Difference between revisions of "Skills"
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There are a number of skills which have different effects on things within the game. Some skills are only available to certain classes or only to natives or outsiders. | There are a number of skills which have different effects on things within the game. Some skills are only available to certain classes or only to natives or outsiders. | ||
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+ | Skill 1 = 100 XP | ||
+ | Skill 2 = 125 XP | ||
+ | Skill 3 = 150 XP | ||
== Generic Skills == | == Generic Skills == |
Revision as of 16:01, 2 February 2006
There are a number of skills which have different effects on things within the game. Some skills are only available to certain classes or only to natives or outsiders.
Skill 1 = 100 XP Skill 2 = 125 XP Skill 3 = 150 XP
Generic Skills
- Basic Language - Understand the smaller words of foreign languages
- ...
- Close quarter combat - Gain 10% to hit with melee attacks
- ...
- Body building - Increases melee damage
- ...
- Triage - Be able to tell who is most injured
- ...
- Ghostly whisper - Allows spirits to speak
- ...
- Sixth Sense - Sense presence of and hear spirits
- Exploration - Helps you remember some of the places you've been
- Cartography - Stops you forgetting anywhere you've visited
- Animal Affinity - Lessens the chance of animals attacking
Native Only
- Outsider knowledge - Natives gain basic outsider knowledge
This skill allows you to use and recognise items that would generally only be available to the other kind of player.
Outsider Only
- Native knowledge - Outsiders gain basic native knowledge
This skill allows you to use and recognise items that would generally only be available to the other kind of player.