Difference between revisions of "Skills"
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* '''Triage''' - Be able to tell who is most injured | * '''Triage''' - Be able to tell who is most injured | ||
** '''Natural Medicine''' - Heal 10 HP with healing herbs | ** '''Natural Medicine''' - Heal 10 HP with healing herbs | ||
− | + | ** '''First Aid''' - Heal 10 hp with first aid kit | |
* '''Ghostly whisper''' - Allows spirits to speak | * '''Ghostly whisper''' - Allows spirits to speak | ||
** '''Haunting scream''' - Attract other spirits and scare nearby living players | ** '''Haunting scream''' - Attract other spirits and scare nearby living players | ||
Line 42: | Line 42: | ||
'''Note:''' Native Warriors don't get '''Animal Affinity''' or '''Firearms Training''' (tree) | '''Note:''' Native Warriors don't get '''Animal Affinity''' or '''Firearms Training''' (tree) | ||
+ | '''Note:''' Scientist get first aid, don't know if they don't get natural healing | ||
== Native Only == | == Native Only == |
Revision as of 02:13, 3 March 2006
There are a number of skills which have different effects on things within the game. Some skills are only available to certain classes or only to natives or outsiders. Skills are learned by gaining XP and the more skills you have, the more XP the next skill takes.
- Skill 1 = 100 XP
- Skill 2 = 125 XP
- Skill 3 = 150 XP
- Skill 4 = 175 XP
- Skill 5 = 200 XP
- Skill 6 = 225 XP
- Skill 7 = 250 XP
- Skill 8 = 275 XP
- Skill 9 = 300 XP
Generic Skills
- Basic Language - Understand the smaller words of foreign languages
- Advanced Language - Better understanding of foreign languages
- Expert Language - Full comprehension of foreign languages
- Advanced Language - Better understanding of foreign languages
- Close quarter combat - Gain 10% to hit with melee attacks
- Advanced close quarter combat - Gain 15% to hit with melee attacks
- Body building - Increases melee damage (Appears to be +1 damage)
- Stamina - Increases max HP by 20
- Triage - Be able to tell who is most injured
- Natural Medicine - Heal 10 HP with healing herbs
- First Aid - Heal 10 hp with first aid kit
- Ghostly whisper - Allows spirits to speak
- Haunting scream - Attract other spirits and scare nearby living players
- Sixth Sense - Sense presence of and hear spirits
- Exploration - Helps you remember some of the places you've been
- Cartography - Stops you forgetting anywhere you've visited
- Trekking - Reduced AP usage through the jungle
- Swimming - Reduced AP usage through water
- Animal Affinity - Lessens the chance of animals attacking
- Firearms Training - Gain 20% on firearms attacks
- Advanced Firearms Training - Gain 20% on firearms attacks
Note: Native Warriors don't get Animal Affinity or Firearms Training (tree)
Note: Scientist get first aid, don't know if they don't get natural healing
Native Only
- Outsider knowledge - Natives gain basic outsider knowledge
This skill allows you to use and recognise items that would generally only be available to the other kind of player.
Outsider Only
- Native knowledge - Outsiders gain basic native knowledge
This skill allows you to use and recognise items that would generally only be available to the other kind of player.