Difference between revisions of "Character classes"
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:Starts with a Bottle of water and a GPS unit and has 50hp. | :Starts with a Bottle of water and a GPS unit and has 50hp. | ||
* Soldier | * Soldier | ||
− | :Starts with a rifle and a spare rifle | + | :Starts with a rifle and a spare rifle bulletand has 60hp. |
* Settler | * Settler | ||
:Starts with a Bottle of beer and a medkit and has 55hp. | :Starts with a Bottle of beer and a medkit and has 55hp. | ||
* Scientist | * Scientist | ||
:Starts with 10x gold coin and has 50hp. | :Starts with 10x gold coin and has 50hp. |
Revision as of 10:16, 17 February 2006
When you sign up, you'll have to chose a class for your character. The classes available depend on what kind of character you wish to be, native or outsider. Which class you pick also determines the skills that are available to you.
Native
- Scout
- Starts with berries and bottle of water. Has 50hp
- Warrior
- Starts with a loaded blowpipe and spare dart. Has 60hp.
- Villager
- Starts with a banana and a healing herb. Has 55hp.
- Shaman
Starts with nothing. Has 50hp.
Outsider
- Explorer
- Starts with a Bottle of water and a GPS unit and has 50hp.
- Soldier
- Starts with a rifle and a spare rifle bulletand has 60hp.
- Settler
- Starts with a Bottle of beer and a medkit and has 55hp.
- Scientist
- Starts with 10x gold coin and has 50hp.