https://wiki.shartak.com/api.php?action=feedcontributions&user=Murk&feedformat=atomThe Shartak Wiki - User contributions [en]2024-03-29T02:20:39ZUser contributionsMediaWiki 1.33.0https://wiki.shartak.com/index.php?title=User_talk:Murk&diff=7597User talk:Murk2006-06-18T19:33:38Z<p>Murk: /* Tree and Ruin finder */</p>
<hr />
<div>== The Shartak UBER MAP project ==<br />
<br />
I have created an online and highly detailed map which all Shartak users can contribute to... To see the map so far, and join the project, go to [http://www.itechsc.com/misc/shartak/ubermap/ the Shartak UBER MAP project website] and check it out.<br />
<br />
<br />
<br />
== New messages ==<br />
=== Tree finder ===<br />
I'm considering making "tree finder" Greasemonkey and PHP scripts that would log tree finds and then let people ask for the location of the nearest fruit tree or tasty berry bush (within 20 squares or so in any direction of their coordinates). I was going to ask you for a list/database of the known trees on Shartak according to your Uber Map, but I think it'd be easiest for everyone to have such a feature attached to your existing Greasemonkey reporter and PHP recorder scripts. (And when I say "easiest for everyone" I don't mean "easiest for everyone but you, who gets to code all of this wonderful stuff for us", because I'd love to code something like this. I'd just need access to the data people have given you.) I'm only an amateur programmer, but I have some ideas, so here they are.<br />
<br />
At first, all that would need to be done would be to write a standalone PHP script that would take a player's GPS coordinates as input, hit the database for the locations of all trees within 20 x-steps and 20 y-steps, and run through them (there shouldn't be more than ten in any case) to find and report the shortest distance as the crow flies. (A "Find Trees" box could be added to the game page using Greasemonkey without much trouble.) The next step would be to modify the Uber Map Greasemonkey reporter to look for flavor text on tree/bush squares and tell the recorder whether the fruit-bearing plant is a tree, tasty berry bush, poisonous berry bush, or bush with unknown fruit. (This would require changing the recorder script and database to record tree types and, preferably, to not replace reports of "poisonous/tasty berry bush" with "unknown berry bush" or "moderate jungle, tree/bush" with "really dense jungle, no tree/bush".) A nice final step would be to take jungle density into account when the distances of nearby trees are calculated and to add to a tree's distance value if it would only be accessible after a little chopping.<br />
<br />
What do you think?<br />
<br />
&mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 10:08, 12 June 2006 (BST)<br />
<br />
Well.. I have something for you mean time... which is actually quite useful for locating trees, although it's not what you were really asking for. Try the latest (version 2.30) uber mapper GM script. If your using it then a "NEW VERSION" hyperlink should appear to indicate an upgrade is available. Your display should then look something like this:<br />
<br />
[[Image:Ubermap230screenshot.PNG]]<br />
<br />
Enjoy! --[[User:Murk|Murk]] 20:51, 14 June 2006 (BST)<br />
<br />
In fact, it occurs to me, even if you can't see a tree immediately with the V 2.30 script shown above, you can always click the "Local map" button, and you are BOUND to immediately see where the nearest tree is then, and where to go to get to it. --[[User:Murk|Murk]] 21:19, 14 June 2006 (BST)<br />
<br />
=== Tree and Ruin finder ===<br />
Awesome minimap! <br />
The Trees and Ruins are sometimes overgrown by Jungle, but are hiding under there nevertheless. Is there a way to present another icon on the UBERmap for a currently '''concealed''' Tree or Jungle, so that we know where to dig (even for example a question mark or blob)? Also, is there a master list of the locations of all of these specials? Currently, I'm roving through the UBERmap page by page to log the GPS coordinates, and that seems very inefficient. Ideally, UBERmap would also trap the terrain type name shown on the player screen, so that (for example) DUNES are displayed in a different color than BEACH. --[[User:Tycho44|Tycho44]] 07:25, 15 June 2006 (BST)<br />
<br />
It is intended to start capturing concealed trees, and such, but they are only visible from the description, and only when you're right at them obviously. Not quite there yet through with that... The terrain types are recorded, if you click "Local map" to get the full page map, and then click the names on (one of the options at the top) then the terrain names will be shown when you zoom in far enough. --[[User:Murk|Murk]] 23:25, 15 June 2006 (BST)<br />
<br />
:Also, one thing I didn't quite understand... why can I see the icons for Trees and Huts on a x15 or even x9 zoom (especially with a complete satellite, not just the rover), but not see '''Ruins'''? In many ways Ruins and other special features are far more interesting than Trees. Thanks! --[[User:Tycho44|Tycho44]] 19:13, 16 June 2006 (BST)<br />
<br />
:Ah, um, er, that'll be a bug I guess. ;-) I'll deal with it asap. --[[User:Murk|Murk]] 20:33, 18 June 2006 (BST)</div>Murkhttps://wiki.shartak.com/index.php?title=User_talk:Murk&diff=7454User talk:Murk2006-06-15T22:25:12Z<p>Murk: /* Tree and Ruin finder */</p>
<hr />
<div>== The Shartak UBER MAP project ==<br />
<br />
I have created an online and highly detailed map which all Shartak users can contribute to... To see the map so far, and join the project, go to [http://www.itechsc.com/misc/shartak/ubermap/ the Shartak UBER MAP project website] and check it out.<br />
<br />
<br />
<br />
== New messages ==<br />
=== Tree finder ===<br />
I'm considering making "tree finder" Greasemonkey and PHP scripts that would log tree finds and then let people ask for the location of the nearest fruit tree or tasty berry bush (within 20 squares or so in any direction of their coordinates). I was going to ask you for a list/database of the known trees on Shartak according to your Uber Map, but I think it'd be easiest for everyone to have such a feature attached to your existing Greasemonkey reporter and PHP recorder scripts. (And when I say "easiest for everyone" I don't mean "easiest for everyone but you, who gets to code all of this wonderful stuff for us", because I'd love to code something like this. I'd just need access to the data people have given you.) I'm only an amateur programmer, but I have some ideas, so here they are.<br />
<br />
At first, all that would need to be done would be to write a standalone PHP script that would take a player's GPS coordinates as input, hit the database for the locations of all trees within 20 x-steps and 20 y-steps, and run through them (there shouldn't be more than ten in any case) to find and report the shortest distance as the crow flies. (A "Find Trees" box could be added to the game page using Greasemonkey without much trouble.) The next step would be to modify the Uber Map Greasemonkey reporter to look for flavor text on tree/bush squares and tell the recorder whether the fruit-bearing plant is a tree, tasty berry bush, poisonous berry bush, or bush with unknown fruit. (This would require changing the recorder script and database to record tree types and, preferably, to not replace reports of "poisonous/tasty berry bush" with "unknown berry bush" or "moderate jungle, tree/bush" with "really dense jungle, no tree/bush".) A nice final step would be to take jungle density into account when the distances of nearby trees are calculated and to add to a tree's distance value if it would only be accessible after a little chopping.<br />
<br />
What do you think?<br />
<br />
&mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 10:08, 12 June 2006 (BST)<br />
<br />
Well.. I have something for you mean time... which is actually quite useful for locating trees, although it's not what you were really asking for. Try the latest (version 2.30) uber mapper GM script. If your using it then a "NEW VERSION" hyperlink should appear to indicate an upgrade is available. Your display should then look something like this:<br />
<br />
[[Image:Ubermap230screenshot.PNG]]<br />
<br />
Enjoy! --[[User:Murk|Murk]] 20:51, 14 June 2006 (BST)<br />
<br />
In fact, it occurs to me, even if you can't see a tree immediately with the V 2.30 script shown above, you can always click the "Local map" button, and you are BOUND to immediately see where the nearest tree is then, and where to go to get to it. --[[User:Murk|Murk]] 21:19, 14 June 2006 (BST)<br />
<br />
=== Tree and Ruin finder ===<br />
Awesome minimap! <br />
The Trees and Ruins are sometimes overgrown by Jungle, but are hiding under there nevertheless. Is there a way to present another icon on the UBERmap for a currently '''concealed''' Tree or Jungle, so that we know where to dig (even for example a question mark or blob)? Also, is there a master list of the locations of all of these specials? Currently, I'm roving through the UBERmap page by page to log the GPS coordinates, and that seems very inefficient. Ideally, UBERmap would also trap the terrain type name shown on the player screen, so that (for example) DUNES are displayed in a different color than BEACH. --[[User:Tycho44|Tycho44]] 07:25, 15 June 2006 (BST)<br />
<br />
It is intended to start capturing concealed trees, and such, but they are only visible from the description, and only when you're right at them obviously. Not quite there yet through with that... The terrain types are recorded, if you click "Local map" to get the full page map, and then click the names on (one of the options at the top) then the terrain names will be shown when you zoom in far enough. --[[User:Murk|Murk]] 23:25, 15 June 2006 (BST)</div>Murkhttps://wiki.shartak.com/index.php?title=User_talk:Murk&diff=7389User talk:Murk2006-06-14T20:19:21Z<p>Murk: /* Tree finder */</p>
<hr />
<div>== The Shartak UBER MAP project ==<br />
<br />
I have created an online and highly detailed map which all Shartak users can contribute to... To see the map so far, and join the project, go to [http://www.itechsc.com/misc/shartak/ubermap/ the Shartak UBER MAP project website] and check it out.<br />
<br />
<br />
<br />
== New messages ==<br />
=== Tree finder ===<br />
I'm considering making "tree finder" Greasemonkey and PHP scripts that would log tree finds and then let people ask for the location of the nearest fruit tree or tasty berry bush (within 20 squares or so in any direction of their coordinates). I was going to ask you for a list/database of the known trees on Shartak according to your Uber Map, but I think it'd be easiest for everyone to have such a feature attached to your existing Greasemonkey reporter and PHP recorder scripts. (And when I say "easiest for everyone" I don't mean "easiest for everyone but you, who gets to code all of this wonderful stuff for us", because I'd love to code something like this. I'd just need access to the data people have given you.) I'm only an amateur programmer, but I have some ideas, so here they are.<br />
<br />
At first, all that would need to be done would be to write a standalone PHP script that would take a player's GPS coordinates as input, hit the database for the locations of all trees within 20 x-steps and 20 y-steps, and run through them (there shouldn't be more than ten in any case) to find and report the shortest distance as the crow flies. (A "Find Trees" box could be added to the game page using Greasemonkey without much trouble.) The next step would be to modify the Uber Map Greasemonkey reporter to look for flavor text on tree/bush squares and tell the recorder whether the fruit-bearing plant is a tree, tasty berry bush, poisonous berry bush, or bush with unknown fruit. (This would require changing the recorder script and database to record tree types and, preferably, to not replace reports of "poisonous/tasty berry bush" with "unknown berry bush" or "moderate jungle, tree/bush" with "really dense jungle, no tree/bush".) A nice final step would be to take jungle density into account when the distances of nearby trees are calculated and to add to a tree's distance value if it would only be accessible after a little chopping.<br />
<br />
What do you think?<br />
<br />
&mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 10:08, 12 June 2006 (BST)<br />
<br />
Well.. I have something for you mean time... which is actually quite useful for locating trees, although it's not what you were really asking for. Try the latest (version 2.30) uber mapper GM script. If your using it then a "NEW VERSION" hyperlink should appear to indicate an upgrade is available. Your display should then look something like this:<br />
<br />
[[Image:Ubermap230screenshot.PNG]]<br />
<br />
Enjoy! --[[User:Murk|Murk]] 20:51, 14 June 2006 (BST)<br />
<br />
In fact, it occurs to me, even if you can't see a tree immediately with the V 2.30 script shown above, you can always click the "Local map" button, and you are BOUND to immediately see where the nearest tree is then, and where to go to get to it. --[[User:Murk|Murk]] 21:19, 14 June 2006 (BST)</div>Murkhttps://wiki.shartak.com/index.php?title=User_talk:Murk&diff=7388User talk:Murk2006-06-14T19:51:08Z<p>Murk: /* Tree finder */</p>
<hr />
<div>== The Shartak UBER MAP project ==<br />
<br />
I have created an online and highly detailed map which all Shartak users can contribute to... To see the map so far, and join the project, go to [http://www.itechsc.com/misc/shartak/ubermap/ the Shartak UBER MAP project website] and check it out.<br />
<br />
<br />
<br />
== New messages ==<br />
=== Tree finder ===<br />
I'm considering making "tree finder" Greasemonkey and PHP scripts that would log tree finds and then let people ask for the location of the nearest fruit tree or tasty berry bush (within 20 squares or so in any direction of their coordinates). I was going to ask you for a list/database of the known trees on Shartak according to your Uber Map, but I think it'd be easiest for everyone to have such a feature attached to your existing Greasemonkey reporter and PHP recorder scripts. (And when I say "easiest for everyone" I don't mean "easiest for everyone but you, who gets to code all of this wonderful stuff for us", because I'd love to code something like this. I'd just need access to the data people have given you.) I'm only an amateur programmer, but I have some ideas, so here they are.<br />
<br />
At first, all that would need to be done would be to write a standalone PHP script that would take a player's GPS coordinates as input, hit the database for the locations of all trees within 20 x-steps and 20 y-steps, and run through them (there shouldn't be more than ten in any case) to find and report the shortest distance as the crow flies. (A "Find Trees" box could be added to the game page using Greasemonkey without much trouble.) The next step would be to modify the Uber Map Greasemonkey reporter to look for flavor text on tree/bush squares and tell the recorder whether the fruit-bearing plant is a tree, tasty berry bush, poisonous berry bush, or bush with unknown fruit. (This would require changing the recorder script and database to record tree types and, preferably, to not replace reports of "poisonous/tasty berry bush" with "unknown berry bush" or "moderate jungle, tree/bush" with "really dense jungle, no tree/bush".) A nice final step would be to take jungle density into account when the distances of nearby trees are calculated and to add to a tree's distance value if it would only be accessible after a little chopping.<br />
<br />
What do you think?<br />
<br />
&mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 10:08, 12 June 2006 (BST)<br />
<br />
Well.. I have something for you mean time... which is actually quite useful for locating trees, although it's not what you were really asking for. Try the latest (version 2.30) uber mapper GM script. If your using it then a "NEW VERSION" hyperlink should appear to indicate an upgrade is available. Your display should then look something like this:<br />
<br />
[[Image:Ubermap230screenshot.PNG]]<br />
<br />
Enjoy! --[[User:Murk|Murk]] 20:51, 14 June 2006 (BST)</div>Murkhttps://wiki.shartak.com/index.php?title=User_talk:Murk&diff=7387User talk:Murk2006-06-14T19:50:27Z<p>Murk: /* Tree finder */</p>
<hr />
<div>== The Shartak UBER MAP project ==<br />
<br />
I have created an online and highly detailed map which all Shartak users can contribute to... To see the map so far, and join the project, go to [http://www.itechsc.com/misc/shartak/ubermap/ the Shartak UBER MAP project website] and check it out.<br />
<br />
<br />
<br />
== New messages ==<br />
=== Tree finder ===<br />
I'm considering making "tree finder" Greasemonkey and PHP scripts that would log tree finds and then let people ask for the location of the nearest fruit tree or tasty berry bush (within 20 squares or so in any direction of their coordinates). I was going to ask you for a list/database of the known trees on Shartak according to your Uber Map, but I think it'd be easiest for everyone to have such a feature attached to your existing Greasemonkey reporter and PHP recorder scripts. (And when I say "easiest for everyone" I don't mean "easiest for everyone but you, who gets to code all of this wonderful stuff for us", because I'd love to code something like this. I'd just need access to the data people have given you.) I'm only an amateur programmer, but I have some ideas, so here they are.<br />
<br />
At first, all that would need to be done would be to write a standalone PHP script that would take a player's GPS coordinates as input, hit the database for the locations of all trees within 20 x-steps and 20 y-steps, and run through them (there shouldn't be more than ten in any case) to find and report the shortest distance as the crow flies. (A "Find Trees" box could be added to the game page using Greasemonkey without much trouble.) The next step would be to modify the Uber Map Greasemonkey reporter to look for flavor text on tree/bush squares and tell the recorder whether the fruit-bearing plant is a tree, tasty berry bush, poisonous berry bush, or bush with unknown fruit. (This would require changing the recorder script and database to record tree types and, preferably, to not replace reports of "poisonous/tasty berry bush" with "unknown berry bush" or "moderate jungle, tree/bush" with "really dense jungle, no tree/bush".) A nice final step would be to take jungle density into account when the distances of nearby trees are calculated and to add to a tree's distance value if it would only be accessible after a little chopping.<br />
<br />
What do you think?<br />
<br />
&mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 10:08, 12 June 2006 (BST)<br />
<br />
Well.. I have something for you mean time... which is actually quite useful for locating trees, although it's not what you were really asking for. Try the latest (version 2.30) uber mapper GM script. If your using it then a "NEW VERSION" hyperlink should appear to indicate an upgrade is available. Your display should then look something like this:<br />
<br />
[[Image:Ubermap230screenshot.PNG]]</div>Murkhttps://wiki.shartak.com/index.php?title=File:Ubermap230screenshot.PNG&diff=7386File:Ubermap230screenshot.PNG2006-06-14T19:47:44Z<p>Murk: Screen shot of V2.30 of the uber map GM script.</p>
<hr />
<div>Screen shot of V2.30 of the uber map GM script.</div>Murkhttps://wiki.shartak.com/index.php?title=User_talk:Murk&diff=6311User talk:Murk2006-05-30T21:48:41Z<p>Murk: /* New messages */</p>
<hr />
<div>== The Shartak UBER MAP project ==<br />
<br />
I have created an online and highly detailed map which all Shartak users can contribute to... To see the map so far, and join the project, go to [http://www.itechsc.com/misc/shartak/ubermap/ the Shartak UBER MAP project website] and check it out.<br />
<br />
<br />
<br />
== New messages ==</div>Murkhttps://wiki.shartak.com/index.php?title=User_talk:Murk&diff=6310User talk:Murk2006-05-30T21:43:18Z<p>Murk: /* Discussing data with Dr.J removed */</p>
<hr />
<div>== The Shartak UBER MAP project ==<br />
<br />
I have created an online and highly detailed map which all Shartak users can contribute to... To see the map so far, and join the project, go to [http://www.itechsc.com/misc/shartak/ubermap/ the Shartak UBER MAP project website] and check it out.<br />
<br />
<br />
<br />
== New messages ==<br />
<br />
Graffiti alert! RE have been busy apparently! Here is a clip from the 3X uber map.<br />
<br />
[[Image:Regraf.PNG]]</div>Murkhttps://wiki.shartak.com/index.php?title=User_talk:Murk&diff=6309User talk:Murk2006-05-30T21:42:53Z<p>Murk: /* Unused images removed */</p>
<hr />
<div>== The Shartak UBER MAP project ==<br />
<br />
I have created an online and highly detailed map which all Shartak users can contribute to... To see the map so far, and join the project, go to [http://www.itechsc.com/misc/shartak/ubermap/ the Shartak UBER MAP project website] and check it out.<br />
<br />
== Discussing data with Dr.J ==<br />
<br />
[edit, cut] I collect the name as you do, the density and the icons (meaning huts and trees I guess, the "class" data from the table TD tags). I also record the time the square was submitted. Do you want to send me your X,Y,Name,Density,Icons data with time stamps for when it was recorded then, and i'll merge with my data and send you back the super set? How does that sound? --[[User:Murk|Murk]] 21:39, 12 March 2006 (GMT)<br />
<br />
[edit, cut] I've not got time stamps, but that shouldn't be a problem. What format do you want it all in? I could give you access to my database for a bit if that would be easier. --[[User:Dr. J|Dr. J]] 23:26, 12 March 2006 (GMT)<br />
<br />
[edit, cut] I'll leave your time stamps as null, or perhaps set them to me 2 weeks ago so the data is distinguishable. As for format, hm, probably doesn't matter as long as I can parse it, but, how about a CSV or something? If so, "X","Y","Description","icons" would be ideal... how's that? --[[User:Murk|Murk]] 23:50, 12 March 2006 (GMT)<br />
<br />
CSV should be fine. It might have to wait for a while as, with typical good timing, I need a new hard drive as the current one seems to be dying. A map purely by square type would be easy. -- [[User:Dr. J|Dr. J]] 09:31, 13 March 2006 (GMT)<br />
<br />
== New messages ==<br />
<br />
Graffiti alert! RE have been busy apparently! Here is a clip from the 3X uber map.<br />
<br />
[[Image:Regraf.PNG]]</div>Murkhttps://wiki.shartak.com/index.php?title=Main_Page&diff=4490Main Page2006-05-08T23:54:58Z<p>Murk: </p>
<hr />
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|<br />
<br />
mainpage_navi6a=External Links|<br />
mainpage_navi6b=<br />
* [[Shartak Community Portal]]<br />
** [http://www.frappr.com/shartak Frappr Map]<br />
** [[Shartak Community Portal#Useful Files|Firefox Scripts]]<br />
** [http://shartak.forumsplace.com/index.html Unofficial Forum]<br />
}}</div>Murkhttps://wiki.shartak.com/index.php?title=Main_Page&diff=4489Main Page2006-05-08T23:53:19Z<p>Murk: </p>
<hr />
<div>{{Main Page Announcements|<br />
<br />
<!-- Intro --><br />
<br />
mainpage_intro=This is a central location for information relating to the game '''Shartak'''.<br />
<br />
Shartak can be found at [http://www.shartak.com/ http://www.shartak.com]<br />
<br />
In order to add or amend information within this site, you will need to [[Special:Userlogin|signup]] for a wiki account. This is separate from your Shartak account although it may be sensible to use the same username to avoid confusion.|<br />
<br />
<!-- Backstory --><br />
<br />
mainpage_backstory=Shartak is a massively-multiplayer online role-playing game (MMORPG) set on a mysterious island where natives and outsiders hunt and explore.<br />
<br />
For several hundred years the island of Shartak has been populated by three native tribes from the villages [[Dalpok]], [[Raktam]] and [[Wiksik]]. More frequently in recent weeks, strangers known to the natives as "outsiders" are appearing on their island wearing odd looking clothes and carrying flashing boxes and loud sticks.<br />
<br />
Initially the strangers kept to the coastline and out of the jungle, but now they're getting adventurous and heading inland towards the villages. It won't be long before they stumble across the villages and learn of the treasures of the tribal ancestors.|<br />
<br />
<!-- Alert --><br />
<br />
mainpage_alert=''No messages.''|<br />
<br />
<!-- Wiki Activities --><br />
<br />
mainpage_activities='''Current Wiki Activities'''<br />
* With the recent shaman change, our [[Death]] page may need an update.<br />
* Village maps are almost complete! We need GPS coordinates for [[Dalpok]].<br />
* [[Search Odds Condensed]] and [[Search Odds Condensed (results)|Results]].<br />
* [[Trading]] and [[Trading Hut Stock Reports]]. <br />
* [[Talk:Locations|Discussion on NPOV unofficial locations]].<br />
* [[Category talk:Clans|Discussion on Clans]].<br />
* [[Talk:Character Classes|Discussion on Class-Specific Skills]].<br />
<br />
'''Current Mapping Activities'''<br />
* [http://www.blackant.net/other/shartak/ Shartak MetaMap]: Check it out and add your map to help complete it.<br />
* [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project website]: See the map so far and join the project.<br />
<br />
{{Main Page Navigation|<br />
<br />
mainpage_navi1a=Game Data|<br />
mainpage_navi1b=<br />
* [[Locations]]<br />
** [[Dalpok]]<br />
** [[Raktam]]<br />
** [[Wiksik]]<br />
** [[Derby]]<br />
** [[Durham]]<br />
** [[York]]<br />
** [[Shipwreck]]<br />
* [[Items]]<br />
* [[Animals]]<br />
* [[Character Classes]]<br />
* [[Skills]]<br />
* [[XP Gains]]<br />
|<br />
<br />
mainpage_navi2a=Guides|<br />
mainpage_navi2b=<br />
* [[Gameplay]]<br />
* [[Death]]<br />
* [[Language]]<br />
* [[Tracking]]<br />
* [[Trading]]<br />
** [[Trading Hut Stock Reports]]<br />
* [[Writing]]<br />
* [[Tips and Tricks]]<br />
* [[User Interface]]<br />
* [[Search Odds Condensed]]<br />
** [[Search Odds Condensed (results)|Results]]<br />
|<br />
<br />
mainpage_navi3a=Feedback|<br />
mainpage_navi3b=<br />
* [[Requests for Information]]<br />
* [[Game Design]]<br />
* [[Bugs]]<br />
** [[Bugs:Not]]<br />
** [[Bugs:Fixed]]<br />
* [[Suggestions]]<br />
** [[Suggestions:Items|Items]]<br />
** [[Suggestions:Skills|Skills]]<br />
** [[Suggestions:Classes|Classes]]<br />
** [[Suggestions:Game_Mechanics|Game Mechanics]]<br />
** [[Suggestions:Other|Other]]<br />
** [[Suggestions:Implemented|Implemented]]<br />
|<br />
<br />
mainpage_navi4a=Site Data|<br />
mainpage_navi4b=<br />
* [http://www.shartak.com/faq.html FAQ]<br />
* [http://www.shartak.com/news.html News]<br />
** [http://www.shartak.com/old_news.html Older News]<br />
* [http://www.shartak.com/stats.html Statistics]<br />
** [http://www.shartak.com/statkills.html Kill Statistics with NPCs]<br />
** [http://www.shartak.com/statpkills.html Kill Statistics without NPCs]<br />
* [http://www.shartak.com/donate.html Donate]<br />
|<br />
<br />
mainpage_navi5a=Clans|<br />
mainpage_navi5b=<br />
* [[:Category:Clans|Clans]]<br />
** [[:Category:Clans for Natives|Clans for Natives]]<br />
** [[:Category:Clans for Outsiders|Clans for Outsiders]]<br />
** [[:Category:Clans for both|Clans for both]]<br />
|<br />
<br />
mainpage_navi6a=External Links|<br />
mainpage_navi6b=<br />
* [[Shartak Community Portal]]<br />
** [http://www.frappr.com/shartak Frappr Map]<br />
** [[Shartak Community Portal#Useful Files|Firefox Scripts]]<br />
** [http://shartak.forumsplace.com/index.html Unofficial Forum]<br />
}}</div>Murkhttps://wiki.shartak.com/index.php?title=Durham&diff=3948Durham2006-04-28T15:25:54Z<p>Murk: /* Maps */</p>
<hr />
<div>Durham is one of the 3 outsider village [[Locations|locations]] on the island of Shartak.<br />
<br />
== Description ==<br />
The village of '''Durham''' consists of twenty-two huts of various purpose, built within a roughly oblong clearing. It is located in the west of the island on the south coast.<br />
<br />
A shaman named '''Kadmor''' was previously held captive in the very center of the clearing.<br />
<br />
== Maps ==<br />
{{Infobox Village|<br />
village_image=[[Image:Tn_durham.png]]||<br />
village_cx=-70648|<br />
village_cy=26343|<br />
village_type=Outsider|<br />
village_huts=22|<br />
shaman_name=Kadmor|<br />
shaman_coordinates=[-70.648,+26.343]|<br />
shaman_coordinates2=(08,08)|<br />
trader_name=Dick|<br />
trader_coordinates=[-70.649,+26.347]|<br />
trader_coordinates2=(07,04)|<br />
armoury_coordinates=[-70.647,+26.349]|<br />
armoury_coordinates2=(09,02)|<br />
clinic_coordinates=[-70.651,+26.344]|<br />
clinic_coordinates2=(05,07)|<br />
}}<br />
{| cellspacing=1 cellpadding=8 style="background-color:#e0e0e0" |<br />
| colspan=16 bgcolor=#f9f9f9 | '''The Village of Durham - Territory Map'''<br />
|-<br />
| bgcolor=#33c033|01<br />
| bgcolor=#33c033|02<br />
| bgcolor=#33c033|03<br />
| bgcolor=#33c033|04<br />
| bgcolor=#33c033|05<br />
| bgcolor=#33c033|06<br />
| bgcolor=#33c033|07<br />
| bgcolor=#33c033|08<br />
| bgcolor=#33c033|09<br />
| bgcolor=#33c033|10<br />
| bgcolor=#33c033|11<br />
| bgcolor=#33c033|12<br />
| bgcolor=#33c033|13<br />
| bgcolor=#33c033|14<br />
| bgcolor=#33c033|15<br />
| bgcolor=#33c033|16<br />
|-<br />
| bgcolor=#33c033|02<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#aa8866|'''A'''<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
|-<br />
| bgcolor=#33c033|03<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
|-<br />
| bgcolor=#33c033|04<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|'''T'''<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
|-<br />
| bgcolor=#33c033|05<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#33c033|<br />
|-<br />
| bgcolor=#33c033|06<br />
| bgcolor=#33c033|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#ffebcd|<br />
|-<br />
| bgcolor=#33c033|07<br />
| bgcolor=#33c033|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|'''M'''<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#ffebcd|<br />
|-<br />
| bgcolor=#33c033|08<br />
| bgcolor=#33c033|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#ffebcd|<br />
|-<br />
| bgcolor=#33c033|09<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
|-<br />
| bgcolor=#33c033|10<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
|-<br />
| bgcolor=#33c033|11<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
|-<br />
| bgcolor=#33c033|12<br />
| bgcolor=#33c033|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
|-<br />
| bgcolor=#33c033|13<br />
| bgcolor=#33c033|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
|-<br />
| bgcolor=#33c033|14<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#4444af|<br />
| bgcolor=#4444af|<br />
|-<br />
| colspan=16 bgcolor=#f9f9f9 | '''Territory Map Legend'''<br />
|-<br />
| bgcolor=#33c033|<br />
| colspan=15 bgcolor=#f9f9f9 | Unincorporated ("Jungle")<br />
|-<br />
| bgcolor=#aa8866|<br />
| colspan=15 bgcolor=#f9f9f9 | Village Territory ("Durham")<br />
|-<br />
| bgcolor=#aa8866|H<br />
| colspan=15 bgcolor=#f9f9f9 | Hut<br />
|-<br />
| bgcolor=#aa8866|'''T'''<br />
| colspan=15 bgcolor=#f9f9f9 | Trading Post<br />
|-<br />
| bgcolor=#aa8866|'''A'''<br />
| colspan=15 bgcolor=#f9f9f9 | Ammunition Hut<br />
|-<br />
| bgcolor=#aa8866|'''M'''<br />
| colspan=15 bgcolor=#f9f9f9 | Medical Hut<br />
|-<br />
| bgcolor=#ffebcd|<br />
| colspan=15 bgcolor=#f9f9f9 | Beach<br />
|-<br />
| bgcolor=#6666ff|<br />
| colspan=15 bgcolor=#f9f9f9 | Water<br />
|-<br />
| bgcolor=#4444af|<br />
| colspan=15 bgcolor=#f9f9f9 | Deep Water<br />
|}<br />
<br />
Notes<br />
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.<br />
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.<br />
<br />
== Points of Interest ==<br />
...<br />
<br />
<br />
{{Locationsnav}}<br />
[[Category:Locations]]</div>Murkhttps://wiki.shartak.com/index.php?title=Animals&diff=3618Animals2006-04-16T15:38:14Z<p>Murk: </p>
<hr />
<div>There are a number of animals around the island that can be attacked. Some of them will attack on sight, others will tend to run away. These are only the animals that have been spotted so far, it's possible that there are others to be found.<br />
<br />
{| cellspacing=4 style="background-color:#efefff" |<br />
|-<br />
| bgcolor=#dbdcff |'''Animal''' <br />
| bgcolor=#dbdcff |'''Max HP'''<br />
| bgcolor=#dbdcff |'''Damage''' <br />
| bgcolor=#dbdcff |'''XP reward''' <br />
| bgcolor=#dbdcff |'''Found'''<br />
| bgcolor=#dbdcff |'''Notes''' <br />
|-<br />
| | Alligator<br />
| align="right" | 15<br />
| align="right" | ?<br />
| align="right" | 10<br />
| | [[Locations#Swamp|Swamp]]<br />
| | <br />
|-<br />
| | Deer, large<br />
| align="right" | 30<br />
| align="right" | ?<br />
| align="right" | ?<br />
| | [[Locations#Jungle|Jungle]]<br />
| | <br />
|-<br />
| | Deer, small<br />
| align="right" | 15<br />
| align="right" | 1<br />
| align="right" | 10<br />
| | [[Locations#Jungle|Jungle]]<br />
| | <br />
|- <br />
| | Easter Bunny<br />
| align="right" | 30 <br />
| align="right" | 4<br />
| align="right" | 28<br />
| | [[Locations#Grasslands|Grasslands]], Jungle<br />
| | He hit me when he was dead, so he is vengeful<br />
|-<br />
| | Elephant<br />
| align="right" | 60<br />
| align="right" | 4<br />
| align="right" | 25<br />
| | [[Locations#Grasslands|Grasslands]], Jungle<br />
| | Aggressive, will attack you unprovoked!<br />
|- <br />
| | Monkey<br />
| align="right" | 10<br />
| align="right" | 1<br />
| align="right" | 8<br />
| | Jungle<br />
| |<br />
|-<br />
| | Parrot<br />
| align="right" | 5<br />
| align="right" | 1<br />
| align="right" | 5<br />
| | Jungle<br />
| |<br />
|-<br />
| | Rat<br />
| align="right" | ?<br />
| align="right" | ?<br />
| align="right" | ?<br />
| | Tunnels,[[Locations#Caves|Caves]]<br />
| |<br />
|-<br />
| | Shark<br />
| align="right" | -<br />
| align="right" | -<br />
| align="right" | -<br />
| | Sea<br />
| | Cannot be seen nor attacked, but may attack you if you swim out too far. <br />
|-<br />
| | Stag, large<br />
| align="right" | 15<br />
| align="right" | 2<br />
| align="right" | 10<br />
| | Jungle<br />
| | <br />
|-<br />
| | Tiger<br />
| align="right" | 20<br />
| align="right" | 3<br />
| align="right" | 14<br />
| | Jungle<br />
| | Aggressive, will attack you unprovoked!<br />
|-<br />
| | Wild boar<br />
| align="right" | 15<br />
| align="right" | 2<br />
| align="right" | 10<br />
| | Jungle<br />
| | Tends to attack without warning!<br />
|}<br />
XP reward corresponds to the amount of extra XP that you gain for killing each animal. The XP reward is equal to the total XP you gain over your last hit minus the damage of the weapon.<br />
<br />
== Shark Bites ==<br />
When you swim in deep water there is a chance that you will be attacked by an unseen shark. These attacks deal 2 HP damage to the player and also causes a wound that must be healed with a [[Items|first aid kit]] or [[Items|medical herbs]]. If left untreated, it will continue to cause 1 HP damage to the player for every action that they perform.<br />
<br />
== Punching ==<br />
Tried punching an elephant and got something other than "You miss" or "You hit" - didn't see what it was as I clicked again too quickly.<br />
* ''You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!''<br />
* ''You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!''<br />
<br />
This happened to me when I attacked a large stag with my fists. Perhaps this applies to other animals as well?<br />
:Confirmed it displays this for tigers as well.<br />
:Does not appear to display for large deer, small deer, monkeys, parrots.</div>Murkhttps://wiki.shartak.com/index.php?title=User_talk:Murk&diff=3608User talk:Murk2006-04-16T00:38:13Z<p>Murk: </p>
<hr />
<div>== The Shartak UBER MAP project ==<br />
<br />
I have created an online and highly detailed map which all Shartak users can contribute to... To see the map so far, and join the project, go to [http://www.itechsc.com/misc/shartak/ubermap/ the Shartak UBER MAP project website] and check it out.<br />
<br />
== Discussing data with Dr.J ==<br />
<br />
[edit, cut] I collect the name as you do, the density and the icons (meaning huts and trees I guess, the "class" data from the table TD tags). I also record the time the square was submitted. Do you want to send me your X,Y,Name,Density,Icons data with time stamps for when it was recorded then, and i'll merge with my data and send you back the super set? How does that sound? --[[User:Murk|Murk]] 21:39, 12 March 2006 (GMT)<br />
<br />
[edit, cut] I've not got time stamps, but that shouldn't be a problem. What format do you want it all in? I could give you access to my database for a bit if that would be easier. --[[User:Dr. J|Dr. J]] 23:26, 12 March 2006 (GMT)<br />
<br />
[edit, cut] I'll leave your time stamps as null, or perhaps set them to me 2 weeks ago so the data is distinguishable. As for format, hm, probably doesn't matter as long as I can parse it, but, how about a CSV or something? If so, "X","Y","Description","icons" would be ideal... how's that? --[[User:Murk|Murk]] 23:50, 12 March 2006 (GMT)<br />
<br />
CSV should be fine. It might have to wait for a while as, with typical good timing, I need a new hard drive as the current one seems to be dying. A map purely by square type would be easy. -- [[User:Dr. J|Dr. J]] 09:31, 13 March 2006 (GMT)<br />
<br />
== New messages ==<br />
<br />
Graffiti alert! RE have been busy apparently! Here is a clip from the 3X uber map.<br />
<br />
[[Image:Regraf.PNG]]</div>Murkhttps://wiki.shartak.com/index.php?title=File:Regraf.PNG&diff=3607File:Regraf.PNG2006-04-16T00:35:48Z<p>Murk: </p>
<hr />
<div></div>Murkhttps://wiki.shartak.com/index.php?title=User_talk:Lint&diff=3568User talk:Lint2006-04-12T21:32:46Z<p>Murk: </p>
<hr />
<div>== Search Odds ==<br />
hey.. thanks for the nod in the search odds! As I guess you noticed I was working on something.. I think it should work ok, but I am worried it may, due to the colspan thing, be complicated and prone to error for the uninitiated. Take a look, it is on my talk page..<br />
http://wiki.shartak.com/index.php/User_talk:Fitzcarraldo<br />
I left out the actual check boxes for items for now, but I think they could be added :) Let me know if you think it would work? [[User:Fitzcarraldo|Fitzcarraldo]] 11:44, 22 February 2006 (GMT)<br />
<br />
thanks again for your comments, I added a response to try to explain the approach I am trying to take. Nonetheless I would like to prove it out to see what doesn't work. :) I am going to give it a test over the next week ([[Search Odds Condensed]])where I will add data and then try to analyze it. The more data the better so you are welcome to add as well if you would like! [[User:Fitzcarraldo|Fitzcarraldo]] 15:19, 22 February 2006 (GMT)<br />
<br />
Data from the first trial I have put up for analysis, here [[Search Odds Condensed (results)]] not really enough data, but interesting nonetheless I think. I have redone the table, it did not work as easily as I had hoped, too much of a pain to have to look up territory types. :| Anyhow, thought you would be interested in the results. -- [[User:Fitzcarraldo|Fitzcarraldo]] 18:25, 2 March 2006 (GMT)<br />
<br />
== Village Pages ==<br />
Hi Lint, just wanted to extend my appreciation for your helpful edits to the village pages. Nicely done! Cheers -- [[User:Berry|Berry]] 08:35, 14 March 2006 (GMT)<br />
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== Shipwreck map ==<br />
Thanks for fixing that shipwreck map so it's like the others. --[[User:Murk|Murk]] 21:33, 4 April 2006 (BST)<br />
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== Locations ==<br />
I like what you've done with the village/camp/town locations pages on the wiki, very nice. --[[User:Murk|Murk]] 22:32, 12 April 2006 (BST)</div>Murkhttps://wiki.shartak.com/index.php?title=Suggestions:Items&diff=3509Suggestions:Items2006-04-10T21:23:19Z<p>Murk: /* Holy Scriptures */</p>
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{{Suggestionsnav}}<br />
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Suggestions for Shartak are always welcome, although there's no guarantee that anything will be added. Comments on or modifications for any of the suggestions below can be added by editing this page. Please be considerate and don't just remove ideas that you don't like.<br />
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Bug reports should go on the [[Bugs]] page.<br />
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This is the suggestions page for [[Items]]. See also the [[Suggestions]] page for other suggestions.<br />
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== Example ==<br />
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To use the template, enter the following, but remove '''emboldened text''':<br />
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<nowiki>===</nowiki>'''Suggestion Name'''<nowiki>===</nowiki><br />
<nowiki>{{suggestion</nowiki>|<br />
suggest_type='''Skill, balance change, improvement, etc'''|<br />
suggest_scope='''Who or what it applies to'''|<br />
suggest_description='''Full description. Check spelling and be descriptive.'''|<br />
suggest_time=<nowiki>~~~~~</nowiki>|<br />
suggest_author=<nowiki>~~~</nowiki>|<br />
suggest_comments=<br />
&lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&gt;<br />
'''Comment here'''<br />
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== Items ==<br />
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=== *Absinth ===<br />
Could have a very low chance of being found, and would display as "Bottle of absinth" (in addition to the existing "Bottle of beer" and "Bottle of water"). Would result in a distortion of game display, showing some kind of living beings (native, outsiders or animals) as another kind (a native could be displayed as an outsider or an animal), causing the intoxicated character to attack people he wouldn't have attacked otherwise, or trying to role-play with an angry elephant. --[[User:Mad Robert|Mad Robert]] 03:53, 19 March 2006 (GMT)<br />
:No reason to drink it then? --[[User:Grigoriy|Grigoriy]] 23:37, 19 March 2006 (GMT)<br />
::I'm sure someone would drink it anyway. Could bring back some HP, of course... --[[User:Mad Robert|Mad Robert]] 23:50, 19 March 2006 (GMT)<br />
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=== Spear ===<br />
It could be the native warriors main weapon, give it a base damage of 3, same to hit as machete but it wouldn't cut through jungle -- [[User:Daylan|Daylan]] 11:02, 17 February 2006 (GMT)<br />
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''Comments''<br />
:A spear for stabbing or a spear for throwing (i.e single use) ? --[[User:Simon|Simon]] 15:49, 25 February 2006 (GMT)<br />
::I like the idea of a spear for stabbing. We have enough single use weapons in the game, already. What would make it so different from a blowgun, if it is throwable? Which brings up another question: With a weapon that deals 3 damage and is reusable, who will bother with a blowgun?--[[User:Wifey|Wifey]] 06:54, 29 March 2006 (BST)<br />
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=== Head-shrinking powder ===<br />
This could be either a melee or area weapon used by natives.<br />
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''Comments''<br />
* What are the effects of it? Causes X HP of damage? Loss of AP? Loss of XP? Instant death? - [[User:Snarf|Snarf]]<br />
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:Could be used on a body to create a totem of some sort. This can then be placed in a square. People from the same village or settlement as the now shrunken head take twice as many AP to move through because of fear. Disintergrates after x number of people have moved through the square.<br />
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=== Meat ===<br />
Heals 2 HP. Used by both outsiders and tribals. It appears in your inventory when you kill a beastie. [[User:Bungalow Bill|Bungalow Bill]]<br />
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''Comments''<br />
* But you can only carry 200 pounds of meat back to your wagon. <nowiki></oregontrail></nowiki> --[[User:Lint|Lint]] 01:15, 13 February 2006 (GMT)<br />
* Or you have to cook it, taking one AP and possibly a fire-lighting skill (who wants to eat raw monkey?).[[User:MorkaisChosen|MorkaisChosen]] 20:12, 20 February 2006 (GMT)<br />
** Maybe you don't have to cook it but you get less HP and possibly lose HP to food poisoning. [DarkFerret]<br />
* Or, to make it more, hm, tribal, you could need to bring it back to specific places in the village where it could be (instantaneously) cooked and used as a replenished "health pool" any player could use. You would still have the occasional berries to eat in the forest, but real meal would occure at a settlement. It would also provide a more efficient healing system (as currently, you roughly get to spend 50 AP to recover 4 or 5 HP, which makes death the most efficient way to restore your HP). -- Leaf<br />
**''There is a large pot of stew cooking, it appears to be half full.''<br />
''You eat some and feel better. After a few spoonfuls you find your friend's pocket watch.'' [DarkFerret]<br />
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=== Radio beacon/receiver ===<br />
A radio beacon/receiver for outsiders to pinpoint specific locations of interest.<br />
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''Comments''<br />
* What's wrong with using the GPS co-ordinates of a specific location? - [[User:Snarf|Snarf]]<br />
*Perhaps a way to have GPS waypoints or markers IN one own's GPS? --[[User:Wcervantes|Wcervantes]] 19:39, 16 February 2006 (GMT)<br />
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=== Holy Scriptures ===<br />
Used to convert Natives into Ousiders. Requires "Religious Devotion". Most likely found around Outsider settlements --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)<br />
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''Comments''<br />
*Nobody wants to have a class change againt their will. -Grigoriy<br />
*Noone wants to die against their will either, but it does happen ;-) Might be irritating, but also might be quite interesting. It would have to be possible both ways of course, natives to outsiders and outsiders to natives. Perhaps the outsiders can convert natives to outsiders with holy scriptures using the religious devotion skill and natives can convert outsiders to natives with a bottle of beer using the seduction skill! ;-) --[[User:Murk|Murk]] 12:28, 4 March 2006 (GMT)<br />
*Class conversion gets awfully mucky, when you consider available skills. I would say that a better idea would be for use of Holy Scriptures on a native to prompt the natives with an invitation to change sides--without changing class. This would make them see outsiders by name, make natives anonymous, and cause them to show up on the map as "1 convert" to outsiders (as opposed to "1 native") and as "1 traitor" to natives. Converting back would require a shaman with an equivalent skill (which can, of course, offer outsiders an opportunity to be accepted into native communities).<br />
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:Note, though, that I have no idea how difficult that would be to write in, given the existing code.--[[User:Wifey|Wifey]] 07:01, 29 March 2006 (BST)<br />
*Such a feature would allow anyone to change class bath and forth at will by just using another of their characters of the appropriate class to effect the conversion, which makes classes virtually pointless.<br />
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=== GPS Unit (Redesign) ===<br />
{{suggestion|<br />
suggest_type=Item, modification|<br />
suggest_scope=GPS unit|<br />
suggest_description=This is a suggestion to change the gps unit into an object that presumably fits better with the game setting. We currently have no other modern item available for use (anachronism - VOCABULARY WORD!). Perhaps we should use a sextant? And rather than reveal the position all of the time, it requires a 1 AP use in non-dense, non-enclosed area.|<br />
suggest_time=21:48, 23 February 2006 (GMT)|<br />
suggest_author=[[User:Lint|Lint]]|<br />
suggest_comments=<br />
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* Yes, GPS units are indeed ''malapropos'' (another vocabulary word :D)--[[User:Grigoriy|Grigoriy]] 00:33, 27 February 2006 (GMT)<br />
* Y'know, the "GPS Unit" item has stuck out like a sore thumb to me too. I'd be very much in favor of a lower-tech replacement, if only because it makes the game more timeless. But what tools ''did'' explorers of earlier eras use to measure latitude and longitude while traveling by land, anyway? And how accurate were they? Alternatively phrased: if you were trapped on a desert island without a GPS Unit, how would you estimate where you were? Lint's suggestion for a lower-tech replacement item, requiring AP and suitable terrain conditions for proper use, appeals to me. --[[User:Berry|Berry]] 14:03, 7 March 2006 (GMT)<br />
* I've done some research into this and as Lint said, a sextant is what was used. Unfortunately though, a sextant doesn't do both longitude and latitude very quickly, you need charts/tables and several hours. See http://www.pbs.org/wgbh/nova/longitude/secrets.html for info. --[[User:Simon|Simon]] 14:55, 7 March 2006 (GMT)<br />
** Ahh; yeah, I had just been checking out http://www.lewis-clark.org/content/content-article.asp?ArticleID=1268 myself. If I'm reading it right, it sounds like the bulk of the hours of calculation involved were due to being at sea and having to figure out what time zone you're in first as part of the equation. (Both pages mention a "chronometer" which was finally invented to try to solve that problem.) On land, though -- and especially on an island of Shartak's size -- you pretty much know where you are, and you're not likely to be crossing time zones. A quote from the Lewis & Clark page: "If time can be fixed along any meridian of longitude, then longitudinal distance can be determined by comparing time at that meridian with local time, usually based on the point at which the sun reaches its zenith." So. I wonder if we could fudge a bit with this sextant business by assuming that everyone on the island is able to determine what time it is on Shartak -- after all, we do get timestamped event messages! ;) -- and therefore we can apply that bit of knowledge to help determine longitude, overcoming the sextant's weakness. That could even go in the FAQ. I'm not really all that scientifically inclined, so please do feel welcome to correct me if if my thoughts are way off base. In closing, I still like Lint's ideas about making it cost AP and require suitable terrain. The former would represent the investment of time in setting up the equipment and doing the calculations. The latter would give players a reason to clear a square of jungle. --[[User:Berry|Berry]] 16:07, 7 March 2006 (GMT)<br />
*** That all sounds good. I think there is a skill in there as well - I don't suppose a sextant is as accurate as GPS, so why not have it not produce the same result all of the time? Someone with the "Skillful Sextant Supervisor" skill gets more accurate results. --[[User:Dr. J|Dr. J]] 16:17, 7 March 2006 (GMT)<br />
** The AP cost of a sextant or other device could easily be added to the GPS unit by requiring that you 'use gps' to get the reading rather than it being on all the time. Whilst redesigning the GPS unit, how about thinking of something for natives to find out where they are - obviously not as accurate as a sextant, but something to guide them around or to specific locations. --[[User:Simon|Simon]] 16:30, 7 March 2006 (GMT)<br />
*** Just consider it a redesigned sextant that some mythical character dropped around the island and call it "Professor Inglewood's Speedy Sextant And Nano Tables" or some other such nonesense and leave it working the same, just with a different name. As for natives, maybe they could see/read totems at different points in the jungle, indicating where resources/towns are. --[[User:Frisco|Frisco]] 17:06, 7 March 2006 (GMT)<br />
***Natives divine their position with animal feces. It can be a new skill ;) Actually, in all seriousness, perhaps something involving animal bones? It would need to be something mystical, as there just isn't a more primitive method than the sextant. That way, it sort of balances; you use animal bone dice for a few minutes to divine your position accurately, and outsiders sit dow nand use a sextant.--[[User:Wifey|Wifey]] 07:08, 29 March 2006 (BST)<br />
***I'm currently of the opinion that the Natives don't need a version of the GPS. It helps a little with the mapping projects and location scripts. But my Shaman was just as lost than my gps-using Settler when I was traipsing through the Jungle. --[[User:Lint|Lint]] 23:10, 30 March 2006 (BST)<br />
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=== Refillable containers ===<br />
Does it really make sense that after drinking something, you automatically discard the container it had been in? I propose a modification to the inventory system so bottles/gourds work similar to rifles and blowguns--they can be refilled if they are empty. Obviously, you can't just carry around spare water like you can ammo, so to refill a water container, you have to be in water. This would clearly make areas near water more popular, which I don't think is a bad thing, or without precedent. Furthermore, this could lead to new and interesting directions, such as other liquids that could be carried around, causing various effects. Off the top of my head:<br />
* drinking too much "ocean" water will make you sick (reducing your hit % temporarily)<br />
* a "create mysterious serum" skill the shaman/scientist can eventually learn that (along with certain ingredients) lets them create a "buff" potion.<br />
* special healing water springs that have double the recuperative effect<br />
This would also address one of the concerns I've had regarding healing skills. To my knowledge, there is no place in Shartak where you are more likely to consistantly find healing kits/herbs, etc. its all fairly random. By comparision, UD has certain buildings where you can only find certain items (i.e. hospitals = first aid kits). IMO, its currently too difficult/AP consuming to heal. Without a way to consistantly find/create healing items, it's not likely there will be "healers" willing to use their hard-to-find healing items on anyone else. --[[User:Jackel|Jackel]] 22:14, 25 February 2006 (GMT)<br />
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''Comments''<br />
::Have you found the hut in Dalpok with all the drying herbs hanging up? Says something about a shaman being busy, I seem to have a reasonable success rate at finding healing herbs there. Not sure if there are more around. --[[User:Snarf|Snarf]] 22:17, 25 February 2006 (GMT)<br />
:::No, I hadn't noticed such a hut(s), I've assumed they were all pretty much the same. If certain huts are more likely to contain certain items, I've another suggestion--'''label them'''. Any opinion on my primary suggestion of refillable containers? --[[User:Jackel|Jackel]] 22:31, 25 February 2006 (GMT)<br />
::::I can confirm that huts may look identical on the outside, but their inside descriptions can differ significantly. Fortunately, anyone with the right tool can carve a message on a hut's outer walls, such as "Empty Inside" or "Shaman's Hut". --[[User:Berry|Berry]] 14:24, 7 March 2006 (GMT)<br />
::Refillable containers? Give the user the choice to discard the container? Sure, sounds cool to me. About the water supply: I agree that ocean water (water right off the beach) would be bound to be salty and unpotable in a real-world scenario. According to the [[Locations]] page, there's a river off the south side of the mountain, which would seem to be the only known terrestrial fresh water source on the whole island. Hmm, a thought: If we were to have refillable containers, then might one also expect there to be wells in or around the villages? --[[User:Berry|Berry]] 14:24, 7 March 2006 (GMT)<br />
:::There is at least one more (much shorter) river near Derby. I'll bet there is a lake or two somewhere as well. Wells are probably not a bad idea. --[[User:Dr. J|Dr. J]] 15:05, 7 March 2006 (GMT)<br />
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=== Remove uber sword of doom(aka heavy sword) ===<br />
I don't even have a heavy sword yet but I can already tell(from the item page) that it makes a lot of things utterly useless.Just for reference the heavy sword is(when maxed attack skills) 45% hit, 5dam= '''2.25dam/ap'''. What does it make useless, well let me begin.<br> <br />
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1.Rifle skills- reason: the ap you spent getting the xp for those skills was better used searching for a heavy sword.<br><br />
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2.Rifle- reason: the dam/ap for the rifle is lower than a the heavy sword '''before''' factoring in the search for ammo part. The math: the rifle is 5 dam,60% hit,1.5 ap/shot( 3ap per 2 shots i think)= (5*.6)/1.5 =3/1.5 = '''2ap/dam NOT FACTORING IN SEARCHING FOR AMMO'''.<br />
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3. The blowpipe- reason: the blowpipe sucks as it is, the machete makes it pointless(unless they actually poison) and the heavy sword just makes it absolute garbage(even if they poisoned). The math: 4 dam, 20% hit, 2ap/shot(assuming you have to reload after every shot i don't use the blowpipe so I wouldn't know)= (4*.2)/2=.8/2= '''.4 dam/ap NOT FACTORING IN SEARCHING FOR AMMO'''.<br />
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Conclusion- I realize there are problems with the blowpipe but as far as I can tell with the rifle there are none. The knowledge of there even being a heavy sword is enough to discourage those that would take rifles training as a skill. The sword is just too powerful to balance in game as the only way to balance it would be to add another item that is just as crazy powerful, making it rare does nothing to the balance as people can still find it and it makes those few ,whom the RNG loves, ridiculosly overpowered. If the RNG loves somebody they should get multipul hits in a row not the ability to destroy everybody who can't/doesn't want to waste the ap to gain that ability. And after all just because it is rare doesn't mean we all can't find it, I know eventually we would all find one and there would be no variaty whatsoever in battle. Take urban dead for example they balanced the shotguns,pistols, and fireaxe evenly so there is no superior choice its about how you want to play. With the heavy sword it makes all other items pale in comparison BEFORE search rates are keyed into calculations, in urban dead it is AFTER that they are about even. This suggestion to remove something doesn't punish anybody because as of right now we do not know where to find the heavy sword, the only ones were stumbled across randomly so nobody would really have "wasted" the ap to find it(unless they have but I know after reading a bit I didn't for the fun reducing factor everybody having one would bring). Also don't bring up things about how I don't know how it works ingame because unless it takes 6ap to attack the math shows it is unbalanced. Please Simon fix this unbalanced weapon by removing it, not by making everything else oh so much better. ANybody who is with me sign in the comments please.<br />
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'''Comments'''<br />
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*The math looks sound. And I agree that having everyone run around with Heavy Swords would make for a plain game. However, I don't see why it needs to be removed completely. Is there anything we can do to the sword mechanics to make it more even with the existing weapons? --[[User:Lint|Lint]] 01:04, 10 March 2006 (GMT)<br />
*I agree. The machete with maxed out melee skils is arguably better than any other weapon, and the heavy sword makes that look like a butter knife. Yank it or make it so rare it would be like winning the lottery twice. --[[User:Jackel|Jackel]] 01:49, 10 March 2006 (GMT)<br />
*I disagree with some of the logic in this argument. If the heavy sword were a common weapon, then I could understand the concern; however, the "über sword of doom" is hardly of such availability. As far as I know, only one player has the sword. Having rare items like it add a new dimension to the game - a sort of treasure hunting aspect. I would even propose that even more superior weapons are "hidden" around the island, possibly protected by superior animals. --[[User:Gandhi|Gandhi]] 00:34, 22 March 2006 (GMT)<br />
** One player on the [[Game Design]] page has commented on how he has acquired 3 Heavy Swords. Don't get me wrong, some weapons should be better than others to allow for diversity (that's why there's knives, daggers, and whatnot). However, as it stands, the Heavy Sword to our knowledge is the single best weapon available. Everyone is going to be running around with it and if you don't have one, you won't be able to compete. It'd be like playing Rock-Paper-Scissors-Nuclear Bomb and Nuclear Bomb always wins. --[[User:Lint|Lint]] 00:52, 22 March 2006 (GMT)<br />
*Are these even real? I mean, how many people claim to have gotten them? one? This almost looks like a pretty funny joke. Also, Simon has stayed silent on this, implying some sort of uber sword conspiracy, so perhaps we shouldn't rock the boat. (Cue up suspenseful music) -[[User:BananaBear|BananaBear]] 06:02, 22 March 2006 (GMT)<br />
**i have 3 swords ,but i'm reading it's really rare. I feel really lucky :). Oh , and i think it's too powerful compared to other weapons. Maybe there must be other rare ranged weapons (like some 6 or 7 o 8 damage rifle) or something like this --[[User:JonesDye|JonesDye]] 09:38, 27 March 2006 (BST)<br />
**I thought I'd made them fairly rare (after the initial burst of finding them) but I think I made them too rare perhaps. There are still only 4 people with them, looks like the same 4 who had them originally. --[[User:Simon|Simon]] 00:01, 8 April 2006 (BST)<br />
**Do you even have one Simon? --[[User:Grigoriy|Grigoriy]] 00:17, 8 April 2006 (BST)<br />
**Nope. No heavy sword for any of my characters. --[[User:Simon|Simon]] 11:18, 8 April 2006 (BST)<br />
*The original poster is correct about rifles/blowpipes being too weak. The rifle's AP/damage ratio is actually much lower than even the machete's, let alone the mysterious heavy sword. The rifle's accuracy is its edge, but 60% maximum accuracy really isn't *that* high or that much of an advantage over the 45% machete accuracy. The introduction of two new skills to the firearms skill tree, "Marksmanship" and "Expert Marksmanship", each of which would add 10 or 15% to rifle/blowpipe accuracy, would help to solve this problem I would say (I dont know if anything like this has been proposed before). Dont remove the heavy sword, just make rifles more powerful. -[[User:Arminius|Arminius]] 01:29, 8 April 2006 (BST)<br />
* With the addition of the forgotten blowpipe skills, that should help the blowpipe ratio, and I'd say ignore the heavy sword since it seems so rare that you'll be lucky to get one unless someone trades one in for some essential supplies. Not sure about 80% accuracy with either of the ranged weapons - would those skills be available to all or just as an extension to firearms/blowpipe training? What happens to the blowpipe damage if the poisoning suggestion is implemented and the poison effect is added that takes away 1-5 HP over the next 5 AP unless you use serum or first aid kit (damage numbers not definite, just a rough figure)? --[[User:Simon|Simon]] 11:18, 8 April 2006 (BST)<br />
* I think adding one skills for rifle and one for blowpipe is really cool. Marksmanship is a nice name , but not to add accuracy, but to add +2 to damage. Poisoning for blowpipe go well too. Oh, and one of my swords is gone ç__ç. And about trading, i tried to trade one of them , but the trader didn't have 49 gold coins..and i think you can add some powerful and rare rifle--[[User:JonesDye|JonesDye]] 08:42, 10 April 2006 (BST)<br />
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=== Ranged weapons ===<br />
<br />
I never used a rifle, but the blowpipe feels quite useless at the moment indeed (unless it poisons). I was wondering if a ranged aspect could be added to those weapons to make up for their poor hp/ap ratio and their ammo requirement (and their lack of poison?). In practice, that would mean that once the rifle (or the blowpipe (I wonder if it poisons)) is selected from the attack drop-down menu, the target drop-down menu would include the entities from the surrounding squares. That would allow for some slightly safer attacks, especially in difficult terrain, or for around four minutes of triumph for having attacked someone from the distance (and poisonned him?), before being machetted to death anyway. That is: not much, but the satisfying feeling to have used a special weapon, with its own pros. -- Leaf<br />
* Ranged weapon skills for warriors to boost the blowpipe are in the pipeline. Seems I missed a section from my notes when adding skills. --[[User:Simon|Simon]] 10:12, 10 March 2006 (GMT)<br />
* Sweet --[[User:Daylan|Daylan]] 06:34, 14 March 2006 (GMT)<br />
<br />
===studded leather & war gear===<br />
both items have the same effect, except one is for outsiders and one is for natives, upon looking at the names, i cant really tell which would be for who, but that doesnt matter.<br />
theese items could act likee flak jackets, but could (possibly) have the chance of inflicting damage upon being hit, as per, a guy with tons of knives on him being punched would probably cut up his assailant's hands.<br />
<br />
*Hm. I don't like the idea of inflicting damage on the assailant. I think that's a bit of a stretch. I could see outsiders coming over with breastplates and whatnot (a la John Smith, be it the noble stud from ''Pocahontas'' or the weaselly entrapeneur from history). Natives, though, would be unlikely to have that much. Perhaps, though, a wooden, oblong, leaf-shaped shield. Perhaps it would give a small (10%?) chance of blocking a melee attack. Thus, both sides would have a form of protection, but they would be ''different'' forms of protection, serving to distinguish the two sides.--[[User:Wifey|Wifey]] 08:31, 10 April 2006 (BST)<br />
<br />
===animal wearings===<br />
such as teeth and hide could be added to one's [[inventory]] or slot for extra damage, accuracy, etc..<br />
<br />
*Honestly, this just seems silly. Why would I suddenly hurt you more for having a tiger tooth in my pocket?--[[User:Wifey|Wifey]] 08:32, 10 April 2006 (BST)<br />
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It would be a psychological effect. A tribesman who believes that the spirit of the tiger is strengthening his arm through the use of a magic talismen will fight harder.<br />
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===Messenger Pigeons===<br />
{{suggestion|<br />
suggest_type=New item|<br />
suggest_scope=All outsiders|<br />
suggest_description=Allows Outsiders to send messages over long distances. Just type up the message and enter the recepient's name and the bird flies off. <br />
''You watch your pigeon fly off and hope it doesn't get intercepted.''<br />
<br>May be intercepted by other players with a yet unnamed skill.|<br />
suggest_time=22:23, 9 April 2006 (BST)|<br />
suggest_author=[[User:One of many doctors|One of many doctors]]|<br />
suggest_comments=<br />
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*How would you handle said "interception?" Would you be notified of pigeons sent off within a certain number of squares, and offered a chance to stop it? Would it show up as an actual animal that one could kill? I would say that the idea of sending a messenger pigeon along as a new, low-hp NPC with a specific destination is neat, but I don't know how hard it would be on the server.--[[User:Wifey|Wifey]] 08:35, 10 April 2006 (BST)<br />
*Moving an npc pigeon wouldn't be difficult as long as there were only a limited number of them in play at any one time. How would you specify the destination though - pigeons need to know the destination don't they (not sure how homing pigeons work)? --[[User:Simon|Simon]] 14:38, 10 April 2006 (BST)<br />
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}}<br />
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===Drum===<br />
{{suggestion|<br />
suggest_type=New item|<br />
suggest_scope=All Natives|<br />
suggest_description=Allows all Natives within a specified area to hear the senders message. Any Outsiders hear random drum beats unless they have the Expert Language skill. <br />
''You hear random drumming in the distance.''<br />
<br>Requires a drum beating skill to utilize.|<br />
suggest_time=22:35, 9 April 2006 (BST)|<br />
suggest_author=[[User:One of many doctors|One of many doctors]]|<br />
suggest_comments=<br />
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*A drum language? Neat. I would make it a native-only skill, though (how difficult would it be for an outsider to learn ''of'' the language, let alone the language itself?), and only one skill. Also, to show the difficulty of true articulation in such a language, it would be good to lower the character limit on drum messages. This way, long messages will be broken up, and will require a bit more AP.--[[User:Wifey|Wifey]] 08:40, 10 April 2006 (BST)<br />
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}}</div>Murkhttps://wiki.shartak.com/index.php?title=Main_Page&diff=3478Main Page2006-04-09T21:37:36Z<p>Murk: </p>
<hr />
<div>This is a central location for information relating to the game '''Shartak'''.<br />
<br />
Shartak can be found at [http://www.shartak.com/ http://www.shartak.com]<br />
<br />
{| style="margin-bottom:10px;padding:6px 6px 10px 6px;border:1px solid #bbb;background:#eee;"<br />
|'''Current Wiki Activities'''<br />
* [[Search Odds Condensed]] and [[Search Odds Condensed (results)|Results]].<br />
* [[Category talk:Clans|Discussion on Clans]].<br />
* [[Talk:Character Classes|Discussion on Class-Specific Skills]].<br />
|-<br />
|'''Current Mapping Activities'''<br />
* [http://www.blackant.net/other/shartak/ Shartak MetaMap]: Check it out and add your map to help complete it.<br />
* [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project website]: See the map so far and join the project.<br />
* Recent changes to the Shartak interface have broken ubermap. To fix, please [http://www.itechsc.com/misc/shartak/ubermap/shartakubermapper208.user.js download the latest version].<br />
|}<br />
<br />
{|<br />
|style="padding:6px;border:1px solid #000;background:#6a6;text-align:center;color:#030;"|'''Game Data'''<br />
|style="padding:6px;border:1px solid #000;background:#6a6;text-align:center;color:#030;"|'''Guides'''<br />
|style="padding:6px;border:1px solid #000;background:#6a6;text-align:center;color:#030;"|'''External Links'''<br />
|style="padding:6px;border:1px solid #000;background:#6a6;text-align:center;color:#030;"|'''Feedback'''<br />
|-<br />
|valign="top" style="padding:6px;border:1px solid #bbb;background:#eee;"|<br />
<!-- Game Data section start --><br />
<br />
* [[Locations]]<br />
* [[Items]]<br />
* [[Animals]]<br />
* [[Character Classes]]<br />
* [[Skills]]<br />
* [[XP Gains]]<br />
* [[Death]]<br />
* [[Writing]]<br />
<br />
<!-- Game Data section end --><br />
|valign="top" style="padding:6px;border:1px solid #bbb;background:#eee;"|<br />
<!-- Guides section start --><br />
<br />
* [[Gameplay]]<br />
* [[Tips and Tricks]]<br />
* [[Search Odds]]<br />
* [[Search Odds Condensed]]<br />
* [[Trading]]<br />
<br />
<!-- Guides section end --><br />
|valign="top" style="padding:6px;border:1px solid #bbb;background:#eee;"|<br />
<!-- External Links section --><br />
<br />
* [[Shartak Community Portal]]<br />
** [http://www.frappr.com/shartak Frappr Map]<br />
** [[Shartak Community Portal#Useful Files|Firefox Scripts]]<br />
** [http://shartak.forumsplace.com/index.html Unofficial Forum]<br />
<br />
<!-- External Links section end --><br />
|valign="top" style="padding:6px;border:1px solid #bbb;background:#eee;"|<br />
<!-- Feedback section start --><br />
<br />
* [[Requests for Information]]<br />
* [[Game Design]]<br />
* [[Bugs]]<br />
* [[Suggestions]]<br />
** [[Suggestions:Items|Items]]<br />
** [[Suggestions:Skills|Skills]]<br />
** [[Suggestions:Classes|Classes]]<br />
** [[Suggestions:Game_Mechanics|Game Mechanics]]<br />
** [[Suggestions:Other|Other]]<br />
<br />
<!-- Feedback section end --><br />
|-<br />
|style="padding:6px;border:1px solid #000;background:#6a6;text-align:center;color:#030;"|'''Clans'''<br />
|colspan="3" valign="top" style="padding:6px;border:1px solid #bbb;background:#eee;text-align:center;"|[[:Category:Clans|All Clans]] &#149; [[:Category:Clans for Outsiders|Outsider Clans]] &#149; [[:Category:Clans for Natives|Native Clans]] &#149; [[:Category:Clans for both|Clans for either]]<br />
|}<br />
<br />
In order to add or amend information within this site, you will need to [[Special:Userlogin|signup]] for a wiki account. This is separate from your Shartak account although it may be sensible to use the same username to avoid confusion.</div>Murkhttps://wiki.shartak.com/index.php?title=Skills&diff=3330Skills2006-04-05T21:38:54Z<p>Murk: /* Generic Skills */</p>
<hr />
<div>There are a number of skills which have different effects on things within the game. Some skills are only available to certain classes or only to natives or outsiders. Skills are learned by [[XP Gains|gaining XP]] and the more skills you have, the more XP the next skill takes.<br />
<br />
*Skill 1 = 100 XP<br />
*Skill 2 = 125 XP<br />
*Skill 3 = 150 XP<br />
*Skill 4 = 175 XP<br />
*Skill 5 = 200 XP<br />
*Skill 6 = 225 XP<br />
*Skill 7 = 250 XP<br />
*Skill 8 = 275 XP<br />
*Skill 9 = 300 XP<br />
<br />
== Generic Skills ==<br />
<br />
* '''Basic Language''' - Understand the smaller words of foreign languages<br />
** '''Advanced Language''' - Better understanding of foreign languages <br />
*** '''Expert Language''' - Full comprehension of foreign languages<br />
<br />
* '''Close quarter combat''' - Gain 10% to hit with melee attacks<br />
** '''Advanced close quarter combat''' - Gain 15% to hit with melee attacks<br />
<br />
* '''Body building''' - Increases melee damage (''Appears to be +1 damage'')<br />
** '''Stamina''' - Increases max HP by 20<br />
<br />
* '''Triage''' - Be able to tell who is most injured<br />
** '''Natural Medicine''' - Heal 10 HP with healing herbs (''Native only'')<br />
** '''First Aid''' - Heal 10 hp with first aid kit (''Outsider only'')<br />
<br />
* '''Ghostly whisper''' - Allows spirits to speak<br />
** '''Haunting scream''' - Attract other spirits and scare nearby living players<br />
*** '''Shocking Shriek''' - Scare nearby living players<br />
**** '''Banshee Wail''' - Frighten nearby living players<br />
<br />
* '''Sixth Sense''' - Sense presence of and hear spirits<br />
<br />
* '''Exploration''' - Helps you remember some of the places you've been<br />
** '''Cartography''' - Stops you forgetting anywhere you've visited<br />
** '''Trekking''' - Faster movement through the jungle (''Reduced AP usage in jungle terrain'')<br />
** '''Swimming''' - Faster movement through water (''Reduced AP usage in water terrain'')<br />
<br />
* '''Basic Tracking''' - With some difficulty, you can track animals and people.<br />
** '''Advanced Tracking''' - You can track animals and people who were here recently.<br />
*** '''Expert Tracking''' - You can track animals and people who were here several days ago.<br />
<br />
* '''Animal Affinity''' - Lessens the chance of animals attacking (''Settler and Villager only'')<br />
<br />
* '''Scavenging''' - Assists in finding things in certain areas (''Native? Villager?'')<br />
<br />
* '''Firearms Training''' - Gain 20% on firearms attacks (''Soldier only'')<br />
** '''Advanced Firearms Training''' - Gain 20% on firearms attacks (''Soldier only'')<br />
<br />
* '''Blowpipe Training''' - Gain 20% on blowpipe accuracy (''Warrior only'')<br />
** '''Advanced Blowpipe Training''' - Gain another 20% on blowpipe accuracy (''Warrior Only'')<br />
<br />
== Native Only ==<br />
* '''Outsider knowledge''' - Natives gain basic outsider knowledge<br />
<br />
This skill allows you to use and recognise items that would generally only be available to the other kind of player.<br />
Includes:<br />
:* GPS<br />
:* Rifle and bullets<br />
:* First aid kits<br />
<br />
== Outsider Only ==<br />
* '''Native knowledge''' - Outsiders gain basic native knowledge<br />
<br />
This skill allows you to use and recognise items that would generally only be available to the other kind of player.<br />
Includes:<br />
:*healing herbs (seen as dried herbs to outsiders before skill is attained)<br />
:*berry difference (can tell poisonous or not)<br />
:*blowpipe and poison darts</div>Murkhttps://wiki.shartak.com/index.php?title=User_talk:Lint&diff=3290User talk:Lint2006-04-04T20:33:23Z<p>Murk: </p>
<hr />
<div>== Search Odds ==<br />
hey.. thanks for the nod in the search odds! As I guess you noticed I was working on something.. I think it should work ok, but I am worried it may, due to the colspan thing, be complicated and prone to error for the uninitiated. Take a look, it is on my talk page..<br />
http://wiki.shartak.com/index.php/User_talk:Fitzcarraldo<br />
I left out the actual check boxes for items for now, but I think they could be added :) Let me know if you think it would work? [[User:Fitzcarraldo|Fitzcarraldo]] 11:44, 22 February 2006 (GMT)<br />
<br />
thanks again for your comments, I added a response to try to explain the approach I am trying to take. Nonetheless I would like to prove it out to see what doesn't work. :) I am going to give it a test over the next week ([[Search Odds Condensed]])where I will add data and then try to analyze it. The more data the better so you are welcome to add as well if you would like! [[User:Fitzcarraldo|Fitzcarraldo]] 15:19, 22 February 2006 (GMT)<br />
<br />
Data from the first trial I have put up for analysis, here [[Search Odds Condensed (results)]] not really enough data, but interesting nonetheless I think. I have redone the table, it did not work as easily as I had hoped, too much of a pain to have to look up territory types. :| Anyhow, thought you would be interested in the results. -- [[User:Fitzcarraldo|Fitzcarraldo]] 18:25, 2 March 2006 (GMT)<br />
<br />
== Village Pages ==<br />
Hi Lint, just wanted to extend my appreciation for your helpful edits to the village pages. Nicely done! Cheers -- [[User:Berry|Berry]] 08:35, 14 March 2006 (GMT)<br />
<br />
== Shipwreck map ==<br />
Thanks for fixing that shipwreck map so it's like the others. --[[User:Murk|Murk]] 21:33, 4 April 2006 (BST)</div>Murkhttps://wiki.shartak.com/index.php?title=User_talk:Murk&diff=3217User talk:Murk2006-04-01T16:55:06Z<p>Murk: /* New messages */</p>
<hr />
<div>== The Shartak UBER MAP project ==<br />
<br />
I have created an online and highly detailed map which all Shartak users can contribute to... To see the map so far, and join the project, go to [http://www.itechsc.com/misc/shartak/ubermap/ the Shartak UBER MAP project website] and check it out.<br />
<br />
== Discussing data with Dr.J ==<br />
<br />
[edit, cut] I collect the name as you do, the density and the icons (meaning huts and trees I guess, the "class" data from the table TD tags). I also record the time the square was submitted. Do you want to send me your X,Y,Name,Density,Icons data with time stamps for when it was recorded then, and i'll merge with my data and send you back the super set? How does that sound? --[[User:Murk|Murk]] 21:39, 12 March 2006 (GMT)<br />
<br />
[edit, cut] I've not got time stamps, but that shouldn't be a problem. What format do you want it all in? I could give you access to my database for a bit if that would be easier. --[[User:Dr. J|Dr. J]] 23:26, 12 March 2006 (GMT)<br />
<br />
[edit, cut] I'll leave your time stamps as null, or perhaps set them to me 2 weeks ago so the data is distinguishable. As for format, hm, probably doesn't matter as long as I can parse it, but, how about a CSV or something? If so, "X","Y","Description","icons" would be ideal... how's that? --[[User:Murk|Murk]] 23:50, 12 March 2006 (GMT)<br />
<br />
CSV should be fine. It might have to wait for a while as, with typical good timing, I need a new hard drive as the current one seems to be dying. A map purely by square type would be easy. -- [[User:Dr. J|Dr. J]] 09:31, 13 March 2006 (GMT)<br />
<br />
== New messages ==<br />
<br />
I have added some strange new maps drawn from the project data collected by the contributors, to see them go to the [http://www.itechsc.com/misc/shartak/ubermap/ project home page] and scroll to the bottom. --[[User:Murk|Murk]] 17:55, 1 April 2006 (BST)</div>Murkhttps://wiki.shartak.com/index.php?title=User_talk:Murk&diff=3216User talk:Murk2006-04-01T16:54:51Z<p>Murk: /* New messages */</p>
<hr />
<div>== The Shartak UBER MAP project ==<br />
<br />
I have created an online and highly detailed map which all Shartak users can contribute to... To see the map so far, and join the project, go to [http://www.itechsc.com/misc/shartak/ubermap/ the Shartak UBER MAP project website] and check it out.<br />
<br />
== Discussing data with Dr.J ==<br />
<br />
[edit, cut] I collect the name as you do, the density and the icons (meaning huts and trees I guess, the "class" data from the table TD tags). I also record the time the square was submitted. Do you want to send me your X,Y,Name,Density,Icons data with time stamps for when it was recorded then, and i'll merge with my data and send you back the super set? How does that sound? --[[User:Murk|Murk]] 21:39, 12 March 2006 (GMT)<br />
<br />
[edit, cut] I've not got time stamps, but that shouldn't be a problem. What format do you want it all in? I could give you access to my database for a bit if that would be easier. --[[User:Dr. J|Dr. J]] 23:26, 12 March 2006 (GMT)<br />
<br />
[edit, cut] I'll leave your time stamps as null, or perhaps set them to me 2 weeks ago so the data is distinguishable. As for format, hm, probably doesn't matter as long as I can parse it, but, how about a CSV or something? If so, "X","Y","Description","icons" would be ideal... how's that? --[[User:Murk|Murk]] 23:50, 12 March 2006 (GMT)<br />
<br />
CSV should be fine. It might have to wait for a while as, with typical good timing, I need a new hard drive as the current one seems to be dying. A map purely by square type would be easy. -- [[User:Dr. J|Dr. J]] 09:31, 13 March 2006 (GMT)<br />
<br />
== New messages ==<br />
<br />
I have added some strange new maps drawn from the project data collected by the contributors, to see them go to the [http://www.itechsc.com/misc/shartak/ubermap/ project home page] and scroll to the bottom.</div>Murkhttps://wiki.shartak.com/index.php?title=User_talk:Murk&diff=3112User talk:Murk2006-03-29T17:39:28Z<p>Murk: /* New messages */</p>
<hr />
<div>== The Shartak UBER MAP project ==<br />
<br />
I have created an online and highly detailed map which all Shartak users can contribute to... To see the map so far, and join the project, go to [http://www.itechsc.com/misc/shartak/ubermap/ the Shartak UBER MAP project website] and check it out.<br />
<br />
== Discussing data with Dr.J ==<br />
<br />
[edit, cut] I collect the name as you do, the density and the icons (meaning huts and trees I guess, the "class" data from the table TD tags). I also record the time the square was submitted. Do you want to send me your X,Y,Name,Density,Icons data with time stamps for when it was recorded then, and i'll merge with my data and send you back the super set? How does that sound? --[[User:Murk|Murk]] 21:39, 12 March 2006 (GMT)<br />
<br />
[edit, cut] I've not got time stamps, but that shouldn't be a problem. What format do you want it all in? I could give you access to my database for a bit if that would be easier. --[[User:Dr. J|Dr. J]] 23:26, 12 March 2006 (GMT)<br />
<br />
[edit, cut] I'll leave your time stamps as null, or perhaps set them to me 2 weeks ago so the data is distinguishable. As for format, hm, probably doesn't matter as long as I can parse it, but, how about a CSV or something? If so, "X","Y","Description","icons" would be ideal... how's that? --[[User:Murk|Murk]] 23:50, 12 March 2006 (GMT)<br />
<br />
CSV should be fine. It might have to wait for a while as, with typical good timing, I need a new hard drive as the current one seems to be dying. A map purely by square type would be easy. -- [[User:Dr. J|Dr. J]] 09:31, 13 March 2006 (GMT)<br />
<br />
== New messages ==<br />
<br />
The latest [http://www.itechsc.com/misc/shartak/ubermap/shartakubermapper.user.js Uber map GM script] adds "Satellite" and "Local area" buttons to your display!<br />
:: Awsome! --[[User:Grigoriy|Grigoriy]] 01:55, 28 March 2006 (BST)<br />
Great innit! I have actually found the satellite button more useful than I could have imagined, really cool if you can't be bothered to get and scratch your head about GPS coordinates and how many squares up or down Dalpok is and you just want to see yourself on a map and know you need to head north east a load before checking your position again. I should probably add a "way point" feature so you can set a GPS coord and it shows it on the map along with your own position! --[[User:Murk|Murk]] 18:39, 29 March 2006 (BST)</div>Murkhttps://wiki.shartak.com/index.php?title=User_talk:Murk&diff=3111User talk:Murk2006-03-29T17:39:10Z<p>Murk: /* New messages */</p>
<hr />
<div>== The Shartak UBER MAP project ==<br />
<br />
I have created an online and highly detailed map which all Shartak users can contribute to... To see the map so far, and join the project, go to [http://www.itechsc.com/misc/shartak/ubermap/ the Shartak UBER MAP project website] and check it out.<br />
<br />
== Discussing data with Dr.J ==<br />
<br />
[edit, cut] I collect the name as you do, the density and the icons (meaning huts and trees I guess, the "class" data from the table TD tags). I also record the time the square was submitted. Do you want to send me your X,Y,Name,Density,Icons data with time stamps for when it was recorded then, and i'll merge with my data and send you back the super set? How does that sound? --[[User:Murk|Murk]] 21:39, 12 March 2006 (GMT)<br />
<br />
[edit, cut] I've not got time stamps, but that shouldn't be a problem. What format do you want it all in? I could give you access to my database for a bit if that would be easier. --[[User:Dr. J|Dr. J]] 23:26, 12 March 2006 (GMT)<br />
<br />
[edit, cut] I'll leave your time stamps as null, or perhaps set them to me 2 weeks ago so the data is distinguishable. As for format, hm, probably doesn't matter as long as I can parse it, but, how about a CSV or something? If so, "X","Y","Description","icons" would be ideal... how's that? --[[User:Murk|Murk]] 23:50, 12 March 2006 (GMT)<br />
<br />
CSV should be fine. It might have to wait for a while as, with typical good timing, I need a new hard drive as the current one seems to be dying. A map purely by square type would be easy. -- [[User:Dr. J|Dr. J]] 09:31, 13 March 2006 (GMT)<br />
<br />
== New messages ==<br />
<br />
The latest [http://www.itechsc.com/misc/shartak/ubermap/shartakubermapper.user.js Uber map GM script] adds "Satellite" and "Local area" buttons to your display!<br />
:: Awsome! --[[User:Grigoriy|Grigoriy]] 01:55, 28 March 2006 (BST)<br />
Great innit! I have actually found the satellite button more useful than I could have imagined, really cool if you can't be bothered to get and scratch your head about GPS coordinates and how many squares up or down Dalpok is and you just want to see yourself on a map and know you need to head north east a load before checking your position again. I should probably add a "way point" feature so you can set a GPS coord and it shows it on the map along with your own position!</div>Murkhttps://wiki.shartak.com/index.php?title=Locations&diff=3020Locations2006-03-27T22:56:48Z<p>Murk: /* Shipwreck */</p>
<hr />
<div>{| cellpadding=10 align=right<br />
| __TOC__<br />
|}<br />
<br />
At present it doesn't look like there's any way to change which of the villages you call your home.<br />
<br />
== Native Villages ==<br />
<br />
=== [[Dalpok]] ===<br />
* Location: To the west of the mountain.<br />
* Shaman: Shubar<br />
<br />
=== [[Raktam]] ===<br />
* Location: To the east of the mountain.<br />
* Shaman: Najdam<br />
* GPS coordinates: -70.323, 26.470 (Shaman location)<br />
<br />
=== [[Wiksik]] ===<br />
* Location: South-east of the mountain.<br />
* Shaman: Tapran<br />
* GPS coordinates: -70.239,26.405 (Shaman location)<br />
<br />
== Outsider Villages ==<br />
<br />
=== [[Durham]] ===<br />
* Location: The south-west edge of the island.<br />
* Shaman: Kadmor<br />
* GPS coordinates -70.648,26.343 (Shaman location)<br />
* Medical supplies at (-70.651,+26.344)<br />
* Armoury Hut at (-70.647,+26.349).<br />
* Trading Post at (-70.649,+26.347).<br />
<br />
=== [[York]] ===<br />
* Location: The centre of the southern edge of the island.<br />
* Shaman: Kahuni<br />
* GPS coordinates: -70.371, 26.314 (Shaman location)<br />
* Trading post: -70.367, 26.313<br />
<br />
=== [[Derby]] ===<br />
* Location: Towards the south-east corner of the island.<br />
* Shaman: Balchig<br />
* GPS coordinates: -70.095,+26.350 (Shaman location)<br />
* Notable buildings: Hut at (-70.092,26.350) is a trading post, hut at (-70.093,+26.356) is an armoury.<br />
<br />
=== [[Shipwreck]] ===<br />
* Location: Towards the north-west edge of the island.<br />
* Shaman: Jakota<br />
* GPS coordinates: -70.541,+26.543 (Shaman location)<br />
* Notable buildings: Ship (contains Large cabin, Hold, Armoury, Galley)<br />
<br />
== Other Features ==<br />
<br />
=== Terrain Types ===<br />
Within the navigation map there are a number of different coloured areas which correspond to the different terrain types.<br />
{| cellspacing=4 cellpadding=10 style="background-color:#efefff" |<br />
|-<br />
| rowspan=2 bgcolor=#ffebcd|'''beach'''<br />
| rowspan=2 bgcolor=#e6f5b1|'''grass-'''<br />
'''land'''<br />
| colspan=11 bgcolor=#f9f9f9 |'''jungle''' (d = density level)<br />
| rowspan=2 bgcolor=#666666|'''mount-'''<br />
'''ain'''<br />
| rowspan=2 bgcolor=#887722|'''swamp'''<br />
| rowspan=2 bgcolor=#6666ff |'''water'''<br />
| rowspan=2 bgcolor=#4444af | '''deep water'''<br />
| rowspan=2 bgcolor=#22228f | '''ocean (inaccessible)'''<br />
<br />
|-<br />
| bgcolor=#aa8866|'''d0'''<br />
<br />
<br />
| bgcolor=#33f033|'''d1'''<br />
<br />
<br />
| bgcolor=#33e033|'''d2'''<br />
<br />
<br />
| bgcolor=#33d733|'''d3'''<br />
<br />
<br />
| bgcolor=#33d033|'''d4'''<br />
<br />
<br />
| bgcolor=#33c033|'''d5'''<br />
<br />
<br />
| bgcolor=#33b033|'''d6'''<br />
<br />
<br />
| bgcolor=#33a033|'''d7'''<br />
<br />
<br />
| bgcolor=#339033|'''d8'''<br />
<br />
<br />
| bgcolor=#338033|'''d9'''<br />
<br />
<br />
| bgcolor=#337033|'''d10'''<br />
<br />
<br />
|}<br />
<br />
In addition you may find other zones or details within the terrain. A common one for those first arriving are those considered part of a village where, for example, a d0 space within the village would be labeled "Dalpok" instead of "Jungle". Others exist as well; for example, bushes and trees in the jungle and there are caves and tunnels in the mountain terrain.<br />
<br />
=== Beach ===<br />
{| align=left cellpadding=5 width=50 |<br />
| bgcolor=#ffebcd|.<br />
|}<br />
<br />
Nothing specific is known at this time.<br />
<br />
<br clear="both" /><br />
=== Grassland ===<br />
{| align=left cellpadding=5 width=50 |<br />
| bgcolor=#e6f5b1|.<br />
|}<br />
<br />
There's a swath of grassland cutting north-south, a few clicks west of Dalpok. Can be found by following the road north from Derby.<br />
<br />
<br clear="both" /><br />
<br />
=== Jungle ===<br />
{| align=left cellpadding=5 width=100 |<br />
| bgcolor=#aa8866|0<br />
| bgcolor=#33f033|.<br />
| bgcolor=#33e033|.<br />
| bgcolor=#33d733|.<br />
| bgcolor=#33d033|.<br />
| bgcolor=#33c033|5<br />
| bgcolor=#33b033|.<br />
| bgcolor=#33a033|.<br />
| bgcolor=#339033|.<br />
| bgcolor=#338033|9<br />
| bgcolor=#337033|.<br />
|}<br />
<br />
It is everywhere, some places it is too thick to travel through and you will have to use a machete to chop through.<br />
<br />
<br clear="both" /><br />
=== Mountain ===<br />
{| align=left cellpadding=5 width=50 |<br />
| bgcolor=#666666|.<br />
|}<br />
<br />
Impassable mountain in the middle of Shartak. Seems quite large. A waterfall on its south side forms a river leading south - climbing the waterfall takes you to a small ledge of jungle with no apparent features.<br />
<br />
<br clear="both" /><br />
=== Swamp ===<br />
{| align=left cellpadding=5 width=50 |<br />
| bgcolor=#887722|.<br />
|}<br />
<br />
Follow the river south of the mountain to find an [[Animals|alligator]]-infested swamp. NOTE: It takes 2 AP to move and 3AP per search in the swamp instead of the normal 1 AP.<br />
<br />
<br clear="both" /><br />
=== Water ===<br />
{| align=left cellpadding=5 width=100 |<br />
| bgcolor=#6666ff|water<br />
| bgcolor=#4444af|deep<br />
| bgcolor=#22228f|ocean<br />
|}<br />
<br />
Movement in water takes 2 AP by default. Movement in deep water takes 3 AP by default.<br />
<br />
[[Animals|Sharks]], which cannot be seen, attack in deep water. The attacks take 2 HP and leave the player wounded. The wound takes 1 HP per move and can only be healed by a [[Items|first aid kit]] or [[Items|healing herbs]].<br />
<br />
<br clear="both" /><br />
<br />
=== Details ===<br />
<br />
==== Bush ====<br />
[[Image:Tree.gif|left]]<br />
<br />
Found "a bush covered in berries" in the jungle to the east of Dalpok. Bushes may contain "Poisonous" berries which inflict damage.<br />
<br />
Known locations of poisonous bushes: [-70.479,+26.453], [-70.481,+26.452]<br />
<br />
<br clear="both"><br />
<br />
==== Mango Tree ====<br />
[[Image:Tree.gif|left]]<br />
<br />
Found a mango tree on the road leading north from Derby. Searching seems to provide a ready source of mangoes, predictably.<br />
<br />
Known locations: [-70.380,+26.369], [-70.189,+26.429], [-70.094,+26.376]<br />
<br />
<br clear="both"><br />
<br />
==== Banana Tree ====<br />
[[Image:Tree.gif|left]]<br />
<br />
A banana tree, it appears as a little tree icon in the corner of a map square. Seems to be a reliable source of bananas.<br />
<br />
Known locations: [-70.421,+26.408], [-70.500,+26.469] [-70.087,+26.377] (no icon)<br />
<br />
<br clear="both"><br />
<br />
==== Unknown Trees ====<br />
[[Image:Tree.gif|left]]<br />
<br />
These are trees whose locations are known, but not what type of fruit they bear.<br />
<br />
Known locations: [-70.401,+26.502], [-70.435,+26486], [-70.316,+26.504], [-70.119,+26.378], [-70.654,+26.361], [-70.666,+26.373], [-70.667,+26.372], [-70.094,+26.376], [-70.082,+26.393], [-70.083,+26.390], [-70.111,+26.407], [-70.123,+26.389], [-70.129,+26.392]<br />
<br />
<br clear="both"><br />
<br />
==== Cave ====<br />
Cave spotted somewhere near Dalpok. Unexplored.<br />
At the edge of a mountain came across a cave went scavenging but was only able to find broken knives. Another cave led into a tunnel through the mountain itself.<br />
<br />
==== Hut ====<br />
[[Image:Hut.gif|left]]<br />
<br />
Huts are generally found in Villages. Players can enter or leave a hut for 1 AP. A player inside a hut can no longer see any outside squares. The map shrinks to a 3x3 grid, that only reveals the hut interior and a grey border. The number of players that can fit inside one hut is unknown.<br />
<br />
Huts tend to look the same on the outside, but each one has its own description inside. Upon entering a hut, you may find that it is "empty" or "dishevelled" or quite possibly something else entirely. Certain huts provide specific resources depending on their description.<br />
<br />
Players can carve messages on the outside walls of huts with a tool such as a knife.<br />
<br />
<br clear="both"><br />
<br />
==== Ruins ====<br />
On the west bank of the river that runs south from the mountain.<br />
<br />
Known locations: [-70.391,+26.480], [-70.111,+26.378]<br />
<br />
==== Tunnel ====<br />
At least one tunnel traverses through a mountain.<br />
<br />
==== Temple Ruins ====<br />
South of the Ship wreck lies the ruins of a temple which is populated by monkeys and stalked by elephants.<br />
<br />
== Size ==<br />
<br />
Based on the number above and some of my own observations, I reckon that Shartak is ten days travel East-West and about about four days North-South. This is assuming 1 AP per square of movement. At 15 miles/24 km per day that would make Shartak 150 miles by 60 miles or 240 km by 96 km. I've pulled the distance per day out of my head, but it does give an idea of scale.<br />
<br />
Figure out the size of the gps units and find the outer bounds of the gps co-ordinates to get a more accurate size.<br />
:So that isn't an accurate guess? :) Measuring the distance from 70E 26S to 71E 26S gives about 100km (62.5 miles). This would mean each block is 0.1km. Distance east-west is 67.4km, north-south is 26.8km (possibly a bit more). Is that any better?<br />
<br />
::Sounds pretty close to what I got for the per-block measurements. --[[User:Simon|Simon]] 02:24, 6 March 2006 (GMT)</div>Murkhttps://wiki.shartak.com/index.php?title=Shipwreck&diff=3019Shipwreck2006-03-27T22:55:39Z<p>Murk: </p>
<hr />
<div>The shipwreck is the origin of a new breed of outsider! Pirates!<br />
<br />
=Description=<br />
The shipwreck consists of a number of internal rooms. It is located in shallow water off the North coast of the island. A shaman is held captive on the beach.<br />
<br />
=Locations=<br />
(xx,yy) coordinates refer to the territory map below.<br />
[xx.xxx,yy.yyy] are GPS coordinates.<br />
<br />
* [-70.541,+26.546] - Ship<br />
* [-70.541,+26.543] - Shamen<br />
<br />
=Maps=<br />
<br />
{| align=right cellpadding=5 style="width:200px;border:1px solid #c9c9c9;background-color:#f9f9f9;"<br />
|See the [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70541&cy=26546&dn=1&zn=1&sd=1 Shipwreck map] at the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project].<br />
[[Image:Tn_shipwreck.png]]<br />
|}<br />
<br />
Sorry this map isn't quite like the other ones, but it's all I have right now!<br />
<br />
<table border=0 cellpadding=0 cellspacing=1 width=500 height=500><br />
<tr><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td></tr><br />
<tr><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td></tr><br />
<tr><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td></tr><br />
<tr><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td></tr><br />
<tr><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td></tr><br />
<tr><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#855e42 valign=top>Ship</td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td></tr><br />
<tr><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#ffebcd valign=top></td><td width=40 height=40 bgcolor=#ffebcd valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td></tr><br />
<tr><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#4444af valign=top></td><td width=40 height=40 bgcolor=#ffebcd valign=top></td><td width=40 height=40 bgcolor=#ffebcd valign=top></td><td width=40 height=40 bgcolor=#ffebcd valign=top></td><td width=40 height=40 bgcolor=#ffebcd valign=top></td><td width=40 height=40 bgcolor=#ffebcd valign=top></td><td width=40 height=40 bgcolor=#ffebcd valign=top></td><td width=40 height=40 bgcolor=#ffebcd valign=top></td><td width=40 height=40 bgcolor=#ffebcd valign=top></td><td width=40 height=40 bgcolor=#ffebcd valign=top></td></tr><br />
<tr><td width=40 height=40 bgcolor=#ffebcd valign=top></td><td width=40 height=40 bgcolor=#ffebcd valign=top></td><td width=40 height=40 bgcolor=#ffebcd valign=top></td><td width=40 height=40 bgcolor=#ffebcd valign=top></td><td width=40 height=40 bgcolor=#ffebcd valign=top></td><td width=40 height=40 bgcolor=#ffebcd valign=top>Shamen</td><td width=40 height=40 bgcolor=#33c033 valign=top></td><td width=40 height=40 bgcolor=#33c033 valign=top></td><td width=40 height=40 bgcolor=#ffebcd valign=top></td><td width=40 height=40 bgcolor=#ffebcd valign=top></td><td width=40 height=40 bgcolor=#ffebcd valign=top></td></tr><br />
<tr><td width=40 height=40 bgcolor=#ffebcd valign=top></td><td width=40 height=40 bgcolor=#ffebcd valign=top></td><td width=40 height=40 bgcolor=#ffebcd valign=top></td><td width=40 height=40 bgcolor=#33c033 valign=top></td><td width=40 height=40 bgcolor=#33c033 valign=top></td><td width=40 height=40 bgcolor=#33c033 valign=top></td><td width=40 height=40 bgcolor=#33c033 valign=top></td><td width=40 height=40 bgcolor=#33c033 valign=top></td><td width=40 height=40 bgcolor=#33c033 valign=top></td><td width=40 height=40 bgcolor=#33c033 valign=top></td><td width=40 height=40 bgcolor=#33c033 valign=top></td></tr><br />
<tr><td width=40 height=40 bgcolor=#33c033 valign=top></td><td width=40 height=40 bgcolor=#33c033 valign=top></td><td width=40 height=40 bgcolor=#33c033 valign=top></td><td width=40 height=40 bgcolor=#33c033 valign=top></td><td width=40 height=40 bgcolor=#33c033 valign=top></td><td width=40 height=40 bgcolor=#33c033 valign=top></td><td width=40 height=40 bgcolor=#33c033 valign=top></td><td width=40 height=40 bgcolor=#33c033 valign=top></td><td width=40 height=40 bgcolor=#33c033 valign=top></td><td width=40 height=40 bgcolor=#33c033 valign=top></td><td width=40 height=40 bgcolor=#33c033 valign=top></td></tr><br />
</table><br />
<br />
<br />
{{Locationsnav}}<br />
<br />
[[Category:Locations]]</div>Murkhttps://wiki.shartak.com/index.php?title=York&diff=3017York2006-03-27T22:13:21Z<p>Murk: /* Maps */</p>
<hr />
<div>York is one of the 3 outsider village [[Locations|locations]] on the island of Shartak.<br />
<br />
=Description=<br />
The village of '''York''' consists of twenty-three huts of various purpose, built within a roughly oblong clearing. It is located south of the mountain. A shaman named '''Kahuni''' is held captive in the center of the clearing.<br />
<br />
=Locations=<br />
(xx,yy) coordinates refer to the territory map below.<br />
[xx.xxx,yy.yyy] are GPS coordinates.<br />
* (08,08) or [-70.371, 26.314] - Shaman<br />
* (10,02) or [-70.369,+26.320] - Medical Supply Hut<br />
* (08,06) or [-70.371,+26.316] - Ammunition Hut<br />
* (12,09) or [-70.367,+26.313] - Trading Post<br />
<br />
=Maps=<br />
{| align=right cellpadding=5 style="width:200px;border:1px solid #c9c9c9;background-color:#f9f9f9;"<br />
|See the [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70367&cy=26313&dn=1&zn=1&sd=1 York map] at the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project].<br />
[[Image:Tn_york.png]]<br />
|}<br />
<br />
{| cellspacing=1 cellpadding=8 style="background-color:#e0e0e0" |<br />
| colspan=15 bgcolor=#f9f9f9 | '''The Village of York - Territory Map'''<br />
|-<br />
| bgcolor=#33c033|01<br />
| bgcolor=#33c033|02<br />
| bgcolor=#33c033|03<br />
| bgcolor=#33c033|04<br />
| bgcolor=#33c033|05<br />
| bgcolor=#33c033|06<br />
| bgcolor=#33c033|07<br />
| bgcolor=#33c033|08<br />
| bgcolor=#33c033|09<br />
| bgcolor=#33c033|10<br />
| bgcolor=#33c033|11<br />
| bgcolor=#33c033|12<br />
| bgcolor=#33c033|13<br />
| bgcolor=#33c033|14<br />
| bgcolor=#33c033|15<br />
|-<br />
| bgcolor=#33c033|02<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
|-<br />
| bgcolor=#33c033|03<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|<br />
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|-<br />
| bgcolor=#33c033|04<br />
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| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|<br />
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| bgcolor=#aa8866|<br />
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| bgcolor=#33c033|<br />
|-<br />
| bgcolor=#33c033|05<br />
| bgcolor=#33c033|<br />
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| bgcolor=#aa8866|H<br />
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| bgcolor=#aa8866|H<br />
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| bgcolor=#aa8866|<br />
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| bgcolor=#ffebcd|<br />
|-<br />
| bgcolor=#33c033|06<br />
| bgcolor=#33c033|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|H<br />
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| bgcolor=#ffebcd|<br />
|-<br />
| bgcolor=#33c033|07<br />
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|-<br />
| bgcolor=#33c033|08<br />
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| bgcolor=#aa8866|H<br />
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| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|'''S'''<br />
| bgcolor=#aa8866|<br />
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| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#ffebcd|<br />
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|-<br />
| bgcolor=#33c033|09<br />
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| bgcolor=#aa8866|H<br />
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| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#ffebcd|<br />
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| bgcolor=#6666ff|<br />
|-<br />
| bgcolor=#33c033|10<br />
| bgcolor=#33c033|<br />
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| bgcolor=#aa8866|H<br />
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|-<br />
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|-<br />
| bgcolor=#33c033|12<br />
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|-<br />
| bgcolor=#33c033|13<br />
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| bgcolor=#aa8866|H<br />
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|-<br />
| bgcolor=#33c033|14<br />
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| bgcolor=#aa8866|H<br />
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| bgcolor=#ffebcd|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
|-<br />
| bgcolor=#33c033|15<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
|-<br />
| bgcolor=#33c033|16<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#ffebcd|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
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| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#6666ff|<br />
| bgcolor=#4444af|<br />
|-<br />
| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''<br />
|-<br />
| bgcolor=#33c033|<br />
| colspan=14 bgcolor=#f9f9f9 | Unincorporated ("Jungle")<br />
|-<br />
| bgcolor=#aa8866|<br />
| colspan=14 bgcolor=#f9f9f9 | Village Territory ("York")<br />
|-<br />
| bgcolor=#aa8866|H<br />
| colspan=14 bgcolor=#f9f9f9 | Hut<br />
|-<br />
| bgcolor=#aa8866|'''S'''<br />
| colspan=14 bgcolor=#f9f9f9 | Shaman<br />
|-<br />
| bgcolor=#ffebcd|<br />
| colspan=14 bgcolor=#f9f9f9 | Beach<br />
|-<br />
| bgcolor=#6666ff|<br />
| colspan=14 bgcolor=#f9f9f9 | Water<br />
|-<br />
| bgcolor=#4444af|<br />
| colspan=14 bgcolor=#f9f9f9 | Deep Water<br />
|}<br />
<br />
Notes<br />
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.<br />
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.<br />
<br />
<br />
{{Locationsnav}}<br />
<br />
[[Category:Locations]]</div>Murkhttps://wiki.shartak.com/index.php?title=Durham&diff=3016Durham2006-03-27T22:13:12Z<p>Murk: /* Maps */</p>
<hr />
<div>Durham is one of the 3 outsider village [[Locations|locations]] on the island of Shartak.<br />
<br />
=Description=<br />
The village of '''Durham''' consists of twenty huts of various purpose, built within a roughly oblong clearing. It is located in the west of the island on the south coast. A shaman named '''Kadmor''' is held captive in the very center of the clearing.<br />
<br />
=Maps=<br />
{| align=right cellpadding=5 style="width:200px;border:1px solid #c9c9c9;background-color:#f9f9f9;"<br />
|See the [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70648&cy=26343&dn=1&zn=1&sd=1 Durham map] at the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project].<br />
[[Image:Tn_durham.png]]<br />
|}<br />
<br />
{| cellspacing=1 cellpadding=8 style="background-color:#e0e0e0" |<br />
| colspan=16 bgcolor=#f9f9f9 | '''The Village of Durham - Territory Map'''<br />
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|-<br />
| colspan=16 bgcolor=#f9f9f9 | '''Territory Map Legend'''<br />
|-<br />
| bgcolor=#e0e0e0|<br />
| colspan=15 bgcolor=#f9f9f9 | Unexplored/Unrecorded<br />
|-<br />
| bgcolor=#33c033|<br />
| colspan=15 bgcolor=#f9f9f9 | Unincorporated ("Jungle")<br />
|-<br />
| bgcolor=#aa8866|<br />
| colspan=15 bgcolor=#f9f9f9 | Village Territory ("Durham")<br />
|-<br />
| bgcolor=#aa8866|H<br />
| colspan=15 bgcolor=#f9f9f9 | Hut<br />
|-<br />
| bgcolor=#aa8866|'''S'''<br />
| colspan=15 bgcolor=#f9f9f9 | Shaman<br />
|-<br />
| bgcolor=#ffebcd|<br />
| colspan=15 bgcolor=#f9f9f9 | Beach<br />
|-<br />
| bgcolor=#6666ff|<br />
| colspan=15 bgcolor=#f9f9f9 | Water<br />
|}<br />
<br />
Notes<br />
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.<br />
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.<br />
<br />
<br />
{{Locationsnav}}<br />
<br />
[[Category:Locations]]</div>Murkhttps://wiki.shartak.com/index.php?title=Wiksik&diff=3015Wiksik2006-03-27T22:13:06Z<p>Murk: /* Maps */</p>
<hr />
<div>Wiksik is one of the 3 native village [[Locations|locations]] on the island of Shartak.<br />
<br />
=Description=<br />
The village of '''Wiksik''' consists of twenty-one huts of various purpose, built within a circular clearing. It is said to be located somewhere to the southeast of the large mountain which dominates the landscape of the area. A shaman named '''Tapran''' keeps watch in the very center of the clearing.<br />
<br />
=Locations=<br />
(xx,yy) coordinates refer to the territory map below.<br />
[xx.xxx,yy.yyy] are GPS coordinates.<br />
* (08,08) or [-70.239,+26.405] - Shaman<br />
* (12,08) or [???????,???????] - Trading Post<br />
* (08,02) or [???????,???????] - Weapons Hut<br />
* (07,03) or [???????,???????] - Herbal Hut<br />
<br />
=Maps=<br />
{| align=right cellpadding=5 style="width:200px;border:1px solid #c9c9c9;background-color:#f9f9f9;"<br />
|See the [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70239&cy=26405&dn=1&zn=1 Wiksik map] at the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project].<br />
[[Image:Tn_wiksik.png]]<br />
|}<br />
<br />
{| cellspacing=1 cellpadding=8 style="background-color:#e0e0e0" |<br />
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Wiksik - Territory Map'''<br />
|-<br />
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|-<br />
| bgcolor=#e0e0e0|15<br />
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| bgcolor=#e0e0e0|<br />
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|-<br />
| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''<br />
|-<br />
| bgcolor=#e0e0e0|<br />
| colspan=14 bgcolor=#f9f9f9 | Unexplored/Unrecorded<br />
|-<br />
| bgcolor=#33c033|<br />
| colspan=14 bgcolor=#f9f9f9 | Unincorporated ("Jungle")<br />
|-<br />
| bgcolor=#aa8866|<br />
| colspan=14 bgcolor=#f9f9f9 | Village Territory ("Wiksik")<br />
|-<br />
| bgcolor=#aa8866|H<br />
| colspan=14 bgcolor=#f9f9f9 | Hut<br />
|-<br />
| bgcolor=#aa8866|'''S'''<br />
| colspan=14 bgcolor=#f9f9f9 | Shaman<br />
|}<br />
<br />
Notes<br />
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.<br />
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.<br />
<br />
<br />
{{Locationsnav}}<br />
<br />
[[Category:Locations]]</div>Murkhttps://wiki.shartak.com/index.php?title=Raktam&diff=3014Raktam2006-03-27T22:12:58Z<p>Murk: /* Maps */</p>
<hr />
<div>Raktam is one of the 3 native village [[Locations|locations]] on the island of Shartak.<br />
<br />
=Description=<br />
The village of '''Raktam''' consists of twenty huts of various purpose, built within a circular clearing. It is said to be located somewhere to the east of the large mountain which dominates the landscape of the area. A shaman named '''Najdam''' keeps watch in the very center of the clearing.<br />
<br />
=Locations=<br />
(xx,yy) coordinates refer to the territory map below.<br />
[xx.xxx,yy.yyy] are GPS coordinates.<br />
* (08,08) or [-70.323,+26.470] - Shaman<br />
* (07,04) or [ ??????, ??????] - Herbal Hut - "A shaman has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out."<br />
* (11,05) or [ ??????, ??????] - Trading Post - Guard Dog Inside<br />
<br />
=Maps=<br />
{| align=right cellpadding=5 style="width:200px;border:1px solid #c9c9c9;background-color:#f9f9f9;"<br />
|See the [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70323&cy=26470&dn=1&zn=1&sd=1 Raktam map] at the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project].<br />
[[Image:Tn_raktam.png]]<br />
|}<br />
<br />
{| cellspacing=1 cellpadding=8 style="background-color:#e0e0e0" |<br />
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Raktam - Territory Map'''<br />
|-<br />
| bgcolor=#e0e0e0|01<br />
| bgcolor=#e0e0e0|02<br />
| bgcolor=#e0e0e0|03<br />
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|-<br />
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|-<br />
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|-<br />
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| colspan=14 bgcolor=#f9f9f9 | Unexplored/Unrecorded<br />
|-<br />
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|-<br />
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|-<br />
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| colspan=14 bgcolor=#f9f9f9 | Hut<br />
|-<br />
| bgcolor=#aa8866|'''S'''<br />
| colspan=14 bgcolor=#f9f9f9 | Shaman<br />
|}<br />
<br />
Notes<br />
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.<br />
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.<br />
<br />
<br />
{{Locationsnav}}<br />
<br />
[[Category:Locations]]</div>Murkhttps://wiki.shartak.com/index.php?title=Derby&diff=3013Derby2006-03-27T22:12:46Z<p>Murk: /* Maps */</p>
<hr />
<div>Derby is one of the 3 outsider village [[Locations|locations]] on the island of Shartak.<br />
<br />
=Description=<br />
The village of '''Derby''' consists of several huts of various purpose, built within a roughly circular clearing. It is located east side of the island on the south coast. A shaman named '''Balchig''' is held captive in the center of the clearing.<br />
<br />
=Locations=<br />
(xx,yy) coordinates refer to the territory map below.<br />
[xx.xxx,yy.yyy] are GPS coordinates.<br />
* (08,08) or [-70.095,+26.350] - Shaman<br />
* (11,08) or [-70.092,+26.350] - Trading Post<br />
* (07,02) or [-70.096,+26.356] - Armory<br />
* (04,05) or [-70.099,+26.353] - First Aid Station<br />
<br />
=Maps=<br />
{| align=right cellpadding=5 style="width:200px;border:1px solid #c9c9c9;background-color:#f9f9f9;"<br />
|See the [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70095&cy=26350&dn=1&zn=1&sd=1 Derby map] at the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project].<br />
[[Image:Tn_derby.png]]<br />
|}<br />
<br />
{| cellspacing=1 cellpadding=8 style="background-color:#e0e0e0" |<br />
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Derby - Territory Map'''<br />
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|-<br />
| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''<br />
|-<br />
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| colspan=14 bgcolor=#f9f9f9 | Unexplored/Unrecorded<br />
|-<br />
| bgcolor=#33c033|<br />
| colspan=14 bgcolor=#f9f9f9 | Unincorporated ("Jungle")<br />
|-<br />
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| colspan=14 bgcolor=#f9f9f9 | Village Territory ("Derby")<br />
|-<br />
| bgcolor=#aa8866|H<br />
| colspan=14 bgcolor=#f9f9f9 | Hut<br />
|-<br />
| bgcolor=#aa8866|'''S'''<br />
| colspan=14 bgcolor=#f9f9f9 | Shaman<br />
|-<br />
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| colspan=14 bgcolor=#f9f9f9 | Beach<br />
|-<br />
| bgcolor=#6666ff|<br />
| colspan=14 bgcolor=#f9f9f9 | Water<br />
|}<br />
<br />
Notes<br />
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.<br />
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.<br />
<br />
<br />
{{Locationsnav}}<br />
<br />
[[Category:Locations]]</div>Murkhttps://wiki.shartak.com/index.php?title=Dalpok&diff=3012Dalpok2006-03-27T22:12:34Z<p>Murk: /* Maps */</p>
<hr />
<div>Dalpok is one of the 3 native village [[Locations|locations]] on the island of Shartak.<br />
<br />
=Description=<br />
The village of '''Dalpok''' consists of twenty-two huts of various purpose, built within a circular clearing. It is said to be located somewhere to the west of the large mountain which dominates the landscape of the area. A shaman named '''Shubar''' keeps watch in the very center of the clearing.<br />
<br />
=Locations=<br />
(xx,yy) coordinates refer to the territory map below.<br />
[xx.xxx,yy.yyy] are GPS coordinates.<br />
* (??,??) or [??,??] - Shaman<br />
* (04,08) = Weapons Hut<br />
* (08,02) = Healing Herbs Hut - "A shaman has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out."<br />
<br />
=Maps=<br />
{| align=right cellpadding=5 style="width:200px;border:1px solid #c9c9c9;background-color:#f9f9f9;"<br />
|See the [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70436&cy=26443&dn=1&zn=1&sd=1 Dalpok map] at the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project].<br />
[[Image:Tn_dalpok.png]]<br />
|}<br />
<br />
{| cellspacing=1 cellpadding=8 style="background-color:#e0e0e0" |<br />
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Dalpok - Territory Map'''<br />
|-<br />
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| bgcolor=#aa8866|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
|-<br />
| bgcolor=#33c033|11<br />
| bgcolor=#33c033|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
|-<br />
| bgcolor=#33c033|12<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
|-<br />
| bgcolor=#33c033|13<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|H<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
|-<br />
| bgcolor=#33c033|14<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#aa8866|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
|-<br />
| bgcolor=#33c033|15<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
| bgcolor=#33c033|<br />
|-<br />
| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''<br />
|-<br />
| bgcolor=#33c033|<br />
| colspan=14 bgcolor=#f9f9f9 | Unincorporated ("Jungle")<br />
|-<br />
| bgcolor=#aa8866|<br />
| colspan=14 bgcolor=#f9f9f9 | Village Territory ("Dalpok")<br />
|-<br />
| bgcolor=#aa8866|H<br />
| colspan=14 bgcolor=#f9f9f9 | Hut<br />
|-<br />
| bgcolor=#aa8866|'''S'''<br />
| colspan=14 bgcolor=#f9f9f9 | Shaman<br />
|}<br />
<br />
Notes<br />
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.<br />
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.<br />
<br />
<br />
{{Locationsnav}}<br />
<br />
[[Category:Locations]]</div>Murkhttps://wiki.shartak.com/index.php?title=User_talk:Murk&diff=2994User talk:Murk2006-03-27T14:00:59Z<p>Murk: </p>
<hr />
<div>== The Shartak UBER MAP project ==<br />
<br />
I have created an online and highly detailed map which all Shartak users can contribute to... To see the map so far, and join the project, go to [http://www.itechsc.com/misc/shartak/ubermap/ the Shartak UBER MAP project website] and check it out.<br />
<br />
== Discussing data with Dr.J ==<br />
<br />
[edit, cut] I collect the name as you do, the density and the icons (meaning huts and trees I guess, the "class" data from the table TD tags). I also record the time the square was submitted. Do you want to send me your X,Y,Name,Density,Icons data with time stamps for when it was recorded then, and i'll merge with my data and send you back the super set? How does that sound? --[[User:Murk|Murk]] 21:39, 12 March 2006 (GMT)<br />
<br />
[edit, cut] I've not got time stamps, but that shouldn't be a problem. What format do you want it all in? I could give you access to my database for a bit if that would be easier. --[[User:Dr. J|Dr. J]] 23:26, 12 March 2006 (GMT)<br />
<br />
[edit, cut] I'll leave your time stamps as null, or perhaps set them to me 2 weeks ago so the data is distinguishable. As for format, hm, probably doesn't matter as long as I can parse it, but, how about a CSV or something? If so, "X","Y","Description","icons" would be ideal... how's that? --[[User:Murk|Murk]] 23:50, 12 March 2006 (GMT)<br />
<br />
CSV should be fine. It might have to wait for a while as, with typical good timing, I need a new hard drive as the current one seems to be dying. A map purely by square type would be easy. -- [[User:Dr. J|Dr. J]] 09:31, 13 March 2006 (GMT)<br />
<br />
== New messages ==<br />
<br />
The latest [http://www.itechsc.com/misc/shartak/ubermap/shartakubermapper.user.js Uber map GM script] adds "Satellite" and "Local area" buttons to your display!</div>Murkhttps://wiki.shartak.com/index.php?title=Main_Page&diff=2848Main Page2006-03-22T21:22:23Z<p>Murk: </p>
<hr />
<div>This is a central location for information relating to the game '''Shartak'''.<br />
<br />
Shartak can be found at [http://www.shartak.com/ http://www.shartak.com]<br />
<br />
<div style="margin-bottom:10px;padding:6px 6px 10px 6px;border:1px solid #bbb;background:#eee;"><br />
'''Current Wiki Activity'''<br />
* [[Search Odds Condensed]] has completed its first trial and has compiled the [[Search Odds Condensed (results)|results]].<br />
* Simon has opened for discussion the possibility of Clans. Vote and comment on the subject on the [[Category_talk:Clans|Category talk:Clans]] page.<br />
* There is a [http://www.blackant.net/other/shartak/ Shartak MetaMap] that is being worked on, check it out and add your map to help complete it.<br />
* Another map project has come up, that is much more detailed. To see the map so far, and join the project, go to [http://www.itechsc.com/misc/shartak/ubermap/ the Shartak UBER MAP project website] and check it out.<br />
</div><br />
<br />
{|<br />
|style="padding:6px;border:1px solid #000;background:#6a6;text-align:center;"|'''Game Data'''<br />
|style="padding:6px;border:1px solid #000;background:#6a6;text-align:center;"|'''Guides'''<br />
|style="padding:6px;border:1px solid #000;background:#6a6;text-align:center;"|'''External Links'''<br />
|style="padding:6px;border:1px solid #000;background:#6a6;text-align:center;"|'''Feedback'''<br />
|-<br />
|valign="top" style="padding:6px;border:1px solid #bbb;background:#eee;"|<br />
<!-- Game Data section start --><br />
<br />
* [[Locations]]<br />
* [[Items]]<br />
* [[Animals]]<br />
* [[Character Classes]]<br />
* [[Skills]]<br />
* [[XP Gains]]<br />
* [[Death]]<br />
* [[Writing]]<br />
<br />
<!-- Game Data section end --><br />
|valign="top" style="padding:6px;border:1px solid #bbb;background:#eee;"|<br />
<!-- Guides section start --><br />
<br />
* [[Gameplay]]<br />
* [[Tips and Tricks]]<br />
* [[Search Odds]]<br />
* [[Search Odds Condensed]]<br />
<br />
<!-- Guides section end --><br />
|valign="top" style="padding:6px;border:1px solid #bbb;background:#eee;"|<br />
<!-- External Links section --><br />
<br />
* [[Shartak Community Portal]]<br />
** [http://www.frappr.com/shartak Frappr Map]<br />
** [[Shartak Community Portal#Useful Files|Firefox Scripts]]<br />
** [http://shartak.forumsplace.com/index.html Unofficial Forum]<br />
<br />
<!-- External Links section end --><br />
|valign="top" style="padding:6px;border:1px solid #bbb;background:#eee;"|<br />
<!-- Feedback section start --><br />
<br />
* [[Requests for Information]]<br />
* [[Game Design]]<br />
* [[Bugs]]<br />
* [[Suggestions]]<br />
** [[Suggestions:Skills|Skills]]<br />
** [[Suggestions:Items|Items]]<br />
** [[Suggestions:Classes|Classes]]<br />
** [[Suggestions:Game_Mechanics|Game Mechanics]]<br />
** [[Suggestions:Other|Other]]<br />
<br />
<!-- Feedback section end --><br />
|-<br />
|style="padding:6px;border:1px solid #000;background:#6a6;text-align:center;"|'''Clans'''<br />
|colspan="3" valign="top" style="padding:6px;border:1px solid #bbb;background:#eee;text-align:center;"|[[:Category:Clans|All Clans]] &#149; [[:Category:Clans_for_Outsiders|Outsider Clans]] &#149; [[:Category:Clans_for_Natives|Native Clans]] &#149; [[:Category:Clans_for_both|Clans for either]]<br />
|}<br />
<br />
In order to add or amend information within this site, you will need to [[Special:Userlogin|signup]] for a wiki account. This is separate from your Shartak account although it may be sensible to use the same username to avoid confusion.</div>Murkhttps://wiki.shartak.com/index.php?title=Requests_for_information&diff=2690Requests for information2006-03-18T12:27:20Z<p>Murk: /* Items */</p>
<hr />
<div>{| cellpadding=10 align=right<br />
| __TOC__<br />
|}<br />
<br />
== About the wiki ==<br />
<br />
=== Editing ===<br />
<br />
Q. This wiki thing is odd and filled with odd people! I am frightened!<br />
<br />
A. That's not a question! But never fear, the wiki is a great tool that only gets better with more participation and information. Here is the [http://meta.wikimedia.org/wiki/Help:Contents Mediawiki Handbook] for detailed information on how things work. The [http://meta.wikimedia.org/wiki/Help:Editing Help:Editing] section is a handy reference for beginners.<br />
<br />
=== Signature ===<br />
<br />
Q. Typing all that code to sign my posts is tiresome. Is there a better way to do this?<br />
<br />
A. At the top of the edit field, you'll see a series of icons. The second to last icon resembles a partial signature. Simply click on this icon and it will generate the code to sign your posts.<br />
<br />
=== Clan pages ===<br />
<br />
Q. How do I list my uber l33t clan page like the others?<br />
<br />
A. Edit your clan page and add <!-- You don't need the nowiki tags, they are just there to prevent linking this page as a Clan -->"<nowiki>[[Category:Clans]]</nowiki>" (no quotes). If you also want to <br />
be listed as a specific type of clan, also add "<nowiki>[[Category:Clans for Outsiders]]</nowiki>" or "<nowiki>[[Category:Clans for Natives]]</nowiki>" or "<nowiki>[[Category:Clans for both]]</nowiki>".<br />
<br />
For example, an Outsider-only clan would have: <nowiki>[[Category:Clans]] [[Category:Clans for Outsiders]]</nowiki>.<br />
<br />
<br />
<br />
Q. How do I make the information box that appears on clan pages?<br />
<br />
A. At the moment there is not a way to do this besides copying the code they use and pasting it in your clan page. Make sure you properly edit it to display your own information.<br />
<br />
<br />
<br />
Q. How do I make a clan page in the first place? 21:00, 9 March 2006 (GMT)<br />
<br />
A. I find the easiest way is to use url in the address bar and replace anything after '''index.php/''' with the name of your clan. Then click the '''edit''' tab at the top of the page to begin working on your clan page. Once you are finished, click '''Show preview''' to make sure things look correct. After everything looks the way you want, click '''Save page'''.<br />
<br />
If you are having difficulty getting the url to work, you can also use the search bar on the left side of the page and enter your clan page. Then click the "this exact title" link in the first sentence of the search results page. This will take you directly to a page where you can begin working on your clan page.<br />
<br />
== Your vital statistics ==<br />
<br />
=== Hit points (HP) ===<br />
<br />
Q. I've only just started playing. How do you recover your HP?<br />
<br />
A. Food and drink are your friend! You can find food and water by searching, and also the odd med-kit and healing herbs. Watch out for berries, some will restore you and others take it out if you! More information on recovery items are noted on the [[Items]] page.<br />
<br />
=== Action points (AP)===<br />
<br />
Q. How does AP replenish?<br />
<br />
A. You get an extra AP every 20 minutes, up to a maximum of 75. It is reputably possible to have negative AP if you perform an action that takes alot of AP.<br />
<br />
=== Experience (XP) ===<br />
<br />
Q. How do you gain experience?<br />
<br />
A. All sorts of ways, but most notably by killing animals, or people! Chopping down the jungle seems to also yield amount of XP. More information on methods of earning experience points are noted on the [[XP Gains]] page.<br />
<br />
<br />
== Life and death ==<br />
<br />
===Character deaths===<br />
<br />
Q. What happens when you die? --[[User:One of many doctors|One of many doctors]] 23:26, 16 February 2006 (GMT)<br />
<br />
A. You are dead, and you can still walk around, as a spirit. You cannot talk, but some of the skills can help with that. You retain your items but cannot use them. If you go to a shaman he will bring you back to life, or you can use 50 AP to have your spirit moved home (e.g. York, Derby, Dalpok) and revived instantly.<br />
<br />
Q. How much XP is awarded for a player kill? Is it different for killing within your own group (Native killing a native)? Is it relative to the level of the other character?--[[User:Jackel|Jackel]] 14:28, 26 February 2006 (GMT)<br />
<br />
A.<br />
<br />
=== NPC's (Non Player Characters) deaths ===<br />
Q: The 'statistics on kills' page [http://www.shartak.com/statkills.html] shows each group has killed a shaman numerous times. As I understand, there is always 1 shaman in each town/village. What are the consequences of this? Unable to be revived until one respawns? -[[User:Jackel|Jackel]]<br />
<br />
A. If the shaman of your town/village dies, you cannot be revived. Attempting to contact the shaman of your town/village while he "a spirit" yields this message: ''You sense that XX wishes you to be patient and ask again later as he is a spirit as well and is trying to return to his body so he can help others.'' It is unknown how long it takes for a shaman to be revived.<br />
<br />
==Items==<br />
<br />
Q. Can items that you are carrying be destroyed or damaged? Specifically, can a machete ever be broken or become dull with use requiring sharpening? Is there any reason to carry around more than one machete? -[[User:Arminius|Arminius]] 01:59, 24 February 2006 (GMT)<br />
<br />
A. For the record, my machete just became dull after chopping some vegetation. ''You chop down some of the vegetation. Your machete blade becomes dull from the chopping.'' --[[User:Lint|Lint]] 00:11, 18 March 2006 (GMT)<br />
<br />
Q. I would like to ask for everyones help in finding more about the elusive heavy sword, like what density of jungle did you find them in, is there a hut underneath the jungle or was it a jungle square with a hut? Or if you actually find them in the jungle? THe info on them right now is shaky. Im currently going on a search-a-thon but help is greatly appreciated.<br />
:: Please feel free to add some data to [[Search Odds]] or [[Search Odds Condensed]] to help in the effort to work out where to find this item and others! -- [[User:Fitzcarraldo|Fitzcarraldo]] 10:27, 26 February 2006 (GMT)<br />
<br />
<br />
Q. Do poison darts poison ?<br />
A.<br />
<br />
Q. Are poisionous berries usefull for anything? Making poison darts for example.<br />
<br />
A. You get experience for eating them.<br />
<br />
A. Not that it is a very economical way of getting experience of course ;-)<br />
<br />
=== Gold ===<br />
<br />
Q. What is gold good for?<br />
<br />
A. Hmm.. good question. Also mentioned on [[Items#Gold_Coins|the items page]] as you get more gold by searching and finding gold coins.<br />
<br />
==Locations==<br />
<br />
===Jungle===<br />
<br />
Q. Do chopped jungles ever grow back?<br><br />
A. Yes. --[[User:Murk|Murk]] 17:05, 26 February 2006 (GMT)<br />
<br />
Q. If so, how long is the growth rate?<br><br />
A. Not sure, but it's highly noticable if your not in an area which is being constantly tramoked by NPC's and players. --[[User:Murk|Murk]] 17:05, 26 February 2006 (GMT)<br />
<br />
Q. Would jungles grow while you were standing in one?<br><br />
A. Yes. This happened to me many times. --[[User:Murk|Murk]] 17:05, 26 February 2006 (GMT)<br />
<br />
Q. Are search rates changed by the density of the jungle?<br><br />
A. Not sure. The amount of searching i've done over time I could probably answer this, If i'd been at all observant of such details.. but I havn't. Your best help is probably [[User:Fitzcarraldo|Fitzcarraldo's]] [[Search Odds Condensed]] page. --[[User:Murk|Murk]] 17:02, 26 February 2006 (GMT)<br />
<br />
<br />
<br />
==General Gameplay==<br />
<br />
Q. What time period is the game based in? Excepting the GPS, the choice of items available impies anywhere from the 1600's to the early 1900's. The GPS unit seems a little out of place but implies that the time period has to be present day. Maybe i missed some other items or note about the date? --[[User:Frisco|Frisco]] 21:52, 26 February 2006 (GMT)<br />
<br />
A1. I'm not sure there is really an answer to this as such.. or perhaps many answers.. but.. the whole thing has a kinda lost world feel to it I think. Natives cut off from civilisation. Outsiders from the modern world stranded. Such an idea could explain almost any range of technology, except something like a satellite dish or long range radio transmitters that would allow outsiders to broadcast their distress and get rescued of course.<br />
<br />
Q. Today my level 7 soldier attacked a parrot with a machete (normally 3 damage) and got the following message:<br />
:Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal.<br />
:You attack the parrot for 5 damage. It dies.<br />
Is this new, or just very uncommon?--[[User:Frisco|Frisco]] 16:26, 16 March 2006 (GMT)</div>Murkhttps://wiki.shartak.com/index.php?title=Requests_for_information&diff=2689Requests for information2006-03-18T12:26:47Z<p>Murk: /* Items */</p>
<hr />
<div>{| cellpadding=10 align=right<br />
| __TOC__<br />
|}<br />
<br />
== About the wiki ==<br />
<br />
=== Editing ===<br />
<br />
Q. This wiki thing is odd and filled with odd people! I am frightened!<br />
<br />
A. That's not a question! But never fear, the wiki is a great tool that only gets better with more participation and information. Here is the [http://meta.wikimedia.org/wiki/Help:Contents Mediawiki Handbook] for detailed information on how things work. The [http://meta.wikimedia.org/wiki/Help:Editing Help:Editing] section is a handy reference for beginners.<br />
<br />
=== Signature ===<br />
<br />
Q. Typing all that code to sign my posts is tiresome. Is there a better way to do this?<br />
<br />
A. At the top of the edit field, you'll see a series of icons. The second to last icon resembles a partial signature. Simply click on this icon and it will generate the code to sign your posts.<br />
<br />
=== Clan pages ===<br />
<br />
Q. How do I list my uber l33t clan page like the others?<br />
<br />
A. Edit your clan page and add <!-- You don't need the nowiki tags, they are just there to prevent linking this page as a Clan -->"<nowiki>[[Category:Clans]]</nowiki>" (no quotes). If you also want to <br />
be listed as a specific type of clan, also add "<nowiki>[[Category:Clans for Outsiders]]</nowiki>" or "<nowiki>[[Category:Clans for Natives]]</nowiki>" or "<nowiki>[[Category:Clans for both]]</nowiki>".<br />
<br />
For example, an Outsider-only clan would have: <nowiki>[[Category:Clans]] [[Category:Clans for Outsiders]]</nowiki>.<br />
<br />
<br />
<br />
Q. How do I make the information box that appears on clan pages?<br />
<br />
A. At the moment there is not a way to do this besides copying the code they use and pasting it in your clan page. Make sure you properly edit it to display your own information.<br />
<br />
<br />
<br />
Q. How do I make a clan page in the first place? 21:00, 9 March 2006 (GMT)<br />
<br />
A. I find the easiest way is to use url in the address bar and replace anything after '''index.php/''' with the name of your clan. Then click the '''edit''' tab at the top of the page to begin working on your clan page. Once you are finished, click '''Show preview''' to make sure things look correct. After everything looks the way you want, click '''Save page'''.<br />
<br />
If you are having difficulty getting the url to work, you can also use the search bar on the left side of the page and enter your clan page. Then click the "this exact title" link in the first sentence of the search results page. This will take you directly to a page where you can begin working on your clan page.<br />
<br />
== Your vital statistics ==<br />
<br />
=== Hit points (HP) ===<br />
<br />
Q. I've only just started playing. How do you recover your HP?<br />
<br />
A. Food and drink are your friend! You can find food and water by searching, and also the odd med-kit and healing herbs. Watch out for berries, some will restore you and others take it out if you! More information on recovery items are noted on the [[Items]] page.<br />
<br />
=== Action points (AP)===<br />
<br />
Q. How does AP replenish?<br />
<br />
A. You get an extra AP every 20 minutes, up to a maximum of 75. It is reputably possible to have negative AP if you perform an action that takes alot of AP.<br />
<br />
=== Experience (XP) ===<br />
<br />
Q. How do you gain experience?<br />
<br />
A. All sorts of ways, but most notably by killing animals, or people! Chopping down the jungle seems to also yield amount of XP. More information on methods of earning experience points are noted on the [[XP Gains]] page.<br />
<br />
<br />
== Life and death ==<br />
<br />
===Character deaths===<br />
<br />
Q. What happens when you die? --[[User:One of many doctors|One of many doctors]] 23:26, 16 February 2006 (GMT)<br />
<br />
A. You are dead, and you can still walk around, as a spirit. You cannot talk, but some of the skills can help with that. You retain your items but cannot use them. If you go to a shaman he will bring you back to life, or you can use 50 AP to have your spirit moved home (e.g. York, Derby, Dalpok) and revived instantly.<br />
<br />
Q. How much XP is awarded for a player kill? Is it different for killing within your own group (Native killing a native)? Is it relative to the level of the other character?--[[User:Jackel|Jackel]] 14:28, 26 February 2006 (GMT)<br />
<br />
A.<br />
<br />
=== NPC's (Non Player Characters) deaths ===<br />
Q: The 'statistics on kills' page [http://www.shartak.com/statkills.html] shows each group has killed a shaman numerous times. As I understand, there is always 1 shaman in each town/village. What are the consequences of this? Unable to be revived until one respawns? -[[User:Jackel|Jackel]]<br />
<br />
A. If the shaman of your town/village dies, you cannot be revived. Attempting to contact the shaman of your town/village while he "a spirit" yields this message: ''You sense that XX wishes you to be patient and ask again later as he is a spirit as well and is trying to return to his body so he can help others.'' It is unknown how long it takes for a shaman to be revived.<br />
<br />
==Items==<br />
<br />
Q. Can items that you are carrying be destroyed or damaged? Specifically, can a machete ever be broken or become dull with use requiring sharpening? Is there any reason to carry around more than one machete? -[[User:Arminius|Arminius]] 01:59, 24 February 2006 (GMT)<br />
<br />
A. For the record, my machete just became dull after chopping some vegetation. ''You chop down some of the vegetation. Your machete blade becomes dull from the chopping.'' --[[User:Lint|Lint]] 00:11, 18 March 2006 (GMT)<br />
<br />
Q. I would like to ask for everyones help in finding more about the elusive heavy sword, like what density of jungle did you find them in, is there a hut underneath the jungle or was it a jungle square with a hut? Or if you actually find them in the jungle? THe info on them right now is shaky. Im currently going on a search-a-thon but help is greatly appreciated.<br />
:: Please feel free to add some data to [[Search Odds]] or [[Search Odds Condensed]] to help in the effort to work out where to find this item and others! -- [[User:Fitzcarraldo|Fitzcarraldo]] 10:27, 26 February 2006 (GMT)<br />
<br />
<br />
Q. Do poison darts poison ?<br />
A.<br />
<br />
Q. Are poisionous berries usefull for anything? Making poison darts for example.<br />
<br />
A. You get experience for eating them.<br />
A. Not that it is a very economical way of getting experience of course ;-)<br />
<br />
=== Gold ===<br />
<br />
Q. What is gold good for?<br />
<br />
A. Hmm.. good question. Also mentioned on [[Items#Gold_Coins|the items page]] as you get more gold by searching and finding gold coins.<br />
<br />
==Locations==<br />
<br />
===Jungle===<br />
<br />
Q. Do chopped jungles ever grow back?<br><br />
A. Yes. --[[User:Murk|Murk]] 17:05, 26 February 2006 (GMT)<br />
<br />
Q. If so, how long is the growth rate?<br><br />
A. Not sure, but it's highly noticable if your not in an area which is being constantly tramoked by NPC's and players. --[[User:Murk|Murk]] 17:05, 26 February 2006 (GMT)<br />
<br />
Q. Would jungles grow while you were standing in one?<br><br />
A. Yes. This happened to me many times. --[[User:Murk|Murk]] 17:05, 26 February 2006 (GMT)<br />
<br />
Q. Are search rates changed by the density of the jungle?<br><br />
A. Not sure. The amount of searching i've done over time I could probably answer this, If i'd been at all observant of such details.. but I havn't. Your best help is probably [[User:Fitzcarraldo|Fitzcarraldo's]] [[Search Odds Condensed]] page. --[[User:Murk|Murk]] 17:02, 26 February 2006 (GMT)<br />
<br />
<br />
<br />
==General Gameplay==<br />
<br />
Q. What time period is the game based in? Excepting the GPS, the choice of items available impies anywhere from the 1600's to the early 1900's. The GPS unit seems a little out of place but implies that the time period has to be present day. Maybe i missed some other items or note about the date? --[[User:Frisco|Frisco]] 21:52, 26 February 2006 (GMT)<br />
<br />
A1. I'm not sure there is really an answer to this as such.. or perhaps many answers.. but.. the whole thing has a kinda lost world feel to it I think. Natives cut off from civilisation. Outsiders from the modern world stranded. Such an idea could explain almost any range of technology, except something like a satellite dish or long range radio transmitters that would allow outsiders to broadcast their distress and get rescued of course.<br />
<br />
Q. Today my level 7 soldier attacked a parrot with a machete (normally 3 damage) and got the following message:<br />
:Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal.<br />
:You attack the parrot for 5 damage. It dies.<br />
Is this new, or just very uncommon?--[[User:Frisco|Frisco]] 16:26, 16 March 2006 (GMT)</div>Murkhttps://wiki.shartak.com/index.php?title=Main_Page&diff=2675Main Page2006-03-17T11:37:36Z<p>Murk: </p>
<hr />
<div>This is a central location for information relating to the game '''Shartak'''.<br />
<br />
Shartak can be found at [http://www.shartak.com/ http://www.shartak.com]<br />
<br />
<div style="margin-bottom:10px;padding:6px 6px 10px 6px;border:1px solid #bbb;background:#eee;"><br />
'''Current Wiki Activity'''<br />
* [[Search Odds Condensed]] has completed its first trial and has compiled the [[Search Odds Condensed (results)|results]].<br />
* Simon has opened for discussion the possibility of Clans. Vote and comment on the subject on the [[Category_talk:Clans|Category talk:Clans]] page.<br />
* There is a [http://www.blackant.net/other/shartak/ Shartak MetaMap] that is being worked on, check it out and add your map to help complete it.<br />
* Another map project has come up, that is much more detailed. To see the map so far, and join the project, go to [http://www.itechsc.com/misc/shartak/ubermap/ the Shartak UBER MAP project website] and check it out. <font color=#661111>Anyone still using V1.00 of the GreaseMonkey script, please <b>[http://www.itechsc.com/misc/shartak/ubermap/shartakubermapper.user.js <font color=#773333>UPGRADE</font>]</b>.</font><br />
</div><br />
<br />
{|<br />
|style="padding:6px;border:1px solid #000;background:#6a6;text-align:center;"|'''Game Data'''<br />
|style="padding:6px;border:1px solid #000;background:#6a6;text-align:center;"|'''Guides'''<br />
|style="padding:6px;border:1px solid #000;background:#6a6;text-align:center;"|'''External Links'''<br />
|style="padding:6px;border:1px solid #000;background:#6a6;text-align:center;"|'''Feedback'''<br />
|-<br />
|valign="top" style="padding:6px;border:1px solid #bbb;background:#eee;"|<br />
<!-- Game Data section start --><br />
<br />
* [[Locations]]<br />
* [[Items]]<br />
* [[Animals]]<br />
* [[Character Classes]]<br />
* [[Skills]]<br />
* [[XP Gains]]<br />
* [[Death]]<br />
* [[Writing]]<br />
<br />
<!-- Game Data section end --><br />
|valign="top" style="padding:6px;border:1px solid #bbb;background:#eee;"|<br />
<!-- Guides section start --><br />
<br />
* [[Gameplay]]<br />
* [[Tips and Tricks]]<br />
* [[Search Odds]]<br />
* [[Search Odds Condensed]]<br />
<br />
<!-- Guides section end --><br />
|valign="top" style="padding:6px;border:1px solid #bbb;background:#eee;"|<br />
<!-- External Links section --><br />
<br />
* [[Shartak Community Portal]]<br />
** [http://www.frappr.com/shartak Frappr Map]<br />
** [[Shartak Community Portal#Useful Files|Firefox Script]]<br />
** [http://shartak.forumsplace.com/index.html Unofficial Forum]<br />
<br />
<!-- External Links section end --><br />
|valign="top" style="padding:6px;border:1px solid #bbb;background:#eee;"|<br />
<!-- Feedback section start --><br />
<br />
* [[Requests for Information]]<br />
* [[Game Design]]<br />
* [[Bugs]]<br />
* [[Suggestions]]<br />
** [[Suggestions:Skills|Skills]]<br />
** [[Suggestions:Items|Items]]<br />
** [[Suggestions:Classes|Classes]]<br />
** [[Suggestions:Game_Mechanics|Game Mechanics]]<br />
** [[Suggestions:Other|Other]]<br />
<br />
<!-- Feedback section end --><br />
|-<br />
|style="padding:6px;border:1px solid #000;background:#6a6;text-align:center;"|'''Clans'''<br />
|colspan="3" valign="top" style="padding:6px;border:1px solid #bbb;background:#eee;text-align:center;"|[[:Category:Clans|All Clans]] &#149; [[:Category:Clans_for_Outsiders|Outsider Clans]] &#149; [[:Category:Clans_for_Natives|Native Clans]] &#149; [[:Category:Clans_for_both|Clans for either]]<br />
|}<br />
<br />
In order to add or amend information within this site, you will need to [[Special:Userlogin|signup]] for a wiki account. This is separate from your Shartak account although it may be sensible to use the same username to avoid confusion.</div>Murkhttps://wiki.shartak.com/index.php?title=User_talk:Murk&diff=2638User talk:Murk2006-03-15T18:00:33Z<p>Murk: tided up and edited/removed old stuff</p>
<hr />
<div>== The Shartak UBER MAP project ==<br />
<br />
I have created an online and highly detailed map which all Shartak users can contribute to... To see the map so far, and join the project, go to [http://www.itechsc.com/misc/shartak/ubermap/ the Shartak UBER MAP project website] and check it out.<br />
<br />
== Discussing data with Dr.J ==<br />
<br />
[edit, cut] I collect the name as you do, the density and the icons (meaning huts and trees I guess, the "class" data from the table TD tags). I also record the time the square was submitted. Do you want to send me your X,Y,Name,Density,Icons data with time stamps for when it was recorded then, and i'll merge with my data and send you back the super set? How does that sound? --[[User:Murk|Murk]] 21:39, 12 March 2006 (GMT)<br />
<br />
[edit, cut] I've not got time stamps, but that shouldn't be a problem. What format do you want it all in? I could give you access to my database for a bit if that would be easier. --[[User:Dr. J|Dr. J]] 23:26, 12 March 2006 (GMT)<br />
<br />
[edit, cut] I'll leave your time stamps as null, or perhaps set them to me 2 weeks ago so the data is distinguishable. As for format, hm, probably doesn't matter as long as I can parse it, but, how about a CSV or something? If so, "X","Y","Description","icons" would be ideal... how's that? --[[User:Murk|Murk]] 23:50, 12 March 2006 (GMT)<br />
<br />
CSV should be fine. It might have to wait for a while as, with typical good timing, I need a new hard drive as the current one seems to be dying. A map purely by square type would be easy. -- [[User:Dr. J|Dr. J]] 09:31, 13 March 2006 (GMT)<br />
<br />
== New messages ==</div>Murkhttps://wiki.shartak.com/index.php?title=User_talk:Murk&diff=2627User talk:Murk2006-03-15T12:41:28Z<p>Murk: </p>
<hr />
<div>I have created an online and highly detailed map which all Shartak users can contribute to... To see the map so far, and join the project, go to [http://www.itechsc.com/misc/shartak/ubermap/ the Shartak UBER MAP project website] and check it out.<br />
<br />
Hope you don't mind but I am putting this on the front page so more people will see it, too bad I don't have GPS I'll have to go find one..... --[[User:Daylan|Daylan]] 00:11, 12 March 2006 (GMT)<br />
<br />
They aren't TOO hard to find, in the outsider camps anyway, not sure if they can be found in native camps or not. --[[User:Murk|Murk]] 01:01, 12 March 2006 (GMT)<br />
<br />
See here: [[:Image:Dr_j_map0.png]]. Any way we can combine them? How are you storing your data? --[[User:Dr. J|Dr. J]] 14:53, 12 March 2006 (GMT)<br />
<br />
Another thing - you want to be careful as when people are not on ground level you'll get spurious data. --[[User:Dr. J|Dr. J]] 16:14, 12 March 2006 (GMT)<br />
<br />
Interesting.. hmm.. my data is in a database, how is yours stored? I could process your PNG I guess and merge the inherent data with my database and produce a combined image.. looks like you've used the colours from the HTML which helps, but i'd be missing other data collected by the uber map project, such as the location of huts and trees. Do you have that data too? --[[User:Murk|Murk]] 20:36, 12 March 2006 (GMT)<br />
<br />
Mine is in a database as well: x, y, z, name (e.g. Jungle), type (e.g. density0), icon, npc (just for Shamens), explorer (the person who submitted the square). --[[User:Dr. J|Dr. J]] 21:21, 12 March 2006 (GMT)<br />
<br />
Ok, well, I don't collect the explorer... because I decided that there is a potential privacy issue that should probably be thought about first, but I collect the name as you do, the density and the icons (meaning huts and trees I guess, the "class" data from the table TD tags). I also record the time the square was submitted. Do you want to send me your X,Y,Name,Density,Icons data with time stamps for when it was recorded then, and i'll merge with my data and send you back the super set? How does that sound? --[[User:Murk|Murk]] 21:39, 12 March 2006 (GMT)<br />
<br />
I collected the explorer so that I could collect data for my characters that didn't have a GPS and then shift all of their additions when I knew where they were. As it was only me, privacy hardly mattered. I've not got time stamps, but that shouldn't be a problem. What format do you want it all in? I could give you access to my database for a bit if that would be easier. --[[User:Dr. J|Dr. J]] 23:26, 12 March 2006 (GMT)<br />
<br />
No worries about the time stamps, it's the least important bit. I'll leave your time stamps as null, or perhaps set them to me 2 weeks ago so the data is distinguishable. As for format, hm, probably doesn't matter as long as I can parse it, but, how about a CSV or something? If so, "X","Y","Description","icons" would be ideal... how's that? --[[User:Murk|Murk]] 23:50, 12 March 2006 (GMT)<br />
<br />
Ooh, I see you're collecting data about squares' names. Any plans for a map colored purely by square type? That is to say, village areas all one color, generic "Jungle" all one color, and then grassland, beach, water, and so on? --[[User:Berry|Berry]] 05:03, 13 March 2006 (GMT)<br />
<br />
CSV should be fine. It might have to wait for a while as, with typical good timing, I need a new hard drive as the current one seems to be dying. A map purely by square type would be easy. -- [[User:Dr. J|Dr. J]] 09:31, 13 March 2006 (GMT)<br />
<br />
Replied to your comment on my talk page. :)<br />
Also here to report a bug: in your alternative map view mode, squares named "River" are currently showing up as default black rather than the same blue that you're using for "Water".<br />
--[[User:Berry|Berry]] 17:52, 14 March 2006 (GMT)<br />
<br />
Thanks! Fixed! --[[User:Murk|Murk]] 18:11, 14 March 2006 (GMT)<br />
<br />
Looking good! Got another uncolored description type for you: "Ruins", as seen here: [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70113&cy=26376&dw=806&dh=494&aw=44&ah=44&dn=1&zn=1&sd=1&bc=1&ht=0]<br />
--[[User:Berry|Berry]] 04:51, 15 March 2006 (GMT)<br />
<br />
Fixed, and added colour for 2 other descriptions too, and made it so areas which have been mapped but for which the descriptions are unrecognised, are a light grey instead of black. --[[User:Murk|Murk]] 12:41, 15 March 2006 (GMT)</div>Murkhttps://wiki.shartak.com/index.php?title=User_talk:Murk&diff=2607User talk:Murk2006-03-14T18:11:13Z<p>Murk: </p>
<hr />
<div>I have created an online and highly detailed map which all Shartak users can contribute to... To see the map so far, and join the project, go to [http://www.itechsc.com/misc/shartak/ubermap/ the Shartak UBER MAP project website] and check it out.<br />
<br />
Hope you don't mind but I am putting this on the front page so more people will see it, too bad I don't have GPS I'll have to go find one..... --[[User:Daylan|Daylan]] 00:11, 12 March 2006 (GMT)<br />
<br />
They aren't TOO hard to find, in the outsider camps anyway, not sure if they can be found in native camps or not. --[[User:Murk|Murk]] 01:01, 12 March 2006 (GMT)<br />
<br />
See here: [[:Image:Dr_j_map0.png]]. Any way we can combine them? How are you storing your data? --[[User:Dr. J|Dr. J]] 14:53, 12 March 2006 (GMT)<br />
<br />
Another thing - you want to be careful as when people are not on ground level you'll get spurious data. --[[User:Dr. J|Dr. J]] 16:14, 12 March 2006 (GMT)<br />
<br />
Interesting.. hmm.. my data is in a database, how is yours stored? I could process your PNG I guess and merge the inherent data with my database and produce a combined image.. looks like you've used the colours from the HTML which helps, but i'd be missing other data collected by the uber map project, such as the location of huts and trees. Do you have that data too? --[[User:Murk|Murk]] 20:36, 12 March 2006 (GMT)<br />
<br />
Mine is in a database as well: x, y, z, name (e.g. Jungle), type (e.g. density0), icon, npc (just for Shamens), explorer (the person who submitted the square). --[[User:Dr. J|Dr. J]] 21:21, 12 March 2006 (GMT)<br />
<br />
Ok, well, I don't collect the explorer... because I decided that there is a potential privacy issue that should probably be thought about first, but I collect the name as you do, the density and the icons (meaning huts and trees I guess, the "class" data from the table TD tags). I also record the time the square was submitted. Do you want to send me your X,Y,Name,Density,Icons data with time stamps for when it was recorded then, and i'll merge with my data and send you back the super set? How does that sound? --[[User:Murk|Murk]] 21:39, 12 March 2006 (GMT)<br />
<br />
I collected the explorer so that I could collect data for my characters that didn't have a GPS and then shift all of their additions when I knew where they were. As it was only me, privacy hardly mattered. I've not got time stamps, but that shouldn't be a problem. What format do you want it all in? I could give you access to my database for a bit if that would be easier. --[[User:Dr. J|Dr. J]] 23:26, 12 March 2006 (GMT)<br />
<br />
No worries about the time stamps, it's the least important bit. I'll leave your time stamps as null, or perhaps set them to me 2 weeks ago so the data is distinguishable. As for format, hm, probably doesn't matter as long as I can parse it, but, how about a CSV or something? If so, "X","Y","Description","icons" would be ideal... how's that? --[[User:Murk|Murk]] 23:50, 12 March 2006 (GMT)<br />
<br />
Ooh, I see you're collecting data about squares' names. Any plans for a map colored purely by square type? That is to say, village areas all one color, generic "Jungle" all one color, and then grassland, beach, water, and so on? --[[User:Berry|Berry]] 05:03, 13 March 2006 (GMT)<br />
<br />
CSV should be fine. It might have to wait for a while as, with typical good timing, I need a new hard drive as the current one seems to be dying. A map purely by square type would be easy. -- [[User:Dr. J|Dr. J]] 09:31, 13 March 2006 (GMT)<br />
<br />
Replied to your comment on my talk page. :)<br />
Also here to report a bug: in your alternative map view mode, squares named "River" are currently showing up as default black rather than the same blue that you're using for "Water".<br />
--[[User:Berry|Berry]] 17:52, 14 March 2006 (GMT)<br />
<br />
Thanks! Fixed! --[[User:Murk|Murk]] 18:11, 14 March 2006 (GMT)</div>Murkhttps://wiki.shartak.com/index.php?title=User_talk:Berry&diff=2606User talk:Berry2006-03-14T18:09:50Z<p>Murk: /* Shartak UBER MAP */</p>
<hr />
<div>== Google maps API? ==<br />
<br />
''(regarding the [[Wiksik]] block map)''<br />
<br />
Have you considered trying to use the google maps api for this? could be fun if you can update stuff, havent looked at it too closely. --[[User:Simon|Simon]] 21:57, 5 March 2006 (GMT)<br />
:Hi Simon! That's a very interesting idea. I hadn't considered trying that. Unfortunately, I haven't looked at it yet, at all. Might be the perfect excuse to do so, eh? --[[User:Berry|Berry]] 08:58, 6 March 2006 (GMT)<br />
:I've passed your suggestion along to [[User:Frisco|Frisco]], creator of the "[http://www.blackant.net/other/shartak/ MetaMap]" project. --[[User:Berry|Berry]] 11:09, 7 March 2006 (GMT)<br />
<br />
<br />
== Shartak UBER MAP ==<br />
Hi, following your suggestion for maps with colours based on the area description, rather than the density, etc, I have modified the "close up" mapping tool I created to incorporate this feature. I havn't drawn any of the image maps yet in this format though as yet. Try this [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70367&cy=26313&dn=1&zn=1&sd=1&bc=1 area description based colour map of York] vs the old style [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70367&cy=26313&dn=1&zn=1&sd=1 area density based colour map of York].<br />
:Hi [[User:Murk|Murk]]! I am honored to know that you liked my suggestion so much that you implemented it quickly. I like the result, too -- looks really good! Can't wait to see a toggle button in the close-up view. ;D Cheers -- [[User:Berry|Berry]] 08:32, 14 March 2006 (GMT)<br />
<br />
Yeah, I thought about that, it does need a toggle button, it would only take about 30 second to implement except that I couldn't be arsed to draw some little grey/blue icon that fits in with the other arrows ;-) Needs a toggle button for the names too (if you use the above links and zoom in you should get the area names). --[[User:Murk|Murk]] 14:35, 14 March 2006 (GMT)<br />
:Thanks for pointing out the area names feature. At the risk of sounding like Paris Hilton, I just want to say: That's hot!<br />
:With regard to toggles, how about a simple pair of plain text links? Say, for example, along the top, something like:<br />
[Color By: <b>Density</b>|<font color="blue"><u>Type</u></font>] [Names: <b>Show</b>|<font color="blue"><u>Hide</u></font>]<br />
:I simulated links by using blue underlined text in the example above, but you probably get the idea :)<br />
:--[[User:Berry|Berry]] 15:19, 14 March 2006 (GMT)<br />
<br />
Done! --[[User:Murk|Murk]] 18:09, 14 March 2006 (GMT)</div>Murkhttps://wiki.shartak.com/index.php?title=Talk:Dalpok&diff=2603Talk:Dalpok2006-03-14T14:39:21Z<p>Murk: </p>
<hr />
<div>For consistency I'm going to attempt to modify the table to match the other village pages. However, I do like the link to the UBER MAP project. I'll try to fashion that into a mini-badge that can be applied on each village page. --[[User:Lint|Lint]] 03:02, 14 March 2006 (GMT)<br />
<br />
Yep :) Much better. --[[User:Murk|Murk]] 14:39, 14 March 2006 (GMT)</div>Murkhttps://wiki.shartak.com/index.php?title=User_talk:Berry&diff=2602User talk:Berry2006-03-14T14:35:43Z<p>Murk: </p>
<hr />
<div>== Google maps API? ==<br />
<br />
''(regarding the [[Wiksik]] block map)''<br />
<br />
Have you considered trying to use the google maps api for this? could be fun if you can update stuff, havent looked at it too closely. --[[User:Simon|Simon]] 21:57, 5 March 2006 (GMT)<br />
:Hi Simon! That's a very interesting idea. I hadn't considered trying that. Unfortunately, I haven't looked at it yet, at all. Might be the perfect excuse to do so, eh? --[[User:Berry|Berry]] 08:58, 6 March 2006 (GMT)<br />
:I've passed your suggestion along to [[User:Frisco|Frisco]], creator of the "[http://www.blackant.net/other/shartak/ MetaMap]" project. --[[User:Berry|Berry]] 11:09, 7 March 2006 (GMT)<br />
<br />
<br />
== Shartak UBER MAP ==<br />
Hi, following your suggestion for maps with colours based on the area description, rather than the density, etc, I have modified the "close up" mapping tool I created to incorporate this feature. I havn't drawn any of the image maps yet in this format though as yet. Try this [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70367&cy=26313&dn=1&zn=1&sd=1&bc=1 area description based colour map of York] vs the old style [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70367&cy=26313&dn=1&zn=1&sd=1 area density based colour map of York].<br />
:Hi [[User:Murk|Murk]]! I am honored to know that you liked my suggestion so much that you implemented it quickly. I like the result, too -- looks really good! Can't wait to see a toggle button in the close-up view. ;D Cheers -- [[User:Berry|Berry]] 08:32, 14 March 2006 (GMT)<br />
<br />
Yeah, I thought about that, it does need a toggle button, it would only take about 30 second to implement except that I couldn't be arsed to draw some little grey/blue icon that fits in with the other arrows ;-) Needs a toggle buttom for the names too (if you use the above links and zoom in you should get the area names). --[[User:Murk|Murk]] 14:35, 14 March 2006 (GMT)</div>Murkhttps://wiki.shartak.com/index.php?title=User_talk:Berry&diff=2601User talk:Berry2006-03-14T14:35:27Z<p>Murk: /* Shartak UBER MAP */</p>
<hr />
<div>== Google maps API? ==<br />
<br />
''(regarding the [[Wiksik]] block map)''<br />
<br />
Have you considered trying to use the google maps api for this? could be fun if you can update stuff, havent looked at it too closely. --[[User:Simon|Simon]] 21:57, 5 March 2006 (GMT)<br />
:Hi Simon! That's a very interesting idea. I hadn't considered trying that. Unfortunately, I haven't looked at it yet, at all. Might be the perfect excuse to do so, eh? --[[User:Berry|Berry]] 08:58, 6 March 2006 (GMT)<br />
:I've passed your suggestion along to [[User:Frisco|Frisco]], creator of the "[http://www.blackant.net/other/shartak/ MetaMap]" project. --[[User:Berry|Berry]] 11:09, 7 March 2006 (GMT)<br />
<br />
<br />
== Shartak UBER MAP ==<br />
Hi, following your suggestion for maps with colours based on the area description, rather than the density, etc, I have modified the "close up" mapping tool I created to incorporate this feature. I havn't drawn any of the image maps yet in this format though as yet. Try this [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70367&cy=26313&dn=1&zn=1&sd=1&bc=1 area description based colour map of York] vs the old style [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70367&cy=26313&dn=1&zn=1&sd=1 area density based colour map of York].<br />
:Hi [[User:Murk|Murk]]! I am honored to know that you liked my suggestion so much that you implemented it quickly. I like the result, too -- looks really good! Can't wait to see a toggle button in the close-up view. ;D Cheers -- [[User:Berry|Berry]] 08:32, 14 March 2006 (GMT)<br />
<br />
Yeah, I thought about that, it does need a toggle button, it would only take about 30 second to implement except that I couldn't be arsed to draw some little grey/blue icon that fits in with the other arrows ;-) Needs a toggle buttom for the names too (if you use the above links and zoom in you should get the area names).</div>Murkhttps://wiki.shartak.com/index.php?title=User_talk:Berry&diff=2577User talk:Berry2006-03-14T02:37:48Z<p>Murk: </p>
<hr />
<div>== Google maps API? ==<br />
<br />
''(regarding the [[Wiksik]] block map)''<br />
<br />
Have you considered trying to use the google maps api for this? could be fun if you can update stuff, havent looked at it too closely. --[[User:Simon|Simon]] 21:57, 5 March 2006 (GMT)<br />
:Hi Simon! That's a very interesting idea. I hadn't considered trying that. Unfortunately, I haven't looked at it yet, at all. Might be the perfect excuse to do so, eh? --[[User:Berry|Berry]] 08:58, 6 March 2006 (GMT)<br />
::I've passed your suggestion along to [[User:Frisco|Frisco]], creator of the "[http://www.blackant.net/other/shartak/ MetaMap]" project. --[[User:Berry|Berry]] 11:09, 7 March 2006 (GMT)<br />
<br />
Hi, following your suggestion for maps with colours based on the area description, rather than the density, etc, I have modified the "close up" mapping tool I created to incorporate this feature. I havn't drawn any of the image maps yet in this format though as yet. Try this [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70367&cy=26313&dn=1&zn=1&sd=1&bc=1 area description based colour map of York] vs the old style [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70367&cy=26313&dn=1&zn=1&sd=1 area density based colour map of York].</div>Murkhttps://wiki.shartak.com/index.php?title=User_talk:Berry&diff=2576User talk:Berry2006-03-14T02:34:29Z<p>Murk: new map styles</p>
<hr />
<div>== Google maps API? ==<br />
<br />
''(regarding the [[Wiksik]] block map)''<br />
<br />
Have you considered trying to use the google maps api for this? could be fun if you can update stuff, havent looked at it too closely. --[[User:Simon|Simon]] 21:57, 5 March 2006 (GMT)<br />
:Hi Simon! That's a very interesting idea. I hadn't considered trying that. Unfortunately, I haven't looked at it yet, at all. Might be the perfect excuse to do so, eh? --[[User:Berry|Berry]] 08:58, 6 March 2006 (GMT)<br />
::I've passed your suggestion along to [[User:Frisco|Frisco]], creator of the "[http://www.blackant.net/other/shartak/ MetaMap]" project. --[[User:Berry|Berry]] 11:09, 7 March 2006 (GMT)<br />
<br />
Hi, following your suggestion for maps with colours based on the area description, rather than the density, etc, I have modified the "close up" mapping tool I created to incorporate this feature. I havn't drawn any of the image maps yet in this format though as yet. Try this [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70367&cy=26313&dn=1&zn=1&bc=1 area description based colour map of York] vs the old style [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70367&cy=26313&dn=1&zn=1 area density based colour map of York].</div>Murkhttps://wiki.shartak.com/index.php?title=Dalpok&diff=2574Dalpok2006-03-14T01:33:45Z<p>Murk: </p>
<hr />
<div><table border=0 cellpadding=0 cellspacing=1><br />
<tr><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33c033 valign=top><font size=1>Jungle</font></td></tr><tr><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33d733 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33b033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33b033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33d033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33b033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33b033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td></tr><br />
<tr><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33c033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33b033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33d733 valign=top><font size=1>Jungle</font></td></tr><tr><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33d733 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33d033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33d733 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Jungle</font></td></tr><br />
<tr><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td></tr><br />
<tr><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td></tr><br />
<tr><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33c033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td></tr><br />
<tr><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Jungle</font></td></tr><br />
<tr><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33b033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33c033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33d033 valign=top><font size=1>Jungle</font></td></tr><br />
<tr><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Jungle</font></td></tr><br />
<tr><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Jungle</font></td></tr><tr><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33d033 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Jungle</font></td></tr><br />
<tr><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33d733 valign=top><font size=1>Jungle</font></td></tr><tr><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33b033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33d733 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td></tr><br />
<tr><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33d733 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33b033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td></tr><br />
</table><br />
See the [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70436&cy=26443&dn=1&zn=1&sd=1 latest "live" and up to date Dalpok map] at the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak uber map project website].</div>Murkhttps://wiki.shartak.com/index.php?title=Dalpok&diff=2573Dalpok2006-03-14T00:57:12Z<p>Murk: </p>
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<tr><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33c033 valign=top><font size=1>Jungle</font></td></tr><tr><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33d733 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33b033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33b033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33d033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33b033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33b033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td></tr><br />
<tr><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33c033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33b033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33d733 valign=top><font size=1>Jungle</font></td></tr><tr><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33d733 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33d033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33d733 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Jungle</font></td></tr><br />
<tr><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td></tr><br />
<tr><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td></tr><br />
<tr><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33c033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td></tr><br />
<tr><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Jungle</font></td></tr><br />
<tr><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33b033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33c033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33d033 valign=top><font size=1>Jungle</font></td></tr><br />
<tr><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Jungle</font></td></tr><br />
<tr><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Jungle</font></td></tr><tr><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33d033 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Jungle</font></td></tr><br />
<tr><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33e033 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Dalpok</font>[[Image:Hut.gif]]</td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33d733 valign=top><font size=1>Jungle</font></td></tr><tr><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33b033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33d733 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Dalpok</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#aa8866 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33f033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td></tr><br />
<tr><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33d733 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33b033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#339033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#33a033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#337033 valign=top><font size=1>Jungle</font></td><td width=40 height=40 bgcolor=#338033 valign=top><font size=1>Jungle</font></td></tr><br />
</table><br />
See the [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70436&cy=26443&dn=1&zn=1 latest "live" and up to date Dalpok map] at the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak uber map project website].</div>Murkhttps://wiki.shartak.com/index.php?title=Bugs&diff=2567Bugs2006-03-13T14:58:29Z<p>Murk: /* Tree without icon */</p>
<hr />
<div>{| cellpadding=10 align=right<br />
| __TOC__<br />
|}<br />
<br />
This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known Bugs section.<br />
<br />
== Possible Bugs ==<br />
<br />
=== Tree without icon ===<br />
I saw a tree at [-70.087,+26.377], but there was no icon. I guess it could be deliberate, but I thought that I should mention it. --[[User:Dr. J|Dr. J]] 08:45, 10 March 2006 (GMT)<br />
<br />
Tree icons only show when the density is low enough I believe... If you find a location with a tree/bush and you "uncover" it, by chopping, you gain a small amount of experience for doing so. Don't know if this only happens once or every time though as it only happened to me once so far. Could this be the reason for your problem? --[[User:Murk|Murk]] 14:58, 13 March 2006 (GMT)<br />
<br />
===Unable to Log in===<br />
I am unable to sign on as either of my characters for the last two days. When I try I get a "sorry, you need to be logged in to access this page" message. Is something wrong with the sight? [[User:Abe Froeman|Abe Froeman]]<br />
* Nothing wrong here, perhaps this is a cookie issue? Are you accessing it at http://www.shartak.com/ ? --[[User:Simon|Simon]] <br />
* Yes, if it is a cookie problem, how would I fix it? This might be something that could go in the FAQ, but I didn't see it there so I'm asking here. [[User:Abe Froeman|Abe Froeman]]<br />
* Enable cookies in your browser<br />
* I guess the question is: what has changed in the last couple of days? Nothing to do with cookies at the server end, have you tried a different browser? Flush cookies in your browser? When you go to the front page (having already logged in), does it say that you're currently logged in or does it simply give the login box? --[[User:Simon|Simon]]<br />
* It symply says I need to be logged in to do that, as If I had logged out and then tried to get back in. I did clear a large amount of spy ware, but urban dead is still working fine. I realize this is probably a very specific problem, but I like this game and would hate to have to start over with a new character. I appreciate any advice anyone can give. This is the page it sends me to when I try to log on as either of my characters. It doesn't say I have the wrong password or that I am already logged in. http://www.shartak.com/game.cgi [[User:Abe Froeman|Abe Froeman]]<br />
* What browser are you using? Have you tried a different browser? Perhaps remove all cookies for the domain shartak.com (might show up as www.shartak.com or shartak.com) and try again. If none of these ideas work, I'd be interested to know if setting up a new character solves the problem or if you still have trouble signing in with a brand new character. Obviously if you can then logout and log back in as your original character, you don't have to carry on with the new one although there's no reason why you can't play a couple of different characters. If you wish to continue this by email, you can use the email user link on my user page, or use the address mentioned in the FAQ under the "I found a bug" question. --[[User:Simon|Simon]] 01:22, 9 March 2006 (GMT)<br />
* I've just seen this demonstrated - you have to go to http://www.shartak.com/ to login, not just http://shartak.com/ - I've fixed it so that going to the latter should redirect you to the right place. --[[User:Simon|Simon]] 14:56, 11 March 2006 (GMT)<br />
<br />
== Fixed Bugs ==<br />
<br />
=== Writing Whilst Dead ===<br />
I can write in the sand whilst dead. Should I be able to? --[[User:Dr. J|Dr. J]] 09:02, 4 March 2006 (GMT)<br />
:Umm, no. Bug has been fixed. --[[User:Simon|Simon]] 10:31, 4 March 2006 (GMT)<br />
<br />
=== Rats in Rocks ===<br />
I've seen rats twice now in what appears to be Solid-Rock. I couldn't get near them and the square appeared blank (no style) apart from the rat. I checked the source and the class was "map density" --[[User:Dr. J|Dr. J]] 16:42, 15 February 2006 (GMT)<br />
:They'd obviously crawled down a crack that was too narrow to show up on the map. --[[User:Snarf|Snarf]] 19:22, 15 February 2006 (GMT)<br />
:: :P Well ok, so it's a graphics glitch then as the rock wasn't shown. --[[User:Dr. J|Dr. J]] 00:21, 16 February 2006 (GMT)<br />
:: Have you seen this again or was it just twice? --[[User:Simon|Simon]] 10:33, 24 February 2006 (GMT)<br />
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=== Consistent Animal Spawning ===<br />
I killed a wild boar in the jungle, stayed in the same square, and a few minutes later another wild boar appeared in the same square. I killed it, another one appeared, killed that, and now there's another one there. Three times, i didn't see it move to the square, it seemed to spawn in the same square, within minutes of the kill. Is animal spawning non-random or is this a coincidence? If non-random, this seems buggy since it makes for too easy a way to gain XP, just hang out in the same square. --frisco<br />
:This happened to me, except with parrots. I don't think its unusual or bad to find a "den" where a certain number of creatures are likely to spawn from. I agree that it should be looked at, it could lead to camping/guarding such areas.--[[User:Jackel|Jackel]] 17:45, 23 February 2006 (GMT)<br />
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:Seen this too now, with parrots, does look buggy to me. --[[User:Murk|Murk]] 18:25, 23 February 2006 (GMT)<br />
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::This was only a bug for a few days, and was fixed today. Let me know if you're still experiencing this effect. --[[User:Simon|Simon]] 20:43, 23 February 2006 (GMT)<br />
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=== Character Creation ===<br />
Attempting to sign up for an account, I'm finding that regardless of the combination of fields filled vs. left blank, I get the error "Please ensure you fill in all fields marked with a *" Notwithstanding that there are no fields maked with a *, I've attempted every possible combination of optional fields filled vs. left blank. (All 16 of them) and get the same error. I've also tried three different usernames, in case it's a reporting error, and the problem is that the username I want is taken already. --[[User:Feegle|Feegle]] 16:07, 11 February 2006 (GMT)<br />
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-Confirmation<br />
I encountered the same error as well. --[[User:aidurandal|aidurandal]] 16:36, 11 February 2006 (GMT)<br />
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-Confirmation<br />
Happened to me as well.--[[User:Dr. Doom|Dr. Doom]] 16:50, 11 February 2006 (GMT)<br />
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-Confirmation<br />
Encountered the same error. --[[User:Caribbean Ghost|Caribbean Ghost]] 17:47, 11 February 2006 (GMT)<br />
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-Confirmation<br />
Happened to me.When are they going to fix this??--[[User:X10000|X10000|]]<br />
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-Calm down, X10000. I first reported this bug under three hours ago. Considering that the author likely isn't making a whole lot of money on this game, he isn't on call 24 hours a day. I suspect he'll fix it as fast as he can. --[[User:Feegle|Feegle]] 18:56, 11 February 2006 (GMT)<br />
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- Sorry. Should be fixed now. --[[User:Simon|Simon]] 23:01, 11 February 2006 (GMT)<br />
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=== Profile Error Relating to Hit Limit? ===<br />
My characters (3 of them) all have "This character not subject to the IP limit" at the bottom of their profile page. I have not donated to support the game yet (waiting until it gets more fleshed out, plus it seems very difficult to go up levels, especially past first). Bug? --[[User:Meatiershower|Meatiershower]] 23:35, 10 February 2006 (GMT)<br />
:Whoops! Fixed now. -Simon<br />
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=== Refresh uses AP ===<br />
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When you refresh it repeats your last action - I refreshed to see if sombody had replied to me. But i wasted AP by running about. - [[User:Durja|Durja]] 18:16, 5 February 2006 (GMT)<br />
:This isn't a bug as such. It's a natural side effect of pressing refresh. -Simon<br />
::Is it possible to edit this? I play Urban Dead and that doesnt repeat your last move - it is very handy to check up on your current statis without wasting AP. - [[User:Durja|Durja]] 21:15, 5 February 2006 (GMT)<br />
::To rework the movement may be a bit complicated. How about just having a button labelled "Refresh" that doesn't use any AP? -Simon<br />
::: That would be very much appricated. Thanks. [[User:Durja|Durja]] 18:12, 6 February 2006 (GMT)<br />
::: Refresh Page button added -[[User:Simon|Simon]] 09:47, 7 February 2006 (GMT)<br />
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===Grassland Colour===<br />
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Grassland changed from pale yellow to medium brown when I hit the 'out of AP' screen. --[[User:Kevan|Kevan]] 13:06, 30 January 2006 (GMT)<br />
:Fixed, just cosmetic hiccup --[[User:Simon|Simon]] 22:02, 3 February 2006 (GMT)<br />
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===Yellow Jungle===<br />
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Moai's found some [http://i1.tinypic.com/n3kt91.jpg mysterious yellow jungle squares] near the beach on the south coast (a bit west of centre). They don't have any text descriptions. --[[User:Kevan|Kevan]] 09:17, 3 February 2006 (GMT)<br />
:Fixed, purely cosmetic --[[User:Simon|Simon]] 11:54, 3 February 2006 (GMT)<br />
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=== Animals don't pursue players ===<br />
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As documented [[Talk:Tips_and_Tricks|here]] I was able to safely kill an elephant by luring him to the edge where jungle met beach. Though I stood only 1 square from it, the elephant would not step onto the beach territory to attack me, when it certainly would have if the square I was on was jungle.--[[User:Jackel|Jackel]] 00:46, 4 March 2006 (GMT)<br />
:Not exactly a bug, I didn't think of anything this cunning when planning animal movements. Feature has been adjusted, you'd better get out of there! ;) --[[User:Simon|Simon]] 10:40, 4 March 2006 (GMT)<br />
::Will this fix will lead to potential epic battles with tigers and elephants in deep water? --[[User:Lint|Lint]] 16:54, 4 March 2006 (GMT)<br />
:::Hopefully not! I'll keep an eye out for animals taking a bath though. --[[User:Simon|Simon]] 01:22, 5 March 2006 (GMT)<br />
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=== Not being resurrected ===<br />
My character Timothy is dead. He has been sat over the shamen at Durham for about 24 hours listening to the shamen chant. Has the amount of time it takes to resurrect been increased or is something wrong? --[[User:Dr. J|Dr. J]] 23:19, 6 March 2006 (GMT)<br />
:Whoops, my fault. Seems the script that handles resurrecting of both animals and players at shaman locations wasn't running for a couple of days. Should be working again now. --[[User:Simon|Simon]] 00:09, 7 March 2006 (GMT)<br />
::I'm seeing quite a lot more animals now. After you posted this, 3 appeared immediately surrounding one of my characters. Killed 2, one moved on, and a different animal appeared a little later. Earlier today it felt like a very deserted island. Maybe just a fluke, my other character didn't see any after this post. --[[User:Frisco|Frisco]] 06:50, 7 March 2006 (GMT)<br />
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=== GPS Underground ===<br />
GPS probably shouldn't work in caves/tunnels etc.<br />
:No, they shouldn't.. and hopefully they don't any more. --[[User:Simon|Simon]] 00:49, 7 March 2006 (GMT)<br />
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=== Ruins no huts shown, but three choices? ===<br />
At a ruin there are three huts as choices to enter (I think there were only 2 previously!?) but none are actually drawn on the square. bugs or not?<br />
#should the huts or at least a single hut be shown?<br />
#should there be three huts in one square?<br />
#should the huts be differentiated? seems to me if they are different they should, but the button to enter is the same for all three : "Enter Hut"<br />
:It was a small bug that the pictures didn't appear. I have added the picture to some of the ruins, and yes, there could be more than one hut per square. The buttons for entering huts should always appear in the same order but it wouldn't be too hard to make it say 'Enter Hut 1" "Enter Hut 2" etc. --[[User:Simon|Simon]] 16:42, 1 March 2006 (GMT)<br />
I found another square of ruins (some sort of jail) with no hut, I'll get the GPS co-ords later.--[[User:Grigoriy|Grigoriy]] 13:10, 13 March 2006 (GMT)<br />
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== Not Bugs ==<br />
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=== Finding Dropped Items ===<br />
I dropped my machete by mistake due to clumsy fingers. Searching doesn't find it again - surely if I drop something I should be able to pick it up again? --[[User:Torok|Torok]]<br />
:As with UD (the game Shartak is based on) dropping something is akin to getting rid of it. This isn't a bug, just don't have clumsy fingers--[[User:Jackel|Jackel]] 17:41, 23 February 2006 (GMT)<br />
:Quite right. I have considered implementing semi-sticky objects such that if you drop something, and then search immediately, you'll actually find the thing you dropped, but thought that might annoy rather than actually be useful since often if you drop something you don't want to find it again! --[[User:Simon|Simon]]<br />
:What about doing it on purpose to pass on objects? Could it work?--[[User:Wcervantes|Wcervantes]] 03:51, 24 February 2006 (GMT)<br />
:No, the way I was considering implementing it, if X drops the object, only X would find it. X and Y could both drop separate items but would never specifically find the item the other person dropped (they could find another item with the same name depending on luck though!) The ability to exchange items directly with other people is something that will most likely never be added as this could encourage people to make multiple characters, some of whom only search for specific items and then hand them over to the main character. --[[User:Simon|Simon]]<br />
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=== IP Hit Limit 250? ===<br />
I have been playing three characters, but hit the IP limit after only moving two of my characters, and then only partially. It seems that it may not have the 250 hit limit as explained. Is it possible that it does not? EDIT- Just moved my three characters. 45AP, 30AP, 75AP, ran out of hits before I used all the points. Seems 150 or so appears to be the limit?--[[User:Meatiershower|Meatiershower]] 23:35, 10 February 2006 (GMT)<br />
:Have been unable to reproduce this problem, but there are 4 characters not 3 with the same IP as yours. --[[User:Simon|Simon]] 17:04, 14 February 2006 (GMT)<br />
::Roger that, started another since original posting, Simon. I suppose I should ask exactly what the IP limit is (250, as stated?), and then back-track from there to make sure there actually is a problem. Also, when the 24 hour period resets? That will give me a time to count from.--[[User:Meatiershower|Meatiershower]] 21:49, 14 February 2006 (GMT)<br />
::: Simon - It appears that there is no bug. I just made 244 moves, and looked at a Profile or two also. Miscounting on my part most likely. I'm liking this game more and more too. Fast AP recovery, cool stuff to find (just found a knife), high AP total, etc. Fun. --[[User:Meatiershower|Meatiershower]] 00:33, 15 February 2006 (GMT)<br />
:::: Excellent. Moving to "Not a bug" --[[User:Simon|Simon]] 01:58, 15 February 2006 (GMT)<br />
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=== Negative AP? ===<br />
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Moving in water with only a single AP resulted in me having -1 AP. - Dr. J<br />
:Water movement (as standard) takes 2AP. Negative AP is perfectly possible, I don't consider this to be a bug. - Simon</div>Murkhttps://wiki.shartak.com/index.php?title=User_talk:Murk&diff=2556User talk:Murk2006-03-12T23:50:53Z<p>Murk: </p>
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<div>I have created an online and highly detailed map which all Shartak users can contribute to... To see the map so far, and join the project, go to [http://www.itechsc.com/misc/shartak/ubermap/ the Shartak UBER MAP project website] and check it out.<br />
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Hope you don't mind but I am putting this on the front page so more people will see it, too bad I don't have GPS I'll have to go find one..... --[[User:Daylan|Daylan]] 00:11, 12 March 2006 (GMT)<br />
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They aren't TOO hard to find, in the outsider camps anyway, not sure if they can be found in native camps or not. --[[User:Murk|Murk]] 01:01, 12 March 2006 (GMT)<br />
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See here: [[:Image:Dr_j_map0.png]]. Any way we can combine them? How are you storing your data? --[[User:Dr. J|Dr. J]] 14:53, 12 March 2006 (GMT)<br />
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Another thing - you want to be careful as when people are not on ground level you'll get spurious data. --[[User:Dr. J|Dr. J]] 16:14, 12 March 2006 (GMT)<br />
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Interesting.. hmm.. my data is in a database, how is yours stored? I could process your PNG I guess and merge the inherent data with my database and produce a combined image.. looks like you've used the colours from the HTML which helps, but i'd be missing other data collected by the uber map project, such as the location of huts and trees. Do you have that data too? --[[User:Murk|Murk]] 20:36, 12 March 2006 (GMT)<br />
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Mine is in a database as well: x, y, z, name (e.g. Jungle), type (e.g. density0), icon, npc (just for Shamens), explorer (the person who submitted the square). --[[User:Dr. J|Dr. J]] 21:21, 12 March 2006 (GMT)<br />
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Ok, well, I don't collect the explorer... because I decided that there is a potential privacy issue that should probably be thought about first, but I collect the name as you do, the density and the icons (meaning huts and trees I guess, the "class" data from the table TD tags). I also record the time the square was submitted. Do you want to send me your X,Y,Name,Density,Icons data with time stamps for when it was recorded then, and i'll merge with my data and send you back the super set? How does that sound? --[[User:Murk|Murk]] 21:39, 12 March 2006 (GMT)<br />
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I collected the explorer so that I could collect data for my characters that didn't have a GPS and then shift all of their additions when I knew where they were. As it was only me, privacy hardly mattered. I've not got time stamps, but that shouldn't be a problem. What format do you want it all in? I could give you access to my database for a bit if that would be easier. --[[User:Dr. J|Dr. J]] 23:26, 12 March 2006 (GMT)<br />
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No worries about the time stamps, it's the least important bit. I'll leave your time stamps as null, or perhaps set them to me 2 weeks ago so the data is distinguishable. As for format, hm, probably doesn't matter as long as I can parse it, but, how about a CSV or something? If so, "X","Y","Description","icons" would be ideal... how's that? --[[User:Murk|Murk]] 23:50, 12 March 2006 (GMT)</div>Murk