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	<entry>
		<id>https://wiki.shartak.com/index.php?title=Native_Classes&amp;diff=24262</id>
		<title>Native Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Native_Classes&amp;diff=24262"/>
		<updated>2014-06-16T23:00:02Z</updated>

		<summary type="html">&lt;p&gt;Shanks: /* Spirit Summoning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Native Classes=&lt;br /&gt;
&lt;br /&gt;
These Classes are specific to Natives only.  Warriors, Scouts, Shamans and Villagers can originate from one of the main native villages, [[Raktam]], [[Dalpok]] or [[Wiksik]].  Meanwhile Cannibals can only come from [[Rakmogak]].&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
The main military might of the Native forces, warriors have strong stamina and withstand more attacks than the normal native.  They can become proficient with the use of a blowpipe.  Warriors start with 60 hit points, and can acquire up to 75 AP points.  You can start in Raktam, Wiksik or Dalpok native camps if you choose to be this class.&lt;br /&gt;
===Starting Inventory===&lt;br /&gt;
*Machete&lt;br /&gt;
*Four healing herbs&lt;br /&gt;
*Blowpipe&lt;br /&gt;
*Four poison darts&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Blowpipe Training====&lt;br /&gt;
''Gain 20% on blowpipe accuracy'' - This brings the warriors skill from 20% to 40%.  &lt;br /&gt;
&lt;br /&gt;
'''''The two warriors stood on the field, shooting darts at a tree.  The younger one, Vercingetorix, showed off his skill, shooting a dart directly in a knot on the tree.  &amp;quot;How about that?&amp;quot; he said with confidence.&amp;quot;  The older warrior grinned, &amp;quot;Pretty good....&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
====Advanced Blowpipe Training====&lt;br /&gt;
''Gain another 20% on blowpipe accuracy'' - This brings the warriors skill from 40% to 60%.  Requires '''Blowpipe Training''' to learn. &lt;br /&gt;
&lt;br /&gt;
'''''Quickly the older warrior, Azuma, lined up his shot, but instead of shooting at the tree, he turned around and shot it into the sky.  A minute later a parrot fell down, the dart sticking perfectly in it's chest.  &amp;quot;Just remember, there's always someone better out there,&amp;quot; he said bending down and picking up the parrot.  &amp;quot;Now get that on the fire for dinner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Scout==&lt;br /&gt;
&lt;br /&gt;
Scouts can crisscross the island quickly and efficiently.  The main strength of the Scouts involves in getting to enemy camps quickly, striking, then escaping within the jungle.  They start off with 50 Hit Points, and can acquire up to a maximum of 80 AP points.  Scouts can start in Raktam, Wiksik or Dalpok.&lt;br /&gt;
===Starting Inventory===&lt;br /&gt;
*Machete&lt;br /&gt;
*Four healing herbs&lt;br /&gt;
*Gourd of water&lt;br /&gt;
*Bunch of tasty berries&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Trailblazing====&lt;br /&gt;
''Increased ability to move and chop through dense jungle'' - Makes jungle chops and movement through d7-d9 jungle terrain cost 0.5 AP instead of 1.  Requires the skill '''Trekking''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''The native scout effortlessly flowed through the jungle, soundlessly trailing the party of soldiers that were heading towards the village.  Once he got the number of troops he would disappear, and no one would even have known he was there.'''''&lt;br /&gt;
&lt;br /&gt;
==Villager==&lt;br /&gt;
&lt;br /&gt;
Never wanting to leave the confines of their village, happy with day to day life within it's confines, the Villager is adept at quick forays for supplies into the jungles, skillfully avoiding animals, and knowing where to find the right supplies.  Villagers begin the game with 55 hit points, acquire a maxmium of 75 AP points, and start the game in Raktam, Wiksik or Dalpok.&lt;br /&gt;
===Starting Inventory===&lt;br /&gt;
*Machete&lt;br /&gt;
*Five healing herbs&lt;br /&gt;
*Banana&lt;br /&gt;
*Mango&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Animal Affinity====&lt;br /&gt;
''Lessens the chance of animals attacking''&lt;br /&gt;
&lt;br /&gt;
'''''Even knowing the tiger was around didn't concern Fist McRhinpuncher.  Using a special concoction of fruits and herbs, and smearing some on his arms would keep the beast away from him.  It's one of the oldest secrets his grandmother taught him, and one of the best.'''''&lt;br /&gt;
&lt;br /&gt;
====Brewing====&lt;br /&gt;
''Increased chance of creating something drinkable'' - Allows one to make a [[Brewing|brewed drink]] quicker and more efficiently.&lt;br /&gt;
&lt;br /&gt;
'''''Straining the yeastweed with care and precision, adding the correct amount of fruit to the liquid, and knowing when to finally pop the cork are few of the things that makes GoraGora Arog drinks the best.'''''&lt;br /&gt;
&lt;br /&gt;
====Scavenging====&lt;br /&gt;
''Assists in finding things within certain areas '' - Improves search odds in certain areas. Confirmed areas wherein this skill works are the medicine hut and the weapons hut. Other areas are yet to be confirmed. Roughly speaking, search odds are improved from 30% to 50%. Searches also yield less dross and more valuable items. &lt;br /&gt;
&lt;br /&gt;
'''''The warrior scoffed at failing to find the amount of darts he needed.  After leaving the weapon hut, the villager grinned, lifting up a hidden panel built there by his father, and taking some darts for himself.  They would fetch him a pretty price at the traders, and he could use the gold to buy some trinkets for his girlfriend.'''''&lt;br /&gt;
&lt;br /&gt;
====Seance====&lt;br /&gt;
''Holding a seance can identify passive spirits'' Using this ability costs 5AP and lets one identify passive spirits within the square.  For every spirit identified over the first, the user gains 2XP points per spirit.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Yaqitoacl was comforted by the knowledge her late grandfather would wait for her death before moving on.  She could feel his presence with only the minimal amount of concentration.'''''&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
Shamans are masters of the spirit world, skillful at expelling, identifying, or even using passive spirits located within a range with their expanded spirit skill base.  Shamans begin the game with 50 Hit Points, and can acquire up to 75 AP Points, and begin the game at either Raktam, Wiksik or Dalpok.&lt;br /&gt;
===Starting Inventory===&lt;br /&gt;
*Machete&lt;br /&gt;
*Dagger&lt;br /&gt;
*Parrot feather charm&lt;br /&gt;
*Four healing herbs&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Seance====&lt;br /&gt;
''Holding a seance can identify passive spirits'' Using this ability costs 5AP and lets one identify passive spirits within the square.  For every spirit identified over the first, the user gains 2XP points per spirit.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Shadow-in-her-Eyes muttered a few strange incomprehensible words under her breath before scowling at the seemingly empty air.  The other occupants looked on with trepidation when she seemed ready to speak. Instead, she shouted for all to hear. &amp;quot;We are beset by malicious spirits!&amp;quot; '''''&lt;br /&gt;
&lt;br /&gt;
====Exorcism====&lt;br /&gt;
''Exorcise spirits from area.'' - This ability uses up 4 AP points and has a percentage chance to expel spirits from the square one is standing on.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Throwing her hands up into the air, causing the air to shimmer and ripple, Rachel Stone shouted the words that only shamans understand, the ghosts silently screamed, now visible within the air bubble.  With a simple &amp;quot;BE GONE!&amp;quot; she finished, and the hut was silent once more.  &amp;quot;They will not be able to bother us for a while now.'''''&lt;br /&gt;
&lt;br /&gt;
====Spirit Summoning====&lt;br /&gt;
''Summons spirits from surrounding area'' - This ability uses up 5 AP points, and summons spirits from as far as 14 squares away, each with a percentage chance of being summoned to where one is standing.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Etherdrifter wished to talk to the other side, and calmly spoke the words.  Suddenly, four spirits where in the room with him, &amp;quot;Now, tell me, what have you seen?&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
====Malevolence====&lt;br /&gt;
''Torment spirits causing them to become aggressive'' -Makes all spirits in the area release a haunting scream, a shocking shriek or a banshee wail depending on highest skill available on them, can use anywhere from 2AP to 5AP depending on the number of spirits affected.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Etherdrifter slowly walked into the room, his personal guard of spirits following behind him. The outsiders in the hut looked up, their faces slowly paling as they realised who'd arrived. With a malicious grin, the necromancer said a single word of power, causing the spirits in the room, both outsider and native, to scream their fury at the living. As each outsider succumbed to the pain and died, they joined the choir of spirits, their pain quickly ravaging all who once lived within the hut.'''''&lt;br /&gt;
&lt;br /&gt;
==Cannibal==&lt;br /&gt;
Banished to the isle of Rakmogak centuries ago due to their obscene ways, cannibals are the toughest natives on the island.  The can buff their own stats even more with consuming the flesh of their victims.  Cannibals can only originate from the village of Rakmogak, and start with 65 hit points, and can acquire a maximum of 75 AP points.&lt;br /&gt;
===Starting Inventory===&lt;br /&gt;
*Wooden club&lt;br /&gt;
*Dagger&lt;br /&gt;
*Two pieces of driftwood&lt;br /&gt;
*Two gourds of water&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Ritual Feast====&lt;br /&gt;
''Feast on your defeated enemy and steal their power'' - Allowing a Cannibal to feast once on a dead body for 5AP, gaining hit points from the dead body and 5XP (Hit points can vary depending on how wounded the cannibal is.  If the Cannibal is at full HP, then he gains 5 HP, if the Cannibal is between 60 and 84HP, then they gain 10HP, if below 60HP, then the cannibal gains 20HP).  The Cannibal can go as high as 109HP.  You can only feast once per dead body with this skill.  Requires '''Stamina''' and '''be level 5 or higher''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Eagerly Seven Teeth bit into his meal, not savory the flesh at all, simply tearing away pieces of the man's leg, and screaming in joy.  Within minutes there was no more viable meat on the bones, and the cannibal left as quickly as he struck.'''''&lt;br /&gt;
&lt;br /&gt;
====Ritual Gluttony====&lt;br /&gt;
''Feasting can now fill most of your needs from a single body'' - This allows one to feast on a body up to three times for only 3AP and gaining only 3XP per feast (The same rules apply from Ritual feast to the amount gained, and still cap at 109).  Requires '''Ritual Feast''' and '''be level 10 or higher''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Savoring her meal, Snico knew where the prime pieces were to be had, and how she could keep some of the meat from getting spoiled prenaturely. Keeping her screaming victim alive as she ate him was simply a bonus.'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Class]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Digging_Skill&amp;diff=24261</id>
		<title>Digging Skill</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Digging_Skill&amp;diff=24261"/>
		<updated>2014-06-10T23:39:40Z</updated>

		<summary type="html">&lt;p&gt;Shanks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Can dig deep holes.'' - Digging is useful to hide objects under the ground for later use.  Once you dig a hole, you can put up to six items in the hole per layer.  Then you need to fill the hole.  Without the skill, one can only dig with a shovel for 2AP, and only dig out the top two layers. You also cannot dig on a jungle tile denser than D1 without the Digging Skill.  If you have the skill, you can dig out the top two layers without a shovel for 7AP, and with a shovel you can dig down four layers deep. The skill also allows you to dig on D2 jungle.&lt;br /&gt;
&lt;br /&gt;
If you dig a hole and find something, you gain 1 XP.  If someone had recently dug on a square, you get the message &amp;quot;It looks like someone has been digging here recently.&amp;quot; Keep in mind that this message may also apply to freshly planted seeds for fruit trees and bushes, and if you dig too soon after someone has attempted to plant something, you'll merely dig up the seeds.&lt;br /&gt;
&lt;br /&gt;
Below is a chart on how deep one can dig, and how far with what requirements.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Level !! Description!! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Shallow Hole || Digging Skill or Shovel&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Hole || Digging Skill or Shovel&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Deep Hole || Digging Skill and Shovel&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Very Deep Hole || Digging Skill and Shovel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Jaqs decided she wanted to save the bottles of pumpkin juice for later, and didn't want to lug them around the island.  She went to her favorite hiding spot, digging as far down as she could, and throwing the bottles in.  She then filled the hole up, and made it seem as if nothing happened here.'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skills&amp;diff=24260</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skills&amp;diff=24260"/>
		<updated>2014-06-10T23:29:16Z</updated>

		<summary type="html">&lt;p&gt;Shanks: /* Entire Skill Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Skill Overview =&lt;br /&gt;
'''Skills''' give players special or improved abilities. Some require that you learn other skills first, and a few are available only to certain character classes. Skills are bought with [[XP]].&lt;br /&gt;
&lt;br /&gt;
Certain skills, like ''haunting scream'' and ''basic tracking'', unlock actions which consume [[AP]]. Other skills, like ''trekking'' and ''close quarter combat'', are passive and do not need to be activated after being purchased for the player to benefit from them. While most skills in a tree have effects that stack on one another, ''haunting scream'' and ''shocking shriek'' remain individual skills (but ''banshee wail'' will replace ''shocking shriek'').&lt;br /&gt;
== Entire Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Language Skills|Basic language]]''' - Understand the smaller words of foreign languages.&lt;br /&gt;
** '''[[Language Skills|Advanced language]]''' - Better understanding of foreign languages.&lt;br /&gt;
*** '''[[Language Skills|Expert language]]''' - Full comprehension of foreign languages.&lt;br /&gt;
**** '''[[Language Skills|Foreign Writing]]''' - Not only can you understand foreign languages, you can also write it well enough to be understood.&lt;br /&gt;
**** '''[[Language Skills|Foreign Speech]]''' - Not only can you understand foreign languages, you can also speak it well enough to be understood.&lt;br /&gt;
***** '''[[Language Skills|Pirate Speech]]''' - You can talk to pirates in their own unique dialect ''(This skill has a fixed cost of 100 XP)''&lt;br /&gt;
&lt;br /&gt;
* '''[[Combat Skills|Close quarter combat]]''' - Gain 10% to hit with melee attacks. ''(Very popular skill)''&lt;br /&gt;
** '''[[Combat Skills|Advanced close quarter combat]]''' - Gain 15% to hit with melee attacks. ''(Very popular skill)''&lt;br /&gt;
*** '''[[Combat Skills|Balanced Stance]]''' - Sometimes turn a miss into a glancing blow.&lt;br /&gt;
*** '''[[Native Only Skills#Headhunting|Headhunting]]''' - Take the heads of your victims as trophies or signpost decoration. '''([[Native Only Skills#Headhunting|Native]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Endurance Skills|Body building]]''' - Increases melee damage. ''(Very popular skill)''&lt;br /&gt;
** '''[[Endurance Skills|Stamina]]''' - Increases max HP by 20. ''(Very popular skill)''&lt;br /&gt;
*** '''[[Outsider Classes#Pirate|Lead Belly]]''' - You've drunk enough to be immune to the poisonous effect of most fungi. '''([[Outsider Classes#Pirate|Pirate]] Only)'''&lt;br /&gt;
***'''[[Native Classes#Cannibal|Ritual Feasting]]''' - Feast on your defeated enemy and steal their power. '''([[Native Classes#Cannibal|Cannibal]] Only)'''&lt;br /&gt;
****'''[[Native Classes#Cannibal|Ritual Gluttony]]''' - Feasting can now fill most of your needs from a single body. '''([[Native Classes#Cannibal|Cannibal]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Spirit Skills|Ghostly whisper]]''' - Allows spirits to communicate.&lt;br /&gt;
** '''[[Spirit Skills|Haunting scream]]''' - Attract other spirits and scare nearby living players.&lt;br /&gt;
*** '''[[Spirit Skills|Shocking shriek]]''' - Scare nearby living players.&lt;br /&gt;
**** '''[[Spirit Skills|Banshee wail]]''' - Frighten nearby living players.&lt;br /&gt;
**** '''[[Spirit Skills|Possession]]''' - Be able to possess the bodies of the living.&lt;br /&gt;
***** '''[[Spirit Skills|Forceful possession]]''' - Sometimes a stronger presence is needed to be able to possess the living.&lt;br /&gt;
**** '''[[Spirit Skills|Haunting]]''' - Allows spirits to track down and haunt their last killer.&lt;br /&gt;
&lt;br /&gt;
* '''[[Exploration Skills|Exploration]]''' - Helps you remember some of the places you've been. ''(Very popular skill)''&lt;br /&gt;
** '''[[Exploration Skills|Cartography]]''' - Stops you forgetting anywhere you've visited.&lt;br /&gt;
** '''[[Exploration Skills|Trekking]]''' - Faster movement through the jungle. ''(Very popular skill)''&lt;br /&gt;
*** '''[[Native Classes#Scout|Trailblazing]]''' - Increased ability to move and chop through dense jungle.  '''([[Native Classes#Scout|Scout]] &amp;amp; [[Outsider Classes#Explorer|Explorer]] Only)'''&lt;br /&gt;
** '''[[Exploration Skills|Swimming]]''' - Faster movement through water. ''(Very popular skill)''&lt;br /&gt;
** '''[[Exploration Skills|Survival - Firecraft]]''' - Knowledge of how to create, control and use fires.&lt;br /&gt;
&lt;br /&gt;
* '''[[Tracking Skills|Basic tracking]]''' - With some difficulty, you can track animals and people. &lt;br /&gt;
** '''[[Tracking Skills|Advanced tracking]]''' - You can track animals and people who were here recently. &lt;br /&gt;
*** '''[[Tracking Skills|Expert tracking]]''' - You can track animals and people who were here several days ago.&lt;br /&gt;
**** '''[[Tracking Skills|Tracking mastery]]''' - Tracking animals and people is nearly effortless.&lt;br /&gt;
* '''[[Clan Leadership Skill|Clan Leadership]]''' - Allows you to start your own clan or help lead one.&lt;br /&gt;
&lt;br /&gt;
* '''[[Psychic Skills|Sixth sense]]''' - Sense presence of and hear spirits.&lt;br /&gt;
** '''[[Psychic Skills|Psychic recognition]]''' - Lets you recognize active spirits.&lt;br /&gt;
*** '''[[Native Classes#Villager|Seance]]''' - Holding a seance can identify passive spirits.  '''([[Native Classes#Villager|Villager]], [[Outsider Classes#Settler|Settler]], &amp;amp; [[Native Classes#Shaman|Shaman]] Only)'''&lt;br /&gt;
*** '''[[Native Classes#Shaman|Exorcism]]''' - Exorcise spirits from area. '''([[Native Classes#Shaman|Shaman]] Only)'''&lt;br /&gt;
*** '''[[Native Classes#Shaman|Spirit Summoning]]''' - Summons spirits from surrounding area. '''([[Native Classes#Shaman|Shaman]] Only)'''&lt;br /&gt;
*** '''[[Native Classes#Shaman|Malevolence]]''' - Torment spirits causing them to become aggressive. '''([[Native Classes#Shaman|Shaman]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Haggling Skill|Haggling]]''' - Be able to obtain slightly better prices from some traders.&lt;br /&gt;
&lt;br /&gt;
* '''[[Digging Skill|Digging]]''' - Be able to dig deeper holes. Also makes digging regular holes easier.&lt;br /&gt;
&lt;br /&gt;
* '''[[Agriculture Skill|Agriculture]]''' - Gives you a better chance of getting things to grow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Faith Skill#Faith Skill|Faith]]''' - Belief in the spirits of the ancestors increase charm effects. Also allows use of portals to Sacred Space. ''(This skill requires completing specific tasks to unlock)''&lt;br /&gt;
&lt;br /&gt;
* '''[[Outsider Only Skills#Native knowledge|Native knowledge]]''' - Outsiders gain basic native knowledge. '''([[Outsider Only Skills#Native knowledge|Outsider]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Only Skills#Outsider knowledge|Outsider knowledge]]''' - Natives gain basic outsider knowledge. '''([[Native Only Skills#Outsider knowledge|Native]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Healing Skills#Triage|Triage]]''' - Be able to tell who is most injured. ''(Very popular skill)''&lt;br /&gt;
** '''[[Native Only Skills#Natural medicine|Natural medicine]]''' - Heal 10 HP with healing herbs. '''([[Native Only Skills#Natural medicine|Native]] Only)''' ''(Very popular skill)''&lt;br /&gt;
** '''[[Outsider Only Skills#First Aid|First Aid]]''' - Heal 10 HP with first-aid kit.'''([[Outsider Only Skills|Outsider]] Only)''' ''(Very popular skill)''&lt;br /&gt;
*** '''[[Outsider Classes#Scientist|Emergency first aid]]''' - Slowly heal yourself without the use of a medical kit. '''([[Outsider Classes#Scientist|Scientist]] Only)'''&lt;br /&gt;
**** '''[[Outsider Classes#Scientist|Field Surgery]]''' - Skilled at healing, even in the middle of nowhere. '''([[Outsider Classes#Scientist|Scientist]] Only)'''&lt;br /&gt;
** '''[[Outsider Classes#Scientist|Advanced triage]]''' - Be able to see all injured characters in the same square. '''([[Outsider Classes#Scientist|Scientist]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Only Skills#Basic blowpipe use|Basic blowpipe use]]''' - Lowers AP cost of firing blowpipe. '''([[Native Only Skills#Basic blowpipe use|Native]] Only)'''&lt;br /&gt;
* '''[[Native Classes#Warrior|Blowpipe training]]''' - Gain 20% on blowpipe accuracy. '''([[Native Classes#Warrior|Warrior]] Only)'''&lt;br /&gt;
** '''[[Native Classes#Warrior|Advanced blowpipe training]]''' - Gain another 20% on blowpipe accuracy. '''([[Native Classes#Warrior|Warrior]] Only)'''&lt;br /&gt;
* '''[[Outsider Classes#Soldier|Firearms training]]''' - Gain 20% on firearms attacks. '''([[Outsider Classes#Soldier|Soldier]] Only)'''&lt;br /&gt;
** '''[[Outsider Classes#Soldier|Advanced firearms training]]''' - Gain 20% on firearms attacks. '''([[Outsider Classes#Soldier|Soldier]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Classes#Villager|Animal affinity]]''' - Lessens the chance of animals attacking. '''([[Native Classes#Villager|Villager]] &amp;amp; [[Outsider Classes#Settler|Settler]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Classes#Villager|Scavenging]]''' - Assists in finding things within certain areas. '''([[Native Classes#Villager|Villager]] &amp;amp; [[Outsider Classes#Settler|Settler]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Classes#Villager|Brewing]]''' - Increased chance of creating something drinkable. '''([[Native Classes#Villager|Villager]], [[Outsider Classes#Settler|Settler]] &amp;amp; [[Outsider Classes#Scientist|Scientist]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Outsider Classes#Pirate|Plundering]]''' - Improve the odds of finding items in foreign camps. '''([[Outsider Classes#Pirate|Pirate]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Outsider Classes#Pirate|Parrot Trainer]]''' -You can tame a parrot enough to sit on your shoulder.'''([[Outsider Classes#Pirate|Pirate]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Outsider Classes#Pirate|Basic Pistol Training]]''' -Gain 15% on pistol attacks. '''([[Outsider Classes#Pirate|Pirate]] Only)'''&lt;br /&gt;
** '''[[Outsider Classes#Pirate|Advanced Pistol Training]]''' - Gain 15% on pistol attacks. '''([[Outsider Classes#Pirate|Pirate]] Only)'''&lt;br /&gt;
&lt;br /&gt;
==Cost of Skills==&lt;br /&gt;
&lt;br /&gt;
Learning an initial skill costs 100 XP. After that, each learned skill costs 25 XP more than the previous one, until you reach level 30. Hence the formula for a skill's XP cost is ''100 + 25 * (your level)''. (Your character's level, which you can see in your profile, is the number of skills you have learned.) To go from level 30 to 31 costs 1000 XP, and each level above that requires an additional 200 XP. So the above formula is modified to read ''1000 + 200 * ((your level) - 30)''.&lt;br /&gt;
&lt;br /&gt;
Below is a Chart, which shows the overall number of XP points to pay for a complete skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skill Progression ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Level !! Starting XP !! XP Required to Advance&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || 125&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 225 || 150&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 375 || 175&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 550 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 750 || 225&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 975 || 250&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1225 || 275&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1500 || 300&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1800 || 325&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2125 || 350&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2475 || 375&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 2850 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3250 || 425&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3675 || 450&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 4125 || 475&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4600 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 5100 || 525&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 5625 || 550&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 6175 || 575&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 6750 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 7350 || 625&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 7975 || 650&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 8625 || 675&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 9300 || 700&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 10000 || 725&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 10725 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 11475 || 775&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 12250 || 800&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 13050 || 825&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 13875 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 14875 || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 16075 || 1400&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 17475 || 1600&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 19075 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 20875 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 22875 || 2200&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 25075 || 2400&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 27475 || 2600&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 30275 || 2800&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 33075 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 36275 || 3200&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 39675 || 3400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Charms&amp;diff=24259</id>
		<title>Charms</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Charms&amp;diff=24259"/>
		<updated>2014-05-26T19:18:56Z</updated>

		<summary type="html">&lt;p&gt;Shanks: /* Silver Skull Cross */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
'''Charms''' is the collective term for a group of [[items]] which, when in a person's possession, appear listed on their profile in italics under their character description.&lt;br /&gt;
&lt;br /&gt;
When clicked on the charm, which costs 0 [[AP]], the following description is given:&lt;br /&gt;
&lt;br /&gt;
The [charm name] doesn't appear to actually ''do'' anything. Maybe just carrying it is sufficient if you believe in its power.&lt;br /&gt;
&lt;br /&gt;
Because of this ambiguous description there have been many theories put forward as to what each charm does. However, few have ever been backed up by empirical evidence.&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
These charms will affect the wearer in subtle ways while worn.  They can be found in jungles, ruins, sold at the traders, or traded between players.  The Skill Faith will cause the charms to affect the wearer slightly more.&lt;br /&gt;
&lt;br /&gt;
===Silver Skull Cross===&lt;br /&gt;
*'''Found:''' Jungle, ruin&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Theorized effect(s):''' None observed&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Proven effect:''' Reduced chance of getting possessed. Exact figures unknown.&lt;br /&gt;
&lt;br /&gt;
===Rabbit Foot Charm===&lt;br /&gt;
*'''Found:''' Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Theorized effect(s):''' None&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Proven effect:''' None&lt;br /&gt;
&lt;br /&gt;
===Parrot Feather Charm===&lt;br /&gt;
*'''Found:''' Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Theorized effect(s):''' Reduced chance of shark attacks, reduced chance of finding items when searching&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Proven effect:''' None&lt;br /&gt;
&lt;br /&gt;
===Monkey Claw Charm===&lt;br /&gt;
*'''Found:''' Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Theorized effect(s):''' Increased chance of finding fruit/berries when searching trees/bushes&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Proven effect:''' None&lt;br /&gt;
&lt;br /&gt;
===Tiger Tooth Amulet===&lt;br /&gt;
*'''Found:''' Jungle, Ruin&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Theorized effect(s):''' Increased chance of critical hits &amp;lt;br&amp;gt;&lt;br /&gt;
*'''Proven effect:''' Increased chance of weapon breakage&lt;br /&gt;
&lt;br /&gt;
=Other charm-like items=&lt;br /&gt;
These items show up in your profile, but don't cause any effects.  &lt;br /&gt;
&lt;br /&gt;
===Gold Hoop Earrings===&lt;br /&gt;
*'''Found:''' Pirate trader&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wild Boar Tusk Necklace===&lt;br /&gt;
*'''Found:''' Native traders&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bat Wing Earrings===&lt;br /&gt;
*'''Found:''' Native traders&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skulls===&lt;br /&gt;
*'''Found:''' Skulls can be collected from dead bodies by natives with the headhunting skill or bought at the [[Rakmogak]] trader's hut.  This appear on one's profile like charms do.&lt;br /&gt;
&lt;br /&gt;
=Unique Charms=&lt;br /&gt;
&lt;br /&gt;
These charms where either given away in contests, or for special occasions.  They don't have any effects, but do show up in one's profile.&lt;br /&gt;
&lt;br /&gt;
===[[Team Tathers Awesome Alligator Romp|Alligator Tooth Necklace]]===&lt;br /&gt;
* Awarded to the second place winner of Team Tathers Awesome Alligator Romp&lt;br /&gt;
* '''Holder:''' [http://www.shartak.com/profile.cgi?id=15566 Alzado]&lt;br /&gt;
&lt;br /&gt;
===Bear Skin Cloak===&lt;br /&gt;
*Given to participants of the Royal Bear Hunt&lt;br /&gt;
&lt;br /&gt;
===[[The Binding of Monaliza and Baraka|Gold Skull Necklace]]===&lt;br /&gt;
*Given to Monaliza during the Binding Ceremony&lt;br /&gt;
*'''Holder:''' [http://www.shartak.com/profile.cgi?id=14347 Monaliza]&lt;br /&gt;
*'''Identify'''- You identify the gold skull necklace as a gold skull necklace created for the wedding of Baraka and Monaliza on the day of the equinox.&lt;br /&gt;
&lt;br /&gt;
===[[The Binding of Monaliza and Baraka|Gold Ring]]===&lt;br /&gt;
*Given to Baraka and Monaliza during the Binding Ceremony&lt;br /&gt;
*'''Holders:''' [http://www.shartak.com/profile.cgi?id=14347 Monaliza] and [http://www.shartak.com/profile.cgi?id=10089 Baraka]&lt;br /&gt;
*'''Identify''' - You identify the gold ring as a gold ring worn by the Queen/King of Raktam.&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Charms&amp;diff=24258</id>
		<title>Charms</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Charms&amp;diff=24258"/>
		<updated>2014-05-26T19:18:36Z</updated>

		<summary type="html">&lt;p&gt;Shanks: /* Silver Skull Cross */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
'''Charms''' is the collective term for a group of [[items]] which, when in a person's possession, appear listed on their profile in italics under their character description.&lt;br /&gt;
&lt;br /&gt;
When clicked on the charm, which costs 0 [[AP]], the following description is given:&lt;br /&gt;
&lt;br /&gt;
The [charm name] doesn't appear to actually ''do'' anything. Maybe just carrying it is sufficient if you believe in its power.&lt;br /&gt;
&lt;br /&gt;
Because of this ambiguous description there have been many theories put forward as to what each charm does. However, few have ever been backed up by empirical evidence.&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
These charms will affect the wearer in subtle ways while worn.  They can be found in jungles, ruins, sold at the traders, or traded between players.  The Skill Faith will cause the charms to affect the wearer slightly more.&lt;br /&gt;
&lt;br /&gt;
===Silver Skull Cross===&lt;br /&gt;
*'''Found:''' Jungle, ruin&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Theorized effect(s):''' None&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Proven effect:''' Reduced chance of getting possessed. Exact figures unknown.&lt;br /&gt;
&lt;br /&gt;
===Rabbit Foot Charm===&lt;br /&gt;
*'''Found:''' Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Theorized effect(s):''' None&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Proven effect:''' None&lt;br /&gt;
&lt;br /&gt;
===Parrot Feather Charm===&lt;br /&gt;
*'''Found:''' Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Theorized effect(s):''' Reduced chance of shark attacks, reduced chance of finding items when searching&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Proven effect:''' None&lt;br /&gt;
&lt;br /&gt;
===Monkey Claw Charm===&lt;br /&gt;
*'''Found:''' Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Theorized effect(s):''' Increased chance of finding fruit/berries when searching trees/bushes&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Proven effect:''' None&lt;br /&gt;
&lt;br /&gt;
===Tiger Tooth Amulet===&lt;br /&gt;
*'''Found:''' Jungle, Ruin&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Theorized effect(s):''' Increased chance of critical hits &amp;lt;br&amp;gt;&lt;br /&gt;
*'''Proven effect:''' Increased chance of weapon breakage&lt;br /&gt;
&lt;br /&gt;
=Other charm-like items=&lt;br /&gt;
These items show up in your profile, but don't cause any effects.  &lt;br /&gt;
&lt;br /&gt;
===Gold Hoop Earrings===&lt;br /&gt;
*'''Found:''' Pirate trader&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wild Boar Tusk Necklace===&lt;br /&gt;
*'''Found:''' Native traders&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bat Wing Earrings===&lt;br /&gt;
*'''Found:''' Native traders&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skulls===&lt;br /&gt;
*'''Found:''' Skulls can be collected from dead bodies by natives with the headhunting skill or bought at the [[Rakmogak]] trader's hut.  This appear on one's profile like charms do.&lt;br /&gt;
&lt;br /&gt;
=Unique Charms=&lt;br /&gt;
&lt;br /&gt;
These charms where either given away in contests, or for special occasions.  They don't have any effects, but do show up in one's profile.&lt;br /&gt;
&lt;br /&gt;
===[[Team Tathers Awesome Alligator Romp|Alligator Tooth Necklace]]===&lt;br /&gt;
* Awarded to the second place winner of Team Tathers Awesome Alligator Romp&lt;br /&gt;
* '''Holder:''' [http://www.shartak.com/profile.cgi?id=15566 Alzado]&lt;br /&gt;
&lt;br /&gt;
===Bear Skin Cloak===&lt;br /&gt;
*Given to participants of the Royal Bear Hunt&lt;br /&gt;
&lt;br /&gt;
===[[The Binding of Monaliza and Baraka|Gold Skull Necklace]]===&lt;br /&gt;
*Given to Monaliza during the Binding Ceremony&lt;br /&gt;
*'''Holder:''' [http://www.shartak.com/profile.cgi?id=14347 Monaliza]&lt;br /&gt;
*'''Identify'''- You identify the gold skull necklace as a gold skull necklace created for the wedding of Baraka and Monaliza on the day of the equinox.&lt;br /&gt;
&lt;br /&gt;
===[[The Binding of Monaliza and Baraka|Gold Ring]]===&lt;br /&gt;
*Given to Baraka and Monaliza during the Binding Ceremony&lt;br /&gt;
*'''Holders:''' [http://www.shartak.com/profile.cgi?id=14347 Monaliza] and [http://www.shartak.com/profile.cgi?id=10089 Baraka]&lt;br /&gt;
*'''Identify''' - You identify the gold ring as a gold ring worn by the Queen/King of Raktam.&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Charms&amp;diff=24257</id>
		<title>Charms</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Charms&amp;diff=24257"/>
		<updated>2014-05-26T19:18:12Z</updated>

		<summary type="html">&lt;p&gt;Shanks: /* Silver Skull Cross */ Increased susceptibility to spirit wailings was not indicated in an extensive study on the matter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
'''Charms''' is the collective term for a group of [[items]] which, when in a person's possession, appear listed on their profile in italics under their character description.&lt;br /&gt;
&lt;br /&gt;
When clicked on the charm, which costs 0 [[AP]], the following description is given:&lt;br /&gt;
&lt;br /&gt;
The [charm name] doesn't appear to actually ''do'' anything. Maybe just carrying it is sufficient if you believe in its power.&lt;br /&gt;
&lt;br /&gt;
Because of this ambiguous description there have been many theories put forward as to what each charm does. However, few have ever been backed up by empirical evidence.&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
These charms will affect the wearer in subtle ways while worn.  They can be found in jungles, ruins, sold at the traders, or traded between players.  The Skill Faith will cause the charms to affect the wearer slightly more.&lt;br /&gt;
&lt;br /&gt;
===Silver Skull Cross===&lt;br /&gt;
*'''Found:''' Jungle, ruin&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Theorized effect(s):''' None observed.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Proven effect:''' Reduced chance of getting possessed. Exact figures unknown.&lt;br /&gt;
&lt;br /&gt;
===Rabbit Foot Charm===&lt;br /&gt;
*'''Found:''' Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Theorized effect(s):''' None&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Proven effect:''' None&lt;br /&gt;
&lt;br /&gt;
===Parrot Feather Charm===&lt;br /&gt;
*'''Found:''' Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Theorized effect(s):''' Reduced chance of shark attacks, reduced chance of finding items when searching&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Proven effect:''' None&lt;br /&gt;
&lt;br /&gt;
===Monkey Claw Charm===&lt;br /&gt;
*'''Found:''' Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Theorized effect(s):''' Increased chance of finding fruit/berries when searching trees/bushes&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Proven effect:''' None&lt;br /&gt;
&lt;br /&gt;
===Tiger Tooth Amulet===&lt;br /&gt;
*'''Found:''' Jungle, Ruin&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Theorized effect(s):''' Increased chance of critical hits &amp;lt;br&amp;gt;&lt;br /&gt;
*'''Proven effect:''' Increased chance of weapon breakage&lt;br /&gt;
&lt;br /&gt;
=Other charm-like items=&lt;br /&gt;
These items show up in your profile, but don't cause any effects.  &lt;br /&gt;
&lt;br /&gt;
===Gold Hoop Earrings===&lt;br /&gt;
*'''Found:''' Pirate trader&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wild Boar Tusk Necklace===&lt;br /&gt;
*'''Found:''' Native traders&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bat Wing Earrings===&lt;br /&gt;
*'''Found:''' Native traders&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skulls===&lt;br /&gt;
*'''Found:''' Skulls can be collected from dead bodies by natives with the headhunting skill or bought at the [[Rakmogak]] trader's hut.  This appear on one's profile like charms do.&lt;br /&gt;
&lt;br /&gt;
=Unique Charms=&lt;br /&gt;
&lt;br /&gt;
These charms where either given away in contests, or for special occasions.  They don't have any effects, but do show up in one's profile.&lt;br /&gt;
&lt;br /&gt;
===[[Team Tathers Awesome Alligator Romp|Alligator Tooth Necklace]]===&lt;br /&gt;
* Awarded to the second place winner of Team Tathers Awesome Alligator Romp&lt;br /&gt;
* '''Holder:''' [http://www.shartak.com/profile.cgi?id=15566 Alzado]&lt;br /&gt;
&lt;br /&gt;
===Bear Skin Cloak===&lt;br /&gt;
*Given to participants of the Royal Bear Hunt&lt;br /&gt;
&lt;br /&gt;
===[[The Binding of Monaliza and Baraka|Gold Skull Necklace]]===&lt;br /&gt;
*Given to Monaliza during the Binding Ceremony&lt;br /&gt;
*'''Holder:''' [http://www.shartak.com/profile.cgi?id=14347 Monaliza]&lt;br /&gt;
*'''Identify'''- You identify the gold skull necklace as a gold skull necklace created for the wedding of Baraka and Monaliza on the day of the equinox.&lt;br /&gt;
&lt;br /&gt;
===[[The Binding of Monaliza and Baraka|Gold Ring]]===&lt;br /&gt;
*Given to Baraka and Monaliza during the Binding Ceremony&lt;br /&gt;
*'''Holders:''' [http://www.shartak.com/profile.cgi?id=14347 Monaliza] and [http://www.shartak.com/profile.cgi?id=10089 Baraka]&lt;br /&gt;
*'''Identify''' - You identify the gold ring as a gold ring worn by the Queen/King of Raktam.&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skills&amp;diff=24254</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skills&amp;diff=24254"/>
		<updated>2014-05-08T19:46:21Z</updated>

		<summary type="html">&lt;p&gt;Shanks: /* Entire Skill Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Skill Overview =&lt;br /&gt;
'''Skills''' give players special or improved abilities. Some require that you learn other skills first, and a few are available only to certain character classes. Skills are bought with [[XP]].&lt;br /&gt;
&lt;br /&gt;
Certain skills, like ''haunting scream'' and ''basic tracking'', unlock actions which consume [[AP]]. Other skills, like ''trekking'' and ''close quarter combat'', are passive and do not need to be activated after being purchased for the player to benefit from them. While most skills in a tree have effects that stack on one another, ''haunting scream'' and ''shocking shriek'' remain individual skills (but ''banshee wail'' will replace ''shocking shriek'').&lt;br /&gt;
== Entire Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Language Skills|Basic language]]''' - Understand the smaller words of foreign languages.&lt;br /&gt;
** '''[[Language Skills|Advanced language]]''' - Better understanding of foreign languages.&lt;br /&gt;
*** '''[[Language Skills|Expert language]]''' - Full comprehension of foreign languages.&lt;br /&gt;
**** '''[[Language Skills|Foreign Writing]]''' - Not only can you understand foreign languages, you can also write it well enough to be understood.&lt;br /&gt;
**** '''[[Language Skills|Foreign Speech]]''' - Not only can you understand foreign languages, you can also speak it well enough to be understood.&lt;br /&gt;
***** '''[[Language Skills|Pirate Speech]]''' - You can talk to pirates in their own unique dialect ''(This skill has a fixed cost of 100 XP)''&lt;br /&gt;
&lt;br /&gt;
* '''[[Combat Skills|Close quarter combat]]''' - Gain 10% to hit with melee attacks. ''(Very popular skill)''&lt;br /&gt;
** '''[[Combat Skills|Advanced close quarter combat]]''' - Gain 15% to hit with melee attacks. ''(Very popular skill)''&lt;br /&gt;
*** '''[[Combat Skills|Balanced Stance]]''' - Sometimes turn a miss into a glancing blow.&lt;br /&gt;
*** '''[[Native Only Skills#Headhunting|Headhunting]]''' - Take the heads of your victims as trophies or signpost decoration. '''([[Native Only Skills#Headhunting|Native]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Endurance Skills|Body building]]''' - Increases melee damage. ''(Very popular skill)''&lt;br /&gt;
** '''[[Endurance Skills|Stamina]]''' - Increases max HP by 20. ''(Very popular skill)''&lt;br /&gt;
*** '''[[Outsider Classes#Pirate|Lead Belly]]''' - You've drunk enough to be immune to the poisonous effect of most fungi. '''([[Outsider Classes#Pirate|Pirate]] Only)'''&lt;br /&gt;
***'''[[Native Classes#Cannibal|Ritual Feasting]]''' - Feast on your defeated enemy and steal their power. '''([[Native Classes#Cannibal|Cannibal]] Only)'''&lt;br /&gt;
****'''[[Native Classes#Cannibal|Ritual Gluttony]]''' - Feasting can now fill most of your needs from a single body. '''([[Native Classes#Cannibal|Cannibal]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Spirit Skills|Ghostly whisper]]''' - Allows spirits to communicate.&lt;br /&gt;
** '''[[Spirit Skills|Haunting scream]]''' - Attract other spirits and scare nearby living players.&lt;br /&gt;
*** '''[[Spirit Skills|Shocking shriek]]''' - Scare nearby living players.&lt;br /&gt;
**** '''[[Spirit Skills|Banshee wail]]''' - Frighten nearby living players.&lt;br /&gt;
**** '''[[Spirit Skills|Possession]]''' - Be able to possess the bodies of the living.&lt;br /&gt;
***** '''[[Spirit Skills|Forceful possession]]''' - Sometimes a stronger presence is needed to be able to possess the living.&lt;br /&gt;
**** '''[[Spirit Skills|Haunting]]''' - Allows spirits to track down and haunt their last killer.&lt;br /&gt;
&lt;br /&gt;
* '''[[Exploration Skills|Exploration]]''' - Helps you remember some of the places you've been. ''(Very popular skill)''&lt;br /&gt;
** '''[[Exploration Skills|Cartography]]''' - Stops you forgetting anywhere you've visited.&lt;br /&gt;
** '''[[Exploration Skills|Trekking]]''' - Faster movement through the jungle. ''(Very popular skill)''&lt;br /&gt;
*** '''[[Native Classes#Scout|Trailblazing]]''' - Increased ability to move and chop through dense jungle.  '''([[Native Classes#Scout|Scout]] &amp;amp; [[Outsider Classes#Explorer|Explorer]] Only)'''&lt;br /&gt;
** '''[[Exploration Skills|Swimming]]''' - Faster movement through water. ''(Very popular skill)''&lt;br /&gt;
** '''[[Exploration Skills|Survival - Firecraft]]''' - Knowledge of how to create, control and use fires.&lt;br /&gt;
&lt;br /&gt;
* '''[[Tracking Skills|Basic tracking]]''' - With some difficulty, you can track animals and people. &lt;br /&gt;
** '''[[Tracking Skills|Advanced tracking]]''' - You can track animals and people who were here recently. &lt;br /&gt;
*** '''[[Tracking Skills|Expert tracking]]''' - You can track animals and people who were here several days ago.&lt;br /&gt;
**** '''[[Tracking Skills|Tracking mastery]]''' - Tracking animals and people is nearly effortless.&lt;br /&gt;
* '''[[Clan Leadership Skill|Clan Leadership]]''' - Allows you to start your own clan or help lead one.&lt;br /&gt;
&lt;br /&gt;
* '''[[Psychic Skills|Sixth sense]]''' - Sense presence of and hear spirits.&lt;br /&gt;
** '''[[Psychic Skills|Psychic recognition]]''' - Lets you recognize active spirits.&lt;br /&gt;
*** '''[[Native Classes#Villager|Seance]]''' - Holding a seance can identify passive spirits.  '''([[Native Classes#Villager|Villager]], [[Outsider Classes#Settler|Settler]], &amp;amp; [[Native Classes#Shaman|Shaman]] Only)'''&lt;br /&gt;
*** '''[[Native Classes#Shaman|Exorcism]]''' - Exorcise spirits from area. '''([[Native Classes#Shaman|Shaman]] Only)'''&lt;br /&gt;
*** '''[[Native Classes#Shaman|Spirit Summoning]]''' - Summons spirits from surrounding area. '''([[Native Classes#Shaman|Shaman]] Only)'''&lt;br /&gt;
*** '''[[Native Classes#Shaman|Malevolence]]''' - Torment spirits causing them to become aggressive. '''([[Native Classes#Shaman|Shaman]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Haggling Skill|Haggling]]''' - Be able to obtain slightly better prices from some traders.&lt;br /&gt;
&lt;br /&gt;
* '''[[Digging Skill|Digging]]''' - Be able to dig deep holes. &lt;br /&gt;
&lt;br /&gt;
* '''[[Agriculture Skill|Agriculture]]''' - Gives you a better chance of getting things to grow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Faith Skill#Faith Skill|Faith]]''' - Belief in the spirits of the ancestors increase charm effects. Also allows use of portals to Sacred Space. ''(This skill requires completing specific tasks to unlock)''&lt;br /&gt;
&lt;br /&gt;
* '''[[Outsider Only Skills#Native knowledge|Native knowledge]]''' - Outsiders gain basic native knowledge. '''([[Outsider Only Skills#Native knowledge|Outsider]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Only Skills#Outsider knowledge|Outsider knowledge]]''' - Natives gain basic outsider knowledge. '''([[Native Only Skills#Outsider knowledge|Native]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Healing Skills#Triage|Triage]]''' - Be able to tell who is most injured. ''(Very popular skill)''&lt;br /&gt;
** '''[[Native Only Skills#Natural medicine|Natural medicine]]''' - Heal 10 HP with healing herbs. '''([[Native Only Skills#Natural medicine|Native]] Only)''' ''(Very popular skill)''&lt;br /&gt;
** '''[[Outsider Only Skills#First Aid|First Aid]]''' - Heal 10 HP with first-aid kit.'''([[Outsider Only Skills|Outsider]] Only)''' ''(Very popular skill)''&lt;br /&gt;
*** '''[[Outsider Classes#Scientist|Emergency first aid]]''' - Slowly heal yourself without the use of a medical kit. '''([[Outsider Classes#Scientist|Scientist]] Only)'''&lt;br /&gt;
**** '''[[Outsider Classes#Scientist|Field Surgery]]''' - Skilled at healing, even in the middle of nowhere. '''([[Outsider Classes#Scientist|Scientist]] Only)'''&lt;br /&gt;
** '''[[Outsider Classes#Scientist|Advanced triage]]''' - Be able to see all injured characters in the same square. '''([[Outsider Classes#Scientist|Scientist]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Only Skills#Basic blowpipe use|Basic blowpipe use]]''' - Lowers AP cost of firing blowpipe. '''([[Native Only Skills#Basic blowpipe use|Native]] Only)'''&lt;br /&gt;
* '''[[Native Classes#Warrior|Blowpipe training]]''' - Gain 20% on blowpipe accuracy. '''([[Native Classes#Warrior|Warrior]] Only)'''&lt;br /&gt;
** '''[[Native Classes#Warrior|Advanced blowpipe training]]''' - Gain another 20% on blowpipe accuracy. '''([[Native Classes#Warrior|Warrior]] Only)'''&lt;br /&gt;
* '''[[Outsider Classes#Soldier|Firearms training]]''' - Gain 20% on firearms attacks. '''([[Outsider Classes#Soldier|Soldier]] Only)'''&lt;br /&gt;
** '''[[Outsider Classes#Soldier|Advanced firearms training]]''' - Gain 20% on firearms attacks. '''([[Outsider Classes#Soldier|Soldier]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Classes#Villager|Animal affinity]]''' - Lessens the chance of animals attacking. '''([[Native Classes#Villager|Villager]] &amp;amp; [[Outsider Classes#Settler|Settler]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Classes#Villager|Scavenging]]''' - Assists in finding things within certain areas. '''([[Native Classes#Villager|Villager]] &amp;amp; [[Outsider Classes#Settler|Settler]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Classes#Villager|Brewing]]''' - Increased chance of creating something drinkable. '''([[Native Classes#Villager|Villager]], [[Outsider Classes#Settler|Settler]] &amp;amp; [[Outsider Classes#Scientist|Scientist]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Outsider Classes#Pirate|Plundering]]''' - Improve the odds of finding items in foreign camps. '''([[Outsider Classes#Pirate|Pirate]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Outsider Classes#Pirate|Parrot Trainer]]''' -You can tame a parrot enough to sit on your shoulder.'''([[Outsider Classes#Pirate|Pirate]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Outsider Classes#Pirate|Basic Pistol Training]]''' -Gain 15% on pistol attacks. '''([[Outsider Classes#Pirate|Pirate]] Only)'''&lt;br /&gt;
** '''[[Outsider Classes#Pirate|Advanced Pistol Training]]''' - Gain 15% on pistol attacks. '''([[Outsider Classes#Pirate|Pirate]] Only)'''&lt;br /&gt;
&lt;br /&gt;
==Cost of Skills==&lt;br /&gt;
&lt;br /&gt;
Learning an initial skill costs 100 XP. After that, each learned skill costs 25 XP more than the previous one, until you reach level 30. Hence the formula for a skill's XP cost is ''100 + 25 * (your level)''. (Your character's level, which you can see in your profile, is the number of skills you have learned.) To go from level 30 to 31 costs 1000 XP, and each level above that requires an additional 200 XP. So the above formula is modified to read ''1000 + 200 * ((your level) - 30)''.&lt;br /&gt;
&lt;br /&gt;
Below is a Chart, which shows the overall number of XP points to pay for a complete skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skill Progression ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Level !! Starting XP !! XP Required to Advance&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || 125&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 225 || 150&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 375 || 175&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 550 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 750 || 225&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 975 || 250&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1225 || 275&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1500 || 300&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1800 || 325&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2125 || 350&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2475 || 375&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 2850 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3250 || 425&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3675 || 450&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 4125 || 475&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4600 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 5100 || 525&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 5625 || 550&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 6175 || 575&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 6750 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 7350 || 625&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 7975 || 650&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 8625 || 675&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 9300 || 700&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 10000 || 725&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 10725 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 11475 || 775&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 12250 || 800&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 13050 || 825&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 13875 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 14875 || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 16075 || 1400&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 17475 || 1600&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 19075 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 20875 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 22875 || 2200&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 25075 || 2400&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 27475 || 2600&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 30275 || 2800&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 33075 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 36275 || 3200&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 39675 || 3400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skills&amp;diff=24253</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skills&amp;diff=24253"/>
		<updated>2014-05-08T19:45:22Z</updated>

		<summary type="html">&lt;p&gt;Shanks: /* Entire Skill Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Skill Overview =&lt;br /&gt;
'''Skills''' give players special or improved abilities. Some require that you learn other skills first, and a few are available only to certain character classes. Skills are bought with [[XP]].&lt;br /&gt;
&lt;br /&gt;
Certain skills, like ''haunting scream'' and ''basic tracking'', unlock actions which consume [[AP]]. Other skills, like ''trekking'' and ''close quarter combat'', are passive and do not need to be activated after being purchased for the player to benefit from them. While most skills in a tree have effects that stack on one another, ''haunting scream'' and ''shocking shriek'' remain individual skills (but ''banshee wail'' will replace ''shocking shriek'').&lt;br /&gt;
== Entire Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Language Skills|Basic language]]''' - Understand the smaller words of foreign languages.&lt;br /&gt;
** '''[[Language Skills|Advanced language]]''' - Better understanding of foreign languages.&lt;br /&gt;
*** '''[[Language Skills|Expert language]]''' - Full comprehension of foreign languages.&lt;br /&gt;
**** '''[[Language Skills|Foreign Writing]]''' - Not only can you understand foreign languages, you can also write it well enough to be understood.&lt;br /&gt;
**** '''[[Language Skills|Foreign Speech]]''' - Not only can you understand foreign languages, you can also speak it well enough to be understood.&lt;br /&gt;
***** '''[[Language Skills|Pirate Speech]]''' - You can talk to pirates in their own unique dialect&lt;br /&gt;
&lt;br /&gt;
* '''[[Combat Skills|Close quarter combat]]''' - Gain 10% to hit with melee attacks. ''(Very popular skill)''&lt;br /&gt;
** '''[[Combat Skills|Advanced close quarter combat]]''' - Gain 15% to hit with melee attacks. ''(Very popular skill)''&lt;br /&gt;
*** '''[[Combat Skills|Balanced Stance]]''' - Sometimes turn a miss into a glancing blow.&lt;br /&gt;
*** '''[[Native Only Skills#Headhunting|Headhunting]]''' - Take the heads of your victims as trophies or signpost decoration. '''([[Native Only Skills#Headhunting|Native]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Endurance Skills|Body building]]''' - Increases melee damage. ''(Very popular skill)''&lt;br /&gt;
** '''[[Endurance Skills|Stamina]]''' - Increases max HP by 20. ''(Very popular skill)''&lt;br /&gt;
*** '''[[Outsider Classes#Pirate|Lead Belly]]''' - You've drunk enough to be immune to the poisonous effect of most fungi. '''([[Outsider Classes#Pirate|Pirate]] Only)'''&lt;br /&gt;
***'''[[Native Classes#Cannibal|Ritual Feasting]]''' - Feast on your defeated enemy and steal their power. '''([[Native Classes#Cannibal|Cannibal]] Only)'''&lt;br /&gt;
****'''[[Native Classes#Cannibal|Ritual Gluttony]]''' - Feasting can now fill most of your needs from a single body. '''([[Native Classes#Cannibal|Cannibal]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Spirit Skills|Ghostly whisper]]''' - Allows spirits to communicate.&lt;br /&gt;
** '''[[Spirit Skills|Haunting scream]]''' - Attract other spirits and scare nearby living players.&lt;br /&gt;
*** '''[[Spirit Skills|Shocking shriek]]''' - Scare nearby living players.&lt;br /&gt;
**** '''[[Spirit Skills|Banshee wail]]''' - Frighten nearby living players.&lt;br /&gt;
**** '''[[Spirit Skills|Possession]]''' - Be able to possess the bodies of the living.&lt;br /&gt;
***** '''[[Spirit Skills|Forceful possession]]''' - Sometimes a stronger presence is needed to be able to possess the living.&lt;br /&gt;
**** '''[[Spirit Skills|Haunting]]''' - Allows spirits to track down and haunt their last killer.&lt;br /&gt;
&lt;br /&gt;
* '''[[Exploration Skills|Exploration]]''' - Helps you remember some of the places you've been. ''(Very popular skill)''&lt;br /&gt;
** '''[[Exploration Skills|Cartography]]''' - Stops you forgetting anywhere you've visited.&lt;br /&gt;
** '''[[Exploration Skills|Trekking]]''' - Faster movement through the jungle. ''(Very popular skill)''&lt;br /&gt;
*** '''[[Native Classes#Scout|Trailblazing]]''' - Increased ability to move and chop through dense jungle.  '''([[Native Classes#Scout|Scout]] &amp;amp; [[Outsider Classes#Explorer|Explorer]] Only)'''&lt;br /&gt;
** '''[[Exploration Skills|Swimming]]''' - Faster movement through water. ''(Very popular skill)''&lt;br /&gt;
** '''[[Exploration Skills|Survival - Firecraft]]''' - Knowledge of how to create, control and use fires.&lt;br /&gt;
&lt;br /&gt;
* '''[[Tracking Skills|Basic tracking]]''' - With some difficulty, you can track animals and people. &lt;br /&gt;
** '''[[Tracking Skills|Advanced tracking]]''' - You can track animals and people who were here recently. &lt;br /&gt;
*** '''[[Tracking Skills|Expert tracking]]''' - You can track animals and people who were here several days ago.&lt;br /&gt;
**** '''[[Tracking Skills|Tracking mastery]]''' - Tracking animals and people is nearly effortless.&lt;br /&gt;
* '''[[Clan Leadership Skill|Clan Leadership]]''' - Allows you to start your own clan or help lead one.&lt;br /&gt;
&lt;br /&gt;
* '''[[Psychic Skills|Sixth sense]]''' - Sense presence of and hear spirits.&lt;br /&gt;
** '''[[Psychic Skills|Psychic recognition]]''' - Lets you recognize active spirits.&lt;br /&gt;
*** '''[[Native Classes#Villager|Seance]]''' - Holding a seance can identify passive spirits.  '''([[Native Classes#Villager|Villager]], [[Outsider Classes#Settler|Settler]], &amp;amp; [[Native Classes#Shaman|Shaman]] Only)'''&lt;br /&gt;
*** '''[[Native Classes#Shaman|Exorcism]]''' - Exorcise spirits from area. '''([[Native Classes#Shaman|Shaman]] Only)'''&lt;br /&gt;
*** '''[[Native Classes#Shaman|Spirit Summoning]]''' - Summons spirits from surrounding area. '''([[Native Classes#Shaman|Shaman]] Only)'''&lt;br /&gt;
*** '''[[Native Classes#Shaman|Malevolence]]''' - Torment spirits causing them to become aggressive. '''([[Native Classes#Shaman|Shaman]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Haggling Skill|Haggling]]''' - Be able to obtain slightly better prices from some traders.&lt;br /&gt;
&lt;br /&gt;
* '''[[Digging Skill|Digging]]''' - Be able to dig deep holes. &lt;br /&gt;
&lt;br /&gt;
* '''[[Agriculture Skill|Agriculture]]''' - Gives you a better chance of getting things to grow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Faith Skill#Faith Skill|Faith]]''' - Belief in the spirits of the ancestors increase charm effects. Also allows use of portals to Sacred Space. ''(This skill requires completing specific tasks to unlock)''&lt;br /&gt;
&lt;br /&gt;
* '''[[Outsider Only Skills#Native knowledge|Native knowledge]]''' - Outsiders gain basic native knowledge. '''([[Outsider Only Skills#Native knowledge|Outsider]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Only Skills#Outsider knowledge|Outsider knowledge]]''' - Natives gain basic outsider knowledge. '''([[Native Only Skills#Outsider knowledge|Native]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Healing Skills#Triage|Triage]]''' - Be able to tell who is most injured. ''(Very popular skill)''&lt;br /&gt;
** '''[[Native Only Skills#Natural medicine|Natural medicine]]''' - Heal 10 HP with healing herbs. '''([[Native Only Skills#Natural medicine|Native]] Only)''' ''(Very popular skill)''&lt;br /&gt;
** '''[[Outsider Only Skills#First Aid|First Aid]]''' - Heal 10 HP with first-aid kit.'''([[Outsider Only Skills|Outsider]] Only)''' ''(Very popular skill)''&lt;br /&gt;
*** '''[[Outsider Classes#Scientist|Emergency first aid]]''' - Slowly heal yourself without the use of a medical kit. '''([[Outsider Classes#Scientist|Scientist]] Only)'''&lt;br /&gt;
**** '''[[Outsider Classes#Scientist|Field Surgery]]''' - Skilled at healing, even in the middle of nowhere. '''([[Outsider Classes#Scientist|Scientist]] Only)'''&lt;br /&gt;
** '''[[Outsider Classes#Scientist|Advanced triage]]''' - Be able to see all injured characters in the same square. '''([[Outsider Classes#Scientist|Scientist]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Only Skills#Basic blowpipe use|Basic blowpipe use]]''' - Lowers AP cost of firing blowpipe. '''([[Native Only Skills#Basic blowpipe use|Native]] Only)'''&lt;br /&gt;
* '''[[Native Classes#Warrior|Blowpipe training]]''' - Gain 20% on blowpipe accuracy. '''([[Native Classes#Warrior|Warrior]] Only)'''&lt;br /&gt;
** '''[[Native Classes#Warrior|Advanced blowpipe training]]''' - Gain another 20% on blowpipe accuracy. '''([[Native Classes#Warrior|Warrior]] Only)'''&lt;br /&gt;
* '''[[Outsider Classes#Soldier|Firearms training]]''' - Gain 20% on firearms attacks. '''([[Outsider Classes#Soldier|Soldier]] Only)'''&lt;br /&gt;
** '''[[Outsider Classes#Soldier|Advanced firearms training]]''' - Gain 20% on firearms attacks. '''([[Outsider Classes#Soldier|Soldier]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Classes#Villager|Animal affinity]]''' - Lessens the chance of animals attacking. '''([[Native Classes#Villager|Villager]] &amp;amp; [[Outsider Classes#Settler|Settler]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Classes#Villager|Scavenging]]''' - Assists in finding things within certain areas. '''([[Native Classes#Villager|Villager]] &amp;amp; [[Outsider Classes#Settler|Settler]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Classes#Villager|Brewing]]''' - Increased chance of creating something drinkable. '''([[Native Classes#Villager|Villager]], [[Outsider Classes#Settler|Settler]] &amp;amp; [[Outsider Classes#Scientist|Scientist]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Outsider Classes#Pirate|Plundering]]''' - Improve the odds of finding items in foreign camps. '''([[Outsider Classes#Pirate|Pirate]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Outsider Classes#Pirate|Parrot Trainer]]''' -You can tame a parrot enough to sit on your shoulder.'''([[Outsider Classes#Pirate|Pirate]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Outsider Classes#Pirate|Basic Pistol Training]]''' -Gain 15% on pistol attacks. '''([[Outsider Classes#Pirate|Pirate]] Only)'''&lt;br /&gt;
** '''[[Outsider Classes#Pirate|Advanced Pistol Training]]''' - Gain 15% on pistol attacks. '''([[Outsider Classes#Pirate|Pirate]] Only)'''&lt;br /&gt;
&lt;br /&gt;
==Cost of Skills==&lt;br /&gt;
&lt;br /&gt;
Learning an initial skill costs 100 XP. After that, each learned skill costs 25 XP more than the previous one, until you reach level 30. Hence the formula for a skill's XP cost is ''100 + 25 * (your level)''. (Your character's level, which you can see in your profile, is the number of skills you have learned.) To go from level 30 to 31 costs 1000 XP, and each level above that requires an additional 200 XP. So the above formula is modified to read ''1000 + 200 * ((your level) - 30)''.&lt;br /&gt;
&lt;br /&gt;
Below is a Chart, which shows the overall number of XP points to pay for a complete skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skill Progression ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Level !! Starting XP !! XP Required to Advance&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || 125&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 225 || 150&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 375 || 175&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 550 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 750 || 225&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 975 || 250&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1225 || 275&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1500 || 300&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1800 || 325&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2125 || 350&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2475 || 375&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 2850 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3250 || 425&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3675 || 450&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 4125 || 475&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4600 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 5100 || 525&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 5625 || 550&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 6175 || 575&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 6750 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 7350 || 625&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 7975 || 650&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 8625 || 675&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 9300 || 700&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 10000 || 725&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 10725 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 11475 || 775&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 12250 || 800&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 13050 || 825&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 13875 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 14875 || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 16075 || 1400&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 17475 || 1600&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 19075 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 20875 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 22875 || 2200&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 25075 || 2400&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 27475 || 2600&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 30275 || 2800&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 33075 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 36275 || 3200&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 39675 || 3400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Locations&amp;diff=24182</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Locations&amp;diff=24182"/>
		<updated>2013-09-17T03:14:18Z</updated>

		<summary type="html">&lt;p&gt;Shanks: /* Ruins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
Prominent '''locations''' on Shartak include several villages, a wrecked ship, many ruins, and countless fruit trees. The island itself, about 67.4 km from east to west and 26.8 km from north to south according to GPS figures, is composed of a wide variety of terrain types.&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
:''Main article: [[Camp]]''&lt;br /&gt;
Camps are locations on Shartak that serve as starting and respawning points. They feature specific resource huts for medical supplies, ammunition, and trading.&lt;br /&gt;
&lt;br /&gt;
== Terrains ==&lt;br /&gt;
:''Main article: [[Terrain]]''&lt;br /&gt;
The terrain of Shartak is diverse, consisting of types such as jungle, grassland, swamp and beaches. Water features include sea, lakes, rivers and a pool. Each type of terrain affects movement and searches differently.&lt;br /&gt;
&lt;br /&gt;
=== Natural landmarks ===&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Western Islets]]&lt;br /&gt;
* [[Southern Islands]]&lt;br /&gt;
The terrain of Shartak also contains several unique natural landmarks, such as the huge central mountain. The mountain contains many special areas, including a [[waterfall]], a mountain ledge, and a network of [[cave]]s and [[tunnel]]s.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 145px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 137px&amp;quot;&amp;gt;[[Image:Sign.gif]][[Image:Hut.gif]][[Image:Ruins.gif]]&amp;lt;/div&amp;gt;The in-game icons for '''signpost''', '''hut''', and '''ruin''' details.&lt;br /&gt;
|}&lt;br /&gt;
A detail appears as a separate icon over the underlying terrain color. There can only be one detail in any location. For example, if there is a plant or ruins or hut in your current location, then you cannot construct a signpost. Heavy jungle conceals details. If you chop down enough jungle to reveal a fruit plant, hut, or other detail, you receive an XP reward. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fruit plants ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 5 5 1em 1em; width: 195px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 187px&amp;quot;&amp;gt;[[Image:Appletree.gif]][[Image:Mangotree.gif]][[Image:Bananatree.gif]][[Image:Pumpkinpatch.gif]][[Image:Berrybush.gif]]&amp;lt;/div&amp;gt;The in-game icons for '''apple tree''', '''mango tree''', '''banana tree''', '''pumpkin patch''' and '''berry bush''' details.&lt;br /&gt;
|}&lt;br /&gt;
All fruit plants have unique icons except berry bushes. Tasty berry bushes and poisonous berry bushes appear identical. A search at a location with a plant is an attempt to search specifically for that sort of fruit or berry, not an attempt to search the surrounding jungle for other items. Either you find a ripe fruit or berry or you do not, but you cannot find a non-fruit where a fruit tree or bush stands.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether different fruit plants have different find rates. It is unknown whether the density of the jungle affects the find rate (some believe that clearing the jungle slightly increases the find rate). Please submit data to [[Search odds condensed]]. &lt;br /&gt;
&lt;br /&gt;
*'''Search cost:''' ''1 AP''&lt;br /&gt;
**'''Approx find rates (55%):''' fruit/berry (55%)&lt;br /&gt;
&lt;br /&gt;
==== Berry bushes ====&lt;br /&gt;
&lt;br /&gt;
Outsiders see &amp;quot;a bush covered in berries.&amp;quot; For natives (or outsiders with Native Knowledge), the bush is revealed as either a tasty berry bush (&amp;quot;a leafy bush covered in berries&amp;quot;) where each berry heals 2 HP or a poisonous berry bush (&amp;quot;a thorny bush covered in berries&amp;quot;) where each berry inflicts 2 HP damage. This information can also be gleaned by eating a berry. Searching provides a ready source of berries.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of tasty berry bushes:''' &lt;br /&gt;
{{GPS|70|130|26|405}}, {{GPS|70|131|26|416}}, {{GPS|70|231|26|434}}, {{GPS|70|243|26|425}}, {{GPS|70|249|26|472}}, {{GPS|70|273|26|377}}, {{GPS|70|278|26|384}}, {{GPS|70|285|26|360}}, {{GPS|70|280|26|364}}, {{GPS|70|297|26|402}}, {{GPS|70|297|26|474}}, {{GPS|70|382|26|340}}, {{GPS|70|396|26|335}}, {{GPS|70|461|26|411}}, {{GPS|70|476|26|481}}, {{GPS|70|492|26|493}}&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of poisonous berry bushes:''' &lt;br /&gt;
{{GPS|70|210|26|447}}, {{GPS|70|214|26|433}}, {{GPS|70|220|26|424}}, {{GPS|70|226|26|435}}, {{GPS|70|232|26|445}}, {{GPS|70|233|26|444}}, {{GPS|70|299|26|403}}, {{GPS|70|309|26|403}}, {{GPS|70|322|26|409}}, {{GPS|70|347|26|500}}, {{GPS|70|362|26|387}}, {{GPS|70|362|26|488}}, {{GPS|70|363|26|489}}, {{GPS|70|371|26|386}}, {{GPS|70|368|26|371}}, {{GPS|70|391|26|428}}, {{GPS|70|394|26|443}}, {{GPS|70|394|26|444}}, {{GPS|70|395|26|329}}, {{GPS|70|398|26|445}}, {{GPS|70|399|26|396}}, {{GPS|70|401|26|431}}, {{GPS|70|408|26|453}}, {{GPS|70|431|26|395}}, {{GPS|70|435|26|409}}, {{GPS|70|436|26|407}}, {{GPS|70|440|26|458}}, {{GPS|70|450|26|477}}, {{GPS|70|461|26|487}}, {{GPS|70|462|26|476}}, {{GPS|70|469|26|498}}, {{GPS|70|462|26|476}}, {{GPS|70|476|26|405}}, {{GPS|70|479|26|453}}, {{GPS|70|481|26|452}}, {{GPS|70|490|26|476}}, {{GPS|70|490|26|494}}, {{GPS|70|490|26|504}}, {{GPS|70|491|26|452}}, {{GPS|70|492|26|493}}, {{GPS|70|501|26|500}}, {{GPS|70|501|26|502}}, {{GPS|70|505|26|512}}, {{GPS|70|507|26|504}}, {{GPS|70|508|26|491}}, {{GPS|70|508|26|515}}, {{GPS|70|521|26|506}}, {{GPS|70|543|26|516}}, {{GPS|70|559|26|526}}&lt;br /&gt;
&lt;br /&gt;
==== Mango trees ====&lt;br /&gt;
:''A mango tree can be found here.''&lt;br /&gt;
:''A tall mango tree is here.''&lt;br /&gt;
&lt;br /&gt;
Searching at a mango tree provides [[mango]]s, predictably.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' &lt;br /&gt;
{{GPS|70|094|26|376}}, {{GPS|70|107|26|415}}, {{GPS|70|110|26|415}}, {{GPS|70|111|26|407}}, {{GPS|70|113|26|402}}, {{GPS|70|120|26|389}}, {{GPS|70|122|26|390}}, {{GPS|70|189|26|429}}, {{GPS|70|219|26|422}}, {{GPS|70|221|26|451}}, {{GPS|70|223|26|386}}, {{GPS|70|239|26|447}}, {{GPS|70|244|26|430}}, {{GPS|70|244|26|436}}, {{GPS|70|245|26|423}}, {{GPS|70|246|26|435}}, {{GPS|70|277|26|402}}, {{GPS|70|287|26|405}}, {{GPS|70|345|26|504}}, {{GPS|70|359|26|497}}, {{GPS|70|368|26|385}}, {{GPS|70|380|26|369}}, {{GPS|70|383|26|427}}, {{GPS|70|383|26|439}}, {{GPS|70|384|26|437}}, {{GPS|70|386|26|397}}, {{GPS|70|388|26|400}}, {{GPS|70|400|26|430}}, {{GPS|70|431|26|449}}, {{GPS|70|432|26|396}}, {{GPS|70|435|26|483}}, {{GPS|70|438|26|489}}, {{GPS|70|448|26|477}}, {{GPS|70|450|26|408}}, {{GPS|70|454|26|419}}, {{GPS|70|468|26|416}}, {{GPS|70|471|26|452}}, {{GPS|70|474|26|405}}, {{GPS|70|476|26|393}}, {{GPS|70|477|26|395}}, {{GPS|70|477|26|406}}, {{GPS|70|479|26|441}}, {{GPS|70|488|26|472}}, {{GPS|70|490|26|494}}, {{GPS|70|491|26|455}}, {{GPS|70|505|26|516}}, {{GPS|70|521|26|521}}, {{GPS|70|523|26|523}}, {{GPS|70|525|26|520}}, {{GPS|70|537|26|520}}, {{GPS|70|561|26|525}}, {{GPS|70|563|26|524}}&lt;br /&gt;
&lt;br /&gt;
==== Banana trees ====&lt;br /&gt;
&lt;br /&gt;
A banana tree is a reliable source of [[banana]]s.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' &lt;br /&gt;
{{GPS|70|087|26|377}}, {{GPS|70|110|26|403}}, {{GPS|70|119|26|416}}, {{GPS|70|215|26|435}}, {{GPS|70|263|26|402}}, {{GPS|70|287|26|402}}, {{GPS|70|311|26|406}}, {{GPS|70|318|26|452}}, {{GPS|70|319|26|388}}, {{GPS|70|319|26|387}}. {{GPS|70|320|26|387}}, {{GPS|70|321|26|401}}, {{GPS|70|322|26|401}}, {{GPS|70|325|26|412}}, {{GPS|70|326|26|410}}, {{GPS|70|337|26|412}}, {{GPS|70|346|26|504}}, {{GPS|70|355|26|500}}, {{GPS|70|371|20|398}}, {{GPS|70|379|26|366}}, {{GPS|70|394|26|328}}, {{GPS|70|395|26|319}}, {{GPS|70|421|26|408}}, {{GPS|70|460|26|467}}, {{GPS|70|465|26|427}}, {{GPS|70|465|26|427}}, {{GPS|70|474|26|438}}, {{GPS|70|474|26|493}}, {{GPS|70|477|26|468}}, {{GPS|70|478|26|502}}, {{GPS|70|487|26|288}}, {{GPS|70|496|26|443}},{{GPS|70|500|26|469}}, {{GPS|70|503|26|473}}, {{GPS|70|516|26|507}}, {{GPS|70|523|26|509}}, {{GPS|70|527|26|508}}, {{GPS|70|538|26|518}}, {{GPS|70|546|26|516}}, {{GPS|70|549|26|514}}, {{GPS|70|553|26|515}}&lt;br /&gt;
&lt;br /&gt;
==== Unidentified trees ====&lt;br /&gt;
&lt;br /&gt;
These are fruit trees and bushes with known locations but unknown fruit.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' &lt;br /&gt;
{{GPS|70|082|26|393}}, {{GPS|70|083|26|390}}, {{GPS|70|119|26|378}}, {{GPS|70|123|26|389}}, {{GPS|70|129|26|392}}, {{GPS|70|211|26|405}}, {{GPS|70|212|26|400}}, {{GPS|70|213|26|407}}, {{GPS|70|221|26|386}}, {{GPS|70|222|26|402}}, {{GPS|70|223|26|386}}, {{GPS|70|223|26|413}}, {{GPS|70|232|26|385}}, {{GPS|70|233|26|383}}, {{GPS|70|316|26|504}}, {{GPS|70|355|26|485}}, {{GPS|70|362|26|384}}, {{GPS|70|371|26|386}}, {{GPS|70|371|26|410}}, {{GPS|70|375|26|400}}, {{GPS|70|399|26|400}}, {{GPS|70|399|26|407}}, {{GPS|70|401|26|502}}, {{GPS|70|407|26|406}}, {{GPS|70|435|26|486}}, {{GPS|70|450|26|413}}, {{GPS|70|462|26|404}}, {{GPS|70|462|26|408}}, {{GPS|70|473|26|391}}, {{GPS|70|654|26|361}}, {{GPS|70|666|26|373}}, {{GPS|70|667|26|372}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Huts ===&lt;br /&gt;
:''Main article: [[Hut]]''&lt;br /&gt;
Huts are buildings that players can enter and leave. Certain huts provide specific items.&lt;br /&gt;
[[Santa]]'s grotto is a hut that is not part of a camp. &lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
==== Ruins complexes (one or more buildings with multi-space interiors) ====&lt;br /&gt;
&lt;br /&gt;
The two largest ruins in Shartak are the jail and the temple. These locations initially appeared derelict and unimpressive, but now have multi-space interiors that can be explored and searched. Recent investigations have turned up occasional charms and gems.&lt;br /&gt;
&lt;br /&gt;
* '''Jail complex, a.k.a. Fort Creedy (near Durham)'''&amp;lt;br /&amp;gt;Five ruined building entrances are centered at {{GPS|70|666|26|380}}, northwest of [[Durham]]. To reach this complex, travel 30 paces north and 20 paces west from the north side of Durham. This ruin complex contains a one-space jail, a two-space armoury, and a two-space hall. The hall is a good place to find gem stones. You can also find poison darts, daggers, healing herbs, and gold coins here.&lt;br /&gt;
&lt;br /&gt;
* '''Temple complex (near Shipwreck)'''&amp;lt;br /&amp;gt;At {{GPS|70|540|26|530}}, 16 paces south and 1 pace east of the [[shipwreck]], are the ruins of a temple populated by monkeys, stalked by elephants, and haunted by spirits. This ruin consists of a single entrance containing a two-space interior, and is a good place to find tiger tooth amulets.&lt;br /&gt;
&lt;br /&gt;
* '''Stone Tower (Midway Island)'''&amp;lt;br&amp;gt;At {{GPS|70|218|26|336}} on Midway Island in the sea off the south-east coast of the mainland is a ruined small square stone tower.  It has suffered severe water damage and appears to have been abandoned long ago.  The base of the tower is mostly intact, but the top has several gaping holes.  The ruin contains a single one-space lower floor, and a staircase leading to an upper level.&lt;br /&gt;
&lt;br /&gt;
==== Simple ruins ====&lt;br /&gt;
&lt;br /&gt;
The typical ruins location consists of a single icon with two or three &amp;quot;enter hut&amp;quot; buttons that allow you to visit empty one-space huts. It is rumored that these huts contain nothing of particular value (aside from sanctuary from ferocious jungle animals). &lt;br /&gt;
&lt;br /&gt;
* '''River-west side ruins (bi-hut near the waterfall)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|357|26|406}} on the west bank of the river that runs south from the mountain, north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''River-east side ruins (bi-hut near Santa's grotto)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|331|26|380}} fourteen paces east of the river that runs south from the mountain, south of [[Raktam]] and north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;PikeAnchor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* '''Durham-York road ruins (tri-hut between Durham/York)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|490|26|365}} north of the road and mid-distance from [[Durham]] to [[York]]. Known to some as '''Piketown''' (after the trader Maximillion Pike) these ruins have been christened '''New Berlin''' and are home to[[The Germans|The Germans]].&lt;br /&gt;
&lt;br /&gt;
* '''Derby ruins (tri-hut near Derby)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|111|26|378}} near [[Derby]] on the way to [[York]]. As of Bastille Day 2008 this area is known as '''Port Breton''', home of [[French_(The)|The French]].&lt;br /&gt;
&lt;br /&gt;
* '''Mountain-north side ruins (tri-hut between Dalpok/Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|391|26|480}} a few paces north of the mountain between [[Dalpok]] and [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Raktam ruins (tri-hut near Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|322|26|492}} north of [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Durham ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|666|26|354}}, 11 paces northwest and 7 paces west from [[Durham]]'s shaman.&lt;br /&gt;
&lt;br /&gt;
* '''Durham-lake ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|605|26|374}} northeast of [[Durham]] (about 33 paces east of the lake, and 21 paces north of the Durham-York Highway). &lt;br /&gt;
&lt;br /&gt;
* '''Northwest-peninsula ruins (multi-hut near Shipwreck)'''&amp;lt;br /&amp;gt;A simple ruin is located at {{GPS|70|594|26|519}} to the far west of the [[shipwreck]] peninsula.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Signposts ===&lt;br /&gt;
:''Main article: [[Signpost]]''&lt;br /&gt;
A signpost is a player-built detail that can be constructed using two pieces of [[driftwood]]. Signposts can be attacked and destroyed. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Caves ===&lt;br /&gt;
&lt;br /&gt;
A number of caves have been found on Shartak since the rediscovery of the forbidden village of [[Rakmogak]] on 13th August 2008. These caves connect to a [[Caves_and_tunnels|large tunnel network]] that extends beneath the archipelago. The caves appear as part of random terrain features. Locations follow:&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''Cave'''&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''GPS Coordinates'''&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''Ubermap Zoom'''&lt;br /&gt;
|-&lt;br /&gt;
|Dalpok Cave / Patch's Cave&lt;br /&gt;
|{{GPS|70|429|26|449}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70429&amp;amp;cy=26449&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave Of The Tiger&lt;br /&gt;
|{{GPS|70|240|26|493}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70240&amp;amp;cy=26493&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|[[Southern_Islands#Arivo_Rock | Arivo Rock]] Cave&lt;br /&gt;
|{{GPS|70|067|26|341}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70067&amp;amp;cy=26341&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Empty Quarter Cave&lt;br /&gt;
|{{GPS|70|221|26|459}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70221&amp;amp;cy=26459&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|N Mountain Cave&lt;br /&gt;
|{{GPS|70|368|26|503}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70368&amp;amp;cy=26503&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Jawbone Cave&lt;br /&gt;
|{{GPS|70|195|26|533}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70195&amp;amp;cy=26533&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Pierced Eye Cave&lt;br /&gt;
|{{GPS|70|160|26|576}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70160&amp;amp;cy=26576&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|S Mountain Cave&lt;br /&gt;
|{{GPS|70|338|26|396}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70338&amp;amp;cy=26396&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave Northwest of Derby&lt;br /&gt;
|{{GPS|70|130|26|366}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70130&amp;amp;cy=26366&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Locations| ]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Locations&amp;diff=24181</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Locations&amp;diff=24181"/>
		<updated>2013-09-17T03:13:42Z</updated>

		<summary type="html">&lt;p&gt;Shanks: /* Ruins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
Prominent '''locations''' on Shartak include several villages, a wrecked ship, many ruins, and countless fruit trees. The island itself, about 67.4 km from east to west and 26.8 km from north to south according to GPS figures, is composed of a wide variety of terrain types.&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
:''Main article: [[Camp]]''&lt;br /&gt;
Camps are locations on Shartak that serve as starting and respawning points. They feature specific resource huts for medical supplies, ammunition, and trading.&lt;br /&gt;
&lt;br /&gt;
== Terrains ==&lt;br /&gt;
:''Main article: [[Terrain]]''&lt;br /&gt;
The terrain of Shartak is diverse, consisting of types such as jungle, grassland, swamp and beaches. Water features include sea, lakes, rivers and a pool. Each type of terrain affects movement and searches differently.&lt;br /&gt;
&lt;br /&gt;
=== Natural landmarks ===&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Western Islets]]&lt;br /&gt;
* [[Southern Islands]]&lt;br /&gt;
The terrain of Shartak also contains several unique natural landmarks, such as the huge central mountain. The mountain contains many special areas, including a [[waterfall]], a mountain ledge, and a network of [[cave]]s and [[tunnel]]s.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 145px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 137px&amp;quot;&amp;gt;[[Image:Sign.gif]][[Image:Hut.gif]][[Image:Ruins.gif]]&amp;lt;/div&amp;gt;The in-game icons for '''signpost''', '''hut''', and '''ruin''' details.&lt;br /&gt;
|}&lt;br /&gt;
A detail appears as a separate icon over the underlying terrain color. There can only be one detail in any location. For example, if there is a plant or ruins or hut in your current location, then you cannot construct a signpost. Heavy jungle conceals details. If you chop down enough jungle to reveal a fruit plant, hut, or other detail, you receive an XP reward. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fruit plants ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 5 5 1em 1em; width: 195px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 187px&amp;quot;&amp;gt;[[Image:Appletree.gif]][[Image:Mangotree.gif]][[Image:Bananatree.gif]][[Image:Pumpkinpatch.gif]][[Image:Berrybush.gif]]&amp;lt;/div&amp;gt;The in-game icons for '''apple tree''', '''mango tree''', '''banana tree''', '''pumpkin patch''' and '''berry bush''' details.&lt;br /&gt;
|}&lt;br /&gt;
All fruit plants have unique icons except berry bushes. Tasty berry bushes and poisonous berry bushes appear identical. A search at a location with a plant is an attempt to search specifically for that sort of fruit or berry, not an attempt to search the surrounding jungle for other items. Either you find a ripe fruit or berry or you do not, but you cannot find a non-fruit where a fruit tree or bush stands.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether different fruit plants have different find rates. It is unknown whether the density of the jungle affects the find rate (some believe that clearing the jungle slightly increases the find rate). Please submit data to [[Search odds condensed]]. &lt;br /&gt;
&lt;br /&gt;
*'''Search cost:''' ''1 AP''&lt;br /&gt;
**'''Approx find rates (55%):''' fruit/berry (55%)&lt;br /&gt;
&lt;br /&gt;
==== Berry bushes ====&lt;br /&gt;
&lt;br /&gt;
Outsiders see &amp;quot;a bush covered in berries.&amp;quot; For natives (or outsiders with Native Knowledge), the bush is revealed as either a tasty berry bush (&amp;quot;a leafy bush covered in berries&amp;quot;) where each berry heals 2 HP or a poisonous berry bush (&amp;quot;a thorny bush covered in berries&amp;quot;) where each berry inflicts 2 HP damage. This information can also be gleaned by eating a berry. Searching provides a ready source of berries.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of tasty berry bushes:''' &lt;br /&gt;
{{GPS|70|130|26|405}}, {{GPS|70|131|26|416}}, {{GPS|70|231|26|434}}, {{GPS|70|243|26|425}}, {{GPS|70|249|26|472}}, {{GPS|70|273|26|377}}, {{GPS|70|278|26|384}}, {{GPS|70|285|26|360}}, {{GPS|70|280|26|364}}, {{GPS|70|297|26|402}}, {{GPS|70|297|26|474}}, {{GPS|70|382|26|340}}, {{GPS|70|396|26|335}}, {{GPS|70|461|26|411}}, {{GPS|70|476|26|481}}, {{GPS|70|492|26|493}}&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of poisonous berry bushes:''' &lt;br /&gt;
{{GPS|70|210|26|447}}, {{GPS|70|214|26|433}}, {{GPS|70|220|26|424}}, {{GPS|70|226|26|435}}, {{GPS|70|232|26|445}}, {{GPS|70|233|26|444}}, {{GPS|70|299|26|403}}, {{GPS|70|309|26|403}}, {{GPS|70|322|26|409}}, {{GPS|70|347|26|500}}, {{GPS|70|362|26|387}}, {{GPS|70|362|26|488}}, {{GPS|70|363|26|489}}, {{GPS|70|371|26|386}}, {{GPS|70|368|26|371}}, {{GPS|70|391|26|428}}, {{GPS|70|394|26|443}}, {{GPS|70|394|26|444}}, {{GPS|70|395|26|329}}, {{GPS|70|398|26|445}}, {{GPS|70|399|26|396}}, {{GPS|70|401|26|431}}, {{GPS|70|408|26|453}}, {{GPS|70|431|26|395}}, {{GPS|70|435|26|409}}, {{GPS|70|436|26|407}}, {{GPS|70|440|26|458}}, {{GPS|70|450|26|477}}, {{GPS|70|461|26|487}}, {{GPS|70|462|26|476}}, {{GPS|70|469|26|498}}, {{GPS|70|462|26|476}}, {{GPS|70|476|26|405}}, {{GPS|70|479|26|453}}, {{GPS|70|481|26|452}}, {{GPS|70|490|26|476}}, {{GPS|70|490|26|494}}, {{GPS|70|490|26|504}}, {{GPS|70|491|26|452}}, {{GPS|70|492|26|493}}, {{GPS|70|501|26|500}}, {{GPS|70|501|26|502}}, {{GPS|70|505|26|512}}, {{GPS|70|507|26|504}}, {{GPS|70|508|26|491}}, {{GPS|70|508|26|515}}, {{GPS|70|521|26|506}}, {{GPS|70|543|26|516}}, {{GPS|70|559|26|526}}&lt;br /&gt;
&lt;br /&gt;
==== Mango trees ====&lt;br /&gt;
:''A mango tree can be found here.''&lt;br /&gt;
:''A tall mango tree is here.''&lt;br /&gt;
&lt;br /&gt;
Searching at a mango tree provides [[mango]]s, predictably.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' &lt;br /&gt;
{{GPS|70|094|26|376}}, {{GPS|70|107|26|415}}, {{GPS|70|110|26|415}}, {{GPS|70|111|26|407}}, {{GPS|70|113|26|402}}, {{GPS|70|120|26|389}}, {{GPS|70|122|26|390}}, {{GPS|70|189|26|429}}, {{GPS|70|219|26|422}}, {{GPS|70|221|26|451}}, {{GPS|70|223|26|386}}, {{GPS|70|239|26|447}}, {{GPS|70|244|26|430}}, {{GPS|70|244|26|436}}, {{GPS|70|245|26|423}}, {{GPS|70|246|26|435}}, {{GPS|70|277|26|402}}, {{GPS|70|287|26|405}}, {{GPS|70|345|26|504}}, {{GPS|70|359|26|497}}, {{GPS|70|368|26|385}}, {{GPS|70|380|26|369}}, {{GPS|70|383|26|427}}, {{GPS|70|383|26|439}}, {{GPS|70|384|26|437}}, {{GPS|70|386|26|397}}, {{GPS|70|388|26|400}}, {{GPS|70|400|26|430}}, {{GPS|70|431|26|449}}, {{GPS|70|432|26|396}}, {{GPS|70|435|26|483}}, {{GPS|70|438|26|489}}, {{GPS|70|448|26|477}}, {{GPS|70|450|26|408}}, {{GPS|70|454|26|419}}, {{GPS|70|468|26|416}}, {{GPS|70|471|26|452}}, {{GPS|70|474|26|405}}, {{GPS|70|476|26|393}}, {{GPS|70|477|26|395}}, {{GPS|70|477|26|406}}, {{GPS|70|479|26|441}}, {{GPS|70|488|26|472}}, {{GPS|70|490|26|494}}, {{GPS|70|491|26|455}}, {{GPS|70|505|26|516}}, {{GPS|70|521|26|521}}, {{GPS|70|523|26|523}}, {{GPS|70|525|26|520}}, {{GPS|70|537|26|520}}, {{GPS|70|561|26|525}}, {{GPS|70|563|26|524}}&lt;br /&gt;
&lt;br /&gt;
==== Banana trees ====&lt;br /&gt;
&lt;br /&gt;
A banana tree is a reliable source of [[banana]]s.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' &lt;br /&gt;
{{GPS|70|087|26|377}}, {{GPS|70|110|26|403}}, {{GPS|70|119|26|416}}, {{GPS|70|215|26|435}}, {{GPS|70|263|26|402}}, {{GPS|70|287|26|402}}, {{GPS|70|311|26|406}}, {{GPS|70|318|26|452}}, {{GPS|70|319|26|388}}, {{GPS|70|319|26|387}}. {{GPS|70|320|26|387}}, {{GPS|70|321|26|401}}, {{GPS|70|322|26|401}}, {{GPS|70|325|26|412}}, {{GPS|70|326|26|410}}, {{GPS|70|337|26|412}}, {{GPS|70|346|26|504}}, {{GPS|70|355|26|500}}, {{GPS|70|371|20|398}}, {{GPS|70|379|26|366}}, {{GPS|70|394|26|328}}, {{GPS|70|395|26|319}}, {{GPS|70|421|26|408}}, {{GPS|70|460|26|467}}, {{GPS|70|465|26|427}}, {{GPS|70|465|26|427}}, {{GPS|70|474|26|438}}, {{GPS|70|474|26|493}}, {{GPS|70|477|26|468}}, {{GPS|70|478|26|502}}, {{GPS|70|487|26|288}}, {{GPS|70|496|26|443}},{{GPS|70|500|26|469}}, {{GPS|70|503|26|473}}, {{GPS|70|516|26|507}}, {{GPS|70|523|26|509}}, {{GPS|70|527|26|508}}, {{GPS|70|538|26|518}}, {{GPS|70|546|26|516}}, {{GPS|70|549|26|514}}, {{GPS|70|553|26|515}}&lt;br /&gt;
&lt;br /&gt;
==== Unidentified trees ====&lt;br /&gt;
&lt;br /&gt;
These are fruit trees and bushes with known locations but unknown fruit.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' &lt;br /&gt;
{{GPS|70|082|26|393}}, {{GPS|70|083|26|390}}, {{GPS|70|119|26|378}}, {{GPS|70|123|26|389}}, {{GPS|70|129|26|392}}, {{GPS|70|211|26|405}}, {{GPS|70|212|26|400}}, {{GPS|70|213|26|407}}, {{GPS|70|221|26|386}}, {{GPS|70|222|26|402}}, {{GPS|70|223|26|386}}, {{GPS|70|223|26|413}}, {{GPS|70|232|26|385}}, {{GPS|70|233|26|383}}, {{GPS|70|316|26|504}}, {{GPS|70|355|26|485}}, {{GPS|70|362|26|384}}, {{GPS|70|371|26|386}}, {{GPS|70|371|26|410}}, {{GPS|70|375|26|400}}, {{GPS|70|399|26|400}}, {{GPS|70|399|26|407}}, {{GPS|70|401|26|502}}, {{GPS|70|407|26|406}}, {{GPS|70|435|26|486}}, {{GPS|70|450|26|413}}, {{GPS|70|462|26|404}}, {{GPS|70|462|26|408}}, {{GPS|70|473|26|391}}, {{GPS|70|654|26|361}}, {{GPS|70|666|26|373}}, {{GPS|70|667|26|372}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Huts ===&lt;br /&gt;
:''Main article: [[Hut]]''&lt;br /&gt;
Huts are buildings that players can enter and leave. Certain huts provide specific items.&lt;br /&gt;
[[Santa]]'s grotto is a hut that is not part of a camp. &lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
==== Ruins complexes (one or more buildings with multi-space interiors) ====&lt;br /&gt;
&lt;br /&gt;
The two largest ruins in Shartak are the jail and the temple. These locations initially appeared derelict and unimpressive, but now have multi-space interiors that can be explored and searched. Recent investigations have turned up occasional charms and gems.&lt;br /&gt;
&lt;br /&gt;
* '''Jail complex, a.k.a. Fort Creedy (near Durham)'''&amp;lt;br /&amp;gt;Five ruined building entrances are centered at {{GPS|70|666|26|380}}, northwest of [[Durham]]. To reach this complex, travel 30 paces north and 20 paces west from the north side of Durham. This ruin complex contains a one-space jail, a two-space armoury, and a two-space hall. The hall is a good place to find gem stones. You can also find poison darts, daggers, healing herbs, and gold coins here.&lt;br /&gt;
&lt;br /&gt;
* '''Temple complex (near Shipwreck)'''&amp;lt;br /&amp;gt;At {{GPS|70|540|26|530}}, 16 paces south and 1 pace east of the [[shipwreck]], are the ruins of a temple populated by monkeys, stalked by elephants, and haunted by spirits. This ruin consists of a single entrance containing a two-space interior, and is a good place to find tiger tooth amulets.&lt;br /&gt;
&lt;br /&gt;
* '''Stone Tower (Midway Island)'''&amp;lt;br&amp;gt;At {{GPS|70|218|26|336}} on Midway Island in the sea off the south-east coast of the mainland is a ruined small square stone tower.  It has suffered severe water damage and appears to have been abandoned long ago.  The base of the tower is mostly intact, but the top has several gaping holes.  The ruin contains a single one-space lower floor, and a staircase leading to an upper level.&lt;br /&gt;
&lt;br /&gt;
==== Simple ruins ====&lt;br /&gt;
&lt;br /&gt;
The typical ruins location consists of a single icon with two or three &amp;quot;enter hut&amp;quot; buttons that allow you to visit empty one-space huts. It is rumored that these huts contain nothing of particular value (aside from sanctuary from ferocious jungle animals). &lt;br /&gt;
&lt;br /&gt;
* '''River-west side ruins (bi-hut near the waterfall)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|357|26|406}} on the west bank of the river that runs south from the mountain, north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''River-east side ruins (bi-hut near Santa's grotto)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|331|26|380}} fourteen paces east of the river that runs south from the mountain, south of [[Raktam]] and north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;PikeAnchor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* '''Durham-York road ruins (tri-hut between Durham/York)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|490|26|365}} north of the road and mid-distance from [[Durham]] to [[York]]. Known to some as '''Piketown''' (after the trader Maximillion Pike) these ruins have been christened '''New Berlin''' and are home to[[The Germans|The Germans]].&lt;br /&gt;
&lt;br /&gt;
* '''Derby ruins (tri-hut near Derby)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|111|26|378}} near [[Derby]] on the way to [[York]]. As of Bastille Day 2008 this area is known as '''Port Breton''', home of [[French_(The)|The French]].&lt;br /&gt;
&lt;br /&gt;
* '''Mountain-north side ruins (tri-hut between Dalpok/Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|391|26|480}} a few paces north of the mountain between [[Dalpok]] and [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Raktam ruins (tri-hut near Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|322|26|492}} north of [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Durham ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|666|26|354}}, 11 paces northwest and 7 paces west from [[Durham]]'s shaman.&lt;br /&gt;
&lt;br /&gt;
* '''Durham-lake ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|605|26|374}} northeast of [[Durham]] (about 33 paces east of the lake, and 21 paces north of the Durham-York Highway). &lt;br /&gt;
&lt;br /&gt;
* '''Northwest-peninsula ruins (multi-hut near Shipwreck)'''&amp;lt;br /&amp;gt;A simple ruin is located at {{GPS|70|594|26|519}} to the far west of the [[shipwreck]] peninsula.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
&lt;br /&gt;
=== Signposts ===&lt;br /&gt;
:''Main article: [[Signpost]]''&lt;br /&gt;
A signpost is a player-built detail that can be constructed using two pieces of [[driftwood]]. Signposts can be attacked and destroyed. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Caves ===&lt;br /&gt;
&lt;br /&gt;
A number of caves have been found on Shartak since the rediscovery of the forbidden village of [[Rakmogak]] on 13th August 2008. These caves connect to a [[Caves_and_tunnels|large tunnel network]] that extends beneath the archipelago. The caves appear as part of random terrain features. Locations follow:&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''Cave'''&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''GPS Coordinates'''&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''Ubermap Zoom'''&lt;br /&gt;
|-&lt;br /&gt;
|Dalpok Cave / Patch's Cave&lt;br /&gt;
|{{GPS|70|429|26|449}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70429&amp;amp;cy=26449&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave Of The Tiger&lt;br /&gt;
|{{GPS|70|240|26|493}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70240&amp;amp;cy=26493&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|[[Southern_Islands#Arivo_Rock | Arivo Rock]] Cave&lt;br /&gt;
|{{GPS|70|067|26|341}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70067&amp;amp;cy=26341&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Empty Quarter Cave&lt;br /&gt;
|{{GPS|70|221|26|459}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70221&amp;amp;cy=26459&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|N Mountain Cave&lt;br /&gt;
|{{GPS|70|368|26|503}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70368&amp;amp;cy=26503&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Jawbone Cave&lt;br /&gt;
|{{GPS|70|195|26|533}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70195&amp;amp;cy=26533&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Pierced Eye Cave&lt;br /&gt;
|{{GPS|70|160|26|576}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70160&amp;amp;cy=26576&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|S Mountain Cave&lt;br /&gt;
|{{GPS|70|338|26|396}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70338&amp;amp;cy=26396&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave Northwest of Derby&lt;br /&gt;
|{{GPS|70|130|26|366}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70130&amp;amp;cy=26366&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Locations| ]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Warship&amp;diff=24180</id>
		<title>Warship</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Warship&amp;diff=24180"/>
		<updated>2013-09-17T03:11:41Z</updated>

		<summary type="html">&lt;p&gt;Shanks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Warship.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;''Screenshot: September 17, 2013''&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Warship is a [[custom hut]] located near the Northwestern most point of Shartak, beached in an inlet bay, at [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70604&amp;amp;cy=26528&amp;amp;dn=1&amp;amp;zn=1|[-70.604,+26.528]]. Areas to investigate include an Amoury, wherein one can find [[Melee_Weapons#Cat-O-Nine_Tails|Cat-O-Nine Tails]] and [[Melee_Weapons#Harpoon|Harpoons]], and a Bridge, where one can find Tricorn Hats. The Warship first appeared sometime in 2013.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Warship&amp;diff=24179</id>
		<title>Warship</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Warship&amp;diff=24179"/>
		<updated>2013-09-17T03:09:47Z</updated>

		<summary type="html">&lt;p&gt;Shanks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Warship.png|center]]&lt;br /&gt;
&lt;br /&gt;
The Warship is a [[custom hut]] located near the Northwestern most point of Shartak, beached in an inlet bay, at [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70604&amp;amp;cy=26528&amp;amp;dn=1&amp;amp;zn=1|[-70.604,+26.528]]. Areas to investigate include an Amoury, wherein one can find [[Melee_Weapons#Cat-O-Nine_Tails|Cat-O-Nine Tails]] and [[Melee_Weapons#Harpoon|Harpoons]], and a Bridge, where one can find Tricorn Hats. The Warship first appeared sometime in 2013.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Warship.png&amp;diff=24178</id>
		<title>File:Warship.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Warship.png&amp;diff=24178"/>
		<updated>2013-09-17T03:09:07Z</updated>

		<summary type="html">&lt;p&gt;Shanks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Warship&amp;diff=24177</id>
		<title>Warship</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Warship&amp;diff=24177"/>
		<updated>2013-09-17T03:04:15Z</updated>

		<summary type="html">&lt;p&gt;Shanks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Warship is a [[custom hut]] located near the Northwestern most point of Shartak, beached in an inlet bay, at [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70604&amp;amp;cy=26528&amp;amp;dn=1&amp;amp;zn=1|[-70.604,+26.528]]. Areas to investigate include an Amoury, wherein one can find [[Melee_Weapons#Cat-O-Nine_Tails|Cat-O-Nine Tails]] and [[Melee_Weapons#Harpoon|Harpoons]], and a Bridge, where one can find Tricorn Hats. The Warship first appeared sometime in 2013.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Warship&amp;diff=24176</id>
		<title>Warship</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Warship&amp;diff=24176"/>
		<updated>2013-09-17T03:03:28Z</updated>

		<summary type="html">&lt;p&gt;Shanks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Warship is a [[custom hut]] located near the Northwestern most point of Shartak, in an inlet bay, at [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70604&amp;amp;cy=26528&amp;amp;dn=1&amp;amp;zn=1|[-70.604,+26.528]]. Areas to investigate include an Amoury, wherein one can find [[Melee_Weapons#Cat-O-Nine_Tails|Cat-O-Nine Tails]] and [[Melee_Weapons#Harpoon|Harpoons]], and a Bridge, where one can find Tricorn Hats.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Warship&amp;diff=24175</id>
		<title>Warship</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Warship&amp;diff=24175"/>
		<updated>2013-09-17T03:02:22Z</updated>

		<summary type="html">&lt;p&gt;Shanks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Warship is a [[custom hut]] located near the Northwestern most point of Shartak, in an inlet bay, at [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70604&amp;amp;cy=26528&amp;amp;dn=1&amp;amp;zn=1|[-70.604,+26.528]]. Areas to investigate include an Amoury, wherein one can find [[Melee_Weapons#Cat-O-Nine_Tails|Cat-O-Nine Tails]] and [[Melee_Weapons#Harpoon|Harpoons]], and a Bridge, where one can find Tricorn Hats.&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Warship&amp;diff=24174</id>
		<title>Warship</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Warship&amp;diff=24174"/>
		<updated>2013-09-17T03:01:58Z</updated>

		<summary type="html">&lt;p&gt;Shanks: Created page with &amp;quot;The Warship is a custom hut located near the Northwestern most point of Shartak, in an inlet bay, at [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70604&amp;amp;cy=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Warship is a [[custom hut]] located near the Northwestern most point of Shartak, in an inlet bay, at [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70604&amp;amp;cy=26528&amp;amp;dn=1&amp;amp;zn=1|[-70.604,+26.528]]. Areas to investigate include an Amoury, wherein one can find [[Melee_Weapons#Cat-O-Nine_Tails|Cat-O-Nine Tails]] and [[http://wiki.shartak.com/index.php/Melee_Weapons#Harpoon|Harpoons]], and a Bridge, where one can find Tricorn Hats.&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Melee_Weapons&amp;diff=24173</id>
		<title>Melee Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Melee_Weapons&amp;diff=24173"/>
		<updated>2013-09-17T03:00:05Z</updated>

		<summary type="html">&lt;p&gt;Shanks: /* Harpoon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Melee Weapons=&lt;br /&gt;
Melee Weapons are weapons that one can hold in there hand and attack an opposing player/animal/NPC.  Some weapons can grant other effects, like the machete allows one to chop jungle, or the shovel allows one to dig.  Attacking is simple, simply select your target with the drop down menu, and then select which weapon to use with the other menu, and click.  Settings will be saved until the target is killed, or one runs out of AP.&lt;br /&gt;
&lt;br /&gt;
=List of Melee Weapons=&lt;br /&gt;
The following list has these categories&lt;br /&gt;
*'''Base Damage''' - The amount of damage the weapon does without skills boosting it.&lt;br /&gt;
*'''Base Accuracy''' - The accuracy of the weapon without skills boosting it.&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Ability to score a glancing blow.&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - Amount traded for by Traders.&lt;br /&gt;
*'''Location Found''' - Where the item can be found by searching.&lt;br /&gt;
*'''Special Notes''' - Other qualities of the item.&lt;br /&gt;
&lt;br /&gt;
==Blunt Cutlass==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5&lt;br /&gt;
*'''Location Found''' - Pirate Ship, Swamp&lt;br /&gt;
*'''Special Notes''' - Cannot chop jungle, Can be sharpened with a sharpening stone to become a cutlass.&lt;br /&gt;
&lt;br /&gt;
==Blunt Dagger==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Location Found''' - Resource huts, Ruins&lt;br /&gt;
*'''Special Notes''' - Can't write. Can be sharpened with a sharpening stone to become a dagger.&lt;br /&gt;
&lt;br /&gt;
==Blunt Knife==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Location Found''' - Camps, Jungles, Ruins&lt;br /&gt;
*'''Special Notes''' - Can't write. Can be sharpened with a sharpening stone to become a knife.&lt;br /&gt;
&lt;br /&gt;
==Blunt Machete==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5&lt;br /&gt;
*'''Location Found''' - Camps, Jungles, Swamps&lt;br /&gt;
*'''Special Notes''' - Cannot chop jungle, Can be sharpened with a sharpening stone to become a machete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cat-O-Nine Tails==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 2-3&lt;br /&gt;
*'''Location Found''' - [[Warship]]&lt;br /&gt;
*'''Special Notes''' - Recent addition to the game as of 1st Quarter 2013&lt;br /&gt;
&lt;br /&gt;
==Cutlass==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-2&lt;br /&gt;
*'''Location Found''' - Pirate Ship&lt;br /&gt;
*'''Special Notes''' - 	Breakable. Required for chopping through the jungle (though not as well as the machete). Can be dulled, requiring a Sharpening Stone to repair.&lt;br /&gt;
&lt;br /&gt;
==Dagger==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5&lt;br /&gt;
*'''Location Found''' - Resource Huts, Ruins&lt;br /&gt;
*'''Special Notes''' - Breakable, Required for [[writing]] messages on trees or huts. Required for starting [[Campfire]]s.&lt;br /&gt;
&lt;br /&gt;
==Harpoon==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 2-3&lt;br /&gt;
*'''Location Found''' - [[Warship]]&lt;br /&gt;
*'''Special Notes''' - Recent addition to the game as of 1st Quarter 2013&lt;br /&gt;
&lt;br /&gt;
==[[Heavy sword|Heavy Sword]]==&lt;br /&gt;
*'''Base Damage''' - 4&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 31-33&lt;br /&gt;
*'''Location Found''' - Swamps&lt;br /&gt;
*'''Special Notes''' - Rare item. Very Breakable.&lt;br /&gt;
&lt;br /&gt;
==Knife==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5-1&lt;br /&gt;
*'''Location Found''' - Resource Huts, Jungles, Ruins&lt;br /&gt;
*'''Special Notes''' - Breakable, Required for [[writing]] messages on trees or huts. Required for starting [[Campfire]]s.&lt;br /&gt;
&lt;br /&gt;
==Machete==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-2&lt;br /&gt;
*'''Location Found''' - Camps, Jungle &lt;br /&gt;
*'''Special Notes''' - Breakable. Required for chopping through the jungle. Can be dulled, requiring a Sharpening Stone to repair.&lt;br /&gt;
&lt;br /&gt;
==Punch==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 10%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Special Notes''' - The punch is always available to the player.&lt;br /&gt;
&lt;br /&gt;
==Rifle Butt==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 10%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Location Found''' - Outsider Weapon Huts&lt;br /&gt;
*'''Special Notes''' - Rifle cannot be broken when attacking in this mode. &lt;br /&gt;
&lt;br /&gt;
==Shovel==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Location Found''' - Sold at Trader Huts&lt;br /&gt;
*'''Special Notes''' - Enables [[Digging|digging]]&lt;br /&gt;
&lt;br /&gt;
==Wooden Club==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 25%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-3&lt;br /&gt;
*'''Location Found''' - Rakmogak Weapon Hut&lt;br /&gt;
*'''Special Notes''' - Breakable.&lt;br /&gt;
&lt;br /&gt;
=Melee Weapons Given Away in Contests=&lt;br /&gt;
&lt;br /&gt;
Also, there are special trophy weapons within the game, which are held by players that had won previous contests.  These weapons have their own special stats and appear in player descriptions.&lt;br /&gt;
&lt;br /&gt;
==[[Team Tathers Awesome Alligator Romp|Alligator Kukri]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=9667 Eyes of a Hawk]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Team Tathers Awesome Alligator Romp!&lt;br /&gt;
&lt;br /&gt;
==[[Bludgeon of Mal|Bludgeon of Mal]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=20021 Edward Theodore Gein]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Bludgeon of Mal contest&lt;br /&gt;
&lt;br /&gt;
==[[Death Aid 2010|Bolo Knife]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=20287 Bobby the Hatchet]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Death Aid 2010&lt;br /&gt;
&lt;br /&gt;
==[[York_Season|Brawler's Tankard]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=16255 zomtard]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for York Season&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,2696.0.html Iron Harpoon]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=1327 Tom Failur]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Rakmogak Raiding Party.&lt;br /&gt;
&lt;br /&gt;
==[[Kalmogal's Glove]]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=15880 Tkltchk]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Cleansing of Gra'Kalmogal.&lt;br /&gt;
&lt;br /&gt;
==[[Obsidian Spear]]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=17391 Nihilo]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Quest for the Obsidian Spear&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,1093.0.html Spring X-Game I Cup]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=8966 Skull Face]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Spring X-Games I&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,2935.0.html Trident]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=9667 Eyes of a Hawk]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Peninsular Federation's Gladiator Contest.&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,2248.0.html Vicksick Camera]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=1327 Tom Failur]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Shartak Photoshopping Contest.&lt;br /&gt;
&lt;br /&gt;
=Special Melee Weapon Events=&lt;br /&gt;
&lt;br /&gt;
There is a rare chance when attacking with a melee weapon the player will receive this message, &amp;quot;Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage.&amp;quot;, which is considered a critical hit (heavy swords do critical amounts for 7 damage).  Other times one gets this message, &amp;quot;Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard.&amp;quot;, which breaks your weapon.  See [[Special weapon event odds]] for more information on these special attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Melee_Weapons&amp;diff=24172</id>
		<title>Melee Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Melee_Weapons&amp;diff=24172"/>
		<updated>2013-09-17T02:59:22Z</updated>

		<summary type="html">&lt;p&gt;Shanks: /* Cat-O-Nine Tails */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Melee Weapons=&lt;br /&gt;
Melee Weapons are weapons that one can hold in there hand and attack an opposing player/animal/NPC.  Some weapons can grant other effects, like the machete allows one to chop jungle, or the shovel allows one to dig.  Attacking is simple, simply select your target with the drop down menu, and then select which weapon to use with the other menu, and click.  Settings will be saved until the target is killed, or one runs out of AP.&lt;br /&gt;
&lt;br /&gt;
=List of Melee Weapons=&lt;br /&gt;
The following list has these categories&lt;br /&gt;
*'''Base Damage''' - The amount of damage the weapon does without skills boosting it.&lt;br /&gt;
*'''Base Accuracy''' - The accuracy of the weapon without skills boosting it.&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Ability to score a glancing blow.&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - Amount traded for by Traders.&lt;br /&gt;
*'''Location Found''' - Where the item can be found by searching.&lt;br /&gt;
*'''Special Notes''' - Other qualities of the item.&lt;br /&gt;
&lt;br /&gt;
==Blunt Cutlass==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5&lt;br /&gt;
*'''Location Found''' - Pirate Ship, Swamp&lt;br /&gt;
*'''Special Notes''' - Cannot chop jungle, Can be sharpened with a sharpening stone to become a cutlass.&lt;br /&gt;
&lt;br /&gt;
==Blunt Dagger==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Location Found''' - Resource huts, Ruins&lt;br /&gt;
*'''Special Notes''' - Can't write. Can be sharpened with a sharpening stone to become a dagger.&lt;br /&gt;
&lt;br /&gt;
==Blunt Knife==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Location Found''' - Camps, Jungles, Ruins&lt;br /&gt;
*'''Special Notes''' - Can't write. Can be sharpened with a sharpening stone to become a knife.&lt;br /&gt;
&lt;br /&gt;
==Blunt Machete==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5&lt;br /&gt;
*'''Location Found''' - Camps, Jungles, Swamps&lt;br /&gt;
*'''Special Notes''' - Cannot chop jungle, Can be sharpened with a sharpening stone to become a machete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cat-O-Nine Tails==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 2-3&lt;br /&gt;
*'''Location Found''' - [[Warship]]&lt;br /&gt;
*'''Special Notes''' - Recent addition to the game as of 1st Quarter 2013&lt;br /&gt;
&lt;br /&gt;
==Cutlass==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-2&lt;br /&gt;
*'''Location Found''' - Pirate Ship&lt;br /&gt;
*'''Special Notes''' - 	Breakable. Required for chopping through the jungle (though not as well as the machete). Can be dulled, requiring a Sharpening Stone to repair.&lt;br /&gt;
&lt;br /&gt;
==Dagger==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5&lt;br /&gt;
*'''Location Found''' - Resource Huts, Ruins&lt;br /&gt;
*'''Special Notes''' - Breakable, Required for [[writing]] messages on trees or huts. Required for starting [[Campfire]]s.&lt;br /&gt;
&lt;br /&gt;
==Harpoon==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 2-3&lt;br /&gt;
*'''Location Found''' - ??? (rumored to be found on the Pirate Ship)&lt;br /&gt;
*'''Special Notes''' - Recent addition to the game as of 1st Quarter 2013&lt;br /&gt;
&lt;br /&gt;
==[[Heavy sword|Heavy Sword]]==&lt;br /&gt;
*'''Base Damage''' - 4&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 31-33&lt;br /&gt;
*'''Location Found''' - Swamps&lt;br /&gt;
*'''Special Notes''' - Rare item. Very Breakable.&lt;br /&gt;
&lt;br /&gt;
==Knife==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5-1&lt;br /&gt;
*'''Location Found''' - Resource Huts, Jungles, Ruins&lt;br /&gt;
*'''Special Notes''' - Breakable, Required for [[writing]] messages on trees or huts. Required for starting [[Campfire]]s.&lt;br /&gt;
&lt;br /&gt;
==Machete==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-2&lt;br /&gt;
*'''Location Found''' - Camps, Jungle &lt;br /&gt;
*'''Special Notes''' - Breakable. Required for chopping through the jungle. Can be dulled, requiring a Sharpening Stone to repair.&lt;br /&gt;
&lt;br /&gt;
==Punch==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 10%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Special Notes''' - The punch is always available to the player.&lt;br /&gt;
&lt;br /&gt;
==Rifle Butt==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 10%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Location Found''' - Outsider Weapon Huts&lt;br /&gt;
*'''Special Notes''' - Rifle cannot be broken when attacking in this mode. &lt;br /&gt;
&lt;br /&gt;
==Shovel==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Location Found''' - Sold at Trader Huts&lt;br /&gt;
*'''Special Notes''' - Enables [[Digging|digging]]&lt;br /&gt;
&lt;br /&gt;
==Wooden Club==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 25%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-3&lt;br /&gt;
*'''Location Found''' - Rakmogak Weapon Hut&lt;br /&gt;
*'''Special Notes''' - Breakable.&lt;br /&gt;
&lt;br /&gt;
=Melee Weapons Given Away in Contests=&lt;br /&gt;
&lt;br /&gt;
Also, there are special trophy weapons within the game, which are held by players that had won previous contests.  These weapons have their own special stats and appear in player descriptions.&lt;br /&gt;
&lt;br /&gt;
==[[Team Tathers Awesome Alligator Romp|Alligator Kukri]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=9667 Eyes of a Hawk]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Team Tathers Awesome Alligator Romp!&lt;br /&gt;
&lt;br /&gt;
==[[Bludgeon of Mal|Bludgeon of Mal]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=20021 Edward Theodore Gein]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Bludgeon of Mal contest&lt;br /&gt;
&lt;br /&gt;
==[[Death Aid 2010|Bolo Knife]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=20287 Bobby the Hatchet]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Death Aid 2010&lt;br /&gt;
&lt;br /&gt;
==[[York_Season|Brawler's Tankard]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=16255 zomtard]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for York Season&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,2696.0.html Iron Harpoon]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=1327 Tom Failur]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Rakmogak Raiding Party.&lt;br /&gt;
&lt;br /&gt;
==[[Kalmogal's Glove]]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=15880 Tkltchk]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Cleansing of Gra'Kalmogal.&lt;br /&gt;
&lt;br /&gt;
==[[Obsidian Spear]]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=17391 Nihilo]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Quest for the Obsidian Spear&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,1093.0.html Spring X-Game I Cup]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=8966 Skull Face]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Spring X-Games I&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,2935.0.html Trident]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=9667 Eyes of a Hawk]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Peninsular Federation's Gladiator Contest.&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,2248.0.html Vicksick Camera]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=1327 Tom Failur]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Shartak Photoshopping Contest.&lt;br /&gt;
&lt;br /&gt;
=Special Melee Weapon Events=&lt;br /&gt;
&lt;br /&gt;
There is a rare chance when attacking with a melee weapon the player will receive this message, &amp;quot;Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage.&amp;quot;, which is considered a critical hit (heavy swords do critical amounts for 7 damage).  Other times one gets this message, &amp;quot;Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard.&amp;quot;, which breaks your weapon.  See [[Special weapon event odds]] for more information on these special attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Category:Locations&amp;diff=24153</id>
		<title>Category:Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Category:Locations&amp;diff=24153"/>
		<updated>2013-04-22T20:36:31Z</updated>

		<summary type="html">&lt;p&gt;Shanks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Places of interest on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
[[Image:Genericmap.png|center]]&lt;br /&gt;
&lt;br /&gt;
Map of the eight camps and Sacred Space&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Category:Locations&amp;diff=24152</id>
		<title>Category:Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Category:Locations&amp;diff=24152"/>
		<updated>2013-04-22T20:35:39Z</updated>

		<summary type="html">&lt;p&gt;Shanks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Major places of interest on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
[[Image:Genericmap.png|center]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Melee_Weapons&amp;diff=24151</id>
		<title>Melee Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Melee_Weapons&amp;diff=24151"/>
		<updated>2013-04-22T20:33:50Z</updated>

		<summary type="html">&lt;p&gt;Shanks: /* Knife */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Melee Weapons=&lt;br /&gt;
Melee Weapons are weapons that one can hold in there hand and attack an opposing player/animal/NPC.  Some weapons can grant other effects, like the machete allows one to chop jungle, or the shovel allows one to dig.  Attacking is simple, simply select your target with the drop down menu, and then select which weapon to use with the other menu, and click.  Settings will be saved until the target is killed, or one runs out of AP.&lt;br /&gt;
&lt;br /&gt;
=List of Melee Weapons=&lt;br /&gt;
The following list has these categories&lt;br /&gt;
*'''Base Damage''' - The amount of damage the weapon does without skills boosting it.&lt;br /&gt;
*'''Base Accuracy''' - The accuracy of the weapon without skills boosting it.&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Ability to score a glancing blow.&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - Amount traded for by Traders.&lt;br /&gt;
*'''Location Found''' - Where the item can be found by searching.&lt;br /&gt;
*'''Special Notes''' - Other qualities of the item.&lt;br /&gt;
&lt;br /&gt;
==Blunt Cutlass==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5&lt;br /&gt;
*'''Location Found''' - Pirate Ship, Swamp&lt;br /&gt;
*'''Special Notes''' - Cannot chop jungle, Can be sharpened with a sharpening stone to become a cutlass.&lt;br /&gt;
&lt;br /&gt;
==Blunt Dagger==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Location Found''' - Resource huts, Ruins&lt;br /&gt;
*'''Special Notes''' - Can't write. Can be sharpened with a sharpening stone to become a dagger.&lt;br /&gt;
&lt;br /&gt;
==Blunt Knife==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Location Found''' - Camps, Jungles, Ruins&lt;br /&gt;
*'''Special Notes''' - Can't write. Can be sharpened with a sharpening stone to become a knife.&lt;br /&gt;
&lt;br /&gt;
==Blunt Machete==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5&lt;br /&gt;
*'''Location Found''' - Camps, Jungles, Swamps&lt;br /&gt;
*'''Special Notes''' - Cannot chop jungle, Can be sharpened with a sharpening stone to become a machete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cat-O-Nine Tails==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 2-3&lt;br /&gt;
*'''Location Found''' - ??? (rumored to be found on the Pirate Ship)&lt;br /&gt;
*'''Special Notes''' - Recent addition to the game as of 1st Quarter 2013&lt;br /&gt;
&lt;br /&gt;
==Cutlass==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-2&lt;br /&gt;
*'''Location Found''' - Pirate Ship&lt;br /&gt;
*'''Special Notes''' - 	Breakable. Required for chopping through the jungle (though not as well as the machete). Can be dulled, requiring a Sharpening Stone to repair.&lt;br /&gt;
&lt;br /&gt;
==Dagger==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5&lt;br /&gt;
*'''Location Found''' - Resource Huts, Ruins&lt;br /&gt;
*'''Special Notes''' - Breakable, Required for [[writing]] messages on trees or huts. Required for starting [[Campfire]]s.&lt;br /&gt;
&lt;br /&gt;
==Harpoon==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 2-3&lt;br /&gt;
*'''Location Found''' - ??? (rumored to be found on the Pirate Ship)&lt;br /&gt;
*'''Special Notes''' - Recent addition to the game as of 1st Quarter 2013&lt;br /&gt;
&lt;br /&gt;
==[[Heavy sword|Heavy Sword]]==&lt;br /&gt;
*'''Base Damage''' - 4&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 31-33&lt;br /&gt;
*'''Location Found''' - Swamps&lt;br /&gt;
*'''Special Notes''' - Rare item. Very Breakable.&lt;br /&gt;
&lt;br /&gt;
==Knife==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5-1&lt;br /&gt;
*'''Location Found''' - Resource Huts, Jungles, Ruins&lt;br /&gt;
*'''Special Notes''' - Breakable, Required for [[writing]] messages on trees or huts. Required for starting [[Campfire]]s.&lt;br /&gt;
&lt;br /&gt;
==Machete==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-2&lt;br /&gt;
*'''Location Found''' - Camps, Jungle &lt;br /&gt;
*'''Special Notes''' - Breakable. Required for chopping through the jungle. Can be dulled, requiring a Sharpening Stone to repair.&lt;br /&gt;
&lt;br /&gt;
==Punch==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 10%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Special Notes''' - The punch is always available to the player.&lt;br /&gt;
&lt;br /&gt;
==Rifle Butt==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 10%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Location Found''' - Outsider Weapon Huts&lt;br /&gt;
*'''Special Notes''' - Rifle cannot be broken when attacking in this mode. &lt;br /&gt;
&lt;br /&gt;
==Shovel==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Location Found''' - Sold at Trader Huts&lt;br /&gt;
*'''Special Notes''' - Enables [[Digging|digging]]&lt;br /&gt;
&lt;br /&gt;
==Wooden Club==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 25%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-3&lt;br /&gt;
*'''Location Found''' - Rakmogak Weapon Hut&lt;br /&gt;
*'''Special Notes''' - Breakable.&lt;br /&gt;
&lt;br /&gt;
=Melee Weapons Given Away in Contests=&lt;br /&gt;
&lt;br /&gt;
Also, there are special trophy weapons within the game, which are held by players that had won previous contests.  These weapons have their own special stats and appear in player descriptions.&lt;br /&gt;
&lt;br /&gt;
==[[Team Tathers Awesome Alligator Romp|Alligator Kukri]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=9667 Eyes of a Hawk]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Team Tathers Awesome Alligator Romp!&lt;br /&gt;
&lt;br /&gt;
==[[Bludgeon of Mal|Bludgeon of Mal]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=20021 Edward Theodore Gein]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Bludgeon of Mal contest&lt;br /&gt;
&lt;br /&gt;
==[[Death Aid 2010|Bolo Knife]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=20287 Bobby the Hatchet]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Death Aid 2010&lt;br /&gt;
&lt;br /&gt;
==[[York_Season|Brawler's Tankard]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=16255 zomtard]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for York Season&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,2696.0.html Iron Harpoon]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=1327 Tom Failur]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Rakmogak Raiding Party.&lt;br /&gt;
&lt;br /&gt;
==[[Kalmogal's Glove]]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=15880 Tkltchk]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Cleansing of Gra'Kalmogal.&lt;br /&gt;
&lt;br /&gt;
==[[Obsidian Spear]]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=17391 Nihilo]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Quest for the Obsidian Spear&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,1093.0.html Spring X-Game I Cup]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=8966 Skull Face]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Spring X-Games I&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,2935.0.html Trident]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=9667 Eyes of a Hawk]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Peninsular Federation's Gladiator Contest.&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,2248.0.html Vicksick Camera]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=1327 Tom Failur]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Shartak Photoshopping Contest.&lt;br /&gt;
&lt;br /&gt;
=Special Melee Weapon Events=&lt;br /&gt;
&lt;br /&gt;
There is a rare chance when attacking with a melee weapon the player will receive this message, &amp;quot;Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage.&amp;quot;, which is considered a critical hit (heavy swords do critical amounts for 7 damage).  Other times one gets this message, &amp;quot;Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard.&amp;quot;, which breaks your weapon.  See [[Special weapon event odds]] for more information on these special attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Melee_Weapons&amp;diff=24150</id>
		<title>Melee Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Melee_Weapons&amp;diff=24150"/>
		<updated>2013-04-22T20:33:25Z</updated>

		<summary type="html">&lt;p&gt;Shanks: /* Knife */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Melee Weapons=&lt;br /&gt;
Melee Weapons are weapons that one can hold in there hand and attack an opposing player/animal/NPC.  Some weapons can grant other effects, like the machete allows one to chop jungle, or the shovel allows one to dig.  Attacking is simple, simply select your target with the drop down menu, and then select which weapon to use with the other menu, and click.  Settings will be saved until the target is killed, or one runs out of AP.&lt;br /&gt;
&lt;br /&gt;
=List of Melee Weapons=&lt;br /&gt;
The following list has these categories&lt;br /&gt;
*'''Base Damage''' - The amount of damage the weapon does without skills boosting it.&lt;br /&gt;
*'''Base Accuracy''' - The accuracy of the weapon without skills boosting it.&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Ability to score a glancing blow.&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - Amount traded for by Traders.&lt;br /&gt;
*'''Location Found''' - Where the item can be found by searching.&lt;br /&gt;
*'''Special Notes''' - Other qualities of the item.&lt;br /&gt;
&lt;br /&gt;
==Blunt Cutlass==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5&lt;br /&gt;
*'''Location Found''' - Pirate Ship, Swamp&lt;br /&gt;
*'''Special Notes''' - Cannot chop jungle, Can be sharpened with a sharpening stone to become a cutlass.&lt;br /&gt;
&lt;br /&gt;
==Blunt Dagger==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Location Found''' - Resource huts, Ruins&lt;br /&gt;
*'''Special Notes''' - Can't write. Can be sharpened with a sharpening stone to become a dagger.&lt;br /&gt;
&lt;br /&gt;
==Blunt Knife==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Location Found''' - Camps, Jungles, Ruins&lt;br /&gt;
*'''Special Notes''' - Can't write. Can be sharpened with a sharpening stone to become a knife.&lt;br /&gt;
&lt;br /&gt;
==Blunt Machete==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5&lt;br /&gt;
*'''Location Found''' - Camps, Jungles, Swamps&lt;br /&gt;
*'''Special Notes''' - Cannot chop jungle, Can be sharpened with a sharpening stone to become a machete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cat-O-Nine Tails==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 2-3&lt;br /&gt;
*'''Location Found''' - ??? (rumored to be found on the Pirate Ship)&lt;br /&gt;
*'''Special Notes''' - Recent addition to the game as of 1st Quarter 2013&lt;br /&gt;
&lt;br /&gt;
==Cutlass==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-2&lt;br /&gt;
*'''Location Found''' - Pirate Ship&lt;br /&gt;
*'''Special Notes''' - 	Breakable. Required for chopping through the jungle (though not as well as the machete). Can be dulled, requiring a Sharpening Stone to repair.&lt;br /&gt;
&lt;br /&gt;
==Dagger==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5&lt;br /&gt;
*'''Location Found''' - Resource Huts, Ruins&lt;br /&gt;
*'''Special Notes''' - Breakable, Required for [[writing]] messages on trees or huts. Required for starting [[Campfire]]s.&lt;br /&gt;
&lt;br /&gt;
==Harpoon==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 2-3&lt;br /&gt;
*'''Location Found''' - ??? (rumored to be found on the Pirate Ship)&lt;br /&gt;
*'''Special Notes''' - Recent addition to the game as of 1st Quarter 2013&lt;br /&gt;
&lt;br /&gt;
==[[Heavy sword|Heavy Sword]]==&lt;br /&gt;
*'''Base Damage''' - 4&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 31-33&lt;br /&gt;
*'''Location Found''' - Swamps&lt;br /&gt;
*'''Special Notes''' - Rare item. Very Breakable.&lt;br /&gt;
&lt;br /&gt;
==Knife==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1 coin offered for 1-2 knives&lt;br /&gt;
*'''Location Found''' - Resource Huts, Jungles, Ruins&lt;br /&gt;
*'''Special Notes''' - Breakable, Required for [[writing]] messages on trees or huts. Required for starting [[Campfire]]s.&lt;br /&gt;
&lt;br /&gt;
==Machete==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-2&lt;br /&gt;
*'''Location Found''' - Camps, Jungle &lt;br /&gt;
*'''Special Notes''' - Breakable. Required for chopping through the jungle. Can be dulled, requiring a Sharpening Stone to repair.&lt;br /&gt;
&lt;br /&gt;
==Punch==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 10%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Special Notes''' - The punch is always available to the player.&lt;br /&gt;
&lt;br /&gt;
==Rifle Butt==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 10%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Location Found''' - Outsider Weapon Huts&lt;br /&gt;
*'''Special Notes''' - Rifle cannot be broken when attacking in this mode. &lt;br /&gt;
&lt;br /&gt;
==Shovel==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Location Found''' - Sold at Trader Huts&lt;br /&gt;
*'''Special Notes''' - Enables [[Digging|digging]]&lt;br /&gt;
&lt;br /&gt;
==Wooden Club==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 25%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-3&lt;br /&gt;
*'''Location Found''' - Rakmogak Weapon Hut&lt;br /&gt;
*'''Special Notes''' - Breakable.&lt;br /&gt;
&lt;br /&gt;
=Melee Weapons Given Away in Contests=&lt;br /&gt;
&lt;br /&gt;
Also, there are special trophy weapons within the game, which are held by players that had won previous contests.  These weapons have their own special stats and appear in player descriptions.&lt;br /&gt;
&lt;br /&gt;
==[[Team Tathers Awesome Alligator Romp|Alligator Kukri]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=9667 Eyes of a Hawk]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Team Tathers Awesome Alligator Romp!&lt;br /&gt;
&lt;br /&gt;
==[[Bludgeon of Mal|Bludgeon of Mal]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=20021 Edward Theodore Gein]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Bludgeon of Mal contest&lt;br /&gt;
&lt;br /&gt;
==[[Death Aid 2010|Bolo Knife]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=20287 Bobby the Hatchet]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Death Aid 2010&lt;br /&gt;
&lt;br /&gt;
==[[York_Season|Brawler's Tankard]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=16255 zomtard]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for York Season&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,2696.0.html Iron Harpoon]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=1327 Tom Failur]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Rakmogak Raiding Party.&lt;br /&gt;
&lt;br /&gt;
==[[Kalmogal's Glove]]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=15880 Tkltchk]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Cleansing of Gra'Kalmogal.&lt;br /&gt;
&lt;br /&gt;
==[[Obsidian Spear]]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=17391 Nihilo]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Quest for the Obsidian Spear&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,1093.0.html Spring X-Game I Cup]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=8966 Skull Face]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Spring X-Games I&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,2935.0.html Trident]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=9667 Eyes of a Hawk]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Peninsular Federation's Gladiator Contest.&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,2248.0.html Vicksick Camera]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=1327 Tom Failur]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Shartak Photoshopping Contest.&lt;br /&gt;
&lt;br /&gt;
=Special Melee Weapon Events=&lt;br /&gt;
&lt;br /&gt;
There is a rare chance when attacking with a melee weapon the player will receive this message, &amp;quot;Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage.&amp;quot;, which is considered a critical hit (heavy swords do critical amounts for 7 damage).  Other times one gets this message, &amp;quot;Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard.&amp;quot;, which breaks your weapon.  See [[Special weapon event odds]] for more information on these special attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Melee_Weapons&amp;diff=24149</id>
		<title>Melee Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Melee_Weapons&amp;diff=24149"/>
		<updated>2013-04-14T10:33:10Z</updated>

		<summary type="html">&lt;p&gt;Shanks: /* Cat-O-Nine Tails */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Melee Weapons=&lt;br /&gt;
Melee Weapons are weapons that one can hold in there hand and attack an opposing player/animal/NPC.  Some weapons can grant other effects, like the machete allows one to chop jungle, or the shovel allows one to dig.  Attacking is simple, simply select your target with the drop down menu, and then select which weapon to use with the other menu, and click.  Settings will be saved until the target is killed, or one runs out of AP.&lt;br /&gt;
&lt;br /&gt;
=List of Melee Weapons=&lt;br /&gt;
The following list has these categories&lt;br /&gt;
*'''Base Damage''' - The amount of damage the weapon does without skills boosting it.&lt;br /&gt;
*'''Base Accuracy''' - The accuracy of the weapon without skills boosting it.&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Ability to score a glancing blow.&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - Amount traded for by Traders.&lt;br /&gt;
*'''Location Found''' - Where the item can be found by searching.&lt;br /&gt;
*'''Special Notes''' - Other qualities of the item.&lt;br /&gt;
&lt;br /&gt;
==Blunt Cutlass==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5&lt;br /&gt;
*'''Location Found''' - Pirate Ship, Swamp&lt;br /&gt;
*'''Special Notes''' - Cannot chop jungle, Can be sharpened with a sharpening stone to become a cutlass.&lt;br /&gt;
&lt;br /&gt;
==Blunt Dagger==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Location Found''' - Resource huts, Ruins&lt;br /&gt;
*'''Special Notes''' - Can't write. Can be sharpened with a sharpening stone to become a dagger.&lt;br /&gt;
&lt;br /&gt;
==Blunt Knife==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Location Found''' - Camps, Jungles, Ruins&lt;br /&gt;
*'''Special Notes''' - Can't write. Can be sharpened with a sharpening stone to become a knife.&lt;br /&gt;
&lt;br /&gt;
==Blunt Machete==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5&lt;br /&gt;
*'''Location Found''' - Camps, Jungles, Swamps&lt;br /&gt;
*'''Special Notes''' - Cannot chop jungle, Can be sharpened with a sharpening stone to become a machete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cat-O-Nine Tails==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 2-3&lt;br /&gt;
*'''Location Found''' - ??? (rumored to be found on the Pirate Ship)&lt;br /&gt;
*'''Special Notes''' - Recent addition to the game as of 1st Quarter 2013&lt;br /&gt;
&lt;br /&gt;
==Cutlass==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-2&lt;br /&gt;
*'''Location Found''' - Pirate Ship&lt;br /&gt;
*'''Special Notes''' - 	Breakable. Required for chopping through the jungle (though not as well as the machete). Can be dulled, requiring a Sharpening Stone to repair.&lt;br /&gt;
&lt;br /&gt;
==Dagger==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5&lt;br /&gt;
*'''Location Found''' - Resource Huts, Ruins&lt;br /&gt;
*'''Special Notes''' - Breakable, Required for [[writing]] messages on trees or huts. Required for starting [[Campfire]]s.&lt;br /&gt;
&lt;br /&gt;
==Harpoon==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 2-3&lt;br /&gt;
*'''Location Found''' - ??? (rumored to be found on the Pirate Ship)&lt;br /&gt;
*'''Special Notes''' - Recent addition to the game as of 1st Quarter 2013&lt;br /&gt;
&lt;br /&gt;
==[[Heavy sword|Heavy Sword]]==&lt;br /&gt;
*'''Base Damage''' - 4&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 31-33&lt;br /&gt;
*'''Location Found''' - Swamps&lt;br /&gt;
*'''Special Notes''' - Rare item. Very Breakable.&lt;br /&gt;
&lt;br /&gt;
==Knife==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5&lt;br /&gt;
*'''Location Found''' - Resource Huts, Jungles, Ruins&lt;br /&gt;
*'''Special Notes''' - Breakable, Required for [[writing]] messages on trees or huts. Required for starting [[Campfire]]s.&lt;br /&gt;
&lt;br /&gt;
==Machete==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-2&lt;br /&gt;
*'''Location Found''' - Camps, Jungle &lt;br /&gt;
*'''Special Notes''' - Breakable. Required for chopping through the jungle. Can be dulled, requiring a Sharpening Stone to repair.&lt;br /&gt;
&lt;br /&gt;
==Punch==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 10%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Special Notes''' - The punch is always available to the player.&lt;br /&gt;
&lt;br /&gt;
==Rifle Butt==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 10%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Location Found''' - Outsider Weapon Huts&lt;br /&gt;
*'''Special Notes''' - Rifle cannot be broken when attacking in this mode. &lt;br /&gt;
&lt;br /&gt;
==Shovel==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Location Found''' - Sold at Trader Huts&lt;br /&gt;
*'''Special Notes''' - Enables [[Digging|digging]]&lt;br /&gt;
&lt;br /&gt;
==Wooden Club==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 25%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-3&lt;br /&gt;
*'''Location Found''' - Rakmogak Weapon Hut&lt;br /&gt;
*'''Special Notes''' - Breakable.&lt;br /&gt;
&lt;br /&gt;
=Melee Weapons Given Away in Contests=&lt;br /&gt;
&lt;br /&gt;
Also, there are special trophy weapons within the game, which are held by players that had won previous contests.  These weapons have their own special stats and appear in player descriptions.&lt;br /&gt;
&lt;br /&gt;
==[[Team Tathers Awesome Alligator Romp|Alligator Kukri]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=9667 Eyes of a Hawk]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Team Tathers Awesome Alligator Romp!&lt;br /&gt;
&lt;br /&gt;
==[[Bludgeon of Mal|Bludgeon of Mal]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=20021 Edward Theodore Gein]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Bludgeon of Mal contest&lt;br /&gt;
&lt;br /&gt;
==[[Death Aid 2010|Bolo Knife]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=20287 Bobby the Hatchet]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Death Aid 2010&lt;br /&gt;
&lt;br /&gt;
==[[York_Season|Brawler's Tankard]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=16255 zomtard]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for York Season&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,2696.0.html Iron Harpoon]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=1327 Tom Failur]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Rakmogak Raiding Party.&lt;br /&gt;
&lt;br /&gt;
==[[Kalmogal's Glove]]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=15880 Tkltchk]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Cleansing of Gra'Kalmogal.&lt;br /&gt;
&lt;br /&gt;
==[[Obsidian Spear]]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=17391 Nihilo]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Quest for the Obsidian Spear&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,1093.0.html Spring X-Game I Cup]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=8966 Skull Face]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Spring X-Games I&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,2935.0.html Trident]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=9667 Eyes of a Hawk]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Peninsular Federation's Gladiator Contest.&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,2248.0.html Vicksick Camera]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=1327 Tom Failur]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Shartak Photoshopping Contest.&lt;br /&gt;
&lt;br /&gt;
=Special Melee Weapon Events=&lt;br /&gt;
&lt;br /&gt;
There is a rare chance when attacking with a melee weapon the player will receive this message, &amp;quot;Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage.&amp;quot;, which is considered a critical hit (heavy swords do critical amounts for 7 damage).  Other times one gets this message, &amp;quot;Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard.&amp;quot;, which breaks your weapon.  See [[Special weapon event odds]] for more information on these special attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Melee_Weapons&amp;diff=24148</id>
		<title>Melee Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Melee_Weapons&amp;diff=24148"/>
		<updated>2013-04-13T01:11:08Z</updated>

		<summary type="html">&lt;p&gt;Shanks: /* List of Melee Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Melee Weapons=&lt;br /&gt;
Melee Weapons are weapons that one can hold in there hand and attack an opposing player/animal/NPC.  Some weapons can grant other effects, like the machete allows one to chop jungle, or the shovel allows one to dig.  Attacking is simple, simply select your target with the drop down menu, and then select which weapon to use with the other menu, and click.  Settings will be saved until the target is killed, or one runs out of AP.&lt;br /&gt;
&lt;br /&gt;
=List of Melee Weapons=&lt;br /&gt;
The following list has these categories&lt;br /&gt;
*'''Base Damage''' - The amount of damage the weapon does without skills boosting it.&lt;br /&gt;
*'''Base Accuracy''' - The accuracy of the weapon without skills boosting it.&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Ability to score a glancing blow.&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - Amount traded for by Traders.&lt;br /&gt;
*'''Location Found''' - Where the item can be found by searching.&lt;br /&gt;
*'''Special Notes''' - Other qualities of the item.&lt;br /&gt;
&lt;br /&gt;
==Blunt Cutlass==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5&lt;br /&gt;
*'''Location Found''' - Pirate Ship, Swamp&lt;br /&gt;
*'''Special Notes''' - Cannot chop jungle, Can be sharpened with a sharpening stone to become a cutlass.&lt;br /&gt;
&lt;br /&gt;
==Blunt Dagger==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Location Found''' - Resource huts, Ruins&lt;br /&gt;
*'''Special Notes''' - Can't write. Can be sharpened with a sharpening stone to become a dagger.&lt;br /&gt;
&lt;br /&gt;
==Blunt Knife==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Location Found''' - Camps, Jungles, Ruins&lt;br /&gt;
*'''Special Notes''' - Can't write. Can be sharpened with a sharpening stone to become a knife.&lt;br /&gt;
&lt;br /&gt;
==Blunt Machete==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5&lt;br /&gt;
*'''Location Found''' - Camps, Jungles, Swamps&lt;br /&gt;
*'''Special Notes''' - Cannot chop jungle, Can be sharpened with a sharpening stone to become a machete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cat-O-Nine Tails==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - ???&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 2-3&lt;br /&gt;
*'''Location Found''' - ??? (rumored to be found on the Pirate Ship)&lt;br /&gt;
*'''Special Notes''' - Recent addition to the game as of 1st Quarter 2013&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cutlass==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-2&lt;br /&gt;
*'''Location Found''' - Pirate Ship&lt;br /&gt;
*'''Special Notes''' - 	Breakable. Required for chopping through the jungle (though not as well as the machete). Can be dulled, requiring a Sharpening Stone to repair.&lt;br /&gt;
&lt;br /&gt;
==Dagger==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5&lt;br /&gt;
*'''Location Found''' - Resource Huts, Ruins&lt;br /&gt;
*'''Special Notes''' - Breakable, Required for [[writing]] messages on trees or huts. Required for starting [[Campfire]]s.&lt;br /&gt;
&lt;br /&gt;
==Harpoon==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 2-3&lt;br /&gt;
*'''Location Found''' - ??? (rumored to be found on the Pirate Ship)&lt;br /&gt;
*'''Special Notes''' - Recent addition to the game as of 1st Quarter 2013&lt;br /&gt;
&lt;br /&gt;
==[[Heavy sword|Heavy Sword]]==&lt;br /&gt;
*'''Base Damage''' - 4&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 31-33&lt;br /&gt;
*'''Location Found''' - Swamps&lt;br /&gt;
*'''Special Notes''' - Rare item. Very Breakable.&lt;br /&gt;
&lt;br /&gt;
==Knife==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5&lt;br /&gt;
*'''Location Found''' - Resource Huts, Jungles, Ruins&lt;br /&gt;
*'''Special Notes''' - Breakable, Required for [[writing]] messages on trees or huts. Required for starting [[Campfire]]s.&lt;br /&gt;
&lt;br /&gt;
==Machete==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-2&lt;br /&gt;
*'''Location Found''' - Camps, Jungle &lt;br /&gt;
*'''Special Notes''' - Breakable. Required for chopping through the jungle. Can be dulled, requiring a Sharpening Stone to repair.&lt;br /&gt;
&lt;br /&gt;
==Punch==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 10%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Special Notes''' - The punch is always available to the player.&lt;br /&gt;
&lt;br /&gt;
==Rifle Butt==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 10%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Location Found''' - Outsider Weapon Huts&lt;br /&gt;
*'''Special Notes''' - Rifle cannot be broken when attacking in this mode. &lt;br /&gt;
&lt;br /&gt;
==Shovel==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Location Found''' - Sold at Trader Huts&lt;br /&gt;
*'''Special Notes''' - Enables [[Digging|digging]]&lt;br /&gt;
&lt;br /&gt;
==Wooden Club==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 25%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-3&lt;br /&gt;
*'''Location Found''' - Rakmogak Weapon Hut&lt;br /&gt;
*'''Special Notes''' - Breakable.&lt;br /&gt;
&lt;br /&gt;
=Melee Weapons Given Away in Contests=&lt;br /&gt;
&lt;br /&gt;
Also, there are special trophy weapons within the game, which are held by players that had won previous contests.  These weapons have their own special stats and appear in player descriptions.&lt;br /&gt;
&lt;br /&gt;
==[[Team Tathers Awesome Alligator Romp|Alligator Kukri]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=9667 Eyes of a Hawk]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Team Tathers Awesome Alligator Romp!&lt;br /&gt;
&lt;br /&gt;
==[[Bludgeon of Mal|Bludgeon of Mal]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=20021 Edward Theodore Gein]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Bludgeon of Mal contest&lt;br /&gt;
&lt;br /&gt;
==[[Death Aid 2010|Bolo Knife]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=20287 Bobby the Hatchet]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Death Aid 2010&lt;br /&gt;
&lt;br /&gt;
==[[York_Season|Brawler's Tankard]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=16255 zomtard]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for York Season&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,2696.0.html Iron Harpoon]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=1327 Tom Failur]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Rakmogak Raiding Party.&lt;br /&gt;
&lt;br /&gt;
==[[Kalmogal's Glove]]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=15880 Tkltchk]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Cleansing of Gra'Kalmogal.&lt;br /&gt;
&lt;br /&gt;
==[[Obsidian Spear]]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=17391 Nihilo]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Quest for the Obsidian Spear&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,1093.0.html Spring X-Game I Cup]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=8966 Skull Face]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Spring X-Games I&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,2935.0.html Trident]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=9667 Eyes of a Hawk]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Peninsular Federation's Gladiator Contest.&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,2248.0.html Vicksick Camera]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=1327 Tom Failur]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Shartak Photoshopping Contest.&lt;br /&gt;
&lt;br /&gt;
=Special Melee Weapon Events=&lt;br /&gt;
&lt;br /&gt;
There is a rare chance when attacking with a melee weapon the player will receive this message, &amp;quot;Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage.&amp;quot;, which is considered a critical hit (heavy swords do critical amounts for 7 damage).  Other times one gets this message, &amp;quot;Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard.&amp;quot;, which breaks your weapon.  See [[Special weapon event odds]] for more information on these special attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Locations&amp;diff=24147</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Locations&amp;diff=24147"/>
		<updated>2013-04-08T02:01:26Z</updated>

		<summary type="html">&lt;p&gt;Shanks: /* Ruins complexes (one or more buildings with multi-space interiors) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
Prominent '''locations''' on Shartak include several villages, a wrecked ship, many ruins, and countless fruit trees. The island itself, about 67.4 km from east to west and 26.8 km from north to south according to GPS figures, is composed of a wide variety of terrain types.&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
:''Main article: [[Camp]]''&lt;br /&gt;
Camps are locations on Shartak that serve as starting and respawning points. They feature specific resource huts for medical supplies, ammunition, and trading.&lt;br /&gt;
&lt;br /&gt;
== Terrains ==&lt;br /&gt;
:''Main article: [[Terrain]]''&lt;br /&gt;
The terrain of Shartak is diverse, consisting of types such as jungle, grassland, swamp and beaches. Water features include sea, lakes, rivers and a pool. Each type of terrain affects movement and searches differently.&lt;br /&gt;
&lt;br /&gt;
=== Natural landmarks ===&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Western Islets]]&lt;br /&gt;
* [[Southern Islands]]&lt;br /&gt;
The terrain of Shartak also contains several unique natural landmarks, such as the huge central mountain. The mountain contains many special areas, including a [[waterfall]], a mountain ledge, and a network of [[cave]]s and [[tunnel]]s.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 145px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 137px&amp;quot;&amp;gt;[[Image:Sign.gif]][[Image:Hut.gif]][[Image:Ruins.gif]]&amp;lt;/div&amp;gt;The in-game icons for '''signpost''', '''hut''', and '''ruin''' details.&lt;br /&gt;
|}&lt;br /&gt;
A detail appears as a separate icon over the underlying terrain color. There can only be one detail in any location. For example, if there is a plant or ruins or hut in your current location, then you cannot construct a signpost. Heavy jungle conceals details. If you chop down enough jungle to reveal a fruit plant, hut, or other detail, you receive an XP reward. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fruit plants ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 5 5 1em 1em; width: 195px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 187px&amp;quot;&amp;gt;[[Image:Appletree.gif]][[Image:Mangotree.gif]][[Image:Bananatree.gif]][[Image:Pumpkinpatch.gif]][[Image:Berrybush.gif]]&amp;lt;/div&amp;gt;The in-game icons for '''apple tree''', '''mango tree''', '''banana tree''', '''pumpkin patch''' and '''berry bush''' details.&lt;br /&gt;
|}&lt;br /&gt;
All fruit plants have unique icons except berry bushes. Tasty berry bushes and poisonous berry bushes appear identical. A search at a location with a plant is an attempt to search specifically for that sort of fruit or berry, not an attempt to search the surrounding jungle for other items. Either you find a ripe fruit or berry or you do not, but you cannot find a non-fruit where a fruit tree or bush stands.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether different fruit plants have different find rates. It is unknown whether the density of the jungle affects the find rate (some believe that clearing the jungle slightly increases the find rate). Please submit data to [[Search odds condensed]]. &lt;br /&gt;
&lt;br /&gt;
*'''Search cost:''' ''1 AP''&lt;br /&gt;
**'''Approx find rates (55%):''' fruit/berry (55%)&lt;br /&gt;
&lt;br /&gt;
==== Berry bushes ====&lt;br /&gt;
&lt;br /&gt;
Outsiders see &amp;quot;a bush covered in berries.&amp;quot; For natives (or outsiders with Native Knowledge), the bush is revealed as either a tasty berry bush (&amp;quot;a leafy bush covered in berries&amp;quot;) where each berry heals 2 HP or a poisonous berry bush (&amp;quot;a thorny bush covered in berries&amp;quot;) where each berry inflicts 2 HP damage. This information can also be gleaned by eating a berry. Searching provides a ready source of berries.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of tasty berry bushes:''' &lt;br /&gt;
{{GPS|70|130|26|405}}, {{GPS|70|131|26|416}}, {{GPS|70|231|26|434}}, {{GPS|70|243|26|425}}, {{GPS|70|249|26|472}}, {{GPS|70|273|26|377}}, {{GPS|70|278|26|384}}, {{GPS|70|285|26|360}}, {{GPS|70|280|26|364}}, {{GPS|70|297|26|402}}, {{GPS|70|297|26|474}}, {{GPS|70|382|26|340}}, {{GPS|70|396|26|335}}, {{GPS|70|461|26|411}}, {{GPS|70|476|26|481}}, {{GPS|70|492|26|493}}&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of poisonous berry bushes:''' &lt;br /&gt;
{{GPS|70|210|26|447}}, {{GPS|70|214|26|433}}, {{GPS|70|220|26|424}}, {{GPS|70|226|26|435}}, {{GPS|70|232|26|445}}, {{GPS|70|233|26|444}}, {{GPS|70|299|26|403}}, {{GPS|70|309|26|403}}, {{GPS|70|322|26|409}}, {{GPS|70|347|26|500}}, {{GPS|70|362|26|387}}, {{GPS|70|362|26|488}}, {{GPS|70|363|26|489}}, {{GPS|70|371|26|386}}, {{GPS|70|368|26|371}}, {{GPS|70|391|26|428}}, {{GPS|70|394|26|443}}, {{GPS|70|394|26|444}}, {{GPS|70|395|26|329}}, {{GPS|70|398|26|445}}, {{GPS|70|399|26|396}}, {{GPS|70|401|26|431}}, {{GPS|70|408|26|453}}, {{GPS|70|431|26|395}}, {{GPS|70|435|26|409}}, {{GPS|70|436|26|407}}, {{GPS|70|440|26|458}}, {{GPS|70|450|26|477}}, {{GPS|70|461|26|487}}, {{GPS|70|462|26|476}}, {{GPS|70|469|26|498}}, {{GPS|70|462|26|476}}, {{GPS|70|476|26|405}}, {{GPS|70|479|26|453}}, {{GPS|70|481|26|452}}, {{GPS|70|490|26|476}}, {{GPS|70|490|26|494}}, {{GPS|70|490|26|504}}, {{GPS|70|491|26|452}}, {{GPS|70|492|26|493}}, {{GPS|70|501|26|500}}, {{GPS|70|501|26|502}}, {{GPS|70|505|26|512}}, {{GPS|70|507|26|504}}, {{GPS|70|508|26|491}}, {{GPS|70|508|26|515}}, {{GPS|70|521|26|506}}, {{GPS|70|543|26|516}}, {{GPS|70|559|26|526}}&lt;br /&gt;
&lt;br /&gt;
==== Mango trees ====&lt;br /&gt;
:''A mango tree can be found here.''&lt;br /&gt;
:''A tall mango tree is here.''&lt;br /&gt;
&lt;br /&gt;
Searching at a mango tree provides [[mango]]s, predictably.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' &lt;br /&gt;
{{GPS|70|094|26|376}}, {{GPS|70|107|26|415}}, {{GPS|70|110|26|415}}, {{GPS|70|111|26|407}}, {{GPS|70|113|26|402}}, {{GPS|70|120|26|389}}, {{GPS|70|122|26|390}}, {{GPS|70|189|26|429}}, {{GPS|70|219|26|422}}, {{GPS|70|221|26|451}}, {{GPS|70|223|26|386}}, {{GPS|70|239|26|447}}, {{GPS|70|244|26|430}}, {{GPS|70|244|26|436}}, {{GPS|70|245|26|423}}, {{GPS|70|246|26|435}}, {{GPS|70|277|26|402}}, {{GPS|70|287|26|405}}, {{GPS|70|345|26|504}}, {{GPS|70|359|26|497}}, {{GPS|70|368|26|385}}, {{GPS|70|380|26|369}}, {{GPS|70|383|26|427}}, {{GPS|70|383|26|439}}, {{GPS|70|384|26|437}}, {{GPS|70|386|26|397}}, {{GPS|70|388|26|400}}, {{GPS|70|400|26|430}}, {{GPS|70|431|26|449}}, {{GPS|70|432|26|396}}, {{GPS|70|435|26|483}}, {{GPS|70|438|26|489}}, {{GPS|70|448|26|477}}, {{GPS|70|450|26|408}}, {{GPS|70|454|26|419}}, {{GPS|70|468|26|416}}, {{GPS|70|471|26|452}}, {{GPS|70|474|26|405}}, {{GPS|70|476|26|393}}, {{GPS|70|477|26|395}}, {{GPS|70|477|26|406}}, {{GPS|70|479|26|441}}, {{GPS|70|488|26|472}}, {{GPS|70|490|26|494}}, {{GPS|70|491|26|455}}, {{GPS|70|505|26|516}}, {{GPS|70|521|26|521}}, {{GPS|70|523|26|523}}, {{GPS|70|525|26|520}}, {{GPS|70|537|26|520}}, {{GPS|70|561|26|525}}, {{GPS|70|563|26|524}}&lt;br /&gt;
&lt;br /&gt;
==== Banana trees ====&lt;br /&gt;
&lt;br /&gt;
A banana tree is a reliable source of [[banana]]s.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' &lt;br /&gt;
{{GPS|70|087|26|377}}, {{GPS|70|110|26|403}}, {{GPS|70|119|26|416}}, {{GPS|70|215|26|435}}, {{GPS|70|263|26|402}}, {{GPS|70|287|26|402}}, {{GPS|70|311|26|406}}, {{GPS|70|318|26|452}}, {{GPS|70|319|26|388}}, {{GPS|70|319|26|387}}. {{GPS|70|320|26|387}}, {{GPS|70|321|26|401}}, {{GPS|70|322|26|401}}, {{GPS|70|325|26|412}}, {{GPS|70|326|26|410}}, {{GPS|70|337|26|412}}, {{GPS|70|346|26|504}}, {{GPS|70|355|26|500}}, {{GPS|70|371|20|398}}, {{GPS|70|379|26|366}}, {{GPS|70|394|26|328}}, {{GPS|70|395|26|319}}, {{GPS|70|421|26|408}}, {{GPS|70|460|26|467}}, {{GPS|70|465|26|427}}, {{GPS|70|465|26|427}}, {{GPS|70|474|26|438}}, {{GPS|70|474|26|493}}, {{GPS|70|477|26|468}}, {{GPS|70|478|26|502}}, {{GPS|70|487|26|288}}, {{GPS|70|496|26|443}},{{GPS|70|500|26|469}}, {{GPS|70|503|26|473}}, {{GPS|70|516|26|507}}, {{GPS|70|523|26|509}}, {{GPS|70|527|26|508}}, {{GPS|70|538|26|518}}, {{GPS|70|546|26|516}}, {{GPS|70|549|26|514}}, {{GPS|70|553|26|515}}&lt;br /&gt;
&lt;br /&gt;
==== Unidentified trees ====&lt;br /&gt;
&lt;br /&gt;
These are fruit trees and bushes with known locations but unknown fruit.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' &lt;br /&gt;
{{GPS|70|082|26|393}}, {{GPS|70|083|26|390}}, {{GPS|70|119|26|378}}, {{GPS|70|123|26|389}}, {{GPS|70|129|26|392}}, {{GPS|70|211|26|405}}, {{GPS|70|212|26|400}}, {{GPS|70|213|26|407}}, {{GPS|70|221|26|386}}, {{GPS|70|222|26|402}}, {{GPS|70|223|26|386}}, {{GPS|70|223|26|413}}, {{GPS|70|232|26|385}}, {{GPS|70|233|26|383}}, {{GPS|70|316|26|504}}, {{GPS|70|355|26|485}}, {{GPS|70|362|26|384}}, {{GPS|70|371|26|386}}, {{GPS|70|371|26|410}}, {{GPS|70|375|26|400}}, {{GPS|70|399|26|400}}, {{GPS|70|399|26|407}}, {{GPS|70|401|26|502}}, {{GPS|70|407|26|406}}, {{GPS|70|435|26|486}}, {{GPS|70|450|26|413}}, {{GPS|70|462|26|404}}, {{GPS|70|462|26|408}}, {{GPS|70|473|26|391}}, {{GPS|70|654|26|361}}, {{GPS|70|666|26|373}}, {{GPS|70|667|26|372}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Huts ===&lt;br /&gt;
:''Main article: [[Hut]]''&lt;br /&gt;
Huts are buildings that players can enter and leave. Certain huts provide specific items.&lt;br /&gt;
[[Santa]]'s grotto is a hut that is not part of a camp. &lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
==== Ruins complexes (one or more buildings with multi-space interiors) ====&lt;br /&gt;
&lt;br /&gt;
The two largest ruins in Shartak are the jail and the temple. These locations initially appeared derelict and unimpressive, but now have multi-space interiors that can be explored and searched. Recent investigations have turned up occasional charms and gems.&lt;br /&gt;
&lt;br /&gt;
* '''Jail complex, a.k.a. Fort Creedy (near Durham)'''&amp;lt;br /&amp;gt;Five ruined building entrances are centered at {{GPS|70|666|26|380}}, northwest of [[Durham]]. To reach this complex, travel 30 paces north and 20 paces west from the north side of Durham. This ruin complex contains a one-space jail, a two-space armoury, and a two-space hall. The hall is a good place to find gem stones. You can also find poison darts, daggers, healing herbs, and gold coins here.&lt;br /&gt;
&lt;br /&gt;
* '''Temple complex (near Shipwreck)'''&amp;lt;br /&amp;gt;At {{GPS|70|540|26|530}}, 16 paces south and 1 pace east of the [[shipwreck]], are the ruins of a temple populated by monkeys, stalked by elephants, and haunted by spirits. This ruin consists of a single entrance containing a two-space interior, and is a good place to find tiger tooth amulets.&lt;br /&gt;
&lt;br /&gt;
* '''Stone Tower (Midway Island)'''&amp;lt;br&amp;gt;At {{GPS|70|218|26|336}} on Midway Island in the sea off the south-east coast of the mainland is a ruined small square stone tower.  It has suffered severe water damage and appears to have been abandoned long ago.  The base of the tower is mostly intact, but the top has several gaping holes.  The ruin contains a single one-space lower floor, and a staircase leading to an upper level.&lt;br /&gt;
&lt;br /&gt;
==== Simple ruins ====&lt;br /&gt;
&lt;br /&gt;
The typical ruins location consists of a single icon with two or three &amp;quot;enter hut&amp;quot; buttons that allow you to visit empty one-space huts. It is rumored that these huts contain nothing of particular value (aside from sanctuary from ferocious jungle animals). &lt;br /&gt;
&lt;br /&gt;
* '''River-west side ruins (bi-hut near the waterfall)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|357|26|406}} on the west bank of the river that runs south from the mountain, north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''River-east side ruins (bi-hut near Santa's grotto)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|331|26|380}} fourteen paces east of the river that runs south from the mountain, south of [[Raktam]] and north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;PikeAnchor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* '''Durham-York road ruins (tri-hut between Durham/York)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|490|26|365}} north of the road and mid-distance from [[Durham]] to [[York]]. Known to some as '''Piketown''' (after the trader Maximillion Pike) these ruins have been christened '''New Berlin''' and are home to[[The Germans|The Germans]].&lt;br /&gt;
&lt;br /&gt;
* '''Derby ruins (tri-hut near Derby)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|111|26|378}} near [[Derby]] on the way to [[York]]. As of Bastille Day 2008 this area is known as '''Port Breton''', home of [[French_(The)|The French]].&lt;br /&gt;
&lt;br /&gt;
* '''Mountain-north side ruins (tri-hut between Dalpok/Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|391|26|480}} a few paces north of the mountain between [[Dalpok]] and [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Raktam ruins (tri-hut near Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|322|26|492}} north of [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Durham ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|666|26|354}}, 11 paces northwest and 7 paces west from [[Durham]]'s shaman.&lt;br /&gt;
&lt;br /&gt;
* '''Durham-lake ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|605|26|374}} northeast of [[Durham]] (about 33 paces east of the lake, and 21 paces north of the Durham-York Highway). &lt;br /&gt;
&lt;br /&gt;
* '''Northwest-peninsula ruins (multi-hut near Shipwreck)'''&amp;lt;br /&amp;gt;A simple ruin is located at {{GPS|70|594|26|519}} to the far west of the [[shipwreck]] peninsula.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Signposts ===&lt;br /&gt;
:''Main article: [[Signpost]]''&lt;br /&gt;
A signpost is a player-built detail that can be constructed using two pieces of [[driftwood]]. Signposts can be attacked and destroyed. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Caves ===&lt;br /&gt;
&lt;br /&gt;
A number of caves have been found on Shartak since the rediscovery of the forbidden village of [[Rakmogak]] on 13th August 2008. These caves connect to a [[Caves_and_tunnels|large tunnel network]] that extends beneath the archipelago. The caves appear as part of random terrain features. Locations follow:&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''Cave'''&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''GPS Coordinates'''&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''Ubermap Zoom'''&lt;br /&gt;
|-&lt;br /&gt;
|Dalpok Cave / Patch's Cave&lt;br /&gt;
|{{GPS|70|429|26|449}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70429&amp;amp;cy=26449&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave Of The Tiger&lt;br /&gt;
|{{GPS|70|240|26|493}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70240&amp;amp;cy=26493&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|[[Southern_Islands#Arivo_Rock | Arivo Rock]] Cave&lt;br /&gt;
|{{GPS|70|067|26|341}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70067&amp;amp;cy=26341&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Empty Quarter Cave&lt;br /&gt;
|{{GPS|70|221|26|459}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70221&amp;amp;cy=26459&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|N Mountain Cave&lt;br /&gt;
|{{GPS|70|368|26|503}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70368&amp;amp;cy=26503&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Jawbone Cave&lt;br /&gt;
|{{GPS|70|195|26|533}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70195&amp;amp;cy=26533&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Pierced Eye Cave&lt;br /&gt;
|{{GPS|70|160|26|576}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70160&amp;amp;cy=26576&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|S Mountain Cave&lt;br /&gt;
|{{GPS|70|338|26|396}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70338&amp;amp;cy=26396&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave Northwest of Derby&lt;br /&gt;
|{{GPS|70|130|26|366}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70130&amp;amp;cy=26366&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Locations| ]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Melee_Weapons&amp;diff=24145</id>
		<title>Melee Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Melee_Weapons&amp;diff=24145"/>
		<updated>2013-04-01T23:47:30Z</updated>

		<summary type="html">&lt;p&gt;Shanks: /* List of Melee Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Melee Weapons=&lt;br /&gt;
Melee Weapons are weapons that one can hold in there hand and attack an opposing player/animal/NPC.  Some weapons can grant other effects, like the machete allows one to chop jungle, or the shovel allows one to dig.  Attacking is simple, simply select your target with the drop down menu, and then select which weapon to use with the other menu, and click.  Settings will be saved until the target is killed, or one runs out of AP.&lt;br /&gt;
&lt;br /&gt;
=List of Melee Weapons=&lt;br /&gt;
The following list has these categories&lt;br /&gt;
*'''Base Damage''' - The amount of damage the weapon does without skills boosting it.&lt;br /&gt;
*'''Base Accuracy''' - The accuracy of the weapon without skills boosting it.&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Ability to score a glancing blow.&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - Amount traded for by Traders.&lt;br /&gt;
*'''Location Found''' - Where the item can be found by searching.&lt;br /&gt;
*'''Special Notes''' - Other qualities of the item.&lt;br /&gt;
&lt;br /&gt;
==Blunt Cutlass==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5&lt;br /&gt;
*'''Location Found''' - Pirate Ship, Swamp&lt;br /&gt;
*'''Special Notes''' - Cannot chop jungle, Can be sharpened with a sharpening stone to become a cutlass.&lt;br /&gt;
&lt;br /&gt;
==Blunt Dagger==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Location Found''' - Resource huts, Ruins&lt;br /&gt;
*'''Special Notes''' - Can't write. Can be sharpened with a sharpening stone to become a dagger.&lt;br /&gt;
&lt;br /&gt;
==Blunt Knife==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Location Found''' - Camps, Jungles, Ruins&lt;br /&gt;
*'''Special Notes''' - Can't write. Can be sharpened with a sharpening stone to become a knife.&lt;br /&gt;
&lt;br /&gt;
==Blunt Machete==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5&lt;br /&gt;
*'''Location Found''' - Camps, Jungles, Swamps&lt;br /&gt;
*'''Special Notes''' - Cannot chop jungle, Can be sharpened with a sharpening stone to become a machete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cat-O-Nine Tails==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - ???&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 2-3&lt;br /&gt;
*'''Location Found''' - ??? (rumored to be found on the Pirate Ship)&lt;br /&gt;
*'''Special Notes''' - Recent addition to the game as of 1st Quarter 2013&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cutlass==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-2&lt;br /&gt;
*'''Location Found''' - Pirate Ship&lt;br /&gt;
*'''Special Notes''' - 	Breakable. Required for chopping through the jungle (though not as well as the machete).&lt;br /&gt;
&lt;br /&gt;
==Dagger==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5&lt;br /&gt;
*'''Location Found''' - Resource Huts, Ruins&lt;br /&gt;
*'''Special Notes''' - Breakable, Required for [[writing]] messages on trees or huts. Required for starting [[Campfire]]s.&lt;br /&gt;
&lt;br /&gt;
==[[Heavy sword|Heavy Sword]]==&lt;br /&gt;
*'''Base Damage''' - 4&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 31-33&lt;br /&gt;
*'''Location Found''' - Swamps&lt;br /&gt;
*'''Special Notes''' - Rare item. Extremely Breakable.&lt;br /&gt;
&lt;br /&gt;
==Knife==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 0.5&lt;br /&gt;
*'''Location Found''' - Resource Huts, Jungles, Ruins&lt;br /&gt;
*'''Special Notes''' - Breakable, Required for [[writing]] messages on trees or huts. Required for starting [[Campfire]]s.&lt;br /&gt;
&lt;br /&gt;
==Machete==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-2&lt;br /&gt;
*'''Location Found''' - Camps, Jungle &lt;br /&gt;
*'''Special Notes''' - Breakable. Required for chopping through the jungle.&lt;br /&gt;
&lt;br /&gt;
==Punch==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 10%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Special Notes''' - The punch is always available to the player.&lt;br /&gt;
&lt;br /&gt;
==Rifle Butt==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 10%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Location Found''' - Outsider Weapon Huts&lt;br /&gt;
*'''Special Notes''' - Rifle cannot be broken when attacking in this mode. &lt;br /&gt;
&lt;br /&gt;
==Shovel==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Location Found''' - Sold at Trader Huts&lt;br /&gt;
*'''Special Notes''' - Enables [[Digging|digging]]&lt;br /&gt;
&lt;br /&gt;
==Wooden Club==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 25%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-3&lt;br /&gt;
*'''Location Found''' - Rakmogak Weapon Hut&lt;br /&gt;
*'''Special Notes''' - Breakable.&lt;br /&gt;
&lt;br /&gt;
=Melee Weapons Given Away in Contests=&lt;br /&gt;
&lt;br /&gt;
Also, there are special trophy weapons within the game, which are held by players that had won previous contests.  These weapons have their own special stats and appear in player descriptions.&lt;br /&gt;
&lt;br /&gt;
==[[Team Tathers Awesome Alligator Romp|Alligator Kukri]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=9667 Eyes of a Hawk]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Team Tathers Awesome Alligator Romp!&lt;br /&gt;
&lt;br /&gt;
==[[Bludgeon of Mal|Bludgeon of Mal]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=20021 Edward Theodore Gein]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Bludgeon of Mal contest&lt;br /&gt;
&lt;br /&gt;
==[[Death Aid 2010|Bolo Knife]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=20287 Bobby the Hatchet]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Death Aid 2010&lt;br /&gt;
&lt;br /&gt;
==[[York_Season|Brawler's Tankard]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=16255 zomtard]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for York Season&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,2696.0.html Iron Harpoon]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=1327 Tom Failur]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Rakmogak Raiding Party.&lt;br /&gt;
&lt;br /&gt;
==[[Kalmogal's Glove]]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=15880 Tkltchk]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Cleansing of Gra'Kalmogal.&lt;br /&gt;
&lt;br /&gt;
==[[Obsidian Spear]]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=17391 Nihilo]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Quest for the Obsidian Spear&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,1093.0.html Spring X-Game I Cup]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=8966 Skull Face]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Spring X-Games I&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,2935.0.html Trident]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=9667 Eyes of a Hawk]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Peninsular Federation's Gladiator Contest.&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,2248.0.html Vicksick Camera]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 37&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=1327 Tom Failur]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Shartak Photoshopping Contest.&lt;br /&gt;
&lt;br /&gt;
=Special Melee Weapon Events=&lt;br /&gt;
&lt;br /&gt;
There is a rare chance when attacking with a melee weapon the player will receive this message, &amp;quot;Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage.&amp;quot;, which is considered a critical hit (heavy swords do critical amounts for 7 damage).  Other times one gets this message, &amp;quot;Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard.&amp;quot;, which breaks your weapon.  See [[Special weapon event odds]] for more information on these special attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Other_Items&amp;diff=24144</id>
		<title>Other Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Other_Items&amp;diff=24144"/>
		<updated>2013-04-01T23:25:02Z</updated>

		<summary type="html">&lt;p&gt;Shanks: /* Poisonous Snake */ reflecting most recently observed price&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
These items belong in no specific category, yet help in everyday life on the island.  They range from helping one find their way on the island, to making signs.  Some items have links which expand on their uses.&lt;br /&gt;
&lt;br /&gt;
==Backpack==&lt;br /&gt;
*'''Location Found''' - Trader's Hut&lt;br /&gt;
*'''Gold Coins Offered At Traders''' - 14-17 gold coins&lt;br /&gt;
*'''Use''' - Expands inventory from 70 slots to 100 slots.  Effects '''are not''' stackable.&lt;br /&gt;
*'''Special Notes''' - Trader only makes one of these a day.&lt;br /&gt;
==Crab==&lt;br /&gt;
*'''Location Found''' - Beach, dunes&lt;br /&gt;
*'''Gold Coins Offered At Traders''' - ?&lt;br /&gt;
*'''Use''' - None that is known of.&lt;br /&gt;
*'''Special Notes''' - Sometimes will scuttle away, causing 1 HP of damage as it pinches you.&lt;br /&gt;
==Easter Egg==&lt;br /&gt;
*'''Location Found''' - Jungle squares during special occasions (mainly around Easter).&lt;br /&gt;
*'''Gold Coins Offered At Traders''' - 1/6 - 1/10&lt;br /&gt;
*'''Use''' - &amp;quot;You crack open the egg and a small pink marshmallow Peep hops out. It stares up at you menacingly but as you devour it quickly, you feel a little queasy from all the sugar.&amp;quot;&lt;br /&gt;
==Egg==&lt;br /&gt;
*'''Location Found''' - Mountain Path&lt;br /&gt;
*'''Gold Coins Offered At Traders''' - ?&lt;br /&gt;
*'''Use''' - After holding an egg for one week, it will hatch into a shargle. Burying the egg will delay hatching until someone digs up the egg.&lt;br /&gt;
*'''Special Notes''' - Clicking on a egg too much will cause it to drop from your inventory and breaking. This results in nothing.&lt;br /&gt;
==Empty Bottle==&lt;br /&gt;
*'''Location Found''' - Outsider Resource huts, jungle&lt;br /&gt;
*'''Gold Coins Offered At Traders''' - ?&lt;br /&gt;
*'''Use''' - Can be filled up with water from any water location, or juice from fruit.&lt;br /&gt;
*'''Special Notes''' - drinking from a container always leaves an empty bottle in your inventory.&lt;br /&gt;
==Empty Gourd==&lt;br /&gt;
*'''Location Found''' - Native Resource huts, jungle&lt;br /&gt;
*'''Gold Coins Offered At Traders''' - ?&lt;br /&gt;
*'''Use''' - Can be filled up with water from any water location, or juice from fruit.&lt;br /&gt;
*'''Special Notes''' - drinking from a container always leaves an empty gourd in your inventory.&lt;br /&gt;
==Empty Seed Bag==&lt;br /&gt;
*'''Location Found''' - For Sale at Traders&lt;br /&gt;
*'''Gold Coins Offered At Traders''' - 5&lt;br /&gt;
*'''Use''' - Can be filled up with seeds from fruit.&lt;br /&gt;
*'''Special Notes''' - You need one of these to seed fruit.  Only the same type of fruit can go in one bag.&lt;br /&gt;
==Ghastly/Jolly Jack O'Lantern==&lt;br /&gt;
*'''Location Found''' - Carved from a pumpkin.  Pumpkins can be found at pumpkin patches, and in the jungle during Halloween.&lt;br /&gt;
*'''Gold Coins Offered At Traders''' - ?&lt;br /&gt;
*'''Use''' - Can be used to scare away spirits, has a chance to break after a successful exorcism&lt;br /&gt;
==Gold Coin==&lt;br /&gt;
*'''Location Found''' - Almost anywhere.&lt;br /&gt;
*'''Gold Coins Offered At Traders''' - 1&lt;br /&gt;
*'''Use''' - Main currency of the island.&lt;br /&gt;
*'''Special Notes''' - Gold Coins '''do not''' take up inventory space.&lt;br /&gt;
==Gem==&lt;br /&gt;
*'''Location Found''' - Ruins, Hold of the Shipwreck&lt;br /&gt;
*'''Gold Coins Offered At Traders''' - 9&lt;br /&gt;
*'''Use''' - Can be traded for lots of gold.&lt;br /&gt;
*'''Special Notes''' - Unlike gold coins, gems '''do''' take up inventory space.&lt;br /&gt;
==GPS unit==&lt;br /&gt;
*'''Location Found''' - Outsider Resource huts.&lt;br /&gt;
*'''Gold Coins Offered At Traders''' - 2 - 3&lt;br /&gt;
*'''Use''' - Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area. Coordinates are in the form [-70.366,+26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001&lt;br /&gt;
*'''Special Notes''' - Has a charge, which is random when found.  When charge reaches 0, the GPS unit becomes unusable.  The GPS unit can be used by outsiders, and natives with [[outsider knowledge]].&lt;br /&gt;
==Poisonous Snake==&lt;br /&gt;
*'''Location Found''' - Grasslands&lt;br /&gt;
*'''Gold Coins Offered At Traders''' - 1 coin for up to 25 snakes&lt;br /&gt;
*'''Use''' - None that is known of.&lt;br /&gt;
*'''Special Notes''' - Sometimes will get away, causing 1 HP of damage, and then 1 HP of poison damage for the next 5 turns.&lt;br /&gt;
&lt;br /&gt;
==Piece of Deadwood==&lt;br /&gt;
*'''Location Found''' - Jungle squares with a density of 6 or over&lt;br /&gt;
*'''Gold Coins Offered At Traders''' - ?&lt;br /&gt;
*'''Use''' - used to make [[Signs]] or be fashioned into tinder.&lt;br /&gt;
*'''Special Notes''' - If standing on a square with a [[Campfire]], you can add another piece on the fire&lt;br /&gt;
==Piece of Driftwood==&lt;br /&gt;
*'''Location Found''' - Boatyards, beaches, dunes&lt;br /&gt;
*'''Gold Coins Offered At Traders''' - ?&lt;br /&gt;
*'''Use''' - used to make [[Signs]] or be fashioned into tinder.&lt;br /&gt;
*'''Special Notes''' - If standing on a square with a [[Campfire]], you can add another piece on the fire&lt;br /&gt;
==Sharpening Stone==&lt;br /&gt;
*'''Location Found''' - Native and Outsider Resource Huts&lt;br /&gt;
*'''Gold Coins Offered At Traders''' - ?&lt;br /&gt;
*'''Use''' - Can sharpen a weapon, changing it's status from blunt to normal.&lt;br /&gt;
*'''Special Notes''' - Sharpening Stones are needed to start a [[Campfire]].&lt;br /&gt;
==Smokey Crystal==&lt;br /&gt;
*'''Location Found''' - Sacred Space&lt;br /&gt;
*'''Gold Coins Offered At Traders''' - ?&lt;br /&gt;
*'''Use''' - None that is known of.&lt;br /&gt;
*'''Special Notes''' - With the exclusion of Sacred Space, it is not known whether or not the Smokey Crystal will come back. It is still available at some Trader Huts for sale.&lt;br /&gt;
==Tinder==&lt;br /&gt;
*'''Location Found''' - Fashioned from driftwood/deadwood&lt;br /&gt;
*'''Gold Coins Offered At Traders''' - Trader will not accept one of these for trading.&lt;br /&gt;
*'''Use''' - Starts a [[Campfire|fire]].&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Drinkable_Items&amp;diff=23602</id>
		<title>Drinkable Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Drinkable_Items&amp;diff=23602"/>
		<updated>2012-04-07T06:57:57Z</updated>

		<summary type="html">&lt;p&gt;Shanks: /* Drinks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To drink a drinkable item, simply click on the item, and you drink it.  This leaves behind an empty bottle or gourd, depending on what container the drinkable item was in.  &lt;br /&gt;
&lt;br /&gt;
=Drinks=&lt;br /&gt;
&lt;br /&gt;
The following items are simple drinks.  They have simple effects, and you can search huts for them.  &lt;br /&gt;
&lt;br /&gt;
Here's an explanation on the categories of Drinks.&lt;br /&gt;
*'''HP Restored''' - The amount of HP a drink restores.  If this amount is negative, the drink will reduce your overall health, not restore it.&lt;br /&gt;
*'''Range of Gold Coins Offered at Trader''' - The amount a trader will offer you for your drink.  If below 1, then you need to offer him more of your item to redeem that 1 gold coin.  &lt;br /&gt;
*'''Location Found''' - Where this drink can be found by searching.&lt;br /&gt;
*'''Special Notes''' - Any special characteristics of the drink.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bottle of Beer==&lt;br /&gt;
*'''HP Restored''' = 2 &lt;br /&gt;
*'''Range of Gold Coins Offered at Trader''' - ?&lt;br /&gt;
*'''Location Found''' - Outsider Resource huts, Jungle &lt;br /&gt;
*'''Special Notes''' - Natives without [[outsider knowledge]] will only see this as a bottle of brown liquid, though they can drink it as normal.&lt;br /&gt;
&lt;br /&gt;
==Bottle of Brown Liquid==&lt;br /&gt;
*'''HP Restored''' = 2 &lt;br /&gt;
*'''Range of Gold Coins Offered at Trader''' - ?&lt;br /&gt;
*'''Location Found''' - Outsider Resource huts, Jungle &lt;br /&gt;
*'''Special Notes''' - Is actually either beer or rum.  Natives without [[outsider knowledge]] see it as this instead.&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Fresh Water==&lt;br /&gt;
*'''HP Restored''' = 2 &lt;br /&gt;
*'''Range of Gold Coins Offered at Trader''' - ?&lt;br /&gt;
*'''Location Found''' - 	Any Resource hut, Jungle &lt;br /&gt;
*'''Special Notes''' - Using an empty bottle on a River, Lake, Pool tile will gain one of these. Pouring this bottle on the ground will facilitate jungle growth. &lt;br /&gt;
&lt;br /&gt;
==Bottle of Rum==&lt;br /&gt;
*'''HP Restored''' = 2 &lt;br /&gt;
*'''Range of Gold Coins Offered at Trader''' - ?&lt;br /&gt;
*'''Location Found''' - Outsider Resource huts, Jungle &lt;br /&gt;
*'''Special Notes''' - Natives without [[outsider knowledge]] will only see this as a bottle of brown liquid, though they can drink it as normal.&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Salt Water==&lt;br /&gt;
*'''HP Restored''' = -2 &lt;br /&gt;
*'''Range of Gold Coins Offered at Trader''' - ?&lt;br /&gt;
*'''Location Found''' - 	Any Resource hut, Jungle 8&lt;br /&gt;
*'''Special Notes''' - Using an empty bottle on water tile will gain one of these. Pouring this bottle on the ground will hinder jungle growth. &lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Water==&lt;br /&gt;
*'''HP Restored''' = 2 or -2&lt;br /&gt;
*'''Range of Gold Coins Offered at Trader''' - ?&lt;br /&gt;
*'''Location Found''' - 	Any Resource hut, Jungle &lt;br /&gt;
*'''Special Notes''' - 	Can be identified before drinking. Identifying costs 2 AP, and will change the name of the water to fresh water or salt water.  The Player can drink this without identifying, though the effect will be random.&lt;br /&gt;
&lt;br /&gt;
==Bottle of Absinthe==&lt;br /&gt;
*'''HP Restored''' = 4&lt;br /&gt;
*'''Range of Gold Coins Offered at Trader''' - ? to 8 gold&lt;br /&gt;
*'''Location Found''' - 	The Booze Crate, The Shipwreck&lt;br /&gt;
*'''Special Notes''' - 	Very rare item. May potentially cause hallucinogenic effects if enough is ingested. An NPC green fairy will not appear. If one does appear, please disregard her advice.&lt;br /&gt;
&lt;br /&gt;
=Juices=&lt;br /&gt;
&lt;br /&gt;
Juices can be made from combining a number of the same fruit, with an empty bottle/gourd in your inventory.  It takes 4 [[AP]] to juice fruits.  Juices heal a bit more than regular drinks, and can be sold for more money at a trader.  No special skill is needed to make juices.&lt;br /&gt;
&lt;br /&gt;
Here's an explanation on the categories of Juices.&lt;br /&gt;
*'''HP Restored''' = The amount of HP a drink restores.  If this amount is negative, the drink will reduce your overall health, not restore it.&lt;br /&gt;
*'''Range of Gold Coins Offered at Trader''' - The amount a trader will offer you for your drink.  If below 1, then you need to offer him more of your item to redeem that 1 gold coin.  &lt;br /&gt;
*'''What Fruit is needed''' - What fruit is required to make the Juice&lt;br /&gt;
*'''Number of Fruit Needed''' - Number of Fruit required to juice.&lt;br /&gt;
*'''Special Notes''' - Any special characteristics of the juice.&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Apple Juice==&lt;br /&gt;
*'''HP Restored''' = 4&lt;br /&gt;
*'''Range of Gold Coins Offered at Trader''' - ?&lt;br /&gt;
*'''What Fruit is needed''' - Apple&lt;br /&gt;
*'''Number of Fruit Needed''' - 5&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Banana Juice==&lt;br /&gt;
*'''HP Restored''' = 4&lt;br /&gt;
*'''Range of Gold Coins Offered at Trader''' - ?&lt;br /&gt;
*'''What Fruit is needed''' - Banana&lt;br /&gt;
*'''Number of Fruit Needed''' - 4&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Berry Juice==&lt;br /&gt;
*'''HP Restored''' = 8 or -8&lt;br /&gt;
*'''Range of Gold Coins Offered at Trader''' - ?&lt;br /&gt;
*'''What Fruit is needed''' - Bunch of Berries&lt;br /&gt;
*'''Number of Fruit Needed''' - 4&lt;br /&gt;
*'''Special Notes''' - Outsiders without [[native knowledge]] cannot tell the difference between tasty berry juice of poisonous berry juice.  They can drink it normally, but won't know the effects until they happen.&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Fungi Juice==&lt;br /&gt;
*'''HP Restored''' = -4&lt;br /&gt;
*'''Range of Gold Coins Offered at Trader''' - ?&lt;br /&gt;
*'''What Fruit is needed''' - Fungi&lt;br /&gt;
*'''Number of Fruit Needed''' - 3&lt;br /&gt;
*'''Special Notes''' - Drinking fungi juice grants an additional net 5AP (6AP gained in total, minus the 1AP required to drink it). After consumption and a delay of five actions, the next five actions will cost an additional 1AP. This additional AP cost is delayed for a further five actions with each additional fungi juice consumed, although the 'hangover' effect will also be increased for a further five actions.&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Mango Juice==&lt;br /&gt;
*'''HP Restored''' = 4&lt;br /&gt;
*'''Range of Gold Coins Offered at Trader''' - ?&lt;br /&gt;
*'''What Fruit is needed''' - Mango&lt;br /&gt;
*'''Number of Fruit Needed''' - 4&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Poisonous Berry Juice==&lt;br /&gt;
*'''HP Restored''' = -8&lt;br /&gt;
*'''Range of Gold Coins Offered at Trader''' - ?&lt;br /&gt;
*'''What Fruit is needed''' - Bunch of Poisonous Berries&lt;br /&gt;
*'''Number of Fruit Needed''' - 4&lt;br /&gt;
*'''Special Notes''' - Outsiders without [[native knowledge]] cannot tell the difference between tasty berry juice or poisonous berry juice.&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Pumpkin Juice==&lt;br /&gt;
*'''HP Restored''' = 6&lt;br /&gt;
*'''Range of Gold Coins Offered at Trader''' - ?&lt;br /&gt;
*'''What Fruit is needed''' - Pumpkin&lt;br /&gt;
*'''Number of Fruit Needed''' - 2&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Tasty Berry Juice==&lt;br /&gt;
*'''HP Restored''' = 8&lt;br /&gt;
*'''Range of Gold Coins Offered at Trader''' - ?&lt;br /&gt;
*'''What Fruit is needed''' - Bunch of Tasty Berries&lt;br /&gt;
*'''Number of Fruit Needed''' - 4&lt;br /&gt;
*'''Special Notes''' - Outsiders without [[native knowledge]] cannot tell the difference between tasty berry juice of poisonous berry juice.&lt;br /&gt;
&lt;br /&gt;
=Brewed Drinks=&lt;br /&gt;
&lt;br /&gt;
A brewed drink is a juice that is combined with 2 yeastweed.  This drink will grant give more health points than juiced drinks.  No special skill is needed to brew, though the [[Brewing]] skill will allow for a better chance of creating the brewed drink.&lt;br /&gt;
&lt;br /&gt;
Here's an explanation on the categories of Brwed Drinks&lt;br /&gt;
*'''HP Restored''' = The amount of HP a drink restores.  If this amount is negative, the drink will reduce your overall health, not restore it.&lt;br /&gt;
*'''Range of Gold Coins Offered at Trader''' - The amount a trader will offer you for your drink.  If below 1, then you need to offer him more of your item to redeem that 1 gold coin.  &lt;br /&gt;
*'''Type of Juice Needed''' - What Juice is needed to make this Brewed Drink&lt;br /&gt;
*'''Special Notes''' - Any special characteristics of the juice.&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Apple Cider==&lt;br /&gt;
*'''HP Restored''' = 6&lt;br /&gt;
*'''Range of Gold Coins Offered at Trader''' - ?&lt;br /&gt;
*'''Type of Juice Needed''' - Bottle/Gourd of Apple Juice&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Banana Beer==&lt;br /&gt;
*'''HP Restored''' = 6&lt;br /&gt;
*'''Range of Gold Coins Offered at Trader''' - ?&lt;br /&gt;
*'''Type of Juice Needed''' - Bottle/Gourd of Banana Juice&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Berry Wine==&lt;br /&gt;
*'''HP Restored''' = 12 or -12&lt;br /&gt;
*'''Range of Gold Coins Offered at Trader''' - 3-5&lt;br /&gt;
*'''Type of Juice Needed''' - Bottle/Gourd of Berry Juice&lt;br /&gt;
*'''Special Notes''' - Outsiders without [[native knowledge]] see certain bottles as this instead of the full name.  They can drink it as normal though.&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Mango Wine==&lt;br /&gt;
*'''HP Restored''' = 6&lt;br /&gt;
*'''Range of Gold Coins Offered at Trader''' - ?&lt;br /&gt;
*'''Type of Juice Needed''' - Bottle/Gourd of Mango Juice&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Poisonous Berry Wine==&lt;br /&gt;
*'''HP Restored''' = -12&lt;br /&gt;
*'''Range of Gold Coins Offered at Trader''' - 3-5&lt;br /&gt;
*'''Type of Juice Needed''' - Bottle/Gourd of Poisonous Berry Juice&lt;br /&gt;
*'''Special Notes''' - Outsiders without [[native knowledge]] will only see this as a bottle of berry wine.&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Tasty Berry Wine==&lt;br /&gt;
*'''HP Restored''' = 12&lt;br /&gt;
*'''Range of Gold Coins Offered at Trader''' - 3-5&lt;br /&gt;
*'''Type of Juice Needed''' - Bottle/Gourd of Tasty Berry Juice&lt;br /&gt;
*'''Special Notes''' - Outsiders without [[native knowledge]] will only see this as a bottle of berry wine.&lt;br /&gt;
&lt;br /&gt;
[[category:Items]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=23579</id>
		<title>Sacred Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=23579"/>
		<updated>2012-03-19T12:34:00Z</updated>

		<summary type="html">&lt;p&gt;Shanks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = Satellite sacredspace.png&lt;br /&gt;
| cx          = -70354&lt;br /&gt;
| cy          = 26444&lt;br /&gt;
| type        = Sacred Space&lt;br /&gt;
| huts        = 7 (also includes 3 buildings and 4 towers)&lt;br /&gt;
| shaman      = None&lt;br /&gt;
| shaman_gps  = N/A&lt;br /&gt;
| shaman_loc  = &lt;br /&gt;
| trader      = Tamdal&lt;br /&gt;
| trader_gps  = N/A&lt;br /&gt;
| trader_loc  = &lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = N/A&lt;br /&gt;
| bank_loc    = &lt;br /&gt;
| ammo_gps    = N/A&lt;br /&gt;
| ammo_loc    = &lt;br /&gt;
| medical_gps = N/A&lt;br /&gt;
| medical_loc = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sacred Space''' was a unique and controversial non-PvP zone located within the summit of Mt. Shartak. Though Sacred Space was a single location, multiple gateways across the island allowed players to teleport to it. &lt;br /&gt;
&lt;br /&gt;
Following months of escalating violence on the island throughout late 2008 to January 2009, the spirits of the ancestors revealed the location of their sacrosanct grove for all of the island's inhabitants who sought refuge from the mainland carnage.&lt;br /&gt;
&lt;br /&gt;
As the refuge itself was protected by the spirits of the ancestors, hostile players would find themselves unable to score hits on other players, resulting in the following message being displayed:&lt;br /&gt;
:''The spirits of the ancestors cause your attack to miss. A chilling voice whispers, “This is sacred ground. You shall not harm others here.”''&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[Image:Sacredfinalaf4.jpg|thumb|Sacred Space map]]&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
From the [http://www.shartak.com/news.html official Shartak newsletter] on January 27, 2009:&lt;br /&gt;
&lt;br /&gt;
:''27 January, 2009 - The spirits of the ancestors reveal their temple''&lt;br /&gt;
&lt;br /&gt;
:''• The spirits of the ancestors have seen how badly violence is affecting the island. Their descendants fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.''&lt;br /&gt;
:''• The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.''&lt;br /&gt;
&lt;br /&gt;
[[Image:Picture4tl2.png|thumb|Inside the Temple of the Ancestors]]&lt;br /&gt;
&lt;br /&gt;
==Temple of the Ancestors==&lt;br /&gt;
The sacred temple reachable only by climbing the temple walkways in Sacred Space. Consists of a stream of fresh water, songbirds, four staircases, several unique huts and buildings, and a roaming [[trader]] by the name of Tamdal.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Temple of the Ancestors - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#cfcffe|03&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
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| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#00FF00|'''G'''&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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| bgcolor=#b4f894|'''C'''&lt;br /&gt;
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|-&lt;br /&gt;
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| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|H&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#cfcffe|11&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#FF0000|'''R'''&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
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| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#0000ff|&amp;lt;font color=white&amp;gt;'''Bl'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Mid-air&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Temple walkway&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Grass&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Black Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#00FF00|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Green Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ff0000|'''R'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Red Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#0000ff|&amp;lt;font color=white&amp;gt;'''Bl'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Blue Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Building&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Water&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|'''T'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Trader (constantly roaming, and hence not shown)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|'''C'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Catacomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Catacomb ==&lt;br /&gt;
[[Image:Sacred_Space_Temple_Cave.png|thumb|Try not to get lost in this extremely complex labyrinth]] The catacomb is an underground circular cavern located under the Sacred Temple and consists of tunnels, a pool of water, a fungi vein, other subterranean sights and terrors. As of February 10, 2009, players were able to engage in PvP combat in this location.&lt;br /&gt;
&lt;br /&gt;
== Gateways ==&lt;br /&gt;
Gateways were mystical blue arches located in each of the eight camps that transported a player into the gateway juncture inside the Sacred Space. When entering a gateway, [[AP]] penalties were incurred on the player depending how violent they are i.e. a peaceful player is not penalized at all for entering a gateway. When leaving a gateway from Sacred Space, if you had recently committed an act of violence (not including to animals), the following message was displayed:&lt;br /&gt;
:''You close your eyes and step through the archway, your thoughts focusing on where you came from. The spirits of the ancestors are angered by your recent violence and as you are returned to your point of origin, a bolt of lightning appears from nowhere and strikes you. You die.''&lt;br /&gt;
&lt;br /&gt;
Gateways with their respective camps and locations are listed as following:&lt;br /&gt;
*[[Dalpok]]: {{map|70|432|26|440}}&lt;br /&gt;
*[[Raktam]]: {{map|70|326|26|465}}&lt;br /&gt;
*[[Wiksik]]: {{map|70|243|26|408}}&lt;br /&gt;
*[[Rakmogak]]: {{map|70|178|26|565}}&lt;br /&gt;
*[[Derby]]: {{map|70|101|26|351}}&lt;br /&gt;
*[[Durham]]: {{map|70|641|26|346}}&lt;br /&gt;
*[[York]]: {{map|70|365|26|318}}&lt;br /&gt;
*[[Shipwreck]]: {{map|70|539|26|543}}&lt;br /&gt;
*Grassland: {{map|70|180|26|458}}&lt;br /&gt;
*Ruin Complex: {{map|70|663|26|380}}&lt;br /&gt;
*[[Unity Island]]: {{map|70|587|26|425}}&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mudpool.png|Mud pools&lt;br /&gt;
Image:ss_garden.png|Garden and shrubbery&lt;br /&gt;
Image:Cymbolism.png|Stream, center of the temple sanctuary&lt;br /&gt;
Image:Tradertamdalpd1.jpg|Trader Tamdal (he moves!)&lt;br /&gt;
Image:Ss portal.jpg|Portal juncture&lt;br /&gt;
Image:SS appleorchard.png|Fanboys&lt;br /&gt;
Image:SS_cave_fungi.png|You may farm, but beware.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://forum.shartak.com/index.php/topic,1895.0.html Official suggestion thread on the Shartak forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Historical]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Terrain&amp;diff=23405</id>
		<title>Terrain</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Terrain&amp;diff=23405"/>
		<updated>2011-12-18T12:08:27Z</updated>

		<summary type="html">&lt;p&gt;Shanks: /* Sky/Mid-Air */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
Within the navigation map there are a number of different tiles which correspond to the different terrain types.&lt;br /&gt;
&lt;br /&gt;
Terrains can be distinguished by the graphic on the tile. In addition, each map square has a terrain label. This label can either be the name of the terrain (such as Jungle appearing on Jungle tiles), or a specific location (such as Dalpok appearing on the squares that are within the Dalpok town).  Some have different descriptions which can further differentiate Terrain types, such as boatyards contained on squares that are labeled beaches.&lt;br /&gt;
&lt;br /&gt;
=Different Terrain Types=&lt;br /&gt;
*'''Tile Description''' - The description on the square &lt;br /&gt;
*'''Findable items''' - What items can be found on the square&lt;br /&gt;
*'''Movement Cost''' - How much it costs to move on the square AP wise (the number in the parenthesis is the cost when a player has the skill Trekking (or Swimming with water tiles))&lt;br /&gt;
*'''Special Squares''' - Unique types of certain terrain.&lt;br /&gt;
&lt;br /&gt;
If one of these are missing it means that the category doesn't apply for that type of Terrain.&lt;br /&gt;
==Beach==&lt;br /&gt;
[[Image:Beach_Tile.png]]&lt;br /&gt;
*'''Tile Description''' &lt;br /&gt;
*'''Findable items''' - Driftwood, Crab, Beer&lt;br /&gt;
*'''Movement Cost''' - 1AP (0.5AP)&lt;br /&gt;
*'''Special Squares''' - Some beach squares have a unique description and have been dubbed by players as Boatyards.&lt;br /&gt;
===Boatyards===&lt;br /&gt;
*'''Tile Description''' - A large sandy expanse of beach with so much driftwood scattered around that you could probably build a boat from it if you had the right tools.&lt;br /&gt;
*'''Findable items''' - Driftwood (at a higher percentage than regular beach squares), Crab, Beer&lt;br /&gt;
*'''Movement Cost''' - 1AP (0.5AP)&lt;br /&gt;
*'''Locations''' {{GPS|70|055|26|384}},{{GPS|70|064|26|395}}, {{GPS|70|067|26|364}}, {{GPS|70|077|26|406}}, {{GPS|70|083|26|413}}, {{GPS|70|086|26|416}}, {{GPS|70|107|26|431}}, {{GPS|70|110|26|433}}, {{GPS|70|124|26|437}}, {{GPS|70|128|26|435}}, {{GPS|70|136|26|363}}, {{GPS|70|161|26|368}}, {{GPS|70|175|26|443}}, {{GPS|70|175|26|444}}, {{GPS|70|186|26|471}}, {{GPS|70|219|26|477}}, {{GPS|70|220|26|481}}, {{GPS|70|238|26|365}}, {{GPS|70|238|26|512}}, {{GPS|70|244|26|508}}, {{GPS|70|265|26|508}}, {{GPS|70|291|26|524}}, {{GPS|70|309|26|368}}, {{GPS|70|312|26|526}}, {{GPS|70|337|26|539}}, {{GPS|70|347|26|541}}, {{GPS|70|377|26|300}}, {{GPS|70|379|26|533}}, {{GPS|70|394|26|279}}, {{GPS|70|395|26|281}}, {{GPS|70|399|26|539}}, {{GPS|70|417|26|532}}, {{GPS|70|418|26|518}}, {{GPS|70|447|26|516}}, {{GPS|70|491|26|345}}, {{GPS|70|500|26|528}}, {{GPS|70|501|26|381}}, {{GPS|70|501|26|382}}, {{GPS|70|502|26|344}}, {{GPS|70|503|26|381}}, {{GPS|70|512|26|381}}, {{GPS|70|514|26|343}}, {{GPS|70|526|26|375}}, {{GPS|70|534|26|451}}, {{GPS|70|536|26|337}}, {{GPS|70|537|26|466}}, {{GPS|70|541|26|370}}, {{GPS|70|548|26|541}}, {{GPS|70|564|26|340}}, {{GPS|70|584|26|343}}, {{GPS|70|591|26|507}}, {{GPS|70|595|26|345}}, {{GPS|70|605|26|379}}, {{GPS|70|614|26|380}}, {{GPS|70|618|26|379}}, {{GPS|70|656|26|385}}, {{GPS|70|671|26|337}}, {{GPS|70|697|26|354}}, {{GPS|70|710|26|394}}, {{GPS|70|639|26|389}}, {{GPS|70|640|26|392}}, {{GPS|70|649|26|390}}, {{GPS|70|552|26|404}}, {{GPS|70|543|26|412}}&lt;br /&gt;
===Crates===&lt;br /&gt;
[[Image:2887gc6.jpg]]&lt;br /&gt;
*'''Tile Description''' - A lot of sand, with the odd bit of driftwood, some shells and stones. Washed up on the edge of the water are a number of wooden crates full of bottles. Amongst the broken glass are plenty of bottles that can be salvaged.&lt;br /&gt;
*'''Findable Items''' - Increased rate of beer/rum bottles are found on these tiles.&lt;br /&gt;
*'''Movement Cost''' - 1AP (0.5AP)&lt;br /&gt;
*'''Locations''' - {{GPS|70|388|26|534}}&lt;br /&gt;
&lt;br /&gt;
==Caves==&lt;br /&gt;
*'''Findable items''' - Nothing&lt;br /&gt;
*'''Movement Cost''' - 1AP (0.5AP)&lt;br /&gt;
==Dunes==&lt;br /&gt;
[[Image:Dunesi.png]]&lt;br /&gt;
*'''Tile Description''' - The dunes here at the western tip of the island are fairly small. Dotted across the sand you can see patches of vegetation.&lt;br /&gt;
*'''Findable items''' - Driftwood, Beer, Crab&lt;br /&gt;
*'''Movement Cost''' - 1AP (0.5AP)&lt;br /&gt;
&lt;br /&gt;
==Grasslands==&lt;br /&gt;
[[Image:Grassland.png]]&lt;br /&gt;
*'''Findable items''' - Poisonous snakes (with a percent chance of being bitten and the snake getting away), Yeastweed, Healing herbs&lt;br /&gt;
*'''Movement Cost''' - 1AP (0.5AP)&lt;br /&gt;
===Burning Grasslands===&lt;br /&gt;
[[Image:Burning_grassland.gif]]&lt;br /&gt;
*'''Tile Description''' - You appear to be caught in the middle of a wildfire.&lt;br /&gt;
*'''Movement Cost''' - 1AP (0.5AP)&lt;br /&gt;
*'''Special Notes''' - Movement through these tiles will harm people 10 hit points.&lt;br /&gt;
&lt;br /&gt;
===Burnt Grasslands===&lt;br /&gt;
[[Image:Burnt_grassland.gif]]&lt;br /&gt;
*'''Tile Description''' - This area has been decimated by wildfire&lt;br /&gt;
*'''Movement Cost''' - 1AP (0.5AP)&lt;br /&gt;
==Jungle==&lt;br /&gt;
The Jungle is the most common terrain on Shartak.  It can come in ten different densities, which affects player movement.  &lt;br /&gt;
*'''Findable items''' - One can find almost anything in the jungle, though higher density areas will yield more items.&lt;br /&gt;
*'''Special Squares''' - The following breaks down the description and movement costs for each Jungle density.&lt;br /&gt;
===Burning Jungle===&lt;br /&gt;
[[Image:Burning.png]]&lt;br /&gt;
*'''Tile Description''' - You appear to be caught in the middle of a wildfire.&lt;br /&gt;
*'''Movement Cost''' - Depends on Density of the Jungle that is burning&lt;br /&gt;
*'''Special Notes''' - Movement through these tiles will harm people 10 hit points.&lt;br /&gt;
&lt;br /&gt;
===Burnt Jungle===&lt;br /&gt;
[[Image:Burnt_jungle.gif]]&lt;br /&gt;
*'''Tile Description''' - This area has been decimated by wildfire&lt;br /&gt;
*'''Movement Cost''' - 1AP (0.5AP)&lt;br /&gt;
===Jungle Density 0===&lt;br /&gt;
[[Image:Jungle_0.png]]&lt;br /&gt;
*'''Tile Description''' - Hardly any vegetation is here. There are a few small plants sprouting from the soil but you'd find it hard to get rid of them.&lt;br /&gt;
*'''Movement Cost''' - 0.5AP (0.25AP)&lt;br /&gt;
===Jungle Density 1===&lt;br /&gt;
[[Image:Jungle_1.png]]&lt;br /&gt;
*'''Tile Description''' - There's some ground-cover here in the form of small plants. &lt;br /&gt;
*'''Movement Cost''' - 1AP (0.5AP)&lt;br /&gt;
===Jungle Density 2===&lt;br /&gt;
[[Image:J2.gif]]&lt;br /&gt;
*'''Tile Description''' - There are a few small bushes here, and grass is covering the ground. &lt;br /&gt;
*'''Movement Cost''' - 1AP (0.5AP)&lt;br /&gt;
===Jungle Density 3===&lt;br /&gt;
[[Image:Jungle_3.png]]&lt;br /&gt;
*'''Tile Description''' - Here you can see some large bushes and some long grass but not much in the way of trees. &lt;br /&gt;
*'''Movement Cost''' - 1AP (0.5AP)&lt;br /&gt;
===Jungle Density 4===&lt;br /&gt;
[[Image:Jungle_4.png]]&lt;br /&gt;
*'''Tile Description''' - Plenty of large bushes fill the area and some tall grasses are growing in the gaps. &lt;br /&gt;
*'''Movement Cost''' - 1AP (0.5AP)&lt;br /&gt;
===Jungle Density 5===&lt;br /&gt;
[[Image:Jungle_5.png]]&lt;br /&gt;
*'''Tile Description''' - There are several small trees here and some light undergrowth. &lt;br /&gt;
*'''Movement Cost''' - 1AP (0.5AP)&lt;br /&gt;
===Jungle Density 6===&lt;br /&gt;
[[Image:Jungle_6.png]]&lt;br /&gt;
*'''Tile Description''' - A number of small trees here aren't that much taller than the heavy undergrowth. &lt;br /&gt;
*'''Movement Cost''' - 1AP (0.5AP)&lt;br /&gt;
===Jungle Density 7===&lt;br /&gt;
[[Image:Jungle_7.png]]&lt;br /&gt;
*'''Tile Description''' - Dense jungle with a few tall trees and plenty of vines hanging from them. &lt;br /&gt;
*'''Movement Cost''' - 2AP (1AP) (This can be further reduced with the Trailblazing skill to 0.5AP)&lt;br /&gt;
===Jungle Density 8===&lt;br /&gt;
[[Image:Jungle_8.png]]&lt;br /&gt;
*'''Tile Description''' - Quite dense jungle with some tall trees and lots of bushes and vines everywhere.&lt;br /&gt;
*'''Movement Cost''' - 2AP (1AP) (This can be further reduced with the Trailblazing skill to 0.5AP)&lt;br /&gt;
===Jungle Density 9===&lt;br /&gt;
[[Image:J9.gif]]&lt;br /&gt;
*'''Tile Description''' - Very dense jungle with plenty of large, tall trees and undergrowth that makes it difficult to walk.&lt;br /&gt;
*'''Movement Cost''' - 2AP (1AP) (This can be further reduced with the Trailblazing skill to 0.5AP)&lt;br /&gt;
===Jungle Density 10===&lt;br /&gt;
[[Image:J10.gif]]&lt;br /&gt;
*'''Movement Cost''' - You cannot move through this jungle, and need to chop it down first.&lt;br /&gt;
===Mountain Path===&lt;br /&gt;
The Mountain Path behaves similarly to the Jungle terrain, though one can find shargle eggs on the mountain path.  Also, bears and goats inhabit these tiles more than any other place on Shartak.&lt;br /&gt;
*'''Tile Description''' - Same as Jungle terrain with the same density.&lt;br /&gt;
*'''Findable items''' - Shargle Egg plus any other item that can be found in the jungle.&lt;br /&gt;
*'''Movement Cost''' - Depends on density&lt;br /&gt;
==Swamp==&lt;br /&gt;
[[Image:Swamp.gif]]&lt;br /&gt;
*'''Tile Description''' - Rather wet and muddy looking swamp. It's going to be tricky working your way through, but it looks passable with care.&lt;br /&gt;
*'''Findable items''' - Blunt Machetes, Blunt Cutlasses, Yeastweed, Heavy Swords&lt;br /&gt;
*'''Movement Cost'''  - 3AP (2AP)&lt;br /&gt;
&lt;br /&gt;
==Tunnel==&lt;br /&gt;
[[Image:Tunnel.gif]]&lt;br /&gt;
*'''Tile Description''' - A tunnel under the island.&lt;br /&gt;
*'''Movement Cost''' - 1AP (0.5AP)&lt;br /&gt;
===Fungi Farms===&lt;br /&gt;
*'''Tile Description''' - The hard, grey walls of the tunnel drip with moisture, seepage from the world above. Pale, phosphorescent fungi have taken root in the cracks and their mushroom heads reach out like the swollen fingers of a dead man.&lt;br /&gt;
*'''Findable Items''' - Fungi&lt;br /&gt;
&lt;br /&gt;
===Gold Ore===&lt;br /&gt;
*It is unknown whether or not there are important, but some tunnel squares show gold ore in the description.  Searching these squares finds nothing except for a broken knife.&lt;br /&gt;
===Strange Fossils===&lt;br /&gt;
*'''Tile Description''' - The earthen walls of the tunnel have disintegrated in place, revealing pockets of space filled with the fat, deep roots of ground vegetation. Amongst those roots are bone-white objects much too large to be human bones.&lt;br /&gt;
*It is unknown if these squares yield anything special.&lt;br /&gt;
&lt;br /&gt;
==Water==&lt;br /&gt;
There are several different Water Tiles on Shartak.  Swimming reduces your AP cost of moving through all of these types.&lt;br /&gt;
===Deep Water===&lt;br /&gt;
[[Image:Water2.gif]]&lt;br /&gt;
*Water bottles filled here fill with salt water.&lt;br /&gt;
*'''Movement Cost''' - 3AP (2AP).  There is a chance of being bitten by Sharks moving in these waters.&lt;br /&gt;
===Lake===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*A few lakes dot the landscape of Shartak, one in the grasslands of Durham, one near swamps in between Dalpok and York, twin lakes on the isle of Rakmogak, and the last one is in between the towns of Raktam and Wiksik.  Water bottles filled here fill with fresh water.&lt;br /&gt;
*'''Movement Cost'''  - 2AP (1AP)&lt;br /&gt;
===Pool===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*There is one pool above ground, near the shipwreck at the base of the river.  There is also an underground pool in the middle of the vast tunnel network.  Water bottles filled here fill with fresh water.  &lt;br /&gt;
*'''Tile Description''' - A large pool of water has formed in a depression in the ground, probably from an underground source.&lt;br /&gt;
*'''Movement Cost'''  - 2AP (1AP)&lt;br /&gt;
===River===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*Three Rivers flow through Shartak, one that stems from the Waterfall at the mountain, one near Derby, and another that drains out near Derby.  Water bottles filled here fill with fresh water.&lt;br /&gt;
*'''Tile Description'''&lt;br /&gt;
*'''Movement Cost''' - 2AP (1AP)&lt;br /&gt;
===Shallow Water===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*Water bottles filled here fill with salt water.&lt;br /&gt;
*'''Movement Cost''' - 2AP (1AP)&lt;br /&gt;
===Waterfall===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*One single Waterfall flows down the mountain's south side.  Players can move up the waterfall to explore a hidden mountain path.  Water bottles filled here fill with fresh water.&lt;br /&gt;
*'''Tile Description''' - Water pours down off the top of a cliff creating a huge waterfall which creates the start of a river running through the jungle.&lt;br /&gt;
*'''Movement Cost'''  - 2AP (1AP)&lt;br /&gt;
=Impassable Terrain=&lt;br /&gt;
*Some Terrain is impassible by players.  It forms boundaries and borders in Shartak.&lt;br /&gt;
==Sky/Mid-Air==&lt;br /&gt;
[[Image:Sky.gif]]&lt;br /&gt;
*You cannot move onto this Terrain.  Sky is only visible from the Mountain path, the Crow's Nest at the [[shipwreck]], and the tower on Midway Island.&lt;br /&gt;
&lt;br /&gt;
==Mountain==&lt;br /&gt;
[[Image:Mountain.gif]]&lt;br /&gt;
*Some parts of the mountain are completely impassible.&lt;br /&gt;
==Ocean==&lt;br /&gt;
[[Image:Water3.gif]]&lt;br /&gt;
*You cannot move through the ocean.  These form the boundary to the Shartak World.&lt;br /&gt;
==Solid Rock== &lt;br /&gt;
*Solid rock is the walls of the tunnels, restricting your view and movement.&lt;br /&gt;
&lt;br /&gt;
=Sacred Space Terrain=&lt;br /&gt;
Some Terrain only existed in Sacred Space, and no longer exists now.  It is unknown whether or not this special terrain will return at some point.  This terrain included mudpool, snow, shubbery, garden, and grass.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Derby_Player_Map&amp;diff=23389</id>
		<title>Derby Player Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Derby_Player_Map&amp;diff=23389"/>
		<updated>2011-11-21T01:21:06Z</updated>

		<summary type="html">&lt;p&gt;Shanks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_derby.png&lt;br /&gt;
| cx          = -70095&lt;br /&gt;
| cy          = 26350&lt;br /&gt;
| type        = Outsider&lt;br /&gt;
| huts        = 23&lt;br /&gt;
| shaman      = Balchig&lt;br /&gt;
| shaman_gps  = [-70.095,+26.350]&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Tom&lt;br /&gt;
| trader_gps  = [-70.092,+26.350]&lt;br /&gt;
| trader_loc  = (11,08)&lt;br /&gt;
| ammo_gps    = [-70.096,+26.356]&lt;br /&gt;
| ammo_loc    = (07,02)&lt;br /&gt;
| medical_gps = [-70.099,+26.353]&lt;br /&gt;
| medical_loc = (04,05)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Derby''' is one of the four outsider [[camp]]s on Shartak. Located on the far eastern side of the island's southern shore, it consists of twenty-four huts in a roughly circular clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Balchig is held captive in the center of the clearing.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Ammunition hut&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''DH'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Derby Hospital&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''DP'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Derby Privateers' Headquarters&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''DR'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Derby Rangers' Headquarters&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''DF'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Derby Academy - Fencing Hall&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''DL'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Derby Academy - Lecture Hall&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ffebcd|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the town of Derby will be displayed as &amp;quot;Derby&amp;quot; on the game map, and jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
==Important Locations==&lt;br /&gt;
===Medical Hut===&lt;br /&gt;
This hut is the best place to search for healing items.&lt;br /&gt;
===Ammunition Hut===&lt;br /&gt;
This hut is the best place to search for weapons.&lt;br /&gt;
===Trading Post===&lt;br /&gt;
Each camp has a trading hut. Although items cannot be found by searches in the trading hut, any item can be sold here, and each trader sells from a stock that includes local goods as well as items traded in by other characters.&lt;br /&gt;
===Shaman===&lt;br /&gt;
Players from Derby can resurrect at the [[shaman]] when killed.&lt;br /&gt;
===Derby Hospital===&lt;br /&gt;
This institution, run by the Derby Hospitallers, provides healing free of charge to anyone in its halls (unless those people are enemies of the [[Eastern Federation]]).  It is also the location of the Derby Pharmacy.&lt;br /&gt;
===Derby Privateers' Headquarters===&lt;br /&gt;
This hut is the base for Derby's primary law enforcement clan.&lt;br /&gt;
===Derby Academy: Fencing Hall===&lt;br /&gt;
This facility, run by the [[Derby Hospitallers]], provides training for anyone who wishes it. Practice your combat and medical skills on the instructors in this building. Visitors can also ask questions about life on Shartak.&lt;br /&gt;
&lt;br /&gt;
==Further Information==&lt;br /&gt;
[[Derby/RoughGuide|Read the Rough Guide]] to Derby.&lt;br /&gt;
&lt;br /&gt;
[[Derby/ImperialGuide|Read the Imperial Guide]] to Derby.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Derby==&lt;br /&gt;
Although Derby may not be the most populous Outsider town, it has seen its fair share of activity in the past few months.  Several clans operate in Derby:&lt;br /&gt;
&lt;br /&gt;
*[[Eastern Federation]];&lt;br /&gt;
**[[1st Derby Privateers]] &lt;br /&gt;
**[[Derby Hospitallers]]&lt;br /&gt;
**[[Derby Rangers]]&lt;br /&gt;
**[[The Octavius Popebury Memorial Expedition of 1886]]&lt;br /&gt;
*[[Durham Utility]]&lt;br /&gt;
*[[Healers of Shartak]]&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=191 Dethklok]&lt;br /&gt;
*[[The Derby Protectors]]&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Derby_Tavern&amp;diff=23388</id>
		<title>Derby Tavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Derby_Tavern&amp;diff=23388"/>
		<updated>2011-11-21T01:20:16Z</updated>

		<summary type="html">&lt;p&gt;Shanks: This page is no longer accurate at all. Link from Category:Locations removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;background-color: #eee; border: solid 1px #ccc; margin: 3px; padding: 3px&amp;quot;&lt;br /&gt;
|'''Hut'''&lt;br /&gt;
&lt;br /&gt;
Outside, the hut looks like any other colonial building; the sort you may have seen around any port town in the 1700's. Stone walls, metal framed windows, wooden supports, and a sloped slate room. The sign over the door advertises it as a tavern, while the sheer size of the building lends it more to the statue of a department store. In truth, it's a tavern within a shop, a load of tables near a man who sells many thing that include drinks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Further Description==&lt;br /&gt;
&lt;br /&gt;
Stepping inside, you are greeted by the finest tavern this side of the island. The rectangular entrance room is a clutter of tables and chairs of a rich imported oak and leather benches around the walls, lanterns placed on each table to give shape and form to the gloom.&lt;br /&gt;
&lt;br /&gt;
Along one wall is a collage of Derby Privateers and Derby Hospitallers members - with thier coat of arms above the bar, some pictures are mug-shots and others are from secret locations in the jungle. Under the photograph of Captain Zombie are a crossed rifle and cutlass. (Other privateers/hospitallers and weapons to go in here)&lt;br /&gt;
&lt;br /&gt;
Trader Tom stands behind an expensive oak bar, poslishing glasses between customers. One minute he's pulling a pint and the next he's selling ammo. Behind him are shelves of food, drink and sundries, as well as rack upon rack of machetes and rifles. &lt;br /&gt;
&lt;br /&gt;
A list of rules is pinned to the wall by the bar, next to a sign that proclaims 'If you're still standing, then you need another rum!'&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
* Dont kill in here, unless the victim is logged onto the Derby Prvateers Wanted pages. &lt;br /&gt;
* Treat Natives as friendly in here, unless said to be otherwise.&lt;br /&gt;
* Breaking rule 1 will get you onto the Wanted list.&lt;br /&gt;
* NO SMOKING (unless its 'dried herb', in which case, pass the pipe)&lt;br /&gt;
* Breaking rule 4 will result in a hard slap in the face, OR your bong shall be confescated.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
Derby Tavern is in the Trader's Hut, and is a safehouse run by the [[Eastern Federation]]. It was opened by [[User:RobZombie|RobZombie]] on December 25th 2006, being inspired by [[Czechy's Tavern|CzEcHy's Tavern]].&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
* Any visiting native should sleep there without fear of being wantonly killed in the streets.&lt;br /&gt;
* Any outsider can sleep in there safely, as the number of people inside will give many eyes to witness a murder. Any murders witnessed should be reported straight to the Privateers, its ultra-bad manners to actualy KILL somebody in a bar room brawl. &lt;br /&gt;
* Rum, Beer and Water will be avalable from the Barman/Trader, as the Privateers will sell on thier unwanted beverages for the enjoyment of Derby citezens. &lt;br /&gt;
* The Tavern provides an alternate safehouse to the other [[Eastern Federation]] safehouse, [[Derby Hospital]] - run by the [[Derby Hospitallers]]. This is the [[1st Derby Privateers]] Safehouse. &lt;br /&gt;
*Basicaly, use the hospital if you want healing and safety, use the tavern if you want liver damage and safety.&lt;br /&gt;
&lt;br /&gt;
This wiki will be run by Privateer's Captain Rob Zombie and was made more wikified by Czech himself.&lt;br /&gt;
&lt;br /&gt;
[[User:RobZombie|RobZombie]] - last updated April 3rd 2007 by Rob and Mark D Stroyer.&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Derby_Player_Map&amp;diff=23387</id>
		<title>Derby Player Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Derby_Player_Map&amp;diff=23387"/>
		<updated>2011-11-21T01:18:14Z</updated>

		<summary type="html">&lt;p&gt;Shanks: This page is no longer up-to-date and what is up-to-date on it is redundant. Locations Category link removed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_derby.png&lt;br /&gt;
| cx          = -70095&lt;br /&gt;
| cy          = 26350&lt;br /&gt;
| type        = Outsider&lt;br /&gt;
| huts        = 23&lt;br /&gt;
| shaman      = Balchig&lt;br /&gt;
| shaman_gps  = [-70.095,+26.350]&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Tom&lt;br /&gt;
| trader_gps  = [-70.092,+26.350]&lt;br /&gt;
| trader_loc  = (11,08)&lt;br /&gt;
| ammo_gps    = [-70.096,+26.356]&lt;br /&gt;
| ammo_loc    = (07,02)&lt;br /&gt;
| medical_gps = [-70.099,+26.353]&lt;br /&gt;
| medical_loc = (04,05)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Derby''' is one of the four outsider [[camp]]s on Shartak. Located on the far eastern side of the island's southern shore, it consists of twenty-four huts in a roughly circular clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Balchig is held captive in the center of the clearing.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Derby - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
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| bgcolor=#aa8866|'''A'''&lt;br /&gt;
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| bgcolor=#aa8866|'''DP'''&lt;br /&gt;
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| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
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| bgcolor=#aa8866|'''DH'''&lt;br /&gt;
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|-&lt;br /&gt;
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| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| bgcolor=#aa8866|'''DF'''&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| bgcolor=#aa8866|'''T'''&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Village territory (&amp;quot;Derby&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''T'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''A'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Ammunition hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''DH'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Derby Hospital&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''DP'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Derby Privateers' Headquarters&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''DR'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Derby Rangers' Headquarters&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''DF'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Derby Academy - Fencing Hall&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''DL'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Derby Academy - Lecture Hall&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ffebcd|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the town of Derby will be displayed as &amp;quot;Derby&amp;quot; on the game map, and jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
==Important Locations==&lt;br /&gt;
===Medical Hut===&lt;br /&gt;
This hut is the best place to search for healing items.&lt;br /&gt;
===Ammunition Hut===&lt;br /&gt;
This hut is the best place to search for weapons.&lt;br /&gt;
===Trading Post===&lt;br /&gt;
Each camp has a trading hut. Although items cannot be found by searches in the trading hut, any item can be sold here, and each trader sells from a stock that includes local goods as well as items traded in by other characters.&lt;br /&gt;
===Shaman===&lt;br /&gt;
Players from Derby can resurrect at the [[shaman]] when killed.&lt;br /&gt;
===Derby Hospital===&lt;br /&gt;
This institution, run by the Derby Hospitallers, provides healing free of charge to anyone in its halls (unless those people are enemies of the [[Eastern Federation]]).  It is also the location of the Derby Pharmacy.&lt;br /&gt;
===Derby Privateers' Headquarters===&lt;br /&gt;
This hut is the base for Derby's primary law enforcement clan.&lt;br /&gt;
===Derby Academy: Fencing Hall===&lt;br /&gt;
This facility, run by the [[Derby Hospitallers]], provides training for anyone who wishes it. Practice your combat and medical skills on the instructors in this building. Visitors can also ask questions about life on Shartak.&lt;br /&gt;
&lt;br /&gt;
==Further Information==&lt;br /&gt;
[[Derby/RoughGuide|Read the Rough Guide]] to Derby.&lt;br /&gt;
&lt;br /&gt;
[[Derby/ImperialGuide|Read the Imperial Guide]] to Derby.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Derby==&lt;br /&gt;
Although Derby may not be the most populous Outsider town, it has seen its fair share of activity in the past few months.  Several clans operate in Derby:&lt;br /&gt;
&lt;br /&gt;
*[[Eastern Federation]];&lt;br /&gt;
**[[1st Derby Privateers]] &lt;br /&gt;
**[[Derby Hospitallers]]&lt;br /&gt;
**[[Derby Rangers]]&lt;br /&gt;
**[[The Octavius Popebury Memorial Expedition of 1886]]&lt;br /&gt;
*[[Durham Utility]]&lt;br /&gt;
*[[Healers of Shartak]]&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=191 Dethklok]&lt;br /&gt;
*[[The Derby Protectors]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Locations&amp;diff=23386</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Locations&amp;diff=23386"/>
		<updated>2011-11-19T13:57:08Z</updated>

		<summary type="html">&lt;p&gt;Shanks: /* Ruins complexes (one or more buildings with multi-space interiors) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
Prominent '''locations''' on Shartak include several villages, a wrecked ship, many ruins, and countless fruit trees. The island itself, about 67.4 km from east to west and 26.8 km from north to south according to GPS figures, is composed of a wide variety of terrain types.&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
:''Main article: [[Camp]]''&lt;br /&gt;
Camps are locations on Shartak that serve as starting and respawning points. They feature specific resource huts for medical supplies, ammunition, and trading.&lt;br /&gt;
&lt;br /&gt;
== Terrains ==&lt;br /&gt;
:''Main article: [[Terrain]]''&lt;br /&gt;
The terrain of Shartak is diverse, consisting of types such as jungle, grassland, swamp and beaches. Water features include sea, lakes, rivers and a pool. Each type of terrain affects movement and searches differently.&lt;br /&gt;
&lt;br /&gt;
=== Natural landmarks ===&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Western Islets]]&lt;br /&gt;
* [[Southern Islands]]&lt;br /&gt;
The terrain of Shartak also contains several unique natural landmarks, such as the huge central mountain. The mountain contains many special areas, including a [[waterfall]], a mountain ledge, and a network of [[cave]]s and [[tunnel]]s.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 145px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 137px&amp;quot;&amp;gt;[[Image:Sign.gif]][[Image:Hut.gif]][[Image:Ruins.gif]]&amp;lt;/div&amp;gt;The in-game icons for '''signpost''', '''hut''', and '''ruin''' details.&lt;br /&gt;
|}&lt;br /&gt;
A detail appears as a separate icon over the underlying terrain color. There can only be one detail in any location. For example, if there is a plant or ruins or hut in your current location, then you cannot construct a signpost. Heavy jungle conceals details. If you chop down enough jungle to reveal a fruit plant, hut, or other detail, you receive an XP reward. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fruit plants ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 5 5 1em 1em; width: 195px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 187px&amp;quot;&amp;gt;[[Image:Appletree.gif]][[Image:Mangotree.gif]][[Image:Bananatree.gif]][[Image:Pumpkinpatch.gif]][[Image:Berrybush.gif]]&amp;lt;/div&amp;gt;The in-game icons for '''apple tree''', '''mango tree''', '''banana tree''', '''pumpkin patch''' and '''berry bush''' details.&lt;br /&gt;
|}&lt;br /&gt;
All fruit plants have unique icons except berry bushes. Tasty berry bushes and poisonous berry bushes appear identical. A search at a location with a plant is an attempt to search specifically for that sort of fruit or berry, not an attempt to search the surrounding jungle for other items. Either you find a ripe fruit or berry or you do not, but you cannot find a non-fruit where a fruit tree or bush stands.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether different fruit plants have different find rates. It is unknown whether the density of the jungle affects the find rate (some believe that clearing the jungle slightly increases the find rate). Please submit data to [[Search odds condensed]]. &lt;br /&gt;
&lt;br /&gt;
*'''Search cost:''' ''1 AP''&lt;br /&gt;
**'''Approx find rates (55%):''' fruit/berry (55%)&lt;br /&gt;
&lt;br /&gt;
==== Berry bushes ====&lt;br /&gt;
&lt;br /&gt;
Outsiders see &amp;quot;a bush covered in berries.&amp;quot; For natives (or outsiders with Native Knowledge), the bush is revealed as either a tasty berry bush (&amp;quot;a leafy bush covered in berries&amp;quot;) where each berry heals 2 HP or a poisonous berry bush (&amp;quot;a thorny bush covered in berries&amp;quot;) where each berry inflicts 2 HP damage. This information can also be gleaned by eating a berry. Searching provides a ready source of berries.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of tasty berry bushes:''' &lt;br /&gt;
{{GPS|70|130|26|405}}, {{GPS|70|131|26|416}}, {{GPS|70|231|26|434}}, {{GPS|70|243|26|425}}, {{GPS|70|249|26|472}}, {{GPS|70|273|26|377}}, {{GPS|70|278|26|384}}, {{GPS|70|285|26|360}}, {{GPS|70|280|26|364}}, {{GPS|70|297|26|402}}, {{GPS|70|297|26|474}}, {{GPS|70|382|26|340}}, {{GPS|70|396|26|335}}, {{GPS|70|461|26|411}}, {{GPS|70|476|26|481}}, {{GPS|70|492|26|493}}&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of poisonous berry bushes:''' &lt;br /&gt;
{{GPS|70|210|26|447}}, {{GPS|70|214|26|433}}, {{GPS|70|220|26|424}}, {{GPS|70|226|26|435}}, {{GPS|70|232|26|445}}, {{GPS|70|233|26|444}}, {{GPS|70|299|26|403}}, {{GPS|70|309|26|403}}, {{GPS|70|322|26|409}}, {{GPS|70|347|26|500}}, {{GPS|70|362|26|387}}, {{GPS|70|362|26|488}}, {{GPS|70|363|26|489}}, {{GPS|70|371|26|386}}, {{GPS|70|368|26|371}}, {{GPS|70|391|26|428}}, {{GPS|70|394|26|443}}, {{GPS|70|394|26|444}}, {{GPS|70|395|26|329}}, {{GPS|70|398|26|445}}, {{GPS|70|399|26|396}}, {{GPS|70|401|26|431}}, {{GPS|70|408|26|453}}, {{GPS|70|431|26|395}}, {{GPS|70|435|26|409}}, {{GPS|70|436|26|407}}, {{GPS|70|440|26|458}}, {{GPS|70|450|26|477}}, {{GPS|70|461|26|487}}, {{GPS|70|462|26|476}}, {{GPS|70|469|26|498}}, {{GPS|70|462|26|476}}, {{GPS|70|476|26|405}}, {{GPS|70|479|26|453}}, {{GPS|70|481|26|452}}, {{GPS|70|490|26|476}}, {{GPS|70|490|26|494}}, {{GPS|70|490|26|504}}, {{GPS|70|491|26|452}}, {{GPS|70|492|26|493}}, {{GPS|70|501|26|500}}, {{GPS|70|501|26|502}}, {{GPS|70|505|26|512}}, {{GPS|70|507|26|504}}, {{GPS|70|508|26|491}}, {{GPS|70|508|26|515}}, {{GPS|70|521|26|506}}, {{GPS|70|543|26|516}}, {{GPS|70|559|26|526}}&lt;br /&gt;
&lt;br /&gt;
==== Mango trees ====&lt;br /&gt;
:''A mango tree can be found here.''&lt;br /&gt;
:''A tall mango tree is here.''&lt;br /&gt;
&lt;br /&gt;
Searching at a mango tree provides [[mango]]s, predictably.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' &lt;br /&gt;
{{GPS|70|094|26|376}}, {{GPS|70|107|26|415}}, {{GPS|70|110|26|415}}, {{GPS|70|111|26|407}}, {{GPS|70|113|26|402}}, {{GPS|70|120|26|389}}, {{GPS|70|122|26|390}}, {{GPS|70|189|26|429}}, {{GPS|70|219|26|422}}, {{GPS|70|221|26|451}}, {{GPS|70|223|26|386}}, {{GPS|70|239|26|447}}, {{GPS|70|244|26|430}}, {{GPS|70|244|26|436}}, {{GPS|70|245|26|423}}, {{GPS|70|246|26|435}}, {{GPS|70|277|26|402}}, {{GPS|70|287|26|405}}, {{GPS|70|345|26|504}}, {{GPS|70|359|26|497}}, {{GPS|70|368|26|385}}, {{GPS|70|380|26|369}}, {{GPS|70|383|26|427}}, {{GPS|70|383|26|439}}, {{GPS|70|384|26|437}}, {{GPS|70|386|26|397}}, {{GPS|70|388|26|400}}, {{GPS|70|400|26|430}}, {{GPS|70|431|26|449}}, {{GPS|70|432|26|396}}, {{GPS|70|435|26|483}}, {{GPS|70|438|26|489}}, {{GPS|70|448|26|477}}, {{GPS|70|450|26|408}}, {{GPS|70|454|26|419}}, {{GPS|70|468|26|416}}, {{GPS|70|471|26|452}}, {{GPS|70|474|26|405}}, {{GPS|70|476|26|393}}, {{GPS|70|477|26|395}}, {{GPS|70|477|26|406}}, {{GPS|70|479|26|441}}, {{GPS|70|488|26|472}}, {{GPS|70|490|26|494}}, {{GPS|70|491|26|455}}, {{GPS|70|505|26|516}}, {{GPS|70|521|26|521}}, {{GPS|70|523|26|523}}, {{GPS|70|525|26|520}}, {{GPS|70|537|26|520}}, {{GPS|70|561|26|525}}, {{GPS|70|563|26|524}}&lt;br /&gt;
&lt;br /&gt;
==== Banana trees ====&lt;br /&gt;
&lt;br /&gt;
A banana tree is a reliable source of [[banana]]s.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' &lt;br /&gt;
{{GPS|70|087|26|377}}, {{GPS|70|110|26|403}}, {{GPS|70|119|26|416}}, {{GPS|70|215|26|435}}, {{GPS|70|263|26|402}}, {{GPS|70|287|26|402}}, {{GPS|70|311|26|406}}, {{GPS|70|318|26|452}}, {{GPS|70|319|26|388}}, {{GPS|70|319|26|387}}. {{GPS|70|320|26|387}}, {{GPS|70|321|26|401}}, {{GPS|70|322|26|401}}, {{GPS|70|325|26|412}}, {{GPS|70|326|26|410}}, {{GPS|70|337|26|412}}, {{GPS|70|346|26|504}}, {{GPS|70|355|26|500}}, {{GPS|70|371|20|398}}, {{GPS|70|379|26|366}}, {{GPS|70|394|26|328}}, {{GPS|70|395|26|319}}, {{GPS|70|421|26|408}}, {{GPS|70|460|26|467}}, {{GPS|70|465|26|427}}, {{GPS|70|465|26|427}}, {{GPS|70|474|26|438}}, {{GPS|70|474|26|493}}, {{GPS|70|477|26|468}}, {{GPS|70|478|26|502}}, {{GPS|70|487|26|288}}, {{GPS|70|496|26|443}},{{GPS|70|500|26|469}}, {{GPS|70|503|26|473}}, {{GPS|70|516|26|507}}, {{GPS|70|523|26|509}}, {{GPS|70|527|26|508}}, {{GPS|70|538|26|518}}, {{GPS|70|546|26|516}}, {{GPS|70|549|26|514}}, {{GPS|70|553|26|515}}&lt;br /&gt;
&lt;br /&gt;
==== Unidentified trees ====&lt;br /&gt;
&lt;br /&gt;
These are fruit trees and bushes with known locations but unknown fruit.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' &lt;br /&gt;
{{GPS|70|082|26|393}}, {{GPS|70|083|26|390}}, {{GPS|70|119|26|378}}, {{GPS|70|123|26|389}}, {{GPS|70|129|26|392}}, {{GPS|70|211|26|405}}, {{GPS|70|212|26|400}}, {{GPS|70|213|26|407}}, {{GPS|70|221|26|386}}, {{GPS|70|222|26|402}}, {{GPS|70|223|26|386}}, {{GPS|70|223|26|413}}, {{GPS|70|232|26|385}}, {{GPS|70|233|26|383}}, {{GPS|70|316|26|504}}, {{GPS|70|355|26|485}}, {{GPS|70|362|26|384}}, {{GPS|70|371|26|386}}, {{GPS|70|371|26|410}}, {{GPS|70|375|26|400}}, {{GPS|70|399|26|400}}, {{GPS|70|399|26|407}}, {{GPS|70|401|26|502}}, {{GPS|70|407|26|406}}, {{GPS|70|435|26|486}}, {{GPS|70|450|26|413}}, {{GPS|70|462|26|404}}, {{GPS|70|462|26|408}}, {{GPS|70|473|26|391}}, {{GPS|70|654|26|361}}, {{GPS|70|666|26|373}}, {{GPS|70|667|26|372}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Huts ===&lt;br /&gt;
:''Main article: [[Hut]]''&lt;br /&gt;
Huts are buildings that players can enter and leave. Certain huts provide specific items.&lt;br /&gt;
[[Santa]]'s grotto is a hut that is not part of a camp. &lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
==== Ruins complexes (one or more buildings with multi-space interiors) ====&lt;br /&gt;
&lt;br /&gt;
The two largest ruins in Shartak are the jail and the temple. These locations initially appeared derelict and unimpressive, but now have multi-space interiors that can be explored and searched. Recent investigations have turned up occasional charms and gems.&lt;br /&gt;
&lt;br /&gt;
* '''Jail complex, a.k.a. Fort Creedy (near Durham)'''&amp;lt;br /&amp;gt;Five ruined building entrances are centered at {{GPS|70|666|26|380}}, northwest of [[Durham]]. To reach this complex, travel 30 paces north and 20 paces west from the north side of Durham. This ruin complex contains a one-space jail, a two-space armoury, and a two-space hall. The hall is a good place to find gem stones.&lt;br /&gt;
&lt;br /&gt;
* '''Temple complex (near Shipwreck)'''&amp;lt;br /&amp;gt;At {{GPS|70|540|26|530}}, 16 paces south and 1 pace east of the [[shipwreck]], are the ruins of a temple populated by monkeys, stalked by elephants, and haunted by spirits. This ruin consists of a single entrance containing a two-space interior, and is a good place to find tiger tooth amulets.&lt;br /&gt;
&lt;br /&gt;
* '''Stone Tower (Midway Island)'''&amp;lt;br&amp;gt;At {{GPS|70|218|26|336}} on Midway Island in the sea off the south-east coast of the mainland is a ruined small square stone tower.  It has suffered severe water damage and appears to have been abandoned long ago.  The base of the tower is mostly intact, but the top has several gaping holes.  The ruin contains a single one-space lower floor, and a staircase leading to an upper level.&lt;br /&gt;
&lt;br /&gt;
==== Simple ruins ====&lt;br /&gt;
&lt;br /&gt;
The typical ruins location consists of a single icon with two or three &amp;quot;enter hut&amp;quot; buttons that allow you to visit empty one-space huts. It is rumored that these huts contain nothing of particular value (aside from sanctuary from ferocious jungle animals). &lt;br /&gt;
&lt;br /&gt;
* '''River-west side ruins (bi-hut near the waterfall)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|357|26|406}} on the west bank of the river that runs south from the mountain, north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''River-east side ruins (bi-hut near Santa's grotto)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|331|26|380}} fourteen paces east of the river that runs south from the mountain, south of [[Raktam]] and north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;PikeAnchor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* '''Durham-York road ruins (tri-hut between Durham/York)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|490|26|365}} north of the road and mid-distance from [[Durham]] to [[York]]. Known to some as '''Piketown''' (after the trader Maximillion Pike) these ruins have been christened '''New Berlin''' and are home to[[The Germans|The Germans]].&lt;br /&gt;
&lt;br /&gt;
* '''Derby ruins (tri-hut near Derby)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|111|26|378}} near [[Derby]] on the way to [[York]]. As of Bastille Day 2008 this area is known as '''Port Breton''', home of [[French_(The)|The French]].&lt;br /&gt;
&lt;br /&gt;
* '''Mountain-north side ruins (tri-hut between Dalpok/Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|391|26|480}} a few paces north of the mountain between [[Dalpok]] and [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Raktam ruins (tri-hut near Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|322|26|492}} north of [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Durham ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|666|26|354}}, 11 paces northwest and 7 paces west from [[Durham]]'s shaman.&lt;br /&gt;
&lt;br /&gt;
* '''Durham-lake ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|605|26|374}} northeast of [[Durham]] (about 33 paces east of the lake, and 21 paces north of the Durham-York Highway). &lt;br /&gt;
&lt;br /&gt;
* '''Northwest-peninsula ruins (multi-hut near Shipwreck)'''&amp;lt;br /&amp;gt;A simple ruin is located at {{GPS|70|594|26|519}} to the far west of the [[shipwreck]] peninsula.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Signposts ===&lt;br /&gt;
:''Main article: [[Signpost]]''&lt;br /&gt;
A signpost is a player-built detail that can be constructed using two pieces of [[driftwood]]. Signposts can be attacked and destroyed. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Caves ===&lt;br /&gt;
&lt;br /&gt;
A number of caves have been found on Shartak since the rediscovery of the forbidden village of [[Rakmogak]] on 13th August 2008. These caves connect to a large tunnel network that extends beneath the archipelago. The caves appear as part of random terrain features. Locations follow:&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''Cave'''&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''GPS Coordinates'''&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''Ubermap Zoom'''&lt;br /&gt;
|-&lt;br /&gt;
|Dalpok Cave / Patch's Cave&lt;br /&gt;
|{{GPS|70|429|26|449}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70429&amp;amp;cy=26449&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave Of The Tiger&lt;br /&gt;
|{{GPS|70|240|26|493}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70240&amp;amp;cy=26493&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|[[Southern_Islands#Arivo_Rock | Arivo Rock]] Cave&lt;br /&gt;
|{{GPS|70|067|26|341}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70067&amp;amp;cy=26341&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Empty Quarter Cave&lt;br /&gt;
|{{GPS|70|221|26|459}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70221&amp;amp;cy=26459&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|N Mountain Cave&lt;br /&gt;
|{{GPS|70|368|26|503}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70368&amp;amp;cy=26503&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Jawbone Cave&lt;br /&gt;
|{{GPS|70|195|26|533}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70195&amp;amp;cy=26533&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Pierced Eye Cave&lt;br /&gt;
|{{GPS|70|160|26|576}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70160&amp;amp;cy=26576&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|S Mountain Cave&lt;br /&gt;
|{{GPS|70|338|26|396}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70338&amp;amp;cy=26396&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave Northwest of Derby&lt;br /&gt;
|{{GPS|70|130|26|366}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70130&amp;amp;cy=26366&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Locations| ]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Derby&amp;diff=23385</id>
		<title>Derby</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Derby&amp;diff=23385"/>
		<updated>2011-11-19T13:55:09Z</updated>

		<summary type="html">&lt;p&gt;Shanks: /* Notable Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_derby.png&lt;br /&gt;
| cx          = -70095&lt;br /&gt;
| cy          = 26350&lt;br /&gt;
| type        = Outsider&lt;br /&gt;
| huts        = 24&lt;br /&gt;
| shaman      = Balchig&lt;br /&gt;
| shaman_gps  = {{map|70|095|26|350}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Tom&lt;br /&gt;
| trader_gps  = {{map|70|092|26|350}}&lt;br /&gt;
| trader_loc  = (11,08)&lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = {{map|70|092|26|349}}&lt;br /&gt;
| bank_loc    = (11,09)&lt;br /&gt;
| ammo_gps    = {{map|70|096|26|356}}&lt;br /&gt;
| ammo_loc    = (07,02)&lt;br /&gt;
| medical_gps = {{map|70|099|26|353}}&lt;br /&gt;
| medical_loc = (04,05)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Derby''' is one of the four outsider [[camp]]s on Shartak. Located on the far eastern side of the island's southern shore, it consists of twenty-four huts in a roughly circular clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Balchig is held captive in the centre of the clearing.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Derby - Territory Map'''&lt;br /&gt;
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| bgcolor=#aa8866|'''M'''&lt;br /&gt;
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| bgcolor=#aa8866|'''G'''&lt;br /&gt;
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| bgcolor=#aa8866|'''NB'''&lt;br /&gt;
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| bgcolor=#aa8866|'''S'''&lt;br /&gt;
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| bgcolor=#aa8866|'''T'''&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Village territory (&amp;quot;Derby&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|NB&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | [[Noticeboard]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''T'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''W'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33ff99|'''HM'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | The Hanged Misfit&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ffebcd|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the town of Derby will be displayed as &amp;quot;Derby&amp;quot; on the game map, and jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
==Important Locations==&lt;br /&gt;
===Medical Hut===&lt;br /&gt;
This hut is the best place to search for healing items.&lt;br /&gt;
===Ammunition Hut===&lt;br /&gt;
This hut is the best place to search for weapons and ammunition.&lt;br /&gt;
===Trading Post===&lt;br /&gt;
Each camp has a trading hut. Although items cannot be found by searches in the trading hut, any item can be sold here, and each trader sells from a stock that includes local goods as well as items traded in by other characters.&lt;br /&gt;
===Shaman===&lt;br /&gt;
Players from Derby can resurrect at the [[shaman]] when killed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
*[[The Hanged Misfit]] - If you're thirsty or need to somewhere safe to stay come and visit the Hanged Misfit 2 squares East of the trader's hut. Now newly remodeled.&lt;br /&gt;
&lt;br /&gt;
==Further Information==&lt;br /&gt;
[[Derby/RoughGuide|Read the Rough Guide]] to Derby.&lt;br /&gt;
&lt;br /&gt;
[[Derby/ImperialGuide|Read the Imperial Guide]] to Derby.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Derby==&lt;br /&gt;
Although Derby may not be the most populous Outsider town, it has seen its fair share of activity in the past few months.  Several clans operate in Derby:&lt;br /&gt;
&lt;br /&gt;
*[[Eastern Federation]]&lt;br /&gt;
**[[1st Derby Privateers]] &lt;br /&gt;
**[[Derby Hospitallers]]&lt;br /&gt;
**[[Derby Rangers]]&lt;br /&gt;
**[[The Octavius Popebury Memorial Expedition of 1886]]&lt;br /&gt;
*[[Exotic Sports Hunting Club]]&lt;br /&gt;
*[[Healers of Shartak]]&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=191 Dethklok]&lt;br /&gt;
*[[The Derby Protectors]]&lt;br /&gt;
*[[The English Devils]]&lt;br /&gt;
*[[The Misfits]]&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Derby]]&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Fort_Creedy_Ruins&amp;diff=23384</id>
		<title>Fort Creedy Ruins</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Fort_Creedy_Ruins&amp;diff=23384"/>
		<updated>2011-11-19T13:53:32Z</updated>

		<summary type="html">&lt;p&gt;Shanks: /* Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_durhamruins.png&lt;br /&gt;
| cx          = -70666&lt;br /&gt;
| cy          = 26380&lt;br /&gt;
| type        = Undefined&lt;br /&gt;
| huts        = 5&lt;br /&gt;
| shaman      = None&lt;br /&gt;
| shaman_gps  = &lt;br /&gt;
| shaman_loc  = &lt;br /&gt;
| trader      = None&lt;br /&gt;
| trader_gps  = &lt;br /&gt;
| trader_loc  = &lt;br /&gt;
| banker      = N/A&lt;br /&gt;
| bank_gps    = &lt;br /&gt;
| bank_loc    = &lt;br /&gt;
| ammo_gps    = {{map|70|665|26|381}}&lt;br /&gt;
{{map|70|665|26|380}}&lt;br /&gt;
| ammo_loc    = (4,2/3)&lt;br /&gt;
| medical_gps = {{map|70|667|26|379}}&lt;br /&gt;
{{map|70|666|26|379}}&lt;br /&gt;
| medical_loc = (2/3,4)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color: #e0e0e0; margin: 0em 2em; float: right;&amp;quot; |&lt;br /&gt;
| colspan=6 bgcolor=#f9f9f9 | '''Fort Creedy Ruins - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|0&lt;br /&gt;
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| bgcolor=#aa8866|'''J'''&lt;br /&gt;
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| bgcolor=#aa8866|'''A'''&lt;br /&gt;
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| bgcolor=#33c033|3&lt;br /&gt;
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| bgcolor=#aa8866|'''A'''&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#33c033|4&lt;br /&gt;
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| bgcolor=#aa8866|'''H'''&lt;br /&gt;
| bgcolor=#aa8866|'''H'''&lt;br /&gt;
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| bgcolor=#33c033|5&lt;br /&gt;
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| colspan=16 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''A'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Armoury Ruins&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''J'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Jail Ruins&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''H'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | South Hall Ruins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Fort Creedy Ruins complex (sometimes referred to as Great Southall) was first named by [[Malice]] and in June '07 declared independence and became the [[Independent Republic of Fort Creedy]], governed by President Eptavian. &lt;br /&gt;
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The Creedy Republic was in commonwealth with the [[Royal Court of Greater Raktam]] and the French located at [[Port Breton]]. Some natives were citizens of the Republic, and so natives and outsiders frequently intermingled at this location.  The Ruins were also the first site of an organised brothel, [[Shivering Timbers]].&lt;br /&gt;
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In 2008, the Fort was occupied by numerous forces who declared several new names for it, with Great Southall being the one that had the greatest longevity.  The conflict died away as 2008 became 2009 and as of mid 2009, visitors to the ruins are welcomed again to the Fort Creedy Ruins.&lt;br /&gt;
[[Category:Durham]]&lt;br /&gt;
&lt;br /&gt;
The Hall building is known to be a good source of gem stones.&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Hanged_Misfit&amp;diff=23383</id>
		<title>The Hanged Misfit</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Hanged_Misfit&amp;diff=23383"/>
		<updated>2011-11-19T13:50:55Z</updated>

		<summary type="html">&lt;p&gt;Shanks: /* Facilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Hanged Misfit ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Pub.jpg|thumb|300px|The Hanged Misfit.]]  &lt;br /&gt;
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Feel thirsty?  Need a place to sleep? You’re a Drunk? Then The Hanged Misfit is the perfect place for you. Situated [http://i53.tinypic.com/iy0xnm.jpg here] (2 E of the Traders Hut or 5 E from the Shaman) you’ll have no problem finding or leaving the Hanged Misfit when in a heavily intoxicated state. For those who are sissies and don’t drink...water and fruit juice can be served. Along with that various fruits can be provided with your drink.&lt;br /&gt;
&lt;br /&gt;
== Menu: ==&lt;br /&gt;
Just tell [http://www.shartak.com/profile.cgi?id=20444 Katie Calhoun] or the barmaid wind up doll [http://www.shartak.com/profile.cgi?id=20969 E.V.A.] what you want and we will bring it over to your table or floor if you happen to be in bed. I do on occasion open bar tabs for trusted individuals. Just ask one of us for info.&lt;br /&gt;
&lt;br /&gt;
Beer (1gc) HP Healed = +2 ea. bottle&lt;br /&gt;
&lt;br /&gt;
Rum (1gc) HP Healed = +2 ea. bottle&lt;br /&gt;
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Tasty Berry Wine (5gc) HP Healed = +12 ea. bottle&lt;br /&gt;
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Poison Berry Wine /short supply/ (5gc) '''WARNING''' HP Damage -12 ea. bottle&lt;br /&gt;
&lt;br /&gt;
Water (1gc) HP Healed= +2 ea. bottle &lt;br /&gt;
&lt;br /&gt;
Fruit juice /short supply/ (1gc) HP Healed = varies on fruit&lt;br /&gt;
&lt;br /&gt;
Fruit (1gc)HP Healed varies on fruit&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Accommodation is allowed everywhere but the back storeroom where the bartender and barmaid sleeps. If you need a pillow use a cushion from one of the chairs and linen can to be found in the cupboard near the billiards table. Please shake them out and put them back when you leave.&lt;br /&gt;
&lt;br /&gt;
Toilets are to the left of the bar, facilities are not to be used if you can barely stand, if so, use the bush provided 20 meters left of the main entrance.&lt;br /&gt;
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A conference room for meetings is located upstairs in the Annex, which may be used by outside organizations with with permission.&lt;br /&gt;
&lt;br /&gt;
== Tavern Rules ==&lt;br /&gt;
&lt;br /&gt;
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*No killing inside the bar! Take it outside where it is not my problem.&lt;br /&gt;
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*The bartender ([http://www.shartak.com/profile.cgi?id=20444 Katie Calhoun]) and barmaid [http://www.shartak.com/profile.cgi?id=20969 E.V.A.] are founders and members of [http://wiki.shartak.com/index.php/The_Misfits THE_MISFITS] so any crimes committed inside the bar will lead to a swift death. If you manage to get away a merc will be send after you. Most often it will be taken care either by me, the bartender or the barmaid E.V.A. We have been known to tag team a kill so beware.&lt;br /&gt;
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*Fugitives from justice...and you know who you are...are allowed in. THE MISFITS slogan says &amp;quot;There is no person that doesn't deserve a good drink.&amp;quot; Now whether you are able to walk out alive is another story.&lt;br /&gt;
&lt;br /&gt;
*Anyone on the Derby Kill On Sight (KoS) list will not be protected within the tavern’s walls and will be killed swiftly.&lt;/div&gt;</summary>
		<author><name>Shanks</name></author>
		
	</entry>
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