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	<title>The Shartak Wiki - User contributions [en]</title>
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	<updated>2026-04-04T23:53:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Cheesesteak&amp;diff=20317</id>
		<title>User talk:Cheesesteak</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Cheesesteak&amp;diff=20317"/>
		<updated>2009-03-01T20:23:47Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome ==&lt;br /&gt;
Welcome to the Shartak Wiki!&lt;br /&gt;
&lt;br /&gt;
In case you've missed it, the  'Show preview' button allows you to preview your changes before you save - allowing you to make a number of minor changes in a single 'save page', which would be appreciated.&lt;br /&gt;
&lt;br /&gt;
If you're uploading pictures, please respect the Wiki policy against uploading copyrighted materials. --[[User:Johan Crichton|Johan Crichton]] 20:35, 1 February 2009 (UTC)--[[User:Johan Crichton|Johan Crichton]] 00:50, 4 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for the heads up JC, I'll be sure to taking your advice and improving my wiki skills and such. --[[User:Cheesesteak|Cheesesteak]] 22:11, 1 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The version of the Durham map you keep changing it to is not accurate. --[[User:Sgt Nick|Sgt Nick]]&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham&amp;diff=20316</id>
		<title>Durham</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham&amp;diff=20316"/>
		<updated>2009-03-01T20:19:17Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: Undo revision 20315 by Cheesesteak (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_durham.png&lt;br /&gt;
| cx          = -70648&lt;br /&gt;
| cy          = 26343&lt;br /&gt;
| type        = Outsider&lt;br /&gt;
| huts        = 22&lt;br /&gt;
| shaman      = Kadmor&lt;br /&gt;
| shaman_gps  = {{map|70|648|26|343}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Dick&lt;br /&gt;
| trader_gps  = {{map|70|649|26|347}}&lt;br /&gt;
| trader_loc  = (07,04)&lt;br /&gt;
| banker      = DarkFerret and Matt Wilkinson&lt;br /&gt;
| bank_gps    = {{map|70|650|26|346}}&lt;br /&gt;
| bank_loc    = (06,05)&lt;br /&gt;
| ammo_gps    = {{map|70|647|26|349}}&lt;br /&gt;
| ammo_loc    = (09,02)&lt;br /&gt;
| medical_gps = {{map|70|651|26|344}}&lt;br /&gt;
| medical_loc = (05,07)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Durham''' is one of the four outsider [[camp]]s on Shartak. Located on the far western side of the island's southern shore, it consists of twenty-two [[hut]]s in an oblong clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Kadmor is held captive in the center of the clearing.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
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| colspan=16 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Village territory (&amp;quot;Durham&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Durham Police HQ&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Durham Utility Bank&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Durham University Combat Training and Simulation Facility&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | 101 Airborne HQ&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Water&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Deep water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Durham&amp;quot; on the game map, and jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
&lt;br /&gt;
=== Trail to York ===&lt;br /&gt;
Starting at the ammunition hut, move 3 squares north east, then follow the trail eastward (eventually turning south east and then east again) until you arrive in York.&lt;br /&gt;
&lt;br /&gt;
=== Durham Dojo ===&lt;br /&gt;
Durham Dojo is a combat training facility run by Durham Utility. We provide a place for people to practice their fighting skills and gain XP through practice fights with each other or with the combat instructor. Everyone is welcome to take advantage of this free service. Any weapon/method of attack is allowed, but killing is not permited.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Durham==&lt;br /&gt;
Durham, being the 2nd most populous city after [[York]] has a few groups currently operating in it.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=305 Durham Model Army]&lt;br /&gt;
*[[Durham Police]]&lt;br /&gt;
*[[The Durham Tea Party]]&lt;br /&gt;
*[[Durham Utility]]&lt;br /&gt;
*[[Exotic Sports Hunting Club]]&lt;br /&gt;
*[[Healers of Shartak]]&lt;br /&gt;
*[[New Penumbra]]&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Durham&amp;diff=20314</id>
		<title>Talk:Durham</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Durham&amp;diff=20314"/>
		<updated>2009-03-01T19:10:45Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: /* Nice idea but honestly it kinds of ruins the map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nice idea but honestly it kinds of ruins the map==&lt;br /&gt;
Hi, I edited the map to look a lot more like the [[Derby]] map; I had to make my way to Durham, so that I could access the Bank of Shartak. When I arrived in Durham, I found it impossible to find out what huts contained what, so I decided to start mapping the settlement. What I did isn’t new [[Raktam]], [[York]] and the [[Shipwreck]] all use a similar system, and they do help with the navigation of said settlements, if you can think of a better system I would be glad to hear it. -[[User:Lord Jones|Lord Jones]] 22:34, 15 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
What is with the drastic renaming of 90% of the huts and why, DarkFerret and Jack Bauer? --[[User:Cheesesteak|Cheesesteak]] 07:48, 1 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The page as it is now reflects the town as it actually is. The point of this page is to accurately show the town and that's what my revision shows. If you walk around Durham you'll find my version is right, the DarkFerret version is not accurate. --[[User:Sgt Nick|Sgt Nick]]&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham&amp;diff=20313</id>
		<title>Durham</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham&amp;diff=20313"/>
		<updated>2009-03-01T19:07:40Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_durham.png&lt;br /&gt;
| cx          = -70648&lt;br /&gt;
| cy          = 26343&lt;br /&gt;
| type        = Outsider&lt;br /&gt;
| huts        = 22&lt;br /&gt;
| shaman      = Kadmor&lt;br /&gt;
| shaman_gps  = {{map|70|648|26|343}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Dick&lt;br /&gt;
| trader_gps  = {{map|70|649|26|347}}&lt;br /&gt;
| trader_loc  = (07,04)&lt;br /&gt;
| banker      = DarkFerret and Matt Wilkinson&lt;br /&gt;
| bank_gps    = {{map|70|650|26|346}}&lt;br /&gt;
| bank_loc    = (06,05)&lt;br /&gt;
| ammo_gps    = {{map|70|647|26|349}}&lt;br /&gt;
| ammo_loc    = (09,02)&lt;br /&gt;
| medical_gps = {{map|70|651|26|344}}&lt;br /&gt;
| medical_loc = (05,07)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Durham''' is one of the four outsider [[camp]]s on Shartak. Located on the far western side of the island's southern shore, it consists of twenty-two [[hut]]s in an oblong clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Kadmor is held captive in the center of the clearing.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Village territory (&amp;quot;Durham&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Durham Police HQ&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Durham Utility Bank&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Durham University Combat Training and Simulation Facility&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Deep water&lt;br /&gt;
|}&lt;br /&gt;
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Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Durham&amp;quot; on the game map, and jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
&lt;br /&gt;
=== Trail to York ===&lt;br /&gt;
Starting at the ammunition hut, move 3 squares north east, then follow the trail eastward (eventually turning south east and then east again) until you arrive in York.&lt;br /&gt;
&lt;br /&gt;
=== Durham Dojo ===&lt;br /&gt;
Durham Dojo is a combat training facility run by Durham Utility. We provide a place for people to practice their fighting skills and gain XP through practice fights with each other or with the combat instructor. Everyone is welcome to take advantage of this free service. Any weapon/method of attack is allowed, but killing is not permited.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Durham==&lt;br /&gt;
Durham, being the 2nd most populous city after [[York]] has a few groups currently operating in it.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=305 Durham Model Army]&lt;br /&gt;
*[[Durham Police]]&lt;br /&gt;
*[[The Durham Tea Party]]&lt;br /&gt;
*[[Durham Utility]]&lt;br /&gt;
*[[Exotic Sports Hunting Club]]&lt;br /&gt;
*[[Healers of Shartak]]&lt;br /&gt;
*[[New Penumbra]]&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham&amp;diff=20308</id>
		<title>Durham</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham&amp;diff=20308"/>
		<updated>2009-03-01T06:52:15Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_durham.png&lt;br /&gt;
| cx          = -70648&lt;br /&gt;
| cy          = 26343&lt;br /&gt;
| type        = Outsider&lt;br /&gt;
| huts        = 22&lt;br /&gt;
| shaman      = Kadmor&lt;br /&gt;
| shaman_gps  = {{map|70|648|26|343}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Dick&lt;br /&gt;
| trader_gps  = {{map|70|649|26|347}}&lt;br /&gt;
| trader_loc  = (07,04)&lt;br /&gt;
| banker      = DarkFerret and Matt Wilkinson&lt;br /&gt;
| bank_gps    = {{map|70|650|26|346}}&lt;br /&gt;
| bank_loc    = (06,05)&lt;br /&gt;
| ammo_gps    = {{map|70|647|26|349}}&lt;br /&gt;
| ammo_loc    = (09,02)&lt;br /&gt;
| medical_gps = {{map|70|651|26|344}}&lt;br /&gt;
| medical_loc = (05,07)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Durham''' is one of the four outsider [[camp]]s on Shartak. Located on the far western side of the island's southern shore, it consists of twenty-two [[hut]]s in an oblong clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Kadmor is held captive in the center of the clearing.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;16&amp;quot; bgcolor=&amp;quot;#f9f9f9&amp;quot; | '''The Village of Durham - Territory Map'''&lt;br /&gt;
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Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Durham&amp;quot; on the game map, and jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
&lt;br /&gt;
=== Trail to York ===&lt;br /&gt;
Starting at the ammunition hut, move 3 squares north east, then follow the trail eastward (eventually turning south east and then east again) until you arrive in York.&lt;br /&gt;
&lt;br /&gt;
=== Durham Dojo ===&lt;br /&gt;
Durham Dojo is a combat training facility run by Durham Utility. We provide a place for people to practice their fighting skills and gain XP through practice fights with each other or with the combat instructor. Everyone is welcome to take advantage of this free service. Any weapon/method of attack is allowed, but killing is not permited.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Durham==&lt;br /&gt;
Durham, being the 2nd most populous city after [[York]] has a few groups currently operating in it.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=305 Durham Model Army]&lt;br /&gt;
*[[Durham Police]]&lt;br /&gt;
*[[The Durham Tea Party]]&lt;br /&gt;
*[[Durham Utility]]&lt;br /&gt;
*[[Exotic Sports Hunting Club]]&lt;br /&gt;
*[[Healers of Shartak]]&lt;br /&gt;
*[[New Penumbra]]&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham&amp;diff=20239</id>
		<title>Durham</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham&amp;diff=20239"/>
		<updated>2009-02-14T21:17:29Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: Undo revision 20219 by Cheesesteak (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_durham.png&lt;br /&gt;
| cx          = -70648&lt;br /&gt;
| cy          = 26343&lt;br /&gt;
| type        = Outsider&lt;br /&gt;
| huts        = 22&lt;br /&gt;
| shaman      = Kadmor&lt;br /&gt;
| shaman_gps  = {{map|70|648|26|343}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Dick&lt;br /&gt;
| trader_gps  = {{map|70|649|26|347}}&lt;br /&gt;
| trader_loc  = (07,04)&lt;br /&gt;
| banker      = DarkFerret and Matt Wilkinson&lt;br /&gt;
| bank_gps    = {{map|70|650|26|346}}&lt;br /&gt;
| bank_loc    = (06,05)&lt;br /&gt;
| ammo_gps    = {{map|70|647|26|349}}&lt;br /&gt;
| ammo_loc    = (09,02)&lt;br /&gt;
| medical_gps = {{map|70|651|26|344}}&lt;br /&gt;
| medical_loc = (05,07)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Durham''' is one of the four outsider [[camp]]s on Shartak. Located on the far western side of the island's southern shore, it consists of twenty-two [[hut]]s in an oblong clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Kadmor is held captive in the center of the clearing.&lt;br /&gt;
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== Map ==&lt;br /&gt;
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| colspan=16 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Village territory (&amp;quot;Durham&amp;quot;)&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Durham Police HQ&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Durham Utility Bank&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Durham University Campus&lt;br /&gt;
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| bgcolor=#aa8866|'''C'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Durham University Combat Training and Simulation Facility&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Phany's Kindergarten&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | First Aid Kit Universal&lt;br /&gt;
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| bgcolor=#aa8866|'''P'''&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
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|-&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Durham Casino&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''R'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Ron Burgundy's Mansion&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
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|-&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Deep water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Durham&amp;quot; on the game map, and jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
&lt;br /&gt;
=== Trail to York ===&lt;br /&gt;
Starting at the ammunition hut, move 3 squares north east, then follow the trail eastward (eventually turning south east and then east again) until you arrive in York.&lt;br /&gt;
&lt;br /&gt;
=== Durham Dojo ===&lt;br /&gt;
Durham Dojo is a combat training facility run by Durham Utility. We provide a place for people to practice their fighting skills and gain XP through practice fights with each other or with the combat instructor. Everyone is welcome to take advantage of this free service. Any weapon/method of attack is allowed, but killing is not permited.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Durham==&lt;br /&gt;
Durham, being the 2nd most populous city after [[York]] has a few groups currently operating in it.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=305 Durham Model Army]&lt;br /&gt;
*[[Durham Police]]&lt;br /&gt;
*[[The Durham Tea Party]]&lt;br /&gt;
*[[Durham Utility]]&lt;br /&gt;
*[[Exotic Sports Hunting Club]]&lt;br /&gt;
*[[Healers of Shartak]]&lt;br /&gt;
*[[New Penumbra]]&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham_Police&amp;diff=20177</id>
		<title>Durham Police</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham_Police&amp;diff=20177"/>
		<updated>2009-02-10T01:38:56Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox_test|&lt;br /&gt;
clan_name=Durham Police|&lt;br /&gt;
official_id=309|&lt;br /&gt;
open_to=everyone|&lt;br /&gt;
clan_image=[[Image:Durham flag.jpg ]]|&lt;br /&gt;
clan_leaders=Sgt Nicholas Angel|&lt;br /&gt;
clan_membership= 9 active.|&lt;br /&gt;
clan_goals=Maintaining law and order.|&lt;br /&gt;
clan_recruit=Simply talk to us at the Durham Police HQ or place your profile under the &amp;quot;List of Members&amp;quot; on this page.|&lt;br /&gt;
clan_contact=The best way to contact us for any reason is '''[http://s9.invisionfree.com/Durham/index.php]'''.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
===The Durham Police===&lt;br /&gt;
The Durham Police was founded in March 2008 by Ron Burgundy and Sgt Nicholas Angel. The goal of the Durham Police is to reestablish law and order in the town of Durham.&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
===The Durham Headhunt===&lt;br /&gt;
After a month of fighting the Durham Headhunt is over. The Durham Police took the lives of 23 Headhunters in its defense of the settlement. Special recognition also needs to go to the Durham Model Army and the Colonial Militia for their help in the conflict.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Post-Burgundy Era===&lt;br /&gt;
The new Governor is different than Burgundy. Rather than seek some goal of social well-being or create new roles for the government to help the people, DarkFerret seems intent on carving up and selling Durham to the highest bidder for his own personal gain. Recently he has caved to the pressure of criminals and has ordered us to disband. The Durham Police Department has ignored this order and will continue to provide peace and security for the inhabitants of the town.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
&lt;br /&gt;
{{profile|15330|Phoneixlord}}&lt;br /&gt;
&lt;br /&gt;
{{profile|14666|Pyro Llama}}&lt;br /&gt;
&lt;br /&gt;
{{profile|14394|Private Pickle}}&lt;br /&gt;
&lt;br /&gt;
{{profile|12367|Jack Bauer}}&lt;br /&gt;
&lt;br /&gt;
{{profile|12136|T Bones}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9187|Kenny Rogers}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9161|Ron Burgundy}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9142|Sgt Nicholas Angel}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9068|Stiltskin}}&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham&amp;diff=19925</id>
		<title>Durham</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham&amp;diff=19925"/>
		<updated>2009-01-31T17:40:00Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: Undo revision 19921 by Darkferret (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_durham.png&lt;br /&gt;
| cx          = -70648&lt;br /&gt;
| cy          = 26343&lt;br /&gt;
| type        = Outsider&lt;br /&gt;
| huts        = 22&lt;br /&gt;
| shaman      = Kadmor&lt;br /&gt;
| shaman_gps  = {{map|70|648|26|343}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Dick&lt;br /&gt;
| trader_gps  = {{map|70|649|26|347}}&lt;br /&gt;
| trader_loc  = (07,04)&lt;br /&gt;
| banker      = DarkFerret and Matt Wilkinson&lt;br /&gt;
| bank_gps    = {{map|70|650|26|346}}&lt;br /&gt;
| bank_loc    = (06,05)&lt;br /&gt;
| ammo_gps    = {{map|70|647|26|349}}&lt;br /&gt;
| ammo_loc    = (09,02)&lt;br /&gt;
| medical_gps = {{map|70|651|26|344}}&lt;br /&gt;
| medical_loc = (05,07)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Durham''' is one of the four outsider [[camp]]s on Shartak. Located on the far western side of the island's southern shore, it consists of twenty-two [[hut]]s in an oblong clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Kadmor is held captive in the center of the clearing.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;16&amp;quot; bgcolor=&amp;quot;#f9f9f9&amp;quot; | '''The Village of Durham - Territory Map'''&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Deep water&lt;br /&gt;
|}&lt;br /&gt;
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Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Durham&amp;quot; on the game map, and jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
&lt;br /&gt;
=== Trail to York ===&lt;br /&gt;
Starting at the ammunition hut, move 3 squares north east, then follow the trail eastward (eventually turning south east and then east again) until you arrive in York.&lt;br /&gt;
&lt;br /&gt;
=== Durham Dojo ===&lt;br /&gt;
Durham Dojo is a combat training facility run by Durham Utility. We provide a place for people to practice their fighting skills and gain XP through practice fights with each other or with the combat instructor. Everyone is welcome to take advantage of this free service. Any weapon/meathod of attack is allowed, but killing is not permited.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Durham==&lt;br /&gt;
Durham, being the 2nd most populous city after [[York]] has a few groups currently operating in it.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=305 Durham Model Army]&lt;br /&gt;
*[[Durham Police]]&lt;br /&gt;
*[[The Durham Tea Party]]&lt;br /&gt;
*[[Durham Utility]]&lt;br /&gt;
*[[Exotic Sports Hunting Club]]&lt;br /&gt;
*[[Healers of Shartak]]&lt;br /&gt;
*[[New Penumbra]]&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham&amp;diff=19912</id>
		<title>Durham</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham&amp;diff=19912"/>
		<updated>2009-01-29T12:30:26Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_durham.png&lt;br /&gt;
| cx          = -70648&lt;br /&gt;
| cy          = 26343&lt;br /&gt;
| type        = Outsider&lt;br /&gt;
| huts        = 22&lt;br /&gt;
| shaman      = Kadmor&lt;br /&gt;
| shaman_gps  = {{map|70|648|26|343}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Dick&lt;br /&gt;
| trader_gps  = {{map|70|649|26|347}}&lt;br /&gt;
| trader_loc  = (07,04)&lt;br /&gt;
| banker      = DarkFerret and Matt Wilkinson&lt;br /&gt;
| bank_gps    = {{map|70|650|26|346}}&lt;br /&gt;
| bank_loc    = (06,05)&lt;br /&gt;
| ammo_gps    = {{map|70|647|26|349}}&lt;br /&gt;
| ammo_loc    = (09,02)&lt;br /&gt;
| medical_gps = {{map|70|651|26|344}}&lt;br /&gt;
| medical_loc = (05,07)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Durham''' is one of the four outsider [[camp]]s on Shartak. Located on the far western side of the island's southern shore, it consists of twenty-two [[hut]]s in an oblong clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Kadmor is held captive in the center of the clearing.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''A'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Ammunition hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''D'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Durham Police HQ&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''B'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Durham Utility Bank&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''U'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Durham University Campus&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''C'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Durham University Combat Training and Simulation Facility&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''K'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Phany's Kindergarten&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''F'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | First Aid Kit Universal&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''P'''&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Club Palermo&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''$'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Durham Casino&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''R'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Ron Burgundy's Mansion&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''G'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ffebcd|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4444af|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Deep water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Durham&amp;quot; on the game map, and jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
&lt;br /&gt;
=== Trail to York ===&lt;br /&gt;
Starting at the ammunition hut, move 3 squares north east, then follow the trail eastward (eventually turning south east and then east again) until you arrive in York.&lt;br /&gt;
&lt;br /&gt;
=== Durham Dojo ===&lt;br /&gt;
Durham Dojo is a combat training facility run by Durham Utility. We provide a place for people to practice their fighting skills and gain XP through practice fights with each other or with the combat instructor. Everyone is welcome to take advantage of this free service. Any weapon/meathod of attack is allowed, but killing is not permited.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Durham==&lt;br /&gt;
Durham, being the 2nd most populous city after [[York]] has a few groups currently operating in it.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=305 Durham Model Army]&lt;br /&gt;
*[[Durham Police]]&lt;br /&gt;
*[[The Durham Tea Party]]&lt;br /&gt;
*[[Durham Utility]]&lt;br /&gt;
*[[Exotic Sports Hunting Club]]&lt;br /&gt;
*[[Healers of Shartak]]&lt;br /&gt;
*[[New Penumbra]]&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham&amp;diff=19911</id>
		<title>Durham</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham&amp;diff=19911"/>
		<updated>2009-01-29T12:29:11Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_durham.png&lt;br /&gt;
| cx          = -70648&lt;br /&gt;
| cy          = 26343&lt;br /&gt;
| type        = Outsider&lt;br /&gt;
| huts        = 22&lt;br /&gt;
| shaman      = Kadmor&lt;br /&gt;
| shaman_gps  = {{map|70|648|26|343}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Dick&lt;br /&gt;
| trader_gps  = {{map|70|649|26|347}}&lt;br /&gt;
| trader_loc  = (07,04)&lt;br /&gt;
| banker      = DarkFerret and Matt Wilkinson&lt;br /&gt;
| bank_gps    = {{map|70|650|26|346}}&lt;br /&gt;
| bank_loc    = (06,05)&lt;br /&gt;
| ammo_gps    = {{map|70|647|26|349}}&lt;br /&gt;
| ammo_loc    = (09,02)&lt;br /&gt;
| medical_gps = {{map|70|651|26|344}}&lt;br /&gt;
| medical_loc = (05,07)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Durham''' is one of the four outsider [[camp]]s on Shartak. Located on the far western side of the island's southern shore, it consists of twenty-two [[hut]]s in an oblong clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Kadmor is held captive in the center of the clearing.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;16&amp;quot; bgcolor=&amp;quot;#f9f9f9&amp;quot; | '''The Village of Durham - Territory Map'''&lt;br /&gt;
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| bgcolor=#aa8866|'''O'''&lt;br /&gt;
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| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| bgcolor=#aa8866|'''U'''&lt;br /&gt;
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| colspan=16 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Village territory (&amp;quot;Durham&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''T'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''A'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Ammunition hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''D'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Durham Police HQ&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''B'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Durham Utility Bank&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''U'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Durham University Campus&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''C'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Durham University Combat Training and Simulation Facility&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''K'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Phany's Kindergarten&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''F'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | First Aid Kit Universal&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''P'''&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Club Palermo&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''O'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Office Block&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''R'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Ron Burgundy's Mansion&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''G'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ffebcd|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4444af|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Deep water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Durham&amp;quot; on the game map, and jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
&lt;br /&gt;
=== Trail to York ===&lt;br /&gt;
Starting at the ammunition hut, move 3 squares north east, then follow the trail eastward (eventually turning south east and then east again) until you arrive in York.&lt;br /&gt;
&lt;br /&gt;
=== Durham Dojo ===&lt;br /&gt;
Durham Dojo is a combat training facility run by Durham Utility. We provide a place for people to practice their fighting skills and gain XP through practice fights with each other or with the combat instructor. Everyone is welcome to take advantage of this free service. Any weapon/meathod of attack is allowed, but killing is not permited.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Durham==&lt;br /&gt;
Durham, being the 2nd most populous city after [[York]] has a few groups currently operating in it.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=305 Durham Model Army]&lt;br /&gt;
*[[Durham Police]]&lt;br /&gt;
*[[The Durham Tea Party]]&lt;br /&gt;
*[[Durham Utility]]&lt;br /&gt;
*[[Exotic Sports Hunting Club]]&lt;br /&gt;
*[[Healers of Shartak]]&lt;br /&gt;
*[[New Penumbra]]&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=History/2008&amp;diff=19905</id>
		<title>History/2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=History/2008&amp;diff=19905"/>
		<updated>2009-01-29T03:21:44Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: /* September */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historynav}} {{Historical Article}}&lt;br /&gt;
This is a list of historical events that happened on Shartak during 2008.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
&lt;br /&gt;
* [[The Durham Crisis]] begins and ends, resulting in the destruction of the [[Durham Pistoleers]]. Guerilla warfare around Creedy continues between Commonwealth forces and the [[1st Colonial Militia]] for weeks.&lt;br /&gt;
* A democratic insurgency against the [[Royal Court of Greater Raktam]] reaches a crescendo in Raktam.&lt;br /&gt;
* Civil war ignites in Wiksik between the newly established [[Necromancer's Guild]] and its opponents.&lt;br /&gt;
&lt;br /&gt;
== February ==&lt;br /&gt;
&lt;br /&gt;
* A regency is appointed over the [[Royal Court of Greater Raktam]].&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
* The first Amazingly Great Shartak Race is organised by Johan Crichton and features contestants including Lama, Oktavius, SofaKing, Maximillion Pike and Jesus.&lt;br /&gt;
* Debates and an election are held in Durham. Ron Burgundy is elected Governor of Durham.&lt;br /&gt;
* Clans find a way to distribute news to their members.&lt;br /&gt;
* Easter Bunnies make a return to the Island, this time bringing eggs for people to find.&lt;br /&gt;
* Blue Hummingbird, Queen of the [[Royal Court of Greater Raktam]], dies and appoints Sofaking as her successor.&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
* The Spring X-Game I - Durham competition begins in and around Durham.&lt;br /&gt;
* Oktavius wins the first Amazingly Great Shartak Race.&lt;br /&gt;
* War between the [[Kingdom of Skulls]] and the [[Eastern Federation]] over [[Midway Island]] is averted and the French population is transplated to [[Port Breton]]. [[Port Breton]] subsequently joins the Commonwealth with the [[Royal Court of Greater Raktam]] and the [[Independent Republic of Fort Creedy]].&lt;br /&gt;
* The Commonwealth of the [[Royal Court of Greater Raktam]], the [[Independent Republic of Fort Creedy]] and [[Port Breton]] enter into a non-aggression pact with Durham.&lt;br /&gt;
&lt;br /&gt;
== May ==&lt;br /&gt;
* Skull Face wins the Spring X-Game I.&lt;br /&gt;
* The notorious Wicksick Headhunters share their special knowledge of how to remove the heads of their foes and prepare them as trophies.&lt;br /&gt;
* The [[Pwotters]] arrive on Shartak.&lt;br /&gt;
* The [[1st Colonial Militia]] war with the [[Eastern Federation]].&lt;br /&gt;
&lt;br /&gt;
== June ==&lt;br /&gt;
* A grand combat is held on Unity Island.&lt;br /&gt;
== July ==&lt;br /&gt;
&lt;br /&gt;
*The Pwotters destroy York and kill all of its inhabitants, including the shaman and the trader. The [[Order of Patriots]] turn to their former enemies for assistance against the Pwotter horde. Most of the Pwotters leave Shartak before any meaningful counterattack can be made.&lt;br /&gt;
&lt;br /&gt;
== August ==&lt;br /&gt;
* 14th August 2008 - The ocean between the mainland and Rakmogak becomes passable again. Explorers arrive at Rakmogak and immediately come into conflict with the cannibals of the island.&lt;br /&gt;
* A new island is discovered off the coast of Derby by Raivo, and is called Arivo Island.  A tunnel entrance leads into the extensive tunnel network extending under Shartak.&lt;br /&gt;
* Port Bristol, later re-named [[Bristol Yards]], is established.&lt;br /&gt;
* Dappled Shadow assumes the title of &amp;quot;Empress of the Three Lands&amp;quot;, appoints Blahminco as King of Greater Raktam in Sofaking's absence, and declares Black Fang, Grand Tyrant of the [[Kingdom of Skulls]], a pretender to the throne of Wiksik. While assembling an army to march to Port Breton to reclaim for Wiksik the buffer zone negotiated between the Kingdom of Skulls and the Eastern Federation, Dappled Shadow suffers a head injury and disappears. Relationships between the French at Port Breton, the Creedy Republic, and the Royal Court of Greater Raktam deteriorate following claims that Dappled Shadow has declared war upon Derby.&lt;br /&gt;
&lt;br /&gt;
== September ==&lt;br /&gt;
&lt;br /&gt;
* The [[Mercenary's Guild]] is reformed.&lt;br /&gt;
* The Raktam court room sees a succession of people sitting on the Royal Throne, including Head-Onna-Stick, the first puppet leader of Raktam, following the vanishing of Blahmicho.&lt;br /&gt;
* Sofaking returns to Raktam and reclaims his throne.&lt;br /&gt;
* After a peaceful and productive reign power is passed from Ron Burgundy to the newly elected DarkFerret.&lt;br /&gt;
&lt;br /&gt;
== October ==&lt;br /&gt;
* The Grand Tyrant, [[Black Fang]] of the Kingdom of Skulls dies, and is succeeded by [[Anthor]], who proclaims himself the Avatar of the Kingdom of Skulls.&lt;br /&gt;
* The [[Greater Shartak Unification Coalition]] forms in [[Durham]] and [[York]] and sets out to invade the native settlements, beginning with [[Wiksik]].&lt;br /&gt;
* [[Fungi]] are discovered in the tunnels beneath the island.&lt;br /&gt;
* The [[Pirate High Command]] is established.&lt;br /&gt;
* [[Rakmogak]] cannibals raid [[Derby]].&lt;br /&gt;
&lt;br /&gt;
== November ==&lt;br /&gt;
&lt;br /&gt;
*The [[Independent Republic of Fort Creedy]] is invaded and seized by the [[1st Colonial Militia]] and [[/zom/]]. New names are proposed for the location of at first Hades Hope and then Great Southall, with Solemn appointed governor. The Republic's ally, the [[Royal Court of Greater Raktam]] is simultaneously besieged by the [[Greater Shartak Unification Coalition|GSUC]].  Over the course of the month, /zom/ and the Durham-based Machitty clan come into conflict and the situation becomes an ongoing guerrilla war when members of the Republic return to the ruins.&lt;br /&gt;
*[[Templar Bank]] ceases trading.&lt;br /&gt;
&lt;br /&gt;
== December ==&lt;br /&gt;
&lt;br /&gt;
* The battle over the ruins known known as [[Fort Creedy]] or [[Great Southall]] continues.  By the end of December the squabbling over who (if anyone) has actually won continues with no resolution in sight.  The year ends as it began with guerilla warfare as Creedy and Zom forces clash with GSUC and the 1st Colonial Militia. &lt;br /&gt;
&lt;br /&gt;
* [[Raktam]] was repeatedly and ruinously raided by the [[Greater Shartak Unification Coalition]], with substantial casualties to both sides including many non-combatants. By early December the GSUC finally withdrew, proclaiming victory: the claim to victory was equally shared by the [[Royal Court of Greater Raktam]] who said they successfully repelled the assault. &lt;br /&gt;
&lt;br /&gt;
*[[The Battle of the Crazy Falls]] took place between various factions of natives and outsiders. Divine intervention in the form of bolts of lightning against various outsiders who attacked prior to the starting time of the battle resulted in a conclusive native victory, claimed jointly by the [[Kingdom of Skulls]] and the [[Royal Court of Greater Raktam]]. [[Eyes of a Hawk]] won 5000 gold coins in prize money as a consequence of killing three opponents in the battle (a distinction equalled by Frodor), and was proclaimed champion of the battle. Erstwhile native empress [[Dappled Shadow]] died a permanent death during the battle, apparently assassinated on contract by [[Rex Feral]].&lt;br /&gt;
&lt;br /&gt;
*[[Santa]] appeared at his grotto again, dispensing gold and items to those who have been both bad and good. Santa died seven times during the holiday period, somewhat less than the yuletide gorefest of 2007.&lt;br /&gt;
&lt;br /&gt;
*[[Rakmogak]] cannibals apparently acting in concert repeatedly raided [[Derby]], prompting intervention by the [[Greater Shartak Unification Coalition]].&lt;br /&gt;
&lt;br /&gt;
* The First Annual [[Pirate High Command]] Christmas Party and Rumfest at [[the Hanged Misfit]] pub in Derby attracted strong crowds of holiday-makers. Violence was remarkably subdued.&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=History/2007&amp;diff=19904</id>
		<title>History/2007</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=History/2007&amp;diff=19904"/>
		<updated>2009-01-29T03:19:52Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: /* September */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historynav}} {{Historical Article}}&lt;br /&gt;
&lt;br /&gt;
This is a list of historical events that happened on Shartak during 2007.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
* Leaders in the native settlements order a spring clean to remove loose poison darts and blowpipes from medical huts.&lt;br /&gt;
* The [[1st Imperial Privateer Regiment]] sacks Wiksik and re-names it New Maastricht.&lt;br /&gt;
* The Derby Academy is established.&lt;br /&gt;
&lt;br /&gt;
== February ==&lt;br /&gt;
* [[Fourth Battle of York]] begins.&lt;br /&gt;
* The [[Eastern Federation]] is established.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
* Wixix Contest Division Prize Section organise a headhunt competition - the Dork Cup - to be held in May.&lt;br /&gt;
* Armadox and the Scavengers raze Raktam.&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
* Easter Bunnies are again seen on the Island.&lt;br /&gt;
* An earthquake shakes the Island, the epicentre being somewhere to the South East of the Island.&lt;br /&gt;
* Stories of Spirits possessing the living begin to increase.&lt;br /&gt;
*[[Fourth Battle of York]] ends.&lt;br /&gt;
* The Imperial Bank changes its name to the Bank of Shartak.&lt;br /&gt;
* The [[Independent Republic of Fort Creedy]] declares independence.&lt;br /&gt;
* Simeon Carter maps the newly arisen [[Midway Island]] and reports its presence widely via carrier pigeon.&lt;br /&gt;
&lt;br /&gt;
== May ==&lt;br /&gt;
* Escariot wins the Dork Cup.&lt;br /&gt;
* Strange noises are heard from the mountain.  Tales spread of worried natives being overheard discussing some fearsome bird-like creatures that once roamed parts of the island.&lt;br /&gt;
* The [[Mercenary's Guild]] disbands.&lt;br /&gt;
* [[5punk]] arrives on the island.&lt;br /&gt;
&lt;br /&gt;
== June ==&lt;br /&gt;
* Juicing of fruit creates new business opportunities for those on the Island.&lt;br /&gt;
* Strange lights are seen in the skies about the Island that display a ghostly message of '#Shartak'.&lt;br /&gt;
* Those using maps start to share tips on how to make more use of them, noting interesting locations for further investigation.&lt;br /&gt;
* As a consequence of attrition from the [[Fourth Battle of York]] the [[1st Imperial Privateers Regiment]] is officially disbanded.&lt;br /&gt;
* The York Coalition falls apart, and 5punk assumes de facto control over York.&lt;br /&gt;
&lt;br /&gt;
== July ==&lt;br /&gt;
* The Traders on the Island start to sell backpacks.&lt;br /&gt;
* Blue Hummingbird founds the [[Royal Court of Greater Raktam]].&lt;br /&gt;
* The [[Dalpok Liberation Front]] is established.&lt;br /&gt;
&lt;br /&gt;
== August ==&lt;br /&gt;
* The [[Battle_of_Pirates_Graveyard|Battle of the Pirates Graveyard]] sees the destruction of the pirate force lead by the [[Brotherhood of the Coast]] that was plaguing Raktam during August by the [[Royal Court of Greater Raktam]] and its allies.&lt;br /&gt;
* The [[Kraken Hunters]] are established.&lt;br /&gt;
&lt;br /&gt;
== September ==&lt;br /&gt;
* An election is held in Durham and the voting totals are lost. The three candidates Ron Burgundy, Tomn, and Mill Wilkinson agree to share power and form a Consulature. Shortly after gambling is legalized in Durham.&lt;br /&gt;
&lt;br /&gt;
== October ==&lt;br /&gt;
* The [[Battle of Archer's Pool]] sees a coalition of pirates lead by the [[Brotherhood of the Coast]] defeat the [[Dalpok Liberation Front]] and their allies.&lt;br /&gt;
* Shamans reveal powers previously unknown by which they torment spirits to shriek, wail and gnash their ghostly teeth.&lt;br /&gt;
* [[Chikram]] is founded by the [[Royal Court of Greater Raktam]]. The [[Eastern Federation]] recognises the sovereignty of the [[Royal Court of Greater Raktam]].&lt;br /&gt;
* The Bank of Shartak changes its name to Templar Bank.&lt;br /&gt;
&lt;br /&gt;
== November ==&lt;br /&gt;
* Salvaged GPS units begin to show signs of deteriorating batteries.&lt;br /&gt;
* [[Utility Bank]] is established.&lt;br /&gt;
&lt;br /&gt;
== December ==&lt;br /&gt;
* Santa returns to the Island for the holiday season.&lt;br /&gt;
* Commonwealth is established between the [[Independent Republic of Fort Creedy]] and the [[Royal Court of Greater Raktam]].&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Fort_Creedy&amp;diff=19119</id>
		<title>Fort Creedy</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Fort_Creedy&amp;diff=19119"/>
		<updated>2008-11-04T21:27:47Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = N/A&lt;br /&gt;
| cx          = -70666&lt;br /&gt;
| cy          = 26380&lt;br /&gt;
| type        = Undefined&lt;br /&gt;
| huts        = 3&lt;br /&gt;
| shaman      = None&lt;br /&gt;
| shaman_gps  = &lt;br /&gt;
| shaman_loc  = &lt;br /&gt;
| trader      = None&lt;br /&gt;
| trader_gps  = &lt;br /&gt;
| trader_loc  = &lt;br /&gt;
| banker      = N/A&lt;br /&gt;
| bank_gps    = &lt;br /&gt;
| bank_loc    = &lt;br /&gt;
| ammo_gps    = {{map|70|665|26|381}}&lt;br /&gt;
{{map|70|665|26|380}}&lt;br /&gt;
| ammo_loc    = (4,2/3)&lt;br /&gt;
| medical_gps = {{map|70|667|26|379}}&lt;br /&gt;
{{map|70|666|26|379}}&lt;br /&gt;
| medical_loc = (2/3,4)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;16&amp;quot; bgcolor=&amp;quot;#f9f9f9&amp;quot; | '''Fort Creedy - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|1&lt;br /&gt;
| bgcolor=#33c033|2&lt;br /&gt;
| bgcolor=#33c033|3&lt;br /&gt;
| bgcolor=#33c033|4&lt;br /&gt;
| bgcolor=#33c033|5&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|2&lt;br /&gt;
| bgcolor=#aa8866|'''J'''&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#aa8866|'''A'''&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|3&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#aa8866|'''A'''&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|4&lt;br /&gt;
| bgcolor=#aa8866|'''H'''&lt;br /&gt;
| bgcolor=#aa8866|'''H'''&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|5&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=16 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Unincorporated&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Ruins (&amp;quot;Creedy&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''A'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Armoury&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''J'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Jail&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''H'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Hall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Fort Creedy was named by [[Malice]] and in June '07 declared independence and became the [[Independent Republic of Fort Creedy]], governed by President Eptavian. &lt;br /&gt;
&lt;br /&gt;
The Creedy Republic is in commonwealth with the [[Royal Court of Greater Raktam]] and the French located at [[Port Breton]]. Some natives are citizens of the Republic, and so natives and outsiders frequently intermingle at this location.&lt;br /&gt;
&lt;br /&gt;
The Creedy Republic also happens to be the site of the island's only brothel, [[Shivering Timbers]].&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Camp&amp;diff=19118</id>
		<title>Camp</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Camp&amp;diff=19118"/>
		<updated>2008-11-04T21:26:26Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Genericmap.png|thumb|Generic map of Shartak detailing camp locations.]]&lt;br /&gt;
&lt;br /&gt;
'''Camps''' (also unofficially referred to as '''towns''' and '''villages''') are the starting and respawning locations of players. Each of the eight camps on Shartak contains [[hut|resource buildings]], a [[trader]], and a [[shaman]]. The natives dwell in villages tucked deep within the jungle. The outsiders have established settlements on the coast of the island. The shipwreck is an exclusive camp that is only available to the pirate [[class]]. Comparatively, only cannibals reside in Rakmogak.&lt;br /&gt;
&lt;br /&gt;
== Native camps ==&lt;br /&gt;
&lt;br /&gt;
=== Dalpok ===&lt;br /&gt;
:''Main article: [[Dalpok]]''&lt;br /&gt;
* Location: In the jungle to the west of the mountain.&lt;br /&gt;
* GPS coordinates: {{GPS|70|436|26|443}} (center)&lt;br /&gt;
&lt;br /&gt;
=== Raktam ===&lt;br /&gt;
:''Main article: [[Raktam]]''&lt;br /&gt;
* Location: In the jungle to the east of the mountain.&lt;br /&gt;
* GPS coordinates: {{GPS|70|322|26|469}} (center)&lt;br /&gt;
&lt;br /&gt;
=== Wiksik ===&lt;br /&gt;
:''Main article: [[Wiksik]]''&lt;br /&gt;
* Location: In the jungle to the southeast of the mountain.&lt;br /&gt;
* GPS coordinates: {{GPS|70|239|26|405}} (center)&lt;br /&gt;
&lt;br /&gt;
=== Rakmogak ===&lt;br /&gt;
:''Main article: [[Rakmogak]]''&lt;br /&gt;
* Location: On Skull Islet northeast of the island.&lt;br /&gt;
* GPS coordinates: {{GPS|70|180|26|559}} (center)&lt;br /&gt;
&lt;br /&gt;
== Outsider camps ==&lt;br /&gt;
&lt;br /&gt;
=== Durham ===&lt;br /&gt;
:''Main article: [[Durham]]''&lt;br /&gt;
* Location: On the southwest edge of the island.&lt;br /&gt;
* GPS coordinates {{GPS|70|648|26|343}} (center)&lt;br /&gt;
&lt;br /&gt;
=== York ===&lt;br /&gt;
:''Main article: [[York]]''&lt;br /&gt;
* Location: In the centre of the southern edge of the island.&lt;br /&gt;
* GPS coordinates: {{GPS|70|371|26|314}} (center)&lt;br /&gt;
&lt;br /&gt;
=== Derby ===&lt;br /&gt;
:''Main article: [[Derby]]''&lt;br /&gt;
* Location: On the southeast corner of the island.&lt;br /&gt;
* GPS coordinates: {{GPS|70|095|26|350}} (center)&lt;br /&gt;
&lt;br /&gt;
=== Shipwreck ===&lt;br /&gt;
:''Main article: [[Shipwreck]]''&lt;br /&gt;
* Location: On the north-northwest edge of the island.&lt;br /&gt;
* GPS coordinates: {{GPS|70|541|26|543}} (center)&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Parchment_Pages&amp;diff=19027</id>
		<title>Parchment Pages</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Parchment_Pages&amp;diff=19027"/>
		<updated>2008-10-29T12:32:32Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Parchment Pages.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Don't Panic!==&lt;br /&gt;
&lt;br /&gt;
Ever wonder where you're going, or how to get there?  Taken so many wrong turns that you're probably back where you started?  After a while, do all those damn trees start to look the same?  It's a good thing we have [[Items#GPS unit|GPS Units]], eh?  The reassuring sight of those incomprehensible numbers is sure to steady the heart of any misplaced adventurer.  Now you know exactly where you are!&lt;br /&gt;
&lt;br /&gt;
''So where the hell is everywhere else?''&lt;br /&gt;
&lt;br /&gt;
==Navigational Tips and Tricks==&lt;br /&gt;
[[Image:Corodinate example.png|thumb|right|Less confused yet?]]&lt;br /&gt;
The GPS displays X and Y co-ordinates, like a graph.  Step west, and the first number goes down; east and it goes up.  Similarly, going north increments the second number, and heading south decreases it.  To get to a given set of co-ordinates, the best method is often to move diagonally until one co-ordinate is correct, then move in a straight line along that axis until you reach your target.  Just be aware that occasionally this technique may result in you walking into a mountain.&lt;br /&gt;
&lt;br /&gt;
===Roads===&lt;br /&gt;
A fairly extensive, if rather variable, road network connects the settlements of Shartak.  If you can find a signposted road, this will often get you to your location quickly.  Just make sure the road isn't a randomly cut red herring, and don't sleep on the road - banditry is rife in many regions.  A map of the theoretical road network can be found [[Civilized Highway Society|here]], but some of these roads may not actually exist at any given time; the current [http://www.itechsc.com/misc/shartak/ubermap/ Ubermap] will show which ones are currently navigable.&lt;br /&gt;
&lt;br /&gt;
===Addons===&lt;br /&gt;
&lt;br /&gt;
Those of you with [http://www.getfirefox.com Firefox] should definitely consider getting a couple of the [http://greasemonkey.mozdev.org/ GreaseMonkey] scripts from the [[The Shartak Wiki:Community Portal|Community Portal]] page.&lt;br /&gt;
&lt;br /&gt;
*[http://userscripts.org/scripts/source/3451.user.js The Shartak Map Overlay] gives you the option of placing a complete copy of the island map over your own in-game map screen, which is a huge help for those of you without GPS units.  Use it to find your position relative to one of the southern towns, then go there and get a GPS already.&lt;br /&gt;
&lt;br /&gt;
*We seriously can't hype the [http://www.itechsc.com/misc/shartak/ubermap/shartakubermapper.user.js Shartak UBER MAP] enough.  As well as automatically collecting data about your surroundings and using this to create a constantly updated map of the island, It gives you access to a satellite map showing your exact location, a zoomable, scrollable map of your local area, and an in-game 15x11 map below your normal 5x5 map.  We couldn't play Shartak without it.&lt;br /&gt;
&lt;br /&gt;
*Whenever you have a GPS signal, the [http://www.leaky.org/campdirections.user.js Shartak Camp Directions] script will give you directions to each of the six towns and the shipwreck, as the crow flies. It's a great tool when you don't want to have to keep checking the satellite or plan a proper route.&lt;br /&gt;
&lt;br /&gt;
===The Quick Way Home===&lt;br /&gt;
You can easily get back to your home camp from any point on the island in less than 50AP!  If you're by the shore, jump into the sea and swim out to deeper waters, then splash around in small circles laughing manically until the sharks finally drag you beneath the waves.  Respawn at your home shaman for 25AP and you're done!  If you're inland, find a large, aggressive animal, sock it one, and wait for it to get you back.  There are of course many variations on this trick, involving poisonous berries, angry farmers, swarms of killer bees, etc.&lt;br /&gt;
&lt;br /&gt;
==Locations, Locations, Locations...==&lt;br /&gt;
This is a list of interesting, useful, or important locations in Shartak.  Each is given a brief description, a set of GPS coordinates, and a link to the appropriate Ubermap satellite and map roamer pages.  Obviously this won't be a definitive list, so everyone is of course encouraged to add new locations as they are found or created.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Settlements===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
This native village is close to the Shipwreck and thus a frequent target for pirate raids.  The area between Dalpok and the Shipwreck, known as Corsair Boulevard, is a constant warzone, and much fighting also occurs to the south, against outsiders coming up from York and Durham. Certain pirates refer to Dalpok as &amp;quot;New Amsterdam&amp;quot; and regard it as their own, although a land scam in '06 saw some pirates relinquish their claim to the town to a mad outsider called Maevar Raenick who unsuccessfully proclaimed himself mayor. [[Ropata]] is one of the chief elders of Dalpok, and the [[Dalpok Defence Force]] seems to have fallen into disarray. Dalpok was once the home of [[Jungle Drums]], the sole native newspaper.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|443}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Dalpok|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
Arguably the most isolated outsider town, Derby is generally quiet and safe these days (despite being the first target of [[the WickSick Headhunters]]) and makes a good base for hunting expeditions. Derby is the only town with a working judicial system, a hospital, a hotel (the [[Hotel de Derby]]), a local newspaper called the [[Derby Evening Press]], and a duelling academy. A number of other useful institutions are scattered througout the town. It is very efficiently run by members of the [[Eastern Federation]], a coalition of several military factions within the town. A heavy sword mining operation run by the Eastern Federation sits in the nearby delta swamp. Derby infrequently assists its sister towns York and Durham with various threats, and has cordial relations with Raktam and friendly pirates.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
The Durham peninsula is dominated by [[Durham]] and by its northern neighbor the [[Independent Republic of Fort Creedy]]. It was for many years largely controlled by the [[Durham Pistoleers]], a police force that was disbanded in December '07 during the [[Durham Crisis]].  It is a frequent port of call for pirate traders collecting medical supplies for the shipwreck. Durham is the only town on Shartak with the first democratically elected leader, Governor Jacobi. The current governor is Ron Burgundy who won re-election in March. Durham is home to several substantial institutions, notable the [[Durham Police]], the [[Exotic Sports Hunting Club]] and [[Durham Utility]] with its bank.&lt;br /&gt;
{{pplink|648|343}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Durham|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
This native kingdom was in '06 the scene of a bloody civil insurgency between the Scavengers and the Raktamites and their allies, resulting in murders, burning of buildings, and extortion. This internecine conflict ended with the reform of the [[Scavengers]] clan in February '07. Frequent attacks on visiting outsiders deter most trade with the village. In March '07, Raktam was the starting point of the inaugural [[Raktam Race]]. The Queen of Greater Raktam, Blue Hummingbird, was the sovereign ruler of Raktam and its surrounding territories, through the [[Royal Court of Greater Raktam]] and its Commonwealth with the [[Independent Republic of Fort Creedy]]. Upon her assassination in February '08, Raktam and its territories are ruled by [[SofaKing]], the Queen's heir. Raktam is the centre of native politics and intrigue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|469}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Raktam|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
The base of all pirates on Shartak, the shipwreck is dangerous and anarchic but conveniently compact.  Visiting is a unique, if sometimes short, experience. The Shipwreck and the surrounding precinct was irregularly - some would say negligently - patrolled by senior members of the Pirate Defence Force of the [[Jolly Roger Gang]], the [[Scurvy Crew of the Hellborn Strumpet]], the [[1st Imperial Privateers Regiment]], and the [[Brotherhood of the Coast]]who each meted out gleeful vengeance on recidivist pirate murderers until the demise of each of these clans. A one-masted sloop or cutter, the shipwreck itself is known as either the Hellborn Strumpet or the Missionary Position, and its compartments and cabins are frequently haunted by dangerous ghosts. The view from the crow's nest is obscured by fog. [[Utility Bank]] has a branch in the main cabin.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|543}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shipwreck|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
Wiksik is the most populous of the native settlements.  It is not to be confused with [[The WickSick Headhunters|Wicksick]]. Wiksik is the home of spiritual matters on the island, usually of a sinister bent, ably demonstrated by the [[The Necromancers Guild|Necromancer's Guild]]. Wiksik and the surrounding lands form the [[Kingdom Of Skulls]], a native homeland whose people do not tolerate aggressive outsiders. Wiksik is a point of easy access to nearby [[Wiksik#Crystal Lake|Crystal Lake]] and the far North Eastern swamp. A regulalrly used road called the Armachu Trail runs between Wiksik and Raktam. In general Wiksik is intolerant of even peaceful outsiders.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|405}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Wiksik|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
The largest of the outsider settlements, [[York]] is a bustling and exciting town, except for pirates, who have a fairly short life expectancy within its limits.  Peaceful native shamans are welcome within certain areas, primarily for their ability to exorcise ghosts. Nonetheless its relative tolerance is somewhat subdued by a proliferation of extremist groups such as the [[1st Colonial Militia]] and the [[Order of Patriots]] who engage in assassinations of individuals within the city borders. This extremism is fueled by the fact that York is frequently the target of raids by various groups.  York has a very long history of pirate invasions, attackes by mercenaries, and conflict with natives, which are detailed in the wiki. The town is now largely administered by 5punk.co.uk with the assistance of the long-established [[Colonial Police]], and repels hostile forces with well-honed efficiency. York is by far the best defended town on Shartak. Once the host of two rather excellent newspapers, [[The Yorkman|The Yorkman]], and its competitor, the [[Shartak Financial Times]], it no longer has any press. A small farming district once sat on the River Hazen, north-east of York, run by York non-combatants. A large heavy sword mining operation is in the River Hazen delta, controlled by York authorities.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[York|Wiki]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
&lt;br /&gt;
===Academic and Research Institutions===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Academy Fencing Hall=====&lt;br /&gt;
Run by the Derby Hospitallers, the fencing hall allows students to practice their combat and healing skills.  Students are allowed to attack each other, so long as nobody is wounded below 20HP, and are also encouraged to heal one another to gain further experience.&lt;br /&gt;
&lt;br /&gt;
{{pplink|094|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Academy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Derby Academy Lecture Hall=====&lt;br /&gt;
Run by the Derby Hospitallers, the lecture hall provides advice to students on a range of matters.  When the hall is staffed by a Hospitaller, just ask your question, or say which field you need advice on (general gameplay advice is also available on request), and they will happily oblige.  If the hall is unstaffed, you can generally ask your question at the [[Parchment Pages#Derby Academy Fencing Hall|Fencing Hall]] or [[Parchment Pages#Derby Hospital|Hospital]], and wait in the lecture hall for your answer.&lt;br /&gt;
&lt;br /&gt;
{{pplink|093|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Academy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Shartak Crytozoological Society=====&lt;br /&gt;
A society dedicated to the cataloging and understanding of Shartak's unique and diverse wildlife.  Their headquarters in York are often occupied by the clan's founder, Sir John Sevier.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shartak Cryptozoological Society|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====York Observatory=====&lt;br /&gt;
&lt;br /&gt;
Once run by Ibn al Xuffasch, the [[York Observatory]] is dedicated to identifying life beyond the skies. The Observatory is now derelict and is no longer operational.&lt;br /&gt;
&lt;br /&gt;
===Commercial Buildings===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank in Dalpok was once operated by Monkeypaw. Since Monkeypaw's demise in '06 this branch is now closed.&lt;br /&gt;
&lt;br /&gt;
{{pplink|436|441}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Tak=====&lt;br /&gt;
Dalpok's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|435|442}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Templar Bank=====&lt;br /&gt;
&lt;br /&gt;
The Templar Bank branch in Derby was originally operated by Kristofer Schanz, as part of the [[Imperial Bank]]. Since Schanz's demise this branch temporarily closed, and until October '08 was operated as the headquarters of Shartak's largest bank, Templar Bank, by Orlando Bloom. {{pplink|092|349}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Trader Tom=====&lt;br /&gt;
Derby's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to outsiders.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|092|350}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Templar Bank=====&lt;br /&gt;
&lt;br /&gt;
The [[Templar Bank]] branch in Durham was operated by Hideo Inakajimita, the bank's president. The bank is now closed.&lt;br /&gt;
&lt;br /&gt;
{{pplink|650|346}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Templar Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Utility Bank=====&lt;br /&gt;
&lt;br /&gt;
[[Durham Utility]] operate a bank in Durham.&lt;br /&gt;
&lt;br /&gt;
=====Mercenary Guildhouse=====&lt;br /&gt;
The Mercenary's Guild Durham Headquarters.  May not be currently active.&lt;br /&gt;
&lt;br /&gt;
{{pplink|653|339}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Mercenary's Guild|Wiki]&lt;br /&gt;
&lt;br /&gt;
=====Trader Dick=====&lt;br /&gt;
Durham's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to outsiders.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|649|347}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Crowjane's Bank=====&lt;br /&gt;
&lt;br /&gt;
Crowjane's Bank provides deposit services, loans, and inter-branch money transfers. The bank has an association with the [[Templar Bank]].&lt;br /&gt;
&lt;br /&gt;
{{pplink|320|471}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Raktam Security Consultancy=====&lt;br /&gt;
In the basement of the Raktam Tavern, the RSC aims was to provide an alternative to the now demobilised Mercenary's Guild. The Consultancy is now defunct.&lt;br /&gt;
&lt;br /&gt;
{{pplink|321|473}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Raktam Security Consultancy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Grand Vizier's Markets=====&lt;br /&gt;
&lt;br /&gt;
The Grand Vizier's Markets, was established by the Queen of Greater Raktam, Blue Hummingbird, in December '07, in honour of her Grand Vizier, [[Neil Tathers]] and was in the southern quarter of Raktam. It consisted of a cluster of huts in the south of Raktam which may be used by any peaceful trader of any nation. Trade in the markets was tariff free. Repeated attacks on foreign traders by local Raktamis forced the closure of the markets in Jan '08. The Markets are presently unoccupied and form a dangerous slum in the south of Raktam.&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Tik=====&lt;br /&gt;
Raktam's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|319|472}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Trader Sam=====&lt;br /&gt;
The Shipwreck's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to pirates, although first aid kits are an infrequent luxury item.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank branch was operated by Justine, and since her death has become inactive.&lt;br /&gt;
&lt;br /&gt;
No coordinates are currently available for this branch.&lt;br /&gt;
&lt;br /&gt;
{{pplink|???|???}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Toe=====&lt;br /&gt;
Wiksik's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|235|405}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Templar Bank=====&lt;br /&gt;
&lt;br /&gt;
The Templar Bank branch in York provided deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this was understandably difficult to enforce. Both outsiders and natives were welcome within any branch of the bank - a cause of contention with the [[Colonial Police]]. The branch was operated by Archbishop Blackburne until his relocation of the branch to Derby in late '07 following a series of attacks by York extremists who accused the bank of funding terrorists.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Templar Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Trader Harry=====&lt;br /&gt;
York's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to outsiders.  The only known trader to have ever brokered a Heavy Sword deal (taking a hefty cut in the process), although these are usually arranged beforehand with the owner of the sword.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|367|313}}&lt;br /&gt;
&lt;br /&gt;
===Communications and Infrastructure===&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Native Message Hut=====&lt;br /&gt;
A hut for natives to write messages inside.  Intended to act like a village notice board.&lt;br /&gt;
&lt;br /&gt;
{{pplink|237|410}}&lt;br /&gt;
&lt;br /&gt;
=====Outsider Message Hut=====&lt;br /&gt;
A hut for outsiders to write messages inside.  Intended to act like a village notice board for visiting outsiders.&lt;br /&gt;
&lt;br /&gt;
{{pplink|236|410}}&lt;br /&gt;
&lt;br /&gt;
===Historical Sites===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Port Breton=====&lt;br /&gt;
Three ruined huts near the Derby Swamp, not far from the road to [[York]]. As at November 07 it was a French enclave known as Nouveau Aix-en-Bains, and then was abandoned until a resolution in April '08 of a dispute between the [[Kingdom of Skulls]] and the [[Eastern Federation]] over the control and occupation of [[Midway Island]]. This resolution included the relocation of [[the French]] colony to what is now called Port Breton. It is the site of [[Casino Royale]], a cathedral, and an administraton office. Port Breton is controlled by Baron Surcouf as governor under the mandate of Emperor Napoleon Bonaparte, and the casino is operated by Hercule Le Tof. A French tricolour flag flies over the settlement.&lt;br /&gt;
&lt;br /&gt;
{{pplink|111|378}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Batavia=====&lt;br /&gt;
Two ruined huts just north-west of Durham, frequently occupied by raiders.&lt;br /&gt;
&lt;br /&gt;
{{pplink|666|354}}&lt;br /&gt;
&lt;br /&gt;
=====The Independent Republic of Fort Creedy=====&lt;br /&gt;
This ancient complex consists of three ruined buildings (a jail, armoury, and hall), two of which have multi-space interiors and multiple entrances. The Creedy Republic declared independence in early '07, electing President Oktavian as its ruler, and has a small but permanent population of both outsiders and natives. Since forming a commonwealth with Raktam in November '07, a Raktam garrison has operated from the armoury. The Creedy Republic has often had border disputes with [[Durham]] to the south, and in early '08 this was the subject of a bitter guerilla war known as the [[Durham Crisis]] involving the Commonwealth, the [[Durham government]] headed by its governor, Ron Burgundy, the [[Durham Pistoleers]] and the [[1st Colonial Militia]] from [[York]], which resulting in the disbandment of the Pistoleers. Since mid '08, the Creedy Republic has hosted [[Shivering Timbers]], Shartak's only functioning brothel.&lt;br /&gt;
&lt;br /&gt;
{{pplink|666|380}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Chikram=====&lt;br /&gt;
Three huts a short walk north of Raktam. Until recently occupied by the [[Royal Court of Greater Raktam]] as a northern outpost, this was a favourite haunt of pirates. This location was also known as Winter Palace of the Queen of Greater Raktam, Blue Hummingbird, until her death in February '08.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|492}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Temple Ruins=====&lt;br /&gt;
This ancient temple has a multi-space interior with a sacrificial table (although to date this has no apparent function).  It has been heavily fought over in the past but is now firmly in pirate hands and has been used as a gladiatorial arena between pirates engaging in boxing. The ruins are a favorite haunt of pirate-killers.&lt;br /&gt;
&lt;br /&gt;
{{pplink|540|530}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Mercenary's Guildhouse=====&lt;br /&gt;
Formerly the headquarters of the [[Mercenary's Guild]], this was the center of Guild power in York during the second invasion, and a frequent target for [[Order of Patriots]] raids. Subsequent to the Guild's demobilisation, the building was used as the headquarters of the Shartak Protestant League and as the York Courthouse.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|314}}&lt;br /&gt;
&lt;br /&gt;
====Wilderness====&lt;br /&gt;
=====North Slope Ruins=====&lt;br /&gt;
Three ruined huts near the northern slope of Mt. Shartak.&lt;br /&gt;
&lt;br /&gt;
{{pplink|391|480}}&lt;br /&gt;
&lt;br /&gt;
=====The Pirates Rest=====&lt;br /&gt;
Two ruined huts on the peninsula west of the Shipwreck, in close proximity to a fruit tree planatation operated by the [[Exotic Sports Hunting Club]] in '08.&lt;br /&gt;
&lt;br /&gt;
{{pplink|594|519}}&lt;br /&gt;
&lt;br /&gt;
=====Piketown=====&lt;br /&gt;
Three ruined huts at the start of the Durham Peninsula, occasionally occupied by Maximillan Pike, and used as a refuge for travellers between York and Durham.&lt;br /&gt;
&lt;br /&gt;
{{pplink|490|365}}&lt;br /&gt;
&lt;br /&gt;
=====New Bristol=====&lt;br /&gt;
Two ruined huts near the shore of Unity Bay, on the Durham Peninsula. Occasionally occupied by Hideo Inakajimita, New Bristol is very close to a driftwood shipyard and is used as a free port for traders of any nationality.&lt;br /&gt;
&lt;br /&gt;
{{pplink|605|374}}&lt;br /&gt;
&lt;br /&gt;
=====York River Ruins=====&lt;br /&gt;
Two ruined huts on the west bank of the river that flows south from Mt Shartak.  The site of the first [[Shartak Preservation Front]] conference.&lt;br /&gt;
&lt;br /&gt;
{{pplink|357|406}}&lt;br /&gt;
&lt;br /&gt;
=====Azguz'ktam=====&lt;br /&gt;
Two ruined huts a short way north-east of the York Swamp, not far from the Derby-York road. It is the southern-most citadel of the kingdom of the [[Royal Court of Greater Raktam]], named after Azguz, the hybrid werewolf Protector of Raktam. &lt;br /&gt;
&lt;br /&gt;
{{pplink|331|380}}&lt;br /&gt;
&lt;br /&gt;
===Islets===&lt;br /&gt;
====Casterley Rock====&lt;br /&gt;
A small, thin island just off the southern coast of [[Derby]], once occupied by the clan known as the Lions of Casterley Rock.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|335}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Southern Islands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Arivo Rock====&lt;br /&gt;
&lt;br /&gt;
A very small, crescent shaped-island lying in deep water south-east of [[Derby]]. Discovered in September '08 by a spelunking explorer named Raivo, it has an entrance to the vast underground network of caves underneath the island, and is the quickest entrance to the abandoned gold mine sitting underneath Derby.&lt;br /&gt;
&lt;br /&gt;
====Skull Island and surrounding archipelego====&lt;br /&gt;
&lt;br /&gt;
A large island sitting in deep water to the north-east of the main iasland of Shartak. Inhabited by cannibals, strange geological activity has resulted in a land mass which has an eery visual similarity to a human skull. Two lakes occupy the centre of the island, which contain fresh water. The most southern island of the archipelego is called Mandible Island, and several small islands strech between Mandible Island and Skull Island. The island is riddled with caves, some of which are used by its inhabitants as shelter. Skull Island hosts the small village of [[Rakmagok]], the home of the cannibals - a very dangerous place for visitors.&lt;br /&gt;
&lt;br /&gt;
====Ernst Island====&lt;br /&gt;
The smallest islet in Shartak's waters, lying just east of Rodrigo Island. Currently the site of the Shartak Wildlife Conservatory. Poachers are not welcome.&lt;br /&gt;
&lt;br /&gt;
{{pplink|628|385}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Western Islets|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Midway Island====&lt;br /&gt;
A small island off the south coast between [[York]] and [[Derby]]. It emerged from the sea in April '07, revealing the ruins of a two-story stone tower. The first person on the island was [[Simeon Carter]] of Derby, and so the channel across from the mainland to the island is called [[Carter Channel]]. It is known by some natives as Barbekuria, and was used as for various religious ceremonies until a joint [[Eastern Federation]]/ [[York Coalition]] attack. As of November '07 it was occupied by the French: the tower is called Aix-de-Bains and the island called Ile de Mi-Chemins. [[The French]] operated a casino on the top floor of the tower, called [[Casino Royale]]. The Island is now under armed dispute between members of the [[Kingdom Of Skulls]] and the [[1st Colonial Militia]], and various hardline factions of York. &lt;br /&gt;
&lt;br /&gt;
{{pplink|217|335}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Southern Islands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Hawkins Island====&lt;br /&gt;
A small island off the tip of the York Peninsula (Macdonald Point), which has been known as Killer Island and Calvin's Eye-Land. Once declared the Shartak Elephant Preserve, later claimed by the Predators of Killer Island, and then as the headquarters of the [[Kraken Hunters]], it is often used as a staging post for attacks on York.&lt;br /&gt;
&lt;br /&gt;
{{pplink|401|270}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Southern Islands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Rodrigo Island====&lt;br /&gt;
A small island to the north of Durham, discovered by Alex Rodrigo in the early weeks of the colonisation.  The western beach was the former site of a Dutch shipyard, operated by agents of the long- defunct [[1st Imperial Privateers Regiment]]. Save for a signpost, the shipyard is now overgrown and has fallen into disrepair. Alex Rodrigo continues to inhabit the island as its de facto governor.&lt;br /&gt;
&lt;br /&gt;
{{pplink|644|390}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Western Islets|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Unity Island====&lt;br /&gt;
A frequently contested landmass in Unity Bay (between Durham and the Shipwreck), declared a no-violence zone by a group of powerful clans, and for a time in '07 controlled by a pirate group known as [[the Brotherhood of the Coast]]. The northern tip is called Cape Bonobo, and the southern tip is called Cape Shark, to reflect the former names of the island (Shark island and Bonobo Island). The body of water between Unity Island and the mainland is called Expedition Channel, and the body of water to the east is Cargo Cult Sea, both names honoring the two clans who originally discovered the island.&lt;br /&gt;
&lt;br /&gt;
{{pplink|568|416}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Unity Island|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
====Mt. Shartak====&lt;br /&gt;
The imposing bulk of Mt. Shartak (or Mt Eramus) looms over the whole island, and contains many ledges and caves to explore. Some of the caves are very deep, and are inhabited by dangerous bears, aggressive flightless birds called &amp;quot;shargles&amp;quot;, and swarms of aggressive rats. Known by some natives as &amp;quot;Blood Mountain&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{pplink|365|455}}&lt;br /&gt;
&lt;br /&gt;
====Cave complex====&lt;br /&gt;
Besides the caves around Mt. Shartak, there is another cave to explore at at [-70.429,+26.449] (there's a [[map of caves near Dalpok]])&lt;br /&gt;
&lt;br /&gt;
{{pplink|429|449}}&lt;br /&gt;
&lt;br /&gt;
====Echo Beach====&lt;br /&gt;
&lt;br /&gt;
The broad expanse of sand dunes located to the far west of the island. Much of the far tip is covered in signposts from visitors who have made the long trek.&lt;br /&gt;
&lt;br /&gt;
{{pplink|710|375}}&lt;br /&gt;
&lt;br /&gt;
====Irony Bay====&lt;br /&gt;
&lt;br /&gt;
The long bight to the east of the shipwreck, and immediately east of the northern river mouth. Notable for its broad, slowly curving expanse of white sand, but little else.&lt;br /&gt;
&lt;br /&gt;
{{pplink|510|532}}&lt;br /&gt;
&lt;br /&gt;
==== Santa's Splash ====&lt;br /&gt;
&lt;br /&gt;
The waterfall at the source of the southern river, so named because of Santa Claus's nearby appearance in Christmas 2006.&lt;br /&gt;
&lt;br /&gt;
{{pplink|351|429}}&lt;br /&gt;
&lt;br /&gt;
==== Long Fin River ====&lt;br /&gt;
&lt;br /&gt;
The northern river flowing from the beach west of the shipwreck, ending in [[Archer's Pool]]. The clan [[River Born Fury]] had their headquarters at the delta. The river was named after Shartak's most notorious pirate killer, [[Long Fin Killie]].&lt;br /&gt;
&lt;br /&gt;
====River Hazen====&lt;br /&gt;
&lt;br /&gt;
This river was also once called the Margaret River. It is named after a now-retired combat veteran of York, WB Hazen, who was a leader of the [[Order of Patriots]]. The River runs from Mt Shartak south to the sea, and forms the south-western boundary of the kingdom of the [[Royal Court of Greater Raktam]]. The mouth of the River Hazen is called the Hazen Delta, generally recognised as York's swampland.&lt;br /&gt;
&lt;br /&gt;
===Law Enforcement===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Hospitallers=====&lt;br /&gt;
Although not an explicit police group, the Hospitallers are sworn to attack and punish &amp;quot;vile criminals&amp;quot;, so it's probably worth speaking to them if you get PKed around Derby.  The building is actually a hospital, but there's almost always a hospitaller either inside or just outside.&lt;br /&gt;
&lt;br /&gt;
{{pplink|093|352}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Hospitallers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====1st Derby Privateers=====&lt;br /&gt;
The Privateers have declared their intention to, amongst other things, cleanse Derby of PKers.&lt;br /&gt;
&lt;br /&gt;
{{pplink|098|355}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Derby Privateers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Durham Police=====&lt;br /&gt;
The Durham Police Department was established in March 08 to replace the disbanded Pistoleers. They established an effective defense against the Headhunters in April 08 with the assistance of the Durham Model Army and the 1st Colonial Militia.&lt;br /&gt;
&lt;br /&gt;
{{pplink|652|340}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Durham Police|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Colonial Police=====&lt;br /&gt;
The island's oldest and largest police group, the Colonial Police have managed to make York one of the safest towns on Shartak.  They offer protection to all outsiders, and have been known to help friendly natives too.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Colonial Police|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Medical Facilities===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|449}}&lt;br /&gt;
&lt;br /&gt;
=====Shubar=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Shubar only helps those from Dalpok, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|443}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Balchig=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Blachig only helps those from Derby, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|350}}&lt;br /&gt;
&lt;br /&gt;
=====Derby Hospital=====&lt;br /&gt;
Run by the Derby Hospitallers, any outsiders (and friendly natives) waiting in this building will be healed by one of their daily patrols.  The Hospital has also recently become a safehouse, providing shelter to any peaceful individuals, regardless of their origins.  &lt;br /&gt;
&lt;br /&gt;
{{pplink|093|352}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Derby Hospital|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|099|353}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Kadmor=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Kadmor only helps those from Durham, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|648|343}}&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|651|344}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|323|473}}&lt;br /&gt;
&lt;br /&gt;
=====Najdam=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Najdam only helps those from Raktam, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|469}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Jakota=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Jakota only helps those from the Shipwreck, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|543}}&lt;br /&gt;
&lt;br /&gt;
=====Large Cabin=====&lt;br /&gt;
The Large Cabin is an inexhaustible source of first-aid kits, although find rates are much lower than in standard medical huts, resulting in a constant shortage of medical supplies at the shipwreck.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|546}}&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|240|410}}&lt;br /&gt;
&lt;br /&gt;
=====Tapran=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Tapran only helps those from Wiksik, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|405}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Kahuni=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Kahuni only helps those from York, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|314}}&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|369|320}}&lt;br /&gt;
&lt;br /&gt;
=====Royal Expedition Field Hospital=====&lt;br /&gt;
Run by the Royal Expedition, outsiders and natives who wait here will be healed by one of the staff, who are almost always present.  Enemies of the Royal Expedition or their allies are more likely to be slain, though, as the expedition claims this area as their territory.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|319}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[RE field hospital|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Roaming====&lt;br /&gt;
Roaming shamen will resurrect anyone who contacts them, for a cost of 50AP.  The nearest roaming shaman will be contacted, whisking you away to their current location.  To check the locations of these shamen, visit their pages below and click on the 'Current Sighting' coordinates.&lt;br /&gt;
&lt;br /&gt;
[[Atok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Igoban]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jidram]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Malpok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Movak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pabkim]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skulu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xaltam]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zakano]]&lt;br /&gt;
&lt;br /&gt;
===Military and Munitions===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|441|443}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|096|356}}&lt;br /&gt;
&lt;br /&gt;
=====Derby Rangers HQ=====&lt;br /&gt;
&lt;br /&gt;
The Derby Rangers' leader can be contacted directly in this hut for any purposes, and other Rangers frequently sleep inside, as well. &lt;br /&gt;
&lt;br /&gt;
{{pplink|096|348}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|647|349}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|324|474}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Armoury=====&lt;br /&gt;
The Armoury provides an inexhaustible source of cutlasses, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|546}}&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|411}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|316}}&lt;br /&gt;
&lt;br /&gt;
===Recreational===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====The Derby Horticultural Gardens=====&lt;br /&gt;
Maintained by Hospitaller Jack Molay, this is a small shrubbery in the south of Derby, planted during the Derby Derby to keep the defender's spirits up.&lt;br /&gt;
&lt;br /&gt;
{{pplink|097|347}}&lt;br /&gt;
 &lt;br /&gt;
=====The Derby Tavern and Trading Post=====&lt;br /&gt;
Inspired by Czechy's Tavern, the Derby Tavern and Trading Post is a safehouse located in the Derby Trader's hut.  Anyone may stay here under the protection of the Derby Privateers (unless they're wanted by the Privateers, of course).&lt;br /&gt;
&lt;br /&gt;
{{pplink|092|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====The Raktam Tavern=====&lt;br /&gt;
Set up to provide brown liquids of varying origin to the citizens of Raktam, and also to offer a safe sleeping place to peaceful visitors.  Frequently patrolled to ensure hostile outsiders are not in residence - see the wiki page for more details of who can and can't stay.&lt;br /&gt;
&lt;br /&gt;
{{pplink|321|473}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[The Raktam Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Czechy's Tavern=====&lt;br /&gt;
The oldest tavern on the island, owned by an officer of the [[Colonial Police]] and declared a general non-violence zone except against those wanted by the Colonial Police.  This rule is frequently broken, but the presence of at least one officer at all times means that offenders tend to be swiftly punished.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Czechy's Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====The Waugh Arms=====&lt;br /&gt;
The newest tavern on this island, found in the former Colonial Police headquarters and run by the [[Colon Police]] and 5punk, and is also a non-violence zone. The Waugh Arms generally has several staff members on call to dispense food, drinks and healing.&lt;br /&gt;
&lt;br /&gt;
{{pplink|374|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[The Waugh Arms|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Religious===&lt;br /&gt;
====York====&lt;br /&gt;
=====Shartak Protestant League Hut=====&lt;br /&gt;
Home of the controversial ultra-religious clan, and scene of many murders committed by annoyed members of the public.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shartak Protestant League|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====York Synagogue=====&lt;br /&gt;
[[Congregation Tafas Shalva|Congregation Tafas Shalva]], a Jewish synagogue, is headed by the agreeable and inoffensive Rabbi Shlomo Weinstein[http://www.shartak.com//profile.cgi?id=5234]. All are welcome, whether Jewish or not. Minyan every night at sunset, potluck (kashruth) every Wednesday, and there's a bake-sale the first Sunday of the month. Try the rugelach!&lt;br /&gt;
&lt;br /&gt;
[[Image:TafasShalva2.JPG ]]&lt;br /&gt;
&lt;br /&gt;
{{pplink|369|311}}&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=History/2008&amp;diff=19026</id>
		<title>History/2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=History/2008&amp;diff=19026"/>
		<updated>2008-10-29T12:27:50Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historical Article}}&lt;br /&gt;
This is a list of historical events that happened on Shartak during 2008.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
&lt;br /&gt;
* [[The Durham Crisis]] begins and ends, resulting in the destruction of the [[Durham Pistoleers]].&lt;br /&gt;
* A democratic insurgency against the [[Royal Court of Greater Raktam]] reaches a crescendo in Raktam.&lt;br /&gt;
* Civil war ignites in Wiksik between the [[Necromancers' Guild]] and its opponents.&lt;br /&gt;
&lt;br /&gt;
== February ==&lt;br /&gt;
&lt;br /&gt;
* A regency is appointed over the [[Royal Court of Greater Raktam]].&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
* The first Amazingly Great Shartak Race is organised by Johan Crichton and features contestants including Lama, Oktavius, SofaKing, Maximillion Pike and Jesus.&lt;br /&gt;
* Debates and an election are held in Durham. Ron Burgundy is elected Governor of Durham.&lt;br /&gt;
* Clans find a way to distribute news to their members.&lt;br /&gt;
* Easter Bunnies make a return to the Island, this time bringing eggs for people to find.&lt;br /&gt;
* Blue Hummingbird, Queen of the [[Royal Court of Greater Raktam]], dies and appoints Sofaking as her successor.&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
* The Spring X-Game I - Durham competition begins in and around Durham.&lt;br /&gt;
* Oktavius wins the first Amazingly Great Shartak Race.&lt;br /&gt;
* The Commonwealth of the [[Royal Court of Greater Raktam]] and the [[Independent Republic of Fort Creedy]] enter into a non-aggression pact with Durham.&lt;br /&gt;
&lt;br /&gt;
== May ==&lt;br /&gt;
* Skull Face wins the Spring X-Game I.&lt;br /&gt;
* The notorious Wicksick Headhunters share their special knowledge of how to remove the heads of their foes and prepare them as trophies.&lt;br /&gt;
== June ==&lt;br /&gt;
* A grand combat is held on Unity Island.&lt;br /&gt;
== July ==&lt;br /&gt;
== August ==&lt;br /&gt;
* 14th August 2008 - The ocean between the mainland and Rakmogak becomes passable again.&lt;br /&gt;
* A new Island is discovered off the coast of Derby.  A tunnel entrance leads into the tunnels beneath the Island.&lt;br /&gt;
== September ==&lt;br /&gt;
&lt;br /&gt;
* Dappled Shadow assumes the title of &amp;quot;Empress of the Three Lands&amp;quot;, appoints Blahminco as King of Greater Raktam in Sofaking's absence, and declares Black Fang, Grand Tyrant of the Kingdom of SKulls, a pretender to the throne of Wiksik. While assembling an army to march on Port Breton, Dappled Shadow suffers a head injury and disappears.&lt;br /&gt;
&lt;br /&gt;
== October ==&lt;br /&gt;
* The Greater Shartak Unification Coalition forms in Durham and York and sets out to invade the native settlements, beginning with Wiksik.&lt;br /&gt;
* Fungi are discovered in the tunnels beneath the Island.&lt;br /&gt;
* Sofaking returns and Blahminco is overthrown as King of Greater Raktam.&lt;br /&gt;
* The Pirate High Command is established.&lt;br /&gt;
&lt;br /&gt;
== November ==&lt;br /&gt;
&lt;br /&gt;
== December ==&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham_government&amp;diff=18937</id>
		<title>Durham government</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham_government&amp;diff=18937"/>
		<updated>2008-10-18T20:36:23Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: /* The Burgundy Administration a retrospective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===The Durham Government===&lt;br /&gt;
&lt;br /&gt;
The town of Durham is run by a consulate of three consuls:&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=11682 Matt Wilkinson]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=9161 Ron Burgundy]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=10307 Tomn]&lt;br /&gt;
&lt;br /&gt;
All decisions must have either a 2/3 or unanimous vote by the consuls. If a consul becomes inactive, the other two appoint a substitute to use the vote of the inactive.&lt;br /&gt;
&lt;br /&gt;
Their most recent achievement has been the implication of an immigration system.&lt;br /&gt;
&lt;br /&gt;
===Current Issues and Projects===&lt;br /&gt;
&lt;br /&gt;
Citizenship- The first law passed by the Consuls was the citizenship program. In order to vote or hold office you need to be a citizen. This is also a way for foreigners to join the Durham community. To apply simply tell the government representative in the census office. All native Durhamites will receive citizenship no questions asked if they are not pkers or a member of another government group.&lt;br /&gt;
&lt;br /&gt;
Taxation- Currently undecided and no vote has been called on it yet. Tomn has been vocal in his support of the idea and Ron is against the idea.&lt;br /&gt;
&lt;br /&gt;
Casino- After a recent game change the Durham Government has opened a casino. It has a simple 50/50 game but variations on this theme are being planned.&lt;br /&gt;
&lt;br /&gt;
===Enemies of the Government===&lt;br /&gt;
&lt;br /&gt;
These people are KOS&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=5006 CiberWolf]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=7616 Frodor]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=4738 Lucifer]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1728 The Malice]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=10645 MKultra]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=2141 Raffles]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=8966 Skull Face]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=234 Viveca Lindfors]&lt;br /&gt;
&lt;br /&gt;
===Update===&lt;br /&gt;
New elections were held in March and Ron Burgundy was elected Governor of Durham. He started a new message board for Durham which can be found at this address http://z9.invisionfree.com/Durham/index.php?&amp;amp;act=idx.&lt;br /&gt;
&lt;br /&gt;
===The Burgundy Administration a retrospective===&lt;br /&gt;
There is little information available about Ron Burgundy or the government he tried to create. The following is an account of the details of the Burgundy Administration told by Sgt Nicholas Angel who has known Ron for most of his characters life.&lt;br /&gt;
&lt;br /&gt;
When I first met Ron it was during his first foray into the politics of this island, the creation of the Channel 4 News Team. I was eager to join up with the C4NT and be apart of what I hoped to be the next big group on the island. It was not to be however, recruitment was low and we lacked an objective to give us purpose. So after spending some time in Durham I returned to my home in York. It was shortly after this that Serious Sam killed me and started the CM CP war. Being a member of the YC and the CP I was in conflict about how to respond to the CM. Burgundy however did not have that conflict, he marched into the town and killed Gunshow which created a stir from the CM. I'll never know what Ron had hoped to accomplish with that assassination, the C4NT had four members which meant the enemy outnumbered us at least 5 to 1. In an effort to prevent the conflict from expanding into Durham I persuaded Ron to disband the group. He wasn't eager to do it but he could see the potential for catastrophic repercussions. I didn't hear much from Ron during the next couple months he rejoined the Independent Republic of Fort Creedy and carried out a rather peaceful existence. This is probably how Ron's life would have ended dull, unnotable, at the most a mere footnote in history. However, fate had other plans for Ron, the chain of events that lead him to becoming Durham's second governor began with the announcement of a new election to replace the old governor. It wasn't the election itself that interested Ron but rather the only candidate running Tomn, and his threats against Fort Creedy. When Fort Creedy made the plea for international aid Ron responded by getting together some of the guys from the old C4NT and a few native mercs. It was an interesting group of oddballs and misfits. It's a shame the fight never occurred I would have liked to have seen how we would have fared against Durham. Tomn backed down and peace reigned in the peninsula and elections resumed. Burgundy was unconvinced however and decided to run for governor. He later told me that it was his intention to stop Tomn from getting power not to win the office. The election was a disaster and with no clear winner the three candidates formed a power sharing system. They named the new government a consulature and at first it was successful. The group established a citizenship system which allowed foreigners to rightfully claim that they were Durhamites, and a casino to give people another way to have fun in the game. All this time Burgundy still didn't trust Tomn and had us stick around. I don't know if Tomn still wanted to attack Creedy, but Ron thought he did and devised a plan to stop him. Ron sabotaged any effort on Tomn's part to increase his power and we were prepared to launch a coup the minute Tomn succeeded in thwarting Ron's efforts. The consulature quickly became useless as the consulates became polarized and incapable of passing law. Tomn left the game during this period and consulature served no role other than representation to foreign powers. The people became so dissatisfied with the consulature that a new election was called for to get a working government in place. Ron wasn't done with his goals and launched a re-election effort. His candidacy was a lost cause, I think he was the only one who thought he should be Governor. If it wasn't for Malice's return to Durham and his revitalization of the Pistoleers, Ron's career probably would have ended here. Ron saw Malice's return as an opportunity to expand the government and achieve something before the election. Unfortunately Ron's jubilation was short lived, the Independent Republic of Fort Creedy signed an alliance with the Royal Court of Ratkam. The Fort wanted protection from the Durham Government's aggression. Ron never got over this, he felt betrayed by their actions especially given that Tomn was gone and Burgundy's history of support for the fort. I would have liked to have known more about the events that followed but I wasn't there. From what I could gather from other sources pkers attacked the fort under the banner of the Pistoleers its unclear whether or not they were actually members of the group. This unfortunately coincided with Ron's apparent paranoia of an attack from the fort. This almost caused a war between the two groups, fortunately peace was brokered but the damage was done. The Pistoleers had disbanded and with them left any hope Ron had of expanding the government before the next election. Ron's paranoia of a potential attack from the fort didn't end there, in fact I don't think he ever stopped worrying about an attack. This lead him to building closer ties to Derby and the colonial militia. The election was delayed three months because of the conflict and when the elections resumed Ron had a new level of support that gave his candidacy a greater chance than it had when the elections were first called. The election was every bit as annoying and petty and spiteful as a U.S. presidential election. After a long and painful process full of arguments and allegations of corruption. Ron was re-elected and became the 2nd Governor of Durham. Ron quickly set up and started his two best achievements of his second term, the creation of a message board for coordinated efforts and communication, and the creation of the Durham Police Department. I was placed in charge of the Police force as a reward for my loyalty to him all this time. Ron was an Imperial type of leader he made unilateral decisions and didn't keep us informed about most of his actions. This makes record keeping difficult but as far as I can tell he didn't do anything after that. It was an ideal libertarian type government, I don't know if that's what Ron had intended but it was almost a libertarian utopia in Durham. The government may have had a small role in the lives of the public but it was efficient and effective.Durham became dull and peaceful, crime was low and the groups in the town posed little to no threat. Burgundy was an effective politician the second time around. He was a much better diplomat and no wars were waged during his second term. After a long period of peace and boredom a new election was called and the chaos resumed. Then Burgundy left the game for awhile and the elections were carried out and concluded leaving DarkFerret as the Third Governor of Durham. Looking back on it all it is my opinion that Burgundy was a good guy but he was an unusual politician. He never got elected to begin with, the only reason he got in was because they couldn't do a recount of the vote, he was bad at speeches, his mouth and faulty intelligence got us into a long protracted conflict. He miraculously won a second term, during which he did almost nothing, and what little he did do was decided unilaterally with no transparency. Ron may have been elected but he ruled like a king and luckily for us he didn't abuse his power. He remains one Durham's most effective politicians and what he accomplished during his term has had long lasting positive consequences.&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham_government&amp;diff=18936</id>
		<title>Durham government</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham_government&amp;diff=18936"/>
		<updated>2008-10-18T20:34:13Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: /* The Burgundy Administration a retrospective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===The Durham Government===&lt;br /&gt;
&lt;br /&gt;
The town of Durham is run by a consulate of three consuls:&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=11682 Matt Wilkinson]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=9161 Ron Burgundy]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=10307 Tomn]&lt;br /&gt;
&lt;br /&gt;
All decisions must have either a 2/3 or unanimous vote by the consuls. If a consul becomes inactive, the other two appoint a substitute to use the vote of the inactive.&lt;br /&gt;
&lt;br /&gt;
Their most recent achievement has been the implication of an immigration system.&lt;br /&gt;
&lt;br /&gt;
===Current Issues and Projects===&lt;br /&gt;
&lt;br /&gt;
Citizenship- The first law passed by the Consuls was the citizenship program. In order to vote or hold office you need to be a citizen. This is also a way for foreigners to join the Durham community. To apply simply tell the government representative in the census office. All native Durhamites will receive citizenship no questions asked if they are not pkers or a member of another government group.&lt;br /&gt;
&lt;br /&gt;
Taxation- Currently undecided and no vote has been called on it yet. Tomn has been vocal in his support of the idea and Ron is against the idea.&lt;br /&gt;
&lt;br /&gt;
Casino- After a recent game change the Durham Government has opened a casino. It has a simple 50/50 game but variations on this theme are being planned.&lt;br /&gt;
&lt;br /&gt;
===Enemies of the Government===&lt;br /&gt;
&lt;br /&gt;
These people are KOS&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=5006 CiberWolf]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=7616 Frodor]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=4738 Lucifer]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1728 The Malice]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=10645 MKultra]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=2141 Raffles]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=8966 Skull Face]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=234 Viveca Lindfors]&lt;br /&gt;
&lt;br /&gt;
===Update===&lt;br /&gt;
New elections were held in March and Ron Burgundy was elected Governor of Durham. He started a new message board for Durham which can be found at this address http://z9.invisionfree.com/Durham/index.php?&amp;amp;act=idx.&lt;br /&gt;
&lt;br /&gt;
===The Burgundy Administration a retrospective===&lt;br /&gt;
There is little information available about Ron Burgundy or the government he tried to create. The following is an account of the details of the Burgundy Administration told by Sgt Nicholas Angel who has known Ron for most of his characters life.&lt;br /&gt;
&lt;br /&gt;
When I first met Ron it was during his first foray into the politics of this island, the creation of the Channel 4 News Team. I was eager to join up with the C4NT and be apart of what I hoped to be the next big group on the island. It was not to be however, recruitment was low and we lacked an objective to give us purpose. So after spending some time in Durham I returned to my home in York. It was shortly after this that Serious Sam killed me and started the CM CP war. Being a member of the YC and the CP I was in conflict about how to respond to the CM. Burgundy however did not have that conflict, he marched into the town and killed Gunshow which created a stir from the CM. I'll never know what Ron had hoped to accomplish with that assassination, the C4NT had four members which meant the enemy outnumbered us at least 5 to 1. In an effort to prevent the conflict from expanding into Durham I persuaded Ron to disband the group. He wasn't eager to do it but he could see the potential for catastrophic repercussions. I didn't hear much from Ron during the next couple months he rejoined the Independent Republic of Fort Creedy and carried out a rather peaceful existence. This is probably how Ron's life would have ended dull, unnotable, at the most a mere footnote in history. However, fate had other plans for Ron, the chain of events that lead him to becoming Durham's second governor began with the announcement of a new election to replace the old governor. It wasn't the election itself that interested Ron but rather the only candidate running Tomn, and his threats against Fort Creedy. When Fort Creedy made the plea for international aid Ron responded by getting together some of the guys from the old C4NT and a few native mercs. It was an interesting group of oddballs and misfits. It's a shame the fight never occurred I would have liked to have seen how we would have fared against Durham. Tomn backed down and peace reigned in the peninsula and elections resumed. Burgundy was unconvinced however and decided to run for governor. He later told me that it was his intention to stop Tomn from getting power not to win the office. The election was a disaster and with no clear winner the three candidates formed a power sharing system. They named the new government a consulature and at first it was successful. The group established a citizenship system which allowed foreigners to rightfully claim that they were Durhamites, and a casino to give people another way to have fun in the game. All this time Burgundy still didn't trust Tomn and had us stick around. I don't know if Tomn still wanted to attack Creedy, but Ron thought he did and devised a plan to stop him. Ron sabotaged any effort on Tomn's part to increase his power and we were prepared to launch a coup the minute Tomn succeeded in thwarting Ron's efforts. The consulature quickly became useless as the consulates became polarized and incapable of passing law. Tomn left the game during this period and consulature served no role other than representation to foreign powers. The people became so dissatisfied with the consulature that a new election was called for to get a working government in place. Ron wasn't done with his goals and launched a re-election effort. His candidacy was a lost cause, I think he was the only one who thought he should be Governor. If it wasn't for Malice's return to Durham and his revitalization of the Pistoleers, Ron's career probably would have ended here. Ron saw Malice's return as an opportunity to expand the government and achieve something before the election. Unfortunately Ron's jubilation was short lived, the Independent Republic of Fort Creedy signed an alliance with the Royal Court of Ratkam. The Fort wanted protection from the Durham Government's aggression. Ron never got over this, he felt betrayed by their actions especially given that Tomn was gone and Burgundy's history of support for the fort. I would have liked to have known more about the events that followed but I wasn't there. From what I could gather from other sources pkers attacked the fort under the banner of the Pistoleers its unclear whether or not they were actually members of the group. This unfortunately coincided with Ron's apparent paranoia of an attack from the fort. This almost caused a war between the two groups, fortunately peace was brokered but the damage was done. The Pistoleers had disbanded and with them left any hope Ron had of expanding the government before the next election. Ron's paranoia of a potential attack from the fort didn't end there, in fact I don't think he ever stopped worrying about an attack. This lead him to building closer ties to Derby and the colonial militia. The election was delayed three months because of the conflict and when the elections resumed Ron had a new level of support that gave his candidacy a greater chance than it had when the elections were first called. The election was every bit as annoying and petty and spiteful as a U.S. presidential election. After a long and painful process full of arguments and allegations of corruption. Ron was re-elected and became the 2nd Governor of Durham. Ron quickly set up and started his two best achievements of his second term, the creation of a message board for coordinated efforts and communication, and the creation of the Durham Police Department. I was placed in charge of the Police force as a reward for my loyalty to him all this time. Ron was an Imperial type of leader he made unilateral decisions and didn't keep us informed about most of his actions. This makes record keeping difficult but as far as I can tell he didn't do anything after that. It was an ideal libertarian type government, I don't know if that's what Ron had intended but it was almost a libertarian utopia in Durham. The government may have had a small role in the lives of the public but it was efficient and effective.Durham became dull and peaceful, crime was low and the groups in the town posed little to no threat. Burgundy was an effective politician the second time around. He was a much better diplomat and no wars were waged during his second term. After a long period of peace and boredom a new election was called and the chaos resumed. Then Burgundy left the game for awhile and the elections were carried out and concluded leaving DarkFerret as the Third Governor of Durham. Looking back on it all it is my opinion that Burgundy was a good guy but he probably should have stayed out of politics. He never got elected to begin with, the only reason he got in was because they couldn't do a recount of the vote, he was bad at speeches, his mouth and faulty intelligence got us into a long protracted conflict. He miraculously won a second term, during which he did almost nothing, and what little he did do was decided unilaterally with no transparency. Ron may have been elected but he ruled like a king and luckily for us he didn't abuse his power. He remains one Durham's most effective politicians and what he accomplished during his term has had long lasting positive consequences.&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Template_talk:Clanbox&amp;diff=18935</id>
		<title>Template talk:Clanbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Template_talk:Clanbox&amp;diff=18935"/>
		<updated>2008-10-18T20:16:48Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Use ==&lt;br /&gt;
On your clan page, simply use this template and fill in the necessary information. If there is no information (ie. no flag yet or no abbreviation), just leave it blank. Make sure that every line is closed with a vertical line character (ie. pipe):&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;{{Clanbox|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
  clan_name='''Your clan's name'''|&lt;br /&gt;
  clan_image='''&amp;lt;nowiki&amp;gt;[[Image:Yourclansflag.jpg]]&amp;lt;/nowiki&amp;gt;'''|&lt;br /&gt;
  clan_leaders='''Leader(s) of your clan'''|&lt;br /&gt;
  clan_membership='''Number of players in your clan'''|&lt;br /&gt;
  clan_goals='''Clan objectives'''|&lt;br /&gt;
  clan_recruit='''Requirements for joining'''|&lt;br /&gt;
  clan_contact='''Contact information - wiki page, forum, email'''&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;{{Clanbox|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
  clan_name='''Teenage Mutant Ninja Turtles'''|&lt;br /&gt;
  clan_image='''&amp;lt;nowiki&amp;gt;[[Image:TMNT.jpg]]&amp;lt;/nowiki&amp;gt;'''|&lt;br /&gt;
  clan_leaders='''Leonardo leads'''|&lt;br /&gt;
  clan_membership='''4'''|&lt;br /&gt;
  clan_goals='''Defeat Shredder and the Foot Clan'''|&lt;br /&gt;
  clan_recruit='''Must like pizza'''|&lt;br /&gt;
  clan_contact='''Leave a message on our Wiki page'''&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
This is obviously based on the Groupbox design used on the Urban Dead wiki. I have made a few aesthetic modificiations (different color and different width for nested table). I have also re-organized the order of information so that '''leaders''' are listed before '''numbers'''. --[[User:Lint|Lint]] 21:37, 11 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Should the clan abbreviation be removed? It's not as necessary as the rest of the clan information. --[[User:Lint|Lint]] 01:08, 26 May 2006 (BST)&lt;br /&gt;
:Clan abbreviation has been removed. --18:18, 8 June 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Should there be a link to the clan's ingame page provided somewhere on the template? If so, where? --[[User:Lint|Lint]] 18:18, 8 June 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Help Me==&lt;br /&gt;
What be wrong with this? Look here and see [[The Order of the Green Cross]]&lt;br /&gt;
The clan box shows wrong things. -[[User:Ethir Wraithwain|Ethir Wraithwain]] 09:11, 11 September 2008 (UTC)&lt;br /&gt;
:Aye, it's been FUBAR since Simon did a Wiki upgrade. We've had a number of goes at fixing it, still not done yet. --[[User:Skull Face|Skull Face]] 22:41, 11 September 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham_Police&amp;diff=18934</id>
		<title>Durham Police</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham_Police&amp;diff=18934"/>
		<updated>2008-10-18T20:16:12Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Durham Police|&lt;br /&gt;
official_id=309|&lt;br /&gt;
open_to=everyone|&lt;br /&gt;
clan_image=[[Image:Durham flag.jpg ]]|&lt;br /&gt;
clan_leaders=Sgt Nicholas Angel|&lt;br /&gt;
clan_membership= 9 active.|&lt;br /&gt;
clan_goals=Maintaining law and order.|&lt;br /&gt;
clan_recruit=Simply talk to us at the Durham Police HQ or place your profile under the &amp;quot;List of Members&amp;quot; on this page.|&lt;br /&gt;
clan_contact=The best way to contact us for any reason is '''[http://s9.invisionfree.com/Durham/index.php]'''.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
===The Durham Police===&lt;br /&gt;
The Durham Police was founded in March 2008 by Ron Burgundy and Sgt Nicholas Angel. The goal of the Durham Police is to reestablish law and order in the town of Durham.&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
===The Durham Headhunt===&lt;br /&gt;
After a month of fighting the Durham Headhunt is over. The Durham Police took the lives of 23 Headhunters in its defense of the settlement. Special recognition also needs to go to the Durham Model Army and the Colonial Militia for their help in the conflict.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Post-Burgundy Era===&lt;br /&gt;
The new Governor is different than Burgundy. Rather than seek some goal of social well-being or create new roles for the government to help the people, DarkFerret seems intent on carving up and selling Durham to the highest bidder for his own personal gain. Recently he has caved to the pressure of criminals and has ordered us to disband. The Durham Police Department has ignored this order and will continue to provide peace and security for the inhabitants of the town.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
&lt;br /&gt;
{{profile|15330|Phoneixlord}}&lt;br /&gt;
&lt;br /&gt;
{{profile|14666|Pyro Llama}}&lt;br /&gt;
&lt;br /&gt;
{{profile|14394|Private Pickle}}&lt;br /&gt;
&lt;br /&gt;
{{profile|12367|Jack Bauer}}&lt;br /&gt;
&lt;br /&gt;
{{profile|12136|T Bones}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9187|Kenny Rogers}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9161|Ron Burgundy}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9142|Sgt Nicholas Angel}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9068|Stiltskin}}&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham_Police&amp;diff=18933</id>
		<title>Durham Police</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham_Police&amp;diff=18933"/>
		<updated>2008-10-18T20:14:11Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Durham Police&lt;br /&gt;
official_id=309|&lt;br /&gt;
open_to=everyone|&lt;br /&gt;
clan_image=[[Image:Durham flag.jpg ]]|&lt;br /&gt;
clan_leaders=Sgt Nicholas Angel|&lt;br /&gt;
clan_membership= 9 active.|&lt;br /&gt;
clan_goals=Maintaining law and order.|&lt;br /&gt;
clan_recruit=Simply talk to us at the Durham Police HQ or place your profile under the &amp;quot;List of Members&amp;quot; on this page.|&lt;br /&gt;
clan_contact=The best way to contact us for any reason is '''[http://s9.invisionfree.com/Durham/index.php]'''.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
===The Durham Police===&lt;br /&gt;
The Durham Police was founded in March 2008 by Ron Burgundy and Sgt Nicholas Angel. The goal of the Durham Police is to reestablish law and order in the town of Durham.&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
===The Durham Headhunt===&lt;br /&gt;
After a month of fighting the Durham Headhunt is over. The Durham Police took the lives of 23 Headhunters in its defense of the settlement. Special recognition also needs to go to the Durham Model Army and the Colonial Militia for their help in the conflict.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Post-Burgundy Era===&lt;br /&gt;
The new Governor is different than Burgundy. Rather than seek some goal of social well-being or create new roles for the government to help the people, DarkFerret seems intent on carving up and selling Durham to the highest bidder for his own personal gain. Recently he has caved to the pressure of criminals and has ordered us to disband. The Durham Police Department has ignored this order and will continue to provide peace and security for the inhabitants of the town.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
&lt;br /&gt;
{{profile|15330|Phoneixlord}}&lt;br /&gt;
&lt;br /&gt;
{{profile|14666|Pyro Llama}}&lt;br /&gt;
&lt;br /&gt;
{{profile|14394|Private Pickle}}&lt;br /&gt;
&lt;br /&gt;
{{profile|12367|Jack Bauer}}&lt;br /&gt;
&lt;br /&gt;
{{profile|12136|T Bones}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9187|Kenny Rogers}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9161|Ron Burgundy}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9142|Sgt Nicholas Angel}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9068|Stiltskin}}&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham_government&amp;diff=18932</id>
		<title>Durham government</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham_government&amp;diff=18932"/>
		<updated>2008-10-18T06:30:23Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===The Durham Government===&lt;br /&gt;
&lt;br /&gt;
The town of Durham is run by a consulate of three consuls:&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=11682 Matt Wilkinson]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=9161 Ron Burgundy]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=10307 Tomn]&lt;br /&gt;
&lt;br /&gt;
All decisions must have either a 2/3 or unanimous vote by the consuls. If a consul becomes inactive, the other two appoint a substitute to use the vote of the inactive.&lt;br /&gt;
&lt;br /&gt;
Their most recent achievement has been the implication of an immigration system.&lt;br /&gt;
&lt;br /&gt;
===Current Issues and Projects===&lt;br /&gt;
&lt;br /&gt;
Citizenship- The first law passed by the Consuls was the citizenship program. In order to vote or hold office you need to be a citizen. This is also a way for foreigners to join the Durham community. To apply simply tell the government representative in the census office. All native Durhamites will receive citizenship no questions asked if they are not pkers or a member of another government group.&lt;br /&gt;
&lt;br /&gt;
Taxation- Currently undecided and no vote has been called on it yet. Tomn has been vocal in his support of the idea and Ron is against the idea.&lt;br /&gt;
&lt;br /&gt;
Casino- After a recent game change the Durham Government has opened a casino. It has a simple 50/50 game but variations on this theme are being planned.&lt;br /&gt;
&lt;br /&gt;
===Enemies of the Government===&lt;br /&gt;
&lt;br /&gt;
These people are KOS&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=5006 CiberWolf]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=7616 Frodor]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=4738 Lucifer]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1728 The Malice]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=10645 MKultra]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=2141 Raffles]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=8966 Skull Face]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=234 Viveca Lindfors]&lt;br /&gt;
&lt;br /&gt;
===Update===&lt;br /&gt;
New elections were held in March and Ron Burgundy was elected Governor of Durham. He started a new message board for Durham which can be found at this address http://z9.invisionfree.com/Durham/index.php?&amp;amp;act=idx.&lt;br /&gt;
&lt;br /&gt;
===The Burgundy Administration a retrospective===&lt;br /&gt;
There is little information available about Ron Burgundy or the government he tried to create. The following is an account of the details of the Burgundy Administration told by Sgt Nicholas Angel who has known Ron for most of his characters life.&lt;br /&gt;
&lt;br /&gt;
When I first met Ron it was during his first foray into the politics of this island, the creation of the Channel 4 News Team. I was eager to join up with the C4NT and be apart of what I hoped to be the next big group on the island. It was not to be however, recruitment was low and we lacked an objective to give us purpose. So after spending some time in Durham I returned to my home in York. It was shortly after this that Serious Sam killed me and started the CM CP war. Being a member of the YC and the CP I was in conflict about how to respond to the CM. Burgundy however did not have that conflict he marched into the town and killed Gunshow which created a stir from the CM. I'll never know what Ron had hoped to accomplish with that assassination, the C4NT had four members which meant the enemy outnumbered us at least 5 to 1. In an effort to prevent the conflict from expanding into Durham I persuaded Ron to disband the group. He wasn't eager to do it but he could see that there could catastrophic repercussions. I didn't hear much from Ron during the next couple months he rejoined the Independent Republic of Fort Creedy and carried out a rather peaceful existence. This is probably how Ron's life would have ended dull, unnotable, at the most a mere footnote in history. However, fate had other plans for Ron, the chain of events that lead him to becoming Durham's second governor began with the announcement of a new election to replace the old governor. It wasn't the election itself that interested Ron but rather the only candidate running Tomn, and his threats against Fort Creedy. When Fort Creedy made the plea for international aid Ron responded by getting together some of the guys from the old C4NT and a few native mercs. It was an interesting group of oddballs and misfits. It's a shame the fight never occurred I would have liked to have seen how we would have fared against Durham. Tomn backed down and peace reigned in the peninsula and elections resumed. Burgundy was unconvinced however and decided to run for governor. He later told me that it was his intention to stop Tomn from getting power not to win the office. The election was a disaster and with no clear winner the three candidates formed a power sharing system. They named the new government a consulate and at first it was successful. The group established a citizenship system which allowed foreigners to rightfully claim that they were Durhamites, and a casino to give people another way to have fun in the game. All this time Burgundy still didn't trust Tomn and had us stick around. I don't know if Tomn still wanted to attack Creedy but Ron thought he did and devised a plan to stop him. Ron sabotaged any effort on Tomn's part to increase his power and we were prepared to launch a coup the minute Tomn succeeded in thwarting Ron's efforts. The consulate quickly became useless as the consulates became polarized and incapable of passing law. Tomn left the game during this period and consulate served no role other than representation to foreign powers. The people became so dissatisfied with the consulate that a new election was called for to get a working government in place. Ron wasn't done with his goals and launched a re-election effort. His candidacy was a lost cause I think he was the only one who thought he should be Governor. If it wasn't for Malice's return to Durham and his revitalization of the Pistoleers, Ron's career probably would have ended here. Ron was very excited when Malice returned because he saw it as opportunity to expand the government. Unfortunately Ron's jubilation was short lived, the Independent Republic of Fort Creedy signed an alliance with the Royal Court of Ratkam. The Fort wanted protection from the Durham Government's aggression. Ron never got over this, he felt betrayed by their actions especially given that Tomn was gone and Burgundy's history of support for the fort. I would have liked to have known more about the events that followed but I wasn't there. From what I could gather from other sources pkers attacked the fort under the banner of the Pistoleers its unclear whether or not they were actually members of the group. This unfortunately coincided with Ron's apparent paranoia of an attack from the fort. This almost caused a war between the two groups fortunately peace was brokered but the damage was done. The Pistoleers had disbanded and with them left any hope Ron had of expanding the government before the next election. Ron's paranoia of a potential attack from the fort didn't end there, in fact I don't think he ever stopped worrying about an attack. This lead him to building closer ties to Derby and the colonial militia. The election was delayed three months because of the conflict and when the elections resumed Ron had a new level of support that gave his candidacy a greater chance than it had when the elections were first called. The election was every bit as annoying and petty and spiteful as a U.S. presidential election. After a long and painful process Ron was re-elected and became the 2nd Governor of Durham. Ron quickly set up and started his two best achievements of his second term, the creation of a message board for coordinated efforts and communication, and the creation of the Durham Police Department. I was placed in charge of the Police force as a reward for my loyalty to him all this time. Ron was an Imperial type of leader he made unilateral decisions and didn't keep us informed about most of his actions. This makes record keeping difficult but as far as I can tell he didn't do anything after that. It was an ideal libertarian type government, despite not doing anything beyond his initial achievements. The things he did set up were effective and Durham became dull and peaceful, crime was low and the groups in the town posed little to no threat. Burgundy was an effective politician the second time around. He was a much better diplomat and no wars were waged during his second term. After a long period of peace and boredom a new election was called and the choas resumed. Then Burgundy left the game for awhile and the elections were carried out and concluded leaving DarkFerret as the Third Governor of Durham. In my opinion Burgundy was a good guy but he probably should have stayed out of politics. He never got elected to begin with, the only reason he got in was because they couldn't do a recount of the vote, he didn't know what he was doing, he was bad at speeches, his mouth and faulty intelligence got us into a long protracted conflict. He miraculously won a second term, during which he did almost nothing, and what little he did do was decided unilaterally with no transparency, all the while his approval sank. Despite all this he remains one Durham's most effective politicians and what he did accomplish has had long lasting positive consequences.&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham_government&amp;diff=18931</id>
		<title>Durham government</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham_government&amp;diff=18931"/>
		<updated>2008-10-18T06:28:47Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===The Durham Government===&lt;br /&gt;
&lt;br /&gt;
The town of Durham is run by a consulate of three consuls:&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=11682 Matt Wilkinson]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=9161 Ron Burgundy]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=10307 Tomn]&lt;br /&gt;
&lt;br /&gt;
All decisions must have either a 2/3 or unanimous vote by the consuls. If a consul becomes inactive, the other two appoint a substitute to use the vote of the inactive.&lt;br /&gt;
&lt;br /&gt;
Their most recent achievement has been the implication of an immigration system.&lt;br /&gt;
&lt;br /&gt;
===Current Issues and Projects===&lt;br /&gt;
&lt;br /&gt;
Citizenship- The first law passed by the Consuls was the citizenship program. In order to vote or hold office you need to be a citizen. This is also a way for foreigners to join the Durham community. To apply simply tell the government representative in the census office. All native Durhamites will receive citizenship no questions asked if they are not pkers or a member of another government group.&lt;br /&gt;
&lt;br /&gt;
Taxation- Currently undecided and no vote has been called on it yet. Tomn has been vocal in his support of the idea and Ron is against the idea.&lt;br /&gt;
&lt;br /&gt;
Casino- After a recent game change the Durham Government has opened a casino. It has a simple 50/50 game but variations on this theme are being planned.&lt;br /&gt;
&lt;br /&gt;
===Enemies of the Government===&lt;br /&gt;
&lt;br /&gt;
These people are KOS&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=5006 CiberWolf]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=7616 Frodor]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=4738 Lucifer]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1728 The Malice]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=10645 MKultra]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=2141 Raffles]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=8966 Skull Face]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=234 Viveca Lindfors]&lt;br /&gt;
&lt;br /&gt;
===Update===&lt;br /&gt;
New elections were held in March and Ron Burgundy was elected Governor of Durham. He started a new message board for Durham which can be found at this address http://z9.invisionfree.com/Durham/index.php?&amp;amp;act=idx.&lt;br /&gt;
&lt;br /&gt;
===The Burgundy Administration a retrospective===&lt;br /&gt;
There is little information available about Ron Burgundy or the government he tried to create. The following is an account of the details of the Burgundy Administration told by Sgt Nicholas Angel who has known Ron for most of his characters life.&lt;br /&gt;
&lt;br /&gt;
When I first met Ron it was during his first foray into the politics of this island, the creation of the Channel 4 News Team. I was eager to join up with the C4NT and be apart of what I hoped to be the next big group on the island. It was not to be however, recruitment was low and we lacked an objective to give us purpose. So after spending some time in Durham I returned to my home in York. It was shortly after this that Serious Sam killed me and started the CM CP war. Being a member of the YC and the CP I was in conflict about how to respond to the CM. Burgundy however did not have that conflict he marched into the town and killed Gunshow which created a stir from the CM. I'll never know what Ron had hoped to accomplish with that assassination, the C4NT had four members which meant the enemy outnumbered us at least 5 to 1. In an effort to prevent the conflict from expanding into Durham I persuaded Ron to disband the group. He wasn't eager to do it but he could see that there could catastrophic repercussions. I didn't hear much from Ron during the next couple months he rejoined the Independent Republic of Fort Creedy and carried out a rather peaceful existence. This is probably how Ron's life would have ended dull, unnotable, at the most a mere footnote in history. However, fate had other plans for Ron, the chain of events that lead him to becoming Durham's second governor began with the announcement of a new election to replace the old governor. It wasn't the election itself that interested Ron but rather the only candidate running Tomn, and his threats against Fort Creedy. When Fort Creedy made the plea for international aid Ron responded by getting together some of the guys from the old C4NT and a few native mercs. It was an interesting group of oddballs and misfits. It's a shame the fight never occurred I would have liked to have seen how we would have fared against Durham. Tomn backed down and peace reigned in the peninsula and elections resumed. Burgundy was unconvinced however and decided to run for governor. He later told me that it was his intention to stop Tomn from getting power not to win the office. The election was a disaster and with no clear winner the three candidates formed a power sharing system. They named the new government a consulate and at first it was successful. The group established a citizenship system which allowed foreigners to rightfully claim that they were Durhamites, and a casino to give people another way to have fun in the game. All this time Burgundy still didn't trust Tomn and had us stick around. I don't know if Tomn still wanted to attack Creedy but Ron thought he did and devised a plan to stop him. Ron sabotaged any effort on Tomn's part to increase his power and we were prepared to launch a coup the minute Tomn succeeded in thwarting Ron's efforts. The consulate quickly became useless as the consulates became polarized and incapable of passing law. Tomn left the game during this period and consulate served no role other than representation to foreign powers. The people became so dissatisfied with the consulate that a new election was called for to get a working government in place. Ron wasn't done with his goals and launched a re-election effort. His candidacy was a lost cause I think he was the only one who thought he should be Governor. If it wasn't for Malice's return to Durham and his revitalization of the Pistoleers, Ron's career probably would have ended here. Ron was very excited when Malice returned because he saw it as opportunity to expand the government. Unfortunately Ron's jubilation was short lived, the Independent Republic of Fort Creedy signed an alliance with the Royal Court of Ratkam. The Fort wanted protection from the Durham Government's aggression. Ron never got over this, he felt betrayed by their actions especially given that Tomn was gone and Burgundy's history of support for the fort. I would have liked to have known more about the events that followed but I wasn't there. From what I could gather from other sources pkers attacked the fort under the banner of the Pistoleers its unclear whether or not they were actually members of the group. This unfortunately coincided with Ron's apparent paranoia of an attack from the fort. This almost caused a war between the two groups fortunately peace was brokered but the damage was done. The Pistoleers had disbanded and with them left any hope Ron had of expanding the government before the next election. Ron's paranoia of a potential attack from the fort didn't end there, in fact I don't think he ever stopped worrying about an attack. This lead him to building closer ties to Derby and the colonial militia. The election was delayed three months because of the conflict and when the elections resumed Ron had a new level of support that gave his candidacy a greater chance than it had when the elections were first called. The election was every bit as annoying and petty and spiteful as a U.S. presidential election. After a long and painful process Ron was re-elected and became the 2nd Governor of Durham. Ron quickly set up and started his two best achievements of his second term, the creation of a message board for coordinated efforts and communication, and the creation of the Durham Police Department. I was placed in charge of the Police force as a reward for my loyalty to him all this time. Ron was an Imperial type of leader he made unilateral decisions and didn't keep us informed about most of his actions. This makes record keeping difficult but as far as I can tell he didn't do anything after that. It was an ideal libertarian type government, despite not doing anything beyond his initial achievements. The things he did set up were effective and Durham became dull and peaceful, crime was low and the groups in the town posed little to no threat. Burgundy was an effective politician the second time around. He was a much better diplomat and no wars were waged during his second term. After a long period of peace and boredom a new election was called and the choas resumed. Then Burgundy left the game for awhile and the elections were carried out and concluded leaving DarkFerret as the Third Governor of Durham. In my opinion Burgundy was a good guy but he probably should have stayed out of politics. He never got elected to begin with, the only reason he got in was because they couldn't do a recount of the vote, he didn't know what he was doing, he was bad at speeches, his mouth and faulty intelligence got us into a long protracted conflict and he miraculously won a second term, during which he did almost nothing, and what little he did do was decided unilaterally with no transparency, all the while his approval sank. Despite all this he remains one Durham's most effective politicians and what he did accomplish has had long lasting positive consequences.&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham_government&amp;diff=18930</id>
		<title>Durham government</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham_government&amp;diff=18930"/>
		<updated>2008-10-18T05:52:31Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===The Durham Government===&lt;br /&gt;
&lt;br /&gt;
The town of Durham is run by a consulate of three consuls:&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=11682 Matt Wilkinson]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=9161 Ron Burgundy]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=10307 Tomn]&lt;br /&gt;
&lt;br /&gt;
All decisions must have either a 2/3 or unanimous vote by the consuls. If a consul becomes inactive, the other two appoint a substitute to use the vote of the inactive.&lt;br /&gt;
&lt;br /&gt;
Their most recent achievement has been the implication of an immigration system.&lt;br /&gt;
&lt;br /&gt;
===Current Issues and Projects===&lt;br /&gt;
&lt;br /&gt;
Citizenship- The first law passed by the Consuls was the citizenship program. In order to vote or hold office you need to be a citizen. This is also a way for foreigners to join the Durham community. To apply simply tell the government representative in the census office. All native Durhamites will receive citizenship no questions asked if they are not pkers or a member of another government group.&lt;br /&gt;
&lt;br /&gt;
Taxation- Currently undecided and no vote has been called on it yet. Tomn has been vocal in his support of the idea and Ron is against the idea.&lt;br /&gt;
&lt;br /&gt;
Casino- After a recent game change the Durham Government has opened a casino. It has a simple 50/50 game but variations on this theme are being planned.&lt;br /&gt;
&lt;br /&gt;
===Enemies of the Government===&lt;br /&gt;
&lt;br /&gt;
These people are KOS&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=5006 CiberWolf]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=7616 Frodor]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=4738 Lucifer]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1728 The Malice]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=10645 MKultra]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=2141 Raffles]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=8966 Skull Face]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=234 Viveca Lindfors]&lt;br /&gt;
&lt;br /&gt;
===Update===&lt;br /&gt;
New elections were held in March and Ron Burgundy was elected Governor of Durham. He started a new message board for Durham which can be found at this address http://z9.invisionfree.com/Durham/index.php?&amp;amp;act=idx.&lt;br /&gt;
&lt;br /&gt;
===The Burgundy Administration a retrospective===&lt;br /&gt;
There is little information available about Ron Burgundy or the government he tried to create. The following is an account of the details of the Burgundy Administration told by Sgt Nicholas Angel who has known Ron for most of his characters life.&lt;br /&gt;
&lt;br /&gt;
When I first met Ron it was during his first foray into the politics of this island, the creation of the Channel 4 News Team. I was eager to join up with the C4NT and be apart of what I hoped to be the next big group on the island. It was not to be however, recruitment was low and we lacked an objective to give us purpose. So after spending some time in Durham I returned to my home in York. It was shortly after this that Serious Sam killed me and started the CM CP war. Being a member of the YC and the CP I was in conflict about how to respond to the CM. Burgundy however did not have that conflict he marched into the town and killed Gunshow which created a stir from the CM. I'll never know what Ron had hoped to accomplish with that assassination, the C4NT had four members which meant the enemy outnumbered us at least 5 to 1. In an effort to prevent the conflict from expanding into Durham I persuaded Ron to disband the group. He wasn't eager to do it but he could see that there could catastrophic repercussions. I didn't hear much from Ron during the next couple months he rejoined the Independent Republic of Fort Creedy and carried out a rather peaceful existence. This is probably how Ron's life would have ended dull, unnotable, at the most a mere footnote in history. However, fate had other plans for Ron, the chain of events that lead him to becoming Durham's second governor began with the announcement of a new election to replace the old governor. It wasn't the election itself that interested Ron but rather the only candidate running Tomn, and his threats against Fort Creedy. When Fort Creedy made the plea for international aid Ron responded by getting together some of the guys from the old C4NT and a few native mercs. It was an interesting group of oddballs and misfits. It's a shame the fight never occurred I would have liked to have seen how we would have fared against Durham. Tomn backed down and peace reigned in the peninsula and elections resumed. Burgundy was unconvinced however and decided to run for governor. He later told me that it was his intention to stop Tomn from getting power not to win the office. The election was a disaster and with no clear winner the three candidates formed a power sharing system. They named the new government a consulate and at first it was successful. The group established a citizenship system which allowed foreigners to rightfully claim that they were Durhamites, and a casino to give people another way to have fun in the game. All this time Burgundy still didn't trust Tomn and had us stick around. I don't know if Tomn still wanted to attack Creedy but Ron thought he did and devised a plan to stop him. Ron sabotaged any effort on Tomn's part to increase his power and we were prepared to launch a coup the minute Tomn succeeded in thwarting Ron's efforts. The consulate quickly became useless as the consulates became polarized and incapable of passing law. Tomn left the game during this period and consulate served no role other than representation to foreign powers. The people became so dissatisfied with the consulate that a new election was called for to get a working government in place. Ron wasn't done with his goals and launched a re-election effort. His candidacy was a lost cause I think he was the only one who thought he should be Governor. If it wasn't for Malice's return to Durham and his revitalization of the Pistoleers, Ron's career probably would have ended here. Ron was very excited when Malice returned because he saw it as opportunity to expand the government. Unfortunately Ron's jubilation was short lived, the Independent Republic of Fort Creedy signed an alliance with the Royal Court of Ratkam. The Fort wanted protection from the Durham Government's aggression. Ron never got over this, he felt betrayed by their actions especially given that Tomn was gone and Burgundy's history of support for the fort. I would have liked to have known more about the events that followed but I wasn't there. From what I could gather from other sources pkers attacked the fort under the banner of the Pistoleers its unclear whether or not they were actually members of the group. This unfortunately coincided with Ron's apparent paranoia of an attack from the fort. This almost caused a war between the two groups fortunately peace was brokered but the damage was done. The Pistoleers had disbanded and with them left any hope Ron had of expanding the government before the next election. Ron's paranoia of a potential attack from the fort didn't end there, in fact I don't think he ever stopped worrying about an attack. This lead him to building closer ties to Derby and the colonial militia. The election was delayed three months because of the conflict and when the elections resumed Ron had a new level of support that gave his candidacy a greater chance than it had when the elections were first called. The election was every bit as annoying and petty and spiteful as a U.S. presidential election. After a long and painful process Ron was re-elected and became the 2nd Governor of Durham. Ron quickly set up and started his two best achievements of his second term, the creation of a message board for coordinated efforts and communication, and the creation of the Durham Police Department. I was placed in charge of the Police force as a reward for my loyalty to him all this time. Ron was an Imperial type of leader he made unilateral decisions and didn't keep us informed about most of his actions. This makes record keeping difficult but as far as I can tell he didn't do anything after that. It was an ideal libertarian type government, despite not doing anything beyond his initial achievements. The things he did set up were effective and Durham became dull and peaceful, crime was low and the groups in the town posed little to no threat. Burgundy was an effective politician the second time around. He was a much better diplomat and no wars were waged during his second term. After a long period of peace and boredom a new election was called and the choas resumed. Then Burgundy left the game for awhile and the elections were carried out and concluded leaving DarkFerret as the Third Governor of Durham.&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham_Police&amp;diff=18929</id>
		<title>Durham Police</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham_Police&amp;diff=18929"/>
		<updated>2008-10-18T03:31:01Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Durham Police|-style=&amp;quot;background-color: #ffffff; text-align: center;&amp;quot;&lt;br /&gt;
official_id=309|&lt;br /&gt;
open_to=everyone|&lt;br /&gt;
clan_image=[[Image:Durham flag.jpg ]]|&lt;br /&gt;
clan_leaders=Sgt Nicholas Angel|&lt;br /&gt;
clan_membership= 9 active.|&lt;br /&gt;
clan_goals=Maintaining law and order.|&lt;br /&gt;
clan_recruit=Simply talk to us at the Durham Police HQ or place your profile under the &amp;quot;List of Members&amp;quot; on this page.|&lt;br /&gt;
clan_contact=The best way to contact us for any reason is '''[http://s9.invisionfree.com/Durham/index.php]'''.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
===The Durham Police===&lt;br /&gt;
The Durham Police was founded in March 2008 by Ron Burgundy and Sgt Nicholas Angel. The goal of the Durham Police is to reestablish law and order in the town of Durham.&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
===The Durham Headhunt===&lt;br /&gt;
After a month of fighting the Durham Headhunt is over. The Durham Police took the lives of 23 Headhunters in its defense of the settlement. Special recognition also needs to go to the Durham Model Army and the Colonial Militia for their help in the conflict.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Post-Burgundy Era===&lt;br /&gt;
The new Governor is different than Burgundy. Rather than seek some goal of social well-being or create new roles for the government to help the people, DarkFerret seems intent on carving up and selling Durham to the highest bidder for his own personal gain. Recently he has caved to the pressure of criminals and has ordered us to disband. The Durham Police Department has ignored this order and will continue to provide peace and security for the inhabitants of the town.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
&lt;br /&gt;
{{profile|15330|Phoneixlord}}&lt;br /&gt;
&lt;br /&gt;
{{profile|14666|Pyro Llama}}&lt;br /&gt;
&lt;br /&gt;
{{profile|14394|Private Pickle}}&lt;br /&gt;
&lt;br /&gt;
{{profile|12367|Jack Bauer}}&lt;br /&gt;
&lt;br /&gt;
{{profile|12136|T Bones}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9187|Kenny Rogers}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9161|Ron Burgundy}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9142|Sgt Nicholas Angel}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9068|Stiltskin}}&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Template_talk:Clanbox&amp;diff=18928</id>
		<title>Template talk:Clanbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Template_talk:Clanbox&amp;diff=18928"/>
		<updated>2008-10-18T01:22:33Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: /* Help Me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Use ==&lt;br /&gt;
On your clan page, simply use this template and fill in the necessary information. If there is no information (ie. no flag yet or no abbreviation), just leave it blank. Make sure that every line is closed with a vertical line character (ie. pipe):&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;{{Clanbox|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
  clan_name='''Your clan's name'''|&lt;br /&gt;
  clan_image='''&amp;lt;nowiki&amp;gt;[[Image:Yourclansflag.jpg]]&amp;lt;/nowiki&amp;gt;'''|&lt;br /&gt;
  clan_leaders='''Leader(s) of your clan'''|&lt;br /&gt;
  clan_membership='''Number of players in your clan'''|&lt;br /&gt;
  clan_goals='''Clan objectives'''|&lt;br /&gt;
  clan_recruit='''Requirements for joining'''|&lt;br /&gt;
  clan_contact='''Contact information - wiki page, forum, email'''&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;{{Clanbox|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
  clan_name='''Teenage Mutant Ninja Turtles'''|&lt;br /&gt;
  clan_image='''&amp;lt;nowiki&amp;gt;[[Image:TMNT.jpg]]&amp;lt;/nowiki&amp;gt;'''|&lt;br /&gt;
  clan_leaders='''Leonardo leads'''|&lt;br /&gt;
  clan_membership='''4'''|&lt;br /&gt;
  clan_goals='''Defeat Shredder and the Foot Clan'''|&lt;br /&gt;
  clan_recruit='''Must like pizza'''|&lt;br /&gt;
  clan_contact='''Leave a message on our Wiki page'''&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
This is obviously based on the Groupbox design used on the Urban Dead wiki. I have made a few aesthetic modificiations (different color and different width for nested table). I have also re-organized the order of information so that '''leaders''' are listed before '''numbers'''. --[[User:Lint|Lint]] 21:37, 11 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Should the clan abbreviation be removed? It's not as necessary as the rest of the clan information. --[[User:Lint|Lint]] 01:08, 26 May 2006 (BST)&lt;br /&gt;
:Clan abbreviation has been removed. --18:18, 8 June 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Should there be a link to the clan's ingame page provided somewhere on the template? If so, where? --[[User:Lint|Lint]] 18:18, 8 June 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Help Me==&lt;br /&gt;
What be wrong with this? Look here and see [[The Order of the Green Cross]]&lt;br /&gt;
The clan box shows wrong things. -[[User:Ethir Wraithwain|Ethir Wraithwain]] 09:11, 11 September 2008 (UTC)&lt;br /&gt;
:Aye, it's been FUBAR since Simon did a Wiki upgrade. We've had a number of goes at fixing it, still not done yet. --[[User:Skull Face|Skull Face]] 22:41, 11 September 2008 (UTC)&lt;br /&gt;
Hey I figured out a way to fix some of the clanbox if you put |-style=&amp;quot;background-color: #ffffff; text-align: center;&amp;quot; after your clan name it will fix the link to your in game page. Sgt Nick 17 October 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham_Police&amp;diff=18927</id>
		<title>Durham Police</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham_Police&amp;diff=18927"/>
		<updated>2008-10-18T01:18:38Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Durham Police|-style=&amp;quot;background-color: #ffffff; text-align: center;&amp;quot;&lt;br /&gt;
official_id=309|&lt;br /&gt;
open_to=everyone|&lt;br /&gt;
clan_image=[[Image:Durham flag.jpg ]]|&lt;br /&gt;
clan_leaders=Sgt Nicholas Angel|&lt;br /&gt;
clan_membership= 9 active.|&lt;br /&gt;
clan_goals=Maintaining law and order.|&lt;br /&gt;
clan_recruit=Simply talk to us at the Durham Police HQ or place your profile under the &amp;quot;List of Members&amp;quot; on this page.|&lt;br /&gt;
clan_contact=The best way to contact us for any reason is '''[http://s9.invisionfree.com/Durham/index.php]'''.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
===The Durham Police===&lt;br /&gt;
The Durham Police was founded in March 2008 by Ron Burgundy and Sgt Nicholas Angel. The goal of the Durham Police is to reestablish law and order in the town of Durham.&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
===The Durham Headhunt===&lt;br /&gt;
After a month of fighting the Durham Headhunt is over. The Durham Police took the lives of 23 Headhunters in its defense of the settlement. Special recognition also needs to go to the Durham Model Army and the Colonial Militia for their help in the conflict.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
&lt;br /&gt;
{{profile|15330|Phoneixlord}}&lt;br /&gt;
&lt;br /&gt;
{{profile|14666|Pyro Llama}}&lt;br /&gt;
&lt;br /&gt;
{{profile|14394|Private Pickle}}&lt;br /&gt;
&lt;br /&gt;
{{profile|12367|Jack Bauer}}&lt;br /&gt;
&lt;br /&gt;
{{profile|12136|T Bones}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9187|Kenny Rogers}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9161|Ron Burgundy}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9142|Sgt Nicholas Angel}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9068|Stiltskin}}&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham&amp;diff=18864</id>
		<title>Durham</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham&amp;diff=18864"/>
		<updated>2008-10-07T12:38:11Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_durham.png&lt;br /&gt;
| cx          = -70648&lt;br /&gt;
| cy          = 26343&lt;br /&gt;
| type        = Outsider&lt;br /&gt;
| huts        = 22&lt;br /&gt;
| shaman      = Kadmor&lt;br /&gt;
| shaman_gps  = {{map|70|648|26|343}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Dick&lt;br /&gt;
| trader_gps  = {{map|70|649|26|347}}&lt;br /&gt;
| trader_loc  = (07,04)&lt;br /&gt;
| banker      = DarkFerret and Matt Wilkinson&lt;br /&gt;
| bank_gps    = {{map|70|650|26|346}}&lt;br /&gt;
| bank_loc    = (06,05)&lt;br /&gt;
| ammo_gps    = {{map|70|647|26|349}}&lt;br /&gt;
| ammo_loc    = (09,02)&lt;br /&gt;
| medical_gps = {{map|70|651|26|344}}&lt;br /&gt;
| medical_loc = (05,07)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Durham''' is one of the four outsider [[camp]]s on Shartak. Located on the far western side of the island's southern shore, it consists of twenty-two [[hut]]s in an oblong clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Kadmor is held captive in the center of the clearing.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;16&amp;quot; bgcolor=&amp;quot;#f9f9f9&amp;quot; | '''The Village of Durham - Territory Map'''&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=16 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Village territory (&amp;quot;Durham&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''T'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''A'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Ammunition hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''B'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Durham Utility Bank&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''U&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Durham Utility Head Quarters&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ffebcd|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Deep water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Durham&amp;quot; on the game map, and jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
&lt;br /&gt;
=== Trail to York ===&lt;br /&gt;
Starting at the ammunition hut, move 3 squares north east, then follow the trail eastward (eventually turning south east and then east again) until you arrive in York.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Durham==&lt;br /&gt;
Durham, being the 2nd most populous city after [[York]] has a few groups currently operating in it.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=305 Durham Model Army]&lt;br /&gt;
*[[Durham Police]]&lt;br /&gt;
*[[The Durham Tea Party]]&lt;br /&gt;
*[[Durham Utility]]&lt;br /&gt;
*[[Exotic Sports Hunting Club]]&lt;br /&gt;
*[[Healers of Shartak]]&lt;br /&gt;
*[[New Penumbra]]&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham_Police&amp;diff=18344</id>
		<title>Durham Police</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham_Police&amp;diff=18344"/>
		<updated>2008-07-04T15:53:52Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Durham Police|&lt;br /&gt;
official_id=309|&lt;br /&gt;
open_to=everyone|&lt;br /&gt;
clan_image=[[Image:Durham flag.jpg ]]|&lt;br /&gt;
clan_leaders=Sgt Nicholas Angel|&lt;br /&gt;
clan_membership= 9 active.|&lt;br /&gt;
clan_goals=Maintaining law and order.|&lt;br /&gt;
clan_recruit=Simply talk to us at the Durham Police HQ or place your profile under the &amp;quot;List of Members&amp;quot; on this page.|&lt;br /&gt;
clan_contact=The best way to contact us for any reason is '''[http://s9.invisionfree.com/Durham/index.php]'''.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
===The Durham Police===&lt;br /&gt;
The Durham Police was founded in March 2008 by Ron Burgundy and Sgt Nicholas Angel. The goal of the Durham Police is to reestablish law and order in the town of Durham.&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
===The Durham Headhunt===&lt;br /&gt;
After a month of fighting the Durham Headhunt is over. The Durham Police took the lives of 23 Headhunters in its defense of the settlement. Special recognition also needs to go to the Durham Model Army and the Colonial Militia for their help in the conflict.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
&lt;br /&gt;
{{profile|15330|Phoneixlord}}&lt;br /&gt;
&lt;br /&gt;
{{profile|14666|Pyro Llama}}&lt;br /&gt;
&lt;br /&gt;
{{profile|14394|Private Pickle}}&lt;br /&gt;
&lt;br /&gt;
{{profile|12367|Jack Bauer}}&lt;br /&gt;
&lt;br /&gt;
{{profile|12136|T Bones}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9187|Kenny Rogers}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9161|Ron Burgundy}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9142|Sgt Nicholas Angel}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9068|Stiltskin}}&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Parchment_Pages&amp;diff=18317</id>
		<title>Parchment Pages</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Parchment_Pages&amp;diff=18317"/>
		<updated>2008-06-28T14:37:03Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Parchment Pages.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Don't Panic!==&lt;br /&gt;
&lt;br /&gt;
Ever wonder where you're going, or how to get there?  Taken so many wrong turns that you're probably back where you started?  After a while, do all those damn trees start to look the same?  It's a good thing we have [[Items#GPS unit|GPS Units]], eh?  The reassuring sight of those incomprehensible numbers is sure to steady the heart of any misplaced adventurer.  Now you know exactly where you are!&lt;br /&gt;
&lt;br /&gt;
''So where the hell is everywhere else?''&lt;br /&gt;
&lt;br /&gt;
==Navigational Tips and Tricks==&lt;br /&gt;
[[Image:Corodinate example.png|thumb|right|Less confused yet?]]&lt;br /&gt;
The GPS displays X and Y co-ordinates, like a graph.  Step west, and the first number goes down; east and it goes up.  Similarly, going north increments the second number, and heading south decreases it.  To get to a given set of co-ordinates, the best method is often to move diagonally until one co-ordinate is correct, then move in a straight line along that axis until you reach your target.  Just be aware that occasionally this technique may result in you walking into a mountain.&lt;br /&gt;
&lt;br /&gt;
===Roads===&lt;br /&gt;
A fairly extensive, if rather variable, road network connects the settlements of Shartak.  If you can find a signposted road, this will often get you to your location quickly.  Just make sure the road isn't a randomly cut red herring, and don't sleep on the road - banditry is rife in many regions.  A map of the theoretical road network can be found [[Civilized Highway Society|here]], but some of these roads may not actually exist at any given time; the current [http://www.itechsc.com/misc/shartak/ubermap/ Ubermap] will show which ones are currently navigable.&lt;br /&gt;
&lt;br /&gt;
===Addons===&lt;br /&gt;
&lt;br /&gt;
Those of you with [http://www.getfirefox.com Firefox] should definitely consider getting a couple of the [http://greasemonkey.mozdev.org/ GreaseMonkey] scripts from the [[The Shartak Wiki:Community Portal|Community Portal]] page.&lt;br /&gt;
&lt;br /&gt;
*[http://userscripts.org/scripts/source/3451.user.js The Shartak Map Overlay] gives you the option of placing a complete copy of the island map over your own in-game map screen, which is a huge help for those of you without GPS units.  Use it to find your position relative to one of the southern towns, then go there and get a GPS already.&lt;br /&gt;
&lt;br /&gt;
*We seriously can't hype the [http://www.itechsc.com/misc/shartak/ubermap/shartakubermapper.user.js Shartak UBER MAP] enough.  As well as automatically collecting data about your surroundings and using this to create a constantly updated map of the island, It gives you access to a satellite map showing your exact location, a zoomable, scrollable map of your local area, and an in-game 15x11 map below your normal 5x5 map.  We couldn't play Shartak without it.&lt;br /&gt;
&lt;br /&gt;
*Whenever you have a GPS signal, the [http://www.leaky.org/campdirections.user.js Shartak Camp Directions] script will give you directions to each of the six towns and the shipwreck, as the crow flies. It's a great tool when you don't want to have to keep checking the satellite or plan a proper route.&lt;br /&gt;
&lt;br /&gt;
===The Quick Way Home===&lt;br /&gt;
You can easily get back to your home camp from any point on the island in less than 50AP!  If you're by the shore, jump into the sea and swim out to deeper waters, then splash around in small circles laughing manically until the sharks finally drag you beneath the waves.  Respawn at your home shaman for 25AP and you're done!  If you're inland, find a large, aggressive animal, sock it one, and wait for it to get you back.  There are of course many variations on this trick, involving poisonous berries, angry farmers, swarms of killer bees, etc.&lt;br /&gt;
&lt;br /&gt;
==Locations, Locations, Locations...==&lt;br /&gt;
This is a list of interesting, useful, or important locations in Shartak.  Each is given a brief description, a set of GPS coordinates, and a link to the appropriate Ubermap satellite and map roamer pages.  Obviously this won't be a definitive list, so everyone is of course encouraged to add new locations as they are found or created.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Settlements===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
This native village is close to the Shipwreck and thus a frequent target for pirate raids.  The area between Dalpok and the Shipwreck, known as Corsair Boulevard, is a constant warzone, and much fighting also occurs to the south, against outsiders coming up from York and Durham. Certain pirates refer to Dalpok as &amp;quot;New Amsterdam&amp;quot; and regard it as their own, although a land scam in '06 saw some pirates relinquish their claim to the town to a mad outsider called Maevar Raenick who unsuccessfully proclaimed himself mayor. [[Ropata]] is one of the chief elders of Dalpok, and the [[Dalpok Defence Force]] seems to have fallen into disarray. Dalpok was once the home of [[Jungle Drums]], the sole native newspaper.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|443}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Dalpok|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
Arguably the most isolated outsider town, Derby is generally quiet and safe these days (despite being the first target of [[the WickSick Headhunters]]) and makes a good base for hunting expeditions. Derby is the only town with a working judicial system, a hospital, a hotel (the [[Hotel de Derby]]), a local newspaper called the [[Derby Evening Press]], and a duelling academy. A number of other useful institutions are scattered througout the town. It is very efficiently run by members of the [[Eastern Federation]], a coalition of several military factions within the town. A heavy sword mining operation run by the Eastern Federation sits in the nearby delta swamp. Derby infrequently assists its sister towns York and Durham with various threats, and has cordial relations with Raktam and friendly pirates.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
The Durham peninsula is dominated by [[Durham]] and by its northern neighbor the [[Independent Republic of Fort Creedy]]. It was for many years largely controlled by the [[Durham Pistoleers]], a police force that was disbanded in December '07 during the [[Durham Crisis]].  It is a frequent port of call for pirate traders collecting medical supplies for the shipwreck. Durham is the only town on Shartak with the first democratically elected leader, Governor Jacobi. The current governor is Ron Burgundy who won re-election in March. Durham is home to several substantial institutions, notable the [[Durham Police]], the [[Exotic Sports Hunting Club]] and [[Durham Utility]] with its bank.&lt;br /&gt;
{{pplink|648|343}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Durham|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
This native kingdom was in '06 the scene of a bloody civil insurgency between the Scavengers and the Raktamites and their allies, resulting in murders, burning of buildings, and extortion. This internecine conflict ended with the reform of the [[Scavengers]] clan in February '07. Frequent attacks on visiting outsiders deter most trade with the village. In March '07, Raktam was the starting point of the inaugural [[Raktam Race]]. The Queen of Greater Raktam, Blue Hummingbird, was the sovereign ruler of Raktam and its surrounding territories, through the [[Royal Court of Greater Raktam]] and its Commonwealth with the [[Independent Republic of Fort Creedy]]. Upon her assassination in February '08, Raktam and its territories are ruled by [[SofaKing]], the Queen's heir. Raktam is the centre of native politics and intrigue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|469}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Raktam|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
The base of all pirates on Shartak, the shipwreck is dangerous and anarchic but conveniently compact.  Visiting is a unique, if sometimes short, experience. The Shipwreck and the surrounding precinct was irregularly - some would say negligently - patrolled by senior members of the Pirate Defence Force of the [[Jolly Roger Gang]], the [[Scurvy Crew of the Hellborn Strumpet]], and the [[1st Imperial Privateers Regiment]], who each meted out gleeful vengeance on recidivist pirate murderers until the demise of each of these clans. The principal pirate clan is now the [[Brotherhood of the Coast]], although it is usually not in residence. A one-masted sloop or cutter, the shipwreck itself is known as either the Hellborn Strumpet or the Missionary Position, and its compartments and cabins are frequently haunted by dangerous ghosts. The view from the crow's nest is obscured by fog. [[Utility Bank]] has a branch in the main cabin.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|543}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shipwreck|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
Wiksik is the most populous of the native settlements.  It is not to be confused with [[The WickSick Headhunters|Wicksick]]. Wiksik is the home of spiritual matters on the island, usually of a sinister bent, ably demonstrated by the [[The Necromancers Guild|Necromancer's Guild]]. Wiksik and the surrounding lands form the [[Kingdom Of Skulls]], a native homeland whose people do not tolerate aggressive outsiders. Wiksik is a point of easy access to nearby [[Wiksik#Crystal Lake|Crystal Lake]] and the far North Eastern swamp. A regulalrly used road called the Armachu Trail runs between Wiksik and Raktam. In general Wiksik is intolerant of even peaceful outsiders.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|405}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Wiksik|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
The largest of the outsider settlements, [[York]] is a bustling and exciting town, except for pirates, who have a fairly short life expectancy within its limits.  Peaceful native shamans are welcome within certain areas, primarily for their ability to exorcise ghosts. Nonetheless its relative tolerance is somewhat subdued by a proliferation of extremist groups such as the [[1st Colonial Militia]] and the [[Order of Patriots]] who engage in assassinations of individuals within the city borders. This extremism is fueled by the fact that York is frequently the target of raids by various groups.  York has a very long history of pirate invasions, attackes by mercenaries, and conflict with natives, which are detailed in the wiki. The town is now largely administered by 5punk.co.uk with the assistance of the long-established [[Colonial Police]], and repels hostile forces with well-honed efficiency. York is by far the best defended town on Shartak. Once the host of two rather excellent newspapers, [[The Yorkman|The Yorkman]], and its competitor, the [[Shartak Financial Times]], it no longer has any press. A small farming district once sat on the Margaret River, north-east of York, run by York non-combatants. A large heavy sword mining operation is in the Margaret River delta, controlled by York authorities.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[York|Wiki]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
&lt;br /&gt;
===Academic and Research Institutions===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Academy Fencing Hall=====&lt;br /&gt;
Run by the Derby Hospitallers, the fencing hall allows students to practice their combat and healing skills.  Students are allowed to attack each other, so long as nobody is wounded below 20HP, and are also encouraged to heal one another to gain further experience.&lt;br /&gt;
&lt;br /&gt;
{{pplink|094|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Academy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Derby Academy Lecture Hall=====&lt;br /&gt;
Run by the Derby Hospitallers, the lecture hall provides advice to students on a range of matters.  When the hall is staffed by a Hospitaller, just ask your question, or say which field you need advice on (general gameplay advice is also available on request), and they will happily oblige.  If the hall is unstaffed, you can generally ask your question at the [[Parchment Pages#Derby Academy Fencing Hall|Fencing Hall]] or [[Parchment Pages#Derby Hospital|Hospital]], and wait in the lecture hall for your answer.&lt;br /&gt;
&lt;br /&gt;
{{pplink|093|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Academy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Shartak Crytozoological Society=====&lt;br /&gt;
A society dedicated to the cataloging and understanding of Shartak's unique and diverse wildlife.  Their headquarters in York are often occupied by the clan's founder, Sir John Sevier.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shartak Cryptozoological Society|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====York Observatory=====&lt;br /&gt;
&lt;br /&gt;
Once run by Ibn al Xuffasch, the [[York Observatory]] is dedicated to identifying life beyond the skies. The Observatory is now derelict and is no longer operational.&lt;br /&gt;
&lt;br /&gt;
===Commercial Buildings===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank in Dalpok was once operated by Monkeypaw. Since Monkeypaw's demise in '06 this branch is now closed.&lt;br /&gt;
&lt;br /&gt;
{{pplink|436|441}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Tak=====&lt;br /&gt;
Dalpok's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|435|442}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank branch in Derby was operated by Kristofer Schanz. Since Schanz's demise this branch is now closed. {{pplink|092|349}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Trader Tom=====&lt;br /&gt;
Derby's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to outsiders.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|092|350}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Templar Bank=====&lt;br /&gt;
&lt;br /&gt;
The [[Templar Bank]] branch in Durham was operated by Hideo Inakajimita, the bank's president. The bank is now closed.&lt;br /&gt;
&lt;br /&gt;
{{pplink|650|346}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Templar Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Utility Bank=====&lt;br /&gt;
&lt;br /&gt;
[[Durham Utility]] operate a bank in Durham.&lt;br /&gt;
&lt;br /&gt;
=====Mercenary Guildhouse=====&lt;br /&gt;
The Mercenary's Guild Durham Headquarters.  May not be currently active.&lt;br /&gt;
&lt;br /&gt;
{{pplink|653|339}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Mercenary's Guild|Wiki]&lt;br /&gt;
&lt;br /&gt;
=====Trader Dick=====&lt;br /&gt;
Durham's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to outsiders.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|649|347}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Crowjane's Bank=====&lt;br /&gt;
&lt;br /&gt;
Crowjane's Bank provides deposit services, loans, and inter-branch money transfers. The bank has an association with the [[Templar Bank]].&lt;br /&gt;
&lt;br /&gt;
{{pplink|320|471}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Raktam Security Consultancy=====&lt;br /&gt;
In the basement of the Raktam Tavern, the RSC aims was to provide an alternative to the now demobilised Mercenary's Guild. The Consultancy is now defunct.&lt;br /&gt;
&lt;br /&gt;
{{pplink|321|473}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Raktam Security Consultancy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Grand Vizier's Markets=====&lt;br /&gt;
&lt;br /&gt;
The Grand Vizier's Markets, was established by the Queen of Greater Raktam, Blue Hummingbird, in December '07, in honour of her Grand Vizier, [[Neil Tathers]] and was in the southern quarter of Raktam. It consisted of a cluster of huts in the south of Raktam which may be used by any peaceful trader of any nation. Trade in the markets was tariff free. Repeated attacks on foreign trsders by local Raktamis forced the closure of the markets in Jan '08.&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Tik=====&lt;br /&gt;
Raktam's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|319|472}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Trader Sam=====&lt;br /&gt;
The Shipwreck's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to pirates, although first aid kits are an infrequent luxury item.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank branch was operated by Justine, and since her death has become inactive.&lt;br /&gt;
&lt;br /&gt;
No coordinates are currently available for this branch.&lt;br /&gt;
&lt;br /&gt;
{{pplink|???|???}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Toe=====&lt;br /&gt;
Wiksik's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|235|405}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Templar Bank=====&lt;br /&gt;
&lt;br /&gt;
The Templar Bank branch in York provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank. The branch is operated by Archbishop Blackburne.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Templar Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Trader Harry=====&lt;br /&gt;
York's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to outsiders.  The only known trader to have ever brokered a Heavy Sword deal (taking a hefty cut in the process), although these are usually arranged beforehand with the owner of the sword.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|367|313}}&lt;br /&gt;
&lt;br /&gt;
===Communications and Infrastructure===&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Native Message Hut=====&lt;br /&gt;
A hut for natives to write messages inside.  Intended to act like a village notice board.&lt;br /&gt;
&lt;br /&gt;
{{pplink|237|410}}&lt;br /&gt;
&lt;br /&gt;
=====Outsider Message Hut=====&lt;br /&gt;
A hut for outsiders to write messages inside.  Intended to act like a village notice board for visiting outsiders.&lt;br /&gt;
&lt;br /&gt;
{{pplink|236|410}}&lt;br /&gt;
&lt;br /&gt;
===Historical Sites===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Swamp Ruins=====&lt;br /&gt;
Three ruined huts near the Derby Swamp, not far from the road to York. As at November 07 a French enclave known as Nouveau Aix-en-Bains, now again abandoned.&lt;br /&gt;
&lt;br /&gt;
{{pplink|111|378}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Durham Ruins=====&lt;br /&gt;
Two ruined huts just north-west of Durham.&lt;br /&gt;
&lt;br /&gt;
{{pplink|666|354}}&lt;br /&gt;
&lt;br /&gt;
=====The Independent Republic of Fort Creedy=====&lt;br /&gt;
This ancient complex consists of three ruined buildings (a jail, armoury, and hall), two of which have multi-space interiors and multiple entrances. The Republic declared independence in early 07, and has a small but permanent population of both outsiders and natives. Since forming a commonwealth with Raktam in November '07, a Raktam garrison has operated from the armoury.&lt;br /&gt;
&lt;br /&gt;
{{pplink|666|380}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Chikram=====&lt;br /&gt;
Three huts a short walk north of Raktam. Until recently occupied by the [[Royal Court of Greater Raktam]] as a northern outpost, this was a favourite haunt of pirates. This location was also known as Winter Palace of the Queen of Greater Raktam, Blue Hummingbird, until her death in February '08.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|492}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Temple Ruins=====&lt;br /&gt;
This ancient temple has a multi-space interior with a sacrificial table (although to date this has no apparent function).  It has been heavily fought over in the past but is now firmly in pirate hands and has been used as a gladiatorial arena between pirates engaging in boxing. The ruins are a favorite haunt of pirate-killers.&lt;br /&gt;
&lt;br /&gt;
{{pplink|540|530}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Mercenary's Guildhouse=====&lt;br /&gt;
Formerly the headquarters of the [[Mercenary's Guild]], this was the center of Guild power in York during the second invasion, and a frequent target for [[Order of Patriots]] raids. Subsequent to the Guild's demobilisation, the building was used as the headquarters of the Shartak Protestant League and as the York Courthouse.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|314}}&lt;br /&gt;
&lt;br /&gt;
====Wilderness====&lt;br /&gt;
=====North Slope Ruins=====&lt;br /&gt;
Three ruined huts near the northern slope of Mt. Shartak.&lt;br /&gt;
&lt;br /&gt;
{{pplink|391|480}}&lt;br /&gt;
&lt;br /&gt;
=====Shipwreck Peninsula Ruins=====&lt;br /&gt;
Two ruined huts on the peninsula west of the Shipwreck.&lt;br /&gt;
&lt;br /&gt;
{{pplink|594|519}}&lt;br /&gt;
&lt;br /&gt;
=====Southern Coastal Boulevard Ruins=====&lt;br /&gt;
Three ruined huts at the start of the Durham Peninsula, known as Piketown.&lt;br /&gt;
&lt;br /&gt;
{{pplink|490|365}}&lt;br /&gt;
&lt;br /&gt;
=====Unity Bay Ruins=====&lt;br /&gt;
Two ruined huts near the shore of Unity Bay, on the Durham Peninsula.&lt;br /&gt;
&lt;br /&gt;
{{pplink|605|374}}&lt;br /&gt;
&lt;br /&gt;
=====York River Ruins=====&lt;br /&gt;
Two ruined huts on the west bank of the river that flows south from Mt Shartak.  The site of the first [[Shartak Preservation Front]] conference.&lt;br /&gt;
&lt;br /&gt;
{{pplink|357|406}}&lt;br /&gt;
&lt;br /&gt;
=====York Swamp Ruins=====&lt;br /&gt;
Two ruined huts a short way north-east of the York Swamp, not far from the Derby-York road.&lt;br /&gt;
&lt;br /&gt;
{{pplink|331|380}}&lt;br /&gt;
&lt;br /&gt;
===Islets===&lt;br /&gt;
====Casterley Rock====&lt;br /&gt;
A small, thin island just off the southern coast of Derby, once occupied by the clan known as the Lions of Casterley Rock.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|335}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Southern Islands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Ernst Island====&lt;br /&gt;
The smallest islet in Shartak's waters, lying just east of Rodrigo Island. Currently the site of the Shartak Wildlife Conservatory. Poachers are not welcome.&lt;br /&gt;
&lt;br /&gt;
{{pplink|628|385}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Western Islets|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Midway Island====&lt;br /&gt;
A small island off the south coast between [[York]] and [[Derby]]. It emerged from the sea in April '07, revealing the ruins of a two-story stone tower. The first person on the island was [[Simeon Carter]] of Derby, and so the channel across from the mainland to the island is called [[Carter Channel]]. It is known by some natives as Barbekuria, and was used as for various religious ceremonies until a joint [[Eastern Federation]]/ [[York Coalition]] attack. As of November '07 it was occupied by the French: the tower is called Aix-de-Bains and the island called Ile de Mi-Chemins. [[The French]] operate a casino on the top floor of the tower, called [[Casino Royale]]. The Island is now under armed dispute between members of the [[Kingdom Of Skulls]] and the [[1st Colonial Militia]]. At present it resides in the hands of York. &lt;br /&gt;
&lt;br /&gt;
{{pplink|217|335}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Southern Islands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Hawkins Island====&lt;br /&gt;
A small island off the tip of the York Peninsula (Macdonald Point), which has been known as Killer Island and Calvin's Eye-Land. Once declared the Shartak Elephant Preserve, later claimed by the Predators of Killer Island, and then as the headquarters of the [[Kraken Hunters]], it is often used as a staging post for attacks on York.&lt;br /&gt;
&lt;br /&gt;
{{pplink|401|270}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Southern Islands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Rodrigo Island====&lt;br /&gt;
A small island to the north of Durham, discovered by Alex Rodrigo in the early weeks of the colonisation.  The western beach was the former site of a Dutch shipyard, operated by agents of the [[1st Imperial Privateers Regiment]]. Save for a signpost, the shipyard is now overgrown and has fallen into disrepair.&lt;br /&gt;
&lt;br /&gt;
{{pplink|644|390}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Western Islets|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Unity Island====&lt;br /&gt;
A frequently contested landmass in Unity Bay (between Durham and the Shipwreck), declared a no-violence zone by a group of powerful clans, and now controlled by a pirate brigand known as [[the Brotherhood of the Coast]]. The northern tip is called Cape Bonobo, and the southern tip is called Cape Shark, to reflect the former names of the island (Shark island and Bonobo Island). The body of water between Unity Island and the mainland is called Expedition Channel, and the body of water to the east is Cargo Cult Sea, both names honoring the two clans who originally discovered the island.&lt;br /&gt;
&lt;br /&gt;
{{pplink|568|416}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Unity Island|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
====Mt. Shartak====&lt;br /&gt;
The imposing bulk of Mt. Shartak (or Mt Eramus) looms over the whole island, and contains many ledges and caves to explore. Some of the caves are very deep, and are inhabited by dangerous bears, aggressive flightless birds called &amp;quot;shargles&amp;quot;, and swarms of aggressive rats. Known by some natives as &amp;quot;Blood Mountain&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{pplink|365|455}}&lt;br /&gt;
&lt;br /&gt;
====Cave complex====&lt;br /&gt;
Besides the caves around Mt. Shartak, there is another cave to explore at at [-70.429,+26.449] (there's a [[map of caves near Dalpok]])&lt;br /&gt;
&lt;br /&gt;
{{pplink|429|449}}&lt;br /&gt;
&lt;br /&gt;
====Echo Beach====&lt;br /&gt;
&lt;br /&gt;
The broad expanse of sand dunes located to the far west of the island. Much of the far tip is covered in signposts from visitors who have made the long trek.&lt;br /&gt;
&lt;br /&gt;
{{pplink|710|375}}&lt;br /&gt;
&lt;br /&gt;
====Irony Bay====&lt;br /&gt;
&lt;br /&gt;
The long bight to the east of the shipwreck, and immediately east of the northern river mouth. Notable for its broad, slowly curving expanse of white sand, but little else.&lt;br /&gt;
&lt;br /&gt;
{{pplink|510|532}}&lt;br /&gt;
&lt;br /&gt;
==== Santa's Splash ====&lt;br /&gt;
&lt;br /&gt;
The waterfall at the source of the southern river, so named because of Santa Claus's nearby appearance in Christmas 2006.&lt;br /&gt;
&lt;br /&gt;
{{pplink|351|429}}&lt;br /&gt;
&lt;br /&gt;
==== Long Fin River ====&lt;br /&gt;
&lt;br /&gt;
The northern river flowing from the beach west of the shipwreck, ending in [[Archer's Pool]]. The clan [[River Born Fury]] had their headquarters at the delta. The river was named after Shartak's most notorious pirate killer, [[Long Fin Killie]].&lt;br /&gt;
&lt;br /&gt;
====River Hazen====&lt;br /&gt;
&lt;br /&gt;
Named after the most decorated combat Veteran of York WB Hazen. Notorius strong arm of the [[Order of Patriots]]. The River runs from Mt Shartak south to the Sea. The River Hazen is surrounded at it's mouth by the Hazen Delta; York's Swamps.&lt;br /&gt;
&lt;br /&gt;
===Law Enforcement===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Hospitallers=====&lt;br /&gt;
Although not an explicit police group, the Hospitallers are sworn to attack and punish &amp;quot;vile criminals&amp;quot;, so it's probably worth speaking to them if you get PKed around Derby.  The building is actually a hospital, but there's almost always a hospitaller either inside or just outside.&lt;br /&gt;
&lt;br /&gt;
{{pplink|093|352}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Hospitallers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====1st Derby Privateers=====&lt;br /&gt;
The Privateers have declared their intention to, amongst other things, cleanse Derby of PKers.&lt;br /&gt;
&lt;br /&gt;
{{pplink|098|355}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Derby Privateers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Durham Police=====&lt;br /&gt;
The Durham Police Department was established in March 08 to replace the disbanded Pistoleers. They established an effective defense against the Headhunters in April 08 with the assistance of the Durham Model Army and the 1st Colonial Militia.&lt;br /&gt;
&lt;br /&gt;
{{pplink|652|340}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Durham Police|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Colonial Police=====&lt;br /&gt;
The island's oldest and largest police group, the Colonial Police have managed to make York one of the safest towns on Shartak.  They offer protection to all outsiders, and have been known to help friendly natives too.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Colonial Police|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Medical Facilities===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|449}}&lt;br /&gt;
&lt;br /&gt;
=====Shubar=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Shubar only helps those from Dalpok, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|443}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Balchig=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Blachig only helps those from Derby, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|350}}&lt;br /&gt;
&lt;br /&gt;
=====Derby Hospital=====&lt;br /&gt;
Run by the Derby Hospitallers, any outsiders (and friendly natives) waiting in this building will be healed by one of their daily patrols.  The Hospital has also recently become a safehouse, providing shelter to any peaceful individuals, regardless of their origins.  &lt;br /&gt;
&lt;br /&gt;
{{pplink|093|352}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Derby Hospital|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|099|353}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Kadmor=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Kadmor only helps those from Durham, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|648|343}}&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|651|344}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|323|473}}&lt;br /&gt;
&lt;br /&gt;
=====Najdam=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Najdam only helps those from Raktam, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|469}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Jakota=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Jakota only helps those from the Shipwreck, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|543}}&lt;br /&gt;
&lt;br /&gt;
=====Large Cabin=====&lt;br /&gt;
The Large Cabin is an inexhaustible source of first-aid kits, although find rates are much lower than in standard medical huts, resulting in a constant shortage of medical supplies at the shipwreck.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|546}}&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|240|410}}&lt;br /&gt;
&lt;br /&gt;
=====Tapran=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Tapran only helps those from Wiksik, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|405}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Kahuni=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Kahuni only helps those from York, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|314}}&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|369|320}}&lt;br /&gt;
&lt;br /&gt;
=====Royal Expedition Field Hospital=====&lt;br /&gt;
Run by the Royal Expedition, outsiders and natives who wait here will be healed by one of the staff, who are almost always present.  Enemies of the Royal Expedition or their allies are more likely to be slain, though, as the expedition claims this area as their territory.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|319}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[RE field hospital|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Roaming====&lt;br /&gt;
Roaming shamen will resurrect anyone who contacts them, for a cost of 50AP.  The nearest roaming shaman will be contacted, whisking you away to their current location.  To check the locations of these shamen, visit their pages below and click on the 'Current Sighting' coordinates.&lt;br /&gt;
&lt;br /&gt;
[[Atok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Igoban]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jidram]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Malpok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Movak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pabkim]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skulu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xaltam]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zakano]]&lt;br /&gt;
&lt;br /&gt;
===Military and Munitions===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|441|443}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|096|356}}&lt;br /&gt;
&lt;br /&gt;
=====Derby Rangers HQ=====&lt;br /&gt;
&lt;br /&gt;
The Derby Rangers' leader can be contacted directly in this hut for any purposes, and other Rangers frequently sleep inside, as well. &lt;br /&gt;
&lt;br /&gt;
{{pplink|096|348}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|647|349}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|324|474}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Armoury=====&lt;br /&gt;
The Armoury provides an inexhaustible source of cutlasses, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|546}}&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|411}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|316}}&lt;br /&gt;
&lt;br /&gt;
===Recreational===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====The Derby Horticultural Gardens=====&lt;br /&gt;
Maintained by Hospitaller Jack Molay, this is a small shrubbery in the south of Derby, planted during the Derby Derby to keep the defender's spirits up.&lt;br /&gt;
&lt;br /&gt;
{{pplink|097|347}}&lt;br /&gt;
 &lt;br /&gt;
=====The Derby Tavern and Trading Post=====&lt;br /&gt;
Inspired by Czechy's Tavern, the Derby Tavern and Trading Post is a safehouse located in the Derby Trader's hut.  Anyone may stay here under the protection of the Derby Privateers (unless they're wanted by the Privateers, of course).&lt;br /&gt;
&lt;br /&gt;
{{pplink|092|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====The Raktam Tavern=====&lt;br /&gt;
Set up to provide brown liquids of varying origin to the citizens of Raktam, and also to offer a safe sleeping place to peaceful visitors.  Frequently patrolled to ensure hostile outsiders are not in residence - see the wiki page for more details of who can and can't stay.&lt;br /&gt;
&lt;br /&gt;
{{pplink|321|473}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[The Raktam Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Czechy's Tavern=====&lt;br /&gt;
The oldest tavern on the island, owned by an officer of the [[Colonial Police]] and declared a general non-violence zone except against those wanted by the Colonial Police.  This rule is frequently broken, but the presence of at least one officer at all times means that offenders tend to be swiftly punished.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Czechy's Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====The Waugh Arms=====&lt;br /&gt;
The newest tavern on this island, found in the former Colonial Police headquarters and run by the [[Colon Police]] and 5punk, and is also a non-violence zone. The Waugh Arms generally has several staff members on call to dispense food, drinks and healing.&lt;br /&gt;
&lt;br /&gt;
{{pplink|374|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[The Waugh Arms|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Religious===&lt;br /&gt;
====York====&lt;br /&gt;
=====Shartak Protestant League Hut=====&lt;br /&gt;
Home of the controversial ultra-religious clan, and scene of many murders committed by annoyed members of the public.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shartak Protestant League|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====York Synagogue=====&lt;br /&gt;
[[Congregation Tafas Shalva|Congregation Tafas Shalva]], a Jewish synagogue, is headed by the agreeable and inoffensive Rabbi Shlomo Weinstein[http://www.shartak.com//profile.cgi?id=5234]. All are welcome, whether Jewish or not. Minyan every night at sunset, potluck (kashruth) every Wednesday, and there's a bake-sale the first Sunday of the month. Try the rugelach!&lt;br /&gt;
&lt;br /&gt;
[[Image:TafasShalva2.JPG ]]&lt;br /&gt;
&lt;br /&gt;
{{pplink|369|311}}&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Parchment_Pages&amp;diff=18316</id>
		<title>Parchment Pages</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Parchment_Pages&amp;diff=18316"/>
		<updated>2008-06-28T14:31:47Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Parchment Pages.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Don't Panic!==&lt;br /&gt;
&lt;br /&gt;
Ever wonder where you're going, or how to get there?  Taken so many wrong turns that you're probably back where you started?  After a while, do all those damn trees start to look the same?  It's a good thing we have [[Items#GPS unit|GPS Units]], eh?  The reassuring sight of those incomprehensible numbers is sure to steady the heart of any misplaced adventurer.  Now you know exactly where you are!&lt;br /&gt;
&lt;br /&gt;
''So where the hell is everywhere else?''&lt;br /&gt;
&lt;br /&gt;
==Navigational Tips and Tricks==&lt;br /&gt;
[[Image:Corodinate example.png|thumb|right|Less confused yet?]]&lt;br /&gt;
The GPS displays X and Y co-ordinates, like a graph.  Step west, and the first number goes down; east and it goes up.  Similarly, going north increments the second number, and heading south decreases it.  To get to a given set of co-ordinates, the best method is often to move diagonally until one co-ordinate is correct, then move in a straight line along that axis until you reach your target.  Just be aware that occasionally this technique may result in you walking into a mountain.&lt;br /&gt;
&lt;br /&gt;
===Roads===&lt;br /&gt;
A fairly extensive, if rather variable, road network connects the settlements of Shartak.  If you can find a signposted road, this will often get you to your location quickly.  Just make sure the road isn't a randomly cut red herring, and don't sleep on the road - banditry is rife in many regions.  A map of the theoretical road network can be found [[Civilized Highway Society|here]], but some of these roads may not actually exist at any given time; the current [http://www.itechsc.com/misc/shartak/ubermap/ Ubermap] will show which ones are currently navigable.&lt;br /&gt;
&lt;br /&gt;
===Addons===&lt;br /&gt;
&lt;br /&gt;
Those of you with [http://www.getfirefox.com Firefox] should definitely consider getting a couple of the [http://greasemonkey.mozdev.org/ GreaseMonkey] scripts from the [[The Shartak Wiki:Community Portal|Community Portal]] page.&lt;br /&gt;
&lt;br /&gt;
*[http://userscripts.org/scripts/source/3451.user.js The Shartak Map Overlay] gives you the option of placing a complete copy of the island map over your own in-game map screen, which is a huge help for those of you without GPS units.  Use it to find your position relative to one of the southern towns, then go there and get a GPS already.&lt;br /&gt;
&lt;br /&gt;
*We seriously can't hype the [http://www.itechsc.com/misc/shartak/ubermap/shartakubermapper.user.js Shartak UBER MAP] enough.  As well as automatically collecting data about your surroundings and using this to create a constantly updated map of the island, It gives you access to a satellite map showing your exact location, a zoomable, scrollable map of your local area, and an in-game 15x11 map below your normal 5x5 map.  We couldn't play Shartak without it.&lt;br /&gt;
&lt;br /&gt;
*Whenever you have a GPS signal, the [http://www.leaky.org/campdirections.user.js Shartak Camp Directions] script will give you directions to each of the six towns and the shipwreck, as the crow flies. It's a great tool when you don't want to have to keep checking the satellite or plan a proper route.&lt;br /&gt;
&lt;br /&gt;
===The Quick Way Home===&lt;br /&gt;
You can easily get back to your home camp from any point on the island in less than 50AP!  If you're by the shore, jump into the sea and swim out to deeper waters, then splash around in small circles laughing manically until the sharks finally drag you beneath the waves.  Respawn at your home shaman for 25AP and you're done!  If you're inland, find a large, aggressive animal, sock it one, and wait for it to get you back.  There are of course many variations on this trick, involving poisonous berries, angry farmers, swarms of killer bees, etc.&lt;br /&gt;
&lt;br /&gt;
==Locations, Locations, Locations...==&lt;br /&gt;
This is a list of interesting, useful, or important locations in Shartak.  Each is given a brief description, a set of GPS coordinates, and a link to the appropriate Ubermap satellite and map roamer pages.  Obviously this won't be a definitive list, so everyone is of course encouraged to add new locations as they are found or created.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Settlements===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
This native village is close to the Shipwreck and thus a frequent target for pirate raids.  The area between Dalpok and the Shipwreck, known as Corsair Boulevard, is a constant warzone, and much fighting also occurs to the south, against outsiders coming up from York and Durham. Certain pirates refer to Dalpok as &amp;quot;New Amsterdam&amp;quot; and regard it as their own, although a land scam in '06 saw some pirates relinquish their claim to the town to a mad outsider called Maevar Raenick who unsuccessfully proclaimed himself mayor. [[Ropata]] is one of the chief elders of Dalpok, and the [[Dalpok Defence Force]] seems to have fallen into disarray. Dalpok was once the home of [[Jungle Drums]], the sole native newspaper.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|443}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Dalpok|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
Arguably the most isolated outsider town, Derby is generally quiet and safe these days (despite being the first target of [[the WickSick Headhunters]]) and makes a good base for hunting expeditions. Derby is the only town with a working judicial system, a hospital, a hotel (the [[Hotel de Derby]]), a local newspaper called the [[Derby Evening Press]], and a duelling academy. A number of other useful institutions are scattered througout the town. It is very efficiently run by members of the [[Eastern Federation]], a coalition of several military factions within the town. A heavy sword mining operation run by the Eastern Federation sits in the nearby delta swamp. Derby infrequently assists its sister towns York and Durham with various threats, and has cordial relations with Raktam and friendly pirates.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
The Durham peninsula is dominated by Durham and by its northern neighbor the [[Indepedent Republic of Fort Creedy]]. It was for many years largely controlled by the [[Durham Pistoleers]], a police force that was disbanded in December '07 during the [[Durham Crisis]].  It is a frequent port of call for pirate traders collecting medical supplies for the shipwreck. Durham is the only town on Shartak with the first democratically elected leader, Governor Jacobi. The current governor is Ron Burgundy who won re-election in March. Durham is home to several substantial institutions, notable the [[Durham Police]], the [[Exotic Sports Hunting Club]] and [[Durham Utility]] with its bank.&lt;br /&gt;
{{pplink|648|343}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Durham|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
This native kingdom was in '06 the scene of a bloody civil insurgency between the Scavengers and the Raktamites and their allies, resulting in murders, burning of buildings, and extortion. This internecine conflict ended with the reform of the [[Scavengers]] clan in February '07. Frequent attacks on visiting outsiders deter most trade with the village. In March '07, Raktam was the starting point of the inaugural [[Raktam Race]]. The Queen of Greater Raktam, Blue Hummingbird, was the sovereign ruler of Raktam and its surrounding territories, through the [[Royal Court of Greater Raktam]] and its Commonwealth with the [[Independent Republic of Fort Creedy]]. Upon her assassination in February '08, Raktam and its territories are ruled by [[SofaKing]], the Queen's heir. Raktam is the centre of native politics and intrigue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|469}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Raktam|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
The base of all pirates on Shartak, the shipwreck is dangerous and anarchic but conveniently compact.  Visiting is a unique, if sometimes short, experience. The Shipwreck and the surrounding precinct was irregularly - some would say negligently - patrolled by senior members of the Pirate Defence Force of the [[Jolly Roger Gang]], the [[Scurvy Crew of the Hellborn Strumpet]], and the [[1st Imperial Privateers Regiment]], who each meted out gleeful vengeance on recidivist pirate murderers until the demise of each of these clans. The principal pirate clan is now the [[Brotherhood of the Coast]], although it is usually not in residence. A one-masted sloop or cutter, the shipwreck itself is known as either the Hellborn Strumpet or the Missionary Position, and its compartments and cabins are frequently haunted by dangerous ghosts. The view from the crow's nest is obscured by fog. [[Utility Bank]] has a branch in the main cabin.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|543}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shipwreck|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
Wiksik is the most populous of the native settlements.  It is not to be confused with [[The WickSick Headhunters|Wicksick]]. Wiksik is the home of spiritual matters on the island, usually of a sinister bent, ably demonstrated by the [[The Necromancers Guild|Necromancer's Guild]]. Wiksik and the surrounding lands form the [[Kingdom Of Skulls]], a native homeland whose people do not tolerate aggressive outsiders. Wiksik is a point of easy access to nearby [[Wiksik#Crystal Lake|Crystal Lake]] and the far North Eastern swamp. A regulalrly used road called the Armachu Trail runs between Wiksik and Raktam. In general Wiksik is intolerant of even peaceful outsiders.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|405}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Wiksik|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
The largest of the outsider settlements, [[York]] is a bustling and exciting town, except for pirates, who have a fairly short life expectancy within its limits.  Peaceful native shamans are welcome within certain areas, primarily for their ability to exorcise ghosts. Nonetheless its relative tolerance is somewhat subdued by a proliferation of extremist groups such as the [[1st Colonial Militia]] and the [[Order of Patriots]] who engage in assassinations of individuals within the city borders. This extremism is fueled by the fact that York is frequently the target of raids by various groups.  York has a very long history of pirate invasions, attackes by mercenaries, and conflict with natives, which are detailed in the wiki. The town is now largely administered by 5punk.co.uk with the assistance of the long-established [[Colonial Police]], and repels hostile forces with well-honed efficiency. York is by far the best defended town on Shartak. Once the host of two rather excellent newspapers, [[The Yorkman|The Yorkman]], and its competitor, the [[Shartak Financial Times]], it no longer has any press. A small farming district once sat on the Margaret River, north-east of York, run by York non-combatants. A large heavy sword mining operation is in the Margaret River delta, controlled by York authorities.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[York|Wiki]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
&lt;br /&gt;
===Academic and Research Institutions===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Academy Fencing Hall=====&lt;br /&gt;
Run by the Derby Hospitallers, the fencing hall allows students to practice their combat and healing skills.  Students are allowed to attack each other, so long as nobody is wounded below 20HP, and are also encouraged to heal one another to gain further experience.&lt;br /&gt;
&lt;br /&gt;
{{pplink|094|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Academy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Derby Academy Lecture Hall=====&lt;br /&gt;
Run by the Derby Hospitallers, the lecture hall provides advice to students on a range of matters.  When the hall is staffed by a Hospitaller, just ask your question, or say which field you need advice on (general gameplay advice is also available on request), and they will happily oblige.  If the hall is unstaffed, you can generally ask your question at the [[Parchment Pages#Derby Academy Fencing Hall|Fencing Hall]] or [[Parchment Pages#Derby Hospital|Hospital]], and wait in the lecture hall for your answer.&lt;br /&gt;
&lt;br /&gt;
{{pplink|093|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Academy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Shartak Crytozoological Society=====&lt;br /&gt;
A society dedicated to the cataloging and understanding of Shartak's unique and diverse wildlife.  Their headquarters in York are often occupied by the clan's founder, Sir John Sevier.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shartak Cryptozoological Society|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====York Observatory=====&lt;br /&gt;
&lt;br /&gt;
Once run by Ibn al Xuffasch, the [[York Observatory]] is dedicated to identifying life beyond the skies. The Observatory is now derelict and is no longer operational.&lt;br /&gt;
&lt;br /&gt;
===Commercial Buildings===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank in Dalpok was once operated by Monkeypaw. Since Monkeypaw's demise in '06 this branch is now closed.&lt;br /&gt;
&lt;br /&gt;
{{pplink|436|441}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Tak=====&lt;br /&gt;
Dalpok's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|435|442}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank branch in Derby was operated by Kristofer Schanz. Since Schanz's demise this branch is now closed. {{pplink|092|349}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Trader Tom=====&lt;br /&gt;
Derby's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to outsiders.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|092|350}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Templar Bank=====&lt;br /&gt;
&lt;br /&gt;
The [[Templar Bank]] branch in Durham was operated by Hideo Inakajimita, the bank's president. The bank is now closed.&lt;br /&gt;
&lt;br /&gt;
{{pplink|650|346}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Templar Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Utility Bank=====&lt;br /&gt;
&lt;br /&gt;
[[Durham Utility]] operate a bank in Durham.&lt;br /&gt;
&lt;br /&gt;
=====Mercenary Guildhouse=====&lt;br /&gt;
The Mercenary's Guild Durham Headquarters.  May not be currently active.&lt;br /&gt;
&lt;br /&gt;
{{pplink|653|339}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Mercenary's Guild|Wiki]&lt;br /&gt;
&lt;br /&gt;
=====Trader Dick=====&lt;br /&gt;
Durham's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to outsiders.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|649|347}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Crowjane's Bank=====&lt;br /&gt;
&lt;br /&gt;
Crowjane's Bank provides deposit services, loans, and inter-branch money transfers. The bank has an association with the [[Templar Bank]].&lt;br /&gt;
&lt;br /&gt;
{{pplink|320|471}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Raktam Security Consultancy=====&lt;br /&gt;
In the basement of the Raktam Tavern, the RSC aims was to provide an alternative to the now demobilised Mercenary's Guild. The Consultancy is now defunct.&lt;br /&gt;
&lt;br /&gt;
{{pplink|321|473}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Raktam Security Consultancy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Grand Vizier's Markets=====&lt;br /&gt;
&lt;br /&gt;
The Grand Vizier's Markets, was established by the Queen of Greater Raktam, Blue Hummingbird, in December '07, in honour of her Grand Vizier, [[Neil Tathers]] and was in the southern quarter of Raktam. It consisted of a cluster of huts in the south of Raktam which may be used by any peaceful trader of any nation. Trade in the markets was tariff free. Repeated attacks on foreign trsders by local Raktamis forced the closure of the markets in Jan '08.&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Tik=====&lt;br /&gt;
Raktam's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|319|472}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Trader Sam=====&lt;br /&gt;
The Shipwreck's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to pirates, although first aid kits are an infrequent luxury item.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank branch was operated by Justine, and since her death has become inactive.&lt;br /&gt;
&lt;br /&gt;
No coordinates are currently available for this branch.&lt;br /&gt;
&lt;br /&gt;
{{pplink|???|???}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Toe=====&lt;br /&gt;
Wiksik's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|235|405}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Templar Bank=====&lt;br /&gt;
&lt;br /&gt;
The Templar Bank branch in York provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank. The branch is operated by Archbishop Blackburne.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Templar Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Trader Harry=====&lt;br /&gt;
York's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to outsiders.  The only known trader to have ever brokered a Heavy Sword deal (taking a hefty cut in the process), although these are usually arranged beforehand with the owner of the sword.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|367|313}}&lt;br /&gt;
&lt;br /&gt;
===Communications and Infrastructure===&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Native Message Hut=====&lt;br /&gt;
A hut for natives to write messages inside.  Intended to act like a village notice board.&lt;br /&gt;
&lt;br /&gt;
{{pplink|237|410}}&lt;br /&gt;
&lt;br /&gt;
=====Outsider Message Hut=====&lt;br /&gt;
A hut for outsiders to write messages inside.  Intended to act like a village notice board for visiting outsiders.&lt;br /&gt;
&lt;br /&gt;
{{pplink|236|410}}&lt;br /&gt;
&lt;br /&gt;
===Historical Sites===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Swamp Ruins=====&lt;br /&gt;
Three ruined huts near the Derby Swamp, not far from the road to York. As at November 07 a French enclave known as Nouveau Aix-en-Bains, now again abandoned.&lt;br /&gt;
&lt;br /&gt;
{{pplink|111|378}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Durham Ruins=====&lt;br /&gt;
Two ruined huts just north-west of Durham.&lt;br /&gt;
&lt;br /&gt;
{{pplink|666|354}}&lt;br /&gt;
&lt;br /&gt;
=====The Independent Republic of Fort Creedy=====&lt;br /&gt;
This ancient complex consists of three ruined buildings (a jail, armoury, and hall), two of which have multi-space interiors and multiple entrances. The Republic declared independence in early 07, and has a small but permanent population of both outsiders and natives. Since forming a commonwealth with Raktam in November '07, a Raktam garrison has operated from the armoury.&lt;br /&gt;
&lt;br /&gt;
{{pplink|666|380}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Chikram=====&lt;br /&gt;
Three huts a short walk north of Raktam. Until recently occupied by the [[Royal Court of Greater Raktam]] as a northern outpost, this was a favourite haunt of pirates. This location was also known as Winter Palace of the Queen of Greater Raktam, Blue Hummingbird, until her death in February '08.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|492}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Temple Ruins=====&lt;br /&gt;
This ancient temple has a multi-space interior with a sacrificial table (although to date this has no apparent function).  It has been heavily fought over in the past but is now firmly in pirate hands and has been used as a gladiatorial arena between pirates engaging in boxing. The ruins are a favorite haunt of pirate-killers.&lt;br /&gt;
&lt;br /&gt;
{{pplink|540|530}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Mercenary's Guildhouse=====&lt;br /&gt;
Formerly the headquarters of the [[Mercenary's Guild]], this was the center of Guild power in York during the second invasion, and a frequent target for [[Order of Patriots]] raids. Subsequent to the Guild's demobilisation, the building was used as the headquarters of the Shartak Protestant League and as the York Courthouse.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|314}}&lt;br /&gt;
&lt;br /&gt;
====Wilderness====&lt;br /&gt;
=====North Slope Ruins=====&lt;br /&gt;
Three ruined huts near the northern slope of Mt. Shartak.&lt;br /&gt;
&lt;br /&gt;
{{pplink|391|480}}&lt;br /&gt;
&lt;br /&gt;
=====Shipwreck Peninsula Ruins=====&lt;br /&gt;
Two ruined huts on the peninsula west of the Shipwreck.&lt;br /&gt;
&lt;br /&gt;
{{pplink|594|519}}&lt;br /&gt;
&lt;br /&gt;
=====Southern Coastal Boulevard Ruins=====&lt;br /&gt;
Three ruined huts at the start of the Durham Peninsula, known as Piketown.&lt;br /&gt;
&lt;br /&gt;
{{pplink|490|365}}&lt;br /&gt;
&lt;br /&gt;
=====Unity Bay Ruins=====&lt;br /&gt;
Two ruined huts near the shore of Unity Bay, on the Durham Peninsula.&lt;br /&gt;
&lt;br /&gt;
{{pplink|605|374}}&lt;br /&gt;
&lt;br /&gt;
=====York River Ruins=====&lt;br /&gt;
Two ruined huts on the west bank of the river that flows south from Mt Shartak.  The site of the first [[Shartak Preservation Front]] conference.&lt;br /&gt;
&lt;br /&gt;
{{pplink|357|406}}&lt;br /&gt;
&lt;br /&gt;
=====York Swamp Ruins=====&lt;br /&gt;
Two ruined huts a short way north-east of the York Swamp, not far from the Derby-York road.&lt;br /&gt;
&lt;br /&gt;
{{pplink|331|380}}&lt;br /&gt;
&lt;br /&gt;
===Islets===&lt;br /&gt;
====Casterley Rock====&lt;br /&gt;
A small, thin island just off the southern coast of Derby, once occupied by the clan known as the Lions of Casterley Rock.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|335}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Southern Islands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Ernst Island====&lt;br /&gt;
The smallest islet in Shartak's waters, lying just east of Rodrigo Island. Currently the site of the Shartak Wildlife Conservatory. Poachers are not welcome.&lt;br /&gt;
&lt;br /&gt;
{{pplink|628|385}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Western Islets|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Midway Island====&lt;br /&gt;
A small island off the south coast between [[York]] and [[Derby]]. It emerged from the sea in April '07, revealing the ruins of a two-story stone tower. The first person on the island was [[Simeon Carter]] of Derby, and so the channel across from the mainland to the island is called [[Carter Channel]]. It is known by some natives as Barbekuria, and was used as for various religious ceremonies until a joint [[Eastern Federation]]/ [[York Coalition]] attack. As of November '07 it was occupied by the French: the tower is called Aix-de-Bains and the island called Ile de Mi-Chemins. [[The French]] operate a casino on the top floor of the tower, called [[Casino Royale]]. The Island is now under armed dispute between members of the [[Kingdom Of Skulls]] and the [[1st Colonial Militia]]. At present it resides in the hands of York. &lt;br /&gt;
&lt;br /&gt;
{{pplink|217|335}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Southern Islands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Hawkins Island====&lt;br /&gt;
A small island off the tip of the York Peninsula (Macdonald Point), which has been known as Killer Island and Calvin's Eye-Land. Once declared the Shartak Elephant Preserve, later claimed by the Predators of Killer Island, and then as the headquarters of the [[Kraken Hunters]], it is often used as a staging post for attacks on York.&lt;br /&gt;
&lt;br /&gt;
{{pplink|401|270}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Southern Islands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Rodrigo Island====&lt;br /&gt;
A small island to the north of Durham, discovered by Alex Rodrigo in the early weeks of the colonisation.  The western beach was the former site of a Dutch shipyard, operated by agents of the [[1st Imperial Privateers Regiment]]. Save for a signpost, the shipyard is now overgrown and has fallen into disrepair.&lt;br /&gt;
&lt;br /&gt;
{{pplink|644|390}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Western Islets|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Unity Island====&lt;br /&gt;
A frequently contested landmass in Unity Bay (between Durham and the Shipwreck), declared a no-violence zone by a group of powerful clans, and now controlled by a pirate brigand known as [[the Brotherhood of the Coast]]. The northern tip is called Cape Bonobo, and the southern tip is called Cape Shark, to reflect the former names of the island (Shark island and Bonobo Island). The body of water between Unity Island and the mainland is called Expedition Channel, and the body of water to the east is Cargo Cult Sea, both names honoring the two clans who originally discovered the island.&lt;br /&gt;
&lt;br /&gt;
{{pplink|568|416}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Unity Island|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
====Mt. Shartak====&lt;br /&gt;
The imposing bulk of Mt. Shartak (or Mt Eramus) looms over the whole island, and contains many ledges and caves to explore. Some of the caves are very deep, and are inhabited by dangerous bears, aggressive flightless birds called &amp;quot;shargles&amp;quot;, and swarms of aggressive rats. Known by some natives as &amp;quot;Blood Mountain&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{pplink|365|455}}&lt;br /&gt;
&lt;br /&gt;
====Cave complex====&lt;br /&gt;
Besides the caves around Mt. Shartak, there is another cave to explore at at [-70.429,+26.449] (there's a [[map of caves near Dalpok]])&lt;br /&gt;
&lt;br /&gt;
{{pplink|429|449}}&lt;br /&gt;
&lt;br /&gt;
====Echo Beach====&lt;br /&gt;
&lt;br /&gt;
The broad expanse of sand dunes located to the far west of the island. Much of the far tip is covered in signposts from visitors who have made the long trek.&lt;br /&gt;
&lt;br /&gt;
{{pplink|710|375}}&lt;br /&gt;
&lt;br /&gt;
====Irony Bay====&lt;br /&gt;
&lt;br /&gt;
The long bight to the east of the shipwreck, and immediately east of the northern river mouth. Notable for its broad, slowly curving expanse of white sand, but little else.&lt;br /&gt;
&lt;br /&gt;
{{pplink|510|532}}&lt;br /&gt;
&lt;br /&gt;
==== Santa's Splash ====&lt;br /&gt;
&lt;br /&gt;
The waterfall at the source of the southern river, so named because of Santa Claus's nearby appearance in Christmas 2006.&lt;br /&gt;
&lt;br /&gt;
{{pplink|351|429}}&lt;br /&gt;
&lt;br /&gt;
==== Long Fin River ====&lt;br /&gt;
&lt;br /&gt;
The northern river flowing from the beach west of the shipwreck, ending in [[Archer's Pool]]. The clan [[River Born Fury]] had their headquarters at the delta. The river was named after Shartak's most notorious pirate killer, [[Long Fin Killie]].&lt;br /&gt;
&lt;br /&gt;
====River Hazen====&lt;br /&gt;
&lt;br /&gt;
Named after the most decorated combat Veteran of York WB Hazen. Notorius strong arm of the [[Order of Patriots]]. The River runs from Mt Shartak south to the Sea. The River Hazen is surrounded at it's mouth by the Hazen Delta; York's Swamps.&lt;br /&gt;
&lt;br /&gt;
===Law Enforcement===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Hospitallers=====&lt;br /&gt;
Although not an explicit police group, the Hospitallers are sworn to attack and punish &amp;quot;vile criminals&amp;quot;, so it's probably worth speaking to them if you get PKed around Derby.  The building is actually a hospital, but there's almost always a hospitaller either inside or just outside.&lt;br /&gt;
&lt;br /&gt;
{{pplink|093|352}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Hospitallers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====1st Derby Privateers=====&lt;br /&gt;
The Privateers have declared their intention to, amongst other things, cleanse Derby of PKers.&lt;br /&gt;
&lt;br /&gt;
{{pplink|098|355}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Derby Privateers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Durham Police=====&lt;br /&gt;
The Durham Police Department was established in March 08 to replace the disbanded Pistoleers. They established an effective defense against the Headhunters in April 08 with the assistance of the Durham Model Army and the 1st Colonial Militia.&lt;br /&gt;
&lt;br /&gt;
{{pplink|652|340}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Durham Police|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Colonial Police=====&lt;br /&gt;
The island's oldest and largest police group, the Colonial Police have managed to make York one of the safest towns on Shartak.  They offer protection to all outsiders, and have been known to help friendly natives too.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Colonial Police|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Medical Facilities===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|449}}&lt;br /&gt;
&lt;br /&gt;
=====Shubar=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Shubar only helps those from Dalpok, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|443}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Balchig=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Blachig only helps those from Derby, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|350}}&lt;br /&gt;
&lt;br /&gt;
=====Derby Hospital=====&lt;br /&gt;
Run by the Derby Hospitallers, any outsiders (and friendly natives) waiting in this building will be healed by one of their daily patrols.  The Hospital has also recently become a safehouse, providing shelter to any peaceful individuals, regardless of their origins.  &lt;br /&gt;
&lt;br /&gt;
{{pplink|093|352}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Derby Hospital|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|099|353}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Kadmor=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Kadmor only helps those from Durham, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|648|343}}&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|651|344}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|323|473}}&lt;br /&gt;
&lt;br /&gt;
=====Najdam=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Najdam only helps those from Raktam, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|469}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Jakota=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Jakota only helps those from the Shipwreck, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|543}}&lt;br /&gt;
&lt;br /&gt;
=====Large Cabin=====&lt;br /&gt;
The Large Cabin is an inexhaustible source of first-aid kits, although find rates are much lower than in standard medical huts, resulting in a constant shortage of medical supplies at the shipwreck.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|546}}&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|240|410}}&lt;br /&gt;
&lt;br /&gt;
=====Tapran=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Tapran only helps those from Wiksik, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|405}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Kahuni=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Kahuni only helps those from York, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|314}}&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|369|320}}&lt;br /&gt;
&lt;br /&gt;
=====Royal Expedition Field Hospital=====&lt;br /&gt;
Run by the Royal Expedition, outsiders and natives who wait here will be healed by one of the staff, who are almost always present.  Enemies of the Royal Expedition or their allies are more likely to be slain, though, as the expedition claims this area as their territory.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|319}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[RE field hospital|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Roaming====&lt;br /&gt;
Roaming shamen will resurrect anyone who contacts them, for a cost of 50AP.  The nearest roaming shaman will be contacted, whisking you away to their current location.  To check the locations of these shamen, visit their pages below and click on the 'Current Sighting' coordinates.&lt;br /&gt;
&lt;br /&gt;
[[Atok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Igoban]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jidram]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Malpok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Movak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pabkim]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skulu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xaltam]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zakano]]&lt;br /&gt;
&lt;br /&gt;
===Military and Munitions===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|441|443}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|096|356}}&lt;br /&gt;
&lt;br /&gt;
=====Derby Rangers HQ=====&lt;br /&gt;
&lt;br /&gt;
The Derby Rangers' leader can be contacted directly in this hut for any purposes, and other Rangers frequently sleep inside, as well. &lt;br /&gt;
&lt;br /&gt;
{{pplink|096|348}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|647|349}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|324|474}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Armoury=====&lt;br /&gt;
The Armoury provides an inexhaustible source of cutlasses, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|546}}&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|411}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|316}}&lt;br /&gt;
&lt;br /&gt;
===Recreational===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====The Derby Horticultural Gardens=====&lt;br /&gt;
Maintained by Hospitaller Jack Molay, this is a small shrubbery in the south of Derby, planted during the Derby Derby to keep the defender's spirits up.&lt;br /&gt;
&lt;br /&gt;
{{pplink|097|347}}&lt;br /&gt;
 &lt;br /&gt;
=====The Derby Tavern and Trading Post=====&lt;br /&gt;
Inspired by Czechy's Tavern, the Derby Tavern and Trading Post is a safehouse located in the Derby Trader's hut.  Anyone may stay here under the protection of the Derby Privateers (unless they're wanted by the Privateers, of course).&lt;br /&gt;
&lt;br /&gt;
{{pplink|092|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====The Raktam Tavern=====&lt;br /&gt;
Set up to provide brown liquids of varying origin to the citizens of Raktam, and also to offer a safe sleeping place to peaceful visitors.  Frequently patrolled to ensure hostile outsiders are not in residence - see the wiki page for more details of who can and can't stay.&lt;br /&gt;
&lt;br /&gt;
{{pplink|321|473}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[The Raktam Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Czechy's Tavern=====&lt;br /&gt;
The oldest tavern on the island, owned by an officer of the [[Colonial Police]] and declared a general non-violence zone except against those wanted by the Colonial Police.  This rule is frequently broken, but the presence of at least one officer at all times means that offenders tend to be swiftly punished.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Czechy's Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====The Waugh Arms=====&lt;br /&gt;
The newest tavern on this island, found in the former Colonial Police headquarters and run by the [[Colon Police]] and 5punk, and is also a non-violence zone. The Waugh Arms generally has several staff members on call to dispense food, drinks and healing.&lt;br /&gt;
&lt;br /&gt;
{{pplink|374|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[The Waugh Arms|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Religious===&lt;br /&gt;
====York====&lt;br /&gt;
=====Shartak Protestant League Hut=====&lt;br /&gt;
Home of the controversial ultra-religious clan, and scene of many murders committed by annoyed members of the public.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shartak Protestant League|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====York Synagogue=====&lt;br /&gt;
[[Congregation Tafas Shalva|Congregation Tafas Shalva]], a Jewish synagogue, is headed by the agreeable and inoffensive Rabbi Shlomo Weinstein[http://www.shartak.com//profile.cgi?id=5234]. All are welcome, whether Jewish or not. Minyan every night at sunset, potluck (kashruth) every Wednesday, and there's a bake-sale the first Sunday of the month. Try the rugelach!&lt;br /&gt;
&lt;br /&gt;
[[Image:TafasShalva2.JPG ]]&lt;br /&gt;
&lt;br /&gt;
{{pplink|369|311}}&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Parchment_Pages&amp;diff=18264</id>
		<title>Parchment Pages</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Parchment_Pages&amp;diff=18264"/>
		<updated>2008-06-21T01:02:49Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Parchment Pages.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Don't Panic!==&lt;br /&gt;
&lt;br /&gt;
Ever wonder where you're going, or how to get there?  Taken so many wrong turns that you're probably back where you started?  After a while, do all those damn trees start to look the same?  It's a good thing we have [[Items#GPS unit|GPS Units]], eh?  The reassuring sight of those incomprehensible numbers is sure to steady the heart of any misplaced adventurer.  Now you know exactly where you are!&lt;br /&gt;
&lt;br /&gt;
''So where the hell is everywhere else?''&lt;br /&gt;
&lt;br /&gt;
==Navigational Tips and Tricks==&lt;br /&gt;
[[Image:Corodinate example.png|thumb|right|Less confused yet?]]&lt;br /&gt;
The GPS displays X and Y co-ordinates, like a graph.  Step west, and the first number goes down; east and it goes up.  Similarly, going north increments the second number, and heading south decreases it.  To get to a given set of co-ordinates, the best method is often to move diagonally until one co-ordinate is correct, then move in a straight line along that axis until you reach your target.  Just be aware that occasionally this technique may result in you walking into a mountain.&lt;br /&gt;
&lt;br /&gt;
===Roads===&lt;br /&gt;
A fairly extensive, if rather variable, road network connects the settlements of Shartak.  If you can find a signposted road, this will often get you to your location quickly.  Just make sure the road isn't a randomly cut red herring, and don't sleep on the road - banditry is rife in many regions.  A map of the theoretical road network can be found [[Civilized Highway Society|here]], but some of these roads may not actually exist at any given time; the current [http://www.itechsc.com/misc/shartak/ubermap/ Ubermap] will show which ones are currently navigable.&lt;br /&gt;
&lt;br /&gt;
===Addons===&lt;br /&gt;
&lt;br /&gt;
Those of you with [http://www.getfirefox.com Firefox] should definitely consider getting a couple of the [http://greasemonkey.mozdev.org/ GreaseMonkey] scripts from the [[The Shartak Wiki:Community Portal|Community Portal]] page.&lt;br /&gt;
&lt;br /&gt;
*[http://userscripts.org/scripts/source/3451.user.js The Shartak Map Overlay] gives you the option of placing a complete copy of the island map over your own in-game map screen, which is a huge help for those of you without GPS units.  Use it to find your position relative to one of the southern towns, then go there and get a GPS already.&lt;br /&gt;
&lt;br /&gt;
*We seriously can't hype the [http://www.itechsc.com/misc/shartak/ubermap/shartakubermapper.user.js Shartak UBER MAP] enough.  As well as automatically collecting data about your surroundings and using this to create a constantly updated map of the island, It gives you access to a satellite map showing your exact location, a zoomable, scrollable map of your local area, and an in-game 15x11 map below your normal 5x5 map.  We couldn't play Shartak without it.&lt;br /&gt;
&lt;br /&gt;
*Whenever you have a GPS signal, the [http://www.leaky.org/campdirections.user.js Shartak Camp Directions] script will give you directions to each of the six towns and the shipwreck, as the crow flies. It's a great tool when you don't want to have to keep checking the satellite or plan a proper route.&lt;br /&gt;
&lt;br /&gt;
===The Quick Way Home===&lt;br /&gt;
You can easily get back to your home camp from any point on the island in less than 50AP!  If you're by the shore, jump into the sea and swim out to deeper waters, then splash around in small circles laughing manically until the sharks finally drag you beneath the waves.  Respawn at your home shaman for 25AP and you're done!  If you're inland, find a large, aggressive animal, sock it one, and wait for it to get you back.  There are of course many variations on this trick, involving poisonous berries, angry farmers, swarms of killer bees, etc.&lt;br /&gt;
&lt;br /&gt;
==Locations, Locations, Locations...==&lt;br /&gt;
This is a list of interesting, useful, or important locations in Shartak.  Each is given a brief description, a set of GPS coordinates, and a link to the appropriate Ubermap satellite and map roamer pages.  Obviously this won't be a definitive list, so everyone is of course encouraged to add new locations as they are found or created.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Settlements===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
This native village is close to the Shipwreck and thus a frequent target for pirate raids.  The area between Dalpok and the Shipwreck, known as Corsair Boulevard, is a constant warzone, and much fighting also occurs to the south, against outsiders coming up from York and Durham. Certain pirates refer to Dalpok as &amp;quot;New Amsterdam&amp;quot; and regard it as their own, although a land scam in '06 saw some pirates relinquish their claim to the town to a mad outsider called Maevar Raenick who unsuccessfully proclaimed himself mayor. [[Ropata]] is one of the chief elders of Dalpok, and the [[Dalpok Defence Force]] seems to have fallen into disarray. Dalpok was once the home of [[Jungle Drums]], the sole native newspaper.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|443}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Dalpok|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
Arguably the most isolated outsider town, Derby is generally quiet and safe these days (despite being the first target of [[the WickSick Headhunters]]) and makes a good base for hunting expeditions. Derby is the only town with a working judicial system, a hospital, a hotel (the [[Hotel de Derby]]), a local newspaper called the [[Derby Evening Press]], and a duelling academy. A number of other useful institutions are scattered througout the town. It is very efficiently run by members of the [[Eastern Federation]], a coalition of several military factions within the town. A heavy sword mining operation run by the Eastern Federation sits in the nearby delta swamp. Derby infrequently assists its sister towns York and Durham with various threats, and has cordial relations with Raktam and friendly pirates.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
The Durham peninsula is dominated by Durham and by its northern neighbour the [[Indepedent Republic of Fort Creedy]]. It was for many years largely controlled by the [[Durham Pistoleers]], a nationalist militia crushed by the [[Commonwealth of Greater Raktam and Creedy]] in December '07 during the [[Burgundy War]].  It is a frequent port of call for pirate traders collecting medical supplies for the shipwreck. Durham is the only town on Shartak with the first democratically elected leader, Governor Jacobi. The current governor is Ron Burgundy who won re-election in March. Durham is home to several substantial institutions, notable the [[Durham Model Army]] and its rival the [[Durham Police]], and [[Durham Utility]] with its bank.&lt;br /&gt;
{{pplink|648|343}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Durham|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
This native kingdom was in '06 the scene of a bloody civil insurgency between the Scavengers and the Raktamites and their allies, resulting in murders, burning of buildings, and extortion. This internecine conflict ended with the reform of the [[Scavengers]] clan in February '07. Frequent attacks on visiting outsiders deter most trade with the village. In March '07, Raktam was the starting point of the inaugural [[Raktam Race]]. The Queen of Greater Raktam, Blue Hummingbird, was the sovereign ruler of Raktam and its surrounding territories, through the [[Royal Court of Greater Raktam]] and its Commonwealth with the [[Independent Republic of Fort Creedy]]. Upon her assassination in February '08, Raktam and its territories are ruled by [[SofaKing]], the Queen's heir. Raktam is the centre of native politics and intrigue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|469}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Raktam|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
The base of all pirates on Shartak, the shipwreck is dangerous and anarchic but conveniently compact.  Visiting is a unique, if sometimes short, experience. The Shipwreck and the surrounding precinct was irregularly - some would say negligently - patrolled by senior members of the Pirate Defence Force of the [[Jolly Roger Gang]], the [[Scurvy Crew of the Hellborn Strumpet]], and the [[1st Imperial Privateers Regiment]], who each meted out gleeful vengeance on recidivist pirate murderers until the demise of each of these clans. The principal pirate clan is now the [[Brotherhood of the Coast]], although it is usually not in residence. A one-masted sloop or cutter, the shipwreck itself is known as either the Hellborn Strumpet or the Missionary Position, and its compartments and cabins are frequently haunted by dangerous ghosts. The view from the crow's nest is obscured by fog. [[Utility Bank]] has a branch in the main cabin.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|543}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shipwreck|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
Wiksik is the most populous of the native settlements.  It is not to be confused with [[The WickSick Headhunters|Wicksick]]. In late '07 Wiksik was the focus of bloodshed between the [[The Necromancers Guild|Necromancer's Guild]] and their local rivals who objected to some of the Guild's more exclusive and dangerous practices. Wiksik is the home of spiritual matters on the island, although these are usually of a sinister bent. Wiksik was for some time run by [[Black Fang]], as Warlord of Wiksik. It is a point of easy access to the nearby lake district and the far eastern swamp, and a regulalrly used road called the Armachu Trail runs between Wiksik and Raktam. It is generally not tolerant of even peaceful outsiders.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|405}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Wiksik|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
The largest of the outsider settlements, [[York]] is a bustling and exciting town, except for pirates, who have a fairly short life expectancy within its limits.  Peaceful native shamans are welcome within certain areas, primarily for their ability to exorcise ghosts. Nonetheless its relative tolerance is somewhat subdued by a proliferation of extremist groups such as the [[1st Colonial Militia]] and the [[Order of Patriots]] who engage in assassinations of individuals within the city borders. This extremism is fueled by the fact that York is frequently the target of raids by various groups.  York has a very long history of pirate invasions, attackes by mercenaries, and conflict with natives, which are detailed in the wiki. The town is now largely administered by 5punk.co.uk with the assistance of the long-established [[Colonial Police]], and repels hostile forces with well-honed efficiency. York is by far the best defended town on Shartak. Once the host of two rather excellent newspapers, [[The Yorkman|The Yorkman]], and its competitor, the [[Shartak Financial Times]], it no longer has any press. A small farming district once sat on the Margaret River, north-east of York, run by York non-combatants. A large heavy sword mining operation is in the Margaret River delta, controlled by York authorities.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[York|Wiki]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
&lt;br /&gt;
===Academic and Research Institutions===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Academy Fencing Hall=====&lt;br /&gt;
Run by the Derby Hospitallers, the fencing hall allows students to practice their combat and healing skills.  Students are allowed to attack each other, so long as nobody is wounded below 20HP, and are also encouraged to heal one another to gain further experience.&lt;br /&gt;
&lt;br /&gt;
{{pplink|094|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Academy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Derby Academy Lecture Hall=====&lt;br /&gt;
Run by the Derby Hospitallers, the lecture hall provides advice to students on a range of matters.  When the hall is staffed by a Hospitaller, just ask your question, or say which field you need advice on (general gameplay advice is also available on request), and they will happily oblige.  If the hall is unstaffed, you can generally ask your question at the [[Parchment Pages#Derby Academy Fencing Hall|Fencing Hall]] or [[Parchment Pages#Derby Hospital|Hospital]], and wait in the lecture hall for your answer.&lt;br /&gt;
&lt;br /&gt;
{{pplink|093|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Academy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Shartak Crytozoological Society=====&lt;br /&gt;
A society dedicated to the cataloging and understanding of Shartak's unique and diverse wildlife.  Their headquarters in York are often occupied by the clan's founder, Sir John Sevier.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shartak Cryptozoological Society|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====York Observatory=====&lt;br /&gt;
&lt;br /&gt;
Once run by Ibn al Xuffasch, the [[York Observatory]] is dedicated to identifying life beyond the skies. The Observatory is now derelict and is no longer operational.&lt;br /&gt;
&lt;br /&gt;
===Commercial Buildings===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank in Dalpok was once operated by Monkeypaw. Since Monkeypaw's demise in '06 this branch is now closed.&lt;br /&gt;
&lt;br /&gt;
{{pplink|436|441}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Tak=====&lt;br /&gt;
Dalpok's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|435|442}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank branch in Derby was operated by Kristofer Schanz. Since Schanz's demise this branch is now closed. {{pplink|092|349}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Trader Tom=====&lt;br /&gt;
Derby's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to outsiders.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|092|350}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Templar Bank=====&lt;br /&gt;
&lt;br /&gt;
The [[Templar Bank]] branch in Durham was operated by Hideo Inakajimita, the bank's president. The bank is now closed.&lt;br /&gt;
&lt;br /&gt;
{{pplink|650|346}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Templar Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Utility Bank=====&lt;br /&gt;
&lt;br /&gt;
[[Durham Utility]] operate a bank in Durham.&lt;br /&gt;
&lt;br /&gt;
=====Mercenary Guildhouse=====&lt;br /&gt;
The Mercenary's Guild Durham Headquarters.  May not be currently active.&lt;br /&gt;
&lt;br /&gt;
{{pplink|653|339}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Mercenary's Guild|Wiki]&lt;br /&gt;
&lt;br /&gt;
=====Trader Dick=====&lt;br /&gt;
Durham's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to outsiders.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|649|347}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Crowjane's Bank=====&lt;br /&gt;
&lt;br /&gt;
Crowjane's Bank provides deposit services, loans, and inter-branch money transfers. The bank has an association with the [[Templar Bank]].&lt;br /&gt;
&lt;br /&gt;
{{pplink|320|471}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Raktam Security Consultancy=====&lt;br /&gt;
In the basement of the Raktam Tavern, the RSC aims was to provide an alternative to the now demobilised Mercenary's Guild. The Consultancy is now defunct.&lt;br /&gt;
&lt;br /&gt;
{{pplink|321|473}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Raktam Security Consultancy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Grand Vizier's Markets=====&lt;br /&gt;
&lt;br /&gt;
The Grand Vizier's Markets, was established by the Queen of Greater Raktam, Blue Hummingbird, in December '07, in honour of her Grand Vizier, [[Neil Tathers]] and was in the southern quarter of Raktam. It consisted of a cluster of huts in the south of Raktam which may be used by any peaceful trader of any nation. Trade in the markets was tariff free. Repeated attacks on foreign trsders by local Raktamis forced the closure of the markets in Jan '08.&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Tik=====&lt;br /&gt;
Raktam's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|319|472}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Trader Sam=====&lt;br /&gt;
The Shipwreck's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to pirates, although first aid kits are an infrequent luxury item.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank branch was operated by Justine, and since her death has become inactive.&lt;br /&gt;
&lt;br /&gt;
No coordinates are currently available for this branch.&lt;br /&gt;
&lt;br /&gt;
{{pplink|???|???}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Toe=====&lt;br /&gt;
Wiksik's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|235|405}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Templar Bank=====&lt;br /&gt;
&lt;br /&gt;
The Templar Bank branch in York provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank. The branch is operated by Archbishop Blackburne.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Templar Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Trader Harry=====&lt;br /&gt;
York's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to outsiders.  The only known trader to have ever brokered a Heavy Sword deal (taking a hefty cut in the process), although these are usually arranged beforehand with the owner of the sword.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|367|313}}&lt;br /&gt;
&lt;br /&gt;
===Communications and Infrastructure===&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Native Message Hut=====&lt;br /&gt;
A hut for natives to write messages inside.  Intended to act like a village notice board.&lt;br /&gt;
&lt;br /&gt;
{{pplink|237|410}}&lt;br /&gt;
&lt;br /&gt;
=====Outsider Message Hut=====&lt;br /&gt;
A hut for outsiders to write messages inside.  Intended to act like a village notice board for visiting outsiders.&lt;br /&gt;
&lt;br /&gt;
{{pplink|236|410}}&lt;br /&gt;
&lt;br /&gt;
===Historical Sites===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Swamp Ruins=====&lt;br /&gt;
Three ruined huts near the Derby Swamp, not far from the road to York. As at November 07 a French enclave known as Nouveau Aix-en-Bains, now again abandoned.&lt;br /&gt;
&lt;br /&gt;
{{pplink|111|378}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Durham Ruins=====&lt;br /&gt;
Two ruined huts just north-west of Durham.&lt;br /&gt;
&lt;br /&gt;
{{pplink|666|354}}&lt;br /&gt;
&lt;br /&gt;
=====The Independent Republic of Fort Creedy=====&lt;br /&gt;
This ancient complex consists of three ruined buildings (a jail, armoury, and hall), two of which have multi-space interiors and multiple entrances. The Republic declared independence in early 07, and has a small but permanent population of both outsiders and natives. Since forming a commonwealth with Raktam in November '07, a Raktam garrison has operated from the armoury.&lt;br /&gt;
&lt;br /&gt;
{{pplink|666|380}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Chikram=====&lt;br /&gt;
Three huts a short walk north of Raktam. Until recently occupied by the [[Royal Court of Greater Raktam]] as a northern outpost, this was a favourite haunt of pirates. This location was also known as Winter Palace of the Queen of Greater Raktam, Blue Hummingbird, until her death in February '08.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|492}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Temple Ruins=====&lt;br /&gt;
This ancient temple has a multi-space interior with a sacrificial table (although to date this has no apparent function).  It has been heavily fought over in the past but is now firmly in pirate hands and has been used as a gladiatorial arena between pirates engaging in boxing. The ruins are a favorite haunt of pirate-killers.&lt;br /&gt;
&lt;br /&gt;
{{pplink|540|530}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Mercenary's Guildhouse=====&lt;br /&gt;
Formerly the headquarters of the [[Mercenary's Guild]], this was the center of Guild power in York during the second invasion, and a frequent target for [[Order of Patriots]] raids. Subsequent to the Guild's demobilisation, the building was used as the headquarters of the Shartak Protestant League and as the York Courthouse.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|314}}&lt;br /&gt;
&lt;br /&gt;
====Wilderness====&lt;br /&gt;
=====North Slope Ruins=====&lt;br /&gt;
Three ruined huts near the northern slope of Mt. Shartak.&lt;br /&gt;
&lt;br /&gt;
{{pplink|391|480}}&lt;br /&gt;
&lt;br /&gt;
=====Shipwreck Peninsula Ruins=====&lt;br /&gt;
Two ruined huts on the peninsula west of the Shipwreck.&lt;br /&gt;
&lt;br /&gt;
{{pplink|594|519}}&lt;br /&gt;
&lt;br /&gt;
=====Southern Coastal Boulevard Ruins=====&lt;br /&gt;
Three ruined huts at the start of the Durham Peninsula, known as Piketown.&lt;br /&gt;
&lt;br /&gt;
{{pplink|490|365}}&lt;br /&gt;
&lt;br /&gt;
=====Unity Bay Ruins=====&lt;br /&gt;
Two ruined huts near the shore of Unity Bay, on the Durham Peninsula.&lt;br /&gt;
&lt;br /&gt;
{{pplink|605|374}}&lt;br /&gt;
&lt;br /&gt;
=====York River Ruins=====&lt;br /&gt;
Two ruined huts on the west bank of the river that flows south from Mt Shartak.  The site of the first [[Shartak Preservation Front]] conference.&lt;br /&gt;
&lt;br /&gt;
{{pplink|357|406}}&lt;br /&gt;
&lt;br /&gt;
=====York Swamp Ruins=====&lt;br /&gt;
Two ruined huts a short way north-east of the York Swamp, not far from the Derby-York road.&lt;br /&gt;
&lt;br /&gt;
{{pplink|331|380}}&lt;br /&gt;
&lt;br /&gt;
===Islets===&lt;br /&gt;
====Casterley Rock====&lt;br /&gt;
A small, thin island just off the southern coast of Derby, once occupied by the clan known as the Lions of Casterley Rock.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|335}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Southern Islands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Ernst Island====&lt;br /&gt;
The smallest islet in Shartak's waters, lying just east of Rodrigo Island. Currently the site of the Shartak Wildlife Conservatory. Poachers are not welcome.&lt;br /&gt;
&lt;br /&gt;
{{pplink|628|385}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Western Islets|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Midway Island====&lt;br /&gt;
A small island off the south coast between [[York]] and [[Derby]]. It emerged from the sea in April '07, revealing the ruins of a two-story stone tower. The first person on the island was [[Simeon Carter]] of Derby, and so the channel across from the mainland to the island is called [[Carter Channel]]. It is known by some natives as Barbekuria, and was used as for various religious ceremonies until a joint [[Eastern Federation]]/ [[York Coalition]] attack. As of November '07 it is currently occupied by the French: the tower is called Aix-de-Bains and the island called Ile de Mi-Chemins. [[The French]] operate a casino on the top floor of the tower, called [[Casino Royale]].&lt;br /&gt;
&lt;br /&gt;
{{pplink|217|335}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Southern Islands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Hawkins Island====&lt;br /&gt;
A small island off the tip of the York Peninsula (Macdonald Point), which has been known as Killer Island and Calvin's Eye-Land. Once declared the Shartak Elephant Preserve, later claimed by the Predators of Killer Island, and then as the headquarters of the [[Kraken Hunters]], it is often used as a staging post for attacks on York.&lt;br /&gt;
&lt;br /&gt;
{{pplink|401|270}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Southern Islands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Rodrigo Island====&lt;br /&gt;
A small island to the north of Durham, discovered by Alex Rodrigo in the early weeks of the colonisation.  The western beach was the former site of a Dutch shipyard, operated by agents of the [[1st Imperial Privateers Regiment]]. Save for a signpost, the shipyard is now overgrown and has fallen into disrepair.&lt;br /&gt;
&lt;br /&gt;
{{pplink|644|390}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Western Islets|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Unity Island====&lt;br /&gt;
A frequently contested landmass in Unity Bay (between Durham and the Shipwreck), declared a no-violence zone by a group of powerful clans, and now controlled by a pirate brigand known as [[the Brotherhood of the Coast]]. The northern tip is called Cape Bonobo, and the southern tip is called Cape Shark, to reflect the former names of the island (Shark island and Bonobo Island). The body of water between Unity Island and the mainland is called Expedition Channel, and the body of water to the east is Cargo Cult Sea, both names honoring the two clans who originally discovered the island.&lt;br /&gt;
&lt;br /&gt;
{{pplink|568|416}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Unity Island|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
====Mt. Shartak====&lt;br /&gt;
The imposing bulk of Mt. Shartak (or Mt Eramus) looms over the whole island, and contains many ledges and caves to explore. Some of the caves are very deep, and are inhabited by dangerous bears, aggressive flightless birds called &amp;quot;shargles&amp;quot;, and swarms of aggressive rats. Known by some natives as &amp;quot;Blood Mountain&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{pplink|365|455}}&lt;br /&gt;
&lt;br /&gt;
====Cave complex====&lt;br /&gt;
Besides the caves around Mt. Shartak, there is another cave to explore at at [-70.429,+26.449] (there's a [[map of caves near Dalpok]])&lt;br /&gt;
&lt;br /&gt;
{{pplink|429|449}}&lt;br /&gt;
&lt;br /&gt;
====Echo Beach====&lt;br /&gt;
&lt;br /&gt;
The broad expanse of sand dunes located to the far west of the island. Much of the far tip is covered in signposts from visitors who have made the long trek.&lt;br /&gt;
&lt;br /&gt;
{{pplink|710|375}}&lt;br /&gt;
&lt;br /&gt;
====Irony Bay====&lt;br /&gt;
&lt;br /&gt;
The long bight to the east of the shipwreck, and immediately east of the northern river mouth. Notable for its broad, slowly curving expanse of white sand, but little else.&lt;br /&gt;
&lt;br /&gt;
{{pplink|510|532}}&lt;br /&gt;
&lt;br /&gt;
==== Santa's Splash ====&lt;br /&gt;
&lt;br /&gt;
The waterfall at the source of the southern river, so named because of Santa Claus's nearby appearance in Christmas 2006.&lt;br /&gt;
&lt;br /&gt;
{{pplink|351|429}}&lt;br /&gt;
&lt;br /&gt;
==== Long Fin River ====&lt;br /&gt;
&lt;br /&gt;
The northern river flowing from the beach west of the shipwreck, ending in [[Archer's Pool]]. The clan [[River Born Fury]] had their headquarters at the delta. The river was named after Shartak's most notorious pirate killer, [[Long Fin Killie]].&lt;br /&gt;
&lt;br /&gt;
===Law Enforcement===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Hospitallers=====&lt;br /&gt;
Although not an explicit police group, the Hospitallers are sworn to attack and punish &amp;quot;vile criminals&amp;quot;, so it's probably worth speaking to them if you get PKed around Derby.  The building is actually a hospital, but there's almost always a hospitaller either inside or just outside.&lt;br /&gt;
&lt;br /&gt;
{{pplink|093|352}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Hospitallers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====1st Derby Privateers=====&lt;br /&gt;
The Privateers have declared their intention to, amongst other things, cleanse Derby of PKers.&lt;br /&gt;
&lt;br /&gt;
{{pplink|098|355}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Derby Privateers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Durham Police=====&lt;br /&gt;
The Durham Police Department was established in March 08 to replace the disbanded Pistoleers. They established an effective defense against the Headhunters in April 08 with the assistance of the Durham Model Army and the 1st Colonial Militia.&lt;br /&gt;
&lt;br /&gt;
{{pplink|652|340}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Durham Police|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Colonial Police=====&lt;br /&gt;
The island's oldest and largest police group, the Colonial Police have managed to make York one of the safest towns on Shartak.  They offer protection to all outsiders, and have been known to help friendly natives too.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Colonial Police|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Medical Facilities===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|449}}&lt;br /&gt;
&lt;br /&gt;
=====Shubar=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Shubar only helps those from Dalpok, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|443}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Balchig=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Blachig only helps those from Derby, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|350}}&lt;br /&gt;
&lt;br /&gt;
=====Derby Hospital=====&lt;br /&gt;
Run by the Derby Hospitallers, any outsiders (and friendly natives) waiting in this building will be healed by one of their daily patrols.  The Hospital has also recently become a safehouse, providing shelter to any peaceful individuals, regardless of their origins.  &lt;br /&gt;
&lt;br /&gt;
{{pplink|093|352}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Derby Hospital|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|099|353}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Kadmor=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Kadmor only helps those from Durham, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|648|343}}&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|651|344}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|323|473}}&lt;br /&gt;
&lt;br /&gt;
=====Najdam=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Najdam only helps those from Raktam, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|469}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Jakota=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Jakota only helps those from the Shipwreck, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|543}}&lt;br /&gt;
&lt;br /&gt;
=====Large Cabin=====&lt;br /&gt;
The Large Cabin is an inexhaustible source of first-aid kits, although find rates are much lower than in standard medical huts, resulting in a constant shortage of medical supplies at the shipwreck.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|546}}&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|240|410}}&lt;br /&gt;
&lt;br /&gt;
=====Tapran=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Tapran only helps those from Wiksik, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|405}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Kahuni=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Kahuni only helps those from York, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|314}}&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|369|320}}&lt;br /&gt;
&lt;br /&gt;
=====Royal Expedition Field Hospital=====&lt;br /&gt;
Run by the Royal Expedition, outsiders and natives who wait here will be healed by one of the staff, who are almost always present.  Enemies of the Royal Expedition or their allies are more likely to be slain, though, as the expedition claims this area as their territory.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|319}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[RE field hospital|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Roaming====&lt;br /&gt;
Roaming shamen will resurrect anyone who contacts them, for a cost of 50AP.  The nearest roaming shaman will be contacted, whisking you away to their current location.  To check the locations of these shamen, visit their pages below and click on the 'Current Sighting' coordinates.&lt;br /&gt;
&lt;br /&gt;
[[Atok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Igoban]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jidram]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Malpok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Movak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pabkim]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skulu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xaltam]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zakano]]&lt;br /&gt;
&lt;br /&gt;
===Military and Munitions===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|441|443}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|096|356}}&lt;br /&gt;
&lt;br /&gt;
=====Derby Rangers HQ=====&lt;br /&gt;
&lt;br /&gt;
The Derby Rangers' leader can be contacted directly in this hut for any purposes, and other Rangers frequently sleep inside, as well. &lt;br /&gt;
&lt;br /&gt;
{{pplink|096|348}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|647|349}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|324|474}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Armoury=====&lt;br /&gt;
The Armoury provides an inexhaustible source of cutlasses, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|546}}&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|411}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|316}}&lt;br /&gt;
&lt;br /&gt;
===Recreational===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====The Derby Horticultural Gardens=====&lt;br /&gt;
Maintained by Hospitaller Jack Molay, this is a small shrubbery in the south of Derby, planted during the Derby Derby to keep the defender's spirits up.&lt;br /&gt;
&lt;br /&gt;
{{pplink|097|347}}&lt;br /&gt;
 &lt;br /&gt;
=====The Derby Tavern and Trading Post=====&lt;br /&gt;
Inspired by Czechy's Tavern, the Derby Tavern and Trading Post is a safehouse located in the Derby Trader's hut.  Anyone may stay here under the protection of the Derby Privateers (unless they're wanted by the Privateers, of course).&lt;br /&gt;
&lt;br /&gt;
{{pplink|092|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====The Raktam Tavern=====&lt;br /&gt;
Set up to provide brown liquids of varying origin to the citizens of Raktam, and also to offer a safe sleeping place to peaceful visitors.  Frequently patrolled to ensure hostile outsiders are not in residence - see the wiki page for more details of who can and can't stay.&lt;br /&gt;
&lt;br /&gt;
{{pplink|321|473}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[The Raktam Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Czechy's Tavern=====&lt;br /&gt;
The oldest tavern on the island, owned by an officer of the [[Colonial Police]] and declared a general non-violence zone except against those wanted by the Colonial Police.  This rule is frequently broken, but the presence of at least one officer at all times means that offenders tend to be swiftly punished.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Czechy's Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====The Waugh Arms=====&lt;br /&gt;
The newest tavern on this island, found in the former Colonial Police headquarters and run by the [[Colon Police]] and 5punk, and is also a non-violence zone. The Waugh Arms generally has several staff members on call to dispense food, drinks and healing.&lt;br /&gt;
&lt;br /&gt;
{{pplink|374|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[The Waugh Arms|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Religious===&lt;br /&gt;
====York====&lt;br /&gt;
=====Shartak Protestant League Hut=====&lt;br /&gt;
Home of the controversial ultra-religious clan, and scene of many murders committed by annoyed members of the public.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shartak Protestant League|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====York Synagogue=====&lt;br /&gt;
[[Congregation Tafas Shalva|Congregation Tafas Shalva]], a Jewish synagogue, is headed by the agreeable and inoffensive Rabbi Shlomo Weinstein[http://www.shartak.com//profile.cgi?id=5234]. All are welcome, whether Jewish or not. Minyan every night at sunset, potluck (kashruth) every Wednesday, and there's a bake-sale the first Sunday of the month. Try the rugelach!&lt;br /&gt;
&lt;br /&gt;
[[Image:TafasShalva2.JPG ]]&lt;br /&gt;
&lt;br /&gt;
{{pplink|369|311}}&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Durham_Police&amp;diff=18063</id>
		<title>Talk:Durham Police</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Durham_Police&amp;diff=18063"/>
		<updated>2008-05-15T18:53:31Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: /* Durham Headhunt Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Durham Headhunt Statistics ==&lt;br /&gt;
&lt;br /&gt;
Did you really score 23 headhunter kills during the Headhunt? I died three times during the X-Games and only one of those (the last one) was at the hands of a Durham person. The first was a pirate (he didn't record the kill), the second a tiger (go figure) and the third was T-Bones (who probably deserves a medal and/or a pay rise).--[[User:Skull Face|Skull Face]] 23:07, 7 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes we did you and Tom were the only ones that hid well. The other headhunters were easy to find. Half the time we found them in our huts. --[[User:Sgt Nick|Sgt Nick]]&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham&amp;diff=18033</id>
		<title>Durham</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham&amp;diff=18033"/>
		<updated>2008-05-08T13:10:14Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_durham.png&lt;br /&gt;
| cx          = -70648&lt;br /&gt;
| cy          = 26343&lt;br /&gt;
| type        = Outsider&lt;br /&gt;
| huts        = 22&lt;br /&gt;
| shaman      = Kadmor&lt;br /&gt;
| shaman_gps  = [-70.648,+26.343]&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Dick&lt;br /&gt;
| trader_gps  = [-70.649,+26.347]&lt;br /&gt;
| trader_loc  = (07,04)&lt;br /&gt;
| ammo_gps    = [-70.647,+26.349]&lt;br /&gt;
| ammo_loc    = (09,02)&lt;br /&gt;
| medical_gps = [-70.651,+26.344]&lt;br /&gt;
| medical_loc = (05,07)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Durham''' is one of the four outsider [[camp]]s on Shartak. Located on the far western side of the island's southern shore, it consists of twenty-two [[hut]]s in an oblong clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Kadmor is held captive in the center of the clearing.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;16&amp;quot; bgcolor=&amp;quot;#f9f9f9&amp;quot; | '''The Village of Durham - Territory Map'''&lt;br /&gt;
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| bgcolor=#aa8866|'''U&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
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Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Durham&amp;quot; on the game map, and jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
&lt;br /&gt;
=== Trail to York ===&lt;br /&gt;
Starting at the ammunition hut, move 3 squares north east, then follow the trail eastward (eventually turning south east and then east again) until you arrive in York.&lt;br /&gt;
&lt;br /&gt;
===Census Office===&lt;br /&gt;
In the hut west of the Trader's hut is a census office where foreigners and Durhamites can apply to become Durham citizens. Durham Citizens have the right to vote, run for elected office, and receive protection from the government.&lt;br /&gt;
&lt;br /&gt;
==The Government==&lt;br /&gt;
The [[Durham government]] has its own page.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Durham==&lt;br /&gt;
Durham, being the 2nd most populous city after [[York]] has a few groups currently operating in it.&lt;br /&gt;
&lt;br /&gt;
*[[Durham Nationalists]]&lt;br /&gt;
*[[Durham Pistoleers]]&lt;br /&gt;
*[[Durham Utility]]&lt;br /&gt;
*[[Healers of Shartak]]&lt;br /&gt;
*[[Durham Police]]&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=305 Durham Model Army]&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham&amp;diff=18032</id>
		<title>Durham</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham&amp;diff=18032"/>
		<updated>2008-05-08T13:08:37Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_durham.png&lt;br /&gt;
| cx          = -70648&lt;br /&gt;
| cy          = 26343&lt;br /&gt;
| type        = Outsider&lt;br /&gt;
| huts        = 22&lt;br /&gt;
| shaman      = Kadmor&lt;br /&gt;
| shaman_gps  = [-70.648,+26.343]&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Dick&lt;br /&gt;
| trader_gps  = [-70.649,+26.347]&lt;br /&gt;
| trader_loc  = (07,04)&lt;br /&gt;
| ammo_gps    = [-70.647,+26.349]&lt;br /&gt;
| ammo_loc    = (09,02)&lt;br /&gt;
| medical_gps = [-70.651,+26.344]&lt;br /&gt;
| medical_loc = (05,07)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Durham''' is one of the four outsider [[camp]]s on Shartak. Located on the far western side of the island's southern shore, it consists of twenty-two [[hut]]s in an oblong clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Kadmor is held captive in the center of the clearing.&lt;br /&gt;
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== Map ==&lt;br /&gt;
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| colspan=16 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Village territory (&amp;quot;Durham&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''T'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''A'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Ammunition hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''C'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Census Office&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''B'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Bank&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''P'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Durham Police HQ&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''U&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Durham Utility Head Quarters&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Deep water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Durham&amp;quot; on the game map, and jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
&lt;br /&gt;
=== Trail to York ===&lt;br /&gt;
Starting at the ammunition hut, move 3 squares north east, then follow the trail eastward (eventually turning south east and then east again) until you arrive in York.&lt;br /&gt;
&lt;br /&gt;
===Census Office===&lt;br /&gt;
In the hut west of the Trader's hut is a census office where foreigners and Durhamites can apply to become Durham citizens. Durham Citizens have the right to vote, run for elected office, and receive protection from the government.&lt;br /&gt;
&lt;br /&gt;
==The Government==&lt;br /&gt;
The [[Durham government]] has its own page.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Durham==&lt;br /&gt;
Durham, being the 2nd most populous city after [[York]] has a few groups currently operating in it.&lt;br /&gt;
&lt;br /&gt;
*[[Durham Nationalists]]&lt;br /&gt;
*[[Durham Pistoleers]]&lt;br /&gt;
*[[Durham Utility]]&lt;br /&gt;
*[[Healers of Shartak]]&lt;br /&gt;
*[[Durham Police]]&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham_Police&amp;diff=18028</id>
		<title>Durham Police</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham_Police&amp;diff=18028"/>
		<updated>2008-05-07T15:50:02Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Durham Police|&lt;br /&gt;
official_id=309|&lt;br /&gt;
open_to=everyone|&lt;br /&gt;
clan_image=[[Image:Durham flag.jpg ]]|&lt;br /&gt;
clan_leaders=Sgt Nicholas Angel|&lt;br /&gt;
clan_membership= 7 active.|&lt;br /&gt;
clan_goals=Maintaining law and order.|&lt;br /&gt;
clan_recruit=Simply talk to us at the Durham Police HQ or place your profile under the &amp;quot;List of Members&amp;quot; on this page.|&lt;br /&gt;
clan_contact=The best way to contact us for any reason is '''[http://s9.invisionfree.com/Durham/index.php]'''.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
===The Durham Police===&lt;br /&gt;
The Durham Police was founded in March 2008 by Ron Burgundy and Sgt Nicholas Angel. The goal of the Durham Police is to reestablish law and order in the town of Durham.&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
===The Durham Headhunt===&lt;br /&gt;
After a month of fighting the Durham Headhunt is over. The Durham Police took the lives of 23 Headhunters in its defense of the settlement. Special recognition also needs to go to the Durham Model Army and the Colonial Militia for their help in the conflict.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
&lt;br /&gt;
{{profile|14394|Private Pickle}}&lt;br /&gt;
&lt;br /&gt;
{{profile|12367|Jack Bauer}}&lt;br /&gt;
&lt;br /&gt;
{{profile|12136|T Bones}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9187|Kenny Rogers}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9161|Ron Burgundy}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9142|Sgt Nicholas Angel}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9068|Stiltskin}}&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham_Police&amp;diff=18027</id>
		<title>Durham Police</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham_Police&amp;diff=18027"/>
		<updated>2008-05-07T15:46:16Z</updated>

		<summary type="html">&lt;p&gt;Sgt Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Durham Police|&lt;br /&gt;
official_id=309|&lt;br /&gt;
open_to=anyone|&lt;br /&gt;
clan_image=[[Image:Durham flag.jpg ]]|&lt;br /&gt;
clan_leaders=Sgt Nicholas Angel|&lt;br /&gt;
clan_membership= 7 active.|&lt;br /&gt;
clan_goals=Maintaining law and order.|&lt;br /&gt;
clan_recruit=Simply talk to us at the Durham Police HQ or place your profile under the &amp;quot;List of Members&amp;quot; on this page.|&lt;br /&gt;
clan_contact=The best way to contact us for any reason is '''[http://s9.invisionfree.com/Durham/index.php]'''.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
===The Durham Police===&lt;br /&gt;
The Durham Police was founded in March 2008 by Ron Burgundy and Sgt Nicholas Angel. The goal of the Durham Police is to reestablish law and order in the town of Durham.&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
===The Durham Headhunt===&lt;br /&gt;
After a month of fighting the Durham Headhunt is over. The Durham Police took the lives of 23 Headhunters in its defense of the settlement. Special recognition also needs to go to the Durham Model Army and the Colonial Militia for their help in the conflict.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
&lt;br /&gt;
{{profile|14394|Private Pickle}}&lt;br /&gt;
&lt;br /&gt;
{{profile|12367|Jack Bauer}}&lt;br /&gt;
&lt;br /&gt;
{{profile|12136|T Bones}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9187|Kenny Rogers}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9161|Ron Burgundy}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9142|Sgt Nicholas Angel}}&lt;br /&gt;
&lt;br /&gt;
{{profile|9068|Stiltskin}}&lt;/div&gt;</summary>
		<author><name>Sgt Nick</name></author>
		
	</entry>
</feed>