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	<id>https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Snico</id>
	<title>The Shartak Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Snico"/>
	<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php/Special:Contributions/Snico"/>
	<updated>2026-05-16T09:51:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Healing_Items&amp;diff=22427</id>
		<title>Healing Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Healing_Items&amp;diff=22427"/>
		<updated>2010-10-05T07:56:13Z</updated>

		<summary type="html">&lt;p&gt;Snico: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
There are many healing items in Shartak, such as [[Fruits|fruits]], [[Drinkable Items|water, alcohol, or juices]] but nothing is more effective than a healing herb or a first aid kit.  If the player has the correct skill ([[First aid]] for outsiders, [[Natural medicine]] for natives), these items become even more effective.  The best place to find these is in the Medical huts of villages and camps.&lt;br /&gt;
&lt;br /&gt;
==First Aid Kits==&lt;br /&gt;
*'''Location Found''' - Outsider's Medical Hut&lt;br /&gt;
*'''Gold Coins Offered At Traders''' - 1-3 coins&lt;br /&gt;
*'''Use''' - Heals 5 HP.  Will heal 10 if one has the [[First aid]] Skill.&lt;br /&gt;
*'''Special Notes''' - Will also stop bleeding wounds and heal poison.&lt;br /&gt;
&lt;br /&gt;
==Healing Herbs==&lt;br /&gt;
*'''Location Found''' - Native's Medical Hut, Grassland, Jungle, Ruins&lt;br /&gt;
*'''Gold Coins Offered At Traders''' - 1-3 coins&lt;br /&gt;
*'''Use''' - Heals 5 HP.  Will heal 10 if one has the [[Natural medicine]] Skill.&lt;br /&gt;
*'''Special Notes''' - Will also stop bleeding wounds and heal poison.&lt;br /&gt;
&lt;br /&gt;
[[category:Items]]&lt;/div&gt;</summary>
		<author><name>Snico</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Snico&amp;diff=21699</id>
		<title>User talk:Snico</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Snico&amp;diff=21699"/>
		<updated>2010-03-22T07:01:37Z</updated>

		<summary type="html">&lt;p&gt;Snico: /* Caves And Tunnels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Caves And Tunnels===&lt;br /&gt;
&lt;br /&gt;
Tunnels provide players with a whole new world to discover.  Many characters travel caves to reach destinations, or to search for rare creatures or items.  &lt;br /&gt;
&lt;br /&gt;
There are two main tunnel complexes that are present on Shartak: The Mountain Tunnel (MT), which works its way underneath the Mountain, and the Cave Complex (CC), which has numerous caves and extends to may areas of the island and extends to the archipelago of [[Rakmogak]].  The following are the locations of the caves, with their corresponding tunnels:&lt;br /&gt;
&lt;br /&gt;
A number of caves have been found on Shartak since the rediscovery of the forbidden village of [[Rakmogak]] on 13th August 2008. These caves connect to a large tunnel network that extends beneath the archipelago. The caves appear as part of random terrain features. Locations follow:&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''Cave'''&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''GPS Coordinates'''&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''Ubermap Zoom'''&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''Tunnel'''&lt;br /&gt;
|-&lt;br /&gt;
|Dalpok Cave / Patch's Cave&lt;br /&gt;
|{{GPS|70|429|26|449}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70429&amp;amp;cy=26449&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave Of The Tiger&lt;br /&gt;
|{{GPS|70|240|26|493}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70240&amp;amp;cy=26493&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|[[Southern_Islands#Arivo_Rock | Arivo Rock]] Cave&lt;br /&gt;
|{{GPS|70|067|26|341}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70067&amp;amp;cy=26341&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Empty Quarter Cave&lt;br /&gt;
|{{GPS|70|221|26|459}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70221&amp;amp;cy=26459&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|N Mountain Cave&lt;br /&gt;
|{{GPS|70|368|26|503}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70368&amp;amp;cy=26503&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Jawbone Cave&lt;br /&gt;
|{{GPS|70|195|26|533}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70195&amp;amp;cy=26533&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Pierced Eye Cave&lt;br /&gt;
|{{GPS|70|160|26|576}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70160&amp;amp;cy=26576&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|S Mountain Cave&lt;br /&gt;
|{{GPS|70|338|26|396}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70338&amp;amp;cy=26396&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave Northwest of Derby&lt;br /&gt;
|{{GPS|70|130|26|366}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70130&amp;amp;cy=26366&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Locations| ]]&lt;br /&gt;
&lt;br /&gt;
There are two types of tunnel found in the mountain. The first is passable, and allows for movement just as most other forms of terrain in the game. The second only allows for vertical movement  (&amp;quot;Go Up&amp;quot; and &amp;quot;Go Down&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
There is a tunnel under the mountain. Entrance at {{GPS|70|368|26|442}} (up on mountain path). Reportedly easy for one to get lost in without a [[Cave|map]]. It seems to contain nothing but rats and other players who are lost.&lt;br /&gt;
&lt;br /&gt;
There is another tunnel through the mountain's southwest tip with ends at {{map|70|339|26|429}} and {{map|70|333|26|425}} and a single 45-degree turn at {{map|70|337|26|429}}. This tunnel is known as [[Armadox's Cut]].&lt;br /&gt;
&lt;br /&gt;
A third tunnel can be found near Dalpok at {{GPS|70|429|26|449}} (Patch's Cave). It extends east towards the mountain ([[Map of caves near Dalpok|map]]). It seems that this tunnel used to be connected with the tunnel underneath the mountain, but now it is blocked by a cave-in.&lt;br /&gt;
&lt;br /&gt;
In tunnels, players can find Giant Spiders and Rats roaming around.  Additionally, players can search certain tunnel squares to find fungi.  These squares are typically marked with a signpost.&lt;br /&gt;
&lt;br /&gt;
*'''Movement cost:''' ''1 AP'' (''.5 AP'' with the ''[[Trekking]]'' skill)&lt;br /&gt;
**'''Approx find rates (0%):''' broken knife (discarded) (3%)''' fungi (?%)&lt;/div&gt;</summary>
		<author><name>Snico</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Snico&amp;diff=21698</id>
		<title>User talk:Snico</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Snico&amp;diff=21698"/>
		<updated>2010-03-22T06:37:54Z</updated>

		<summary type="html">&lt;p&gt;Snico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Caves And Tunnels===&lt;br /&gt;
&lt;br /&gt;
A number of caves have been found on Shartak since the rediscovery of the forbidden village of [[Rakmogak]] on 13th August 2008. These caves connect to a large tunnel network that extends beneath the archipelago. The caves appear as part of random terrain features. Locations follow:&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''Cave'''&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''GPS Coordinates'''&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''Ubermap Zoom'''&lt;br /&gt;
|-&lt;br /&gt;
|Dalpok Cave / Patch's Cave&lt;br /&gt;
|{{GPS|70|429|26|449}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70429&amp;amp;cy=26449&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave Of The Tiger&lt;br /&gt;
|{{GPS|70|240|26|493}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70240&amp;amp;cy=26493&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|[[Southern_Islands#Arivo_Rock | Arivo Rock]] Cave&lt;br /&gt;
|{{GPS|70|067|26|341}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70067&amp;amp;cy=26341&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Empty Quarter Cave&lt;br /&gt;
|{{GPS|70|221|26|459}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70221&amp;amp;cy=26459&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|N Mountain Cave&lt;br /&gt;
|{{GPS|70|368|26|503}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70368&amp;amp;cy=26503&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Jawbone Cave&lt;br /&gt;
|{{GPS|70|195|26|533}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70195&amp;amp;cy=26533&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Pierced Eye Cave&lt;br /&gt;
|{{GPS|70|160|26|576}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70160&amp;amp;cy=26576&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|S Mountain Cave&lt;br /&gt;
|{{GPS|70|338|26|396}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70338&amp;amp;cy=26396&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave Northwest of Derby&lt;br /&gt;
|{{GPS|70|130|26|366}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70130&amp;amp;cy=26366&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Locations| ]]&lt;br /&gt;
&lt;br /&gt;
There are two types of tunnel found in the mountain. The first is passable, and allows for movement just as most other forms of terrain in the game. The second only allows for vertical movement  (&amp;quot;Go Up&amp;quot; and &amp;quot;Go Down&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
There is a tunnel under the mountain. Entrance at {{GPS|70|368|26|442}} (up on mountain path). Reportedly easy for one to get lost in without a [[Cave|map]]. It seems to contain nothing but rats and other players who are lost.&lt;br /&gt;
&lt;br /&gt;
There is another tunnel through the mountain's southwest tip with ends at {{map|70|339|26|429}} and {{map|70|333|26|425}} and a single 45-degree turn at {{map|70|337|26|429}}. This tunnel is known as [[Armadox's Cut]].&lt;br /&gt;
&lt;br /&gt;
A third tunnel can be found near Dalpok at {{GPS|70|429|26|449}} (Patch's Cave). It extends east towards the mountain ([[Map of caves near Dalpok|map]]). It seems that this tunnel used to be connected with the tunnel underneath the mountain, but now it is blocked by a cave-in.&lt;br /&gt;
&lt;br /&gt;
A very extensive series of tunnels co-inciding with the introduction of [[Rakmogak]] and [[Arivo Island]] is currently being mapped.&lt;br /&gt;
&lt;br /&gt;
*'''Movement cost:''' ''1 AP'' (''.5 AP'' with the ''[[Trekking]]'' skill)&lt;br /&gt;
**'''Approx find rates (0%):''' broken knife (discarded) (3%)&lt;/div&gt;</summary>
		<author><name>Snico</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Snico&amp;diff=21697</id>
		<title>User talk:Snico</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Snico&amp;diff=21697"/>
		<updated>2010-03-22T06:28:37Z</updated>

		<summary type="html">&lt;p&gt;Snico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Caves And Tunnels===&lt;br /&gt;
&lt;br /&gt;
A number of caves have been found on Shartak since the rediscovery of the forbidden village of [[Rakmogak]] on 13th August 2008. These caves connect to a large tunnel network that extends beneath the archipelago. The caves appear as part of random terrain features. Locations follow:&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''Cave'''&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''GPS Coordinates'''&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''Ubermap Zoom'''&lt;br /&gt;
|-&lt;br /&gt;
|Dalpok Cave / Patch's Cave&lt;br /&gt;
|{{GPS|70|429|26|449}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70429&amp;amp;cy=26449&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave Of The Tiger&lt;br /&gt;
|{{GPS|70|240|26|493}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70240&amp;amp;cy=26493&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|[[Southern_Islands#Arivo_Rock | Arivo Rock]] Cave&lt;br /&gt;
|{{GPS|70|067|26|341}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70067&amp;amp;cy=26341&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Empty Quarter Cave&lt;br /&gt;
|{{GPS|70|221|26|459}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70221&amp;amp;cy=26459&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|N Mountain Cave&lt;br /&gt;
|{{GPS|70|368|26|503}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70368&amp;amp;cy=26503&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Jawbone Cave&lt;br /&gt;
|{{GPS|70|195|26|533}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70195&amp;amp;cy=26533&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Pierced Eye Cave&lt;br /&gt;
|{{GPS|70|160|26|576}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70160&amp;amp;cy=26576&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|S Mountain Cave&lt;br /&gt;
|{{GPS|70|338|26|396}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70338&amp;amp;cy=26396&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave Northwest of Derby&lt;br /&gt;
|{{GPS|70|130|26|366}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70130&amp;amp;cy=26366&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Locations| ]]&lt;/div&gt;</summary>
		<author><name>Snico</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Outsider_Classes&amp;diff=21567</id>
		<title>Outsider Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Outsider_Classes&amp;diff=21567"/>
		<updated>2010-03-14T07:03:14Z</updated>

		<summary type="html">&lt;p&gt;Snico: /* Emergency First Aid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Outsider Classes=&lt;br /&gt;
&lt;br /&gt;
These Classes are specific to Outsiders only.  Soldiers, Explorers, Scientists and Settlers can originate from one of the main outsider camps, [[Durham]], [[York]] or [[Derby]].  Meanwhile Pirates can only come from the [[Shipwreck]].&lt;br /&gt;
&lt;br /&gt;
==Soldier==&lt;br /&gt;
&lt;br /&gt;
Defending outsider camps or invading native villages is what this class is good with.  Soldiers start with 60 hit points, and can acquire up to 75 AP points.  You can start in Durham, York or Derby if you choose to be this class.&lt;br /&gt;
====Starting Inventory====&lt;br /&gt;
*Machete&lt;br /&gt;
*Partially-loaded rifle&lt;br /&gt;
*Three bullets&lt;br /&gt;
*Four first aid kits&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Firearms training====&lt;br /&gt;
''Gain 20% on firearms attacks'' - Raises the firearm rate from 20% to 40%. &lt;br /&gt;
&lt;br /&gt;
'''''The tiger charged Saix, who calmly breathed out, and aimed the rifle.  One straight shot entered the tigers eye, killing the beast instantly.  &amp;quot;Bad Kitty&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Advanced firearms training====&lt;br /&gt;
''Gain another 20% on firearms attacks'' -Raises the firearm rate from 40% to 60%&lt;br /&gt;
&lt;br /&gt;
'''''Sympathetic Phil calmly blew the smoke from the barrel of his rifle, and raised his hat a bit regarding his latest kill.  &amp;quot;You know, when you piss the boss off, he tends to hold a grudge.  All this is for business.&amp;quot;  He fished into his pockets, and threw a poisonous snake onto the dead body, &amp;quot;Calling card, next time, stay out of Club Palermo.&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
==Explorer==&lt;br /&gt;
&lt;br /&gt;
Explorers can trek across the island, finding out new and undiscovered pathways throughout the island.  They start off with 50 Hit Points, and can acquire up to a maximum of 80 AP points.  Explorers start in Durham, York or Derby if you choose to be this class.&lt;br /&gt;
====Starting Inventory====&lt;br /&gt;
*Machete&lt;br /&gt;
*Four first aid kits&lt;br /&gt;
*GPS unit&lt;br /&gt;
*Bottle of water&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Trailblazing====&lt;br /&gt;
''Increased ability to move and chop through dense jungle'' - Makes jungle chops and movement through d7-d9 jungle terrain cost 0.5 AP instead of 1.  Requires the skill '''Trekking''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''The native warrior had no idea what happened.  Looking at his side wound, he noticed a small unused path that an outsider stepped out of.  &amp;quot;Name's Victor mate, and next time you should be careful, some outsiders know these woods better than you guys.'''''&lt;br /&gt;
&lt;br /&gt;
==Settler==&lt;br /&gt;
&lt;br /&gt;
Settlers are the backbone of an outsider camp, they are great at gathering supplies, making new and exciting drinks, and keeping the trader stocked.  Villagers begin the game with 55 hit points, acquire a maxmium of 75 AP points, and start the game in York, Derby or Durham.&lt;br /&gt;
&lt;br /&gt;
====Starting Inventory====&lt;br /&gt;
*1 x Bottle of Beer&lt;br /&gt;
*5 x First Aid Kit&lt;br /&gt;
*1 x Piece of Driftwood&lt;br /&gt;
*1 x Machete&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Animal Affinity====&lt;br /&gt;
''Lessens the chance of animals attacking''&lt;br /&gt;
&lt;br /&gt;
'''''The wild boar caught the scent and sight of Saint Vincent, but did not make a move to attack.  In fact, it didn't even mind that Saint Vincent petted it on the snout, for it knew the smell of the kind outsider, and knew it would get a meal soon.'''''&lt;br /&gt;
&lt;br /&gt;
====Brewing====&lt;br /&gt;
''Increased chance of creating something drinkable'' - Allows one to make a brewed drink quicker and more efficiently.&lt;br /&gt;
&lt;br /&gt;
'''''Giovanni Machetti calmly laid the newest brew he created on the bar, &amp;quot;Now who said I couldn't make a good brew with bananas?'''''&lt;br /&gt;
====Scavenging====&lt;br /&gt;
''Assists in finding things within certain areas '' - Improves search odds in certain areas. Confirmed areas wherein this skill works are the medicine hut and the weapons hut. Other areas are yet to be confirmed. Roughly speaking, search odds are improved from 1:5 to 1:3. Searches also yield less dross and more valuable items. &lt;br /&gt;
&lt;br /&gt;
'''''CyAdora kept her FAK-U supplies filled by knowing where the best First Aid kits where, and how to assemble them quickly.'''''&lt;br /&gt;
&lt;br /&gt;
====Seance====&lt;br /&gt;
''Holding a seance can identify passive spirits'' - Using this ability costs 5AP and lets one identify passive spirits within the square.  For every spirit identified over the first, the user gains 2XP points per spirit.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''V2Blast wasn't worried about the strange wails the other outsiders where scared of, he knew which spirit was out there, and knew him as a friend.'''''&lt;br /&gt;
&lt;br /&gt;
==Scientist==&lt;br /&gt;
Scientists have advanced healing abilities, and have researched some mysteries of the island, allowing themselves to heal from the land itself, and close the ugliest of wounds. Scientists begin the game with 50 Hit Points, and can acquire up to 75 AP Points, and begin the game at either York, Derby or Durham.&lt;br /&gt;
====Starting Inventory====&lt;br /&gt;
*Machete&lt;br /&gt;
*Four first aid kits&lt;br /&gt;
*Two pieces of driftwood&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Brewing====&lt;br /&gt;
''Increased chance of creating something drinkable'' - Allows one to make a brewed drink quicker and more efficiently.&lt;br /&gt;
&lt;br /&gt;
'''''&amp;quot;Using the sugar already present in the mangoes, and adding this yeastweed, allowing it to set for 48 hours, and it should be a great brew for drinking and consuming,&amp;quot; said Simeon Carter to the island native girl who was listening to him.  She merely nodded and accepted the drink anyways, a free drink was a free drink afterall.'''''&lt;br /&gt;
&lt;br /&gt;
====Advanced Triage====&lt;br /&gt;
''Be able to see all injured characters in the same square'' - This skill requires '''Triage'' to learn&lt;br /&gt;
&lt;br /&gt;
'''''Tracer treated his friends wounds first, though someone else was by far more injured.  The man had made a stupid mistake in fighting all those natives, and Tracer intended to make him wait for his cure.'''''&lt;br /&gt;
&lt;br /&gt;
====Emergency First Aid====&lt;br /&gt;
''Slowly heal yourself without the use of a medical kit'' - A passive skill that will slowly heal yourself over time without the cost of AP.  This skill requires '''First Aid''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''The leaf of this plant, combined with the poultice produced from that root, add some mashed banana, and one had a lotion that would heal the wound and cure it from infection.  Drakhen always carried some of this substance around with him.''&lt;br /&gt;
&lt;br /&gt;
====Field Surgery====&lt;br /&gt;
''Skilled at healing, even in the middle of nowhere'' - Allows a scientist to heal bleeding wounds (only bleeding wounds, not poison) for 3AP with an 2XP reward.  This skill requires '''Emergency First Aid''' and be '''level 10 or higher''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Tioram ran up to the outsider who just washed up on the beach.  Taking out some homemade items he began to stitch up the outsiders shark wounds.  The outsider went to thank him, but Tioram hushed him, &amp;quot;Be quiet, you need to save your energy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Pirate==&lt;br /&gt;
Crashing on the island sometimes after the outsiders settled on Shartak, the Pirates drunkenly stumbled onto the world.  They have the stomach to withstand fungi juice effects, as well as the ability to raid foreign settlements.  Pirates always start at the shipwreck, with 65 hit points, and can acquire a maximum of 75AP points.&lt;br /&gt;
====Starting Inventory====&lt;br /&gt;
*Cutlass&lt;br /&gt;
*Two first aid kits&lt;br /&gt;
*Gem&lt;br /&gt;
*Two bottles of rum&lt;br /&gt;
*Silver skull cross&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Lead belly====&lt;br /&gt;
''You've drunk enough to be immune to the poisonous effect of most fungi.''  The AP reduction of fungi juice is reduced a certain degree more with this skill.  Not available to pirates '''under level ten'''.&lt;br /&gt;
&lt;br /&gt;
'''''Opium Joe belched loudly as he threw his fourth fungi bottle on the ground after drinking it's contents.  The potent energy drink gave him the power to continue, and he knew he wouldn't have the hangover in the morning.&lt;br /&gt;
&lt;br /&gt;
====Plundering====&lt;br /&gt;
&lt;br /&gt;
''You've mastered the art of plundering and as a result can find items in other village resource huts much easier.''&lt;br /&gt;
Improves the odds of finding items in foreign camps, allowing a pirate to find items in enemy camps resource huts easier.  Not available to pirates '''under level ten'''.&lt;br /&gt;
&lt;br /&gt;
'''''Tom Failur chuckled, grabbing some extra First Aid Kits on his way out the door.  He saluted the dead York Soldier on his way out, &amp;quot;Thanks for the goods mate!&amp;quot;'''''&lt;br /&gt;
[[Category:Skills]][[Category:Class]]&lt;/div&gt;</summary>
		<author><name>Snico</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Native_Classes&amp;diff=21566</id>
		<title>Native Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Native_Classes&amp;diff=21566"/>
		<updated>2010-03-14T07:00:39Z</updated>

		<summary type="html">&lt;p&gt;Snico: /* Ritual Gluttony */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Native Classes=&lt;br /&gt;
&lt;br /&gt;
These Classes are specific to Natives only.  Warriors, Scouts, Shamans and Villagers can originate from one of the main native villages, [[Raktam]], [[Dalpok]] or [[Wiksik]].  Meanwhile Cannibals can only come from [[Rakmogak]].&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
The main military might of the Native forces, warriors have strong stamina and withstand more attacks than the normal native.  They can become proficient with the use of a blowpipe.  Warriors start with 60 hit points, and can acquire up to 75 AP points.  You can start in Raktam, Wiksik or Dalpok native camps if you choose to be this class.&lt;br /&gt;
===Starting Inventory===&lt;br /&gt;
*Machete&lt;br /&gt;
*Four healing herbs&lt;br /&gt;
*Blowpipe&lt;br /&gt;
*Four poison darts&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Blowpipe Training====&lt;br /&gt;
''Gain 20% on blowpipe accuracy'' - This brings the warriors skill from 20% to 40%.  &lt;br /&gt;
&lt;br /&gt;
'''''The two warriors stood on the field, shooting darts at a tree.  The younger one, Vercingetorix, showed off his skill, shooting a dart directly in a knot on the tree.  &amp;quot;How about that?&amp;quot; he said with confidence.&amp;quot;  The older warrior grinned, &amp;quot;Pretty good....&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
====Advanced Blowpipe Training====&lt;br /&gt;
''Gain another 20% on blowpipe accuracy'' - This brings the warriors skill from 40% to 60%.  Requires '''Blowpipe Training''' to learn. &lt;br /&gt;
&lt;br /&gt;
'''''Quickly the older warrior, Azuma, lined up his shot, but instead of shooting at the tree, he turned around and shot it into the sky.  A minute later a parrot fell down, the dart sticking perfectly in it's chest.  &amp;quot;Just remember, there's always someone better out there,&amp;quot; he said bending down and picking up the parrot.  &amp;quot;Now get that on the fire for dinner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Scout==&lt;br /&gt;
&lt;br /&gt;
Scouts can crisscross the island quickly and efficiently.  The main strength of the Scouts involves in getting to enemy camps quickly, striking, then escaping within the jungle.  They start off with 50 Hit Points, and can acquire up to a maximum of 80 AP points.  Scouts can start in Raktam, Wiksik or Dalpok.&lt;br /&gt;
===Starting Inventory===&lt;br /&gt;
*Machete&lt;br /&gt;
*Four healing herbs&lt;br /&gt;
*Gourd of water&lt;br /&gt;
*Bunch of tasty berries&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Trailblazing====&lt;br /&gt;
''Increased ability to move and chop through dense jungle'' - Makes jungle chops and movement through d7-d9 jungle terrain cost 0.5 AP instead of 1.  Requires the skill '''Trekking''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''The native scout effortlessly flowed through the jungle, soundlessly trailing the party of soldiers that were heading towards the village.  Once he got the number of troops he would disappear, and no one would even have known he was there.'''''&lt;br /&gt;
&lt;br /&gt;
==Villager==&lt;br /&gt;
&lt;br /&gt;
Never wanting to leave the confines of their village, happy with day to day life within it's confines, the Villager is adept at quick forays for supplies into the jungles, skillfully avoiding animals, and knowing where to find the right supplies.  Villagers begin the game with 55 hit points, acquire a maxmium of 75 AP points, and start the game in Raktam, Wiksik or Dalpok.&lt;br /&gt;
===Starting Inventory===&lt;br /&gt;
*Machete&lt;br /&gt;
*Five healing herbs&lt;br /&gt;
*Banana&lt;br /&gt;
*Mango&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Animal Affinity====&lt;br /&gt;
''Lessens the chance of animals attacking''&lt;br /&gt;
&lt;br /&gt;
'''''Even knowing the tiger was around didn't concern Fist McRhinpuncher.  Using a special concoction of fruits and herbs, and smearing some on his arms would keep the beast away from him.  It's one of the oldest secrets his grandmother taught him, and one of the best.'''''&lt;br /&gt;
&lt;br /&gt;
====Brewing====&lt;br /&gt;
''Increased chance of creating something drinkable'' - Allows one to make a brewed drink quicker and more efficiently.&lt;br /&gt;
&lt;br /&gt;
'''''Straining the yeastweed with care and precision, adding the correct amount of fruit to the liquid, and knowing when to finally pop the cork are few of the things that makes GoraGora Arog drinks the best.'''''&lt;br /&gt;
&lt;br /&gt;
====Scavenging====&lt;br /&gt;
''Assists in finding things within certain areas '' - Improves search odds in certain areas. Confirmed areas wherein this skill works are the medicine hut and the weapons hut. Other areas are yet to be confirmed. Roughly speaking, search odds are improved from 1:5 to 1:3. Searches also yield less dross and more valuable items. &lt;br /&gt;
&lt;br /&gt;
'''''The warrior scoffed at failing to find the amount of darts he needed.  After leaving the weapon hut, the villager grinned, lifting up a hidden panel built there by his father, and taking some darts for himself.  They would fetch him a pretty price at the traders, and he could use the gold to buy some trinkets for his girlfriend.'''''&lt;br /&gt;
&lt;br /&gt;
====Seance====&lt;br /&gt;
''Holding a seance can identify passive spirits'' Using this ability costs 5AP and lets one identify passive spirits within the square.  For every spirit identified over the first, the user gains 2XP points per spirit.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Yaqitoacl was comforted by the knowledge her late grandfather would wait for her death before moving on.  She could feel his presence with only the minimal amount of concentration.'''''&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
Shamans are masters of the spirit world, skillful at expelling, identifying, or even using passive spirits located within a range with their expanded spirit skill base.  Shamans begin the game with 50 Hit Points, and can acquire up to 75 AP Points, and begin the game at either Raktam, Wiksik or Dalpok.&lt;br /&gt;
===Starting Inventory===&lt;br /&gt;
*Machete&lt;br /&gt;
*Dagger&lt;br /&gt;
*Parrot feather charm&lt;br /&gt;
*Four healing herbs&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Seance====&lt;br /&gt;
''Holding a seance can identify passive spirits'' Using this ability costs 5AP and lets one identify passive spirits within the square.  For every spirit identified over the first, the user gains 2XP points per spirit.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Shadow-in-her-Eyes muttered a few strange incomprehensible words under her breath before scowling at the seemingly empty air.  The other occupants looked on with trepidation when she spoke, &amp;quot;We are beset by ghosts!&amp;quot; he shouted for all to hear.'''''&lt;br /&gt;
&lt;br /&gt;
====Exorcism====&lt;br /&gt;
''Exorcise spirits from area.'' - This ability uses up 4 AP points and has a percentage chance to expel spirits from the square one is standing on.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Throwing her hands up into the air, causing the air to shimmer and ripple, Rachel Stone shouted the words that only shamans understand, the ghosts silently screamed, no visibly in the bubble.  &amp;quot;BE GONE!&amp;quot; she finished, and then the hut was quiet once more.  &amp;quot;They will not be able to bother use for awhile now.'''''&lt;br /&gt;
&lt;br /&gt;
====Spirit Summoning====&lt;br /&gt;
''Summons spirits from surrounding area'' - This ability uses up 5 AP points, and summons spirits from as far as 13 squares away, each with a percentage chance of being summoned to where one is standing.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Etherdrifter wished to talk to the other side, and calmly spoke the words.  Suddenly, four spirits where in the room with him, &amp;quot;Now, tell me, what have you seen?&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
====Malevolence====&lt;br /&gt;
''Torment spirits causing them to become aggressive'' -Makes all spirits in the area release a haunting scream, a shocking shriek or a banshee wail depending on highest skill available on them, can use anywhere from 2AP to 5AP depending on the number of spirits affected.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''The spirits wailed, some shrieking while others simply shouted.  Etherdrifter stopped his art, and looked at the assembled spirits, &amp;quot;Now that was disappointing.  Answer me truthfully this time, will you?&amp;quot;'''''&lt;br /&gt;
   &lt;br /&gt;
==Cannibal==&lt;br /&gt;
Banished to the isle of Rakmogak centuries ago due to their obscene ways, cannibals are the toughest natives on the island.  The can buff their own stats even more with consuming the flesh of their victims.  Cannibals can only originate from the village of Rakmogak, and start with 65 hit points, and can acquire a maximum of 75 AP points.&lt;br /&gt;
===Starting Inventory===&lt;br /&gt;
*Wooden club&lt;br /&gt;
*Dagger&lt;br /&gt;
*Two pieces of driftwood&lt;br /&gt;
*Two gourds of water&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Ritual Feast====&lt;br /&gt;
''Feast on your defeated enemy and steal their power'' - Allowing a Cannibal to feast once on a dead body for 5AP, gaining hit points from the dead body and 5XP (Hit points can vary depending on how wounded the cannibal is.  If the Cannibal is at full HP, then he gains 5 HP.  This can go as high as 109).  You can only feast once per dead body with this skill.  Requires '''Stamina''' and '''be level 5 or higher''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Eagerly Seven Teeth bit into his meal, not savory the flesh at all, simply tearing away pieces of the man's leg, and screaming in joy.  Within minutes there was no more viable meat on the bones, and the cannibal left as quickly as he struck.'''''&lt;br /&gt;
&lt;br /&gt;
====Ritual Gluttony====&lt;br /&gt;
''Feasting can now fill most of your needs from a single body'' - This allows one to feast on a body up to three times for only 3AP and gaining only 3XP per feast (Hit points vary again, and still cap at 109).  Requires '''Ritual Feast''' and '''be level 10 or higher''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Savoring her meal, Snico knew where the prime pieces were to be had, and how she could keep some of the meat from getting spoiled.  Also, keeping the victim alive was just simply icing on the cake.'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Class]]&lt;/div&gt;</summary>
		<author><name>Snico</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Snico&amp;diff=21478</id>
		<title>User talk:Snico</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Snico&amp;diff=21478"/>
		<updated>2010-03-09T06:41:27Z</updated>

		<summary type="html">&lt;p&gt;Snico: New page:  {{Clanbox_test|  clan_name=The Rakmogaki Collective|  official_id=364|  clan_image=330px|  clan_leaders=[http://www.shartak.com/profile.cgi?id=15860 Gru...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Clanbox_test|&lt;br /&gt;
 clan_name=The Rakmogaki Collective|&lt;br /&gt;
 official_id=364|&lt;br /&gt;
 clan_image=[[image:threeNativeAmericans.jpg|330px]]|&lt;br /&gt;
 clan_leaders=[http://www.shartak.com/profile.cgi?id=15860 Grunk the Pale]|&lt;br /&gt;
 clan_membership=Cannibals only|&lt;br /&gt;
 clan_goals=Spreading the fear of cannibals across the entire island|&lt;br /&gt;
 clan_recruit=Any cannibal interested in making the Collective strong can join|&lt;br /&gt;
 clan_contact=[http://forum.shartak.com/index.php?topic=1518.0 Here]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
'''A Horde of Death That Will Plague the Land.'''&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
*Making the Rakmogaki Clan the strongest force on Shartak.&lt;br /&gt;
*Solidarity among cannibal brothers and sisters.&lt;br /&gt;
*Fighting together to preserve the Cannibal culture.&lt;br /&gt;
*Spread the fear of the cannibals to the entire island.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=15860 Grunk the Pale] - Charismatic young leader of the Collective&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=17391 Nihilo] - Recovered the lost treasure known as the [[Obsidian Spear]]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=15865 Narktan] - Brillant strategist, with an unusual sense of humor&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=15880 Tkltchk] - Kalmogal's champion&lt;br /&gt;
&lt;br /&gt;
==Foreign Relations==&lt;br /&gt;
The Collective have no foreign&lt;/div&gt;</summary>
		<author><name>Snico</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Endurance_Skills&amp;diff=21438</id>
		<title>Endurance Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Endurance_Skills&amp;diff=21438"/>
		<updated>2010-03-03T09:16:53Z</updated>

		<summary type="html">&lt;p&gt;Snico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like the name applies, all these skills help with the defense of a character by increasing their hit points, and by attacking with more damage than before.  These skills are incredibly useful for new players.  [[Native Classes#Cannibal|Cannibals]] and [[Outsider Classes#Pirate|Pirates]] have class specific skills that branch off of this tree.  &lt;br /&gt;
&lt;br /&gt;
==Body building==&lt;br /&gt;
''Increases melee damage'' - Increases the base damage of all melee weapons by one damage. Does not effect the rifle or the blowpipe.&lt;br /&gt;
&lt;br /&gt;
'''''Grunk the Pale howled with glee, as his massive arms drove the wooden club faster and stronger into the outsider's head.  Taking care not to completely pulverize the head, Grunk smiled as brains leaked out.  They were his favorite.'''''&lt;br /&gt;
&lt;br /&gt;
==Stamina==&lt;br /&gt;
''Increases max HP by 20'' - This skill will help one live longer than usual by increasing the number of hit points.&lt;br /&gt;
&lt;br /&gt;
'''''Keeping his breaths even and shallow, Swarm could keep running through the jungle for most of the day at this even pace.  Unfortunately, the Wiksik headhunters were on his trail and he was going to have to speed it up if he planned on living for the day.'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Snico</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Agriculture_Skill&amp;diff=21437</id>
		<title>Agriculture Skill</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Agriculture_Skill&amp;diff=21437"/>
		<updated>2010-03-03T09:14:14Z</updated>

		<summary type="html">&lt;p&gt;Snico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Having this skill is not required to try growing plants.  What is required is a seed bag with seeds, and a hole in the ground.  Currently, there is research being done to determine what watering the plants, or even this skill, brings to the table.  Some speculate that with this skill, and with regular watering, one gets better plants, providing better search rate.  When a seed has been in the ground for an amount of time, the tile will read &amp;quot;A small plant is growing here&amp;quot;.  Without further ado, the skill.&lt;br /&gt;
&lt;br /&gt;
==Agriculture==&lt;br /&gt;
''Gives you a better chance of getting things to grow. ''&lt;br /&gt;
&lt;br /&gt;
'''''The farmland of the Exotic sports Hunting Club was rich with plants.  One of it's many farmers, Bloodclott, tended to the garden in more ways than one, being it's caretaker and it's protector.'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Snico</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Native_Classes&amp;diff=21436</id>
		<title>Native Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Native_Classes&amp;diff=21436"/>
		<updated>2010-03-03T09:06:59Z</updated>

		<summary type="html">&lt;p&gt;Snico: /* Cannibal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Native Classes=&lt;br /&gt;
&lt;br /&gt;
These Classes are specific to Natives only.  Warriors, Scouts, Shamans and Villagers can originate from one of the main native villages, [[Raktam]], [[Dalpok]] or [[Wiksik]].  Meanwhile Cannibals can only come from [[Rakmogak]].&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
The main military might of the Native forces, warriors have strong stamina and withstand more attacks than the normal native.  They can become proficient with the use of a blowpipe.  Warriors start with 60 hit points, and can acquire up to 75 AP points.  You can start in Raktam, Wiksik or Dalpok native camps if you choose to be this class.&lt;br /&gt;
===Starting Inventory===&lt;br /&gt;
*Machete&lt;br /&gt;
*Four healing herbs&lt;br /&gt;
*Blowpipe&lt;br /&gt;
*Four poison darts&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Blowpipe Training====&lt;br /&gt;
''Gain 20% on blowpipe accuracy'' - This brings the warriors skill from 20% to 40%.  &lt;br /&gt;
&lt;br /&gt;
'''''The two warriors stood on the field, shooting darts at a tree.  The younger one showed off his skill, shooting a dart directly in a knot on the tree.  &amp;quot;How about that?&amp;quot; he said with confidence.&amp;quot;  The older warrior grinned, &amp;quot;Pretty good....&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
====Advanced Blowpipe Training====&lt;br /&gt;
''Gain another 20% on blowpipe accuracy'' - This brings the warriors skill from 40% to 60%.  Requires '''Blowpipe Training''' to learn. &lt;br /&gt;
&lt;br /&gt;
'''''Quickly the older warrior lined up his shot, but instead of shooting at the tree, he turned around and shot it into the sky.  A minute later a parrot fell down, the dart sticking perfectly in it's chest.  &amp;quot;Just remember, there's always someone better out there,&amp;quot; he said bending down and picking up the parrot.  &amp;quot;Now get that to your mother for dinner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Scout==&lt;br /&gt;
&lt;br /&gt;
Scouts can crisscross the island quickly and efficiently.  The main strength of the Scouts involves in getting to enemy camps quickly, striking, then escaping within the jungle.  They start off with 50 Hit Points, and can acquire up to a maximum of 80 AP points.  Scouts can start in Raktam, Wiksik or Dalpok.&lt;br /&gt;
===Starting Inventory===&lt;br /&gt;
*Machete&lt;br /&gt;
*Four healing herbs&lt;br /&gt;
*Gourd of water&lt;br /&gt;
*Bunch of tasty berries&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Trailblazing====&lt;br /&gt;
''Increased ability to move and chop through dense jungle'' - Makes jungle chops and movement through d7-d9 jungle terrain cost 0.5 AP instead of 1.  Requires the skill '''Trekking''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''The native scout effortlessly flowed through the jungle, soundlessly trailing the party of soldiers that were heading towards the village.  Once he got the number of troops he would disappear, and no one would even have known he was there.'''''&lt;br /&gt;
&lt;br /&gt;
==Villager==&lt;br /&gt;
&lt;br /&gt;
Never wanting to leave the confines of their village, happy with day to day life within it's confines, the Villager is adept at quick forays for supplies into the jungles, skillfully avoiding animals, and knowing where to find the right supplies.  Villagers begin the game with 55 hit points, acquire a maxmium of 75 AP points, and start the game in Raktam, Wiksik or Dalpok.&lt;br /&gt;
===Starting Inventory===&lt;br /&gt;
*Machete&lt;br /&gt;
*Five healing herbs&lt;br /&gt;
*Banana&lt;br /&gt;
*Mango&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Animal Affinity====&lt;br /&gt;
''Lessens the chance of animals attacking''&lt;br /&gt;
&lt;br /&gt;
'''''Even knowing the tiger was around didn't concern the native villager.  Using a special concoction of fruits and herbs, and smearing some on her arms would keep the beast away from her.  It's one of the oldest secrets her grandmother taught her, and one of the best.'''''&lt;br /&gt;
&lt;br /&gt;
====Brewing====&lt;br /&gt;
''Increased chance of creating something drinkable'' - Allows one to make a brewed drink quicker and more efficiently.&lt;br /&gt;
&lt;br /&gt;
'''''Straining the yeastweed with care and precision, adding the correct amount of fruit to the liquid, and knowing when to finally pop the cork are few of the things that makes his drinks the best.'''''&lt;br /&gt;
&lt;br /&gt;
====Scavenging====&lt;br /&gt;
''Assists in finding things within certain areas '' - Improves search odds in certain areas. Confirmed areas wherein this skill works are the medicine hut and the weapons hut. Other areas are yet to be confirmed. Roughly speaking, search odds are improved from 1:5 to 1:3. Searches also yield less dross and more valuable items. &lt;br /&gt;
&lt;br /&gt;
'''''The warrior scoffed at failing to find the amount of darts he needed.  After leaving the weapon hut, the villager grinned, lifting up a hidden panel built there by his father, and taking some darts for himself.  They would fetch him a pretty price at the traders, and he could use the gold to buy some trinkets for his girlfriend.'''''&lt;br /&gt;
&lt;br /&gt;
====Seance====&lt;br /&gt;
''Holding a seance can identify passive spirits'' Using this ability costs 5AP and lets one identify passive spirits within the square.  For every spirit identified over the first, the user gains 2XP points per spirit.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''The elder grandmother was comforted by the knowledge her late husband would wait for her death before moving on.  She could feel his presence with only the minimal amount of concentration.'''''&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
Shamans are masters of the spirit world, skillful at expelling, identifying, or even using passive spirits located within a range with their expanded spirit skill base.  Shamans begin the game with 50 Hit Points, and can acquire up to 75 AP Points, and begin the game at either Raktam, Wiksik or Dalpok.&lt;br /&gt;
===Starting Inventory===&lt;br /&gt;
*Machete&lt;br /&gt;
*Dagger&lt;br /&gt;
*Parrot feather charm&lt;br /&gt;
*Four healing herbs&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Seance====&lt;br /&gt;
''Holding a seance can identify passive spirits'' Using this ability costs 5AP and lets one identify passive spirits within the square.  For every spirit identified over the first, the user gains 2XP points per spirit.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''The shaman muttered a few strange incomprehensible words under his breath before scowling at the seemingly empty air.  The other occupants looked on with trepidation when he spoke, &amp;quot;We are beset by ghosts!&amp;quot; he shouted for all to hear.'''''&lt;br /&gt;
&lt;br /&gt;
====Exorcism====&lt;br /&gt;
''Exorcise spirits from area.'' - This ability uses up 4 AP points and has a percentage chance to expel spirits from the square one is standing on.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Throwing his hands up into the air, causing the air to shimmer and ripple, the shaman shouted the words that only shamans understand, the ghosts silently screamed, no visibly in the bubble.  &amp;quot;BE GONE!&amp;quot; he finished, and then the hut was quiet once more.  &amp;quot;They will not be able to bother use for awhile now.'''''&lt;br /&gt;
&lt;br /&gt;
====Spirit Summoning====&lt;br /&gt;
''Summons spirits from surrounding area'' - This ability uses up 5 AP points, and summons spirits from as far as 13 squares away, each with a percentage chance of being summoned to where one is standing.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''The necromancer wished to talk to the other side, and calmly spoke the words.  Suddenly, four spirits where in the room with him, &amp;quot;Now, tell me, what have you seen?&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
====Malevolence====&lt;br /&gt;
''Torment spirits causing them to become aggressive'' -Makes all spirits in the area release a haunting scream, a shocking shriek or a banshee wail depending on highest skill available on them, can use anywhere from 2AP to 5AP depending on the number of spirits affected.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''The spirits wailed, some shrieking while others simply shouted.  The necromancer stopped his art, and looked at the assembled spirits, &amp;quot;Now that was disappointing.  Answer me truthfully this time, will you?&amp;quot;'''''&lt;br /&gt;
   &lt;br /&gt;
==Cannibal==&lt;br /&gt;
Banished to the isle of Rakmogak centuries ago due to their obscene ways, cannibals are the toughest natives on the island.  The can buff their own stats even more with consuming the flesh of their victims.  Cannibals can only originate from the village of Rakmogak, and start with 65 hit points, and can acquire a maximum of 85 hit points.&lt;br /&gt;
===Starting Inventory===&lt;br /&gt;
*Wooden club&lt;br /&gt;
*Dagger&lt;br /&gt;
*Two pieces of driftwood&lt;br /&gt;
*Two gourds of water&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Ritual Feast====&lt;br /&gt;
''Feast on your defeated enemy and steal their power'' - Allowing a Cannibal to feast once on a dead body for 5AP, gaining hit points from the dead body and 5XP (Hit points can vary depending on how wounded the cannibal is.  If the Cannibal is at full HP, then he gains 5 HP.  This can go as high as 109).  You can only feast once per dead body with this skill.  Requires '''Stamina''' and '''be level 5 or higher''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Eagerly the young cannibal bit into his meal, not savory the flesh at all, simply tearing away pieces of the man's leg, and screaming in joy.  Within minutes there was no more viable meat on the bones, and the cannibal left as quickly as he struck.'''''&lt;br /&gt;
&lt;br /&gt;
====Ritual Gluttony====&lt;br /&gt;
''Feasting can now fill most of your needs from a single body'' - This allows one to feast on a body up to three times for only 3AP and gaining only 3XP per feast (Hit points vary again, and still cap at 109).  Requires '''Ritual Feast''' and '''be level 10 or higher''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Savoring his meal, the elder cannibal knew where the prime pieces were to be had, and how he could keep some of the meat from getting spoiled.  Also, keeping the victim alive was just simply icing on the cake.'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Snico</name></author>
		
	</entry>
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