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	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:The_Yorkman/Issue_018&amp;diff=13352</id>
		<title>Talk:The Yorkman/Issue 018</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:The_Yorkman/Issue_018&amp;diff=13352"/>
		<updated>2007-03-21T00:09:31Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Discussion==&lt;br /&gt;
Discuss the articles in this issue here.  Although, be nice, or we may be forced to liberally splatter your comments with asterisks!&lt;br /&gt;
&lt;br /&gt;
===A Triumphant Finish===&lt;br /&gt;
===Nationalists Set Deadline===&lt;br /&gt;
===Derby Opens Court===&lt;br /&gt;
===A Letter From York===&lt;br /&gt;
===Shadow Over York===&lt;br /&gt;
===Headectomy to Tour===&lt;br /&gt;
===The Great Raktam Death Race===&lt;br /&gt;
===Bank Reopens in York===&lt;br /&gt;
===What You Didn’t Miss===&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Yorkman/Issue_018&amp;diff=13351</id>
		<title>The Yorkman/Issue 018</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Yorkman/Issue_018&amp;diff=13351"/>
		<updated>2007-03-21T00:09:19Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Yorkman_Title.JPG]]&lt;br /&gt;
&lt;br /&gt;
Greetings, and welcome to the eighteenth edition of [[The Yorkman]]!  As always, feel free to contact us via [[Special:Emailuser/The_Yorkman|e-mail]], especially if you have some news to share with the world.  Also, feel free to discuss the articles on [[Talk:The Yorkman/Issue 018|the talk page]].  We are also currently looking to recruit more reporters and columnists.  We'd like to extend our heartfelt thanks to everyone who contributed to this issue and answered our questions and queries.&lt;br /&gt;
&lt;br /&gt;
If you'd like to submit a banner for the ads section of the next issue, either [[Special:Emailuser/The_Yorkman|e-mail]] us your completed 500x100 picture, or if graphics aren't your thing, contact us with a slogan and a vague idea (or even a slogan) and we'll do our best.&lt;br /&gt;
&lt;br /&gt;
You may have noticed this issue is a few days late.  Expect more deadline slippage over the coming weeks, as our lives are consumed by meetings and actions, and Shartak is forced to take a backseat to real life.  Normal service will of course be resumed as soon as humanly possible. &lt;br /&gt;
&lt;br /&gt;
For more general information about the Yorkman, or to read other issues, visit our [[The Yorkman|main page]].&lt;br /&gt;
&lt;br /&gt;
Thanks - The Yorkman Team&lt;br /&gt;
&lt;br /&gt;
This issue originally published on 20/03/07&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==A Triumphant Finish==&lt;br /&gt;
&lt;br /&gt;
[[Image:foo.gif |right|thumb|Foo Fighter, WickSick Headhunter and winner of the Derby Derby.  One of the original WickSicks, Foo is known and feared across Shartak.]]&lt;br /&gt;
The last few days of the second event in the Winter Games Series were an intense neck and neck race between the leading competitors.  As the dust settled, Foo Fighter emerged the winner with 25 heads, closely followed by Great Durham Headhunt winner Lama and [[The WickSick Headhunters|WickSick Headhunter]] Jesus, with 24 and 20 heads respectively.&lt;br /&gt;
&lt;br /&gt;
In total, 137 Derbymen died, almost double the number of Durhamites killed during the Great Durham Headhunt.  A lack of foreign help meant that the headhunters were more able to target Derbymen though, so a less misleading statistic is to compare the 137 deaths with the Durham total deathcount of over 100.  Foo Fighter attributed this success to the relative proximity of the roaming shaman, and Consul James Barnes pointed out that headhunter deaths were almost three times higher than in Durham.&lt;br /&gt;
&lt;br /&gt;
Congratulations are also in order then for the brave defenders.  Mostly [[Eastern Federation]] and their affiliates, the defenders of Derby fought long and hard to prevent the headhunters from sleeping too close to town, thus increasing the AP expenditure required to reach town and take a head.&lt;br /&gt;
&lt;br /&gt;
The follow-up to the Derby Derby has already been announced, to start on April 15th.  Named the ‘Dork Cup’, it will take place in York and has already attracted a wide range of competitors.  The grand prize for this final event is a heavy sword, as with the other events, and an incredible 1,500 gold coins.  In addition, a heavy sword will be given to the Yorkman who suffers the most at the hands of the rabid hunters.&lt;br /&gt;
&lt;br /&gt;
Defending against the Dork Cup is likely to become a matter of local pride to the people of York, and we expect the loosely-allied York Coalition will come together again to oppose the event.&lt;br /&gt;
&lt;br /&gt;
===Final Results===&lt;br /&gt;
&lt;br /&gt;
Listed here is the final count of deaths per contestant.  With thanks to Lama for compiling these, and Mark D Stroyer for wikifying them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   '''Contestant''' 	    '''Derby Heads'''     '''Deaths'''          '''Add. Info''' &lt;br /&gt;
          &lt;br /&gt;
			&lt;br /&gt;
   Foo   	         25   	      4   	      &lt;br /&gt;
   Lama   	         24   	      6   	      &lt;br /&gt;
   Jesus   	         20   	      3   	      &lt;br /&gt;
   Emile Durkheim   	 18   	      6   	      &lt;br /&gt;
   Escariot   	         17   	      5   	      &lt;br /&gt;
   Entropy   	         12   	      5   	   Left the contest   &lt;br /&gt;
   Thordulf   	         12   	      4   	      &lt;br /&gt;
   Warboss Grimteef   	  4   	      4   	   Left the contest   &lt;br /&gt;
   Blue Hummingbird   	  3   	      9   	      &lt;br /&gt;
   Prophet   	          1   	      1   	   Been elsewhere, 11 logged kills   &lt;br /&gt;
   Wambayak   	          1   	      8   	      &lt;br /&gt;
   Keiichi   	          0   	      6   	      &lt;br /&gt;
			&lt;br /&gt;
   Total   	         137   	      61&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018#A Triumphant Finish|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==Nationalists Set Deadline==&lt;br /&gt;
[[Image:500px-Vote_icon.png|right|150px]]&lt;br /&gt;
&lt;br /&gt;
Frustrated by the lack of progress on the Durham elections, the [[Durham Nationalists]] have decided to go ahead with them – with or without the [[Durham Pistoleers|Pistoleers]].  Setting a place and time for the polling to occur, the Nationalists have promised to abide by that result, whatever it is.&lt;br /&gt;
&lt;br /&gt;
The date and place set is the 31st of March, at the Durham shaman, with the votes being publicly counted to avoid corruption.  This decisive move has ruffled some feathers, and the Pistoleers have requested that the elections be put back.  Nationalist spokesperson Nathan Hale flatly refused, and also refused requests for the ballot to be held in secret, to be counted either by banker Hideo or Alex Rodriguez.&lt;br /&gt;
&lt;br /&gt;
Hale feels that the Pistoleers are trying to sabotage the elections.  Dennis Kujit has refused to stand, delegating to his subordinate, Commodore Jacobi.  Hale argues that Dennis intends to use Jacobi as a ‘friendly face’ to perpetuate to old system.&lt;br /&gt;
&lt;br /&gt;
Hale also says that the Pistoleers’ choice of impartial arbiters is suspicious.  Doth Hideo and Rodriguez have previously been allies or members of the [[1st Imperial Privateers Regiment|Imperial Privateers]], a pro-pirate group that the Nationalists have publicly condemned for their use of Durham as a shipyard and staging-point..&lt;br /&gt;
&lt;br /&gt;
Despite controversy, obstruction, and a bounty on his head, Nathan swears that the election will go ahead as planned, and that the result will shape Nationalist policy for the next six months.&lt;br /&gt;
&lt;br /&gt;
'''A Yorkman opinion poll has shown Dennis Kujit of the Pistoleers as the most popular candidate in the upcoming elections, with Nathan Hale and Commodore Jacobi trailing slightly with equal shares of the vote.  The most popular choice was ‘other’, and it seems most people feel Durham should be ruled by some hybrid of Lama and Armadox.'''&lt;br /&gt;
&lt;br /&gt;
''[[Durham Nationalists/Election FAQ|Election FAQ]]''&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018# Nationalists Set Deadline |Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==Derby Opens Court==&lt;br /&gt;
[[Image:Old Bailey.jpg|right|thumb|The Derby Court will be based partly on european courts, such as the Old Bailey, pictured here.]]&lt;br /&gt;
&lt;br /&gt;
'''’Fascist!’'''&lt;br /&gt;
&lt;br /&gt;
The familiar cry of the career criminal rings through our streets, mingling with the shouts of street vendors and the screams of headhunt victims.  Anyone involved in law enforcement on Shartak will be well-versed in the inevitable protests.  How dare you declare yourself a cop, make murder ‘illegal’, and decide to attack them without a fair trial just for attacking people without much reason at all?&lt;br /&gt;
&lt;br /&gt;
Eager to silence such folly, the Eastern Federation have gone public with plans for a court of appeal in Derby.  First-instance law enforcement will still be handled largely by the [[1st Derby Privateers]] in the traditional manner.  Should a victim of such enforcement feel they were unfairly punished, however, they can bring their case to the court.  Each case will be heard by a panel of three judges.  If they find in favour of the defendant, they will be vindicated and reparations may be made if appropriate.  If found guilty, they will be given a sentence that may include varying forms of community service.&lt;br /&gt;
&lt;br /&gt;
The first case to be heard by the court will be that of Blue Hummingbird, a participant in the Derby Derby, for murders during that even.  Future cases may include [[Shartak Preservation Front]] Eco-Warrior Arthur Lines, religious zealot Lutheran, and, according to some rumours, Derby Pistoleer Captain Rob Zombie, for indiscretions in the course of duty.&lt;br /&gt;
&lt;br /&gt;
As well as providing further legitimacy to the Eastern Federation’s policing, this will no doubt serve to inform and inspire the People’s Court of Durham, to be set up if the Nationalists win the upcoming elections.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018#Derby Opens Court|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==A Letter From York==&lt;br /&gt;
Time for a quick history lesson.  Who remembers the Second Invasion?&lt;br /&gt;
&lt;br /&gt;
For those who don’t a bunch of pirates attacked York.  It started off small and then escalated.  Most of the pirates involved were independents, but the ringleaders were all undercover [[Mercenary's Guild]] members.  Long story short, the Guild left York.&lt;br /&gt;
&lt;br /&gt;
After a while, when things had calmed down, they started asking to be allowed back into York.  The [[Colonial Police]] agreed not to attack them, the [[Order of Patriots]] laid off a bit, and the Mercs came home.&lt;br /&gt;
&lt;br /&gt;
Who remembers the Third Invasion?&lt;br /&gt;
&lt;br /&gt;
This time it was obvious who was to blame, so they got banned from York again.  After a few months of telling everyone that they hated the place and left of their own accord, certain Guild leaders wanted to walk our streets again.&lt;br /&gt;
&lt;br /&gt;
And for some reason, someone agreed.&lt;br /&gt;
&lt;br /&gt;
Who remembers the Fourth Invasion?&lt;br /&gt;
&lt;br /&gt;
At around the same time, a group known as the Imperial Privateers appeared.  Basing themselves around a fashionable hatred of York, they headed south, attempted to invade, and found themselves hopelessly out of their depth.  They gave up, asked for forgiveness, and were allowed to stay.&lt;br /&gt;
&lt;br /&gt;
Then they went and joined the Fourth Invasion.&lt;br /&gt;
&lt;br /&gt;
General opinion in York is that they were humiliated during that attack.  Withdrawing to the jungles, they have contacted the Colonial Police and asked to be allowed back into York provided they commit no crimes.&lt;br /&gt;
&lt;br /&gt;
The people of York may not be perfect, but I’d like to think we learn from our mistakes.  Are we even going to consider this request?  Groups such as the Privateers and the Guild should be banned, exiled forever for their crimes.  The tiger does not change its stripes, and these people have shown exactly how much we can trust them.  The second chance should always be the last.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018#A Letter From York|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==Shadow Over York==&lt;br /&gt;
Reading the last edition of The Yorkman I was overwhelmed with nostalgia whilst reading 'A Letter From York'. It evoked fond memories of pitched battles in the street, pirates and mercs alike fleeing in terror as they were driven back into the jungle, nevermore to disturb our peaceful town. Memories.&lt;br /&gt;
&lt;br /&gt;
Without a doubt the people of York owe their lives to the Colonial Police - without them York would have razed to the ground during the first invasions. However, and it burdens my heart to say this, there is something rotten in the town of York.&lt;br /&gt;
&lt;br /&gt;
As 'A Letter From York' states:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you want to understand York, come visit the next time piracy rears its ugly head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is no piracy, there is no war. With no-one left to fight, who have the police turned up? The chilling answer, it seems, is the good people of York. Now don't get me wrong here, there are no beatings on the street, night time curfews or dawn raids - but York is increasingly being turned over to a state of martial law, with the Colonial Police as self-styled rulers. Minor indiscretions are&lt;br /&gt;
punished with the full force of the &amp;quot;law&amp;quot;; new comers, rather than being given a helping hand and pointed in the right direction, are criminalized for actions that are no more than simple misunderstandings of the way the town works.&lt;br /&gt;
&lt;br /&gt;
Then there is the matter of the break down in relations with our neighbors in Derby. Those &amp;quot;in the know&amp;quot; have seen this coming for weeks. Due to the self-righteous actions of certain members of the Colonial Police, York has now lost what was once a valued ally. It must be said that not all officers of the CP feel the same way. Many will have noticed that certain key members have already left, and some may even have heard the muttering behind closed doors of unhappiness and unrest within the ranks.&lt;br /&gt;
&lt;br /&gt;
The Colonial Police gave us our freedom, but what price must we now pay?&lt;br /&gt;
&lt;br /&gt;
Sed quis custodiet ipsos custodes?&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018#A Reply from York|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==Headectomy to Tour==&lt;br /&gt;
Following their eagerly-awaited gig at the [[Derby Tavern]], homegrown riot-folk talent [[Headectomy]] plan to start their “D8 with Death” tour across the island.  Details are few as yet, but gigs at [[Czechy's Tavern]] and [[the Raktam Tavern]] seem likely, as well as a possible torchlit extravaganza on the poop deck of the Hell-Borne Strumpet.&lt;br /&gt;
&lt;br /&gt;
''The Yorkman hopes to have an interview with Headectomy in the upcoming weeks.''&lt;br /&gt;
&lt;br /&gt;
'''UPDATE:  Since this article was written, the first gig of the tour has been delayed until after the Dork Cup.'''&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018#Headectomy to Tour|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==The Great Raktam Death Race==&lt;br /&gt;
Zeff, the world-famous Pirate Hunter whose extraordinary column once graced these pages*, has begun plans for a marathon race around Shartak.  Dubbed the “Raktam Death Race”, this astonishing test of speed and endurance will take the runners through all three native villages, across rivers and up mountains, and through the ever-present jungle.&lt;br /&gt;
&lt;br /&gt;
The first surviving runner to visit every checkpoint in order will be declared the winner, and receive a handsome prize (not Zeff).&lt;br /&gt;
&lt;br /&gt;
*He wrote some stuff for us, as well.&lt;br /&gt;
&lt;br /&gt;
''[http://forum.shartak.com/index.php/topic,308.0.html Signup for the Race]''&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018#The Great Raktam Death Race|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==Bank Reopens in York==&lt;br /&gt;
The 1st Imperial Bank of York, abandoned during the Fourth Invasion, has reopened with a new banker.  Former branch manager Ibn Al has fled north to the wreck, vowing never to return to York.&lt;br /&gt;
&lt;br /&gt;
The new banker is respected local businessman Gitboy, once the richest man on Shartak and the first man to forge a trail between Derby and York.  Gitboy says that he sees the post as a “unique and interesting opportunity”, and has already suggested diversifying into bookmaking for Shartak’s sporting events.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018#Bank Reopens in York|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==What You Didn’t Miss==&lt;br /&gt;
The following events did not occur last week:&lt;br /&gt;
* Great Durham Headhunt proved “malicious hoax”&lt;br /&gt;
* Mt Shartak renamed ‘Mt Hale’ in honour of obscure politician&lt;br /&gt;
* Mercenary’s Guild disband to “give peace a chance”&lt;br /&gt;
* Shipwreck surrenders to York – “We were in control all along” claims Order of Patriots spokesperson&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018#What You Didn’t Miss|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:The_Yorkman/Issue_018&amp;diff=13350</id>
		<title>Talk:The Yorkman/Issue 018</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:The_Yorkman/Issue_018&amp;diff=13350"/>
		<updated>2007-03-21T00:07:45Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Discussion==&lt;br /&gt;
Discuss the articles in this issue here.  Although, be nice, or we may be forced to liberally splatter your comments with asterisks!&lt;br /&gt;
&lt;br /&gt;
===A Triumphant Finish===&lt;br /&gt;
===Nationalists Set Deadline===&lt;br /&gt;
===Derby Opens Court===&lt;br /&gt;
===A Letter From York===&lt;br /&gt;
===A Reply from York===&lt;br /&gt;
===Headectomy to Tour===&lt;br /&gt;
===The Great Raktam Death Race===&lt;br /&gt;
===Bank Reopens in York===&lt;br /&gt;
===What You Didn’t Miss===&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Yorkman/Issue_018&amp;diff=13349</id>
		<title>The Yorkman/Issue 018</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Yorkman/Issue_018&amp;diff=13349"/>
		<updated>2007-03-21T00:07:27Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Yorkman_Title.JPG]]&lt;br /&gt;
&lt;br /&gt;
Greetings, and welcome to the eighteenth edition of [[The Yorkman]]!  As always, feel free to contact us via [[Special:Emailuser/The_Yorkman|e-mail]], especially if you have some news to share with the world.  Also, feel free to discuss the articles on [[Talk:The Yorkman/Issue 018|the talk page]].  We are also currently looking to recruit more reporters and columnists.  We'd like to extend our heartfelt thanks to everyone who contributed to this issue and answered our questions and queries.&lt;br /&gt;
&lt;br /&gt;
If you'd like to submit a banner for the ads section of the next issue, either [[Special:Emailuser/The_Yorkman|e-mail]] us your completed 500x100 picture, or if graphics aren't your thing, contact us with a slogan and a vague idea (or even a slogan) and we'll do our best.&lt;br /&gt;
&lt;br /&gt;
You may have noticed this issue is a few days late.  Expect more deadline slippage over the coming weeks, as our lives are consumed by meetings and actions, and Shartak is forced to take a backseat to real life.  Normal service will of course be resumed as soon as humanly possible. &lt;br /&gt;
&lt;br /&gt;
For more general information about the Yorkman, or to read other issues, visit our [[The Yorkman|main page]].&lt;br /&gt;
&lt;br /&gt;
Thanks - The Yorkman Team&lt;br /&gt;
&lt;br /&gt;
This issue originally published on 20/03/07&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==A Triumphant Finish==&lt;br /&gt;
&lt;br /&gt;
[[Image:foo.gif |right|thumb|Foo Fighter, WickSick Headhunter and winner of the Derby Derby.  One of the original WickSicks, Foo is known and feared across Shartak.]]&lt;br /&gt;
The last few days of the second event in the Winter Games Series were an intense neck and neck race between the leading competitors.  As the dust settled, Foo Fighter emerged the winner with 25 heads, closely followed by Great Durham Headhunt winner Lama and [[The WickSick Headhunters|WickSick Headhunter]] Jesus, with 24 and 20 heads respectively.&lt;br /&gt;
&lt;br /&gt;
In total, 137 Derbymen died, almost double the number of Durhamites killed during the Great Durham Headhunt.  A lack of foreign help meant that the headhunters were more able to target Derbymen though, so a less misleading statistic is to compare the 137 deaths with the Durham total deathcount of over 100.  Foo Fighter attributed this success to the relative proximity of the roaming shaman, and Consul James Barnes pointed out that headhunter deaths were almost three times higher than in Durham.&lt;br /&gt;
&lt;br /&gt;
Congratulations are also in order then for the brave defenders.  Mostly [[Eastern Federation]] and their affiliates, the defenders of Derby fought long and hard to prevent the headhunters from sleeping too close to town, thus increasing the AP expenditure required to reach town and take a head.&lt;br /&gt;
&lt;br /&gt;
The follow-up to the Derby Derby has already been announced, to start on April 15th.  Named the ‘Dork Cup’, it will take place in York and has already attracted a wide range of competitors.  The grand prize for this final event is a heavy sword, as with the other events, and an incredible 1,500 gold coins.  In addition, a heavy sword will be given to the Yorkman who suffers the most at the hands of the rabid hunters.&lt;br /&gt;
&lt;br /&gt;
Defending against the Dork Cup is likely to become a matter of local pride to the people of York, and we expect the loosely-allied York Coalition will come together again to oppose the event.&lt;br /&gt;
&lt;br /&gt;
===Final Results===&lt;br /&gt;
&lt;br /&gt;
Listed here is the final count of deaths per contestant.  With thanks to Lama for compiling these, and Mark D Stroyer for wikifying them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   '''Contestant''' 	    '''Derby Heads'''     '''Deaths'''          '''Add. Info''' &lt;br /&gt;
          &lt;br /&gt;
			&lt;br /&gt;
   Foo   	         25   	      4   	      &lt;br /&gt;
   Lama   	         24   	      6   	      &lt;br /&gt;
   Jesus   	         20   	      3   	      &lt;br /&gt;
   Emile Durkheim   	 18   	      6   	      &lt;br /&gt;
   Escariot   	         17   	      5   	      &lt;br /&gt;
   Entropy   	         12   	      5   	   Left the contest   &lt;br /&gt;
   Thordulf   	         12   	      4   	      &lt;br /&gt;
   Warboss Grimteef   	  4   	      4   	   Left the contest   &lt;br /&gt;
   Blue Hummingbird   	  3   	      9   	      &lt;br /&gt;
   Prophet   	          1   	      1   	   Been elsewhere, 11 logged kills   &lt;br /&gt;
   Wambayak   	          1   	      8   	      &lt;br /&gt;
   Keiichi   	          0   	      6   	      &lt;br /&gt;
			&lt;br /&gt;
   Total   	         137   	      61&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018#A Triumphant Finish|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==Nationalists Set Deadline==&lt;br /&gt;
[[Image:500px-Vote_icon.png|right|150px]]&lt;br /&gt;
&lt;br /&gt;
Frustrated by the lack of progress on the Durham elections, the [[Durham Nationalists]] have decided to go ahead with them – with or without the [[Durham Pistoleers|Pistoleers]].  Setting a place and time for the polling to occur, the Nationalists have promised to abide by that result, whatever it is.&lt;br /&gt;
&lt;br /&gt;
The date and place set is the 31st of March, at the Durham shaman, with the votes being publicly counted to avoid corruption.  This decisive move has ruffled some feathers, and the Pistoleers have requested that the elections be put back.  Nationalist spokesperson Nathan Hale flatly refused, and also refused requests for the ballot to be held in secret, to be counted either by banker Hideo or Alex Rodriguez.&lt;br /&gt;
&lt;br /&gt;
Hale feels that the Pistoleers are trying to sabotage the elections.  Dennis Kujit has refused to stand, delegating to his subordinate, Commodore Jacobi.  Hale argues that Dennis intends to use Jacobi as a ‘friendly face’ to perpetuate to old system.&lt;br /&gt;
&lt;br /&gt;
Hale also says that the Pistoleers’ choice of impartial arbiters is suspicious.  Doth Hideo and Rodriguez have previously been allies or members of the [[1st Imperial Privateers Regiment|Imperial Privateers]], a pro-pirate group that the Nationalists have publicly condemned for their use of Durham as a shipyard and staging-point..&lt;br /&gt;
&lt;br /&gt;
Despite controversy, obstruction, and a bounty on his head, Nathan swears that the election will go ahead as planned, and that the result will shape Nationalist policy for the next six months.&lt;br /&gt;
&lt;br /&gt;
'''A Yorkman opinion poll has shown Dennis Kujit of the Pistoleers as the most popular candidate in the upcoming elections, with Nathan Hale and Commodore Jacobi trailing slightly with equal shares of the vote.  The most popular choice was ‘other’, and it seems most people feel Durham should be ruled by some hybrid of Lama and Armadox.'''&lt;br /&gt;
&lt;br /&gt;
''[[Durham Nationalists/Election FAQ|Election FAQ]]''&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018# Nationalists Set Deadline |Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==Derby Opens Court==&lt;br /&gt;
[[Image:Old Bailey.jpg|right|thumb|The Derby Court will be based partly on european courts, such as the Old Bailey, pictured here.]]&lt;br /&gt;
&lt;br /&gt;
'''’Fascist!’'''&lt;br /&gt;
&lt;br /&gt;
The familiar cry of the career criminal rings through our streets, mingling with the shouts of street vendors and the screams of headhunt victims.  Anyone involved in law enforcement on Shartak will be well-versed in the inevitable protests.  How dare you declare yourself a cop, make murder ‘illegal’, and decide to attack them without a fair trial just for attacking people without much reason at all?&lt;br /&gt;
&lt;br /&gt;
Eager to silence such folly, the Eastern Federation have gone public with plans for a court of appeal in Derby.  First-instance law enforcement will still be handled largely by the [[1st Derby Privateers]] in the traditional manner.  Should a victim of such enforcement feel they were unfairly punished, however, they can bring their case to the court.  Each case will be heard by a panel of three judges.  If they find in favour of the defendant, they will be vindicated and reparations may be made if appropriate.  If found guilty, they will be given a sentence that may include varying forms of community service.&lt;br /&gt;
&lt;br /&gt;
The first case to be heard by the court will be that of Blue Hummingbird, a participant in the Derby Derby, for murders during that even.  Future cases may include [[Shartak Preservation Front]] Eco-Warrior Arthur Lines, religious zealot Lutheran, and, according to some rumours, Derby Pistoleer Captain Rob Zombie, for indiscretions in the course of duty.&lt;br /&gt;
&lt;br /&gt;
As well as providing further legitimacy to the Eastern Federation’s policing, this will no doubt serve to inform and inspire the People’s Court of Durham, to be set up if the Nationalists win the upcoming elections.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018#Derby Opens Court|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==A Letter From York==&lt;br /&gt;
Time for a quick history lesson.  Who remembers the Second Invasion?&lt;br /&gt;
&lt;br /&gt;
For those who don’t a bunch of pirates attacked York.  It started off small and then escalated.  Most of the pirates involved were independents, but the ringleaders were all undercover [[Mercenary's Guild]] members.  Long story short, the Guild left York.&lt;br /&gt;
&lt;br /&gt;
After a while, when things had calmed down, they started asking to be allowed back into York.  The [[Colonial Police]] agreed not to attack them, the [[Order of Patriots]] laid off a bit, and the Mercs came home.&lt;br /&gt;
&lt;br /&gt;
Who remembers the Third Invasion?&lt;br /&gt;
&lt;br /&gt;
This time it was obvious who was to blame, so they got banned from York again.  After a few months of telling everyone that they hated the place and left of their own accord, certain Guild leaders wanted to walk our streets again.&lt;br /&gt;
&lt;br /&gt;
And for some reason, someone agreed.&lt;br /&gt;
&lt;br /&gt;
Who remembers the Fourth Invasion?&lt;br /&gt;
&lt;br /&gt;
At around the same time, a group known as the Imperial Privateers appeared.  Basing themselves around a fashionable hatred of York, they headed south, attempted to invade, and found themselves hopelessly out of their depth.  They gave up, asked for forgiveness, and were allowed to stay.&lt;br /&gt;
&lt;br /&gt;
Then they went and joined the Fourth Invasion.&lt;br /&gt;
&lt;br /&gt;
General opinion in York is that they were humiliated during that attack.  Withdrawing to the jungles, they have contacted the Colonial Police and asked to be allowed back into York provided they commit no crimes.&lt;br /&gt;
&lt;br /&gt;
The people of York may not be perfect, but I’d like to think we learn from our mistakes.  Are we even going to consider this request?  Groups such as the Privateers and the Guild should be banned, exiled forever for their crimes.  The tiger does not change its stripes, and these people have shown exactly how much we can trust them.  The second chance should always be the last.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018#A Letter From York|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==A Reply from York==&lt;br /&gt;
Reading the last edition of The Yorkman I was overwhelmed with nostalgia whilst reading 'A Letter From York'. It evoked fond memories of pitched battles in the street, pirates and mercs alike fleeing in terror as they were driven back into the jungle, nevermore to disturb our peaceful town. Memories.&lt;br /&gt;
&lt;br /&gt;
Without a doubt the people of York owe their lives to the Colonial Police - without them York would have razed to the ground during the first invasions. However, and it burdens my heart to say this, there is something rotten in the town of York.&lt;br /&gt;
&lt;br /&gt;
As 'A Letter From York' states:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you want to understand York, come visit the next time piracy rears its ugly head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is no piracy, there is no war. With no-one left to fight, who have the police turned up? The chilling answer, it seems, is the good people of York. Now don't get me wrong here, there are no beatings on the street, night time curfews or dawn raids - but York is increasingly being turned over to a state of martial law, with the Colonial Police as self-styled rulers. Minor indiscretions are&lt;br /&gt;
punished with the full force of the &amp;quot;law&amp;quot;; new comers, rather than being given a helping hand and pointed in the right direction, are criminalized for actions that are no more than simple misunderstandings of the way the town works.&lt;br /&gt;
&lt;br /&gt;
Then there is the matter of the break down in relations with our neighbors in Derby. Those &amp;quot;in the know&amp;quot; have seen this coming for weeks. Due to the self-righteous actions of certain members of the Colonial Police, York has now lost what was once a valued ally. It must be said that not all officers of the CP feel the same way. Many will have noticed that certain key members have already left, and some may even have heard the muttering behind closed doors of unhappiness and unrest within the ranks.&lt;br /&gt;
&lt;br /&gt;
The Colonial Police gave us our freedom, but what price must we now pay?&lt;br /&gt;
&lt;br /&gt;
Sed quis custodiet ipsos custodes?&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018#A Reply from York|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==Headectomy to Tour==&lt;br /&gt;
Following their eagerly-awaited gig at the [[Derby Tavern]], homegrown riot-folk talent [[Headectomy]] plan to start their “D8 with Death” tour across the island.  Details are few as yet, but gigs at [[Czechy's Tavern]] and [[the Raktam Tavern]] seem likely, as well as a possible torchlit extravaganza on the poop deck of the Hell-Borne Strumpet.&lt;br /&gt;
&lt;br /&gt;
''The Yorkman hopes to have an interview with Headectomy in the upcoming weeks.''&lt;br /&gt;
&lt;br /&gt;
'''UPDATE:  Since this article was written, the first gig of the tour has been delayed until after the Dork Cup.'''&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018#Headectomy to Tour|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==The Great Raktam Death Race==&lt;br /&gt;
Zeff, the world-famous Pirate Hunter whose extraordinary column once graced these pages*, has begun plans for a marathon race around Shartak.  Dubbed the “Raktam Death Race”, this astonishing test of speed and endurance will take the runners through all three native villages, across rivers and up mountains, and through the ever-present jungle.&lt;br /&gt;
&lt;br /&gt;
The first surviving runner to visit every checkpoint in order will be declared the winner, and receive a handsome prize (not Zeff).&lt;br /&gt;
&lt;br /&gt;
*He wrote some stuff for us, as well.&lt;br /&gt;
&lt;br /&gt;
''[http://forum.shartak.com/index.php/topic,308.0.html Signup for the Race]''&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018#The Great Raktam Death Race|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==Bank Reopens in York==&lt;br /&gt;
The 1st Imperial Bank of York, abandoned during the Fourth Invasion, has reopened with a new banker.  Former branch manager Ibn Al has fled north to the wreck, vowing never to return to York.&lt;br /&gt;
&lt;br /&gt;
The new banker is respected local businessman Gitboy, once the richest man on Shartak and the first man to forge a trail between Derby and York.  Gitboy says that he sees the post as a “unique and interesting opportunity”, and has already suggested diversifying into bookmaking for Shartak’s sporting events.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018#Bank Reopens in York|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==What You Didn’t Miss==&lt;br /&gt;
The following events did not occur last week:&lt;br /&gt;
* Great Durham Headhunt proved “malicious hoax”&lt;br /&gt;
* Mt Shartak renamed ‘Mt Hale’ in honour of obscure politician&lt;br /&gt;
* Mercenary’s Guild disband to “give peace a chance”&lt;br /&gt;
* Shipwreck surrenders to York – “We were in control all along” claims Order of Patriots spokesperson&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018#What You Didn’t Miss|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:The_Yorkman/Issue_018&amp;diff=13348</id>
		<title>Talk:The Yorkman/Issue 018</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:The_Yorkman/Issue_018&amp;diff=13348"/>
		<updated>2007-03-20T23:59:48Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Discussion==&lt;br /&gt;
Discuss the articles in this issue here.  Although, be nice, or we may be forced to liberally splatter your comments with asterisks!&lt;br /&gt;
&lt;br /&gt;
===A Triumphant Finish===&lt;br /&gt;
===Nationalists Set Deadline===&lt;br /&gt;
===Derby Opens Court===&lt;br /&gt;
===A Letter From York===&lt;br /&gt;
===Headectomy to Tour===&lt;br /&gt;
===The Great Raktam Death Race===&lt;br /&gt;
===Bank Reopens in York===&lt;br /&gt;
===What You Didn’t Miss===&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Template:LastDerbyEveningPress&amp;diff=13347</id>
		<title>Template:LastDerbyEveningPress</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Template:LastDerbyEveningPress&amp;diff=13347"/>
		<updated>2007-03-20T23:58:41Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;03&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template gives the last issue of [[Derby Evening Press/|The Derby Evening Press]], currently '''{{LastDerbyEveningPress}}'''. Use ''&amp;lt;nowiki&amp;gt;[[Derby Evening Press/Issue {{LastDerbyEveningPress}}]]&amp;lt;/nowiki&amp;gt;'' to link to the last issue.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Template:LastYorkman&amp;diff=13346</id>
		<title>Template:LastYorkman</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Template:LastYorkman&amp;diff=13346"/>
		<updated>2007-03-20T23:58:25Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;018&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template gives the last issue of [[the Yorkman]], currently '''{{LastYorkman}}'''. Use ''&amp;lt;nowiki&amp;gt;[[The Yorkman/Issue {{LastYorkman}}]]&amp;lt;/nowiki&amp;gt;'' to link to the last issue.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Yorkman&amp;diff=13345</id>
		<title>The Yorkman</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Yorkman&amp;diff=13345"/>
		<updated>2007-03-20T23:58:13Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Yorkman_Title.JPG]]&lt;br /&gt;
&lt;br /&gt;
The Yorkman is Shartak's premier newspaper, predating our rivals by months and outstripping them by miles.  Although based in York, we aim to bring you detailed and balanced coverage of every major event across the island, to make sure your finger is firmly on the racing pulse of Shartak society.  We encourage letters to the editor, submissions from freelance reporters, and banners (or requests for banners) from those wishing to advertise.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #eee; border: solid 1px #ccc; margin: 3px; padding: 3px&amp;quot;&lt;br /&gt;
|''This isn't just a weekly zine, this is an experience. - December''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Issue {{LastYorkman}} is now online!&lt;br /&gt;
&lt;br /&gt;
===Read the Yorkman===&lt;br /&gt;
* [[The Yorkman/Issue 011|Issue 011, 2007-01-21]]&lt;br /&gt;
* [[The Yorkman/Issue 012|Issue 012, 2007-01-28]]&lt;br /&gt;
* [[The Yorkman/Issue 013|Issue 013, 2007-02-04]]&lt;br /&gt;
* [[The Yorkman/Issue 014|Issue 014, 2007-02-11]]&lt;br /&gt;
* [[The Yorkman/Issue 015|Issue 015, 2007-02-19]]&lt;br /&gt;
* [[The Yorkman/Issue 016|Issue 016, 2007-03-04]]&lt;br /&gt;
* [[The Yorkman/Issue 017|Issue 017, 2007-03-11]]&lt;br /&gt;
* '''[[The Yorkman/Issue 018|Issue 018, 2007-03-20]]'''&lt;br /&gt;
&lt;br /&gt;
To read older issues, view our [[The Yorkman/Back Issues|archive]].&lt;br /&gt;
&lt;br /&gt;
====Special Articles====&lt;br /&gt;
* [[The Yorkman/How To Make A Fast Buck In Shartak|How to Make a Fast Buck in Shartak, 2006-09-23]]&lt;br /&gt;
&lt;br /&gt;
====Other Projects====&lt;br /&gt;
* [[Parchment Pages|Parchment Pages, 2006-11-12 onwards]]&lt;br /&gt;
* [[The Yorkman/Violence Campaign|Campaign Against Indiscriminate Violence, 2007-01-28 onwards]]&lt;br /&gt;
* [[The Yorkman/Adverts|Gallery of Banners, 2007-03-07 onwards]]&lt;br /&gt;
&lt;br /&gt;
====Other Newspapers====&lt;br /&gt;
These papers are run by other groups, and we are not responsible for their content or quality.  Listed in order of launch date.&lt;br /&gt;
* [[Shartak Financial Times|The Shartak Financial Times]]&lt;br /&gt;
* [[Derby Evening Press/|The Derby Evening Press]] - [[Derby Evening Press/Issue {{LastDerbyEveningPress}}|Latest Issue]]&lt;br /&gt;
&lt;br /&gt;
===Link to The Yorkman===&lt;br /&gt;
To create an automatically-updated link to the latest issue, just type &amp;lt;nowiki&amp;gt;[[The Yorkman/Issue {{LastYorkman}}]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contribute to  Issue 19!===&lt;br /&gt;
The Yorkman team is now starting work on our nineteenth issue.  In this issue we'd like to cover a wider range of stories than before, from a wider area of the island.  If there's anything happening in your village (or patch of jungle) that you'd like us to cover, get in touch.  This is a perfect opportunity to promote your activities, raise awareness of your cause, or just bring your settlement into the public eye, so dont be shy!&lt;br /&gt;
&lt;br /&gt;
===Contact Us===&lt;br /&gt;
We can be contacted either through [[User Talk:The Yorkman|our user talk page]] or via [[Special:Emailuser/The_Yorkman|e-mail]].&lt;br /&gt;
&lt;br /&gt;
===Submissions===&lt;br /&gt;
Submissions are probably best [[Special:Emailuser/The_Yorkman|e-mailed]] to us, or you could post them [[User Talk:The Yorkman|here]].  We're looking for any breaking news, potential interviewees, budding columnists, and so on.&lt;br /&gt;
&lt;br /&gt;
===Shameless Self-Promotion===&lt;br /&gt;
We love it! If you want a little section promoting your group, email us and we'll consider it.  Extra credit given for humour or just being really clever.  Keep it short, add a little picture, and it might just get in.  Or pretend its news and submit a whole story...&lt;br /&gt;
&lt;br /&gt;
If you'd like to submit a banner for the ads section of the next issue, either e-mail us your completed 500x100 picture, or if graphics aren't your thing, contact us with a slogan and a vague idea (or even a slogan) and we'll do our best.&lt;br /&gt;
&lt;br /&gt;
===General Policies===&lt;br /&gt;
To protect our journalists, we will ''never'' reveal the identities of our reporters, and will offer similar protection to our sources, interviewees, and columnists, should they so desire.&lt;br /&gt;
&lt;br /&gt;
The Yorkman will strive to report the truth at all times, and to avoid presenting opinions and guesses as factual information.&lt;br /&gt;
&lt;br /&gt;
Also, that rubbish ''Page 3 Pirates'' joke has been scrapped.  We're not sorry.  Are you?&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying| ]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Yorkman/Issue_018&amp;diff=13344</id>
		<title>The Yorkman/Issue 018</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Yorkman/Issue_018&amp;diff=13344"/>
		<updated>2007-03-20T23:57:11Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: Issue 18 now online!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Yorkman_Title.JPG]]&lt;br /&gt;
&lt;br /&gt;
Greetings, and welcome to the eighteenth edition of [[The Yorkman]]!  As always, feel free to contact us via [[Special:Emailuser/The_Yorkman|e-mail]], especially if you have some news to share with the world.  Also, feel free to discuss the articles on [[Talk:The Yorkman/Issue 018|the talk page]].  We are also currently looking to recruit more reporters and columnists.  We'd like to extend our heartfelt thanks to everyone who contributed to this issue and answered our questions and queries.&lt;br /&gt;
&lt;br /&gt;
If you'd like to submit a banner for the ads section of the next issue, either [[Special:Emailuser/The_Yorkman|e-mail]] us your completed 500x100 picture, or if graphics aren't your thing, contact us with a slogan and a vague idea (or even a slogan) and we'll do our best.&lt;br /&gt;
&lt;br /&gt;
You may have noticed this issue is a few days late.  Expect more deadline slippage over the coming weeks, as our lives are consumed by meetings and actions, and Shartak is forced to take a backseat to real life.  Normal service will of course be resumed as soon as humanly possible. &lt;br /&gt;
&lt;br /&gt;
For more general information about the Yorkman, or to read other issues, visit our [[The Yorkman|main page]].&lt;br /&gt;
&lt;br /&gt;
Thanks - The Yorkman Team&lt;br /&gt;
&lt;br /&gt;
This issue originally published on 20/03/07&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==A Triumphant Finish==&lt;br /&gt;
&lt;br /&gt;
[[Image:foo.gif |right|thumb|Foo Fighter, WickSick Headhunter and winner of the Derby Derby.  One of the original WickSicks, Foo is known and feared across Shartak.]]&lt;br /&gt;
The last few days of the second event in the Winter Games Series were an intense neck and neck race between the leading competitors.  As the dust settled, Foo Fighter emerged the winner with 25 heads, closely followed by Great Durham Headhunt winner Lama and [[The WickSick Headhunters|WickSick Headhunter]] Jesus, with 24 and 20 heads respectively.&lt;br /&gt;
&lt;br /&gt;
In total, 137 Derbymen died, almost double the number of Durhamites killed during the Great Durham Headhunt.  A lack of foreign help meant that the headhunters were more able to target Derbymen though, so a less misleading statistic is to compare the 137 deaths with the Durham total deathcount of over 100.  Foo Fighter attributed this success to the relative proximity of the roaming shaman, and Consul James Barnes pointed out that headhunter deaths were almost three times higher than in Durham.&lt;br /&gt;
&lt;br /&gt;
Congratulations are also in order then for the brave defenders.  Mostly [[Eastern Federation]] and their affiliates, the defenders of Derby fought long and hard to prevent the headhunters from sleeping too close to town, thus increasing the AP expenditure required to reach town and take a head.&lt;br /&gt;
&lt;br /&gt;
The follow-up to the Derby Derby has already been announced, to start on April 15th.  Named the ‘Dork Cup’, it will take place in York and has already attracted a wide range of competitors.  The grand prize for this final event is a heavy sword, as with the other events, and an incredible 1,500 gold coins.  In addition, a heavy sword will be given to the Yorkman who suffers the most at the hands of the rabid hunters.&lt;br /&gt;
&lt;br /&gt;
Defending against the Dork Cup is likely to become a matter of local pride to the people of York, and we expect the loosely-allied York Coalition will come together again to oppose the event.&lt;br /&gt;
&lt;br /&gt;
===Final Results===&lt;br /&gt;
&lt;br /&gt;
Listed here is the final count of deaths per contestant.  With thanks to Lama for compiling these, and Mark D Stroyer for wikifying them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   '''Contestant''' 	    '''Derby Heads'''     '''Deaths'''          '''Add. Info''' &lt;br /&gt;
          &lt;br /&gt;
			&lt;br /&gt;
   Foo   	         25   	      4   	      &lt;br /&gt;
   Lama   	         24   	      6   	      &lt;br /&gt;
   Jesus   	         20   	      3   	      &lt;br /&gt;
   Emile Durkheim   	 18   	      6   	      &lt;br /&gt;
   Escariot   	         17   	      5   	      &lt;br /&gt;
   Entropy   	         12   	      5   	   Left the contest   &lt;br /&gt;
   Thordulf   	         12   	      4   	      &lt;br /&gt;
   Warboss Grimteef   	  4   	      4   	   Left the contest   &lt;br /&gt;
   Blue Hummingbird   	  3   	      9   	      &lt;br /&gt;
   Prophet   	          1   	      1   	   Been elsewhere, 11 logged kills   &lt;br /&gt;
   Wambayak   	          1   	      8   	      &lt;br /&gt;
   Keiichi   	          0   	      6   	      &lt;br /&gt;
			&lt;br /&gt;
   Total   	         137   	      61&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018#A Triumphant Finish|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==Nationalists Set Deadline==&lt;br /&gt;
[[Image:500px-Vote_icon.png|right|150px]]&lt;br /&gt;
&lt;br /&gt;
Frustrated by the lack of progress on the Durham elections, the [[Durham Nationalists]] have decided to go ahead with them – with or without the [[Durham Pistoleers|Pistoleers]].  Setting a place and time for the polling to occur, the Nationalists have promised to abide by that result, whatever it is.&lt;br /&gt;
&lt;br /&gt;
The date and place set is the 31st of March, at the Durham shaman, with the votes being publicly counted to avoid corruption.  This decisive move has ruffled some feathers, and the Pistoleers have requested that the elections be put back.  Nationalist spokesperson Nathan Hale flatly refused, and also refused requests for the ballot to be held in secret, to be counted either by banker Hideo or Alex Rodriguez.&lt;br /&gt;
&lt;br /&gt;
Hale feels that the Pistoleers are trying to sabotage the elections.  Dennis Kujit has refused to stand, delegating to his subordinate, Commodore Jacobi.  Hale argues that Dennis intends to use Jacobi as a ‘friendly face’ to perpetuate to old system.&lt;br /&gt;
&lt;br /&gt;
Hale also says that the Pistoleers’ choice of impartial arbiters is suspicious.  Doth Hideo and Rodriguez have previously been allies or members of the [[1st Imperial Privateers Regiment|Imperial Privateers]], a pro-pirate group that the Nationalists have publicly condemned for their use of Durham as a shipyard and staging-point..&lt;br /&gt;
&lt;br /&gt;
Despite controversy, obstruction, and a bounty on his head, Nathan swears that the election will go ahead as planned, and that the result will shape Nationalist policy for the next six months.&lt;br /&gt;
&lt;br /&gt;
'''A Yorkman opinion poll has shown Dennis Kujit of the Pistoleers as the most popular candidate in the upcoming elections, with Nathan Hale and Commodore Jacobi trailing slightly with equal shares of the vote.  The most popular choice was ‘other’, and it seems most people feel Durham should be ruled by some hybrid of Lama and Armadox.'''&lt;br /&gt;
&lt;br /&gt;
''[[Durham Nationalists/Election FAQ|Election FAQ]]''&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018# Nationalists Set Deadline |Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==Derby Opens Court==&lt;br /&gt;
[[Image:Old Bailey.jpg|right|thumb|The Derby Court will be based partly on european courts, such as the Old Bailey, pictured here.]]&lt;br /&gt;
&lt;br /&gt;
'''’Fascist!’'''&lt;br /&gt;
&lt;br /&gt;
The familiar cry of the career criminal rings through our streets, mingling with the shouts of street vendors and the screams of headhunt victims.  Anyone involved in law enforcement on Shartak will be well-versed in the inevitable protests.  How dare you declare yourself a cop, make murder ‘illegal’, and decide to attack them without a fair trial just for attacking people without much reason at all?&lt;br /&gt;
&lt;br /&gt;
Eager to silence such folly, the Eastern Federation have gone public with plans for a court of appeal in Derby.  First-instance law enforcement will still be handled largely by the [[1st Derby Privateers]] in the traditional manner.  Should a victim of such enforcement feel they were unfairly punished, however, they can bring their case to the court.  Each case will be heard by a panel of three judges.  If they find in favour of the defendant, they will be vindicated and reparations may be made if appropriate.  If found guilty, they will be given a sentence that may include varying forms of community service.&lt;br /&gt;
&lt;br /&gt;
The first case to be heard by the court will be that of Blue Hummingbird, a participant in the Derby Derby, for murders during that even.  Future cases may include [[Shartak Preservation Front]] Eco-Warrior Arthur Lines, religious zealot Lutheran, and, according to some rumours, Derby Pistoleer Captain Rob Zombie, for indiscretions in the course of duty.&lt;br /&gt;
&lt;br /&gt;
As well as providing further legitimacy to the Eastern Federation’s policing, this will no doubt serve to inform and inspire the People’s Court of Durham, to be set up if the Nationalists win the upcoming elections.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018#Derby Opens Court|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==A Letter From York==&lt;br /&gt;
Time for a quick history lesson.  Who remembers the Second Invasion?&lt;br /&gt;
&lt;br /&gt;
For those who don’t a bunch of pirates attacked York.  It started off small and then escalated.  Most of the pirates involved were independents, but the ringleaders were all undercover [[Mercenary's Guild]] members.  Long story short, the Guild left York.&lt;br /&gt;
&lt;br /&gt;
After a while, when things had calmed down, they started asking to be allowed back into York.  The [[Colonial Police]] agreed not to attack them, the [[Order of Patriots]] laid off a bit, and the Mercs came home.&lt;br /&gt;
&lt;br /&gt;
Who remembers the Third Invasion?&lt;br /&gt;
&lt;br /&gt;
This time it was obvious who was to blame, so they got banned from York again.  After a few months of telling everyone that they hated the place and left of their own accord, certain Guild leaders wanted to walk our streets again.&lt;br /&gt;
&lt;br /&gt;
And for some reason, someone agreed.&lt;br /&gt;
&lt;br /&gt;
Who remembers the Fourth Invasion?&lt;br /&gt;
&lt;br /&gt;
At around the same time, a group known as the Imperial Privateers appeared.  Basing themselves around a fashionable hatred of York, they headed south, attempted to invade, and found themselves hopelessly out of their depth.  They gave up, asked for forgiveness, and were allowed to stay.&lt;br /&gt;
&lt;br /&gt;
Then they went and joined the Fourth Invasion.&lt;br /&gt;
&lt;br /&gt;
General opinion in York is that they were humiliated during that attack.  Withdrawing to the jungles, they have contacted the Colonial Police and asked to be allowed back into York provided they commit no crimes.&lt;br /&gt;
&lt;br /&gt;
The people of York may not be perfect, but I’d like to think we learn from our mistakes.  Are we even going to consider this request?  Groups such as the Privateers and the Guild should be banned, exiled forever for their crimes.  The tiger does not change its stripes, and these people have shown exactly how much we can trust them.  The second chance should always be the last.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018#A Letter From York|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==Headectomy to Tour==&lt;br /&gt;
Following their eagerly-awaited gig at the [[Derby Tavern]], homegrown riot-folk talent [[Headectomy]] plan to start their “D8 with Death” tour across the island.  Details are few as yet, but gigs at [[Czechy's Tavern]] and [[the Raktam Tavern]] seem likely, as well as a possible torchlit extravaganza on the poop deck of the Hell-Borne Strumpet.&lt;br /&gt;
&lt;br /&gt;
''The Yorkman hopes to have an interview with Headectomy in the upcoming weeks.''&lt;br /&gt;
&lt;br /&gt;
'''UPDATE:  Since this article was written, the first gig of the tour has been delayed until after the Dork Cup.'''&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018#Headectomy to Tour|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==The Great Raktam Death Race==&lt;br /&gt;
Zeff, the world-famous Pirate Hunter whose extraordinary column once graced these pages*, has begun plans for a marathon race around Shartak.  Dubbed the “Raktam Death Race”, this astonishing test of speed and endurance will take the runners through all three native villages, across rivers and up mountains, and through the ever-present jungle.&lt;br /&gt;
&lt;br /&gt;
The first surviving runner to visit every checkpoint in order will be declared the winner, and receive a handsome prize (not Zeff).&lt;br /&gt;
&lt;br /&gt;
*He wrote some stuff for us, as well.&lt;br /&gt;
&lt;br /&gt;
''[http://forum.shartak.com/index.php/topic,308.0.html Signup for the Race]''&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018#The Great Raktam Death Race|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==Bank Reopens in York==&lt;br /&gt;
The 1st Imperial Bank of York, abandoned during the Fourth Invasion, has reopened with a new banker.  Former branch manager Ibn Al has fled north to the wreck, vowing never to return to York.&lt;br /&gt;
&lt;br /&gt;
The new banker is respected local businessman Gitboy, once the richest man on Shartak and the first man to forge a trail between Derby and York.  Gitboy says that he sees the post as a “unique and interesting opportunity”, and has already suggested diversifying into bookmaking for Shartak’s sporting events.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018#Bank Reopens in York|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==What You Didn’t Miss==&lt;br /&gt;
The following events did not occur last week:&lt;br /&gt;
* Great Durham Headhunt proved “malicious hoax”&lt;br /&gt;
* Mt Shartak renamed ‘Mt Hale’ in honour of obscure politician&lt;br /&gt;
* Mercenary’s Guild disband to “give peace a chance”&lt;br /&gt;
* Shipwreck surrenders to York – “We were in control all along” claims Order of Patriots spokesperson&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 018#What You Didn’t Miss|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Old_Bailey.jpg&amp;diff=13343</id>
		<title>File:Old Bailey.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Old_Bailey.jpg&amp;diff=13343"/>
		<updated>2007-03-20T23:54:54Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: A trial at the Old Bailey in London&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A trial at the Old Bailey in London&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:500px-Vote_icon.png&amp;diff=13342</id>
		<title>File:500px-Vote icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:500px-Vote_icon.png&amp;diff=13342"/>
		<updated>2007-03-20T23:52:37Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Foo.gif&amp;diff=13341</id>
		<title>File:Foo.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Foo.gif&amp;diff=13341"/>
		<updated>2007-03-20T23:46:45Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: A picture of Foo Fighter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A picture of Foo Fighter&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Yorkman&amp;diff=13294</id>
		<title>The Yorkman</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Yorkman&amp;diff=13294"/>
		<updated>2007-03-18T21:11:09Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: excuses, excuses...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Yorkman_Title.JPG]]&lt;br /&gt;
&lt;br /&gt;
The Yorkman is Shartak's premier newspaper, predating our rivals by months and outstripping them by miles.  Although based in York, we aim to bring you detailed and balanced coverage of every major event across the island, to make sure your finger is firmly on the racing pulse of Shartak society.  We encourage letters to the editor, submissions from freelance reporters, and banners (or requests for banners) from those wishing to advertise.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #eee; border: solid 1px #ccc; margin: 3px; padding: 3px&amp;quot;&lt;br /&gt;
|''This isn't just a weekly zine, this is an experience. - December''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Issue {{LastYorkman}} is now online!&lt;br /&gt;
&lt;br /&gt;
Issue 018 has been delayed by a day due to several members of the team going out on saturday morning and only getting home on sunday night.&lt;br /&gt;
&lt;br /&gt;
===Read the Yorkman===&lt;br /&gt;
* [[The Yorkman/Issue 011|Issue 011, 2007-01-21]]&lt;br /&gt;
* [[The Yorkman/Issue 012|Issue 012, 2007-01-28]]&lt;br /&gt;
* [[The Yorkman/Issue 013|Issue 013, 2007-02-04]]&lt;br /&gt;
* [[The Yorkman/Issue 014|Issue 014, 2007-02-11]]&lt;br /&gt;
* [[The Yorkman/Issue 015|Issue 015, 2007-02-19]]&lt;br /&gt;
* [[The Yorkman/Issue 016|Issue 016, 2007-03-04]]&lt;br /&gt;
* '''[[The Yorkman/Issue 017|Issue 017, 2007-03-11]]'''&lt;br /&gt;
&lt;br /&gt;
To read older issues, view our [[The Yorkman/Back Issues|archive]].&lt;br /&gt;
&lt;br /&gt;
====Special Articles====&lt;br /&gt;
* [[The Yorkman/How To Make A Fast Buck In Shartak|How to Make a Fast Buck in Shartak, 2006-09-23]]&lt;br /&gt;
&lt;br /&gt;
====Other Projects====&lt;br /&gt;
* [[Parchment Pages|Parchment Pages, 2006-11-12 onwards]]&lt;br /&gt;
* [[The Yorkman/Violence Campaign|Campaign Against Indiscriminate Violence, 2007-01-28 onwards]]&lt;br /&gt;
* [[The Yorkman/Adverts|Gallery of Banners, 2007-03-07 onwards]]&lt;br /&gt;
&lt;br /&gt;
====Other Newspapers====&lt;br /&gt;
These papers are run by other groups, and we are not responsible for their content or quality.  Listed in order of launch date.&lt;br /&gt;
* [[Shartak Financial Times|The Shartak Financial Times]]&lt;br /&gt;
* [[Derby Evening Press/|The Derby Evening Press]] - [[Derby Evening Press/Issue {{LastDerbyEveningPress}}|Latest Issue]]&lt;br /&gt;
&lt;br /&gt;
===Link to The Yorkman===&lt;br /&gt;
To create an automatically-updated link to the latest issue, just type &amp;lt;nowiki&amp;gt;[[The Yorkman/Issue {{LastYorkman}}]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contribute to  Issue 18!===&lt;br /&gt;
The Yorkman team is now starting work on our eighteenth issue.  In this issue we'd like to cover a wider range of stories than before, from a wider area of the island.  If there's anything happening in your village (or patch of jungle) that you'd like us to cover, get in touch.  This is a perfect opportunity to promote your activities, raise awareness of your cause, or just bring your settlement into the public eye, so dont be shy!&lt;br /&gt;
&lt;br /&gt;
===Contact Us===&lt;br /&gt;
We can be contacted either through [[User Talk:The Yorkman|our user talk page]] or via [[Special:Emailuser/The_Yorkman|e-mail]].&lt;br /&gt;
&lt;br /&gt;
===Submissions===&lt;br /&gt;
Submissions are probably best [[Special:Emailuser/The_Yorkman|e-mailed]] to us, or you could post them [[User Talk:The Yorkman|here]].  We're looking for any breaking news, potential interviewees, budding columnists, and so on.&lt;br /&gt;
&lt;br /&gt;
===Shameless Self-Promotion===&lt;br /&gt;
We love it! If you want a little section promoting your group, email us and we'll consider it.  Extra credit given for humour or just being really clever.  Keep it short, add a little picture, and it might just get in.  Or pretend its news and submit a whole story...&lt;br /&gt;
&lt;br /&gt;
If you'd like to submit a banner for the ads section of the next issue, either e-mail us your completed 500x100 picture, or if graphics aren't your thing, contact us with a slogan and a vague idea (or even a slogan) and we'll do our best.&lt;br /&gt;
&lt;br /&gt;
===General Policies===&lt;br /&gt;
To protect our journalists, we will ''never'' reveal the identities of our reporters, and will offer similar protection to our sources, interviewees, and columnists, should they so desire.&lt;br /&gt;
&lt;br /&gt;
The Yorkman will strive to report the truth at all times, and to avoid presenting opinions and guesses as factual information.&lt;br /&gt;
&lt;br /&gt;
Also, that rubbish ''Page 3 Pirates'' joke has been scrapped.  We're not sorry.  Are you?&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying| ]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Yorkman/Adverts&amp;diff=13257</id>
		<title>The Yorkman/Adverts</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Yorkman/Adverts&amp;diff=13257"/>
		<updated>2007-03-16T18:49:49Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Yorkman_Title.JPG]]&lt;br /&gt;
&lt;br /&gt;
''View the current issue of The Yorkman [[The Yorkman/Issue {{LastYorkman}}|here]].''&lt;br /&gt;
&lt;br /&gt;
[[The Yorkman]] is Shartak's premier newspaper, predating our rivals by months and outstripping them by miles. Although based in York, we aim to bring you detailed and balanced coverage of every major event across the island, to make sure your finger is firmly on the racing pulse of Shartak society. We encourage letters to the editor, submissions from freelance reporters, and banners (or requests for banners) from those wishing to advertise.&lt;br /&gt;
&lt;br /&gt;
If you'd like to submit a banner for the ads section of the next issue, either e-mail us your completed 500x100 picture, or if graphics aren't your thing, contact us with a slogan and a vague idea (or even a slogan) and we'll do our best.&lt;br /&gt;
&lt;br /&gt;
This page collects all the banners we have featured in our past issues.  Why?  Because it's pretty.&lt;br /&gt;
&lt;br /&gt;
==Arwedda==&lt;br /&gt;
[[Image:Arweddabanner.png]]&lt;br /&gt;
&lt;br /&gt;
==The Civilized Highways Society==&lt;br /&gt;
[[Image:CHS.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Colonial Counter-Terror Unit==&lt;br /&gt;
[[image:CCTUBannerMKIII.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Colonial Militia==&lt;br /&gt;
[[Image:JoinTheRevolution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Congregation Tafas Shalva==&lt;br /&gt;
[[Image:Tafas Shalva.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Czechy's Tavern==&lt;br /&gt;
[[Image:Czechy.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Derby Hospitallers==&lt;br /&gt;
[[Image:Hospitallers banner.png]]&lt;br /&gt;
&lt;br /&gt;
==The Durham Nationalists==&lt;br /&gt;
[[image:Durham nationalists.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Anitshipyard.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nationalistdawn2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nationalistdawn.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Notafront.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Identify Friend / Foe Initiative==&lt;br /&gt;
[[Image:Iffad.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Jolly Roger Gang==&lt;br /&gt;
[[Image:good of all pirates.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Good of all pirates 2.JPG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PDF.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Open Arms==&lt;br /&gt;
[[Image:Open Arms banner.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Order of Patriots==&lt;br /&gt;
[[Image:Order of Patriots 2.JPG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:funding justice.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Graveyard.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[image:keepyorkfree.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Keep york free 2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stopme2.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Forever True.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Forever True 2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Order of the Sword==&lt;br /&gt;
[[Image:ourland.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ourland2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[image:ourland3.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Parchment Pages==&lt;br /&gt;
[[Image:ppages.JPG]]&lt;br /&gt;
&lt;br /&gt;
==The Raktam Security Consultancy==&lt;br /&gt;
[[Image:RSC.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blood Off Your Hands.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Fistfulofgold.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Raktam Tavern==&lt;br /&gt;
[[image:raktam tavern.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Burning tavern.jpg]]&lt;br /&gt;
&lt;br /&gt;
==River-Born Fury==&lt;br /&gt;
[[image:riverbornfury.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Royal Expedition==&lt;br /&gt;
[[Image:Royal Expedition.JPG]]&lt;br /&gt;
&lt;br /&gt;
==The Shartak Preservation Front==&lt;br /&gt;
[[Image:Shartak Preservation Front.JPG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Act today.JPG]]&lt;br /&gt;
&lt;br /&gt;
[[image:Heroes1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Heroes2b.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SPFRoots.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The South Shartak Trading Company==&lt;br /&gt;
[[Image:South Shartak Trading Company.JPG]]&lt;br /&gt;
&lt;br /&gt;
==Trader Harry==&lt;br /&gt;
[[Image:Harrys.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Unity Island==&lt;br /&gt;
[[Image:Unity island.JPG]]&lt;br /&gt;
&lt;br /&gt;
==The York Tourist Board==&lt;br /&gt;
[[Image:Yorktourism.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Yorkman Campaigns==&lt;br /&gt;
[[Image:Pledge.jpg]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Yorkman&amp;diff=13256</id>
		<title>The Yorkman</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Yorkman&amp;diff=13256"/>
		<updated>2007-03-16T18:47:25Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Yorkman_Title.JPG]]&lt;br /&gt;
&lt;br /&gt;
The Yorkman is Shartak's premier newspaper, predating our rivals by months and outstripping them by miles.  Although based in York, we aim to bring you detailed and balanced coverage of every major event across the island, to make sure your finger is firmly on the racing pulse of Shartak society.  We encourage letters to the editor, submissions from freelance reporters, and banners (or requests for banners) from those wishing to advertise.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #eee; border: solid 1px #ccc; margin: 3px; padding: 3px&amp;quot;&lt;br /&gt;
|''This isn't just a weekly zine, this is an experience. - December''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Issue {{LastYorkman}} is now online!&lt;br /&gt;
&lt;br /&gt;
===Read the Yorkman===&lt;br /&gt;
* [[The Yorkman/Issue 011|Issue 011, 2007-01-21]]&lt;br /&gt;
* [[The Yorkman/Issue 012|Issue 012, 2007-01-28]]&lt;br /&gt;
* [[The Yorkman/Issue 013|Issue 013, 2007-02-04]]&lt;br /&gt;
* [[The Yorkman/Issue 014|Issue 014, 2007-02-11]]&lt;br /&gt;
* [[The Yorkman/Issue 015|Issue 015, 2007-02-19]]&lt;br /&gt;
* [[The Yorkman/Issue 016|Issue 016, 2007-03-04]]&lt;br /&gt;
* '''[[The Yorkman/Issue 017|Issue 017, 2007-03-11]]'''&lt;br /&gt;
&lt;br /&gt;
To read older issues, view our [[The Yorkman/Back Issues|archive]].&lt;br /&gt;
&lt;br /&gt;
====Special Articles====&lt;br /&gt;
* [[The Yorkman/How To Make A Fast Buck In Shartak|How to Make a Fast Buck in Shartak, 2006-09-23]]&lt;br /&gt;
&lt;br /&gt;
====Other Projects====&lt;br /&gt;
* [[Parchment Pages|Parchment Pages, 2006-11-12 onwards]]&lt;br /&gt;
* [[The Yorkman/Violence Campaign|Campaign Against Indiscriminate Violence, 2007-01-28 onwards]]&lt;br /&gt;
* [[The Yorkman/Adverts|Gallery of Banners, 2007-03-07 onwards]]&lt;br /&gt;
&lt;br /&gt;
====Other Newspapers====&lt;br /&gt;
These papers are run by other groups, and we are not responsible for their content or quality.  Listed in order of launch date.&lt;br /&gt;
* [[Shartak Financial Times|The Shartak Financial Times]]&lt;br /&gt;
* [[Derby Evening Press/|The Derby Evening Press]] - [[Derby Evening Press/Issue {{LastDerbyEveningPress}}|Latest Issue]]&lt;br /&gt;
&lt;br /&gt;
===Link to The Yorkman===&lt;br /&gt;
To create an automatically-updated link to the latest issue, just type &amp;lt;nowiki&amp;gt;[[The Yorkman/Issue {{LastYorkman}}]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contribute to  Issue 18!===&lt;br /&gt;
The Yorkman team is now starting work on our eighteenth issue.  In this issue we'd like to cover a wider range of stories than before, from a wider area of the island.  If there's anything happening in your village (or patch of jungle) that you'd like us to cover, get in touch.  This is a perfect opportunity to promote your activities, raise awareness of your cause, or just bring your settlement into the public eye, so dont be shy!&lt;br /&gt;
&lt;br /&gt;
===Contact Us===&lt;br /&gt;
We can be contacted either through [[User Talk:The Yorkman|our user talk page]] or via [[Special:Emailuser/The_Yorkman|e-mail]].&lt;br /&gt;
&lt;br /&gt;
===Submissions===&lt;br /&gt;
Submissions are probably best [[Special:Emailuser/The_Yorkman|e-mailed]] to us, or you could post them [[User Talk:The Yorkman|here]].  We're looking for any breaking news, potential interviewees, budding columnists, and so on.&lt;br /&gt;
&lt;br /&gt;
===Shameless Self-Promotion===&lt;br /&gt;
We love it! If you want a little section promoting your group, email us and we'll consider it.  Extra credit given for humour or just being really clever.  Keep it short, add a little picture, and it might just get in.  Or pretend its news and submit a whole story...&lt;br /&gt;
&lt;br /&gt;
If you'd like to submit a banner for the ads section of the next issue, either e-mail us your completed 500x100 picture, or if graphics aren't your thing, contact us with a slogan and a vague idea (or even a slogan) and we'll do our best.&lt;br /&gt;
&lt;br /&gt;
===General Policies===&lt;br /&gt;
To protect our journalists, we will ''never'' reveal the identities of our reporters, and will offer similar protection to our sources, interviewees, and columnists, should they so desire.&lt;br /&gt;
&lt;br /&gt;
The Yorkman will strive to report the truth at all times, and to avoid presenting opinions and guesses as factual information.&lt;br /&gt;
&lt;br /&gt;
Also, that rubbish ''Page 3 Pirates'' joke has been scrapped.  We're not sorry.  Are you?&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying| ]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Template:LastYorkman&amp;diff=13131</id>
		<title>Template:LastYorkman</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Template:LastYorkman&amp;diff=13131"/>
		<updated>2007-03-11T21:56:19Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;017&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template gives the last issue of [[the Yorkman]], currently '''{{LastYorkman}}'''. Use ''&amp;lt;nowiki&amp;gt;[[The Yorkman/Issue {{LastYorkman}}]]&amp;lt;/nowiki&amp;gt;'' to link to the last issue.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Yorkman&amp;diff=13130</id>
		<title>The Yorkman</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Yorkman&amp;diff=13130"/>
		<updated>2007-03-11T21:56:04Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Yorkman_Title.JPG]]&lt;br /&gt;
&lt;br /&gt;
The Yorkman is Shartak's premier newspaper, predating our rivals by months and outstripping them by miles.  Although based in York, we aim to bring you detailed and balanced coverage of every major event across the island, to make sure your finger is firmly on the racing pulse of Shartak society.  We encourage letters to the editor, submissions from freelance reporters, and banners (or requests for banners) from those wishing to advertise.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #eee; border: solid 1px #ccc; margin: 3px; padding: 3px&amp;quot;&lt;br /&gt;
|''This isn't just a weekly zine, this is an experience. - December''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Issue {{LastYorkman}} is now online!&lt;br /&gt;
&lt;br /&gt;
===Read the Yorkman===&lt;br /&gt;
* [[The Yorkman/Issue 011|Issue 011, 2007-01-21]]&lt;br /&gt;
* [[The Yorkman/Issue 012|Issue 012, 2007-01-28]]&lt;br /&gt;
* [[The Yorkman/Issue 013|Issue 013, 2007-02-04]]&lt;br /&gt;
* [[The Yorkman/Issue 014|Issue 014, 2007-02-11]]&lt;br /&gt;
* [[The Yorkman/Issue 015|Issue 015, 2007-02-19]]&lt;br /&gt;
* [[The Yorkman/Issue 016|Issue 016, 2007-03-04]]&lt;br /&gt;
* '''[[The Yorkman/Issue 017|Issue 017, 2007-03-11]]'''&lt;br /&gt;
&lt;br /&gt;
To read older issues, view our [[The Yorkman/Back Issues|archive]].&lt;br /&gt;
&lt;br /&gt;
====Special Articles====&lt;br /&gt;
* [[The Yorkman/How To Make A Fast Buck In Shartak|How to Make a Fast Buck in Shartak, 2006-09-23]]&lt;br /&gt;
&lt;br /&gt;
====Other Projects====&lt;br /&gt;
* [[Parchment Pages|Parchment Pages, 2006-11-12 onwards]]&lt;br /&gt;
* [[The Yorkman/Violence Campaign|Campaign Against Indiscriminate Violence, 2007-01-28 onwards]]&lt;br /&gt;
&lt;br /&gt;
====Other Newspapers====&lt;br /&gt;
These papers are run by other groups, and we are not responsible for their content or quality.  Listed in order of launch date.&lt;br /&gt;
* [[Shartak Financial Times|The Shartak Financial Times]]&lt;br /&gt;
* [[Derby Evening Press/|The Derby Evening Press]] - [[Derby Evening Press/Issue {{LastDerbyEveningPress}}|Latest Issue]]&lt;br /&gt;
&lt;br /&gt;
===Link to The Yorkman===&lt;br /&gt;
To create an automatically-updated link to the latest issue, just type &amp;lt;nowiki&amp;gt;[[The Yorkman/Issue {{LastYorkman}}]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contribute to  Issue 18!===&lt;br /&gt;
The Yorkman team is now starting work on our eighteenth issue.  In this issue we'd like to cover a wider range of stories than before, from a wider area of the island.  If there's anything happening in your village (or patch of jungle) that you'd like us to cover, get in touch.  This is a perfect opportunity to promote your activities, raise awareness of your cause, or just bring your settlement into the public eye, so dont be shy!&lt;br /&gt;
&lt;br /&gt;
===Contact Us===&lt;br /&gt;
We can be contacted either through [[User Talk:The Yorkman|our user talk page]] or via [[Special:Emailuser/The_Yorkman|e-mail]].&lt;br /&gt;
&lt;br /&gt;
===Submissions===&lt;br /&gt;
Submissions are probably best [[Special:Emailuser/The_Yorkman|e-mailed]] to us, or you could post them [[User Talk:The Yorkman|here]].  We're looking for any breaking news, potential interviewees, budding columnists, and so on.&lt;br /&gt;
&lt;br /&gt;
===Shameless Self-Promotion===&lt;br /&gt;
We love it! If you want a little section promoting your group, email us and we'll consider it.  Extra credit given for humour or just being really clever.  Keep it short, add a little picture, and it might just get in.  Or pretend its news and submit a whole story...&lt;br /&gt;
&lt;br /&gt;
If you'd like to submit a banner for the ads section of the next issue, either e-mail us your completed 500x100 picture, or if graphics aren't your thing, contact us with a slogan and a vague idea (or even a slogan) and we'll do our best.&lt;br /&gt;
&lt;br /&gt;
===General Policies===&lt;br /&gt;
To protect our journalists, we will ''never'' reveal the identities of our reporters, and will offer similar protection to our sources, interviewees, and columnists, should they so desire.&lt;br /&gt;
&lt;br /&gt;
The Yorkman will strive to report the truth at all times, and to avoid presenting opinions and guesses as factual information.&lt;br /&gt;
&lt;br /&gt;
Also, that rubbish ''Page 3 Pirates'' joke has been scrapped.  We're not sorry.  Are you?&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying| ]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Yorkman/Issue_017&amp;diff=13129</id>
		<title>The Yorkman/Issue 017</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Yorkman/Issue_017&amp;diff=13129"/>
		<updated>2007-03-11T21:54:50Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: Issue 17 now online!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Yorkman_Title.JPG]]&lt;br /&gt;
&lt;br /&gt;
Greetings, and welcome to the seventeenth edition of [[The Yorkman]]!  As always, feel free to contact us via [[Special:Emailuser/The_Yorkman|e-mail]], especially if you have some news to share with the world.  Also, feel free to discuss the articles on [[Talk:The Yorkman/Issue 016|the talk page]].  We are also currently looking to recruit more reporters and columnists.  We'd like to extend our heartfelt thanks to everyone who contributed to this issue and answered our questions and queries.&lt;br /&gt;
&lt;br /&gt;
If you'd like to submit a banner for the ads section of the next issue, either [[Special:Emailuser/The_Yorkman|e-mail]] us your completed 500x100 picture, or if graphics aren't your thing, contact us with a slogan and a vague idea (or even a slogan) and we'll do our best.&lt;br /&gt;
&lt;br /&gt;
For more general information about the Yorkman, or to read other issues, visit our [[The Yorkman|main page]].&lt;br /&gt;
&lt;br /&gt;
Thanks - The Yorkman Team&lt;br /&gt;
&lt;br /&gt;
This issue originally published on 11/03/07&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Durham Negotiations Falter==&lt;br /&gt;
Little progress has been made towards democracy in Durham.  As yet no date has been agreed for the elections and it is unclear who will be standing.  The public debates have deteriorated somewhat into repetitive arguments and accusations, broken only by the observations of a surprisingly lucid and eloquent individual known as Fester Shinetop.  [[Durham Pistoleers|Pistoleer]] leader Dennis Kujit has accused [[Durham Nationalists|Nationalist]] spokesperson Nathan Hale of being a front for an astounding variety of groups, including the [[Scavengers]] and the [[Colonial Police]].&lt;br /&gt;
&lt;br /&gt;
Michael Edwards, leader of the [[Jolly Roger Gang]], has also accused Hale of acting in the interests of York, suggesting that this stems from cowardice and is craven appeasement towards the likes of the [[Order of Patriots]].  Although Captain Edwards’ clan relies heavily upon a Durham trade route that may be disrupted by a Nationalist victory, he says there are no plans to intervene in such an event.&lt;br /&gt;
&lt;br /&gt;
Hale tells us that he feels the Pistoleers are deliberately “dragging their feet” on elections to prolong their rule.  He told us exclusively that if there is no significant progress in the next few days, the Nationalists would be forced to set out a timetable themselves and demand that the others adhere to it.&lt;br /&gt;
&lt;br /&gt;
“There will be democracy in Durham,” he tells us, “and if we have to do all the work then we will.”  He has already rejected a suggestion by Kujit for a one-off election to choose between ‘the Pistoleer way’ and ‘the Nationalist way’.&lt;br /&gt;
&lt;br /&gt;
Meanwhile things are looking to get rough for Hale, with a 20gc bounty posted on his head this very afternoon.  Nathan is now one of the five most valuable men on the island, and not in a good way.&lt;br /&gt;
&lt;br /&gt;
For the sake of the people of Durham, the Yorkman hopes that the promise of democracy will not fade into the night of civil war.  We shall of course keep you updated either way, as events unfold.&lt;br /&gt;
&lt;br /&gt;
''The Yorkman is running an island-wide opinion poll on the elections – [http://forum.shartak.com/index.php/topic,288.0.html go here to vote].''&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 017#Durham Negotiations Falter|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
==End Draws Near for Derby==&lt;br /&gt;
As we enter the final week of the Derby Derby, the front-runners are still neck and neck in the hotly contested event.  With almost all of the contestants well into double figures, the analysts are already counting the cost of this exciting month of carnage.&lt;br /&gt;
&lt;br /&gt;
Famous [[the WickSick Headhunters|WickSick Headhunter]] Foo Fighter, who many feel would be their leader if they had one, or were a clan, which they aren’t, and haven’t, was full of praise for Derby’s defenders, and said they had made for a “more challenging experience” for all the contestants.&lt;br /&gt;
&lt;br /&gt;
Reports indicate that many headhunter kills are occurring outside Derby, to avoid the constant patrols of the [[Eastern Federation]].  An organised and co-ordinated defence of relatively few people has managed to make the whole of Derby relatively safe – a feat that half the island’s outsider and pirate clans couldn’t achieve for one hut during the Great Durham Headhunt.&lt;br /&gt;
&lt;br /&gt;
We previously reported that a lack of men was hampering the Federation’s defence strategy, but since then a wave of signups has bolstered the clan.  Foremost amongst these is Lardman, an unfortunate who was attacked by almost every contestant before being adopted as their official mascot, and has now begun the long road to avenging himself upon them.&lt;br /&gt;
&lt;br /&gt;
With just four days to go, [[Derby Hospitallers|Derby Hospitaller]] Tribune James Barnes says he has no plans for a final push to drive the headhunters from Derby.  But with victory and the coveted Heavy Sword hanging in the balance, the people of Derby can expect one last push by the headhunters to reach first place.&lt;br /&gt;
&lt;br /&gt;
''Next week:  We report on the winner of the Derby and on plans for the upcoming Dork Cup – already [http://forum.shartak.com/index.php/topic,282.0.html accepting signups here].''&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 017#End Draws Near for Derby|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
==Hospitallers End York Alliance==&lt;br /&gt;
As scooped in the [[Derby Evening Press/|Derby Evening Press]] last week, the Derby Hospitallers have respectfully withdrawn from their alliance with the Colonial Police, severing the last diplomatic tie between York and Derby.  Although Tribune James Barnes insists that he wishes to remain on friendly terms with York, several high-ranking members of the York Alliance have condemned the move.&lt;br /&gt;
&lt;br /&gt;
James Barnes says that the decision was taken as a protest against the diplomatic situation in York, and the antagonistic attitudes of several prominent Yorkmen.  Although no longer pledged to provide military aid, and still smarting over the lack of York aid during the Derby Derby, the Hospitallers may still send men to aid in the upcoming Dork Cup.  It seems likely that such a mission would be lead by Fourth Invasion veteran Consul Jack Molay.&lt;br /&gt;
&lt;br /&gt;
The effects of this decision are hard to predict, but York – Derby relations are likely to get worse before they get better.  Although many harsh words are likely to be said, York is extremely unlikely to retaliate in any meaningful way.&lt;br /&gt;
&lt;br /&gt;
More significantly, the end of this alliance is the end of any significant diplomatic links along the south coast.  Only the [[CCTU]] maintain a presence in all three towns (although the Order of Patriots are rumoured to have covert agents in both Durham and Derby).  Durham doesn’t talk to York, York doesn’t talk to Derby, and Derby and Durham would have to shout anyway.  The Jolly Roger Gang still maintains links with the Durham Pistoleers, but Dennis Kujit is increasingly trying to appear less connected with the wreck as elections approach.&lt;br /&gt;
&lt;br /&gt;
Nobody on the south coast wants a war.  With all our lives hanging in the balance, we must all call upon our leaders to build new bridges and avert the tragedy that looms on our temporal horizon.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 017#Hospitallers End York Alliance|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==A Letter From York==&lt;br /&gt;
{| style=&amp;quot;background-color: #eee; border: solid 1px #ccc; float: left; margin: 3px; padding: 3px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|I awake to the sound of gulls and the crash of surf on the beach, as the early sun lights my room.  After breakfasting on Raktam mangos, I strap my machete to my hip and walk out into the street to see what the new day holds.&lt;br /&gt;
&lt;br /&gt;
York is a town forever at war, a defiant thorn in the side of those who oppose our way of life.  Signs of the Fourth Invasion still litter the town; blade marks on doorposts, powder burns on walls, blood not yet washed from the cobbles.  I turn left down Absinthe Avenue, passing a padded and torn poster.  “Wanted!” it cries to the world, above what I have always suspected to be a slightly fantastical portrayal of Michael Edwards.&lt;br /&gt;
&lt;br /&gt;
I pass into the central square, where two Colonial Policemen stand sentry over Kahuni whilst he meditates.  Opposite him, the gallows creak in the seas breeze.  Death, and new life, so perfectly juxtaposed at the heart of our town.  At the entrance to the broad road leading to the docks, the townsfolk have preserved much of the barricade where the citizens of York made their triumphant stand against the chaos that threatened to overwhelm us all in the Second Invasion.&lt;br /&gt;
&lt;br /&gt;
Those memories are still bright in my head, even after all this time.  The sounds of screaming and gunfire, the smell of blood and powder, long nights in Czechy’s and in the streets, when every new dawn was a dawn we had won by force of arms and paid for in blood.  I recall the unity of a people on the brink of destruction, the terror of our remorseless foe, the horror of street-to-street combat.&lt;br /&gt;
&lt;br /&gt;
I was there when the Butcher and his men attacked the medical hut and slaughtered our wounded.  I was there when we torched the Guildhouse.  I was there when Hazen stood in the square and proclaimed York pirate-free, and I cheered myself hoarse with the crowds even as I wept for the price we had paid.&lt;br /&gt;
&lt;br /&gt;
This is what people fail to understand about York, when they ask why we won’t roll over for pirates and mercs, why we maintain an armed militia, why we curse collaborators and reconciliationists alike.  From the first day we landed, the people of York have been fighting for our survival.  At every turn, enemies have sought to destroy us, to drive us back into the sea.  A new generation, fresh off the boat, may call the Police ‘fascists’ and the Order ‘shadowy’, but to me they will always be heroes, the men I fought alongside through four Invasions, and who never balked or faltered in the service of York.&lt;br /&gt;
&lt;br /&gt;
If you want to understand York, come visit the next time piracy rears it’s ugly head.  If you wish to learn who is right and who is wrong, then you must learn it at the barricades.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 017#A Letter From York|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==Newsbites==&lt;br /&gt;
===More Arsons in Raktam===&lt;br /&gt;
The Scavenger’s Mercantile Mango Cooperative store in Raktam has become the latest victim of the town’s infamous string of arson attacks.  Burnt to the ground by persons unknown, it has now been abandoned.  Former managed Valdek has left the town in fury, vowing to return to destroy all who oppose him.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 017#More Arsons in Raktam|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
===Still Standing===&lt;br /&gt;
Last week’s attack on York shaman Kahuni was aborted when the [[1st Colonial Militia|Colonial Militia]], alerted by our article, showed up to defend him.  Controversial Militia leader Serious Sam intercepted Tom Failur, the infamous Butcher of York, and forced the [[Mercenaries Guild|Mercenary]] leader to retreat.&lt;br /&gt;
&lt;br /&gt;
Unsure of the forces ranged against them, the Guild called off the attack, forcing the [[1st Imperial Privateers Regiment|Imperial Privateers]] to abandon their planned raid on the town.  The Privateers are reportedly unhappy with this result but have not withdrawn the job, so there is expected to be another attack sometime in the future.&lt;br /&gt;
&lt;br /&gt;
The [[1st Imperial Bank|Imperial Bank]] denies any involvement in the attacks.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 017#Still Standing|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
===York Bank to Reopen===&lt;br /&gt;
Closed at the height of the Fourth Invasion due to the fear of reprisals from the Colonial Militia, the York branch of the Imperial Bank is due to reopen this week.  Former branch manager Ibn Al has refused to return to York, so the job has passed to long-term York citizen Gitboy.  A runner has been despatched with funds to restart the branch, and Colonial Police leader Kjendlie has offered additional funding as reparation for the damage to business caused by the bank’s abrupt departure.&lt;br /&gt;
&lt;br /&gt;
Ibn Al is headed up to the shipwreck with a mercenary escort to open a new branch of the bank.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 017#York Bank to Reopen|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
===First Crusade Declared===&lt;br /&gt;
Controversial cleric and extreme Roman Catholic [[the Holy Mission|Bob Nowak]] has called for the faithful to follow him on Shartak’s first ‘Crusade’, billed as a devastating raid upon Wiksik.  The crusaders will gather at the lake northwest of Wiksik on the 18th of March and head to the town from there.&lt;br /&gt;
&lt;br /&gt;
Quite how this will convert the heathens to the love and mercy of a just God is, as yet, unclear.  However, we are assured that all involved will go straight to heaven.  Once they die.  Which may not happen straight away.  If you’re really lucky.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 017#First Crusade Declared|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
===ConchWatch===&lt;br /&gt;
Rumours of a second conch are circulating the south after two blasts at different ends of the island were heard one day last week.  CCTU leader Bauer took the conch from a marauding native and tested it in York before throwing it into the sea, where is was found by Colonial Police officer Nighter.&lt;br /&gt;
&lt;br /&gt;
Within hours of this, a second blast was heard to the southeast of Durham, three days walk away.  The holder of the shell at this point is unknown.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 017#ConchWatch|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==Ads==&lt;br /&gt;
[[Image:Fistfulofgold.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Forever True 2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tafas Shalva.jpg]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:The_Yorkman/Issue_017&amp;diff=13128</id>
		<title>Talk:The Yorkman/Issue 017</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:The_Yorkman/Issue_017&amp;diff=13128"/>
		<updated>2007-03-11T21:54:30Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Discussion==&lt;br /&gt;
Discuss the articles in this issue here.  Although, be nice, or we may be forced to liberally splatter your comments with asterisks!&lt;br /&gt;
===Durham Negotiations Falter===&lt;br /&gt;
===End Draws Near for Derby===&lt;br /&gt;
===Hospitallers End York Alliance===&lt;br /&gt;
===A Letter From York===&lt;br /&gt;
===More Arsons in Raktam===&lt;br /&gt;
===Still Standing===&lt;br /&gt;
===York Bank to Reopen===&lt;br /&gt;
===First Crusade Declared===&lt;br /&gt;
===ConchWatch===&lt;br /&gt;
===Ads===&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Fistfulofgold.jpg&amp;diff=13127</id>
		<title>File:Fistfulofgold.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Fistfulofgold.jpg&amp;diff=13127"/>
		<updated>2007-03-11T21:51:28Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: A banner for the Raktam Security Consultancy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A banner for the [[Raktam Security Consultancy]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Forever_True_2.jpg&amp;diff=13126</id>
		<title>File:Forever True 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Forever_True_2.jpg&amp;diff=13126"/>
		<updated>2007-03-11T21:50:59Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: A banner for the Order of Patriots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A banner for the [[Order of Patriots]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:The_Yorkman/Issue_016&amp;diff=13069</id>
		<title>Talk:The Yorkman/Issue 016</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:The_Yorkman/Issue_016&amp;diff=13069"/>
		<updated>2007-03-09T18:44:00Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: /* Winners and Losers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Discussion==&lt;br /&gt;
Discuss the articles in this issue here.  Although, be nice, or we may be forced to liberally splatter your comments with asterisks!&lt;br /&gt;
&lt;br /&gt;
Good job Yorkman editors! You got a special news just for you! Awesome read! keep up the good work! [[User:Elegost55|Elegost55]]&lt;br /&gt;
&lt;br /&gt;
===Winners and Losers===&lt;br /&gt;
Very interesting to see the statistics. The defenders did get their act together towards the end, but that was after Kjendlie spending several days constantly dead. Well done to all involved. Oh and I love the line &amp;quot;We’re not going to say, because, well, we fear for our lives.&amp;quot; Pure genius.--[[User:Tom Failur|Tom Failur]] 10:50, 5 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''UPDATE:  It turns out that the OoP sustained one casualty during the invasion, which was not previously logged on the underworld.''' --[[User:The Yorkman|The Yorkman]] 18:06, 5 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
*The stats are wrong and misleading because they fail to mention that around two-thirds of the CP &amp;quot;deaths&amp;quot; were me... Once we got into the swing of things, the CP and allies were killing 5 or 6 of them a day it seems, and excluding me (who stood in the CPHQ all the time--baiting them to attack me), they were lucky to get 3 kills.&lt;br /&gt;
&lt;br /&gt;
*BUT, and this is important, THIS IS ALL INSIGNIFICANT. I repeat: None of these kills/deaths stuff matters at all. In a battle like this it matters little which side inflicts greater casualties, but rather who holds the field at the end of the day, the relative position of the opposing armies after the battle, which side withdrew and in what shape, and so on. In this regard, the regard that truly matters, we have seen a resounding Victory for the York Alliance, as the MG withdrew in shame once again, after yet another of their violent waves of aggression was turned back.&lt;br /&gt;
&lt;br /&gt;
*I assume the Yorkman used the Underworld resource. Now, we know for a fact that The_malice and his cronies were insistent upon logging every single kill they made. The CP and allies were not so fanatically insistent on this, i dont think it was even mentioned in our internal communications. I personally logged a lot of our kills, but there were many kills that went unrecorded.&lt;br /&gt;
&lt;br /&gt;
*The article says that the stats areonly counted since 19 February? I assume this is a misprint and it is meant to read &amp;quot;January&amp;quot;, or else Yorkman ommitted a month's worth of the battle!&lt;br /&gt;
&lt;br /&gt;
*I wonder if Simon would be willing or able to release true death/kill logs (means of death, time, date.) for every time all the combatants died since 19 January. That would be interesting and since they would be official there would be 0 chance for statistical error.&lt;br /&gt;
&lt;br /&gt;
*Here is something interesting: As of 15 January 07 (days before the Second MG Invasion/Bloodbath began), I had died 33 times. As of the end of the Invasion, that number stood at 79! Assuming that around four-fifths of these 46 kills were by MG thugs and their allies (the remainder being nutcases and idiots like 5punk-criminal &amp;quot;Here to kill lacuna&amp;quot;), that means they killed me 37 times. Total CP deaths: 66. Kjendlie deaths: 37.&lt;br /&gt;
&lt;br /&gt;
*So, should be a second statistic below the official CP death count in that chart:&amp;lt;br&amp;gt;&lt;br /&gt;
::''Non-Kjendlie CP kills: 29''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Kjendlie|Kjendlie]] 00:57, 9 March 2007 (UTC)!&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
'''UPDATE:  Corrected the month.  Checked the stats and they're all correct, it was just that we wrote 'feb' instead of 'jan'.  No comment on the rest of Kj's post.'''&lt;br /&gt;
&lt;br /&gt;
===Elections to be Held in Durham===&lt;br /&gt;
&lt;br /&gt;
We, the Pistoleers resent the way this case is covered in The Yorkman. We have in no way bowed to the nationalists. The are only two reasons why we have agreed to take part in this election. First, to stop the violence in Durham. Second, to give the people of Durham a chance to show, that they agree on the Pistoleers ideal of a free, friendly and open Durham, as opposed to the aggressive isolationist approach, put forth by Nathan Hale and his compadres. We are sure, that the election will favor a liberal openminded candidate.&lt;br /&gt;
&lt;br /&gt;
We have in no way &amp;quot;agreed in principle to all of their demands&amp;quot;, we have just grown tired with being called puppets of every bogeyman group on Shartak and being deemed killers and executioners. The election will show, that the ideals of the Pistoleers, is the ideals of Durham. - Dennis Kuijt, Feb 5th&lt;br /&gt;
&lt;br /&gt;
:Technically, the Nationalists made demands, and you agreed to those, in principle.  We apologise if you feel the way we presented that fact was unflattering.  --[[User:The Yorkman|The Yorkman]] 18:06, 5 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Trouble Out East===&lt;br /&gt;
===York Alliance Accused of ‘Nationalist Leanings’===&lt;br /&gt;
Infoman? Haha. There's the same guy on another game I play and he's a real moron over there... so right here... 'tis none better. -[[User:Che|el Che]] 13:31, 5 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Privateers Place Bounty on Kahuni===&lt;br /&gt;
'''UPDATE:  Kahuni is still alive this morning.'''&lt;br /&gt;
&lt;br /&gt;
===Colonial Militia Leave York Alliance===&lt;br /&gt;
...and now to quote me 10 issues of The Yorkman back talking about Serious Sam.... ''In my opinion, a guy that can leave the Pro-York side so easily is a threat in itself. .... I really doubt that you are a Pro-Yorker. You talk of stop defending York very easily. You wave it around as an empty threat, trying to make people afraid. Where will you go from York? Stay in York and be killed, or go somewhere -else? Good luck with THAT.'' -[[User:Che|el Che]] 13:38, 5 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
-To clarify a few points. I have not left the Pro-York side you moron. I have left the 'Alliance' this does not change my stance on the protection of York. The Militia will always help York in it's time of need. Unlike the Derby privateers we will never forget our friends. The Clan is also Shartak wide and we will be moving on to fulfill our promises of aiding the pro-outsider cause in the other towns. Where is none of your business you little stirrer. The CM will be deploying around York for the upcoming 'York Cup' (aka Dork Cup). Until then we have things to do elsewhere following the establishment of a secure perimeter around the York peninsula. I would also like to take this opportunity to thank the Yorkman for it's unbiased approach to the situation and should they require more information then i will be happy to provide such. So Che, no one cares what you think, for once drop your senseless ramblings. I'm not the one who got his medals stripped and alliance revoked by the Order for being a traitor. If anyone is a threat it's a communist traitor who owes his allegiance to pirates. -[[User:Serious Sam|Captain Sam 'Serious' Stone]]&lt;br /&gt;
&lt;br /&gt;
===Derbians Die!  Defenders Plant Garden===&lt;br /&gt;
Cool, Jack's flower pot got a special mention. Too bad someone chopped it down and broke Jack's heart. -[[User:elegost55|elegost55]]&lt;br /&gt;
&lt;br /&gt;
===Pirate Defence Force May Reform===&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for us. Expect a newer, bigger, shinier and sharper PDF to form some time soon. [[User:Rozen|Rozen]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Yorkman/Issue_016&amp;diff=13068</id>
		<title>The Yorkman/Issue 016</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Yorkman/Issue_016&amp;diff=13068"/>
		<updated>2007-03-09T18:42:49Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: /* A Note on Statistics */  - oops, wrong month!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Yorkman_Title.JPG]]&lt;br /&gt;
&lt;br /&gt;
Greetings, and welcome to the sixteenth edition of [[The Yorkman]] - normally weekly!  We apologise for the slight delay in getting this issue to you.  As always, feel free to contact us via [[Special:Emailuser/The_Yorkman|e-mail]], especially if you have some news to share with the world.  Also, feel free to discuss the articles on [[Talk:The Yorkman/Issue 016|the talk page]].  We are also currently looking to recruit more reporters and columnists.&lt;br /&gt;
&lt;br /&gt;
If you'd like to submit a banner for the ads section of the next issue, either [[Special:Emailuser/The_Yorkman|e-mail]] us your completed 500x100 picture, or if graphics aren't your thing, contact us with a slogan and a vague idea (or even a slogan) and we'll do our best.&lt;br /&gt;
&lt;br /&gt;
For more general information about the Yorkman, or to read other issues, visit our [[The Yorkman|main page]].&lt;br /&gt;
&lt;br /&gt;
Thanks - The Yorkman Team&lt;br /&gt;
&lt;br /&gt;
This issue originally published on 04/03/07&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winners and Losers==&lt;br /&gt;
Here it is – the first objective look at the Fourth Invasion of York, what each side was trying to achieve, and how far they achieved it.  No more Third Invasion-style claims and counter-claims of victory, please.  This definitive analysis is all you need to see who’s winning so far.&lt;br /&gt;
&lt;br /&gt;
Indeed, this could be the last word on the Invasion.  With the [[Jolly Roger Gang]] gone, the [[Mercenaries Guild|Mercenary’s Guild]] pulling their last troops after tonight’s attack (see [[#Newsbites|Newsbites]]), and only the [[1st Imperial Privateers Regiment|Imperial Privateers]] remaining, it seems relative peace may soon return to the streets of York.&lt;br /&gt;
&lt;br /&gt;
===…And Statistics===&lt;br /&gt;
&lt;br /&gt;
Our tireless researcher has found every confirmed kill in the Invasion and logged them all here.  A cursory glance would suggest a bodycount victory for the defenders, with 108 kills for only 79 deaths – the attackers lag somewhat with only 83 combatant kills for 127 deaths[[#A Note on Statistics|*]].  Add in civilians[[#Defining &amp;quot;Civilian&amp;quot;|**]], however, and the attackers reach 107 kills, bringing them just short of the defenders in terms of sheer carnage inflicted.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #bbb; border-collapse: collapse&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
! Attackers !! Civilian Kills !! Combatant Kills !! Deaths &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Durham Pistoleers || 0 || 1 || 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Imperial Privateers || 6 || 8 || 30&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Jolly Roger Gang || 13 || 3 || 9&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Mercenary's Guild || 5 || 71 || 87&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| TOTAL || 24 || 83 || 127&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #bbb; border-collapse: collapse&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
! Defenders !! Civilian Kills !! Combatant Kills !! Deaths &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| CCTU || 0 || 19 || 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Colonial Militia || 0 || 16 || 11&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Colonial Police || 0 || 45 || 66&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Derby Hospitallers || 0 || 5 || 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Order of Patriots || 0 || 23 || 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| TOTAL || 0 || 108 || 80&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====A Note on Statistics====&lt;br /&gt;
&lt;br /&gt;
These kills were logged from the 20th of January to the 3rd of March.  The initial killing of The Malice on the 19th of January, provoking the Invasion, is also logged.  The figures may not initially appear to add up, as many participants killed, or were killed by, people not in any of the involved clans.  &lt;br /&gt;
&lt;br /&gt;
Kills by blatant zerg accounts have been disqualified.&lt;br /&gt;
&lt;br /&gt;
====Defining &amp;quot;Civilian&amp;quot;====&lt;br /&gt;
&lt;br /&gt;
A civilian kill is defined as a person killed for non-military reasons and outside the scope of other regular clan activity.  Thus, if the Guild take down a long-term enemy in York, that is not a civilian.  If they take out someone just for preaching at them, that is.  If the CP execute a criminal for crimes unrelated to the invasion, that is not logged as either a civilian or combat kill.&lt;br /&gt;
&lt;br /&gt;
===Invaders===&lt;br /&gt;
====The Durham Pistoleers====&lt;br /&gt;
&lt;br /&gt;
Officially, the [[Durham Pistoleers|Pistoleers]] weren’t involved in the invasion, but one of their members played an important role, so they get an honary mention.  Nobody knows exactly what Lord Lordington was hoping to achieve, but since he’s now sworn vendetta upon York, we’re guessing he hasn’t achieved it yet.&lt;br /&gt;
&lt;br /&gt;
====The Imperial Privateers Regiment====&lt;br /&gt;
&lt;br /&gt;
As always, the Privateers want to capture York for the Crown of Holland.  But in a rare fit of realism they have admitted that they can only hope for a short period of power.  Easily the worst-performing attackers, they have been hounded out of York, and their bank was forced to close.  Hoping that one last push can regain some of their lost dignity.&lt;br /&gt;
&lt;br /&gt;
====The Jolly Roger Gang====&lt;br /&gt;
&lt;br /&gt;
Michael Edward’s crew have finally done what they always wanted to – raided York.  They went about it with gusto and an admirable lack of restraint, killing four civilians for every military target and making it clear to all involved that they hated York.  Despite their small numbers, the Jolly Rogers struck fear into the hearts of Yorkmen and then left pretty much on their own terms.&lt;br /&gt;
&lt;br /&gt;
====The Mercenary’s Guild====&lt;br /&gt;
&lt;br /&gt;
The Guild’s objective was to ‘cause havoc on the streets of York’, and they certainly managed it for a while.  But once the defenders had got their act together, this quickly became ‘havoc in the jungle, near York’.  An impressive amount of kills, a significant portion of which were from repeated attacks on the Colonial Police leadership, are overshadowed by an impressive number of deaths.&lt;br /&gt;
&lt;br /&gt;
===Invadees===&lt;br /&gt;
&lt;br /&gt;
====The Colonial Counter Terror Unit====&lt;br /&gt;
&lt;br /&gt;
The [[Colonial Counter Terrorist Unit|CCTU]] sprang into action after their leader became the one of the first targets, victim of an anonymous bounty.  They have sustained no further damage since, and are making good progress on their goal of making the whole South coast unsafe for the mercs.&lt;br /&gt;
&lt;br /&gt;
====The Colonial Militia====&lt;br /&gt;
&lt;br /&gt;
The [[1st Colonial Militia]] wanted a “secure perimeter” in York, ad they seem to be satisfied that they have one.  Working in close cooperation with other York groups, they helped drive the Guild back into the jungles and mostly held them there.&lt;br /&gt;
&lt;br /&gt;
====The Colonial Police====&lt;br /&gt;
&lt;br /&gt;
Caught off guard by the initial attack, the Colonial Police sustained heavy casualties.  Only once they had regrouped and begun an organised defence did they begin to make a real impact on the Guild.  With York still in their grasp, the Guild gone, and civilian casualties kept to a minimum, the CP will doubtless feel victorious.  But with three score dead and the blood debt still unpaid, the departure of a prominent officer, and their town battered by the war, it has come at a steep price.&lt;br /&gt;
&lt;br /&gt;
====The Derby Hospitallers====&lt;br /&gt;
&lt;br /&gt;
Despite the looming Derby Derby, the [[Derby Hospitallers]] sent two of their finest to aid York.  Tribune James Barnes stuck to healing and support work but Jack ‘Warmaster’ Molay excelled in the field, launching attacks on Guild reinforcements for a week until his death at the hands of Lord Lordington.  Hospitaller relations with the CP were somewhat repaired, and the Hospitallers proved themselves a force to be reckoned with.  Jack Molay was at one point so pleased with himself that other clan members feared he had been “enjoying himself a bit too much”.&lt;br /&gt;
&lt;br /&gt;
====The Order of Patriots====&lt;br /&gt;
&lt;br /&gt;
Ever shadowy, the paramilitary wing of the [[Order of Patriots|Order]] deployed only two known members to the invasion, but was an impressive asset to the defence.  They were the only clan to sustain no casualties.  Local legend W B Hazen slew seventeen of the invaders, whilst Mr Bungle slew a wandering shaman and cut of vital Mercenary backup.  The Invasion may well have played right into the hands of Order propagandists, and it seems York will remain pirate-free for a long time to come.&lt;br /&gt;
&lt;br /&gt;
''UPDATE: It turns out that the OoP sustained one casualty during the invasion, which was not previously logged on the underworld.''&lt;br /&gt;
&lt;br /&gt;
===So, Who Won?===&lt;br /&gt;
&lt;br /&gt;
We’re not going to say, because, well, we fear for our lives.  But in the long run it is the effects on the reputation and influence of the clans that will be the lasting indicator of victory.  With each invasion York, and Shartak in general, becomes increasingly polarised.&lt;br /&gt;
&lt;br /&gt;
We’ll see you all later for round five.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 016#Winners and Losers|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==Elections to be Held in Durham==&lt;br /&gt;
Following last week’s ceasefire called by [[Durham Nationalists|Durham Nationalist]] leader Nathan Hale, the Durham Pistoleers have agreed to negotiate with the Nationalists, and have agreed in principle to all of their demands.  This is a radical turnaround in Pistoleer policy – they have previously dismissed the Nationalist movement as “a lone madman” and “terrorists”, and refused to compromise with, let alone agree to, their calls for a change of government in Durham.&lt;br /&gt;
&lt;br /&gt;
The Nationalist demands place heavy emphasis on the emancipation of Durham and on limiting “foreign influence”, seeking to change Durham’s reputation as a haven for those outlawed from York.  Groups such as they Jolly Roger Gang, who have interests in Durham and are closely allied with the Pistoleers, have so far made no public statements on the matter.  A change in government would undoubtedly hurt such groups though, as they rely heavily upon Durham for medical supplies.&lt;br /&gt;
&lt;br /&gt;
Another of Nathan Hale’s intriguing demands is for the establishment of a court system to determine guilt and allot punishments.  Like the other towns, Durham currently has a system where the police act as judge, jury and executioner, finding criminals and applying capital punishment on the spot.  Nathan suggests that a people’s court should decide on the severity of each crime and allocate punishment accordingly.  He suggests a range of ‘lesser’ punishments including exile, to minimise use of the death penalty.  For minor crimes the perpetuator may even be given the option to atone with a period of incarceration at Fort Creedy, the ancient jail complex to the northwest.&lt;br /&gt;
&lt;br /&gt;
By far the most fundamental change, however, is the proposal of open elections, aimed at installing Shartak’s first publicly chosen government to oversee these changes.  The process is in early days as yet, but candidates are already being proposed and the parties have already begun canvassing for votes.&lt;br /&gt;
&lt;br /&gt;
The Nationalists insist that every Durham citizen who has been a resident for a certain amount of time should be eligible to vote, and anyone eligible to vote should be eligible to stand for Governor as well.  They also want a public counting to ensure fairness.  Mr Hale seems confident that the people of Durham are behind him and that he is leading them into a new era of independence and democracy.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 016#Elections to be Held in Durham|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
==Trouble Out East==&lt;br /&gt;
As we approach the final week of the Derby Derby, both sides have now settled comfortably into their roles, and the competition is really heating up. Lama and Foo Fighter are in the lead with 16 heads each, closely followed by Emile Durkheim with 14.  One contestant has retired after the loss of their heavy sword, taking the total number of heavy sword breakages during the Derby Derby so far to three, but it is rumoured that Great Durham Headhunt contestant Baron Samedi may be signing up to replace him.&lt;br /&gt;
&lt;br /&gt;
The headhunters have begun to work to disrupt the [[Eastern Federation]] defence, with Derby Hospitaller Tribune James Barnes joining the casualties last week.  The defenders are know to rely heavily on a system of patrols, and if the contestants were to find a place beyond the reach of such patrols, but still within striking distance of town, they would be able to increase their kill rates greatly.  However, the competition between the players makes cooperation on such a venture unlikely, and that will make it far more difficult to locate such a place.&lt;br /&gt;
&lt;br /&gt;
The defenders have been taking a respectable number of heads themselves, and have already put the Durham Defence Unit to shame both in terms of kills and in generally hampering the headhunters.  To increase the impact of their defensive work, a small team of elite Federation members recently slew wandering shaman **, causing several of the headhunters a very long walk back to the competition.&lt;br /&gt;
&lt;br /&gt;
Overall, both sides are in good spirits and the level of commitment being displayed is impressive, to say the least.  The Derby Derby is a shining example of how people of vastly differing backgrounds can come together and have a good time killing each other.  Even if they don’t win everyone involved has at least had the joy of simply taking part – and that’s one hell of an epitaph.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 016#Trouble Out East|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
==York Alliance Accused of ‘Nationalist Leanings’==&lt;br /&gt;
A scandal has erupted in York after a trusted informant of the Colonial Police, known only as ‘InfoMan’, has published a series of private conversations that allegedly show key figures in the York Alliance voicing support for the Durham Nationalist movement.  Initially alleging also that the Colonial Police and Colonial Militia were planning a full-scale invasion of Durham, the accusations have raised fears over the intent of York’s protectors.&lt;br /&gt;
&lt;br /&gt;
Individual members of the Colonial Police were quick to respond to the accusations, with respected officer Nighter, well known for his diplomatic efforts and moderate viewpoints, pointing out that the published comments were not representative of the entire conversation.  Others have echoed this sentiment, and many of those quoted feel they have been deliberately misrepresented for political reasons.&lt;br /&gt;
&lt;br /&gt;
A source close to The Yorkman who witnessed these conversations describes them as “heated”, but says he heard no plans to invade.  InfoMan’s revelations also contain no statement of such an intention.  All involved have said the discussion was merely on the morality of the Nationalist’s demands and the rights and wrongs of their methods, and the situation in Durham in general.&lt;br /&gt;
&lt;br /&gt;
The Durham Nationalists took no part in these discussions, and may not have even been aware of them.  A notoriously independent group, they have publicly refused previous offers of assistance from groups such as the influential Order of Patriots.  In light of more recent events in Durham, such support seems even less welcome, as the Nationalists have insisted that the Governor of Durham be chosen by the people of Durham.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most lasting consequence will be the departure of the Colonial Militia from the York Alliance, citing differences with other groups and a desire to move the war to a different front, but also no doubt catalysed by the initial public backlash caused by the ‘revelations’.  With such an intervention now looking distinctly unlikely, however, the reputations of the groups involved will almost certainly recover very quickly.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 016#York Alliance Accused of ‘Nationalist Leanings’|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
==Newsbites==&lt;br /&gt;
===Privateers Place Bounty on Kahuni===&lt;br /&gt;
Eager to revitalise the flagging invasion of York, the latecomers of the Imperial Privateers Regiment have offered the Mercenary’s Guild the princely sum of 500gc to perform a secret “mission in York”.  Believed to have been taken from the coffers of the now-closed Imperial Bank of York, this sum is effectively a bounty on the head of Kahuni, York’s long-suffering shaman.  With Kahuni dead, the Privateers hope to sweep all opposition from York, and claim it for a short period of time.&lt;br /&gt;
&lt;br /&gt;
As part of the deal, the Guild have also agreed to escort former York banker Ibn to the shipwreck,  and protect him whilst he attempts to open a new branch of the bank.  Good luck, Ibn – all the people who think York is violent have never visited the wreck!&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 016#Privateers Place Bounty on Kahuni|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
===Colonial Militia Leave York Alliance===&lt;br /&gt;
Following intense debates over the purpose and future of the loose coalition of clans defending York, Serious Sam and his Colonial Militia have left the alliance, and York.  Although still seemingly on friendly terms with the other clans, and still committed to the defence of the South, Sam cited irreconcilable disagreements with several individuals.&lt;br /&gt;
&lt;br /&gt;
As the fighting in York wound down, the Militia made clear their intent to move the focus of their operations to a different area, probably Durham.  With York no longer in such great need of them, and tempers flaring on all sides, the Militia have now moved out into the jungle to secure a wider perimeter.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 016#Colonial Militia Leave York Alliance|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
===Derbians Die!  Defenders Plant Garden===&lt;br /&gt;
Ever mindful of the well-being of their citizens, the hardworking members of the Eastern Federation have begun work on plans to alleviate the siege mentality currently gripping Derby.  As roaming headhunters have confined many Derbians to the town center, Consul Jack Molay has begun work on the Derby Horticultural Gardens, a small shrubbery in southern Derby which brings the beauty and calming influence of nature right into the heart of the town.&lt;br /&gt;
&lt;br /&gt;
[[Shartak Preservation Front]] leader Marco has praised Jack’s “selfless promotion of environmental awareness” and encourages others to follow in his footsteps.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 016#Derbians Die!  Defenders Plant Garden|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
===Pirate Defence Force May Reform===&lt;br /&gt;
As reported last issue, the deployment of the wreck’s entire police force to York for the invasion has caused crime to skyrocket – and the same is happening up north, too.  The situation has now got so bad that retired PDF founder Rozen has returned to the wreck and is seeking to re-establish the force.  Although several former and current members have pledged support, he is hoping to attract a lot of new recruits as well.&lt;br /&gt;
&lt;br /&gt;
Current PDF leader Patch, when questioned on the subject, yelled “Yarr!  Death t’ Yorkmen!” and brutally assaulted our reporters.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 016#Pirate Defence Force May Reform|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
===Ads===&lt;br /&gt;
[[Image:PDF.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Forever True.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blood Off Your Hands.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SPFRoots.jpg]]&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Bob_nowak&amp;diff=13056</id>
		<title>User talk:Bob nowak</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Bob_nowak&amp;diff=13056"/>
		<updated>2007-03-08T21:49:35Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The First Crusade==&lt;br /&gt;
Would you be interested in speaking to [[The Yorkman]] about your upcoming crusade?  We can be contacted via [[Special:Emailuser/The_Yorkman|e-mail]].  -- [[User:The Yorkman|The Yorkman]] 21:49, 8 March 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Template:LastDerbyEveningPress&amp;diff=13052</id>
		<title>Template:LastDerbyEveningPress</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Template:LastDerbyEveningPress&amp;diff=13052"/>
		<updated>2007-03-08T18:34:54Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;02&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template gives the last issue of [[Derby Evening Press/|The Derby Evening Press]], currently '''{{LastDerbyEveningPress}}'''. Use ''&amp;lt;nowiki&amp;gt;[[Derby Evening Press/Issue {{LastDerbyEveningPress}}]]&amp;lt;/nowiki&amp;gt;'' to link to the last issue.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Yorkman/Adverts&amp;diff=13032</id>
		<title>The Yorkman/Adverts</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Yorkman/Adverts&amp;diff=13032"/>
		<updated>2007-03-07T22:20:33Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Yorkman_Title.JPG]]&lt;br /&gt;
&lt;br /&gt;
''View the current issue of The Yorkman [[The Yorkman/Issue {{LastYorkman}}|here]].''&lt;br /&gt;
&lt;br /&gt;
[[The Yorkman]] is Shartak's premier newspaper, predating our rivals by months and outstripping them by miles. Although based in York, we aim to bring you detailed and balanced coverage of every major event across the island, to make sure your finger is firmly on the racing pulse of Shartak society. We encourage letters to the editor, submissions from freelance reporters, and banners (or requests for banners) from those wishing to advertise.&lt;br /&gt;
&lt;br /&gt;
If you'd like to submit a banner for the ads section of the next issue, either e-mail us your completed 500x100 picture, or if graphics aren't your thing, contact us with a slogan and a vague idea (or even a slogan) and we'll do our best.&lt;br /&gt;
&lt;br /&gt;
This page collects all the banners we have featured in our past issues.  Why?  Because it's pretty.&lt;br /&gt;
&lt;br /&gt;
==Arwedda==&lt;br /&gt;
[[Image:Arweddabanner.png]]&lt;br /&gt;
&lt;br /&gt;
==The Civilized Highways Society==&lt;br /&gt;
[[Image:CHS.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Colonial Counter-Terror Unit==&lt;br /&gt;
[[image:CCTUBannerMKIII.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Colonial Militia==&lt;br /&gt;
[[Image:JoinTheRevolution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Czechy's Tavern==&lt;br /&gt;
[[Image:Czechy.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Derby Hospitallers==&lt;br /&gt;
[[Image:Hospitallers banner.png]]&lt;br /&gt;
&lt;br /&gt;
==The Durham Nationalists==&lt;br /&gt;
[[image:Durham nationalists.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Anitshipyard.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nationalistdawn2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nationalistdawn.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Notafront.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Identify Friend / Foe Initiative==&lt;br /&gt;
[[Image:Iffad.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Jolly Roger Gang==&lt;br /&gt;
[[Image:good of all pirates.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Good of all pirates 2.JPG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PDF.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Open Arms==&lt;br /&gt;
[[Image:Open Arms banner.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Order of Patriots==&lt;br /&gt;
[[Image:Order of Patriots 2.JPG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:funding justice.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Graveyard.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[image:keepyorkfree.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Keep york free 2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stopme2.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Forever True.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Order of the Sword==&lt;br /&gt;
[[Image:ourland.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ourland2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[image:ourland3.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Parchment Pages==&lt;br /&gt;
[[Image:ppages.JPG]]&lt;br /&gt;
&lt;br /&gt;
==The Raktam Security Consultancy==&lt;br /&gt;
[[Image:RSC.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blood Off Your Hands.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Raktam Tavern==&lt;br /&gt;
[[image:raktam tavern.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Burning tavern.jpg]]&lt;br /&gt;
&lt;br /&gt;
==River-Born Fury==&lt;br /&gt;
[[image:riverbornfury.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Royal Expedition==&lt;br /&gt;
[[Image:Royal Expedition.JPG]]&lt;br /&gt;
&lt;br /&gt;
==The Shartak Preservation Front==&lt;br /&gt;
[[Image:Shartak Preservation Front.JPG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Act today.JPG]]&lt;br /&gt;
&lt;br /&gt;
[[image:Heroes1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Heroes2b.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SPFRoots.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The South Shartak Trading Company==&lt;br /&gt;
[[Image:South Shartak Trading Company.JPG]]&lt;br /&gt;
&lt;br /&gt;
==Trader Harry==&lt;br /&gt;
[[Image:Harrys.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Unity Island==&lt;br /&gt;
[[Image:Unity island.JPG]]&lt;br /&gt;
&lt;br /&gt;
==The York Tourist Board==&lt;br /&gt;
[[Image:Yorktourism.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Yorkman Campaigns==&lt;br /&gt;
[[Image:Pledge.jpg]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Yorkman&amp;diff=13029</id>
		<title>The Yorkman</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Yorkman&amp;diff=13029"/>
		<updated>2007-03-07T21:54:19Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Yorkman_Title.JPG]]&lt;br /&gt;
&lt;br /&gt;
The Yorkman is Shartak's premier newspaper, predating our rivals by months and outstripping them by miles.  Although based in York, we aim to bring you detailed and balanced coverage of every major event across the island, to make sure your finger is firmly on the racing pulse of Shartak society.  We encourage letters to the editor, submissions from freelance reporters, and banners (or requests for banners) from those wishing to advertise.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #eee; border: solid 1px #ccc; margin: 3px; padding: 3px&amp;quot;&lt;br /&gt;
|''This isn't just a weekly zine, this is an experience. - December''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Issue {{LastYorkman}} is now online!&lt;br /&gt;
&lt;br /&gt;
===Read the Yorkman===&lt;br /&gt;
* [[The Yorkman/Issue 011|Issue 011, 2007-01-21]]&lt;br /&gt;
* [[The Yorkman/Issue 012|Issue 012, 2007-01-28]]&lt;br /&gt;
* [[The Yorkman/Issue 013|Issue 013, 2007-02-04]]&lt;br /&gt;
* [[The Yorkman/Issue 014|Issue 014, 2007-02-11]]&lt;br /&gt;
* [[The Yorkman/Issue 015|Issue 015, 2007-02-19]]&lt;br /&gt;
* [[The Yorkman/Issue 016|Issue 016, 2007-03-04]]&lt;br /&gt;
&lt;br /&gt;
To read older issues, view our [[The Yorkman/Back Issues|archive]].&lt;br /&gt;
&lt;br /&gt;
====Special Articles====&lt;br /&gt;
* [[The Yorkman/How To Make A Fast Buck In Shartak|How to Make a Fast Buck in Shartak, 2006-09-23]]&lt;br /&gt;
&lt;br /&gt;
====Other Projects====&lt;br /&gt;
* [[Parchment Pages|Parchment Pages, 2006-11-12 onwards]]&lt;br /&gt;
* [[The Yorkman/Violence Campaign|Campaign Against Indiscriminate Violence, 2007-01-28 onwards]]&lt;br /&gt;
&lt;br /&gt;
====Other Newspapers====&lt;br /&gt;
These papers are run by other groups, and we are not responsible for their content or quality.  Listed in order of launch date.&lt;br /&gt;
* [[Shartak Financial Times|The Shartak Financial Times]]&lt;br /&gt;
* [[Derby Evening Press/|The Derby Evening Press]] - [[Derby Evening Press/Issue {{LastDerbyEveningPress}}|Latest Issue]]&lt;br /&gt;
&lt;br /&gt;
===Link to The Yorkman===&lt;br /&gt;
To create an automatically-updated link to the latest issue, just type &amp;lt;nowiki&amp;gt;[[The Yorkman/Issue {{LastYorkman}}]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contribute to  Issue 17!===&lt;br /&gt;
The Yorkman team is now starting work on our seventeenth issue.  In this issue we'd like to cover a wider range of stories than before, from a wider area of the island.  If there's anything happening in your village (or patch of jungle) that you'd like us to cover, get in touch.  This is a perfect opportunity to promote your activities, raise awareness of your cause, or just bring your settlement into the public eye, so dont be shy!&lt;br /&gt;
&lt;br /&gt;
===Contact Us===&lt;br /&gt;
We can be contacted either through [[User Talk:The Yorkman|our user talk page]] or via [[Special:Emailuser/The_Yorkman|e-mail]].&lt;br /&gt;
&lt;br /&gt;
===Submissions===&lt;br /&gt;
Submissions are probably best [[Special:Emailuser/The_Yorkman|e-mailed]] to us, or you could post them [[User Talk:The Yorkman|here]].  We're looking for any breaking news, potential interviewees, budding columnists, and so on.&lt;br /&gt;
&lt;br /&gt;
===Shameless Self-Promotion===&lt;br /&gt;
We love it! If you want a little section promoting your group, email us and we'll consider it.  Extra credit given for humour or just being really clever.  Keep it short, add a little picture, and it might just get in.  Or pretend its news and submit a whole story...&lt;br /&gt;
&lt;br /&gt;
If you'd like to submit a banner for the ads section of the next issue, either e-mail us your completed 500x100 picture, or if graphics aren't your thing, contact us with a slogan and a vague idea (or even a slogan) and we'll do our best.&lt;br /&gt;
&lt;br /&gt;
===General Policies===&lt;br /&gt;
To protect our journalists, we will ''never'' reveal the identities of our reporters, and will offer similar protection to our sources, interviewees, and columnists, should they so desire.&lt;br /&gt;
&lt;br /&gt;
The Yorkman will strive to report the truth at all times, and to avoid presenting opinions and guesses as factual information.&lt;br /&gt;
&lt;br /&gt;
Also, that rubbish ''Page 3 Pirates'' joke has been scrapped.  We're not sorry.  Are you?&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying| ]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:1st_Derby_Privateers_-_Wanted_Outsiders_Page&amp;diff=13011</id>
		<title>Talk:1st Derby Privateers - Wanted Outsiders Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:1st_Derby_Privateers_-_Wanted_Outsiders_Page&amp;diff=13011"/>
		<updated>2007-03-06T18:08:27Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Spelling ==&lt;br /&gt;
&lt;br /&gt;
It's &amp;quot;kill on sight&amp;quot;, not &amp;quot;kill on site&amp;quot;... --[[User:The Yorkman|The Yorkman]] 18:08, 6 March 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Parchment_Pages&amp;diff=13009</id>
		<title>Parchment Pages</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Parchment_Pages&amp;diff=13009"/>
		<updated>2007-03-06T07:42:14Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: /* The Derby Tavern and Trading Post */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Parchment Pages.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Don't Panic!==&lt;br /&gt;
&lt;br /&gt;
Ever wonder where you're going, or how to get there?  Taken so many wrong turns that you're probably back where you started?  After a while, do all those damn trees start to look the same?  It's a good thing we have [[Items#GPS unit|GPS Units]], eh?  The reassuring sight of those incomprehensible numbers is sure to steady the heart of any misplaced adventurer.  Now you know exactly where you are!&lt;br /&gt;
&lt;br /&gt;
''So where the hell is everywhere else?''&lt;br /&gt;
&lt;br /&gt;
==Navigational Tips and Tricks==&lt;br /&gt;
[[Image:Corodinate example.png|thumb|right|Less confused yet?]]&lt;br /&gt;
The GPS displays X and Y co-ordinates, like a graph.  Step west, and the first number goes down; east and it goes up.  Similarly, going north increments the second number, and heading south decreases it.  To get to a given set of co-ordinates, the best method is often to move diagonally until one co-ordinate is correct, then move in a straight line along that axis until you reach your target.  Just be aware that occasionally this technique may result in you walking into a mountain.&lt;br /&gt;
&lt;br /&gt;
===Roads===&lt;br /&gt;
A fairly extensive, if rather variable, road network connects the settlements of Shartak.  If you can find a signposted road, this will often get you to your location quickly.  Just make sure the road isn't a randomly cut red herring, and don't sleep on the road - banditry is rife in many regions.  A map of the theoretical road network can be found [[Civilized Highway Society|here]], but some of these roads may not actually exist at any given time; the curent [http://www.itechsc.com/misc/shartak/ubermap/ Ubermap] will show which ones are currently navigable.&lt;br /&gt;
&lt;br /&gt;
===Addons===&lt;br /&gt;
&lt;br /&gt;
Those of you with [http://www.getfirefox.com Firefox] should definitely consider getting a couple of the [http://greasemonkey.mozdev.org/ GreaseMonkey] scripts from the [[The Shartak Wiki:Community Portal|Community Portal]] page.&lt;br /&gt;
&lt;br /&gt;
*[http://userscripts.org/scripts/source/3451.user.js The Shartak Map Overlay] gives you the option of placing a complete copy of the island map over your own in-game map screen, which is a huge help for those of you without GPS units.  Use it to find your position relative to one of the southern towns, then go there and get a GPS already.&lt;br /&gt;
&lt;br /&gt;
*We seriously can't hype the [http://www.itechsc.com/misc/shartak/ubermap/shartakubermapper.user.js Shartak UBER MAP] enough.  As well as automatically collecting data about your surroundings and using this to create a constantly updated map of the island, It gives you access to a satellite map showing your exact location, a zoomable, scrollable map of your local area, and an in-game 15x11 map below your normal 5x5 map.  We couldn't play Shartak without it.&lt;br /&gt;
&lt;br /&gt;
*Whenever you have a GPS signal, the [http://www.leaky.org/campdirections.user.js Shartak Camp Directions] script will give you directions to each of the six towns and the shipwreck, as the crow flies. It's a great tool when you don't want to have to keep checking the satellite or plan a proper route.&lt;br /&gt;
&lt;br /&gt;
===The Quick Way Home===&lt;br /&gt;
You can easily get back to your home camp from any point on the island in less than 50AP!  If you're by the shore, jump into the sea and swim out to deeper waters, then splash around in small circles laughing manically until the sharks finally drag you beneath the waves.  Respawn at your home shaman for 25AP and you're done!  If you're inland, find a large, agressive animal, sock it one, and wait for it to get you back.  There are of course many variantions on this trick, involving poisonous berries, angry farmers, swarms of killer bees, etc.&lt;br /&gt;
&lt;br /&gt;
==Locations, Locations, Locations...==&lt;br /&gt;
This is a list of interesting, useful, or important locations in Shartak.  Each is given a brief description, a set of GPS coordinates, and a link to the appropriate Ubermap satellite and map roamer pages.  Obviously this won't be a definative list, so everyone is of course encouraged to add new locations as they are found or created.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Academic and Research Institutions===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Academy Fencing Hall=====&lt;br /&gt;
Run by the Derby Hospitallers, the fencing hall allows students to practice their combat and healing skills.  Students are allowed to attack each other, so long as nobody is wounded below 20HP, and are also encouraged to heal one another to gain further experience.&lt;br /&gt;
&lt;br /&gt;
{{pplink|094|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Academy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Derby Academy Lecture Hall=====&lt;br /&gt;
Run by the Derby Hospitallers, the lecture hall provides advice to students on a range of matters.  When the hall is staffed by a Hospitaller, just ask your question, or say which field you need advice on (general gameplay advice is also available on request), and they will happily oblige.  If the hall is unstaffed, you can generally ask your question at the [[Parchment Pages#Derby Academy Fencing Hall|Fencing Hall]] or [[Parchment Pages#Derby Hospital|Hospital]], and wait in the lecture hall for your answer.&lt;br /&gt;
&lt;br /&gt;
{{pplink|093|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Academy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Shartak Crytozoological Society=====&lt;br /&gt;
A society dedicated to the cataloguing and understanding of Shartak's unique and diverse wildlife.  Their headquarters in York are often occupied by the clan's founder, Sir John Sevier.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shartak Cryptozoological Society|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Commercial Buildings===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Dalpok branch is operated by a bank manager who speaks only the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|436|441}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Tak=====&lt;br /&gt;
Dalpok's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|435|442}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Derby branch is operated by a bank manager who speaks only the outsider tongue. &lt;br /&gt;
{{pplink|092|349}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Trader Tom=====&lt;br /&gt;
Derby's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to outsiders.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|092|350}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank.&lt;br /&gt;
&lt;br /&gt;
{{pplink|650|346}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Mercenary Guildhouse=====&lt;br /&gt;
The Mercenary's Guild Durham Headquarters.  May not be currently active.&lt;br /&gt;
&lt;br /&gt;
{{pplink|653|339}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Mercenary's Guild|Wiki]&lt;br /&gt;
&lt;br /&gt;
=====Trader Dick=====&lt;br /&gt;
Durham's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to ousiders.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|649|347}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Raktam branch is operated by a bank manager who speaks only the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|320|471}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Raktam Security Consultancy=====&lt;br /&gt;
In the basement of the Raktam Tavern, the RSC aims to provide an alternative to the established Mercenary's Guild.&lt;br /&gt;
&lt;br /&gt;
{{pplink|321|473}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Raktam Security Consultancy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Tik=====&lt;br /&gt;
Raktam's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|319|472}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Trader Sam=====&lt;br /&gt;
The Shipwreck's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to pirates, although first aid kits are an infrequent luxury item.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Wiksik branch is operated by a bank manager who speaks only the native tongue.&lt;br /&gt;
&lt;br /&gt;
No coordinates are currently available for this branch.&lt;br /&gt;
&lt;br /&gt;
{{pplink|???|???}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Toe=====&lt;br /&gt;
Wiksik's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|235|405}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the York branch is operated by a bank manager who speaks only the outsider tongue. This branch has closed during the February '06 insurgency.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Trader Harry=====&lt;br /&gt;
York's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to outsiders.  The only known trader to have ever brokered a Heavy Sword deal (taking a hefty cut in the process), although these are usually arranged beforehand with the owner of the sword.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|367|313}}&lt;br /&gt;
&lt;br /&gt;
===Communications and Infrastructure===&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Native Message Hut=====&lt;br /&gt;
A hut for natives to write messages inside.  Intended to act like a village notice board.&lt;br /&gt;
&lt;br /&gt;
{{pplink|237|410}}&lt;br /&gt;
&lt;br /&gt;
=====Outsider Message Hut=====&lt;br /&gt;
A hut for outsiders to write messages inside.  Intended to act like a village notice board for visiting outsiders.&lt;br /&gt;
&lt;br /&gt;
{{pplink|236|410}}&lt;br /&gt;
&lt;br /&gt;
===Historical Sites===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Swamp Ruins=====&lt;br /&gt;
Three ruined huts near the Derby Swamp, not far from the road to York.&lt;br /&gt;
&lt;br /&gt;
{{pplink|111|378}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Durham Ruins=====&lt;br /&gt;
Two ruined huts just north-west of Durham.&lt;br /&gt;
&lt;br /&gt;
{{pplink|666|354}}&lt;br /&gt;
&lt;br /&gt;
=====Fort Creedy=====&lt;br /&gt;
This ancient complex consists of three ruined buildings (a jail, armoury, and hall), two of which have multi-space interiors and multiple entrances.&lt;br /&gt;
&lt;br /&gt;
{{pplink|666|380}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Raktam Ruins=====&lt;br /&gt;
Three ruined huts a short walk north of Raktam.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|492}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Temple Ruins=====&lt;br /&gt;
This ancient temple has a multi-space interior with a sacrificial table (although to date this has no apparent function).  It has been heavilly fought over in the past but is now firmly in pirate hands and has been used as a gladitorial arena between pirates engaging in boxing. The ruins are a favourite haunt of pirate-killers.&lt;br /&gt;
&lt;br /&gt;
{{pplink|540|530}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Mercenary's Guildhouse=====&lt;br /&gt;
Formerly the headquarters of the [[Mercenary's Guild]], this was the center of Guild power in york during the second invasion, and a frequent target for [[Order of Patriots]] raids.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|314}}&lt;br /&gt;
&lt;br /&gt;
====Wilderness====&lt;br /&gt;
=====North Slope Ruins=====&lt;br /&gt;
Three ruined huts near the northern slope of Mt. Shartak.&lt;br /&gt;
&lt;br /&gt;
{{pplink|391|480}}&lt;br /&gt;
&lt;br /&gt;
=====Shipwreck Peninsula Ruins=====&lt;br /&gt;
Two ruined huts on the peninsula west of the Shipwreck.&lt;br /&gt;
&lt;br /&gt;
{{pplink|594|519}}&lt;br /&gt;
&lt;br /&gt;
=====Southern Coastal Boulevard Ruins=====&lt;br /&gt;
Three ruined huts at the start of the Durham Peninsula&lt;br /&gt;
&lt;br /&gt;
{{pplink|490|365}}&lt;br /&gt;
&lt;br /&gt;
=====Unity Bay Ruins=====&lt;br /&gt;
Two ruined huts near the shore of Unity Bay, on the Durham Peninsula.&lt;br /&gt;
&lt;br /&gt;
{{pplink|605|374}}&lt;br /&gt;
&lt;br /&gt;
=====York River Ruins=====&lt;br /&gt;
Two ruined huts on the west bank of the river that flows south from Mt Shartak.  The site of the first [[Shartak Preservation Front]] conference.&lt;br /&gt;
&lt;br /&gt;
{{pplink|357|406}}&lt;br /&gt;
&lt;br /&gt;
=====York Swamp Ruins=====&lt;br /&gt;
Two ruined huts a short way north-east of the York Swamp, not far from the Derby-York road.&lt;br /&gt;
&lt;br /&gt;
{{pplink|331|380}}&lt;br /&gt;
&lt;br /&gt;
===Islets===&lt;br /&gt;
====Derby Island====&lt;br /&gt;
A small, thin island just off the southern coast of Derby.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|335}}&lt;br /&gt;
&lt;br /&gt;
====Ernst Island====&lt;br /&gt;
The smallest islet in Shartak's waters, lying just east of Rodrigo Island.&lt;br /&gt;
&lt;br /&gt;
{{pplink|628|385}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Western Islets|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Killer Island====&lt;br /&gt;
A small island off the tip of the York Peninsula.  Once declared the Shartak Elephant Preserve, and later claimed by the Predators of Killer Island.&lt;br /&gt;
&lt;br /&gt;
{{pplink|401|270}}&lt;br /&gt;
&lt;br /&gt;
====Rodrigo Island====&lt;br /&gt;
A small island to the north of Durham, discovered by Alex Rodrigo in the early weeks of the colonisation.  The western beach was the former site of a Dutch shipyard, operated by agents of the [[1st Imperial Privateers Regiment]]. Save for a signpost, the shipyard is now overgrown and has fallen into disrepair.&lt;br /&gt;
&lt;br /&gt;
{{pplink|644|390}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Western Islets|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Unity Island====&lt;br /&gt;
A frequently contested landmass in Unity Bay (between Durham and the Shipwreck), now declared a no-violence zone by a group of powerful clans.&lt;br /&gt;
&lt;br /&gt;
{{pplink|568|416}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Unity Island|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
====Mt. Shartak====&lt;br /&gt;
The imposing bulk of Mt. Shartak looms over the whole island, and contains many ledges and caves to explore. Some of the caves are very deep, and are inhabited by dangerous bears and swarms of aggressive rats. Known by some natives as &amp;quot;Blood Mountain&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{pplink|365|455}}&lt;br /&gt;
&lt;br /&gt;
====Cave complex====&lt;br /&gt;
Besides the caves around Mt. Shartak, there is another cave to explore at at [-70.429,+26.449]&lt;br /&gt;
&lt;br /&gt;
{{pplink|429|449}}&lt;br /&gt;
&lt;br /&gt;
====Echo Beach====&lt;br /&gt;
&lt;br /&gt;
The broad expanse of sand dunes located to the far west of the island. Much of the far tip is covered in signposts from visitors who have made the long trek.&lt;br /&gt;
&lt;br /&gt;
{{pplink|710|375}}&lt;br /&gt;
&lt;br /&gt;
====Irony Bay====&lt;br /&gt;
&lt;br /&gt;
The long bight to the east of the shipwreck, and immediately east of the northern rivermouth. Notable for its broad, slowly curving expanse of white sand, but little else.&lt;br /&gt;
&lt;br /&gt;
{{pplink|510|532}}&lt;br /&gt;
&lt;br /&gt;
==== Santa's Splash ====&lt;br /&gt;
&lt;br /&gt;
The waterfall at the source of the southern river, so named because of Santa Claus's nearby appearance in Christmas 2006.&lt;br /&gt;
&lt;br /&gt;
{{pplink|351|429}}&lt;br /&gt;
&lt;br /&gt;
==== Long Fin River ====&lt;br /&gt;
&lt;br /&gt;
The northern river flowing from [[Mt Shartak]]. The clan [[River Born Fury]] have their headquarters at the delta. The river was named after Shartak's most notorious pirate killer, [[Long Fin Killie]].&lt;br /&gt;
&lt;br /&gt;
===Law Enforcement===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Hospitallers=====&lt;br /&gt;
Although not an explicit police group, the Hospitallers are sworn to attack and punish &amp;quot;vile criminals&amp;quot;, so it's probably worth speaking to them if you get PKed around Derby.  The building is actually a hospital, but there's almost always a hospitaller either inside or just outside.&lt;br /&gt;
&lt;br /&gt;
{{pplink|093|352}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Hospitallers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====1st Derby Privateers=====&lt;br /&gt;
The Privateers have declared their intention to, amongst other things, cleanse Derby of PKers.&lt;br /&gt;
&lt;br /&gt;
{{pplink|098|355}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Derby Privateers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Durham Pistoleers=====&lt;br /&gt;
The Pistoleers only officially offer protection to Durhamites, but have been known to prevent attacks on pirates and may help outsiders of other origins as well.&lt;br /&gt;
&lt;br /&gt;
{{pplink|652|340}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Durham Pistoleers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Colonial Police=====&lt;br /&gt;
The island's oldest and largest police group, the Colonial Police have managed to make York one of the safest towns on Shartak.  They offer protection to all outsiders, and have been known to help friendly natives too.&lt;br /&gt;
&lt;br /&gt;
{{pplink|374|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Colonial Police|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Medical Facilities===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|449}}&lt;br /&gt;
&lt;br /&gt;
=====Shubar=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Shubar only helps those from Dalpok, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|443}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Balchig=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Blachig only helps those from Derby, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|350}}&lt;br /&gt;
&lt;br /&gt;
=====Derby Hospital=====&lt;br /&gt;
Run by the Derby Hospitallers, any outsiders (and friendly natives) waiting in this building will be healed by one of their daily patrols.  The Hospital has also recently become a safehouse, providing shelter to any peaceful individuals, regardless of their origins.  &lt;br /&gt;
&lt;br /&gt;
{{pplink|093|352}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Derby Hospital|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|099|353}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Kadmor=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Kadmor only helps those from Durham, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|648|343}}&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|651|344}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|323|473}}&lt;br /&gt;
&lt;br /&gt;
=====Najdam=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Najdam only helps those from Raktam, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|469}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Jakota=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Jakota only helps those from the Shipwreck, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|543}}&lt;br /&gt;
&lt;br /&gt;
=====Large Cabin=====&lt;br /&gt;
The Large Cabin is an inexhaustible source of first-aid kits, although find rates are much lower than in standard medical huts, resulting in a constant shortage of medical supplies at the shipwreck.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|546}}&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|240|410}}&lt;br /&gt;
&lt;br /&gt;
=====Tapran=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Tapran only helps those from Wiksik, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|405}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Kahuni=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Kahuni only helps those from York, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|314}}&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|369|320}}&lt;br /&gt;
&lt;br /&gt;
=====Royal Expedition Field Hospital=====&lt;br /&gt;
Run by the Royal Expedition, outsiders and natives who wait here will be healed by one of the staff, who are almost always present.  Enemies of the Royal Expedition or their allies are more likely to be slain, though, as the expedition claims this area as their territory.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|319}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[RE field hospital|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Roaming====&lt;br /&gt;
Roaming shamen will ressurect anyone who contacts them, for a cost of 50AP.  The nearest roaming shaman will be contacted, whisking you away to their current location.  To check the locations of these shamen, visit their pages below and click on the 'Current Sighting' coordinates.&lt;br /&gt;
&lt;br /&gt;
[[Atok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Igoban]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jidram]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Malpok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Movak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pabkim]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skulu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xaltam]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zakano]]&lt;br /&gt;
&lt;br /&gt;
===Military and Munitions===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|441|443}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|096|356}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|647|349}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|324|474}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Armoury=====&lt;br /&gt;
The Armoury provides an inexhaustible source of cutlasses, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|546}}&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|411}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|316}}&lt;br /&gt;
&lt;br /&gt;
===Recreational===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====The Derby Horticultural Gardens=====&lt;br /&gt;
Maintained by Hospitaller Jack Molay, this is a small shrubbery in the south of Derby, planted during the Derby Derby to keep the defender's spirits up.&lt;br /&gt;
&lt;br /&gt;
{{pplink|097|347}}&lt;br /&gt;
 &lt;br /&gt;
=====The Derby Tavern and Trading Post=====&lt;br /&gt;
Inspired by Czechy's Tavern, the Derby Tavern and Trading Post is a safehouse located in the Derby Trader's hut.  Anyone may stay here under the protection of the Derby Privateers (unless they're wanted by the Privateers, of course).&lt;br /&gt;
&lt;br /&gt;
{{pplink|092|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====The Raktam Tavern=====&lt;br /&gt;
Set up to provide brown liquids of varying origin to the citizens of Raktam, and also to offer a safe sleeping place to peaceful visitors.  Frequently patrolled to ensure hostile outsiders are not in residence - see the wiki page for more details of who can and can't stay.&lt;br /&gt;
&lt;br /&gt;
{{pplink|321|473}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[The Raktam Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Czechy's Tavern=====&lt;br /&gt;
The oldest tavern on the island, owned by an officer of the [[Colonial Police]] and declared a general non-violence zone.  This rule is frequently broken, but the presence of at least one officer at all times means that offenders tend to be swiftly punished.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Czechy's Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Religious===&lt;br /&gt;
====York====&lt;br /&gt;
=====Shartak Protestant League Hut=====&lt;br /&gt;
Home of the contraversial ultra-religious clan, and scene of many murders commited by annoyed members of the public.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shartak Protestant League|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====York Synagogue=====&lt;br /&gt;
Congregation Tafas Shalva, a Jewish synagogue, is headed by the agreeable and inoffensive Rabbi Shlomo Weinstein[http://www.shartak.com//profile.cgi?id=5234]. All are welcome, whether Jewish or not. Minyan every night at sunset, potluck (kashruth) every Wednesday, and there's a bake-sale the first Sunday of the month. Try the rugelach!&lt;br /&gt;
&lt;br /&gt;
{{pplink|369|311}}&lt;br /&gt;
&lt;br /&gt;
===Settlements===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
This native village is close to the Shipwreck and thus a frequent target for pirate raids.  The area between Dalpok and the Shipwreck is a constant warzone, and much fighting also occurs to the south, against Outsiders coming up from York and Durham. Certain pirates refer to Dalpok as &amp;quot;New Amsterdam&amp;quot; and regard it as their own.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|443}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Dalpok|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
Arguably the most isolated outsider town, Derby is generally quiet and safe these days (despite being the first target of [[the WickSick Headhunters]]) and makes a good base for hunting expeditions.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
The Durham peninsula is largely controlled by the [[Durham Pistoleers]], a nationalist militia who generally welcome all outsider visitors, despite their rather aggressive wiki page.  It is a frequent port of call for pirate traders collecting medical supplies for the shipwreck. A trail of signposts running north-south from Rodrigo Island to the Durham Lakes announce the eastern border of the Durham precinct.&lt;br /&gt;
&lt;br /&gt;
{{pplink|648|343}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Durham|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
This native town was generally quiet, but in recent times has been the scene of a bloody civil insurgency between the Scavengers and the Raktamites and their allies, resulting in murders, burning of buildings, and extortion. Frequent attacks on visiting outsiders deter most trade with the village.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|469}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Raktam|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
The base of all pirates on Shartak, the shipwreck is dangerous and anarchic but conveniently compact.  Visiting is a unique, if sometimes short, experience. The Shipwreck and the surrounding precinct is irregularly - some would say negligently - patrolled by senior members of the Pirate Defence Force of the [[Jolly Roger Gang]], and the [[1st Imperial Privateers Regiment]], who each mete out gleeful vengeance on recidivist pirate murderers. A one-masted sloop or cutter, the shipwreck itself is known as either the Hellborn Strumpet or the Missionary Position, and its compartments and cabins are frequently haunted by dangerous ghosts. The view from the crow's nest is obscured by fog.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|543}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shipwreck|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
Generally quiet these days, Wiksik is the most populous of the native settlements.  Not to be confused with [[The WickSick Headhunters|Wicksick]].&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|405}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Wiksik|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
The largest of the outsider settlements, York is a bustling and exciting town, except for pirates, who have a fairly short life expectancy within it's limits.  Peaceful native shamans are welcome within certain areas, primarily for their ability to exorcise ghosts. Nonetheless its relative tolerance is somewhat subdued by a recent proliferation of extremist groups who engage in assasinations of individuals within the city borders. This extremism is fueled by the fact that York is frequently the target of raids by various groups.  Hosts a rather excellent [[The Yorkman|newspaper]], and its competitor, the [[Shartak Financial Times]]. A small farming district sits on the South Shartak River, north-east of York, run by York non-combatants.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[York|Wiki]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Parchment_Pages&amp;diff=13008</id>
		<title>Parchment Pages</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Parchment_Pages&amp;diff=13008"/>
		<updated>2007-03-06T07:41:41Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: /* Derby Hospital */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Parchment Pages.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Don't Panic!==&lt;br /&gt;
&lt;br /&gt;
Ever wonder where you're going, or how to get there?  Taken so many wrong turns that you're probably back where you started?  After a while, do all those damn trees start to look the same?  It's a good thing we have [[Items#GPS unit|GPS Units]], eh?  The reassuring sight of those incomprehensible numbers is sure to steady the heart of any misplaced adventurer.  Now you know exactly where you are!&lt;br /&gt;
&lt;br /&gt;
''So where the hell is everywhere else?''&lt;br /&gt;
&lt;br /&gt;
==Navigational Tips and Tricks==&lt;br /&gt;
[[Image:Corodinate example.png|thumb|right|Less confused yet?]]&lt;br /&gt;
The GPS displays X and Y co-ordinates, like a graph.  Step west, and the first number goes down; east and it goes up.  Similarly, going north increments the second number, and heading south decreases it.  To get to a given set of co-ordinates, the best method is often to move diagonally until one co-ordinate is correct, then move in a straight line along that axis until you reach your target.  Just be aware that occasionally this technique may result in you walking into a mountain.&lt;br /&gt;
&lt;br /&gt;
===Roads===&lt;br /&gt;
A fairly extensive, if rather variable, road network connects the settlements of Shartak.  If you can find a signposted road, this will often get you to your location quickly.  Just make sure the road isn't a randomly cut red herring, and don't sleep on the road - banditry is rife in many regions.  A map of the theoretical road network can be found [[Civilized Highway Society|here]], but some of these roads may not actually exist at any given time; the curent [http://www.itechsc.com/misc/shartak/ubermap/ Ubermap] will show which ones are currently navigable.&lt;br /&gt;
&lt;br /&gt;
===Addons===&lt;br /&gt;
&lt;br /&gt;
Those of you with [http://www.getfirefox.com Firefox] should definitely consider getting a couple of the [http://greasemonkey.mozdev.org/ GreaseMonkey] scripts from the [[The Shartak Wiki:Community Portal|Community Portal]] page.&lt;br /&gt;
&lt;br /&gt;
*[http://userscripts.org/scripts/source/3451.user.js The Shartak Map Overlay] gives you the option of placing a complete copy of the island map over your own in-game map screen, which is a huge help for those of you without GPS units.  Use it to find your position relative to one of the southern towns, then go there and get a GPS already.&lt;br /&gt;
&lt;br /&gt;
*We seriously can't hype the [http://www.itechsc.com/misc/shartak/ubermap/shartakubermapper.user.js Shartak UBER MAP] enough.  As well as automatically collecting data about your surroundings and using this to create a constantly updated map of the island, It gives you access to a satellite map showing your exact location, a zoomable, scrollable map of your local area, and an in-game 15x11 map below your normal 5x5 map.  We couldn't play Shartak without it.&lt;br /&gt;
&lt;br /&gt;
*Whenever you have a GPS signal, the [http://www.leaky.org/campdirections.user.js Shartak Camp Directions] script will give you directions to each of the six towns and the shipwreck, as the crow flies. It's a great tool when you don't want to have to keep checking the satellite or plan a proper route.&lt;br /&gt;
&lt;br /&gt;
===The Quick Way Home===&lt;br /&gt;
You can easily get back to your home camp from any point on the island in less than 50AP!  If you're by the shore, jump into the sea and swim out to deeper waters, then splash around in small circles laughing manically until the sharks finally drag you beneath the waves.  Respawn at your home shaman for 25AP and you're done!  If you're inland, find a large, agressive animal, sock it one, and wait for it to get you back.  There are of course many variantions on this trick, involving poisonous berries, angry farmers, swarms of killer bees, etc.&lt;br /&gt;
&lt;br /&gt;
==Locations, Locations, Locations...==&lt;br /&gt;
This is a list of interesting, useful, or important locations in Shartak.  Each is given a brief description, a set of GPS coordinates, and a link to the appropriate Ubermap satellite and map roamer pages.  Obviously this won't be a definative list, so everyone is of course encouraged to add new locations as they are found or created.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Academic and Research Institutions===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Academy Fencing Hall=====&lt;br /&gt;
Run by the Derby Hospitallers, the fencing hall allows students to practice their combat and healing skills.  Students are allowed to attack each other, so long as nobody is wounded below 20HP, and are also encouraged to heal one another to gain further experience.&lt;br /&gt;
&lt;br /&gt;
{{pplink|094|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Academy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Derby Academy Lecture Hall=====&lt;br /&gt;
Run by the Derby Hospitallers, the lecture hall provides advice to students on a range of matters.  When the hall is staffed by a Hospitaller, just ask your question, or say which field you need advice on (general gameplay advice is also available on request), and they will happily oblige.  If the hall is unstaffed, you can generally ask your question at the [[Parchment Pages#Derby Academy Fencing Hall|Fencing Hall]] or [[Parchment Pages#Derby Hospital|Hospital]], and wait in the lecture hall for your answer.&lt;br /&gt;
&lt;br /&gt;
{{pplink|093|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Academy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Shartak Crytozoological Society=====&lt;br /&gt;
A society dedicated to the cataloguing and understanding of Shartak's unique and diverse wildlife.  Their headquarters in York are often occupied by the clan's founder, Sir John Sevier.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shartak Cryptozoological Society|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Commercial Buildings===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Dalpok branch is operated by a bank manager who speaks only the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|436|441}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Tak=====&lt;br /&gt;
Dalpok's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|435|442}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Derby branch is operated by a bank manager who speaks only the outsider tongue. &lt;br /&gt;
{{pplink|092|349}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Trader Tom=====&lt;br /&gt;
Derby's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to outsiders.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|092|350}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank.&lt;br /&gt;
&lt;br /&gt;
{{pplink|650|346}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Mercenary Guildhouse=====&lt;br /&gt;
The Mercenary's Guild Durham Headquarters.  May not be currently active.&lt;br /&gt;
&lt;br /&gt;
{{pplink|653|339}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Mercenary's Guild|Wiki]&lt;br /&gt;
&lt;br /&gt;
=====Trader Dick=====&lt;br /&gt;
Durham's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to ousiders.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|649|347}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Raktam branch is operated by a bank manager who speaks only the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|320|471}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Raktam Security Consultancy=====&lt;br /&gt;
In the basement of the Raktam Tavern, the RSC aims to provide an alternative to the established Mercenary's Guild.&lt;br /&gt;
&lt;br /&gt;
{{pplink|321|473}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Raktam Security Consultancy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Tik=====&lt;br /&gt;
Raktam's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|319|472}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Trader Sam=====&lt;br /&gt;
The Shipwreck's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to pirates, although first aid kits are an infrequent luxury item.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Wiksik branch is operated by a bank manager who speaks only the native tongue.&lt;br /&gt;
&lt;br /&gt;
No coordinates are currently available for this branch.&lt;br /&gt;
&lt;br /&gt;
{{pplink|???|???}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Toe=====&lt;br /&gt;
Wiksik's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|235|405}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the York branch is operated by a bank manager who speaks only the outsider tongue. This branch has closed during the February '06 insurgency.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Trader Harry=====&lt;br /&gt;
York's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to outsiders.  The only known trader to have ever brokered a Heavy Sword deal (taking a hefty cut in the process), although these are usually arranged beforehand with the owner of the sword.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|367|313}}&lt;br /&gt;
&lt;br /&gt;
===Communications and Infrastructure===&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Native Message Hut=====&lt;br /&gt;
A hut for natives to write messages inside.  Intended to act like a village notice board.&lt;br /&gt;
&lt;br /&gt;
{{pplink|237|410}}&lt;br /&gt;
&lt;br /&gt;
=====Outsider Message Hut=====&lt;br /&gt;
A hut for outsiders to write messages inside.  Intended to act like a village notice board for visiting outsiders.&lt;br /&gt;
&lt;br /&gt;
{{pplink|236|410}}&lt;br /&gt;
&lt;br /&gt;
===Historical Sites===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Swamp Ruins=====&lt;br /&gt;
Three ruined huts near the Derby Swamp, not far from the road to York.&lt;br /&gt;
&lt;br /&gt;
{{pplink|111|378}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Durham Ruins=====&lt;br /&gt;
Two ruined huts just north-west of Durham.&lt;br /&gt;
&lt;br /&gt;
{{pplink|666|354}}&lt;br /&gt;
&lt;br /&gt;
=====Fort Creedy=====&lt;br /&gt;
This ancient complex consists of three ruined buildings (a jail, armoury, and hall), two of which have multi-space interiors and multiple entrances.&lt;br /&gt;
&lt;br /&gt;
{{pplink|666|380}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Raktam Ruins=====&lt;br /&gt;
Three ruined huts a short walk north of Raktam.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|492}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Temple Ruins=====&lt;br /&gt;
This ancient temple has a multi-space interior with a sacrificial table (although to date this has no apparent function).  It has been heavilly fought over in the past but is now firmly in pirate hands and has been used as a gladitorial arena between pirates engaging in boxing. The ruins are a favourite haunt of pirate-killers.&lt;br /&gt;
&lt;br /&gt;
{{pplink|540|530}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Mercenary's Guildhouse=====&lt;br /&gt;
Formerly the headquarters of the [[Mercenary's Guild]], this was the center of Guild power in york during the second invasion, and a frequent target for [[Order of Patriots]] raids.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|314}}&lt;br /&gt;
&lt;br /&gt;
====Wilderness====&lt;br /&gt;
=====North Slope Ruins=====&lt;br /&gt;
Three ruined huts near the northern slope of Mt. Shartak.&lt;br /&gt;
&lt;br /&gt;
{{pplink|391|480}}&lt;br /&gt;
&lt;br /&gt;
=====Shipwreck Peninsula Ruins=====&lt;br /&gt;
Two ruined huts on the peninsula west of the Shipwreck.&lt;br /&gt;
&lt;br /&gt;
{{pplink|594|519}}&lt;br /&gt;
&lt;br /&gt;
=====Southern Coastal Boulevard Ruins=====&lt;br /&gt;
Three ruined huts at the start of the Durham Peninsula&lt;br /&gt;
&lt;br /&gt;
{{pplink|490|365}}&lt;br /&gt;
&lt;br /&gt;
=====Unity Bay Ruins=====&lt;br /&gt;
Two ruined huts near the shore of Unity Bay, on the Durham Peninsula.&lt;br /&gt;
&lt;br /&gt;
{{pplink|605|374}}&lt;br /&gt;
&lt;br /&gt;
=====York River Ruins=====&lt;br /&gt;
Two ruined huts on the west bank of the river that flows south from Mt Shartak.  The site of the first [[Shartak Preservation Front]] conference.&lt;br /&gt;
&lt;br /&gt;
{{pplink|357|406}}&lt;br /&gt;
&lt;br /&gt;
=====York Swamp Ruins=====&lt;br /&gt;
Two ruined huts a short way north-east of the York Swamp, not far from the Derby-York road.&lt;br /&gt;
&lt;br /&gt;
{{pplink|331|380}}&lt;br /&gt;
&lt;br /&gt;
===Islets===&lt;br /&gt;
====Derby Island====&lt;br /&gt;
A small, thin island just off the southern coast of Derby.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|335}}&lt;br /&gt;
&lt;br /&gt;
====Ernst Island====&lt;br /&gt;
The smallest islet in Shartak's waters, lying just east of Rodrigo Island.&lt;br /&gt;
&lt;br /&gt;
{{pplink|628|385}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Western Islets|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Killer Island====&lt;br /&gt;
A small island off the tip of the York Peninsula.  Once declared the Shartak Elephant Preserve, and later claimed by the Predators of Killer Island.&lt;br /&gt;
&lt;br /&gt;
{{pplink|401|270}}&lt;br /&gt;
&lt;br /&gt;
====Rodrigo Island====&lt;br /&gt;
A small island to the north of Durham, discovered by Alex Rodrigo in the early weeks of the colonisation.  The western beach was the former site of a Dutch shipyard, operated by agents of the [[1st Imperial Privateers Regiment]]. Save for a signpost, the shipyard is now overgrown and has fallen into disrepair.&lt;br /&gt;
&lt;br /&gt;
{{pplink|644|390}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Western Islets|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Unity Island====&lt;br /&gt;
A frequently contested landmass in Unity Bay (between Durham and the Shipwreck), now declared a no-violence zone by a group of powerful clans.&lt;br /&gt;
&lt;br /&gt;
{{pplink|568|416}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Unity Island|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
====Mt. Shartak====&lt;br /&gt;
The imposing bulk of Mt. Shartak looms over the whole island, and contains many ledges and caves to explore. Some of the caves are very deep, and are inhabited by dangerous bears and swarms of aggressive rats. Known by some natives as &amp;quot;Blood Mountain&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{pplink|365|455}}&lt;br /&gt;
&lt;br /&gt;
====Cave complex====&lt;br /&gt;
Besides the caves around Mt. Shartak, there is another cave to explore at at [-70.429,+26.449]&lt;br /&gt;
&lt;br /&gt;
{{pplink|429|449}}&lt;br /&gt;
&lt;br /&gt;
====Echo Beach====&lt;br /&gt;
&lt;br /&gt;
The broad expanse of sand dunes located to the far west of the island. Much of the far tip is covered in signposts from visitors who have made the long trek.&lt;br /&gt;
&lt;br /&gt;
{{pplink|710|375}}&lt;br /&gt;
&lt;br /&gt;
====Irony Bay====&lt;br /&gt;
&lt;br /&gt;
The long bight to the east of the shipwreck, and immediately east of the northern rivermouth. Notable for its broad, slowly curving expanse of white sand, but little else.&lt;br /&gt;
&lt;br /&gt;
{{pplink|510|532}}&lt;br /&gt;
&lt;br /&gt;
==== Santa's Splash ====&lt;br /&gt;
&lt;br /&gt;
The waterfall at the source of the southern river, so named because of Santa Claus's nearby appearance in Christmas 2006.&lt;br /&gt;
&lt;br /&gt;
{{pplink|351|429}}&lt;br /&gt;
&lt;br /&gt;
==== Long Fin River ====&lt;br /&gt;
&lt;br /&gt;
The northern river flowing from [[Mt Shartak]]. The clan [[River Born Fury]] have their headquarters at the delta. The river was named after Shartak's most notorious pirate killer, [[Long Fin Killie]].&lt;br /&gt;
&lt;br /&gt;
===Law Enforcement===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Hospitallers=====&lt;br /&gt;
Although not an explicit police group, the Hospitallers are sworn to attack and punish &amp;quot;vile criminals&amp;quot;, so it's probably worth speaking to them if you get PKed around Derby.  The building is actually a hospital, but there's almost always a hospitaller either inside or just outside.&lt;br /&gt;
&lt;br /&gt;
{{pplink|093|352}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Hospitallers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====1st Derby Privateers=====&lt;br /&gt;
The Privateers have declared their intention to, amongst other things, cleanse Derby of PKers.&lt;br /&gt;
&lt;br /&gt;
{{pplink|098|355}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Derby Privateers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Durham Pistoleers=====&lt;br /&gt;
The Pistoleers only officially offer protection to Durhamites, but have been known to prevent attacks on pirates and may help outsiders of other origins as well.&lt;br /&gt;
&lt;br /&gt;
{{pplink|652|340}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Durham Pistoleers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Colonial Police=====&lt;br /&gt;
The island's oldest and largest police group, the Colonial Police have managed to make York one of the safest towns on Shartak.  They offer protection to all outsiders, and have been known to help friendly natives too.&lt;br /&gt;
&lt;br /&gt;
{{pplink|374|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Colonial Police|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Medical Facilities===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|449}}&lt;br /&gt;
&lt;br /&gt;
=====Shubar=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Shubar only helps those from Dalpok, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|443}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Balchig=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Blachig only helps those from Derby, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|350}}&lt;br /&gt;
&lt;br /&gt;
=====Derby Hospital=====&lt;br /&gt;
Run by the Derby Hospitallers, any outsiders (and friendly natives) waiting in this building will be healed by one of their daily patrols.  The Hospital has also recently become a safehouse, providing shelter to any peaceful individuals, regardless of their origins.  &lt;br /&gt;
&lt;br /&gt;
{{pplink|093|352}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Derby Hospital|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|099|353}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Kadmor=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Kadmor only helps those from Durham, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|648|343}}&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|651|344}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|323|473}}&lt;br /&gt;
&lt;br /&gt;
=====Najdam=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Najdam only helps those from Raktam, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|469}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Jakota=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Jakota only helps those from the Shipwreck, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|543}}&lt;br /&gt;
&lt;br /&gt;
=====Large Cabin=====&lt;br /&gt;
The Large Cabin is an inexhaustible source of first-aid kits, although find rates are much lower than in standard medical huts, resulting in a constant shortage of medical supplies at the shipwreck.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|546}}&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|240|410}}&lt;br /&gt;
&lt;br /&gt;
=====Tapran=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Tapran only helps those from Wiksik, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|405}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Kahuni=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Kahuni only helps those from York, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|314}}&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|369|320}}&lt;br /&gt;
&lt;br /&gt;
=====Royal Expedition Field Hospital=====&lt;br /&gt;
Run by the Royal Expedition, outsiders and natives who wait here will be healed by one of the staff, who are almost always present.  Enemies of the Royal Expedition or their allies are more likely to be slain, though, as the expedition claims this area as their territory.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|319}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[RE field hospital|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Roaming====&lt;br /&gt;
Roaming shamen will ressurect anyone who contacts them, for a cost of 50AP.  The nearest roaming shaman will be contacted, whisking you away to their current location.  To check the locations of these shamen, visit their pages below and click on the 'Current Sighting' coordinates.&lt;br /&gt;
&lt;br /&gt;
[[Atok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Igoban]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jidram]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Malpok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Movak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pabkim]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skulu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xaltam]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zakano]]&lt;br /&gt;
&lt;br /&gt;
===Military and Munitions===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|441|443}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|096|356}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|647|349}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|324|474}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Armoury=====&lt;br /&gt;
The Armoury provides an inexhaustible source of cutlasses, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|546}}&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|411}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|316}}&lt;br /&gt;
&lt;br /&gt;
===Recreational===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====The Derby Horticultural Gardens=====&lt;br /&gt;
Maintained by Hospitaller Jack Molay, this is a small shrubbery in the south of Derby, planted during the Derby Derby to keep the defender's spirits up.&lt;br /&gt;
&lt;br /&gt;
{{pplink|097|347}}&lt;br /&gt;
 &lt;br /&gt;
=====The Derby Tavern and Trading Post=====&lt;br /&gt;
Inspired by Czechy's Tavern, the Derby Tavern and Trading Post is a safehouse located in the Derby Trader's hut.  Anyone may stay here under the protection of the Derby Privateers (unless they're wanted by the Privateers, of course).&lt;br /&gt;
&lt;br /&gt;
{{pplink|092|350}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====The Raktam Tavern=====&lt;br /&gt;
Set up to provide brown liquids of varying origin to the citizens of Raktam, and also to offer a safe sleeping place to peaceful visitors.  Frequently patrolled to ensure hostile outsiders are not in residence - see the wiki page for more details of who can and can't stay.&lt;br /&gt;
&lt;br /&gt;
{{pplink|321|473}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[The Raktam Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Czechy's Tavern=====&lt;br /&gt;
The oldest tavern on the island, owned by an officer of the [[Colonial Police]] and declared a general non-violence zone.  This rule is frequently broken, but the presence of at least one officer at all times means that offenders tend to be swiftly punished.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Czechy's Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Religious===&lt;br /&gt;
====York====&lt;br /&gt;
=====Shartak Protestant League Hut=====&lt;br /&gt;
Home of the contraversial ultra-religious clan, and scene of many murders commited by annoyed members of the public.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shartak Protestant League|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====York Synagogue=====&lt;br /&gt;
Congregation Tafas Shalva, a Jewish synagogue, is headed by the agreeable and inoffensive Rabbi Shlomo Weinstein[http://www.shartak.com//profile.cgi?id=5234]. All are welcome, whether Jewish or not. Minyan every night at sunset, potluck (kashruth) every Wednesday, and there's a bake-sale the first Sunday of the month. Try the rugelach!&lt;br /&gt;
&lt;br /&gt;
{{pplink|369|311}}&lt;br /&gt;
&lt;br /&gt;
===Settlements===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
This native village is close to the Shipwreck and thus a frequent target for pirate raids.  The area between Dalpok and the Shipwreck is a constant warzone, and much fighting also occurs to the south, against Outsiders coming up from York and Durham. Certain pirates refer to Dalpok as &amp;quot;New Amsterdam&amp;quot; and regard it as their own.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|443}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Dalpok|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
Arguably the most isolated outsider town, Derby is generally quiet and safe these days (despite being the first target of [[the WickSick Headhunters]]) and makes a good base for hunting expeditions.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
The Durham peninsula is largely controlled by the [[Durham Pistoleers]], a nationalist militia who generally welcome all outsider visitors, despite their rather aggressive wiki page.  It is a frequent port of call for pirate traders collecting medical supplies for the shipwreck. A trail of signposts running north-south from Rodrigo Island to the Durham Lakes announce the eastern border of the Durham precinct.&lt;br /&gt;
&lt;br /&gt;
{{pplink|648|343}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Durham|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
This native town was generally quiet, but in recent times has been the scene of a bloody civil insurgency between the Scavengers and the Raktamites and their allies, resulting in murders, burning of buildings, and extortion. Frequent attacks on visiting outsiders deter most trade with the village.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|469}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Raktam|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
The base of all pirates on Shartak, the shipwreck is dangerous and anarchic but conveniently compact.  Visiting is a unique, if sometimes short, experience. The Shipwreck and the surrounding precinct is irregularly - some would say negligently - patrolled by senior members of the Pirate Defence Force of the [[Jolly Roger Gang]], and the [[1st Imperial Privateers Regiment]], who each mete out gleeful vengeance on recidivist pirate murderers. A one-masted sloop or cutter, the shipwreck itself is known as either the Hellborn Strumpet or the Missionary Position, and its compartments and cabins are frequently haunted by dangerous ghosts. The view from the crow's nest is obscured by fog.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|543}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shipwreck|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
Generally quiet these days, Wiksik is the most populous of the native settlements.  Not to be confused with [[The WickSick Headhunters|Wicksick]].&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|405}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Wiksik|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
The largest of the outsider settlements, York is a bustling and exciting town, except for pirates, who have a fairly short life expectancy within it's limits.  Peaceful native shamans are welcome within certain areas, primarily for their ability to exorcise ghosts. Nonetheless its relative tolerance is somewhat subdued by a recent proliferation of extremist groups who engage in assasinations of individuals within the city borders. This extremism is fueled by the fact that York is frequently the target of raids by various groups.  Hosts a rather excellent [[The Yorkman|newspaper]], and its competitor, the [[Shartak Financial Times]]. A small farming district sits on the South Shartak River, north-east of York, run by York non-combatants.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[York|Wiki]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Parchment_Pages&amp;diff=13007</id>
		<title>Parchment Pages</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Parchment_Pages&amp;diff=13007"/>
		<updated>2007-03-06T07:41:01Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: /* Derby Academy Lecture Hall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Parchment Pages.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Don't Panic!==&lt;br /&gt;
&lt;br /&gt;
Ever wonder where you're going, or how to get there?  Taken so many wrong turns that you're probably back where you started?  After a while, do all those damn trees start to look the same?  It's a good thing we have [[Items#GPS unit|GPS Units]], eh?  The reassuring sight of those incomprehensible numbers is sure to steady the heart of any misplaced adventurer.  Now you know exactly where you are!&lt;br /&gt;
&lt;br /&gt;
''So where the hell is everywhere else?''&lt;br /&gt;
&lt;br /&gt;
==Navigational Tips and Tricks==&lt;br /&gt;
[[Image:Corodinate example.png|thumb|right|Less confused yet?]]&lt;br /&gt;
The GPS displays X and Y co-ordinates, like a graph.  Step west, and the first number goes down; east and it goes up.  Similarly, going north increments the second number, and heading south decreases it.  To get to a given set of co-ordinates, the best method is often to move diagonally until one co-ordinate is correct, then move in a straight line along that axis until you reach your target.  Just be aware that occasionally this technique may result in you walking into a mountain.&lt;br /&gt;
&lt;br /&gt;
===Roads===&lt;br /&gt;
A fairly extensive, if rather variable, road network connects the settlements of Shartak.  If you can find a signposted road, this will often get you to your location quickly.  Just make sure the road isn't a randomly cut red herring, and don't sleep on the road - banditry is rife in many regions.  A map of the theoretical road network can be found [[Civilized Highway Society|here]], but some of these roads may not actually exist at any given time; the curent [http://www.itechsc.com/misc/shartak/ubermap/ Ubermap] will show which ones are currently navigable.&lt;br /&gt;
&lt;br /&gt;
===Addons===&lt;br /&gt;
&lt;br /&gt;
Those of you with [http://www.getfirefox.com Firefox] should definitely consider getting a couple of the [http://greasemonkey.mozdev.org/ GreaseMonkey] scripts from the [[The Shartak Wiki:Community Portal|Community Portal]] page.&lt;br /&gt;
&lt;br /&gt;
*[http://userscripts.org/scripts/source/3451.user.js The Shartak Map Overlay] gives you the option of placing a complete copy of the island map over your own in-game map screen, which is a huge help for those of you without GPS units.  Use it to find your position relative to one of the southern towns, then go there and get a GPS already.&lt;br /&gt;
&lt;br /&gt;
*We seriously can't hype the [http://www.itechsc.com/misc/shartak/ubermap/shartakubermapper.user.js Shartak UBER MAP] enough.  As well as automatically collecting data about your surroundings and using this to create a constantly updated map of the island, It gives you access to a satellite map showing your exact location, a zoomable, scrollable map of your local area, and an in-game 15x11 map below your normal 5x5 map.  We couldn't play Shartak without it.&lt;br /&gt;
&lt;br /&gt;
*Whenever you have a GPS signal, the [http://www.leaky.org/campdirections.user.js Shartak Camp Directions] script will give you directions to each of the six towns and the shipwreck, as the crow flies. It's a great tool when you don't want to have to keep checking the satellite or plan a proper route.&lt;br /&gt;
&lt;br /&gt;
===The Quick Way Home===&lt;br /&gt;
You can easily get back to your home camp from any point on the island in less than 50AP!  If you're by the shore, jump into the sea and swim out to deeper waters, then splash around in small circles laughing manically until the sharks finally drag you beneath the waves.  Respawn at your home shaman for 25AP and you're done!  If you're inland, find a large, agressive animal, sock it one, and wait for it to get you back.  There are of course many variantions on this trick, involving poisonous berries, angry farmers, swarms of killer bees, etc.&lt;br /&gt;
&lt;br /&gt;
==Locations, Locations, Locations...==&lt;br /&gt;
This is a list of interesting, useful, or important locations in Shartak.  Each is given a brief description, a set of GPS coordinates, and a link to the appropriate Ubermap satellite and map roamer pages.  Obviously this won't be a definative list, so everyone is of course encouraged to add new locations as they are found or created.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Academic and Research Institutions===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Academy Fencing Hall=====&lt;br /&gt;
Run by the Derby Hospitallers, the fencing hall allows students to practice their combat and healing skills.  Students are allowed to attack each other, so long as nobody is wounded below 20HP, and are also encouraged to heal one another to gain further experience.&lt;br /&gt;
&lt;br /&gt;
{{pplink|094|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Academy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Derby Academy Lecture Hall=====&lt;br /&gt;
Run by the Derby Hospitallers, the lecture hall provides advice to students on a range of matters.  When the hall is staffed by a Hospitaller, just ask your question, or say which field you need advice on (general gameplay advice is also available on request), and they will happily oblige.  If the hall is unstaffed, you can generally ask your question at the [[Parchment Pages#Derby Academy Fencing Hall|Fencing Hall]] or [[Parchment Pages#Derby Hospital|Hospital]], and wait in the lecture hall for your answer.&lt;br /&gt;
&lt;br /&gt;
{{pplink|093|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Academy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Shartak Crytozoological Society=====&lt;br /&gt;
A society dedicated to the cataloguing and understanding of Shartak's unique and diverse wildlife.  Their headquarters in York are often occupied by the clan's founder, Sir John Sevier.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shartak Cryptozoological Society|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Commercial Buildings===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Dalpok branch is operated by a bank manager who speaks only the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|436|441}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Tak=====&lt;br /&gt;
Dalpok's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|435|442}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Derby branch is operated by a bank manager who speaks only the outsider tongue. &lt;br /&gt;
{{pplink|092|349}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Trader Tom=====&lt;br /&gt;
Derby's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to outsiders.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|092|350}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank.&lt;br /&gt;
&lt;br /&gt;
{{pplink|650|346}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Mercenary Guildhouse=====&lt;br /&gt;
The Mercenary's Guild Durham Headquarters.  May not be currently active.&lt;br /&gt;
&lt;br /&gt;
{{pplink|653|339}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Mercenary's Guild|Wiki]&lt;br /&gt;
&lt;br /&gt;
=====Trader Dick=====&lt;br /&gt;
Durham's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to ousiders.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|649|347}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Raktam branch is operated by a bank manager who speaks only the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|320|471}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Raktam Security Consultancy=====&lt;br /&gt;
In the basement of the Raktam Tavern, the RSC aims to provide an alternative to the established Mercenary's Guild.&lt;br /&gt;
&lt;br /&gt;
{{pplink|321|473}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Raktam Security Consultancy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Tik=====&lt;br /&gt;
Raktam's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|319|472}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Trader Sam=====&lt;br /&gt;
The Shipwreck's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to pirates, although first aid kits are an infrequent luxury item.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Wiksik branch is operated by a bank manager who speaks only the native tongue.&lt;br /&gt;
&lt;br /&gt;
No coordinates are currently available for this branch.&lt;br /&gt;
&lt;br /&gt;
{{pplink|???|???}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Toe=====&lt;br /&gt;
Wiksik's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|235|405}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the York branch is operated by a bank manager who speaks only the outsider tongue. This branch has closed during the February '06 insurgency.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Trader Harry=====&lt;br /&gt;
York's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to outsiders.  The only known trader to have ever brokered a Heavy Sword deal (taking a hefty cut in the process), although these are usually arranged beforehand with the owner of the sword.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|367|313}}&lt;br /&gt;
&lt;br /&gt;
===Communications and Infrastructure===&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Native Message Hut=====&lt;br /&gt;
A hut for natives to write messages inside.  Intended to act like a village notice board.&lt;br /&gt;
&lt;br /&gt;
{{pplink|237|410}}&lt;br /&gt;
&lt;br /&gt;
=====Outsider Message Hut=====&lt;br /&gt;
A hut for outsiders to write messages inside.  Intended to act like a village notice board for visiting outsiders.&lt;br /&gt;
&lt;br /&gt;
{{pplink|236|410}}&lt;br /&gt;
&lt;br /&gt;
===Historical Sites===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Swamp Ruins=====&lt;br /&gt;
Three ruined huts near the Derby Swamp, not far from the road to York.&lt;br /&gt;
&lt;br /&gt;
{{pplink|111|378}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Durham Ruins=====&lt;br /&gt;
Two ruined huts just north-west of Durham.&lt;br /&gt;
&lt;br /&gt;
{{pplink|666|354}}&lt;br /&gt;
&lt;br /&gt;
=====Fort Creedy=====&lt;br /&gt;
This ancient complex consists of three ruined buildings (a jail, armoury, and hall), two of which have multi-space interiors and multiple entrances.&lt;br /&gt;
&lt;br /&gt;
{{pplink|666|380}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Raktam Ruins=====&lt;br /&gt;
Three ruined huts a short walk north of Raktam.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|492}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Temple Ruins=====&lt;br /&gt;
This ancient temple has a multi-space interior with a sacrificial table (although to date this has no apparent function).  It has been heavilly fought over in the past but is now firmly in pirate hands and has been used as a gladitorial arena between pirates engaging in boxing. The ruins are a favourite haunt of pirate-killers.&lt;br /&gt;
&lt;br /&gt;
{{pplink|540|530}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Mercenary's Guildhouse=====&lt;br /&gt;
Formerly the headquarters of the [[Mercenary's Guild]], this was the center of Guild power in york during the second invasion, and a frequent target for [[Order of Patriots]] raids.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|314}}&lt;br /&gt;
&lt;br /&gt;
====Wilderness====&lt;br /&gt;
=====North Slope Ruins=====&lt;br /&gt;
Three ruined huts near the northern slope of Mt. Shartak.&lt;br /&gt;
&lt;br /&gt;
{{pplink|391|480}}&lt;br /&gt;
&lt;br /&gt;
=====Shipwreck Peninsula Ruins=====&lt;br /&gt;
Two ruined huts on the peninsula west of the Shipwreck.&lt;br /&gt;
&lt;br /&gt;
{{pplink|594|519}}&lt;br /&gt;
&lt;br /&gt;
=====Southern Coastal Boulevard Ruins=====&lt;br /&gt;
Three ruined huts at the start of the Durham Peninsula&lt;br /&gt;
&lt;br /&gt;
{{pplink|490|365}}&lt;br /&gt;
&lt;br /&gt;
=====Unity Bay Ruins=====&lt;br /&gt;
Two ruined huts near the shore of Unity Bay, on the Durham Peninsula.&lt;br /&gt;
&lt;br /&gt;
{{pplink|605|374}}&lt;br /&gt;
&lt;br /&gt;
=====York River Ruins=====&lt;br /&gt;
Two ruined huts on the west bank of the river that flows south from Mt Shartak.  The site of the first [[Shartak Preservation Front]] conference.&lt;br /&gt;
&lt;br /&gt;
{{pplink|357|406}}&lt;br /&gt;
&lt;br /&gt;
=====York Swamp Ruins=====&lt;br /&gt;
Two ruined huts a short way north-east of the York Swamp, not far from the Derby-York road.&lt;br /&gt;
&lt;br /&gt;
{{pplink|331|380}}&lt;br /&gt;
&lt;br /&gt;
===Islets===&lt;br /&gt;
====Derby Island====&lt;br /&gt;
A small, thin island just off the southern coast of Derby.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|335}}&lt;br /&gt;
&lt;br /&gt;
====Ernst Island====&lt;br /&gt;
The smallest islet in Shartak's waters, lying just east of Rodrigo Island.&lt;br /&gt;
&lt;br /&gt;
{{pplink|628|385}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Western Islets|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Killer Island====&lt;br /&gt;
A small island off the tip of the York Peninsula.  Once declared the Shartak Elephant Preserve, and later claimed by the Predators of Killer Island.&lt;br /&gt;
&lt;br /&gt;
{{pplink|401|270}}&lt;br /&gt;
&lt;br /&gt;
====Rodrigo Island====&lt;br /&gt;
A small island to the north of Durham, discovered by Alex Rodrigo in the early weeks of the colonisation.  The western beach was the former site of a Dutch shipyard, operated by agents of the [[1st Imperial Privateers Regiment]]. Save for a signpost, the shipyard is now overgrown and has fallen into disrepair.&lt;br /&gt;
&lt;br /&gt;
{{pplink|644|390}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Western Islets|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Unity Island====&lt;br /&gt;
A frequently contested landmass in Unity Bay (between Durham and the Shipwreck), now declared a no-violence zone by a group of powerful clans.&lt;br /&gt;
&lt;br /&gt;
{{pplink|568|416}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Unity Island|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
====Mt. Shartak====&lt;br /&gt;
The imposing bulk of Mt. Shartak looms over the whole island, and contains many ledges and caves to explore. Some of the caves are very deep, and are inhabited by dangerous bears and swarms of aggressive rats. Known by some natives as &amp;quot;Blood Mountain&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{pplink|365|455}}&lt;br /&gt;
&lt;br /&gt;
====Cave complex====&lt;br /&gt;
Besides the caves around Mt. Shartak, there is another cave to explore at at [-70.429,+26.449]&lt;br /&gt;
&lt;br /&gt;
{{pplink|429|449}}&lt;br /&gt;
&lt;br /&gt;
====Echo Beach====&lt;br /&gt;
&lt;br /&gt;
The broad expanse of sand dunes located to the far west of the island. Much of the far tip is covered in signposts from visitors who have made the long trek.&lt;br /&gt;
&lt;br /&gt;
{{pplink|710|375}}&lt;br /&gt;
&lt;br /&gt;
====Irony Bay====&lt;br /&gt;
&lt;br /&gt;
The long bight to the east of the shipwreck, and immediately east of the northern rivermouth. Notable for its broad, slowly curving expanse of white sand, but little else.&lt;br /&gt;
&lt;br /&gt;
{{pplink|510|532}}&lt;br /&gt;
&lt;br /&gt;
==== Santa's Splash ====&lt;br /&gt;
&lt;br /&gt;
The waterfall at the source of the southern river, so named because of Santa Claus's nearby appearance in Christmas 2006.&lt;br /&gt;
&lt;br /&gt;
{{pplink|351|429}}&lt;br /&gt;
&lt;br /&gt;
==== Long Fin River ====&lt;br /&gt;
&lt;br /&gt;
The northern river flowing from [[Mt Shartak]]. The clan [[River Born Fury]] have their headquarters at the delta. The river was named after Shartak's most notorious pirate killer, [[Long Fin Killie]].&lt;br /&gt;
&lt;br /&gt;
===Law Enforcement===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Hospitallers=====&lt;br /&gt;
Although not an explicit police group, the Hospitallers are sworn to attack and punish &amp;quot;vile criminals&amp;quot;, so it's probably worth speaking to them if you get PKed around Derby.  The building is actually a hospital, but there's almost always a hospitaller either inside or just outside.&lt;br /&gt;
&lt;br /&gt;
{{pplink|093|352}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Hospitallers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====1st Derby Privateers=====&lt;br /&gt;
The Privateers have declared their intention to, amongst other things, cleanse Derby of PKers.&lt;br /&gt;
&lt;br /&gt;
{{pplink|098|355}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Derby Privateers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Durham Pistoleers=====&lt;br /&gt;
The Pistoleers only officially offer protection to Durhamites, but have been known to prevent attacks on pirates and may help outsiders of other origins as well.&lt;br /&gt;
&lt;br /&gt;
{{pplink|652|340}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Durham Pistoleers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Colonial Police=====&lt;br /&gt;
The island's oldest and largest police group, the Colonial Police have managed to make York one of the safest towns on Shartak.  They offer protection to all outsiders, and have been known to help friendly natives too.&lt;br /&gt;
&lt;br /&gt;
{{pplink|374|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Colonial Police|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Medical Facilities===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|449}}&lt;br /&gt;
&lt;br /&gt;
=====Shubar=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Shubar only helps those from Dalpok, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|443}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Balchig=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Blachig only helps those from Derby, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|350}}&lt;br /&gt;
&lt;br /&gt;
=====Derby Hospital=====&lt;br /&gt;
Run by the Derby Hospitallers, any outsiders (and friendly natives) waiting in this building will be healed by one of their daily patrols.  The Hospital has also recently become a safehouse, providing shelter to any peaceful individuals, regardless of their origins.  &lt;br /&gt;
&lt;br /&gt;
{{pplink|093|352}}&lt;br /&gt;
[[Derby Hospitallers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|099|353}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Kadmor=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Kadmor only helps those from Durham, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|648|343}}&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|651|344}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|323|473}}&lt;br /&gt;
&lt;br /&gt;
=====Najdam=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Najdam only helps those from Raktam, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|469}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Jakota=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Jakota only helps those from the Shipwreck, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|543}}&lt;br /&gt;
&lt;br /&gt;
=====Large Cabin=====&lt;br /&gt;
The Large Cabin is an inexhaustible source of first-aid kits, although find rates are much lower than in standard medical huts, resulting in a constant shortage of medical supplies at the shipwreck.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|546}}&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|240|410}}&lt;br /&gt;
&lt;br /&gt;
=====Tapran=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Tapran only helps those from Wiksik, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|405}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Kahuni=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Kahuni only helps those from York, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|314}}&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|369|320}}&lt;br /&gt;
&lt;br /&gt;
=====Royal Expedition Field Hospital=====&lt;br /&gt;
Run by the Royal Expedition, outsiders and natives who wait here will be healed by one of the staff, who are almost always present.  Enemies of the Royal Expedition or their allies are more likely to be slain, though, as the expedition claims this area as their territory.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|319}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[RE field hospital|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Roaming====&lt;br /&gt;
Roaming shamen will ressurect anyone who contacts them, for a cost of 50AP.  The nearest roaming shaman will be contacted, whisking you away to their current location.  To check the locations of these shamen, visit their pages below and click on the 'Current Sighting' coordinates.&lt;br /&gt;
&lt;br /&gt;
[[Atok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Igoban]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jidram]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Malpok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Movak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pabkim]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skulu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xaltam]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zakano]]&lt;br /&gt;
&lt;br /&gt;
===Military and Munitions===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|441|443}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|096|356}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|647|349}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|324|474}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Armoury=====&lt;br /&gt;
The Armoury provides an inexhaustible source of cutlasses, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|546}}&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|411}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|316}}&lt;br /&gt;
&lt;br /&gt;
===Recreational===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====The Derby Horticultural Gardens=====&lt;br /&gt;
Maintained by Hospitaller Jack Molay, this is a small shrubbery in the south of Derby, planted during the Derby Derby to keep the defender's spirits up.&lt;br /&gt;
&lt;br /&gt;
{{pplink|097|347}}&lt;br /&gt;
 &lt;br /&gt;
=====The Derby Tavern and Trading Post=====&lt;br /&gt;
Inspired by Czechy's Tavern, the Derby Tavern and Trading Post is a safehouse located in the Derby Trader's hut.  Anyone may stay here under the protection of the Derby Privateers (unless they're wanted by the Privateers, of course).&lt;br /&gt;
&lt;br /&gt;
{{pplink|092|350}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====The Raktam Tavern=====&lt;br /&gt;
Set up to provide brown liquids of varying origin to the citizens of Raktam, and also to offer a safe sleeping place to peaceful visitors.  Frequently patrolled to ensure hostile outsiders are not in residence - see the wiki page for more details of who can and can't stay.&lt;br /&gt;
&lt;br /&gt;
{{pplink|321|473}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[The Raktam Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Czechy's Tavern=====&lt;br /&gt;
The oldest tavern on the island, owned by an officer of the [[Colonial Police]] and declared a general non-violence zone.  This rule is frequently broken, but the presence of at least one officer at all times means that offenders tend to be swiftly punished.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Czechy's Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Religious===&lt;br /&gt;
====York====&lt;br /&gt;
=====Shartak Protestant League Hut=====&lt;br /&gt;
Home of the contraversial ultra-religious clan, and scene of many murders commited by annoyed members of the public.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shartak Protestant League|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====York Synagogue=====&lt;br /&gt;
Congregation Tafas Shalva, a Jewish synagogue, is headed by the agreeable and inoffensive Rabbi Shlomo Weinstein[http://www.shartak.com//profile.cgi?id=5234]. All are welcome, whether Jewish or not. Minyan every night at sunset, potluck (kashruth) every Wednesday, and there's a bake-sale the first Sunday of the month. Try the rugelach!&lt;br /&gt;
&lt;br /&gt;
{{pplink|369|311}}&lt;br /&gt;
&lt;br /&gt;
===Settlements===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
This native village is close to the Shipwreck and thus a frequent target for pirate raids.  The area between Dalpok and the Shipwreck is a constant warzone, and much fighting also occurs to the south, against Outsiders coming up from York and Durham. Certain pirates refer to Dalpok as &amp;quot;New Amsterdam&amp;quot; and regard it as their own.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|443}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Dalpok|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
Arguably the most isolated outsider town, Derby is generally quiet and safe these days (despite being the first target of [[the WickSick Headhunters]]) and makes a good base for hunting expeditions.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
The Durham peninsula is largely controlled by the [[Durham Pistoleers]], a nationalist militia who generally welcome all outsider visitors, despite their rather aggressive wiki page.  It is a frequent port of call for pirate traders collecting medical supplies for the shipwreck. A trail of signposts running north-south from Rodrigo Island to the Durham Lakes announce the eastern border of the Durham precinct.&lt;br /&gt;
&lt;br /&gt;
{{pplink|648|343}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Durham|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
This native town was generally quiet, but in recent times has been the scene of a bloody civil insurgency between the Scavengers and the Raktamites and their allies, resulting in murders, burning of buildings, and extortion. Frequent attacks on visiting outsiders deter most trade with the village.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|469}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Raktam|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
The base of all pirates on Shartak, the shipwreck is dangerous and anarchic but conveniently compact.  Visiting is a unique, if sometimes short, experience. The Shipwreck and the surrounding precinct is irregularly - some would say negligently - patrolled by senior members of the Pirate Defence Force of the [[Jolly Roger Gang]], and the [[1st Imperial Privateers Regiment]], who each mete out gleeful vengeance on recidivist pirate murderers. A one-masted sloop or cutter, the shipwreck itself is known as either the Hellborn Strumpet or the Missionary Position, and its compartments and cabins are frequently haunted by dangerous ghosts. The view from the crow's nest is obscured by fog.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|543}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shipwreck|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
Generally quiet these days, Wiksik is the most populous of the native settlements.  Not to be confused with [[The WickSick Headhunters|Wicksick]].&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|405}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Wiksik|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
The largest of the outsider settlements, York is a bustling and exciting town, except for pirates, who have a fairly short life expectancy within it's limits.  Peaceful native shamans are welcome within certain areas, primarily for their ability to exorcise ghosts. Nonetheless its relative tolerance is somewhat subdued by a recent proliferation of extremist groups who engage in assasinations of individuals within the city borders. This extremism is fueled by the fact that York is frequently the target of raids by various groups.  Hosts a rather excellent [[The Yorkman|newspaper]], and its competitor, the [[Shartak Financial Times]]. A small farming district sits on the South Shartak River, north-east of York, run by York non-combatants.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[York|Wiki]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Parchment_Pages&amp;diff=13006</id>
		<title>Parchment Pages</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Parchment_Pages&amp;diff=13006"/>
		<updated>2007-03-06T07:40:51Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: /* Derby Academy Fencing Hall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Parchment Pages.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Don't Panic!==&lt;br /&gt;
&lt;br /&gt;
Ever wonder where you're going, or how to get there?  Taken so many wrong turns that you're probably back where you started?  After a while, do all those damn trees start to look the same?  It's a good thing we have [[Items#GPS unit|GPS Units]], eh?  The reassuring sight of those incomprehensible numbers is sure to steady the heart of any misplaced adventurer.  Now you know exactly where you are!&lt;br /&gt;
&lt;br /&gt;
''So where the hell is everywhere else?''&lt;br /&gt;
&lt;br /&gt;
==Navigational Tips and Tricks==&lt;br /&gt;
[[Image:Corodinate example.png|thumb|right|Less confused yet?]]&lt;br /&gt;
The GPS displays X and Y co-ordinates, like a graph.  Step west, and the first number goes down; east and it goes up.  Similarly, going north increments the second number, and heading south decreases it.  To get to a given set of co-ordinates, the best method is often to move diagonally until one co-ordinate is correct, then move in a straight line along that axis until you reach your target.  Just be aware that occasionally this technique may result in you walking into a mountain.&lt;br /&gt;
&lt;br /&gt;
===Roads===&lt;br /&gt;
A fairly extensive, if rather variable, road network connects the settlements of Shartak.  If you can find a signposted road, this will often get you to your location quickly.  Just make sure the road isn't a randomly cut red herring, and don't sleep on the road - banditry is rife in many regions.  A map of the theoretical road network can be found [[Civilized Highway Society|here]], but some of these roads may not actually exist at any given time; the curent [http://www.itechsc.com/misc/shartak/ubermap/ Ubermap] will show which ones are currently navigable.&lt;br /&gt;
&lt;br /&gt;
===Addons===&lt;br /&gt;
&lt;br /&gt;
Those of you with [http://www.getfirefox.com Firefox] should definitely consider getting a couple of the [http://greasemonkey.mozdev.org/ GreaseMonkey] scripts from the [[The Shartak Wiki:Community Portal|Community Portal]] page.&lt;br /&gt;
&lt;br /&gt;
*[http://userscripts.org/scripts/source/3451.user.js The Shartak Map Overlay] gives you the option of placing a complete copy of the island map over your own in-game map screen, which is a huge help for those of you without GPS units.  Use it to find your position relative to one of the southern towns, then go there and get a GPS already.&lt;br /&gt;
&lt;br /&gt;
*We seriously can't hype the [http://www.itechsc.com/misc/shartak/ubermap/shartakubermapper.user.js Shartak UBER MAP] enough.  As well as automatically collecting data about your surroundings and using this to create a constantly updated map of the island, It gives you access to a satellite map showing your exact location, a zoomable, scrollable map of your local area, and an in-game 15x11 map below your normal 5x5 map.  We couldn't play Shartak without it.&lt;br /&gt;
&lt;br /&gt;
*Whenever you have a GPS signal, the [http://www.leaky.org/campdirections.user.js Shartak Camp Directions] script will give you directions to each of the six towns and the shipwreck, as the crow flies. It's a great tool when you don't want to have to keep checking the satellite or plan a proper route.&lt;br /&gt;
&lt;br /&gt;
===The Quick Way Home===&lt;br /&gt;
You can easily get back to your home camp from any point on the island in less than 50AP!  If you're by the shore, jump into the sea and swim out to deeper waters, then splash around in small circles laughing manically until the sharks finally drag you beneath the waves.  Respawn at your home shaman for 25AP and you're done!  If you're inland, find a large, agressive animal, sock it one, and wait for it to get you back.  There are of course many variantions on this trick, involving poisonous berries, angry farmers, swarms of killer bees, etc.&lt;br /&gt;
&lt;br /&gt;
==Locations, Locations, Locations...==&lt;br /&gt;
This is a list of interesting, useful, or important locations in Shartak.  Each is given a brief description, a set of GPS coordinates, and a link to the appropriate Ubermap satellite and map roamer pages.  Obviously this won't be a definative list, so everyone is of course encouraged to add new locations as they are found or created.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Academic and Research Institutions===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Academy Fencing Hall=====&lt;br /&gt;
Run by the Derby Hospitallers, the fencing hall allows students to practice their combat and healing skills.  Students are allowed to attack each other, so long as nobody is wounded below 20HP, and are also encouraged to heal one another to gain further experience.&lt;br /&gt;
&lt;br /&gt;
{{pplink|094|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Academy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Derby Academy Lecture Hall=====&lt;br /&gt;
Run by the Derby Hospitallers, the lecture hall provides advice to students on a range of matters.  When the hall is staffed by a Hospitaller, just ask your question, or say which field you need advice on (general gameplay advice is also available on request), and they will happily oblige.  If the hall is unstaffed, you can generally ask your question at the [[Parchment Pages#Derby Academy Fencing Hall|Fencing Hall]] or [[Parchment Pages#Derby Hospital|Hospital]], and wait in the lecture hall for your answer.&lt;br /&gt;
&lt;br /&gt;
{{pplink|093|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Hospitallers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Shartak Crytozoological Society=====&lt;br /&gt;
A society dedicated to the cataloguing and understanding of Shartak's unique and diverse wildlife.  Their headquarters in York are often occupied by the clan's founder, Sir John Sevier.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shartak Cryptozoological Society|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Commercial Buildings===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Dalpok branch is operated by a bank manager who speaks only the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|436|441}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Tak=====&lt;br /&gt;
Dalpok's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|435|442}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Derby branch is operated by a bank manager who speaks only the outsider tongue. &lt;br /&gt;
{{pplink|092|349}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Trader Tom=====&lt;br /&gt;
Derby's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to outsiders.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|092|350}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank.&lt;br /&gt;
&lt;br /&gt;
{{pplink|650|346}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Mercenary Guildhouse=====&lt;br /&gt;
The Mercenary's Guild Durham Headquarters.  May not be currently active.&lt;br /&gt;
&lt;br /&gt;
{{pplink|653|339}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Mercenary's Guild|Wiki]&lt;br /&gt;
&lt;br /&gt;
=====Trader Dick=====&lt;br /&gt;
Durham's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to ousiders.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|649|347}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Raktam branch is operated by a bank manager who speaks only the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|320|471}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Raktam Security Consultancy=====&lt;br /&gt;
In the basement of the Raktam Tavern, the RSC aims to provide an alternative to the established Mercenary's Guild.&lt;br /&gt;
&lt;br /&gt;
{{pplink|321|473}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Raktam Security Consultancy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Tik=====&lt;br /&gt;
Raktam's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|319|472}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Trader Sam=====&lt;br /&gt;
The Shipwreck's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to pirates, although first aid kits are an infrequent luxury item.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Wiksik branch is operated by a bank manager who speaks only the native tongue.&lt;br /&gt;
&lt;br /&gt;
No coordinates are currently available for this branch.&lt;br /&gt;
&lt;br /&gt;
{{pplink|???|???}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Toe=====&lt;br /&gt;
Wiksik's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|235|405}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the York branch is operated by a bank manager who speaks only the outsider tongue. This branch has closed during the February '06 insurgency.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Trader Harry=====&lt;br /&gt;
York's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to outsiders.  The only known trader to have ever brokered a Heavy Sword deal (taking a hefty cut in the process), although these are usually arranged beforehand with the owner of the sword.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|367|313}}&lt;br /&gt;
&lt;br /&gt;
===Communications and Infrastructure===&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Native Message Hut=====&lt;br /&gt;
A hut for natives to write messages inside.  Intended to act like a village notice board.&lt;br /&gt;
&lt;br /&gt;
{{pplink|237|410}}&lt;br /&gt;
&lt;br /&gt;
=====Outsider Message Hut=====&lt;br /&gt;
A hut for outsiders to write messages inside.  Intended to act like a village notice board for visiting outsiders.&lt;br /&gt;
&lt;br /&gt;
{{pplink|236|410}}&lt;br /&gt;
&lt;br /&gt;
===Historical Sites===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Swamp Ruins=====&lt;br /&gt;
Three ruined huts near the Derby Swamp, not far from the road to York.&lt;br /&gt;
&lt;br /&gt;
{{pplink|111|378}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Durham Ruins=====&lt;br /&gt;
Two ruined huts just north-west of Durham.&lt;br /&gt;
&lt;br /&gt;
{{pplink|666|354}}&lt;br /&gt;
&lt;br /&gt;
=====Fort Creedy=====&lt;br /&gt;
This ancient complex consists of three ruined buildings (a jail, armoury, and hall), two of which have multi-space interiors and multiple entrances.&lt;br /&gt;
&lt;br /&gt;
{{pplink|666|380}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Raktam Ruins=====&lt;br /&gt;
Three ruined huts a short walk north of Raktam.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|492}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Temple Ruins=====&lt;br /&gt;
This ancient temple has a multi-space interior with a sacrificial table (although to date this has no apparent function).  It has been heavilly fought over in the past but is now firmly in pirate hands and has been used as a gladitorial arena between pirates engaging in boxing. The ruins are a favourite haunt of pirate-killers.&lt;br /&gt;
&lt;br /&gt;
{{pplink|540|530}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Mercenary's Guildhouse=====&lt;br /&gt;
Formerly the headquarters of the [[Mercenary's Guild]], this was the center of Guild power in york during the second invasion, and a frequent target for [[Order of Patriots]] raids.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|314}}&lt;br /&gt;
&lt;br /&gt;
====Wilderness====&lt;br /&gt;
=====North Slope Ruins=====&lt;br /&gt;
Three ruined huts near the northern slope of Mt. Shartak.&lt;br /&gt;
&lt;br /&gt;
{{pplink|391|480}}&lt;br /&gt;
&lt;br /&gt;
=====Shipwreck Peninsula Ruins=====&lt;br /&gt;
Two ruined huts on the peninsula west of the Shipwreck.&lt;br /&gt;
&lt;br /&gt;
{{pplink|594|519}}&lt;br /&gt;
&lt;br /&gt;
=====Southern Coastal Boulevard Ruins=====&lt;br /&gt;
Three ruined huts at the start of the Durham Peninsula&lt;br /&gt;
&lt;br /&gt;
{{pplink|490|365}}&lt;br /&gt;
&lt;br /&gt;
=====Unity Bay Ruins=====&lt;br /&gt;
Two ruined huts near the shore of Unity Bay, on the Durham Peninsula.&lt;br /&gt;
&lt;br /&gt;
{{pplink|605|374}}&lt;br /&gt;
&lt;br /&gt;
=====York River Ruins=====&lt;br /&gt;
Two ruined huts on the west bank of the river that flows south from Mt Shartak.  The site of the first [[Shartak Preservation Front]] conference.&lt;br /&gt;
&lt;br /&gt;
{{pplink|357|406}}&lt;br /&gt;
&lt;br /&gt;
=====York Swamp Ruins=====&lt;br /&gt;
Two ruined huts a short way north-east of the York Swamp, not far from the Derby-York road.&lt;br /&gt;
&lt;br /&gt;
{{pplink|331|380}}&lt;br /&gt;
&lt;br /&gt;
===Islets===&lt;br /&gt;
====Derby Island====&lt;br /&gt;
A small, thin island just off the southern coast of Derby.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|335}}&lt;br /&gt;
&lt;br /&gt;
====Ernst Island====&lt;br /&gt;
The smallest islet in Shartak's waters, lying just east of Rodrigo Island.&lt;br /&gt;
&lt;br /&gt;
{{pplink|628|385}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Western Islets|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Killer Island====&lt;br /&gt;
A small island off the tip of the York Peninsula.  Once declared the Shartak Elephant Preserve, and later claimed by the Predators of Killer Island.&lt;br /&gt;
&lt;br /&gt;
{{pplink|401|270}}&lt;br /&gt;
&lt;br /&gt;
====Rodrigo Island====&lt;br /&gt;
A small island to the north of Durham, discovered by Alex Rodrigo in the early weeks of the colonisation.  The western beach was the former site of a Dutch shipyard, operated by agents of the [[1st Imperial Privateers Regiment]]. Save for a signpost, the shipyard is now overgrown and has fallen into disrepair.&lt;br /&gt;
&lt;br /&gt;
{{pplink|644|390}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Western Islets|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Unity Island====&lt;br /&gt;
A frequently contested landmass in Unity Bay (between Durham and the Shipwreck), now declared a no-violence zone by a group of powerful clans.&lt;br /&gt;
&lt;br /&gt;
{{pplink|568|416}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Unity Island|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
====Mt. Shartak====&lt;br /&gt;
The imposing bulk of Mt. Shartak looms over the whole island, and contains many ledges and caves to explore. Some of the caves are very deep, and are inhabited by dangerous bears and swarms of aggressive rats. Known by some natives as &amp;quot;Blood Mountain&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{pplink|365|455}}&lt;br /&gt;
&lt;br /&gt;
====Cave complex====&lt;br /&gt;
Besides the caves around Mt. Shartak, there is another cave to explore at at [-70.429,+26.449]&lt;br /&gt;
&lt;br /&gt;
{{pplink|429|449}}&lt;br /&gt;
&lt;br /&gt;
====Echo Beach====&lt;br /&gt;
&lt;br /&gt;
The broad expanse of sand dunes located to the far west of the island. Much of the far tip is covered in signposts from visitors who have made the long trek.&lt;br /&gt;
&lt;br /&gt;
{{pplink|710|375}}&lt;br /&gt;
&lt;br /&gt;
====Irony Bay====&lt;br /&gt;
&lt;br /&gt;
The long bight to the east of the shipwreck, and immediately east of the northern rivermouth. Notable for its broad, slowly curving expanse of white sand, but little else.&lt;br /&gt;
&lt;br /&gt;
{{pplink|510|532}}&lt;br /&gt;
&lt;br /&gt;
==== Santa's Splash ====&lt;br /&gt;
&lt;br /&gt;
The waterfall at the source of the southern river, so named because of Santa Claus's nearby appearance in Christmas 2006.&lt;br /&gt;
&lt;br /&gt;
{{pplink|351|429}}&lt;br /&gt;
&lt;br /&gt;
==== Long Fin River ====&lt;br /&gt;
&lt;br /&gt;
The northern river flowing from [[Mt Shartak]]. The clan [[River Born Fury]] have their headquarters at the delta. The river was named after Shartak's most notorious pirate killer, [[Long Fin Killie]].&lt;br /&gt;
&lt;br /&gt;
===Law Enforcement===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Hospitallers=====&lt;br /&gt;
Although not an explicit police group, the Hospitallers are sworn to attack and punish &amp;quot;vile criminals&amp;quot;, so it's probably worth speaking to them if you get PKed around Derby.  The building is actually a hospital, but there's almost always a hospitaller either inside or just outside.&lt;br /&gt;
&lt;br /&gt;
{{pplink|093|352}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Hospitallers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====1st Derby Privateers=====&lt;br /&gt;
The Privateers have declared their intention to, amongst other things, cleanse Derby of PKers.&lt;br /&gt;
&lt;br /&gt;
{{pplink|098|355}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Derby Privateers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Durham Pistoleers=====&lt;br /&gt;
The Pistoleers only officially offer protection to Durhamites, but have been known to prevent attacks on pirates and may help outsiders of other origins as well.&lt;br /&gt;
&lt;br /&gt;
{{pplink|652|340}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Durham Pistoleers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Colonial Police=====&lt;br /&gt;
The island's oldest and largest police group, the Colonial Police have managed to make York one of the safest towns on Shartak.  They offer protection to all outsiders, and have been known to help friendly natives too.&lt;br /&gt;
&lt;br /&gt;
{{pplink|374|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Colonial Police|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Medical Facilities===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|449}}&lt;br /&gt;
&lt;br /&gt;
=====Shubar=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Shubar only helps those from Dalpok, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|443}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Balchig=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Blachig only helps those from Derby, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|350}}&lt;br /&gt;
&lt;br /&gt;
=====Derby Hospital=====&lt;br /&gt;
Run by the Derby Hospitallers, any outsiders (and friendly natives) waiting in this building will be healed by one of their daily patrols.  The Hospital has also recently become a safehouse, providing shelter to any peaceful individuals, regardless of their origins.  &lt;br /&gt;
&lt;br /&gt;
{{pplink|093|352}}&lt;br /&gt;
[[Derby Hospitallers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|099|353}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Kadmor=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Kadmor only helps those from Durham, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|648|343}}&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|651|344}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|323|473}}&lt;br /&gt;
&lt;br /&gt;
=====Najdam=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Najdam only helps those from Raktam, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|469}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Jakota=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Jakota only helps those from the Shipwreck, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|543}}&lt;br /&gt;
&lt;br /&gt;
=====Large Cabin=====&lt;br /&gt;
The Large Cabin is an inexhaustible source of first-aid kits, although find rates are much lower than in standard medical huts, resulting in a constant shortage of medical supplies at the shipwreck.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|546}}&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|240|410}}&lt;br /&gt;
&lt;br /&gt;
=====Tapran=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Tapran only helps those from Wiksik, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|405}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Kahuni=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Kahuni only helps those from York, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|314}}&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|369|320}}&lt;br /&gt;
&lt;br /&gt;
=====Royal Expedition Field Hospital=====&lt;br /&gt;
Run by the Royal Expedition, outsiders and natives who wait here will be healed by one of the staff, who are almost always present.  Enemies of the Royal Expedition or their allies are more likely to be slain, though, as the expedition claims this area as their territory.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|319}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[RE field hospital|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Roaming====&lt;br /&gt;
Roaming shamen will ressurect anyone who contacts them, for a cost of 50AP.  The nearest roaming shaman will be contacted, whisking you away to their current location.  To check the locations of these shamen, visit their pages below and click on the 'Current Sighting' coordinates.&lt;br /&gt;
&lt;br /&gt;
[[Atok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Igoban]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jidram]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Malpok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Movak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pabkim]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skulu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xaltam]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zakano]]&lt;br /&gt;
&lt;br /&gt;
===Military and Munitions===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|441|443}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|096|356}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|647|349}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|324|474}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Armoury=====&lt;br /&gt;
The Armoury provides an inexhaustible source of cutlasses, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|546}}&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|411}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|316}}&lt;br /&gt;
&lt;br /&gt;
===Recreational===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====The Derby Horticultural Gardens=====&lt;br /&gt;
Maintained by Hospitaller Jack Molay, this is a small shrubbery in the south of Derby, planted during the Derby Derby to keep the defender's spirits up.&lt;br /&gt;
&lt;br /&gt;
{{pplink|097|347}}&lt;br /&gt;
 &lt;br /&gt;
=====The Derby Tavern and Trading Post=====&lt;br /&gt;
Inspired by Czechy's Tavern, the Derby Tavern and Trading Post is a safehouse located in the Derby Trader's hut.  Anyone may stay here under the protection of the Derby Privateers (unless they're wanted by the Privateers, of course).&lt;br /&gt;
&lt;br /&gt;
{{pplink|092|350}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====The Raktam Tavern=====&lt;br /&gt;
Set up to provide brown liquids of varying origin to the citizens of Raktam, and also to offer a safe sleeping place to peaceful visitors.  Frequently patrolled to ensure hostile outsiders are not in residence - see the wiki page for more details of who can and can't stay.&lt;br /&gt;
&lt;br /&gt;
{{pplink|321|473}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[The Raktam Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Czechy's Tavern=====&lt;br /&gt;
The oldest tavern on the island, owned by an officer of the [[Colonial Police]] and declared a general non-violence zone.  This rule is frequently broken, but the presence of at least one officer at all times means that offenders tend to be swiftly punished.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Czechy's Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Religious===&lt;br /&gt;
====York====&lt;br /&gt;
=====Shartak Protestant League Hut=====&lt;br /&gt;
Home of the contraversial ultra-religious clan, and scene of many murders commited by annoyed members of the public.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shartak Protestant League|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====York Synagogue=====&lt;br /&gt;
Congregation Tafas Shalva, a Jewish synagogue, is headed by the agreeable and inoffensive Rabbi Shlomo Weinstein[http://www.shartak.com//profile.cgi?id=5234]. All are welcome, whether Jewish or not. Minyan every night at sunset, potluck (kashruth) every Wednesday, and there's a bake-sale the first Sunday of the month. Try the rugelach!&lt;br /&gt;
&lt;br /&gt;
{{pplink|369|311}}&lt;br /&gt;
&lt;br /&gt;
===Settlements===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
This native village is close to the Shipwreck and thus a frequent target for pirate raids.  The area between Dalpok and the Shipwreck is a constant warzone, and much fighting also occurs to the south, against Outsiders coming up from York and Durham. Certain pirates refer to Dalpok as &amp;quot;New Amsterdam&amp;quot; and regard it as their own.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|443}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Dalpok|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
Arguably the most isolated outsider town, Derby is generally quiet and safe these days (despite being the first target of [[the WickSick Headhunters]]) and makes a good base for hunting expeditions.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
The Durham peninsula is largely controlled by the [[Durham Pistoleers]], a nationalist militia who generally welcome all outsider visitors, despite their rather aggressive wiki page.  It is a frequent port of call for pirate traders collecting medical supplies for the shipwreck. A trail of signposts running north-south from Rodrigo Island to the Durham Lakes announce the eastern border of the Durham precinct.&lt;br /&gt;
&lt;br /&gt;
{{pplink|648|343}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Durham|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
This native town was generally quiet, but in recent times has been the scene of a bloody civil insurgency between the Scavengers and the Raktamites and their allies, resulting in murders, burning of buildings, and extortion. Frequent attacks on visiting outsiders deter most trade with the village.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|469}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Raktam|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
The base of all pirates on Shartak, the shipwreck is dangerous and anarchic but conveniently compact.  Visiting is a unique, if sometimes short, experience. The Shipwreck and the surrounding precinct is irregularly - some would say negligently - patrolled by senior members of the Pirate Defence Force of the [[Jolly Roger Gang]], and the [[1st Imperial Privateers Regiment]], who each mete out gleeful vengeance on recidivist pirate murderers. A one-masted sloop or cutter, the shipwreck itself is known as either the Hellborn Strumpet or the Missionary Position, and its compartments and cabins are frequently haunted by dangerous ghosts. The view from the crow's nest is obscured by fog.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|543}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shipwreck|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
Generally quiet these days, Wiksik is the most populous of the native settlements.  Not to be confused with [[The WickSick Headhunters|Wicksick]].&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|405}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Wiksik|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
The largest of the outsider settlements, York is a bustling and exciting town, except for pirates, who have a fairly short life expectancy within it's limits.  Peaceful native shamans are welcome within certain areas, primarily for their ability to exorcise ghosts. Nonetheless its relative tolerance is somewhat subdued by a recent proliferation of extremist groups who engage in assasinations of individuals within the city borders. This extremism is fueled by the fact that York is frequently the target of raids by various groups.  Hosts a rather excellent [[The Yorkman|newspaper]], and its competitor, the [[Shartak Financial Times]]. A small farming district sits on the South Shartak River, north-east of York, run by York non-combatants.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[York|Wiki]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Parchment_Pages&amp;diff=13005</id>
		<title>Talk:Parchment Pages</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Parchment_Pages&amp;diff=13005"/>
		<updated>2007-03-06T07:39:36Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: /* Request */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Editing the Parchment Pages==&lt;br /&gt;
When adding a location to the Parchment Pages, the coordinates can be added using the pplink template.&lt;br /&gt;
&lt;br /&gt;
For example, to add a location at [-70.123,+26.456], type&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;nowiki&amp;gt;{{pplink|123|456}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add coordinates and a wiki link, use&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;nowiki&amp;gt;{{pplink|123|456}}&amp;lt;br&amp;gt;[[Page Name Here|Wiki]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first example gives:&lt;br /&gt;
&lt;br /&gt;
{{pplink|123|456}}&lt;br /&gt;
&lt;br /&gt;
The second gives:&lt;br /&gt;
&lt;br /&gt;
{{pplink|123|456}}&amp;lt;br&amp;gt;[[Page Name Here|Wiki]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Request==&lt;br /&gt;
 &lt;br /&gt;
Added the Derby Tavern, but I lack the time to include the various coordinates.  Can someone help me out with this?&lt;br /&gt;
&lt;br /&gt;
Added the co-ordinates. --[[User:The Yorkman|The Yorkman]] 07:39, 6 March 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Parchment_Pages&amp;diff=13004</id>
		<title>Parchment Pages</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Parchment_Pages&amp;diff=13004"/>
		<updated>2007-03-06T07:38:53Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: /* The Derby Tavern and Trading Post */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Parchment Pages.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Don't Panic!==&lt;br /&gt;
&lt;br /&gt;
Ever wonder where you're going, or how to get there?  Taken so many wrong turns that you're probably back where you started?  After a while, do all those damn trees start to look the same?  It's a good thing we have [[Items#GPS unit|GPS Units]], eh?  The reassuring sight of those incomprehensible numbers is sure to steady the heart of any misplaced adventurer.  Now you know exactly where you are!&lt;br /&gt;
&lt;br /&gt;
''So where the hell is everywhere else?''&lt;br /&gt;
&lt;br /&gt;
==Navigational Tips and Tricks==&lt;br /&gt;
[[Image:Corodinate example.png|thumb|right|Less confused yet?]]&lt;br /&gt;
The GPS displays X and Y co-ordinates, like a graph.  Step west, and the first number goes down; east and it goes up.  Similarly, going north increments the second number, and heading south decreases it.  To get to a given set of co-ordinates, the best method is often to move diagonally until one co-ordinate is correct, then move in a straight line along that axis until you reach your target.  Just be aware that occasionally this technique may result in you walking into a mountain.&lt;br /&gt;
&lt;br /&gt;
===Roads===&lt;br /&gt;
A fairly extensive, if rather variable, road network connects the settlements of Shartak.  If you can find a signposted road, this will often get you to your location quickly.  Just make sure the road isn't a randomly cut red herring, and don't sleep on the road - banditry is rife in many regions.  A map of the theoretical road network can be found [[Civilized Highway Society|here]], but some of these roads may not actually exist at any given time; the curent [http://www.itechsc.com/misc/shartak/ubermap/ Ubermap] will show which ones are currently navigable.&lt;br /&gt;
&lt;br /&gt;
===Addons===&lt;br /&gt;
&lt;br /&gt;
Those of you with [http://www.getfirefox.com Firefox] should definitely consider getting a couple of the [http://greasemonkey.mozdev.org/ GreaseMonkey] scripts from the [[The Shartak Wiki:Community Portal|Community Portal]] page.&lt;br /&gt;
&lt;br /&gt;
*[http://userscripts.org/scripts/source/3451.user.js The Shartak Map Overlay] gives you the option of placing a complete copy of the island map over your own in-game map screen, which is a huge help for those of you without GPS units.  Use it to find your position relative to one of the southern towns, then go there and get a GPS already.&lt;br /&gt;
&lt;br /&gt;
*We seriously can't hype the [http://www.itechsc.com/misc/shartak/ubermap/shartakubermapper.user.js Shartak UBER MAP] enough.  As well as automatically collecting data about your surroundings and using this to create a constantly updated map of the island, It gives you access to a satellite map showing your exact location, a zoomable, scrollable map of your local area, and an in-game 15x11 map below your normal 5x5 map.  We couldn't play Shartak without it.&lt;br /&gt;
&lt;br /&gt;
*Whenever you have a GPS signal, the [http://www.leaky.org/campdirections.user.js Shartak Camp Directions] script will give you directions to each of the six towns and the shipwreck, as the crow flies. It's a great tool when you don't want to have to keep checking the satellite or plan a proper route.&lt;br /&gt;
&lt;br /&gt;
===The Quick Way Home===&lt;br /&gt;
You can easily get back to your home camp from any point on the island in less than 50AP!  If you're by the shore, jump into the sea and swim out to deeper waters, then splash around in small circles laughing manically until the sharks finally drag you beneath the waves.  Respawn at your home shaman for 25AP and you're done!  If you're inland, find a large, agressive animal, sock it one, and wait for it to get you back.  There are of course many variantions on this trick, involving poisonous berries, angry farmers, swarms of killer bees, etc.&lt;br /&gt;
&lt;br /&gt;
==Locations, Locations, Locations...==&lt;br /&gt;
This is a list of interesting, useful, or important locations in Shartak.  Each is given a brief description, a set of GPS coordinates, and a link to the appropriate Ubermap satellite and map roamer pages.  Obviously this won't be a definative list, so everyone is of course encouraged to add new locations as they are found or created.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Academic and Research Institutions===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Academy Fencing Hall=====&lt;br /&gt;
Run by the Derby Hospitallers, the fencing hall allows students to practice their combat and healing skills.  Students are allowed to attack each other, so long as nobody is wounded below 20HP, and are also encouraged to heal one another to gain further experience.&lt;br /&gt;
&lt;br /&gt;
{{pplink|094|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Hospitallers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Derby Academy Lecture Hall=====&lt;br /&gt;
Run by the Derby Hospitallers, the lecture hall provides advice to students on a range of matters.  When the hall is staffed by a Hospitaller, just ask your question, or say which field you need advice on (general gameplay advice is also available on request), and they will happily oblige.  If the hall is unstaffed, you can generally ask your question at the [[Parchment Pages#Derby Academy Fencing Hall|Fencing Hall]] or [[Parchment Pages#Derby Hospital|Hospital]], and wait in the lecture hall for your answer.&lt;br /&gt;
&lt;br /&gt;
{{pplink|093|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Hospitallers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Shartak Crytozoological Society=====&lt;br /&gt;
A society dedicated to the cataloguing and understanding of Shartak's unique and diverse wildlife.  Their headquarters in York are often occupied by the clan's founder, Sir John Sevier.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shartak Cryptozoological Society|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Commercial Buildings===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Dalpok branch is operated by a bank manager who speaks only the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|436|441}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Tak=====&lt;br /&gt;
Dalpok's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|435|442}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Derby branch is operated by a bank manager who speaks only the outsider tongue. &lt;br /&gt;
{{pplink|092|349}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Trader Tom=====&lt;br /&gt;
Derby's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to outsiders.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|092|350}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank.&lt;br /&gt;
&lt;br /&gt;
{{pplink|650|346}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Mercenary Guildhouse=====&lt;br /&gt;
The Mercenary's Guild Durham Headquarters.  May not be currently active.&lt;br /&gt;
&lt;br /&gt;
{{pplink|653|339}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Mercenary's Guild|Wiki]&lt;br /&gt;
&lt;br /&gt;
=====Trader Dick=====&lt;br /&gt;
Durham's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to ousiders.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|649|347}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Raktam branch is operated by a bank manager who speaks only the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|320|471}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Raktam Security Consultancy=====&lt;br /&gt;
In the basement of the Raktam Tavern, the RSC aims to provide an alternative to the established Mercenary's Guild.&lt;br /&gt;
&lt;br /&gt;
{{pplink|321|473}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Raktam Security Consultancy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Tik=====&lt;br /&gt;
Raktam's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|319|472}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Trader Sam=====&lt;br /&gt;
The Shipwreck's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to pirates, although first aid kits are an infrequent luxury item.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Wiksik branch is operated by a bank manager who speaks only the native tongue.&lt;br /&gt;
&lt;br /&gt;
No coordinates are currently available for this branch.&lt;br /&gt;
&lt;br /&gt;
{{pplink|???|???}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Toe=====&lt;br /&gt;
Wiksik's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|235|405}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the York branch is operated by a bank manager who speaks only the outsider tongue. This branch has closed during the February '06 insurgency.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Trader Harry=====&lt;br /&gt;
York's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to outsiders.  The only known trader to have ever brokered a Heavy Sword deal (taking a hefty cut in the process), although these are usually arranged beforehand with the owner of the sword.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|367|313}}&lt;br /&gt;
&lt;br /&gt;
===Communications and Infrastructure===&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Native Message Hut=====&lt;br /&gt;
A hut for natives to write messages inside.  Intended to act like a village notice board.&lt;br /&gt;
&lt;br /&gt;
{{pplink|237|410}}&lt;br /&gt;
&lt;br /&gt;
=====Outsider Message Hut=====&lt;br /&gt;
A hut for outsiders to write messages inside.  Intended to act like a village notice board for visiting outsiders.&lt;br /&gt;
&lt;br /&gt;
{{pplink|236|410}}&lt;br /&gt;
&lt;br /&gt;
===Historical Sites===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Swamp Ruins=====&lt;br /&gt;
Three ruined huts near the Derby Swamp, not far from the road to York.&lt;br /&gt;
&lt;br /&gt;
{{pplink|111|378}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Durham Ruins=====&lt;br /&gt;
Two ruined huts just north-west of Durham.&lt;br /&gt;
&lt;br /&gt;
{{pplink|666|354}}&lt;br /&gt;
&lt;br /&gt;
=====Fort Creedy=====&lt;br /&gt;
This ancient complex consists of three ruined buildings (a jail, armoury, and hall), two of which have multi-space interiors and multiple entrances.&lt;br /&gt;
&lt;br /&gt;
{{pplink|666|380}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Raktam Ruins=====&lt;br /&gt;
Three ruined huts a short walk north of Raktam.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|492}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Temple Ruins=====&lt;br /&gt;
This ancient temple has a multi-space interior with a sacrificial table (although to date this has no apparent function).  It has been heavilly fought over in the past but is now firmly in pirate hands and has been used as a gladitorial arena between pirates engaging in boxing. The ruins are a favourite haunt of pirate-killers.&lt;br /&gt;
&lt;br /&gt;
{{pplink|540|530}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Mercenary's Guildhouse=====&lt;br /&gt;
Formerly the headquarters of the [[Mercenary's Guild]], this was the center of Guild power in york during the second invasion, and a frequent target for [[Order of Patriots]] raids.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|314}}&lt;br /&gt;
&lt;br /&gt;
====Wilderness====&lt;br /&gt;
=====North Slope Ruins=====&lt;br /&gt;
Three ruined huts near the northern slope of Mt. Shartak.&lt;br /&gt;
&lt;br /&gt;
{{pplink|391|480}}&lt;br /&gt;
&lt;br /&gt;
=====Shipwreck Peninsula Ruins=====&lt;br /&gt;
Two ruined huts on the peninsula west of the Shipwreck.&lt;br /&gt;
&lt;br /&gt;
{{pplink|594|519}}&lt;br /&gt;
&lt;br /&gt;
=====Southern Coastal Boulevard Ruins=====&lt;br /&gt;
Three ruined huts at the start of the Durham Peninsula&lt;br /&gt;
&lt;br /&gt;
{{pplink|490|365}}&lt;br /&gt;
&lt;br /&gt;
=====Unity Bay Ruins=====&lt;br /&gt;
Two ruined huts near the shore of Unity Bay, on the Durham Peninsula.&lt;br /&gt;
&lt;br /&gt;
{{pplink|605|374}}&lt;br /&gt;
&lt;br /&gt;
=====York River Ruins=====&lt;br /&gt;
Two ruined huts on the west bank of the river that flows south from Mt Shartak.  The site of the first [[Shartak Preservation Front]] conference.&lt;br /&gt;
&lt;br /&gt;
{{pplink|357|406}}&lt;br /&gt;
&lt;br /&gt;
=====York Swamp Ruins=====&lt;br /&gt;
Two ruined huts a short way north-east of the York Swamp, not far from the Derby-York road.&lt;br /&gt;
&lt;br /&gt;
{{pplink|331|380}}&lt;br /&gt;
&lt;br /&gt;
===Islets===&lt;br /&gt;
====Derby Island====&lt;br /&gt;
A small, thin island just off the southern coast of Derby.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|335}}&lt;br /&gt;
&lt;br /&gt;
====Ernst Island====&lt;br /&gt;
The smallest islet in Shartak's waters, lying just east of Rodrigo Island.&lt;br /&gt;
&lt;br /&gt;
{{pplink|628|385}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Western Islets|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Killer Island====&lt;br /&gt;
A small island off the tip of the York Peninsula.  Once declared the Shartak Elephant Preserve, and later claimed by the Predators of Killer Island.&lt;br /&gt;
&lt;br /&gt;
{{pplink|401|270}}&lt;br /&gt;
&lt;br /&gt;
====Rodrigo Island====&lt;br /&gt;
A small island to the north of Durham, discovered by Alex Rodrigo in the early weeks of the colonisation.  The western beach was the former site of a Dutch shipyard, operated by agents of the [[1st Imperial Privateers Regiment]]. Save for a signpost, the shipyard is now overgrown and has fallen into disrepair.&lt;br /&gt;
&lt;br /&gt;
{{pplink|644|390}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Western Islets|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Unity Island====&lt;br /&gt;
A frequently contested landmass in Unity Bay (between Durham and the Shipwreck), now declared a no-violence zone by a group of powerful clans.&lt;br /&gt;
&lt;br /&gt;
{{pplink|568|416}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Unity Island|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
====Mt. Shartak====&lt;br /&gt;
The imposing bulk of Mt. Shartak looms over the whole island, and contains many ledges and caves to explore. Some of the caves are very deep, and are inhabited by dangerous bears and swarms of aggressive rats. Known by some natives as &amp;quot;Blood Mountain&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{pplink|365|455}}&lt;br /&gt;
&lt;br /&gt;
====Cave complex====&lt;br /&gt;
Besides the caves around Mt. Shartak, there is another cave to explore at at [-70.429,+26.449]&lt;br /&gt;
&lt;br /&gt;
{{pplink|429|449}}&lt;br /&gt;
&lt;br /&gt;
====Echo Beach====&lt;br /&gt;
&lt;br /&gt;
The broad expanse of sand dunes located to the far west of the island. Much of the far tip is covered in signposts from visitors who have made the long trek.&lt;br /&gt;
&lt;br /&gt;
{{pplink|710|375}}&lt;br /&gt;
&lt;br /&gt;
====Irony Bay====&lt;br /&gt;
&lt;br /&gt;
The long bight to the east of the shipwreck, and immediately east of the northern rivermouth. Notable for its broad, slowly curving expanse of white sand, but little else.&lt;br /&gt;
&lt;br /&gt;
{{pplink|510|532}}&lt;br /&gt;
&lt;br /&gt;
==== Santa's Splash ====&lt;br /&gt;
&lt;br /&gt;
The waterfall at the source of the southern river, so named because of Santa Claus's nearby appearance in Christmas 2006.&lt;br /&gt;
&lt;br /&gt;
{{pplink|351|429}}&lt;br /&gt;
&lt;br /&gt;
==== Long Fin River ====&lt;br /&gt;
&lt;br /&gt;
The northern river flowing from [[Mt Shartak]]. The clan [[River Born Fury]] have their headquarters at the delta. The river was named after Shartak's most notorious pirate killer, [[Long Fin Killie]].&lt;br /&gt;
&lt;br /&gt;
===Law Enforcement===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Hospitallers=====&lt;br /&gt;
Although not an explicit police group, the Hospitallers are sworn to attack and punish &amp;quot;vile criminals&amp;quot;, so it's probably worth speaking to them if you get PKed around Derby.  The building is actually a hospital, but there's almost always a hospitaller either inside or just outside.&lt;br /&gt;
&lt;br /&gt;
{{pplink|093|352}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Hospitallers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====1st Derby Privateers=====&lt;br /&gt;
The Privateers have declared their intention to, amongst other things, cleanse Derby of PKers.&lt;br /&gt;
&lt;br /&gt;
{{pplink|098|355}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Derby Privateers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Durham Pistoleers=====&lt;br /&gt;
The Pistoleers only officially offer protection to Durhamites, but have been known to prevent attacks on pirates and may help outsiders of other origins as well.&lt;br /&gt;
&lt;br /&gt;
{{pplink|652|340}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Durham Pistoleers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Colonial Police=====&lt;br /&gt;
The island's oldest and largest police group, the Colonial Police have managed to make York one of the safest towns on Shartak.  They offer protection to all outsiders, and have been known to help friendly natives too.&lt;br /&gt;
&lt;br /&gt;
{{pplink|374|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Colonial Police|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Medical Facilities===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|449}}&lt;br /&gt;
&lt;br /&gt;
=====Shubar=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Shubar only helps those from Dalpok, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|443}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Balchig=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Blachig only helps those from Derby, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|350}}&lt;br /&gt;
&lt;br /&gt;
=====Derby Hospital=====&lt;br /&gt;
Run by the Derby Hospitallers, any outsiders (and friendly natives) waiting in this building will be healed by one of their daily patrols.  The Hospital has also recently become a safehouse, providing shelter to any peaceful individuals, regardless of their origins.  &lt;br /&gt;
&lt;br /&gt;
{{pplink|093|352}}&lt;br /&gt;
[[Derby Hospitallers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|099|353}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Kadmor=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Kadmor only helps those from Durham, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|648|343}}&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|651|344}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|323|473}}&lt;br /&gt;
&lt;br /&gt;
=====Najdam=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Najdam only helps those from Raktam, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|469}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Jakota=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Jakota only helps those from the Shipwreck, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|543}}&lt;br /&gt;
&lt;br /&gt;
=====Large Cabin=====&lt;br /&gt;
The Large Cabin is an inexhaustible source of first-aid kits, although find rates are much lower than in standard medical huts, resulting in a constant shortage of medical supplies at the shipwreck.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|546}}&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|240|410}}&lt;br /&gt;
&lt;br /&gt;
=====Tapran=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Tapran only helps those from Wiksik, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|405}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Kahuni=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Kahuni only helps those from York, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|314}}&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|369|320}}&lt;br /&gt;
&lt;br /&gt;
=====Royal Expedition Field Hospital=====&lt;br /&gt;
Run by the Royal Expedition, outsiders and natives who wait here will be healed by one of the staff, who are almost always present.  Enemies of the Royal Expedition or their allies are more likely to be slain, though, as the expedition claims this area as their territory.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|319}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[RE field hospital|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Roaming====&lt;br /&gt;
Roaming shamen will ressurect anyone who contacts them, for a cost of 50AP.  The nearest roaming shaman will be contacted, whisking you away to their current location.  To check the locations of these shamen, visit their pages below and click on the 'Current Sighting' coordinates.&lt;br /&gt;
&lt;br /&gt;
[[Atok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Igoban]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jidram]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Malpok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Movak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pabkim]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skulu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xaltam]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zakano]]&lt;br /&gt;
&lt;br /&gt;
===Military and Munitions===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|441|443}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|096|356}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|647|349}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|324|474}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Armoury=====&lt;br /&gt;
The Armoury provides an inexhaustible source of cutlasses, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|546}}&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|411}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|316}}&lt;br /&gt;
&lt;br /&gt;
===Recreational===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====The Derby Horticultural Gardens=====&lt;br /&gt;
Maintained by Hospitaller Jack Molay, this is a small shrubbery in the south of Derby, planted during the Derby Derby to keep the defender's spirits up.&lt;br /&gt;
&lt;br /&gt;
{{pplink|097|347}}&lt;br /&gt;
 &lt;br /&gt;
=====The Derby Tavern and Trading Post=====&lt;br /&gt;
Inspired by Czechy's Tavern, the Derby Tavern and Trading Post is a safehouse located in the Derby Trader's hut.  Anyone may stay here under the protection of the Derby Privateers (unless they're wanted by the Privateers, of course).&lt;br /&gt;
&lt;br /&gt;
{{pplink|092|350}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====The Raktam Tavern=====&lt;br /&gt;
Set up to provide brown liquids of varying origin to the citizens of Raktam, and also to offer a safe sleeping place to peaceful visitors.  Frequently patrolled to ensure hostile outsiders are not in residence - see the wiki page for more details of who can and can't stay.&lt;br /&gt;
&lt;br /&gt;
{{pplink|321|473}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[The Raktam Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Czechy's Tavern=====&lt;br /&gt;
The oldest tavern on the island, owned by an officer of the [[Colonial Police]] and declared a general non-violence zone.  This rule is frequently broken, but the presence of at least one officer at all times means that offenders tend to be swiftly punished.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Czechy's Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Religious===&lt;br /&gt;
====York====&lt;br /&gt;
=====Shartak Protestant League Hut=====&lt;br /&gt;
Home of the contraversial ultra-religious clan, and scene of many murders commited by annoyed members of the public.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shartak Protestant League|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====York Synagogue=====&lt;br /&gt;
Congregation Tafas Shalva, a Jewish synagogue, is headed by the agreeable and inoffensive Rabbi Shlomo Weinstein[http://www.shartak.com//profile.cgi?id=5234]. All are welcome, whether Jewish or not. Minyan every night at sunset, potluck (kashruth) every Wednesday, and there's a bake-sale the first Sunday of the month. Try the rugelach!&lt;br /&gt;
&lt;br /&gt;
{{pplink|369|311}}&lt;br /&gt;
&lt;br /&gt;
===Settlements===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
This native village is close to the Shipwreck and thus a frequent target for pirate raids.  The area between Dalpok and the Shipwreck is a constant warzone, and much fighting also occurs to the south, against Outsiders coming up from York and Durham. Certain pirates refer to Dalpok as &amp;quot;New Amsterdam&amp;quot; and regard it as their own.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|443}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Dalpok|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
Arguably the most isolated outsider town, Derby is generally quiet and safe these days (despite being the first target of [[the WickSick Headhunters]]) and makes a good base for hunting expeditions.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
The Durham peninsula is largely controlled by the [[Durham Pistoleers]], a nationalist militia who generally welcome all outsider visitors, despite their rather aggressive wiki page.  It is a frequent port of call for pirate traders collecting medical supplies for the shipwreck. A trail of signposts running north-south from Rodrigo Island to the Durham Lakes announce the eastern border of the Durham precinct.&lt;br /&gt;
&lt;br /&gt;
{{pplink|648|343}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Durham|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
This native town was generally quiet, but in recent times has been the scene of a bloody civil insurgency between the Scavengers and the Raktamites and their allies, resulting in murders, burning of buildings, and extortion. Frequent attacks on visiting outsiders deter most trade with the village.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|469}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Raktam|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
The base of all pirates on Shartak, the shipwreck is dangerous and anarchic but conveniently compact.  Visiting is a unique, if sometimes short, experience. The Shipwreck and the surrounding precinct is irregularly - some would say negligently - patrolled by senior members of the Pirate Defence Force of the [[Jolly Roger Gang]], and the [[1st Imperial Privateers Regiment]], who each mete out gleeful vengeance on recidivist pirate murderers. A one-masted sloop or cutter, the shipwreck itself is known as either the Hellborn Strumpet or the Missionary Position, and its compartments and cabins are frequently haunted by dangerous ghosts. The view from the crow's nest is obscured by fog.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|543}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shipwreck|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
Generally quiet these days, Wiksik is the most populous of the native settlements.  Not to be confused with [[The WickSick Headhunters|Wicksick]].&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|405}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Wiksik|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
The largest of the outsider settlements, York is a bustling and exciting town, except for pirates, who have a fairly short life expectancy within it's limits.  Peaceful native shamans are welcome within certain areas, primarily for their ability to exorcise ghosts. Nonetheless its relative tolerance is somewhat subdued by a recent proliferation of extremist groups who engage in assasinations of individuals within the city borders. This extremism is fueled by the fact that York is frequently the target of raids by various groups.  Hosts a rather excellent [[The Yorkman|newspaper]], and its competitor, the [[Shartak Financial Times]]. A small farming district sits on the South Shartak River, north-east of York, run by York non-combatants.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[York|Wiki]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Parchment_Pages&amp;diff=12995</id>
		<title>Parchment Pages</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Parchment_Pages&amp;diff=12995"/>
		<updated>2007-03-05T18:29:08Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: /* Recreational */  - Derby Gardens&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Parchment Pages.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Don't Panic!==&lt;br /&gt;
&lt;br /&gt;
Ever wonder where you're going, or how to get there?  Taken so many wrong turns that you're probably back where you started?  After a while, do all those damn trees start to look the same?  It's a good thing we have [[Items#GPS unit|GPS Units]], eh?  The reassuring sight of those incomprehensible numbers is sure to steady the heart of any misplaced adventurer.  Now you know exactly where you are!&lt;br /&gt;
&lt;br /&gt;
''So where the hell is everywhere else?''&lt;br /&gt;
&lt;br /&gt;
==Navigational Tips and Tricks==&lt;br /&gt;
[[Image:Corodinate example.png|thumb|right|Less confused yet?]]&lt;br /&gt;
The GPS displays X and Y co-ordinates, like a graph.  Step west, and the first number goes down; east and it goes up.  Similarly, going north increments the second number, and heading south decreases it.  To get to a given set of co-ordinates, the best method is often to move diagonally until one co-ordinate is correct, then move in a straight line along that axis until you reach your target.  Just be aware that occasionally this technique may result in you walking into a mountain.&lt;br /&gt;
&lt;br /&gt;
===Roads===&lt;br /&gt;
A fairly extensive, if rather variable, road network connects the settlements of Shartak.  If you can find a signposted road, this will often get you to your location quickly.  Just make sure the road isn't a randomly cut red herring, and don't sleep on the road - banditry is rife in many regions.  A map of the theoretical road network can be found [[Civilized Highway Society|here]], but some of these roads may not actually exist at any given time; the curent [http://www.itechsc.com/misc/shartak/ubermap/ Ubermap] will show which ones are currently navigable.&lt;br /&gt;
&lt;br /&gt;
===Addons===&lt;br /&gt;
&lt;br /&gt;
Those of you with [http://www.getfirefox.com Firefox] should definitely consider getting a couple of the [http://greasemonkey.mozdev.org/ GreaseMonkey] scripts from the [[The Shartak Wiki:Community Portal|Community Portal]] page.&lt;br /&gt;
&lt;br /&gt;
*[http://userscripts.org/scripts/source/3451.user.js The Shartak Map Overlay] gives you the option of placing a complete copy of the island map over your own in-game map screen, which is a huge help for those of you without GPS units.  Use it to find your position relative to one of the southern towns, then go there and get a GPS already.&lt;br /&gt;
&lt;br /&gt;
*We seriously can't hype the [http://www.itechsc.com/misc/shartak/ubermap/shartakubermapper.user.js Shartak UBER MAP] enough.  As well as automatically collecting data about your surroundings and using this to create a constantly updated map of the island, It gives you access to a satellite map showing your exact location, a zoomable, scrollable map of your local area, and an in-game 15x11 map below your normal 5x5 map.  We couldn't play Shartak without it.&lt;br /&gt;
&lt;br /&gt;
*Whenever you have a GPS signal, the [http://www.leaky.org/campdirections.user.js Shartak Camp Directions] script will give you directions to each of the six towns and the shipwreck, as the crow flies. It's a great tool when you don't want to have to keep checking the satellite or plan a proper route.&lt;br /&gt;
&lt;br /&gt;
===The Quick Way Home===&lt;br /&gt;
You can easily get back to your home camp from any point on the island in less than 50AP!  If you're by the shore, jump into the sea and swim out to deeper waters, then splash around in small circles laughing manically until the sharks finally drag you beneath the waves.  Respawn at your home shaman for 25AP and you're done!  If you're inland, find a large, agressive animal, sock it one, and wait for it to get you back.  There are of course many variantions on this trick, involving poisonous berries, angry farmers, swarms of killer bees, etc.&lt;br /&gt;
&lt;br /&gt;
==Locations, Locations, Locations...==&lt;br /&gt;
This is a list of interesting, useful, or important locations in Shartak.  Each is given a brief description, a set of GPS coordinates, and a link to the appropriate Ubermap satellite and map roamer pages.  Obviously this won't be a definative list, so everyone is of course encouraged to add new locations as they are found or created.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Academic and Research Institutions===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Academy Fencing Hall=====&lt;br /&gt;
Run by the Derby Hospitallers, the fencing hall allows students to practice their combat and healing skills.  Students are allowed to attack each other, so long as nobody is wounded below 20HP, and are also encouraged to heal one another to gain further experience.&lt;br /&gt;
&lt;br /&gt;
{{pplink|094|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Hospitallers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Derby Academy Lecture Hall=====&lt;br /&gt;
Run by the Derby Hospitallers, the lecture hall provides advice to students on a range of matters.  When the hall is staffed by a Hospitaller, just ask your question, or say which field you need advice on (general gameplay advice is also available on request), and they will happily oblige.  If the hall is unstaffed, you can generally ask your question at the [[Parchment Pages#Derby Academy Fencing Hall|Fencing Hall]] or [[Parchment Pages#Derby Hospital|Hospital]], and wait in the lecture hall for your answer.&lt;br /&gt;
&lt;br /&gt;
{{pplink|093|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Hospitallers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Shartak Crytozoological Society=====&lt;br /&gt;
A society dedicated to the cataloguing and understanding of Shartak's unique and diverse wildlife.  Their headquarters in York are often occupied by the clan's founder, Sir John Sevier.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shartak Cryptozoological Society|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Commercial Buildings===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Dalpok branch is operated by a bank manager who speaks only the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|436|441}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Tak=====&lt;br /&gt;
Dalpok's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|435|442}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Derby branch is operated by a bank manager who speaks only the outsider tongue. &lt;br /&gt;
{{pplink|092|349}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Trader Tom=====&lt;br /&gt;
Derby's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to outsiders.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|092|350}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank.&lt;br /&gt;
&lt;br /&gt;
{{pplink|650|346}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Mercenary Guildhouse=====&lt;br /&gt;
The Mercenary's Guild Durham Headquarters.  May not be currently active.&lt;br /&gt;
&lt;br /&gt;
{{pplink|653|339}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Mercenary's Guild|Wiki]&lt;br /&gt;
&lt;br /&gt;
=====Trader Dick=====&lt;br /&gt;
Durham's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to ousiders.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|649|347}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Raktam branch is operated by a bank manager who speaks only the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|320|471}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Raktam Security Consultancy=====&lt;br /&gt;
In the basement of the Raktam Tavern, the RSC aims to provide an alternative to the established Mercenary's Guild.&lt;br /&gt;
&lt;br /&gt;
{{pplink|321|473}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Raktam Security Consultancy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Tik=====&lt;br /&gt;
Raktam's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|319|472}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Trader Sam=====&lt;br /&gt;
The Shipwreck's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to pirates, although first aid kits are an infrequent luxury item.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Wiksik branch is operated by a bank manager who speaks only the native tongue.&lt;br /&gt;
&lt;br /&gt;
No coordinates are currently available for this branch.&lt;br /&gt;
&lt;br /&gt;
{{pplink|???|???}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Toe=====&lt;br /&gt;
Wiksik's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|235|405}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the York branch is operated by a bank manager who speaks only the outsider tongue. This branch has closed during the February '06 insurgency.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Trader Harry=====&lt;br /&gt;
York's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely avaliable to outsiders.  The only known trader to have ever brokered a Heavy Sword deal (taking a hefty cut in the process), although these are usually arranged beforehand with the owner of the sword.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|367|313}}&lt;br /&gt;
&lt;br /&gt;
===Communications and Infrastructure===&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Native Message Hut=====&lt;br /&gt;
A hut for natives to write messages inside.  Intended to act like a village notice board.&lt;br /&gt;
&lt;br /&gt;
{{pplink|237|410}}&lt;br /&gt;
&lt;br /&gt;
=====Outsider Message Hut=====&lt;br /&gt;
A hut for outsiders to write messages inside.  Intended to act like a village notice board for visiting outsiders.&lt;br /&gt;
&lt;br /&gt;
{{pplink|236|410}}&lt;br /&gt;
&lt;br /&gt;
===Historical Sites===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Swamp Ruins=====&lt;br /&gt;
Three ruined huts near the Derby Swamp, not far from the road to York.&lt;br /&gt;
&lt;br /&gt;
{{pplink|111|378}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Durham Ruins=====&lt;br /&gt;
Two ruined huts just north-west of Durham.&lt;br /&gt;
&lt;br /&gt;
{{pplink|666|354}}&lt;br /&gt;
&lt;br /&gt;
=====Fort Creedy=====&lt;br /&gt;
This ancient complex consists of three ruined buildings (a jail, armoury, and hall), two of which have multi-space interiors and multiple entrances.&lt;br /&gt;
&lt;br /&gt;
{{pplink|666|380}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Raktam Ruins=====&lt;br /&gt;
Three ruined huts a short walk north of Raktam.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|492}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Temple Ruins=====&lt;br /&gt;
This ancient temple has a multi-space interior with a sacrificial table (although to date this has no apparent function).  It has been heavilly fought over in the past but is now firmly in pirate hands and has been used as a gladitorial arena between pirates engaging in boxing. The ruins are a favourite haunt of pirate-killers.&lt;br /&gt;
&lt;br /&gt;
{{pplink|540|530}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Mercenary's Guildhouse=====&lt;br /&gt;
Formerly the headquarters of the [[Mercenary's Guild]], this was the center of Guild power in york during the second invasion, and a frequent target for [[Order of Patriots]] raids.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|314}}&lt;br /&gt;
&lt;br /&gt;
====Wilderness====&lt;br /&gt;
=====North Slope Ruins=====&lt;br /&gt;
Three ruined huts near the northern slope of Mt. Shartak.&lt;br /&gt;
&lt;br /&gt;
{{pplink|391|480}}&lt;br /&gt;
&lt;br /&gt;
=====Shipwreck Peninsula Ruins=====&lt;br /&gt;
Two ruined huts on the peninsula west of the Shipwreck.&lt;br /&gt;
&lt;br /&gt;
{{pplink|594|519}}&lt;br /&gt;
&lt;br /&gt;
=====Southern Coastal Boulevard Ruins=====&lt;br /&gt;
Three ruined huts at the start of the Durham Peninsula&lt;br /&gt;
&lt;br /&gt;
{{pplink|490|365}}&lt;br /&gt;
&lt;br /&gt;
=====Unity Bay Ruins=====&lt;br /&gt;
Two ruined huts near the shore of Unity Bay, on the Durham Peninsula.&lt;br /&gt;
&lt;br /&gt;
{{pplink|605|374}}&lt;br /&gt;
&lt;br /&gt;
=====York River Ruins=====&lt;br /&gt;
Two ruined huts on the west bank of the river that flows south from Mt Shartak.  The site of the first [[Shartak Preservation Front]] conference.&lt;br /&gt;
&lt;br /&gt;
{{pplink|357|406}}&lt;br /&gt;
&lt;br /&gt;
=====York Swamp Ruins=====&lt;br /&gt;
Two ruined huts a short way north-east of the York Swamp, not far from the Derby-York road.&lt;br /&gt;
&lt;br /&gt;
{{pplink|331|380}}&lt;br /&gt;
&lt;br /&gt;
===Islets===&lt;br /&gt;
====Derby Island====&lt;br /&gt;
A small, thin island just off the southern coast of Derby.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|335}}&lt;br /&gt;
&lt;br /&gt;
====Ernst Island====&lt;br /&gt;
The smallest islet in Shartak's waters, lying just east of Rodrigo Island.&lt;br /&gt;
&lt;br /&gt;
{{pplink|628|385}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Western Islets|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Killer Island====&lt;br /&gt;
A small island off the tip of the York Peninsula.  Once declared the Shartak Elephant Preserve, and later claimed by the Predators of Killer Island.&lt;br /&gt;
&lt;br /&gt;
{{pplink|401|270}}&lt;br /&gt;
&lt;br /&gt;
====Rodrigo Island====&lt;br /&gt;
A small island to the north of Durham, discovered by Alex Rodrigo in the early weeks of the colonisation.  The western beach was the former site of a Dutch shipyard, operated by agents of the [[1st Imperial Privateers Regiment]]. Save for a signpost, the shipyard is now overgrown and has fallen into disrepair.&lt;br /&gt;
&lt;br /&gt;
{{pplink|644|390}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Western Islets|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Unity Island====&lt;br /&gt;
A frequently contested landmass in Unity Bay (between Durham and the Shipwreck), now declared a no-violence zone by a group of powerful clans.&lt;br /&gt;
&lt;br /&gt;
{{pplink|568|416}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Unity Island|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
====Mt. Shartak====&lt;br /&gt;
The imposing bulk of Mt. Shartak looms over the whole island, and contains many ledges and caves to explore. Some of the caves are very deep, and are inhabited by dangerous bears and swarms of aggressive rats. Known by some natives as &amp;quot;Blood Mountain&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{pplink|365|455}}&lt;br /&gt;
&lt;br /&gt;
====Cave complex====&lt;br /&gt;
Besides the caves around Mt. Shartak, there is another cave to explore at at [-70.429,+26.449]&lt;br /&gt;
&lt;br /&gt;
{{pplink|429|449}}&lt;br /&gt;
&lt;br /&gt;
====Echo Beach====&lt;br /&gt;
&lt;br /&gt;
The broad expanse of sand dunes located to the far west of the island. Much of the far tip is covered in signposts from visitors who have made the long trek.&lt;br /&gt;
&lt;br /&gt;
{{pplink|710|375}}&lt;br /&gt;
&lt;br /&gt;
====Irony Bay====&lt;br /&gt;
&lt;br /&gt;
The long bight to the east of the shipwreck, and immediately east of the northern rivermouth. Notable for its broad, slowly curving expanse of white sand, but little else.&lt;br /&gt;
&lt;br /&gt;
{{pplink|510|532}}&lt;br /&gt;
&lt;br /&gt;
==== Santa's Splash ====&lt;br /&gt;
&lt;br /&gt;
The waterfall at the source of the southern river, so named because of Santa Claus's nearby appearance in Christmas 2006.&lt;br /&gt;
&lt;br /&gt;
{{pplink|351|429}}&lt;br /&gt;
&lt;br /&gt;
==== Long Fin River ====&lt;br /&gt;
&lt;br /&gt;
The northern river flowing from [[Mt Shartak]]. The clan [[River Born Fury]] have their headquarters at the delta. The river was named after Shartak's most notorious pirate killer, [[Long Fin Killie]].&lt;br /&gt;
&lt;br /&gt;
===Law Enforcement===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Hospitallers=====&lt;br /&gt;
Although not an explicit police group, the Hospitallers are sworn to attack and punish &amp;quot;vile criminals&amp;quot;, so it's probably worth speaking to them if you get PKed around Derby.  The building is actually a hospital, but there's almost always a hospitaller either inside or just outside.&lt;br /&gt;
&lt;br /&gt;
{{pplink|093|352}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Hospitallers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====1st Derby Privateers=====&lt;br /&gt;
The Privateers have declared their intention to, amongst other things, cleanse Derby of PKers.&lt;br /&gt;
&lt;br /&gt;
{{pplink|098|355}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Derby Privateers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Durham Pistoleers=====&lt;br /&gt;
The Pistoleers only officially offer protection to Durhamites, but have been known to prevent attacks on pirates and may help outsiders of other origins as well.&lt;br /&gt;
&lt;br /&gt;
{{pplink|652|340}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Durham Pistoleers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Colonial Police=====&lt;br /&gt;
The island's oldest and largest police group, the Colonial Police have managed to make York one of the safest towns on Shartak.  They offer protection to all outsiders, and have been known to help friendly natives too.&lt;br /&gt;
&lt;br /&gt;
{{pplink|374|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Colonial Police|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Medical Facilities===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|449}}&lt;br /&gt;
&lt;br /&gt;
=====Shubar=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Shubar only helps those from Dalpok, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|443}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Balchig=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Blachig only helps those from Derby, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|350}}&lt;br /&gt;
&lt;br /&gt;
=====Derby Hospital=====&lt;br /&gt;
Run by the Derby Hospitallers, any outsiders (and possibly friendly natives) waiting in this building will be healed by one of their daily patrols.&lt;br /&gt;
&lt;br /&gt;
{{pplink|093|352}}&lt;br /&gt;
[[Derby Hospitallers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|099|353}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Kadmor=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Kadmor only helps those from Durham, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|648|343}}&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|651|344}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|323|473}}&lt;br /&gt;
&lt;br /&gt;
=====Najdam=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Najdam only helps those from Raktam, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|469}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Jakota=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Jakota only helps those from the Shipwreck, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|543}}&lt;br /&gt;
&lt;br /&gt;
=====Large Cabin=====&lt;br /&gt;
The Large Cabin is an inexhaustible source of first-aid kits, although find rates are much lower than in standard medical huts, resulting in a constant shortage of medical supplies at the shipwreck.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|546}}&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|240|410}}&lt;br /&gt;
&lt;br /&gt;
=====Tapran=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Tapran only helps those from Wiksik, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|405}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Kahuni=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Kahuni only helps those from York, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|314}}&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|369|320}}&lt;br /&gt;
&lt;br /&gt;
=====Royal Expedition Field Hospital=====&lt;br /&gt;
Run by the Royal Expedition, outsiders and natives who wait here will be healed by one of the staff, who are almost always present.  Enemies of the Royal Expedition or their allies are more likely to be slain, though, as the expedition claims this area as their territory.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|319}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[RE field hospital|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Roaming====&lt;br /&gt;
Roaming shamen will ressurect anyone who contacts them, for a cost of 50AP.  The nearest roaming shaman will be contacted, whisking you away to their current location.  To check the locations of these shamen, visit their pages below and click on the 'Current Sighting' coordinates.&lt;br /&gt;
&lt;br /&gt;
[[Atok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Igoban]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jidram]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Malpok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Movak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pabkim]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skulu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xaltam]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zakano]]&lt;br /&gt;
&lt;br /&gt;
===Military and Munitions===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|441|443}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|096|356}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|647|349}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|324|474}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Armoury=====&lt;br /&gt;
The Armoury provides an inexhaustible source of cutlasses, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|546}}&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|411}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|316}}&lt;br /&gt;
&lt;br /&gt;
===Recreational===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====The Derby Horticultural Gardens=====&lt;br /&gt;
Maintained by Hospitaller Jack Molay, this is a small shrubbery in the south of Derby, planted during the Derby Derby to keep the defender's spirits up.&lt;br /&gt;
&lt;br /&gt;
{{pplink|097|347}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====The Raktam Tavern=====&lt;br /&gt;
Set up to provide brown liquids of varying origin to the citizens of Raktam, and also to offer a safe sleeping place to peaceful visitors.  Frequently patrolled to ensure hostile outsiders are not in residence - see the wiki page for more details of who can and can't stay.&lt;br /&gt;
&lt;br /&gt;
{{pplink|321|473}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[The Raktam Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Czechy's Tavern=====&lt;br /&gt;
The oldest tavern on the island, owned by an officer of the [[Colonial Police]] and declared a general non-violence zone.  This rule is frequently broken, but the presence of at least one officer at all times means that offenders tend to be swiftly punished.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Czechy's Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Religious===&lt;br /&gt;
====York====&lt;br /&gt;
=====Shartak Protestant League Hut=====&lt;br /&gt;
Home of the contraversial ultra-religious clan, and scene of many murders commited by annoyed members of the public.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shartak Protestant League|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====York Synagogue=====&lt;br /&gt;
Congregation Tafas Shalva, a Jewish synagogue, is headed by the agreeable and inoffensive Rabbi Shlomo Weinstein[http://www.shartak.com//profile.cgi?id=5234]. All are welcome, whether Jewish or not. Minyan every night at sunset, potluck (kashruth) every Wednesday, and there's a bake-sale the first Sunday of the month. Try the rugelach!&lt;br /&gt;
&lt;br /&gt;
{{pplink|369|311}}&lt;br /&gt;
&lt;br /&gt;
===Settlements===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
This native village is close to the Shipwreck and thus a frequent target for pirate raids.  The area between Dalpok and the Shipwreck is a constant warzone, and much fighting also occurs to the south, against Outsiders coming up from York and Durham. Certain pirates refer to Dalpok as &amp;quot;New Amsterdam&amp;quot; and regard it as their own.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|443}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Dalpok|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
Arguably the most isolated outsider town, Derby is generally quiet and safe these days (despite being the first target of [[the WickSick Headhunters]]) and makes a good base for hunting expeditions.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
The Durham peninsula is largely controlled by the [[Durham Pistoleers]], a nationalist militia who generally welcome all outsider visitors, despite their rather aggressive wiki page.  It is a frequent port of call for pirate traders collecting medical supplies for the shipwreck. A trail of signposts running north-south from Rodrigo Island to the Durham Lakes announce the eastern border of the Durham precinct.&lt;br /&gt;
&lt;br /&gt;
{{pplink|648|343}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Durham|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
This native town was generally quiet, but in recent times has been the scene of a bloody civil insurgency between the Scavengers and the Raktamites and their allies, resulting in murders, burning of buildings, and extortion. Frequent attacks on visiting outsiders deter most trade with the village.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|469}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Raktam|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
The base of all pirates on Shartak, the shipwreck is dangerous and anarchic but conveniently compact.  Visiting is a unique, if sometimes short, experience. The Shipwreck and the surrounding precinct is irregularly - some would say negligently - patrolled by senior members of the Pirate Defence Force of the [[Jolly Roger Gang]], and the [[1st Imperial Privateers Regiment]], who each mete out gleeful vengeance on recidivist pirate murderers. A one-masted sloop or cutter, the shipwreck itself is known as either the Hellborn Strumpet or the Missionary Position, and its compartments and cabins are frequently haunted by dangerous ghosts. The view from the crow's nest is obscured by fog.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|543}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shipwreck|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
Generally quiet these days, Wiksik is the most populous of the native settlements.  Not to be confused with [[The WickSick Headhunters|Wicksick]].&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|405}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Wiksik|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
The largest of the outsider settlements, York is a bustling and exciting town, except for pirates, who have a fairly short life expectancy within it's limits.  Peaceful native shamans are welcome within certain areas, primarily for their ability to exorcise ghosts. Nonetheless its relative tolerance is somewhat subdued by a recent proliferation of extremist groups who engage in assasinations of individuals within the city borders. This extremism is fueled by the fact that York is frequently the target of raids by various groups.  Hosts a rather excellent [[The Yorkman|newspaper]], and its competitor, the [[Shartak Financial Times]]. A small farming district sits on the South Shartak River, north-east of York, run by York non-combatants.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[York|Wiki]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Yorkman&amp;diff=12994</id>
		<title>The Yorkman</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Yorkman&amp;diff=12994"/>
		<updated>2007-03-05T18:27:35Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Yorkman_Title.JPG]]&lt;br /&gt;
&lt;br /&gt;
The Yorkman is Shartak's premier newspaper, predating our rivals by months and outstripping them by miles.  Although based in York, we aim to bring you detailed and balanced coverage of every major event across the island, to make sure your finger is firmly on the racing pulse of Shartak society.  We encourage letters to the editor, submissions from freelance reporters, and banners (or requests for banners) from those wishing to advertise.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #eee; border: solid 1px #ccc; margin: 3px; padding: 3px&amp;quot;&lt;br /&gt;
|''This isn't just a weekly zine, this is an experience. - December''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Issue 16 is now online!&lt;br /&gt;
&lt;br /&gt;
===Read the Yorkman===&lt;br /&gt;
* [[The Yorkman/Issue 011|Issue 011, 2007-01-21]]&lt;br /&gt;
* [[The Yorkman/Issue 012|Issue 012, 2007-01-28]]&lt;br /&gt;
* [[The Yorkman/Issue 013|Issue 013, 2007-02-04]]&lt;br /&gt;
* [[The Yorkman/Issue 014|Issue 014, 2007-02-11]]&lt;br /&gt;
* [[The Yorkman/Issue 015|Issue 015, 2007-02-19]]&lt;br /&gt;
* [[The Yorkman/Issue 016|Issue 016, 2007-03-04]]&lt;br /&gt;
&lt;br /&gt;
To read older issues, view our [[The Yorkman/Back Issues|archive]].&lt;br /&gt;
&lt;br /&gt;
====Special Articles====&lt;br /&gt;
* [[The Yorkman/How To Make A Fast Buck In Shartak|How to Make a Fast Buck in Shartak, 2006-09-23]]&lt;br /&gt;
&lt;br /&gt;
====Other Projects====&lt;br /&gt;
* [[Parchment Pages|Parchment Pages, 2006-11-12 onwards]]&lt;br /&gt;
* [[The Yorkman/Violence Campaign|Campaign Against Indiscriminate Violence, 2007-01-28 onwards]]&lt;br /&gt;
&lt;br /&gt;
====Other Newspapers====&lt;br /&gt;
These papers are run by other groups, and we are not responsible for their content or quality.  Listed in order of launch date.&lt;br /&gt;
* [[Shartak Financial Times|The Shartak Financial Times]]&lt;br /&gt;
* [[Derby Evening Press/|The Derby Evening Press]] - [[Derby Evening Press/Issue {{LastDerbyEveningPress}}|Latest Issue]]&lt;br /&gt;
&lt;br /&gt;
===Link to The Yorkman===&lt;br /&gt;
To create an automatically-updated link to the latest issue, just type &amp;lt;nowiki&amp;gt;[[The Yorkman/Issue {{LastYorkman}}]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contribute to  Issue 17!===&lt;br /&gt;
The Yorkman team is now starting work on our seventeenth issue.  In this issue we'd like to cover a wider range of stories than before, from a wider area of the island.  If there's anything happening in your village (or patch of jungle) that you'd like us to cover, get in touch.  This is a perfect opportunity to promote your activities, raise awareness of your cause, or just bring your settlement into the public eye, so dont be shy!&lt;br /&gt;
&lt;br /&gt;
===Contact Us===&lt;br /&gt;
We can be contacted either through [[User Talk:The Yorkman|our user talk page]] or via [[Special:Emailuser/The_Yorkman|e-mail]].&lt;br /&gt;
&lt;br /&gt;
===Submissions===&lt;br /&gt;
Submissions are probably best [[Special:Emailuser/The_Yorkman|e-mailed]] to us, or you could post them [[User Talk:The Yorkman|here]].  We're looking for any breaking news, potential interviewees, budding columnists, and so on.&lt;br /&gt;
&lt;br /&gt;
===Shameless Self-Promotion===&lt;br /&gt;
We love it! If you want a little section promoting your group, email us and we'll consider it.  Extra credit given for humour or just being really clever.  Keep it short, add a little picture, and it might just get in.  Or pretend its news and submit a whole story...&lt;br /&gt;
&lt;br /&gt;
If you'd like to submit a banner for the ads section of the next issue, either e-mail us your completed 500x100 picture, or if graphics aren't your thing, contact us with a slogan and a vague idea (or even a slogan) and we'll do our best.&lt;br /&gt;
&lt;br /&gt;
===General Policies===&lt;br /&gt;
To protect our journalists, we will ''never'' reveal the identities of our reporters, and will offer similar protection to our sources, interviewees, and columnists, should they so desire.&lt;br /&gt;
&lt;br /&gt;
The Yorkman will strive to report the truth at all times, and to avoid presenting opinions and guesses as factual information.&lt;br /&gt;
&lt;br /&gt;
Also, that rubbish ''Page 3 Pirates'' joke has been scrapped.  We're not sorry.  Are you?&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying| ]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:The_Yorkman/Issue_016&amp;diff=12993</id>
		<title>Talk:The Yorkman/Issue 016</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:The_Yorkman/Issue_016&amp;diff=12993"/>
		<updated>2007-03-05T18:11:01Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: /* Privateers Place Bounty on Kahuni */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Discussion==&lt;br /&gt;
Discuss the articles in this issue here.  Although, be nice, or we may be forced to liberally splatter your comments with asterisks!&lt;br /&gt;
&lt;br /&gt;
Good job Yorkman editors! You got a special news just for you! Awesome read! keep up the good work! [[User:Elegost55|Elegost55]]&lt;br /&gt;
&lt;br /&gt;
===Winners and Losers===&lt;br /&gt;
Very interesting to see the statistics. The defenders did get their act together towards the end, but that was after Kjendlie spending several days constantly dead. Well done to all involved. Oh and I love the line &amp;quot;We’re not going to say, because, well, we fear for our lives.&amp;quot; Pure genius.--[[User:Tom Failur|Tom Failur]] 10:50, 5 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''UPDATE:  It turns out that the OoP sustained one casualty during the invasion, which was not previously logged on the underworld.''' --[[User:The Yorkman|The Yorkman]] 18:06, 5 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Elections to be Held in Durham===&lt;br /&gt;
&lt;br /&gt;
We, the Pistoleers resent the way this case is covered in The Yorkman. We have in no way bowed to the nationalists. The are only two reasons why we have agreed to take part in this election. First, to stop the violence in Durham. Second, to give the people of Durham a chance to show, that they agree on the Pistoleers ideal of a free, friendly and open Durham, as opposed to the aggressive isolationist approach, put forth by Nathan Hale and his compadres. We are sure, that the election will favor a liberal openminded candidate.&lt;br /&gt;
&lt;br /&gt;
We have in no way &amp;quot;agreed in principle to all of their demands&amp;quot;, we have just grown tired with being called puppets of every bogeyman group on Shartak and being deemed killers and executioners. The election will show, that the ideals of the Pistoleers, is the ideals of Durham. - Dennis Kuijt, Feb 5th&lt;br /&gt;
&lt;br /&gt;
:Technically, the Nationalists made demands, and you agreed to those, in principle.  We apologise if you feel the way we presented that fact was unflattering.  --[[User:The Yorkman|The Yorkman]] 18:06, 5 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Trouble Out East===&lt;br /&gt;
===York Alliance Accused of ‘Nationalist Leanings’===&lt;br /&gt;
Infoman? Haha. There's the same guy on another game I play and he's a real moron over there... so right here... 'tis none better. -[[User:Che|el Che]] 13:31, 5 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Privateers Place Bounty on Kahuni===&lt;br /&gt;
'''UPDATE:  Kahuni is still alive this morning.'''&lt;br /&gt;
&lt;br /&gt;
===Colonial Militia Leave York Alliance===&lt;br /&gt;
...and now to quote me 10 issues of The Yorkman back talking about Serious Sam.... ''In my opinion, a guy that can leave the Pro-York side so easily is a threat in itself. .... I really doubt that you are a Pro-Yorker. You talk of stop defending York very easily. You wave it around as an empty threat, trying to make people afraid. Where will you go from York? Stay in York and be killed, or go somewhere -else? Good luck with THAT.'' -[[User:Che|el Che]] 13:38, 5 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Derbians Die!  Defenders Plant Garden===&lt;br /&gt;
Cool, Jack's flower pot got a special mention. Too bad someone chopped it down and broke Jack's heart. -[[User:elegost55|elegost55]]&lt;br /&gt;
&lt;br /&gt;
===Pirate Defence Force May Reform===&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for us. Expect a newer, bigger, shinier and sharper PDF to form some time soon. [[User:Rozen|Rozen]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Nosimplehiway&amp;diff=12992</id>
		<title>User talk:Nosimplehiway</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Nosimplehiway&amp;diff=12992"/>
		<updated>2007-03-05T18:10:17Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there, we notice you've uploaded a 500x100 banner.  Would you like this to be in the next issue of [[The Yorkman]]?  --[[User:The Yorkman|The Yorkman]] 18:10, 5 March 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Yorkman/Issue_016&amp;diff=12991</id>
		<title>The Yorkman/Issue 016</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Yorkman/Issue_016&amp;diff=12991"/>
		<updated>2007-03-05T18:08:08Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: /* Winners and Losers */  - added one kill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Yorkman_Title.JPG]]&lt;br /&gt;
&lt;br /&gt;
Greetings, and welcome to the sixteenth edition of [[The Yorkman]] - normally weekly!  We apologise for the slight delay in getting this issue to you.  As always, feel free to contact us via [[Special:Emailuser/The_Yorkman|e-mail]], especially if you have some news to share with the world.  Also, feel free to discuss the articles on [[Talk:The Yorkman/Issue 016|the talk page]].  We are also currently looking to recruit more reporters and columnists.&lt;br /&gt;
&lt;br /&gt;
If you'd like to submit a banner for the ads section of the next issue, either [[Special:Emailuser/The_Yorkman|e-mail]] us your completed 500x100 picture, or if graphics aren't your thing, contact us with a slogan and a vague idea (or even a slogan) and we'll do our best.&lt;br /&gt;
&lt;br /&gt;
For more general information about the Yorkman, or to read other issues, visit our [[The Yorkman|main page]].&lt;br /&gt;
&lt;br /&gt;
Thanks - The Yorkman Team&lt;br /&gt;
&lt;br /&gt;
This issue originally published on 04/03/07&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winners and Losers==&lt;br /&gt;
Here it is – the first objective look at the Fourth Invasion of York, what each side was trying to achieve, and how far they achieved it.  No more Third Invasion-style claims and counter-claims of victory, please.  This definitive analysis is all you need to see who’s winning so far.&lt;br /&gt;
&lt;br /&gt;
Indeed, this could be the last word on the Invasion.  With the [[Jolly Roger Gang]] gone, the [[Mercenaries Guild|Mercenary’s Guild]] pulling their last troops after tonight’s attack (see [[#Newsbites|Newsbites]]), and only the [[1st Imperial Privateers Regiment|Imperial Privateers]] remaining, it seems relative peace may soon return to the streets of York.&lt;br /&gt;
&lt;br /&gt;
===…And Statistics===&lt;br /&gt;
&lt;br /&gt;
Our tireless researcher has found every confirmed kill in the Invasion and logged them all here.  A cursory glance would suggest a bodycount victory for the defenders, with 108 kills for only 79 deaths – the attackers lag somewhat with only 83 combatant kills for 127 deaths[[#A Note on Statistics|*]].  Add in civilians[[#Defining &amp;quot;Civilian&amp;quot;|**]], however, and the attackers reach 107 kills, bringing them just short of the defenders in terms of sheer carnage inflicted.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #bbb; border-collapse: collapse&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
! Attackers !! Civilian Kills !! Combatant Kills !! Deaths &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Durham Pistoleers || 0 || 1 || 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Imperial Privateers || 6 || 8 || 30&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Jolly Roger Gang || 13 || 3 || 9&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Mercenary's Guild || 5 || 71 || 87&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| TOTAL || 24 || 83 || 127&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #bbb; border-collapse: collapse&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
! Defenders !! Civilian Kills !! Combatant Kills !! Deaths &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| CCTU || 0 || 19 || 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Colonial Militia || 0 || 16 || 11&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Colonial Police || 0 || 45 || 66&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Derby Hospitallers || 0 || 5 || 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Order of Patriots || 0 || 23 || 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| TOTAL || 0 || 108 || 80&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====A Note on Statistics====&lt;br /&gt;
&lt;br /&gt;
These kills were logged from the 20th of February to the 3rd of March.  The initial killing of The Malice on the 19th of February, provoking the Invasion, is also logged.  The figures may not initially appear to add up, as many participants killed, or were killed by, people not in any of the involved clans.  &lt;br /&gt;
&lt;br /&gt;
Kills by blatant zerg accounts have been disqualified.&lt;br /&gt;
&lt;br /&gt;
====Defining &amp;quot;Civilian&amp;quot;====&lt;br /&gt;
&lt;br /&gt;
A civilian kill is defined as a person killed for non-military reasons and outside the scope of other regular clan activity.  Thus, if the Guild take down a long-term enemy in York, that is not a civilian.  If they take out someone just for preaching at them, that is.  If the CP execute a criminal for crimes unrelated to the invasion, that is not logged as either a civilian or combat kill.&lt;br /&gt;
&lt;br /&gt;
===Invaders===&lt;br /&gt;
====The Durham Pistoleers====&lt;br /&gt;
&lt;br /&gt;
Officially, the [[Durham Pistoleers|Pistoleers]] weren’t involved in the invasion, but one of their members played an important role, so they get an honary mention.  Nobody knows exactly what Lord Lordington was hoping to achieve, but since he’s now sworn vendetta upon York, we’re guessing he hasn’t achieved it yet.&lt;br /&gt;
&lt;br /&gt;
====The Imperial Privateers Regiment====&lt;br /&gt;
&lt;br /&gt;
As always, the Privateers want to capture York for the Crown of Holland.  But in a rare fit of realism they have admitted that they can only hope for a short period of power.  Easily the worst-performing attackers, they have been hounded out of York, and their bank was forced to close.  Hoping that one last push can regain some of their lost dignity.&lt;br /&gt;
&lt;br /&gt;
====The Jolly Roger Gang====&lt;br /&gt;
&lt;br /&gt;
Michael Edward’s crew have finally done what they always wanted to – raided York.  They went about it with gusto and an admirable lack of restraint, killing four civilians for every military target and making it clear to all involved that they hated York.  Despite their small numbers, the Jolly Rogers struck fear into the hearts of Yorkmen and then left pretty much on their own terms.&lt;br /&gt;
&lt;br /&gt;
====The Mercenary’s Guild====&lt;br /&gt;
&lt;br /&gt;
The Guild’s objective was to ‘cause havoc on the streets of York’, and they certainly managed it for a while.  But once the defenders had got their act together, this quickly became ‘havoc in the jungle, near York’.  An impressive amount of kills, a significant portion of which were from repeated attacks on the Colonial Police leadership, are overshadowed by an impressive number of deaths.&lt;br /&gt;
&lt;br /&gt;
===Invadees===&lt;br /&gt;
&lt;br /&gt;
====The Colonial Counter Terror Unit====&lt;br /&gt;
&lt;br /&gt;
The [[Colonial Counter Terrorist Unit|CCTU]] sprang into action after their leader became the one of the first targets, victim of an anonymous bounty.  They have sustained no further damage since, and are making good progress on their goal of making the whole South coast unsafe for the mercs.&lt;br /&gt;
&lt;br /&gt;
====The Colonial Militia====&lt;br /&gt;
&lt;br /&gt;
The [[1st Colonial Militia]] wanted a “secure perimeter” in York, ad they seem to be satisfied that they have one.  Working in close cooperation with other York groups, they helped drive the Guild back into the jungles and mostly held them there.&lt;br /&gt;
&lt;br /&gt;
====The Colonial Police====&lt;br /&gt;
&lt;br /&gt;
Caught off guard by the initial attack, the Colonial Police sustained heavy casualties.  Only once they had regrouped and begun an organised defence did they begin to make a real impact on the Guild.  With York still in their grasp, the Guild gone, and civilian casualties kept to a minimum, the CP will doubtless feel victorious.  But with three score dead and the blood debt still unpaid, the departure of a prominent officer, and their town battered by the war, it has come at a steep price.&lt;br /&gt;
&lt;br /&gt;
====The Derby Hospitallers====&lt;br /&gt;
&lt;br /&gt;
Despite the looming Derby Derby, the [[Derby Hospitallers]] sent two of their finest to aid York.  Tribune James Barnes stuck to healing and support work but Jack ‘Warmaster’ Molay excelled in the field, launching attacks on Guild reinforcements for a week until his death at the hands of Lord Lordington.  Hospitaller relations with the CP were somewhat repaired, and the Hospitallers proved themselves a force to be reckoned with.  Jack Molay was at one point so pleased with himself that other clan members feared he had been “enjoying himself a bit too much”.&lt;br /&gt;
&lt;br /&gt;
====The Order of Patriots====&lt;br /&gt;
&lt;br /&gt;
Ever shadowy, the paramilitary wing of the [[Order of Patriots|Order]] deployed only two known members to the invasion, but was an impressive asset to the defence.  They were the only clan to sustain no casualties.  Local legend W B Hazen slew seventeen of the invaders, whilst Mr Bungle slew a wandering shaman and cut of vital Mercenary backup.  The Invasion may well have played right into the hands of Order propagandists, and it seems York will remain pirate-free for a long time to come.&lt;br /&gt;
&lt;br /&gt;
''UPDATE: It turns out that the OoP sustained one casualty during the invasion, which was not previously logged on the underworld.''&lt;br /&gt;
&lt;br /&gt;
===So, Who Won?===&lt;br /&gt;
&lt;br /&gt;
We’re not going to say, because, well, we fear for our lives.  But in the long run it is the effects on the reputation and influence of the clans that will be the lasting indicator of victory.  With each invasion York, and Shartak in general, becomes increasingly polarised.&lt;br /&gt;
&lt;br /&gt;
We’ll see you all later for round five.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 016#Winners and Losers|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==Elections to be Held in Durham==&lt;br /&gt;
Following last week’s ceasefire called by [[Durham Nationalists|Durham Nationalist]] leader Nathan Hale, the Durham Pistoleers have agreed to negotiate with the Nationalists, and have agreed in principle to all of their demands.  This is a radical turnaround in Pistoleer policy – they have previously dismissed the Nationalist movement as “a lone madman” and “terrorists”, and refused to compromise with, let alone agree to, their calls for a change of government in Durham.&lt;br /&gt;
&lt;br /&gt;
The Nationalist demands place heavy emphasis on the emancipation of Durham and on limiting “foreign influence”, seeking to change Durham’s reputation as a haven for those outlawed from York.  Groups such as they Jolly Roger Gang, who have interests in Durham and are closely allied with the Pistoleers, have so far made no public statements on the matter.  A change in government would undoubtedly hurt such groups though, as they rely heavily upon Durham for medical supplies.&lt;br /&gt;
&lt;br /&gt;
Another of Nathan Hale’s intriguing demands is for the establishment of a court system to determine guilt and allot punishments.  Like the other towns, Durham currently has a system where the police act as judge, jury and executioner, finding criminals and applying capital punishment on the spot.  Nathan suggests that a people’s court should decide on the severity of each crime and allocate punishment accordingly.  He suggests a range of ‘lesser’ punishments including exile, to minimise use of the death penalty.  For minor crimes the perpetuator may even be given the option to atone with a period of incarceration at Fort Creedy, the ancient jail complex to the northwest.&lt;br /&gt;
&lt;br /&gt;
By far the most fundamental change, however, is the proposal of open elections, aimed at installing Shartak’s first publicly chosen government to oversee these changes.  The process is in early days as yet, but candidates are already being proposed and the parties have already begun canvassing for votes.&lt;br /&gt;
&lt;br /&gt;
The Nationalists insist that every Durham citizen who has been a resident for a certain amount of time should be eligible to vote, and anyone eligible to vote should be eligible to stand for Governor as well.  They also want a public counting to ensure fairness.  Mr Hale seems confident that the people of Durham are behind him and that he is leading them into a new era of independence and democracy.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 016#Elections to be Held in Durham|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
==Trouble Out East==&lt;br /&gt;
As we approach the final week of the Derby Derby, both sides have now settled comfortably into their roles, and the competition is really heating up. Lama and Foo Fighter are in the lead with 16 heads each, closely followed by Emile Durkheim with 14.  One contestant has retired after the loss of their heavy sword, taking the total number of heavy sword breakages during the Derby Derby so far to three, but it is rumoured that Great Durham Headhunt contestant Baron Samedi may be signing up to replace him.&lt;br /&gt;
&lt;br /&gt;
The headhunters have begun to work to disrupt the [[Eastern Federation]] defence, with Derby Hospitaller Tribune James Barnes joining the casualties last week.  The defenders are know to rely heavily on a system of patrols, and if the contestants were to find a place beyond the reach of such patrols, but still within striking distance of town, they would be able to increase their kill rates greatly.  However, the competition between the players makes cooperation on such a venture unlikely, and that will make it far more difficult to locate such a place.&lt;br /&gt;
&lt;br /&gt;
The defenders have been taking a respectable number of heads themselves, and have already put the Durham Defence Unit to shame both in terms of kills and in generally hampering the headhunters.  To increase the impact of their defensive work, a small team of elite Federation members recently slew wandering shaman **, causing several of the headhunters a very long walk back to the competition.&lt;br /&gt;
&lt;br /&gt;
Overall, both sides are in good spirits and the level of commitment being displayed is impressive, to say the least.  The Derby Derby is a shining example of how people of vastly differing backgrounds can come together and have a good time killing each other.  Even if they don’t win everyone involved has at least had the joy of simply taking part – and that’s one hell of an epitaph.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 016#Trouble Out East|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
==York Alliance Accused of ‘Nationalist Leanings’==&lt;br /&gt;
A scandal has erupted in York after a trusted informant of the Colonial Police, known only as ‘InfoMan’, has published a series of private conversations that allegedly show key figures in the York Alliance voicing support for the Durham Nationalist movement.  Initially alleging also that the Colonial Police and Colonial Militia were planning a full-scale invasion of Durham, the accusations have raised fears over the intent of York’s protectors.&lt;br /&gt;
&lt;br /&gt;
Individual members of the Colonial Police were quick to respond to the accusations, with respected officer Nighter, well known for his diplomatic efforts and moderate viewpoints, pointing out that the published comments were not representative of the entire conversation.  Others have echoed this sentiment, and many of those quoted feel they have been deliberately misrepresented for political reasons.&lt;br /&gt;
&lt;br /&gt;
A source close to The Yorkman who witnessed these conversations describes them as “heated”, but says he heard no plans to invade.  InfoMan’s revelations also contain no statement of such an intention.  All involved have said the discussion was merely on the morality of the Nationalist’s demands and the rights and wrongs of their methods, and the situation in Durham in general.&lt;br /&gt;
&lt;br /&gt;
The Durham Nationalists took no part in these discussions, and may not have even been aware of them.  A notoriously independent group, they have publicly refused previous offers of assistance from groups such as the influential Order of Patriots.  In light of more recent events in Durham, such support seems even less welcome, as the Nationalists have insisted that the Governor of Durham be chosen by the people of Durham.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most lasting consequence will be the departure of the Colonial Militia from the York Alliance, citing differences with other groups and a desire to move the war to a different front, but also no doubt catalysed by the initial public backlash caused by the ‘revelations’.  With such an intervention now looking distinctly unlikely, however, the reputations of the groups involved will almost certainly recover very quickly.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 016#York Alliance Accused of ‘Nationalist Leanings’|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
==Newsbites==&lt;br /&gt;
===Privateers Place Bounty on Kahuni===&lt;br /&gt;
Eager to revitalise the flagging invasion of York, the latecomers of the Imperial Privateers Regiment have offered the Mercenary’s Guild the princely sum of 500gc to perform a secret “mission in York”.  Believed to have been taken from the coffers of the now-closed Imperial Bank of York, this sum is effectively a bounty on the head of Kahuni, York’s long-suffering shaman.  With Kahuni dead, the Privateers hope to sweep all opposition from York, and claim it for a short period of time.&lt;br /&gt;
&lt;br /&gt;
As part of the deal, the Guild have also agreed to escort former York banker Ibn to the shipwreck,  and protect him whilst he attempts to open a new branch of the bank.  Good luck, Ibn – all the people who think York is violent have never visited the wreck!&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 016#Privateers Place Bounty on Kahuni|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
===Colonial Militia Leave York Alliance===&lt;br /&gt;
Following intense debates over the purpose and future of the loose coalition of clans defending York, Serious Sam and his Colonial Militia have left the alliance, and York.  Although still seemingly on friendly terms with the other clans, and still committed to the defence of the South, Sam cited irreconcilable disagreements with several individuals.&lt;br /&gt;
&lt;br /&gt;
As the fighting in York wound down, the Militia made clear their intent to move the focus of their operations to a different area, probably Durham.  With York no longer in such great need of them, and tempers flaring on all sides, the Militia have now moved out into the jungle to secure a wider perimeter.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 016#Colonial Militia Leave York Alliance|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
===Derbians Die!  Defenders Plant Garden===&lt;br /&gt;
Ever mindful of the well-being of their citizens, the hardworking members of the Eastern Federation have begun work on plans to alleviate the siege mentality currently gripping Derby.  As roaming headhunters have confined many Derbians to the town center, Consul Jack Molay has begun work on the Derby Horticultural Gardens, a small shrubbery in southern Derby which brings the beauty and calming influence of nature right into the heart of the town.&lt;br /&gt;
&lt;br /&gt;
[[Shartak Preservation Front]] leader Marco has praised Jack’s “selfless promotion of environmental awareness” and encourages others to follow in his footsteps.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 016#Derbians Die!  Defenders Plant Garden|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
===Pirate Defence Force May Reform===&lt;br /&gt;
As reported last issue, the deployment of the wreck’s entire police force to York for the invasion has caused crime to skyrocket – and the same is happening up north, too.  The situation has now got so bad that retired PDF founder Rozen has returned to the wreck and is seeking to re-establish the force.  Although several former and current members have pledged support, he is hoping to attract a lot of new recruits as well.&lt;br /&gt;
&lt;br /&gt;
Current PDF leader Patch, when questioned on the subject, yelled “Yarr!  Death t’ Yorkmen!” and brutally assaulted our reporters.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 016#Pirate Defence Force May Reform|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
===Ads===&lt;br /&gt;
[[Image:PDF.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Forever True.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blood Off Your Hands.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SPFRoots.jpg]]&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:The_Yorkman/Issue_016&amp;diff=12990</id>
		<title>Talk:The Yorkman/Issue 016</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:The_Yorkman/Issue_016&amp;diff=12990"/>
		<updated>2007-03-05T18:06:22Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: /* Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Discussion==&lt;br /&gt;
Discuss the articles in this issue here.  Although, be nice, or we may be forced to liberally splatter your comments with asterisks!&lt;br /&gt;
&lt;br /&gt;
Good job Yorkman editors! You got a special news just for you! Awesome read! keep up the good work! [[User:Elegost55|Elegost55]]&lt;br /&gt;
&lt;br /&gt;
===Winners and Losers===&lt;br /&gt;
Very interesting to see the statistics. The defenders did get their act together towards the end, but that was after Kjendlie spending several days constantly dead. Well done to all involved. Oh and I love the line &amp;quot;We’re not going to say, because, well, we fear for our lives.&amp;quot; Pure genius.--[[User:Tom Failur|Tom Failur]] 10:50, 5 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''UPDATE:  It turns out that the OoP sustained one casualty during the invasion, which was not previously logged on the underworld.''' --[[User:The Yorkman|The Yorkman]] 18:06, 5 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Elections to be Held in Durham===&lt;br /&gt;
&lt;br /&gt;
We, the Pistoleers resent the way this case is covered in The Yorkman. We have in no way bowed to the nationalists. The are only two reasons why we have agreed to take part in this election. First, to stop the violence in Durham. Second, to give the people of Durham a chance to show, that they agree on the Pistoleers ideal of a free, friendly and open Durham, as opposed to the aggressive isolationist approach, put forth by Nathan Hale and his compadres. We are sure, that the election will favor a liberal openminded candidate.&lt;br /&gt;
&lt;br /&gt;
We have in no way &amp;quot;agreed in principle to all of their demands&amp;quot;, we have just grown tired with being called puppets of every bogeyman group on Shartak and being deemed killers and executioners. The election will show, that the ideals of the Pistoleers, is the ideals of Durham. - Dennis Kuijt, Feb 5th&lt;br /&gt;
&lt;br /&gt;
:Technically, the Nationalists made demands, and you agreed to those, in principle.  We apologise if you feel the way we presented that fact was unflattering.  --[[User:The Yorkman|The Yorkman]] 18:06, 5 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Trouble Out East===&lt;br /&gt;
===York Alliance Accused of ‘Nationalist Leanings’===&lt;br /&gt;
Infoman? Haha. There's the same guy on another game I play and he's a real moron over there... so right here... 'tis none better. -[[User:Che|el Che]] 13:31, 5 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Privateers Place Bounty on Kahuni===&lt;br /&gt;
===Colonial Militia Leave York Alliance===&lt;br /&gt;
...and now to quote me 10 issues of The Yorkman back talking about Serious Sam.... ''In my opinion, a guy that can leave the Pro-York side so easily is a threat in itself. .... I really doubt that you are a Pro-Yorker. You talk of stop defending York very easily. You wave it around as an empty threat, trying to make people afraid. Where will you go from York? Stay in York and be killed, or go somewhere -else? Good luck with THAT.'' -[[User:Che|el Che]] 13:38, 5 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Derbians Die!  Defenders Plant Garden===&lt;br /&gt;
Cool, Jack's flower pot got a special mention. Too bad someone chopped it down and broke Jack's heart. -[[User:elegost55|elegost55]]&lt;br /&gt;
&lt;br /&gt;
===Pirate Defence Force May Reform===&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for us. Expect a newer, bigger, shinier and sharper PDF to form some time soon. [[User:Rozen|Rozen]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Template:LastYorkman&amp;diff=12973</id>
		<title>Template:LastYorkman</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Template:LastYorkman&amp;diff=12973"/>
		<updated>2007-03-05T00:07:16Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;016&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template gives the last issue of [[the Yorkman]], currently '''{{LastYorkman}}'''. Use ''&amp;lt;nowiki&amp;gt;[[The Yorkman/Issue {{LastYorkman}}]]&amp;lt;/nowiki&amp;gt;'' to link to the last issue.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Yorkman&amp;diff=12972</id>
		<title>The Yorkman</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Yorkman&amp;diff=12972"/>
		<updated>2007-03-05T00:06:31Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Yorkman_Title.JPG]]&lt;br /&gt;
&lt;br /&gt;
The Yorkman is Shartak's premier newspaper, predating our rivals by months and outstripping them by miles.  Although based in York, we aim to bring you detailed and balanced coverage of every major event across the island, to make sure your finger is firmly on the racing pulse of Shartak society.  We encourage letters to the editor, submissions from freelance reporters, and banners (or requests for banners) from those wishing to advertise.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #eee; border: solid 1px #ccc; margin: 3px; padding: 3px&amp;quot;&lt;br /&gt;
|''This isn't just a weekly zine, this is an experience. - December''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Issue 15 is now online!&lt;br /&gt;
&lt;br /&gt;
===Read the Yorkman===&lt;br /&gt;
* [[The Yorkman/Issue 011|Issue 011, 2007-01-21]]&lt;br /&gt;
* [[The Yorkman/Issue 012|Issue 012, 2007-01-28]]&lt;br /&gt;
* [[The Yorkman/Issue 013|Issue 013, 2007-02-04]]&lt;br /&gt;
* [[The Yorkman/Issue 014|Issue 014, 2007-02-11]]&lt;br /&gt;
* [[The Yorkman/Issue 015|Issue 015, 2007-02-19]]&lt;br /&gt;
* [[The Yorkman/Issue 016|Issue 016, 2007-03-04]]&lt;br /&gt;
&lt;br /&gt;
To read older issues, view our [[The Yorkman/Back Issues|archive]].&lt;br /&gt;
&lt;br /&gt;
====Special Articles====&lt;br /&gt;
* [[The Yorkman/How To Make A Fast Buck In Shartak|How to Make a Fast Buck in Shartak, 2006-09-23]]&lt;br /&gt;
&lt;br /&gt;
====Other Projects====&lt;br /&gt;
* [[Parchment Pages|Parchment Pages, 2006-11-12 onwards]]&lt;br /&gt;
* [[The Yorkman/Violence Campaign|Campaign Against Indiscriminate Violence, 2007-01-28 onwards]]&lt;br /&gt;
&lt;br /&gt;
====Other Newspapers====&lt;br /&gt;
These papers are run by other groups, and we are not responsible for their content or quality.  Listed in order of launch date.&lt;br /&gt;
* [[Shartak Financial Times|The Shartak Financial Times]]&lt;br /&gt;
* [[Derby Evening Press/|The Derby Evening Press]] - [[Derby Evening Press/Issue {{LastDerbyEveningPress}}|Latest Issue]]&lt;br /&gt;
&lt;br /&gt;
===Link to The Yorkman===&lt;br /&gt;
To create an automatically-updated link to the latest issue, just type &amp;lt;nowiki&amp;gt;[[The Yorkman/Issue {{LastYorkman}}]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contribute to  Issue 17!===&lt;br /&gt;
The Yorkman team is now starting work on our seventeenth issue.  In this issue we'd like to cover a wider range of stories than before, from a wider area of the island.  If there's anything happening in your village (or patch of jungle) that you'd like us to cover, get in touch.  This is a perfect opportunity to promote your activities, raise awareness of your cause, or just bring your settlement into the public eye, so dont be shy!&lt;br /&gt;
&lt;br /&gt;
===Contact Us===&lt;br /&gt;
We can be contacted either through [[User Talk:The Yorkman|our user talk page]] or via [[Special:Emailuser/The_Yorkman|e-mail]].&lt;br /&gt;
&lt;br /&gt;
===Submissions===&lt;br /&gt;
Submissions are probably best [[Special:Emailuser/The_Yorkman|e-mailed]] to us, or you could post them [[User Talk:The Yorkman|here]].  We're looking for any breaking news, potential interviewees, budding columnists, and so on.&lt;br /&gt;
&lt;br /&gt;
===Shameless Self-Promotion===&lt;br /&gt;
We love it! If you want a little section promoting your group, email us and we'll consider it.  Extra credit given for humour or just being really clever.  Keep it short, add a little picture, and it might just get in.  Or pretend its news and submit a whole story...&lt;br /&gt;
&lt;br /&gt;
If you'd like to submit a banner for the ads section of the next issue, either e-mail us your completed 500x100 picture, or if graphics aren't your thing, contact us with a slogan and a vague idea (or even a slogan) and we'll do our best.&lt;br /&gt;
&lt;br /&gt;
===General Policies===&lt;br /&gt;
To protect our journalists, we will ''never'' reveal the identities of our reporters, and will offer similar protection to our sources, interviewees, and columnists, should they so desire.&lt;br /&gt;
&lt;br /&gt;
The Yorkman will strive to report the truth at all times, and to avoid presenting opinions and guesses as factual information.&lt;br /&gt;
&lt;br /&gt;
Also, that rubbish ''Page 3 Pirates'' joke has been scrapped.  We're not sorry.  Are you?&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying| ]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Yorkman/Issue_016&amp;diff=12971</id>
		<title>The Yorkman/Issue 016</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Yorkman/Issue_016&amp;diff=12971"/>
		<updated>2007-03-05T00:05:11Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: Issue 16 Finally Online!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Yorkman_Title.JPG]]&lt;br /&gt;
&lt;br /&gt;
Greetings, and welcome to the sixteenth edition of [[The Yorkman]] - normally weekly!  We apologise for the slight delay in getting this issue to you.  As always, feel free to contact us via [[Special:Emailuser/The_Yorkman|e-mail]], especially if you have some news to share with the world.  Also, feel free to discuss the articles on [[Talk:The Yorkman/Issue 016|the talk page]].  We are also currently looking to recruit more reporters and columnists.&lt;br /&gt;
&lt;br /&gt;
If you'd like to submit a banner for the ads section of the next issue, either [[Special:Emailuser/The_Yorkman|e-mail]] us your completed 500x100 picture, or if graphics aren't your thing, contact us with a slogan and a vague idea (or even a slogan) and we'll do our best.&lt;br /&gt;
&lt;br /&gt;
For more general information about the Yorkman, or to read other issues, visit our [[The Yorkman|main page]].&lt;br /&gt;
&lt;br /&gt;
Thanks - The Yorkman Team&lt;br /&gt;
&lt;br /&gt;
This issue originally published on 04/03/07&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winners and Losers==&lt;br /&gt;
Here it is – the first objective look at the Fourth Invasion of York, what each side was trying to achieve, and how far they achieved it.  No more Third Invasion-style claims and counter-claims of victory, please.  This definitive analysis is all you need to see who’s winning so far.&lt;br /&gt;
&lt;br /&gt;
Indeed, this could be the last word on the Invasion.  With the [[Jolly Roger Gang]] gone, the [[Mercenaries Guild|Mercenary’s Guild]] pulling their last troops after tonight’s attack (see [[#Newsbites|Newsbites]]), and only the [[1st Imperial Privateers Regiment|Imperial Privateers]] remaining, it seems relative peace may soon return to the streets of York.&lt;br /&gt;
&lt;br /&gt;
===…And Statistics===&lt;br /&gt;
&lt;br /&gt;
Our tireless researcher has found every confirmed kill in the Invasion and logged them all here.  A cursory glance would suggest a bodycount victory for the defenders, with 108 kills for only 79 deaths – the attackers lag somewhat with only 83 combatant kills for 127 deaths[[#A Note on Statistics|*]].  Add in civilians[[#Defining &amp;quot;Civilian&amp;quot;|**]], however, and the attackers reach 107 kills, bringing them just short of the defenders in terms of sheer carnage inflicted.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #bbb; border-collapse: collapse&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
! Attackers !! Civilian Kills !! Combatant Kills !! Deaths &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Durham Pistoleers || 0 || 1 || 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Imperial Privateers || 6 || 8 || 30&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Jolly Roger Gang || 13 || 3 || 9&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Mercenary's Guild || 5 || 71 || 87&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| TOTAL || 24 || 83 || 127&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #bbb; border-collapse: collapse&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
! Defenders !! Civilian Kills !! Combatant Kills !! Deaths &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| CCTU || 0 || 19 || 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Colonial Militia || 0 || 16 || 11&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Colonial Police || 0 || 45 || 66&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Derby Hospitallers || 0 || 5 || 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| Order of Patriots || 0 || 23 || 0&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| TOTAL || 0 || 108 || 79&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====A Note on Statistics====&lt;br /&gt;
&lt;br /&gt;
These kills were logged from the 20th of February to the 3rd of March.  The initial killing of The Malice on the 19th of February, provoking the Invasion, is also logged.  The figures may not initially appear to add up, as many participants killed, or were killed by, people not in any of the involved clans.  &lt;br /&gt;
&lt;br /&gt;
Kills by blatant zerg accounts have been disqualified.&lt;br /&gt;
&lt;br /&gt;
====Defining &amp;quot;Civilian&amp;quot;====&lt;br /&gt;
&lt;br /&gt;
A civilian kill is defined as a person killed for non-military reasons and outside the scope of other regular clan activity.  Thus, if the Guild take down a long-term enemy in York, that is not a civilian.  If they take out someone just for preaching at them, that is.  If the CP execute a criminal for crimes unrelated to the invasion, that is not logged as either a civilian or combat kill.&lt;br /&gt;
&lt;br /&gt;
===Invaders===&lt;br /&gt;
====The Durham Pistoleers====&lt;br /&gt;
&lt;br /&gt;
Officially, the [[Durham Pistoleers|Pistoleers]] weren’t involved in the invasion, but one of their members played an important role, so they get an honary mention.  Nobody knows exactly what Lord Lordington was hoping to achieve, but since he’s now sworn vendetta upon York, we’re guessing he hasn’t achieved it yet.&lt;br /&gt;
&lt;br /&gt;
====The Imperial Privateers Regiment====&lt;br /&gt;
&lt;br /&gt;
As always, the Privateers want to capture York for the Crown of Holland.  But in a rare fit of realism they have admitted that they can only hope for a short period of power.  Easily the worst-performing attackers, they have been hounded out of York, and their bank was forced to close.  Hoping that one last push can regain some of their lost dignity.&lt;br /&gt;
&lt;br /&gt;
====The Jolly Roger Gang====&lt;br /&gt;
&lt;br /&gt;
Michael Edward’s crew have finally done what they always wanted to – raided York.  They went about it with gusto and an admirable lack of restraint, killing four civilians for every military target and making it clear to all involved that they hated York.  Despite their small numbers, the Jolly Rogers struck fear into the hearts of Yorkmen and then left pretty much on their own terms.&lt;br /&gt;
&lt;br /&gt;
====The Mercenary’s Guild====&lt;br /&gt;
&lt;br /&gt;
The Guild’s objective was to ‘cause havoc on the streets of York’, and they certainly managed it for a while.  But once the defenders had got their act together, this quickly became ‘havoc in the jungle, near York’.  An impressive amount of kills, a significant portion of which were from repeated attacks on the Colonial Police leadership, are overshadowed by an impressive number of deaths.&lt;br /&gt;
&lt;br /&gt;
===Invadees===&lt;br /&gt;
&lt;br /&gt;
====The Colonial Counter Terror Unit====&lt;br /&gt;
&lt;br /&gt;
The [[Colonial Counter Terrorist Unit|CCTU]] sprang into action after their leader became the one of the first targets, victim of an anonymous bounty.  They have sustained no further damage since, and are making good progress on their goal of making the whole South coast unsafe for the mercs.&lt;br /&gt;
&lt;br /&gt;
====The Colonial Militia====&lt;br /&gt;
&lt;br /&gt;
The [[1st Colonial Militia]] wanted a “secure perimeter” in York, ad they seem to be satisfied that they have one.  Working in close cooperation with other York groups, they helped drive the Guild back into the jungles and mostly held them there.&lt;br /&gt;
&lt;br /&gt;
====The Colonial Police====&lt;br /&gt;
&lt;br /&gt;
Caught off guard by the initial attack, the Colonial Police sustained heavy casualties.  Only once they had regrouped and begun an organised defence did they begin to make a real impact on the Guild.  With York still in their grasp, the Guild gone, and civilian casualties kept to a minimum, the CP will doubtless feel victorious.  But with three score dead and the blood debt still unpaid, the departure of a prominent officer, and their town battered by the war, it has come at a steep price.&lt;br /&gt;
&lt;br /&gt;
====The Derby Hospitallers====&lt;br /&gt;
&lt;br /&gt;
Despite the looming Derby Derby, the [[Derby Hospitallers]] sent two of their finest to aid York.  Tribune James Barnes stuck to healing and support work but Jack ‘Warmaster’ Molay excelled in the field, launching attacks on Guild reinforcements for a week until his death at the hands of Lord Lordington.  Hospitaller relations with the CP were somewhat repaired, and the Hospitallers proved themselves a force to be reckoned with.  Jack Molay was at one point so pleased with himself that other clan members feared he had been “enjoying himself a bit too much”.&lt;br /&gt;
&lt;br /&gt;
====The Order of Patriots====&lt;br /&gt;
&lt;br /&gt;
Ever shadowy, the paramilitary wing of the [[Order of Patriots|Order]] deployed only two known members to the invasion, but was an impressive asset to the defence.  They were the only clan to sustain no casualties.  Local legend W B Hazen slew seventeen of the invaders, whilst Mr Bungle slew a wandering shaman and cut of vital Mercenary backup.  The Invasion may well have played right into the hands of Order propagandists, and it seems York will remain pirate-free for a long time to come.&lt;br /&gt;
&lt;br /&gt;
===So, Who Won?===&lt;br /&gt;
&lt;br /&gt;
We’re not going to say, because, well, we fear for our lives.  But in the long run it is the effects on the reputation and influence of the clans that will be the lasting indicator of victory.  With each invasion York, and Shartak in general, becomes increasingly polarised.&lt;br /&gt;
&lt;br /&gt;
We’ll see you all later for round five.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 016#Winners and Losers|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
==Elections to be Held in Durham==&lt;br /&gt;
Following last week’s ceasefire called by [[Durham Nationalists|Durham Nationalist]] leader Nathan Hale, the Durham Pistoleers have agreed to negotiate with the Nationalists, and have agreed in principle to all of their demands.  This is a radical turnaround in Pistoleer policy – they have previously dismissed the Nationalist movement as “a lone madman” and “terrorists”, and refused to compromise with, let alone agree to, their calls for a change of government in Durham.&lt;br /&gt;
&lt;br /&gt;
The Nationalist demands place heavy emphasis on the emancipation of Durham and on limiting “foreign influence”, seeking to change Durham’s reputation as a haven for those outlawed from York.  Groups such as they Jolly Roger Gang, who have interests in Durham and are closely allied with the Pistoleers, have so far made no public statements on the matter.  A change in government would undoubtedly hurt such groups though, as they rely heavily upon Durham for medical supplies.&lt;br /&gt;
&lt;br /&gt;
Another of Nathan Hale’s intriguing demands is for the establishment of a court system to determine guilt and allot punishments.  Like the other towns, Durham currently has a system where the police act as judge, jury and executioner, finding criminals and applying capital punishment on the spot.  Nathan suggests that a people’s court should decide on the severity of each crime and allocate punishment accordingly.  He suggests a range of ‘lesser’ punishments including exile, to minimise use of the death penalty.  For minor crimes the perpetuator may even be given the option to atone with a period of incarceration at Fort Creedy, the ancient jail complex to the northwest.&lt;br /&gt;
&lt;br /&gt;
By far the most fundamental change, however, is the proposal of open elections, aimed at installing Shartak’s first publicly chosen government to oversee these changes.  The process is in early days as yet, but candidates are already being proposed and the parties have already begun canvassing for votes.&lt;br /&gt;
&lt;br /&gt;
The Nationalists insist that every Durham citizen who has been a resident for a certain amount of time should be eligible to vote, and anyone eligible to vote should be eligible to stand for Governor as well.  They also want a public counting to ensure fairness.  Mr Hale seems confident that the people of Durham are behind him and that he is leading them into a new era of independence and democracy.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 016#Elections to be Held in Durham|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
==Trouble Out East==&lt;br /&gt;
As we approach the final week of the Derby Derby, both sides have now settled comfortably into their roles, and the competition is really heating up. Lama and Foo Fighter are in the lead with 16 heads each, closely followed by Emile Durkheim with 14.  One contestant has retired after the loss of their heavy sword, taking the total number of heavy sword breakages during the Derby Derby so far to three, but it is rumoured that Great Durham Headhunt contestant Baron Samedi may be signing up to replace him.&lt;br /&gt;
&lt;br /&gt;
The headhunters have begun to work to disrupt the [[Eastern Federation]] defence, with Derby Hospitaller Tribune James Barnes joining the casualties last week.  The defenders are know to rely heavily on a system of patrols, and if the contestants were to find a place beyond the reach of such patrols, but still within striking distance of town, they would be able to increase their kill rates greatly.  However, the competition between the players makes cooperation on such a venture unlikely, and that will make it far more difficult to locate such a place.&lt;br /&gt;
&lt;br /&gt;
The defenders have been taking a respectable number of heads themselves, and have already put the Durham Defence Unit to shame both in terms of kills and in generally hampering the headhunters.  To increase the impact of their defensive work, a small team of elite Federation members recently slew wandering shaman **, causing several of the headhunters a very long walk back to the competition.&lt;br /&gt;
&lt;br /&gt;
Overall, both sides are in good spirits and the level of commitment being displayed is impressive, to say the least.  The Derby Derby is a shining example of how people of vastly differing backgrounds can come together and have a good time killing each other.  Even if they don’t win everyone involved has at least had the joy of simply taking part – and that’s one hell of an epitaph.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 016#Trouble Out East|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
==York Alliance Accused of ‘Nationalist Leanings’==&lt;br /&gt;
A scandal has erupted in York after a trusted informant of the Colonial Police, known only as ‘InfoMan’, has published a series of private conversations that allegedly show key figures in the York Alliance voicing support for the Durham Nationalist movement.  Initially alleging also that the Colonial Police and Colonial Militia were planning a full-scale invasion of Durham, the accusations have raised fears over the intent of York’s protectors.&lt;br /&gt;
&lt;br /&gt;
Individual members of the Colonial Police were quick to respond to the accusations, with respected officer Nighter, well known for his diplomatic efforts and moderate viewpoints, pointing out that the published comments were not representative of the entire conversation.  Others have echoed this sentiment, and many of those quoted feel they have been deliberately misrepresented for political reasons.&lt;br /&gt;
&lt;br /&gt;
A source close to The Yorkman who witnessed these conversations describes them as “heated”, but says he heard no plans to invade.  InfoMan’s revelations also contain no statement of such an intention.  All involved have said the discussion was merely on the morality of the Nationalist’s demands and the rights and wrongs of their methods, and the situation in Durham in general.&lt;br /&gt;
&lt;br /&gt;
The Durham Nationalists took no part in these discussions, and may not have even been aware of them.  A notoriously independent group, they have publicly refused previous offers of assistance from groups such as the influential Order of Patriots.  In light of more recent events in Durham, such support seems even less welcome, as the Nationalists have insisted that the Governor of Durham be chosen by the people of Durham.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most lasting consequence will be the departure of the Colonial Militia from the York Alliance, citing differences with other groups and a desire to move the war to a different front, but also no doubt catalysed by the initial public backlash caused by the ‘revelations’.  With such an intervention now looking distinctly unlikely, however, the reputations of the groups involved will almost certainly recover very quickly.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 016#York Alliance Accused of ‘Nationalist Leanings’|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
==Newsbites==&lt;br /&gt;
===Privateers Place Bounty on Kahuni===&lt;br /&gt;
Eager to revitalise the flagging invasion of York, the latecomers of the Imperial Privateers Regiment have offered the Mercenary’s Guild the princely sum of 500gc to perform a secret “mission in York”.  Believed to have been taken from the coffers of the now-closed Imperial Bank of York, this sum is effectively a bounty on the head of Kahuni, York’s long-suffering shaman.  With Kahuni dead, the Privateers hope to sweep all opposition from York, and claim it for a short period of time.&lt;br /&gt;
&lt;br /&gt;
As part of the deal, the Guild have also agreed to escort former York banker Ibn to the shipwreck,  and protect him whilst he attempts to open a new branch of the bank.  Good luck, Ibn – all the people who think York is violent have never visited the wreck!&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 016#Privateers Place Bounty on Kahuni|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
===Colonial Militia Leave York Alliance===&lt;br /&gt;
Following intense debates over the purpose and future of the loose coalition of clans defending York, Serious Sam and his Colonial Militia have left the alliance, and York.  Although still seemingly on friendly terms with the other clans, and still committed to the defence of the South, Sam cited irreconcilable disagreements with several individuals.&lt;br /&gt;
&lt;br /&gt;
As the fighting in York wound down, the Militia made clear their intent to move the focus of their operations to a different area, probably Durham.  With York no longer in such great need of them, and tempers flaring on all sides, the Militia have now moved out into the jungle to secure a wider perimeter.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 016#Colonial Militia Leave York Alliance|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
===Derbians Die!  Defenders Plant Garden===&lt;br /&gt;
Ever mindful of the well-being of their citizens, the hardworking members of the Eastern Federation have begun work on plans to alleviate the siege mentality currently gripping Derby.  As roaming headhunters have confined many Derbians to the town center, Consul Jack Molay has begun work on the Derby Horticultural Gardens, a small shrubbery in southern Derby which brings the beauty and calming influence of nature right into the heart of the town.&lt;br /&gt;
&lt;br /&gt;
[[Shartak Preservation Front]] leader Marco has praised Jack’s “selfless promotion of environmental awareness” and encourages others to follow in his footsteps.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 016#Derbians Die!  Defenders Plant Garden|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
===Pirate Defence Force May Reform===&lt;br /&gt;
As reported last issue, the deployment of the wreck’s entire police force to York for the invasion has caused crime to skyrocket – and the same is happening up north, too.  The situation has now got so bad that retired PDF founder Rozen has returned to the wreck and is seeking to re-establish the force.  Although several former and current members have pledged support, he is hoping to attract a lot of new recruits as well.&lt;br /&gt;
&lt;br /&gt;
Current PDF leader Patch, when questioned on the subject, yelled “Yarr!  Death t’ Yorkmen!” and brutally assaulted our reporters.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 016#Pirate Defence Force May Reform|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
===Ads===&lt;br /&gt;
[[Image:PDF.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Forever True.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blood Off Your Hands.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SPFRoots.jpg]]&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:SPFRoots.jpg&amp;diff=12970</id>
		<title>File:SPFRoots.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:SPFRoots.jpg&amp;diff=12970"/>
		<updated>2007-03-04T23:44:26Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: A banner for the Shartak Preservation Front&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A banner for the [[Shartak Preservation Front]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Blood_Off_Your_Hands.jpg&amp;diff=12969</id>
		<title>File:Blood Off Your Hands.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Blood_Off_Your_Hands.jpg&amp;diff=12969"/>
		<updated>2007-03-04T23:43:37Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: A banner for the Raktam Security Consultancy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A banner for the [[Raktam Security Consultancy]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Forever_True.jpg&amp;diff=12968</id>
		<title>File:Forever True.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Forever_True.jpg&amp;diff=12968"/>
		<updated>2007-03-04T23:42:46Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: A banner for the Order of Patriots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A banner for the [[Order of Patriots]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:PDF.jpg&amp;diff=12967</id>
		<title>File:PDF.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:PDF.jpg&amp;diff=12967"/>
		<updated>2007-03-04T23:38:34Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: A banner for the Pirate Defense Force, a branch of the Jolly Roger Gang.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A banner for the [[Pirate Defense Force]], a branch of the [[Jolly Roger Gang]].&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:The_Yorkman/Issue_016&amp;diff=12966</id>
		<title>Talk:The Yorkman/Issue 016</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:The_Yorkman/Issue_016&amp;diff=12966"/>
		<updated>2007-03-04T23:34:57Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Discussion==&lt;br /&gt;
Discuss the articles in this issue here.  Although, be nice, or we may be forced to liberally splatter your comments with asterisks!&lt;br /&gt;
&lt;br /&gt;
===Winners and Losers===&lt;br /&gt;
===Elections to be Held in Durham===&lt;br /&gt;
===Trouble Out East===&lt;br /&gt;
===York Alliance Accused of ‘Nationalist Leanings’===&lt;br /&gt;
===Privateers Place Bounty on Kahuni===&lt;br /&gt;
===Colonial Militia Leave York Alliance===&lt;br /&gt;
===Derbians Die!  Defenders Plant Garden===&lt;br /&gt;
===Pirate Defence Force May Reform===&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Eastern_Federation&amp;diff=12876</id>
		<title>Eastern Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Eastern_Federation&amp;diff=12876"/>
		<updated>2007-02-25T13:54:24Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: fixed WickSick link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Eastern Federation|&lt;br /&gt;
official_id=124|&lt;br /&gt;
open_to=outsiders|&lt;br /&gt;
clan_image=[[Image:EFFlag.PNG]]|&lt;br /&gt;
clan_leaders={{profile|5353|Janet Grey}}, {{profile|5317|James Barnes}}, {{profile|4949|Rob Zombie}}|&lt;br /&gt;
clan_membership=12|&lt;br /&gt;
clan_goals=To protect and assist the inhabitants of Derby.  Generally members of the 1st Derby Privateers and Derby Hospitallers|&lt;br /&gt;
clan_recruit=Those loyal to Derby.|&lt;br /&gt;
clan_contact=Select the Eastern Federation as your clan in-game. Forum participation is preferred. [http://derby.jconserv.net/ Our forum]|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==For the Good of Derby==&lt;br /&gt;
 &lt;br /&gt;
The Eastern Federation is an alliance based in the town of Derby on Shartak's southeast corner. The EF considers Derby's well-being its highest priority.  In addition to defending Derby, the Federation works to improve their home. Since the clans of the EF formed, they have made both independent and unified efforts to better the settlement. &lt;br /&gt;
&lt;br /&gt;
==Federation Activities==&lt;br /&gt;
 &lt;br /&gt;
The following services are provided in Derby by the Federation's member clans and its allies.&lt;br /&gt;
 &lt;br /&gt;
*The [[Derby Academy]], run by the [[Derby Hospitallers]]&lt;br /&gt;
*The [[Derby Tavern]], run primarily by the [[1st Derby Privateers]]&lt;br /&gt;
*The [[Derby Hospital]], run by the Hospitallers&lt;br /&gt;
*The [[Derby Evening Press]], Derby's newspaper&lt;br /&gt;
*Derby's defense against [[the WickSick Headhunters]] 'Derby Derby' (the first joint Federation military operation)&lt;br /&gt;
*A police force, provided by the 1st Derby Privateers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Members of the Eastern Federation:'''&lt;br /&gt;
&lt;br /&gt;
''Founding clans:''&lt;br /&gt;
&lt;br /&gt;
[[Derby Hospitallers]]&lt;br /&gt;
&lt;br /&gt;
[[1st Derby Privateers]]&lt;br /&gt;
&lt;br /&gt;
''Other Members:''&lt;br /&gt;
&lt;br /&gt;
''Allies:''&lt;br /&gt;
&lt;br /&gt;
[[User:Mark D. Stroyer|Mark D. Stroyer]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Yorkman&amp;diff=12837</id>
		<title>The Yorkman</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Yorkman&amp;diff=12837"/>
		<updated>2007-02-20T18:10:44Z</updated>

		<summary type="html">&lt;p&gt;The Yorkman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Yorkman_Title.JPG]]&lt;br /&gt;
&lt;br /&gt;
The Yorkman is Shartak's premier newspaper, predating our rivals by months and outstripping them by miles.  Although based in York, we aim to bring you detailed and balanced coverage of every major event across the island, to make sure your finger is firmly on the racing pulse of Shartak society.  We encourage letters to the editor, submissions from freelance reporters, and banners (or requests for banners) from those wishing to advertise.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #eee; border: solid 1px #ccc; margin: 3px; padding: 3px&amp;quot;&lt;br /&gt;
|''This isn't just a weekly zine, this is an experience. - December''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Issue 15 is now online!&lt;br /&gt;
&lt;br /&gt;
===Read the Yorkman===&lt;br /&gt;
* [[The Yorkman/Issue 011|Issue 011, 2007-01-21]]&lt;br /&gt;
* [[The Yorkman/Issue 012|Issue 012, 2007-01-28]]&lt;br /&gt;
* [[The Yorkman/Issue 013|Issue 013, 2007-02-04]]&lt;br /&gt;
* [[The Yorkman/Issue 014|Issue 014, 2007-02-11]]&lt;br /&gt;
* '''[[The Yorkman/Issue 015|Issue 015, 2007-02-19]]'''&lt;br /&gt;
&lt;br /&gt;
To read older issues, view our [[The Yorkman/Back Issues|archive]].&lt;br /&gt;
&lt;br /&gt;
====Special Articles====&lt;br /&gt;
* [[The Yorkman/How To Make A Fast Buck In Shartak|How to Make a Fast Buck in Shartak, 2006-09-23]]&lt;br /&gt;
&lt;br /&gt;
====Other Projects====&lt;br /&gt;
* [[Parchment Pages|Parchment Pages, 2006-11-12 onwards]]&lt;br /&gt;
* [[The Yorkman/Violence Campaign|Campaign Against Indiscriminate Violence, 2007-01-28 onwards]]&lt;br /&gt;
&lt;br /&gt;
====Other Newspapers====&lt;br /&gt;
These papers are run by other groups, and we are not responsible for their content or quality.  Listed in order of launch date.&lt;br /&gt;
* [[Shartak Financial Times|The Shartak Financial Times]]&lt;br /&gt;
* [[Derby Evening Press/|The Derby Evening Press]] - [[Derby Evening Press/Issue {{LastDerbyEveningPress}}|Latest Issue]]&lt;br /&gt;
&lt;br /&gt;
===Link to The Yorkman===&lt;br /&gt;
To create an automatically-updated link to the latest issue, just type &amp;lt;nowiki&amp;gt;[[The Yorkman/Issue {{LastYorkman}}]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contribute to  Issue 16!===&lt;br /&gt;
The Yorkman team is now starting work on our sixteenth issue.  In this issue we'd like to cover a wider range of stories than before, from a wider area of the island.  If there's anything happening in your village (or patch of jungle) that you'd like us to cover, get in touch.  This is a perfect opportunity to promote your activities, raise awareness of your cause, or just bring your settlement into the public eye, so dont be shy!&lt;br /&gt;
&lt;br /&gt;
===Contact Us===&lt;br /&gt;
We can be contacted either through [[User Talk:The Yorkman|our user talk page]] or via [[Special:Emailuser/The_Yorkman|e-mail]].&lt;br /&gt;
&lt;br /&gt;
===Submissions===&lt;br /&gt;
Submissions are probably best [[Special:Emailuser/The_Yorkman|e-mailed]] to us, or you could post them [[User Talk:The Yorkman|here]].  We're looking for any breaking news, potential interviewees, budding columnists, and so on.&lt;br /&gt;
&lt;br /&gt;
===Shameless Self-Promotion===&lt;br /&gt;
We love it! If you want a little section promoting your group, email us and we'll consider it.  Extra credit given for humour or just being really clever.  Keep it short, add a little picture, and it might just get in.  Or pretend its news and submit a whole story...&lt;br /&gt;
&lt;br /&gt;
If you'd like to submit a banner for the ads section of the next issue, either e-mail us your completed 500x100 picture, or if graphics aren't your thing, contact us with a slogan and a vague idea (or even a slogan) and we'll do our best.&lt;br /&gt;
&lt;br /&gt;
===General Policies===&lt;br /&gt;
To protect our journalists, we will ''never'' reveal the identities of our reporters, and will offer similar protection to our sources, interviewees, and columnists, should they so desire.&lt;br /&gt;
&lt;br /&gt;
The Yorkman will strive to report the truth at all times, and to avoid presenting opinions and guesses as factual information.&lt;br /&gt;
&lt;br /&gt;
Also, that rubbish ''Page 3 Pirates'' joke has been scrapped.  We're not sorry.  Are you?&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying| ]]&lt;/div&gt;</summary>
		<author><name>The Yorkman</name></author>
		
	</entry>
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