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	<updated>2026-04-22T04:15:51Z</updated>
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	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skills&amp;diff=24143</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skills&amp;diff=24143"/>
		<updated>2012-12-27T17:23:53Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: /* Entire Skill Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Skill Overview =&lt;br /&gt;
'''Skills''' give players special or improved abilities. Some require that you learn other skills first, and a few are available only to certain character classes. Skills are bought with [[XP]].&lt;br /&gt;
&lt;br /&gt;
Certain skills, like ''haunting scream'' and ''basic tracking'', unlock actions which consume [[AP]]. Other skills, like ''trekking'' and ''close quarter combat'', are passive and do not need to be activated after being purchased for the player to benefit from them. While most skills in a tree have effects that stack on one another, ''haunting scream'' and ''shocking shriek'' remain individual skills (but ''banshee wail'' will replace ''shocking shriek'').&lt;br /&gt;
== Entire Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Language Skills|Basic language]]''' - Understand the smaller words of foreign languages.&lt;br /&gt;
** '''[[Language Skills|Advanced language]]''' - Better understanding of foreign languages.&lt;br /&gt;
*** '''[[Language Skills|Expert language]]''' - Full comprehension of foreign languages.&lt;br /&gt;
**** '''[[Language Skills|Foreign Writing]]''' - Not only can you understand foreign languages, you can also write it well enough to be understood.&lt;br /&gt;
**** '''[[Language Skills|Foreign Speech]]''' - Not only can you understand foreign languages, you can also speak it well enough to be understood.&lt;br /&gt;
&lt;br /&gt;
* '''[[Combat Skills|Close quarter combat]]''' - Gain 10% to hit with melee attacks.&lt;br /&gt;
** '''[[Combat Skills|Advanced close quarter combat]]''' - Gain 15% to hit with melee attacks.&lt;br /&gt;
*** '''[[Combat Skills|Balanced Stance]]''' - Sometimes turn a miss into a glancing blow.&lt;br /&gt;
*** '''[[Native Only Skills#Headhunting|Headhunting]]''' - Take the heads of your victims as trophies or signpost decoration. '''([[Native Only Skills#Headhunting|Native]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Endurance Skills|Body building]]''' - Increases melee damage.&lt;br /&gt;
** '''[[Endurance Skills|Stamina]]''' - Increases max HP by 20.&lt;br /&gt;
*** '''[[Outsider Classes#Pirate|Lead Belly]]''' - You've drunk enough to be immune to the poisonous effect of most fungi. '''([[Outsider Classes#Pirate|Pirate]] Only)'''&lt;br /&gt;
***'''[[Native Classes#Cannibal|Ritual Feasting]]''' - Feast on your defeated enemy and steal their power. '''([[Native Classes#Cannibal|Cannibal]] Only)'''&lt;br /&gt;
****'''[[Native Classes#Cannibal|Ritual Gluttony]]''' - Feasting can now fill most of your needs from a single body. '''([[Native Classes#Cannibal|Cannibal]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Spirit Skills|Ghostly whisper]]''' - Allows spirits to communicate.&lt;br /&gt;
** '''[[Spirit Skills|Haunting scream]]''' - Attract other spirits and scare nearby living players.&lt;br /&gt;
*** '''[[Spirit Skills|Shocking shriek]]''' - Scare nearby living players.&lt;br /&gt;
**** '''[[Spirit Skills|Banshee wail]]''' - Frighten nearby living players.&lt;br /&gt;
**** '''[[Spirit Skills|Possession]]''' - Be able to possess the bodies of the living.&lt;br /&gt;
***** '''[[Spirit Skills|Forceful possession]]''' - Sometimes a stronger presence is needed to be able to possess the living.&lt;br /&gt;
**** '''[[Spirit Skills|Haunting]]''' - Allows spirits to track down and haunt their last killer.&lt;br /&gt;
&lt;br /&gt;
* '''[[Exploration Skills|Exploration]]''' - Helps you remember some of the places you've been.&lt;br /&gt;
** '''[[Exploration Skills|Cartography]]''' - Stops you forgetting anywhere you've visited.&lt;br /&gt;
** '''[[Exploration Skills|Trekking]]''' - Faster movement through the jungle.&lt;br /&gt;
*** '''[[Native Classes#Scout|Trailblazing]]''' - Increased ability to move and chop through dense jungle.  '''([[Native Classes#Scout|Scout]] &amp;amp; [[Outsider Classes#Explorer|Explorer]] Only)'''&lt;br /&gt;
** '''[[Exploration Skills|Swimming]]''' - Faster movement through water.&lt;br /&gt;
** '''[[Exploration Skills|Survival - Firecraft]]''' - Knowledge of how to create, control and use fires.&lt;br /&gt;
&lt;br /&gt;
* '''[[Tracking Skills|Basic tracking]]''' - With some difficulty, you can track animals and people. &lt;br /&gt;
** '''[[Tracking Skills|Advanced tracking]]''' - You can track animals and people who were here recently. &lt;br /&gt;
*** '''[[Tracking Skills|Expert tracking]]''' - You can track animals and people who were here several days ago.&lt;br /&gt;
**** '''[[Tracking Skills|Tracking mastery]]''' - Tracking animals and people is nearly effortless.&lt;br /&gt;
* '''[[Clan Leadership Skill|Clan Leadership]]''' - Allows you to start your own clan or help lead one.&lt;br /&gt;
&lt;br /&gt;
* '''[[Psychic Skills|Sixth sense]]''' - Sense presence of and hear spirits.&lt;br /&gt;
** '''[[Psychic Skills|Psychic recognition]]''' - Lets you recognize active spirits.&lt;br /&gt;
*** '''[[Native Classes#Villager|Seance]]''' - Holding a seance can identify passive spirits.  '''([[Native Classes#Villager|Villager]], [[Outsider Classes#Settler|Settler]], &amp;amp; [[Native Classes#Shaman|Shaman]] Only)'''&lt;br /&gt;
*** '''[[Native Classes#Shaman|Exorcism]]''' - Exorcise spirits from area. '''([[Native Classes#Shaman|Shaman]] Only)'''&lt;br /&gt;
*** '''[[Native Classes#Shaman|Spirit Summoning]]''' - Summons spirits from surrounding area. '''([[Native Classes#Shaman|Shaman]] Only)'''&lt;br /&gt;
*** '''[[Native Classes#Shaman|Malevolence]]''' - Torment spirits causing them to become aggressive. '''([[Native Classes#Shaman|Shaman]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Haggling Skill|Haggling]]''' - Be able to obtain slightly better prices from some traders.&lt;br /&gt;
&lt;br /&gt;
* '''[[Digging Skill|Digging]]''' - Be able to dig deep holes. &lt;br /&gt;
&lt;br /&gt;
* '''[[Agriculture Skill|Agriculture]]''' - Gives you a better chance of getting things to grow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Faith Skill#Faith Skill|Faith]]''' - Belief in the spirits of the ancestors increase charm effects.&lt;br /&gt;
&lt;br /&gt;
* '''[[Outsider Only Skills#Native knowledge|Native knowledge]]''' - Outsiders gain basic native knowledge. '''([[Outsider Only Skills#Native knowledge|Outsider]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Only Skills#Outsider knowledge|Outsider knowledge]]''' - Natives gain basic outsider knowledge. '''([[Native Only Skills#Outsider knowledge|Native]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Healing Skills#Triage|Triage]]''' - Be able to tell who is most injured.&lt;br /&gt;
** '''[[Native Only Skills#Natural medicine|Natural medicine]]''' - Heal 10 HP with healing herbs. '''([[Native Only Skills#Natural medicine|Native]] Only)'''&lt;br /&gt;
** '''[[Outsider Only Skills#First Aid|First Aid]]''' - Heal 10 HP with first-aid kit.'''([[Outsider Only Skills|Outsider]] Only)'''&lt;br /&gt;
*** '''[[Outsider Classes#Scientist|Emergency first aid]]''' - Slowly heal yourself without the use of a medical kit. '''([[Outsider Classes#Scientist|Scientist]] Only)'''&lt;br /&gt;
**** '''[[Outsider Classes#Scientist|Field Surgery]]''' - Skilled at healing, even in the middle of nowhere. '''([[Outsider Classes#Scientist|Scientist]] Only)'''&lt;br /&gt;
** '''[[Outsider Classes#Scientist|Advanced triage]]''' - Be able to see all injured characters in the same square. '''([[Outsider Classes#Scientist|Scientist]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Only Skills#Basic blowpipe use|Basic blowpipe use]]''' - Lowers AP cost of firing blowpipe. '''([[Native Only Skills#Basic blowpipe use|Native]] Only)'''&lt;br /&gt;
* '''[[Native Classes#Warrior|Blowpipe training]]''' - Gain 20% on blowpipe accuracy. '''([[Native Classes#Warrior|Warrior]] Only)'''&lt;br /&gt;
** '''[[Native Classes#Warrior|Advanced blowpipe training]]''' - Gain another 20% on blowpipe accuracy. '''([[Native Classes#Warrior|Warrior]] Only)'''&lt;br /&gt;
* '''[[Outsider Classes#Soldier|Firearms training]]''' - Gain 20% on firearms attacks. '''([[Outsider Classes#Soldier|Soldier]] Only)'''&lt;br /&gt;
** '''[[Outsider Classes#Soldier|Advanced firearms training]]''' - Gain 20% on firearms attacks. '''([[Outsider Classes#Soldier|Soldier]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Classes#Villager|Animal affinity]]''' - Lessens the chance of animals attacking. '''([[Native Classes#Villager|Villager]] &amp;amp; [[Outsider Classes#Settler|Settler]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Classes#Villager|Scavenging]]''' - Assists in finding things within certain areas. '''([[Native Classes#Villager|Villager]] &amp;amp; [[Outsider Classes#Settler|Settler]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Classes#Villager|Brewing]]''' - Increased chance of creating something drinkable. '''([[Native Classes#Villager|Villager]], [[Outsider Classes#Settler|Settler]] &amp;amp; [[Outsider Classes#Scientist|Scientist]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Outsider Classes#Pirate|Plundering]]''' - Improve the odds of finding items in foreign camps. '''([[Outsider Classes#Pirate|Pirate]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Outsider Classes#Pirate|Parrot Trainer]]''' -You can tame a parrot enough to sit on your shoulder.&lt;br /&gt;
&lt;br /&gt;
* '''[[Outsider Classes#Pirate|Basic Pistol Training]]''' -Gain 15% on pistol attacks. '''([[Outsider Classes#Pirate|Pirate]] Only)'''&lt;br /&gt;
** '''[[Outsider Classes#Pirate|Advanced Pistol Training]]''' - Gain 15% on pistol attacks. '''([[Outsider Classes#Pirate|Pirate]] Only)'''&lt;br /&gt;
&lt;br /&gt;
==Cost of Skills==&lt;br /&gt;
&lt;br /&gt;
Learning an initial skill costs 100 XP. After that, each learned skill costs 25 XP more than the previous one, until you reach level 30. Hence the formula for a skill's XP cost is ''100 + 25 * (your level)''. (Your character's level, which you can see in your profile, is the number of skills you have learned.) To go from level 30 to 31 costs 1000 XP, and each level above that requires an additional 200 XP. So the above formula is modified to read ''1000 + 200 * ((your level) - 30)''.&lt;br /&gt;
&lt;br /&gt;
Below is a Chart, which shows the overall number of XP points to pay for a complete skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skill Progression ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Level !! Starting XP !! XP Required to Advance&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || 125&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 225 || 150&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 375 || 175&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 550 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 750 || 225&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 975 || 250&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1225 || 275&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1500 || 300&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1800 || 325&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2125 || 350&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2475 || 375&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 2850 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3250 || 425&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3675 || 450&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 4125 || 475&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4600 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 5100 || 525&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 5625 || 550&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 6175 || 575&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 6750 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 7350 || 625&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 7975 || 650&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 8625 || 675&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 9300 || 700&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 10000 || 725&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 10725 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 11475 || 775&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 12250 || 800&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 13050 || 825&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 13875 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 14875 || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 16075 || 1400&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 17475 || 1600&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 19075 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 20875 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 22875 || 2200&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 25075 || 2400&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 27475 || 2600&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 30275 || 2800&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 33075 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 36275 || 3200&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 39675 || 3400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=History/2008&amp;diff=23431</id>
		<title>History/2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=History/2008&amp;diff=23431"/>
		<updated>2012-02-09T00:38:16Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: plainlinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historynav}}&lt;br /&gt;
This is a list of historical events that happened on Shartak during 2008.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
&lt;br /&gt;
* [[The Durham Crisis]] begins and ends, resulting in the destruction of the [[Durham Pistoleers]]. Guerilla warfare around Creedy continues between Commonwealth forces and the [[1st Colonial Militia]] for weeks.&lt;br /&gt;
* A democratic insurgency against the [[Royal Court of Greater Raktam]] reaches a crescendo in Raktam.&lt;br /&gt;
* Civil war ignites in Wiksik between the newly established [[Necromancer's Guild]] and its opponents.&lt;br /&gt;
&lt;br /&gt;
== February ==&lt;br /&gt;
&lt;br /&gt;
* A regency is appointed over the [[Royal Court of Greater Raktam]].&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
* The first Amazingly Great Shartak Race is organised by Johan Crichton and features contestants including Lama, Oktavius, SofaKing, Maximillion Pike and Jesus.&lt;br /&gt;
* Debates and an election are held in Durham. Ron Burgundy is elected Governor of Durham.&lt;br /&gt;
* Clans find a way to distribute news to their members.&lt;br /&gt;
* Easter Bunnies make a return to the Island, this time bringing eggs for people to find.&lt;br /&gt;
* Blue Hummingbird, Queen of the [[Royal Court of Greater Raktam]], dies and appoints Sofaking as her successor.&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
* The Spring X-Game I - Durham competition begins in and around Durham.&lt;br /&gt;
* Oktavius wins the first Amazingly Great Shartak Race.&lt;br /&gt;
* War between the [[Kingdom of Skulls]] and the [[Eastern Federation]] over [[Midway Island]] is averted and the French population is transplated to [[Port Breton]]. [[Port Breton]] subsequently joins the Commonwealth with the [[Royal Court of Greater Raktam]] and the [[Independent Republic of Fort Creedy]].&lt;br /&gt;
* The Commonwealth of the Royal Court of Greater Raktam, the Independent Republic of Fort Creedy and [[Port Breton]] enter into a non-aggression pact with Durham.&lt;br /&gt;
&lt;br /&gt;
== May ==&lt;br /&gt;
* Skull Face wins the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forum.shartak.com/index.php/topic,1093.0.html Spring X-Game I]&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The notorious Wicksick Headhunters share their special knowledge of how to remove the heads of their foes and prepare them as trophies.&lt;br /&gt;
* The [[Pwotters]] arrive on Shartak.&lt;br /&gt;
* The [[1st Colonial Militia]] war with the [[Eastern Federation]].&lt;br /&gt;
&lt;br /&gt;
== June ==&lt;br /&gt;
* A grand combat is held on Unity Island.&lt;br /&gt;
== July ==&lt;br /&gt;
&lt;br /&gt;
*The [[Pwotters]] destroy [[York]] and kill all of its inhabitants, including the shaman and the trader. The [[Order of Patriots]] turn to their former enemies for assistance against the Pwotter horde. Most of the Pwotters leave Shartak before any meaningful counterattack can be made.&lt;br /&gt;
&lt;br /&gt;
== August ==&lt;br /&gt;
* 14th August 2008 - The ocean between the mainland and Rakmogak becomes passable again. Explorers arrive at [[Rakmogak]] and immediately come into conflict with the cannibals of the island.&lt;br /&gt;
* A new island is discovered off the coast of Derby by Raivo, and is called Arivo Island.  A tunnel entrance leads into the extensive tunnel network extending under Shartak.&lt;br /&gt;
* Port Bristol, later re-named [[Bristol Yards]], is established.&lt;br /&gt;
* Dappled Shadow assumed the title of &amp;quot;Empress of the Three Lands&amp;quot;, declared Blahmicho as King of [[Greater Raktam]] in Sofaking's absence, and declares Black Fang, Grand Tyrant of the [[Kingdom of Skulls]], a pretender to the throne of Wiksik. While assembling an army to march to Port Breton to reclaim for Wiksik the buffer zone negotiated between the Kingdom of Skulls and the [[Eastern Federation]], Dappled Shadow suffered a head injury and disappeared.  The relationship between the French at Port Breton, the Creedy Republic, and the Royal Court of Greater Raktam was threatened by claims that Dappled Shadow had declared war upon Derby.&lt;br /&gt;
&lt;br /&gt;
== September ==&lt;br /&gt;
&lt;br /&gt;
* The [[Mercenary's Guild]] is reformed.&lt;br /&gt;
* The Raktam court room sees a succession of people sitting on the Royal Throne, including Head-Onna-Stick, the first puppet leader of Raktam, following the vanishing of Blahmicho.&lt;br /&gt;
* Sofaking returns to Raktam and reclaims his throne.&lt;br /&gt;
* After a peaceful and productive reign power is passed from Ron Burgundy to the newly elected DarkFerret.&lt;br /&gt;
&lt;br /&gt;
== October ==&lt;br /&gt;
* The Grand Tyrant, [[User:Skull Face|Black Fang]] of the Kingdom of Skulls dies, and is succeeded by &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=10965 Anthor]&amp;lt;/span&amp;gt;, who proclaims himself the Avatar of the Kingdom of Skulls.&lt;br /&gt;
* The [[Greater Shartak Unification Coalition]] forms in [[Durham]] and [[York]] and sets out to invade the native settlements, beginning with [[Wiksik]].&lt;br /&gt;
* [[Fungi]] are discovered in the tunnels beneath the island.&lt;br /&gt;
* The [[Pirate High Command]] is established.&lt;br /&gt;
* [[Rakmogak]] cannibals raid [[Derby]].&lt;br /&gt;
&lt;br /&gt;
== November ==&lt;br /&gt;
&lt;br /&gt;
*The [[Independent Republic of Fort Creedy]] is invaded and seized by the [[1st Colonial Militia]] and [[/zom/]]. New names are proposed for the location of at first Hades Hope and then Great Southall, with Solemn appointed governor. The Republic's ally, the [[Royal Court of Greater Raktam]] is simultaneously besieged by the [[Greater Shartak Unification Coalition|GSUC]].  Over the course of the month, /zom/ and the Durham-based Machitty clan come into conflict and the situation becomes an ongoing guerrilla war when members of the Republic return to the ruins.&lt;br /&gt;
*[[Templar Bank]] ceases trading.&lt;br /&gt;
&lt;br /&gt;
== December ==&lt;br /&gt;
&lt;br /&gt;
*The battle over the ruins known known as [[Fort Creedy]] or [[Great Southall]] continues.  By the end of December the squabbling over who (if anyone) has actually won continues with no resolution in sight.  The year ends as it began with guerilla warfare as Creedy and Zom forces clash with GSUC and the 1st Colonial Militia. &lt;br /&gt;
&lt;br /&gt;
*[[Raktam]] was repeatedly raided by the [[Greater Shartak Unification Coalition]], with substantial casualties to both sides including many non-combatants. By early December the GSUC finally withdrew, proclaiming victory: the claim to victory was equally shared by the [[Royal Court of Greater Raktam]] who said they successfully repelled the assault. &lt;br /&gt;
&lt;br /&gt;
*[[The Battle of the Crazy Falls]] took place between various factions of natives and outsiders. Divine intervention in the form of bolts of lightning against various outsiders who attacked prior to the starting time of the battle resulted in a conclusive native victory, claimed jointly by the [[Kingdom of Skulls]] and the [[Royal Court of Greater Raktam]]. [[Eyes of a Hawk]] won 5,000 gold coins in prize money as a consequence of killing three opponents in the battle (a distinction equaled by Frodor), and was proclaimed champion of the battle. Erstwhile native empress [[Dappled Shadow]] died a permanent death during the battle, apparently assassinated on contract by [[User:Rex Feral|Rex Feral]].&lt;br /&gt;
&lt;br /&gt;
*[[Santa]] appeared at his grotto again, dispensing gold and items to those who have been both bad and good. Santa died seven times during the holiday period, somewhat less than the Yuletide gorefest of 2007.  This is due to the fact that the [[the Rakmogaki Collective]] intervened in the Grotto, slaying anyone who threatened the Big Fat Red Saint. A large concentration of spirits also led to the slaughter.&lt;br /&gt;
&lt;br /&gt;
*The [[Bone Gnawers]] Clan repeatedly raided [[Derby]], prompting intervention by the [[Greater Shartak Unification Coalition]].&lt;br /&gt;
&lt;br /&gt;
*The First Annual [[Pirate High Command]] Christmas Party and Rumfest at [[the Hanged Misfit]] pub in Derby attracted strong crowds of holiday-makers. Violence was remarkably subdued.&lt;br /&gt;
&lt;br /&gt;
*[[The Botheringham FC Supporters' Club]] Club House becomes the first fully-customized hut, internally and externally, based in York.&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Template:Historynav&amp;diff=23430</id>
		<title>Template:Historynav</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Template:Historynav&amp;diff=23430"/>
		<updated>2012-02-09T00:36:35Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox|nav_main=[[History]]|nav_index=[[History/2006|2006]] &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; [[History/2007|2007]] &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; [[History/2008|2008]] &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; [[History/2009|2009]] &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; [[History/2010|2010]] &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; [[History/2011|2011]]}}&amp;lt;noinclude&amp;gt;[[Category:Navigation Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Tribe_of_the_Tarak&amp;diff=22985</id>
		<title>Tribe of the Tarak</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Tribe_of_the_Tarak&amp;diff=22985"/>
		<updated>2011-02-17T00:04:22Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: Tribe of the tarak moved to Tribe of the Tarak: Capitalizing the &amp;quot;T&amp;quot; in tarak, like in-game.&lt;/p&gt;
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&lt;div&gt; {{Clanbox_test|&lt;br /&gt;
 clan_name=Tribe of the Tarak|&lt;br /&gt;
 official_id=587|&lt;br /&gt;
 clan_image=[[Image:Swamp-1680.png]]|&lt;br /&gt;
 clan_leaders=[http://www.shartak.com/profile.cgi?id=14768 Rachel Stone ]|&lt;br /&gt;
 clan_membership=Open to all natives|&lt;br /&gt;
 clan_goals=Rekindling Old Native Ways|&lt;br /&gt;
 clan_recruit=Any native wishing to return to the old ways|&lt;br /&gt;
 clan_contact=[http://forum.shartak.com/index.php/topic,3241.0.html Here]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
'''The Tribe will Remember the Past, Embrace it, and Use it to Redeem the Natives'''&lt;br /&gt;
&lt;br /&gt;
=Beginnings=&lt;br /&gt;
&lt;br /&gt;
The fetid swamp air hung like a lazy blanket over the land of Tarak's Spit.  Alligators slept on logs, still alert, merely waiting for their next meal.  The next meal may be soon.&lt;br /&gt;
&lt;br /&gt;
A female figure strode through the swamp.  The preceding months had taken their toll on her.  Betrayed by her own townsfolk, she was left to die in the caverns of Shartak, but Rachel Stone wasn't the type to take things laying down, no, she fought her own way back out, tooth and nail.  She had emerged from a nearby cave dirty, covered in spider venom, fungi slime and rat blood.  Her first glimpse of the sun in months practically blinded her.  And the smell of the swamp was welcomed from the dry dead smell of the caverns.&lt;br /&gt;
&lt;br /&gt;
Filthly, covered in various blood and smell, even the alligators were put off.  None of them moved as she walked by.  Maybe it was the spider venom, maybe it was the joy of being freed from the caves, but Rachel Stone walked farther into the swamp, away from the welcoming sea and relative safety of the nearby grasslands, and deeper into the the Tarak.&lt;br /&gt;
&lt;br /&gt;
She saw alligators that looked meaner, hungrier for human flesh.  Even these parted before her, and in the center of the swamp, a giant white alligator rested on a stump.  The air around it sparkled, and Rachel knew this was no ordinary beast.&lt;br /&gt;
&lt;br /&gt;
This was her spirit totem.&lt;br /&gt;
&lt;br /&gt;
In this flash of insight, she remembered stories from the lips of villagers when she was a child.  About Ancients, about totems, about life itself, and how culture is more important than actions.  Then the outsider came, with his guns, and his boxes, and his sharp curved steel, and changed their culture.  Ever so slightly, but still, the culture changed.  Rachel felt saddened by this, and curled up next to the white alligator, and feel asleep.&lt;br /&gt;
&lt;br /&gt;
But, like the other alligators in the swamp, she wasn't truly asleep, and as one of these hungrier, meaner alligators came over to kill her, she struck quickly, her sharp blades cutting the alligator's head off.  Grabbing the severed head, she walked out of the swamp, the other alligators stayed out of her way.  Some would snap at her passing, and she would strike back with the blade, and they would steer clear. &lt;br /&gt;
&lt;br /&gt;
''Days Later''&lt;br /&gt;
&lt;br /&gt;
Cleaned off by the lake water, new clothes bought from a traveling native trader, and the alligator head strung to her back, a headdress to go along with her teachings, Rachel set up camp in front of Tarak's Spit.&lt;br /&gt;
&lt;br /&gt;
She is here to spread a simple message, Natives, Remember Yourselves and Your History.  Remember Your Culture.&lt;br /&gt;
&lt;br /&gt;
=Membership=&lt;br /&gt;
&lt;br /&gt;
This clan is open to any natives, from any town and any walk of life.  The goal of the clan is to embrace ancient native ways, recover old native learnings, and use this knowledge to retake the island as theirs.  For this reason any native is welcome, be they a warrior, diplomat or shaman.  Every native has a place in the Tribe, and every native is welcome.&lt;br /&gt;
&lt;br /&gt;
=Native Lore Discovered=&lt;br /&gt;
''The Following is Lore that has been Discovered by the Tribe''&lt;br /&gt;
==Animal Totems==&lt;br /&gt;
&lt;br /&gt;
Rachel Stone is currently searching for information on animal totems.  She has unearthed the Alligator totem and the Bear totem.&lt;br /&gt;
&lt;br /&gt;
=Official Forum Thread=&lt;br /&gt;
http://forum.shartak.com/index.php/topic,3241.0.html&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Tribe_of_the_tarak&amp;diff=22986</id>
		<title>Tribe of the tarak</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Tribe_of_the_tarak&amp;diff=22986"/>
		<updated>2011-02-17T00:04:22Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: Tribe of the tarak moved to Tribe of the Tarak: Capitalizing the &amp;quot;T&amp;quot; in tarak, like in-game.&lt;/p&gt;
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&lt;div&gt;#REDIRECT [[Tribe of the Tarak]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=To_the_PKer&amp;diff=22939</id>
		<title>To the PKer</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=To_the_PKer&amp;diff=22939"/>
		<updated>2011-02-06T05:22:35Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: +category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
=Introduction=&lt;br /&gt;
This is a guide designed to help the aspiring Prince of Killers (PKer) lead a productive and fulfilling life on Shartak by ending the unproductive and meaningless lives of his fellow islanders. I suppose it could also be of use for do-gooders and other meddlers to anticipate the tactics of PKers. The knowledge contained in this guide comes down to you through the benefit of my own life experiences as a revolutionary, as well as my extensive knowledge of lesser practitioners of the Art. Regardless of what romantic or bloodthirsty rationalizations you give yourself, if you are reading this, you are certainly a maladjusted killer. Therefore, the information contained herein will be of use to you, even if you choose not to align yourself in the glorious struggle against tyranny. Ahem.&lt;br /&gt;
&lt;br /&gt;
== Who PKs ==&lt;br /&gt;
Everyone. Do not assume that you need to be a soldier or warrior in order to effectively dispose of your targets. Indeed, some of the most successful PKers have been superstitious shamans (Armadox), scurvy pirates (Long Fin Killie) or women (Ziggyirked). One's class or access to skill trees is incomparable next to the advantage of sound tactics. Indeed, one might say that PKing is the only truly egalitarian way of life, since it is dependant solely on one's intelligence. Now that I have written this guide, you don't even need that. &lt;br /&gt;
&lt;br /&gt;
=Gearing Up=&lt;br /&gt;
As I have already stated that one's class is of little concern, I won't bother with a detailed categorization for each type. If you are a soldier/warrior, bring along as much ammunition as you can.&lt;br /&gt;
&lt;br /&gt;
== Necessities ==&lt;br /&gt;
Every PKer should have the following items close at hand.&lt;br /&gt;
&lt;br /&gt;
[[Machete]] or [[Cutlass]] (5-7): This is your main tool for carving your name into history. Since they are breakable, it is necessary to have a number of them for replacement. Seven is a high number, but once you become known as a practitioner of the Art, you will not want to spend much time in weapon huts resupplying. Do not use wooden clubs, even if you are a cannibal. They cannot chop jungle, nor can they behead one's victims, and more importantly, they do not benefit from the 'Balanced Stance' skill.&lt;br /&gt;
&lt;br /&gt;
[[Knife]] or [[Dagger]] (2-3): This is your main tool for carving your name into walls or sand. Along with shovels, rifle butts, and your own malnourished fists, they are weapons of last resort. As with real weapons like those above, they break, so keep a few spares. They are also needed to start fires.&lt;br /&gt;
&lt;br /&gt;
[[First Aid Kit]] or [[Healing Herb]] (20-30): After reading this guide, you should never again be caught asleep by do-gooders. Accidents happen, however, and you will need to be prepared for the occasional tiger or another PKer stumbling upon your campsite. Do not obsessively heal yourself. If someone or something finds you, you are probably as good as dead anyway, unless you are a cannibal who has learned the ways of the flesh (in which case your brain has evolved beyond the need for mere guides) and can therefore have as much as 109 HP at any one time.  &lt;br /&gt;
&lt;br /&gt;
[[GPS]] (1): Unless you are a hometown killer, you will need this to find places. It is also useful for coordinating gathering points if you find a few like-minded PKers or flunkies to do your bidding. Outsiders instinctively know how to use these machines; Natives require the skill 'Outsider Knowledge'. They have a limited energy capacity but they last for a long time, especially if you turn them off when you are done using them.&lt;br /&gt;
&lt;br /&gt;
[[Driftwood]] (6-12): You need two to start a fire, as well as to make tinder, and I will explain that use later in the guide. Do not underestimate their value. They may also be used for signposts, which may be helpful if you decide to recruit flunkies to your cause.&lt;br /&gt;
&lt;br /&gt;
[[Sharpening Stone]] (1): You will need this to keep your blades sharp, and they are also of use for starting fires. They never break, so don't worry about replacing them. They aren't sold individually, so if you have extras, why not give them away to someone in need? Like your soft-bellied prey, before you kill them.&lt;br /&gt;
&lt;br /&gt;
Those of you who can count will notice that the total number of supplies is less than a hundred if using a backpack, or even seventy if not. Feel free to fill up your space with whatever knicknacks and cultural absurdities you collect along the way, custom items, bottles of juice or wine, etc. I am not concerned with your feeble grasp of aesthetics. The supplies listed above are all that a PKer needs. One thing a PKer does not need, however, is a backpack. Backpacks are used by the booboisie of Shartak, those overly enamoured with their materialistic and flabby civilization(s). Buy a backpack only if you plan to spend most of your time in the jungle, like a witless explorer. &lt;br /&gt;
&lt;br /&gt;
== Luxuries ==&lt;br /&gt;
&lt;br /&gt;
The following are items that will increase the chance of getting away with murder but are not essential.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Sword]]: Found in swamps, heavy swords are both stronger and more accurate weapons than machetes or cutlasses. However, they tend to break easier and are very rare. Be glad if you manage to find or manipulate someone into giving you one, but don't depend on them.&lt;br /&gt;
&lt;br /&gt;
[[Fungi Juice]]: Made from 3 raw fungi, fungi juice can be made by anyone without need for the 'Brewing' skill. They give a momentary AP gain in exchange for an immediate HP loss, and they increase AP loss later on. Fungi is a commodity rarely sold at the Trader hut, so buy them whenever you can, or pick them directly from certain caves. Raw fungi are poisonous and there is no advantage to ingesting them except to die at your own hand.&lt;br /&gt;
&lt;br /&gt;
[[Poisonberry Juice]] or [[Poisonberry Wine]]: Like raw fungi, this can be used to help extinguish your own life. Wine is more deadly than juice, but also requires yeastweed to brew, or the cost to buy is higher. A few of these can be useful if you want to rob your enemies the chance to kill you by doing it yourself.  &lt;br /&gt;
&lt;br /&gt;
[[Gold]]: Gold takes up no inventory space. Since you can trade for what you need without it, gold is of little use to anyone. Some foolish islanders do think gold is valuable, however, and having a fat purse can be a useful bribe for any number of purposes. Some PKers will even kill for gold. I would be very pleased if readers of this guide conveyed their gratitude by exterminating these people. &lt;br /&gt;
&lt;br /&gt;
[[Shovel]]: Unlike the other items listed here, shovels are fairly cheap to buy or trade for. They are not essential for the PKer and I plan to ridicule them later in this guide. The one advantage to including the lowly shovel with one's equipment is that it lessens the need to purchase the truly useless skill 'Digging' at some point. With a shovel, one can dig caches in various places according to one's desire, and mark them using GPS or on one's map, assuming the PKer learns the 'Exploration' skill. Aspiring PKers can dig these caches in advance of their career, burying FAKs and other useful items inside, to serve as emergency rations which will keep the PKer from having to return to a village resource hut to resupply, an activity both arduous and dangerous depending on how well-known the PKer has become.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
The following are general skills every PKer should have. Some classes have specific skills which may also be valuable. Read up on those on your own time. Tiers are listed in order of utility, and the smart PKer will have all three, but any fool can get by on the first tier alone.&lt;br /&gt;
&lt;br /&gt;
== Tier one skills ==&lt;br /&gt;
&lt;br /&gt;
*[[Close Quarter Combat]] and [[Advanced Close Quarter Combat]]: These improve the accuracy of your attacks.&lt;br /&gt;
*[[Balanced Stance]]: This skill gives the chance of turning a miss into a hit for one damage.&lt;br /&gt;
*[[Bodybuilding]]: This skill increases your melee damage.&lt;br /&gt;
&lt;br /&gt;
== Tier two skills ==&lt;br /&gt;
&lt;br /&gt;
*[[Outsider Knowledge]]: Allows one to use GPS kits if Native. The equivalent skill for Outsiders allows you to recognize poison berry juice/wine from tasty berry juice/wine. There are other advantages but these are the only ones that matter.&lt;br /&gt;
*[[Exploration]]: Allows you to keep a map of up to five destinations. The [[Cartography]] skill can raise this to ten destinations, but most PKers rarely need to know ten places to find someone to kill.&lt;br /&gt;
*[[Trekking]]: Reduces AP cost for crossing jungle, beach and grasslands from 1 AP to 0.5 AP.&lt;br /&gt;
*[[Survival - Firecraft]]: This will allow you to create fires so long as you have the supplies listed above. &lt;br /&gt;
*[[Swimming]]: Reduces AP cost for crossing water from 2 AP to 1 AP and AP cost for crossing deep water or swamp from 3 AP to 2 AP.&lt;br /&gt;
&lt;br /&gt;
== Tier three skills ==&lt;br /&gt;
&lt;br /&gt;
*[[First Aid]] and [[Natural Medicine]]: Increases HP gain from 5 HP to 10 HP for First Aid Kits and Healing Herbs for Outsiders and Natives, respectively. Do not use FAKs and Healing Herbs interchangeably, as the foreign one will always heal for the lesser value.&lt;br /&gt;
*[[Stamina]]: Increases HP to 20.&lt;br /&gt;
*[[Tracking]] and its successor skills: Allows you to pick up the trail of a target in your contact list for a set AP cost. further skills in the tree increase the ability and reduce the AP cost. Useful for the discriminating PKer.&lt;br /&gt;
&lt;br /&gt;
== Tier four skills == &lt;br /&gt;
*?&lt;br /&gt;
&lt;br /&gt;
There are other general skills that may be of interest, like the language tree skills for taunting the foreigners, Clan Leadership for recruiting flunkies, or the spirit skills, but none of these are essential for PKing. Necromancers may of course disagree with the exclusion of the latter, but I care not for the croakings of hide-bound mystics. Wiping out these corpse-grasping pariahs would gratify me immensely. There is a good reason for stopping after the third tier. Once you have 1000 XP saved, you can trade it in for 25 AP, for those occasions that warrant the extra effort. So don't bother filling up the limited capacity in your brain with useless skills like 'Agriculture'. Save the XP for what matters. You can always pick up the other skills later, if you should have the urgent desire to trade in your machete for a shovel and plant trees. Hold that desire in check and drink several bottles of poisonberry wine while you make up your mind. On the other hand, a variety of skills not directly useful for practicing the Art can be useful as camouflage, especially for recent newcomers to the island.&lt;br /&gt;
&lt;br /&gt;
=Man and Methods=&lt;br /&gt;
&lt;br /&gt;
At this point in the guide, I need to make a distinction between two types of PKer, based on what he does, not on what he says he does. There is a fundamental difference in tactics between the PKer who kills in secret and the PKer who kills in public. Some of the more imaginative breeds have come up with fancy terms for their chosen type, but let's not bother with semantics. I have listed the characteristics of both types below:&lt;br /&gt;
&lt;br /&gt;
*'''The Quiet PKer:''' This PKer tries not to draw attention to himself. It is the kill itself that satisfies him and the resulting statistic gain, not the effect it has on other people, and certainly not the victim. They tend to be mutes. &lt;br /&gt;
&lt;br /&gt;
*'''The Noisy PKer:''' In stark opposition to the Quiet PKer, this type of PKer actively seeks to draw attention to himself. The kill is meaningless except for the effect the death has on other people or the frustration that the AP loss costs his victim. They tend to be talkative sorts.&lt;br /&gt;
&lt;br /&gt;
There is some overlap between the two types, of course. One may be a mute because he simply doesn't have anything to say to his victim, but he may also be trying to psychologically terrorize his victim with silence. Or a PKer may attack his victims even if they're in a crowded resource hut because he doesn't care whether other people see him or not. The former is a calculating observer of human nature, the latter is an idiot. Now that I've established the two main types, let's consider the methods used by each. Whatever type one is, the smart PKer should study the tactics of both types for knowledge that is applicable to either.&lt;br /&gt;
&lt;br /&gt;
== Killing in Private ==&lt;br /&gt;
*'''Find a Victim''': Ideally, the Quiet PKer's target should be outside the village, far enough away that the body will not be found for awhile, if at all. Road-kills also work, or kills in resource-plentiful areas like grasslands, though the chances of discovery are raised slightly. If the Quiet PKer has enough patience, looking inside unmarked huts can yield unexpected rewards, as do-gooders rarely check all or even most huts on a regular basis, but the AP cost is prohibitive. Killing in resource huts or popular hangouts like taverns can be dangerous, but if only low-level newcomers are inside, the danger is reduced somewhat. This leads to my next point--it is better to kill a low-level newcomer (under level 5) or if one is more discriminating, a character of any level who lacks a profile description, than a character who does have a description or even merely belongs to a clan. The threat of discovery for any PKer is dangerous solely because of village coordination efforts to curb PKing in the area. Characters who RP or at least have some kind of persona are more likely to report PKing then non-descript types, or newbies who don't know any better. Some characters will join clans to puff up their sense of persona, but they may also join clans to give the appearance of belonging to a group that may go after PKers if reported. The smart PKer will therefore check the clan listed to see how many of its members are active. If very few are listed, then it is probable that no one will miss this character or come after you, unless your victim develops a spine. Zomtard complains in his ''Act of War'' that PKers who attack newbies are making an easy kill. I agree completely. So what? The Quiet PKer doesn't care what level their victims are except for the practical considerations stated above. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Set-up the Kill:''' This may require a day or two to set up if you're hunting in a village. What you need to do is start a fire in a certain part of the jungle close enough to the village that it will quickly hide your trail, but far enough away that there is less of a chance that someone will see it and put it out. In ''The Art of War'', Zomtard recommends chopping jungle on either side to d0 to form columns; this has the advantage of keeping your fire from spreading and attracting attention. I would suggest, however, that the smart PKer chop jungle only on the nearer side to the village--do not leave a patch of bare jungle for your pursuers to pick up the trail. It is, in fact, a worthwhile investment to have several rows of fire columns to move through, for while the PKer will suffer intensive burns, it will lessen the chances of someone picking up his trail on the other side. Another thing Zomtard points out is the necessity of remembering one's walking trail. A PKer who has been raiding the same village for awhile will inevitably attract some attention; retreading your footsteps has a chance of confusing all but the most dedicated of pursuers. Also avoid entering resource huts or popular hangouts until the day of the kill. Many PKers have been slain because their curiosity overcame their sense and they took a peek inside to see who's who, and that left their trail behind. Even if your victims fail to report you or the do-gooders fail to notice your victims, once they realize you are in the village they will know how many kills you have and how recent they are. Smart do-gooders will even note the average time that your victims died and may attempt a sting to bring you down, or at least prevent your attack in real-time. One way to avoid this problem (if varying the time of day that you make your kill is impossible) is to set multiple fires on different sides of the village. While this increases the chance of their discovery, it also gives the PKer several options when making the escape. Having multiple options also means that your pursuers need to search every area you might go. Of course, if the Quiet PKer is hunting outside a village, then the use of fire is of lesser concern, but the pickings are also leaner the further away one is from a village.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Make the Kill:''' The first and only pointer--don't dither. If you followed the first two methods, there should be little chance of surprises. If you didn't, make the best of it by attacking quickly. The only reason to delay would be if you want to add some style to your kill by using an unconventional (that is, impractical) murder weapon, and if you miss more than five times, the RNG is frowning upon you, so kill your victim with a real weapon and get out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''The Getaway:''' If you set up wildfires, you now have a first-rate escape path, or possibly multiple paths. Once you head into the fire, you have the option of staying in. This can be the perfect sanctuary for any PKer since you don't necessarily need to go far and it harms your pursuer to attack you. One problem that exists with this method is that if your pursuer is a Native warrior, he can poison you with blowpipe darts which will weaken you once you get out. If you're at low health at the time, you're probably going to die. A determined pursuer with access to fungi juice and other amenities may also consider it worthwhile to kill you even if you are hiding in fire. If you were a Noisy PKer, this might almost be like a badge, but you're not, so the gesture is worthless. If the PKer didn't set up wildfires, follow the directive in ''The Art of War'' and randomize your escape path with zig-zags and cross-overs to confuse your pursuers. If you're near water or swamp, head in immediately. Don't stay in water, even deep water, because someone will probably find you before you can move out. Going in deep also means that you spend more AP coming out again. Instead, stick to the shallows and make for the shores somewhere far enough away from your entry point that a pursuer may not look for your track there. If you entered swamp terrain, just get out quickly, or depending on which swamp you're in, head for the river. Then head for deep jungle. By this I don't mean, as Zomtard apparently does, that standing in d9 jungle will be of any use to you. What you want to do is go far enough into the jungle that most pursuers will give up the search, but close enough that you can still get back quickly enough the next day to do it all over again. Since the happy medium may not exist here, one thing the smart PKer should do is find a hiding spot far from the village but close to d5 or under jungle, surrounded by d6-d10 jungle. If you have extra AP, you can chop this formation yourself before you go to sleep. Be careful about camping near roads or interesting geography--double-check to make sure you're far enough away to avoid detection by passing travellers. People who hide in the jungles are either inexperienced newbies or lurking PKers, and most people bet on the latter.  &lt;br /&gt;
&lt;br /&gt;
== Killing in Public ==&lt;br /&gt;
&lt;br /&gt;
*'''Find a Victim:''' Noisy PKers tend to devote more time to this activity than Quiet PKers, usually to fulfill some esoteric goal implicit to their persona, rather than to ensure actual success. If the PKer wants to kill a well-known character, make sure the victim is going to be sticking around for awhile. It would be unfortunate to put in sufficient preparation and then discover the person has left the day before. Looking inside the hut where the person will be is a violation of the rule of the Quiet PKer, but the Noisy PKer ''wants'' to attract attention to the fact that he is in the area. One way to minimize the danger, however, is to make a sweep of the village, so that one's trail is scattered everywhere. Remember to retread your path so as not to lead your pursuers to your campsite. One other thing to consider when selecting a target is not to get hung up on one in particular. Stupid PKers have wasted days camped near the place that the intended target was supposed to be in the hope that he/she comes back. On the one hand, the less the PKer moves around, the less chance he has of being discovered. On the other hand, this is a boring activity, and depending on your target, it may be weeks before he/she returns. Most Noisy PKers don't restrict themselves to one target anyway (griefing), but have a list of priority targets to choose from; the Noisy PKer determines the order by whatever ideological dogma he follows, but making the kill is ultimately based on the realist chances for success. There is, however, a more tangible advantage to waiting for that special someone. If the PKer is patient enough to wait a week, he will become eligible for the peaceful intentions status and therefore if he dies prematurely, his AP cost to revive is cut in half.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Set-up the Kill:''' All PKers want to get away alive. Getting away alive means that they can spend less time and less AP to commit more murders, versus the cost of reviving with a recent murder to increase the toll. Noisy PKers don't care so much about getting away with it, which is why they're more likely to kill themselves rather than 'honor' their enemies with the task. If this is the plan, make sure you have enough poison berry juice or wine to do the job, or simply overdose on fungi juice. Even if the Noisy PKer doesn't plan on getting away, the smart PKer should still make wildfires. Unlike the method suggested above, there is no need to place the fires out of villager line of sight. In fact, creating fires as close as possible to the village, and on multiple sides, will convey the impression of being trapped, or that the village is in danger of burning down. Even if your target isn't so gullible, however, the sight of several wildfires are a dramatic thing to behold. They also cost a lot to put out and relatively little to start. If you time it correctly, this will deprive your pursuers of the AP needed to chase you down and kill you, if you should decide to live another day.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Make the Kill:''' Depending on whether the Noisy PKer makes the kill in a crowded hut or alone with the victim will determine how much time is needed to do it properly. Regardless of where it is, all PKers should wait until ''after'' the victim has died before taunting the corpse. It may seem more realistic to mock and swagger while your victim is still breathing, but this gives him/her a chance to wake up and heal up, or even attack you. Your victim's spirit will hear you regardless, so slit his/her throat and get on with it. While not a requirement, Noisy PKers should emote their kills using '/me' as the prefix command in the chatbox. This allows room for props and other theatre, and it can give the impression that one's victim is actively participating in the sideshow. Some players go a bit overboard on the extent to which they perform these pantomimes, but this is consistant with the MO of a Noisy PKer. Don't spend more than an hour playing with the body; it merely gives your pursuers a better chance to catch you in the act. Don't try to kill more than one target if there is little chance of getting away with it, or simply of succeeding at all. PKers gain nothing by carving up half-dead targets who will just heal up and take their revenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''The Getaway:''' This has already been covered to a large extent. If you plan on getting away, follow the steps listed in the Quiet PKer aspect of this guide. If not, take the poison berry 'pill'. The smart PKer will realize pretty quickly if there's a high chance of being discovered even after getting away and bring along the proper death medication. If the PKer is smart enough to realize this but not smart enough to prepare for the worst possibility, find yourself a tiger and hope he's hungry. Deliberately weakening yourself beforehand with salt water or similar substances may be a useful possibility here. If you do manage to escape, you can always heal yourself up. Otherwise, at least the animals have a better chance of finishing you off before the vengeful do-gooders arrive. The obvious risk, of course, is that someone will attack you in real-time and foil your attack, but this happens only rarely.&lt;br /&gt;
&lt;br /&gt;
=Forbidden Practices=&lt;br /&gt;
&lt;br /&gt;
Most, though not all, islanders respect the PKer as a valid, if unsavoury, lifestyle choice. &lt;br /&gt;
&lt;br /&gt;
There are certain practices that will cause the Spirits to curse you and the island community to reject you. I am speaking of the use of griefing and zerging as tactics in PKing. For the benefit of the do-gooders, I will say that the use of griefing, that is, repeatedly attacking the same player/character, and zerging, the use of multiple alts who act as a collective entity for the benefit of the player, is unconscionably evil and selfish, and has led our island to the brink of destruction at least once in the past. With my clear disdain and moral revulsion for these practices so expressed, let's consider how to use these tactics with a lessened chance of getting caught. &lt;br /&gt;
&lt;br /&gt;
Some may object to my including a section in this guide for such heinous activities, but the do-gooders may refer to my earlier statement that the guide may be of great use to themselves as much as to the PKer this work is offered to, in terms of counter-tactics. This is the danger of releasing texts into the public domain, but I accept the risk as a necessity for reaching a wider audience. Therefore, let us not behave like the buffoons of past epochs, who decried the wise man who first revealed the locations of where to find heavy swords. Information is destined to be free from constraints, and while this may be a product of my anarchical upbringing, it is not, I think, a mere opinion. &lt;br /&gt;
&lt;br /&gt;
As for the PKer himself, the use of these tactics is more variable. Hearken back to my section outlining the danger posed by village coordination. Fortunately, most villages lack even the most basic sense of coordination, my own village of Rakmogak being one of the better examples. For the villages that do have some sense of vigilance, a smart PKer, regardless of which type he belongs to, should actively work toward the destabilization of that village, all the better to prey on its inhabitants with greater ease. These activities, while unscrupulous at best, are very effective at destabilization. &lt;br /&gt;
&lt;br /&gt;
This is not to imply that I have any first-hand experience, of course; this is the section of the guide that draws the most on the work of 'lesser practitioners of the Art.' I bet you thought I was just boasting earlier. That it is entirely theoretical should not dissuade my readers, for I suspect it may be the only guide of its kind to offer practical advice on the subject, if it makes it past the puritanical censors, of course. (Note: I admit that open discussion of these tactics brings the guide into the realm of OOC instruction)&lt;br /&gt;
&lt;br /&gt;
==On Griefing==&lt;br /&gt;
You will get caught eventually. The advantage griefing has over its cousin, zerging, is that it is easy to evade the Spirits. The chief disadvantage posed by griefing is that everyone else will pick up on it, not least of all your target. &lt;br /&gt;
&lt;br /&gt;
One way to avoid this problem is to attack groups rather than a specific individual. The griefer can kill the same person over and over again so long as there is evidence to support the claim that he/she also attacked other members of the group. Most griefers, however, prefer to restrict their target to individuals, in order to pursue motives that have no bearing on my purpose here. Indeed, I suspect many griefers desire for their victims to recognize them as griefers, rather than simply over-exuberant PKers, again, to pursue whatever petty motives they have. &lt;br /&gt;
&lt;br /&gt;
A variation of griefing the same individual character is to grief the alts that belong to the target player. One might be able to convincingly plead ignorance for this, assuming that no prior record of griefing exists for the player. Most claims of ignorance will not work, now that the TOS has been clarified. With so many alts playing different sides of the game, I suspect that a subtle griefer could attack all the alts belonging to one player and persuasively claim it to be a consequence of RPing. While I have strenuously stated my whole-hearted opposition to this tactic, I can think of a few players who may have found themselves targets of such malicious behaviour, considering their tendency to use different alts on opposing sides and thus effectively paralyze gameplay. &lt;br /&gt;
&lt;br /&gt;
In order to minimize detection without reliance on an ignorance plea, a griefer should do one of two things: set up a short-term time limit, or a long-term time limit. By this I mean that the griefer should either grief his target for, say, a period of no longer than one month, or for a much longer period of time, but doing so in cycles, idling out in the interim periods, or better yet, staying active but avoiding player interaction, especially with the target. IRL this would look rather suspicious, but on the island it might do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==On Zerging==&lt;br /&gt;
&lt;br /&gt;
Zerging can be easily discovered by the Spirits, and an automatic penalty called a curse will be imposed, with varying degrees of strength should the practice continue. &lt;br /&gt;
&lt;br /&gt;
As Zomtard warns us in ''The Art of War'', one should not consider one's 'stash' to be another alt to hold needed supplies, but a hole in the ground. If, however, an alt moves these items to a hole in the ground and then leaves the immediate area, the curse usually fails to register. I can see the value of a niche trader belonging to another player, whose sole use is to transfer items given to him by another player's alt to another of his alts, and be entirely legitimate. This would require the use of a flunky, and rather more of an ability to coordinate with and trust in another person to both move the items and keep the secret than most PKers possess, sadly. It's also peripheral to the actual killing. &lt;br /&gt;
&lt;br /&gt;
Effective zergers require a proxy server to make new alts. The danger here is that the server might be perilously close to one's server in terms of identifiable location, which will cast suspicion on the player as a zerger if there is other circumstantial evidence available. What sort of other evidence do I mean? Many zergers have a bizarre Professor Moriarty-like obsession with creating zerg alts that share common characteristics, particularly in their names. As a tip, do not name alts after household furniture. Do not rearrange words or letters in a random order for your alts (unless you're iwashere) or similar things that make it perfectly obvious that your alts are connected. Give your alts wildly different names, as well as different profile descriptions. Just having profile descriptions can be an advantage, since most zergs don't bother with such 'trivial' matters as camouflage. &lt;br /&gt;
&lt;br /&gt;
Unlike the griefer, most zergers don't want to be caught. The exception is a group like PH, who were, perhaps ironically, griefed out of the game. There's a greater risk of being caught if all your alts are from one village. It isn't that difficult to set a gathering point and meet in one place to do your nefarious activities; it tends to require at least one alt having the skill 'Exploration' and a GPS. If your alts are at different levels, and with varied skill-sets, this again provides valuable camouflage, as the smart PKer knows. &lt;br /&gt;
&lt;br /&gt;
Finally, change the way your different zerg alts speak or interact with other characters. One suspected zerger was recently ousted by an analysis of his speech patterns combined with other evidence. The zerger might think that players don't care enough to police the game, but the power of zerging (and griefing) is that they create distrust and hate among other players. As I say, a smart PKer may be able to capitalize on these emotions either by going the route himself, or by recruiting flunkies to do the 'dirty work' for him, but eventually some players will hate the zerg/griefer enough to track him/her relentlessly.&lt;br /&gt;
&lt;br /&gt;
=Conclusion=&lt;br /&gt;
It is my hope that this guide will be of use to PKers for many years to come. One thing that I have not been able to discuss in-depth is the psychology of the PKer. Perhaps I will compose a separate treatise on this subject after I return from my sojourn to Raktam. For now, let me simply point out the crucial difference between murder on the island and murder outside the island. In the land that the Outsiders come from, their lives are undoubtedly nasty, brutish and short. To kill one must simply kill the body, even if the soul yearns to continue the fight. In Shartak, the Spirits infuse our Elder Shamans with the power of life eternal. One can kill the body but the soul will simply return to a new vessel. &lt;br /&gt;
&lt;br /&gt;
Therefore, if the PKer is to truly kill his targets, he must be willing to kill the soul of his targets rather than merely their weak physical shells. Consider the example of the Native who loves the land more than the sentient beings who live on the land. The smart PKer should therefore attempt to burn down the grasslands, or pass rumours to his victim that this is his purpose. Or consider an opposite example, that of the Outsider who loves the peace of his own settlement compared to the wild unknown. The smart PKer should try to infest this settlement with shargle eggs, or at least threaten to do so. &lt;br /&gt;
&lt;br /&gt;
Readers will note that in both examples one could achieve similar levels of fear and panic by merely the forcible suggestion of such acts. Of all the tools that the PKer has at his disposal, none is more valuable nor lasting for the mastery of his Art than his command of Speech. The Noisy PKer, for all his apparent weaknesses in developing a pragmatic strategy of attack, has within him the chief weapon to destroy the souls of his fellow man and through that destruction, to conquer them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Juice&amp;diff=22806</id>
		<title>Juice</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Juice&amp;diff=22806"/>
		<updated>2011-01-19T04:32:43Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: Redirecting to Drinkable Items#Juices&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Drinkable Items#Juices]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Achievements&amp;diff=22793</id>
		<title>Talk:Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Achievements&amp;diff=22793"/>
		<updated>2011-01-13T02:27:00Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should we group certain achievements together, like the bronze/silver/gold and healer? Also, is the exploration achievement even possible to acquire? &amp;amp;ndash; [[User:Wulla-mullung|Wulla]] &amp;lt;sup&amp;gt;([[User talk:Wulla-mullung|talk]])&amp;lt;/sup&amp;gt; 00:49, 13 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Right now I don't think we should keep them separate seeing as their still isn't alot of achievements.  The exploration achievement can be acquired, as seen on this page.  http://www.shartak.com/statsexplore.html  ~Neil Tathers.&lt;br /&gt;
:Ahah, didn't see that page. :) &amp;amp;ndash; [[User:Wulla-mullung|Wulla]] &amp;lt;sup&amp;gt;([[User talk:Wulla-mullung|talk]])&amp;lt;/sup&amp;gt; 02:27, 13 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Achievements&amp;diff=22789</id>
		<title>Talk:Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Achievements&amp;diff=22789"/>
		<updated>2011-01-13T00:49:39Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should we group certain achievements together, like the bronze/silver/gold and healer? Also, is the exploration achievement even possible to acquire? &amp;amp;ndash; [[User:Wulla-mullung|Wulla]] &amp;lt;sup&amp;gt;([[User talk:Wulla-mullung|talk]])&amp;lt;/sup&amp;gt; 00:49, 13 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Wildfire&amp;diff=21784</id>
		<title>Wildfire</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Wildfire&amp;diff=21784"/>
		<updated>2010-04-02T19:58:05Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: Redirecting to Campfire#Wildfire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Campfire#Wildfire]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Fire&amp;diff=21783</id>
		<title>Fire</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Fire&amp;diff=21783"/>
		<updated>2010-04-02T19:57:06Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: Redirecting to Campfire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Campfire]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Wulla-mullung&amp;diff=21782</id>
		<title>User:Wulla-mullung</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Wulla-mullung&amp;diff=21782"/>
		<updated>2010-04-02T19:43:21Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;firstHeading&amp;quot; style=&amp;quot;font-size: 188%; padding-top: 0.5em; padding-bottom: 0.17em; text-align: center; float: left; position: absolute; left: 0.5em; top: 0%; width: 98%; background-color: #FFFFFF&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;(&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; WULLA-MULLUNG&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; )&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;width:50%;border-left:solid 12px SaddleBrown;border-right:solid 12px SaddleBrown;background:none  &amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=9532 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Wulla-mullung&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;lt;small&amp;gt;Also known as: the Great Magical Magician Fortune Telling Shaman Extraordinaire (GMMFTSE)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Green skinned, 4 foot 7 inches. Highly intelligent, fluent in outsider and native languages. Decorated with strange talismans and trinkets. Carries a staff.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated only with the old but not forgotten [[Sentinels]].&lt;br /&gt;
&lt;br /&gt;
Old and wise, the Great Wulla-mullung spends his days traveling to the outsider to learn of their ways and banish the evil dead. He will harm no one, not even if provoked. He is often called &amp;quot;traitor&amp;quot; or &amp;quot;outsider sympathizer&amp;quot; by his native brethren, but he only seeks to live prosperously with the white strangers and hopes his good will be spread across Shartak.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=12563 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;ManBearPig&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;lt;small&amp;gt;Also known as: MahBargWig, in his own tongue (MBP)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Half man, half bear, half pig. Is naked. 6 foot 1 inch, incredibly strong, poor intelligence. Decorated with skulls of its victims.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated with the [[Kingdom of Skulls]] and the Shartak Deforestation Movement.&lt;br /&gt;
&lt;br /&gt;
The mutant abomination of some mysterious and powerful magics, the ManBearPig is often seen as &amp;quot;horrid&amp;quot; and &amp;quot;unsightly&amp;quot;. For whatever reason, he has always had a hatred for outsider scum and sympathizers. He enjoys the hunt, having exceptional tracking and tactical skills, but lacks the intelligence and ability for ordinary speech and thought processes. He has taken it upon himself to create his own language in an attempt to communicate with others, but success has been limited.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=18754 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Kohg Toerag&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;lt;small&amp;gt;Also known as: Kohg '''and''' Toerag (KaT)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Two heads of differing intelligence. 7 foot 3 inches, often uncoordinated, mainly using brute strength. Decorated with piercing and tribal tattoos. Wears only a loincloth.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated with no one, Kohg is far to devious to get tied up with human politics and Toerag is too stupid to understand them.&lt;br /&gt;
&lt;br /&gt;
An ogre-like creature, Kohg Toerag sports two heads of differing intellect that both share the motivation for crushing anything that moves, or &amp;quot;Rawrg! Smash puny human&amp;quot; as Toerag puts it. Kohg supplies the brains for the duo, and Toerag, well, Kohg would much rather have crushed Toerag's head into squash if it wouldn't prove fatal for the host.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;Miscellaneous&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{IdentifyFriendOrFoe}}&lt;br /&gt;
&lt;br /&gt;
Stuff. I know wiki things, so holler if you need me.&lt;br /&gt;
&lt;br /&gt;
I put [[User:Wulla-mullung/Shartak|Shartak into the wiki]], like I did with Urban Dead.&lt;br /&gt;
&lt;br /&gt;
'''Referrals to date: 8'''&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[[User:Wulla-mullung/Old|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;archive&amp;lt;/font&amp;gt;]] / [[User:Wulla-mullung/sandbox|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;sandbox&amp;lt;/font&amp;gt;]] / [[User talk:Wulla-mullung|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;talk page&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Wulla-mullung&amp;diff=21716</id>
		<title>User:Wulla-mullung</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Wulla-mullung&amp;diff=21716"/>
		<updated>2010-03-24T01:31:04Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;firstHeading&amp;quot; style=&amp;quot;font-size: 188%; padding-top: 0.5em; padding-bottom: 0.17em; text-align: center; float: left; position: absolute; left: 0.5em; top: 0%; width: 98%; background-color: #FFFFFF&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;(&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Wulla-mullung&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; )&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=9532 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Wulla-mullung&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
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|''&amp;lt;small&amp;gt;Also known as: the Great Magical Magician Fortune Telling Shaman Extraordinaire (GMMFTSE)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Green skinned, 4 foot 7 inches. Highly intelligent, fluent in outsider and native languages. Decorated with strange talismans and trinkets. Carries a staff.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated only with the old but not forgotten [[Sentinels]].&lt;br /&gt;
&lt;br /&gt;
Old and wise, the Great Wulla-mullung spends his days traveling to the outsider to learn of their ways and banish the evil dead. He will harm no one, not even if provoked. He is often called &amp;quot;traitor&amp;quot; or &amp;quot;outsider sympathizer&amp;quot; by his native brethren, but he only seeks to live prosperously with the white strangers and hopes his good will be spread across Shartak.&lt;br /&gt;
|}&lt;br /&gt;
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|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=12563 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;ManBearPig&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
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|''&amp;lt;small&amp;gt;Also known as: MahBargWig, in his own tongue (MBP)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Half man, half bear, half pig. Is naked. 6 foot 1 inch, incredibly strong, poor intelligence. Decorated with skulls of its victims.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated with the [[Kingdom of Skulls]] and the Shartak Deforestation Movement.&lt;br /&gt;
&lt;br /&gt;
The mutant abomination of some mysterious and powerful magics, the ManBearPig is often seen as &amp;quot;horrid&amp;quot; and &amp;quot;unsightly&amp;quot;. For whatever reason, he has always had a hatred for outsider scum and sympathizers. He enjoys the hunt, having exceptional tracking and tactical skills, but lacks the intelligence and ability for ordinary speech and thought processes. He has taken it upon himself to create his own language in an attempt to communicate with others, but success has been limited.&lt;br /&gt;
|}&lt;br /&gt;
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|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=18754 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Kohg Toerag&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
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|''&amp;lt;small&amp;gt;Also known as: Kohg '''and''' Toerag (KaT)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Two heads of differing intelligence. 7 foot 3 inches, often uncoordinated, mainly using brute strength. Decorated with piercing and tribal tattoos. Wears only a loincloth.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated with no one, Kohg is far to devious to get tied up with human politics and Toerag is too stupid to understand them.&lt;br /&gt;
&lt;br /&gt;
An ogre-like creature, Kohg Toerag sports two heads of differing intellect that both share the motivation for crushing anything that moves, or &amp;quot;Rawrg! Smash puny human&amp;quot; as Toerag puts it. Kohg supplies the brains for the duo, and Toerag, well, Kohg would much rather have crushed Toerag's head into squash if it wouldn't prove fatal for the host.&lt;br /&gt;
|}&lt;br /&gt;
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|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;Miscellaneous&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
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|{{IdentifyFriendOrFoe}}&lt;br /&gt;
&lt;br /&gt;
Stuff. I know wiki things, so holler if you need me.&lt;br /&gt;
&lt;br /&gt;
I put [[User:Wulla-mullung/Shartak|Shartak into the wiki]], like I did with Urban Dead.&lt;br /&gt;
&lt;br /&gt;
'''Referrals to date: 8'''&lt;br /&gt;
|}&lt;br /&gt;
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|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[[User:Wulla-mullung/Old|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;archive&amp;lt;/font&amp;gt;]] / [[User:Wulla-mullung/sandbox|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;sandbox&amp;lt;/font&amp;gt;]] / [[User talk:Wulla-mullung|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;talk page&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=21715</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=21715"/>
		<updated>2010-03-24T01:21:50Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: I don't know if we are planning on shifting the info from here onto the individual places, or simply going to add more on the separate pages...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin: 0 0 10px 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Various '''items''' are scattered on the island and can be carried in a player's [[inventory]]. All items can be found by searching in the appropriate places; some tend to be found more in huts and villages, while others are more likely to be found in the jungle. All items can be [[Trading|traded]] to [[trader]]s for what they have in stock.&lt;br /&gt;
&lt;br /&gt;
Most items are used for cost of 1 AP by clicking on them in the inventory.  Clicking on items which are only useful in battle or trade will give you a short description of the item, at no cost of AP.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Talk:Items]].&lt;br /&gt;
&lt;br /&gt;
== [[Melee Weapons|Melee weapons]] ==&lt;br /&gt;
&lt;br /&gt;
The default weapon, the punch, deals 1 point of base damage at 10% base accuracy.&lt;br /&gt;
&lt;br /&gt;
There is a very low chance of a weapon dealing additional damage during combat. &amp;quot;Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage.&amp;quot; There is also a very low chance of a weapon breaking during combat, which causes you to lose that weapon. &amp;quot;Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard.&amp;quot; The odds that a weapon will break on a given swing appear to be about 0.1%, and the odds of dealing extra damage look to be the same; see [[Special weapon event odds]] for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Melee Weapons&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Knife&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|30%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Camps&lt;br /&gt;
|Required for [[Writing|writing messages]] on trees or huts.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blunt&amp;amp;nbsp;knife&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|30%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Camps&lt;br /&gt;
|Can't write. Can be sharpened.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Dagger&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|30%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Ruins&lt;br /&gt;
|Required for [[Writing|writing messages]] on trees or huts.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blunt&amp;amp;nbsp;dagger&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|30%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$??&lt;br /&gt;
|Ship Armory&lt;br /&gt;
|Can't write. Can be sharpened.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Shovel&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|All traders&lt;br /&gt;
|Enables better [[digging]].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Machete&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$100&lt;br /&gt;
|Jungle&lt;br /&gt;
|Breakable. Required for chopping through the jungle. Can become a blunt machete when you chop vegetation; see [[Special weapon event odds]].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blunt&amp;amp;nbsp;machete&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$70&lt;br /&gt;
|Camps, Jungle&lt;br /&gt;
|Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a sharpening stone to become a machete.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Cutlass&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$120&lt;br /&gt;
|Ship&lt;br /&gt;
|Breakable. Required for chopping through the jungle. Can become a blunt cutlass when you chop vegetation; see [[Special weapon event odds]].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blunt&amp;amp;nbsp;cutlass&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Ship, swamp&lt;br /&gt;
|Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a sharpening stone to become a cutlass.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Heavy&amp;amp;nbsp;sword&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$5000 (?)&lt;br /&gt;
|Swamp&lt;br /&gt;
|Rare item. Breakable. Cannot chop vegetation or become blunt.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Wooden&amp;amp;nbsp;club&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|25%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$100 (?)&lt;br /&gt;
|[[Rakmogak]]&lt;br /&gt;
|Cannot chop vegetation or score a glancing blow.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Ranged Weapons|Ranged weapons and ammunition]] ==&lt;br /&gt;
Unlike melee weapons, ranged weapons rely on ammunition. If a ranged weapon is not loaded, the character will not be able to attack with it. Reloading is accomplished for 1 [[AP]] by clicking on name of the ammunition associated with weapon in the inventory list.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Ranged Weapons&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Rifle&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$300&lt;br /&gt;
|Outsider ammunition huts, Outsider camps&lt;br /&gt;
|Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). ''('''Outsiders only'''; natives require ''[[outsider knowledge]]'' to use.)''&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blowpipe&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 (up to 8 with poison effect)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$300&lt;br /&gt;
|Native ammunition huts, Native camps&lt;br /&gt;
|Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. ''('''Natives only'''; outsiders require ''[[native knowledge]]'' to use.)''.  Requires 1.5 AP to fire, but advanced Warriors can reduce this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage on each of their next four actions.  No XP is gained from poison damage. &lt;br /&gt;
&lt;br /&gt;
A special skill allows natives to fire the blowpipe without the need for reloading. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Ammunition&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!Name !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Rifle bullet&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$15&lt;br /&gt;
|Outsider ammunition huts, Outsider camps''&lt;br /&gt;
|Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. ''('''Outsiders only'''; natives require ''[[outsider knowledge]]'' to use.)''&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Poison dart&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$10&lt;br /&gt;
|Native ammunition huts, Native camps''&lt;br /&gt;
|Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. ''('''Natives only'''; outsiders require ''[[native knowledge]]'' to use.)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
&lt;br /&gt;
Using a consumable item takes 1 AP and removes the item from your inventory.  XP is also gained equal to the HP restored or removed by the item.&amp;lt;br&amp;gt;  &lt;br /&gt;
Fruits and drinks may only be used on yourself. First aid kits and healing herbs may also be used to heal [[animals]] and other characters (including [[NPC]] [[trader]]s and [[shaman]]s). Attempting to use one on someone with full health uses no AP and does not waste the item; instead, you will see that &amp;quot;''Player'' is already at full health.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Consumables&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!Name !! Restores!! [[Trading#Trading_Hut_Prices|Normal trade value]] !! Price per 1HP healed !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Banana&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|banana tree, loose in jungle&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Mango&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|mango tree, jungle&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Apple&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|apple tree&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bunch of tasty berries&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|berry bush, jungle&lt;br /&gt;
|Outsiders without ''[[native knowledge]]'' recognize them as 'berries' and may use them normally, but cannot identify them from poisonous berries.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bunch of poisonous berries&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|($10 per 1 HP damage)&lt;br /&gt;
|berry bush&lt;br /&gt;
|Inflicts 2 HP damage on self, but gives 2 XP.  Outsiders without ''[[native knowledge]]'' recognize them as 'berries' and may use them normally, but cannot identify them from tasty berries.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Fungi&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$70&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|($35 per 1 HP damage)&lt;br /&gt;
|certain tunnel squares&lt;br /&gt;
|Inflicts 2 HP damage on self, but gives 2 XP.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Yeastweed&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|($? per 1 HP damage)&lt;br /&gt;
|swamp, jungle&lt;br /&gt;
|Inflicts 2 HP damage on self, but gives 2 XP.  Facilitates the fermentation of alcoholic beverages (percentage success chance TBC). The ''[[brewing]]'' skill improves the chances of successfully fermenting alcohol.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of beer&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|outsider camps, beach&lt;br /&gt;
|Drinking it gives an empty bottle.  Natives without ''[[outsider knowledge]]'' see it as 'brown liquid', but may drink it normally.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of rum&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|shipwreck&lt;br /&gt;
|Drinking it gives an empty bottle.  Natives without ''[[outsider knowledge]]'' see it as 'brown liquid', but may drink it normally.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$30&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$15&lt;br /&gt;
|outsider camps, shipwreck, use empty bottle in fresh water (river, lake)&lt;br /&gt;
|Drinking it gives an empty bottle.  Natives without ''[[outsider knowledge]]'' see it as 'liquid', but may drink it normally.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of salt water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|($10 per 1 HP damage)&lt;br /&gt;
|use empty bottle in salt water (beach, ocean)&lt;br /&gt;
|Damages for 2 HP, gives 2 XP, and leaves an empty bottle.   Natives without ''[[outsider knowledge]]'' see it as 'liquid', but may drink it normally. &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of banana juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 4 bananas into an empty bottle&lt;br /&gt;
|Heals for 4 HP, gives 4 XP, and leaves an empty bottle.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of mango juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 4 mangos into an empty bottle&lt;br /&gt;
|Heals for 4 HP, gives 4 XP, and leaves an empty bottle.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of apple juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 5 apples into an empty bottle&lt;br /&gt;
|Heals for 4 HP, gives 4 XP, and leaves an empty bottle.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of tasty berry juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|8 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 4 bunches of tasty berries into an empty bottle&lt;br /&gt;
|Heals for 8 HP, gives 8 XP, and leaves an empty bottle. Outsiders without ''[[native knowledge]]'' recognize it as 'bottle of berry juice' and may drink it normally, but cannot identify it from poisonous berry juice.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of poisonous berry juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-8 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|(? per 1 HP damage)&lt;br /&gt;
|Juice 4 bunches of poisonous berries into an empty bottle&lt;br /&gt;
|Damages for 8 HP, gives 8 XP, and leaves an empty bottle. Outsiders without ''[[native knowledge]]'' recognize it as 'bottle of berry juice' and may drink it normally, but cannot identify it from tasty berry juice.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of fungi juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|(? per 1 HP damage)&lt;br /&gt;
|Juice 3 fungi into an empty bottle&lt;br /&gt;
|Damages for 4 HP, gives 4 XP and 6 AP, and leaves an empty bottle. After consumption and a delay of 5 actions, next 6 actions will cost an additional 1AP. This additional AP cost is delayed for a further 5 actions with each additional bottle of fungi juice consumed.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of pumpkin juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 2 pumpkins into an empty bottle&lt;br /&gt;
|Heals for 6 HP, gives 6 XP, and leaves an empty bottle.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$30&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$15&lt;br /&gt;
|loose in jungle, use empty gourd in fresh water (river, lake)&lt;br /&gt;
|Drinking it gives an empty gourd.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of salt water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|($10 per 1 HP damage)&lt;br /&gt;
|use empty gourd in in salt water (beach, ocean)&lt;br /&gt;
|Damages for 2 HP, gives 2 XP, and leaves an empty gourd.  Outsiders without ''[[native knowledge]]'' see it as a 'gourd of water' and may drink it normally, but can't tell it from ordinary water.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of banana juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 4 bananas into an empty gourd&lt;br /&gt;
|Heals for 4 HP, gives 4 XP, and leaves an empty gourd.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of mango juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 4 mangos into an empty gourd&lt;br /&gt;
|Heals for 4 HP, gives 4 XP, and leaves an empty gourd.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of apple juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 5 apples into an empty gourd&lt;br /&gt;
|Heals for 4 HP, gives 4 XP, and leaves an empty gourd.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of tasty berry juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|8 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 4 bunches of tasty berries into an empty gourd&lt;br /&gt;
|Heals for 8 HP, gives 8 XP, and leaves an empty gourd. Outsiders without ''[[native knowledge]]'' recognize it as 'gourd of berry juice' and may drink it normally, but cannot identify it from poisonous berry juice.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of poisonous berry juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-8 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|(? per 1 HP damage)&lt;br /&gt;
|Juice 4 bunches of poisonous berries into an empty gourd&lt;br /&gt;
|Damages for 8 HP, gives 8 XP, and leaves an empty gourd. Outsiders without ''[[native knowledge]]'' recognize it as 'gourd of berry juice' and may drink it normally, but cannot identify it from tasty berry juice.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of fungi juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|(? per 1 HP damage)&lt;br /&gt;
|Juice 3 fungi into an empty gourd&lt;br /&gt;
|Damages for 4 HP, gives 4 XP and 6 AP, and leaves an empty gourd. After consumption and a delay of 5 actions, next 6 actions will cost an additional 1AP. This additional AP cost is delayed for a further 5 actions with each additional gourd of fungi juice consumed.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of pumpkin juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6 HP &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 2 pumpkins into an empty gourd&lt;br /&gt;
|Heals for 6 HP , gives 6 XP , and leaves an empty gourd.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|First aid kit&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5/10 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$200&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40/$20&lt;br /&gt;
|outsider medical huts, shipwreck, jungle&lt;br /&gt;
|Heals 5 HP unskilled, or 10 HP with First Aid skill.  Heals shark bite wounds.  Natives without ''[[outsider knowledge]]'' recognize this item but are unable to use it.  &amp;quot;FAK&amp;quot; and &amp;quot;kit&amp;quot;  are common abbreviations.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Healing herb&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5/10 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$200&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40/$20&lt;br /&gt;
|outsider medical huts, shipwreck&lt;br /&gt;
|Heals 5 HP unskilled, or 10 HP with Natural Medicine skill.  Heals shark bite wounds.  Outsiders without ''[[native knowledge]]'' see this item as a &amp;quot;dried herb&amp;quot; and are unable to use it.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Empty bottle====&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $25&lt;br /&gt;
* '''[[Locations]]''': camps, resource huts, jungle&lt;br /&gt;
&lt;br /&gt;
Remains in your inventory after drinking a bottle of beer, rum or water. &amp;lt;br&amp;gt;&lt;br /&gt;
They may be filled at certain locations, including:&lt;br /&gt;
* Water in inland rivers (gives bottle of water)&lt;br /&gt;
* Water at beach (gives a bottle of salt water)&lt;br /&gt;
&lt;br /&gt;
====Empty gourd====&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $25 (?)&lt;br /&gt;
* '''[[Locations]]''': camps, resource huts, jungle&lt;br /&gt;
&lt;br /&gt;
Drinking a gourd of water or juice leaves an empty gourd in your inventory.  Functionally, it is identical to an empty bottle, except that the two count as separate items in the trading hut.&lt;br /&gt;
&lt;br /&gt;
====Pumpkin====&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': ?&lt;br /&gt;
* '''[[Locations]]''': jungle (during Halloween or a few days before)&lt;br /&gt;
&lt;br /&gt;
Pumpkins can be carved into ghastly or jolly jack o'lanterns, the type being decided apparently at random. Two pumpkins can be juiced into an empty  bottle or gourd.&lt;br /&gt;
Since the introduction of Agriculture, it has been found that you can plant seeds from pumpkins left over since the previous Halloween and grow a pumpkin patch which then yields more pumpkins. This has made them available throughout the year, instead of just at Halloween.&lt;br /&gt;
&lt;br /&gt;
== Useful equipment ==&lt;br /&gt;
&lt;br /&gt;
=== GPS unit ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $250&lt;br /&gt;
* '''[[Locations]]''': outsider camps, outsider resource huts&lt;br /&gt;
* '''Usable by''': outsiders; natives with ''[[outsider knowledge]]''&lt;br /&gt;
&lt;br /&gt;
Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area. Coordinates are in the form [-70.366,+26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.&lt;br /&gt;
&lt;br /&gt;
[-70.366,+26.443] is considered the same as 26.443N 70.366W (check out the location with [http://maps.google.com/?ie=UTF8&amp;amp;om=1&amp;amp;z=5&amp;amp;ll=26.443,-70.366&amp;amp;spn=22.710548,28.125 Google Maps])&lt;br /&gt;
&lt;br /&gt;
On 2007-11-30, GPS units were changed to hold a battery charge. Units found by searching carry a random charge. Units bought from a trader are always full at 100% charge if they were switched off when bought and 99% if they were switched on. Switching on a unit consumes 2% of the charge, presumably expending energy to acquire the satellite signal; switching off does not consume any charge. Units lose 1% of their charge every 12 hours when on, therefore it is advantageous to switch them off only for periods of 24 hours or more. It is not possible to charge a unit, but units with 0% charge can be sold to a trader.&lt;br /&gt;
&lt;br /&gt;
=== Piece of driftwood ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $70&lt;br /&gt;
* '''[[Locations]]''': beach, dunes, boatyard&lt;br /&gt;
A [[signpost]] can be built out of two pieces of driftwood.&lt;br /&gt;
&lt;br /&gt;
=== Piece of deadwood===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': ??&lt;br /&gt;
* '''[[Locations]]''': jungle&lt;br /&gt;
The same as a piece of [[driftwood]], except found in the jungle.  A [[signpost]] can be built out of two pieces of deadwood.&lt;br /&gt;
&lt;br /&gt;
=== Sharpening stone ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $50&lt;br /&gt;
* '''[[Locations]]''': all camps&lt;br /&gt;
Clicking on it will sharpen either a blunt machete, blunt cutlass, blunt knife, or blunt dagger from your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Shovel ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': ?&lt;br /&gt;
* '''[[Locations]]''': all camps&lt;br /&gt;
Breakable. Allows digging (for those without the digging skill) or digging of deeper holes (for those with the digging skill). May also be used as a weak melee weapon. &lt;br /&gt;
&lt;br /&gt;
=== Backpack ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $1200&lt;br /&gt;
* '''[[Locations]]''': all camps&lt;br /&gt;
Adds 30 spaces to inventory. Does not stack.&lt;br /&gt;
&lt;br /&gt;
=== Jolly/ghastly jack o'lantern ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $?&lt;br /&gt;
Made by carving a pumpkin. It can be used to scare away ghosts. After a successful exorcism, a jack o'lantern may break.&lt;br /&gt;
&lt;br /&gt;
===Easter Egg===&lt;br /&gt;
Found around Easter each year. Clicking on them will cause them to crack. In 3 recorded cases, 2 eggs were found empty (giving the message &amp;quot;You crack open the egg but are disappointed as there's nothing inside.&amp;quot;) and one egg contained a gold coin (&amp;quot;You crack open the egg and find a gold coin inside. Congratulations!&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $?&lt;br /&gt;
* '''[[Locations]]''': jungle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
=== Gem ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $1000&lt;br /&gt;
* '''[[Locations]]''': ruins, hold (shipwreck)&lt;br /&gt;
&lt;br /&gt;
Ten times more valuable than gold at normal prices. Unlike gold, gems require inventory space.&lt;br /&gt;
&lt;br /&gt;
=== Gold coin ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $100&lt;br /&gt;
* '''[[Locations]]''': camps, jungle, beach&lt;br /&gt;
&lt;br /&gt;
Being the currency of the island, gold coins are the only items to require no inventory space, and up to 100 can be given to any player in the same location via the &amp;quot;Give&amp;quot; button. Clicking on a gold coin in one's inventory flips it and gives &amp;quot;heads&amp;quot; or &amp;quot;tails&amp;quot; as a result: &amp;quot;You toss a gold coin into the air and catch it. It shows heads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Charms|Charms and Amulets]]==&lt;br /&gt;
Charms are automatically listed in your character profile, and may or may not give an advantage to gameplay.  Examining one gives the message: &amp;quot;The [item] doesn't appear to actually do anything. Maybe just carrying it is sufficient if you believe in its power.&amp;quot; There are rumors that charms have both a positive and a negative effect, but they have not been verified. What is even more unfortunate is that most of the charms' pervasive effects cannot &lt;br /&gt;
be scientifically tested.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Charms and Amulets&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!Name !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Positive Effect !! Negative Effect &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Rabbit foot charm&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|jungle&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Parrot feather charm&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|jungle&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Animals are less likely to attack you&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|You have less chance to find anything while searching&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Silver skull cross&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|jungle&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Reduces chance of getting possessed&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Monkey claw charm&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|jungle&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Greater chance of finding fruit in trees/bushes&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Tiger tooth amulet&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$50&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Temple Ruins south of shipwreck&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Increases chance of critical hits&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Increases chance of weapon breaking&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gold Hoop Earrings&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Restocks at the pirate trader&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|No effect, only for adornment&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Wild Boar Tusk Necklace&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Restocks at any native trader&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|No effect, only for adornment&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bat Wing Earrings&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Restocks at any native trader&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|No effect, only for adornment&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
When searching in certain areas, players may catch animals.  These have no practical function, but may be exchanged at the trading hut.&lt;br /&gt;
&lt;br /&gt;
=== Crab ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $50&lt;br /&gt;
* '''[[Locations]]''': beach&lt;br /&gt;
&lt;br /&gt;
=== Poisonous snake ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $5&lt;br /&gt;
* '''[[Locations]]''': grasslands&lt;br /&gt;
&lt;br /&gt;
=== Egg ===&lt;br /&gt;
Once found, an egg will hatch a [[shargle]] after approximately one week. Burying the egg can prevent hatching; the one-week period continues after the egg is unburied. The eggs are quite hard to hold - playing with them a couple of times will eventually lead to a drop of the egg, which then disappears from the inventory. &lt;br /&gt;
&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $?&lt;br /&gt;
* '''[[Locations]]''': mountain path&lt;br /&gt;
&lt;br /&gt;
==[[Conch Shell|Conch shell]]==&lt;br /&gt;
The conch shell is a special item in Shartak. There is only one on the island making it a prized possession, one for which many players will not hesitate to kill in order to get it. The conch also has special properties. Blowing it costs 10 AP and gives the user a variable amount of XP, which is believed to depend on the number of people nearby. However, the sound will travel several squares alerting every user in the vicinity. The conch appears in the 5x5 map, so it is immediately obvious who the holder of the conch is, if you get close enough to him/her. If the owner is killed, the conch will drop on the ground and anyone can then pick it up for 1 AP. The conch can be sold to a trader for a significant amount of gold coins, but cannot be bought. Once sold it will appear randomly on a beach square. &lt;br /&gt;
&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $10,000&lt;br /&gt;
* '''[[Locations]]''': beach&lt;br /&gt;
&lt;br /&gt;
==Broken knife (discarded)==&lt;br /&gt;
Searching in certain locations, such as water or swamp, gives the message, &amp;quot;You find a broken knife, which you discard. It seems there is nothing to be found here.&amp;quot; Receiving this message indicates that no items can be found in this particular location at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Other_Items&amp;diff=21714</id>
		<title>Other Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Other_Items&amp;diff=21714"/>
		<updated>2010-03-24T01:11:13Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These items belong in no specific category, yet help in everyday life on the island.  They range from helping on find their way on the island, to making signs.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;Purple&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Other Items&lt;br /&gt;
|-bgcolor=&amp;quot;MediumOrchid&amp;quot;&lt;br /&gt;
!Name !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Ability !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|GPS Unit&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|Outsider Resource Huts&lt;br /&gt;
|Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area. Coordinates are in the form [-70.366,+26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001&lt;br /&gt;
|Has a charge, which is random when found.  When charge reaches 0, the GPS unit becomes unusable.  The GPS unit can be used by outsiders, and natives with [[outsider knowledge]].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Empty Bottle&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$25&lt;br /&gt;
|Outsider Resource Huts, Jungle&lt;br /&gt;
|Can hold any number of beverages&lt;br /&gt;
|Drinking from a full bottle will result in an empty bottle in one's inventory.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Empty Gourd&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$25&lt;br /&gt;
|Native Resource Huts, Jungle&lt;br /&gt;
|Can hold any number of beverages&lt;br /&gt;
|Drinking from a full gourd will result in an empty gourd in one's inventory.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Piece of driftwood&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$70&lt;br /&gt;
|beach, dunes&lt;br /&gt;
|Two pieces can be made into a sign.  One piece can be made into tinder&lt;br /&gt;
|If standing on a square with a [[Campfire]], you can add another piece on the fire.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Piece of deadwood&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|??&lt;br /&gt;
|Jungles with a density 7 or over&lt;br /&gt;
|Two pieces can be made into a sign.  One piece can be made into tinder&lt;br /&gt;
|If standing on a square with a [[Campfire]], you can add another piece on the fire.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Sharpening stone&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$50&lt;br /&gt;
|Native and Outsider Huts&lt;br /&gt;
|Can sharpen a blade, bringing it from blunt to normal.&lt;br /&gt;
|It is also needed to start a fire.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Backup&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$1200&lt;br /&gt;
|Trader Hut&lt;br /&gt;
|Adds 30 spaces to the inventory, this does not stack with multiple backpacks.&lt;br /&gt;
|Trader's only make one of these a day.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Jolly/Ghastly jack o'lantern&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Pumpkin Patches, Jungles during Halloween&lt;br /&gt;
|Can be used to scare away spirits, has a chance to break after a successful exorcism&lt;br /&gt;
|Jack o'lanterns can be made by carving pumpkins&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Easter Egg&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Jungle during Easter&lt;br /&gt;
|Cracking open a egg can reveal an empty egg, or a gold coin.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gold Coin&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$100&lt;br /&gt;
|Resource Huts, jungle, ruins&lt;br /&gt;
|Used to buy items from a trader.&lt;br /&gt;
|Gold coins do not take up inventory space.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gem&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$1000&lt;br /&gt;
|Ruins, Hold of Shipwreck&lt;br /&gt;
|Valuable&lt;br /&gt;
|Unlike gold, Gems take up inventory space&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Crab&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$50&lt;br /&gt;
|Beach, Dunes&lt;br /&gt;
|None&lt;br /&gt;
|Sometimes will scuttle away, causing 1 HP of damage as it pinches you.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Poisonous Snake&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$5&lt;br /&gt;
|Grasslands&lt;br /&gt;
|None&lt;br /&gt;
|Sometimes will get away, causing 1 HP of damage, and then 1 HP of poison damage for the next 5 turns.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Egg&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Mountain Path&lt;br /&gt;
|After holding an egg for one week, it will hatch into a shargle.  Burying said egg will prevent hatching.&lt;br /&gt;
|Clicking on a egg too much will cause it to drop from your inventory and breaking.  This results in nothing.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Fruits&amp;diff=21713</id>
		<title>Fruits</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Fruits&amp;diff=21713"/>
		<updated>2010-03-24T01:10:24Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fruits''' can be found randomly on any jungle tile, but one is more prone to find a fruit at a tree, bush, or patch.  Fruits have a drop down menu in one's inventory, giving three options.  One can eat the fruit, costing 1 [[AP]] to gain a certain amount of [[HP]] and the same number of [[XP]] (this differes per fruit).  Once can juice the fruit, (to juice a fruit one needs an empty bottle or gourd, and a certain number of said fruit to juice which is different for many of the fruits).  The last option is too seed the fruit.  This, at the cost of 1 AP, will give you 1 XP and seeds that need to be placed in an empty seed bag (or a corresponding seed bag of the same type of fruit).  The seed then can be used for growing plants.  Outsiders will not be able to distinguish the difference between tasty berries and poisonous berries until they get the skill [[Outsider Only Skills|Native Knowledge]].&lt;br /&gt;
&lt;br /&gt;
==Types of Fruit==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:white; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;red&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Fruits&lt;br /&gt;
|-bgcolor=&amp;quot;orange&amp;quot;&lt;br /&gt;
!Name !! Restores!! [[Trading#Trading_Hut_Prices|Normal trade value]] !! Amount needed to Juice !! [[Locations]]!! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Banana&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
|banana tree, loose in jungle&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Mango&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
|mango tree, jungle&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Apple&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5&lt;br /&gt;
|apple tree&lt;br /&gt;
|Formerly grew in Sacred Space, now only available through Agriculture&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bunch of tasty berries&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
|berry bush, jungle&lt;br /&gt;
|Outsiders without ''[[native knowledge]]'' recognize them as 'berries' and may use them normally, but cannot identify them from poisonous berries.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bunch of poisonous berries&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
|berry bush&lt;br /&gt;
|Inflicts 2 HP damage on self, but gives 2 XP.  Outsiders without ''[[native knowledge]]'' recognize them as 'berries' and may use them normally, but cannot identify them from tasty berries.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Pumpkin&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2&lt;br /&gt;
|Pumpkin Patch, Jungle Squares during Halloween&lt;br /&gt;
|Pumpkins can be carved into ghastly or jolly jack o'lanterns, the type being decided apparently at random.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Fruit Like Items==&lt;br /&gt;
&lt;br /&gt;
These items aren't technically fruits, but behave in a similar manner.  Neither Fungi or Yeastweed can be seeded, and yeastweed isn't allowed to be juiced, instead 2 yeastweed are needed to brew a drink.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:white; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;red&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Other Fruit Like Items&lt;br /&gt;
|-bgcolor=&amp;quot;orange&amp;quot;&lt;br /&gt;
!Name !! Restores!! [[Trading#Trading_Hut_Prices|Normal trade value]] !! Amount needed to Juice !! [[Locations]]!! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Fungi&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$70&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
|Certain Cavern Squares&lt;br /&gt;
|Inflicts 2 HP damage on self, but gives 2 XP.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Yeastweed&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Not used for Juicing&lt;br /&gt;
|Swamps, Grasslands, Jungle&lt;br /&gt;
|Inflicts 2 HP damage on self, but gives 2 XP.  Facilitates the fermentation of alcoholic beverages&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Charms&amp;diff=21712</id>
		<title>Charms</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Charms&amp;diff=21712"/>
		<updated>2010-03-24T01:07:25Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Charms''' is the collective term for a group of [[items]] which, when in a person's possession, appear listed on their profile in italics under their character description.&lt;br /&gt;
&lt;br /&gt;
When clicked on the charm, which costs 0 [[AP]], the following description is given:&lt;br /&gt;
&lt;br /&gt;
The [charm name] doesn't appear to actually ''do'' anything. Maybe just carrying it is sufficient if you believe in its power.&lt;br /&gt;
&lt;br /&gt;
Because of this ambiguous description there have been many theories put forward as to what each charm does. However, few have ever been backed up by empirical evidence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silver Skull Cross ==&lt;br /&gt;
Found: Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
Theorised effect(s): None&amp;lt;br&amp;gt;&lt;br /&gt;
Proven effect: Reduced chance of getting possessed. Exact figures unknown.&lt;br /&gt;
&lt;br /&gt;
== Rabbit Foot Charm ==&lt;br /&gt;
Found: Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
Theorised effect(s): None&amp;lt;br&amp;gt;&lt;br /&gt;
Proven effect: None&lt;br /&gt;
&lt;br /&gt;
== Parrot Feather Charm  ==&lt;br /&gt;
Found: Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
Theorised effect(s): Reduced chance of animal attack, reduced chance of finding items when searching&amp;lt;br&amp;gt;&lt;br /&gt;
Proven effect: None&lt;br /&gt;
&lt;br /&gt;
== Monkey Claw Charm  ==&lt;br /&gt;
Found: Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
Theorised effect(s): Increased chance of finding fruit/berries when searching trees/bushes&amp;lt;br&amp;gt;&lt;br /&gt;
Proven effect: None&lt;br /&gt;
&lt;br /&gt;
== Tiger Tooth Amulet ==&lt;br /&gt;
Found: Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
Theorised effect(s): Increased chance of critical hits, increased chance of weapon breakage&amp;lt;br&amp;gt;&lt;br /&gt;
Proven effect: None&lt;br /&gt;
&lt;br /&gt;
== Gold Hoop Earrings ==&lt;br /&gt;
Found: Pirate trader&amp;lt;br&amp;gt;&lt;br /&gt;
Theorised effect(s): None&amp;lt;br&amp;gt;&lt;br /&gt;
Proven effect: None&lt;br /&gt;
&lt;br /&gt;
== Wild Boar Tusk Necklace  ==&lt;br /&gt;
Found: Native traders&amp;lt;br&amp;gt;&lt;br /&gt;
Theorised effect(s): None&amp;lt;br&amp;gt;&lt;br /&gt;
Proven effect: None&lt;br /&gt;
&lt;br /&gt;
== Bat Wing Earrings  ==&lt;br /&gt;
Found: Native traders&amp;lt;br&amp;gt;&lt;br /&gt;
Theorised effect(s): None&amp;lt;br&amp;gt;&lt;br /&gt;
Proven effect: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other charm-like items ==&lt;br /&gt;
=== Skulls===&lt;br /&gt;
Skulls can  be collected from dead bodies by natives with the headhunting skill. While these appear on profiles in the same manner as charms they are not usually included when discussing charms.&lt;br /&gt;
&lt;br /&gt;
===Special Items===&lt;br /&gt;
A number of special items have been offered as prizes for player-made contests, at Simon's discretion. These items show up in the same manner as charms on a player's profile. Some can be used as weapons, while others are purely decorative.&lt;br /&gt;
&lt;br /&gt;
These items include:&lt;br /&gt;
*Spring X-Game I Cup&lt;br /&gt;
*Obsidian Spear&lt;br /&gt;
*Kalmogal's Glove&lt;br /&gt;
*VickSick camera&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Character_classes&amp;diff=21384</id>
		<title>Character classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Character_classes&amp;diff=21384"/>
		<updated>2010-02-26T19:45:01Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are ten '''character classes''' in Shartak, and for each character the player must choose one when they begin playing. Each class is capable of having a similar game experience, but there are some differences in mechanics and abilities which lead to unique playing styles.&lt;br /&gt;
&lt;br /&gt;
The classes have different [[HP|hit points (HP)]] limits, [[Items|starting inventories]], and [[Skills|skill]] opportunities. Characters in all classes begin the game with 175 [[AP|action points (AP)]] and regenerate one action point every 20 minutes. Scouts and explorers regenerate AP until they have 80, while 75 is the AP regeneration limit for all other characters.&lt;br /&gt;
&lt;br /&gt;
== [[Native Classes]] ==&lt;br /&gt;
Natives are the original inhabitants of Shartak. They dwell in villages deep in the jungle: [[Dalpok]], [[Raktam]], and [[Wiksik]]. A group of cannibals also inhabits the shunned village of [[Rakmogak]]. All natives can understand one another and use items such as [[blowpipe]]s and [[healing herbs]] by default.&lt;br /&gt;
&lt;br /&gt;
=== Scout ===&lt;br /&gt;
:''I'm tracking those outsiders all the way to their camp.''&lt;br /&gt;
*50 HP&lt;br /&gt;
*80 AP (maximum)&lt;br /&gt;
*Starts in a native [[camp]]&lt;br /&gt;
*Can learn ''[[trailblazing]]''&lt;br /&gt;
&lt;br /&gt;
Starting inventory:&lt;br /&gt;
*Machete&lt;br /&gt;
*Four healing herbs&lt;br /&gt;
*Gourd of water&lt;br /&gt;
*Bunch of tasty berries&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
:''I'll poison those darn outsiders with my blowpipe and darts.''&lt;br /&gt;
*60 HP&lt;br /&gt;
*75 AP (maximum)&lt;br /&gt;
*Starts in a native [[camp]] &lt;br /&gt;
*Can learn ''[[blowpipe training]]'' and ''[[advanced blowpipe training]]''&lt;br /&gt;
&lt;br /&gt;
Starting inventory:&lt;br /&gt;
*Machete&lt;br /&gt;
*Four healing herbs&lt;br /&gt;
*Blowpipe&lt;br /&gt;
*Four poison darts&lt;br /&gt;
&lt;br /&gt;
=== Villager ===&lt;br /&gt;
:''I know how to handle animals and can find things that others can't.''&lt;br /&gt;
*55 HP&lt;br /&gt;
*75 AP (maximum)&lt;br /&gt;
*Starts in a native [[camp]] &lt;br /&gt;
*Can learn ''[[animal affinity]]'', ''[[scavenging]]'' and ''[[seance]]''&lt;br /&gt;
&lt;br /&gt;
Starting inventory:&lt;br /&gt;
*Machete&lt;br /&gt;
*Five healing herbs&lt;br /&gt;
*Banana&lt;br /&gt;
*Mango&lt;br /&gt;
&lt;br /&gt;
=== Shaman ===&lt;br /&gt;
:''Spirits don't bother me any more, I'll exorcise them!''&lt;br /&gt;
*50 HP&lt;br /&gt;
*75 AP (maximum)&lt;br /&gt;
*Starts in a native [[camp]]&lt;br /&gt;
*Can learn ''[[seance]]'' and ''[[exorcism]]'' and ''[[Spirit Summoning]]'' and ''[[Malevolence]]''.&lt;br /&gt;
&lt;br /&gt;
Starting inventory:&lt;br /&gt;
*Machete&lt;br /&gt;
*Dagger&lt;br /&gt;
*Parrot feather charm&lt;br /&gt;
*Four healing herbs&lt;br /&gt;
&lt;br /&gt;
=== Cannibal ===&lt;br /&gt;
:''Can I have that leg after you're done with it?''&lt;br /&gt;
*65 HP&lt;br /&gt;
*75 AP (maximum)&lt;br /&gt;
*Starts in [[Rakmogak]]&lt;br /&gt;
*Can learn ''[[ritual feast]]'' and ''[[ritual gluttony]]''.&lt;br /&gt;
&lt;br /&gt;
Starting inventory:&lt;br /&gt;
*Wooden club&lt;br /&gt;
*Dagger&lt;br /&gt;
*Two pieces of driftwood&lt;br /&gt;
*Two gourds of water&lt;br /&gt;
&lt;br /&gt;
== [[Outsider Classes]] ==&lt;br /&gt;
Outsiders are newcomers to Shartak. They have established coastal settlements at [[Derby]], [[Durham]], and [[York]]. A group of pirates have also begun to roam the island, using their [[shipwreck]] as their camp. All outsiders can understand one another and use items such as [[rifle]]s, [[GPS unit]]s and [[first aid kit]]s by default.&lt;br /&gt;
&lt;br /&gt;
=== Explorer ===&lt;br /&gt;
:''Blazing trails across the island, that's me!''&lt;br /&gt;
*50 HP&lt;br /&gt;
*80 AP (maximum)&lt;br /&gt;
*Starts in an outsider [[camp]] &lt;br /&gt;
*Can learn ''[[trailblazing]]''&lt;br /&gt;
&lt;br /&gt;
Starting inventory:&lt;br /&gt;
*Machete&lt;br /&gt;
*Four first aid kits&lt;br /&gt;
*GPS unit&lt;br /&gt;
*Bottle of water&lt;br /&gt;
&lt;br /&gt;
=== Soldier ===&lt;br /&gt;
:''Firearms are my area of expertise so watch out.''&lt;br /&gt;
*60 HP&lt;br /&gt;
*75 AP (maximum)&lt;br /&gt;
*Starts in an outsider [[camp]] &lt;br /&gt;
*Can learn ''[[firearms training]]'' and ''[[advanced firearms training]]''&lt;br /&gt;
&lt;br /&gt;
Starting inventory:&lt;br /&gt;
*Machete&lt;br /&gt;
*Partially-loaded rifle&lt;br /&gt;
*Three bullets&lt;br /&gt;
*Four first aid kits&lt;br /&gt;
&lt;br /&gt;
=== Settler ===&lt;br /&gt;
:''I'm good at handling animals and scavenging supplies.''&lt;br /&gt;
*55 HP&lt;br /&gt;
*75 AP (maximum)&lt;br /&gt;
*Starts in an outsider [[camp]] &lt;br /&gt;
*Can learn ''[[animal affinity]]'', ''[[scavenging]]'' and ''[[seance]]''&lt;br /&gt;
&lt;br /&gt;
Starting inventory:&lt;br /&gt;
*Machete&lt;br /&gt;
*Bottle of beer&lt;br /&gt;
*Piece of driftwood&lt;br /&gt;
*Five first aid kits&lt;br /&gt;
&lt;br /&gt;
=== Scientist ===&lt;br /&gt;
:''I'm good at healing in an emergency, and know when others are wounded.''&lt;br /&gt;
*50 HP&lt;br /&gt;
*75 AP (maximum)&lt;br /&gt;
*Starts in an outsider [[camp]] &lt;br /&gt;
*Can learn ''[[advanced triage]]'' and ''[[emergency first aid]]'' and ''[[field surgery]]''.&lt;br /&gt;
&lt;br /&gt;
Starting inventory:&lt;br /&gt;
*Machete&lt;br /&gt;
*Four first aid kits&lt;br /&gt;
*Two pieces of driftwood&lt;br /&gt;
&lt;br /&gt;
=== Pirate ===&lt;br /&gt;
:''Me ship hit rocks an' now I be stranded on th' isle, arrr.''&lt;br /&gt;
*65 HP&lt;br /&gt;
*75 AP (maximum)&lt;br /&gt;
*Starts at the [[shipwreck]]&lt;br /&gt;
*Can learn ''[[lead belly]]''.&lt;br /&gt;
&lt;br /&gt;
Starting inventory:&lt;br /&gt;
*Cutlass&lt;br /&gt;
*Two first aid kits&lt;br /&gt;
*Gem&lt;br /&gt;
*Two bottles of rum&lt;br /&gt;
*Silver skull cross&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Scientist&amp;diff=21383</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Scientist&amp;diff=21383"/>
		<updated>2010-02-26T19:43:14Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: Redirecting to Character classes#Scientist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Character classes#Scientist]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Settler&amp;diff=21382</id>
		<title>Settler</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Settler&amp;diff=21382"/>
		<updated>2010-02-26T19:42:56Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: Redirecting to Character classes#Settler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Character classes#Settler]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Soldier&amp;diff=21381</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Soldier&amp;diff=21381"/>
		<updated>2010-02-26T19:42:38Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: Redirecting to Character classes#Soldier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Character classes#Soldier]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Villager&amp;diff=21380</id>
		<title>Villager</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Villager&amp;diff=21380"/>
		<updated>2010-02-26T19:41:22Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: Redirecting to Character classes#Villager&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Character classes#Villager]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Warrior&amp;diff=21379</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Warrior&amp;diff=21379"/>
		<updated>2010-02-26T19:41:01Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: Redirecting to Character classes#Warrior&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Character classes#Warrior]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Scout&amp;diff=21378</id>
		<title>Scout</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Scout&amp;diff=21378"/>
		<updated>2010-02-26T19:40:43Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: Redirecting to Character classes#Scout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Character classes#Scout]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Cannibal&amp;diff=21377</id>
		<title>Cannibal</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Cannibal&amp;diff=21377"/>
		<updated>2010-02-26T19:40:08Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: Redirecting to Character classes#Cannibal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Character classes#Cannibal]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Native_Classes&amp;diff=21376</id>
		<title>Native Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Native_Classes&amp;diff=21376"/>
		<updated>2010-02-26T19:38:32Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Native Classes=&lt;br /&gt;
&lt;br /&gt;
These Classes are specific to Natives only.  Warriors, Scouts, Shamans and Villagers can originate from one of the main native villages, [[Raktam]], [[Dalpok]] or [[Wiksik]].  Meanwhile Cannibals can only come from [[Rakmogak]].&lt;br /&gt;
&lt;br /&gt;
=Warrior=&lt;br /&gt;
&lt;br /&gt;
The main military might of the Native forces, warriors have strong stamina and withstand more attacks than the normal native.  They can become proficient with the use of a blowpipe.  Warriors start with 60 hit points, and can acquire up to 75 AP points.  You can start in Raktam, Wiksik or Dalpok native camps if you choose to be this class.&lt;br /&gt;
&lt;br /&gt;
==Class Specific Skills==&lt;br /&gt;
&lt;br /&gt;
===Blowpipe Training===&lt;br /&gt;
''Gain 20% on blowpipe accuracy'' - This brings the warriors skill from 20% to 40%.  &lt;br /&gt;
&lt;br /&gt;
'''''The two warriors stood on the field, shooting darts at a tree.  The younger one showed off his skill, shooting a dart directly in a knot on the tree.  &amp;quot;How about that?&amp;quot; he said with confidence.&amp;quot;  The older warrior grinned, &amp;quot;Pretty good....&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
===Advanced Blowpipe Training===&lt;br /&gt;
''Gain another 20% on blowpipe accuracy'' - This brings the warriors skill from 40% to 60%.  Requires '''Blowpipe Training''' to learn. &lt;br /&gt;
&lt;br /&gt;
'''''Quickly the older warrior lined up his shot, but instead of shooting at the tree, he turned around and shot it into the sky.  A minute later a parrot fell down, the dart sticking perfectly in it's chest.  &amp;quot;Just remember, there's always someone better out there,&amp;quot; he said bending down and picking up the parrot.  &amp;quot;Now get that to your mother for dinner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Scout=&lt;br /&gt;
&lt;br /&gt;
Scouts can crisscross the island quickly and efficiently.  The main strength of the Scouts involves in getting to enemy camps quickly, striking, then escaping within the jungle.  They start off with 50 Hit Points, and can acquire up to a maximum of 80 AP points.  Scouts can start in Raktam, Wiksik or Dalpok.&lt;br /&gt;
&lt;br /&gt;
==Class Specific Skills==&lt;br /&gt;
&lt;br /&gt;
===Trailblazing===&lt;br /&gt;
''Increased ability to move and chop through dense jungle'' - Makes jungle chops and movement through d7-d9 jungle terrain cost 0.5 AP instead of 1.  Requires the skill '''Trekking''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''The native scout effortlessly flowed through the jungle, soundlessly trailing the party of soldiers that were heading towards the village.  Once he got the number of troops he would disappear, and no one would even have known he was there.'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Villager=&lt;br /&gt;
&lt;br /&gt;
Never wanting to leave the confines of their village, happy with day to day life within it's confines, the Villager is adept at quick forays for supplies into the jungles, skillfully avoiding animals, and knowing where to find the right supplies.  Villagers begin the game with 55 hit points, acquire a maxmium of 75 AP points, and start the game in Raktam, Wiksik or Dalpok.&lt;br /&gt;
&lt;br /&gt;
==Class Specific Skills==&lt;br /&gt;
&lt;br /&gt;
===Animal Affinity===&lt;br /&gt;
''Lessens the chance of animals attacking''&lt;br /&gt;
&lt;br /&gt;
'''''Even knowing the tiger was around didn't concern the native villager.  Using a special concoction of fruits and herbs, and smearing some on her arms would keep the beast away from her.  It's one of the oldest secrets her grandmother taught her, and one of the best.'''''&lt;br /&gt;
&lt;br /&gt;
===Scavenging===&lt;br /&gt;
''Assists in finding things within certain areas '' - Improves search odds in certain areas. Confirmed areas wherein this skill works are the medicine hut and the weapons hut. Other areas are yet to be confirmed. Roughly speaking, search odds are improved from 1:5 to 1:3. Searches also yield less dross and more valuable items. &lt;br /&gt;
&lt;br /&gt;
'''''The warrior scoffed at failing to find the amount of darts he needed.  After leaving the weapon hut, the villager grinned, lifting up a hidden panel built there by his father, and taking some darts for himself.  They would fetch him a pretty price at the traders, and he could use the gold to buy some trinkets for his girlfriend.'''''&lt;br /&gt;
&lt;br /&gt;
===Seance===&lt;br /&gt;
''Holding a seance can identify passive spirits'' Using this ability costs 5AP and lets one identify passive spirits within the square.  For every spirit identified over the first, the user gains 2XP points per spirit.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''The elder grandmother was comforted by the knowledge her late husband would wait for her death before moving on.  She could feel his presence with only the minimal amount of concentration.'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shaman=&lt;br /&gt;
Shamans are masters of the spirit world, skillful at expelling, identifying, or even using passive spirits located within a range with their expanded spirit skill base.  Shamans begin the game with 50 Hit Points, and can acquire up to 75 AP Points, and begin the game at either Raktam, Wiksik or Dalpok.&lt;br /&gt;
&lt;br /&gt;
==Class Specific Skills==&lt;br /&gt;
&lt;br /&gt;
===Seance===&lt;br /&gt;
''Holding a seance can identify passive spirits'' Using this ability costs 5AP and lets one identify passive spirits within the square.  For every spirit identified over the first, the user gains 2XP points per spirit.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''The shaman muttered a few strange incomprehensible words under his breath before scowling at the seemingly empty air.  The other occupants looked on with trepidation when he spoke, &amp;quot;We are beset by ghosts!&amp;quot; he shouted for all to hear.'''''&lt;br /&gt;
&lt;br /&gt;
===Exorcism===&lt;br /&gt;
''Exorcise spirits from area.'' - This ability uses up 4 AP points and has a percentage chance to expel spirits from the square one is standing on.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Throwing his hands up into the air, causing the air to shimmer and ripple, the shaman shouted the words that only shamans understand, the ghosts silently screamed, no visibly in the bubble.  &amp;quot;BE GONE!&amp;quot; he finished, and then the hut was quiet once more.  &amp;quot;They will not be able to bother use for awhile now.'''''&lt;br /&gt;
&lt;br /&gt;
===Spirit Summoning===&lt;br /&gt;
''Summons spirits from surrounding area'' - This ability uses up 5 AP points, and summons spirits from as far as 13 squares away, each with a percentage chance of being summoned to where one is standing.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''The necromancer wished to talk to the other side, and calmly spoke the words.  Suddenly, four spirits where in the room with him, &amp;quot;Now, tell me, what have you seen?&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
===Malevolence===&lt;br /&gt;
''Torment spirits causing them to become aggressive'' -Makes all spirits in the area release a haunting scream, a shocking shriek or a banshee wail depending on highest skill available on them, can use anywhere from 2AP to 5AP depending on the number of spirits affected.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''The spirits wailed, some shrieking while others simply shouted.  The necromancer stopped his art, and looked at the assembled spirits, &amp;quot;Now that was disappointing.  Answer me truthfully this time, will you?&amp;quot;'''''&lt;br /&gt;
   &lt;br /&gt;
=Cannibal=&lt;br /&gt;
Banished to the isle of Rakmogak centuries ago due to their obscene ways, cannibals are the toughest natives on the island.  The can buff their own stats even more with consuming the flesh of their victims.  Cannibals can only originate from the village of Rakmogak, and start with 65 hit points, and can acquire a maximum of 75AP points.&lt;br /&gt;
&lt;br /&gt;
==Class Specific Skills==&lt;br /&gt;
&lt;br /&gt;
===Ritual Feast===&lt;br /&gt;
''Feast on your defeated enemy and steal their power'' - Allowing a Cannibal to feast once on a dead body for 5AP, gaining hit points from the dead body and 5XP (Hit points can vary depending on how wounded the cannibal is.  If the Cannibal is at full HP, then he gains 5 HP.  This can go as high as 109).  You can only feast once per dead body with this skill.  Requires '''Stamina''' and '''be level 5 or higher''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Eagerly the young cannibal bit into his meal, not savory the flesh at all, simply tearing away pieces of the man's leg, and screaming in joy.  Within minutes there was no more viable meat on the bones, and the cannibal left as quickly as he struck.'''''&lt;br /&gt;
&lt;br /&gt;
===Ritual Gluttony===&lt;br /&gt;
''Feasting can now fill most of your needs from a single body'' - This allows one to feast on a body up to three times for only 3AP and gaining only 3XP per feast (Hit points vary again, and still cap at 109).  Requires '''Ritual Feast''' and '''be level 10 or higher''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Savoring his meal, the elder cannibal knew where the prime pieces were to be had, and how he could keep some of the meat from getting spoiled.  Also, keeping the victim alive was just simply icing on the cake.'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Native_Only_Skills&amp;diff=21375</id>
		<title>Native Only Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Native_Only_Skills&amp;diff=21375"/>
		<updated>2010-02-26T19:37:51Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: /* Native Only Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Native Only Skills=&lt;br /&gt;
&lt;br /&gt;
Some skills are specific to only natives.  The ones described in this page are available to the all Native Classes.  To see class specific skills, use the following the links.&lt;br /&gt;
&lt;br /&gt;
*[[Native Classes#Warrior|Warrior]]&lt;br /&gt;
*[[Native Classes#Scout|Scout]]&lt;br /&gt;
*[[Native Classes#Villager|Villager]]&lt;br /&gt;
*[[Native Classes#Shaman|Shaman]]&lt;br /&gt;
*[[Native Classes#Cannibal|Cannibal]]&lt;br /&gt;
&lt;br /&gt;
== Headhunting ==&lt;br /&gt;
''Take the heads of your victims as trophies or signpost decoration.'' - Requires '''Advanced Close Quarter Combat''' to learn.  This ability can only be used on dead bodies.  Using it will put a skull into your inventory, which can be used to add to signposts one creates, or sold to the trader located on Rakmogak.  The number of skulls show up in one's inventory.&lt;br /&gt;
&lt;br /&gt;
'''''Skull Face chuckled as he looked at his recent kill.  With practiced ease his notched machete came down in the specific spot, and the head separated from the body.  &amp;quot;This one will look good on my mantle!&amp;quot; he said picking up the skull.'''''&lt;br /&gt;
&lt;br /&gt;
== Outsider Knowledge ==&lt;br /&gt;
''Natives gain basic outsider knowledge.'' - Allows a native to use First Aid Kits, Rifles, Rifle Bullets and GPS Units.&lt;br /&gt;
&lt;br /&gt;
'''''Perched on top of the sacred Mountain, Sofaking casually took a GPS unit from the recently fallen outsider.  Looking at it's numbers he grins, finding the other outsiders trespassing on his mountain just got easier, much easier.'''''&lt;br /&gt;
&lt;br /&gt;
== Natural Medicine ==&lt;br /&gt;
''Heal 10 HP with healing herbs.'' - Requires '''Triage''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Nihila hanged another herb on the ceiling of the medicine hut.  The way she dries them ensures that the herbs will more effective in healing the wounded or sick.'''''&lt;br /&gt;
&lt;br /&gt;
== Basic Blowpipe Use ==&lt;br /&gt;
''Lowers AP cost of firing blowpipe.'' - Instituted to offset the loading bullets into a rifle for the outsiders.&lt;br /&gt;
&lt;br /&gt;
'''''ClickClick inhaled slowly, building up the pressure in his lungs.  He sighted his foe, Blackbeard, and breathed out in a practiced breath, the poison dart flying true and striking the pirate in the back of the neck.  The poison took hold quickly, numbed Blackbeard, and ClickClick stepped out of the brush, to finish the grisly task.'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skills&amp;diff=21374</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skills&amp;diff=21374"/>
		<updated>2010-02-26T19:33:35Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
'''Skills''' give players special or improved abilities. Some require that you learn other skills first, and a few are available only to a certain [[Character classes|character class]] or side. Skills are bought with [[XP]].&lt;br /&gt;
&lt;br /&gt;
Certain skills, like ''haunting scream'' and ''basic tracking'', unlock actions which consume [[AP]]. Other skills, like ''trekking'' and ''close quarter combat'', are passive and do not need to be activated after being purchased for the player to benefit from them. While most skills in a tree have effects that stack on one another, ''haunting scream'' and ''shocking shriek'' remain individual skills (but ''banshee wail'' will replace ''shocking shriek'').&lt;br /&gt;
&lt;br /&gt;
Learning an initial skill costs 100 XP. After that, each learned skill costs 25 XP more than the previous one, until you reach level 30. Hence the formula for a skill's XP cost is ''100 + 25 * (your level)''. (Your character's level, which you can see in your profile, is the number of skills you have learned.) To go from level 30 to 31 costs 1000 XP, and each level above that requires an additional 200 XP. So the above formula is modified to read ''1000 + 200 * ((your level) - 30)''.&lt;br /&gt;
&lt;br /&gt;
A pirate needs 15550 XP to buy the 32 available skills.  Explorers and Scouts need 17300 XP for their 33 skills. Soldiers, scientists, warriors and shamans will have spent 19075 XP after buying all 34 skills available to them.  Settlers and villagers spend 22875 XP to buy their 36 available skills.&lt;br /&gt;
&lt;br /&gt;
== Generic skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Basic language''' - Understand the smaller words of foreign languages&amp;lt;br /&amp;gt;See [[Language]] for more information.&lt;br /&gt;
** '''Advanced language''' - Better understanding of foreign languages&lt;br /&gt;
*** '''Expert language''' - Full comprehension of foreign languages&lt;br /&gt;
**** '''Foreign Writing''' - Not only can you understand foreign languages, you can also write it well enough to be understood&lt;br /&gt;
**** '''Foreign Speech''' - Not only can you understand foreign languages, you can also speak it well enough to be understood&lt;br /&gt;
&lt;br /&gt;
* '''Close quarter combat''' - Gain 10% to hit with melee attacks ''(e.g., 20% to 30% with a machete)''&lt;br /&gt;
** '''Advanced close quarter combat''' - Gain 15% to hit with melee attacks ''(e.g., 30% to 45% with a machete)''&lt;br /&gt;
*** '''Balanced Stance''' - Sometimes turn a miss into a glancing blow.&lt;br /&gt;
*** '''Headhunting''' - Take the heads of your victims as trophies or signpost decoration ''('''natives only''')''&lt;br /&gt;
&lt;br /&gt;
* '''Body building''' - Increases melee damage ''(+1 damage; e.g., 2 to 3 with a machete)''&lt;br /&gt;
** '''Stamina''' - Increases max HP by 20&lt;br /&gt;
&lt;br /&gt;
* '''Ghostly whisper''' - Allows spirits to communicate&amp;lt;br /&amp;gt; With ''ghostly whisper'', spirits can speak to any player that has the ''sixth sense'' skill. Other spirits can hear ghostly whispers, even if they lack ''sixth sense''. &lt;br /&gt;
** '''Haunting scream''' - Attract other spirits and scare nearby living players&amp;lt;br /&amp;gt; It is believed that ''haunting scream'' gives spirits a chance of dealing 1 [[HP]] of damage to living players in the area at the cost of 1-2 [[AP]]. All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 0-2 [[XP]] per scream depending upon the number of listeners (perhaps 0, 1, 2+ yields 0, 1, 2 XP). &lt;br /&gt;
*** '''Shocking shriek''' - Scare nearby living players&amp;lt;br /&amp;gt; ''Shocking shriek'' is similar to ''haunting scream'' but allows spirits to deal more damage to players they frighten. Shocking shriek is superceded and replaced by the more powerful banshee wail. &lt;br /&gt;
**** '''Banshee wail''' - Frighten nearby living players&amp;lt;br /&amp;gt; Spirits with ''banshee wail'' can emit powerful wails for a cost of up to 6 AP per wail. All characters in the area of effect hear the wail, and a small percentage of hearers take 4 HP of damage. XP reward for wailing is 0-15 XP per wail depending on damage caused, averaging 8 XP in crowded locations. &lt;br /&gt;
**** '''Possession''' - Be able to possess the bodies of the living, Allowing you to force you to make them Write or Say something. Speaking costs 3AP, Writing costs 4AP (may be variable, untested).&amp;lt;br /&amp;gt;Unavailable to players below level 10.&lt;br /&gt;
***** '''Forceful possession'''  - Sometimes a stronger presence is needed to be able to possess the living, Allows you to force the person to attack people near them. Costs 6AP (may be variable, untested).&amp;lt;br /&amp;gt;Unavailable to players below level 25.&lt;br /&gt;
&lt;br /&gt;
* '''Exploration''' - Helps you remember some of the places you've been&amp;lt;br /&amp;gt;Enables the &amp;quot;Map&amp;quot; button, which gives you a large-scale map of places you've visited while alive and haven't forgotten.&lt;br /&gt;
** '''Cartography''' - Stops you forgetting anywhere you've visited&amp;lt;br /&amp;gt;Note that map information is rarely forgotten and that meta-gamers can use the [http://mattandchristy.net/sharmap/ Shartak overlay].&lt;br /&gt;
** '''Trekking''' - Faster movement through the jungle&amp;lt;br /&amp;gt;Makes movement through grassland, beach, and [[Jungle|d1-d6]] jungle terrain cost 0.5 AP instead of 1.&lt;br /&gt;
** '''Swimming''' - Faster movement through water&amp;lt;br /&amp;gt;Makes movement through water cost 1 AP instead of 2; deep water costs 2 AP to move through instead of 3.&lt;br /&gt;
** '''Survival - Firecraft''' - Knowledge of how to create, control and use fires&amp;lt;br /&amp;gt;Reduces cost of tinder making from 3AP to 1.&lt;br /&gt;
* '''Basic tracking''' - With some difficulty, you can track animals and people. ''(2 AP; e.g., &amp;quot;wild boar went south&amp;quot;)''&amp;lt;br /&amp;gt;See [[Tracking]] for more information.&lt;br /&gt;
** '''Advanced tracking''' - You can track animals and people who were here recently. ''(1.5 AP; often gives 3-6 most recent tracks)''&lt;br /&gt;
*** '''Expert tracking''' - You can track animals and people who were here several days ago. ''(1 AP?)''&lt;br /&gt;
**** '''Tracking mastery''' - Tracking animals and people is nearly effortless.&lt;br /&gt;
&lt;br /&gt;
* '''Clan leadership''' - Allows you to start your own clan or help lead one.&amp;lt;br /&amp;gt;Unavailable to players below level 5.&lt;br /&gt;
&lt;br /&gt;
* '''Sixth sense''' - Sense presence of and hear spirits (lets you know how many spirits are present, and lets you hear them when they speak)&lt;br /&gt;
** '''Psychic recognition''' - Lets you recognize active spirits (gives you the name/profile link of a spirit who speaks, wails, etc.)&lt;br /&gt;
&lt;br /&gt;
* '''Haggling''' - Be able to obtain slightly better prices from some traders&lt;br /&gt;
&lt;br /&gt;
*'''Digging''' - Be able to dig deep holes. &amp;lt;br/&amp;gt;See [[Digging]] for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Agriculture''' - Gives you a better chance of getting things to grow.&lt;br /&gt;
&lt;br /&gt;
*'''Faith''' - Belief in the spirits of the ancestors increase charm effects. (Faith is a special skill that must be unlocked.)&lt;br /&gt;
&lt;br /&gt;
* '''Native knowledge''' - Outsiders gain basic native knowledge ''('''outsiders only''')''&amp;lt;br /&amp;gt;Allows outsiders to use and recognize items such as blowpipes (and poison darts) and healing herbs (which normal outsiders see as &amp;quot;dried herbs&amp;quot;) and to tell the difference between tasty and poison berries (which normal outsiders can only do by eating them).&lt;br /&gt;
&lt;br /&gt;
* '''Outsider knowledge''' - Natives gain basic outsider knowledge ''('''natives only''')''&amp;lt;br /&amp;gt;Allows natives to use and recognize items such as rifles (and bullets), first aid kits, and GPS units.&lt;br /&gt;
&lt;br /&gt;
* '''Triage''' - Be able to tell who is most injured &amp;lt;br /&amp;gt;Shows the hit point total of the most damaged character (not necessarily the character with the fewest hit points). &lt;br /&gt;
** '''Natural medicine''' - Heal 10 HP with healing herbs ''('''natives only''')''&lt;br /&gt;
** '''First aid''' - Heal 10 HP with first-aid kit ''('''outsiders only''')''&lt;br /&gt;
&lt;br /&gt;
* '''Basic blowpipe use''' - Lowers AP cost of firing blowpipe. ''('''natives only''')''&lt;br /&gt;
&lt;br /&gt;
== Settler and Villager skills == &lt;br /&gt;
* '''Animal affinity''' - Lessens the chance of animals attacking &lt;br /&gt;
* '''Scavenging''' - Assists in finding things within certain areas &amp;lt;br /&amp;gt;Improves [[search odds]] in certain areas. Confirmed areas wherein this skill works are the medicine hut and the weapons hut. Other areas are yet to be confirmed. Roughly speaking, search odds are improved from 1:5 to 1:3. Searches also yield less dross and more valuable items.&lt;br /&gt;
* '''Seance''' - Holding a seance can identify passive spirits  '''('''''5AP,''' requires Psychic Recognition'')'''&lt;br /&gt;
*'''Brewing''' - Increased chance of creating something drinkable.&lt;br /&gt;
&lt;br /&gt;
== Soldier skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Firearms training''' - Gain 20% on firearms attacks ''(20% to 40%)''&lt;br /&gt;
** '''Advanced firearms training''' - Gain 20% on firearms attacks ''(40% to 60%)''&lt;br /&gt;
&lt;br /&gt;
== Warrior skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Blowpipe training''' - Gain 20% on blowpipe accuracy ''(20% to 40%)''&lt;br /&gt;
** '''Advanced blowpipe training''' - Gain another 20% on blowpipe accuracy ''(40% to 60%)''&lt;br /&gt;
&lt;br /&gt;
== Explorer and Scout skills ==&lt;br /&gt;
* '''Trailblazing''' - Increased ability to move and chop through dense jungle &amp;lt;br /&amp;gt;Makes jungle chops and movement through [[Jungle|d7-d9]] jungle terrain cost 0.5 AP instead of 1. '''(''requires Trekking)'''&lt;br /&gt;
&lt;br /&gt;
== Shaman skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Seance''' - Holding a seance can identify passive spirits  '''('''''5AP,''' requires Psychic Recognition'')'''&lt;br /&gt;
* '''Exorcism''' - Exorcise spirits from area. '''('''''4AP,''' requires Psychic Recognition'')'''&lt;br /&gt;
*'''Spirit Summoning''' - Summons spirits from surrounding area(range unknown) '''('''''5AP,''' requires Psychic Recognition'')'''&lt;br /&gt;
*'''Malevolence''' - Makes all spirits in the area release a haunting scream, a shocking shriek or a banshee wail depending on highest skill available on them '''('''''2-5AP,''' requires Psychic Recognition'')'''&lt;br /&gt;
&lt;br /&gt;
== Scientist skills ==&lt;br /&gt;
&lt;br /&gt;
*'''Advanced triage''' - Be able to see all injured characters in the same square '''(''requires Triage'')'''&lt;br /&gt;
*'''Emergency first aid''' - Slowly heal yourself without the use of a medical kit '''(''requires First aid'')'''&lt;br /&gt;
**'''Field Surgery''' - Skilled at healing, even in the middle of nowhere '''(''requires Emergency first aid'')'''&amp;lt;br /&amp;gt;Allows the Scientist to heal shark bites (3AP for 2XP reward), possibly poison? &amp;lt;br /&amp;gt;Not available to scientists below level 10.&lt;br /&gt;
*'''Brewing''' - Increased chance of creating something drinkable.&lt;br /&gt;
&lt;br /&gt;
== Cannibal skills ==&lt;br /&gt;
&lt;br /&gt;
*'''Ritual Feasting''' - Feast on your defeated enemy and steal their power '''('''5AP, '''requires Stamina)''' &amp;lt;br /&amp;gt; Allows cannibals to feed from a corpse. Feasting restores 10 HP to a wounded cannibal, or 5 HP if they are at full health, up to 109 HP. The feasting gives 5 XP. It appears that corpses may not be feasted upon more than three times. &amp;lt;br /&amp;gt;Not available to cannibals below level 5.&lt;br /&gt;
**'''Ritual Gluttony''' - Feasting can now fill most of your needs from a single body. '''('''3AP, '''requires Stamina)'''&amp;lt;br /&amp;gt; Improves ritual feasting by restoring 20 HP to a severely wounded cannibal, 10 HP to a lightly wounded and 5 HP to a healthy one, up to 109 HP.  Gives 3 XP. &amp;lt;br /&amp;gt;Not available to cannibals below level 10.&lt;br /&gt;
&lt;br /&gt;
== Pirate skills ==&lt;br /&gt;
*'''Lead belly''' - You've drunk enough to be immune to the poisonous effect of most fungi.&amp;lt;br /&amp;gt;Not available to pirates below level 10.&lt;br /&gt;
*'''Plundering''' - Improve the odds of finding items in foreign camps.&amp;lt;br /&amp;gt;Not available to pirates below level 10.&lt;br /&gt;
&lt;br /&gt;
== Skill Progression Table ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Level !! Starting XP !! XP Required to Advance&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || 125&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 225 || 150&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 375 || 175&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 550 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 750 || 225&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 975 || 250&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1225 || 275&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1500 || 300&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1800 || 325&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2125 || 350&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2475 || 375&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 2850 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3250 || 425&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3675 || 450&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 4125 || 475&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4600 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 5100 || 525&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 5625 || 550&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 6175 || 575&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 6750 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 7350 || 625&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 7975 || 650&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 8625 || 675&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 9300 || 700&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 10000 || 725&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 10725 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 11475 || 775&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 12250 || 800&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 13050 || 825&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 13875 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 14875 || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 16075 || 1400&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 17475 || 1600&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 19075 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 20875 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 22875 || 2200&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 25075 || 2400&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 27475 || 2600&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 30275 || 2800&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 33075 || 3000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]] [[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Category:Skills&amp;diff=21373</id>
		<title>Category:Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Category:Skills&amp;diff=21373"/>
		<updated>2010-02-26T19:33:00Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: bluelinking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Skills''' give players special or improved abilities. Some require that you learn other skills first, and a few are available only to a certain [[Character classes|character class]] or side. Skills are bought with [[XP]].&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Native_Only_Skills&amp;diff=21372</id>
		<title>Native Only Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Native_Only_Skills&amp;diff=21372"/>
		<updated>2010-02-26T19:29:11Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: bullets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Native Only Skills=&lt;br /&gt;
&lt;br /&gt;
Some skills are specific to only natives.  The ones described in this page are available to the all Native Classes.  To see class specific skills, use the following the links.&lt;br /&gt;
&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
*[[Scout]]&lt;br /&gt;
*[[Villager]]&lt;br /&gt;
*[[Shaman]]&lt;br /&gt;
*[[Cannibal]]&lt;br /&gt;
&lt;br /&gt;
== Headhunting ==&lt;br /&gt;
''Take the heads of your victims as trophies or signpost decoration.'' - Requires '''Advanced Close Quarter Combat''' to learn.  This ability can only be used on dead bodies.  Using it will put a skull into your inventory, which can be used to add to signposts one creates, or sold to the trader located on Rakmogak.  The number of skulls show up in one's inventory.&lt;br /&gt;
&lt;br /&gt;
'''''Skull Face chuckled as he looked at his recent kill.  With practiced ease his notched machete came down in the specific spot, and the head separated from the body.  &amp;quot;This one will look good on my mantle!&amp;quot; he said picking up the skull.'''''&lt;br /&gt;
&lt;br /&gt;
== Outsider Knowledge ==&lt;br /&gt;
''Natives gain basic outsider knowledge.'' - Allows a native to use First Aid Kits, Rifles, Rifle Bullets and GPS Units.&lt;br /&gt;
&lt;br /&gt;
'''''Perched on top of the sacred Mountain, Sofaking casually took a GPS unit from the recently fallen outsider.  Looking at it's numbers he grins, finding the other outsiders trespassing on his mountain just got easier, much easier.'''''&lt;br /&gt;
&lt;br /&gt;
== Natural Medicine ==&lt;br /&gt;
''Heal 10 HP with healing herbs.'' - Requires '''Triage''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Nihila hanged another herb on the ceiling of the medicine hut.  The way she dries them ensures that the herbs will more effective in healing the wounded or sick.'''''&lt;br /&gt;
&lt;br /&gt;
== Basic Blowpipe Use ==&lt;br /&gt;
''Lowers AP cost of firing blowpipe.'' - Instituted to offset the loading bullets into a rifle for the outsiders.&lt;br /&gt;
&lt;br /&gt;
'''''ClickClick inhaled slowly, building up the pressure in his lungs.  He sighted his foe, Blackbeard, and breathed out in a practiced breath, the poison dart flying true and striking the pirate in the back of the neck.  The poison took hold quickly, numbed Blackbeard, and ClickClick stepped out of the brush, to finish the grisly task.'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skills&amp;diff=21289</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skills&amp;diff=21289"/>
		<updated>2010-01-19T03:02:17Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: /* Generic skills */ +agriculture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
'''Skills''' give players special or improved abilities. Some require that you learn other skills first, and a few are available only to a certain [[Character classes|character class]] or side. Skills are bought with [[XP]].&lt;br /&gt;
&lt;br /&gt;
Certain skills, like ''haunting scream'' and ''basic tracking'', unlock actions which consume [[AP]]. Other skills, like ''trekking'' and ''close quarter combat'', are passive and do not need to be activated after being purchased for the player to benefit from them. While most skills in a tree have effects that stack on one another, ''haunting scream'' and ''shocking shriek'' remain individual skills (but ''banshee wail'' will replace ''shocking shriek'').&lt;br /&gt;
&lt;br /&gt;
Learning an initial skill costs 100 XP. After that, each learned skill costs 25 XP more than the previous one, until you reach level 30. Hence the formula for a skill's XP cost is ''100 + 25 * (your level)''. (Your character's level, which you can see in your profile, is the number of skills you have learned.) To go from level 30 to 31 costs 1000 XP, and each level above that requires an additional 200 XP. So the above formula is modified to read ''1000 + 200 * ((your level) - 30)''.&lt;br /&gt;
&lt;br /&gt;
A pirate needs 15550 XP to buy the 32 available skills.  Explorers and Scouts need 17300 XP for their 33 skills. Soldiers, scientists, warriors and shamans will have spent 19075 XP after buying all 34 skills available to them.  Settlers and villagers spend 22875 XP to buy their 36 available skills.&lt;br /&gt;
&lt;br /&gt;
== Generic skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Basic language''' - Understand the smaller words of foreign languages&amp;lt;br /&amp;gt;See [[Language]] for more information.&lt;br /&gt;
** '''Advanced language''' - Better understanding of foreign languages&lt;br /&gt;
*** '''Expert language''' - Full comprehension of foreign languages&lt;br /&gt;
**** '''Foreign Writing''' - Not only can you understand foreign languages, you can also write it well enough to be understood&lt;br /&gt;
**** '''Foreign Speech''' - Not only can you understand foreign languages, you can also speak it well enough to be understood&lt;br /&gt;
&lt;br /&gt;
* '''Close quarter combat''' - Gain 10% to hit with melee attacks ''(e.g., 20% to 30% with a machete)''&lt;br /&gt;
** '''Advanced close quarter combat''' - Gain 15% to hit with melee attacks ''(e.g., 30% to 45% with a machete)''&lt;br /&gt;
*** '''Balanced Stance''' - Sometimes turn a miss into a glancing blow.&lt;br /&gt;
*** '''Headhunting''' - Take the heads of your victims as trophies or signpost decoration ''('''natives only''')''&lt;br /&gt;
&lt;br /&gt;
* '''Body building''' - Increases melee damage ''(+1 damage; e.g., 2 to 3 with a machete)''&lt;br /&gt;
** '''Stamina''' - Increases max HP by 20&lt;br /&gt;
&lt;br /&gt;
* '''Ghostly whisper''' - Allows spirits to communicate&amp;lt;br /&amp;gt; With ''ghostly whisper'', spirits can speak to any player that has the ''sixth sense'' skill. Other spirits can hear ghostly whispers, even if they lack ''sixth sense''. &lt;br /&gt;
** '''Haunting scream''' - Attract other spirits and scare nearby living players&amp;lt;br /&amp;gt; It is believed that ''haunting scream'' gives spirits a chance of dealing 1 [[HP]] of damage to living players in the area at the cost of 1-2 [[AP]]. All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 0-2 [[XP]] per scream depending upon the number of listeners (perhaps 0, 1, 2+ yields 0, 1, 2 XP). &lt;br /&gt;
*** '''Shocking shriek''' - Scare nearby living players&amp;lt;br /&amp;gt; ''Shocking shriek'' is similar to ''haunting scream'' but allows spirits to deal more damage to players they frighten. Shocking shriek is superceded and replaced by the more powerful banshee wail. &lt;br /&gt;
**** '''Banshee wail''' - Frighten nearby living players&amp;lt;br /&amp;gt; Spirits with ''banshee wail'' can emit powerful wails for a cost of up to 6 AP per wail. All characters in the area of effect hear the wail, and a small percentage of hearers take 4 HP of damage. XP reward for wailing is 0-15 XP per wail depending on damage caused, averaging 8 XP in crowded locations. &lt;br /&gt;
**** '''Possession''' - Be able to possess the bodies of the living, Allowing you to force you to make them Write or Say something. Speaking costs 3AP, Writing costs 4AP (may be variable, untested).&amp;lt;br /&amp;gt;Unavailable to players below level 10.&lt;br /&gt;
***** '''Forceful possession'''  - Sometimes a stronger presence is needed to be able to possess the living, Allows you to force the person to attack people near them. Costs 6AP (may be variable, untested).&amp;lt;br /&amp;gt;Unavailable to players below level 25.&lt;br /&gt;
&lt;br /&gt;
* '''Exploration''' - Helps you remember some of the places you've been&amp;lt;br /&amp;gt;Enables the &amp;quot;Map&amp;quot; button, which gives you a large-scale map of places you've visited while alive and haven't forgotten.&lt;br /&gt;
** '''Cartography''' - Stops you forgetting anywhere you've visited&amp;lt;br /&amp;gt;Note that map information is rarely forgotten and that meta-gamers can use the [http://mattandchristy.net/sharmap/ Shartak overlay].&lt;br /&gt;
** '''Trekking''' - Faster movement through the jungle&amp;lt;br /&amp;gt;Makes movement through grassland, beach, and [[Jungle|d1-d6]] jungle terrain cost 0.5 AP instead of 1.&lt;br /&gt;
** '''Swimming''' - Faster movement through water&amp;lt;br /&amp;gt;Makes movement through water cost 1 AP instead of 2; deep water costs 2 AP to move through instead of 3.&lt;br /&gt;
&lt;br /&gt;
* '''Basic tracking''' - With some difficulty, you can track animals and people. ''(2 AP; e.g., &amp;quot;wild boar went south&amp;quot;)''&amp;lt;br /&amp;gt;See [[Tracking]] for more information.&lt;br /&gt;
** '''Advanced tracking''' - You can track animals and people who were here recently. ''(1.5 AP; often gives 3-6 most recent tracks)''&lt;br /&gt;
*** '''Expert tracking''' - You can track animals and people who were here several days ago. ''(1 AP?)''&lt;br /&gt;
**** '''Tracking mastery''' - Tracking animals and people is nearly effortless.&lt;br /&gt;
&lt;br /&gt;
* '''Clan leadership''' - Allows you to start your own clan or help lead one.&amp;lt;br /&amp;gt;Unavailable to players below level 5.&lt;br /&gt;
&lt;br /&gt;
* '''Sixth sense''' - Sense presence of and hear spirits (lets you know how many spirits are present, and lets you hear them when they speak)&lt;br /&gt;
** '''Psychic recognition''' - Lets you recognize active spirits (gives you the name/profile link of a spirit who speaks, wails, etc.)&lt;br /&gt;
&lt;br /&gt;
* '''Haggling''' - Be able to obtain slightly better prices from some traders&lt;br /&gt;
&lt;br /&gt;
*'''Digging''' - Be able to dig deep holes. &amp;lt;br/&amp;gt;See [[Digging]] for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Agriculture''' - Gives you a better chance of getting things to grow.&lt;br /&gt;
&lt;br /&gt;
*'''Faith''' - Belief in the spirits of the ancestors increase charm effects. (Faith is a special skill that must be unlocked.)&lt;br /&gt;
&lt;br /&gt;
* '''Native knowledge''' - Outsiders gain basic native knowledge ''('''outsiders only''')''&amp;lt;br /&amp;gt;Allows outsiders to use and recognize items such as blowpipes (and poison darts) and healing herbs (which normal outsiders see as &amp;quot;dried herbs&amp;quot;) and to tell the difference between tasty and poison berries (which normal outsiders can only do by eating them).&lt;br /&gt;
&lt;br /&gt;
* '''Outsider knowledge''' - Natives gain basic outsider knowledge ''('''natives only''')''&amp;lt;br /&amp;gt;Allows natives to use and recognize items such as rifles (and bullets), first aid kits, and GPS units.&lt;br /&gt;
&lt;br /&gt;
* '''Triage''' - Be able to tell who is most injured &amp;lt;br /&amp;gt;Shows the hit point total of the most damaged character (not necessarily the character with the fewest hit points). &lt;br /&gt;
** '''Natural medicine''' - Heal 10 HP with healing herbs ''('''natives only''')''&lt;br /&gt;
** '''First aid''' - Heal 10 HP with first-aid kit ''('''outsiders only''')''&lt;br /&gt;
&lt;br /&gt;
* '''Basic blowpipe use''' - Lowers AP cost of firing blowpipe. ''('''natives only''')''&lt;br /&gt;
&lt;br /&gt;
== Settler and Villager skills == &lt;br /&gt;
* '''Animal affinity''' - Lessens the chance of animals attacking &lt;br /&gt;
* '''Scavenging''' - Assists in finding things within certain areas &amp;lt;br /&amp;gt;Improves [[search odds]] in certain areas. Confirmed areas wherein this skill works are the medicine hut and the weapons hut. Other areas are yet to be confirmed. Roughly speaking, search odds are improved from 1:5 to 1:3. Searches also yield less dross and more valuable items.&lt;br /&gt;
* '''Seance''' - Holding a seance can identify passive spirits  '''('''''5AP,''' requires Psychic Recognition'')'''&lt;br /&gt;
*'''Brewing''' - Increased chance of creating something drinkable.&lt;br /&gt;
&lt;br /&gt;
== Soldier skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Firearms training''' - Gain 20% on firearms attacks ''(20% to 40%)''&lt;br /&gt;
** '''Advanced firearms training''' - Gain 20% on firearms attacks ''(40% to 60%)''&lt;br /&gt;
&lt;br /&gt;
== Warrior skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Blowpipe training''' - Gain 20% on blowpipe accuracy ''(20% to 40%)''&lt;br /&gt;
** '''Advanced blowpipe training''' - Gain another 20% on blowpipe accuracy ''(40% to 60%)''&lt;br /&gt;
&lt;br /&gt;
== Explorer and Scout skills ==&lt;br /&gt;
* '''Trailblazing''' - Increased ability to move and chop through dense jungle &amp;lt;br /&amp;gt;Makes jungle chops and movement through [[Jungle|d7-d9]] jungle terrain cost 0.5 AP instead of 1. '''(''requires Trekking)'''&lt;br /&gt;
&lt;br /&gt;
== Shaman skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Seance''' - Holding a seance can identify passive spirits  '''('''''5AP,''' requires Psychic Recognition'')'''&lt;br /&gt;
* '''Exorcism''' - Exorcise spirits from area. '''('''''4AP,''' requires Psychic Recognition'')'''&lt;br /&gt;
*'''Spirit Summoning''' - Summons spirits from surrounding area(range unknown) '''('''''5AP,''' requires Psychic Recognition'')'''&lt;br /&gt;
*'''Malevolence''' - Makes all spirits in the area release a haunting scream, a shocking shriek or a banshee wail depending on highest skill available on them '''('''''2-5AP,''' requires Psychic Recognition'')'''&lt;br /&gt;
&lt;br /&gt;
== Scientist skills ==&lt;br /&gt;
&lt;br /&gt;
*'''Advanced triage''' - Be able to see all injured characters in the same square '''(''requires Triage'')'''&lt;br /&gt;
*'''Emergency first aid''' - Slowly heal yourself without the use of a medical kit '''(''requires First aid'')'''&lt;br /&gt;
**'''Field Surgery''' - Skilled at healing, even in the middle of nowhere '''(''requires Emergency first aid'')'''&amp;lt;br /&amp;gt;Allows the Scientist to heal shark bites (3AP for 2XP reward), possibly poison? &amp;lt;br /&amp;gt;Not available to scientists below level 10.&lt;br /&gt;
*'''Brewing''' - Increased chance of creating something drinkable.&lt;br /&gt;
&lt;br /&gt;
== Cannibal skills ==&lt;br /&gt;
&lt;br /&gt;
*'''Ritual Feasting''' - Feast on your defeated enemy and steal their power '''('''5AP, '''requires Stamina)''' &amp;lt;br /&amp;gt; Allows cannibals to feed from a corpse. Feasting restores 10 HP to a wounded cannibal, or 5 HP if they are at full health, up to 109 HP. The feasting gives 5 XP. It appears that corpses may not be feasted upon more than three times. &amp;lt;br /&amp;gt;Not available to cannibals below level 5.&lt;br /&gt;
**'''Ritual Gluttony''' - Feasting can now fill most of your needs from a single body. '''('''3AP, '''requires Stamina)'''&amp;lt;br /&amp;gt; Improves ritual feasting by restoring 20 HP to a severely wounded cannibal, 10 HP to a lightly wounded and 5 HP to a healthy one, up to 109 HP.  Gives 3 XP. &amp;lt;br /&amp;gt;Not available to cannibals below level 10.&lt;br /&gt;
&lt;br /&gt;
== Pirate skills ==&lt;br /&gt;
*'''Lead belly''' - You've drunk enough to be immune to the poisonous effect of most fungi.&amp;lt;br /&amp;gt;Not available to pirates below level 10.&lt;br /&gt;
*'''Plundering''' - Improve the odds of finding items in foreign camps.&amp;lt;br /&amp;gt;Not available to pirates below level 10.&lt;br /&gt;
&lt;br /&gt;
== Skill Progression Table ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Level !! Starting XP !! XP Required to Advance&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || 125&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 225 || 150&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 375 || 175&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 550 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 750 || 225&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 975 || 250&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1225 || 275&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1500 || 300&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1800 || 325&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2125 || 350&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2475 || 375&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 2850 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3250 || 425&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3675 || 450&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 4125 || 475&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4600 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 5100 || 525&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 5625 || 550&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 6175 || 575&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 6750 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 7350 || 625&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 7975 || 650&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 8625 || 675&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 9300 || 700&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 10000 || 725&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 10725 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 11475 || 775&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 12250 || 800&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 13050 || 825&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 13875 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 14875 || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 16075 || 1400&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 17475 || 1600&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 19075 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 20875 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 22875 || 2200&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 25075 || 2400&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 27475 || 2600&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 30275 || 2800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skills&amp;diff=21166</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skills&amp;diff=21166"/>
		<updated>2009-12-08T04:33:54Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: new skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
'''Skills''' give players special or improved abilities. Some require that you learn other skills first, and a few are available only to a certain [[Character classes|character class]] or side. Skills are bought with [[XP]].&lt;br /&gt;
&lt;br /&gt;
Certain skills, like ''haunting scream'' and ''basic tracking'', unlock actions which consume [[AP]]. Other skills, like ''trekking'' and ''close quarter combat'', are passive and do not need to be activated after being purchased for the player to benefit from them. While most skills in a tree have effects that stack on one another, ''haunting scream'' and ''shocking shriek'' remain individual skills (but ''banshee wail'' will replace ''shocking shriek'').&lt;br /&gt;
&lt;br /&gt;
Learning an initial skill costs 100 XP. After that, each learned skill costs 25 XP more than the previous one, until you reach level 30. Hence the formula for a skill's XP cost is ''100 + 25 * (your level)''. (Your character's level, which you can see in your profile, is the number of skills you have learned.) To go from level 30 to 31 costs 1000 XP, and each level above that requires an additional 200 XP. So the above formula is modified to read ''1000 + 200 * ((your level) - 30)''.&lt;br /&gt;
&lt;br /&gt;
A pirate needs 15550 XP to buy the 32 available skills.  Explorers and Scouts need 17300 XP for their 33 skills. Soldiers, scientists, warriors and shamans will have spent 19075 XP after buying all 34 skills available to them.  Settlers and villagers spend 22875 XP to buy their 36 available skills.&lt;br /&gt;
&lt;br /&gt;
== Generic skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Basic language''' - Understand the smaller words of foreign languages&amp;lt;br /&amp;gt;See [[Language]] for more information.&lt;br /&gt;
** '''Advanced language''' - Better understanding of foreign languages&lt;br /&gt;
*** '''Expert language''' - Full comprehension of foreign languages&lt;br /&gt;
**** '''Foreign Writing''' - Not only can you understand foreign languages, you can also write it well enough to be understood&lt;br /&gt;
**** '''Foreign Speech''' - Not only can you understand foreign languages, you can also speak it well enough to be understood&lt;br /&gt;
&lt;br /&gt;
* '''Close quarter combat''' - Gain 10% to hit with melee attacks ''(e.g., 20% to 30% with a machete)''&lt;br /&gt;
** '''Advanced close quarter combat''' - Gain 15% to hit with melee attacks ''(e.g., 30% to 45% with a machete)''&lt;br /&gt;
*** '''Balanced Stance''' - Sometimes turn a miss into a glancing blow.&lt;br /&gt;
*** '''Headhunting''' - Take the heads of your victims as trophies or signpost decoration ''('''natives only''')''&lt;br /&gt;
&lt;br /&gt;
* '''Body building''' - Increases melee damage ''(+1 damage; e.g., 2 to 3 with a machete)''&lt;br /&gt;
** '''Stamina''' - Increases max HP by 20&lt;br /&gt;
&lt;br /&gt;
* '''Ghostly whisper''' - Allows spirits to communicate&amp;lt;br /&amp;gt; With ''ghostly whisper'', spirits can speak to any player that has the ''sixth sense'' skill. Other spirits can hear ghostly whispers, even if they lack ''sixth sense''. &lt;br /&gt;
** '''Haunting scream''' - Attract other spirits and scare nearby living players&amp;lt;br /&amp;gt; It is believed that ''haunting scream'' gives spirits a chance of dealing 1 [[HP]] of damage to living players in the area at the cost of 1-2 [[AP]]. All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 0-2 [[XP]] per scream depending upon the number of listeners (perhaps 0, 1, 2+ yields 0, 1, 2 XP). &lt;br /&gt;
*** '''Shocking shriek''' - Scare nearby living players&amp;lt;br /&amp;gt; ''Shocking shriek'' is similar to ''haunting scream'' but allows spirits to deal more damage to players they frighten. Shocking shriek is superceded and replaced by the more powerful banshee wail. &lt;br /&gt;
**** '''Banshee wail''' - Frighten nearby living players&amp;lt;br /&amp;gt; Spirits with ''banshee wail'' can emit powerful wails for a cost of up to 6 AP per wail. All characters in the area of effect hear the wail, and a small percentage of hearers take 4 HP of damage. XP reward for wailing is 0-15 XP per wail depending on damage caused, averaging 8 XP in crowded locations. &lt;br /&gt;
**** '''Possession''' - Be able to possess the bodies of the living, Allowing you to force you to make them Write or Say something. Speaking costs 3AP, Writing costs 4AP (may be variable, untested).&amp;lt;br /&amp;gt;Unavailable to players below level 10.&lt;br /&gt;
***** '''Forceful possession'''  - Sometimes a stronger presence is needed to be able to possess the living, Allows you to force the person to attack people near them. Costs 6AP (may be variable, untested).&amp;lt;br /&amp;gt;Unavailable to players below level 25.&lt;br /&gt;
&lt;br /&gt;
* '''Exploration''' - Helps you remember some of the places you've been&amp;lt;br /&amp;gt;Enables the &amp;quot;Map&amp;quot; button, which gives you a large-scale map of places you've visited while alive and haven't forgotten.&lt;br /&gt;
** '''Cartography''' - Stops you forgetting anywhere you've visited&amp;lt;br /&amp;gt;Note that map information is rarely forgotten and that meta-gamers can use the [http://mattandchristy.net/sharmap/ Shartak overlay].&lt;br /&gt;
** '''Trekking''' - Faster movement through the jungle&amp;lt;br /&amp;gt;Makes movement through grassland, beach, and [[Jungle|d1-d6]] jungle terrain cost 0.5 AP instead of 1.&lt;br /&gt;
** '''Swimming''' - Faster movement through water&amp;lt;br /&amp;gt;Makes movement through water cost 1 AP instead of 2; deep water costs 2 AP to move through instead of 3.&lt;br /&gt;
&lt;br /&gt;
* '''Basic tracking''' - With some difficulty, you can track animals and people. ''(2 AP; e.g., &amp;quot;wild boar went south&amp;quot;)''&amp;lt;br /&amp;gt;See [[Tracking]] for more information.&lt;br /&gt;
** '''Advanced tracking''' - You can track animals and people who were here recently. ''(1.5 AP; often gives 3-6 most recent tracks)''&lt;br /&gt;
*** '''Expert tracking''' - You can track animals and people who were here several days ago. ''(1 AP?)''&lt;br /&gt;
**** '''Tracking mastery''' - Tracking animals and people is nearly effortless.&lt;br /&gt;
&lt;br /&gt;
* '''Clan leadership''' - Allows you to start your own clan or help lead one.&amp;lt;br /&amp;gt;Unavailable to players below level 5.&lt;br /&gt;
&lt;br /&gt;
* '''Sixth sense''' - Sense presence of and hear spirits (lets you know how many spirits are present, and lets you hear them when they speak)&lt;br /&gt;
** '''Psychic recognition''' - Lets you recognize active spirits (gives you the name/profile link of a spirit who speaks, wails, etc.)&lt;br /&gt;
&lt;br /&gt;
* '''Haggling''' - Be able to obtain slightly better prices from some traders&lt;br /&gt;
&lt;br /&gt;
*'''Digging''' - Be able to dig deep holes. &amp;lt;br/&amp;gt;See [[Digging]] for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Faith''' - Belief in the spirits of the ancestors increase charm effects. (Faith is a special skill that must be unlocked.)&lt;br /&gt;
&lt;br /&gt;
* '''Native knowledge''' - Outsiders gain basic native knowledge ''('''outsiders only''')''&amp;lt;br /&amp;gt;Allows outsiders to use and recognize items such as blowpipes (and poison darts) and healing herbs (which normal outsiders see as &amp;quot;dried herbs&amp;quot;) and to tell the difference between tasty and poison berries (which normal outsiders can only do by eating them).&lt;br /&gt;
&lt;br /&gt;
* '''Outsider knowledge''' - Natives gain basic outsider knowledge ''('''natives only''')''&amp;lt;br /&amp;gt;Allows natives to use and recognize items such as rifles (and bullets), first aid kits, and GPS units.&lt;br /&gt;
&lt;br /&gt;
* '''Triage''' - Be able to tell who is most injured &amp;lt;br /&amp;gt;Shows the hit point total of the most damaged character (not necessarily the character with the fewest hit points). &lt;br /&gt;
** '''Natural medicine''' - Heal 10 HP with healing herbs ''('''natives only''')''&lt;br /&gt;
** '''First aid''' - Heal 10 HP with first-aid kit ''('''outsiders only''')''&lt;br /&gt;
&lt;br /&gt;
* '''Basic blowpipe use''' - Lowers AP cost of firing blowpipe. ''('''natives only''')''&lt;br /&gt;
&lt;br /&gt;
== Settler and Villager skills == &lt;br /&gt;
* '''Animal affinity''' - Lessens the chance of animals attacking &lt;br /&gt;
* '''Scavenging''' - Assists in finding things within certain areas &amp;lt;br /&amp;gt;Improves [[search odds]] in certain areas. Confirmed areas wherein this skill works are the medicine hut and the weapons hut. Other areas are yet to be confirmed. Roughly speaking, search odds are improved from 1:5 to 1:3. Searches also yield less dross and more valuable items.&lt;br /&gt;
* '''Seance''' - Holding a seance can identify passive spirits  '''('''''5AP,''' requires Psychic Recognition'')'''&lt;br /&gt;
*'''Brewing''' - Increased chance of creating something drinkable.&lt;br /&gt;
&lt;br /&gt;
== Soldier skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Firearms training''' - Gain 20% on firearms attacks ''(20% to 40%)''&lt;br /&gt;
** '''Advanced firearms training''' - Gain 20% on firearms attacks ''(40% to 60%)''&lt;br /&gt;
&lt;br /&gt;
== Warrior skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Blowpipe training''' - Gain 20% on blowpipe accuracy ''(20% to 40%)''&lt;br /&gt;
** '''Advanced blowpipe training''' - Gain another 20% on blowpipe accuracy ''(40% to 60%)''&lt;br /&gt;
&lt;br /&gt;
== Explorer and Scout skills ==&lt;br /&gt;
* '''Trailblazing''' - Increased ability to move and chop through dense jungle &amp;lt;br /&amp;gt;Makes jungle chops and movement through [[Jungle|d7-d9]] jungle terrain cost 0.5 AP instead of 1. '''(''requires Trekking)'''&lt;br /&gt;
&lt;br /&gt;
== Shaman skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Seance''' - Holding a seance can identify passive spirits  '''('''''5AP,''' requires Psychic Recognition'')'''&lt;br /&gt;
* '''Exorcism''' - Exorcise spirits from area. '''('''''4AP,''' requires Psychic Recognition'')'''&lt;br /&gt;
*'''Spirit Summoning''' - Summons spirits from surrounding area(range unknown) '''('''''5AP,''' requires Psychic Recognition'')'''&lt;br /&gt;
*'''Malevolence''' - Makes all spirits in the area release a haunting scream, a shocking shriek or a banshee wail depending on highest skill available on them '''('''''2-5AP,''' requires Psychic Recognition'')'''&lt;br /&gt;
&lt;br /&gt;
== Scientist skills ==&lt;br /&gt;
&lt;br /&gt;
*'''Advanced triage''' - Be able to see all injured characters in the same square '''(''requires Triage'')'''&lt;br /&gt;
*'''Emergency first aid''' - Slowly heal yourself without the use of a medical kit '''(''requires First aid'')'''&lt;br /&gt;
**'''Field Surgery''' - Skilled at healing, even in the middle of nowhere '''(''requires Emergency first aid'')'''&amp;lt;br /&amp;gt;Allows the Scientist to heal shark bites (3AP for 2XP reward), possibly poison? &amp;lt;br /&amp;gt;Not available to scientists below level 10.&lt;br /&gt;
*'''Brewing''' - Increased chance of creating something drinkable.&lt;br /&gt;
&lt;br /&gt;
== Cannibal skills ==&lt;br /&gt;
&lt;br /&gt;
*'''Ritual Feasting''' - Feast on your defeated enemy and steal their power '''('''5AP, '''requires Stamina)''' &amp;lt;br /&amp;gt; Allows cannibals to feed from a corpse. Feasting restores 10 HP to a wounded cannibal, or 5 HP if they are at full health, up to 109 HP. The feasting gives 5 XP. It appears that corpses may not be feasted upon more than three times. &amp;lt;br /&amp;gt;Not available to cannibals below level 5.&lt;br /&gt;
**'''Ritual Gluttony''' - Feasting can now fill most of your needs from a single body. '''('''3AP, '''requires Stamina)'''&amp;lt;br /&amp;gt; Improves ritual feasting by restoring 20 HP to a severely wounded cannibal, 10 HP to a lightly wounded and 5 HP to a healthy one, up to 109 HP.  Gives 3 XP. &amp;lt;br /&amp;gt;Not available to cannibals below level 10.&lt;br /&gt;
&lt;br /&gt;
== Pirate skills ==&lt;br /&gt;
*'''Lead belly''' - You've drunk enough to be immune to the poisonous effect of most fungi.&amp;lt;br /&amp;gt;Not available to pirates below level 10.&lt;br /&gt;
*'''Plundering''' - Improve the odds of finding items in foreign camps.&lt;br /&gt;
&lt;br /&gt;
== Skill Progression Table ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Level !! Starting XP !! XP Required to Advance&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || 125&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 225 || 150&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 375 || 175&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 550 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 750 || 225&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 975 || 250&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1225 || 275&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1500 || 300&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1800 || 325&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2125 || 350&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2475 || 375&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 2850 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3250 || 425&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3675 || 450&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 4125 || 475&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4600 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 5100 || 525&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 5625 || 550&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 6175 || 575&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 6750 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 7350 || 625&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 7975 || 650&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 8625 || 675&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 9300 || 700&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 10000 || 725&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 10725 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 11475 || 775&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 12250 || 800&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 13050 || 825&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 13875 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 14875 || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 16075 || 1400&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 17475 || 1600&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 19075 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 20875 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 22875 || 2200&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 25075 || 2400&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 27475 || 2600&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 30275 || 2800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Johan_Crichton&amp;diff=21038</id>
		<title>User talk:Johan Crichton</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Johan_Crichton&amp;diff=21038"/>
		<updated>2009-10-18T00:50:15Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: /* Spam accounts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Most Valuable Shaman-Updater==&lt;br /&gt;
You deserve an award for your continuous updating of the various roaming shaman. However, i don't know how this works. but yeah, you deserve an award! -[[User:Elegost|Elegost]] 09:33, 11 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Some kind of Forum Template user thing...like those boxes you used to make, Ele, if you know what i mean. One that says 'This user is a Shaman Watcher, and deserves a medal' with a picture of a...err...medal. Yeah. --[[User:Rozen|Rozen]] 10:59, 11 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is that Vin Diesel with some WoW Shaman pants and a priest staff I see?  --[[User:Wulla-mullung|Wulla-mullung]] 02:26, 16 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
shhh! don't spread it around. hehe yeah, its Vin Diesel. I went image searching for video game shamans. and he popped out, and i was like.. cool, that'll work. Seriously, i love the pic. i edited it for the template though. it was more like a promotional poster. here's the link to the orig pic. [[http://www.igloolounge.net/pictures/dec05/vindiesel_shaman.jpg]]  -[[User:Elegost|Elegost]] 14:07, 16 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for the award! --[[User:Johan Crichton|Johan Crichton]] 00:41, 19 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Declaring war?==&lt;br /&gt;
I don't quite follow? What is this war you talk of? I believe that you have come to some sort of missunderstanding. --[[User:Big Kahuuna|Big Kahuuna]] 10:21, 21 December 2007 (UTC)&lt;br /&gt;
:Never mind. I see what you where refering too. It is not war we are looking for. It's merely defense. The necromancers way is a hard one, not all see things our way. Also I believe Etherdrifter was aiming at ways we can sell the idea of living with the spirits to other natives. If we can show that it grants imense power to help the natives, then maybe more would see things our way. -- [[User:Big Kahuuna|Big Kahuuna]] 10:25, 21 December 2007 (UTC)&lt;br /&gt;
::I think the problem you have is that your &amp;quot;living with the spirits&amp;quot; equals &amp;quot;xp farming with spirits&amp;quot; to a lot of players - it's distasteful to them, and something you're unlikely to change anyone's views on.  Having one of your group threaten '''Once we can hold wiksik's we may set up posts in the other 2 native villages as with malevolance, 4 spirits and 2 shaman can wipe out everyone in a building.''' isn't going to help. --[[User:Johan Crichton|Johan Crichton]] 20:04, 21 December 2007 (UTC)&lt;br /&gt;
:::I can see how you'd come to this conclusion if this was written on '''your''' talkpage or '''your''' group page but now, as it happens, this is written on '''my''' talkpage as part of a discussion between a groupmate and me. I fail to see how anyone can see this as thretening somone. That would be equal to calling somone a playerkiller for calculatin how many rifle shots it takes to take one player down. On another not, the image I uploaded taht you marked for deletion. I've commented on that on the image's talkpage. I had frogotten to put it on watch so sorry for taking 4 days to notice. -- [[User:Big Kahuuna|Big Kahuuna]] 16:17, 23 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recent Changes==&lt;br /&gt;
Sorry for spamming the recent changes page. I'll try my best to keep the edits to a minimum in future, if this is of any trouble for you. Thanks for the &amp;quot;preview&amp;quot;-tip. I'll use it from now on.-- { [[User:Alien_pirate_demon|Alien Pirate Demon]] } &amp;lt;sup&amp;gt;[[User_talk:Alien_pirate_demon|Talk!]] | [[User:Admiral_Thrawn|Juice!]]&amp;lt;/sup&amp;gt; 02:23, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Much obliged==&lt;br /&gt;
Thank you for clearing up the [[:image:posessed.jpg|Possessed image]]. Sorry for being hard on you about it a year ago. Take care. (Thought you'd might want to keep the link save in the bottom, so I posted over it instead of under it. Hope it's to your liking.) --[[User:Big Kahuuna|Big Kahuuna]] 11:21, 6 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Links I might want again ==&lt;br /&gt;
These are just links I don't seem to be able to watch, so I'm saving them here --[[User:Johan Crichton|Johan Crichton]] 22:21, 28 January 2008 (UTC):&lt;br /&gt;
# http://wiki.shartak.com/index.php/Template:Delete&lt;br /&gt;
&lt;br /&gt;
== Main Page ==&lt;br /&gt;
&lt;br /&gt;
Happy to change its title. Its a feature that was in use on Wikipedia to attract attention to recent noteworthy additions. Whenever I went to Wikipedia I would always take a look to see what new articles had been added. Certainly beats trawling through the Recent Changes link in the navigation box. In addition, its some small recognition (a form of advertising of thier efforts) for those people who are contributing to the wiki - and there aren't that many of those any more. - Dave&lt;br /&gt;
&lt;br /&gt;
== Anti-Spam Knight ==&lt;br /&gt;
&lt;br /&gt;
By the power invested in me by absolutely no-one I proclaim thee the anti-spam knight.  Just logged on and looked through the recent updates, well done that man for fighting the evil spam bots.  *Hands you a shiny bansword to slay them with and a banhammer to make sure they stay dead*&lt;br /&gt;
&lt;br /&gt;
A thanks from someone who spent a good while updating this wiki.--[[User:Etherdrifter|Etherdrifter]] 01:50, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spam accounts ==&lt;br /&gt;
&lt;br /&gt;
Can't you just disable the creation of new accounts for a couple of weeks? Hopefully by then the spammers will go away. --[[User:Oktavius|oktavius]] 03:23, 13 October 2009 (UTC)&lt;br /&gt;
:I think it is Simon who would have to do that, assuming it's possible. &amp;amp;ndash; [[User:Wulla-mullung|Wulla]] &amp;lt;sup&amp;gt;([[User talk:Wulla-mullung|talk]])&amp;lt;/sup&amp;gt; 00:50, 18 October 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Wulla-mullung&amp;diff=20879</id>
		<title>User:Wulla-mullung</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Wulla-mullung&amp;diff=20879"/>
		<updated>2009-07-21T03:22:25Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;firstHeading&amp;quot; style=&amp;quot;font-size: 188%; padding-top: 0.5em; padding-bottom: 0.17em; text-align: center; float: left; position: absolute; left: 0.5em; top: 0%; width: 98%; background-color: #FFFFFF&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;~&amp;lt;/sub&amp;gt; ~ Wulla-mullung ~ &amp;lt;sub&amp;gt;~&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;width:50%;border-left:solid 12px SaddleBrown;border-right:solid 12px SaddleBrown;background:none  &amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=9532 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Wulla-mullung&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;lt;small&amp;gt;Also known as: the Great Magical Magician Fortune Telling Shaman Extraordinaire (GMMFTSE)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Green skinned, 4 foot 7 inches. Highly intelligent, fluent in outsider and native languages. Decorated with strange talismans and trinkets. Carries a staff.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated only with the old but not forgotten [[Sentinels]].&lt;br /&gt;
&lt;br /&gt;
Old and wise, the Great Wulla-mullung spends his days traveling to the outsider to learn of their ways and banish the evil dead. He will harm no one, not even if provoked. He is often called &amp;quot;traitor&amp;quot; or &amp;quot;outsider sympathizer&amp;quot; by his native brethren, but he only seeks to live prosperously with the white strangers and hopes his good will be spread across Shartak.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=12563 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;ManBearPig&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;lt;small&amp;gt;Also known as: MahBargWig, in his own tongue (MBP)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Half man, half bear, half pig. Is naked. 6 foot 1 inch, incredibly strong, poor intelligence. Decorated with skulls of its victims.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated with the [[Kingdom of Skulls]] and the Shartak Deforestation Movement.&lt;br /&gt;
&lt;br /&gt;
The mutant abomination of some mysterious and powerful magics, the ManBearPig is often seen as &amp;quot;horrid&amp;quot; and &amp;quot;unsightly&amp;quot;. For whatever reason, he has always had a hatred for outsider scum and sympathizers. He enjoys the hunt, having exceptional tracking and tactical skills, but lacks the intelligence and ability for ordinary speech and thought processes. He has taken it upon himself to create his own language in an attempt to communicate with others, but success has been limited.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=18754 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Kohg Toerag&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;lt;small&amp;gt;Also known as: Kohg '''and''' Toerag (KaT)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Two heads of differing intelligence. 7 foot 3 inches, often uncoordinated, mainly using brute strength. Decorated with piercing and tribal tattoos. Wears only a loincloth.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated with no one, Kohg is far to devious to get tied up with human politics and Toerag is too stupid to understand them.&lt;br /&gt;
&lt;br /&gt;
An ogre-like creature, Kohg Toerag sports two heads of differing intellect that both share the motivation for crushing anything that moves, or &amp;quot;Rawrg! Smash puny human&amp;quot; as Toerag puts it. Kohg supplies the brains for the duo, and Toerag, well, Kohg would much rather have crushed Toerag's head into squash if it wouldn't prove fatal for the host.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;Miscellaneous&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{IdentifyFriendOrFoe}}&lt;br /&gt;
&lt;br /&gt;
Stuff. I know wiki things, so holler if you need me.&lt;br /&gt;
&lt;br /&gt;
I put [[User:Wulla-mullung/Shartak|Shartak into the wiki]], like I did with Urban Dead.&lt;br /&gt;
&lt;br /&gt;
'''Referrals to date: 8'''&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[[User:Wulla-mullung/Old|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;archive&amp;lt;/font&amp;gt;]] / [[User:Wulla-mullung/sandbox|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;sandbox&amp;lt;/font&amp;gt;]] / [[User talk:Wulla-mullung|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;talk page&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Wulla-mullung&amp;diff=20850</id>
		<title>User:Wulla-mullung</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Wulla-mullung&amp;diff=20850"/>
		<updated>2009-07-15T00:05:41Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: WOOOOOOOP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;firstHeading&amp;quot; style=&amp;quot;font-size: 188%; padding-top: 0.5em; padding-bottom: 0.17em; text-align: center; float: left; position: absolute; left: 0.5em; top: 0%; width: 98%; background-color: #FFFFFF&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;~&amp;lt;/sub&amp;gt; ~ Wulla-mullung ~ &amp;lt;sub&amp;gt;~&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;width:50%;border-left:solid 12px SaddleBrown;border-right:solid 12px SaddleBrown;background:none  &amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=9532 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Wulla-mullung&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;lt;small&amp;gt;Also known as: the Great Magical Magician Fortune Telling Shaman Extraordinaire (GMMFTSE)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Green skinned, 4 foot 7 inches. Highly intelligent, fluent in outsider and native languages. Decorated with strange talismans and trinkets. Carries a staff.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated only with the old but not forgotten [[Sentinels]].&lt;br /&gt;
&lt;br /&gt;
Old and wise, the Great Wulla-mullung spends his days traveling to the outsider to learn of their ways and banish the evil dead. He will harm no one, not even if provoked. He is often called &amp;quot;traitor&amp;quot; or &amp;quot;outsider sympathizer&amp;quot; by his native brethren, but he only seeks to live prosperously with the white strangers and hopes his good will be spread across Shartak.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=12563 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;ManBearPig&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;lt;small&amp;gt;Also known as: MahBargWig, in his own tongue (MBP)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Half man, half bear, half pig. Is naked. 6 foot 1 inch, incredibly strong, poor intelligence. Decorated with skulls of its victims.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated with the [[Kingdom of Skulls]] and the Shartak Deforestation Movement.&lt;br /&gt;
&lt;br /&gt;
The mutant abomination of some mysterious and powerful magics, the ManBearPig is often seen as &amp;quot;horrid&amp;quot; and &amp;quot;unsightly&amp;quot;. For whatever reason, he has always had a hatred for outsider scum and sympathizers. He enjoys the hunt, having exceptional tracking and tactical skills, but lacks the intelligence and ability for ordinary speech and thought processes. He has taken it upon himself to create his own language in an attempt to communicate with others, but success has been limited.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=18754 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Kohg Toerag&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;lt;small&amp;gt;Also known as: Kohg '''and''' Toerag (KaT)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Two heads of differing intelligence. 7 foot 3 inches, often uncoordinated, mainly using brute strength. Decorated with piercing and tribal tattoos. Wears only a loincloth.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated with no one, Kohg is far to devious to get tied up with human politics and Toerag is too stupid to understand them.&lt;br /&gt;
&lt;br /&gt;
An ogre-like creature, Kohg Toerag sports two heads of differing intellect that both share the motivation for crushing anything that moves, or &amp;quot;Rawrg! Smash puny human&amp;quot; as Toerag puts it. Kohg supplies the brains for the duo, and Toerag, well, Kohg would much rather have crushed Toerag's head into squash if it wouldn't prove fatal for the host.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;Miscellaneous&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{IdentifyFriendOrFoe}}&lt;br /&gt;
&lt;br /&gt;
Stuff. I know wiki things, so holler if you need me.&lt;br /&gt;
&lt;br /&gt;
I put [[User:Wulla-mullung/Shartak|Shartak into the wiki]], like I did with Urban Dead.&lt;br /&gt;
&lt;br /&gt;
'''Referrals to date: 7'''&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[[User:Wulla-mullung/Old|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;archive&amp;lt;/font&amp;gt;]] / [[User:Wulla-mullung/sandbox|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;sandbox&amp;lt;/font&amp;gt;]] / [[User talk:Wulla-mullung|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;talk page&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Jidram&amp;diff=20808</id>
		<title>Jidram</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Jidram&amp;diff=20808"/>
		<updated>2009-06-26T17:31:59Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
[[Shaman]] uses this page as a template for Jidram's current location. Please observe the &amp;lt;nowiki&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/nowiki&amp;gt; tags closely, and do not change them unless you know what you are doing.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
'''Jidram''' is a wandering [[shaman]] with no ties to any village.&lt;br /&gt;
&lt;br /&gt;
==Current sighting==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
To update the current sighting, cut and paste the existing row to &amp;quot;Previous sightings&amp;quot;, removing the noinclude tags so that it looks like other previous sightings. Record the current GPS coordinates in the GPS template and record the date and time with &amp;lt;nowiki&amp;gt;~~~~~&amp;lt;/nowiki&amp;gt; (5 tildes). &lt;br /&gt;
70 203 26 463&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;/noinclude&amp;gt;{{GPS|70|620|26|352}}&amp;lt;br /&amp;gt; 17:31, 26 June 2009 (UTC)&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Previous sightings==&lt;br /&gt;
&amp;lt;!-- New sightings belong at the TOP of this list --&amp;gt;&lt;br /&gt;
* {{GPS|70|610|26|355}}&amp;lt;br /&amp;gt; 21:59, 15 June 2009 (UTC)&lt;br /&gt;
* {{GPS|70|667|26|377}}&amp;lt;br /&amp;gt; 01:11, 15 May 2009 (UTC)&lt;br /&gt;
* {{GPS|70|662|26|373}}&amp;lt;br /&amp;gt; 02:16, 24 April 2009 (UTC)&lt;br /&gt;
* {{GPS|70|644|26|371}}&amp;lt;br /&amp;gt; 10:15, 9 April 2009 (UTC)&lt;br /&gt;
* {{GPS|70|639|26|364}}&amp;lt;br /&amp;gt; 19:50, 7 April 2009 (UTC)&lt;br /&gt;
* {{GPS|70|587|26|368}}&amp;lt;br /&amp;gt; 01:06, 27 January 2009 (UTC)&lt;br /&gt;
* {{GPS|70|595|26|354}}&amp;lt;br /&amp;gt; 02:40, 23 January 2009 (UTC)&lt;br /&gt;
* {{GPS|70|638|26|376}}&amp;lt;br /&amp;gt; 03:55, 08 January 2009 (UTC)&lt;br /&gt;
* {{GPS|70|646|26|373}}&amp;lt;br /&amp;gt; 00:50, 06 January 2009 (UTC)&lt;br /&gt;
* {{GPS|70|586|26|367}}&amp;lt;br /&amp;gt; 02:25, 31 December 2008 (UTC)&lt;br /&gt;
* {{GPS|70|597|26|370}}&amp;lt;br /&amp;gt; 00:38, 16 December 2008 (UTC)&lt;br /&gt;
* {{GPS|70|603|26|354}}&amp;lt;br /&amp;gt; 08:03, 11 December 2008 (UTC)&lt;br /&gt;
* {{GPS|70|607|26|364}}&amp;lt;br /&amp;gt; 02:35, 07 December 2008 (UTC)&lt;br /&gt;
* {{GPS|70|611|26|372}}&amp;lt;br /&amp;gt; 08:24, 04 December 2008 (UTC)&lt;br /&gt;
* {{GPS|70|612|26|354}}&amp;lt;br /&amp;gt; 09:00, 29 November 2008 (UTC)&lt;br /&gt;
* {{GPS|70|617|26|350}}&amp;lt;br /&amp;gt; 00:37, 29 November 2008 (UTC)&lt;br /&gt;
* {{GPS|70|598|26|371}}&amp;lt;br /&amp;gt;01:57, 22 November 2008 (UTC)&lt;br /&gt;
* {{GPS|70|604|26|371}}&amp;lt;br /&amp;gt;04:24, 21 November 2008 (UTC)&lt;br /&gt;
* {{GPS|70|592|26|366}}&amp;lt;br /&amp;gt;02:31, 19 November 2008 (UTC)&lt;br /&gt;
* {{GPS|70|601|26|372}}&amp;lt;br /&amp;gt;03:22, 18 November 2008 (UTC)&lt;br /&gt;
* {{GPS|70|571|26|361}}&amp;lt;br /&amp;gt;20:22, 02 November 2008 (UTC)&lt;br /&gt;
* {{GPS|70|568|26|354}}&amp;lt;br /&amp;gt;09:10, 27 October 2008 (UTC)&lt;br /&gt;
* {{GPS|70|548|26|356}}&amp;lt;br /&amp;gt;00:43, 25 October 2008 (UTC)&lt;br /&gt;
* {{GPS|70|562|26|362}}&amp;lt;br /&amp;gt;02:35, 28 July 2008 (UTC)&lt;br /&gt;
* {{GPS|70|570|26|365}}&amp;lt;br /&amp;gt;00:05, 27 July 2008 (UTC)&lt;br /&gt;
* {{GPS|70|594|26|354}}&amp;lt;br /&amp;gt;10:26, 16 July 2008 (UTC)&lt;br /&gt;
* {{GPS|70|577|26|371}}&amp;lt;br /&amp;gt;01:50, 30 June 2008 (UTC)&lt;br /&gt;
* {{GPS|70|573|26|354}}&amp;lt;br /&amp;gt;04:13, 26 June 2008 (UTC)&lt;br /&gt;
* {{GPS|70|556|26|342}}&amp;lt;br /&amp;gt;03:33, 24 June 2008 (UTC)&lt;br /&gt;
* {{GPS|70|551|26|365}}&amp;lt;br /&amp;gt;10:56, 23 May 2008 (UTC)&lt;br /&gt;
* {{GPS|70|644|26|380}}&amp;lt;br /&amp;gt;20:15, 15 May 2008 (UTC)&lt;br /&gt;
* {{GPS|70|642|26|364}}&amp;lt;br /&amp;gt;22:20, 11 May 2008 (UTC)&lt;br /&gt;
* {{GPS|70|634|26|364}}&amp;lt;br /&amp;gt;23:15, 28 April 2008 (UTC)&lt;br /&gt;
* {{GPS|70|236|26|442}}&amp;lt;br /&amp;gt;08:24, 13 March 2008 (UTC)&lt;br /&gt;
* {{GPS|70|273|26|486}}&amp;lt;br /&amp;gt;04:01, 31 January 2008 (UTC)&lt;br /&gt;
* {{GPS|70|293|26|495}}&amp;lt;br /&amp;gt;01:13, 01 January 2008 (UTC)&lt;br /&gt;
* {{GPS|70|281|26|469}}&amp;lt;br /&amp;gt;06:45, 27 December 2007 (UTC)&lt;br /&gt;
* {{GPS|70|274|26|472}}&amp;lt;br /&amp;gt;22:50, 26 December 2007 (UTC)&lt;br /&gt;
* {{GPS|70|265|26|460}}&amp;lt;br /&amp;gt;04:01, 26 December 2007 (UTC)&lt;br /&gt;
* {{GPS|70|267|26|450}}&amp;lt;br /&amp;gt;21:15, 23 December 2007 (UTC)&lt;br /&gt;
* {{GPS|70|287|26|508}}&amp;lt;br /&amp;gt;20:06, 20 November 2007 (UTC)&lt;br /&gt;
* {{GPS|70|318|26|511}}&amp;lt;br /&amp;gt;03:13, 02 October 2007 (UTC)&lt;br /&gt;
* {{GPS|70|328|26|514}}&amp;lt;br /&amp;gt;22:58, 29 September 2007 (UTC)&lt;br /&gt;
* {{GPS|70|344|26|504}}&amp;lt;br /&amp;gt;21:14, 28 September 2007 (UTC)&lt;br /&gt;
* {{GPS|70|202|26|463}}&amp;lt;br /&amp;gt;15:07, 19 August 2007 (UTC)&lt;br /&gt;
* {{GPS|70|282|26|499}}&amp;lt;br /&amp;gt;18:05, 06 August 2007 (UTC)&lt;br /&gt;
* {{GPS|70|278|26|466}}&amp;lt;br /&amp;gt;03:33, 04 August 2007 (UTC)&lt;br /&gt;
* {{GPS|70|188|26|464}}&amp;lt;br /&amp;gt;03:33, 08 June 2007 (UTC)&lt;br /&gt;
* {{GPS|70|201|26|425}}&amp;lt;br /&amp;gt;00:11, 01 May 2007 (UTC)&lt;br /&gt;
* {{GPS|70|231|26|451}}&amp;lt;br /&amp;gt;21:43, 18 April 2007 (UTC)&lt;br /&gt;
* {{GPS|70|280|26|513}}&amp;lt;br /&amp;gt;21:08, 20 March 2007 (UTC)&lt;br /&gt;
* {{GPS|70|240|26|497}}&amp;lt;br /&amp;gt;01:51, 22 July 2006 (UTC)&lt;br /&gt;
* {{GPS|70|207|26|443}}&amp;lt;br /&amp;gt;00:27, 21 June 2006 (UTC)&lt;br /&gt;
* {{GPS|70|242|26|456}}&amp;lt;br /&amp;gt;00:30, 10 June 2006 (BST)&lt;br /&gt;
* ''Location unknown''&amp;lt;br /&amp;gt;01:38, May 27, 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
{{Shamansnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shamans]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Wulla-mullung&amp;diff=20724</id>
		<title>User:Wulla-mullung</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Wulla-mullung&amp;diff=20724"/>
		<updated>2009-05-27T22:48:00Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;firstHeading&amp;quot; style=&amp;quot;font-size: 188%; padding-top: 0.5em; padding-bottom: 0.17em; text-align: center; float: left; position: absolute; left: 0.5em; top: 0%; width: 98%; background-color: #FFFFFF&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;~&amp;lt;/sub&amp;gt; ~ Wulla-mullung ~ &amp;lt;sub&amp;gt;~&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;width:50%;border-left:solid 12px SaddleBrown;border-right:solid 12px SaddleBrown;background:none  &amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=9532 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Wulla-mullung&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;lt;small&amp;gt;Also known as: the Great Magical Magician Fortune Telling Shaman Extraordinaire (GMMFTSE)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Green skinned, 4 foot 7 inches. Highly intelligent, fluent in outsider and native languages. Decorated with strange talismans and trinkets. Carries a staff.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated only with the old but not forgotten [[Sentinels]].&lt;br /&gt;
&lt;br /&gt;
Old and wise, the Great Wulla-mullung spends his days traveling to the outsider to learn of their ways and banish the evil dead. He will harm no one, not even if provoked. He is often called &amp;quot;traitor&amp;quot; or &amp;quot;outsider sympathizer&amp;quot; by his native brethren, but he only seeks to live prosperously with the white strangers and hopes his good will be spread across Shartak.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=12563 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;ManBearPig&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;lt;small&amp;gt;Also known as: MahBargWig, in his own tongue (MBP)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Half man, half bear, half pig. Is naked. 6 foot 1 inch, incredibly strong, poor intelligence. Decorated with skulls of its victims.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated with the [[Kingdom of Skulls]] and the Shartak Deforestation Movement.&lt;br /&gt;
&lt;br /&gt;
The mutant abomination of some mysterious and powerful magics, the ManBearPig is often seen as &amp;quot;horrid&amp;quot; and &amp;quot;unsightly&amp;quot;. For whatever reason, he has always had a hatred for outsider scum and sympathizers. He enjoys the hunt, having exceptional tracking and tactical skills, but lacks the intelligence and ability for ordinary speech and thought processes. He has taken it upon himself to create his own language in an attempt to communicate with others, but success has been limited.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=18754 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Kohg Toerag&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;lt;small&amp;gt;Also known as: Kohg '''and''' Toerag (KaT)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Two heads of differing intelligence. 7 foot 3 inches, often uncoordinated, mainly using brute strength. Decorated with piercing and tribal tattoos. Wears only a loincloth.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated with no one, Kohg is far to devious to get tied up with human politics and Toerag is too stupid to understand them.&lt;br /&gt;
&lt;br /&gt;
An ogre-like creature, Kohg Toerag sports two heads of differing intellect that both share the motivation for crushing anything that moves, or &amp;quot;Rawrg! Smash puny human&amp;quot; as Toerag puts it. Kohg supplies the brains for the duo, and Toerag, well, Kohg would much rather have crushed Toerag's head into squash if it wouldn't prove fatal for the host.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;Miscellaneous&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{IdentifyFriendOrFoe}}&lt;br /&gt;
&lt;br /&gt;
Stuff. I know wiki things, so holler if you need me.&lt;br /&gt;
&lt;br /&gt;
I put [[User:Wulla-mullung/Shartak|Shartak into the wiki]], like I did with Urban Dead.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[[User:Wulla-mullung/Old|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;archive&amp;lt;/font&amp;gt;]] / [[User:Wulla-mullung/sandbox|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;sandbox&amp;lt;/font&amp;gt;]] / [[User talk:Wulla-mullung|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;talk page&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Wulla-mullung/Shartak&amp;diff=20723</id>
		<title>User:Wulla-mullung/Shartak</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Wulla-mullung/Shartak&amp;diff=20723"/>
		<updated>2009-05-27T22:42:50Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: er just overkill*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background: #BBBBBB;padding:4px&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#BBBBBB;margin-right:5px&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-left:1em; background:#BBBBBB&amp;quot; width=&amp;quot;115px&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
{| align=left cellpadding=5 cellspacing=2 style=&amp;quot;text-align: left; width: 100%;background:#BBBBBB&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Move&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Move&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Move&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Move&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Move&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Move&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Move&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Move&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#DDDDDD;padding:7px;text-align:center&amp;quot; colspan=&amp;quot;5&amp;quot; | You are &amp;lt;font color=&amp;quot;#336633&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Shartak'''&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;, a native from Island.&amp;lt;br&amp;gt;'''HP:''' 85 / 85&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;'''XP:''' 187&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;'''AP:''' 44&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;'''Gold:''' 3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;center&amp;gt;Current Server Time (UTC): {{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY}} {{CURRENTTIME}}&amp;lt;/center&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{| style=&amp;quot;line-height:1.86;background:none&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Skills&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Map&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Clans&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Settings&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;FAQ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Help/Wiki&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Forum&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Log Out&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Donate&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Contact List&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;News&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Statistics&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Referrals&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Advertising&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Feedback&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Feature Votes&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;IRC/Chat&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Shartak Shop&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#66AA66;text-align:center;padding:1px;margin-left:38.5em&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Shartak&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''Snow'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You step into the shadow of an ancient stone arch. An inscription around the edge states that you can use the arch to return from whence you came.&lt;br /&gt;
&lt;br /&gt;
Here you can see nobody.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Actions:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;line-height:2.05;background:none&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Refresh&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Search Area&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Leave Sacred Space&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;background:#999999&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;border-top:solid 1px #727272;border-left:solid 1px #727272;background:white;padding:3px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;to&amp;amp;nbsp;&amp;lt;IMPOSSIBLE TO REPLICATE&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Speak&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Attack&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;background:#999999&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;IMPOSSIBLE TO REPLICATE&amp;gt;&amp;lt;span style=&amp;quot;background:#999999&amp;quot;&amp;gt;&amp;amp;nbsp;with&amp;amp;nbsp;&amp;lt;IMPOSSIBLE TO REPLICATE&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#DDDDDD;padding:7px&amp;quot;&amp;gt;&amp;lt;big&amp;gt;'''Since your last move:'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;• ''&amp;lt;font color=&amp;quot;#336633&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''nobody'''&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt; says &amp;quot;Still needs tweaks, as you can see. For kicks!&amp;quot;'' &amp;lt;small&amp;gt;(2009-05-27 21:11)&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Inventory:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
{| style=&amp;quot;line-height:1.76;background:none&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|1 x &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Dagger&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;10 x &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Empty Gourd&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style='clear: both' /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Wulla-mullung/Shartak&amp;diff=20722</id>
		<title>User:Wulla-mullung/Shartak</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Wulla-mullung/Shartak&amp;diff=20722"/>
		<updated>2009-05-27T22:42:04Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: overkill on some of the links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background: #BBBBBB;padding:4px&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#BBBBBB;margin-right:5px&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-left:1em; background:#BBBBBB&amp;quot; width=&amp;quot;115px&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
{| align=left cellpadding=5 cellspacing=2 style=&amp;quot;text-align: left; width: 100%;background:#BBBBBB&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Move&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Move&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Move&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Move&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Move&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Move&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Move&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Move&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#DDDDDD;padding:7px;text-align:center&amp;quot; colspan=&amp;quot;5&amp;quot; | You are &amp;lt;font color=&amp;quot;#336633&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Shartak'''&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;, a native from Island.&amp;lt;br&amp;gt;'''HP:''' 85 / 85&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;'''XP:''' 187&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;'''AP:''' 44&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;'''Gold:''' 3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;center&amp;gt;Current Server Time (UTC): {{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY}} {{CURRENTTIME}}&amp;lt;/center&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{| style=&amp;quot;line-height:1.86;background:none&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Skills&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Map&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Clans&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Settings&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;FAQ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Help/Wiki&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Forum&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Log Out&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Donate&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Contact List&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;News&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Statistics&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Referrals&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Advertising&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Feedback&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Feature Votes&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;IRC/Chat&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Shartak Shop&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#66AA66;text-align:center;padding:1px;margin-left:38.5em&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Shartak&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''Snow'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You step into the shadow of an ancient stone arch. An inscription around the edge states that you can use the arch to return from whence you came.&lt;br /&gt;
&lt;br /&gt;
Here you can see nobody.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Actions:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;line-height:2.05;background:none&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Refresh&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Search Area&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Leave Sacred Space&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;background:#999999&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;border-top:solid 1px #727272;border-left:solid 1px #727272;background:white;padding:3px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;to&amp;amp;nbsp;&amp;lt;IMPOSSIBLE TO REPLICATE&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Speak&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Attack&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;background:#999999&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;IMPOSSIBLE TO REPLICATE&amp;gt;&amp;lt;span style=&amp;quot;background:#999999&amp;quot;&amp;gt;&amp;amp;nbsp;with&amp;amp;nbsp;&amp;lt;IMPOSSIBLE TO REPLICATE&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#DDDDDD;padding:7px&amp;quot;&amp;gt;&amp;lt;big&amp;gt;'''Since your last move:'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;t ''&amp;lt;font color=&amp;quot;#336633&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''nobody'''&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt; says &amp;quot;Still needs tweaks, as you can see. For kicks!&amp;quot;'' &amp;lt;small&amp;gt;(2009-05-27 21:11)&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Inventory:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
{| style=&amp;quot;line-height:1.76;background:none&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|1 x &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Dagger&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;10 x &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Empty Gourd&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style='clear: both' /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Wulla-mullung/Shartak&amp;diff=20721</id>
		<title>User:Wulla-mullung/Shartak</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Wulla-mullung/Shartak&amp;diff=20721"/>
		<updated>2009-05-27T22:40:55Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: *hijacks Shartak*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background: #BBBBBB;padding:4px&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#BBBBBB;margin-right:5px&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-left:1em; background:#BBBBBB&amp;quot; width=&amp;quot;115px&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
{| align=left cellpadding=5 cellspacing=2 style=&amp;quot;text-align: left; width: 100%;background:#BBBBBB&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Move&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Move&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Move&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Move&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Move&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Move&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Move&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Move&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left:8px;padding-right:8px;width: 50px; height: 80px; background:#666666;border:solid 1px black;vertical-align:top&amp;quot;| &amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#DDDDDD;padding:7px;text-align:center&amp;quot; colspan=&amp;quot;5&amp;quot; | You are &amp;lt;font color=&amp;quot;#336633&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Shartak'''&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;, a native from Island.&amp;lt;br&amp;gt;'''HP:''' 85 / 85&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;'''XP:''' 187&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;'''AP:''' 44&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;'''Gold:''' 3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;center&amp;gt;Current Server Time (UTC): {{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY}} {{CURRENTTIME}}&amp;lt;/center&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{| style=&amp;quot;line-height:1.86;background:none&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Skills&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Map&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Clans&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Settings&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;FAQ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Help/Wiki&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Forum&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Log Out&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Donate&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Contact List&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;News&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Statistics&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Referrals&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Advertising&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Feedback&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Feature Votes&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;IRC/Chat&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Shartak Shop&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#66AA66;text-align:center;padding:5px;margin-left:38.5em&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Shartak&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''Snow'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You step into the shadow of an ancient stone arch. An inscription around the edge states that you can use the arch to return from whence you came.&lt;br /&gt;
&lt;br /&gt;
Here you can see nobody.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Actions:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;line-height:2.05;background:none&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Refresh&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Search Area&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Leave Sacred Space&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;background:#999999&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;border-top:solid 1px #727272;border-left:solid 1px #727272;background:white;padding:3px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;to&amp;amp;nbsp;&amp;lt;IMPOSSIBLE TO REPLICATE&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Speak&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Attack&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;background:#999999&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;IMPOSSIBLE TO REPLICATE&amp;gt;&amp;lt;span style=&amp;quot;background:#999999&amp;quot;&amp;gt;&amp;amp;nbsp;with&amp;amp;nbsp;&amp;lt;IMPOSSIBLE TO REPLICATE&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#DDDDDD;padding:7px&amp;quot;&amp;gt;&amp;lt;big&amp;gt;'''Since your last move:'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;t ''&amp;lt;font color=&amp;quot;#336633&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''nobody'''&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt; says &amp;quot;Still needs tweaks, as you can see. For kicks!&amp;quot;'' &amp;lt;small&amp;gt;(2009-05-27 21:11)&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Inventory:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
{| style=&amp;quot;line-height:1.76;background:none&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|1 x &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Dagger&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;10 x &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border:solid 1px black;background:#CCCCCC;padding:3px&amp;quot;&amp;gt;Empty Gourd&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style='clear: both' /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Rakmogaki_Collective&amp;diff=20672</id>
		<title>The Rakmogaki Collective</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Rakmogaki_Collective&amp;diff=20672"/>
		<updated>2009-05-07T22:06:19Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: official_id=364&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Clanbox_test|&lt;br /&gt;
 clan_name=The Rakmogaki Collective|&lt;br /&gt;
 official_id=364|&lt;br /&gt;
 clan_image=[[image:TheCollective.jpg|330px]]|&lt;br /&gt;
 clan_leaders=[http://www.shartak.com/profile.cgi?id=15860 Grunk the Pale]|&lt;br /&gt;
 clan_membership=Cannibals only|&lt;br /&gt;
 clan_goals=Spreading the fear of cannibals across the entire island|&lt;br /&gt;
 clan_recruit=Any cannibal interested in making the Collective strong can join|&lt;br /&gt;
 clan_contact=[http://forum.shartak.com/index.php?topic=1518.0 Here]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
'''A Horde of Death That Will Plague the Land.'''&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
*Making Rakmogak the strongest force on Shartak.&lt;br /&gt;
*Solidarity among cannibal brothers and sisters.&lt;br /&gt;
*Fighting together to preserve the Cannibal culture.&lt;br /&gt;
*Spread the fear of the cannibals to the entire island.&lt;br /&gt;
*Raiding Parties.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=15860 Grunk the Pale] - Charismatic young leader of the Collective&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=15905 The Great Khali] - Head feaster of the Collective and current [http://www.shartak.com/clanview.cgi?id=398 SWF Champion]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=17391 Nihilo] - Recovered the lost treasure known as the [[Obsidian Spear]]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=15865 Narktan] - Brillant strategist, with an unusual sense of humor&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=15880 Tkltchk] - Kalmogal's champion&lt;br /&gt;
&lt;br /&gt;
==Foreign Relations==&lt;br /&gt;
The Collective have no foreign allies, though several individual members have made allies with various groups and such.  On a whole, the Collective are enemies with everyone but fellow cannibals.&lt;br /&gt;
&lt;br /&gt;
==Cannibal Treasures==&lt;br /&gt;
Several Cannibal Treasures have been taken by various natives and outsiders alike.  As they are found, they will be posted here.&lt;br /&gt;
*[[Obsidian Spear]]&lt;br /&gt;
*Kalmogal's Glove&lt;br /&gt;
&lt;br /&gt;
==Allied Groups==&lt;br /&gt;
*[[Cult of the Sky-Blood]] - The spiritual side of Rakmogak&lt;br /&gt;
*[http://wiki.shartak.com/index.php/Bone_Gnawers Bone Gnawers] - A fellow cannibal warrior clan&lt;br /&gt;
&lt;br /&gt;
==News &amp;amp; Updates==&lt;br /&gt;
&lt;br /&gt;
'''August 2008'''&lt;br /&gt;
*[[Rakmogak]] is discovered by intrepid explorers.&lt;br /&gt;
*The Rakmogaki Collective is formed in Rakmogak. There is much rejoicing.&lt;br /&gt;
&lt;br /&gt;
'''September 2008'''&lt;br /&gt;
*Various mainlander natives travel to Rakmogak to say hello.&lt;br /&gt;
*Rakmogak forums are up. [http://s10.invisionfree.com/Rakmogak Say hello to all the cannibals.]&lt;br /&gt;
*Various mainlander natives are eaten in Rakmogak.&lt;br /&gt;
*The Rakmogaki growing restless. And hungrier.&lt;br /&gt;
*The Rakmogak healing hut becomes extremely haunted. Many cannibals die of fright.&lt;br /&gt;
&lt;br /&gt;
'''October 2008'''&lt;br /&gt;
*The Collective plans a raid on Derby.&lt;br /&gt;
&lt;br /&gt;
'''November 2008'''&lt;br /&gt;
*The Rakmogaki Collective and the Bone Gnawers clan raid Derby.&lt;br /&gt;
*The Great Khali becomes inaugural Shartak Wrestling Federation Champion.&lt;br /&gt;
&lt;br /&gt;
'''December 2008'''&lt;br /&gt;
*Spurred by a prompting from new leader Grunk the Pale, the Collective descends upon [[Santa's Grotto]], killing all who enter the sacred house to hurt the Big Fat Red Saint. The cannibals, along with a few spirits, raze the hut and limit the killings on Santa. They disperse by month's end.&lt;br /&gt;
&lt;br /&gt;
'''January 2009'''&lt;br /&gt;
*The Collective, under new leadership by Grunk the Pale and The Great Khali, along with the aid of the Bone Gnawers, coordinate an all-out assault on the shipwreck in an epic raid known as [[The Quest for the Obsidian Spear]].&lt;br /&gt;
&lt;br /&gt;
'''February 2009'''&lt;br /&gt;
*Nihilo the cannibal recovers the Obsidian Spear, 9 days early from the deadline, with 308 impressive points.&lt;br /&gt;
*Grunk the Pale investigates rumors of outsiders and natives alike on Rakmogak holy ground.&lt;br /&gt;
&lt;br /&gt;
'''March 2009'''&lt;br /&gt;
*The Collective attacked Durham, claiming the Durhamites are treading on Cannibal holy ground.&lt;br /&gt;
*A cannibal Tkltchk is approached by Kalmogal's spirit and bequeath his glove.  The cannibals then disperse from Durham peninsula, seeing this as a sign they honored Kalmogal.&lt;br /&gt;
&lt;br /&gt;
'''April 2009'''&lt;br /&gt;
*The holy month of Kril'Mangar begins.&lt;br /&gt;
[[Category:Officially recognized clans]]&lt;br /&gt;
[[Category:Clans for cannibals]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Wulla-mullung&amp;diff=20659</id>
		<title>User:Wulla-mullung</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Wulla-mullung&amp;diff=20659"/>
		<updated>2009-05-03T00:41:00Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: har&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;firstHeading&amp;quot; style=&amp;quot;font-size: 188%; padding-top: 0.5em; padding-bottom: 0.17em; text-align: center; float: left; position: absolute; left: 0.5em; top: 0%; width: 98%; background-color: #FFFFFF&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;~&amp;lt;/sub&amp;gt; ~ Wulla-mullung ~ &amp;lt;sub&amp;gt;~&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;width:50%;border-left:solid 12px SaddleBrown;border-right:solid 12px SaddleBrown;background:none  &amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=9532 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Wulla-mullung&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;lt;small&amp;gt;Also known as: the Great Magical Magician Fortune Telling Shaman Extraordinaire (GMMFTSE)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Green skinned, 4 foot 7 inches. Highly intelligent, fluent in outsider and native languages. Decorated with strange talismans and trinkets. Carries a staff.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated only with the old but not forgotten [[Sentinels]].&lt;br /&gt;
&lt;br /&gt;
Old and wise, the Great Wulla-mullung spends his days traveling to the outsider to learn of their ways and banish the evil dead. He will harm no one, not even if provoked. He is often called &amp;quot;traitor&amp;quot; or &amp;quot;outsider sympathizer&amp;quot; by his native brethren, but he only seeks to live prosperously with the white strangers and hopes his good will be spread across Shartak.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=12563 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;ManBearPig&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;lt;small&amp;gt;Also known as: MahBargWig, in his own tongue (MBP)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Half man, half bear, half pig. Is naked. 6 foot 1 inch, incredibly strong, poor intelligence. Decorated with skulls of its victims.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated with the [[Kingdom of Skulls]] and the Shartak Deforestation Movement.&lt;br /&gt;
&lt;br /&gt;
The mutant abomination of some mysterious and powerful magics, the ManBearPig is often seen as &amp;quot;horrid&amp;quot; and &amp;quot;unsightly&amp;quot;. For whatever reason, he has always had a hatred for outsider scum and sympathizers. He enjoys the hunt, having exceptional tracking and tactical skills, but lacks the intelligence and ability for ordinary speech and thought processes. He has taken it upon himself to create his own language in an attempt to communicate with others, but success has been limited.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=18754 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Kohg Toerag&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;lt;small&amp;gt;Also known as: Kohg '''and''' Toerag (KaT)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Two heads of differing intelligence. 7 foot 3 inches, often uncoordinated, mainly using brute strength. Decorated with piercing and tribal tattoos. Wears only a loincloth.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated with no one, Kohg is far to devious to get tied up with human politics and Toerag is too stupid to understand them.&lt;br /&gt;
&lt;br /&gt;
An ogre-like creature, Kohg Toerag sports two heads of differing intellect that both share the motivation for crushing anything that moves, or &amp;quot;Rawrg! Smash puny human&amp;quot; as Toerag puts it. Kohg supplies the brains for the duo, and Toerag, well, Kohg would much rather have crushed Toerag's head into squash if it wouldn't prove fatal for the host.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;Miscellaneous&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{IdentifyFriendOrFoe}}&lt;br /&gt;
&lt;br /&gt;
Stuff. I know wiki things, so holler if you need me.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[[User:Wulla-mullung/Old|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;archive&amp;lt;/font&amp;gt;]] / [[User:Wulla-mullung/sandbox|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;sandbox&amp;lt;/font&amp;gt;]] / [[User talk:Wulla-mullung|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;talk page&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Wulla-mullung&amp;diff=20658</id>
		<title>User:Wulla-mullung</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Wulla-mullung&amp;diff=20658"/>
		<updated>2009-05-02T22:36:02Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: sp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;firstHeading&amp;quot; style=&amp;quot;font-size: 188%; padding-top: 0.5em; padding-bottom: 0.17em; text-align: center; float: left; position: absolute; left: 0.5em; top: 0%; width: 98%; background-color: #FFFFFF&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;~&amp;lt;/sub&amp;gt; ~ Wulla-mullung ~ &amp;lt;sub&amp;gt;~&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;width:50%;border-left:solid 12px SaddleBrown;border-right:solid 12px SaddleBrown;background:none  &amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=9532 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Wulla-mullung&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;lt;small&amp;gt;Also known as: the Great Magical Magician Fortune Telling Shaman Extraordinaire (GMMFTSE)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Green skinned, 4 foot 7 inches. Highly intelligent, fluent in outsider and native languages. Decorated with strange talismans and trinkets. Carries a staff.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated only with the old but not forgotten [[Sentinels]].&lt;br /&gt;
&lt;br /&gt;
Old and wise, the Great Wulla-mullung spends his days traveling to the outsider to learn of their ways and banish the evil dead. He will harm no one, not even if provoked. He is often called &amp;quot;traitor&amp;quot; or &amp;quot;outsider sympathizer&amp;quot; by his native brethren, but he only seeks to live prosperously with the white strangers and hopes his good will be spread across Shartak.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=12563 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;ManBearPig&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;lt;small&amp;gt;Also known as: MahBargWig, in his own tongue (MBW)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Half man, half bear, half pig. Is naked. 6 foot 1 inch, incredibly strong, poor intelligence. Decorated with skulls of its victims.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated with the [[Kingdom of Skulls]] and the Shartak Deforestation Movement.&lt;br /&gt;
&lt;br /&gt;
The mutant abomination of some mysterious and powerful magics, the ManBearPig is often seen as &amp;quot;horrid&amp;quot; and &amp;quot;unsightly&amp;quot;. For whatever reason, he has always had a hatred for outsider scum and sympathizers. He enjoys the hunt, having exceptional tracking and tactical skills, but lacks the intelligence and ability for ordinary speech and thought processes. He has taken it upon himself to create his own language in an attempt to communicate with others, but success has been limited.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=18754 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Kohg Toerag&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;lt;small&amp;gt;Also known as: Kohg '''and''' Toerag (KaT)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Two heads of differing intelligence. 7 foot 3 inches, often uncoordinated, mainly using brute strength. Decorated with piercing and tribal tattoos. Wears only a loincloth.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated with no one, Kohg is far to devious to get tied up with human politics and Toerag is too stupid to understand them.&lt;br /&gt;
&lt;br /&gt;
An ogre-like creature, Kohg Toerag sports two heads of differing intellect that both share the motivation for crushing anything that moves, or &amp;quot;Rawrg! Smash puny human&amp;quot; as Toerag puts it. Kohg supplies the brains for the duo, and Toerag, well, Kohg would much rather have crushed Toerag's head into squash if it wouldn't prove fatal for the host.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;Miscellaneous&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{IdentifyFriendOrFoe}}&lt;br /&gt;
&lt;br /&gt;
Stuff. I know wiki things, so holler if you need me.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[[User:Wulla-mullung/Old|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;archive&amp;lt;/font&amp;gt;]] / [[User:Wulla-mullung/sandbox|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;sandbox&amp;lt;/font&amp;gt;]] / [[User talk:Wulla-mullung|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;talk page&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Wulla-mullung&amp;diff=20657</id>
		<title>User:Wulla-mullung</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Wulla-mullung&amp;diff=20657"/>
		<updated>2009-05-02T22:30:32Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;firstHeading&amp;quot; style=&amp;quot;font-size: 188%; padding-top: 0.5em; padding-bottom: 0.17em; text-align: center; float: left; position: absolute; left: 0.5em; top: 0%; width: 98%; background-color: #FFFFFF&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;~&amp;lt;/sub&amp;gt; ~ Wulla-mullung ~ &amp;lt;sub&amp;gt;~&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;width:50%;border-left:solid 12px SaddleBrown;border-right:solid 12px SaddleBrown;background:none  &amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=9532 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Wulla-mullung&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;lt;small&amp;gt;Also known as: the Great Magical Magician Fortune Telling Shaman Extraordinaire (GMMFTSE)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Green skinned, 4 foot 7 inches. Highly intelligent, fluent in outsider and native languages. Decorated with strange talismans and trinkets. Carries a staff.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated only with the old but not forgotten [[Sentinels]].&lt;br /&gt;
&lt;br /&gt;
Old and wise, the Great Wulla-mullung spends his days traveling to the outsider to learn of their ways and banish the evil dead. He will harm no one, not even if provoked. He is often called &amp;quot;traitor&amp;quot; or &amp;quot;outsider sympathizer&amp;quot; by his native brethren, but he only seeks to live prosperously with the white strangers and hopes his good will be spread across Shartak.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=12563 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;ManBearPig&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;lt;small&amp;gt;Also known as: MahBargWig, in his own tongue (MBW)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Half man, half bear, half pig. Is naked. 6 foot 1 inch, incredibly strong, poor intelligence. Decorated with skulls of its victims.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated with the [[Kingdom of Skulls]] and the Shartak Deforestation Movement.&lt;br /&gt;
&lt;br /&gt;
The mutant abomination of some mysterious and powerful magics, the ManBearPig is often seen as &amp;quot;horrid&amp;quot; and &amp;quot;unsightly&amp;quot;. For whatever reason, he has always had a hatred for outsider scum and sympathizers. He enjoys the hunt, having exceptional tracking and tactical skills, but lacks the intelligence and ability for ordinary speech and thought processes. He has taken it upon himself to create his own language in an attempt to communicate with others, but success has been limited.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=18754 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Kohg Toerag&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;lt;small&amp;gt;Also known as: Kohg '''and''' Toerag (KaT)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Two heads of differing intelligence. 7 foot 3 inches, often uncoordinated, mainly using brute strength. Decorated with piercing and tribal tattoos. Wears only a loincloth.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated with no one, Kohg is far to devious to get tied up with human politics and Toerag is too stupid to understand them.&lt;br /&gt;
&lt;br /&gt;
An ogre-like create, Kohg Toerag sports two heads of differing intellect that both share the motivation for crushing anything that moves, or &amp;quot;Rawrg! Smash puny human&amp;quot; as Toerag puts it. Kohg supplies the brains for the duo, and Toerag, well, Kohg would much rather have crushed Toerag's head into squash if it wouldn't prove fatal for the host.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;Miscellaneous&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{IdentifyFriendOrFoe}}&lt;br /&gt;
&lt;br /&gt;
Stuff. I know wiki things, so holler if you need me.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[[User:Wulla-mullung/Old|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;archive&amp;lt;/font&amp;gt;]] / [[User:Wulla-mullung/sandbox|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;sandbox&amp;lt;/font&amp;gt;]] / [[User talk:Wulla-mullung|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;talk page&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Wulla-mullung/Old&amp;diff=20656</id>
		<title>User:Wulla-mullung/Old</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Wulla-mullung/Old&amp;diff=20656"/>
		<updated>2009-05-02T22:28:17Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: +&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:500px&amp;quot; align=center CELLPADDING=0 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:500px;background:white;border-left: solid 2px black;border-right: solid 2px black;padding:10px&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: black;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-bottom:white 1px solid; width:100%; border-spacing:0px; margin:0px&amp;quot; &lt;br /&gt;
| style=&amp;quot;padding:10px; background-color: #313131&amp;quot;  |&lt;br /&gt;
:&amp;lt;big&amp;gt;'''&amp;lt;font color=#ffdc00&amp;gt;Wulla-mullung&amp;lt;/font&amp;gt;'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;float:left;background: black;color:white;padding:10px&amp;quot; &lt;br /&gt;
| Hello! You've reached my userpage. &amp;lt;br&amp;gt; If you need help with anything, just ask.&lt;br /&gt;
&lt;br /&gt;
'''Referrals to date: 6'''&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;border:white 1px solid;border-right: none; width:23%; border-spacing:0px; margin:0px; text-align:right;&amp;quot; align=right&lt;br /&gt;
| style=&amp;quot;padding:5px; background-color: #313131;&amp;quot;  |&lt;br /&gt;
[[User:Wulla-mullung/sandbox|&amp;lt;font color=white&amp;gt;sandbox&amp;lt;/font&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border:white 1px solid; border-right: none; width:23%; border-spacing:0px; margin:0px;text-align:right;&amp;quot; align=right&lt;br /&gt;
| style=&amp;quot;padding:5px; background-color: #313131;&amp;quot;  |&lt;br /&gt;
[[User talk:Wulla-mullung|&amp;lt;font color=white&amp;gt;talk&amp;lt;/font&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#313131; color:white; width:100%; border-radius:10px; border: solid 1px white;border-left: none;border-right:none&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:black; color:#ffdc00&amp;quot; | Characters &lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=9532 &amp;lt;font color=white&amp;gt;Wulla-mullung&amp;lt;/font&amp;gt;]&amp;lt;/span&amp;gt; || The Magician Extraordinaire&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=11473 &amp;lt;font color=white&amp;gt;Clurichaun&amp;lt;/font&amp;gt;]&amp;lt;/span&amp;gt; || Your wine saviour&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=12563 &amp;lt;font color=white&amp;gt;ManBearPig&amp;lt;/font&amp;gt;]&amp;lt;/span&amp;gt; || Gwarbs man-mans! Rrrg yiiy yip yip!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;float:left;background: black;color:white;padding:10px&amp;quot; &lt;br /&gt;
|As you can see, I play only natives. You'll find Wulla-mullung in Outsider towns the majority of the time because that's where the spirits hide. &lt;br /&gt;
&lt;br /&gt;
ManBearPig roams the country side, occasionally popping into towns to spew some incoherent blather. &lt;br /&gt;
&lt;br /&gt;
Clurichaun wanders from time to time. He occasionally mumbles about his &amp;quot;berry picking troop&amp;quot; days and spends the remainder of his time chasing &amp;quot;Armeedox&amp;quot; accross the island, searching for answers.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=clear:both /&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-top: solid 1px white;border-bottom:solid 1px white;width:100%; border-spacing:0px; margin:0px&amp;quot; &lt;br /&gt;
| style=&amp;quot;padding:5px;padding-left:10px; background-color: #313131&amp;quot;  |&lt;br /&gt;
:&amp;lt;big&amp;gt;&amp;lt;font color=#ffdc00&amp;gt;'''Miscellaneous'''&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;float:left;background: black;color:white;padding:10px&amp;quot; &lt;br /&gt;
|{{IdentifyFriendOrFoe}}&lt;br /&gt;
&lt;br /&gt;
That's pretty much all I support, at the momment.&lt;br /&gt;
&lt;br /&gt;
Wulla-mullung has received a total of 2 heavy swords and 60 gold coins from [[Santa|&amp;lt;font color=#ffdc00&amp;gt;santa&amp;lt;/font&amp;gt;]], but has no use for them. Very greedy, I am.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Wulla-mullung&amp;diff=20655</id>
		<title>User:Wulla-mullung</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Wulla-mullung&amp;diff=20655"/>
		<updated>2009-05-02T22:28:07Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: new user page, new character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;firstHeading&amp;quot; style=&amp;quot;font-size: 188%; padding-top: 0.5em; padding-bottom: 0.17em; text-align: center; float: left; position: absolute; left: 0.5em; top: 0%; width: 98%; background-color: #FFFFFF&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;~&amp;lt;/sub&amp;gt; ~ Wulla-mullung ~ &amp;lt;sub&amp;gt;~&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;width:50%;border-left:solid 12px SaddleBrown;border-right:solid 12px SaddleBrown;background:none  &amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=9532 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Wulla-mullung&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|''&amp;lt;small&amp;gt;Also known as: the Great Magical Magician Fortune Telling Shaman Extraordinaire (GMMFTSE)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Green skinned, 4 foot 7 inches. Highly intelligent, fluent in outsider and native languages. Decorated with strange talismans and trinkets. Carries a staff.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated only with the old but not forgotten [[Sentinels]].&lt;br /&gt;
&lt;br /&gt;
Old and wise, the Great Wulla-mullung spends his days traveling to the outsider to learn of their ways and banish the evil dead. He will harm no one, not even if provoked. He is often called &amp;quot;traitor&amp;quot; or &amp;quot;outsider sympathizer&amp;quot; by his native brethren, but he only seeks to live prosperously with the white strangers and hopes his good will be spread across Shartak.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=12563 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;ManBearPig&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|''&amp;lt;small&amp;gt;Also known as: MahBargWig, in his own tongue&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Half man, half bear, half pig. Is naked. 6 foot 1 inch, incredibly strong, poor intelligence. Decorated with skulls of its victims.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated with the [[Kingdom of Skulls]] and the Shartak Deforestation Movement.&lt;br /&gt;
&lt;br /&gt;
The mutant abomination of some mysterious and powerful magics, the ManBearPig is often seen as &amp;quot;horrid&amp;quot; and &amp;quot;unsightly&amp;quot;. For whatever reason, he has always had a hatred for outsider scum and sympathizers. He enjoys the hunt, having exceptional tracking and tactical skills, but lacks the intelligence and ability for ordinary speech and thought processes. He has taken it upon himself to create his own language in an attempt to communicate with others, but success has been limited.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=18754 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Kohg Toerag&amp;lt;/font&amp;gt;]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|''&amp;lt;small&amp;gt;Also known as: Kohg '''and''' Toerag&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Physical characteristics''' &amp;amp;ndash; Two heads of differing intelligence. 7 foot 3 inches, often uncoordinated, mainly using brute strength. Decorated with piercing and tribal tattoos. Wears only a loincloth.&lt;br /&gt;
&lt;br /&gt;
'''Description''' &amp;amp;ndash; Affiliated with no one, Kohg is far to devious to get tied up with human politics and Toerag is too stupid to understand them.&lt;br /&gt;
&lt;br /&gt;
An ogre-like create, Kohg Toerag sports two heads of differing intellect that both share the motivation for crushing anything that moves, or &amp;quot;Rawrg! Smash puny human&amp;quot; as Toerag puts it. Kohg supplies the brains for the duo, and Toerag, well, Kohg would much rather have crushed Toerag's head into squash if it wouldn't prove fatal for the host.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;Miscellaneous&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background:burlywood;padding:3px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{IdentifyFriendOrFoe}}&lt;br /&gt;
&lt;br /&gt;
Stuff. I know wiki things, so holler if you need me.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%;background: SaddleBrown;padding:5px;text-align:center;color:white&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|&amp;lt;big&amp;gt;&amp;lt;font face=&amp;quot;fantasy&amp;quot;&amp;gt;[[User:Wulla-mullung/Old|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;archive&amp;lt;/font&amp;gt;]] / [[User:Wulla-mullung/sandbox|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;sandbox&amp;lt;/font&amp;gt;]] / [[User talk:Wulla-mullung|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;talk page&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Raktam&amp;diff=20560</id>
		<title>Raktam</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Raktam&amp;diff=20560"/>
		<updated>2009-04-13T22:42:50Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_raktam.png&lt;br /&gt;
| cx          = -70322&lt;br /&gt;
| cy          = 26469&lt;br /&gt;
| type        = Native&lt;br /&gt;
| huts        = 21&lt;br /&gt;
| shaman      = Najdam&lt;br /&gt;
| shaman_gps  = {{map|70|322|26|469}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Tik&lt;br /&gt;
| trader_gps  = {{map|70|319|26|472}}&lt;br /&gt;
| trader_loc  = (11,05)&lt;br /&gt;
| banker      = Eudaemon&lt;br /&gt;
| bank_gps    = {{map|70|319|26|473}}&lt;br /&gt;
| bank_loc    = (11,04)&lt;br /&gt;
| ammo_gps    = {{map|70|324|26|474}}&lt;br /&gt;
| ammo_loc    = (06,03)&lt;br /&gt;
| medical_gps = {{map|70|323|26|473}}&lt;br /&gt;
| medical_loc = (07,04)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Raktam''' is one of the four native settlements on Shartak, and has an established dynastic kingdom. Located in the island's northern interior, it consists of twenty-one [[hut]]s in a circular clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Najdam keeps watch in the center of the village.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
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| colspan=&amp;quot;15&amp;quot; bgcolor=&amp;quot;#f9f9f9&amp;quot; | '''The Village of Raktam - Territory Map'''&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Village territory (&amp;quot;Raktam&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Hut (H&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; represents two huts)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Blue Hummingbird's Royal Tomb&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Utility Bank&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Raktam&amp;quot; on the game map, while jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of interest within Raktam ==&lt;br /&gt;
:''(xx,yy) coordinates refer to the territory map above, while [xx.xxx,yy.yyy] are GPS coordinates.''&lt;br /&gt;
&lt;br /&gt;
*The Royal Hut of the King of the [[Royal Court of Greater Raktam]] at (4,9) is often filled with members of the Court, visiting foreign dignitaries, mercenaries, traders and tourists. From here the King directs life of the Court, conducting diplomacy, dispatching military and trade missions, and healing Raktam natives. Proceedings of the Court are published in the Natives forum at the Official Forums site. &lt;br /&gt;
&lt;br /&gt;
*[[Azguz]]'s Hut at (7,10) is occupied by Azguz, Protector of Raktam. Half-man, half-wolf, Azguz is Raktam's staunchest defender.&lt;br /&gt;
&lt;br /&gt;
*Crowjane's Bank, located at (5,10), is a financial institution within Raktam following the demise of the [[Imperial Bank of Shartak]], and then had an affiliation with the [[Templar Bank]] based in [[York]]. More recently it has become aligned with [[Utility Bank]].&lt;br /&gt;
&lt;br /&gt;
* Wurzug's healing hut is at (07,04) or [-70.323,+26.473] in the northern part of the village. Wurzug &amp;quot;has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out.&amp;quot; His hut is the spiritual headquarters of the [[Raktamites]]. Healing and the means to carry it out are offered here.&lt;br /&gt;
&lt;br /&gt;
* Blue Hummingbird's tomb. Founder of the Royal Court, Blue Hummingbird died in March '08 and her stone sarcophogus lies in this sacred place.&lt;br /&gt;
&lt;br /&gt;
* Grand Vizier's Market. Named in honour of the first Grand Vizier, Neil Tathers, this hut was originally open to outsider traders as part of Blue Hummingbird's efforts at urban renewal in the south of Raktam, but has once again gradually become a dangerous part of town.&lt;br /&gt;
&lt;br /&gt;
==Greater Raktam==&lt;br /&gt;
&lt;br /&gt;
Greater Raktam is the extended area of Raktam sovereign dominion.&lt;br /&gt;
&lt;br /&gt;
The main feature is the Winter Palace ([[Chikram]]), slightly to the north of Raktam. Once a safe haven for pirates, the Winter Palace was originally the alternate home of the deceased Queen, Blue Hummingbird, and is a strategic northern outpost. &lt;br /&gt;
&lt;br /&gt;
Greater Raktam consists of the Province of Babuwabia extending to the northern shore, the Province of Umslopogaasia (containing [[Santa's Grotto]], or Grottoram, as well as the southern outpost of Azguz'ktam) extending to the southern shore with its western boundary at the [[Margaret River]], the Province of the [[Pirates' Graveyard]] (west of Raktam to the mountain), and the Province of the [[Empty Quarter]] (north-east of Raktam).&lt;br /&gt;
&lt;br /&gt;
==Commonwealth of Greater Raktam, The French and the Creedy Republic==&lt;br /&gt;
&lt;br /&gt;
In December '07 Greater Raktam and the [[Independent Republic of Fort Creedy]], north of Durham, entered into a commonwealth. A Raktam garrison consisting of outsider mercenaries and Raktami regulars is based within the armoury of the Creedy Republic. Citizens of the Creedy Republic are welcome in Raktam, and vice versa.  The agreement with the French is similar in nature.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Raktam==&lt;br /&gt;
Raktam has the following groups operating in it:&lt;br /&gt;
&lt;br /&gt;
*[[Royal Court of Greater Raktam]]&lt;br /&gt;
*[[Durham Utility]]&lt;br /&gt;
*[[Exotic Sports Hunting Club]]&lt;br /&gt;
*[[Bear Warriors of the Mountain]]&lt;br /&gt;
*[[Scavengers]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Dalpok&amp;diff=20559</id>
		<title>Dalpok</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Dalpok&amp;diff=20559"/>
		<updated>2009-04-13T22:42:27Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_dalpok.png&lt;br /&gt;
| cx          = -70437&lt;br /&gt;
| cy          = 26443&lt;br /&gt;
| type        = Native&lt;br /&gt;
| huts        = 22&lt;br /&gt;
| shaman      = Shubar&lt;br /&gt;
| shaman_gps  = {{map|70|437|26|443}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Tack&lt;br /&gt;
| trader_gps  = {{map|70|435|26|442}}&lt;br /&gt;
| trader_loc  = (10,09)&lt;br /&gt;
| banker      = Wicksickness&lt;br /&gt;
| bank_gps    = {{map|70|436|26|441}}&lt;br /&gt;
| bank_loc    = (09,10)&lt;br /&gt;
| ammo_gps    = {{map|70|441|26|443}}&lt;br /&gt;
| ammo_loc    = (04,08)&lt;br /&gt;
| medical_gps = {{map|70|437|26|449}}&lt;br /&gt;
| medical_loc = (08,02)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dalpok''' is one of the four native [[camp]]s on Shartak. Located in the island's western interior, it consists of twenty-two [[hut]]s in a circular clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Shubar keeps watch in the center of the village.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Village territory (&amp;quot;Dalpok&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut (H&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; represents two huts)&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''B'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Utility Bank&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Dalpok&amp;quot; on the game map, while jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Dalpok==&lt;br /&gt;
There are currently several groups operating in Dalpok currently.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=220 Dalpok Liberation Front]&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=200 The Vietcong]&lt;br /&gt;
*[[Durham Utility]]&lt;br /&gt;
*[[Exotic Sports Hunting Club]]&lt;br /&gt;
*[[Healers of Shartak]]&lt;br /&gt;
*[[Eyecons]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
''August 2007'' - The newly-formed [http://www.shartak.com/clanview.cgi?id=220 Dalpok Liberation Front], working alongside other native groups such as [http://www.shartak.com/clanview.cgi?id=200 The Vietcong], have frustrated the pirate attack on Dalpok. [http://www.shartak.com/clanview.cgi?id=205 The Brotherhood of the Coast] have announced that as of August 19th their raiding target will no longer be Dalpok but will instead be [[Raktam]]. This is a well-deserved victory for the natives of Dalpok although hostilities will probably continue. -- [[User:Skull Face|Skull Face]] 13:12, 9 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
''February 2007'' - Dalpok's proximity to the pirate [[shipwreck]] has caused the village to be prone to constant harassment and violence from pirates. A road carved out of the jungle by pirates from the shipwreck to Dalpok, called the [[Corsair Boulevard]], has further facilitated pirate aggression against natives in the region.&lt;br /&gt;
&lt;br /&gt;
''December 2006'' - Dalpok was attacking by marauders, consisting of a wave of pirates acting in concert with and under the leadership of the [[1st Imperial Privateers Regiment]], who seized the southern part of the village, slaughtering anyone who came near. Re-naming the village &amp;quot;New Amsterdam&amp;quot;, title to the village was sold to Maevar Ralnick for 151 gold coins. Ralnick ordered the Imperials to leave the village, and has not asserted his title to the township. The Imperials' success prompted members of the [[Jolly Roger Gang]] to establish a tavern in the west of the village, which has not been well-received by the locals.&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skull_Throne&amp;diff=20539</id>
		<title>Skull Throne</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skull_Throne&amp;diff=20539"/>
		<updated>2009-04-12T23:32:54Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: Redirecting to Kingdom Of Skulls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Kingdom Of Skulls]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Pirate&amp;diff=20494</id>
		<title>Pirate</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Pirate&amp;diff=20494"/>
		<updated>2009-04-01T01:27:28Z</updated>

		<summary type="html">&lt;p&gt;Wulla-mullung: Redirecting to Character classes#Pirate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Character classes#Pirate]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Wulla-mullung</name></author>
		
	</entry>
</feed>