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  • ...w search rates are, and that ammunition is even more rare. --[[User:Jackel|Jackel]] 00:27, 3 March 2006 (GMT) ...arting with a banana or a few extra bullets by comparison? --[[User:Jackel|Jackel]] 00:27, 3 March 2006 (GMT)
    27 KB (4,167 words) - 07:18, 22 January 2009
  • ...s, forcing players to band together or run for the jungle. --[[User:Jackel|Jackel]] 19:27, 8 March 2006 (GMT) ...y wouldn't really be pirates without pirate ships, I think.--[[User:Jackel|Jackel]] 01:03, 9 March 2006 (GMT)
    18 KB (3,050 words) - 22:13, 18 May 2007
  • ...(and do) produce only one kind; EITHER poisonous OR tasty.--[[User:Jackel|Jackel]] 14:57, 19 March 2006 (GMT) ...rid of it. This isn't a bug, just don't have clumsy fingers--[[User:Jackel|Jackel]] 17:41, 23 February 2006 (GMT)
    27 KB (4,623 words) - 20:52, 16 September 2007
  • ...rate, making small notations as they explored and surveyed.--[[User:Jackel|Jackel]] 00:49, 10 March 2006 (GMT)
    14 KB (2,366 words) - 09:44, 25 November 2008
  • ...ke these overlooked classes more attractive to new players.--[[User:Jackel|Jackel]] 00:25, 4 March 2006 (GMT) :I think your idea is good, Jackel. I'd make it a +50% base search percentage, and I'd also make the "Animal H
    21 KB (3,432 words) - 09:32, 25 November 2008
  • ...to make of their character what they will. which I favor. --[[User:Jackel|Jackel]] 23:56, 3 March 2006 (GMT)
    19 KB (3,147 words) - 11:02, 4 February 2008
  • ...be looked at, it could lead to camping/guarding such areas.--[[User:Jackel|Jackel]] 17:45, 23 February 2006 (GMT) ...it certainly would have if the square I was on was jungle.--[[User:Jackel|Jackel]] 00:46, 4 March 2006 (GMT)
    65 KB (11,120 words) - 07:25, 5 February 2008
  • ...sequences of this? Unable to be revived until one respawns? -[[User:Jackel|Jackel]]
    23 KB (3,868 words) - 15:46, 17 September 2011
  • ...ding) to hack away at it for 40 AP then make a run for it! --[[User:Jackel|Jackel]] 16:42, 17 March 2006 (GMT) ...ng to use their hard-to-find healing items on anyone else. --[[User:Jackel|Jackel]] 22:14, 25 February 2006 (GMT)
    44 KB (7,547 words) - 22:35, 18 May 2007
  • ...ze that its harder to hit your own people for some reason. --[[User:Jackel|Jackel]] 19:52, 27 February 2006 (GMT) A couple thoughts on this topic.--[[User:Jackel|Jackel]] 02:29, 6 March 2006 (GMT)
    51 KB (8,565 words) - 15:39, 3 March 2012
  • ...to make of their character what they will. which I favor. --[[User:Jackel|Jackel]] 23:56, 3 March 2006 (GMT) ...al animals, but not very fun compared to the other classes.--[[User:Jackel|Jackel]] 19:17, 8 March 2006 (GMT)
    47 KB (7,878 words) - 05:34, 31 October 2008
  • ...hops through would "uncover" you, perhaps getting some XP? --[[User:Jackel|Jackel]] 19:34, 25 February 2006 (GMT) ...m someone and trying to find an overgrown area to hide in. --[[User:Jackel|Jackel]] 22:37, 27 February 2006 (GMT)
    163 KB (27,670 words) - 15:34, 3 March 2012
  • ...this just invites lame zerging behavior. I don't like it. --[[User:Jackel|Jackel]] 00:00, 4 March 2006 (GMT) *I do like the idea, but I think Jackel's observation hits a key point. --[[User:Lint|Lint]] 08:40, 5 March 2006 (G
    220 KB (37,862 words) - 15:37, 3 March 2012
  • ...ake it so rare it would be like winning the lottery twice. --[[User:Jackel|Jackel]] 01:49, 10 March 2006 (GMT)
    142 KB (24,127 words) - 14:49, 3 March 2012