<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tanarchy</id>
	<title>The Shartak Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tanarchy"/>
	<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php/Special:Contributions/Tanarchy"/>
	<updated>2026-06-19T08:50:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skills&amp;diff=4521</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skills&amp;diff=4521"/>
		<updated>2006-05-09T16:41:17Z</updated>

		<summary type="html">&lt;p&gt;Tanarchy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of skills which have different effects on things within the game. Some skills are only available to certain classes or only to natives or outsiders. Skills are learned by [[XP Gains|gaining XP]] and the more skills you have, the more XP the next skill takes.&lt;br /&gt;
&lt;br /&gt;
*Skill 1 = 100 XP - Skill 10 = 325 XP   &lt;br /&gt;
*Skill 2 = 125 XP - Skill 11 = 350 XP&lt;br /&gt;
*Skill 3 = 150 XP - Skill 12 = 375 XP&lt;br /&gt;
*Skill 4 = 175 XP - Skill 13 = 400 XP&lt;br /&gt;
*Skill 5 = 200 XP - Skill 14 = 425 XP&lt;br /&gt;
*Skill 6 = 225 XP - Skill 15 = 450 XP&lt;br /&gt;
*Skill 7 = 250 XP - Skill 16 = 475 XP&lt;br /&gt;
*Skill 8 = 275 XP - Skill 17 = 500 XP&lt;br /&gt;
*Skill 9 = 300 XP - Skill 18 = 525 XP&lt;br /&gt;
&lt;br /&gt;
== Generic Skills ==&lt;br /&gt;
Listed skills should be assumed to be ''Passive'' unless otherwise noted as ''Active''. ''Passive'' skills require no action to be performed in order to be used. ''Active'' skills require an action to be performed and consume a certain amount of AP.&lt;br /&gt;
&lt;br /&gt;
* '''Basic Language''' - Understand the smaller words of foreign languages&lt;br /&gt;
** '''Advanced Language''' - Better understanding of foreign languages&lt;br /&gt;
*** '''Expert Language''' - Full comprehension of foreign languages&lt;br /&gt;
&lt;br /&gt;
* '''Close quarter combat''' - Gain 10% to hit with melee attacks (''e.g. 20% to 30% with machete'')&lt;br /&gt;
** '''Advanced close quarter combat''' - Gain 15% to hit with melee attacks (''e.g. 30% to 45% with machete'')&lt;br /&gt;
&lt;br /&gt;
* '''Body building''' - Increases melee damage (''+1 damage; e.g. 2 to 3 with machete'')&lt;br /&gt;
** '''Stamina''' - Increases max HP by 20&lt;br /&gt;
&lt;br /&gt;
* '''Triage''' - Be able to tell who is most injured&lt;br /&gt;
** '''Natural Medicine''' - Heal 10 hp (gain 10 XP) with healing herbs (''Native only'')&lt;br /&gt;
** '''First Aid''' - Heal 10 hp (gain 10 XP) with first-aid kit (''Outsider only'')&lt;br /&gt;
&lt;br /&gt;
* '''Ghostly whisper''' - Allows spirits to speak (''Active, 1 AP'')&lt;br /&gt;
** '''Haunting scream''' - Attract other spirits and scare nearby living players (''Active, 100% chance to do 1 damage, 1 AP'')&lt;br /&gt;
*** '''Shocking Shriek''' - Scare nearby living players (''Active, ??% chance to do 1-3 damage, 2 AP'')&lt;br /&gt;
**** '''Banshee Wail''' - Frighten nearby living players (''Active, ??% chance to do 4 damage, ? AP'')&lt;br /&gt;
&lt;br /&gt;
* '''Sixth Sense''' - Sense presence of and hear spirits&lt;br /&gt;
&lt;br /&gt;
* '''Exploration''' - Helps you remember some of the places you've been &lt;br /&gt;
:::''Once you have learned Exploration and found a GPS Unit, your Map button works, and gives you large-scale overview of everywhere you've visited with a working GPS.'' &lt;br /&gt;
:* '''Cartography''' - Stops you forgetting anywhere you've visited &lt;br /&gt;
:::''Although by current accounts, &amp;quot;forgetting&amp;quot; map information seems rare. Of course, meta-gamers crib the [http://mattandchristy.net/sharmap/ Shartak overlay].''&lt;br /&gt;
:* '''Trekking''' - Faster movement through the jungle&lt;br /&gt;
:::''With Trekking, movement through Jungle, Grasslands, and Beaches only costs 0.5 AP instead of 1 AP.''&lt;br /&gt;
:* '''Swimming''' - Faster movement through water&lt;br /&gt;
:::''With Swimming, movement through water appears to cost 1 AP less.''&lt;br /&gt;
&lt;br /&gt;
* '''Basic Tracking''' - With some difficulty, you can [[tracking|track]] animals and people. (''Active, track for 2 AP, &amp;quot;wild boar went south&amp;quot;'')&lt;br /&gt;
:::''See [[Tracking]] to contribute more information.''&lt;br /&gt;
:* '''Advanced Tracking''' - You can track animals and people who were here recently. (''Active, track for 1.5 AP, often gives 3-6 most recent tracks'')&lt;br /&gt;
::* '''Expert Tracking''' - You can track animals and people who were here several days ago. (''Active, track for 1? AP'')&lt;br /&gt;
&lt;br /&gt;
== Settler/Villager Exclusive Skills == &lt;br /&gt;
* '''Animal Affinity''' - Lessens the chance of animals attacking (''Settler and Villager only'')&lt;br /&gt;
* '''Scavenging''' - Assists in finding things in certain areas (''Settler and Villager only'')&lt;br /&gt;
&lt;br /&gt;
== Soldier/Warrior Exclusive Skills ==&lt;br /&gt;
* '''Firearms Training''' - Gain 20% on firearms attacks (''20% to 40%; Soldier only'')&lt;br /&gt;
** '''Advanced Firearms Training''' - Gain 20% on firearms attacks (''40% to 60%; Soldier only'')&lt;br /&gt;
&lt;br /&gt;
* '''Blowpipe Training''' - Gain 20% on blowpipe accuracy (''Warrior only'')&lt;br /&gt;
** '''Advanced Blowpipe Training''' - Gain another 20% on blowpipe accuracy (''Warrior Only'')&lt;br /&gt;
&lt;br /&gt;
== Native Only ==&lt;br /&gt;
* '''Outsider knowledge''' - Natives gain basic outsider knowledge&lt;br /&gt;
&lt;br /&gt;
This skill allows you to use and recognise items that would generally only be available to the other kind of player.&lt;br /&gt;
Includes:&lt;br /&gt;
:* GPS&lt;br /&gt;
:* Rifle and bullets&lt;br /&gt;
:* First aid kits&lt;br /&gt;
&lt;br /&gt;
== Outsider Only ==&lt;br /&gt;
* '''Native knowledge''' - Outsiders gain basic native knowledge&lt;br /&gt;
&lt;br /&gt;
This skill allows you to use and recognise items that would generally only be available to the other kind of player.&lt;br /&gt;
Includes:&lt;br /&gt;
:*healing herbs (seen as dried herbs to outsiders before skill is attained)&lt;br /&gt;
:*berry difference (can tell poisonous or not)&lt;br /&gt;
:*blowpipe and poison darts&lt;/div&gt;</summary>
		<author><name>Tanarchy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skills&amp;diff=3993</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skills&amp;diff=3993"/>
		<updated>2006-04-29T09:47:26Z</updated>

		<summary type="html">&lt;p&gt;Tanarchy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of skills which have different effects on things within the game. Some skills are only available to certain classes or only to natives or outsiders. Skills are learned by [[XP Gains|gaining XP]] and the more skills you have, the more XP the next skill takes.&lt;br /&gt;
&lt;br /&gt;
*Skill 1 = 100 XP - Skill 10 = 325 XP   &lt;br /&gt;
*Skill 2 = 125 XP - Skill 11 = 350 XP&lt;br /&gt;
*Skill 3 = 150 XP - Skill 12 = 375 XP&lt;br /&gt;
*Skill 4 = 175 XP - Skill 13 = 400 XP&lt;br /&gt;
*Skill 5 = 200 XP - Skill 14 = 425 XP&lt;br /&gt;
*Skill 6 = 225 XP - Skill 15 = 450 XP&lt;br /&gt;
*Skill 7 = 250 XP - Skill 16 = 475 XP&lt;br /&gt;
*Skill 8 = 275 XP - Skill 17 = 500 XP&lt;br /&gt;
*Skill 9 = 300 XP - Skill 18 = 525 XP&lt;br /&gt;
&lt;br /&gt;
== Generic Skills ==&lt;br /&gt;
Listed skills should be assumed to be ''Passive'' unless otherwise noted as ''Active''. ''Passive'' skills require no action to be performed in order to be used. ''Active'' skills require an action to be performed and consume a certain amount of AP.&lt;br /&gt;
&lt;br /&gt;
* '''Basic Language''' - Understand the smaller words of foreign languages&lt;br /&gt;
** '''Advanced Language''' - Better understanding of foreign languages&lt;br /&gt;
*** '''Expert Language''' - Full comprehension of foreign languages&lt;br /&gt;
&lt;br /&gt;
* '''Close quarter combat''' - Gain 10% to hit with melee attacks (''e.g. 20% to 30% with machete'')&lt;br /&gt;
** '''Advanced close quarter combat''' - Gain 15% to hit with melee attacks (''e.g. 30% to 45% with machete'')&lt;br /&gt;
&lt;br /&gt;
* '''Body building''' - Increases melee damage (''+1 damage; e.g. 2 to 3 with machete'')&lt;br /&gt;
** '''Stamina''' - Increases max HP by 20&lt;br /&gt;
&lt;br /&gt;
* '''Triage''' - Be able to tell who is most injured&lt;br /&gt;
** '''Natural Medicine''' - Heal 10 hp (gain 10 XP) with healing herbs (''Native only'')&lt;br /&gt;
** '''First Aid''' - Heal 10 hp (gain 10 XP) with first-aid kit (''Outsider only'')&lt;br /&gt;
&lt;br /&gt;
* '''Ghostly whisper''' - Allows spirits to speak (''Active, 1 AP'')&lt;br /&gt;
** '''Haunting scream''' - Attract other spirits and scare nearby living players (''Active, 100% chance to do 1 damage, 1 AP'')&lt;br /&gt;
*** '''Shocking Shriek''' - Scare nearby living players (''Active, ??% chance to do 1-3 damage, 2 AP'')&lt;br /&gt;
**** '''Banshee Wail''' - Frighten nearby living players (''Active, ??% chance to do 4 damage, effects players without Sixth Sense'')&lt;br /&gt;
&lt;br /&gt;
* '''Sixth Sense''' - Sense presence of and hear spirits&lt;br /&gt;
&lt;br /&gt;
* '''Exploration''' - Helps you remember some of the places you've been &lt;br /&gt;
:::''Once you have learned Exploration and found a GPS Unit, your Map button works, and gives you large-scale overview of everywhere you've visited with a working GPS.'' &lt;br /&gt;
:* '''Cartography''' - Stops you forgetting anywhere you've visited &lt;br /&gt;
:::''Although by current accounts, &amp;quot;forgetting&amp;quot; map information seems rare. Of course, meta-gamers crib the [http://mattandchristy.net/sharmap/ Shartak overlay].''&lt;br /&gt;
:* '''Trekking''' - Faster movement through the jungle&lt;br /&gt;
:::''With Trekking, movement through Jungle, Grasslands, and Beaches only costs 0.5 AP instead of 1 AP.''&lt;br /&gt;
:* '''Swimming''' - Faster movement through water&lt;br /&gt;
:::''With Swimming, movement through water appears to cost 1 AP less.''&lt;br /&gt;
&lt;br /&gt;
* '''Basic Tracking''' - With some difficulty, you can [[tracking|track]] animals and people. (''Active, track for 2 AP, &amp;quot;wild boar went south&amp;quot;'')&lt;br /&gt;
:::''See [[Tracking]] to contribute more information.''&lt;br /&gt;
:* '''Advanced Tracking''' - You can track animals and people who were here recently. (''Active, track for 1.5 AP, often gives 3-6 most recent tracks'')&lt;br /&gt;
::* '''Expert Tracking''' - You can track animals and people who were here several days ago. (''Active, track for 1? AP'')&lt;br /&gt;
&lt;br /&gt;
== Settler/Villager Exclusive Skills == &lt;br /&gt;
* '''Animal Affinity''' - Lessens the chance of animals attacking (''Settler and Villager only'')&lt;br /&gt;
* '''Scavenging''' - Assists in finding things in certain areas (''Settler and Villager only'')&lt;br /&gt;
&lt;br /&gt;
== Soldier/Warrior Exclusive Skills ==&lt;br /&gt;
* '''Firearms Training''' - Gain 20% on firearms attacks (''20% to 40%; Soldier only'')&lt;br /&gt;
** '''Advanced Firearms Training''' - Gain 20% on firearms attacks (''40% to 60%; Soldier only'')&lt;br /&gt;
&lt;br /&gt;
* '''Blowpipe Training''' - Gain 20% on blowpipe accuracy (''Warrior only'')&lt;br /&gt;
** '''Advanced Blowpipe Training''' - Gain another 20% on blowpipe accuracy (''Warrior Only'')&lt;br /&gt;
&lt;br /&gt;
== Native Only ==&lt;br /&gt;
* '''Outsider knowledge''' - Natives gain basic outsider knowledge&lt;br /&gt;
&lt;br /&gt;
This skill allows you to use and recognise items that would generally only be available to the other kind of player.&lt;br /&gt;
Includes:&lt;br /&gt;
:* GPS&lt;br /&gt;
:* Rifle and bullets&lt;br /&gt;
:* First aid kits&lt;br /&gt;
&lt;br /&gt;
== Outsider Only ==&lt;br /&gt;
* '''Native knowledge''' - Outsiders gain basic native knowledge&lt;br /&gt;
&lt;br /&gt;
This skill allows you to use and recognise items that would generally only be available to the other kind of player.&lt;br /&gt;
Includes:&lt;br /&gt;
:*healing herbs (seen as dried herbs to outsiders before skill is attained)&lt;br /&gt;
:*berry difference (can tell poisonous or not)&lt;br /&gt;
:*blowpipe and poison darts&lt;/div&gt;</summary>
		<author><name>Tanarchy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skills&amp;diff=3879</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skills&amp;diff=3879"/>
		<updated>2006-04-25T08:28:19Z</updated>

		<summary type="html">&lt;p&gt;Tanarchy: Shocking Shriek&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of skills which have different effects on things within the game. Some skills are only available to certain classes or only to natives or outsiders. Skills are learned by [[XP Gains|gaining XP]] and the more skills you have, the more XP the next skill takes.&lt;br /&gt;
&lt;br /&gt;
*Skill 1 = 100 XP - Skill 10 = 325 XP   &lt;br /&gt;
*Skill 2 = 125 XP - Skill 11 = 350 XP&lt;br /&gt;
*Skill 3 = 150 XP - Skill 12 = 375 XP&lt;br /&gt;
*Skill 4 = 175 XP - Skill 13 = 400 XP&lt;br /&gt;
*Skill 5 = 200 XP - Skill 14 = 425 XP&lt;br /&gt;
*Skill 6 = 225 XP - Skill 15 = 450 XP&lt;br /&gt;
*Skill 7 = 250 XP - Skill 16 = 475 XP&lt;br /&gt;
*Skill 8 = 275 XP - Skill 17 = 500 XP&lt;br /&gt;
*Skill 9 = 300 XP - Skill 18 = 525 XP&lt;br /&gt;
&lt;br /&gt;
== Generic Skills ==&lt;br /&gt;
Listed skills should be assumed to be ''Passive'' unless otherwise noted as ''Active''. ''Passive'' skills require no action to be performed in order to be used. ''Active'' skills require an action to be performed and consume a certain amount of AP.&lt;br /&gt;
&lt;br /&gt;
* '''Basic Language''' - Understand the smaller words of foreign languages&lt;br /&gt;
** '''Advanced Language''' - Better understanding of foreign languages&lt;br /&gt;
*** '''Expert Language''' - Full comprehension of foreign languages&lt;br /&gt;
&lt;br /&gt;
* '''Close quarter combat''' - Gain 10% to hit with melee attacks (''e.g. 20% to 30% with machete'')&lt;br /&gt;
** '''Advanced close quarter combat''' - Gain 15% to hit with melee attacks (''e.g. 30% to 45% with machete'')&lt;br /&gt;
&lt;br /&gt;
* '''Body building''' - Increases melee damage (''+1 damage; e.g. 2 to 3 with machete'')&lt;br /&gt;
** '''Stamina''' - Increases max HP by 20&lt;br /&gt;
&lt;br /&gt;
* '''Triage''' - Be able to tell who is most injured&lt;br /&gt;
** '''Natural Medicine''' - Heal 10 hp (gain 10 XP) with healing herbs (''Native only'')&lt;br /&gt;
** '''First Aid''' - Heal 10 hp (gain 10 XP) with first-aid kit (''Outsider only'')&lt;br /&gt;
&lt;br /&gt;
* '''Ghostly whisper''' - Allows spirits to speak (''Active'', 1 AP)&lt;br /&gt;
** '''Haunting scream''' - Attract other spirits and scare nearby living players (''100% chance to do 1 damage'', 1 AP)&lt;br /&gt;
*** '''Shocking Shriek''' - Scare nearby living players (''??% chance to do 1-3 damage'', 2 AP)&lt;br /&gt;
**** '''Banshee Wail''' - Frighten nearby living players&lt;br /&gt;
&lt;br /&gt;
* '''Sixth Sense''' - Sense presence of and hear spirits&lt;br /&gt;
&lt;br /&gt;
* '''Exploration''' - Helps you remember some of the places you've been (''your Map becomes active'')&lt;br /&gt;
** '''Cartography''' - Stops you forgetting anywhere you've visited (''although forgetting seems rare'')&lt;br /&gt;
** '''Trekking''' - Faster movement through the jungle (''0.5 AP instead of 1 AP in jungle'')&lt;br /&gt;
** '''Swimming''' - Faster movement through water (''Reduced AP usage in water terrain'')&lt;br /&gt;
&lt;br /&gt;
* '''Basic Tracking''' - With some difficulty, you can track animals and people. (''track for 2 AP'')&lt;br /&gt;
** '''Advanced Tracking''' - You can track animals and people who were here recently.&lt;br /&gt;
*** '''Expert Tracking''' - You can track animals and people who were here several days ago.&lt;br /&gt;
&lt;br /&gt;
== Settler/Villager Exclusive Skills == &lt;br /&gt;
* '''Animal Affinity''' - Lessens the chance of animals attacking (''Settler and Villager only'')&lt;br /&gt;
* '''Scavenging''' - Assists in finding things in certain areas (''Settler and Villager only'')&lt;br /&gt;
&lt;br /&gt;
== Soldier/Warrior Exclusive Skills ==&lt;br /&gt;
* '''Firearms Training''' - Gain 20% on firearms attacks (''20% to 40%; Soldier only'')&lt;br /&gt;
** '''Advanced Firearms Training''' - Gain 20% on firearms attacks (''40% to 60%; Soldier only'')&lt;br /&gt;
&lt;br /&gt;
* '''Blowpipe Training''' - Gain 20% on blowpipe accuracy (''Warrior only'')&lt;br /&gt;
** '''Advanced Blowpipe Training''' - Gain another 20% on blowpipe accuracy (''Warrior Only'')&lt;br /&gt;
&lt;br /&gt;
== Native Only ==&lt;br /&gt;
* '''Outsider knowledge''' - Natives gain basic outsider knowledge&lt;br /&gt;
&lt;br /&gt;
This skill allows you to use and recognise items that would generally only be available to the other kind of player.&lt;br /&gt;
Includes:&lt;br /&gt;
:* GPS&lt;br /&gt;
:* Rifle and bullets&lt;br /&gt;
:* First aid kits&lt;br /&gt;
&lt;br /&gt;
== Outsider Only ==&lt;br /&gt;
* '''Native knowledge''' - Outsiders gain basic native knowledge&lt;br /&gt;
&lt;br /&gt;
This skill allows you to use and recognise items that would generally only be available to the other kind of player.&lt;br /&gt;
Includes:&lt;br /&gt;
:*healing herbs (seen as dried herbs to outsiders before skill is attained)&lt;br /&gt;
:*berry difference (can tell poisonous or not)&lt;br /&gt;
:*blowpipe and poison darts&lt;/div&gt;</summary>
		<author><name>Tanarchy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skills&amp;diff=3836</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skills&amp;diff=3836"/>
		<updated>2006-04-24T06:50:46Z</updated>

		<summary type="html">&lt;p&gt;Tanarchy: Spirit skills, damage &amp;amp; % to hit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of skills which have different effects on things within the game. Some skills are only available to certain classes or only to natives or outsiders. Skills are learned by [[XP Gains|gaining XP]] and the more skills you have, the more XP the next skill takes.&lt;br /&gt;
&lt;br /&gt;
*Skill 1 = 100 XP - Skill 10 = 325 XP   &lt;br /&gt;
*Skill 2 = 125 XP - Skill 11 = 350 XP&lt;br /&gt;
*Skill 3 = 150 XP - Skill 12 = 375 XP&lt;br /&gt;
*Skill 4 = 175 XP - Skill 13 = 400 XP&lt;br /&gt;
*Skill 5 = 200 XP - Skill 14 = 425 XP&lt;br /&gt;
*Skill 6 = 225 XP - Skill 15 = 450 XP&lt;br /&gt;
*Skill 7 = 250 XP - Skill 16 = 475 XP&lt;br /&gt;
*Skill 8 = 275 XP - Skill 17 = 500 XP&lt;br /&gt;
*Skill 9 = 300 XP - Skill 18 = 525 XP&lt;br /&gt;
&lt;br /&gt;
== Generic Skills ==&lt;br /&gt;
Listed skills should be assumed to be ''Passive'' unless otherwise noted as ''Active''. ''Passive'' skills require no action to be performed in order to be used. ''Active'' skills require an action to be performed and consume a certain amount of AP.&lt;br /&gt;
&lt;br /&gt;
* '''Basic Language''' - Understand the smaller words of foreign languages&lt;br /&gt;
** '''Advanced Language''' - Better understanding of foreign languages&lt;br /&gt;
*** '''Expert Language''' - Full comprehension of foreign languages&lt;br /&gt;
&lt;br /&gt;
* '''Close quarter combat''' - Gain 10% to hit with melee attacks (''e.g. 20% to 30% with machete'')&lt;br /&gt;
** '''Advanced close quarter combat''' - Gain 15% to hit with melee attacks (''e.g. 30% to 45% with machete'')&lt;br /&gt;
&lt;br /&gt;
* '''Body building''' - Increases melee damage (''+1 damage; e.g. 2 to 3 with machete'')&lt;br /&gt;
** '''Stamina''' - Increases max HP by 20&lt;br /&gt;
&lt;br /&gt;
* '''Triage''' - Be able to tell who is most injured&lt;br /&gt;
** '''Natural Medicine''' - Heal 10 hp (gain 10 XP) with healing herbs (''Native only'')&lt;br /&gt;
** '''First Aid''' - Heal 10 hp (gain 10 XP) with first-aid kit (''Outsider only'')&lt;br /&gt;
&lt;br /&gt;
* '''Ghostly whisper''' - Allows spirits to speak (''Active'', 1 AP)&lt;br /&gt;
** '''Haunting scream''' - Attract other spirits and scare nearby living players (''100% chance to do 1 damage'', 1 AP)&lt;br /&gt;
*** '''Shocking Shriek''' - Scare nearby living players (''??% chance to do ? damage'', 1 AP)&lt;br /&gt;
**** '''Banshee Wail''' - Frighten nearby living players&lt;br /&gt;
&lt;br /&gt;
* '''Sixth Sense''' - Sense presence of and hear spirits&lt;br /&gt;
&lt;br /&gt;
* '''Exploration''' - Helps you remember some of the places you've been (''your Map becomes active'')&lt;br /&gt;
** '''Cartography''' - Stops you forgetting anywhere you've visited (''although forgetting seems rare'')&lt;br /&gt;
** '''Trekking''' - Faster movement through the jungle (''0.5 AP instead of 1 AP in jungle'')&lt;br /&gt;
** '''Swimming''' - Faster movement through water (''Reduced AP usage in water terrain'')&lt;br /&gt;
&lt;br /&gt;
* '''Basic Tracking''' - With some difficulty, you can track animals and people. (''track for 2 AP'')&lt;br /&gt;
** '''Advanced Tracking''' - You can track animals and people who were here recently.&lt;br /&gt;
*** '''Expert Tracking''' - You can track animals and people who were here several days ago.&lt;br /&gt;
&lt;br /&gt;
== Settler/Villager Exclusive Skills == &lt;br /&gt;
* '''Animal Affinity''' - Lessens the chance of animals attacking (''Settler and Villager only'')&lt;br /&gt;
* '''Scavenging''' - Assists in finding things in certain areas (''Settler and Villager only'')&lt;br /&gt;
&lt;br /&gt;
== Soldier/Warrior Exclusive Skills ==&lt;br /&gt;
* '''Firearms Training''' - Gain 20% on firearms attacks (''20% to 40%; Soldier only'')&lt;br /&gt;
** '''Advanced Firearms Training''' - Gain 20% on firearms attacks (''40% to 60%; Soldier only'')&lt;br /&gt;
&lt;br /&gt;
* '''Blowpipe Training''' - Gain 20% on blowpipe accuracy (''Warrior only'')&lt;br /&gt;
** '''Advanced Blowpipe Training''' - Gain another 20% on blowpipe accuracy (''Warrior Only'')&lt;br /&gt;
&lt;br /&gt;
== Native Only ==&lt;br /&gt;
* '''Outsider knowledge''' - Natives gain basic outsider knowledge&lt;br /&gt;
&lt;br /&gt;
This skill allows you to use and recognise items that would generally only be available to the other kind of player.&lt;br /&gt;
Includes:&lt;br /&gt;
:* GPS&lt;br /&gt;
:* Rifle and bullets&lt;br /&gt;
:* First aid kits&lt;br /&gt;
&lt;br /&gt;
== Outsider Only ==&lt;br /&gt;
* '''Native knowledge''' - Outsiders gain basic native knowledge&lt;br /&gt;
&lt;br /&gt;
This skill allows you to use and recognise items that would generally only be available to the other kind of player.&lt;br /&gt;
Includes:&lt;br /&gt;
:*healing herbs (seen as dried herbs to outsiders before skill is attained)&lt;br /&gt;
:*berry difference (can tell poisonous or not)&lt;br /&gt;
:*blowpipe and poison darts&lt;/div&gt;</summary>
		<author><name>Tanarchy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=1441</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=1441"/>
		<updated>2006-02-12T18:51:19Z</updated>

		<summary type="html">&lt;p&gt;Tanarchy: /* Banana */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Scattered about the island are a number of items that can be found. Some things tend to be found more in the camps and villages, other things are more likely to be found in the jungle.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Blunt Machete ===&lt;br /&gt;
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle.&lt;br /&gt;
Using a sharpening stone, the blunt machete can be sharpened.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Jungle&lt;br /&gt;
* See also: Machete&lt;br /&gt;
&lt;br /&gt;
=== Machete ===&lt;br /&gt;
Rather useful for chopping through the jungle, and also for dealing more damage than just punching.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Villages&lt;br /&gt;
* See also: Blunt Machete&lt;br /&gt;
&lt;br /&gt;
=== Blowpipe ===&lt;br /&gt;
Native use. Needs ammo - poison darts. Takes 1 dart at a time.&lt;br /&gt;
&lt;br /&gt;
=== Poison Dart ===&lt;br /&gt;
Used as ammo for the blowpipe.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives&lt;br /&gt;
* Found: Villages&lt;br /&gt;
&lt;br /&gt;
=== Rifle ===&lt;br /&gt;
Needs ammo - can be loaded with 2 bullets at a time.&lt;br /&gt;
&lt;br /&gt;
* Used by: Outsiders&lt;br /&gt;
* Found: Camps&lt;br /&gt;
&lt;br /&gt;
== Recovery ==&lt;br /&gt;
&lt;br /&gt;
=== First Aid Kit ===&lt;br /&gt;
Heals wounds from sharks and adds 5 HP as standard.&lt;br /&gt;
&lt;br /&gt;
* Used by: Outsiders&lt;br /&gt;
* Found: Camps&lt;br /&gt;
&lt;br /&gt;
=== Healing Herbs ===&lt;br /&gt;
Native use. Restores 5HP.&lt;br /&gt;
&lt;br /&gt;
=== Banana ===&lt;br /&gt;
Can be found hanging on trees. Restores HP.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Jungle (Banana Tree)&lt;br /&gt;
&lt;br /&gt;
=== Berries ===&lt;br /&gt;
Gives extra health. Some berries also take health.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Jungle&lt;br /&gt;
&lt;br /&gt;
=== Mango ===&lt;br /&gt;
Can be found hanging on trees and lying loose around the jungle. Restores HP.&lt;br /&gt;
&lt;br /&gt;
=== Gourd of Water ===&lt;br /&gt;
Native use? Restores 1HP.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Gold Coins ===&lt;br /&gt;
Well it's gold, perhaps if I find a boat and get off this island I can trade it!&lt;br /&gt;
&lt;br /&gt;
=== Piece of Driftwood ===&lt;br /&gt;
I'm not quite sure why I'm lugging this around.&lt;br /&gt;
&lt;br /&gt;
=== sharpening stone ===&lt;br /&gt;
Used to sharpen blunt blades.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders(?)&lt;br /&gt;
* Found: Huts&lt;br /&gt;
* See also: Blunt Machete&lt;/div&gt;</summary>
		<author><name>Tanarchy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=1440</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=1440"/>
		<updated>2006-02-12T18:50:31Z</updated>

		<summary type="html">&lt;p&gt;Tanarchy: /* Berries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Scattered about the island are a number of items that can be found. Some things tend to be found more in the camps and villages, other things are more likely to be found in the jungle.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Blunt Machete ===&lt;br /&gt;
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle.&lt;br /&gt;
Using a sharpening stone, the blunt machete can be sharpened.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Jungle&lt;br /&gt;
* See also: Machete&lt;br /&gt;
&lt;br /&gt;
=== Machete ===&lt;br /&gt;
Rather useful for chopping through the jungle, and also for dealing more damage than just punching.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Villages&lt;br /&gt;
* See also: Blunt Machete&lt;br /&gt;
&lt;br /&gt;
=== Blowpipe ===&lt;br /&gt;
Native use. Needs ammo - poison darts. Takes 1 dart at a time.&lt;br /&gt;
&lt;br /&gt;
=== Poison Dart ===&lt;br /&gt;
Used as ammo for the blowpipe.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives&lt;br /&gt;
* Found: Villages&lt;br /&gt;
&lt;br /&gt;
=== Rifle ===&lt;br /&gt;
Needs ammo - can be loaded with 2 bullets at a time.&lt;br /&gt;
&lt;br /&gt;
* Used by: Outsiders&lt;br /&gt;
* Found: Camps&lt;br /&gt;
&lt;br /&gt;
== Recovery ==&lt;br /&gt;
&lt;br /&gt;
=== First Aid Kit ===&lt;br /&gt;
Heals wounds from sharks and adds 5 HP as standard.&lt;br /&gt;
&lt;br /&gt;
* Used by: Outsiders&lt;br /&gt;
* Found: Camps&lt;br /&gt;
&lt;br /&gt;
=== Healing Herbs ===&lt;br /&gt;
Native use. Restores 5HP.&lt;br /&gt;
&lt;br /&gt;
=== Banana ===&lt;br /&gt;
Can be found hanging on trees. Restores HP.&lt;br /&gt;
&lt;br /&gt;
=== Berries ===&lt;br /&gt;
Gives extra health. Some berries also take health.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Jungle&lt;br /&gt;
&lt;br /&gt;
=== Mango ===&lt;br /&gt;
Can be found hanging on trees and lying loose around the jungle. Restores HP.&lt;br /&gt;
&lt;br /&gt;
=== Gourd of Water ===&lt;br /&gt;
Native use? Restores 1HP.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Gold Coins ===&lt;br /&gt;
Well it's gold, perhaps if I find a boat and get off this island I can trade it!&lt;br /&gt;
&lt;br /&gt;
=== Piece of Driftwood ===&lt;br /&gt;
I'm not quite sure why I'm lugging this around.&lt;br /&gt;
&lt;br /&gt;
=== sharpening stone ===&lt;br /&gt;
Used to sharpen blunt blades.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders(?)&lt;br /&gt;
* Found: Huts&lt;br /&gt;
* See also: Blunt Machete&lt;/div&gt;</summary>
		<author><name>Tanarchy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Hut&amp;diff=1439</id>
		<title>Hut</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Hut&amp;diff=1439"/>
		<updated>2006-02-12T18:46:13Z</updated>

		<summary type="html">&lt;p&gt;Tanarchy: /* Can contain: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There found in the Jungle and Villages&lt;br /&gt;
&lt;br /&gt;
== Can contain: ==&lt;br /&gt;
* [[Items|Gold Coin]]&lt;br /&gt;
* [[Items|Sharpening Stone]]&lt;br /&gt;
* [[Items|Blowpipe/Loaded Blowpipe]]&lt;/div&gt;</summary>
		<author><name>Tanarchy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=1438</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=1438"/>
		<updated>2006-02-12T18:42:33Z</updated>

		<summary type="html">&lt;p&gt;Tanarchy: /* Berries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Scattered about the island are a number of items that can be found. Some things tend to be found more in the camps and villages, other things are more likely to be found in the jungle.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Blunt Machete ===&lt;br /&gt;
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle.&lt;br /&gt;
Using a sharpening stone, the blunt machete can be sharpened.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Jungle&lt;br /&gt;
* See also: Machete&lt;br /&gt;
&lt;br /&gt;
=== Machete ===&lt;br /&gt;
Rather useful for chopping through the jungle, and also for dealing more damage than just punching.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Villages&lt;br /&gt;
* See also: Blunt Machete&lt;br /&gt;
&lt;br /&gt;
=== Blowpipe ===&lt;br /&gt;
Native use. Needs ammo - poison darts. Takes 1 dart at a time.&lt;br /&gt;
&lt;br /&gt;
=== Poison Dart ===&lt;br /&gt;
Used as ammo for the blowpipe.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives&lt;br /&gt;
* Found: Villages&lt;br /&gt;
&lt;br /&gt;
=== Rifle ===&lt;br /&gt;
Needs ammo - can be loaded with 2 bullets at a time.&lt;br /&gt;
&lt;br /&gt;
* Used by: Outsiders&lt;br /&gt;
* Found: Camps&lt;br /&gt;
&lt;br /&gt;
== Recovery ==&lt;br /&gt;
&lt;br /&gt;
=== First Aid Kit ===&lt;br /&gt;
Heals wounds from sharks and adds 5 HP as standard.&lt;br /&gt;
&lt;br /&gt;
* Used by: Outsiders&lt;br /&gt;
* Found: Camps&lt;br /&gt;
&lt;br /&gt;
=== Healing Herbs ===&lt;br /&gt;
Native use. Restores 5HP.&lt;br /&gt;
&lt;br /&gt;
=== Banana ===&lt;br /&gt;
Can be found hanging on trees. Restores HP.&lt;br /&gt;
&lt;br /&gt;
=== Berries ===&lt;br /&gt;
Gives extra health. Some berries also take health.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Jungle (Banana Tree)&lt;br /&gt;
&lt;br /&gt;
=== Mango ===&lt;br /&gt;
Can be found hanging on trees and lying loose around the jungle. Restores HP.&lt;br /&gt;
&lt;br /&gt;
=== Gourd of Water ===&lt;br /&gt;
Native use? Restores 1HP.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Gold Coins ===&lt;br /&gt;
Well it's gold, perhaps if I find a boat and get off this island I can trade it!&lt;br /&gt;
&lt;br /&gt;
=== Piece of Driftwood ===&lt;br /&gt;
I'm not quite sure why I'm lugging this around.&lt;br /&gt;
&lt;br /&gt;
=== sharpening stone ===&lt;br /&gt;
Used to sharpen blunt blades.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders(?)&lt;br /&gt;
* Found: Huts&lt;br /&gt;
* See also: Blunt Machete&lt;/div&gt;</summary>
		<author><name>Tanarchy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Hut&amp;diff=1437</id>
		<title>Hut</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Hut&amp;diff=1437"/>
		<updated>2006-02-12T18:39:28Z</updated>

		<summary type="html">&lt;p&gt;Tanarchy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There found in the Jungle and Villages&lt;br /&gt;
&lt;br /&gt;
== Can contain: ==&lt;br /&gt;
* [[Items|Gold Coin]]&lt;br /&gt;
* [[Items|Sharpening Stone]]&lt;/div&gt;</summary>
		<author><name>Tanarchy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Hut&amp;diff=1436</id>
		<title>Hut</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Hut&amp;diff=1436"/>
		<updated>2006-02-12T18:39:07Z</updated>

		<summary type="html">&lt;p&gt;Tanarchy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{attention}}&lt;br /&gt;
&lt;br /&gt;
There found in the Jungle and Villages&lt;br /&gt;
&lt;br /&gt;
== Can contain: ==&lt;br /&gt;
* [[Items|Gold Coin]]&lt;br /&gt;
* [[Items|Sharpening Stone]]&lt;/div&gt;</summary>
		<author><name>Tanarchy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=1435</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=1435"/>
		<updated>2006-02-12T18:21:46Z</updated>

		<summary type="html">&lt;p&gt;Tanarchy: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Scattered about the island are a number of items that can be found. Some things tend to be found more in the camps and villages, other things are more likely to be found in the jungle.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Blunt Machete ===&lt;br /&gt;
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle.&lt;br /&gt;
Using a sharpening stone, the blunt machete can be sharpened.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Jungle&lt;br /&gt;
* See also: Machete&lt;br /&gt;
&lt;br /&gt;
=== Machete ===&lt;br /&gt;
Rather useful for chopping through the jungle, and also for dealing more damage than just punching.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Villages&lt;br /&gt;
* See also: Blunt Machete&lt;br /&gt;
&lt;br /&gt;
=== Blowpipe ===&lt;br /&gt;
Native use. Needs ammo - poison darts. Takes 1 dart at a time.&lt;br /&gt;
&lt;br /&gt;
=== Poison Dart ===&lt;br /&gt;
Used as ammo for the blowpipe.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives&lt;br /&gt;
* Found: Villages&lt;br /&gt;
&lt;br /&gt;
=== Rifle ===&lt;br /&gt;
Needs ammo - can be loaded with 2 bullets at a time.&lt;br /&gt;
&lt;br /&gt;
* Used by: Outsiders&lt;br /&gt;
* Found: Camps&lt;br /&gt;
&lt;br /&gt;
== Recovery ==&lt;br /&gt;
&lt;br /&gt;
=== First Aid Kit ===&lt;br /&gt;
Heals wounds from sharks and adds 5 HP as standard.&lt;br /&gt;
&lt;br /&gt;
* Used by: Outsiders&lt;br /&gt;
* Found: Camps&lt;br /&gt;
&lt;br /&gt;
=== Healing Herbs ===&lt;br /&gt;
Native use. Restores 5HP.&lt;br /&gt;
&lt;br /&gt;
=== Banana ===&lt;br /&gt;
Can be found hanging on trees. Restores HP.&lt;br /&gt;
&lt;br /&gt;
=== Berries ===&lt;br /&gt;
Gives extra health. Some berries also take health.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Jungle&lt;br /&gt;
&lt;br /&gt;
=== Mango ===&lt;br /&gt;
Can be found hanging on trees and lying loose around the jungle. Restores HP.&lt;br /&gt;
&lt;br /&gt;
=== Gourd of Water ===&lt;br /&gt;
Native use? Restores 1HP.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Gold Coins ===&lt;br /&gt;
Well it's gold, perhaps if I find a boat and get off this island I can trade it!&lt;br /&gt;
&lt;br /&gt;
=== Piece of Driftwood ===&lt;br /&gt;
I'm not quite sure why I'm lugging this around.&lt;br /&gt;
&lt;br /&gt;
=== sharpening stone ===&lt;br /&gt;
Used to sharpen blunt blades.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders(?)&lt;br /&gt;
* Found: Huts&lt;br /&gt;
* See also: Blunt Machete&lt;/div&gt;</summary>
		<author><name>Tanarchy</name></author>
		
	</entry>
</feed>