https://wiki.shartak.com/api.php?action=feedcontributions&user=Oktavius&feedformat=atomThe Shartak Wiki - User contributions [en]2024-03-28T14:53:35ZUser contributionsMediaWiki 1.33.0https://wiki.shartak.com/index.php?title=User_talk:Johan_Crichton&diff=21036User talk:Johan Crichton2009-10-13T03:23:59Z<p>Oktavius: /* Spam accounts */ new section</p>
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<div>==Most Valuable Shaman-Updater==<br />
You deserve an award for your continuous updating of the various roaming shaman. However, i don't know how this works. but yeah, you deserve an award! -[[User:Elegost|Elegost]] 09:33, 11 June 2007 (UTC)<br />
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Some kind of Forum Template user thing...like those boxes you used to make, Ele, if you know what i mean. One that says 'This user is a Shaman Watcher, and deserves a medal' with a picture of a...err...medal. Yeah. --[[User:Rozen|Rozen]] 10:59, 11 June 2007 (UTC)<br />
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Is that Vin Diesel with some WoW Shaman pants and a priest staff I see? --[[User:Wulla-mullung|Wulla-mullung]] 02:26, 16 June 2007 (UTC)<br />
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shhh! don't spread it around. hehe yeah, its Vin Diesel. I went image searching for video game shamans. and he popped out, and i was like.. cool, that'll work. Seriously, i love the pic. i edited it for the template though. it was more like a promotional poster. here's the link to the orig pic. [[http://www.igloolounge.net/pictures/dec05/vindiesel_shaman.jpg]] -[[User:Elegost|Elegost]] 14:07, 16 June 2007 (UTC)<br />
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Thanks for the award! --[[User:Johan Crichton|Johan Crichton]] 00:41, 19 June 2007 (UTC)<br />
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==Declaring war?==<br />
I don't quite follow? What is this war you talk of? I believe that you have come to some sort of missunderstanding. --[[User:Big Kahuuna|Big Kahuuna]] 10:21, 21 December 2007 (UTC)<br />
:Never mind. I see what you where refering too. It is not war we are looking for. It's merely defense. The necromancers way is a hard one, not all see things our way. Also I believe Etherdrifter was aiming at ways we can sell the idea of living with the spirits to other natives. If we can show that it grants imense power to help the natives, then maybe more would see things our way. -- [[User:Big Kahuuna|Big Kahuuna]] 10:25, 21 December 2007 (UTC)<br />
::I think the problem you have is that your "living with the spirits" equals "xp farming with spirits" to a lot of players - it's distasteful to them, and something you're unlikely to change anyone's views on. Having one of your group threaten '''Once we can hold wiksik's we may set up posts in the other 2 native villages as with malevolance, 4 spirits and 2 shaman can wipe out everyone in a building.''' isn't going to help. --[[User:Johan Crichton|Johan Crichton]] 20:04, 21 December 2007 (UTC)<br />
:::I can see how you'd come to this conclusion if this was written on '''your''' talkpage or '''your''' group page but now, as it happens, this is written on '''my''' talkpage as part of a discussion between a groupmate and me. I fail to see how anyone can see this as thretening somone. That would be equal to calling somone a playerkiller for calculatin how many rifle shots it takes to take one player down. On another not, the image I uploaded taht you marked for deletion. I've commented on that on the image's talkpage. I had frogotten to put it on watch so sorry for taking 4 days to notice. -- [[User:Big Kahuuna|Big Kahuuna]] 16:17, 23 December 2007 (UTC)<br />
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==Recent Changes==<br />
Sorry for spamming the recent changes page. I'll try my best to keep the edits to a minimum in future, if this is of any trouble for you. Thanks for the "preview"-tip. I'll use it from now on.-- { [[User:Alien_pirate_demon|Alien Pirate Demon]] } <sup>[[User_talk:Alien_pirate_demon|Talk!]] | [[User:Admiral_Thrawn|Juice!]]</sup> 02:23, 23 January 2008 (UTC)<br />
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==Much obliged==<br />
Thank you for clearing up the [[:image:posessed.jpg|Possessed image]]. Sorry for being hard on you about it a year ago. Take care. (Thought you'd might want to keep the link save in the bottom, so I posted over it instead of under it. Hope it's to your liking.) --[[User:Big Kahuuna|Big Kahuuna]] 11:21, 6 October 2008 (UTC)<br />
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== Links I might want again ==<br />
These are just links I don't seem to be able to watch, so I'm saving them here --[[User:Johan Crichton|Johan Crichton]] 22:21, 28 January 2008 (UTC):<br />
# http://wiki.shartak.com/index.php/Template:Delete<br />
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== Main Page ==<br />
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Happy to change its title. Its a feature that was in use on Wikipedia to attract attention to recent noteworthy additions. Whenever I went to Wikipedia I would always take a look to see what new articles had been added. Certainly beats trawling through the Recent Changes link in the navigation box. In addition, its some small recognition (a form of advertising of thier efforts) for those people who are contributing to the wiki - and there aren't that many of those any more. - Dave<br />
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== Anti-Spam Knight ==<br />
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By the power invested in me by absolutely no-one I proclaim thee the anti-spam knight. Just logged on and looked through the recent updates, well done that man for fighting the evil spam bots. *Hands you a shiny bansword to slay them with and a banhammer to make sure they stay dead*<br />
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A thanks from someone who spent a good while updating this wiki.--[[User:Etherdrifter|Etherdrifter]] 01:50, 11 September 2009 (UTC)<br />
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== Spam accounts ==<br />
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Can't you just disable the creation of new accounts for a couple of weeks? Hopefully by then the spammers will go away. --[[User:Oktavius|oktavius]] 03:23, 13 October 2009 (UTC)</div>Oktaviushttps://wiki.shartak.com/index.php?title=York&diff=20478York2009-03-29T03:16:30Z<p>Oktavius: why were the RE removed from the inactive groups?</p>
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<div>{{Infobox Home|<br />
| image = satellite_york.png<br />
| cx = -70371<br />
| cy = 26314<br />
| type = Outsider<br />
| huts = 23<br />
| shaman = Kahuni<br />
| shaman_gps = {{map|70|371|26|314}}<br />
| shaman_loc = (08,08)<br />
| trader = Harry<br />
| trader_gps = {{map|70|367|26|313}}<br />
| trader_loc = (12,09)<br />
| banker = Naughty Sorceress<br />
| bank_gps = {{map|70|368|26|314}}<br />
| bank_loc = (11,08)<br />
| ammo_gps = {{map|70|371|26|316}}<br />
| ammo_loc = (08,06)<br />
| medical_gps = {{map|70|369|26|320}}<br />
| medical_loc = (10,02)<br />
}}<br />
'''York''' is one of the three [[outsider]] [[settlement]]s on Shartak. Located near the center of the island's southern shore, it consists of twenty-four [[hut]]s in an oblong clearing.<br />
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A native [[shaman]] named Kahuni is held captive in the center of the clearing and uses his mystical powers to revive York spirits.<br />
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== Map ==<br />
{| cellspacing=1 cellpadding=8 style="background-color:#e0e0e0" |<br />
| colspan=15 bgcolor=#f9f9f9 | '''The Village of York - Territory Map'''<br />
|-<br />
| bgcolor=#33c033|01<br />
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| bgcolor=#aa8866|'''M'''<br />
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|-<br />
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| bgcolor=#aa8866|'''G'''<br />
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|-<br />
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| bgcolor=#aa8866|H<br />
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| bgcolor=#aa8866|<br />
| bgcolor=#ee00ee|'''FC'''<br />
| bgcolor=#aa8866|<br />
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| bgcolor=#ffebcd|<br />
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| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|'''A'''<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|H<sup>2</sup><br />
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|-<br />
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| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|'''S'''<br />
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| bgcolor=#aa8866|'''B'''<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|H<br />
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|-<br />
| bgcolor=#33c033|09<br />
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| bgcolor=#aa8866|'''W'''<br />
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| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|'''T'''<br />
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| bgcolor=#6666ff|<br />
|-<br />
| bgcolor=#33c033|10<br />
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| bgcolor=#00BFFF|'''Y'''<br />
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|-<br />
| bgcolor=#33c033|16<br />
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|-<br />
| colspan=15 bgcolor=#f9f9f9 | '''Legend'''<br />
|-<br />
| bgcolor=#33c033|<br />
| colspan=14 bgcolor=#f9f9f9 | Unincorporated ("Jungle")<br />
|-<br />
| bgcolor=#aa8866|<br />
| colspan=14 bgcolor=#f9f9f9 | Village territory ("York")<br />
|-<br />
| bgcolor=#aa8866|H<br />
| colspan=14 bgcolor=#f9f9f9 | Hut (H<sup>2</sup> represents two huts)<br />
|-<br />
| bgcolor=#aa8866|'''S'''<br />
| colspan=14 bgcolor=#f9f9f9 | Shaman (Kahuni)<br />
|-<br />
| bgcolor=#aa8866|'''T'''<br />
| colspan=14 bgcolor=#f9f9f9 | Trading post<br />
|-<br />
| bgcolor=#aa8866|'''A'''<br />
| colspan=14 bgcolor=#f9f9f9 | Ammunition hut<br />
|-<br />
| bgcolor=#aa8866|'''M'''<br />
| colspan=14 bgcolor=#f9f9f9 | Medical hut<br />
|-<br />
| bgcolor=#00BFFF|'''Y'''<br />
| colspan=14 bgcolor=#f9f9f9 | Greater Shartak Unification Coalition Headquarters<br />
|-<br />
| bgcolor=#aa8866|'''B'''<br />
| colspan=14 bgcolor=#f9f9f9 | S0S's Bistro<br />
|-<br />
| bgcolor=#aa8866|'''W'''<br />
| colspan=14 bgcolor=#f9f9f9 | Waugh Arms<br />
|-<br />
| bgcolor=#aa8866|'''G'''<br />
| colspan=14 bgcolor=#f9f9f9 | Gateway<br />
|-<br />
| bgcolor=#ee00ee|'''FC'''<br />
| colspan=14 bgcolor=#f9f9f9 | Botheringham FC Supporters' Club House<br />
|-<br />
| bgcolor=#ffebcd|<br />
| colspan=14 bgcolor=#f9f9f9 | Beach<br />
|-<br />
| bgcolor=#6666ff|<br />
| colspan=14 bgcolor=#f9f9f9 | Water<br />
|-<br />
| bgcolor=#4444af|<br />
| colspan=14 bgcolor=#f9f9f9 | Deep water<br />
|}<br />
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Notes:<br />
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. However, squares within the village of York will be displayed as "York" on the game map, while jungle squares will be displayed as "Jungle".<br />
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.<br />
<br />
==York: A Rough Guide==<br />
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[[Image:Map of York.jpg|left|250px|thumb|Map courtesy of York citizen [http://www.shartak.com/profile.cgi?id=487 Gitboy].<br>'''Click to enlarge'''.]]<br />
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Frequently referred to as the 'big city' of Shartak, York is the most populous as well as the busiest, most bustling settlement on Shartak. It has a colourful and frequently bloody history, and has developed a unique culture and identity, very different in character from liberal [[Durham]] in the far west, and staunchly-moderate [[Derby]] in the far east, both of which have never seen themselves invaded (York's central location led to early invasions, and several political disputes and pirate-vs.-outsider hostility have led to a series of more recent invasions of York. '''See [[York#History of York|History of York]] for more''') and as such have developed much more peacefully, and welcoming to all. York is unquestionably more institutionally outsider-nationalist than either Derby or Durham.<br />
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York was the first town to host a full-time [[Colonial Police|police force]], and was the birthplace of the criminal [[Mercenary's Guild]] and a shadowy [[Order of Patriots|secret society]] which has been active in York affairs since the days of the first waves of pirate attacks. Many, many others groups have been significantly involved in York affairs (See partial list below).<br />
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The convoluted political situation is matched in intrigue only by the bustling social scene. The settlement boasts two busy taverns ([[Czechy's]], at (11,09) on the map above, and [[the Waugh Arms]] at (04,09) on the map above), as well as the island's first and most successful very-widely-read [[The Yorkman|newspaper]], and a very busy Medical Supplies Hut which serves as a forum for public speeches and debate, conversations, and gossip, even though words can sometimes be drowned out by incessant wailing from spirits.<br />
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Another social development of note in York had been the proliferation of outsider religion. Several houses of worship and religious organisations have arisen in York. In the very early days a man set up a peaceable and quiet church in mid-York, not long after Derby had set up its first church. This man's voice has since been drowned out (he has apparently left the island) and in typical York fashion, religion has become radicalised in the city, with frequent religious violence. York currently hosts a [[Holy Mission|hardline Catholic church organisation]] and a [[Shartak Protestant League|hardline protestant church]], whose members frequently attack one another, as well as a surprisingly moderate and agreeable [[Parchment_Pages#York_Synagogue|Jewish synagogue]] in South-York. Native pagan religions are generally not tolerated in York. The Catholic York-based [[Holy Mission]] have even taking to crusading against "native heresy".<br />
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'''Survival Tips:''' If you're just visiting, try to stay clear of the constant power struggles and not to upset any of the major groups. Sleep somewhere like [[the Waugh Arms]], [[CzEcHy's Tavern]], [[Congregation Tafas Shalva]] or the RE field hospital so that the [[Colonial Police]] will know if you get attacked. Take extra care if you're a [[pirate]] - several groups and many unaligned Yorkmen will attack you without provocation.<br />
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== Points of interest ==<br />
=== Medical Supplies Hut ===<br />
The busiest place in York, regularly featuring upwards of three dozen people inside at any one time. As you can see on the map above, it is located at the far north end of York. The coordinates are [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?sk=1&sc=1&cx=-70369&cy=26320 -70.369,+26.320]. The hut is filled with crates which contain abandoned medical supplies, which people freely take, to heal themselves, to heal others, and for monetary gain ([[trade]] them in for gold, especially in towns without access to [[first aid kit]]s who will pay top dollar for them, the three native towns and the [[shipwreck]]). There are several doctors who have taken up permanent residence there, and many wounded people come into the medical hut to be healed. A constant problem in the hut is [[spirit]]s wailing and injuring people,but several friendly [[shaman]]s (notably [http://www.shartak.com/profile.cgi?id=1471 lacuna]) have taken up the job of keeping it free of hostile spirits. Renegades who murder these friendly pro-York shamans are hated by all.<br />
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The Medical Supplies Hut also serves as a major platform for public speeches, debates, and is the main centre in York for conversation and gossip, owing to its large population.<br />
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=== Trader Harry's ===<br />
The trading hut in York, located at [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?sk=1&sc=1&cx=-70367&cy=26313 -70.367,+26.313]. Frequently out of necessary supplies, and owned by a crooked trader who is known to cheat customers. Harry uses his profits from selling inferior goods at inflated prices to advertise fairly often in [[The Yorkman]], and in purchasing new guard dogs. Customers angry at being ripped off or at Harry being out of stock of most items often kill the guard dog to express their anger.<br />
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=== [[CzEcHy's Tavern]] ===<br />
Directly west of the Trader's hut, located at [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?sk=1&sc=1&cx=-70368&cy=26313 -70.368,+26.313] is the astoundingly wonderful Tavern owned by {{profile|1603|czech1}}. Feel free to drop by and spend a night or two in safety. Whether you're a pirate, a native, or an elusive murderer wanted by all, you're still welcome at the tavern (as long as you dont kill anyone inside.) Usually quite busy. Czechy's was the site of the miraculous [[York Christmas Truce|Christmas Truce]].<br />
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UPDATE: Due to the popularity of the Tavern and the increasing demand for quality home-cooked food, CzEcHy's has expanded into the property to the north of the tavern. CzEcHy's Bistro and Grillbar will cater for all your culinary delights and we offer specials that are not listed on the 'a la carte' menu - just look for the "Daily Specials" board. Our Egon Ronay-recognised chef, Mr. S0S, will also do his best to cater for any 'off-the-menu' requests.<br />
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Dress code is smart-casual, with or without nose-bones. Shrunken heads are not permitted although these may be left in our cloakroom for later collection. Bon appetite!<br />
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=== [[The Waugh Arms]] ===<br />
West-southwest of the York shaman at [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?sk=1&sc=1&cx=-70374&cy=26313 -70.374,+26.313], on the site of the former Colonial Police Headquarters, visitors to York will find the recently-opened [[The Waugh Arms|Waugh Arms]]. All are warmly invited to stop by and enjoy the pleasures of fine food and drink, and of course enjoy the legendary hospitality of the Waugh Arms.<br />
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== Roads ==<br />
<br />
===Trail to Derby===<br />
[[Mercenary's Guild]] member [http://www.shartak.com/profile.cgi?id=3322 Zydd Soral] suggested at a public meeting that the SPF create an eco-friendly Trekker's Trail; this was quickly agreed to. This trail can be followed from York to Derby. The trail, a continuation of Southern Coastal Boulevard, begins at York's medical hut and continues 35 paces northward until it turns toward the northeast to skirt the swamp. It then continues eastward to Derby. Travelers are asked to clear as they travel, but to be careful of occasional eco-terrorist attacks.<br />
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===Trail to Durham===<br />
There is a trail that connects Durham and York, the much-hailed Southern Coastal Boulevard, cleared and maintained by the [[Civilized Highway Society]] and some other volunteers, and is a major benefit for traders such as those in the [[South Shartak Trading Company]]. The trail, when in good condition, should only take slightly more than 2 days from central York to central Durham. Beware of bandits and wild animals on the road westwards!<br />
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==Groups Operating in York==<br />
Due to its population, centrality, politics, and various other factors, many groups have claimed York as their hometown or have been active in York politics in the past and present. What follows is a list of groups who have been active in the affairs of York.<br />
===Active===<br />
*[[1st Colonial Militia]]<br />
*[[Civilized Highway Society]]<br />
*[[Defender Corps of York]]<br />
*[[Durham Utility]]<br />
*[[Exotic Sports Hunting Club]]<br />
*[[Greater Shartak Unification Coalition]]<br />
*[[Order of Patriots]]<br />
*[[Pwotters|Pwotters!]]<br />
*[[Shartak Cryptozoological Society]]<br />
*[[South Shartak Trading Company]]<br />
<br />
===Defunct or inactive===<br />
*[[5punk.co.uk]]<br />
*[[Colonial Police]]<br />
*[[The Holy Mission]]<br />
*[[The Pirate Hunters]]<br />
*[[Royal Expedition]]<br />
*[[Shartak Anti-Communists]]<br />
*[[Shartak Protestant League]]<br />
*[[York Pirate Slayers]]<br />
<br />
== History of York ==<br />
York history is defined principally by two things. One: constant invasion by hostile forces, and two: the rallying of local groups, fighting off the invaders, and the hardening of domestic opinion (both "civilian and York groups") in a nationalistic direction. (this cycle tends to repeat, as nationalistic sentiment then angers some implacable elements of the Shartak population, who thus come into conflict with York and eventually decide to invade).<br />
<br />
In the very beginning of the colonisation effort, York was a small outpost with a tiny population, without even a trader (though [[Kahuni]] himself was captured very early on). Slowly as things began to grow, the town developed its own identity, and has played a central role in Shartak politics ever since, serving as a lightning rod for various groups and individuals. <br />
<br />
The [[First Battle of York]] or "First Invasion", is the name given to a series of native attacks on York from quite early in the colonisation effort. Natives started descending on York after word began spreading in the native settlements of the presence of large numbers of outsiders at this location. The attacks by natives were uncoordinated, but large scale violence by natives lasted approximately from March to April 2006. The [[Colonial Police]] formed in York during this period in reaction to the violence. York's population was low at the time, and only a very few around today can even still remember the 'First Invasion'. See full article '''[[First Battle of York]]''' for more.<br />
<br />
Somewhat overlapping was the also-vaguely-defined [[Second Battle of York]] or "Second Invasion". This is the name given to the "pirate invasion" of April-May 2006 in which dozens of unaligned pirates came south independently to attack York and victimise the populace, after directions to York were posted at the shipwreck. The tremendous pirate-on-outsider violence during this period was supposedly the original impetus for anti-piratism in York, and it is during this period that the OoP was founded (Order Of Patriots). The initial pirate invasion was extraordinarily politically significant for the settlement. Thereafter, numerous York groups and individuals began taking to killing all pirates and "pirate sympathisers" that they see in York, on sight. See full article '''[[Second Battle of York]]''' for more.<br />
<br />
The period between the end of the Second Invasion and the start of the Third Invasion is an often-forgotten period in York history, but is very significant. During this period, York was coming into its own, and its politics were up in the air. There was very strong nationalist and anti-pirate agitation by the Order of Patriots and others, but this was certainly just one of many political movements. These numerous diverse social and political currents were pulling York in all directions. In other words, the situation in York resembled somewhat the current confused situation in Durham (as of this printing). The Yorkman newspaper was founded during this period, and the Colonial Police came into their own during this inter-Invasion period, and at that time took no firm stances in York politics. They opposed the growing anti-pirate radicalism of the population because it meant attacks on many innocent pirates, not because they were political opponents of that movement, as they were apolitical. The CP were off-and-on enemies of the Order. With the shock departure of CP-founder MickR towards the very end of this inter-Invasion period, it looked like things would remain this way. But this all changed and York as a whole was swept into the arms of the nationalist anti-pirate radicals as a result a very serious crisis of the...<br />
<br />
[[Third Battle of York]], or, the "First MG Invasion". The "[[Mercenary's Guild]]" invaded and began a general wave of violence in York starting September 20th 2006 (their withdrawal occurred on October 15th 2006), in which they killed dozens of innocent York citizens at random in an attempt to show strength and in a failed attempt to destroy the [[Order of Patriots]]. This battle rallied the York groups around a common cause, and thus had a long-lasting effect on York politics. It helped to harden York nationalism. The MG was eventually beaten back and withdrew, leaving the Order intact. The Colonial Police and many unaligned citizens took to defending the city from invasion during this MG massacre, and when the smoke cleared the Colonial Police, formerly enemies if the Order and apolitical, had become strong allies and finally fully enmeshed in York politics. Lingering bitterness and tensions between York (especially the [[Colonial Police]]) and the '[[MG gang]]', temporarily set aside for more than two weeks during and after the [[York Christmas Truce|Great Christmas Truce]], led to the resumption of hostilities on January 20th 2007 in what was soon called...<br />
<br />
The [[Fourth Battle of York]], or the "Second MG Invasion". This one became the largest battle in Shartak history, with anti-York and anti-outsider groups from across the land joining forces to attack York. The 'York Alliance' of pro-York groups eventually claimed victory after the invaders were driven back.<br />
<br />
On the morning of June 7, 2007, York was hit by an invasion of a different kind: mysterious signposts saying "WILLIES!" appeared throughout the town. Much mystery surrounds this incident, which has since become known simply as the "[[WILLIES!]]".<br />
<br />
From April through late-Summer 2008, the [[Necromancers Guild]] raided the York medical hut on multiple occasions through the use of vengeful spirits and unholy magics. Although no long-lasting impact by the Necromancers was made on York ground, their tactics proved innovative and brutally effective nonetheless.<br />
<br />
In late October 2008, the [[Greater Shartak Unification Coalition]] was formed by the York patriots De La Coiffe and Bahl. The GSUC took charge of York with the aid of the [[1st Colonial Militia]] and [[Defender Corps of York]], and began its conquest of nationalistic glory by sacking Wiksik and its allies. Island-wide carnage continued throughout the territories of the [[Kingdom of Skulls]], [[Greater Raktam]], and York.<br />
<br />
In December, the ruin complex formerly inhabited by the [[Independent Republic of Fort Creedy]] was annexed by GSUC forces, and made into a protectorate of York with the name of [[Great Southall]]. Guerrilla warfare between Creedy and Southall forces culminated in Durham-based GSUC members eventually outlasting the insurgents.<br />
<br />
{{Locationsnav}}<br />
[[Category:Locations]]</div>Oktaviushttps://wiki.shartak.com/index.php?title=Independent_Republic_of_Fort_Creedy/Clan_news&diff=19125Independent Republic of Fort Creedy/Clan news2008-11-07T01:59:44Z<p>Oktavius: </p>
<hr />
<div>This is an archive of official clan news. News from the early history of the Republic are unfortunately lost forever. <br />
<br />
'''2008-June-04''': A quick welcome to our newest members. The President's tour of all the settlements continues, with the current stop being Derby. Once the tour is completed, the new citizens will be welcomed formally in an official ceremony. Those interested to attend should gather supplies and start traveling towards Fort Creedy soon.<br />
<br />
'''2008-June-21''': The Presidential tour of the island is now over and it is time to have the official welcoming ceremony and celebrate the (almost) doubling of our population! The event will take place in Fort Creedy (Main Hall) in June 30th, so new and old members who don't want to miss it should start making their way towards Creedy immediately.<br />
<br />
It will be a 3-day event, with speeches, information sessions, cocktail parties, receptions and a career fair for those looking for a job. Friends and relatives are also welcome to attend.<br />
Free drinks for the first 20 participants! As always, more information in our forums.<br />
<br />
'''2008-July-16''': Open position for Chief of Police<br />
<br />
Applicants should be experienced, have knowledge of tracking and have their own weapons. Great work environment and bonuses. Contact eptavian for more information.<br />
<br />
'''2008-August-27''': Two (2) announcements:<br />
<br />
1. Durhamites, please go vote!<br />
<br />
Information when, where and how can be found through the latest game news announcement (click the "News" button under your map).<br />
<br />
I am not sure what the conditions are for voting in the Durham election, but it sure wouldn't hurt to try.<br />
<br />
I don't want to say who people should vote, I'd rather leave the decision up to them. All I'm gonna say is that my candidate of choice, the one I would be voting for if I was from Durham, is Darkferret (Edward Grey).<br />
<br />
No matter who you choose to vote, you should definitely NOT vote for Lukas. If you really want to vote for him, then I don't know what you are doing in this clan.<br />
<br />
<br />
2. Creedy Tunnel Expedition<br />
<br />
Creedy is organizing an expedition to explore and map the caves and rid them of the dangerous pests that infest them.<br />
<br />
The expedition will begin on September 1st (right after the Durham elections are over) and last for as long as the participants can survive.<br />
<br />
Those interested to take part should use the time until then to prepare. Recommended supplies are 20+ FAKs/herbs, 3 machetes/cutlasses, 1 bottle/gourd. Less important supplies are several pieces of driftwood/deadwood and dagger/knife to make signposts.<br />
<br />
If you are interested, contact me in the forums and start preparing. We will probably leave Creedy on September 1 and enter the tunnels through the mountain cave.</div>Oktaviushttps://wiki.shartak.com/index.php?title=Talk:Skills&diff=18794Talk:Skills2008-09-22T18:29:51Z<p>Oktavius: /* Ritual Feast */ Actually, Ritual Gluttony</p>
<hr />
<div>''For information on what skills are available to what class, please consult the [[Talk:Character Classes|Character Classes talk page]].''<br />
<br />
== Skill quirks ==<br />
=== ''Ghostly whisper'' ===<br />
Am I reading this correctly? Ghostly whisper - Allows spirits to speak,Sixth Sense - Sense presence of and hear spirits. Is it just me or does this imply that to hear sprits you need to a) have 6th sense and b)spirt needs ghostly whisper? -- [[User:Daylan|Daylan]] 14:23, 18 February 2006 (GMT)<br />
<br />
:Alas, poor Lint has been slain! He is taking advantage of his current situation to explore this phenomenon. As a spirit, his Sixth Sense skill apparently still works. I have detected the presense of another spirit and with Ghostly whisper, I have attempted to communicate with it. I have also used Haunting Scream, but it apparently is not working at the moment. [''You scream loudly. Feel better? This doesn't work yet ;)''] --[[User:Lint|Lint]] 00:23, 23 March 2006 (GMT)<br />
::Haunting Scream now works :) --[[User:Simon|Simon]] 23:19, 5 April 2006 (BST)<br />
<br />
=== ''Triage'' ===<br />
<br />
'''Triage''' does not appear to work for animals or characters that are of another type. --[[User:Lint|Lint]] 01:13, 10 April 2006 (BST)<br />
:As opposed to Diagnosis in Urban Dead, Triage appears to only display one injured person (literally the most injured) at a time - unless the two people I was healing were constantly attacking one another. --[[User:Lint|Lint]] 00:54, 24 April 2006 (BST)<br />
:By this do you mean that natives with ''Triage'' cannot tell who the most injured outsider in their square is, and vice-versa? Also, what exactly does a player with ''Triage'' see when they're on a square with multiple characters (of their type)? &mdash; [[User:Elembis|Elembis]] 11:14, 25 May 2006 (BST)<br />
::Players with this skill identify '''the most injured player in that square'''. If there are 3 others in a square, and all have only 1 HP left, triage won't show anything. If there are 3 players, one with 60 HP, one with 40 HP and one with 20 HP, triage will only display the HP of the player with 20 HP. I don't believe players of different factions can use triage this way, and I'm not sure if pirates are considered the same as outsiders for the purposes of this skill.--[[User:Jackel|Jackel]] 16:08, 25 May 2006 (BST)<br />
:::If more than one player has the lowest amount of HP, they are both detected by Triage. --[[User:Lint|Lint]] 20:42, 6 June 2006 (BST)<br />
<br />
=== Tracking skills ===<br />
<br />
'''Basic Tracking''' produces an option to "Look for Tracks" in presumably any terrain. Clicking on this button spends 2 AP to search the area for tracks. --[[User:Lint|Lint]] 01:13, 10 April 2006 (BST)<br />
:"You can't make out any kinds of tracks in these surroundings." - seach inside of a building (in this case, the shipreck's hold) doesn't work, costs no AP. --[[User:Lint|Lint]] 01:05, 17 April 2006 (BST)<br />
::Odd, sometimes my Advanced Tracking costs 2 AP, and at other times 1 AP. Maybe Advanced Tracking costs 1.5 AP?? --[[User:Tycho44|Tycho44]] 22:14, 28 April 2006 (BST)<br />
::: What exactly does "effortless" mean? 0.5 AP? Automatic? It'd be nice if there was some way to at least tell there are tracks on the square automatically, I.E. "you see some tracks, but can't discern anything else without closer inspection". --[[User:AlexanderRM|AlexanderRM]] 23:31, 10 January 2008 (UTC)<br />
<br />
=== ''Trekking'' ===<br />
<br />
Also, anyone with the "trekking" care to explain its benefit? Without it, it costs 1 AP to move 1 space, does trekking make it even cheaper to move? Does it let you move through overgrown areas without having to chop through?--[[User:Jackel|Jackel]] 18:43, 23 February 2006 (GMT)<br />
<br />
Trekking reduces your move AP usage by half. Only moving though, chopping remains 1 AP. Thus if you have to chop every move this skill will reduce your movement from 2 AP per move to 1.5 AP per move, but from 1 AP per move to 0.5 AP per move if you can find a clear path. --[[User:Murk|Murk]] 19:33, 23 February 2006 (GMT)<br />
<br />
Note that it won't show your your AP as being X.5, it will always be displayed as a whole number. --[[User:Grigoriy|Grigoriy]] 21:33, 18 March 2006 (GMT)<br />
<br />
'''Trekkking''' looks like it applies to Grassland in addition to Jungle terrain. --[[User:Lint|Lint]] 01:01, 14 April 2006 (BST)<br />
:Trekking also works on Beaches. --[[User:Tycho44|Tycho44]] 22:14, 28 April 2006 (BST)<br />
<br />
=== ''Exploration'' ===<br />
<br />
Lacking cartography, I expected that the exposed areas of my map would soon be replaced with the "fog", indicating I'd forgotten those places, but this hasn't happened at all. How does the "forgetting" manifest? How does cartography impact the game if the person's map doesn't fog up again?<br />
<br />
Without cartography, blocks of your map will disappear, and become black again. --[[User:Murk|Murk]] 19:35, 23 February 2006 (GMT)<br />
:Any idea how long it takes, Murk? I've been playing for over 2 weeks and its never lost anything, as far as I can tell. Not that I'm complaining =] --[[User:Jackel|Jackel]] 20:23, 23 February 2006 (GMT)<br />
:I can't remember too well to be honest, i've had cartography a long time now, but i can see the evidence of it on my map in the part of the map i visited before i got cartography. Maybe there is a problem with it... --[[User:Murk|Murk]] 21:56, 23 February 2006 (GMT)<br />
<br />
=== ''Digging'' ===<br />
It costs AP to drop stuff into the holes. It doesn't cost to drop items normaly, does it? If so, I dont think it should, it doesn't on UD. So why should it cost to drop bullets into holes? --[[User:Rozen|Rozen]] 22:21, 3 March 2007 (UTC)<br />
<br />
The page doesn't really explain what the purpose of digging holes is. Someone in the know able to fix that? -Fred Perfect 29/6/07<br />
<br />
=== ''Ritual Gluttony'' ===<br />
My cannibal was at 40HP when he killed and feasted on someone. The first time health went up to 60 HP, the second time to 80 HP and the third to 90 HP. I could not feast a fourth time (got a message about no meat left or something similar). With a previous kill, again I could feast only 3 times, going from 85 HP to 100 HP in increments of 5. <br />
* Has anyone managed to feast 4 times from the same corpse? Does it depend on the corpses max HP? My last kill had 50 HP; I don't remember the one before that.<br />
* Is the amount of health restored dependent on the actual HP of the cannibal?<br />
* Can you or can you not feast from corpses that you did not kill? I did that twice in the very beginning, but I haven't been able to do it recently. Did Simon change something in the meantime, does it depend on how long ago the corpse was killed, or something else?<br />
--[[User:Oktavius|oktavius]] 18:57, 19 September 2008 (UTC)<br />
:*AFAIK you can feast 3 times from a single corpse, I've never been able to get a 4th feast. HP of the corpse has not seemed to affect my gains from feeding, I've eaten shaman, settlers, pirates, they all seem to contribute the same amount. My cannibal is currently at 107 HP and I can't seem to get higher (I made 2 kills yesterday and was able to feast 6 times in 75 AP) although I was ''very briefly'' at 108 HP last week (may have been an aberration). HP above the normal gained by feasting seems to come in blocks of 5 HP. I haven't yet had sufficient opportunity to check the size of HP gains when below normal.<br />
<br />
:*Seems logical that HP restored is dependent upon the cannibal's health i.e. injured cannibals gaining more benefit than well-fed cannibals.<br />
<br />
:*You can feast from 'carrion' corpses. The stats page shows separate feeding stats for eating people you've killed vs general eating. Again it's logical to assume that carrion corpses become inedible after a certain amount of time.<br />
:--[[User:Skull Face|Skull Face]] 10:33, 22 September 2008 (UTC)<br />
::Thanks. I should correct myself and say that my cannibal had ritual gluttony. I was planning to delay taking it until I did some tests first with ritual feasting, but apparently I didn't and I don't even recall getting gluttony. Either I'm losing my mind or Simon is playing tricks on me. :)<br />
::About feasting from 'carrion' corpses, Simon said that this is only possible if you are injured. Going above full health requires feasting from a corpse you have killed yourself. --[[User:Oktavius|oktavius]] 18:29, 22 September 2008 (UTC)<br />
<br />
== Scouts and explorers ==<br />
<br />
I'm an explorer, and I reckon the article is wrong on the number of skills available (so far) to scouts and explorers. 26, it seems to be, including the new (and nifty) Trailblazing skill, rather than the 27 suggested in the first paragraph. Unless there are any explorers out there able to conduct seances, this should be changed. [[User:Dark Form|Dark Form]] 13:29, 14 July 2006 (UTC)<br />
<br />
:It's fixed now. Thanks for mentioning the error. &mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 17:03, 14 July 2006 (UTC)</div>Oktaviushttps://wiki.shartak.com/index.php?title=Skills&diff=18793Skills2008-09-22T18:15:34Z<p>Oktavius: /* Cannibal skills */ Reverting my changes to feasting - I didn't realize I had gluttony.</p>
<hr />
<div>== Overview ==<br />
<br />
'''Skills''' give players special or improved abilities. Some require that you learn other skills first, and a few are available only to a certain [[Character classes|character class]] or side. Skills are bought with [[XP]].<br />
<br />
Certain skills, like ''haunting scream'' and ''basic tracking'', unlock actions which consume [[AP]]. Other skills, like ''trekking'' and ''close quarter combat'', are passive and do not need to be activated after being purchased for the player to benefit from them. While most skills in a tree have effects that stack on one another, ''haunting scream'' and ''shocking shriek'' remain individual skills (but ''banshee wail'' will replace ''shocking shriek'').<br />
<br />
Learning an initial skill costs 100 XP. After that, each learned skill costs 25 XP more than the previous one, until you reach level 30. Hence the formula for a skill's XP cost is ''100 + 25 * (your level)''. (Your character's level, which you can see in your profile, is the number of skills you have learned.) To go from level 30 to 31 costs 1000 XP, and each level above that requires an additional 200 XP. So the above formula is modified to read ''1000 + 200 * ((your level) - 30)''.<br />
<br />
A pirate needs 15550 XP to buy the 32 available skills. Explorers and Scouts need 17300 XP for their 33 skills. Soldiers, scientists, warriors and shamans will have spent 19075 XP after buying all 34 skills available to them. Settlers and villagers spend 22875 XP to buy their 36 available skills.<br />
<br />
== Generic skills ==<br />
<br />
* '''Basic language''' - Understand the smaller words of foreign languages<br />See [[Language]] for more information.<br />
** '''Advanced language''' - Better understanding of foreign languages<br />
*** '''Expert language''' - Full comprehension of foreign languages<br />
**** '''Foreign Writing''' - Not only can you understand foreign languages, you can also write it well enough to be understood<br />
**** '''Foreign Speech''' - Not only can you understand foreign languages, you can also speak it well enough to be understood<br />
<br />
* '''Close quarter combat''' - Gain 10% to hit with melee attacks ''(e.g., 20% to 30% with a machete)''<br />
** '''Advanced close quarter combat''' - Gain 15% to hit with melee attacks ''(e.g., 30% to 45% with a machete)''<br />
*** '''Balanced Stance''' - Sometimes turn a miss into a glancing blow.<br />
*** '''Headhunting''' - Take the heads of your victims as trophies or signpost decoration ''('''natives only''')''<br />
<br />
* '''Body building''' - Increases melee damage ''(+1 damage; e.g., 2 to 3 with a machete)''<br />
** '''Stamina''' - Increases max HP by 20<br />
<br />
* '''Ghostly whisper''' - Allows spirits to communicate<br /> With ''ghostly whisper'', spirits can speak to any player that has the ''sixth sense'' skill. Other spirits can hear ghostly whispers, even if they lack ''sixth sense''. <br />
** '''Haunting scream''' - Attract other spirits and scare nearby living players<br /> It is believed that ''haunting scream'' gives spirits a chance of dealing 1 [[HP]] of damage to living players in the area at the cost of 1-2 [[AP]]. All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 0-2 [[XP]] per scream depending upon the number of listeners (perhaps 0, 1, 2+ yields 0, 1, 2 XP). <br />
*** '''Shocking shriek''' - Scare nearby living players<br /> ''Shocking shriek'' is similar to ''haunting scream'' but allows spirits to deal more damage to players they frighten. Shocking shriek is superceded and replaced by the more powerful banshee wail. <br />
**** '''Banshee wail''' - Frighten nearby living players<br /> Spirits with ''banshee wail'' can emit powerful wails for a cost of up to 6 AP per wail. All characters in the area of effect hear the wail, and a small percentage of hearers take 4 HP of damage. XP reward for wailing is 0-15 XP per wail depending on damage caused, averaging 8 XP in crowded locations. <br />
**** '''Possession''' - Be able to possess the bodies of the living, Allowing you to force you to make them Write or Say something. Speaking costs 3AP, Writing costs 4AP (may be variable, untested).<br />Unavailable to players below level 10.<br />
***** '''Forceful possession''' - Sometimes a stronger presence is needed to be able to possess the living, Allows you to force the person to attack people near them. Costs 6AP (may be variable, untested).<br />Unavailable to players below level 25.<br />
<br />
* '''Exploration''' - Helps you remember some of the places you've been<br />Enables the "Map" button, which gives you a large-scale map of places you've visited while alive and haven't forgotten.<br />
** '''Cartography''' - Stops you forgetting anywhere you've visited<br />Note that map information is rarely forgotten and that meta-gamers can use the [http://mattandchristy.net/sharmap/ Shartak overlay].<br />
** '''Trekking''' - Faster movement through the jungle<br />Makes movement through grassland, beach, and [[Jungle|d1-d6]] jungle terrain cost 0.5 AP instead of 1.<br />
** '''Swimming''' - Faster movement through water<br />Makes movement through water cost 1 AP instead of 2; deep water costs 2 AP to move through instead of 3.<br />
<br />
* '''Basic tracking''' - With some difficulty, you can track animals and people. ''(2 AP; e.g., "wild boar went south")''<br />See [[Tracking]] for more information.<br />
** '''Advanced tracking''' - You can track animals and people who were here recently. ''(1.5 AP; often gives 3-6 most recent tracks)''<br />
*** '''Expert tracking''' - You can track animals and people who were here several days ago. ''(1 AP?)''<br />
**** '''Tracking mastery''' - Tracking animals and people is nearly effortless.<br />
<br />
* '''Clan leadership''' - Allows you to start your own clan or help lead one.<br />Unavailable to players below level 5.<br />
<br />
* '''Sixth sense''' - Sense presence of and hear spirits (lets you know how many spirits are present, and lets you hear them when they speak)<br />
** '''Psychic recognition''' - Lets you recognize active spirits (gives you the name/profile link of a spirit who speaks, wails, etc.)<br />
<br />
* '''Haggling''' - Be able to obtain slightly better prices from some traders<br />
<br />
*'''Digging''' -Be able to dig deep holes. <br/>See [[Digging]] for more information.<br />
<br />
* '''Native knowledge''' - Outsiders gain basic native knowledge ''('''outsiders only''')''<br />Allows outsiders to use and recognize items such as blowpipes (and poison darts) and healing herbs (which normal outsiders see as "dried herbs") and to tell the difference between tasty and poison berries (which normal outsiders can only do by eating them).<br />
<br />
* '''Outsider knowledge''' - Natives gain basic outsider knowledge ''('''natives only''')''<br />Allows natives to use and recognize items such as rifles (and bullets), first aid kits, and GPS units.<br />
<br />
* '''Triage''' - Be able to tell who is most injured <br />Shows the hit point total of the most damaged character (not necessarily the character with the fewest hit points). <br />
** '''Natural medicine''' - Heal 10 HP with healing herbs ''('''natives only''')''<br />
** '''First aid''' - Heal 10 HP with first-aid kit ''('''outsiders only''')''<br />
<br />
* '''Basic blowpipe use''' - Lowers AP cost of firing blowpipe. ''('''natives only''')''<br />
<br />
== Settler and Villager skills == <br />
* '''Animal affinity''' - Lessens the chance of animals attacking <br />
* '''Scavenging''' - Assists in finding things within certain areas <br />Improves [[search odds]] in certain areas. Confirmed areas wherein this skill works are the medicine hut and the weapons hut. Other areas are yet to be confirmed. Roughly speaking, search odds are improved from 1:5 to 1:3. Searches also yield less dross and more valuable items.<br />
* '''Seance''' - Holding a seance can identify passive spirits '''('''''5AP,''' requires Psychic Recognition'')'''<br />
<br />
== Soldier skills ==<br />
<br />
* '''Firearms training''' - Gain 20% on firearms attacks ''(20% to 40%)''<br />
** '''Advanced firearms training''' - Gain 20% on firearms attacks ''(40% to 60%)''<br />
<br />
== Warrior skills ==<br />
<br />
* '''Blowpipe training''' - Gain 20% on blowpipe accuracy ''(20% to 40%)''<br />
** '''Advanced blowpipe training''' - Gain another 20% on blowpipe accuracy ''(40% to 60%)''<br />
<br />
== Explorer and Scout skills ==<br />
* '''Trailblazing''' - Increased ability to move and chop through dense jungle <br />Makes jungle chops and movement through [[Jungle|d7-d9]] jungle terrain cost 0.5 AP instead of 1. '''(''requires Trekking)'''<br />
<br />
== Shaman skills ==<br />
<br />
* '''Seance''' - Holding a seance can identify passive spirits '''('''''5AP,''' requires Psychic Recognition'')'''<br />
* '''Exorcism''' - Exorcise spirits from area. '''('''''4AP,''' requires Psychic Recognition'')'''<br />
*'''Spirit Summoning''' - Summons spirits from surrounding area(range unknown) '''('''''5AP,''' requires Psychic Recognition'')'''<br />
*'''Malevolence''' - Makes all spirits in the area release a wail or a banshee wail '''('''''2-5AP,''' requires Psychic Recognition'')'''<br />
<br />
== Scientist skills ==<br />
<br />
*'''Advanced triage''' - Be able to see all injured characters in the same square '''(''requires Triage'')'''<br />
*'''Emergency first aid''' - Slowly heal yourself without the use of a medical kit '''(''requires First aid'')'''<br />
**'''Field Surgery''' - Skilled at healing, even in the middle of nowhere <br />Allows the Scientist to heal shark bites (3AP for 2XP reward), possibly poison?<br />
<br />
== Cannibal skills ==<br />
<br />
*'''Ritual Feasting''' - Feast on your defeated enemy and steal their power '''('''5AP, '''requires Stamina)''' <br /> Allows cannibals to feed from a corpse. Feasting restores 10 HP to a wounded cannibal, or 5 HP if they are at full health, up to 105 HP (?). The feasting gives 5 XP. It appears that corpses may not be feasted upon more than three times. <br />Not available to cannibals below level 5.<br />
**'''Ritual Gluttony''' - Feasting can now fill most of your needs from a single body. '''('''3AP, '''requires Stamina)'''<br /> Improves ritual feasting by restoring 20 HP to a severely wounded cannibal, 10 HP to a lightly wounded and 5 HP to a healthy one, up to 107 HP (?) Gives 3 XP. <br />Not available to cannibals below level 10.<br />
<br />
== Skill Progression Table ==<br />
<br />
{| border="1"<br />
! Level !! Starting XP !! XP Required to Advance<br />
|-<br />
| 0 || 0 || 100<br />
|-<br />
| 1 || 100 || 125<br />
|-<br />
| 2 || 225 || 150<br />
|-<br />
| 3 || 375 || 175<br />
|-<br />
| 4 || 550 || 200<br />
|-<br />
| 5 || 750 || 225<br />
|-<br />
| 6 || 975 || 250<br />
|-<br />
| 7 || 1225 || 275<br />
|-<br />
| 8 || 1500 || 300<br />
|-<br />
| 9 || 1800 || 325<br />
|-<br />
| 10 || 2125 || 350<br />
|-<br />
| 11 || 2475 || 375<br />
|-<br />
| 12 || 2850 || 400<br />
|-<br />
| 13 || 3250 || 425<br />
|-<br />
| 14 || 3675 || 450<br />
|-<br />
| 15 || 4125 || 475<br />
|-<br />
| 16 || 4600 || 500<br />
|-<br />
| 17 || 5100 || 525<br />
|-<br />
| 18 || 5625 || 550<br />
|-<br />
| 19 || 6175 || 575<br />
|-<br />
| 20 || 6750 || 600<br />
|-<br />
| 21 || 7350 || 625<br />
|-<br />
| 22 || 7975 || 650<br />
|-<br />
| 23 || 8625 || 675<br />
|-<br />
| 24 || 9300 || 700<br />
|-<br />
| 25 || 10000 || 725<br />
|-<br />
| 26 || 10725 || 750<br />
|-<br />
| 27 || 11475 || 775<br />
|-<br />
| 28 || 12250 || 800<br />
|-<br />
| 29 || 13050 || 825<br />
|-<br />
| 30 || 13875 || 1000<br />
|-<br />
| 31 || 14875 || 1200<br />
|-<br />
| 32 || 16075 || 1400<br />
|-<br />
| 33 || 17475 || 1600<br />
|-<br />
| 34 || 19075 || 1800<br />
|-<br />
| 35 || 20875 || 2000<br />
|-<br />
| 36 || 22875 || 2200<br />
|-<br />
| 37 || 25075 || 2400<br />
|-<br />
| 38 || 27475 || 2600<br />
|}<br />
<br />
[[Category:Glossary]]</div>Oktaviushttps://wiki.shartak.com/index.php?title=Talk:Skills&diff=18771Talk:Skills2008-09-19T18:57:19Z<p>Oktavius: /* Skill quirks */</p>
<hr />
<div>''For information on what skills are available to what class, please consult the [[Talk:Character Classes|Character Classes talk page]].''<br />
<br />
== Skill quirks ==<br />
=== ''Ghostly whisper'' ===<br />
Am I reading this correctly? Ghostly whisper - Allows spirits to speak,Sixth Sense - Sense presence of and hear spirits. Is it just me or does this imply that to hear sprits you need to a) have 6th sense and b)spirt needs ghostly whisper? -- [[User:Daylan|Daylan]] 14:23, 18 February 2006 (GMT)<br />
<br />
:Alas, poor Lint has been slain! He is taking advantage of his current situation to explore this phenomenon. As a spirit, his Sixth Sense skill apparently still works. I have detected the presense of another spirit and with Ghostly whisper, I have attempted to communicate with it. I have also used Haunting Scream, but it apparently is not working at the moment. [''You scream loudly. Feel better? This doesn't work yet ;)''] --[[User:Lint|Lint]] 00:23, 23 March 2006 (GMT)<br />
::Haunting Scream now works :) --[[User:Simon|Simon]] 23:19, 5 April 2006 (BST)<br />
<br />
=== ''Triage'' ===<br />
<br />
'''Triage''' does not appear to work for animals or characters that are of another type. --[[User:Lint|Lint]] 01:13, 10 April 2006 (BST)<br />
:As opposed to Diagnosis in Urban Dead, Triage appears to only display one injured person (literally the most injured) at a time - unless the two people I was healing were constantly attacking one another. --[[User:Lint|Lint]] 00:54, 24 April 2006 (BST)<br />
:By this do you mean that natives with ''Triage'' cannot tell who the most injured outsider in their square is, and vice-versa? Also, what exactly does a player with ''Triage'' see when they're on a square with multiple characters (of their type)? &mdash; [[User:Elembis|Elembis]] 11:14, 25 May 2006 (BST)<br />
::Players with this skill identify '''the most injured player in that square'''. If there are 3 others in a square, and all have only 1 HP left, triage won't show anything. If there are 3 players, one with 60 HP, one with 40 HP and one with 20 HP, triage will only display the HP of the player with 20 HP. I don't believe players of different factions can use triage this way, and I'm not sure if pirates are considered the same as outsiders for the purposes of this skill.--[[User:Jackel|Jackel]] 16:08, 25 May 2006 (BST)<br />
:::If more than one player has the lowest amount of HP, they are both detected by Triage. --[[User:Lint|Lint]] 20:42, 6 June 2006 (BST)<br />
<br />
=== Tracking skills ===<br />
<br />
'''Basic Tracking''' produces an option to "Look for Tracks" in presumably any terrain. Clicking on this button spends 2 AP to search the area for tracks. --[[User:Lint|Lint]] 01:13, 10 April 2006 (BST)<br />
:"You can't make out any kinds of tracks in these surroundings." - seach inside of a building (in this case, the shipreck's hold) doesn't work, costs no AP. --[[User:Lint|Lint]] 01:05, 17 April 2006 (BST)<br />
::Odd, sometimes my Advanced Tracking costs 2 AP, and at other times 1 AP. Maybe Advanced Tracking costs 1.5 AP?? --[[User:Tycho44|Tycho44]] 22:14, 28 April 2006 (BST)<br />
::: What exactly does "effortless" mean? 0.5 AP? Automatic? It'd be nice if there was some way to at least tell there are tracks on the square automatically, I.E. "you see some tracks, but can't discern anything else without closer inspection". --[[User:AlexanderRM|AlexanderRM]] 23:31, 10 January 2008 (UTC)<br />
<br />
=== ''Trekking'' ===<br />
<br />
Also, anyone with the "trekking" care to explain its benefit? Without it, it costs 1 AP to move 1 space, does trekking make it even cheaper to move? Does it let you move through overgrown areas without having to chop through?--[[User:Jackel|Jackel]] 18:43, 23 February 2006 (GMT)<br />
<br />
Trekking reduces your move AP usage by half. Only moving though, chopping remains 1 AP. Thus if you have to chop every move this skill will reduce your movement from 2 AP per move to 1.5 AP per move, but from 1 AP per move to 0.5 AP per move if you can find a clear path. --[[User:Murk|Murk]] 19:33, 23 February 2006 (GMT)<br />
<br />
Note that it won't show your your AP as being X.5, it will always be displayed as a whole number. --[[User:Grigoriy|Grigoriy]] 21:33, 18 March 2006 (GMT)<br />
<br />
'''Trekkking''' looks like it applies to Grassland in addition to Jungle terrain. --[[User:Lint|Lint]] 01:01, 14 April 2006 (BST)<br />
:Trekking also works on Beaches. --[[User:Tycho44|Tycho44]] 22:14, 28 April 2006 (BST)<br />
<br />
=== ''Exploration'' ===<br />
<br />
Lacking cartography, I expected that the exposed areas of my map would soon be replaced with the "fog", indicating I'd forgotten those places, but this hasn't happened at all. How does the "forgetting" manifest? How does cartography impact the game if the person's map doesn't fog up again?<br />
<br />
Without cartography, blocks of your map will disappear, and become black again. --[[User:Murk|Murk]] 19:35, 23 February 2006 (GMT)<br />
:Any idea how long it takes, Murk? I've been playing for over 2 weeks and its never lost anything, as far as I can tell. Not that I'm complaining =] --[[User:Jackel|Jackel]] 20:23, 23 February 2006 (GMT)<br />
:I can't remember too well to be honest, i've had cartography a long time now, but i can see the evidence of it on my map in the part of the map i visited before i got cartography. Maybe there is a problem with it... --[[User:Murk|Murk]] 21:56, 23 February 2006 (GMT)<br />
<br />
=== ''Digging'' ===<br />
It costs AP to drop stuff into the holes. It doesn't cost to drop items normaly, does it? If so, I dont think it should, it doesn't on UD. So why should it cost to drop bullets into holes? --[[User:Rozen|Rozen]] 22:21, 3 March 2007 (UTC)<br />
<br />
The page doesn't really explain what the purpose of digging holes is. Someone in the know able to fix that? -Fred Perfect 29/6/07<br />
<br />
=== ''Ritual Feast'' ===<br />
My cannibal was at 40HP when he killed and feasted on someone. The first time health went up to 60 HP, the second time to 80 HP and the third to 90 HP. I could not feast a fourth time (got a message about no meat left or something similar). With a previous kill, again I could feast only 3 times, going from 85 HP to 100 HP in increments of 5. <br />
* Has anyone managed to feast 4 times from the same corpse? Does it depend on the corpses max HP? My last kill had 50 HP; I don't remember the one before that.<br />
* Is the amount of health restored dependent on the actual HP of the cannibal?<br />
* Can you or can you not feast from corpses that you did not kill? I did that twice in the very beginning, but I haven't been able to do it recently. Did Simon change something in the meantime, does it depend on how long ago the corspe was killed, or something else?<br />
--[[User:Oktavius|oktavius]] 18:57, 19 September 2008 (UTC)<br />
<br />
== Scouts and explorers ==<br />
<br />
I'm an explorer, and I reckon the article is wrong on the number of skills available (so far) to scouts and explorers. 26, it seems to be, including the new (and nifty) Trailblazing skill, rather than the 27 suggested in the first paragraph. Unless there are any explorers out there able to conduct seances, this should be changed. [[User:Dark Form|Dark Form]] 13:29, 14 July 2006 (UTC)<br />
<br />
:It's fixed now. Thanks for mentioning the error. &mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 17:03, 14 July 2006 (UTC)</div>Oktaviushttps://wiki.shartak.com/index.php?title=Skills&diff=18770Skills2008-09-19T18:31:52Z<p>Oktavius: /* Cannibal skills */</p>
<hr />
<div>== Overview ==<br />
<br />
'''Skills''' give players special or improved abilities. Some require that you learn other skills first, and a few are available only to a certain [[Character classes|character class]] or side. Skills are bought with [[XP]].<br />
<br />
Certain skills, like ''haunting scream'' and ''basic tracking'', unlock actions which consume [[AP]]. Other skills, like ''trekking'' and ''close quarter combat'', are passive and do not need to be activated after being purchased for the player to benefit from them. While most skills in a tree have effects that stack on one another, ''haunting scream'' and ''shocking shriek'' remain individual skills (but ''banshee wail'' will replace ''shocking shriek'').<br />
<br />
Learning an initial skill costs 100 XP. After that, each learned skill costs 25 XP more than the previous one, until you reach level 30. Hence the formula for a skill's XP cost is ''100 + 25 * (your level)''. (Your character's level, which you can see in your profile, is the number of skills you have learned.) To go from level 30 to 31 costs 1000 XP, and each level above that requires an additional 200 XP. So the above formula is modified to read ''1000 + 200 * ((your level) - 30)''.<br />
<br />
A pirate needs 15550 XP to buy the 32 available skills. Explorers and Scouts need 17300 XP for their 33 skills. Soldiers, scientists, warriors and shamans will have spent 19075 XP after buying all 34 skills available to them. Settlers and villagers spend 22875 XP to buy their 36 available skills.<br />
<br />
== Generic skills ==<br />
<br />
* '''Basic language''' - Understand the smaller words of foreign languages<br />See [[Language]] for more information.<br />
** '''Advanced language''' - Better understanding of foreign languages<br />
*** '''Expert language''' - Full comprehension of foreign languages<br />
**** '''Foreign Writing''' - Not only can you understand foreign languages, you can also write it well enough to be understood<br />
**** '''Foreign Speech''' - Not only can you understand foreign languages, you can also speak it well enough to be understood<br />
<br />
* '''Close quarter combat''' - Gain 10% to hit with melee attacks ''(e.g., 20% to 30% with a machete)''<br />
** '''Advanced close quarter combat''' - Gain 15% to hit with melee attacks ''(e.g., 30% to 45% with a machete)''<br />
*** '''Balanced Stance''' - Sometimes turn a miss into a glancing blow.<br />
*** '''Headhunting''' - Take the heads of your victims as trophies or signpost decoration ''('''natives only''')''<br />
<br />
* '''Body building''' - Increases melee damage ''(+1 damage; e.g., 2 to 3 with a machete)''<br />
** '''Stamina''' - Increases max HP by 20<br />
<br />
* '''Ghostly whisper''' - Allows spirits to communicate<br /> With ''ghostly whisper'', spirits can speak to any player that has the ''sixth sense'' skill. Other spirits can hear ghostly whispers, even if they lack ''sixth sense''. <br />
** '''Haunting scream''' - Attract other spirits and scare nearby living players<br /> It is believed that ''haunting scream'' gives spirits a chance of dealing 1 [[HP]] of damage to living players in the area at the cost of 1-2 [[AP]]. All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 0-2 [[XP]] per scream depending upon the number of listeners (perhaps 0, 1, 2+ yields 0, 1, 2 XP). <br />
*** '''Shocking shriek''' - Scare nearby living players<br /> ''Shocking shriek'' is similar to ''haunting scream'' but allows spirits to deal more damage to players they frighten. Shocking shriek is superceded and replaced by the more powerful banshee wail. <br />
**** '''Banshee wail''' - Frighten nearby living players<br /> Spirits with ''banshee wail'' can emit powerful wails for a cost of up to 6 AP per wail. All characters in the area of effect hear the wail, and a small percentage of hearers take 4 HP of damage. XP reward for wailing is 0-15 XP per wail depending on damage caused, averaging 8 XP in crowded locations. <br />
**** '''Possession''' - Be able to possess the bodies of the living, Allowing you to force you to make them Write or Say something. Speaking costs 3AP, Writing costs 4AP (may be variable, untested).<br />Unavailable to players below level 10.<br />
***** '''Forceful possession''' - Sometimes a stronger presence is needed to be able to possess the living, Allows you to force the person to attack people near them. Costs 6AP (may be variable, untested).<br />Unavailable to players below level 25.<br />
<br />
* '''Exploration''' - Helps you remember some of the places you've been<br />Enables the "Map" button, which gives you a large-scale map of places you've visited while alive and haven't forgotten.<br />
** '''Cartography''' - Stops you forgetting anywhere you've visited<br />Note that map information is rarely forgotten and that meta-gamers can use the [http://mattandchristy.net/sharmap/ Shartak overlay].<br />
** '''Trekking''' - Faster movement through the jungle<br />Makes movement through grassland, beach, and [[Jungle|d1-d6]] jungle terrain cost 0.5 AP instead of 1.<br />
** '''Swimming''' - Faster movement through water<br />Makes movement through water cost 1 AP instead of 2; deep water costs 2 AP to move through instead of 3.<br />
<br />
* '''Basic tracking''' - With some difficulty, you can track animals and people. ''(2 AP; e.g., "wild boar went south")''<br />See [[Tracking]] for more information.<br />
** '''Advanced tracking''' - You can track animals and people who were here recently. ''(1.5 AP; often gives 3-6 most recent tracks)''<br />
*** '''Expert tracking''' - You can track animals and people who were here several days ago. ''(1 AP?)''<br />
**** '''Tracking mastery''' - Tracking animals and people is nearly effortless.<br />
<br />
* '''Clan leadership''' - Allows you to start your own clan or help lead one.<br />Unavailable to players below level 5.<br />
<br />
* '''Sixth sense''' - Sense presence of and hear spirits (lets you know how many spirits are present, and lets you hear them when they speak)<br />
** '''Psychic recognition''' - Lets you recognize active spirits (gives you the name/profile link of a spirit who speaks, wails, etc.)<br />
<br />
* '''Haggling''' - Be able to obtain slightly better prices from some traders<br />
<br />
*'''Digging''' -Be able to dig deep holes. <br/>See [[Digging]] for more information.<br />
<br />
* '''Native knowledge''' - Outsiders gain basic native knowledge ''('''outsiders only''')''<br />Allows outsiders to use and recognize items such as blowpipes (and poison darts) and healing herbs (which normal outsiders see as "dried herbs") and to tell the difference between tasty and poison berries (which normal outsiders can only do by eating them).<br />
<br />
* '''Outsider knowledge''' - Natives gain basic outsider knowledge ''('''natives only''')''<br />Allows natives to use and recognize items such as rifles (and bullets), first aid kits, and GPS units.<br />
<br />
* '''Triage''' - Be able to tell who is most injured <br />Shows the hit point total of the most damaged character (not necessarily the character with the fewest hit points). <br />
** '''Natural medicine''' - Heal 10 HP with healing herbs ''('''natives only''')''<br />
** '''First aid''' - Heal 10 HP with first-aid kit ''('''outsiders only''')''<br />
<br />
* '''Basic blowpipe use''' - Lowers AP cost of firing blowpipe. ''('''natives only''')''<br />
<br />
== Settler and Villager skills == <br />
* '''Animal affinity''' - Lessens the chance of animals attacking <br />
* '''Scavenging''' - Assists in finding things within certain areas <br />Improves [[search odds]] in certain areas. Confirmed areas wherein this skill works are the medicine hut and the weapons hut. Other areas are yet to be confirmed. Roughly speaking, search odds are improved from 1:5 to 1:3. Searches also yield less dross and more valuable items.<br />
* '''Seance''' - Holding a seance can identify passive spirits '''('''''5AP,''' requires Psychic Recognition'')'''<br />
<br />
== Soldier skills ==<br />
<br />
* '''Firearms training''' - Gain 20% on firearms attacks ''(20% to 40%)''<br />
** '''Advanced firearms training''' - Gain 20% on firearms attacks ''(40% to 60%)''<br />
<br />
== Warrior skills ==<br />
<br />
* '''Blowpipe training''' - Gain 20% on blowpipe accuracy ''(20% to 40%)''<br />
** '''Advanced blowpipe training''' - Gain another 20% on blowpipe accuracy ''(40% to 60%)''<br />
<br />
== Explorer and Scout skills ==<br />
* '''Trailblazing''' - Increased ability to move and chop through dense jungle <br />Makes jungle chops and movement through [[Jungle|d7-d9]] jungle terrain cost 0.5 AP instead of 1. '''(''requires Trekking)'''<br />
<br />
== Shaman skills ==<br />
<br />
* '''Seance''' - Holding a seance can identify passive spirits '''('''''5AP,''' requires Psychic Recognition'')'''<br />
* '''Exorcism''' - Exorcise spirits from area. '''('''''4AP,''' requires Psychic Recognition'')'''<br />
*'''Spirit Summoning''' - Summons spirits from surrounding area(range unknown) '''('''''5AP,''' requires Psychic Recognition'')'''<br />
*'''Malevolence''' - Makes all spirits in the area release a wail or a banshee wail '''('''''2-5AP,''' requires Psychic Recognition'')'''<br />
<br />
== Scientist skills ==<br />
<br />
*'''Advanced triage''' - Be able to see all injured characters in the same square '''(''requires Triage'')'''<br />
*'''Emergency first aid''' - Slowly heal yourself without the use of a medical kit '''(''requires First aid'')'''<br />
**'''Field Surgery''' - Skilled at healing, even in the middle of nowhere <br />Allows the Scientist to heal shark bites (4AP), possibly poison?<br />
<br />
== Cannibal skills ==<br />
<br />
*'''Ritual Feasting''' - allows cannibals to feed from a corpse '''('''3AP, '''requires Stamina)''' <br />Feasting restores 5, 10 or 20 HP to a wounded cannibal, depending on their HP status (may exceed max HP by a so far unknown limit). The feasting gives 3 XP. It appears that corpses may not be feasted upon more than four times. <br />Not available to cannibals below level 5.<br />
**'''Ritual Gluttony''' - improves ritual feasting in an as yet unknown way '''('''3AP, '''requires Stamina and Ritual Feasting)'''<br />Not available to cannibals below level 10.<br />
<br />
== Skill Progression Table ==<br />
<br />
{| border="1"<br />
! Level !! Starting XP !! XP Required to Advance<br />
|-<br />
| 0 || 0 || 100<br />
|-<br />
| 1 || 100 || 125<br />
|-<br />
| 2 || 225 || 150<br />
|-<br />
| 3 || 375 || 175<br />
|-<br />
| 4 || 550 || 200<br />
|-<br />
| 5 || 750 || 225<br />
|-<br />
| 6 || 975 || 250<br />
|-<br />
| 7 || 1225 || 275<br />
|-<br />
| 8 || 1500 || 300<br />
|-<br />
| 9 || 1800 || 325<br />
|-<br />
| 10 || 2125 || 350<br />
|-<br />
| 11 || 2475 || 375<br />
|-<br />
| 12 || 2850 || 400<br />
|-<br />
| 13 || 3250 || 425<br />
|-<br />
| 14 || 3675 || 450<br />
|-<br />
| 15 || 4125 || 475<br />
|-<br />
| 16 || 4600 || 500<br />
|-<br />
| 17 || 5100 || 525<br />
|-<br />
| 18 || 5625 || 550<br />
|-<br />
| 19 || 6175 || 575<br />
|-<br />
| 20 || 6750 || 600<br />
|-<br />
| 21 || 7350 || 625<br />
|-<br />
| 22 || 7975 || 650<br />
|-<br />
| 23 || 8625 || 675<br />
|-<br />
| 24 || 9300 || 700<br />
|-<br />
| 25 || 10000 || 725<br />
|-<br />
| 26 || 10725 || 750<br />
|-<br />
| 27 || 11475 || 775<br />
|-<br />
| 28 || 12250 || 800<br />
|-<br />
| 29 || 13050 || 825<br />
|-<br />
| 30 || 13875 || 1000<br />
|-<br />
| 31 || 14875 || 1200<br />
|-<br />
| 32 || 16075 || 1400<br />
|-<br />
| 33 || 17475 || 1600<br />
|-<br />
| 34 || 19075 || 1800<br />
|-<br />
| 35 || 20875 || 2000<br />
|-<br />
| 36 || 22875 || 2200<br />
|-<br />
| 37 || 25075 || 2400<br />
|-<br />
| 38 || 27475 || 2600<br />
|}<br />
<br />
[[Category:Glossary]]</div>Oktaviushttps://wiki.shartak.com/index.php?title=Independent_Republic_of_Fort_Creedy&diff=18667Independent Republic of Fort Creedy2008-09-08T23:37:36Z<p>Oktavius: /* Governing Council Decisions and Presidential Directives */</p>
<hr />
<div>{{Clanbox|<br />
clan_name=Independent Republic of Fort Creedy |<br />
official_id=170|<br />
open_to=everyone|<br />
clan_image=|<br />
clan_leaders=[http://www.shartak.com/profile.cgi?id=1924 President Eptavian]|<br />
clan_membership=Increasing|<br />
clan_goals=To provide an organized government for Fort Creedy.|<br />
clan_recruit=To apply for citizenship you must be an adult, i.e., level 2 or higher.|<br />
clan_contact=In the [http://raktamcourt.proboards61.com dedicated forum], the [http://forum.shartak.com/index.php/topic,394.0.html official forum], or eptavian in-game.|<br />
sort_as=|<br />
}}<br />
<br />
The Independent Republic of Fort Creedy (a.k.a. Creedy Republic) is located at the Jail complex at {{GPS|70|666|26|380}}, northwest of Durham. It was established on 2007-04-17, after deliberations between its founding parents, Justice Hart (who originated the idea), Eptavian and Elegost. <br />
<br />
<br />
== Declaration of Independence ==<br />
We, the people who call Fort Creedy our home, understanding that, besides the settlements, other places of interest also need some form of government, noting the need for an established authority on the grounds of Fort Creedy and realizing the lack of such authority, declare that the Independent Republic of Fort Creedy (Creedy Republic for short) shall be established, that the grounds of Fort Creedy and the people therein shall be free and independent of the influence of the other settlements if they so wish, and that the Republic shall have the full power to establish its own laws and decide and execute the acts which it deems appropriate for its existence. We pledge our support to this declaration and our firm belief in the ideals of our Republic, the founding parents<br />
<br />
Justice Hart, Eptavian and Elegost.<br />
<br />
<br />
== Administration ==<br />
Ultimately, the citizens are the ones who decide their fortunes. Day-to-day matters are handled by the President and the Governing Council, which consists (roughly) of the founding parents and other appointed or not officials. <br />
<br />
President: {{profile|1924|eptavian}}<br />
<br />
Minister of Foreign Affairs, Defense and Ambassador to Derby: {{profile|7043|Elegost}}<br />
<br />
Supreme Court Justice: '''Empty''' (formerly {{profile|6891|Justice Hart of York}}, deceased)<br />
<br />
Surgeon General and Ambassador to Durham: {{profile|12660|Tracer}}<br />
<br />
Hospital Administrator: {{profile|7594|Syal}}<br />
<br />
Garrison commander: '''Empty''' (formerly {{profile|7282|Baron Robert Surcouf}}, left to found a [[French (The)|French]] colony)<br />
<br />
Chief of police: '''Empty''' (formerly {{profile|8365|Neckbeard}}, resigned to pursue a life of crime and lawlessness)<br />
<br />
== Laws of the Republic ==<br />
==== Article 1. Applicability ====<br />
The law applies equally to all persons and animals present on the grounds of Fort Creedy, inside or outside, citizens and non-citizens.<br />
<br />
==== Article 2. Protection of Life ====<br />
# Every person has the right to life. Attacks on other people's lives are not allowed for any reason.<br />
# Exceptions to the above are self-defense (being attacked first with real danger of one's own life), during the execution of law enforcement duties by the authorities, or assisted suicide (the victim expressed the wish to die).<br />
# The penalty for murder is 10 gold coins. <br />
<br />
==== Article 3. Transformation of Sentences ====<br />
The President has the power to transform any sentence to community service, or short incarceration at the Fort Creedy jail, at his discretion. <br />
<br />
<br />
== Governing Council Decisions and Presidential Directives ==<br />
'''2007-04-17''': During the first meeting of the governing council, Eptavian was elected first President of the Republic receiving 2 votes out of 2 (Elegost had gone for a walk and missed the voting).<br />
<br />
'''2007-04-18''': President Eptavian appoints Elegost ambassador to Derby. With a few swift slashes of his machete sends him to his new post to take care of his duties.<br />
<br />
'''2007-04-19''': The Creedy Republic invites all interested inhabitants of Shartak to acquire citizenship. There are many advantages to making it your home country. It is a friendly, peaceful establishment, democratically ruled, it is within a few hours' walk from Durham, it is not haunted and most importantly is rumored to have large amounts of "oil" hidden underneath it, waiting to be discovered. The state provides free permits for searching and does not tax its citizens for any finds. <br />
<br />
'''2007-05-01''': Neckbeard is appointed Chief of Police. <br />
<br />
'''2007-05-03''': Based on his experience as ambassador, Elegost is appointed minister of Foreign affairs and Defense. <br />
<br />
'''2007-12-16''': Following a referendum, the Creedy Republic has entered into a Commonwealth with the [[Royal Court of Greater Raktam]], and a Raktam garrison was mustered in the armoury. Members of the Court are welcome in Fort Creedy and citizens of Creedy are welcome in Raktam. <br />
<br />
'''2007-12-20''': Tracer is appointed Surgeon General, responsible for the well-being of citizens and visitors. <br />
<br />
'''2008-05-11''': Syal is appointed Hospital Administrator, in charge of keeping the hospital running.<br />
<br />
'''2008-06-23''': An [[Independent Republic of Fort Creedy/Laws and agreements|agreement]] is signed with the [[Eastern Federation]] regarding non-discrimination against members of one group while visiting territory of the other group.<br />
<br />
'''2008-09-08''': Tracer receives an additional appointment as ambassador to Durham.<br />
<br />
==Historical timeline==<br />
(An archive of clan news can be found [[Independent Republic of Fort Creedy/Clan news|here]].)<br />
<br />
'''2007-04-17''': Founding of the Republic. Eptavian is voted first President. <br />
<br />
'''2007-12-16''': Formation of the [[Commonwealth]]. The Republic and the [[Royal Court of Greater Raktam]] come together and form a Commonwealth. <br />
<br />
'''2008-01-10''': Pistoleer Incident. Creedians flee for their lives as attacks by rogue members of the [[Durham Pistoleers]] begin on the innocent populace. The rogue members ''Elizabeth Bathory'', ''Semper'', ''Warlan Raniski'' and others and their presumed leader, ''Ethir Wraithwain'', are eventually banned from the Pistoleers. The quick mobilization of Commonwealth forces restores the peace. <br />
<br />
'''2008-02-28''': [[1st Colonial Militia]] attack. The 1CM attempt a coup against the Republic, using the flimsiest of excuses (attack by unrelated natives). Creedy forces aided by Raktam troops and under the supervision of the garrison commander Baron Robert Surcouf deliver blow after blow against the 1CM.<br />
<br />
'''2008-05-21''': Presidential tour. The President goes on a tour of the island and visits every settlement (except the shipwreck) and informs the people about Creedy and the benefits of citizenship. As a result of the tour the population of Fort Creedy almost doubles.<br />
<br />
'''2008-06-30''': [[Independent Republic of Fort Creedy/Logs|Welcoming ceremony]]. An official ceremony takes place in Fort Creedy to welcome the new members. More than 20 people attend the 3-day event.</div>Oktaviushttps://wiki.shartak.com/index.php?title=Independent_Republic_of_Fort_Creedy&diff=18666Independent Republic of Fort Creedy2008-09-08T23:33:46Z<p>Oktavius: /* Administration */</p>
<hr />
<div>{{Clanbox|<br />
clan_name=Independent Republic of Fort Creedy |<br />
official_id=170|<br />
open_to=everyone|<br />
clan_image=|<br />
clan_leaders=[http://www.shartak.com/profile.cgi?id=1924 President Eptavian]|<br />
clan_membership=Increasing|<br />
clan_goals=To provide an organized government for Fort Creedy.|<br />
clan_recruit=To apply for citizenship you must be an adult, i.e., level 2 or higher.|<br />
clan_contact=In the [http://raktamcourt.proboards61.com dedicated forum], the [http://forum.shartak.com/index.php/topic,394.0.html official forum], or eptavian in-game.|<br />
sort_as=|<br />
}}<br />
<br />
The Independent Republic of Fort Creedy (a.k.a. Creedy Republic) is located at the Jail complex at {{GPS|70|666|26|380}}, northwest of Durham. It was established on 2007-04-17, after deliberations between its founding parents, Justice Hart (who originated the idea), Eptavian and Elegost. <br />
<br />
<br />
== Declaration of Independence ==<br />
We, the people who call Fort Creedy our home, understanding that, besides the settlements, other places of interest also need some form of government, noting the need for an established authority on the grounds of Fort Creedy and realizing the lack of such authority, declare that the Independent Republic of Fort Creedy (Creedy Republic for short) shall be established, that the grounds of Fort Creedy and the people therein shall be free and independent of the influence of the other settlements if they so wish, and that the Republic shall have the full power to establish its own laws and decide and execute the acts which it deems appropriate for its existence. We pledge our support to this declaration and our firm belief in the ideals of our Republic, the founding parents<br />
<br />
Justice Hart, Eptavian and Elegost.<br />
<br />
<br />
== Administration ==<br />
Ultimately, the citizens are the ones who decide their fortunes. Day-to-day matters are handled by the President and the Governing Council, which consists (roughly) of the founding parents and other appointed or not officials. <br />
<br />
President: {{profile|1924|eptavian}}<br />
<br />
Minister of Foreign Affairs, Defense and Ambassador to Derby: {{profile|7043|Elegost}}<br />
<br />
Supreme Court Justice: '''Empty''' (formerly {{profile|6891|Justice Hart of York}}, deceased)<br />
<br />
Surgeon General and Ambassador to Durham: {{profile|12660|Tracer}}<br />
<br />
Hospital Administrator: {{profile|7594|Syal}}<br />
<br />
Garrison commander: '''Empty''' (formerly {{profile|7282|Baron Robert Surcouf}}, left to found a [[French (The)|French]] colony)<br />
<br />
Chief of police: '''Empty''' (formerly {{profile|8365|Neckbeard}}, resigned to pursue a life of crime and lawlessness)<br />
<br />
== Laws of the Republic ==<br />
==== Article 1. Applicability ====<br />
The law applies equally to all persons and animals present on the grounds of Fort Creedy, inside or outside, citizens and non-citizens.<br />
<br />
==== Article 2. Protection of Life ====<br />
# Every person has the right to life. Attacks on other people's lives are not allowed for any reason.<br />
# Exceptions to the above are self-defense (being attacked first with real danger of one's own life), during the execution of law enforcement duties by the authorities, or assisted suicide (the victim expressed the wish to die).<br />
# The penalty for murder is 10 gold coins. <br />
<br />
==== Article 3. Transformation of Sentences ====<br />
The President has the power to transform any sentence to community service, or short incarceration at the Fort Creedy jail, at his discretion. <br />
<br />
<br />
== Governing Council Decisions and Presidential Directives ==<br />
'''2007-04-17''': During the first meeting of the governing council, Eptavian was elected first President of the Republic receiving 2 votes out of 2 (Elegost had gone for a walk and missed the voting).<br />
<br />
'''2007-04-18''': President Eptavian appoints Elegost ambassador to Derby. With a few swift slashes of his machete sends him to his new post to take care of his duties.<br />
<br />
'''2007-04-19''': The Creedy Republic invites all interested inhabitants of Shartak to acquire citizenship. There are many advantages to making it your home country. It is a friendly, peaceful establishment, democratically ruled, it is within a few hours' walk from Durham, it is not haunted and most importantly is rumored to have large amounts of "oil" hidden underneath it, waiting to be discovered. The state provides free permits for searching and does not tax its citizens for any finds. <br />
<br />
'''2007-05-01''': Neckbeard is appointed Chief of Police. <br />
<br />
'''2007-05-03''': Based on his experience as ambassador, Elegost is appointed minister of Foreign affairs and Defense. <br />
<br />
'''2007-12-16''': Following a referendum, the Creedy Republic has entered into a Commonwealth with the [[Royal Court of Greater Raktam]], and a Raktam garrison was mustered in the armoury. Members of the Court are welcome in Fort Creedy and citizens of Creedy are welcome in Raktam. <br />
<br />
'''2007-12-20''': Tracer is appointed Surgeon General, responsible for the well-being of citizens and visitors. <br />
<br />
'''2008-05-11''': Syal is appointed Hospital Administrator, in charge of keeping the hospital running.<br />
<br />
'''2008-06-23''': An [[Independent Republic of Fort Creedy/Laws and agreements|agreement]] is signed with the [[Eastern Federation]] regarding non-discrimination against members of one group while visiting territory of the other group. <br />
<br />
<br />
==Historical timeline==<br />
(An archive of clan news can be found [[Independent Republic of Fort Creedy/Clan news|here]].)<br />
<br />
'''2007-04-17''': Founding of the Republic. Eptavian is voted first President. <br />
<br />
'''2007-12-16''': Formation of the [[Commonwealth]]. The Republic and the [[Royal Court of Greater Raktam]] come together and form a Commonwealth. <br />
<br />
'''2008-01-10''': Pistoleer Incident. Creedians flee for their lives as attacks by rogue members of the [[Durham Pistoleers]] begin on the innocent populace. The rogue members ''Elizabeth Bathory'', ''Semper'', ''Warlan Raniski'' and others and their presumed leader, ''Ethir Wraithwain'', are eventually banned from the Pistoleers. The quick mobilization of Commonwealth forces restores the peace. <br />
<br />
'''2008-02-28''': [[1st Colonial Militia]] attack. The 1CM attempt a coup against the Republic, using the flimsiest of excuses (attack by unrelated natives). Creedy forces aided by Raktam troops and under the supervision of the garrison commander Baron Robert Surcouf deliver blow after blow against the 1CM.<br />
<br />
'''2008-05-21''': Presidential tour. The President goes on a tour of the island and visits every settlement (except the shipwreck) and informs the people about Creedy and the benefits of citizenship. As a result of the tour the population of Fort Creedy almost doubles.<br />
<br />
'''2008-06-30''': [[Independent Republic of Fort Creedy/Logs|Welcoming ceremony]]. An official ceremony takes place in Fort Creedy to welcome the new members. More than 20 people attend the 3-day event.</div>Oktaviushttps://wiki.shartak.com/index.php?title=Derby_Evening_Press/Issue_17&diff=18570Derby Evening Press/Issue 172008-08-29T23:57:31Z<p>Oktavius: /* Interview with Matt Wilkinson, Durham Election Candidate */</p>
<hr />
<div>==Derby-British Crisis Update==<br />
Sam Bellamy, the self-proclaimed Town Administrator of Derby with authority from the British, was opposed by the Eastern Federation.<br />
The Eastern Federation, once a leading power in island politics and military prowess, has fallen on hard times recently. This was probably a condition that the supposed British Administrator was looking for.<br />
<br />
Within five days of Sam Bellamy's proclamation of taking over, the Duke of Wellington, leader of the British in Shartak, returned and disowned Sam Bellamy and gave the Eastern Federation support in removing Bellamy's claim.<br />
<br />
The Eastern Federation only commented that Bellamy is now considered a "Serial PKer" since being stripped of his "authority". Sam Bellamy is not to be approached while one is unarmed or talked to in-case spoken to. Exercise caution when found. If possible, report sighting to the nearest 1st Derby Privateer or Derby Hospitaller.<br />
<br />
==Derby News==<br />
===New Island Discovered Near Derby===<br />
August 25 2008, 12:56PM, [http://www.shartak.com/profile.cgi?id=12947 Raivo], an intrepid explorer from Dalpok, was exploring the newly discovered tunnels that were found under the earths of Shartak.<br />
<br />
After a few days, he came out of the tunnels and found himself in the middle of nowhere. Consulting his GPS unit, he found his current location, [-70.067,+26.341], a great distance south-east of the town Derby. He immediately contacted the Knights of the IRC Channel and stated his findings.<br />
<br />
Several members, namely Simon and Elegost, were very enthusiastic about the new island and were pressuring Raivo to name the new patch of earth. Eudaimon and Skull Face offered simple suggestions to Raivo about naming the island.<br />
<br />
In a completely elated moment, he described his location the island to the Knights of the IRC Channel as "A tall mound of rock sticking out of the sea with a small bit of sand around the edges. A dark cave is set into the rock, it looks man-made and strangely out of place."<br />
<br />
Raivo soon decided to name the island "Arivo Rock" hoping people would remember how to spell it right.<br />
<br />
''The Knights of the IRC Channel and the DEP are witnesses to the naming of this new island. Anyone who challenges this naming is subject to severe penalties.''<br />
<br />
===Derby Experiences Problems===<br />
For more than a year now, the quiet town of Derby was lead by the Eastern Federation, a group of Derby-based clans who strive to better the lives of Derbians.<br />
They introduced many ideas into the town of Derby, some being accepted while others faded into oblivion. One such success was the Derby Fencing Hall, run by the Derby Hospitallers. The Derby Fencing Hall was created so that new players starting out in Derby could gain experience to better prepare them for their adventures in the island jungles. Another was the Derby Hospital, also run by the Hospitallers. It provided free healing for anyone who needed.<br />
A failure or an idea that did not take off well with most Derbians was the Lecture Hall. It aimed to provide regular lectures as to educate the people of Derby concerning the dangers and wonders of the things in the jungles.<br />
The 1st Derby Privateers, the primary anti-PK [player killing] group in Derby, also once held a nasty reputation of ending any PK’s spree within a matter of days, sometimes even hours.<br />
The Eastern Federation was a clan that showed promise, due to their many firsts.<br />
They also created the first dedicated paramilitary group called the Derby Rangers, whose first field of action was in Dalpok.<br />
But in recent times, it seemed to many that the EF no longer holds the authority and power it once had. PKings are growing rampant in Derby, due to the Privateers losing more men than they recruit. The Hospitallers are also experiencing a time of trouble with their lack of growth.<br />
Derbians many times turned a blind eye to the Eastern Federations recruitment calls. But for how long with apathy rule? The Derbians ignore the cries of help from the people who once introduced many great things to them.<br />
<br />
The recent return of Robzombie, the leader of the 1st Derby Privateers, might be a sign that things could turn for the better. But without new hands to swab the deck, it might just be that the Eastern Federation is facing the end of its days.<br />
<br />
==International News==<br />
===Territorial Debates Plague the Island===<br />
For a long period in its short history, Shartak's different towns have had at least one or tried to make a government of its own.<br />
<br />
Now, the with most towns having their own form of government or having none at all, major island political parties have taken it upon themselves to name territories in which their own rules are enforced.<br />
<br />
The first group to claim its territory was the Royal Court of Greater Raktam, whose land claim starts with a border that cuts through the mountain, follows along the river and is directed along by the grasslands to the east.<br />
<br />
The following groups have had no special attention when they were claiming as the Royal Court claimed first and everyone else just followed suit.<br />
<br />
The Kingdom of Skulls from Wiksik has claimed the lands east of Raktam and the north eastern peninsula.<br />
<br />
Derby's Eastern Federation has also claimed the eastern peninsula as thier own but their claim has created a small conflict with the KoS. Negotiations went underway quickly and the dispute was resolved peaceably and a buffer land was created in between them.<br />
<br />
York and the Kingdom of Skulls have also disputed over the claim to Midway Island. Serious Sam, a Yorkman, claimed that York has rights to the island since they drove the Wicksick out. In the past, the Wicksick Headhunters, who are not representatives of the village Wiksik, held a ritual which was shortly disrupted by a surprise attack by the Eastern Federation, which was soon complemented by forces from York, among which was Serious Sam. Derby has given no claim to Midway Island since Wiksik is geographically closer.<br />
<br />
York itself has a proposed area of land following the coast, the river and heading west along the lakes and swamps has been given. It has yielded no disputes at the time of writing.<br />
<br />
Durham has claimed at entire south western peninsula and the remaining land west of York's territory. The Independent Republic of Fort Creedy is a tiny self-governing territory inside Durham lands.<br />
<br />
Dalpok and the Shipwreck have no proper form of government at this time and have not been able to put forward any claims to territory. Any form of government at the shipwreck is unable to perform well since the pirates themselves turn against each other.<br />
<br />
These landgrabs have given a new light into island politics and will perhaps dictate a new era of peace in the island. Or will it bring destruction? Only time will tell if these territories are actually worth the trouble of claiming them.<br />
<br />
===Pirates Lose All, Gain Brothel===<br />
Shipwreck.<br />
For months, York and Dalpok have been able to sleep in a somewhat blissful calm. Free from worries of lewd drunkenness, violence and all around pirate-like characteristics.<br />
<br />
Natives around the village of Dalpok say: “Atakc tkt ttak ctakt aku tuck tuck!” which is roughly translated into: ‘’I can finally breathe clean air again. The smelly long beards are gone!’’<br />
<br />
Many Yorkmen have been sipping their tea happily, planning on who to place into their KOS (Kill On Sight) list next.<br />
<br />
The Shipwreck, once a feared power in both it's leaders and huge population, has finally collapsed into more anarchy than it had had previously. Native headhunters and pirate hunters raid the wreck daily while pirates slit each other’s throats in their sleep.<br />
<br />
The disappearance of Michael Edwards, Rozen and Whitney and many others of the Shipwreck’s major power players, the Shipwreck’s powerful Brotherhood of the Coast has gone inactive and has not done anything to defend the wreck or establish foreign relations.<br />
<br />
While a bar fight was in progress, an anonymous pirate remarked: "I've come to realise that an organised pirate clan is an extremely unlikely thing to occur" He went on saying that "Most pirates abhor organisation, or don't stick around.”<br />
<br />
Many pirates have found themselves travelling to other places on the island. One such place is CyAdora's ''Shivering Timbers'': a gentleman's club whose profits continues to swell to new heights.<br />
<br />
-Caesar Davis<br />
<br />
===1st Annual Cannibal Run - Daring Expedition to Newly Discovered Island===<br />
A local Derby soldier named [http://www.shartak.com/profile.cgi?id=7873 Deus257] is planning an expedition to the newly discovered island of Rakmogak. <br />
If Deus257's expedition is successful, it will likely be one of the biggest forces of outsiders in Shartak's history. He hopes to recruit soldiers and adventurers from York, Durham and Derby. This is remarkable due to the fact that this expedition is unaffiliated with any clan. The aim is simply to gather a large group of united outsiders and storm the island by force, taking care of the supposed threat that these cannibals pose and searching for treasure in the process.<br />
The send-off is sponsored by the tavern owner, [http://www.shartak.com/profile.cgi?id=10600 RoadWorkBob], the group will leave from The Hanged Misfit in Derby.<br />
<br />
<br />
==Interviews==<br />
===Interview with Matt Wilkinson, Durham Election Candidate===<br />
<br />
DEP: So, now that we are comfortably sitting at your bank's back room, could we begin with an interview before entering a discussion about my mortgage?<br />
<br>Matt Wilkinson: Most certainly so. But please, make it short as the queue is steadily growing longer.<br />
<br />
DEP: Hmm. What is your history in Durham?<br />
<br>Matt Wilkinson: It all began at early spring when my ship, supposed to arrive at York, was forced to take shelter in Durham. I landed there and found the city to be perfect for my studies. Sleepy and a bit neglected.<br />
<br />
DEP: What were your studies, if I may ask?<br />
<br>Matt Wilkinson: No you may not. <br />
<br />
DEP: Good enough. What happened then?<br />
<br>Matt Wilkinson: Well, after getting my rifle functioning again I started to explore the Durham Peninsula. It didn't have that name then, mind you. <br />
After a few weeks of a bit of exploring and hunting I managed to return to Durham. My brother Mill had sent me letters depicting his current home at Derby and the people there. <br />
<br />
DEP: *A-hem* Please stay on Durham, thank you.<br />
<br>Matt Wilkinson: Oh, please forgive me. Where was I?<br />
<br />
DEP: At your return to Durham.<br />
<br>Matt Wilkinson: Oh yes. I returned for the elections that had taken place. I remember Tomn and Ron Burgundy talking about brighter future when a new governor is elected. I made my stand as another candidate, just wanting to shuffle the deck a bit, you see.<br />
<br />
DEP: Oh yes, I remember the elections being rigged.<br />
<br>Matt Wilkinson: *slaps the DEP* They were not rigged! If the voters had followed the simple basic lines about voting the candidates agreed upon, then the elections would have been far different!<br />
<br />
DEP: *massages his cheek* Well? What happened? You have to remember that most people on Shartak don't have a clear picture about the Durham elections back then.<br />
<br>Matt Wilkinson: After listening to the quarrel about correct votes I proposed a consulship among Tomn, Ron and I.<br />
<br />
DEP: And after a few weeks only Ron was a consul.<br />
<br>Matt Wilkinson: *ashamed* Oh yes, I half-accidentally gave up my post and Tomn was nowhere to be seen. Burgundy isn't that bad as a man, he just got over-ambitious. I hope the people realize that when they read about Shartak's history.<br />
<br />
DEP: And now, after being a refugee in the jungles, soldier in the Durham Model Army and a banker in the Durham Utility you are running again for a governorship. Why?<br />
<br>Matt Wilkinson: Well, as a banker I have time to do government duties as well. The elections seem well organized enough for me to trust that votes get counted better this time.<br />
<br />
DEP: And what about your counter-candidates?<br />
<br>Matt Wilkinson: I feel that I am in no position to make claims about my co-candidates. My campaign is far more passive than the others, but at least I know my promises will be filled.<br />
<br />
DEP: And what are your promises?<br />
<br>Matt Wilkinson: That I will not meddle with Durham. We all saw what happened when Burgundy gained power, and that one is partly my fault. I intend to continue my work as a banker and occasionally hunt for tigers.<br />
<br />
DEP: What if you lose the election?<br />
<br>Matt Wilkinson: I continue to work as a banker. Every candidate has something to bring to Durham, even when I think Durham is good as it is. It is also good to know that seems to be no war-mongering loonies running.<br />
<br />
DEP: Thank you, Mr. Wilkinson. I thank you for the DEP. Now I'll begin my trip back to Derby...<br />
<br>Matt Wilkinson: Not so fast. You have a mortgage to account for.<br />
<br>DEP: Oh damn...<br />
<br />
===Interview with Deus257, Organizer of the 1st Annual Cannibal Run===<br />
G3N: "First of all, if you do manage to attract a large crowd, how are you going to manage such a large force? What are your plans?"<br />
<br />
Deus257: "Well the raid is going to be in waves... depending on the numbers, I hope to have 2 separate parties attacking from the caves and overland” <br />
<br />
G3N: "What do you want this expedition to achieve?"<br />
<br />
Deus257: “I believe, if successful it will raise moral and bring in more volunteers from other townships to participate in raids and bring peace amongst us” <br />
<br />
G3N: "Peace amongst outsiders? Heh, that seems to be a noble cause. Finally, what made you want to organize this? What would you say is the main purpose of the expedition?"<br />
<br />
Deus257: “To fight a new threat. Hopefully word will spread to others and we will have a strong enough force to show the cannibals we will not be messed with” <br />
<br />
G3N: Thanks for your time Deus, best of luck with the expedition... if you excuse me, I think Mill's just bought everyone a round...<br />
<br />
==Extras==<br />
===A Letter from Deus257===<br />
I am Deus257 - explorer and patron at The Hanged Misfit Tavern in Derby. I am here to announce an unprecedented event that will take place in the coming weeks. "The 1st Annual Cannibal Run" sponsored by The Hanged Misfit Tavern, is an organised expedition meant to strike at the cannibal's island in a series of continuous raids. This is a daring expedition where death is 98.9% certain for those daring enough to go where no adventurer has gone before and take part in the largest organised raid in island history. Revel in te spoils of victory! We are accepting applications and any questions at The Hanged Misfit Tavern, join today.<br />
<br />
This expedition will show that all on the island would stand united against the cannibals and prevent them from any large scale attacks.</div>Oktaviushttps://wiki.shartak.com/index.php?title=Items&diff=18465Items2008-08-16T21:59:50Z<p>Oktavius: /* Melee weapons */</p>
<hr />
<div><div style="float: right; margin: 0 0 10px 10px">__TOC__</div><br />
Various '''items''' are scattered on the island and can be carried in a player's [[inventory]]. All items can be found by searching in the appropriate places; some tend to be found more in huts and villages, while others are more likely to be found in the jungle. All items can be [[Trading|traded]] to [[trader]]s for what they have in stock.<br />
<br />
Most items are used for cost of 1 AP by clicking on them in the inventory. Clicking on items which are only useful in battle or trade will give you a short description of the item, at no cost of AP.<br />
<br />
For more information, see [[Talk:Items]].<br />
<br />
== Melee weapons ==<br />
<br />
The default weapon, the punch, deals 1 point of base damage at 10% base accuracy.<br />
<br />
There is a very low chance of a weapon dealing additional damage during combat. "Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage." There is also a very low chance of a weapon breaking during combat, which causes you to lose that weapon. "Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard." The odds that a weapon will break on a given swing appear to be about 0.1%, and the odds of dealing extra damage look to be the same; see [[Special weapon event odds]] for more information.<br />
<br />
<br />
<br clear="all" /><br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse"<br />
|-bgcolor="#0095B6"<br />
!colspan="6"|Melee Weapons<br />
|-bgcolor="#0095B6"<br />
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes<br />
<br />
|-valign="top"<br />
|Knife<br />
|align="right"|1<br />
|align="right"|30%<br />
|align="right"|$80<br />
|Camps<br />
|Required for [[Writing|writing messages]] on trees or huts.<br />
<br />
|-valign="top"<br />
|Blunt&nbsp;knife<br />
|align="right"|1<br />
|align="right"|30%<br />
|align="right"|$80<br />
|Camps<br />
|Can't write. Can be sharpened.<br />
<br />
|-valign="top"<br />
|Dagger<br />
|align="right"|1<br />
|align="right"|30%<br />
|align="right"|$80<br />
|Ruins<br />
|Required for [[Writing|writing messages]] on trees or huts.<br />
<br />
|-valign="top"<br />
|Blunt&nbsp;dagger<br />
|align="right"|1<br />
|align="right"|30%<br />
|align="right"|$??<br />
|Ship Armory<br />
|Required for ? (same as dagger?)<br />
<br />
|-valign="top"<br />
|Machete<br />
|align="right"|2<br />
|align="right"|20%<br />
|align="right"|$100<br />
|Jungle<br />
|Breakable. Required for chopping through the jungle. Can become a blunt machete when you chop vegetation; see [[Special weapon event odds]].<br />
<br />
|-valign="top"<br />
|Blunt&nbsp;machete<br />
|align="right"|1<br />
|align="right"|20%<br />
|align="right"|$70<br />
|Camps, Jungle<br />
|Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a sharpening stone to become a machete.<br />
<br />
|-valign="top"<br />
|Cutlass<br />
|align="right"|2<br />
|align="right"|20%<br />
|align="right"|$120<br />
|Ship<br />
|Breakable. Required for chopping through the jungle. Can become a blunt cutlass when you chop vegetation; see [[Special weapon event odds]].<br />
<br />
|-valign="top"<br />
|Blunt&nbsp;cutlass<br />
|align="right"|1<br />
|align="right"|20%<br />
|align="right"|$80<br />
|Ship, swamp<br />
|Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a sharpening stone to become a cutlass.<br />
<br />
|-valign="top"<br />
|Heavy&nbsp;sword<br />
|align="right"|4<br />
|align="right"|20%<br />
|align="right"|$5000 (?)<br />
|Swamp<br />
|Rare item. Breakable; unknown if it can become blunt.<br />
<br />
|-valign="top"<br />
|Wooden&nbsp;club<br />
|align="right"|2<br />
|align="right"|25%<br />
|align="right"|$?<br />
|[[Rakmogak]]<br />
|The second best melee weapon, but cannot chop vegetation.<br />
<br />
|}<br />
<br />
== Ranged weapons and ammunition ==<br />
Unlike melee weapons, ranged weapons rely on ammunition. If a ranged weapon is not loaded, the character will not be able to attack with it. Reloading is accomplished for 1 [[AP]] by clicking on name of the ammunition associated with weapon in the inventory list.<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse"<br />
|-bgcolor="#0095B6"<br />
!colspan="6"|Ranged Weapons<br />
|-bgcolor="#0095B6"<br />
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes<br />
<br />
|-valign="top"<br />
|Rifle<br />
|align="right"|5<br />
|align="right"|20%<br />
|align="right"|$300<br />
|Outsider ammunition huts, Outsider camps<br />
|Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). ''('''Outsiders only'''; natives require ''[[outsider knowledge]]'' to use.)''<br />
<br />
|-valign="top"<br />
|Blowpipe<br />
|align="right"|4 (up to 8 with poison effect)<br />
|align="right"|20%<br />
|align="right"|$300<br />
|Native ammunition huts, Native camps<br />
|Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. ''('''Natives only'''; outsiders require ''[[native knowledge]]'' to use.)''. Requires 1.5 AP to fire, but advanced Warriors can reduce this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage on each of their next four actions. No XP is gained from poison damage. <br />
<br />
A special skill allows natives to fire the blowpipe without the need for reloading. <br />
|}<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse"<br />
|-bgcolor="#0095B6"<br />
!colspan="4"|Ammunition<br />
|-bgcolor="#0095B6"<br />
!Name !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes<br />
<br />
|-valign="top"<br />
|Rifle bullet<br />
|align="right"|$15<br />
|Outsider ammunition huts, Outsider camps''<br />
|Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. ''('''Outsiders only'''; natives require ''[[outsider knowledge]]'' to use.)''<br />
<br />
|-valign="top"<br />
|Poison dart<br />
|align="right"|$10<br />
|Native ammunition huts, Native camps''<br />
|Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. ''('''Natives only'''; outsiders require ''[[native knowledge]]'' to use.)''<br />
|}<br />
<br />
<br />
== Consumables ==<br />
<br />
Using a consumable item takes 1 AP and removes the item from your inventory. XP is also gained equal to the HP restored or removed by the item.<br> <br />
Fruits and drinks may only be used on yourself. First aid kits and healing herbs may also be used to heal [[animals]] and other characters (including [[NPC]] [[trader]]s and [[shaman]]s). Attempting to use one on someone with full health uses no AP and does not waste the item; instead, you will see that "''Player'' is already at full health."<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse"<br />
|-bgcolor="#0095B6"<br />
!colspan="6"|Consumables<br />
|-bgcolor="#0095B6"<br />
!Name !! Restores!! [[Trading#Trading_Hut_Prices|Normal trade value]] !! Price per 1HP healed !! [[Locations]] !! Notes<br />
<br />
|-valign="top"<br />
|Banana<br />
|align="right"|1 HP<br />
|align="right"|$40<br />
|align="right"|$40<br />
|banana tree, loose in jungle<br />
|<br />
<br />
|-valign="top"<br />
|Mango<br />
|align="right"|1 HP<br />
|align="right"|$40<br />
|align="right"|$40<br />
|mango tree, jungle<br />
|<br />
<br />
|-valign="top"<br />
|Bunch of tasty berries<br />
|align="right"|2 HP<br />
|align="right"|$40<br />
|align="right"|$20<br />
|berry bush, jungle<br />
|Outsiders without ''[[native knowledge]]'' recognize them as 'berries' and may use them normally, but cannot identify them from poisonous berries.<br />
<br />
|-valign="top"<br />
|Bunch of poisonous berries<br />
|align="right"|-2 HP<br />
|align="right"|$20<br />
|align="right"|($10 per 1 HP damage)<br />
|berry bush<br />
|Inflicts 2 HP damage on self, but gives 2 XP. Outsiders without ''[[native knowledge]]'' recognize them as 'berries' and may use them normally, but cannot identify them from tasty berries.<br />
<br />
|-valign="top"<br />
|Bottle of beer<br />
|align="right"|2 HP<br />
|align="right"|$40<br />
|align="right"|$20<br />
|outsider camps, beach<br />
|Drinking it gives an empty bottle. Natives without ''[[outsider knowledge]]'' see it as 'brown liquid', but may drink it normally.<br />
<br />
|-valign="top"<br />
|Bottle of rum<br />
|align="right"|2 HP<br />
|align="right"|$40<br />
|align="right"|$20<br />
|shipwreck<br />
|Drinking it gives an empty bottle. Natives without ''[[outsider knowledge]]'' see it as 'brown liquid', but may drink it normally.<br />
<br />
|-valign="top"<br />
|Bottle of water<br />
|align="right"|2 HP<br />
|align="right"|$30<br />
|align="right"|$15<br />
|outsider camps, shipwreck, use empty bottle in fresh water (river, lake)<br />
|Drinking it gives an empty bottle. Natives without ''[[outsider knowledge]]'' see it as 'liquid', but may drink it normally.<br />
<br />
|-valign="top"<br />
|Bottle of salt water<br />
|align="right"|-2 HP<br />
|align="right"|$20<br />
|align="right"|($10 per 1 HP damage)<br />
|use empty bottle in salt water (beach, ocean)<br />
|Damages for 2 HP, gives 2 XP, and leaves an empty bottle. Natives without ''[[outsider knowledge]]'' see it as 'liquid', but may drink it normally. <br />
<br />
|-valign="top"<br />
|Bottle of banana juice<br />
|align="right"|4 HP<br />
|align="right"|?<br />
|align="right"|?<br />
|Juice 4 bananas into an empty bottle<br />
|Heals for 4 HP, gives 4 XP, and leaves an empty bottle.<br />
<br />
|-valign="top"<br />
|Bottle of mango juice<br />
|align="right"|4 HP<br />
|align="right"|?<br />
|align="right"|?<br />
|Juice 4 mangos into an empty bottle<br />
|Heals for 4 HP, gives 4 XP, and leaves an empty bottle.<br />
<br />
|-valign="top"<br />
|Bottle of tasty berry juice<br />
|align="right"|8 HP<br />
|align="right"|?<br />
|align="right"|?<br />
|Juice 4 bunches of tasty berries into an empty bottle<br />
|Heals for 8 HP, gives 8 XP, and leaves an empty bottle. Outsiders without ''[[native knowledge]]'' recognize it as 'bottle of berry juice' and may drink it normally, but cannot identify it from poisonous berry juice.<br />
<br />
|-valign="top"<br />
|Bottle of poisonous berry juice<br />
|align="right"|-8 HP<br />
|align="right"|?<br />
|align="right"|(? per 1 HP damage)<br />
|Juice 4 bunches of poisonous berries into an empty bottle<br />
|Damages for 8 HP, gives 8 XP, and leaves an empty bottle. Outsiders without ''[[native knowledge]]'' recognize it as 'bottle of berry juice' and may drink it normally, but cannot identify it from tasty berry juice.<br />
<br />
|-valign="top"<br />
|Bottle of pumpkin juice<br />
|align="right"|6 HP<br />
|align="right"|?<br />
|align="right"|?<br />
|Juice 2 pumpkins into an empty bottle<br />
|Heals for 6 HP, gives 6 XP, and leaves an empty bottle.<br />
<br />
|-valign="top"<br />
|Gourd of water<br />
|align="right"|2 HP<br />
|align="right"|$30<br />
|align="right"|$15<br />
|loose in jungle, use empty gourd in fresh water (river, lake)<br />
|Drinking it gives an empty gourd.<br />
<br />
|-valign="top"<br />
|Gourd of salt water<br />
|align="right"|-2 HP<br />
|align="right"|$20<br />
|align="right"|($10 per 1 HP damage)<br />
|use empty gourd in in salt water (beach, ocean)<br />
|Damages for 2 HP, gives 2 XP, and leaves an empty gourd. Outsiders without ''[[native knowledge]]'' see it as a 'gourd of water' and may drink it normally, but can't tell it from ordinary water.<br />
<br />
|-valign="top"<br />
|Gourd of banana juice<br />
|align="right"|4 HP<br />
|align="right"|?<br />
|align="right"|?<br />
|Juice 4 bananas into an empty gourd<br />
|Heals for 4 HP, gives 4 XP, and leaves an empty gourd.<br />
<br />
|-valign="top"<br />
|Gourd of mango juice<br />
|align="right"|4 HP<br />
|align="right"|?<br />
|align="right"|?<br />
|Juice 4 mangos into an empty gourd<br />
|Heals for 4 HP, gives 4 XP, and leaves an empty gourd.<br />
<br />
|-valign="top"<br />
|Gourd of tasty berry juice<br />
|align="right"|8 HP<br />
|align="right"|?<br />
|align="right"|?<br />
|Juice 4 bunches of tasty berries into an empty gourd<br />
|Heals for 8 HP, gives 8 XP, and leaves an empty gourd. Outsiders without ''[[native knowledge]]'' recognize it as 'gourd of berry juice' and may drink it normally, but cannot identify it from poisonous berry juice.<br />
<br />
|-valign="top"<br />
|Gourd of poisonous berry juice<br />
|align="right"|-8 HP<br />
|align="right"|?<br />
|align="right"|(? per 1 HP damage)<br />
|Juice 4 bunches of poisonous berries into an empty gourd<br />
|Damages for 8 HP, gives 8 XP, and leaves an empty gourd. Outsiders without ''[[native knowledge]]'' recognize it as 'gourd of berry juice' and may drink it normally, but cannot identify it from tasty berry juice.<br />
<br />
|-valign="top"<br />
|Gourd of pumpkin juice<br />
|align="right"|6 HP <br />
|align="right"|?<br />
|align="right"|?<br />
|Juice 2 pumpkins into an empty gourd<br />
|Heals for 6 HP , gives 6 XP , and leaves an empty gourd.<br />
<br />
|-valign="top"<br />
|First aid kit<br />
|align="right"|5/10 HP<br />
|align="right"|$200<br />
|align="right"|$40/$20<br />
|outsider medical huts, shipwreck, jungle<br />
|Heals 5 HP unskilled, or 10 HP with First Aid skill. Heals shark bite wounds. Natives without ''[[outsider knowledge]]'' recognize this item but are unable to use it. "FAK" and "kit" are common abbreviations.<br />
<br />
|-valign="top"<br />
|Healing herb<br />
|align="right"|5/10 HP<br />
|align="right"|$200<br />
|align="right"|$40/$20<br />
|outsider medical huts, shipwreck<br />
|Heals 5 HP unskilled, or 10 HP with Natural Medicine skill. Heals shark bite wounds. Outsiders without ''[[native knowledge]]'' see this item as a "dried herb" and are unable to use it. <br />
|}<br />
<br />
====Empty bottle====<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $25<br />
* '''[[Locations]]''': camps, resource huts, jungle<br />
<br />
Remains in your inventory after drinking a bottle of beer, rum or water. <br><br />
They may be filled at certain locations, including:<br />
* Water in inland rivers (gives bottle of water)<br />
* Water at beach (gives a bottle of salt water)<br />
<br />
====Empty gourd====<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $25 (?)<br />
* '''[[Locations]]''': camps, resource huts, jungle<br />
<br />
Drinking a gourd of water or juice leaves an empty gourd in your inventory. Functionally, it is identical to an empty bottle, except that the two count as separate items in the trading hut.<br />
<br />
====Pumpkin====<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': ?<br />
* '''[[Locations]]''': jungle (during Halloween or a few days before)<br />
<br />
Pumpkins can be carved into ghastly or jolly jack o'lanterns, the type being decided apparently at random. Two pumpkins can be juiced into an empty bottle or gourd.<br />
<br />
== Useful equipment ==<br />
<br />
=== GPS unit ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $250<br />
* '''[[Locations]]''': outsider camps, outsider resource huts<br />
* '''Usable by''': outsiders; natives with ''[[outsider knowledge]]''<br />
<br />
Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area. Coordinates are in the form [-70.366,+26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.<br />
<br />
[-70.366,+26.443] is considered the same as 26.443N 70.366W (check out the location with [http://maps.google.com/?ie=UTF8&om=1&z=5&ll=26.443,-70.366&spn=22.710548,28.125 Google Maps])<br />
<br />
On 2007-11-30, GPS units were changed to hold a battery charge. Units found by searching carry a random charge. Units bought from a trader are always full at 100% charge if they were switched off when bought and 99% if they were switched on. Switching on a unit consumes 2% of the charge, presumably expending energy to acquire the satellite signal; switching off does not consume any charge. Units lose 1% of their charge every 12 hours when on, therefore it is advantageous to switch them off only for periods of 24 hours or more. It is not possible to charge a unit, but units with 0% charge can be sold to a trader.<br />
<br />
=== Piece of driftwood ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $70<br />
* '''[[Locations]]''': beach, dunes, boatyard<br />
A [[signpost]] can be built out of two pieces of driftwood.<br />
<br />
=== Sharpening stone ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $50<br />
* '''[[Locations]]''': all camps<br />
Clicking on it will sharpen either a blunt machete, blunt cutlass, blunt knife, or blunt dagger from your inventory.<br />
<br />
=== Shovel ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': ?<br />
* '''[[Locations]]''': all camps<br />
Allows digging (for those without the digging skill) or digging of deeper holes (for those with the digging skill). <br />
<br />
=== Backpack ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $1200<br />
* '''[[Locations]]''': all camps<br />
Adds 30 spaces to inventory. Does not stack.<br />
<br />
=== Jolly/ghastly jack o'lantern ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $?<br />
Made by carving a pumpkin. It can be used to scare away ghosts during Halloween. Single use only.<br />
<br />
===Easter Egg===<br />
Found around Easter each year. Clicking on them will cause them to crack. In 3 recorded cases, 2 eggs were found empty (giving the message "You crack open the egg but are disappointed as there's nothing inside.") and one egg contained a gold coin ("You crack open the egg and find a gold coin inside. Congratulations!"). <br />
<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $?<br />
* '''[[Locations]]''': jungle<br />
<br />
<br />
== Currency ==<br />
<br />
=== Gem ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $1000<br />
* '''[[Locations]]''': ruins, hold (shipwreck)<br />
<br />
Ten times more valuable than gold at normal prices. Unlike gold, gems require inventory space.<br />
<br />
=== Gold coin ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $100<br />
* '''[[Locations]]''': camps, jungle, beach<br />
<br />
Being the currency of the island, gold coins are the only items to require no inventory space, and up to 100 can be given to any player in the same location via the "Give" button. Clicking on a gold coin in one's inventory flips it and gives "heads" or "tails" as a result: "You toss a gold coin into the air and catch it. It shows heads."<br />
<br />
<br />
== Charms and Amulets ==<br />
Charms are automatically listed in your character profile, and may or may not give an advantage to gameplay. Examining one gives the message: "The [item] doesn't appear to actually do anything. Maybe just carrying it is sufficient if you believe in its power." There are rumors that charms have both a positive and a negative effect, but they have not been verified. <br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse"<br />
|-bgcolor="#0095B6"<br />
!colspan="5"|Charms and Amulets<br />
|-bgcolor="#0095B6"<br />
!Name !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Positive Effect !! Negative Effect<br />
<br />
|-valign="top"<br />
|Rabbit foot charm<br />
|align="right"|? <br />
|align="right"|jungle<br />
|align="right"|?<br />
|align="right"|?<br />
<br />
|-valign="top"<br />
|Parrot feather charm<br />
|align="right"|? <br />
|align="right"|jungle<br />
|align="right"|Animals are less likely to attack you<br />
|align="right"|You have less chance to find anything while searching<br />
<br />
|-valign="top"<br />
|Silver skull cross<br />
|align="right"|? <br />
|align="right"|jungle<br />
|align="right"|Reduces chance of getting possessed<br />
|align="right"|?<br />
<br />
|-valign="top"<br />
|Monkey claw charm<br />
|align="right"|? <br />
|align="right"|jungle<br />
|align="right"|Greater chance of finding fruit in trees/bushes<br />
|align="right"|?<br />
<br />
|-valign="top"<br />
|Tiger tooth amulet<br />
|align="right"|$50<br />
|align="right"|Temple Ruins south of shipwreck<br />
|align="right"|Increases chance of critical hits<br />
|align="right"|Increases chance of weapon breaking<br />
<br />
|-valign="top"<br />
|Gold Hoop Earrings<br />
|align="right"|? <br />
|align="right"|?<br />
|align="right"|?<br />
|align="right"|?<br />
<br />
|-valign="top"<br />
|Wild Boar Tusk Necklace<br />
|align="right"|? <br />
|align="right"|?<br />
|align="right"|?<br />
|align="right"|?<br />
<br />
|-valign="top"<br />
|Bat Wing Earings<br />
|align="right"|? <br />
|align="right"|?<br />
|align="right"|?<br />
|align="right"|?<br />
|}<br />
<br />
== Creatures ==<br />
When searching in certain areas, players may catch animals. These have no practical function, but may be exchanged at the trading hut.<br />
<br />
=== Crab ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $50<br />
* '''[[Locations]]''': beach<br />
<br />
=== Poisonous snake ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $5<br />
* '''[[Locations]]''': grasslands<br />
<br />
=== Egg ===<br />
Once found, an egg will hatch a [[shargle]] after approximately one week. Burying the egg can prevent hatcing; the one-week period continues after the egg is unburied. The eggs are quite hard to hold - playing with them a couple of times will eventually lead to a drop of the egg, which then disappears from the inventory. <br />
<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $?<br />
* '''[[Locations]]''': mountain path<br />
<br />
<br />
==Conch shell==<br />
The conch shell is a special item in Shartak. There is only one on the island making it a prized possession, one for which many players will not hesitate to kill in order to get it. The conch also has special properties. Blowing it will give the user a variable amount of XP, which is believed to depend on the number of people nearby. However, the sound will travel several squares alerting every user in the vicinity. The conch appears in the 5x5 map, so it is immediately obvious who the holder of the conch is, if you get close enough to him/her. Killing the character holding the conch transfers possession of the conch to the killer. The conch can be sold to a trader for a significant amount of gold coins, but cannot be bought. Once sold it will appear randomly on a beach square. <br />
<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $10,000<br />
* '''[[Locations]]''': beach<br />
* '''Last known holder''': [http://www.shartak.com/profile.cgi?id=11706 Ace Dreggs]<br />
<br />
==Broken knife (discarded)==<br />
Searching in certain locations, such as water or swamp, gives the message, "You find a broken knife, which you discard. It seems there is nothing to be found here." Receiving this message indicates that no items can be found in this particular location at all.<br />
<br />
[[Category:Glossary]]</div>Oktaviushttps://wiki.shartak.com/index.php?title=Independent_Republic_of_Fort_Creedy/Logs&diff=18381Independent Republic of Fort Creedy/Logs2008-07-16T21:15:31Z<p>Oktavius: </p>
<hr />
<div>==Official welcoming ceremony for new members==<br />
===2008-06-30===<br />
<div style="font-size: 80%"><br />
<pre><br />
You say “Alright people, we are about to get started but first we need to fix this place. So, stay on your seats and hold on. We'll be ready very soon.<br />
eptavian moves in and out of the hall, carrying chairs and tables. He pushes all the hospital beds, patients and all to the side of the room and arranges the furniture in rows.<br />
You scratch out what was carved there before.<br />
You carve Welcome new and old citizens! (The free clinic still operates, but patients must keep quiet). onto the wall.<br />
You say “Great! And now for the stage.”<br />
eptavian goes out and returns with many wooden planks on his back and nails in his mouth. Taking a hammer out of his pants, he starts hammering the planks together, building a structure of undefined form.<br />
You say “I got those from the wrecked ship up north. What's that Fenreer? How are pirates going to fix their ship now? Well, if they really wanted to, they wouldn't have wasted 2 years killing each other. ”<br />
azuma says “The place is looking sharp. ” (2008-07-01 00:18)<br />
azuma rolls in a barrel full of rum (2008-07-01 00:18)<br />
Fenreer says “"wasted two years killing each other"?? WASTED!? Killing other pirates is how pirates roll, my dear friend. You think the ship crashed accidentally?” (2008-07-01 00:24)<br />
Fenreer says “We landed here only because we were all too busy killing one another to bother with such mundane chores as piloting the vessel or manning the sails!” (2008-07-01 00:25)<br />
Fenreer says “Never, Never, Never trust a pirate who hasn't slain one of his own brethren! It's tradition!” (2008-07-01 00:25)<br />
You say “Welcome back azuma! I am constructing this stage and we will begin shortly. Fenreer, I am not one to kill his mates. Ahh, this brings back memories... When me and my mates used to travel and visit”<br />
You say “many places and, ehm, *buy* stuff and do many other *things*. But these are now things of the past and we are not here to reminisce about the pirate days. Maybe some other time.”<br />
eptavian goes back to nailing the planks in what appears to be a rickety stage.<br />
Hiram Israel Oates says “Woah, what is going on in here?” (2008-07-01 02:03)<br />
Tracer says “Hiriam welcome; Creedy's just starting its welcoming celebration for new members and old members.” (2008-07-01 02:45)<br />
<br />
eptavian throws away his tools and climbs onto the creaking and sloping stage and behind an upright tree stump which serves as a podium<br />
You say “We are ready to start. Hello everyone! I am happy that so many people showed up for this welcoming ceremony. The proceedings will be available on our forum at some points. But I'd like to ask for a ”<br />
You say “volunteer to also keep a log, in case Nate Hale or some other troubled soul decides to come and kill me. ”<br />
You say “Before officially welcoming the new citizens to our Republic, I'd like to talk a bit about the history of Creedy, our organization, our customs and so on. I am sure not even the old citizens know most”<br />
You say “of these things. So, what is with the name? Is there any relationship with the Fort Creedy in some other city, that is now plagues with an invasion of let's say "sick" people? The answer to this goes ”<br />
You say “back to the earliest days of the discovery of this island. As far as I know, this place was named Fort Creedy by an individual named TheMalice. The reason is unknown, but it probably had to do with”<br />
You say “his homesickness for his old city. So the name stuck, even though we have nothing to do with that other Fort Creedy in that other city. So, for a long time, even though Fort Creedy had a name, it had ”<br />
You say “no inhabitants. That was until a guy named Keiichi, being the jokester that he was, spread a rumor that heavy swords could be found in the armoury to our NE. This caused a large number of people to ”<br />
You say “come here, something like the gold rush era of Shartak. Among those people were the founders of the Republic, Justice Hart of York, Elegost and myself. Justice Hart proposed that since we are spending”<br />
You say “all this time here, we should form a government, instead of letting Fort Creedy become a lawless place. So, thanks to Keiichi and Justice Hart our Republic was founded and I was elected President. ”<br />
You say “Since then we have done nothing but grow. With the late Queen Hummingbird of Raktam we negotiated the establishment of a Commonwealth, which has turned out one of the strongest alliances and proved ”<br />
You say “very helpful for Creedy. When rogue Pistoleers started attacking Creedy, we successfully repelled them, with the help of forces sent by Raktam. And when the Colonial Militia attempted to take over,”<br />
You say “again Creedy forces aided by Raktam units delivered blow after blow on Serious Sam and his men, until they couldn't take it any longer and went back to York. That's basically the history of this place”<br />
You say “and I am sure if I am forgetting something Tracer will correct me. Now, a few things that our new members should know: our traditions, laws and customs. Creedy is a tolerant place and everyone is ”<br />
You say “welcome to visit and stay here, pirate, native or outsider. Our aim is to become a model settlement for peaceful coexistence. Another thing is we are somewhat like the foreign legion, we like to give ”<br />
You say “everyone a chance, no matter what their past is. This is why people who at first may seem dangerous are allowed to stay here. And this gives them the chance to change their ways (as much as possible) ”<br />
You say “and stop killing people who don't deserve it. And if I am allowed, the prime example of this is azuma, a self-proclaimed cannibal who is our first native citizen and my best native friend. Azuma has”<br />
You say “changed his behavior after I invited him to join Creedy and now I believe only kills when he is hungry. So everyone is welcome and everyone is invited to become citizen. The only requirement is to”<br />
You say “obey our laws. Which brings us to what our laws are. It's basically one: do not kill or attack people on the grounds of Fort Creedy. Elsewhere our laws do not apply, so we cannot say anything about”<br />
You say “what you do, but attacking fellow Creedy citizens or our allies is frowned upon. Criminals are given the option to literally pay for their crimes and I am trying to give compensation to their victims.”<br />
You give 5 gold coins to azuma.<br />
You say “You can find more information in the wiki, or in our forum. And before I forget, every citizen is encouraged to join. By joining you will get access to secret areas about policies, foreign affairs etc”<br />
You say “So go to http://raktamcourt.proboards61.com and join. That concludes what I wanted to say and now I ask everyone to join me in officially welcoming the new citizens to our Republic. Those that are”<br />
You say “here, cactus1, Recondo, GLP4X, Jerry Moore and benfster, and those who couldn't make it. Thanks to our new citizens our populations has almost doubled to 23 active citizens, making us one of the top ”<br />
You say “clans in the game. Thank you and welcome! Now everyone is invited to a reception with free drinks! If you have any questions or comments feel free to ask me. Also, this would be an opportunity for the”<br />
You say “new members to get to know the old ones, syal, Tracer, azuma, and our friends and allies, Loughbridge and Commodore Jacobi. So drink and mingle! Tomorrow we have a speech by Tracer (I think) who will ”<br />
You say “talk about our Free Clinic and Creedy's commitment to the health and well-being of our citizens, followed by a career fair for those who are looking for a job. Enough spam for today, enjoy your drinks”<br />
You say “Syal, I am guessing no alcohol for you.”<br />
</pre><br />
</div><br />
<br />
===2008-07-01===<br />
<div style="font-size: 80%"><br />
<pre><br />
Tracer says “Good speech Eptavian; I would like make my own speech. A last minute one so it's not going to be a masterpiece...” (2008-07-01 06:10)<br />
Tracer walks to the edge of the makeshift stage that seems ready to give way at any moment. (2008-07-01 06:10)<br />
Tracer says “Well I've always been waiting for a day to see this part of Creedy have so many people in it; I may be a more later president but this has been one of my dreams as well to see Creedy prosper like this” (2008-07-01 06:12)<br />
Tracer says “And you all are free to make your own dreams and futures; so cease the opportunity to make your future and others the reach their full potential.” (2008-07-01 06:14)<br />
Tracer says “There are plenty of opportunities for everyone; whether they are pirate, native, or outsider. There are a good deal of positions open to everyone in almost every manner.” (2008-07-01 06:20)<br />
Tracer says “So consider what you want your future will be; and cease the chance to make it a reality.” (2008-07-01 06:24)<br />
Tracer says “Now as a closing announcement for my speech I'd like to say that if anyone is interested in becoming a Fort Creedy Free Clinic healer then talk to syal and me.” (2008-07-01 06:25)<br />
Tracer turns to go off stage and the part he's standing on gives way and he tumbles to the floor in front. (2008-07-01 06:31)<br />
Tracer says “Well that hurt; but I'm okay thanks to Eptavian's beer.” (2008-07-01 06:31)<br />
Alex Rodrigo says “hello one, hello all” (2008-07-01 08:11)<br />
syal says “I say, this IS what I call a party! Lovely to meet you all, Creedians.” (2008-07-01 13:51)<br />
syal says “And cheers for taking care of the Nate Hale problem, Azuma.” (2008-07-01 13:52)<br />
syal practices her shorthand skills by keeping notes (2008-07-01 13:52)<br />
Nate Hale kills azuma with a heavy sword. (2008-07-01 18:26)<br />
Nate Hale says “My second native kill today I'll see you all in Hell” (2008-07-01 18:26)<br />
Recondo says “Nate's dead again; I caught up to him just southeast of here. That boy's quite a nuisance. Anyway...” (2008-07-01 18:40)<br />
Recondo works his way around the room, shaking hands and introducing himself. (2008-07-01 18:41)<br />
The spectral figure of azuma floats to the top of the ceiling and rises his voice to be heard from the ethereal mists (2008-07-01 22:30)<br />
The ghostly voice of azuma whispers “That was quite the fźte, a most joyous occasion for all to take part in whether in corporeal form or not.” (2008-07-01 22:30)<br />
The ghostly voice of azuma whispers “It is my distinct pleasure to stand with you all on this day, longtime citizens and newcomers alike, and reflect on how far we have come and just how bright our future truly is.” (2008-07-01 22:30)<br />
The ghostly voice of azuma whispers “A settlement where indigenous peoples and their new-found allies from the lands beyond can come together under the banner of freedom and exchange cultural and artistic beliefs. ” (2008-07-01 22:31)<br />
The ghostly voice of azuma whispers “. A place where we can embrace our own creed and share its customs with those who would study and learn while simultaneously sharing heritage of their own.” (2008-07-01 22:31)<br />
The ghostly voice of azuma whispers “A mecca of opportunity where the exchange of ideas benefits us all. Kindred spirits united in the fight against tyranny and oppression. One republic for us all. ” (2008-07-01 22:32)<br />
The ghostly voice of azuma whispers “From the first chance encounter i had with eptavian so long ago I knew that such a place was not only possible but must surely come to pass. ” (2008-07-01 22:32)<br />
The ghostly voice of azuma whispers “Having seen so many good men and women work so diligently towards this common goal fills my heart with love and my soul with joy. ” (2008-07-01 22:33)<br />
The ghostly voice of azuma whispers “ I am proud to call each and every one of you my friend, and will be with you every step of the way. Long is the struggle and hard the fight. ” with a slight accent. (2008-07-01 22:33)<br />
The ghostly voice of azuma whispers “We are blessed on this day, let us never forget.” (2008-07-01 22:34)<br />
yumi bushi kills Shane Schofield with a rifle. (2008-07-01 23:52)<br />
Fenreer says “What a lovely set of speeches, even from the corpse. I am honored to stand amongst you, though not as a member, but as a friend, an ally, and one of the guys who does those things that people do...” (2008-07-02 00:15)<br />
Tracer says “Shane I'll see if I can find that yumi bushi person.” (2008-07-02 01:33)<br />
Tracer says “Sorry but too many tracks for me...” (2008-07-02 01:34)<br />
Hiram Israel Oates says “That was quite magnificent. ” (2008-07-02 04:09)<br />
Hiram Israel Oates says “I must say, my first visit to this lovely enclave was quite the surprise.” (2008-07-02 04:09)<br />
Hiram Israel Oates says “My life belongs to the hunt, but know that where ever I may be, if I find a Creedian, they will find a friend.” (2008-07-02 04:10)<br />
Hiram Israel Oates says “I also encourage all of you to join in on a kraken hunt. It is a fine and vigorous activity that will make hair grow on your chest!” (2008-07-02 04:10)<br />
Hiram Israel Oates says “Good health and good hunting to all.” (2008-07-02 04:11)<br />
<br />
You say “That was all nice, but I am afraid Hiram and Fenreer left before the whole thing is over. Oh, well, at least neither is a citizen. So, moving on...”<br />
You say “As a typical politician, I talked about the citizens' obligatiions, but not their rights. Before the career fair, I'd like to say a few things about those rights. The citizens of Creedy are entitled ”<br />
You say “to compensation if they get killed in Fort Creedy. They also receive free medical treatment when the clinic is open. That's basically it in Creedy, but we also have agreements with other places for ”<br />
You say “the benefit of Creedians. The Royal Court of Raktam and the French are co-members in the Commonwealth, so any Creedian who visits those places (Raktam and Port Breton outside Derby) will be treated as”<br />
You say “as if they were natives of Raktam or members of the French clan. So for example an outsider or pirate who visits Raktam will be protected because of their Creedy affiliation. I have personally tested ”<br />
You say “this, and apart from the odd PKer, it works. A similar protection for Creedians exists with Derby (a recent agreement we signed) and unofficially with Durham. The only exception with Durham and Derby ”<br />
You say “is that you must not be in their criminal or KOS lists. So a native who committed no crimes in Derby can visit it without fear, even though they might have outsider kills. Unfortunately the lack of ”<br />
You say “government in Dalpok and the shipwreck did not allow me to negotiate a similar agreement. In those two places you are on your own. You can say you are coming from Creedy, and it might help in Dalpok, ”<br />
You say “but it will not do any good in the shipwreck. And these are the citizen benefits (for now). Finally, it's time to talk about jobs! The unemployed rejoice!”<br />
You say “One thing we are lacking is some sort of organizations. At the moment we have a functioning hospital, but we are lacking in everything else. We could use people in the following positions: police work”<br />
You say “military/defense, trade, diplomacy, government, first aid/healing, hunting, scouting/patrols and anything else you can think of or come up with. I invite everyone who might be interested to say what ”<br />
You say “they would like to do, full time or part time it doesn't matter, and try filling in in any position and see if they enjoy it. Pick something that you already do or you'd like to do and even though I ”<br />
You say “cannot promise regular salaries, you will receive material and/or financial support from time to time (i.e. when I happen to see you). If you have any comments or questions, ask away. ”<br />
You say “And that concludes the second day. Please help yourselves with those drinks left over from yesterday. ”<br />
You say “For tomorrow, the plan is to answer any questions about jobs and solicit ideas and discussion about the future of Creedy. But for now, the topic is jobs. Enjoy!”<br />
<br />
</pre><br />
</div><br />
<br />
===2008-07-02===<br />
<div style="font-size: 80%"><br />
<pre><br />
Alex Rodrigo says huzza - great speeches all, it's an honour to be part of this great republic - the best neighbour Rodrigo Island could wish for. (2008-07-02 06:14)<br />
Alex Rodrigo throws extravagant hat into the air (2008-07-02 06:15)<br />
Ethir Wraithwain says Superb! I am vexed thoroughly at the thought of waiting for tomorrow's celebrations! (2008-07-02 10:10)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-02 23:02)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-02 23:02)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-02 23:02)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-02 23:03)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-02 23:03)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-02 23:04)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-02 23:04)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-02 23:04)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-02 23:04)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-02 23:04)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-02 23:04)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-02 23:04)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-02 23:04)<br />
Nate Hale says eh ran out of AP don't bother following me you wont find anthing (2008-07-02 23:05)<br />
Mondo Cane uses a first aid kit on you and restores 10 health. (2008-07-03 00:00)<br />
Mondo Cane uses a first aid kit on you and restores 10 health. (2008-07-03 00:00)<br />
Mondo Cane uses a first aid kit on you and restores 10 health. (2008-07-03 00:00)<br />
Mondo Cane uses a first aid kit on you and restores 10 health. (2008-07-03 00:00)<br />
Mondo Cane uses a first aid kit on you and restores 10 health. (2008-07-03 00:00)<br />
Mondo Cane uses a first aid kit on you and restores 10 health. (2008-07-03 00:00)<br />
Tracer uses a first aid kit on you and restores 5 health. (2008-07-03 00:53)<br />
<br />
You say Ethir, I am sure you enjoy the free booze. But I am glad that people are happy. Two days passed and only one day left! Let's get on with it!<br />
You say I am a little surprised by the limited interaction. On one hand it's good there are no questions, it means I explained things really well. On the other, I was hoping to see more interest from job<br />
You say applicants. I will assume that people are shy and want to talk to me in private. If so, either find me later or contact me in the forum. And that said, let's move to the last topic of discussion:<br />
You say Creedy and the future<br />
You say And I ask everyone to think: what is Creedy? What is the future? Why not Creedy and the past? Can we move the past into the future? Do we want to? Can we travel into the future? Are we already there?<br />
You say And in more practical matters: what should we do now? How should Creedy operate? Should we undertake a national project, like put a man on the moon (or the top of the mountain)? What kind of policies<br />
You say should we pursue? How should the government be organized? How long should the President's term be? How do we hold elections? Who can vote? Should we open hospitals in other places too?<br />
You say My thoughts were to get a couple of people working in law enforcement, since we seem to have a constant supply of lunatics like Nate Hale. Get a couple of healers to can operate clinics in their towns<br />
You say and a trader or two who can bring supplies to Creedy and the clinic. Regarding the government, we could have a diplomat/secretary of state to represent the Republic, a treasurer to pay<br />
You say the aforementioned people, a couple of prefessional fighters who can come to help in times of crisis.<br />
You say And then there is the issue of elections. Set a fixed time period of say 6 months for a presidential term and have elections. And to avoid zergers keep a list of long time citizens who can vote.<br />
You say OR, we can just do away with all these complications and continue operating in semi-anarchy and with a President who is essentially a dictator with unlimited powers. (Not that I would mind).<br />
You say So this is the chance for the people of Creedy to be heard. Any quips or ideas you may have, now is the time to voice them. Each one of you can help shape the future of Creedy!<br />
You say And before I forget this for a third time, I'd like to give a special welcome to Alex Rodrigo, who is the second person to receive a honorary citizenship. Rodrigo is a famous explorer, and the first<br />
You say to discover what is known as Rodrigo island. I am proud that he accepted my offer to join us. Our honorary citizenship program offers honorary citizenships (duh!) to people of island-wide fame and<br />
You say significant contributions. The other honorary citizen, who unfortunately is not present, is Simon, the legendary discoverer of this island. My hope is this program to bring other people of high<br />
You say caliber to our Republic. Mr. Rodrigo, it is an honor to have you with us, please accept this gift.<br />
You give a gem to Alex Rodrigo.<br />
eptavian gives a gem to Alex Rodrigo on a pedestal with inscription "Alex Rodrigo - honorary citizen of the Independent Republic of Fort Creedy"<br />
You say and on the back "For his contribution in the exploration of Shartak island".<br />
You say No drinks for today I am afraid, somebody broke into our cellar and drank everything. Don't forget, I am waiting for your ideas, opinions and questions.<br />
</pre><br />
</div><br />
<br />
===2008-07-03===<br />
<div style="font-size: 80%"><br />
<pre><br />
Tracer says “Well Eptavian I think we might be better off having more healers here instead of spreading them thin across the island then they would have protection instead of becoming easy targets.” (2008-07-03 05:13)<br />
Tracer says “And an idea for our government might be that a president like you is elected; they stay in office until at least 1/2 or 1/3 of the population oppose their rule. It would go about the same for all” (2008-07-03 05:14)<br />
Tracer says “people in positions under you just maybe have only the group they are responsible for, the ones who count. Because otherwise a military could overthrow a medical branch or vice versa.” (2008-07-03 05:15)<br />
Alex Rodrigo says “thank you so much, Eptavian - like I said, it is an honour to be part of this great republic” (2008-07-03 08:43)<br />
Ethir Wraithwain says “Although I am no member of the Republic and am only a guest, I feel I should say something.” (2008-07-03 10:31)<br />
Ethir Wraithwain says “Creedy has sheltered me and kept me safe for a longer time than I expected. It just reflects as to how effective this leadership is and the possible future this republic holds.” (2008-07-03 10:32)<br />
Ethir Wraithwain says “Eptavian has led this republic through crisis, peacetime and war and has earned my respect. I vote to name him King Eptavian of Creedy!” (2008-07-03 10:34)<br />
Ethir Wraithwain says “A better leader can be found nowhere except the Master. Three hails for Eptavian, righteous and just!” (2008-07-03 10:35)<br />
Ethir Wraithwain falls silent now and returns to drinking. (2008-07-03 10:36)<br />
Mckee says “Eptivian, I think the republic is a wonderful organisation, and I hope you would not begrudge me joining? I'd certainly be happy to run and bring back supplies for creedy, just tell me what is needed.” (2008-07-03 21:55)<br />
Mckee says “Woops, slight spelling error, bugger.” (2008-07-03 21:58)<br />
Cody notRay Orr says “I'll join but don't expect me to do anything but avenge my death. I'm quite lazy.” (2008-07-04 03:36)<br />
<br />
You say “These are good ideas Tracer. This way would help us avoid unnecessary elections. This is pretty much how we were operating until now, so until people demand change I guess we'll continue the same way.”<br />
You say “Ethir, I remind you that you are essentially on probation. This is a republic, we have no kings or royalty. Any attempt to institute a monarchy will be considered a coup d'état.”<br />
You say “Other than that, thank you for your compliments (I think). ”<br />
You say “Mckee, I am glad you decided to join us. We will be thankful for any supplies you bring. At the moment I think we only need FAKs for the clinic. Tracer and Syal are the people to talk to for details.”<br />
You say “Cody, everybody does what they like, nobody is forced to do anything. Even the people who help do it because they want to. If you just want to hang around and enjoy the sun you are welcome to do so.”<br />
You say “This concludes our welcoming event. I hope you enjoyed your time here and found the whole event informatinve and interesting. If you have any late ideas or comments, do not hesitate to contact me, in ”<br />
You say “game or in the forum. Thank you all for coming and for suffering my incessant talking for three days. Take care. ”<br />
eptavian gets of the stage, leaves and returns holding a big can. He proceeds to dowse the stage with a some liquid.<br />
You say “Anyone has any matches? Ah, thank you Ethir. ”<br />
eptavian lights a match and throws it on the stage which starts burning very brightly.<br />
You say “We don't have any fireworks to mark the end of the ceremony, so this will have to do. ”<br />
eptavian looks at the fire as it gets bigger and bigger. Almost half of the hall is filled with flames. Some people look concerned.<br />
You say “Don't worry everybody, there is no fire code in Creedy, so it's all permitted under the law. Ahh, this reminds me of my earlier life as a pirate.. We used to light such fireword substitutes in every ”<br />
You say “place we raided, errr, we visited I mean. ”<br />
Ethir Wraithwain says “Ah, I forget my place Eptavian. Thank you for reminding me.” (2008-07-04 11:15)<br />
Ethir Wraithwain admires the burning stage. It reminds him of some far of village of ursurpers that were slaughtered and put to the sword. (2008-07-04 11:16)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-04 14:56)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-04 14:56)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-04 14:57)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-04 14:57)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-04 14:57)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-04 14:57)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-04 14:57)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-04 14:57)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-04 14:57)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-04 14:57)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-04 14:58)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-04 14:58)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-04 14:58)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-04 14:58)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-04 14:58)<br />
Nate Hale attacks you with a heavy sword for 5 damage. (2008-07-04 14:59)<br />
Nate Hale attacks you with a heavy sword for 5 damage. You die. (2008-07-04 14:59)<br />
</pre><br />
</div></div>Oktaviushttps://wiki.shartak.com/index.php?title=Independent_Republic_of_Fort_Creedy&diff=18380Independent Republic of Fort Creedy2008-07-16T20:56:52Z<p>Oktavius: </p>
<hr />
<div>{{Clanbox|<br />
clan_name=Independent Republic of Fort Creedy |<br />
official_id=170|<br />
open_to=everyone|<br />
clan_image=|<br />
clan_leaders=[http://www.shartak.com/profile.cgi?id=1924 President Eptavian]|<br />
clan_membership=Increasing|<br />
clan_goals=To provide an organized government for Fort Creedy.|<br />
clan_recruit=To apply for citizenship you must be an adult, i.e., level 2 or higher.|<br />
clan_contact=In the [http://raktamcourt.proboards61.com dedicated forum], the [http://forum.shartak.com/index.php/topic,394.0.html official forum], or eptavian in-game.|<br />
sort_as=|<br />
}}<br />
<br />
The Independent Republic of Fort Creedy (a.k.a. Creedy Republic) is located at the Jail complex at {{GPS|70|666|26|380}}, northwest of Durham. It was established on 2007-04-17, after deliberations between its founding parents, Justice Hart (who originated the idea), Eptavian and Elegost. <br />
<br />
<br />
== Declaration of Independence ==<br />
We, the people who call Fort Creedy our home, understanding that, besides the settlements, other places of interest also need some form of government, noting the need for an established authority on the grounds of Fort Creedy and realizing the lack of such authority, declare that the Independent Republic of Fort Creedy (Creedy Republic for short) shall be established, that the grounds of Fort Creedy and the people therein shall be free and independent of the influence of the other settlements if they so wish, and that the Republic shall have the full power to establish its own laws and decide and execute the acts which it deems appropriate for its existence. We pledge our support to this declaration and our firm belief in the ideals of our Republic, the founding parents<br />
<br />
Justice Hart, Eptavian and Elegost.<br />
<br />
<br />
== Administration ==<br />
Ultimately, the citizens are the ones who decide their fortunes. Day-to-day matters are handled by the President and the Governing Council, which consists (roughly) of the founding parents and other appointed or not officials. <br />
<br />
President: {{profile|1924|eptavian}}<br />
<br />
Minister of Foreign Affairs, Defense and Ambassador to Derby: {{profile|7043|Elegost}}<br />
<br />
Supreme Court Justice: '''Empty''' (formerly {{profile|6891|Justice Hart of York}}, deceased)<br />
<br />
Surgeon General: {{profile|12660|Tracer}}<br />
<br />
Hospital Administrator: {{profile|7594|Syal}}<br />
<br />
Garrison commander: '''Empty''' (formerly {{profile|7282|Baron Robert Surcouf}}, left to found a [[French (The)|French]] colony)<br />
<br />
Chief of police: '''Empty''' (formerly {{profile|8365|Neckbeard}}, resigned to pursue a life of crime and lawlessness)<br />
<br />
<br />
== Laws of the Republic ==<br />
==== Article 1. Applicability ====<br />
The law applies equally to all persons and animals present on the grounds of Fort Creedy, inside or outside, citizens and non-citizens.<br />
<br />
==== Article 2. Protection of Life ====<br />
# Every person has the right to life. Attacks on other people's lives are not allowed for any reason.<br />
# Exceptions to the above are self-defense (being attacked first with real danger of one's own life), during the execution of law enforcement duties by the authorities, or assisted suicide (the victim expressed the wish to die).<br />
# The penalty for murder is 10 gold coins. <br />
<br />
==== Article 3. Transformation of Sentences ====<br />
The President has the power to transform any sentence to community service, or short incarceration at the Fort Creedy jail, at his discretion. <br />
<br />
<br />
== Governing Council Decisions and Presidential Directives ==<br />
'''2007-04-17''': During the first meeting of the governing council, Eptavian was elected first President of the Republic receiving 2 votes out of 2 (Elegost had gone for a walk and missed the voting).<br />
<br />
'''2007-04-18''': President Eptavian appoints Elegost ambassador to Derby. With a few swift slashes of his machete sends him to his new post to take care of his duties.<br />
<br />
'''2007-04-19''': The Creedy Republic invites all interested inhabitants of Shartak to acquire citizenship. There are many advantages to making it your home country. It is a friendly, peaceful establishment, democratically ruled, it is within a few hours' walk from Durham, it is not haunted and most importantly is rumored to have large amounts of "oil" hidden underneath it, waiting to be discovered. The state provides free permits for searching and does not tax its citizens for any finds. <br />
<br />
'''2007-05-01''': Neckbeard is appointed Chief of Police. <br />
<br />
'''2007-05-03''': Based on his experience as ambassador, Elegost is appointed minister of Foreign affairs and Defense. <br />
<br />
'''2007-12-16''': Following a referendum, the Creedy Republic has entered into a Commonwealth with the [[Royal Court of Greater Raktam]], and a Raktam garrison was mustered in the armoury. Members of the Court are welcome in Fort Creedy and citizens of Creedy are welcome in Raktam. <br />
<br />
'''2007-12-20''': Tracer is appointed Surgeon General, responsible for the well-being of citizens and visitors. <br />
<br />
'''2008-05-11''': Syal is appointed Hospital Administrator, in charge of keeping the hospital running.<br />
<br />
'''2008-06-23''': An [[Independent Republic of Fort Creedy/Laws and agreements|agreement]] is signed with the [[Eastern Federation]] regarding non-discrimination against members of one group while visiting territory of the other group. <br />
<br />
<br />
==Historical timeline==<br />
(An archive of clan news can be found [[Independent Republic of Fort Creedy/Clan news|here]].)<br />
<br />
'''2007-04-17''': Founding of the Republic. Eptavian is voted first President. <br />
<br />
'''2007-12-16''': Formation of the [[Commonwealth]]. The Republic and the [[Royal Court of Greater Raktam]] come together and form a Commonwealth. <br />
<br />
'''2008-01-10''': Pistoleer Incident. Creedians flee for their lives as attacks by rogue members of the [[Durham Pistoleers]] begin on the innocent populace. The rogue members ''Elizabeth Bathory'', ''Semper'', ''Warlan Raniski'' and others and their presumed leader, ''Ethir Wraithwain'', are eventually banned from the Pistoleers. The quick mobilization of Commonwealth forces restores the peace. <br />
<br />
'''2008-02-28''': [[1st Colonial Militia]] attack. The 1CM attempt a coup against the Republic, using the flimsiest of excuses (attack by unrelated natives). Creedy forces aided by Raktam troops and under the supervision of the garrison commander Baron Robert Surcouf deliver blow after blow against the 1CM.<br />
<br />
'''2008-05-21''': Presidential tour. The President goes on a tour of the island and visits every settlement (except the shipwreck) and informs the people about Creedy and the benefits of citizenship. As a result of the tour the population of Fort Creedy almost doubles.<br />
<br />
'''2008-06-30''': [[Independent Republic of Fort Creedy/Logs|Welcoming ceremony]]. An official ceremony takes place in Fort Creedy to welcome the new members. More than 20 people attend the 3-day event.</div>Oktaviushttps://wiki.shartak.com/index.php?title=Independent_Republic_of_Fort_Creedy&diff=18367Independent Republic of Fort Creedy2008-07-11T21:37:51Z<p>Oktavius: </p>
<hr />
<div>{{Clanbox|<br />
clan_name=Independent Republic of Fort Creedy |<br />
official_id=170|<br />
open_to=everyone|<br />
clan_image=|<br />
clan_leaders=[http://www.shartak.com/profile.cgi?id=1924 President Eptavian]|<br />
clan_membership=Increasing|<br />
clan_goals=To provide an organized government for Fort Creedy.|<br />
clan_recruit=To apply for citizenship you must be an adult, i.e., level 2 or higher.|<br />
clan_contact=In the [http://raktamcourt.proboards61.com dedicated forum], the [http://forum.shartak.com/index.php/topic,394.0.html official forum], or eptavian in-game.|<br />
sort_as=|<br />
}}<br />
<br />
The Independent Republic of Fort Creedy (a.k.a. Creedy Republic) is located at the Jail complex at {{GPS|70|666|26|380}}, northwest of Durham. It was established on 2007-04-17, after deliberations between its founding parents, Justice Hart (who originated the idea), Eptavian and Elegost. <br />
<br />
<br />
== Declaration of Independence ==<br />
We, the people who call Fort Creedy our home, understanding that, besides the settlements, other places of interest also need some form of government, noting the need for an established authority on the grounds of Fort Creedy and realizing the lack of such authority, declare that the Independent Republic of Fort Creedy (Creedy Republic for short) shall be established, that the grounds of Fort Creedy and the people therein shall be free and independent of the influence of the other settlements if they so wish, and that the Republic shall have the full power to establish its own laws and decide and execute the acts which it deems appropriate for its existence. We pledge our support to this declaration and our firm belief in the ideals of our Republic, the founding parents<br />
<br />
Justice Hart, Eptavian and Elegost.<br />
<br />
<br />
== Administration ==<br />
Ultimately, the citizens are the ones who decide their fortunes. Day-to-day matters are handled by the President and the Governing Council, which consists (roughly) of the founding parents and other appointed or not officials. <br />
<br />
President: {{profile|1924|eptavian}}<br />
<br />
Minister of Foreign Affairs, Defense and Ambassador to Derby: {{profile|7043|Elegost}}<br />
<br />
Supreme Court Justice: '''Empty''' (formerly {{profile|6891|Justice Hart of York}}, deceased)<br />
<br />
Surgeon General: {{profile|12660|Tracer}}<br />
<br />
Hospital Administrator: {{profile|7594|Syal}}<br />
<br />
Garrison commander: '''Empty''' (formerly {{profile|7282|Baron Robert Surcouf}}, left to found a [[French (The)|French]] colony)<br />
<br />
Chief of police: '''Empty''' (formerly {{profile|8365|Neckbeard}}, resigned to pursue a life of crime and lawlessness)<br />
<br />
<br />
== Laws of the Republic ==<br />
==== Article 1. Applicability ====<br />
The law applies equally to all persons and animals present on the grounds of Fort Creedy, inside or outside, citizens and non-citizens.<br />
<br />
==== Article 2. Protection of Life ====<br />
# Every person has the right to life. Attacks on other people's lives are not allowed for any reason.<br />
# Exceptions to the above are self-defense (being attacked first with real danger of one's own life), during the execution of law enforcement duties by the authorities, or assisted suicide (the victim expressed the wish to die).<br />
# The penalty for murder is 10 gold coins. <br />
<br />
==== Article 3. Transformation of Sentences ====<br />
The President has the power to transform any sentence to community service, or short incarceration at the Fort Creedy jail, at his discretion. <br />
<br />
<br />
== Governing Council Decisions and Presidential Directives ==<br />
'''2007-04-17''': During the first meeting of the governing council, Eptavian was elected first President of the Republic receiving 2 votes out of 2 (Elegost had gone for a walk and missed the voting).<br />
<br />
'''2007-04-18''': President Eptavian appoints Elegost ambassador to Derby. With a few swift slashes of his machete sends him to his new post to take care of his duties.<br />
<br />
'''2007-04-19''': The Creedy Republic invites all interested inhabitants of Shartak to acquire citizenship. There are many advantages to making it your home country. It is a friendly, peaceful establishment, democratically ruled, it is within a few hours' walk from Durham, it is not haunted and most importantly is rumored to have large amounts of "oil" hidden underneath it, waiting to be discovered. The state provides free permits for searching and does not tax its citizens for any finds. <br />
<br />
'''2007-05-01''': Neckbeard is appointed Chief of Police. <br />
<br />
'''2007-05-03''': Based on his experience as ambassador, Elegost is appointed minister of Foreign affairs and Defense. <br />
<br />
'''2007-12-16''': Following a referendum, the Creedy Republic has entered into a Commonwealth with the [[Royal Court of Greater Raktam]], and a Raktam garrison was mustered in the armoury. Members of the Court are welcome in Fort Creedy and citizens of Creedy are welcome in Raktam. <br />
<br />
'''2007-12-20''': Tracer is appointed Surgeon General, responsible for the well-being of citizens and visitors. <br />
<br />
'''2008-05-11''': Syal is appointed Hospital Administrator, in charge of keeping the hospital running.<br />
<br />
'''2008-06-23''': An [[Independent Republic of Fort Creedy/Laws and agreements|agreement]] is signed with the [[Eastern Federation]] regarding non-discrimination against members of one group while visiting territory of the other group. <br />
<br />
<br />
==Historical timeline==<br />
(An archive of clan news can be found [[Independent Republic of Fort Creedy/Clan news|here]].)<br />
<br />
'''2007-04-17''': Founding of the Republic. Eptavian is voted first President. <br />
<br />
'''2007-12-16''': Formation of the [[Commonwealth]]. The Republic and the [[Royal Court of Greater Raktam]] come together and form a Commonwealth. <br />
<br />
'''2008-01-10''': Pistoleer Incident. Creedians flee for their lives as attacks by rogue members of the [[Durham Pistoleers]] begin on the innocent populace. The rogue members ''Elizabeth Bathory'', ''Semper'', ''Warlan Raniski'' and others and their presumed leader, ''Ethir Wraithwain'', are eventually banned from the Pistoleers. The quick mobilization of Commonwealth forces restores the peace. <br />
<br />
'''2008-02-28''': [[1st Colonial Militia]] attack. The 1CM attempt a coup against the Republic, using the flimsiest of excuses (attack by unrelated natives). Creedy forces aided by Raktam troops and under the supervision of the garrison commander Baron Robert Surcouf deliver blow after blow against the 1CM.<br />
<br />
'''2008-05-21''': Presidential tour. The President goes on a tour of the island and visits every settlement (except the shipwreck) and informs the people about Creedy and the benefits of citizenship. As a result of the tour the population of Fort Creedy almost doubles.<br />
<br />
'''2008-06-30''': Welcoming ceremony. An official ceremony takes place in Fort Creedy to welcome the new members. More than 20 people attend the 3-day event.</div>Oktaviushttps://wiki.shartak.com/index.php?title=Independent_Republic_of_Fort_Creedy/Clan_news&diff=18366Independent Republic of Fort Creedy/Clan news2008-07-11T21:26:16Z<p>Oktavius: </p>
<hr />
<div>This is an archive of official clan news. News from the early history of the Republic are unfortunately lost forever. <br />
<br />
<br />
'''2008-June-04''': A quick welcome to our newest members. The President's tour of all the settlements continues, with the current stop being Derby. Once the tour is completed, the new citizens will be welcomed formally in an official ceremony. Those interested to attend should gather supplies and start traveling towards Fort Creedy soon.<br />
<br />
'''2008-June-21''': The Presidential tour of the island is now over and it is time to have the official welcoming ceremony and celebrate the (almost) doubling of our population! The event will take place in Fort Creedy (Main Hall) in June 30th, so new and old members who don't want to miss it should start making their way towards Creedy immediately.<br />
<br />
It will be a 3-day event, with speeches, information sessions, cocktail parties, receptions and a career fair for those looking for a job. Friends and relatives are also welcome to attend.<br />
Free drinks for the first 20 participants! As always, more information in our forums.</div>Oktaviushttps://wiki.shartak.com/index.php?title=Independent_Republic_of_Fort_Creedy&diff=18365Independent Republic of Fort Creedy2008-07-11T21:21:26Z<p>Oktavius: </p>
<hr />
<div>{{Clanbox|<br />
clan_name=Independent Republic of Fort Creedy |<br />
official_id=170|<br />
open_to=everyone|<br />
clan_image=|<br />
clan_leaders=[http://www.shartak.com/profile.cgi?id=1924 President Eptavian]|<br />
clan_membership=Increasing|<br />
clan_goals=To provide an organized government for Fort Creedy.|<br />
clan_recruit=To apply for citizenship you must be an adult, i.e., level 2 or higher.|<br />
clan_contact=In the [http://raktamcourt.proboards61.com dedicated forum], the [http://forum.shartak.com/index.php/topic,394.0.html official forum], or eptavian in-game.|<br />
sort_as=|<br />
}}<br />
<br />
The Independent Republic of Fort Creedy (a.k.a. Creedy Republic) is located at the Jail complex at {{GPS|70|666|26|380}}, northwest of Durham. It was established on 2007-04-17, after deliberations between its founding parents, Justice Hart (who originated the idea), Eptavian and Elegost. <br />
<br />
<br />
== Declaration of Independence ==<br />
We, the people who call Fort Creedy our home, understanding that, besides the settlements, other places of interest also need some form of government, noting the need for an established authority on the grounds of Fort Creedy and realizing the lack of such authority, declare that the Independent Republic of Fort Creedy (Creedy Republic for short) shall be established, that the grounds of Fort Creedy and the people therein shall be free and independent of the influence of the other settlements if they so wish, and that the Republic shall have the full power to establish its own laws and decide and execute the acts which it deems appropriate for its existence. We pledge our support to this declaration and our firm belief in the ideals of our Republic, the founding parents<br />
<br />
Justice Hart, Eptavian and Elegost.<br />
<br />
<br />
== Administration ==<br />
Ultimately, the citizens are the ones who decide their fortunes. Day-to-day matters are handled by the President and the Governing Council, which consists (roughly) of the founding parents and other appointed or not officials. <br />
<br />
President: {{profile|1924|eptavian}}<br />
<br />
Minister of Foreign Affairs, Defense and Ambassador to Derby: {{profile|7043|Elegost}}<br />
<br />
Supreme Court Justice: '''Empty''' (formerly {{profile|6891|Justice Hart of York}}, deceased)<br />
<br />
Surgeon General: {{profile|12660|Tracer}}<br />
<br />
Hospital Administrator: {{profile|7594|Syal}}<br />
<br />
Garrison commander: '''Empty''' (formerly {{profile|7282|Baron Robert Surcouf}}, left to found a [[French (The)|French]] colony)<br />
<br />
Chief of police: '''Empty''' (formerly {{profile|8365|Neckbeard}}, resigned to pursue a life of crime and lawlessness)<br />
<br />
<br />
== Laws of the Republic ==<br />
==== Article 1. Applicability ====<br />
The law applies equally to all persons and animals present on the grounds of Fort Creedy, inside or outside, citizens and non-citizens.<br />
<br />
==== Article 2. Protection of Life ====<br />
# Every person has the right to life. Attacks on other people's lives are not allowed for any reason.<br />
# Exceptions to the above are self-defense (being attacked first with real danger of one's own life), during the execution of law enforcement duties by the authorities, or assisted suicide (the victim expressed the wish to die).<br />
# The penalty for murder is 10 gold coins. <br />
<br />
==== Article 3. Transformation of Sentences ====<br />
The President has the power to transform any sentence to community service, or short incarceration at the Fort Creedy jail, at his discretion. <br />
<br />
<br />
== Governing Council Decisions and Presidential Directives ==<br />
'''2007-04-17''': During the first meeting of the governing council, Eptavian was elected first President of the Republic receiving 2 votes out of 2 (Elegost had gone for a walk and missed the voting).<br />
<br />
'''2007-04-18''': President Eptavian appoints Elegost ambassador to Derby. With a few swift slashes of his machete sends him to his new post to take care of his duties.<br />
<br />
'''2007-04-19''': The Creedy Republic invites all interested inhabitants of Shartak to acquire citizenship. There are many advantages to making it your home country. It is a friendly, peaceful establishment, democratically ruled, it is within a few hours' walk from Durham, it is not haunted and most importantly is rumored to have large amounts of "oil" hidden underneath it, waiting to be discovered. The state provides free permits for searching and does not tax its citizens for any finds. <br />
<br />
'''2007-05-01''': Neckbeard is appointed Chief of Police. <br />
<br />
'''2007-05-03''': Based on his experience as ambassador, Elegost is appointed minister of Foreign affairs and Defense. <br />
<br />
'''2007-12-16''': Following a referendum, the Creedy Republic has entered into a Commonwealth with the [[Royal Court of Greater Raktam]], and a Raktam garrison was mustered in the armoury. Members of the Court are welcome in Fort Creedy and citizens of Creedy are welcome in Raktam. <br />
<br />
'''2007-12-20''': Tracer is appointed Surgeon General, responsible for the well-being of citizens and visitors. <br />
<br />
'''2008-05-11''': Syal is appointed Hospital Administrator, in charge of keeping the hospital running.<br />
<br />
<br />
==Historical timeline==<br />
(An archive of clan news can be found [[Independent Republic of Fort Creedy/Clan news|here]].)<br />
<br />
'''2007-04-17''': The Republic is founded. Eptavian is voted first President. <br />
<br />
'''2007-12-16''': The Republic and the [[Royal Court of Greater Raktam]] come together and form a Commonwealth. <br />
<br />
'''2008-01-10''': Creedians flee for their lives as attacks by rogue members of the [[Durham Pistoleers]] begin on the innocent populace. The rogue members ''Elizabeth Bathory'', ''Semper'', ''Warlan Raniski'' and others and their presumed leader, ''Ethir Wraithwain'', are eventually banned from the Pistoleers. The quick mobilization of Commonwealth forces restores the peace. <br />
<br />
'''2008-02-28''': The [[1st Colonial Militia]] attempt a coup against the Republic, using the flimsiest of excuses (attack by unrelated natives). Creedy forces aided by Raktam troops and under the supervision of the garrison commander Baron Robert Surcouf deliver blow after blow against the 1CM.<br />
<br />
'''2008-05-21''': The President goes on a tour of the island and visits every settlement (except the shipwreck) and informs the people about Creedy and the benefits of citizenship. As a result of the tour the population of Fort Creedy almost doubles.<br />
<br />
'''2008-06-30''': An official ceremony takes place in Fort Creedy to welcome the new members. More than 20 people attend the 3-day event.</div>Oktaviushttps://wiki.shartak.com/index.php?title=User_talk:Oktavius&diff=18363User talk:Oktavius2008-07-11T20:51:42Z<p>Oktavius: </p>
<hr />
<div>==Re: Poison Berry and deliveries==<br />
You probably didn't notice [[Talk:Shartak_Juice|this]]. Sorry, I normally drop people a line, if I answer their posts. In your case, I didn't ... obviously. So: no, we don't do deliveries yet. But we really want to. It's just that we're far too small. If you're interested in some kind of cooperation - or want to be a Fruit Juicer yourself, please let us know.--{ [[User:Alien_pirate_demon|Alien Pirate Demon]] } <sup>[[User_talk:Alien_pirate_demon|Talk!]] | [[Shartak_Juice|Juice!]]</sup> 20:08, 2 April 2008 (UTC)</div>Oktaviushttps://wiki.shartak.com/index.php?title=User:Oktavius/Notes&diff=18362User:Oktavius/Notes2008-07-11T20:51:30Z<p>Oktavius: </p>
<hr />
<div>==Pages to add/update==<br />
===Quick things===<br />
IP limit<br />
<br />
juicing-XP<br />
<br />
shaman-related XP<br />
<br />
fix digging<br />
<br />
bonus AP<br />
<br />
actions in Gameplay<br />
<br />
===Require time===<br />
user interface<br />
<br />
tracking/locating guide and tactics</div>Oktaviushttps://wiki.shartak.com/index.php?title=User:Oktavius&diff=18361User:Oktavius2008-07-11T20:48:01Z<p>Oktavius: </p>
<hr />
<div>My most famous character is {{profile|1924|eptavian}}, the first President of the [[Independent Republic of Fort Creedy]].<br />
<br />
I also play as {{profile|1899|oktavius}}, whose most notable achievement is being a top explorer.<br />
<br />
==Links==<br />
[[User:Oktavius/Notes|Link]] to my notes page (for my own use).</div>Oktaviushttps://wiki.shartak.com/index.php?title=The_Shartak_Wiki:Community_Portal&diff=17974The Shartak Wiki:Community Portal2008-04-22T21:02:15Z<p>Oktavius: /* Greasemonkey scripts */</p>
<hr />
<div>The '''community''' has unofficially started mapping projects, written user scripts for the game, and created a forum.<br />
<br />
== Useful links ==<br />
* [http://shartak.forumsplace.com/ Unofficial forum]<br />
* [http://forum.shartak.com/ Official forum]<br />
* [http://www.frappr.com/shartak Frappr map]<br />
* [http://www.boardgames.co.nz/shartak.html Another Shartak Forum]<br />
<br />
== Mapping projects ==<br />
* [http://www.blackant.net/other/shartak/ Shartak MetaMap] - compilation of all submitted maps; submit your own and have it merged into the MetaMap. I'm assuming eventually friends/clans/strangers will start sharing their maps with eachother, so i'd rather provide a more open forum for the exchange. This is complete beta code, please let me know of any problems with submissions. --[[User:Frisco|Frisco]] 05:44, 6 March 2006 (GMT)<br />
* [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project] - a project to compile a super detailed map of shartak, right down to each individual square! --[[User:Murk|Murk]] 18:11, 11 March 2006 (GMT)<br />
<br />
== Greasemonkey scripts ==<br />
[http://greasemonkey.mozdev.org/ Greasemonkey] is an extension for [http://www.mozilla.com/firefox/ Mozilla Firefox] that allows users to change the way they see the web, or certain sites on it, by installing user scripts in their browser. The following is a list of scripts written for Shartak players.<br />
* [http://userscripts.org/scripts/source/3451.user.js Shartak Map Overlay], version 0.2 by [[User:VTBassMatt|VTBassMatt]] and [[User:Frisco|Frisco]] - shows you the community-created map with village locations as an overlay to your [[Skills|Exploration]] map; more information available at [http://mattandchristy.net/sharmap this page].<br />
* [http://userscripts.org/scripts/show/3455 Shartak Jungle Density Viewer], version 20060301 by [[User:Dr._J|Dr. J]] (based on [http://userscripts.org/scripts/source/3320.user.js Shartak Terrain Type Info]). This script displays the jungle density at each square, replacing "Jungle" with "Jungle 9".<br />
** Simon has now implemented similar functionality inside the game. Click on your character, click on Edit Profile, and down at the bottom of the page, turn on: "Show density in map block names?" <br />
* [http://www.itechsc.com/misc/shartak/ubermap/shartakubermapper.user.js Shartak UBER MAP recording script], if you have a GPS then this script will send data to a server for recording and merging with all other contributors, see the results at [http://www.itechsc.com/misc/shartak/ubermap/ the Shartak UBER MAP website].<br />
* [http://www.leaky.org/campdirections.user.js Shartak Camp Directions], by [[User:Simon|Simon]]. If you have a GPS then you'll be told how far and in what direction you need to move to get to the Shaman (and generally centre) of all 6 of the camps. You will need to be able to get a GPS signal though. All calculations are done internally, no external services required except Shartak of course.<br />
* [http://userscripts.org/scripts/source/4141.user.js Shartak Inventory Counter], by [[User:Elembis|Elembis]]. This script counts your used inventory spaces and tells you how many free ones you have. (It can also tell you how many used spaces you have, but it doesn't by default.)<br />
* [http://userscripts.org/scripts/source/4165.user.js Shartak Trader Inventory Parser], by [[User:Elembis|Elembis]]. This script parses a trader's inventory into a string that can be added to the [[Trading hut stock reports]] article.<br />
* [http://userscripts.org/scripts/source/4195.user.js Shartak Flavorizer], by [[User:Elembis|Elembis]]. This script gives living players additional, random descriptions for common locations including beach, grassland, jungle, swamp, tunnel and water terrain as well as native and outsider camps (not including the shipwreck).<br />
* [http://userscripts.org/scripts/source/4274.user.js Shartak Underworld Gateway], by [[User:Elembis|Elembis]]. This script adds buttons to profile pages so that kills and deaths can be easily viewed and logged in the [[The_Shartak_Wiki:Community_Portal#Other_projects|Shartak Underworld]].<br />
* [http://userscripts.org/scripts/source/9822.user.js Shartak Fast GPS], by [[User:dummy4242|dummy4242]]. If you have a GPS, this scripts will add a head-display functionality when the mouse is hovered above the GPS item: a version of the map generated by the Ubermap project as well as locations of camps will be shown.<br />
* [http://leaky.org/repeat-search.user.js Repeatable Search], by [[User:Simon|Simon]]. This script allows you to search repeatedly for 10 times with a single click.<br />
<br />
== Other projects ==<br />
* The [http://www.philosoph.us/misc/shartak/underworld/ Shartak Underworld] logs and reports kills for the benefit of assassins-for-hire, trophy hunters, and victims. It logs kills permanently on request by visiting the victim's profile and copying the information about their last death, and it lets visitors see all logged kills and deaths for the user of their choice. (Note: A player's deaths and kills can be accessed from the page itself or by appending "?id=____" to the URL, where "____" is the player's ID. Likewise, a kill can be logged from the page itself or by appending "?log=____" to the URL, where "____" is the victim's ID.) (Created by [[User:Elembis|Elembis]].)<br />
<br />
== External links ==<br />
It would be most helpful to keep an eye on these external descriptions of Shartak to ensure they remain in sync with the current state of the game.<br />
* [http://en.wikipedia.org/wiki/Shartak Shartak article on Wikipedia]<br />
* [http://del.icio.us/url/4690aff700b217b583aa312fd531a701 Shartak link on del.icio.us]</div>Oktaviushttps://wiki.shartak.com/index.php?title=Independent_Republic_of_Fort_Creedy&diff=17911Independent Republic of Fort Creedy2008-04-09T20:12:27Z<p>Oktavius: </p>
<hr />
<div>{{Clanbox|<br />
clan_name=Independent Republic of Fort Creedy |<br />
official_id=170|<br />
open_to=everyone|<br />
clan_image=|<br />
clan_leaders=[http://www.shartak.com/profile.cgi?id=1924 President Eptavian]|<br />
clan_membership=Increasing|<br />
clan_goals=To provide an organized government for Fort Creedy.|<br />
clan_recruit=To apply for citizenship you must be an adult, i.e., level 2 or higher.|<br />
clan_contact=In the [http://raktamcourt.proboards61.com dedicated forum], the [http://forum.shartak.com/index.php/topic,394.0.html official forum], or eptavian in-game.|<br />
sort_as=|<br />
}}<br />
<br />
The Independent Republic of Fort Creedy (a.k.a. Creedy Republic) is located at the Jail complex at {{GPS|70|666|26|380}}, northwest of Durham. It was established on 2007-04-17, after deliberations between its founding parents, Justice Hart (who originated the idea), Eptavian and Elegost. <br />
<br />
== Declaration of Independence ==<br />
We, the people who call Fort Creedy our home, understanding that, besides the settlements, other places of interest also need some form of government, noting the need for an established authority on the grounds of Fort Creedy and realizing the lack of such authority, declare that the Independent Republic of Fort Creedy (Creedy Republic for short) shall be established, that the grounds of Fort Creedy and the people therein shall be free and independent of the influence of the other settlements if they so wish, and that the Republic shall have the full power to establish its own laws and decide and execute the acts which it deems appropriate for its existence. We pledge our support to this declaration and our firm belief in the ideals of our Republic, the founding parents<br />
<br />
Justice Hart, Eptavian and Elegost.<br />
<br />
== Administration ==<br />
Ultimately, the citizens are the ones who decide their fortunes. Day-to-day matters are handled by the President and the Governing Council, which consists (roughly) of the founding parents and other appointed or not officials. <br />
<br />
President: {{profile|1924|eptavian}}<br />
<br />
Minister of Foreign Affairs, Defense and Ambassador to Derby: {{profile|7043|Elegost}}<br />
<br />
Supreme Court Justice: {{profile|6891|Justice Hart of York}} (now deceased, but always in our hearts and minds)<br />
<br />
Surgeon General: {{profile|12660|Tracer}}<br />
<br />
Garrison commander: {{profile|7282|Baron Robert Surcouf}}<br />
<br />
Chief of police: {{profile|8365|Neckbeard}} (has gone AWOL - the garrison has currently taken over his duties)<br />
<br />
<br />
== Laws of the Republic ==<br />
=== Article 1. Applicability ===<br />
The law applies equally to all persons and animals present on the grounds of Fort Creedy, inside or outside, citizens and non-citizens.<br />
<br />
=== Article 2. Protection of Life ===<br />
# Every person has the right to life. Attacks on other people's lives are not allowed for any reason.<br />
# Exceptions to the above are self-defense (being attacked first with real danger of one's own life), during the execution of law enforcement duties by the authorities, or assisted suicide (the victim expressed the wish to die).<br />
# The penalty for murder is 10 gold coins. <br />
<br />
=== Article 3. Transformation of Sentences ===<br />
The President has the power to transform any sentence to community service, or short incarceration at the Fort Creedy jail, at his discretion. <br />
<br />
<br />
== Governing Council Decisions and Presidential Directives ==<br />
<br />
'''2007-12-20''': Tracer is appointed Surgeon General, responsible for the well-being of citizens and visitors. <br />
<br />
'''2007-12-16''': Following a referendum, the Creedy Republic has entered into a Commonwealth with the [[Royal Court of Greater Raktam]], and a Raktam garrison was mustered in the armoury. Members of the Court are welcome in Fort Creedy and citizens of Creedy are welcome in Raktam. <br />
<br />
'''2007-05-03''': Based on his experience as ambassador, Elegost is appointed minister of Foreign affairs and Defense. <br />
<br />
'''2007-05-01''': Neckbeard is appointed Chief of Police. <br />
<br />
'''2007-04-19''': The Creedy Republic invites all interested inhabitants of Shartak to acquire citizenship. There are many advantages to making it your home country. It is a friendly, peaceful establishment, democratically ruled, it is within a few hours' walk from Durham, it is not haunted and most importantly is rumored to have large amounts of "oil" hidden underneath it, waiting to be discovered. The state provides free permits for searching and does not tax its citizens for any finds. <br />
<br />
'''2007-04-18''': President Eptavian appoints Elegost ambassador to Derby. With a few swift slashes of his machete sends him to his new post to take care of his duties.<br />
<br />
'''2007-04-17''': During the first meeting of the governing council, Eptavian was elected first President of the Republic receiving 2 votes out of 2 (Elegost had gone for a walk and missed the voting).<br />
<br />
<br />
==Historical timeline==<br />
'''2007-04-17''': The Republic is founded. eptavian is voted first President. <br />
<br />
'''2007-12-16''': The Republic and the [[Royal Court of Greater Raktam]] come together and form a Commonwealth. <br />
<br />
'''2008-01-10''': Creedians flee for their lives as attacks by rogue members of the [[Durham Pistoleers]] begin on the innocent populace. The rogue members ''Elizabeth Bathory'', ''Semper'', ''Warlan Raniski'' and others and their presumed leader, ''Ethir Wraithwain'', are eventually banned from the Pistoleers. The quick mobilization of Commonwealth forces restores the peace. <br />
<br />
'''2008-02-28''': The [[1st Colonial Militia]] attempt a coup against the Republic, using the flimsiest of excuses (attack by unrelated natives). Creedy forces aided by Raktam troops and under the supervision of the garrison commander Baron Robert Surcouf deliver blow after blow against the 1CM.</div>Oktaviushttps://wiki.shartak.com/index.php?title=XP&diff=17858XP2008-04-03T17:48:04Z<p>Oktavius: /* Trading */</p>
<hr />
<div>'''Experience points''' ('''XP''') are earned by players through various actions and are used to buy [[skills]]. A new character must spend 100 XP on their first skill; each successive skill costs 25 XP more.<br />
<br />
== Gaining XP ==<br />
<br />
=== Combat ===<br />
When attacking, characters receive XP equal to weapon damage for each successful hit. XP awarded is equal to full weapon damage even when then target has just 1 HP.<br />
<br />
All XP awards are halved for attacks on players on the same [[Character classes|side]]. There is no XP award for attacks on [[NPC]] [[trader]]s.<br />
<br />
==== Kill bonuses ====<br />
When a target dies, the character dealing the killing blow receives a bonus XP award of ''(5 + target's maximum HP) / 2'', rounded up. (See [[animals]] for bonuses for killing animals, which do not always follow this formula.) There is no bonus for killing NPC traders.<br />
<br />
=== Healing ===<br />
Applying a healing [[Items|item]] to yourself, another player, an animal, or an NPC gives you XP equal to the number of [[Gameplay#Hit Points|HP]] healed. For example, if you use a first-aid kit to heal 1 HP, you gain only 1 XP. Eating tasty berries gives up to 2 XP, mangos and bananas give 1 XP (to players without full health), and so on. Similarly, a character with ''[[first aid]]'' or ''[[natural medicine]]'' can earn up to 10 XP using a first aid kit or healing herbs.<br />
<br />
=== Poisoning ===<br />
Eating a poisonous berries inflicts 2 HP of damage while giving you 2 XP. Drinking a bottle or gourd of salt water likewise causes 2 HP damage for 2 XP. It is not known whether a player with 1 HP who eats poison berries is awarded 1 XP or 2. There is no XP bonus for killing yourself.<br />
<br />
=== Exploring ===<br />
There is an occasional 1 XP award when chopping jungle (of any density). Revealing a hut by chopping down vegetation yields 10 XP. Revealing a food source (a bush or a fruit tree) by chopping vegetation yields a 5 XP reward. (See [[Special weapon event odds]] for research on the matter.)<br />
<br />
=== Haunting ===<br />
Spirits can gain XP by using spirit scream [[skills]]. ''[[Haunting scream]]'' gives 1 XP for 1 AP (or 2 XP for 2 AP). ''[[Shocking shriek]]'' and ''[[banshee wail]]'' give progressively more XP, increasing with the number of damaged victims. 15 XP for 6 AP is the highest award, but even in a very crowded location, 8 XP or 12 XP for 6 AP is a typical outcome. It is speculated that spirits receive a kill bonus when a victim dies of fright (such kills are quite rare).<br />
<br />
=== Trading ===<br />
Whenever a [[trader]]'s stock of an item is short, a player who [[trade]]s them that item will receive 1 XP. The first time you trade anything with a trader who is happy to see you (even the one in your hometown) you gain an additional one-off bonus of 100XP.<br />
<br />
=== Exorcising ===<br />
Exorcism gives 5 XP per spirit exorcised. An unsuccessful exorcism ritual takes 1 AP, but a successful one takes 4 AP, regardless of the number of spirits exorcised. <br />
<br />
=== Invoking spirits ===<br />
A shaman successfully invoking spirits receives 2 XP per spirit. Invoking takes 5 AP, regardless of the number of spirits that are summoned. <br />
<br />
[[Category:Glossary]]</div>Oktaviushttps://wiki.shartak.com/index.php?title=Talk:Shartak_Juice&diff=17851Talk:Shartak Juice2008-04-02T23:20:19Z<p>Oktavius: /* Poison Berry and deliveries */</p>
<hr />
<div>==Questions and complaints==<br />
<br />
===Poison Berry and deliveries===<br />
Do you guys sell poison berry juice for those of us that like something with a little more kick than just plain rum? Also, do you do deliveries outside of the shipwreck area? --[[User:Oktavius|Oktavius]] 00:26, 27 February 2008 (UTC)<br />
:We are currently negotiating with [[The_Brotherhood_Of_The_Coast|The Brotherhood]] about a cooperation at their west coast trade line. If we find a common denominator (for they appear to be quite violent which isn't really the kind of thing we support), our juice will eventually be sold in Durham as well. But all this is still being discussed and could also remain a "future project" for quite some time. Another future project is to have a permanent outpost somewhere in the jungle (or anywhere else. Any recommendations?). We don't do deliveries however, for Shartak Juice consists of only 2 members at the moment. I thought about selling a poison berry / sweet berry combo pack but decided to wait for a rise in demand. I count your request as said rise and will bring some poison berry juice next time I head towards the shipwreck.--{ [[User:Alien_pirate_demon|Alien Pirate Demon]] } <sup>[[User_talk:Alien_pirate_demon|Talk!]] | [[Shartak_Juice|Juice!]]</sup> 07:37, 27 February 2008 (UTC)<br />
:: To answer your question on my talk page, I did see this, but when I was in the shipwreck area your shop was closed, so I missed the opportunity. But, as luck would have it, I am nearby now! As for applying for a job, I am afraid I am quite busy with other things. But if you are interested in expanding to the Durham-Fort Creedy area, then Creedy can provide you with a roof and there are several trees nearby for harvesting fruit. You would have to do the market research study yourself, though. --[[User:Oktavius|Oktavius]] 23:20, 2 April 2008 (UTC)<br />
<br />
==Applications==</div>Oktaviushttps://wiki.shartak.com/index.php?title=Animals&diff=17822Animals2008-04-01T20:15:18Z<p>Oktavius: /* Visible animals */</p>
<hr />
<div>Many '''animals''' live on the island. Most are visible and can be attacked, while some are concealed in the terrain and cannot be harmed or even noticed until they attack. <br />
<br />
== Visible animals ==<br />
Visible animals can be seen on the [[user interface|game map]]. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked.<br />
<br />
Most animals are passive and will only attack a player actively (not reactively) if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location.<br />
<br />
Below is a table of all visible, non-seasonal animals found to date.<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse" |<br />
|-align="left" bgcolor="#0095B6" valign="top"<br />
! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes<br />
|-valign=top<br />
| | Alligator<br />
|align=right| 25<br />
|align=right| 2x<br />
|align=right| 45%<br />
|align=right| 3<br />
|align=right| 18<br />
| | [[Swamp]]<br />
| | Aggressive; attacks unprovoked.<br />
|-valign=top<br />
| | Alligator, Hungry<br />
|align=right| 33<br />
|align=right| 2x<br />
|align=right| 45%(?)<br />
|align=right| 4-6<br />
|align=right| 19<br />
| | [[Swamp]]<br />
| | Very aggressive; attacks unprovoked.<br />
|-valign=top<br />
| | Bat<br />
|align=right| 3-5<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 4<br />
| | [[Jungle]], [[Camps]], [[Cave]], [[Tunnel]] (?)<br />
| | Appeared for the first time during Halloween in 2007. <br />
|-valign=top<br />
| | Bear<br />
|align=right| 30<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 3<br />
|align=right| 18<br />
| | [[Mountain]]<br />
| | Aggressive tendencies unknown<br />
|-valign=top<br />
| | Deer, large<br />
|align=right| 15<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 10<br />
| | [[Grassland]], [[Jungle]]<br />
| | Has been seen in fresh water.<br />
|-valign=top<br />
| | Deer,&nbsp;small<br />
|align=right| 15<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 10<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Elephant<br />
|align=right| 60<br />
|align=right| 1x<br />
|align=right| 60%<br />
|align=right| 4<br />
|align=right| 33<br />
| | [[Grassland]], [[Jungle]]<br />
| | Aggressive; attacks unprovoked. Has been seen in fresh water.<br />
|-valign=top<br />
| | Elephant, rogue<br />
|align=right| 90<br />
|align=right| 1x<br />
|align=right| 80%<br />
|align=right| 7<br />
|align=right| 48<br />
| | [[Grassland]], [[Jungle]]<br />
| | The new name of an elephant that has killed a player.<br />
|-valign=top<br />
| | Giant squid<br />
|align=right| 300<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 5-6<br />
|align=right| 153<br />
| | [[Water]], [[Water (deep)]]<br />
| | Rare, very tough.<br />
|-valign=top<br />
| | Giant squid, fully-grown<br />
|align=right| 300-600<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 6-8<br />
|align=right| 200-230<br />
| | [[Water (deep)]]<br />
| | Very rare, exceptionally tough. HP, damage and XP bonus increases above base level depending upon the number of players the squid has killed. First sighted by [[User:Doppelganger|Doppelganger]], 13:24, 10 October 2006, NNE of Shartak Island. <br />
|-valign=top<br />
| | Goat<br />
|align=right| 20<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 13<br />
| | [[Mountain]]<br />
| | <br />
|-valign=top<br />
| | Guard dog<br />
|align=right| 15<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 2<br />
|align=right| 10<br />
| | [[Camp]] [[trading post]]s<br />
| | <br />
|-valign=top<br />
| | Monkey<br />
|align=right| 10<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 8<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Parrot<br />
|align=right| 5<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 5<br />
| | [[Jungle]]<br />
| | Has been seen on fresh water squares.<br />
|-valign=top<br />
| | Rat<br />
|align=right| 3<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 4<br />
| | [[Tunnel]], [[Cave]]<br />
| | Aggressive; attack in packs.<br />
|-valign=top<br />
| | Rhino<br />
|align=right| 50<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 4<br />
|align=right| 28<br />
| | [[Grassland]]<br />
| |<br />
|-valign=top<br />
| | Shargle<br />
|align=right| 30<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 2<br />
|align=right| 18<br />
| | [[Mountain]]<br />
| | The only other kind of bird on Shartak besides parrots. A special kind of eagle perhaps?<br />
|-valign=top<br />
| | Stag, large<br />
|align=right| 20<br />
|align=right| 1x<br />
|align=right| 60%<br />
|align=right| 2<br />
|align=right| 13<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Tiger<br />
|align=right| 20<br />
|align=right| 2x<br />
|align=right| 55%<br />
|align=right| 3<br />
|align=right| 13<br />
| | [[Jungle]]<br />
| | Aggressive; attacks unprovoked.<br />
|-valign=top<br />
| | Tiger, ferocious<br />
|align=right| 25<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 6<br />
|align=right| 15<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Turtle<br />
|align=right| 30<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 2<br />
|align=right| 18<br />
| | [[Water]]<br />
| |<br />
|-valign=top<br />
| | Wild boar<br />
|align=right| 15<br />
|align=right| 1x<br />
|align=right| 50%<br />
|align=right| 2<br />
|align=right| 10<br />
| | [[Jungle]]<br />
| | Aggressive; attacks unprovoked.<br />
|}<br />
Notes:<br />
* "Frequency" is the number of times an animal attacks in a half-hour period.<br />
* "Accuracy" is the animal's apparent attack accuracy rounded to the nearest 5%. This is lower when the target has ''[[animal affinity]]''. (See [[Talk:Animals|the talk page]] for tabled statistics.)<br />
* "Damage" is the damage dealt by one of the animal's attacks.<br />
<br />
When you attack an animal you receive [[XP]] equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up, as listed in the "XP Bonus" column. (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)<br />
<br />
== Players attacking animals ==<br />
Attacking animals is a great source of [[experience points]] for new arrivals to the island, though when lacking any combat skills it is hard even to kill a parrot! It is also done for sport by some, such as the [[Shartak Tiger Hunters]], and the various adventurers who sought or seek the legendary giant squids. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience--and thus skills--to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.<br />
<br />
When hunting, be sure to take plenty of [[medical supplies]] or bottles of special Shartak-bottled [[water]], which has amazing healing power. Also be sure to pick up several [[machete]]s or [[cutlass]]es, or a [[heavy sword]] if you can find one, as these are the best weapons against animals. Do not attack with your hands, or you will be sorry, especially against large animals! When punching an elephant, a large stag, or a tiger, special messages may display:<br />
<br />
* ''You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!''<br />
* ''You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!''<br />
<br />
== Special animals ==<br />
The world of Shartak has many surprises. Strange and mysterious animals occasionally show up and scare or delight the inhabitants of the island. Easter bunnies have been known to make appearances in the Easter season, as have fearsome and powerful rampaging giant-squids who have been known to crawl on land to attack "prey" (i.e., us). During the Halloween season, animals do not die but rather become "zombified" upon death. When killing a zombified animal, the text read: ''You attack the zombified (insert animal here) for X damage. It dies. To your horror, the corpse of the zombified (insert animal here) gets back up and carries on with what it was doing... attacking you!''. All zombified animals have the same stats as the normal versions. <br />
<br />
Below is a table of all visible, seasonal animals found to date.<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse" |<br />
|-align="left" bgcolor="#0095B6" valign="top"<br />
! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes<br />
|-valign=top<br />
| | Easter&nbsp;Bunny<br />
|align=right| 30 or 50<br />
|align=right| 1x<br />
|align=right| 60%<br />
|align=right| 4<br />
|align=right| 28<br />
| | [[Grassland]], [[Jungle]]<br />
| | Hunted to extinction shortly after Easter, 16 April 2006, when they first appeared. They started with 30 HP but could be healed to a maximum of 50. When they appeared again during Easter of 2008 they had 50 HP. Healing them gives XP twice the amount healed. <br />
|-valign=top<br />
| | Werewolf<br />
|align=right| 50<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 3<br />
|align=right| ?<br />
| | [[Camps]] (?)<br />
| | Their first appearance is unknown. They appeared again during Halloween in 2007. Very soon, they were hunted to extinction.<br />
|}<br />
Notes:<br />
* "Frequency" is the number of times an animal attacks in a half-hour period.<br />
* "Accuracy" is the animal's apparent attack accuracy rounded to the nearest 5%. This is lower when the target has ''[[animal affinity]]''. (See [[Talk:Animals|the talk page]] for tabled statistics.)<br />
* "Damage" is the damage dealt by one of the animal's attacks.<br />
<br />
For special characters that may or may not be considered animals, such as elves or Santa, see [[Special characters]].<br />
<br />
== Concealed animals ==<br />
'''Sharks''' reside in the deep water off the coasts of Shartak. They cannot be seen or attacked, as they lurk below the surface out of sight. They are particularly aggressive and often attack people swimming in the deep water. A shark attack deals 2 HP damage, and the resulting wounds deal 1 HP damage per action (not per AP) until the player [[Death|dies]] or is healed with a [[first aid kit]] or [[healing herb]]. Once a player is bitten, they will see "You are bleeding" below their map next to their name until they are healed or die. The effects of shark wounds are not cumulative.<br />
<br />
'''Poisonous snakes''' cannot be seen or attacked. A character who is searching [[grassland]]s can capture a poisonous snake, which then appears in [[inventory]]. Rumour has it that poison darts may be able to be manufactured from snakes, but this knowledge has apparently been lost to the natives. Perhaps one day native shamans will re-discover this magic. Searching the grasslands can also cause you to get bitten by a snake for 3 HP damage (the snake then slithers away), which poisons you.<!-- Does it poison you? --> <br />
<br />
'''Crabs''' cannot be seen or attacked. A character who is searching [[beach]]es can capture a crab--which then appears in character's inventory--or the character can be pinched by one for 1 HP in damage. ("Searching the area, you find a crab. It nips your finger with its claws and scuttles away".) Thus far, no one on Shartak has discovered how to use a crab, though the traders may know something we do not, as they pay a fair amount of gold for live crabs.<br />
<br />
[[Category:Glossary]]</div>Oktaviushttps://wiki.shartak.com/index.php?title=Animals&diff=17812Animals2008-03-31T15:49:41Z<p>Oktavius: /* Visible animals */</p>
<hr />
<div>Many '''animals''' live on the island. Most are visible and can be attacked, while some are concealed in the terrain and cannot be harmed or even noticed until they attack. <br />
<br />
== Visible animals ==<br />
Visible animals can be seen on the [[user interface|game map]]. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked.<br />
<br />
Most animals are passive and will only attack a player actively (not reactively) if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location.<br />
<br />
Below is a table of all visible, non-seasonal animals found to date.<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse" |<br />
|-align="left" bgcolor="#0095B6" valign="top"<br />
! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes<br />
|-valign=top<br />
| | Alligator<br />
|align=right| 25<br />
|align=right| 2x<br />
|align=right| 45%<br />
|align=right| 3<br />
|align=right| 18<br />
| | [[Swamp]]<br />
| | Aggressive; attacks unprovoked.<br />
|-valign=top<br />
| | Alligator, Hungry<br />
|align=right| 33<br />
|align=right| 2x<br />
|align=right| 45%(?)<br />
|align=right| 4-6<br />
|align=right| 19<br />
| | [[Swamp]]<br />
| | Very aggressive; attacks unprovoked.<br />
|-valign=top<br />
| | Bat<br />
|align=right| 3-5<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 4<br />
| | [[Jungle]], [[Camps]], [[Cave]], [[Tunnel]] (?)<br />
| | Appeared for the first time during Halloween in 2007. <br />
|-valign=top<br />
| | Bear<br />
|align=right| 30<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 3<br />
|align=right| 18<br />
| | [[Mountain]]<br />
| | Aggressive tendencies unknown<br />
|-valign=top<br />
| | Deer, large<br />
|align=right| 15<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 10<br />
| | [[Grassland]], [[Jungle]]<br />
| | Has been seen in fresh water.<br />
|-valign=top<br />
| | Deer,&nbsp;small<br />
|align=right| 15<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 10<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Elephant<br />
|align=right| 60<br />
|align=right| 1x<br />
|align=right| 60%<br />
|align=right| 4<br />
|align=right| 33<br />
| | [[Grassland]], [[Jungle]]<br />
| | Aggressive; attacks unprovoked. Has been seen in fresh water.<br />
|-valign=top<br />
| | Elephant, rogue<br />
|align=right| 90<br />
|align=right| 1x<br />
|align=right| 80%<br />
|align=right| 7<br />
|align=right| 48<br />
| | [[Grassland]], [[Jungle]]<br />
| | The new name of an elephant that has killed a player.<br />
|-valign=top<br />
| | Giant squid<br />
|align=right| 300<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 5-6<br />
|align=right| 153<br />
| | [[Water]], [[Water (deep)]]<br />
| | Rare, very tough.<br />
|-valign=top<br />
| | Giant squid, fully-grown<br />
|align=right| 300-600<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 6-8<br />
|align=right| 200-230<br />
| | [[Water (deep)]]<br />
| | Very rare, exceptionally tough. HP, damage and XP bonus increases above base level depending upon the number of players the squid has killed. First sighted by [[User:Doppelganger|Doppelganger]], 13:24, 10 October 2006, NNE of Shartak Island. <br />
|-valign=top<br />
| | Goat<br />
|align=right| 20<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 13<br />
| | [[Mountain]]<br />
| | <br />
|-valign=top<br />
| | Guard dog<br />
|align=right| 15<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 2<br />
|align=right| 10<br />
| | [[Camp]] [[trading post]]s<br />
| | <br />
|-valign=top<br />
| | Monkey<br />
|align=right| 10<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 8<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Parrot<br />
|align=right| 5<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 5<br />
| | [[Jungle]]<br />
| | Has been seen on fresh water squares.<br />
|-valign=top<br />
| | Rat<br />
|align=right| 3<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 4<br />
| | [[Tunnel]], [[Cave]]<br />
| | Aggressive; attack in packs.<br />
|-valign=top<br />
| | Rhino<br />
|align=right| 50<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 4<br />
|align=right| 28<br />
| | [[Grassland]]<br />
| |<br />
|-valign=top<br />
| | Shargle<br />
|align=right| 30<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 2<br />
|align=right| 18<br />
| | [[Mountain]]<br />
| | The only other kind of bird on Shartak besides parrots. A special kind of eagle perhaps?<br />
|-valign=top<br />
| | Stag, large<br />
|align=right| 20<br />
|align=right| 1x<br />
|align=right| 60%<br />
|align=right| 2<br />
|align=right| 13<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Tiger<br />
|align=right| 20<br />
|align=right| 2x<br />
|align=right| 55%<br />
|align=right| 3<br />
|align=right| 13<br />
| | [[Jungle]]<br />
| | Aggressive; attacks unprovoked.<br />
|-valign=top<br />
| | Tiger, ferocious<br />
|align=right| 25<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 6<br />
|align=right| 15<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Wild boar<br />
|align=right| 15<br />
|align=right| 1x<br />
|align=right| 50%<br />
|align=right| 2<br />
|align=right| 10<br />
| | [[Jungle]]<br />
| | Aggressive; attacks unprovoked.<br />
|}<br />
Notes:<br />
* "Frequency" is the number of times an animal attacks in a half-hour period.<br />
* "Accuracy" is the animal's apparent attack accuracy rounded to the nearest 5%. This is lower when the target has ''[[animal affinity]]''. (See [[Talk:Animals|the talk page]] for tabled statistics.)<br />
* "Damage" is the damage dealt by one of the animal's attacks.<br />
<br />
When you attack an animal you receive [[XP]] equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up, as listed in the "XP Bonus" column. (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)<br />
<br />
== Players attacking animals ==<br />
Attacking animals is a great source of [[experience points]] for new arrivals to the island, though when lacking any combat skills it is hard even to kill a parrot! It is also done for sport by some, such as the [[Shartak Tiger Hunters]], and the various adventurers who sought or seek the legendary giant squids. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience--and thus skills--to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.<br />
<br />
When hunting, be sure to take plenty of [[medical supplies]] or bottles of special Shartak-bottled [[water]], which has amazing healing power. Also be sure to pick up several [[machete]]s or [[cutlass]]es, or a [[heavy sword]] if you can find one, as these are the best weapons against animals. Do not attack with your hands, or you will be sorry, especially against large animals! When punching an elephant, a large stag, or a tiger, special messages may display:<br />
<br />
* ''You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!''<br />
* ''You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!''<br />
<br />
== Special animals ==<br />
The world of Shartak has many surprises. Strange and mysterious animals occasionally show up and scare or delight the inhabitants of the island. Easter bunnies have been known to make appearances in the Easter season, as have fearsome and powerful rampaging giant-squids who have been known to crawl on land to attack "prey" (i.e., us). During the Halloween season, animals do not die but rather become "zombified" upon death. When killing a zombified animal, the text read: ''You attack the zombified (insert animal here) for X damage. It dies. To your horror, the corpse of the zombified (insert animal here) gets back up and carries on with what it was doing... attacking you!''. All zombified animals have the same stats as the normal versions. <br />
<br />
Below is a table of all visible, seasonal animals found to date.<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse" |<br />
|-align="left" bgcolor="#0095B6" valign="top"<br />
! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes<br />
|-valign=top<br />
| | Easter&nbsp;Bunny<br />
|align=right| 30 or 50<br />
|align=right| 1x<br />
|align=right| 60%<br />
|align=right| 4<br />
|align=right| 28<br />
| | [[Grassland]], [[Jungle]]<br />
| | Hunted to extinction shortly after Easter, 16 April 2006, when they first appeared. They started with 30 HP but could be healed to a maximum of 50. When they appeared again during Easter of 2008 they had 50 HP. Healing them gives XP twice the amount healed. <br />
|-valign=top<br />
| | Werewolf<br />
|align=right| 50<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 3<br />
|align=right| ?<br />
| | [[Camps]] (?)<br />
| | Their first appearance is unknown. They appeared again during Halloween in 2007. Very soon, they were hunted to extinction.<br />
|}<br />
Notes:<br />
* "Frequency" is the number of times an animal attacks in a half-hour period.<br />
* "Accuracy" is the animal's apparent attack accuracy rounded to the nearest 5%. This is lower when the target has ''[[animal affinity]]''. (See [[Talk:Animals|the talk page]] for tabled statistics.)<br />
* "Damage" is the damage dealt by one of the animal's attacks.<br />
<br />
For special characters that may or may not be considered animals, such as elves or Santa, see [[Special characters]].<br />
<br />
== Concealed animals ==<br />
'''Sharks''' reside in the deep water off the coasts of Shartak. They cannot be seen or attacked, as they lurk below the surface out of sight. They are particularly aggressive and often attack people swimming in the deep water. A shark attack deals 2 HP damage, and the resulting wounds deal 1 HP damage per action (not per AP) until the player [[Death|dies]] or is healed with a [[first aid kit]] or [[healing herb]]. Once a player is bitten, they will see "You are bleeding" below their map next to their name until they are healed or die. The effects of shark wounds are not cumulative.<br />
<br />
'''Poisonous snakes''' cannot be seen or attacked. A character who is searching [[grassland]]s can capture a poisonous snake, which then appears in [[inventory]]. Rumour has it that poison darts may be able to be manufactured from snakes, but this knowledge has apparently been lost to the natives. Perhaps one day native shamans will re-discover this magic. Searching the grasslands can also cause you to get bitten by a snake for 3 HP damage (the snake then slithers away), which poisons you.<!-- Does it poison you? --> <br />
<br />
'''Crabs''' cannot be seen or attacked. A character who is searching [[beach]]es can capture a crab--which then appears in character's inventory--or the character can be pinched by one for 1 HP in damage. ("Searching the area, you find a crab. It nips your finger with its claws and scuttles away".) Thus far, no one on Shartak has discovered how to use a crab, though the traders may know something we do not, as they pay a fair amount of gold for live crabs.<br />
<br />
[[Category:Glossary]]</div>Oktaviushttps://wiki.shartak.com/index.php?title=Shaman&diff=17807Shaman2008-03-28T00:45:13Z<p>Oktavius: </p>
<hr />
<div>:''This article is about non-player character shamans. For information about the playable class, see [[Character classes#Shaman]].''<br />
<br />
<div style="float: right; margin: 0 0 1em 1em"><br />
{| border="1" cellpadding="5" cellspacing="1" style="border: solid 1px #ccc; border-collapse: collapse; background-color: #f9f9f9"<br />
|-bgcolor="#cccccc"<br />
!colspan="3"| Home Shamans<br />
|-bgcolor="#dddddd"<br />
! Shaman !! Village !! [[Items#GPS_Unit|GPS]] coordinates<br />
|-<br />
|| Balchig || [[Derby]] || {{GPS|70|095|26|350}}<br />
|-<br />
|| Jakota || [[Shipwreck]] || {{GPS|70|541|26|544}}<br />
|-<br />
|| Kadmor || [[Durham]] || {{GPS|70|648|26|343}}<br />
|-<br />
|| Kahuni || [[York]] || {{GPS|70|371|26|314}}<br />
|-<br />
|| Najdam || [[Raktam]] || {{GPS|70|324|26|469}}<br />
|-<br />
|| Shubar || [[Dalpok]] || {{GPS|70|436|26|443}}<br />
|-<br />
|| Tapran || [[Wiksik]] || {{GPS|70|239|26|405}}<br />
|}<br />
<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="border: solid 1px #ccc; border-collapse: collapse; background-color: #f9f9f9"<br />
|-bgcolor="#cccccc"<br />
!colspan="3"| Roaming Shamans<br />
|-bgcolor="#dddddd"<br />
! | Shaman !! Last seen<br />
|-<br />
|valign="top"| [[Atok]] || {{:Atok}}<br />
|-<br />
|valign="top"| [[Igoban]] || {{:Igoban}}<br />
|-<br />
|valign="top"| [[Jidram]] || {{:Jidram}}<br />
|-<br />
|valign="top"| [[Movak]] || {{:Movak}}<br />
|-<br />
|valign="top"| [[Pabkim]] || {{:Pabkim}}<br />
|-<br />
|valign="top"| [[Skulu]] || {{:Skulu}}<br />
|-<br />
|valign="top"| [[Xaltam]] || {{:Xaltam}}<br />
|-<br />
|valign="top"| [[Zakano]] || {{:Zakano}}<br />
|}<br />
</div><br />
<br />
A '''shaman''' is an [[NPC]] with mystic and healing abilities. The shamans of Shartak possess the unique capability to [[Death|bind spirits to fallen bodies]], enabling players to come back to life.<br />
<br />
Shamans have 100 [[HP]]. If a shaman is killed, they will not be able to perform resurrections until they have time to self-resurrect. Killing a shaman gives 53 XP. When attacking a shaman they shout for assistance and hit back for 4 damage. They also evade attacks better than the animals. A skilled shooter using a rifle has only 40% accuracy, instead of the usual 60%. It appears that injured shamans regain 2 HP every 30 minutes.<br />
<br />
'''Camp shamans''' stay in [[camp]]s and steadfastly watch over "springs of life", never moving from them. There is one shaman and one spring in each camp. The outsiders have captured several shamans to benefit from their resurrection magic.<br />
<br />
:''Right in the centre of [camp] is one of the few "springs of life" on the island. Lost souls contacting [shaman], one of the shamans of life, are brought here to be reunited with their bodies.''<br />
<br />
'''Roaming shamans''' are apprentices to camp shamans. Unlike their masters, these shamans wander the island freely. They perform resurrections for any spirits, native or outsider, that contact them.<br />
<br />
[[Category:Glossary]]<br />
[[Category:Shamans| ]]</div>Oktaviushttps://wiki.shartak.com/index.php?title=Talk:Shaman&diff=17806Talk:Shaman2008-03-28T00:42:12Z<p>Oktavius: /* XP for killing */</p>
<hr />
<div>Added Jidram but I dont know where I am -(preceding unsigned comment by [[User:Kayjay77|Kayjay77]]at 00:40, 27 May 2006. -[[User:Mark D. Stroyer|Mark D. Stroyer]] 23:48, 20 December 2006 (UTC))<br />
<br />
Wait, I know Malpok wasn't a real Shaman, but what's to say you can just delete him from history? He's a cultural icon, like Bigfoot, or Unicorns, or Walruses, or Pumas. Or even...the Warthog. --[[User:Rozen|Rozen]] 20:56, 16 September 2007 (UTC)<br />
:Well I suppose we could keep his page with a small disclaimer saying that he isn't real. --[[User:Wulla-mullung|Wulla-mullung]] 21:02, 16 September 2007 (UTC)<br />
:: Could you link to said page from this?<br />
:::Mmm? The [[Malpok|fake]] shaman? &ndash; [[User:Wulla-mullung|Wulla]] <sup>([[User talk:Wulla-mullung|talk]])</sup> 03:24, 7 January 2008 (UTC)<br />
::::I'd actually just sooner see the Malpok page deleted. --[[User:Johan Crichton|Johan Crichton]] 20:41, 7 January 2008 (UTC)<br />
<br />
==does this guy [Malpok] still exist?==<br />
[The following discussion moved from the talk page for Malpok, in case any sysop gets decides to remove it :) --[[User:Oktavius|Oktavius]] 05:24, 6 February 2008 (UTC)]<br />
<br />
hmmm.. he's been spotted only once. and its been almost a year ago.<br />
anyone care to illuminate some knowledge on this guy or is he gone? it makes one wonder. he was spotted so close to york, and there are lots of yorkies. i just find it funny. hehehe -[[User:Elegost|Elegost]] 07:20, 14 May 2007 (UTC)<br />
<br />
Good basis for a Shartak religion here. Quite the mystery you've highlighted Ele. Perhaps he's been seen, but not logged on this chart. RobZombie<br />
<br />
[[User:Elembis|Elembis]] presumably spotted Malpok during his exploration of the Island - given the single location, it's possible that Malpok is still somewhere around the central lakes - just not seen regularly, and not by anyone who would wiki the location. --[[User:Johan Crichton|Johan Crichton]] 02:54, 15 May 2007 (UTC)<br />
<br />
There never has been a shaman called Malpok. It's too close to "Dalpok" - I wouldn't have used that for a shaman name. --[[User:Simon|Simon]] 20:41, 15 May 2007 (UTC)<br />
:Such lies and deceit! Also why won't the wiki toolbar show up! I actually have to type <nowiki>--~~~~</nowiki> each time to get a sig. --[[User:Wulla-mullung|Wulla-mullung]] 21:07, 15 May 2007 (UTC)<br />
<br />
Well, there's a turn up we all didn't expect! --[[User:Rozen|Rozen]] 00:01, 16 May 2007 (UTC)<br />
<br />
hello.. that's fun. where'd elembis get this guy? I'm the biggest fan of this imaginary shaman -[[User:Elegost|Elegost]] 13:01, 16 May 2007 (UTC)<br />
<br />
== XP for killing ==<br />
<br />
Killing shamans gives different amounts of XP. Atok and Movak give 56 XP, but someone else (I don't remember who, maybe Jidram or Igoban) gave 43 XP. Anyone else have any info on this? --[[User:Oktavius|Oktavius]] 23:57, 17 February 2008 (UTC)<br />
:Do you have a time frame for those kills? It might be that Simon updated the kill XP. &ndash; [[User:Wulla-mullung|Wulla]] <sup>([[User talk:Wulla-mullung|talk]])</sup> 03:08, 18 February 2008 (UTC)<br />
:: I don't think so, because, even though I don't remember exact dates, I first killed Atok for 56 XP, then the other shaman for 43 XP and finally Movak for 56 XP. --[[User:Oktavius|Oktavius]] 17:23, 18 February 2008 (UTC)<br />
Some info on Zakano: he was at 1 HP, attacked him for 5 damage and killed him. The total XP I got was 58 XP, so if 5 damage gave me 5 XP, that means bonus 53 XP for the kill. Also, the attack rate with rifles was 19 hits in 48 shots, i.e. about 40% instead of the usual 60% for rifles. --[[User:Oktavius|Oktavius]] 00:50, 1 March 2008 (UTC)<br />
:Some more info on Xaltam: I got 53 bonus XP for the kill. The attack rate with rifles was 19 hits in 50 shots, again about 40% instead of the rifle's 60%. --[[User:Oktavius|Oktavius]] 16:52, 7 March 2008 (UTC)<br />
: And on Kadmor: again 53 XP bonus (I must have been half-asleep when doing the subtraction in the past), 20 rifle shots hit on target (including a lucky one causing 7 damage) out of 43 fired (almost 46.5%). --[[User:Oktavius|Oktavius]] 23:37, 10 March 2008 (UTC)<br />
: And Jakota: 53 XP bonus, 20 out of 50 shots hit. --[[User:Oktavius|Oktavius]] 00:42, 28 March 2008 (UTC)</div>Oktaviushttps://wiki.shartak.com/index.php?title=Items&diff=17803Items2008-03-25T15:14:18Z<p>Oktavius: </p>
<hr />
<div><div style="float: right; margin: 0 0 10px 10px">__TOC__</div><br />
Various '''items''' are scattered on the island and can be carried in a player's [[inventory]]. All items can be found by searching in the appropriate places; some tend to be found more in huts and villages, while others are more likely to be found in the jungle. All items can be [[Trading|traded]] to [[trader]]s for what they have in stock.<br />
<br />
Most items are used for cost of 1 AP by clicking on them in the inventory. Clicking on items which are only useful in battle or trade will give you a short description of the item, at no cost of AP.<br />
<br />
For more information, see [[Talk:Items]].<br />
<br />
== Melee weapons ==<br />
<br />
The default weapon, the punch, deals 1 point of base damage at 10% base accuracy.<br />
<br />
There is a very low chance of a weapon dealing additional damage during combat. "Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage." There is also a very low chance of a weapon breaking during combat, which causes you to lose that weapon. "Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard." The odds that a weapon will break on a given swing appear to be about 0.1%, and the odds of dealing extra damage look to be the same; see [[Special weapon event odds]] for more information.<br />
<br />
<br />
<br clear="all" /><br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse"<br />
|-bgcolor="#0095B6"<br />
!colspan="6"|Melee Weapons<br />
|-bgcolor="#0095B6"<br />
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes<br />
<br />
|-valign="top"<br />
|Knife<br />
|align="right"|1<br />
|align="right"|30%<br />
|align="right"|$80<br />
|Camps<br />
|Required for [[Writing|writing messages]] on trees or huts.<br />
<br />
|-valign="top"<br />
|Blunt&nbsp;knife<br />
|align="right"|1<br />
|align="right"|30%<br />
|align="right"|$80<br />
|Camps<br />
|Can't write. Can be sharpened.<br />
<br />
|-valign="top"<br />
|Dagger<br />
|align="right"|1<br />
|align="right"|30%<br />
|align="right"|$80<br />
|Ruins<br />
|Required for [[Writing|writing messages]] on trees or huts.<br />
<br />
|-valign="top"<br />
|Blunt&nbsp;dagger<br />
|align="right"|1<br />
|align="right"|30%<br />
|align="right"|$??<br />
|Ship Armory<br />
|Required for ? (same as dagger?)<br />
<br />
|-valign="top"<br />
|Machete<br />
|align="right"|2<br />
|align="right"|20%<br />
|align="right"|$100<br />
|Jungle<br />
|Breakable. Required for chopping through the jungle. Can become a blunt machete when you chop vegetation; see [[Special weapon event odds]].<br />
<br />
|-valign="top"<br />
|Blunt&nbsp;machete<br />
|align="right"|1<br />
|align="right"|20%<br />
|align="right"|$70<br />
|Camps, Jungle<br />
|Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a sharpening stone to become a machete.<br />
<br />
|-valign="top"<br />
|Cutlass<br />
|align="right"|2<br />
|align="right"|20%<br />
|align="right"|$120<br />
|Ship<br />
|Breakable. Required for chopping through the jungle. Can become a blunt cutlass when you chop vegetation; see [[Special weapon event odds]].<br />
<br />
|-valign="top"<br />
|Blunt&nbsp;cutlass<br />
|align="right"|1<br />
|align="right"|20%<br />
|align="right"|$80<br />
|Ship, swamp<br />
|Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a sharpening stone to become a cutlass.<br />
<br />
|-valign="top"<br />
|Heavy&nbsp;sword<br />
|align="right"|4<br />
|align="right"|20%<br />
|align="right"|$5000 (?)<br />
|Swamp<br />
|Rare item. Breakable; unknown if it can become blunt.<br />
<br />
|}<br />
<br />
<br />
== Ranged weapons and ammunition ==<br />
Unlike melee weapons, ranged weapons rely on ammunition. If a ranged weapon is not loaded, the character will not be able to attack with it. Reloading is accomplished for 1 [[AP]] by clicking on name of the ammunition associated with weapon in the inventory list.<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse"<br />
|-bgcolor="#0095B6"<br />
!colspan="6"|Ranged Weapons<br />
|-bgcolor="#0095B6"<br />
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes<br />
<br />
|-valign="top"<br />
|Rifle<br />
|align="right"|5<br />
|align="right"|20%<br />
|align="right"|$300<br />
|Outsider ammunition huts, Outsider camps<br />
|Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). ''('''Outsiders only'''; natives require ''[[outsider knowledge]]'' to use.)''<br />
<br />
|-valign="top"<br />
|Blowpipe<br />
|align="right"|4 (up to 8 with poison effect)<br />
|align="right"|20%<br />
|align="right"|$300<br />
|Native ammunition huts, Native camps<br />
|Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. ''('''Natives only'''; outsiders require ''[[native knowledge]]'' to use.)''. Requires 1.5 AP to fire, but advanced Warriors can reduce this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage on each of their next four actions. No XP is gained from poison damage. <br />
<br />
A special skill allows natives to fire the blowpipe without the need for reloading. <br />
|}<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse"<br />
|-bgcolor="#0095B6"<br />
!colspan="4"|Ammunition<br />
|-bgcolor="#0095B6"<br />
!Name !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes<br />
<br />
|-valign="top"<br />
|Rifle bullet<br />
|align="right"|$15<br />
|Outsider ammunition huts, Outsider camps''<br />
|Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. ''('''Outsiders only'''; natives require ''[[outsider knowledge]]'' to use.)''<br />
<br />
|-valign="top"<br />
|Poison dart<br />
|align="right"|$10<br />
|Native ammunition huts, Native camps''<br />
|Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. ''('''Natives only'''; outsiders require ''[[native knowledge]]'' to use.)''<br />
|}<br />
<br />
<br />
== Consumables ==<br />
<br />
Using a consumable item takes 1 AP and removes the item from your inventory. XP is also gained equal to the HP restored or removed by the item.<br> <br />
Fruits and drinks may only be used on yourself. First aid kits and healing herbs may also be used to heal [[animals]] and other characters (including [[NPC]] [[trader]]s and [[shaman]]s). Attempting to use one on someone with full health uses no AP and does not waste the item; instead, you will see that "''Player'' is already at full health."<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse"<br />
|-bgcolor="#0095B6"<br />
!colspan="6"|Consumables<br />
|-bgcolor="#0095B6"<br />
!Name !! Restores!! [[Trading#Trading_Hut_Prices|Normal trade value]] !! Price per 1HP healed !! [[Locations]] !! Notes<br />
<br />
|-valign="top"<br />
|Banana<br />
|align="right"|1 HP<br />
|align="right"|$40<br />
|align="right"|$40<br />
|banana tree, loose in jungle<br />
|<br />
<br />
|-valign="top"<br />
|Mango<br />
|align="right"|1 HP<br />
|align="right"|$40<br />
|align="right"|$40<br />
|mango tree, jungle<br />
|<br />
<br />
|-valign="top"<br />
|Bunch of tasty berries<br />
|align="right"|2 HP<br />
|align="right"|$40<br />
|align="right"|$20<br />
|berry bush, jungle<br />
|Outsiders without ''[[native knowledge]]'' recognize them as 'berries' and may use them normally, but cannot identify them from poisonous berries.<br />
<br />
|-valign="top"<br />
|Bunch of poisonous berries<br />
|align="right"|-2 HP<br />
|align="right"|$20<br />
|align="right"|($10 per 1 HP damage)<br />
|berry bush<br />
|Inflicts 2 HP damage on self, but gives 2 XP. Outsiders without ''[[native knowledge]]'' recognize them as 'berries' and may use them normally, but cannot identify them from tasty berries.<br />
<br />
|-valign="top"<br />
|Bottle of beer<br />
|align="right"|2 HP<br />
|align="right"|$40<br />
|align="right"|$20<br />
|outsider camps, beach<br />
|Drinking it gives an empty bottle. Natives without ''[[outsider knowledge]]'' see it as 'brown liquid', but may drink it normally.<br />
<br />
|-valign="top"<br />
|Bottle of rum<br />
|align="right"|2 HP<br />
|align="right"|$40<br />
|align="right"|$20<br />
|shipwreck<br />
|Drinking it gives an empty bottle. Natives without ''[[outsider knowledge]]'' see it as 'brown liquid', but may drink it normally.<br />
<br />
|-valign="top"<br />
|Bottle of water<br />
|align="right"|2 HP<br />
|align="right"|$30<br />
|align="right"|$15<br />
|outsider camps, shipwreck, use empty bottle in fresh water (river, lake)<br />
|Drinking it gives an empty bottle. Natives without ''[[outsider knowledge]]'' see it as 'liquid', but may drink it normally.<br />
<br />
|-valign="top"<br />
|Bottle of salt water<br />
|align="right"|-2 HP<br />
|align="right"|$20<br />
|align="right"|($10 per 1 HP damage)<br />
|use empty bottle in salt water (beach, ocean)<br />
|Damages for 2 HP, gives 2 XP, and leaves an empty bottle. Natives without ''[[outsider knowledge]]'' see it as 'liquid', but may drink it normally. <br />
<br />
|-valign="top"<br />
|Bottle of banana juice<br />
|align="right"|4 HP<br />
|align="right"|?<br />
|align="right"|?<br />
|Juice 4 bananas into an empty bottle<br />
|Heals for 4 HP, gives 4 XP, and leaves an empty bottle.<br />
<br />
|-valign="top"<br />
|Bottle of mango juice<br />
|align="right"|4 HP<br />
|align="right"|?<br />
|align="right"|?<br />
|Juice 4 mangos into an empty bottle<br />
|Heals for 4 HP, gives 4 XP, and leaves an empty bottle.<br />
<br />
|-valign="top"<br />
|Bottle of tasty berry juice<br />
|align="right"|8 HP<br />
|align="right"|?<br />
|align="right"|?<br />
|Juice 4 bunches of tasty berries into an empty bottle<br />
|Heals for 8 HP, gives 8 XP, and leaves an empty bottle. Outsiders without ''[[native knowledge]]'' recognize it as 'bottle of berry juice' and may drink it normally, but cannot identify it from poisonous berry juice.<br />
<br />
|-valign="top"<br />
|Bottle of poisonous berry juice<br />
|align="right"|-8 HP<br />
|align="right"|?<br />
|align="right"|(? per 1 HP damage)<br />
|Juice 4 bunches of poisonous berries into an empty bottle<br />
|Damages for 8 HP, gives 8 XP, and leaves an empty bottle. Outsiders without ''[[native knowledge]]'' recognize it as 'bottle of berry juice' and may drink it normally, but cannot identify it from tasty berry juice.<br />
<br />
|-valign="top"<br />
|Bottle of pumpkin juice<br />
|align="right"|6 HP<br />
|align="right"|?<br />
|align="right"|?<br />
|Juice 2 pumpkins into an empty bottle<br />
|Heals for 6 HP, gives 6 XP, and leaves an empty bottle.<br />
<br />
|-valign="top"<br />
|Gourd of water<br />
|align="right"|2 HP<br />
|align="right"|$30<br />
|align="right"|$15<br />
|loose in jungle, use empty gourd in fresh water (river, lake)<br />
|Drinking it gives an empty gourd.<br />
<br />
|-valign="top"<br />
|Gourd of salt water<br />
|align="right"|-2 HP<br />
|align="right"|$20<br />
|align="right"|($10 per 1 HP damage)<br />
|use empty gourd in in salt water (beach, ocean)<br />
|Damages for 2 HP, gives 2 XP, and leaves an empty gourd. Outsiders without ''[[native knowledge]]'' see it as a 'gourd of water' and may drink it normally, but can't tell it from ordinary water.<br />
<br />
|-valign="top"<br />
|Gourd of banana juice<br />
|align="right"|4 HP<br />
|align="right"|?<br />
|align="right"|?<br />
|Juice 4 bananas into an empty gourd<br />
|Heals for 4 HP, gives 4 XP, and leaves an empty gourd.<br />
<br />
|-valign="top"<br />
|Gourd of mango juice<br />
|align="right"|4 HP<br />
|align="right"|?<br />
|align="right"|?<br />
|Juice 4 mangos into an empty gourd<br />
|Heals for 4 HP, gives 4 XP, and leaves an empty gourd.<br />
<br />
|-valign="top"<br />
|Gourd of tasty berry juice<br />
|align="right"|8 HP<br />
|align="right"|?<br />
|align="right"|?<br />
|Juice 4 bunches of tasty berries into an empty gourd<br />
|Heals for 8 HP, gives 8 XP, and leaves an empty gourd. Outsiders without ''[[native knowledge]]'' recognize it as 'gourd of berry juice' and may drink it normally, but cannot identify it from poisonous berry juice.<br />
<br />
|-valign="top"<br />
|Gourd of poisonous berry juice<br />
|align="right"|-8 HP<br />
|align="right"|?<br />
|align="right"|(? per 1 HP damage)<br />
|Juice 4 bunches of poisonous berries into an empty gourd<br />
|Damages for 8 HP, gives 8 XP, and leaves an empty gourd. Outsiders without ''[[native knowledge]]'' recognize it as 'gourd of berry juice' and may drink it normally, but cannot identify it from tasty berry juice.<br />
<br />
|-valign="top"<br />
|Gourd of pumpkin juice<br />
|align="right"|6 HP <br />
|align="right"|?<br />
|align="right"|?<br />
|Juice 2 pumpkins into an empty gourd<br />
|Heals for 6 HP , gives 6 XP , and leaves an empty gourd.<br />
<br />
|-valign="top"<br />
|First aid kit<br />
|align="right"|5/10 HP<br />
|align="right"|$200<br />
|align="right"|$40/$20<br />
|outsider medical huts, shipwreck, jungle<br />
|Heals 5 HP unskilled, or 10 HP with First Aid skill. Heals shark bite wounds. Natives without ''[[outsider knowledge]]'' recognize this item but are unable to use it. "FAK" and "kit" are common abbreviations.<br />
<br />
|-valign="top"<br />
|Healing herb<br />
|align="right"|5/10 HP<br />
|align="right"|$200<br />
|align="right"|$40/$20<br />
|outsider medical huts, shipwreck<br />
|Heals 5 HP unskilled, or 10 HP with Natural Medicine skill. Heals shark bite wounds. Outsiders without ''[[native knowledge]]'' see this item as a "dried herb" and are unable to use it. <br />
|}<br />
<br />
====Empty bottle====<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $25<br />
* '''[[Locations]]''': camps, resource huts, jungle<br />
<br />
Remains in your inventory after drinking a bottle of beer, rum or water. <br><br />
They may be filled at certain locations, including:<br />
* Water in inland rivers (gives bottle of water)<br />
* Water at beach (gives a bottle of salt water)<br />
<br />
====Empty gourd====<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $25 (?)<br />
* '''[[Locations]]''': camps, resource huts, jungle<br />
<br />
Drinking a gourd of water or juice leaves an empty gourd in your inventory. Functionally, it is identical to an empty bottle, except that the two count as separate items in the trading hut.<br />
<br />
====Pumpkin====<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': ?<br />
* '''[[Locations]]''': jungle (during Halloween or a few days before)<br />
<br />
Pumpkins can be carved into ghastly or jolly jack o'lanterns, the type being decided apparently at random. Two pumpkins can be juiced into an empty bottle or gourd.<br />
<br />
== Useful equipment ==<br />
<br />
=== GPS unit ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $250<br />
* '''[[Locations]]''': outsider camps, outsider resource huts<br />
* '''Usable by''': outsiders; natives with ''[[outsider knowledge]]''<br />
<br />
Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area. Coordinates are in the form [-70.366,+26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.<br />
<br />
[-70.366,+26.443] is considered the same as 26.443N 70.366W (check out the location with [http://maps.google.com/?ie=UTF8&om=1&z=5&ll=26.443,-70.366&spn=22.710548,28.125 Google Maps])<br />
<br />
On 2007-11-30, GPS units were changed to hold a battery charge. Units found by searching carry a random charge. Units bought from a trader are always full at 100% charge if they were switched off when bought and 99% if they were switched on. Switching on a unit consumes 2% of the charge, presumably expending energy to acquire the satellite signal; switching off does not consume any charge. Units lose 1% of their charge every 12 hours when on, therefore it is advantageous to switch them off only for periods of 24 hours or more. It is not possible to charge a unit, but units with 0% charge can be sold to a trader.<br />
<br />
=== Piece of driftwood ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $70<br />
* '''[[Locations]]''': beach, dunes, boatyard<br />
A [[signpost]] can be built out of two pieces of driftwood.<br />
<br />
=== Sharpening stone ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $50<br />
* '''[[Locations]]''': all camps<br />
Clicking on it will sharpen either a blunt machete, blunt cutlass, blunt knife, or blunt dagger from your inventory.<br />
<br />
=== Shovel ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': ?<br />
* '''[[Locations]]''': all camps<br />
Allows digging (for those without the digging skill) or digging of deeper holes (for those with the digging skill). <br />
<br />
=== Backpack ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $1200<br />
* '''[[Locations]]''': all camps<br />
Adds 30 spaces to inventory. Does not stack.<br />
<br />
=== Jolly/ghastly jack o'lantern ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $?<br />
Made by carving a pumpkin. It can be used to scare away ghosts during Halloween. Single use only.<br />
<br />
===Easter Egg===<br />
Found around Easter each year. Clicking on them will cause them to crack. In 3 recorded cases, 2 eggs were found empty (giving the message "You crack open the egg but are disappointed as there's nothing inside.") and one egg contained a gold coin ("You crack open the egg and find a gold coin inside. Congratulations!"). <br />
<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $?<br />
* '''[[Locations]]''': jungle<br />
<br />
<br />
== Currency ==<br />
<br />
=== Gem ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $1000<br />
* '''[[Locations]]''': ruins, hold (shipwreck)<br />
<br />
Ten times more valuable than gold at normal prices. Unlike gold, gems require inventory space.<br />
<br />
=== Gold coin ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $100<br />
* '''[[Locations]]''': camps, jungle, beach<br />
<br />
Being the currency of the island, gold coins are the only items to require no inventory space, and up to 100 can be given to any player in the same location via the "Give" button. Clicking on a gold coin in one's inventory flips it and gives "heads" or "tails" as a result: "You toss a gold coin into the air and catch it. It shows heads."<br />
<br />
<br />
== Charms and Amulets ==<br />
Charms are automatically listed in your character profile, and may or may not give an advantage to gameplay. Examining one gives the message: "The [item] doesn't appear to actually do anything. Maybe just carrying it is sufficient if you believe in its power." There are rumors that charms have both a positive and a negative effect, but they have not been verified. <br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse"<br />
|-bgcolor="#0095B6"<br />
!colspan="5"|Charms and Amulets<br />
|-bgcolor="#0095B6"<br />
!Name !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Positive Effect !! Negative Effect<br />
<br />
|-valign="top"<br />
|Rabbit foot charm<br />
|align="right"|? <br />
|align="right"|jungle<br />
|align="right"|?<br />
|align="right"|?<br />
<br />
|-valign="top"<br />
|Parrot feather charm<br />
|align="right"|? <br />
|align="right"|jungle<br />
|align="right"|Animals are less likely to attack you<br />
|align="right"|You have less chance to find anything while searching<br />
<br />
|-valign="top"<br />
|Silver skull cross<br />
|align="right"|? <br />
|align="right"|jungle<br />
|align="right"|Reduces chance of getting possessed<br />
|align="right"|?<br />
<br />
|-valign="top"<br />
|Monkey claw charm<br />
|align="right"|? <br />
|align="right"|jungle<br />
|align="right"|Greater chance of finding fruit in trees/bushes<br />
|align="right"|?<br />
<br />
|-valign="top"<br />
|Tiger tooth amulet<br />
|align="right"|$50<br />
|align="right"|Temple Ruins south of shipwreck<br />
|align="right"|Increases chance of critical hits<br />
|align="right"|Increases chance of weapon breaking<br />
|}<br />
<br />
== Creatures ==<br />
When searching in certain areas, players may catch animals. These have no practical function, but may be exchanged at the trading hut.<br />
<br />
=== Crab ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $50<br />
* '''[[Locations]]''': beach<br />
<br />
=== Poisonous snake ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $5<br />
* '''[[Locations]]''': grasslands<br />
<br />
=== Egg ===<br />
Once found, an egg will hatch a [[shargle]] after approximately one week. Burying the egg can prevent hatcing; the one-week period continues after the egg is unburied. The eggs are quite hard to hold - playing with them a couple of times will eventually lead to a drop of the egg, which then disappears from the inventory. <br />
<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $?<br />
* '''[[Locations]]''': mountain path<br />
<br />
<br />
==Conch shell==<br />
The conch shell is a special item in Shartak. There is only one on the island making it a prized possession, one for which many players will not hesitate to kill in order to get it. The conch also has special properties. Blowing it will give the user a variable amount of XP, which is believed to depend on the number of people nearby. However, the sound will travel several squares alerting every user in the vicinity. The conch appears in the 5x5 map, so it is immediately obvious who the holder of the conch is, if you get close enough to him/her. Killing the character holding the conch transfers possession of the conch to the killer. The conch can be sold to a trader for a significant amount of gold coins, but cannot be bought. Once sold it will appear randomly on a beach square. <br />
<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $?<br />
* '''[[Locations]]''': beach<br />
* '''Last known holder''': [http://www.shartak.com/profile.cgi?id=1645 Adolf Schwarznigger]<br />
<br />
<br />
==Broken knife (discarded)==<br />
Searching in certain locations, such as water or swamp, gives the message, "You find a broken knife, which you discard. It seems there is nothing to be found here." Receiving this message indicates that no items can be found in this particular location at all.<br />
<br />
[[Category:Glossary]]</div>Oktaviushttps://wiki.shartak.com/index.php?title=Items&diff=17802Items2008-03-25T01:11:03Z<p>Oktavius: easter eggs</p>
<hr />
<div><div style="float: right; margin: 0 0 10px 10px">__TOC__</div><br />
Various '''items''' are scattered on the island and can be carried in a player's [[inventory]]. All items can be found by searching in the appropriate places; some tend to be found more in huts and villages, while others are more likely to be found in the jungle. All items can be [[Trading|traded]] to [[trader]]s for what they have in stock.<br />
<br />
Most items are used for cost of 1 AP by clicking on them in the inventory. Clicking on items which are only useful in battle or trade will give you a short description of the item, at no cost of AP.<br />
<br />
For more information, see [[Talk:Items]].<br />
<br />
== Melee weapons ==<br />
<br />
The default weapon, the punch, deals 1 point of base damage at 10% base accuracy.<br />
<br />
There is a very low chance of a weapon dealing additional damage during combat. "Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage." There is also a very low chance of a weapon breaking during combat, which causes you to lose that weapon. "Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard." The odds that a weapon will break on a given swing appear to be about 0.1%, and the odds of dealing extra damage look to be the same; see [[Special weapon event odds]] for more information.<br />
<br />
<br />
<br clear="all" /><br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse"<br />
|-bgcolor="#0095B6"<br />
!colspan="6"|Melee Weapons<br />
|-bgcolor="#0095B6"<br />
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes<br />
<br />
|-valign="top"<br />
|Knife<br />
|align="right"|1<br />
|align="right"|30%<br />
|align="right"|$80<br />
|Camps<br />
|Required for [[Writing|writing messages]] on trees or huts.<br />
<br />
|-valign="top"<br />
|Blunt&nbsp;knife<br />
|align="right"|1<br />
|align="right"|30%<br />
|align="right"|$80<br />
|Camps<br />
|Can't write. Can be sharpened.<br />
<br />
|-valign="top"<br />
|Dagger<br />
|align="right"|1<br />
|align="right"|30%<br />
|align="right"|$80<br />
|Ruins<br />
|Required for [[Writing|writing messages]] on trees or huts.<br />
<br />
|-valign="top"<br />
|Blunt&nbsp;dagger<br />
|align="right"|1<br />
|align="right"|30%<br />
|align="right"|$??<br />
|Ship Armory<br />
|Required for ? (same as dagger?)<br />
<br />
|-valign="top"<br />
|Machete<br />
|align="right"|2<br />
|align="right"|20%<br />
|align="right"|$100<br />
|Jungle<br />
|Breakable. Required for chopping through the jungle. Can become a blunt machete when you chop vegetation; see [[Special weapon event odds]].<br />
<br />
|-valign="top"<br />
|Blunt&nbsp;machete<br />
|align="right"|1<br />
|align="right"|20%<br />
|align="right"|$70<br />
|Camps, Jungle<br />
|Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a sharpening stone to become a machete.<br />
<br />
|-valign="top"<br />
|Cutlass<br />
|align="right"|2<br />
|align="right"|20%<br />
|align="right"|$120<br />
|Ship<br />
|Breakable. Required for chopping through the jungle. Can become a blunt cutlass when you chop vegetation; see [[Special weapon event odds]].<br />
<br />
|-valign="top"<br />
|Blunt&nbsp;cutlass<br />
|align="right"|1<br />
|align="right"|20%<br />
|align="right"|$80<br />
|Ship, swamp<br />
|Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a sharpening stone to become a cutlass.<br />
<br />
|-valign="top"<br />
|Heavy&nbsp;sword<br />
|align="right"|4<br />
|align="right"|20%<br />
|align="right"|$5000 (?)<br />
|Swamp<br />
|Rare item. Breakable; unknown if it can become blunt.<br />
<br />
|}<br />
<br />
<br />
== Ranged weapons and ammunition ==<br />
Unlike melee weapons, ranged weapons rely on ammunition. If a ranged weapon is not loaded, the character will not be able to attack with it. Reloading is accomplished for 1 [[AP]] by clicking on name of the ammunition associated with weapon in the inventory list.<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse"<br />
|-bgcolor="#0095B6"<br />
!colspan="6"|Ranged Weapons<br />
|-bgcolor="#0095B6"<br />
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes<br />
<br />
|-valign="top"<br />
|Rifle<br />
|align="right"|5<br />
|align="right"|20%<br />
|align="right"|$300<br />
|Outsider ammunition huts, Outsider camps<br />
|Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). ''('''Outsiders only'''; natives require ''[[outsider knowledge]]'' to use.)''<br />
<br />
|-valign="top"<br />
|Blowpipe<br />
|align="right"|4 (up to 8 with poison effect)<br />
|align="right"|20%<br />
|align="right"|$300<br />
|Native ammunition huts, Native camps<br />
|Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. ''('''Natives only'''; outsiders require ''[[native knowledge]]'' to use.)''. Requires 1.5 AP to fire, but advanced Warriors can reduce this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage on each of their next four actions. No XP is gained from poison damage. <br />
<br />
A special skill allows natives to fire the blowpipe without the need for reloading. <br />
|}<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse"<br />
|-bgcolor="#0095B6"<br />
!colspan="4"|Ammunition<br />
|-bgcolor="#0095B6"<br />
!Name !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes<br />
<br />
|-valign="top"<br />
|Rifle bullet<br />
|align="right"|$15<br />
|Outsider ammunition huts, Outsider camps''<br />
|Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. ''('''Outsiders only'''; natives require ''[[outsider knowledge]]'' to use.)''<br />
<br />
|-valign="top"<br />
|Poison dart<br />
|align="right"|$10<br />
|Native ammunition huts, Native camps''<br />
|Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. ''('''Natives only'''; outsiders require ''[[native knowledge]]'' to use.)''<br />
|}<br />
<br />
<br />
== Consumables ==<br />
<br />
Using a consumable item takes 1 AP and removes the item from your inventory. XP is also gained equal to the HP restored or removed by the item.<br> <br />
Fruits and drinks may only be used on yourself. First aid kits and healing herbs may also be used to heal [[animals]] and other characters (including [[NPC]] [[trader]]s and [[shaman]]s). Attempting to use one on someone with full health uses no AP and does not waste the item; instead, you will see that "''Player'' is already at full health."<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse"<br />
|-bgcolor="#0095B6"<br />
!colspan="6"|Consumables<br />
|-bgcolor="#0095B6"<br />
!Name !! Restores!! [[Trading#Trading_Hut_Prices|Normal trade value]] !! Price per 1HP healed !! [[Locations]] !! Notes<br />
<br />
|-valign="top"<br />
|Banana<br />
|align="right"|1 HP<br />
|align="right"|$40<br />
|align="right"|$40<br />
|banana tree, loose in jungle<br />
|<br />
<br />
|-valign="top"<br />
|Mango<br />
|align="right"|1 HP<br />
|align="right"|$40<br />
|align="right"|$40<br />
|mango tree, jungle<br />
|<br />
<br />
|-valign="top"<br />
|Bunch of tasty berries<br />
|align="right"|2 HP<br />
|align="right"|$40<br />
|align="right"|$20<br />
|berry bush, jungle<br />
|Outsiders without ''[[native knowledge]]'' recognize them as 'berries' and may use them normally, but cannot identify them from poisonous berries.<br />
<br />
|-valign="top"<br />
|Bunch of poisonous berries<br />
|align="right"|-2 HP<br />
|align="right"|$20<br />
|align="right"|($10 per 1 HP damage)<br />
|berry bush<br />
|Inflicts 2 HP damage on self, but gives 2 XP. Outsiders without ''[[native knowledge]]'' recognize them as 'berries' and may use them normally, but cannot identify them from tasty berries.<br />
<br />
|-valign="top"<br />
|Bottle of beer<br />
|align="right"|2 HP<br />
|align="right"|$40<br />
|align="right"|$20<br />
|outsider camps, beach<br />
|Drinking it gives an empty bottle. Natives without ''[[outsider knowledge]]'' see it as 'brown liquid', but may drink it normally.<br />
<br />
|-valign="top"<br />
|Bottle of rum<br />
|align="right"|2 HP<br />
|align="right"|$40<br />
|align="right"|$20<br />
|shipwreck<br />
|Drinking it gives an empty bottle. Natives without ''[[outsider knowledge]]'' see it as 'brown liquid', but may drink it normally.<br />
<br />
|-valign="top"<br />
|Bottle of water<br />
|align="right"|2 HP<br />
|align="right"|$30<br />
|align="right"|$15<br />
|outsider camps, shipwreck, use empty bottle in fresh water (river, lake)<br />
|Drinking it gives an empty bottle. Natives without ''[[outsider knowledge]]'' see it as 'liquid', but may drink it normally.<br />
<br />
|-valign="top"<br />
|Bottle of salt water<br />
|align="right"|-2 HP<br />
|align="right"|$20<br />
|align="right"|($10 per 1 HP damage)<br />
|use empty bottle in salt water (beach, ocean)<br />
|Damages for 2 HP, gives 2 XP, and leaves an empty bottle. Natives without ''[[outsider knowledge]]'' see it as 'liquid', but may drink it normally. <br />
<br />
|-valign="top"<br />
|Bottle of banana juice<br />
|align="right"|4 HP<br />
|align="right"|?<br />
|align="right"|?<br />
|Juice 4 bananas into an empty bottle<br />
|Heals for 4 HP, gives 4 XP, and leaves an empty bottle.<br />
<br />
|-valign="top"<br />
|Bottle of mango juice<br />
|align="right"|4 HP<br />
|align="right"|?<br />
|align="right"|?<br />
|Juice 4 mangos into an empty bottle<br />
|Heals for 4 HP, gives 4 XP, and leaves an empty bottle.<br />
<br />
|-valign="top"<br />
|Bottle of tasty berry juice<br />
|align="right"|8 HP<br />
|align="right"|?<br />
|align="right"|?<br />
|Juice 4 bunches of tasty berries into an empty bottle<br />
|Heals for 8 HP, gives 8 XP, and leaves an empty bottle. Outsiders without ''[[native knowledge]]'' recognize it as 'bottle of berry juice' and may drink it normally, but cannot identify it from poisonous berry juice.<br />
<br />
|-valign="top"<br />
|Bottle of poisonous berry juice<br />
|align="right"|-8 HP<br />
|align="right"|?<br />
|align="right"|(? per 1 HP damage)<br />
|Juice 4 bunches of poisonous berries into an empty bottle<br />
|Damages for 8 HP, gives 8 XP, and leaves an empty bottle. Outsiders without ''[[native knowledge]]'' recognize it as 'bottle of berry juice' and may drink it normally, but cannot identify it from tasty berry juice.<br />
<br />
|-valign="top"<br />
|Bottle of pumpkin juice<br />
|align="right"|6 HP<br />
|align="right"|?<br />
|align="right"|?<br />
|Juice 2 pumpkins into an empty bottle<br />
|Heals for 6 HP, gives 6 XP, and leaves an empty bottle.<br />
<br />
|-valign="top"<br />
|Gourd of water<br />
|align="right"|2 HP<br />
|align="right"|$30<br />
|align="right"|$15<br />
|loose in jungle, use empty gourd in fresh water (river, lake)<br />
|Drinking it gives an empty gourd.<br />
<br />
|-valign="top"<br />
|Gourd of salt water<br />
|align="right"|-2 HP<br />
|align="right"|$20<br />
|align="right"|($10 per 1 HP damage)<br />
|use empty gourd in in salt water (beach, ocean)<br />
|Damages for 2 HP, gives 2 XP, and leaves an empty gourd. Outsiders without ''[[native knowledge]]'' see it as a 'gourd of water' and may drink it normally, but can't tell it from ordinary water.<br />
<br />
|-valign="top"<br />
|Gourd of banana juice<br />
|align="right"|4 HP<br />
|align="right"|?<br />
|align="right"|?<br />
|Juice 4 bananas into an empty gourd<br />
|Heals for 4 HP, gives 4 XP, and leaves an empty gourd.<br />
<br />
|-valign="top"<br />
|Gourd of mango juice<br />
|align="right"|4 HP<br />
|align="right"|?<br />
|align="right"|?<br />
|Juice 4 mangos into an empty gourd<br />
|Heals for 4 HP, gives 4 XP, and leaves an empty gourd.<br />
<br />
|-valign="top"<br />
|Gourd of tasty berry juice<br />
|align="right"|8 HP<br />
|align="right"|?<br />
|align="right"|?<br />
|Juice 4 bunches of tasty berries into an empty gourd<br />
|Heals for 8 HP, gives 8 XP, and leaves an empty gourd. Outsiders without ''[[native knowledge]]'' recognize it as 'gourd of berry juice' and may drink it normally, but cannot identify it from poisonous berry juice.<br />
<br />
|-valign="top"<br />
|Gourd of poisonous berry juice<br />
|align="right"|-8 HP<br />
|align="right"|?<br />
|align="right"|(? per 1 HP damage)<br />
|Juice 4 bunches of poisonous berries into an empty gourd<br />
|Damages for 8 HP, gives 8 XP, and leaves an empty gourd. Outsiders without ''[[native knowledge]]'' recognize it as 'gourd of berry juice' and may drink it normally, but cannot identify it from tasty berry juice.<br />
<br />
|-valign="top"<br />
|Gourd of pumpkin juice<br />
|align="right"|6 HP <br />
|align="right"|?<br />
|align="right"|?<br />
|Juice 2 pumpkins into an empty gourd<br />
|Heals for 6 HP , gives 6 XP , and leaves an empty gourd.<br />
<br />
|-valign="top"<br />
|First aid kit<br />
|align="right"|5/10 HP<br />
|align="right"|$200<br />
|align="right"|$40/$20<br />
|outsider medical huts, shipwreck, jungle<br />
|Heals 5 HP unskilled, or 10 HP with First Aid skill. Heals shark bite wounds. Natives without ''[[outsider knowledge]]'' recognize this item but are unable to use it. "FAK" and "kit" are common abbreviations.<br />
<br />
|-valign="top"<br />
|Healing herb<br />
|align="right"|5/10 HP<br />
|align="right"|$200<br />
|align="right"|$40/$20<br />
|outsider medical huts, shipwreck<br />
|Heals 5 HP unskilled, or 10 HP with Natural Medicine skill. Heals shark bite wounds. Outsiders without ''[[native knowledge]]'' see this item as a "dried herb" and are unable to use it. <br />
|}<br />
<br />
====Empty bottle====<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $25<br />
* '''[[Locations]]''': camps, resource huts, jungle<br />
<br />
Remains in your inventory after drinking a bottle of beer, rum or water. <br><br />
They may be filled at certain locations, including:<br />
* Water in inland rivers (gives bottle of water)<br />
* Water at beach (gives a bottle of salt water)<br />
<br />
====Empty gourd====<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $25 (?)<br />
* '''[[Locations]]''': camps, resource huts, jungle<br />
<br />
Drinking a gourd of water or juice leaves an empty gourd in your inventory. Functionally, it is identical to an empty bottle, except that the two count as separate items in the trading hut.<br />
<br />
====Pumpkin====<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': ?<br />
* '''[[Locations]]''': jungle (during Halloween or a few days before)<br />
<br />
Pumpkins can be carved into ghastly or jolly jack o'lanterns, the type being decided apparently at random. Two pumpkins can be juiced into an empty bottle or gourd.<br />
<br />
== Useful equipment ==<br />
<br />
=== GPS unit ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $250<br />
* '''[[Locations]]''': outsider camps, outsider resource huts<br />
* '''Usable by''': outsiders; natives with ''[[outsider knowledge]]''<br />
<br />
Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area. Coordinates are in the form [-70.366,+26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.<br />
<br />
[-70.366,+26.443] is considered the same as 26.443N 70.366W (check out the location with [http://maps.google.com/?ie=UTF8&om=1&z=5&ll=26.443,-70.366&spn=22.710548,28.125 Google Maps])<br />
<br />
On 2007-11-30, GPS units were changed to hold a battery charge. Units found by searching carry a random charge. Units bought from a trader are always full at 100% charge if they were switched off when bought and 99% if they were switched on. Switching on a unit consumes 2% of the charge, presumably expending energy to acquire the satellite signal; switching off does not consume any charge. Units lose 1% of their charge every 12 hours when on, therefore it is advantageous to switch them off only for periods of 24 hours or more. It is not possible to charge a unit, but units with 0% charge can be sold to a trader.<br />
<br />
=== Piece of driftwood ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $70<br />
* '''[[Locations]]''': beach, dunes, boatyard<br />
A [[signpost]] can be built out of two pieces of driftwood.<br />
<br />
=== Sharpening stone ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $50<br />
* '''[[Locations]]''': all camps<br />
Clicking on it will sharpen either a blunt machete, blunt cutlass, blunt knife, or blunt dagger from your inventory.<br />
<br />
=== Shovel ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': ?<br />
* '''[[Locations]]''': all camps<br />
Allows digging (for those without the digging skill) or digging of deeper holes (for those with the digging skill). <br />
<br />
=== Backpack ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $1200<br />
* '''[[Locations]]''': all camps<br />
Adds 30 spaces to inventory. Does not stack.<br />
<br />
=== Jolly/ghastly jack o'lantern ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $?<br />
Made by carving a pumpkin. It can be used to scare away ghosts during Halloween. Single use only.<br />
<br />
<br />
== Currency ==<br />
<br />
=== Gem ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $1000<br />
* '''[[Locations]]''': ruins, hold (shipwreck)<br />
<br />
Ten times more valuable than gold at normal prices. Unlike gold, gems require inventory space.<br />
<br />
=== Gold coin ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $100<br />
* '''[[Locations]]''': camps, jungle, beach<br />
<br />
Being the currency of the island, gold coins are the only items to require no inventory space, and up to 100 can be given to any player in the same location via the "Give" button. Clicking on a gold coin in one's inventory flips it and gives "heads" or "tails" as a result: "You toss a gold coin into the air and catch it. It shows heads."<br />
<br />
<br />
== Charms and Amulets ==<br />
Charms are automatically listed in your character profile, and may or may not give an advantage to gameplay. Examining one gives the message: "The [item] doesn't appear to actually do anything. Maybe just carrying it is sufficient if you believe in its power." There are rumors that charms have both a positive and a negative effect, but they have not been verified. <br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse"<br />
|-bgcolor="#0095B6"<br />
!colspan="5"|Charms and Amulets<br />
|-bgcolor="#0095B6"<br />
!Name !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Positive Effect !! Negative Effect<br />
<br />
|-valign="top"<br />
|Rabbit foot charm<br />
|align="right"|? <br />
|align="right"|jungle<br />
|align="right"|?<br />
|align="right"|?<br />
<br />
|-valign="top"<br />
|Parrot feather charm<br />
|align="right"|? <br />
|align="right"|jungle<br />
|align="right"|Animals are less likely to attack you<br />
|align="right"|You have less chance to find anything while searching<br />
<br />
|-valign="top"<br />
|Silver skull cross<br />
|align="right"|? <br />
|align="right"|jungle<br />
|align="right"|Reduces chance of getting possessed<br />
|align="right"|?<br />
<br />
|-valign="top"<br />
|Monkey claw charm<br />
|align="right"|? <br />
|align="right"|jungle<br />
|align="right"|Greater chance of finding fruit in trees/bushes<br />
|align="right"|?<br />
<br />
|-valign="top"<br />
|Tiger tooth amulet<br />
|align="right"|$50<br />
|align="right"|Temple Ruins south of shipwreck<br />
|align="right"|Increases chance of critical hits<br />
|align="right"|Increases chance of weapon breaking<br />
|}<br />
<br />
== Creatures ==<br />
When searching in certain areas, players may catch animals. These have no practical function, but may be exchanged at the trading hut.<br />
<br />
=== Crab ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $50<br />
* '''[[Locations]]''': beach<br />
<br />
=== Poisonous snake ===<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $5<br />
* '''[[Locations]]''': grasslands<br />
<br />
=== Egg ===<br />
Once found, an egg will hatch a [[shargle]] after approximately one week. Burying the egg can prevent hatcing; the one-week period continues after the egg is unburied. The eggs are quite hard to hold - playing with them a couple of times will eventually lead to a drop of the egg, which then disappears from the inventory. <br />
<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $?<br />
* '''[[Locations]]''': mountain path<br />
<br />
<br />
==Conch shell==<br />
The conch shell is a special item in Shartak. There is only one on the island making it a prized possession, one for which many players will not hesitate to kill in order to get it. The conch also has special properties. Blowing it will give the user a variable amount of XP, which is believed to depend on the number of people nearby. However, the sound will travel several squares alerting every user in the vicinity. The conch appears in the 5x5 map, so it is immediately obvious who the holder of the conch is, if you get close enough to him/her. Killing the character holding the conch transfers possession of the conch to the killer. The conch can be sold to a trader for a significant amount of gold coins, but cannot be bought. Once sold it will appear randomly on a beach square. <br />
<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $?<br />
* '''[[Locations]]''': beach<br />
* '''Last known holder''': [http://www.shartak.com/profile.cgi?id=1645 Adolf Schwarznigger]<br />
<br />
<br />
==Useless Items==<br />
===Easter Egg===<br />
Found around Easter each year. Clicking on them will cause them to crack. For the only recorded case of cracking open an egg the result was the message "You crack open the egg but are disappointed as there's nothing inside." It is unknown if there are eggs containing something inside. <br />
<br />
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $?<br />
* '''[[Locations]]''': jungle<br />
<br />
<br />
==Broken knife (discarded)==<br />
Searching in certain locations, such as water or swamp, gives the message, "You find a broken knife, which you discard. It seems there is nothing to be found here." Receiving this message indicates that no items can be found in this particular location at all.<br />
<br />
[[Category:Glossary]]</div>Oktaviushttps://wiki.shartak.com/index.php?title=Animals&diff=17800Animals2008-03-24T15:04:16Z<p>Oktavius: /* Special animals */</p>
<hr />
<div>Many '''animals''' live on the island. Most are visible and can be attacked, while some are concealed in the terrain and cannot be harmed or even noticed until they attack. <br />
<br />
== Visible animals ==<br />
Visible animals can be seen on the [[user interface|game map]]. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked.<br />
<br />
Most animals are passive and will only attack a player actively (not reactively) if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location.<br />
<br />
Below is a table of all visible, non-seasonal animals found to date.<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse" |<br />
|-align="left" bgcolor="#0095B6" valign="top"<br />
! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes<br />
|-valign=top<br />
| | Alligator<br />
|align=right| 25<br />
|align=right| 2x<br />
|align=right| 45%<br />
|align=right| 3<br />
|align=right| 18<br />
| | [[Swamp]]<br />
| | Aggressive; attacks unprovoked.<br />
|-valign=top<br />
| | Alligator, Hungry<br />
|align=right| 33<br />
|align=right| 2x<br />
|align=right| 45%(?)<br />
|align=right| 4-6<br />
|align=right| 19<br />
| | [[Swamp]]<br />
| | Very aggressive; attacks unprovoked.<br />
|-valign=top<br />
| | Bat<br />
|align=right| 3-5<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 4<br />
| | [[Jungle]], [[Camps]], [[Cave]], [[Tunnel]] (?)<br />
| | Appeared for the first time during Halloween in 2007. <br />
|-valign=top<br />
| | Bear<br />
|align=right| 30<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 3<br />
|align=right| 18<br />
| | [[Mountain]]<br />
| | Aggressive tendencies unknown<br />
|-valign=top<br />
| | Deer, large<br />
|align=right| 15<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 10<br />
| | [[Grassland]], [[Jungle]]<br />
| | Has been seen in fresh water.<br />
|-valign=top<br />
| | Deer,&nbsp;small<br />
|align=right| 15<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 10<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Elephant<br />
|align=right| 60<br />
|align=right| 1x<br />
|align=right| 60%<br />
|align=right| 4<br />
|align=right| 33<br />
| | [[Grassland]], [[Jungle]]<br />
| | Aggressive; attacks unprovoked. Has been seen in fresh water.<br />
|-valign=top<br />
| | Elephant, rogue<br />
|align=right| 90<br />
|align=right| 1x<br />
|align=right| 80%<br />
|align=right| 7<br />
|align=right| 48<br />
| | [[Grassland]], [[Jungle]]<br />
| | The new name of an elephant that has killed a player.<br />
|-valign=top<br />
| | Giant squid<br />
|align=right| 300<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 5-6<br />
|align=right| 153<br />
| | [[Water]], [[Water (deep)]]<br />
| | Rare, very tough.<br />
|-valign=top<br />
| | Giant squid, fully-grown<br />
|align=right| 300-600<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 6-8<br />
|align=right| 200-230<br />
| | [[Water (deep)]]<br />
| | Very rare, exceptionally tough. HP, damage and XP bonus increases above base level depending upon the number of players the squid has killed. First sighted by [[User:Doppelganger|Doppelganger]], 13:24, 10 October 2006, NNE of Shartak Island. <br />
|-valign=top<br />
| | Guard dog<br />
|align=right| 15<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 2<br />
|align=right| 10<br />
| | [[Camp]] [[trading post]]s<br />
| | <br />
|-valign=top<br />
| | Monkey<br />
|align=right| 10<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 8<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Parrot<br />
|align=right| 5<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 5<br />
| | [[Jungle]]<br />
| | Has been seen on fresh water squares.<br />
|-valign=top<br />
| | Rat<br />
|align=right| 3<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 4<br />
| | [[Tunnel]], [[Cave]]<br />
| | Aggressive; attack in packs.<br />
|-valign=top<br />
| | Shargle<br />
|align=right| 30<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 2<br />
|align=right| 18<br />
| | [[Mountain]]<br />
| | The only other kind of bird on Shartak besides parrots. A special kind of eagle perhaps?<br />
|-valign=top<br />
| | Stag, large<br />
|align=right| 20<br />
|align=right| 1x<br />
|align=right| 60%<br />
|align=right| 2<br />
|align=right| 13<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Tiger<br />
|align=right| 20<br />
|align=right| 2x<br />
|align=right| 55%<br />
|align=right| 3<br />
|align=right| 13<br />
| | [[Jungle]]<br />
| | Aggressive; attacks unprovoked.<br />
|-valign=top<br />
| | Tiger, ferocious<br />
|align=right| 25<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 6<br />
|align=right| 15<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Wild boar<br />
|align=right| 15<br />
|align=right| 1x<br />
|align=right| 50%<br />
|align=right| 2<br />
|align=right| 10<br />
| | [[Jungle]]<br />
| | Aggressive; attacks unprovoked.<br />
|}<br />
Notes:<br />
* "Frequency" is the number of times an animal attacks in a half-hour period.<br />
* "Accuracy" is the animal's apparent attack accuracy rounded to the nearest 5%. This is lower when the target has ''[[animal affinity]]''. (See [[Talk:Animals|the talk page]] for tabled statistics.)<br />
* "Damage" is the damage dealt by one of the animal's attacks.<br />
<br />
When you attack an animal you receive [[XP]] equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up, as listed in the "XP Bonus" column. (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)<br />
<br />
== Players attacking animals ==<br />
Attacking animals is a great source of [[experience points]] for new arrivals to the island, though when lacking any combat skills it is hard even to kill a parrot! It is also done for sport by some, such as the [[Shartak Tiger Hunters]], and the various adventurers who sought or seek the legendary giant squids. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience--and thus skills--to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.<br />
<br />
When hunting, be sure to take plenty of [[medical supplies]] or bottles of special Shartak-bottled [[water]], which has amazing healing power. Also be sure to pick up several [[machete]]s or [[cutlass]]es, or a [[heavy sword]] if you can find one, as these are the best weapons against animals. Do not attack with your hands, or you will be sorry, especially against large animals! When punching an elephant, a large stag, or a tiger, special messages may display:<br />
<br />
* ''You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!''<br />
* ''You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!''<br />
<br />
== Special animals ==<br />
The world of Shartak has many surprises. Strange and mysterious animals occasionally show up and scare or delight the inhabitants of the island. Easter bunnies have been known to make appearances in the Easter season, as have fearsome and powerful rampaging giant-squids who have been known to crawl on land to attack "prey" (i.e., us). During the Halloween season, animals do not die but rather become "zombified" upon death. When killing a zombified animal, the text read: ''You attack the zombified (insert animal here) for X damage. It dies. To your horror, the corpse of the zombified (insert animal here) gets back up and carries on with what it was doing... attacking you!''. All zombified animals have the same stats as the normal versions. <br />
<br />
Below is a table of all visible, seasonal animals found to date.<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse" |<br />
|-align="left" bgcolor="#0095B6" valign="top"<br />
! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes<br />
|-valign=top<br />
| | Easter&nbsp;Bunny<br />
|align=right| 30 or 50<br />
|align=right| 1x<br />
|align=right| 60%<br />
|align=right| 4<br />
|align=right| 28<br />
| | [[Grassland]], [[Jungle]]<br />
| | Hunted to extinction shortly after Easter, 16 April 2006, when they first appeared. They started with 30 HP but could be healed to a maximum of 50. When they appeared again during Easter of 2008 they had 50 HP. Healing them gives XP twice the amount healed. <br />
|-valign=top<br />
| | Werewolf<br />
|align=right| 50<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 3<br />
|align=right| ?<br />
| | [[Camps]] (?)<br />
| | Their first appearance is unknown. They appeared again during Halloween in 2007. Very soon, they were hunted to extinction.<br />
|}<br />
Notes:<br />
* "Frequency" is the number of times an animal attacks in a half-hour period.<br />
* "Accuracy" is the animal's apparent attack accuracy rounded to the nearest 5%. This is lower when the target has ''[[animal affinity]]''. (See [[Talk:Animals|the talk page]] for tabled statistics.)<br />
* "Damage" is the damage dealt by one of the animal's attacks.<br />
<br />
For special characters that may or may not be considered animals, such as elves or Santa, see [[Special characters]].<br />
<br />
== Concealed animals ==<br />
'''Sharks''' reside in the deep water off the coasts of Shartak. They cannot be seen or attacked, as they lurk below the surface out of sight. They are particularly aggressive and often attack people swimming in the deep water. A shark attack deals 2 HP damage, and the resulting wounds deal 1 HP damage per action (not per AP) until the player [[Death|dies]] or is healed with a [[first aid kit]] or [[healing herb]]. Once a player is bitten, they will see "You are bleeding" below their map next to their name until they are healed or die. The effects of shark wounds are not cumulative.<br />
<br />
'''Poisonous snakes''' cannot be seen or attacked. A character who is searching [[grassland]]s can capture a poisonous snake, which then appears in [[inventory]]. Rumour has it that poison darts may be able to be manufactured from snakes, but this knowledge has apparently been lost to the natives. Perhaps one day native shamans will re-discover this magic. Searching the grasslands can also cause you to get bitten by a snake for 3 HP damage (the snake then slithers away), which poisons you.<!-- Does it poison you? --> <br />
<br />
'''Crabs''' cannot be seen or attacked. A character who is searching [[beach]]es can capture a crab--which then appears in character's inventory--or the character can be pinched by one for 1 HP in damage. ("Searching the area, you find a crab. It nips your finger with its claws and scuttles away".) Thus far, no one on Shartak has discovered how to use a crab, though the traders may know something we do not, as they pay a fair amount of gold for live crabs.<br />
<br />
[[Category:Glossary]]</div>Oktaviushttps://wiki.shartak.com/index.php?title=Animals&diff=17793Animals2008-03-23T00:40:18Z<p>Oktavius: /* Special animals */</p>
<hr />
<div>Many '''animals''' live on the island. Most are visible and can be attacked, while some are concealed in the terrain and cannot be harmed or even noticed until they attack. <br />
<br />
== Visible animals ==<br />
Visible animals can be seen on the [[user interface|game map]]. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked.<br />
<br />
Most animals are passive and will only attack a player actively (not reactively) if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location.<br />
<br />
Below is a table of all visible, non-seasonal animals found to date.<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse" |<br />
|-align="left" bgcolor="#0095B6" valign="top"<br />
! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes<br />
|-valign=top<br />
| | Alligator<br />
|align=right| 25<br />
|align=right| 2x<br />
|align=right| 45%<br />
|align=right| 3<br />
|align=right| 18<br />
| | [[Swamp]]<br />
| | Aggressive; attacks unprovoked.<br />
|-valign=top<br />
| | Alligator, Hungry<br />
|align=right| 33<br />
|align=right| 2x<br />
|align=right| 45%(?)<br />
|align=right| 4-6<br />
|align=right| 19<br />
| | [[Swamp]]<br />
| | Very aggressive; attacks unprovoked.<br />
|-valign=top<br />
| | Bat<br />
|align=right| 3-5<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 4<br />
| | [[Jungle]], [[Camps]], [[Cave]], [[Tunnel]] (?)<br />
| | Appeared for the first time during Halloween in 2007. <br />
|-valign=top<br />
| | Bear<br />
|align=right| 30<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 3<br />
|align=right| 18<br />
| | [[Mountain]]<br />
| | Aggressive tendencies unknown<br />
|-valign=top<br />
| | Deer, large<br />
|align=right| 15<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 10<br />
| | [[Grassland]], [[Jungle]]<br />
| | Has been seen in fresh water.<br />
|-valign=top<br />
| | Deer,&nbsp;small<br />
|align=right| 15<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 10<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Elephant<br />
|align=right| 60<br />
|align=right| 1x<br />
|align=right| 60%<br />
|align=right| 4<br />
|align=right| 33<br />
| | [[Grassland]], [[Jungle]]<br />
| | Aggressive; attacks unprovoked. Has been seen in fresh water.<br />
|-valign=top<br />
| | Elephant, rogue<br />
|align=right| 90<br />
|align=right| 1x<br />
|align=right| 80%<br />
|align=right| 7<br />
|align=right| 48<br />
| | [[Grassland]], [[Jungle]]<br />
| | The new name of an elephant that has killed a player.<br />
|-valign=top<br />
| | Giant squid<br />
|align=right| 300<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 5-6<br />
|align=right| 153<br />
| | [[Water]], [[Water (deep)]]<br />
| | Rare, very tough.<br />
|-valign=top<br />
| | Giant squid, fully-grown<br />
|align=right| 300-600<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 6-8<br />
|align=right| 200-230<br />
| | [[Water (deep)]]<br />
| | Very rare, exceptionally tough. HP, damage and XP bonus increases above base level depending upon the number of players the squid has killed. First sighted by [[User:Doppelganger|Doppelganger]], 13:24, 10 October 2006, NNE of Shartak Island. <br />
|-valign=top<br />
| | Guard dog<br />
|align=right| 15<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 2<br />
|align=right| 10<br />
| | [[Camp]] [[trading post]]s<br />
| | <br />
|-valign=top<br />
| | Monkey<br />
|align=right| 10<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 8<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Parrot<br />
|align=right| 5<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 5<br />
| | [[Jungle]]<br />
| | Has been seen on fresh water squares.<br />
|-valign=top<br />
| | Rat<br />
|align=right| 3<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 4<br />
| | [[Tunnel]], [[Cave]]<br />
| | Aggressive; attack in packs.<br />
|-valign=top<br />
| | Shargle<br />
|align=right| 30<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 2<br />
|align=right| 18<br />
| | [[Mountain]]<br />
| | The only other kind of bird on Shartak besides parrots. A special kind of eagle perhaps?<br />
|-valign=top<br />
| | Stag, large<br />
|align=right| 20<br />
|align=right| 1x<br />
|align=right| 60%<br />
|align=right| 2<br />
|align=right| 13<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Tiger<br />
|align=right| 20<br />
|align=right| 2x<br />
|align=right| 55%<br />
|align=right| 3<br />
|align=right| 13<br />
| | [[Jungle]]<br />
| | Aggressive; attacks unprovoked.<br />
|-valign=top<br />
| | Tiger, ferocious<br />
|align=right| 25<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 6<br />
|align=right| 15<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Wild boar<br />
|align=right| 15<br />
|align=right| 1x<br />
|align=right| 50%<br />
|align=right| 2<br />
|align=right| 10<br />
| | [[Jungle]]<br />
| | Aggressive; attacks unprovoked.<br />
|}<br />
Notes:<br />
* "Frequency" is the number of times an animal attacks in a half-hour period.<br />
* "Accuracy" is the animal's apparent attack accuracy rounded to the nearest 5%. This is lower when the target has ''[[animal affinity]]''. (See [[Talk:Animals|the talk page]] for tabled statistics.)<br />
* "Damage" is the damage dealt by one of the animal's attacks.<br />
<br />
When you attack an animal you receive [[XP]] equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up, as listed in the "XP Bonus" column. (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)<br />
<br />
== Players attacking animals ==<br />
Attacking animals is a great source of [[experience points]] for new arrivals to the island, though when lacking any combat skills it is hard even to kill a parrot! It is also done for sport by some, such as the [[Shartak Tiger Hunters]], and the various adventurers who sought or seek the legendary giant squids. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience--and thus skills--to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.<br />
<br />
When hunting, be sure to take plenty of [[medical supplies]] or bottles of special Shartak-bottled [[water]], which has amazing healing power. Also be sure to pick up several [[machete]]s or [[cutlass]]es, or a [[heavy sword]] if you can find one, as these are the best weapons against animals. Do not attack with your hands, or you will be sorry, especially against large animals! When punching an elephant, a large stag, or a tiger, special messages may display:<br />
<br />
* ''You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!''<br />
* ''You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!''<br />
<br />
== Special animals ==<br />
The world of Shartak has many surprises. Strange and mysterious animals occasionally show up and scare or delight the inhabitants of the island. Easter bunnies have been known to make appearances in the Easter season, as have fearsome and powerful rampaging giant-squids who have been known to crawl on land to attack "prey" (i.e., us). During the Halloween season, animals do not die but rather become "zombified" upon death. When killing a zombified animal, the text read: ''You attack the zombified (insert animal here) for X damage. It dies. To your horror, the corpse of the zombified (insert animal here) gets back up and carries on with what it was doing... attacking you!''. All zombified animals have the same stats as the normal versions. <br />
<br />
Below is a table of all visible, seasonal animals found to date.<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse" |<br />
|-align="left" bgcolor="#0095B6" valign="top"<br />
! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes<br />
|-valign=top<br />
| | Easter&nbsp;Bunny<br />
|align=right| 30 or 50<br />
|align=right| 1x (?)<br />
|align=right| high, maybe over 80%<br />
|align=right| 4<br />
|align=right| 28<br />
| | [[Grassland]], [[Jungle]]<br />
| | Hunted to extinction shortly after Easter, 16 April 2006, when they first appeared. They started with 30 HP but could be healed to a maximum of 50. Healing gives XP twice the amount healed. The frequency of attacks in the only recorded case was not exactly every half hour (like other animals), but was ranging from 29 to 37 minutes. <br />
|-valign=top<br />
| | Werewolf<br />
|align=right| 50<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 3<br />
|align=right| ?<br />
| | [[Camps]] (?)<br />
| | Their first appearance is unknown. They appeared again during Halloween in 2007. Very soon, they were hunted to extinction.<br />
|}<br />
Notes:<br />
* "Frequency" is the number of times an animal attacks in a half-hour period.<br />
* "Accuracy" is the animal's apparent attack accuracy rounded to the nearest 5%. This is lower when the target has ''[[animal affinity]]''. (See [[Talk:Animals|the talk page]] for tabled statistics.)<br />
* "Damage" is the damage dealt by one of the animal's attacks.<br />
<br />
For special characters that may or may not be considered animals, such as elves or Santa, see [[Special characters]].<br />
<br />
== Concealed animals ==<br />
'''Sharks''' reside in the deep water off the coasts of Shartak. They cannot be seen or attacked, as they lurk below the surface out of sight. They are particularly aggressive and often attack people swimming in the deep water. A shark attack deals 2 HP damage, and the resulting wounds deal 1 HP damage per action (not per AP) until the player [[Death|dies]] or is healed with a [[first aid kit]] or [[healing herb]]. Once a player is bitten, they will see "You are bleeding" below their map next to their name until they are healed or die. The effects of shark wounds are not cumulative.<br />
<br />
'''Poisonous snakes''' cannot be seen or attacked. A character who is searching [[grassland]]s can capture a poisonous snake, which then appears in [[inventory]]. Rumour has it that poison darts may be able to be manufactured from snakes, but this knowledge has apparently been lost to the natives. Perhaps one day native shamans will re-discover this magic. Searching the grasslands can also cause you to get bitten by a snake for 3 HP damage (the snake then slithers away), which poisons you.<!-- Does it poison you? --> <br />
<br />
'''Crabs''' cannot be seen or attacked. A character who is searching [[beach]]es can capture a crab--which then appears in character's inventory--or the character can be pinched by one for 1 HP in damage. ("Searching the area, you find a crab. It nips your finger with its claws and scuttles away".) Thus far, no one on Shartak has discovered how to use a crab, though the traders may know something we do not, as they pay a fair amount of gold for live crabs.<br />
<br />
[[Category:Glossary]]</div>Oktaviushttps://wiki.shartak.com/index.php?title=Shaman&diff=17776Shaman2008-03-15T00:04:50Z<p>Oktavius: </p>
<hr />
<div>:''This article is about non-player character shamans. For information about the playable class, see [[Character classes#Shaman]].''<br />
<br />
<div style="float: right; margin: 0 0 1em 1em"><br />
{| border="1" cellpadding="5" cellspacing="1" style="border: solid 1px #ccc; border-collapse: collapse; background-color: #f9f9f9"<br />
|-bgcolor="#cccccc"<br />
!colspan="3"| Home Shamans<br />
|-bgcolor="#dddddd"<br />
! Shaman !! Village !! [[Items#GPS_Unit|GPS]] coordinates<br />
|-<br />
|| Balchig || [[Derby]] || {{GPS|70|095|26|350}}<br />
|-<br />
|| Jakota || [[Shipwreck]] || {{GPS|70|541|26|544}}<br />
|-<br />
|| Kadmor || [[Durham]] || {{GPS|70|648|26|343}}<br />
|-<br />
|| Kahuni || [[York]] || {{GPS|70|371|26|314}}<br />
|-<br />
|| Najdam || [[Raktam]] || {{GPS|70|324|26|469}}<br />
|-<br />
|| Shubar || [[Dalpok]] || {{GPS|70|436|26|443}}<br />
|-<br />
|| Tapran || [[Wiksik]] || {{GPS|70|239|26|405}}<br />
|}<br />
<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="border: solid 1px #ccc; border-collapse: collapse; background-color: #f9f9f9"<br />
|-bgcolor="#cccccc"<br />
!colspan="3"| Roaming Shamans<br />
|-bgcolor="#dddddd"<br />
! | Shaman !! Last seen<br />
|-<br />
|valign="top"| [[Atok]] || {{:Atok}}<br />
|-<br />
|valign="top"| [[Igoban]] || {{:Igoban}}<br />
|-<br />
|valign="top"| [[Jidram]] || {{:Jidram}}<br />
|-<br />
|valign="top"| [[Movak]] || {{:Movak}}<br />
|-<br />
|valign="top"| [[Pabkim]] || {{:Pabkim}}<br />
|-<br />
|valign="top"| [[Skulu]] || {{:Skulu}}<br />
|-<br />
|valign="top"| [[Xaltam]] || {{:Xaltam}}<br />
|-<br />
|valign="top"| [[Zakano]] || {{:Zakano}}<br />
|}<br />
</div><br />
<br />
A '''shaman''' is an [[NPC]] with mystic and healing abilities. The shamans of Shartak possess the unique capability to [[Death|bind spirits to fallen bodies]], enabling players to come back to life.<br />
<br />
Shamans have a limited amount of [[HP]]. If a shaman is killed, they will not be able to perform resurrections until they have time to self-resurrect. Roaming shamans have 100 HP and killing them gives 43-56 XP. When attacked they shout for assistance and hit back for 4 damage. It appears that injured shamans regain 2 HP every 30 minutes.<br />
<br />
'''Camp shamans''' stay in [[camp]]s and steadfastly watch over "springs of life", never moving from them. There is one shaman and one spring in each camp. The outsiders have captured several shamans to benefit from their resurrection magic.<br />
<br />
:''Right in the centre of [camp] is one of the few "springs of life" on the island. Lost souls contacting [shaman], one of the shamans of life, are brought here to be reunited with their bodies.''<br />
<br />
'''Roaming shamans''' are apprentices to camp shamans. Unlike their masters, these shamans wander the island freely. They perform resurrections for any spirits, native or outsider, that contact them.<br />
<br />
[[Category:Glossary]]<br />
[[Category:Shamans| ]]</div>Oktaviushttps://wiki.shartak.com/index.php?title=Trader&diff=17775Trader2008-03-15T00:03:28Z<p>Oktavius: </p>
<hr />
<div>{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em"<br />
|-bgcolor="#dddddd"<br />
! Trader !! Home location !! [[Items#GPS_Unit|GPS]] coordinates of hut<br />
|-<br />
|| Tom || [[Derby]] || {{GPS|70|092|26|350}}<br />
|-<br />
|| Dick || [[Durham]] || {{GPS|70|649|26|347}}<br />
|-<br />
|| Harry || [[York]] || {{GPS|70|367|26|313}}<br />
|-<br />
|| Tik || [[Raktam]] || {{GPS|70|319|26|472}}<br />
|-<br />
|| Tak || [[Dalpok]] || {{GPS|70|435|26|442}}<br />
|-<br />
|| Toe || [[Wiksik]] || {{GPS|70|235|26|405}}<br />
|-<br />
|| Sam || [[Shipwreck]] || {{GPS|70|543|26|542}}<br />
|}<br />
<br />
A '''trader''' is an [[NPC]] with whom players can [[Trading|trade]]. A native trader may be referred to as a '''tamdal'''. Each of the seven traders has a trading hut, and there is a trading hut in every [[camp]].<br />
<br />
Unlike modern shops, which deal in monetary units, traders will accept all manner of items in a barter exchange, giving higher value to items they have very few of and basing their prices roughly on [[Trading#Item_prices|standard exchange rates]]. Traders are shrewd businessmen who markup their goods to customers [[Skills|unskilled]] in speaking the trader's [[language]]. They are rumored to leave their huts to restock their inventory.<br />
<br />
Traders have a limited amount of [[HP]]. Traders will attack customers who attempt to harm them. Attacking or killing a trader gives no XP. <br />
<br />
[[Category:Glossary]]</div>Oktaviushttps://wiki.shartak.com/index.php?title=Animals&diff=17774Animals2008-03-15T00:01:34Z<p>Oktavius: /* Visible animals */</p>
<hr />
<div>Many '''animals''' live on the island. Most are visible and can be attacked, while some are concealed in the terrain and cannot be harmed or even noticed until they attack. <br />
<br />
== Visible animals ==<br />
Visible animals can be seen on the [[user interface|game map]]. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked.<br />
<br />
Most animals are passive and will only attack a player actively (not reactively) if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location.<br />
<br />
Below is a table of all visible, non-seasonal animals found to date.<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse" |<br />
|-align="left" bgcolor="#0095B6" valign="top"<br />
! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes<br />
|-valign=top<br />
| | Alligator<br />
|align=right| 25<br />
|align=right| 2x<br />
|align=right| 45%<br />
|align=right| 3<br />
|align=right| 18<br />
| | [[Swamp]]<br />
| | Aggressive; attacks unprovoked.<br />
|-valign=top<br />
| | Alligator, Hungry<br />
|align=right| 33<br />
|align=right| 2x<br />
|align=right| 45%(?)<br />
|align=right| 4-6<br />
|align=right| 19<br />
| | [[Swamp]]<br />
| | Very aggressive; attacks unprovoked.<br />
|-valign=top<br />
| | Bat<br />
|align=right| 3-5<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 4<br />
| | [[Jungle]], [[Camps]], [[Cave]], [[Tunnel]] (?)<br />
| | Appeared for the first time during Halloween in 2007. <br />
|-valign=top<br />
| | Bear<br />
|align=right| 30<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 3<br />
|align=right| 18<br />
| | [[Mountain]]<br />
| | Aggressive tendencies unknown<br />
|-valign=top<br />
| | Deer, large<br />
|align=right| 15<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 10<br />
| | [[Grassland]], [[Jungle]]<br />
| | Has been seen in fresh water.<br />
|-valign=top<br />
| | Deer,&nbsp;small<br />
|align=right| 15<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 10<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Elephant<br />
|align=right| 60<br />
|align=right| 1x<br />
|align=right| 60%<br />
|align=right| 4<br />
|align=right| 33<br />
| | [[Grassland]], [[Jungle]]<br />
| | Aggressive; attacks unprovoked. Has been seen in fresh water.<br />
|-valign=top<br />
| | Elephant, rogue<br />
|align=right| 90<br />
|align=right| 1x<br />
|align=right| 80%<br />
|align=right| 7<br />
|align=right| 48<br />
| | [[Grassland]], [[Jungle]]<br />
| | The new name of an elephant that has killed a player.<br />
|-valign=top<br />
| | Giant squid<br />
|align=right| 300<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 5-6<br />
|align=right| 153<br />
| | [[Water]], [[Water (deep)]]<br />
| | Rare, very tough.<br />
|-valign=top<br />
| | Giant squid, fully-grown<br />
|align=right| 300-600<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 6-8<br />
|align=right| 200-230<br />
| | [[Water (deep)]]<br />
| | Very rare, exceptionally tough. HP, damage and XP bonus increases above base level depending upon the number of players the squid has killed. First sighted by [[User:Doppelganger|Doppelganger]], 13:24, 10 October 2006, NNE of Shartak Island. <br />
|-valign=top<br />
| | Guard dog<br />
|align=right| 15<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 2<br />
|align=right| 10<br />
| | [[Camp]] [[trading post]]s<br />
| | <br />
|-valign=top<br />
| | Monkey<br />
|align=right| 10<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 8<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Parrot<br />
|align=right| 5<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 5<br />
| | [[Jungle]]<br />
| | Has been seen on fresh water squares.<br />
|-valign=top<br />
| | Rat<br />
|align=right| 3<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 4<br />
| | [[Tunnel]], [[Cave]]<br />
| | Aggressive; attack in packs.<br />
|-valign=top<br />
| | Shargle<br />
|align=right| 30<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 2<br />
|align=right| 18<br />
| | [[Mountain]]<br />
| | The only other kind of bird on Shartak besides parrots. A special kind of eagle perhaps?<br />
|-valign=top<br />
| | Stag, large<br />
|align=right| 20<br />
|align=right| 1x<br />
|align=right| 60%<br />
|align=right| 2<br />
|align=right| 13<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Tiger<br />
|align=right| 20<br />
|align=right| 2x<br />
|align=right| 55%<br />
|align=right| 3<br />
|align=right| 13<br />
| | [[Jungle]]<br />
| | Aggressive; attacks unprovoked.<br />
|-valign=top<br />
| | Tiger, ferocious<br />
|align=right| 25<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 6<br />
|align=right| 15<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Wild boar<br />
|align=right| 15<br />
|align=right| 1x<br />
|align=right| 50%<br />
|align=right| 2<br />
|align=right| 10<br />
| | [[Jungle]]<br />
| | Aggressive; attacks unprovoked.<br />
|}<br />
Notes:<br />
* "Frequency" is the number of times an animal attacks in a half-hour period.<br />
* "Accuracy" is the animal's apparent attack accuracy rounded to the nearest 5%. This is lower when the target has ''[[animal affinity]]''. (See [[Talk:Animals|the talk page]] for tabled statistics.)<br />
* "Damage" is the damage dealt by one of the animal's attacks.<br />
<br />
When you attack an animal you receive [[XP]] equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up, as listed in the "XP Bonus" column. (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)<br />
<br />
== Players attacking animals ==<br />
Attacking animals is a great source of [[experience points]] for new arrivals to the island, though when lacking any combat skills it is hard even to kill a parrot! It is also done for sport by some, such as the [[Shartak Tiger Hunters]], and the various adventurers who sought or seek the legendary giant squids. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience--and thus skills--to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.<br />
<br />
When hunting, be sure to take plenty of [[medical supplies]] or bottles of special Shartak-bottled [[water]], which has amazing healing power. Also be sure to pick up several [[machete]]s or [[cutlass]]es, or a [[heavy sword]] if you can find one, as these are the best weapons against animals. Do not attack with your hands, or you will be sorry, especially against large animals! When punching an elephant, a large stag, or a tiger, special messages may display:<br />
<br />
* ''You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!''<br />
* ''You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!''<br />
<br />
== Special animals ==<br />
The world of Shartak has many surprises. Strange and mysterious animals occasionally show up and scare or delight the inhabitants of the island. Easter bunnies have been known to make appearances in the Easter season, as have fearsome and powerful rampaging giant-squids who have been known to crawl on land to attack "prey" (i.e., us). During the Halloween season, animals do not die but rather become "zombified" upon death. When killing a zombified animal, the text read: ''You attack the zombified (insert animal here) for X damage. It dies. To your horror, the corpse of the zombified (insert animal here) gets back up and carries on with what it was doing... attacking you!''. All zombified animals have the same stats as the normal versions. <br />
<br />
Below is a table of all visible, seasonal animals found to date.<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse" |<br />
|-align="left" bgcolor="#0095B6" valign="top"<br />
! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes<br />
|-valign=top<br />
| | Easter&nbsp;Bunny<br />
|align=right| 30 <br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 4<br />
|align=right| 28<br />
| | [[Grassland]], [[Jungle]]<br />
| | Hunted to extinction shortly after Easter, 16 April 2006, when they first appeared. They started with 30 HP but could be healed to a maximum of 50. <br />
|-valign=top<br />
| | Werewolf<br />
|align=right| 50<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 3<br />
|align=right| ?<br />
| | [[Camps]] (?)<br />
| | Their first appearance is unknown. They appeared again during Halloween in 2007. Very soon, they were hunted to extinction.<br />
|}<br />
Notes:<br />
* "Frequency" is the number of times an animal attacks in a half-hour period.<br />
* "Accuracy" is the animal's apparent attack accuracy rounded to the nearest 5%. This is lower when the target has ''[[animal affinity]]''. (See [[Talk:Animals|the talk page]] for tabled statistics.)<br />
* "Damage" is the damage dealt by one of the animal's attacks.<br />
<br />
For special characters that may or may not be considered animals, such as elves or Santa, see [[Special characters]].<br />
<br />
== Concealed animals ==<br />
'''Sharks''' reside in the deep water off the coasts of Shartak. They cannot be seen or attacked, as they lurk below the surface out of sight. They are particularly aggressive and often attack people swimming in the deep water. A shark attack deals 2 HP damage, and the resulting wounds deal 1 HP damage per action (not per AP) until the player [[Death|dies]] or is healed with a [[first aid kit]] or [[healing herb]]. Once a player is bitten, they will see "You are bleeding" below their map next to their name until they are healed or die. The effects of shark wounds are not cumulative.<br />
<br />
'''Poisonous snakes''' cannot be seen or attacked. A character who is searching [[grassland]]s can capture a poisonous snake, which then appears in [[inventory]]. Rumour has it that poison darts may be able to be manufactured from snakes, but this knowledge has apparently been lost to the natives. Perhaps one day native shamans will re-discover this magic. Searching the grasslands can also cause you to get bitten by a snake for 3 HP damage (the snake then slithers away), which poisons you.<!-- Does it poison you? --> <br />
<br />
'''Crabs''' cannot be seen or attacked. A character who is searching [[beach]]es can capture a crab--which then appears in character's inventory--or the character can be pinched by one for 1 HP in damage. ("Searching the area, you find a crab. It nips your finger with its claws and scuttles away".) Thus far, no one on Shartak has discovered how to use a crab, though the traders may know something we do not, as they pay a fair amount of gold for live crabs.<br />
<br />
[[Category:Glossary]]</div>Oktaviushttps://wiki.shartak.com/index.php?title=Talk:Derby_Evening_Press/Issue_15&diff=17766Talk:Derby Evening Press/Issue 152008-03-12T15:57:48Z<p>Oktavius: </p>
<hr />
<div>==International News==<br />
<br />
===Creedy Disaster===<br />
I'd like to point out that in every post I make about Creedy, it is eptavian talking. So, it was eptavian who apologized in the beginning, not oktavius who has no connection. Other than that it was a great article and the whole issue an enjoyable read. --[[User:Oktavius|Oktavius]] 15:57, 12 March 2008 (UTC)</div>Oktaviushttps://wiki.shartak.com/index.php?title=Talk:Shaman&diff=17759Talk:Shaman2008-03-10T23:37:26Z<p>Oktavius: /* XP for killing */</p>
<hr />
<div>Added Jidram but I dont know where I am -(preceding unsigned comment by [[User:Kayjay77|Kayjay77]]at 00:40, 27 May 2006. -[[User:Mark D. Stroyer|Mark D. Stroyer]] 23:48, 20 December 2006 (UTC))<br />
<br />
Wait, I know Malpok wasn't a real Shaman, but what's to say you can just delete him from history? He's a cultural icon, like Bigfoot, or Unicorns, or Walruses, or Pumas. Or even...the Warthog. --[[User:Rozen|Rozen]] 20:56, 16 September 2007 (UTC)<br />
:Well I suppose we could keep his page with a small disclaimer saying that he isn't real. --[[User:Wulla-mullung|Wulla-mullung]] 21:02, 16 September 2007 (UTC)<br />
:: Could you link to said page from this?<br />
:::Mmm? The [[Malpok|fake]] shaman? &ndash; [[User:Wulla-mullung|Wulla]] <sup>([[User talk:Wulla-mullung|talk]])</sup> 03:24, 7 January 2008 (UTC)<br />
::::I'd actually just sooner see the Malpok page deleted. --[[User:Johan Crichton|Johan Crichton]] 20:41, 7 January 2008 (UTC)<br />
<br />
==does this guy [Malpok] still exist?==<br />
[The following discussion moved from the talk page for Malpok, in case any sysop gets decides to remove it :) --[[User:Oktavius|Oktavius]] 05:24, 6 February 2008 (UTC)]<br />
<br />
hmmm.. he's been spotted only once. and its been almost a year ago.<br />
anyone care to illuminate some knowledge on this guy or is he gone? it makes one wonder. he was spotted so close to york, and there are lots of yorkies. i just find it funny. hehehe -[[User:Elegost|Elegost]] 07:20, 14 May 2007 (UTC)<br />
<br />
Good basis for a Shartak religion here. Quite the mystery you've highlighted Ele. Perhaps he's been seen, but not logged on this chart. RobZombie<br />
<br />
[[User:Elembis|Elembis]] presumably spotted Malpok during his exploration of the Island - given the single location, it's possible that Malpok is still somewhere around the central lakes - just not seen regularly, and not by anyone who would wiki the location. --[[User:Johan Crichton|Johan Crichton]] 02:54, 15 May 2007 (UTC)<br />
<br />
There never has been a shaman called Malpok. It's too close to "Dalpok" - I wouldn't have used that for a shaman name. --[[User:Simon|Simon]] 20:41, 15 May 2007 (UTC)<br />
:Such lies and deceit! Also why won't the wiki toolbar show up! I actually have to type <nowiki>--~~~~</nowiki> each time to get a sig. --[[User:Wulla-mullung|Wulla-mullung]] 21:07, 15 May 2007 (UTC)<br />
<br />
Well, there's a turn up we all didn't expect! --[[User:Rozen|Rozen]] 00:01, 16 May 2007 (UTC)<br />
<br />
hello.. that's fun. where'd elembis get this guy? I'm the biggest fan of this imaginary shaman -[[User:Elegost|Elegost]] 13:01, 16 May 2007 (UTC)<br />
<br />
== XP for killing ==<br />
<br />
Killing shamans gives different amounts of XP. Atok and Movak give 56 XP, but someone else (I don't remember who, maybe Jidram or Igoban) gave 43 XP. Anyone else have any info on this? --[[User:Oktavius|Oktavius]] 23:57, 17 February 2008 (UTC)<br />
:Do you have a time frame for those kills? It might be that Simon updated the kill XP. &ndash; [[User:Wulla-mullung|Wulla]] <sup>([[User talk:Wulla-mullung|talk]])</sup> 03:08, 18 February 2008 (UTC)<br />
:: I don't think so, because, even though I don't remember exact dates, I first killed Atok for 56 XP, then the other shaman for 43 XP and finally Movak for 56 XP. --[[User:Oktavius|Oktavius]] 17:23, 18 February 2008 (UTC)<br />
Some info on Zakano: he was at 1 HP, attacked him for 5 damage and killed him. The total XP I got was 58 XP, so if 5 damage gave me 5 XP, that means bonus 53 XP for the kill. Also, the attack rate with rifles was 19 hits in 48 shots, i.e. about 40% instead of the usual 60% for rifles. --[[User:Oktavius|Oktavius]] 00:50, 1 March 2008 (UTC)<br />
:Some more info on Xaltam: I got 53 bonus XP for the kill. The attack rate with rifles was 19 hits in 50 shots, again about 40% instead of the rifle's 60%. --[[User:Oktavius|Oktavius]] 16:52, 7 March 2008 (UTC)<br />
: And on Kadmor: again 53 XP bonus (I must have been half-asleep when doing the subtraction in the past), 20 rifle shots hit on target (including a lucky one causing 7 damage) out of 43 fired (almost 46.5%). --[[User:Oktavius|Oktavius]] 23:37, 10 March 2008 (UTC)</div>Oktaviushttps://wiki.shartak.com/index.php?title=Talk:Shaman&diff=17752Talk:Shaman2008-03-07T16:52:57Z<p>Oktavius: /* XP for killing */</p>
<hr />
<div>Added Jidram but I dont know where I am -(preceding unsigned comment by [[User:Kayjay77|Kayjay77]]at 00:40, 27 May 2006. -[[User:Mark D. Stroyer|Mark D. Stroyer]] 23:48, 20 December 2006 (UTC))<br />
<br />
Wait, I know Malpok wasn't a real Shaman, but what's to say you can just delete him from history? He's a cultural icon, like Bigfoot, or Unicorns, or Walruses, or Pumas. Or even...the Warthog. --[[User:Rozen|Rozen]] 20:56, 16 September 2007 (UTC)<br />
:Well I suppose we could keep his page with a small disclaimer saying that he isn't real. --[[User:Wulla-mullung|Wulla-mullung]] 21:02, 16 September 2007 (UTC)<br />
:: Could you link to said page from this?<br />
:::Mmm? The [[Malpok|fake]] shaman? &ndash; [[User:Wulla-mullung|Wulla]] <sup>([[User talk:Wulla-mullung|talk]])</sup> 03:24, 7 January 2008 (UTC)<br />
::::I'd actually just sooner see the Malpok page deleted. --[[User:Johan Crichton|Johan Crichton]] 20:41, 7 January 2008 (UTC)<br />
<br />
==does this guy [Malpok] still exist?==<br />
[The following discussion moved from the talk page for Malpok, in case any sysop gets decides to remove it :) --[[User:Oktavius|Oktavius]] 05:24, 6 February 2008 (UTC)]<br />
<br />
hmmm.. he's been spotted only once. and its been almost a year ago.<br />
anyone care to illuminate some knowledge on this guy or is he gone? it makes one wonder. he was spotted so close to york, and there are lots of yorkies. i just find it funny. hehehe -[[User:Elegost|Elegost]] 07:20, 14 May 2007 (UTC)<br />
<br />
Good basis for a Shartak religion here. Quite the mystery you've highlighted Ele. Perhaps he's been seen, but not logged on this chart. RobZombie<br />
<br />
[[User:Elembis|Elembis]] presumably spotted Malpok during his exploration of the Island - given the single location, it's possible that Malpok is still somewhere around the central lakes - just not seen regularly, and not by anyone who would wiki the location. --[[User:Johan Crichton|Johan Crichton]] 02:54, 15 May 2007 (UTC)<br />
<br />
There never has been a shaman called Malpok. It's too close to "Dalpok" - I wouldn't have used that for a shaman name. --[[User:Simon|Simon]] 20:41, 15 May 2007 (UTC)<br />
:Such lies and deceit! Also why won't the wiki toolbar show up! I actually have to type <nowiki>--~~~~</nowiki> each time to get a sig. --[[User:Wulla-mullung|Wulla-mullung]] 21:07, 15 May 2007 (UTC)<br />
<br />
Well, there's a turn up we all didn't expect! --[[User:Rozen|Rozen]] 00:01, 16 May 2007 (UTC)<br />
<br />
hello.. that's fun. where'd elembis get this guy? I'm the biggest fan of this imaginary shaman -[[User:Elegost|Elegost]] 13:01, 16 May 2007 (UTC)<br />
<br />
== XP for killing ==<br />
<br />
Killing shamans gives different amounts of XP. Atok and Movak give 56 XP, but someone else (I don't remember who, maybe Jidram or Igoban) gave 43 XP. Anyone else have any info on this? --[[User:Oktavius|Oktavius]] 23:57, 17 February 2008 (UTC)<br />
:Do you have a time frame for those kills? It might be that Simon updated the kill XP. &ndash; [[User:Wulla-mullung|Wulla]] <sup>([[User talk:Wulla-mullung|talk]])</sup> 03:08, 18 February 2008 (UTC)<br />
:: I don't think so, because, even though I don't remember exact dates, I first killed Atok for 56 XP, then the other shaman for 43 XP and finally Movak for 56 XP. --[[User:Oktavius|Oktavius]] 17:23, 18 February 2008 (UTC)<br />
Some info on Zakano: he was at 1 HP, attacked him for 5 damage and killed him. The total XP I got was 58 XP, so if 5 damage gave me 5 XP, that means bonus 53 XP for the kill. Also, the attack rate with rifles was 19 hits in 48 shots, i.e. about 40% instead of the usual 60% for rifles. --[[User:Oktavius|Oktavius]] 00:50, 1 March 2008 (UTC)<br />
:Some more info on Xaltam: I got 53 bonus XP for the kill. The attack rate with rifles was 19 hits in 50 shots, again about 40% instead of the rifle's 60%. --[[User:Oktavius|Oktavius]] 16:52, 7 March 2008 (UTC)</div>Oktaviushttps://wiki.shartak.com/index.php?title=Xaltam&diff=17747Xaltam2008-03-02T16:58:56Z<p>Oktavius: </p>
<hr />
<div><noinclude><!--<br />
<br />
[[Shaman]] uses this page as a template for Xaltam's current location. Please observe the <nowiki><noinclude></nowiki> tags closely, and do not change them unless you know what you are doing.<br />
<br />
--><br />
'''Xaltam''' is a wandering [[shaman]] with no ties to any village.<br />
<br />
==Current sighting==<br />
<!--<br />
<br />
To update the current sighting, cut and paste the existing row to "Previous sightings", removing the noinclude tags so that it looks like other previous sightings. Record the current GPS coordinates in the GPS template and record the date and time with <nowiki>~~~~~</nowiki> (5 tildes). <br />
<br />
--><br />
* </noinclude>{{GPS|70|554|26|358}}<br /> 22:51, 1 March 2008 (UTC) <noinclude><br />
<br />
==Previous sightings==<br />
<!-- New sightings belong at the TOP of this list --><br />
* {{GPS|70|688|26|355}}<br /> 19:51, 13 December 2007 (UTC)<br />
* {{GPS|70|609|26|361}}<br /> 00:32, 18 November 2007 (UTC)<br />
* {{GPS|70|648|26|375}}<br /> 01:52, 06 November 2007 (UTC)<br />
* {{GPS|70|555|26|356}}<br /> 09:42, 13 October 2007 (UTC)<br />
* {{GPS|70|559|26|351}}<br /> 16:29, 12 October 2007 (UTC)<br />
* {{GPS|70|574|26|345}}<br /> 03:07, 09 October 2007 (UTC)<br />
* {{GPS|70|600|26|366}}<br /> 02:33, 29 September 2007 (UTC)<br />
* {{GPS|70|631|26|361}}<br /> 08:51, 25 September 2007 (UTC)<br />
* {{GPS|70|586|26|355}}<br /> 22:21, 23 September 2007 (UTC)<br />
* {{GPS|70|437|26|414}}<br /> 08:14, 20 September 2007 (UTC)<br />
* {{GPS|70|408|26|423}}<br /> 22:55, 18 September 2007 (UTC)<br />
* {{GPS|70|401|26|429}}<br /> 15:33, 16 September 2007 (UTC)<br />
* {{GPS|70|390|26|431}}<br /> 12:54, 15 September 2007 (UTC)<br />
* {{GPS|70|377|26|439}}<br /> 3::03, 14 September 2007 (UTC)<br />
* {{GPS|70|380|26|436}}<br /> 21:24, 12 September 2007 (UTC)<br />
* {{GPS|70|380|26|443}}<br /> 11:42, 11 September 2007 (UTC)<br />
* {{GPS|70|378|26|452}}<br />18:00, 9 September 2007 (UTC)<br />
* {{GPS|70|379|26|416}}<br />23:50, 5 September 2007 (UTC)<br />
* {{GPS|70|362|26|427}}<br />04:53, 12 July 2007 (UTC) <br />
* {{GPS|70|106|26|411}}<br />23:18, 28 June 2007 (UTC)<br />
* {{GPS|70|311|26|372}}<br />16:21, 8 March 2007 (UTC)<br />
* {{GPS|70|139|26|382}}<br />15:24, 6 February 2007 (UTC) <br />
* {{GPS|70|098|26|423}}<br />18:06, 14 January 2007 (UTC)<br />
* {{GPS|70|244|26|434}}<br />19:19, 1 December 2006 (UTC)<br />
* {{GPS|70|261|26|388}}<br />19:07, 14 November 2006 (UTC)<br />
* {{GPS|70|235|26|419}}<br />20:02, 28 October 2006 (UTC)<br />
* {{GPS|70|232|26|412}}<br />19:15, 1 September 2006 (UTC)<br />
* {{GPS|70|239|26|406}}<br />20:58, 23 August 2006 (UTC)<br />
* {{GPS|70|134|26|387}}<br />15:46, 27 June 2006 (UTC)<br />
* {{GPS|70|170|26|376}}<br />04:32, 19 June 2006 (BST)<br />
<br />
{{Shamansnav}}<br />
<br />
[[Category:Shamans]]</noinclude></div>Oktaviushttps://wiki.shartak.com/index.php?title=Shaman&diff=17746Shaman2008-03-01T01:30:43Z<p>Oktavius: </p>
<hr />
<div>:''This article is about non-player character shamans. For information about the playable class, see [[Character classes#Shaman]].''<br />
<br />
<div style="float: right; margin: 0 0 1em 1em"><br />
{| border="1" cellpadding="5" cellspacing="1" style="border: solid 1px #ccc; border-collapse: collapse; background-color: #f9f9f9"<br />
|-bgcolor="#cccccc"<br />
!colspan="3"| Home Shamans<br />
|-bgcolor="#dddddd"<br />
! Shaman !! Village !! [[Items#GPS_Unit|GPS]] coordinates<br />
|-<br />
|| Balchig || [[Derby]] || {{GPS|70|095|26|350}}<br />
|-<br />
|| Jakota || [[Shipwreck]] || {{GPS|70|541|26|544}}<br />
|-<br />
|| Kamdor || [[Durham]] || {{GPS|70|648|26|343}}<br />
|-<br />
|| Kahuni || [[York]] || {{GPS|70|371|26|314}}<br />
|-<br />
|| Najdam || [[Raktam]] || {{GPS|70|324|26|469}}<br />
|-<br />
|| Shubar || [[Dalpok]] || {{GPS|70|436|26|443}}<br />
|-<br />
|| Tapran || [[Wiksik]] || {{GPS|70|239|26|405}}<br />
|}<br />
<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="border: solid 1px #ccc; border-collapse: collapse; background-color: #f9f9f9"<br />
|-bgcolor="#cccccc"<br />
!colspan="3"| Roaming Shamans<br />
|-bgcolor="#dddddd"<br />
! | Shaman !! Last seen<br />
|-<br />
|valign="top"| [[Atok]] || {{:Atok}}<br />
|-<br />
|valign="top"| [[Igoban]] || {{:Igoban}}<br />
|-<br />
|valign="top"| [[Jidram]] || {{:Jidram}}<br />
|-<br />
|valign="top"| [[Movak]] || {{:Movak}}<br />
|-<br />
|valign="top"| [[Pabkim]] || {{:Pabkim}}<br />
|-<br />
|valign="top"| [[Skulu]] || {{:Skulu}}<br />
|-<br />
|valign="top"| [[Xaltam]] || {{:Xaltam}}<br />
|-<br />
|valign="top"| [[Zakano]] || {{:Zakano}}<br />
|}<br />
</div><br />
<br />
A '''shaman''' is an [[NPC]] with mystic and healing abilities. The shamans of Shartak possess the unique capability to [[Death|bind spirits to fallen bodies]], enabling players to come back to life.<br />
<br />
Shamans have a limited amount of [[HP]]. If a shaman is killed, they will not be able to perform resurrections until they have time to self-resurrect. Roaming shamans have 100 HP and killing them gives 43-56 XP. When attacked they shout for assistance and hit back for 4 damage. It appears that injured shamans regain 2 HP every 30 minutes.<br />
<br />
'''Camp shamans''' stay in [[camp]]s and steadfastly watch over "springs of life", never moving from them. There is one shaman and one spring in each camp. The outsiders have captured several shamans to benefit from their resurrection magic.<br />
<br />
:''Right in the centre of [camp] is one of the few "springs of life" on the island. Lost souls contacting [shaman], one of the shamans of life, are brought here to be reunited with their bodies.''<br />
<br />
'''Roaming shamans''' are apprentices to camp shamans. Unlike their masters, these shamans wander the island freely. They perform resurrections for any spirits, native or outsider, that contact them.<br />
<br />
[[Category:Glossary]]<br />
[[Category:Shamans| ]]</div>Oktaviushttps://wiki.shartak.com/index.php?title=Talk:Shaman&diff=17745Talk:Shaman2008-03-01T00:50:50Z<p>Oktavius: /* XP for killing */</p>
<hr />
<div>Added Jidram but I dont know where I am -(preceding unsigned comment by [[User:Kayjay77|Kayjay77]]at 00:40, 27 May 2006. -[[User:Mark D. Stroyer|Mark D. Stroyer]] 23:48, 20 December 2006 (UTC))<br />
<br />
Wait, I know Malpok wasn't a real Shaman, but what's to say you can just delete him from history? He's a cultural icon, like Bigfoot, or Unicorns, or Walruses, or Pumas. Or even...the Warthog. --[[User:Rozen|Rozen]] 20:56, 16 September 2007 (UTC)<br />
:Well I suppose we could keep his page with a small disclaimer saying that he isn't real. --[[User:Wulla-mullung|Wulla-mullung]] 21:02, 16 September 2007 (UTC)<br />
:: Could you link to said page from this?<br />
:::Mmm? The [[Malpok|fake]] shaman? &ndash; [[User:Wulla-mullung|Wulla]] <sup>([[User talk:Wulla-mullung|talk]])</sup> 03:24, 7 January 2008 (UTC)<br />
::::I'd actually just sooner see the Malpok page deleted. --[[User:Johan Crichton|Johan Crichton]] 20:41, 7 January 2008 (UTC)<br />
<br />
==does this guy [Malpok] still exist?==<br />
[The following discussion moved from the talk page for Malpok, in case any sysop gets decides to remove it :) --[[User:Oktavius|Oktavius]] 05:24, 6 February 2008 (UTC)]<br />
<br />
hmmm.. he's been spotted only once. and its been almost a year ago.<br />
anyone care to illuminate some knowledge on this guy or is he gone? it makes one wonder. he was spotted so close to york, and there are lots of yorkies. i just find it funny. hehehe -[[User:Elegost|Elegost]] 07:20, 14 May 2007 (UTC)<br />
<br />
Good basis for a Shartak religion here. Quite the mystery you've highlighted Ele. Perhaps he's been seen, but not logged on this chart. RobZombie<br />
<br />
[[User:Elembis|Elembis]] presumably spotted Malpok during his exploration of the Island - given the single location, it's possible that Malpok is still somewhere around the central lakes - just not seen regularly, and not by anyone who would wiki the location. --[[User:Johan Crichton|Johan Crichton]] 02:54, 15 May 2007 (UTC)<br />
<br />
There never has been a shaman called Malpok. It's too close to "Dalpok" - I wouldn't have used that for a shaman name. --[[User:Simon|Simon]] 20:41, 15 May 2007 (UTC)<br />
:Such lies and deceit! Also why won't the wiki toolbar show up! I actually have to type <nowiki>--~~~~</nowiki> each time to get a sig. --[[User:Wulla-mullung|Wulla-mullung]] 21:07, 15 May 2007 (UTC)<br />
<br />
Well, there's a turn up we all didn't expect! --[[User:Rozen|Rozen]] 00:01, 16 May 2007 (UTC)<br />
<br />
hello.. that's fun. where'd elembis get this guy? I'm the biggest fan of this imaginary shaman -[[User:Elegost|Elegost]] 13:01, 16 May 2007 (UTC)<br />
<br />
== XP for killing ==<br />
<br />
Killing shamans gives different amounts of XP. Atok and Movak give 56 XP, but someone else (I don't remember who, maybe Jidram or Igoban) gave 43 XP. Anyone else have any info on this? --[[User:Oktavius|Oktavius]] 23:57, 17 February 2008 (UTC)<br />
:Do you have a time frame for those kills? It might be that Simon updated the kill XP. &ndash; [[User:Wulla-mullung|Wulla]] <sup>([[User talk:Wulla-mullung|talk]])</sup> 03:08, 18 February 2008 (UTC)<br />
:: I don't think so, because, even though I don't remember exact dates, I first killed Atok for 56 XP, then the other shaman for 43 XP and finally Movak for 56 XP. --[[User:Oktavius|Oktavius]] 17:23, 18 February 2008 (UTC)<br />
Some info on Zakano: he was at 1 HP, attacked him for 5 damage and killed him. The total XP I got was 58 XP, so if 5 damage gave me 5 XP, that means bonus 53 XP for the kill. Also, the attack rate with rifles was 19 hits in 48 shots, i.e. about 40% instead of the usual 60% for rifles. --[[User:Oktavius|Oktavius]] 00:50, 1 March 2008 (UTC)</div>Oktaviushttps://wiki.shartak.com/index.php?title=Shartak_juice&diff=17728Shartak juice2008-02-27T00:28:10Z<p>Oktavius: /* Jobs */ pointing to the correct talk page</p>
<hr />
<div>{{Clanbox|<br />
clan_name=Shartak Juice Inc.|<br />
official_id=295|<br />
open_to=everyone|<br />
clan_image=[[Image:Shartak-Juice.jpg|300px]]|<br />
clan_leaders=[[User:Admiral Thrawn|Admiral Thrawn]]|<br />
clan_membership=2|<br />
clan_recruit=All fruit juice enthusiasts.|<br />
clan_goals=To provide all lovers of fruit with the freshest fruit juice available.|<br />
clan_contact=[[Talk:Shartak_Juice|Our Talk Page]] or in-game.|<br />
sort_as=<br />
}}<br />
<br />
==Our Motto==<br />
<font color=orange>'''Unbeatable prices, highest quality, total customer satisfaction.'''</font><br />
<br />
==Members==<br />
[[User:Admiral Thrawn|Admiral Thrawn]]<sup>[http://www.shartak.com/profile.cgi?id=5480 <font color=green>In-game link</font>]</sup><br><br />
[[User:alien_pirate_demon|alien pirate demon]]<sup>[http://www.shartak.com/profile.cgi?id=5511 <font color=green>In-game link</font>]</sup><br />
<br />
<br />
__TOC__<br />
<br />
==Variety of quality fruit products==<br />
{| style="width:100%; height:100px" border="1"<br />
|-<br />
|<font color=darkred>'''Tasty Juices'''</font><br />
|'''Price'''<br />
|-<br />
|Mighty Mango Juice™ with the extra bit of pulp<br />
|'''3 bottles @ 2 gold coins''' (4 HP per bottle)<br />
|-<br />
|Premium Quality Banana Juice™ with a slight cinnamon note<br />
|'''3 bottles @ 2 gold coins''' (4 HP per bottle)<br />
|-<br />
|Sweet Berry Juice™ with rich, dark-red texture<br />
|'''1 bottle @ 1 gold coin''' (8 HP per bottle)<br />
|-<br />
|Scary Pumpkin Juice™ with a tad of black pepper<br />
|(''currently out of stock, check back later'')<br />
|-<br />
|<font color=darkblue>'''Strong Drinks'''</font><br />
|<br />
|-<br />
|Crazy Ape Banana Rum™ with 77% abv (!)<br />
|(''coming soon, keep your eyes peeled'')<br />
|-<br />
|Golden Sparkly Mango Beer™ with 4% abv<br />
|(''coming soon, keep your eyes peeled'')<br />
|-<br />
|Gourmet Class Red Berry Wine™ with 11% abv<br />
|(''coming soon, keep your eyes peeled'')<br />
|-<br />
|}<br />
<br />
<br />
<br />
==Four good reasons why to buy our juice==<br />
:1. It's delicious.<br><br />
:2. It's healthy (better than drinking rum every day).<br><br />
:3. It's made from the best fruits around which equals high quality.<br><br />
:4. It's cheaper than juicing on your own. Consider: to get 3 bottles of juice, you have to spend AT LEAST 12 AP searching for fruit, 12 AP for juicing and 3 AP to drink it. That means at least 27 AP for 12 HP.<br>If you buy our standard juice, you spend 1 AP giving us some gold and 3 AP for drinking your juice. That's sensational 4 AP for 12 HP!<br />
<br />
==Future Plans==<br />
You can usually find us somewhere around the trader's hut at the shipwreck or south of it in the jungle, gathering delicious fruit.<br />
As soon as we'll have established a good trading post, you'll have a place where you can find us at (more or less) fixed business hours! Please be patient, we're looking forward to serve you!<br />
Fruit juice is our passion, we don't want to rip you off unlike other merchants. Feel free to compare our prices. If you think our prices are too high, check out Trader Sam's prices and then say it again.<br />
<br />
==Jobs==<br />
You like what you read here? Fruit juice is your passion as well? You're not after the big money but you enjoy juicing and selling high quality produce to customers? Have we got a job for you at Shartak Juice Inc.! Just drop us a line on our [[Talk:Shartak_juice|Talk Page]].<br />
<br />
==A word about responsibility==<br />
Please don't litter! Be environmentally conscious, don't throw empty bottles away. Animals could be harmed by broken glass. You can return emtpy bottles to us if you wish, but you won't get any money back.<br><br />
[Refund at collection depots when sold in Derby]<br />
<br />
==How to order==<br />
Check the profile of the salesperson you want to buy from.<br><br />
DON'T order any item if the sign there says [CLOSED].<br><br />
DON'T order any item if there's not enough of it in stock.<br><br />
DON'T order any item if you haven't got enough inventory space available.<br><br />
To order, simply pay one of our members in gold coins.<br><br />
If there are different kinds of juice available, specify your wish. If you don't, you'll get what we choose.<br />
<br />
==FAQ==<br />
Q: When will I get my juice?<br>A: Just wait until the person you ordered from wakes up.<br />
<br />
Q: What if too many people order the same thing?<br>A: Orders are queued. If you should place an order and we got no more juice in stock when we get to your order, your money will be fully refunded!<br />
<br />
Q: Do I have to sit and wait for my juice?<br>A: Yes. Your money will not be refunded if you should move away from the square our salesperson is in.<br />
<br />
Q: What if I die while waiting for my juice?<br>A: We'll try our best to keep track of the transfer you made and will refund you or deliver your items as soon as we meet again. Should we not meet again, consider your money a donation to the fruit juice industry.<br />
<br />
Q: What if you die after I gave you my money?<br>A: See above. We try to avoid dying, but we're sure you all know how dangerous it can be on this island.<br />
<br />
Q: Are there any special offers or sales promotions?<br>A: Yes, from time to time there are. Check out the profile of the person you're buying from for details.</div>Oktaviushttps://wiki.shartak.com/index.php?title=Talk:Shartak_juice&diff=17727Talk:Shartak juice2008-02-27T00:26:54Z<p>Oktavius: </p>
<hr />
<div>Do you guys sell poison berry juice for those of us that like something with a little more kick than just plain rum? Also, do you do deliveries outside of the shipwreck area? --[[User:Oktavius|Oktavius]] 00:26, 27 February 2008 (UTC)</div>Oktaviushttps://wiki.shartak.com/index.php?title=Talk:Shaman&diff=17702Talk:Shaman2008-02-18T17:23:46Z<p>Oktavius: /* XP for killing */</p>
<hr />
<div>Added Jidram but I dont know where I am -(preceding unsigned comment by [[User:Kayjay77|Kayjay77]]at 00:40, 27 May 2006. -[[User:Mark D. Stroyer|Mark D. Stroyer]] 23:48, 20 December 2006 (UTC))<br />
<br />
Wait, I know Malpok wasn't a real Shaman, but what's to say you can just delete him from history? He's a cultural icon, like Bigfoot, or Unicorns, or Walruses, or Pumas. Or even...the Warthog. --[[User:Rozen|Rozen]] 20:56, 16 September 2007 (UTC)<br />
:Well I suppose we could keep his page with a small disclaimer saying that he isn't real. --[[User:Wulla-mullung|Wulla-mullung]] 21:02, 16 September 2007 (UTC)<br />
:: Could you link to said page from this?<br />
:::Mmm? The [[Malpok|fake]] shaman? &ndash; [[User:Wulla-mullung|Wulla]] <sup>([[User talk:Wulla-mullung|talk]])</sup> 03:24, 7 January 2008 (UTC)<br />
::::I'd actually just sooner see the Malpok page deleted. --[[User:Johan Crichton|Johan Crichton]] 20:41, 7 January 2008 (UTC)<br />
<br />
==does this guy [Malpok] still exist?==<br />
[The following discussion moved from the talk page for Malpok, in case any sysop gets decides to remove it :) --[[User:Oktavius|Oktavius]] 05:24, 6 February 2008 (UTC)]<br />
<br />
hmmm.. he's been spotted only once. and its been almost a year ago.<br />
anyone care to illuminate some knowledge on this guy or is he gone? it makes one wonder. he was spotted so close to york, and there are lots of yorkies. i just find it funny. hehehe -[[User:Elegost|Elegost]] 07:20, 14 May 2007 (UTC)<br />
<br />
Good basis for a Shartak religion here. Quite the mystery you've highlighted Ele. Perhaps he's been seen, but not logged on this chart. RobZombie<br />
<br />
[[User:Elembis|Elembis]] presumably spotted Malpok during his exploration of the Island - given the single location, it's possible that Malpok is still somewhere around the central lakes - just not seen regularly, and not by anyone who would wiki the location. --[[User:Johan Crichton|Johan Crichton]] 02:54, 15 May 2007 (UTC)<br />
<br />
There never has been a shaman called Malpok. It's too close to "Dalpok" - I wouldn't have used that for a shaman name. --[[User:Simon|Simon]] 20:41, 15 May 2007 (UTC)<br />
:Such lies and deceit! Also why won't the wiki toolbar show up! I actually have to type <nowiki>--~~~~</nowiki> each time to get a sig. --[[User:Wulla-mullung|Wulla-mullung]] 21:07, 15 May 2007 (UTC)<br />
<br />
Well, there's a turn up we all didn't expect! --[[User:Rozen|Rozen]] 00:01, 16 May 2007 (UTC)<br />
<br />
hello.. that's fun. where'd elembis get this guy? I'm the biggest fan of this imaginary shaman -[[User:Elegost|Elegost]] 13:01, 16 May 2007 (UTC)<br />
<br />
== XP for killing ==<br />
<br />
Killing shamans gives different amounts of XP. Atok and Movak give 56 XP, but someone else (I don't remember who, maybe Jidram or Igoban) gave 43 XP. Anyone else have any info on this? --[[User:Oktavius|Oktavius]] 23:57, 17 February 2008 (UTC)<br />
:Do you have a time frame for those kills? It might be that Simon updated the kill XP. &ndash; [[User:Wulla-mullung|Wulla]] <sup>([[User talk:Wulla-mullung|talk]])</sup> 03:08, 18 February 2008 (UTC)<br />
:: I don't think so, because, even though I don't remember exact dates, I first killed Atok for 56 XP, then the other shaman for 43 XP and finally Movak for 56 XP. --[[User:Oktavius|Oktavius]] 17:23, 18 February 2008 (UTC)</div>Oktaviushttps://wiki.shartak.com/index.php?title=Talk:Shaman&diff=17694Talk:Shaman2008-02-17T23:57:30Z<p>Oktavius: XP for killing</p>
<hr />
<div>Added Jidram but I dont know where I am -(preceding unsigned comment by [[User:Kayjay77|Kayjay77]]at 00:40, 27 May 2006. -[[User:Mark D. Stroyer|Mark D. Stroyer]] 23:48, 20 December 2006 (UTC))<br />
<br />
Wait, I know Malpok wasn't a real Shaman, but what's to say you can just delete him from history? He's a cultural icon, like Bigfoot, or Unicorns, or Walruses, or Pumas. Or even...the Warthog. --[[User:Rozen|Rozen]] 20:56, 16 September 2007 (UTC)<br />
:Well I suppose we could keep his page with a small disclaimer saying that he isn't real. --[[User:Wulla-mullung|Wulla-mullung]] 21:02, 16 September 2007 (UTC)<br />
:: Could you link to said page from this?<br />
:::Mmm? The [[Malpok|fake]] shaman? &ndash; [[User:Wulla-mullung|Wulla]] <sup>([[User talk:Wulla-mullung|talk]])</sup> 03:24, 7 January 2008 (UTC)<br />
::::I'd actually just sooner see the Malpok page deleted. --[[User:Johan Crichton|Johan Crichton]] 20:41, 7 January 2008 (UTC)<br />
<br />
==does this guy [Malpok] still exist?==<br />
[The following discussion moved from the talk page for Malpok, in case any sysop gets decides to remove it :) --[[User:Oktavius|Oktavius]] 05:24, 6 February 2008 (UTC)]<br />
<br />
hmmm.. he's been spotted only once. and its been almost a year ago.<br />
anyone care to illuminate some knowledge on this guy or is he gone? it makes one wonder. he was spotted so close to york, and there are lots of yorkies. i just find it funny. hehehe -[[User:Elegost|Elegost]] 07:20, 14 May 2007 (UTC)<br />
<br />
Good basis for a Shartak religion here. Quite the mystery you've highlighted Ele. Perhaps he's been seen, but not logged on this chart. RobZombie<br />
<br />
[[User:Elembis|Elembis]] presumably spotted Malpok during his exploration of the Island - given the single location, it's possible that Malpok is still somewhere around the central lakes - just not seen regularly, and not by anyone who would wiki the location. --[[User:Johan Crichton|Johan Crichton]] 02:54, 15 May 2007 (UTC)<br />
<br />
There never has been a shaman called Malpok. It's too close to "Dalpok" - I wouldn't have used that for a shaman name. --[[User:Simon|Simon]] 20:41, 15 May 2007 (UTC)<br />
:Such lies and deceit! Also why won't the wiki toolbar show up! I actually have to type <nowiki>--~~~~</nowiki> each time to get a sig. --[[User:Wulla-mullung|Wulla-mullung]] 21:07, 15 May 2007 (UTC)<br />
<br />
Well, there's a turn up we all didn't expect! --[[User:Rozen|Rozen]] 00:01, 16 May 2007 (UTC)<br />
<br />
hello.. that's fun. where'd elembis get this guy? I'm the biggest fan of this imaginary shaman -[[User:Elegost|Elegost]] 13:01, 16 May 2007 (UTC)<br />
<br />
== XP for killing ==<br />
<br />
Killing shamans gives different amounts of XP. Atok and Movak give 56 XP, but someone else (I don't remember who, maybe Jidram or Igoban) gave 43 XP. Anyone else have any info on this? --[[User:Oktavius|Oktavius]] 23:57, 17 February 2008 (UTC)</div>Oktaviushttps://wiki.shartak.com/index.php?title=Shaman&diff=17693Shaman2008-02-17T23:54:21Z<p>Oktavius: I am getting different XP values from killing different shamans.</p>
<hr />
<div>:''This article is about non-player character shamans. For information about the playable class, see [[Character classes#Shaman]].''<br />
<br />
<div style="float: right; margin: 0 0 1em 1em"><br />
{| border="1" cellpadding="5" cellspacing="1" style="border: solid 1px #ccc; border-collapse: collapse; background-color: #f9f9f9"<br />
|-bgcolor="#cccccc"<br />
!colspan="3"| Home Shamans<br />
|-bgcolor="#dddddd"<br />
! Shaman !! Village !! [[Items#GPS_Unit|GPS]] coordinates<br />
|-<br />
|| Balchig || [[Derby]] || {{GPS|70|095|26|350}}<br />
|-<br />
|| Jakota || [[Shipwreck]] || {{GPS|70|541|26|544}}<br />
|-<br />
|| Kamdor || [[Durham]] || {{GPS|70|648|26|343}}<br />
|-<br />
|| Kahuni || [[York]] || {{GPS|70|371|26|314}}<br />
|-<br />
|| Najdam || [[Raktam]] || {{GPS|70|324|26|469}}<br />
|-<br />
|| Shubar || [[Dalpok]] || {{GPS|70|436|26|443}}<br />
|-<br />
|| Tapran || [[Wiksik]] || {{GPS|70|239|26|405}}<br />
|}<br />
<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="border: solid 1px #ccc; border-collapse: collapse; background-color: #f9f9f9"<br />
|-bgcolor="#cccccc"<br />
!colspan="3"| Roaming Shamans<br />
|-bgcolor="#dddddd"<br />
! | Shaman !! Last seen<br />
|-<br />
|valign="top"| [[Atok]] || {{:Atok}}<br />
|-<br />
|valign="top"| [[Igoban]] || {{:Igoban}}<br />
|-<br />
|valign="top"| [[Jidram]] || {{:Jidram}}<br />
|-<br />
|valign="top"| [[Movak]] || {{:Movak}}<br />
|-<br />
|valign="top"| [[Pabkim]] || {{:Pabkim}}<br />
|-<br />
|valign="top"| [[Skulu]] || {{:Skulu}}<br />
|-<br />
|valign="top"| [[Xaltam]] || {{:Xaltam}}<br />
|-<br />
|valign="top"| [[Zakano]] || {{:Zakano}}<br />
|}<br />
</div><br />
<br />
A '''shaman''' is an [[NPC]] with mystic and healing abilities. The shamans of Shartak possess the unique capability to [[Death|bind spirits to fallen bodies]], enabling players to come back to life.<br />
<br />
Shamans have a limited amount of [[HP]]. If a shaman is killed, they will not be able to perform resurrections until they have time to self-resurrect. Roaming shamans have 100 HP and killing them gives 43-56 XP. When attacked they shout for assistance and hit back for 4 damage. <br />
<br />
'''Camp shamans''' stay in [[camp]]s and steadfastly watch over "springs of life", never moving from them. There is one shaman and one spring in each camp. The outsiders have captured several shamans to benefit from their resurrection magic.<br />
<br />
:''Right in the centre of [camp] is one of the few "springs of life" on the island. Lost souls contacting [shaman], one of the shamans of life, are brought here to be reunited with their bodies.''<br />
<br />
'''Roaming shamans''' are apprentices to camp shamans. Unlike their masters, these shamans wander the island freely. They perform resurrections for any spirits, native or outsider, that contact them.<br />
<br />
[[Category:Glossary]]<br />
[[Category:Shamans| ]]</div>Oktaviushttps://wiki.shartak.com/index.php?title=Talk:Main_Page&diff=17639Talk:Main Page2008-02-13T01:35:06Z<p>Oktavius: /* Current wiki activities */</p>
<hr />
<div>== Original Navigation ==<br />
{{Main Page Navigation|mainpage_navi1a=Glossary|mainpage_navi1b=<br />
* [[Locations]]<br />
** [[Camp]]s <small>([[Dalpok]], [[Raktam]], [[Wiksik]], [[Derby]], [[Durham]], [[York]], [[Shipwreck]])</small><br />
** [[Terrain]]<br />
* [[Items]]<br />
* [[NPC]]s <small>([[animals]], [[shaman]]s, [[trader]]s)</small><br />
* [[Character classes]]<br />
* [[Skills]]|mainpage_navi2a=Guides|mainpage_navi2b=<br />
* [[Gameplay]]<br />
* [[Tips and tricks]]<br />
* [[User interface]]<br />
* [[Death]]<br />
* [[Language]]<br />
* [[Tracking]]<br />
* [[Trading]]<br />
** [[Trading hut stock reports]]<br />
* [[Writing]]<br />
* [[Search odds condensed]]<br />
** [[Search odds condensed (results)|Results]]<br />
* [[Special weapon event odds]]|mainpage_navi3a=Feedback|mainpage_navi3b=<br />
* [[Requests for information]]<br />
* [[Game design]]<br />
* [[Bugs]]<br />
** [[Bugs:Not]]<br />
** [[Bugs:Fixed]]<br />
* [[Suggestions]]<br />
** [[Suggestions:Items|Items]]<br />
** [[Suggestions:Skills|Skills]]<br />
** [[Suggestions:Classes|Classes]]<br />
** [[Suggestions:Game mechanics|Game mechanics]]<br />
** [[Suggestions:Miscellaneous|Miscellaneous]]<br />
** [[Suggestions:Implemented|Implemented]]|mainpage_navi4a=Site data|mainpage_navi4b=<br />
* [http://www.shartak.com/faq.html FAQ]<br />
* [http://www.shartak.com/news.html News]<br />
** [http://www.shartak.com/old_news.html Older news]<br />
* [http://www.shartak.com/stats.html Statistics]<br />
** [http://www.shartak.com/statkills.html Kill statistics with NPCs]<br />
** [http://www.shartak.com/statpkills.html Kill statistics without NPCs]<br />
* [http://www.shartak.com/donate.html Donate]<br />
* [http://www.shartak.com/advertising.html Advertising]|mainpage_navi5a=Clans|mainpage_navi5b=<br />
* [[:Category:Clans|Clans]]<br />
** [[:Category:Clans for natives|Clans for natives]]<br />
** [[:Category:Clans for outsiders|Clans for outsiders]]<br />
** [[:Category:Clans for everyone|Clans for everyone]]<br />
** [[:Category:Officially recognized clans|Officially recognized clans]]|mainpage_navi6a=External links|mainpage_navi6b=<br />
* [[Project:Community Portal|Community Portal]]<br />
** [http://www.frappr.com/shartak Frappr map]<br />
** [[Project:Community Portal#Greasemonkey scripts|Greasemonkey scripts]]<br />
** [http://shartak.forumsplace.com/index.html Unofficial forum <small>(abandoned)</small>]}}<br />
<br />
== Proposal 1 ==<br />
<br />
This is a general redesign proposal for the navigation found on the main page. It attempts to provide the broadest amount of information in the least amount of links. Most of the sub-article links have been removed. Even the external links have been removed as they are listed in the community portal. --[[User:Lint|Lint]] 20:58, 28 May 2006 (BST)<br />
<br />
{{Main Page Navigation|<br />
<br />
mainpage_navi1a=Basics|<br />
mainpage_navi1b=<br />
* [[Gameplay]]<br />
* [[Tips and tricks]]<br />
* [[User interface]]<br />
|<br />
<br />
mainpage_navi2a=Game information|<br />
mainpage_navi2b=<br />
* [[:Category:Glossary|Glossary]]<br />
* [[:Category:Locations|Locations]]<br />
* [[:Category:Statistics|Statistics]]<br />
|<br />
<br />
mainpage_navi3a=Feedback|<br />
mainpage_navi3b=<br />
* [[Requests for information]]<br />
* [[Game design]]<br />
* [[Bugs]]<br />
* [[Suggestions]]<br />
|<br />
<br />
mainpage_navi4a=Site information|<br />
mainpage_navi4b=<br />
* [http://www.shartak.com/faq.html FAQ]<br />
* [http://www.shartak.com/news.html News]<br />
* [http://www.shartak.com/stats.html Statistics]<br />
* [http://www.shartak.com/donate.html Donate]<br />
* [http://www.shartak.com/advertising.html Advertising]<br />
|<br />
<br />
mainpage_navi5a=Clans|<br />
mainpage_navi5b=<br />
* [[:Category:Clans|Clan pages]]<br />
** [[:Category:Clans for natives|Clans for natives]]<br />
** [[:Category:Clans for outsiders|Clans for outsiders]]<br />
** [[:Category:Clans for everyone|Clans for everyone]]<br />
** [[:Category:Officially recognized clans|Officially recognized clans]]<br />
|<br />
<br />
mainpage_navi6a=Wiki information|<br />
mainpage_navi6b=<br />
* [[Project:About|About]]<br />
* [[Project:General disclaimer|General disclaimer]]<br />
* [[Project:Help|Help]]<br />
* [[Project:Community Portal|Community portal]]<br />
}}<br />
<br />
'''Comments:'''<br />
<br />
Wow, I've probably visited the Main Page 500 times, and it seems like half of those I went straight through to one of the following pages: <br />
{| style="width:30%;"<br />
| style="padding:5px;border:1px solid #aaa;background:#d2eed2;text-align:center;-moz-border-radius-topleft:1em;-moz-border-radius-topright:1em;"|'''[[Camp]]s'''<br />
|-<br />
| style="padding:5px;border:1px solid #aaa;background:#fefffe;-moz-border-radius-bottomleft:1em;-moz-border-radius-bottomright:1em;" |<br />
* [[Dalpok]]<br />
* [[Raktam]]<br />
* [[Wiksik]]<br />
* [[Derby]]<br />
* [[Durham]]<br />
* [[York]]<br />
* [[Shipwreck]]<br />
|}<br />
So I was disappointed to see the Camps gradually shrinking and shrinking and disappearing entirely from the Main Page. If I'm heading into a foreign village, I need to be able to get into the Resource Hut & get what I need and move on efficiently. No other pages have such immediate and constant utility. --[[User:Tycho44|Tycho44]] 05:10, 5 June 2006 (BST)<br />
<br />
:Yeah, I understand how useful those direct links were. But when I was removing sub-articles I wasn't sure where exactly I should draw the line so I removed them all. I'm generally fine with readding the camps back in underneath the Locations link or create a new menu section. What is your stance on the links to the Bug and Suggestion related articles? --[[User:Lint|Lint]] 05:27, 5 June 2006 (BST)<br />
<br />
:I think the camps should probably be added again, though I like the rest of Lint's changes. But instead of putting the camps back in a list, why not mention them all in the game description (which already names the native camps and links to them)? &mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 05:32, 5 June 2006 (BST)<br />
<br />
== Why do we still have the link for the Unofficial forums? ==<br />
<br />
All it does is confuse people that click on it instead of the official. It should be deleted methinks. Or is there a reason why it stays? --[[User:Wulla-mullung|Wulla-mullung]] 21:05, 13 September 2007 (UTC)<br />
<br />
:I don't think it should be deleted, because it contains several threads of historical importance. I took the liberty of adding a phrase to deter people from posting there. I couldn't think of a better way to describe the forums as inactive; someone with a better idea should change it. --[[User:Oktavius|Oktavius]] 19:04, 14 September 2007 (UTC)<br />
::hmmm, I just got everything mixed up ^_^. Thought I am editing main page... --[[User:Lama|Lama]] 14:42, 24 November 2007 (UTC)<br />
<br />
== Newspapers in the main page ==<br />
<br />
Two was fine, but now with [[Jungle Drums]] things will start to be cluttered. Would it be reasonable to have a separate section for newspapers? --[[User:Wulla-mullung|Wulla-mullung]] 23:42, 21 November 2007 (UTC)<br />
:Another possibility is the removal of the Yorkman from the front page, since that worthy paper has been inactive for months. I left it there out of respect for the role it once played, but we have to move on eventually.--[[User:Black Joe|Black Joe]] 04:03, 22 November 2007 (UTC)<br />
::It would work for a time, but what if more newspapers are created? Saying: ''Read up on in-game news and gossip in The Forkman, Derby Evening Press, Jungle Drums, York Times, The X times, the blah blah newspaper'' will be too much of a cram. If we wanted another section the main page, where could it be?--[[User:Wulla-mullung|Wulla-mullung]] 04:29, 22 November 2007 (UTC)<br />
::: How about 'Read in-game news and gossip in Newspapers such as the Derby Evening Press and Jungle Drums' with Newspapers being a link to a category page? The most currently active newspapers can be listed as examples (with links to their pages naturally) - keep the number at two to three, worry about it if we ever get more than three active newspapers. --[[User:Johan Crichton|Johan Crichton]] 23:09, 22 November 2007 (UTC)<br />
::::How about changing "Clans" to "In character" or "Role playing" and adding links to newspapers there, as well as other relevant wiki links (historical articles, journals etc.)? --[[User:Lama|Lama]] 14:42, 24 November 2007 (UTC)<br />
<br />
== Current wiki activities ==<br />
Trading hut stock reports and Search odds haven't been reported since 2006. Time to remove them? There's several other items in the menu whose time has been and gone - time to remove them as well? --[[User:Johan Crichton|Johan Crichton]] 00:17, 13 February 2008 (UTC)<br />
:Sure, it says "current" anyways. &ndash; [[User:Wulla-mullung|Wulla]] <sup>([[User talk:Wulla-mullung|talk]])</sup> 00:54, 13 February 2008 (UTC)<br />
:: Agreed. The following can go in my opinion: <br />
* Policies and guidelines for the wiki are being proposed and discussed.<br />
* The Identify Friend or Foe initiative has been launched.<br />
* Special weapon event odds are being researched.<br />
* Search odds are being researched and summarized.<br />
* Trader stocks are being reported.<br />
* Class-specific skills are being charted.<br />
* Important locations are being logged in the Parchment Pages.<br />
* Get an overview of towns with the Derby Evening Press's Guide to Towns.<br />
* Shartak MetaMap: Creates a map of the island from user input.<br />
:: The problem is that many of these are not "current events" but should stay in the main page. Eg wiki policies (can go to "wiki info" box), IFF (to "Basics" maybe?), search odds ("Game Info"?), the Parchment Pages ("Basics"), the Guide to Towns ("Basics"), the MetaMap (maybe a new box "Maps" and put UBER MAP there also). --[[User:Oktavius|Oktavius]] 01:35, 13 February 2008 (UTC)</div>Oktaviushttps://wiki.shartak.com/index.php?title=Talk:Current_events&diff=17634Talk:Current events2008-02-12T20:31:36Z<p>Oktavius: </p>
<hr />
<div>Anyone have an suggestions? I would like to keep things pretty loose, but having this page flooded with reports like "I killed a tiger today" would be a bit much. &ndash; [[User:Wulla-mullung|Wulla]] <sup>([[User talk:Wulla-mullung|talk]])</sup> 00:17, 19 January 2008 (UTC)<br />
:Generally I would say events that affect 3 or more characters. That would include wars, alliances, invasions, (real-time) battles etc. Other cases could be political assassinations, the kill of an NPC shaman or trader, sightings of ferocious/man-eating animals, the arrival of Armadox in town... --[[User:Oktavius|Oktavius]] 00:50, 19 January 2008 (UTC)<br />
::Sounds good to me. Anyone else? &ndash; [[User:Wulla-mullung|Wulla]] <sup>([[User talk:Wulla-mullung|talk]])</sup> 01:01, 19 January 2008 (UTC)<br />
<br />
This page needs to be linked from the main page, or else nobody will see it. And it can be very useful, especially with time periods like now, when there are multiple events scheduled: Mr Derby, SEXI, amazing race, Durham elections, the Hunt and I am sure others I am forgetting. I envision some sort of a catalog with links to the forum. Any ideas where on the main page it would be best to put it? --[[User:Oktavius|Oktavius]] 20:31, 12 February 2008 (UTC)</div>Oktaviushttps://wiki.shartak.com/index.php?title=Animals&diff=17614Animals2008-02-06T18:25:59Z<p>Oktavius: /* Visible animals */ oops, sorry typo</p>
<hr />
<div>Many '''animals''' live on the island. Most are visible and can be attacked, while some are concealed in the terrain and cannot be harmed or even noticed until they attack. <br />
<br />
== Visible animals ==<br />
Visible animals can be seen on the [[user interface|game map]]. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked.<br />
<br />
Most animals are passive and will only attack a player actively (not reactively) if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location.<br />
<br />
Below is a table of all visible, non-seasonal animals found to date.<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse" |<br />
|-align="left" bgcolor="#0095B6" valign="top"<br />
! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes<br />
|-valign=top<br />
| | Alligator<br />
|align=right| 25<br />
|align=right| 2x<br />
|align=right| 45%<br />
|align=right| 3<br />
|align=right| 18<br />
| | [[Swamp]]<br />
| | Aggressive; attacks unprovoked.<br />
|-valign=top<br />
| | Alligator, Hungry<br />
|align=right| 33<br />
|align=right| 2x<br />
|align=right| 45%(?)<br />
|align=right| 4-6<br />
|align=right| 19<br />
| | [[Swamp]]<br />
| | Very aggressive; attacks unprovoked.<br />
|-valign=top<br />
| | Bat<br />
|align=right| 3-5<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 4<br />
| | [[Jungle]], [[Camps]], [[Cave]], [[Tunnel]] (?)<br />
| | Appeared for the first time during Halloween in 2007. <br />
|-valign=top<br />
| | Bear<br />
|align=right| 30<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 3<br />
|align=right| 18<br />
| | [[Mountain]]<br />
| | Aggressive tendencies unknown<br />
|-valign=top<br />
| | Deer, large<br />
|align=right| 15<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 10<br />
| | [[Grassland]], [[Jungle]]<br />
| | Has been seen in fresh water.<br />
|-valign=top<br />
| | Deer,&nbsp;small<br />
|align=right| 15<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 10<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Elephant<br />
|align=right| 60<br />
|align=right| 1x<br />
|align=right| 60%<br />
|align=right| 4<br />
|align=right| 33<br />
| | [[Grassland]], [[Jungle]]<br />
| | Aggressive; attacks unprovoked. Has been seen in fresh water.<br />
|-valign=top<br />
| | Elephant, rogue<br />
|align=right| 90<br />
|align=right| 1x<br />
|align=right| 80%<br />
|align=right| 7<br />
|align=right| 48<br />
| | [[Grassland]], [[Jungle]]<br />
| | The new name of an elephant that has killed a player.<br />
|-valign=top<br />
| | Giant squid<br />
|align=right| 300<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 5-6<br />
|align=right| 153<br />
| | [[Water]], [[Water (deep)]]<br />
| | Rare, very tough.<br />
|-valign=top<br />
| | Giant squid, fully-grown<br />
|align=right| 300-600<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 6-8<br />
|align=right| 200-230<br />
| | [[Water (deep)]]<br />
| | Very rare, exceptionally tough. HP, damage and XP bonus increases above base level depending upon the number of players the squid has killed. First sighted by [[User:Doppelganger|Doppelganger]], 13:24, 10 October 2006, NNE of Shartak Island. <br />
|-valign=top<br />
| | Guard dog<br />
|align=right| 15<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 2<br />
|align=right| ?<br />
| | [[Camp]] [[trading post]]s<br />
| | <br />
|-valign=top<br />
| | Monkey<br />
|align=right| 10<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 8<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Parrot<br />
|align=right| 5<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 5<br />
| | [[Jungle]]<br />
| | Has been seen on fresh water squares.<br />
|-valign=top<br />
| | Rat<br />
|align=right| 3<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 4<br />
| | [[Tunnel]], [[Cave]]<br />
| | Aggressive; attack in packs.<br />
|-valign=top<br />
| | Shargle<br />
|align=right| 30<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 2<br />
|align=right| 18<br />
| | [[Mountain]]<br />
| | The only other kind of bird on Shartak besides parrots. A special kind of eagle perhaps?<br />
|-valign=top<br />
| | Stag, large<br />
|align=right| 20<br />
|align=right| 1x<br />
|align=right| 60%<br />
|align=right| 2<br />
|align=right| 13<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Tiger<br />
|align=right| 20<br />
|align=right| 2x<br />
|align=right| 55%<br />
|align=right| 3<br />
|align=right| 13<br />
| | [[Jungle]]<br />
| | Aggressive; attacks unprovoked.<br />
|-valign=top<br />
| | Tiger, ferocious<br />
|align=right| 25<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 6<br />
|align=right| 15<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Wild boar<br />
|align=right| 15<br />
|align=right| 1x<br />
|align=right| 50%<br />
|align=right| 2<br />
|align=right| 10<br />
| | [[Jungle]]<br />
| | Aggressive; attacks unprovoked.<br />
|}<br />
Notes:<br />
* "Frequency" is the number of times an animal attacks in a half-hour period.<br />
* "Accuracy" is the animal's apparent attack accuracy rounded to the nearest 5%. This is lower when the target has ''[[animal affinity]]''. (See [[Talk:Animals|the talk page]] for tabled statistics.)<br />
* "Damage" is the damage dealt by one of the animal's attacks.<br />
<br />
When you attack an animal you receive [[XP]] equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up, as listed in the "XP Bonus" column. (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)<br />
<br />
== Players attacking animals ==<br />
Attacking animals is a great source of [[experience points]] for new arrivals to the island, though when lacking any combat skills it is hard even to kill a parrot! It is also done for sport by some, such as the [[Shartak Tiger Hunters]], and the various adventurers who sought or seek the legendary giant squids. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience--and thus skills--to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.<br />
<br />
When hunting, be sure to take plenty of [[medical supplies]] or bottles of special Shartak-bottled [[water]], which has amazing healing power. Also be sure to pick up several [[machete]]s or [[cutlass]]es, or a [[heavy sword]] if you can find one, as these are the best weapons against animals. Do not attack with your hands, or you will be sorry, especially against large animals! When punching an elephant, a large stag, or a tiger, special messages may display:<br />
<br />
* ''You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!''<br />
* ''You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!''<br />
<br />
== Special animals ==<br />
The world of Shartak has many surprises. Strange and mysterious animals occasionally show up and scare or delight the inhabitants of the island. Easter bunnies have been known to make appearances in the Easter season, as have fearsome and powerful rampaging giant-squids who have been known to crawl on land to attack "prey" (i.e., us). During the Halloween season, animals do not die but rather become "zombified" upon death. When killing a zombified animal, the text read: ''You attack the zombified (insert animal here) for X damage. It dies. To your horror, the corpse of the zombified (insert animal here) gets back up and carries on with what it was doing... attacking you!''. All zombified animals have the same stats as the normal versions. <br />
<br />
Below is a table of all visible, seasonal animals found to date.<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse" |<br />
|-align="left" bgcolor="#0095B6" valign="top"<br />
! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes<br />
|-valign=top<br />
| | Easter&nbsp;Bunny<br />
|align=right| 30 <br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 4<br />
|align=right| 28<br />
| | [[Grassland]], [[Jungle]]<br />
| | Hunted to extinction shortly after Easter, 16 April 2006, when they first appeared. They started with 30 HP but could be healed to a maximum of 50. <br />
|-valign=top<br />
| | Werewolf<br />
|align=right| 50<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 3<br />
|align=right| ?<br />
| | [[Camps]] (?)<br />
| | Their first appearance is unknown. They appeared again during Halloween in 2007. Very soon, they were hunted to extinction.<br />
|}<br />
Notes:<br />
* "Frequency" is the number of times an animal attacks in a half-hour period.<br />
* "Accuracy" is the animal's apparent attack accuracy rounded to the nearest 5%. This is lower when the target has ''[[animal affinity]]''. (See [[Talk:Animals|the talk page]] for tabled statistics.)<br />
* "Damage" is the damage dealt by one of the animal's attacks.<br />
<br />
For special characters that may or may not be considered animals, such as elves or Santa, see [[Special characters]].<br />
<br />
== Concealed animals ==<br />
'''Sharks''' reside in the deep water off the coasts of Shartak. They cannot be seen or attacked, as they lurk below the surface out of sight. They are particularly aggressive and often attack people swimming in the deep water. A shark attack deals 2 HP damage, and the resulting wounds deal 1 HP damage per action (not per AP) until the player [[Death|dies]] or is healed with a [[first aid kit]] or [[healing herb]]. Once a player is bitten, they will see "You are bleeding" below their map next to their name until they are healed or die. The effects of shark wounds are not cumulative.<br />
<br />
'''Poisonous snakes''' cannot be seen or attacked. A character who is searching [[grassland]]s can capture a poisonous snake, which then appears in [[inventory]]. Rumour has it that poison darts may be able to be manufactured from snakes, but this knowledge has apparently been lost to the natives. Perhaps one day native shamans will re-discover this magic. Searching the grasslands can also cause you to get bitten by a snake for 3 HP damage (the snake then slithers away), which poisons you.<!-- Does it poison you? --> <br />
<br />
'''Crabs''' cannot be seen or attacked. A character who is searching [[beach]]es can capture a crab--which then appears in character's inventory--or the character can be pinched by one for 1 HP in damage. ("Searching the area, you find a crab. It nips your finger with its claws and scuttles away".) Thus far, no one on Shartak has discovered how to use a crab, though the traders may know something we do not, as they pay a fair amount of gold for live crabs.<br />
<br />
[[Category:Glossary]]</div>Oktaviushttps://wiki.shartak.com/index.php?title=Animals&diff=17613Animals2008-02-06T18:25:23Z<p>Oktavius: /* Visible animals */</p>
<hr />
<div>Many '''animals''' live on the island. Most are visible and can be attacked, while some are concealed in the terrain and cannot be harmed or even noticed until they attack. <br />
<br />
== Visible animals ==<br />
Visible animals can be seen on the [[user interface|game map]]. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked.<br />
<br />
Most animals are passive and will only attack a player actively (not reactively) if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location.<br />
<br />
Below is a table of all visible, non-seasonal animals found to date.<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse" |<br />
|-align="left" bgcolor="#0095B6" valign="top"<br />
! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes<br />
|-valign=top<br />
| | Alligator<br />
|align=right| 25<br />
|align=right| 2x<br />
|align=right| 45%<br />
|align=right| 3<br />
|align=right| 18<br />
| | [[Swamp]]<br />
| | Aggressive; attacks unprovoked.<br />
|-valign=top<br />
| | Alligator, Hungry<br />
|align=right| 33<br />
|align=right| 2x<br />
|align=right| 45%(?)<br />
|align=right| 4-6<br />
|align=right| 18<br />
| | [[Swamp]]<br />
| | Very aggressive; attacks unprovoked.<br />
|-valign=top<br />
| | Bat<br />
|align=right| 3-5<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 4<br />
| | [[Jungle]], [[Camps]], [[Cave]], [[Tunnel]] (?)<br />
| | Appeared for the first time during Halloween in 2007. <br />
|-valign=top<br />
| | Bear<br />
|align=right| 30<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 3<br />
|align=right| 18<br />
| | [[Mountain]]<br />
| | Aggressive tendencies unknown<br />
|-valign=top<br />
| | Deer, large<br />
|align=right| 15<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 10<br />
| | [[Grassland]], [[Jungle]]<br />
| | Has been seen in fresh water.<br />
|-valign=top<br />
| | Deer,&nbsp;small<br />
|align=right| 15<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 10<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Elephant<br />
|align=right| 60<br />
|align=right| 1x<br />
|align=right| 60%<br />
|align=right| 4<br />
|align=right| 33<br />
| | [[Grassland]], [[Jungle]]<br />
| | Aggressive; attacks unprovoked. Has been seen in fresh water.<br />
|-valign=top<br />
| | Elephant, rogue<br />
|align=right| 90<br />
|align=right| 1x<br />
|align=right| 80%<br />
|align=right| 7<br />
|align=right| 48<br />
| | [[Grassland]], [[Jungle]]<br />
| | The new name of an elephant that has killed a player.<br />
|-valign=top<br />
| | Giant squid<br />
|align=right| 300<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 5-6<br />
|align=right| 153<br />
| | [[Water]], [[Water (deep)]]<br />
| | Rare, very tough.<br />
|-valign=top<br />
| | Giant squid, fully-grown<br />
|align=right| 300-600<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 6-8<br />
|align=right| 200-230<br />
| | [[Water (deep)]]<br />
| | Very rare, exceptionally tough. HP, damage and XP bonus increases above base level depending upon the number of players the squid has killed. First sighted by [[User:Doppelganger|Doppelganger]], 13:24, 10 October 2006, NNE of Shartak Island. <br />
|-valign=top<br />
| | Guard dog<br />
|align=right| 15<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 2<br />
|align=right| ?<br />
| | [[Camp]] [[trading post]]s<br />
| | <br />
|-valign=top<br />
| | Monkey<br />
|align=right| 10<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 8<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Parrot<br />
|align=right| 5<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 5<br />
| | [[Jungle]]<br />
| | Has been seen on fresh water squares.<br />
|-valign=top<br />
| | Rat<br />
|align=right| 3<br />
|align=right| 1x<br />
|align=right| ?<br />
|align=right| 1<br />
|align=right| 4<br />
| | [[Tunnel]], [[Cave]]<br />
| | Aggressive; attack in packs.<br />
|-valign=top<br />
| | Shargle<br />
|align=right| 30<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 2<br />
|align=right| 18<br />
| | [[Mountain]]<br />
| | The only other kind of bird on Shartak besides parrots. A special kind of eagle perhaps?<br />
|-valign=top<br />
| | Stag, large<br />
|align=right| 20<br />
|align=right| 1x<br />
|align=right| 60%<br />
|align=right| 2<br />
|align=right| 13<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Tiger<br />
|align=right| 20<br />
|align=right| 2x<br />
|align=right| 55%<br />
|align=right| 3<br />
|align=right| 13<br />
| | [[Jungle]]<br />
| | Aggressive; attacks unprovoked.<br />
|-valign=top<br />
| | Tiger, ferocious<br />
|align=right| 25<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 6<br />
|align=right| 15<br />
| | [[Jungle]]<br />
| | <br />
|-valign=top<br />
| | Wild boar<br />
|align=right| 15<br />
|align=right| 1x<br />
|align=right| 50%<br />
|align=right| 2<br />
|align=right| 10<br />
| | [[Jungle]]<br />
| | Aggressive; attacks unprovoked.<br />
|}<br />
Notes:<br />
* "Frequency" is the number of times an animal attacks in a half-hour period.<br />
* "Accuracy" is the animal's apparent attack accuracy rounded to the nearest 5%. This is lower when the target has ''[[animal affinity]]''. (See [[Talk:Animals|the talk page]] for tabled statistics.)<br />
* "Damage" is the damage dealt by one of the animal's attacks.<br />
<br />
When you attack an animal you receive [[XP]] equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up, as listed in the "XP Bonus" column. (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)<br />
<br />
== Players attacking animals ==<br />
Attacking animals is a great source of [[experience points]] for new arrivals to the island, though when lacking any combat skills it is hard even to kill a parrot! It is also done for sport by some, such as the [[Shartak Tiger Hunters]], and the various adventurers who sought or seek the legendary giant squids. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience--and thus skills--to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.<br />
<br />
When hunting, be sure to take plenty of [[medical supplies]] or bottles of special Shartak-bottled [[water]], which has amazing healing power. Also be sure to pick up several [[machete]]s or [[cutlass]]es, or a [[heavy sword]] if you can find one, as these are the best weapons against animals. Do not attack with your hands, or you will be sorry, especially against large animals! When punching an elephant, a large stag, or a tiger, special messages may display:<br />
<br />
* ''You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!''<br />
* ''You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!''<br />
<br />
== Special animals ==<br />
The world of Shartak has many surprises. Strange and mysterious animals occasionally show up and scare or delight the inhabitants of the island. Easter bunnies have been known to make appearances in the Easter season, as have fearsome and powerful rampaging giant-squids who have been known to crawl on land to attack "prey" (i.e., us). During the Halloween season, animals do not die but rather become "zombified" upon death. When killing a zombified animal, the text read: ''You attack the zombified (insert animal here) for X damage. It dies. To your horror, the corpse of the zombified (insert animal here) gets back up and carries on with what it was doing... attacking you!''. All zombified animals have the same stats as the normal versions. <br />
<br />
Below is a table of all visible, seasonal animals found to date.<br />
<br />
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse" |<br />
|-align="left" bgcolor="#0095B6" valign="top"<br />
! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes<br />
|-valign=top<br />
| | Easter&nbsp;Bunny<br />
|align=right| 30 <br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 4<br />
|align=right| 28<br />
| | [[Grassland]], [[Jungle]]<br />
| | Hunted to extinction shortly after Easter, 16 April 2006, when they first appeared. They started with 30 HP but could be healed to a maximum of 50. <br />
|-valign=top<br />
| | Werewolf<br />
|align=right| 50<br />
|align=right| ?<br />
|align=right| ?<br />
|align=right| 3<br />
|align=right| ?<br />
| | [[Camps]] (?)<br />
| | Their first appearance is unknown. They appeared again during Halloween in 2007. Very soon, they were hunted to extinction.<br />
|}<br />
Notes:<br />
* "Frequency" is the number of times an animal attacks in a half-hour period.<br />
* "Accuracy" is the animal's apparent attack accuracy rounded to the nearest 5%. This is lower when the target has ''[[animal affinity]]''. (See [[Talk:Animals|the talk page]] for tabled statistics.)<br />
* "Damage" is the damage dealt by one of the animal's attacks.<br />
<br />
For special characters that may or may not be considered animals, such as elves or Santa, see [[Special characters]].<br />
<br />
== Concealed animals ==<br />
'''Sharks''' reside in the deep water off the coasts of Shartak. They cannot be seen or attacked, as they lurk below the surface out of sight. They are particularly aggressive and often attack people swimming in the deep water. A shark attack deals 2 HP damage, and the resulting wounds deal 1 HP damage per action (not per AP) until the player [[Death|dies]] or is healed with a [[first aid kit]] or [[healing herb]]. Once a player is bitten, they will see "You are bleeding" below their map next to their name until they are healed or die. The effects of shark wounds are not cumulative.<br />
<br />
'''Poisonous snakes''' cannot be seen or attacked. A character who is searching [[grassland]]s can capture a poisonous snake, which then appears in [[inventory]]. Rumour has it that poison darts may be able to be manufactured from snakes, but this knowledge has apparently been lost to the natives. Perhaps one day native shamans will re-discover this magic. Searching the grasslands can also cause you to get bitten by a snake for 3 HP damage (the snake then slithers away), which poisons you.<!-- Does it poison you? --> <br />
<br />
'''Crabs''' cannot be seen or attacked. A character who is searching [[beach]]es can capture a crab--which then appears in character's inventory--or the character can be pinched by one for 1 HP in damage. ("Searching the area, you find a crab. It nips your finger with its claws and scuttles away".) Thus far, no one on Shartak has discovered how to use a crab, though the traders may know something we do not, as they pay a fair amount of gold for live crabs.<br />
<br />
[[Category:Glossary]]</div>Oktaviushttps://wiki.shartak.com/index.php?title=Talk:Parrotologists_Society&diff=17612Talk:Parrotologists Society2008-02-06T18:11:22Z<p>Oktavius: Charms research</p>
<hr />
<div>If you want to contact PS. please do it here. Thank you!<br />
<br />
:I am requesting to add your group as a secondary clan. For Science! --[[User:Schloss Ritter|Schloss Ritter]] 02:29, 30 October 2007 (UTC)<br />
<br />
* Done. For Science! --[[User:Lama|Lama]] 02:37, 31 October 2007 (UTC)<br />
<br />
* I would like to know if you have made any studies on the Zombified Parrot? --[[User:Cthulhu|Cthulhu]] .<br />
<br />
** I did a bit, unfortunatelly an angry tiger torn me apart while I still haven't had a lot of info. Anyway, they appear to act identically as normal ones - their attack routine is the same, they also speak (same things as reported to be said by non-zombified parrots). Full info will appear along with my publication about parrot speaking abilities and their vocabulary. --[[User:Lama|Lama]] 01:47, 6 November 2007 (UTC)<br />
<br />
***Damn those angry tigers. Keep up the good work :) --[[User:Cthulhu|Cthulhu]]<br />
<br />
<br />
Greetings, scientists! As a producer of high quality fruit juices I'm often out in the wilderness, enjoying nature's creatures while gathering fruit. I read your researches with great interest. Amazing facts! If you should ever do some research in fruit juices I would be glad to assist you in any way I can. Apart from that, if any of you should ever run into me, just tell me you're from the PS and you'll get a free sample of my [[User:Admiral_Thrawn#Variety_of_quality_fruit_products|finest juice]]. Keep researching, FOR SCIENCE! [[User:Admiral Thrawn|Admiral Thrawn]]<sup>[[User talk:Admiral Thrawn|Talk!]]</sup> 13:47, 20 January 2008 (UTC)<br />
<br />
== Charms research ==<br />
<br />
I am wondering if what you thought was a new parrot feather charm was in fact old and that's why you didn't see any difference. How exactly do you define a charm as new? Did you find it immediately before, did you buy it from the trader or did you just get it from some other player? --[[User:Oktavius|Oktavius]] 18:11, 6 February 2008 (UTC)</div>Oktavius