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	<updated>2026-05-29T19:17:57Z</updated>
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		<id>https://wiki.shartak.com/index.php?title=Caves_and_tunnels&amp;diff=24590</id>
		<title>Caves and tunnels</title>
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		<updated>2023-01-11T14:00:07Z</updated>

		<summary type="html">&lt;p&gt;Simon: /* Caves and tunnels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Shartaktunnels.png|thumb|Map of the tunnel network]]&lt;br /&gt;
&lt;br /&gt;
Many caves and tunnels can be found and explored in the underground of Shartak. They are pestered with aggressive rats and giant spiders, so be sure to bring a lot of faks if you want to go exploring.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Tunnels take on the same appearance, but are described with several sets of description text. This text indicates the presence of fungi growing in certain areas.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tunnel.gif|thumb|250px|An underground tunnel.]]&lt;br /&gt;
&lt;br /&gt;
== Caves and tunnels==&lt;br /&gt;
'''Mt. Shartak Cave and Tunnel Complex'''&lt;br /&gt;
* Levels: x&lt;br /&gt;
* Entry points: xxx,xxx , xxx,xxx and xxx,xxx.&lt;br /&gt;
* Noteworthy features: xxxxxxx&lt;br /&gt;
* Maps: Level 1, level 2 and level 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dalpok Tunnel and Cave Complex'''&lt;br /&gt;
* Levels: x&lt;br /&gt;
* Entry points: xxx,xxx.&lt;br /&gt;
* Noteworthy features: xxxxxx&lt;br /&gt;
* Maps: Level 1.&lt;br /&gt;
&lt;br /&gt;
'''[[Armadox's Cut]]'''&lt;br /&gt;
&lt;br /&gt;
A short tunnel beneath the mountain named after [[Armadox the Butcher]], founder of the [[Scavengers]] and one-time warlord of [[Raktam]]. &lt;br /&gt;
&lt;br /&gt;
'''Arivo Rock Entrance and Tunnel'''&lt;br /&gt;
&lt;br /&gt;
[[Arivo Rock]], a very small island south-east of [[Derby]] in deep water, boasts a cave entrance.&lt;br /&gt;
&lt;br /&gt;
'''Federation Cavern'''&lt;br /&gt;
&lt;br /&gt;
The cave entrance west of [[Derby]] near the beach is called &amp;quot;Federation Cavern&amp;quot;, in honour of the [[Eastern Federation]].&lt;br /&gt;
&lt;br /&gt;
==Map layout ideas (This is just to show ideas, it can be deleted later).==&lt;br /&gt;
''Table-based:''&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;background-color: white&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;40&amp;quot; bgcolor=&amp;quot;grey&amp;quot; | '''Cave: Example'''&lt;br /&gt;
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| colspan=10 bgcolor=white | '''Legend'''&lt;br /&gt;
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| colspan=10 bgcolor=white | Solid rock&lt;br /&gt;
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| colspan=10 bgcolor=white | Entry / Exit&lt;br /&gt;
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| colspan=10 bgcolor=white | Tunnel&lt;br /&gt;
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| colspan=10 bgcolor=white | Pool&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=10 bgcolor=white | Area where gold can be found&lt;br /&gt;
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| colspan=10 bgcolor=white | Area where fungi can be found&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
''GIF-based / JPG-based:''&lt;br /&gt;
&lt;br /&gt;
And a gif map uploaded by Eugene Johnson (2006) for the lower level of the Mt. Shartak cave (http://wiki.shartak.com/index.php/Image:Cave_lower_level.gif)&lt;br /&gt;
[[Image:Cave lower level.gif|400px|.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A jpg map produced by shmoe, as at Novemeber '08&lt;br /&gt;
http://i195.photobucket.com/albums/z125/JB73Mustaine/shartak02.jpg&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=24522</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=24522"/>
		<updated>2019-09-04T20:21:38Z</updated>

		<summary type="html">&lt;p&gt;Simon: Underworld moved a while back&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style='border:1px solid black;padding:10px; background-color:#ffcccc;'&amp;gt;&lt;br /&gt;
Due to spamming of the wiki, we have temporarily disabled wiki account registrations. If you would like an account, please use the [http://www.shartak.com/feedback.cgi in-game feedback form] to request one.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main Page Announcements|&lt;br /&gt;
&amp;lt;!-- Intro --&amp;gt;           &lt;br /&gt;
       &lt;br /&gt;
mainpage_intro=This is an information hub for '''[http://www.shartak.com/ Shartak]''', a browser-based massively-multiplayer online role-playing game (MMORPG).&lt;br /&gt;
New players should read the '''[[Gameplay]]''' guide and perhaps the '''[[Tips and tricks]]''' and '''[[Requests for information]]''' pages.&lt;br /&gt;
       &lt;br /&gt;
The island of Shartak has been inhabited for several hundred years by native tribes from the villages of '''[[Dalpok]]''', '''[[Raktam]]''' and '''[[Wiksik]]'''. In recent times strangers to the island have appeared wearing odd clothes and carrying loud sticks. These outsiders have formed camps known as '''[[Derby]]''', '''[[Durham]]''' and '''[[York]]''' and have been joined by pirates whose '''[[shipwreck]]''' lies on the island's north shore. And now, on dark and stormy nights, the natives whisper tales of the shunned village '''[[Rakmogak]]''' and its terrible secret.&lt;br /&gt;
       &lt;br /&gt;
The strangers once stayed on the coast, away from the jungle, but now they travel inland in search of knowledge and plunder. It won't be long before they stumble across the villages and learn of the treasures of the tribal ancestors.|&lt;br /&gt;
       &lt;br /&gt;
&amp;lt;!-- Alert --&amp;gt;   &lt;br /&gt;
       &lt;br /&gt;
mainpage_alert=''No messages.''|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Wiki activities --&amp;gt;&lt;br /&gt;
mainpage_activities='''Recent wiki changes and additions'''&lt;br /&gt;
* A set of [[:Category:Historical_Article|History]] pages charting the island's history continues to be updated.&lt;br /&gt;
* [[Treasure Maps]] are now being offered at Trader's hut!.&lt;br /&gt;
'''Current projects'''           &lt;br /&gt;
* [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project]: Creates a detailed map from user input.       &lt;br /&gt;
* [https://underworld.shartak.com/ Shartak Underworld]: Permanently logs kills and deaths.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Main Page Navigation|  &lt;br /&gt;
&lt;br /&gt;
mainpage_navi1a=Basics|  &lt;br /&gt;
mainpage_navi1b= &lt;br /&gt;
* [[Newcomers Guide]]        &lt;br /&gt;
* [[Gameplay]]         &lt;br /&gt;
* [[Tips and tricks]]&lt;br /&gt;
* [[:Category:Guides|How-To Guides]]&lt;br /&gt;
** [[A Pirate's Life]]&lt;br /&gt;
** [[The Native Path]]&lt;br /&gt;
** [[Outsider Ingenuity]]&lt;br /&gt;
** [[The_Art_Of_Necromancy_On_Shartak_Island|The Necromancer's Art]]&lt;br /&gt;
* [[User interface]]     &lt;br /&gt;
* [[:Category:Roleplaying|Roleplaying]]  &lt;br /&gt;
* [[:Category:Statistics|Statistics]]    &lt;br /&gt;
|              &lt;br /&gt;
&lt;br /&gt;
mainpage_navi2a=Game information|        &lt;br /&gt;
mainpage_navi2b=                      &lt;br /&gt;
* [[Class]]es         &lt;br /&gt;
* [[Skills]]          &lt;br /&gt;
* [[Items]]     &lt;br /&gt;
* [[NPC]]s&lt;br /&gt;
* [[Animals]]&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[:Category:Locations|Locations]]      &lt;br /&gt;
** [[Terrain]]&lt;br /&gt;
** [[Camp]]s&lt;br /&gt;
** The [[Parchment Pages]] location list. &lt;br /&gt;
** Derby Evening Press [[Guide to Towns]].&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi3a=Feedback|&lt;br /&gt;
mainpage_navi3b=&lt;br /&gt;
* [[Requests for information]]&lt;br /&gt;
* [[Game design]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [[Suggestions]]&lt;br /&gt;
* [http://forum.shartak.com Official forum]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi4a=Site information|&lt;br /&gt;
mainpage_navi4b=&lt;br /&gt;
* [http://www.shartak.com/faq.html FAQ]&lt;br /&gt;
* [http://www.shartak.com/news.html News]&lt;br /&gt;
* [http://www.shartak.com/stats.html Statistics]&lt;br /&gt;
* [http://www.shartak.com/donate.html Donate]&lt;br /&gt;
* [http://www.shartak.com/advertising.html Advertising]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi5a=Clans|&lt;br /&gt;
mainpage_navi5b=&lt;br /&gt;
* [[:Category:Clans|Clan pages]]&lt;br /&gt;
** [[:Category:Clans for cannibals|Clans for cannibals]]&lt;br /&gt;
** [[:Category:Clans for everyone|Clans for everyone]]&lt;br /&gt;
** [[:Category:Clans for natives|Clans for natives]]&lt;br /&gt;
** [[:Category:Clans for outsiders|Clans for outsiders]]&lt;br /&gt;
** [[:Category:Inactive clans|Inactive clans]]&lt;br /&gt;
** [[:Category:Historical clans|Historical clans]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi6a=Wiki information|&lt;br /&gt;
mainpage_navi6b=&lt;br /&gt;
* [[Project:Help|Editing and Help]]&lt;br /&gt;
* [[Project:Community Portal|Community portal]]&lt;br /&gt;
* [[The Shartak Wiki:Policies and guidelines|Policies and guidelines]]&lt;br /&gt;
* [[:Category:Delete|Delete]]&lt;br /&gt;
* [[:Category:Redirects|Redirects]]&lt;br /&gt;
* [[:Category:Templates|Templates]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Etherdrifter&amp;diff=24510</id>
		<title>User talk:Etherdrifter</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Etherdrifter&amp;diff=24510"/>
		<updated>2018-10-13T11:52:16Z</updated>

		<summary type="html">&lt;p&gt;Simon: /* Items */ these were http links to the wiki, changed to proper wiki links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Made a template===&lt;br /&gt;
Thought you'd might like this:&lt;br /&gt;
[[Natives Against Exorcism]] --[[User:Big Kahuuna|Big Kahuuna]] 12:36, 13 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Your link to TNG===&lt;br /&gt;
I'd suggest you put the link to the necromancers guild in proper wiki link format.&lt;br /&gt;
It looks nicer like this: [[The_Necromancers_Guild|The Necromancers Guild]]&lt;br /&gt;
&lt;br /&gt;
Just put:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[[The_Necromancers_Guild|The Necromancers Guild]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oh. And I'm back to shartak by the way. After being gone for a while now. -- [[User:Big Kahuuna|Big Kahuuna]] 12:15, 17 December 2007 (UTC)&lt;br /&gt;
:Thanks for the welcome back. I saw on the members list of Necromancers Guild that you really got something started. Too bad I was away and missed it. I'm still working on [[The Wiksik Tribe]] but mostly wikipage coding and the forum. However recruiting and such is on standby really. You should check up on The Wiksik tribes wikipage. I did some advanced coding I picked up since last time here. I'd gladly help with the Necromancers guild wikipage too. In all honesty I don't really know where I'm going with the Wiksik tribe; The main thought was to start a specific tribe for every village for noobs and village specific players, the whole spirithut/no exorcism thing just evolved from itself. But I'm glad to see you found more people to uphold our fine tradition (Oh, so I don't forget: Make sure to put the NAE template on the necromancers wikipage, I can't see a guild more fitting for it). Also - does the necromancers guild have a forum? Or should we try to merge the necromancers guild with the wiksik tribe (at least the parts of it that resides in wiksik)? Take care in the jungle man! -- [[User:Big Kahuuna|Big Kahuuna]] 14:30, 19 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
===A Fellow Necromancer===&lt;br /&gt;
Hello Etherdrifter, you'll know me in-game as {{profile|7988|Bhaal}}. Now, it seems a few Wiksik's have a problem with the clan and I just wanted to have a discussion with you if you don't mind. I ask this, simply because the Necromancers Guild has been getting some flak on the main forum and I have appointed myself as the speaker for the clan and have been trying to defend it. Of course, it's hard to defend actions when I'm un-aware of what's going on. If you would prefer to take this discussion elsewhere where we can discuss things easier, please let me know. -- [[User:Cthulhu|Cthulhu]]&lt;br /&gt;
&lt;br /&gt;
===Stuff===&lt;br /&gt;
Hey, if you want to start off the [[Current events]] page, feel free to add something short and [http://en.wikipedia.org/wiki/NPOV NPOV] on the war on necromancy, if you want. &amp;amp;ndash; [[User:Wulla-mullung|Wulla]] &amp;lt;sup&amp;gt;([[User talk:Wulla-mullung|talk]])&amp;lt;/sup&amp;gt; 23:04, 22 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
[[Knife]]&lt;br /&gt;
[[Blunt Knife]]&lt;br /&gt;
[[Dagger]]&lt;br /&gt;
[[Blunt Dagger]]&lt;br /&gt;
[[Shovel]]&lt;br /&gt;
[[Machete]]&lt;br /&gt;
[[Blunt Machete]]&lt;br /&gt;
[[Cutlass]]&lt;br /&gt;
[[Blunt Cutlass]]&lt;br /&gt;
[[Wooden Club]]&lt;br /&gt;
[[Heavy Sword]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Simon&amp;diff=24465</id>
		<title>User:Simon</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Simon&amp;diff=24465"/>
		<updated>2015-07-27T00:32:33Z</updated>

		<summary type="html">&lt;p&gt;Simon: Removed obsolete IM details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I play several characters including&lt;br /&gt;
* Leaky Bocks&lt;br /&gt;
* Simon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;referfriend id=&amp;quot;59&amp;quot; banner=&amp;quot;1_468x60.gif&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{KotIRC_C|User=^Simon^}}&lt;br /&gt;
{{KrakenHunter|User=Leaky Bocks}}&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24446</id>
		<title>Treasure Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24446"/>
		<updated>2014-08-18T08:22:03Z</updated>

		<summary type="html">&lt;p&gt;Simon: Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Treasure maps point to various locations on the island, giving either weapons, healing supplies, juices, or other products plus XP (usually over 100xP for every treasure found).&lt;br /&gt;
&lt;br /&gt;
==Location Found==&lt;br /&gt;
Treasure maps can be purchased at a Traders for 8-16 gold coins a piece (Trader Tamdal sells them for the highest price).  They get restocked every day.  The pirate trader tends to acquire more treasure maps than other traders, since pirates are greedy and the trader is even worse.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunting Necessities==&lt;br /&gt;
&lt;br /&gt;
*Shovel - Needed to Dig the Deepest Hole Level&lt;br /&gt;
*Digging Skill - Needed to Dig the Deepest Hole Level&lt;br /&gt;
&lt;br /&gt;
==Use of Treasure Maps==&lt;br /&gt;
&lt;br /&gt;
Treasure maps have a Use and an Identify in a drop down menu next to them.  Each option does something unique.&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
This activates the treasure map.  Once a treasure map is activated you have limited time to find the treasure until it disappears.  Use gives you an approximate location to get to to find the treasure.  You can click use as much as you like until the map disappears to help narrow down the location.  Each click uses up one AP.&lt;br /&gt;
&lt;br /&gt;
===Identify===&lt;br /&gt;
This will identify the treasure map, giving one a general location as well as a general idea of what the treasure contains.  This will not activate the map, and allow one to get in the general area of the treasure before activating.&lt;br /&gt;
&lt;br /&gt;
====Identify Texts====&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a vast sum of gold. The outline of the map looks like the south-east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a sum of gold coins, usually one hundred or more.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a juicy treasure. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a random amount of bottled juices.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to some medical supplies. The outline of the map looks like the middle section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates.''&amp;quot; - The treasure will be an assorted amount of [[Healing Items|Healing supplies]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a small stash of weapons. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure contains a variety of weapons ranging from machetes to heavy swords.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a charming treasure. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This contains various amounts of [[Charms]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to an egg-citing prize. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This treasure contains an amount of Easter Eggs.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;'The writing on map XXX says that it's the map to a rum runner's cache.. The outline of the map looks like the north-west section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This treasure contains a large amount of Rum.&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skinning_Project&amp;diff=24265</id>
		<title>Skinning Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skinning_Project&amp;diff=24265"/>
		<updated>2014-07-16T22:41:03Z</updated>

		<summary type="html">&lt;p&gt;Simon: /* Inventory appearance */ Removed item never used&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To customise the look of your Shartak page, you will need a web server to host the required files due to a security restriction in Firefox (and probably Internet Explorer too). The original Shartak Skinning Project files are hosted on Shartak's main webserver, but yours can be hosted anywhere and don't take much space.&lt;br /&gt;
&lt;br /&gt;
Required files at a minimum are the stylesheet (.css) file for defining your styles and any images that your stylesheet needs.&lt;br /&gt;
&lt;br /&gt;
An example of the stylesheet file can be found at http://www.shartak.com/skin/lama.css&lt;br /&gt;
&lt;br /&gt;
Once you have hosted your stylesheet and image files, you need to login to your character and edit your preferences at http://www.shartak.com/editprofile.cgi &lt;br /&gt;
&lt;br /&gt;
Scroll down and where it has '''Choose your map display preference:''' under the Display Options, choose '''Custom - Enter full URI of CSS file:''' and enter the full address of your stylesheet file. Click the ''Update Profile'' button at the bottom and if you've done it correctly you should see your changes.  &lt;br /&gt;
&lt;br /&gt;
== The stylesheet explained ==&lt;br /&gt;
&lt;br /&gt;
The first line of the stylesheet must (in order to include the default Shartak styles) be&lt;br /&gt;
&lt;br /&gt;
 @import url('http://www.shartak.com/styles.css');&lt;br /&gt;
&lt;br /&gt;
To use the Shartak Skinning Project styles as the defaults and just amend certain bits, you can import http://www.shartak.com/skin/lama.css instead.&lt;br /&gt;
&lt;br /&gt;
 @import url('http://www.shartak.com/skin/lama.css');&lt;br /&gt;
&lt;br /&gt;
After this, any normal CSS can be added although typically it'll just be background images for the different tile types which should be specified using the full url of wherever you've hosted the images.&lt;br /&gt;
&lt;br /&gt;
To reference all map tiles, you can use '''table.main_map td.map''' in your CSS.&lt;br /&gt;
&lt;br /&gt;
If you host your css at http://'''www.domain.com'''/shartak.css and put the images in the same folder as the shartak.css file then you would refer to the images in the CSS file as follows.&lt;br /&gt;
&lt;br /&gt;
 .beach { background: url('http://'''www.domain.com'''/'''beach.gif''''); }&lt;br /&gt;
&lt;br /&gt;
If you wanted to change the colour of the block name, you would use&lt;br /&gt;
&lt;br /&gt;
  td.beach span.blockname { color: #000000; }&lt;br /&gt;
&lt;br /&gt;
Style names are listed in the table below.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||'''Class name''' ||'''Tile type'''&lt;br /&gt;
|-&lt;br /&gt;
||density0 ||Jungle/Camp density 0&lt;br /&gt;
|-&lt;br /&gt;
||density1 ||Jungle/Camp density 1&lt;br /&gt;
|-&lt;br /&gt;
||density2 ||Jungle/Camp density 2&lt;br /&gt;
|-&lt;br /&gt;
||density3 ||Jungle/Camp density 3&lt;br /&gt;
|-&lt;br /&gt;
||density4 ||Jungle/Camp density 4&lt;br /&gt;
|-&lt;br /&gt;
||density5 ||Jungle/Camp density 5&lt;br /&gt;
|-&lt;br /&gt;
||density6 ||Jungle/Camp density 6&lt;br /&gt;
|-&lt;br /&gt;
||density7 ||Jungle/Camp density 7&lt;br /&gt;
|-&lt;br /&gt;
||density8 ||Jungle/Camp density 8&lt;br /&gt;
|-&lt;br /&gt;
||density9 ||Jungle/Camp density 9&lt;br /&gt;
|-&lt;br /&gt;
||density10 ||Jungle/Camp density 10 (impassable)&lt;br /&gt;
|-&lt;br /&gt;
||water ||Shallow water&lt;br /&gt;
|-&lt;br /&gt;
||water2 ||Deep Water (where sharks might attack)&lt;br /&gt;
|-&lt;br /&gt;
||water3 ||Ocean (impassable)&lt;br /&gt;
|-&lt;br /&gt;
||swamp ||Swamp&lt;br /&gt;
|-&lt;br /&gt;
||beach ||Beach, usually adjacent to ''water''&lt;br /&gt;
|-&lt;br /&gt;
||mountain ||The side of the mountain&lt;br /&gt;
|-&lt;br /&gt;
||snow ||Snow - currently only found in Sacred Space&lt;br /&gt;
|-&lt;br /&gt;
||lawn ||Lawn - currently only found in Sacred Space&lt;br /&gt;
|-&lt;br /&gt;
||mudpool ||Mudpools - currently only found in Sacred Space&lt;br /&gt;
|-&lt;br /&gt;
||flowers ||Flower garden - currently only found in Sacred Space&lt;br /&gt;
|-&lt;br /&gt;
||shrubbery ||Shrubbery - currently only found in Sacred Space. Shartak Skinning Project defaults to the same as ''density5''&lt;br /&gt;
|-&lt;br /&gt;
||grassland ||Grassland&lt;br /&gt;
|-&lt;br /&gt;
||air ||Mid-air, found around the Pirate Ship Crow's Nest and up on the mountain paths (impassable)&lt;br /&gt;
|-&lt;br /&gt;
||ruins ||The interior of most ruins&lt;br /&gt;
|-&lt;br /&gt;
||tunnel ||In the tunnels under the island&lt;br /&gt;
|-&lt;br /&gt;
||pship ||The Pirate Ship&lt;br /&gt;
|-&lt;br /&gt;
||pnest ||In the Pirate Ship Crow's Nest&lt;br /&gt;
|-&lt;br /&gt;
||hut ||Inside an average hut&lt;br /&gt;
|-&lt;br /&gt;
||natammohut ||Inside the native camp weapon huts (blowpipes and darts)&lt;br /&gt;
|-&lt;br /&gt;
||natmedhut ||Inside the native medical huts (healing herbs)&lt;br /&gt;
|-&lt;br /&gt;
||nattrade ||Inside the native trading post&lt;br /&gt;
|-&lt;br /&gt;
||outammohut ||Inside the outsider weapon hut (rifles and bullets)&lt;br /&gt;
|-&lt;br /&gt;
||outmedhut ||Inside the outsider medical hut (first aid kits)&lt;br /&gt;
|-&lt;br /&gt;
||outtrade ||Inside the outsider trading post&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are other styles, but these are the tile styles for the main game page - http://www.shartak.com/game.cgi&lt;br /&gt;
&lt;br /&gt;
== Inventory appearance ==&lt;br /&gt;
&lt;br /&gt;
Each item displayed in the inventory has a custom CSS class of &amp;quot;'''inv-'''XX&amp;quot; where XX is the two digit base-36 item id. Custom items tend to begin Y and Z, normal items begin with 0, 1 and 2 (so far).&lt;br /&gt;
&lt;br /&gt;
There is also a more general &amp;quot;'''invtype-'''XXX&amp;quot; CSS class where XXX is '''drink''', '''food''', '''healing''', '''misc''', '''special''', '''tool''' or '''weapon'''.&lt;br /&gt;
&lt;br /&gt;
'''The table below is automatically generated by Simon - do not edit!'''&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||'''Id''' ||'''Name''' ||'''Id''' ||'''Name''' ||'''Id''' ||'''Name''' &lt;br /&gt;
|-&lt;br /&gt;
||01||machete&lt;br /&gt;
||02||blowpipe&lt;br /&gt;
||03||poison dart&lt;br /&gt;
|-&lt;br /&gt;
||04||rifle&lt;br /&gt;
||05||bullet&lt;br /&gt;
||06||first aid kit&lt;br /&gt;
|-&lt;br /&gt;
||07||healing herb&lt;br /&gt;
||08||gps unit&lt;br /&gt;
||09||gold coin&lt;br /&gt;
|-&lt;br /&gt;
||0A||monkey claw charm&lt;br /&gt;
||0B||sharpening stone&lt;br /&gt;
||0C||blunt machete&lt;br /&gt;
|-&lt;br /&gt;
||0D||gourd of water&lt;br /&gt;
||0E||banana&lt;br /&gt;
||0F||mango&lt;br /&gt;
|-&lt;br /&gt;
||0G||bunch of tasty berries&lt;br /&gt;
||0H||bunch of poisonous berries&lt;br /&gt;
||0I||bottle of water&lt;br /&gt;
|-&lt;br /&gt;
||0L||heavy sword&lt;br /&gt;
||0M||bottle of beer&lt;br /&gt;
||0N||piece of driftwood&lt;br /&gt;
|-&lt;br /&gt;
||0O||crab&lt;br /&gt;
||0P||dagger&lt;br /&gt;
||0Q||gem&lt;br /&gt;
|-&lt;br /&gt;
||0R||cutlass&lt;br /&gt;
||0S||poisonous snake&lt;br /&gt;
||0T||knife&lt;br /&gt;
|-&lt;br /&gt;
||0U||bottle of rum&lt;br /&gt;
||0V||blunt cutlass&lt;br /&gt;
||0W||empty bottle&lt;br /&gt;
|-&lt;br /&gt;
||0X||empty gourd&lt;br /&gt;
||0Y||parrot feather charm&lt;br /&gt;
||0Z||tiger tooth amulet&lt;br /&gt;
|-&lt;br /&gt;
||10||silver skull cross&lt;br /&gt;
||11||rabbit foot charm&lt;br /&gt;
||13||blunt dagger&lt;br /&gt;
|-&lt;br /&gt;
||14||blunt knife&lt;br /&gt;
||15||shovel&lt;br /&gt;
||16||Easter egg&lt;br /&gt;
|-&lt;br /&gt;
||17||egg&lt;br /&gt;
||18||bottle of banana juice&lt;br /&gt;
||19||gourd of banana juice&lt;br /&gt;
|-&lt;br /&gt;
||1A||bottle of mango juice&lt;br /&gt;
||1B||gourd of mango juice&lt;br /&gt;
||1C||bottle of tasty berry juice&lt;br /&gt;
|-&lt;br /&gt;
||1D||gourd of tasty berry juice&lt;br /&gt;
||1E||bottle of poison berry juice&lt;br /&gt;
||1F||gourd of poison berry juice&lt;br /&gt;
|-&lt;br /&gt;
||1G||backpack&lt;br /&gt;
||1H||pumpkin&lt;br /&gt;
||1I||bottle of pumpkin juice&lt;br /&gt;
|-&lt;br /&gt;
||1J||gourd of pumpkin juice&lt;br /&gt;
||1K||ghastly jack o'lantern&lt;br /&gt;
||1L||jolly jack o'lantern&lt;br /&gt;
|-&lt;br /&gt;
||1M||switched off gps unit&lt;br /&gt;
||1N||skull&lt;br /&gt;
||1O||wooden club&lt;br /&gt;
|-&lt;br /&gt;
||1P||piece of dead wood&lt;br /&gt;
||1Q||wild boar tusk necklace&lt;br /&gt;
||1R||pair of batwing earrings&lt;br /&gt;
|-&lt;br /&gt;
||1S||pair of gold hoop earrings&lt;br /&gt;
||1T||fungi&lt;br /&gt;
||1U||bottle of fungi juice&lt;br /&gt;
|-&lt;br /&gt;
||1V||gourd of fungi juice&lt;br /&gt;
||1W||pistol&lt;br /&gt;
||1X||pistol bullet&lt;br /&gt;
|-&lt;br /&gt;
||1Y||apple&lt;br /&gt;
||1Z||bottle of apple juice&lt;br /&gt;
||20||gourd of apple juice&lt;br /&gt;
|-&lt;br /&gt;
||21||smokey crystal&lt;br /&gt;
||23||empty seed bag&lt;br /&gt;
||24||mango seeds&lt;br /&gt;
|-&lt;br /&gt;
||25||tasty berry seeds&lt;br /&gt;
||26||banana seeds&lt;br /&gt;
||27||poisonous berry seeds&lt;br /&gt;
|-&lt;br /&gt;
||28||apple seeds&lt;br /&gt;
||29||pumpkin seeds&lt;br /&gt;
||2A||yeastweed&lt;br /&gt;
|-&lt;br /&gt;
||2C||bottle of tasty berry wine&lt;br /&gt;
||2D||gourd of tasty berry wine&lt;br /&gt;
||2E||bottle of poison berry wine&lt;br /&gt;
|-&lt;br /&gt;
||2F||gourd of poison berry wine&lt;br /&gt;
||2G||bottle of apple cider&lt;br /&gt;
||2H||gourd of apple cider&lt;br /&gt;
|-&lt;br /&gt;
||2I||bottle of banana beer&lt;br /&gt;
||2J||gourd of banana beer&lt;br /&gt;
||2K||bottle of mango wine&lt;br /&gt;
|-&lt;br /&gt;
||2L||gourd of mango wine&lt;br /&gt;
||2M||tinder&lt;br /&gt;
||2N||pair of dice&lt;br /&gt;
|-&lt;br /&gt;
||2O||rune sticks&lt;br /&gt;
||2P||map to Dalpok&lt;br /&gt;
||2Q||map to Wiksik&lt;br /&gt;
|-&lt;br /&gt;
||2R||map to Raktam&lt;br /&gt;
||2S||map to York&lt;br /&gt;
||2T||map to Derby&lt;br /&gt;
|-&lt;br /&gt;
||2U||map to Durham&lt;br /&gt;
||2V||map to Rakmogak&lt;br /&gt;
||2W||map to shipwreck&lt;br /&gt;
|-&lt;br /&gt;
||2X||bottle of absinthe&lt;br /&gt;
||2Y||treasure map&lt;br /&gt;
||2Z||treasure map&lt;br /&gt;
|-&lt;br /&gt;
||YA||whale oil&lt;br /&gt;
||YB||wooden plank&lt;br /&gt;
||YC||clockwork spider monkey&lt;br /&gt;
|-&lt;br /&gt;
||YD||Assassin's Dagger&lt;br /&gt;
||Z0||Spring X-Game I Cup&lt;br /&gt;
||Z1||Obsidian Spear&lt;br /&gt;
|-&lt;br /&gt;
||Z2||Kalmogal's Glove&lt;br /&gt;
||Z3||iron harpoon&lt;br /&gt;
||Z4||VickSick camera&lt;br /&gt;
|-&lt;br /&gt;
||Z5||gold ring&lt;br /&gt;
||Z6||gold ring&lt;br /&gt;
||Z7||gold skull necklace&lt;br /&gt;
|-&lt;br /&gt;
||Z8||trident&lt;br /&gt;
||Z9||Brawler's tankard&lt;br /&gt;
||ZA||bolo knife&lt;br /&gt;
|-&lt;br /&gt;
||ZB||pink-and-purple scarf&lt;br /&gt;
||ZC||skull staff&lt;br /&gt;
||ZD||ornate staff&lt;br /&gt;
|-&lt;br /&gt;
||ZE||pith helmet&lt;br /&gt;
||ZF||Club Palermo pint glass&lt;br /&gt;
||ZG||plain wooden cup&lt;br /&gt;
|-&lt;br /&gt;
||ZH||hunting rifle&lt;br /&gt;
||ZI||glowing crystal pendant&lt;br /&gt;
||ZJ||bludgeon of Mal&lt;br /&gt;
|-&lt;br /&gt;
||ZK||cursed sceptre&lt;br /&gt;
||ZL||pocket watch&lt;br /&gt;
||ZM||alligator kukri&lt;br /&gt;
|-&lt;br /&gt;
||ZN||alligator tooth necklace&lt;br /&gt;
||ZO||bear skin cloak&lt;br /&gt;
||ZP||bear claw flail&lt;br /&gt;
|-&lt;br /&gt;
||ZQ||bear claw gauntlet&lt;br /&gt;
||ZR||shargle beak kukri&lt;br /&gt;
||ZS||goat horned headdress&lt;br /&gt;
|-&lt;br /&gt;
||ZT||harpoon&lt;br /&gt;
||ZU||cat-o-nine tails&lt;br /&gt;
||ZV||tricorn hat&lt;br /&gt;
|-&lt;br /&gt;
||ZW||falcon&lt;br /&gt;
||ZX||black rose&lt;br /&gt;
||ZY||axe&lt;br /&gt;
|-&lt;br /&gt;
||ZZ||pike&lt;br /&gt;
||- ||-&lt;br /&gt;
||- ||-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skinning_Project&amp;diff=24264</id>
		<title>Skinning Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skinning_Project&amp;diff=24264"/>
		<updated>2014-07-15T22:00:05Z</updated>

		<summary type="html">&lt;p&gt;Simon: Added table of item ids&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To customise the look of your Shartak page, you will need a web server to host the required files due to a security restriction in Firefox (and probably Internet Explorer too). The original Shartak Skinning Project files are hosted on Shartak's main webserver, but yours can be hosted anywhere and don't take much space.&lt;br /&gt;
&lt;br /&gt;
Required files at a minimum are the stylesheet (.css) file for defining your styles and any images that your stylesheet needs.&lt;br /&gt;
&lt;br /&gt;
An example of the stylesheet file can be found at http://www.shartak.com/skin/lama.css&lt;br /&gt;
&lt;br /&gt;
Once you have hosted your stylesheet and image files, you need to login to your character and edit your preferences at http://www.shartak.com/editprofile.cgi &lt;br /&gt;
&lt;br /&gt;
Scroll down and where it has '''Choose your map display preference:''' under the Display Options, choose '''Custom - Enter full URI of CSS file:''' and enter the full address of your stylesheet file. Click the ''Update Profile'' button at the bottom and if you've done it correctly you should see your changes.  &lt;br /&gt;
&lt;br /&gt;
== The stylesheet explained ==&lt;br /&gt;
&lt;br /&gt;
The first line of the stylesheet must (in order to include the default Shartak styles) be&lt;br /&gt;
&lt;br /&gt;
 @import url('http://www.shartak.com/styles.css');&lt;br /&gt;
&lt;br /&gt;
To use the Shartak Skinning Project styles as the defaults and just amend certain bits, you can import http://www.shartak.com/skin/lama.css instead.&lt;br /&gt;
&lt;br /&gt;
 @import url('http://www.shartak.com/skin/lama.css');&lt;br /&gt;
&lt;br /&gt;
After this, any normal CSS can be added although typically it'll just be background images for the different tile types which should be specified using the full url of wherever you've hosted the images.&lt;br /&gt;
&lt;br /&gt;
To reference all map tiles, you can use '''table.main_map td.map''' in your CSS.&lt;br /&gt;
&lt;br /&gt;
If you host your css at http://'''www.domain.com'''/shartak.css and put the images in the same folder as the shartak.css file then you would refer to the images in the CSS file as follows.&lt;br /&gt;
&lt;br /&gt;
 .beach { background: url('http://'''www.domain.com'''/'''beach.gif''''); }&lt;br /&gt;
&lt;br /&gt;
If you wanted to change the colour of the block name, you would use&lt;br /&gt;
&lt;br /&gt;
  td.beach span.blockname { color: #000000; }&lt;br /&gt;
&lt;br /&gt;
Style names are listed in the table below.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||'''Class name''' ||'''Tile type'''&lt;br /&gt;
|-&lt;br /&gt;
||density0 ||Jungle/Camp density 0&lt;br /&gt;
|-&lt;br /&gt;
||density1 ||Jungle/Camp density 1&lt;br /&gt;
|-&lt;br /&gt;
||density2 ||Jungle/Camp density 2&lt;br /&gt;
|-&lt;br /&gt;
||density3 ||Jungle/Camp density 3&lt;br /&gt;
|-&lt;br /&gt;
||density4 ||Jungle/Camp density 4&lt;br /&gt;
|-&lt;br /&gt;
||density5 ||Jungle/Camp density 5&lt;br /&gt;
|-&lt;br /&gt;
||density6 ||Jungle/Camp density 6&lt;br /&gt;
|-&lt;br /&gt;
||density7 ||Jungle/Camp density 7&lt;br /&gt;
|-&lt;br /&gt;
||density8 ||Jungle/Camp density 8&lt;br /&gt;
|-&lt;br /&gt;
||density9 ||Jungle/Camp density 9&lt;br /&gt;
|-&lt;br /&gt;
||density10 ||Jungle/Camp density 10 (impassable)&lt;br /&gt;
|-&lt;br /&gt;
||water ||Shallow water&lt;br /&gt;
|-&lt;br /&gt;
||water2 ||Deep Water (where sharks might attack)&lt;br /&gt;
|-&lt;br /&gt;
||water3 ||Ocean (impassable)&lt;br /&gt;
|-&lt;br /&gt;
||swamp ||Swamp&lt;br /&gt;
|-&lt;br /&gt;
||beach ||Beach, usually adjacent to ''water''&lt;br /&gt;
|-&lt;br /&gt;
||mountain ||The side of the mountain&lt;br /&gt;
|-&lt;br /&gt;
||snow ||Snow - currently only found in Sacred Space&lt;br /&gt;
|-&lt;br /&gt;
||lawn ||Lawn - currently only found in Sacred Space&lt;br /&gt;
|-&lt;br /&gt;
||mudpool ||Mudpools - currently only found in Sacred Space&lt;br /&gt;
|-&lt;br /&gt;
||flowers ||Flower garden - currently only found in Sacred Space&lt;br /&gt;
|-&lt;br /&gt;
||shrubbery ||Shrubbery - currently only found in Sacred Space. Shartak Skinning Project defaults to the same as ''density5''&lt;br /&gt;
|-&lt;br /&gt;
||grassland ||Grassland&lt;br /&gt;
|-&lt;br /&gt;
||air ||Mid-air, found around the Pirate Ship Crow's Nest and up on the mountain paths (impassable)&lt;br /&gt;
|-&lt;br /&gt;
||ruins ||The interior of most ruins&lt;br /&gt;
|-&lt;br /&gt;
||tunnel ||In the tunnels under the island&lt;br /&gt;
|-&lt;br /&gt;
||pship ||The Pirate Ship&lt;br /&gt;
|-&lt;br /&gt;
||pnest ||In the Pirate Ship Crow's Nest&lt;br /&gt;
|-&lt;br /&gt;
||hut ||Inside an average hut&lt;br /&gt;
|-&lt;br /&gt;
||natammohut ||Inside the native camp weapon huts (blowpipes and darts)&lt;br /&gt;
|-&lt;br /&gt;
||natmedhut ||Inside the native medical huts (healing herbs)&lt;br /&gt;
|-&lt;br /&gt;
||nattrade ||Inside the native trading post&lt;br /&gt;
|-&lt;br /&gt;
||outammohut ||Inside the outsider weapon hut (rifles and bullets)&lt;br /&gt;
|-&lt;br /&gt;
||outmedhut ||Inside the outsider medical hut (first aid kits)&lt;br /&gt;
|-&lt;br /&gt;
||outtrade ||Inside the outsider trading post&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are other styles, but these are the tile styles for the main game page - http://www.shartak.com/game.cgi&lt;br /&gt;
&lt;br /&gt;
== Inventory appearance ==&lt;br /&gt;
&lt;br /&gt;
Each item displayed in the inventory has a custom CSS class of &amp;quot;'''inv-'''XX&amp;quot; where XX is the two digit base-36 item id. Custom items tend to begin Y and Z, normal items begin with 0, 1 and 2 (so far).&lt;br /&gt;
&lt;br /&gt;
There is also a more general &amp;quot;'''invtype-'''XXX&amp;quot; CSS class where XXX is '''drink''', '''food''', '''healing''', '''misc''', '''special''', '''tool''' or '''weapon'''.&lt;br /&gt;
&lt;br /&gt;
'''The table below is automatically generated by Simon - do not edit!'''&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||'''Id''' ||'''Name''' ||'''Id''' ||'''Name''' ||'''Id''' ||'''Name''' &lt;br /&gt;
|-&lt;br /&gt;
||01||machete&lt;br /&gt;
||02||blowpipe&lt;br /&gt;
||03||poison dart&lt;br /&gt;
|-&lt;br /&gt;
||04||rifle&lt;br /&gt;
||05||bullet&lt;br /&gt;
||06||first aid kit&lt;br /&gt;
|-&lt;br /&gt;
||07||healing herb&lt;br /&gt;
||08||gps unit&lt;br /&gt;
||09||gold coin&lt;br /&gt;
|-&lt;br /&gt;
||0A||monkey claw charm&lt;br /&gt;
||0B||sharpening stone&lt;br /&gt;
||0C||blunt machete&lt;br /&gt;
|-&lt;br /&gt;
||0D||gourd of water&lt;br /&gt;
||0E||banana&lt;br /&gt;
||0F||mango&lt;br /&gt;
|-&lt;br /&gt;
||0G||bunch of tasty berries&lt;br /&gt;
||0H||bunch of poisonous berries&lt;br /&gt;
||0I||bottle of water&lt;br /&gt;
|-&lt;br /&gt;
||0K||geomancy sticks&lt;br /&gt;
||0L||heavy sword&lt;br /&gt;
||0M||bottle of beer&lt;br /&gt;
|-&lt;br /&gt;
||0N||piece of driftwood&lt;br /&gt;
||0O||crab&lt;br /&gt;
||0P||dagger&lt;br /&gt;
|-&lt;br /&gt;
||0Q||gem&lt;br /&gt;
||0R||cutlass&lt;br /&gt;
||0S||poisonous snake&lt;br /&gt;
|-&lt;br /&gt;
||0T||knife&lt;br /&gt;
||0U||bottle of rum&lt;br /&gt;
||0V||blunt cutlass&lt;br /&gt;
|-&lt;br /&gt;
||0W||empty bottle&lt;br /&gt;
||0X||empty gourd&lt;br /&gt;
||0Y||parrot feather charm&lt;br /&gt;
|-&lt;br /&gt;
||0Z||tiger tooth amulet&lt;br /&gt;
||10||silver skull cross&lt;br /&gt;
||11||rabbit foot charm&lt;br /&gt;
|-&lt;br /&gt;
||13||blunt dagger&lt;br /&gt;
||14||blunt knife&lt;br /&gt;
||15||shovel&lt;br /&gt;
|-&lt;br /&gt;
||16||Easter egg&lt;br /&gt;
||17||egg&lt;br /&gt;
||18||bottle of banana juice&lt;br /&gt;
|-&lt;br /&gt;
||19||gourd of banana juice&lt;br /&gt;
||1A||bottle of mango juice&lt;br /&gt;
||1B||gourd of mango juice&lt;br /&gt;
|-&lt;br /&gt;
||1C||bottle of tasty berry juice&lt;br /&gt;
||1D||gourd of tasty berry juice&lt;br /&gt;
||1E||bottle of poison berry juice&lt;br /&gt;
|-&lt;br /&gt;
||1F||gourd of poison berry juice&lt;br /&gt;
||1G||backpack&lt;br /&gt;
||1H||pumpkin&lt;br /&gt;
|-&lt;br /&gt;
||1I||bottle of pumpkin juice&lt;br /&gt;
||1J||gourd of pumpkin juice&lt;br /&gt;
||1K||ghastly jack o'lantern&lt;br /&gt;
|-&lt;br /&gt;
||1L||jolly jack o'lantern&lt;br /&gt;
||1M||switched off gps unit&lt;br /&gt;
||1N||skull&lt;br /&gt;
|-&lt;br /&gt;
||1O||wooden club&lt;br /&gt;
||1P||piece of dead wood&lt;br /&gt;
||1Q||wild boar tusk necklace&lt;br /&gt;
|-&lt;br /&gt;
||1R||pair of batwing earrings&lt;br /&gt;
||1S||pair of gold hoop earrings&lt;br /&gt;
||1T||fungi&lt;br /&gt;
|-&lt;br /&gt;
||1U||bottle of fungi juice&lt;br /&gt;
||1V||gourd of fungi juice&lt;br /&gt;
||1W||pistol&lt;br /&gt;
|-&lt;br /&gt;
||1X||pistol bullet&lt;br /&gt;
||1Y||apple&lt;br /&gt;
||1Z||bottle of apple juice&lt;br /&gt;
|-&lt;br /&gt;
||20||gourd of apple juice&lt;br /&gt;
||21||smokey crystal&lt;br /&gt;
||23||empty seed bag&lt;br /&gt;
|-&lt;br /&gt;
||24||mango seeds&lt;br /&gt;
||25||tasty berry seeds&lt;br /&gt;
||26||banana seeds&lt;br /&gt;
|-&lt;br /&gt;
||27||poisonous berry seeds&lt;br /&gt;
||28||apple seeds&lt;br /&gt;
||29||pumpkin seeds&lt;br /&gt;
|-&lt;br /&gt;
||2A||yeastweed&lt;br /&gt;
||2C||bottle of tasty berry wine&lt;br /&gt;
||2D||gourd of tasty berry wine&lt;br /&gt;
|-&lt;br /&gt;
||2E||bottle of poison berry wine&lt;br /&gt;
||2F||gourd of poison berry wine&lt;br /&gt;
||2G||bottle of apple cider&lt;br /&gt;
|-&lt;br /&gt;
||2H||gourd of apple cider&lt;br /&gt;
||2I||bottle of banana beer&lt;br /&gt;
||2J||gourd of banana beer&lt;br /&gt;
|-&lt;br /&gt;
||2K||bottle of mango wine&lt;br /&gt;
||2L||gourd of mango wine&lt;br /&gt;
||2M||tinder&lt;br /&gt;
|-&lt;br /&gt;
||2N||pair of dice&lt;br /&gt;
||2O||rune sticks&lt;br /&gt;
||2P||map to Dalpok&lt;br /&gt;
|-&lt;br /&gt;
||2Q||map to Wiksik&lt;br /&gt;
||2R||map to Raktam&lt;br /&gt;
||2S||map to York&lt;br /&gt;
|-&lt;br /&gt;
||2T||map to Derby&lt;br /&gt;
||2U||map to Durham&lt;br /&gt;
||2V||map to Rakmogak&lt;br /&gt;
|-&lt;br /&gt;
||2W||map to shipwreck&lt;br /&gt;
||2X||bottle of absinthe&lt;br /&gt;
||2Y||treasure map&lt;br /&gt;
|-&lt;br /&gt;
||2Z||treasure map&lt;br /&gt;
||YA||whale oil&lt;br /&gt;
||YB||wooden plank&lt;br /&gt;
|-&lt;br /&gt;
||YC||clockwork spider monkey&lt;br /&gt;
||YD||Assassin's Dagger&lt;br /&gt;
||Z0||Spring X-Game I Cup&lt;br /&gt;
|-&lt;br /&gt;
||Z1||Obsidian Spear&lt;br /&gt;
||Z2||Kalmogal's Glove&lt;br /&gt;
||Z3||iron harpoon&lt;br /&gt;
|-&lt;br /&gt;
||Z4||VickSick camera&lt;br /&gt;
||Z5||gold ring&lt;br /&gt;
||Z6||gold ring&lt;br /&gt;
|-&lt;br /&gt;
||Z7||gold skull necklace&lt;br /&gt;
||Z8||trident&lt;br /&gt;
||Z9||Brawler's tankard&lt;br /&gt;
|-&lt;br /&gt;
||ZA||bolo knife&lt;br /&gt;
||ZB||pink-and-purple scarf&lt;br /&gt;
||ZC||skull staff&lt;br /&gt;
|-&lt;br /&gt;
||ZD||ornate staff&lt;br /&gt;
||ZE||pith helmet&lt;br /&gt;
||ZF||Club Palermo pint glass&lt;br /&gt;
|-&lt;br /&gt;
||ZG||plain wooden cup&lt;br /&gt;
||ZH||hunting rifle&lt;br /&gt;
||ZI||glowing crystal pendant&lt;br /&gt;
|-&lt;br /&gt;
||ZJ||bludgeon of Mal&lt;br /&gt;
||ZK||cursed sceptre&lt;br /&gt;
||ZL||pocket watch&lt;br /&gt;
|-&lt;br /&gt;
||ZM||alligator kukri&lt;br /&gt;
||ZN||alligator tooth necklace&lt;br /&gt;
||ZO||bear skin cloak&lt;br /&gt;
|-&lt;br /&gt;
||ZP||bear claw flail&lt;br /&gt;
||ZQ||bear claw gauntlet&lt;br /&gt;
||ZR||shargle beak kukri&lt;br /&gt;
|-&lt;br /&gt;
||ZS||goat horned headdress&lt;br /&gt;
||ZT||harpoon&lt;br /&gt;
||ZU||cat-o-nine tails&lt;br /&gt;
|-&lt;br /&gt;
||ZV||tricorn hat&lt;br /&gt;
||ZW||falcon&lt;br /&gt;
||ZX||black rose&lt;br /&gt;
|-&lt;br /&gt;
||ZY||axe&lt;br /&gt;
||ZZ||pike&lt;br /&gt;
||- || -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skinning_Project&amp;diff=24263</id>
		<title>Skinning Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skinning_Project&amp;diff=24263"/>
		<updated>2014-07-15T20:21:27Z</updated>

		<summary type="html">&lt;p&gt;Simon: Added information about custom inventory appearance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To customise the look of your Shartak page, you will need a web server to host the required files due to a security restriction in Firefox (and probably Internet Explorer too). The original Shartak Skinning Project files are hosted on Shartak's main webserver, but yours can be hosted anywhere and don't take much space.&lt;br /&gt;
&lt;br /&gt;
Required files at a minimum are the stylesheet (.css) file for defining your styles and any images that your stylesheet needs.&lt;br /&gt;
&lt;br /&gt;
An example of the stylesheet file can be found at http://www.shartak.com/skin/lama.css&lt;br /&gt;
&lt;br /&gt;
Once you have hosted your stylesheet and image files, you need to login to your character and edit your preferences at http://www.shartak.com/editprofile.cgi &lt;br /&gt;
&lt;br /&gt;
Scroll down and where it has '''Choose your map display preference:''' under the Display Options, choose '''Custom - Enter full URI of CSS file:''' and enter the full address of your stylesheet file. Click the ''Update Profile'' button at the bottom and if you've done it correctly you should see your changes.  &lt;br /&gt;
&lt;br /&gt;
== The stylesheet explained ==&lt;br /&gt;
&lt;br /&gt;
The first line of the stylesheet must (in order to include the default Shartak styles) be&lt;br /&gt;
&lt;br /&gt;
 @import url('http://www.shartak.com/styles.css');&lt;br /&gt;
&lt;br /&gt;
To use the Shartak Skinning Project styles as the defaults and just amend certain bits, you can import http://www.shartak.com/skin/lama.css instead.&lt;br /&gt;
&lt;br /&gt;
 @import url('http://www.shartak.com/skin/lama.css');&lt;br /&gt;
&lt;br /&gt;
After this, any normal CSS can be added although typically it'll just be background images for the different tile types which should be specified using the full url of wherever you've hosted the images.&lt;br /&gt;
&lt;br /&gt;
To reference all map tiles, you can use '''table.main_map td.map''' in your CSS.&lt;br /&gt;
&lt;br /&gt;
If you host your css at http://'''www.domain.com'''/shartak.css and put the images in the same folder as the shartak.css file then you would refer to the images in the CSS file as follows.&lt;br /&gt;
&lt;br /&gt;
 .beach { background: url('http://'''www.domain.com'''/'''beach.gif''''); }&lt;br /&gt;
&lt;br /&gt;
If you wanted to change the colour of the block name, you would use&lt;br /&gt;
&lt;br /&gt;
  td.beach span.blockname { color: #000000; }&lt;br /&gt;
&lt;br /&gt;
Style names are listed in the table below.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||'''Class name''' ||'''Tile type'''&lt;br /&gt;
|-&lt;br /&gt;
||density0 ||Jungle/Camp density 0&lt;br /&gt;
|-&lt;br /&gt;
||density1 ||Jungle/Camp density 1&lt;br /&gt;
|-&lt;br /&gt;
||density2 ||Jungle/Camp density 2&lt;br /&gt;
|-&lt;br /&gt;
||density3 ||Jungle/Camp density 3&lt;br /&gt;
|-&lt;br /&gt;
||density4 ||Jungle/Camp density 4&lt;br /&gt;
|-&lt;br /&gt;
||density5 ||Jungle/Camp density 5&lt;br /&gt;
|-&lt;br /&gt;
||density6 ||Jungle/Camp density 6&lt;br /&gt;
|-&lt;br /&gt;
||density7 ||Jungle/Camp density 7&lt;br /&gt;
|-&lt;br /&gt;
||density8 ||Jungle/Camp density 8&lt;br /&gt;
|-&lt;br /&gt;
||density9 ||Jungle/Camp density 9&lt;br /&gt;
|-&lt;br /&gt;
||density10 ||Jungle/Camp density 10 (impassable)&lt;br /&gt;
|-&lt;br /&gt;
||water ||Shallow water&lt;br /&gt;
|-&lt;br /&gt;
||water2 ||Deep Water (where sharks might attack)&lt;br /&gt;
|-&lt;br /&gt;
||water3 ||Ocean (impassable)&lt;br /&gt;
|-&lt;br /&gt;
||swamp ||Swamp&lt;br /&gt;
|-&lt;br /&gt;
||beach ||Beach, usually adjacent to ''water''&lt;br /&gt;
|-&lt;br /&gt;
||mountain ||The side of the mountain&lt;br /&gt;
|-&lt;br /&gt;
||snow ||Snow - currently only found in Sacred Space&lt;br /&gt;
|-&lt;br /&gt;
||lawn ||Lawn - currently only found in Sacred Space&lt;br /&gt;
|-&lt;br /&gt;
||mudpool ||Mudpools - currently only found in Sacred Space&lt;br /&gt;
|-&lt;br /&gt;
||flowers ||Flower garden - currently only found in Sacred Space&lt;br /&gt;
|-&lt;br /&gt;
||shrubbery ||Shrubbery - currently only found in Sacred Space. Shartak Skinning Project defaults to the same as ''density5''&lt;br /&gt;
|-&lt;br /&gt;
||grassland ||Grassland&lt;br /&gt;
|-&lt;br /&gt;
||air ||Mid-air, found around the Pirate Ship Crow's Nest and up on the mountain paths (impassable)&lt;br /&gt;
|-&lt;br /&gt;
||ruins ||The interior of most ruins&lt;br /&gt;
|-&lt;br /&gt;
||tunnel ||In the tunnels under the island&lt;br /&gt;
|-&lt;br /&gt;
||pship ||The Pirate Ship&lt;br /&gt;
|-&lt;br /&gt;
||pnest ||In the Pirate Ship Crow's Nest&lt;br /&gt;
|-&lt;br /&gt;
||hut ||Inside an average hut&lt;br /&gt;
|-&lt;br /&gt;
||natammohut ||Inside the native camp weapon huts (blowpipes and darts)&lt;br /&gt;
|-&lt;br /&gt;
||natmedhut ||Inside the native medical huts (healing herbs)&lt;br /&gt;
|-&lt;br /&gt;
||nattrade ||Inside the native trading post&lt;br /&gt;
|-&lt;br /&gt;
||outammohut ||Inside the outsider weapon hut (rifles and bullets)&lt;br /&gt;
|-&lt;br /&gt;
||outmedhut ||Inside the outsider medical hut (first aid kits)&lt;br /&gt;
|-&lt;br /&gt;
||outtrade ||Inside the outsider trading post&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are other styles, but these are the tile styles for the main game page - http://www.shartak.com/game.cgi&lt;br /&gt;
&lt;br /&gt;
== Inventory appearance ==&lt;br /&gt;
&lt;br /&gt;
Each item displayed in the inventory has a custom CSS class of &amp;quot;'''inv-'''XX&amp;quot; where XX is the two digit base-36 item id. Custom items tend to begin Y and Z, normal items begin with 0, 1 and 2 (so far).&lt;br /&gt;
&lt;br /&gt;
There is also a more general &amp;quot;'''invtype-'''XXX&amp;quot; CSS class where XXX is '''drink''', '''food''', '''healing''', '''misc''', '''special''', '''tool''' or '''weapon'''.&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Achievements&amp;diff=24238</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Achievements&amp;diff=24238"/>
		<updated>2014-04-22T16:01:28Z</updated>

		<summary type="html">&lt;p&gt;Simon: /* Kill Daves 2013 */ Corrected character name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Achievements are buttons that a player can have on their profile to brag about certain accomplishments made in-game.  These are a new addition to Shartak, introduced for the first time in Easter 2010.  They are being slowly introduced into Shartak, and such, only a few are available at the moment.  A player can only show five of these in their profile at a time.&lt;br /&gt;
&lt;br /&gt;
=In Game Achievements=&lt;br /&gt;
These achievements can be awarded to any character within the game as long as they fulfil the requirements.&lt;br /&gt;
&lt;br /&gt;
==Birthday Badges==&lt;br /&gt;
[[Image:Birthday1.gif]]&lt;br /&gt;
[[Image:Birthday2.gif]]&lt;br /&gt;
[[Image:Birthday3.gif]]&lt;br /&gt;
[[Image:Birthday4.gif]]&lt;br /&gt;
[[Image:Birthday5.gif]]&lt;br /&gt;
[[Image:Birthday6.gif]]&lt;br /&gt;
[[Image:Birthday7.gif]]&lt;br /&gt;
*'''How to Unlock''' - At every year one is on Shartak, they gain that anniversary badge.&lt;br /&gt;
*This achievement became available on May 3rd, 2012&lt;br /&gt;
&lt;br /&gt;
==Bronze Hunter Badges==&lt;br /&gt;
[[Image:Hunter bronze alligator.gif]]&lt;br /&gt;
[[Image:Hunter bronze bat.gif]]&lt;br /&gt;
[[Image:Hunter bronze bear.gif]]&lt;br /&gt;
[[Image:Hunter bronze elephant.gif]]&lt;br /&gt;
[[Image:Hunter bronze giant spider.gif]]&lt;br /&gt;
[[Image:Hunter bronze guard dog.gif]]&lt;br /&gt;
[[Image:Hunter bronze goat.gif]]&lt;br /&gt;
[[Image:Hunter bronze large deer.gif]]&lt;br /&gt;
[[Image:Hunter bronze large stag.gif]]&lt;br /&gt;
[[Image:Hunter bronze monkey.gif]]&lt;br /&gt;
[[Image:Hunter bronze parrot.gif]]&lt;br /&gt;
[[Image:Hunter bronze rat.gif]]&lt;br /&gt;
[[Image:Hunter bronze rhino.gif]]&lt;br /&gt;
[[Image:Hunter bronze shargle.gif]]&lt;br /&gt;
[[Image:Hunter bronze Silverback.png]]&lt;br /&gt;
[[Image:Hunter bronze small deer.gif]]&lt;br /&gt;
[[Image:Hunter bronze songbird.gif]]&lt;br /&gt;
[[Image:Hunter bronze tiger.gif]]&lt;br /&gt;
[[Image:Hunter bronze turtle.gif]]&lt;br /&gt;
[[Image:Hunter bronze wild boar.gif]]&lt;br /&gt;
&lt;br /&gt;
*'''How to Unlock''' - Kill 25 of a specific animal&lt;br /&gt;
*This achievement became available on January 11, 2011&lt;br /&gt;
*These badges were designed by [http://www.shartak.com/profile.cgi?id=20287 Bobby the Hatchet]&lt;br /&gt;
*Gorilla badge designed by Killian.&lt;br /&gt;
*Trivia: On average 1 person a day gets one of these achievements.&lt;br /&gt;
&lt;br /&gt;
==Expert Healer==&lt;br /&gt;
[[Image:Healer2.gif]]&lt;br /&gt;
*'''How to Unlock''' - Heal over 10,000 Hit points.&lt;br /&gt;
*This achievement became available on June 12, 2010.&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
[[Image:Exploration.gif]]&lt;br /&gt;
*'''How to Unlock''' - Explore over 5000 island units.&lt;br /&gt;
*This achievement became available on June 13, 2010.&lt;br /&gt;
*Graphic based on [http://www.shartak.com/profile.cgi?id=1262 lama]'s Shartak t-shirt design.&lt;br /&gt;
&lt;br /&gt;
==Gold Hunter Badges==&lt;br /&gt;
[[Image:Hunter gold alligator.gif]]&lt;br /&gt;
[[Image:Hunter gold bat.gif]]&lt;br /&gt;
[[Image:Hunter gold bear.gif]]&lt;br /&gt;
[[Image:Hunter gold elephant.gif]]&lt;br /&gt;
[[Image:Hunter gold giant spider.gif]]&lt;br /&gt;
[[Image:Hunter gold guard dog.gif]]&lt;br /&gt;
[[Image:Hunter gold goat.gif]]&lt;br /&gt;
[[Image:Hunter gold large deer.gif]]&lt;br /&gt;
[[Image:Hunter gold large stag.gif]]&lt;br /&gt;
[[Image:Hunter gold monkey.gif]]&lt;br /&gt;
[[Image:Hunter gold parrot.gif]]&lt;br /&gt;
[[Image:Hunter gold rat.gif]]&lt;br /&gt;
[[Image:Hunter gold rhino.gif]]&lt;br /&gt;
[[Image:Hunter gold shargle.gif]]&lt;br /&gt;
[[Image:Hunter gold Silverback.png]]&lt;br /&gt;
[[Image:Hunter gold small deer.gif]]&lt;br /&gt;
[[Image:Hunter gold songbird.gif]]&lt;br /&gt;
[[Image:Hunter gold tiger.gif]]&lt;br /&gt;
[[Image:Hunter gold turtle.gif]]&lt;br /&gt;
[[Image:Hunter gold wild boar.gif]]&lt;br /&gt;
&lt;br /&gt;
*'''How to Unlock''' - Kill 250 of a specific animal&lt;br /&gt;
*This achievement became available on January 11, 2011&lt;br /&gt;
*These badges were designed by [http://www.shartak.com/profile.cgi?id=20287 Bobby the Hatchet]&lt;br /&gt;
*Gorilla badge designed by Killian.&lt;br /&gt;
&lt;br /&gt;
==Kraken Slayer==&lt;br /&gt;
[[Image:Krakenslayer.gif]]&lt;br /&gt;
*'''How to Unlock''' - Kill a giant squid.&lt;br /&gt;
*This achievement became available on April 22, 2010.&lt;br /&gt;
*Graphic based on [http://www.shartak.com/profile.cgi?id=1262 lama]'s Shartak t-shirt design.&lt;br /&gt;
&lt;br /&gt;
==Master Healer==&lt;br /&gt;
[[Image:Healer3.gif]]&lt;br /&gt;
*'''How to Unlock''' - Heal 100,000 hit points&lt;br /&gt;
*This achievement became available on June 12, 2010&lt;br /&gt;
&lt;br /&gt;
==Novice Healer==&lt;br /&gt;
[[Image:Healer1.gif]]&lt;br /&gt;
*'''How to Unlock''' - Heal over 1000 Hit points.&lt;br /&gt;
*This achievement became available on June 12, 2010.&lt;br /&gt;
&lt;br /&gt;
==Python==&lt;br /&gt;
[[Image:Pythonbadge.png]]&lt;br /&gt;
*'''How to Unlock''' - Kill a python.&lt;br /&gt;
*This achievement became available on July 27, 2013.&lt;br /&gt;
&lt;br /&gt;
==Serial Killer==&lt;br /&gt;
[[Image:Serial.gif]]&lt;br /&gt;
*'''How to Unlock''' - Kill ''over'' 1000 people on the island.&lt;br /&gt;
*This achievement became available on June 12th, 2010&lt;br /&gt;
*Design for this graphic was done by Anthor&lt;br /&gt;
&lt;br /&gt;
==Shartak Probie==&lt;br /&gt;
[[Image:Read tutorial.gif]]&lt;br /&gt;
*'''How to Unlock''' - Finish the tutorial successfully &lt;br /&gt;
*This achievement became available on October 05, 2010&lt;br /&gt;
*Trivia: Graphic created by Simon's son and named by Jaqs who really likes NCIS.&lt;br /&gt;
&lt;br /&gt;
==Silver Hunter Badges==&lt;br /&gt;
[[Image:Hunter silver alligator.gif]]&lt;br /&gt;
[[Image:Hunter silver bat.gif]]&lt;br /&gt;
[[Image:Hunter silver bear.gif]]&lt;br /&gt;
[[Image:Hunter silver elephant.gif]]&lt;br /&gt;
[[Image:Hunter silver giant spider.gif]]&lt;br /&gt;
[[Image:Hunter silver guard dog.gif]]&lt;br /&gt;
[[Image:Hunter silver goat.gif]]&lt;br /&gt;
[[Image:Hunter silver large deer.gif]]&lt;br /&gt;
[[Image:Hunter silver large stag.gif]]&lt;br /&gt;
[[Image:Hunter silver monkey.gif]]&lt;br /&gt;
[[Image:Hunter silver parrot.gif]]&lt;br /&gt;
[[Image:Hunter silver rat.gif]]&lt;br /&gt;
[[Image:Hunter silver rhino.gif]]&lt;br /&gt;
[[Image:Hunter silver shargle.gif]]&lt;br /&gt;
[[Image:Hunter Silver Silverback.png]]&lt;br /&gt;
[[Image:Hunter silver small deer.gif]]&lt;br /&gt;
[[Image:Hunter silver songbird.gif]]&lt;br /&gt;
[[Image:Hunter silver tiger.gif]]&lt;br /&gt;
[[Image:Hunter silver turtle.gif]]&lt;br /&gt;
[[Image:Hunter silver wild boar.gif]]&lt;br /&gt;
&lt;br /&gt;
*'''How to Unlock''' - Kill 100 of a specific animal&lt;br /&gt;
*This achievement became available on January 11, 2011&lt;br /&gt;
*These badges were designed by [http://www.shartak.com/profile.cgi?id=20287 Bobby the Hatchet]&lt;br /&gt;
*Gorilla badge designed by Killian.&lt;br /&gt;
&lt;br /&gt;
=Special Achievements=&lt;br /&gt;
Some achievements are awarded due to special circumstances.  They are usually one off achievements, and only a select few get them.&lt;br /&gt;
&lt;br /&gt;
==April Fool's Day 2012==&lt;br /&gt;
[[Image:Aprilfools2012.gif]]&lt;br /&gt;
*'''How to Unlock''' - Had a character active on April 1st, 2012&lt;br /&gt;
*This achievement was awarded on April 2nd, 2012&lt;br /&gt;
&lt;br /&gt;
==Architect==&lt;br /&gt;
[[Image:Palermoarchitect.gif]]&lt;br /&gt;
*'''How to Unlock''' - Awarded to [http://www.shartak.com/profile.cgi?id=20674 The Prisoner] for coming up with the design for Club Palermo&lt;br /&gt;
*This achievement was awarded on December 12, 2010&lt;br /&gt;
&lt;br /&gt;
==Doomsday Killer==&lt;br /&gt;
[[Image:Doomsday.gif]]&lt;br /&gt;
*'''How to Unlock''' - Awarded to [http://www.shartak.com/profile.cgi?id=9667 Eyes of a Hawk] for decimating the island in carnage on June 28th, 2012.  He killed over 100 people, and every shaman, Trader and Guard Dog.&lt;br /&gt;
*This achievement was awarded on July 7th, 2012&lt;br /&gt;
*This Badge was designed by G3N&lt;br /&gt;
&lt;br /&gt;
==Doomsday Victim==&lt;br /&gt;
[[Image:Doomsday victim.gif]]&lt;br /&gt;
*'''How to Unlock''' - Awarded to anyone who was killed by Eyes of a Hawk on the June 28th, 2012.&lt;br /&gt;
*This achievement was awarded on July 7th, 2012&lt;br /&gt;
*This Badge was designed by G3N&lt;br /&gt;
&lt;br /&gt;
==Easter 2010==&lt;br /&gt;
[[Image:Easter2010.gif]]&lt;br /&gt;
*'''How to Unlock''' - Had a character active during the week of Easter 2010.&lt;br /&gt;
*This achievement became available on April 15, 2010.&lt;br /&gt;
&lt;br /&gt;
==Kill Daves 2013==&lt;br /&gt;
[[Image:Contest kd2013.gif]]&lt;br /&gt;
*'''How to Unlock''' - Kill the Character [http://www.shartak.com/profile.cgi?alias=FirstAmongstDaves&amp;amp;id=4770 FirstAmongstDaves] during a special contest&lt;br /&gt;
*This achievement was awarded on February 8th, 2013&lt;br /&gt;
&lt;br /&gt;
==Old One==&lt;br /&gt;
[[Image:Oldone.gif]]&lt;br /&gt;
*'''How to Unlock''' - The character was active before August 2009.&lt;br /&gt;
*This achievement became available on May 9, 2010.&lt;br /&gt;
*There was a contest on who can make this achievement graphic, [[User:Twist|Twist]] was the competitor who won.&lt;br /&gt;
&lt;br /&gt;
==Royal Expedition's Grand Hunt Winner==&lt;br /&gt;
[[Image:Re elephant.gif]]&lt;br /&gt;
*'''How to Unlock''' - A one off Achievement awarded to [[User:Neil_Tathers|Neil Tathers]] for winning [[The Royal Expedition's Grand Hunt]].&lt;br /&gt;
*This achievement was awarded on January 2nd, 2011.&lt;br /&gt;
&lt;br /&gt;
==Spring Cleaning 2014 participant==&lt;br /&gt;
[[Image:Contest sc2014.png]]&lt;br /&gt;
*'''How to Unlock''' - Awarded to anyone who participated during the Spring Cleaning 2014 contest&lt;br /&gt;
*This achievement was awarded on April 5th, 2014.&lt;br /&gt;
&lt;br /&gt;
==Spring Cleaning 2014 Winner==&lt;br /&gt;
[[Image:Contest sc2014 victor.png]]&lt;br /&gt;
*'''How to Unlock''' - A one off Achievement awarded to [[User:Raffles|Raffles]] for winning the Spring Cleaning 2014 contest&lt;br /&gt;
*This achievement was awarded on April 5th, 2014.&lt;br /&gt;
&lt;br /&gt;
==Team Tathers Totally Awesome Alligator Romp Participant==&lt;br /&gt;
[[Image:Ttaar.gif]]&lt;br /&gt;
*'''How to Unlock''' - Awarded to participants of [http://forum.shartak.com/index.php/topic,3440.0.html Team Tather's Totally Awesome Alligator Romp].&lt;br /&gt;
*This achievement was awarded on July 23, 2011.&lt;br /&gt;
&lt;br /&gt;
==Team Tathers Shargle, Bears and Goat Extravaganza Participant==&lt;br /&gt;
[[Image:Ttsbge.gif]]&lt;br /&gt;
*'''How to Unlock''' - Awarded to participants of [http://forum.shartak.com/index.php/topic,3783.0.html Team Tathers Shargle, Bears and Goat Extravaganza].&lt;br /&gt;
*This achievement was awarded on September 13th, 2012.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunter==&lt;br /&gt;
[[Image:Festertreasure.gif]]&lt;br /&gt;
*'''How to Unlock''' - A one off Achievement awarded to [http://www.shartak.com/profile.cgi?id=15031 Twist] for finding [[The Moderately Prodigious Treasure of Fester Shinetop]].&lt;br /&gt;
*This achievement was awarded on October 07, 2010&lt;br /&gt;
&lt;br /&gt;
==Wiki Master==&lt;br /&gt;
[[Image:Wikimaster.gif]]&lt;br /&gt;
*'''How to Unlock''' - An Achievement awarded to [http://www.shartak.com/profile.cgi?id=3936 Neil Tathers] and [http://www.shartak.com/profile.cgi?id=2993 Johan Crichton] for their work on keeping the wiki updated.&lt;br /&gt;
*This achievement was awarded on October 07, 2010&lt;br /&gt;
&lt;br /&gt;
[[category:Achievement]][[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=24227</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=24227"/>
		<updated>2014-03-06T20:57:03Z</updated>

		<summary type="html">&lt;p&gt;Simon: Added link to feedback form for requesting an account&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style='border:1px solid black;padding:10px; background-color:#ffcccc;'&amp;gt;&lt;br /&gt;
Due to spamming of the wiki, we have temporarily disabled wiki account registrations. If you would like an account, please use the [http://www.shartak.com/feedback.cgi in-game feedback form] to request one.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main Page Announcements|&lt;br /&gt;
&amp;lt;!-- Intro --&amp;gt;           &lt;br /&gt;
       &lt;br /&gt;
mainpage_intro=This is an information hub for '''[http://www.shartak.com/ Shartak]''', a browser-based massively-multiplayer online role-playing game (MMORPG).&lt;br /&gt;
New players should read the '''[[Gameplay]]''' guide and perhaps the '''[[Tips and tricks]]''' and '''[[Requests for information]]''' pages.&lt;br /&gt;
       &lt;br /&gt;
The island of Shartak has been inhabited for several hundred years by native tribes from the villages of '''[[Dalpok]]''', '''[[Raktam]]''' and '''[[Wiksik]]'''. In recent times strangers to the island have appeared wearing odd clothes and carrying loud sticks. These outsiders have formed camps known as '''[[Derby]]''', '''[[Durham]]''' and '''[[York]]''' and have been joined by pirates whose '''[[shipwreck]]''' lies on the island's north shore. And now, on dark and stormy nights, the natives whisper tales of the shunned village '''[[Rakmogak]]''' and its terrible secret.&lt;br /&gt;
       &lt;br /&gt;
The strangers once stayed on the coast, away from the jungle, but now they travel inland in search of knowledge and plunder. It won't be long before they stumble across the villages and learn of the treasures of the tribal ancestors.|&lt;br /&gt;
       &lt;br /&gt;
&amp;lt;!-- Alert --&amp;gt;   &lt;br /&gt;
       &lt;br /&gt;
mainpage_alert=''No messages.''|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Wiki activities --&amp;gt;&lt;br /&gt;
mainpage_activities='''Recent wiki changes and additions'''&lt;br /&gt;
* Mass update of Huts, Achievements, Items and Skills has begun &lt;br /&gt;
* A set of [[:Category:Historical_Article|History]] pages charting the island's history continues to be updated.&lt;br /&gt;
* [[Noticeboard]]s are now up in all the towns.&lt;br /&gt;
'''Current projects'''           &lt;br /&gt;
* [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project]: Creates a detailed map from user input.       &lt;br /&gt;
* [http://www.philosoph.us/misc/shartak/underworld Shartak Underworld]: Permanently logs kills and deaths.       &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Main Page Navigation|  &lt;br /&gt;
&lt;br /&gt;
mainpage_navi1a=Basics|  &lt;br /&gt;
mainpage_navi1b= &lt;br /&gt;
* [[Newcomers Guide]]        &lt;br /&gt;
* [[Gameplay]]         &lt;br /&gt;
* [[Tips and tricks]]&lt;br /&gt;
* [[:Category:Guides|How-To Guides]]&lt;br /&gt;
** [[A Pirate's Life]]&lt;br /&gt;
** [[The Native Path]]&lt;br /&gt;
** [[Outsider Ingenuity]]&lt;br /&gt;
** [[The_Art_Of_Necromancy_On_Shartak_Island|The Necromancer's Art]]&lt;br /&gt;
* [[User interface]]     &lt;br /&gt;
* [[:Category:Roleplaying|Roleplaying]]  &lt;br /&gt;
* [[:Category:Statistics|Statistics]]    &lt;br /&gt;
|              &lt;br /&gt;
&lt;br /&gt;
mainpage_navi2a=Game information|        &lt;br /&gt;
mainpage_navi2b=                      &lt;br /&gt;
* [[Class]]es         &lt;br /&gt;
* [[Skills]]          &lt;br /&gt;
* [[Items]]     &lt;br /&gt;
* [[NPC]]s&lt;br /&gt;
* [[Animals]]&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[:Category:Locations|Locations]]      &lt;br /&gt;
** [[Terrain]]&lt;br /&gt;
** [[Camp]]s&lt;br /&gt;
** The [[Parchment Pages]] location list. &lt;br /&gt;
** Derby Evening Press [[Guide to Towns]].&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi3a=Feedback|&lt;br /&gt;
mainpage_navi3b=&lt;br /&gt;
* [[Requests for information]]&lt;br /&gt;
* [[Game design]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [[Suggestions]]&lt;br /&gt;
* [http://forum.shartak.com Official forum]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi4a=Site information|&lt;br /&gt;
mainpage_navi4b=&lt;br /&gt;
* [http://www.shartak.com/faq.html FAQ]&lt;br /&gt;
* [http://www.shartak.com/news.html News]&lt;br /&gt;
* [http://www.shartak.com/stats.html Statistics]&lt;br /&gt;
* [http://www.shartak.com/donate.html Donate]&lt;br /&gt;
* [http://www.shartak.com/advertising.html Advertising]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi5a=Clans|&lt;br /&gt;
mainpage_navi5b=&lt;br /&gt;
* [[:Category:Clans|Clan pages]]&lt;br /&gt;
** [[:Category:Clans for cannibals|Clans for cannibals]]&lt;br /&gt;
** [[:Category:Clans for everyone|Clans for everyone]]&lt;br /&gt;
** [[:Category:Clans for natives|Clans for natives]]&lt;br /&gt;
** [[:Category:Clans for outsiders|Clans for outsiders]]&lt;br /&gt;
** [[:Category:Inactive clans|Inactive clans]]&lt;br /&gt;
** [[:Category:Historical clans|Historical clans]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi6a=Wiki information|&lt;br /&gt;
mainpage_navi6b=&lt;br /&gt;
* [[Project:Help|Editing and Help]]&lt;br /&gt;
* [[Project:Community Portal|Community portal]]&lt;br /&gt;
* [[The Shartak Wiki:Policies and guidelines|Policies and guidelines]]&lt;br /&gt;
* [[:Category:Delete|Delete]]&lt;br /&gt;
* [[:Category:Redirects|Redirects]]&lt;br /&gt;
* [[:Category:Templates|Templates]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Achievements&amp;diff=23800</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Achievements&amp;diff=23800"/>
		<updated>2012-08-26T16:33:17Z</updated>

		<summary type="html">&lt;p&gt;Simon: /* Team Tathers Awesome Alligator Romp Participant */ Updated with link to forum thread&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Achievements are buttons that a player can have on their profile to brag about certain accomplishments made in-game.  These are a new addition to Shartak, introduced for the first time in Easter 2010.  They are being slowly introduced into Shartak, and such, only a few are available at the moment.  A player can only show five of these in their profile at a time.&lt;br /&gt;
&lt;br /&gt;
=In Game Achievements=&lt;br /&gt;
These achievements can be awarded to any character within the game as long as they fulfil the requirements.&lt;br /&gt;
&lt;br /&gt;
==Birthday Badges==&lt;br /&gt;
[[Image:Birthday1.gif]]&lt;br /&gt;
[[Image:Birthday2.gif]]&lt;br /&gt;
[[Image:Birthday3.gif]]&lt;br /&gt;
[[Image:Birthday4.gif]]&lt;br /&gt;
[[Image:Birthday5.gif]]&lt;br /&gt;
[[Image:Birthday6.gif]]&lt;br /&gt;
[[Image:Birthday7.gif]]&lt;br /&gt;
*'''How to Unlock''' - At every year one is on Shartak, they gain that anniversary badge.&lt;br /&gt;
*This achievement became available on May 3rd, 2012&lt;br /&gt;
&lt;br /&gt;
==Bronze Hunter Badges==&lt;br /&gt;
[[Image:Hunter bronze alligator.gif]]&lt;br /&gt;
[[Image:Hunter bronze bat.gif]]&lt;br /&gt;
[[Image:Hunter bronze elephant.gif]]&lt;br /&gt;
[[Image:Hunter bronze giant spider.gif]]&lt;br /&gt;
[[Image:Hunter bronze goat.gif]]&lt;br /&gt;
[[Image:Hunter bronze large deer.gif]]&lt;br /&gt;
[[Image:Hunter bronze large stag.gif]]&lt;br /&gt;
[[Image:Hunter bronze monkey.gif]]&lt;br /&gt;
[[Image:Hunter bronze parrot.gif]]&lt;br /&gt;
[[Image:Hunter bronze rat.gif]]&lt;br /&gt;
[[Image:Hunter bronze rhino.gif]]&lt;br /&gt;
[[Image:Hunter bronze shargle.gif]]&lt;br /&gt;
[[Image:Hunter bronze small deer.gif]]&lt;br /&gt;
[[Image:Hunter bronze tiger.gif]]&lt;br /&gt;
[[Image:Hunter bronze turtle.gif]]&lt;br /&gt;
[[Image:Hunter bronze wild boar.gif]]&lt;br /&gt;
*'''How to Unlock''' - Kill 25 of a specific animal&lt;br /&gt;
*This achievement became available on January 11, 2011&lt;br /&gt;
*These badges were designed by [http://www.shartak.com/profile.cgi?id=20287 Bobby the Hatchet]&lt;br /&gt;
*Trivia: On average 1 person a day gets one of these achievements.&lt;br /&gt;
&lt;br /&gt;
==Expert Healer==&lt;br /&gt;
[[Image:Healer2.gif]]&lt;br /&gt;
*'''How to Unlock''' - Heal over 10,000 Hit points.&lt;br /&gt;
*This achievement became available on June 12, 2010.&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
[[Image:Exploration.gif]]&lt;br /&gt;
*'''How to Unlock''' - Explore over 5000 island units.&lt;br /&gt;
*This achievement became available on June 13, 2010.&lt;br /&gt;
*Graphic based on [http://www.shartak.com/profile.cgi?id=1262 lama]'s Shartak t-shirt design.&lt;br /&gt;
&lt;br /&gt;
==Gold Hunter Badges==&lt;br /&gt;
[[Image:Hunter gold alligator.gif]]&lt;br /&gt;
[[Image:Hunter gold bat.gif]]&lt;br /&gt;
[[Image:Hunter gold elephant.gif]]&lt;br /&gt;
[[Image:Hunter gold giant spider.gif]]&lt;br /&gt;
[[Image:Hunter gold goat.gif]]&lt;br /&gt;
[[Image:Hunter gold large deer.gif]]&lt;br /&gt;
[[Image:Hunter gold large stag.gif]]&lt;br /&gt;
[[Image:Hunter gold monkey.gif]]&lt;br /&gt;
[[Image:Hunter gold parrot.gif]]&lt;br /&gt;
[[Image:Hunter gold rat.gif]]&lt;br /&gt;
[[Image:Hunter gold rhino.gif]]&lt;br /&gt;
[[Image:Hunter gold shargle.gif]]&lt;br /&gt;
[[Image:Hunter gold small deer.gif]]&lt;br /&gt;
[[Image:Hunter gold tiger.gif]]&lt;br /&gt;
[[Image:Hunter gold turtle.gif]]&lt;br /&gt;
[[Image:Hunter gold wild boar.gif]]&lt;br /&gt;
*'''How to Unlock''' - Kill 250 of a specific animal&lt;br /&gt;
*This achievement became available on January 11, 2011&lt;br /&gt;
*These badges were designed by [http://www.shartak.com/profile.cgi?id=20287 Bobby the Hatchet]&lt;br /&gt;
&lt;br /&gt;
==Kraken Slayer==&lt;br /&gt;
[[Image:Krakenslayer.gif]]&lt;br /&gt;
*'''How to Unlock''' - Kill a giant squid.&lt;br /&gt;
*This achievement became available on April 22, 2010.&lt;br /&gt;
*Graphic based on [http://www.shartak.com/profile.cgi?id=1262 lama]'s Shartak t-shirt design.&lt;br /&gt;
&lt;br /&gt;
==Novice Healer==&lt;br /&gt;
[[Image:Healer1.gif]]&lt;br /&gt;
*'''How to Unlock''' - Heal over 1000 Hit points.&lt;br /&gt;
*This achievement became available on June 12, 2010.&lt;br /&gt;
&lt;br /&gt;
==Serial Killer==&lt;br /&gt;
[[Image:Serial.gif]]&lt;br /&gt;
*'''How to Unlock''' - Kill ''over'' 1000 people on the island.&lt;br /&gt;
*This achievement became available on June 12th, 2010&lt;br /&gt;
*Design for this graphic was done by Anthor&lt;br /&gt;
&lt;br /&gt;
==Shartak Probie==&lt;br /&gt;
[[Image:Read tutorial.gif]]&lt;br /&gt;
*'''How to Unlock''' - Finish the tutorial successfully &lt;br /&gt;
*This achievement became available on October 05, 2010&lt;br /&gt;
*Trivia: Graphic created by Simon's son and named by Jaqs who really likes NCIS.&lt;br /&gt;
&lt;br /&gt;
==Silver Hunter Badges==&lt;br /&gt;
[[Image:Hunter silver alligator.gif]]&lt;br /&gt;
[[Image:Hunter silver bat.gif]]&lt;br /&gt;
[[Image:Hunter silver elephant.gif]]&lt;br /&gt;
[[Image:Hunter silver giant spider.gif]]&lt;br /&gt;
[[Image:Hunter silver goat.gif]]&lt;br /&gt;
[[Image:Hunter silver large deer.gif]]&lt;br /&gt;
[[Image:Hunter silver large stag.gif]]&lt;br /&gt;
[[Image:Hunter silver monkey.gif]]&lt;br /&gt;
[[Image:Hunter silver parrot.gif]]&lt;br /&gt;
[[Image:Hunter silver rat.gif]]&lt;br /&gt;
[[Image:Hunter silver rhino.gif]]&lt;br /&gt;
[[Image:Hunter silver shargle.gif]]&lt;br /&gt;
[[Image:Hunter silver small deer.gif]]&lt;br /&gt;
[[Image:Hunter silver tiger.gif]]&lt;br /&gt;
[[Image:Hunter silver turtle.gif]]&lt;br /&gt;
[[Image:Hunter silver wild boar.gif]]&lt;br /&gt;
*'''How to Unlock''' - Kill 100 of a specific animal&lt;br /&gt;
*This achievement became available on January 11, 2011&lt;br /&gt;
*These badges were designed by [http://www.shartak.com/profile.cgi?id=20287 Bobby the Hatchet]&lt;br /&gt;
&lt;br /&gt;
=Special Achievements=&lt;br /&gt;
Some achievements are awarded due to special circumstances.  They are usually one off achievements, and only a select few get them.&lt;br /&gt;
&lt;br /&gt;
==April Fool's Day 2012==&lt;br /&gt;
[[Image:Aprilfools2012.gif]]&lt;br /&gt;
*'''How to Unlock''' - Had a character active on April 1st, 2012&lt;br /&gt;
*This achievement was awarded on April 2nd, 2012&lt;br /&gt;
&lt;br /&gt;
==Architect==&lt;br /&gt;
[[Image:Palermoarchitect.gif]]&lt;br /&gt;
*'''How to Unlock''' - Awarded to [http://www.shartak.com/profile.cgi?id=20674 The Prisoner] for coming up with the design for Club Palermo&lt;br /&gt;
*This achievement was awarded on December 12, 2010&lt;br /&gt;
&lt;br /&gt;
==Doomsday Killer==&lt;br /&gt;
[[Image:Doomsday.gif]]&lt;br /&gt;
*'''How to Unlock''' - Awarded to [http://www.shartak.com/profile.cgi?id=9667 Eyes of a Hawk] for decimating the island in carnage on June 28th, 2012.  He killed over 100 people, and every shaman, Trader and Guard Dog.&lt;br /&gt;
*This achievement was awarded on July 7th, 2012&lt;br /&gt;
*This Badge was designed by G3N&lt;br /&gt;
&lt;br /&gt;
==Doomsday Victim==&lt;br /&gt;
[[Image:Doomsday victim.gif]]&lt;br /&gt;
*'''How to Unlock''' - Awarded to anyone who was killed by Eyes of a Hawk on the June 28th, 2012.&lt;br /&gt;
*This achievement was awarded on July 7th, 2012&lt;br /&gt;
*This Badge was designed by G3N&lt;br /&gt;
&lt;br /&gt;
==Easter 2010==&lt;br /&gt;
[[Image:Easter2010.gif]]&lt;br /&gt;
*'''How to Unlock''' - Had a character active during the week of Easter 2010.&lt;br /&gt;
*This achievement became available on April 15, 2010.&lt;br /&gt;
&lt;br /&gt;
==Old One==&lt;br /&gt;
[[Image:Oldone.gif]]&lt;br /&gt;
*'''How to Unlock''' - The character was active before August 2009.&lt;br /&gt;
*This achievement became available on May 9, 2010.&lt;br /&gt;
*There was a contest on who can make this achievement graphic, [[User:Twist|Twist]] was the competitor who won.&lt;br /&gt;
&lt;br /&gt;
==Royal Expedition's Grand Hunt Winner==&lt;br /&gt;
[[Image:Re elephant.gif]]&lt;br /&gt;
*'''How to Unlock''' - A one off Achievement awarded to [[User:Neil_Tathers|Neil Tathers]] for winning [[The Royal Expedition's Grand Hunt]].&lt;br /&gt;
*This achievement was awarded on January 2nd, 2011.&lt;br /&gt;
&lt;br /&gt;
==Team Tathers Totally Awesome Alligator Romp Participant==&lt;br /&gt;
[[Image:Ttaar.gif]]&lt;br /&gt;
*'''How to Unlock''' - Awarded to participants of [http://forum.shartak.com/index.php/topic,3440.0.html Team Tather's Totally Awesome Alligator Romp].&lt;br /&gt;
*This achievement was awarded on July 23, 2011.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunter==&lt;br /&gt;
[[Image:Festertreasure.gif]]&lt;br /&gt;
*'''How to Unlock''' - A one off Achievement awarded to [http://www.shartak.com/profile.cgi?id=15031 Twist] for finding [[The Moderately Prodigious Treasure of Fester Shinetop]].&lt;br /&gt;
*This achievement was awarded on October 07, 2010&lt;br /&gt;
&lt;br /&gt;
==Wiki Master==&lt;br /&gt;
[[Image:Wikimaster.gif]]&lt;br /&gt;
*'''How to Unlock''' - An Achievement awarded to [http://www.shartak.com/profile.cgi?id=3936 Neil Tathers] and [http://www.shartak.com/profile.cgi?id=2993 Johan Crichton] for their work on keeping the wiki updated.&lt;br /&gt;
*This achievement was awarded on October 07, 2010&lt;br /&gt;
&lt;br /&gt;
[[category:Achievement]][[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animal_Affinity&amp;diff=23773</id>
		<title>Animal Affinity</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animal_Affinity&amp;diff=23773"/>
		<updated>2012-06-14T14:06:23Z</updated>

		<summary type="html">&lt;p&gt;Simon: Created redirect to Skills page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Skills]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Shartak_Wiki:Privacy_policy&amp;diff=23772</id>
		<title>The Shartak Wiki:Privacy policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Shartak_Wiki:Privacy_policy&amp;diff=23772"/>
		<updated>2012-06-14T14:03:10Z</updated>

		<summary type="html">&lt;p&gt;Simon: Corrected link to feedback page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As with most other websites, we have logs showing which page was accessed by which IP address.&lt;br /&gt;
&lt;br /&gt;
Cookies are used to maintain logins, but not for tracking you anywhere else except this one website.&lt;br /&gt;
&lt;br /&gt;
If you have a problem, please feel free to use the feedback form at http://www.shartak.com/feedback.cgi to contact me.&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=23771</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=23771"/>
		<updated>2012-06-14T14:00:00Z</updated>

		<summary type="html">&lt;p&gt;Simon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style='border:1px solid black;padding:10px; background-color:#ffcccc;'&amp;gt;&lt;br /&gt;
Due to spamming of the wiki, we have temporarily disabled wiki account registrations. If you would like an account, please use the in-game feedback form to request one.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main Page Announcements|&lt;br /&gt;
&amp;lt;!-- Intro --&amp;gt;           &lt;br /&gt;
       &lt;br /&gt;
mainpage_intro=This is an information hub for '''[http://www.shartak.com/ Shartak]''', a browser-based massively-multiplayer online role-playing game (MMORPG).&lt;br /&gt;
New players should read the '''[[Gameplay]]''' guide and perhaps the '''[[Tips and tricks]]''' and '''[[Requests for information]]''' pages.&lt;br /&gt;
       &lt;br /&gt;
The island of Shartak has been inhabited for several hundred years by native tribes from the villages of '''[[Dalpok]]''', '''[[Raktam]]''' and '''[[Wiksik]]'''. In recent times strangers to the island have appeared wearing odd clothes and carrying loud sticks. These outsiders have formed camps known as '''[[Derby]]''', '''[[Durham]]''' and '''[[York]]''' and have been joined by pirates whose '''[[shipwreck]]''' lies on the island's north shore. And now, on dark and stormy nights, the natives whisper tales of the shunned village '''[[Rakmogak]]''' and its terrible secret.&lt;br /&gt;
       &lt;br /&gt;
The strangers once stayed on the coast, away from the jungle, but now they travel inland in search of knowledge and plunder. It won't be long before they stumble across the villages and learn of the treasures of the tribal ancestors.|&lt;br /&gt;
       &lt;br /&gt;
&amp;lt;!-- Alert --&amp;gt;   &lt;br /&gt;
       &lt;br /&gt;
mainpage_alert=''No messages.''|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Wiki activities --&amp;gt;&lt;br /&gt;
mainpage_activities='''Recent wiki changes and additions'''&lt;br /&gt;
* Fester Shinetop's [[Shartak_MS_Paint_Adventures|MS Paint comic]] has been released, adding another slice to island entertainment!&lt;br /&gt;
* The [[History|Shartak history]] has been updated for early 2012. History can be fun, we swear.        &lt;br /&gt;
* [[Shaman|NPC shamans]] are now linked to their in-game profiles. Think you know your Pabkims from your Kadmors?&lt;br /&gt;
* Some people on the island had a [[Team_Tathers_Awesome_Alligator_Romp|relaxing day at the swamp, read all about it!]]&lt;br /&gt;
* Almost 50 new [[Achievements|achievements have been released]], go check them out!&lt;br /&gt;
* A set of [[:Category:Historical_Article|History]] pages charting the island's history continues to be updated.&lt;br /&gt;
* [[Noticeboard]]s are now up in all the towns.&lt;br /&gt;
'''Current projects'''           &lt;br /&gt;
* [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project]: Creates a detailed map from user input.       &lt;br /&gt;
* [http://www.philosoph.us/misc/shartak/underworld Shartak Underworld]: Permanently logs kills and deaths.       &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Main Page Navigation|  &lt;br /&gt;
&lt;br /&gt;
mainpage_navi1a=Basics|  &lt;br /&gt;
mainpage_navi1b= &lt;br /&gt;
* [[Newcomers Guide]]        &lt;br /&gt;
* [[Gameplay]]         &lt;br /&gt;
* [[Tips and tricks]]&lt;br /&gt;
* [[:Category:Guides|How-To Guides]]&lt;br /&gt;
** [[A Pirate's Life]]&lt;br /&gt;
** [[The Native Path]]&lt;br /&gt;
** [[Outsider Ingenuity]]&lt;br /&gt;
** [[The_Art_Of_Necromancy_On_Shartak_Island|The Necromancer's Art]]&lt;br /&gt;
* [[User interface]]     &lt;br /&gt;
* [[:Category:Roleplaying|Roleplaying]]  &lt;br /&gt;
* [[:Category:Statistics|Statistics]]    &lt;br /&gt;
|              &lt;br /&gt;
&lt;br /&gt;
mainpage_navi2a=Game information|        &lt;br /&gt;
mainpage_navi2b=                      &lt;br /&gt;
* [[Class]]es         &lt;br /&gt;
* [[Skills]]          &lt;br /&gt;
* [[Items]]     &lt;br /&gt;
* [[NPC]]s&lt;br /&gt;
* [[Animals]]&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[:Category:Locations|Locations]]      &lt;br /&gt;
** [[Terrain]]&lt;br /&gt;
** [[Camp]]s&lt;br /&gt;
** The [[Parchment Pages]] location list. &lt;br /&gt;
** Derby Evening Press [[Guide to Towns]].&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi3a=Feedback|&lt;br /&gt;
mainpage_navi3b=&lt;br /&gt;
* [[Requests for information]]&lt;br /&gt;
* [[Game design]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [[Suggestions]]&lt;br /&gt;
* [http://forum.shartak.com Official forum]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi4a=Site information|&lt;br /&gt;
mainpage_navi4b=&lt;br /&gt;
* [http://www.shartak.com/faq.html FAQ]&lt;br /&gt;
* [http://www.shartak.com/news.html News]&lt;br /&gt;
* [http://www.shartak.com/stats.html Statistics]&lt;br /&gt;
* [http://www.shartak.com/donate.html Donate]&lt;br /&gt;
* [http://www.shartak.com/advertising.html Advertising]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi5a=Clans|&lt;br /&gt;
mainpage_navi5b=&lt;br /&gt;
* [[:Category:Clans|Clan pages]]&lt;br /&gt;
** [[:Category:Clans for natives|Clans for natives]]&lt;br /&gt;
** [[:Category:Clans for outsiders|Clans for outsiders]]&lt;br /&gt;
** [[:Category:Clans for everyone|Clans for everyone]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi6a=Wiki information|&lt;br /&gt;
mainpage_navi6b=&lt;br /&gt;
* [[Project:Help|Editing and Help]]&lt;br /&gt;
* [[Project:Community Portal|Community portal]]&lt;br /&gt;
* [[The Shartak Wiki:Policies and guidelines|Policies and guidelines]]&lt;br /&gt;
* [[:Category:Delete|Delete]]&lt;br /&gt;
* [[:Category:Redirects|Redirects]]&lt;br /&gt;
* [[:Category:Templates|Templates]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=23770</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=23770"/>
		<updated>2012-06-14T13:58:45Z</updated>

		<summary type="html">&lt;p&gt;Simon: Moved the message about spamming to a separate box (scuse the html!)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style='border:1px solid black;padding:10px; background-color:#ffcccc;'&amp;gt;&lt;br /&gt;
Due to spamming of the wiki, we have temporarily disabled wiki account registrations. If you would like an account, please use the in-game feedback form to request one.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main Page Announcements|&lt;br /&gt;
&amp;lt;!-- Intro --&amp;gt;           &lt;br /&gt;
       &lt;br /&gt;
mainpage_intro=This is an information hub for '''[http://www.shartak.com/ Shartak]''', a browser-based massively-multiplayer online role-playing game (MMORPG).&lt;br /&gt;
New players should read the '''[[Gameplay]]''' guide and perhaps the '''[[Tips and tricks]]''' and '''[[Requests for information]]''' pages.&lt;br /&gt;
       &lt;br /&gt;
The island of Shartak has been inhabited for several hundred years by native tribes from the villages of '''[[Dalpok]]''', '''[[Raktam]]''' and '''[[Wiksik]]'''. In recent times strangers to the island have appeared wearing odd clothes and carrying loud sticks. These outsiders have formed camps known as '''[[Derby]]''', '''[[Durham]]''' and '''[[York]]''' and have been joined by pirates whose '''[[shipwreck]]''' lies on the island's north shore. And now, on dark and stormy nights, the natives whisper tales of the shunned village '''[[Rakmogak]]''' and its terrible secret.&lt;br /&gt;
       &lt;br /&gt;
The strangers once stayed on the coast, away from the jungle, but now they travel inland in search of knowledge and plunder. It won't be long before they stumble across the villages and learn of the treasures of the tribal ancestors.|&lt;br /&gt;
       &lt;br /&gt;
&amp;lt;!-- Alert --&amp;gt;   &lt;br /&gt;
       &lt;br /&gt;
mainpage_alert=''No messages.''|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Wiki activities --&amp;gt;&lt;br /&gt;
mainpage_activities='''Recent wiki changes and additions'''&lt;br /&gt;
* Fester Shinetop's [[Shartak_MS_Paint_Adventures|MS Paint comic]] has been released, adding another slice to island entertainment!&lt;br /&gt;
* The [[History|Shartak history]] has been updated for early 2012. History can be fun, we swear.        &lt;br /&gt;
* [[Shaman|NPC shamans]] are now linked to their in-game profiles. Think you know your Pabkims from your Kadmors?&lt;br /&gt;
* Some people on the island had a [[Team_Tathers_Awesome_Alligator_Romp|relaxing day at the swamp, read all about it!]]&lt;br /&gt;
* Almost 50 new achievements have been released, go check them [[Achievements|out!]]&lt;br /&gt;
* A set of [[:Category:Historical_Article|History]] pages charting the island's history continues to be updated.&lt;br /&gt;
* [[Noticeboard]]s are now up in all the towns.&lt;br /&gt;
'''Current projects'''           &lt;br /&gt;
* [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project]: Creates a detailed map from user input.       &lt;br /&gt;
* [http://www.philosoph.us/misc/shartak/underworld Shartak Underworld]: Permanently logs kills and deaths.       &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Main Page Navigation|  &lt;br /&gt;
&lt;br /&gt;
mainpage_navi1a=Basics|  &lt;br /&gt;
mainpage_navi1b= &lt;br /&gt;
* [[Newcomers Guide]]        &lt;br /&gt;
* [[Gameplay]]         &lt;br /&gt;
* [[Tips and tricks]]&lt;br /&gt;
* [[:Category:Guides|How-To Guides]]&lt;br /&gt;
** [[A Pirate's Life]]&lt;br /&gt;
** [[The Native Path]]&lt;br /&gt;
** [[Outsider Ingenuity]]&lt;br /&gt;
** [[The_Art_Of_Necromancy_On_Shartak_Island|The Necromancer's Art]]&lt;br /&gt;
* [[User interface]]     &lt;br /&gt;
* [[:Category:Roleplaying|Roleplaying]]  &lt;br /&gt;
* [[:Category:Statistics|Statistics]]    &lt;br /&gt;
|              &lt;br /&gt;
&lt;br /&gt;
mainpage_navi2a=Game information|        &lt;br /&gt;
mainpage_navi2b=                      &lt;br /&gt;
* [[Class]]es         &lt;br /&gt;
* [[Skills]]          &lt;br /&gt;
* [[Items]]     &lt;br /&gt;
* [[NPC]]s&lt;br /&gt;
* [[Animals]]&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[:Category:Locations|Locations]]      &lt;br /&gt;
** [[Terrain]]&lt;br /&gt;
** [[Camp]]s&lt;br /&gt;
** The [[Parchment Pages]] location list. &lt;br /&gt;
** Derby Evening Press [[Guide to Towns]].&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi3a=Feedback|&lt;br /&gt;
mainpage_navi3b=&lt;br /&gt;
* [[Requests for information]]&lt;br /&gt;
* [[Game design]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [[Suggestions]]&lt;br /&gt;
* [http://forum.shartak.com Official forum]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi4a=Site information|&lt;br /&gt;
mainpage_navi4b=&lt;br /&gt;
* [http://www.shartak.com/faq.html FAQ]&lt;br /&gt;
* [http://www.shartak.com/news.html News]&lt;br /&gt;
* [http://www.shartak.com/stats.html Statistics]&lt;br /&gt;
* [http://www.shartak.com/donate.html Donate]&lt;br /&gt;
* [http://www.shartak.com/advertising.html Advertising]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi5a=Clans|&lt;br /&gt;
mainpage_navi5b=&lt;br /&gt;
* [[:Category:Clans|Clan pages]]&lt;br /&gt;
** [[:Category:Clans for natives|Clans for natives]]&lt;br /&gt;
** [[:Category:Clans for outsiders|Clans for outsiders]]&lt;br /&gt;
** [[:Category:Clans for everyone|Clans for everyone]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi6a=Wiki information|&lt;br /&gt;
mainpage_navi6b=&lt;br /&gt;
* [[Project:Help|Editing and Help]]&lt;br /&gt;
* [[Project:Community Portal|Community portal]]&lt;br /&gt;
* [[The Shartak Wiki:Policies and guidelines|Policies and guidelines]]&lt;br /&gt;
* [[:Category:Delete|Delete]]&lt;br /&gt;
* [[:Category:Redirects|Redirects]]&lt;br /&gt;
* [[:Category:Templates|Templates]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=23769</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=23769"/>
		<updated>2012-06-13T10:38:42Z</updated>

		<summary type="html">&lt;p&gt;Simon: Added note about requesting an account&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main Page Announcements|&lt;br /&gt;
&amp;lt;!-- Intro --&amp;gt;           &lt;br /&gt;
       &lt;br /&gt;
mainpage_intro=This is an information hub for '''[http://www.shartak.com/ Shartak]''', a browser-based massively-multiplayer online role-playing game (MMORPG).&lt;br /&gt;
New players should read the '''[[Gameplay]]''' guide and perhaps the '''[[Tips and tricks]]''' and '''[[Requests for information]]''' pages.&lt;br /&gt;
       &lt;br /&gt;
The island of Shartak has been inhabited for several hundred years by native tribes from the villages of '''[[Dalpok]]''', '''[[Raktam]]''' and '''[[Wiksik]]'''. In recent times strangers to the island have appeared wearing odd clothes and carrying loud sticks. These outsiders have formed camps known as '''[[Derby]]''', '''[[Durham]]''' and '''[[York]]''' and have been joined by pirates whose '''[[shipwreck]]''' lies on the island's north shore. And now, on dark and stormy nights, the natives whisper tales of the shunned village '''[[Rakmogak]]''' and its terrible secret.&lt;br /&gt;
       &lt;br /&gt;
The strangers once stayed on the coast, away from the jungle, but now they travel inland in search of knowledge and plunder. It won't be long before they stumble across the villages and learn of the treasures of the tribal ancestors.|&lt;br /&gt;
       &lt;br /&gt;
&amp;lt;!-- Alert --&amp;gt;   &lt;br /&gt;
       &lt;br /&gt;
mainpage_alert=''No messages.''|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Wiki activities --&amp;gt;&lt;br /&gt;
mainpage_activities='''Recent wiki changes and additions'''&lt;br /&gt;
* Due to spamming of the wiki, we have disabled wiki account registrations for a bit. If you would like an account, please use the in-game feedback form to request one.&lt;br /&gt;
* Fester Shinetop's [[Shartak_MS_Paint_Adventures|MS Paint comic]] has been released, adding another slice to island entertainment!&lt;br /&gt;
* The [[History|Shartak history]] has been updated for early 2012. History can be fun, we swear.        &lt;br /&gt;
* [[Shaman|NPC shamans]] are now linked to their in-game profiles. Think you know your Pabkims from your Kadmors?&lt;br /&gt;
* Some people on the island had a [[Team_Tathers_Awesome_Alligator_Romp|relaxing day at the swamp, read all about it!]]&lt;br /&gt;
* Almost 50 new achievements have been released, go check them [[Achievements|out!]]&lt;br /&gt;
* A set of [[:Category:Historical_Article|History]] pages charting the island's history continues to be updated.&lt;br /&gt;
* [[Noticeboard]]s are now up in all the towns.&lt;br /&gt;
'''Current projects'''           &lt;br /&gt;
* [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project]: Creates a detailed map from user input.       &lt;br /&gt;
* [http://www.philosoph.us/misc/shartak/underworld Shartak Underworld]: Permanently logs kills and deaths.       &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Main Page Navigation|  &lt;br /&gt;
&lt;br /&gt;
mainpage_navi1a=Basics|  &lt;br /&gt;
mainpage_navi1b= &lt;br /&gt;
* [[Newcomers Guide]]        &lt;br /&gt;
* [[Gameplay]]         &lt;br /&gt;
* [[Tips and tricks]]&lt;br /&gt;
* [[:Category:Guides|How-To Guides]]&lt;br /&gt;
** [[A Pirate's Life]]&lt;br /&gt;
** [[The Native Path]]&lt;br /&gt;
** [[Outsider Ingenuity]]&lt;br /&gt;
** [[The_Art_Of_Necromancy_On_Shartak_Island|The Necromancer's Art]]&lt;br /&gt;
* [[User interface]]     &lt;br /&gt;
* [[:Category:Roleplaying|Roleplaying]]  &lt;br /&gt;
* [[:Category:Statistics|Statistics]]    &lt;br /&gt;
|              &lt;br /&gt;
&lt;br /&gt;
mainpage_navi2a=Game information|        &lt;br /&gt;
mainpage_navi2b=                      &lt;br /&gt;
* [[Class]]es         &lt;br /&gt;
* [[Skills]]          &lt;br /&gt;
* [[Items]]     &lt;br /&gt;
* [[NPC]]s&lt;br /&gt;
* [[Animals]]&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[:Category:Locations|Locations]]      &lt;br /&gt;
** [[Terrain]]&lt;br /&gt;
** [[Camp]]s&lt;br /&gt;
** The [[Parchment Pages]] location list. &lt;br /&gt;
** Derby Evening Press [[Guide to Towns]].&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi3a=Feedback|&lt;br /&gt;
mainpage_navi3b=&lt;br /&gt;
* [[Requests for information]]&lt;br /&gt;
* [[Game design]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [[Suggestions]]&lt;br /&gt;
* [http://forum.shartak.com Official forum]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi4a=Site information|&lt;br /&gt;
mainpage_navi4b=&lt;br /&gt;
* [http://www.shartak.com/faq.html FAQ]&lt;br /&gt;
* [http://www.shartak.com/news.html News]&lt;br /&gt;
* [http://www.shartak.com/stats.html Statistics]&lt;br /&gt;
* [http://www.shartak.com/donate.html Donate]&lt;br /&gt;
* [http://www.shartak.com/advertising.html Advertising]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi5a=Clans|&lt;br /&gt;
mainpage_navi5b=&lt;br /&gt;
* [[:Category:Clans|Clan pages]]&lt;br /&gt;
** [[:Category:Clans for natives|Clans for natives]]&lt;br /&gt;
** [[:Category:Clans for outsiders|Clans for outsiders]]&lt;br /&gt;
** [[:Category:Clans for everyone|Clans for everyone]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi6a=Wiki information|&lt;br /&gt;
mainpage_navi6b=&lt;br /&gt;
* [[Project:Help|Editing and Help]]&lt;br /&gt;
* [[Project:Community Portal|Community portal]]&lt;br /&gt;
* [[The Shartak Wiki:Policies and guidelines|Policies and guidelines]]&lt;br /&gt;
* [[:Category:Delete|Delete]]&lt;br /&gt;
* [[:Category:Redirects|Redirects]]&lt;br /&gt;
* [[:Category:Templates|Templates]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Cupid_Stunt&amp;diff=23767</id>
		<title>User:Cupid Stunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Cupid_Stunt&amp;diff=23767"/>
		<updated>2012-06-10T21:15:01Z</updated>

		<summary type="html">&lt;p&gt;Simon: Simon moved page User:Spammer to User:Cupid Stunt over a redirect without leaving a redirect: Restoring user&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:846px; font-family: verdana; font-size:90%&amp;quot; align=center CELLPADDING=0 CELLSPACING=0 &lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:850px; font-family: verdana; font-size:90%&amp;quot; align=center CELLPADDING=0 CELLSPACING=0 &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:700px; padding:10px; background-color: #000000; border-left:solid 2px #008080; border-right:solid 2px #008080; border-top:solid 2px #008080; border-bottom:solid 2px #008080&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid #008080; border-spacing: 0; float: right; font-size: 90%; color: #008080; margin: 0em 0.5em; width: 35%&amp;quot; &lt;br /&gt;
|colspan=2 style=&amp;quot;background: #333333; color: #008080; font-size: 110%; text-align: center&amp;quot;|'''Cupid Stunt''' &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: center; background: black;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Image:Slavers.png|250px]]&lt;br /&gt;
|- style=&amp;quot;background: #333333;&amp;quot; &lt;br /&gt;
|style=&amp;quot;text-align: left; width: 12em; vertical-align:top; border-top:solid 1px #008080; border-right:solid 1px #008080&amp;quot;| '''Profile:''' &lt;br /&gt;
|style=&amp;quot;padding-left: 1ex; border-top:solid 1px #008080&amp;quot;|[http://www.shartak.com/profile.cgi?id=22058 Cupid Stunt].&lt;br /&gt;
|- style=&amp;quot;background: #222222;&amp;quot; &lt;br /&gt;
|style=&amp;quot;text-align: left; width: 12em; vertical-align:top; border-top:solid 1px #008080; border-right:solid 1px #008080&amp;quot;|'''Clans:''' &lt;br /&gt;
|style=&amp;quot;padding-left: 1ex; border-top:solid 1px #008080&amp;quot;|[[The_Slavers|The Slavers]].&lt;br /&gt;
|- style=&amp;quot;background: #333333;&amp;quot; &lt;br /&gt;
|style=&amp;quot;text-align: left; width: 12em; vertical-align:top; border-top:solid 1px #008080; border-right:solid 1px #008080&amp;quot;|'''Level:''' &lt;br /&gt;
|style=&amp;quot;padding-left: 1ex; border-top:solid 1px #008080&amp;quot;|9.&lt;br /&gt;
|- style=&amp;quot;background: #333333;&amp;quot; &lt;br /&gt;
|} &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: verdana; font-size: 100%; margin: 1em 1em; color: #008080;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font size=5&amp;gt;Profile&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=5&amp;gt;Skills&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Close quarter combat&lt;br /&gt;
:Advanced close quarter combat&lt;br /&gt;
::Balanced Stance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Body building&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exploration&lt;br /&gt;
:Trekking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clan leadership&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Triage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Firearms training&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Cupid_Stunt&amp;diff=23764</id>
		<title>User:Cupid Stunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Cupid_Stunt&amp;diff=23764"/>
		<updated>2012-06-10T10:04:37Z</updated>

		<summary type="html">&lt;p&gt;Simon: Simon moved page User:Cupid Stunt to User:Spammer: Automatically moved page while merging the user &amp;quot;Cupid Stunt&amp;quot; to &amp;quot;Spammer&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:846px; font-family: verdana; font-size:90%&amp;quot; align=center CELLPADDING=0 CELLSPACING=0 &lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:850px; font-family: verdana; font-size:90%&amp;quot; align=center CELLPADDING=0 CELLSPACING=0 &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:700px; padding:10px; background-color: #000000; border-left:solid 2px #008080; border-right:solid 2px #008080; border-top:solid 2px #008080; border-bottom:solid 2px #008080&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid #008080; border-spacing: 0; float: right; font-size: 90%; color: #008080; margin: 0em 0.5em; width: 35%&amp;quot; &lt;br /&gt;
|colspan=2 style=&amp;quot;background: #333333; color: #008080; font-size: 110%; text-align: center&amp;quot;|'''Cupid Stunt''' &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: center; background: black;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Image:Slavers.png|250px]]&lt;br /&gt;
|- style=&amp;quot;background: #333333;&amp;quot; &lt;br /&gt;
|style=&amp;quot;text-align: left; width: 12em; vertical-align:top; border-top:solid 1px #008080; border-right:solid 1px #008080&amp;quot;| '''Profile:''' &lt;br /&gt;
|style=&amp;quot;padding-left: 1ex; border-top:solid 1px #008080&amp;quot;|[http://www.shartak.com/profile.cgi?id=22058 Cupid Stunt].&lt;br /&gt;
|- style=&amp;quot;background: #222222;&amp;quot; &lt;br /&gt;
|style=&amp;quot;text-align: left; width: 12em; vertical-align:top; border-top:solid 1px #008080; border-right:solid 1px #008080&amp;quot;|'''Clans:''' &lt;br /&gt;
|style=&amp;quot;padding-left: 1ex; border-top:solid 1px #008080&amp;quot;|[[The_Slavers|The Slavers]].&lt;br /&gt;
|- style=&amp;quot;background: #333333;&amp;quot; &lt;br /&gt;
|style=&amp;quot;text-align: left; width: 12em; vertical-align:top; border-top:solid 1px #008080; border-right:solid 1px #008080&amp;quot;|'''Level:''' &lt;br /&gt;
|style=&amp;quot;padding-left: 1ex; border-top:solid 1px #008080&amp;quot;|9.&lt;br /&gt;
|- style=&amp;quot;background: #333333;&amp;quot; &lt;br /&gt;
|} &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: verdana; font-size: 100%; margin: 1em 1em; color: #008080;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font size=5&amp;gt;Profile&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=5&amp;gt;Skills&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Close quarter combat&lt;br /&gt;
:Advanced close quarter combat&lt;br /&gt;
::Balanced Stance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Body building&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exploration&lt;br /&gt;
:Trekking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clan leadership&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Triage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Firearms training&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=History/2012&amp;diff=23605</id>
		<title>History/2012</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=History/2012&amp;diff=23605"/>
		<updated>2012-04-11T20:45:40Z</updated>

		<summary type="html">&lt;p&gt;Simon: /* April */ Added screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historynav}} &lt;br /&gt;
&lt;br /&gt;
An preliminary list of events on Shartak during 2012.&lt;br /&gt;
&lt;br /&gt;
== In general ==&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
* In [[Wiksik]], [http://www.shartak.com/profile.cgi?id=22291 Chief Joe] has been crowned. Joe and [http://www.shartak.com/profile.cgi?id=10965 Anthor] negotiate the Kingdom of Wiksik's policies, ending with Joe declaring a raid on [[Derby]]. In response, Anthor declares bounties on the raiders. The Hanged Misfit, the primary clan in Derby, steels itself for imminent attack.&lt;br /&gt;
&lt;br /&gt;
== February ==&lt;br /&gt;
* Patrons of the Hanged Misfit repel Derby from attack.&lt;br /&gt;
* Chief Joe disbands the Kingdom of Wiksik, rekindling Anthor's will, who reforms the clan.&lt;br /&gt;
* Raktam's government has dissolved. The clever outsider Raffles takes over Raktam, and the eponymous Royal Court of Greater Rafftam is formed. Several Rafftamites challenge his authority.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
* Remalle the pirate declares vengeance for a comrade against the Council of Wiksik and the Tribe of the Tarak. From the jungles, beastly wendigos reap blood.&lt;br /&gt;
* On March 15th, a rockfall opens the Sacred Space atop the mountain, with some changes. It was sealed for nearly three years.&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
* The game is electrified on April fool's day when the islanders are transformed into ponies with adorable names and bubble gum colors. Foal fever seems to be epidemic across the globe. Et tu, Shartak?&lt;br /&gt;
[[Image:Frontpage-20120401-ponies.png|left|thumb]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Frontpage-20120401-ponies.png&amp;diff=23604</id>
		<title>File:Frontpage-20120401-ponies.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Frontpage-20120401-ponies.png&amp;diff=23604"/>
		<updated>2012-04-11T20:41:40Z</updated>

		<summary type="html">&lt;p&gt;Simon: Screenshot of the front page of Shartak on April 1st 2012

1st of April saw much of Shartak converted to a My Little Pony theme. Character names were temporarily converted to &amp;quot;Pony Names&amp;quot; and the colour scheme was modified somewhat.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of the front page of Shartak on April 1st 2012&lt;br /&gt;
&lt;br /&gt;
1st of April saw much of Shartak converted to a My Little Pony theme. Character names were temporarily converted to &amp;quot;Pony Names&amp;quot; and the colour scheme was modified somewhat.&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=History/2012&amp;diff=23603</id>
		<title>History/2012</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=History/2012&amp;diff=23603"/>
		<updated>2012-04-11T20:38:51Z</updated>

		<summary type="html">&lt;p&gt;Simon: /* January */ Added some links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historynav}} &lt;br /&gt;
&lt;br /&gt;
An preliminary list of events on Shartak during 2012.&lt;br /&gt;
&lt;br /&gt;
== In general ==&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
* In [[Wiksik]], [http://www.shartak.com/profile.cgi?id=22291 Chief Joe] has been crowned. Joe and [http://www.shartak.com/profile.cgi?id=10965 Anthor] negotiate the Kingdom of Wiksik's policies, ending with Joe declaring a raid on [[Derby]]. In response, Anthor declares bounties on the raiders. The Hanged Misfit, the primary clan in Derby, steels itself for imminent attack.&lt;br /&gt;
&lt;br /&gt;
== February ==&lt;br /&gt;
* Patrons of the Hanged Misfit repel Derby from attack.&lt;br /&gt;
* Chief Joe disbands the Kingdom of Wiksik, rekindling Anthor's will, who reforms the clan.&lt;br /&gt;
* Raktam's government has dissolved. The clever outsider Raffles takes over Raktam, and the eponymous Royal Court of Greater Rafftam is formed. Several Rafftamites challenge his authority.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
* Remalle the pirate declares vengeance for a comrade against the Council of Wiksik and the Tribe of the Tarak. From the jungles, beastly wendigos reap blood.&lt;br /&gt;
* On March 15th, a rockfall opens the Sacred Space atop the mountain, with some changes. It was sealed for nearly three years.&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
* The game is electrified on April fool's day when the islanders are transformed into ponies with adorable names and bubble gum colors. Foal fever seems to be epidemic across the globe. Et tu, Shartak?&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=MediaWiki:Deletereason-dropdown&amp;diff=23601</id>
		<title>MediaWiki:Deletereason-dropdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=MediaWiki:Deletereason-dropdown&amp;diff=23601"/>
		<updated>2012-04-04T17:38:01Z</updated>

		<summary type="html">&lt;p&gt;Simon: Added spam content as a reason&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Common delete reasons&lt;br /&gt;
** Author request&lt;br /&gt;
** Copyright violation&lt;br /&gt;
** Vandalism&lt;br /&gt;
** Spam content&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=MediaWiki:Ipbreason-dropdown&amp;diff=23600</id>
		<title>MediaWiki:Ipbreason-dropdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=MediaWiki:Ipbreason-dropdown&amp;diff=23600"/>
		<updated>2012-04-04T17:35:45Z</updated>

		<summary type="html">&lt;p&gt;Simon: Added spam content as a reason&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Common block reasons&lt;br /&gt;
** Adding spam content&lt;br /&gt;
** Inserting false information&lt;br /&gt;
** Removing content from pages&lt;br /&gt;
** Spamming links to external sites&lt;br /&gt;
** Inserting nonsense/gibberish into pages&lt;br /&gt;
** Intimidating behaviour/harassment&lt;br /&gt;
** Abusing multiple accounts&lt;br /&gt;
** Unacceptable username&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Jfizzable&amp;diff=23412</id>
		<title>User talk:Jfizzable</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Jfizzable&amp;diff=23412"/>
		<updated>2012-01-01T10:51:59Z</updated>

		<summary type="html">&lt;p&gt;Simon: Added note on formatting links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To make a link to an internal page, use two square brackets either side of the word to make into a link. eg &amp;lt;nowiki&amp;gt;[[Hiku]]&amp;lt;/nowiki&amp;gt; - it shows the link without the arrow after it like this - [[Hiku]]&lt;br /&gt;
&lt;br /&gt;
You can also use &amp;lt;nowiki&amp;gt;[[page name|text to use as the link]]&amp;lt;/nowiki&amp;gt; - eg &amp;lt;nowiki&amp;gt;[[Hiku|the character Hiku]]&amp;lt;/nowiki&amp;gt; gives [[Hiku|the character Hiku]]&lt;br /&gt;
--[[User:Simon|Simon]] 10:51, 1 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Achievements&amp;diff=23077</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Achievements&amp;diff=23077"/>
		<updated>2011-04-20T10:51:03Z</updated>

		<summary type="html">&lt;p&gt;Simon: /* Bronze Hunter Badges */ Added trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Achievements are buttons that a player can have on their profile to brag about certain accomplishments made in-game.  These are a new addition to Shartak, introduced for the first time in Easter 2010.  They are being slowly introduced into Shartak, and such, only a few are available at the moment.  A player can only show five of these in their profile at a time.&lt;br /&gt;
&lt;br /&gt;
=In Game Achievements=&lt;br /&gt;
These achievements can be awarded to any character within the game as long as they fulfil the requirements.&lt;br /&gt;
&lt;br /&gt;
==Bronze Hunter Badges==&lt;br /&gt;
[[Image:Hunter bronze alligator.gif]]&lt;br /&gt;
[[Image:Hunter bronze bat.gif]]&lt;br /&gt;
[[Image:Hunter bronze elephant.gif]]&lt;br /&gt;
[[Image:Hunter bronze giant spider.gif]]&lt;br /&gt;
[[Image:Hunter bronze goat.gif]]&lt;br /&gt;
[[Image:Hunter bronze large deer.gif]]&lt;br /&gt;
[[Image:Hunter bronze large stag.gif]]&lt;br /&gt;
[[Image:Hunter bronze monkey.gif]]&lt;br /&gt;
[[Image:Hunter bronze parrot.gif]]&lt;br /&gt;
[[Image:Hunter bronze rat.gif]]&lt;br /&gt;
[[Image:Hunter bronze rhino.gif]]&lt;br /&gt;
[[Image:Hunter bronze shargle.gif]]&lt;br /&gt;
[[Image:Hunter bronze small deer.gif]]&lt;br /&gt;
[[Image:Hunter bronze tiger.gif]]&lt;br /&gt;
[[Image:Hunter bronze turtle.gif]]&lt;br /&gt;
[[Image:Hunter bronze wild boar.gif]]&lt;br /&gt;
*'''How to Unlock''' - Kill 25 of a specific animal&lt;br /&gt;
*This achievement became available on January 11, 2011&lt;br /&gt;
*These badges were designed by [http://www.shartak.com/profile.cgi?id=20287 Bobby the Hatchet]&lt;br /&gt;
*Trivia: On average 1 person a day gets one of these achievements.&lt;br /&gt;
&lt;br /&gt;
==Expert Healer==&lt;br /&gt;
[[Image:Healer2.gif]]&lt;br /&gt;
*'''How to Unlock''' - Heal over 10,000 Hit points.&lt;br /&gt;
*This achievement became available on June 12, 2010.&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
[[Image:Exploration.gif]]&lt;br /&gt;
*'''How to Unlock''' - Explore over 5000 island units.&lt;br /&gt;
*This achievement became available on June 13, 2010.&lt;br /&gt;
*Graphic based on [http://www.shartak.com/profile.cgi?id=1262 lama]'s Shartak t-shirt design.&lt;br /&gt;
&lt;br /&gt;
==Gold Hunter Badges==&lt;br /&gt;
[[Image:Hunter gold alligator.gif]]&lt;br /&gt;
[[Image:Hunter gold bat.gif]]&lt;br /&gt;
[[Image:Hunter gold elephant.gif]]&lt;br /&gt;
[[Image:Hunter gold giant spider.gif]]&lt;br /&gt;
[[Image:Hunter gold goat.gif]]&lt;br /&gt;
[[Image:Hunter gold large deer.gif]]&lt;br /&gt;
[[Image:Hunter gold large stag.gif]]&lt;br /&gt;
[[Image:Hunter gold monkey.gif]]&lt;br /&gt;
[[Image:Hunter gold parrot.gif]]&lt;br /&gt;
[[Image:Hunter gold rat.gif]]&lt;br /&gt;
[[Image:Hunter gold rhino.gif]]&lt;br /&gt;
[[Image:Hunter gold shargle.gif]]&lt;br /&gt;
[[Image:Hunter gold small deer.gif]]&lt;br /&gt;
[[Image:Hunter gold tiger.gif]]&lt;br /&gt;
[[Image:Hunter gold turtle.gif]]&lt;br /&gt;
[[Image:Hunter gold wild boar.gif]]&lt;br /&gt;
*'''How to Unlock''' - Kill 250 of a specific animal&lt;br /&gt;
*This achievement became available on January 11, 2011&lt;br /&gt;
*These badges were designed by [http://www.shartak.com/profile.cgi?id=20287 Bobby the Hatchet]&lt;br /&gt;
&lt;br /&gt;
==Kraken Slayer==&lt;br /&gt;
[[Image:Krakenslayer.gif]]&lt;br /&gt;
*'''How to Unlock''' - Kill a giant squid.&lt;br /&gt;
*This achievement became available on April 22, 2010.&lt;br /&gt;
*Graphic based on [http://www.shartak.com/profile.cgi?id=1262 lama]'s Shartak t-shirt design.&lt;br /&gt;
&lt;br /&gt;
==Novice Healer==&lt;br /&gt;
[[Image:Healer1.gif]]&lt;br /&gt;
*'''How to Unlock''' - Heal over 1000 Hit points.&lt;br /&gt;
*This achievement became available on June 12, 2010.&lt;br /&gt;
&lt;br /&gt;
==Serial Killer==&lt;br /&gt;
[[Image:Serial.gif]]&lt;br /&gt;
*'''How to Unlock''' - Kill ''over'' 1000 people on the island.&lt;br /&gt;
*This achievement became available on June 12th, 2010&lt;br /&gt;
*Design for this graphic was done by Anthor&lt;br /&gt;
&lt;br /&gt;
==Shartak Probie==&lt;br /&gt;
[[Image:Read tutorial.gif]]&lt;br /&gt;
*'''How to Unlock''' - Finish the tutorial successfully &lt;br /&gt;
*This achievement became available on October 05, 2010&lt;br /&gt;
*Trivia: Graphic created by Simon's son and named by Jaqs who really likes NCIS.&lt;br /&gt;
&lt;br /&gt;
==Silver Hunter Badges==&lt;br /&gt;
[[Image:Hunter silver alligator.gif]]&lt;br /&gt;
[[Image:Hunter silver bat.gif]]&lt;br /&gt;
[[Image:Hunter silver elephant.gif]]&lt;br /&gt;
[[Image:Hunter silver giant spider.gif]]&lt;br /&gt;
[[Image:Hunter silver goat.gif]]&lt;br /&gt;
[[Image:Hunter silver large deer.gif]]&lt;br /&gt;
[[Image:Hunter silver large stag.gif]]&lt;br /&gt;
[[Image:Hunter silver monkey.gif]]&lt;br /&gt;
[[Image:Hunter silver parrot.gif]]&lt;br /&gt;
[[Image:Hunter silver rat.gif]]&lt;br /&gt;
[[Image:Hunter silver rhino.gif]]&lt;br /&gt;
[[Image:Hunter silver shargle.gif]]&lt;br /&gt;
[[Image:Hunter silver small deer.gif]]&lt;br /&gt;
[[Image:Hunter silver tiger.gif]]&lt;br /&gt;
[[Image:Hunter silver turtle.gif]]&lt;br /&gt;
[[Image:Hunter silver wild boar.gif]]&lt;br /&gt;
*'''How to Unlock''' - Kill 100 of a specific animal&lt;br /&gt;
*This achievement became available on January 11, 2011&lt;br /&gt;
*These badges were designed by [http://www.shartak.com/profile.cgi?id=20287 Bobby the Hatchet]&lt;br /&gt;
&lt;br /&gt;
=Special Achievements=&lt;br /&gt;
Some achievements are awarded due to special circumstances.  They are usually one off achievements, and only a select few get them.&lt;br /&gt;
&lt;br /&gt;
==Architect==&lt;br /&gt;
[[Image:Palermoarchitect.gif]]&lt;br /&gt;
*'''How to Unlock''' - Awarded to [http://www.shartak.com/profile.cgi?id=20674 The Prisoner] for coming up with the design for Club Palermo&lt;br /&gt;
*This achievement was awarded on December 12, 2010&lt;br /&gt;
&lt;br /&gt;
==Easter 2010==&lt;br /&gt;
[[Image:Easter2010.gif]]&lt;br /&gt;
*'''How to Unlock''' - Had a character active during the week of Easter 2010.&lt;br /&gt;
*This achievement became available on April 15, 2010.&lt;br /&gt;
&lt;br /&gt;
==Old One==&lt;br /&gt;
[[Image:Oldone.gif]]&lt;br /&gt;
*'''How to Unlock''' - The character was active before August 2009.&lt;br /&gt;
*This achievement became available on May 9, 2010.&lt;br /&gt;
*There was a contest on who can make this achievement graphic, [[User:Twist|Twist]] was the competitor who won.&lt;br /&gt;
&lt;br /&gt;
==Royal Expedition's Grand Hunt Winner==&lt;br /&gt;
[[Image:Re elephant.gif]]&lt;br /&gt;
*'''How to Unlock''' - A one off Achievement awarded to [[User:Neil_Tathers|Neil Tathers]] for winning [[The Royal Expedition's Grand Hunt]].&lt;br /&gt;
*This achievement was awarded on January 2nd, 2011.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunter==&lt;br /&gt;
[[Image:Festertreasure.gif]]&lt;br /&gt;
*'''How to Unlock''' - A one off Achievement awarded to [http://www.shartak.com/profile.cgi?id=15031 Twist] for finding [[The Moderately Prodigious Treasure of Fester Shinetop]].&lt;br /&gt;
*This achievement was awarded on October 07, 2010&lt;br /&gt;
&lt;br /&gt;
==Wiki Master==&lt;br /&gt;
[[Image:Wikimaster.gif]]&lt;br /&gt;
*'''How to Unlock''' - An Achievement awarded to [http://www.shartak.com/profile.cgi?id=3936 Neil Tathers] and [http://www.shartak.com/profile.cgi?id=2993 Johan Crichton] for their work on keeping the wiki updated.&lt;br /&gt;
*This achievement was awarded on October 07, 2010&lt;br /&gt;
&lt;br /&gt;
[[category:Achievement]][[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=To_the_PKer&amp;diff=22923</id>
		<title>To the PKer</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=To_the_PKer&amp;diff=22923"/>
		<updated>2011-02-01T22:35:34Z</updated>

		<summary type="html">&lt;p&gt;Simon: Moved TOC to right&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
=Introduction=&lt;br /&gt;
This is a guide designed to help the aspiring Prince of Killers (PKer) lead a productive and fulfilling life on Shartak by ending the unproductive and meaningless lives of his fellow islanders. I suppose it could also be of use for do-gooders and other meddlers to anticipate the tactics of PKers. The knowledge contained in this guide comes down to you through the benefit of my own life experiences as a revolutionary, as well as my extensive knowledge of lesser practitioners of the Art. Regardless of what romantic or bloodthirsty rationalizations you give yourself, if you are reading this, you are certainly a maladjusted killer. Therefore, the information contained herein will be of use to you, even if you choose not to align yourself in the glorious struggle against tyranny. Ahem.&lt;br /&gt;
&lt;br /&gt;
== Who PKs ==&lt;br /&gt;
Everyone. Do not assume that you need to be a soldier or warrior in order to effectively dispose of your targets. Indeed, some of the most successful PKers have been superstitious shamans (Armadox), scurvy pirates (Long Fin Killie) or women (Ziggyirked). One's class or access to skill trees is incomparable next to the advantage of sound tactics. Indeed, one might say that PKing is the only truly egalitarian way of life, since it is dependant solely on one's intelligence. Now that I have written this guide, you don't even need that. &lt;br /&gt;
&lt;br /&gt;
=Gearing Up=&lt;br /&gt;
As I have already stated that one's class is of little concern, I won't bother with a detailed categorization for each type. If you are a soldier/warrior, bring along as much ammunition as you can.&lt;br /&gt;
&lt;br /&gt;
== Necessities ==&lt;br /&gt;
Every PKer should have the following items close at hand.&lt;br /&gt;
&lt;br /&gt;
[[Machete]] or [[Cutlass]] (5-7): This is your main tool for carving your name into history. Since they are breakable, it is necessary to have a number of them for replacement. Seven is a high number, but once you become known as a practitioner of the Art, you will not want to spend much time in weapon huts resupplying. Do not use wooden clubs, even if you are a cannibal. They cannot chop jungle, nor can they behead one's victims, and more importantly, they do not benefit from the 'Balanced Stance' skill.&lt;br /&gt;
&lt;br /&gt;
[[Knife]] or [[Dagger]] (2-3): This is your main tool for carving your name into walls or sand. Along with shovels, rifle butts, and your own malnourished fists, they are weapons of last resort. As with real weapons like those above, they break, so keep a few spares. They are also needed to start fires.&lt;br /&gt;
&lt;br /&gt;
[[First Aid Kit]] or [[Healing Herb]] (20-30): After reading this guide, you should never again be caught asleep by do-gooders. Accidents happen, however, and you will need to be prepared for the occasional tiger or another PKer stumbling upon your campsite. Do not obsessively heal yourself. If someone or something finds you, you are probably as good as dead anyway, unless you are a cannibal who has learned the ways of the flesh (in which case your brain has evolved beyond the need for mere guides) and can therefore have as much as 109 HP at any one time.  &lt;br /&gt;
&lt;br /&gt;
[[GPS]] (1): Unless you are a hometown killer, you will need this to find places. It is also useful for coordinating gathering points if you find a few like-minded PKers or flunkies to do your bidding. Outsiders instinctively know how to use these machines; Natives require the skill 'Outsider Knowledge'. They have a limited energy capacity but they last for a long time, especially if you turn them off when you are done using them.&lt;br /&gt;
&lt;br /&gt;
[[Driftwood]] (6-12): You need two to start a fire, as well as to make tinder, and I will explain that use later in the guide. Do not underestimate their value. They may also be used for signposts, which may be helpful if you decide to recruit flunkies to your cause.&lt;br /&gt;
&lt;br /&gt;
[[Sharpening Stone]] (1): You will need this to keep your blades sharp, and they are also of use for starting fires. They never break, so don't worry about replacing them. They aren't sold individually, so if you have extras, why not give them away to someone in need? Like your soft-bellied prey, before you kill them.&lt;br /&gt;
&lt;br /&gt;
Those of you who can count will notice that the total number of supplies is less than a hundred if using a backpack, or even seventy if not. Feel free to fill up your space with whatever knicknacks and cultural absurdities you collect along the way, custom items, bottles of juice or wine, etc. I am not concerned with your feeble grasp of aesthetics. The supplies listed above are all that a PKer needs. One thing a PKer does not need, however, is a backpack. Backpacks are used by the booboisie of Shartak, those overly enamoured with their materialistic and flabby civilization(s). Buy a backpack only if you plan to spend most of your time in the jungle, like a witless explorer. &lt;br /&gt;
&lt;br /&gt;
== Luxuries ==&lt;br /&gt;
&lt;br /&gt;
The following are items that will increase the chance of getting away with murder but are not essential.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Sword]]: Found in swamps, heavy swords are both stronger and more accurate weapons than machetes or cutlasses. However, they tend to break easier and are very rare. Be glad if you manage to find or manipulate someone into giving you one, but don't depend on them.&lt;br /&gt;
&lt;br /&gt;
[[Fungi Juice]]: Made from 3 raw fungi, fungi juice can be made by anyone without need for the 'Brewing' skill. They give a momentary AP gain in exchange for an immediate HP loss, and they increase AP loss later on. Fungi is a commodity rarely sold at the Trader hut, so buy them whenever you can, or pick them directly from certain caves. Raw fungi are poisonous and there is no advantage to ingesting them except to die at your own hand.&lt;br /&gt;
&lt;br /&gt;
[[Poisonberry Juice]] or [[Poisonberry Wine]]: Like raw fungi, this can be used to help extinguish your own life. Wine is more deadly than juice, but also requires yeastweed to brew, or the cost to buy is higher. A few of these can be useful if you want to rob your enemies the chance to kill you by doing it yourself.  &lt;br /&gt;
&lt;br /&gt;
[[Gold]]: Gold takes up no inventory space. Since you can trade for what you need without it, gold is of little use to anyone. Some foolish islanders do think gold is valuable, however, and having a fat purse can be a useful bribe for any number of purposes. Some PKers will even kill for gold. I would be very pleased if readers of this guide conveyed their gratitude by exterminating these people. &lt;br /&gt;
&lt;br /&gt;
[[Shovel]]: Unlike the other items listed here, shovels are fairly cheap to buy or trade for. They are not essential for the PKer and I plan to ridicule them later in this guide. The one advantage to including the lowly shovel with one's equipment is that it lessens the need to purchase the truly useless skill 'Digging' at some point. With a shovel, one can dig caches in various places according to one's desire, and mark them using GPS or on one's map, assuming the PKer learns the 'Exploration' skill. Aspiring PKers can dig these caches in advance of their career, burying FAKs and other useful items inside, to serve as emergency rations which will keep the PKer from having to return to a village resource hut to resupply, an activity both arduous and dangerous depending on how well-known the PKer has become.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
The following are general skills every PKer should have. Some classes have specific skills which may also be valuable. Read up on those on your own time. Tiers are listed in order of utility, and the smart PKer will have all three, but any fool can get by on the first tier alone.&lt;br /&gt;
&lt;br /&gt;
== Tier one skills ==&lt;br /&gt;
&lt;br /&gt;
*[[Close Quarter Combat]] and [[Advanced Close Quarter Combat]]: These improve the accuracy of your attacks.&lt;br /&gt;
*[[Balanced Stance]]: This skill gives the chance of turning a miss into a hit for one damage.&lt;br /&gt;
*[[Bodybuilding]]: This skill increases your melee damage.&lt;br /&gt;
&lt;br /&gt;
== Tier two skills ==&lt;br /&gt;
&lt;br /&gt;
*[[Outsider Knowledge]]: Allows one to use GPS kits if Native. The equivalent skill for Outsiders allows you to recognize poison berry juice/wine from tasty berry juice/wine. There are other advantages but these are the only ones that matter.&lt;br /&gt;
*[[Exploration]]: Allows you to keep a map of up to five destinations. The [[Cartography]] skill can raise this to ten destinations, but most PKers rarely need to know ten places to find someone to kill.&lt;br /&gt;
*[[Trekking]]: Reduces AP cost for crossing jungle, beach and grasslands from 1 AP to 0.5 AP.&lt;br /&gt;
*[[Survival - Firecraft]]: This will allow you to create fires so long as you have the supplies listed above. &lt;br /&gt;
*[[Swimming]]: Reduces AP cost for crossing water from 2 AP to 1 AP and AP cost for crossing deep water or swamp from 3 AP to 2 AP.&lt;br /&gt;
&lt;br /&gt;
== Tier three skills ==&lt;br /&gt;
&lt;br /&gt;
*[[First Aid]] and [[Natural Medicine]]: Increases HP gain from 5 HP to 10 HP for First Aid Kits and Healing Herbs for Outsiders and Natives, respectively. Do not use FAKs and Healing Herbs interchangeably, as the foreign one will always heal for the lesser value.&lt;br /&gt;
*[[Stamina]]: Increases HP to 20.&lt;br /&gt;
*[[Tracking]] and its successor skills: Allows you to pick up the trail of a target in your contact list for a set AP cost. further skills in the tree increase the ability and reduce the AP cost. Useful for the discriminating PKer.&lt;br /&gt;
&lt;br /&gt;
== Tier four skills == &lt;br /&gt;
*?&lt;br /&gt;
&lt;br /&gt;
There are other general skills that may be of interest, like the language tree skills for taunting the foreigners, Clan Leadership for recruiting flunkies, or the spirit skills, but none of these are essential for PKing. Necromancers may of course disagree with the exclusion of the latter, but I care not for the croakings of hide-bound mystics. Wiping out these corpse-grasping pariahs would gratify me immensely. There is a good reason for stopping after the third tier. Once you have 1000 XP saved, you can trade it in for 25 AP, for those occasions that warrant the extra effort. So don't bother filling up the limited capacity in your brain with useless skills like 'Agriculture'. Save the XP for what matters. You can always pick up the other skills later, if you should have the urgent desire to trade in your machete for a shovel and plant trees. Hold that desire in check and drink several bottles of poisonberry wine while you make up your mind. On the other hand, a variety of skills not directly useful for practicing the Art can be useful as camouflage, especially for recent newcomers to the island.&lt;br /&gt;
&lt;br /&gt;
=Man and Methods=&lt;br /&gt;
&lt;br /&gt;
At this point in the guide, I need to make a distinction between two types of PKer, based on what he does, not on what he says he does. There is a fundamental difference in tactics between the PKer who kills in secret and the PKer who kills in public. Some of the more imaginative breeds have come up with fancy terms for their chosen type, but let's not bother with semantics. I have listed the characteristics of both types below:&lt;br /&gt;
&lt;br /&gt;
*'''The Quiet PKer:''' This PKer tries not to draw attention to himself. It is the kill itself that satisfies him and the resulting statistic gain, not the effect it has on other people, and certainly not the victim. They tend to be mutes. &lt;br /&gt;
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*'''The Noisy PKer:''' In stark opposition to the Quiet PKer, this type of PKer actively seeks to draw attention to himself. The kill is meaningless except for the effect the death has on other people or the frustration that the AP loss costs his victim. They tend to be talkative sorts.&lt;br /&gt;
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There is some overlap between the two types, of course. One may be a mute because he simply doesn't have anything to say to his victim, but he may also be trying to psychologically terrorize his victim with silence. Or a PKer may attack his victims even if they're in a crowded resource hut because he doesn't care whether other people see him or not. The former is a calculating observer of human nature, the latter is an idiot. Now that I've established the two main types, let's consider the methods used by each. Whatever type one is, the smart PKer should study the tactics of both types for knowledge that is applicable to either.&lt;br /&gt;
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== Killing in Private ==&lt;br /&gt;
*'''Find a Victim''': Ideally, the Quiet PKer's target should be outside the village, far enough away that the body will not be found for awhile, if at all. Road-kills also work, or kills in resource-plentiful areas like grasslands, though the chances of discovery are raised slightly. If the Quiet PKer has enough patience, looking inside unmarked huts can yield unexpected rewards, as do-gooders rarely check all or even most huts on a regular basis, but the AP cost is prohibitive. Killing in resource huts or popular hangouts like taverns can be dangerous, but if only low-level newcomers are inside, the danger is reduced somewhat. This leads to my next point--it is better to kill a low-level newcomer (under level 5) or if one is more discriminating, a character of any level who lacks a profile description, than a character who does have a description or even merely belongs to a clan. The threat of discovery for any PKer is dangerous solely because of village coordination efforts to curb PKing in the area. Characters who RP or at least have some kind of persona are more likely to report PKing then non-descript types, or newbies who don't know any better. Some characters will join clans to puff up their sense of persona, but they may also join clans to give the appearance of belonging to a group that may go after PKers if reported. The smart PKer will therefore check the clan listed to see how many of its members are active. If very few are listed, then it is probable that no one will miss this character or come after you, unless your victim develops a spine. Zomtard complains in his ''Act of War'' that PKers who attack newbies are making an easy kill. I agree completely. So what? The Quiet PKer doesn't care what level their victims are except for the practical considerations stated above. &lt;br /&gt;
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*'''Set-up the Kill:''' This may require a day or two to set up if you're hunting in a village. What you need to do is start a fire in a certain part of the jungle close enough to the village that it will quickly hide your trail, but far enough away that there is less of a chance that someone will see it and put it out. In ''The Art of War'', Zomtard recommends chopping jungle on either side to d0 to form columns; this has the advantage of keeping your fire from spreading and attracting attention. I would suggest, however, that the smart PKer chop jungle only on the nearer side to the village--do not leave a patch of bare jungle for your pursuers to pick up the trail. It is, in fact, a worthwhile investment to have several rows of fire columns to move through, for while the PKer will suffer intensive burns, it will lessen the chances of someone picking up his trail on the other side. Another thing Zomtard points out is the necessity of remembering one's walking trail. A PKer who has been raiding the same village for awhile will inevitably attract some attention; retreading your footsteps has a chance of confusing all but the most dedicated of pursuers. Also avoid entering resource huts or popular hangouts until the day of the kill. Many PKers have been slain because their curiosity overcame their sense and they took a peek inside to see who's who, and that left their trail behind. Even if your victims fail to report you or the do-gooders fail to notice your victims, once they realize you are in the village they will know how many kills you have and how recent they are. Smart do-gooders will even note the average time that your victims died and may attempt a sting to bring you down, or at least prevent your attack in real-time. One way to avoid this problem (if varying the time of day that you make your kill is impossible) is to set multiple fires on different sides of the village. While this increases the chance of their discovery, it also gives the PKer several options when making the escape. Having multiple options also means that your pursuers need to search every area you might go. Of course, if the Quiet PKer is hunting outside a village, then the use of fire is of lesser concern, but the pickings are also leaner the further away one is from a village.&lt;br /&gt;
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*'''Make the Kill:''' The first and only pointer--don't dither. If you followed the first two methods, there should be little chance of surprises. If you didn't, make the best of it by attacking quickly. The only reason to delay would be if you want to add some style to your kill by using an unconventional (that is, impractical) murder weapon, and if you miss more than five times, the RNG is frowning upon you, so kill your victim with a real weapon and get out.&lt;br /&gt;
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*'''The Getaway:''' If you set up wildfires, you now have a first-rate escape path, or possibly multiple paths. Once you head into the fire, you have the option of staying in. This can be the perfect sanctuary for any PKer since you don't necessarily need to go far and it harms your pursuer to attack you. One problem that exists with this method is that if your pursuer is a Native warrior, he can poison you with blowpipe darts which will weaken you once you get out. If you're at low health at the time, you're probably going to die. A determined pursuer with access to fungi juice and other amenities may also consider it worthwhile to kill you even if you are hiding in fire. If you were a Noisy PKer, this might almost be like a badge, but you're not, so the gesture is worthless. If the PKer didn't set up wildfires, follow the directive in ''The Art of War'' and randomize your escape path with zig-zags and cross-overs to confuse your pursuers. If you're near water or swamp, head in immediately. Don't stay in water, even deep water, because someone will probably find you before you can move out. Going in deep also means that you spend more AP coming out again. Instead, stick to the shallows and make for the shores somewhere far enough away from your entry point that a pursuer may not look for your track there. If you entered swamp terrain, just get out quickly, or depending on which swamp you're in, head for the river. Then head for deep jungle. By this I don't mean, as Zomtard apparently does, that standing in d9 jungle will be of any use to you. What you want to do is go far enough into the jungle that most pursuers will give up the search, but close enough that you can still get back quickly enough the next day to do it all over again. Since the happy medium may not exist here, one thing the smart PKer should do is find a hiding spot far from the village but close to d5 or under jungle, surrounded by d6-d10 jungle. If you have extra AP, you can chop this formation yourself before you go to sleep. Be careful about camping near roads or interesting geography--double-check to make sure you're far enough away to avoid detection by passing travellers. People who hide in the jungles are either inexperienced newbies or lurking PKers, and most people bet on the latter.  &lt;br /&gt;
&lt;br /&gt;
== Killing in Public ==&lt;br /&gt;
&lt;br /&gt;
*'''Find a Victim:''' Noisy PKers tend to devote more time to this activity than Quiet PKers, usually to fulfill some esoteric goal implicit to their persona, rather than to ensure actual success. If the PKer wants to kill a well-known character, make sure the victim is going to be sticking around for awhile. It would be unfortunate to put in sufficient preparation and then discover the person has left the day before. Looking inside the hut where the person will be is a violation of the rule of the Quiet PKer, but the Noisy PKer ''wants'' to attract attention to the fact that he is in the area. One way to minimize the danger, however, is to make a sweep of the village, so that one's trail is scattered everywhere. Remember to retread your path so as not to lead your pursuers to your campsite. One other thing to consider when selecting a target is not to get hung up on one in particular. Stupid PKers have wasted days camped near the place that the intended target was supposed to be in the hope that he/she comes back. On the one hand, the less the PKer moves around, the less chance he has of being discovered. On the other hand, this is a boring activity, and depending on your target, it may be weeks before he/she returns. Most Noisy PKers don't restrict themselves to one target anyway (griefing), but have a list of priority targets to choose from; the Noisy PKer determines the order by whatever ideological dogma he follows, but making the kill is ultimately based on the realist chances for success. There is, however, a more tangible advantage to waiting for that special someone. If the PKer is patient enough to wait a week, he will become eligible for the peaceful intentions status and therefore if he dies prematurely, his AP cost to revive is cut in half.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Set-up the Kill:''' All PKers want to get away alive. Getting away alive means that they can spend less time and less AP to commit more murders, versus the cost of reviving with a recent murder to increase the toll. Noisy PKers don't care so much about getting away with it, which is why they're more likely to kill themselves rather than 'honor' their enemies with the task. If this is the plan, make sure you have enough poison berry juice or wine to do the job, or simply overdose on fungi juice. Even if the Noisy PKer doesn't plan on getting away, the smart PKer should still make wildfires. Unlike the method suggested above, there is no need to place the fires out of villager line of sight. In fact, creating fires as close as possible to the village, and on multiple sides, will convey the impression of being trapped, or that the village is in danger of burning down. Even if your target isn't so gullible, however, the sight of several wildfires are a dramatic thing to behold. They also cost a lot to put out and relatively little to start. If you time it correctly, this will deprive your pursuers of the AP needed to chase you down and kill you, if you should decide to live another day.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Make the Kill:''' Depending on whether the Noisy PKer makes the kill in a crowded hut or alone with the victim will determine how much time is needed to do it properly. Regardless of where it is, all PKers should wait until ''after'' the victim has died before taunting the corpse. It may seem more realistic to mock and swagger while your victim is still breathing, but this gives him/her a chance to wake up and heal up, or even attack you. Your victim's spirit will hear you regardless, so slit his/her throat and get on with it. While not a requirement, Noisy PKers should emote their kills using '/me' as the prefix command in the chatbox. This allows room for props and other theatre, and it can give the impression that one's victim is actively participating in the sideshow. Some players go a bit overboard on the extent to which they perform these pantomimes, but this is consistant with the MO of a Noisy PKer. Don't spend more than an hour playing with the body; it merely gives your pursuers a better chance to catch you in the act. Don't try to kill more than one target if there is little chance of getting away with it, or simply of succeeding at all. PKers gain nothing by carving up half-dead targets who will just heal up and take their revenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''The Getaway:''' This has already been covered to a large extent. If you plan on getting away, follow the steps listed in the Quiet PKer aspect of this guide. If not, take the poison berry 'pill'. The smart PKer will realize pretty quickly if there's a high chance of being discovered even after getting away and bring along the proper death medication. If the PKer is smart enough to realize this but not smart enough to prepare for the worst possibility, find yourself a tiger and hope he's hungry. Deliberately weakening yourself beforehand with salt water or similar substances may be a useful possibility here. If you do manage to escape, you can always heal yourself up. Otherwise, at least the animals have a better chance of finishing you off before the vengeful do-gooders arrive. The obvious risk, of course, is that someone will attack you in real-time and foil your attack, but this happens only rarely.&lt;br /&gt;
&lt;br /&gt;
=Forbidden Practices=&lt;br /&gt;
&lt;br /&gt;
Most, though not all, islanders respect the PKer as a valid, if unsavoury, lifestyle choice. &lt;br /&gt;
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There are certain practices that will cause the Spirits to curse you and the island community to reject you. I am speaking of the use of griefing and zerging as tactics in PKing. For the benefit of the do-gooders, I will say that the use of griefing, that is, repeatedly attacking the same player/character, and zerging, the use of multiple alts who act as a collective entity for the benefit of the player, is unconscionably evil and selfish, and has led our island to the brink of destruction at least once in the past. With my clear disdain and moral revulsion for these practices so expressed, let's consider how to use these tactics with a lessened chance of getting caught. &lt;br /&gt;
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Some may object to my including a section in this guide for such heinous activities, but the do-gooders may refer to my earlier statement that the guide may be of great use to themselves as much as to the PKer this work is offered to, in terms of counter-tactics. This is the danger of releasing texts into the public domain, but I accept the risk as a necessity for reaching a wider audience. Therefore, let us not behave like the buffoons of past epochs, who decried the wise man who first revealed the locations of where to find heavy swords. Information is destined to be free from constraints, and while this may be a product of my anarchical upbringing, it is not, I think, a mere opinion. &lt;br /&gt;
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As for the PKer himself, the use of these tactics is more variable. Hearken back to my section outlining the danger posed by village coordination. Fortunately, most villages lack even the most basic sense of coordination, my own village of Rakmogak being one of the better examples. For the villages that do have some sense of vigilance, a smart PKer, regardless of which type he belongs to, should actively work toward the destabilization of that village, all the better to prey on its inhabitants with greater ease. These activities, while unscrupulous at best, are very effective at destabilization. &lt;br /&gt;
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This is not to imply that I have any first-hand experience, of course; this is the section of the guide that draws the most on the work of 'lesser practitioners of the Art.' I bet you thought I was just boasting earlier. That it is entirely theoretical should not dissuade my readers, for I suspect it may be the only guide of its kind to offer practical advice on the subject, if it makes it past the puritanical censors, of course. (Note: I admit that open discussion of these tactics brings the guide into the realm of OOC instruction)&lt;br /&gt;
&lt;br /&gt;
==On Griefing==&lt;br /&gt;
You will get caught eventually. The advantage griefing has over its cousin, zerging, is that it is easy to evade the Spirits. The chief disadvantage posed by griefing is that everyone else will pick up on it, not least of all your target. &lt;br /&gt;
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One way to avoid this problem is to attack groups rather than a specific individual. The griefer can kill the same person over and over again so long as there is evidence to support the claim that he/she also attacked other members of the group. Most griefers, however, prefer to restrict their target to individuals, in order to pursue motives that have no bearing on my purpose here. Indeed, I suspect many griefers desire for their victims to recognize them as griefers, rather than simply over-exuberant PKers, again, to pursue whatever petty motives they have. &lt;br /&gt;
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A variation of griefing the same individual character is to grief the alts that belong to the target player. One might be able to convincingly plead ignorance for this, assuming that no prior record of griefing exists for the player. Most claims of ignorance will not work, now that the TOS has been clarified. With so many alts playing different sides of the game, I suspect that a subtle griefer could attack all the alts belonging to one player and persuasively claim it to be a consequence of RPing. While I have strenuously stated my whole-hearted opposition to this tactic, I can think of a few players who may have found themselves targets of such malicious behaviour, considering their tendency to use different alts on opposing sides and thus effectively paralyze gameplay. &lt;br /&gt;
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In order to minimize detection without reliance on an ignorance plea, a griefer should do one of two things: set up a short-term time limit, or a long-term time limit. By this I mean that the griefer should either grief his target for, say, a period of no longer than one month, or for a much longer period of time, but doing so in cycles, idling out in the interim periods, or better yet, staying active but avoiding player interaction, especially with the target. IRL this would look rather suspicious, but on the island it might do.&lt;br /&gt;
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==On Zerging==&lt;br /&gt;
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Zerging can be easily discovered by the Spirits, and an automatic penalty called a curse will be imposed, with varying degrees of strength should the practice continue. &lt;br /&gt;
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As Zomtard warns us in ''The Art of War'', one should not consider one's 'stash' to be another alt to hold needed supplies, but a hole in the ground. If, however, an alt moves these items to a hole in the ground and then leaves the immediate area, the curse usually fails to register. I can see the value of a niche trader belonging to another player, whose sole use is to transfer items given to him by another player's alt to another of his alts, and be entirely legitimate. This would require the use of a flunky, and rather more of an ability to coordinate with and trust in another person to both move the items and keep the secret than most PKers possess, sadly. It's also peripheral to the actual killing. &lt;br /&gt;
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Effective zergers require a proxy server to make new alts. The danger here is that the server might be perilously close to one's server in terms of identifiable location, which will cast suspicion on the player as a zerger if there is other circumstantial evidence available. What sort of other evidence do I mean? Many zergers have a bizarre Professor Moriarty-like obsession with creating zerg alts that share common characteristics, particularly in their names. As a tip, do not name alts after household furniture. Do not rearrange words or letters in a random order for your alts (unless you're iwashere) or similar things that make it perfectly obvious that your alts are connected. Give your alts wildly different names, as well as different profile descriptions. Just having profile descriptions can be an advantage, since most zergs don't bother with such 'trivial' matters as camouflage. &lt;br /&gt;
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Unlike the griefer, most zergers don't want to be caught. The exception is a group like PH, who were, perhaps ironically, griefed out of the game. There's a greater risk of being caught if all your alts are from one village. It isn't that difficult to set a gathering point and meet in one place to do your nefarious activities; it tends to require at least one alt having the skill 'Exploration' and a GPS. If your alts are at different levels, and with varied skill-sets, this again provides valuable camouflage, as the smart PKer knows. &lt;br /&gt;
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Finally, change the way your different zerg alts speak or interact with other characters. One suspected zerger was recently ousted by an analysis of his speech patterns combined with other evidence. The zerger might think that players don't care enough to police the game, but the power of zerging (and griefing) is that they create distrust and hate among other players. As I say, a smart PKer may be able to capitalize on these emotions either by going the route himself, or by recruiting flunkies to do the 'dirty work' for him, but eventually some players will hate the zerg/griefer enough to track him/her relentlessly.&lt;br /&gt;
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=Conclusion=&lt;br /&gt;
It is my hope that this guide will be of use to PKers for many years to come. One thing that I have not been able to discuss in-depth is the psychology of the PKer. Perhaps I will compose a separate treatise on this subject after I return from my sojourn to Raktam. For now, let me simply point out the crucial difference between murder on the island and murder outside the island. In the land that the Outsiders come from, their lives are undoubtedly nasty, brutish and short. To kill one must simply kill the body, even if the soul yearns to continue the fight. In Shartak, the Spirits infuse our Elder Shamans with the power of life eternal. One can kill the body but the soul will simply return to a new vessel. &lt;br /&gt;
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Therefore, if the PKer is to truly kill his targets, he must be willing to kill the soul of his targets rather than merely their weak physical shells. Consider the example of the Native who loves the land more than the sentient beings who live on the land. The smart PKer should therefore attempt to burn down the grasslands, or pass rumours to his victim that this is his purpose. Or consider an opposite example, that of the Outsider who loves the peace of his own settlement compared to the wild unknown. The smart PKer should try to infest this settlement with shargle eggs, or at least threaten to do so. &lt;br /&gt;
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Readers will note that in both examples one could achieve similar levels of fear and panic by merely the forcible suggestion of such acts. Of all the tools that the PKer has at his disposal, none is more valuable nor lasting for the mastery of his Art than his command of Speech. The Noisy PKer, for all his apparent weaknesses in developing a pragmatic strategy of attack, has within him the chief weapon to destroy the souls of his fellow man and through that destruction, to conquer them.&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Newcomers_Guide&amp;diff=22811</id>
		<title>Newcomers Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Newcomers_Guide&amp;diff=22811"/>
		<updated>2011-01-23T00:23:11Z</updated>

		<summary type="html">&lt;p&gt;Simon: /* Helpful Links */ Added facebook page&lt;/p&gt;
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&lt;div&gt;The purpose of the newcomers guide is to give new players a quick overview of the Shartak game, provide a few basic tips and help you to find your way around the island more easily.  It is ''not'' a comprehensive guide that tries to cover every aspect of Shartak. However, there are many links included in this guide that can point you to more detailed articles.&lt;br /&gt;
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==Things to know about Shartak==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak can be played on any computer or device with access to the Internet and a web browser. There is no need to install anything else and everything is stored on the server. Shartak is free to play but [http://www.shartak.com/donate.html donations] are welcomed. They provide some minor benefits to your character without giving big advantages over other players.&lt;br /&gt;
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*'''Pacing''' &amp;lt;br&amp;gt; Shartak is a slow-paced game. You won't be slaughtering enemies left and right, every action costs some action points which slowly regenerate over time. Depending on your play style it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
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*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. There are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, join a clan, trade or just sit and have some beer with your friends in a tavern. It's up to you to set your own goals. Players also organise contests and other events by themselves, you can join them or even make your own.&lt;br /&gt;
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*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed or healed while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit. After 7 days of inactivity, your character &amp;quot;hides&amp;quot; and is then protected from being killed. Once idle, you will not see anything that happens in the same location.&lt;br /&gt;
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*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; Shartak is a roleplaying game, and while not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the Colonial Era, there is no official setting for the game.&lt;br /&gt;
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==Tips for starting out==&lt;br /&gt;
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*'''Education:''' The Shartak Wiki contains a lot of useful info for beginners.&lt;br /&gt;
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*'''Tutorial:''' Before doing anything else, follow the in-game tutorial. The [[Tutorial|tutorial]] is risk-free and grants 100 XP, enough to obtain your first [[Skills |skill]] of choice.&lt;br /&gt;
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*'''Preparation:''' Shartak is a dangerous place. Make sure you have plenty of supplies before venturing too far from your starting location. See the [[#Items_and_inventory|Inventory]] section for concrete tips.&lt;br /&gt;
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*'''Navigation:''' Getting around in a hostile jungle environment is not easy. Until you acquire a GPS unit and/or the [[Exploration]] skill, be wary of getting lost.&lt;br /&gt;
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*'''Hazards:''' The islands of Shartak are filled with dangers and death is rather common. It is not the end though, you can continue playing as a spirit or respawn fairly easily.&lt;br /&gt;
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==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. Everyone regains them at a rate of one every 20 minutes up to a maximum of 75 or 80, depending on your [[class]]. This means that a full recharge (from 0 to max AP) takes around 24 hours. New characters get a larger one-time pool of points.&lt;br /&gt;
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''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
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*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When the HP reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's [[Shaman | NPC Shamans]] or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience. You do not lose any items or experience points upon dying.&lt;br /&gt;
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''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
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*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Accumulated XP may be spent to purchase new [[skills]] and improve your character.&lt;br /&gt;
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''More information on the [[XP|sources of XP]].''&lt;br /&gt;
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==Creating a character==&lt;br /&gt;
There are some ''permanent'' choices you will have to make when creating a new character. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Important:''' There are no ways to change your character type, class or home camp later in the game. &lt;br /&gt;
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===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick a side. The two factions have different settlements, specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of characters from the other side either.&lt;br /&gt;
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Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
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The two factions are not necessarily at war all the time and in all places. There are some friendly people on both sides. Some of the characters also spill a lot of blood among their own kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
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===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The significant differences lie in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets).&lt;br /&gt;
&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
''This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].''&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''You can not change your home settlement in the game'' except (with some restrictions) by submitting Feedback requesting the change.&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game [[tutorial]]. It is a very good way to get familiar with the game and will also grant you an amount of [[XP|Experience points]] (XP) enough to buy your first skill.&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all (within your [[class]] restrictions) but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways of earning [[XP]] include combat against players or [[animals|NPC animals]] (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for the rest), healing, visiting trading posts. [[Spirit_Skills|Playing as a ghost]] might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
''See [[Tips and tricks]] for more advice on leveling up.''&lt;br /&gt;
&lt;br /&gt;
==Items and inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have a chance to break. Discarded items disappear from the game.&lt;br /&gt;
&lt;br /&gt;
You can gain [[items]] by searching in certain places (e.g. resource huts) or [[trading|buying]] them. Keep in mind that the majority of things can be obtained for free.&lt;br /&gt;
&lt;br /&gt;
How to allocate the inventory space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items, however, that come in handy for many types of characters, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text messages on huts and trees.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not usable by natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements and wilderness==&lt;br /&gt;
[[camps|Settlements]] (also called camps, towns, villages) play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource huts and [[trading]] posts, the primary sources for supplies.  Each camp also has an [[Shaman|NPC shaman]] that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All of the settlements are rather similar except for the [[shipwreck]]. Huts cannot be built or destroyed but they can be hidden by thick jungle vegetation.&lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut. They can be found both in the wilderness (sometimes called ruins in that case) or at any settlement except the [[Shipwreck]]. There is nothing special about them. Some clans and players have laid claim to certain huts as their territory.  Most of them do not particularly mind a friendly and polite visitor though.&lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  Here, one can barter and trade.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened offers from him.  Additionally, prices fluctuate a bit according to the current supply and demand of  a particular good.&lt;br /&gt;
*'''[[Shaman|Home NPC Shaman]]''' &amp;lt;br&amp;gt;  They can revive dead members of the settlement, usually found in the center of the town.&lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms, each of them supplies different items. &lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the [[GPS]] in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in the areas of wilderness. You do not have to worry about it now though, all the necessary items can be obtained from the camps.&lt;br /&gt;
&lt;br /&gt;
There are quite a few [[animals]] around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an [[Exploration_Skills#Exploration|Exploration skill]] or have a [[GPS]], it is rather easy to get lost.&lt;br /&gt;
&lt;br /&gt;
''You can learn more about the island in the article about [[terrain]].''&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
*'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
*'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
*'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
*'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
These links should help answer any questions you might have:&lt;br /&gt;
&lt;br /&gt;
*[[Gameplay]]&lt;br /&gt;
*[[Tutorial]]&lt;br /&gt;
*[[User interface]]&lt;br /&gt;
*[[Character classes|Classes]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Tips and tricks]]&lt;br /&gt;
*[[Terrain]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Trading]]&lt;br /&gt;
*[[Parchment Pages]]&lt;br /&gt;
*[[Requests for information]]&lt;br /&gt;
*[[Clans]]&lt;br /&gt;
*[http://twitter.com/shartak/ Shartak Twitter News]&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
*[http://www.facebook.com/Shartak Shartak Facebook Page]&lt;br /&gt;
&lt;br /&gt;
The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
&lt;br /&gt;
''Also, be sure to check other articles in the Wiki, especially the ones that are provided on the [[Main_Page|front page]].''&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Knights_of_the_IRC_Channel&amp;diff=22810</id>
		<title>Knights of the IRC Channel</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Knights_of_the_IRC_Channel&amp;diff=22810"/>
		<updated>2011-01-23T00:19:12Z</updated>

		<summary type="html">&lt;p&gt;Simon: /* How to get on IRC */ Replaced efnet with dalnet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{clanbox_test|&lt;br /&gt;
clan_name=Knights of the IRC Channel|open_to=everyone|&lt;br /&gt;
clan_image=[[Image:Kotirc.png]]|&lt;br /&gt;
clan_membership=Quite a few, and increasing all the time|&lt;br /&gt;
clan_goals=Socialising and having a laugh|&lt;br /&gt;
clan_recruit=Anyone who frequents the IRC channel|&lt;br /&gt;
clan_contact=irc://irc.efnet.org/Shartak||sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Knights of the IRC Channel have been formed with the sole shameless mission of promoting use of the Shartak IRC channel.  Membership is open to all IRC users/contributors.&lt;br /&gt;
&lt;br /&gt;
== How to get on IRC ==&lt;br /&gt;
#  You'll need a client, if you don't already have one. Windows users can use X-Chat (http://www.silverex.org/download/). NB. Use this link and not the official xchat website as otherwise you will only get a free trial version.&lt;br /&gt;
# After you install and launch it, you'll see a window labeled &amp;quot;Server List&amp;quot;.&lt;br /&gt;
# Set the nick name(s) you want to be seen as. Then, click the &amp;quot;Add&amp;quot; button. Type in &amp;quot;Shartak&amp;quot;, then click edit.&lt;br /&gt;
# Replace &amp;quot;newserver/6667&amp;quot; with &amp;quot;irc.dal.net&amp;quot;.&lt;br /&gt;
# Click the &amp;quot;Connect to this network at startup&amp;quot; check box.&lt;br /&gt;
# Enter &amp;quot;#Shartak&amp;quot; in the &amp;quot;Channels to join&amp;quot; blank.&lt;br /&gt;
# Then click &amp;quot;Close&amp;quot; and double click on the &amp;quot;Shartak&amp;quot; network you just added.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
=== 5th October (or thereabouts) ===&lt;br /&gt;
The challenge was to take Marvin's avatar, modify it in some way, and then use it as your own avatar on the official forum.&lt;br /&gt;
It didn't take long for it to be noticed - http://forum.shartak.com/index.php?topic=778.0&lt;br /&gt;
&lt;br /&gt;
An image of all avatars used can be found here: [http://img149.imageshack.us/img149/8958/alljx2.jpg]&lt;br /&gt;
&lt;br /&gt;
== Topics ==&lt;br /&gt;
&lt;br /&gt;
Any of the channel operators can change the topic, and frequently someone makes a comment that is either amusing or can be deemed dubious when taken completely out of context. Here are some of the more memorable.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
||Date&lt;br /&gt;
||Set by who?&lt;br /&gt;
||Topic&lt;br /&gt;
|-&lt;br /&gt;
||2007.07.10&lt;br /&gt;
||Spookey^&lt;br /&gt;
||&amp;lt;lama_in&amp;gt; you need to rename med hut to derby morgue rofl&lt;br /&gt;
|-&lt;br /&gt;
||2007.07.17&lt;br /&gt;
||Spookey^&lt;br /&gt;
||&amp;lt;]lama[&amp;gt; my typo feels deeply offended&lt;br /&gt;
|-&lt;br /&gt;
||2007.07.22&lt;br /&gt;
||Simon&lt;br /&gt;
||Island life with backpacks&lt;br /&gt;
|-&lt;br /&gt;
||2007.07.24&lt;br /&gt;
||]lama[&lt;br /&gt;
||Island life with backpacks ...and giant spiders?&lt;br /&gt;
|-&lt;br /&gt;
||2007.07.29&lt;br /&gt;
||^Simon^&lt;br /&gt;
||Island life with backpacks ...and giant centipedes?&lt;br /&gt;
|-&lt;br /&gt;
||2007.07.29&lt;br /&gt;
||]lama[&lt;br /&gt;
||Island life with backpacks ...and giant centipedes or other venomous npcs?&lt;br /&gt;
|-&lt;br /&gt;
||2007.08.03&lt;br /&gt;
||lama_no1&lt;br /&gt;
||Island life with pancakes&lt;br /&gt;
|-&lt;br /&gt;
||2007.08.04&lt;br /&gt;
||lama_no1&lt;br /&gt;
||Island life with backpacks full of pancakes&lt;br /&gt;
|-&lt;br /&gt;
||2007.08.07&lt;br /&gt;
||lama_no1&lt;br /&gt;
||...it used to sit naked in the fridge&lt;br /&gt;
|-&lt;br /&gt;
||2007.08.10&lt;br /&gt;
||Spookey^&lt;br /&gt;
||ASK NOT WHAT SHARTAK CAN DO FOR YOU, BUT WHAT YOU CAN DO FOR SHARTAK&lt;br /&gt;
|-&lt;br /&gt;
||2007.10.06&lt;br /&gt;
||Spookey^&lt;br /&gt;
||* Simon^ hides behind Spookey^, &amp;quot;Kilshrek, take his brains.. they're tastier than mine&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||2007.10.07&lt;br /&gt;
||Spookey^&lt;br /&gt;
||&amp;lt;Kilshrek&amp;gt; the only good pr0n is blonde pr0n&lt;br /&gt;
|-&lt;br /&gt;
||2007.10.07&lt;br /&gt;
||lama_no1&lt;br /&gt;
||&amp;lt;lama_no1&amp;gt; great now we're all perverts, thanks simon&lt;br /&gt;
|-&lt;br /&gt;
||2007.10.07&lt;br /&gt;
||^Simon^&lt;br /&gt;
||&amp;lt;foof&amp;gt; I went down again / will blow my bullets tomorrow&lt;br /&gt;
|-&lt;br /&gt;
||2007.10.08&lt;br /&gt;
||foof&lt;br /&gt;
||&amp;lt;Lexy&amp;gt; I read my cereal packet sometimes&lt;br /&gt;
|-&lt;br /&gt;
||2007.10.11&lt;br /&gt;
||^Simon^&lt;br /&gt;
||&amp;lt;Spookey^&amp;gt; The deer is 'serviced', lama! // Just wait until I service the lama!&lt;br /&gt;
|-&lt;br /&gt;
||2007.10.12&lt;br /&gt;
||^Simon^&lt;br /&gt;
||&amp;lt;lama_no1&amp;gt; you mean these potatoes can see my underwear?&lt;br /&gt;
|-&lt;br /&gt;
||2007.10.12&lt;br /&gt;
||^Simon^&lt;br /&gt;
||&amp;lt;Spookey^&amp;gt; being tagged as a 'pervert' is cool!&lt;br /&gt;
|-&lt;br /&gt;
||2007.10.13&lt;br /&gt;
||Spookzzzz&lt;br /&gt;
||&amp;lt;Armadox&amp;gt; I'm no hero, I'm an asshole and I hate people..&lt;br /&gt;
|-&lt;br /&gt;
||2007.10.15&lt;br /&gt;
||lamarb&lt;br /&gt;
||&amp;lt;Spookey^&amp;gt; I got Billy hot on my ass!&lt;br /&gt;
|-&lt;br /&gt;
||2007.10.16&lt;br /&gt;
||lamaway&lt;br /&gt;
||&amp;lt;Spookey^&amp;gt; I like to try different occasionally&lt;br /&gt;
|-&lt;br /&gt;
||2007.10.18&lt;br /&gt;
||Spookey^&lt;br /&gt;
||&amp;lt;Armadox&amp;gt; I've been fiddling with it for a while.&lt;br /&gt;
|-&lt;br /&gt;
||2007.10.19&lt;br /&gt;
||lama_no8&lt;br /&gt;
||&amp;lt;crashbot&amp;gt; ANAGRAM: ANAL RETURN? (20 points)&lt;br /&gt;
|-&lt;br /&gt;
||2007.11.06&lt;br /&gt;
||^Simon^&lt;br /&gt;
||&amp;lt;Armadox&amp;gt; If I could timetravel I'd probably touch myself.. hell why not.&lt;br /&gt;
|-&lt;br /&gt;
||2007.11.06&lt;br /&gt;
||lama_no1&lt;br /&gt;
||&amp;lt;Spookey^&amp;gt; Shargle-hex 9 pwns shield!&lt;br /&gt;
|-&lt;br /&gt;
||2008.1.21&lt;br /&gt;
||lama_no1&lt;br /&gt;
||^Simon^: Yeah, TheMalice is busy having sex in a barn with lama and CowNose is resizing Tom's big ones.. &lt;br /&gt;
|-&lt;br /&gt;
||2008.08.15&lt;br /&gt;
||Spookey^&lt;br /&gt;
||SkullFace slaps Spookey with a cannibal war club &amp;quot;STFU, we're watching!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||2009.5.22&lt;br /&gt;
||SkullFace&lt;br /&gt;
||&amp;quot;TomFailur&amp;gt;	hmm my pussy smells slightly of cinammon | AliceBeth&amp;gt;	Really? You get that too?&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Newcomers_Guide&amp;diff=22809</id>
		<title>Newcomers Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Newcomers_Guide&amp;diff=22809"/>
		<updated>2011-01-23T00:14:16Z</updated>

		<summary type="html">&lt;p&gt;Simon: /* Creating a character */ Added note about changing home camp.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The purpose of the newcomers guide is to give new players a quick overview of the Shartak game, provide a few basic tips and help you to find your way around the island more easily.  It is ''not'' a comprehensive guide that tries to cover every aspect of Shartak. However, there are many links included in this guide that can point you to more detailed articles.&lt;br /&gt;
&lt;br /&gt;
==Things to know about Shartak==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak can be played on any computer or device with access to the Internet and a web browser. There is no need to install anything else and everything is stored on the server. Shartak is free to play but [http://www.shartak.com/donate.html donations] are welcomed. They provide some minor benefits to your character without giving big advantages over other players.&lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; Shartak is a slow-paced game. You won't be slaughtering enemies left and right, every action costs some action points which slowly regenerate over time. Depending on your play style it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. There are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, join a clan, trade or just sit and have some beer with your friends in a tavern. It's up to you to set your own goals. Players also organise contests and other events by themselves, you can join them or even make your own.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed or healed while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit. After 7 days of inactivity, your character &amp;quot;hides&amp;quot; and is then protected from being killed. Once idle, you will not see anything that happens in the same location.&lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; Shartak is a roleplaying game, and while not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the Colonial Era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Tips for starting out==&lt;br /&gt;
&lt;br /&gt;
*'''Education:''' The Shartak Wiki contains a lot of useful info for beginners.&lt;br /&gt;
&lt;br /&gt;
*'''Tutorial:''' Before doing anything else, follow the in-game tutorial. The [[Tutorial|tutorial]] is risk-free and grants 100 XP, enough to obtain your first [[Skills |skill]] of choice.&lt;br /&gt;
&lt;br /&gt;
*'''Preparation:''' Shartak is a dangerous place. Make sure you have plenty of supplies before venturing too far from your starting location. See the [[#Items_and_inventory|Inventory]] section for concrete tips.&lt;br /&gt;
&lt;br /&gt;
*'''Navigation:''' Getting around in a hostile jungle environment is not easy. Until you acquire a GPS unit and/or the [[Exploration]] skill, be wary of getting lost.&lt;br /&gt;
&lt;br /&gt;
*'''Hazards:''' The islands of Shartak are filled with dangers and death is rather common. It is not the end though, you can continue playing as a spirit or respawn fairly easily.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. Everyone regains them at a rate of one every 20 minutes up to a maximum of 75 or 80, depending on your [[class]]. This means that a full recharge (from 0 to max AP) takes around 24 hours. New characters get a larger one-time pool of points.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When the HP reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's [[Shaman | NPC Shamans]] or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience. You do not lose any items or experience points upon dying.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Accumulated XP may be spent to purchase new [[skills]] and improve your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some ''permanent'' choices you will have to make when creating a new character. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Important:''' There are no ways to change your character type, class or home camp later in the game. &lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick a side. The two factions have different settlements, specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of characters from the other side either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
The two factions are not necessarily at war all the time and in all places. There are some friendly people on both sides. Some of the characters also spill a lot of blood among their own kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The significant differences lie in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets).&lt;br /&gt;
&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
''This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].''&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''You can not change your home settlement in the game'' except (with some restrictions) by submitting Feedback requesting the change.&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game [[tutorial]]. It is a very good way to get familiar with the game and will also grant you an amount of [[XP|Experience points]] (XP) enough to buy your first skill.&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all (within your [[class]] restrictions) but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways of earning [[XP]] include combat against players or [[animals|NPC animals]] (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for the rest), healing, visiting trading posts. [[Spirit_Skills|Playing as a ghost]] might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
''See [[Tips and tricks]] for more advice on leveling up.''&lt;br /&gt;
&lt;br /&gt;
==Items and inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have a chance to break. Discarded items disappear from the game.&lt;br /&gt;
&lt;br /&gt;
You can gain [[items]] by searching in certain places (e.g. resource huts) or [[trading|buying]] them. Keep in mind that the majority of things can be obtained for free.&lt;br /&gt;
&lt;br /&gt;
How to allocate the inventory space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items, however, that come in handy for many types of characters, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text messages on huts and trees.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not usable by natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements and wilderness==&lt;br /&gt;
[[camps|Settlements]] (also called camps, towns, villages) play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource huts and [[trading]] posts, the primary sources for supplies.  Each camp also has an [[Shaman|NPC shaman]] that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All of the settlements are rather similar except for the [[shipwreck]]. Huts cannot be built or destroyed but they can be hidden by thick jungle vegetation.&lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut. They can be found both in the wilderness (sometimes called ruins in that case) or at any settlement except the [[Shipwreck]]. There is nothing special about them. Some clans and players have laid claim to certain huts as their territory.  Most of them do not particularly mind a friendly and polite visitor though.&lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  Here, one can barter and trade.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened offers from him.  Additionally, prices fluctuate a bit according to the current supply and demand of  a particular good.&lt;br /&gt;
*'''[[Shaman|Home NPC Shaman]]''' &amp;lt;br&amp;gt;  They can revive dead members of the settlement, usually found in the center of the town.&lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms, each of them supplies different items. &lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the [[GPS]] in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in the areas of wilderness. You do not have to worry about it now though, all the necessary items can be obtained from the camps.&lt;br /&gt;
&lt;br /&gt;
There are quite a few [[animals]] around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an [[Exploration_Skills#Exploration|Exploration skill]] or have a [[GPS]], it is rather easy to get lost.&lt;br /&gt;
&lt;br /&gt;
''You can learn more about the island in the article about [[terrain]].''&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
*'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
*'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
*'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
*'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
These links should help answer any questions you might have:&lt;br /&gt;
&lt;br /&gt;
*[[Gameplay]]&lt;br /&gt;
*[[Tutorial]]&lt;br /&gt;
*[[User interface]]&lt;br /&gt;
*[[Character classes|Classes]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Tips and tricks]]&lt;br /&gt;
*[[Terrain]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Trading]]&lt;br /&gt;
*[[Parchment Pages]]&lt;br /&gt;
*[[Requests for information]]&lt;br /&gt;
*[[Clans]]&lt;br /&gt;
*[http://twitter.com/shartak/ Shartak Twitter News]&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
&lt;br /&gt;
The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
&lt;br /&gt;
''Also, be sure to check other articles in the Wiki, especially the ones that are provided on the [[Main_Page|front page]].''&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Custom_Hut_Items&amp;diff=22803</id>
		<title>Custom Hut Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Custom_Hut_Items&amp;diff=22803"/>
		<updated>2011-01-18T23:48:43Z</updated>

		<summary type="html">&lt;p&gt;Simon: /* Skull Staff */ Added identify text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These items can only be found in specific customized huts.  None of them have any use in the game itself other than showing up in one's profile.  Currently they all have a identify button, which allows one to glean a longer description of said item.&lt;br /&gt;
&lt;br /&gt;
==Club Palermo Pint Glass==&lt;br /&gt;
*'''Location Found''' - Club Palermo&lt;br /&gt;
*'''Settlement''' - [[Durham]]&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-4&lt;br /&gt;
&lt;br /&gt;
==Ornate Staff==&lt;br /&gt;
*'''Location Found''' - Citadel of the Dalpok Crownlands&lt;br /&gt;
*'''Settlement''' - [[Dalpok]]&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-4&lt;br /&gt;
&lt;br /&gt;
==Pink-and-Purple Scarf==&lt;br /&gt;
*'''Location Found''' - Botheringhams Supporter's Club Club House&lt;br /&gt;
*'''Settlement''' - [[York]]&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-4&lt;br /&gt;
&lt;br /&gt;
==Pith Helmet==&lt;br /&gt;
*'''Location Found''' - The Tower of the Parliament&lt;br /&gt;
*'''Settlement''' - [[Derby]]&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-4&lt;br /&gt;
&lt;br /&gt;
==Plain Wooden Cup==&lt;br /&gt;
*'''Location Found''' - Kingdom of Wiksik -Throne Room&lt;br /&gt;
*'''Settlement''' - [[Wiksik]]&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-4&lt;br /&gt;
&lt;br /&gt;
==Skull Staff==&lt;br /&gt;
*'''Location Found''' - Spirit Hut&lt;br /&gt;
*'''Settlement''' - [[Wiksik]]&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-4&lt;br /&gt;
*'''Identify text''' You identify the skull staff as an evil looking staff crafted from unidentified bones and topped with a human skull.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Trading&amp;diff=22720</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Trading&amp;diff=22720"/>
		<updated>2011-01-03T11:13:13Z</updated>

		<summary type="html">&lt;p&gt;Simon: /* Trading Points */ Redid the conditions - it's (A OR B OR C) AND D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Trading''' is a feature added on 23 March 2006 that allows players to trade items with the [[trader]] in each [[camp|camp's]] trading hut. An item's price will increase if the item is rare at a specific hut and decrease if it's plentiful there. Foreign goods might bring a premium in the trading hut, whereas locally produced items will probably be discounted.&lt;br /&gt;
&lt;br /&gt;
==How to trade==&lt;br /&gt;
Trades use two pulldown menus to select a type of item from your inventory and a type of item from the trader's inventory. After submitting your choices, the trader will propose a trade.&lt;br /&gt;
&lt;br /&gt;
Trades consist of a swap of one item of the more expensive type for a single item or a bundle of items of the cheaper type. Some items (such as bananas and bottles of beer) are equal in price, as the trader will tell you, and can be traded 1-for-1 in either direction. Otherwise, the trader usually collects a small commission by shorting you one item (plus roundoff) when you trade down (trade a single item for multiple cheaper ones).&lt;br /&gt;
&lt;br /&gt;
Once the trader makes the offer, you can either accept the proposed trade (for 1 [[Gameplay#Action Points|AP]]) or reject the proposed trade (for 0 AP). If both parties have the required amount of items, and if you have enough empty space in your inventory to temporarily carry both groups of items, the items will be successfully exchanged. After the trade, you have an opportunity to make the same trade again (for 1 AP).&lt;br /&gt;
&lt;br /&gt;
==Item prices==&lt;br /&gt;
Item prices listed here are only approximate; the actual price of an item will vary based on several factors:&lt;br /&gt;
* '''Quantity''': An item will be more expensive if a trader has an unusually low number of them in stock and cheaper if the trader has many more than usual. This has been the case since 24 May 2006.&lt;br /&gt;
* '''Trader familiarity''': Prices are very good for the first 24 hours after trading with a new trader, or good for 24 hours after trading with your home trader. After some time, however, prices will worsen as the trader tires of you (&amp;quot;You do realize that there's an entire island out there to explore, don't you? How about bringing me back something more exciting than what you have now?&amp;quot;). This can be solved by visiting a different trader or by leaving for several days. (See [[Suggestions:Implemented#Trading Hut Prices That Reward Foreign Travel]].)&lt;br /&gt;
* '''Language skills''': When you have no [[skills|language skills]], a foreign trader will almost always offer you one less item, or demand one more item, on each trade (see [[Talk:Trading]] for details).&lt;br /&gt;
&lt;br /&gt;
Also note that:&lt;br /&gt;
*These prices are valid when you trade up (trade multiple items for a more expensive one), but you usually pay a commission when you trade down; 20 bullets will buy a rifle, but a rifle will only buy 19 bullets (see [[Talk:Trading]] for exact exchange rates).&lt;br /&gt;
*Round-off can make some trades unusually harsh. For example, you will need two GPS units to buy one rifle, even though 17 bullets buy a GPS and 20 bullets buy a rifle. It is better to trade a GPS unit for &amp;quot;cash&amp;quot; (a cheap item type like bullets or darts) and accumulate enough cash to buy a rifle than it is to trade GPS units for a rifle directly.&lt;br /&gt;
*Most of the important items in the trading hut can be obtained for free by searching in the camp ammunition and medical huts. The trading hut is useful for off-loading unwanted inventory, or for obtaining large quantities of a specialized item. See [[Items]] for details on where to find specific items. &lt;br /&gt;
&lt;br /&gt;
==Trading Points==&lt;br /&gt;
&lt;br /&gt;
Trading points can be acquired three different ways.&lt;br /&gt;
*If one is participating in the tutorial.&lt;br /&gt;
*OR it's your first trade in the game.&lt;br /&gt;
*OR it's not your home trader (The first trade yields 100XP and kicks off the trading for 24 hours)&lt;br /&gt;
*AND your first trade with this trader was less than 24 hours ago.&lt;br /&gt;
&lt;br /&gt;
Fulfilling one of the first three conditions and the last one means you get points with the number of items you traded, (i.e. if you trade 2 gold coins for a first aid kit, you receive two points).&lt;br /&gt;
&lt;br /&gt;
==Trader inventories==&lt;br /&gt;
:''See [[Trading hut stock reports]] for current information on the stocks of various huts.''&lt;br /&gt;
Traders do not have unlimited supplies of items; instead, they are periodically resupplied by the server. It is believed that native traders restock only native items and outsider traders restock only outsider items. However, since traders also receive items from other players, it is often possible to find both outsider and native items in a given trading hut, as well as anything else other players may have traded in.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Newcomers_Guide&amp;diff=22653</id>
		<title>Newcomers Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Newcomers_Guide&amp;diff=22653"/>
		<updated>2010-11-20T10:08:49Z</updated>

		<summary type="html">&lt;p&gt;Simon: /* Things to know about Shartak */ Added info about hiding when inactive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The purpose of the newcomers guide is to give new players a quick overview of the Shartak game, provide a few basic tips and help you to find your way around the island more easily.  It is ''not'' a comprehensive guide that tries to cover every aspect of Shartak. However, there are many links included in this guide that can point you to more detailed articles.&lt;br /&gt;
&lt;br /&gt;
==Things to know about Shartak==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak can be played on any computer or device with access to the Internet and a web browser. There is no need to install anything else and everything is stored on the server. Shartak is free to play but [http://www.shartak.com/donate.html donations] are welcomed. They provide some minor benefits to your character without giving big advantages over other players.&lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; Shartak is a slow-paced game. You won't be slaughtering enemies left and right, every action costs some action points which slowly regenerate over time. Depending on your play style it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. There are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, join a clan, trade or just sit and have some beer with your friends in a tavern. It's up to you to set your own goals. Players also organise contests and other events by themselves, you can join them or even make your own.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed or healed while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit. After 7 days of inactivity, your character &amp;quot;hides&amp;quot; and is then protected from being killed. Once idle, you will not see anything that happens in the same location.&lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; Shartak is a roleplaying game, and while not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the Colonial Era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Tips for starting out==&lt;br /&gt;
&lt;br /&gt;
*'''Education:''' The Shartak Wiki contains a lot of useful info for beginners.&lt;br /&gt;
&lt;br /&gt;
*'''Tutorial:''' Before doing anything else, follow the in-game tutorial. The [[Tutorial|tutorial]] is risk-free and grants 100 XP, enough to obtain your first [[Skills |skill]] of choice.&lt;br /&gt;
&lt;br /&gt;
*'''Preparation:''' Shartak is a dangerous place. Make sure you have plenty of supplies before venturing too far from your starting location. See the [[#Items_and_inventory|Inventory]] section for concrete tips.&lt;br /&gt;
&lt;br /&gt;
*'''Navigation:''' Getting around in a hostile jungle environment is not easy. Until you acquire a GPS unit and/or the [[Exploration]] skill, be wary of getting lost.&lt;br /&gt;
&lt;br /&gt;
*'''Hazards:''' The islands of Shartak are filled with dangers and death is rather common. It is not the end though, you can continue playing as a spirit or respawn fairly easily.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. Everyone regains them at a rate of one every 20 minutes up to a maximum of 75 or 80, depending on your [[class]]. This means that a full recharge (from 0 to max AP) takes around 24 hours. New characters get a larger one-time pool of points.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When the HP reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's [[Shaman | NPC Shamans]] or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience. You do not lose any items or experience points upon dying.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Accumulated XP may be spent to purchase new [[skills]] and improve your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some ''permanent'' choices you will have to make when creating a new character. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Important:''' There are no ways to change your character type, class or home camp later in the game. &lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick a side. The two factions have different settlements, specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of characters from the other side either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
The two factions are not necessarily at war all the time and in all places. There are some friendly people on both sides. Some of the characters also spill a lot of blood among their own kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The significant differences lie in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets).&lt;br /&gt;
&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
''This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].''&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''You can not change your home settlement in the game later.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game [[tutorial]]. It is a very good way to get familiar with the game and will also grant you an amount of [[XP|Experience points]] (XP) enough to buy your first skill.&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all (within your [[class]] restrictions) but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways of earning [[XP]] include combat against players or [[animals|NPC animals]] (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for the rest), healing, visiting trading posts. [[Spirit_Skills|Playing as a ghost]] might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
''See [[Tips and tricks]] for more advice on leveling up.''&lt;br /&gt;
&lt;br /&gt;
==Items and inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have a chance to break. Discarded items disappear from the game.&lt;br /&gt;
&lt;br /&gt;
You can gain [[items]] by searching in certain places (e.g. resource huts) or [[trading|buying]] them. Keep in mind that the majority of things can be obtained for free.&lt;br /&gt;
&lt;br /&gt;
How to allocate the inventory space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items, however, that come in handy for many types of characters, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text messages on huts and trees.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not usable by natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements and wilderness==&lt;br /&gt;
[[camps|Settlements]] (also called camps, towns, villages) play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource huts and [[trading]] posts, the primary sources for supplies.  Each camp also has an [[Shaman|NPC shaman]] that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All of the settlements are rather similar except for the [[shipwreck]]. Huts cannot be built or destroyed but they can be hidden by thick jungle vegetation.&lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut. They can be found both in the wilderness (sometimes called ruins in that case) or at any settlement except the [[Shipwreck]]. There is nothing special about them. Some clans and players have laid claim to certain huts as their territory.  Most of them do not particularly mind a friendly and polite visitor though.&lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  Here, one can barter and trade.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened offers from him.  Additionally, prices fluctuate a bit according to the current supply and demand of  a particular good.&lt;br /&gt;
*'''[[Shaman|Home NPC Shaman]]''' &amp;lt;br&amp;gt;  They can revive dead members of the settlement, usually found in the center of the town.&lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms, each of them supplies different items. &lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the [[GPS]] in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in the areas of wilderness. You do not have to worry about it now though, all the necessary items can be obtained from the camps.&lt;br /&gt;
&lt;br /&gt;
There are quite a few [[animals]] around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an [[Exploration_Skills#Exploration|Exploration skill]] or have a [[GPS]], it is rather easy to get lost.&lt;br /&gt;
&lt;br /&gt;
''You can learn more about the island in the article about [[terrain]].''&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
*'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
*'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
*'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
*'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
These links should help answer any questions you might have:&lt;br /&gt;
&lt;br /&gt;
*[[Gameplay]]&lt;br /&gt;
*[[Tutorial]]&lt;br /&gt;
*[[User interface]]&lt;br /&gt;
*[[Character classes|Classes]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Tips and tricks]]&lt;br /&gt;
*[[Terrain]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Trading]]&lt;br /&gt;
*[[Parchment Pages]]&lt;br /&gt;
*[[Requests for information]]&lt;br /&gt;
*[[Clans]]&lt;br /&gt;
*[http://twitter.com/shartak/ Shartak Twitter News]&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
&lt;br /&gt;
The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
&lt;br /&gt;
''Also, be sure to check other articles in the Wiki, especially the ones that are provided on the [[Main_Page|front page]].''&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Achievements&amp;diff=22492</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Achievements&amp;diff=22492"/>
		<updated>2010-10-11T22:00:19Z</updated>

		<summary type="html">&lt;p&gt;Simon: /* Exploration */ Added attribution for image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Achievements are buttons that a player can have on their profile to brag about certain accomplishments made in-game.  These are a new addition to Shartak, introduced for the first time in Easter 2010.  They are being slowly introduced into Shartak, and such, ony a few are available at the moment.  A player can only show five of these in their profile at a time.&lt;br /&gt;
&lt;br /&gt;
=Achievements=&lt;br /&gt;
These are the Achievements that are currently available to players in Shartak.&lt;br /&gt;
&lt;br /&gt;
==Easter 2010==&lt;br /&gt;
[[Image:Easter2010.gif]]&lt;br /&gt;
*'''How to Unlock''' - Have a character active during the week of Easter 2010.&lt;br /&gt;
*This achievement became available on April 15, 2010.&lt;br /&gt;
&lt;br /&gt;
==Expert Healer==&lt;br /&gt;
[[Image:Healer2.gif]]&lt;br /&gt;
*'''How to Unlock''' - Heal over 10,000 Hit points.&lt;br /&gt;
*This achievement became available on June 12, 2010.&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
[[Image:Exploration.gif]]&lt;br /&gt;
*'''How to Unlock''' - Explore over 5000 island units.&lt;br /&gt;
*This achievement became available on June 13, 2010.&lt;br /&gt;
*Graphic based on [http://www.shartak.com/profile.cgi?id=1262 lama]'s Shartak t-shirt design.&lt;br /&gt;
&lt;br /&gt;
==Kraken Slayer==&lt;br /&gt;
[[Image:Krakenslayer.gif]]&lt;br /&gt;
*'''How to Unlock''' - Kill a giant squid.&lt;br /&gt;
*This achievement became available on April 22, 2010.&lt;br /&gt;
*Graphic based on [http://www.shartak.com/profile.cgi?id=1262 lama]'s Shartak t-shirt design.&lt;br /&gt;
&lt;br /&gt;
==Novice Healer==&lt;br /&gt;
[[Image:Healer1.gif]]&lt;br /&gt;
*'''How to Unlock''' - Heal over 1000 Hit points.&lt;br /&gt;
*This achievement became available on June 12, 2010.&lt;br /&gt;
&lt;br /&gt;
==Old One==&lt;br /&gt;
[[Image:Oldone.gif]]&lt;br /&gt;
*'''How to Unlock''' - The character was active before August 2009.&lt;br /&gt;
*This achievement became available on May 9, 2010.&lt;br /&gt;
*There was a contest on who can make this achievement graphic, [[User:Twist|Twist]] was the competitor who won.&lt;br /&gt;
&lt;br /&gt;
==Serial Killer==&lt;br /&gt;
[[Image:Serial.gif]]&lt;br /&gt;
*'''How to Unlock''' - Kill ''over'' 1000 people on the island.&lt;br /&gt;
*This achievement became available on June 12th, 2010&lt;br /&gt;
&lt;br /&gt;
==Shartak Probie==&lt;br /&gt;
[[Image:Read tutorial.gif]]&lt;br /&gt;
*'''How to Unlock''' - Finish the tutorial successfully &lt;br /&gt;
*This achievement became available on October 05, 2010&lt;br /&gt;
*Trivia: Graphic created by Simon's son and named by Jaqs who really likes NCIS.&lt;br /&gt;
&lt;br /&gt;
=Special Achievements=&lt;br /&gt;
Some achievements are awarded due to special circumstances.  They are usually one off achievements, and only a select few get them.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunter==&lt;br /&gt;
[[Image:Festertreasure.gif]]&lt;br /&gt;
*'''How to Unlock''' - A one off Achievement awarded to [http://www.shartak.com/profile.cgi?id=15031 Twist] for finding [[The Moderately Prodigious Treasure of Fester Shinetop]].&lt;br /&gt;
*This achievement was awarded on October 07, 2010&lt;br /&gt;
&lt;br /&gt;
==Wiki Master==&lt;br /&gt;
[[Image:Wikimaster.gif]]&lt;br /&gt;
*'''How to Unlock''' - An Achievement awarded to [http://www.shartak.com/profile.cgi?id=3936 Neil Tathers] and [http://www.shartak.com/profile.cgi?id=2993 Johan Crichton] for their work on keeping the wiki updated.&lt;br /&gt;
*This achievement was awarded on October 07, 2010&lt;br /&gt;
&lt;br /&gt;
[[category:Achievement]][[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Achievements&amp;diff=22491</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Achievements&amp;diff=22491"/>
		<updated>2010-10-11T21:59:26Z</updated>

		<summary type="html">&lt;p&gt;Simon: /* Kraken Slayer */ Added attribution for image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Achievements are buttons that a player can have on their profile to brag about certain accomplishments made in-game.  These are a new addition to Shartak, introduced for the first time in Easter 2010.  They are being slowly introduced into Shartak, and such, ony a few are available at the moment.  A player can only show five of these in their profile at a time.&lt;br /&gt;
&lt;br /&gt;
=Achievements=&lt;br /&gt;
These are the Achievements that are currently available to players in Shartak.&lt;br /&gt;
&lt;br /&gt;
==Easter 2010==&lt;br /&gt;
[[Image:Easter2010.gif]]&lt;br /&gt;
*'''How to Unlock''' - Have a character active during the week of Easter 2010.&lt;br /&gt;
*This achievement became available on April 15, 2010.&lt;br /&gt;
&lt;br /&gt;
==Expert Healer==&lt;br /&gt;
[[Image:Healer2.gif]]&lt;br /&gt;
*'''How to Unlock''' - Heal over 10,000 Hit points.&lt;br /&gt;
*This achievement became available on June 12, 2010.&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
[[Image:Exploration.gif]]&lt;br /&gt;
*'''How to Unlock''' - Explore over 5000 island units.&lt;br /&gt;
*This achievement became available on June 13, 2010.&lt;br /&gt;
&lt;br /&gt;
==Kraken Slayer==&lt;br /&gt;
[[Image:Krakenslayer.gif]]&lt;br /&gt;
*'''How to Unlock''' - Kill a giant squid.&lt;br /&gt;
*This achievement became available on April 22, 2010.&lt;br /&gt;
*Graphic based on [http://www.shartak.com/profile.cgi?id=1262 lama]'s Shartak t-shirt design.&lt;br /&gt;
&lt;br /&gt;
==Novice Healer==&lt;br /&gt;
[[Image:Healer1.gif]]&lt;br /&gt;
*'''How to Unlock''' - Heal over 1000 Hit points.&lt;br /&gt;
*This achievement became available on June 12, 2010.&lt;br /&gt;
&lt;br /&gt;
==Old One==&lt;br /&gt;
[[Image:Oldone.gif]]&lt;br /&gt;
*'''How to Unlock''' - The character was active before August 2009.&lt;br /&gt;
*This achievement became available on May 9, 2010.&lt;br /&gt;
*There was a contest on who can make this achievement graphic, [[User:Twist|Twist]] was the competitor who won.&lt;br /&gt;
&lt;br /&gt;
==Serial Killer==&lt;br /&gt;
[[Image:Serial.gif]]&lt;br /&gt;
*'''How to Unlock''' - Kill ''over'' 1000 people on the island.&lt;br /&gt;
*This achievement became available on June 12th, 2010&lt;br /&gt;
&lt;br /&gt;
==Shartak Probie==&lt;br /&gt;
[[Image:Read tutorial.gif]]&lt;br /&gt;
*'''How to Unlock''' - Finish the tutorial successfully &lt;br /&gt;
*This achievement became available on October 05, 2010&lt;br /&gt;
*Trivia: Graphic created by Simon's son and named by Jaqs who really likes NCIS.&lt;br /&gt;
&lt;br /&gt;
=Special Achievements=&lt;br /&gt;
Some achievements are awarded due to special circumstances.  They are usually one off achievements, and only a select few get them.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunter==&lt;br /&gt;
[[Image:Festertreasure.gif]]&lt;br /&gt;
*'''How to Unlock''' - A one off Achievement awarded to [http://www.shartak.com/profile.cgi?id=15031 Twist] for finding [[The Moderately Prodigious Treasure of Fester Shinetop]].&lt;br /&gt;
*This achievement was awarded on October 07, 2010&lt;br /&gt;
&lt;br /&gt;
==Wiki Master==&lt;br /&gt;
[[Image:Wikimaster.gif]]&lt;br /&gt;
*'''How to Unlock''' - An Achievement awarded to [http://www.shartak.com/profile.cgi?id=3936 Neil Tathers] and [http://www.shartak.com/profile.cgi?id=2993 Johan Crichton] for their work on keeping the wiki updated.&lt;br /&gt;
*This achievement was awarded on October 07, 2010&lt;br /&gt;
&lt;br /&gt;
[[category:Achievement]][[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Achievements&amp;diff=22490</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Achievements&amp;diff=22490"/>
		<updated>2010-10-11T21:56:33Z</updated>

		<summary type="html">&lt;p&gt;Simon: /* Shartak Probie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Achievements are buttons that a player can have on their profile to brag about certain accomplishments made in-game.  These are a new addition to Shartak, introduced for the first time in Easter 2010.  They are being slowly introduced into Shartak, and such, ony a few are available at the moment.  A player can only show five of these in their profile at a time.&lt;br /&gt;
&lt;br /&gt;
=Achievements=&lt;br /&gt;
These are the Achievements that are currently available to players in Shartak.&lt;br /&gt;
&lt;br /&gt;
==Easter 2010==&lt;br /&gt;
[[Image:Easter2010.gif]]&lt;br /&gt;
*'''How to Unlock''' - Have a character active during the week of Easter 2010.&lt;br /&gt;
*This achievement became available on April 15, 2010.&lt;br /&gt;
&lt;br /&gt;
==Expert Healer==&lt;br /&gt;
[[Image:Healer2.gif]]&lt;br /&gt;
*'''How to Unlock''' - Heal over 10,000 Hit points.&lt;br /&gt;
*This achievement became available on June 12, 2010.&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
[[Image:Exploration.gif]]&lt;br /&gt;
*'''How to Unlock''' - Explore over 5000 island units.&lt;br /&gt;
*This achievement became available on June 13, 2010.&lt;br /&gt;
&lt;br /&gt;
==Kraken Slayer==&lt;br /&gt;
[[Image:Krakenslayer.gif]]&lt;br /&gt;
*'''How to Unlock''' - Kill a giant squid.&lt;br /&gt;
*This achievement became available on April 22, 2010.&lt;br /&gt;
&lt;br /&gt;
==Novice Healer==&lt;br /&gt;
[[Image:Healer1.gif]]&lt;br /&gt;
*'''How to Unlock''' - Heal over 1000 Hit points.&lt;br /&gt;
*This achievement became available on June 12, 2010.&lt;br /&gt;
&lt;br /&gt;
==Old One==&lt;br /&gt;
[[Image:Oldone.gif]]&lt;br /&gt;
*'''How to Unlock''' - The character was active before August 2009.&lt;br /&gt;
*This achievement became available on May 9, 2010.&lt;br /&gt;
*There was a contest on who can make this achievement graphic, [[User:Twist|Twist]] was the competitor who won.&lt;br /&gt;
&lt;br /&gt;
==Serial Killer==&lt;br /&gt;
[[Image:Serial.gif]]&lt;br /&gt;
*'''How to Unlock''' - Kill ''over'' 1000 people on the island.&lt;br /&gt;
*This achievement became available on June 12th, 2010&lt;br /&gt;
&lt;br /&gt;
==Shartak Probie==&lt;br /&gt;
[[Image:Read tutorial.gif]]&lt;br /&gt;
*'''How to Unlock''' - Finish the tutorial successfully &lt;br /&gt;
*This achievement became available on October 05, 2010&lt;br /&gt;
*Trivia: Graphic created by Simon's son and named by Jaqs who really likes NCIS.&lt;br /&gt;
&lt;br /&gt;
=Special Achievements=&lt;br /&gt;
Some achievements are awarded due to special circumstances.  They are usually one off achievements, and only a select few get them.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunter==&lt;br /&gt;
[[Image:Festertreasure.gif]]&lt;br /&gt;
*'''How to Unlock''' - A one off Achievement awarded to [http://www.shartak.com/profile.cgi?id=15031 Twist] for finding [[The Moderately Prodigious Treasure of Fester Shinetop]].&lt;br /&gt;
*This achievement was awarded on October 07, 2010&lt;br /&gt;
&lt;br /&gt;
==Wiki Master==&lt;br /&gt;
[[Image:Wikimaster.gif]]&lt;br /&gt;
*'''How to Unlock''' - An Achievement awarded to [http://www.shartak.com/profile.cgi?id=3936 Neil Tathers] and [http://www.shartak.com/profile.cgi?id=2993 Johan Crichton] for their work on keeping the wiki updated.&lt;br /&gt;
*This achievement was awarded on October 07, 2010&lt;br /&gt;
&lt;br /&gt;
[[category:Achievement]][[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Achievements&amp;diff=22489</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Achievements&amp;diff=22489"/>
		<updated>2010-10-11T21:54:55Z</updated>

		<summary type="html">&lt;p&gt;Simon: /* Wiki Master */ Added link to JC as well.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Achievements are buttons that a player can have on their profile to brag about certain accomplishments made in-game.  These are a new addition to Shartak, introduced for the first time in Easter 2010.  They are being slowly introduced into Shartak, and such, ony a few are available at the moment.  A player can only show five of these in their profile at a time.&lt;br /&gt;
&lt;br /&gt;
=Achievements=&lt;br /&gt;
These are the Achievements that are currently available to players in Shartak.&lt;br /&gt;
&lt;br /&gt;
==Easter 2010==&lt;br /&gt;
[[Image:Easter2010.gif]]&lt;br /&gt;
*'''How to Unlock''' - Have a character active during the week of Easter 2010.&lt;br /&gt;
*This achievement became available on April 15, 2010.&lt;br /&gt;
&lt;br /&gt;
==Expert Healer==&lt;br /&gt;
[[Image:Healer2.gif]]&lt;br /&gt;
*'''How to Unlock''' - Heal over 10,000 Hit points.&lt;br /&gt;
*This achievement became available on June 12, 2010.&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
[[Image:Exploration.gif]]&lt;br /&gt;
*'''How to Unlock''' - Explore over 5000 island units.&lt;br /&gt;
*This achievement became available on June 13, 2010.&lt;br /&gt;
&lt;br /&gt;
==Kraken Slayer==&lt;br /&gt;
[[Image:Krakenslayer.gif]]&lt;br /&gt;
*'''How to Unlock''' - Kill a giant squid.&lt;br /&gt;
*This achievement became available on April 22, 2010.&lt;br /&gt;
&lt;br /&gt;
==Novice Healer==&lt;br /&gt;
[[Image:Healer1.gif]]&lt;br /&gt;
*'''How to Unlock''' - Heal over 1000 Hit points.&lt;br /&gt;
*This achievement became available on June 12, 2010.&lt;br /&gt;
&lt;br /&gt;
==Old One==&lt;br /&gt;
[[Image:Oldone.gif]]&lt;br /&gt;
*'''How to Unlock''' - The character was active before August 2009.&lt;br /&gt;
*This achievement became available on May 9, 2010.&lt;br /&gt;
*There was a contest on who can make this achievement graphic, [[User:Twist|Twist]] was the competitor who won.&lt;br /&gt;
&lt;br /&gt;
==Serial Killer==&lt;br /&gt;
[[Image:Serial.gif]]&lt;br /&gt;
*'''How to Unlock''' - Kill ''over'' 1000 people on the island.&lt;br /&gt;
*This achievement became available on June 12th, 2010&lt;br /&gt;
&lt;br /&gt;
==Shartak Probie==&lt;br /&gt;
[[Image:Read tutorial.gif]]&lt;br /&gt;
*'''How to Unlock''' - Finish the tutorial successfully &lt;br /&gt;
*This achievement became available on October 05, 2010&lt;br /&gt;
&lt;br /&gt;
=Special Achievements=&lt;br /&gt;
Some achievements are awarded due to special circumstances.  They are usually one off achievements, and only a select few get them.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunter==&lt;br /&gt;
[[Image:Festertreasure.gif]]&lt;br /&gt;
*'''How to Unlock''' - A one off Achievement awarded to [http://www.shartak.com/profile.cgi?id=15031 Twist] for finding [[The Moderately Prodigious Treasure of Fester Shinetop]].&lt;br /&gt;
*This achievement was awarded on October 07, 2010&lt;br /&gt;
&lt;br /&gt;
==Wiki Master==&lt;br /&gt;
[[Image:Wikimaster.gif]]&lt;br /&gt;
*'''How to Unlock''' - An Achievement awarded to [http://www.shartak.com/profile.cgi?id=3936 Neil Tathers] and [http://www.shartak.com/profile.cgi?id=2993 Johan Crichton] for their work on keeping the wiki updated.&lt;br /&gt;
*This achievement was awarded on October 07, 2010&lt;br /&gt;
&lt;br /&gt;
[[category:Achievement]][[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Wiksik&amp;diff=22015</id>
		<title>Wiksik</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Wiksik&amp;diff=22015"/>
		<updated>2010-05-13T21:30:59Z</updated>

		<summary type="html">&lt;p&gt;Simon: /* Map */ Added new hut to replace the destroyed one (replaced with the crater CR)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_wiksik.png&lt;br /&gt;
| cx          = -70239&lt;br /&gt;
| cy          = 26405&lt;br /&gt;
| type        = Native&lt;br /&gt;
| huts        = 21&lt;br /&gt;
| shaman      = Tapran&lt;br /&gt;
| shaman_gps  = {{map|70|239|26|405}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Toe&lt;br /&gt;
| trader_gps  = {{map|70|235|26|405}}&lt;br /&gt;
| trader_loc  = (12,08)&lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = {{map|70|236|26|405}}&lt;br /&gt;
| bank_loc    = (11,08)&lt;br /&gt;
| ammo_gps    = {{map|70|239|26|411}}&lt;br /&gt;
| ammo_loc    = (08,02)&lt;br /&gt;
| medical_gps = {{map|70|240|26|410}}&lt;br /&gt;
| medical_loc = (07,03)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Wiksik''' is one of the four native [[camp]]s on Shartak. Located in the interior of the island's eastern half, it contains twenty-one [[hut]]s in a circular clearing. &lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Tapran keeps watch in the center of the clearing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;15&amp;quot; bgcolor=&amp;quot;#f9f9f9&amp;quot; | '''The Village of Wiksik - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Village territory (&amp;quot;Wiksik&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''T'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Trading Post&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''W'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Weapons Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Medical Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''CR'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Crater&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''BH''' &lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Bath House &lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=DarkGrey|'''[[The_Necromancers_Guild|SH]]'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | [[The_Necromancers_Guild|Spirit Hut]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be coloured differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Wiksik&amp;quot; on the game map, while jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
==A Rough Guide To Wiksik==&lt;br /&gt;
&lt;br /&gt;
Traditionally Wiksik has been the most warlike of the three native villages on Shartak. The ordinary Wiksik villagers actively pursue the ancient traditions of head-hunting as a recreational pastime and it is also the birthplace of many of the (in)famous [[The WickSick Headhunters|WickSick Headhunters]].  In the past, Outsiders did not often receive a peaceful welcome in Wiksik and many would consider themselves fortunate to survive 24 hours within the general vicinity of the village. In February 2009, Wiksik saw itself under heavy occupation and violence by the [[Greater Shartak Unification Coalition]], who eventually renamed it into the [[State of New York]], a protectorate of the [[Greater York Federation]]. As of April 2009, Wiksik used to be a battleground between GSUC and members of the KOS/NG Alliance.&lt;br /&gt;
Now a bitter war ensues between the newly formed Kingdom of Wiksik, led by King Anthor, previous leader of the KOS, and the reborn Kingdom of Skulls, led by King Kuru, cannibal half-brother of the original KOS founder and leader, Black Fang.&lt;br /&gt;
&lt;br /&gt;
===Crater===&lt;br /&gt;
The Crater is where a meteor struck the Skull Throne of Wiksik, creating a massive hole in the ground and demolishing the hole.  One can go down this whole and find a hot springs, and a caved in part of the tunnel system.&lt;br /&gt;
&lt;br /&gt;
===The Bath House===&lt;br /&gt;
Wiksik is the only village to have a public Bath House.  Everyone is free to use it at their convenience, just remember to mop up any spare water. And tip the cleaning lady.&lt;br /&gt;
 &lt;br /&gt;
Carved on the wall is some writing. It reads “Mind the wet floor!&amp;quot; Steam surrounds you. Someone has left the shower on. There doesn't appear to be anyone around. You feel an overwhelming urge to strip and enjoy the privacy of a long hot shower.”&lt;br /&gt;
&lt;br /&gt;
===The Spirit Hut===&lt;br /&gt;
Protected by [[The_Necromancers_Guild|The Necromancer's Guild]], this hut on the southern edge of Wiksik is a haven for spirits haunting the village. Spirits are encouraged to congregate here and share their knowledge of the afterlife. Spirits ''should not'' be exorcised from this hut. It was made official with its own pretty icon by Simon in April 2009.  The spirit hut is currently open for business.&lt;br /&gt;
&lt;br /&gt;
===Crystal Lake===&lt;br /&gt;
A short walk NW of Wiksik lies one of Shartak's finest beauty spots, Crystal Lake, rightly famous for the magnificent sunsets that cause its silver waters to sparkle like a jewel. It is recommended that visitors make time to watch the numerous animal herds that frequent the western shores of the Lake at sunrise and sunset. Care should be taken when dealing with the indigenous [[Animals|rhino]] as they will charge those who venture too close. Outsiders should heed the cautionary legends of the ''Butcher of Crystal Lake''.&lt;br /&gt;
&lt;br /&gt;
===Wicksick Island (Babakueria)===&lt;br /&gt;
A heavily-disputed territory, [[Midway Island|Wicksick Island (Babakueria)]] lies due south of Wiksik. It arose from the waters off the shores of Terror Beach in early 2007. It is notable for its multilevel ruined tower, a unique feature on Shartak.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating In Wiksik==&lt;br /&gt;
&lt;br /&gt;
There are a number of groups active in Wiksik, activity varying from month to month.  While in Wiksik you may encounter representatives of the following groups:&lt;br /&gt;
&lt;br /&gt;
*[[The_Necromancers_Guild|The Necromancers Guild]]&lt;br /&gt;
*[[Kingdom of Wiksik]]&lt;br /&gt;
*[[Kingdom Of Skulls]]&lt;br /&gt;
*[[Exotic Sports Hunting Club]]&lt;br /&gt;
*[[Healers of Shartak]]&lt;br /&gt;
*[[Native Resistance Front]]&lt;br /&gt;
*[[The WickSick Headhunters]]&lt;br /&gt;
*[[The_Wiksik_Tribe|The Wiksik Tribe]]&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Wiksik]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Charms&amp;diff=21853</id>
		<title>Charms</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Charms&amp;diff=21853"/>
		<updated>2010-04-15T19:58:53Z</updated>

		<summary type="html">&lt;p&gt;Simon: Restored edit after db restore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Charms''' is the collective term for a group of [[items]] which, when in a person's possession, appear listed on their profile in italics under their character description.&lt;br /&gt;
&lt;br /&gt;
When clicked on the charm, which costs 0 [[AP]], the following description is given:&lt;br /&gt;
&lt;br /&gt;
The [charm name] doesn't appear to actually ''do'' anything. Maybe just carrying it is sufficient if you believe in its power.&lt;br /&gt;
&lt;br /&gt;
Because of this ambiguous description there have been many theories put forward as to what each charm does. However, few have ever been backed up by empirical evidence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silver Skull Cross ==&lt;br /&gt;
Found: Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
Theorised effect(s): Increased susceptibility to damage from spirit wailing.&amp;lt;br&amp;gt;&lt;br /&gt;
Proven effect: Reduced chance of getting possessed. Exact figures unknown.&lt;br /&gt;
&lt;br /&gt;
== Rabbit Foot Charm ==&lt;br /&gt;
Found: Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
Theorised effect(s): None&amp;lt;br&amp;gt;&lt;br /&gt;
Proven effect: None&lt;br /&gt;
&lt;br /&gt;
== Parrot Feather Charm  ==&lt;br /&gt;
Found: Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
Theorised effect(s): Reduced chance of animal attack, reduced chance of finding items when searching&amp;lt;br&amp;gt;&lt;br /&gt;
Proven effect: None&lt;br /&gt;
&lt;br /&gt;
== Monkey Claw Charm  ==&lt;br /&gt;
Found: Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
Theorised effect(s): Increased chance of finding fruit/berries when searching trees/bushes&amp;lt;br&amp;gt;&lt;br /&gt;
Proven effect: None&lt;br /&gt;
&lt;br /&gt;
== Tiger Tooth Amulet ==&lt;br /&gt;
Found: Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
Theorised effect(s): Increased chance of critical hits, increased chance of weapon breakage&amp;lt;br&amp;gt;&lt;br /&gt;
Proven effect: None&lt;br /&gt;
&lt;br /&gt;
== Gold Hoop Earrings ==&lt;br /&gt;
Found: Pirate trader&amp;lt;br&amp;gt;&lt;br /&gt;
Theorised effect(s): None&amp;lt;br&amp;gt;&lt;br /&gt;
Proven effect: None&lt;br /&gt;
&lt;br /&gt;
== Wild Boar Tusk Necklace  ==&lt;br /&gt;
Found: Native traders&amp;lt;br&amp;gt;&lt;br /&gt;
Theorised effect(s): None&amp;lt;br&amp;gt;&lt;br /&gt;
Proven effect: None&lt;br /&gt;
&lt;br /&gt;
== Bat Wing Earrings  ==&lt;br /&gt;
Found: Native traders&amp;lt;br&amp;gt;&lt;br /&gt;
Theorised effect(s): None&amp;lt;br&amp;gt;&lt;br /&gt;
Proven effect: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other charm-like items ==&lt;br /&gt;
=== Skulls===&lt;br /&gt;
Skulls can  be collected from dead bodies by natives with the headhunting skill. While these appear on profiles in the same manner as charms they are not usually included when discussing charms.&lt;br /&gt;
&lt;br /&gt;
===Special Items===&lt;br /&gt;
A number of special items have been offered as prizes for player-made contests, at Simon's discretion. These items show up in the same manner as charms on a player's profile and can be used as [[Melee Weapons]]&lt;br /&gt;
&lt;br /&gt;
These items include:&lt;br /&gt;
*Spring X-Game I Cup&lt;br /&gt;
*Obsidian Spear&lt;br /&gt;
*Kalmogal's Glove&lt;br /&gt;
*VickSick camera&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Brewing&amp;diff=21852</id>
		<title>Brewing</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Brewing&amp;diff=21852"/>
		<updated>2010-04-15T19:57:49Z</updated>

		<summary type="html">&lt;p&gt;Simon: Restored edit after db restore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left; margin: 10px 10px 10px 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brewing is the process of making alcohol from regular fruit and berry [[Items#Consumables|juice]] in Shartak. &lt;br /&gt;
&lt;br /&gt;
Currently there is no way of obtaining brewed drinks other than making them by yourself or getting the ready ones from other players (possible via an NPC [[trader]]). You can not find such alcohol by searching the [[Hut#Resource_huts|resource huts]] or other places. Note that this does not apply to [[Drinkable_Items#Drinks | a couple of plain drinks]] that have been in the game before the brewing addition (e.g. bottles of rum). The latter can be scavenged but they have much weaker healing properties, even compared to ordinary [[Drinkable_Items#Juices|juice]].&lt;br /&gt;
&lt;br /&gt;
The easy way of distinguishing between the two types is by looking at the name of the drink. Plain titles (such as ''beer'') indicate the ordinary, more available and weaker alcohol. A more elaborate title, including a name of a fruit or berry (such as ''banana beer''), would reveal that the drink was brewed by somebody. This article is about the second (player-made) type.&lt;br /&gt;
&lt;br /&gt;
==How to brew==&lt;br /&gt;
You need a gourd or bottle of regular [[Items#Consumables|juice]] and 2 yeastweeds to make an alcoholic beverage. There is always an option in the drop-down drink menu called ''brew'', alongside ''drink'' and ''pour''. &lt;br /&gt;
&lt;br /&gt;
The process of fermenting takes somewhere between 1 and 3 days. Successful attempt will give you 2 [[XP]] and a bottle or gourd with an alcoholic drink. Failure will yield 1 [[XP]] , the drink is automatically poured away leaving you with an empty bottle or gourd. The yeastweed is lost in both cases and can not be retrieved once it has been mixed with the juice. &lt;br /&gt;
&lt;br /&gt;
The failure rate is yet to be confirmed but is speculated to be around 10%. &amp;lt;br&amp;gt;&lt;br /&gt;
It is worth noting that fungi and pumpkin juice ''can not'' be turned into alcohol.&lt;br /&gt;
&lt;br /&gt;
==Brewing skill==&lt;br /&gt;
This skill is available for [[Native_Classes#Villager|villagers]], [[Outsider_Classes#Settler|settlers]] and [[Outsider_Classes#Scientist|scientists]]. It is supposed to reduce the failure chance when making drinks. The fermenting times are also considerably shortened with the possession of this skill, one has to wait for only a few hours instead of a couple of days.&lt;br /&gt;
&lt;br /&gt;
There has been no reports about the relation between this skill and the properties of the finished drinks.&lt;br /&gt;
&lt;br /&gt;
==Yeastweed==&lt;br /&gt;
Yeastweed can be found in [[Terrain#Swamp|swamps]] and [[Terrain#Grassland|grasslands]] and is rather notorious for its rarity. Different locations are said to have different finding rates despite the similar [[Terrain|terrain]] tiles that are used throughout the island. It is also speculated whether [[wildfires]] can temporarily reduce the rates in the [[Terrain#Grassland|grasslands]].&lt;br /&gt;
&lt;br /&gt;
Some [[trader]]s have been seen to be restocking on a limited number of yeastweed.&lt;br /&gt;
&lt;br /&gt;
Consuming 1 yeastweed inflicts 2 [[HP#Hit_Points|HP]] of damage and gives 2 [[XP]]. &amp;lt;br&amp;gt;&lt;br /&gt;
2 yeastweeds are required to make 1 bottle or gourd of alcohol.&lt;br /&gt;
&lt;br /&gt;
==Properties of the drinks==&lt;br /&gt;
Brewing changes the name of the drink and enhances the former properties by making it more effective in either healing or damaging the player. The [[XP]] gained from the consumption follows the regular rule of 1 [[XP]] per 1 (gained or lost) [[HP#Hit_Points|HP]]. &lt;br /&gt;
&lt;br /&gt;
No effects of in-game intoxication have been observed so far.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#CC9999&amp;quot; |Regular drinks&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#CC6666&amp;quot;|Brewed drinks&lt;br /&gt;
|-bgcolor=&amp;quot;#CCCCFF&amp;quot;&lt;br /&gt;
!Name !! Effect !! Name !! Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;|Mango juice&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;| +4 HP&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;|Mango wine&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;| +6 HP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;|Banana juice&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;| +4 HP&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;|Banana beer&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;| +6 HP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;|Apple juice&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;| +4 HP&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;|Apple cider&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;| +6 HP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;|Tasty berry juice&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;| +8 HP&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;|Tasty berry wine&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;| +12 HP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;|Poisonous berry juice&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;|  -8 HP&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;|Poisonous berry wine&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;| -12 HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Fungi and pumpkin juice can not be turned into alcoholic beverages.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Caravan_Of_Shartak&amp;diff=21839</id>
		<title>The Caravan Of Shartak</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Caravan_Of_Shartak&amp;diff=21839"/>
		<updated>2010-04-11T16:46:24Z</updated>

		<summary type="html">&lt;p&gt;Simon: Tidied up a few typos, added links to other pages and added some styling to the lists - feel free to revert some of it if you want.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Caravan of Shartak or the COS is a clan devoted to serving the needs of villagers at [[wiksik]], [[raktam]],&lt;br /&gt;
[[dalpok]], and the [[shipwreck]]. This clan is only for those people who can spend the time and be devoted to helping the people of Shartak!&lt;br /&gt;
&lt;br /&gt;
If you want to join you are required to have basic language and &lt;br /&gt;
it's prefered to have trekking,advanced language, and combat skills.&lt;br /&gt;
We offer services of firefighting, trading, road maintenance, and town maintenance also. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maintenance involves&lt;br /&gt;
* Chopping roads down to D1 (so people with trekking still move at an advantage)&lt;br /&gt;
* putting up signposts&lt;br /&gt;
* getting rid of graffiti&lt;br /&gt;
* Maintaining the jungle&lt;br /&gt;
&lt;br /&gt;
Firefighting is self-explanatory&lt;br /&gt;
&lt;br /&gt;
Trading (the goods we sell)&lt;br /&gt;
* YeastWeed&lt;br /&gt;
* Charms&lt;br /&gt;
* First aid kits (only at shipwreck)&lt;br /&gt;
* Heavy Swords&lt;br /&gt;
* various juices&lt;br /&gt;
&lt;br /&gt;
It's not much but it's just the average stock. If you are going to be in a town we stop at then if there is something special you want or need. just request for it at the shartak forums by PM or in [http://forum.shartak.com/index.php/topic,2738.0.html the clan thread for the COS.]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The COS is currently in a war against the kingdom of skulls. as we believe that wiksik should continue to have peace,prosperity, and free trade once more.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Our trade route is as follows&lt;br /&gt;
&lt;br /&gt;
Raktam-Dalpok-Shipwreck-Wiksik&lt;br /&gt;
&lt;br /&gt;
The leader of the COS is poisonous soldier for now. if you have any questions contact him in-game at wiksik, or in the forums by PM.&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=21828</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=21828"/>
		<updated>2010-04-08T22:10:28Z</updated>

		<summary type="html">&lt;p&gt;Simon: Reverted edits by Adrianjackson21 (Talk) to last version by Johan Crichton&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main Page Announcements|&lt;br /&gt;
&amp;lt;!-- Intro --&amp;gt;           &lt;br /&gt;
       &lt;br /&gt;
mainpage_intro=This is an information hub for '''[http://www.shartak.com/ Shartak]''', a browser-based massively-multiplayer online role-playing game (MMORPG).&lt;br /&gt;
New players should read the '''[[Gameplay]]''' guide and perhaps the '''[[Tips and tricks]]''' and '''[[Requests for information]]''' pages.&lt;br /&gt;
       &lt;br /&gt;
The island of Shartak has been inhabited for several hundred years by native tribes from the villages of '''[[Dalpok]]''', '''[[Raktam]]''' and '''[[Wiksik]]'''. In recent times strangers to the island have appeared wearing odd clothes and carrying loud sticks. These outsiders have formed camps known as '''[[Derby]]''', '''[[Durham]]''' and '''[[York]]''' and have been joined by pirates whose '''[[shipwreck]]''' lies on the island's north shore. And now, on dark and stormy nights, the natives whisper tales of the shunned village '''[[Rakmogak]]''' and its terrible secret.&lt;br /&gt;
       &lt;br /&gt;
The strangers once stayed on the coast, away from the jungle, but now they travel inland in search of knowledge and plunder. It won't be long before they stumble across the villages and learn of the treasures of the tribal ancestors.|&lt;br /&gt;
       &lt;br /&gt;
&amp;lt;!-- Alert --&amp;gt;   &lt;br /&gt;
       &lt;br /&gt;
mainpage_alert=''No messages.''|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Wiki activities --&amp;gt;         &lt;br /&gt;
mainpage_activities='''Recent wiki changes and additions'''&lt;br /&gt;
* Journals are being updated : [[The_Wraithwain_Journal|Ethir Wraithwain: The Wraithwain Journal]].&lt;br /&gt;
* A set of [[History]] pages charting the island's history continues to be updated.&lt;br /&gt;
* [[Shaman|NPC shamans]] continue to be tracked.   &lt;br /&gt;
'''Current projects'''             &lt;br /&gt;
* A major effort is taking place to restructure and update the wiki.&lt;br /&gt;
* [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project]: Creates a detailed map from user input.       &lt;br /&gt;
* [http://www.philosoph.us/misc/shartak/underworld Shartak Underworld]: Permanently logs kills and deaths.       &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Main Page Navigation|  &lt;br /&gt;
&lt;br /&gt;
mainpage_navi1a=Basics|  &lt;br /&gt;
mainpage_navi1b= &lt;br /&gt;
* [[Newcomers Guide]]        &lt;br /&gt;
* [[Gameplay]]         &lt;br /&gt;
* [[Tips and tricks]]&lt;br /&gt;
** [[Identify Friend or Foe]]&lt;br /&gt;
* [[:Category:Guides|Guides]]&lt;br /&gt;
** [[:Category:Class_Guides|Class Guides]]&lt;br /&gt;
*** [[A Pirate's Life]]&lt;br /&gt;
*** [[The Native Path]]&lt;br /&gt;
*** [[Outsider Ingenuity]]&lt;br /&gt;
*** [[The_Art_Of_Necromancy_On_Shartak_Island|The Necromancer's Art]]&lt;br /&gt;
* [[User interface]]     &lt;br /&gt;
* [[:Category:Roleplaying|Roleplaying]]  &lt;br /&gt;
* [[:Category:Statistics|Statistics]]    &lt;br /&gt;
|              &lt;br /&gt;
&lt;br /&gt;
mainpage_navi2a=Game information|        &lt;br /&gt;
mainpage_navi2b=                &lt;br /&gt;
* [[:Category:Glossary|Glossary]]        &lt;br /&gt;
** [[Class]]es         &lt;br /&gt;
** [[Skills]]          &lt;br /&gt;
** [[Items]]     &lt;br /&gt;
** [[NPC]]s and [[Animals]]&lt;br /&gt;
* [[Current events]]&lt;br /&gt;
* [[:Category:Locations|Locations]]      &lt;br /&gt;
** [[Terrain]]&lt;br /&gt;
** [[Camp]]s&lt;br /&gt;
** The [[Parchment Pages]] location list. &lt;br /&gt;
** Derby Evening Press [[Guide to Towns]].&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi3a=Feedback|&lt;br /&gt;
mainpage_navi3b=&lt;br /&gt;
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|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi4a=Site information|&lt;br /&gt;
mainpage_navi4b=&lt;br /&gt;
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mainpage_navi5a=Clans|&lt;br /&gt;
mainpage_navi5b=&lt;br /&gt;
* [[:Category:Clans|Clan pages]]&lt;br /&gt;
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|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi6a=Wiki information|&lt;br /&gt;
mainpage_navi6b=&lt;br /&gt;
* [[Project:Help|Editing and Help]]&lt;br /&gt;
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* [[The Shartak Wiki:Policies and guidelines|Policies and guidelines]]&lt;br /&gt;
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}}&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Teaching_Parrots&amp;diff=21799</id>
		<title>Teaching Parrots</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Teaching_Parrots&amp;diff=21799"/>
		<updated>2010-04-06T00:10:40Z</updated>

		<summary type="html">&lt;p&gt;Simon: Adjusted formatting of numbered points.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to 'teach' parrots to repeat speech actions. The exact mechanism is unknown, but circumstantial evidence has proven that repeating a sentence five times when on the same square as a parrot will result in it 'learning' the phrase and, ahem, parroting it randomly in the future.&lt;br /&gt;
&lt;br /&gt;
What is unknown is:&lt;br /&gt;
&lt;br /&gt;
# Whether it is possible to teach parrots phrases by repeating it less than five times, or if there is a percentage chance of a parrot learning a phrase.&lt;br /&gt;
# Whether parrots learn phrases individually, or all the parrots on the island have a collective library of learned phrases. There is anecdotal evidence for both. On the one hand, it has been noted that a parrot has repeated the taught phrase immediately after it was taught it, which would suggest this was the only phrase it knew. On the other hand, a parrot has been recorded [http://forum.shartak.com/index.php/topic,2732.msg77934.html#msg77934 repeating a phrase] long after it would have been expected to have been killed - although there is a distinct possibilty that multiple parrots were taught the same phrase. Still, this occurence does suggest that parrots have a shared vocabulary.&lt;br /&gt;
# Whether, if parrots are taught individually, each new phrase overwrites any previous, or is added to its repetoire.&lt;br /&gt;
# Whether, if parrots have a collective vocabulary, the number of parrots taught a particular phrase affects the liklihood of that phrase being repeated by other parrots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Various forum threads covering parrotological vocabulary:&lt;br /&gt;
&lt;br /&gt;
http://forum.shartak.com/index.php/topic,1583.0.html&lt;br /&gt;
&lt;br /&gt;
http://forum.shartak.com/index.php/topic,2688.0.html&lt;br /&gt;
&lt;br /&gt;
http://forum.shartak.com/index.php/topic,2732.0.html&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Melee_Weapons&amp;diff=21725</id>
		<title>Melee Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Melee_Weapons&amp;diff=21725"/>
		<updated>2010-03-24T14:42:53Z</updated>

		<summary type="html">&lt;p&gt;Simon: Updated to include some special items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Melee Weapons are weapons that one can hold in there hand and attack an opposing player/animal/NPC.  Some weapons can grant other effects, like the machete allows one to chop jungle, or the shovel allows one to dig.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;MediumBlue&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Melee Weapons&lt;br /&gt;
|-bgcolor=&amp;quot;DarkTurquoise&amp;quot;&lt;br /&gt;
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Knife&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|30%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Resource Huts, Jungle, Ruins&lt;br /&gt;
|Breakable, Required for [[Writing|writing messages]] on trees or huts.  Required for starting [[Campfires]].  Can Score a [[Combat_Skills#Balanced_Stance|Glancing Blow]]&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blunt&amp;amp;nbsp;knife&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|30%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Camps, Jungle, Ruins&lt;br /&gt;
|Can't write. Can be sharpened.  &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Dagger&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|30%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Resource Huts, Ruins&lt;br /&gt;
|Breakable, Required for [[Writing|writing messages]] on trees or huts.  Required for starting [[Campfires]].  Can Score a [[Combat_Skills#Balanced_Stance|Glancing Blow]]&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blunt&amp;amp;nbsp;dagger&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|30%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$??&lt;br /&gt;
|Resource Huts, Ruins&lt;br /&gt;
|Can't write. Can be sharpened with a sharpening stone.  &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Shovel&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|All traders&lt;br /&gt;
|Enables [[digging]].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Machete&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$100&lt;br /&gt;
|Weapons hut, Jungle&lt;br /&gt;
|Breakable. Required for chopping through the jungle. Can become a blunt machete when you chop vegetation.  Can Score a [[Combat_Skills#Balanced_Stance|Glancing Blow]]&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blunt&amp;amp;nbsp;machete&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$70&lt;br /&gt;
|Camps, Jungle&lt;br /&gt;
|Cannot chop jungle, Can be sharpened with a [[sharpening stone]] to become a machete. &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Cutlass&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$120&lt;br /&gt;
|Ship&lt;br /&gt;
|Breakable. Required for chopping through the jungle (though not as well as the machete). Can become a blunt cutlass when you chop vegetation.  Can score a [[Combat_Skills#Balanced_Stance|Glancing Blow]]&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blunt&amp;amp;nbsp;cutlass&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Ship, swamp&lt;br /&gt;
|Cannot chop jungle, Can be sharpened with a [[sharpening stone]] to become a cutlass. &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Wooden&amp;amp;nbsp;club&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|25%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$100 (?)&lt;br /&gt;
|[[Rakmogak]] Weapons Hut&lt;br /&gt;
|Breakable&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Heavy&amp;amp;nbsp;sword&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$5000 (?)&lt;br /&gt;
|Swamp&lt;br /&gt;
|Rare item. Extremely Breakable. Can Score a [[Combat_Skills#Balanced_Stance|Glancing Blow]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a rare chance that the weapon will give one this message, &amp;quot;Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage.&amp;quot;, which is considered a critical hit.  Other times one gets this message, &amp;quot;Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard.&amp;quot;, which breaks your weapon.  See [[Special weapon event odds]] for more information on these special attacks.&lt;br /&gt;
&lt;br /&gt;
Also, there are special trophy weapons within the game, which are held by players that had won previous contests.  These weapons have their own special stats.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;MediumBlue&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Special Items&lt;br /&gt;
|-bgcolor=&amp;quot;DarkTurquoise&amp;quot;&lt;br /&gt;
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Spring X-Game I Cup&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|''nowhere''&lt;br /&gt;
|Only one of these exists&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Obsidian Spear&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|''nowhere''&lt;br /&gt;
|Only one of these exists&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Kalmogal's Glove&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|''nowhere''&lt;br /&gt;
|Only one of these exists&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|iron harpoon&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|''nowhere''&lt;br /&gt;
|Only one of these exists&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Ranged_Weapons&amp;diff=21724</id>
		<title>Ranged Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Ranged_Weapons&amp;diff=21724"/>
		<updated>2010-03-24T14:36:27Z</updated>

		<summary type="html">&lt;p&gt;Simon: /* Ranged weapons and ammunition */ Partially corrected info about poison damage to PCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranged weapons and ammunition ==&lt;br /&gt;
Unlike melee weapons, ranged weapons rely on ammunition.  Rifles need bullets to work, while the native blowpipe needs poison darts to work.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;green&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Ranged Weapons&lt;br /&gt;
|-bgcolor=&amp;quot;LimeGreen&amp;quot;&lt;br /&gt;
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Rifle&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$300&lt;br /&gt;
|Outsider Weapon Huts, Jungle&lt;br /&gt;
|Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). ''('''Natives require ''[[outsider knowledge]]'' to use.)''&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blowpipe&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 (and some poison damage)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$300&lt;br /&gt;
|Native Weapon Huts, Jungle&lt;br /&gt;
|Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. ''('''Outsiders require ''[[native knowledge]]'' to use.''')''. Requires 1.5 AP to fire, but the Native skill [[Basic Blowpipe use]] drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off.  No XP is gained from poison damage.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;Green&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Ammunition&lt;br /&gt;
|-bgcolor=&amp;quot;LimeGreen&amp;quot;&lt;br /&gt;
!Name !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Rifle bullet&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$15&lt;br /&gt;
|Outsider weapon huts, Jungle''&lt;br /&gt;
|Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. ''('''Natives require ''[[outsider knowledge]]'' to use.''')''&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Poison dart&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$10&lt;br /&gt;
|Native weapon huts, Ruins, Jungle''&lt;br /&gt;
|Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. ''('''Outsiders require ''[[native knowledge]]'' to use.''')''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Items]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Drinkable_Items&amp;diff=21723</id>
		<title>Drinkable Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Drinkable_Items&amp;diff=21723"/>
		<updated>2010-03-24T14:33:02Z</updated>

		<summary type="html">&lt;p&gt;Simon: /* Drinks */ and the hitpoints&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To drink a drinkable item, simply click on the item, and you drink it.  This leaves behind an empty bottle or gourd, depending on what item was drunk.  &lt;br /&gt;
&lt;br /&gt;
==Drinks==&lt;br /&gt;
&lt;br /&gt;
The following items are simple drinks.  They have simple effects, and you can search huts for them.  Like all of these items, drinking them will leave behind an empty bottle or gourd.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;Gold&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Drinks&lt;br /&gt;
|-bgcolor=&amp;quot;Yellow&amp;quot;&lt;br /&gt;
!Name !! Restores!! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of Water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP or -2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Resource huts, Jungle&lt;br /&gt;
|Can be identified before drinking.  Identifying costs 2 AP, and will change the name of the water to fresh water or salt water.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of Water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP or -2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Resource huts, Jungle&lt;br /&gt;
|Can be identified before drinking.  Identifying costs 2 AP, and will change the name of the water to fresh water or salt water.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of fresh water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$30&lt;br /&gt;
|Resource huts, Jungle&lt;br /&gt;
|Using an empty bottle on a River tile will gain one of these.  Pouring this bottle on the ground will facilitate jungle growth.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of fresh water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$30&lt;br /&gt;
|Resource huts, Jungle&lt;br /&gt;
|Using an empty gourd on a River tile will gain one of these.  Pouring this bottle on the ground will facilitate jungle growth.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of salt water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|Resource huts, Jungle&lt;br /&gt;
|Using an empty bottle on an Ocean tile will gain one of these.  Pouring this bottle on the ground will hinder jungle growth.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of salt water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$30&lt;br /&gt;
|Resource huts, Jungle&lt;br /&gt;
|Using an empty gourd on an Ocean tile will gain one of these.  Pouring this bottle on the ground will hinder jungle growth.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of beer&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|Outsider Resource huts, Jungle&lt;br /&gt;
|Natives without [[outsider knowledge]] will only see this as a bottle of brown liquid, though they can drink it as normal.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of rum&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|Shipwreck&lt;br /&gt;
|Natives without [[outsider knowledge]] will only see this as a bottle of brown liquid, though they can drink it as normal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Juices==&lt;br /&gt;
&lt;br /&gt;
Juices can be made from combining a number of the same fruit, with an empty bottle in your inventory.  Juices heal a bit more than regular drinks, and can be sold for more money at a trader.  No special skill is needed to make a juice.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;Gold&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Juices&lt;br /&gt;
|-bgcolor=&amp;quot;Yellow&amp;quot;&lt;br /&gt;
!Name !! Restores!! [[Trading#Trading_Hut_Prices|Normal trade value]] !! What Fruit is needed !! Number of Fruit needed to Juice !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of banana juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|banana&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of banana juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|banana&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of mango juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|mango&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of mango juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|mango&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of apple juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|apple&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of apple juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|apple&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of berry juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|8 HP or -8 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|berries&lt;br /&gt;
|4&lt;br /&gt;
|Outsiders without [[native knowledge]] cannot tell the difference between tasty berry juice of poisonous berry juice.  They can drink it normally, but won't know the effects until they happen.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of berry juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|8 HP or -8 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|berries&lt;br /&gt;
|4&lt;br /&gt;
|Outsiders without [[native knowledge]] cannot tell the difference between tasty berry juice of poisonous berry juice.  They can drink it normally, but won't know the effects until they happen.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of tasty berry juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|8 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|tasty berries&lt;br /&gt;
|4&lt;br /&gt;
|Outsiders without [[native knowledge]] cannot tell the difference between tasty berry juice of poisonous berry juice.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of tasty berry juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|8 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|tasty berries&lt;br /&gt;
|4&lt;br /&gt;
|Outsiders without [[native knowledge]] cannot tell the difference between tasty berry juice of poisonous berry juice.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of poisonous berry juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|8 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|poisonous berries&lt;br /&gt;
|4&lt;br /&gt;
|Outsiders without [[native knowledge]] cannot tell the difference between tasty berry juice of poisonous berry juice.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of poisonous berry juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|8 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|poisonous berries&lt;br /&gt;
|4&lt;br /&gt;
|Outsiders without [[native knowledge]] cannot tell the difference between tasty berry juice of poisonous berry juice.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of pumpkin juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|pumpkin&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of pumpkin juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|pumpkin&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of fungi juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|fungi&lt;br /&gt;
|3&lt;br /&gt;
|This also grants 6 AP. After consumption and a delay of 5 actions, next 6 actions will cost an additional 1AP. This additional AP cost is delayed for a further 5 actions with each additional gourd of fungi juice consumed. &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of fungi juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|fungi&lt;br /&gt;
|3&lt;br /&gt;
|This also grants 6 AP. After consumption and a delay of 5 actions, next 6 actions will cost an additional 1AP. This additional AP cost is delayed for a further 5 actions with each additional gourd of fungi juice consumed. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Brewed Drinks==&lt;br /&gt;
&lt;br /&gt;
A brewed drink is a juice that is combined with 2 yeastweed.  This drink will grant give more health points than juiced drinks.  No special skill is needed to brew, though the [[Brewing]] skill will allow for a better chance of creating the brewed drink.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;Gold&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Brewed Drinks&lt;br /&gt;
|-bgcolor=&amp;quot;Yellow&amp;quot;&lt;br /&gt;
!Name !! Restores!! [[Trading#Trading_Hut_Prices|Normal trade value]] !! Type of Juice needed !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of Apple Cider&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Gourd of apple juice&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of Apple Cider&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Bottle of apple juice&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of Mango wine&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Gourd of mango juice&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of Mango wine&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Bottle of mango juice&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of banana beer&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Gourd of banana juice&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of banana beer&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Bottle of banana juice&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of  berry wine &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|12 HP or -12 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Gourd of berry juice&lt;br /&gt;
|Outsiders without [[Native Knowledge]] see certain gourds as this instead of the full name.  They can drink it as normal though.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of  berry wine &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|12 HP or -12 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Bottle of berry juice&lt;br /&gt;
|Outsiders without [[native Knowledge]] see certain bottles as this instead of the full name.  They can drink it as normal though.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of Tasty berry wine &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|12 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Gourd of Tasty berry juice&lt;br /&gt;
|Outsiders without [[native Knowledge]] will only see this as a gourd of berry wine.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of Tasty berry wine &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|12 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Bottle of Tasty berry juice&lt;br /&gt;
|Outsiders without [[native Knowledge]] will only see this as a bottle of berry wine.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of Poisonous berry wine &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-12 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Gourd of Poisonous berry juice&lt;br /&gt;
|Outsiders without [[native Knowledge]] will only see this as a gourd of berry wine.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of Poisonous berry wine &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-12 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Bottle of Poisonous berry juice&lt;br /&gt;
|Outsiders without [[native Knowledge]] will only see this as a bottle of berry wine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Items]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Drinkable_Items&amp;diff=21722</id>
		<title>Drinkable Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Drinkable_Items&amp;diff=21722"/>
		<updated>2010-03-24T14:32:25Z</updated>

		<summary type="html">&lt;p&gt;Simon: /* Drinks */ Fixed gourd/bottle mismatches and salt/fresh confusion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To drink a drinkable item, simply click on the item, and you drink it.  This leaves behind an empty bottle or gourd, depending on what item was drunk.  &lt;br /&gt;
&lt;br /&gt;
==Drinks==&lt;br /&gt;
&lt;br /&gt;
The following items are simple drinks.  They have simple effects, and you can search huts for them.  Like all of these items, drinking them will leave behind an empty bottle or gourd.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;Gold&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Drinks&lt;br /&gt;
|-bgcolor=&amp;quot;Yellow&amp;quot;&lt;br /&gt;
!Name !! Restores!! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of Water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP or -2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Resource huts, Jungle&lt;br /&gt;
|Can be identified before drinking.  Identifying costs 2 AP, and will change the name of the water to fresh water or salt water.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of Water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP or -2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Resource huts, Jungle&lt;br /&gt;
|Can be identified before drinking.  Identifying costs 2 AP, and will change the name of the water to fresh water or salt water.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of fresh water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$30&lt;br /&gt;
|Resource huts, Jungle&lt;br /&gt;
|Using an empty bottle on a River tile will gain one of these.  Pouring this bottle on the ground will facilitate jungle growth.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of fresh water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$30&lt;br /&gt;
|Resource huts, Jungle&lt;br /&gt;
|Using an empty gourd on a River tile will gain one of these.  Pouring this bottle on the ground will facilitate jungle growth.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of salt water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|Resource huts, Jungle&lt;br /&gt;
|Using an empty bottle on an Ocean tile will gain one of these.  Pouring this bottle on the ground will hinder jungle growth.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of salt water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$30&lt;br /&gt;
|Resource huts, Jungle&lt;br /&gt;
|Using an empty gourd on an Ocean tile will gain one of these.  Pouring this bottle on the ground will hinder jungle growth.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of beer&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|Outsider Resource huts, Jungle&lt;br /&gt;
|Natives without [[outsider knowledge]] will only see this as a bottle of brown liquid, though they can drink it as normal.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of rum&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|Shipwreck&lt;br /&gt;
|Natives without [[outsider knowledge]] will only see this as a bottle of brown liquid, though they can drink it as normal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Juices==&lt;br /&gt;
&lt;br /&gt;
Juices can be made from combining a number of the same fruit, with an empty bottle in your inventory.  Juices heal a bit more than regular drinks, and can be sold for more money at a trader.  No special skill is needed to make a juice.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;Gold&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Juices&lt;br /&gt;
|-bgcolor=&amp;quot;Yellow&amp;quot;&lt;br /&gt;
!Name !! Restores!! [[Trading#Trading_Hut_Prices|Normal trade value]] !! What Fruit is needed !! Number of Fruit needed to Juice !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of banana juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|banana&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of banana juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|banana&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of mango juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|mango&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of mango juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|mango&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of apple juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|apple&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of apple juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|apple&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of berry juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|8 HP or -8 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|berries&lt;br /&gt;
|4&lt;br /&gt;
|Outsiders without [[native knowledge]] cannot tell the difference between tasty berry juice of poisonous berry juice.  They can drink it normally, but won't know the effects until they happen.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of berry juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|8 HP or -8 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|berries&lt;br /&gt;
|4&lt;br /&gt;
|Outsiders without [[native knowledge]] cannot tell the difference between tasty berry juice of poisonous berry juice.  They can drink it normally, but won't know the effects until they happen.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of tasty berry juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|8 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|tasty berries&lt;br /&gt;
|4&lt;br /&gt;
|Outsiders without [[native knowledge]] cannot tell the difference between tasty berry juice of poisonous berry juice.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of tasty berry juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|8 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|tasty berries&lt;br /&gt;
|4&lt;br /&gt;
|Outsiders without [[native knowledge]] cannot tell the difference between tasty berry juice of poisonous berry juice.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of poisonous berry juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|8 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|poisonous berries&lt;br /&gt;
|4&lt;br /&gt;
|Outsiders without [[native knowledge]] cannot tell the difference between tasty berry juice of poisonous berry juice.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of poisonous berry juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|8 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|poisonous berries&lt;br /&gt;
|4&lt;br /&gt;
|Outsiders without [[native knowledge]] cannot tell the difference between tasty berry juice of poisonous berry juice.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of pumpkin juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|pumpkin&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of pumpkin juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|pumpkin&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of fungi juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|fungi&lt;br /&gt;
|3&lt;br /&gt;
|This also grants 6 AP. After consumption and a delay of 5 actions, next 6 actions will cost an additional 1AP. This additional AP cost is delayed for a further 5 actions with each additional gourd of fungi juice consumed. &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of fungi juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|fungi&lt;br /&gt;
|3&lt;br /&gt;
|This also grants 6 AP. After consumption and a delay of 5 actions, next 6 actions will cost an additional 1AP. This additional AP cost is delayed for a further 5 actions with each additional gourd of fungi juice consumed. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Brewed Drinks==&lt;br /&gt;
&lt;br /&gt;
A brewed drink is a juice that is combined with 2 yeastweed.  This drink will grant give more health points than juiced drinks.  No special skill is needed to brew, though the [[Brewing]] skill will allow for a better chance of creating the brewed drink.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;Gold&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Brewed Drinks&lt;br /&gt;
|-bgcolor=&amp;quot;Yellow&amp;quot;&lt;br /&gt;
!Name !! Restores!! [[Trading#Trading_Hut_Prices|Normal trade value]] !! Type of Juice needed !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of Apple Cider&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Gourd of apple juice&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of Apple Cider&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Bottle of apple juice&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of Mango wine&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Gourd of mango juice&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of Mango wine&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Bottle of mango juice&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of banana beer&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Gourd of banana juice&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of banana beer&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Bottle of banana juice&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of  berry wine &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|12 HP or -12 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Gourd of berry juice&lt;br /&gt;
|Outsiders without [[Native Knowledge]] see certain gourds as this instead of the full name.  They can drink it as normal though.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of  berry wine &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|12 HP or -12 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Bottle of berry juice&lt;br /&gt;
|Outsiders without [[native Knowledge]] see certain bottles as this instead of the full name.  They can drink it as normal though.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of Tasty berry wine &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|12 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Gourd of Tasty berry juice&lt;br /&gt;
|Outsiders without [[native Knowledge]] will only see this as a gourd of berry wine.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of Tasty berry wine &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|12 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Bottle of Tasty berry juice&lt;br /&gt;
|Outsiders without [[native Knowledge]] will only see this as a bottle of berry wine.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of Poisonous berry wine &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-12 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Gourd of Poisonous berry juice&lt;br /&gt;
|Outsiders without [[native Knowledge]] will only see this as a gourd of berry wine.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of Poisonous berry wine &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-12 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Bottle of Poisonous berry juice&lt;br /&gt;
|Outsiders without [[native Knowledge]] will only see this as a bottle of berry wine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Items]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Other_Items&amp;diff=21721</id>
		<title>Other Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Other_Items&amp;diff=21721"/>
		<updated>2010-03-24T14:27:55Z</updated>

		<summary type="html">&lt;p&gt;Simon: Corrected Backup to Backpack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These items belong in no specific category, yet help in everyday life on the island.  They range from helping on find their way on the island, to making signs.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;Purple&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Other Items&lt;br /&gt;
|-bgcolor=&amp;quot;MediumOrchid&amp;quot;&lt;br /&gt;
!Name !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Ability !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|GPS Unit&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|Outsider Resource Huts&lt;br /&gt;
|Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area. Coordinates are in the form [-70.366,+26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001&lt;br /&gt;
|Has a charge, which is random when found.  When charge reaches 0, the GPS unit becomes unusable.  The GPS unit can be used by outsiders, and natives with [[outsider knowledge]].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Empty Bottle&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$25&lt;br /&gt;
|Outsider Resource Huts, Jungle&lt;br /&gt;
|Can hold any number of beverages&lt;br /&gt;
|Drinking from a full bottle will result in an empty bottle in one's inventory.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Empty Gourd&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$25&lt;br /&gt;
|Native Resource Huts, Jungle&lt;br /&gt;
|Can hold any number of beverages&lt;br /&gt;
|Drinking from a full gourd will result in an empty gourd in one's inventory.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Piece of driftwood&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$70&lt;br /&gt;
|beach, dunes&lt;br /&gt;
|Two pieces can be made into a sign.  One piece can be made into tinder&lt;br /&gt;
|If standing on a square with a [[Campfire]], you can add another piece on the fire.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Piece of deadwood&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|??&lt;br /&gt;
|Jungles with a density 7 or over&lt;br /&gt;
|Two pieces can be made into a sign.  One piece can be made into tinder&lt;br /&gt;
|If standing on a square with a [[Campfire]], you can add another piece on the fire.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Sharpening stone&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$50&lt;br /&gt;
|Native and Outsider Huts&lt;br /&gt;
|Can sharpen a blade, bringing it from blunt to normal.&lt;br /&gt;
|It is also needed to start a fire.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Backpack&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$1200&lt;br /&gt;
|Trader Hut&lt;br /&gt;
|Adds 30 spaces to the inventory, this does not stack with multiple backpacks.&lt;br /&gt;
|Trader's only make one of these a day.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Jolly/Ghastly jack o'lantern&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Pumpkin Patches, Jungles during Halloween&lt;br /&gt;
|Can be used to scare away spirits, has a chance to break after a successful exorcism&lt;br /&gt;
|Jack o'lanterns can be made by carving pumpkins&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Easter Egg&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Jungle during Easter&lt;br /&gt;
|Cracking open a egg can reveal an empty egg, or a gold coin.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gold Coin&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$100&lt;br /&gt;
|Resource Huts, jungle, ruins&lt;br /&gt;
|Used to buy items from a trader.&lt;br /&gt;
|Gold coins do not take up inventory space.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gem&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$1000&lt;br /&gt;
|Ruins, Hold of Shipwreck&lt;br /&gt;
|Valuable&lt;br /&gt;
|Unlike gold, Gems take up inventory space&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Crab&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$50&lt;br /&gt;
|Beach, Dunes&lt;br /&gt;
|None&lt;br /&gt;
|Sometimes will scuttle away, causing 1 HP of damage as it pinches you.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Poisonous Snake&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$5&lt;br /&gt;
|Grasslands&lt;br /&gt;
|None&lt;br /&gt;
|Sometimes will get away, causing 1 HP of damage, and then 1 HP of poison damage for the next 5 turns.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Egg&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Mountain Path&lt;br /&gt;
|After holding an egg for one week, it will hatch into a shargle.  Burying said egg will prevent hatching.&lt;br /&gt;
|Clicking on a egg too much will cause it to drop from your inventory and breaking.  This results in nothing.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Smokey Crystal&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Sacred Space&lt;br /&gt;
|None that is known of.&lt;br /&gt;
|With the exclusion of Sacred Space, it is not known whether or not the Smokey Crystal will come back.  It is still available at some Trader Huts for sale.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=21695</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=21695"/>
		<updated>2010-03-21T09:16:52Z</updated>

		<summary type="html">&lt;p&gt;Simon: /* Pumpkin */ Added note about growing them outside Halloween&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin: 0 0 10px 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Various '''items''' are scattered on the island and can be carried in a player's [[inventory]]. All items can be found by searching in the appropriate places; some tend to be found more in huts and villages, while others are more likely to be found in the jungle. All items can be [[Trading|traded]] to [[trader]]s for what they have in stock.&lt;br /&gt;
&lt;br /&gt;
Most items are used for cost of 1 AP by clicking on them in the inventory.  Clicking on items which are only useful in battle or trade will give you a short description of the item, at no cost of AP.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Talk:Items]].&lt;br /&gt;
&lt;br /&gt;
== Melee weapons ==&lt;br /&gt;
&lt;br /&gt;
The default weapon, the punch, deals 1 point of base damage at 10% base accuracy.&lt;br /&gt;
&lt;br /&gt;
There is a very low chance of a weapon dealing additional damage during combat. &amp;quot;Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage.&amp;quot; There is also a very low chance of a weapon breaking during combat, which causes you to lose that weapon. &amp;quot;Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard.&amp;quot; The odds that a weapon will break on a given swing appear to be about 0.1%, and the odds of dealing extra damage look to be the same; see [[Special weapon event odds]] for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Melee Weapons&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Knife&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|30%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Camps&lt;br /&gt;
|Required for [[Writing|writing messages]] on trees or huts.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blunt&amp;amp;nbsp;knife&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|30%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Camps&lt;br /&gt;
|Can't write. Can be sharpened.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Dagger&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|30%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Ruins&lt;br /&gt;
|Required for [[Writing|writing messages]] on trees or huts.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blunt&amp;amp;nbsp;dagger&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|30%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$??&lt;br /&gt;
|Ship Armory&lt;br /&gt;
|Can't write. Can be sharpened.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Shovel&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|All traders&lt;br /&gt;
|Enables better [[digging]].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Machete&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$100&lt;br /&gt;
|Jungle&lt;br /&gt;
|Breakable. Required for chopping through the jungle. Can become a blunt machete when you chop vegetation; see [[Special weapon event odds]].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blunt&amp;amp;nbsp;machete&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$70&lt;br /&gt;
|Camps, Jungle&lt;br /&gt;
|Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a sharpening stone to become a machete.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Cutlass&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$120&lt;br /&gt;
|Ship&lt;br /&gt;
|Breakable. Required for chopping through the jungle. Can become a blunt cutlass when you chop vegetation; see [[Special weapon event odds]].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blunt&amp;amp;nbsp;cutlass&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Ship, swamp&lt;br /&gt;
|Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a sharpening stone to become a cutlass.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Heavy&amp;amp;nbsp;sword&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$5000 (?)&lt;br /&gt;
|Swamp&lt;br /&gt;
|Rare item. Breakable. Cannot chop vegetation or become blunt.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Wooden&amp;amp;nbsp;club&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|25%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$100 (?)&lt;br /&gt;
|[[Rakmogak]]&lt;br /&gt;
|Cannot chop vegetation or score a glancing blow.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ranged weapons and ammunition ==&lt;br /&gt;
Unlike melee weapons, ranged weapons rely on ammunition. If a ranged weapon is not loaded, the character will not be able to attack with it. Reloading is accomplished for 1 [[AP]] by clicking on name of the ammunition associated with weapon in the inventory list.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Ranged Weapons&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Rifle&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$300&lt;br /&gt;
|Outsider ammunition huts, Outsider camps&lt;br /&gt;
|Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). ''('''Outsiders only'''; natives require ''[[outsider knowledge]]'' to use.)''&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blowpipe&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 (up to 8 with poison effect)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$300&lt;br /&gt;
|Native ammunition huts, Native camps&lt;br /&gt;
|Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. ''('''Natives only'''; outsiders require ''[[native knowledge]]'' to use.)''.  Requires 1.5 AP to fire, but advanced Warriors can reduce this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage on each of their next four actions.  No XP is gained from poison damage. &lt;br /&gt;
&lt;br /&gt;
A special skill allows natives to fire the blowpipe without the need for reloading. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Ammunition&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!Name !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Rifle bullet&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$15&lt;br /&gt;
|Outsider ammunition huts, Outsider camps''&lt;br /&gt;
|Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. ''('''Outsiders only'''; natives require ''[[outsider knowledge]]'' to use.)''&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Poison dart&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$10&lt;br /&gt;
|Native ammunition huts, Native camps''&lt;br /&gt;
|Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. ''('''Natives only'''; outsiders require ''[[native knowledge]]'' to use.)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
&lt;br /&gt;
Using a consumable item takes 1 AP and removes the item from your inventory.  XP is also gained equal to the HP restored or removed by the item.&amp;lt;br&amp;gt;  &lt;br /&gt;
Fruits and drinks may only be used on yourself. First aid kits and healing herbs may also be used to heal [[animals]] and other characters (including [[NPC]] [[trader]]s and [[shaman]]s). Attempting to use one on someone with full health uses no AP and does not waste the item; instead, you will see that &amp;quot;''Player'' is already at full health.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Consumables&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!Name !! Restores!! [[Trading#Trading_Hut_Prices|Normal trade value]] !! Price per 1HP healed !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Banana&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|banana tree, loose in jungle&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Mango&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|mango tree, jungle&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Apple&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|apple tree&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bunch of tasty berries&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|berry bush, jungle&lt;br /&gt;
|Outsiders without ''[[native knowledge]]'' recognize them as 'berries' and may use them normally, but cannot identify them from poisonous berries.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bunch of poisonous berries&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|($10 per 1 HP damage)&lt;br /&gt;
|berry bush&lt;br /&gt;
|Inflicts 2 HP damage on self, but gives 2 XP.  Outsiders without ''[[native knowledge]]'' recognize them as 'berries' and may use them normally, but cannot identify them from tasty berries.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Fungi&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$70&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|($35 per 1 HP damage)&lt;br /&gt;
|certain tunnel squares&lt;br /&gt;
|Inflicts 2 HP damage on self, but gives 2 XP.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Yeastweed&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|($? per 1 HP damage)&lt;br /&gt;
|swamp, jungle&lt;br /&gt;
|Inflicts 2 HP damage on self, but gives 2 XP.  Facilitates the fermentation of alcoholic beverages (percentage success chance TBC). The ''[[brewing]]'' skill improves the chances of successfully fermenting alcohol.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of beer&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|outsider camps, beach&lt;br /&gt;
|Drinking it gives an empty bottle.  Natives without ''[[outsider knowledge]]'' see it as 'brown liquid', but may drink it normally.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of rum&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|shipwreck&lt;br /&gt;
|Drinking it gives an empty bottle.  Natives without ''[[outsider knowledge]]'' see it as 'brown liquid', but may drink it normally.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$30&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$15&lt;br /&gt;
|outsider camps, shipwreck, use empty bottle in fresh water (river, lake)&lt;br /&gt;
|Drinking it gives an empty bottle.  Natives without ''[[outsider knowledge]]'' see it as 'liquid', but may drink it normally.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of salt water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|($10 per 1 HP damage)&lt;br /&gt;
|use empty bottle in salt water (beach, ocean)&lt;br /&gt;
|Damages for 2 HP, gives 2 XP, and leaves an empty bottle.   Natives without ''[[outsider knowledge]]'' see it as 'liquid', but may drink it normally. &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of banana juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 4 bananas into an empty bottle&lt;br /&gt;
|Heals for 4 HP, gives 4 XP, and leaves an empty bottle.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of mango juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 4 mangos into an empty bottle&lt;br /&gt;
|Heals for 4 HP, gives 4 XP, and leaves an empty bottle.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of apple juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 5 apples into an empty bottle&lt;br /&gt;
|Heals for 4 HP, gives 4 XP, and leaves an empty bottle.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of tasty berry juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|8 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 4 bunches of tasty berries into an empty bottle&lt;br /&gt;
|Heals for 8 HP, gives 8 XP, and leaves an empty bottle. Outsiders without ''[[native knowledge]]'' recognize it as 'bottle of berry juice' and may drink it normally, but cannot identify it from poisonous berry juice.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of poisonous berry juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-8 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|(? per 1 HP damage)&lt;br /&gt;
|Juice 4 bunches of poisonous berries into an empty bottle&lt;br /&gt;
|Damages for 8 HP, gives 8 XP, and leaves an empty bottle. Outsiders without ''[[native knowledge]]'' recognize it as 'bottle of berry juice' and may drink it normally, but cannot identify it from tasty berry juice.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of fungi juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|(? per 1 HP damage)&lt;br /&gt;
|Juice 3 fungi into an empty bottle&lt;br /&gt;
|Damages for 4 HP, gives 4 XP and 6 AP, and leaves an empty bottle. After consumption and a delay of 5 actions, next 6 actions will cost an additional 1AP. This additional AP cost is delayed for a further 5 actions with each additional bottle of fungi juice consumed.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of pumpkin juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 2 pumpkins into an empty bottle&lt;br /&gt;
|Heals for 6 HP, gives 6 XP, and leaves an empty bottle.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$30&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$15&lt;br /&gt;
|loose in jungle, use empty gourd in fresh water (river, lake)&lt;br /&gt;
|Drinking it gives an empty gourd.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of salt water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|($10 per 1 HP damage)&lt;br /&gt;
|use empty gourd in in salt water (beach, ocean)&lt;br /&gt;
|Damages for 2 HP, gives 2 XP, and leaves an empty gourd.  Outsiders without ''[[native knowledge]]'' see it as a 'gourd of water' and may drink it normally, but can't tell it from ordinary water.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of banana juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 4 bananas into an empty gourd&lt;br /&gt;
|Heals for 4 HP, gives 4 XP, and leaves an empty gourd.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of mango juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 4 mangos into an empty gourd&lt;br /&gt;
|Heals for 4 HP, gives 4 XP, and leaves an empty gourd.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of apple juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 5 apples into an empty gourd&lt;br /&gt;
|Heals for 4 HP, gives 4 XP, and leaves an empty gourd.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of tasty berry juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|8 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 4 bunches of tasty berries into an empty gourd&lt;br /&gt;
|Heals for 8 HP, gives 8 XP, and leaves an empty gourd. Outsiders without ''[[native knowledge]]'' recognize it as 'gourd of berry juice' and may drink it normally, but cannot identify it from poisonous berry juice.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of poisonous berry juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-8 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|(? per 1 HP damage)&lt;br /&gt;
|Juice 4 bunches of poisonous berries into an empty gourd&lt;br /&gt;
|Damages for 8 HP, gives 8 XP, and leaves an empty gourd. Outsiders without ''[[native knowledge]]'' recognize it as 'gourd of berry juice' and may drink it normally, but cannot identify it from tasty berry juice.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of fungi juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|(? per 1 HP damage)&lt;br /&gt;
|Juice 3 fungi into an empty gourd&lt;br /&gt;
|Damages for 4 HP, gives 4 XP and 6 AP, and leaves an empty gourd. After consumption and a delay of 5 actions, next 6 actions will cost an additional 1AP. This additional AP cost is delayed for a further 5 actions with each additional gourd of fungi juice consumed.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of pumpkin juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6 HP &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 2 pumpkins into an empty gourd&lt;br /&gt;
|Heals for 6 HP , gives 6 XP , and leaves an empty gourd.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|First aid kit&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5/10 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$200&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40/$20&lt;br /&gt;
|outsider medical huts, shipwreck, jungle&lt;br /&gt;
|Heals 5 HP unskilled, or 10 HP with First Aid skill.  Heals shark bite wounds.  Natives without ''[[outsider knowledge]]'' recognize this item but are unable to use it.  &amp;quot;FAK&amp;quot; and &amp;quot;kit&amp;quot;  are common abbreviations.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Healing herb&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5/10 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$200&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40/$20&lt;br /&gt;
|outsider medical huts, shipwreck&lt;br /&gt;
|Heals 5 HP unskilled, or 10 HP with Natural Medicine skill.  Heals shark bite wounds.  Outsiders without ''[[native knowledge]]'' see this item as a &amp;quot;dried herb&amp;quot; and are unable to use it.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Empty bottle====&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $25&lt;br /&gt;
* '''[[Locations]]''': camps, resource huts, jungle&lt;br /&gt;
&lt;br /&gt;
Remains in your inventory after drinking a bottle of beer, rum or water. &amp;lt;br&amp;gt;&lt;br /&gt;
They may be filled at certain locations, including:&lt;br /&gt;
* Water in inland rivers (gives bottle of water)&lt;br /&gt;
* Water at beach (gives a bottle of salt water)&lt;br /&gt;
&lt;br /&gt;
====Empty gourd====&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $25 (?)&lt;br /&gt;
* '''[[Locations]]''': camps, resource huts, jungle&lt;br /&gt;
&lt;br /&gt;
Drinking a gourd of water or juice leaves an empty gourd in your inventory.  Functionally, it is identical to an empty bottle, except that the two count as separate items in the trading hut.&lt;br /&gt;
&lt;br /&gt;
====Pumpkin====&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': ?&lt;br /&gt;
* '''[[Locations]]''': jungle (during Halloween or a few days before)&lt;br /&gt;
&lt;br /&gt;
Pumpkins can be carved into ghastly or jolly jack o'lanterns, the type being decided apparently at random. Two pumpkins can be juiced into an empty  bottle or gourd.&lt;br /&gt;
Since the introduction of Agriculture, it has been found that you can plant seeds from pumpkins left over since the previous Halloween and grow a pumpkin patch which then yields more pumpkins. This has made them available throughout the year, instead of just at Halloween.&lt;br /&gt;
&lt;br /&gt;
== Useful equipment ==&lt;br /&gt;
&lt;br /&gt;
=== GPS unit ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $250&lt;br /&gt;
* '''[[Locations]]''': outsider camps, outsider resource huts&lt;br /&gt;
* '''Usable by''': outsiders; natives with ''[[outsider knowledge]]''&lt;br /&gt;
&lt;br /&gt;
Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area. Coordinates are in the form [-70.366,+26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.&lt;br /&gt;
&lt;br /&gt;
[-70.366,+26.443] is considered the same as 26.443N 70.366W (check out the location with [http://maps.google.com/?ie=UTF8&amp;amp;om=1&amp;amp;z=5&amp;amp;ll=26.443,-70.366&amp;amp;spn=22.710548,28.125 Google Maps])&lt;br /&gt;
&lt;br /&gt;
On 2007-11-30, GPS units were changed to hold a battery charge. Units found by searching carry a random charge. Units bought from a trader are always full at 100% charge if they were switched off when bought and 99% if they were switched on. Switching on a unit consumes 2% of the charge, presumably expending energy to acquire the satellite signal; switching off does not consume any charge. Units lose 1% of their charge every 12 hours when on, therefore it is advantageous to switch them off only for periods of 24 hours or more. It is not possible to charge a unit, but units with 0% charge can be sold to a trader.&lt;br /&gt;
&lt;br /&gt;
=== Piece of driftwood ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $70&lt;br /&gt;
* '''[[Locations]]''': beach, dunes, boatyard&lt;br /&gt;
A [[signpost]] can be built out of two pieces of driftwood.&lt;br /&gt;
&lt;br /&gt;
=== Piece of deadwood===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': ??&lt;br /&gt;
* '''[[Locations]]''': jungle&lt;br /&gt;
The same as a piece of [[driftwood]], except found in the jungle.  A [[signpost]] can be built out of two pieces of deadwood.&lt;br /&gt;
&lt;br /&gt;
=== Sharpening stone ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $50&lt;br /&gt;
* '''[[Locations]]''': all camps&lt;br /&gt;
Clicking on it will sharpen either a blunt machete, blunt cutlass, blunt knife, or blunt dagger from your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Shovel ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': ?&lt;br /&gt;
* '''[[Locations]]''': all camps&lt;br /&gt;
Breakable. Allows digging (for those without the digging skill) or digging of deeper holes (for those with the digging skill). May also be used as a weak melee weapon. &lt;br /&gt;
&lt;br /&gt;
=== Backpack ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $1200&lt;br /&gt;
* '''[[Locations]]''': all camps&lt;br /&gt;
Adds 30 spaces to inventory. Does not stack.&lt;br /&gt;
&lt;br /&gt;
=== Jolly/ghastly jack o'lantern ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $?&lt;br /&gt;
Made by carving a pumpkin. It can be used to scare away ghosts. After a successful exorcism, a jack o'lantern may break.&lt;br /&gt;
&lt;br /&gt;
===Easter Egg===&lt;br /&gt;
Found around Easter each year. Clicking on them will cause them to crack. In 3 recorded cases, 2 eggs were found empty (giving the message &amp;quot;You crack open the egg but are disappointed as there's nothing inside.&amp;quot;) and one egg contained a gold coin (&amp;quot;You crack open the egg and find a gold coin inside. Congratulations!&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $?&lt;br /&gt;
* '''[[Locations]]''': jungle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
=== Gem ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $1000&lt;br /&gt;
* '''[[Locations]]''': ruins, hold (shipwreck)&lt;br /&gt;
&lt;br /&gt;
Ten times more valuable than gold at normal prices. Unlike gold, gems require inventory space.&lt;br /&gt;
&lt;br /&gt;
=== Gold coin ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $100&lt;br /&gt;
* '''[[Locations]]''': camps, jungle, beach&lt;br /&gt;
&lt;br /&gt;
Being the currency of the island, gold coins are the only items to require no inventory space, and up to 100 can be given to any player in the same location via the &amp;quot;Give&amp;quot; button. Clicking on a gold coin in one's inventory flips it and gives &amp;quot;heads&amp;quot; or &amp;quot;tails&amp;quot; as a result: &amp;quot;You toss a gold coin into the air and catch it. It shows heads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Charms and Amulets ==&lt;br /&gt;
Charms are automatically listed in your character profile, and may or may not give an advantage to gameplay.  Examining one gives the message: &amp;quot;The [item] doesn't appear to actually do anything. Maybe just carrying it is sufficient if you believe in its power.&amp;quot; There are rumors that charms have both a positive and a negative effect, but they have not been verified. What is even more unfortunate is that most of the charms' pervasive effects cannot &lt;br /&gt;
be scientifically tested.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Charms and Amulets&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!Name !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Positive Effect !! Negative Effect &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Rabbit foot charm&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|jungle&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Parrot feather charm&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|jungle&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Animals are less likely to attack you&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|You have less chance to find anything while searching&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Silver skull cross&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|jungle&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Reduces chance of getting possessed&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Monkey claw charm&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|jungle&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Greater chance of finding fruit in trees/bushes&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Tiger tooth amulet&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$50&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Temple Ruins south of shipwreck&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Increases chance of critical hits&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Increases chance of weapon breaking&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gold Hoop Earrings&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Restocks at the pirate trader&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|No effect, only for adornment&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Wild Boar Tusk Necklace&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Restocks at any native trader&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|No effect, only for adornment&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bat Wing Earrings&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Restocks at any native trader&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|No effect, only for adornment&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
When searching in certain areas, players may catch animals.  These have no practical function, but may be exchanged at the trading hut.&lt;br /&gt;
&lt;br /&gt;
=== Crab ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $50&lt;br /&gt;
* '''[[Locations]]''': beach&lt;br /&gt;
&lt;br /&gt;
=== Poisonous snake ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $5&lt;br /&gt;
* '''[[Locations]]''': grasslands&lt;br /&gt;
&lt;br /&gt;
=== Egg ===&lt;br /&gt;
Once found, an egg will hatch a [[shargle]] after approximately one week. Burying the egg can prevent hatching; the one-week period continues after the egg is unburied. The eggs are quite hard to hold - playing with them a couple of times will eventually lead to a drop of the egg, which then disappears from the inventory. &lt;br /&gt;
&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $?&lt;br /&gt;
* '''[[Locations]]''': mountain path&lt;br /&gt;
&lt;br /&gt;
==Conch shell==&lt;br /&gt;
The conch shell is a special item in Shartak. There is only one on the island making it a prized possession, one for which many players will not hesitate to kill in order to get it. The conch also has special properties. Blowing it costs 10 AP and gives the user a variable amount of XP, which is believed to depend on the number of people nearby. However, the sound will travel several squares alerting every user in the vicinity. The conch appears in the 5x5 map, so it is immediately obvious who the holder of the conch is, if you get close enough to him/her. If the owner is killed, the conch will drop on the ground and anyone can then pick it up for 1 AP. The conch can be sold to a trader for a significant amount of gold coins, but cannot be bought. Once sold it will appear randomly on a beach square. &lt;br /&gt;
&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $10,000&lt;br /&gt;
* '''[[Locations]]''': beach&lt;br /&gt;
&lt;br /&gt;
==Broken knife (discarded)==&lt;br /&gt;
Searching in certain locations, such as water or swamp, gives the message, &amp;quot;You find a broken knife, which you discard. It seems there is nothing to be found here.&amp;quot; Receiving this message indicates that no items can be found in this particular location at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=History/2008&amp;diff=21694</id>
		<title>History/2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=History/2008&amp;diff=21694"/>
		<updated>2010-03-21T08:33:58Z</updated>

		<summary type="html">&lt;p&gt;Simon: /* May */ added link to spring x-games i&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historynav}} {{Historical Article}}&lt;br /&gt;
This is a list of historical events that happened on Shartak during 2008.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
&lt;br /&gt;
* [[The Durham Crisis]] begins and ends, resulting in the destruction of the [[Durham Pistoleers]]. Guerilla warfare around Creedy continues between Commonwealth forces and the [[1st Colonial Militia]] for weeks.&lt;br /&gt;
* A democratic insurgency against the [[Royal Court of Greater Raktam]] reaches a crescendo in Raktam.&lt;br /&gt;
* Civil war ignites in Wiksik between the newly established [[Necromancer's Guild]] and its opponents.&lt;br /&gt;
&lt;br /&gt;
== February ==&lt;br /&gt;
&lt;br /&gt;
* A regency is appointed over the [[Royal Court of Greater Raktam]].&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
* The first Amazingly Great Shartak Race is organised by Johan Crichton and features contestants including Lama, Oktavius, SofaKing, Maximillion Pike and Jesus.&lt;br /&gt;
* Debates and an election are held in Durham. Ron Burgundy is elected Governor of Durham.&lt;br /&gt;
* Clans find a way to distribute news to their members.&lt;br /&gt;
* Easter Bunnies make a return to the Island, this time bringing eggs for people to find.&lt;br /&gt;
* Blue Hummingbird, Queen of the [[Royal Court of Greater Raktam]], dies and appoints Sofaking as her successor.&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
* The Spring X-Game I - Durham competition begins in and around Durham.&lt;br /&gt;
* Oktavius wins the first Amazingly Great Shartak Race.&lt;br /&gt;
* War between the [[Kingdom of Skulls]] and the [[Eastern Federation]] over [[Midway Island]] is averted and the French population is transplated to [[Port Breton]]. [[Port Breton]] subsequently joins the Commonwealth with the [[Royal Court of Greater Raktam]] and the [[Independent Republic of Fort Creedy]].&lt;br /&gt;
* The Commonwealth of the Royal Court of Greater Raktam, the Independent Republic of Fort Creedy and [[Port Breton]] enter into a non-aggression pact with Durham.&lt;br /&gt;
&lt;br /&gt;
== May ==&lt;br /&gt;
* Skull Face wins the [http://forum.shartak.com/index.php/topic,1093.0.html Spring X-Game I].&lt;br /&gt;
* The notorious Wicksick Headhunters share their special knowledge of how to remove the heads of their foes and prepare them as trophies.&lt;br /&gt;
* The [[Pwotters]] arrive on Shartak.&lt;br /&gt;
* The [[1st Colonial Militia]] war with the [[Eastern Federation]].&lt;br /&gt;
&lt;br /&gt;
== June ==&lt;br /&gt;
* A grand combat is held on Unity Island.&lt;br /&gt;
== July ==&lt;br /&gt;
&lt;br /&gt;
*The [[Pwotters]] destroy [[York]] and kill all of its inhabitants, including the shaman and the trader. The [[Order of Patriots]] turn to their former enemies for assistance against the Pwotter horde. Most of the Pwotters leave Shartak before any meaningful counterattack can be made.&lt;br /&gt;
&lt;br /&gt;
== August ==&lt;br /&gt;
* 14th August 2008 - The ocean between the mainland and Rakmogak becomes passable again. Explorers arrive at [[Rakmogak]] and immediately come into conflict with the cannibals of the island.&lt;br /&gt;
* A new island is discovered off the coast of Derby by Raivo, and is called Arivo Island.  A tunnel entrance leads into the extensive tunnel network extending under Shartak.&lt;br /&gt;
* Port Bristol, later re-named [[Bristol Yards]], is established.&lt;br /&gt;
* Dappled Shadow assumed the title of &amp;quot;Empress of the Three Lands&amp;quot;, declared Blahmicho as King of [[Greater Raktam]] in Sofaking's absence, and declares Black Fang, Grand Tyrant of the [[Kingdom of Skulls]], a pretender to the throne of Wiksik. While assembling an army to march to Port Breton to reclaim for Wiksik the buffer zone negotiated between the Kingdom of Skulls and the [[Eastern Federation]], Dappled Shadow suffered a head injury and disappeared.  The relationship between the French at Port Breton, the Creedy Republic, and the Royal Court of Greater Raktam was threatened by claims that Dappled Shadow had declared war upon Derby.&lt;br /&gt;
&lt;br /&gt;
== September ==&lt;br /&gt;
&lt;br /&gt;
* The [[Mercenary's Guild]] is reformed.&lt;br /&gt;
* The Raktam court room sees a succession of people sitting on the Royal Throne, including Head-Onna-Stick, the first puppet leader of Raktam, following the vanishing of Blahmicho.&lt;br /&gt;
* Sofaking returns to Raktam and reclaims his throne.&lt;br /&gt;
* After a peaceful and productive reign power is passed from Ron Burgundy to the newly elected DarkFerret.&lt;br /&gt;
&lt;br /&gt;
== October ==&lt;br /&gt;
* The Grand Tyrant, [[User:Skull Face|Black Fang]] of the Kingdom of Skulls dies, and is succeeded by &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.shartak.com/profile.cgi?id=10965 Anthor]&amp;lt;/span&amp;gt;, who proclaims himself the Avatar of the Kingdom of Skulls.&lt;br /&gt;
* The [[Greater Shartak Unification Coalition]] forms in [[Durham]] and [[York]] and sets out to invade the native settlements, beginning with [[Wiksik]].&lt;br /&gt;
* [[Fungi]] are discovered in the tunnels beneath the island.&lt;br /&gt;
* The [[Pirate High Command]] is established.&lt;br /&gt;
* [[Rakmogak]] cannibals raid [[Derby]].&lt;br /&gt;
&lt;br /&gt;
== November ==&lt;br /&gt;
&lt;br /&gt;
*The [[Independent Republic of Fort Creedy]] is invaded and seized by the [[1st Colonial Militia]] and [[/zom/]]. New names are proposed for the location of at first Hades Hope and then Great Southall, with Solemn appointed governor. The Republic's ally, the [[Royal Court of Greater Raktam]] is simultaneously besieged by the [[Greater Shartak Unification Coalition|GSUC]].  Over the course of the month, /zom/ and the Durham-based Machitty clan come into conflict and the situation becomes an ongoing guerrilla war when members of the Republic return to the ruins.&lt;br /&gt;
*[[Templar Bank]] ceases trading.&lt;br /&gt;
&lt;br /&gt;
== December ==&lt;br /&gt;
&lt;br /&gt;
*The battle over the ruins known known as [[Fort Creedy]] or [[Great Southall]] continues.  By the end of December the squabbling over who (if anyone) has actually won continues with no resolution in sight.  The year ends as it began with guerilla warfare as Creedy and Zom forces clash with GSUC and the 1st Colonial Militia. &lt;br /&gt;
&lt;br /&gt;
*[[Raktam]] was repeatedly raided by the [[Greater Shartak Unification Coalition]], with substantial casualties to both sides including many non-combatants. By early December the GSUC finally withdrew, proclaiming victory: the claim to victory was equally shared by the [[Royal Court of Greater Raktam]] who said they successfully repelled the assault. &lt;br /&gt;
&lt;br /&gt;
*[[The Battle of the Crazy Falls]] took place between various factions of natives and outsiders. Divine intervention in the form of bolts of lightning against various outsiders who attacked prior to the starting time of the battle resulted in a conclusive native victory, claimed jointly by the [[Kingdom of Skulls]] and the [[Royal Court of Greater Raktam]]. [[Eyes of a Hawk]] won 5,000 gold coins in prize money as a consequence of killing three opponents in the battle (a distinction equaled by Frodor), and was proclaimed champion of the battle. Erstwhile native empress [[Dappled Shadow]] died a permanent death during the battle, apparently assassinated on contract by [[User:Rex Feral|Rex Feral]].&lt;br /&gt;
&lt;br /&gt;
*[[Santa]] appeared at his grotto again, dispensing gold and items to those who have been both bad and good. Santa died seven times during the holiday period, somewhat less than the Yuletide gorefest of 2007.  This is due to the fact that the [[the Rakmogaki Collective]] intervened in the Grotto, slaying anyone who threatened the Big Fat Red Saint. A large concentration of spirits also led to the slaughter.&lt;br /&gt;
&lt;br /&gt;
*The [[Bone Gnawers]] Clan repeatedly raided [[Derby]], prompting intervention by the [[Greater Shartak Unification Coalition]].&lt;br /&gt;
&lt;br /&gt;
*The First Annual [[Pirate High Command]] Christmas Party and Rumfest at [[the Hanged Misfit]] pub in Derby attracted strong crowds of holiday-makers. Violence was remarkably subdued.&lt;br /&gt;
&lt;br /&gt;
*[[The Botheringham FC Supporters' Club]] Club House becomes the first fully-customized hut, internally and externally, based in York.&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Chikram&amp;diff=21475</id>
		<title>Chikram</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Chikram&amp;diff=21475"/>
		<updated>2010-03-07T22:45:23Z</updated>

		<summary type="html">&lt;p&gt;Simon: Created page, with ubermap link to location.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ruins to the north of Raktam.&lt;br /&gt;
&lt;br /&gt;
http://www.itechsc.com/misc/shartak/ubermap/mapposgen.php?cx=-70322&amp;amp;cy=26492&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
</feed>