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		<id>https://wiki.shartak.com/index.php?title=Talk:Items&amp;diff=4311</id>
		<title>Talk:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Items&amp;diff=4311"/>
		<updated>2006-05-05T08:17:53Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Ideal Inventory? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cheers to danheretic, Tanarchy, and Lint for adding more info to the Items page! --[[User:Meatiershower|Meatiershower]] 14:14, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Thanks!&amp;lt;br&amp;gt;I'm a little curious as to what Simon's intentions with the wiki are. Should we be striving towards documenting every single detail or leaving things a little vague? --[[User:Lint|Lint]] 21:10, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Make it as vague or as detailed as you want. Information about locations of useful stuff is likely to be of interest to plenty of people ;) --[[User:Simon|Simon]] 21:14, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Great! Was interested in adding some stuff, and have, but not sure how much was too much. Driftwood was one example. Luckily, someone with more courage than myself posted it already, lol. =] --[[User:Meatiershower|Meatiershower]] 21:52, 14 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Item Details ==&lt;br /&gt;
&lt;br /&gt;
* I see that Knife is listed as unknown base level and and damage.  I just signed up as a native (a warrior, I think).  I found a knife.  The hit percentage is 20% with a damage of 1.  Is that what people mean by the base level? [[User:Shades of Grey|Shades of Grey]] 09:25, 15 February 2006 (GMT)&lt;br /&gt;
::-Shades of Grey : I believe that is what should be listed. I found one and posted about the knife, but have not tried to use it yet. Post that info!--[[User:Meatiershower|Meatiershower]] 22:28, 15 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== GPS ===&lt;br /&gt;
*Can someone who understands the GPS please explain exactly what the numbers mean? I have yet to make heads or tails from them...--[[User:Meatiershower|Meatiershower]] 22:28, 15 February 2006 (GMT)&lt;br /&gt;
:: I've added some info to the [[Items]] page. --[[User:Dr. J|Dr. J]] 00:31, 16 February 2006 (GMT)&lt;br /&gt;
::: Thanks, Doc! What is the '70' and '26' for on the GPS? Do they never change? --[[User:Meatiershower|Meatiershower]] 15:10, 16 February 2006 (GMT)&lt;br /&gt;
:::: They are part of the coordinates. As to whether they change - that depends on how big Shartak is. --[[User:Dr. J|Dr. J]] 11:46, 17 February 2006 (GMT)&lt;br /&gt;
:::: I assume they are the notional lattitude and longitude of the island. 70E 26S is in the Indian Ocean, 70W 26N is NE of the Caribbean (70E 26N is in NW India and 70W 26S is in South America). --[[User:Richard Hawke-Welch|Richard Hawke-Welch]] 08:39, 20 February 2006 (GMT)&lt;br /&gt;
* Right, and exactly WHERE in the villages can you get one? --[[User:Motogrrl|Motogrrl ]] 02:16, 28 April 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Searching ===&lt;br /&gt;
* I waded out into the Water with my Soldier and decided to search. Amid the multiple failed searches, I got one message: &amp;quot;You search and find a broken knife which you discard.&amp;quot; Was that a potential item that required a certain skill to use or just junk? --[[User:Lint|Lint]] 03:59, 20 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Machetes ===&lt;br /&gt;
* Anyone know if sharp machetes ever get dull? --[[User:Jackel|Jackel]] 19:46, 23 February 2006 (GMT)&lt;br /&gt;
: I have had my machete since level 1 (now am level 8) and it hasn't gotten dull yet. --[[User:Daylan|Daylan]] 07:07, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Dried Herbs ===&lt;br /&gt;
* I have some &amp;quot;dried herbs&amp;quot;. I don't find them in this wiki, and I haven't used them yet. Anyone know what they do? --[[User:Jackel|Jackel]] 20:36, 23 February 2006 (GMT) '''EDIT:''' Just tried using them got a message saying I didn't know how to use them. My guess is they are &amp;quot;healing herbs&amp;quot; and can only be used with the &amp;quot;Natural Medicine&amp;quot; skill--[[User:Jackel|Jackel]] 18:42, 24 February 2006 (GMT)&lt;br /&gt;
:: Which character did you find them with? If you were an outsider, maybe it's the &amp;quot;Native Knowledge&amp;quot; skill you require rather than &amp;quot;Natural Medicine&amp;quot;. I wonder what a first aid kit looks like to a native. --[[User:Lint|Lint]] 19:23, 24 February 2006 (GMT)&lt;br /&gt;
:::My outsider scientist has these. --[[User:Jackel|Jackel]] 17:36, 25 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Heavy Sword ===&lt;br /&gt;
* Who added the heavy sword? We should all take some time to figure out where you can reliablly find them -- [[User:Daylan|Daylan]] 19:58, 24 February 2006 (GMT)&lt;br /&gt;
:It was added by &amp;quot;Fitzcarraldo&amp;quot;. --[[User:Jackel|Jackel]] 17:36, 25 February 2006 (GMT)&lt;br /&gt;
::I am unfortunately not sure where I found it, it was found on the first day I tried shartak and I wasn't really paying attention, which is why I included the &amp;quot;(?)&amp;quot;. Please feel free to add some data to [[Search Odds]] or [[Search Odds Condensed]] to help figure out where to find this item and others! -- [[User:Fitzcarraldo|Fitzcarraldo]] 10:13, 26 February 2006 (GMT)&lt;br /&gt;
:Can someone post a screenshot of the heavy sword to verfiy its existence?  Has anyone else found it? --[[User:Gandhi|Gandhi]] 04:23, 27 February 2006 (GMT)&lt;br /&gt;
::wow, verification? ok, I understand. you can see it [[http://img211.imageshack.us/img211/5835/shrtkheavyswordscrnsht060303b0.jpg here]], just below the obfuscated gps coordinates. Again, I seriously have no idea where exactly it was I found it. It could have been in swamp or beach or jungle, or in town.. they were all in the vicinity, my best guess was jungle. :/ &lt;br /&gt;
::As an aside, It makes me wonder what other little treasures there are hidden away that are not very probable!? The mechanism involved could be more complicated than UD's, couldn't it? Maybe there are only so many active per number of players, or maybe it is found in 1 specific square, or in a specific quadrant of the map, or maybe it is actually class specific (fitzcarraldo is an explorer, outsider), or maybe it just has a probability of 0.01%, or maybe those finding them don't look in the wiki, or?? I really don't know. -- [[User: fitzcarraldo|fitzcarraldo]]|&amp;lt;sup&amp;gt;[[User talk:fitzcarraldo|T]]&amp;lt;/sup&amp;gt; 11:31, 3 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Other Stuff ===&lt;br /&gt;
:I couldn't see too many crazy items being out there, and even if they were they would make everything else pointless I mean why use a rifle(thats 5 dam,60% hit,1.5ap/shot[2ap to shot 1 ap to load],search ammo= about 2dam/ap not counting searching ammo) or blowpipe (thats 4 dam,20% hit, 2ap/shot[I think you have to reload after every shot],search ammo=.8dam/ap!!! not counting search and even if they poison as the name implys they still suck) vs the heavy sword(5 dam,45% hit=2.25 dam/ap can you say &amp;quot;makes other items pointless) after citing the suggestion guidelines page in the urban dead wiki &amp;quot;just cause its really rare doesn't mean people won't find it&amp;quot;. Now if you will excuse me I am going to make a suggestion on the item page to remove the heavy sword on the grounds that it makes the rifle, blowpipe and rifle skills absolutly useless(that ap you getting xp for those skills could have found you a uber sword of doom!) --[[User:Daylan|Daylan]] 23:20, 9 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Breakage ===&lt;br /&gt;
* Has anyone had a weapon besides the cutlass break while attacking with it? --[[User:Daylan|Daylan]] 07:07, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
** Sure, my machetes keep breaking. --[[User:Tycho44|Tycho44]] 04:21, 22 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Ideal Inventory? ===&lt;br /&gt;
&lt;br /&gt;
Just to throw out the question, what appears to be the ideal inventory for exploring the jungle?&lt;br /&gt;
&lt;br /&gt;
* 2 x Machete&lt;br /&gt;
** Need 2 just in case the main one breaks mid-fight&lt;br /&gt;
** If you're a Pirate, replace Machete with Cutlass&lt;br /&gt;
* 1 x Sharpening stone&lt;br /&gt;
** In case your machete blade becomes dull&lt;br /&gt;
* 1 x Heavy Sword&lt;br /&gt;
** If you can find one, since much better than Machete&lt;br /&gt;
** No-one confirmed where these can be found yet, only 4 or 5 known to exist so far.&lt;br /&gt;
* 7 x First Aid Kit&lt;br /&gt;
** When combined with First Aid/Natural Medicine skill, 7 are enough to heal 70HP and bring you back from the point of dying to full health&lt;br /&gt;
** Use Healing Herbs if native since Natural Medicine only seems to work with Herbs and not FAK.&lt;br /&gt;
* GPS&lt;br /&gt;
** So you don't get too lost, particularly if using Firefox + Greasemonkey scripts such as UBERmapper&lt;br /&gt;
** If native, requires Outsider Knowledge skill.&lt;br /&gt;
* As many Gold Coins as possible&lt;br /&gt;
** They don't appear to use as much inventory space as everything else&lt;br /&gt;
** You can use these to trade for extra supplies at camps&lt;br /&gt;
* 3-4 x Rifle + many Rifle Bullets&lt;br /&gt;
** If Soldier, can get skills to boost accuracy to 60% which may work better than machete&lt;br /&gt;
** If native warrior, replace Rifle + Bullets with Blowpipe + Poison Darts, same reasoning&lt;br /&gt;
** Multiple rifles/blowpipes mean you can avoid having to reload mid-fight&lt;br /&gt;
** Each one can be loaded to allow extra ammunition to be carried since an empty rifle uses as much space as a loaded one.&lt;br /&gt;
&lt;br /&gt;
--[[User:Snarf|Snarf]] 09:12, 5 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Inventory Limit ==&lt;br /&gt;
&lt;br /&gt;
I finally hit an inventory limit. ''You're carrying too much to be able to search. You need to drop or use something first.''&lt;br /&gt;
4 x banana, 1 x blunt machete, 2 x bottle of beer, 5 x bottle of water, 1 x crab, 4 x first aid kit, 2 x gold coin, 4 x gourd of water, 1 x gps unit [-70.376,26.301], 7 x knife, 14 x machete, 1 x mango, 4 x piece of driftwood, 1 x poison dart, 5 x rifle bullet, 8 x rifle (2), 1 x sharpening stone&lt;br /&gt;
At the minimimum this would mean an inventory size of 65 for a level 0 Soldier. If we are to assume that rifles take up 2 spaces, the size would be 73 (which is a weird number). This also presents an interesting situation where your greed for gold may very well impede your survival (if in fact a coin takes up 1 space). --[[User:Lint|Lint]] 19:12, 23 February 2006 (GMT)&lt;br /&gt;
:The (2) next to the rifle means that it is loaded with two bullets --[[User:Dr. J|Dr. J]]&lt;br /&gt;
::I know :P. I was just putting forth the possibility that firearms would count as 2 units of inventory space like in Urban Dead. --[[User:Lint|Lint]] 19:11, 26 February 2006 (GMT)&lt;br /&gt;
:After some trial and error (and baseless assumptions), I think that rifles and blowpipes (whether fully, partially or not loaded) take up 2 units of space. If this is true, the maximum inventory space is 75. Though the number of items I had when I could no longer search varied from 67 to 68, by following this rule, the values always added to 75. It also appears that there is not a check set in place to make sure that you don't exceed this limit with a new item you find. I dropped a rifle and was able to perform two more searches. I found a knife and a loaded blowpipe, presumably putting me 1 unit of space over the maximum. If one were to find a bundle of darts or a box of bullets, they could have well over the inventory limit. I'm not sure how I came to the number 73 before, but I may have accidentally missed recording an item. --[[User:Lint|Lint]] 19:08, 2 March 2006 (GMT)&lt;br /&gt;
:: Have we verified weather gold coins take up item spaces? My outsider can't drop his coins...--[[User:Grigoriy|Grigoriy]] 00:21, 3 March 2006 (GMT)&lt;br /&gt;
:: I seem to be able to drop coins now, and they do not take up any inventory space. --[[User:Grigoriy|Grigoriy]] 03:36, 7 March 2006 (GMT)&lt;br /&gt;
::: If that's the case, my recoded inventory sizes all come out to 71, I believe. --[[User:Lint|Lint]] 03:58, 7 March 2006 (GMT)&lt;br /&gt;
:::: Same here. --[[User:Grigoriy|Grigoriy]] 02:38, 13 March 2006 (GMT)&lt;br /&gt;
I be a crazy sea dog or does character class has an effect on search/find rates? --[[User:El Pirata Cofresi|El Pirata Cofresi]] 18:04, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Style Guidelines ==&lt;br /&gt;
&lt;br /&gt;
* Removed AP costs from the item information. Unless it costs more than 1 AP to use an item, it probably isn't noteworthy. --[[User:Lint|Lint]] 01:34, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Proposal to remove the names of classes that start with a specific item. This information is already available on the Character Classes page. --[[User:Lint|Lint]] 21:12, 19 February 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Items&amp;diff=4310</id>
		<title>Talk:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Items&amp;diff=4310"/>
		<updated>2006-05-05T08:17:19Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Ideal Inventory? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cheers to danheretic, Tanarchy, and Lint for adding more info to the Items page! --[[User:Meatiershower|Meatiershower]] 14:14, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Thanks!&amp;lt;br&amp;gt;I'm a little curious as to what Simon's intentions with the wiki are. Should we be striving towards documenting every single detail or leaving things a little vague? --[[User:Lint|Lint]] 21:10, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Make it as vague or as detailed as you want. Information about locations of useful stuff is likely to be of interest to plenty of people ;) --[[User:Simon|Simon]] 21:14, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Great! Was interested in adding some stuff, and have, but not sure how much was too much. Driftwood was one example. Luckily, someone with more courage than myself posted it already, lol. =] --[[User:Meatiershower|Meatiershower]] 21:52, 14 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Item Details ==&lt;br /&gt;
&lt;br /&gt;
* I see that Knife is listed as unknown base level and and damage.  I just signed up as a native (a warrior, I think).  I found a knife.  The hit percentage is 20% with a damage of 1.  Is that what people mean by the base level? [[User:Shades of Grey|Shades of Grey]] 09:25, 15 February 2006 (GMT)&lt;br /&gt;
::-Shades of Grey : I believe that is what should be listed. I found one and posted about the knife, but have not tried to use it yet. Post that info!--[[User:Meatiershower|Meatiershower]] 22:28, 15 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== GPS ===&lt;br /&gt;
*Can someone who understands the GPS please explain exactly what the numbers mean? I have yet to make heads or tails from them...--[[User:Meatiershower|Meatiershower]] 22:28, 15 February 2006 (GMT)&lt;br /&gt;
:: I've added some info to the [[Items]] page. --[[User:Dr. J|Dr. J]] 00:31, 16 February 2006 (GMT)&lt;br /&gt;
::: Thanks, Doc! What is the '70' and '26' for on the GPS? Do they never change? --[[User:Meatiershower|Meatiershower]] 15:10, 16 February 2006 (GMT)&lt;br /&gt;
:::: They are part of the coordinates. As to whether they change - that depends on how big Shartak is. --[[User:Dr. J|Dr. J]] 11:46, 17 February 2006 (GMT)&lt;br /&gt;
:::: I assume they are the notional lattitude and longitude of the island. 70E 26S is in the Indian Ocean, 70W 26N is NE of the Caribbean (70E 26N is in NW India and 70W 26S is in South America). --[[User:Richard Hawke-Welch|Richard Hawke-Welch]] 08:39, 20 February 2006 (GMT)&lt;br /&gt;
* Right, and exactly WHERE in the villages can you get one? --[[User:Motogrrl|Motogrrl ]] 02:16, 28 April 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Searching ===&lt;br /&gt;
* I waded out into the Water with my Soldier and decided to search. Amid the multiple failed searches, I got one message: &amp;quot;You search and find a broken knife which you discard.&amp;quot; Was that a potential item that required a certain skill to use or just junk? --[[User:Lint|Lint]] 03:59, 20 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Machetes ===&lt;br /&gt;
* Anyone know if sharp machetes ever get dull? --[[User:Jackel|Jackel]] 19:46, 23 February 2006 (GMT)&lt;br /&gt;
: I have had my machete since level 1 (now am level 8) and it hasn't gotten dull yet. --[[User:Daylan|Daylan]] 07:07, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Dried Herbs ===&lt;br /&gt;
* I have some &amp;quot;dried herbs&amp;quot;. I don't find them in this wiki, and I haven't used them yet. Anyone know what they do? --[[User:Jackel|Jackel]] 20:36, 23 February 2006 (GMT) '''EDIT:''' Just tried using them got a message saying I didn't know how to use them. My guess is they are &amp;quot;healing herbs&amp;quot; and can only be used with the &amp;quot;Natural Medicine&amp;quot; skill--[[User:Jackel|Jackel]] 18:42, 24 February 2006 (GMT)&lt;br /&gt;
:: Which character did you find them with? If you were an outsider, maybe it's the &amp;quot;Native Knowledge&amp;quot; skill you require rather than &amp;quot;Natural Medicine&amp;quot;. I wonder what a first aid kit looks like to a native. --[[User:Lint|Lint]] 19:23, 24 February 2006 (GMT)&lt;br /&gt;
:::My outsider scientist has these. --[[User:Jackel|Jackel]] 17:36, 25 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Heavy Sword ===&lt;br /&gt;
* Who added the heavy sword? We should all take some time to figure out where you can reliablly find them -- [[User:Daylan|Daylan]] 19:58, 24 February 2006 (GMT)&lt;br /&gt;
:It was added by &amp;quot;Fitzcarraldo&amp;quot;. --[[User:Jackel|Jackel]] 17:36, 25 February 2006 (GMT)&lt;br /&gt;
::I am unfortunately not sure where I found it, it was found on the first day I tried shartak and I wasn't really paying attention, which is why I included the &amp;quot;(?)&amp;quot;. Please feel free to add some data to [[Search Odds]] or [[Search Odds Condensed]] to help figure out where to find this item and others! -- [[User:Fitzcarraldo|Fitzcarraldo]] 10:13, 26 February 2006 (GMT)&lt;br /&gt;
:Can someone post a screenshot of the heavy sword to verfiy its existence?  Has anyone else found it? --[[User:Gandhi|Gandhi]] 04:23, 27 February 2006 (GMT)&lt;br /&gt;
::wow, verification? ok, I understand. you can see it [[http://img211.imageshack.us/img211/5835/shrtkheavyswordscrnsht060303b0.jpg here]], just below the obfuscated gps coordinates. Again, I seriously have no idea where exactly it was I found it. It could have been in swamp or beach or jungle, or in town.. they were all in the vicinity, my best guess was jungle. :/ &lt;br /&gt;
::As an aside, It makes me wonder what other little treasures there are hidden away that are not very probable!? The mechanism involved could be more complicated than UD's, couldn't it? Maybe there are only so many active per number of players, or maybe it is found in 1 specific square, or in a specific quadrant of the map, or maybe it is actually class specific (fitzcarraldo is an explorer, outsider), or maybe it just has a probability of 0.01%, or maybe those finding them don't look in the wiki, or?? I really don't know. -- [[User: fitzcarraldo|fitzcarraldo]]|&amp;lt;sup&amp;gt;[[User talk:fitzcarraldo|T]]&amp;lt;/sup&amp;gt; 11:31, 3 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Other Stuff ===&lt;br /&gt;
:I couldn't see too many crazy items being out there, and even if they were they would make everything else pointless I mean why use a rifle(thats 5 dam,60% hit,1.5ap/shot[2ap to shot 1 ap to load],search ammo= about 2dam/ap not counting searching ammo) or blowpipe (thats 4 dam,20% hit, 2ap/shot[I think you have to reload after every shot],search ammo=.8dam/ap!!! not counting search and even if they poison as the name implys they still suck) vs the heavy sword(5 dam,45% hit=2.25 dam/ap can you say &amp;quot;makes other items pointless) after citing the suggestion guidelines page in the urban dead wiki &amp;quot;just cause its really rare doesn't mean people won't find it&amp;quot;. Now if you will excuse me I am going to make a suggestion on the item page to remove the heavy sword on the grounds that it makes the rifle, blowpipe and rifle skills absolutly useless(that ap you getting xp for those skills could have found you a uber sword of doom!) --[[User:Daylan|Daylan]] 23:20, 9 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Breakage ===&lt;br /&gt;
* Has anyone had a weapon besides the cutlass break while attacking with it? --[[User:Daylan|Daylan]] 07:07, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
** Sure, my machetes keep breaking. --[[User:Tycho44|Tycho44]] 04:21, 22 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Ideal Inventory? ===&lt;br /&gt;
&lt;br /&gt;
Just to throw out the question, what appears to be the ideal inventory for exploring the jungle?&lt;br /&gt;
&lt;br /&gt;
* 2 x Machete&lt;br /&gt;
** Need 2 just in case the main one breaks mid-fight&lt;br /&gt;
** If you're a Pirate, replace Machete with Cutlass&lt;br /&gt;
* 1 x Sharpening stone&lt;br /&gt;
** In case your machete blade becomes dull&lt;br /&gt;
* 1 x Heavy Sword&lt;br /&gt;
** If you can find one, since much better than Machete&lt;br /&gt;
** No-one confirmed where these can be found yet, only 4 or 5 known to exist so far.&lt;br /&gt;
* 7 x First Aid Kit&lt;br /&gt;
** When combined with First Aid/Natural Medicine skill, 7 are enough to heal 70HP and bring you back from the point of dying to full health&lt;br /&gt;
** Use Healing Herbs if native since Natural Medicine only seems to work with Herbs and not FAK.&lt;br /&gt;
* GPS (so you don't get too lost, particularly if using Firefox + Greasemonkey scripts)&lt;br /&gt;
** If native, requires Outsider Knowledge skill.&lt;br /&gt;
* As many Gold Coins as possible&lt;br /&gt;
** They don't appear to use as much inventory space as everything else&lt;br /&gt;
** You can use these to trade for extra supplies at camps&lt;br /&gt;
* 3-4 x Rifle + many Rifle Bullets&lt;br /&gt;
** If Soldier, can get skills to boost accuracy to 60% which may work better than machete&lt;br /&gt;
** If native warrior, replace Rifle + Bullets with Blowpipe + Poison Darts, same reasoning&lt;br /&gt;
** Multiple rifles/blowpipes mean you can avoid having to reload mid-fight&lt;br /&gt;
** Each one can be loaded to allow extra ammunition to be carried since an empty rifle uses as much space as a loaded one.&lt;br /&gt;
&lt;br /&gt;
--[[User:Snarf|Snarf]] 09:12, 5 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Inventory Limit ==&lt;br /&gt;
&lt;br /&gt;
I finally hit an inventory limit. ''You're carrying too much to be able to search. You need to drop or use something first.''&lt;br /&gt;
4 x banana, 1 x blunt machete, 2 x bottle of beer, 5 x bottle of water, 1 x crab, 4 x first aid kit, 2 x gold coin, 4 x gourd of water, 1 x gps unit [-70.376,26.301], 7 x knife, 14 x machete, 1 x mango, 4 x piece of driftwood, 1 x poison dart, 5 x rifle bullet, 8 x rifle (2), 1 x sharpening stone&lt;br /&gt;
At the minimimum this would mean an inventory size of 65 for a level 0 Soldier. If we are to assume that rifles take up 2 spaces, the size would be 73 (which is a weird number). This also presents an interesting situation where your greed for gold may very well impede your survival (if in fact a coin takes up 1 space). --[[User:Lint|Lint]] 19:12, 23 February 2006 (GMT)&lt;br /&gt;
:The (2) next to the rifle means that it is loaded with two bullets --[[User:Dr. J|Dr. J]]&lt;br /&gt;
::I know :P. I was just putting forth the possibility that firearms would count as 2 units of inventory space like in Urban Dead. --[[User:Lint|Lint]] 19:11, 26 February 2006 (GMT)&lt;br /&gt;
:After some trial and error (and baseless assumptions), I think that rifles and blowpipes (whether fully, partially or not loaded) take up 2 units of space. If this is true, the maximum inventory space is 75. Though the number of items I had when I could no longer search varied from 67 to 68, by following this rule, the values always added to 75. It also appears that there is not a check set in place to make sure that you don't exceed this limit with a new item you find. I dropped a rifle and was able to perform two more searches. I found a knife and a loaded blowpipe, presumably putting me 1 unit of space over the maximum. If one were to find a bundle of darts or a box of bullets, they could have well over the inventory limit. I'm not sure how I came to the number 73 before, but I may have accidentally missed recording an item. --[[User:Lint|Lint]] 19:08, 2 March 2006 (GMT)&lt;br /&gt;
:: Have we verified weather gold coins take up item spaces? My outsider can't drop his coins...--[[User:Grigoriy|Grigoriy]] 00:21, 3 March 2006 (GMT)&lt;br /&gt;
:: I seem to be able to drop coins now, and they do not take up any inventory space. --[[User:Grigoriy|Grigoriy]] 03:36, 7 March 2006 (GMT)&lt;br /&gt;
::: If that's the case, my recoded inventory sizes all come out to 71, I believe. --[[User:Lint|Lint]] 03:58, 7 March 2006 (GMT)&lt;br /&gt;
:::: Same here. --[[User:Grigoriy|Grigoriy]] 02:38, 13 March 2006 (GMT)&lt;br /&gt;
I be a crazy sea dog or does character class has an effect on search/find rates? --[[User:El Pirata Cofresi|El Pirata Cofresi]] 18:04, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Style Guidelines ==&lt;br /&gt;
&lt;br /&gt;
* Removed AP costs from the item information. Unless it costs more than 1 AP to use an item, it probably isn't noteworthy. --[[User:Lint|Lint]] 01:34, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Proposal to remove the names of classes that start with a specific item. This information is already available on the Character Classes page. --[[User:Lint|Lint]] 21:12, 19 February 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Items&amp;diff=4309</id>
		<title>Talk:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Items&amp;diff=4309"/>
		<updated>2006-05-05T08:12:28Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Breakage */ New section - ideal inventory?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cheers to danheretic, Tanarchy, and Lint for adding more info to the Items page! --[[User:Meatiershower|Meatiershower]] 14:14, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Thanks!&amp;lt;br&amp;gt;I'm a little curious as to what Simon's intentions with the wiki are. Should we be striving towards documenting every single detail or leaving things a little vague? --[[User:Lint|Lint]] 21:10, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Make it as vague or as detailed as you want. Information about locations of useful stuff is likely to be of interest to plenty of people ;) --[[User:Simon|Simon]] 21:14, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Great! Was interested in adding some stuff, and have, but not sure how much was too much. Driftwood was one example. Luckily, someone with more courage than myself posted it already, lol. =] --[[User:Meatiershower|Meatiershower]] 21:52, 14 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Item Details ==&lt;br /&gt;
&lt;br /&gt;
* I see that Knife is listed as unknown base level and and damage.  I just signed up as a native (a warrior, I think).  I found a knife.  The hit percentage is 20% with a damage of 1.  Is that what people mean by the base level? [[User:Shades of Grey|Shades of Grey]] 09:25, 15 February 2006 (GMT)&lt;br /&gt;
::-Shades of Grey : I believe that is what should be listed. I found one and posted about the knife, but have not tried to use it yet. Post that info!--[[User:Meatiershower|Meatiershower]] 22:28, 15 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== GPS ===&lt;br /&gt;
*Can someone who understands the GPS please explain exactly what the numbers mean? I have yet to make heads or tails from them...--[[User:Meatiershower|Meatiershower]] 22:28, 15 February 2006 (GMT)&lt;br /&gt;
:: I've added some info to the [[Items]] page. --[[User:Dr. J|Dr. J]] 00:31, 16 February 2006 (GMT)&lt;br /&gt;
::: Thanks, Doc! What is the '70' and '26' for on the GPS? Do they never change? --[[User:Meatiershower|Meatiershower]] 15:10, 16 February 2006 (GMT)&lt;br /&gt;
:::: They are part of the coordinates. As to whether they change - that depends on how big Shartak is. --[[User:Dr. J|Dr. J]] 11:46, 17 February 2006 (GMT)&lt;br /&gt;
:::: I assume they are the notional lattitude and longitude of the island. 70E 26S is in the Indian Ocean, 70W 26N is NE of the Caribbean (70E 26N is in NW India and 70W 26S is in South America). --[[User:Richard Hawke-Welch|Richard Hawke-Welch]] 08:39, 20 February 2006 (GMT)&lt;br /&gt;
* Right, and exactly WHERE in the villages can you get one? --[[User:Motogrrl|Motogrrl ]] 02:16, 28 April 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Searching ===&lt;br /&gt;
* I waded out into the Water with my Soldier and decided to search. Amid the multiple failed searches, I got one message: &amp;quot;You search and find a broken knife which you discard.&amp;quot; Was that a potential item that required a certain skill to use or just junk? --[[User:Lint|Lint]] 03:59, 20 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Machetes ===&lt;br /&gt;
* Anyone know if sharp machetes ever get dull? --[[User:Jackel|Jackel]] 19:46, 23 February 2006 (GMT)&lt;br /&gt;
: I have had my machete since level 1 (now am level 8) and it hasn't gotten dull yet. --[[User:Daylan|Daylan]] 07:07, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Dried Herbs ===&lt;br /&gt;
* I have some &amp;quot;dried herbs&amp;quot;. I don't find them in this wiki, and I haven't used them yet. Anyone know what they do? --[[User:Jackel|Jackel]] 20:36, 23 February 2006 (GMT) '''EDIT:''' Just tried using them got a message saying I didn't know how to use them. My guess is they are &amp;quot;healing herbs&amp;quot; and can only be used with the &amp;quot;Natural Medicine&amp;quot; skill--[[User:Jackel|Jackel]] 18:42, 24 February 2006 (GMT)&lt;br /&gt;
:: Which character did you find them with? If you were an outsider, maybe it's the &amp;quot;Native Knowledge&amp;quot; skill you require rather than &amp;quot;Natural Medicine&amp;quot;. I wonder what a first aid kit looks like to a native. --[[User:Lint|Lint]] 19:23, 24 February 2006 (GMT)&lt;br /&gt;
:::My outsider scientist has these. --[[User:Jackel|Jackel]] 17:36, 25 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Heavy Sword ===&lt;br /&gt;
* Who added the heavy sword? We should all take some time to figure out where you can reliablly find them -- [[User:Daylan|Daylan]] 19:58, 24 February 2006 (GMT)&lt;br /&gt;
:It was added by &amp;quot;Fitzcarraldo&amp;quot;. --[[User:Jackel|Jackel]] 17:36, 25 February 2006 (GMT)&lt;br /&gt;
::I am unfortunately not sure where I found it, it was found on the first day I tried shartak and I wasn't really paying attention, which is why I included the &amp;quot;(?)&amp;quot;. Please feel free to add some data to [[Search Odds]] or [[Search Odds Condensed]] to help figure out where to find this item and others! -- [[User:Fitzcarraldo|Fitzcarraldo]] 10:13, 26 February 2006 (GMT)&lt;br /&gt;
:Can someone post a screenshot of the heavy sword to verfiy its existence?  Has anyone else found it? --[[User:Gandhi|Gandhi]] 04:23, 27 February 2006 (GMT)&lt;br /&gt;
::wow, verification? ok, I understand. you can see it [[http://img211.imageshack.us/img211/5835/shrtkheavyswordscrnsht060303b0.jpg here]], just below the obfuscated gps coordinates. Again, I seriously have no idea where exactly it was I found it. It could have been in swamp or beach or jungle, or in town.. they were all in the vicinity, my best guess was jungle. :/ &lt;br /&gt;
::As an aside, It makes me wonder what other little treasures there are hidden away that are not very probable!? The mechanism involved could be more complicated than UD's, couldn't it? Maybe there are only so many active per number of players, or maybe it is found in 1 specific square, or in a specific quadrant of the map, or maybe it is actually class specific (fitzcarraldo is an explorer, outsider), or maybe it just has a probability of 0.01%, or maybe those finding them don't look in the wiki, or?? I really don't know. -- [[User: fitzcarraldo|fitzcarraldo]]|&amp;lt;sup&amp;gt;[[User talk:fitzcarraldo|T]]&amp;lt;/sup&amp;gt; 11:31, 3 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Other Stuff ===&lt;br /&gt;
:I couldn't see too many crazy items being out there, and even if they were they would make everything else pointless I mean why use a rifle(thats 5 dam,60% hit,1.5ap/shot[2ap to shot 1 ap to load],search ammo= about 2dam/ap not counting searching ammo) or blowpipe (thats 4 dam,20% hit, 2ap/shot[I think you have to reload after every shot],search ammo=.8dam/ap!!! not counting search and even if they poison as the name implys they still suck) vs the heavy sword(5 dam,45% hit=2.25 dam/ap can you say &amp;quot;makes other items pointless) after citing the suggestion guidelines page in the urban dead wiki &amp;quot;just cause its really rare doesn't mean people won't find it&amp;quot;. Now if you will excuse me I am going to make a suggestion on the item page to remove the heavy sword on the grounds that it makes the rifle, blowpipe and rifle skills absolutly useless(that ap you getting xp for those skills could have found you a uber sword of doom!) --[[User:Daylan|Daylan]] 23:20, 9 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Breakage ===&lt;br /&gt;
* Has anyone had a weapon besides the cutlass break while attacking with it? --[[User:Daylan|Daylan]] 07:07, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
** Sure, my machetes keep breaking. --[[User:Tycho44|Tycho44]] 04:21, 22 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Ideal Inventory? ===&lt;br /&gt;
&lt;br /&gt;
Just to throw out the question, what appears to be the ideal inventory for exploring the jungle?&lt;br /&gt;
&lt;br /&gt;
* 2 x Machete (1 spare in case the main one breaks mid-fight)&lt;br /&gt;
:If you're a Pirate, replace Machete with Cutlass&lt;br /&gt;
* 1 x Sharpening stone (in case your machete blade becomes dull)&lt;br /&gt;
* 1 x Heavy Sword (if you can find one, since much better than Machete)&lt;br /&gt;
:No-one confirmed where these can be found yet, only 4 or 5 known to exist so far.&lt;br /&gt;
* 7 x First Aid Kit (+ First Aid/Natural Medicine skill, 7 is enough to heal 70HP and bring you back from the point of dying)&lt;br /&gt;
:or Healing Herbs if native&lt;br /&gt;
* As many Gold Coins as possible since they don't appear to use as much inventory space as everything else&lt;br /&gt;
:You can use these to trade for extra supplies at camps&lt;br /&gt;
* 1 x Rifle + many Rifle Bullets (if Soldier, can get skills to boost to 60% which may work better than machete)&lt;br /&gt;
:If native warrior, replace Rifle + Bullets with Blowpipe + Poison Darts, same reasoning.&lt;br /&gt;
* GPS (so you don't get too lost, particularly if using Firefox + Greasemonkey scripts)&lt;br /&gt;
:If native, requires Outsider Knowledge skill.&lt;br /&gt;
&lt;br /&gt;
--[[User:Snarf|Snarf]] 09:12, 5 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Inventory Limit ==&lt;br /&gt;
&lt;br /&gt;
I finally hit an inventory limit. ''You're carrying too much to be able to search. You need to drop or use something first.''&lt;br /&gt;
4 x banana, 1 x blunt machete, 2 x bottle of beer, 5 x bottle of water, 1 x crab, 4 x first aid kit, 2 x gold coin, 4 x gourd of water, 1 x gps unit [-70.376,26.301], 7 x knife, 14 x machete, 1 x mango, 4 x piece of driftwood, 1 x poison dart, 5 x rifle bullet, 8 x rifle (2), 1 x sharpening stone&lt;br /&gt;
At the minimimum this would mean an inventory size of 65 for a level 0 Soldier. If we are to assume that rifles take up 2 spaces, the size would be 73 (which is a weird number). This also presents an interesting situation where your greed for gold may very well impede your survival (if in fact a coin takes up 1 space). --[[User:Lint|Lint]] 19:12, 23 February 2006 (GMT)&lt;br /&gt;
:The (2) next to the rifle means that it is loaded with two bullets --[[User:Dr. J|Dr. J]]&lt;br /&gt;
::I know :P. I was just putting forth the possibility that firearms would count as 2 units of inventory space like in Urban Dead. --[[User:Lint|Lint]] 19:11, 26 February 2006 (GMT)&lt;br /&gt;
:After some trial and error (and baseless assumptions), I think that rifles and blowpipes (whether fully, partially or not loaded) take up 2 units of space. If this is true, the maximum inventory space is 75. Though the number of items I had when I could no longer search varied from 67 to 68, by following this rule, the values always added to 75. It also appears that there is not a check set in place to make sure that you don't exceed this limit with a new item you find. I dropped a rifle and was able to perform two more searches. I found a knife and a loaded blowpipe, presumably putting me 1 unit of space over the maximum. If one were to find a bundle of darts or a box of bullets, they could have well over the inventory limit. I'm not sure how I came to the number 73 before, but I may have accidentally missed recording an item. --[[User:Lint|Lint]] 19:08, 2 March 2006 (GMT)&lt;br /&gt;
:: Have we verified weather gold coins take up item spaces? My outsider can't drop his coins...--[[User:Grigoriy|Grigoriy]] 00:21, 3 March 2006 (GMT)&lt;br /&gt;
:: I seem to be able to drop coins now, and they do not take up any inventory space. --[[User:Grigoriy|Grigoriy]] 03:36, 7 March 2006 (GMT)&lt;br /&gt;
::: If that's the case, my recoded inventory sizes all come out to 71, I believe. --[[User:Lint|Lint]] 03:58, 7 March 2006 (GMT)&lt;br /&gt;
:::: Same here. --[[User:Grigoriy|Grigoriy]] 02:38, 13 March 2006 (GMT)&lt;br /&gt;
I be a crazy sea dog or does character class has an effect on search/find rates? --[[User:El Pirata Cofresi|El Pirata Cofresi]] 18:04, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Style Guidelines ==&lt;br /&gt;
&lt;br /&gt;
* Removed AP costs from the item information. Unless it costs more than 1 AP to use an item, it probably isn't noteworthy. --[[User:Lint|Lint]] 01:34, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Proposal to remove the names of classes that start with a specific item. This information is already available on the Character Classes page. --[[User:Lint|Lint]] 21:12, 19 February 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham&amp;diff=3581</id>
		<title>Durham</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham&amp;diff=3581"/>
		<updated>2006-04-14T09:50:04Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Maps */ Added armoury and trader locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Durham is one of the 3 outsider village [[Locations|locations]] on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The village of '''Durham''' consists of twenty-two huts of various purpose, built within a roughly oblong clearing.  It is located in the west of the island on the south coast.  A shaman named '''Kadmor''' is held captive in the very center of the clearing.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
{{Infobox Village|&lt;br /&gt;
village_image=[[Image:Tn_durham.png]]||&lt;br /&gt;
village_cx=-70648|&lt;br /&gt;
village_cy=26343|&lt;br /&gt;
village_type=Outsider|&lt;br /&gt;
village_huts=22|&lt;br /&gt;
shaman_name=Kadmor|&lt;br /&gt;
shaman_coordinates=[-70.648,+26.343]|&lt;br /&gt;
shaman_coordinates2=(08,08)|&lt;br /&gt;
trader_name=Dick|&lt;br /&gt;
trader_coordinates=[-70.649,+26.347]|&lt;br /&gt;
trader_coordinates2=(07,04)|&lt;br /&gt;
armoury_coordinates=[-70.647,+26.349]|&lt;br /&gt;
armoury_coordinates2=(09,02)|&lt;br /&gt;
clinic_coordinates=[-70.651,+26.344]|&lt;br /&gt;
clinic_coordinates2=??|&lt;br /&gt;
}}&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
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|-&lt;br /&gt;
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| bgcolor=#4444af|&lt;br /&gt;
| bgcolor=#4444af|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=16 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Village Territory (&amp;quot;Durham&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ffebcd|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4444af|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Deep Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Trading&amp;diff=2957</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Trading&amp;diff=2957"/>
		<updated>2006-03-26T12:14:40Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Raktam */ More trading.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trading is a new feature added on the 23rd March.&lt;br /&gt;
&lt;br /&gt;
=== Raktam ===&lt;br /&gt;
The trading post is at [-70.319,+26.472]. The traders name is Tamdal Tik.&lt;br /&gt;
&lt;br /&gt;
As an outsider, I exchanged a rifle for 5 bananas. I have no idea what he was saying though as it was all gibberish, I asked to trade rifle for bananas and got the Accept/Reject buttons. Clicking Accept made 5 bananas appear in my inventory. Also managed to trade for a first aid kit, but when I tried it a second time, I got some kind of error (spoken in native) and first aid kits were off the list of things to trade for. --[[User:Snarf|Snarf]] 12:57, 26 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
You ask to trade your gold coins for his healing herbs.&lt;br /&gt;
Tamdal Tik makes you an offer, &amp;quot;Ick wiknik tameck gaklal coonik fal sikmog hokackickgak hokbak&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once accepted:&lt;br /&gt;
&lt;br /&gt;
Tamdal Tik says, &amp;quot;Gakack, hokrak'sik 1 hokackickgak hokbak fal 3 ock yakuck gaklal coonik&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It cost me 3 gold coins for 1 healing herbs!&lt;br /&gt;
--[[User:Snarf|Snarf]] 13:14, 26 March 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Trading&amp;diff=2956</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Trading&amp;diff=2956"/>
		<updated>2006-03-26T11:57:47Z</updated>

		<summary type="html">&lt;p&gt;Snarf: Added description of trading experience in Raktam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trading is a new feature added on the 23rd March.&lt;br /&gt;
&lt;br /&gt;
=== Raktam ===&lt;br /&gt;
The trading post is at [-70.319,+26.472]. The traders name is Tamdal Tik.&lt;br /&gt;
&lt;br /&gt;
As an outsider, I exchanged a rifle for 5 bananas. I have no idea what he was saying though as it was all gibberish, I asked to trade rifle for bananas and got the Accept/Reject buttons. Clicking Accept made 5 bananas appear in my inventory. Also managed to trade for a first aid kit, but when I tried it a second time, I got some kind of error (spoken in native) and first aid kits were off the list of things to trade for. --[[User:Snarf|Snarf]] 12:57, 26 March 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=2955</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=2955"/>
		<updated>2006-03-26T11:51:38Z</updated>

		<summary type="html">&lt;p&gt;Snarf: Added trading link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a central location for information relating to the game '''Shartak'''.&lt;br /&gt;
&lt;br /&gt;
Shartak can be found at [http://www.shartak.com/ http://www.shartak.com]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-bottom:10px;padding:6px 6px 10px 6px;border:1px solid #bbb;background:#eee;&amp;quot;&lt;br /&gt;
|'''Current Wiki Activities'''&lt;br /&gt;
* [[Search Odds Condensed]] and [[Search Odds Condensed (results)|Results]].&lt;br /&gt;
* [[Category talk:Clans|Discussion on Clans]].&lt;br /&gt;
* [[Talk:Suggestions|Discussion on Suggestion Template]].&lt;br /&gt;
* [[Talk:Character Classes|Discussion on Class-Specific Skills]].&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Mapping Activities'''&lt;br /&gt;
* [http://www.blackant.net/other/shartak/ Shartak MetaMap] Check it out and add your map to help complete it.&lt;br /&gt;
* [http://www.itechsc.com/misc/shartak/ubermap/ the Shartak UBER MAP project website] See the map so far and join the project.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;padding:6px;border:1px solid #000;background:#6a6;text-align:center;color:#030;&amp;quot;|'''Game Data'''&lt;br /&gt;
|style=&amp;quot;padding:6px;border:1px solid #000;background:#6a6;text-align:center;color:#030;&amp;quot;|'''Guides'''&lt;br /&gt;
|style=&amp;quot;padding:6px;border:1px solid #000;background:#6a6;text-align:center;color:#030;&amp;quot;|'''External Links'''&lt;br /&gt;
|style=&amp;quot;padding:6px;border:1px solid #000;background:#6a6;text-align:center;color:#030;&amp;quot;|'''Feedback'''&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding:6px;border:1px solid #bbb;background:#eee;&amp;quot;|&lt;br /&gt;
&amp;lt;!-- Game Data section start --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Locations]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Animals]]&lt;br /&gt;
* [[Character Classes]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[XP Gains]]&lt;br /&gt;
* [[Death]]&lt;br /&gt;
* [[Writing]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Game Data section end --&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding:6px;border:1px solid #bbb;background:#eee;&amp;quot;|&lt;br /&gt;
&amp;lt;!-- Guides section start --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Gameplay]]&lt;br /&gt;
* [[Tips and Tricks]]&lt;br /&gt;
* [[Search Odds]]&lt;br /&gt;
* [[Search Odds Condensed]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Guides section end --&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding:6px;border:1px solid #bbb;background:#eee;&amp;quot;|&lt;br /&gt;
&amp;lt;!-- External Links section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Shartak Community Portal]]&lt;br /&gt;
** [http://www.frappr.com/shartak Frappr Map]&lt;br /&gt;
** [[Shartak Community Portal#Useful Files|Firefox Scripts]]&lt;br /&gt;
** [http://shartak.forumsplace.com/index.html Unofficial Forum]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- External Links section end --&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding:6px;border:1px solid #bbb;background:#eee;&amp;quot;|&lt;br /&gt;
&amp;lt;!-- Feedback section start --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Requests for Information]]&lt;br /&gt;
* [[Game Design]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [[Suggestions]]&lt;br /&gt;
** [[Suggestions:Skills|Skills]]&lt;br /&gt;
** [[Suggestions:Items|Items]]&lt;br /&gt;
** [[Suggestions:Classes|Classes]]&lt;br /&gt;
** [[Suggestions:Game_Mechanics|Game Mechanics]]&lt;br /&gt;
** [[Suggestions:Other|Other]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Feedback section end --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:6px;border:1px solid #000;background:#6a6;text-align:center;color:#030;&amp;quot;|'''Clans'''&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;padding:6px;border:1px solid #bbb;background:#eee;text-align:center;&amp;quot;|[[:Category:Clans|All Clans]] &amp;amp;#149; [[:Category:Clans for Outsiders|Outsider Clans]] &amp;amp;#149; [[:Category:Clans for Natives|Native Clans]] &amp;amp;#149; [[:Category:Clans for both|Clans for either]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In order to add or amend information within this site, you will need to [[Special:Userlogin|signup]] for a wiki account. This is separate from your Shartak account although it may be sensible to use the same username to avoid confusion.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Search_odds_condensed&amp;diff=2015</id>
		<title>Search odds condensed</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Search_odds_condensed&amp;diff=2015"/>
		<updated>2006-02-27T22:07:55Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Search Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a trial of an alternate template for compiling search odds where everything is condensed into a single table.  I can see some issues this this as it is, but I am looking for feedback.&lt;br /&gt;
&lt;br /&gt;
If you are looking for the more conventional search odds tables, you will find them here -&amp;gt; [[Search Odds]]&lt;br /&gt;
&lt;br /&gt;
 The trial is '''ON'''&lt;br /&gt;
 THIS TRIAL IS OPEN FOR ONE WEEK FROM NOW [[User:Fitzcarraldo|Fitzcarraldo]] 15:14, 22 February 2006 (GMT)&lt;br /&gt;
 END OF FIRST TRIAL WILL BE: 1 March 2006&lt;br /&gt;
 at that time the data will be parsed to verify how this system will actually work out.&lt;br /&gt;
&lt;br /&gt;
*Please feel free to add data if you would like, the more the better!&lt;br /&gt;
&lt;br /&gt;
*Also, let me know what you think about this; leave comments on the [[Talk:Search_Odds_Condensed]] with any hate, love, suggestions, or anything else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The approach of this template is to put everything into one list to make it as simple for users to add data as possible without having to find different places to edit.&lt;br /&gt;
&lt;br /&gt;
==Firefox Terrain Type Info Greasemonkey Script==&lt;br /&gt;
I didn't like having to keep checking the source to figure out the terrain type in the jungle so I hacked together a script based heavily off the UrbanDead AP Recovery Time Indicator. It is placed in the info box after gold, but please note, the formatting is horrible, anyone who knows how to fix it to give a line break and bold the title, let me know.&lt;br /&gt;
&lt;br /&gt;
[http://userscripts.org/scripts/source/3320.user.js Shartak Terrain Type Info]&lt;br /&gt;
&lt;br /&gt;
''[http://userscripts.org/scripts/show/3320 script page on userscripts.org]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
current version: '''pa4''' : script last updated moments ago, by [[User:Fitzcarraldo|Fitzcarraldo]] 20:27, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Bugs===&lt;br /&gt;
Let me know if you should have any other suggestions or comments or find any bugs!&lt;br /&gt;
# '''FIXED''' &amp;lt;s&amp;gt; wrong data when npc's or other active text areas lie north of your position due to the way it is sorted. -- [[User:Fitzcarraldo|Fitzcarraldo]] 19:59, 26 February 2006 (GMT)&amp;lt;/s&amp;gt;&lt;br /&gt;
# wrong reference script listed .. wasn't based so much on UD revive as UrbanDead AP Recovery Time Indicator.&lt;br /&gt;
&lt;br /&gt;
==Search Template==&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;font color=#FF0000&amp;gt;STOP!!!&amp;lt;/font&amp;gt;''' -- USE THE FOLLOWING TEMPLATE / CODE.&lt;br /&gt;
&lt;br /&gt;
To use the template, &lt;br /&gt;
#Copy the following&lt;br /&gt;
#&amp;quot;Edit&amp;quot; the Search Data section&lt;br /&gt;
#Paste the following above the line &amp;lt;nowiki&amp;gt;&amp;lt;!-- ADD NEW DATA ABOVE THIS LINE. --&amp;gt;&amp;lt;/nowiki&amp;gt;, &lt;br /&gt;
#Remove and/or change the '''emboldened text''' as necessary; --  &lt;br /&gt;
#:NOTE, the colspan number you find in italics within the terrain type eg:''(2)''&lt;br /&gt;
#&amp;quot;Save Page&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#dddddd&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| |&amp;lt;/nowiki&amp;gt; '''APused'''&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| |&amp;lt;/nowiki&amp;gt; '''APsuccessful'''&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| |&amp;lt;/nowiki&amp;gt; '''ITEMSfound'''&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| |&amp;lt;/nowiki&amp;gt; '''NOTES'''&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| colspan=&amp;lt;/nowiki&amp;gt;'''#'''&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Search Data==&lt;br /&gt;
{| cellspacing=4 border=0  style=&amp;quot;background-color:#bbbbbb&amp;quot; |&lt;br /&gt;
|-bgcolor=#f9f9f9 valign=bottom&lt;br /&gt;
| rowspan=3 |'''AP used''' (total)&lt;br /&gt;
| rowspan=3 |'''AP successful'''&lt;br /&gt;
| rowspan=3 |'''items found'''&lt;br /&gt;
(please hit 'enter' after each, but note that &amp;quot;2x mango&amp;quot; is just as well as saying &amp;quot;mango mango&amp;quot;)&lt;br /&gt;
| rowspan=3 |'''signature'''&lt;br /&gt;
| rowspan=3 |'''Notes''' &lt;br /&gt;
| colspan=19 |'''terrain type''' ( ''(#)'' = colspan number for entering data)&lt;br /&gt;
|-valign=bottom&lt;br /&gt;
| rowspan=2 |&lt;br /&gt;
| rowspan=2 bgcolor=#ffebcd|'''beach'''&lt;br /&gt;
''(1)''&lt;br /&gt;
| rowspan=2 bgcolor=#e6f5b1|'''grass-'''&lt;br /&gt;
'''land'''&lt;br /&gt;
''(2)''&lt;br /&gt;
| colspan=11 bgcolor=#f9f9f9 |'''jungle''' (d = density level) (note: if unsure just span the area you believe it to be)&lt;br /&gt;
| rowspan=2 bgcolor=#666666|'''mount-'''&lt;br /&gt;
'''ain'''&lt;br /&gt;
''(14)''&lt;br /&gt;
| rowspan=2 bgcolor=#887722|'''swamp'''&lt;br /&gt;
''(15)''&lt;br /&gt;
| rowspan=2 bgcolor=#6666ff |'''water'''&lt;br /&gt;
''(16)''&lt;br /&gt;
| rowspan=2 bgcolor=#4444af | '''deep water'''&lt;br /&gt;
''(17)''&lt;br /&gt;
| rowspan=2 bgcolor=#22228f | '''ocean'''&lt;br /&gt;
(inacc essible)&lt;br /&gt;
''(18)''&lt;br /&gt;
|-valign=bottom&lt;br /&gt;
| bgcolor=#aa8866|'''d0'''&lt;br /&gt;
&lt;br /&gt;
''(3)''&lt;br /&gt;
| bgcolor=#33f033|'''d1'''&lt;br /&gt;
&lt;br /&gt;
''(4)''&lt;br /&gt;
| bgcolor=#33e033|'''d2'''&lt;br /&gt;
&lt;br /&gt;
''(5)''&lt;br /&gt;
| bgcolor=#33d733|'''d3'''&lt;br /&gt;
&lt;br /&gt;
''(6)''&lt;br /&gt;
| bgcolor=#33d033|'''d4'''&lt;br /&gt;
&lt;br /&gt;
''(7)''&lt;br /&gt;
| bgcolor=#33c033|'''d5'''&lt;br /&gt;
&lt;br /&gt;
''(8)''&lt;br /&gt;
| bgcolor=#33b033|'''d6'''&lt;br /&gt;
&lt;br /&gt;
''(9)''&lt;br /&gt;
| bgcolor=#33a033|'''d7'''&lt;br /&gt;
&lt;br /&gt;
''(10)''&lt;br /&gt;
| bgcolor=#339033|'''d8'''&lt;br /&gt;
&lt;br /&gt;
''(11)''&lt;br /&gt;
| bgcolor=#338033|'''d9'''&lt;br /&gt;
&lt;br /&gt;
''(12)''&lt;br /&gt;
| bgcolor=#337033|'''d10'''&lt;br /&gt;
&lt;br /&gt;
''(13)''&lt;br /&gt;
&amp;lt;!-- DATA BEGINS HERE --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#eeeeee&lt;br /&gt;
| | 15 SAMPLE&lt;br /&gt;
| | 3&lt;br /&gt;
| | 3x broken knife&lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | [[User:Fitzcarraldo|Fitzcarraldo]] 11:00, 20 February 2006 (GMT)&lt;br /&gt;
| | a path SAMPLE describing more precisely where you were&lt;br /&gt;
| colspan=14|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#eeeeee&lt;br /&gt;
| | 4 SAMPLE&lt;br /&gt;
| | 3&lt;br /&gt;
| | 3x mango&lt;br /&gt;
machete&lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | [[User:Fitzcarraldo|Fitzcarraldo]] 11:35, 22 February 2006 (GMT)&lt;br /&gt;
| | SAMPLE: what to do when you don't know what jungle area you really where in&lt;br /&gt;
| colspan=5|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#dddddd&lt;br /&gt;
| | 10&lt;br /&gt;
| | 2&lt;br /&gt;
| | berries&lt;br /&gt;
mango&lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | [[User:Fitzcarraldo|Fitzcarraldo]] 13:03, 22 February 2006 (GMT)&lt;br /&gt;
| | &lt;br /&gt;
| colspan=3|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#dddddd&lt;br /&gt;
| | 3&lt;br /&gt;
| | 1&lt;br /&gt;
| | machete&lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | [[User:Fitzcarraldo|Fitzcarraldo]] 13:05, 22 February 2006 (GMT)&lt;br /&gt;
| | in derby, with a hut&lt;br /&gt;
| colspan=3|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#dddddd&lt;br /&gt;
| | 12&lt;br /&gt;
| | 0&lt;br /&gt;
| | &lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | [[User:Fitzcarraldo|Fitzcarraldo]] 09:24, 23 February 2006 (GMT)&lt;br /&gt;
| | 3ap per search in the swamp!&lt;br /&gt;
| colspan=15|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#dddddd&lt;br /&gt;
| | 19&lt;br /&gt;
| | 1&lt;br /&gt;
| | gold coin&lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | [[User:Fitzcarraldo|Fitzcarraldo]] 09:24, 23 February 2006 (GMT)&lt;br /&gt;
| | &lt;br /&gt;
| colspan=1|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#dddddd&lt;br /&gt;
| | 4&lt;br /&gt;
| | 0&lt;br /&gt;
| | &lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | [[User:Fitzcarraldo|Fitzcarraldo]] 10:35, 23 February 2006 (GMT)&lt;br /&gt;
| | &lt;br /&gt;
| colspan=9|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#dddddd&lt;br /&gt;
| | 15&lt;br /&gt;
| | 0&lt;br /&gt;
| | &lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | [[User:Fitzcarraldo|Fitzcarraldo]] 10:35, 23 February 2006 (GMT)&lt;br /&gt;
| | &lt;br /&gt;
| colspan=12|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#dddddd&lt;br /&gt;
| | 7&lt;br /&gt;
| | 1&lt;br /&gt;
| | blowpipe(0)&lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | [[User:Fitzcarraldo|Fitzcarraldo]] 10:35, 23 February 2006 (GMT)&lt;br /&gt;
| | &lt;br /&gt;
| colspan=4|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#dddddd&lt;br /&gt;
| | 9&lt;br /&gt;
| | 1&lt;br /&gt;
| | mango&lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | [[User:Fitzcarraldo|Fitzcarraldo]] 10:35, 23 February 2006 (GMT)&lt;br /&gt;
| | &lt;br /&gt;
| colspan=3|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#dddddd&lt;br /&gt;
| | 20&lt;br /&gt;
| | 0&lt;br /&gt;
| | &lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | --[[User:Grigoriy|Grigoriy]] 02:20, 24 February 2006 (GMT)&lt;br /&gt;
| | &lt;br /&gt;
| colspan=10|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#dddddd&lt;br /&gt;
| | 12&lt;br /&gt;
| | 0&lt;br /&gt;
| | &lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | [[User:Fitzcarraldo|Fitzcarraldo]] 14:47, 24 February 2006 (GMT)&lt;br /&gt;
| | &lt;br /&gt;
| colspan=9|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#dddddd&lt;br /&gt;
| | 55&lt;br /&gt;
| | 6&lt;br /&gt;
| | poisonous berries&lt;br /&gt;
2x tasty berries&lt;br /&gt;
mango&lt;br /&gt;
banana&lt;br /&gt;
gourd of water&lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | [[User:Fitzcarraldo|Fitzcarraldo]] 14:47, 24 February 2006 (GMT)&lt;br /&gt;
| | &lt;br /&gt;
| colspan=3|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#dddddd&lt;br /&gt;
| | 50&lt;br /&gt;
| | 5&lt;br /&gt;
| | Empty Rifle, Mango, Berries, Machete, Banana&lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | --[[User:Grigoriy|Grigoriy]] 00:12, 25 February 2006 (GMT)&lt;br /&gt;
| | &lt;br /&gt;
| colspan=3|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#dddddd&lt;br /&gt;
| | 15&lt;br /&gt;
| | 0&lt;br /&gt;
| | &lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | [[User:Fitzcarraldo|Fitzcarraldo]] 10:05, 25 February 2006 (GMT)&lt;br /&gt;
| | &lt;br /&gt;
| colspan=2|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#dddddd&lt;br /&gt;
| | 40&lt;br /&gt;
| | 11&lt;br /&gt;
| | healing herbs&lt;br /&gt;
2x tasty berries&lt;br /&gt;
3x mango&lt;br /&gt;
3x banana&lt;br /&gt;
poisionous berries&lt;br /&gt;
rifle bullet&lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | [[User:Fitzcarraldo|Fitzcarraldo]] 10:05, 25 February 2006 (GMT)&lt;br /&gt;
| | &lt;br /&gt;
| colspan=7|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#dddddd&lt;br /&gt;
| | 27&lt;br /&gt;
| | 1&lt;br /&gt;
| | gourd of water&lt;br /&gt;
banana&lt;br /&gt;
mango&lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | [[User:Fitzcarraldo|Fitzcarraldo]] 10:05, 25 February 2006 (GMT)&lt;br /&gt;
| | &lt;br /&gt;
| colspan=3|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#dddddd&lt;br /&gt;
| | 10&lt;br /&gt;
| | 0&lt;br /&gt;
| | &lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | [[User:Fitzcarraldo|Fitzcarraldo]] 19:57, 26 February 2006 (GMT)&lt;br /&gt;
| | &lt;br /&gt;
| colspan=10|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#dddddd&lt;br /&gt;
| | 20&lt;br /&gt;
| | 3&lt;br /&gt;
| | machete&lt;br /&gt;
machete&lt;br /&gt;
healing herbs&lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | [[User:Fitzcarraldo|Fitzcarraldo]] 19:57, 26 February 2006 (GMT)&lt;br /&gt;
| | within an outsider village&lt;br /&gt;
| colspan=4|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#dddddd&lt;br /&gt;
| | 15&lt;br /&gt;
| | 1&lt;br /&gt;
| | mango&lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | [[User:Fitzcarraldo|Fitzcarraldo]] 19:57, 26 February 2006 (GMT)&lt;br /&gt;
| | &lt;br /&gt;
| colspan=11|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#dddddd&lt;br /&gt;
| | 75&lt;br /&gt;
| | 10&lt;br /&gt;
| | 2xknife, rifle bullet, 2xmachette, 2xloaded rifle, First Aid Kit, partially loaded rifle, gourd of water&lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | [[User:Grigoriy|Grigoriy]] 00:27, 27 February 2006 (GMT)&lt;br /&gt;
| | In a heavily forested area in Durham&lt;br /&gt;
| colspan=13|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#dddddd&lt;br /&gt;
| | 34&lt;br /&gt;
| | 6&lt;br /&gt;
| | gold coin&lt;br /&gt;
gold coin&lt;br /&gt;
bottle of beer&lt;br /&gt;
driftwood&lt;br /&gt;
driftwood&lt;br /&gt;
driftwood&lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | [[User:Fitzcarraldo|Fitzcarraldo]] 15:59, 27 February 2006 (GMT)&lt;br /&gt;
| | &lt;br /&gt;
| colspan=1|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#dddddd&lt;br /&gt;
| | 26&lt;br /&gt;
| | 7&lt;br /&gt;
| | mango&lt;br /&gt;
gourd of water&lt;br /&gt;
poisonous berries&lt;br /&gt;
banana&lt;br /&gt;
gourd of water&lt;br /&gt;
gourd of water&lt;br /&gt;
machete&lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | [[User:Fitzcarraldo|Fitzcarraldo]] 15:59, 27 February 2006 (GMT)&lt;br /&gt;
| | &lt;br /&gt;
| colspan=6|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#dddddd&lt;br /&gt;
| | 30&lt;br /&gt;
| | 6&lt;br /&gt;
| | banana&lt;br /&gt;
banana&lt;br /&gt;
mango&lt;br /&gt;
banana&lt;br /&gt;
gold coin&lt;br /&gt;
poison darts (3)&lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | [[User:Fitzcarraldo|Fitzcarraldo]] 15:59, 27 February 2006 (GMT)&lt;br /&gt;
| | &lt;br /&gt;
| colspan=6|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
&amp;lt;!-- ROW MARKER --&amp;gt;&lt;br /&gt;
|-bgcolor=#dddddd&lt;br /&gt;
| | 20&lt;br /&gt;
| | 3&lt;br /&gt;
| | banana&lt;br /&gt;
banana&lt;br /&gt;
mango&lt;br /&gt;
| style=&amp;quot;font-size:75%;line-height: 1em &amp;quot; | [[User:Snarf|Snarf]] 22:07, 27 February 2006 (GMT)&lt;br /&gt;
| | &lt;br /&gt;
| colspan=11|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=#cccccc |'''X'''&lt;br /&gt;
&amp;lt;!-- ADD NEW DATA ABOVE THIS LINE. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Tips_and_tricks&amp;diff=2014</id>
		<title>Talk:Tips and tricks</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Tips_and_tricks&amp;diff=2014"/>
		<updated>2006-02-27T22:04:48Z</updated>

		<summary type="html">&lt;p&gt;Snarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No offense to whomever submitted it, but I really don't agree that the &amp;quot;Gaining more XP in dense jungle&amp;quot; tip is advisable. Perhaps in the past, when this was added, chopping plants consistantly provided XP, or didn't expend AP, but as it stands, its a very inefficient way of gaining XP. Anyone opposed to removing it? Would its author like to respond? --[[User:Jackel|Jackel]] 18:53, 27 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
:That was me.. at the time that I added it, there were lots of areas of dense jungle and not a lot of animals to be found. Things seem to have changed since then so feel free to remove it if you want. --[[User:Snarf|Snarf]] 22:04, 27 February 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1936</id>
		<title>Suggestions</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1936"/>
		<updated>2006-02-25T22:17:32Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Refillable containers */ added sig!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Suggestions for Shartak are always welcome, although there's no guarantee that anything will be added. Comments on or modifications for any of the suggestions below can be added by editing this page. Please be considerate and don't just remove ideas that you don't like.&lt;br /&gt;
&lt;br /&gt;
Begin a new item with a * and &amp;quot;sign&amp;quot; your suggestions using &amp;lt;nowiki&amp;gt;-- ~~~~&amp;lt;/nowiki&amp;gt; so we know who to blame ;)&lt;br /&gt;
&lt;br /&gt;
Bug reports should go on the [[Bugs]] page.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skills ===&lt;br /&gt;
The Warrior/Soldiers class should get weapon skills, like spear skills for the warrior and rifle skills for the soldier, make the soldiers skills make the rifle have better to hit then the natives spear but the rifle requires the searching of ammo, this makes the difference between natives and outsiders warrior classes more than the blowpipe and rifle (blowpipes do 1 less damage) EDIT: I notice that the outsiders do indeed have rifle training, freshly added to the wiki I guess.-- [[User:Daylan|Daylan]] 11:07, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Tracking ===&lt;br /&gt;
Anyone with the Tracking skill should be able to track where people have gone, either generic &amp;quot;A native passed by here recently&amp;quot; or more specific &amp;quot;Average Joe left heading north 2 days ago&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* Should probably be a timelimit so you don't see &amp;quot;Average Joe left heading north 90 days ago&amp;quot;. - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
=== Religious Devotion ===&lt;br /&gt;
Required to use &amp;quot;Holy Scriptures&amp;quot; --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Jungle Skills ===&lt;br /&gt;
The jungle environment has great potential to add significant dynamic to this game. These could be a set of skills to reflect this.&lt;br /&gt;
: Jungle Lore: Player has x% chance of discovering item/artifact.  Might work in conjunction with search skill.&lt;br /&gt;
: Make/Detect Traps: Spikes, Pits etc... Not sure this is possible and what would be need to time degrade this.[[User:Nankilstlas|Nankilstlas]]&lt;br /&gt;
: Some kind of &amp;quot;hiding&amp;quot; skill where you can spend AP to conceal yourself in fauna, so you can't be seen by passersby. Visually, it could take the form of &amp;quot;reforesting&amp;quot; a block to dark green, and someone who chops through would &amp;quot;uncover&amp;quot; you, perhaps getting some XP? --[[User:Jackel|Jackel]] 19:34, 25 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Skinning ===&lt;br /&gt;
This is a skill that does not have a pre-requisite. Upon coming across an area where a dead animal is present, the player is given an opportunity to skin the animal. The process of skinning costs 1 AP and has a chance of producing items such as '''Animal Hide''' or '''Animal Tooth''' or '''Animal Feathers'''. These items can be traded to an NPC found in villages and exchanged for Gold Coins. This skill should be available to all classes to grant them all with an equal opportunity of earning Gold. --[[User:Lint|Lint]] 21:48, 23 February 2006 (GMT)&lt;br /&gt;
* Extend skinning to killed players? No, that's just wrong. We are civilized. *puffs pipe* - Lint&lt;br /&gt;
* Make skinning have a pre-requisite of '''Exploration'''? Perhaps. *puffs pipe* - Lint&lt;br /&gt;
* Make skinning always produce an item, rather than chance? No, I like a good challenge. *puffs pipe* - Lint&lt;br /&gt;
* Perhaps it could be tied to the Meat suggestion? *shrugs* *puffs pipe* - Lint&lt;br /&gt;
&lt;br /&gt;
=== Animal Spirit ===&lt;br /&gt;
(native only)  Upon gaining this skill, an animal type is associated with the player.  Any attacks by the player on that animal result in negative xp, but the animal is less likely to attack the player.  Additionally, if the player dons the skin of the animal (perhaps via the Skinning skill) then a bonus is given to the player, such as faster movement, hit bonus, damage bonus.  Bonus could be dependant on animal.  Upon player death, there is a chance the player's animal spirit will change.  --frisco&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Spear ===&lt;br /&gt;
It could be the native warriors main weapon, give it a base damage of 3, same to hit as machete but it wouldn't cut through jungle -- [[User:Daylan|Daylan]] 11:02, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
:A spear for stabbing or a spear for throwing (i.e single use) ? --[[User:Simon|Simon]] 15:49, 25 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Head-shrinking powder ===&lt;br /&gt;
This could be either a melee or area weapon used by natives.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What are the effects of it? Causes X HP of damage? Loss of AP? Loss of XP? Instant death? - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
=== Meat ===&lt;br /&gt;
Heals 2 HP. Used by both outsiders and tribals. It appears in your inventory when you kill a beastie. [[User:Bungalow Bill|Bungalow Bill]]&lt;br /&gt;
* But you can only carry 200 pounds of meat back to your wagon. &amp;lt;nowiki&amp;gt;&amp;lt;/oregontrail&amp;gt;&amp;lt;/nowiki&amp;gt; --[[User:Lint|Lint]] 01:15, 13 February 2006 (GMT)&lt;br /&gt;
* Or you have to cook it, taking one AP and possibly a fire-lighting skill (who wants to eat raw monkey?).[[User:MorkaisChosen|MorkaisChosen]] 20:12, 20 February 2006 (GMT)&lt;br /&gt;
* Or, to make it more, hm, tribal, you could need to bring it back to specific places in the village where it could be (instantaneously) cooked and used as a replenished &amp;quot;health pool&amp;quot; any player could use. You would still have the occasional berries to eat in the forest, but real meal would occure at a settlement. It would also provide a more efficient healing system (as currently, you roughly get to spend 50 AP to recover 4 or 5 HP, which makes death the most efficient way to restore your HP). -- Leaf&lt;br /&gt;
&lt;br /&gt;
=== Radio beacon/receiver ===&lt;br /&gt;
A radio beacon/receiver for outsiders to pinpoint specific locations of interest.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What's wrong with using the GPS co-ordinates of a specific location? - [[User:Snarf|Snarf]]&lt;br /&gt;
*Perhaps a way to have GPS waypoints or markers IN one own's GPS? --[[User:Wcervantes|Wcervantes]] 19:39, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Holy Scriptures ===&lt;br /&gt;
Used to convert Natives into Ousiders. Requires &amp;quot;Religious Devotion&amp;quot;. Most likely found around Outsider settlements --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
*Nobody wants to have a class change againt their will. -Grigoriy&lt;br /&gt;
&lt;br /&gt;
=== GPS Unit (Redesign) ===&lt;br /&gt;
This is a suggestion to change the gps unit into an object that presumably fits better with the game setting. We currently have no other modern item available for use (anachronism - VOCABULARY WORD!). Perhaps we should use a sextant? And rather than reveal the position all of the time, it requires a 1 AP use in non-dense, non-enclosed area. --[[User:Lint|Lint]] 21:48, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Refillable containers ===&lt;br /&gt;
Does it really make sense that after drinking something, you automatically discard the container it had been in? I propose a modification to the inventory system so bottles/gourds work similar to rifles and blowguns--they can be refilled if they are empty. Obviously, you can't just carry around spare water like you can ammo, so to refill a water container, you have to be in water. This would clearly make areas near water more popular, which I don't think is a bad thing, or without precedent.   Furthermore, this could lead to new and interesting directions, such as other liquids that could be carried around, causing various effects. Off the top of my head:&lt;br /&gt;
:::::drinking too much &amp;quot;ocean&amp;quot; water will make you sick (reducing your hit % temporarily)&lt;br /&gt;
:::::a &amp;quot;create mysterious serum&amp;quot; skill  the shaman/scientist can eventually learn that (along with certain ingredients) lets them create a &amp;quot;buff&amp;quot; potion.&lt;br /&gt;
:::::special healing water springs that have double the recuperative effect&lt;br /&gt;
This would also address one of the concerns I've had regarding healing skills. To my knowledge, there is no place in Shartak where you are more likely to consistantly find healing kits/herbs, etc. its all fairly random. By comparision, UD has certain buildings where you can only find certain items (i.e. hospitals = first aid kits). IMO, its currently too difficult/AP consuming to heal. Without a way to consistantly find/create healing items, it's not likely there will be &amp;quot;healers&amp;quot; willing to use their hard-to-find healing items on anyone else. --[[User:Jackel|Jackel]] 22:14, 25 February 2006 (GMT)&lt;br /&gt;
::Have you found the hut in Dalpok with all the drying herbs hanging up? Says something about a shaman being busy, I seem to have a reasonable success rate at finding healing herbs there. Not sure if there are more around. --[[User:Snarf|Snarf]] 22:17, 25 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Supplies in settlements ===&lt;br /&gt;
Could there perhaps be some kind of a more reliable way to get things in villages, apart from randomly finding them? Coming across abandoned items in jungles, evaquated police departments and such makes sense, but going on an epic quest for a machete under someone's carpet in an active village just seems a bit out of place.&lt;br /&gt;
&lt;br /&gt;
So, if it's not too much of a hassle, which it most likely is, I suggest there to perhaps be put some kind of trader characters in settlements, who could exchange all kindsa things for random junk you've found lying around in other places, or maybe you could get these fellas to make items for you free of charge, which you could go and pick up after a period of time?&lt;br /&gt;
&lt;br /&gt;
..probably too complicated for something that's rather useless. Oh well. --[[User:Ismo Kuikka|Ismo Kuikka]]&lt;br /&gt;
&lt;br /&gt;
:There's a trading post in one of the huts in Dalpok, can't get anything there though. Perhaps a sign of things to come? --[[User:Snarf|Snarf]] 10:33, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Tunnels ===&lt;br /&gt;
Tunnels underneath the island lead to interesting places.&lt;br /&gt;
:How do you know they don't exist? :) [[User:Dr._J|Dr. J]]&lt;br /&gt;
&lt;br /&gt;
=== Treasure to capture ===&lt;br /&gt;
&amp;quot;Capture the flag&amp;quot; type objective, in this case the flags are treasure from each village. Bonus points in the form of XP or gold coins to be awarded to the holder of the treasure at certain intervals.&lt;br /&gt;
&lt;br /&gt;
=== Writing on the tree (or sand) ===&lt;br /&gt;
Should be able to write stuff in the sand on the beaches and carve short messages into trees in the jungle. To avoid &amp;quot;carve-wars&amp;quot; the only way to get rid of messages on trees could be to chop the jungle down and wait for it to grow again before you can write a new message. -- [[User:Snarf|Snarf]] 22:32, 27 January 2006 (GMT)&lt;br /&gt;
:FYI, currently working on this. --[[User:Simon|Simon]] 23:16, 20 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Informational messages ===&lt;br /&gt;
You should be able to see what other people have done since your past turn. Much like the skill above, except for most actions that take place. Such as '[09:34]Joe used a medkit on Roger' or '[05:23]Dan Attacked a Boar and missed'. If this is implemented, there should be a menu that you can use to toggle certain bits of information, to reduce or stop spam. [[User:Durja|Durja]] 18:14, 6 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
:I don't want to see when people miss attacks, that's just too much information (unless it's me that they're attacking!) - [[User:Snarf|Snarf]]&lt;br /&gt;
:Would be useful to see when kills are made in the same location eg. Dan killed a boar or Joe killed Roger - [[User:Snarf|Snarf]]&lt;br /&gt;
:How about making a list of &amp;quot;informational messages&amp;quot; that might be required? - [[User:Snarf|Snarf]]&lt;br /&gt;
:* PlayerX killed PlayerY.&lt;br /&gt;
:* PlayerX killed animal.&lt;br /&gt;
:* PlayerY died from eating some poisonous berries. (self-inflicted death)&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
Starts off with a &amp;quot;Holy Scripture&amp;quot; and the &amp;quot;Religious Devotion Skill&amp;quot;. --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
None of the other classes start with a skill. I think they should just have access to the skill, and maybe stuff like scientists don't (I'm not saying all scientists are unreligious, just that there probably aren't any THAT religious!). [[User:MorkaisChosen|MorkaisChosen]] 11:06, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Scientist (Rename) ===&lt;br /&gt;
This is a suggestion to change the name of the Scientist class to Professor. From Tarzan to Gilligan's Island, the science-type in has been regarded as Professor rather than Scientist. --[[User:Lint|Lint]] 21:48, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Game Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Conversion ===&lt;br /&gt;
When an Outsider/Native dies they are reborn as a Native (don't really understand the spirit thing too well). The Outsiders then get a new class/skill, &amp;quot;Religious Conversion&amp;quot; that requires a &amp;quot;Holy Scripture&amp;quot;. This allows a &amp;quot;Priest&amp;quot; to convert one native into a Outsider&amp;quot;. The converted native would most likely start off as a Settler. --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
* I believe that Natives are reborn as Natives and Outsiders are reborn as Outsiders, but I could be wrong. From a game balance perspective, I am not in favor of type-swapping skills unless Natives are presented with an ability to counter or convert Outsiders as well. It does fit nicely with the theme though. --[[User:Lint|Lint]] 23:41, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* That would probably be the shamans job, however it may have worked for Urban Dead but I don't think it will work in this game as whichever group has the most players to begin with will, once conflicts begin to arise, dominate by switching people from the side they are on the side the priest/&amp;quot;whatever the natives use&amp;quot; side making you able to graph one groups population by looking at the graph pop=(1/2)^x. Also since there wouldn't seem to be a way, short of finding a converter player to switch you back, to go back to playing as you once did would make the amount of people on one side quickly die off (even though thats what would happen in real life, favouring the outsiders) it would be a very unfun aspect of the game. And really these are HOSTILE natives, or so it seems, why would they let some devilman outsider tell it how it is? They wouldn't, they would simply spear them and laugh! In short all the converting ideas suck, I know I wouldn't want to log on to find I'm playing for the wrong side. -- [[User:Daylan|Daylan]] 10:55, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* So that means if my soldier dies, he's reborn as a native? Not only that, but to become an outsider again, first I would have to find a priest (which would be next to impossible with such a small number of players), and then he could convert me into a settler. That means I'll never be able to be a soldier again, which is a real punch in the throat for RPers. -- Grigoriy&lt;br /&gt;
&lt;br /&gt;
*All valid points. I guess this wouldn't really work we have the same number of players as Urban Dead. But this would be a great way to balance out the sides later on. Say there are too many natives, you just drop more &amp;quot;conversion items&amp;quot; and balance out the sides. Too many Outsiders? Just drop the number of conversion items. Doubt it would catch on though. --[[User:One of many doctors|One of many doctors]] 02:44, 19 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
*Conversion doesn't have to be forced.  It could require action on both sides, like a native doning a religious item and an outsider using the skill on that native.  After all, conversion isn't real without true faith. The native counter to this could be similar, requiring an outsider to die holding a packet of that headshrinking powder while a shaman uses the Zombification (ala Haitian witchcraft) skill.  -- frisco&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1935</id>
		<title>Suggestions</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1935"/>
		<updated>2006-02-25T22:17:02Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Refillable containers */ Comment re healing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Suggestions for Shartak are always welcome, although there's no guarantee that anything will be added. Comments on or modifications for any of the suggestions below can be added by editing this page. Please be considerate and don't just remove ideas that you don't like.&lt;br /&gt;
&lt;br /&gt;
Begin a new item with a * and &amp;quot;sign&amp;quot; your suggestions using &amp;lt;nowiki&amp;gt;-- ~~~~&amp;lt;/nowiki&amp;gt; so we know who to blame ;)&lt;br /&gt;
&lt;br /&gt;
Bug reports should go on the [[Bugs]] page.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skills ===&lt;br /&gt;
The Warrior/Soldiers class should get weapon skills, like spear skills for the warrior and rifle skills for the soldier, make the soldiers skills make the rifle have better to hit then the natives spear but the rifle requires the searching of ammo, this makes the difference between natives and outsiders warrior classes more than the blowpipe and rifle (blowpipes do 1 less damage) EDIT: I notice that the outsiders do indeed have rifle training, freshly added to the wiki I guess.-- [[User:Daylan|Daylan]] 11:07, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Tracking ===&lt;br /&gt;
Anyone with the Tracking skill should be able to track where people have gone, either generic &amp;quot;A native passed by here recently&amp;quot; or more specific &amp;quot;Average Joe left heading north 2 days ago&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* Should probably be a timelimit so you don't see &amp;quot;Average Joe left heading north 90 days ago&amp;quot;. - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
=== Religious Devotion ===&lt;br /&gt;
Required to use &amp;quot;Holy Scriptures&amp;quot; --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Jungle Skills ===&lt;br /&gt;
The jungle environment has great potential to add significant dynamic to this game. These could be a set of skills to reflect this.&lt;br /&gt;
: Jungle Lore: Player has x% chance of discovering item/artifact.  Might work in conjunction with search skill.&lt;br /&gt;
: Make/Detect Traps: Spikes, Pits etc... Not sure this is possible and what would be need to time degrade this.[[User:Nankilstlas|Nankilstlas]]&lt;br /&gt;
: Some kind of &amp;quot;hiding&amp;quot; skill where you can spend AP to conceal yourself in fauna, so you can't be seen by passersby. Visually, it could take the form of &amp;quot;reforesting&amp;quot; a block to dark green, and someone who chops through would &amp;quot;uncover&amp;quot; you, perhaps getting some XP? --[[User:Jackel|Jackel]] 19:34, 25 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Skinning ===&lt;br /&gt;
This is a skill that does not have a pre-requisite. Upon coming across an area where a dead animal is present, the player is given an opportunity to skin the animal. The process of skinning costs 1 AP and has a chance of producing items such as '''Animal Hide''' or '''Animal Tooth''' or '''Animal Feathers'''. These items can be traded to an NPC found in villages and exchanged for Gold Coins. This skill should be available to all classes to grant them all with an equal opportunity of earning Gold. --[[User:Lint|Lint]] 21:48, 23 February 2006 (GMT)&lt;br /&gt;
* Extend skinning to killed players? No, that's just wrong. We are civilized. *puffs pipe* - Lint&lt;br /&gt;
* Make skinning have a pre-requisite of '''Exploration'''? Perhaps. *puffs pipe* - Lint&lt;br /&gt;
* Make skinning always produce an item, rather than chance? No, I like a good challenge. *puffs pipe* - Lint&lt;br /&gt;
* Perhaps it could be tied to the Meat suggestion? *shrugs* *puffs pipe* - Lint&lt;br /&gt;
&lt;br /&gt;
=== Animal Spirit ===&lt;br /&gt;
(native only)  Upon gaining this skill, an animal type is associated with the player.  Any attacks by the player on that animal result in negative xp, but the animal is less likely to attack the player.  Additionally, if the player dons the skin of the animal (perhaps via the Skinning skill) then a bonus is given to the player, such as faster movement, hit bonus, damage bonus.  Bonus could be dependant on animal.  Upon player death, there is a chance the player's animal spirit will change.  --frisco&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Spear ===&lt;br /&gt;
It could be the native warriors main weapon, give it a base damage of 3, same to hit as machete but it wouldn't cut through jungle -- [[User:Daylan|Daylan]] 11:02, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
:A spear for stabbing or a spear for throwing (i.e single use) ? --[[User:Simon|Simon]] 15:49, 25 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Head-shrinking powder ===&lt;br /&gt;
This could be either a melee or area weapon used by natives.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What are the effects of it? Causes X HP of damage? Loss of AP? Loss of XP? Instant death? - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
=== Meat ===&lt;br /&gt;
Heals 2 HP. Used by both outsiders and tribals. It appears in your inventory when you kill a beastie. [[User:Bungalow Bill|Bungalow Bill]]&lt;br /&gt;
* But you can only carry 200 pounds of meat back to your wagon. &amp;lt;nowiki&amp;gt;&amp;lt;/oregontrail&amp;gt;&amp;lt;/nowiki&amp;gt; --[[User:Lint|Lint]] 01:15, 13 February 2006 (GMT)&lt;br /&gt;
* Or you have to cook it, taking one AP and possibly a fire-lighting skill (who wants to eat raw monkey?).[[User:MorkaisChosen|MorkaisChosen]] 20:12, 20 February 2006 (GMT)&lt;br /&gt;
* Or, to make it more, hm, tribal, you could need to bring it back to specific places in the village where it could be (instantaneously) cooked and used as a replenished &amp;quot;health pool&amp;quot; any player could use. You would still have the occasional berries to eat in the forest, but real meal would occure at a settlement. It would also provide a more efficient healing system (as currently, you roughly get to spend 50 AP to recover 4 or 5 HP, which makes death the most efficient way to restore your HP). -- Leaf&lt;br /&gt;
&lt;br /&gt;
=== Radio beacon/receiver ===&lt;br /&gt;
A radio beacon/receiver for outsiders to pinpoint specific locations of interest.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What's wrong with using the GPS co-ordinates of a specific location? - [[User:Snarf|Snarf]]&lt;br /&gt;
*Perhaps a way to have GPS waypoints or markers IN one own's GPS? --[[User:Wcervantes|Wcervantes]] 19:39, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Holy Scriptures ===&lt;br /&gt;
Used to convert Natives into Ousiders. Requires &amp;quot;Religious Devotion&amp;quot;. Most likely found around Outsider settlements --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
*Nobody wants to have a class change againt their will. -Grigoriy&lt;br /&gt;
&lt;br /&gt;
=== GPS Unit (Redesign) ===&lt;br /&gt;
This is a suggestion to change the gps unit into an object that presumably fits better with the game setting. We currently have no other modern item available for use (anachronism - VOCABULARY WORD!). Perhaps we should use a sextant? And rather than reveal the position all of the time, it requires a 1 AP use in non-dense, non-enclosed area. --[[User:Lint|Lint]] 21:48, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Refillable containers ===&lt;br /&gt;
Does it really make sense that after drinking something, you automatically discard the container it had been in? I propose a modification to the inventory system so bottles/gourds work similar to rifles and blowguns--they can be refilled if they are empty. Obviously, you can't just carry around spare water like you can ammo, so to refill a water container, you have to be in water. This would clearly make areas near water more popular, which I don't think is a bad thing, or without precedent.   Furthermore, this could lead to new and interesting directions, such as other liquids that could be carried around, causing various effects. Off the top of my head:&lt;br /&gt;
:::::drinking too much &amp;quot;ocean&amp;quot; water will make you sick (reducing your hit % temporarily)&lt;br /&gt;
:::::a &amp;quot;create mysterious serum&amp;quot; skill  the shaman/scientist can eventually learn that (along with certain ingredients) lets them create a &amp;quot;buff&amp;quot; potion.&lt;br /&gt;
:::::special healing water springs that have double the recuperative effect&lt;br /&gt;
This would also address one of the concerns I've had regarding healing skills. To my knowledge, there is no place in Shartak where you are more likely to consistantly find healing kits/herbs, etc. its all fairly random. By comparision, UD has certain buildings where you can only find certain items (i.e. hospitals = first aid kits). IMO, its currently too difficult/AP consuming to heal. Without a way to consistantly find/create healing items, it's not likely there will be &amp;quot;healers&amp;quot; willing to use their hard-to-find healing items on anyone else. --[[User:Jackel|Jackel]] 22:14, 25 February 2006 (GMT)&lt;br /&gt;
::Have you found the hut in Dalpok with all the drying herbs hanging up? Says something about a shaman being busy, I seem to have a reasonable success rate at finding healing herbs there. Not sure if there are more around.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Supplies in settlements ===&lt;br /&gt;
Could there perhaps be some kind of a more reliable way to get things in villages, apart from randomly finding them? Coming across abandoned items in jungles, evaquated police departments and such makes sense, but going on an epic quest for a machete under someone's carpet in an active village just seems a bit out of place.&lt;br /&gt;
&lt;br /&gt;
So, if it's not too much of a hassle, which it most likely is, I suggest there to perhaps be put some kind of trader characters in settlements, who could exchange all kindsa things for random junk you've found lying around in other places, or maybe you could get these fellas to make items for you free of charge, which you could go and pick up after a period of time?&lt;br /&gt;
&lt;br /&gt;
..probably too complicated for something that's rather useless. Oh well. --[[User:Ismo Kuikka|Ismo Kuikka]]&lt;br /&gt;
&lt;br /&gt;
:There's a trading post in one of the huts in Dalpok, can't get anything there though. Perhaps a sign of things to come? --[[User:Snarf|Snarf]] 10:33, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Tunnels ===&lt;br /&gt;
Tunnels underneath the island lead to interesting places.&lt;br /&gt;
:How do you know they don't exist? :) [[User:Dr._J|Dr. J]]&lt;br /&gt;
&lt;br /&gt;
=== Treasure to capture ===&lt;br /&gt;
&amp;quot;Capture the flag&amp;quot; type objective, in this case the flags are treasure from each village. Bonus points in the form of XP or gold coins to be awarded to the holder of the treasure at certain intervals.&lt;br /&gt;
&lt;br /&gt;
=== Writing on the tree (or sand) ===&lt;br /&gt;
Should be able to write stuff in the sand on the beaches and carve short messages into trees in the jungle. To avoid &amp;quot;carve-wars&amp;quot; the only way to get rid of messages on trees could be to chop the jungle down and wait for it to grow again before you can write a new message. -- [[User:Snarf|Snarf]] 22:32, 27 January 2006 (GMT)&lt;br /&gt;
:FYI, currently working on this. --[[User:Simon|Simon]] 23:16, 20 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Informational messages ===&lt;br /&gt;
You should be able to see what other people have done since your past turn. Much like the skill above, except for most actions that take place. Such as '[09:34]Joe used a medkit on Roger' or '[05:23]Dan Attacked a Boar and missed'. If this is implemented, there should be a menu that you can use to toggle certain bits of information, to reduce or stop spam. [[User:Durja|Durja]] 18:14, 6 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
:I don't want to see when people miss attacks, that's just too much information (unless it's me that they're attacking!) - [[User:Snarf|Snarf]]&lt;br /&gt;
:Would be useful to see when kills are made in the same location eg. Dan killed a boar or Joe killed Roger - [[User:Snarf|Snarf]]&lt;br /&gt;
:How about making a list of &amp;quot;informational messages&amp;quot; that might be required? - [[User:Snarf|Snarf]]&lt;br /&gt;
:* PlayerX killed PlayerY.&lt;br /&gt;
:* PlayerX killed animal.&lt;br /&gt;
:* PlayerY died from eating some poisonous berries. (self-inflicted death)&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
Starts off with a &amp;quot;Holy Scripture&amp;quot; and the &amp;quot;Religious Devotion Skill&amp;quot;. --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
None of the other classes start with a skill. I think they should just have access to the skill, and maybe stuff like scientists don't (I'm not saying all scientists are unreligious, just that there probably aren't any THAT religious!). [[User:MorkaisChosen|MorkaisChosen]] 11:06, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Scientist (Rename) ===&lt;br /&gt;
This is a suggestion to change the name of the Scientist class to Professor. From Tarzan to Gilligan's Island, the science-type in has been regarded as Professor rather than Scientist. --[[User:Lint|Lint]] 21:48, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Game Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Conversion ===&lt;br /&gt;
When an Outsider/Native dies they are reborn as a Native (don't really understand the spirit thing too well). The Outsiders then get a new class/skill, &amp;quot;Religious Conversion&amp;quot; that requires a &amp;quot;Holy Scripture&amp;quot;. This allows a &amp;quot;Priest&amp;quot; to convert one native into a Outsider&amp;quot;. The converted native would most likely start off as a Settler. --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
* I believe that Natives are reborn as Natives and Outsiders are reborn as Outsiders, but I could be wrong. From a game balance perspective, I am not in favor of type-swapping skills unless Natives are presented with an ability to counter or convert Outsiders as well. It does fit nicely with the theme though. --[[User:Lint|Lint]] 23:41, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* That would probably be the shamans job, however it may have worked for Urban Dead but I don't think it will work in this game as whichever group has the most players to begin with will, once conflicts begin to arise, dominate by switching people from the side they are on the side the priest/&amp;quot;whatever the natives use&amp;quot; side making you able to graph one groups population by looking at the graph pop=(1/2)^x. Also since there wouldn't seem to be a way, short of finding a converter player to switch you back, to go back to playing as you once did would make the amount of people on one side quickly die off (even though thats what would happen in real life, favouring the outsiders) it would be a very unfun aspect of the game. And really these are HOSTILE natives, or so it seems, why would they let some devilman outsider tell it how it is? They wouldn't, they would simply spear them and laugh! In short all the converting ideas suck, I know I wouldn't want to log on to find I'm playing for the wrong side. -- [[User:Daylan|Daylan]] 10:55, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* So that means if my soldier dies, he's reborn as a native? Not only that, but to become an outsider again, first I would have to find a priest (which would be next to impossible with such a small number of players), and then he could convert me into a settler. That means I'll never be able to be a soldier again, which is a real punch in the throat for RPers. -- Grigoriy&lt;br /&gt;
&lt;br /&gt;
*All valid points. I guess this wouldn't really work we have the same number of players as Urban Dead. But this would be a great way to balance out the sides later on. Say there are too many natives, you just drop more &amp;quot;conversion items&amp;quot; and balance out the sides. Too many Outsiders? Just drop the number of conversion items. Doubt it would catch on though. --[[User:One of many doctors|One of many doctors]] 02:44, 19 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
*Conversion doesn't have to be forced.  It could require action on both sides, like a native doning a religious item and an outsider using the skill on that native.  After all, conversion isn't real without true faith. The native counter to this could be similar, requiring an outsider to die holding a packet of that headshrinking powder while a shaman uses the Zombification (ala Haitian witchcraft) skill.  -- frisco&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Murk&amp;diff=1933</id>
		<title>User:Murk</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Murk&amp;diff=1933"/>
		<updated>2006-02-25T21:59:33Z</updated>

		<summary type="html">&lt;p&gt;Snarf: Added profile link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of the time this was written, Murk is the number 1 player in shartak.&lt;br /&gt;
&lt;br /&gt;
http://www.shartak.com/profile.cgi?id=33&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skills&amp;diff=1724</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skills&amp;diff=1724"/>
		<updated>2006-02-18T11:40:15Z</updated>

		<summary type="html">&lt;p&gt;Snarf: warriors don't get firearms training either - do any natives??&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of skills which have different effects on things within the game. Some skills are only available to certain classes or only to natives or outsiders. Skills are learned by [[XP Gains|gaining XP]] and the more skills you have, the more XP the next skill takes.&lt;br /&gt;
&lt;br /&gt;
*Skill 1 = 100 XP&lt;br /&gt;
*Skill 2 = 125 XP&lt;br /&gt;
*Skill 3 = 150 XP&lt;br /&gt;
*Skill 4 = 175 XP&lt;br /&gt;
*Skill 5 = 200 XP&lt;br /&gt;
*Skill 6 = 225 XP&lt;br /&gt;
*Skill 7 = 250 XP&lt;br /&gt;
*Skill 8 = 275 XP&lt;br /&gt;
*Skill 9 = 300 XP&lt;br /&gt;
&lt;br /&gt;
== Generic Skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Basic Language''' - Understand the smaller words of foreign languages&lt;br /&gt;
** '''Advanced Language''' - Better understanding of foreign languages &lt;br /&gt;
** ...&lt;br /&gt;
* '''Close quarter combat''' - Gain 10% to hit with melee attacks&lt;br /&gt;
** '''Advanced close quarter combat''' - Gain 15% to hit with melee attacks&lt;br /&gt;
&lt;br /&gt;
* '''Body building''' - Increases melee damage (Appears to be +1 damage)&lt;br /&gt;
** '''Stamina''' - Increases max HP by 20&lt;br /&gt;
&lt;br /&gt;
* '''Triage''' - Be able to tell who is most injured&lt;br /&gt;
** '''Natural Medicine''' - Heal 10 HP with healing herbs&lt;br /&gt;
&lt;br /&gt;
* '''Ghostly whisper''' - Allows spirits to speak&lt;br /&gt;
** '''Haunting scream''' - Attract other spirits and scare nearby living players&lt;br /&gt;
&lt;br /&gt;
* '''Sixth Sense''' - Sense presence of and hear spirits&lt;br /&gt;
&lt;br /&gt;
* '''Exploration''' - Helps you remember some of the places you've been&lt;br /&gt;
** '''Cartography''' - Stops you forgetting anywhere you've visited&lt;br /&gt;
** '''Trekking''' - Faster movement through the jungle&lt;br /&gt;
** '''Swimming''' - Faster movement through water&lt;br /&gt;
&lt;br /&gt;
* '''Animal Affinity''' - Lessens the chance of animals attacking&lt;br /&gt;
&lt;br /&gt;
* '''Firearms Training''' - Gain 20% on firearms attacks&lt;br /&gt;
** '''Advanced Firearms Training''' - Gain 20% on firearms attacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Native Warriors don't get '''Animal Affinity''' or '''Firearms Training''' (tree)&lt;br /&gt;
&lt;br /&gt;
== Native Only ==&lt;br /&gt;
* '''Outsider knowledge''' - Natives gain basic outsider knowledge&lt;br /&gt;
&lt;br /&gt;
This skill allows you to use and recognise items that would generally only be available to the other kind of player.&lt;br /&gt;
&lt;br /&gt;
== Outsider Only ==&lt;br /&gt;
* '''Native knowledge''' - Outsiders gain basic native knowledge&lt;br /&gt;
&lt;br /&gt;
This skill allows you to use and recognise items that would generally only be available to the other kind of player.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skills&amp;diff=1723</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skills&amp;diff=1723"/>
		<updated>2006-02-18T11:37:53Z</updated>

		<summary type="html">&lt;p&gt;Snarf: Added bold skill names and note that warriors don't get Animal Affinity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of skills which have different effects on things within the game. Some skills are only available to certain classes or only to natives or outsiders. Skills are learned by [[XP Gains|gaining XP]] and the more skills you have, the more XP the next skill takes.&lt;br /&gt;
&lt;br /&gt;
*Skill 1 = 100 XP&lt;br /&gt;
*Skill 2 = 125 XP&lt;br /&gt;
*Skill 3 = 150 XP&lt;br /&gt;
*Skill 4 = 175 XP&lt;br /&gt;
*Skill 5 = 200 XP&lt;br /&gt;
*Skill 6 = 225 XP&lt;br /&gt;
*Skill 7 = 250 XP&lt;br /&gt;
*Skill 8 = 275 XP&lt;br /&gt;
*Skill 9 = 300 XP&lt;br /&gt;
&lt;br /&gt;
== Generic Skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Basic Language''' - Understand the smaller words of foreign languages&lt;br /&gt;
** '''Advanced Language''' - Better understanding of foreign languages &lt;br /&gt;
** ...&lt;br /&gt;
* '''Close quarter combat''' - Gain 10% to hit with melee attacks&lt;br /&gt;
** '''Advanced close quarter combat''' - Gain 15% to hit with melee attacks&lt;br /&gt;
&lt;br /&gt;
* '''Body building''' - Increases melee damage (Appears to be +1 damage)&lt;br /&gt;
** '''Stamina''' - Increases max HP by 20&lt;br /&gt;
&lt;br /&gt;
* '''Triage''' - Be able to tell who is most injured&lt;br /&gt;
** '''Natural Medicine''' - Heal 10 HP with healing herbs&lt;br /&gt;
&lt;br /&gt;
* '''Ghostly whisper''' - Allows spirits to speak&lt;br /&gt;
** '''Haunting scream''' - Attract other spirits and scare nearby living players&lt;br /&gt;
&lt;br /&gt;
* '''Sixth Sense''' - Sense presence of and hear spirits&lt;br /&gt;
&lt;br /&gt;
* '''Exploration''' - Helps you remember some of the places you've been&lt;br /&gt;
** '''Cartography''' - Stops you forgetting anywhere you've visited&lt;br /&gt;
** '''Trekking''' - Faster movement through the jungle&lt;br /&gt;
** '''Swimming''' - Faster movement through water&lt;br /&gt;
&lt;br /&gt;
* '''Animal Affinity''' - Lessens the chance of animals attacking&lt;br /&gt;
&lt;br /&gt;
* '''Firearms Training''' - Gain 20% on firearms attacks&lt;br /&gt;
** '''Advanced Firearms Training''' - Gain 20% on firearms attacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Native Warriors don't get '''Animal Affinity'''&lt;br /&gt;
&lt;br /&gt;
== Native Only ==&lt;br /&gt;
* '''Outsider knowledge''' - Natives gain basic outsider knowledge&lt;br /&gt;
&lt;br /&gt;
This skill allows you to use and recognise items that would generally only be available to the other kind of player.&lt;br /&gt;
&lt;br /&gt;
== Outsider Only ==&lt;br /&gt;
* '''Native knowledge''' - Outsiders gain basic native knowledge&lt;br /&gt;
&lt;br /&gt;
This skill allows you to use and recognise items that would generally only be available to the other kind of player.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Locations&amp;diff=1662</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Locations&amp;diff=1662"/>
		<updated>2006-02-17T23:05:38Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* York */ adding trading post gps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At present it doesn't look like there's any way to change which of the villages you call your home.&lt;br /&gt;
&lt;br /&gt;
== Native Villages ==&lt;br /&gt;
&lt;br /&gt;
=== Dalpok ===&lt;br /&gt;
* Location: To the west of the mountain.&lt;br /&gt;
* Shaman: Shubar&lt;br /&gt;
&lt;br /&gt;
=== Raktam ===&lt;br /&gt;
* Location: To the east of the mountain.&lt;br /&gt;
&lt;br /&gt;
=== Wiksik ===&lt;br /&gt;
* Location: South-east of the mountain.&lt;br /&gt;
&lt;br /&gt;
== Outsider Villages ==&lt;br /&gt;
&lt;br /&gt;
=== Durham ===&lt;br /&gt;
* Location: The south-west edge of the island.&lt;br /&gt;
* Home of Clans: [[HM Mangohunters]]&lt;br /&gt;
&lt;br /&gt;
=== York ===&lt;br /&gt;
* Location: The centre of the southern edge of the island.&lt;br /&gt;
* Shaman: Kahuni&lt;br /&gt;
* GPS coordinates: -70.371, 26.314 (roughly)&lt;br /&gt;
* Trading post: -70.367, 26.313&lt;br /&gt;
&lt;br /&gt;
=== Derby ===&lt;br /&gt;
* Location: Towards the south-east corner of the island.&lt;br /&gt;
* Notable buildings: Hut at (-70.092,26.350) is a trading post.&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
=== Jungle ===&lt;br /&gt;
It is everywhere, some places it is too thick to travel through and you will have to use a machete to chop through.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
On the west bank of the river that runs south from the mountain.&lt;br /&gt;
Also [-70.391, 26.48]&lt;br /&gt;
&lt;br /&gt;
=== Caves ===&lt;br /&gt;
Cave spotted somewhere near Dalpok. Unexplored.&lt;br /&gt;
&lt;br /&gt;
=== Mountain ===&lt;br /&gt;
Impassable mountain in the middle of Shartak. Seems quite large. A waterfall on its south side forms a river leading south - climbing the waterfall takes you to a small ledge of jungle with no apparent features.&lt;br /&gt;
&lt;br /&gt;
=== Swamp ===&lt;br /&gt;
Follow the river south of the mountain to find an [[Animals|alligator]]-infested swamp.&lt;br /&gt;
&lt;br /&gt;
=== Grassland ===&lt;br /&gt;
There's a swathe of grassland cutting north-south, a few clicks west of Dalpok.&lt;br /&gt;
&lt;br /&gt;
=== Bush ===&lt;br /&gt;
Found &amp;quot;a bush covered in berries&amp;quot; in the jungle to the east of Dalpok. Searched and found berries which took away 2 HP when eaten.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1638</id>
		<title>Suggestions</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1638"/>
		<updated>2006-02-17T10:33:42Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* *Supplies in settlements */ trading post?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Suggestions for Shartak are always welcome, although there's no guarantee that anything will be added. Comments on or modifications for any of the suggestions below can be added by editing this page. Please be considerate and don't just remove ideas that you don't like.&lt;br /&gt;
&lt;br /&gt;
Begin a new item with a * and &amp;quot;sign&amp;quot; your suggestions using &amp;lt;nowiki&amp;gt;-- ~~~~&amp;lt;/nowiki&amp;gt; so we know who to blame ;)&lt;br /&gt;
&lt;br /&gt;
Bug reports should go on the [[Bugs]] page.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Tracking ===&lt;br /&gt;
Anyone with the Tracking skill should be able to track where people have gone, either generic &amp;quot;A native passed by here recently&amp;quot; or more specific &amp;quot;Average Joe left heading north 2 days ago&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* Should probably be a timelimit so you don't see &amp;quot;Average Joe left heading north 90 days ago&amp;quot;. - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
=== Religious Devotion ===&lt;br /&gt;
Required to use &amp;quot;Holy Scriptures&amp;quot; --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Head-shrinking powder ===&lt;br /&gt;
This could be either a melee or area weapon used by natives.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What are the effects of it? Causes X HP of damage? Loss of AP? Loss of XP? Instant death? - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
=== Meat ===&lt;br /&gt;
Heals 2 HP. Used by both outsiders and tribals. It appears in your inventory when you kill a beastie. [[User:Bungalow Bill|Bungalow Bill]]&lt;br /&gt;
* But you can only carry 200 pounds of meat back to your wagon. &amp;lt;nowiki&amp;gt;&amp;lt;/oregontrail&amp;gt;&amp;lt;/nowiki&amp;gt; --[[User:Lint|Lint]] 01:15, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Radio beacon/receiver ===&lt;br /&gt;
A radio beacon/receiver for outsiders to pinpoint specific locations of interest.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What's wrong with using the GPS co-ordinates of a specific location? - [[User:Snarf|Snarf]]&lt;br /&gt;
*Perhaps a way to have GPS waypoints or markers IN one own's GPS? --[[User:Wcervantes|Wcervantes]] 19:39, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Holy Scriptures ===&lt;br /&gt;
Used to convert Natives into Ousiders. Requires &amp;quot;Religious Devotion&amp;quot;. Most likely found around Outsider settlements --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
=== Supplies in settlements ===&lt;br /&gt;
Could there perhaps be some kind of a more reliable way to get things in villages, apart from randomly finding them? Coming across abandoned items in jungles, evaquated police departments and such makes sense, but going on an epic quest for a machete under someone's carpet in an active village just seems a bit out of place.&lt;br /&gt;
&lt;br /&gt;
So, if it's not too much of a hassle, which it most likely is, I suggest there to perhaps be put some kind of trader characters in settlements, who could exchange all kindsa things for random junk you've found lying around in other places, or maybe you could get these fellas to make items for you free of charge, which you could go and pick up after a period of time?&lt;br /&gt;
&lt;br /&gt;
..probably too complicated for something that's rather useless. Oh well. --[[User:Ismo Kuikka|Ismo Kuikka]]&lt;br /&gt;
&lt;br /&gt;
:There's a trading post in one of the huts in Dalpok, can't get anything there though. Perhaps a sign of things to come? --[[User:Snarf|Snarf]] 10:33, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Tunnels ===&lt;br /&gt;
Tunnels underneath the island lead to interesting places.&lt;br /&gt;
:How do you know they don't exist? :) [[User:Dr._J|Dr. J]]&lt;br /&gt;
&lt;br /&gt;
=== Treasure to capture ===&lt;br /&gt;
&amp;quot;Capture the flag&amp;quot; type objective, in this case the flags are treasure from each village. Bonus points in the form of XP or gold coins to be awarded to the holder of the treasure at certain intervals.&lt;br /&gt;
&lt;br /&gt;
=== Writing on the tree (or sand) ===&lt;br /&gt;
Should be able to write stuff in the sand on the beaches and carve short messages into trees in the jungle. To avoid &amp;quot;carve-wars&amp;quot; the only way to get rid of messages on trees could be to chop the jungle down and wait for it to grow again before you can write a new message. -- [[User:Snarf|Snarf]] 22:32, 27 January 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Informational messages ===&lt;br /&gt;
You should be able to see what other people have done since your past turn. Much like the skill above, except for most actions that take place. Such as '[09:34]Joe used a medkit on Roger' or '[05:23]Dan Attacked a Boar and missed'. If this is implemented, there should be a menu that you can use to toggle certain bits of information, to reduce or stop spam. [[User:Durja|Durja]] 18:14, 6 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
:I don't want to see when people miss attacks, that's just too much information (unless it's me that they're attacking!) - [[User:Snarf|Snarf]]&lt;br /&gt;
:Would be useful to see when kills are made in the same location eg. Dan killed a boar or Joe killed Roger - [[User:Snarf|Snarf]]&lt;br /&gt;
:How about making a list of &amp;quot;informational messages&amp;quot; that might be required? - [[User:Snarf|Snarf]]&lt;br /&gt;
:* PlayerX killed PlayerY.&lt;br /&gt;
:* PlayerX killed animal.&lt;br /&gt;
:* PlayerY died from eating some poisonous berries. (self-inflicted death)&lt;br /&gt;
&lt;br /&gt;
=== Jungle Skills ===&lt;br /&gt;
The jungle environment has great potential to add significant dynamic to this game. These could be a set of skills to reflect this.&lt;br /&gt;
: Jungle Lore: Player has x% chance of discovering item/artifact.  Might work in conjunction with search skill.&lt;br /&gt;
: Make/Detect Traps: Spikes, Pits etc... Not sure this is possible and what would be need to time degrade this.[[User:Nankilstlas|Nankilstlas]]&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
Starts off with a &amp;quot;Holy Scripture&amp;quot; and the &amp;quot;Religious Devotion Skill&amp;quot;. --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Game Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Conversion ===&lt;br /&gt;
When an Outsider/Native dies they are reborn as a Native (don't really understand the spirit thing too well). The Outsiders then get a new class/skill, &amp;quot;Religious Conversion&amp;quot; that requires a &amp;quot;Holy Scripture&amp;quot;. This allows a &amp;quot;Priest&amp;quot; to convert one native into a Outsider&amp;quot;. The converted native would most likely start off as a Settler. --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
* I believe that Natives are reborn as Natives and Outsiders are reborn as Outsiders, but I could be wrong. From a game balance perspective, I am not in favor of type-swapping skills unless Natives are presented with an ability to counter or convert Outsiders as well. It does fit nicely with the theme though. --[[User:Lint|Lint]] 23:41, 16 February 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Requests_for_information&amp;diff=1550</id>
		<title>Requests for information</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Requests_for_information&amp;diff=1550"/>
		<updated>2006-02-16T21:13:23Z</updated>

		<summary type="html">&lt;p&gt;Snarf: added link to gold in items page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== About the wiki ==&lt;br /&gt;
&lt;br /&gt;
=== Editing ===&lt;br /&gt;
&lt;br /&gt;
Q. This wiki thing is odd and filled with odd people! I am frightened!&lt;br /&gt;
&lt;br /&gt;
A. That's not a question! But never fear, the wiki is a great tool that only gets better with more participation and information. The Wikipedia's page on [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How to edit a page] is a great place to become familiar with the basics.&lt;br /&gt;
&lt;br /&gt;
== Your vital statistics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit points (HP) ===&lt;br /&gt;
&lt;br /&gt;
Q. I've only just started playing. How do you recover your HP?&lt;br /&gt;
&lt;br /&gt;
A. Food and drink are your friend! You can find food and water by searching, and also the odd med-kit and healing herbs. Watch out for berries, some will restore you and others take it out if you! More information on recovery items are noted on the [[Items]] page.&lt;br /&gt;
&lt;br /&gt;
=== Action points (AP)===&lt;br /&gt;
&lt;br /&gt;
Q. How does AP replenish?&lt;br /&gt;
&lt;br /&gt;
A. You get an extra AP every 20 minutes, up to a maximum of 75. It is reputably possible to have negative AP if you perform an action that takes alot of AP.&lt;br /&gt;
&lt;br /&gt;
=== Experience (XP) ===&lt;br /&gt;
&lt;br /&gt;
Q. How do you gain experience?&lt;br /&gt;
&lt;br /&gt;
A. All sorts of ways, but most notably by killing animals, or people! Chopping down the jungle seems to also yield amount of XP. More information on methods of earning experience points are noted on the [[XP Gains]] page.&lt;br /&gt;
&lt;br /&gt;
=== Gold ===&lt;br /&gt;
&lt;br /&gt;
Q. What is gold good for?&lt;br /&gt;
&lt;br /&gt;
Hmm.. good question. Also mentioned on [[Items#Gold_Coins|the items page]] as you get more gold by searching and finding gold coins.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=1544</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=1544"/>
		<updated>2006-02-16T16:07:26Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Poison Dart */ Soldiers start with a bullet now - dart was a mistake apparently.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Scattered about the island are a number of items that can be found. Some things tend to be found more in the camps and villages, other things are more likely to be found in the jungle.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Blunt Machete ===&lt;br /&gt;
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle.&lt;br /&gt;
Using a '''sharpening stone''', the blunt machete can be sharpened.&lt;br /&gt;
&lt;br /&gt;
* Deals 1 base damage&lt;br /&gt;
* 20% base accuracy&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Jungle&lt;br /&gt;
&lt;br /&gt;
=== Machete ===&lt;br /&gt;
Rather useful for chopping through the jungle, and also for dealing more damage than just punching.&lt;br /&gt;
&lt;br /&gt;
* Deals 2 base damage&lt;br /&gt;
* 20% base accuracy&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Villages&lt;br /&gt;
&lt;br /&gt;
=== Blowpipe ===&lt;br /&gt;
&lt;br /&gt;
Needs ammo - '''poison darts'''. Takes 1 dart at a time.&lt;br /&gt;
&lt;br /&gt;
* Deals 4 base damage&lt;br /&gt;
* 20% base accuracy&lt;br /&gt;
* Used by: Natives&lt;br /&gt;
* Native Warriors start with a loaded blowpipe&lt;br /&gt;
&lt;br /&gt;
=== Poison Dart ===&lt;br /&gt;
Used as ammo for the '''blowpipe'''.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives&lt;br /&gt;
* Found: Villages&lt;br /&gt;
* Warriors start with 1 poison dart&lt;br /&gt;
&lt;br /&gt;
===Knife===&lt;br /&gt;
&lt;br /&gt;
* Deals 1 base damage&lt;br /&gt;
* 20% base accuracy&lt;br /&gt;
&lt;br /&gt;
=== Rifle ===&lt;br /&gt;
Needs ammo - '''rifle bullets'''. Takes 2 bullets at a time.&lt;br /&gt;
&lt;br /&gt;
* Deals 5 base damage&lt;br /&gt;
* 20% base accuracy&lt;br /&gt;
* Used by: Outsiders&lt;br /&gt;
* Found: Camps&lt;br /&gt;
* Soldiers start with a half-loaded Rifle&lt;br /&gt;
&lt;br /&gt;
=== Rifle Bullet ===&lt;br /&gt;
Used as ammo for the '''rifle'''.&lt;br /&gt;
&lt;br /&gt;
* Used by: Outsiders&lt;br /&gt;
* Found: Camps&lt;br /&gt;
&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
&lt;br /&gt;
A native knife?&lt;br /&gt;
&lt;br /&gt;
* Found: Ruins&lt;br /&gt;
* Deals 1 base damage&lt;br /&gt;
* 20% base accuracy&lt;br /&gt;
&lt;br /&gt;
== Recovery ==&lt;br /&gt;
&lt;br /&gt;
=== First Aid Kit ===&lt;br /&gt;
Can be applied on others and self.&lt;br /&gt;
&lt;br /&gt;
* Restores 5 HP&lt;br /&gt;
* Used by: Outsiders&lt;br /&gt;
* Found: Camps&lt;br /&gt;
&lt;br /&gt;
=== Healing Herbs ===&lt;br /&gt;
Can be applied on others and self.&lt;br /&gt;
&lt;br /&gt;
* Restores 5 HP&lt;br /&gt;
* Used by: Natives&lt;br /&gt;
* Found: &lt;br /&gt;
&lt;br /&gt;
=== Banana ===&lt;br /&gt;
Can be found hanging on trees and lying loose around the jungle.&lt;br /&gt;
&lt;br /&gt;
* Costs 1 AP&lt;br /&gt;
* Restores 1 HP&lt;br /&gt;
* ''You eat a banana and feel better.''&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Jungle (Banana Tree)&lt;br /&gt;
&lt;br /&gt;
=== Berries ===&lt;br /&gt;
Gives extra health. Some berries also take health.&lt;br /&gt;
Natives can distinguish between &amp;quot;Poisonous Berries&amp;quot; and &amp;quot;Tasty Berries&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Jungle&lt;br /&gt;
&lt;br /&gt;
=== Mango ===&lt;br /&gt;
Can be found hanging on trees and lying loose around the jungle.&lt;br /&gt;
&lt;br /&gt;
* Costs 1 AP&lt;br /&gt;
* Restores 1 HP&lt;br /&gt;
* ''You eat a mango and feel better.''&lt;br /&gt;
* Used by: Natives (and Outsiders?)&lt;br /&gt;
* Found: Jungle&lt;br /&gt;
&lt;br /&gt;
=== Bottle of Beer ===&lt;br /&gt;
* Costs 1 AP&lt;br /&gt;
* Restores 2 HP&lt;br /&gt;
* Used by: Outsiders (and Natives?)&lt;br /&gt;
* Found: Camp&lt;br /&gt;
&lt;br /&gt;
=== Bottle of Water ===&lt;br /&gt;
* Costs 1 AP&lt;br /&gt;
* Restores 5 AP&lt;br /&gt;
* ''You drink a bottle of water and feel better.''&lt;br /&gt;
* Found: Huts&lt;br /&gt;
&lt;br /&gt;
=== Gourd of Water ===&lt;br /&gt;
Native use? Restores 1HP.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Gold Coins ===&lt;br /&gt;
Well it's gold, perhaps if I find a boat and get off this island I can trade it!&lt;br /&gt;
&lt;br /&gt;
=== Piece of Driftwood ===&lt;br /&gt;
I'm not quite sure why I'm lugging this around.&lt;br /&gt;
&lt;br /&gt;
* Found: Beach&lt;br /&gt;
&lt;br /&gt;
=== Sharpening Stone ===&lt;br /&gt;
Used to sharpen blunt blades.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Huts&lt;br /&gt;
&lt;br /&gt;
=== Poisonous Snake ===&lt;br /&gt;
I have no idea what this is for.&lt;br /&gt;
:Making poisoned darts? -- Dr. J&lt;br /&gt;
&lt;br /&gt;
* Found: Grassland&lt;br /&gt;
&lt;br /&gt;
=== Crab ===&lt;br /&gt;
''You can't figure out how to use a crab'' - message for Level 0 Outsider&lt;br /&gt;
&lt;br /&gt;
* Cost: 1 AP&lt;br /&gt;
* Found: Beach&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GPS Unit ===&lt;br /&gt;
Shows the location of your character.&lt;br /&gt;
&lt;br /&gt;
* Found: Villages&lt;br /&gt;
* Explorers start with GPS Unit&lt;br /&gt;
&lt;br /&gt;
Coordinates are in the form [-70.366, 26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Bugs&amp;diff=1511</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Bugs&amp;diff=1511"/>
		<updated>2006-02-15T19:22:42Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Rats in Rocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known Bugs section.&lt;br /&gt;
&lt;br /&gt;
== Possible Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== GPS Underground ===&lt;br /&gt;
GPS probably shouldn't work in caves/tunnels etc.&lt;br /&gt;
&lt;br /&gt;
=== Rats in Rocks ===&lt;br /&gt;
I've seen rats twice now in what appears to be Solid-Rock. I couldn't get near them and the square appeared blank (no style) apart from the rat. I checked the source and the class was &amp;quot;map density&amp;quot; --[[User:Dr. J|Dr. J]] 16:42, 15 February 2006 (GMT)&lt;br /&gt;
:They'd obviously crawled down a crack that was too narrow to show up on the map. --[[User:Snarf|Snarf]] 19:22, 15 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Fixed Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
Attempting to sign up for an account, I'm finding that regardless of the combination of fields filled vs. left blank, I get the error &amp;quot;Please ensure you fill in all fields marked with a *&amp;quot;  Notwithstanding that there are no fields maked with a *, I've attempted every possible combination of optional fields filled vs. left blank.  (All 16 of them) and get the same error.  I've also tried three different usernames, in case it's a reporting error, and the problem is that the username I want is taken already.  --[[User:Feegle|Feegle]] 16:07, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
I encountered the same error as well. --[[User:aidurandal|aidurandal]] 16:36, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
Happened to me as well.--[[User:Dr. Doom|Dr. Doom]] 16:50, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
Encountered the same error. --[[User:Caribbean Ghost|Caribbean Ghost]] 17:47, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
Happened to me.When are they going to fix this??--[[User:X10000|X10000|]]&lt;br /&gt;
&lt;br /&gt;
-Calm down, X10000.  I first reported this bug under three hours ago.  Considering that the author likely isn't making a whole lot of money on this game, he isn't on call 24 hours a day.  I suspect he'll fix it as fast as he can.  --[[User:Feegle|Feegle]] 18:56, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
- Sorry. Should be fixed now. --[[User:Simon|Simon]] 23:01, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Profile Error Relating to Hit Limit? ===&lt;br /&gt;
My characters (3 of them) all have &amp;quot;This character not subject to the IP limit&amp;quot; at the bottom of their profile page. I have not donated to support the game yet (waiting until it gets more fleshed out, plus it seems very difficult to go up levels, especially past first). Bug? --[[User:Meatiershower|Meatiershower]] 23:35, 10 February 2006 (GMT)&lt;br /&gt;
:Whoops! Fixed now. -Simon&lt;br /&gt;
&lt;br /&gt;
=== Refresh uses AP ===&lt;br /&gt;
&lt;br /&gt;
When you refresh it repeats your last action - I refreshed to see if sombody had replied to me. But i wasted AP by running about. - [[User:Durja|Durja]] 18:16, 5 February 2006 (GMT)&lt;br /&gt;
:This isn't a bug as such. It's a natural side effect of pressing refresh. -Simon&lt;br /&gt;
::Is it possible to edit this? I play Urban Dead and that doesnt repeat your last move - it is very handy to check up on your current statis without wasting AP. - [[User:Durja|Durja]] 21:15, 5 February 2006 (GMT)&lt;br /&gt;
::To rework the movement may be a bit complicated. How about just having a button labelled &amp;quot;Refresh&amp;quot; that doesn't use any AP? -Simon&lt;br /&gt;
::: That would be very much appricated. Thanks. [[User:Durja|Durja]] 18:12, 6 February 2006 (GMT)&lt;br /&gt;
::: Refresh Page button added -[[User:Simon|Simon]] 09:47, 7 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Grassland Colour===&lt;br /&gt;
&lt;br /&gt;
Grassland changed from pale yellow to medium brown when I hit the 'out of AP' screen. --[[User:Kevan|Kevan]] 13:06, 30 January 2006 (GMT)&lt;br /&gt;
:Fixed, just cosmetic hiccup --[[User:Simon|Simon]] 22:02, 3 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Yellow Jungle===&lt;br /&gt;
&lt;br /&gt;
Moai's found some [http://i1.tinypic.com/n3kt91.jpg mysterious yellow jungle squares] near the beach on the south coast (a bit west of centre). They don't have any text descriptions. --[[User:Kevan|Kevan]] 09:17, 3 February 2006 (GMT)&lt;br /&gt;
:Fixed, purely cosmetic --[[User:Simon|Simon]] 11:54, 3 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Not Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== IP Hit Limit 250? ===&lt;br /&gt;
I have been playing three characters, but hit the IP limit after only moving two of my characters, and then only partially. It seems that it may not have the 250 hit limit as explained. Is it possible that it does not? EDIT- Just moved my three characters. 45AP, 30AP, 75AP, ran out of hits before I used all the points. Seems 150 or so appears to be the limit?--[[User:Meatiershower|Meatiershower]] 23:35, 10 February 2006 (GMT)&lt;br /&gt;
:Have been unable to reproduce this problem, but there are 4 characters not 3 with the same IP as yours. --[[User:Simon|Simon]] 17:04, 14 February 2006 (GMT)&lt;br /&gt;
::Roger that, started another since original posting, Simon. I suppose I should ask exactly what the IP limit is (250, as stated?), and then back-track from there to make sure there actually is a problem. Also, when the 24 hour period resets? That will give me a time to count from.--[[User:Meatiershower|Meatiershower]] 21:49, 14 February 2006 (GMT)&lt;br /&gt;
::: Simon - It appears that there is no bug. I just made 244 moves, and looked at a Profile or two also. Miscounting on my part most likely. I'm liking this game more and more too. Fast AP recovery, cool stuff to find (just found a knife), high AP total, etc. Fun. --[[User:Meatiershower|Meatiershower]] 00:33, 15 February 2006 (GMT)&lt;br /&gt;
:::: Excellent. Moving to &amp;quot;Not a bug&amp;quot; --[[User:Simon|Simon]] 01:58, 15 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Negative AP? ===&lt;br /&gt;
&lt;br /&gt;
Moving in water with only a single AP resulted in me having -1 AP. - Dr. J&lt;br /&gt;
:Water movement (as standard) takes 2AP. Negative AP is perfectly possible, I don't consider this to be a bug. - Simon&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=1505</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=1505"/>
		<updated>2006-02-15T13:48:55Z</updated>

		<summary type="html">&lt;p&gt;Snarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of animals around the island that can be attacked. Some of them will attack on sight, others will tend to run away. These are only the animals that have been spotted so far, it's possible that there are others to be found.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=4 style=&amp;quot;background-color:#efefff&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#dbdcff |'''Animal''' &lt;br /&gt;
| bgcolor=#dbdcff |'''Max HP'''&lt;br /&gt;
| bgcolor=#dbdcff |'''Damage''' &lt;br /&gt;
| bgcolor=#dbdcff |'''Found'''&lt;br /&gt;
| bgcolor=#dbdcff |'''Notes''' &lt;br /&gt;
|-&lt;br /&gt;
| | Alligator&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ?&lt;br /&gt;
| | [[Locations#Swamp|Swamp]]&lt;br /&gt;
| | Avoided one in a swamp&lt;br /&gt;
|-&lt;br /&gt;
| | Elephant&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
| | Grassland, Jungle&lt;br /&gt;
| | Aggressive, will attack you unprovoked!&lt;br /&gt;
|- &lt;br /&gt;
| | Monkey&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ?&lt;br /&gt;
| | Jungle&lt;br /&gt;
| |&lt;br /&gt;
|-&lt;br /&gt;
| | Parrot&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
| | Jungle&lt;br /&gt;
| |&lt;br /&gt;
|-&lt;br /&gt;
| | Large stag&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
| | Jungle&lt;br /&gt;
| | &lt;br /&gt;
|-&lt;br /&gt;
| | Small Deer&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
| | Jungle&lt;br /&gt;
| | &lt;br /&gt;
|-&lt;br /&gt;
| | Large Deer&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ?&lt;br /&gt;
| | Jungle&lt;br /&gt;
| | &lt;br /&gt;
|-&lt;br /&gt;
| | Rat&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ?&lt;br /&gt;
| | ?&lt;br /&gt;
| | &lt;br /&gt;
|-&lt;br /&gt;
| | Tiger&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
| | Jungle&lt;br /&gt;
| | Aggressive, will attack you unprovoked!&lt;br /&gt;
|-&lt;br /&gt;
| | Wild boar&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
| | Jungle&lt;br /&gt;
| | Tends to attack without warning!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Tried punching an elephant and got something other than &amp;quot;You miss&amp;quot; or &amp;quot;You hit&amp;quot; - didn't see what it was as I clicked again too quickly.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Tips_and_tricks&amp;diff=1485</id>
		<title>Tips and tricks</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Tips_and_tricks&amp;diff=1485"/>
		<updated>2006-02-15T02:06:29Z</updated>

		<summary type="html">&lt;p&gt;Snarf: Started adding tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Gaining more XP in dense jungle ===&lt;br /&gt;
&lt;br /&gt;
When surrounded by a number of blocks that have a &amp;quot;Chop&amp;quot; button instead of &amp;quot;Move&amp;quot; button, you can click each Chop button in turn and possibly gain some XP from the chop action (as per [[XP Gains]]) but without actually moving. Once all Chop buttons are clicked, pick another place to move to and repeat.&lt;br /&gt;
&lt;br /&gt;
=== Profile descriptions with blank lines ===&lt;br /&gt;
&lt;br /&gt;
To add a completely blank line in your description, simply press enter once, type a single space, and press enter again. The space in the middle prevents the double enter from being shrunk to a single &amp;amp;lt;br&amp;amp;gt; tag.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=1484</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=1484"/>
		<updated>2006-02-15T02:01:52Z</updated>

		<summary type="html">&lt;p&gt;Snarf: Added link to tips and tricks page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a central location for information relating to the game '''Shartak'''.&lt;br /&gt;
&lt;br /&gt;
Shartak can be found at [http://www.shartak.com/ http://www.shartak.com]&lt;br /&gt;
&lt;br /&gt;
* [[Locations]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Animals]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Character Classes]]&lt;br /&gt;
* [[XP Gains]]&lt;br /&gt;
* [[Tips and Tricks]]&lt;br /&gt;
&lt;br /&gt;
Feedback: [[Suggestions]] .. [[Bugs]]&lt;br /&gt;
&lt;br /&gt;
In order to add or amend information within this site, you will need to [[Special:Userlogin|signup]] for a wiki account. This is separate from your Shartak account although it may be sensible to use the same username to avoid confusion.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Snarf&amp;diff=1477</id>
		<title>User:Snarf</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Snarf&amp;diff=1477"/>
		<updated>2006-02-14T22:06:54Z</updated>

		<summary type="html">&lt;p&gt;Snarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A native warrior from Dalpok, currently lost in the jungle.&lt;br /&gt;
&lt;br /&gt;
http://www.shartak.com/profile.cgi?id=36&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Bugs&amp;diff=1476</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Bugs&amp;diff=1476"/>
		<updated>2006-02-14T22:04:50Z</updated>

		<summary type="html">&lt;p&gt;Snarf: Moved the fixed bug to the right place!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known Bugs section.&lt;br /&gt;
&lt;br /&gt;
== Possible Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== GPS Underground ===&lt;br /&gt;
GPS probably shouldn't work in caves/tunnels etc.&lt;br /&gt;
&lt;br /&gt;
=== IP Hit Limit 250? ===&lt;br /&gt;
I have been playing three characters, but hit the IP limit after only moving two of my characters, and then only partially. It seems that it may not have the 250 hit limit as explained. Is it possible that it does not? EDIT- Just moved my three characters. 45AP, 30AP, 75AP, ran out of hits before I used all the points. Seems 150 or so appears to be the limit?--[[User:Meatiershower|Meatiershower]] 23:35, 10 February 2006 (GMT)&lt;br /&gt;
:Have been unable to reproduce this problem, but there are 4 characters not 3 with the same IP as yours. --[[User:Simon|Simon]] 17:04, 14 February 2006 (GMT)&lt;br /&gt;
:Roger that, started another since original posting, Simon. I suppose I should ask exactly what the IP limit is (250, as stated?), and then back-track from there to make sure there actually is a problem. Also, when the 24 hour period resets? That will give me a time to count from.--[[User:Meatiershower|Meatiershower]] 21:49, 14 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Fixed Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
Attempting to sign up for an account, I'm finding that regardless of the combination of fields filled vs. left blank, I get the error &amp;quot;Please ensure you fill in all fields marked with a *&amp;quot;  Notwithstanding that there are no fields maked with a *, I've attempted every possible combination of optional fields filled vs. left blank.  (All 16 of them) and get the same error.  I've also tried three different usernames, in case it's a reporting error, and the problem is that the username I want is taken already.  --[[User:Feegle|Feegle]] 16:07, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
I encountered the same error as well. --[[User:aidurandal|aidurandal]] 16:36, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
Happened to me as well.--[[User:Dr. Doom|Dr. Doom]] 16:50, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
Encountered the same error. --[[User:Caribbean Ghost|Caribbean Ghost]] 17:47, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
Happened to me.When are they going to fix this??--[[User:X10000|X10000|]]&lt;br /&gt;
&lt;br /&gt;
-Calm down, X10000.  I first reported this bug under three hours ago.  Considering that the author likely isn't making a whole lot of money on this game, he isn't on call 24 hours a day.  I suspect he'll fix it as fast as he can.  --[[User:Feegle|Feegle]] 18:56, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
- Sorry. Should be fixed now. --[[User:Simon|Simon]] 23:01, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Profile Error Relating to Hit Limit? ===&lt;br /&gt;
My characters (3 of them) all have &amp;quot;This character not subject to the IP limit&amp;quot; at the bottom of their profile page. I have not donated to support the game yet (waiting until it gets more fleshed out, plus it seems very difficult to go up levels, especially past first). Bug? --[[User:Meatiershower|Meatiershower]] 23:35, 10 February 2006 (GMT)&lt;br /&gt;
:Whoops! Fixed now. -Simon&lt;br /&gt;
&lt;br /&gt;
=== Refresh uses AP ===&lt;br /&gt;
&lt;br /&gt;
When you refresh it repeats your last action - I refreshed to see if sombody had replied to me. But i wasted AP by running about. - [[User:Durja|Durja]] 18:16, 5 February 2006 (GMT)&lt;br /&gt;
:This isn't a bug as such. It's a natural side effect of pressing refresh. -Simon&lt;br /&gt;
::Is it possible to edit this? I play Urban Dead and that doesnt repeat your last move - it is very handy to check up on your current statis without wasting AP. - [[User:Durja|Durja]] 21:15, 5 February 2006 (GMT)&lt;br /&gt;
::To rework the movement may be a bit complicated. How about just having a button labelled &amp;quot;Refresh&amp;quot; that doesn't use any AP? -Simon&lt;br /&gt;
::: That would be very much appricated. Thanks. [[User:Durja|Durja]] 18:12, 6 February 2006 (GMT)&lt;br /&gt;
::: Refresh Page button added -[[User:Simon|Simon]] 09:47, 7 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Grassland Colour===&lt;br /&gt;
&lt;br /&gt;
Grassland changed from pale yellow to medium brown when I hit the 'out of AP' screen. --[[User:Kevan|Kevan]] 13:06, 30 January 2006 (GMT)&lt;br /&gt;
:Fixed, just cosmetic hiccup --[[User:Simon|Simon]] 22:02, 3 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Yellow Jungle===&lt;br /&gt;
&lt;br /&gt;
Moai's found some [http://i1.tinypic.com/n3kt91.jpg mysterious yellow jungle squares] near the beach on the south coast (a bit west of centre). They don't have any text descriptions. --[[User:Kevan|Kevan]] 09:17, 3 February 2006 (GMT)&lt;br /&gt;
:Fixed, purely cosmetic --[[User:Simon|Simon]] 11:54, 3 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Not Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== Negative AP? ===&lt;br /&gt;
&lt;br /&gt;
Moving in water with only a single AP resulted in me having -1 AP. - Dr. J&lt;br /&gt;
:Water movement (as standard) takes 2AP. Negative AP is perfectly possible, I don't consider this to be a bug. - Simon&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=1458</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=1458"/>
		<updated>2006-02-13T21:09:49Z</updated>

		<summary type="html">&lt;p&gt;Snarf: strange message when puching elephant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of animals around the island that can be attacked. Some of them will attack on sight, others will tend to run away. These are only the animals that have been spotted so far, it's possible that there are others to be found.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=4 style=&amp;quot;background-color:#efefff&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#dbdcff |'''Animal''' &lt;br /&gt;
| bgcolor=#dbdcff |'''Max HP'''&lt;br /&gt;
| bgcolor=#dbdcff |'''Damage''' &lt;br /&gt;
| bgcolor=#dbdcff |'''Notes''' &lt;br /&gt;
|-&lt;br /&gt;
| | Alligator&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ?&lt;br /&gt;
| | Avoided one in a swamp&lt;br /&gt;
|-&lt;br /&gt;
| | Elephant&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
| | Aggressive, will attack you unprovoked!&lt;br /&gt;
|- &lt;br /&gt;
| | Monkey&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ?&lt;br /&gt;
| |&lt;br /&gt;
|-&lt;br /&gt;
| | Parrot&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
| |&lt;br /&gt;
|-&lt;br /&gt;
| | Large stag&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
| | &lt;br /&gt;
|-&lt;br /&gt;
| | Small Deer&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
| | &lt;br /&gt;
|-&lt;br /&gt;
| | Tiger&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
| | Aggressive, will attack you unprovoked!&lt;br /&gt;
|-&lt;br /&gt;
| | Wild boar&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
| | Tends to attack without warning!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Tried punching an elephant and got something other than &amp;quot;You miss&amp;quot; or &amp;quot;You hit&amp;quot; - didn't see what it was as I clicked again too quickly.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Snarf&amp;diff=1393</id>
		<title>User:Snarf</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Snarf&amp;diff=1393"/>
		<updated>2006-02-09T15:00:00Z</updated>

		<summary type="html">&lt;p&gt;Snarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.shartak.com/profile.cgi?id=36&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1392</id>
		<title>Suggestions</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1392"/>
		<updated>2006-02-09T14:48:32Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Tracking */ formatting - missed blank line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Suggestions for Shartak are always welcome, although there's no guarantee that anything will be added. Comments on or modifications for any of the suggestions below can be added by editing this page. Please be considerate and don't just remove ideas that you don't like.&lt;br /&gt;
&lt;br /&gt;
Begin a new item with a * and &amp;quot;sign&amp;quot; your suggestions using &amp;lt;nowiki&amp;gt;-- ~~~~&amp;lt;/nowiki&amp;gt; so we know who to blame ;)&lt;br /&gt;
&lt;br /&gt;
Bug reports should go on the [[Bugs]] page.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Tracking ===&lt;br /&gt;
Anyone with the Tracking skill should be able to track where people have gone, either generic &amp;quot;A native passed by here recently&amp;quot; or more specific &amp;quot;Average Joe left heading north 2 days ago&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* Should probably be a timelimit so you don't see &amp;quot;Average Joe left heading north 90 days ago&amp;quot;. - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Head-shrinking powder ===&lt;br /&gt;
This could be either a melee or area weapon used by natives.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What are the effects of it? Causes X HP of damage? Loss of AP? Loss of XP? Instant death? - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
=== Radio beacon/receiver ===&lt;br /&gt;
A radio beacon/receiver for outsiders to pinpoint specific locations of interest.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What's wrong with using the GPS co-ordinates of a specific location? - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Tunnels ===&lt;br /&gt;
Tunnels underneath the island lead to interesting places.&lt;br /&gt;
&lt;br /&gt;
=== Treasure to capture ===&lt;br /&gt;
&amp;quot;Capture the flag&amp;quot; type objective, in this case the flags are treasure from each village. Bonus points in the form of XP or gold coins to be awarded to the holder of the treasure at certain intervals.&lt;br /&gt;
&lt;br /&gt;
=== Writing on the tree (or sand) ===&lt;br /&gt;
Should be able to write stuff in the sand on the beaches and carve short messages into trees in the jungle. To avoid &amp;quot;carve-wars&amp;quot; the only way to get rid of messages on trees could be to chop the jungle down and wait for it to grow again before you can write a new message. -- [[User:Snarf|Snarf]] 22:32, 27 January 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Informational messages ===&lt;br /&gt;
You should be able to see what other people have done since your past turn. Much like the skill above, except for most actions that take place. Such as '[09:34]Joe used a medkit on Roger' or '[05:23]Dan Attacked a Boar and missed'. If this is implemented, there should be a menu that you can use to toggle certain bits of information, to reduce or stop spam. [[User:Durja|Durja]] 18:14, 6 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
:I don't want to see when people miss attacks, that's just too much information (unless it's me that they're attacking!) - [[User:Snarf|Snarf]]&lt;br /&gt;
:Would be useful to see when kills are made in the same location eg. Dan killed a boar or Joe killed Roger - [[User:Snarf|Snarf]]&lt;br /&gt;
:How about making a list of &amp;quot;informational messages&amp;quot; that might be required? - [[User:Snarf|Snarf]]&lt;br /&gt;
:* PlayerX killed PlayerY.&lt;br /&gt;
:* PlayerX killed animal.&lt;br /&gt;
:* PlayerY died from eating some poisonous berries. (self-inflicted death)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1391</id>
		<title>Suggestions</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1391"/>
		<updated>2006-02-09T14:47:55Z</updated>

		<summary type="html">&lt;p&gt;Snarf: Moved auto-TOC to right hand side.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Suggestions for Shartak are always welcome, although there's no guarantee that anything will be added. Comments on or modifications for any of the suggestions below can be added by editing this page. Please be considerate and don't just remove ideas that you don't like.&lt;br /&gt;
&lt;br /&gt;
Begin a new item with a * and &amp;quot;sign&amp;quot; your suggestions using &amp;lt;nowiki&amp;gt;-- ~~~~&amp;lt;/nowiki&amp;gt; so we know who to blame ;)&lt;br /&gt;
&lt;br /&gt;
Bug reports should go on the [[Bugs]] page.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Tracking ===&lt;br /&gt;
Anyone with the Tracking skill should be able to track where people have gone, either generic &amp;quot;A native passed by here recently&amp;quot; or more specific &amp;quot;Average Joe left heading north 2 days ago&amp;quot;.&lt;br /&gt;
''Comments''&lt;br /&gt;
* Should probably be a timelimit so you don't see &amp;quot;Average Joe left heading north 90 days ago&amp;quot;. - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Head-shrinking powder ===&lt;br /&gt;
This could be either a melee or area weapon used by natives.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What are the effects of it? Causes X HP of damage? Loss of AP? Loss of XP? Instant death? - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
=== Radio beacon/receiver ===&lt;br /&gt;
A radio beacon/receiver for outsiders to pinpoint specific locations of interest.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What's wrong with using the GPS co-ordinates of a specific location? - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Tunnels ===&lt;br /&gt;
Tunnels underneath the island lead to interesting places.&lt;br /&gt;
&lt;br /&gt;
=== Treasure to capture ===&lt;br /&gt;
&amp;quot;Capture the flag&amp;quot; type objective, in this case the flags are treasure from each village. Bonus points in the form of XP or gold coins to be awarded to the holder of the treasure at certain intervals.&lt;br /&gt;
&lt;br /&gt;
=== Writing on the tree (or sand) ===&lt;br /&gt;
Should be able to write stuff in the sand on the beaches and carve short messages into trees in the jungle. To avoid &amp;quot;carve-wars&amp;quot; the only way to get rid of messages on trees could be to chop the jungle down and wait for it to grow again before you can write a new message. -- [[User:Snarf|Snarf]] 22:32, 27 January 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Informational messages ===&lt;br /&gt;
You should be able to see what other people have done since your past turn. Much like the skill above, except for most actions that take place. Such as '[09:34]Joe used a medkit on Roger' or '[05:23]Dan Attacked a Boar and missed'. If this is implemented, there should be a menu that you can use to toggle certain bits of information, to reduce or stop spam. [[User:Durja|Durja]] 18:14, 6 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
:I don't want to see when people miss attacks, that's just too much information (unless it's me that they're attacking!) - [[User:Snarf|Snarf]]&lt;br /&gt;
:Would be useful to see when kills are made in the same location eg. Dan killed a boar or Joe killed Roger - [[User:Snarf|Snarf]]&lt;br /&gt;
:How about making a list of &amp;quot;informational messages&amp;quot; that might be required? - [[User:Snarf|Snarf]]&lt;br /&gt;
:* PlayerX killed PlayerY.&lt;br /&gt;
:* PlayerX killed animal.&lt;br /&gt;
:* PlayerY died from eating some poisonous berries. (self-inflicted death)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1390</id>
		<title>Suggestions</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1390"/>
		<updated>2006-02-09T14:46:32Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Items */ added headings like the rest of the page - slight rewording and comments left.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Suggestions for Shartak are always welcome, although there's no guarantee that anything will be added. Comments on or modifications for any of the suggestions below can be added by editing this page. Please be considerate and don't just remove ideas that you don't like.&lt;br /&gt;
&lt;br /&gt;
Begin a new item with a * and &amp;quot;sign&amp;quot; your suggestions using &amp;lt;nowiki&amp;gt;-- ~~~~&amp;lt;/nowiki&amp;gt; so we know who to blame ;)&lt;br /&gt;
&lt;br /&gt;
Bug reports should go on the [[Bugs]] page.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Tracking ===&lt;br /&gt;
Anyone with the Tracking skill should be able to track where people have gone, either generic &amp;quot;A native passed by here recently&amp;quot; or more specific &amp;quot;Average Joe left heading north 2 days ago&amp;quot;.&lt;br /&gt;
''Comments''&lt;br /&gt;
* Should probably be a timelimit so you don't see &amp;quot;Average Joe left heading north 90 days ago&amp;quot;. - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Head-shrinking powder ===&lt;br /&gt;
This could be either a melee or area weapon used by natives.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What are the effects of it? Causes X HP of damage? Loss of AP? Loss of XP? Instant death? - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
=== Radio beacon/receiver ===&lt;br /&gt;
A radio beacon/receiver for outsiders to pinpoint specific locations of interest.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What's wrong with using the GPS co-ordinates of a specific location? - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Tunnels ===&lt;br /&gt;
Tunnels underneath the island lead to interesting places.&lt;br /&gt;
&lt;br /&gt;
=== Treasure to capture ===&lt;br /&gt;
&amp;quot;Capture the flag&amp;quot; type objective, in this case the flags are treasure from each village. Bonus points in the form of XP or gold coins to be awarded to the holder of the treasure at certain intervals.&lt;br /&gt;
&lt;br /&gt;
=== Writing on the tree (or sand) ===&lt;br /&gt;
Should be able to write stuff in the sand on the beaches and carve short messages into trees in the jungle. To avoid &amp;quot;carve-wars&amp;quot; the only way to get rid of messages on trees could be to chop the jungle down and wait for it to grow again before you can write a new message. -- [[User:Snarf|Snarf]] 22:32, 27 January 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Informational messages ===&lt;br /&gt;
You should be able to see what other people have done since your past turn. Much like the skill above, except for most actions that take place. Such as '[09:34]Joe used a medkit on Roger' or '[05:23]Dan Attacked a Boar and missed'. If this is implemented, there should be a menu that you can use to toggle certain bits of information, to reduce or stop spam. [[User:Durja|Durja]] 18:14, 6 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
:I don't want to see when people miss attacks, that's just too much information (unless it's me that they're attacking!) - [[User:Snarf|Snarf]]&lt;br /&gt;
:Would be useful to see when kills are made in the same location eg. Dan killed a boar or Joe killed Roger - [[User:Snarf|Snarf]]&lt;br /&gt;
:How about making a list of &amp;quot;informational messages&amp;quot; that might be required? - [[User:Snarf|Snarf]]&lt;br /&gt;
:* PlayerX killed PlayerY.&lt;br /&gt;
:* PlayerX killed animal.&lt;br /&gt;
:* PlayerY died from eating some poisonous berries. (self-inflicted death)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1389</id>
		<title>Suggestions</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1389"/>
		<updated>2006-02-09T14:43:23Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Skills */ Added headings like the &amp;quot;Other&amp;quot; section, and left comment about tracking ages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Suggestions for Shartak are always welcome, although there's no guarantee that anything will be added. Comments on or modifications for any of the suggestions below can be added by editing this page. Please be considerate and don't just remove ideas that you don't like.&lt;br /&gt;
&lt;br /&gt;
Begin a new item with a * and &amp;quot;sign&amp;quot; your suggestions using &amp;lt;nowiki&amp;gt;-- ~~~~&amp;lt;/nowiki&amp;gt; so we know who to blame ;)&lt;br /&gt;
&lt;br /&gt;
Bug reports should go on the [[Bugs]] page.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Tracking ===&lt;br /&gt;
Anyone with the Tracking skill should be able to track where people have gone, either generic &amp;quot;A native passed by here recently&amp;quot; or more specific &amp;quot;Average Joe left heading north 2 days ago&amp;quot;.&lt;br /&gt;
''Comments''&lt;br /&gt;
* Should probably be a timelimit so you don't see &amp;quot;Average Joe left heading north 90 days ago&amp;quot;. - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* Head-shrinking powder - melee/area weapon used by natives.&lt;br /&gt;
* Radio beacon/receiver for outsiders to pinpoint specific locations of interest.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Tunnels ===&lt;br /&gt;
Tunnels underneath the island lead to interesting places.&lt;br /&gt;
&lt;br /&gt;
=== Treasure to capture ===&lt;br /&gt;
&amp;quot;Capture the flag&amp;quot; type objective, in this case the flags are treasure from each village. Bonus points in the form of XP or gold coins to be awarded to the holder of the treasure at certain intervals.&lt;br /&gt;
&lt;br /&gt;
=== Writing on the tree (or sand) ===&lt;br /&gt;
Should be able to write stuff in the sand on the beaches and carve short messages into trees in the jungle. To avoid &amp;quot;carve-wars&amp;quot; the only way to get rid of messages on trees could be to chop the jungle down and wait for it to grow again before you can write a new message. -- [[User:Snarf|Snarf]] 22:32, 27 January 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Informational messages ===&lt;br /&gt;
You should be able to see what other people have done since your past turn. Much like the skill above, except for most actions that take place. Such as '[09:34]Joe used a medkit on Roger' or '[05:23]Dan Attacked a Boar and missed'. If this is implemented, there should be a menu that you can use to toggle certain bits of information, to reduce or stop spam. [[User:Durja|Durja]] 18:14, 6 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
:I don't want to see when people miss attacks, that's just too much information (unless it's me that they're attacking!) - [[User:Snarf|Snarf]]&lt;br /&gt;
:Would be useful to see when kills are made in the same location eg. Dan killed a boar or Joe killed Roger - [[User:Snarf|Snarf]]&lt;br /&gt;
:How about making a list of &amp;quot;informational messages&amp;quot; that might be required? - [[User:Snarf|Snarf]]&lt;br /&gt;
:* PlayerX killed PlayerY.&lt;br /&gt;
:* PlayerX killed animal.&lt;br /&gt;
:* PlayerY died from eating some poisonous berries. (self-inflicted death)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1388</id>
		<title>Suggestions</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1388"/>
		<updated>2006-02-09T14:41:35Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Other */ Added headings for ideas, added comments about informational messages idea&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Suggestions for Shartak are always welcome, although there's no guarantee that anything will be added. Comments on or modifications for any of the suggestions below can be added by editing this page. Please be considerate and don't just remove ideas that you don't like.&lt;br /&gt;
&lt;br /&gt;
Begin a new item with a * and &amp;quot;sign&amp;quot; your suggestions using &amp;lt;nowiki&amp;gt;-- ~~~~&amp;lt;/nowiki&amp;gt; so we know who to blame ;)&lt;br /&gt;
&lt;br /&gt;
Bug reports should go on the [[Bugs]] page.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Tracking - be able to track where people have gone, either generic &amp;quot;A native passed by here recently&amp;quot; or more specific &amp;quot;Average Joe left heading north 2 days ago&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* Head-shrinking powder - melee/area weapon used by natives.&lt;br /&gt;
* Radio beacon/receiver for outsiders to pinpoint specific locations of interest.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Tunnels ===&lt;br /&gt;
Tunnels underneath the island lead to interesting places.&lt;br /&gt;
&lt;br /&gt;
=== Treasure to capture ===&lt;br /&gt;
&amp;quot;Capture the flag&amp;quot; type objective, in this case the flags are treasure from each village. Bonus points in the form of XP or gold coins to be awarded to the holder of the treasure at certain intervals.&lt;br /&gt;
&lt;br /&gt;
=== Writing on the tree (or sand) ===&lt;br /&gt;
Should be able to write stuff in the sand on the beaches and carve short messages into trees in the jungle. To avoid &amp;quot;carve-wars&amp;quot; the only way to get rid of messages on trees could be to chop the jungle down and wait for it to grow again before you can write a new message. -- [[User:Snarf|Snarf]] 22:32, 27 January 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Informational messages ===&lt;br /&gt;
You should be able to see what other people have done since your past turn. Much like the skill above, except for most actions that take place. Such as '[09:34]Joe used a medkit on Roger' or '[05:23]Dan Attacked a Boar and missed'. If this is implemented, there should be a menu that you can use to toggle certain bits of information, to reduce or stop spam. [[User:Durja|Durja]] 18:14, 6 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
:I don't want to see when people miss attacks, that's just too much information (unless it's me that they're attacking!) - [[User:Snarf|Snarf]]&lt;br /&gt;
:Would be useful to see when kills are made in the same location eg. Dan killed a boar or Joe killed Roger - [[User:Snarf|Snarf]]&lt;br /&gt;
:How about making a list of &amp;quot;informational messages&amp;quot; that might be required? - [[User:Snarf|Snarf]]&lt;br /&gt;
:* PlayerX killed PlayerY.&lt;br /&gt;
:* PlayerX killed animal.&lt;br /&gt;
:* PlayerY died from eating some poisonous berries. (self-inflicted death)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skills&amp;diff=1387</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skills&amp;diff=1387"/>
		<updated>2006-02-09T14:25:34Z</updated>

		<summary type="html">&lt;p&gt;Snarf: added link to xp gains and reformatted skill-&amp;gt;xp chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of skills which have different effects on things within the game. Some skills are only available to certain classes or only to natives or outsiders. Skills are learned by [[XP Gains|gaining XP]] and the more skills you have, the more XP the next skill takes.&lt;br /&gt;
&lt;br /&gt;
*Skill 1 = 100 XP&lt;br /&gt;
*Skill 2 = 125 XP&lt;br /&gt;
*Skill 3 = 150 XP&lt;br /&gt;
*Skill 4 = ?&lt;br /&gt;
&lt;br /&gt;
== Generic Skills ==&lt;br /&gt;
&lt;br /&gt;
* Basic Language - Understand the smaller words of foreign languages&lt;br /&gt;
** ...&lt;br /&gt;
&lt;br /&gt;
* Close quarter combat - Gain 10% to hit with melee attacks&lt;br /&gt;
** ...&lt;br /&gt;
&lt;br /&gt;
* Body building - Increases melee damage&lt;br /&gt;
** ...&lt;br /&gt;
&lt;br /&gt;
* Triage - Be able to tell who is most injured&lt;br /&gt;
** ...&lt;br /&gt;
&lt;br /&gt;
* Ghostly whisper - Allows spirits to speak&lt;br /&gt;
** ...&lt;br /&gt;
&lt;br /&gt;
* Sixth Sense - Sense presence of and hear spirits&lt;br /&gt;
&lt;br /&gt;
* Exploration - Helps you remember some of the places you've been&lt;br /&gt;
** Cartography - Stops you forgetting anywhere you've visited&lt;br /&gt;
&lt;br /&gt;
* Animal Affinity - Lessens the chance of animals attacking&lt;br /&gt;
&lt;br /&gt;
== Native Only ==&lt;br /&gt;
* Outsider knowledge - Natives gain basic outsider knowledge&lt;br /&gt;
&lt;br /&gt;
This skill allows you to use and recognise items that would generally only be available to the other kind of player.&lt;br /&gt;
&lt;br /&gt;
== Outsider Only ==&lt;br /&gt;
* Native knowledge - Outsiders gain basic native knowledge&lt;br /&gt;
&lt;br /&gt;
This skill allows you to use and recognise items that would generally only be available to the other kind of player.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=1384</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=1384"/>
		<updated>2006-02-09T14:20:04Z</updated>

		<summary type="html">&lt;p&gt;Snarf: added link to xp gains page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a central location for information relating to the game '''Shartak'''.&lt;br /&gt;
&lt;br /&gt;
Shartak can be found at [http://www.shartak.com/ http://www.shartak.com]&lt;br /&gt;
&lt;br /&gt;
* [[Locations]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Animals]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Character Classes]]&lt;br /&gt;
* [[XP Gains]]&lt;br /&gt;
&lt;br /&gt;
Feedback: [[Suggestions]] .. [[Bugs]]&lt;br /&gt;
&lt;br /&gt;
In order to add or amend information within this site, you will need to [[Special:Userlogin|signup]] for a wiki account. This is separate from your Shartak account although it may be sensible to use the same username to avoid confusion.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Character_classes&amp;diff=1359</id>
		<title>Character classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Character_classes&amp;diff=1359"/>
		<updated>2006-02-05T20:45:12Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Native */ Added start inventory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you sign up, you'll have to chose a class for your character. The classes available depend on what kind of character you wish to be, native or outsider. Which class you pick also determines the skills that are available to you.&lt;br /&gt;
&lt;br /&gt;
== Native ==&lt;br /&gt;
* Scout&lt;br /&gt;
&lt;br /&gt;
* Warrior&lt;br /&gt;
: Starts with a loaded blowpipe and spare dart.&lt;br /&gt;
&lt;br /&gt;
* Villager&lt;br /&gt;
&lt;br /&gt;
* Shaman&lt;br /&gt;
&lt;br /&gt;
== Outsider ==&lt;br /&gt;
* Explorer&lt;br /&gt;
* Soldier&lt;br /&gt;
* Settler&lt;br /&gt;
* Scientist&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Bugs&amp;diff=1358</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Bugs&amp;diff=1358"/>
		<updated>2006-02-05T20:40:26Z</updated>

		<summary type="html">&lt;p&gt;Snarf: Moved TOC to right, added headers to 2 bugs, changed header sizes to look better.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known Bugs section.&lt;br /&gt;
&lt;br /&gt;
== Possible Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== Refresh uses AP ===&lt;br /&gt;
&lt;br /&gt;
When you refresh it repeats your last action - I refreshed to see if sombody had replied to me. But i wasted AP by running about. - [[User:Durja|Durja]] 18:16, 5 February 2006 (GMT)&lt;br /&gt;
:This isn't a bug as such. It's a natural side effect of pressing refresh. - Simon&lt;br /&gt;
&lt;br /&gt;
=== Negative AP? ===&lt;br /&gt;
&lt;br /&gt;
Moving in water with only a single AP resulted in me having -1 AP. - Dr. J&lt;br /&gt;
:Water movement (as standard) takes 2AP. Negative AP is perfectly possible, I don't consider this to be a bug. - Simon&lt;br /&gt;
&lt;br /&gt;
== Known Bugs ==&lt;br /&gt;
&lt;br /&gt;
''none''&lt;br /&gt;
&lt;br /&gt;
== Fixed Bugs ==&lt;br /&gt;
&lt;br /&gt;
===Grassland Colour===&lt;br /&gt;
&lt;br /&gt;
Grassland changed from pale yellow to medium brown when I hit the 'out of AP' screen. --[[User:Kevan|Kevan]] 13:06, 30 January 2006 (GMT)&lt;br /&gt;
:Fixed, just cosmetic hiccup --[[User:Simon|Simon]] 22:02, 3 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Yellow Jungle===&lt;br /&gt;
&lt;br /&gt;
Moai's found some [http://i1.tinypic.com/n3kt91.jpg mysterious yellow jungle squares] near the beach on the south coast (a bit west of centre). They don't have any text descriptions. --[[User:Kevan|Kevan]] 09:17, 3 February 2006 (GMT)&lt;br /&gt;
:Fixed, purely cosmetic --[[User:Simon|Simon]] 11:54, 3 February 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Locations&amp;diff=1350</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Locations&amp;diff=1350"/>
		<updated>2006-02-03T21:54:15Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* York */ added gps coords and shaman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At present it doesn't look like there's any way to change which of the villages you call your home.&lt;br /&gt;
&lt;br /&gt;
== Native Villages ==&lt;br /&gt;
&lt;br /&gt;
=== Dalpok ===&lt;br /&gt;
* Location: To the west of the mountain.&lt;br /&gt;
* Shaman: Shubar&lt;br /&gt;
&lt;br /&gt;
=== Raktam ===&lt;br /&gt;
* Location: To the east of the mountain.&lt;br /&gt;
&lt;br /&gt;
=== Wiksik ===&lt;br /&gt;
* Location: South-east of the mountain.&lt;br /&gt;
&lt;br /&gt;
== Outsider Villages ==&lt;br /&gt;
&lt;br /&gt;
=== Durham ===&lt;br /&gt;
* Location: The south-west edge of the island.&lt;br /&gt;
&lt;br /&gt;
=== York ===&lt;br /&gt;
* Location: The centre of the southern edge of the island.&lt;br /&gt;
* Shaman: Kahuni&lt;br /&gt;
* GPS coordinates: -70.371, 26.314&lt;br /&gt;
&lt;br /&gt;
=== Derby ===&lt;br /&gt;
* Location: Towards the south-east corner of the island.&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Rumours of ruins abound. Nothing spotted so far.&lt;br /&gt;
&lt;br /&gt;
=== Caves ===&lt;br /&gt;
Cave spotted somewhere near Dalpok. Unexplored.&lt;br /&gt;
&lt;br /&gt;
=== Mountain ===&lt;br /&gt;
Impassable mountain in the middle of Shartak. Seems quite large. A waterfall on its south side forms a river leading south - climbing the waterfall takes you to a small ledge of jungle with no apparent features.&lt;br /&gt;
&lt;br /&gt;
=== Grassland ===&lt;br /&gt;
There's a swathe of grassland cutting north-south, a few clicks west of Dalpok.&lt;br /&gt;
&lt;br /&gt;
=== Bush ===&lt;br /&gt;
Found &amp;quot;a bush covered in berries&amp;quot; in the jungle to the east of Dalpok. Searched and found berries which took away 2 HP when eaten.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skills&amp;diff=1341</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skills&amp;diff=1341"/>
		<updated>2006-02-02T16:01:14Z</updated>

		<summary type="html">&lt;p&gt;Snarf: xp requirements for levels 1-3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of skills which have different effects on things within the game. Some skills are only available to certain classes or only to natives or outsiders.&lt;br /&gt;
&lt;br /&gt;
Skill 1 = 100 XP&lt;br /&gt;
Skill 2 = 125 XP&lt;br /&gt;
Skill 3 = 150 XP&lt;br /&gt;
&lt;br /&gt;
== Generic Skills ==&lt;br /&gt;
&lt;br /&gt;
* Basic Language - Understand the smaller words of foreign languages&lt;br /&gt;
** ...&lt;br /&gt;
&lt;br /&gt;
* Close quarter combat - Gain 10% to hit with melee attacks&lt;br /&gt;
** ...&lt;br /&gt;
&lt;br /&gt;
* Body building - Increases melee damage&lt;br /&gt;
** ...&lt;br /&gt;
&lt;br /&gt;
* Triage - Be able to tell who is most injured&lt;br /&gt;
** ...&lt;br /&gt;
&lt;br /&gt;
* Ghostly whisper - Allows spirits to speak&lt;br /&gt;
** ...&lt;br /&gt;
&lt;br /&gt;
* Sixth Sense - Sense presence of and hear spirits&lt;br /&gt;
&lt;br /&gt;
* Exploration - Helps you remember some of the places you've been&lt;br /&gt;
** Cartography - Stops you forgetting anywhere you've visited&lt;br /&gt;
&lt;br /&gt;
* Animal Affinity - Lessens the chance of animals attacking&lt;br /&gt;
&lt;br /&gt;
== Native Only ==&lt;br /&gt;
* Outsider knowledge - Natives gain basic outsider knowledge&lt;br /&gt;
&lt;br /&gt;
This skill allows you to use and recognise items that would generally only be available to the other kind of player.&lt;br /&gt;
&lt;br /&gt;
== Outsider Only ==&lt;br /&gt;
* Native knowledge - Outsiders gain basic native knowledge&lt;br /&gt;
&lt;br /&gt;
This skill allows you to use and recognise items that would generally only be available to the other kind of player.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=1340</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=1340"/>
		<updated>2006-02-02T11:21:15Z</updated>

		<summary type="html">&lt;p&gt;Snarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Scattered about the island are a number of items that can be found. Some things tend to be found more in the camps and villages, other things are more likely to be found in the jungle.&lt;br /&gt;
&lt;br /&gt;
== Machete ==&lt;br /&gt;
&lt;br /&gt;
Rather useful for chopping through the jungle, and also for dealing more damage than just punching.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Villages&lt;br /&gt;
* See also: Blunt Machete&lt;br /&gt;
&lt;br /&gt;
== Blunt Machete ==&lt;br /&gt;
&lt;br /&gt;
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle.&lt;br /&gt;
Using a sharpening stone, the blunt machete can be sharpened.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Jungle&lt;br /&gt;
* See also: Machete&lt;br /&gt;
&lt;br /&gt;
== First Aid Kit ==&lt;br /&gt;
&lt;br /&gt;
Heals wounds from sharks and adds 5 HP as standard.&lt;br /&gt;
&lt;br /&gt;
* Used by: Outsiders&lt;br /&gt;
* Found: Camps&lt;br /&gt;
&lt;br /&gt;
== Rifle ==&lt;br /&gt;
&lt;br /&gt;
Needs ammo - can be loaded with 2 bullets at a time.&lt;br /&gt;
&lt;br /&gt;
* Used by: Outsiders&lt;br /&gt;
* Found: Camps&lt;br /&gt;
&lt;br /&gt;
== Berries ==&lt;br /&gt;
&lt;br /&gt;
Gives extra health.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Jungle&lt;br /&gt;
&lt;br /&gt;
== Mango ==&lt;br /&gt;
&lt;br /&gt;
Can be found hanging on trees and lying loose around the jungle. Restores HP.&lt;br /&gt;
&lt;br /&gt;
== Blowpipe ==&lt;br /&gt;
&lt;br /&gt;
Native use. Needs ammo - poison darts. Takes 1 dart at a time.&lt;br /&gt;
&lt;br /&gt;
== Healing Herbs ==&lt;br /&gt;
&lt;br /&gt;
Native use. Restores 5HP.&lt;br /&gt;
&lt;br /&gt;
== Gourd of Water ==&lt;br /&gt;
&lt;br /&gt;
Native use? Restores 1HP.&lt;br /&gt;
&lt;br /&gt;
== Gold coins ==&lt;br /&gt;
&lt;br /&gt;
Well it's gold, perhaps if I find a boat and get off this island I can trade it!&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=1339</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=1339"/>
		<updated>2006-02-02T11:20:32Z</updated>

		<summary type="html">&lt;p&gt;Snarf: Update layout of item entries.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Scattered about the island are a number of items that can be found. Some things tend to be found more in the camps and villages, other things are more likely to be found in the jungle.&lt;br /&gt;
&lt;br /&gt;
== Machete ==&lt;br /&gt;
&lt;br /&gt;
Rather useful for chopping through the jungle, and also for dealing more damage than just punching.&lt;br /&gt;
&lt;br /&gt;
Used by: Natives and Outsiders&lt;br /&gt;
Found: Villages&lt;br /&gt;
See also: Blunt Machete&lt;br /&gt;
&lt;br /&gt;
== Blunt Machete ==&lt;br /&gt;
&lt;br /&gt;
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle.&lt;br /&gt;
Using a sharpening stone, the blunt machete can be sharpened.&lt;br /&gt;
&lt;br /&gt;
Used by: Natives and Outsiders&lt;br /&gt;
Found: Jungle&lt;br /&gt;
See also: Machete&lt;br /&gt;
&lt;br /&gt;
== First Aid Kit ==&lt;br /&gt;
&lt;br /&gt;
Heals wounds from sharks and adds 5 HP as standard.&lt;br /&gt;
&lt;br /&gt;
Used by: Outsiders&lt;br /&gt;
Found: Camps&lt;br /&gt;
&lt;br /&gt;
== Rifle ==&lt;br /&gt;
&lt;br /&gt;
Needs ammo - can be loaded with 2 bullets at a time.&lt;br /&gt;
&lt;br /&gt;
Used by: Outsiders&lt;br /&gt;
Found: Camps&lt;br /&gt;
&lt;br /&gt;
== Berries ==&lt;br /&gt;
&lt;br /&gt;
Gives extra health.&lt;br /&gt;
&lt;br /&gt;
Used by: Natives and Outsiders&lt;br /&gt;
Found: Jungle&lt;br /&gt;
&lt;br /&gt;
== Mango ==&lt;br /&gt;
&lt;br /&gt;
Can be found hanging on trees and lying loose around the jungle. Restores HP.&lt;br /&gt;
&lt;br /&gt;
== Blowpipe ==&lt;br /&gt;
&lt;br /&gt;
Native use. Needs ammo - poison darts. Takes 1 dart at a time.&lt;br /&gt;
&lt;br /&gt;
== Healing Herbs ==&lt;br /&gt;
&lt;br /&gt;
Native use. Restores 5HP.&lt;br /&gt;
&lt;br /&gt;
== Gourd of Water ==&lt;br /&gt;
&lt;br /&gt;
Native use? Restores 1HP.&lt;br /&gt;
&lt;br /&gt;
== Gold coins ==&lt;br /&gt;
&lt;br /&gt;
Well it's gold, perhaps if I find a boat and get off this island I can trade it!&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=1338</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=1338"/>
		<updated>2006-02-02T11:08:19Z</updated>

		<summary type="html">&lt;p&gt;Snarf: Move TOC to right&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machete ==&lt;br /&gt;
&lt;br /&gt;
Rather useful for chopping through the jungle, and also for dealing more damage than just punching. Tends to be found in villages.&lt;br /&gt;
&lt;br /&gt;
Also available - Blunt Machete (which can be sharpened again using a sharpening stone).&lt;br /&gt;
&lt;br /&gt;
== First Aid Kit ==&lt;br /&gt;
&lt;br /&gt;
Outsider use. Heals wounds from sharks and adds 5 HP as standard.&lt;br /&gt;
&lt;br /&gt;
== Rifle ==&lt;br /&gt;
&lt;br /&gt;
Outsider use. Needs ammo - can be loaded with 2 bullets at a time.&lt;br /&gt;
&lt;br /&gt;
== Berries ==&lt;br /&gt;
&lt;br /&gt;
Gives extra health.&lt;br /&gt;
&lt;br /&gt;
== Mango ==&lt;br /&gt;
&lt;br /&gt;
Can be found hanging on trees and lying loose around the jungle. Restores HP.&lt;br /&gt;
&lt;br /&gt;
== Blowpipe ==&lt;br /&gt;
&lt;br /&gt;
Native use. Needs ammo - poison darts. Takes 1 dart at a time.&lt;br /&gt;
&lt;br /&gt;
== Healing Herbs ==&lt;br /&gt;
&lt;br /&gt;
Native use. Restores 5HP.&lt;br /&gt;
&lt;br /&gt;
== Gourd of Water ==&lt;br /&gt;
&lt;br /&gt;
Native use? Restores 1HP.&lt;br /&gt;
&lt;br /&gt;
== Gold coins ==&lt;br /&gt;
&lt;br /&gt;
Well it's gold, perhaps if I find a boat and get off this island I can trade it!&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=1337</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=1337"/>
		<updated>2006-02-02T11:04:12Z</updated>

		<summary type="html">&lt;p&gt;Snarf: Added mango&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Machete ==&lt;br /&gt;
&lt;br /&gt;
Rather useful for chopping through the jungle, and also for dealing more damage than just punching. Tends to be found in villages.&lt;br /&gt;
&lt;br /&gt;
Also available - Blunt Machete (which can be sharpened again using a sharpening stone).&lt;br /&gt;
&lt;br /&gt;
== First Aid Kit ==&lt;br /&gt;
&lt;br /&gt;
Outsider use. Heals wounds from sharks and adds 5 HP as standard.&lt;br /&gt;
&lt;br /&gt;
== Rifle ==&lt;br /&gt;
&lt;br /&gt;
Outsider use. Needs ammo - can be loaded with 2 bullets at a time.&lt;br /&gt;
&lt;br /&gt;
== Berries ==&lt;br /&gt;
&lt;br /&gt;
Gives extra health.&lt;br /&gt;
&lt;br /&gt;
== Mango ==&lt;br /&gt;
&lt;br /&gt;
Can be found hanging on trees and lying loose around the jungle. Restores HP.&lt;br /&gt;
&lt;br /&gt;
== Blowpipe ==&lt;br /&gt;
&lt;br /&gt;
Native use. Needs ammo - poison darts. Takes 1 dart at a time.&lt;br /&gt;
&lt;br /&gt;
== Healing Herbs ==&lt;br /&gt;
&lt;br /&gt;
Native use. Restores 5HP.&lt;br /&gt;
&lt;br /&gt;
== Gourd of Water ==&lt;br /&gt;
&lt;br /&gt;
Native use? Restores 1HP.&lt;br /&gt;
&lt;br /&gt;
== Gold coins ==&lt;br /&gt;
&lt;br /&gt;
Well it's gold, perhaps if I find a boat and get off this island I can trade it!&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=1336</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=1336"/>
		<updated>2006-02-02T10:57:58Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Machete */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Machete ==&lt;br /&gt;
&lt;br /&gt;
Rather useful for chopping through the jungle, and also for dealing more damage than just punching. Tends to be found in villages.&lt;br /&gt;
&lt;br /&gt;
Also available - Blunt Machete (which can be sharpened again using a sharpening stone).&lt;br /&gt;
&lt;br /&gt;
== First Aid Kit ==&lt;br /&gt;
&lt;br /&gt;
Outsider use. Heals wounds from sharks and adds 5 HP as standard.&lt;br /&gt;
&lt;br /&gt;
== Rifle ==&lt;br /&gt;
&lt;br /&gt;
Outsider use. Needs ammo - can be loaded with 2 bullets at a time.&lt;br /&gt;
&lt;br /&gt;
== Berries ==&lt;br /&gt;
&lt;br /&gt;
Gives extra health.&lt;br /&gt;
&lt;br /&gt;
== Blowpipe ==&lt;br /&gt;
&lt;br /&gt;
Native use. Needs ammo - poison darts. Takes 1 dart at a time.&lt;br /&gt;
&lt;br /&gt;
== Healing Herbs ==&lt;br /&gt;
&lt;br /&gt;
Native use. Restores 5HP.&lt;br /&gt;
&lt;br /&gt;
== Gourd of Water ==&lt;br /&gt;
&lt;br /&gt;
Native use? Restores 1HP.&lt;br /&gt;
&lt;br /&gt;
== Gold coins ==&lt;br /&gt;
&lt;br /&gt;
Well it's gold, perhaps if I find a boat and get off this island I can trade it!&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Locations&amp;diff=1328</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Locations&amp;diff=1328"/>
		<updated>2006-01-29T10:05:52Z</updated>

		<summary type="html">&lt;p&gt;Snarf: Added bush info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At present it doesn't look like there's any way to change which of the villages you call your home.&lt;br /&gt;
&lt;br /&gt;
== Native Villages ==&lt;br /&gt;
&lt;br /&gt;
=== Dalpok ===&lt;br /&gt;
* Location: To the west of the mountain.&lt;br /&gt;
* Shaman: Shubar&lt;br /&gt;
&lt;br /&gt;
=== Raktam ===&lt;br /&gt;
* Location: To the east of the mountain.&lt;br /&gt;
&lt;br /&gt;
=== Wiksik ===&lt;br /&gt;
* Location: South-east of the mountain.&lt;br /&gt;
&lt;br /&gt;
== Outsider Villages ==&lt;br /&gt;
&lt;br /&gt;
=== Durham ===&lt;br /&gt;
* Location: The south-west edge of the island.&lt;br /&gt;
&lt;br /&gt;
=== York ===&lt;br /&gt;
* Location: The centre of the southern edge of the island.&lt;br /&gt;
&lt;br /&gt;
=== Derby ===&lt;br /&gt;
* Location: Towards the south-east corner of the island.&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Rumours of ruins abound. Nothing spotted so far.&lt;br /&gt;
&lt;br /&gt;
=== Caves ===&lt;br /&gt;
Cave spotted somewhere near Dalpok. Unexplored.&lt;br /&gt;
&lt;br /&gt;
=== Waterfall ===&lt;br /&gt;
Waterfall flowing over the side of the mountain.&lt;br /&gt;
&lt;br /&gt;
=== Bush ===&lt;br /&gt;
Found &amp;quot;a bush covered in berries&amp;quot; in the jungle to the east of Dalpok. Searched and found berries which took away 2 HP when eaten.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=1325</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=1325"/>
		<updated>2006-01-28T00:25:46Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Machete */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Machete ==&lt;br /&gt;
&lt;br /&gt;
Rather useful for chopping through the jungle, and also for dealing more damage than just punching. Tends to be found in villages.&lt;br /&gt;
&lt;br /&gt;
Also available - Blunt Machete.&lt;br /&gt;
&lt;br /&gt;
== First Aid Kit ==&lt;br /&gt;
&lt;br /&gt;
Outsider use. Heals wounds from sharks and adds 5 HP as standard.&lt;br /&gt;
&lt;br /&gt;
== Rifle ==&lt;br /&gt;
&lt;br /&gt;
Outsider use. Needs ammo - can be loaded with 2 bullets at a time.&lt;br /&gt;
&lt;br /&gt;
== Berries ==&lt;br /&gt;
&lt;br /&gt;
Gives extra health.&lt;br /&gt;
&lt;br /&gt;
== Blowpipe ==&lt;br /&gt;
&lt;br /&gt;
Native use. Needs ammo - poison darts. Takes 1 dart at a time.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1324</id>
		<title>Suggestions</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1324"/>
		<updated>2006-01-27T22:53:51Z</updated>

		<summary type="html">&lt;p&gt;Snarf: fix the ~~~~ sig bit! forgot to nowiki it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Suggestions for Shartak are always welcome, although there's no guarantee that anything will be added. Comments on or modifications for any of the suggestions below can be added by editing this page. Please be considerate and don't just remove ideas that you don't like.&lt;br /&gt;
&lt;br /&gt;
Begin a new item with a * and &amp;quot;sign&amp;quot; your suggestions using &amp;lt;nowiki&amp;gt;-- ~~~~&amp;lt;/nowiki&amp;gt; so we know who to blame ;)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Tracking - be able to track where people have gone, either generic &amp;quot;A native passed by here recently&amp;quot; or more specific &amp;quot;Average Joe left heading north 2 days ago&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* Head-shrinking powder - melee/area weapon used by natives.&lt;br /&gt;
* Radio beacon/receiver for outsiders to pinpoint specific locations of interest.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* Tunnels underneath the island lead to interesting places.&lt;br /&gt;
* &amp;quot;Capture the flag&amp;quot; type objective, in this case the flags are treasure from each village. Bonus points in the form of XP or gold coins to be awarded to the holder of the treasure at certain intervals.&lt;br /&gt;
&lt;br /&gt;
* Should be able to write stuff in the sand on the beaches and carve short messages into trees in the jungle. To avoid &amp;quot;carve-wars&amp;quot; the only way to get rid of messages on trees could be to chop the jungle down and wait for it to grow again before you can write a new message. -- [[User:Snarf|Snarf]] 22:32, 27 January 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1323</id>
		<title>Suggestions</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1323"/>
		<updated>2006-01-27T22:44:53Z</updated>

		<summary type="html">&lt;p&gt;Snarf: Added note about signing suggestions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Suggestions for Shartak are always welcome, although there's no guarantee that anything will be added. Comments on or modifications for any of the suggestions below can be added by editing this page. Please be considerate and don't just remove ideas that you don't like.&lt;br /&gt;
&lt;br /&gt;
Begin a new item with a * and &amp;quot;sign&amp;quot; your suggestions using -- [[User:Snarf|Snarf]] 22:44, 27 January 2006 (GMT) so we know who to blame ;)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Tracking - be able to track where people have gone, either generic &amp;quot;A native passed by here recently&amp;quot; or more specific &amp;quot;Average Joe left heading north 2 days ago&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* Head-shrinking powder - melee/area weapon used by natives.&lt;br /&gt;
* Radio beacon/receiver for outsiders to pinpoint specific locations of interest.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* Tunnels underneath the island lead to interesting places.&lt;br /&gt;
* &amp;quot;Capture the flag&amp;quot; type objective, in this case the flags are treasure from each village. Bonus points in the form of XP or gold coins to be awarded to the holder of the treasure at certain intervals.&lt;br /&gt;
&lt;br /&gt;
* Should be able to write stuff in the sand on the beaches and carve short messages into trees in the jungle. To avoid &amp;quot;carve-wars&amp;quot; the only way to get rid of messages on trees could be to chop the jungle down and wait for it to grow again before you can write a new message. -- [[User:Snarf|Snarf]] 22:32, 27 January 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1322</id>
		<title>Suggestions</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1322"/>
		<updated>2006-01-27T22:32:44Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Suggestions for Shartak are always welcome, although there's no guarantee that anything will be added. Comments on or modifications for any of the suggestions below can be added by editing this page. Please be considerate and don't just remove ideas that you don't like.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Tracking - be able to track where people have gone, either generic &amp;quot;A native passed by here recently&amp;quot; or more specific &amp;quot;Average Joe left heading north 2 days ago&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* Head-shrinking powder - melee/area weapon used by natives.&lt;br /&gt;
* Radio beacon/receiver for outsiders to pinpoint specific locations of interest.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* Tunnels underneath the island lead to interesting places.&lt;br /&gt;
* &amp;quot;Capture the flag&amp;quot; type objective, in this case the flags are treasure from each village. Bonus points in the form of XP or gold coins to be awarded to the holder of the treasure at certain intervals.&lt;br /&gt;
&lt;br /&gt;
* Should be able to write stuff in the sand on the beaches and carve short messages into trees in the jungle. To avoid &amp;quot;carve-wars&amp;quot; the only way to get rid of messages on trees could be to chop the jungle down and wait for it to grow again before you can write a new message. -- [[User:Snarf|Snarf]] 22:32, 27 January 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
		
	</entry>
</feed>