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	<updated>2026-04-08T21:38:01Z</updated>
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	<entry>
		<id>https://wiki.shartak.com/index.php?title=Tips_and_tricks&amp;diff=22110</id>
		<title>Tips and tricks</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Tips_and_tricks&amp;diff=22110"/>
		<updated>2010-06-04T05:53:42Z</updated>

		<summary type="html">&lt;p&gt;Spammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
These '''tips and tricks''' will help you get the most out of your life on the island once you're familiar with the [[user interface]] and [[gameplay]].&lt;br /&gt;
&lt;br /&gt;
== Beginner's guide ==&lt;br /&gt;
Welcome to Shartak. Perhaps you're wondering how you should spend your first day. You can begin by visiting one of the [[hut|resource huts]] in your [[camp]]. Depending on how you would like to play, you may seek out the medical supplies or the weapons and ammunition. Once you feel that you are well-equipped, you can begin your adventure.&lt;br /&gt;
&lt;br /&gt;
Move through the jungle and hunt for [[animals]] or even other players. While attacking members of the same side is generally not appreciated, there is nothing necessarily wrong with doing so. Just don't be surprised when your victims treat you the same way in return!&lt;br /&gt;
&lt;br /&gt;
Try to reach one of the friendly or hostile camps. Explore some of the natural landmarks. Deforest the landscape. Spend some time haunting the island as a spirit. Talk to other players. Join a [[clan]] with similar goals to your own. And most of all, have fun!&lt;br /&gt;
&lt;br /&gt;
The [[Derby Hospitallers]] have compiled a [http://z3.invisionfree.com/Derby/index.php?showtopic=15 Beginner's Guide] on their forums.  It should be noted that this guide is strictly opinion and should not be regarded as the best or only guide to life on Shartak. There is a [[Newcomers Guide]] which will tell you the basics of the game. For those interested in playing a native (or for general tips) there is also [[The Native Path]].&lt;br /&gt;
&lt;br /&gt;
=== Skills and advancement ===&lt;br /&gt;
&lt;br /&gt;
No matter what path you choose for your character, skills will help you. But to skills you must first get experience points ([[XP]]). The most popular ways of gaining experience are (in roughly descending order of popularity):&lt;br /&gt;
&lt;br /&gt;
# '''Fighting'''. The easiest way for new players to gain experience points is to attack and kill animals and other players. If you want to rely on combat for advancement, your first skills should be the three melee combat ones (''body building'', ''close quarter combat'', and ''advanced close quarter combat''). These will help you deal more damage in combat and thus advance more rapidly for the rest of the game. Just know that aggression toward other players will often make you a prime target.&lt;br /&gt;
# '''Healing'''. Healing is an easy and safe method of earning experience points, so many players learn the [[skills]] ''first aid'' or ''natural medicine'' quite early so that first aid kits or healing herbs (see [[Items#Consumables]]) can heal more HP (and thus give more XP) when they're used. ''Triage'' is a necessary prerequisite skill which lets you recognize hurt players on your side and thus maximize your XP gains by healing the most heavily wounded players.&lt;br /&gt;
# '''Haunting'''. One of the fastest ways to gain experience is to get the spirit skills, including ''banshee wail'', and then deal damage (and receive XP) by haunting players as a [[Death|spirit]]. However, the early stages of haunting yield low XP returns and the entire tree has received some well-deserved power reductions (to about 1.25 XP-per-AP with ideal banshee wails). New players might find this long experience path to be arduous (and boring, since almost no interaction with other characters is possible). &lt;br /&gt;
# '''Exploring'''. Whether you are a fighter, healer, or explorer, ''trekking'' is always an important skill, since it reduces many of your movement costs by half. This frees up AP for gaining experience and interacting with other players. You do have to buy ''exploration'' as a prerequisite to ''trekking'', but that will give you a nice map and keep you from being lost (thanks to the [http://mattandchristy.net/sharmap/ Shartak Map Overlay]). And since recovery from death requires a considerable number of AP, ''stamina'' is also a useful skill, since it lets you have more HP and thus makes you harder to kill. ''Stamina'' is particularly crucial for characters who travel far from home into hostile territory. &lt;br /&gt;
&lt;br /&gt;
==== Other important skills ====&lt;br /&gt;
&lt;br /&gt;
After your first few skills your XP-gathering ability will be sufficient to let you buy the rest of the skills at your leisure and in any order. However, there are some skills not mentioned above that are important enough to merit serious consideration early in the game.&lt;br /&gt;
&lt;br /&gt;
Settlers and villagers should probably buy ''scavenging'', since this appears to increase [[search odds]] in resource huts by 50% (meaning that, on average, scavengers find 3 items for every 2 non-scavengers find in the same AP).&lt;br /&gt;
&lt;br /&gt;
Soldiers might consider buying ''firearms training'' and ''advanced firearms training'', since the rifle has advantages over a machete that offset the opportunity cost of searching for bullets (see [[Talk:Tips_and_tricks|the talk page]]). Similarly, warriors should consider ''blowpipe training'' and ''advanced blowpipe training''. The blowpipe yields an average of 2.4 XP per AP, ignoring reload time and ammo acquisition. (Reload time reduces this to 1.2 XP per AP, and accounting for ammo searches undoubtedly reduces the gain to less than 0.8 XP per AP. For comparison, a machete yields 1.35 XP per AP when used by a player with all three melee skills.) Soldiers and warriors should keep their ranged weapons loaded so they can spend less time reloading when a combat situation arises.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that darts deal delayed damage from poison. (The effects of poison are felt gradually as the target character acts.) When looking at damage throughput rather than experience gains, the warrior's blowpipe is very potent. Because of poison damage, blowpipes inflict roughly 5 HP per combat-AP, which is more than the heavy sword deals. When ammo and reload costs are included that number drops to about 1.6 HP per AP.&lt;br /&gt;
&lt;br /&gt;
=== Staying alive ===&lt;br /&gt;
&lt;br /&gt;
[[Death]] is a major inconvenience, so you'll want to avoid it as much as possible. The only way to avoid dying is to stay dead as a spirit, but there are many things you can do to help keep yourself alive:&lt;br /&gt;
&lt;br /&gt;
* '''Hide'''. You can't be killed unless a player or animal finds you. Animals are everywhere on the island, but players cluster around camps. If you're a native, avoid the outsider camps of [[Derby]], [[Durham]] and [[York]] on the island's south shore and the [[shipwreck]] on its northwest one. If you're an outsider, avoid the native camps of [[Dalpok]], [[Raktam]] and [[Wiksik]] in the island's interior. Roads cut in the jungle are also frequently traveled, so you'll be wise to  check the [http://www.itechsc.com/misc/shartak/ubermap/ uber map] to see where these are. Sleeping in a non-resource, non-trader hut is a good idea, since it hides you from anyone who doesn't bother to enter, but if you're in a hostile camp a hut may be more dangerous than the outlying jungle.&lt;br /&gt;
* '''Get ''stamina'''''. It increases your HP cap, so if you keep yourself in good health, anyone who finds you will have to spend more AP to kill you. (''Body building'' is a necessary prerequisite.)&lt;br /&gt;
* If you're non-violent toward anyone, '''say so in your profile'''. That way, characters with a code of combat ethics like [[Identify Friend or Foe]] will be less likely to attack you.&lt;br /&gt;
* '''Join a [[clan]]''' to protect you from being killed by potential friends or allies, but keep in mind that membership in some clans might make others target you more than they would have otherwise.&lt;br /&gt;
* Remember line-of-sight and movement AP costs and take advantage of them. Sleep 3 or more spaces away from [[road]]s, or 3 or more spaces into water. Hide behind a thicket of heavy [[jungle]] or beyond a [[swamp]], so that the enemy has to spend AP to approach you and to retreat from you. &lt;br /&gt;
* Keep a general idea of where the wandering [[shaman]]s are and how far you are from your home [[camp]] so that you can minimize AP loss on death. By moving toward the wandering shaman who is closest to your final destination, you might be able to teleport forward rather than backward using the 50AP &amp;quot;Contact Roaming Shaman&amp;quot;. You can also take advantage of spirit form to travel safely.  &lt;br /&gt;
* Use the forum and wiki to gather a clan or a group of friends who travel together. A large pack of like characters on a single location will dissuade most adversaries. &lt;br /&gt;
* Use the forum and wiki to negotiate for truces and protection agreements when traveling through hostile areas.&lt;br /&gt;
&lt;br /&gt;
=== Animal combat ===&lt;br /&gt;
&lt;br /&gt;
Most [[animals]] on the island are fairly benign if left alone. However, if you attack them and run out of AP before killing them, don't be surprised if they retaliate while you are gone, even if you've moved a few squares away. If you don't think you'll be able to kill an animal, leave yourself enough AP to put some distance between it and you. Certain animals (such as elephants, tigers, and alligators) should be treated with caution, because they can easily kill an unwary sleeper. &lt;br /&gt;
&lt;br /&gt;
Animals attack reactively during combat, so you should expect to take damage while hunting big game. Not only do you need to carry more first aid kits (or other consumables), you should remember that you will be spending some time healing yourself and will thus have fewer AP per day to attack. As long as you are carrying enough healing items, this is an opportunity for you to gain experience through healing yourself as well as attacking. &lt;br /&gt;
&lt;br /&gt;
It is unwise for self-healers to sleep next to an animal in the hopes of being hurt. If your goal is to have damage inflicted on you, it is probably more efficient and is certainly much safer to eat poisonous berries or be bitten by a shark. Players with combat skills are better off attacking the animal directly and then healing damage dealt by the animal's reactive attacks.&lt;br /&gt;
&lt;br /&gt;
=== Self-poisoning ===&lt;br /&gt;
&lt;br /&gt;
A steady way to gain experience is to load up with harmful items and healing items and to alternately poison and heal yourself. The best ways to do this are to search berry bushes and to drink fresh and salt water from refillable containers.&lt;br /&gt;
&lt;br /&gt;
==== Poisonous berries ====&lt;br /&gt;
You can collect and eat poisonous berries at a poisonberry bush. Tree searches have about a 55% chance of success (see [[Locations#Fruit trees and bushes]]), and there are often poisonberry and tasty berry bushes located within 12 AP of each other. Using poisonberries to hurt yourself and tasty berries to heal yourself: &lt;br /&gt;
&lt;br /&gt;
 210 AP = + 60 poison bush searches + 33 munchings (-66 HP)&lt;br /&gt;
          + 12 AP trekking&lt;br /&gt;
          + 60 tasty bush searches + 33 munchings (+66 HP) = 132 XP&lt;br /&gt;
&lt;br /&gt;
==== Salt water ====&lt;br /&gt;
A faster and more reliable method is to drink salt water from an empty bottle at the mouth of a river and then move into the river to heal yourself with fresh water drunk in the same way:&lt;br /&gt;
&lt;br /&gt;
 133 AP = + 33 fill empty bottle with salt water + 33 drink salt (-66 HP)&lt;br /&gt;
          + 1 AP trek between ocean and river&lt;br /&gt;
          + 33 fill with fresh water + 33 drink fresh (+66 HP) = 132 XP&lt;br /&gt;
&lt;br /&gt;
This is essentially 1 XP per 1 AP, which is extremely solid XP advancement (and equivalent to a spirit's haunting scream). However, killing animals and people can still be faster for gaining experience.&lt;br /&gt;
&lt;br /&gt;
If you have ''first aid'' or ''natural medicine'' you can earn XP even faster by searching the local medical hut for first aid kits or healing herbs; the search odds for such items appear to be about 1 in 6 for non-scavengers, and skilled users can heal 10 HP with each one, so 10 HP can be healed for about 7 AP, and you can [[Trading|trade]] any non-healing items you find for poison berries, empty bottles, and healing items. But if you have no advanced medicine skills, drinking fresh water is the fastest way to heal.&lt;br /&gt;
&lt;br /&gt;
== General gameplay advice ==&lt;br /&gt;
&lt;br /&gt;
*Spending the night in an opposing side's camp is generally not wise. While few outsiders are immediately violent toward natives, and vice-versa, resting in a populated area greatly increases the odds that someone hostile will find you.&lt;br /&gt;
&lt;br /&gt;
*Other players can view a statistical, personal history via your profile. If you have killed members of your own or the opposing side, don't expect the relevant group to be hospitable.&lt;br /&gt;
&lt;br /&gt;
*Be cautious about going to sleep with low HP, even in your own camp. A ghost may find you and finish you off as you sleep.&lt;br /&gt;
&lt;br /&gt;
*Take advantage of the [[The Shartak Wiki:Community Portal|forum]] and this wiki to find out about pre-announced conflicts and raids.&lt;br /&gt;
&lt;br /&gt;
*You can identify nearby characters of the same [[Character classes|faction]] without having to move to their square. Just move your mouse over the text that reads &amp;quot;1 outsider&amp;quot; (or &amp;quot;2 natives&amp;quot;, etc.) and wait for their names to appear.&lt;br /&gt;
&lt;br /&gt;
*You can identify individual characters of other factions that you encounter by whispering to them.  Just enter whatever phrase (polite please) that you'd like to use into the speech entry field and select the individual (outsider/native etc instead of -- Everyone --) and click the 'Speak' button. The resulting message will identify who you just whispered to.&lt;br /&gt;
&lt;br /&gt;
== Efficient exploration ==&lt;br /&gt;
&lt;br /&gt;
=== Maximizing mapped squares per AP ===&lt;br /&gt;
&lt;br /&gt;
[http://www.blackant.net/other/shartak/movements.php Here's a little animation] of getting the most mapped squares for your AP, starting from an ideal position in the corner of 4 map-squares and moving in an overall straight line.  This does not take into account chopping jungle and other obstacles.  A similar technique can be used to turn corners as well, or even start off in a spiral pattern instead of linear.  If there's a more efficient pattern, let us know!&lt;br /&gt;
&lt;br /&gt;
For no loss in vertical efficiency, you can &amp;quot;widen&amp;quot; the column of the search above.  Instead of mapping a 3-square-wide rectangle north to south, you'll be mapping a two column wide rectangle north to south with two-square &amp;quot;teeth&amp;quot; on each side.  See the following diagrams.&lt;br /&gt;
&lt;br /&gt;
 Walking pattern&lt;br /&gt;
 1|2    |     |&lt;br /&gt;
 ---------------&lt;br /&gt;
 3|4    |     |&lt;br /&gt;
  | 5   |     |&lt;br /&gt;
  |  6  |     |&lt;br /&gt;
  |   7 |     |&lt;br /&gt;
  |    8|0    |&lt;br /&gt;
 ---------------&lt;br /&gt;
  |    9|1    |&lt;br /&gt;
  |     | 2   |&lt;br /&gt;
  |     |  3  |&lt;br /&gt;
  |     |   4 |&lt;br /&gt;
  |     |    5|7&lt;br /&gt;
 ---------------&lt;br /&gt;
  |     |    8|6&lt;br /&gt;
  |     |   9 |&lt;br /&gt;
&lt;br /&gt;
 Mapped Squares pattern (after 39 moves)&lt;br /&gt;
 ##..&lt;br /&gt;
 ###.&lt;br /&gt;
 .###&lt;br /&gt;
 .###&lt;br /&gt;
 ###.&lt;br /&gt;
 ###.&lt;br /&gt;
 .##.&lt;br /&gt;
&lt;br /&gt;
== Profiles ==&lt;br /&gt;
&lt;br /&gt;
=== Profile descriptions with blank lines ===&lt;br /&gt;
&lt;br /&gt;
To add a completely blank line in your description, simply press enter once, type a single space, and press enter again. The space in the middle prevents the double enter from being shrunk to a single &amp;amp;lt;br&amp;amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=== Images for profiles ===&lt;br /&gt;
&lt;br /&gt;
I'm not all that good with graphics, so I used the [http://www.planearium2.de/flash/spstudio.html South Park Studio] to make a simple picture to go on my profile. It lacks a 'Save' function so you have to take a screenshot and crop the image to suit.&lt;br /&gt;
&lt;br /&gt;
When you enter the url of an image, make sure the picture isn't too wide as it looks rather squashed on the page unless you're using a rather high resolution monitor.&lt;br /&gt;
* South Park characters feel out of place in Shartak ,I used [http://www.ugo.com/channels/comics/heroMachine2/heromachine2.asp Hero Machine] for my awsome character.(some people suggest [http://www.tektek.org/dream/ Gaia Character Creator], but personally I hate it)   -Grigoriy&lt;br /&gt;
&lt;br /&gt;
=== Using multiple characters easily ===&lt;br /&gt;
&lt;br /&gt;
The new updated Shartak profile system allows easier use of multiple characters.  Logging in with a Master password allows one to stay logged in and switch between your multiple characters by using the Your Account button.&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
&lt;br /&gt;
[http://www.noxedge.com/'''nitric oxide''']&lt;/div&gt;</summary>
		<author><name>Spammer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=21827</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=21827"/>
		<updated>2010-04-08T21:57:48Z</updated>

		<summary type="html">&lt;p&gt;Spammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main Page Announcements|&lt;br /&gt;
&amp;lt;!-- Intro --&amp;gt;           &lt;br /&gt;
       &lt;br /&gt;
mainpage_intro=This is an information hub for '''[http://www.shartak.com/ Shartak]''', a browser-based massively-multiplayer online role-playing game (MMORPG).&lt;br /&gt;
New players should read the '''[[Gameplay]]''' guide and perhaps the '''[[Tips and tricks]]''' and '''[[Requests for information]]''' pages.&lt;br /&gt;
       &lt;br /&gt;
The island of Shartak has been inhabited for several hundred years by native tribes from the villages of '''[[Dalpok]]''', '''[[Raktam]]''' and '''[[Wiksik]]'''. In recent times strangers to the island have appeared wearing odd clothes and carrying loud sticks. These outsiders have formed camps known as '''[[Derby]]''', '''[[Durham]]''' and '''[[York]]''' and have been joined by pirates whose '''[[shipwreck]]''' lies on the island's north shore. And now, on dark and stormy nights, the natives whisper tales of the shunned village '''[[Rakmogak]]''' and its terrible secret.&lt;br /&gt;
       &lt;br /&gt;
The strangers once stayed on the coast, away from the jungle, but now they travel inland in search of knowledge and plunder. It won't be long before they stumble across the villages and learn of the treasures of the tribal ancestors.|&lt;br /&gt;
       &lt;br /&gt;
&amp;lt;!-- Alert --&amp;gt;   &lt;br /&gt;
       &lt;br /&gt;
mainpage_alert=''No messages.''|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Wiki activities --&amp;gt;         &lt;br /&gt;
mainpage_activities='''Recent wiki changes and additions'''&lt;br /&gt;
* Journals are being updated : [[The_Wraithwain_Journal|Ethir Wraithwain: The Wraithwain Journal]].&lt;br /&gt;
* A set of [[History]] pages charting the island's history continues to be updated.&lt;br /&gt;
* [[Shaman|NPC shamans]] continue to be tracked.   &lt;br /&gt;
'''Current projects'''             &lt;br /&gt;
* A major effort is taking place to restructure and update the wiki.&lt;br /&gt;
* [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project]: Creates a detailed map from user input.       &lt;br /&gt;
* [http://www.philosoph.us/misc/shartak/underworld Shartak Underworld]: Permanently logs kills and deaths.       &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Main Page Navigation|  &lt;br /&gt;
&lt;br /&gt;
mainpage_navi1a=Basics|  &lt;br /&gt;
mainpage_navi1b= &lt;br /&gt;
* [[Newcomers Guide]]        &lt;br /&gt;
* [[Gameplay]]         &lt;br /&gt;
* [[Tips and tricks]]&lt;br /&gt;
** [[Identify Friend or Foe]]&lt;br /&gt;
* [[:Category:Guides|Guides]]&lt;br /&gt;
** [[:Category:Class_Guides|Class Guides]]&lt;br /&gt;
*** [[A Pirate's Life]]&lt;br /&gt;
*** [[The Native Path]]&lt;br /&gt;
*** [[Outsider Ingenuity]]&lt;br /&gt;
*** [[The_Art_Of_Necromancy_On_Shartak_Island|The Necromancer's Art]]&lt;br /&gt;
* [[User interface]]     &lt;br /&gt;
* [[:Category:Roleplaying|Roleplaying]]  &lt;br /&gt;
* [[:Category:Statistics|Statistics]]    &lt;br /&gt;
|              &lt;br /&gt;
&lt;br /&gt;
mainpage_navi2a=Game information|        &lt;br /&gt;
mainpage_navi2b=                &lt;br /&gt;
* [[:Category:Glossary|Glossary]]        &lt;br /&gt;
** [[Class]]es         &lt;br /&gt;
** [[Skills]]          &lt;br /&gt;
** [[Items]]     &lt;br /&gt;
** [[NPC]]s and [[Animals]]&lt;br /&gt;
* [[Current events]]&lt;br /&gt;
* [[:Category:Locations|Locations]]      &lt;br /&gt;
** [[Terrain]]&lt;br /&gt;
** [[Camp]]s&lt;br /&gt;
** The [[Parchment Pages]] location list. &lt;br /&gt;
** Derby Evening Press [[Guide to Towns]].&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi3a=Feedback|&lt;br /&gt;
mainpage_navi3b=&lt;br /&gt;
* [[Requests for information]]&lt;br /&gt;
* [[Game design]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [[Suggestions]]&lt;br /&gt;
* [http://forum.shartak.com Official forum]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi4a=Site information|&lt;br /&gt;
mainpage_navi4b=&lt;br /&gt;
* [http://www.shartak.com/faq.html FAQ]&lt;br /&gt;
* [http://www.shartak.com/news.html News]&lt;br /&gt;
* [http://www.shartak.com/stats.html Statistics]&lt;br /&gt;
* [http://www.shartak.com/donate.html Donate]&lt;br /&gt;
* [http://www.shartak.com/advertising.html Advertising]&lt;br /&gt;
* [http://quicktermpaper.com/custom-term-paper-writing custom term papers]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi5a=Clans|&lt;br /&gt;
mainpage_navi5b=&lt;br /&gt;
* [[:Category:Clans|Clan pages]]&lt;br /&gt;
** [[:Category:Clans for natives|Clans for natives]]&lt;br /&gt;
** [[:Category:Clans for outsiders|Clans for outsiders]]&lt;br /&gt;
** [[:Category:Clans for everyone|Clans for everyone]]&lt;br /&gt;
** [[:Category:Officially recognized clans|Officially recognized clans]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi6a=Wiki information|&lt;br /&gt;
mainpage_navi6b=&lt;br /&gt;
* [[Project:Help|Editing and Help]]&lt;br /&gt;
* [[Project:Community Portal|Community portal]]&lt;br /&gt;
* [[The Shartak Wiki:Policies and guidelines|Policies and guidelines]]&lt;br /&gt;
* [[:Category:Delete|Delete]]&lt;br /&gt;
* [[:Category:Redirects|Redirects]]&lt;br /&gt;
* [[:Category:Templates|Templates]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Spammer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Neil_Tathers&amp;diff=21826</id>
		<title>User talk:Neil Tathers</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Neil_Tathers&amp;diff=21826"/>
		<updated>2010-04-08T01:49:37Z</updated>

		<summary type="html">&lt;p&gt;Spammer: /* Bat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Shartak Wiki!&lt;br /&gt;
&lt;br /&gt;
In case you've missed it, the 'Show preview' button allows you to preview your changes before you save - allowing you to make a number of minor changes in a single 'save page', which would be appreciated.&lt;br /&gt;
&lt;br /&gt;
If you're uploading pictures, please respect the Wiki policy against uploading copyrighted materials.&lt;br /&gt;
--[[User:Cheesesteak|Cheesesteak]] 21:13, 4 February 2009 (UTC)&lt;br /&gt;
= Deletions =&lt;br /&gt;
&lt;br /&gt;
Neil, there's a template for deletion suggestions - Template:Delete - if there are pages you think aren't needed, just add the template to those pages.  --[[User:Johan Crichton|Johan Crichton]] 19:39, 10 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Animal page preview=&lt;br /&gt;
=General Information=&lt;br /&gt;
Animals can be seen on the game map. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked by a player.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only attack a player actively if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location. &lt;br /&gt;
&lt;br /&gt;
=List of Animals=&lt;br /&gt;
The following animals can be found at anytime during the year.  There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet.  These links lead to those animals.&lt;br /&gt;
&lt;br /&gt;
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.&lt;br /&gt;
*[[Special Animals]] - Some animals only come out to play at certain times during the year.  They can be found here.&lt;br /&gt;
*[[Upgraded Animals]] - Animals that have adjectives like Hungry, Fully-grown, Ferocious or Rogue can be found here.&lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following list tells one.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.  &lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Accuracy''' - The accuracy of the attacks.&lt;br /&gt;
*'''Frequency''' - The number of times an animal will attack in a half hour period.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
==Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, River, Lake&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Accuracy''' - 45%&lt;br /&gt;
*'''Frequency''' - 2&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Can be upgraded to [[Upgraded Animals#Hungry Alligator|Hungry Alligator]].&lt;br /&gt;
&lt;br /&gt;
==Bat==&lt;br /&gt;
*'''Location Found''' - Jungle, Camps&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Accuracy''' - 40%&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Appeared for the first time during Halloween 2007.&lt;br /&gt;
&lt;br /&gt;
==Bear==&lt;br /&gt;
*'''Location Found''' - Mountain Path&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Accuracy''' - 30%&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds?&lt;br /&gt;
&lt;br /&gt;
==Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 60&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''XP Bonus''' - 33&lt;br /&gt;
*'''Accuracy''' - 60%&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can be upgraded to [[Upgraded Animals#Rogue Elephant|Rogue Elephant]].&lt;br /&gt;
&lt;br /&gt;
==Giant Spider==&lt;br /&gt;
*'''Location Found''' - Cave &lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Accuracy''' - 55%&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Attacks result in poisoning 75% of the time, causing 1 HP of damage for the next three to five actions.&lt;br /&gt;
&lt;br /&gt;
==Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water, Deep Water &lt;br /&gt;
*'''Max Hitpoints''' - 450&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''XP Bonus''' - 153 &lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - Yes &lt;br /&gt;
*'''Special Notes''' - Rare.  Can be upgraded to [[Upgraded Animals#Fully-Grown Giant Squid|Fully-Grown Giant Squid]].&lt;br /&gt;
&lt;br /&gt;
==Goat==&lt;br /&gt;
*'''Location Found''' - Mountain Path, Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''XP Bonus''' - 13 &lt;br /&gt;
*'''Accuracy''' - 20%&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
&lt;br /&gt;
==Guard Dog==&lt;br /&gt;
*'''Location Found''' - Trader Huts&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Accuracy''' - 20%&lt;br /&gt;
*'''Frequency''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Will attack one if that person attacks the Trader.&lt;br /&gt;
&lt;br /&gt;
==Large Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, Grassland, River, Lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
&lt;br /&gt;
==Large Stag==&lt;br /&gt;
*'''Location Found''' - Jungle, Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Accuracy''' - 50%&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
&lt;br /&gt;
==Monkey==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 10&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''XP Bonus''' - 8&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
&lt;br /&gt;
==Parrot==&lt;br /&gt;
*'''Location Found''' - Jungle &lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
*'''Location Found''' - Caves&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Accuracy''' - 30%&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Will attack in packs.&lt;br /&gt;
&lt;br /&gt;
==Rhino==&lt;br /&gt;
*'''Location Found''' - Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Accuracy''' - 35%&lt;br /&gt;
*'''Frequency''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - No.&lt;br /&gt;
&lt;br /&gt;
==[[Shargle]]==&lt;br /&gt;
*'''Location Found''' - Mountain path, but can be found most places.&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''Frequency''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Hatches from an [[Other Items|egg]].  Causes bleeding wounds.  Can be upgraded to [[Upgraded Animals#Ferocious Shargle|Ferocious Shargle]]&lt;br /&gt;
&lt;br /&gt;
==Small Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, Grassland, River, Lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
&lt;br /&gt;
==Songbird==&lt;br /&gt;
*'''Location Found''' - Sacred Space&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - None&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Accuracy''' - None&lt;br /&gt;
*'''Frequency''' - None&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't attack even if a player attacks them.  Instead, it does the following actions, &amp;quot;Can chirp an exciting melody, sing a melancholy tune, or chirp and flap a silly display.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''XP Bonus''' - 13 &lt;br /&gt;
*'''Accuracy''' - 55%&lt;br /&gt;
*'''Frequency''' - 2&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Causes bleeding wounds.  Can be upgraded to [[Upgraded Animals#Ferocious Tiger|Ferocious Tiger]].&lt;br /&gt;
&lt;br /&gt;
==Turtle==&lt;br /&gt;
*'''Location Found''' - Water, Beach, Dunes&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Accuracy''' - 25%&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
&lt;br /&gt;
==Wild Boar==&lt;br /&gt;
*'''Location Found''' - Jungle, Grassland, River, Lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Accuracy''' - 30%&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
=Attacking Animals=&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)&lt;br /&gt;
&lt;br /&gt;
Attacking animals is a great source of [[experience points]] for new arrivals to the island, though when lacking any combat skills it is hard even to kill a parrot! It is also done for sport by some, such as the [[Shartak Tiger Hunters]], and the various adventurers who sought or seek the legendary giant squids. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience--and thus skills--to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.&lt;br /&gt;
&lt;br /&gt;
==Recommended Supplies==&lt;br /&gt;
When hunting, be sure to take the following items to lengthen your survival time.&lt;br /&gt;
*First Aid Kits/Healing Herbs - These will cure bleeding wounds so you don't bleed out all over the place.&lt;br /&gt;
*Machete/Cutlasses - Bring more than one since these do break.&lt;br /&gt;
*Rifles/Blowpipes - These deal high damage to the animals.  Recommended if you are a Soldier or Warrior.&lt;br /&gt;
&lt;br /&gt;
==Punching animals==&lt;br /&gt;
&lt;br /&gt;
Sometimes punching a large animal or aggressive one can yield these special messages.&lt;br /&gt;
&lt;br /&gt;
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''&lt;/div&gt;</summary>
		<author><name>Spammer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:TripleU/The_Journal_of_Fiery_Dweevil&amp;diff=21141</id>
		<title>User:TripleU/The Journal of Fiery Dweevil</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:TripleU/The_Journal_of_Fiery_Dweevil&amp;diff=21141"/>
		<updated>2009-11-26T06:27:31Z</updated>

		<summary type="html">&lt;p&gt;Spammer: /* March 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the journal of {{profile|17490|Fiery Dweevil}}.&lt;br /&gt;
[[Category:Journal]]&lt;br /&gt;
=== Pre-journal ===&lt;br /&gt;
I came to this island when I saw a poster in a local shop. It promised this place would hold easy living- huts readily shared, wondrous weather, and exotic life. Being a botanist, I decided to take the trip. I arrived in a town called [[Derby]], which as I was told on the boat, was run by the [[Eastern Federation]]. It was of little surprise when I saw the town striped of plants. So I decided to head out when I could. I searched for supplies and strengthened my legs for the journey I was to take. While I did this, I heard many things about this island. These include:&lt;br /&gt;
*Even if you die, you can be brought back to life by one of the native magic-men. I discounted this as propaganda to get me to join the Federation or similar force. If one thinks death is alright, then they would be more likely to fight. I have no interest in war.&lt;br /&gt;
*The island is really a giant crab-turtle-lobster-thing. Possible, but unlikely.&lt;br /&gt;
*There are many tigers waiting to tear me to pieces. Why would they do this? I got a few extra machetes anyway.&lt;br /&gt;
*Jungle growth is not affected by the presence of jungle. This seemed interesting. Could the flora here be so different? Perhaps all growing from bulbs that cannot easily be removed? I had found something to test.&lt;br /&gt;
So I headed West to test this thought on jungle. I would reach a small peninsula and clear cut half of it. How would the jungle retake this land? All at once? Or from the North, where there already is jungle? The answer would surely prove whether or not there was sense in thick pathways.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
&lt;br /&gt;
=== January 1 ===&lt;br /&gt;
[[Image:JackSpalding.png|right|thumb|An innocent victim who owes me money.]]&lt;br /&gt;
Yesterday I cleared the peninsula. I woke to the face of {{profile|1561|Jack W Spalding}}. He said he was in the [[South Shartak Trading Company]], and offered me any supplies I could pay for. I gave him six gold coins- my only savings- for wood for signs. I wrote on the sand and trees to not chop here, for fear that passerby may ruin my data. When I returned, Jack was dead. Just lying there on the beach, blood everywhere. It was horrible! I'd been here not even a week, and already, someone died. Since I'll need to stay here until my research ends, I'll need to search the jungle to replace whatever supplies runs out. I hope for more traders to come by.&lt;br /&gt;
&lt;br /&gt;
=== January 3 ===&lt;br /&gt;
[[Image:tiger.jpg|left|thumb|A fierce opponent.]] Yesterday I took down my first bit of data, so far nothing of use. I was well supplied, so I headed out to hunt. I found a tiger. It tried, as I had heared it would, to tear me to peices. After a day of fighting it, I retreated, badley wounded, but ready to heal myself. I returned to find half of the jungle I was observing chopped to peices. I passed out. I woke to {{profile|16798|Batman}} healing my tiger-wounds. I send word to Derby offering 50 first aid kits to anyone who could find out who had done this. I considered becoming a hermit and living at {{GPS|70|518|26|447}}. One man gets murdered and onother ruins my data...&lt;br /&gt;
&lt;br /&gt;
=== January 4 ===&lt;br /&gt;
[[Image:1832 post house.jpg|right|thumb|Mail travels fast around here.]] I got a reply to my letter. {{profile|9788|testingthelimits}} said, &amp;quot;I am willing to offer my assistance in your situation. More details, as well as where I can pick up the trail, will be needed.&amp;quot; I replied by elaborating on my research and his role in it;&lt;br /&gt;
:Well, I was innocently observing how the jungle would regrow in an area chopped at the same time, mostly about how nearby jungle would affect it. This data would show if there was sense in making paths thicker than one space.(Other than dodging the thick areas.) I believe jungle grows independently from it's neighbors, but wanted to get evidence of it. However, when I returned from a (unsuccessful) fight with a tiger, half of the nearby jungle was gone. I hadn't gone far along with the experiment, but the peninsula was the best spot available. To repeat it I'd have to go some where else, make a much larger clearing, and collect much more data. This is were you come in. I'll be at the peninsula, with the first 10 FAKs. Then you'd just follow the trail wherever it takes you, until it takes you to either (as I'll call him for now) Mr. Evilface, untrackable terrain, or a location were you cannot safely assume which trail is Mr. Evilface's. Just tell me his name. I require no animosity. As for the last 40 FAKs, they could be delivered wherever is convenient (for both of us).&lt;br /&gt;
He replied by saying, &amp;quot;I'm heading there immediately. I'm also interested in helping you with this project. Since the decline in activity with the derby rangers, I'd love to take some time to watch jungle grow. Do you have room for another?&amp;quot; I eagerly accepted. But ,now that I had set aside 50 FAKs for him, I had only about 12 for myself. So, when a tiger came by, I was not in a good spot. I couldn't fight it, for the wounds would take all my FAKs. I couldn't run, for then testingthelimits couldn't find me, which would slow down his reaching the trail and lessen the chance of him finding Mr. Evilface. I ran as far as I felt I should have, and looked around for some fruit. I found a mango. Then I took a nap. I woke to find that my face was missing, as well as that I was dead. I was a tad disappointed, but very intrigued. I was dead... but, I wasn't dead. A confounding situation. My consciousness was trapped in a lifeless body. I began to believe the rumors about the magic men of this island. So, with a huge mental strain, I try to contact one of them. As my spirit was whisked across the island, everything went dark. Your surroundings came back into view and I found that magically I had been brought back to life by Skulu. some how, my face had been reattached... This is one crazy island. Or am I the only crazy one? Perhaps I'm just horribly wounded by the tiger, and I'm just hallucinating. Either way, I was to tiered to stand, and fear that my new friend may have to start work before I can give him his advance pay.&lt;br /&gt;
&lt;br /&gt;
===  January 7  ===&lt;br /&gt;
[[Image:180px-Green mango.jpg|left|thumb|Typical findings.]] I've beaten death. Now that Skulu has revived me, I feel absolutely fine. I spent Jan. 6 traveling back to my little peninsula, but didn't quite make it all the way there. Yesterday I arrived, And greeted testingthelimits. We decided that Mr. Evilface was not worth the effort, mostly due to the age of the trail. we also agreed to do the next attempt at our experiment around {{GPS|70|518|26|447}}, were I had considered being a hermit. being rarely traveled and treeful, we could hold out a long time. We plan to depart soon. Since I returned I've been using my energy searching jungle. I spent more than a day so far looking around. I found:&lt;br /&gt;
* an empty rifle&lt;br /&gt;
* a blow pipe and darts&lt;br /&gt;
* a banana&lt;br /&gt;
* a knife&lt;br /&gt;
* an herb&lt;br /&gt;
* lots of mangoes&lt;br /&gt;
* a parrot feather that seems to give off a strange vibe&lt;br /&gt;
I've also been given a book by Skulu, which I've been studying, and I'm thus less able to write in my journal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== January 9 ===&lt;br /&gt;
[[Image:Jason Voorhees's pic.jpg|right|thumb|The first native I've seen.]] I left yesterday, using an old, overgrown [[trail]] rather than the beach, for, as I've mentioned before, I haven't had the best experiences with the other residents of the island. Were I came to a path of thick jungle, I cut it down to size. Today, I continued on my trip to our future experiment, when I saw a native. I was curious, but frightened. I approached him, and offered him one of my many mangoes. he gave me a look and I walked off. All he did was look at me and I was to scared to stay... Why? Surely the tales I've heard of cannibalism are false. And there is no way that I'm going to safely get to passed [[Dalpok]], a curios village on my way, if every native looks at me and thinks I against them. Which they will, if I am like this. But I digress. As I went on, I came across a hut, and as I approached, I saw the most humorous thing. There was a sign, saying that it was the home of [[Santa]] Clause, and the inside there was wonderful festive decorations hanging on the walls and from the ceiling. I decided to sleep in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== January 14 ===&lt;br /&gt;
[[Image:Banana.jpg|left|thumb|A substitute bandage.]] I warned you that I'd be &amp;quot;less able to write in my journal.&amp;quot; Anyway, I took off from the hut I was in, and in a few days I was close to the site (The Lab), so I stopped to hunt and heal. I took a few swings at a dodgy parrot (who was &amp;quot;(unintentionally) ridiculous&amp;quot;) and slept. I woke to find a parrot and two wild boars had attacked me, so I did in the parrot and a boar, and fled to a nearby banana tree. Here I ate my fill, saving my FAKs for when I would really need them. Now I'm at a mango tree closer to The Lab.&lt;br /&gt;
&lt;br /&gt;
=== January 17 ===&lt;br /&gt;
[[Image:Stag, large.jpg|right|thumb|This thing tore my leg off!]] {{profile|9788|testingthelimits}} and I began the experiment. He chopped the jungle, unfortunately in two chunks, but cleared it all the same. Before I could take a look and watch it grow, I was killed by a large stag!  I only stabbed it a little, and it killed me. It kicked me down and trampled on me so I couldn't get my machete. While I was laying there crippled, it gnawed my left leg clear off! Like when I was killed by a tiger, I contacted the nearest shaman, this time Jidram. This put me halfway into the [[Durham]] peninsula, quite a distance. I got to the end of the peninsula and slept on the Northern shore, near {{profile|16776|Gnocchi Machitty}}.&lt;br /&gt;
&lt;br /&gt;
=== January 20 ===&lt;br /&gt;
[[Image:The Lab from space.jpg|left|thumb|The Lab as seen from space.]] I can't understand why, but someone taught a parrot to say &amp;quot;Come 'ere you little bird!&amp;quot; And I found myself wondering if that parrot was taught it or a different one was and it was spread around the parrot community. Perhaps I'll test it sometime. In other news, the growth experiment is going according to plans. I took down two observations so far, I plan to do two a day. (I wouldn't want testingthelimits to have all the fun.) In still other news, I feel I'm almost ready to found Researcher's Guild, as I've been planning for some time. As the name suggests it shall be a guild, rather than an actual team. That means no obligations as a member, despite a lack of teamwork. I feel that there is a shortage of good research clans. True, there is the [[Parrotologists Society]], but they are few and uninspired.&lt;br /&gt;
&lt;br /&gt;
=== January 31 ===&lt;br /&gt;
[[Image:Ghost.jpg|right|thumb|Me]] If you're wondering why I haven't written in 11 days,  it's quite simple. I've only had enough interesting stuff happen in 11 days to fill one entry. {{profile|10579|Tlotzin}} killed me with a blood stained machete to the back of the neck. Like when the tiger and stag got me, It took a few painful minutes to actually leave my body. However, rather than contact a local magic-man to return to life, I decided to stay this way for awhile. I must say, while dying is not something one gets used to, being dead is. With out fear of wildlife and wild murderers, I'm able to keep a good watch on the experiment. So far the whole place has at least some ground-cover in the form of small plants.&lt;br /&gt;
&lt;br /&gt;
== February ==&lt;br /&gt;
&lt;br /&gt;
=== February 9 ===&lt;br /&gt;
[[Image:A hermit and a bear.jpg|left|thumb|It's so lonely out here...]] A short while after my last entry, I gave in and called a shaman. I can't remember which, but it landed me rather Northerly of the lab. I had heard tales of pirates in the area, so quickly set of for the return. I was able to reach the lab by the end of the day. Since then, I've been hunting small and medium game, and buffed up so I won't be taken down as quickly next time. I haven't seen testingthelimits in a while... But at this point all that's left to collect is numbers, such as how long it takes for completely cleared ground to regrow a thin layer of plants, and the likelihood that and particular level of foliage will drop. So I only need his help to keep me company. I must have chosen all to good of a spot, as I haven't seen a single face since I was killed.&lt;br /&gt;
&lt;br /&gt;
=== February 15 ===&lt;br /&gt;
[[Image:Swamp.jpg|right|thumb|My new home.]] Well, like I said, there wasn't much left to record in the lab, so I gave up, and went home. (I was killed by a large stag, again.) I haven't yet decided what to research next, so I'm searching the [[swamp]]s near [[Derby]], I heard upon my return that it was a major economical factor to find [[heavy sword]]s here. I can't imagine why there would be swords in a [[swamp]], but there's sure a lot of people looking around for them. If I do find and sell one, I'll be able to use the money to employ more help. Some of the ideas I've considered, such as obliterating a patch of [[Grassland]] or tracking [[parrot]]s island wide, would require a fair amount of help, and thus funds, so sword searching isn't a bad idea.&lt;br /&gt;
&lt;br /&gt;
=== February 18 ===&lt;br /&gt;
[[Image:heavy sword.jpg|left|thumb|I found one!]]Yesterday I found a heavy sword just lying in the muck. I'm not going to give it away for anything less than 900 gold coins, until I find more. It's not that I need it, just that they usually sell for 250 gold coins, and I want to sell in bulk. hopefully someone will buy when I have eight, I don't want to sell for just 100 gold coins each.&lt;br /&gt;
&lt;br /&gt;
The swamp is rather crowded with about seven of eight people, so I have fellows to talk to, but there are spirits here that continuously haunt us.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&lt;br /&gt;
=== March 2 ===&lt;br /&gt;
[[Image:Baron Robert Surcouf.jpg|right|thumb|Robert Surcouf, fellow treasure hunter and leader of the French]] Searching for swords is quite a dull business, but does have it's moments. For example, I found a second heavy sword. Now my prices have gone down to 800 gold coins each, still a rip off, but if I spend so long looking for them, there's no problem with spending longer selling them. - [http://www.mightystudents.com/catalog/art art essays]&lt;br /&gt;
&lt;br /&gt;
But much more goes on in these swamps. There must be about a dozen people looking in the swamp at any time, and such activity attracts the attention of more than just spirits. There is a serial murderer, surely psychopathic, by the name of {{profile|1259|Jessalin}}, who attacked me. Luckily I was able to flee his blade as he was stuck in the mire, and I reached the safety of a larger group. I told them of the attack, and {{profile|7282|Baron Robert Surcouf}} shot him down. On a separate occasion, Jessalin attacked and killed {{profile|17537|Nouveauk}}, a fellow sword searcher, but Surcouf shot him while he ran. Now both bodies rot in the mud, yet we can't smell them, as the rotting plants have numbed our noses.&lt;br /&gt;
&lt;br /&gt;
I've taken it upon myself to join [[The French]], as my mother was of the race and I feel vulnerable being in no clan. They own three ruined huts near the Derby Swamp, not far from the road to York by the name of Port [[Parchment_Pages#Port_Breton|Brenton]]. The area has a casino where I may sell slim chances to win my heavy swords.&lt;br /&gt;
&lt;br /&gt;
=== March 7 ===&lt;br /&gt;
[[Image:Adna Chaffee's pic.jpg|left|thumb|{{profile|17439|Adna Chaffee}}, yet another murderer.]] Surcouf has agreed to allow me to work in [[Casino Royal]], so long as the manager, {{profile|12577|Hercule Le Tof}}, permits. I do not plan to search for him until I actually begin casino work, which may be quite a while.&lt;br /&gt;
&lt;br /&gt;
I'm discussing the chance that a customer would have to win a sword in each try with my local mathematician. I explained my situation, and he said,&lt;br /&gt;
:X: heads &lt;br /&gt;
Y: tails&lt;br /&gt;
# of combinations: 10&lt;br /&gt;
# of combinations with 5 heads or more: 5&lt;br /&gt;
&lt;br /&gt;
Rough Work:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #bbb; border-collapse: collapse&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| X || X || X || X || X || X || X || X || X &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| Y || X || X || X || X || X || X || X || X &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| Y || Y || X || X || X || X || X || X || X &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| Y || Y || Y || X || X || X || X || X || X &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| Y || Y || Y || Y || X || X || X || X || X &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| Y || Y || Y || Y || Y || X || X || X || X &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| Y || Y || Y || Y || Y || Y || X || X || X &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| Y || Y || Y || Y || Y || Y || Y || X || X &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| Y || Y || Y || Y || Y || Y || Y || Y || X &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| Y || Y || Y || Y || Y || Y || Y || Y || Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:I think I get 50%. How did you get 1 in 30. What calculations or experiments did you do. Show me the money.&lt;br /&gt;
&lt;br /&gt;
I replied by saying,&lt;br /&gt;
&lt;br /&gt;
:Where T is the average tries it would take and N is the number of heads required.&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #bbb; border-collapse: collapse&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| T || N&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| 1 || 0 || If you require no heads, they win automatically.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| 2 || 1 || If you require one head, they win after ~2 tries.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| 4 || 2&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| 8 || 3&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| 16 || 4&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| 32 || 5 || If you require five heads, they win after ~32 tries, making it the best number.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| 64 || 6&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| 128 || 7&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| 256 || 8&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| 512 || 9&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| 1024 || 10 || This seems to be agreeable to the point of proven.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:This is what found. There is three main possibilities I can think of.&lt;br /&gt;
:* As you suggested, that one is just as likely to get X heads as Y&lt;br /&gt;
:* That X is ten times as likely as (X - 1) as well.&lt;br /&gt;
:* As was shown above, that each number of heads is half as likely as the next.&lt;br /&gt;
&lt;br /&gt;
:The logic behind X being times as likely as (X - 1):&lt;br /&gt;
:{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #bbb; border-collapse: collapse&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| H || H || H || H || H || H || H || H || H || H || ten heads, one possible way.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| H || H || H || H || H || H || H || H || H || T&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| H || H || H || H || H || H || H || H || T || H&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| H || H || H || H || H || H || H || T || H || H&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| H || H || H || H || H || H || T || H || H || H&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| H || H || H || H || H || T || H || H || H || H&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| H || H || H || H || T || H || H || H || H || H&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| H || H || H || T || H || H || H || H || H || H&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| H || H || T || H || H || H || H || H || H || H&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| H || T || H || H || H || H || H || H || H || H&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| T || H || H || H || H || H || H || H || H || H || nine heads, ten possible ways.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| || || || || || || || || || || eight heads, 100 possible ways.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Which he responded to by saying,&lt;br /&gt;
:But you aren't taking into the account of the Y. If tails comes up, chances for a head increases because the chance for getting two tails in a row is decreased. So if you have a 50% chance of getting 1 head out of 10 flips. So if you get 9 tails in a row, your chances of getting a head the tenth time would be exponentially greater. So the chances of getting 1 head out of ten coins is less than 2 tries. Probably like, point something something tries.&lt;br /&gt;
The discussion is still ongoing.&lt;br /&gt;
&lt;br /&gt;
{{profile|17439|Adna Chaffee}} killed Robert Surcouf, and, upon the Baron's return, he said, “I'm gonna be plagued by more foes now, that sucks. I'll just have to get used to it, its only gonna get worse once I get the actual government rolling.” I said, &lt;br /&gt;
:Speaking of the gov'ment, I'd like to suggest we not get on unusually friendly terms with Raktam. With the [[Kingdom of Skulls]] and the [[Necromancer's Guild]] quickly weakening, [[Greater Shartak Unificatoin Coalition]] is running out of foes. We needn't give them one more reason to target us before [[Durham]]. What's more, an alliance, while certainly interesting, would make both towns more susceptible to a simultaneous siege, as could be expected at anytime by any foe. With some of our troops in Raktam and some of their troops here, all we'd be doing is decreasing morale. And one last thing- I don't think we should think of the new gov'ment as the replacement gov'ment, but rather as the new gov'ment. The Eastern Federation was fine, but time took it down, and rebuilding that would be harder than starting from scratch.&lt;br /&gt;
He responded,&lt;br /&gt;
:I hear what you are saying... the problem is, GSUC is already targeting me at least since DLC and I have a bad past, also, it is easy for GSUC to live without native shamans since they just enslave them, but we won't do that, so we are going to need real actual shamans, hence we will need some kind of relationship with [[Raktam]] or [[Wiksik]]. The fact is, GSUC just wants to fight.&lt;br /&gt;
&lt;br /&gt;
== Post Journal ==&lt;br /&gt;
Fiery Dweevil contracted malaria sometime in mid March, and died April 6, leaving two heavy swords to Baron Robert Surcouf and Hercule le Toif. He was buried at sea five days later.&lt;/div&gt;</summary>
		<author><name>Spammer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Current_events&amp;diff=20995</id>
		<title>Current events</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Current_events&amp;diff=20995"/>
		<updated>2009-09-10T19:13:19Z</updated>

		<summary type="html">&lt;p&gt;Spammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: solid 2px black;padding:4px&amp;quot;&amp;gt;&lt;br /&gt;
This is for current events in Shartak, not the wiki. Please remember to report events in an &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/NPOV NPOV]&amp;lt;/span&amp;gt; manner and to sign your posts with four tildes &amp;lt;nowiki&amp;gt;(~~~~)&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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|__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
==2009==&lt;br /&gt;
===April===&lt;br /&gt;
*'''April 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;''' - [http://forum.shartak.com/index.php/topic,2147.0.html The King of York's War] (contest with prizes - see link)&lt;br /&gt;
&lt;br /&gt;
:Keiichi claims kingship over York and its dominions, and this war is designed to put him on the throne of York as well as destroy York's current extremist government. This is the latest claim in a long series of efforts to rule over York. The Pirate High Command is sympathetic to King Keiichi of York's claim, and urges all pirates, mercenaries, rogues and villains from outsider encampments, as well as our noble native and cannibal adversaries, to participate in the war to liberate York and install its new monarchy.&lt;br /&gt;
&lt;br /&gt;
:The contest begins at '''GMT midnight 1 April 2009''' and finishes at '''GMT midnight 30 April 2009''' (turning 1 May 2009). --[[User:Buttercup|Buttercup]] 06:05, 30 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*'''April 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;''' - [http://forum.shartak.com/index.php/topic,2159.0.html The York Triple Crown] (contest with prizes - see link)&lt;br /&gt;
&lt;br /&gt;
:York has been threatened with war by proxy on all sides. The anarchist Keiichi has threatened the state of York with a coup consisting of traitorous outsiders and the pernicious forces of the Pirate High Command, led by the infamous anti-York marauder FirstAmongstDaves. The false pagan goddess Blue Hummingbird has also encouraged her bloody and battered nation to take part in the invasion, offering paltry gifts to those who would risk neck and limb for the sake of wanton massacre.&lt;br /&gt;
&lt;br /&gt;
:This affront to civilisation cannot go unpunished, hence the Greater Shartak Unification Coalition and similar pro-York forces have formulated a fitting counter to the native-pirate threat, with an island-wide call to arms for those who wish to preserve the outsider culture.&lt;br /&gt;
&lt;br /&gt;
:The tri-athletic competition begins at '''GMT midnight 1 April 2009''' and finishes at '''GMT midnight 15 May 2009''' (turning 16 May 2009). The event consists of three contests which last for 15 days each. --[[User:Buttercup|Buttercup]] 06:05, 30 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
*'''March 19&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;''' - At 10am this morning, Anthor, Avatar &amp;amp; Leader of the Kingdom of Skulls was kidnapped from a hut in Raktam. Both of the warriors with him at the time were executed in what can only be described as the actions of a psychopath. Other than the bodies of the two warriors, and the bloody remains of a scuffle, all that was left behind was a note written in blood. See [http://forum.shartak.com/index.php/topic,2128.0.html the forum topic] for the latest information.&amp;amp;ndash; [[User:Wulla-mullung|Wulla]] &amp;lt;sup&amp;gt;([[User talk:Wulla-mullung|talk]])&amp;lt;/sup&amp;gt; 22:23, 19 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
*'''February 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;''' - Start date for the [http://forum.shartak.com/index.php/topic,2065.0.html| Native Awareness Month], an island-wide native-killing competition, hosted by the [[Greater Shartak Unification Coalition]]. Ends on March 22. --[[User:Delaco|Delaco]] 17:51, 3 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==2008==&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
*'''April 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;''' - Planned start date for the [http://forum.shartak.com/index.php?topic=1093.0 Spring X-Game I - Durham] - a headhunting competition in Durham. --[[User:Johan Crichton|Johan Crichton]] 02:57, 25 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
*'''March 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;''' -Planned start date for the [http://forum.shartak.com/index.php?topic=1106 Amazingly Great Shartak Race] - a race around the Island. --[[User:Johan Crichton|Johan Crichton]] 02:57, 25 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
===January===&lt;br /&gt;
*'''January 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;''' - The start of this year found wiksik covered with bloodshed.  This was due to a war on necromancy declared by black fang on the date above.  The issue that bought about this war was the necromancer policy of exorcist execution.  The war was later ended (Jan 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;) when the necromancers revoked this edict with an apology, however this was only accomplished after much bloodshed and the deaths of many innocents.  Necromancers and villagers both, the deathcount is still unknown.--[[User:Etherdrifter|Etherdrifter]] 00:57, 23 January 2008 (UTC)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[http://www.essaymill.com essay search]]&lt;/div&gt;</summary>
		<author><name>Spammer</name></author>
		
	</entry>
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