<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Raivo</id>
	<title>The Shartak Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Raivo"/>
	<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php/Special:Contributions/Raivo"/>
	<updated>2026-08-24T00:28:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Christmas&amp;diff=25334</id>
		<title>Christmas</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Christmas&amp;diff=25334"/>
		<updated>2026-08-23T06:08:54Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Created a page for the Christmas Event.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Christmas in Shartak is an event that starts around a week before December 25th and lasts for about two weeks. During the event, [[Santa]] appears in [[Hut#Santa.27s_grotto|Santa's grotto]] {{GPS|70|319|26|384}} along with a [[chief elf]] and two [[elf|elves]]. Each character visiting Santa at his grotto can receive one gift during the event. Additionally, the description outside and inside Santa's grotto changes during the event. The NPCs are detailed in the Santa article and the grotto in the hut article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Santa's Gifts=&lt;br /&gt;
When Santa is in the grotto, a character can &amp;quot;Ask Santa for gift&amp;quot; once per event for 1 [[AP]]. If you attempt to do so a second time, you get the following message: &lt;br /&gt;
*''Santa says, &amp;quot;Sorry, only one present per person. Come back next year!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The quality of the gifts depends on how good Santa thinks you have behaved during the year. It is unknown if this is determined randomly, or if it is actually based on your character's actions, such as how many people you have killed or healed. It's also not known if other factors, such as your [[class]], affects what gifts are given.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you ask for a gift, you will get three lines of text, for example:&lt;br /&gt;
*''Santa says, &amp;quot;You've been (very naughty/quite naughty/somewhat good/quite good/very good/especially good) this year!&amp;quot;''&lt;br /&gt;
*''Santa says, &amp;quot;Ho Ho Ho! Merry Christmas! I don't have a toy train so go and buy yourself something nice from your trader instead.&amp;quot;''&lt;br /&gt;
*''Santa gives you 60 gold coins and a bullet.''&lt;br /&gt;
&lt;br /&gt;
==List of Known Gifts==&lt;br /&gt;
Here is a non-comprehensive list of possible gifts that can be given by Santa.&lt;br /&gt;
* 60 gold coins and a heavy sword.&lt;br /&gt;
* 60 gold coins and a bullet.&lt;br /&gt;
* 60 gold coins and a parrot feather charm.&lt;br /&gt;
* 60 gold coins and a gem.&lt;br /&gt;
* 60 gold and a monkey claw charm.&lt;br /&gt;
* 40 gold coins and a bottle of pumpkin juice.&lt;br /&gt;
* 40 gold coins and a tiger tooth amulet.&lt;br /&gt;
* 40 gold coins and a rabbit foot charm.&lt;br /&gt;
* 20 gold coins and 20 poison darts.&lt;br /&gt;
* 20 gold coins and 20 rifle bullets.&lt;br /&gt;
* 15 gold coins and a shovel.&lt;br /&gt;
* crab.&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Hut&amp;diff=25333</id>
		<title>Hut</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Hut&amp;diff=25333"/>
		<updated>2026-08-23T06:08:51Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Santa's grotto */ Added non-seasonal descriptions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; clear: both; margin-bottom: 5px; padding: 3px; width: 40px&amp;quot;&amp;gt;[[Image:Hut.gif]]&amp;lt;/div&amp;gt;The in-game hut icon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Huts''' are generally found in [[camp]]s, but some have been found in other [[locations]]. Players can enter or leave a hut for 1 AP. A player inside a hut can no longer see any outside squares. The map shrinks to a 3x3 grid, that only reveals the hut interior and a grey border. There is no maximum to the number of players that can fit inside one hut.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#aa8866;font-family:Verdana;&amp;quot;&amp;gt;Hut&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Huts tend to look the same on the outside, but each one has its own description inside. Upon entering a hut, you may find that it is &amp;quot;empty&amp;quot; or &amp;quot;dishevelled&amp;quot; or quite possibly something else entirely. &lt;br /&gt;
&lt;br /&gt;
Players can carve [[Writing|messages]] on the outside and inside of huts. The interiors of huts can be searched for 1 AP. Certain huts are known to provide [[items]] more frequently than other locations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each [[camp]] has a [[trading]] hut. Although items cannot be found by searches in the trading hut, any item can be sold here, and each trader sells from a stock that includes local goods as well as items traded in by other characters.   Trading huts recieved their own special icon in August of 2010.   :''Main article: [[Trading]]''&lt;br /&gt;
&lt;br /&gt;
=Resource huts=&lt;br /&gt;
[[Dalpok]], [[Derby]], [[Durham]], [[Rakmogak]], [[Raktam]], [[Wiksik]], and [[York]] have a Medical hut and a Weapon hut.  Every camp has a Trading hut.&lt;br /&gt;
&lt;br /&gt;
==Weapon huts==&lt;br /&gt;
[[Image:Weaponsicon.png]]&lt;br /&gt;
===Outsider version===&lt;br /&gt;
:''All around are crates labelled with things like &amp;quot;Warning: Ammunition&amp;quot;, some of which have been prised open and emptied of their contents.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Ammo hut (outsider) 36% (&amp;amp;plusmn;4.5):''' [[bullet]] 9.5% (&amp;amp;plusmn;2.8%), [[bottle of water]] 5.5% (&amp;amp;plusmn;2.1%), [[knife]] 3.6% (&amp;amp;plusmn;1.8%), [[machete]] 3.0% (&amp;amp;plusmn;1.6%), box of 2-8 [[bullet]]s 3.0% (&amp;amp;plusmn;1.6%), [[blunt machete]] 1.6% (&amp;amp;plusmn;1.2%), [[bottle of beer]] 1.6% (&amp;amp;plusmn;1.2%), [[gold coin]] 1.6% (&amp;amp;plusmn;1.2%), [[sharpening stone]] 1.6% (&amp;amp;plusmn;1.2%), empty [[rifle]] 1.4% (&amp;amp;plusmn;1.1%), partially-loaded [[rifle]] 1.4% (&amp;amp;plusmn;1.1%), loaded [[rifle]] 1.4% (&amp;amp;plusmn;1.1%), [[GPS unit]] 0.9%.&lt;br /&gt;
===Native version===&lt;br /&gt;
:''You are standing inside a hut. It looks like this is where darts and blowpipes are made, with materials scattered across the floor.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Dart hut (native) 43% (&amp;amp;plusmn;14%):''' [[poison dart]] 14% (&amp;amp;plusmn;9.8%), bundle of 2-8 [[poison dart]]s 12% (&amp;amp;plusmn;9.1%), empty [[blowpipe]] 6.1%, loaded [[blowpipe]] 4.1%, [[knife]] 2%, [[sharpening stone]] 2%, [[gold coin]] 2%.&lt;br /&gt;
==Medical huts==&lt;br /&gt;
[[Image:Medicalicon.png]]&lt;br /&gt;
===Outsider version===&lt;br /&gt;
:''Inside this hut there are crates of medical supplies stacked up along the walls. Some of the lids are off and the crates have been raided already.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Medical hut (outsider) 34% (&amp;amp;plusmn;2.8%):''' [[first aid kit]] 14% (&amp;amp;plusmn;2.0%), [[bottle of water]] 5.9% (&amp;amp;plusmn;1.4%), [[machete]] 3.0% (&amp;amp;plusmn;1.0%), [[knife]] 2.8% (&amp;amp;plusmn;1.0%), [[sharpening stone]] 2.2% (&amp;amp;plusmn;0.9%), [[bottle of beer]] 2.0% (&amp;amp;plusmn;0.8%), [[blunt machete]] 1.7% (&amp;amp;plusmn;0.8%), [[gold coin]] 1.5% (&amp;amp;plusmn;0.7%), [[GPS unit]] 0.8% (&amp;amp;plusmn;0.5%).&lt;br /&gt;
===Native version===&lt;br /&gt;
:''A shaman has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Herbal hut (native) 35% (&amp;amp;plusmn;3.8%):''' [[healing herbs]] 17% (&amp;amp;plusmn;3.0%), [[gold coin]] 3.8% (&amp;amp;plusmn;1.5%), [[machete]] 3.7% (&amp;amp;plusmn;1.5%), [[knife]] 2.5% (&amp;amp;plusmn;1.3%), [[blunt machete]] 2.0% (&amp;amp;plusmn;1.1%), [[sharpening stone]] 2.0% (&amp;amp;plusmn;1.1%), [[poison dart]] 1.7% (&amp;amp;plusmn;1.0%), bundle of 2-8 [[poison dart]]s 1.5% (&amp;amp;plusmn;1.0%), empty [[blowpipe]] 0.7%, loaded [[blowpipe]] 0.5%.&lt;br /&gt;
==Trading Huts==&lt;br /&gt;
[[Image:Tradersicon.png]]&lt;br /&gt;
===Outsider Version===&lt;br /&gt;
:''From inside, you can see this is a trading post. There are numerous supplies stacked up on shelves and a sign hangs on the wall indicates you should beware of the guard dog.''&lt;br /&gt;
===Native Version===&lt;br /&gt;
:''It looks like this hut is some kind of native trading post. There are interesting items stacked up around the edges and a large dog is sat in one corner ready to snarl at anyone trying to take any of the supplies.''&lt;br /&gt;
=Empty and disheveled huts=&lt;br /&gt;
===Find Rates===&lt;br /&gt;
''odds may vary from hut to hut''&lt;br /&gt;
* '''Empty and dishevelled hut 7.5% (&amp;amp;plusmn;3.0%):''' healing herbs 1.6%, dagger 1.4%, bottle water 0.9%, gold coin 0.7%, darts 0.7%, dart bundles 0.7%, machete 0.5%, knife 0.5%, bottle beer 0.2%, sharpening stone 0.2%, gem 0.2%. Odds vary based on location (temple ruins, derelict ruins, native camp, outsider camp, and so on), so these numbers are not representative for any particular location. However such huts have rarely returned much of value. See ''[[Search odds condensed]]'' for raw data.&lt;br /&gt;
=Santa's grotto=&lt;br /&gt;
[[Santa]]'s grotto {{GPS|70|319|26|384}} is the only hut that does not belong to a camp. It appears nothing can be found. The description inside and outside the hut changes on [[Christmas]].&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:'''Normally:''' ''A wooden hut can be seen here.''&lt;br /&gt;
:'''During Christmas event:''' ''There are a few small plants sprouting from the soil but you'd find it hard to get rid of them. Hanging across the front of the hut are some festive decorations and a slightly crooked sign stating &amp;quot;Santa's Grotto - please form an orderly line&amp;quot;.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:'''Normally:''' ''There is a large well-worn chair and some boxes labelled &amp;quot;decorations&amp;quot; pushed into the corner.''&lt;br /&gt;
:'''During Christmas event:''' ''Whilst appearing as a wooden hut from the outside, you find inside there are wonderful festive decorations hanging on the walls and from the ceiling. You can also see a large empty chair where the man himself sits while dealing with those wanting gifts.''&lt;br /&gt;
&lt;br /&gt;
=Custom Huts=&lt;br /&gt;
With a donation of a few dollars a month, a player can create a custom hut in a village.  There can only ever be two custom huts in a village, and they tend to have a different graphic, and a unique description.  They also have unique items that show up in one's profile.&lt;br /&gt;
&lt;br /&gt;
==Botheringham FC Supporters' Club Club House==&lt;br /&gt;
[[Image:Screen shot 2010-10-23 at 8.12.26 AM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:[[Botheringham FC Supporters' Club]]&lt;br /&gt;
===Location===&lt;br /&gt;
:[[York]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''A pink-and-purple scarf hangs above the doorway of the nearest hut.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''You are stood inside a small hut, decorated entirely in pink and purple. A tapestry hanging above the fireplace proudly displays the Botheringham FC logo, and the walls are lined with trophies, pictures, and all other manner of Bov’s memorabilia.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:A pink and purple scarf&lt;br /&gt;
&lt;br /&gt;
==Hanged Misfit==&lt;br /&gt;
[[Image:Screen_shot_2011-06-07_at_10.14.11_PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:The Misfits&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Derby]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Misfit Bar===&lt;br /&gt;
:You hear the sound of piano music over the din of people. Dark leather covered stools sit below a long wooden bar. Intricate cogs and wheels whelded into patterns line the walls and ceiling. You notice a empty table...&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:pocket watch&lt;br /&gt;
&lt;br /&gt;
==Overlook Hotel==&lt;br /&gt;
[[Image:Overlook hotel.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:The Darkest Fear&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Durham]]&lt;br /&gt;
&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Hotel===&lt;br /&gt;
:The Colorado Lounge of the OverLook Hotel.  Sunlight fills the room through large windows decorated with elaborate Native American designs.  Burning logs crackle in a large fireplace.  There is a wide central staircase leading up to the second floor.&lt;br /&gt;
===Gold Room===&lt;br /&gt;
:The Gold Room is a large and brightly-lit ballroom with high ceilings and walls covered in reflective gold.  The bar located here is untended and devoid of alcohol.  The stage is empty, yet ghostly music can be heard here.  It is most disconcerting.&lt;br /&gt;
===2nd Floor===&lt;br /&gt;
:The second floor of the Overlook Hotel is a maze of long carpeted hallways lined with locked doors. All but one.  The door to room 237 is open slightly and the lights are on.  You are curious but lack the courage to enter and investigate further.&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Tennis Ball&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit Hut==&lt;br /&gt;
[[Image:Screen shot 2010-10-28 at 5.04.07 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:[[Necromancers Guild]]&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Wiksik]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''Light does not seem to penetrate this place and the air is cold, this hut is full of evil looking bookshelves and racks of suspicious looking potions. If you listen carefully you can hear whispering, almost as if the dead called this place home.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:skull staff&lt;br /&gt;
&lt;br /&gt;
=Former Custom Huts=&lt;br /&gt;
These huts use to dot the landscape of Shartak are no longer paid for.  Their custom items can only be found through trading with other players or a trader.&lt;br /&gt;
&lt;br /&gt;
==Citadel of the Dalpok Crownlands==&lt;br /&gt;
[[Image:Screen shot 2010-10-25 at 6.20.51 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Dalpoki Crownlands&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Dalpok]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''Here you see the Citadel of the Dalpok Crownlands. The heads of dead pirates wink at you from long pikes surrounding the Citadel.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
*Downstairs&lt;br /&gt;
:''You enter through a gate, past the buzzing flies and the severed heads. Inside are eleven granite thrones. In the Dalpoki language, carved into the walls in letters as high as a man, are the words, &amp;quot;LIVE FREE OR DIE&amp;quot;''&lt;br /&gt;
*Upstairs&lt;br /&gt;
:''You look out from the top of the Dome of Gold. To the east is the mountain of the star gods, and to the west is the sacred grasslands. To the north is the black speck of the pirate's ship. Below, Dalpok's streets are silent and menacing.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Ornate Staff&lt;br /&gt;
&lt;br /&gt;
==Club Palermo==&lt;br /&gt;
[[Image:Screen shot 2010-12-12 at 6.41.51 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:La Famiglia di Machetti&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Durham]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''The sign on the nearest hut says Club Palermo.''&lt;br /&gt;
===Palermo===&lt;br /&gt;
:''A large mahogany bar dominates the left side of the room.  An assortment of beers and wines can be seen set in the shelves behind it with a door leading into the kitchen. Various booths and tables adorn the other side of the bar.''&lt;br /&gt;
===Stockroom===&lt;br /&gt;
:''A winerack filled of Machetti Wine adorns one of the walls. The Prisoner's name is etched nearby. Various items are strewn about, but be careful, poisonous snakes have made a nest in the corner.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Club Palermo Pint Glass&lt;br /&gt;
&lt;br /&gt;
==Kingdom of Wiksik - Throne Room==&lt;br /&gt;
[[Image:Screen shot 2010-10-28 at 5.03.49 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Kingdom of Wiksik&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Wiksik]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''You see a mural of a poisonous snake and apple.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''You are standing inside the Throne Room of the Kingdom of Wiksik. There is a round table, with many seats, signifying equality. The room seems to glow with an unnatural light, emanating from the floor. The light has a calming effect.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:plain wooden cup&lt;br /&gt;
&lt;br /&gt;
==Royal Court of Greater Raktam's Hut==&lt;br /&gt;
[[Image:Screen shot 2010-10-29 at 6.14.45 AM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Royal Court of Greater Raktam&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Raktam]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''You are standing inside the Royal Court of Greater Raktam. Deep reds and purples are accented with gold. Cultural artifacts and trophies adorn the room. A large double-seated, stone throne is off to the side and surrounded by nine flickering candles.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Glowing Crystal Pendant&lt;br /&gt;
&lt;br /&gt;
==The Tower of the Parliament==&lt;br /&gt;
[[Image:Screen shot 2010-10-23 at 8.07.42 AM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Penisular Federation&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Derby]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''Here you see the Tower of the Parliament of the Peninsula Federation.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
*Downstairs&lt;br /&gt;
:''You enter through a door emblazened with the fleur de lis of the Peninsula Federation. At the end of the tower hall is a large iron seat for the Baron, and above the seat, the crossed flags of the Eastern Federation and the Republic of France.''&lt;br /&gt;
*Upstairs&lt;br /&gt;
:''You look out over the bronze cannon and to the south see Casterley Rock and beyond that the sliver of Arivo Island. To the north is thick jungle but in the distance the stone walls of Port Breton. Below, the city of Derby teems with commercial activity.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Pith Helmet&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Santa_Claus&amp;diff=25332</id>
		<title>Santa Claus</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Santa_Claus&amp;diff=25332"/>
		<updated>2026-08-23T05:42:30Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every year around [[Christmas]], a mysterious being called [https://www.shartak.com/profile.cgi?id=npc-1436 Santa Claus] visits Shartak and gives presents to all residents of Shartak who visit him in his grotto at {{GPS|70|319|26|384}}. Santa and his two elves stay for a little while and then they leave as suddenly as they appeared.&lt;br /&gt;
&lt;br /&gt;
Santa gives out gifts (once per person) via the use of an &amp;quot;Ask for gift&amp;quot; button. Those who Santa deems to have behaved well are given better gifts than those who have been naughty. There have been rumours that the very good receive the legendary [[heavy sword]].  Vice versa, the very bad might receive a [[crab]].  More commonly, those seeking gifts receive common, low valued gifts that some argue breeds dissatisfaction and resentment against Santa and his Elves.&lt;br /&gt;
&lt;br /&gt;
It appears that killing Santa and his elves may become a yearly tradition in Shartak, despite Santa beginning to fight back, recruiting a [https://www.shartak.com/profile.cgi?id=npc-2436  chief elf] to assist him in doing so.  Numerous want-to-be killers of Santa have fallen to the old man's punches, while others who have killed Santa this year have found themselves being hunted and killed for their actions.&lt;br /&gt;
&lt;br /&gt;
=Stats for Santa and his Helpers=&lt;br /&gt;
Below are the stats for Santa and his helpers.  They all will not attack unless Santa is provoked by an attacker.&lt;br /&gt;
&lt;br /&gt;
Here's an explanation on what the categories mean.&lt;br /&gt;
*'''Max Hitpoints''' - Maximum number of hitpoints the NPC has&lt;br /&gt;
*'''Damage''' - How much damage they can cause&lt;br /&gt;
*'''XP Bonus''' - The amount of XP one gains from killing them&lt;br /&gt;
*'''Accuracy''' - Accuracy of their attacks&lt;br /&gt;
*'''First Year Appeared''' - The first year the NPC appeared on Shartak&lt;br /&gt;
*'''Bio''' - Short flavorful biography of the NPC&lt;br /&gt;
&lt;br /&gt;
==Chief Elf==&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''First Year Appeared''' - 2008&lt;br /&gt;
*'''Bio''' - The Chief Elf is the head bodyguard in Santa's Little Secret Service. Rumor has it that received special forces training and distinguished himself in the war against the forces of Jack Frost, and was the only member of his unit to survive The Battle Of The Island Of Misfit Toys. His real name is classified.&lt;br /&gt;
*'''Special Notes''' - Will attack one if that person attacks Santa.&lt;br /&gt;
&lt;br /&gt;
==Elf==&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''First Year Appeared''' - 2007&lt;br /&gt;
*'''Bio''' - Two elves appear to help Santa with his gift giving.  One wears red clothes, the other wears green, and both have dark sunglasses.&lt;br /&gt;
&lt;br /&gt;
==Santa==&lt;br /&gt;
*'''Max Hitpoints''' - 200&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''XP Bonus''' - 103&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''First Year Appeared''' - 2006&lt;br /&gt;
*'''Bio''' - ''forthcoming''&lt;br /&gt;
*'''Special Notes''' - Healing Santa yields double the amount of XP than usual. Will attack one if that person attacks one of the elves. Attacking Santa will disable [[peaceful intentions]].&lt;br /&gt;
&lt;br /&gt;
=Yearly Visits=&lt;br /&gt;
===2006 Visit===&lt;br /&gt;
Details of Santa's first appearance in 2006 were recorded in the [[Shartak_Financial_Times/Issue_001#Christmas_Inflation_causes_Concern|Shartak Financial Times]].  At the time, the location of Santa's grotto was not widely known.  Santa was not warmly welcomed by all, and his encounter with {{profile|2646|Nick Soapdish}} resulted in his death.  Luckily for latecomers, Santa can also revive.&lt;br /&gt;
&lt;br /&gt;
===2007 Visit===&lt;br /&gt;
Santa appeared again in 2007 on the 16th of December, but was killed shortly after his appearance by {{profile|1327|Tom Failur}}. After his subsequent revivals, he was also killed by a series of people, causing much aggravation to those who had not yet asked for gifts.&lt;br /&gt;
&lt;br /&gt;
*List of Known Killers&lt;br /&gt;
Known killers of Santa during the 2007 Christmas season include: {{profile|1327|Tom Failur}}, {{profile|6268|kkk}}, {{profile|1081|S0S}}, {{profile|2646|Nick Soapdish}}, {{profile|16|Average Joe}}, {{profile|6|Leaky Bocks}}, {{profile|2574|GuavaMoment}}, {{profile|9548|marcusgipps}}, {{profile|594|Spookey69}}, {{profile|1900|oqtasian}}, {{profile|9667|Eyes of a Hawk}}, {{profile|6170|Mr Boom Mc Bang}}, {{profile|252|Thordulf}}, {{profile|594|Spookey69}}, {{profile|2993|Johan Crichton}}, {{profile|8094|AlexanderRM}}, {{profile|821|Christian Fletcher}}, and {{profile|6268|Kolzak}}.&lt;br /&gt;
&lt;br /&gt;
===2008 Visit===&lt;br /&gt;
Santa appeared again in 2008 on the 17th of December, escorted again by the Chief Elf and two elves.  Within the first day, the elves were dead, and Santa was receiving medical attention from some and unwanted attention from others.  Santa survived until late on the 19th, when he was killed by {{profile|10200|Glooble}}, mainly because the [[Rakmogaki Collective]] had taken to keeping him alive as long as possible. For unknown reasons, Santa was seen on January 2nd.&lt;br /&gt;
&lt;br /&gt;
*List of Known Killers&lt;br /&gt;
Known killers of Santa during the 2008 Christmas season include: &lt;br /&gt;
{{profile|10200|Glooble}}, {{profile|6076|Human Wine}}, {{profile|12858|Spiritz}}, [[Vercingetorix]], {{profile|3875|azuma}}, {{profile|16191|The Munch}} and {{profile|16914|Racham}}.&lt;br /&gt;
&lt;br /&gt;
===2009 Visit===&lt;br /&gt;
&lt;br /&gt;
The [[Rakmogaki Collective]] once again went to help Santa and keep him alive during the Christmas Season.  They reduced the number of Santa killers, much like the previous year, though it was the same bloodbath as it was the year before.&lt;br /&gt;
&lt;br /&gt;
===2010 Visit===&lt;br /&gt;
&lt;br /&gt;
The year 2010 was more lenient in terms of record keeping.  Santa fell 5 verified times, according to official records.&lt;br /&gt;
&lt;br /&gt;
===2011 Visit===&lt;br /&gt;
&lt;br /&gt;
As expected of Shartak's original take on Christmas, the year 2011 was another bloodbath. Santa had only his personal elf guards to protect him this time.  Among 7 recorded, but mostly ''unreported'' Santa killers was {{profile|22038|Raging Neckbeard}}.&lt;br /&gt;
&lt;br /&gt;
In a special prize giveaway, Hugh Hefner gains the main prize, followed by Mr Scavvy, Edwin, Charrrlie, and Leroy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Following players have contributed towards the biographies''&lt;br /&gt;
*''Neil Tathers''&lt;br /&gt;
*''Zeek''&lt;br /&gt;
&lt;br /&gt;
[[category:Special Events]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Elf&amp;diff=25331</id>
		<title>Elf</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Elf&amp;diff=25331"/>
		<updated>2026-08-23T05:30:04Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Santa Claus#Elf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Santa_Claus#Elf]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Chief_elf&amp;diff=25330</id>
		<title>Chief elf</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Chief_elf&amp;diff=25330"/>
		<updated>2026-08-23T05:29:33Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Santa Claus#Chief Elf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Santa_Claus#Chief_Elf]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Ranged_Weapons&amp;diff=25329</id>
		<title>Ranged Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Ranged_Weapons&amp;diff=25329"/>
		<updated>2026-08-22T15:32:34Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Added info about ranged weapons breaking, style fixing to be in line with https://wiki.shartak.com/index.php/Help:Editing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
Range weapons have the best hit percentage in the game in the hands of a [[warrior]] or a [[soldier]] when they are leveled in the correct skills.  Rifles have a high damage equivalent to the [[heavy sword]], while blowpipes will poison NPCs and PCs with varying results.  &lt;br /&gt;
&lt;br /&gt;
=List of Ranged Weapons=&lt;br /&gt;
==Blowpipe==&lt;br /&gt;
*[[File:Blowpipe.png|right|Blowpipe]]'''Location Found''' - Natives weapon huts, Jungle&lt;br /&gt;
*'''Base Damage''' - 4 HP&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''Special Notes''' - Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. Outsiders require ''[[native knowledge]]'' to use. Requires 1.5 AP to fire, but the Native skill ''[[basic blowpipe use]]'' drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off.  No XP is gained from poison damage. Blowpipes have a small chance of breaking with the following message: ''&amp;quot;You blow and to your dismay the dart gets stuck in the blowpipe. Since there's no way to get the dart out, you discard the blowpipe in disgust.&amp;quot;'' &amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poison Darts===&lt;br /&gt;
*[[File:Poisondart.png|right|Poison Dart]]'''Location Found''' - Native weapon huts, Jungle&lt;br /&gt;
*'''Special Notes''' - Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. Outsiders require ''[[native knowledge]]'' to use.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pistol==&lt;br /&gt;
*[[File:Pistol.png|right|Pistol]]'''Location Found''' - [[Ghost Ship]]. Can be found with varying amount of ammo already loaded.&lt;br /&gt;
*'''Base Damage''' - 4 HP&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''Special Notes''' - Needs ammo (bullets). Holds 4 bullets at a time. Must be loaded 1 bullet at a time, costing 1 AP per bullet loaded. Unloading all bullets from a pistol costs 1 AP. &amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Bullets===&lt;br /&gt;
*[[File:Pistolbullet.png‎|right|Pistol Bullet]]'''Location Found''' - Ghost ship.&lt;br /&gt;
*'''Special Notes''' - Used as ammo for rifles (which hold 2 bullets each) or pistols (maximum of 4 bullets each). Requires 1 inventory space per bullet. (Natives require ''[[outsider knowledge]]'' to use.)&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
*[[File:Rifle.png|right|Rifle]]'''Location Found''' - Outsider weapon huts, Jungle.  Can be found with varying amount of ammo already loaded.&lt;br /&gt;
*'''Base Damage''' - 5 HP&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''Special Notes''' - Needs ammo (bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). Must be loaded 1 bullet at a time, costing 1 AP per bullet loaded. Unloading all bullets from a rifle costs 1 AP. Natives require ''[[outsider knowledge]]'' to use. Rifles have a small chance of breaking with the following message: ''&amp;quot;You pull the trigger and the rifle explodes due to a blockage.&amp;quot;'', dealing 8 damage to the user.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bullets===&lt;br /&gt;
*[[File:Bullet.png|right|Bullet]]'''Location Found''' - Outsider weapon huts, shipwreck, jungles.&lt;br /&gt;
*'''Special Notes''' - Used as ammo for rifles (which hold 2 bullets each) or pistols (maximum of 4 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. Natives require ''[[outsider knowledge]]'' to use.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ranged Weapons Given Away in Contests=&lt;br /&gt;
==Hunting Rifle==&lt;br /&gt;
*[[File:Huntingrifle.png|right|Hunting Rifle]]'''Base Damage''' - 5&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=7961 Cold Seether]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the [[The_Royal_Expedition%27s_Grand_Hunt|The Royal Expedition's Grand Hunt]].  Neil Tathers won the competition, but gave the weapon to Cold Seether because he had no use for it himself.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Items]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Basic_blowpipe_use&amp;diff=25328</id>
		<title>Basic blowpipe use</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Basic_blowpipe_use&amp;diff=25328"/>
		<updated>2026-08-22T15:31:21Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Native Only Skills#Basic Blowpipe Use&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Native_Only_Skills#Basic_Blowpipe_Use]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=25327</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=25327"/>
		<updated>2026-08-17T17:48:58Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style='border:1px solid black;padding:10px; background-color:#ffcccc;'&amp;gt;&lt;br /&gt;
Due to spamming of the wiki, we have temporarily disabled wiki account registrations. If you would like an account, please use the [http://www.shartak.com/feedback.cgi in-game feedback form] to request one.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main Page Announcements|&lt;br /&gt;
&amp;lt;!-- Intro --&amp;gt;           &lt;br /&gt;
       &lt;br /&gt;
mainpage_intro=This is an information hub for '''[http://www.shartak.com/ Shartak]''', a browser-based massively-multiplayer online role-playing game (MMORPG).&lt;br /&gt;
New players should read the '''[[Gameplay]]''' guide and perhaps the '''[[Tips and tricks]]''' and '''[[Requests for information]]''' pages.&lt;br /&gt;
       &lt;br /&gt;
The island of Shartak has been inhabited for several hundred years by native tribes from the villages of '''[[Dalpok]]''', '''[[Raktam]]''' and '''[[Wiksik]]'''. In recent times strangers to the island have appeared wearing odd clothes and carrying loud sticks. These outsiders have formed camps known as '''[[Derby]]''', '''[[Durham]]''' and '''[[York]]''' and have been joined by pirates whose '''[[shipwreck]]''' lies on the island's north shore. And now, on dark and stormy nights, the natives whisper tales of the shunned village '''[[Rakmogak]]''' and its terrible secret.&lt;br /&gt;
       &lt;br /&gt;
The strangers once stayed on the coast, away from the jungle, but now they travel inland in search of knowledge and plunder. It won't be long before they stumble across the villages and learn of the treasures of the tribal ancestors.|&lt;br /&gt;
       &lt;br /&gt;
&amp;lt;!-- Alert --&amp;gt;   &lt;br /&gt;
       &lt;br /&gt;
mainpage_alert=''No messages.''|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Wiki activities --&amp;gt;&lt;br /&gt;
mainpage_activities='''Recent wiki changes and additions (2025-2026)'''&lt;br /&gt;
* The [[Halloween]] page has been added.&lt;br /&gt;
* The [[mountain]] page has been added. The [[Sacred Space]] and [[caves and tunnels]] pages have been reworked with much more detail. &lt;br /&gt;
* The [[animals]] page is being updated to contain information regarding their hit chances and hidden dodge modifiers, and other details.&lt;br /&gt;
* [[:Category:Redirects|Re-direct pages]] are being fixed and new ones added, so finding information using the search function is easier.&lt;br /&gt;
'''Current projects'''                &lt;br /&gt;
* [https://underworld.shartak.com/ Shartak Underworld]: Permanently logs kills and deaths.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Main Page Navigation|  &lt;br /&gt;
&lt;br /&gt;
mainpage_navi1a=Basics|  &lt;br /&gt;
mainpage_navi1b= &lt;br /&gt;
* [[Newcomers Guide]]        &lt;br /&gt;
* [[Gameplay]]         &lt;br /&gt;
* [[Tips and tricks]]&lt;br /&gt;
* [[:Category:Guides|How-To Guides]]&lt;br /&gt;
** [[A Pirate's Life]]&lt;br /&gt;
** [[The Native Path]]&lt;br /&gt;
** [[Outsider Ingenuity]]&lt;br /&gt;
* [[User interface]]     &lt;br /&gt;
* [[:Category:Roleplaying|Roleplaying]]  &lt;br /&gt;
* [[:Category:Statistics|Statistics]]    &lt;br /&gt;
|              &lt;br /&gt;
&lt;br /&gt;
mainpage_navi2a=Game information|        &lt;br /&gt;
mainpage_navi2b=                      &lt;br /&gt;
* [[Class]]es         &lt;br /&gt;
* [[Skills]]          &lt;br /&gt;
* [[Items]]     &lt;br /&gt;
* [[NPC]]s&lt;br /&gt;
* [[Animals]]&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[:Category:Locations|Locations]]      &lt;br /&gt;
** [[Locations|Main article]] &lt;br /&gt;
** [[Terrain]]&lt;br /&gt;
** [[Camp]]s&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi3a=Feedback|&lt;br /&gt;
mainpage_navi3b=&lt;br /&gt;
* [[Requests for information]]&lt;br /&gt;
* [[Game design]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [[Suggestions]]&lt;br /&gt;
* [http://forum.shartak.com Official forum]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi4a=Site information|&lt;br /&gt;
mainpage_navi4b=&lt;br /&gt;
* [http://www.shartak.com/faq.html FAQ]&lt;br /&gt;
* [http://www.shartak.com/news.html News]&lt;br /&gt;
* [http://www.shartak.com/stats.html Statistics]&lt;br /&gt;
* [http://www.shartak.com/donate.html Donate]&lt;br /&gt;
* [http://www.shartak.com/advertising.html Advertising]&lt;br /&gt;
* [https://discord.com/invite/Nb25Nth Discord]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi5a=Clans|&lt;br /&gt;
mainpage_navi5b=&lt;br /&gt;
* [https://www.shartak.com/clan.cgi Clans list]&lt;br /&gt;
* [[Clan|Main article]]&lt;br /&gt;
* [[Clan_Leadership_Skill|Clan leadership]]&lt;br /&gt;
* [[:Category:Clans|Clan wiki pages]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi6a=Wiki information|&lt;br /&gt;
mainpage_navi6b=&lt;br /&gt;
* [[Project:Help|Editing and Help]]&lt;br /&gt;
* [[Project:Community Portal|Community portal]]&lt;br /&gt;
* [[The Shartak Wiki:Policies and guidelines|Policies and guidelines]]&lt;br /&gt;
* [[:Category:Delete|Delete]]&lt;br /&gt;
* [[:Category:Redirects|Redirects]]&lt;br /&gt;
* [[:Category:Templates|Templates]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Halloween&amp;diff=25326</id>
		<title>Halloween</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Halloween&amp;diff=25326"/>
		<updated>2026-08-17T17:40:09Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Halloween in Shartak is an event that starts around a week before October 31st and lasts for about two weeks. In terms of content, it is the most major event in Shartak. During the event, various [[Special Animals]] appear, [[pumpkin]]s can be found when searching [[jungle]] tiles, and [[hut]]s in [[camp]]s become decorated.&lt;br /&gt;
&lt;br /&gt;
=Halloween NPCs=&lt;br /&gt;
&lt;br /&gt;
==Mummies==&lt;br /&gt;
[[Mummy|Mummies]] spawn in large numbers within camps and on [[Midway Island]], as of the 2025 Halloween event.&lt;br /&gt;
&lt;br /&gt;
==Werewolves==&lt;br /&gt;
A single [[werewolf|werewolves]] per camp appears. They are inevitably hunted to extinction very quickly, as they are rare kills and not particularly strong. Those not lucky enough to get a living werewolf kill can go after zombified werewolves, however.&lt;br /&gt;
&lt;br /&gt;
==Zombified Animals==&lt;br /&gt;
[[Animal]]s turn into [[zombie|zombiefied]] versions when they are killed. Even the mummies and werewolves can become zombified. Zombified animals keep respawning instantly until the event is over, making Halloween the perfect time to rack up kills and earn [[XP]] from efficient hunting. Zombified animal kills also count towards [[achievements]], helping you earn hunting badges.&lt;br /&gt;
&lt;br /&gt;
=Halloween Decorations=&lt;br /&gt;
The huts in the various camps gain Halloween decorations during the event. This decorations are not known to have any effect on gameplay.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 5 5 1em 1em; width: 195px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 187px&amp;quot;&amp;gt;[[Image:Hut_halloween1.gif]][[Image:Hut_halloween2.gif]][[Image:Hut_halloween3.gif]][[Image:Hut_halloween4.gif]][[Image:Hut_halloween5.gif]]&amp;lt;/div&amp;gt;The in-game icons for the five variants of Halloween decorations for the buildings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Halloween&amp;diff=25325</id>
		<title>Halloween</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Halloween&amp;diff=25325"/>
		<updated>2026-08-17T17:37:47Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Created a page for the Halloween event&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Halloween in Shartak is an event that starts around a week before October 31st and lasts for about two weeks. In terms of content, it is the most major event in Shartak. During the event, various [[Special Animals]] appear, [[pumpkin]]s can be found when searching [[jungle]] tiles, and [[hut]]s in [[camp]]s become decorated.&lt;br /&gt;
&lt;br /&gt;
=Halloween NPCs=&lt;br /&gt;
&lt;br /&gt;
==Zombified Animals==&lt;br /&gt;
[[Animal]]s turn into [[zombie|zombiefied]] versions when they are killed, and [[mummy|mummies]]. Even the mummies and werewolves can become zombified. Zombified animals keep respawning instantly until the event is over, making Halloween the perfect time to rack up kills and earn [[XP]] from efficient hunting. Zombified animal kills also count towards [[achievements]], helping you earn hunting badges.&lt;br /&gt;
&lt;br /&gt;
==Mummies==&lt;br /&gt;
[[Mummy|mummies]] spawn in large numbers within camps and on [[Midway Island]].&lt;br /&gt;
&lt;br /&gt;
==Werewolves==&lt;br /&gt;
A single [[werewolf|werewolves]] per camp appears. They are inevitably hunted to extinction very quickly, as they are rare kills and not particularly strong. Those not lucky enough to get a living werewolf kill can go after zombified werewolves, however.&lt;br /&gt;
&lt;br /&gt;
=Halloween Decorations=&lt;br /&gt;
The huts in the various camps gain Halloween decorations during the event. This decorations are not known to have any effect on gameplay.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 5 5 1em 1em; width: 195px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 187px&amp;quot;&amp;gt;[[Image:Hut_halloween1.gif]][[Image:Hut_halloween2.gif]][[Image:Hut_halloween3.gif]][[Image:Hut_halloween4.gif]][[Image:Hut_halloween5.gif]]&amp;lt;/div&amp;gt;The in-game icons for the five variants of Halloween decorations for the buildings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Hut_halloween5.gif&amp;diff=25324</id>
		<title>File:Hut halloween5.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Hut_halloween5.gif&amp;diff=25324"/>
		<updated>2026-08-17T17:33:53Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Hut_halloween4.gif&amp;diff=25323</id>
		<title>File:Hut halloween4.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Hut_halloween4.gif&amp;diff=25323"/>
		<updated>2026-08-17T17:33:39Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Hut_halloween3.gif&amp;diff=25322</id>
		<title>File:Hut halloween3.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Hut_halloween3.gif&amp;diff=25322"/>
		<updated>2026-08-17T17:33:29Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Hut_halloween2.gif&amp;diff=25321</id>
		<title>File:Hut halloween2.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Hut_halloween2.gif&amp;diff=25321"/>
		<updated>2026-08-17T17:33:16Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Hut_halloween1.gif&amp;diff=25320</id>
		<title>File:Hut halloween1.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Hut_halloween1.gif&amp;diff=25320"/>
		<updated>2026-08-17T17:33:02Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Upgraded_Animals&amp;diff=25319</id>
		<title>Upgraded Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Upgraded_Animals&amp;diff=25319"/>
		<updated>2026-08-17T17:15:27Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* General Information */ Added info about upgraded animals having a chance to spawn on their own due to a game update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
Some [[animals]] can be upgraded, which means they have killed enough players, become stronger, faster, meaner, and overall badass. Additionally, as of an August 2026 update, animals have a small chance of spawning in as an upgraded version on their own (the exact chance is unknown, but seems to be around 1-5 %). The animals listed on this page are the animals that have been confirmed to upgrade, but it's possible other animals can also upgrade.  So far, three tiers of upgrades has been discovered, but other tiers may exist.  &lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following lists explain.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.&lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned). The numbers will become more accurate as research continues.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
=Tier One Upgrades=&lt;br /&gt;
These animals upgrade after killing two players.  They are slightly stronger, and offer a slightly higher XP Bonus.&lt;br /&gt;
&lt;br /&gt;
==Aggressive Large Stag==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - ?&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 45% (34/72)&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Aggressive Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 18&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 35% (24/67)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 12&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Dangerous_Wild_Boar|dangerous wild boar]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Chattering Monkey==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 13&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (13/54)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 9&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Screeching_Monkey|screeching monkey]] at six kills.&lt;br /&gt;
&lt;br /&gt;
==Ferocious Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 37&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 21&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Deadly_Shargle|deadly shargle]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Ferocious Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 30% (22/69)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 15&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Deadly_Tiger|deadly tiger]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Fully-Grown Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water&lt;br /&gt;
*'''Max Hitpoints''' - 553&lt;br /&gt;
*'''Damage''' - 8&lt;br /&gt;
*'''Hit Chance''' - 35% (51/141)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus ''' - 228&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills or tier three at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Hungry Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 33&lt;br /&gt;
*'''Damage''' - 4-6&lt;br /&gt;
*'''Hit Chance''' - 50% (45/88)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds. Upgrades to [[Upgraded_Animals#Man-Eating_Alligator|man-eating alligator]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Hungry Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 45&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - ? (7/16)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 25&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds. Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
== Hungry Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 335&lt;br /&gt;
*'''Damage''' - 14 to 20&lt;br /&gt;
*'''Hit Chance''' - 50% (13/26)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 143&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. Upgrades its damage level after a certain amount of kills up to 20 damage. Can upgrade to a [[Upgraded_Animals#Man-Eating_Python|man-eating python]].&lt;br /&gt;
&lt;br /&gt;
==Hungry Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 4&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - ? (1/6)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Cornered_Rat|cornered rat]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Rogue Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 90&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 35% (24/67)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 48&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Vengeful Mummy==&lt;br /&gt;
*'''Location Found''' - Camps, [[Midway Island]] (during [[Halloween]])&lt;br /&gt;
*'''Max Hitpoints''' - 42&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 30% (5/18)&lt;br /&gt;
*'''Speed''' - Normal (for attacks). They appear to move around less than other animals.&lt;br /&gt;
*'''XP Bonus''' - 24&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades from [[mummy]]. Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Vicious Parrot==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 6&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 40% (16/40)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 6&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6-7 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Turkey==&lt;br /&gt;
*'''Location Found''' -  Camps (sometimes during Thanksgiving, 26th of November)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 30% (28/87)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
=Tier Two Upgrades=&lt;br /&gt;
These animals upgrade after killing six players.  They are stronger, and offer a higher XP bonus when killed.&lt;br /&gt;
&lt;br /&gt;
==Cornered Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 40% (19/48)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier three at 11-12 kills.&lt;br /&gt;
&lt;br /&gt;
==Dangerous Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 21&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - ? (5/7)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Ferocious_Wild_Boar|ferocious wild boar]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Deadly Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 44&lt;br /&gt;
*'''Damage''' - 8&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Man-Eating_Shargle|man-eating shargle]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Deadly Tiger==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 9 &lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Man-Eating_Tiger|man-eating tiger]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 41&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - 50% (102/196)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 23&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds. Doesn't upgrade to tier three at 11 kills.&lt;br /&gt;
&lt;br /&gt;
== Man-Eating Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 335?&lt;br /&gt;
*'''Damage''' - 23&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 190&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Constricts opponents.  If someone tries to leave the square that the python is on, they may take 2 damage.  If you escape the python's grip, you gain 1 XP.&lt;br /&gt;
&lt;br /&gt;
==Screeching Monkey==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 16&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 30% (53/183)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 11&lt;br /&gt;
*'''Attack Unprovoked''' - ?&lt;br /&gt;
*'''Special Notes - ''' - Doesn't upgrade to tier three at 11-13 kills.&lt;br /&gt;
&lt;br /&gt;
==Territorial Silverback==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 74&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 40&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Enraged_Silverback|enraged silverback]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
=Tier Three Upgrades=&lt;br /&gt;
These animals upgrade after killing eleven players.  They are even stronger, and offer an even higher XP bonus when killed.&lt;br /&gt;
&lt;br /&gt;
==Enraged Silverback==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 86&lt;br /&gt;
*'''Damage''' - 12&lt;br /&gt;
*'''Hit Chance''' - 60% (8/13)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 46&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Ferocious Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 24&lt;br /&gt;
*'''Damage''' - 10&lt;br /&gt;
*'''Hit Chance''' - 45% (8/17)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 15&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 51&lt;br /&gt;
*'''Damage''' - 11&lt;br /&gt;
*'''Hit Chance''' - 40% (6/16)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgraded from [[Upgraded_Animals#Deadly_Shargle|deadly shargle]], can cause bleeding wounds.&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 35&lt;br /&gt;
*'''Damage''' - 12&lt;br /&gt;
*'''Hit Chance''' - 50% (11/21)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 20&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgraded from [[Upgraded_Animals#Deadly_Tiger|deadly tiger]], can cause bleeding wounds.&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Drinkable_Items&amp;diff=25318</id>
		<title>Drinkable Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Drinkable_Items&amp;diff=25318"/>
		<updated>2026-08-17T16:41:48Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Game update: Identifying water now costs 0,5 AP instead of 2 AP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To drink a drinkable item, simply click on the item, and you drink it.  This leaves behind an empty bottle or gourd, depending on what container the drinkable item was in.  &lt;br /&gt;
&lt;br /&gt;
=Drinks=&lt;br /&gt;
The following items are simple drinks.  They have simple effects, and you can search huts for them. &lt;br /&gt;
&lt;br /&gt;
Here's an explanation on the categories of Drinks.&lt;br /&gt;
*'''HP Restored''' - The amount of HP a drink restores.  If this amount is negative, the drink will reduce your overall health, not restore it. &lt;br /&gt;
*'''Location Found''' - Where this drink can be found by searching.&lt;br /&gt;
*'''Special Notes''' - Any special characteristics of the drink.&lt;br /&gt;
&lt;br /&gt;
==Bottle of Absinthe==&lt;br /&gt;
[[File:Absinthe.png|right|Bottle of Absinthe]]&lt;br /&gt;
*'''HP Restored''' = 4&lt;br /&gt;
*'''Location Found''' - Shipwreck (large cabin), beach crate near the Shipwreck&lt;br /&gt;
*'''Special Notes''' - May cause drinker to get [[drunk]] quicker.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle of Beer==&lt;br /&gt;
[[File:Bottlebeer.png|right|Bottle of Beer]]&lt;br /&gt;
*'''HP Restored''' = 2 &lt;br /&gt;
*'''Location Found''' - Outsider Resource huts, Jungle &lt;br /&gt;
*'''Special Notes''' - Natives without [[outsider knowledge]] will only see this as a bottle of brown liquid, though they can drink it as normal.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle of Brown Liquid==&lt;br /&gt;
[[File:Bottlebeer.png|right|Bottle of Brown Liquid]][[File:Bottlerum.png|right|Bottle of Brown Liquid]]&lt;br /&gt;
*'''HP Restored''' = 2 &lt;br /&gt;
*'''Location Found''' - Outsider Resource huts, Jungle &lt;br /&gt;
*'''Special Notes''' - Is actually either beer or rum.  Natives without [[outsider knowledge]] see it as this instead.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Fresh Water==&lt;br /&gt;
[[File:Bottlefreshwater.png|right|Bottle of Fresh Water]][[File:Gourdfreshwater.png|right|Gourd of Fresh Water]]&lt;br /&gt;
*'''HP Restored''' = 2 &lt;br /&gt;
*'''Location Found''' - 	Any Resource hut, Jungle &lt;br /&gt;
*'''Special Notes''' - Using an empty bottle on a River, Lake, Pool tile will gain one of these. Pouring this bottle on the ground will facilitate jungle growth.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle of Rum==&lt;br /&gt;
[[File:Bottlerum.png|right|Bottle of Rum]]&lt;br /&gt;
*'''HP Restored''' = 2 &lt;br /&gt;
*'''Location Found''' - Outsider Resource huts, Jungle &lt;br /&gt;
*'''Special Notes''' - Natives without [[outsider knowledge]] will only see this as a bottle of brown liquid, though they can drink it as normal.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Salt Water==&lt;br /&gt;
[[File:Bottlesaltwater.png|right|Bottle of Salt Water]][[File:Gourdsaltwater.png|right|Gourd of Salt Water]]&lt;br /&gt;
*'''HP Restored''' = -2 &lt;br /&gt;
*'''Location Found''' - 	Any Resource hut, Jungle 8&lt;br /&gt;
*'''Special Notes''' - Using an empty bottle on water tile will gain one of these. Pouring this bottle on the ground will hinder jungle growth.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Water==&lt;br /&gt;
[[File:Bottlewater.png|right|Bottle of Water]][[File:Gourdwater.png|right|Gourd of Water]]&lt;br /&gt;
*'''HP Restored''' = 2 or -2&lt;br /&gt;
*'''Location Found''' - 	Any Resource hut, Jungle &lt;br /&gt;
*'''Special Notes''' - 	Can be identified before drinking. Identifying costs 0,5 [[AP}}, and will change the name of the water to fresh water or salt water.  The player can drink this without identifying, though the effect will be random.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Juices=&lt;br /&gt;
Juices can be made from combining a number of the same fruit, with an [[empty bottle]] or [[empty gourd]] in your inventory.  It takes 4 AP to juice fruits, granting 1 [[XP]].  Juices heal a bit more than regular drinks, and can be sold for more money at a trader.  No special skill is needed to make juices.&lt;br /&gt;
&lt;br /&gt;
Here's an explanation on the categories of juices.&lt;br /&gt;
*'''HP Restored''' = The amount of HP a drink restores.  If this amount is negative, the drink will reduce your overall health, not restore it.&lt;br /&gt;
*'''What Fruit is needed''' - What [[fruit]] is required to make the juice.&lt;br /&gt;
*'''Number of Fruit Needed''' - Number of fruit required to juice.&lt;br /&gt;
*'''Special Notes''' - Any special characteristics of the juice.&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Apple Juice==&lt;br /&gt;
[[File:Bottleapplejuice.png|right|Bottle of Apple Juice]][[File:Gourdapplejuice.png|right|Gourd of Apple Juice]]&lt;br /&gt;
*'''HP Restored''' = 4&lt;br /&gt;
*'''What Fruit is needed''' - Apple&lt;br /&gt;
*'''Number of Fruit Needed''' - 5&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Banana Juice==&lt;br /&gt;
[[File:Bottlebananajuice.png|right|Bottle of Banana Juice]][[File:Gourdbananajuice.png|right|Gourd of Banana Juice]]&lt;br /&gt;
*'''HP Restored''' = 4&lt;br /&gt;
*'''What Fruit is needed''' - Banana&lt;br /&gt;
*'''Number of Fruit Needed''' - 4&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Berry Juice==&lt;br /&gt;
[[File:Bottletastyberryjuice.png|right|Bottle of Berry Juice]][[File:Bottlepoisonberryjuice.png|right|Bottle of Berry Juice]][[File:Gourdtastyberryjuice.png|right|Gourd of Berry Juice]][[File:Gourdpoisonberryjuice.png|right|Gourd of Berry Juice]]&lt;br /&gt;
*'''HP Restored''' = 8 or -8&lt;br /&gt;
*'''What Fruit is needed''' - Bunch of Berries&lt;br /&gt;
*'''Number of Fruit Needed''' - 4&lt;br /&gt;
*'''Special Notes''' - [[Outsider]]s without [[native knowledge]] cannot tell the difference between tasty berry juice of poisonous berry juice.  They can drink it normally, but won't know the effects until they happen.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Fungi Juice==&lt;br /&gt;
[[File:Bottlefungijuice.png|right|Bottle of Fungi Juice]][[File:Gourdfungijuice.png|right|Gourd of Fungi Juice]]&lt;br /&gt;
*'''HP Restored''' = -4 (0 with [[lead belly]])&lt;br /&gt;
*'''What Fruit is needed''' - Fungi&lt;br /&gt;
*'''Number of Fruit Needed''' - 3&lt;br /&gt;
*'''Special Notes''' - Drinking fungi juice grants an additional net 5 AP (6 AP gained in total, minus the 1 AP required to drink it). After consumption and a delay of five actions, the next five actions will cost an additional 1 AP. This additional AP cost is delayed for a further five actions with each additional fungi juice consumed, although the 'hangover' effect will also be increased for a further five actions.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Mango Juice==&lt;br /&gt;
[[File:Bottlemangojuice.png|right|Bottle of Mango Juice]][[File:Gourdmangojuice.png|right|Gourd of Mango Juice]]&lt;br /&gt;
*'''HP Restored''' = 4&lt;br /&gt;
*'''What Fruit is needed''' - Mango&lt;br /&gt;
*'''Number of Fruit Needed''' - 4&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Poisonous Berry Juice==&lt;br /&gt;
[[File:Bottlepoisonberryjuice.png|right|Bottle of Poisonous Berry Juice Juice]][[File:Gourdpoisonberryjuice.png|right|Gourd of Poisonous Berry Juice Juice]]&lt;br /&gt;
*'''HP Restored''' = -8&lt;br /&gt;
*'''What Fruit is needed''' - Bunch of Poisonous Berries&lt;br /&gt;
*'''Number of Fruit Needed''' - 4&lt;br /&gt;
*'''Special Notes''' - Outsiders without ''native knowledge'' cannot tell the difference between tasty berry juice or poisonous berry juice.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Pumpkin Juice==&lt;br /&gt;
[[File:Bottlepumpkinjuice.png|right|Bottle of Pumpkin Juice]][[File:Gourdpumpkinjuice.png|right|Gourd of Pumpkin Juice]]&lt;br /&gt;
*'''HP Restored''' = 6&lt;br /&gt;
*'''What Fruit is needed''' - Pumpkin&lt;br /&gt;
*'''Number of Fruit Needed''' - 2&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Tasty Berry Juice==&lt;br /&gt;
[[File:Bottletastyberryjuice.png|right|Bottle of Tasty Berry Juice]][[File:Gourdtastyberryjuice.png|right|Gourd of Tasty Berry Juice]]&lt;br /&gt;
*'''HP Restored''' = 8&lt;br /&gt;
*'''What Fruit is needed''' - Bunch of Tasty Berries&lt;br /&gt;
*'''Number of Fruit Needed''' - 4&lt;br /&gt;
*'''Special Notes''' - Outsiders without ''native knowledge'' cannot tell the difference between tasty berry juice of poisonous berry juice.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Brewed Drinks=&lt;br /&gt;
A brewed drink is a juice that is combined with 2 yeastweed.  This drink will grant give more HP than juiced drinks.  No special skill is needed to brew, though the [[brewing]] skill will allow for a better chance of creating the brewed drink.&lt;br /&gt;
&lt;br /&gt;
Here's an explanation on the categories of brewed drinks.&lt;br /&gt;
*'''HP Restored''' = The amount of HP a drink restores.  If this amount is negative, the drink will reduce your overall health, not restore it.&lt;br /&gt;
*'''Type of Juice Needed''' - What juice is needed to make this brewed drink.&lt;br /&gt;
*'''Special Notes''' - Any special characteristics of the juice.&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Apple Cider==&lt;br /&gt;
[[File:Bottleapplecider.png|right|Bottle of Apple Cider]][[File:Gourdapplecider.png|right|Gourd of Apple Cider]]&lt;br /&gt;
*'''HP Restored''' = 6&lt;br /&gt;
*'''Type of Juice Needed''' - Bottle/Gourd of Apple Juice&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Banana Beer==&lt;br /&gt;
[[File:Bottlebananabeer.png|right|Bottle of Banana Beer]][[File:Gourdbananabeer.png|right|Gourd of Banana Beer]]&lt;br /&gt;
*'''HP Restored''' = 6&lt;br /&gt;
*'''Type of Juice Needed''' - Bottle/Gourd of Banana Juice&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Berry Wine==&lt;br /&gt;
[[File:Bottlepoisonberrywine.png|right|Bottle of Berry Wine]][[File:Bottletastyberrywine.png|right|Bottle of Berry Wine]]&lt;br /&gt;
[[File:Gourdpoisonberrywine.png|right|Gourd of Berry Wine]][[File:Gourdtastyberrywine.png|right|Gourd of Berry Wine]]&lt;br /&gt;
*'''HP Restored''' = 12 or -12&lt;br /&gt;
*'''Type of Juice Needed''' - Bottle/Gourd of Berry Juice&lt;br /&gt;
*'''Special Notes''' - Outsiders without [[native knowledge]] see certain bottles as this instead of the full name.  They can drink it as normal though.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Mango Wine==&lt;br /&gt;
[[File:Bottlemangowine.png|right|Bottle of Mango Wine]][[File:Gourdmangowine.png|right|Gourd of Mango Wine]]&lt;br /&gt;
*'''HP Restored''' = 6&lt;br /&gt;
*'''Type of Juice Needed''' - Bottle/Gourd of Mango Juice&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Poisonous Berry Wine==&lt;br /&gt;
[[File:Bottlepoisonberrywine.png|right|Bottle of Poisonous Berry Wine]][[File:Gourdpoisonberrywine.png|right|Gourd of Poisonous Berry Wine]]&lt;br /&gt;
*'''HP Restored''' = -12&lt;br /&gt;
*'''Type of Juice Needed''' - Bottle/Gourd of Poisonous Berry Juice&lt;br /&gt;
*'''Special Notes''' - Outsiders without [[native knowledge]] will only see this as a bottle of berry wine.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Tasty Berry Wine==&lt;br /&gt;
[[File:Bottletastyberrywine.png|right|Bottle of Tasty Berry Wine]][[File:Gourdtastyberrywine.png|right|Gourd of Tasty Berry Wine]]&lt;br /&gt;
*'''HP Restored''' = 12&lt;br /&gt;
*'''Type of Juice Needed''' - Bottle/Gourd of Tasty Berry Juice&lt;br /&gt;
*'''Special Notes''' - Outsiders without [[native knowledge]] will only see this as a bottle of berry wine.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Items]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Ghost_Ship&amp;diff=25317</id>
		<title>Ghost Ship</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Ghost_Ship&amp;diff=25317"/>
		<updated>2026-08-10T18:15:49Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Location instead of an item.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Constantly moving throughout the sea around Shartak, the Ghost ship offers unique NPCs to fight or heal, and unique items to acquire.  The Ghost ship is a new feature implemented on 10 November, 2010 as Eerie lights sighted out to sea. The first useron the ship was New Haven's Dani al-Ghazali. So far it has been noted that the ship is moving. Where it is going or what is course is, is still unknown at this time. It appears to only move in [[deep water]]. Every so often if one is on the Ghost Ship, it will flicker out of existence, and abandon you in the waters it was in.&lt;br /&gt;
&lt;br /&gt;
==Initial Announcement==&lt;br /&gt;
&lt;br /&gt;
10 November, 2010 - Eerie lights sighted out to sea&lt;br /&gt;
&lt;br /&gt;
Rumours of eerie lights being sighted out to sea off the northern coast near Durham demand further investigation. &lt;br /&gt;
One adventurous townsperson returned having seen nothing, although he did report that during the quiet following&lt;br /&gt;
a storm he thought he heard the firing of pistols carried on the wind. As yet, no word has been received from the&lt;br /&gt;
other three who went looking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Ghost Ship Exterior==&lt;br /&gt;
[[Image:Ghost_ship_tile.png‎]]&lt;br /&gt;
*'''Tile Description''' - '''Water''' (It's just a ocean tile with the image of the ghost ship as show above and below)&lt;br /&gt;
*'''Special Notes''' - When on this tile you are give the option to enter the Ghost Ship. When you leave the Ghost Ship, you jump overboard.&lt;br /&gt;
[[Image:Leaving Ghost Ship.png]]&lt;br /&gt;
&lt;br /&gt;
==The Ghost Ship Interior==&lt;br /&gt;
&lt;br /&gt;
===Ghost Ship ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghost_ship_Interior_tile.png]]&lt;br /&gt;
*'''Tile Description''' - There is an unnatural cold inside the ship. Light enters through a number of gaping holes in the sides, the sound of crashing waves reaches your ears.&lt;br /&gt;
*'''Findable items''' - Pistol, Partially loaded pistol, Fully loaded Pistol, bullets, bottle of rum, sharpening stone, cutlass, blunt cutlass, bottle of water, first aid kit, knife.&lt;br /&gt;
*'''Special Notes''' - From here you may enter the Galley or Cabin.&lt;br /&gt;
&lt;br /&gt;
=== Galley ===&lt;br /&gt;
[[Image:Galley Tile.png]] &lt;br /&gt;
*'''Tile Description''' - Dark, soot covered and grease-stained walls enclose the ship's galley. Barrels of rotting food stand in one corner and half-drunk bottles of rum can be found in some of the cupboards.&lt;br /&gt;
*'''Findable items''' - Pistol, Partially loaded pistol, Fully loaded Pistol, bullets, bottle of rum, sharpening stone, cutlass, blunt cutlass, bottle of water, first aid kit, knife.&lt;br /&gt;
&lt;br /&gt;
=== Cabin ===&lt;br /&gt;
[[Image:Cabin Tile.png]]&lt;br /&gt;
*'''Tile Description''' - The captain's cabin&lt;br /&gt;
*'''Findable items''' - Pistol, Partially loaded pistol, Fully loaded Pistol, bullets, bottle of rum, sharpening stone, cutlass, blunt cutlass, bottle of water, first aid kit, knife.&lt;br /&gt;
&lt;br /&gt;
==The Crew==&lt;br /&gt;
The following list provides the crew of the Ghost Ship. If killed, they respawn in about 24 hours. Even though the crew is aggressive and attacks unprovoked, you lose [[peaceful intentions]] if you attack them (at least the Steward).&lt;br /&gt;
&lt;br /&gt;
==[https://www.shartak.com/profile.cgi?id=npc-5354 First Mate]==&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''Max HP''' - 150&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 50% (17/34)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (19/34)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 78&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==[https://www.shartak.com/profile.cgi?id=npc-5355 Second Mate]==&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''Max HP''' - 120&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 50% (28/56)&lt;br /&gt;
*'''Dodge Modifier''' - -15% (33/56)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 63&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==[https://www.shartak.com/profile.cgi?id=npc-5356 Steward]==&lt;br /&gt;
*'''Location Found''' - Ghost Ship - Galley&lt;br /&gt;
*'''Max HP''' - 120&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 60% (28/45)&lt;br /&gt;
*'''Dodge Modifier''' - -25% (31/44)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 78&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Healing the Steward offers double XP.&lt;br /&gt;
&lt;br /&gt;
==[https://www.shartak.com/profile.cgi?id=npc-5353 Captain Briggs]==&lt;br /&gt;
*'''Location Found''' - Ghost Ship - Cabin&lt;br /&gt;
*'''Max HP''' - 180&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 87&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Unique Items Exclusive to the Ghost Ship==&lt;br /&gt;
These items can only be found from the Ghost Ship, although nowadays they are also commonly available from [[trader]]s.&lt;br /&gt;
&lt;br /&gt;
===Pistol===&lt;br /&gt;
*'''Location Found''' - Ghost Ship. Can be found with varying amount of ammo already loaded.&lt;br /&gt;
*'''Base Damage''' - 4 HP&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''Special Notes''' - Needs ammo (bullets). Holds 4 bullets at a time. &lt;br /&gt;
&lt;br /&gt;
===Pistol Bullets===&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''Special Notes''' - Used as ammo for pistols (pistols hold 4 bullets each). Note that pistols can also use normal bullets.&lt;br /&gt;
&lt;br /&gt;
Note: selling loaded pistols to a trader will result in the loss of the bullets and render them &amp;quot;unloaded&amp;quot; pistols.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Locations]][[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Treasure_map&amp;diff=25316</id>
		<title>Treasure map</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Treasure_map&amp;diff=25316"/>
		<updated>2026-08-10T17:28:23Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Use of Treasure Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Treasure maps point to various locations on the island, giving either weapons, healing supplies, juices, or other products plus XP (usually over 100 [[XP]] for every treasure found).&lt;br /&gt;
&lt;br /&gt;
==Location Found==&lt;br /&gt;
Treasure maps can be purchased at [[traders]] for 8-16 [[gold coin]]s a piece (Trader Tamdal sells them for the highest price).  They get restocked every day.  The [[pirate]] trader tends to acquire more treasure maps than other traders, since pirates are greedy and the trader is even worse.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunting Necessities==&lt;br /&gt;
&lt;br /&gt;
*[[Shovel]] - Needed to dig the deepest hole level&lt;br /&gt;
*''[[Digging]]'' skill - Needed to dig the deepest hole level&lt;br /&gt;
&lt;br /&gt;
==Use of Treasure Maps==&lt;br /&gt;
&lt;br /&gt;
Treasure maps have a '''use''' and an '''identify''' in a drop down menu next to them.  Each option does something unique.&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
This activates the treasure map. Once a treasure map is activated you have limited time (two weeks) to find the treasure until it disappears. Use gives you an approximate location to get to to find the treasure. You can click use as much as you like until the map disappears to help narrow down the location, as well as to get a sense of how much time you have left to locate the treasure. Each click uses up one AP.&lt;br /&gt;
&lt;br /&gt;
====Map Degradation Texts====&lt;br /&gt;
The map starts degrading after the first time it used. On the first use, you get the message &amp;quot;''The map is written in dark ink on fresh parchment.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After the first use, you get the following texts in order as the map degrades. Each message will display for about two days before switching over to the next. After two weeks have passed, the next time the map is used, it disappears. The messages, in order, are as follows:&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The edges of the map are looking a little worn.''&amp;quot; (0-2 days after use)&lt;br /&gt;
*&amp;quot;''The creases on the map are well set.''&amp;quot; (3-4 days after use)&lt;br /&gt;
*&amp;quot;''The writing on the map is starting to fade.''&amp;quot; (5-6 days after use)&lt;br /&gt;
*&amp;quot;''The map is looking like it's seen better days.''&amp;quot; (7-8 days after use)&lt;br /&gt;
*&amp;quot;''The map is starting to fall apart.''&amp;quot; (9-10 days after use)&lt;br /&gt;
*&amp;quot;''The map is becoming impossible to read.''&amp;quot; (11-12 days after use)&lt;br /&gt;
*&amp;quot;''The map has almost completely disintegrated!''&amp;quot; (13-14 days after use)&lt;br /&gt;
*&amp;quot;''As you pull the map out to examine it, it crumbles to dust and blows away in a sudden gust of wind.''&amp;quot; (more than 14 days after use)&lt;br /&gt;
&lt;br /&gt;
===Identify===&lt;br /&gt;
This will identify the treasure map, giving one a general location as well as a general idea of what the treasure contains. This will not activate the map, and allow one to get in the general area of the treasure before activating.&lt;br /&gt;
&lt;br /&gt;
====Identify Texts====&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a vast sum of gold. The outline of the map looks like the south-east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure contains one hundred gold coins.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a juicy treasure. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a random amount of bottled [[juice]]s.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to some medical supplies. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates.''&amp;quot; - The treasure will be an assorted amount of [[healing Items|healing supplies]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a small stash of weapons. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure contains a variety of weapons: either a [[blowpipe]] and 6 [[poison dart]]s, a [[rifle]] and 6 [[bullet]]s, or a [[heavy sword]] and 2 [[machete]]s.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a charming treasure. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This contains various amounts of [[charms]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to an egg-citing prize. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This treasure contains an amount of [[easter egg]]s.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a rum runner's cache. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This treasure contains a large amount of [[rum]] and a large amount of XP points.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to more gold than you can spend. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This treasure contains one thousand gold coins.&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=XP&amp;diff=25315</id>
		<title>XP</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=XP&amp;diff=25315"/>
		<updated>2026-08-10T17:15:59Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Gaining XP */ Added treasure hunting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Experience points''' ('''XP''') are earned by players through various actions and are used to buy [[skills]]. A new character must spend 100 XP on their first skill; each successive skill costs 25 XP more.&lt;br /&gt;
&lt;br /&gt;
== Gaining XP ==&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
When attacking, characters receive XP equal to weapon damage for each successful hit. XP awarded is equal to full weapon damage even when then target has just 1 HP.&lt;br /&gt;
&lt;br /&gt;
All XP awards are halved for attacks on players on the same [[Character classes|side]]. There is no XP award for attacks on [[NPC]] [[trader]]s.&lt;br /&gt;
&lt;br /&gt;
==== Kill bonuses ====&lt;br /&gt;
When a target dies, the character dealing the killing blow receives a bonus XP award of ''(5 + target's maximum HP) / 2'', rounded up. (See [[animals]] for bonuses for killing animals, which do not always follow this formula.) There is no bonus for killing characters from your home camp, or for killing NPC traders.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
Applying a healing [[Items|item]] to yourself, another player, an animal, or an NPC gives you XP equal to the number of [[Gameplay#Hit Points|HP]] healed. For example, if you use a [[first aid kit]] to heal 1 HP, you gain only 1 XP. Eating [[tasty berries]] gives up to 2 XP, [[mango]]s and [[banana]]s give 1 XP (to players without full health), and so on. Similarly, a character with ''[[first aid]]'' or ''[[natural medicine]]'' can earn up to 10 XP using a first aid kit or [[healing herb]]s.&lt;br /&gt;
&lt;br /&gt;
=== Poisoning ===&lt;br /&gt;
Eating [[poisonous berries]] inflicts 2 HP of damage while giving you 2 XP. Drinking a bottle or gourd of salt water likewise causes 2 HP damage for 2 XP. A player with 1 HP who eats poison berries is awarded no XP. There is no XP bonus for killing yourself.&lt;br /&gt;
&lt;br /&gt;
=== Chopping ===&lt;br /&gt;
There is a 25% chance to gain 1 XP when chopping [[jungle]] (of any density). Revealing a [[hut]], a [[ruins|ruin]], or a [[cave]] by chopping down vegetation yields an additional 10 XP.&lt;br /&gt;
&lt;br /&gt;
=== Talking ===&lt;br /&gt;
Talking to other players has a chance to give 1 XP with some limitations. The exact mechanics are unknown, but it appears that the message must contain at least one space and should be unique each time. The chance to gain XP appears to be around 20-30%, but it is not known if the chance is adjusted by any factors, such as the number of listeners. Note that talking costs only 0.1 AP, so it is encouraged to talk to your fellow players!&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
Whenever a [[trader]]'s stock of an item is short, a player who [[trade]]s them that item will receive 1 XP. The XP increases by 1 for each item of the same type sold. The first time you trade anything with a trader who is happy to see you (even the one in your hometown) you gain an additional one-off bonus of 100 XP.&lt;br /&gt;
&lt;br /&gt;
*A bit of minor elaboration: With every first item traded to a trader in a settlement (other than your hometown after the first time), you receive 100 XP. This bonus can be repeated any number of times through trading in another settlement. However, one does '''not''' receive this bonus if they use the [[portal]]s to reach the camp.&lt;br /&gt;
&lt;br /&gt;
=== Brewing ===&lt;br /&gt;
Successfully [[brewing]] an [[Drinkable_Items#Brewed_Drinks|alcoholic drink]] gives 8 XP, while failed brewing gives 2 XP.&lt;br /&gt;
&lt;br /&gt;
=== Haunting ===&lt;br /&gt;
Spirits can gain XP by using spirit scream [[skills]]. XP gained is tied to the level of the haunting skill and the number of listeners (alive playable characters) in an area.&lt;br /&gt;
&lt;br /&gt;
*''[[Haunting scream]]'' &lt;br /&gt;
**Yields 1 XP for 2 AP when one listener is present. &lt;br /&gt;
**Yields 2 XP for 2 AP when two or more listeners are present.&lt;br /&gt;
*''[[Shocking shriek]]'' &lt;br /&gt;
**Potentially damages listener(s) for 2 damage. &lt;br /&gt;
**Damage dealt equals XP gained. Spirits recieve a kill bonus when a victim dies of fright. More research regarding this skill is needed.&lt;br /&gt;
*''[[Banshee wail]]'' &lt;br /&gt;
**Potentially damages listener(s) for 4 damage. &lt;br /&gt;
**Uses 2 AP when one listener is present.&lt;br /&gt;
**Uses 4 AP when two listeners are present.&lt;br /&gt;
**Uses 6 AP when three or more listeners are present.&lt;br /&gt;
**3 XP on a success against one listener, plus on XP per additional listener. Spirits receive a kill bonus when a victim dies of fright.&lt;br /&gt;
&lt;br /&gt;
=== Shamanism ===&lt;br /&gt;
Shamen possess a handful of spirit-oriented skills for use at their discretion. However, the relatively modest XP gain from using these skills makes them more suitable for support.&lt;br /&gt;
*''[[Exorcism]]''&lt;br /&gt;
**Exorcism gives 5 XP per spirit exorcised. An unsuccessful exorcism ritual takes 1 AP, but a successful one takes 4 AP, regardless of the number of spirits exorcised. May not always be successful when used.&lt;br /&gt;
*''[[Spirit Summoning]]''&lt;br /&gt;
**A shaman successfully invoking spirits receives 2 XP per spirit. Invocation uses 5 AP, regardless of the number of spirits that are summoned. May not always be successful when used.&lt;br /&gt;
*''[[Malevolence]]''&lt;br /&gt;
**Shaman torments spirit(s) causing them to haunt and recieves 2-5 XP depending on number of listeners and number of spirits present.&lt;br /&gt;
&lt;br /&gt;
=== Treasure hunting ===&lt;br /&gt;
Digging up treasure using [[treasure map]]s can yield a significant amount of XP depending on the type of treasure. Finding items buried by other players also yields 1 XP.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Treasure_Map&amp;diff=25314</id>
		<title>Treasure Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Treasure_Map&amp;diff=25314"/>
		<updated>2026-08-10T17:15:19Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Changed redirect target from Treasure Maps to Treasure map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Treasure_map]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=25313</id>
		<title>Treasure Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=25313"/>
		<updated>2026-08-10T17:14:55Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Treasure map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Treasure_map]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Treasure_map&amp;diff=25312</id>
		<title>Treasure map</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Treasure_map&amp;diff=25312"/>
		<updated>2026-08-10T17:14:18Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Moved to page that is not fully capitalized for easier linking (as per https://wiki.shartak.com/index.php/Help:Editing)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Treasure maps point to various locations on the island, giving either weapons, healing supplies, juices, or other products plus XP (usually over 100 [[XP]] for every treasure found).&lt;br /&gt;
&lt;br /&gt;
==Location Found==&lt;br /&gt;
Treasure maps can be purchased at [[traders]] for 8-16 [[gold coin]]s a piece (Trader Tamdal sells them for the highest price).  They get restocked every day.  The [[pirate]] trader tends to acquire more treasure maps than other traders, since pirates are greedy and the trader is even worse.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunting Necessities==&lt;br /&gt;
&lt;br /&gt;
*[[Shovel]] - Needed to dig the deepest hole level&lt;br /&gt;
*''[[Digging]]'' skill - Needed to dig the deepest hole level&lt;br /&gt;
&lt;br /&gt;
==Use of Treasure Maps==&lt;br /&gt;
&lt;br /&gt;
Treasure maps have a '''use''' and an '''identify''' in a drop down menu next to them.  Each option does something unique.&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
This activates the treasure map. Once a treasure map is activated you have limited time (two weeks) to find the treasure until it disappears. Use gives you an approximate location to get to to find the treasure. You can click use as much as you like until the map disappears to help narrow down the location, as well as to get a sense of how much time you have left to locate the treasure. Each click uses up one AP.&lt;br /&gt;
&lt;br /&gt;
===Identify===&lt;br /&gt;
This will identify the treasure map, giving one a general location as well as a general idea of what the treasure contains. This will not activate the map, and allow one to get in the general area of the treasure before activating.&lt;br /&gt;
&lt;br /&gt;
====Identify Texts====&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a vast sum of gold. The outline of the map looks like the south-east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure contains one hundred gold coins.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a juicy treasure. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a random amount of bottled [[juice]]s.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to some medical supplies. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates.''&amp;quot; - The treasure will be an assorted amount of [[healing Items|healing supplies]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a small stash of weapons. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure contains a variety of weapons: either a [[blowpipe]] and 6 [[poison dart]]s, a [[rifle]] and 6 [[bullet]]s, or a [[heavy sword]] and 2 [[machete]]s.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a charming treasure. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This contains various amounts of [[charms]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to an egg-citing prize. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This treasure contains an amount of [[easter egg]]s.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a rum runner's cache. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This treasure contains a large amount of [[rum]] and a large amount of XP points.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to more gold than you can spend. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This treasure contains one thousand gold coins.&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Easter_egg&amp;diff=25311</id>
		<title>Easter egg</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Easter_egg&amp;diff=25311"/>
		<updated>2026-08-10T17:12:42Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Other Items#Easter Egg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Other_Items#Easter_Egg]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=XP&amp;diff=25310</id>
		<title>XP</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=XP&amp;diff=25310"/>
		<updated>2026-08-10T16:55:00Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Trading */ Added info that using portals prevents getting the bonus 100 XP from trading.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Experience points''' ('''XP''') are earned by players through various actions and are used to buy [[skills]]. A new character must spend 100 XP on their first skill; each successive skill costs 25 XP more.&lt;br /&gt;
&lt;br /&gt;
== Gaining XP ==&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
When attacking, characters receive XP equal to weapon damage for each successful hit. XP awarded is equal to full weapon damage even when then target has just 1 HP.&lt;br /&gt;
&lt;br /&gt;
All XP awards are halved for attacks on players on the same [[Character classes|side]]. There is no XP award for attacks on [[NPC]] [[trader]]s.&lt;br /&gt;
&lt;br /&gt;
==== Kill bonuses ====&lt;br /&gt;
When a target dies, the character dealing the killing blow receives a bonus XP award of ''(5 + target's maximum HP) / 2'', rounded up. (See [[animals]] for bonuses for killing animals, which do not always follow this formula.) There is no bonus for killing characters from your home camp, or for killing NPC traders.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
Applying a healing [[Items|item]] to yourself, another player, an animal, or an NPC gives you XP equal to the number of [[Gameplay#Hit Points|HP]] healed. For example, if you use a [[first aid kit]] to heal 1 HP, you gain only 1 XP. Eating [[tasty berries]] gives up to 2 XP, [[mango]]s and [[banana]]s give 1 XP (to players without full health), and so on. Similarly, a character with ''[[first aid]]'' or ''[[natural medicine]]'' can earn up to 10 XP using a first aid kit or [[healing herb]]s.&lt;br /&gt;
&lt;br /&gt;
=== Poisoning ===&lt;br /&gt;
Eating [[poisonous berries]] inflicts 2 HP of damage while giving you 2 XP. Drinking a bottle or gourd of salt water likewise causes 2 HP damage for 2 XP. A player with 1 HP who eats poison berries is awarded no XP. There is no XP bonus for killing yourself.&lt;br /&gt;
&lt;br /&gt;
=== Chopping ===&lt;br /&gt;
There is a 25% chance to gain 1 XP when chopping [[jungle]] (of any density). Revealing a [[hut]], a [[ruins|ruin]], or a [[cave]] by chopping down vegetation yields an additional 10 XP.&lt;br /&gt;
&lt;br /&gt;
=== Talking ===&lt;br /&gt;
Talking to other players has a chance to give 1 XP with some limitations. The exact mechanics are unknown, but it appears that the message must contain at least one space and should be unique each time. The chance to gain XP appears to be around 20-30%, but it is not known if the chance is adjusted by any factors, such as the number of listeners. Note that talking costs only 0.1 AP, so it is encouraged to talk to your fellow players!&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
Whenever a [[trader]]'s stock of an item is short, a player who [[trade]]s them that item will receive 1 XP. The XP increases by 1 for each item of the same type sold. The first time you trade anything with a trader who is happy to see you (even the one in your hometown) you gain an additional one-off bonus of 100 XP.&lt;br /&gt;
&lt;br /&gt;
*A bit of minor elaboration: With every first item traded to a trader in a settlement (other than your hometown after the first time), you receive 100 XP. This bonus can be repeated any number of times through trading in another settlement. However, one does '''not''' receive this bonus if they use the [[portal]]s to reach the camp.&lt;br /&gt;
&lt;br /&gt;
=== Brewing ===&lt;br /&gt;
Successfully [[brewing]] an [[Drinkable_Items#Brewed_Drinks|alcoholic drink]] gives 8 XP, while failed brewing gives 2 XP.&lt;br /&gt;
&lt;br /&gt;
=== Haunting ===&lt;br /&gt;
Spirits can gain XP by using spirit scream [[skills]]. XP gained is tied to the level of the haunting skill and the number of listeners (alive playable characters) in an area.&lt;br /&gt;
&lt;br /&gt;
*''[[Haunting scream]]'' &lt;br /&gt;
**Yields 1 XP for 2 AP when one listener is present. &lt;br /&gt;
**Yields 2 XP for 2 AP when two or more listeners are present.&lt;br /&gt;
*''[[Shocking shriek]]'' &lt;br /&gt;
**Potentially damages listener(s) for 2 damage. &lt;br /&gt;
**Damage dealt equals XP gained. Spirits recieve a kill bonus when a victim dies of fright. More research regarding this skill is needed.&lt;br /&gt;
*''[[Banshee wail]]'' &lt;br /&gt;
**Potentially damages listener(s) for 4 damage. &lt;br /&gt;
**Uses 2 AP when one listener is present.&lt;br /&gt;
**Uses 4 AP when two listeners are present.&lt;br /&gt;
**Uses 6 AP when three or more listeners are present.&lt;br /&gt;
**3 XP on a success against one listener, plus on XP per additional listener. Spirits receive a kill bonus when a victim dies of fright.&lt;br /&gt;
&lt;br /&gt;
=== Shamanism ===&lt;br /&gt;
Shamen possess a handful of spirit-oriented skills for use at their discretion. However, the relatively modest XP gain from using these skills makes them more suitable for support.&lt;br /&gt;
*''[[Exorcism]]''&lt;br /&gt;
**Exorcism gives 5 XP per spirit exorcised. An unsuccessful exorcism ritual takes 1 AP, but a successful one takes 4 AP, regardless of the number of spirits exorcised. May not always be successful when used.&lt;br /&gt;
*''[[Spirit Summoning]]''&lt;br /&gt;
**A shaman successfully invoking spirits receives 2 XP per spirit. Invocation uses 5 AP, regardless of the number of spirits that are summoned. May not always be successful when used.&lt;br /&gt;
*''[[Malevolence]]''&lt;br /&gt;
**Shaman torments spirit(s) causing them to haunt and recieves 2-5 XP depending on number of listeners and number of spirits present.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Upgraded_Animals&amp;diff=25309</id>
		<title>Upgraded Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Upgraded_Animals&amp;diff=25309"/>
		<updated>2026-06-24T12:41:08Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Screeching Monkey */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
Some [[animals]] can be upgraded, which means they have killed enough players, become stronger, faster, meaner, and overall badass.  The animals listed on this page are the animals that have been confirmed to upgrade, but it's possible other animals can also upgrade.  So far, three tiers of upgrades has been discovered, but other tiers may exist.  &lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following lists explain.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.&lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned). The numbers will become more accurate as research continues.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
=Tier One Upgrades=&lt;br /&gt;
These animals upgrade after killing two players.  They are slightly stronger, and offer a slightly higher XP Bonus.&lt;br /&gt;
&lt;br /&gt;
==Aggressive Large Stag==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - ?&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 45% (34/72)&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Aggressive Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 18&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 35% (24/67)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 12&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Dangerous_Wild_Boar|dangerous wild boar]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Chattering Monkey==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 13&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (13/54)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 9&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Screeching_Monkey|screeching monkey]] at six kills.&lt;br /&gt;
&lt;br /&gt;
==Ferocious Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 37&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 21&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Deadly_Shargle|deadly shargle]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Ferocious Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 30% (22/69)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 15&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Deadly_Tiger|deadly tiger]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Fully-Grown Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water&lt;br /&gt;
*'''Max Hitpoints''' - 553&lt;br /&gt;
*'''Damage''' - 8&lt;br /&gt;
*'''Hit Chance''' - 35% (51/141)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus ''' - 228&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills or tier three at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Hungry Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 33&lt;br /&gt;
*'''Damage''' - 4-6&lt;br /&gt;
*'''Hit Chance''' - 50% (45/88)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds. Upgrades to [[Upgraded_Animals#Man-Eating_Alligator|man-eating alligator]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Hungry Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 45&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - ? (7/16)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 25&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds. Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
== Hungry Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 335&lt;br /&gt;
*'''Damage''' - 14 to 20&lt;br /&gt;
*'''Hit Chance''' - 50% (13/26)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 143&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. Upgrades its damage level after a certain amount of kills up to 20 damage. Can upgrade to a [[Upgraded_Animals#Man-Eating_Python|man-eating python]].&lt;br /&gt;
&lt;br /&gt;
==Hungry Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 4&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - ? (1/6)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Cornered_Rat|cornered rat]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Rogue Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 90&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 35% (24/67)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 48&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Vengeful Mummy==&lt;br /&gt;
*'''Location Found''' - Camps, [[Midway Island]] (during [[Halloween]])&lt;br /&gt;
*'''Max Hitpoints''' - 42&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 30% (5/18)&lt;br /&gt;
*'''Speed''' - Normal (for attacks). They appear to move around less than other animals.&lt;br /&gt;
*'''XP Bonus''' - 24&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades from [[mummy]]. Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Vicious Parrot==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 6&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 40% (16/40)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 6&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6-7 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Turkey==&lt;br /&gt;
*'''Location Found''' -  Camps (sometimes during Thanksgiving, 26th of November)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 30% (28/87)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
=Tier Two Upgrades=&lt;br /&gt;
These animals upgrade after killing six players.  They are stronger, and offer a higher XP bonus when killed.&lt;br /&gt;
&lt;br /&gt;
==Cornered Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 40% (19/48)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier three at 11-12 kills.&lt;br /&gt;
&lt;br /&gt;
==Dangerous Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 21&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - ? (5/7)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Ferocious_Wild_Boar|ferocious wild boar]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Deadly Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 44&lt;br /&gt;
*'''Damage''' - 8&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Man-Eating_Shargle|man-eating shargle]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Deadly Tiger==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 9 &lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Man-Eating_Tiger|man-eating tiger]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 41&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - 50% (102/196)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 23&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds. Doesn't upgrade to tier three at 11 kills.&lt;br /&gt;
&lt;br /&gt;
== Man-Eating Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 335?&lt;br /&gt;
*'''Damage''' - 23&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 190&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Constricts opponents.  If someone tries to leave the square that the python is on, they may take 2 damage.  If you escape the python's grip, you gain 1 XP.&lt;br /&gt;
&lt;br /&gt;
==Screeching Monkey==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 16&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 30% (53/183)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 11&lt;br /&gt;
*'''Attack Unprovoked''' - ?&lt;br /&gt;
*'''Special Notes - ''' - Doesn't upgrade to tier three at 11-13 kills.&lt;br /&gt;
&lt;br /&gt;
==Territorial Silverback==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 74&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 40&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Enraged_Silverback|enraged silverback]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
=Tier Three Upgrades=&lt;br /&gt;
These animals upgrade after killing eleven players.  They are even stronger, and offer an even higher XP bonus when killed.&lt;br /&gt;
&lt;br /&gt;
==Enraged Silverback==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 86&lt;br /&gt;
*'''Damage''' - 12&lt;br /&gt;
*'''Hit Chance''' - 60% (8/13)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 46&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Ferocious Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 24&lt;br /&gt;
*'''Damage''' - 10&lt;br /&gt;
*'''Hit Chance''' - 45% (8/17)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 15&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 51&lt;br /&gt;
*'''Damage''' - 11&lt;br /&gt;
*'''Hit Chance''' - 40% (6/16)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgraded from [[Upgraded_Animals#Deadly_Shargle|deadly shargle]], can cause bleeding wounds.&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 35&lt;br /&gt;
*'''Damage''' - 12&lt;br /&gt;
*'''Hit Chance''' - 50% (11/21)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 20&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgraded from [[Upgraded_Animals#Deadly_Tiger|deadly tiger]], can cause bleeding wounds.&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=25307</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=25307"/>
		<updated>2026-06-01T05:24:39Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
Animals can be seen on the game map. They will attack reactively (and immediately) each time they are attacked by a player, but the player will only get a message if they hit. Their hit chance is much lower (roughly 20%) against ranged attacks ([[blowpipe]], [[rifle]], or [[pistol]]) than melee attacks.&lt;br /&gt;
&lt;br /&gt;
Animals will also act on their own at certain intervals depending on their '''speed'''. They can act on two '''cycles''': at 5 minutes past and at 35 minutes past. When they act, they can either move, attack, or move and then attack. Most animals have &amp;quot;normal&amp;quot; speed, meaning they act once per cycle. Elephants and large stags have 1/2 speed, meaning they act only every other cycle, at 35 minutes past. Turtles and wild boars have 1/3 speed, meaning they act every third cycle, alternating between 5 and 35 minutes past. It is possible that some other animals also have different speeds that have not yet been observed.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only start attacking a player actively if the player has attacked them. They will then keep attacking the player at a frequency based on their speed until they are dead, the player is dead, the player runs away, or a different player angers them. Additionally, some animals can retreat if they are dropped to below 50% hit points after being angered. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location. &lt;br /&gt;
&lt;br /&gt;
=List of Animals=&lt;br /&gt;
The following animals can be found at anytime during the year.  There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet.  These links lead to those animals.&lt;br /&gt;
&lt;br /&gt;
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.&lt;br /&gt;
*[[Special Animals]] - Some animals only come out to play at certain times during the year.  They can be found here.&lt;br /&gt;
*[[Upgraded Animals]] - Animals that have adjectives like hungry, fully-grown, ferocious or rogue can be found here.&lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following list tells one.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.  &lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned, listing hits/attacks with 45% hit chance).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
==Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 45% (142/329)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (63/130)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 49/98). Upgrades to [[Upgraded Animals#Hungry Alligator|hungry alligator]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Bat==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (221/825)&lt;br /&gt;
*'''Dodge Modifier''' - +20% (217/894)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Appeared for the first time during Halloween 2007. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 25% (104/431)&lt;br /&gt;
*'''Dodge Modifier''' - ? (39/92)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Chance to cause bleeding wounds (~15%, 9/59). Upgrades to [[Upgraded Animals#Hungry Bear|hungry bear]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 60&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (438/1642)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (1431/2560)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 33&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Rogue Elephant|rogue elephant]] after killing two people. Tramples [[Terrain#Jungle|jungle terrain]], typically lowering its density by 2 as it enters a new tile.&lt;br /&gt;
&lt;br /&gt;
==Giant Spider==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 55% (416/789)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (49/128)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Attacks result in poisoning 75% of the time (299/392), causing 1 HP of damage for the next three actions. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water, deep water &lt;br /&gt;
*'''Max Hitpoints''' - 450&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 35% (24/72)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (134/257)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 153&lt;br /&gt;
*'''Attack Unprovoked''' - Yes &lt;br /&gt;
*'''Special Notes''' - Very rare. Healing a giant squid yields double the amount of XP than usual. Upgrades to [[Upgraded Animals#Fully-Grown Giant Squid|fully-grown giant squid]] after killing two (needs confirmation) people.&lt;br /&gt;
&lt;br /&gt;
==Goat==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 15% (70/470)&lt;br /&gt;
*'''Dodge Modifier''' - ? (26/45)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13 &lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Guard Dog==&lt;br /&gt;
*'''Location Found''' - [[Trader]] huts&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (44/243)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Will attack one if that person attacks the trader. Likewise, the trader may attack if the guard dog is attacked. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (121/518)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (398/838)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Stag==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 30% (242/762)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (548/1210)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals|aggressive large stag]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Monkey==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 10&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 20% (109/539)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (739/1051)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 8&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Upgrades to [[Upgraded Animals#Chattering Monkey|chattering monkey]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Parrot==&lt;br /&gt;
*'''Location Found''' - Jungle, water, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 35% (96/261)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (233/620)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.  Upgrades to [[Upgraded Animals#Vicious Parrot|vicious parrot]] after killing two people. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 215 &lt;br /&gt;
*'''Damage''' - 8-14&lt;br /&gt;
*'''Hit Chance''' - 50% (65/129)&lt;br /&gt;
*'''Dodge Modifier''' - ? (61/126)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 103&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. The chance to escape is unknown due to lacking data (4/15 successful attempts). The damage this beast inflicts changes, from 8, 11, to 14. First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010. Upgrades to [[Upgraded Animals#Hungry Python|hungry python]] (unknown at how many kills).&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (237/821)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (808/2180)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Hungry Rat|hungry rat]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Rhino==&lt;br /&gt;
*'''Location Found''' - Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (161/583)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (178/377)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 35% (484/1458)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (386/975)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Hatches from an [[egg]].  Small chance to cause bleeding wounds (~5%, 17/477). Upgrades to [[Upgraded Animals#Ferocious Shargle|ferocious shargle]] after killing two people.&lt;br /&gt;
*'''Description''' - A very large fierce bird. A bit like an eagle, but found only on Shartak. They tend to stay on the ground rather than flying and you're liable to end up dead if you sleep near one. They also lay large eggs that (with sufficient warmth) will hatch within a few days. A baby shargle is almost as dangerous as an adult.&lt;br /&gt;
&lt;br /&gt;
==Silverback==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 50, upgrades to 62 after two kills.  &lt;br /&gt;
*'''Damage''' - 3, upgrades to 6 after two kills.&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -15% (239/406)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Territorial Silverback|territorial silverback]] after killing six people.&lt;br /&gt;
&lt;br /&gt;
==Small Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (344/717)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Songbird==&lt;br /&gt;
*'''Location Found''' - [[Sacred Space]]&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 10% (22/200)&lt;br /&gt;
*'''Dodge Modifier''' - ? (28/79)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 30% (260/825)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (235/529)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~40%, 66/160).  Upgrades to [[Upgraded Animals#Ferocious Tiger|ferocious tiger]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Turtle==&lt;br /&gt;
*'''Location Found''' - Water, beach, dunes&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (91/462)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (250/524)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Boar==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (143/507)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (386/782)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Aggressive Wild Boar|aggressive wild boar]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
=Attacking Animals=&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage you deal (with the notable exception of poison damage from [[blowpipe]]s, which grants no XP). Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)&lt;br /&gt;
&lt;br /&gt;
Attacking animals is a great source of XP for new arrivals to the island, as new characters appear to have their listed hit chances doubled! This bonus appears to vanish after reaching level 5. A [[wooden club]] is the ideal starter weapon before gaining access to ''[[balanced stance]]''. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience—and thus skills—to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.&lt;br /&gt;
&lt;br /&gt;
Hunting is also done for sport by some, like the [https://www.shartak.com/clanview.cgi?id=744 Monster Hunters], and the various adventurers who seek the legendary giant squids.&lt;br /&gt;
&lt;br /&gt;
==Recommended Supplies==&lt;br /&gt;
When hunting, be sure to take the following items to lengthen your survival time.&lt;br /&gt;
*[[First aid kit]]s/[[healing herb]]s - These will cure bleeding wounds so you don't bleed out all over the place.&lt;br /&gt;
*[[Machete]]s/[[cutlass]]es/[[wooden club]]s - Bring more than one since these do break.&lt;br /&gt;
*[[Knife]]/[[dagger]] - Good for finishing blows if machete damage would be excessive.&lt;br /&gt;
*[[Rifle]]/[[blowpipe]] - These deal high damage to the animals.  Recommended if you are a [[soldier]] or [[warrior]].&lt;br /&gt;
&lt;br /&gt;
==Punching animals==&lt;br /&gt;
&lt;br /&gt;
Sometimes punching a large animal or aggressive one can yield these special messages.&lt;br /&gt;
&lt;br /&gt;
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Upgraded_Animals&amp;diff=25306</id>
		<title>Upgraded Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Upgraded_Animals&amp;diff=25306"/>
		<updated>2026-06-01T05:21:29Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
Some [[animals]] can be upgraded, which means they have killed enough players, become stronger, faster, meaner, and overall badass.  The animals listed on this page are the animals that have been confirmed to upgrade, but it's possible other animals can also upgrade.  So far, three tiers of upgrades has been discovered, but other tiers may exist.  &lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following lists explain.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.&lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned). The numbers will become more accurate as research continues.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
=Tier One Upgrades=&lt;br /&gt;
These animals upgrade after killing two players.  They are slightly stronger, and offer a slightly higher XP Bonus.&lt;br /&gt;
&lt;br /&gt;
==Aggressive Large Stag==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - ?&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 45% (34/72)&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Aggressive Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 18&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 35% (24/67)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 12&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Dangerous_Wild_Boar|dangerous wild boar]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Chattering Monkey==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 13&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (13/54)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 9&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Screeching_Monkey|screeching monkey]] at six kills.&lt;br /&gt;
&lt;br /&gt;
==Ferocious Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 37&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 21&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Deadly_Shargle|deadly shargle]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Ferocious Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 30% (22/69)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 15&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Deadly_Tiger|deadly tiger]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Fully-Grown Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water&lt;br /&gt;
*'''Max Hitpoints''' - 553&lt;br /&gt;
*'''Damage''' - 8&lt;br /&gt;
*'''Hit Chance''' - 35% (51/141)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus ''' - 228&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills or tier three at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Hungry Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 33&lt;br /&gt;
*'''Damage''' - 4-6&lt;br /&gt;
*'''Hit Chance''' - 50% (45/88)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds. Upgrades to [[Upgraded_Animals#Man-Eating_Alligator|man-eating alligator]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Hungry Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 45&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - ? (7/16)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 25&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds. Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
== Hungry Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 335&lt;br /&gt;
*'''Damage''' - 14 to 20&lt;br /&gt;
*'''Hit Chance''' - 50% (13/26)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 143&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. Upgrades its damage level after a certain amount of kills up to 20 damage. Can upgrade to a [[Upgraded_Animals#Man-Eating_Python|man-eating python]].&lt;br /&gt;
&lt;br /&gt;
==Hungry Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 4&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - ? (1/6)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Cornered_Rat|cornered rat]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Rogue Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 90&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 35% (24/67)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 48&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Vengeful Mummy==&lt;br /&gt;
*'''Location Found''' - Camps, [[Midway Island]] (during [[Halloween]])&lt;br /&gt;
*'''Max Hitpoints''' - 42&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 30% (5/18)&lt;br /&gt;
*'''Speed''' - Normal (for attacks). They appear to move around less than other animals.&lt;br /&gt;
*'''XP Bonus''' - 24&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades from [[mummy]]. Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Vicious Parrot==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 6&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 40% (16/40)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 6&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6-7 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Turkey==&lt;br /&gt;
*'''Location Found''' -  Camps (sometimes during Thanksgiving, 26th of November)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 30% (28/87)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
=Tier Two Upgrades=&lt;br /&gt;
These animals upgrade after killing six players.  They are stronger, and offer a higher XP bonus when killed.&lt;br /&gt;
&lt;br /&gt;
==Cornered Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 40% (19/48)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier three at 11-12 kills.&lt;br /&gt;
&lt;br /&gt;
==Dangerous Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 21&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - ? (5/7)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Ferocious_Wild_Boar|ferocious wild boar]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Deadly Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 44&lt;br /&gt;
*'''Damage''' - 8&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Man-Eating_Shargle|man-eating shargle]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Deadly Tiger==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 9 &lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Man-Eating_Tiger|man-eating tiger]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 41&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - 50% (102/196)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 23&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds. Doesn't upgrade to tier three at 11 kills.&lt;br /&gt;
&lt;br /&gt;
== Man-Eating Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 335?&lt;br /&gt;
*'''Damage''' - 23&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 190&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Constricts opponents.  If someone tries to leave the square that the python is on, they may take 2 damage.  If you escape the python's grip, you gain 1 XP.&lt;br /&gt;
&lt;br /&gt;
==Screeching Monkey==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 16&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 45% (6/14)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 11&lt;br /&gt;
*'''Attack Unprovoked''' - ?&lt;br /&gt;
&lt;br /&gt;
==Territorial Silverback==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 74&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 40&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Enraged_Silverback|enraged silverback]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
=Tier Three Upgrades=&lt;br /&gt;
These animals upgrade after killing eleven players.  They are even stronger, and offer an even higher XP bonus when killed.&lt;br /&gt;
&lt;br /&gt;
==Enraged Silverback==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 86&lt;br /&gt;
*'''Damage''' - 12&lt;br /&gt;
*'''Hit Chance''' - 60% (8/13)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 46&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Ferocious Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 24&lt;br /&gt;
*'''Damage''' - 10&lt;br /&gt;
*'''Hit Chance''' - 45% (8/17)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 15&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 51&lt;br /&gt;
*'''Damage''' - 11&lt;br /&gt;
*'''Hit Chance''' - 40% (6/16)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgraded from [[Upgraded_Animals#Deadly_Shargle|deadly shargle]], can cause bleeding wounds.&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 35&lt;br /&gt;
*'''Damage''' - 12&lt;br /&gt;
*'''Hit Chance''' - 50% (11/21)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 20&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgraded from [[Upgraded_Animals#Deadly_Tiger|deadly tiger]], can cause bleeding wounds.&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Upgraded_Animals&amp;diff=25305</id>
		<title>Upgraded Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Upgraded_Animals&amp;diff=25305"/>
		<updated>2026-05-10T05:55:55Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Hungry Bear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
Some [[animals]] can be upgraded, which means they have killed enough players, become stronger, faster, meaner, and overall badass.  The animals listed on this page are the animals that have been confirmed to upgrade, but it's possible other animals can also upgrade.  So far, three tiers of upgrades has been discovered, but other tiers may exist.  &lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following lists explain.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.&lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned). The numbers will become more accurate as research continues.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
=Tier One Upgrades=&lt;br /&gt;
These animals upgrade after killing two players.  They are slightly stronger, and offer a slightly higher XP Bonus.&lt;br /&gt;
&lt;br /&gt;
==Aggressive Large Stag==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - ?&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 45% (34/72)&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Aggressive Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 18&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 35% (24/67)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 12&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Dangerous_Wild_Boar|dangerous wild boar]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Chattering Monkey==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 13&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (13/54)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 9&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Screeching_Monkey|screeching monkey]] at six kills.&lt;br /&gt;
&lt;br /&gt;
==Ferocious Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 37&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 21&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Deadly_Shargle|deadly shargle]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Ferocious Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 30% (22/69)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 15&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Deadly_Tiger|deadly tiger]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Fully-Grown Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water&lt;br /&gt;
*'''Max Hitpoints''' - 553&lt;br /&gt;
*'''Damage''' - 8&lt;br /&gt;
*'''Hit Chance''' -  35% (51/141)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus ''' - 228&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Hungry Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 33&lt;br /&gt;
*'''Damage''' - 4-6&lt;br /&gt;
*'''Hit Chance''' - 50% (45/88)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds. Upgrades to [[Upgraded_Animals#Man-Eating_Alligator|man-eating alligator]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Hungry Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 45&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - ? (7/16)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 25&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds. Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
== Hungry Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 335&lt;br /&gt;
*'''Damage''' - 14 to 20&lt;br /&gt;
*'''Hit Chance''' - 50% (13/26)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 143&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. Upgrades its damage level after a certain amount of kills up to 20 damage. Can upgrade to a [[Upgraded_Animals#Man-Eating_Python|man-eating python]].&lt;br /&gt;
&lt;br /&gt;
==Hungry Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 4&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - ? (1/6)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Cornered_Rat|cornered rat]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Rogue Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 90&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 35% (24/67)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 48&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Vengeful Mummy==&lt;br /&gt;
*'''Location Found''' - Camps, [[Midway Island]] (during [[Halloween]])&lt;br /&gt;
*'''Max Hitpoints''' - 42&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 30% (5/18)&lt;br /&gt;
*'''Speed''' - Normal (for attacks). They appear to move around less than other animals.&lt;br /&gt;
*'''XP Bonus''' - 24&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades from [[mummy]]. Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Vicious Parrot==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 6&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 40% (16/40)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 6&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6-7 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Turkey==&lt;br /&gt;
*'''Location Found''' -  Camps (sometimes during Thanksgiving, 26th of November)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 30% (28/87)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
=Tier Two Upgrades=&lt;br /&gt;
These animals upgrade after killing six players.  They are stronger, and offer a higher XP bonus when killed.&lt;br /&gt;
&lt;br /&gt;
==Cornered Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 40% (19/48)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier three at 11-12 kills.&lt;br /&gt;
&lt;br /&gt;
==Dangerous Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 21&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - ? (5/7)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Ferocious_Wild_Boar|ferocious wild boar]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Deadly Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 44&lt;br /&gt;
*'''Damage''' - 8&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Man-Eating_Shargle|man-eating shargle]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Deadly Tiger==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 9 &lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Man-Eating_Tiger|man-eating tiger]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 41&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - 50% (102/196)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 23&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds. Doesn't upgrade to tier three at 11 kills.&lt;br /&gt;
&lt;br /&gt;
== Man-Eating Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 335?&lt;br /&gt;
*'''Damage''' - 23&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 190&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Constricts opponents.  If someone tries to leave the square that the python is on, they may take 2 damage.  If you escape the python's grip, you gain 1 XP.&lt;br /&gt;
&lt;br /&gt;
==Screeching Monkey==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 16&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 45% (6/14)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 11&lt;br /&gt;
*'''Attack Unprovoked''' - ?&lt;br /&gt;
&lt;br /&gt;
==Territorial Silverback==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 74&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 40&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Enraged_Silverback|enraged silverback]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
=Tier Three Upgrades=&lt;br /&gt;
These animals upgrade after killing eleven players.  They are even stronger, and offer an even higher XP bonus when killed.&lt;br /&gt;
&lt;br /&gt;
==Enraged Silverback==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 86&lt;br /&gt;
*'''Damage''' - 12&lt;br /&gt;
*'''Hit Chance''' - 60% (8/13)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 46&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Ferocious Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 24&lt;br /&gt;
*'''Damage''' - 10&lt;br /&gt;
*'''Hit Chance''' - 45% (8/17)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 15&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 51&lt;br /&gt;
*'''Damage''' - 11&lt;br /&gt;
*'''Hit Chance''' - 40% (6/16)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgraded from [[Upgraded_Animals#Deadly_Shargle|deadly shargle]], can cause bleeding wounds.&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 35&lt;br /&gt;
*'''Damage''' - 12&lt;br /&gt;
*'''Hit Chance''' - 50% (11/21)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 20&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgraded from [[Upgraded_Animals#Deadly_Tiger|deadly tiger]], can cause bleeding wounds.&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Ghost_Ship&amp;diff=25304</id>
		<title>Ghost Ship</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Ghost_Ship&amp;diff=25304"/>
		<updated>2026-04-29T19:20:12Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Constantly moving throughout the sea around Shartak, the Ghost ship offers unique NPCs to fight or heal, and unique items to acquire.  The Ghost ship is a new feature implemented on 10 November, 2010 as Eerie lights sighted out to sea. The first useron the ship was New Haven's Dani al-Ghazali. So far it has been noted that the ship is moving. Where it is going or what is course is, is still unknown at this time. It appears to only move in [[deep water]]. Every so often if one is on the Ghost Ship, it will flicker out of existence, and abandon you in the waters it was in.&lt;br /&gt;
&lt;br /&gt;
==Initial Announcement==&lt;br /&gt;
&lt;br /&gt;
10 November, 2010 - Eerie lights sighted out to sea&lt;br /&gt;
&lt;br /&gt;
Rumours of eerie lights being sighted out to sea off the northern coast near Durham demand further investigation. &lt;br /&gt;
One adventurous townsperson returned having seen nothing, although he did report that during the quiet following&lt;br /&gt;
a storm he thought he heard the firing of pistols carried on the wind. As yet, no word has been received from the&lt;br /&gt;
other three who went looking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Ghost Ship Exterior==&lt;br /&gt;
[[Image:Ghost_ship_tile.png‎]]&lt;br /&gt;
*'''Tile Description''' - '''Water''' (It's just a ocean tile with the image of the ghost ship as show above and below)&lt;br /&gt;
*'''Special Notes''' - When on this tile you are give the option to enter the Ghost Ship. When you leave the Ghost Ship, you jump overboard.&lt;br /&gt;
[[Image:Leaving Ghost Ship.png]]&lt;br /&gt;
&lt;br /&gt;
==The Ghost Ship Interior==&lt;br /&gt;
&lt;br /&gt;
===Ghost Ship ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghost_ship_Interior_tile.png]]&lt;br /&gt;
*'''Tile Description''' - There is an unnatural cold inside the ship. Light enters through a number of gaping holes in the sides, the sound of crashing waves reaches your ears.&lt;br /&gt;
*'''Findable items''' - Pistol, Partially loaded pistol, Fully loaded Pistol, bullets, bottle of rum, sharpening stone, cutlass, blunt cutlass, bottle of water, first aid kit, knife.&lt;br /&gt;
*'''Special Notes''' - From here you may enter the Galley or Cabin.&lt;br /&gt;
&lt;br /&gt;
=== Galley ===&lt;br /&gt;
[[Image:Galley Tile.png]] &lt;br /&gt;
*'''Tile Description''' - Dark, soot covered and grease-stained walls enclose the ship's galley. Barrels of rotting food stand in one corner and half-drunk bottles of rum can be found in some of the cupboards.&lt;br /&gt;
*'''Findable items''' - Pistol, Partially loaded pistol, Fully loaded Pistol, bullets, bottle of rum, sharpening stone, cutlass, blunt cutlass, bottle of water, first aid kit, knife.&lt;br /&gt;
&lt;br /&gt;
=== Cabin ===&lt;br /&gt;
[[Image:Cabin Tile.png]]&lt;br /&gt;
*'''Tile Description''' - The captain's cabin&lt;br /&gt;
*'''Findable items''' - Pistol, Partially loaded pistol, Fully loaded Pistol, bullets, bottle of rum, sharpening stone, cutlass, blunt cutlass, bottle of water, first aid kit, knife.&lt;br /&gt;
&lt;br /&gt;
==The Crew==&lt;br /&gt;
The following list provides the crew of the Ghost Ship. If killed, they respawn in about 24 hours. Even though the crew is aggressive and attacks unprovoked, you lose [[peaceful intentions]] if you attack them (at least the Steward).&lt;br /&gt;
&lt;br /&gt;
==[https://www.shartak.com/profile.cgi?id=npc-5354 First Mate]==&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''Max HP''' - 150&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 50% (17/34)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (19/34)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 78&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==[https://www.shartak.com/profile.cgi?id=npc-5355 Second Mate]==&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''Max HP''' - 120&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 50% (28/56)&lt;br /&gt;
*'''Dodge Modifier''' - -15% (33/56)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 63&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==[https://www.shartak.com/profile.cgi?id=npc-5356 Steward]==&lt;br /&gt;
*'''Location Found''' - Ghost Ship - Galley&lt;br /&gt;
*'''Max HP''' - 120&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 60% (28/45)&lt;br /&gt;
*'''Dodge Modifier''' - -25% (31/44)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 78&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Healing the Steward offers double XP.&lt;br /&gt;
&lt;br /&gt;
==[https://www.shartak.com/profile.cgi?id=npc-5353 Captain Briggs]==&lt;br /&gt;
*'''Location Found''' - Ghost Ship - Cabin&lt;br /&gt;
*'''Max HP''' - 180&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 87&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Unique Items Exclusive to the Ghost Ship==&lt;br /&gt;
These items can only be found from the Ghost Ship, although nowadays they are also commonly available from [[trader]]s.&lt;br /&gt;
&lt;br /&gt;
===Pistol===&lt;br /&gt;
*'''Location Found''' - Ghost Ship. Can be found with varying amount of ammo already loaded.&lt;br /&gt;
*'''Base Damage''' - 4 HP&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''Special Notes''' - Needs ammo (bullets). Holds 4 bullets at a time. &lt;br /&gt;
&lt;br /&gt;
===Pistol Bullets===&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''Special Notes''' - Used as ammo for pistols (pistols hold 4 bullets each). Note that pistols can also use normal bullets.&lt;br /&gt;
&lt;br /&gt;
Note: selling loaded pistols to a trader will result in the loss of the bullets and render them &amp;quot;unloaded&amp;quot; pistols.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Items]][[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Ghost_Ship&amp;diff=25303</id>
		<title>Ghost Ship</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Ghost_Ship&amp;diff=25303"/>
		<updated>2026-04-26T17:30:09Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Constantly moving throughout the sea around Shartak, the Ghost ship offers unique NPCs to fight or heal, and unique items to acquire.  The Ghost ship is a new feature implemented on 10 November, 2010 as Eerie lights sighted out to sea. The first useron the ship was New Haven's Dani al-Ghazali. So far it has been noted that the ship is moving. Where it is going or what is course is, is still unknown at this time. It appears to only move in [[deep water]]. Every so often if one is on the Ghost Ship, it will flicker out of existence, and abandon you in the waters it was in.&lt;br /&gt;
&lt;br /&gt;
==Initial Announcement==&lt;br /&gt;
&lt;br /&gt;
10 November, 2010 - Eerie lights sighted out to sea&lt;br /&gt;
&lt;br /&gt;
Rumours of eerie lights being sighted out to sea off the northern coast near Durham demand further investigation. &lt;br /&gt;
One adventurous townsperson returned having seen nothing, although he did report that during the quiet following&lt;br /&gt;
a storm he thought he heard the firing of pistols carried on the wind. As yet, no word has been received from the&lt;br /&gt;
other three who went looking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Ghost Ship Exterior==&lt;br /&gt;
[[Image:Ghost_ship_tile.png‎]]&lt;br /&gt;
*'''Tile Description''' - '''Water''' (It's just a ocean tile with the image of the ghost ship as show above and below)&lt;br /&gt;
*'''Special Notes''' - When on this tile you are give the option to enter the Ghost Ship. When you leave the Ghost Ship, you jump overboard.&lt;br /&gt;
[[Image:Leaving Ghost Ship.png]]&lt;br /&gt;
&lt;br /&gt;
==The Ghost Ship Interior==&lt;br /&gt;
&lt;br /&gt;
===Ghost Ship ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghost_ship_Interior_tile.png]]&lt;br /&gt;
*'''Tile Description''' - There is an unnatural cold inside the ship. Light enters through a number of gaping holes in the sides, the sound of crashing waves reaches your ears.&lt;br /&gt;
*'''Findable items''' - Pistol, Partially loaded pistol, Fully loaded Pistol, bullets, bottle of rum, sharpening stone, cutlass, blunt cutlass, bottle of water, first aid kit, knife.&lt;br /&gt;
*'''Special Notes''' - From here you may enter the Galley or Cabin.&lt;br /&gt;
&lt;br /&gt;
=== Galley ===&lt;br /&gt;
[[Image:Galley Tile.png]] &lt;br /&gt;
*'''Tile Description''' - Dark, soot covered and grease-stained walls enclose the ship's galley. Barrels of rotting food stand in one corner and half-drunk bottles of rum can be found in some of the cupboards.&lt;br /&gt;
*'''Findable items''' - Pistol, Partially loaded pistol, Fully loaded Pistol, bullets, bottle of rum, sharpening stone, cutlass, blunt cutlass, bottle of water, first aid kit, knife.&lt;br /&gt;
&lt;br /&gt;
=== Cabin ===&lt;br /&gt;
[[Image:Cabin Tile.png]]&lt;br /&gt;
*'''Tile Description''' - The captain's cabin&lt;br /&gt;
*'''Findable items''' - Pistol, Partially loaded pistol, Fully loaded Pistol, bullets, bottle of rum, sharpening stone, cutlass, blunt cutlass, bottle of water, first aid kit, knife.&lt;br /&gt;
&lt;br /&gt;
==The Crew==&lt;br /&gt;
The following list provides the crew of the Ghost Ship. If killed, they respawn in about 24 hours. Even though the crew is aggressive and attacks unprovoked, you lose [[peaceful intentions]] if you attack them (at least the Steward).&lt;br /&gt;
&lt;br /&gt;
==[https://www.shartak.com/profile.cgi?id=npc-5354 First Mate]==&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''Max HP''' - 120&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 78&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==[https://www.shartak.com/profile.cgi?id=npc-5355 Second Mate]==&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''Max HP''' - 120&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 50% (14/27)&lt;br /&gt;
*'''Dodge Modifier''' - -25% (19/27)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 63&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==[https://www.shartak.com/profile.cgi?id=npc-5356 Steward]==&lt;br /&gt;
*'''Location Found''' - Ghost Ship - Galley&lt;br /&gt;
*'''Max HP''' - 120&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 60% (28/45)&lt;br /&gt;
*'''Dodge Modifier''' - -25% (31/44)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 78&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Healing the Steward offers double XP.&lt;br /&gt;
&lt;br /&gt;
==[https://www.shartak.com/profile.cgi?id=npc-5353 Captain Briggs]==&lt;br /&gt;
*'''Location Found''' - Ghost Ship - Cabin&lt;br /&gt;
*'''Max HP''' - 180&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 87&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Unique Items Exclusive to the Ghost Ship==&lt;br /&gt;
These items can only be found from the Ghost Ship, although nowadays they are also commonly available from [[trader]]s.&lt;br /&gt;
&lt;br /&gt;
===Pistol===&lt;br /&gt;
*'''Location Found''' - Ghost Ship. Can be found with varying amount of ammo already loaded.&lt;br /&gt;
*'''Base Damage''' - 4 HP&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''Special Notes''' - Needs ammo (bullets). Holds 4 bullets at a time. &lt;br /&gt;
&lt;br /&gt;
===Pistol Bullets===&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''Special Notes''' - Used as ammo for pistols (pistols hold 4 bullets each). Note that pistols can also use normal bullets.&lt;br /&gt;
&lt;br /&gt;
Note: selling loaded pistols to a trader will result in the loss of the bullets and render them &amp;quot;unloaded&amp;quot; pistols.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Items]][[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=XP&amp;diff=25301</id>
		<title>XP</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=XP&amp;diff=25301"/>
		<updated>2026-03-29T15:15:48Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Added information regarding gaining XP from talking.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Experience points''' ('''XP''') are earned by players through various actions and are used to buy [[skills]]. A new character must spend 100 XP on their first skill; each successive skill costs 25 XP more.&lt;br /&gt;
&lt;br /&gt;
== Gaining XP ==&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
When attacking, characters receive XP equal to weapon damage for each successful hit. XP awarded is equal to full weapon damage even when then target has just 1 HP.&lt;br /&gt;
&lt;br /&gt;
All XP awards are halved for attacks on players on the same [[Character classes|side]]. There is no XP award for attacks on [[NPC]] [[trader]]s.&lt;br /&gt;
&lt;br /&gt;
==== Kill bonuses ====&lt;br /&gt;
When a target dies, the character dealing the killing blow receives a bonus XP award of ''(5 + target's maximum HP) / 2'', rounded up. (See [[animals]] for bonuses for killing animals, which do not always follow this formula.) There is no bonus for killing characters from your home camp, or for killing NPC traders.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
Applying a healing [[Items|item]] to yourself, another player, an animal, or an NPC gives you XP equal to the number of [[Gameplay#Hit Points|HP]] healed. For example, if you use a [[first aid kit]] to heal 1 HP, you gain only 1 XP. Eating [[tasty berries]] gives up to 2 XP, [[mango]]s and [[banana]]s give 1 XP (to players without full health), and so on. Similarly, a character with ''[[first aid]]'' or ''[[natural medicine]]'' can earn up to 10 XP using a first aid kit or [[healing herb]]s.&lt;br /&gt;
&lt;br /&gt;
=== Poisoning ===&lt;br /&gt;
Eating [[poisonous berries]] inflicts 2 HP of damage while giving you 2 XP. Drinking a bottle or gourd of salt water likewise causes 2 HP damage for 2 XP. A player with 1 HP who eats poison berries is awarded no XP. There is no XP bonus for killing yourself.&lt;br /&gt;
&lt;br /&gt;
=== Chopping ===&lt;br /&gt;
There is a 25% chance to gain 1 XP when chopping [[jungle]] (of any density). Revealing a [[hut]], a [[ruins|ruin]], or a [[cave]] by chopping down vegetation yields an additional 10 XP.&lt;br /&gt;
&lt;br /&gt;
=== Talking ===&lt;br /&gt;
Talking to other players has a chance to give 1 XP with some limitations. The exact mechanics are unknown, but it appears that the message must contain at least one space and should be unique each time. The chance to gain XP appears to be around 20-30%, but it is not known if the chance is adjusted by any factors, such as the number of listeners. Note that talking costs only 0.1 AP, so it is encouraged to talk to your fellow players!&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
Whenever a [[trader]]'s stock of an item is short, a player who [[trade]]s them that item will receive 1 XP. The XP increases by 1 for each item of the same type sold. The first time you trade anything with a trader who is happy to see you (even the one in your hometown) you gain an additional one-off bonus of 100 XP.&lt;br /&gt;
&lt;br /&gt;
*A bit of minor elaboration: With every first item traded to a trader in a settlement (other than your hometown after the first time), you receive 100 XP. This bonus can be repeated any number of times through trading in another settlement.&lt;br /&gt;
&lt;br /&gt;
=== Brewing ===&lt;br /&gt;
Successfully [[brewing]] an [[Drinkable_Items#Brewed_Drinks|alcoholic drink]] gives 8 XP, while failed brewing gives 2 XP.&lt;br /&gt;
&lt;br /&gt;
=== Haunting ===&lt;br /&gt;
Spirits can gain XP by using spirit scream [[skills]]. XP gained is tied to the level of the haunting skill and the number of listeners (alive playable characters) in an area.&lt;br /&gt;
&lt;br /&gt;
*''[[Haunting scream]]'' &lt;br /&gt;
**Yields 1 XP for 2 AP when one listener is present. &lt;br /&gt;
**Yields 2 XP for 2 AP when two or more listeners are present.&lt;br /&gt;
*''[[Shocking shriek]]'' &lt;br /&gt;
**Potentially damages listener(s) for 2 damage. &lt;br /&gt;
**Damage dealt equals XP gained. Spirits recieve a kill bonus when a victim dies of fright. More research regarding this skill is needed.&lt;br /&gt;
*''[[Banshee wail]]'' &lt;br /&gt;
**Potentially damages listener(s) for 4 damage. &lt;br /&gt;
**Uses 2 AP when one listener is present.&lt;br /&gt;
**Uses 4 AP when two listeners are present.&lt;br /&gt;
**Uses 6 AP when three or more listeners are present.&lt;br /&gt;
**3 XP on a success against one listener, plus on XP per additional listener. Spirits receive a kill bonus when a victim dies of fright.&lt;br /&gt;
&lt;br /&gt;
=== Shamanism ===&lt;br /&gt;
Shamen possess a handful of spirit-oriented skills for use at their discretion. However, the relatively modest XP gain from using these skills makes them more suitable for support.&lt;br /&gt;
*''[[Exorcism]]''&lt;br /&gt;
**Exorcism gives 5 XP per spirit exorcised. An unsuccessful exorcism ritual takes 1 AP, but a successful one takes 4 AP, regardless of the number of spirits exorcised. May not always be successful when used.&lt;br /&gt;
*''[[Spirit Summoning]]''&lt;br /&gt;
**A shaman successfully invoking spirits receives 2 XP per spirit. Invocation uses 5 AP, regardless of the number of spirits that are summoned. May not always be successful when used.&lt;br /&gt;
*''[[Malevolence]]''&lt;br /&gt;
**Shaman torments spirit(s) causing them to haunt and recieves 2-5 XP depending on number of listeners and number of spirits present.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Rakmogak&amp;diff=25300</id>
		<title>Rakmogak</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Rakmogak&amp;diff=25300"/>
		<updated>2026-03-29T15:00:39Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Some updates and additional info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_rakmogak.png&lt;br /&gt;
| cx          = -70180&lt;br /&gt;
| cy          = 26559&lt;br /&gt;
| type        = Cannibal&lt;br /&gt;
| huts        = 4&lt;br /&gt;
| shaman      = [[Shaman#Hodrali|Hodrali]]&lt;br /&gt;
| shaman_gps  = {{map|70|180|26|559}}&lt;br /&gt;
| shaman_loc  = (04,08)&lt;br /&gt;
| trader      = [[Trader#Trader_Gak|Gak]]&lt;br /&gt;
| trader_gps  = {{map|70|178|26|558}}&lt;br /&gt;
| trader_loc  = (06,09)&lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = {{map|70|178|26|558}}&lt;br /&gt;
| bank_loc    = (06,09)&lt;br /&gt;
| ammo_gps    = {{map|70|182|26|558}}&lt;br /&gt;
| ammo_loc    = (02,09)&lt;br /&gt;
| medical_gps = {{map|70|177|26|561}}&lt;br /&gt;
| medical_loc = (07,06)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Rakmogak''' is a unique native [[camp]] on Shartak. For many generations its location was a secret guarded by the council of shamen due to the village's association with the forbidden arts of [[class#cannibal| cannibalism]].&lt;br /&gt;
&lt;br /&gt;
After being rediscovered by explorers, it is now known that the village sits at the centre of Skull Island, an isolated landmass off the north-east coast of Shartak. Skull Island is separated from the mainland by a large expanse of shark-infested waters. Alternatively, it can be accessed through the [[tunnels]] by one of two cave entrances: Pierced Eye cave northeast of Rakmogak at {{GPS|70|160|26|576}}, or Jawbone Cave southwest of Rakmogak at {{GPS|70|195|26|533}}.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named '''Hodrali''' keeps watch in the center of the village.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
Rakmogak is the smallest of the camps, containing only four [[hut]]s and four caves. The only &amp;quot;normal&amp;quot; hut is on the same tile as the trading post. The weapon hut is special in that it is the only place where [[wooden club]]s can be found, while the trader is the only NPC who buys and sells [[skull]]s. The caves provide entrances to two small tunnels.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; bgcolor=&amp;quot;#f9f9f9&amp;quot; | '''The Village of Rakmogak - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|01&lt;br /&gt;
| bgcolor=#33c033|02&lt;br /&gt;
| bgcolor=#33c033|03&lt;br /&gt;
| bgcolor=#33c033|04&lt;br /&gt;
| bgcolor=#33c033|05&lt;br /&gt;
| bgcolor=#33c033|06&lt;br /&gt;
| bgcolor=#33c033|07&lt;br /&gt;
| bgcolor=#33c033|08&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|02&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#aa8866|'''G'''&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|03&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|04&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#80664d|'''C'''&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|05&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#80664d|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|06&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#80664d|'''C'''&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|07&lt;br /&gt;
| bgcolor=#80664d|'''C'''&lt;br /&gt;
| bgcolor=#aa8866|'''NB'''&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|08&lt;br /&gt;
| bgcolor=#80664d|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|09&lt;br /&gt;
| bgcolor=#aa8866|'''W'''&lt;br /&gt;
| bgcolor=#80664d|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|'''T'''&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|10&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#80664d|'''C'''&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|11&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=7 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=7 bgcolor=#f9f9f9 | Village territory (&amp;quot;Rakmogak&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#80664d|&lt;br /&gt;
| colspan=7 bgcolor=#f9f9f9 | Tunnel beneath camp&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|NB&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | [[Noticeboard]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=7 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''T'''&lt;br /&gt;
| colspan=7 bgcolor=#f9f9f9 | Trading post and hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''W'''&lt;br /&gt;
| colspan=7 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| colspan=7 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''C'''&lt;br /&gt;
| colspan=7 bgcolor=#f9f9f9 | Cave&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''G'''&lt;br /&gt;
| colspan=7 bgcolor=#f9f9f9 | [[Gateway]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a default territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Rakmogak&amp;quot; on the game map, while jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
==A Rough Guide To Rakmogak And Skull Island==&lt;br /&gt;
&lt;br /&gt;
Rakmogak is not your typical tourist destination. The inhabitants are [[class#cannibal| cannibals]] who enjoy eating other humans. Consequently the village is shunned by native and outsider alike. Exploring Skull Island is a risky business.&lt;br /&gt;
&lt;br /&gt;
Smaller islets exist off the coast of the island, forming the teeth and the lower jaw of the skull.&lt;br /&gt;
&lt;br /&gt;
Other than Rakmogak and the two cave entrances, the Skull Island has no noteworthy locations besides two lakes providing [[fresh water]]. The island usually has only a few [[animal]]s at a time, making it a lackluster hunting ground. However, the large expanse of water around the island makes it one of the best spots to search for [[giant squid]] and the elusive [[Ghost Ship]].&lt;br /&gt;
&lt;br /&gt;
==Groups Operating In Rakmogak==&lt;br /&gt;
&lt;br /&gt;
At present there are a few groups active in Rakmogak:&lt;br /&gt;
&lt;br /&gt;
*[[The Rakmogaki Collective]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Rakmogak]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Hut&amp;diff=25299</id>
		<title>Hut</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Hut&amp;diff=25299"/>
		<updated>2026-03-29T14:19:59Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Fixed category to locations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; clear: both; margin-bottom: 5px; padding: 3px; width: 40px&amp;quot;&amp;gt;[[Image:Hut.gif]]&amp;lt;/div&amp;gt;The in-game hut icon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Huts''' are generally found in [[camp]]s, but some have been found in other [[locations]]. Players can enter or leave a hut for 1 AP. A player inside a hut can no longer see any outside squares. The map shrinks to a 3x3 grid, that only reveals the hut interior and a grey border. There is no maximum to the number of players that can fit inside one hut.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#aa8866;font-family:Verdana;&amp;quot;&amp;gt;Hut&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Huts tend to look the same on the outside, but each one has its own description inside. Upon entering a hut, you may find that it is &amp;quot;empty&amp;quot; or &amp;quot;dishevelled&amp;quot; or quite possibly something else entirely. &lt;br /&gt;
&lt;br /&gt;
Players can carve [[Writing|messages]] on the outside and inside of huts. The interiors of huts can be searched for 1 AP. Certain huts are known to provide [[items]] more frequently than other locations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each [[camp]] has a [[trading]] hut. Although items cannot be found by searches in the trading hut, any item can be sold here, and each trader sells from a stock that includes local goods as well as items traded in by other characters.   Trading huts recieved their own special icon in August of 2010.   :''Main article: [[Trading]]''&lt;br /&gt;
&lt;br /&gt;
=Resource huts=&lt;br /&gt;
[[Dalpok]], [[Derby]], [[Durham]], [[Rakmogak]], [[Raktam]], [[Wiksik]], and [[York]] have a Medical hut and a Weapon hut.  Every camp has a Trading hut.&lt;br /&gt;
&lt;br /&gt;
==Weapon huts==&lt;br /&gt;
[[Image:Weaponsicon.png]]&lt;br /&gt;
===Outsider version===&lt;br /&gt;
:''All around are crates labelled with things like &amp;quot;Warning: Ammunition&amp;quot;, some of which have been prised open and emptied of their contents.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Ammo hut (outsider) 36% (&amp;amp;plusmn;4.5):''' [[bullet]] 9.5% (&amp;amp;plusmn;2.8%), [[bottle of water]] 5.5% (&amp;amp;plusmn;2.1%), [[knife]] 3.6% (&amp;amp;plusmn;1.8%), [[machete]] 3.0% (&amp;amp;plusmn;1.6%), box of 2-8 [[bullet]]s 3.0% (&amp;amp;plusmn;1.6%), [[blunt machete]] 1.6% (&amp;amp;plusmn;1.2%), [[bottle of beer]] 1.6% (&amp;amp;plusmn;1.2%), [[gold coin]] 1.6% (&amp;amp;plusmn;1.2%), [[sharpening stone]] 1.6% (&amp;amp;plusmn;1.2%), empty [[rifle]] 1.4% (&amp;amp;plusmn;1.1%), partially-loaded [[rifle]] 1.4% (&amp;amp;plusmn;1.1%), loaded [[rifle]] 1.4% (&amp;amp;plusmn;1.1%), [[GPS unit]] 0.9%.&lt;br /&gt;
===Native version===&lt;br /&gt;
:''You are standing inside a hut. It looks like this is where darts and blowpipes are made, with materials scattered across the floor.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Dart hut (native) 43% (&amp;amp;plusmn;14%):''' [[poison dart]] 14% (&amp;amp;plusmn;9.8%), bundle of 2-8 [[poison dart]]s 12% (&amp;amp;plusmn;9.1%), empty [[blowpipe]] 6.1%, loaded [[blowpipe]] 4.1%, [[knife]] 2%, [[sharpening stone]] 2%, [[gold coin]] 2%.&lt;br /&gt;
==Medical huts==&lt;br /&gt;
[[Image:Medicalicon.png]]&lt;br /&gt;
===Outsider version===&lt;br /&gt;
:''Inside this hut there are crates of medical supplies stacked up along the walls. Some of the lids are off and the crates have been raided already.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Medical hut (outsider) 34% (&amp;amp;plusmn;2.8%):''' [[first aid kit]] 14% (&amp;amp;plusmn;2.0%), [[bottle of water]] 5.9% (&amp;amp;plusmn;1.4%), [[machete]] 3.0% (&amp;amp;plusmn;1.0%), [[knife]] 2.8% (&amp;amp;plusmn;1.0%), [[sharpening stone]] 2.2% (&amp;amp;plusmn;0.9%), [[bottle of beer]] 2.0% (&amp;amp;plusmn;0.8%), [[blunt machete]] 1.7% (&amp;amp;plusmn;0.8%), [[gold coin]] 1.5% (&amp;amp;plusmn;0.7%), [[GPS unit]] 0.8% (&amp;amp;plusmn;0.5%).&lt;br /&gt;
===Native version===&lt;br /&gt;
:''A shaman has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Herbal hut (native) 35% (&amp;amp;plusmn;3.8%):''' [[healing herbs]] 17% (&amp;amp;plusmn;3.0%), [[gold coin]] 3.8% (&amp;amp;plusmn;1.5%), [[machete]] 3.7% (&amp;amp;plusmn;1.5%), [[knife]] 2.5% (&amp;amp;plusmn;1.3%), [[blunt machete]] 2.0% (&amp;amp;plusmn;1.1%), [[sharpening stone]] 2.0% (&amp;amp;plusmn;1.1%), [[poison dart]] 1.7% (&amp;amp;plusmn;1.0%), bundle of 2-8 [[poison dart]]s 1.5% (&amp;amp;plusmn;1.0%), empty [[blowpipe]] 0.7%, loaded [[blowpipe]] 0.5%.&lt;br /&gt;
==Trading Huts==&lt;br /&gt;
[[Image:Tradersicon.png]]&lt;br /&gt;
===Outsider Version===&lt;br /&gt;
:''From inside, you can see this is a trading post. There are numerous supplies stacked up on shelves and a sign hangs on the wall indicates you should beware of the guard dog.''&lt;br /&gt;
===Native Version===&lt;br /&gt;
:''It looks like this hut is some kind of native trading post. There are interesting items stacked up around the edges and a large dog is sat in one corner ready to snarl at anyone trying to take any of the supplies.''&lt;br /&gt;
=Empty and disheveled huts=&lt;br /&gt;
===Find Rates===&lt;br /&gt;
''odds may vary from hut to hut''&lt;br /&gt;
* '''Empty and dishevelled hut 7.5% (&amp;amp;plusmn;3.0%):''' healing herbs 1.6%, dagger 1.4%, bottle water 0.9%, gold coin 0.7%, darts 0.7%, dart bundles 0.7%, machete 0.5%, knife 0.5%, bottle beer 0.2%, sharpening stone 0.2%, gem 0.2%. Odds vary based on location (temple ruins, derelict ruins, native camp, outsider camp, and so on), so these numbers are not representative for any particular location. However such huts have rarely returned much of value. See ''[[Search odds condensed]]'' for raw data.&lt;br /&gt;
=Santa's grotto=&lt;br /&gt;
[[Santa]]'s grotto {{GPS|70|319|26|384}} is the only hut that does not belong to a camp. It appears nothing can be found.&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''There are a few small plants sprouting from the soil but you'd find it hard to get rid of them. Hanging across the front of the hut are some festive decorations and a slightly crooked sign stating &amp;quot;Santa's Grotto - please form an orderly line&amp;quot;.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''Whilst appearing as a wooden hut from the outside, you find inside there are wonderful festive decorations hanging on the walls and from the ceiling. You can also see a large empty chair where the man himself sits while dealing with those wanting gifts.''&lt;br /&gt;
=Custom Huts=&lt;br /&gt;
With a donation of a few dollars a month, a player can create a custom hut in a village.  There can only ever be two custom huts in a village, and they tend to have a different graphic, and a unique description.  They also have unique items that show up in one's profile.&lt;br /&gt;
&lt;br /&gt;
==Botheringham FC Supporters' Club Club House==&lt;br /&gt;
[[Image:Screen shot 2010-10-23 at 8.12.26 AM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:[[Botheringham FC Supporters' Club]]&lt;br /&gt;
===Location===&lt;br /&gt;
:[[York]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''A pink-and-purple scarf hangs above the doorway of the nearest hut.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''You are stood inside a small hut, decorated entirely in pink and purple. A tapestry hanging above the fireplace proudly displays the Botheringham FC logo, and the walls are lined with trophies, pictures, and all other manner of Bov’s memorabilia.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:A pink and purple scarf&lt;br /&gt;
&lt;br /&gt;
==Hanged Misfit==&lt;br /&gt;
[[Image:Screen_shot_2011-06-07_at_10.14.11_PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:The Misfits&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Derby]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Misfit Bar===&lt;br /&gt;
:You hear the sound of piano music over the din of people. Dark leather covered stools sit below a long wooden bar. Intricate cogs and wheels whelded into patterns line the walls and ceiling. You notice a empty table...&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:pocket watch&lt;br /&gt;
&lt;br /&gt;
==Overlook Hotel==&lt;br /&gt;
[[Image:Overlook hotel.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:The Darkest Fear&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Durham]]&lt;br /&gt;
&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Hotel===&lt;br /&gt;
:The Colorado Lounge of the OverLook Hotel.  Sunlight fills the room through large windows decorated with elaborate Native American designs.  Burning logs crackle in a large fireplace.  There is a wide central staircase leading up to the second floor.&lt;br /&gt;
===Gold Room===&lt;br /&gt;
:The Gold Room is a large and brightly-lit ballroom with high ceilings and walls covered in reflective gold.  The bar located here is untended and devoid of alcohol.  The stage is empty, yet ghostly music can be heard here.  It is most disconcerting.&lt;br /&gt;
===2nd Floor===&lt;br /&gt;
:The second floor of the Overlook Hotel is a maze of long carpeted hallways lined with locked doors. All but one.  The door to room 237 is open slightly and the lights are on.  You are curious but lack the courage to enter and investigate further.&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Tennis Ball&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit Hut==&lt;br /&gt;
[[Image:Screen shot 2010-10-28 at 5.04.07 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:[[Necromancers Guild]]&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Wiksik]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''Light does not seem to penetrate this place and the air is cold, this hut is full of evil looking bookshelves and racks of suspicious looking potions. If you listen carefully you can hear whispering, almost as if the dead called this place home.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:skull staff&lt;br /&gt;
&lt;br /&gt;
=Former Custom Huts=&lt;br /&gt;
These huts use to dot the landscape of Shartak are no longer paid for.  Their custom items can only be found through trading with other players or a trader.&lt;br /&gt;
&lt;br /&gt;
==Citadel of the Dalpok Crownlands==&lt;br /&gt;
[[Image:Screen shot 2010-10-25 at 6.20.51 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Dalpoki Crownlands&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Dalpok]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''Here you see the Citadel of the Dalpok Crownlands. The heads of dead pirates wink at you from long pikes surrounding the Citadel.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
*Downstairs&lt;br /&gt;
:''You enter through a gate, past the buzzing flies and the severed heads. Inside are eleven granite thrones. In the Dalpoki language, carved into the walls in letters as high as a man, are the words, &amp;quot;LIVE FREE OR DIE&amp;quot;''&lt;br /&gt;
*Upstairs&lt;br /&gt;
:''You look out from the top of the Dome of Gold. To the east is the mountain of the star gods, and to the west is the sacred grasslands. To the north is the black speck of the pirate's ship. Below, Dalpok's streets are silent and menacing.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Ornate Staff&lt;br /&gt;
&lt;br /&gt;
==Club Palermo==&lt;br /&gt;
[[Image:Screen shot 2010-12-12 at 6.41.51 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:La Famiglia di Machetti&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Durham]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''The sign on the nearest hut says Club Palermo.''&lt;br /&gt;
===Palermo===&lt;br /&gt;
:''A large mahogany bar dominates the left side of the room.  An assortment of beers and wines can be seen set in the shelves behind it with a door leading into the kitchen. Various booths and tables adorn the other side of the bar.''&lt;br /&gt;
===Stockroom===&lt;br /&gt;
:''A winerack filled of Machetti Wine adorns one of the walls. The Prisoner's name is etched nearby. Various items are strewn about, but be careful, poisonous snakes have made a nest in the corner.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Club Palermo Pint Glass&lt;br /&gt;
&lt;br /&gt;
==Kingdom of Wiksik - Throne Room==&lt;br /&gt;
[[Image:Screen shot 2010-10-28 at 5.03.49 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Kingdom of Wiksik&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Wiksik]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''You see a mural of a poisonous snake and apple.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''You are standing inside the Throne Room of the Kingdom of Wiksik. There is a round table, with many seats, signifying equality. The room seems to glow with an unnatural light, emanating from the floor. The light has a calming effect.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:plain wooden cup&lt;br /&gt;
&lt;br /&gt;
==Royal Court of Greater Raktam's Hut==&lt;br /&gt;
[[Image:Screen shot 2010-10-29 at 6.14.45 AM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Royal Court of Greater Raktam&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Raktam]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''You are standing inside the Royal Court of Greater Raktam. Deep reds and purples are accented with gold. Cultural artifacts and trophies adorn the room. A large double-seated, stone throne is off to the side and surrounded by nine flickering candles.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Glowing Crystal Pendant&lt;br /&gt;
&lt;br /&gt;
==The Tower of the Parliament==&lt;br /&gt;
[[Image:Screen shot 2010-10-23 at 8.07.42 AM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Penisular Federation&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Derby]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''Here you see the Tower of the Parliament of the Peninsula Federation.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
*Downstairs&lt;br /&gt;
:''You enter through a door emblazened with the fleur de lis of the Peninsula Federation. At the end of the tower hall is a large iron seat for the Baron, and above the seat, the crossed flags of the Eastern Federation and the Republic of France.''&lt;br /&gt;
*Upstairs&lt;br /&gt;
:''You look out over the bronze cannon and to the south see Casterley Rock and beyond that the sliver of Arivo Island. To the north is thick jungle but in the distance the stone walls of Port Breton. Below, the city of Derby teems with commercial activity.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Pith Helmet&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Terrain&amp;diff=25298</id>
		<title>Terrain</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Terrain&amp;diff=25298"/>
		<updated>2026-03-27T17:48:22Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
Within the navigation map there are a number of different tiles which correspond to the different terrain types.&lt;br /&gt;
&lt;br /&gt;
Terrains can be distinguished by the graphic on the tile. In addition, each map square has a terrain label. This label can either be the name of the terrain (such as Jungle appearing on Jungle tiles), or a specific location (such as Dalpok appearing on the squares that are within the Dalpok town).  Some have different descriptions which can further differentiate Terrain types, such as boatyards contained on squares that are labeled beaches.&lt;br /&gt;
&lt;br /&gt;
=Different Terrain Types=&lt;br /&gt;
*'''Tile Description''' - The description on the square &lt;br /&gt;
*'''Findable items''' - What items can be found on the square&lt;br /&gt;
*'''Movement Cost''' - How much it costs to move on the square AP wise (the number in the parenthesis is the cost when a player has the skill Trekking (or Swimming with water tiles))&lt;br /&gt;
*'''Special Squares''' - Unique types of certain terrain.&lt;br /&gt;
&lt;br /&gt;
If one of these are missing it means that the category doesn't apply for that type of Terrain.&lt;br /&gt;
==Beach==&lt;br /&gt;
[[Image:Beach_Tile.png]]&lt;br /&gt;
*'''Tile Description''' &lt;br /&gt;
*'''Findable items''' - Driftwood, Crab, Beer&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Squares''' - Some beach squares have a unique description and have been dubbed by players as Boatyards.&lt;br /&gt;
===Boatyard===&lt;br /&gt;
*'''Tile Description''' - A large sandy expanse of beach with so much driftwood scattered around that you could probably build a boat from it if you had the right tools.&lt;br /&gt;
*'''Findable items''' - Driftwood (at a higher percentage than regular beach squares), Crab, Beer&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Locations''' {{GPS|70|055|26|384}},{{GPS|70|064|26|395}}, {{GPS|70|067|26|364}}, {{GPS|70|077|26|406}}, {{GPS|70|083|26|413}}, {{GPS|70|086|26|416}}, {{GPS|70|107|26|431}}, {{GPS|70|110|26|433}}, {{GPS|70|124|26|437}}, {{GPS|70|128|26|435}}, {{GPS|70|136|26|363}}, {{GPS|70|161|26|368}}, {{GPS|70|175|26|443}}, {{GPS|70|175|26|444}}, {{GPS|70|186|26|471}}, {{GPS|70|219|26|477}}, {{GPS|70|220|26|481}}, {{GPS|70|238|26|365}}, {{GPS|70|238|26|512}}, {{GPS|70|244|26|508}}, {{GPS|70|265|26|508}}, {{GPS|70|291|26|524}}, {{GPS|70|309|26|368}}, {{GPS|70|312|26|526}}, {{GPS|70|337|26|539}}, {{GPS|70|347|26|541}}, {{GPS|70|377|26|300}}, {{GPS|70|379|26|533}}, {{GPS|70|394|26|279}}, {{GPS|70|395|26|281}}, {{GPS|70|399|26|539}}, {{GPS|70|417|26|532}}, {{GPS|70|418|26|518}}, {{GPS|70|447|26|516}}, {{GPS|70|491|26|345}}, {{GPS|70|500|26|528}}, {{GPS|70|501|26|381}}, {{GPS|70|501|26|382}}, {{GPS|70|502|26|344}}, {{GPS|70|503|26|381}}, {{GPS|70|512|26|381}}, {{GPS|70|514|26|343}}, {{GPS|70|526|26|375}}, {{GPS|70|534|26|451}}, {{GPS|70|536|26|337}}, {{GPS|70|537|26|466}}, {{GPS|70|541|26|370}}, {{GPS|70|548|26|541}}, {{GPS|70|564|26|340}}, {{GPS|70|584|26|343}}, {{GPS|70|591|26|507}}, {{GPS|70|595|26|345}}, {{GPS|70|605|26|379}}, {{GPS|70|614|26|380}}, {{GPS|70|618|26|379}}, {{GPS|70|656|26|385}}, {{GPS|70|671|26|337}}, {{GPS|70|697|26|354}}, {{GPS|70|710|26|394}}&lt;br /&gt;
*On Ernst Island, the eastern of the two small islets north of Derby: {{GPS|70|626|26|388}}, {{GPS|70|629|26|382}}&lt;br /&gt;
*On Rodrigo Island, the western of the two small islets north of Derby: {{GPS|70|639|26|389}}, {{GPS|70|640|26|392}}, {{GPS|70|649|26|390}}&lt;br /&gt;
*On Unity, AKA Shark Island: {{GPS|70|552|26|404}}, {{GPS|70|543|26|412}}&lt;br /&gt;
&lt;br /&gt;
===Crates===&lt;br /&gt;
[[Image:2887gc6.jpg]]&lt;br /&gt;
*'''Tile Description''' - A lot of sand, with the odd bit of driftwood, some shells and stones. Washed up on the edge of the water are a number of wooden crates full of bottles. Amongst the broken glass are plenty of bottles that can be salvaged.&lt;br /&gt;
*'''Findable Items''' - Increased rate of beer/rum bottles are found on these tiles.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Locations''' - {{GPS|70|388|26|534}}&lt;br /&gt;
&lt;br /&gt;
==Dunes==&lt;br /&gt;
[[Image:Dunesi.png]]&lt;br /&gt;
*'''Tile Description''' - The dunes here at the western tip of the island are fairly small. Dotted across the sand you can see patches of vegetation.&lt;br /&gt;
*'''Findable items''' - Driftwood, Beer, Crab&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
==Grasslands==&lt;br /&gt;
[[Image:Grassland.png]]&lt;br /&gt;
*'''Findable items''' - Poisonous snakes (with a percent chance of being bitten and the snake getting away), Yeastweed, Healing herbs&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Burning Grasslands===&lt;br /&gt;
[[Image:Burning_grassland.gif]]&lt;br /&gt;
*'''Tile Description''' - You appear to be caught in the middle of a wildfire.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Movement through these tiles or taking an action while in them deals 5 damage. A character standing in the tile will occasionally take 1 damage.&lt;br /&gt;
&lt;br /&gt;
===Burnt Grasslands===&lt;br /&gt;
[[Image:Burnt_grassland.gif]]&lt;br /&gt;
*'''Tile Description''' - This area has been decimated by wildfire&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
==Jungle==&lt;br /&gt;
The jungle is the most common terrain on Shartak. It can come in ten different densities, which affects player movement. Jungle can be chopped by players with [[machete]]s or [[cutlass]]es, but it regrows slowly over time. Pouring a [[Gourd of water|gourd]] or [[Bottle of water|bottle]] of fresh water on a jungle square speeds its growth up, while pouring salt water on it slows its growth down slightly. All other kinds of liquids have no apparent effect. Under specific conditions, jungle can also turn into grassland, and vice versa.&lt;br /&gt;
&lt;br /&gt;
*'''Findable items''' - One can find almost anything in the jungle, though higher density areas will yield more items.&lt;br /&gt;
*'''Special Squares''' - The following breaks down the description and movement costs for each jungle density.&lt;br /&gt;
===Burning Jungle===&lt;br /&gt;
[[Image:Burning.png]]&lt;br /&gt;
*'''Tile Description''' - You appear to be caught in the middle of a wildfire.&lt;br /&gt;
*'''Movement Cost''' - Depends on density of the jungle that is burning&lt;br /&gt;
*'''Special Notes''' - Movement through these tiles or taking an action while in them deals 5 damage. A character standing in the tile will occasionally take 1 damage.&lt;br /&gt;
&lt;br /&gt;
===Burnt Jungle===&lt;br /&gt;
[[Image:Burnt_jungle.gif]]&lt;br /&gt;
*'''Tile Description''' - This area has been decimated by wildfire.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 0===&lt;br /&gt;
[[Image:Jungle_0.png]]&lt;br /&gt;
*'''Tile Description''' - Hardly any vegetation is here. There are a few small plants sprouting from the soil but you'd find it hard to get rid of them.&lt;br /&gt;
*'''Movement Cost''' - 0.5 AP&lt;br /&gt;
===Jungle Density 1===&lt;br /&gt;
[[Image:Jungle_1.png]]&lt;br /&gt;
*'''Tile Description''' - There's some ground-cover here in the form of small plants. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 2===&lt;br /&gt;
[[Image:J2.gif]]&lt;br /&gt;
*'''Tile Description''' - There are a few small bushes here, and grass is covering the ground. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 3===&lt;br /&gt;
[[Image:Jungle_3.png]]&lt;br /&gt;
*'''Tile Description''' - Here you can see some large bushes and some long grass but not much in the way of trees. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 4===&lt;br /&gt;
[[Image:Jungle_4.png]]&lt;br /&gt;
*'''Tile Description''' - Plenty of large bushes fill the area and some tall grasses are growing in the gaps. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 5===&lt;br /&gt;
[[Image:Jungle_5.png]]&lt;br /&gt;
*'''Tile Description''' - There are several small trees here and some light undergrowth. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 6===&lt;br /&gt;
[[Image:Jungle_6.png]]&lt;br /&gt;
*'''Tile Description''' - A number of small trees here aren't that much taller than the heavy undergrowth. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 7===&lt;br /&gt;
[[Image:Jungle_7.png]]&lt;br /&gt;
*'''Tile Description''' - Dense jungle with a few tall trees and plenty of vines hanging from them. &lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP) (0.5 AP with ''[[trailblazing]]'')&lt;br /&gt;
===Jungle Density 8===&lt;br /&gt;
[[Image:Jungle_8.png]]&lt;br /&gt;
*'''Tile Description''' - Quite dense jungle with some tall trees and lots of bushes and vines everywhere.&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP) (0.5 AP with ''trailblazing'')&lt;br /&gt;
*'''Special Notes''' - Blocks [[GPS]] signal.&lt;br /&gt;
===Jungle Density 9===&lt;br /&gt;
[[Image:J9.gif]]&lt;br /&gt;
*'''Tile Description''' - Very dense jungle with plenty of large, tall trees and undergrowth that makes it difficult to walk.&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP) (0.5 AP with ''trailblazing'')&lt;br /&gt;
*'''Special Notes''' - Blocks GPS signal.&lt;br /&gt;
===Jungle Density 10===&lt;br /&gt;
[[Image:J10.gif]]&lt;br /&gt;
*'''Tile Description''' - The jungle here is so dense you can barely move.&lt;br /&gt;
*'''Movement Cost''' - You cannot move through this jungle, and need to chop it down first. If you don't have a machete or a cutlass, you will have the option to &amp;quot;push&amp;quot; instead of &amp;quot;chop&amp;quot;. It costs 1 AP and there is a small chance (10%?) that the density will be reduced to 9 and you get the following message: ''&amp;quot;You push apart some of the undergrowth in that direction and manage to make a gap big enough to walk through.&amp;quot;'' Blocks GPS signal.&lt;br /&gt;
&lt;br /&gt;
==Mountain Path==&lt;br /&gt;
[[Image:Mountain.gif]]&lt;br /&gt;
&lt;br /&gt;
These tiles connect the [[mountain path]] area to the ground level. On the ground and middle levels the tile looks like a mountain wall, and on the top level it looks like jungle.&lt;br /&gt;
*'''Tile Description''' - '''Top level:''' Same as jungle terrain with the same density. '''Middle level:''' A narrow path leads up and down the mountainside from here. '''Ground level:''' There's a small path leading up the side of the mountain.&lt;br /&gt;
*'''Findable items''' - Shargle egg plus any other item that can be found in the jungle.&lt;br /&gt;
*'''Movement Cost''' - Depends on density&lt;br /&gt;
&lt;br /&gt;
==Swamp==&lt;br /&gt;
[[Image:Swamp.gif]]&lt;br /&gt;
*'''Tile Description''' - Rather wet and muddy looking swamp. It's going to be tricky working your way through, but it looks passable with care.&lt;br /&gt;
*'''Findable items''' - Blunt Machetes, Blunt Cutlasses, Yeastweed, Heavy Swords&lt;br /&gt;
*'''Movement Cost'''  - 3 AP (2 AP)&lt;br /&gt;
&lt;br /&gt;
==Tunnel==&lt;br /&gt;
[[Image:Tunnel.gif]]&lt;br /&gt;
*'''Tile Description''' - A tunnel under the island.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Blocks GPS signal. These tiles form a vast network of [[tunnels]].&lt;br /&gt;
&lt;br /&gt;
===Bones===&lt;br /&gt;
*'''Tile Description''' - The earthen walls of the tunnel have disintegrated in place, revealing pockets of space filled with the fat, deep roots of ground vegetation. Amongst those roots are bone-white objects much too large to be human bones.&lt;br /&gt;
*Searching these squares yields nothing except for broken knives, which are automatically discarded.&lt;br /&gt;
&lt;br /&gt;
===Fungi Farms===&lt;br /&gt;
*'''Tile Description''' - The hard, grey walls of the tunnel drip with moisture, seepage from the world above. Pale, phosphorescent fungi have taken root in the cracks and their mushroom heads reach out like the swollen fingers of a dead man.&lt;br /&gt;
*'''Findable Items''' - [[Fungi]]&lt;br /&gt;
&lt;br /&gt;
===Gold Ore===&lt;br /&gt;
*'''Tile Description''' - The rock walls of the tunnel are divided into layers by fine veins of glinting yellow-gold ore. Vertical scratches show where others have tried and failed to dig the ore free from its rock prison.&lt;br /&gt;
*It is unknown whether or not there are important, but some tunnel squares show gold ore in the description. Searching these squares finds nothing except for a broken knife.&lt;br /&gt;
&lt;br /&gt;
===Gold Ore Nearby===&lt;br /&gt;
*'''Tile Description''' - The rock walls of the tunnel are scratched but there doesn't seem to be any sign of the yellow-gold ore that can be found nearby.&lt;br /&gt;
*It is unknown whether or not there are important, but some tunnel squares show gold ore in the description. Searching these squares finds nothing except for a broken knife.&lt;br /&gt;
&lt;br /&gt;
===Small Island===&lt;br /&gt;
*'''Tile Description''' - A small island in the centre of the pool is bathed with eerie reflections from the surface of the water. Some old bones are scattered across the ground.&lt;br /&gt;
*Searching these squares yields nothing except for broken knives, which are automatically discarded.&lt;br /&gt;
&lt;br /&gt;
==Water==&lt;br /&gt;
There are several different Water Tiles on Shartak.  Swimming reduces your AP cost of moving through all of these types.&lt;br /&gt;
===Deep Water===&lt;br /&gt;
[[Image:Water2.gif]]&lt;br /&gt;
*Water bottles filled here fill with salt water.&lt;br /&gt;
*'''Movement Cost''' - 3 AP (2 AP).  There is a chance of being bitten by Sharks moving in these waters.&lt;br /&gt;
===Lake===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*A few lakes dot the landscape of Shartak, one in the grasslands of Durham, one near swamps in between Dalpok and York, twin lakes on the isle of Rakmogak, and the last one is in between the towns of Raktam and Wiksik.  Water bottles filled here fill with fresh water.&lt;br /&gt;
*'''Movement Cost'''  - 2 AP (1 AP)&lt;br /&gt;
===Pool===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*There is one pool above ground, near the [[shipwreck]] at the base of the river.  There is also an underground pool in the middle of the vast tunnel network.  Water bottles filled here fill with fresh water.  &lt;br /&gt;
*'''Tile Description''' - A large pool of water has formed in a depression in the ground, probably from an underground source.&lt;br /&gt;
*'''Movement Cost'''  - 2 AP (1 AP)&lt;br /&gt;
===River===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*Three Rivers flow through Shartak, one that stems from the waterfall at the mountain, one near the shipwreck, and another that drains out near Derby.  Water bottles filled here fill with fresh water.&lt;br /&gt;
*'''Tile Description'''&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP)&lt;br /&gt;
===Shallow Water===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*Water bottles filled here fill with salt water.&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP)&lt;br /&gt;
===Waterfall===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*One single Waterfall flows down the mountain's south side.  Players can move up the waterfall to explore a hidden mountain path.  Water bottles filled here fill with fresh water.&lt;br /&gt;
*'''Tile Description''' - Water pours down off the top of a cliff creating a huge waterfall which creates the start of a river running through the jungle.&lt;br /&gt;
*'''Movement Cost'''  - 2 AP (1 AP)&lt;br /&gt;
=Impassable Terrain=&lt;br /&gt;
*Some terrain is impassable by players.  Such terrain forms boundaries and borders in Shartak.&lt;br /&gt;
==Sky/Mid-Air==&lt;br /&gt;
[[Image:Sky.gif]]&lt;br /&gt;
*You cannot move onto this terrain.  Sky is only visible from the mountain path, the [[Shipwreck#Crow.27s_Nest|crow's nest]] at the shipwreck, and the tower on [[Midway Island]].&lt;br /&gt;
&lt;br /&gt;
==Mountain==&lt;br /&gt;
[[Image:Mountain.gif]]&lt;br /&gt;
*The walls of the mountain are completely impassable.&lt;br /&gt;
==Ocean==&lt;br /&gt;
[[Image:Water3.gif]]&lt;br /&gt;
*You cannot move through the ocean.  These form the boundary to the Shartak world.&lt;br /&gt;
==Solid Rock== &lt;br /&gt;
[[Image:Solid_Rock.png]]&lt;br /&gt;
*Solid rock is the walls of the tunnels, restricting your view and movement.&lt;br /&gt;
&lt;br /&gt;
=Sacred Space Terrain=&lt;br /&gt;
The following terrain is unique to the [[Sacred Space]] within Mt. Shartak. This is not currently an exhaustive list of the terrain types present there (and will be added to with more types and better information later).&lt;br /&gt;
&lt;br /&gt;
==Ground Terrain==&lt;br /&gt;
&lt;br /&gt;
===Grass===&lt;br /&gt;
[[File:Grass.png]]&lt;br /&gt;
*'''Tile Description''' - '''Grove:''' A thin layer of freshly fallen snow covers the grass between the trees. '''Around the temple:''' There's a steep but short rocky slope leading up to a large building at the top. It seems the rock is giving off some warmth as the nearby snow has melted.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Grass tiles with the option to go up/down connect Sacred Space to the Temple of the Ancestors.&lt;br /&gt;
&lt;br /&gt;
===Mud Pools===&lt;br /&gt;
[[File:Mudpool.gif]]&lt;br /&gt;
*'''Tile Description''' - The ground has several mud pools bubbling away, steam gently rising from them.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
===Rockfall===&lt;br /&gt;
[[File:rockfall.gif]]&lt;br /&gt;
*'''Tile Description''' - Lots of loose rocks appear to have fallen down the mountainside leaving a steep but passable path.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Rockfall tiles with the option to go up/down connect the Sacred Space to the northern side of the mountain path.&lt;br /&gt;
&lt;br /&gt;
===Snow===&lt;br /&gt;
[[File:Snow.png]]&lt;br /&gt;
*'''Tile Description''' - The hard rocky ground here is covered with a few inches of crisp white snow.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
===Temple Walkway===&lt;br /&gt;
[[File:HutTile.gif]]&lt;br /&gt;
*'''Tile Description''' - A small covered wooden walkway along the edge of the mound. The inner edge of the walkway has large windows opening into the centre of the temple. The outer edge has access to the grassy slope at regular intervals.&lt;br /&gt;
*'''Findable items''' - Searching these squares yields nothing except for broken knives, which are automatically discarded.&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
==Previous Terrain==&lt;br /&gt;
These terrains existed before the Sacred Space was revamped, but have since been removed.&lt;br /&gt;
&lt;br /&gt;
===Garden===&lt;br /&gt;
[[File:Garden.png]]&lt;br /&gt;
*'''Tile Description''' - ?&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
===Shrubbery===&lt;br /&gt;
[[File:Shrubbery.png]]&lt;br /&gt;
*'''Tile Description''' - ?&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Terrain&amp;diff=25297</id>
		<title>Terrain</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Terrain&amp;diff=25297"/>
		<updated>2026-03-27T17:46:13Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
Within the navigation map there are a number of different tiles which correspond to the different terrain types.&lt;br /&gt;
&lt;br /&gt;
Terrains can be distinguished by the graphic on the tile. In addition, each map square has a terrain label. This label can either be the name of the terrain (such as Jungle appearing on Jungle tiles), or a specific location (such as Dalpok appearing on the squares that are within the Dalpok town).  Some have different descriptions which can further differentiate Terrain types, such as boatyards contained on squares that are labeled beaches.&lt;br /&gt;
&lt;br /&gt;
=Different Terrain Types=&lt;br /&gt;
*'''Tile Description''' - The description on the square &lt;br /&gt;
*'''Findable items''' - What items can be found on the square&lt;br /&gt;
*'''Movement Cost''' - How much it costs to move on the square AP wise (the number in the parenthesis is the cost when a player has the skill Trekking (or Swimming with water tiles))&lt;br /&gt;
*'''Special Squares''' - Unique types of certain terrain.&lt;br /&gt;
&lt;br /&gt;
If one of these are missing it means that the category doesn't apply for that type of Terrain.&lt;br /&gt;
==Beach==&lt;br /&gt;
[[Image:Beach_Tile.png]]&lt;br /&gt;
*'''Tile Description''' &lt;br /&gt;
*'''Findable items''' - Driftwood, Crab, Beer&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Squares''' - Some beach squares have a unique description and have been dubbed by players as Boatyards.&lt;br /&gt;
===Boatyard===&lt;br /&gt;
*'''Tile Description''' - A large sandy expanse of beach with so much driftwood scattered around that you could probably build a boat from it if you had the right tools.&lt;br /&gt;
*'''Findable items''' - Driftwood (at a higher percentage than regular beach squares), Crab, Beer&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Locations''' {{GPS|70|055|26|384}},{{GPS|70|064|26|395}}, {{GPS|70|067|26|364}}, {{GPS|70|077|26|406}}, {{GPS|70|083|26|413}}, {{GPS|70|086|26|416}}, {{GPS|70|107|26|431}}, {{GPS|70|110|26|433}}, {{GPS|70|124|26|437}}, {{GPS|70|128|26|435}}, {{GPS|70|136|26|363}}, {{GPS|70|161|26|368}}, {{GPS|70|175|26|443}}, {{GPS|70|175|26|444}}, {{GPS|70|186|26|471}}, {{GPS|70|219|26|477}}, {{GPS|70|220|26|481}}, {{GPS|70|238|26|365}}, {{GPS|70|238|26|512}}, {{GPS|70|244|26|508}}, {{GPS|70|265|26|508}}, {{GPS|70|291|26|524}}, {{GPS|70|309|26|368}}, {{GPS|70|312|26|526}}, {{GPS|70|337|26|539}}, {{GPS|70|347|26|541}}, {{GPS|70|377|26|300}}, {{GPS|70|379|26|533}}, {{GPS|70|394|26|279}}, {{GPS|70|395|26|281}}, {{GPS|70|399|26|539}}, {{GPS|70|417|26|532}}, {{GPS|70|418|26|518}}, {{GPS|70|447|26|516}}, {{GPS|70|491|26|345}}, {{GPS|70|500|26|528}}, {{GPS|70|501|26|381}}, {{GPS|70|501|26|382}}, {{GPS|70|502|26|344}}, {{GPS|70|503|26|381}}, {{GPS|70|512|26|381}}, {{GPS|70|514|26|343}}, {{GPS|70|526|26|375}}, {{GPS|70|534|26|451}}, {{GPS|70|536|26|337}}, {{GPS|70|537|26|466}}, {{GPS|70|541|26|370}}, {{GPS|70|548|26|541}}, {{GPS|70|564|26|340}}, {{GPS|70|584|26|343}}, {{GPS|70|591|26|507}}, {{GPS|70|595|26|345}}, {{GPS|70|605|26|379}}, {{GPS|70|614|26|380}}, {{GPS|70|618|26|379}}, {{GPS|70|656|26|385}}, {{GPS|70|671|26|337}}, {{GPS|70|697|26|354}}, {{GPS|70|710|26|394}}&lt;br /&gt;
*On Ernst Island, the eastern of the two small islets north of Derby: {{GPS|70|626|26|388}}, {{GPS|70|629|26|382}}&lt;br /&gt;
*On Rodrigo Island, the western of the two small islets north of Derby: {{GPS|70|639|26|389}}, {{GPS|70|640|26|392}}, {{GPS|70|649|26|390}}&lt;br /&gt;
*On Unity, AKA Shark Island: {{GPS|70|552|26|404}}, {{GPS|70|543|26|412}}&lt;br /&gt;
&lt;br /&gt;
===Crates===&lt;br /&gt;
[[Image:2887gc6.jpg]]&lt;br /&gt;
*'''Tile Description''' - A lot of sand, with the odd bit of driftwood, some shells and stones. Washed up on the edge of the water are a number of wooden crates full of bottles. Amongst the broken glass are plenty of bottles that can be salvaged.&lt;br /&gt;
*'''Findable Items''' - Increased rate of beer/rum bottles are found on these tiles.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Locations''' - {{GPS|70|388|26|534}}&lt;br /&gt;
&lt;br /&gt;
==Dunes==&lt;br /&gt;
[[Image:Dunesi.png]]&lt;br /&gt;
*'''Tile Description''' - The dunes here at the western tip of the island are fairly small. Dotted across the sand you can see patches of vegetation.&lt;br /&gt;
*'''Findable items''' - Driftwood, Beer, Crab&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
==Grasslands==&lt;br /&gt;
[[Image:Grassland.png]]&lt;br /&gt;
*'''Findable items''' - Poisonous snakes (with a percent chance of being bitten and the snake getting away), Yeastweed, Healing herbs&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Burning Grasslands===&lt;br /&gt;
[[Image:Burning_grassland.gif]]&lt;br /&gt;
*'''Tile Description''' - You appear to be caught in the middle of a wildfire.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Movement through these tiles or taking an action while in them will harm people 5 hit points.&lt;br /&gt;
&lt;br /&gt;
===Burnt Grasslands===&lt;br /&gt;
[[Image:Burnt_grassland.gif]]&lt;br /&gt;
*'''Tile Description''' - This area has been decimated by wildfire&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
==Jungle==&lt;br /&gt;
The jungle is the most common terrain on Shartak. It can come in ten different densities, which affects player movement. Jungle can be chopped by players with [[machete]]s or [[cutlass]]es, but it regrows slowly over time. Pouring a [[Gourd of water|gourd]] or [[Bottle of water|bottle]] of fresh water on a jungle square speeds its growth up, while pouring salt water on it slows its growth down slightly. All other kinds of liquids have no apparent effect. Under specific conditions, jungle can also turn into grassland, and vice versa.&lt;br /&gt;
&lt;br /&gt;
*'''Findable items''' - One can find almost anything in the jungle, though higher density areas will yield more items.&lt;br /&gt;
*'''Special Squares''' - The following breaks down the description and movement costs for each jungle density.&lt;br /&gt;
===Burning Jungle===&lt;br /&gt;
[[Image:Burning.png]]&lt;br /&gt;
*'''Tile Description''' - You appear to be caught in the middle of a wildfire.&lt;br /&gt;
*'''Movement Cost''' - Depends on density of the jungle that is burning&lt;br /&gt;
*'''Special Notes''' - Movement through these tiles or taking an action while in them will harm people 5 hit points.&lt;br /&gt;
&lt;br /&gt;
===Burnt Jungle===&lt;br /&gt;
[[Image:Burnt_jungle.gif]]&lt;br /&gt;
*'''Tile Description''' - This area has been decimated by wildfire.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 0===&lt;br /&gt;
[[Image:Jungle_0.png]]&lt;br /&gt;
*'''Tile Description''' - Hardly any vegetation is here. There are a few small plants sprouting from the soil but you'd find it hard to get rid of them.&lt;br /&gt;
*'''Movement Cost''' - 0.5 AP&lt;br /&gt;
===Jungle Density 1===&lt;br /&gt;
[[Image:Jungle_1.png]]&lt;br /&gt;
*'''Tile Description''' - There's some ground-cover here in the form of small plants. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 2===&lt;br /&gt;
[[Image:J2.gif]]&lt;br /&gt;
*'''Tile Description''' - There are a few small bushes here, and grass is covering the ground. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 3===&lt;br /&gt;
[[Image:Jungle_3.png]]&lt;br /&gt;
*'''Tile Description''' - Here you can see some large bushes and some long grass but not much in the way of trees. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 4===&lt;br /&gt;
[[Image:Jungle_4.png]]&lt;br /&gt;
*'''Tile Description''' - Plenty of large bushes fill the area and some tall grasses are growing in the gaps. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 5===&lt;br /&gt;
[[Image:Jungle_5.png]]&lt;br /&gt;
*'''Tile Description''' - There are several small trees here and some light undergrowth. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 6===&lt;br /&gt;
[[Image:Jungle_6.png]]&lt;br /&gt;
*'''Tile Description''' - A number of small trees here aren't that much taller than the heavy undergrowth. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 7===&lt;br /&gt;
[[Image:Jungle_7.png]]&lt;br /&gt;
*'''Tile Description''' - Dense jungle with a few tall trees and plenty of vines hanging from them. &lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP) (0.5 AP with ''[[trailblazing]]'')&lt;br /&gt;
===Jungle Density 8===&lt;br /&gt;
[[Image:Jungle_8.png]]&lt;br /&gt;
*'''Tile Description''' - Quite dense jungle with some tall trees and lots of bushes and vines everywhere.&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP) (0.5 AP with ''trailblazing'')&lt;br /&gt;
*'''Special Notes''' - Blocks [[GPS]] signal.&lt;br /&gt;
===Jungle Density 9===&lt;br /&gt;
[[Image:J9.gif]]&lt;br /&gt;
*'''Tile Description''' - Very dense jungle with plenty of large, tall trees and undergrowth that makes it difficult to walk.&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP) (0.5 AP with ''trailblazing'')&lt;br /&gt;
*'''Special Notes''' - Blocks GPS signal.&lt;br /&gt;
===Jungle Density 10===&lt;br /&gt;
[[Image:J10.gif]]&lt;br /&gt;
*'''Tile Description''' - The jungle here is so dense you can barely move.&lt;br /&gt;
*'''Movement Cost''' - You cannot move through this jungle, and need to chop it down first. If you don't have a machete or a cutlass, you will have the option to &amp;quot;push&amp;quot; instead of &amp;quot;chop&amp;quot;. It costs 1 AP and there is a small chance (10%?) that the density will be reduced to 9 and you get the following message: ''&amp;quot;You push apart some of the undergrowth in that direction and manage to make a gap big enough to walk through.&amp;quot;'' Blocks GPS signal.&lt;br /&gt;
&lt;br /&gt;
==Mountain Path==&lt;br /&gt;
[[Image:Mountain.gif]]&lt;br /&gt;
&lt;br /&gt;
These tiles connect the [[mountain path]] area to the ground level. On the ground and middle levels the tile looks like a mountain wall, and on the top level it looks like jungle.&lt;br /&gt;
*'''Tile Description''' - '''Top level:''' Same as jungle terrain with the same density. '''Middle level:''' A narrow path leads up and down the mountainside from here. '''Ground level:''' There's a small path leading up the side of the mountain.&lt;br /&gt;
*'''Findable items''' - Shargle egg plus any other item that can be found in the jungle.&lt;br /&gt;
*'''Movement Cost''' - Depends on density&lt;br /&gt;
&lt;br /&gt;
==Swamp==&lt;br /&gt;
[[Image:Swamp.gif]]&lt;br /&gt;
*'''Tile Description''' - Rather wet and muddy looking swamp. It's going to be tricky working your way through, but it looks passable with care.&lt;br /&gt;
*'''Findable items''' - Blunt Machetes, Blunt Cutlasses, Yeastweed, Heavy Swords&lt;br /&gt;
*'''Movement Cost'''  - 3 AP (2 AP)&lt;br /&gt;
&lt;br /&gt;
==Tunnel==&lt;br /&gt;
[[Image:Tunnel.gif]]&lt;br /&gt;
*'''Tile Description''' - A tunnel under the island.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Blocks GPS signal. These tiles form a vast network of [[tunnels]].&lt;br /&gt;
&lt;br /&gt;
===Bones===&lt;br /&gt;
*'''Tile Description''' - The earthen walls of the tunnel have disintegrated in place, revealing pockets of space filled with the fat, deep roots of ground vegetation. Amongst those roots are bone-white objects much too large to be human bones.&lt;br /&gt;
*Searching these squares yields nothing except for broken knives, which are automatically discarded.&lt;br /&gt;
&lt;br /&gt;
===Fungi Farms===&lt;br /&gt;
*'''Tile Description''' - The hard, grey walls of the tunnel drip with moisture, seepage from the world above. Pale, phosphorescent fungi have taken root in the cracks and their mushroom heads reach out like the swollen fingers of a dead man.&lt;br /&gt;
*'''Findable Items''' - [[Fungi]]&lt;br /&gt;
&lt;br /&gt;
===Gold Ore===&lt;br /&gt;
*'''Tile Description''' - The rock walls of the tunnel are divided into layers by fine veins of glinting yellow-gold ore. Vertical scratches show where others have tried and failed to dig the ore free from its rock prison.&lt;br /&gt;
*It is unknown whether or not there are important, but some tunnel squares show gold ore in the description. Searching these squares finds nothing except for a broken knife.&lt;br /&gt;
&lt;br /&gt;
===Gold Ore Nearby===&lt;br /&gt;
*'''Tile Description''' - The rock walls of the tunnel are scratched but there doesn't seem to be any sign of the yellow-gold ore that can be found nearby.&lt;br /&gt;
*It is unknown whether or not there are important, but some tunnel squares show gold ore in the description. Searching these squares finds nothing except for a broken knife.&lt;br /&gt;
&lt;br /&gt;
===Small Island===&lt;br /&gt;
*'''Tile Description''' - A small island in the centre of the pool is bathed with eerie reflections from the surface of the water. Some old bones are scattered across the ground.&lt;br /&gt;
*Searching these squares yields nothing except for broken knives, which are automatically discarded.&lt;br /&gt;
&lt;br /&gt;
==Water==&lt;br /&gt;
There are several different Water Tiles on Shartak.  Swimming reduces your AP cost of moving through all of these types.&lt;br /&gt;
===Deep Water===&lt;br /&gt;
[[Image:Water2.gif]]&lt;br /&gt;
*Water bottles filled here fill with salt water.&lt;br /&gt;
*'''Movement Cost''' - 3 AP (2 AP).  There is a chance of being bitten by Sharks moving in these waters.&lt;br /&gt;
===Lake===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*A few lakes dot the landscape of Shartak, one in the grasslands of Durham, one near swamps in between Dalpok and York, twin lakes on the isle of Rakmogak, and the last one is in between the towns of Raktam and Wiksik.  Water bottles filled here fill with fresh water.&lt;br /&gt;
*'''Movement Cost'''  - 2 AP (1 AP)&lt;br /&gt;
===Pool===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*There is one pool above ground, near the [[shipwreck]] at the base of the river.  There is also an underground pool in the middle of the vast tunnel network.  Water bottles filled here fill with fresh water.  &lt;br /&gt;
*'''Tile Description''' - A large pool of water has formed in a depression in the ground, probably from an underground source.&lt;br /&gt;
*'''Movement Cost'''  - 2 AP (1 AP)&lt;br /&gt;
===River===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*Three Rivers flow through Shartak, one that stems from the waterfall at the mountain, one near the shipwreck, and another that drains out near Derby.  Water bottles filled here fill with fresh water.&lt;br /&gt;
*'''Tile Description'''&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP)&lt;br /&gt;
===Shallow Water===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*Water bottles filled here fill with salt water.&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP)&lt;br /&gt;
===Waterfall===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*One single Waterfall flows down the mountain's south side.  Players can move up the waterfall to explore a hidden mountain path.  Water bottles filled here fill with fresh water.&lt;br /&gt;
*'''Tile Description''' - Water pours down off the top of a cliff creating a huge waterfall which creates the start of a river running through the jungle.&lt;br /&gt;
*'''Movement Cost'''  - 2 AP (1 AP)&lt;br /&gt;
=Impassable Terrain=&lt;br /&gt;
*Some terrain is impassable by players.  Such terrain forms boundaries and borders in Shartak.&lt;br /&gt;
==Sky/Mid-Air==&lt;br /&gt;
[[Image:Sky.gif]]&lt;br /&gt;
*You cannot move onto this terrain.  Sky is only visible from the mountain path, the [[Shipwreck#Crow.27s_Nest|crow's nest]] at the shipwreck, and the tower on [[Midway Island]].&lt;br /&gt;
&lt;br /&gt;
==Mountain==&lt;br /&gt;
[[Image:Mountain.gif]]&lt;br /&gt;
*The walls of the mountain are completely impassable.&lt;br /&gt;
==Ocean==&lt;br /&gt;
[[Image:Water3.gif]]&lt;br /&gt;
*You cannot move through the ocean.  These form the boundary to the Shartak world.&lt;br /&gt;
==Solid Rock== &lt;br /&gt;
[[Image:Solid_Rock.png]]&lt;br /&gt;
*Solid rock is the walls of the tunnels, restricting your view and movement.&lt;br /&gt;
&lt;br /&gt;
=Sacred Space Terrain=&lt;br /&gt;
The following terrain is unique to the [[Sacred Space]] within Mt. Shartak. This is not currently an exhaustive list of the terrain types present there (and will be added to with more types and better information later).&lt;br /&gt;
&lt;br /&gt;
==Ground Terrain==&lt;br /&gt;
&lt;br /&gt;
===Grass===&lt;br /&gt;
[[File:Grass.png]]&lt;br /&gt;
*'''Tile Description''' - '''Grove:''' A thin layer of freshly fallen snow covers the grass between the trees. '''Around the temple:''' There's a steep but short rocky slope leading up to a large building at the top. It seems the rock is giving off some warmth as the nearby snow has melted.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Grass tiles with the option to go up/down connect Sacred Space to the Temple of the Ancestors.&lt;br /&gt;
&lt;br /&gt;
===Mud Pools===&lt;br /&gt;
[[File:Mudpool.gif]]&lt;br /&gt;
*'''Tile Description''' - The ground has several mud pools bubbling away, steam gently rising from them.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
===Rockfall===&lt;br /&gt;
[[File:rockfall.gif]]&lt;br /&gt;
*'''Tile Description''' - Lots of loose rocks appear to have fallen down the mountainside leaving a steep but passable path.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Rockfall tiles with the option to go up/down connect the Sacred Space to the northern side of the mountain path.&lt;br /&gt;
&lt;br /&gt;
===Snow===&lt;br /&gt;
[[File:Snow.png]]&lt;br /&gt;
*'''Tile Description''' - The hard rocky ground here is covered with a few inches of crisp white snow.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
===Temple Walkway===&lt;br /&gt;
[[File:HutTile.gif]]&lt;br /&gt;
*'''Tile Description''' - A small covered wooden walkway along the edge of the mound. The inner edge of the walkway has large windows opening into the centre of the temple. The outer edge has access to the grassy slope at regular intervals.&lt;br /&gt;
*'''Findable items''' - Searching these squares yields nothing except for broken knives, which are automatically discarded.&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
==Previous Terrain==&lt;br /&gt;
These terrains existed before the Sacred Space was revamped, but have since been removed.&lt;br /&gt;
&lt;br /&gt;
===Garden===&lt;br /&gt;
[[File:Garden.png]]&lt;br /&gt;
*'''Tile Description''' - ?&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
===Shrubbery===&lt;br /&gt;
[[File:Shrubbery.png]]&lt;br /&gt;
*'''Tile Description''' - ?&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Terrain&amp;diff=25296</id>
		<title>Terrain</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Terrain&amp;diff=25296"/>
		<updated>2026-03-20T18:22:20Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
Within the navigation map there are a number of different tiles which correspond to the different terrain types.&lt;br /&gt;
&lt;br /&gt;
Terrains can be distinguished by the graphic on the tile. In addition, each map square has a terrain label. This label can either be the name of the terrain (such as Jungle appearing on Jungle tiles), or a specific location (such as Dalpok appearing on the squares that are within the Dalpok town).  Some have different descriptions which can further differentiate Terrain types, such as boatyards contained on squares that are labeled beaches.&lt;br /&gt;
&lt;br /&gt;
=Different Terrain Types=&lt;br /&gt;
*'''Tile Description''' - The description on the square &lt;br /&gt;
*'''Findable items''' - What items can be found on the square&lt;br /&gt;
*'''Movement Cost''' - How much it costs to move on the square AP wise (the number in the parenthesis is the cost when a player has the skill Trekking (or Swimming with water tiles))&lt;br /&gt;
*'''Special Squares''' - Unique types of certain terrain.&lt;br /&gt;
&lt;br /&gt;
If one of these are missing it means that the category doesn't apply for that type of Terrain.&lt;br /&gt;
==Beach==&lt;br /&gt;
[[Image:Beach_Tile.png]]&lt;br /&gt;
*'''Tile Description''' &lt;br /&gt;
*'''Findable items''' - Driftwood, Crab, Beer&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Squares''' - Some beach squares have a unique description and have been dubbed by players as Boatyards.&lt;br /&gt;
===Boatyard===&lt;br /&gt;
*'''Tile Description''' - A large sandy expanse of beach with so much driftwood scattered around that you could probably build a boat from it if you had the right tools.&lt;br /&gt;
*'''Findable items''' - Driftwood (at a higher percentage than regular beach squares), Crab, Beer&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Locations''' {{GPS|70|055|26|384}},{{GPS|70|064|26|395}}, {{GPS|70|067|26|364}}, {{GPS|70|077|26|406}}, {{GPS|70|083|26|413}}, {{GPS|70|086|26|416}}, {{GPS|70|107|26|431}}, {{GPS|70|110|26|433}}, {{GPS|70|124|26|437}}, {{GPS|70|128|26|435}}, {{GPS|70|136|26|363}}, {{GPS|70|161|26|368}}, {{GPS|70|175|26|443}}, {{GPS|70|175|26|444}}, {{GPS|70|186|26|471}}, {{GPS|70|219|26|477}}, {{GPS|70|220|26|481}}, {{GPS|70|238|26|365}}, {{GPS|70|238|26|512}}, {{GPS|70|244|26|508}}, {{GPS|70|265|26|508}}, {{GPS|70|291|26|524}}, {{GPS|70|309|26|368}}, {{GPS|70|312|26|526}}, {{GPS|70|337|26|539}}, {{GPS|70|347|26|541}}, {{GPS|70|377|26|300}}, {{GPS|70|379|26|533}}, {{GPS|70|394|26|279}}, {{GPS|70|395|26|281}}, {{GPS|70|399|26|539}}, {{GPS|70|417|26|532}}, {{GPS|70|418|26|518}}, {{GPS|70|447|26|516}}, {{GPS|70|491|26|345}}, {{GPS|70|500|26|528}}, {{GPS|70|501|26|381}}, {{GPS|70|501|26|382}}, {{GPS|70|502|26|344}}, {{GPS|70|503|26|381}}, {{GPS|70|512|26|381}}, {{GPS|70|514|26|343}}, {{GPS|70|526|26|375}}, {{GPS|70|534|26|451}}, {{GPS|70|536|26|337}}, {{GPS|70|537|26|466}}, {{GPS|70|541|26|370}}, {{GPS|70|548|26|541}}, {{GPS|70|564|26|340}}, {{GPS|70|584|26|343}}, {{GPS|70|591|26|507}}, {{GPS|70|595|26|345}}, {{GPS|70|605|26|379}}, {{GPS|70|614|26|380}}, {{GPS|70|618|26|379}}, {{GPS|70|656|26|385}}, {{GPS|70|671|26|337}}, {{GPS|70|697|26|354}}, {{GPS|70|710|26|394}}&lt;br /&gt;
*On Ernst Island, the eastern of the two small islets north of Derby: {{GPS|70|626|26|388}}, {{GPS|70|629|26|382}}&lt;br /&gt;
*On Rodrigo Island, the western of the two small islets north of Derby: {{GPS|70|639|26|389}}, {{GPS|70|640|26|392}}, {{GPS|70|649|26|390}}&lt;br /&gt;
*On Unity, AKA Shark Island: {{GPS|70|552|26|404}}, {{GPS|70|543|26|412}}&lt;br /&gt;
&lt;br /&gt;
===Crates===&lt;br /&gt;
[[Image:2887gc6.jpg]]&lt;br /&gt;
*'''Tile Description''' - A lot of sand, with the odd bit of driftwood, some shells and stones. Washed up on the edge of the water are a number of wooden crates full of bottles. Amongst the broken glass are plenty of bottles that can be salvaged.&lt;br /&gt;
*'''Findable Items''' - Increased rate of beer/rum bottles are found on these tiles.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Locations''' - {{GPS|70|388|26|534}}&lt;br /&gt;
&lt;br /&gt;
==Dunes==&lt;br /&gt;
[[Image:Dunesi.png]]&lt;br /&gt;
*'''Tile Description''' - The dunes here at the western tip of the island are fairly small. Dotted across the sand you can see patches of vegetation.&lt;br /&gt;
*'''Findable items''' - Driftwood, Beer, Crab&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
==Grasslands==&lt;br /&gt;
[[Image:Grassland.png]]&lt;br /&gt;
*'''Findable items''' - Poisonous snakes (with a percent chance of being bitten and the snake getting away), Yeastweed, Healing herbs&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Burning Grasslands===&lt;br /&gt;
[[Image:Burning_grassland.gif]]&lt;br /&gt;
*'''Tile Description''' - You appear to be caught in the middle of a wildfire.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Movement through these tiles will harm people 10 hit points.&lt;br /&gt;
&lt;br /&gt;
===Burnt Grasslands===&lt;br /&gt;
[[Image:Burnt_grassland.gif]]&lt;br /&gt;
*'''Tile Description''' - This area has been decimated by wildfire&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
==Jungle==&lt;br /&gt;
The jungle is the most common terrain on Shartak. It can come in ten different densities, which affects player movement. Jungle can be chopped by players with [[machete]]s or [[cutlass]]es, but it regrows slowly over time. Pouring a [[Gourd of water|gourd]] or [[Bottle of water|bottle]] of fresh water on a jungle square speeds its growth up, while pouring salt water on it slows its growth down slightly. All other kinds of liquids have no apparent effect. Under specific conditions, jungle can also turn into grassland, and vice versa.&lt;br /&gt;
&lt;br /&gt;
*'''Findable items''' - One can find almost anything in the jungle, though higher density areas will yield more items.&lt;br /&gt;
*'''Special Squares''' - The following breaks down the description and movement costs for each jungle density.&lt;br /&gt;
===Burning Jungle===&lt;br /&gt;
[[Image:Burning.png]]&lt;br /&gt;
*'''Tile Description''' - You appear to be caught in the middle of a wildfire.&lt;br /&gt;
*'''Movement Cost''' - Depends on density of the jungle that is burning&lt;br /&gt;
*'''Special Notes''' - Movement through these tiles will harm people 10 hit points.&lt;br /&gt;
&lt;br /&gt;
===Burnt Jungle===&lt;br /&gt;
[[Image:Burnt_jungle.gif]]&lt;br /&gt;
*'''Tile Description''' - This area has been decimated by wildfire.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 0===&lt;br /&gt;
[[Image:Jungle_0.png]]&lt;br /&gt;
*'''Tile Description''' - Hardly any vegetation is here. There are a few small plants sprouting from the soil but you'd find it hard to get rid of them.&lt;br /&gt;
*'''Movement Cost''' - 0.5 AP&lt;br /&gt;
===Jungle Density 1===&lt;br /&gt;
[[Image:Jungle_1.png]]&lt;br /&gt;
*'''Tile Description''' - There's some ground-cover here in the form of small plants. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 2===&lt;br /&gt;
[[Image:J2.gif]]&lt;br /&gt;
*'''Tile Description''' - There are a few small bushes here, and grass is covering the ground. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 3===&lt;br /&gt;
[[Image:Jungle_3.png]]&lt;br /&gt;
*'''Tile Description''' - Here you can see some large bushes and some long grass but not much in the way of trees. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 4===&lt;br /&gt;
[[Image:Jungle_4.png]]&lt;br /&gt;
*'''Tile Description''' - Plenty of large bushes fill the area and some tall grasses are growing in the gaps. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 5===&lt;br /&gt;
[[Image:Jungle_5.png]]&lt;br /&gt;
*'''Tile Description''' - There are several small trees here and some light undergrowth. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 6===&lt;br /&gt;
[[Image:Jungle_6.png]]&lt;br /&gt;
*'''Tile Description''' - A number of small trees here aren't that much taller than the heavy undergrowth. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 7===&lt;br /&gt;
[[Image:Jungle_7.png]]&lt;br /&gt;
*'''Tile Description''' - Dense jungle with a few tall trees and plenty of vines hanging from them. &lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP) (0.5 AP with ''[[trailblazing]]'')&lt;br /&gt;
===Jungle Density 8===&lt;br /&gt;
[[Image:Jungle_8.png]]&lt;br /&gt;
*'''Tile Description''' - Quite dense jungle with some tall trees and lots of bushes and vines everywhere.&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP) (0.5 AP with ''trailblazing'')&lt;br /&gt;
*'''Special Notes''' - Blocks [[GPS]] signal.&lt;br /&gt;
===Jungle Density 9===&lt;br /&gt;
[[Image:J9.gif]]&lt;br /&gt;
*'''Tile Description''' - Very dense jungle with plenty of large, tall trees and undergrowth that makes it difficult to walk.&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP) (0.5 AP with ''trailblazing'')&lt;br /&gt;
*'''Special Notes''' - Blocks GPS signal.&lt;br /&gt;
===Jungle Density 10===&lt;br /&gt;
[[Image:J10.gif]]&lt;br /&gt;
*'''Tile Description''' - The jungle here is so dense you can barely move.&lt;br /&gt;
*'''Movement Cost''' - You cannot move through this jungle, and need to chop it down first. If you don't have a machete or a cutlass, you will have the option to &amp;quot;push&amp;quot; instead of &amp;quot;chop&amp;quot;. It costs 1 AP and there is a small chance (10%?) that the density will be reduced to 9 and you get the following message: ''&amp;quot;You push apart some of the undergrowth in that direction and manage to make a gap big enough to walk through.&amp;quot;'' Blocks GPS signal.&lt;br /&gt;
&lt;br /&gt;
==Mountain Path==&lt;br /&gt;
[[Image:Mountain.gif]]&lt;br /&gt;
&lt;br /&gt;
These tiles connect the [[mountain path]] area to the ground level. On the ground and middle levels the tile looks like a mountain wall, and on the top level it looks like jungle.&lt;br /&gt;
*'''Tile Description''' - '''Top level:''' Same as jungle terrain with the same density. '''Middle level:''' A narrow path leads up and down the mountainside from here. '''Ground level:''' There's a small path leading up the side of the mountain.&lt;br /&gt;
*'''Findable items''' - Shargle egg plus any other item that can be found in the jungle.&lt;br /&gt;
*'''Movement Cost''' - Depends on density&lt;br /&gt;
&lt;br /&gt;
==Swamp==&lt;br /&gt;
[[Image:Swamp.gif]]&lt;br /&gt;
*'''Tile Description''' - Rather wet and muddy looking swamp. It's going to be tricky working your way through, but it looks passable with care.&lt;br /&gt;
*'''Findable items''' - Blunt Machetes, Blunt Cutlasses, Yeastweed, Heavy Swords&lt;br /&gt;
*'''Movement Cost'''  - 3 AP (2 AP)&lt;br /&gt;
&lt;br /&gt;
==Tunnel==&lt;br /&gt;
[[Image:Tunnel.gif]]&lt;br /&gt;
*'''Tile Description''' - A tunnel under the island.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Blocks GPS signal. These tiles form a vast network of [[tunnels]].&lt;br /&gt;
&lt;br /&gt;
===Bones===&lt;br /&gt;
*'''Tile Description''' - The earthen walls of the tunnel have disintegrated in place, revealing pockets of space filled with the fat, deep roots of ground vegetation. Amongst those roots are bone-white objects much too large to be human bones.&lt;br /&gt;
*Searching these squares yields nothing except for broken knives, which are automatically discarded.&lt;br /&gt;
&lt;br /&gt;
===Fungi Farms===&lt;br /&gt;
*'''Tile Description''' - The hard, grey walls of the tunnel drip with moisture, seepage from the world above. Pale, phosphorescent fungi have taken root in the cracks and their mushroom heads reach out like the swollen fingers of a dead man.&lt;br /&gt;
*'''Findable Items''' - [[Fungi]]&lt;br /&gt;
&lt;br /&gt;
===Gold Ore===&lt;br /&gt;
*'''Tile Description''' - The rock walls of the tunnel are divided into layers by fine veins of glinting yellow-gold ore. Vertical scratches show where others have tried and failed to dig the ore free from its rock prison.&lt;br /&gt;
*It is unknown whether or not there are important, but some tunnel squares show gold ore in the description. Searching these squares finds nothing except for a broken knife.&lt;br /&gt;
&lt;br /&gt;
===Gold Ore Nearby===&lt;br /&gt;
*'''Tile Description''' - The rock walls of the tunnel are scratched but there doesn't seem to be any sign of the yellow-gold ore that can be found nearby.&lt;br /&gt;
*It is unknown whether or not there are important, but some tunnel squares show gold ore in the description. Searching these squares finds nothing except for a broken knife.&lt;br /&gt;
&lt;br /&gt;
===Small Island===&lt;br /&gt;
*'''Tile Description''' - A small island in the centre of the pool is bathed with eerie reflections from the surface of the water. Some old bones are scattered across the ground.&lt;br /&gt;
*Searching these squares yields nothing except for broken knives, which are automatically discarded.&lt;br /&gt;
&lt;br /&gt;
==Water==&lt;br /&gt;
There are several different Water Tiles on Shartak.  Swimming reduces your AP cost of moving through all of these types.&lt;br /&gt;
===Deep Water===&lt;br /&gt;
[[Image:Water2.gif]]&lt;br /&gt;
*Water bottles filled here fill with salt water.&lt;br /&gt;
*'''Movement Cost''' - 3 AP (2 AP).  There is a chance of being bitten by Sharks moving in these waters.&lt;br /&gt;
===Lake===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*A few lakes dot the landscape of Shartak, one in the grasslands of Durham, one near swamps in between Dalpok and York, twin lakes on the isle of Rakmogak, and the last one is in between the towns of Raktam and Wiksik.  Water bottles filled here fill with fresh water.&lt;br /&gt;
*'''Movement Cost'''  - 2 AP (1 AP)&lt;br /&gt;
===Pool===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*There is one pool above ground, near the [[shipwreck]] at the base of the river.  There is also an underground pool in the middle of the vast tunnel network.  Water bottles filled here fill with fresh water.  &lt;br /&gt;
*'''Tile Description''' - A large pool of water has formed in a depression in the ground, probably from an underground source.&lt;br /&gt;
*'''Movement Cost'''  - 2 AP (1 AP)&lt;br /&gt;
===River===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*Three Rivers flow through Shartak, one that stems from the waterfall at the mountain, one near the shipwreck, and another that drains out near Derby.  Water bottles filled here fill with fresh water.&lt;br /&gt;
*'''Tile Description'''&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP)&lt;br /&gt;
===Shallow Water===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*Water bottles filled here fill with salt water.&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP)&lt;br /&gt;
===Waterfall===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*One single Waterfall flows down the mountain's south side.  Players can move up the waterfall to explore a hidden mountain path.  Water bottles filled here fill with fresh water.&lt;br /&gt;
*'''Tile Description''' - Water pours down off the top of a cliff creating a huge waterfall which creates the start of a river running through the jungle.&lt;br /&gt;
*'''Movement Cost'''  - 2 AP (1 AP)&lt;br /&gt;
=Impassable Terrain=&lt;br /&gt;
*Some terrain is impassable by players.  Such terrain forms boundaries and borders in Shartak.&lt;br /&gt;
==Sky/Mid-Air==&lt;br /&gt;
[[Image:Sky.gif]]&lt;br /&gt;
*You cannot move onto this terrain.  Sky is only visible from the mountain path, the [[Shipwreck#Crow.27s_Nest|crow's nest]] at the shipwreck, and the tower on [[Midway Island]].&lt;br /&gt;
&lt;br /&gt;
==Mountain==&lt;br /&gt;
[[Image:Mountain.gif]]&lt;br /&gt;
*The walls of the mountain are completely impassable.&lt;br /&gt;
==Ocean==&lt;br /&gt;
[[Image:Water3.gif]]&lt;br /&gt;
*You cannot move through the ocean.  These form the boundary to the Shartak world.&lt;br /&gt;
==Solid Rock== &lt;br /&gt;
[[Image:Solid_Rock.png]]&lt;br /&gt;
*Solid rock is the walls of the tunnels, restricting your view and movement.&lt;br /&gt;
&lt;br /&gt;
=Sacred Space Terrain=&lt;br /&gt;
The following terrain is unique to the [[Sacred Space]] within Mt. Shartak. This is not currently an exhaustive list of the terrain types present there (and will be added to with more types and better information later).&lt;br /&gt;
&lt;br /&gt;
==Ground Terrain==&lt;br /&gt;
&lt;br /&gt;
===Grass===&lt;br /&gt;
[[File:Grass.png]]&lt;br /&gt;
*'''Tile Description''' - '''Grove:''' A thin layer of freshly fallen snow covers the grass between the trees. '''Around the temple:''' There's a steep but short rocky slope leading up to a large building at the top. It seems the rock is giving off some warmth as the nearby snow has melted.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Grass tiles with the option to go up/down connect Sacred Space to the Temple of the Ancestors.&lt;br /&gt;
&lt;br /&gt;
===Mud Pools===&lt;br /&gt;
[[File:Mudpool.gif]]&lt;br /&gt;
*'''Tile Description''' - The ground has several mud pools bubbling away, steam gently rising from them.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
===Rockfall===&lt;br /&gt;
[[File:rockfall.gif]]&lt;br /&gt;
*'''Tile Description''' - Lots of loose rocks appear to have fallen down the mountainside leaving a steep but passable path.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Rockfall tiles with the option to go up/down connect the Sacred Space to the northern side of the mountain path.&lt;br /&gt;
&lt;br /&gt;
===Snow===&lt;br /&gt;
[[File:Snow.png]]&lt;br /&gt;
*'''Tile Description''' - The hard rocky ground here is covered with a few inches of crisp white snow.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
===Temple Walkway===&lt;br /&gt;
[[File:HutTile.gif]]&lt;br /&gt;
*'''Tile Description''' - A small covered wooden walkway along the edge of the mound. The inner edge of the walkway has large windows opening into the centre of the temple. The outer edge has access to the grassy slope at regular intervals.&lt;br /&gt;
*'''Findable items''' - Searching these squares yields nothing except for broken knives, which are automatically discarded.&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
==Previous Terrain==&lt;br /&gt;
These terrains existed before the Sacred Space was revamped, but have since been removed.&lt;br /&gt;
&lt;br /&gt;
===Garden===&lt;br /&gt;
[[File:Garden.png]]&lt;br /&gt;
*'''Tile Description''' - ?&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
===Shrubbery===&lt;br /&gt;
[[File:Shrubbery.png]]&lt;br /&gt;
*'''Tile Description''' - ?&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=25295</id>
		<title>Sacred Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=25295"/>
		<updated>2026-03-15T07:53:54Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Temple of the Ancestors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = Satellite sacredspace.png&lt;br /&gt;
| cx          = -70354&lt;br /&gt;
| cy          = 26444&lt;br /&gt;
| type        = Sacred Space&lt;br /&gt;
| huts        = 4 towers (and 3 ruined buildings that cannot be entered)&lt;br /&gt;
| shaman      = None&lt;br /&gt;
| shaman_gps  = N/A&lt;br /&gt;
| shaman_loc  = &lt;br /&gt;
| trader      = None&lt;br /&gt;
| trader_gps  = N/A&lt;br /&gt;
| trader_loc  = &lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = N/A&lt;br /&gt;
| bank_loc    = &lt;br /&gt;
| ammo_gps    = N/A&lt;br /&gt;
| ammo_loc    = &lt;br /&gt;
| medical_gps = N/A&lt;br /&gt;
| medical_loc = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= General Information =&lt;br /&gt;
'''Sacred Space''' is a special area located on the summit of [[Mt. Shartak]]. It can be accessed through a [[waterfall]] on the southern side of the mountain, or through a [[rockfall]] on the northern side of the mountain path. Once the character has unlocked ''[[faith]]'', it can also accessed through [[Sacred_Space#Gateways|portals]] scattered across the island.&lt;br /&gt;
&lt;br /&gt;
The ''faith'' skill is unlocked by making a pilgrimage to the Sacred Space and successfully chanting at each of the five [[Sacred_Space#Totems|totems]] contained within. Once unlocked, it can be purchased with XP upon a level up.&lt;br /&gt;
&lt;br /&gt;
=Sacred Space=&lt;br /&gt;
[[File:Mountain.png|800px|thumb|right|Map of the mountain path and Sacred Space, including the mountain cave, Temple of the Ancestors and catacombs. You can click [https://wiki.shartak.com/images/3/39/Mountain.png here] for the full resolution image.]]&lt;br /&gt;
Most of the Sacred Space is filled with [[snow]], but it has several other points of interest. In the southeastern corner is an orchard with [[grass]] and nine [[apple]] trees. The northwestern part has a [[mud pools]] and a rockfall leading to the mountain path. A [[river]] flows down from the [[Sacred_Space#Temple of the Ancestors|Temple of the Ancestors]], to the south, exiting Sacred Space by a waterfall leading down to a small section of the mountain path and further onto the ground level, where the river continues to the sea between [[Wiksik]] and [[York]]. A set of [[Sacred_Space#Gateways|gateways]] act as portals that can be used to teleport around the island once the character has the ''faith'' skill.&lt;br /&gt;
&lt;br /&gt;
== Gateways ==&lt;br /&gt;
The gateways are mystical stone arches located in each of the eight camps that transported a player into the gateway juncture inside the Sacred Space. Entering a gateway costs 25 [[AP]]. As of 2012, exiting Sacred Space through any of the eight portals will send you out of the Sacred Space to a random portal.&lt;br /&gt;
&lt;br /&gt;
Gateways with their respective camps and locations are listed as following:&lt;br /&gt;
*[[Dalpok]]: {{map|70|432|26|440}}&lt;br /&gt;
*[[Raktam]]: {{map|70|326|26|465}}&lt;br /&gt;
*[[Wiksik]]: {{map|70|243|26|408}}&lt;br /&gt;
*[[Rakmogak]]: {{map|70|178|26|565}}&lt;br /&gt;
*[[Derby]]: {{map|70|101|26|351}}&lt;br /&gt;
*[[Durham]]: {{map|70|641|26|346}}&lt;br /&gt;
*[[York]]: {{map|70|365|26|318}}&lt;br /&gt;
*[[Shipwreck]]: {{map|70|539|26|543}}&lt;br /&gt;
*Grassland: {{map|70|180|26|458}}&lt;br /&gt;
*[[Fort Creedy]] Ruin Complex: {{map|70|663|26|380}}&lt;br /&gt;
&lt;br /&gt;
There used to be another gate on [[Unity Island]] at {{map|70|587|26|425}}, but it was removed at some unknown point and no longer exists as of 2026.&lt;br /&gt;
&lt;br /&gt;
==Totems==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 60px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 45px&amp;quot;&amp;gt;[[Image:totem.gif]]&amp;lt;/div&amp;gt;A totem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Five totems surround the Temple of the Ancestors: one to the north, one to the west, one to the east, and two to the south.&lt;br /&gt;
&lt;br /&gt;
When you enter the totem tile, you have the option to chant for 1 AP. [[Native]]s and [[outsider]]s will get different flavor messages while doing so.&lt;br /&gt;
&lt;br /&gt;
Natives get one of the following messages at random:&lt;br /&gt;
:''• While waving your arms, you chant the words of an ancient ritual.''&lt;br /&gt;
:''• You sit down and chant the words of an ancient ritual.''&lt;br /&gt;
:''• Standing on your head, you chant the words of an ancient ritual.''&lt;br /&gt;
:''• You balance on one leg and chant the words of an ancient ritual.''&lt;br /&gt;
&lt;br /&gt;
If the chanting is successful, the following gets added to the end of the message:&lt;br /&gt;
:''• The ancestors are pleased and reward you. You gain 1 XP.''&lt;br /&gt;
&lt;br /&gt;
Outsiders get one of the following messages, depending on whether or not the attempt was successful:&lt;br /&gt;
&lt;br /&gt;
'''Failure:'''&lt;br /&gt;
:''• You attempt to imitate the native chanting but the strange noises coming from your mouth sound awful. Maybe you need to practice some more.''&lt;br /&gt;
:''• You attempt to imitate the native chanting but the strange noises coming from your mouth sound awful. It's getting better but is not quite there yet.''&lt;br /&gt;
'''Success:'''&lt;br /&gt;
:''• You attempt to imitate the native chanting and manage a passable version of it. The ancestors are pleased and reward you. You gain 1 XP.''&lt;br /&gt;
&lt;br /&gt;
Once you have succcessfully chanted at least once at each of the five totems, you unlock the ''faith'' skill, allowing you to purchase it with XP at a level up. You can continue chanting at the totems for a roughly 20% chance to gain 1 XP (39 / 194 recorded attempts). It is unknown whether or not having the ''faith'' skill or [[charms]] affect the chances.&lt;br /&gt;
&lt;br /&gt;
[[Spirit]]s cannot chant at the totems. Although the button to attempt it shows up, it does nothing.&lt;br /&gt;
&lt;br /&gt;
==Temple of the Ancestors==&lt;br /&gt;
The sacred temple is reachable only by climbing the [[temple walkway]]s in Sacred Space. It consists of grass surrounded by a walkway, a stream of fresh water, four staircases leading up to ruined towers, three ruined buildings that cannot be entered, and a secret tunnel leading to the [[Sacred_Space#Catacomb|catacomb]]. Three [[songbird]]s fly about on the grassy area. They exist nowhere else on the island.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Temple of the Ancestors - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|01&lt;br /&gt;
| bgcolor=#cfcffe|02&lt;br /&gt;
| bgcolor=#cfcffe|03&lt;br /&gt;
| bgcolor=#cfcffe|04&lt;br /&gt;
| bgcolor=#cfcffe|05&lt;br /&gt;
| bgcolor=#cfcffe|06&lt;br /&gt;
| bgcolor=#cfcffe|07&lt;br /&gt;
| bgcolor=#cfcffe|08&lt;br /&gt;
| bgcolor=#cfcffe|09&lt;br /&gt;
| bgcolor=#cfcffe|10&lt;br /&gt;
| bgcolor=#cfcffe|11&lt;br /&gt;
| bgcolor=#cfcffe|12&lt;br /&gt;
| bgcolor=#cfcffe|13&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|02&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|03&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#00FF00|'''G'''&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|04&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|05&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|06&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|07&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|08&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|'''C'''&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|09&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|10&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|11&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#FF0000|'''R'''&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#0000ff|&amp;lt;font color=white&amp;gt;'''Bl'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|12&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|13&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Mid-air&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Temple walkway&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Grass&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Black Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#00FF00|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Green Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ff0000|'''R'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Red Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#0000ff|&amp;lt;font color=white&amp;gt;'''Bl'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Blue Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Ruined Building (cannot be entered)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Water&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|'''C'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Catacomb Entrance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Catacomb ==&lt;br /&gt;
[[Image:Sacred_Space_Temple_Cave.png|thumb|Map of the catacomb. Try not to get lost in this extremely complex labyrinth!]] The catacomb is an underground circular cavern located under the [[Sacred_Space#Temple of the Ancestors|Temple of the Ancestors]] and consists of tunnels, a pool of water where [[smokey crystal]]s can be found, a [[fungi]] farm, and a special tile where [[monkey claw charm]]s can be found.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Sacred Space has gone through three phases: its initial implementation, temporary removal, and reimplementation into its current form.&lt;br /&gt;
&lt;br /&gt;
==Initial Implementation==&lt;br /&gt;
[[Image:Sacredfinalaf4.jpg|thumb|Map of Sacred Space during its initial implementation. The current map is almost identical, but the garden and the huts no longer exist, except for the four towers inside the temple. Additionally, a rockfall now connects the northwestern part to the mountain path.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Picture4tl2.png|thumb|Inside the Temple of the Ancestors during its initial implementation.]]&lt;br /&gt;
&lt;br /&gt;
From the [http://www.shartak.com/news.html official Shartak newsletter]:&lt;br /&gt;
'''27 January, 2009 - The spirits of the ancestors reveal their temple'''&lt;br /&gt;
&lt;br /&gt;
:''• The spirits of the ancestors have seen how badly violence is affecting the island. Their descendants fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.''&lt;br /&gt;
:''• The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.''&lt;br /&gt;
&lt;br /&gt;
Following months of escalating violence on the island throughout late 2008 to January 2009, the spirits of the ancestors revealed the location of their sacrosanct grove for all of the island's inhabitants who sought refuge from the mainland carnage. The inception of Sacred Space was a controversial move, with some players believing it to undermine the risk-based nature of the game.&lt;br /&gt;
&lt;br /&gt;
As the refuge itself was protected by the spirits of the ancestors, hostile players would find themselves unable to score hits on other players, resulting in the following message being displayed:&lt;br /&gt;
:''The spirits of the ancestors cause your attack to miss. A chilling voice whispers, “This is sacred ground. You shall not harm others here.”''&lt;br /&gt;
&lt;br /&gt;
When leaving a gateway from Sacred Space, if you had recently committed an act of violence (not including to animals), the following message was displayed:&lt;br /&gt;
:''You close your eyes and step through the archway, your thoughts focusing on where you came from. The spirits of the ancestors are angered by your recent violence and as you are returned to your point of origin, a bolt of lightning appears from nowhere and strikes you. You die.''&lt;br /&gt;
&lt;br /&gt;
==Temporary Removal==&lt;br /&gt;
From the Shartak newsletter:&lt;br /&gt;
'''19 November, 2009 - v2 phase 1 launched!'''&lt;br /&gt;
:''• You may notice that the portals to Sacred Space are no longer allowing entry and those who were there have been returned to their homes. Why this has happened and when the portals will reopen remains a mystery.''&lt;br /&gt;
&lt;br /&gt;
In November of 2009, Sacred Space was temporarily removed from the game until it was reimplemented in a different way.&lt;br /&gt;
&lt;br /&gt;
==Reimplementation==&lt;br /&gt;
From the Shartak newsletter:&lt;br /&gt;
'''16 March, 2012 - The sky is falling mountain is falling!'''&lt;br /&gt;
:''• A loud rumbling was heard around the northern half of the mountain. The cause was unknown until we caught up with an eyewitness in Dalpok. “I was hoknikickg nikth of the mogntaick wheck I lookam up and was nearak coouckhokd by fallalickg rakks. Bakstackdal thinik nearak kamled me!” Although there are some language problems, we think he said that the mountain is falling.''&lt;br /&gt;
&lt;br /&gt;
In March 2012, Sacred Space was reopened, a motivation being the goal of gaining the infraterritorially limited ''faith'' skill. There were some modifications, including the enabling of combat throughout its entire perimeter; the towers and huts are now ruined, [[trader]] Tamdal now roams the entire island at ground level, and the return portals send players to a random portal instead of the one they entered from.&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
These images are from the [[Sacred_Space#Initial_Implementation|initial implementation]] phase, thus do not fully represent the current implementation. Trader Tamdal now roams the jungle, the garden no longer exist, and the huts and buildings are now removed or ruined.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mudpool.png|Mud pools&lt;br /&gt;
Image:ss_garden.png|Garden and shrubbery&lt;br /&gt;
Image:Cymbolism.png|Stream, center of the temple sanctuary&lt;br /&gt;
Image:Tradertamdalpd1.jpg|Trader Tamdal (he moves!)&lt;br /&gt;
Image:Ss portal.jpg|Portal juncture&lt;br /&gt;
Image:SS appleorchard.png|Fanboys&lt;br /&gt;
Image:SS_cave_fungi.png|People farming for fungi&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Historical]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=25294</id>
		<title>Sacred Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=25294"/>
		<updated>2026-03-15T07:50:50Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = Satellite sacredspace.png&lt;br /&gt;
| cx          = -70354&lt;br /&gt;
| cy          = 26444&lt;br /&gt;
| type        = Sacred Space&lt;br /&gt;
| huts        = 4 towers (and 3 ruined buildings that cannot be entered)&lt;br /&gt;
| shaman      = None&lt;br /&gt;
| shaman_gps  = N/A&lt;br /&gt;
| shaman_loc  = &lt;br /&gt;
| trader      = None&lt;br /&gt;
| trader_gps  = N/A&lt;br /&gt;
| trader_loc  = &lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = N/A&lt;br /&gt;
| bank_loc    = &lt;br /&gt;
| ammo_gps    = N/A&lt;br /&gt;
| ammo_loc    = &lt;br /&gt;
| medical_gps = N/A&lt;br /&gt;
| medical_loc = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= General Information =&lt;br /&gt;
'''Sacred Space''' is a special area located on the summit of [[Mt. Shartak]]. It can be accessed through a [[waterfall]] on the southern side of the mountain, or through a [[rockfall]] on the northern side of the mountain path. Once the character has unlocked ''[[faith]]'', it can also accessed through [[Sacred_Space#Gateways|portals]] scattered across the island.&lt;br /&gt;
&lt;br /&gt;
The ''faith'' skill is unlocked by making a pilgrimage to the Sacred Space and successfully chanting at each of the five [[Sacred_Space#Totems|totems]] contained within. Once unlocked, it can be purchased with XP upon a level up.&lt;br /&gt;
&lt;br /&gt;
=Sacred Space=&lt;br /&gt;
[[File:Mountain.png|800px|thumb|right|Map of the mountain path and Sacred Space, including the mountain cave, Temple of the Ancestors and catacombs. You can click [https://wiki.shartak.com/images/3/39/Mountain.png here] for the full resolution image.]]&lt;br /&gt;
Most of the Sacred Space is filled with [[snow]], but it has several other points of interest. In the southeastern corner is an orchard with [[grass]] and nine [[apple]] trees. The northwestern part has a [[mud pools]] and a rockfall leading to the mountain path. A [[river]] flows down from the [[Sacred_Space#Temple of the Ancestors|Temple of the Ancestors]], to the south, exiting Sacred Space by a waterfall leading down to a small section of the mountain path and further onto the ground level, where the river continues to the sea between [[Wiksik]] and [[York]]. A set of [[Sacred_Space#Gateways|gateways]] act as portals that can be used to teleport around the island once the character has the ''faith'' skill.&lt;br /&gt;
&lt;br /&gt;
== Gateways ==&lt;br /&gt;
The gateways are mystical stone arches located in each of the eight camps that transported a player into the gateway juncture inside the Sacred Space. Entering a gateway costs 25 [[AP]]. As of 2012, exiting Sacred Space through any of the eight portals will send you out of the Sacred Space to a random portal.&lt;br /&gt;
&lt;br /&gt;
Gateways with their respective camps and locations are listed as following:&lt;br /&gt;
*[[Dalpok]]: {{map|70|432|26|440}}&lt;br /&gt;
*[[Raktam]]: {{map|70|326|26|465}}&lt;br /&gt;
*[[Wiksik]]: {{map|70|243|26|408}}&lt;br /&gt;
*[[Rakmogak]]: {{map|70|178|26|565}}&lt;br /&gt;
*[[Derby]]: {{map|70|101|26|351}}&lt;br /&gt;
*[[Durham]]: {{map|70|641|26|346}}&lt;br /&gt;
*[[York]]: {{map|70|365|26|318}}&lt;br /&gt;
*[[Shipwreck]]: {{map|70|539|26|543}}&lt;br /&gt;
*Grassland: {{map|70|180|26|458}}&lt;br /&gt;
*[[Fort Creedy]] Ruin Complex: {{map|70|663|26|380}}&lt;br /&gt;
&lt;br /&gt;
There used to be another gate on [[Unity Island]] at {{map|70|587|26|425}}, but it was removed at some unknown point and no longer exists as of 2026.&lt;br /&gt;
&lt;br /&gt;
==Totems==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 60px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 45px&amp;quot;&amp;gt;[[Image:totem.gif]]&amp;lt;/div&amp;gt;A totem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Five totems surround the Temple of the Ancestors: one to the north, one to the west, one to the east, and two to the south.&lt;br /&gt;
&lt;br /&gt;
When you enter the totem tile, you have the option to chant for 1 AP. [[Native]]s and [[outsider]]s will get different flavor messages while doing so.&lt;br /&gt;
&lt;br /&gt;
Natives get one of the following messages at random:&lt;br /&gt;
:''• While waving your arms, you chant the words of an ancient ritual.''&lt;br /&gt;
:''• You sit down and chant the words of an ancient ritual.''&lt;br /&gt;
:''• Standing on your head, you chant the words of an ancient ritual.''&lt;br /&gt;
:''• You balance on one leg and chant the words of an ancient ritual.''&lt;br /&gt;
&lt;br /&gt;
If the chanting is successful, the following gets added to the end of the message:&lt;br /&gt;
:''• The ancestors are pleased and reward you. You gain 1 XP.''&lt;br /&gt;
&lt;br /&gt;
Outsiders get one of the following messages, depending on whether or not the attempt was successful:&lt;br /&gt;
&lt;br /&gt;
'''Failure:'''&lt;br /&gt;
:''• You attempt to imitate the native chanting but the strange noises coming from your mouth sound awful. Maybe you need to practice some more.''&lt;br /&gt;
:''• You attempt to imitate the native chanting but the strange noises coming from your mouth sound awful. It's getting better but is not quite there yet.''&lt;br /&gt;
'''Success:'''&lt;br /&gt;
:''• You attempt to imitate the native chanting and manage a passable version of it. The ancestors are pleased and reward you. You gain 1 XP.''&lt;br /&gt;
&lt;br /&gt;
Once you have succcessfully chanted at least once at each of the five totems, you unlock the ''faith'' skill, allowing you to purchase it with XP at a level up. You can continue chanting at the totems for a roughly 20% chance to gain 1 XP (39 / 194 recorded attempts). It is unknown whether or not having the ''faith'' skill or [[charms]] affect the chances.&lt;br /&gt;
&lt;br /&gt;
[[Spirit]]s cannot chant at the totems. Although the button to attempt it shows up, it does nothing.&lt;br /&gt;
&lt;br /&gt;
==Temple of the Ancestors==&lt;br /&gt;
The sacred temple is reachable only by climbing the [[temple walkway]]s in Sacred Space. It consists of grass surrounded by a walkway, a stream of fresh water, four staircases leading up to ruined towers, three ruined buildings that cannot be entered, and a secret tunnel leading to the [[Sacred_Space#Catacombs|catacombs]]. Three [[songbird]]s fly about on the grassy area. They exist nowhere else on the island.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Temple of the Ancestors - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|01&lt;br /&gt;
| bgcolor=#cfcffe|02&lt;br /&gt;
| bgcolor=#cfcffe|03&lt;br /&gt;
| bgcolor=#cfcffe|04&lt;br /&gt;
| bgcolor=#cfcffe|05&lt;br /&gt;
| bgcolor=#cfcffe|06&lt;br /&gt;
| bgcolor=#cfcffe|07&lt;br /&gt;
| bgcolor=#cfcffe|08&lt;br /&gt;
| bgcolor=#cfcffe|09&lt;br /&gt;
| bgcolor=#cfcffe|10&lt;br /&gt;
| bgcolor=#cfcffe|11&lt;br /&gt;
| bgcolor=#cfcffe|12&lt;br /&gt;
| bgcolor=#cfcffe|13&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|02&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|03&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#00FF00|'''G'''&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|04&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|05&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|06&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|07&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|08&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|'''C'''&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|09&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|10&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|11&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#FF0000|'''R'''&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#0000ff|&amp;lt;font color=white&amp;gt;'''Bl'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|12&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|13&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Mid-air&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Temple walkway&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Grass&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Black Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#00FF00|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Green Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ff0000|'''R'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Red Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#0000ff|&amp;lt;font color=white&amp;gt;'''Bl'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Blue Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Ruined Building (cannot be entered)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Water&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|'''C'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Catacomb Entrance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Catacomb ==&lt;br /&gt;
[[Image:Sacred_Space_Temple_Cave.png|thumb|Map of the catacomb. Try not to get lost in this extremely complex labyrinth!]] The catacomb is an underground circular cavern located under the [[Sacred_Space#Temple of the Ancestors|Temple of the Ancestors]] and consists of tunnels, a pool of water where [[smokey crystal]]s can be found, a [[fungi]] farm, and a special tile where [[monkey claw charm]]s can be found.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Sacred Space has gone through three phases: its initial implementation, temporary removal, and reimplementation into its current form.&lt;br /&gt;
&lt;br /&gt;
==Initial Implementation==&lt;br /&gt;
[[Image:Sacredfinalaf4.jpg|thumb|Map of Sacred Space during its initial implementation. The current map is almost identical, but the garden and the huts no longer exist, except for the four towers inside the temple. Additionally, a rockfall now connects the northwestern part to the mountain path.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Picture4tl2.png|thumb|Inside the Temple of the Ancestors during its initial implementation.]]&lt;br /&gt;
&lt;br /&gt;
From the [http://www.shartak.com/news.html official Shartak newsletter]:&lt;br /&gt;
'''27 January, 2009 - The spirits of the ancestors reveal their temple'''&lt;br /&gt;
&lt;br /&gt;
:''• The spirits of the ancestors have seen how badly violence is affecting the island. Their descendants fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.''&lt;br /&gt;
:''• The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.''&lt;br /&gt;
&lt;br /&gt;
Following months of escalating violence on the island throughout late 2008 to January 2009, the spirits of the ancestors revealed the location of their sacrosanct grove for all of the island's inhabitants who sought refuge from the mainland carnage. The inception of Sacred Space was a controversial move, with some players believing it to undermine the risk-based nature of the game.&lt;br /&gt;
&lt;br /&gt;
As the refuge itself was protected by the spirits of the ancestors, hostile players would find themselves unable to score hits on other players, resulting in the following message being displayed:&lt;br /&gt;
:''The spirits of the ancestors cause your attack to miss. A chilling voice whispers, “This is sacred ground. You shall not harm others here.”''&lt;br /&gt;
&lt;br /&gt;
When leaving a gateway from Sacred Space, if you had recently committed an act of violence (not including to animals), the following message was displayed:&lt;br /&gt;
:''You close your eyes and step through the archway, your thoughts focusing on where you came from. The spirits of the ancestors are angered by your recent violence and as you are returned to your point of origin, a bolt of lightning appears from nowhere and strikes you. You die.''&lt;br /&gt;
&lt;br /&gt;
==Temporary Removal==&lt;br /&gt;
From the Shartak newsletter:&lt;br /&gt;
'''19 November, 2009 - v2 phase 1 launched!'''&lt;br /&gt;
:''• You may notice that the portals to Sacred Space are no longer allowing entry and those who were there have been returned to their homes. Why this has happened and when the portals will reopen remains a mystery.''&lt;br /&gt;
&lt;br /&gt;
In November of 2009, Sacred Space was temporarily removed from the game until it was reimplemented in a different way.&lt;br /&gt;
&lt;br /&gt;
==Reimplementation==&lt;br /&gt;
From the Shartak newsletter:&lt;br /&gt;
'''16 March, 2012 - The sky is falling mountain is falling!'''&lt;br /&gt;
:''• A loud rumbling was heard around the northern half of the mountain. The cause was unknown until we caught up with an eyewitness in Dalpok. “I was hoknikickg nikth of the mogntaick wheck I lookam up and was nearak coouckhokd by fallalickg rakks. Bakstackdal thinik nearak kamled me!” Although there are some language problems, we think he said that the mountain is falling.''&lt;br /&gt;
&lt;br /&gt;
In March 2012, Sacred Space was reopened, a motivation being the goal of gaining the infraterritorially limited ''faith'' skill. There were some modifications, including the enabling of combat throughout its entire perimeter; the towers and huts are now ruined, [[trader]] Tamdal now roams the entire island at ground level, and the return portals send players to a random portal instead of the one they entered from.&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
These images are from the [[Sacred_Space#Initial_Implementation|initial implementation]] phase, thus do not fully represent the current implementation. Trader Tamdal now roams the jungle, the garden no longer exist, and the huts and buildings are now removed or ruined.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mudpool.png|Mud pools&lt;br /&gt;
Image:ss_garden.png|Garden and shrubbery&lt;br /&gt;
Image:Cymbolism.png|Stream, center of the temple sanctuary&lt;br /&gt;
Image:Tradertamdalpd1.jpg|Trader Tamdal (he moves!)&lt;br /&gt;
Image:Ss portal.jpg|Portal juncture&lt;br /&gt;
Image:SS appleorchard.png|Fanboys&lt;br /&gt;
Image:SS_cave_fungi.png|People farming for fungi&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Historical]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=25293</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=25293"/>
		<updated>2026-03-15T07:38:47Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style='border:1px solid black;padding:10px; background-color:#ffcccc;'&amp;gt;&lt;br /&gt;
Due to spamming of the wiki, we have temporarily disabled wiki account registrations. If you would like an account, please use the [http://www.shartak.com/feedback.cgi in-game feedback form] to request one.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main Page Announcements|&lt;br /&gt;
&amp;lt;!-- Intro --&amp;gt;           &lt;br /&gt;
       &lt;br /&gt;
mainpage_intro=This is an information hub for '''[http://www.shartak.com/ Shartak]''', a browser-based massively-multiplayer online role-playing game (MMORPG).&lt;br /&gt;
New players should read the '''[[Gameplay]]''' guide and perhaps the '''[[Tips and tricks]]''' and '''[[Requests for information]]''' pages.&lt;br /&gt;
       &lt;br /&gt;
The island of Shartak has been inhabited for several hundred years by native tribes from the villages of '''[[Dalpok]]''', '''[[Raktam]]''' and '''[[Wiksik]]'''. In recent times strangers to the island have appeared wearing odd clothes and carrying loud sticks. These outsiders have formed camps known as '''[[Derby]]''', '''[[Durham]]''' and '''[[York]]''' and have been joined by pirates whose '''[[shipwreck]]''' lies on the island's north shore. And now, on dark and stormy nights, the natives whisper tales of the shunned village '''[[Rakmogak]]''' and its terrible secret.&lt;br /&gt;
       &lt;br /&gt;
The strangers once stayed on the coast, away from the jungle, but now they travel inland in search of knowledge and plunder. It won't be long before they stumble across the villages and learn of the treasures of the tribal ancestors.|&lt;br /&gt;
       &lt;br /&gt;
&amp;lt;!-- Alert --&amp;gt;   &lt;br /&gt;
       &lt;br /&gt;
mainpage_alert=''No messages.''|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Wiki activities --&amp;gt;&lt;br /&gt;
mainpage_activities='''Recent wiki changes and additions (2025-2026)'''&lt;br /&gt;
* The [[mountain]] page has been added. The [[Sacred Space]] and [[caves and tunnels]] pages have been reworked with much more detail. &lt;br /&gt;
* The [[animals]] page is being updated to contain information regarding their hit chances and hidden dodge modifiers, and other details.&lt;br /&gt;
* [[:Category:Redirects|Re-direct pages]] are being fixed and new ones added, so finding information using the search function is easier.&lt;br /&gt;
'''Current projects'''                &lt;br /&gt;
* [https://underworld.shartak.com/ Shartak Underworld]: Permanently logs kills and deaths.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Main Page Navigation|  &lt;br /&gt;
&lt;br /&gt;
mainpage_navi1a=Basics|  &lt;br /&gt;
mainpage_navi1b= &lt;br /&gt;
* [[Newcomers Guide]]        &lt;br /&gt;
* [[Gameplay]]         &lt;br /&gt;
* [[Tips and tricks]]&lt;br /&gt;
* [[:Category:Guides|How-To Guides]]&lt;br /&gt;
** [[A Pirate's Life]]&lt;br /&gt;
** [[The Native Path]]&lt;br /&gt;
** [[Outsider Ingenuity]]&lt;br /&gt;
* [[User interface]]     &lt;br /&gt;
* [[:Category:Roleplaying|Roleplaying]]  &lt;br /&gt;
* [[:Category:Statistics|Statistics]]    &lt;br /&gt;
|              &lt;br /&gt;
&lt;br /&gt;
mainpage_navi2a=Game information|        &lt;br /&gt;
mainpage_navi2b=                      &lt;br /&gt;
* [[Class]]es         &lt;br /&gt;
* [[Skills]]          &lt;br /&gt;
* [[Items]]     &lt;br /&gt;
* [[NPC]]s&lt;br /&gt;
* [[Animals]]&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[:Category:Locations|Locations]]      &lt;br /&gt;
** [[Locations|Main article]] &lt;br /&gt;
** [[Terrain]]&lt;br /&gt;
** [[Camp]]s&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi3a=Feedback|&lt;br /&gt;
mainpage_navi3b=&lt;br /&gt;
* [[Requests for information]]&lt;br /&gt;
* [[Game design]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [[Suggestions]]&lt;br /&gt;
* [http://forum.shartak.com Official forum]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi4a=Site information|&lt;br /&gt;
mainpage_navi4b=&lt;br /&gt;
* [http://www.shartak.com/faq.html FAQ]&lt;br /&gt;
* [http://www.shartak.com/news.html News]&lt;br /&gt;
* [http://www.shartak.com/stats.html Statistics]&lt;br /&gt;
* [http://www.shartak.com/donate.html Donate]&lt;br /&gt;
* [http://www.shartak.com/advertising.html Advertising]&lt;br /&gt;
* [https://discord.com/invite/Nb25Nth Discord]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi5a=Clans|&lt;br /&gt;
mainpage_navi5b=&lt;br /&gt;
* [https://www.shartak.com/clan.cgi Clans list]&lt;br /&gt;
* [[Clan|Main article]]&lt;br /&gt;
* [[Clan_Leadership_Skill|Clan leadership]]&lt;br /&gt;
* [[:Category:Clans|Clan wiki pages]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi6a=Wiki information|&lt;br /&gt;
mainpage_navi6b=&lt;br /&gt;
* [[Project:Help|Editing and Help]]&lt;br /&gt;
* [[Project:Community Portal|Community portal]]&lt;br /&gt;
* [[The Shartak Wiki:Policies and guidelines|Policies and guidelines]]&lt;br /&gt;
* [[:Category:Delete|Delete]]&lt;br /&gt;
* [[:Category:Redirects|Redirects]]&lt;br /&gt;
* [[:Category:Templates|Templates]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=25292</id>
		<title>Sacred Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=25292"/>
		<updated>2026-03-15T07:31:57Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = Satellite sacredspace.png&lt;br /&gt;
| cx          = -70354&lt;br /&gt;
| cy          = 26444&lt;br /&gt;
| type        = Sacred Space&lt;br /&gt;
| huts        = 4 towers (and 3 ruined buildings that cannot be entered)&lt;br /&gt;
| shaman      = None&lt;br /&gt;
| shaman_gps  = N/A&lt;br /&gt;
| shaman_loc  = &lt;br /&gt;
| trader      = N/A&lt;br /&gt;
| trader_gps  = N/A&lt;br /&gt;
| trader_loc  = &lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = N/A&lt;br /&gt;
| bank_loc    = &lt;br /&gt;
| ammo_gps    = N/A&lt;br /&gt;
| ammo_loc    = &lt;br /&gt;
| medical_gps = N/A&lt;br /&gt;
| medical_loc = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= General Information =&lt;br /&gt;
'''Sacred Space''' is a special area located on the summit of [[Mt. Shartak]]. It can be accessed through a waterfall on the southern side of the mountain, or through a rockfall on the northern side of the mountain path. Once the character has unlocked ''[[faith]]'', it can also accessed through [[Sacred_Space#Gateways|portals]] scattered across the island.&lt;br /&gt;
&lt;br /&gt;
The ''faith'' skill is unlocked by making a pilgrimage to the Sacred Space and successfully chanting at each of the five [[Sacred_Space#Totems|totems]] contained within. Once unlocked, it can be purchased with XP upon a level up.&lt;br /&gt;
&lt;br /&gt;
=Sacred Space=&lt;br /&gt;
[[File:Mountain.png|800px|thumb|right|Map of the mountain path and Sacred Space, including the mountain cave, Temple of the Ancestors and catacombs. You can click [https://wiki.shartak.com/images/3/39/Mountain.png here] for the full resolution image.]]&lt;br /&gt;
Most of the Sacred Space is filled with [[snow]], but it has several other points of interest. In the southeastern corner is an orchard with [[grass]] and nine apple trees. The northwestern part has a [[mud pools]] and a [[rockfall]] leading to the mountain path. A [[river]] flows down from the [[Sacred_Space#Temple of the Ancestors|Temple of the Ancestors]], exiting Sacred Space by a waterfall leading down to a small section of the mountain path and further onto the ground level, where the river continues to the sea between [[Wiksik]] and [[York]]. A set of [[Sacred_Space#Gateways|gateways]] act as portals that can be used to teleport around the island once the character has the ''faith'' skill.&lt;br /&gt;
&lt;br /&gt;
== Gateways ==&lt;br /&gt;
The gateways are mystical stone arches located in each of the eight camps that transported a player into the gateway juncture inside the Sacred Space. Entering a gateway costs 25 [[AP]]. As of 2012, exiting Sacred Space through any of the eight portals will send you out of the Sacred Space to a random portal.&lt;br /&gt;
&lt;br /&gt;
Gateways with their respective camps and locations are listed as following:&lt;br /&gt;
*[[Dalpok]]: {{map|70|432|26|440}}&lt;br /&gt;
*[[Raktam]]: {{map|70|326|26|465}}&lt;br /&gt;
*[[Wiksik]]: {{map|70|243|26|408}}&lt;br /&gt;
*[[Rakmogak]]: {{map|70|178|26|565}}&lt;br /&gt;
*[[Derby]]: {{map|70|101|26|351}}&lt;br /&gt;
*[[Durham]]: {{map|70|641|26|346}}&lt;br /&gt;
*[[York]]: {{map|70|365|26|318}}&lt;br /&gt;
*[[Shipwreck]]: {{map|70|539|26|543}}&lt;br /&gt;
*Grassland: {{map|70|180|26|458}}&lt;br /&gt;
*[[Fort Creedy]] Ruin Complex: {{map|70|663|26|380}}&lt;br /&gt;
&lt;br /&gt;
There used to be another gate on [[Unity Island]] at {{map|70|587|26|425}}, but it was removed at some unknown point and no longer exists as of 2026.&lt;br /&gt;
&lt;br /&gt;
==Totems==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 60px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 45px&amp;quot;&amp;gt;[[Image:totem.gif]]&amp;lt;/div&amp;gt;A totem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Five totems surround the Temple of the Ancestors: one to the north, one to the west, one to the east, and two to the south.&lt;br /&gt;
&lt;br /&gt;
When you enter the totem tile, you have the option to chant for 1 AP. [[Native]]s and [[outsider]]s will get different flavor messages while doing so.&lt;br /&gt;
&lt;br /&gt;
Natives get one of the following messages at random:&lt;br /&gt;
:''• While waving your arms, you chant the words of an ancient ritual.''&lt;br /&gt;
:''• You sit down and chant the words of an ancient ritual.''&lt;br /&gt;
:''• Standing on your head, you chant the words of an ancient ritual.''&lt;br /&gt;
:''• You balance on one leg and chant the words of an ancient ritual.''&lt;br /&gt;
&lt;br /&gt;
If the chanting is successful, the following gets added to the end of the message:&lt;br /&gt;
:''• The ancestors are pleased and reward you. You gain 1 XP.''&lt;br /&gt;
&lt;br /&gt;
Outsiders get one of the following messages, depending on whether or not the attempt was successful:&lt;br /&gt;
&lt;br /&gt;
'''Failure:'''&lt;br /&gt;
:''• You attempt to imitate the native chanting but the strange noises coming from your mouth sound awful. Maybe you need to practice some more.''&lt;br /&gt;
:''• You attempt to imitate the native chanting but the strange noises coming from your mouth sound awful. It's getting better but is not quite there yet.''&lt;br /&gt;
'''Success:'''&lt;br /&gt;
:''• You attempt to imitate the native chanting and manage a passable version of it. The ancestors are pleased and reward you. You gain 1 XP.''&lt;br /&gt;
&lt;br /&gt;
Once you have succcessfully chanted at least once at each of the five totems, you unlock the ''faith'' skill, allowing you to purchase it with XP at a level up. You can continue chanting at the totems for a roughly 20% chance to gain 1 XP (39 / 194 recorded attempts). It is unknown whether or not having the ''faith'' skill or [[charms]] affect the chances.&lt;br /&gt;
&lt;br /&gt;
[[Spirit]]s cannot chant at the totems. Although the button to attempt it shows up, it does nothing.&lt;br /&gt;
&lt;br /&gt;
==Temple of the Ancestors==&lt;br /&gt;
The sacred temple is reachable only by climbing the [[temple walkway]]s in Sacred Space. It consists of grass surrounded by a walkway, a stream of fresh water, four staircases leading up to ruined towers, three ruined buildings that cannot be entered, and a secret tunnel leading to the [[Sacred_Space#Catacombs|catacombs]]. Three [[songbird]]s fly about on the grassy area. They exist nowhere else on the island.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Temple of the Ancestors - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|01&lt;br /&gt;
| bgcolor=#cfcffe|02&lt;br /&gt;
| bgcolor=#cfcffe|03&lt;br /&gt;
| bgcolor=#cfcffe|04&lt;br /&gt;
| bgcolor=#cfcffe|05&lt;br /&gt;
| bgcolor=#cfcffe|06&lt;br /&gt;
| bgcolor=#cfcffe|07&lt;br /&gt;
| bgcolor=#cfcffe|08&lt;br /&gt;
| bgcolor=#cfcffe|09&lt;br /&gt;
| bgcolor=#cfcffe|10&lt;br /&gt;
| bgcolor=#cfcffe|11&lt;br /&gt;
| bgcolor=#cfcffe|12&lt;br /&gt;
| bgcolor=#cfcffe|13&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|02&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|03&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#00FF00|'''G'''&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|04&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|05&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|06&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|07&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|08&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|'''C'''&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|09&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|10&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|11&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#FF0000|'''R'''&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#0000ff|&amp;lt;font color=white&amp;gt;'''Bl'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|12&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|13&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Mid-air&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Temple walkway&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Grass&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Black Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#00FF00|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Green Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ff0000|'''R'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Red Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#0000ff|&amp;lt;font color=white&amp;gt;'''Bl'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Blue Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Ruined Building (cannot be entered)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Water&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|'''C'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Catacomb Entrance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Catacomb ==&lt;br /&gt;
[[Image:Sacred_Space_Temple_Cave.png|thumb|Map of the catacomb. Try not to get lost in this extremely complex labyrinth!]] The catacomb is an underground circular cavern located under the [[Sacred_Space#Temple of the Ancestors|Temple of the Ancestors]] and consists of tunnels, a pool of water where [[smokey crystal]]s can be found, a [[fungi]] farm, and a special tile where [[monkey claw charm]]s can be found.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Sacred Space has gone through three phases: its initial implementation, temporary removal, and reimplementation into its current form.&lt;br /&gt;
&lt;br /&gt;
==Initial Implementation==&lt;br /&gt;
[[Image:Sacredfinalaf4.jpg|thumb|Map of Sacred Space during its initial implementation. The current map is almost identical, but the garden and the huts no longer exist, except for the four towers inside the temple. Additionally, a rockfall now connects the northwestern part to the mountain path.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Picture4tl2.png|thumb|Inside the Temple of the Ancestors during its initial implementation.]]&lt;br /&gt;
&lt;br /&gt;
From the [http://www.shartak.com/news.html official Shartak newsletter]:&lt;br /&gt;
'''27 January, 2009 - The spirits of the ancestors reveal their temple'''&lt;br /&gt;
&lt;br /&gt;
:''• The spirits of the ancestors have seen how badly violence is affecting the island. Their descendants fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.''&lt;br /&gt;
:''• The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.''&lt;br /&gt;
&lt;br /&gt;
Following months of escalating violence on the island throughout late 2008 to January 2009, the spirits of the ancestors revealed the location of their sacrosanct grove for all of the island's inhabitants who sought refuge from the mainland carnage. The inception of Sacred Space was a controversial move, with some players believing it to undermine the risk-based nature of the game.&lt;br /&gt;
&lt;br /&gt;
As the refuge itself was protected by the spirits of the ancestors, hostile players would find themselves unable to score hits on other players, resulting in the following message being displayed:&lt;br /&gt;
:''The spirits of the ancestors cause your attack to miss. A chilling voice whispers, “This is sacred ground. You shall not harm others here.”''&lt;br /&gt;
&lt;br /&gt;
When leaving a gateway from Sacred Space, if you had recently committed an act of violence (not including to animals), the following message was displayed:&lt;br /&gt;
:''You close your eyes and step through the archway, your thoughts focusing on where you came from. The spirits of the ancestors are angered by your recent violence and as you are returned to your point of origin, a bolt of lightning appears from nowhere and strikes you. You die.''&lt;br /&gt;
&lt;br /&gt;
==Temporary Removal==&lt;br /&gt;
From the Shartak newsletter:&lt;br /&gt;
'''19 November, 2009 - v2 phase 1 launched!'''&lt;br /&gt;
:''• You may notice that the portals to Sacred Space are no longer allowing entry and those who were there have been returned to their homes. Why this has happened and when the portals will reopen remains a mystery.''&lt;br /&gt;
&lt;br /&gt;
In November of 2009, Sacred Space was temporarily removed from the game until it was reimplemented in a different way.&lt;br /&gt;
&lt;br /&gt;
==Reimplementation==&lt;br /&gt;
From the Shartak newsletter:&lt;br /&gt;
'''16 March, 2012 - The sky is falling mountain is falling!'''&lt;br /&gt;
:''• A loud rumbling was heard around the northern half of the mountain. The cause was unknown until we caught up with an eyewitness in Dalpok. “I was hoknikickg nikth of the mogntaick wheck I lookam up and was nearak coouckhokd by fallalickg rakks. Bakstackdal thinik nearak kamled me!” Although there are some language problems, we think he said that the mountain is falling.''&lt;br /&gt;
&lt;br /&gt;
In March 2012, Sacred Space was reopened, a motivation being the goal of gaining the infraterritorially limited ''faith'' skill. There were some modifications, including the enabling of combat throughout its entire perimeter; the towers and huts are now ruined, [[trader]] Tamdal now roams the entire island at ground level, and the return portals send players to a random portal instead of the one they entered from.&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
These images are from the [[Sacred_Space#Initial_Implementation|initial implementation]] phase, thus do not fully represent the current implementation. Trader Tamdal now roams the jungle, the garden no longer exist, and the huts and buildings are now removed or ruined.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mudpool.png|Mud pools&lt;br /&gt;
Image:ss_garden.png|Garden and shrubbery&lt;br /&gt;
Image:Cymbolism.png|Stream, center of the temple sanctuary&lt;br /&gt;
Image:Tradertamdalpd1.jpg|Trader Tamdal (he moves!)&lt;br /&gt;
Image:Ss portal.jpg|Portal juncture&lt;br /&gt;
Image:SS appleorchard.png|Fanboys&lt;br /&gt;
Image:SS_cave_fungi.png|People farming for fungi&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Historical]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Grass&amp;diff=25291</id>
		<title>Grass</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Grass&amp;diff=25291"/>
		<updated>2026-03-15T07:29:28Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Terrain#Grass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Terrain#Grass]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Totem&amp;diff=25290</id>
		<title>Totem</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Totem&amp;diff=25290"/>
		<updated>2026-03-15T07:28:03Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Sacred Space#Totems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sacred_Space#Totems]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=25289</id>
		<title>Sacred Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=25289"/>
		<updated>2026-03-15T07:26:21Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Moved the History to the bottom for easier access to the most relevant information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = Satellite sacredspace.png&lt;br /&gt;
| cx          = -70354&lt;br /&gt;
| cy          = 26444&lt;br /&gt;
| type        = Sacred Space&lt;br /&gt;
| huts        = 4 towers (and 3 ruined buildings that cannot be entered)&lt;br /&gt;
| shaman      = None&lt;br /&gt;
| shaman_gps  = N/A&lt;br /&gt;
| shaman_loc  = &lt;br /&gt;
| trader      = N/A&lt;br /&gt;
| trader_gps  = N/A&lt;br /&gt;
| trader_loc  = &lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = N/A&lt;br /&gt;
| bank_loc    = &lt;br /&gt;
| ammo_gps    = N/A&lt;br /&gt;
| ammo_loc    = &lt;br /&gt;
| medical_gps = N/A&lt;br /&gt;
| medical_loc = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= General Information =&lt;br /&gt;
'''Sacred Space''' is a special area located on the summit of [[Mt. Shartak]]. It can be accessed through a waterfall on the southern side of the mountain, or through a rockfall on the northern side of the mountain path. Once the character has unlocked ''[[faith]]'', it can also accessed through [[Sacred_Space#Gateways|portals]] scattered across the island.&lt;br /&gt;
&lt;br /&gt;
The ''faith'' skill is unlocked by making a pilgrimage to the Sacred Space and successfully chanting at each of the five [[Sacred_Space#Totems|totems]] contained within. Once unlocked, it can be purchased with XP upon a level up.&lt;br /&gt;
&lt;br /&gt;
=Sacred Space=&lt;br /&gt;
[[File:Mountain.png|800px|thumb|right|Map of the mountain path and Sacred Space, including the mountain cave, Temple of the Ancestors and catacombs. You can click [https://wiki.shartak.com/images/3/39/Mountain.png here] for the full resolution image.]]&lt;br /&gt;
Most of the Sacred Space is filled with [[snow]], but it has several other points of interest. In the southeastern corner is an orchard with [[grass]] and nine apple trees. The northwestern part has a [[mud pools]] and a [[rockfall]] leading to the mountain path. A [[river]] flows down from the [[Sacred_Space#Temple of the Ancestors|Temple of the Ancestors]], exiting Sacred Space by a waterfall leading down to a small section of the mountain path and further onto the ground level, where the river continues to the sea between [[Wiksik]] and [[York]]. A set of [[Sacred_Space#Gateways|gateways]] act as portals that can be used to teleport around the island once the character has the ''faith'' skill.&lt;br /&gt;
&lt;br /&gt;
== Gateways ==&lt;br /&gt;
The gateways are mystical stone arches located in each of the eight camps that transported a player into the gateway juncture inside the Sacred Space. Entering a gateway costs 25 [[AP]]. As of 2012, exiting Sacred Space through any of the eight portals will send you out of the Sacred Space to a random portal.&lt;br /&gt;
&lt;br /&gt;
Gateways with their respective camps and locations are listed as following:&lt;br /&gt;
*[[Dalpok]]: {{map|70|432|26|440}}&lt;br /&gt;
*[[Raktam]]: {{map|70|326|26|465}}&lt;br /&gt;
*[[Wiksik]]: {{map|70|243|26|408}}&lt;br /&gt;
*[[Rakmogak]]: {{map|70|178|26|565}}&lt;br /&gt;
*[[Derby]]: {{map|70|101|26|351}}&lt;br /&gt;
*[[Durham]]: {{map|70|641|26|346}}&lt;br /&gt;
*[[York]]: {{map|70|365|26|318}}&lt;br /&gt;
*[[Shipwreck]]: {{map|70|539|26|543}}&lt;br /&gt;
*Grassland: {{map|70|180|26|458}}&lt;br /&gt;
*[[Fort Creedy]] Ruin Complex: {{map|70|663|26|380}}&lt;br /&gt;
&lt;br /&gt;
There used to be another gate on [[Unity Island]] at {{map|70|587|26|425}}, but it was removed at some unknown point and no longer exists as of 2026.&lt;br /&gt;
&lt;br /&gt;
==Totems==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 60px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 45px&amp;quot;&amp;gt;[[Image:totem.gif]]&amp;lt;/div&amp;gt;A totem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Five totems surround the Temple of the Ancestors: one to the north, one to the west, one to the east, and two to the south.&lt;br /&gt;
&lt;br /&gt;
When you enter the totem tile, you have the option to chant for 1 AP. [[Native]]s and [[outsider]]s will get different flavor messages while doing so.&lt;br /&gt;
&lt;br /&gt;
Natives get one of the following messages at random:&lt;br /&gt;
:''• While waving your arms, you chant the words of an ancient ritual.''&lt;br /&gt;
:''• You sit down and chant the words of an ancient ritual.''&lt;br /&gt;
:''• Standing on your head, you chant the words of an ancient ritual.''&lt;br /&gt;
:''• You balance on one leg and chant the words of an ancient ritual.''&lt;br /&gt;
&lt;br /&gt;
If the chanting is successful, the following gets added to the end of the message:&lt;br /&gt;
:''• The ancestors are pleased and reward you. You gain 1 XP.''&lt;br /&gt;
&lt;br /&gt;
Outsiders get one of the following messages, depending on whether or not the attempt was successful:&lt;br /&gt;
&lt;br /&gt;
'''Failure:'''&lt;br /&gt;
:''• You attempt to imitate the native chanting but the strange noises coming from your mouth sound awful. Maybe you need to practice some more.''&lt;br /&gt;
:''• You attempt to imitate the native chanting but the strange noises coming from your mouth sound awful. It's getting better but is not quite there yet.''&lt;br /&gt;
'''Success:'''&lt;br /&gt;
:''• You attempt to imitate the native chanting and manage a passable version of it. The ancestors are pleased and reward you. You gain 1 XP.''&lt;br /&gt;
&lt;br /&gt;
Once you have succcessfully chanted at least once at each of the five totems, you unlock the ''faith'' skill, allowing you to purchase it with XP at a level up. You can continue chanting at the totems for a roughly 20% chance to gain 1 XP (39 / 194 recorded attempts). It is unknown whether or not having the ''faith'' skill or [[charms]] affect the chances.&lt;br /&gt;
&lt;br /&gt;
[[Spirit]]s cannot chant at the totems. Although the button to attempt it shows up, it does nothing.&lt;br /&gt;
&lt;br /&gt;
==Temple of the Ancestors==&lt;br /&gt;
The sacred temple is reachable only by climbing the [[temple walkway]]s in Sacred Space. It consists of grass surrounded by a walkway, a stream of fresh water, four staircases leading up to ruined towers, three ruined buildings that cannot be entered, and a secret tunnel leading to the [[Sacred_Space#Catacombs|catacombs]]. Three [[songbird]]s fly about on the grassy area. They exist nowhere else on the island.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Temple of the Ancestors - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|01&lt;br /&gt;
| bgcolor=#cfcffe|02&lt;br /&gt;
| bgcolor=#cfcffe|03&lt;br /&gt;
| bgcolor=#cfcffe|04&lt;br /&gt;
| bgcolor=#cfcffe|05&lt;br /&gt;
| bgcolor=#cfcffe|06&lt;br /&gt;
| bgcolor=#cfcffe|07&lt;br /&gt;
| bgcolor=#cfcffe|08&lt;br /&gt;
| bgcolor=#cfcffe|09&lt;br /&gt;
| bgcolor=#cfcffe|10&lt;br /&gt;
| bgcolor=#cfcffe|11&lt;br /&gt;
| bgcolor=#cfcffe|12&lt;br /&gt;
| bgcolor=#cfcffe|13&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|02&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|03&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#00FF00|'''G'''&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|04&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|05&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|06&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|07&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|08&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|'''C'''&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|09&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|10&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|11&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#FF0000|'''R'''&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#0000ff|&amp;lt;font color=white&amp;gt;'''Bl'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|12&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|13&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Mid-air&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Temple walkway&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Grass&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Black Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#00FF00|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Green Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ff0000|'''R'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Red Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#0000ff|&amp;lt;font color=white&amp;gt;'''Bl'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Blue Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Ruined Building (cannot be entered)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Water&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|'''C'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Catacomb Entrance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Catacomb ==&lt;br /&gt;
[[Image:Sacred_Space_Temple_Cave.png|thumb|Map of the catacomb. Try not to get lost in this extremely complex labyrinth!]] The catacomb is an underground circular cavern located under the [[Sacred_Space#Temple of the Ancestors|Temple of the Ancestors]] and consists of tunnels, a pool of water where [[smokey crystal]]s can be found, a [[fungi]] farm, and a special tile where [[monkey claw charm]]s can be found.&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
These images are from the [[Sacred_Space#Initial_Implementation|initial implementation]] phase, thus do not fully represent the current implementation. Trader Tamdal now roams the jungle, the garden no longer exist, and the huts and buildings are now removed or ruined.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mudpool.png|Mud pools&lt;br /&gt;
Image:ss_garden.png|Garden and shrubbery&lt;br /&gt;
Image:Cymbolism.png|Stream, center of the temple sanctuary&lt;br /&gt;
Image:Tradertamdalpd1.jpg|Trader Tamdal (he moves!)&lt;br /&gt;
Image:Ss portal.jpg|Portal juncture&lt;br /&gt;
Image:SS appleorchard.png|Fanboys&lt;br /&gt;
Image:SS_cave_fungi.png|People farming for fungi&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Sacred Space has gone through three phases: its initial implementation, temporary removal, and reimplementation into its current form.&lt;br /&gt;
&lt;br /&gt;
==Initial Implementation==&lt;br /&gt;
[[Image:Sacredfinalaf4.jpg|thumb|Map of Sacred Space during its initial implementation. The current map is almost identical, but the garden and the huts no longer exist, except for the four towers inside the temple. Additionally, a rockfall now connects the northwestern part to the mountain path.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Picture4tl2.png|thumb|Inside the Temple of the Ancestors during its initial implementation.]]&lt;br /&gt;
&lt;br /&gt;
From the [http://www.shartak.com/news.html official Shartak newsletter]:&lt;br /&gt;
'''27 January, 2009 - The spirits of the ancestors reveal their temple'''&lt;br /&gt;
&lt;br /&gt;
:''• The spirits of the ancestors have seen how badly violence is affecting the island. Their descendants fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.''&lt;br /&gt;
:''• The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.''&lt;br /&gt;
&lt;br /&gt;
Following months of escalating violence on the island throughout late 2008 to January 2009, the spirits of the ancestors revealed the location of their sacrosanct grove for all of the island's inhabitants who sought refuge from the mainland carnage. The inception of Sacred Space was a controversial move, with some players believing it to undermine the risk-based nature of the game.&lt;br /&gt;
&lt;br /&gt;
As the refuge itself was protected by the spirits of the ancestors, hostile players would find themselves unable to score hits on other players, resulting in the following message being displayed:&lt;br /&gt;
:''The spirits of the ancestors cause your attack to miss. A chilling voice whispers, “This is sacred ground. You shall not harm others here.”''&lt;br /&gt;
&lt;br /&gt;
When leaving a gateway from Sacred Space, if you had recently committed an act of violence (not including to animals), the following message was displayed:&lt;br /&gt;
:''You close your eyes and step through the archway, your thoughts focusing on where you came from. The spirits of the ancestors are angered by your recent violence and as you are returned to your point of origin, a bolt of lightning appears from nowhere and strikes you. You die.''&lt;br /&gt;
&lt;br /&gt;
==Temporary Removal==&lt;br /&gt;
From the Shartak newsletter:&lt;br /&gt;
'''19 November, 2009 - v2 phase 1 launched!'''&lt;br /&gt;
:''• You may notice that the portals to Sacred Space are no longer allowing entry and those who were there have been returned to their homes. Why this has happened and when the portals will reopen remains a mystery.''&lt;br /&gt;
&lt;br /&gt;
In November of 2009, Sacred Space was temporarily removed from the game until it was reimplemented in a different way.&lt;br /&gt;
&lt;br /&gt;
==Reimplementation==&lt;br /&gt;
From the Shartak newsletter:&lt;br /&gt;
'''16 March, 2012 - The sky is falling mountain is falling!'''&lt;br /&gt;
:''• A loud rumbling was heard around the northern half of the mountain. The cause was unknown until we caught up with an eyewitness in Dalpok. “I was hoknikickg nikth of the mogntaick wheck I lookam up and was nearak coouckhokd by fallalickg rakks. Bakstackdal thinik nearak kamled me!” Although there are some language problems, we think he said that the mountain is falling.''&lt;br /&gt;
&lt;br /&gt;
In March 2012, Sacred Space was reopened, a motivation being the goal of gaining the infraterritorially limited ''faith'' skill. There were some modifications, including the enabling of combat throughout its entire perimeter; the towers and huts are now ruined, [[trader]] Tamdal now roams the entire island at ground level, and the return portals send players to a random portal instead of the one they entered from.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Historical]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=25288</id>
		<title>Sacred Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=25288"/>
		<updated>2026-03-15T07:24:37Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Catacomb */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = Satellite sacredspace.png&lt;br /&gt;
| cx          = -70354&lt;br /&gt;
| cy          = 26444&lt;br /&gt;
| type        = Sacred Space&lt;br /&gt;
| huts        = 4 towers (and 3 ruined buildings that cannot be entered)&lt;br /&gt;
| shaman      = None&lt;br /&gt;
| shaman_gps  = N/A&lt;br /&gt;
| shaman_loc  = &lt;br /&gt;
| trader      = N/A&lt;br /&gt;
| trader_gps  = N/A&lt;br /&gt;
| trader_loc  = &lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = N/A&lt;br /&gt;
| bank_loc    = &lt;br /&gt;
| ammo_gps    = N/A&lt;br /&gt;
| ammo_loc    = &lt;br /&gt;
| medical_gps = N/A&lt;br /&gt;
| medical_loc = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= General Information =&lt;br /&gt;
'''Sacred Space''' is a special area located on the summit of [[Mt. Shartak]]. It can be accessed through a waterfall on the southern side of the mountain, or through a rockfall on the northern side of the mountain path. Once the character has unlocked ''[[faith]]'', it can also accessed through [[Sacred_Space#Gateways|portals]] scattered across the island.&lt;br /&gt;
&lt;br /&gt;
The ''faith'' skill is unlocked by making a pilgrimage to the Sacred Space and successfully chanting at each of the five [[Sacred_Space#Totems|totems]] contained within. Once unlocked, it can be purchased with XP upon a level up.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Sacred Space has gone through three phases: its initial implementation, temporary removal, and reimplementation into its current form.&lt;br /&gt;
&lt;br /&gt;
==Initial Implementation==&lt;br /&gt;
[[Image:Sacredfinalaf4.jpg|thumb|Map of Sacred Space during its initial implementation. The current map is almost identical, but the garden and the huts no longer exist, except for the four towers inside the temple. Additionally, a rockfall now connects the northwestern part to the mountain path.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Picture4tl2.png|thumb|Inside the Temple of the Ancestors during its initial implementation.]]&lt;br /&gt;
&lt;br /&gt;
From the [http://www.shartak.com/news.html official Shartak newsletter]:&lt;br /&gt;
'''27 January, 2009 - The spirits of the ancestors reveal their temple'''&lt;br /&gt;
&lt;br /&gt;
:''• The spirits of the ancestors have seen how badly violence is affecting the island. Their descendants fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.''&lt;br /&gt;
:''• The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.''&lt;br /&gt;
&lt;br /&gt;
Following months of escalating violence on the island throughout late 2008 to January 2009, the spirits of the ancestors revealed the location of their sacrosanct grove for all of the island's inhabitants who sought refuge from the mainland carnage. The inception of Sacred Space was a controversial move, with some players believing it to undermine the risk-based nature of the game.&lt;br /&gt;
&lt;br /&gt;
As the refuge itself was protected by the spirits of the ancestors, hostile players would find themselves unable to score hits on other players, resulting in the following message being displayed:&lt;br /&gt;
:''The spirits of the ancestors cause your attack to miss. A chilling voice whispers, “This is sacred ground. You shall not harm others here.”''&lt;br /&gt;
&lt;br /&gt;
When leaving a gateway from Sacred Space, if you had recently committed an act of violence (not including to animals), the following message was displayed:&lt;br /&gt;
:''You close your eyes and step through the archway, your thoughts focusing on where you came from. The spirits of the ancestors are angered by your recent violence and as you are returned to your point of origin, a bolt of lightning appears from nowhere and strikes you. You die.''&lt;br /&gt;
&lt;br /&gt;
==Temporary Removal==&lt;br /&gt;
From the Shartak newsletter:&lt;br /&gt;
'''19 November, 2009 - v2 phase 1 launched!'''&lt;br /&gt;
:''• You may notice that the portals to Sacred Space are no longer allowing entry and those who were there have been returned to their homes. Why this has happened and when the portals will reopen remains a mystery.''&lt;br /&gt;
&lt;br /&gt;
In November of 2009, Sacred Space was temporarily removed from the game until it was reimplemented in a different way.&lt;br /&gt;
&lt;br /&gt;
==Reimplementation==&lt;br /&gt;
From the Shartak newsletter:&lt;br /&gt;
'''16 March, 2012 - The sky is falling mountain is falling!'''&lt;br /&gt;
:''• A loud rumbling was heard around the northern half of the mountain. The cause was unknown until we caught up with an eyewitness in Dalpok. “I was hoknikickg nikth of the mogntaick wheck I lookam up and was nearak coouckhokd by fallalickg rakks. Bakstackdal thinik nearak kamled me!” Although there are some language problems, we think he said that the mountain is falling.''&lt;br /&gt;
&lt;br /&gt;
In March 2012, Sacred Space was reopened, a motivation being the goal of gaining the infraterritorially limited ''faith'' skill. There were some modifications, including the enabling of combat throughout its entire perimeter; the towers and huts are now ruined, [[trader]] Tamdal now roams the entire island at ground level, and the return portals send players to a random portal instead of the one they entered from.&lt;br /&gt;
&lt;br /&gt;
=Sacred Space=&lt;br /&gt;
[[File:Mountain.png|800px|thumb|right|Map of the mountain path and Sacred Space, including the mountain cave, Temple of the Ancestors and catacombs. You can click [https://wiki.shartak.com/images/3/39/Mountain.png here] for the full resolution image.]]&lt;br /&gt;
Most of the Sacred Space is filled with [[snow]], but it has several other points of interest. In the southeastern corner is an orchard with [[grass]] and nine apple trees. The northwestern part has a [[mud pools]] and a [[rockfall]] leading to the mountain path. A [[river]] flows down from the [[Sacred_Space#Temple of the Ancestors|Temple of the Ancestors]], exiting Sacred Space by a waterfall leading down to a small section of the mountain path and further onto the ground level, where the river continues to the sea between [[Wiksik]] and [[York]]. A set of [[Sacred_Space#Gateways|gateways]] act as portals that can be used to teleport around the island once the character has the ''faith'' skill.&lt;br /&gt;
&lt;br /&gt;
== Gateways ==&lt;br /&gt;
The gateways are mystical stone arches located in each of the eight camps that transported a player into the gateway juncture inside the Sacred Space. Entering a gateway costs 25 [[AP]]. As of 2012, exiting Sacred Space through any of the eight portals will send you out of the Sacred Space to a random portal.&lt;br /&gt;
&lt;br /&gt;
Gateways with their respective camps and locations are listed as following:&lt;br /&gt;
*[[Dalpok]]: {{map|70|432|26|440}}&lt;br /&gt;
*[[Raktam]]: {{map|70|326|26|465}}&lt;br /&gt;
*[[Wiksik]]: {{map|70|243|26|408}}&lt;br /&gt;
*[[Rakmogak]]: {{map|70|178|26|565}}&lt;br /&gt;
*[[Derby]]: {{map|70|101|26|351}}&lt;br /&gt;
*[[Durham]]: {{map|70|641|26|346}}&lt;br /&gt;
*[[York]]: {{map|70|365|26|318}}&lt;br /&gt;
*[[Shipwreck]]: {{map|70|539|26|543}}&lt;br /&gt;
*Grassland: {{map|70|180|26|458}}&lt;br /&gt;
*[[Fort Creedy]] Ruin Complex: {{map|70|663|26|380}}&lt;br /&gt;
&lt;br /&gt;
There used to be another gate on [[Unity Island]] at {{map|70|587|26|425}}, but it was removed at some unknown point and no longer exists as of 2026.&lt;br /&gt;
&lt;br /&gt;
==Totems==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 60px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 45px&amp;quot;&amp;gt;[[Image:totem.gif]]&amp;lt;/div&amp;gt;A totem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Five totems surround the Temple of the Ancestors: one to the north, one to the west, one to the east, and two to the south.&lt;br /&gt;
&lt;br /&gt;
When you enter the totem tile, you have the option to chant for 1 AP. [[Native]]s and [[outsider]]s will get different flavor messages while doing so.&lt;br /&gt;
&lt;br /&gt;
Natives get one of the following messages at random:&lt;br /&gt;
:''• While waving your arms, you chant the words of an ancient ritual.''&lt;br /&gt;
:''• You sit down and chant the words of an ancient ritual.''&lt;br /&gt;
:''• Standing on your head, you chant the words of an ancient ritual.''&lt;br /&gt;
:''• You balance on one leg and chant the words of an ancient ritual.''&lt;br /&gt;
&lt;br /&gt;
If the chanting is successful, the following gets added to the end of the message:&lt;br /&gt;
:''• The ancestors are pleased and reward you. You gain 1 XP.''&lt;br /&gt;
&lt;br /&gt;
Outsiders get one of the following messages, depending on whether or not the attempt was successful:&lt;br /&gt;
&lt;br /&gt;
'''Failure:'''&lt;br /&gt;
:''• You attempt to imitate the native chanting but the strange noises coming from your mouth sound awful. Maybe you need to practice some more.''&lt;br /&gt;
:''• You attempt to imitate the native chanting but the strange noises coming from your mouth sound awful. It's getting better but is not quite there yet.''&lt;br /&gt;
'''Success:'''&lt;br /&gt;
:''• You attempt to imitate the native chanting and manage a passable version of it. The ancestors are pleased and reward you. You gain 1 XP.''&lt;br /&gt;
&lt;br /&gt;
Once you have succcessfully chanted at least once at each of the five totems, you unlock the ''faith'' skill, allowing you to purchase it with XP at a level up. You can continue chanting at the totems for a roughly 20% chance to gain 1 XP (39 / 194 recorded attempts). It is unknown whether or not having the ''faith'' skill or [[charms]] affect the chances.&lt;br /&gt;
&lt;br /&gt;
[[Spirit]]s cannot chant at the totems. Although the button to attempt it shows up, it does nothing.&lt;br /&gt;
&lt;br /&gt;
==Temple of the Ancestors==&lt;br /&gt;
The sacred temple is reachable only by climbing the [[temple walkway]]s in Sacred Space. It consists of grass surrounded by a walkway, a stream of fresh water, four staircases leading up to ruined towers, three ruined buildings that cannot be entered, and a secret tunnel leading to the [[Sacred_Space#Catacombs|catacombs]]. Three [[songbird]]s fly about on the grassy area. They exist nowhere else on the island.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Temple of the Ancestors - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|01&lt;br /&gt;
| bgcolor=#cfcffe|02&lt;br /&gt;
| bgcolor=#cfcffe|03&lt;br /&gt;
| bgcolor=#cfcffe|04&lt;br /&gt;
| bgcolor=#cfcffe|05&lt;br /&gt;
| bgcolor=#cfcffe|06&lt;br /&gt;
| bgcolor=#cfcffe|07&lt;br /&gt;
| bgcolor=#cfcffe|08&lt;br /&gt;
| bgcolor=#cfcffe|09&lt;br /&gt;
| bgcolor=#cfcffe|10&lt;br /&gt;
| bgcolor=#cfcffe|11&lt;br /&gt;
| bgcolor=#cfcffe|12&lt;br /&gt;
| bgcolor=#cfcffe|13&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|02&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|03&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#00FF00|'''G'''&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|04&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|05&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|06&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|07&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|08&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|'''C'''&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|09&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|10&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|11&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#FF0000|'''R'''&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#0000ff|&amp;lt;font color=white&amp;gt;'''Bl'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|12&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|13&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Mid-air&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Temple walkway&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Grass&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Black Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#00FF00|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Green Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ff0000|'''R'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Red Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#0000ff|&amp;lt;font color=white&amp;gt;'''Bl'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Blue Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Ruined Building (cannot be entered)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Water&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|'''C'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Catacomb Entrance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Catacomb ==&lt;br /&gt;
[[Image:Sacred_Space_Temple_Cave.png|thumb|Map of the catacomb. Try not to get lost in this extremely complex labyrinth!]] The catacomb is an underground circular cavern located under the [[Sacred_Space#Temple of the Ancestors|Temple of the Ancestors]] and consists of tunnels, a pool of water where [[smokey crystal]]s can be found, a [[fungi]] farm, and a special tile where [[monkey claw charm]]s can be found.&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
These images are from the [[Sacred_Space#Initial_Implementation|initial implementation]] phase, thus do not fully represent the current implementation. Trader Tamdal now roams the jungle, the garden no longer exist, and the huts and buildings are now removed or ruined.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mudpool.png|Mud pools&lt;br /&gt;
Image:ss_garden.png|Garden and shrubbery&lt;br /&gt;
Image:Cymbolism.png|Stream, center of the temple sanctuary&lt;br /&gt;
Image:Tradertamdalpd1.jpg|Trader Tamdal (he moves!)&lt;br /&gt;
Image:Ss portal.jpg|Portal juncture&lt;br /&gt;
Image:SS appleorchard.png|Fanboys&lt;br /&gt;
Image:SS_cave_fungi.png|People farming for fungi&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Historical]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=25287</id>
		<title>Sacred Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=25287"/>
		<updated>2026-03-15T07:23:54Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = Satellite sacredspace.png&lt;br /&gt;
| cx          = -70354&lt;br /&gt;
| cy          = 26444&lt;br /&gt;
| type        = Sacred Space&lt;br /&gt;
| huts        = 4 towers (and 3 ruined buildings that cannot be entered)&lt;br /&gt;
| shaman      = None&lt;br /&gt;
| shaman_gps  = N/A&lt;br /&gt;
| shaman_loc  = &lt;br /&gt;
| trader      = N/A&lt;br /&gt;
| trader_gps  = N/A&lt;br /&gt;
| trader_loc  = &lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = N/A&lt;br /&gt;
| bank_loc    = &lt;br /&gt;
| ammo_gps    = N/A&lt;br /&gt;
| ammo_loc    = &lt;br /&gt;
| medical_gps = N/A&lt;br /&gt;
| medical_loc = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= General Information =&lt;br /&gt;
'''Sacred Space''' is a special area located on the summit of [[Mt. Shartak]]. It can be accessed through a waterfall on the southern side of the mountain, or through a rockfall on the northern side of the mountain path. Once the character has unlocked ''[[faith]]'', it can also accessed through [[Sacred_Space#Gateways|portals]] scattered across the island.&lt;br /&gt;
&lt;br /&gt;
The ''faith'' skill is unlocked by making a pilgrimage to the Sacred Space and successfully chanting at each of the five [[Sacred_Space#Totems|totems]] contained within. Once unlocked, it can be purchased with XP upon a level up.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Sacred Space has gone through three phases: its initial implementation, temporary removal, and reimplementation into its current form.&lt;br /&gt;
&lt;br /&gt;
==Initial Implementation==&lt;br /&gt;
[[Image:Sacredfinalaf4.jpg|thumb|Map of Sacred Space during its initial implementation. The current map is almost identical, but the garden and the huts no longer exist, except for the four towers inside the temple. Additionally, a rockfall now connects the northwestern part to the mountain path.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Picture4tl2.png|thumb|Inside the Temple of the Ancestors during its initial implementation.]]&lt;br /&gt;
&lt;br /&gt;
From the [http://www.shartak.com/news.html official Shartak newsletter]:&lt;br /&gt;
'''27 January, 2009 - The spirits of the ancestors reveal their temple'''&lt;br /&gt;
&lt;br /&gt;
:''• The spirits of the ancestors have seen how badly violence is affecting the island. Their descendants fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.''&lt;br /&gt;
:''• The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.''&lt;br /&gt;
&lt;br /&gt;
Following months of escalating violence on the island throughout late 2008 to January 2009, the spirits of the ancestors revealed the location of their sacrosanct grove for all of the island's inhabitants who sought refuge from the mainland carnage. The inception of Sacred Space was a controversial move, with some players believing it to undermine the risk-based nature of the game.&lt;br /&gt;
&lt;br /&gt;
As the refuge itself was protected by the spirits of the ancestors, hostile players would find themselves unable to score hits on other players, resulting in the following message being displayed:&lt;br /&gt;
:''The spirits of the ancestors cause your attack to miss. A chilling voice whispers, “This is sacred ground. You shall not harm others here.”''&lt;br /&gt;
&lt;br /&gt;
When leaving a gateway from Sacred Space, if you had recently committed an act of violence (not including to animals), the following message was displayed:&lt;br /&gt;
:''You close your eyes and step through the archway, your thoughts focusing on where you came from. The spirits of the ancestors are angered by your recent violence and as you are returned to your point of origin, a bolt of lightning appears from nowhere and strikes you. You die.''&lt;br /&gt;
&lt;br /&gt;
==Temporary Removal==&lt;br /&gt;
From the Shartak newsletter:&lt;br /&gt;
'''19 November, 2009 - v2 phase 1 launched!'''&lt;br /&gt;
:''• You may notice that the portals to Sacred Space are no longer allowing entry and those who were there have been returned to their homes. Why this has happened and when the portals will reopen remains a mystery.''&lt;br /&gt;
&lt;br /&gt;
In November of 2009, Sacred Space was temporarily removed from the game until it was reimplemented in a different way.&lt;br /&gt;
&lt;br /&gt;
==Reimplementation==&lt;br /&gt;
From the Shartak newsletter:&lt;br /&gt;
'''16 March, 2012 - The sky is falling mountain is falling!'''&lt;br /&gt;
:''• A loud rumbling was heard around the northern half of the mountain. The cause was unknown until we caught up with an eyewitness in Dalpok. “I was hoknikickg nikth of the mogntaick wheck I lookam up and was nearak coouckhokd by fallalickg rakks. Bakstackdal thinik nearak kamled me!” Although there are some language problems, we think he said that the mountain is falling.''&lt;br /&gt;
&lt;br /&gt;
In March 2012, Sacred Space was reopened, a motivation being the goal of gaining the infraterritorially limited ''faith'' skill. There were some modifications, including the enabling of combat throughout its entire perimeter; the towers and huts are now ruined, [[trader]] Tamdal now roams the entire island at ground level, and the return portals send players to a random portal instead of the one they entered from.&lt;br /&gt;
&lt;br /&gt;
=Sacred Space=&lt;br /&gt;
[[File:Mountain.png|800px|thumb|right|Map of the mountain path and Sacred Space, including the mountain cave, Temple of the Ancestors and catacombs. You can click [https://wiki.shartak.com/images/3/39/Mountain.png here] for the full resolution image.]]&lt;br /&gt;
Most of the Sacred Space is filled with [[snow]], but it has several other points of interest. In the southeastern corner is an orchard with [[grass]] and nine apple trees. The northwestern part has a [[mud pools]] and a [[rockfall]] leading to the mountain path. A [[river]] flows down from the [[Sacred_Space#Temple of the Ancestors|Temple of the Ancestors]], exiting Sacred Space by a waterfall leading down to a small section of the mountain path and further onto the ground level, where the river continues to the sea between [[Wiksik]] and [[York]]. A set of [[Sacred_Space#Gateways|gateways]] act as portals that can be used to teleport around the island once the character has the ''faith'' skill.&lt;br /&gt;
&lt;br /&gt;
== Gateways ==&lt;br /&gt;
The gateways are mystical stone arches located in each of the eight camps that transported a player into the gateway juncture inside the Sacred Space. Entering a gateway costs 25 [[AP]]. As of 2012, exiting Sacred Space through any of the eight portals will send you out of the Sacred Space to a random portal.&lt;br /&gt;
&lt;br /&gt;
Gateways with their respective camps and locations are listed as following:&lt;br /&gt;
*[[Dalpok]]: {{map|70|432|26|440}}&lt;br /&gt;
*[[Raktam]]: {{map|70|326|26|465}}&lt;br /&gt;
*[[Wiksik]]: {{map|70|243|26|408}}&lt;br /&gt;
*[[Rakmogak]]: {{map|70|178|26|565}}&lt;br /&gt;
*[[Derby]]: {{map|70|101|26|351}}&lt;br /&gt;
*[[Durham]]: {{map|70|641|26|346}}&lt;br /&gt;
*[[York]]: {{map|70|365|26|318}}&lt;br /&gt;
*[[Shipwreck]]: {{map|70|539|26|543}}&lt;br /&gt;
*Grassland: {{map|70|180|26|458}}&lt;br /&gt;
*[[Fort Creedy]] Ruin Complex: {{map|70|663|26|380}}&lt;br /&gt;
&lt;br /&gt;
There used to be another gate on [[Unity Island]] at {{map|70|587|26|425}}, but it was removed at some unknown point and no longer exists as of 2026.&lt;br /&gt;
&lt;br /&gt;
==Totems==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 60px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 45px&amp;quot;&amp;gt;[[Image:totem.gif]]&amp;lt;/div&amp;gt;A totem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Five totems surround the Temple of the Ancestors: one to the north, one to the west, one to the east, and two to the south.&lt;br /&gt;
&lt;br /&gt;
When you enter the totem tile, you have the option to chant for 1 AP. [[Native]]s and [[outsider]]s will get different flavor messages while doing so.&lt;br /&gt;
&lt;br /&gt;
Natives get one of the following messages at random:&lt;br /&gt;
:''• While waving your arms, you chant the words of an ancient ritual.''&lt;br /&gt;
:''• You sit down and chant the words of an ancient ritual.''&lt;br /&gt;
:''• Standing on your head, you chant the words of an ancient ritual.''&lt;br /&gt;
:''• You balance on one leg and chant the words of an ancient ritual.''&lt;br /&gt;
&lt;br /&gt;
If the chanting is successful, the following gets added to the end of the message:&lt;br /&gt;
:''• The ancestors are pleased and reward you. You gain 1 XP.''&lt;br /&gt;
&lt;br /&gt;
Outsiders get one of the following messages, depending on whether or not the attempt was successful:&lt;br /&gt;
&lt;br /&gt;
'''Failure:'''&lt;br /&gt;
:''• You attempt to imitate the native chanting but the strange noises coming from your mouth sound awful. Maybe you need to practice some more.''&lt;br /&gt;
:''• You attempt to imitate the native chanting but the strange noises coming from your mouth sound awful. It's getting better but is not quite there yet.''&lt;br /&gt;
'''Success:'''&lt;br /&gt;
:''• You attempt to imitate the native chanting and manage a passable version of it. The ancestors are pleased and reward you. You gain 1 XP.''&lt;br /&gt;
&lt;br /&gt;
Once you have succcessfully chanted at least once at each of the five totems, you unlock the ''faith'' skill, allowing you to purchase it with XP at a level up. You can continue chanting at the totems for a roughly 20% chance to gain 1 XP (39 / 194 recorded attempts). It is unknown whether or not having the ''faith'' skill or [[charms]] affect the chances.&lt;br /&gt;
&lt;br /&gt;
[[Spirit]]s cannot chant at the totems. Although the button to attempt it shows up, it does nothing.&lt;br /&gt;
&lt;br /&gt;
==Temple of the Ancestors==&lt;br /&gt;
The sacred temple is reachable only by climbing the [[temple walkway]]s in Sacred Space. It consists of grass surrounded by a walkway, a stream of fresh water, four staircases leading up to ruined towers, three ruined buildings that cannot be entered, and a secret tunnel leading to the [[Sacred_Space#Catacombs|catacombs]]. Three [[songbird]]s fly about on the grassy area. They exist nowhere else on the island.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Temple of the Ancestors - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|01&lt;br /&gt;
| bgcolor=#cfcffe|02&lt;br /&gt;
| bgcolor=#cfcffe|03&lt;br /&gt;
| bgcolor=#cfcffe|04&lt;br /&gt;
| bgcolor=#cfcffe|05&lt;br /&gt;
| bgcolor=#cfcffe|06&lt;br /&gt;
| bgcolor=#cfcffe|07&lt;br /&gt;
| bgcolor=#cfcffe|08&lt;br /&gt;
| bgcolor=#cfcffe|09&lt;br /&gt;
| bgcolor=#cfcffe|10&lt;br /&gt;
| bgcolor=#cfcffe|11&lt;br /&gt;
| bgcolor=#cfcffe|12&lt;br /&gt;
| bgcolor=#cfcffe|13&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|02&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|03&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#00FF00|'''G'''&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|04&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|05&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|06&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|07&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|08&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|'''C'''&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|09&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|10&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|11&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#FF0000|'''R'''&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#0000ff|&amp;lt;font color=white&amp;gt;'''Bl'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|12&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|13&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Mid-air&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Temple walkway&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Grass&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Black Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#00FF00|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Green Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ff0000|'''R'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Red Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#0000ff|&amp;lt;font color=white&amp;gt;'''Bl'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Blue Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Ruined Building (cannot be entered)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Water&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|'''C'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Catacomb Entrance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Catacomb ==&lt;br /&gt;
[[Image:Sacred_Space_Temple_Cave.png|thumb|Try not to get lost in this extremely complex labyrinth!]] The catacomb is an underground circular cavern located under the [[Sacred_Space#Temple of the Ancestors|Temple of the Ancestors]] and consists of tunnels, a pool of water where [[smokey crystal]]s can be found, a [[fungi]] farm, and a special tile where [[monkey claw charm]]s can be found.&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
These images are from the [[Sacred_Space#Initial_Implementation|initial implementation]] phase, thus do not fully represent the current implementation. Trader Tamdal now roams the jungle, the garden no longer exist, and the huts and buildings are now removed or ruined.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mudpool.png|Mud pools&lt;br /&gt;
Image:ss_garden.png|Garden and shrubbery&lt;br /&gt;
Image:Cymbolism.png|Stream, center of the temple sanctuary&lt;br /&gt;
Image:Tradertamdalpd1.jpg|Trader Tamdal (he moves!)&lt;br /&gt;
Image:Ss portal.jpg|Portal juncture&lt;br /&gt;
Image:SS appleorchard.png|Fanboys&lt;br /&gt;
Image:SS_cave_fungi.png|People farming for fungi&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Historical]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Temple_walkway&amp;diff=25286</id>
		<title>Temple walkway</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Temple_walkway&amp;diff=25286"/>
		<updated>2026-03-15T07:22:29Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Terrain#Temple Walkway&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Terrain#Temple Walkway]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Monkey_claw_charm&amp;diff=25285</id>
		<title>Monkey claw charm</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Monkey_claw_charm&amp;diff=25285"/>
		<updated>2026-03-15T07:15:40Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Charms#Monkey Claw Charm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Charms#Monkey_Claw_Charm]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Smokey_crystal&amp;diff=25284</id>
		<title>Smokey crystal</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Smokey_crystal&amp;diff=25284"/>
		<updated>2026-03-15T07:14:49Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Other Items#Smokey Crystal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Other Items#Smokey Crystal]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=River&amp;diff=25283</id>
		<title>River</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=River&amp;diff=25283"/>
		<updated>2026-03-15T06:57:29Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Terrain#River&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Terrain#River]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
</feed>