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	<updated>2026-10-24T22:54:56Z</updated>
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	<entry>
		<id>https://wiki.shartak.com/index.php?title=Special_Animals&amp;diff=25365</id>
		<title>Special Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Special_Animals&amp;diff=25365"/>
		<updated>2026-10-14T06:13:23Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Werewolf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
During different times in Shartak special animals will come out to play.  During [[Halloween]] whenever an animal is killed, the animal will gain the adjective zombified in front of its name.  The animal has the same stats as the non-zombie version, but when killed, the zombie animal will be listed in the player's profile.  Other than zombie animals, there are also other special animals at special times.&lt;br /&gt;
&lt;br /&gt;
One exception to this category of animals is Re-Pete, who is always present on the island.&lt;br /&gt;
&lt;br /&gt;
=List of Special Animals=&lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following categories are about.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.&lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without Animal affinity or Charms). This is an approximation rounded to the closest 5% (based on the sample size mentioned). The numbers will become more accurate as research continues.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
==Easter Bunny==&lt;br /&gt;
*'''Location Found''' - Camps, Jungle, Grassland, Lake&lt;br /&gt;
*'''When it appears''' - Easter&lt;br /&gt;
*'''Max HP''' - 50&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 60% (255/412)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Healing an easter bunny yields double the amount of XP than usual. Moves away if below 50% HP. When the event starts, around 200 easter bunnies appear mostly in or near camps, but they can wander around.&lt;br /&gt;
&lt;br /&gt;
==Mummy==&lt;br /&gt;
*'''Location Found''' - Camps, [[Midway Island]]&lt;br /&gt;
*'''When it appears''' - Halloween (as of 2025)&lt;br /&gt;
*'''Max HP''' - 28&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 35% (67/202)&lt;br /&gt;
*'''Speed''' - Normal (for attacks). They appear to move around less than other animals.&lt;br /&gt;
*'''XP Bonus''' - 17&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Vengeful_Mummy|vengeful mummy]] after killing two people. Mummies originally appeared on Midway Island in the Revenge of Spirits of the Ancestors event (November 2016). Starting in 2025, they returned for the Halloween, appearing in great numbers in both camps and Midway Island.&lt;br /&gt;
&lt;br /&gt;
==Turkey==&lt;br /&gt;
*'''Location Found''' - Camps (2025), [[Port Breton]] (2014)&lt;br /&gt;
*'''When it appears''' - Sometimes during Thanksgiving (26th of November)&lt;br /&gt;
*'''Max HP''' - 20&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (19/89)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Wild_Turkey|wild turkey]] after killing two people. Turkeys originally appeared during a Thanksgiving event in November 2014.&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
*'''Location Found''' - Camps&lt;br /&gt;
*'''When it appears''' - Halloween&lt;br /&gt;
*'''Max HP''' - 60&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 50% (58/110)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (42/91)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 33&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Only one werewolf per camp appears during Halloween. Almost always gets hunted to extinction real quickly. Healing a werewolf yields double the amount of XP than usual.&lt;br /&gt;
&lt;br /&gt;
==Zombiefied (prefix)==&lt;br /&gt;
*'''When it appears''' - Halloween&lt;br /&gt;
*'''Special Notes''' - The zombified adjective is added during Halloween whenever an animal dies. The animal has the same stats as the animal that was killed. Zombified versions of [[Upgraded Animals]] have the standard animal name, but keep the stats of the upgraded version (for example, a rogue elephant during Halloween becomes ''zombified elephant'' with 90 HP and 7 damage. Zombies will immediately and indefinitely resurrect when killed, with the following message: ''&amp;quot;To your horror, the corpse of the (animal name) gets back up and carries on with what it was doing... attacking you!&amp;quot;'' After the event is over, the zombies stay dead.&lt;br /&gt;
&lt;br /&gt;
==Re-Pete==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''When it appears''' - Always&lt;br /&gt;
*'''Max HP''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - A special parrot. Once stuck in the Wiksik crater and repeatedly slaughtered by the local inhabitants (208 deaths in 13 months), this poor creature was nicknamed &amp;quot;Re-Pete&amp;quot; and finally set free to roam the jungle again. His current locations can be found [http://www.leaky.org/repeteparrot.pl here] should you wish to visit him.&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Upgraded_Animals&amp;diff=25364</id>
		<title>Upgraded Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Upgraded_Animals&amp;diff=25364"/>
		<updated>2026-10-12T19:34:23Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Added Venomous Giant Spider&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
Some [[animals]] can be upgraded, which means they have killed enough players, become stronger, faster, meaner, and overall badass. Additionally, as of an August 2026 update, animals have a small chance of spawning in as an upgraded version on their own (the exact chance is unknown, but seems to be around 1-5 %). The animals listed on this page are the animals that have been confirmed to upgrade, but it's possible other animals can also upgrade.  So far, three tiers of upgrades has been discovered, but other tiers may exist.  &lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following lists explain.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.&lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned). The numbers will become more accurate as research continues.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
=Tier One Upgrades=&lt;br /&gt;
These animals upgrade after killing two players.  They are slightly stronger, and offer a slightly higher XP Bonus.&lt;br /&gt;
&lt;br /&gt;
==Aggressive Large Stag==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 40&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 45% (42/97)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Aggressive Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 18&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 35% (80/224)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 12&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Dangerous_Wild_Boar|dangerous wild boar]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
== Armoured Colossal Crab ==&lt;br /&gt;
*'''Location Found''' - Shallow water, beach&lt;br /&gt;
*'''Max Hitpoints''' - 270&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 138&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Very rare. Its thick shell absorbs 1 damage from attacks (to a minimum of 1). It has a chance of clamping its target with its pincers on a hit. A clamped character may be unable to leave the square that the crab is on (2 AP on a failure). If you escape the crab's grip, you gain 1 XP. Moves away if below 50% HP. Unknown if it has more upgrades.&lt;br /&gt;
&lt;br /&gt;
==Chattering Monkey==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 13&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (42/182)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 9&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Screeching_Monkey|screeching monkey]] at six kills.&lt;br /&gt;
&lt;br /&gt;
== Dire Colossal Spider ==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 280?&lt;br /&gt;
*'''Damage''' - 8 + poison&lt;br /&gt;
*'''Hit Chance''' - ? (14/42)&lt;br /&gt;
*'''Dodge Modifier''' - +15% (13/41)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 143&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. First reported 4th of September 2026. Attacks result in poisoning ~75% of the time, causing 1 HP of damage instantly and for the next four actions.&lt;br /&gt;
&lt;br /&gt;
==Ferocious Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 37&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 21&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Deadly_Shargle|deadly shargle]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Ferocious Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 40% (53/131)&lt;br /&gt;
*'''Dodge Modifier''' - +15% (19/60)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 15&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Deadly_Tiger|deadly tiger]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Fully-Grown Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water&lt;br /&gt;
*'''Max Hitpoints''' - 553&lt;br /&gt;
*'''Damage''' - 8&lt;br /&gt;
*'''Hit Chance''' - 40% (67/178)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (49/149)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus ''' - 228&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills or tier three at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Hungry Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 33&lt;br /&gt;
*'''Damage''' - 4-6&lt;br /&gt;
*'''Hit Chance''' - 50% (95/183)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 11/25). Upgrades to [[Upgraded_Animals#Man-Eating_Alligator|man-eating alligator]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Hungry Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 45&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - ? (7/16)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 25&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds. Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
== Hungry Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 335&lt;br /&gt;
*'''Damage''' - 14 to 20&lt;br /&gt;
*'''Hit Chance''' - 50% (13/26)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 143&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. Upgrades its damage level after a certain amount of kills up to 20 damage. Can upgrade to a [[Upgraded_Animals#Man-Eating_Python|man-eating python]].&lt;br /&gt;
&lt;br /&gt;
==Hungry Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 4&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (38/132)&lt;br /&gt;
*'''Dodge Modifier''' - 10% (26/105 at 35% hit chance)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Cornered_Rat|cornered rat]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Rogue Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 90&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 40% (57/143)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (19/44)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 48&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Vengeful Mummy==&lt;br /&gt;
*'''Location Found''' - Camps, [[Midway Island]] (during [[Halloween]])&lt;br /&gt;
*'''Max Hitpoints''' - 42&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 30% (5/18)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal (for attacks). They appear to move around less than other animals.&lt;br /&gt;
*'''XP Bonus''' - 24&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades from [[mummy]]. Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Vicious Parrot==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 6&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 45% (32/72)&lt;br /&gt;
*'''Dodge Modifier''' - +25% (7/36)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 6&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6-7 kills.&lt;br /&gt;
&lt;br /&gt;
==Venomous Giant Spider==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 66&lt;br /&gt;
*'''Damage''' - 5 + poison&lt;br /&gt;
*'''Hit Chance''' - ? (15/25)&lt;br /&gt;
*'''Dodge Modifier''' - ? (13/26)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 36&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Attacks result in poisoning 75% of the time, causing 1 HP of damage for the next three actions.&lt;br /&gt;
&lt;br /&gt;
==Wild Turkey==&lt;br /&gt;
*'''Location Found''' -  Camps (sometimes during Thanksgiving, 26th of November)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 30% (28/87)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
=Tier Two Upgrades=&lt;br /&gt;
These animals upgrade after killing six players.  They are stronger, and offer a higher XP bonus when killed.&lt;br /&gt;
&lt;br /&gt;
==Cornered Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 40% (30/78)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier three at 11-12 kills.&lt;br /&gt;
&lt;br /&gt;
==Dangerous Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 21&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - ? (5/7)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Ferocious_Wild_Boar|ferocious wild boar]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Deadly Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 44&lt;br /&gt;
*'''Damage''' - 8&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Man-Eating_Shargle|man-eating shargle]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Deadly Tiger==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 9 &lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Man-Eating_Tiger|man-eating tiger]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 41&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - 50% (102/196)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 23&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds. Doesn't upgrade to tier three at 11 kills.&lt;br /&gt;
&lt;br /&gt;
== Man-Eating Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 360&lt;br /&gt;
*'''Damage''' - 23&lt;br /&gt;
*'''Hit Chance''' - 80% (65/84)&lt;br /&gt;
*'''Dodge Modifier''' - +30% (14/84)&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 190&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Constricts opponents.  If someone tries to leave the square that the python is on, they may take 2 damage.  If you escape the python's grip, you gain 1 XP.&lt;br /&gt;
&lt;br /&gt;
==Screeching Monkey==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 16&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 30% (55/190)&lt;br /&gt;
*'''Dodge Modifier''' - 10% (46/176 at 35% hit chance)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 11&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes - ''' - Doesn't upgrade to tier three at 11-13 kills.&lt;br /&gt;
&lt;br /&gt;
==Territorial Silverback==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 74&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 40&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Enraged_Silverback|enraged silverback]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
=Tier Three Upgrades=&lt;br /&gt;
These animals upgrade after killing eleven players.  They are even stronger, and offer an even higher XP bonus when killed.&lt;br /&gt;
&lt;br /&gt;
==Enraged Silverback==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 86&lt;br /&gt;
*'''Damage''' - 12&lt;br /&gt;
*'''Hit Chance''' - 60% (8/13)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 46&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Ferocious Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 24&lt;br /&gt;
*'''Damage''' - 10&lt;br /&gt;
*'''Hit Chance''' - 45% (8/17)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 15&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 51&lt;br /&gt;
*'''Damage''' - 11&lt;br /&gt;
*'''Hit Chance''' - 40% (6/16)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgraded from [[Upgraded_Animals#Deadly_Shargle|deadly shargle]], can cause bleeding wounds.&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 35&lt;br /&gt;
*'''Damage''' - 12&lt;br /&gt;
*'''Hit Chance''' - 50% (11/21)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 20&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds.Upgraded from [[Upgraded_Animals#Deadly_Tiger|deadly tiger]].&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=25363</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=25363"/>
		<updated>2026-10-12T19:34:16Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
Animals can be seen on the game map. They will attack reactively (and immediately) each time they are attacked by a player, but the player will only get a message if they hit. Their hit chance is much lower (roughly 20%) against ranged attacks ([[blowpipe]], [[rifle]], or [[pistol]]) than melee attacks.&lt;br /&gt;
&lt;br /&gt;
Animals will also act on their own at certain intervals depending on their '''speed'''. They can act on two '''cycles''': at 5 minutes past and at 35 minutes past. When they act, they can either move, attack, or move and then attack. Most animals have &amp;quot;normal&amp;quot; speed, meaning they act once per cycle. Elephants and large stags have 1/2 speed, meaning they act only every other cycle, at 35 minutes past. Turtles and wild boars have 1/3 speed, meaning they act every third cycle, alternating between 5 and 35 minutes past. It is possible that some other animals also have different speeds that have not yet been observed.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only start attacking a player actively if the player has attacked them. They will then keep attacking the player at a frequency based on their speed until they are dead, the player is dead, the player runs away, or a different player angers them. Additionally, some animals can retreat if they are dropped to below 50% hit points after being angered. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location. &lt;br /&gt;
&lt;br /&gt;
=List of Animals=&lt;br /&gt;
The following animals can be found at anytime during the year.  There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet.  These links lead to those animals.&lt;br /&gt;
&lt;br /&gt;
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.&lt;br /&gt;
*[[Special Animals]] - Some animals only come out to play at certain times during the year.  They can be found here.&lt;br /&gt;
*[[Upgraded Animals]] - Animals that have adjectives like hungry, fully-grown, ferocious or rogue can be found here.&lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following list tells one.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.  &lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned, listing hits/attacks with 45% hit chance).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
==Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 45% (142/329)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (63/130)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 49/98). Upgrades to [[Upgraded Animals#Hungry Alligator|hungry alligator]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Bat==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (221/825)&lt;br /&gt;
*'''Dodge Modifier''' - +20% (217/894)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Appeared for the first time during Halloween 2007. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 25% (104/431)&lt;br /&gt;
*'''Dodge Modifier''' - ? (39/92)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Chance to cause bleeding wounds (~15%, 9/59). Upgrades to [[Upgraded Animals#Hungry Bear|hungry bear]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
== Colossal Crab ==&lt;br /&gt;
*'''Location Found''' - Shallow water, beach&lt;br /&gt;
*'''Max Hitpoints''' - 220&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 30% (25/82)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (84/167)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 113&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Armoured Colossal Crab|armoured colossal crab]] after killing two people. First reported 31st of August 2026. Very rare. Its thick shell absorbs 1 damage from attacks (to a minimum of 1). It has a chance of clamping its target with its pincers on a hit (5/14 hits). A clamped character may be unable to leave the square that the crab is on (2 AP on a failure). If you escape the crab's grip, you gain 1 XP. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
== Colossal Spider ==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 230&lt;br /&gt;
*'''Damage''' - 5 + poison&lt;br /&gt;
*'''Hit Chance''' - 40% (50/133)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (86/171)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 118&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Dire Colossal Spider|dire colossal spider]] after killing two people. Very rare. First reported 4th of September 2026. Attacks result in poisoning ~90% of the time (35/40), causing 1 HP of damage instantly and for the next four actions. When it leaves a tile, it has a chance of leaving behind a web that traps a character who enters that tile. The webs can be cut with machetes or cutlasses (~75% chance of success), or escaped from by moving away (~50% chance of success). Cutting costs 1 AP and removes the web on a success, escaping costs 1 AP on a failure. Both options grant 1 XP on a success.&lt;br /&gt;
&lt;br /&gt;
== Colossal Toad ==&lt;br /&gt;
*'''Location Found''' - Swamp, lake, river&lt;br /&gt;
*'''Max Hitpoints''' - 175&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (24/84)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (67/117)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 90&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - First reported 2nd of September 2026. Very rare. When it takes damage, it has a chance of leaping away into the surrounding swamp or lake tiles (~20%, 13/73). It is not known if it upgrades at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 60&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (438/1642)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (1431/2560)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 33&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Rogue Elephant|rogue elephant]] after killing two people. Tramples [[Terrain#Jungle|jungle terrain]], typically lowering its density by 2 as it enters a new tile.&lt;br /&gt;
&lt;br /&gt;
==Giant Spider==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 2 + poison&lt;br /&gt;
*'''Hit Chance''' - 55% (416/789)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (49/128)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Venomous Giant Spider|venomous giant spider]] after killing two (needs confirmation) people. Attacks result in poisoning 75% of the time (299/392), causing 1 HP of damage for the next three actions. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water, deep water &lt;br /&gt;
*'''Max Hitpoints''' - 450&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 35% (24/72)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (134/257)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 153&lt;br /&gt;
*'''Attack Unprovoked''' - Yes &lt;br /&gt;
*'''Special Notes''' - Very rare. Healing a giant squid yields double the amount of XP than usual. Upgrades to [[Upgraded Animals#Fully-Grown Giant Squid|fully-grown giant squid]] after killing two (needs confirmation) people.&lt;br /&gt;
&lt;br /&gt;
==Goat==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 15% (70/470)&lt;br /&gt;
*'''Dodge Modifier''' - ? (26/45)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13 &lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Guard Dog==&lt;br /&gt;
*'''Location Found''' - [[Trader]] huts&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (44/243)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Will attack one if that person attacks the trader. Likewise, the trader may attack if the guard dog is attacked. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (121/518)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (398/838)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Stag==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 30% (246/773)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (569/1253)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Aggressive_Large_Stag|aggressive large stag]] after killing two people. Chance to drop a [[stag antler]] (3/51 kills).&lt;br /&gt;
&lt;br /&gt;
==Monkey==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 10&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 20% (109/539)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (739/1051)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 8&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Upgrades to [[Upgraded Animals#Chattering Monkey|chattering monkey]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Parrot==&lt;br /&gt;
*'''Location Found''' - Jungle, water, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 35% (96/261)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (233/620)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.  Upgrades to [[Upgraded Animals#Vicious Parrot|vicious parrot]] after killing two people. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 215 &lt;br /&gt;
*'''Damage''' - 8-14&lt;br /&gt;
*'''Hit Chance''' - 50% (65/129)&lt;br /&gt;
*'''Dodge Modifier''' - ? (61/126)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 103&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. The chance to escape is unknown due to lacking data (4/15 successful attempts). The damage this beast inflicts changes, from 8, 11, to 14. First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010. Upgrades to [[Upgraded Animals#Hungry Python|hungry python]] (unknown at how many kills).&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (237/821)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (808/2180)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Hungry Rat|hungry rat]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Rhino==&lt;br /&gt;
*'''Location Found''' - Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (161/583)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (178/377)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 35% (484/1458)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (386/975)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Hatches from an [[egg]].  Small chance to cause bleeding wounds (~5%, 17/477). Upgrades to [[Upgraded Animals#Ferocious Shargle|ferocious shargle]] after killing two people.&lt;br /&gt;
*'''Description''' - A very large fierce bird. A bit like an eagle, but found only on Shartak. They tend to stay on the ground rather than flying and you're liable to end up dead if you sleep near one. They also lay large eggs that (with sufficient warmth) will hatch within a few days. A baby shargle is almost as dangerous as an adult.&lt;br /&gt;
&lt;br /&gt;
==Silverback==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 50, upgrades to 62 after two kills.  &lt;br /&gt;
*'''Damage''' - 3, upgrades to 6 after two kills.&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -15% (239/406)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Territorial Silverback|territorial silverback]] after killing six people.&lt;br /&gt;
&lt;br /&gt;
==Small Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (344/717)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Songbird==&lt;br /&gt;
*'''Location Found''' - [[Sacred Space]]&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 10% (22/200)&lt;br /&gt;
*'''Dodge Modifier''' - ? (28/79)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 30% (260/825)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (235/529)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~40%, 66/160).  Upgrades to [[Upgraded Animals#Ferocious Tiger|ferocious tiger]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Turtle==&lt;br /&gt;
*'''Location Found''' - Water, beach, dunes&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (91/462)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (250/524)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Boar==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (143/507)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (386/782)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Aggressive Wild Boar|aggressive wild boar]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
=Attacking Animals=&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage you deal (with the notable exception of poison damage from [[blowpipe]]s, which grants no XP). Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)&lt;br /&gt;
&lt;br /&gt;
Attacking animals is a great source of XP for new arrivals to the island, as new characters appear to have their listed hit chances doubled! This bonus appears to vanish after reaching level 5. A [[wooden club]] is the ideal starter weapon before gaining access to ''[[balanced stance]]''. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience—and thus skills—to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.&lt;br /&gt;
&lt;br /&gt;
Hunting is also done for sport by some, like the [https://www.shartak.com/clanview.cgi?id=744 Monster Hunters], and the various adventurers who seek the legendary giant squids.&lt;br /&gt;
&lt;br /&gt;
==Recommended Supplies==&lt;br /&gt;
When hunting, be sure to take the following items to lengthen your survival time.&lt;br /&gt;
*[[First aid kit]]s/[[healing herb]]s - These will cure bleeding wounds so you don't bleed out all over the place.&lt;br /&gt;
*[[Machete]]s/[[cutlass]]es/[[wooden club]]s - Bring more than one since these do break.&lt;br /&gt;
*[[Knife]]/[[dagger]] - Good for finishing blows if machete damage would be excessive.&lt;br /&gt;
*[[Rifle]]/[[blowpipe]] - These deal high damage to the animals.  Recommended if you are a [[soldier]] or [[warrior]].&lt;br /&gt;
&lt;br /&gt;
==Punching animals==&lt;br /&gt;
&lt;br /&gt;
Sometimes punching a large animal or aggressive one can yield these special messages.&lt;br /&gt;
&lt;br /&gt;
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=25362</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=25362"/>
		<updated>2026-09-23T13:42:06Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Colossal Toad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
Animals can be seen on the game map. They will attack reactively (and immediately) each time they are attacked by a player, but the player will only get a message if they hit. Their hit chance is much lower (roughly 20%) against ranged attacks ([[blowpipe]], [[rifle]], or [[pistol]]) than melee attacks.&lt;br /&gt;
&lt;br /&gt;
Animals will also act on their own at certain intervals depending on their '''speed'''. They can act on two '''cycles''': at 5 minutes past and at 35 minutes past. When they act, they can either move, attack, or move and then attack. Most animals have &amp;quot;normal&amp;quot; speed, meaning they act once per cycle. Elephants and large stags have 1/2 speed, meaning they act only every other cycle, at 35 minutes past. Turtles and wild boars have 1/3 speed, meaning they act every third cycle, alternating between 5 and 35 minutes past. It is possible that some other animals also have different speeds that have not yet been observed.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only start attacking a player actively if the player has attacked them. They will then keep attacking the player at a frequency based on their speed until they are dead, the player is dead, the player runs away, or a different player angers them. Additionally, some animals can retreat if they are dropped to below 50% hit points after being angered. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location. &lt;br /&gt;
&lt;br /&gt;
=List of Animals=&lt;br /&gt;
The following animals can be found at anytime during the year.  There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet.  These links lead to those animals.&lt;br /&gt;
&lt;br /&gt;
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.&lt;br /&gt;
*[[Special Animals]] - Some animals only come out to play at certain times during the year.  They can be found here.&lt;br /&gt;
*[[Upgraded Animals]] - Animals that have adjectives like hungry, fully-grown, ferocious or rogue can be found here.&lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following list tells one.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.  &lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned, listing hits/attacks with 45% hit chance).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
==Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 45% (142/329)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (63/130)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 49/98). Upgrades to [[Upgraded Animals#Hungry Alligator|hungry alligator]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Bat==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (221/825)&lt;br /&gt;
*'''Dodge Modifier''' - +20% (217/894)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Appeared for the first time during Halloween 2007. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 25% (104/431)&lt;br /&gt;
*'''Dodge Modifier''' - ? (39/92)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Chance to cause bleeding wounds (~15%, 9/59). Upgrades to [[Upgraded Animals#Hungry Bear|hungry bear]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
== Colossal Crab ==&lt;br /&gt;
*'''Location Found''' - Shallow water, beach&lt;br /&gt;
*'''Max Hitpoints''' - 220&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 30% (25/82)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (84/167)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 113&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Armoured Colossal Crab|armoured colossal crab]] after killing two people. First reported 31st of August 2026. Very rare. Its thick shell absorbs 1 damage from attacks (to a minimum of 1). It has a chance of clamping its target with its pincers on a hit (5/14 hits). A clamped character may be unable to leave the square that the crab is on (2 AP on a failure). If you escape the crab's grip, you gain 1 XP. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
== Colossal Spider ==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 230&lt;br /&gt;
*'''Damage''' - 5 + poison&lt;br /&gt;
*'''Hit Chance''' - 40% (50/133)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (86/171)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 118&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Dire Colossal Spider|dire colossal spider]] after killing two people. Very rare. First reported 4th of September 2026. Attacks result in poisoning ~90% of the time (35/40), causing 1 HP of damage instantly and for the next four actions. When it leaves a tile, it has a chance of leaving behind a web that traps a character who enters that tile. The webs can be cut with machetes or cutlasses (~75% chance of success), or escaped from by moving away (~50% chance of success). Cutting costs 1 AP and removes the web on a success, escaping costs 1 AP on a failure. Both options grant 1 XP on a success.&lt;br /&gt;
&lt;br /&gt;
== Colossal Toad ==&lt;br /&gt;
*'''Location Found''' - Swamp, lake, river&lt;br /&gt;
*'''Max Hitpoints''' - 175&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (24/84)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (67/117)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 90&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - First reported 2nd of September 2026. Very rare. When it takes damage, it has a chance of leaping away into the surrounding swamp or lake tiles (~20%, 13/73). It is not known if it upgrades at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 60&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (438/1642)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (1431/2560)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 33&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Rogue Elephant|rogue elephant]] after killing two people. Tramples [[Terrain#Jungle|jungle terrain]], typically lowering its density by 2 as it enters a new tile.&lt;br /&gt;
&lt;br /&gt;
==Giant Spider==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 2 + poison&lt;br /&gt;
*'''Hit Chance''' - 55% (416/789)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (49/128)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Attacks result in poisoning 75% of the time (299/392), causing 1 HP of damage for the next three actions. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water, deep water &lt;br /&gt;
*'''Max Hitpoints''' - 450&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 35% (24/72)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (134/257)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 153&lt;br /&gt;
*'''Attack Unprovoked''' - Yes &lt;br /&gt;
*'''Special Notes''' - Very rare. Healing a giant squid yields double the amount of XP than usual. Upgrades to [[Upgraded Animals#Fully-Grown Giant Squid|fully-grown giant squid]] after killing two (needs confirmation) people.&lt;br /&gt;
&lt;br /&gt;
==Goat==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 15% (70/470)&lt;br /&gt;
*'''Dodge Modifier''' - ? (26/45)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13 &lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Guard Dog==&lt;br /&gt;
*'''Location Found''' - [[Trader]] huts&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (44/243)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Will attack one if that person attacks the trader. Likewise, the trader may attack if the guard dog is attacked. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (121/518)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (398/838)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Stag==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 30% (246/773)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (569/1253)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Aggressive_Large_Stag|aggressive large stag]] after killing two people. Chance to drop a [[stag antler]] (3/51 kills).&lt;br /&gt;
&lt;br /&gt;
==Monkey==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 10&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 20% (109/539)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (739/1051)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 8&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Upgrades to [[Upgraded Animals#Chattering Monkey|chattering monkey]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Parrot==&lt;br /&gt;
*'''Location Found''' - Jungle, water, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 35% (96/261)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (233/620)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.  Upgrades to [[Upgraded Animals#Vicious Parrot|vicious parrot]] after killing two people. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 215 &lt;br /&gt;
*'''Damage''' - 8-14&lt;br /&gt;
*'''Hit Chance''' - 50% (65/129)&lt;br /&gt;
*'''Dodge Modifier''' - ? (61/126)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 103&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. The chance to escape is unknown due to lacking data (4/15 successful attempts). The damage this beast inflicts changes, from 8, 11, to 14. First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010. Upgrades to [[Upgraded Animals#Hungry Python|hungry python]] (unknown at how many kills).&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (237/821)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (808/2180)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Hungry Rat|hungry rat]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Rhino==&lt;br /&gt;
*'''Location Found''' - Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (161/583)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (178/377)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 35% (484/1458)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (386/975)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Hatches from an [[egg]].  Small chance to cause bleeding wounds (~5%, 17/477). Upgrades to [[Upgraded Animals#Ferocious Shargle|ferocious shargle]] after killing two people.&lt;br /&gt;
*'''Description''' - A very large fierce bird. A bit like an eagle, but found only on Shartak. They tend to stay on the ground rather than flying and you're liable to end up dead if you sleep near one. They also lay large eggs that (with sufficient warmth) will hatch within a few days. A baby shargle is almost as dangerous as an adult.&lt;br /&gt;
&lt;br /&gt;
==Silverback==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 50, upgrades to 62 after two kills.  &lt;br /&gt;
*'''Damage''' - 3, upgrades to 6 after two kills.&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -15% (239/406)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Territorial Silverback|territorial silverback]] after killing six people.&lt;br /&gt;
&lt;br /&gt;
==Small Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (344/717)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Songbird==&lt;br /&gt;
*'''Location Found''' - [[Sacred Space]]&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 10% (22/200)&lt;br /&gt;
*'''Dodge Modifier''' - ? (28/79)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 30% (260/825)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (235/529)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~40%, 66/160).  Upgrades to [[Upgraded Animals#Ferocious Tiger|ferocious tiger]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Turtle==&lt;br /&gt;
*'''Location Found''' - Water, beach, dunes&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (91/462)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (250/524)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Boar==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (143/507)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (386/782)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Aggressive Wild Boar|aggressive wild boar]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
=Attacking Animals=&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage you deal (with the notable exception of poison damage from [[blowpipe]]s, which grants no XP). Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)&lt;br /&gt;
&lt;br /&gt;
Attacking animals is a great source of XP for new arrivals to the island, as new characters appear to have their listed hit chances doubled! This bonus appears to vanish after reaching level 5. A [[wooden club]] is the ideal starter weapon before gaining access to ''[[balanced stance]]''. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience—and thus skills—to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.&lt;br /&gt;
&lt;br /&gt;
Hunting is also done for sport by some, like the [https://www.shartak.com/clanview.cgi?id=744 Monster Hunters], and the various adventurers who seek the legendary giant squids.&lt;br /&gt;
&lt;br /&gt;
==Recommended Supplies==&lt;br /&gt;
When hunting, be sure to take the following items to lengthen your survival time.&lt;br /&gt;
*[[First aid kit]]s/[[healing herb]]s - These will cure bleeding wounds so you don't bleed out all over the place.&lt;br /&gt;
*[[Machete]]s/[[cutlass]]es/[[wooden club]]s - Bring more than one since these do break.&lt;br /&gt;
*[[Knife]]/[[dagger]] - Good for finishing blows if machete damage would be excessive.&lt;br /&gt;
*[[Rifle]]/[[blowpipe]] - These deal high damage to the animals.  Recommended if you are a [[soldier]] or [[warrior]].&lt;br /&gt;
&lt;br /&gt;
==Punching animals==&lt;br /&gt;
&lt;br /&gt;
Sometimes punching a large animal or aggressive one can yield these special messages.&lt;br /&gt;
&lt;br /&gt;
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Upgraded_Animals&amp;diff=25361</id>
		<title>Upgraded Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Upgraded_Animals&amp;diff=25361"/>
		<updated>2026-09-19T05:00:02Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Armoured Colossal Crab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
Some [[animals]] can be upgraded, which means they have killed enough players, become stronger, faster, meaner, and overall badass. Additionally, as of an August 2026 update, animals have a small chance of spawning in as an upgraded version on their own (the exact chance is unknown, but seems to be around 1-5 %). The animals listed on this page are the animals that have been confirmed to upgrade, but it's possible other animals can also upgrade.  So far, three tiers of upgrades has been discovered, but other tiers may exist.  &lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following lists explain.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.&lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned). The numbers will become more accurate as research continues.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
=Tier One Upgrades=&lt;br /&gt;
These animals upgrade after killing two players.  They are slightly stronger, and offer a slightly higher XP Bonus.&lt;br /&gt;
&lt;br /&gt;
==Aggressive Large Stag==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 40&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 45% (42/97)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Aggressive Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 18&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 35% (80/224)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 12&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Dangerous_Wild_Boar|dangerous wild boar]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
== Armoured Colossal Crab ==&lt;br /&gt;
*'''Location Found''' - Shallow water, beach&lt;br /&gt;
*'''Max Hitpoints''' - 270&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 138&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Very rare. Its thick shell absorbs 1 damage from attacks (to a minimum of 1). It has a chance of clamping its target with its pincers on a hit. A clamped character may be unable to leave the square that the crab is on (2 AP on a failure). If you escape the crab's grip, you gain 1 XP. Moves away if below 50% HP. Unknown if it has more upgrades.&lt;br /&gt;
&lt;br /&gt;
==Chattering Monkey==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 13&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (42/182)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 9&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Screeching_Monkey|screeching monkey]] at six kills.&lt;br /&gt;
&lt;br /&gt;
== Dire Colossal Spider ==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 280?&lt;br /&gt;
*'''Damage''' - 8 + poison&lt;br /&gt;
*'''Hit Chance''' - ? (14/42)&lt;br /&gt;
*'''Dodge Modifier''' - +15% (13/41)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 143&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. First reported 4th of September 2026. Attacks result in poisoning ~75% of the time, causing 1 HP of damage instantly and for the next four actions.&lt;br /&gt;
&lt;br /&gt;
==Ferocious Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 37&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 21&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Deadly_Shargle|deadly shargle]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Ferocious Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 40% (53/131)&lt;br /&gt;
*'''Dodge Modifier''' - +15% (19/60)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 15&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Deadly_Tiger|deadly tiger]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Fully-Grown Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water&lt;br /&gt;
*'''Max Hitpoints''' - 553&lt;br /&gt;
*'''Damage''' - 8&lt;br /&gt;
*'''Hit Chance''' - 40% (67/178)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (49/149)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus ''' - 228&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills or tier three at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Hungry Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 33&lt;br /&gt;
*'''Damage''' - 4-6&lt;br /&gt;
*'''Hit Chance''' - 50% (95/183)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 11/25). Upgrades to [[Upgraded_Animals#Man-Eating_Alligator|man-eating alligator]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Hungry Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 45&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - ? (7/16)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 25&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds. Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
== Hungry Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 335&lt;br /&gt;
*'''Damage''' - 14 to 20&lt;br /&gt;
*'''Hit Chance''' - 50% (13/26)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 143&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. Upgrades its damage level after a certain amount of kills up to 20 damage. Can upgrade to a [[Upgraded_Animals#Man-Eating_Python|man-eating python]].&lt;br /&gt;
&lt;br /&gt;
==Hungry Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 4&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (38/132)&lt;br /&gt;
*'''Dodge Modifier''' - 10% (26/105 at 35% hit chance)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Cornered_Rat|cornered rat]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Rogue Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 90&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 40% (57/143)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (19/44)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 48&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Vengeful Mummy==&lt;br /&gt;
*'''Location Found''' - Camps, [[Midway Island]] (during [[Halloween]])&lt;br /&gt;
*'''Max Hitpoints''' - 42&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 30% (5/18)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal (for attacks). They appear to move around less than other animals.&lt;br /&gt;
*'''XP Bonus''' - 24&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades from [[mummy]]. Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Vicious Parrot==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 6&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 45% (32/72)&lt;br /&gt;
*'''Dodge Modifier''' - +25% (7/36)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 6&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6-7 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Turkey==&lt;br /&gt;
*'''Location Found''' -  Camps (sometimes during Thanksgiving, 26th of November)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 30% (28/87)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
=Tier Two Upgrades=&lt;br /&gt;
These animals upgrade after killing six players.  They are stronger, and offer a higher XP bonus when killed.&lt;br /&gt;
&lt;br /&gt;
==Cornered Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 40% (30/78)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier three at 11-12 kills.&lt;br /&gt;
&lt;br /&gt;
==Dangerous Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 21&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - ? (5/7)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Ferocious_Wild_Boar|ferocious wild boar]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Deadly Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 44&lt;br /&gt;
*'''Damage''' - 8&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Man-Eating_Shargle|man-eating shargle]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Deadly Tiger==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 9 &lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Man-Eating_Tiger|man-eating tiger]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 41&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - 50% (102/196)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 23&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds. Doesn't upgrade to tier three at 11 kills.&lt;br /&gt;
&lt;br /&gt;
== Man-Eating Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 360&lt;br /&gt;
*'''Damage''' - 23&lt;br /&gt;
*'''Hit Chance''' - 80% (65/84)&lt;br /&gt;
*'''Dodge Modifier''' - +30% (14/84)&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 190&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Constricts opponents.  If someone tries to leave the square that the python is on, they may take 2 damage.  If you escape the python's grip, you gain 1 XP.&lt;br /&gt;
&lt;br /&gt;
==Screeching Monkey==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 16&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 30% (55/190)&lt;br /&gt;
*'''Dodge Modifier''' - 10% (46/176 at 35% hit chance)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 11&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes - ''' - Doesn't upgrade to tier three at 11-13 kills.&lt;br /&gt;
&lt;br /&gt;
==Territorial Silverback==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 74&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 40&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Enraged_Silverback|enraged silverback]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
=Tier Three Upgrades=&lt;br /&gt;
These animals upgrade after killing eleven players.  They are even stronger, and offer an even higher XP bonus when killed.&lt;br /&gt;
&lt;br /&gt;
==Enraged Silverback==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 86&lt;br /&gt;
*'''Damage''' - 12&lt;br /&gt;
*'''Hit Chance''' - 60% (8/13)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 46&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Ferocious Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 24&lt;br /&gt;
*'''Damage''' - 10&lt;br /&gt;
*'''Hit Chance''' - 45% (8/17)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 15&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 51&lt;br /&gt;
*'''Damage''' - 11&lt;br /&gt;
*'''Hit Chance''' - 40% (6/16)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgraded from [[Upgraded_Animals#Deadly_Shargle|deadly shargle]], can cause bleeding wounds.&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 35&lt;br /&gt;
*'''Damage''' - 12&lt;br /&gt;
*'''Hit Chance''' - 50% (11/21)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 20&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds.Upgraded from [[Upgraded_Animals#Deadly_Tiger|deadly tiger]].&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=25360</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=25360"/>
		<updated>2026-09-19T04:58:09Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Colossal Crab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
Animals can be seen on the game map. They will attack reactively (and immediately) each time they are attacked by a player, but the player will only get a message if they hit. Their hit chance is much lower (roughly 20%) against ranged attacks ([[blowpipe]], [[rifle]], or [[pistol]]) than melee attacks.&lt;br /&gt;
&lt;br /&gt;
Animals will also act on their own at certain intervals depending on their '''speed'''. They can act on two '''cycles''': at 5 minutes past and at 35 minutes past. When they act, they can either move, attack, or move and then attack. Most animals have &amp;quot;normal&amp;quot; speed, meaning they act once per cycle. Elephants and large stags have 1/2 speed, meaning they act only every other cycle, at 35 minutes past. Turtles and wild boars have 1/3 speed, meaning they act every third cycle, alternating between 5 and 35 minutes past. It is possible that some other animals also have different speeds that have not yet been observed.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only start attacking a player actively if the player has attacked them. They will then keep attacking the player at a frequency based on their speed until they are dead, the player is dead, the player runs away, or a different player angers them. Additionally, some animals can retreat if they are dropped to below 50% hit points after being angered. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location. &lt;br /&gt;
&lt;br /&gt;
=List of Animals=&lt;br /&gt;
The following animals can be found at anytime during the year.  There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet.  These links lead to those animals.&lt;br /&gt;
&lt;br /&gt;
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.&lt;br /&gt;
*[[Special Animals]] - Some animals only come out to play at certain times during the year.  They can be found here.&lt;br /&gt;
*[[Upgraded Animals]] - Animals that have adjectives like hungry, fully-grown, ferocious or rogue can be found here.&lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following list tells one.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.  &lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned, listing hits/attacks with 45% hit chance).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
==Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 45% (142/329)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (63/130)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 49/98). Upgrades to [[Upgraded Animals#Hungry Alligator|hungry alligator]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Bat==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (221/825)&lt;br /&gt;
*'''Dodge Modifier''' - +20% (217/894)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Appeared for the first time during Halloween 2007. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 25% (104/431)&lt;br /&gt;
*'''Dodge Modifier''' - ? (39/92)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Chance to cause bleeding wounds (~15%, 9/59). Upgrades to [[Upgraded Animals#Hungry Bear|hungry bear]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
== Colossal Crab ==&lt;br /&gt;
*'''Location Found''' - Shallow water, beach&lt;br /&gt;
*'''Max Hitpoints''' - 220&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 30% (25/82)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (84/167)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 113&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Armoured Colossal Crab|armoured colossal crab]] after killing two people. First reported 31st of August 2026. Very rare. Its thick shell absorbs 1 damage from attacks (to a minimum of 1). It has a chance of clamping its target with its pincers on a hit (5/14 hits). A clamped character may be unable to leave the square that the crab is on (2 AP on a failure). If you escape the crab's grip, you gain 1 XP. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
== Colossal Spider ==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 230&lt;br /&gt;
*'''Damage''' - 5 + poison&lt;br /&gt;
*'''Hit Chance''' - 40% (50/133)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (86/171)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 118&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Dire Colossal Spider|dire colossal spider]] after killing two people. Very rare. First reported 4th of September 2026. Attacks result in poisoning ~90% of the time (35/40), causing 1 HP of damage instantly and for the next four actions. When it leaves a tile, it has a chance of leaving behind a web that traps a character who enters that tile. The webs can be cut with machetes or cutlasses (~75% chance of success), or escaped from by moving away (~50% chance of success). Cutting costs 1 AP and removes the web on a success, escaping costs 1 AP on a failure. Both options grant 1 XP on a success.&lt;br /&gt;
&lt;br /&gt;
== Colossal Toad ==&lt;br /&gt;
*'''Location Found''' - Swamp, lake&lt;br /&gt;
*'''Max Hitpoints''' - 175&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (24/84)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (67/117)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 90&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - First reported 2nd of September 2026. Very rare. When it takes damage, it has a chance of leaping away into the surrounding swamp or lake tiles (~20%, 13/73). It is not known if it upgrades at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 60&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (438/1642)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (1431/2560)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 33&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Rogue Elephant|rogue elephant]] after killing two people. Tramples [[Terrain#Jungle|jungle terrain]], typically lowering its density by 2 as it enters a new tile.&lt;br /&gt;
&lt;br /&gt;
==Giant Spider==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 2 + poison&lt;br /&gt;
*'''Hit Chance''' - 55% (416/789)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (49/128)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Attacks result in poisoning 75% of the time (299/392), causing 1 HP of damage for the next three actions. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water, deep water &lt;br /&gt;
*'''Max Hitpoints''' - 450&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 35% (24/72)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (134/257)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 153&lt;br /&gt;
*'''Attack Unprovoked''' - Yes &lt;br /&gt;
*'''Special Notes''' - Very rare. Healing a giant squid yields double the amount of XP than usual. Upgrades to [[Upgraded Animals#Fully-Grown Giant Squid|fully-grown giant squid]] after killing two (needs confirmation) people.&lt;br /&gt;
&lt;br /&gt;
==Goat==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 15% (70/470)&lt;br /&gt;
*'''Dodge Modifier''' - ? (26/45)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13 &lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Guard Dog==&lt;br /&gt;
*'''Location Found''' - [[Trader]] huts&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (44/243)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Will attack one if that person attacks the trader. Likewise, the trader may attack if the guard dog is attacked. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (121/518)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (398/838)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Stag==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 30% (246/773)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (569/1253)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Aggressive_Large_Stag|aggressive large stag]] after killing two people. Chance to drop a [[stag antler]] (3/51 kills).&lt;br /&gt;
&lt;br /&gt;
==Monkey==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 10&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 20% (109/539)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (739/1051)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 8&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Upgrades to [[Upgraded Animals#Chattering Monkey|chattering monkey]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Parrot==&lt;br /&gt;
*'''Location Found''' - Jungle, water, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 35% (96/261)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (233/620)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.  Upgrades to [[Upgraded Animals#Vicious Parrot|vicious parrot]] after killing two people. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 215 &lt;br /&gt;
*'''Damage''' - 8-14&lt;br /&gt;
*'''Hit Chance''' - 50% (65/129)&lt;br /&gt;
*'''Dodge Modifier''' - ? (61/126)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 103&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. The chance to escape is unknown due to lacking data (4/15 successful attempts). The damage this beast inflicts changes, from 8, 11, to 14. First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010. Upgrades to [[Upgraded Animals#Hungry Python|hungry python]] (unknown at how many kills).&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (237/821)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (808/2180)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Hungry Rat|hungry rat]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Rhino==&lt;br /&gt;
*'''Location Found''' - Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (161/583)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (178/377)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 35% (484/1458)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (386/975)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Hatches from an [[egg]].  Small chance to cause bleeding wounds (~5%, 17/477). Upgrades to [[Upgraded Animals#Ferocious Shargle|ferocious shargle]] after killing two people.&lt;br /&gt;
*'''Description''' - A very large fierce bird. A bit like an eagle, but found only on Shartak. They tend to stay on the ground rather than flying and you're liable to end up dead if you sleep near one. They also lay large eggs that (with sufficient warmth) will hatch within a few days. A baby shargle is almost as dangerous as an adult.&lt;br /&gt;
&lt;br /&gt;
==Silverback==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 50, upgrades to 62 after two kills.  &lt;br /&gt;
*'''Damage''' - 3, upgrades to 6 after two kills.&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -15% (239/406)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Territorial Silverback|territorial silverback]] after killing six people.&lt;br /&gt;
&lt;br /&gt;
==Small Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (344/717)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Songbird==&lt;br /&gt;
*'''Location Found''' - [[Sacred Space]]&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 10% (22/200)&lt;br /&gt;
*'''Dodge Modifier''' - ? (28/79)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 30% (260/825)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (235/529)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~40%, 66/160).  Upgrades to [[Upgraded Animals#Ferocious Tiger|ferocious tiger]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Turtle==&lt;br /&gt;
*'''Location Found''' - Water, beach, dunes&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (91/462)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (250/524)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Boar==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (143/507)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (386/782)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Aggressive Wild Boar|aggressive wild boar]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
=Attacking Animals=&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage you deal (with the notable exception of poison damage from [[blowpipe]]s, which grants no XP). Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)&lt;br /&gt;
&lt;br /&gt;
Attacking animals is a great source of XP for new arrivals to the island, as new characters appear to have their listed hit chances doubled! This bonus appears to vanish after reaching level 5. A [[wooden club]] is the ideal starter weapon before gaining access to ''[[balanced stance]]''. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience—and thus skills—to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.&lt;br /&gt;
&lt;br /&gt;
Hunting is also done for sport by some, like the [https://www.shartak.com/clanview.cgi?id=744 Monster Hunters], and the various adventurers who seek the legendary giant squids.&lt;br /&gt;
&lt;br /&gt;
==Recommended Supplies==&lt;br /&gt;
When hunting, be sure to take the following items to lengthen your survival time.&lt;br /&gt;
*[[First aid kit]]s/[[healing herb]]s - These will cure bleeding wounds so you don't bleed out all over the place.&lt;br /&gt;
*[[Machete]]s/[[cutlass]]es/[[wooden club]]s - Bring more than one since these do break.&lt;br /&gt;
*[[Knife]]/[[dagger]] - Good for finishing blows if machete damage would be excessive.&lt;br /&gt;
*[[Rifle]]/[[blowpipe]] - These deal high damage to the animals.  Recommended if you are a [[soldier]] or [[warrior]].&lt;br /&gt;
&lt;br /&gt;
==Punching animals==&lt;br /&gt;
&lt;br /&gt;
Sometimes punching a large animal or aggressive one can yield these special messages.&lt;br /&gt;
&lt;br /&gt;
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=25359</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=25359"/>
		<updated>2026-09-19T04:54:10Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Colossal Spider */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
Animals can be seen on the game map. They will attack reactively (and immediately) each time they are attacked by a player, but the player will only get a message if they hit. Their hit chance is much lower (roughly 20%) against ranged attacks ([[blowpipe]], [[rifle]], or [[pistol]]) than melee attacks.&lt;br /&gt;
&lt;br /&gt;
Animals will also act on their own at certain intervals depending on their '''speed'''. They can act on two '''cycles''': at 5 minutes past and at 35 minutes past. When they act, they can either move, attack, or move and then attack. Most animals have &amp;quot;normal&amp;quot; speed, meaning they act once per cycle. Elephants and large stags have 1/2 speed, meaning they act only every other cycle, at 35 minutes past. Turtles and wild boars have 1/3 speed, meaning they act every third cycle, alternating between 5 and 35 minutes past. It is possible that some other animals also have different speeds that have not yet been observed.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only start attacking a player actively if the player has attacked them. They will then keep attacking the player at a frequency based on their speed until they are dead, the player is dead, the player runs away, or a different player angers them. Additionally, some animals can retreat if they are dropped to below 50% hit points after being angered. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location. &lt;br /&gt;
&lt;br /&gt;
=List of Animals=&lt;br /&gt;
The following animals can be found at anytime during the year.  There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet.  These links lead to those animals.&lt;br /&gt;
&lt;br /&gt;
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.&lt;br /&gt;
*[[Special Animals]] - Some animals only come out to play at certain times during the year.  They can be found here.&lt;br /&gt;
*[[Upgraded Animals]] - Animals that have adjectives like hungry, fully-grown, ferocious or rogue can be found here.&lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following list tells one.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.  &lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned, listing hits/attacks with 45% hit chance).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
==Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 45% (142/329)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (63/130)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 49/98). Upgrades to [[Upgraded Animals#Hungry Alligator|hungry alligator]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Bat==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (221/825)&lt;br /&gt;
*'''Dodge Modifier''' - +20% (217/894)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Appeared for the first time during Halloween 2007. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 25% (104/431)&lt;br /&gt;
*'''Dodge Modifier''' - ? (39/92)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Chance to cause bleeding wounds (~15%, 9/59). Upgrades to [[Upgraded Animals#Hungry Bear|hungry bear]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
== Colossal Crab ==&lt;br /&gt;
*'''Location Found''' - Shallow water, beach&lt;br /&gt;
*'''Max Hitpoints''' - 220&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Armoured Colossal Crab|armoured colossal crab]] after killing two people. First reported 31st of August 2026. Very rare. Its thick shell absorbs 1 damage from attacks (to a minimum of 1). It has a chance of clamping its target with its pincers on a hit (3/11 hits). A clamped character may be unable to leave the square that the crab is on. If you escape the crab's grip, you gain 1 XP.&lt;br /&gt;
&lt;br /&gt;
== Colossal Spider ==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 230&lt;br /&gt;
*'''Damage''' - 5 + poison&lt;br /&gt;
*'''Hit Chance''' - 40% (50/133)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (86/171)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 118&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Dire Colossal Spider|dire colossal spider]] after killing two people. Very rare. First reported 4th of September 2026. Attacks result in poisoning ~90% of the time (35/40), causing 1 HP of damage instantly and for the next four actions. When it leaves a tile, it has a chance of leaving behind a web that traps a character who enters that tile. The webs can be cut with machetes or cutlasses (~75% chance of success), or escaped from by moving away (~50% chance of success). Cutting costs 1 AP and removes the web on a success, escaping costs 1 AP on a failure. Both options grant 1 XP on a success.&lt;br /&gt;
&lt;br /&gt;
== Colossal Toad ==&lt;br /&gt;
*'''Location Found''' - Swamp, lake&lt;br /&gt;
*'''Max Hitpoints''' - 175&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (24/84)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (67/117)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 90&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - First reported 2nd of September 2026. Very rare. When it takes damage, it has a chance of leaping away into the surrounding swamp or lake tiles (~20%, 13/73). It is not known if it upgrades at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 60&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (438/1642)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (1431/2560)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 33&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Rogue Elephant|rogue elephant]] after killing two people. Tramples [[Terrain#Jungle|jungle terrain]], typically lowering its density by 2 as it enters a new tile.&lt;br /&gt;
&lt;br /&gt;
==Giant Spider==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 2 + poison&lt;br /&gt;
*'''Hit Chance''' - 55% (416/789)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (49/128)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Attacks result in poisoning 75% of the time (299/392), causing 1 HP of damage for the next three actions. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water, deep water &lt;br /&gt;
*'''Max Hitpoints''' - 450&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 35% (24/72)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (134/257)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 153&lt;br /&gt;
*'''Attack Unprovoked''' - Yes &lt;br /&gt;
*'''Special Notes''' - Very rare. Healing a giant squid yields double the amount of XP than usual. Upgrades to [[Upgraded Animals#Fully-Grown Giant Squid|fully-grown giant squid]] after killing two (needs confirmation) people.&lt;br /&gt;
&lt;br /&gt;
==Goat==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 15% (70/470)&lt;br /&gt;
*'''Dodge Modifier''' - ? (26/45)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13 &lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Guard Dog==&lt;br /&gt;
*'''Location Found''' - [[Trader]] huts&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (44/243)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Will attack one if that person attacks the trader. Likewise, the trader may attack if the guard dog is attacked. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (121/518)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (398/838)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Stag==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 30% (246/773)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (569/1253)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Aggressive_Large_Stag|aggressive large stag]] after killing two people. Chance to drop a [[stag antler]] (3/51 kills).&lt;br /&gt;
&lt;br /&gt;
==Monkey==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 10&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 20% (109/539)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (739/1051)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 8&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Upgrades to [[Upgraded Animals#Chattering Monkey|chattering monkey]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Parrot==&lt;br /&gt;
*'''Location Found''' - Jungle, water, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 35% (96/261)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (233/620)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.  Upgrades to [[Upgraded Animals#Vicious Parrot|vicious parrot]] after killing two people. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 215 &lt;br /&gt;
*'''Damage''' - 8-14&lt;br /&gt;
*'''Hit Chance''' - 50% (65/129)&lt;br /&gt;
*'''Dodge Modifier''' - ? (61/126)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 103&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. The chance to escape is unknown due to lacking data (4/15 successful attempts). The damage this beast inflicts changes, from 8, 11, to 14. First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010. Upgrades to [[Upgraded Animals#Hungry Python|hungry python]] (unknown at how many kills).&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (237/821)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (808/2180)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Hungry Rat|hungry rat]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Rhino==&lt;br /&gt;
*'''Location Found''' - Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (161/583)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (178/377)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 35% (484/1458)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (386/975)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Hatches from an [[egg]].  Small chance to cause bleeding wounds (~5%, 17/477). Upgrades to [[Upgraded Animals#Ferocious Shargle|ferocious shargle]] after killing two people.&lt;br /&gt;
*'''Description''' - A very large fierce bird. A bit like an eagle, but found only on Shartak. They tend to stay on the ground rather than flying and you're liable to end up dead if you sleep near one. They also lay large eggs that (with sufficient warmth) will hatch within a few days. A baby shargle is almost as dangerous as an adult.&lt;br /&gt;
&lt;br /&gt;
==Silverback==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 50, upgrades to 62 after two kills.  &lt;br /&gt;
*'''Damage''' - 3, upgrades to 6 after two kills.&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -15% (239/406)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Territorial Silverback|territorial silverback]] after killing six people.&lt;br /&gt;
&lt;br /&gt;
==Small Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (344/717)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Songbird==&lt;br /&gt;
*'''Location Found''' - [[Sacred Space]]&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 10% (22/200)&lt;br /&gt;
*'''Dodge Modifier''' - ? (28/79)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 30% (260/825)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (235/529)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~40%, 66/160).  Upgrades to [[Upgraded Animals#Ferocious Tiger|ferocious tiger]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Turtle==&lt;br /&gt;
*'''Location Found''' - Water, beach, dunes&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (91/462)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (250/524)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Boar==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (143/507)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (386/782)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Aggressive Wild Boar|aggressive wild boar]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
=Attacking Animals=&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage you deal (with the notable exception of poison damage from [[blowpipe]]s, which grants no XP). Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)&lt;br /&gt;
&lt;br /&gt;
Attacking animals is a great source of XP for new arrivals to the island, as new characters appear to have their listed hit chances doubled! This bonus appears to vanish after reaching level 5. A [[wooden club]] is the ideal starter weapon before gaining access to ''[[balanced stance]]''. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience—and thus skills—to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.&lt;br /&gt;
&lt;br /&gt;
Hunting is also done for sport by some, like the [https://www.shartak.com/clanview.cgi?id=744 Monster Hunters], and the various adventurers who seek the legendary giant squids.&lt;br /&gt;
&lt;br /&gt;
==Recommended Supplies==&lt;br /&gt;
When hunting, be sure to take the following items to lengthen your survival time.&lt;br /&gt;
*[[First aid kit]]s/[[healing herb]]s - These will cure bleeding wounds so you don't bleed out all over the place.&lt;br /&gt;
*[[Machete]]s/[[cutlass]]es/[[wooden club]]s - Bring more than one since these do break.&lt;br /&gt;
*[[Knife]]/[[dagger]] - Good for finishing blows if machete damage would be excessive.&lt;br /&gt;
*[[Rifle]]/[[blowpipe]] - These deal high damage to the animals.  Recommended if you are a [[soldier]] or [[warrior]].&lt;br /&gt;
&lt;br /&gt;
==Punching animals==&lt;br /&gt;
&lt;br /&gt;
Sometimes punching a large animal or aggressive one can yield these special messages.&lt;br /&gt;
&lt;br /&gt;
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=25358</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=25358"/>
		<updated>2026-09-19T04:47:27Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Colossal Toad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
Animals can be seen on the game map. They will attack reactively (and immediately) each time they are attacked by a player, but the player will only get a message if they hit. Their hit chance is much lower (roughly 20%) against ranged attacks ([[blowpipe]], [[rifle]], or [[pistol]]) than melee attacks.&lt;br /&gt;
&lt;br /&gt;
Animals will also act on their own at certain intervals depending on their '''speed'''. They can act on two '''cycles''': at 5 minutes past and at 35 minutes past. When they act, they can either move, attack, or move and then attack. Most animals have &amp;quot;normal&amp;quot; speed, meaning they act once per cycle. Elephants and large stags have 1/2 speed, meaning they act only every other cycle, at 35 minutes past. Turtles and wild boars have 1/3 speed, meaning they act every third cycle, alternating between 5 and 35 minutes past. It is possible that some other animals also have different speeds that have not yet been observed.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only start attacking a player actively if the player has attacked them. They will then keep attacking the player at a frequency based on their speed until they are dead, the player is dead, the player runs away, or a different player angers them. Additionally, some animals can retreat if they are dropped to below 50% hit points after being angered. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location. &lt;br /&gt;
&lt;br /&gt;
=List of Animals=&lt;br /&gt;
The following animals can be found at anytime during the year.  There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet.  These links lead to those animals.&lt;br /&gt;
&lt;br /&gt;
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.&lt;br /&gt;
*[[Special Animals]] - Some animals only come out to play at certain times during the year.  They can be found here.&lt;br /&gt;
*[[Upgraded Animals]] - Animals that have adjectives like hungry, fully-grown, ferocious or rogue can be found here.&lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following list tells one.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.  &lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned, listing hits/attacks with 45% hit chance).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
==Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 45% (142/329)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (63/130)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 49/98). Upgrades to [[Upgraded Animals#Hungry Alligator|hungry alligator]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Bat==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (221/825)&lt;br /&gt;
*'''Dodge Modifier''' - +20% (217/894)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Appeared for the first time during Halloween 2007. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 25% (104/431)&lt;br /&gt;
*'''Dodge Modifier''' - ? (39/92)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Chance to cause bleeding wounds (~15%, 9/59). Upgrades to [[Upgraded Animals#Hungry Bear|hungry bear]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
== Colossal Crab ==&lt;br /&gt;
*'''Location Found''' - Shallow water, beach&lt;br /&gt;
*'''Max Hitpoints''' - 220&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Armoured Colossal Crab|armoured colossal crab]] after killing two people. First reported 31st of August 2026. Very rare. Its thick shell absorbs 1 damage from attacks (to a minimum of 1). It has a chance of clamping its target with its pincers on a hit (3/11 hits). A clamped character may be unable to leave the square that the crab is on. If you escape the crab's grip, you gain 1 XP.&lt;br /&gt;
&lt;br /&gt;
== Colossal Spider ==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 230&lt;br /&gt;
*'''Damage''' - 5 + poison&lt;br /&gt;
*'''Hit Chance''' - 35% (28/81)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (46/81)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Dire Colossal Spider|dire colossal spider]] after killing two people. Very rare. First reported 4th of September 2026. Can create webs that can trap you. Attacks result in poisoning ~75% of the time (5/6), causing 1 HP of damage instantly and for the next four actions.&lt;br /&gt;
&lt;br /&gt;
== Colossal Toad ==&lt;br /&gt;
*'''Location Found''' - Swamp, lake&lt;br /&gt;
*'''Max Hitpoints''' - 175&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (24/84)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (67/117)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 90&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - First reported 2nd of September 2026. Very rare. When it takes damage, it has a chance of leaping away into the surrounding swamp or lake tiles (~20%, 13/73). It is not known if it upgrades at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 60&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (438/1642)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (1431/2560)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 33&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Rogue Elephant|rogue elephant]] after killing two people. Tramples [[Terrain#Jungle|jungle terrain]], typically lowering its density by 2 as it enters a new tile.&lt;br /&gt;
&lt;br /&gt;
==Giant Spider==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 2 + poison&lt;br /&gt;
*'''Hit Chance''' - 55% (416/789)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (49/128)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Attacks result in poisoning 75% of the time (299/392), causing 1 HP of damage for the next three actions. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water, deep water &lt;br /&gt;
*'''Max Hitpoints''' - 450&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 35% (24/72)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (134/257)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 153&lt;br /&gt;
*'''Attack Unprovoked''' - Yes &lt;br /&gt;
*'''Special Notes''' - Very rare. Healing a giant squid yields double the amount of XP than usual. Upgrades to [[Upgraded Animals#Fully-Grown Giant Squid|fully-grown giant squid]] after killing two (needs confirmation) people.&lt;br /&gt;
&lt;br /&gt;
==Goat==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 15% (70/470)&lt;br /&gt;
*'''Dodge Modifier''' - ? (26/45)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13 &lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Guard Dog==&lt;br /&gt;
*'''Location Found''' - [[Trader]] huts&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (44/243)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Will attack one if that person attacks the trader. Likewise, the trader may attack if the guard dog is attacked. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (121/518)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (398/838)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Stag==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 30% (246/773)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (569/1253)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Aggressive_Large_Stag|aggressive large stag]] after killing two people. Chance to drop a [[stag antler]] (3/51 kills).&lt;br /&gt;
&lt;br /&gt;
==Monkey==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 10&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 20% (109/539)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (739/1051)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 8&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Upgrades to [[Upgraded Animals#Chattering Monkey|chattering monkey]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Parrot==&lt;br /&gt;
*'''Location Found''' - Jungle, water, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 35% (96/261)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (233/620)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.  Upgrades to [[Upgraded Animals#Vicious Parrot|vicious parrot]] after killing two people. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 215 &lt;br /&gt;
*'''Damage''' - 8-14&lt;br /&gt;
*'''Hit Chance''' - 50% (65/129)&lt;br /&gt;
*'''Dodge Modifier''' - ? (61/126)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 103&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. The chance to escape is unknown due to lacking data (4/15 successful attempts). The damage this beast inflicts changes, from 8, 11, to 14. First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010. Upgrades to [[Upgraded Animals#Hungry Python|hungry python]] (unknown at how many kills).&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (237/821)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (808/2180)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Hungry Rat|hungry rat]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Rhino==&lt;br /&gt;
*'''Location Found''' - Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (161/583)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (178/377)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 35% (484/1458)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (386/975)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Hatches from an [[egg]].  Small chance to cause bleeding wounds (~5%, 17/477). Upgrades to [[Upgraded Animals#Ferocious Shargle|ferocious shargle]] after killing two people.&lt;br /&gt;
*'''Description''' - A very large fierce bird. A bit like an eagle, but found only on Shartak. They tend to stay on the ground rather than flying and you're liable to end up dead if you sleep near one. They also lay large eggs that (with sufficient warmth) will hatch within a few days. A baby shargle is almost as dangerous as an adult.&lt;br /&gt;
&lt;br /&gt;
==Silverback==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 50, upgrades to 62 after two kills.  &lt;br /&gt;
*'''Damage''' - 3, upgrades to 6 after two kills.&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -15% (239/406)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Territorial Silverback|territorial silverback]] after killing six people.&lt;br /&gt;
&lt;br /&gt;
==Small Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (344/717)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Songbird==&lt;br /&gt;
*'''Location Found''' - [[Sacred Space]]&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 10% (22/200)&lt;br /&gt;
*'''Dodge Modifier''' - ? (28/79)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 30% (260/825)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (235/529)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~40%, 66/160).  Upgrades to [[Upgraded Animals#Ferocious Tiger|ferocious tiger]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Turtle==&lt;br /&gt;
*'''Location Found''' - Water, beach, dunes&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (91/462)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (250/524)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Boar==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (143/507)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (386/782)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Aggressive Wild Boar|aggressive wild boar]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
=Attacking Animals=&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage you deal (with the notable exception of poison damage from [[blowpipe]]s, which grants no XP). Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)&lt;br /&gt;
&lt;br /&gt;
Attacking animals is a great source of XP for new arrivals to the island, as new characters appear to have their listed hit chances doubled! This bonus appears to vanish after reaching level 5. A [[wooden club]] is the ideal starter weapon before gaining access to ''[[balanced stance]]''. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience—and thus skills—to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.&lt;br /&gt;
&lt;br /&gt;
Hunting is also done for sport by some, like the [https://www.shartak.com/clanview.cgi?id=744 Monster Hunters], and the various adventurers who seek the legendary giant squids.&lt;br /&gt;
&lt;br /&gt;
==Recommended Supplies==&lt;br /&gt;
When hunting, be sure to take the following items to lengthen your survival time.&lt;br /&gt;
*[[First aid kit]]s/[[healing herb]]s - These will cure bleeding wounds so you don't bleed out all over the place.&lt;br /&gt;
*[[Machete]]s/[[cutlass]]es/[[wooden club]]s - Bring more than one since these do break.&lt;br /&gt;
*[[Knife]]/[[dagger]] - Good for finishing blows if machete damage would be excessive.&lt;br /&gt;
*[[Rifle]]/[[blowpipe]] - These deal high damage to the animals.  Recommended if you are a [[soldier]] or [[warrior]].&lt;br /&gt;
&lt;br /&gt;
==Punching animals==&lt;br /&gt;
&lt;br /&gt;
Sometimes punching a large animal or aggressive one can yield these special messages.&lt;br /&gt;
&lt;br /&gt;
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=25357</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=25357"/>
		<updated>2026-09-05T05:18:21Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style='border:1px solid black;padding:10px; background-color:#ffcccc;'&amp;gt;&lt;br /&gt;
Due to spamming of the wiki, we have temporarily disabled wiki account registrations. If you would like an account, please use the [http://www.shartak.com/feedback.cgi in-game feedback form] to request one.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main Page Announcements|&lt;br /&gt;
&amp;lt;!-- Intro --&amp;gt;           &lt;br /&gt;
       &lt;br /&gt;
mainpage_intro=This is an information hub for '''[http://www.shartak.com/ Shartak]''', a browser-based massively-multiplayer online role-playing game (MMORPG).&lt;br /&gt;
New players should read the '''[[Gameplay]]''' guide and perhaps the '''[[Tips and tricks]]''' and '''[[Requests for information]]''' pages.&lt;br /&gt;
       &lt;br /&gt;
The island of Shartak has been inhabited for several hundred years by native tribes from the villages of '''[[Dalpok]]''', '''[[Raktam]]''' and '''[[Wiksik]]'''. In recent times strangers to the island have appeared wearing odd clothes and carrying loud sticks. These outsiders have formed camps known as '''[[Derby]]''', '''[[Durham]]''' and '''[[York]]''' and have been joined by pirates whose '''[[shipwreck]]''' lies on the island's north shore. And now, on dark and stormy nights, the natives whisper tales of the shunned village '''[[Rakmogak]]''' and its terrible secret.&lt;br /&gt;
       &lt;br /&gt;
The strangers once stayed on the coast, away from the jungle, but now they travel inland in search of knowledge and plunder. It won't be long before they stumble across the villages and learn of the treasures of the tribal ancestors.|&lt;br /&gt;
       &lt;br /&gt;
&amp;lt;!-- Alert --&amp;gt;   &lt;br /&gt;
       &lt;br /&gt;
mainpage_alert=''No messages.''|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Wiki activities --&amp;gt;&lt;br /&gt;
mainpage_activities='''Recent wiki changes and additions (2025-2026)'''&lt;br /&gt;
* The [[Halloween]] and [[Christmas]] event pages has been added.&lt;br /&gt;
* The [[mountain]] page has been added. The [[Sacred Space]] and [[caves and tunnels]] pages have been reworked with much more detail. &lt;br /&gt;
* The [[animals]] page is being updated to contain information regarding their hit chances and hidden dodge modifiers, and other details.&lt;br /&gt;
* [[:Category:Redirects|Re-direct pages]] are being fixed and new ones added, so finding information using the search function is easier.&lt;br /&gt;
'''Current projects'''                &lt;br /&gt;
* [https://underworld.shartak.com/ Shartak Underworld]: Permanently logs kills and deaths.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Main Page Navigation|  &lt;br /&gt;
&lt;br /&gt;
mainpage_navi1a=Basics|  &lt;br /&gt;
mainpage_navi1b= &lt;br /&gt;
* [[Newcomers Guide]]        &lt;br /&gt;
* [[Gameplay]]         &lt;br /&gt;
* [[Tips and tricks]]&lt;br /&gt;
* [[:Category:Guides|How-To Guides]]&lt;br /&gt;
** [[A Pirate's Life]]&lt;br /&gt;
** [[The Native Path]]&lt;br /&gt;
** [[Outsider Ingenuity]]&lt;br /&gt;
* [[User interface]]     &lt;br /&gt;
* [[:Category:Roleplaying|Roleplaying]]  &lt;br /&gt;
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|              &lt;br /&gt;
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mainpage_navi2a=Game information|        &lt;br /&gt;
mainpage_navi2b=                      &lt;br /&gt;
* [[Class]]es         &lt;br /&gt;
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* [[Animals]]&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[:Category:Locations|Locations]]      &lt;br /&gt;
** [[Locations|Main article]] &lt;br /&gt;
** [[Terrain]]&lt;br /&gt;
** [[Camp]]s&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi3a=Feedback|&lt;br /&gt;
mainpage_navi3b=&lt;br /&gt;
* [[Requests for information]]&lt;br /&gt;
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|&lt;br /&gt;
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mainpage_navi4a=Site information|&lt;br /&gt;
mainpage_navi4b=&lt;br /&gt;
* [http://www.shartak.com/faq.html FAQ]&lt;br /&gt;
* [http://www.shartak.com/news.html News]&lt;br /&gt;
* [http://www.shartak.com/stats.html Statistics]&lt;br /&gt;
* [http://www.shartak.com/donate.html Donate]&lt;br /&gt;
* [http://www.shartak.com/advertising.html Advertising]&lt;br /&gt;
* [https://discord.com/invite/Nb25Nth Discord]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi5a=Clans|&lt;br /&gt;
mainpage_navi5b=&lt;br /&gt;
* [https://www.shartak.com/clan.cgi Clans list]&lt;br /&gt;
* [[Clan|Main article]]&lt;br /&gt;
* [[Clan_Leadership_Skill|Clan leadership]]&lt;br /&gt;
* [[:Category:Clans|Clan wiki pages]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi6a=Wiki information|&lt;br /&gt;
mainpage_navi6b=&lt;br /&gt;
* [[Project:Help|Editing and Help]]&lt;br /&gt;
* [[Project:Community Portal|Community portal]]&lt;br /&gt;
* [[The Shartak Wiki:Policies and guidelines|Policies and guidelines]]&lt;br /&gt;
* [[:Category:Delete|Delete]]&lt;br /&gt;
* [[:Category:Redirects|Redirects]]&lt;br /&gt;
* [[:Category:Templates|Templates]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Christmas&amp;diff=25356</id>
		<title>Christmas</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Christmas&amp;diff=25356"/>
		<updated>2026-09-05T05:17:34Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Added the in-game icon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Christmas in Shartak is an event that starts around a week before December 25th and lasts for about two weeks. During the event, [[Santa]] appears in [[Hut#Santa.27s_grotto|Santa's grotto]] {{GPS|70|319|26|384}} along with a [[chief elf]] and two [[elf|elves]]. The hut icon also changes. Each character visiting Santa at his grotto can receive one gift during the event. Additionally, the description outside and inside Santa's grotto changes during the event. The NPCs are detailed in the Santa article and the grotto in the hut article.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 145px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 40px&amp;quot;&amp;gt;[[Image:Xmas hut.gif]]&amp;lt;/div&amp;gt;The in-game icon for Santa's grotto during the Christmas event.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Santa's Gifts=&lt;br /&gt;
When Santa is in the grotto, a character can &amp;quot;Ask Santa for gift&amp;quot; once per event for 1 [[AP]]. If you attempt to do so a second time, you get the following message: &lt;br /&gt;
*''Santa says, &amp;quot;Sorry, only one present per person. Come back next year!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The quality of the gifts depends on how good Santa thinks you have behaved during the year. It is unknown if this is determined randomly, or if it is actually based on your character's actions, such as how many people you have killed or healed. It's also not known if other factors, such as your [[class]], affects what gifts are given.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you ask for a gift, you will get three lines of text, for example:&lt;br /&gt;
*''Santa says, &amp;quot;You've been (very naughty/quite naughty/somewhat good/quite good/very good/especially good) this year!&amp;quot;''&lt;br /&gt;
*''Santa says, &amp;quot;Ho Ho Ho! Merry Christmas! I don't have a toy train so go and buy yourself something nice from your trader instead.&amp;quot;''&lt;br /&gt;
*''Santa gives you 60 gold coins and a bullet.''&lt;br /&gt;
&lt;br /&gt;
==List of Known Gifts==&lt;br /&gt;
Here is a non-comprehensive list of possible gifts that can be given by Santa.&lt;br /&gt;
* 60 gold coins and a heavy sword.&lt;br /&gt;
* 60 gold coins and a bullet.&lt;br /&gt;
* 60 gold coins and a parrot feather charm.&lt;br /&gt;
* 60 gold coins and a gem.&lt;br /&gt;
* 60 gold and a monkey claw charm.&lt;br /&gt;
* 40 gold coins and a bottle of pumpkin juice.&lt;br /&gt;
* 40 gold coins and a tiger tooth amulet.&lt;br /&gt;
* 40 gold coins and a rabbit foot charm.&lt;br /&gt;
* 20 gold coins and 20 poison darts.&lt;br /&gt;
* 20 gold coins and 20 rifle bullets.&lt;br /&gt;
* 15 gold coins and a shovel.&lt;br /&gt;
* crab.&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Xmas_hut.gif&amp;diff=25355</id>
		<title>File:Xmas hut.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Xmas_hut.gif&amp;diff=25355"/>
		<updated>2026-09-05T05:13:33Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Santa's Grotto during the Christmas event&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Santa's Grotto during the Christmas event&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Gameplay&amp;diff=25354</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Gameplay&amp;diff=25354"/>
		<updated>2026-09-05T05:00:11Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Generic actions */ Added Search x10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
'''Gameplay''' in Shartak occurs on a grid-like map of the island. Players participate and interact as outsider and native characters of various [[class]]es. The island is also home to many characters controlled by the system. These non-player characters ([[NPC]]s) include [[trader]]s, helpful [[shaman]]s, and various kinds of [[animals]].&lt;br /&gt;
&lt;br /&gt;
While the game generally revolves around conflict between outsiders and natives, players are free to devise their own unique goals. There are good and bad ways of accomplishing certain tasks, but there is no right or wrong way to play.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Action Points ===&lt;br /&gt;
Characters rely on '''Action Points''' ('''AP''') to perform almost all actions in the game, such as moving, speaking, writing, fighting, searching, and trading (see explanations below). Most actions cost 1 AP. When a character's AP reaches 0, they rest and are temporarily unable to do anything.&lt;br /&gt;
&lt;br /&gt;
One AP is replenished every 20 minutes; in 24 hours, a character regains 72 AP. Most [[class]]es cannot exceed 75 AP, but scouts and explorers have a maximum of 80.&lt;br /&gt;
&lt;br /&gt;
Some actions use 0 AP (such as dropping an item, attempting to heal a target that has full health, trying to search with fewer than 2 free [[inventory]] spaces, or proposing a [[trading|trade]] at a [[trading post]] &amp;amp;mdash; actually making a trade requires 1 AP). Others use AP in increments of 0.5 (e.g., speaking, moving over zero density [[jungle]], or tracking with ''[[advanced tracking]]'' for 1.5 AP). Every 10 minutes, your character regains 0.5 AP.&amp;lt;!-- this is either in conflict or redundant with the information in the previous paragraph --[[User:Lint|Lint]] 00:54, June 13, 2006 (UTC) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you run out of AP, the game will tell you how many minutes you have to wait until you get another one. Some activities cannot be performed if they would send you into negative AP (e.g., [[Death|contacting a shaman]]). Other actions (like moving through swampy [[terrain]] or swimming) can send you into negative AP, in which case you will be unable to act until your AP becomes positive again.&lt;br /&gt;
&lt;br /&gt;
If you have multiple characters and have them cooperate, you will be &amp;quot;cursed&amp;quot;. Actions will cost extra AP until the curse wears off. Curses occur because such behavior, termed &amp;quot;zerging&amp;quot;, is widely seen as cheating. (See the [http://www.shartak.com/faq.html#curse FAQ] for more information.)&lt;br /&gt;
&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
:''Main article: [[XP]]''&lt;br /&gt;
Performing certain actions earns '''Experience Points''' ('''XP'''). Players with enough XP can buy [[skills]], which improve a character's current abilities or grant new ones. The most common way to gain experience is to attack an animal or another player.&lt;br /&gt;
&lt;br /&gt;
=== Hit Points ===&lt;br /&gt;
Humans and [[animals]] in Shartak have a limited amount of '''Hit Points''' ('''HP'''). Damage inflicted to a character (by other players or animals, etc.) will reduce their current amount of HP. Some [[items]], including all drinks and most fruits, will replenish a player's HP if they are consumed or used. If you're bitten by a [[Other_Items#Poisonous_Snake|snake]] or hit with a [[poison dart]], you'll lose 1 HP over your next few actions in addition to the immediate damage felt from the attack.&lt;br /&gt;
&lt;br /&gt;
If a character's HP reaches 0, they [[death|die]]. But death is not the end; it is just another part of the game. Dead characters can play as spirits or can contact a [[shaman]] on the island who will assist them in returning to life. Contacting the shaman in your home village costs 25 AP, while contacting the nearest wandering shaman costs 50 AP. The AP costs are halved for characters with [[Peaceful Intentions Flag|peaceful intentions]].&lt;br /&gt;
&lt;br /&gt;
Players can be harmed and killed even while they are logged out (asleep). You may sleep, but for other players on the island, life goes on.&lt;br /&gt;
&lt;br /&gt;
== Generic actions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Move&amp;quot; ===&lt;br /&gt;
Your character is located in the center block in the [[User interface|map grid]]. You can move into any directly adjacent block that has the &amp;quot;Move&amp;quot; button by clicking on it. &lt;br /&gt;
&lt;br /&gt;
Movement through beach, grassland and non-heavy jungle [[terrain]] usually costs 1 AP, but with the ''trekking'' [[skill]] it only costs 0.5 AP (note that character AP display is rounded off), and ''trailblazing'' allows 0.5 AP movement through heavy jungle as well. Travel through swamp and water terrain is harder and consumes more AP per movement. Certain terrain can be dangerous: swimming in deep water can result in a [[shark]] bite, which can only be cured with a [[first aid kit]] or [[Healing_Items#Healing_Herbs|healing herb]].&lt;br /&gt;
&lt;br /&gt;
Besides moving to adjacent areas, characters can also enter and leave huts, ship compartments, and temples found in their current location. They are also capable of climbing mountain paths and certain tunnels; see [[terrain]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Push&amp;quot; ===&lt;br /&gt;
Maximum density jungle terrain requires chopping down some of the growth before moving there. If you aren't carrying an item to chop the vegetation, you can attempt to &amp;quot;push&amp;quot; through maximum density jungle, but you will fail most of the time.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Chop&amp;quot; ===&lt;br /&gt;
If you have a [[Melee_Weapons#Machete|machete]] or [[Melee_Weapons#Cutlass|cutlass]] you can chop down impassable jungle (level 10) in adjacent areas down to level 9. You can also &amp;quot;Chop Jungle&amp;quot; on your square. Passable jungle growth ranges from level 9 (dark green) down to level 0 (brown dirt). Chopping may cause your weapon to dull and become less useful for attacking and further chopping. All jungle (and [[camp]]) areas regrow vegetation over time.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Attack&amp;quot; ===&lt;br /&gt;
You can attack other players and animals on your square. Use the first pull-down menu to select the target and the second pull-down menu to select the weapon you wish to use.&lt;br /&gt;
&lt;br /&gt;
The number is the damage (in HP) you will inflict if you hit the target with that weapon. The percentage is your chance of hitting the target with that weapon.&lt;br /&gt;
&lt;br /&gt;
On very rare occasions your melee weapon may either break (and be automatically discarded) or inflict extra damage: &amp;quot;Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack the tiger for 5 damage. It dies.&amp;quot; Punches are also capable of dealing extra damage&amp;lt;!--according to [[Requests for information#General gameplay]]--&amp;gt;. (See [[special weapon event odds]] for related statistics.)&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Search Area&amp;quot; ===&lt;br /&gt;
No matter where you are, you can attempt to search your square for any [[items]] you might find useful, and on most squares you have a chance to find something. Your [[search odds results|success rate]] in finding items and the types of items you find depend on the type of terrain you are searching. The best search success rates are available in the medical and ammunition [[huts]] in each camp. (See a camp's page for the locations of its resource huts.) Searching costs 1 AP unless it's done in a swamp (in which case it costs 3) or you can't carry any more items in your [[inventory]] (in which case it costs 0): &amp;quot;You're carrying too much to be able to search. You need to drop or use something first.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
An unsuccessful search generally does not mean that there are no items in the area, just that you didn't find any on that attempt. You can search any area multiple times and continue to find items (see [[How searching works]]). However, if the search results in &amp;quot;You find a broken knife, which you discard. It seems there is nothing to be found here.&amp;quot; it means that there is nothing to be found where you are.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;x10&amp;quot; ===&lt;br /&gt;
Search the area 10 times in a row with one click. The button only appears if you have enough AP (10 AP in most tiles, or 30 AP in a swamp). Searching will stop if you run out of inventory space before the actions are finished. This feature was added in an August 2026 update.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Speak&amp;quot; ===&lt;br /&gt;
If another player is in the same area as you, you can communicate with them by using the textfield next to the &amp;quot;Speak&amp;quot; button and then clicking the button. &lt;br /&gt;
&lt;br /&gt;
All outsiders can understand each other, and all natives understand each other. But without learning the [[language]] of the other group (see [[Skills]]), it is difficult for an outsider to comprehend the words of a native and vice versa. &lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Write&amp;quot; ===&lt;br /&gt;
:''Main article: [[Writing]]''&lt;br /&gt;
If you own a [[knife]] or [[dagger]], you can leave [[Writing|messages]] on huts, trees, and in the sand. These messages are not permanent, but they provide a means of creating temporary landmarks and communicating with other players. Outsiders and natives write in different languages.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Make Signpost&amp;quot; ===&lt;br /&gt;
:''Main article: [[Signpost]]''&lt;br /&gt;
With two pieces of [[driftwood]], you can place a semi-permanent signpost in an outdoor location. Signs can be used to communicate with other characters (by marking directions and distances to important locations, for example). As always, outsiders and natives write in different languages.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Look For Tracks&amp;quot; ===&lt;br /&gt;
:''Main article: [[Tracking]]''&lt;br /&gt;
Tracking skills let your character examine your square for the tracks of animals, shamans, and other players that have passed through the area previously.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Trade&amp;quot; ===&lt;br /&gt;
:''Main article: [[Trading]]''&lt;br /&gt;
When inside a trading hut, your character has the opportunity to trade items in your [[inventory]] for those that the trader has in their inventory.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
:''Main articles: [[Items]], [[Inventory]]''&lt;br /&gt;
Many items are fundamental to gameplay, including weapons, consumable items, and others. Items are stored in a player's inventory (which cannot be seen or accessed by [[Death|spirit]] players) and can be [[Trading|traded]] with the [[trader]] in each [[camp]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay| ]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=25353</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=25353"/>
		<updated>2026-09-04T15:47:02Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Colossal Spider */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
Animals can be seen on the game map. They will attack reactively (and immediately) each time they are attacked by a player, but the player will only get a message if they hit. Their hit chance is much lower (roughly 20%) against ranged attacks ([[blowpipe]], [[rifle]], or [[pistol]]) than melee attacks.&lt;br /&gt;
&lt;br /&gt;
Animals will also act on their own at certain intervals depending on their '''speed'''. They can act on two '''cycles''': at 5 minutes past and at 35 minutes past. When they act, they can either move, attack, or move and then attack. Most animals have &amp;quot;normal&amp;quot; speed, meaning they act once per cycle. Elephants and large stags have 1/2 speed, meaning they act only every other cycle, at 35 minutes past. Turtles and wild boars have 1/3 speed, meaning they act every third cycle, alternating between 5 and 35 minutes past. It is possible that some other animals also have different speeds that have not yet been observed.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only start attacking a player actively if the player has attacked them. They will then keep attacking the player at a frequency based on their speed until they are dead, the player is dead, the player runs away, or a different player angers them. Additionally, some animals can retreat if they are dropped to below 50% hit points after being angered. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location. &lt;br /&gt;
&lt;br /&gt;
=List of Animals=&lt;br /&gt;
The following animals can be found at anytime during the year.  There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet.  These links lead to those animals.&lt;br /&gt;
&lt;br /&gt;
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.&lt;br /&gt;
*[[Special Animals]] - Some animals only come out to play at certain times during the year.  They can be found here.&lt;br /&gt;
*[[Upgraded Animals]] - Animals that have adjectives like hungry, fully-grown, ferocious or rogue can be found here.&lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following list tells one.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.  &lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned, listing hits/attacks with 45% hit chance).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
==Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 45% (142/329)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (63/130)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 49/98). Upgrades to [[Upgraded Animals#Hungry Alligator|hungry alligator]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Bat==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (221/825)&lt;br /&gt;
*'''Dodge Modifier''' - +20% (217/894)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Appeared for the first time during Halloween 2007. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 25% (104/431)&lt;br /&gt;
*'''Dodge Modifier''' - ? (39/92)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Chance to cause bleeding wounds (~15%, 9/59). Upgrades to [[Upgraded Animals#Hungry Bear|hungry bear]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
== Colossal Crab ==&lt;br /&gt;
*'''Location Found''' - Shallow water, beach&lt;br /&gt;
*'''Max Hitpoints''' - 220&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Armoured Colossal Crab|armoured colossal crab]] after killing two people. First reported 31st of August 2026. Very rare. Its thick shell absorbs 1 damage from attacks (to a minimum of 1). It has a chance of clamping its target with its pincers on a hit (3/11 hits). A clamped character may be unable to leave the square that the crab is on. If you escape the crab's grip, you gain 1 XP.&lt;br /&gt;
&lt;br /&gt;
== Colossal Spider ==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 230&lt;br /&gt;
*'''Damage''' - 5 + poison&lt;br /&gt;
*'''Hit Chance''' - 35% (28/81)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (46/81)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Dire Colossal Spider|dire colossal spider]] after killing two people. Very rare. First reported 4th of September 2026. Can create webs that can trap you. Attacks result in poisoning ~75% of the time (5/6), causing 1 HP of damage instantly and for the next four actions.&lt;br /&gt;
&lt;br /&gt;
== Colossal Toad ==&lt;br /&gt;
*'''Location Found''' - Swamp&lt;br /&gt;
*'''Max Hitpoints''' - 175&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - First reported 2nd of September 2026. Very rare. When attacked, it has a chance of leaping away into the surrounding swamp tiles.&lt;br /&gt;
&lt;br /&gt;
==Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 60&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (438/1642)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (1431/2560)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 33&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Rogue Elephant|rogue elephant]] after killing two people. Tramples [[Terrain#Jungle|jungle terrain]], typically lowering its density by 2 as it enters a new tile.&lt;br /&gt;
&lt;br /&gt;
==Giant Spider==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 2 + poison&lt;br /&gt;
*'''Hit Chance''' - 55% (416/789)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (49/128)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Attacks result in poisoning 75% of the time (299/392), causing 1 HP of damage for the next three actions. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water, deep water &lt;br /&gt;
*'''Max Hitpoints''' - 450&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 35% (24/72)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (134/257)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 153&lt;br /&gt;
*'''Attack Unprovoked''' - Yes &lt;br /&gt;
*'''Special Notes''' - Very rare. Healing a giant squid yields double the amount of XP than usual. Upgrades to [[Upgraded Animals#Fully-Grown Giant Squid|fully-grown giant squid]] after killing two (needs confirmation) people.&lt;br /&gt;
&lt;br /&gt;
==Goat==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 15% (70/470)&lt;br /&gt;
*'''Dodge Modifier''' - ? (26/45)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13 &lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Guard Dog==&lt;br /&gt;
*'''Location Found''' - [[Trader]] huts&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (44/243)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Will attack one if that person attacks the trader. Likewise, the trader may attack if the guard dog is attacked. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (121/518)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (398/838)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Stag==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 30% (246/773)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (569/1253)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Aggressive_Large_Stag|aggressive large stag]] after killing two people. Chance to drop a [[stag antler]] (3/51 kills).&lt;br /&gt;
&lt;br /&gt;
==Monkey==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 10&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 20% (109/539)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (739/1051)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 8&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Upgrades to [[Upgraded Animals#Chattering Monkey|chattering monkey]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Parrot==&lt;br /&gt;
*'''Location Found''' - Jungle, water, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 35% (96/261)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (233/620)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.  Upgrades to [[Upgraded Animals#Vicious Parrot|vicious parrot]] after killing two people. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 215 &lt;br /&gt;
*'''Damage''' - 8-14&lt;br /&gt;
*'''Hit Chance''' - 50% (65/129)&lt;br /&gt;
*'''Dodge Modifier''' - ? (61/126)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 103&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. The chance to escape is unknown due to lacking data (4/15 successful attempts). The damage this beast inflicts changes, from 8, 11, to 14. First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010. Upgrades to [[Upgraded Animals#Hungry Python|hungry python]] (unknown at how many kills).&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (237/821)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (808/2180)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Hungry Rat|hungry rat]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Rhino==&lt;br /&gt;
*'''Location Found''' - Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (161/583)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (178/377)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 35% (484/1458)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (386/975)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Hatches from an [[egg]].  Small chance to cause bleeding wounds (~5%, 17/477). Upgrades to [[Upgraded Animals#Ferocious Shargle|ferocious shargle]] after killing two people.&lt;br /&gt;
*'''Description''' - A very large fierce bird. A bit like an eagle, but found only on Shartak. They tend to stay on the ground rather than flying and you're liable to end up dead if you sleep near one. They also lay large eggs that (with sufficient warmth) will hatch within a few days. A baby shargle is almost as dangerous as an adult.&lt;br /&gt;
&lt;br /&gt;
==Silverback==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 50, upgrades to 62 after two kills.  &lt;br /&gt;
*'''Damage''' - 3, upgrades to 6 after two kills.&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -15% (239/406)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Territorial Silverback|territorial silverback]] after killing six people.&lt;br /&gt;
&lt;br /&gt;
==Small Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (344/717)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Songbird==&lt;br /&gt;
*'''Location Found''' - [[Sacred Space]]&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 10% (22/200)&lt;br /&gt;
*'''Dodge Modifier''' - ? (28/79)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 30% (260/825)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (235/529)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~40%, 66/160).  Upgrades to [[Upgraded Animals#Ferocious Tiger|ferocious tiger]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Turtle==&lt;br /&gt;
*'''Location Found''' - Water, beach, dunes&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (91/462)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (250/524)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Boar==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (143/507)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (386/782)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Aggressive Wild Boar|aggressive wild boar]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
=Attacking Animals=&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage you deal (with the notable exception of poison damage from [[blowpipe]]s, which grants no XP). Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)&lt;br /&gt;
&lt;br /&gt;
Attacking animals is a great source of XP for new arrivals to the island, as new characters appear to have their listed hit chances doubled! This bonus appears to vanish after reaching level 5. A [[wooden club]] is the ideal starter weapon before gaining access to ''[[balanced stance]]''. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience—and thus skills—to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.&lt;br /&gt;
&lt;br /&gt;
Hunting is also done for sport by some, like the [https://www.shartak.com/clanview.cgi?id=744 Monster Hunters], and the various adventurers who seek the legendary giant squids.&lt;br /&gt;
&lt;br /&gt;
==Recommended Supplies==&lt;br /&gt;
When hunting, be sure to take the following items to lengthen your survival time.&lt;br /&gt;
*[[First aid kit]]s/[[healing herb]]s - These will cure bleeding wounds so you don't bleed out all over the place.&lt;br /&gt;
*[[Machete]]s/[[cutlass]]es/[[wooden club]]s - Bring more than one since these do break.&lt;br /&gt;
*[[Knife]]/[[dagger]] - Good for finishing blows if machete damage would be excessive.&lt;br /&gt;
*[[Rifle]]/[[blowpipe]] - These deal high damage to the animals.  Recommended if you are a [[soldier]] or [[warrior]].&lt;br /&gt;
&lt;br /&gt;
==Punching animals==&lt;br /&gt;
&lt;br /&gt;
Sometimes punching a large animal or aggressive one can yield these special messages.&lt;br /&gt;
&lt;br /&gt;
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Upgraded_Animals&amp;diff=25352</id>
		<title>Upgraded Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Upgraded_Animals&amp;diff=25352"/>
		<updated>2026-09-04T15:43:30Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
Some [[animals]] can be upgraded, which means they have killed enough players, become stronger, faster, meaner, and overall badass. Additionally, as of an August 2026 update, animals have a small chance of spawning in as an upgraded version on their own (the exact chance is unknown, but seems to be around 1-5 %). The animals listed on this page are the animals that have been confirmed to upgrade, but it's possible other animals can also upgrade.  So far, three tiers of upgrades has been discovered, but other tiers may exist.  &lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following lists explain.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.&lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned). The numbers will become more accurate as research continues.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
=Tier One Upgrades=&lt;br /&gt;
These animals upgrade after killing two players.  They are slightly stronger, and offer a slightly higher XP Bonus.&lt;br /&gt;
&lt;br /&gt;
==Aggressive Large Stag==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 40&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 45% (42/97)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Aggressive Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 18&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 35% (80/224)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 12&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Dangerous_Wild_Boar|dangerous wild boar]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
== Armoured Colossal Crab ==&lt;br /&gt;
*'''Location Found''' - Shallow water, beach&lt;br /&gt;
*'''Max Hitpoints''' - 260&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - ?&lt;br /&gt;
*'''Special Notes''' - Very rare. Its thick shell absorbs 1 damage from attacks (to a minimum of 1). It has a chance of clamping its target with its pincers on a hit. A clamped character may be unable to leave the square that the crab is on. If you escape the crab's grip, you gain 1 XP. Unknown if it has more upgrades.&lt;br /&gt;
&lt;br /&gt;
==Chattering Monkey==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 13&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (42/182)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 9&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Screeching_Monkey|screeching monkey]] at six kills.&lt;br /&gt;
&lt;br /&gt;
== Dire Colossal Spider ==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 280?&lt;br /&gt;
*'''Damage''' - 8 + poison&lt;br /&gt;
*'''Hit Chance''' - ? (14/42)&lt;br /&gt;
*'''Dodge Modifier''' - +15% (13/41)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 143&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. First reported 4th of September 2026. Attacks result in poisoning ~75% of the time, causing 1 HP of damage instantly and for the next four actions.&lt;br /&gt;
&lt;br /&gt;
==Ferocious Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 37&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 21&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Deadly_Shargle|deadly shargle]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Ferocious Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 40% (53/131)&lt;br /&gt;
*'''Dodge Modifier''' - +15% (19/60)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 15&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Deadly_Tiger|deadly tiger]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Fully-Grown Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water&lt;br /&gt;
*'''Max Hitpoints''' - 553&lt;br /&gt;
*'''Damage''' - 8&lt;br /&gt;
*'''Hit Chance''' - 40% (67/178)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (49/149)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus ''' - 228&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills or tier three at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Hungry Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 33&lt;br /&gt;
*'''Damage''' - 4-6&lt;br /&gt;
*'''Hit Chance''' - 50% (95/183)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 11/25). Upgrades to [[Upgraded_Animals#Man-Eating_Alligator|man-eating alligator]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Hungry Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 45&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - ? (7/16)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 25&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds. Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
== Hungry Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 335&lt;br /&gt;
*'''Damage''' - 14 to 20&lt;br /&gt;
*'''Hit Chance''' - 50% (13/26)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 143&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. Upgrades its damage level after a certain amount of kills up to 20 damage. Can upgrade to a [[Upgraded_Animals#Man-Eating_Python|man-eating python]].&lt;br /&gt;
&lt;br /&gt;
==Hungry Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 4&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (38/132)&lt;br /&gt;
*'''Dodge Modifier''' - 10% (26/105 at 35% hit chance)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Cornered_Rat|cornered rat]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Rogue Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 90&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 40% (57/143)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (19/44)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 48&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Vengeful Mummy==&lt;br /&gt;
*'''Location Found''' - Camps, [[Midway Island]] (during [[Halloween]])&lt;br /&gt;
*'''Max Hitpoints''' - 42&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 30% (5/18)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal (for attacks). They appear to move around less than other animals.&lt;br /&gt;
*'''XP Bonus''' - 24&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades from [[mummy]]. Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Vicious Parrot==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 6&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 45% (32/72)&lt;br /&gt;
*'''Dodge Modifier''' - +25% (7/36)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 6&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6-7 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Turkey==&lt;br /&gt;
*'''Location Found''' -  Camps (sometimes during Thanksgiving, 26th of November)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 30% (28/87)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
=Tier Two Upgrades=&lt;br /&gt;
These animals upgrade after killing six players.  They are stronger, and offer a higher XP bonus when killed.&lt;br /&gt;
&lt;br /&gt;
==Cornered Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 40% (30/78)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier three at 11-12 kills.&lt;br /&gt;
&lt;br /&gt;
==Dangerous Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 21&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - ? (5/7)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Ferocious_Wild_Boar|ferocious wild boar]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Deadly Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 44&lt;br /&gt;
*'''Damage''' - 8&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Man-Eating_Shargle|man-eating shargle]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Deadly Tiger==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 9 &lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Man-Eating_Tiger|man-eating tiger]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 41&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - 50% (102/196)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 23&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds. Doesn't upgrade to tier three at 11 kills.&lt;br /&gt;
&lt;br /&gt;
== Man-Eating Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 360&lt;br /&gt;
*'''Damage''' - 23&lt;br /&gt;
*'''Hit Chance''' - 80% (65/84)&lt;br /&gt;
*'''Dodge Modifier''' - +30% (14/84)&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 190&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Constricts opponents.  If someone tries to leave the square that the python is on, they may take 2 damage.  If you escape the python's grip, you gain 1 XP.&lt;br /&gt;
&lt;br /&gt;
==Screeching Monkey==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 16&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 30% (55/190)&lt;br /&gt;
*'''Dodge Modifier''' - 10% (46/176 at 35% hit chance)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 11&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes - ''' - Doesn't upgrade to tier three at 11-13 kills.&lt;br /&gt;
&lt;br /&gt;
==Territorial Silverback==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 74&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 40&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Enraged_Silverback|enraged silverback]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
=Tier Three Upgrades=&lt;br /&gt;
These animals upgrade after killing eleven players.  They are even stronger, and offer an even higher XP bonus when killed.&lt;br /&gt;
&lt;br /&gt;
==Enraged Silverback==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 86&lt;br /&gt;
*'''Damage''' - 12&lt;br /&gt;
*'''Hit Chance''' - 60% (8/13)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 46&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Ferocious Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 24&lt;br /&gt;
*'''Damage''' - 10&lt;br /&gt;
*'''Hit Chance''' - 45% (8/17)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 15&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 51&lt;br /&gt;
*'''Damage''' - 11&lt;br /&gt;
*'''Hit Chance''' - 40% (6/16)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgraded from [[Upgraded_Animals#Deadly_Shargle|deadly shargle]], can cause bleeding wounds.&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 35&lt;br /&gt;
*'''Damage''' - 12&lt;br /&gt;
*'''Hit Chance''' - 50% (11/21)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 20&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds.Upgraded from [[Upgraded_Animals#Deadly_Tiger|deadly tiger]].&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=25351</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=25351"/>
		<updated>2026-09-04T15:42:45Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Colossal Spider */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
Animals can be seen on the game map. They will attack reactively (and immediately) each time they are attacked by a player, but the player will only get a message if they hit. Their hit chance is much lower (roughly 20%) against ranged attacks ([[blowpipe]], [[rifle]], or [[pistol]]) than melee attacks.&lt;br /&gt;
&lt;br /&gt;
Animals will also act on their own at certain intervals depending on their '''speed'''. They can act on two '''cycles''': at 5 minutes past and at 35 minutes past. When they act, they can either move, attack, or move and then attack. Most animals have &amp;quot;normal&amp;quot; speed, meaning they act once per cycle. Elephants and large stags have 1/2 speed, meaning they act only every other cycle, at 35 minutes past. Turtles and wild boars have 1/3 speed, meaning they act every third cycle, alternating between 5 and 35 minutes past. It is possible that some other animals also have different speeds that have not yet been observed.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only start attacking a player actively if the player has attacked them. They will then keep attacking the player at a frequency based on their speed until they are dead, the player is dead, the player runs away, or a different player angers them. Additionally, some animals can retreat if they are dropped to below 50% hit points after being angered. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location. &lt;br /&gt;
&lt;br /&gt;
=List of Animals=&lt;br /&gt;
The following animals can be found at anytime during the year.  There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet.  These links lead to those animals.&lt;br /&gt;
&lt;br /&gt;
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.&lt;br /&gt;
*[[Special Animals]] - Some animals only come out to play at certain times during the year.  They can be found here.&lt;br /&gt;
*[[Upgraded Animals]] - Animals that have adjectives like hungry, fully-grown, ferocious or rogue can be found here.&lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following list tells one.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.  &lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned, listing hits/attacks with 45% hit chance).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
==Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 45% (142/329)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (63/130)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 49/98). Upgrades to [[Upgraded Animals#Hungry Alligator|hungry alligator]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Bat==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (221/825)&lt;br /&gt;
*'''Dodge Modifier''' - +20% (217/894)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Appeared for the first time during Halloween 2007. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 25% (104/431)&lt;br /&gt;
*'''Dodge Modifier''' - ? (39/92)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Chance to cause bleeding wounds (~15%, 9/59). Upgrades to [[Upgraded Animals#Hungry Bear|hungry bear]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
== Colossal Crab ==&lt;br /&gt;
*'''Location Found''' - Shallow water, beach&lt;br /&gt;
*'''Max Hitpoints''' - 220&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Armoured Colossal Crab|armoured colossal crab]] after killing two people. First reported 31st of August 2026. Very rare. Its thick shell absorbs 1 damage from attacks (to a minimum of 1). It has a chance of clamping its target with its pincers on a hit (3/11 hits). A clamped character may be unable to leave the square that the crab is on. If you escape the crab's grip, you gain 1 XP.&lt;br /&gt;
&lt;br /&gt;
== Colossal Spider ==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 230&lt;br /&gt;
*'''Damage''' - 5 + poison&lt;br /&gt;
*'''Hit Chance''' - 35% (28/81)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (46/81)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Dire Colossal Spider|dire colossal spider]] after killing two people. Very rare. First reported 4th of September 2026. Attacks result in poisoning ~75% of the time (5/6), causing 1 HP of damage instantly and for the next four actions.&lt;br /&gt;
&lt;br /&gt;
== Colossal Toad ==&lt;br /&gt;
*'''Location Found''' - Swamp&lt;br /&gt;
*'''Max Hitpoints''' - 175&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - First reported 2nd of September 2026. Very rare. When attacked, it has a chance of leaping away into the surrounding swamp tiles.&lt;br /&gt;
&lt;br /&gt;
==Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 60&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (438/1642)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (1431/2560)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 33&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Rogue Elephant|rogue elephant]] after killing two people. Tramples [[Terrain#Jungle|jungle terrain]], typically lowering its density by 2 as it enters a new tile.&lt;br /&gt;
&lt;br /&gt;
==Giant Spider==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 2 + poison&lt;br /&gt;
*'''Hit Chance''' - 55% (416/789)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (49/128)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Attacks result in poisoning 75% of the time (299/392), causing 1 HP of damage for the next three actions. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water, deep water &lt;br /&gt;
*'''Max Hitpoints''' - 450&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 35% (24/72)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (134/257)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 153&lt;br /&gt;
*'''Attack Unprovoked''' - Yes &lt;br /&gt;
*'''Special Notes''' - Very rare. Healing a giant squid yields double the amount of XP than usual. Upgrades to [[Upgraded Animals#Fully-Grown Giant Squid|fully-grown giant squid]] after killing two (needs confirmation) people.&lt;br /&gt;
&lt;br /&gt;
==Goat==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 15% (70/470)&lt;br /&gt;
*'''Dodge Modifier''' - ? (26/45)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13 &lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Guard Dog==&lt;br /&gt;
*'''Location Found''' - [[Trader]] huts&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (44/243)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Will attack one if that person attacks the trader. Likewise, the trader may attack if the guard dog is attacked. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (121/518)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (398/838)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Stag==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 30% (246/773)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (569/1253)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Aggressive_Large_Stag|aggressive large stag]] after killing two people. Chance to drop a [[stag antler]] (3/51 kills).&lt;br /&gt;
&lt;br /&gt;
==Monkey==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 10&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 20% (109/539)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (739/1051)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 8&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Upgrades to [[Upgraded Animals#Chattering Monkey|chattering monkey]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Parrot==&lt;br /&gt;
*'''Location Found''' - Jungle, water, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 35% (96/261)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (233/620)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.  Upgrades to [[Upgraded Animals#Vicious Parrot|vicious parrot]] after killing two people. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 215 &lt;br /&gt;
*'''Damage''' - 8-14&lt;br /&gt;
*'''Hit Chance''' - 50% (65/129)&lt;br /&gt;
*'''Dodge Modifier''' - ? (61/126)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 103&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. The chance to escape is unknown due to lacking data (4/15 successful attempts). The damage this beast inflicts changes, from 8, 11, to 14. First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010. Upgrades to [[Upgraded Animals#Hungry Python|hungry python]] (unknown at how many kills).&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (237/821)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (808/2180)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Hungry Rat|hungry rat]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Rhino==&lt;br /&gt;
*'''Location Found''' - Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (161/583)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (178/377)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 35% (484/1458)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (386/975)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Hatches from an [[egg]].  Small chance to cause bleeding wounds (~5%, 17/477). Upgrades to [[Upgraded Animals#Ferocious Shargle|ferocious shargle]] after killing two people.&lt;br /&gt;
*'''Description''' - A very large fierce bird. A bit like an eagle, but found only on Shartak. They tend to stay on the ground rather than flying and you're liable to end up dead if you sleep near one. They also lay large eggs that (with sufficient warmth) will hatch within a few days. A baby shargle is almost as dangerous as an adult.&lt;br /&gt;
&lt;br /&gt;
==Silverback==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 50, upgrades to 62 after two kills.  &lt;br /&gt;
*'''Damage''' - 3, upgrades to 6 after two kills.&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -15% (239/406)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Territorial Silverback|territorial silverback]] after killing six people.&lt;br /&gt;
&lt;br /&gt;
==Small Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (344/717)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Songbird==&lt;br /&gt;
*'''Location Found''' - [[Sacred Space]]&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 10% (22/200)&lt;br /&gt;
*'''Dodge Modifier''' - ? (28/79)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 30% (260/825)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (235/529)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~40%, 66/160).  Upgrades to [[Upgraded Animals#Ferocious Tiger|ferocious tiger]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Turtle==&lt;br /&gt;
*'''Location Found''' - Water, beach, dunes&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (91/462)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (250/524)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Boar==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (143/507)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (386/782)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Aggressive Wild Boar|aggressive wild boar]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
=Attacking Animals=&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage you deal (with the notable exception of poison damage from [[blowpipe]]s, which grants no XP). Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)&lt;br /&gt;
&lt;br /&gt;
Attacking animals is a great source of XP for new arrivals to the island, as new characters appear to have their listed hit chances doubled! This bonus appears to vanish after reaching level 5. A [[wooden club]] is the ideal starter weapon before gaining access to ''[[balanced stance]]''. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience—and thus skills—to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.&lt;br /&gt;
&lt;br /&gt;
Hunting is also done for sport by some, like the [https://www.shartak.com/clanview.cgi?id=744 Monster Hunters], and the various adventurers who seek the legendary giant squids.&lt;br /&gt;
&lt;br /&gt;
==Recommended Supplies==&lt;br /&gt;
When hunting, be sure to take the following items to lengthen your survival time.&lt;br /&gt;
*[[First aid kit]]s/[[healing herb]]s - These will cure bleeding wounds so you don't bleed out all over the place.&lt;br /&gt;
*[[Machete]]s/[[cutlass]]es/[[wooden club]]s - Bring more than one since these do break.&lt;br /&gt;
*[[Knife]]/[[dagger]] - Good for finishing blows if machete damage would be excessive.&lt;br /&gt;
*[[Rifle]]/[[blowpipe]] - These deal high damage to the animals.  Recommended if you are a [[soldier]] or [[warrior]].&lt;br /&gt;
&lt;br /&gt;
==Punching animals==&lt;br /&gt;
&lt;br /&gt;
Sometimes punching a large animal or aggressive one can yield these special messages.&lt;br /&gt;
&lt;br /&gt;
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=25350</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=25350"/>
		<updated>2026-09-04T15:41:07Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Added Colossal Spider&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
Animals can be seen on the game map. They will attack reactively (and immediately) each time they are attacked by a player, but the player will only get a message if they hit. Their hit chance is much lower (roughly 20%) against ranged attacks ([[blowpipe]], [[rifle]], or [[pistol]]) than melee attacks.&lt;br /&gt;
&lt;br /&gt;
Animals will also act on their own at certain intervals depending on their '''speed'''. They can act on two '''cycles''': at 5 minutes past and at 35 minutes past. When they act, they can either move, attack, or move and then attack. Most animals have &amp;quot;normal&amp;quot; speed, meaning they act once per cycle. Elephants and large stags have 1/2 speed, meaning they act only every other cycle, at 35 minutes past. Turtles and wild boars have 1/3 speed, meaning they act every third cycle, alternating between 5 and 35 minutes past. It is possible that some other animals also have different speeds that have not yet been observed.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only start attacking a player actively if the player has attacked them. They will then keep attacking the player at a frequency based on their speed until they are dead, the player is dead, the player runs away, or a different player angers them. Additionally, some animals can retreat if they are dropped to below 50% hit points after being angered. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location. &lt;br /&gt;
&lt;br /&gt;
=List of Animals=&lt;br /&gt;
The following animals can be found at anytime during the year.  There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet.  These links lead to those animals.&lt;br /&gt;
&lt;br /&gt;
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.&lt;br /&gt;
*[[Special Animals]] - Some animals only come out to play at certain times during the year.  They can be found here.&lt;br /&gt;
*[[Upgraded Animals]] - Animals that have adjectives like hungry, fully-grown, ferocious or rogue can be found here.&lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following list tells one.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.  &lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned, listing hits/attacks with 45% hit chance).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
==Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 45% (142/329)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (63/130)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 49/98). Upgrades to [[Upgraded Animals#Hungry Alligator|hungry alligator]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Bat==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (221/825)&lt;br /&gt;
*'''Dodge Modifier''' - +20% (217/894)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Appeared for the first time during Halloween 2007. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 25% (104/431)&lt;br /&gt;
*'''Dodge Modifier''' - ? (39/92)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Chance to cause bleeding wounds (~15%, 9/59). Upgrades to [[Upgraded Animals#Hungry Bear|hungry bear]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
== Colossal Crab ==&lt;br /&gt;
*'''Location Found''' - Shallow water, beach&lt;br /&gt;
*'''Max Hitpoints''' - 220&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Armoured Colossal Crab|armoured colossal crab]] after killing two people. First reported 31st of August 2026. Very rare. Its thick shell absorbs 1 damage from attacks (to a minimum of 1). It has a chance of clamping its target with its pincers on a hit (3/11 hits). A clamped character may be unable to leave the square that the crab is on. If you escape the crab's grip, you gain 1 XP.&lt;br /&gt;
&lt;br /&gt;
== Colossal Spider ==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 230&lt;br /&gt;
*'''Damage''' - 5 + poison&lt;br /&gt;
*'''Hit Chance''' - 35% (28/81)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (46/81)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 143&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Dire Colossal Spider|dire colossal spider]] after killing two people. First reported 4th of September 2026. Attacks result in poisoning ~75% of the time (5/6), causing 1 HP of damage instantly and for the next four actions.&lt;br /&gt;
&lt;br /&gt;
== Colossal Toad ==&lt;br /&gt;
*'''Location Found''' - Swamp&lt;br /&gt;
*'''Max Hitpoints''' - 175&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - First reported 2nd of September 2026. Very rare. When attacked, it has a chance of leaping away into the surrounding swamp tiles.&lt;br /&gt;
&lt;br /&gt;
==Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 60&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (438/1642)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (1431/2560)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 33&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Rogue Elephant|rogue elephant]] after killing two people. Tramples [[Terrain#Jungle|jungle terrain]], typically lowering its density by 2 as it enters a new tile.&lt;br /&gt;
&lt;br /&gt;
==Giant Spider==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 2 + poison&lt;br /&gt;
*'''Hit Chance''' - 55% (416/789)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (49/128)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Attacks result in poisoning 75% of the time (299/392), causing 1 HP of damage for the next three actions. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water, deep water &lt;br /&gt;
*'''Max Hitpoints''' - 450&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 35% (24/72)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (134/257)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 153&lt;br /&gt;
*'''Attack Unprovoked''' - Yes &lt;br /&gt;
*'''Special Notes''' - Very rare. Healing a giant squid yields double the amount of XP than usual. Upgrades to [[Upgraded Animals#Fully-Grown Giant Squid|fully-grown giant squid]] after killing two (needs confirmation) people.&lt;br /&gt;
&lt;br /&gt;
==Goat==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 15% (70/470)&lt;br /&gt;
*'''Dodge Modifier''' - ? (26/45)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13 &lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Guard Dog==&lt;br /&gt;
*'''Location Found''' - [[Trader]] huts&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (44/243)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Will attack one if that person attacks the trader. Likewise, the trader may attack if the guard dog is attacked. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (121/518)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (398/838)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Stag==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 30% (246/773)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (569/1253)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Aggressive_Large_Stag|aggressive large stag]] after killing two people. Chance to drop a [[stag antler]] (3/51 kills).&lt;br /&gt;
&lt;br /&gt;
==Monkey==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 10&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 20% (109/539)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (739/1051)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 8&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Upgrades to [[Upgraded Animals#Chattering Monkey|chattering monkey]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Parrot==&lt;br /&gt;
*'''Location Found''' - Jungle, water, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 35% (96/261)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (233/620)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.  Upgrades to [[Upgraded Animals#Vicious Parrot|vicious parrot]] after killing two people. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 215 &lt;br /&gt;
*'''Damage''' - 8-14&lt;br /&gt;
*'''Hit Chance''' - 50% (65/129)&lt;br /&gt;
*'''Dodge Modifier''' - ? (61/126)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 103&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. The chance to escape is unknown due to lacking data (4/15 successful attempts). The damage this beast inflicts changes, from 8, 11, to 14. First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010. Upgrades to [[Upgraded Animals#Hungry Python|hungry python]] (unknown at how many kills).&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (237/821)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (808/2180)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Hungry Rat|hungry rat]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Rhino==&lt;br /&gt;
*'''Location Found''' - Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (161/583)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (178/377)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 35% (484/1458)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (386/975)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Hatches from an [[egg]].  Small chance to cause bleeding wounds (~5%, 17/477). Upgrades to [[Upgraded Animals#Ferocious Shargle|ferocious shargle]] after killing two people.&lt;br /&gt;
*'''Description''' - A very large fierce bird. A bit like an eagle, but found only on Shartak. They tend to stay on the ground rather than flying and you're liable to end up dead if you sleep near one. They also lay large eggs that (with sufficient warmth) will hatch within a few days. A baby shargle is almost as dangerous as an adult.&lt;br /&gt;
&lt;br /&gt;
==Silverback==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 50, upgrades to 62 after two kills.  &lt;br /&gt;
*'''Damage''' - 3, upgrades to 6 after two kills.&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -15% (239/406)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Territorial Silverback|territorial silverback]] after killing six people.&lt;br /&gt;
&lt;br /&gt;
==Small Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (344/717)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Songbird==&lt;br /&gt;
*'''Location Found''' - [[Sacred Space]]&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 10% (22/200)&lt;br /&gt;
*'''Dodge Modifier''' - ? (28/79)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 30% (260/825)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (235/529)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~40%, 66/160).  Upgrades to [[Upgraded Animals#Ferocious Tiger|ferocious tiger]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Turtle==&lt;br /&gt;
*'''Location Found''' - Water, beach, dunes&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (91/462)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (250/524)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Boar==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (143/507)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (386/782)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Aggressive Wild Boar|aggressive wild boar]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
=Attacking Animals=&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage you deal (with the notable exception of poison damage from [[blowpipe]]s, which grants no XP). Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)&lt;br /&gt;
&lt;br /&gt;
Attacking animals is a great source of XP for new arrivals to the island, as new characters appear to have their listed hit chances doubled! This bonus appears to vanish after reaching level 5. A [[wooden club]] is the ideal starter weapon before gaining access to ''[[balanced stance]]''. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience—and thus skills—to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.&lt;br /&gt;
&lt;br /&gt;
Hunting is also done for sport by some, like the [https://www.shartak.com/clanview.cgi?id=744 Monster Hunters], and the various adventurers who seek the legendary giant squids.&lt;br /&gt;
&lt;br /&gt;
==Recommended Supplies==&lt;br /&gt;
When hunting, be sure to take the following items to lengthen your survival time.&lt;br /&gt;
*[[First aid kit]]s/[[healing herb]]s - These will cure bleeding wounds so you don't bleed out all over the place.&lt;br /&gt;
*[[Machete]]s/[[cutlass]]es/[[wooden club]]s - Bring more than one since these do break.&lt;br /&gt;
*[[Knife]]/[[dagger]] - Good for finishing blows if machete damage would be excessive.&lt;br /&gt;
*[[Rifle]]/[[blowpipe]] - These deal high damage to the animals.  Recommended if you are a [[soldier]] or [[warrior]].&lt;br /&gt;
&lt;br /&gt;
==Punching animals==&lt;br /&gt;
&lt;br /&gt;
Sometimes punching a large animal or aggressive one can yield these special messages.&lt;br /&gt;
&lt;br /&gt;
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Upgraded_Animals&amp;diff=25349</id>
		<title>Upgraded Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Upgraded_Animals&amp;diff=25349"/>
		<updated>2026-09-02T15:11:21Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Armoured Colossal Crab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
Some [[animals]] can be upgraded, which means they have killed enough players, become stronger, faster, meaner, and overall badass. Additionally, as of an August 2026 update, animals have a small chance of spawning in as an upgraded version on their own (the exact chance is unknown, but seems to be around 1-5 %). The animals listed on this page are the animals that have been confirmed to upgrade, but it's possible other animals can also upgrade.  So far, three tiers of upgrades has been discovered, but other tiers may exist.  &lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following lists explain.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.&lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned). The numbers will become more accurate as research continues.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
=Tier One Upgrades=&lt;br /&gt;
These animals upgrade after killing two players.  They are slightly stronger, and offer a slightly higher XP Bonus.&lt;br /&gt;
&lt;br /&gt;
==Aggressive Large Stag==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 40&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 45% (42/97)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Aggressive Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 18&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 35% (80/224)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 12&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Dangerous_Wild_Boar|dangerous wild boar]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
== Armoured Colossal Crab ==&lt;br /&gt;
*'''Location Found''' - Shallow water, beach&lt;br /&gt;
*'''Max Hitpoints''' - 260&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - ?&lt;br /&gt;
*'''Special Notes''' - Very rare. Its thick shell absorbs 1 damage from attacks (to a minimum of 1). It has a chance of clamping its target with its pincers on a hit. A clamped character may be unable to leave the square that the crab is on. If you escape the crab's grip, you gain 1 XP. Unknown if it has more upgrades.&lt;br /&gt;
&lt;br /&gt;
==Chattering Monkey==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 13&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (42/182)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 9&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Screeching_Monkey|screeching monkey]] at six kills.&lt;br /&gt;
&lt;br /&gt;
==Ferocious Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 37&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 21&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Deadly_Shargle|deadly shargle]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Ferocious Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 40% (53/131)&lt;br /&gt;
*'''Dodge Modifier''' - +15% (19/60)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 15&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Deadly_Tiger|deadly tiger]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Fully-Grown Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water&lt;br /&gt;
*'''Max Hitpoints''' - 553&lt;br /&gt;
*'''Damage''' - 8&lt;br /&gt;
*'''Hit Chance''' - 40% (67/178)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (49/149)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus ''' - 228&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills or tier three at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Hungry Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 33&lt;br /&gt;
*'''Damage''' - 4-6&lt;br /&gt;
*'''Hit Chance''' - 50% (95/183)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 11/25). Upgrades to [[Upgraded_Animals#Man-Eating_Alligator|man-eating alligator]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Hungry Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 45&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - ? (7/16)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 25&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds. Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
== Hungry Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 335&lt;br /&gt;
*'''Damage''' - 14 to 20&lt;br /&gt;
*'''Hit Chance''' - 50% (13/26)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 143&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. Upgrades its damage level after a certain amount of kills up to 20 damage. Can upgrade to a [[Upgraded_Animals#Man-Eating_Python|man-eating python]].&lt;br /&gt;
&lt;br /&gt;
==Hungry Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 4&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (38/132)&lt;br /&gt;
*'''Dodge Modifier''' - 10% (26/105 at 35% hit chance)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Cornered_Rat|cornered rat]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Rogue Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 90&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 40% (57/143)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (19/44)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 48&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Vengeful Mummy==&lt;br /&gt;
*'''Location Found''' - Camps, [[Midway Island]] (during [[Halloween]])&lt;br /&gt;
*'''Max Hitpoints''' - 42&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 30% (5/18)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal (for attacks). They appear to move around less than other animals.&lt;br /&gt;
*'''XP Bonus''' - 24&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades from [[mummy]]. Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Vicious Parrot==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 6&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 45% (32/72)&lt;br /&gt;
*'''Dodge Modifier''' - +25% (7/36)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 6&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6-7 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Turkey==&lt;br /&gt;
*'''Location Found''' -  Camps (sometimes during Thanksgiving, 26th of November)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 30% (28/87)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
=Tier Two Upgrades=&lt;br /&gt;
These animals upgrade after killing six players.  They are stronger, and offer a higher XP bonus when killed.&lt;br /&gt;
&lt;br /&gt;
==Cornered Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 40% (30/78)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier three at 11-12 kills.&lt;br /&gt;
&lt;br /&gt;
==Dangerous Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 21&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - ? (5/7)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Ferocious_Wild_Boar|ferocious wild boar]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Deadly Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 44&lt;br /&gt;
*'''Damage''' - 8&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Man-Eating_Shargle|man-eating shargle]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Deadly Tiger==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 9 &lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Man-Eating_Tiger|man-eating tiger]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 41&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - 50% (102/196)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 23&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds. Doesn't upgrade to tier three at 11 kills.&lt;br /&gt;
&lt;br /&gt;
== Man-Eating Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 360&lt;br /&gt;
*'''Damage''' - 23&lt;br /&gt;
*'''Hit Chance''' - 80% (65/84)&lt;br /&gt;
*'''Dodge Modifier''' - +30% (14/84)&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 190&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Constricts opponents.  If someone tries to leave the square that the python is on, they may take 2 damage.  If you escape the python's grip, you gain 1 XP.&lt;br /&gt;
&lt;br /&gt;
==Screeching Monkey==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 16&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 30% (55/190)&lt;br /&gt;
*'''Dodge Modifier''' - 10% (46/176 at 35% hit chance)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 11&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes - ''' - Doesn't upgrade to tier three at 11-13 kills.&lt;br /&gt;
&lt;br /&gt;
==Territorial Silverback==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 74&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 40&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Enraged_Silverback|enraged silverback]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
=Tier Three Upgrades=&lt;br /&gt;
These animals upgrade after killing eleven players.  They are even stronger, and offer an even higher XP bonus when killed.&lt;br /&gt;
&lt;br /&gt;
==Enraged Silverback==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 86&lt;br /&gt;
*'''Damage''' - 12&lt;br /&gt;
*'''Hit Chance''' - 60% (8/13)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 46&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Ferocious Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 24&lt;br /&gt;
*'''Damage''' - 10&lt;br /&gt;
*'''Hit Chance''' - 45% (8/17)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 15&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 51&lt;br /&gt;
*'''Damage''' - 11&lt;br /&gt;
*'''Hit Chance''' - 40% (6/16)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgraded from [[Upgraded_Animals#Deadly_Shargle|deadly shargle]], can cause bleeding wounds.&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 35&lt;br /&gt;
*'''Damage''' - 12&lt;br /&gt;
*'''Hit Chance''' - 50% (11/21)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 20&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds.Upgraded from [[Upgraded_Animals#Deadly_Tiger|deadly tiger]].&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=25348</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=25348"/>
		<updated>2026-09-02T15:11:07Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Colossal Crab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
Animals can be seen on the game map. They will attack reactively (and immediately) each time they are attacked by a player, but the player will only get a message if they hit. Their hit chance is much lower (roughly 20%) against ranged attacks ([[blowpipe]], [[rifle]], or [[pistol]]) than melee attacks.&lt;br /&gt;
&lt;br /&gt;
Animals will also act on their own at certain intervals depending on their '''speed'''. They can act on two '''cycles''': at 5 minutes past and at 35 minutes past. When they act, they can either move, attack, or move and then attack. Most animals have &amp;quot;normal&amp;quot; speed, meaning they act once per cycle. Elephants and large stags have 1/2 speed, meaning they act only every other cycle, at 35 minutes past. Turtles and wild boars have 1/3 speed, meaning they act every third cycle, alternating between 5 and 35 minutes past. It is possible that some other animals also have different speeds that have not yet been observed.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only start attacking a player actively if the player has attacked them. They will then keep attacking the player at a frequency based on their speed until they are dead, the player is dead, the player runs away, or a different player angers them. Additionally, some animals can retreat if they are dropped to below 50% hit points after being angered. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location. &lt;br /&gt;
&lt;br /&gt;
=List of Animals=&lt;br /&gt;
The following animals can be found at anytime during the year.  There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet.  These links lead to those animals.&lt;br /&gt;
&lt;br /&gt;
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.&lt;br /&gt;
*[[Special Animals]] - Some animals only come out to play at certain times during the year.  They can be found here.&lt;br /&gt;
*[[Upgraded Animals]] - Animals that have adjectives like hungry, fully-grown, ferocious or rogue can be found here.&lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following list tells one.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.  &lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned, listing hits/attacks with 45% hit chance).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
==Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 45% (142/329)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (63/130)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 49/98). Upgrades to [[Upgraded Animals#Hungry Alligator|hungry alligator]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Bat==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (221/825)&lt;br /&gt;
*'''Dodge Modifier''' - +20% (217/894)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Appeared for the first time during Halloween 2007. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 25% (104/431)&lt;br /&gt;
*'''Dodge Modifier''' - ? (39/92)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Chance to cause bleeding wounds (~15%, 9/59). Upgrades to [[Upgraded Animals#Hungry Bear|hungry bear]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
== Colossal Crab ==&lt;br /&gt;
*'''Location Found''' - Shallow water, beach&lt;br /&gt;
*'''Max Hitpoints''' - 220&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Armoured Colossal Crab|armoured colossal crab]] after killing two people. First reported 31st of August 2026. Very rare. Its thick shell absorbs 1 damage from attacks (to a minimum of 1). It has a chance of clamping its target with its pincers on a hit (3/11 hits). A clamped character may be unable to leave the square that the crab is on. If you escape the crab's grip, you gain 1 XP.&lt;br /&gt;
&lt;br /&gt;
== Colossal Toad ==&lt;br /&gt;
*'''Location Found''' - Swamp&lt;br /&gt;
*'''Max Hitpoints''' - 175&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - First reported 2nd of September 2026. Very rare. When attacked, it has a chance of leaping away into the surrounding swamp tiles.&lt;br /&gt;
&lt;br /&gt;
==Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 60&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (438/1642)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (1431/2560)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 33&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Rogue Elephant|rogue elephant]] after killing two people. Tramples [[Terrain#Jungle|jungle terrain]], typically lowering its density by 2 as it enters a new tile.&lt;br /&gt;
&lt;br /&gt;
==Giant Spider==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 55% (416/789)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (49/128)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Attacks result in poisoning 75% of the time (299/392), causing 1 HP of damage for the next three actions. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water, deep water &lt;br /&gt;
*'''Max Hitpoints''' - 450&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 35% (24/72)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (134/257)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 153&lt;br /&gt;
*'''Attack Unprovoked''' - Yes &lt;br /&gt;
*'''Special Notes''' - Very rare. Healing a giant squid yields double the amount of XP than usual. Upgrades to [[Upgraded Animals#Fully-Grown Giant Squid|fully-grown giant squid]] after killing two (needs confirmation) people.&lt;br /&gt;
&lt;br /&gt;
==Goat==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 15% (70/470)&lt;br /&gt;
*'''Dodge Modifier''' - ? (26/45)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13 &lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Guard Dog==&lt;br /&gt;
*'''Location Found''' - [[Trader]] huts&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (44/243)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Will attack one if that person attacks the trader. Likewise, the trader may attack if the guard dog is attacked. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (121/518)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (398/838)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Stag==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 30% (246/773)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (569/1253)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Aggressive_Large_Stag|aggressive large stag]] after killing two people. Chance to drop a [[stag antler]] (3/51 kills).&lt;br /&gt;
&lt;br /&gt;
==Monkey==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 10&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 20% (109/539)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (739/1051)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 8&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Upgrades to [[Upgraded Animals#Chattering Monkey|chattering monkey]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Parrot==&lt;br /&gt;
*'''Location Found''' - Jungle, water, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 35% (96/261)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (233/620)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.  Upgrades to [[Upgraded Animals#Vicious Parrot|vicious parrot]] after killing two people. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 215 &lt;br /&gt;
*'''Damage''' - 8-14&lt;br /&gt;
*'''Hit Chance''' - 50% (65/129)&lt;br /&gt;
*'''Dodge Modifier''' - ? (61/126)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 103&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. The chance to escape is unknown due to lacking data (4/15 successful attempts). The damage this beast inflicts changes, from 8, 11, to 14. First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010. Upgrades to [[Upgraded Animals#Hungry Python|hungry python]] (unknown at how many kills).&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (237/821)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (808/2180)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Hungry Rat|hungry rat]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Rhino==&lt;br /&gt;
*'''Location Found''' - Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (161/583)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (178/377)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 35% (484/1458)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (386/975)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Hatches from an [[egg]].  Small chance to cause bleeding wounds (~5%, 17/477). Upgrades to [[Upgraded Animals#Ferocious Shargle|ferocious shargle]] after killing two people.&lt;br /&gt;
*'''Description''' - A very large fierce bird. A bit like an eagle, but found only on Shartak. They tend to stay on the ground rather than flying and you're liable to end up dead if you sleep near one. They also lay large eggs that (with sufficient warmth) will hatch within a few days. A baby shargle is almost as dangerous as an adult.&lt;br /&gt;
&lt;br /&gt;
==Silverback==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 50, upgrades to 62 after two kills.  &lt;br /&gt;
*'''Damage''' - 3, upgrades to 6 after two kills.&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -15% (239/406)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Territorial Silverback|territorial silverback]] after killing six people.&lt;br /&gt;
&lt;br /&gt;
==Small Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (344/717)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Songbird==&lt;br /&gt;
*'''Location Found''' - [[Sacred Space]]&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 10% (22/200)&lt;br /&gt;
*'''Dodge Modifier''' - ? (28/79)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 30% (260/825)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (235/529)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~40%, 66/160).  Upgrades to [[Upgraded Animals#Ferocious Tiger|ferocious tiger]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Turtle==&lt;br /&gt;
*'''Location Found''' - Water, beach, dunes&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (91/462)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (250/524)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Boar==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (143/507)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (386/782)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Aggressive Wild Boar|aggressive wild boar]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
=Attacking Animals=&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage you deal (with the notable exception of poison damage from [[blowpipe]]s, which grants no XP). Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)&lt;br /&gt;
&lt;br /&gt;
Attacking animals is a great source of XP for new arrivals to the island, as new characters appear to have their listed hit chances doubled! This bonus appears to vanish after reaching level 5. A [[wooden club]] is the ideal starter weapon before gaining access to ''[[balanced stance]]''. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience—and thus skills—to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.&lt;br /&gt;
&lt;br /&gt;
Hunting is also done for sport by some, like the [https://www.shartak.com/clanview.cgi?id=744 Monster Hunters], and the various adventurers who seek the legendary giant squids.&lt;br /&gt;
&lt;br /&gt;
==Recommended Supplies==&lt;br /&gt;
When hunting, be sure to take the following items to lengthen your survival time.&lt;br /&gt;
*[[First aid kit]]s/[[healing herb]]s - These will cure bleeding wounds so you don't bleed out all over the place.&lt;br /&gt;
*[[Machete]]s/[[cutlass]]es/[[wooden club]]s - Bring more than one since these do break.&lt;br /&gt;
*[[Knife]]/[[dagger]] - Good for finishing blows if machete damage would be excessive.&lt;br /&gt;
*[[Rifle]]/[[blowpipe]] - These deal high damage to the animals.  Recommended if you are a [[soldier]] or [[warrior]].&lt;br /&gt;
&lt;br /&gt;
==Punching animals==&lt;br /&gt;
&lt;br /&gt;
Sometimes punching a large animal or aggressive one can yield these special messages.&lt;br /&gt;
&lt;br /&gt;
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=25347</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=25347"/>
		<updated>2026-09-02T14:57:23Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* List of Animals */ Added Colossal Toad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
Animals can be seen on the game map. They will attack reactively (and immediately) each time they are attacked by a player, but the player will only get a message if they hit. Their hit chance is much lower (roughly 20%) against ranged attacks ([[blowpipe]], [[rifle]], or [[pistol]]) than melee attacks.&lt;br /&gt;
&lt;br /&gt;
Animals will also act on their own at certain intervals depending on their '''speed'''. They can act on two '''cycles''': at 5 minutes past and at 35 minutes past. When they act, they can either move, attack, or move and then attack. Most animals have &amp;quot;normal&amp;quot; speed, meaning they act once per cycle. Elephants and large stags have 1/2 speed, meaning they act only every other cycle, at 35 minutes past. Turtles and wild boars have 1/3 speed, meaning they act every third cycle, alternating between 5 and 35 minutes past. It is possible that some other animals also have different speeds that have not yet been observed.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only start attacking a player actively if the player has attacked them. They will then keep attacking the player at a frequency based on their speed until they are dead, the player is dead, the player runs away, or a different player angers them. Additionally, some animals can retreat if they are dropped to below 50% hit points after being angered. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location. &lt;br /&gt;
&lt;br /&gt;
=List of Animals=&lt;br /&gt;
The following animals can be found at anytime during the year.  There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet.  These links lead to those animals.&lt;br /&gt;
&lt;br /&gt;
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.&lt;br /&gt;
*[[Special Animals]] - Some animals only come out to play at certain times during the year.  They can be found here.&lt;br /&gt;
*[[Upgraded Animals]] - Animals that have adjectives like hungry, fully-grown, ferocious or rogue can be found here.&lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following list tells one.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.  &lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned, listing hits/attacks with 45% hit chance).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
==Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 45% (142/329)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (63/130)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 49/98). Upgrades to [[Upgraded Animals#Hungry Alligator|hungry alligator]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Bat==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (221/825)&lt;br /&gt;
*'''Dodge Modifier''' - +20% (217/894)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Appeared for the first time during Halloween 2007. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 25% (104/431)&lt;br /&gt;
*'''Dodge Modifier''' - ? (39/92)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Chance to cause bleeding wounds (~15%, 9/59). Upgrades to [[Upgraded Animals#Hungry Bear|hungry bear]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
== Colossal Crab ==&lt;br /&gt;
*'''Location Found''' - Shallow water, beach?&lt;br /&gt;
*'''Max Hitpoints''' - 220&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Armoured Colossal Crab|armoured colossal crab]] after killing two people. First reported 31st of August 2026. Very rare. Its thick shell absorbs 1 damage from attacks (to a minimum of 1). It has a chance of clamping its target with its pincers on a hit (3/11 hits). A clamped character may be unable to leave the square that the crab is on. If you escape the crab's grip, you gain 1 XP.&lt;br /&gt;
&lt;br /&gt;
== Colossal Toad ==&lt;br /&gt;
*'''Location Found''' - Swamp&lt;br /&gt;
*'''Max Hitpoints''' - 175&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - First reported 2nd of September 2026. Very rare. When attacked, it has a chance of leaping away into the surrounding swamp tiles.&lt;br /&gt;
&lt;br /&gt;
==Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 60&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (438/1642)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (1431/2560)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 33&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Rogue Elephant|rogue elephant]] after killing two people. Tramples [[Terrain#Jungle|jungle terrain]], typically lowering its density by 2 as it enters a new tile.&lt;br /&gt;
&lt;br /&gt;
==Giant Spider==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 55% (416/789)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (49/128)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Attacks result in poisoning 75% of the time (299/392), causing 1 HP of damage for the next three actions. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water, deep water &lt;br /&gt;
*'''Max Hitpoints''' - 450&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 35% (24/72)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (134/257)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 153&lt;br /&gt;
*'''Attack Unprovoked''' - Yes &lt;br /&gt;
*'''Special Notes''' - Very rare. Healing a giant squid yields double the amount of XP than usual. Upgrades to [[Upgraded Animals#Fully-Grown Giant Squid|fully-grown giant squid]] after killing two (needs confirmation) people.&lt;br /&gt;
&lt;br /&gt;
==Goat==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 15% (70/470)&lt;br /&gt;
*'''Dodge Modifier''' - ? (26/45)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13 &lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Guard Dog==&lt;br /&gt;
*'''Location Found''' - [[Trader]] huts&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (44/243)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Will attack one if that person attacks the trader. Likewise, the trader may attack if the guard dog is attacked. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (121/518)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (398/838)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Stag==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 30% (246/773)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (569/1253)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Aggressive_Large_Stag|aggressive large stag]] after killing two people. Chance to drop a [[stag antler]] (3/51 kills).&lt;br /&gt;
&lt;br /&gt;
==Monkey==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 10&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 20% (109/539)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (739/1051)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 8&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Upgrades to [[Upgraded Animals#Chattering Monkey|chattering monkey]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Parrot==&lt;br /&gt;
*'''Location Found''' - Jungle, water, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 35% (96/261)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (233/620)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.  Upgrades to [[Upgraded Animals#Vicious Parrot|vicious parrot]] after killing two people. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 215 &lt;br /&gt;
*'''Damage''' - 8-14&lt;br /&gt;
*'''Hit Chance''' - 50% (65/129)&lt;br /&gt;
*'''Dodge Modifier''' - ? (61/126)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 103&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. The chance to escape is unknown due to lacking data (4/15 successful attempts). The damage this beast inflicts changes, from 8, 11, to 14. First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010. Upgrades to [[Upgraded Animals#Hungry Python|hungry python]] (unknown at how many kills).&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (237/821)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (808/2180)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Hungry Rat|hungry rat]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Rhino==&lt;br /&gt;
*'''Location Found''' - Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (161/583)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (178/377)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 35% (484/1458)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (386/975)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Hatches from an [[egg]].  Small chance to cause bleeding wounds (~5%, 17/477). Upgrades to [[Upgraded Animals#Ferocious Shargle|ferocious shargle]] after killing two people.&lt;br /&gt;
*'''Description''' - A very large fierce bird. A bit like an eagle, but found only on Shartak. They tend to stay on the ground rather than flying and you're liable to end up dead if you sleep near one. They also lay large eggs that (with sufficient warmth) will hatch within a few days. A baby shargle is almost as dangerous as an adult.&lt;br /&gt;
&lt;br /&gt;
==Silverback==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 50, upgrades to 62 after two kills.  &lt;br /&gt;
*'''Damage''' - 3, upgrades to 6 after two kills.&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -15% (239/406)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Territorial Silverback|territorial silverback]] after killing six people.&lt;br /&gt;
&lt;br /&gt;
==Small Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (344/717)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Songbird==&lt;br /&gt;
*'''Location Found''' - [[Sacred Space]]&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 10% (22/200)&lt;br /&gt;
*'''Dodge Modifier''' - ? (28/79)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 30% (260/825)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (235/529)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~40%, 66/160).  Upgrades to [[Upgraded Animals#Ferocious Tiger|ferocious tiger]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Turtle==&lt;br /&gt;
*'''Location Found''' - Water, beach, dunes&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (91/462)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (250/524)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Boar==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (143/507)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (386/782)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Aggressive Wild Boar|aggressive wild boar]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
=Attacking Animals=&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage you deal (with the notable exception of poison damage from [[blowpipe]]s, which grants no XP). Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)&lt;br /&gt;
&lt;br /&gt;
Attacking animals is a great source of XP for new arrivals to the island, as new characters appear to have their listed hit chances doubled! This bonus appears to vanish after reaching level 5. A [[wooden club]] is the ideal starter weapon before gaining access to ''[[balanced stance]]''. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience—and thus skills—to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.&lt;br /&gt;
&lt;br /&gt;
Hunting is also done for sport by some, like the [https://www.shartak.com/clanview.cgi?id=744 Monster Hunters], and the various adventurers who seek the legendary giant squids.&lt;br /&gt;
&lt;br /&gt;
==Recommended Supplies==&lt;br /&gt;
When hunting, be sure to take the following items to lengthen your survival time.&lt;br /&gt;
*[[First aid kit]]s/[[healing herb]]s - These will cure bleeding wounds so you don't bleed out all over the place.&lt;br /&gt;
*[[Machete]]s/[[cutlass]]es/[[wooden club]]s - Bring more than one since these do break.&lt;br /&gt;
*[[Knife]]/[[dagger]] - Good for finishing blows if machete damage would be excessive.&lt;br /&gt;
*[[Rifle]]/[[blowpipe]] - These deal high damage to the animals.  Recommended if you are a [[soldier]] or [[warrior]].&lt;br /&gt;
&lt;br /&gt;
==Punching animals==&lt;br /&gt;
&lt;br /&gt;
Sometimes punching a large animal or aggressive one can yield these special messages.&lt;br /&gt;
&lt;br /&gt;
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Upgraded_Animals&amp;diff=25346</id>
		<title>Upgraded Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Upgraded_Animals&amp;diff=25346"/>
		<updated>2026-09-02T14:54:52Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Armoured Colossal Crab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
Some [[animals]] can be upgraded, which means they have killed enough players, become stronger, faster, meaner, and overall badass. Additionally, as of an August 2026 update, animals have a small chance of spawning in as an upgraded version on their own (the exact chance is unknown, but seems to be around 1-5 %). The animals listed on this page are the animals that have been confirmed to upgrade, but it's possible other animals can also upgrade.  So far, three tiers of upgrades has been discovered, but other tiers may exist.  &lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following lists explain.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.&lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned). The numbers will become more accurate as research continues.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
=Tier One Upgrades=&lt;br /&gt;
These animals upgrade after killing two players.  They are slightly stronger, and offer a slightly higher XP Bonus.&lt;br /&gt;
&lt;br /&gt;
==Aggressive Large Stag==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 40&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 45% (42/97)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Aggressive Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 18&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 35% (80/224)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 12&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Dangerous_Wild_Boar|dangerous wild boar]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
== Armoured Colossal Crab ==&lt;br /&gt;
*'''Location Found''' - Shallow water, beach?&lt;br /&gt;
*'''Max Hitpoints''' - 260&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - ?&lt;br /&gt;
*'''Special Notes''' - Very rare. Its thick shell absorbs 1 damage from attacks (to a minimum of 1). It has a chance of clamping its target with its pincers on a hit. A clamped character may be unable to leave the square that the crab is on. If you escape the crab's grip, you gain 1 XP. Unknown if it has more upgrades.&lt;br /&gt;
&lt;br /&gt;
==Chattering Monkey==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 13&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (42/182)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 9&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Screeching_Monkey|screeching monkey]] at six kills.&lt;br /&gt;
&lt;br /&gt;
==Ferocious Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 37&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 21&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Deadly_Shargle|deadly shargle]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Ferocious Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 40% (53/131)&lt;br /&gt;
*'''Dodge Modifier''' - +15% (19/60)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 15&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Deadly_Tiger|deadly tiger]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Fully-Grown Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water&lt;br /&gt;
*'''Max Hitpoints''' - 553&lt;br /&gt;
*'''Damage''' - 8&lt;br /&gt;
*'''Hit Chance''' - 40% (67/178)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (49/149)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus ''' - 228&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills or tier three at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Hungry Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 33&lt;br /&gt;
*'''Damage''' - 4-6&lt;br /&gt;
*'''Hit Chance''' - 50% (95/183)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 11/25). Upgrades to [[Upgraded_Animals#Man-Eating_Alligator|man-eating alligator]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Hungry Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 45&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - ? (7/16)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 25&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds. Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
== Hungry Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 335&lt;br /&gt;
*'''Damage''' - 14 to 20&lt;br /&gt;
*'''Hit Chance''' - 50% (13/26)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 143&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. Upgrades its damage level after a certain amount of kills up to 20 damage. Can upgrade to a [[Upgraded_Animals#Man-Eating_Python|man-eating python]].&lt;br /&gt;
&lt;br /&gt;
==Hungry Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 4&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (38/132)&lt;br /&gt;
*'''Dodge Modifier''' - 10% (26/105 at 35% hit chance)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Cornered_Rat|cornered rat]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Rogue Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 90&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 40% (57/143)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (19/44)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 48&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Vengeful Mummy==&lt;br /&gt;
*'''Location Found''' - Camps, [[Midway Island]] (during [[Halloween]])&lt;br /&gt;
*'''Max Hitpoints''' - 42&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 30% (5/18)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal (for attacks). They appear to move around less than other animals.&lt;br /&gt;
*'''XP Bonus''' - 24&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades from [[mummy]]. Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Vicious Parrot==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 6&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 45% (32/72)&lt;br /&gt;
*'''Dodge Modifier''' - +25% (7/36)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 6&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6-7 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Turkey==&lt;br /&gt;
*'''Location Found''' -  Camps (sometimes during Thanksgiving, 26th of November)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 30% (28/87)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
=Tier Two Upgrades=&lt;br /&gt;
These animals upgrade after killing six players.  They are stronger, and offer a higher XP bonus when killed.&lt;br /&gt;
&lt;br /&gt;
==Cornered Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 40% (30/78)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier three at 11-12 kills.&lt;br /&gt;
&lt;br /&gt;
==Dangerous Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 21&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - ? (5/7)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Ferocious_Wild_Boar|ferocious wild boar]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Deadly Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 44&lt;br /&gt;
*'''Damage''' - 8&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Man-Eating_Shargle|man-eating shargle]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Deadly Tiger==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 9 &lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Man-Eating_Tiger|man-eating tiger]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 41&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - 50% (102/196)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 23&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds. Doesn't upgrade to tier three at 11 kills.&lt;br /&gt;
&lt;br /&gt;
== Man-Eating Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 360&lt;br /&gt;
*'''Damage''' - 23&lt;br /&gt;
*'''Hit Chance''' - 80% (65/84)&lt;br /&gt;
*'''Dodge Modifier''' - +30% (14/84)&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 190&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Constricts opponents.  If someone tries to leave the square that the python is on, they may take 2 damage.  If you escape the python's grip, you gain 1 XP.&lt;br /&gt;
&lt;br /&gt;
==Screeching Monkey==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 16&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 30% (55/190)&lt;br /&gt;
*'''Dodge Modifier''' - 10% (46/176 at 35% hit chance)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 11&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes - ''' - Doesn't upgrade to tier three at 11-13 kills.&lt;br /&gt;
&lt;br /&gt;
==Territorial Silverback==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 74&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 40&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Enraged_Silverback|enraged silverback]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
=Tier Three Upgrades=&lt;br /&gt;
These animals upgrade after killing eleven players.  They are even stronger, and offer an even higher XP bonus when killed.&lt;br /&gt;
&lt;br /&gt;
==Enraged Silverback==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 86&lt;br /&gt;
*'''Damage''' - 12&lt;br /&gt;
*'''Hit Chance''' - 60% (8/13)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 46&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Ferocious Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 24&lt;br /&gt;
*'''Damage''' - 10&lt;br /&gt;
*'''Hit Chance''' - 45% (8/17)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 15&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 51&lt;br /&gt;
*'''Damage''' - 11&lt;br /&gt;
*'''Hit Chance''' - 40% (6/16)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgraded from [[Upgraded_Animals#Deadly_Shargle|deadly shargle]], can cause bleeding wounds.&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 35&lt;br /&gt;
*'''Damage''' - 12&lt;br /&gt;
*'''Hit Chance''' - 50% (11/21)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 20&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds.Upgraded from [[Upgraded_Animals#Deadly_Tiger|deadly tiger]].&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=25345</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=25345"/>
		<updated>2026-09-02T14:53:50Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Colossal Crab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
Animals can be seen on the game map. They will attack reactively (and immediately) each time they are attacked by a player, but the player will only get a message if they hit. Their hit chance is much lower (roughly 20%) against ranged attacks ([[blowpipe]], [[rifle]], or [[pistol]]) than melee attacks.&lt;br /&gt;
&lt;br /&gt;
Animals will also act on their own at certain intervals depending on their '''speed'''. They can act on two '''cycles''': at 5 minutes past and at 35 minutes past. When they act, they can either move, attack, or move and then attack. Most animals have &amp;quot;normal&amp;quot; speed, meaning they act once per cycle. Elephants and large stags have 1/2 speed, meaning they act only every other cycle, at 35 minutes past. Turtles and wild boars have 1/3 speed, meaning they act every third cycle, alternating between 5 and 35 minutes past. It is possible that some other animals also have different speeds that have not yet been observed.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only start attacking a player actively if the player has attacked them. They will then keep attacking the player at a frequency based on their speed until they are dead, the player is dead, the player runs away, or a different player angers them. Additionally, some animals can retreat if they are dropped to below 50% hit points after being angered. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location. &lt;br /&gt;
&lt;br /&gt;
=List of Animals=&lt;br /&gt;
The following animals can be found at anytime during the year.  There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet.  These links lead to those animals.&lt;br /&gt;
&lt;br /&gt;
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.&lt;br /&gt;
*[[Special Animals]] - Some animals only come out to play at certain times during the year.  They can be found here.&lt;br /&gt;
*[[Upgraded Animals]] - Animals that have adjectives like hungry, fully-grown, ferocious or rogue can be found here.&lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following list tells one.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.  &lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned, listing hits/attacks with 45% hit chance).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
==Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 45% (142/329)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (63/130)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 49/98). Upgrades to [[Upgraded Animals#Hungry Alligator|hungry alligator]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Bat==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (221/825)&lt;br /&gt;
*'''Dodge Modifier''' - +20% (217/894)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Appeared for the first time during Halloween 2007. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 25% (104/431)&lt;br /&gt;
*'''Dodge Modifier''' - ? (39/92)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Chance to cause bleeding wounds (~15%, 9/59). Upgrades to [[Upgraded Animals#Hungry Bear|hungry bear]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
== Colossal Crab ==&lt;br /&gt;
*'''Location Found''' - Shallow water, beach?&lt;br /&gt;
*'''Max Hitpoints''' - 220&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Armoured Colossal Crab|armoured colossal crab]] after killing two people. First reported 31st of August 2026. Very rare. Its thick shell absorbs 1 damage from attacks (to a minimum of 1). It has a chance of clamping its target with its pincers on a hit (3/11 hits). A clamped character may be unable to leave the square that the crab is on. If you escape the crab's grip, you gain 1 XP.&lt;br /&gt;
&lt;br /&gt;
==Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 60&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (438/1642)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (1431/2560)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 33&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Rogue Elephant|rogue elephant]] after killing two people. Tramples [[Terrain#Jungle|jungle terrain]], typically lowering its density by 2 as it enters a new tile.&lt;br /&gt;
&lt;br /&gt;
==Giant Spider==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 55% (416/789)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (49/128)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Attacks result in poisoning 75% of the time (299/392), causing 1 HP of damage for the next three actions. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water, deep water &lt;br /&gt;
*'''Max Hitpoints''' - 450&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 35% (24/72)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (134/257)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 153&lt;br /&gt;
*'''Attack Unprovoked''' - Yes &lt;br /&gt;
*'''Special Notes''' - Very rare. Healing a giant squid yields double the amount of XP than usual. Upgrades to [[Upgraded Animals#Fully-Grown Giant Squid|fully-grown giant squid]] after killing two (needs confirmation) people.&lt;br /&gt;
&lt;br /&gt;
==Goat==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 15% (70/470)&lt;br /&gt;
*'''Dodge Modifier''' - ? (26/45)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13 &lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Guard Dog==&lt;br /&gt;
*'''Location Found''' - [[Trader]] huts&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (44/243)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Will attack one if that person attacks the trader. Likewise, the trader may attack if the guard dog is attacked. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (121/518)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (398/838)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Stag==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 30% (246/773)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (569/1253)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Aggressive_Large_Stag|aggressive large stag]] after killing two people. Chance to drop a [[stag antler]] (3/51 kills).&lt;br /&gt;
&lt;br /&gt;
==Monkey==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 10&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 20% (109/539)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (739/1051)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 8&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Upgrades to [[Upgraded Animals#Chattering Monkey|chattering monkey]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Parrot==&lt;br /&gt;
*'''Location Found''' - Jungle, water, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 35% (96/261)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (233/620)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.  Upgrades to [[Upgraded Animals#Vicious Parrot|vicious parrot]] after killing two people. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 215 &lt;br /&gt;
*'''Damage''' - 8-14&lt;br /&gt;
*'''Hit Chance''' - 50% (65/129)&lt;br /&gt;
*'''Dodge Modifier''' - ? (61/126)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 103&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. The chance to escape is unknown due to lacking data (4/15 successful attempts). The damage this beast inflicts changes, from 8, 11, to 14. First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010. Upgrades to [[Upgraded Animals#Hungry Python|hungry python]] (unknown at how many kills).&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (237/821)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (808/2180)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Hungry Rat|hungry rat]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Rhino==&lt;br /&gt;
*'''Location Found''' - Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (161/583)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (178/377)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 35% (484/1458)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (386/975)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Hatches from an [[egg]].  Small chance to cause bleeding wounds (~5%, 17/477). Upgrades to [[Upgraded Animals#Ferocious Shargle|ferocious shargle]] after killing two people.&lt;br /&gt;
*'''Description''' - A very large fierce bird. A bit like an eagle, but found only on Shartak. They tend to stay on the ground rather than flying and you're liable to end up dead if you sleep near one. They also lay large eggs that (with sufficient warmth) will hatch within a few days. A baby shargle is almost as dangerous as an adult.&lt;br /&gt;
&lt;br /&gt;
==Silverback==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 50, upgrades to 62 after two kills.  &lt;br /&gt;
*'''Damage''' - 3, upgrades to 6 after two kills.&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -15% (239/406)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Territorial Silverback|territorial silverback]] after killing six people.&lt;br /&gt;
&lt;br /&gt;
==Small Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (344/717)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Songbird==&lt;br /&gt;
*'''Location Found''' - [[Sacred Space]]&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 10% (22/200)&lt;br /&gt;
*'''Dodge Modifier''' - ? (28/79)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 30% (260/825)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (235/529)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~40%, 66/160).  Upgrades to [[Upgraded Animals#Ferocious Tiger|ferocious tiger]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Turtle==&lt;br /&gt;
*'''Location Found''' - Water, beach, dunes&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (91/462)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (250/524)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Boar==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (143/507)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (386/782)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Aggressive Wild Boar|aggressive wild boar]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
=Attacking Animals=&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage you deal (with the notable exception of poison damage from [[blowpipe]]s, which grants no XP). Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)&lt;br /&gt;
&lt;br /&gt;
Attacking animals is a great source of XP for new arrivals to the island, as new characters appear to have their listed hit chances doubled! This bonus appears to vanish after reaching level 5. A [[wooden club]] is the ideal starter weapon before gaining access to ''[[balanced stance]]''. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience—and thus skills—to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.&lt;br /&gt;
&lt;br /&gt;
Hunting is also done for sport by some, like the [https://www.shartak.com/clanview.cgi?id=744 Monster Hunters], and the various adventurers who seek the legendary giant squids.&lt;br /&gt;
&lt;br /&gt;
==Recommended Supplies==&lt;br /&gt;
When hunting, be sure to take the following items to lengthen your survival time.&lt;br /&gt;
*[[First aid kit]]s/[[healing herb]]s - These will cure bleeding wounds so you don't bleed out all over the place.&lt;br /&gt;
*[[Machete]]s/[[cutlass]]es/[[wooden club]]s - Bring more than one since these do break.&lt;br /&gt;
*[[Knife]]/[[dagger]] - Good for finishing blows if machete damage would be excessive.&lt;br /&gt;
*[[Rifle]]/[[blowpipe]] - These deal high damage to the animals.  Recommended if you are a [[soldier]] or [[warrior]].&lt;br /&gt;
&lt;br /&gt;
==Punching animals==&lt;br /&gt;
&lt;br /&gt;
Sometimes punching a large animal or aggressive one can yield these special messages.&lt;br /&gt;
&lt;br /&gt;
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Upgraded_Animals&amp;diff=25344</id>
		<title>Upgraded Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Upgraded_Animals&amp;diff=25344"/>
		<updated>2026-09-02T03:59:13Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Armoured Colossal Crab added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
Some [[animals]] can be upgraded, which means they have killed enough players, become stronger, faster, meaner, and overall badass. Additionally, as of an August 2026 update, animals have a small chance of spawning in as an upgraded version on their own (the exact chance is unknown, but seems to be around 1-5 %). The animals listed on this page are the animals that have been confirmed to upgrade, but it's possible other animals can also upgrade.  So far, three tiers of upgrades has been discovered, but other tiers may exist.  &lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following lists explain.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.&lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned). The numbers will become more accurate as research continues.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
=Tier One Upgrades=&lt;br /&gt;
These animals upgrade after killing two players.  They are slightly stronger, and offer a slightly higher XP Bonus.&lt;br /&gt;
&lt;br /&gt;
==Aggressive Large Stag==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 40&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 45% (42/97)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Aggressive Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 18&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 35% (80/224)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 12&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Dangerous_Wild_Boar|dangerous wild boar]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
== Armoured Colossal Crab ==&lt;br /&gt;
*'''Location Found''' - Shallow water, beach?&lt;br /&gt;
*'''Max Hitpoints''' - 260&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - ?&lt;br /&gt;
*'''Special Notes''' - Very rare. Its thick shell absorbs 1 damage from attacks, except [[balanced stance|glancing blow]]s. It has a chance of clamping its target with its pincers on a hit. A clamped character may be unable to leave the square that the crab is on. If you escape the crab's grip, you gain 1 XP. Unknown if it has more upgrades.&lt;br /&gt;
&lt;br /&gt;
==Chattering Monkey==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 13&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (42/182)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 9&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Screeching_Monkey|screeching monkey]] at six kills.&lt;br /&gt;
&lt;br /&gt;
==Ferocious Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 37&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 21&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Deadly_Shargle|deadly shargle]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Ferocious Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 40% (53/131)&lt;br /&gt;
*'''Dodge Modifier''' - +15% (19/60)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 15&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Deadly_Tiger|deadly tiger]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Fully-Grown Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water&lt;br /&gt;
*'''Max Hitpoints''' - 553&lt;br /&gt;
*'''Damage''' - 8&lt;br /&gt;
*'''Hit Chance''' - 40% (67/178)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (49/149)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus ''' - 228&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills or tier three at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Hungry Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 33&lt;br /&gt;
*'''Damage''' - 4-6&lt;br /&gt;
*'''Hit Chance''' - 50% (95/183)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 11/25). Upgrades to [[Upgraded_Animals#Man-Eating_Alligator|man-eating alligator]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Hungry Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 45&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - ? (7/16)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 25&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds. Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
== Hungry Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 335&lt;br /&gt;
*'''Damage''' - 14 to 20&lt;br /&gt;
*'''Hit Chance''' - 50% (13/26)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 143&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. Upgrades its damage level after a certain amount of kills up to 20 damage. Can upgrade to a [[Upgraded_Animals#Man-Eating_Python|man-eating python]].&lt;br /&gt;
&lt;br /&gt;
==Hungry Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 4&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (38/132)&lt;br /&gt;
*'''Dodge Modifier''' - 10% (26/105 at 35% hit chance)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Cornered_Rat|cornered rat]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Rogue Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 90&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 40% (57/143)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (19/44)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 48&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Vengeful Mummy==&lt;br /&gt;
*'''Location Found''' - Camps, [[Midway Island]] (during [[Halloween]])&lt;br /&gt;
*'''Max Hitpoints''' - 42&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 30% (5/18)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal (for attacks). They appear to move around less than other animals.&lt;br /&gt;
*'''XP Bonus''' - 24&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades from [[mummy]]. Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Vicious Parrot==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 6&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 45% (32/72)&lt;br /&gt;
*'''Dodge Modifier''' - +25% (7/36)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 6&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6-7 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Turkey==&lt;br /&gt;
*'''Location Found''' -  Camps (sometimes during Thanksgiving, 26th of November)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 30% (28/87)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
=Tier Two Upgrades=&lt;br /&gt;
These animals upgrade after killing six players.  They are stronger, and offer a higher XP bonus when killed.&lt;br /&gt;
&lt;br /&gt;
==Cornered Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 40% (30/78)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier three at 11-12 kills.&lt;br /&gt;
&lt;br /&gt;
==Dangerous Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 21&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - ? (5/7)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Ferocious_Wild_Boar|ferocious wild boar]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Deadly Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 44&lt;br /&gt;
*'''Damage''' - 8&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Man-Eating_Shargle|man-eating shargle]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Deadly Tiger==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 9 &lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Man-Eating_Tiger|man-eating tiger]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 41&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - 50% (102/196)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 23&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds. Doesn't upgrade to tier three at 11 kills.&lt;br /&gt;
&lt;br /&gt;
== Man-Eating Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 360&lt;br /&gt;
*'''Damage''' - 23&lt;br /&gt;
*'''Hit Chance''' - 80% (65/84)&lt;br /&gt;
*'''Dodge Modifier''' - +30% (14/84)&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 190&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Constricts opponents.  If someone tries to leave the square that the python is on, they may take 2 damage.  If you escape the python's grip, you gain 1 XP.&lt;br /&gt;
&lt;br /&gt;
==Screeching Monkey==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 16&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 30% (55/190)&lt;br /&gt;
*'''Dodge Modifier''' - 10% (46/176 at 35% hit chance)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 11&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes - ''' - Doesn't upgrade to tier three at 11-13 kills.&lt;br /&gt;
&lt;br /&gt;
==Territorial Silverback==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 74&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 40&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Enraged_Silverback|enraged silverback]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
=Tier Three Upgrades=&lt;br /&gt;
These animals upgrade after killing eleven players.  They are even stronger, and offer an even higher XP bonus when killed.&lt;br /&gt;
&lt;br /&gt;
==Enraged Silverback==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 86&lt;br /&gt;
*'''Damage''' - 12&lt;br /&gt;
*'''Hit Chance''' - 60% (8/13)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 46&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Ferocious Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 24&lt;br /&gt;
*'''Damage''' - 10&lt;br /&gt;
*'''Hit Chance''' - 45% (8/17)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 15&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 51&lt;br /&gt;
*'''Damage''' - 11&lt;br /&gt;
*'''Hit Chance''' - 40% (6/16)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgraded from [[Upgraded_Animals#Deadly_Shargle|deadly shargle]], can cause bleeding wounds.&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 35&lt;br /&gt;
*'''Damage''' - 12&lt;br /&gt;
*'''Hit Chance''' - 50% (11/21)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 20&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds.Upgraded from [[Upgraded_Animals#Deadly_Tiger|deadly tiger]].&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=25343</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=25343"/>
		<updated>2026-09-02T03:57:27Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Colossal Crab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
Animals can be seen on the game map. They will attack reactively (and immediately) each time they are attacked by a player, but the player will only get a message if they hit. Their hit chance is much lower (roughly 20%) against ranged attacks ([[blowpipe]], [[rifle]], or [[pistol]]) than melee attacks.&lt;br /&gt;
&lt;br /&gt;
Animals will also act on their own at certain intervals depending on their '''speed'''. They can act on two '''cycles''': at 5 minutes past and at 35 minutes past. When they act, they can either move, attack, or move and then attack. Most animals have &amp;quot;normal&amp;quot; speed, meaning they act once per cycle. Elephants and large stags have 1/2 speed, meaning they act only every other cycle, at 35 minutes past. Turtles and wild boars have 1/3 speed, meaning they act every third cycle, alternating between 5 and 35 minutes past. It is possible that some other animals also have different speeds that have not yet been observed.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only start attacking a player actively if the player has attacked them. They will then keep attacking the player at a frequency based on their speed until they are dead, the player is dead, the player runs away, or a different player angers them. Additionally, some animals can retreat if they are dropped to below 50% hit points after being angered. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location. &lt;br /&gt;
&lt;br /&gt;
=List of Animals=&lt;br /&gt;
The following animals can be found at anytime during the year.  There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet.  These links lead to those animals.&lt;br /&gt;
&lt;br /&gt;
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.&lt;br /&gt;
*[[Special Animals]] - Some animals only come out to play at certain times during the year.  They can be found here.&lt;br /&gt;
*[[Upgraded Animals]] - Animals that have adjectives like hungry, fully-grown, ferocious or rogue can be found here.&lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following list tells one.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.  &lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned, listing hits/attacks with 45% hit chance).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
==Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 45% (142/329)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (63/130)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 49/98). Upgrades to [[Upgraded Animals#Hungry Alligator|hungry alligator]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Bat==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (221/825)&lt;br /&gt;
*'''Dodge Modifier''' - +20% (217/894)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Appeared for the first time during Halloween 2007. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 25% (104/431)&lt;br /&gt;
*'''Dodge Modifier''' - ? (39/92)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Chance to cause bleeding wounds (~15%, 9/59). Upgrades to [[Upgraded Animals#Hungry Bear|hungry bear]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
== Colossal Crab ==&lt;br /&gt;
*'''Location Found''' - Shallow water, beach?&lt;br /&gt;
*'''Max Hitpoints''' - 220&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Armoured Colossal Crab|armoured colossal crab]] after killing two people. First reported 31st of August 2026. Very rare. Its thick shell absorbs 1 damage from attacks, except [[balanced stance|glancing blow]]s. It has a chance of clamping its target with its pincers on a hit (3/11 hits). A clamped character may be unable to leave the square that the crab is on. If you escape the crab's grip, you gain 1 XP.&lt;br /&gt;
&lt;br /&gt;
==Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 60&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (438/1642)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (1431/2560)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 33&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Rogue Elephant|rogue elephant]] after killing two people. Tramples [[Terrain#Jungle|jungle terrain]], typically lowering its density by 2 as it enters a new tile.&lt;br /&gt;
&lt;br /&gt;
==Giant Spider==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 55% (416/789)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (49/128)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Attacks result in poisoning 75% of the time (299/392), causing 1 HP of damage for the next three actions. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water, deep water &lt;br /&gt;
*'''Max Hitpoints''' - 450&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 35% (24/72)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (134/257)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 153&lt;br /&gt;
*'''Attack Unprovoked''' - Yes &lt;br /&gt;
*'''Special Notes''' - Very rare. Healing a giant squid yields double the amount of XP than usual. Upgrades to [[Upgraded Animals#Fully-Grown Giant Squid|fully-grown giant squid]] after killing two (needs confirmation) people.&lt;br /&gt;
&lt;br /&gt;
==Goat==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 15% (70/470)&lt;br /&gt;
*'''Dodge Modifier''' - ? (26/45)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13 &lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Guard Dog==&lt;br /&gt;
*'''Location Found''' - [[Trader]] huts&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (44/243)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Will attack one if that person attacks the trader. Likewise, the trader may attack if the guard dog is attacked. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (121/518)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (398/838)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Stag==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 30% (246/773)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (569/1253)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Aggressive_Large_Stag|aggressive large stag]] after killing two people. Chance to drop a [[stag antler]] (3/51 kills).&lt;br /&gt;
&lt;br /&gt;
==Monkey==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 10&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 20% (109/539)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (739/1051)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 8&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Upgrades to [[Upgraded Animals#Chattering Monkey|chattering monkey]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Parrot==&lt;br /&gt;
*'''Location Found''' - Jungle, water, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 35% (96/261)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (233/620)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.  Upgrades to [[Upgraded Animals#Vicious Parrot|vicious parrot]] after killing two people. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 215 &lt;br /&gt;
*'''Damage''' - 8-14&lt;br /&gt;
*'''Hit Chance''' - 50% (65/129)&lt;br /&gt;
*'''Dodge Modifier''' - ? (61/126)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 103&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. The chance to escape is unknown due to lacking data (4/15 successful attempts). The damage this beast inflicts changes, from 8, 11, to 14. First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010. Upgrades to [[Upgraded Animals#Hungry Python|hungry python]] (unknown at how many kills).&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (237/821)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (808/2180)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Hungry Rat|hungry rat]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Rhino==&lt;br /&gt;
*'''Location Found''' - Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (161/583)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (178/377)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 35% (484/1458)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (386/975)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Hatches from an [[egg]].  Small chance to cause bleeding wounds (~5%, 17/477). Upgrades to [[Upgraded Animals#Ferocious Shargle|ferocious shargle]] after killing two people.&lt;br /&gt;
*'''Description''' - A very large fierce bird. A bit like an eagle, but found only on Shartak. They tend to stay on the ground rather than flying and you're liable to end up dead if you sleep near one. They also lay large eggs that (with sufficient warmth) will hatch within a few days. A baby shargle is almost as dangerous as an adult.&lt;br /&gt;
&lt;br /&gt;
==Silverback==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 50, upgrades to 62 after two kills.  &lt;br /&gt;
*'''Damage''' - 3, upgrades to 6 after two kills.&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -15% (239/406)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Territorial Silverback|territorial silverback]] after killing six people.&lt;br /&gt;
&lt;br /&gt;
==Small Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (344/717)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Songbird==&lt;br /&gt;
*'''Location Found''' - [[Sacred Space]]&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 10% (22/200)&lt;br /&gt;
*'''Dodge Modifier''' - ? (28/79)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 30% (260/825)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (235/529)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~40%, 66/160).  Upgrades to [[Upgraded Animals#Ferocious Tiger|ferocious tiger]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Turtle==&lt;br /&gt;
*'''Location Found''' - Water, beach, dunes&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (91/462)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (250/524)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Boar==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (143/507)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (386/782)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Aggressive Wild Boar|aggressive wild boar]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
=Attacking Animals=&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage you deal (with the notable exception of poison damage from [[blowpipe]]s, which grants no XP). Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)&lt;br /&gt;
&lt;br /&gt;
Attacking animals is a great source of XP for new arrivals to the island, as new characters appear to have their listed hit chances doubled! This bonus appears to vanish after reaching level 5. A [[wooden club]] is the ideal starter weapon before gaining access to ''[[balanced stance]]''. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience—and thus skills—to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.&lt;br /&gt;
&lt;br /&gt;
Hunting is also done for sport by some, like the [https://www.shartak.com/clanview.cgi?id=744 Monster Hunters], and the various adventurers who seek the legendary giant squids.&lt;br /&gt;
&lt;br /&gt;
==Recommended Supplies==&lt;br /&gt;
When hunting, be sure to take the following items to lengthen your survival time.&lt;br /&gt;
*[[First aid kit]]s/[[healing herb]]s - These will cure bleeding wounds so you don't bleed out all over the place.&lt;br /&gt;
*[[Machete]]s/[[cutlass]]es/[[wooden club]]s - Bring more than one since these do break.&lt;br /&gt;
*[[Knife]]/[[dagger]] - Good for finishing blows if machete damage would be excessive.&lt;br /&gt;
*[[Rifle]]/[[blowpipe]] - These deal high damage to the animals.  Recommended if you are a [[soldier]] or [[warrior]].&lt;br /&gt;
&lt;br /&gt;
==Punching animals==&lt;br /&gt;
&lt;br /&gt;
Sometimes punching a large animal or aggressive one can yield these special messages.&lt;br /&gt;
&lt;br /&gt;
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=25342</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=25342"/>
		<updated>2026-09-02T03:56:09Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Some info on the colossal crab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
Animals can be seen on the game map. They will attack reactively (and immediately) each time they are attacked by a player, but the player will only get a message if they hit. Their hit chance is much lower (roughly 20%) against ranged attacks ([[blowpipe]], [[rifle]], or [[pistol]]) than melee attacks.&lt;br /&gt;
&lt;br /&gt;
Animals will also act on their own at certain intervals depending on their '''speed'''. They can act on two '''cycles''': at 5 minutes past and at 35 minutes past. When they act, they can either move, attack, or move and then attack. Most animals have &amp;quot;normal&amp;quot; speed, meaning they act once per cycle. Elephants and large stags have 1/2 speed, meaning they act only every other cycle, at 35 minutes past. Turtles and wild boars have 1/3 speed, meaning they act every third cycle, alternating between 5 and 35 minutes past. It is possible that some other animals also have different speeds that have not yet been observed.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only start attacking a player actively if the player has attacked them. They will then keep attacking the player at a frequency based on their speed until they are dead, the player is dead, the player runs away, or a different player angers them. Additionally, some animals can retreat if they are dropped to below 50% hit points after being angered. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location. &lt;br /&gt;
&lt;br /&gt;
=List of Animals=&lt;br /&gt;
The following animals can be found at anytime during the year.  There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet.  These links lead to those animals.&lt;br /&gt;
&lt;br /&gt;
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.&lt;br /&gt;
*[[Special Animals]] - Some animals only come out to play at certain times during the year.  They can be found here.&lt;br /&gt;
*[[Upgraded Animals]] - Animals that have adjectives like hungry, fully-grown, ferocious or rogue can be found here.&lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following list tells one.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.  &lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned, listing hits/attacks with 45% hit chance).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
==Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 45% (142/329)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (63/130)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 49/98). Upgrades to [[Upgraded Animals#Hungry Alligator|hungry alligator]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Bat==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (221/825)&lt;br /&gt;
*'''Dodge Modifier''' - +20% (217/894)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Appeared for the first time during Halloween 2007. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 25% (104/431)&lt;br /&gt;
*'''Dodge Modifier''' - ? (39/92)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Chance to cause bleeding wounds (~15%, 9/59). Upgrades to [[Upgraded Animals#Hungry Bear|hungry bear]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
== Colossal Crab ==&lt;br /&gt;
*'''Location Found''' - Shallow water, beach?&lt;br /&gt;
*'''Max Hitpoints''' - 220&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Armoured Crab|armoured crab]] after killing two people. First reported 31st of August 2026. Very rare. Its thick shell absorbs 1 damage from attacks, except [[balanced stance|glancing blow]]s. It has a chance of clamping its target with its pincers on a hit (3/11 hits). A clamped character may be unable to leave the square that the crab is on. If you escape the crab's grip, you gain 1 XP. &lt;br /&gt;
&lt;br /&gt;
==Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 60&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (438/1642)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (1431/2560)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 33&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Rogue Elephant|rogue elephant]] after killing two people. Tramples [[Terrain#Jungle|jungle terrain]], typically lowering its density by 2 as it enters a new tile.&lt;br /&gt;
&lt;br /&gt;
==Giant Spider==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 55% (416/789)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (49/128)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Attacks result in poisoning 75% of the time (299/392), causing 1 HP of damage for the next three actions. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water, deep water &lt;br /&gt;
*'''Max Hitpoints''' - 450&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 35% (24/72)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (134/257)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 153&lt;br /&gt;
*'''Attack Unprovoked''' - Yes &lt;br /&gt;
*'''Special Notes''' - Very rare. Healing a giant squid yields double the amount of XP than usual. Upgrades to [[Upgraded Animals#Fully-Grown Giant Squid|fully-grown giant squid]] after killing two (needs confirmation) people.&lt;br /&gt;
&lt;br /&gt;
==Goat==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 15% (70/470)&lt;br /&gt;
*'''Dodge Modifier''' - ? (26/45)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13 &lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Guard Dog==&lt;br /&gt;
*'''Location Found''' - [[Trader]] huts&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (44/243)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Will attack one if that person attacks the trader. Likewise, the trader may attack if the guard dog is attacked. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (121/518)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (398/838)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Stag==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 30% (246/773)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (569/1253)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Aggressive_Large_Stag|aggressive large stag]] after killing two people. Chance to drop a [[stag antler]] (3/51 kills).&lt;br /&gt;
&lt;br /&gt;
==Monkey==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 10&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 20% (109/539)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (739/1051)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 8&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Upgrades to [[Upgraded Animals#Chattering Monkey|chattering monkey]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Parrot==&lt;br /&gt;
*'''Location Found''' - Jungle, water, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 35% (96/261)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (233/620)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.  Upgrades to [[Upgraded Animals#Vicious Parrot|vicious parrot]] after killing two people. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 215 &lt;br /&gt;
*'''Damage''' - 8-14&lt;br /&gt;
*'''Hit Chance''' - 50% (65/129)&lt;br /&gt;
*'''Dodge Modifier''' - ? (61/126)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 103&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. The chance to escape is unknown due to lacking data (4/15 successful attempts). The damage this beast inflicts changes, from 8, 11, to 14. First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010. Upgrades to [[Upgraded Animals#Hungry Python|hungry python]] (unknown at how many kills).&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (237/821)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (808/2180)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Hungry Rat|hungry rat]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Rhino==&lt;br /&gt;
*'''Location Found''' - Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (161/583)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (178/377)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 35% (484/1458)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (386/975)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Hatches from an [[egg]].  Small chance to cause bleeding wounds (~5%, 17/477). Upgrades to [[Upgraded Animals#Ferocious Shargle|ferocious shargle]] after killing two people.&lt;br /&gt;
*'''Description''' - A very large fierce bird. A bit like an eagle, but found only on Shartak. They tend to stay on the ground rather than flying and you're liable to end up dead if you sleep near one. They also lay large eggs that (with sufficient warmth) will hatch within a few days. A baby shargle is almost as dangerous as an adult.&lt;br /&gt;
&lt;br /&gt;
==Silverback==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 50, upgrades to 62 after two kills.  &lt;br /&gt;
*'''Damage''' - 3, upgrades to 6 after two kills.&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -15% (239/406)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Territorial Silverback|territorial silverback]] after killing six people.&lt;br /&gt;
&lt;br /&gt;
==Small Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (344/717)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Songbird==&lt;br /&gt;
*'''Location Found''' - [[Sacred Space]]&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 10% (22/200)&lt;br /&gt;
*'''Dodge Modifier''' - ? (28/79)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 30% (260/825)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (235/529)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~40%, 66/160).  Upgrades to [[Upgraded Animals#Ferocious Tiger|ferocious tiger]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Turtle==&lt;br /&gt;
*'''Location Found''' - Water, beach, dunes&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (91/462)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (250/524)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Boar==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (143/507)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (386/782)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Aggressive Wild Boar|aggressive wild boar]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
=Attacking Animals=&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage you deal (with the notable exception of poison damage from [[blowpipe]]s, which grants no XP). Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)&lt;br /&gt;
&lt;br /&gt;
Attacking animals is a great source of XP for new arrivals to the island, as new characters appear to have their listed hit chances doubled! This bonus appears to vanish after reaching level 5. A [[wooden club]] is the ideal starter weapon before gaining access to ''[[balanced stance]]''. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience—and thus skills—to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.&lt;br /&gt;
&lt;br /&gt;
Hunting is also done for sport by some, like the [https://www.shartak.com/clanview.cgi?id=744 Monster Hunters], and the various adventurers who seek the legendary giant squids.&lt;br /&gt;
&lt;br /&gt;
==Recommended Supplies==&lt;br /&gt;
When hunting, be sure to take the following items to lengthen your survival time.&lt;br /&gt;
*[[First aid kit]]s/[[healing herb]]s - These will cure bleeding wounds so you don't bleed out all over the place.&lt;br /&gt;
*[[Machete]]s/[[cutlass]]es/[[wooden club]]s - Bring more than one since these do break.&lt;br /&gt;
*[[Knife]]/[[dagger]] - Good for finishing blows if machete damage would be excessive.&lt;br /&gt;
*[[Rifle]]/[[blowpipe]] - These deal high damage to the animals.  Recommended if you are a [[soldier]] or [[warrior]].&lt;br /&gt;
&lt;br /&gt;
==Punching animals==&lt;br /&gt;
&lt;br /&gt;
Sometimes punching a large animal or aggressive one can yield these special messages.&lt;br /&gt;
&lt;br /&gt;
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=25341</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=25341"/>
		<updated>2026-08-31T19:00:23Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Colossal Crab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
Animals can be seen on the game map. They will attack reactively (and immediately) each time they are attacked by a player, but the player will only get a message if they hit. Their hit chance is much lower (roughly 20%) against ranged attacks ([[blowpipe]], [[rifle]], or [[pistol]]) than melee attacks.&lt;br /&gt;
&lt;br /&gt;
Animals will also act on their own at certain intervals depending on their '''speed'''. They can act on two '''cycles''': at 5 minutes past and at 35 minutes past. When they act, they can either move, attack, or move and then attack. Most animals have &amp;quot;normal&amp;quot; speed, meaning they act once per cycle. Elephants and large stags have 1/2 speed, meaning they act only every other cycle, at 35 minutes past. Turtles and wild boars have 1/3 speed, meaning they act every third cycle, alternating between 5 and 35 minutes past. It is possible that some other animals also have different speeds that have not yet been observed.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only start attacking a player actively if the player has attacked them. They will then keep attacking the player at a frequency based on their speed until they are dead, the player is dead, the player runs away, or a different player angers them. Additionally, some animals can retreat if they are dropped to below 50% hit points after being angered. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location. &lt;br /&gt;
&lt;br /&gt;
=List of Animals=&lt;br /&gt;
The following animals can be found at anytime during the year.  There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet.  These links lead to those animals.&lt;br /&gt;
&lt;br /&gt;
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.&lt;br /&gt;
*[[Special Animals]] - Some animals only come out to play at certain times during the year.  They can be found here.&lt;br /&gt;
*[[Upgraded Animals]] - Animals that have adjectives like hungry, fully-grown, ferocious or rogue can be found here.&lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following list tells one.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.  &lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned, listing hits/attacks with 45% hit chance).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
==Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 45% (142/329)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (63/130)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 49/98). Upgrades to [[Upgraded Animals#Hungry Alligator|hungry alligator]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Bat==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (221/825)&lt;br /&gt;
*'''Dodge Modifier''' - +20% (217/894)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Appeared for the first time during Halloween 2007. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 25% (104/431)&lt;br /&gt;
*'''Dodge Modifier''' - ? (39/92)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Chance to cause bleeding wounds (~15%, 9/59). Upgrades to [[Upgraded Animals#Hungry Bear|hungry bear]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
== Colossal Crab ==&lt;br /&gt;
*'''Location Found''' - Shallow water, beach?&lt;br /&gt;
*'''Max Hitpoints''' - 220&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - ?&lt;br /&gt;
*'''Special Notes''' - First reported 31st of August 2026. Very rare. It may have special mechanics that have not yet been reported.&lt;br /&gt;
&lt;br /&gt;
==Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 60&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (438/1642)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (1431/2560)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 33&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Rogue Elephant|rogue elephant]] after killing two people. Tramples [[Terrain#Jungle|jungle terrain]], typically lowering its density by 2 as it enters a new tile.&lt;br /&gt;
&lt;br /&gt;
==Giant Spider==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 55% (416/789)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (49/128)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Attacks result in poisoning 75% of the time (299/392), causing 1 HP of damage for the next three actions. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water, deep water &lt;br /&gt;
*'''Max Hitpoints''' - 450&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 35% (24/72)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (134/257)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 153&lt;br /&gt;
*'''Attack Unprovoked''' - Yes &lt;br /&gt;
*'''Special Notes''' - Very rare. Healing a giant squid yields double the amount of XP than usual. Upgrades to [[Upgraded Animals#Fully-Grown Giant Squid|fully-grown giant squid]] after killing two (needs confirmation) people.&lt;br /&gt;
&lt;br /&gt;
==Goat==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 15% (70/470)&lt;br /&gt;
*'''Dodge Modifier''' - ? (26/45)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13 &lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Guard Dog==&lt;br /&gt;
*'''Location Found''' - [[Trader]] huts&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (44/243)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Will attack one if that person attacks the trader. Likewise, the trader may attack if the guard dog is attacked. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (121/518)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (398/838)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Stag==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 30% (246/773)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (569/1253)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Aggressive_Large_Stag|aggressive large stag]] after killing two people. Chance to drop a [[stag antler]] (3/51 kills).&lt;br /&gt;
&lt;br /&gt;
==Monkey==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 10&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 20% (109/539)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (739/1051)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 8&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Upgrades to [[Upgraded Animals#Chattering Monkey|chattering monkey]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Parrot==&lt;br /&gt;
*'''Location Found''' - Jungle, water, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 35% (96/261)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (233/620)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.  Upgrades to [[Upgraded Animals#Vicious Parrot|vicious parrot]] after killing two people. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 215 &lt;br /&gt;
*'''Damage''' - 8-14&lt;br /&gt;
*'''Hit Chance''' - 50% (65/129)&lt;br /&gt;
*'''Dodge Modifier''' - ? (61/126)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 103&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. The chance to escape is unknown due to lacking data (4/15 successful attempts). The damage this beast inflicts changes, from 8, 11, to 14. First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010. Upgrades to [[Upgraded Animals#Hungry Python|hungry python]] (unknown at how many kills).&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (237/821)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (808/2180)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Hungry Rat|hungry rat]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Rhino==&lt;br /&gt;
*'''Location Found''' - Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (161/583)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (178/377)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 35% (484/1458)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (386/975)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Hatches from an [[egg]].  Small chance to cause bleeding wounds (~5%, 17/477). Upgrades to [[Upgraded Animals#Ferocious Shargle|ferocious shargle]] after killing two people.&lt;br /&gt;
*'''Description''' - A very large fierce bird. A bit like an eagle, but found only on Shartak. They tend to stay on the ground rather than flying and you're liable to end up dead if you sleep near one. They also lay large eggs that (with sufficient warmth) will hatch within a few days. A baby shargle is almost as dangerous as an adult.&lt;br /&gt;
&lt;br /&gt;
==Silverback==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 50, upgrades to 62 after two kills.  &lt;br /&gt;
*'''Damage''' - 3, upgrades to 6 after two kills.&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -15% (239/406)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Territorial Silverback|territorial silverback]] after killing six people.&lt;br /&gt;
&lt;br /&gt;
==Small Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (344/717)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Songbird==&lt;br /&gt;
*'''Location Found''' - [[Sacred Space]]&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 10% (22/200)&lt;br /&gt;
*'''Dodge Modifier''' - ? (28/79)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 30% (260/825)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (235/529)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~40%, 66/160).  Upgrades to [[Upgraded Animals#Ferocious Tiger|ferocious tiger]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Turtle==&lt;br /&gt;
*'''Location Found''' - Water, beach, dunes&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (91/462)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (250/524)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Boar==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (143/507)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (386/782)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Aggressive Wild Boar|aggressive wild boar]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
=Attacking Animals=&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage you deal (with the notable exception of poison damage from [[blowpipe]]s, which grants no XP). Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)&lt;br /&gt;
&lt;br /&gt;
Attacking animals is a great source of XP for new arrivals to the island, as new characters appear to have their listed hit chances doubled! This bonus appears to vanish after reaching level 5. A [[wooden club]] is the ideal starter weapon before gaining access to ''[[balanced stance]]''. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience—and thus skills—to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.&lt;br /&gt;
&lt;br /&gt;
Hunting is also done for sport by some, like the [https://www.shartak.com/clanview.cgi?id=744 Monster Hunters], and the various adventurers who seek the legendary giant squids.&lt;br /&gt;
&lt;br /&gt;
==Recommended Supplies==&lt;br /&gt;
When hunting, be sure to take the following items to lengthen your survival time.&lt;br /&gt;
*[[First aid kit]]s/[[healing herb]]s - These will cure bleeding wounds so you don't bleed out all over the place.&lt;br /&gt;
*[[Machete]]s/[[cutlass]]es/[[wooden club]]s - Bring more than one since these do break.&lt;br /&gt;
*[[Knife]]/[[dagger]] - Good for finishing blows if machete damage would be excessive.&lt;br /&gt;
*[[Rifle]]/[[blowpipe]] - These deal high damage to the animals.  Recommended if you are a [[soldier]] or [[warrior]].&lt;br /&gt;
&lt;br /&gt;
==Punching animals==&lt;br /&gt;
&lt;br /&gt;
Sometimes punching a large animal or aggressive one can yield these special messages.&lt;br /&gt;
&lt;br /&gt;
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=25340</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=25340"/>
		<updated>2026-08-31T18:42:17Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Colossal Crab added!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
Animals can be seen on the game map. They will attack reactively (and immediately) each time they are attacked by a player, but the player will only get a message if they hit. Their hit chance is much lower (roughly 20%) against ranged attacks ([[blowpipe]], [[rifle]], or [[pistol]]) than melee attacks.&lt;br /&gt;
&lt;br /&gt;
Animals will also act on their own at certain intervals depending on their '''speed'''. They can act on two '''cycles''': at 5 minutes past and at 35 minutes past. When they act, they can either move, attack, or move and then attack. Most animals have &amp;quot;normal&amp;quot; speed, meaning they act once per cycle. Elephants and large stags have 1/2 speed, meaning they act only every other cycle, at 35 minutes past. Turtles and wild boars have 1/3 speed, meaning they act every third cycle, alternating between 5 and 35 minutes past. It is possible that some other animals also have different speeds that have not yet been observed.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only start attacking a player actively if the player has attacked them. They will then keep attacking the player at a frequency based on their speed until they are dead, the player is dead, the player runs away, or a different player angers them. Additionally, some animals can retreat if they are dropped to below 50% hit points after being angered. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location. &lt;br /&gt;
&lt;br /&gt;
=List of Animals=&lt;br /&gt;
The following animals can be found at anytime during the year.  There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet.  These links lead to those animals.&lt;br /&gt;
&lt;br /&gt;
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.&lt;br /&gt;
*[[Special Animals]] - Some animals only come out to play at certain times during the year.  They can be found here.&lt;br /&gt;
*[[Upgraded Animals]] - Animals that have adjectives like hungry, fully-grown, ferocious or rogue can be found here.&lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following list tells one.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.  &lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned, listing hits/attacks with 45% hit chance).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
==Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 45% (142/329)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (63/130)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 49/98). Upgrades to [[Upgraded Animals#Hungry Alligator|hungry alligator]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Bat==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (221/825)&lt;br /&gt;
*'''Dodge Modifier''' - +20% (217/894)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Appeared for the first time during Halloween 2007. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 25% (104/431)&lt;br /&gt;
*'''Dodge Modifier''' - ? (39/92)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Chance to cause bleeding wounds (~15%, 9/59). Upgrades to [[Upgraded Animals#Hungry Bear|hungry bear]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
== Colossal Crab ==&lt;br /&gt;
*'''Location Found''' - Shallow water, beach?&lt;br /&gt;
*'''Max Hitpoints''' - 220&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - ?&lt;br /&gt;
*'''Special Notes''' - First reported 31th of August 2026. Very rare. It may have special mechanics that have not yet been reported.&lt;br /&gt;
&lt;br /&gt;
==Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 60&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (438/1642)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (1431/2560)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 33&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Rogue Elephant|rogue elephant]] after killing two people. Tramples [[Terrain#Jungle|jungle terrain]], typically lowering its density by 2 as it enters a new tile.&lt;br /&gt;
&lt;br /&gt;
==Giant Spider==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 55% (416/789)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (49/128)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Attacks result in poisoning 75% of the time (299/392), causing 1 HP of damage for the next three actions. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water, deep water &lt;br /&gt;
*'''Max Hitpoints''' - 450&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 35% (24/72)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (134/257)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 153&lt;br /&gt;
*'''Attack Unprovoked''' - Yes &lt;br /&gt;
*'''Special Notes''' - Very rare. Healing a giant squid yields double the amount of XP than usual. Upgrades to [[Upgraded Animals#Fully-Grown Giant Squid|fully-grown giant squid]] after killing two (needs confirmation) people.&lt;br /&gt;
&lt;br /&gt;
==Goat==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 15% (70/470)&lt;br /&gt;
*'''Dodge Modifier''' - ? (26/45)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13 &lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Guard Dog==&lt;br /&gt;
*'''Location Found''' - [[Trader]] huts&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (44/243)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Will attack one if that person attacks the trader. Likewise, the trader may attack if the guard dog is attacked. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (121/518)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (398/838)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Stag==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 30% (246/773)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (569/1253)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Aggressive_Large_Stag|aggressive large stag]] after killing two people. Chance to drop a [[stag antler]] (3/51 kills).&lt;br /&gt;
&lt;br /&gt;
==Monkey==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 10&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 20% (109/539)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (739/1051)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 8&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Upgrades to [[Upgraded Animals#Chattering Monkey|chattering monkey]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Parrot==&lt;br /&gt;
*'''Location Found''' - Jungle, water, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 35% (96/261)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (233/620)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.  Upgrades to [[Upgraded Animals#Vicious Parrot|vicious parrot]] after killing two people. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 215 &lt;br /&gt;
*'''Damage''' - 8-14&lt;br /&gt;
*'''Hit Chance''' - 50% (65/129)&lt;br /&gt;
*'''Dodge Modifier''' - ? (61/126)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 103&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. The chance to escape is unknown due to lacking data (4/15 successful attempts). The damage this beast inflicts changes, from 8, 11, to 14. First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010. Upgrades to [[Upgraded Animals#Hungry Python|hungry python]] (unknown at how many kills).&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (237/821)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (808/2180)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Hungry Rat|hungry rat]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Rhino==&lt;br /&gt;
*'''Location Found''' - Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (161/583)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (178/377)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 35% (484/1458)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (386/975)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Hatches from an [[egg]].  Small chance to cause bleeding wounds (~5%, 17/477). Upgrades to [[Upgraded Animals#Ferocious Shargle|ferocious shargle]] after killing two people.&lt;br /&gt;
*'''Description''' - A very large fierce bird. A bit like an eagle, but found only on Shartak. They tend to stay on the ground rather than flying and you're liable to end up dead if you sleep near one. They also lay large eggs that (with sufficient warmth) will hatch within a few days. A baby shargle is almost as dangerous as an adult.&lt;br /&gt;
&lt;br /&gt;
==Silverback==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 50, upgrades to 62 after two kills.  &lt;br /&gt;
*'''Damage''' - 3, upgrades to 6 after two kills.&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -15% (239/406)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Territorial Silverback|territorial silverback]] after killing six people.&lt;br /&gt;
&lt;br /&gt;
==Small Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (344/717)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Songbird==&lt;br /&gt;
*'''Location Found''' - [[Sacred Space]]&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 10% (22/200)&lt;br /&gt;
*'''Dodge Modifier''' - ? (28/79)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 30% (260/825)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (235/529)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~40%, 66/160).  Upgrades to [[Upgraded Animals#Ferocious Tiger|ferocious tiger]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Turtle==&lt;br /&gt;
*'''Location Found''' - Water, beach, dunes&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (91/462)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (250/524)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Boar==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (143/507)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (386/782)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Aggressive Wild Boar|aggressive wild boar]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
=Attacking Animals=&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage you deal (with the notable exception of poison damage from [[blowpipe]]s, which grants no XP). Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)&lt;br /&gt;
&lt;br /&gt;
Attacking animals is a great source of XP for new arrivals to the island, as new characters appear to have their listed hit chances doubled! This bonus appears to vanish after reaching level 5. A [[wooden club]] is the ideal starter weapon before gaining access to ''[[balanced stance]]''. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience—and thus skills—to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.&lt;br /&gt;
&lt;br /&gt;
Hunting is also done for sport by some, like the [https://www.shartak.com/clanview.cgi?id=744 Monster Hunters], and the various adventurers who seek the legendary giant squids.&lt;br /&gt;
&lt;br /&gt;
==Recommended Supplies==&lt;br /&gt;
When hunting, be sure to take the following items to lengthen your survival time.&lt;br /&gt;
*[[First aid kit]]s/[[healing herb]]s - These will cure bleeding wounds so you don't bleed out all over the place.&lt;br /&gt;
*[[Machete]]s/[[cutlass]]es/[[wooden club]]s - Bring more than one since these do break.&lt;br /&gt;
*[[Knife]]/[[dagger]] - Good for finishing blows if machete damage would be excessive.&lt;br /&gt;
*[[Rifle]]/[[blowpipe]] - These deal high damage to the animals.  Recommended if you are a [[soldier]] or [[warrior]].&lt;br /&gt;
&lt;br /&gt;
==Punching animals==&lt;br /&gt;
&lt;br /&gt;
Sometimes punching a large animal or aggressive one can yield these special messages.&lt;br /&gt;
&lt;br /&gt;
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Other_Items&amp;diff=25339</id>
		<title>Other Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Other_Items&amp;diff=25339"/>
		<updated>2026-08-29T05:14:52Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Stag Antler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
These items belong in no specific category, yet help in everyday life on the island.  They range from helping one find their way on the island, to making signs.  Some items have links which expand on their uses.&lt;br /&gt;
&lt;br /&gt;
==Backpack==&lt;br /&gt;
[[File:Backpack.png|right|Backpack]]&lt;br /&gt;
*'''Location Found''' - Trader's Hut&lt;br /&gt;
*'''Use''' - Expands inventory from 70 slots to 100 slots.  Effects '''are not''' stackable.&lt;br /&gt;
*'''Special Notes''' - Trader only makes one of these a day.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Black Roses==&lt;br /&gt;
[[File:Blackrose.png|right|Black Rose]]&lt;br /&gt;
*'''Location Found''' - [http://www.shartak.com/profile.cgi?id=4005 Johnny Coyote]&lt;br /&gt;
*'''Use''' - Unknown&lt;br /&gt;
*'''Special Notes''' - Custom Item purchased by Johnny Coyote for use with his character.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Crab==&lt;br /&gt;
[[File:Crab.png|right|Crab]]&lt;br /&gt;
*'''Location Found''' - Beach, dunes&lt;br /&gt;
*'''Use''' - None that is known of.&lt;br /&gt;
*'''Special Notes''' - Sometimes will scuttle away, causing 1 HP of damage as it pinches you.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Easter Egg==&lt;br /&gt;
[[File:Easteregg.png|right|Easter Egg]]&lt;br /&gt;
*'''Location Found''' - Jungle squares or treasure from [[Treasure Maps|treasure maps]] during special occasions (mainly around Easter).&lt;br /&gt;
*'''Use''' - Costs 1 AP and causes a random effect, with the following known descriptions and effects:&lt;br /&gt;
** ''&amp;quot;You crack open the egg but are disappointed as there's nothing inside.&amp;quot;''&lt;br /&gt;
** ''&amp;quot;You crack open the egg and find a [[gold coin]] inside.&amp;quot;''&lt;br /&gt;
** ''&amp;quot;You crack open the egg and find someone has played a nasty joke on you. The contents give off a horrible stench which causes you to pass out for a few minutes.&amp;quot;'' Lose 4 additional AP (for a total of 5).&lt;br /&gt;
** '''At max HP:''' ''&amp;quot;You crack open the egg and a small pink marshmallow Peep hops out. It stares up at you menacingly but as you devour it quickly, you feel a little queasy from all the sugar.&amp;quot;'' &lt;br /&gt;
** '''Not at max HP:''' ''&amp;quot;You crack open the egg and a small pink marshmallow Peep hops out. It stares up at you menacingly but as you devour it quickly, you gain 2 HP.''&amp;quot; Healing from easter eggs gives no XP. &amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Egg==&lt;br /&gt;
[[File:Egg.png|right|Egg]]&lt;br /&gt;
*'''Location Found''' - [[Mountain path]]&lt;br /&gt;
*'''Use''' - After holding an egg for a few days, it will hatch into a [[shargle]]. Burying the egg will delay hatching until someone digs up the egg.&lt;br /&gt;
*'''Special Notes''' - Clicking on a egg too much will cause it to drop from your inventory and breaking. This results in nothing.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Empty Bottle==&lt;br /&gt;
[[File:Emptybottle.png|right|Empty Bottle]]&lt;br /&gt;
*'''Location Found''' - Outsider Resource huts, jungle&lt;br /&gt;
*'''Use''' - Can be filled up with water from any water location, or juice from fruit.&lt;br /&gt;
*'''Special Notes''' - drinking from a container always leaves an empty bottle in your inventory.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Empty Gourd==&lt;br /&gt;
[[File:Emptygourd.png|right|Empty Gourd]]&lt;br /&gt;
*'''Location Found''' - Native Resource huts, jungle&lt;br /&gt;
*'''Use''' - Can be filled up with water from any water location, or juice from fruit.&lt;br /&gt;
*'''Special Notes''' - drinking from a container always leaves an empty gourd in your inventory.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Empty Seed Bag==&lt;br /&gt;
[[File:Emptyseedbag.png|right|Empty Seed Bag]]&lt;br /&gt;
*'''Location Found''' - For Sale at Traders&lt;br /&gt;
*'''Use''' - Can be filled up with seeds from fruit.&lt;br /&gt;
*'''Special Notes''' - You need one of these to seed fruit.  Only the same type of fruit can go in one bag.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Ghastly/Jolly Jack O'Lantern==&lt;br /&gt;
[[File:Pumpkinjack.png|right|Ghastly Jack O'Lantern]][[File:Pumpkinjolly.png|right|Jolly Jack O'Lantern]]&lt;br /&gt;
*'''Location Found''' - Carved from a pumpkin.  Pumpkins can be found at pumpkin patches, and in the jungle during Halloween.&lt;br /&gt;
*'''Use''' - Can be used to scare away spirits, has a chance to break after a successful exorcism&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Gold Coin==&lt;br /&gt;
[[File:Goldcoins.png|right|Gold Coins]]&lt;br /&gt;
*'''Location Found''' - Almost anywhere.&lt;br /&gt;
*'''Use''' - Main currency of the island.&lt;br /&gt;
*'''Special Notes''' - Gold Coins '''do not''' take up inventory space.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Gem==&lt;br /&gt;
[[File:Gem.png|right|Gem]]&lt;br /&gt;
*'''Location Found''' - Ruins, Hold of the Shipwreck&lt;br /&gt;
*'''Use''' - Can be traded for lots of gold.&lt;br /&gt;
*'''Special Notes''' - Unlike gold coins, gems '''do''' take up inventory space.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==GPS unit==&lt;br /&gt;
[[File:Gps.png|right|Gps]]&lt;br /&gt;
*'''Location Found''' - Outsider resource huts.&lt;br /&gt;
*'''Use''' - Gives the coordinate location of your character when a signal is available. Will show &amp;quot;No Signal&amp;quot; in some areas, such as jungle d8-d9 and most [[tunnel]]s.  Coordinates are in the form [-70.366,+26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.&lt;br /&gt;
*'''Special Notes''' - Has a charge between 0-100%, which is random when found.  Activating the GPS drains 2% charge.  When the GPS is active, the charge drains by about 2% per day.  When charge reaches 0%, the GPS unit becomes unusable.  The GPS unit can be used by outsiders, and natives with [[outsider knowledge]].&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Poisonous Snake==&lt;br /&gt;
[[File:Poisonoussnake.png|right|Poisonous Snake]]&lt;br /&gt;
*'''Location Found''' - Grasslands&lt;br /&gt;
*'''Use''' - None that is known of.&lt;br /&gt;
*'''Special Notes''' - Sometimes will get away, causing 1 HP of damage, and then 1 HP of poison damage for the next 5 turns.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Piece of Deadwood==&lt;br /&gt;
[[File:Deadwood.png|right|Piece of Deadwood]]&lt;br /&gt;
*'''Location Found''' - Jungle squares with a density of 6 or over&lt;br /&gt;
*'''Use''' - used to make [[Signs]] or be fashioned into tinder.&lt;br /&gt;
*'''Special Notes''' - If standing on a square with a [[Campfire]], you can add another piece on the fire&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Piece of Driftwood==&lt;br /&gt;
[[File:Driftwood.png|right|Piece of Driftwood]]&lt;br /&gt;
*'''Location Found''' - Boatyards, beaches, dunes&lt;br /&gt;
*'''Use''' - used to make [[Signs]] or be fashioned into tinder.&lt;br /&gt;
*'''Special Notes''' - If standing on a square with a [[Campfire]], you can add another piece on the fire&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Sharpening Stone==&lt;br /&gt;
[[File:Sharpeningstone.png|right|Sharpening Stone]]&lt;br /&gt;
*'''Location Found''' - Native and Outsider Resource Huts&lt;br /&gt;
*'''Use''' - Can sharpen a weapon, changing it's status from blunt to normal.&lt;br /&gt;
*'''Special Notes''' - Sharpening Stones are needed to start a [[Campfire]].&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Smokey Crystal==&lt;br /&gt;
[[File:Smokeycrystal.png|right|Smokey Crystal]]&lt;br /&gt;
*'''Location Found''' - [[Sacred_Space#Catacomb|Sacred Space catacomb]]&lt;br /&gt;
*'''Use''' - None that is known of. &amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Stag Antler==&lt;br /&gt;
*'''Location Found''' - None. [[Large stag]]s have a chance to drop an antler on death.&lt;br /&gt;
*'''Use''' - None that is known of.&lt;br /&gt;
*'''Special Notes''' - A hunting trophy that shows up in the character's profile. Added in an August 2026 update.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tinder==&lt;br /&gt;
[[File:Tinder.png|right|Tinder]]&lt;br /&gt;
*'''Location Found''' - Fashioned from driftwood/deadwood/wooden plank&lt;br /&gt;
*'''Use''' - Starts a [[Campfire|fire]].&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==[[Treasure Maps|Treasure Map]]==&lt;br /&gt;
[[File:Treasuremap.png|right|Treasure Map]]&lt;br /&gt;
*'''Location Found''' - For Sale at Traders&lt;br /&gt;
*'''Use''' - Used to locate a treasure cache.&lt;br /&gt;
*'''Special Notes'''&lt;br /&gt;
**'Identify' gives a hint what the treasure is and a rough location. Treasure Maps can be identified repeatedly.&lt;br /&gt;
**'Use' activates the treasure map turning it into an active treasure map.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==[[Treasure Maps|Treasure Map (Active)]]==&lt;br /&gt;
[[File:Treasuremapactive.png|right|Treasure Map (Active)]]&lt;br /&gt;
*'''Location Found''' - 'Use' a treasure map.&lt;br /&gt;
*'''Use''' - Used to locate a treasure cache.&lt;br /&gt;
*'''Special Notes''' - 'Use' gives the direction to the treasure cache. This can be done repeatedly. The map will disappear after finding the treasure or a certain amount of time has passed.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Whale Oil==&lt;br /&gt;
[[File:Whaleoil.png|right|Whale Oil]]&lt;br /&gt;
*'''Location Found''' - Ship on Midway Island&lt;br /&gt;
*'''Use''' - Starts a [[Campfire|fire]].&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Wooden Plank==&lt;br /&gt;
[[File:Woodenplank.png|right|Wooden Plank]]&lt;br /&gt;
*'''Location Found''' - Ship on Midway Island.&lt;br /&gt;
*'''Use''' - Same uses as Driftwood/Deadwood.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Stag_antler&amp;diff=25338</id>
		<title>Stag antler</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Stag_antler&amp;diff=25338"/>
		<updated>2026-08-29T05:14:13Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Other Items#Stag Antler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Other Items#Stag Antler]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Other_Items&amp;diff=25337</id>
		<title>Other Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Other_Items&amp;diff=25337"/>
		<updated>2026-08-29T05:13:36Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Added stag antler &amp;amp; corrected smokey crystal description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
These items belong in no specific category, yet help in everyday life on the island.  They range from helping one find their way on the island, to making signs.  Some items have links which expand on their uses.&lt;br /&gt;
&lt;br /&gt;
==Backpack==&lt;br /&gt;
[[File:Backpack.png|right|Backpack]]&lt;br /&gt;
*'''Location Found''' - Trader's Hut&lt;br /&gt;
*'''Use''' - Expands inventory from 70 slots to 100 slots.  Effects '''are not''' stackable.&lt;br /&gt;
*'''Special Notes''' - Trader only makes one of these a day.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Black Roses==&lt;br /&gt;
[[File:Blackrose.png|right|Black Rose]]&lt;br /&gt;
*'''Location Found''' - [http://www.shartak.com/profile.cgi?id=4005 Johnny Coyote]&lt;br /&gt;
*'''Use''' - Unknown&lt;br /&gt;
*'''Special Notes''' - Custom Item purchased by Johnny Coyote for use with his character.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Crab==&lt;br /&gt;
[[File:Crab.png|right|Crab]]&lt;br /&gt;
*'''Location Found''' - Beach, dunes&lt;br /&gt;
*'''Use''' - None that is known of.&lt;br /&gt;
*'''Special Notes''' - Sometimes will scuttle away, causing 1 HP of damage as it pinches you.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Easter Egg==&lt;br /&gt;
[[File:Easteregg.png|right|Easter Egg]]&lt;br /&gt;
*'''Location Found''' - Jungle squares or treasure from [[Treasure Maps|treasure maps]] during special occasions (mainly around Easter).&lt;br /&gt;
*'''Use''' - Costs 1 AP and causes a random effect, with the following known descriptions and effects:&lt;br /&gt;
** ''&amp;quot;You crack open the egg but are disappointed as there's nothing inside.&amp;quot;''&lt;br /&gt;
** ''&amp;quot;You crack open the egg and find a [[gold coin]] inside.&amp;quot;''&lt;br /&gt;
** ''&amp;quot;You crack open the egg and find someone has played a nasty joke on you. The contents give off a horrible stench which causes you to pass out for a few minutes.&amp;quot;'' Lose 4 additional AP (for a total of 5).&lt;br /&gt;
** '''At max HP:''' ''&amp;quot;You crack open the egg and a small pink marshmallow Peep hops out. It stares up at you menacingly but as you devour it quickly, you feel a little queasy from all the sugar.&amp;quot;'' &lt;br /&gt;
** '''Not at max HP:''' ''&amp;quot;You crack open the egg and a small pink marshmallow Peep hops out. It stares up at you menacingly but as you devour it quickly, you gain 2 HP.''&amp;quot; Healing from easter eggs gives no XP. &amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Egg==&lt;br /&gt;
[[File:Egg.png|right|Egg]]&lt;br /&gt;
*'''Location Found''' - [[Mountain path]]&lt;br /&gt;
*'''Use''' - After holding an egg for a few days, it will hatch into a [[shargle]]. Burying the egg will delay hatching until someone digs up the egg.&lt;br /&gt;
*'''Special Notes''' - Clicking on a egg too much will cause it to drop from your inventory and breaking. This results in nothing.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Empty Bottle==&lt;br /&gt;
[[File:Emptybottle.png|right|Empty Bottle]]&lt;br /&gt;
*'''Location Found''' - Outsider Resource huts, jungle&lt;br /&gt;
*'''Use''' - Can be filled up with water from any water location, or juice from fruit.&lt;br /&gt;
*'''Special Notes''' - drinking from a container always leaves an empty bottle in your inventory.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Empty Gourd==&lt;br /&gt;
[[File:Emptygourd.png|right|Empty Gourd]]&lt;br /&gt;
*'''Location Found''' - Native Resource huts, jungle&lt;br /&gt;
*'''Use''' - Can be filled up with water from any water location, or juice from fruit.&lt;br /&gt;
*'''Special Notes''' - drinking from a container always leaves an empty gourd in your inventory.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Empty Seed Bag==&lt;br /&gt;
[[File:Emptyseedbag.png|right|Empty Seed Bag]]&lt;br /&gt;
*'''Location Found''' - For Sale at Traders&lt;br /&gt;
*'''Use''' - Can be filled up with seeds from fruit.&lt;br /&gt;
*'''Special Notes''' - You need one of these to seed fruit.  Only the same type of fruit can go in one bag.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Ghastly/Jolly Jack O'Lantern==&lt;br /&gt;
[[File:Pumpkinjack.png|right|Ghastly Jack O'Lantern]][[File:Pumpkinjolly.png|right|Jolly Jack O'Lantern]]&lt;br /&gt;
*'''Location Found''' - Carved from a pumpkin.  Pumpkins can be found at pumpkin patches, and in the jungle during Halloween.&lt;br /&gt;
*'''Use''' - Can be used to scare away spirits, has a chance to break after a successful exorcism&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Gold Coin==&lt;br /&gt;
[[File:Goldcoins.png|right|Gold Coins]]&lt;br /&gt;
*'''Location Found''' - Almost anywhere.&lt;br /&gt;
*'''Use''' - Main currency of the island.&lt;br /&gt;
*'''Special Notes''' - Gold Coins '''do not''' take up inventory space.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Gem==&lt;br /&gt;
[[File:Gem.png|right|Gem]]&lt;br /&gt;
*'''Location Found''' - Ruins, Hold of the Shipwreck&lt;br /&gt;
*'''Use''' - Can be traded for lots of gold.&lt;br /&gt;
*'''Special Notes''' - Unlike gold coins, gems '''do''' take up inventory space.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==GPS unit==&lt;br /&gt;
[[File:Gps.png|right|Gps]]&lt;br /&gt;
*'''Location Found''' - Outsider resource huts.&lt;br /&gt;
*'''Use''' - Gives the coordinate location of your character when a signal is available. Will show &amp;quot;No Signal&amp;quot; in some areas, such as jungle d8-d9 and most [[tunnel]]s.  Coordinates are in the form [-70.366,+26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.&lt;br /&gt;
*'''Special Notes''' - Has a charge between 0-100%, which is random when found.  Activating the GPS drains 2% charge.  When the GPS is active, the charge drains by about 2% per day.  When charge reaches 0%, the GPS unit becomes unusable.  The GPS unit can be used by outsiders, and natives with [[outsider knowledge]].&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Poisonous Snake==&lt;br /&gt;
[[File:Poisonoussnake.png|right|Poisonous Snake]]&lt;br /&gt;
*'''Location Found''' - Grasslands&lt;br /&gt;
*'''Use''' - None that is known of.&lt;br /&gt;
*'''Special Notes''' - Sometimes will get away, causing 1 HP of damage, and then 1 HP of poison damage for the next 5 turns.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Piece of Deadwood==&lt;br /&gt;
[[File:Deadwood.png|right|Piece of Deadwood]]&lt;br /&gt;
*'''Location Found''' - Jungle squares with a density of 6 or over&lt;br /&gt;
*'''Use''' - used to make [[Signs]] or be fashioned into tinder.&lt;br /&gt;
*'''Special Notes''' - If standing on a square with a [[Campfire]], you can add another piece on the fire&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Piece of Driftwood==&lt;br /&gt;
[[File:Driftwood.png|right|Piece of Driftwood]]&lt;br /&gt;
*'''Location Found''' - Boatyards, beaches, dunes&lt;br /&gt;
*'''Use''' - used to make [[Signs]] or be fashioned into tinder.&lt;br /&gt;
*'''Special Notes''' - If standing on a square with a [[Campfire]], you can add another piece on the fire&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Sharpening Stone==&lt;br /&gt;
[[File:Sharpeningstone.png|right|Sharpening Stone]]&lt;br /&gt;
*'''Location Found''' - Native and Outsider Resource Huts&lt;br /&gt;
*'''Use''' - Can sharpen a weapon, changing it's status from blunt to normal.&lt;br /&gt;
*'''Special Notes''' - Sharpening Stones are needed to start a [[Campfire]].&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Smokey Crystal==&lt;br /&gt;
[[File:Smokeycrystal.png|right|Smokey Crystal]]&lt;br /&gt;
*'''Location Found''' - [[Sacred_Space#Catacomb|Sacred Space catacomb]]&lt;br /&gt;
*'''Use''' - None that is known of. &amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Stag Antler==&lt;br /&gt;
*'''Location Found''' - None. [[Large stag]]s have a chance to drop an antler on death.&lt;br /&gt;
*'''Use''' - None that is known of.&lt;br /&gt;
*'''Special Notes''' - A hunting trophy that shows up in the character's profile.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Tinder==&lt;br /&gt;
[[File:Tinder.png|right|Tinder]]&lt;br /&gt;
*'''Location Found''' - Fashioned from driftwood/deadwood/wooden plank&lt;br /&gt;
*'''Use''' - Starts a [[Campfire|fire]].&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==[[Treasure Maps|Treasure Map]]==&lt;br /&gt;
[[File:Treasuremap.png|right|Treasure Map]]&lt;br /&gt;
*'''Location Found''' - For Sale at Traders&lt;br /&gt;
*'''Use''' - Used to locate a treasure cache.&lt;br /&gt;
*'''Special Notes'''&lt;br /&gt;
**'Identify' gives a hint what the treasure is and a rough location. Treasure Maps can be identified repeatedly.&lt;br /&gt;
**'Use' activates the treasure map turning it into an active treasure map.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==[[Treasure Maps|Treasure Map (Active)]]==&lt;br /&gt;
[[File:Treasuremapactive.png|right|Treasure Map (Active)]]&lt;br /&gt;
*'''Location Found''' - 'Use' a treasure map.&lt;br /&gt;
*'''Use''' - Used to locate a treasure cache.&lt;br /&gt;
*'''Special Notes''' - 'Use' gives the direction to the treasure cache. This can be done repeatedly. The map will disappear after finding the treasure or a certain amount of time has passed.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Whale Oil==&lt;br /&gt;
[[File:Whaleoil.png|right|Whale Oil]]&lt;br /&gt;
*'''Location Found''' - Ship on Midway Island&lt;br /&gt;
*'''Use''' - Starts a [[Campfire|fire]].&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Wooden Plank==&lt;br /&gt;
[[File:Woodenplank.png|right|Wooden Plank]]&lt;br /&gt;
*'''Location Found''' - Ship on Midway Island.&lt;br /&gt;
*'''Use''' - Same uses as Driftwood/Deadwood.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Upgraded_Animals&amp;diff=25336</id>
		<title>Upgraded Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Upgraded_Animals&amp;diff=25336"/>
		<updated>2026-08-29T05:06:17Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
Some [[animals]] can be upgraded, which means they have killed enough players, become stronger, faster, meaner, and overall badass. Additionally, as of an August 2026 update, animals have a small chance of spawning in as an upgraded version on their own (the exact chance is unknown, but seems to be around 1-5 %). The animals listed on this page are the animals that have been confirmed to upgrade, but it's possible other animals can also upgrade.  So far, three tiers of upgrades has been discovered, but other tiers may exist.  &lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following lists explain.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.&lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned). The numbers will become more accurate as research continues.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
=Tier One Upgrades=&lt;br /&gt;
These animals upgrade after killing two players.  They are slightly stronger, and offer a slightly higher XP Bonus.&lt;br /&gt;
&lt;br /&gt;
==Aggressive Large Stag==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 40&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 45% (42/97)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Aggressive Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 18&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 35% (80/224)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 12&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Dangerous_Wild_Boar|dangerous wild boar]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Chattering Monkey==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 13&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (42/182)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 9&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Screeching_Monkey|screeching monkey]] at six kills.&lt;br /&gt;
&lt;br /&gt;
==Ferocious Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 37&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 21&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Deadly_Shargle|deadly shargle]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Ferocious Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 40% (53/131)&lt;br /&gt;
*'''Dodge Modifier''' - +15% (19/60)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 15&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Deadly_Tiger|deadly tiger]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Fully-Grown Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water&lt;br /&gt;
*'''Max Hitpoints''' - 553&lt;br /&gt;
*'''Damage''' - 8&lt;br /&gt;
*'''Hit Chance''' - 40% (67/178)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (49/149)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus ''' - 228&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills or tier three at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Hungry Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 33&lt;br /&gt;
*'''Damage''' - 4-6&lt;br /&gt;
*'''Hit Chance''' - 50% (95/183)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 11/25). Upgrades to [[Upgraded_Animals#Man-Eating_Alligator|man-eating alligator]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Hungry Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 45&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - ? (7/16)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 25&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds. Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
== Hungry Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 335&lt;br /&gt;
*'''Damage''' - 14 to 20&lt;br /&gt;
*'''Hit Chance''' - 50% (13/26)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 143&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. Upgrades its damage level after a certain amount of kills up to 20 damage. Can upgrade to a [[Upgraded_Animals#Man-Eating_Python|man-eating python]].&lt;br /&gt;
&lt;br /&gt;
==Hungry Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 4&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (38/132)&lt;br /&gt;
*'''Dodge Modifier''' - 10% (26/105 at 35% hit chance)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Cornered_Rat|cornered rat]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Rogue Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 90&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 40% (57/143)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (19/44)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 48&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Vengeful Mummy==&lt;br /&gt;
*'''Location Found''' - Camps, [[Midway Island]] (during [[Halloween]])&lt;br /&gt;
*'''Max Hitpoints''' - 42&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 30% (5/18)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal (for attacks). They appear to move around less than other animals.&lt;br /&gt;
*'''XP Bonus''' - 24&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades from [[mummy]]. Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Vicious Parrot==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 6&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 45% (32/72)&lt;br /&gt;
*'''Dodge Modifier''' - +25% (7/36)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 6&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6-7 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Turkey==&lt;br /&gt;
*'''Location Found''' -  Camps (sometimes during Thanksgiving, 26th of November)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 30% (28/87)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
=Tier Two Upgrades=&lt;br /&gt;
These animals upgrade after killing six players.  They are stronger, and offer a higher XP bonus when killed.&lt;br /&gt;
&lt;br /&gt;
==Cornered Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 40% (30/78)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier three at 11-12 kills.&lt;br /&gt;
&lt;br /&gt;
==Dangerous Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 21&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - ? (5/7)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Ferocious_Wild_Boar|ferocious wild boar]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Deadly Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 44&lt;br /&gt;
*'''Damage''' - 8&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Man-Eating_Shargle|man-eating shargle]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Deadly Tiger==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 9 &lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Man-Eating_Tiger|man-eating tiger]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 41&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - 50% (102/196)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 23&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds. Doesn't upgrade to tier three at 11 kills.&lt;br /&gt;
&lt;br /&gt;
== Man-Eating Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 360&lt;br /&gt;
*'''Damage''' - 23&lt;br /&gt;
*'''Hit Chance''' - 80% (65/84)&lt;br /&gt;
*'''Dodge Modifier''' - +30% (14/84)&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 190&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Constricts opponents.  If someone tries to leave the square that the python is on, they may take 2 damage.  If you escape the python's grip, you gain 1 XP.&lt;br /&gt;
&lt;br /&gt;
==Screeching Monkey==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 16&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 30% (55/190)&lt;br /&gt;
*'''Dodge Modifier''' - 10% (46/176 at 35% hit chance)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 11&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes - ''' - Doesn't upgrade to tier three at 11-13 kills.&lt;br /&gt;
&lt;br /&gt;
==Territorial Silverback==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 74&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 40&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Enraged_Silverback|enraged silverback]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
=Tier Three Upgrades=&lt;br /&gt;
These animals upgrade after killing eleven players.  They are even stronger, and offer an even higher XP bonus when killed.&lt;br /&gt;
&lt;br /&gt;
==Enraged Silverback==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 86&lt;br /&gt;
*'''Damage''' - 12&lt;br /&gt;
*'''Hit Chance''' - 60% (8/13)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 46&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Ferocious Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 24&lt;br /&gt;
*'''Damage''' - 10&lt;br /&gt;
*'''Hit Chance''' - 45% (8/17)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 15&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 51&lt;br /&gt;
*'''Damage''' - 11&lt;br /&gt;
*'''Hit Chance''' - 40% (6/16)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgraded from [[Upgraded_Animals#Deadly_Shargle|deadly shargle]], can cause bleeding wounds.&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 35&lt;br /&gt;
*'''Damage''' - 12&lt;br /&gt;
*'''Hit Chance''' - 50% (11/21)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 20&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds.Upgraded from [[Upgraded_Animals#Deadly_Tiger|deadly tiger]].&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=25335</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=25335"/>
		<updated>2026-08-29T04:44:23Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Large Stag */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
Animals can be seen on the game map. They will attack reactively (and immediately) each time they are attacked by a player, but the player will only get a message if they hit. Their hit chance is much lower (roughly 20%) against ranged attacks ([[blowpipe]], [[rifle]], or [[pistol]]) than melee attacks.&lt;br /&gt;
&lt;br /&gt;
Animals will also act on their own at certain intervals depending on their '''speed'''. They can act on two '''cycles''': at 5 minutes past and at 35 minutes past. When they act, they can either move, attack, or move and then attack. Most animals have &amp;quot;normal&amp;quot; speed, meaning they act once per cycle. Elephants and large stags have 1/2 speed, meaning they act only every other cycle, at 35 minutes past. Turtles and wild boars have 1/3 speed, meaning they act every third cycle, alternating between 5 and 35 minutes past. It is possible that some other animals also have different speeds that have not yet been observed.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only start attacking a player actively if the player has attacked them. They will then keep attacking the player at a frequency based on their speed until they are dead, the player is dead, the player runs away, or a different player angers them. Additionally, some animals can retreat if they are dropped to below 50% hit points after being angered. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location. &lt;br /&gt;
&lt;br /&gt;
=List of Animals=&lt;br /&gt;
The following animals can be found at anytime during the year.  There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet.  These links lead to those animals.&lt;br /&gt;
&lt;br /&gt;
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.&lt;br /&gt;
*[[Special Animals]] - Some animals only come out to play at certain times during the year.  They can be found here.&lt;br /&gt;
*[[Upgraded Animals]] - Animals that have adjectives like hungry, fully-grown, ferocious or rogue can be found here.&lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following list tells one.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.  &lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned, listing hits/attacks with 45% hit chance).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
==Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 45% (142/329)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (63/130)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 49/98). Upgrades to [[Upgraded Animals#Hungry Alligator|hungry alligator]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Bat==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (221/825)&lt;br /&gt;
*'''Dodge Modifier''' - +20% (217/894)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Appeared for the first time during Halloween 2007. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 25% (104/431)&lt;br /&gt;
*'''Dodge Modifier''' - ? (39/92)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Chance to cause bleeding wounds (~15%, 9/59). Upgrades to [[Upgraded Animals#Hungry Bear|hungry bear]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 60&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (438/1642)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (1431/2560)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 33&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Rogue Elephant|rogue elephant]] after killing two people. Tramples [[Terrain#Jungle|jungle terrain]], typically lowering its density by 2 as it enters a new tile.&lt;br /&gt;
&lt;br /&gt;
==Giant Spider==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 55% (416/789)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (49/128)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Attacks result in poisoning 75% of the time (299/392), causing 1 HP of damage for the next three actions. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water, deep water &lt;br /&gt;
*'''Max Hitpoints''' - 450&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 35% (24/72)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (134/257)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 153&lt;br /&gt;
*'''Attack Unprovoked''' - Yes &lt;br /&gt;
*'''Special Notes''' - Very rare. Healing a giant squid yields double the amount of XP than usual. Upgrades to [[Upgraded Animals#Fully-Grown Giant Squid|fully-grown giant squid]] after killing two (needs confirmation) people.&lt;br /&gt;
&lt;br /&gt;
==Goat==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 15% (70/470)&lt;br /&gt;
*'''Dodge Modifier''' - ? (26/45)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13 &lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Guard Dog==&lt;br /&gt;
*'''Location Found''' - [[Trader]] huts&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (44/243)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Will attack one if that person attacks the trader. Likewise, the trader may attack if the guard dog is attacked. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (121/518)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (398/838)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Large Stag==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 30% (246/773)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (569/1253)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Aggressive_Large_Stag|aggressive large stag]] after killing two people. Chance to drop a [[stag antler]] (3/51 kills).&lt;br /&gt;
&lt;br /&gt;
==Monkey==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 10&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 20% (109/539)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (739/1051)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 8&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Upgrades to [[Upgraded Animals#Chattering Monkey|chattering monkey]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Parrot==&lt;br /&gt;
*'''Location Found''' - Jungle, water, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 35% (96/261)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (233/620)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.  Upgrades to [[Upgraded Animals#Vicious Parrot|vicious parrot]] after killing two people. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 215 &lt;br /&gt;
*'''Damage''' - 8-14&lt;br /&gt;
*'''Hit Chance''' - 50% (65/129)&lt;br /&gt;
*'''Dodge Modifier''' - ? (61/126)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 103&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. The chance to escape is unknown due to lacking data (4/15 successful attempts). The damage this beast inflicts changes, from 8, 11, to 14. First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010. Upgrades to [[Upgraded Animals#Hungry Python|hungry python]] (unknown at how many kills).&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (237/821)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (808/2180)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Hungry Rat|hungry rat]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Rhino==&lt;br /&gt;
*'''Location Found''' - Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (161/583)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (178/377)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 35% (484/1458)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (386/975)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Hatches from an [[egg]].  Small chance to cause bleeding wounds (~5%, 17/477). Upgrades to [[Upgraded Animals#Ferocious Shargle|ferocious shargle]] after killing two people.&lt;br /&gt;
*'''Description''' - A very large fierce bird. A bit like an eagle, but found only on Shartak. They tend to stay on the ground rather than flying and you're liable to end up dead if you sleep near one. They also lay large eggs that (with sufficient warmth) will hatch within a few days. A baby shargle is almost as dangerous as an adult.&lt;br /&gt;
&lt;br /&gt;
==Silverback==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 50, upgrades to 62 after two kills.  &lt;br /&gt;
*'''Damage''' - 3, upgrades to 6 after two kills.&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -15% (239/406)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Territorial Silverback|territorial silverback]] after killing six people.&lt;br /&gt;
&lt;br /&gt;
==Small Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (344/717)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Songbird==&lt;br /&gt;
*'''Location Found''' - [[Sacred Space]]&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 10% (22/200)&lt;br /&gt;
*'''Dodge Modifier''' - ? (28/79)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 30% (260/825)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (235/529)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~40%, 66/160).  Upgrades to [[Upgraded Animals#Ferocious Tiger|ferocious tiger]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Turtle==&lt;br /&gt;
*'''Location Found''' - Water, beach, dunes&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (91/462)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (250/524)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Doesn't upgrade to tier one at 2 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Boar==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (143/507)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (386/782)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Aggressive Wild Boar|aggressive wild boar]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
=Attacking Animals=&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage you deal (with the notable exception of poison damage from [[blowpipe]]s, which grants no XP). Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)&lt;br /&gt;
&lt;br /&gt;
Attacking animals is a great source of XP for new arrivals to the island, as new characters appear to have their listed hit chances doubled! This bonus appears to vanish after reaching level 5. A [[wooden club]] is the ideal starter weapon before gaining access to ''[[balanced stance]]''. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience—and thus skills—to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.&lt;br /&gt;
&lt;br /&gt;
Hunting is also done for sport by some, like the [https://www.shartak.com/clanview.cgi?id=744 Monster Hunters], and the various adventurers who seek the legendary giant squids.&lt;br /&gt;
&lt;br /&gt;
==Recommended Supplies==&lt;br /&gt;
When hunting, be sure to take the following items to lengthen your survival time.&lt;br /&gt;
*[[First aid kit]]s/[[healing herb]]s - These will cure bleeding wounds so you don't bleed out all over the place.&lt;br /&gt;
*[[Machete]]s/[[cutlass]]es/[[wooden club]]s - Bring more than one since these do break.&lt;br /&gt;
*[[Knife]]/[[dagger]] - Good for finishing blows if machete damage would be excessive.&lt;br /&gt;
*[[Rifle]]/[[blowpipe]] - These deal high damage to the animals.  Recommended if you are a [[soldier]] or [[warrior]].&lt;br /&gt;
&lt;br /&gt;
==Punching animals==&lt;br /&gt;
&lt;br /&gt;
Sometimes punching a large animal or aggressive one can yield these special messages.&lt;br /&gt;
&lt;br /&gt;
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Christmas&amp;diff=25334</id>
		<title>Christmas</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Christmas&amp;diff=25334"/>
		<updated>2026-08-23T06:08:54Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Created a page for the Christmas Event.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Christmas in Shartak is an event that starts around a week before December 25th and lasts for about two weeks. During the event, [[Santa]] appears in [[Hut#Santa.27s_grotto|Santa's grotto]] {{GPS|70|319|26|384}} along with a [[chief elf]] and two [[elf|elves]]. Each character visiting Santa at his grotto can receive one gift during the event. Additionally, the description outside and inside Santa's grotto changes during the event. The NPCs are detailed in the Santa article and the grotto in the hut article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Santa's Gifts=&lt;br /&gt;
When Santa is in the grotto, a character can &amp;quot;Ask Santa for gift&amp;quot; once per event for 1 [[AP]]. If you attempt to do so a second time, you get the following message: &lt;br /&gt;
*''Santa says, &amp;quot;Sorry, only one present per person. Come back next year!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The quality of the gifts depends on how good Santa thinks you have behaved during the year. It is unknown if this is determined randomly, or if it is actually based on your character's actions, such as how many people you have killed or healed. It's also not known if other factors, such as your [[class]], affects what gifts are given.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you ask for a gift, you will get three lines of text, for example:&lt;br /&gt;
*''Santa says, &amp;quot;You've been (very naughty/quite naughty/somewhat good/quite good/very good/especially good) this year!&amp;quot;''&lt;br /&gt;
*''Santa says, &amp;quot;Ho Ho Ho! Merry Christmas! I don't have a toy train so go and buy yourself something nice from your trader instead.&amp;quot;''&lt;br /&gt;
*''Santa gives you 60 gold coins and a bullet.''&lt;br /&gt;
&lt;br /&gt;
==List of Known Gifts==&lt;br /&gt;
Here is a non-comprehensive list of possible gifts that can be given by Santa.&lt;br /&gt;
* 60 gold coins and a heavy sword.&lt;br /&gt;
* 60 gold coins and a bullet.&lt;br /&gt;
* 60 gold coins and a parrot feather charm.&lt;br /&gt;
* 60 gold coins and a gem.&lt;br /&gt;
* 60 gold and a monkey claw charm.&lt;br /&gt;
* 40 gold coins and a bottle of pumpkin juice.&lt;br /&gt;
* 40 gold coins and a tiger tooth amulet.&lt;br /&gt;
* 40 gold coins and a rabbit foot charm.&lt;br /&gt;
* 20 gold coins and 20 poison darts.&lt;br /&gt;
* 20 gold coins and 20 rifle bullets.&lt;br /&gt;
* 15 gold coins and a shovel.&lt;br /&gt;
* crab.&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Hut&amp;diff=25333</id>
		<title>Hut</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Hut&amp;diff=25333"/>
		<updated>2026-08-23T06:08:51Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Santa's grotto */ Added non-seasonal descriptions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; clear: both; margin-bottom: 5px; padding: 3px; width: 40px&amp;quot;&amp;gt;[[Image:Hut.gif]]&amp;lt;/div&amp;gt;The in-game hut icon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Huts''' are generally found in [[camp]]s, but some have been found in other [[locations]]. Players can enter or leave a hut for 1 AP. A player inside a hut can no longer see any outside squares. The map shrinks to a 3x3 grid, that only reveals the hut interior and a grey border. There is no maximum to the number of players that can fit inside one hut.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
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|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#aa8866;font-family:Verdana;&amp;quot;&amp;gt;Hut&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
Huts tend to look the same on the outside, but each one has its own description inside. Upon entering a hut, you may find that it is &amp;quot;empty&amp;quot; or &amp;quot;dishevelled&amp;quot; or quite possibly something else entirely. &lt;br /&gt;
&lt;br /&gt;
Players can carve [[Writing|messages]] on the outside and inside of huts. The interiors of huts can be searched for 1 AP. Certain huts are known to provide [[items]] more frequently than other locations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each [[camp]] has a [[trading]] hut. Although items cannot be found by searches in the trading hut, any item can be sold here, and each trader sells from a stock that includes local goods as well as items traded in by other characters.   Trading huts recieved their own special icon in August of 2010.   :''Main article: [[Trading]]''&lt;br /&gt;
&lt;br /&gt;
=Resource huts=&lt;br /&gt;
[[Dalpok]], [[Derby]], [[Durham]], [[Rakmogak]], [[Raktam]], [[Wiksik]], and [[York]] have a Medical hut and a Weapon hut.  Every camp has a Trading hut.&lt;br /&gt;
&lt;br /&gt;
==Weapon huts==&lt;br /&gt;
[[Image:Weaponsicon.png]]&lt;br /&gt;
===Outsider version===&lt;br /&gt;
:''All around are crates labelled with things like &amp;quot;Warning: Ammunition&amp;quot;, some of which have been prised open and emptied of their contents.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Ammo hut (outsider) 36% (&amp;amp;plusmn;4.5):''' [[bullet]] 9.5% (&amp;amp;plusmn;2.8%), [[bottle of water]] 5.5% (&amp;amp;plusmn;2.1%), [[knife]] 3.6% (&amp;amp;plusmn;1.8%), [[machete]] 3.0% (&amp;amp;plusmn;1.6%), box of 2-8 [[bullet]]s 3.0% (&amp;amp;plusmn;1.6%), [[blunt machete]] 1.6% (&amp;amp;plusmn;1.2%), [[bottle of beer]] 1.6% (&amp;amp;plusmn;1.2%), [[gold coin]] 1.6% (&amp;amp;plusmn;1.2%), [[sharpening stone]] 1.6% (&amp;amp;plusmn;1.2%), empty [[rifle]] 1.4% (&amp;amp;plusmn;1.1%), partially-loaded [[rifle]] 1.4% (&amp;amp;plusmn;1.1%), loaded [[rifle]] 1.4% (&amp;amp;plusmn;1.1%), [[GPS unit]] 0.9%.&lt;br /&gt;
===Native version===&lt;br /&gt;
:''You are standing inside a hut. It looks like this is where darts and blowpipes are made, with materials scattered across the floor.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Dart hut (native) 43% (&amp;amp;plusmn;14%):''' [[poison dart]] 14% (&amp;amp;plusmn;9.8%), bundle of 2-8 [[poison dart]]s 12% (&amp;amp;plusmn;9.1%), empty [[blowpipe]] 6.1%, loaded [[blowpipe]] 4.1%, [[knife]] 2%, [[sharpening stone]] 2%, [[gold coin]] 2%.&lt;br /&gt;
==Medical huts==&lt;br /&gt;
[[Image:Medicalicon.png]]&lt;br /&gt;
===Outsider version===&lt;br /&gt;
:''Inside this hut there are crates of medical supplies stacked up along the walls. Some of the lids are off and the crates have been raided already.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Medical hut (outsider) 34% (&amp;amp;plusmn;2.8%):''' [[first aid kit]] 14% (&amp;amp;plusmn;2.0%), [[bottle of water]] 5.9% (&amp;amp;plusmn;1.4%), [[machete]] 3.0% (&amp;amp;plusmn;1.0%), [[knife]] 2.8% (&amp;amp;plusmn;1.0%), [[sharpening stone]] 2.2% (&amp;amp;plusmn;0.9%), [[bottle of beer]] 2.0% (&amp;amp;plusmn;0.8%), [[blunt machete]] 1.7% (&amp;amp;plusmn;0.8%), [[gold coin]] 1.5% (&amp;amp;plusmn;0.7%), [[GPS unit]] 0.8% (&amp;amp;plusmn;0.5%).&lt;br /&gt;
===Native version===&lt;br /&gt;
:''A shaman has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Herbal hut (native) 35% (&amp;amp;plusmn;3.8%):''' [[healing herbs]] 17% (&amp;amp;plusmn;3.0%), [[gold coin]] 3.8% (&amp;amp;plusmn;1.5%), [[machete]] 3.7% (&amp;amp;plusmn;1.5%), [[knife]] 2.5% (&amp;amp;plusmn;1.3%), [[blunt machete]] 2.0% (&amp;amp;plusmn;1.1%), [[sharpening stone]] 2.0% (&amp;amp;plusmn;1.1%), [[poison dart]] 1.7% (&amp;amp;plusmn;1.0%), bundle of 2-8 [[poison dart]]s 1.5% (&amp;amp;plusmn;1.0%), empty [[blowpipe]] 0.7%, loaded [[blowpipe]] 0.5%.&lt;br /&gt;
==Trading Huts==&lt;br /&gt;
[[Image:Tradersicon.png]]&lt;br /&gt;
===Outsider Version===&lt;br /&gt;
:''From inside, you can see this is a trading post. There are numerous supplies stacked up on shelves and a sign hangs on the wall indicates you should beware of the guard dog.''&lt;br /&gt;
===Native Version===&lt;br /&gt;
:''It looks like this hut is some kind of native trading post. There are interesting items stacked up around the edges and a large dog is sat in one corner ready to snarl at anyone trying to take any of the supplies.''&lt;br /&gt;
=Empty and disheveled huts=&lt;br /&gt;
===Find Rates===&lt;br /&gt;
''odds may vary from hut to hut''&lt;br /&gt;
* '''Empty and dishevelled hut 7.5% (&amp;amp;plusmn;3.0%):''' healing herbs 1.6%, dagger 1.4%, bottle water 0.9%, gold coin 0.7%, darts 0.7%, dart bundles 0.7%, machete 0.5%, knife 0.5%, bottle beer 0.2%, sharpening stone 0.2%, gem 0.2%. Odds vary based on location (temple ruins, derelict ruins, native camp, outsider camp, and so on), so these numbers are not representative for any particular location. However such huts have rarely returned much of value. See ''[[Search odds condensed]]'' for raw data.&lt;br /&gt;
=Santa's grotto=&lt;br /&gt;
[[Santa]]'s grotto {{GPS|70|319|26|384}} is the only hut that does not belong to a camp. It appears nothing can be found. The description inside and outside the hut changes on [[Christmas]].&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:'''Normally:''' ''A wooden hut can be seen here.''&lt;br /&gt;
:'''During Christmas event:''' ''There are a few small plants sprouting from the soil but you'd find it hard to get rid of them. Hanging across the front of the hut are some festive decorations and a slightly crooked sign stating &amp;quot;Santa's Grotto - please form an orderly line&amp;quot;.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:'''Normally:''' ''There is a large well-worn chair and some boxes labelled &amp;quot;decorations&amp;quot; pushed into the corner.''&lt;br /&gt;
:'''During Christmas event:''' ''Whilst appearing as a wooden hut from the outside, you find inside there are wonderful festive decorations hanging on the walls and from the ceiling. You can also see a large empty chair where the man himself sits while dealing with those wanting gifts.''&lt;br /&gt;
&lt;br /&gt;
=Custom Huts=&lt;br /&gt;
With a donation of a few dollars a month, a player can create a custom hut in a village.  There can only ever be two custom huts in a village, and they tend to have a different graphic, and a unique description.  They also have unique items that show up in one's profile.&lt;br /&gt;
&lt;br /&gt;
==Botheringham FC Supporters' Club Club House==&lt;br /&gt;
[[Image:Screen shot 2010-10-23 at 8.12.26 AM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:[[Botheringham FC Supporters' Club]]&lt;br /&gt;
===Location===&lt;br /&gt;
:[[York]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''A pink-and-purple scarf hangs above the doorway of the nearest hut.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''You are stood inside a small hut, decorated entirely in pink and purple. A tapestry hanging above the fireplace proudly displays the Botheringham FC logo, and the walls are lined with trophies, pictures, and all other manner of Bov’s memorabilia.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:A pink and purple scarf&lt;br /&gt;
&lt;br /&gt;
==Hanged Misfit==&lt;br /&gt;
[[Image:Screen_shot_2011-06-07_at_10.14.11_PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:The Misfits&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Derby]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Misfit Bar===&lt;br /&gt;
:You hear the sound of piano music over the din of people. Dark leather covered stools sit below a long wooden bar. Intricate cogs and wheels whelded into patterns line the walls and ceiling. You notice a empty table...&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:pocket watch&lt;br /&gt;
&lt;br /&gt;
==Overlook Hotel==&lt;br /&gt;
[[Image:Overlook hotel.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:The Darkest Fear&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Durham]]&lt;br /&gt;
&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Hotel===&lt;br /&gt;
:The Colorado Lounge of the OverLook Hotel.  Sunlight fills the room through large windows decorated with elaborate Native American designs.  Burning logs crackle in a large fireplace.  There is a wide central staircase leading up to the second floor.&lt;br /&gt;
===Gold Room===&lt;br /&gt;
:The Gold Room is a large and brightly-lit ballroom with high ceilings and walls covered in reflective gold.  The bar located here is untended and devoid of alcohol.  The stage is empty, yet ghostly music can be heard here.  It is most disconcerting.&lt;br /&gt;
===2nd Floor===&lt;br /&gt;
:The second floor of the Overlook Hotel is a maze of long carpeted hallways lined with locked doors. All but one.  The door to room 237 is open slightly and the lights are on.  You are curious but lack the courage to enter and investigate further.&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Tennis Ball&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit Hut==&lt;br /&gt;
[[Image:Screen shot 2010-10-28 at 5.04.07 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:[[Necromancers Guild]]&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Wiksik]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''Light does not seem to penetrate this place and the air is cold, this hut is full of evil looking bookshelves and racks of suspicious looking potions. If you listen carefully you can hear whispering, almost as if the dead called this place home.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:skull staff&lt;br /&gt;
&lt;br /&gt;
=Former Custom Huts=&lt;br /&gt;
These huts use to dot the landscape of Shartak are no longer paid for.  Their custom items can only be found through trading with other players or a trader.&lt;br /&gt;
&lt;br /&gt;
==Citadel of the Dalpok Crownlands==&lt;br /&gt;
[[Image:Screen shot 2010-10-25 at 6.20.51 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Dalpoki Crownlands&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Dalpok]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''Here you see the Citadel of the Dalpok Crownlands. The heads of dead pirates wink at you from long pikes surrounding the Citadel.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
*Downstairs&lt;br /&gt;
:''You enter through a gate, past the buzzing flies and the severed heads. Inside are eleven granite thrones. In the Dalpoki language, carved into the walls in letters as high as a man, are the words, &amp;quot;LIVE FREE OR DIE&amp;quot;''&lt;br /&gt;
*Upstairs&lt;br /&gt;
:''You look out from the top of the Dome of Gold. To the east is the mountain of the star gods, and to the west is the sacred grasslands. To the north is the black speck of the pirate's ship. Below, Dalpok's streets are silent and menacing.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Ornate Staff&lt;br /&gt;
&lt;br /&gt;
==Club Palermo==&lt;br /&gt;
[[Image:Screen shot 2010-12-12 at 6.41.51 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:La Famiglia di Machetti&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Durham]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''The sign on the nearest hut says Club Palermo.''&lt;br /&gt;
===Palermo===&lt;br /&gt;
:''A large mahogany bar dominates the left side of the room.  An assortment of beers and wines can be seen set in the shelves behind it with a door leading into the kitchen. Various booths and tables adorn the other side of the bar.''&lt;br /&gt;
===Stockroom===&lt;br /&gt;
:''A winerack filled of Machetti Wine adorns one of the walls. The Prisoner's name is etched nearby. Various items are strewn about, but be careful, poisonous snakes have made a nest in the corner.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Club Palermo Pint Glass&lt;br /&gt;
&lt;br /&gt;
==Kingdom of Wiksik - Throne Room==&lt;br /&gt;
[[Image:Screen shot 2010-10-28 at 5.03.49 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Kingdom of Wiksik&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Wiksik]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''You see a mural of a poisonous snake and apple.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''You are standing inside the Throne Room of the Kingdom of Wiksik. There is a round table, with many seats, signifying equality. The room seems to glow with an unnatural light, emanating from the floor. The light has a calming effect.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:plain wooden cup&lt;br /&gt;
&lt;br /&gt;
==Royal Court of Greater Raktam's Hut==&lt;br /&gt;
[[Image:Screen shot 2010-10-29 at 6.14.45 AM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Royal Court of Greater Raktam&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Raktam]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''You are standing inside the Royal Court of Greater Raktam. Deep reds and purples are accented with gold. Cultural artifacts and trophies adorn the room. A large double-seated, stone throne is off to the side and surrounded by nine flickering candles.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Glowing Crystal Pendant&lt;br /&gt;
&lt;br /&gt;
==The Tower of the Parliament==&lt;br /&gt;
[[Image:Screen shot 2010-10-23 at 8.07.42 AM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Penisular Federation&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Derby]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''Here you see the Tower of the Parliament of the Peninsula Federation.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
*Downstairs&lt;br /&gt;
:''You enter through a door emblazened with the fleur de lis of the Peninsula Federation. At the end of the tower hall is a large iron seat for the Baron, and above the seat, the crossed flags of the Eastern Federation and the Republic of France.''&lt;br /&gt;
*Upstairs&lt;br /&gt;
:''You look out over the bronze cannon and to the south see Casterley Rock and beyond that the sliver of Arivo Island. To the north is thick jungle but in the distance the stone walls of Port Breton. Below, the city of Derby teems with commercial activity.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Pith Helmet&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Santa_Claus&amp;diff=25332</id>
		<title>Santa Claus</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Santa_Claus&amp;diff=25332"/>
		<updated>2026-08-23T05:42:30Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every year around [[Christmas]], a mysterious being called [https://www.shartak.com/profile.cgi?id=npc-1436 Santa Claus] visits Shartak and gives presents to all residents of Shartak who visit him in his grotto at {{GPS|70|319|26|384}}. Santa and his two elves stay for a little while and then they leave as suddenly as they appeared.&lt;br /&gt;
&lt;br /&gt;
Santa gives out gifts (once per person) via the use of an &amp;quot;Ask for gift&amp;quot; button. Those who Santa deems to have behaved well are given better gifts than those who have been naughty. There have been rumours that the very good receive the legendary [[heavy sword]].  Vice versa, the very bad might receive a [[crab]].  More commonly, those seeking gifts receive common, low valued gifts that some argue breeds dissatisfaction and resentment against Santa and his Elves.&lt;br /&gt;
&lt;br /&gt;
It appears that killing Santa and his elves may become a yearly tradition in Shartak, despite Santa beginning to fight back, recruiting a [https://www.shartak.com/profile.cgi?id=npc-2436  chief elf] to assist him in doing so.  Numerous want-to-be killers of Santa have fallen to the old man's punches, while others who have killed Santa this year have found themselves being hunted and killed for their actions.&lt;br /&gt;
&lt;br /&gt;
=Stats for Santa and his Helpers=&lt;br /&gt;
Below are the stats for Santa and his helpers.  They all will not attack unless Santa is provoked by an attacker.&lt;br /&gt;
&lt;br /&gt;
Here's an explanation on what the categories mean.&lt;br /&gt;
*'''Max Hitpoints''' - Maximum number of hitpoints the NPC has&lt;br /&gt;
*'''Damage''' - How much damage they can cause&lt;br /&gt;
*'''XP Bonus''' - The amount of XP one gains from killing them&lt;br /&gt;
*'''Accuracy''' - Accuracy of their attacks&lt;br /&gt;
*'''First Year Appeared''' - The first year the NPC appeared on Shartak&lt;br /&gt;
*'''Bio''' - Short flavorful biography of the NPC&lt;br /&gt;
&lt;br /&gt;
==Chief Elf==&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''First Year Appeared''' - 2008&lt;br /&gt;
*'''Bio''' - The Chief Elf is the head bodyguard in Santa's Little Secret Service. Rumor has it that received special forces training and distinguished himself in the war against the forces of Jack Frost, and was the only member of his unit to survive The Battle Of The Island Of Misfit Toys. His real name is classified.&lt;br /&gt;
*'''Special Notes''' - Will attack one if that person attacks Santa.&lt;br /&gt;
&lt;br /&gt;
==Elf==&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''First Year Appeared''' - 2007&lt;br /&gt;
*'''Bio''' - Two elves appear to help Santa with his gift giving.  One wears red clothes, the other wears green, and both have dark sunglasses.&lt;br /&gt;
&lt;br /&gt;
==Santa==&lt;br /&gt;
*'''Max Hitpoints''' - 200&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''XP Bonus''' - 103&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''First Year Appeared''' - 2006&lt;br /&gt;
*'''Bio''' - ''forthcoming''&lt;br /&gt;
*'''Special Notes''' - Healing Santa yields double the amount of XP than usual. Will attack one if that person attacks one of the elves. Attacking Santa will disable [[peaceful intentions]].&lt;br /&gt;
&lt;br /&gt;
=Yearly Visits=&lt;br /&gt;
===2006 Visit===&lt;br /&gt;
Details of Santa's first appearance in 2006 were recorded in the [[Shartak_Financial_Times/Issue_001#Christmas_Inflation_causes_Concern|Shartak Financial Times]].  At the time, the location of Santa's grotto was not widely known.  Santa was not warmly welcomed by all, and his encounter with {{profile|2646|Nick Soapdish}} resulted in his death.  Luckily for latecomers, Santa can also revive.&lt;br /&gt;
&lt;br /&gt;
===2007 Visit===&lt;br /&gt;
Santa appeared again in 2007 on the 16th of December, but was killed shortly after his appearance by {{profile|1327|Tom Failur}}. After his subsequent revivals, he was also killed by a series of people, causing much aggravation to those who had not yet asked for gifts.&lt;br /&gt;
&lt;br /&gt;
*List of Known Killers&lt;br /&gt;
Known killers of Santa during the 2007 Christmas season include: {{profile|1327|Tom Failur}}, {{profile|6268|kkk}}, {{profile|1081|S0S}}, {{profile|2646|Nick Soapdish}}, {{profile|16|Average Joe}}, {{profile|6|Leaky Bocks}}, {{profile|2574|GuavaMoment}}, {{profile|9548|marcusgipps}}, {{profile|594|Spookey69}}, {{profile|1900|oqtasian}}, {{profile|9667|Eyes of a Hawk}}, {{profile|6170|Mr Boom Mc Bang}}, {{profile|252|Thordulf}}, {{profile|594|Spookey69}}, {{profile|2993|Johan Crichton}}, {{profile|8094|AlexanderRM}}, {{profile|821|Christian Fletcher}}, and {{profile|6268|Kolzak}}.&lt;br /&gt;
&lt;br /&gt;
===2008 Visit===&lt;br /&gt;
Santa appeared again in 2008 on the 17th of December, escorted again by the Chief Elf and two elves.  Within the first day, the elves were dead, and Santa was receiving medical attention from some and unwanted attention from others.  Santa survived until late on the 19th, when he was killed by {{profile|10200|Glooble}}, mainly because the [[Rakmogaki Collective]] had taken to keeping him alive as long as possible. For unknown reasons, Santa was seen on January 2nd.&lt;br /&gt;
&lt;br /&gt;
*List of Known Killers&lt;br /&gt;
Known killers of Santa during the 2008 Christmas season include: &lt;br /&gt;
{{profile|10200|Glooble}}, {{profile|6076|Human Wine}}, {{profile|12858|Spiritz}}, [[Vercingetorix]], {{profile|3875|azuma}}, {{profile|16191|The Munch}} and {{profile|16914|Racham}}.&lt;br /&gt;
&lt;br /&gt;
===2009 Visit===&lt;br /&gt;
&lt;br /&gt;
The [[Rakmogaki Collective]] once again went to help Santa and keep him alive during the Christmas Season.  They reduced the number of Santa killers, much like the previous year, though it was the same bloodbath as it was the year before.&lt;br /&gt;
&lt;br /&gt;
===2010 Visit===&lt;br /&gt;
&lt;br /&gt;
The year 2010 was more lenient in terms of record keeping.  Santa fell 5 verified times, according to official records.&lt;br /&gt;
&lt;br /&gt;
===2011 Visit===&lt;br /&gt;
&lt;br /&gt;
As expected of Shartak's original take on Christmas, the year 2011 was another bloodbath. Santa had only his personal elf guards to protect him this time.  Among 7 recorded, but mostly ''unreported'' Santa killers was {{profile|22038|Raging Neckbeard}}.&lt;br /&gt;
&lt;br /&gt;
In a special prize giveaway, Hugh Hefner gains the main prize, followed by Mr Scavvy, Edwin, Charrrlie, and Leroy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Following players have contributed towards the biographies''&lt;br /&gt;
*''Neil Tathers''&lt;br /&gt;
*''Zeek''&lt;br /&gt;
&lt;br /&gt;
[[category:Special Events]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Elf&amp;diff=25331</id>
		<title>Elf</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Elf&amp;diff=25331"/>
		<updated>2026-08-23T05:30:04Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Santa Claus#Elf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Santa_Claus#Elf]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Chief_elf&amp;diff=25330</id>
		<title>Chief elf</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Chief_elf&amp;diff=25330"/>
		<updated>2026-08-23T05:29:33Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Santa Claus#Chief Elf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Santa_Claus#Chief_Elf]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Ranged_Weapons&amp;diff=25329</id>
		<title>Ranged Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Ranged_Weapons&amp;diff=25329"/>
		<updated>2026-08-22T15:32:34Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Added info about ranged weapons breaking, style fixing to be in line with https://wiki.shartak.com/index.php/Help:Editing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
Range weapons have the best hit percentage in the game in the hands of a [[warrior]] or a [[soldier]] when they are leveled in the correct skills.  Rifles have a high damage equivalent to the [[heavy sword]], while blowpipes will poison NPCs and PCs with varying results.  &lt;br /&gt;
&lt;br /&gt;
=List of Ranged Weapons=&lt;br /&gt;
==Blowpipe==&lt;br /&gt;
*[[File:Blowpipe.png|right|Blowpipe]]'''Location Found''' - Natives weapon huts, Jungle&lt;br /&gt;
*'''Base Damage''' - 4 HP&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''Special Notes''' - Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. Outsiders require ''[[native knowledge]]'' to use. Requires 1.5 AP to fire, but the Native skill ''[[basic blowpipe use]]'' drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off.  No XP is gained from poison damage. Blowpipes have a small chance of breaking with the following message: ''&amp;quot;You blow and to your dismay the dart gets stuck in the blowpipe. Since there's no way to get the dart out, you discard the blowpipe in disgust.&amp;quot;'' &amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poison Darts===&lt;br /&gt;
*[[File:Poisondart.png|right|Poison Dart]]'''Location Found''' - Native weapon huts, Jungle&lt;br /&gt;
*'''Special Notes''' - Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. Outsiders require ''[[native knowledge]]'' to use.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pistol==&lt;br /&gt;
*[[File:Pistol.png|right|Pistol]]'''Location Found''' - [[Ghost Ship]]. Can be found with varying amount of ammo already loaded.&lt;br /&gt;
*'''Base Damage''' - 4 HP&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''Special Notes''' - Needs ammo (bullets). Holds 4 bullets at a time. Must be loaded 1 bullet at a time, costing 1 AP per bullet loaded. Unloading all bullets from a pistol costs 1 AP. &amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Bullets===&lt;br /&gt;
*[[File:Pistolbullet.png‎|right|Pistol Bullet]]'''Location Found''' - Ghost ship.&lt;br /&gt;
*'''Special Notes''' - Used as ammo for rifles (which hold 2 bullets each) or pistols (maximum of 4 bullets each). Requires 1 inventory space per bullet. (Natives require ''[[outsider knowledge]]'' to use.)&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
*[[File:Rifle.png|right|Rifle]]'''Location Found''' - Outsider weapon huts, Jungle.  Can be found with varying amount of ammo already loaded.&lt;br /&gt;
*'''Base Damage''' - 5 HP&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''Special Notes''' - Needs ammo (bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). Must be loaded 1 bullet at a time, costing 1 AP per bullet loaded. Unloading all bullets from a rifle costs 1 AP. Natives require ''[[outsider knowledge]]'' to use. Rifles have a small chance of breaking with the following message: ''&amp;quot;You pull the trigger and the rifle explodes due to a blockage.&amp;quot;'', dealing 8 damage to the user.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bullets===&lt;br /&gt;
*[[File:Bullet.png|right|Bullet]]'''Location Found''' - Outsider weapon huts, shipwreck, jungles.&lt;br /&gt;
*'''Special Notes''' - Used as ammo for rifles (which hold 2 bullets each) or pistols (maximum of 4 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. Natives require ''[[outsider knowledge]]'' to use.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ranged Weapons Given Away in Contests=&lt;br /&gt;
==Hunting Rifle==&lt;br /&gt;
*[[File:Huntingrifle.png|right|Hunting Rifle]]'''Base Damage''' - 5&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=7961 Cold Seether]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the [[The_Royal_Expedition%27s_Grand_Hunt|The Royal Expedition's Grand Hunt]].  Neil Tathers won the competition, but gave the weapon to Cold Seether because he had no use for it himself.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Items]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Basic_blowpipe_use&amp;diff=25328</id>
		<title>Basic blowpipe use</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Basic_blowpipe_use&amp;diff=25328"/>
		<updated>2026-08-22T15:31:21Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Native Only Skills#Basic Blowpipe Use&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Native_Only_Skills#Basic_Blowpipe_Use]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=25327</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=25327"/>
		<updated>2026-08-17T17:48:58Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style='border:1px solid black;padding:10px; background-color:#ffcccc;'&amp;gt;&lt;br /&gt;
Due to spamming of the wiki, we have temporarily disabled wiki account registrations. If you would like an account, please use the [http://www.shartak.com/feedback.cgi in-game feedback form] to request one.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main Page Announcements|&lt;br /&gt;
&amp;lt;!-- Intro --&amp;gt;           &lt;br /&gt;
       &lt;br /&gt;
mainpage_intro=This is an information hub for '''[http://www.shartak.com/ Shartak]''', a browser-based massively-multiplayer online role-playing game (MMORPG).&lt;br /&gt;
New players should read the '''[[Gameplay]]''' guide and perhaps the '''[[Tips and tricks]]''' and '''[[Requests for information]]''' pages.&lt;br /&gt;
       &lt;br /&gt;
The island of Shartak has been inhabited for several hundred years by native tribes from the villages of '''[[Dalpok]]''', '''[[Raktam]]''' and '''[[Wiksik]]'''. In recent times strangers to the island have appeared wearing odd clothes and carrying loud sticks. These outsiders have formed camps known as '''[[Derby]]''', '''[[Durham]]''' and '''[[York]]''' and have been joined by pirates whose '''[[shipwreck]]''' lies on the island's north shore. And now, on dark and stormy nights, the natives whisper tales of the shunned village '''[[Rakmogak]]''' and its terrible secret.&lt;br /&gt;
       &lt;br /&gt;
The strangers once stayed on the coast, away from the jungle, but now they travel inland in search of knowledge and plunder. It won't be long before they stumble across the villages and learn of the treasures of the tribal ancestors.|&lt;br /&gt;
       &lt;br /&gt;
&amp;lt;!-- Alert --&amp;gt;   &lt;br /&gt;
       &lt;br /&gt;
mainpage_alert=''No messages.''|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Wiki activities --&amp;gt;&lt;br /&gt;
mainpage_activities='''Recent wiki changes and additions (2025-2026)'''&lt;br /&gt;
* The [[Halloween]] page has been added.&lt;br /&gt;
* The [[mountain]] page has been added. The [[Sacred Space]] and [[caves and tunnels]] pages have been reworked with much more detail. &lt;br /&gt;
* The [[animals]] page is being updated to contain information regarding their hit chances and hidden dodge modifiers, and other details.&lt;br /&gt;
* [[:Category:Redirects|Re-direct pages]] are being fixed and new ones added, so finding information using the search function is easier.&lt;br /&gt;
'''Current projects'''                &lt;br /&gt;
* [https://underworld.shartak.com/ Shartak Underworld]: Permanently logs kills and deaths.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Main Page Navigation|  &lt;br /&gt;
&lt;br /&gt;
mainpage_navi1a=Basics|  &lt;br /&gt;
mainpage_navi1b= &lt;br /&gt;
* [[Newcomers Guide]]        &lt;br /&gt;
* [[Gameplay]]         &lt;br /&gt;
* [[Tips and tricks]]&lt;br /&gt;
* [[:Category:Guides|How-To Guides]]&lt;br /&gt;
** [[A Pirate's Life]]&lt;br /&gt;
** [[The Native Path]]&lt;br /&gt;
** [[Outsider Ingenuity]]&lt;br /&gt;
* [[User interface]]     &lt;br /&gt;
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|              &lt;br /&gt;
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mainpage_navi2a=Game information|        &lt;br /&gt;
mainpage_navi2b=                      &lt;br /&gt;
* [[Class]]es         &lt;br /&gt;
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* [[:Category:Locations|Locations]]      &lt;br /&gt;
** [[Locations|Main article]] &lt;br /&gt;
** [[Terrain]]&lt;br /&gt;
** [[Camp]]s&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi3a=Feedback|&lt;br /&gt;
mainpage_navi3b=&lt;br /&gt;
* [[Requests for information]]&lt;br /&gt;
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* [http://forum.shartak.com Official forum]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi4a=Site information|&lt;br /&gt;
mainpage_navi4b=&lt;br /&gt;
* [http://www.shartak.com/faq.html FAQ]&lt;br /&gt;
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* [http://www.shartak.com/stats.html Statistics]&lt;br /&gt;
* [http://www.shartak.com/donate.html Donate]&lt;br /&gt;
* [http://www.shartak.com/advertising.html Advertising]&lt;br /&gt;
* [https://discord.com/invite/Nb25Nth Discord]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi5a=Clans|&lt;br /&gt;
mainpage_navi5b=&lt;br /&gt;
* [https://www.shartak.com/clan.cgi Clans list]&lt;br /&gt;
* [[Clan|Main article]]&lt;br /&gt;
* [[Clan_Leadership_Skill|Clan leadership]]&lt;br /&gt;
* [[:Category:Clans|Clan wiki pages]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi6a=Wiki information|&lt;br /&gt;
mainpage_navi6b=&lt;br /&gt;
* [[Project:Help|Editing and Help]]&lt;br /&gt;
* [[Project:Community Portal|Community portal]]&lt;br /&gt;
* [[The Shartak Wiki:Policies and guidelines|Policies and guidelines]]&lt;br /&gt;
* [[:Category:Delete|Delete]]&lt;br /&gt;
* [[:Category:Redirects|Redirects]]&lt;br /&gt;
* [[:Category:Templates|Templates]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Halloween&amp;diff=25326</id>
		<title>Halloween</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Halloween&amp;diff=25326"/>
		<updated>2026-08-17T17:40:09Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Halloween in Shartak is an event that starts around a week before October 31st and lasts for about two weeks. In terms of content, it is the most major event in Shartak. During the event, various [[Special Animals]] appear, [[pumpkin]]s can be found when searching [[jungle]] tiles, and [[hut]]s in [[camp]]s become decorated.&lt;br /&gt;
&lt;br /&gt;
=Halloween NPCs=&lt;br /&gt;
&lt;br /&gt;
==Mummies==&lt;br /&gt;
[[Mummy|Mummies]] spawn in large numbers within camps and on [[Midway Island]], as of the 2025 Halloween event.&lt;br /&gt;
&lt;br /&gt;
==Werewolves==&lt;br /&gt;
A single [[werewolf|werewolves]] per camp appears. They are inevitably hunted to extinction very quickly, as they are rare kills and not particularly strong. Those not lucky enough to get a living werewolf kill can go after zombified werewolves, however.&lt;br /&gt;
&lt;br /&gt;
==Zombified Animals==&lt;br /&gt;
[[Animal]]s turn into [[zombie|zombiefied]] versions when they are killed. Even the mummies and werewolves can become zombified. Zombified animals keep respawning instantly until the event is over, making Halloween the perfect time to rack up kills and earn [[XP]] from efficient hunting. Zombified animal kills also count towards [[achievements]], helping you earn hunting badges.&lt;br /&gt;
&lt;br /&gt;
=Halloween Decorations=&lt;br /&gt;
The huts in the various camps gain Halloween decorations during the event. This decorations are not known to have any effect on gameplay.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 5 5 1em 1em; width: 195px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 187px&amp;quot;&amp;gt;[[Image:Hut_halloween1.gif]][[Image:Hut_halloween2.gif]][[Image:Hut_halloween3.gif]][[Image:Hut_halloween4.gif]][[Image:Hut_halloween5.gif]]&amp;lt;/div&amp;gt;The in-game icons for the five variants of Halloween decorations for the buildings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Halloween&amp;diff=25325</id>
		<title>Halloween</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Halloween&amp;diff=25325"/>
		<updated>2026-08-17T17:37:47Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Created a page for the Halloween event&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Halloween in Shartak is an event that starts around a week before October 31st and lasts for about two weeks. In terms of content, it is the most major event in Shartak. During the event, various [[Special Animals]] appear, [[pumpkin]]s can be found when searching [[jungle]] tiles, and [[hut]]s in [[camp]]s become decorated.&lt;br /&gt;
&lt;br /&gt;
=Halloween NPCs=&lt;br /&gt;
&lt;br /&gt;
==Zombified Animals==&lt;br /&gt;
[[Animal]]s turn into [[zombie|zombiefied]] versions when they are killed, and [[mummy|mummies]]. Even the mummies and werewolves can become zombified. Zombified animals keep respawning instantly until the event is over, making Halloween the perfect time to rack up kills and earn [[XP]] from efficient hunting. Zombified animal kills also count towards [[achievements]], helping you earn hunting badges.&lt;br /&gt;
&lt;br /&gt;
==Mummies==&lt;br /&gt;
[[Mummy|mummies]] spawn in large numbers within camps and on [[Midway Island]].&lt;br /&gt;
&lt;br /&gt;
==Werewolves==&lt;br /&gt;
A single [[werewolf|werewolves]] per camp appears. They are inevitably hunted to extinction very quickly, as they are rare kills and not particularly strong. Those not lucky enough to get a living werewolf kill can go after zombified werewolves, however.&lt;br /&gt;
&lt;br /&gt;
=Halloween Decorations=&lt;br /&gt;
The huts in the various camps gain Halloween decorations during the event. This decorations are not known to have any effect on gameplay.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 5 5 1em 1em; width: 195px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 187px&amp;quot;&amp;gt;[[Image:Hut_halloween1.gif]][[Image:Hut_halloween2.gif]][[Image:Hut_halloween3.gif]][[Image:Hut_halloween4.gif]][[Image:Hut_halloween5.gif]]&amp;lt;/div&amp;gt;The in-game icons for the five variants of Halloween decorations for the buildings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Hut_halloween5.gif&amp;diff=25324</id>
		<title>File:Hut halloween5.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Hut_halloween5.gif&amp;diff=25324"/>
		<updated>2026-08-17T17:33:53Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Hut_halloween4.gif&amp;diff=25323</id>
		<title>File:Hut halloween4.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Hut_halloween4.gif&amp;diff=25323"/>
		<updated>2026-08-17T17:33:39Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Hut_halloween3.gif&amp;diff=25322</id>
		<title>File:Hut halloween3.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Hut_halloween3.gif&amp;diff=25322"/>
		<updated>2026-08-17T17:33:29Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Hut_halloween2.gif&amp;diff=25321</id>
		<title>File:Hut halloween2.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Hut_halloween2.gif&amp;diff=25321"/>
		<updated>2026-08-17T17:33:16Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Hut_halloween1.gif&amp;diff=25320</id>
		<title>File:Hut halloween1.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Hut_halloween1.gif&amp;diff=25320"/>
		<updated>2026-08-17T17:33:02Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Upgraded_Animals&amp;diff=25319</id>
		<title>Upgraded Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Upgraded_Animals&amp;diff=25319"/>
		<updated>2026-08-17T17:15:27Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* General Information */ Added info about upgraded animals having a chance to spawn on their own due to a game update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
Some [[animals]] can be upgraded, which means they have killed enough players, become stronger, faster, meaner, and overall badass. Additionally, as of an August 2026 update, animals have a small chance of spawning in as an upgraded version on their own (the exact chance is unknown, but seems to be around 1-5 %). The animals listed on this page are the animals that have been confirmed to upgrade, but it's possible other animals can also upgrade.  So far, three tiers of upgrades has been discovered, but other tiers may exist.  &lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following lists explain.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.&lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned). The numbers will become more accurate as research continues.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
=Tier One Upgrades=&lt;br /&gt;
These animals upgrade after killing two players.  They are slightly stronger, and offer a slightly higher XP Bonus.&lt;br /&gt;
&lt;br /&gt;
==Aggressive Large Stag==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - ?&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 45% (34/72)&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Aggressive Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 18&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 35% (24/67)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 12&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Dangerous_Wild_Boar|dangerous wild boar]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Chattering Monkey==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 13&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (13/54)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 9&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Screeching_Monkey|screeching monkey]] at six kills.&lt;br /&gt;
&lt;br /&gt;
==Ferocious Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 37&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 21&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Deadly_Shargle|deadly shargle]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Ferocious Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 30% (22/69)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 15&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Deadly_Tiger|deadly tiger]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Fully-Grown Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water&lt;br /&gt;
*'''Max Hitpoints''' - 553&lt;br /&gt;
*'''Damage''' - 8&lt;br /&gt;
*'''Hit Chance''' - 35% (51/141)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus ''' - 228&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills or tier three at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Hungry Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 33&lt;br /&gt;
*'''Damage''' - 4-6&lt;br /&gt;
*'''Hit Chance''' - 50% (45/88)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds. Upgrades to [[Upgraded_Animals#Man-Eating_Alligator|man-eating alligator]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Hungry Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 45&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - ? (7/16)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 25&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds. Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
== Hungry Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 335&lt;br /&gt;
*'''Damage''' - 14 to 20&lt;br /&gt;
*'''Hit Chance''' - 50% (13/26)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 143&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. Upgrades its damage level after a certain amount of kills up to 20 damage. Can upgrade to a [[Upgraded_Animals#Man-Eating_Python|man-eating python]].&lt;br /&gt;
&lt;br /&gt;
==Hungry Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 4&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - ? (1/6)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Cornered_Rat|cornered rat]] at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Rogue Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 90&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 35% (24/67)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 48&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Vengeful Mummy==&lt;br /&gt;
*'''Location Found''' - Camps, [[Midway Island]] (during [[Halloween]])&lt;br /&gt;
*'''Max Hitpoints''' - 42&lt;br /&gt;
*'''Damage''' - 6&lt;br /&gt;
*'''Hit Chance''' - 30% (5/18)&lt;br /&gt;
*'''Speed''' - Normal (for attacks). They appear to move around less than other animals.&lt;br /&gt;
*'''XP Bonus''' - 24&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades from [[mummy]]. Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
==Vicious Parrot==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 6&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 40% (16/40)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 6&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6-7 kills.&lt;br /&gt;
&lt;br /&gt;
==Wild Turkey==&lt;br /&gt;
*'''Location Found''' -  Camps (sometimes during Thanksgiving, 26th of November)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 30% (28/87)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier two at 6 kills.&lt;br /&gt;
&lt;br /&gt;
=Tier Two Upgrades=&lt;br /&gt;
These animals upgrade after killing six players.  They are stronger, and offer a higher XP bonus when killed.&lt;br /&gt;
&lt;br /&gt;
==Cornered Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 40% (19/48)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Doesn't upgrade to tier three at 11-12 kills.&lt;br /&gt;
&lt;br /&gt;
==Dangerous Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 21&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - ? (5/7)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Ferocious_Wild_Boar|ferocious wild boar]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Deadly Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 44&lt;br /&gt;
*'''Damage''' - 8&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Man-Eating_Shargle|man-eating shargle]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Deadly Tiger==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 9 &lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Upgrades to [[Upgraded_Animals#Man-Eating_Tiger|man-eating tiger]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 41&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - 50% (102/196)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 23&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds. Doesn't upgrade to tier three at 11 kills.&lt;br /&gt;
&lt;br /&gt;
== Man-Eating Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 335?&lt;br /&gt;
*'''Damage''' - 23&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - ?&lt;br /&gt;
*'''XP Bonus''' - 190&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Constricts opponents.  If someone tries to leave the square that the python is on, they may take 2 damage.  If you escape the python's grip, you gain 1 XP.&lt;br /&gt;
&lt;br /&gt;
==Screeching Monkey==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 16&lt;br /&gt;
*'''Damage''' - 7&lt;br /&gt;
*'''Hit Chance''' - 30% (53/183)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 11&lt;br /&gt;
*'''Attack Unprovoked''' - ?&lt;br /&gt;
*'''Special Notes - ''' - Doesn't upgrade to tier three at 11-13 kills.&lt;br /&gt;
&lt;br /&gt;
==Territorial Silverback==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 74&lt;br /&gt;
*'''Damage''' - 9&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 40&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded_Animals#Enraged_Silverback|enraged silverback]] at 11 kills.&lt;br /&gt;
&lt;br /&gt;
=Tier Three Upgrades=&lt;br /&gt;
These animals upgrade after killing eleven players.  They are even stronger, and offer an even higher XP bonus when killed.&lt;br /&gt;
&lt;br /&gt;
==Enraged Silverback==&lt;br /&gt;
*'''Location Found''' -  Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 86&lt;br /&gt;
*'''Damage''' - 12&lt;br /&gt;
*'''Hit Chance''' - 60% (8/13)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 46&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Ferocious Wild Boar==&lt;br /&gt;
*'''Location Found''' -  Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 24&lt;br /&gt;
*'''Damage''' - 10&lt;br /&gt;
*'''Hit Chance''' - 45% (8/17)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 15&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 51&lt;br /&gt;
*'''Damage''' - 11&lt;br /&gt;
*'''Hit Chance''' - 40% (6/16)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgraded from [[Upgraded_Animals#Deadly_Shargle|deadly shargle]], can cause bleeding wounds.&lt;br /&gt;
&lt;br /&gt;
==Man-Eating Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 35&lt;br /&gt;
*'''Damage''' - 12&lt;br /&gt;
*'''Hit Chance''' - 50% (11/21)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 20&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgraded from [[Upgraded_Animals#Deadly_Tiger|deadly tiger]], can cause bleeding wounds.&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Drinkable_Items&amp;diff=25318</id>
		<title>Drinkable Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Drinkable_Items&amp;diff=25318"/>
		<updated>2026-08-17T16:41:48Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Game update: Identifying water now costs 0,5 AP instead of 2 AP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To drink a drinkable item, simply click on the item, and you drink it.  This leaves behind an empty bottle or gourd, depending on what container the drinkable item was in.  &lt;br /&gt;
&lt;br /&gt;
=Drinks=&lt;br /&gt;
The following items are simple drinks.  They have simple effects, and you can search huts for them. &lt;br /&gt;
&lt;br /&gt;
Here's an explanation on the categories of Drinks.&lt;br /&gt;
*'''HP Restored''' - The amount of HP a drink restores.  If this amount is negative, the drink will reduce your overall health, not restore it. &lt;br /&gt;
*'''Location Found''' - Where this drink can be found by searching.&lt;br /&gt;
*'''Special Notes''' - Any special characteristics of the drink.&lt;br /&gt;
&lt;br /&gt;
==Bottle of Absinthe==&lt;br /&gt;
[[File:Absinthe.png|right|Bottle of Absinthe]]&lt;br /&gt;
*'''HP Restored''' = 4&lt;br /&gt;
*'''Location Found''' - Shipwreck (large cabin), beach crate near the Shipwreck&lt;br /&gt;
*'''Special Notes''' - May cause drinker to get [[drunk]] quicker.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle of Beer==&lt;br /&gt;
[[File:Bottlebeer.png|right|Bottle of Beer]]&lt;br /&gt;
*'''HP Restored''' = 2 &lt;br /&gt;
*'''Location Found''' - Outsider Resource huts, Jungle &lt;br /&gt;
*'''Special Notes''' - Natives without [[outsider knowledge]] will only see this as a bottle of brown liquid, though they can drink it as normal.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle of Brown Liquid==&lt;br /&gt;
[[File:Bottlebeer.png|right|Bottle of Brown Liquid]][[File:Bottlerum.png|right|Bottle of Brown Liquid]]&lt;br /&gt;
*'''HP Restored''' = 2 &lt;br /&gt;
*'''Location Found''' - Outsider Resource huts, Jungle &lt;br /&gt;
*'''Special Notes''' - Is actually either beer or rum.  Natives without [[outsider knowledge]] see it as this instead.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Fresh Water==&lt;br /&gt;
[[File:Bottlefreshwater.png|right|Bottle of Fresh Water]][[File:Gourdfreshwater.png|right|Gourd of Fresh Water]]&lt;br /&gt;
*'''HP Restored''' = 2 &lt;br /&gt;
*'''Location Found''' - 	Any Resource hut, Jungle &lt;br /&gt;
*'''Special Notes''' - Using an empty bottle on a River, Lake, Pool tile will gain one of these. Pouring this bottle on the ground will facilitate jungle growth.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle of Rum==&lt;br /&gt;
[[File:Bottlerum.png|right|Bottle of Rum]]&lt;br /&gt;
*'''HP Restored''' = 2 &lt;br /&gt;
*'''Location Found''' - Outsider Resource huts, Jungle &lt;br /&gt;
*'''Special Notes''' - Natives without [[outsider knowledge]] will only see this as a bottle of brown liquid, though they can drink it as normal.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Salt Water==&lt;br /&gt;
[[File:Bottlesaltwater.png|right|Bottle of Salt Water]][[File:Gourdsaltwater.png|right|Gourd of Salt Water]]&lt;br /&gt;
*'''HP Restored''' = -2 &lt;br /&gt;
*'''Location Found''' - 	Any Resource hut, Jungle 8&lt;br /&gt;
*'''Special Notes''' - Using an empty bottle on water tile will gain one of these. Pouring this bottle on the ground will hinder jungle growth.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Water==&lt;br /&gt;
[[File:Bottlewater.png|right|Bottle of Water]][[File:Gourdwater.png|right|Gourd of Water]]&lt;br /&gt;
*'''HP Restored''' = 2 or -2&lt;br /&gt;
*'''Location Found''' - 	Any Resource hut, Jungle &lt;br /&gt;
*'''Special Notes''' - 	Can be identified before drinking. Identifying costs 0,5 [[AP}}, and will change the name of the water to fresh water or salt water.  The player can drink this without identifying, though the effect will be random.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Juices=&lt;br /&gt;
Juices can be made from combining a number of the same fruit, with an [[empty bottle]] or [[empty gourd]] in your inventory.  It takes 4 AP to juice fruits, granting 1 [[XP]].  Juices heal a bit more than regular drinks, and can be sold for more money at a trader.  No special skill is needed to make juices.&lt;br /&gt;
&lt;br /&gt;
Here's an explanation on the categories of juices.&lt;br /&gt;
*'''HP Restored''' = The amount of HP a drink restores.  If this amount is negative, the drink will reduce your overall health, not restore it.&lt;br /&gt;
*'''What Fruit is needed''' - What [[fruit]] is required to make the juice.&lt;br /&gt;
*'''Number of Fruit Needed''' - Number of fruit required to juice.&lt;br /&gt;
*'''Special Notes''' - Any special characteristics of the juice.&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Apple Juice==&lt;br /&gt;
[[File:Bottleapplejuice.png|right|Bottle of Apple Juice]][[File:Gourdapplejuice.png|right|Gourd of Apple Juice]]&lt;br /&gt;
*'''HP Restored''' = 4&lt;br /&gt;
*'''What Fruit is needed''' - Apple&lt;br /&gt;
*'''Number of Fruit Needed''' - 5&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Banana Juice==&lt;br /&gt;
[[File:Bottlebananajuice.png|right|Bottle of Banana Juice]][[File:Gourdbananajuice.png|right|Gourd of Banana Juice]]&lt;br /&gt;
*'''HP Restored''' = 4&lt;br /&gt;
*'''What Fruit is needed''' - Banana&lt;br /&gt;
*'''Number of Fruit Needed''' - 4&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Berry Juice==&lt;br /&gt;
[[File:Bottletastyberryjuice.png|right|Bottle of Berry Juice]][[File:Bottlepoisonberryjuice.png|right|Bottle of Berry Juice]][[File:Gourdtastyberryjuice.png|right|Gourd of Berry Juice]][[File:Gourdpoisonberryjuice.png|right|Gourd of Berry Juice]]&lt;br /&gt;
*'''HP Restored''' = 8 or -8&lt;br /&gt;
*'''What Fruit is needed''' - Bunch of Berries&lt;br /&gt;
*'''Number of Fruit Needed''' - 4&lt;br /&gt;
*'''Special Notes''' - [[Outsider]]s without [[native knowledge]] cannot tell the difference between tasty berry juice of poisonous berry juice.  They can drink it normally, but won't know the effects until they happen.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Fungi Juice==&lt;br /&gt;
[[File:Bottlefungijuice.png|right|Bottle of Fungi Juice]][[File:Gourdfungijuice.png|right|Gourd of Fungi Juice]]&lt;br /&gt;
*'''HP Restored''' = -4 (0 with [[lead belly]])&lt;br /&gt;
*'''What Fruit is needed''' - Fungi&lt;br /&gt;
*'''Number of Fruit Needed''' - 3&lt;br /&gt;
*'''Special Notes''' - Drinking fungi juice grants an additional net 5 AP (6 AP gained in total, minus the 1 AP required to drink it). After consumption and a delay of five actions, the next five actions will cost an additional 1 AP. This additional AP cost is delayed for a further five actions with each additional fungi juice consumed, although the 'hangover' effect will also be increased for a further five actions.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Mango Juice==&lt;br /&gt;
[[File:Bottlemangojuice.png|right|Bottle of Mango Juice]][[File:Gourdmangojuice.png|right|Gourd of Mango Juice]]&lt;br /&gt;
*'''HP Restored''' = 4&lt;br /&gt;
*'''What Fruit is needed''' - Mango&lt;br /&gt;
*'''Number of Fruit Needed''' - 4&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Poisonous Berry Juice==&lt;br /&gt;
[[File:Bottlepoisonberryjuice.png|right|Bottle of Poisonous Berry Juice Juice]][[File:Gourdpoisonberryjuice.png|right|Gourd of Poisonous Berry Juice Juice]]&lt;br /&gt;
*'''HP Restored''' = -8&lt;br /&gt;
*'''What Fruit is needed''' - Bunch of Poisonous Berries&lt;br /&gt;
*'''Number of Fruit Needed''' - 4&lt;br /&gt;
*'''Special Notes''' - Outsiders without ''native knowledge'' cannot tell the difference between tasty berry juice or poisonous berry juice.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Pumpkin Juice==&lt;br /&gt;
[[File:Bottlepumpkinjuice.png|right|Bottle of Pumpkin Juice]][[File:Gourdpumpkinjuice.png|right|Gourd of Pumpkin Juice]]&lt;br /&gt;
*'''HP Restored''' = 6&lt;br /&gt;
*'''What Fruit is needed''' - Pumpkin&lt;br /&gt;
*'''Number of Fruit Needed''' - 2&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Tasty Berry Juice==&lt;br /&gt;
[[File:Bottletastyberryjuice.png|right|Bottle of Tasty Berry Juice]][[File:Gourdtastyberryjuice.png|right|Gourd of Tasty Berry Juice]]&lt;br /&gt;
*'''HP Restored''' = 8&lt;br /&gt;
*'''What Fruit is needed''' - Bunch of Tasty Berries&lt;br /&gt;
*'''Number of Fruit Needed''' - 4&lt;br /&gt;
*'''Special Notes''' - Outsiders without ''native knowledge'' cannot tell the difference between tasty berry juice of poisonous berry juice.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Brewed Drinks=&lt;br /&gt;
A brewed drink is a juice that is combined with 2 yeastweed.  This drink will grant give more HP than juiced drinks.  No special skill is needed to brew, though the [[brewing]] skill will allow for a better chance of creating the brewed drink.&lt;br /&gt;
&lt;br /&gt;
Here's an explanation on the categories of brewed drinks.&lt;br /&gt;
*'''HP Restored''' = The amount of HP a drink restores.  If this amount is negative, the drink will reduce your overall health, not restore it.&lt;br /&gt;
*'''Type of Juice Needed''' - What juice is needed to make this brewed drink.&lt;br /&gt;
*'''Special Notes''' - Any special characteristics of the juice.&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Apple Cider==&lt;br /&gt;
[[File:Bottleapplecider.png|right|Bottle of Apple Cider]][[File:Gourdapplecider.png|right|Gourd of Apple Cider]]&lt;br /&gt;
*'''HP Restored''' = 6&lt;br /&gt;
*'''Type of Juice Needed''' - Bottle/Gourd of Apple Juice&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Banana Beer==&lt;br /&gt;
[[File:Bottlebananabeer.png|right|Bottle of Banana Beer]][[File:Gourdbananabeer.png|right|Gourd of Banana Beer]]&lt;br /&gt;
*'''HP Restored''' = 6&lt;br /&gt;
*'''Type of Juice Needed''' - Bottle/Gourd of Banana Juice&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Berry Wine==&lt;br /&gt;
[[File:Bottlepoisonberrywine.png|right|Bottle of Berry Wine]][[File:Bottletastyberrywine.png|right|Bottle of Berry Wine]]&lt;br /&gt;
[[File:Gourdpoisonberrywine.png|right|Gourd of Berry Wine]][[File:Gourdtastyberrywine.png|right|Gourd of Berry Wine]]&lt;br /&gt;
*'''HP Restored''' = 12 or -12&lt;br /&gt;
*'''Type of Juice Needed''' - Bottle/Gourd of Berry Juice&lt;br /&gt;
*'''Special Notes''' - Outsiders without [[native knowledge]] see certain bottles as this instead of the full name.  They can drink it as normal though.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Mango Wine==&lt;br /&gt;
[[File:Bottlemangowine.png|right|Bottle of Mango Wine]][[File:Gourdmangowine.png|right|Gourd of Mango Wine]]&lt;br /&gt;
*'''HP Restored''' = 6&lt;br /&gt;
*'''Type of Juice Needed''' - Bottle/Gourd of Mango Juice&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Poisonous Berry Wine==&lt;br /&gt;
[[File:Bottlepoisonberrywine.png|right|Bottle of Poisonous Berry Wine]][[File:Gourdpoisonberrywine.png|right|Gourd of Poisonous Berry Wine]]&lt;br /&gt;
*'''HP Restored''' = -12&lt;br /&gt;
*'''Type of Juice Needed''' - Bottle/Gourd of Poisonous Berry Juice&lt;br /&gt;
*'''Special Notes''' - Outsiders without [[native knowledge]] will only see this as a bottle of berry wine.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Tasty Berry Wine==&lt;br /&gt;
[[File:Bottletastyberrywine.png|right|Bottle of Tasty Berry Wine]][[File:Gourdtastyberrywine.png|right|Gourd of Tasty Berry Wine]]&lt;br /&gt;
*'''HP Restored''' = 12&lt;br /&gt;
*'''Type of Juice Needed''' - Bottle/Gourd of Tasty Berry Juice&lt;br /&gt;
*'''Special Notes''' - Outsiders without [[native knowledge]] will only see this as a bottle of berry wine.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Items]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Ghost_Ship&amp;diff=25317</id>
		<title>Ghost Ship</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Ghost_Ship&amp;diff=25317"/>
		<updated>2026-08-10T18:15:49Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Location instead of an item.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Constantly moving throughout the sea around Shartak, the Ghost ship offers unique NPCs to fight or heal, and unique items to acquire.  The Ghost ship is a new feature implemented on 10 November, 2010 as Eerie lights sighted out to sea. The first useron the ship was New Haven's Dani al-Ghazali. So far it has been noted that the ship is moving. Where it is going or what is course is, is still unknown at this time. It appears to only move in [[deep water]]. Every so often if one is on the Ghost Ship, it will flicker out of existence, and abandon you in the waters it was in.&lt;br /&gt;
&lt;br /&gt;
==Initial Announcement==&lt;br /&gt;
&lt;br /&gt;
10 November, 2010 - Eerie lights sighted out to sea&lt;br /&gt;
&lt;br /&gt;
Rumours of eerie lights being sighted out to sea off the northern coast near Durham demand further investigation. &lt;br /&gt;
One adventurous townsperson returned having seen nothing, although he did report that during the quiet following&lt;br /&gt;
a storm he thought he heard the firing of pistols carried on the wind. As yet, no word has been received from the&lt;br /&gt;
other three who went looking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Ghost Ship Exterior==&lt;br /&gt;
[[Image:Ghost_ship_tile.png‎]]&lt;br /&gt;
*'''Tile Description''' - '''Water''' (It's just a ocean tile with the image of the ghost ship as show above and below)&lt;br /&gt;
*'''Special Notes''' - When on this tile you are give the option to enter the Ghost Ship. When you leave the Ghost Ship, you jump overboard.&lt;br /&gt;
[[Image:Leaving Ghost Ship.png]]&lt;br /&gt;
&lt;br /&gt;
==The Ghost Ship Interior==&lt;br /&gt;
&lt;br /&gt;
===Ghost Ship ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghost_ship_Interior_tile.png]]&lt;br /&gt;
*'''Tile Description''' - There is an unnatural cold inside the ship. Light enters through a number of gaping holes in the sides, the sound of crashing waves reaches your ears.&lt;br /&gt;
*'''Findable items''' - Pistol, Partially loaded pistol, Fully loaded Pistol, bullets, bottle of rum, sharpening stone, cutlass, blunt cutlass, bottle of water, first aid kit, knife.&lt;br /&gt;
*'''Special Notes''' - From here you may enter the Galley or Cabin.&lt;br /&gt;
&lt;br /&gt;
=== Galley ===&lt;br /&gt;
[[Image:Galley Tile.png]] &lt;br /&gt;
*'''Tile Description''' - Dark, soot covered and grease-stained walls enclose the ship's galley. Barrels of rotting food stand in one corner and half-drunk bottles of rum can be found in some of the cupboards.&lt;br /&gt;
*'''Findable items''' - Pistol, Partially loaded pistol, Fully loaded Pistol, bullets, bottle of rum, sharpening stone, cutlass, blunt cutlass, bottle of water, first aid kit, knife.&lt;br /&gt;
&lt;br /&gt;
=== Cabin ===&lt;br /&gt;
[[Image:Cabin Tile.png]]&lt;br /&gt;
*'''Tile Description''' - The captain's cabin&lt;br /&gt;
*'''Findable items''' - Pistol, Partially loaded pistol, Fully loaded Pistol, bullets, bottle of rum, sharpening stone, cutlass, blunt cutlass, bottle of water, first aid kit, knife.&lt;br /&gt;
&lt;br /&gt;
==The Crew==&lt;br /&gt;
The following list provides the crew of the Ghost Ship. If killed, they respawn in about 24 hours. Even though the crew is aggressive and attacks unprovoked, you lose [[peaceful intentions]] if you attack them (at least the Steward).&lt;br /&gt;
&lt;br /&gt;
==[https://www.shartak.com/profile.cgi?id=npc-5354 First Mate]==&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''Max HP''' - 150&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 50% (17/34)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (19/34)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 78&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==[https://www.shartak.com/profile.cgi?id=npc-5355 Second Mate]==&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''Max HP''' - 120&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 50% (28/56)&lt;br /&gt;
*'''Dodge Modifier''' - -15% (33/56)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 63&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==[https://www.shartak.com/profile.cgi?id=npc-5356 Steward]==&lt;br /&gt;
*'''Location Found''' - Ghost Ship - Galley&lt;br /&gt;
*'''Max HP''' - 120&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 60% (28/45)&lt;br /&gt;
*'''Dodge Modifier''' - -25% (31/44)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 78&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Healing the Steward offers double XP.&lt;br /&gt;
&lt;br /&gt;
==[https://www.shartak.com/profile.cgi?id=npc-5353 Captain Briggs]==&lt;br /&gt;
*'''Location Found''' - Ghost Ship - Cabin&lt;br /&gt;
*'''Max HP''' - 180&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - ?&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 87&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Unique Items Exclusive to the Ghost Ship==&lt;br /&gt;
These items can only be found from the Ghost Ship, although nowadays they are also commonly available from [[trader]]s.&lt;br /&gt;
&lt;br /&gt;
===Pistol===&lt;br /&gt;
*'''Location Found''' - Ghost Ship. Can be found with varying amount of ammo already loaded.&lt;br /&gt;
*'''Base Damage''' - 4 HP&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''Special Notes''' - Needs ammo (bullets). Holds 4 bullets at a time. &lt;br /&gt;
&lt;br /&gt;
===Pistol Bullets===&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''Special Notes''' - Used as ammo for pistols (pistols hold 4 bullets each). Note that pistols can also use normal bullets.&lt;br /&gt;
&lt;br /&gt;
Note: selling loaded pistols to a trader will result in the loss of the bullets and render them &amp;quot;unloaded&amp;quot; pistols.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Locations]][[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Treasure_map&amp;diff=25316</id>
		<title>Treasure map</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Treasure_map&amp;diff=25316"/>
		<updated>2026-08-10T17:28:23Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Use of Treasure Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Treasure maps point to various locations on the island, giving either weapons, healing supplies, juices, or other products plus XP (usually over 100 [[XP]] for every treasure found).&lt;br /&gt;
&lt;br /&gt;
==Location Found==&lt;br /&gt;
Treasure maps can be purchased at [[traders]] for 8-16 [[gold coin]]s a piece (Trader Tamdal sells them for the highest price).  They get restocked every day.  The [[pirate]] trader tends to acquire more treasure maps than other traders, since pirates are greedy and the trader is even worse.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunting Necessities==&lt;br /&gt;
&lt;br /&gt;
*[[Shovel]] - Needed to dig the deepest hole level&lt;br /&gt;
*''[[Digging]]'' skill - Needed to dig the deepest hole level&lt;br /&gt;
&lt;br /&gt;
==Use of Treasure Maps==&lt;br /&gt;
&lt;br /&gt;
Treasure maps have a '''use''' and an '''identify''' in a drop down menu next to them.  Each option does something unique.&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
This activates the treasure map. Once a treasure map is activated you have limited time (two weeks) to find the treasure until it disappears. Use gives you an approximate location to get to to find the treasure. You can click use as much as you like until the map disappears to help narrow down the location, as well as to get a sense of how much time you have left to locate the treasure. Each click uses up one AP.&lt;br /&gt;
&lt;br /&gt;
====Map Degradation Texts====&lt;br /&gt;
The map starts degrading after the first time it used. On the first use, you get the message &amp;quot;''The map is written in dark ink on fresh parchment.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After the first use, you get the following texts in order as the map degrades. Each message will display for about two days before switching over to the next. After two weeks have passed, the next time the map is used, it disappears. The messages, in order, are as follows:&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The edges of the map are looking a little worn.''&amp;quot; (0-2 days after use)&lt;br /&gt;
*&amp;quot;''The creases on the map are well set.''&amp;quot; (3-4 days after use)&lt;br /&gt;
*&amp;quot;''The writing on the map is starting to fade.''&amp;quot; (5-6 days after use)&lt;br /&gt;
*&amp;quot;''The map is looking like it's seen better days.''&amp;quot; (7-8 days after use)&lt;br /&gt;
*&amp;quot;''The map is starting to fall apart.''&amp;quot; (9-10 days after use)&lt;br /&gt;
*&amp;quot;''The map is becoming impossible to read.''&amp;quot; (11-12 days after use)&lt;br /&gt;
*&amp;quot;''The map has almost completely disintegrated!''&amp;quot; (13-14 days after use)&lt;br /&gt;
*&amp;quot;''As you pull the map out to examine it, it crumbles to dust and blows away in a sudden gust of wind.''&amp;quot; (more than 14 days after use)&lt;br /&gt;
&lt;br /&gt;
===Identify===&lt;br /&gt;
This will identify the treasure map, giving one a general location as well as a general idea of what the treasure contains. This will not activate the map, and allow one to get in the general area of the treasure before activating.&lt;br /&gt;
&lt;br /&gt;
====Identify Texts====&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a vast sum of gold. The outline of the map looks like the south-east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure contains one hundred gold coins.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a juicy treasure. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a random amount of bottled [[juice]]s.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to some medical supplies. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates.''&amp;quot; - The treasure will be an assorted amount of [[healing Items|healing supplies]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a small stash of weapons. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure contains a variety of weapons: either a [[blowpipe]] and 6 [[poison dart]]s, a [[rifle]] and 6 [[bullet]]s, or a [[heavy sword]] and 2 [[machete]]s.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a charming treasure. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This contains various amounts of [[charms]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to an egg-citing prize. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This treasure contains an amount of [[easter egg]]s.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a rum runner's cache. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This treasure contains a large amount of [[rum]] and a large amount of XP points.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to more gold than you can spend. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This treasure contains one thousand gold coins.&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
</feed>