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	<id>https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Raivo</id>
	<title>The Shartak Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Raivo"/>
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	<updated>2026-04-22T02:37:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.shartak.com/index.php?title=XP&amp;diff=25301</id>
		<title>XP</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=XP&amp;diff=25301"/>
		<updated>2026-03-29T15:15:48Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Added information regarding gaining XP from talking.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Experience points''' ('''XP''') are earned by players through various actions and are used to buy [[skills]]. A new character must spend 100 XP on their first skill; each successive skill costs 25 XP more.&lt;br /&gt;
&lt;br /&gt;
== Gaining XP ==&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
When attacking, characters receive XP equal to weapon damage for each successful hit. XP awarded is equal to full weapon damage even when then target has just 1 HP.&lt;br /&gt;
&lt;br /&gt;
All XP awards are halved for attacks on players on the same [[Character classes|side]]. There is no XP award for attacks on [[NPC]] [[trader]]s.&lt;br /&gt;
&lt;br /&gt;
==== Kill bonuses ====&lt;br /&gt;
When a target dies, the character dealing the killing blow receives a bonus XP award of ''(5 + target's maximum HP) / 2'', rounded up. (See [[animals]] for bonuses for killing animals, which do not always follow this formula.) There is no bonus for killing characters from your home camp, or for killing NPC traders.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
Applying a healing [[Items|item]] to yourself, another player, an animal, or an NPC gives you XP equal to the number of [[Gameplay#Hit Points|HP]] healed. For example, if you use a [[first aid kit]] to heal 1 HP, you gain only 1 XP. Eating [[tasty berries]] gives up to 2 XP, [[mango]]s and [[banana]]s give 1 XP (to players without full health), and so on. Similarly, a character with ''[[first aid]]'' or ''[[natural medicine]]'' can earn up to 10 XP using a first aid kit or [[healing herb]]s.&lt;br /&gt;
&lt;br /&gt;
=== Poisoning ===&lt;br /&gt;
Eating [[poisonous berries]] inflicts 2 HP of damage while giving you 2 XP. Drinking a bottle or gourd of salt water likewise causes 2 HP damage for 2 XP. A player with 1 HP who eats poison berries is awarded no XP. There is no XP bonus for killing yourself.&lt;br /&gt;
&lt;br /&gt;
=== Chopping ===&lt;br /&gt;
There is a 25% chance to gain 1 XP when chopping [[jungle]] (of any density). Revealing a [[hut]], a [[ruins|ruin]], or a [[cave]] by chopping down vegetation yields an additional 10 XP.&lt;br /&gt;
&lt;br /&gt;
=== Talking ===&lt;br /&gt;
Talking to other players has a chance to give 1 XP with some limitations. The exact mechanics are unknown, but it appears that the message must contain at least one space and should be unique each time. The chance to gain XP appears to be around 20-30%, but it is not known if the chance is adjusted by any factors, such as the number of listeners. Note that talking costs only 0.1 AP, so it is encouraged to talk to your fellow players!&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
Whenever a [[trader]]'s stock of an item is short, a player who [[trade]]s them that item will receive 1 XP. The XP increases by 1 for each item of the same type sold. The first time you trade anything with a trader who is happy to see you (even the one in your hometown) you gain an additional one-off bonus of 100 XP.&lt;br /&gt;
&lt;br /&gt;
*A bit of minor elaboration: With every first item traded to a trader in a settlement (other than your hometown after the first time), you receive 100 XP. This bonus can be repeated any number of times through trading in another settlement.&lt;br /&gt;
&lt;br /&gt;
=== Brewing ===&lt;br /&gt;
Successfully [[brewing]] an [[Drinkable_Items#Brewed_Drinks|alcoholic drink]] gives 8 XP, while failed brewing gives 2 XP.&lt;br /&gt;
&lt;br /&gt;
=== Haunting ===&lt;br /&gt;
Spirits can gain XP by using spirit scream [[skills]]. XP gained is tied to the level of the haunting skill and the number of listeners (alive playable characters) in an area.&lt;br /&gt;
&lt;br /&gt;
*''[[Haunting scream]]'' &lt;br /&gt;
**Yields 1 XP for 2 AP when one listener is present. &lt;br /&gt;
**Yields 2 XP for 2 AP when two or more listeners are present.&lt;br /&gt;
*''[[Shocking shriek]]'' &lt;br /&gt;
**Potentially damages listener(s) for 2 damage. &lt;br /&gt;
**Damage dealt equals XP gained. Spirits recieve a kill bonus when a victim dies of fright. More research regarding this skill is needed.&lt;br /&gt;
*''[[Banshee wail]]'' &lt;br /&gt;
**Potentially damages listener(s) for 4 damage. &lt;br /&gt;
**Uses 2 AP when one listener is present.&lt;br /&gt;
**Uses 4 AP when two listeners are present.&lt;br /&gt;
**Uses 6 AP when three or more listeners are present.&lt;br /&gt;
**3 XP on a success against one listener, plus on XP per additional listener. Spirits receive a kill bonus when a victim dies of fright.&lt;br /&gt;
&lt;br /&gt;
=== Shamanism ===&lt;br /&gt;
Shamen possess a handful of spirit-oriented skills for use at their discretion. However, the relatively modest XP gain from using these skills makes them more suitable for support.&lt;br /&gt;
*''[[Exorcism]]''&lt;br /&gt;
**Exorcism gives 5 XP per spirit exorcised. An unsuccessful exorcism ritual takes 1 AP, but a successful one takes 4 AP, regardless of the number of spirits exorcised. May not always be successful when used.&lt;br /&gt;
*''[[Spirit Summoning]]''&lt;br /&gt;
**A shaman successfully invoking spirits receives 2 XP per spirit. Invocation uses 5 AP, regardless of the number of spirits that are summoned. May not always be successful when used.&lt;br /&gt;
*''[[Malevolence]]''&lt;br /&gt;
**Shaman torments spirit(s) causing them to haunt and recieves 2-5 XP depending on number of listeners and number of spirits present.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Rakmogak&amp;diff=25300</id>
		<title>Rakmogak</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Rakmogak&amp;diff=25300"/>
		<updated>2026-03-29T15:00:39Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Some updates and additional info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_rakmogak.png&lt;br /&gt;
| cx          = -70180&lt;br /&gt;
| cy          = 26559&lt;br /&gt;
| type        = Cannibal&lt;br /&gt;
| huts        = 4&lt;br /&gt;
| shaman      = [[Shaman#Hodrali|Hodrali]]&lt;br /&gt;
| shaman_gps  = {{map|70|180|26|559}}&lt;br /&gt;
| shaman_loc  = (04,08)&lt;br /&gt;
| trader      = [[Trader#Trader_Gak|Gak]]&lt;br /&gt;
| trader_gps  = {{map|70|178|26|558}}&lt;br /&gt;
| trader_loc  = (06,09)&lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = {{map|70|178|26|558}}&lt;br /&gt;
| bank_loc    = (06,09)&lt;br /&gt;
| ammo_gps    = {{map|70|182|26|558}}&lt;br /&gt;
| ammo_loc    = (02,09)&lt;br /&gt;
| medical_gps = {{map|70|177|26|561}}&lt;br /&gt;
| medical_loc = (07,06)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Rakmogak''' is a unique native [[camp]] on Shartak. For many generations its location was a secret guarded by the council of shamen due to the village's association with the forbidden arts of [[class#cannibal| cannibalism]].&lt;br /&gt;
&lt;br /&gt;
After being rediscovered by explorers, it is now known that the village sits at the centre of Skull Island, an isolated landmass off the north-east coast of Shartak. Skull Island is separated from the mainland by a large expanse of shark-infested waters. Alternatively, it can be accessed through the [[tunnels]] by one of two cave entrances: Pierced Eye cave northeast of Rakmogak at {{GPS|70|160|26|576}}, or Jawbone Cave southwest of Rakmogak at {{GPS|70|195|26|533}}.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named '''Hodrali''' keeps watch in the center of the village.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
Rakmogak is the smallest of the camps, containing only four [[hut]]s and four caves. The only &amp;quot;normal&amp;quot; hut is on the same tile as the trading post. The weapon hut is special in that it is the only place where [[wooden club]]s can be found, while the trader is the only NPC who buys and sells [[skull]]s. The caves provide entrances to two small tunnels.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; bgcolor=&amp;quot;#f9f9f9&amp;quot; | '''The Village of Rakmogak - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|01&lt;br /&gt;
| bgcolor=#33c033|02&lt;br /&gt;
| bgcolor=#33c033|03&lt;br /&gt;
| bgcolor=#33c033|04&lt;br /&gt;
| bgcolor=#33c033|05&lt;br /&gt;
| bgcolor=#33c033|06&lt;br /&gt;
| bgcolor=#33c033|07&lt;br /&gt;
| bgcolor=#33c033|08&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|02&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#aa8866|'''G'''&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|03&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|04&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#80664d|'''C'''&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|05&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#80664d|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|06&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#80664d|'''C'''&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|07&lt;br /&gt;
| bgcolor=#80664d|'''C'''&lt;br /&gt;
| bgcolor=#aa8866|'''NB'''&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|08&lt;br /&gt;
| bgcolor=#80664d|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|09&lt;br /&gt;
| bgcolor=#aa8866|'''W'''&lt;br /&gt;
| bgcolor=#80664d|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|'''T'''&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|10&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#80664d|'''C'''&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|11&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=7 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=7 bgcolor=#f9f9f9 | Village territory (&amp;quot;Rakmogak&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#80664d|&lt;br /&gt;
| colspan=7 bgcolor=#f9f9f9 | Tunnel beneath camp&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|NB&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | [[Noticeboard]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=7 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''T'''&lt;br /&gt;
| colspan=7 bgcolor=#f9f9f9 | Trading post and hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''W'''&lt;br /&gt;
| colspan=7 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| colspan=7 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''C'''&lt;br /&gt;
| colspan=7 bgcolor=#f9f9f9 | Cave&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''G'''&lt;br /&gt;
| colspan=7 bgcolor=#f9f9f9 | [[Gateway]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a default territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Rakmogak&amp;quot; on the game map, while jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
==A Rough Guide To Rakmogak And Skull Island==&lt;br /&gt;
&lt;br /&gt;
Rakmogak is not your typical tourist destination. The inhabitants are [[class#cannibal| cannibals]] who enjoy eating other humans. Consequently the village is shunned by native and outsider alike. Exploring Skull Island is a risky business.&lt;br /&gt;
&lt;br /&gt;
Smaller islets exist off the coast of the island, forming the teeth and the lower jaw of the skull.&lt;br /&gt;
&lt;br /&gt;
Other than Rakmogak and the two cave entrances, the Skull Island has no noteworthy locations besides two lakes providing [[fresh water]]. The island usually has only a few [[animal]]s at a time, making it a lackluster hunting ground. However, the large expanse of water around the island makes it one of the best spots to search for [[giant squid]] and the elusive [[Ghost Ship]].&lt;br /&gt;
&lt;br /&gt;
==Groups Operating In Rakmogak==&lt;br /&gt;
&lt;br /&gt;
At present there are a few groups active in Rakmogak:&lt;br /&gt;
&lt;br /&gt;
*[[The Rakmogaki Collective]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Rakmogak]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Hut&amp;diff=25299</id>
		<title>Hut</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Hut&amp;diff=25299"/>
		<updated>2026-03-29T14:19:59Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Fixed category to locations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; clear: both; margin-bottom: 5px; padding: 3px; width: 40px&amp;quot;&amp;gt;[[Image:Hut.gif]]&amp;lt;/div&amp;gt;The in-game hut icon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Huts''' are generally found in [[camp]]s, but some have been found in other [[locations]]. Players can enter or leave a hut for 1 AP. A player inside a hut can no longer see any outside squares. The map shrinks to a 3x3 grid, that only reveals the hut interior and a grey border. There is no maximum to the number of players that can fit inside one hut.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#aa8866;font-family:Verdana;&amp;quot;&amp;gt;Hut&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Huts tend to look the same on the outside, but each one has its own description inside. Upon entering a hut, you may find that it is &amp;quot;empty&amp;quot; or &amp;quot;dishevelled&amp;quot; or quite possibly something else entirely. &lt;br /&gt;
&lt;br /&gt;
Players can carve [[Writing|messages]] on the outside and inside of huts. The interiors of huts can be searched for 1 AP. Certain huts are known to provide [[items]] more frequently than other locations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each [[camp]] has a [[trading]] hut. Although items cannot be found by searches in the trading hut, any item can be sold here, and each trader sells from a stock that includes local goods as well as items traded in by other characters.   Trading huts recieved their own special icon in August of 2010.   :''Main article: [[Trading]]''&lt;br /&gt;
&lt;br /&gt;
=Resource huts=&lt;br /&gt;
[[Dalpok]], [[Derby]], [[Durham]], [[Rakmogak]], [[Raktam]], [[Wiksik]], and [[York]] have a Medical hut and a Weapon hut.  Every camp has a Trading hut.&lt;br /&gt;
&lt;br /&gt;
==Weapon huts==&lt;br /&gt;
[[Image:Weaponsicon.png]]&lt;br /&gt;
===Outsider version===&lt;br /&gt;
:''All around are crates labelled with things like &amp;quot;Warning: Ammunition&amp;quot;, some of which have been prised open and emptied of their contents.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Ammo hut (outsider) 36% (&amp;amp;plusmn;4.5):''' [[bullet]] 9.5% (&amp;amp;plusmn;2.8%), [[bottle of water]] 5.5% (&amp;amp;plusmn;2.1%), [[knife]] 3.6% (&amp;amp;plusmn;1.8%), [[machete]] 3.0% (&amp;amp;plusmn;1.6%), box of 2-8 [[bullet]]s 3.0% (&amp;amp;plusmn;1.6%), [[blunt machete]] 1.6% (&amp;amp;plusmn;1.2%), [[bottle of beer]] 1.6% (&amp;amp;plusmn;1.2%), [[gold coin]] 1.6% (&amp;amp;plusmn;1.2%), [[sharpening stone]] 1.6% (&amp;amp;plusmn;1.2%), empty [[rifle]] 1.4% (&amp;amp;plusmn;1.1%), partially-loaded [[rifle]] 1.4% (&amp;amp;plusmn;1.1%), loaded [[rifle]] 1.4% (&amp;amp;plusmn;1.1%), [[GPS unit]] 0.9%.&lt;br /&gt;
===Native version===&lt;br /&gt;
:''You are standing inside a hut. It looks like this is where darts and blowpipes are made, with materials scattered across the floor.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Dart hut (native) 43% (&amp;amp;plusmn;14%):''' [[poison dart]] 14% (&amp;amp;plusmn;9.8%), bundle of 2-8 [[poison dart]]s 12% (&amp;amp;plusmn;9.1%), empty [[blowpipe]] 6.1%, loaded [[blowpipe]] 4.1%, [[knife]] 2%, [[sharpening stone]] 2%, [[gold coin]] 2%.&lt;br /&gt;
==Medical huts==&lt;br /&gt;
[[Image:Medicalicon.png]]&lt;br /&gt;
===Outsider version===&lt;br /&gt;
:''Inside this hut there are crates of medical supplies stacked up along the walls. Some of the lids are off and the crates have been raided already.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Medical hut (outsider) 34% (&amp;amp;plusmn;2.8%):''' [[first aid kit]] 14% (&amp;amp;plusmn;2.0%), [[bottle of water]] 5.9% (&amp;amp;plusmn;1.4%), [[machete]] 3.0% (&amp;amp;plusmn;1.0%), [[knife]] 2.8% (&amp;amp;plusmn;1.0%), [[sharpening stone]] 2.2% (&amp;amp;plusmn;0.9%), [[bottle of beer]] 2.0% (&amp;amp;plusmn;0.8%), [[blunt machete]] 1.7% (&amp;amp;plusmn;0.8%), [[gold coin]] 1.5% (&amp;amp;plusmn;0.7%), [[GPS unit]] 0.8% (&amp;amp;plusmn;0.5%).&lt;br /&gt;
===Native version===&lt;br /&gt;
:''A shaman has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Herbal hut (native) 35% (&amp;amp;plusmn;3.8%):''' [[healing herbs]] 17% (&amp;amp;plusmn;3.0%), [[gold coin]] 3.8% (&amp;amp;plusmn;1.5%), [[machete]] 3.7% (&amp;amp;plusmn;1.5%), [[knife]] 2.5% (&amp;amp;plusmn;1.3%), [[blunt machete]] 2.0% (&amp;amp;plusmn;1.1%), [[sharpening stone]] 2.0% (&amp;amp;plusmn;1.1%), [[poison dart]] 1.7% (&amp;amp;plusmn;1.0%), bundle of 2-8 [[poison dart]]s 1.5% (&amp;amp;plusmn;1.0%), empty [[blowpipe]] 0.7%, loaded [[blowpipe]] 0.5%.&lt;br /&gt;
==Trading Huts==&lt;br /&gt;
[[Image:Tradersicon.png]]&lt;br /&gt;
===Outsider Version===&lt;br /&gt;
:''From inside, you can see this is a trading post. There are numerous supplies stacked up on shelves and a sign hangs on the wall indicates you should beware of the guard dog.''&lt;br /&gt;
===Native Version===&lt;br /&gt;
:''It looks like this hut is some kind of native trading post. There are interesting items stacked up around the edges and a large dog is sat in one corner ready to snarl at anyone trying to take any of the supplies.''&lt;br /&gt;
=Empty and disheveled huts=&lt;br /&gt;
===Find Rates===&lt;br /&gt;
''odds may vary from hut to hut''&lt;br /&gt;
* '''Empty and dishevelled hut 7.5% (&amp;amp;plusmn;3.0%):''' healing herbs 1.6%, dagger 1.4%, bottle water 0.9%, gold coin 0.7%, darts 0.7%, dart bundles 0.7%, machete 0.5%, knife 0.5%, bottle beer 0.2%, sharpening stone 0.2%, gem 0.2%. Odds vary based on location (temple ruins, derelict ruins, native camp, outsider camp, and so on), so these numbers are not representative for any particular location. However such huts have rarely returned much of value. See ''[[Search odds condensed]]'' for raw data.&lt;br /&gt;
=Santa's grotto=&lt;br /&gt;
[[Santa]]'s grotto {{GPS|70|319|26|384}} is the only hut that does not belong to a camp. It appears nothing can be found.&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''There are a few small plants sprouting from the soil but you'd find it hard to get rid of them. Hanging across the front of the hut are some festive decorations and a slightly crooked sign stating &amp;quot;Santa's Grotto - please form an orderly line&amp;quot;.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''Whilst appearing as a wooden hut from the outside, you find inside there are wonderful festive decorations hanging on the walls and from the ceiling. You can also see a large empty chair where the man himself sits while dealing with those wanting gifts.''&lt;br /&gt;
=Custom Huts=&lt;br /&gt;
With a donation of a few dollars a month, a player can create a custom hut in a village.  There can only ever be two custom huts in a village, and they tend to have a different graphic, and a unique description.  They also have unique items that show up in one's profile.&lt;br /&gt;
&lt;br /&gt;
==Botheringham FC Supporters' Club Club House==&lt;br /&gt;
[[Image:Screen shot 2010-10-23 at 8.12.26 AM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:[[Botheringham FC Supporters' Club]]&lt;br /&gt;
===Location===&lt;br /&gt;
:[[York]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''A pink-and-purple scarf hangs above the doorway of the nearest hut.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''You are stood inside a small hut, decorated entirely in pink and purple. A tapestry hanging above the fireplace proudly displays the Botheringham FC logo, and the walls are lined with trophies, pictures, and all other manner of Bov’s memorabilia.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:A pink and purple scarf&lt;br /&gt;
&lt;br /&gt;
==Hanged Misfit==&lt;br /&gt;
[[Image:Screen_shot_2011-06-07_at_10.14.11_PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:The Misfits&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Derby]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Misfit Bar===&lt;br /&gt;
:You hear the sound of piano music over the din of people. Dark leather covered stools sit below a long wooden bar. Intricate cogs and wheels whelded into patterns line the walls and ceiling. You notice a empty table...&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:pocket watch&lt;br /&gt;
&lt;br /&gt;
==Overlook Hotel==&lt;br /&gt;
[[Image:Overlook hotel.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:The Darkest Fear&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Durham]]&lt;br /&gt;
&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Hotel===&lt;br /&gt;
:The Colorado Lounge of the OverLook Hotel.  Sunlight fills the room through large windows decorated with elaborate Native American designs.  Burning logs crackle in a large fireplace.  There is a wide central staircase leading up to the second floor.&lt;br /&gt;
===Gold Room===&lt;br /&gt;
:The Gold Room is a large and brightly-lit ballroom with high ceilings and walls covered in reflective gold.  The bar located here is untended and devoid of alcohol.  The stage is empty, yet ghostly music can be heard here.  It is most disconcerting.&lt;br /&gt;
===2nd Floor===&lt;br /&gt;
:The second floor of the Overlook Hotel is a maze of long carpeted hallways lined with locked doors. All but one.  The door to room 237 is open slightly and the lights are on.  You are curious but lack the courage to enter and investigate further.&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Tennis Ball&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit Hut==&lt;br /&gt;
[[Image:Screen shot 2010-10-28 at 5.04.07 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:[[Necromancers Guild]]&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Wiksik]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''Light does not seem to penetrate this place and the air is cold, this hut is full of evil looking bookshelves and racks of suspicious looking potions. If you listen carefully you can hear whispering, almost as if the dead called this place home.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:skull staff&lt;br /&gt;
&lt;br /&gt;
=Former Custom Huts=&lt;br /&gt;
These huts use to dot the landscape of Shartak are no longer paid for.  Their custom items can only be found through trading with other players or a trader.&lt;br /&gt;
&lt;br /&gt;
==Citadel of the Dalpok Crownlands==&lt;br /&gt;
[[Image:Screen shot 2010-10-25 at 6.20.51 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Dalpoki Crownlands&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Dalpok]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''Here you see the Citadel of the Dalpok Crownlands. The heads of dead pirates wink at you from long pikes surrounding the Citadel.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
*Downstairs&lt;br /&gt;
:''You enter through a gate, past the buzzing flies and the severed heads. Inside are eleven granite thrones. In the Dalpoki language, carved into the walls in letters as high as a man, are the words, &amp;quot;LIVE FREE OR DIE&amp;quot;''&lt;br /&gt;
*Upstairs&lt;br /&gt;
:''You look out from the top of the Dome of Gold. To the east is the mountain of the star gods, and to the west is the sacred grasslands. To the north is the black speck of the pirate's ship. Below, Dalpok's streets are silent and menacing.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Ornate Staff&lt;br /&gt;
&lt;br /&gt;
==Club Palermo==&lt;br /&gt;
[[Image:Screen shot 2010-12-12 at 6.41.51 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:La Famiglia di Machetti&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Durham]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''The sign on the nearest hut says Club Palermo.''&lt;br /&gt;
===Palermo===&lt;br /&gt;
:''A large mahogany bar dominates the left side of the room.  An assortment of beers and wines can be seen set in the shelves behind it with a door leading into the kitchen. Various booths and tables adorn the other side of the bar.''&lt;br /&gt;
===Stockroom===&lt;br /&gt;
:''A winerack filled of Machetti Wine adorns one of the walls. The Prisoner's name is etched nearby. Various items are strewn about, but be careful, poisonous snakes have made a nest in the corner.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Club Palermo Pint Glass&lt;br /&gt;
&lt;br /&gt;
==Kingdom of Wiksik - Throne Room==&lt;br /&gt;
[[Image:Screen shot 2010-10-28 at 5.03.49 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Kingdom of Wiksik&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Wiksik]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''You see a mural of a poisonous snake and apple.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''You are standing inside the Throne Room of the Kingdom of Wiksik. There is a round table, with many seats, signifying equality. The room seems to glow with an unnatural light, emanating from the floor. The light has a calming effect.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:plain wooden cup&lt;br /&gt;
&lt;br /&gt;
==Royal Court of Greater Raktam's Hut==&lt;br /&gt;
[[Image:Screen shot 2010-10-29 at 6.14.45 AM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Royal Court of Greater Raktam&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Raktam]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''You are standing inside the Royal Court of Greater Raktam. Deep reds and purples are accented with gold. Cultural artifacts and trophies adorn the room. A large double-seated, stone throne is off to the side and surrounded by nine flickering candles.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Glowing Crystal Pendant&lt;br /&gt;
&lt;br /&gt;
==The Tower of the Parliament==&lt;br /&gt;
[[Image:Screen shot 2010-10-23 at 8.07.42 AM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Penisular Federation&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Derby]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''Here you see the Tower of the Parliament of the Peninsula Federation.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
*Downstairs&lt;br /&gt;
:''You enter through a door emblazened with the fleur de lis of the Peninsula Federation. At the end of the tower hall is a large iron seat for the Baron, and above the seat, the crossed flags of the Eastern Federation and the Republic of France.''&lt;br /&gt;
*Upstairs&lt;br /&gt;
:''You look out over the bronze cannon and to the south see Casterley Rock and beyond that the sliver of Arivo Island. To the north is thick jungle but in the distance the stone walls of Port Breton. Below, the city of Derby teems with commercial activity.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Pith Helmet&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Terrain&amp;diff=25298</id>
		<title>Terrain</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Terrain&amp;diff=25298"/>
		<updated>2026-03-27T17:48:22Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
Within the navigation map there are a number of different tiles which correspond to the different terrain types.&lt;br /&gt;
&lt;br /&gt;
Terrains can be distinguished by the graphic on the tile. In addition, each map square has a terrain label. This label can either be the name of the terrain (such as Jungle appearing on Jungle tiles), or a specific location (such as Dalpok appearing on the squares that are within the Dalpok town).  Some have different descriptions which can further differentiate Terrain types, such as boatyards contained on squares that are labeled beaches.&lt;br /&gt;
&lt;br /&gt;
=Different Terrain Types=&lt;br /&gt;
*'''Tile Description''' - The description on the square &lt;br /&gt;
*'''Findable items''' - What items can be found on the square&lt;br /&gt;
*'''Movement Cost''' - How much it costs to move on the square AP wise (the number in the parenthesis is the cost when a player has the skill Trekking (or Swimming with water tiles))&lt;br /&gt;
*'''Special Squares''' - Unique types of certain terrain.&lt;br /&gt;
&lt;br /&gt;
If one of these are missing it means that the category doesn't apply for that type of Terrain.&lt;br /&gt;
==Beach==&lt;br /&gt;
[[Image:Beach_Tile.png]]&lt;br /&gt;
*'''Tile Description''' &lt;br /&gt;
*'''Findable items''' - Driftwood, Crab, Beer&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Squares''' - Some beach squares have a unique description and have been dubbed by players as Boatyards.&lt;br /&gt;
===Boatyard===&lt;br /&gt;
*'''Tile Description''' - A large sandy expanse of beach with so much driftwood scattered around that you could probably build a boat from it if you had the right tools.&lt;br /&gt;
*'''Findable items''' - Driftwood (at a higher percentage than regular beach squares), Crab, Beer&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Locations''' {{GPS|70|055|26|384}},{{GPS|70|064|26|395}}, {{GPS|70|067|26|364}}, {{GPS|70|077|26|406}}, {{GPS|70|083|26|413}}, {{GPS|70|086|26|416}}, {{GPS|70|107|26|431}}, {{GPS|70|110|26|433}}, {{GPS|70|124|26|437}}, {{GPS|70|128|26|435}}, {{GPS|70|136|26|363}}, {{GPS|70|161|26|368}}, {{GPS|70|175|26|443}}, {{GPS|70|175|26|444}}, {{GPS|70|186|26|471}}, {{GPS|70|219|26|477}}, {{GPS|70|220|26|481}}, {{GPS|70|238|26|365}}, {{GPS|70|238|26|512}}, {{GPS|70|244|26|508}}, {{GPS|70|265|26|508}}, {{GPS|70|291|26|524}}, {{GPS|70|309|26|368}}, {{GPS|70|312|26|526}}, {{GPS|70|337|26|539}}, {{GPS|70|347|26|541}}, {{GPS|70|377|26|300}}, {{GPS|70|379|26|533}}, {{GPS|70|394|26|279}}, {{GPS|70|395|26|281}}, {{GPS|70|399|26|539}}, {{GPS|70|417|26|532}}, {{GPS|70|418|26|518}}, {{GPS|70|447|26|516}}, {{GPS|70|491|26|345}}, {{GPS|70|500|26|528}}, {{GPS|70|501|26|381}}, {{GPS|70|501|26|382}}, {{GPS|70|502|26|344}}, {{GPS|70|503|26|381}}, {{GPS|70|512|26|381}}, {{GPS|70|514|26|343}}, {{GPS|70|526|26|375}}, {{GPS|70|534|26|451}}, {{GPS|70|536|26|337}}, {{GPS|70|537|26|466}}, {{GPS|70|541|26|370}}, {{GPS|70|548|26|541}}, {{GPS|70|564|26|340}}, {{GPS|70|584|26|343}}, {{GPS|70|591|26|507}}, {{GPS|70|595|26|345}}, {{GPS|70|605|26|379}}, {{GPS|70|614|26|380}}, {{GPS|70|618|26|379}}, {{GPS|70|656|26|385}}, {{GPS|70|671|26|337}}, {{GPS|70|697|26|354}}, {{GPS|70|710|26|394}}&lt;br /&gt;
*On Ernst Island, the eastern of the two small islets north of Derby: {{GPS|70|626|26|388}}, {{GPS|70|629|26|382}}&lt;br /&gt;
*On Rodrigo Island, the western of the two small islets north of Derby: {{GPS|70|639|26|389}}, {{GPS|70|640|26|392}}, {{GPS|70|649|26|390}}&lt;br /&gt;
*On Unity, AKA Shark Island: {{GPS|70|552|26|404}}, {{GPS|70|543|26|412}}&lt;br /&gt;
&lt;br /&gt;
===Crates===&lt;br /&gt;
[[Image:2887gc6.jpg]]&lt;br /&gt;
*'''Tile Description''' - A lot of sand, with the odd bit of driftwood, some shells and stones. Washed up on the edge of the water are a number of wooden crates full of bottles. Amongst the broken glass are plenty of bottles that can be salvaged.&lt;br /&gt;
*'''Findable Items''' - Increased rate of beer/rum bottles are found on these tiles.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Locations''' - {{GPS|70|388|26|534}}&lt;br /&gt;
&lt;br /&gt;
==Dunes==&lt;br /&gt;
[[Image:Dunesi.png]]&lt;br /&gt;
*'''Tile Description''' - The dunes here at the western tip of the island are fairly small. Dotted across the sand you can see patches of vegetation.&lt;br /&gt;
*'''Findable items''' - Driftwood, Beer, Crab&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
==Grasslands==&lt;br /&gt;
[[Image:Grassland.png]]&lt;br /&gt;
*'''Findable items''' - Poisonous snakes (with a percent chance of being bitten and the snake getting away), Yeastweed, Healing herbs&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Burning Grasslands===&lt;br /&gt;
[[Image:Burning_grassland.gif]]&lt;br /&gt;
*'''Tile Description''' - You appear to be caught in the middle of a wildfire.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Movement through these tiles or taking an action while in them deals 5 damage. A character standing in the tile will occasionally take 1 damage.&lt;br /&gt;
&lt;br /&gt;
===Burnt Grasslands===&lt;br /&gt;
[[Image:Burnt_grassland.gif]]&lt;br /&gt;
*'''Tile Description''' - This area has been decimated by wildfire&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
==Jungle==&lt;br /&gt;
The jungle is the most common terrain on Shartak. It can come in ten different densities, which affects player movement. Jungle can be chopped by players with [[machete]]s or [[cutlass]]es, but it regrows slowly over time. Pouring a [[Gourd of water|gourd]] or [[Bottle of water|bottle]] of fresh water on a jungle square speeds its growth up, while pouring salt water on it slows its growth down slightly. All other kinds of liquids have no apparent effect. Under specific conditions, jungle can also turn into grassland, and vice versa.&lt;br /&gt;
&lt;br /&gt;
*'''Findable items''' - One can find almost anything in the jungle, though higher density areas will yield more items.&lt;br /&gt;
*'''Special Squares''' - The following breaks down the description and movement costs for each jungle density.&lt;br /&gt;
===Burning Jungle===&lt;br /&gt;
[[Image:Burning.png]]&lt;br /&gt;
*'''Tile Description''' - You appear to be caught in the middle of a wildfire.&lt;br /&gt;
*'''Movement Cost''' - Depends on density of the jungle that is burning&lt;br /&gt;
*'''Special Notes''' - Movement through these tiles or taking an action while in them deals 5 damage. A character standing in the tile will occasionally take 1 damage.&lt;br /&gt;
&lt;br /&gt;
===Burnt Jungle===&lt;br /&gt;
[[Image:Burnt_jungle.gif]]&lt;br /&gt;
*'''Tile Description''' - This area has been decimated by wildfire.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 0===&lt;br /&gt;
[[Image:Jungle_0.png]]&lt;br /&gt;
*'''Tile Description''' - Hardly any vegetation is here. There are a few small plants sprouting from the soil but you'd find it hard to get rid of them.&lt;br /&gt;
*'''Movement Cost''' - 0.5 AP&lt;br /&gt;
===Jungle Density 1===&lt;br /&gt;
[[Image:Jungle_1.png]]&lt;br /&gt;
*'''Tile Description''' - There's some ground-cover here in the form of small plants. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 2===&lt;br /&gt;
[[Image:J2.gif]]&lt;br /&gt;
*'''Tile Description''' - There are a few small bushes here, and grass is covering the ground. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 3===&lt;br /&gt;
[[Image:Jungle_3.png]]&lt;br /&gt;
*'''Tile Description''' - Here you can see some large bushes and some long grass but not much in the way of trees. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 4===&lt;br /&gt;
[[Image:Jungle_4.png]]&lt;br /&gt;
*'''Tile Description''' - Plenty of large bushes fill the area and some tall grasses are growing in the gaps. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 5===&lt;br /&gt;
[[Image:Jungle_5.png]]&lt;br /&gt;
*'''Tile Description''' - There are several small trees here and some light undergrowth. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 6===&lt;br /&gt;
[[Image:Jungle_6.png]]&lt;br /&gt;
*'''Tile Description''' - A number of small trees here aren't that much taller than the heavy undergrowth. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 7===&lt;br /&gt;
[[Image:Jungle_7.png]]&lt;br /&gt;
*'''Tile Description''' - Dense jungle with a few tall trees and plenty of vines hanging from them. &lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP) (0.5 AP with ''[[trailblazing]]'')&lt;br /&gt;
===Jungle Density 8===&lt;br /&gt;
[[Image:Jungle_8.png]]&lt;br /&gt;
*'''Tile Description''' - Quite dense jungle with some tall trees and lots of bushes and vines everywhere.&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP) (0.5 AP with ''trailblazing'')&lt;br /&gt;
*'''Special Notes''' - Blocks [[GPS]] signal.&lt;br /&gt;
===Jungle Density 9===&lt;br /&gt;
[[Image:J9.gif]]&lt;br /&gt;
*'''Tile Description''' - Very dense jungle with plenty of large, tall trees and undergrowth that makes it difficult to walk.&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP) (0.5 AP with ''trailblazing'')&lt;br /&gt;
*'''Special Notes''' - Blocks GPS signal.&lt;br /&gt;
===Jungle Density 10===&lt;br /&gt;
[[Image:J10.gif]]&lt;br /&gt;
*'''Tile Description''' - The jungle here is so dense you can barely move.&lt;br /&gt;
*'''Movement Cost''' - You cannot move through this jungle, and need to chop it down first. If you don't have a machete or a cutlass, you will have the option to &amp;quot;push&amp;quot; instead of &amp;quot;chop&amp;quot;. It costs 1 AP and there is a small chance (10%?) that the density will be reduced to 9 and you get the following message: ''&amp;quot;You push apart some of the undergrowth in that direction and manage to make a gap big enough to walk through.&amp;quot;'' Blocks GPS signal.&lt;br /&gt;
&lt;br /&gt;
==Mountain Path==&lt;br /&gt;
[[Image:Mountain.gif]]&lt;br /&gt;
&lt;br /&gt;
These tiles connect the [[mountain path]] area to the ground level. On the ground and middle levels the tile looks like a mountain wall, and on the top level it looks like jungle.&lt;br /&gt;
*'''Tile Description''' - '''Top level:''' Same as jungle terrain with the same density. '''Middle level:''' A narrow path leads up and down the mountainside from here. '''Ground level:''' There's a small path leading up the side of the mountain.&lt;br /&gt;
*'''Findable items''' - Shargle egg plus any other item that can be found in the jungle.&lt;br /&gt;
*'''Movement Cost''' - Depends on density&lt;br /&gt;
&lt;br /&gt;
==Swamp==&lt;br /&gt;
[[Image:Swamp.gif]]&lt;br /&gt;
*'''Tile Description''' - Rather wet and muddy looking swamp. It's going to be tricky working your way through, but it looks passable with care.&lt;br /&gt;
*'''Findable items''' - Blunt Machetes, Blunt Cutlasses, Yeastweed, Heavy Swords&lt;br /&gt;
*'''Movement Cost'''  - 3 AP (2 AP)&lt;br /&gt;
&lt;br /&gt;
==Tunnel==&lt;br /&gt;
[[Image:Tunnel.gif]]&lt;br /&gt;
*'''Tile Description''' - A tunnel under the island.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Blocks GPS signal. These tiles form a vast network of [[tunnels]].&lt;br /&gt;
&lt;br /&gt;
===Bones===&lt;br /&gt;
*'''Tile Description''' - The earthen walls of the tunnel have disintegrated in place, revealing pockets of space filled with the fat, deep roots of ground vegetation. Amongst those roots are bone-white objects much too large to be human bones.&lt;br /&gt;
*Searching these squares yields nothing except for broken knives, which are automatically discarded.&lt;br /&gt;
&lt;br /&gt;
===Fungi Farms===&lt;br /&gt;
*'''Tile Description''' - The hard, grey walls of the tunnel drip with moisture, seepage from the world above. Pale, phosphorescent fungi have taken root in the cracks and their mushroom heads reach out like the swollen fingers of a dead man.&lt;br /&gt;
*'''Findable Items''' - [[Fungi]]&lt;br /&gt;
&lt;br /&gt;
===Gold Ore===&lt;br /&gt;
*'''Tile Description''' - The rock walls of the tunnel are divided into layers by fine veins of glinting yellow-gold ore. Vertical scratches show where others have tried and failed to dig the ore free from its rock prison.&lt;br /&gt;
*It is unknown whether or not there are important, but some tunnel squares show gold ore in the description. Searching these squares finds nothing except for a broken knife.&lt;br /&gt;
&lt;br /&gt;
===Gold Ore Nearby===&lt;br /&gt;
*'''Tile Description''' - The rock walls of the tunnel are scratched but there doesn't seem to be any sign of the yellow-gold ore that can be found nearby.&lt;br /&gt;
*It is unknown whether or not there are important, but some tunnel squares show gold ore in the description. Searching these squares finds nothing except for a broken knife.&lt;br /&gt;
&lt;br /&gt;
===Small Island===&lt;br /&gt;
*'''Tile Description''' - A small island in the centre of the pool is bathed with eerie reflections from the surface of the water. Some old bones are scattered across the ground.&lt;br /&gt;
*Searching these squares yields nothing except for broken knives, which are automatically discarded.&lt;br /&gt;
&lt;br /&gt;
==Water==&lt;br /&gt;
There are several different Water Tiles on Shartak.  Swimming reduces your AP cost of moving through all of these types.&lt;br /&gt;
===Deep Water===&lt;br /&gt;
[[Image:Water2.gif]]&lt;br /&gt;
*Water bottles filled here fill with salt water.&lt;br /&gt;
*'''Movement Cost''' - 3 AP (2 AP).  There is a chance of being bitten by Sharks moving in these waters.&lt;br /&gt;
===Lake===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*A few lakes dot the landscape of Shartak, one in the grasslands of Durham, one near swamps in between Dalpok and York, twin lakes on the isle of Rakmogak, and the last one is in between the towns of Raktam and Wiksik.  Water bottles filled here fill with fresh water.&lt;br /&gt;
*'''Movement Cost'''  - 2 AP (1 AP)&lt;br /&gt;
===Pool===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*There is one pool above ground, near the [[shipwreck]] at the base of the river.  There is also an underground pool in the middle of the vast tunnel network.  Water bottles filled here fill with fresh water.  &lt;br /&gt;
*'''Tile Description''' - A large pool of water has formed in a depression in the ground, probably from an underground source.&lt;br /&gt;
*'''Movement Cost'''  - 2 AP (1 AP)&lt;br /&gt;
===River===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*Three Rivers flow through Shartak, one that stems from the waterfall at the mountain, one near the shipwreck, and another that drains out near Derby.  Water bottles filled here fill with fresh water.&lt;br /&gt;
*'''Tile Description'''&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP)&lt;br /&gt;
===Shallow Water===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*Water bottles filled here fill with salt water.&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP)&lt;br /&gt;
===Waterfall===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*One single Waterfall flows down the mountain's south side.  Players can move up the waterfall to explore a hidden mountain path.  Water bottles filled here fill with fresh water.&lt;br /&gt;
*'''Tile Description''' - Water pours down off the top of a cliff creating a huge waterfall which creates the start of a river running through the jungle.&lt;br /&gt;
*'''Movement Cost'''  - 2 AP (1 AP)&lt;br /&gt;
=Impassable Terrain=&lt;br /&gt;
*Some terrain is impassable by players.  Such terrain forms boundaries and borders in Shartak.&lt;br /&gt;
==Sky/Mid-Air==&lt;br /&gt;
[[Image:Sky.gif]]&lt;br /&gt;
*You cannot move onto this terrain.  Sky is only visible from the mountain path, the [[Shipwreck#Crow.27s_Nest|crow's nest]] at the shipwreck, and the tower on [[Midway Island]].&lt;br /&gt;
&lt;br /&gt;
==Mountain==&lt;br /&gt;
[[Image:Mountain.gif]]&lt;br /&gt;
*The walls of the mountain are completely impassable.&lt;br /&gt;
==Ocean==&lt;br /&gt;
[[Image:Water3.gif]]&lt;br /&gt;
*You cannot move through the ocean.  These form the boundary to the Shartak world.&lt;br /&gt;
==Solid Rock== &lt;br /&gt;
[[Image:Solid_Rock.png]]&lt;br /&gt;
*Solid rock is the walls of the tunnels, restricting your view and movement.&lt;br /&gt;
&lt;br /&gt;
=Sacred Space Terrain=&lt;br /&gt;
The following terrain is unique to the [[Sacred Space]] within Mt. Shartak. This is not currently an exhaustive list of the terrain types present there (and will be added to with more types and better information later).&lt;br /&gt;
&lt;br /&gt;
==Ground Terrain==&lt;br /&gt;
&lt;br /&gt;
===Grass===&lt;br /&gt;
[[File:Grass.png]]&lt;br /&gt;
*'''Tile Description''' - '''Grove:''' A thin layer of freshly fallen snow covers the grass between the trees. '''Around the temple:''' There's a steep but short rocky slope leading up to a large building at the top. It seems the rock is giving off some warmth as the nearby snow has melted.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Grass tiles with the option to go up/down connect Sacred Space to the Temple of the Ancestors.&lt;br /&gt;
&lt;br /&gt;
===Mud Pools===&lt;br /&gt;
[[File:Mudpool.gif]]&lt;br /&gt;
*'''Tile Description''' - The ground has several mud pools bubbling away, steam gently rising from them.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
===Rockfall===&lt;br /&gt;
[[File:rockfall.gif]]&lt;br /&gt;
*'''Tile Description''' - Lots of loose rocks appear to have fallen down the mountainside leaving a steep but passable path.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Rockfall tiles with the option to go up/down connect the Sacred Space to the northern side of the mountain path.&lt;br /&gt;
&lt;br /&gt;
===Snow===&lt;br /&gt;
[[File:Snow.png]]&lt;br /&gt;
*'''Tile Description''' - The hard rocky ground here is covered with a few inches of crisp white snow.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
===Temple Walkway===&lt;br /&gt;
[[File:HutTile.gif]]&lt;br /&gt;
*'''Tile Description''' - A small covered wooden walkway along the edge of the mound. The inner edge of the walkway has large windows opening into the centre of the temple. The outer edge has access to the grassy slope at regular intervals.&lt;br /&gt;
*'''Findable items''' - Searching these squares yields nothing except for broken knives, which are automatically discarded.&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
==Previous Terrain==&lt;br /&gt;
These terrains existed before the Sacred Space was revamped, but have since been removed.&lt;br /&gt;
&lt;br /&gt;
===Garden===&lt;br /&gt;
[[File:Garden.png]]&lt;br /&gt;
*'''Tile Description''' - ?&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
===Shrubbery===&lt;br /&gt;
[[File:Shrubbery.png]]&lt;br /&gt;
*'''Tile Description''' - ?&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Terrain&amp;diff=25297</id>
		<title>Terrain</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Terrain&amp;diff=25297"/>
		<updated>2026-03-27T17:46:13Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
Within the navigation map there are a number of different tiles which correspond to the different terrain types.&lt;br /&gt;
&lt;br /&gt;
Terrains can be distinguished by the graphic on the tile. In addition, each map square has a terrain label. This label can either be the name of the terrain (such as Jungle appearing on Jungle tiles), or a specific location (such as Dalpok appearing on the squares that are within the Dalpok town).  Some have different descriptions which can further differentiate Terrain types, such as boatyards contained on squares that are labeled beaches.&lt;br /&gt;
&lt;br /&gt;
=Different Terrain Types=&lt;br /&gt;
*'''Tile Description''' - The description on the square &lt;br /&gt;
*'''Findable items''' - What items can be found on the square&lt;br /&gt;
*'''Movement Cost''' - How much it costs to move on the square AP wise (the number in the parenthesis is the cost when a player has the skill Trekking (or Swimming with water tiles))&lt;br /&gt;
*'''Special Squares''' - Unique types of certain terrain.&lt;br /&gt;
&lt;br /&gt;
If one of these are missing it means that the category doesn't apply for that type of Terrain.&lt;br /&gt;
==Beach==&lt;br /&gt;
[[Image:Beach_Tile.png]]&lt;br /&gt;
*'''Tile Description''' &lt;br /&gt;
*'''Findable items''' - Driftwood, Crab, Beer&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Squares''' - Some beach squares have a unique description and have been dubbed by players as Boatyards.&lt;br /&gt;
===Boatyard===&lt;br /&gt;
*'''Tile Description''' - A large sandy expanse of beach with so much driftwood scattered around that you could probably build a boat from it if you had the right tools.&lt;br /&gt;
*'''Findable items''' - Driftwood (at a higher percentage than regular beach squares), Crab, Beer&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Locations''' {{GPS|70|055|26|384}},{{GPS|70|064|26|395}}, {{GPS|70|067|26|364}}, {{GPS|70|077|26|406}}, {{GPS|70|083|26|413}}, {{GPS|70|086|26|416}}, {{GPS|70|107|26|431}}, {{GPS|70|110|26|433}}, {{GPS|70|124|26|437}}, {{GPS|70|128|26|435}}, {{GPS|70|136|26|363}}, {{GPS|70|161|26|368}}, {{GPS|70|175|26|443}}, {{GPS|70|175|26|444}}, {{GPS|70|186|26|471}}, {{GPS|70|219|26|477}}, {{GPS|70|220|26|481}}, {{GPS|70|238|26|365}}, {{GPS|70|238|26|512}}, {{GPS|70|244|26|508}}, {{GPS|70|265|26|508}}, {{GPS|70|291|26|524}}, {{GPS|70|309|26|368}}, {{GPS|70|312|26|526}}, {{GPS|70|337|26|539}}, {{GPS|70|347|26|541}}, {{GPS|70|377|26|300}}, {{GPS|70|379|26|533}}, {{GPS|70|394|26|279}}, {{GPS|70|395|26|281}}, {{GPS|70|399|26|539}}, {{GPS|70|417|26|532}}, {{GPS|70|418|26|518}}, {{GPS|70|447|26|516}}, {{GPS|70|491|26|345}}, {{GPS|70|500|26|528}}, {{GPS|70|501|26|381}}, {{GPS|70|501|26|382}}, {{GPS|70|502|26|344}}, {{GPS|70|503|26|381}}, {{GPS|70|512|26|381}}, {{GPS|70|514|26|343}}, {{GPS|70|526|26|375}}, {{GPS|70|534|26|451}}, {{GPS|70|536|26|337}}, {{GPS|70|537|26|466}}, {{GPS|70|541|26|370}}, {{GPS|70|548|26|541}}, {{GPS|70|564|26|340}}, {{GPS|70|584|26|343}}, {{GPS|70|591|26|507}}, {{GPS|70|595|26|345}}, {{GPS|70|605|26|379}}, {{GPS|70|614|26|380}}, {{GPS|70|618|26|379}}, {{GPS|70|656|26|385}}, {{GPS|70|671|26|337}}, {{GPS|70|697|26|354}}, {{GPS|70|710|26|394}}&lt;br /&gt;
*On Ernst Island, the eastern of the two small islets north of Derby: {{GPS|70|626|26|388}}, {{GPS|70|629|26|382}}&lt;br /&gt;
*On Rodrigo Island, the western of the two small islets north of Derby: {{GPS|70|639|26|389}}, {{GPS|70|640|26|392}}, {{GPS|70|649|26|390}}&lt;br /&gt;
*On Unity, AKA Shark Island: {{GPS|70|552|26|404}}, {{GPS|70|543|26|412}}&lt;br /&gt;
&lt;br /&gt;
===Crates===&lt;br /&gt;
[[Image:2887gc6.jpg]]&lt;br /&gt;
*'''Tile Description''' - A lot of sand, with the odd bit of driftwood, some shells and stones. Washed up on the edge of the water are a number of wooden crates full of bottles. Amongst the broken glass are plenty of bottles that can be salvaged.&lt;br /&gt;
*'''Findable Items''' - Increased rate of beer/rum bottles are found on these tiles.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Locations''' - {{GPS|70|388|26|534}}&lt;br /&gt;
&lt;br /&gt;
==Dunes==&lt;br /&gt;
[[Image:Dunesi.png]]&lt;br /&gt;
*'''Tile Description''' - The dunes here at the western tip of the island are fairly small. Dotted across the sand you can see patches of vegetation.&lt;br /&gt;
*'''Findable items''' - Driftwood, Beer, Crab&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
==Grasslands==&lt;br /&gt;
[[Image:Grassland.png]]&lt;br /&gt;
*'''Findable items''' - Poisonous snakes (with a percent chance of being bitten and the snake getting away), Yeastweed, Healing herbs&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Burning Grasslands===&lt;br /&gt;
[[Image:Burning_grassland.gif]]&lt;br /&gt;
*'''Tile Description''' - You appear to be caught in the middle of a wildfire.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Movement through these tiles or taking an action while in them will harm people 5 hit points.&lt;br /&gt;
&lt;br /&gt;
===Burnt Grasslands===&lt;br /&gt;
[[Image:Burnt_grassland.gif]]&lt;br /&gt;
*'''Tile Description''' - This area has been decimated by wildfire&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
==Jungle==&lt;br /&gt;
The jungle is the most common terrain on Shartak. It can come in ten different densities, which affects player movement. Jungle can be chopped by players with [[machete]]s or [[cutlass]]es, but it regrows slowly over time. Pouring a [[Gourd of water|gourd]] or [[Bottle of water|bottle]] of fresh water on a jungle square speeds its growth up, while pouring salt water on it slows its growth down slightly. All other kinds of liquids have no apparent effect. Under specific conditions, jungle can also turn into grassland, and vice versa.&lt;br /&gt;
&lt;br /&gt;
*'''Findable items''' - One can find almost anything in the jungle, though higher density areas will yield more items.&lt;br /&gt;
*'''Special Squares''' - The following breaks down the description and movement costs for each jungle density.&lt;br /&gt;
===Burning Jungle===&lt;br /&gt;
[[Image:Burning.png]]&lt;br /&gt;
*'''Tile Description''' - You appear to be caught in the middle of a wildfire.&lt;br /&gt;
*'''Movement Cost''' - Depends on density of the jungle that is burning&lt;br /&gt;
*'''Special Notes''' - Movement through these tiles or taking an action while in them will harm people 5 hit points.&lt;br /&gt;
&lt;br /&gt;
===Burnt Jungle===&lt;br /&gt;
[[Image:Burnt_jungle.gif]]&lt;br /&gt;
*'''Tile Description''' - This area has been decimated by wildfire.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 0===&lt;br /&gt;
[[Image:Jungle_0.png]]&lt;br /&gt;
*'''Tile Description''' - Hardly any vegetation is here. There are a few small plants sprouting from the soil but you'd find it hard to get rid of them.&lt;br /&gt;
*'''Movement Cost''' - 0.5 AP&lt;br /&gt;
===Jungle Density 1===&lt;br /&gt;
[[Image:Jungle_1.png]]&lt;br /&gt;
*'''Tile Description''' - There's some ground-cover here in the form of small plants. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 2===&lt;br /&gt;
[[Image:J2.gif]]&lt;br /&gt;
*'''Tile Description''' - There are a few small bushes here, and grass is covering the ground. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 3===&lt;br /&gt;
[[Image:Jungle_3.png]]&lt;br /&gt;
*'''Tile Description''' - Here you can see some large bushes and some long grass but not much in the way of trees. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 4===&lt;br /&gt;
[[Image:Jungle_4.png]]&lt;br /&gt;
*'''Tile Description''' - Plenty of large bushes fill the area and some tall grasses are growing in the gaps. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 5===&lt;br /&gt;
[[Image:Jungle_5.png]]&lt;br /&gt;
*'''Tile Description''' - There are several small trees here and some light undergrowth. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 6===&lt;br /&gt;
[[Image:Jungle_6.png]]&lt;br /&gt;
*'''Tile Description''' - A number of small trees here aren't that much taller than the heavy undergrowth. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 7===&lt;br /&gt;
[[Image:Jungle_7.png]]&lt;br /&gt;
*'''Tile Description''' - Dense jungle with a few tall trees and plenty of vines hanging from them. &lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP) (0.5 AP with ''[[trailblazing]]'')&lt;br /&gt;
===Jungle Density 8===&lt;br /&gt;
[[Image:Jungle_8.png]]&lt;br /&gt;
*'''Tile Description''' - Quite dense jungle with some tall trees and lots of bushes and vines everywhere.&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP) (0.5 AP with ''trailblazing'')&lt;br /&gt;
*'''Special Notes''' - Blocks [[GPS]] signal.&lt;br /&gt;
===Jungle Density 9===&lt;br /&gt;
[[Image:J9.gif]]&lt;br /&gt;
*'''Tile Description''' - Very dense jungle with plenty of large, tall trees and undergrowth that makes it difficult to walk.&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP) (0.5 AP with ''trailblazing'')&lt;br /&gt;
*'''Special Notes''' - Blocks GPS signal.&lt;br /&gt;
===Jungle Density 10===&lt;br /&gt;
[[Image:J10.gif]]&lt;br /&gt;
*'''Tile Description''' - The jungle here is so dense you can barely move.&lt;br /&gt;
*'''Movement Cost''' - You cannot move through this jungle, and need to chop it down first. If you don't have a machete or a cutlass, you will have the option to &amp;quot;push&amp;quot; instead of &amp;quot;chop&amp;quot;. It costs 1 AP and there is a small chance (10%?) that the density will be reduced to 9 and you get the following message: ''&amp;quot;You push apart some of the undergrowth in that direction and manage to make a gap big enough to walk through.&amp;quot;'' Blocks GPS signal.&lt;br /&gt;
&lt;br /&gt;
==Mountain Path==&lt;br /&gt;
[[Image:Mountain.gif]]&lt;br /&gt;
&lt;br /&gt;
These tiles connect the [[mountain path]] area to the ground level. On the ground and middle levels the tile looks like a mountain wall, and on the top level it looks like jungle.&lt;br /&gt;
*'''Tile Description''' - '''Top level:''' Same as jungle terrain with the same density. '''Middle level:''' A narrow path leads up and down the mountainside from here. '''Ground level:''' There's a small path leading up the side of the mountain.&lt;br /&gt;
*'''Findable items''' - Shargle egg plus any other item that can be found in the jungle.&lt;br /&gt;
*'''Movement Cost''' - Depends on density&lt;br /&gt;
&lt;br /&gt;
==Swamp==&lt;br /&gt;
[[Image:Swamp.gif]]&lt;br /&gt;
*'''Tile Description''' - Rather wet and muddy looking swamp. It's going to be tricky working your way through, but it looks passable with care.&lt;br /&gt;
*'''Findable items''' - Blunt Machetes, Blunt Cutlasses, Yeastweed, Heavy Swords&lt;br /&gt;
*'''Movement Cost'''  - 3 AP (2 AP)&lt;br /&gt;
&lt;br /&gt;
==Tunnel==&lt;br /&gt;
[[Image:Tunnel.gif]]&lt;br /&gt;
*'''Tile Description''' - A tunnel under the island.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Blocks GPS signal. These tiles form a vast network of [[tunnels]].&lt;br /&gt;
&lt;br /&gt;
===Bones===&lt;br /&gt;
*'''Tile Description''' - The earthen walls of the tunnel have disintegrated in place, revealing pockets of space filled with the fat, deep roots of ground vegetation. Amongst those roots are bone-white objects much too large to be human bones.&lt;br /&gt;
*Searching these squares yields nothing except for broken knives, which are automatically discarded.&lt;br /&gt;
&lt;br /&gt;
===Fungi Farms===&lt;br /&gt;
*'''Tile Description''' - The hard, grey walls of the tunnel drip with moisture, seepage from the world above. Pale, phosphorescent fungi have taken root in the cracks and their mushroom heads reach out like the swollen fingers of a dead man.&lt;br /&gt;
*'''Findable Items''' - [[Fungi]]&lt;br /&gt;
&lt;br /&gt;
===Gold Ore===&lt;br /&gt;
*'''Tile Description''' - The rock walls of the tunnel are divided into layers by fine veins of glinting yellow-gold ore. Vertical scratches show where others have tried and failed to dig the ore free from its rock prison.&lt;br /&gt;
*It is unknown whether or not there are important, but some tunnel squares show gold ore in the description. Searching these squares finds nothing except for a broken knife.&lt;br /&gt;
&lt;br /&gt;
===Gold Ore Nearby===&lt;br /&gt;
*'''Tile Description''' - The rock walls of the tunnel are scratched but there doesn't seem to be any sign of the yellow-gold ore that can be found nearby.&lt;br /&gt;
*It is unknown whether or not there are important, but some tunnel squares show gold ore in the description. Searching these squares finds nothing except for a broken knife.&lt;br /&gt;
&lt;br /&gt;
===Small Island===&lt;br /&gt;
*'''Tile Description''' - A small island in the centre of the pool is bathed with eerie reflections from the surface of the water. Some old bones are scattered across the ground.&lt;br /&gt;
*Searching these squares yields nothing except for broken knives, which are automatically discarded.&lt;br /&gt;
&lt;br /&gt;
==Water==&lt;br /&gt;
There are several different Water Tiles on Shartak.  Swimming reduces your AP cost of moving through all of these types.&lt;br /&gt;
===Deep Water===&lt;br /&gt;
[[Image:Water2.gif]]&lt;br /&gt;
*Water bottles filled here fill with salt water.&lt;br /&gt;
*'''Movement Cost''' - 3 AP (2 AP).  There is a chance of being bitten by Sharks moving in these waters.&lt;br /&gt;
===Lake===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*A few lakes dot the landscape of Shartak, one in the grasslands of Durham, one near swamps in between Dalpok and York, twin lakes on the isle of Rakmogak, and the last one is in between the towns of Raktam and Wiksik.  Water bottles filled here fill with fresh water.&lt;br /&gt;
*'''Movement Cost'''  - 2 AP (1 AP)&lt;br /&gt;
===Pool===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*There is one pool above ground, near the [[shipwreck]] at the base of the river.  There is also an underground pool in the middle of the vast tunnel network.  Water bottles filled here fill with fresh water.  &lt;br /&gt;
*'''Tile Description''' - A large pool of water has formed in a depression in the ground, probably from an underground source.&lt;br /&gt;
*'''Movement Cost'''  - 2 AP (1 AP)&lt;br /&gt;
===River===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*Three Rivers flow through Shartak, one that stems from the waterfall at the mountain, one near the shipwreck, and another that drains out near Derby.  Water bottles filled here fill with fresh water.&lt;br /&gt;
*'''Tile Description'''&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP)&lt;br /&gt;
===Shallow Water===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*Water bottles filled here fill with salt water.&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP)&lt;br /&gt;
===Waterfall===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*One single Waterfall flows down the mountain's south side.  Players can move up the waterfall to explore a hidden mountain path.  Water bottles filled here fill with fresh water.&lt;br /&gt;
*'''Tile Description''' - Water pours down off the top of a cliff creating a huge waterfall which creates the start of a river running through the jungle.&lt;br /&gt;
*'''Movement Cost'''  - 2 AP (1 AP)&lt;br /&gt;
=Impassable Terrain=&lt;br /&gt;
*Some terrain is impassable by players.  Such terrain forms boundaries and borders in Shartak.&lt;br /&gt;
==Sky/Mid-Air==&lt;br /&gt;
[[Image:Sky.gif]]&lt;br /&gt;
*You cannot move onto this terrain.  Sky is only visible from the mountain path, the [[Shipwreck#Crow.27s_Nest|crow's nest]] at the shipwreck, and the tower on [[Midway Island]].&lt;br /&gt;
&lt;br /&gt;
==Mountain==&lt;br /&gt;
[[Image:Mountain.gif]]&lt;br /&gt;
*The walls of the mountain are completely impassable.&lt;br /&gt;
==Ocean==&lt;br /&gt;
[[Image:Water3.gif]]&lt;br /&gt;
*You cannot move through the ocean.  These form the boundary to the Shartak world.&lt;br /&gt;
==Solid Rock== &lt;br /&gt;
[[Image:Solid_Rock.png]]&lt;br /&gt;
*Solid rock is the walls of the tunnels, restricting your view and movement.&lt;br /&gt;
&lt;br /&gt;
=Sacred Space Terrain=&lt;br /&gt;
The following terrain is unique to the [[Sacred Space]] within Mt. Shartak. This is not currently an exhaustive list of the terrain types present there (and will be added to with more types and better information later).&lt;br /&gt;
&lt;br /&gt;
==Ground Terrain==&lt;br /&gt;
&lt;br /&gt;
===Grass===&lt;br /&gt;
[[File:Grass.png]]&lt;br /&gt;
*'''Tile Description''' - '''Grove:''' A thin layer of freshly fallen snow covers the grass between the trees. '''Around the temple:''' There's a steep but short rocky slope leading up to a large building at the top. It seems the rock is giving off some warmth as the nearby snow has melted.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Grass tiles with the option to go up/down connect Sacred Space to the Temple of the Ancestors.&lt;br /&gt;
&lt;br /&gt;
===Mud Pools===&lt;br /&gt;
[[File:Mudpool.gif]]&lt;br /&gt;
*'''Tile Description''' - The ground has several mud pools bubbling away, steam gently rising from them.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
===Rockfall===&lt;br /&gt;
[[File:rockfall.gif]]&lt;br /&gt;
*'''Tile Description''' - Lots of loose rocks appear to have fallen down the mountainside leaving a steep but passable path.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Rockfall tiles with the option to go up/down connect the Sacred Space to the northern side of the mountain path.&lt;br /&gt;
&lt;br /&gt;
===Snow===&lt;br /&gt;
[[File:Snow.png]]&lt;br /&gt;
*'''Tile Description''' - The hard rocky ground here is covered with a few inches of crisp white snow.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
===Temple Walkway===&lt;br /&gt;
[[File:HutTile.gif]]&lt;br /&gt;
*'''Tile Description''' - A small covered wooden walkway along the edge of the mound. The inner edge of the walkway has large windows opening into the centre of the temple. The outer edge has access to the grassy slope at regular intervals.&lt;br /&gt;
*'''Findable items''' - Searching these squares yields nothing except for broken knives, which are automatically discarded.&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
==Previous Terrain==&lt;br /&gt;
These terrains existed before the Sacred Space was revamped, but have since been removed.&lt;br /&gt;
&lt;br /&gt;
===Garden===&lt;br /&gt;
[[File:Garden.png]]&lt;br /&gt;
*'''Tile Description''' - ?&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
===Shrubbery===&lt;br /&gt;
[[File:Shrubbery.png]]&lt;br /&gt;
*'''Tile Description''' - ?&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Terrain&amp;diff=25296</id>
		<title>Terrain</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Terrain&amp;diff=25296"/>
		<updated>2026-03-20T18:22:20Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
Within the navigation map there are a number of different tiles which correspond to the different terrain types.&lt;br /&gt;
&lt;br /&gt;
Terrains can be distinguished by the graphic on the tile. In addition, each map square has a terrain label. This label can either be the name of the terrain (such as Jungle appearing on Jungle tiles), or a specific location (such as Dalpok appearing on the squares that are within the Dalpok town).  Some have different descriptions which can further differentiate Terrain types, such as boatyards contained on squares that are labeled beaches.&lt;br /&gt;
&lt;br /&gt;
=Different Terrain Types=&lt;br /&gt;
*'''Tile Description''' - The description on the square &lt;br /&gt;
*'''Findable items''' - What items can be found on the square&lt;br /&gt;
*'''Movement Cost''' - How much it costs to move on the square AP wise (the number in the parenthesis is the cost when a player has the skill Trekking (or Swimming with water tiles))&lt;br /&gt;
*'''Special Squares''' - Unique types of certain terrain.&lt;br /&gt;
&lt;br /&gt;
If one of these are missing it means that the category doesn't apply for that type of Terrain.&lt;br /&gt;
==Beach==&lt;br /&gt;
[[Image:Beach_Tile.png]]&lt;br /&gt;
*'''Tile Description''' &lt;br /&gt;
*'''Findable items''' - Driftwood, Crab, Beer&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Squares''' - Some beach squares have a unique description and have been dubbed by players as Boatyards.&lt;br /&gt;
===Boatyard===&lt;br /&gt;
*'''Tile Description''' - A large sandy expanse of beach with so much driftwood scattered around that you could probably build a boat from it if you had the right tools.&lt;br /&gt;
*'''Findable items''' - Driftwood (at a higher percentage than regular beach squares), Crab, Beer&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Locations''' {{GPS|70|055|26|384}},{{GPS|70|064|26|395}}, {{GPS|70|067|26|364}}, {{GPS|70|077|26|406}}, {{GPS|70|083|26|413}}, {{GPS|70|086|26|416}}, {{GPS|70|107|26|431}}, {{GPS|70|110|26|433}}, {{GPS|70|124|26|437}}, {{GPS|70|128|26|435}}, {{GPS|70|136|26|363}}, {{GPS|70|161|26|368}}, {{GPS|70|175|26|443}}, {{GPS|70|175|26|444}}, {{GPS|70|186|26|471}}, {{GPS|70|219|26|477}}, {{GPS|70|220|26|481}}, {{GPS|70|238|26|365}}, {{GPS|70|238|26|512}}, {{GPS|70|244|26|508}}, {{GPS|70|265|26|508}}, {{GPS|70|291|26|524}}, {{GPS|70|309|26|368}}, {{GPS|70|312|26|526}}, {{GPS|70|337|26|539}}, {{GPS|70|347|26|541}}, {{GPS|70|377|26|300}}, {{GPS|70|379|26|533}}, {{GPS|70|394|26|279}}, {{GPS|70|395|26|281}}, {{GPS|70|399|26|539}}, {{GPS|70|417|26|532}}, {{GPS|70|418|26|518}}, {{GPS|70|447|26|516}}, {{GPS|70|491|26|345}}, {{GPS|70|500|26|528}}, {{GPS|70|501|26|381}}, {{GPS|70|501|26|382}}, {{GPS|70|502|26|344}}, {{GPS|70|503|26|381}}, {{GPS|70|512|26|381}}, {{GPS|70|514|26|343}}, {{GPS|70|526|26|375}}, {{GPS|70|534|26|451}}, {{GPS|70|536|26|337}}, {{GPS|70|537|26|466}}, {{GPS|70|541|26|370}}, {{GPS|70|548|26|541}}, {{GPS|70|564|26|340}}, {{GPS|70|584|26|343}}, {{GPS|70|591|26|507}}, {{GPS|70|595|26|345}}, {{GPS|70|605|26|379}}, {{GPS|70|614|26|380}}, {{GPS|70|618|26|379}}, {{GPS|70|656|26|385}}, {{GPS|70|671|26|337}}, {{GPS|70|697|26|354}}, {{GPS|70|710|26|394}}&lt;br /&gt;
*On Ernst Island, the eastern of the two small islets north of Derby: {{GPS|70|626|26|388}}, {{GPS|70|629|26|382}}&lt;br /&gt;
*On Rodrigo Island, the western of the two small islets north of Derby: {{GPS|70|639|26|389}}, {{GPS|70|640|26|392}}, {{GPS|70|649|26|390}}&lt;br /&gt;
*On Unity, AKA Shark Island: {{GPS|70|552|26|404}}, {{GPS|70|543|26|412}}&lt;br /&gt;
&lt;br /&gt;
===Crates===&lt;br /&gt;
[[Image:2887gc6.jpg]]&lt;br /&gt;
*'''Tile Description''' - A lot of sand, with the odd bit of driftwood, some shells and stones. Washed up on the edge of the water are a number of wooden crates full of bottles. Amongst the broken glass are plenty of bottles that can be salvaged.&lt;br /&gt;
*'''Findable Items''' - Increased rate of beer/rum bottles are found on these tiles.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Locations''' - {{GPS|70|388|26|534}}&lt;br /&gt;
&lt;br /&gt;
==Dunes==&lt;br /&gt;
[[Image:Dunesi.png]]&lt;br /&gt;
*'''Tile Description''' - The dunes here at the western tip of the island are fairly small. Dotted across the sand you can see patches of vegetation.&lt;br /&gt;
*'''Findable items''' - Driftwood, Beer, Crab&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
==Grasslands==&lt;br /&gt;
[[Image:Grassland.png]]&lt;br /&gt;
*'''Findable items''' - Poisonous snakes (with a percent chance of being bitten and the snake getting away), Yeastweed, Healing herbs&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Burning Grasslands===&lt;br /&gt;
[[Image:Burning_grassland.gif]]&lt;br /&gt;
*'''Tile Description''' - You appear to be caught in the middle of a wildfire.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Movement through these tiles will harm people 10 hit points.&lt;br /&gt;
&lt;br /&gt;
===Burnt Grasslands===&lt;br /&gt;
[[Image:Burnt_grassland.gif]]&lt;br /&gt;
*'''Tile Description''' - This area has been decimated by wildfire&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
==Jungle==&lt;br /&gt;
The jungle is the most common terrain on Shartak. It can come in ten different densities, which affects player movement. Jungle can be chopped by players with [[machete]]s or [[cutlass]]es, but it regrows slowly over time. Pouring a [[Gourd of water|gourd]] or [[Bottle of water|bottle]] of fresh water on a jungle square speeds its growth up, while pouring salt water on it slows its growth down slightly. All other kinds of liquids have no apparent effect. Under specific conditions, jungle can also turn into grassland, and vice versa.&lt;br /&gt;
&lt;br /&gt;
*'''Findable items''' - One can find almost anything in the jungle, though higher density areas will yield more items.&lt;br /&gt;
*'''Special Squares''' - The following breaks down the description and movement costs for each jungle density.&lt;br /&gt;
===Burning Jungle===&lt;br /&gt;
[[Image:Burning.png]]&lt;br /&gt;
*'''Tile Description''' - You appear to be caught in the middle of a wildfire.&lt;br /&gt;
*'''Movement Cost''' - Depends on density of the jungle that is burning&lt;br /&gt;
*'''Special Notes''' - Movement through these tiles will harm people 10 hit points.&lt;br /&gt;
&lt;br /&gt;
===Burnt Jungle===&lt;br /&gt;
[[Image:Burnt_jungle.gif]]&lt;br /&gt;
*'''Tile Description''' - This area has been decimated by wildfire.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 0===&lt;br /&gt;
[[Image:Jungle_0.png]]&lt;br /&gt;
*'''Tile Description''' - Hardly any vegetation is here. There are a few small plants sprouting from the soil but you'd find it hard to get rid of them.&lt;br /&gt;
*'''Movement Cost''' - 0.5 AP&lt;br /&gt;
===Jungle Density 1===&lt;br /&gt;
[[Image:Jungle_1.png]]&lt;br /&gt;
*'''Tile Description''' - There's some ground-cover here in the form of small plants. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 2===&lt;br /&gt;
[[Image:J2.gif]]&lt;br /&gt;
*'''Tile Description''' - There are a few small bushes here, and grass is covering the ground. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 3===&lt;br /&gt;
[[Image:Jungle_3.png]]&lt;br /&gt;
*'''Tile Description''' - Here you can see some large bushes and some long grass but not much in the way of trees. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 4===&lt;br /&gt;
[[Image:Jungle_4.png]]&lt;br /&gt;
*'''Tile Description''' - Plenty of large bushes fill the area and some tall grasses are growing in the gaps. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 5===&lt;br /&gt;
[[Image:Jungle_5.png]]&lt;br /&gt;
*'''Tile Description''' - There are several small trees here and some light undergrowth. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 6===&lt;br /&gt;
[[Image:Jungle_6.png]]&lt;br /&gt;
*'''Tile Description''' - A number of small trees here aren't that much taller than the heavy undergrowth. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 7===&lt;br /&gt;
[[Image:Jungle_7.png]]&lt;br /&gt;
*'''Tile Description''' - Dense jungle with a few tall trees and plenty of vines hanging from them. &lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP) (0.5 AP with ''[[trailblazing]]'')&lt;br /&gt;
===Jungle Density 8===&lt;br /&gt;
[[Image:Jungle_8.png]]&lt;br /&gt;
*'''Tile Description''' - Quite dense jungle with some tall trees and lots of bushes and vines everywhere.&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP) (0.5 AP with ''trailblazing'')&lt;br /&gt;
*'''Special Notes''' - Blocks [[GPS]] signal.&lt;br /&gt;
===Jungle Density 9===&lt;br /&gt;
[[Image:J9.gif]]&lt;br /&gt;
*'''Tile Description''' - Very dense jungle with plenty of large, tall trees and undergrowth that makes it difficult to walk.&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP) (0.5 AP with ''trailblazing'')&lt;br /&gt;
*'''Special Notes''' - Blocks GPS signal.&lt;br /&gt;
===Jungle Density 10===&lt;br /&gt;
[[Image:J10.gif]]&lt;br /&gt;
*'''Tile Description''' - The jungle here is so dense you can barely move.&lt;br /&gt;
*'''Movement Cost''' - You cannot move through this jungle, and need to chop it down first. If you don't have a machete or a cutlass, you will have the option to &amp;quot;push&amp;quot; instead of &amp;quot;chop&amp;quot;. It costs 1 AP and there is a small chance (10%?) that the density will be reduced to 9 and you get the following message: ''&amp;quot;You push apart some of the undergrowth in that direction and manage to make a gap big enough to walk through.&amp;quot;'' Blocks GPS signal.&lt;br /&gt;
&lt;br /&gt;
==Mountain Path==&lt;br /&gt;
[[Image:Mountain.gif]]&lt;br /&gt;
&lt;br /&gt;
These tiles connect the [[mountain path]] area to the ground level. On the ground and middle levels the tile looks like a mountain wall, and on the top level it looks like jungle.&lt;br /&gt;
*'''Tile Description''' - '''Top level:''' Same as jungle terrain with the same density. '''Middle level:''' A narrow path leads up and down the mountainside from here. '''Ground level:''' There's a small path leading up the side of the mountain.&lt;br /&gt;
*'''Findable items''' - Shargle egg plus any other item that can be found in the jungle.&lt;br /&gt;
*'''Movement Cost''' - Depends on density&lt;br /&gt;
&lt;br /&gt;
==Swamp==&lt;br /&gt;
[[Image:Swamp.gif]]&lt;br /&gt;
*'''Tile Description''' - Rather wet and muddy looking swamp. It's going to be tricky working your way through, but it looks passable with care.&lt;br /&gt;
*'''Findable items''' - Blunt Machetes, Blunt Cutlasses, Yeastweed, Heavy Swords&lt;br /&gt;
*'''Movement Cost'''  - 3 AP (2 AP)&lt;br /&gt;
&lt;br /&gt;
==Tunnel==&lt;br /&gt;
[[Image:Tunnel.gif]]&lt;br /&gt;
*'''Tile Description''' - A tunnel under the island.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Blocks GPS signal. These tiles form a vast network of [[tunnels]].&lt;br /&gt;
&lt;br /&gt;
===Bones===&lt;br /&gt;
*'''Tile Description''' - The earthen walls of the tunnel have disintegrated in place, revealing pockets of space filled with the fat, deep roots of ground vegetation. Amongst those roots are bone-white objects much too large to be human bones.&lt;br /&gt;
*Searching these squares yields nothing except for broken knives, which are automatically discarded.&lt;br /&gt;
&lt;br /&gt;
===Fungi Farms===&lt;br /&gt;
*'''Tile Description''' - The hard, grey walls of the tunnel drip with moisture, seepage from the world above. Pale, phosphorescent fungi have taken root in the cracks and their mushroom heads reach out like the swollen fingers of a dead man.&lt;br /&gt;
*'''Findable Items''' - [[Fungi]]&lt;br /&gt;
&lt;br /&gt;
===Gold Ore===&lt;br /&gt;
*'''Tile Description''' - The rock walls of the tunnel are divided into layers by fine veins of glinting yellow-gold ore. Vertical scratches show where others have tried and failed to dig the ore free from its rock prison.&lt;br /&gt;
*It is unknown whether or not there are important, but some tunnel squares show gold ore in the description. Searching these squares finds nothing except for a broken knife.&lt;br /&gt;
&lt;br /&gt;
===Gold Ore Nearby===&lt;br /&gt;
*'''Tile Description''' - The rock walls of the tunnel are scratched but there doesn't seem to be any sign of the yellow-gold ore that can be found nearby.&lt;br /&gt;
*It is unknown whether or not there are important, but some tunnel squares show gold ore in the description. Searching these squares finds nothing except for a broken knife.&lt;br /&gt;
&lt;br /&gt;
===Small Island===&lt;br /&gt;
*'''Tile Description''' - A small island in the centre of the pool is bathed with eerie reflections from the surface of the water. Some old bones are scattered across the ground.&lt;br /&gt;
*Searching these squares yields nothing except for broken knives, which are automatically discarded.&lt;br /&gt;
&lt;br /&gt;
==Water==&lt;br /&gt;
There are several different Water Tiles on Shartak.  Swimming reduces your AP cost of moving through all of these types.&lt;br /&gt;
===Deep Water===&lt;br /&gt;
[[Image:Water2.gif]]&lt;br /&gt;
*Water bottles filled here fill with salt water.&lt;br /&gt;
*'''Movement Cost''' - 3 AP (2 AP).  There is a chance of being bitten by Sharks moving in these waters.&lt;br /&gt;
===Lake===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*A few lakes dot the landscape of Shartak, one in the grasslands of Durham, one near swamps in between Dalpok and York, twin lakes on the isle of Rakmogak, and the last one is in between the towns of Raktam and Wiksik.  Water bottles filled here fill with fresh water.&lt;br /&gt;
*'''Movement Cost'''  - 2 AP (1 AP)&lt;br /&gt;
===Pool===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*There is one pool above ground, near the [[shipwreck]] at the base of the river.  There is also an underground pool in the middle of the vast tunnel network.  Water bottles filled here fill with fresh water.  &lt;br /&gt;
*'''Tile Description''' - A large pool of water has formed in a depression in the ground, probably from an underground source.&lt;br /&gt;
*'''Movement Cost'''  - 2 AP (1 AP)&lt;br /&gt;
===River===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*Three Rivers flow through Shartak, one that stems from the waterfall at the mountain, one near the shipwreck, and another that drains out near Derby.  Water bottles filled here fill with fresh water.&lt;br /&gt;
*'''Tile Description'''&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP)&lt;br /&gt;
===Shallow Water===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*Water bottles filled here fill with salt water.&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP)&lt;br /&gt;
===Waterfall===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*One single Waterfall flows down the mountain's south side.  Players can move up the waterfall to explore a hidden mountain path.  Water bottles filled here fill with fresh water.&lt;br /&gt;
*'''Tile Description''' - Water pours down off the top of a cliff creating a huge waterfall which creates the start of a river running through the jungle.&lt;br /&gt;
*'''Movement Cost'''  - 2 AP (1 AP)&lt;br /&gt;
=Impassable Terrain=&lt;br /&gt;
*Some terrain is impassable by players.  Such terrain forms boundaries and borders in Shartak.&lt;br /&gt;
==Sky/Mid-Air==&lt;br /&gt;
[[Image:Sky.gif]]&lt;br /&gt;
*You cannot move onto this terrain.  Sky is only visible from the mountain path, the [[Shipwreck#Crow.27s_Nest|crow's nest]] at the shipwreck, and the tower on [[Midway Island]].&lt;br /&gt;
&lt;br /&gt;
==Mountain==&lt;br /&gt;
[[Image:Mountain.gif]]&lt;br /&gt;
*The walls of the mountain are completely impassable.&lt;br /&gt;
==Ocean==&lt;br /&gt;
[[Image:Water3.gif]]&lt;br /&gt;
*You cannot move through the ocean.  These form the boundary to the Shartak world.&lt;br /&gt;
==Solid Rock== &lt;br /&gt;
[[Image:Solid_Rock.png]]&lt;br /&gt;
*Solid rock is the walls of the tunnels, restricting your view and movement.&lt;br /&gt;
&lt;br /&gt;
=Sacred Space Terrain=&lt;br /&gt;
The following terrain is unique to the [[Sacred Space]] within Mt. Shartak. This is not currently an exhaustive list of the terrain types present there (and will be added to with more types and better information later).&lt;br /&gt;
&lt;br /&gt;
==Ground Terrain==&lt;br /&gt;
&lt;br /&gt;
===Grass===&lt;br /&gt;
[[File:Grass.png]]&lt;br /&gt;
*'''Tile Description''' - '''Grove:''' A thin layer of freshly fallen snow covers the grass between the trees. '''Around the temple:''' There's a steep but short rocky slope leading up to a large building at the top. It seems the rock is giving off some warmth as the nearby snow has melted.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Grass tiles with the option to go up/down connect Sacred Space to the Temple of the Ancestors.&lt;br /&gt;
&lt;br /&gt;
===Mud Pools===&lt;br /&gt;
[[File:Mudpool.gif]]&lt;br /&gt;
*'''Tile Description''' - The ground has several mud pools bubbling away, steam gently rising from them.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
===Rockfall===&lt;br /&gt;
[[File:rockfall.gif]]&lt;br /&gt;
*'''Tile Description''' - Lots of loose rocks appear to have fallen down the mountainside leaving a steep but passable path.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Rockfall tiles with the option to go up/down connect the Sacred Space to the northern side of the mountain path.&lt;br /&gt;
&lt;br /&gt;
===Snow===&lt;br /&gt;
[[File:Snow.png]]&lt;br /&gt;
*'''Tile Description''' - The hard rocky ground here is covered with a few inches of crisp white snow.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
===Temple Walkway===&lt;br /&gt;
[[File:HutTile.gif]]&lt;br /&gt;
*'''Tile Description''' - A small covered wooden walkway along the edge of the mound. The inner edge of the walkway has large windows opening into the centre of the temple. The outer edge has access to the grassy slope at regular intervals.&lt;br /&gt;
*'''Findable items''' - Searching these squares yields nothing except for broken knives, which are automatically discarded.&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
==Previous Terrain==&lt;br /&gt;
These terrains existed before the Sacred Space was revamped, but have since been removed.&lt;br /&gt;
&lt;br /&gt;
===Garden===&lt;br /&gt;
[[File:Garden.png]]&lt;br /&gt;
*'''Tile Description''' - ?&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
===Shrubbery===&lt;br /&gt;
[[File:Shrubbery.png]]&lt;br /&gt;
*'''Tile Description''' - ?&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=25295</id>
		<title>Sacred Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=25295"/>
		<updated>2026-03-15T07:53:54Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Temple of the Ancestors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = Satellite sacredspace.png&lt;br /&gt;
| cx          = -70354&lt;br /&gt;
| cy          = 26444&lt;br /&gt;
| type        = Sacred Space&lt;br /&gt;
| huts        = 4 towers (and 3 ruined buildings that cannot be entered)&lt;br /&gt;
| shaman      = None&lt;br /&gt;
| shaman_gps  = N/A&lt;br /&gt;
| shaman_loc  = &lt;br /&gt;
| trader      = None&lt;br /&gt;
| trader_gps  = N/A&lt;br /&gt;
| trader_loc  = &lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = N/A&lt;br /&gt;
| bank_loc    = &lt;br /&gt;
| ammo_gps    = N/A&lt;br /&gt;
| ammo_loc    = &lt;br /&gt;
| medical_gps = N/A&lt;br /&gt;
| medical_loc = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= General Information =&lt;br /&gt;
'''Sacred Space''' is a special area located on the summit of [[Mt. Shartak]]. It can be accessed through a [[waterfall]] on the southern side of the mountain, or through a [[rockfall]] on the northern side of the mountain path. Once the character has unlocked ''[[faith]]'', it can also accessed through [[Sacred_Space#Gateways|portals]] scattered across the island.&lt;br /&gt;
&lt;br /&gt;
The ''faith'' skill is unlocked by making a pilgrimage to the Sacred Space and successfully chanting at each of the five [[Sacred_Space#Totems|totems]] contained within. Once unlocked, it can be purchased with XP upon a level up.&lt;br /&gt;
&lt;br /&gt;
=Sacred Space=&lt;br /&gt;
[[File:Mountain.png|800px|thumb|right|Map of the mountain path and Sacred Space, including the mountain cave, Temple of the Ancestors and catacombs. You can click [https://wiki.shartak.com/images/3/39/Mountain.png here] for the full resolution image.]]&lt;br /&gt;
Most of the Sacred Space is filled with [[snow]], but it has several other points of interest. In the southeastern corner is an orchard with [[grass]] and nine [[apple]] trees. The northwestern part has a [[mud pools]] and a rockfall leading to the mountain path. A [[river]] flows down from the [[Sacred_Space#Temple of the Ancestors|Temple of the Ancestors]], to the south, exiting Sacred Space by a waterfall leading down to a small section of the mountain path and further onto the ground level, where the river continues to the sea between [[Wiksik]] and [[York]]. A set of [[Sacred_Space#Gateways|gateways]] act as portals that can be used to teleport around the island once the character has the ''faith'' skill.&lt;br /&gt;
&lt;br /&gt;
== Gateways ==&lt;br /&gt;
The gateways are mystical stone arches located in each of the eight camps that transported a player into the gateway juncture inside the Sacred Space. Entering a gateway costs 25 [[AP]]. As of 2012, exiting Sacred Space through any of the eight portals will send you out of the Sacred Space to a random portal.&lt;br /&gt;
&lt;br /&gt;
Gateways with their respective camps and locations are listed as following:&lt;br /&gt;
*[[Dalpok]]: {{map|70|432|26|440}}&lt;br /&gt;
*[[Raktam]]: {{map|70|326|26|465}}&lt;br /&gt;
*[[Wiksik]]: {{map|70|243|26|408}}&lt;br /&gt;
*[[Rakmogak]]: {{map|70|178|26|565}}&lt;br /&gt;
*[[Derby]]: {{map|70|101|26|351}}&lt;br /&gt;
*[[Durham]]: {{map|70|641|26|346}}&lt;br /&gt;
*[[York]]: {{map|70|365|26|318}}&lt;br /&gt;
*[[Shipwreck]]: {{map|70|539|26|543}}&lt;br /&gt;
*Grassland: {{map|70|180|26|458}}&lt;br /&gt;
*[[Fort Creedy]] Ruin Complex: {{map|70|663|26|380}}&lt;br /&gt;
&lt;br /&gt;
There used to be another gate on [[Unity Island]] at {{map|70|587|26|425}}, but it was removed at some unknown point and no longer exists as of 2026.&lt;br /&gt;
&lt;br /&gt;
==Totems==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 60px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 45px&amp;quot;&amp;gt;[[Image:totem.gif]]&amp;lt;/div&amp;gt;A totem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Five totems surround the Temple of the Ancestors: one to the north, one to the west, one to the east, and two to the south.&lt;br /&gt;
&lt;br /&gt;
When you enter the totem tile, you have the option to chant for 1 AP. [[Native]]s and [[outsider]]s will get different flavor messages while doing so.&lt;br /&gt;
&lt;br /&gt;
Natives get one of the following messages at random:&lt;br /&gt;
:''• While waving your arms, you chant the words of an ancient ritual.''&lt;br /&gt;
:''• You sit down and chant the words of an ancient ritual.''&lt;br /&gt;
:''• Standing on your head, you chant the words of an ancient ritual.''&lt;br /&gt;
:''• You balance on one leg and chant the words of an ancient ritual.''&lt;br /&gt;
&lt;br /&gt;
If the chanting is successful, the following gets added to the end of the message:&lt;br /&gt;
:''• The ancestors are pleased and reward you. You gain 1 XP.''&lt;br /&gt;
&lt;br /&gt;
Outsiders get one of the following messages, depending on whether or not the attempt was successful:&lt;br /&gt;
&lt;br /&gt;
'''Failure:'''&lt;br /&gt;
:''• You attempt to imitate the native chanting but the strange noises coming from your mouth sound awful. Maybe you need to practice some more.''&lt;br /&gt;
:''• You attempt to imitate the native chanting but the strange noises coming from your mouth sound awful. It's getting better but is not quite there yet.''&lt;br /&gt;
'''Success:'''&lt;br /&gt;
:''• You attempt to imitate the native chanting and manage a passable version of it. The ancestors are pleased and reward you. You gain 1 XP.''&lt;br /&gt;
&lt;br /&gt;
Once you have succcessfully chanted at least once at each of the five totems, you unlock the ''faith'' skill, allowing you to purchase it with XP at a level up. You can continue chanting at the totems for a roughly 20% chance to gain 1 XP (39 / 194 recorded attempts). It is unknown whether or not having the ''faith'' skill or [[charms]] affect the chances.&lt;br /&gt;
&lt;br /&gt;
[[Spirit]]s cannot chant at the totems. Although the button to attempt it shows up, it does nothing.&lt;br /&gt;
&lt;br /&gt;
==Temple of the Ancestors==&lt;br /&gt;
The sacred temple is reachable only by climbing the [[temple walkway]]s in Sacred Space. It consists of grass surrounded by a walkway, a stream of fresh water, four staircases leading up to ruined towers, three ruined buildings that cannot be entered, and a secret tunnel leading to the [[Sacred_Space#Catacomb|catacomb]]. Three [[songbird]]s fly about on the grassy area. They exist nowhere else on the island.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Mid-air&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Temple walkway&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Grass&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Black Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#00FF00|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Green Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ff0000|'''R'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Red Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#0000ff|&amp;lt;font color=white&amp;gt;'''Bl'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Blue Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Ruined Building (cannot be entered)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Water&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|'''C'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Catacomb Entrance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Catacomb ==&lt;br /&gt;
[[Image:Sacred_Space_Temple_Cave.png|thumb|Map of the catacomb. Try not to get lost in this extremely complex labyrinth!]] The catacomb is an underground circular cavern located under the [[Sacred_Space#Temple of the Ancestors|Temple of the Ancestors]] and consists of tunnels, a pool of water where [[smokey crystal]]s can be found, a [[fungi]] farm, and a special tile where [[monkey claw charm]]s can be found.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Sacred Space has gone through three phases: its initial implementation, temporary removal, and reimplementation into its current form.&lt;br /&gt;
&lt;br /&gt;
==Initial Implementation==&lt;br /&gt;
[[Image:Sacredfinalaf4.jpg|thumb|Map of Sacred Space during its initial implementation. The current map is almost identical, but the garden and the huts no longer exist, except for the four towers inside the temple. Additionally, a rockfall now connects the northwestern part to the mountain path.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Picture4tl2.png|thumb|Inside the Temple of the Ancestors during its initial implementation.]]&lt;br /&gt;
&lt;br /&gt;
From the [http://www.shartak.com/news.html official Shartak newsletter]:&lt;br /&gt;
'''27 January, 2009 - The spirits of the ancestors reveal their temple'''&lt;br /&gt;
&lt;br /&gt;
:''• The spirits of the ancestors have seen how badly violence is affecting the island. Their descendants fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.''&lt;br /&gt;
:''• The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.''&lt;br /&gt;
&lt;br /&gt;
Following months of escalating violence on the island throughout late 2008 to January 2009, the spirits of the ancestors revealed the location of their sacrosanct grove for all of the island's inhabitants who sought refuge from the mainland carnage. The inception of Sacred Space was a controversial move, with some players believing it to undermine the risk-based nature of the game.&lt;br /&gt;
&lt;br /&gt;
As the refuge itself was protected by the spirits of the ancestors, hostile players would find themselves unable to score hits on other players, resulting in the following message being displayed:&lt;br /&gt;
:''The spirits of the ancestors cause your attack to miss. A chilling voice whispers, “This is sacred ground. You shall not harm others here.”''&lt;br /&gt;
&lt;br /&gt;
When leaving a gateway from Sacred Space, if you had recently committed an act of violence (not including to animals), the following message was displayed:&lt;br /&gt;
:''You close your eyes and step through the archway, your thoughts focusing on where you came from. The spirits of the ancestors are angered by your recent violence and as you are returned to your point of origin, a bolt of lightning appears from nowhere and strikes you. You die.''&lt;br /&gt;
&lt;br /&gt;
==Temporary Removal==&lt;br /&gt;
From the Shartak newsletter:&lt;br /&gt;
'''19 November, 2009 - v2 phase 1 launched!'''&lt;br /&gt;
:''• You may notice that the portals to Sacred Space are no longer allowing entry and those who were there have been returned to their homes. Why this has happened and when the portals will reopen remains a mystery.''&lt;br /&gt;
&lt;br /&gt;
In November of 2009, Sacred Space was temporarily removed from the game until it was reimplemented in a different way.&lt;br /&gt;
&lt;br /&gt;
==Reimplementation==&lt;br /&gt;
From the Shartak newsletter:&lt;br /&gt;
'''16 March, 2012 - The sky is falling mountain is falling!'''&lt;br /&gt;
:''• A loud rumbling was heard around the northern half of the mountain. The cause was unknown until we caught up with an eyewitness in Dalpok. “I was hoknikickg nikth of the mogntaick wheck I lookam up and was nearak coouckhokd by fallalickg rakks. Bakstackdal thinik nearak kamled me!” Although there are some language problems, we think he said that the mountain is falling.''&lt;br /&gt;
&lt;br /&gt;
In March 2012, Sacred Space was reopened, a motivation being the goal of gaining the infraterritorially limited ''faith'' skill. There were some modifications, including the enabling of combat throughout its entire perimeter; the towers and huts are now ruined, [[trader]] Tamdal now roams the entire island at ground level, and the return portals send players to a random portal instead of the one they entered from.&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
These images are from the [[Sacred_Space#Initial_Implementation|initial implementation]] phase, thus do not fully represent the current implementation. Trader Tamdal now roams the jungle, the garden no longer exist, and the huts and buildings are now removed or ruined.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mudpool.png|Mud pools&lt;br /&gt;
Image:ss_garden.png|Garden and shrubbery&lt;br /&gt;
Image:Cymbolism.png|Stream, center of the temple sanctuary&lt;br /&gt;
Image:Tradertamdalpd1.jpg|Trader Tamdal (he moves!)&lt;br /&gt;
Image:Ss portal.jpg|Portal juncture&lt;br /&gt;
Image:SS appleorchard.png|Fanboys&lt;br /&gt;
Image:SS_cave_fungi.png|People farming for fungi&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Historical]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=25294</id>
		<title>Sacred Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=25294"/>
		<updated>2026-03-15T07:50:50Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = Satellite sacredspace.png&lt;br /&gt;
| cx          = -70354&lt;br /&gt;
| cy          = 26444&lt;br /&gt;
| type        = Sacred Space&lt;br /&gt;
| huts        = 4 towers (and 3 ruined buildings that cannot be entered)&lt;br /&gt;
| shaman      = None&lt;br /&gt;
| shaman_gps  = N/A&lt;br /&gt;
| shaman_loc  = &lt;br /&gt;
| trader      = None&lt;br /&gt;
| trader_gps  = N/A&lt;br /&gt;
| trader_loc  = &lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = N/A&lt;br /&gt;
| bank_loc    = &lt;br /&gt;
| ammo_gps    = N/A&lt;br /&gt;
| ammo_loc    = &lt;br /&gt;
| medical_gps = N/A&lt;br /&gt;
| medical_loc = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= General Information =&lt;br /&gt;
'''Sacred Space''' is a special area located on the summit of [[Mt. Shartak]]. It can be accessed through a [[waterfall]] on the southern side of the mountain, or through a [[rockfall]] on the northern side of the mountain path. Once the character has unlocked ''[[faith]]'', it can also accessed through [[Sacred_Space#Gateways|portals]] scattered across the island.&lt;br /&gt;
&lt;br /&gt;
The ''faith'' skill is unlocked by making a pilgrimage to the Sacred Space and successfully chanting at each of the five [[Sacred_Space#Totems|totems]] contained within. Once unlocked, it can be purchased with XP upon a level up.&lt;br /&gt;
&lt;br /&gt;
=Sacred Space=&lt;br /&gt;
[[File:Mountain.png|800px|thumb|right|Map of the mountain path and Sacred Space, including the mountain cave, Temple of the Ancestors and catacombs. You can click [https://wiki.shartak.com/images/3/39/Mountain.png here] for the full resolution image.]]&lt;br /&gt;
Most of the Sacred Space is filled with [[snow]], but it has several other points of interest. In the southeastern corner is an orchard with [[grass]] and nine [[apple]] trees. The northwestern part has a [[mud pools]] and a rockfall leading to the mountain path. A [[river]] flows down from the [[Sacred_Space#Temple of the Ancestors|Temple of the Ancestors]], to the south, exiting Sacred Space by a waterfall leading down to a small section of the mountain path and further onto the ground level, where the river continues to the sea between [[Wiksik]] and [[York]]. A set of [[Sacred_Space#Gateways|gateways]] act as portals that can be used to teleport around the island once the character has the ''faith'' skill.&lt;br /&gt;
&lt;br /&gt;
== Gateways ==&lt;br /&gt;
The gateways are mystical stone arches located in each of the eight camps that transported a player into the gateway juncture inside the Sacred Space. Entering a gateway costs 25 [[AP]]. As of 2012, exiting Sacred Space through any of the eight portals will send you out of the Sacred Space to a random portal.&lt;br /&gt;
&lt;br /&gt;
Gateways with their respective camps and locations are listed as following:&lt;br /&gt;
*[[Dalpok]]: {{map|70|432|26|440}}&lt;br /&gt;
*[[Raktam]]: {{map|70|326|26|465}}&lt;br /&gt;
*[[Wiksik]]: {{map|70|243|26|408}}&lt;br /&gt;
*[[Rakmogak]]: {{map|70|178|26|565}}&lt;br /&gt;
*[[Derby]]: {{map|70|101|26|351}}&lt;br /&gt;
*[[Durham]]: {{map|70|641|26|346}}&lt;br /&gt;
*[[York]]: {{map|70|365|26|318}}&lt;br /&gt;
*[[Shipwreck]]: {{map|70|539|26|543}}&lt;br /&gt;
*Grassland: {{map|70|180|26|458}}&lt;br /&gt;
*[[Fort Creedy]] Ruin Complex: {{map|70|663|26|380}}&lt;br /&gt;
&lt;br /&gt;
There used to be another gate on [[Unity Island]] at {{map|70|587|26|425}}, but it was removed at some unknown point and no longer exists as of 2026.&lt;br /&gt;
&lt;br /&gt;
==Totems==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 60px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 45px&amp;quot;&amp;gt;[[Image:totem.gif]]&amp;lt;/div&amp;gt;A totem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Five totems surround the Temple of the Ancestors: one to the north, one to the west, one to the east, and two to the south.&lt;br /&gt;
&lt;br /&gt;
When you enter the totem tile, you have the option to chant for 1 AP. [[Native]]s and [[outsider]]s will get different flavor messages while doing so.&lt;br /&gt;
&lt;br /&gt;
Natives get one of the following messages at random:&lt;br /&gt;
:''• While waving your arms, you chant the words of an ancient ritual.''&lt;br /&gt;
:''• You sit down and chant the words of an ancient ritual.''&lt;br /&gt;
:''• Standing on your head, you chant the words of an ancient ritual.''&lt;br /&gt;
:''• You balance on one leg and chant the words of an ancient ritual.''&lt;br /&gt;
&lt;br /&gt;
If the chanting is successful, the following gets added to the end of the message:&lt;br /&gt;
:''• The ancestors are pleased and reward you. You gain 1 XP.''&lt;br /&gt;
&lt;br /&gt;
Outsiders get one of the following messages, depending on whether or not the attempt was successful:&lt;br /&gt;
&lt;br /&gt;
'''Failure:'''&lt;br /&gt;
:''• You attempt to imitate the native chanting but the strange noises coming from your mouth sound awful. Maybe you need to practice some more.''&lt;br /&gt;
:''• You attempt to imitate the native chanting but the strange noises coming from your mouth sound awful. It's getting better but is not quite there yet.''&lt;br /&gt;
'''Success:'''&lt;br /&gt;
:''• You attempt to imitate the native chanting and manage a passable version of it. The ancestors are pleased and reward you. You gain 1 XP.''&lt;br /&gt;
&lt;br /&gt;
Once you have succcessfully chanted at least once at each of the five totems, you unlock the ''faith'' skill, allowing you to purchase it with XP at a level up. You can continue chanting at the totems for a roughly 20% chance to gain 1 XP (39 / 194 recorded attempts). It is unknown whether or not having the ''faith'' skill or [[charms]] affect the chances.&lt;br /&gt;
&lt;br /&gt;
[[Spirit]]s cannot chant at the totems. Although the button to attempt it shows up, it does nothing.&lt;br /&gt;
&lt;br /&gt;
==Temple of the Ancestors==&lt;br /&gt;
The sacred temple is reachable only by climbing the [[temple walkway]]s in Sacred Space. It consists of grass surrounded by a walkway, a stream of fresh water, four staircases leading up to ruined towers, three ruined buildings that cannot be entered, and a secret tunnel leading to the [[Sacred_Space#Catacombs|catacombs]]. Three [[songbird]]s fly about on the grassy area. They exist nowhere else on the island.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Temple of the Ancestors - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|01&lt;br /&gt;
| bgcolor=#cfcffe|02&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#cfcffe|03&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
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| bgcolor=#00FF00|'''G'''&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#cfcffe|04&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#cfcffe|06&lt;br /&gt;
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| bgcolor=#b4f894|B&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#cfcffe|07&lt;br /&gt;
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| bgcolor=#b4f894|&lt;br /&gt;
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| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#cfcffe|08&lt;br /&gt;
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| bgcolor=#b4f894|'''C'''&lt;br /&gt;
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| bgcolor=#FF0000|'''R'''&lt;br /&gt;
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| bgcolor=#0000ff|&amp;lt;font color=white&amp;gt;'''Bl'''&amp;lt;/font&amp;gt;&lt;br /&gt;
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| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Mid-air&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Temple walkway&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Grass&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Black Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#00FF00|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Green Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ff0000|'''R'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Red Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#0000ff|&amp;lt;font color=white&amp;gt;'''Bl'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Blue Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Ruined Building (cannot be entered)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Water&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|'''C'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Catacomb Entrance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Catacomb ==&lt;br /&gt;
[[Image:Sacred_Space_Temple_Cave.png|thumb|Map of the catacomb. Try not to get lost in this extremely complex labyrinth!]] The catacomb is an underground circular cavern located under the [[Sacred_Space#Temple of the Ancestors|Temple of the Ancestors]] and consists of tunnels, a pool of water where [[smokey crystal]]s can be found, a [[fungi]] farm, and a special tile where [[monkey claw charm]]s can be found.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Sacred Space has gone through three phases: its initial implementation, temporary removal, and reimplementation into its current form.&lt;br /&gt;
&lt;br /&gt;
==Initial Implementation==&lt;br /&gt;
[[Image:Sacredfinalaf4.jpg|thumb|Map of Sacred Space during its initial implementation. The current map is almost identical, but the garden and the huts no longer exist, except for the four towers inside the temple. Additionally, a rockfall now connects the northwestern part to the mountain path.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Picture4tl2.png|thumb|Inside the Temple of the Ancestors during its initial implementation.]]&lt;br /&gt;
&lt;br /&gt;
From the [http://www.shartak.com/news.html official Shartak newsletter]:&lt;br /&gt;
'''27 January, 2009 - The spirits of the ancestors reveal their temple'''&lt;br /&gt;
&lt;br /&gt;
:''• The spirits of the ancestors have seen how badly violence is affecting the island. Their descendants fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.''&lt;br /&gt;
:''• The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.''&lt;br /&gt;
&lt;br /&gt;
Following months of escalating violence on the island throughout late 2008 to January 2009, the spirits of the ancestors revealed the location of their sacrosanct grove for all of the island's inhabitants who sought refuge from the mainland carnage. The inception of Sacred Space was a controversial move, with some players believing it to undermine the risk-based nature of the game.&lt;br /&gt;
&lt;br /&gt;
As the refuge itself was protected by the spirits of the ancestors, hostile players would find themselves unable to score hits on other players, resulting in the following message being displayed:&lt;br /&gt;
:''The spirits of the ancestors cause your attack to miss. A chilling voice whispers, “This is sacred ground. You shall not harm others here.”''&lt;br /&gt;
&lt;br /&gt;
When leaving a gateway from Sacred Space, if you had recently committed an act of violence (not including to animals), the following message was displayed:&lt;br /&gt;
:''You close your eyes and step through the archway, your thoughts focusing on where you came from. The spirits of the ancestors are angered by your recent violence and as you are returned to your point of origin, a bolt of lightning appears from nowhere and strikes you. You die.''&lt;br /&gt;
&lt;br /&gt;
==Temporary Removal==&lt;br /&gt;
From the Shartak newsletter:&lt;br /&gt;
'''19 November, 2009 - v2 phase 1 launched!'''&lt;br /&gt;
:''• You may notice that the portals to Sacred Space are no longer allowing entry and those who were there have been returned to their homes. Why this has happened and when the portals will reopen remains a mystery.''&lt;br /&gt;
&lt;br /&gt;
In November of 2009, Sacred Space was temporarily removed from the game until it was reimplemented in a different way.&lt;br /&gt;
&lt;br /&gt;
==Reimplementation==&lt;br /&gt;
From the Shartak newsletter:&lt;br /&gt;
'''16 March, 2012 - The sky is falling mountain is falling!'''&lt;br /&gt;
:''• A loud rumbling was heard around the northern half of the mountain. The cause was unknown until we caught up with an eyewitness in Dalpok. “I was hoknikickg nikth of the mogntaick wheck I lookam up and was nearak coouckhokd by fallalickg rakks. Bakstackdal thinik nearak kamled me!” Although there are some language problems, we think he said that the mountain is falling.''&lt;br /&gt;
&lt;br /&gt;
In March 2012, Sacred Space was reopened, a motivation being the goal of gaining the infraterritorially limited ''faith'' skill. There were some modifications, including the enabling of combat throughout its entire perimeter; the towers and huts are now ruined, [[trader]] Tamdal now roams the entire island at ground level, and the return portals send players to a random portal instead of the one they entered from.&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
These images are from the [[Sacred_Space#Initial_Implementation|initial implementation]] phase, thus do not fully represent the current implementation. Trader Tamdal now roams the jungle, the garden no longer exist, and the huts and buildings are now removed or ruined.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mudpool.png|Mud pools&lt;br /&gt;
Image:ss_garden.png|Garden and shrubbery&lt;br /&gt;
Image:Cymbolism.png|Stream, center of the temple sanctuary&lt;br /&gt;
Image:Tradertamdalpd1.jpg|Trader Tamdal (he moves!)&lt;br /&gt;
Image:Ss portal.jpg|Portal juncture&lt;br /&gt;
Image:SS appleorchard.png|Fanboys&lt;br /&gt;
Image:SS_cave_fungi.png|People farming for fungi&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Historical]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=25293</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=25293"/>
		<updated>2026-03-15T07:38:47Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style='border:1px solid black;padding:10px; background-color:#ffcccc;'&amp;gt;&lt;br /&gt;
Due to spamming of the wiki, we have temporarily disabled wiki account registrations. If you would like an account, please use the [http://www.shartak.com/feedback.cgi in-game feedback form] to request one.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main Page Announcements|&lt;br /&gt;
&amp;lt;!-- Intro --&amp;gt;           &lt;br /&gt;
       &lt;br /&gt;
mainpage_intro=This is an information hub for '''[http://www.shartak.com/ Shartak]''', a browser-based massively-multiplayer online role-playing game (MMORPG).&lt;br /&gt;
New players should read the '''[[Gameplay]]''' guide and perhaps the '''[[Tips and tricks]]''' and '''[[Requests for information]]''' pages.&lt;br /&gt;
       &lt;br /&gt;
The island of Shartak has been inhabited for several hundred years by native tribes from the villages of '''[[Dalpok]]''', '''[[Raktam]]''' and '''[[Wiksik]]'''. In recent times strangers to the island have appeared wearing odd clothes and carrying loud sticks. These outsiders have formed camps known as '''[[Derby]]''', '''[[Durham]]''' and '''[[York]]''' and have been joined by pirates whose '''[[shipwreck]]''' lies on the island's north shore. And now, on dark and stormy nights, the natives whisper tales of the shunned village '''[[Rakmogak]]''' and its terrible secret.&lt;br /&gt;
       &lt;br /&gt;
The strangers once stayed on the coast, away from the jungle, but now they travel inland in search of knowledge and plunder. It won't be long before they stumble across the villages and learn of the treasures of the tribal ancestors.|&lt;br /&gt;
       &lt;br /&gt;
&amp;lt;!-- Alert --&amp;gt;   &lt;br /&gt;
       &lt;br /&gt;
mainpage_alert=''No messages.''|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Wiki activities --&amp;gt;&lt;br /&gt;
mainpage_activities='''Recent wiki changes and additions (2025-2026)'''&lt;br /&gt;
* The [[mountain]] page has been added. The [[Sacred Space]] and [[caves and tunnels]] pages have been reworked with much more detail. &lt;br /&gt;
* The [[animals]] page is being updated to contain information regarding their hit chances and hidden dodge modifiers, and other details.&lt;br /&gt;
* [[:Category:Redirects|Re-direct pages]] are being fixed and new ones added, so finding information using the search function is easier.&lt;br /&gt;
'''Current projects'''                &lt;br /&gt;
* [https://underworld.shartak.com/ Shartak Underworld]: Permanently logs kills and deaths.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Main Page Navigation|  &lt;br /&gt;
&lt;br /&gt;
mainpage_navi1a=Basics|  &lt;br /&gt;
mainpage_navi1b= &lt;br /&gt;
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mainpage_navi2a=Game information|        &lt;br /&gt;
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|&lt;br /&gt;
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mainpage_navi3a=Feedback|&lt;br /&gt;
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mainpage_navi4a=Site information|&lt;br /&gt;
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}}&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=25292</id>
		<title>Sacred Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=25292"/>
		<updated>2026-03-15T07:31:57Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = Satellite sacredspace.png&lt;br /&gt;
| cx          = -70354&lt;br /&gt;
| cy          = 26444&lt;br /&gt;
| type        = Sacred Space&lt;br /&gt;
| huts        = 4 towers (and 3 ruined buildings that cannot be entered)&lt;br /&gt;
| shaman      = None&lt;br /&gt;
| shaman_gps  = N/A&lt;br /&gt;
| shaman_loc  = &lt;br /&gt;
| trader      = N/A&lt;br /&gt;
| trader_gps  = N/A&lt;br /&gt;
| trader_loc  = &lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = N/A&lt;br /&gt;
| bank_loc    = &lt;br /&gt;
| ammo_gps    = N/A&lt;br /&gt;
| ammo_loc    = &lt;br /&gt;
| medical_gps = N/A&lt;br /&gt;
| medical_loc = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= General Information =&lt;br /&gt;
'''Sacred Space''' is a special area located on the summit of [[Mt. Shartak]]. It can be accessed through a waterfall on the southern side of the mountain, or through a rockfall on the northern side of the mountain path. Once the character has unlocked ''[[faith]]'', it can also accessed through [[Sacred_Space#Gateways|portals]] scattered across the island.&lt;br /&gt;
&lt;br /&gt;
The ''faith'' skill is unlocked by making a pilgrimage to the Sacred Space and successfully chanting at each of the five [[Sacred_Space#Totems|totems]] contained within. Once unlocked, it can be purchased with XP upon a level up.&lt;br /&gt;
&lt;br /&gt;
=Sacred Space=&lt;br /&gt;
[[File:Mountain.png|800px|thumb|right|Map of the mountain path and Sacred Space, including the mountain cave, Temple of the Ancestors and catacombs. You can click [https://wiki.shartak.com/images/3/39/Mountain.png here] for the full resolution image.]]&lt;br /&gt;
Most of the Sacred Space is filled with [[snow]], but it has several other points of interest. In the southeastern corner is an orchard with [[grass]] and nine apple trees. The northwestern part has a [[mud pools]] and a [[rockfall]] leading to the mountain path. A [[river]] flows down from the [[Sacred_Space#Temple of the Ancestors|Temple of the Ancestors]], exiting Sacred Space by a waterfall leading down to a small section of the mountain path and further onto the ground level, where the river continues to the sea between [[Wiksik]] and [[York]]. A set of [[Sacred_Space#Gateways|gateways]] act as portals that can be used to teleport around the island once the character has the ''faith'' skill.&lt;br /&gt;
&lt;br /&gt;
== Gateways ==&lt;br /&gt;
The gateways are mystical stone arches located in each of the eight camps that transported a player into the gateway juncture inside the Sacred Space. Entering a gateway costs 25 [[AP]]. As of 2012, exiting Sacred Space through any of the eight portals will send you out of the Sacred Space to a random portal.&lt;br /&gt;
&lt;br /&gt;
Gateways with their respective camps and locations are listed as following:&lt;br /&gt;
*[[Dalpok]]: {{map|70|432|26|440}}&lt;br /&gt;
*[[Raktam]]: {{map|70|326|26|465}}&lt;br /&gt;
*[[Wiksik]]: {{map|70|243|26|408}}&lt;br /&gt;
*[[Rakmogak]]: {{map|70|178|26|565}}&lt;br /&gt;
*[[Derby]]: {{map|70|101|26|351}}&lt;br /&gt;
*[[Durham]]: {{map|70|641|26|346}}&lt;br /&gt;
*[[York]]: {{map|70|365|26|318}}&lt;br /&gt;
*[[Shipwreck]]: {{map|70|539|26|543}}&lt;br /&gt;
*Grassland: {{map|70|180|26|458}}&lt;br /&gt;
*[[Fort Creedy]] Ruin Complex: {{map|70|663|26|380}}&lt;br /&gt;
&lt;br /&gt;
There used to be another gate on [[Unity Island]] at {{map|70|587|26|425}}, but it was removed at some unknown point and no longer exists as of 2026.&lt;br /&gt;
&lt;br /&gt;
==Totems==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 60px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 45px&amp;quot;&amp;gt;[[Image:totem.gif]]&amp;lt;/div&amp;gt;A totem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Five totems surround the Temple of the Ancestors: one to the north, one to the west, one to the east, and two to the south.&lt;br /&gt;
&lt;br /&gt;
When you enter the totem tile, you have the option to chant for 1 AP. [[Native]]s and [[outsider]]s will get different flavor messages while doing so.&lt;br /&gt;
&lt;br /&gt;
Natives get one of the following messages at random:&lt;br /&gt;
:''• While waving your arms, you chant the words of an ancient ritual.''&lt;br /&gt;
:''• You sit down and chant the words of an ancient ritual.''&lt;br /&gt;
:''• Standing on your head, you chant the words of an ancient ritual.''&lt;br /&gt;
:''• You balance on one leg and chant the words of an ancient ritual.''&lt;br /&gt;
&lt;br /&gt;
If the chanting is successful, the following gets added to the end of the message:&lt;br /&gt;
:''• The ancestors are pleased and reward you. You gain 1 XP.''&lt;br /&gt;
&lt;br /&gt;
Outsiders get one of the following messages, depending on whether or not the attempt was successful:&lt;br /&gt;
&lt;br /&gt;
'''Failure:'''&lt;br /&gt;
:''• You attempt to imitate the native chanting but the strange noises coming from your mouth sound awful. Maybe you need to practice some more.''&lt;br /&gt;
:''• You attempt to imitate the native chanting but the strange noises coming from your mouth sound awful. It's getting better but is not quite there yet.''&lt;br /&gt;
'''Success:'''&lt;br /&gt;
:''• You attempt to imitate the native chanting and manage a passable version of it. The ancestors are pleased and reward you. You gain 1 XP.''&lt;br /&gt;
&lt;br /&gt;
Once you have succcessfully chanted at least once at each of the five totems, you unlock the ''faith'' skill, allowing you to purchase it with XP at a level up. You can continue chanting at the totems for a roughly 20% chance to gain 1 XP (39 / 194 recorded attempts). It is unknown whether or not having the ''faith'' skill or [[charms]] affect the chances.&lt;br /&gt;
&lt;br /&gt;
[[Spirit]]s cannot chant at the totems. Although the button to attempt it shows up, it does nothing.&lt;br /&gt;
&lt;br /&gt;
==Temple of the Ancestors==&lt;br /&gt;
The sacred temple is reachable only by climbing the [[temple walkway]]s in Sacred Space. It consists of grass surrounded by a walkway, a stream of fresh water, four staircases leading up to ruined towers, three ruined buildings that cannot be entered, and a secret tunnel leading to the [[Sacred_Space#Catacombs|catacombs]]. Three [[songbird]]s fly about on the grassy area. They exist nowhere else on the island.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Temple of the Ancestors - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|01&lt;br /&gt;
| bgcolor=#cfcffe|02&lt;br /&gt;
| bgcolor=#cfcffe|03&lt;br /&gt;
| bgcolor=#cfcffe|04&lt;br /&gt;
| bgcolor=#cfcffe|05&lt;br /&gt;
| bgcolor=#cfcffe|06&lt;br /&gt;
| bgcolor=#cfcffe|07&lt;br /&gt;
| bgcolor=#cfcffe|08&lt;br /&gt;
| bgcolor=#cfcffe|09&lt;br /&gt;
| bgcolor=#cfcffe|10&lt;br /&gt;
| bgcolor=#cfcffe|11&lt;br /&gt;
| bgcolor=#cfcffe|12&lt;br /&gt;
| bgcolor=#cfcffe|13&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|02&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|03&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#00FF00|'''G'''&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|04&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
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| bgcolor=#b4f894|'''C'''&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#cfcffe|11&lt;br /&gt;
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| bgcolor=#FF0000|'''R'''&lt;br /&gt;
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| bgcolor=#0000ff|&amp;lt;font color=white&amp;gt;'''Bl'''&amp;lt;/font&amp;gt;&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Mid-air&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Temple walkway&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Grass&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Black Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#00FF00|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Green Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ff0000|'''R'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Red Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#0000ff|&amp;lt;font color=white&amp;gt;'''Bl'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Blue Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Ruined Building (cannot be entered)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Water&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|'''C'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Catacomb Entrance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Catacomb ==&lt;br /&gt;
[[Image:Sacred_Space_Temple_Cave.png|thumb|Map of the catacomb. Try not to get lost in this extremely complex labyrinth!]] The catacomb is an underground circular cavern located under the [[Sacred_Space#Temple of the Ancestors|Temple of the Ancestors]] and consists of tunnels, a pool of water where [[smokey crystal]]s can be found, a [[fungi]] farm, and a special tile where [[monkey claw charm]]s can be found.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Sacred Space has gone through three phases: its initial implementation, temporary removal, and reimplementation into its current form.&lt;br /&gt;
&lt;br /&gt;
==Initial Implementation==&lt;br /&gt;
[[Image:Sacredfinalaf4.jpg|thumb|Map of Sacred Space during its initial implementation. The current map is almost identical, but the garden and the huts no longer exist, except for the four towers inside the temple. Additionally, a rockfall now connects the northwestern part to the mountain path.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Picture4tl2.png|thumb|Inside the Temple of the Ancestors during its initial implementation.]]&lt;br /&gt;
&lt;br /&gt;
From the [http://www.shartak.com/news.html official Shartak newsletter]:&lt;br /&gt;
'''27 January, 2009 - The spirits of the ancestors reveal their temple'''&lt;br /&gt;
&lt;br /&gt;
:''• The spirits of the ancestors have seen how badly violence is affecting the island. Their descendants fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.''&lt;br /&gt;
:''• The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.''&lt;br /&gt;
&lt;br /&gt;
Following months of escalating violence on the island throughout late 2008 to January 2009, the spirits of the ancestors revealed the location of their sacrosanct grove for all of the island's inhabitants who sought refuge from the mainland carnage. The inception of Sacred Space was a controversial move, with some players believing it to undermine the risk-based nature of the game.&lt;br /&gt;
&lt;br /&gt;
As the refuge itself was protected by the spirits of the ancestors, hostile players would find themselves unable to score hits on other players, resulting in the following message being displayed:&lt;br /&gt;
:''The spirits of the ancestors cause your attack to miss. A chilling voice whispers, “This is sacred ground. You shall not harm others here.”''&lt;br /&gt;
&lt;br /&gt;
When leaving a gateway from Sacred Space, if you had recently committed an act of violence (not including to animals), the following message was displayed:&lt;br /&gt;
:''You close your eyes and step through the archway, your thoughts focusing on where you came from. The spirits of the ancestors are angered by your recent violence and as you are returned to your point of origin, a bolt of lightning appears from nowhere and strikes you. You die.''&lt;br /&gt;
&lt;br /&gt;
==Temporary Removal==&lt;br /&gt;
From the Shartak newsletter:&lt;br /&gt;
'''19 November, 2009 - v2 phase 1 launched!'''&lt;br /&gt;
:''• You may notice that the portals to Sacred Space are no longer allowing entry and those who were there have been returned to their homes. Why this has happened and when the portals will reopen remains a mystery.''&lt;br /&gt;
&lt;br /&gt;
In November of 2009, Sacred Space was temporarily removed from the game until it was reimplemented in a different way.&lt;br /&gt;
&lt;br /&gt;
==Reimplementation==&lt;br /&gt;
From the Shartak newsletter:&lt;br /&gt;
'''16 March, 2012 - The sky is falling mountain is falling!'''&lt;br /&gt;
:''• A loud rumbling was heard around the northern half of the mountain. The cause was unknown until we caught up with an eyewitness in Dalpok. “I was hoknikickg nikth of the mogntaick wheck I lookam up and was nearak coouckhokd by fallalickg rakks. Bakstackdal thinik nearak kamled me!” Although there are some language problems, we think he said that the mountain is falling.''&lt;br /&gt;
&lt;br /&gt;
In March 2012, Sacred Space was reopened, a motivation being the goal of gaining the infraterritorially limited ''faith'' skill. There were some modifications, including the enabling of combat throughout its entire perimeter; the towers and huts are now ruined, [[trader]] Tamdal now roams the entire island at ground level, and the return portals send players to a random portal instead of the one they entered from.&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
These images are from the [[Sacred_Space#Initial_Implementation|initial implementation]] phase, thus do not fully represent the current implementation. Trader Tamdal now roams the jungle, the garden no longer exist, and the huts and buildings are now removed or ruined.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mudpool.png|Mud pools&lt;br /&gt;
Image:ss_garden.png|Garden and shrubbery&lt;br /&gt;
Image:Cymbolism.png|Stream, center of the temple sanctuary&lt;br /&gt;
Image:Tradertamdalpd1.jpg|Trader Tamdal (he moves!)&lt;br /&gt;
Image:Ss portal.jpg|Portal juncture&lt;br /&gt;
Image:SS appleorchard.png|Fanboys&lt;br /&gt;
Image:SS_cave_fungi.png|People farming for fungi&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Historical]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Grass&amp;diff=25291</id>
		<title>Grass</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Grass&amp;diff=25291"/>
		<updated>2026-03-15T07:29:28Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Terrain#Grass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Terrain#Grass]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Totem&amp;diff=25290</id>
		<title>Totem</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Totem&amp;diff=25290"/>
		<updated>2026-03-15T07:28:03Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Sacred Space#Totems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sacred_Space#Totems]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=25289</id>
		<title>Sacred Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=25289"/>
		<updated>2026-03-15T07:26:21Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Moved the History to the bottom for easier access to the most relevant information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = Satellite sacredspace.png&lt;br /&gt;
| cx          = -70354&lt;br /&gt;
| cy          = 26444&lt;br /&gt;
| type        = Sacred Space&lt;br /&gt;
| huts        = 4 towers (and 3 ruined buildings that cannot be entered)&lt;br /&gt;
| shaman      = None&lt;br /&gt;
| shaman_gps  = N/A&lt;br /&gt;
| shaman_loc  = &lt;br /&gt;
| trader      = N/A&lt;br /&gt;
| trader_gps  = N/A&lt;br /&gt;
| trader_loc  = &lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = N/A&lt;br /&gt;
| bank_loc    = &lt;br /&gt;
| ammo_gps    = N/A&lt;br /&gt;
| ammo_loc    = &lt;br /&gt;
| medical_gps = N/A&lt;br /&gt;
| medical_loc = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= General Information =&lt;br /&gt;
'''Sacred Space''' is a special area located on the summit of [[Mt. Shartak]]. It can be accessed through a waterfall on the southern side of the mountain, or through a rockfall on the northern side of the mountain path. Once the character has unlocked ''[[faith]]'', it can also accessed through [[Sacred_Space#Gateways|portals]] scattered across the island.&lt;br /&gt;
&lt;br /&gt;
The ''faith'' skill is unlocked by making a pilgrimage to the Sacred Space and successfully chanting at each of the five [[Sacred_Space#Totems|totems]] contained within. Once unlocked, it can be purchased with XP upon a level up.&lt;br /&gt;
&lt;br /&gt;
=Sacred Space=&lt;br /&gt;
[[File:Mountain.png|800px|thumb|right|Map of the mountain path and Sacred Space, including the mountain cave, Temple of the Ancestors and catacombs. You can click [https://wiki.shartak.com/images/3/39/Mountain.png here] for the full resolution image.]]&lt;br /&gt;
Most of the Sacred Space is filled with [[snow]], but it has several other points of interest. In the southeastern corner is an orchard with [[grass]] and nine apple trees. The northwestern part has a [[mud pools]] and a [[rockfall]] leading to the mountain path. A [[river]] flows down from the [[Sacred_Space#Temple of the Ancestors|Temple of the Ancestors]], exiting Sacred Space by a waterfall leading down to a small section of the mountain path and further onto the ground level, where the river continues to the sea between [[Wiksik]] and [[York]]. A set of [[Sacred_Space#Gateways|gateways]] act as portals that can be used to teleport around the island once the character has the ''faith'' skill.&lt;br /&gt;
&lt;br /&gt;
== Gateways ==&lt;br /&gt;
The gateways are mystical stone arches located in each of the eight camps that transported a player into the gateway juncture inside the Sacred Space. Entering a gateway costs 25 [[AP]]. As of 2012, exiting Sacred Space through any of the eight portals will send you out of the Sacred Space to a random portal.&lt;br /&gt;
&lt;br /&gt;
Gateways with their respective camps and locations are listed as following:&lt;br /&gt;
*[[Dalpok]]: {{map|70|432|26|440}}&lt;br /&gt;
*[[Raktam]]: {{map|70|326|26|465}}&lt;br /&gt;
*[[Wiksik]]: {{map|70|243|26|408}}&lt;br /&gt;
*[[Rakmogak]]: {{map|70|178|26|565}}&lt;br /&gt;
*[[Derby]]: {{map|70|101|26|351}}&lt;br /&gt;
*[[Durham]]: {{map|70|641|26|346}}&lt;br /&gt;
*[[York]]: {{map|70|365|26|318}}&lt;br /&gt;
*[[Shipwreck]]: {{map|70|539|26|543}}&lt;br /&gt;
*Grassland: {{map|70|180|26|458}}&lt;br /&gt;
*[[Fort Creedy]] Ruin Complex: {{map|70|663|26|380}}&lt;br /&gt;
&lt;br /&gt;
There used to be another gate on [[Unity Island]] at {{map|70|587|26|425}}, but it was removed at some unknown point and no longer exists as of 2026.&lt;br /&gt;
&lt;br /&gt;
==Totems==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 60px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 45px&amp;quot;&amp;gt;[[Image:totem.gif]]&amp;lt;/div&amp;gt;A totem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Five totems surround the Temple of the Ancestors: one to the north, one to the west, one to the east, and two to the south.&lt;br /&gt;
&lt;br /&gt;
When you enter the totem tile, you have the option to chant for 1 AP. [[Native]]s and [[outsider]]s will get different flavor messages while doing so.&lt;br /&gt;
&lt;br /&gt;
Natives get one of the following messages at random:&lt;br /&gt;
:''• While waving your arms, you chant the words of an ancient ritual.''&lt;br /&gt;
:''• You sit down and chant the words of an ancient ritual.''&lt;br /&gt;
:''• Standing on your head, you chant the words of an ancient ritual.''&lt;br /&gt;
:''• You balance on one leg and chant the words of an ancient ritual.''&lt;br /&gt;
&lt;br /&gt;
If the chanting is successful, the following gets added to the end of the message:&lt;br /&gt;
:''• The ancestors are pleased and reward you. You gain 1 XP.''&lt;br /&gt;
&lt;br /&gt;
Outsiders get one of the following messages, depending on whether or not the attempt was successful:&lt;br /&gt;
&lt;br /&gt;
'''Failure:'''&lt;br /&gt;
:''• You attempt to imitate the native chanting but the strange noises coming from your mouth sound awful. Maybe you need to practice some more.''&lt;br /&gt;
:''• You attempt to imitate the native chanting but the strange noises coming from your mouth sound awful. It's getting better but is not quite there yet.''&lt;br /&gt;
'''Success:'''&lt;br /&gt;
:''• You attempt to imitate the native chanting and manage a passable version of it. The ancestors are pleased and reward you. You gain 1 XP.''&lt;br /&gt;
&lt;br /&gt;
Once you have succcessfully chanted at least once at each of the five totems, you unlock the ''faith'' skill, allowing you to purchase it with XP at a level up. You can continue chanting at the totems for a roughly 20% chance to gain 1 XP (39 / 194 recorded attempts). It is unknown whether or not having the ''faith'' skill or [[charms]] affect the chances.&lt;br /&gt;
&lt;br /&gt;
[[Spirit]]s cannot chant at the totems. Although the button to attempt it shows up, it does nothing.&lt;br /&gt;
&lt;br /&gt;
==Temple of the Ancestors==&lt;br /&gt;
The sacred temple is reachable only by climbing the [[temple walkway]]s in Sacred Space. It consists of grass surrounded by a walkway, a stream of fresh water, four staircases leading up to ruined towers, three ruined buildings that cannot be entered, and a secret tunnel leading to the [[Sacred_Space#Catacombs|catacombs]]. Three [[songbird]]s fly about on the grassy area. They exist nowhere else on the island.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Temple of the Ancestors - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|01&lt;br /&gt;
| bgcolor=#cfcffe|02&lt;br /&gt;
| bgcolor=#cfcffe|03&lt;br /&gt;
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| bgcolor=#cfcffe|06&lt;br /&gt;
| bgcolor=#cfcffe|07&lt;br /&gt;
| bgcolor=#cfcffe|08&lt;br /&gt;
| bgcolor=#cfcffe|09&lt;br /&gt;
| bgcolor=#cfcffe|10&lt;br /&gt;
| bgcolor=#cfcffe|11&lt;br /&gt;
| bgcolor=#cfcffe|12&lt;br /&gt;
| bgcolor=#cfcffe|13&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|02&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#cfcffe|03&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
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| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#00FF00|'''G'''&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|04&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#cfcffe|06&lt;br /&gt;
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| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#cfcffe|07&lt;br /&gt;
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| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
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| bgcolor=#b4f894|B&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
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| bgcolor=#bfbabd|&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#cfcffe|08&lt;br /&gt;
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| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|'''C'''&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#cfcffe|09&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#cfcffe|11&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#FF0000|'''R'''&lt;br /&gt;
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| bgcolor=#b4f894|&lt;br /&gt;
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| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#0000ff|&amp;lt;font color=white&amp;gt;'''Bl'''&amp;lt;/font&amp;gt;&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Mid-air&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Temple walkway&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Grass&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Black Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#00FF00|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Green Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ff0000|'''R'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Red Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#0000ff|&amp;lt;font color=white&amp;gt;'''Bl'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Blue Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Ruined Building (cannot be entered)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Water&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|'''C'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Catacomb Entrance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Catacomb ==&lt;br /&gt;
[[Image:Sacred_Space_Temple_Cave.png|thumb|Map of the catacomb. Try not to get lost in this extremely complex labyrinth!]] The catacomb is an underground circular cavern located under the [[Sacred_Space#Temple of the Ancestors|Temple of the Ancestors]] and consists of tunnels, a pool of water where [[smokey crystal]]s can be found, a [[fungi]] farm, and a special tile where [[monkey claw charm]]s can be found.&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
These images are from the [[Sacred_Space#Initial_Implementation|initial implementation]] phase, thus do not fully represent the current implementation. Trader Tamdal now roams the jungle, the garden no longer exist, and the huts and buildings are now removed or ruined.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mudpool.png|Mud pools&lt;br /&gt;
Image:ss_garden.png|Garden and shrubbery&lt;br /&gt;
Image:Cymbolism.png|Stream, center of the temple sanctuary&lt;br /&gt;
Image:Tradertamdalpd1.jpg|Trader Tamdal (he moves!)&lt;br /&gt;
Image:Ss portal.jpg|Portal juncture&lt;br /&gt;
Image:SS appleorchard.png|Fanboys&lt;br /&gt;
Image:SS_cave_fungi.png|People farming for fungi&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Sacred Space has gone through three phases: its initial implementation, temporary removal, and reimplementation into its current form.&lt;br /&gt;
&lt;br /&gt;
==Initial Implementation==&lt;br /&gt;
[[Image:Sacredfinalaf4.jpg|thumb|Map of Sacred Space during its initial implementation. The current map is almost identical, but the garden and the huts no longer exist, except for the four towers inside the temple. Additionally, a rockfall now connects the northwestern part to the mountain path.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Picture4tl2.png|thumb|Inside the Temple of the Ancestors during its initial implementation.]]&lt;br /&gt;
&lt;br /&gt;
From the [http://www.shartak.com/news.html official Shartak newsletter]:&lt;br /&gt;
'''27 January, 2009 - The spirits of the ancestors reveal their temple'''&lt;br /&gt;
&lt;br /&gt;
:''• The spirits of the ancestors have seen how badly violence is affecting the island. Their descendants fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.''&lt;br /&gt;
:''• The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.''&lt;br /&gt;
&lt;br /&gt;
Following months of escalating violence on the island throughout late 2008 to January 2009, the spirits of the ancestors revealed the location of their sacrosanct grove for all of the island's inhabitants who sought refuge from the mainland carnage. The inception of Sacred Space was a controversial move, with some players believing it to undermine the risk-based nature of the game.&lt;br /&gt;
&lt;br /&gt;
As the refuge itself was protected by the spirits of the ancestors, hostile players would find themselves unable to score hits on other players, resulting in the following message being displayed:&lt;br /&gt;
:''The spirits of the ancestors cause your attack to miss. A chilling voice whispers, “This is sacred ground. You shall not harm others here.”''&lt;br /&gt;
&lt;br /&gt;
When leaving a gateway from Sacred Space, if you had recently committed an act of violence (not including to animals), the following message was displayed:&lt;br /&gt;
:''You close your eyes and step through the archway, your thoughts focusing on where you came from. The spirits of the ancestors are angered by your recent violence and as you are returned to your point of origin, a bolt of lightning appears from nowhere and strikes you. You die.''&lt;br /&gt;
&lt;br /&gt;
==Temporary Removal==&lt;br /&gt;
From the Shartak newsletter:&lt;br /&gt;
'''19 November, 2009 - v2 phase 1 launched!'''&lt;br /&gt;
:''• You may notice that the portals to Sacred Space are no longer allowing entry and those who were there have been returned to their homes. Why this has happened and when the portals will reopen remains a mystery.''&lt;br /&gt;
&lt;br /&gt;
In November of 2009, Sacred Space was temporarily removed from the game until it was reimplemented in a different way.&lt;br /&gt;
&lt;br /&gt;
==Reimplementation==&lt;br /&gt;
From the Shartak newsletter:&lt;br /&gt;
'''16 March, 2012 - The sky is falling mountain is falling!'''&lt;br /&gt;
:''• A loud rumbling was heard around the northern half of the mountain. The cause was unknown until we caught up with an eyewitness in Dalpok. “I was hoknikickg nikth of the mogntaick wheck I lookam up and was nearak coouckhokd by fallalickg rakks. Bakstackdal thinik nearak kamled me!” Although there are some language problems, we think he said that the mountain is falling.''&lt;br /&gt;
&lt;br /&gt;
In March 2012, Sacred Space was reopened, a motivation being the goal of gaining the infraterritorially limited ''faith'' skill. There were some modifications, including the enabling of combat throughout its entire perimeter; the towers and huts are now ruined, [[trader]] Tamdal now roams the entire island at ground level, and the return portals send players to a random portal instead of the one they entered from.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Historical]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=25288</id>
		<title>Sacred Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=25288"/>
		<updated>2026-03-15T07:24:37Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Catacomb */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = Satellite sacredspace.png&lt;br /&gt;
| cx          = -70354&lt;br /&gt;
| cy          = 26444&lt;br /&gt;
| type        = Sacred Space&lt;br /&gt;
| huts        = 4 towers (and 3 ruined buildings that cannot be entered)&lt;br /&gt;
| shaman      = None&lt;br /&gt;
| shaman_gps  = N/A&lt;br /&gt;
| shaman_loc  = &lt;br /&gt;
| trader      = N/A&lt;br /&gt;
| trader_gps  = N/A&lt;br /&gt;
| trader_loc  = &lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = N/A&lt;br /&gt;
| bank_loc    = &lt;br /&gt;
| ammo_gps    = N/A&lt;br /&gt;
| ammo_loc    = &lt;br /&gt;
| medical_gps = N/A&lt;br /&gt;
| medical_loc = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= General Information =&lt;br /&gt;
'''Sacred Space''' is a special area located on the summit of [[Mt. Shartak]]. It can be accessed through a waterfall on the southern side of the mountain, or through a rockfall on the northern side of the mountain path. Once the character has unlocked ''[[faith]]'', it can also accessed through [[Sacred_Space#Gateways|portals]] scattered across the island.&lt;br /&gt;
&lt;br /&gt;
The ''faith'' skill is unlocked by making a pilgrimage to the Sacred Space and successfully chanting at each of the five [[Sacred_Space#Totems|totems]] contained within. Once unlocked, it can be purchased with XP upon a level up.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Sacred Space has gone through three phases: its initial implementation, temporary removal, and reimplementation into its current form.&lt;br /&gt;
&lt;br /&gt;
==Initial Implementation==&lt;br /&gt;
[[Image:Sacredfinalaf4.jpg|thumb|Map of Sacred Space during its initial implementation. The current map is almost identical, but the garden and the huts no longer exist, except for the four towers inside the temple. Additionally, a rockfall now connects the northwestern part to the mountain path.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Picture4tl2.png|thumb|Inside the Temple of the Ancestors during its initial implementation.]]&lt;br /&gt;
&lt;br /&gt;
From the [http://www.shartak.com/news.html official Shartak newsletter]:&lt;br /&gt;
'''27 January, 2009 - The spirits of the ancestors reveal their temple'''&lt;br /&gt;
&lt;br /&gt;
:''• The spirits of the ancestors have seen how badly violence is affecting the island. Their descendants fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.''&lt;br /&gt;
:''• The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.''&lt;br /&gt;
&lt;br /&gt;
Following months of escalating violence on the island throughout late 2008 to January 2009, the spirits of the ancestors revealed the location of their sacrosanct grove for all of the island's inhabitants who sought refuge from the mainland carnage. The inception of Sacred Space was a controversial move, with some players believing it to undermine the risk-based nature of the game.&lt;br /&gt;
&lt;br /&gt;
As the refuge itself was protected by the spirits of the ancestors, hostile players would find themselves unable to score hits on other players, resulting in the following message being displayed:&lt;br /&gt;
:''The spirits of the ancestors cause your attack to miss. A chilling voice whispers, “This is sacred ground. You shall not harm others here.”''&lt;br /&gt;
&lt;br /&gt;
When leaving a gateway from Sacred Space, if you had recently committed an act of violence (not including to animals), the following message was displayed:&lt;br /&gt;
:''You close your eyes and step through the archway, your thoughts focusing on where you came from. The spirits of the ancestors are angered by your recent violence and as you are returned to your point of origin, a bolt of lightning appears from nowhere and strikes you. You die.''&lt;br /&gt;
&lt;br /&gt;
==Temporary Removal==&lt;br /&gt;
From the Shartak newsletter:&lt;br /&gt;
'''19 November, 2009 - v2 phase 1 launched!'''&lt;br /&gt;
:''• You may notice that the portals to Sacred Space are no longer allowing entry and those who were there have been returned to their homes. Why this has happened and when the portals will reopen remains a mystery.''&lt;br /&gt;
&lt;br /&gt;
In November of 2009, Sacred Space was temporarily removed from the game until it was reimplemented in a different way.&lt;br /&gt;
&lt;br /&gt;
==Reimplementation==&lt;br /&gt;
From the Shartak newsletter:&lt;br /&gt;
'''16 March, 2012 - The sky is falling mountain is falling!'''&lt;br /&gt;
:''• A loud rumbling was heard around the northern half of the mountain. The cause was unknown until we caught up with an eyewitness in Dalpok. “I was hoknikickg nikth of the mogntaick wheck I lookam up and was nearak coouckhokd by fallalickg rakks. Bakstackdal thinik nearak kamled me!” Although there are some language problems, we think he said that the mountain is falling.''&lt;br /&gt;
&lt;br /&gt;
In March 2012, Sacred Space was reopened, a motivation being the goal of gaining the infraterritorially limited ''faith'' skill. There were some modifications, including the enabling of combat throughout its entire perimeter; the towers and huts are now ruined, [[trader]] Tamdal now roams the entire island at ground level, and the return portals send players to a random portal instead of the one they entered from.&lt;br /&gt;
&lt;br /&gt;
=Sacred Space=&lt;br /&gt;
[[File:Mountain.png|800px|thumb|right|Map of the mountain path and Sacred Space, including the mountain cave, Temple of the Ancestors and catacombs. You can click [https://wiki.shartak.com/images/3/39/Mountain.png here] for the full resolution image.]]&lt;br /&gt;
Most of the Sacred Space is filled with [[snow]], but it has several other points of interest. In the southeastern corner is an orchard with [[grass]] and nine apple trees. The northwestern part has a [[mud pools]] and a [[rockfall]] leading to the mountain path. A [[river]] flows down from the [[Sacred_Space#Temple of the Ancestors|Temple of the Ancestors]], exiting Sacred Space by a waterfall leading down to a small section of the mountain path and further onto the ground level, where the river continues to the sea between [[Wiksik]] and [[York]]. A set of [[Sacred_Space#Gateways|gateways]] act as portals that can be used to teleport around the island once the character has the ''faith'' skill.&lt;br /&gt;
&lt;br /&gt;
== Gateways ==&lt;br /&gt;
The gateways are mystical stone arches located in each of the eight camps that transported a player into the gateway juncture inside the Sacred Space. Entering a gateway costs 25 [[AP]]. As of 2012, exiting Sacred Space through any of the eight portals will send you out of the Sacred Space to a random portal.&lt;br /&gt;
&lt;br /&gt;
Gateways with their respective camps and locations are listed as following:&lt;br /&gt;
*[[Dalpok]]: {{map|70|432|26|440}}&lt;br /&gt;
*[[Raktam]]: {{map|70|326|26|465}}&lt;br /&gt;
*[[Wiksik]]: {{map|70|243|26|408}}&lt;br /&gt;
*[[Rakmogak]]: {{map|70|178|26|565}}&lt;br /&gt;
*[[Derby]]: {{map|70|101|26|351}}&lt;br /&gt;
*[[Durham]]: {{map|70|641|26|346}}&lt;br /&gt;
*[[York]]: {{map|70|365|26|318}}&lt;br /&gt;
*[[Shipwreck]]: {{map|70|539|26|543}}&lt;br /&gt;
*Grassland: {{map|70|180|26|458}}&lt;br /&gt;
*[[Fort Creedy]] Ruin Complex: {{map|70|663|26|380}}&lt;br /&gt;
&lt;br /&gt;
There used to be another gate on [[Unity Island]] at {{map|70|587|26|425}}, but it was removed at some unknown point and no longer exists as of 2026.&lt;br /&gt;
&lt;br /&gt;
==Totems==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 60px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 45px&amp;quot;&amp;gt;[[Image:totem.gif]]&amp;lt;/div&amp;gt;A totem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Five totems surround the Temple of the Ancestors: one to the north, one to the west, one to the east, and two to the south.&lt;br /&gt;
&lt;br /&gt;
When you enter the totem tile, you have the option to chant for 1 AP. [[Native]]s and [[outsider]]s will get different flavor messages while doing so.&lt;br /&gt;
&lt;br /&gt;
Natives get one of the following messages at random:&lt;br /&gt;
:''• While waving your arms, you chant the words of an ancient ritual.''&lt;br /&gt;
:''• You sit down and chant the words of an ancient ritual.''&lt;br /&gt;
:''• Standing on your head, you chant the words of an ancient ritual.''&lt;br /&gt;
:''• You balance on one leg and chant the words of an ancient ritual.''&lt;br /&gt;
&lt;br /&gt;
If the chanting is successful, the following gets added to the end of the message:&lt;br /&gt;
:''• The ancestors are pleased and reward you. You gain 1 XP.''&lt;br /&gt;
&lt;br /&gt;
Outsiders get one of the following messages, depending on whether or not the attempt was successful:&lt;br /&gt;
&lt;br /&gt;
'''Failure:'''&lt;br /&gt;
:''• You attempt to imitate the native chanting but the strange noises coming from your mouth sound awful. Maybe you need to practice some more.''&lt;br /&gt;
:''• You attempt to imitate the native chanting but the strange noises coming from your mouth sound awful. It's getting better but is not quite there yet.''&lt;br /&gt;
'''Success:'''&lt;br /&gt;
:''• You attempt to imitate the native chanting and manage a passable version of it. The ancestors are pleased and reward you. You gain 1 XP.''&lt;br /&gt;
&lt;br /&gt;
Once you have succcessfully chanted at least once at each of the five totems, you unlock the ''faith'' skill, allowing you to purchase it with XP at a level up. You can continue chanting at the totems for a roughly 20% chance to gain 1 XP (39 / 194 recorded attempts). It is unknown whether or not having the ''faith'' skill or [[charms]] affect the chances.&lt;br /&gt;
&lt;br /&gt;
[[Spirit]]s cannot chant at the totems. Although the button to attempt it shows up, it does nothing.&lt;br /&gt;
&lt;br /&gt;
==Temple of the Ancestors==&lt;br /&gt;
The sacred temple is reachable only by climbing the [[temple walkway]]s in Sacred Space. It consists of grass surrounded by a walkway, a stream of fresh water, four staircases leading up to ruined towers, three ruined buildings that cannot be entered, and a secret tunnel leading to the [[Sacred_Space#Catacombs|catacombs]]. Three [[songbird]]s fly about on the grassy area. They exist nowhere else on the island.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Temple of the Ancestors - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
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| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
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| bgcolor=#00FF00|'''G'''&lt;br /&gt;
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|-&lt;br /&gt;
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| bgcolor=#b4f894|'''C'''&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Mid-air&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Temple walkway&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Grass&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Black Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#00FF00|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Green Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ff0000|'''R'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Red Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#0000ff|&amp;lt;font color=white&amp;gt;'''Bl'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Blue Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Ruined Building (cannot be entered)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Water&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|'''C'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Catacomb Entrance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Catacomb ==&lt;br /&gt;
[[Image:Sacred_Space_Temple_Cave.png|thumb|Map of the catacomb. Try not to get lost in this extremely complex labyrinth!]] The catacomb is an underground circular cavern located under the [[Sacred_Space#Temple of the Ancestors|Temple of the Ancestors]] and consists of tunnels, a pool of water where [[smokey crystal]]s can be found, a [[fungi]] farm, and a special tile where [[monkey claw charm]]s can be found.&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
These images are from the [[Sacred_Space#Initial_Implementation|initial implementation]] phase, thus do not fully represent the current implementation. Trader Tamdal now roams the jungle, the garden no longer exist, and the huts and buildings are now removed or ruined.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mudpool.png|Mud pools&lt;br /&gt;
Image:ss_garden.png|Garden and shrubbery&lt;br /&gt;
Image:Cymbolism.png|Stream, center of the temple sanctuary&lt;br /&gt;
Image:Tradertamdalpd1.jpg|Trader Tamdal (he moves!)&lt;br /&gt;
Image:Ss portal.jpg|Portal juncture&lt;br /&gt;
Image:SS appleorchard.png|Fanboys&lt;br /&gt;
Image:SS_cave_fungi.png|People farming for fungi&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Historical]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=25287</id>
		<title>Sacred Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=25287"/>
		<updated>2026-03-15T07:23:54Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = Satellite sacredspace.png&lt;br /&gt;
| cx          = -70354&lt;br /&gt;
| cy          = 26444&lt;br /&gt;
| type        = Sacred Space&lt;br /&gt;
| huts        = 4 towers (and 3 ruined buildings that cannot be entered)&lt;br /&gt;
| shaman      = None&lt;br /&gt;
| shaman_gps  = N/A&lt;br /&gt;
| shaman_loc  = &lt;br /&gt;
| trader      = N/A&lt;br /&gt;
| trader_gps  = N/A&lt;br /&gt;
| trader_loc  = &lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = N/A&lt;br /&gt;
| bank_loc    = &lt;br /&gt;
| ammo_gps    = N/A&lt;br /&gt;
| ammo_loc    = &lt;br /&gt;
| medical_gps = N/A&lt;br /&gt;
| medical_loc = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= General Information =&lt;br /&gt;
'''Sacred Space''' is a special area located on the summit of [[Mt. Shartak]]. It can be accessed through a waterfall on the southern side of the mountain, or through a rockfall on the northern side of the mountain path. Once the character has unlocked ''[[faith]]'', it can also accessed through [[Sacred_Space#Gateways|portals]] scattered across the island.&lt;br /&gt;
&lt;br /&gt;
The ''faith'' skill is unlocked by making a pilgrimage to the Sacred Space and successfully chanting at each of the five [[Sacred_Space#Totems|totems]] contained within. Once unlocked, it can be purchased with XP upon a level up.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Sacred Space has gone through three phases: its initial implementation, temporary removal, and reimplementation into its current form.&lt;br /&gt;
&lt;br /&gt;
==Initial Implementation==&lt;br /&gt;
[[Image:Sacredfinalaf4.jpg|thumb|Map of Sacred Space during its initial implementation. The current map is almost identical, but the garden and the huts no longer exist, except for the four towers inside the temple. Additionally, a rockfall now connects the northwestern part to the mountain path.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Picture4tl2.png|thumb|Inside the Temple of the Ancestors during its initial implementation.]]&lt;br /&gt;
&lt;br /&gt;
From the [http://www.shartak.com/news.html official Shartak newsletter]:&lt;br /&gt;
'''27 January, 2009 - The spirits of the ancestors reveal their temple'''&lt;br /&gt;
&lt;br /&gt;
:''• The spirits of the ancestors have seen how badly violence is affecting the island. Their descendants fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.''&lt;br /&gt;
:''• The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.''&lt;br /&gt;
&lt;br /&gt;
Following months of escalating violence on the island throughout late 2008 to January 2009, the spirits of the ancestors revealed the location of their sacrosanct grove for all of the island's inhabitants who sought refuge from the mainland carnage. The inception of Sacred Space was a controversial move, with some players believing it to undermine the risk-based nature of the game.&lt;br /&gt;
&lt;br /&gt;
As the refuge itself was protected by the spirits of the ancestors, hostile players would find themselves unable to score hits on other players, resulting in the following message being displayed:&lt;br /&gt;
:''The spirits of the ancestors cause your attack to miss. A chilling voice whispers, “This is sacred ground. You shall not harm others here.”''&lt;br /&gt;
&lt;br /&gt;
When leaving a gateway from Sacred Space, if you had recently committed an act of violence (not including to animals), the following message was displayed:&lt;br /&gt;
:''You close your eyes and step through the archway, your thoughts focusing on where you came from. The spirits of the ancestors are angered by your recent violence and as you are returned to your point of origin, a bolt of lightning appears from nowhere and strikes you. You die.''&lt;br /&gt;
&lt;br /&gt;
==Temporary Removal==&lt;br /&gt;
From the Shartak newsletter:&lt;br /&gt;
'''19 November, 2009 - v2 phase 1 launched!'''&lt;br /&gt;
:''• You may notice that the portals to Sacred Space are no longer allowing entry and those who were there have been returned to their homes. Why this has happened and when the portals will reopen remains a mystery.''&lt;br /&gt;
&lt;br /&gt;
In November of 2009, Sacred Space was temporarily removed from the game until it was reimplemented in a different way.&lt;br /&gt;
&lt;br /&gt;
==Reimplementation==&lt;br /&gt;
From the Shartak newsletter:&lt;br /&gt;
'''16 March, 2012 - The sky is falling mountain is falling!'''&lt;br /&gt;
:''• A loud rumbling was heard around the northern half of the mountain. The cause was unknown until we caught up with an eyewitness in Dalpok. “I was hoknikickg nikth of the mogntaick wheck I lookam up and was nearak coouckhokd by fallalickg rakks. Bakstackdal thinik nearak kamled me!” Although there are some language problems, we think he said that the mountain is falling.''&lt;br /&gt;
&lt;br /&gt;
In March 2012, Sacred Space was reopened, a motivation being the goal of gaining the infraterritorially limited ''faith'' skill. There were some modifications, including the enabling of combat throughout its entire perimeter; the towers and huts are now ruined, [[trader]] Tamdal now roams the entire island at ground level, and the return portals send players to a random portal instead of the one they entered from.&lt;br /&gt;
&lt;br /&gt;
=Sacred Space=&lt;br /&gt;
[[File:Mountain.png|800px|thumb|right|Map of the mountain path and Sacred Space, including the mountain cave, Temple of the Ancestors and catacombs. You can click [https://wiki.shartak.com/images/3/39/Mountain.png here] for the full resolution image.]]&lt;br /&gt;
Most of the Sacred Space is filled with [[snow]], but it has several other points of interest. In the southeastern corner is an orchard with [[grass]] and nine apple trees. The northwestern part has a [[mud pools]] and a [[rockfall]] leading to the mountain path. A [[river]] flows down from the [[Sacred_Space#Temple of the Ancestors|Temple of the Ancestors]], exiting Sacred Space by a waterfall leading down to a small section of the mountain path and further onto the ground level, where the river continues to the sea between [[Wiksik]] and [[York]]. A set of [[Sacred_Space#Gateways|gateways]] act as portals that can be used to teleport around the island once the character has the ''faith'' skill.&lt;br /&gt;
&lt;br /&gt;
== Gateways ==&lt;br /&gt;
The gateways are mystical stone arches located in each of the eight camps that transported a player into the gateway juncture inside the Sacred Space. Entering a gateway costs 25 [[AP]]. As of 2012, exiting Sacred Space through any of the eight portals will send you out of the Sacred Space to a random portal.&lt;br /&gt;
&lt;br /&gt;
Gateways with their respective camps and locations are listed as following:&lt;br /&gt;
*[[Dalpok]]: {{map|70|432|26|440}}&lt;br /&gt;
*[[Raktam]]: {{map|70|326|26|465}}&lt;br /&gt;
*[[Wiksik]]: {{map|70|243|26|408}}&lt;br /&gt;
*[[Rakmogak]]: {{map|70|178|26|565}}&lt;br /&gt;
*[[Derby]]: {{map|70|101|26|351}}&lt;br /&gt;
*[[Durham]]: {{map|70|641|26|346}}&lt;br /&gt;
*[[York]]: {{map|70|365|26|318}}&lt;br /&gt;
*[[Shipwreck]]: {{map|70|539|26|543}}&lt;br /&gt;
*Grassland: {{map|70|180|26|458}}&lt;br /&gt;
*[[Fort Creedy]] Ruin Complex: {{map|70|663|26|380}}&lt;br /&gt;
&lt;br /&gt;
There used to be another gate on [[Unity Island]] at {{map|70|587|26|425}}, but it was removed at some unknown point and no longer exists as of 2026.&lt;br /&gt;
&lt;br /&gt;
==Totems==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 60px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 45px&amp;quot;&amp;gt;[[Image:totem.gif]]&amp;lt;/div&amp;gt;A totem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Five totems surround the Temple of the Ancestors: one to the north, one to the west, one to the east, and two to the south.&lt;br /&gt;
&lt;br /&gt;
When you enter the totem tile, you have the option to chant for 1 AP. [[Native]]s and [[outsider]]s will get different flavor messages while doing so.&lt;br /&gt;
&lt;br /&gt;
Natives get one of the following messages at random:&lt;br /&gt;
:''• While waving your arms, you chant the words of an ancient ritual.''&lt;br /&gt;
:''• You sit down and chant the words of an ancient ritual.''&lt;br /&gt;
:''• Standing on your head, you chant the words of an ancient ritual.''&lt;br /&gt;
:''• You balance on one leg and chant the words of an ancient ritual.''&lt;br /&gt;
&lt;br /&gt;
If the chanting is successful, the following gets added to the end of the message:&lt;br /&gt;
:''• The ancestors are pleased and reward you. You gain 1 XP.''&lt;br /&gt;
&lt;br /&gt;
Outsiders get one of the following messages, depending on whether or not the attempt was successful:&lt;br /&gt;
&lt;br /&gt;
'''Failure:'''&lt;br /&gt;
:''• You attempt to imitate the native chanting but the strange noises coming from your mouth sound awful. Maybe you need to practice some more.''&lt;br /&gt;
:''• You attempt to imitate the native chanting but the strange noises coming from your mouth sound awful. It's getting better but is not quite there yet.''&lt;br /&gt;
'''Success:'''&lt;br /&gt;
:''• You attempt to imitate the native chanting and manage a passable version of it. The ancestors are pleased and reward you. You gain 1 XP.''&lt;br /&gt;
&lt;br /&gt;
Once you have succcessfully chanted at least once at each of the five totems, you unlock the ''faith'' skill, allowing you to purchase it with XP at a level up. You can continue chanting at the totems for a roughly 20% chance to gain 1 XP (39 / 194 recorded attempts). It is unknown whether or not having the ''faith'' skill or [[charms]] affect the chances.&lt;br /&gt;
&lt;br /&gt;
[[Spirit]]s cannot chant at the totems. Although the button to attempt it shows up, it does nothing.&lt;br /&gt;
&lt;br /&gt;
==Temple of the Ancestors==&lt;br /&gt;
The sacred temple is reachable only by climbing the [[temple walkway]]s in Sacred Space. It consists of grass surrounded by a walkway, a stream of fresh water, four staircases leading up to ruined towers, three ruined buildings that cannot be entered, and a secret tunnel leading to the [[Sacred_Space#Catacombs|catacombs]]. Three [[songbird]]s fly about on the grassy area. They exist nowhere else on the island.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Temple of the Ancestors - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#cfcffe|03&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
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| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#00FF00|'''G'''&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|04&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#cfcffe|06&lt;br /&gt;
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| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
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| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|07&lt;br /&gt;
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| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
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| bgcolor=#bfbabd|&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#cfcffe|08&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
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| bgcolor=#b4f894|&lt;br /&gt;
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| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|'''C'''&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#cfcffe|09&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#cfcffe|10&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#cfcffe|11&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#FF0000|'''R'''&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| bgcolor=#0000ff|&amp;lt;font color=white&amp;gt;'''Bl'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|12&lt;br /&gt;
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| bgcolor=#bfbabd|&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#cfcffe|13&lt;br /&gt;
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| bgcolor=#cfcffe|&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#cfcffe|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Mid-air&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#bfbabd|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Temple walkway&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Grass&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#000000|&amp;lt;font color=#FFFFFF&amp;gt;'''B'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Black Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#00FF00|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Green Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ff0000|'''R'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Red Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#0000ff|&amp;lt;font color=white&amp;gt;'''Bl'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Blue Staircase&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|B&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Ruined Building (cannot be entered)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Water&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#b4f894|'''C'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9|Catacomb Entrance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Catacomb ==&lt;br /&gt;
[[Image:Sacred_Space_Temple_Cave.png|thumb|Try not to get lost in this extremely complex labyrinth!]] The catacomb is an underground circular cavern located under the [[Sacred_Space#Temple of the Ancestors|Temple of the Ancestors]] and consists of tunnels, a pool of water where [[smokey crystal]]s can be found, a [[fungi]] farm, and a special tile where [[monkey claw charm]]s can be found.&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
These images are from the [[Sacred_Space#Initial_Implementation|initial implementation]] phase, thus do not fully represent the current implementation. Trader Tamdal now roams the jungle, the garden no longer exist, and the huts and buildings are now removed or ruined.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mudpool.png|Mud pools&lt;br /&gt;
Image:ss_garden.png|Garden and shrubbery&lt;br /&gt;
Image:Cymbolism.png|Stream, center of the temple sanctuary&lt;br /&gt;
Image:Tradertamdalpd1.jpg|Trader Tamdal (he moves!)&lt;br /&gt;
Image:Ss portal.jpg|Portal juncture&lt;br /&gt;
Image:SS appleorchard.png|Fanboys&lt;br /&gt;
Image:SS_cave_fungi.png|People farming for fungi&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Historical]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Temple_walkway&amp;diff=25286</id>
		<title>Temple walkway</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Temple_walkway&amp;diff=25286"/>
		<updated>2026-03-15T07:22:29Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Terrain#Temple Walkway&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Terrain#Temple Walkway]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Monkey_claw_charm&amp;diff=25285</id>
		<title>Monkey claw charm</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Monkey_claw_charm&amp;diff=25285"/>
		<updated>2026-03-15T07:15:40Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Charms#Monkey Claw Charm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Charms#Monkey_Claw_Charm]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Smokey_crystal&amp;diff=25284</id>
		<title>Smokey crystal</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Smokey_crystal&amp;diff=25284"/>
		<updated>2026-03-15T07:14:49Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Other Items#Smokey Crystal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Other Items#Smokey Crystal]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=River&amp;diff=25283</id>
		<title>River</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=River&amp;diff=25283"/>
		<updated>2026-03-15T06:57:29Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Terrain#River&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Terrain#River]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Mud_pools&amp;diff=25282</id>
		<title>Mud pools</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Mud_pools&amp;diff=25282"/>
		<updated>2026-03-15T06:56:50Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Terrain#Mud Pools&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Terrain#Mud Pools]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Snow&amp;diff=25281</id>
		<title>Snow</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Snow&amp;diff=25281"/>
		<updated>2026-03-15T06:56:14Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Terrain#Snow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Terrain#Snow]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Totem.gif&amp;diff=25280</id>
		<title>File:Totem.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Totem.gif&amp;diff=25280"/>
		<updated>2026-03-15T06:48:56Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Sacred Space totem needed to unlock the faith skill.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Sacred Space totem needed to unlock the faith skill.&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=25279</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=25279"/>
		<updated>2026-03-14T06:36:17Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Elephant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
Animals can be seen on the game map. They will attack reactively (and immediately) each time they are attacked by a player, but the player will only get a message if they hit. Their hit chance is much lower (roughly 20%) against ranged attacks ([[blowpipe]], [[rifle]], or [[pistol]]) than melee attacks.&lt;br /&gt;
&lt;br /&gt;
Animals will also act on their own at certain intervals depending on their '''speed'''. They can act on two '''cycles''': at 5 minutes past and at 35 minutes past. When they act, they can either move, attack, or move and then attack. Most animals have &amp;quot;normal&amp;quot; speed, meaning they act once per cycle. Elephants and large stags have 1/2 speed, meaning they act only every other cycle, at 35 minutes past. Turtles and wild boars have 1/3 speed, meaning they act every third cycle, alternating between 5 and 35 minutes past. It is possible that some other animals also have different speeds that have not yet been observed.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only start attacking a player actively if the player has attacked them. They will then keep attacking the player at a frequency based on their speed until they are dead, the player is dead, the player runs away, or a different player angers them. Additionally, some animals can retreat if they are dropped to below 50% hit points after being angered. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location. &lt;br /&gt;
&lt;br /&gt;
=List of Animals=&lt;br /&gt;
The following animals can be found at anytime during the year.  There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet.  These links lead to those animals.&lt;br /&gt;
&lt;br /&gt;
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.&lt;br /&gt;
*[[Special Animals]] - Some animals only come out to play at certain times during the year.  They can be found here.&lt;br /&gt;
*[[Upgraded Animals]] - Animals that have adjectives like hungry, fully-grown, ferocious or rogue can be found here.&lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following list tells one.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.  &lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned, listing hits/attacks with 45% hit chance).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
==Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 45% (142/329)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (63/130)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 49/98). Upgrades to [[Upgraded Animals#Hungry Alligator|hungry alligator]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Bat==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (221/825)&lt;br /&gt;
*'''Dodge Modifier''' - +20% (217/894)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Appeared for the first time during Halloween 2007. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 25% (104/431)&lt;br /&gt;
*'''Dodge Modifier''' - ? (39/92)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Chance to cause bleeding wounds (~15%, 9/59). Upgrades to [[Upgraded Animals#Hungry Bear|hungry bear]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 60&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (438/1642)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (1431/2560)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 33&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Rogue Elephant|rogue elephant]] after killing two people. Tramples [[Terrain#Jungle|jungle terrain]], typically lowering its density by 2 as it enters a new tile.&lt;br /&gt;
&lt;br /&gt;
==Giant Spider==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 55% (416/789)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (49/128)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Attacks result in poisoning 75% of the time (299/392), causing 1 HP of damage for the next three actions.&lt;br /&gt;
&lt;br /&gt;
==Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water, deep water &lt;br /&gt;
*'''Max Hitpoints''' - 450&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 35% (24/72)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (134/257)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 153&lt;br /&gt;
*'''Attack Unprovoked''' - Yes &lt;br /&gt;
*'''Special Notes''' - Very rare. Healing a giant squid yields double the amount of XP than usual. Upgrades to [[Upgraded Animals#Fully-Grown Giant Squid|fully-grown giant squid]] after killing two (needs confirmation) people.&lt;br /&gt;
&lt;br /&gt;
==Goat==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 15% (70/470)&lt;br /&gt;
*'''Dodge Modifier''' - ? (26/45)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13 &lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Guard Dog==&lt;br /&gt;
*'''Location Found''' - [[Trader]] huts&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (44/243)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Will attack one if that person attacks the trader. Likewise, the trader may attack if the guard dog is attacked.&lt;br /&gt;
&lt;br /&gt;
==Large Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (121/518)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (398/838)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Large Stag==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 30% (242/762)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (548/1210)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals|aggressive large stag]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Monkey==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 10&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 20% (109/539)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (739/1051)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 8&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Upgrades to [[Upgraded Animals#Chattering Monkey|chattering monkey]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Parrot==&lt;br /&gt;
*'''Location Found''' - Jungle, water, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 35% (96/261)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (233/620)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.  Upgrades to [[Upgraded Animals#Vicious Parrot|vicious parrot]] after killing two people. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 215 &lt;br /&gt;
*'''Damage''' - 8-14&lt;br /&gt;
*'''Hit Chance''' - 50% (65/129)&lt;br /&gt;
*'''Dodge Modifier''' - ? (61/126)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 103&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. The chance to escape is unknown due to lacking data (4/15 successful attempts). The damage this beast inflicts changes, from 8, 11, to 14. First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010. Upgrades to [[Upgraded Animals#Hungry Python|hungry python]] (unknown at how many kills).&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (237/821)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (808/2180)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Hungry Rat|hungry rat]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Rhino==&lt;br /&gt;
*'''Location Found''' - Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (161/583)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (178/377)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 35% (484/1458)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (386/975)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Hatches from an [[egg]].  Small chance to cause bleeding wounds (~5%, 17/477). Upgrades to [[Upgraded Animals#Ferocious Shargle|ferocious shargle]] after killing two people.&lt;br /&gt;
*'''Description''' - A very large fierce bird. A bit like an eagle, but found only on Shartak. They tend to stay on the ground rather than flying and you're liable to end up dead if you sleep near one. They also lay large eggs that (with sufficient warmth) will hatch within a few days. A baby shargle is almost as dangerous as an adult.&lt;br /&gt;
&lt;br /&gt;
==Silverback==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 50, upgrades to 62 after two kills.  &lt;br /&gt;
*'''Damage''' - 3, upgrades to 6 after two kills.&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -15% (239/406)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Territorial Silverback|territorial silverback]] after killing six people.&lt;br /&gt;
&lt;br /&gt;
==Small Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (344/717)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Songbird==&lt;br /&gt;
*'''Location Found''' - [[Sacred Space]]&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 10% (22/200)&lt;br /&gt;
*'''Dodge Modifier''' - ? (28/79)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 30% (260/825)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (235/529)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~40%, 66/160).  Upgrades to [[Upgraded Animals#Ferocious Tiger|ferocious tiger]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Turtle==&lt;br /&gt;
*'''Location Found''' - Water, beach, dunes&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (91/462)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (250/524)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Wild Boar==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (143/507)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (386/782)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Aggressive Wild Boar|aggressive wild boar]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
=Attacking Animals=&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage you deal (with the notable exception of poison damage from [[blowpipe]]s, which grants no XP). Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)&lt;br /&gt;
&lt;br /&gt;
Attacking animals is a great source of XP for new arrivals to the island, as new characters appear to have their listed hit chances doubled! This bonus appears to vanish after reaching level 5. A [[wooden club]] is the ideal starter weapon before gaining access to ''[[balanced stance]]''. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience—and thus skills—to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.&lt;br /&gt;
&lt;br /&gt;
Hunting is also done for sport by some, like the [https://www.shartak.com/clanview.cgi?id=744 Monster Hunters], and the various adventurers who seek the legendary giant squids.&lt;br /&gt;
&lt;br /&gt;
==Recommended Supplies==&lt;br /&gt;
When hunting, be sure to take the following items to lengthen your survival time.&lt;br /&gt;
*[[First aid kit]]s/[[healing herb]]s - These will cure bleeding wounds so you don't bleed out all over the place.&lt;br /&gt;
*[[Machete]]s/[[cutlass]]es/[[wooden club]]s - Bring more than one since these do break.&lt;br /&gt;
*[[Knife]]/[[dagger]] - Good for finishing blows if machete damage would be excessive.&lt;br /&gt;
*[[Rifle]]/[[blowpipe]] - These deal high damage to the animals.  Recommended if you are a [[soldier]] or [[warrior]].&lt;br /&gt;
&lt;br /&gt;
==Punching animals==&lt;br /&gt;
&lt;br /&gt;
Sometimes punching a large animal or aggressive one can yield these special messages.&lt;br /&gt;
&lt;br /&gt;
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=25278</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=25278"/>
		<updated>2026-03-14T06:22:31Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Added mention of the hidden Dodge Modifier and the hidden new character hit chance bonus. Updates to Hit Chance data.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
Animals can be seen on the game map. They will attack reactively (and immediately) each time they are attacked by a player, but the player will only get a message if they hit. Their hit chance is much lower (roughly 20%) against ranged attacks ([[blowpipe]], [[rifle]], or [[pistol]]) than melee attacks.&lt;br /&gt;
&lt;br /&gt;
Animals will also act on their own at certain intervals depending on their '''speed'''. They can act on two '''cycles''': at 5 minutes past and at 35 minutes past. When they act, they can either move, attack, or move and then attack. Most animals have &amp;quot;normal&amp;quot; speed, meaning they act once per cycle. Elephants and large stags have 1/2 speed, meaning they act only every other cycle, at 35 minutes past. Turtles and wild boars have 1/3 speed, meaning they act every third cycle, alternating between 5 and 35 minutes past. It is possible that some other animals also have different speeds that have not yet been observed.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only start attacking a player actively if the player has attacked them. They will then keep attacking the player at a frequency based on their speed until they are dead, the player is dead, the player runs away, or a different player angers them. Additionally, some animals can retreat if they are dropped to below 50% hit points after being angered. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location. &lt;br /&gt;
&lt;br /&gt;
=List of Animals=&lt;br /&gt;
The following animals can be found at anytime during the year.  There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet.  These links lead to those animals.&lt;br /&gt;
&lt;br /&gt;
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.&lt;br /&gt;
*[[Special Animals]] - Some animals only come out to play at certain times during the year.  They can be found here.&lt;br /&gt;
*[[Upgraded Animals]] - Animals that have adjectives like hungry, fully-grown, ferocious or rogue can be found here.&lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following list tells one.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.  &lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without ''[[animal affinity]]'' or [[charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned, listing hits/attacks with 45% hit chance).&lt;br /&gt;
*'''Dodge Modifier''' - Some animals have a hidden modifier making them harder or easier to hit than your weapon's listed hit chance would indicate. If the animal has a dodge modifier of +10%, your hit chance is lowered by 10 percentage points (e.g. from 45% to 35%). If the animal has a dodge modifier of -10%, your hit chance is increased by 10 points (e.g. from 45% to 55%). This is an approximation rounded to the closest 5% (based on the sample size mentioned). There appears to be a minimum of a 1% chance to hit an animal: 3/329 attacks hit a rat with a listed 10% chance to hit.&lt;br /&gt;
*'''Speed''' - How often the animal acts. Normal (once per 30 minute cycle), 1/2 (once per two cycles at 35 minutes past), or 1/3 (once per 3 cycles, alternating between 5 and 35 minutes past).&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
==Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 45% (142/329)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (63/130)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~50%, 49/98). Upgrades to [[Upgraded Animals#Hungry Alligator|hungry alligator]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Bat==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (221/825)&lt;br /&gt;
*'''Dodge Modifier''' - +20% (217/894)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Appeared for the first time during Halloween 2007. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Bear==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 25% (104/431)&lt;br /&gt;
*'''Dodge Modifier''' - ? (39/92)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Chance to cause bleeding wounds (~15%, 9/59). Upgrades to [[Upgraded Animals#Hungry Bear|hungry bear]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 60&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 25% (438/1642)&lt;br /&gt;
*'''Dodge Modifier''' - -10% (1431/2560)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 33&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can be upgraded to [[Upgraded Animals#Rogue Elephant|rogue elephant]]. Tramples [[Terrain#Jungle|jungle terrain]], typically lowering its density by 2 as it enters a new tile.&lt;br /&gt;
&lt;br /&gt;
==Giant Spider==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 55% (416/789)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (49/128)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Attacks result in poisoning 75% of the time (299/392), causing 1 HP of damage for the next three actions.&lt;br /&gt;
&lt;br /&gt;
==Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water, deep water &lt;br /&gt;
*'''Max Hitpoints''' - 450&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''Hit Chance''' - 35% (24/72)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (134/257)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 153&lt;br /&gt;
*'''Attack Unprovoked''' - Yes &lt;br /&gt;
*'''Special Notes''' - Very rare. Healing a giant squid yields double the amount of XP than usual. Upgrades to [[Upgraded Animals#Fully-Grown Giant Squid|fully-grown giant squid]] after killing two (needs confirmation) people.&lt;br /&gt;
&lt;br /&gt;
==Goat==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle)&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 15% (70/470)&lt;br /&gt;
*'''Dodge Modifier''' - ? (26/45)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13 &lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Guard Dog==&lt;br /&gt;
*'''Location Found''' - [[Trader]] huts&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (44/243)&lt;br /&gt;
*'''Dodge Modifier''' - ?&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Will attack one if that person attacks the trader. Likewise, the trader may attack if the guard dog is attacked.&lt;br /&gt;
&lt;br /&gt;
==Large Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (121/518)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (398/838)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Large Stag==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 30% (242/762)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (548/1210)&lt;br /&gt;
*'''Speed''' - 1/2&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals|aggressive large stag]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Monkey==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 10&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 20% (109/539)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (739/1051)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 8&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP. Upgrades to [[Upgraded Animals#Chattering Monkey|chattering monkey]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Parrot==&lt;br /&gt;
*'''Location Found''' - Jungle, water, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 35% (96/261)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (233/620)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.  Upgrades to [[Upgraded Animals#Vicious Parrot|vicious parrot]] after killing two people. Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 215 &lt;br /&gt;
*'''Damage''' - 8-14&lt;br /&gt;
*'''Hit Chance''' - 50% (65/129)&lt;br /&gt;
*'''Dodge Modifier''' - ? (61/126)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 103&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Very rare. Hits constrict opponents. If someone tries to leave the square that the python is on after getting hit, they may take 2 damage. If you escape the python's grip, you gain 1 XP. The chance to escape is unknown due to lacking data (4/15 successful attempts). The damage this beast inflicts changes, from 8, 11, to 14. First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010. Upgrades to [[Upgraded Animals#Hungry Python|hungry python]] (unknown at how many kills).&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
*'''Location Found''' - Tunnel&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (237/821)&lt;br /&gt;
*'''Dodge Modifier''' - +10% (808/2180)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Hungry Rat|hungry rat]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Rhino==&lt;br /&gt;
*'''Location Found''' - Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''Hit Chance''' - 30% (161/583)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (178/377)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Shargle==&lt;br /&gt;
*'''Location Found''' - Mountain path (can wander down into the jungle) or wherever hatched&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 35% (484/1458)&lt;br /&gt;
*'''Dodge Modifier''' - +5% (386/975)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Hatches from an [[egg]].  Small chance to cause bleeding wounds (~5%, 17/477). Upgrades to [[Upgraded Animals#Ferocious Shargle|ferocious shargle]] after killing two people.&lt;br /&gt;
*'''Description''' - A very large fierce bird. A bit like an eagle, but found only on Shartak. They tend to stay on the ground rather than flying and you're liable to end up dead if you sleep near one. They also lay large eggs that (with sufficient warmth) will hatch within a few days. A baby shargle is almost as dangerous as an adult.&lt;br /&gt;
&lt;br /&gt;
==Silverback==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 50, upgrades to 62 after two kills.  &lt;br /&gt;
*'''Damage''' - 3, upgrades to 6 after two kills.&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -15% (239/406)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Territorial Silverback|territorial silverback]] after killing six people.&lt;br /&gt;
&lt;br /&gt;
==Small Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 25% (107/433)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (344/717)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Songbird==&lt;br /&gt;
*'''Location Found''' - [[Sacred Space]]&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 10% (22/200)&lt;br /&gt;
*'''Dodge Modifier''' - ? (28/79)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''Hit Chance''' - 30% (260/825)&lt;br /&gt;
*'''Dodge Modifier''' - 0% (235/529)&lt;br /&gt;
*'''Speed''' - Normal&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - High chance to cause bleeding wounds (~40%, 66/160).  Upgrades to [[Upgraded Animals#Ferocious Tiger|ferocious tiger]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
==Turtle==&lt;br /&gt;
*'''Location Found''' - Water, beach, dunes&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''Hit Chance''' - 20% (91/462)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (250/524)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Moves away if below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Wild Boar==&lt;br /&gt;
*'''Location Found''' - Jungle, grassland, river, lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''Hit Chance''' - 30% (143/507)&lt;br /&gt;
*'''Dodge Modifier''' - -5% (386/782)&lt;br /&gt;
*'''Speed''' - 1/3&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Upgrades to [[Upgraded Animals#Aggressive Wild Boar|aggressive wild boar]] after killing two people.&lt;br /&gt;
&lt;br /&gt;
=Attacking Animals=&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage you deal (with the notable exception of poison damage from [[blowpipe]]s, which grants no XP). Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)&lt;br /&gt;
&lt;br /&gt;
Attacking animals is a great source of XP for new arrivals to the island, as new characters appear to have their listed hit chances doubled! This bonus appears to vanish after reaching level 5. A [[wooden club]] is the ideal starter weapon before gaining access to ''[[balanced stance]]''. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience—and thus skills—to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.&lt;br /&gt;
&lt;br /&gt;
Hunting is also done for sport by some, like the [https://www.shartak.com/clanview.cgi?id=744 Monster Hunters], and the various adventurers who seek the legendary giant squids.&lt;br /&gt;
&lt;br /&gt;
==Recommended Supplies==&lt;br /&gt;
When hunting, be sure to take the following items to lengthen your survival time.&lt;br /&gt;
*[[First aid kit]]s/[[healing herb]]s - These will cure bleeding wounds so you don't bleed out all over the place.&lt;br /&gt;
*[[Machete]]s/[[cutlass]]es/[[wooden club]]s - Bring more than one since these do break.&lt;br /&gt;
*[[Knife]]/[[dagger]] - Good for finishing blows if machete damage would be excessive.&lt;br /&gt;
*[[Rifle]]/[[blowpipe]] - These deal high damage to the animals.  Recommended if you are a [[soldier]] or [[warrior]].&lt;br /&gt;
&lt;br /&gt;
==Punching animals==&lt;br /&gt;
&lt;br /&gt;
Sometimes punching a large animal or aggressive one can yield these special messages.&lt;br /&gt;
&lt;br /&gt;
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Balanced_stance&amp;diff=25277</id>
		<title>Balanced stance</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Balanced_stance&amp;diff=25277"/>
		<updated>2026-03-14T06:13:17Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Changed redirect target from Skills to Combat Skills#Balanced Stance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Combat_Skills#Balanced_Stance]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Wooden_club&amp;diff=25276</id>
		<title>Wooden club</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Wooden_club&amp;diff=25276"/>
		<updated>2026-03-14T06:12:24Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Melee Weapons#Wooden Club&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Melee_Weapons#Wooden Club]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Gateway&amp;diff=25272</id>
		<title>Gateway</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Gateway&amp;diff=25272"/>
		<updated>2026-03-08T14:32:36Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Sacred Space#Gateways&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sacred_Space#Gateways]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Portal&amp;diff=25271</id>
		<title>Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Portal&amp;diff=25271"/>
		<updated>2026-03-08T14:32:21Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Sacred Space#Gateways&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sacred_Space#Gateways]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Western_Islets&amp;diff=25270</id>
		<title>Western Islets</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Western_Islets&amp;diff=25270"/>
		<updated>2026-03-08T14:30:47Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''western islets''' (or '''islands''') are three minor land masses in the gulf to the west of the main island. Two lie close to the northern shore of the south-most peninsula and are seperated by shallow straits from the mainland. The third is considerably larger and lies off the west coast of the mainland separated by shark-infested waters.&lt;br /&gt;
&lt;br /&gt;
== Rodrigo Island ==&lt;br /&gt;
The westernmost islet, centered at {{map|70|644|26|390}}, has a land area of 86 squares (30 [[jungle]], 56 [[beach]]). As of 29 July 2006 it is marked by numerous [[signpost]]s which refer to it as &amp;quot;Rodrigo Island&amp;quot;, and a signpost at {{map|70|645|26|390}} reads &amp;quot;Rodrigo Island - Discovered by Alex Rodrigo in the early weeks of the colonization&amp;quot;. The island is home to three [[boatyard]]s, at {{GPS|70|639|26|389}}, {{GPS|70|640|26|392}}, and {{GPS|70|649|26|390}}.&lt;br /&gt;
&lt;br /&gt;
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== Ernst Island ==&lt;br /&gt;
The second western islet at {{map|70|628|26|385}} is the smallest of the western islets with a land area of just 52 squares (9 jungle, 43 beach). As of 29 July 2006 it is marked with a signpost at {{map|70|628|26|385}} which reads &amp;quot;Ernst Island - Discovered by Vittorio Ernst&amp;quot;. The island is home to two boatyards, at {{GPS|70|626|26|388}} and {{GPS|70|629|26|382}}.&lt;br /&gt;
&lt;br /&gt;
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== Unity Island ==&lt;br /&gt;
[[Image:The_Islet.PNG|right|thumb|Unity Island as mapped by the UBER MAP project.]]&lt;br /&gt;
&lt;br /&gt;
The third and by far the largest western islet, located around {{map|70|568|26|416}}, is commonly known as Unity Island. It is 56 squares long from east to west and about 19 from north to south at its waist. The island consists of only beach and jungle terrain and has no fruit trees or bushes, huts, ruins, or other [[Locations|terrain details]], except for two boatyards at {{GPS|70|552|26|404}}, {{GPS|70|543|26|412}}. However, the island is large enough to host a fairly large number of animals to hunt, especially since it is quite seldom visited due to its distance from [[camp]]s.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
During the early period of exploration and mapping, this islet or island became the subject of some contention when two seperate groups or clans both claimed naming rights.&lt;br /&gt;
&lt;br /&gt;
The [[Discordian Cargo Cult]] were the first to announce a name for this land, calling it [[La Islet Bonobo]]. Their explorers had noted the similarity between Shartak and Hispaniola and hence expected an analogue to the island La Gonâve. They laid claim to the area on their clan page on 2 April 2006 and formally named it on 29 April 2006.&lt;br /&gt;
&lt;br /&gt;
This claim was contested, however, by the [[Royal Expedition]]. One of their members had reached the island on 26 February and a second joined him on 22 March. The majority of the island was added to the Shartak UBER MAP as a result of their efforts, shortly thereafter. Discussion of a suitable name was underway without having reached a resolution when the proclaimation of the [[Discordian Cargo Cult|DCC]] precipitated a reaction. On 3 May the [[Royal Expedition|RE]] declared the land to be called [[Shark Island]].&lt;br /&gt;
&lt;br /&gt;
Following negotiations between all the interested parties, the island was renamed Unity and declared a no-violence zone, and all the peoples of Shartak were welcomed to its shores. The various clans enforced peace on the island, but as of 2026, the clans are no longer active.&lt;br /&gt;
&lt;br /&gt;
Unity Island used to have a [[portal]] to [[Sacred Space]] at {{map|70|587|26|425}}, but this portal no longer exists for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
As of 2026, there are many signposts on the beaches declaring Unity Island as a sanctuary for [[zombie]] animals.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[La Islet Bonobo]]&lt;br /&gt;
*[[Shark Island]]&lt;br /&gt;
*[[The Scurvy Crew of The Hell-born Strumpet#New Tortuga Has Been Achieved|New Tortuga]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Western_Islets&amp;diff=25269</id>
		<title>Western Islets</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Western_Islets&amp;diff=25269"/>
		<updated>2026-03-08T14:30:19Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''western islets''' (or '''islands''') are three minor land masses in the gulf to the west of the main island. Two lie close to the northern shore of the south-most peninsula and are seperated by shallow straits from the mainland. The third is considerably larger and lies off the west coast of the mainland separated by shark-infested waters.&lt;br /&gt;
&lt;br /&gt;
== Rodrigo Island ==&lt;br /&gt;
The westernmost islet, centered at {{map|70|644|26|390}}, has a land area of 86 squares (30 [[jungle}}, 56 [[beach]]). As of 29 July 2006 it is marked by numerous [[signpost]]s which refer to it as &amp;quot;Rodrigo Island&amp;quot;, and a signpost at {{map|70|645|26|390}} reads &amp;quot;Rodrigo Island - Discovered by Alex Rodrigo in the early weeks of the colonization&amp;quot;. The island is home to three [[boatyard]]s, at {{GPS|70|639|26|389}}, {{GPS|70|640|26|392}}, and {{GPS|70|649|26|390}}.&lt;br /&gt;
&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ernst Island ==&lt;br /&gt;
The second western islet at {{map|70|628|26|385}} is the smallest of the western islets with a land area of just 52 squares (9 jungle, 43 beach). As of 29 July 2006 it is marked with a signpost at {{map|70|628|26|385}} which reads &amp;quot;Ernst Island - Discovered by Vittorio Ernst&amp;quot;. The island is home to two boatyards, at {{GPS|70|626|26|388}} and {{GPS|70|629|26|382}}.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0; margin-bottom: 1em&amp;quot; |&lt;br /&gt;
| colspan=12 bgcolor=#f9f9f9 | '''Islet - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=12 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=11 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=11 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=11 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|}&lt;br /&gt;
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== Unity Island ==&lt;br /&gt;
[[Image:The_Islet.PNG|right|thumb|Unity Island as mapped by the UBER MAP project.]]&lt;br /&gt;
&lt;br /&gt;
The third and by far the largest western islet, located around {{map|70|568|26|416}}, is commonly known as Unity Island. It is 56 squares long from east to west and about 19 from north to south at its waist. The island consists of only beach and jungle terrain and has no fruit trees or bushes, huts, ruins, or other [[Locations|terrain details]], except for two boatyards at {{GPS|70|552|26|404}}, {{GPS|70|543|26|412}}. However, the island is large enough to host a fairly large number of animals to hunt, especially since it is quite seldom visited due to its distance from [[camp]]s.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
During the early period of exploration and mapping, this islet or island became the subject of some contention when two seperate groups or clans both claimed naming rights.&lt;br /&gt;
&lt;br /&gt;
The [[Discordian Cargo Cult]] were the first to announce a name for this land, calling it [[La Islet Bonobo]]. Their explorers had noted the similarity between Shartak and Hispaniola and hence expected an analogue to the island La Gonâve. They laid claim to the area on their clan page on 2 April 2006 and formally named it on 29 April 2006.&lt;br /&gt;
&lt;br /&gt;
This claim was contested, however, by the [[Royal Expedition]]. One of their members had reached the island on 26 February and a second joined him on 22 March. The majority of the island was added to the Shartak UBER MAP as a result of their efforts, shortly thereafter. Discussion of a suitable name was underway without having reached a resolution when the proclaimation of the [[Discordian Cargo Cult|DCC]] precipitated a reaction. On 3 May the [[Royal Expedition|RE]] declared the land to be called [[Shark Island]].&lt;br /&gt;
&lt;br /&gt;
Following negotiations between all the interested parties, the island was renamed Unity and declared a no-violence zone, and all the peoples of Shartak were welcomed to its shores. The various clans enforced peace on the island, but as of 2026, the clans are no longer active.&lt;br /&gt;
&lt;br /&gt;
Unity Island used to have a [[portal]] to [[Sacred Space]] at {{map|70|587|26|425}}, but this portal no longer exists for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
As of 2026, there are many signposts on the beaches declaring Unity Island as a sanctuary for [[zombie]] animals.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[La Islet Bonobo]]&lt;br /&gt;
*[[Shark Island]]&lt;br /&gt;
*[[The Scurvy Crew of The Hell-born Strumpet#New Tortuga Has Been Achieved|New Tortuga]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Unity&amp;diff=25268</id>
		<title>Unity</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Unity&amp;diff=25268"/>
		<updated>2026-03-08T14:29:58Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Western Islets#Unity Island&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Western_Islets#Unity_Island]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Western_Islets&amp;diff=25267</id>
		<title>Western Islets</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Western_Islets&amp;diff=25267"/>
		<updated>2026-03-08T14:29:37Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Unity Island */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''western islets''' (or '''islands''') are three minor land masses in the gulf to the west of the main island. Two lie close to the northern shore of the south-most peninsula and are seperated by shallow straits from the mainland. The third is considerably larger and lies off the west coast of the mainland separated by shark-infested waters.&lt;br /&gt;
&lt;br /&gt;
== Rodrigo Island ==&lt;br /&gt;
The westernmost islet, centered at {{map|70|644|26|390}}, has a land area of 86 squares (30 [[jungle}}, 56 [[beach]]). As of 29 July 2006 it is marked by numerous [[signpost]]s which refer to it as &amp;quot;Rodrigo Island&amp;quot;, and a signpost at {{map|70|645|26|390}} reads &amp;quot;Rodrigo Island - Discovered by Alex Rodrigo in the early weeks of the colonization&amp;quot;. The island is home to three [[boatyard]]s, at {{GPS|70|639|26|389}}, {{GPS|70|640|26|392}}, and {{GPS|70|649|26|390}}.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0; margin-bottom: 1em&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Islet - Territory Map'''&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|}&lt;br /&gt;
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== Ernst Island ==&lt;br /&gt;
The second western islet at {{map|70|628|26|385}} is the smallest of the western islets with a land area of just 52 squares (9 jungle, 43 beach). As of 29 July 2006 it is marked with a signpost at {{map|70|628|26|385}} which reads &amp;quot;Ernst Island - Discovered by Vittorio Ernst&amp;quot;. The island is home to two boatyards, at {{GPS|70|626|26|388}} and {{GPS|70|629|26|382}}.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0; margin-bottom: 1em&amp;quot; |&lt;br /&gt;
| colspan=12 bgcolor=#f9f9f9 | '''Islet - Territory Map'''&lt;br /&gt;
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| colspan=11 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
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== Unity Island ==&lt;br /&gt;
[[Image:The_Islet.PNG|right|thumb|Unity Island as mapped by the UBER MAP project.]]&lt;br /&gt;
&lt;br /&gt;
The third and by far the largest western islet, located around {{map|70|568|26|416}}, is commonly known as Unity Island. It is 56 squares long from east to west and about 19 from north to south at its waist. The island consists of only beach and jungle terrain and has no fruit trees or bushes, huts, ruins, or other [[Locations|terrain details]], except for two boatyards at {{GPS|70|552|26|404}}, {{GPS|70|543|26|412}}. However, the island is large enough to host a fairly large number of animals to hunt, especially since it is quite seldom visited due to its distance from [[camp]]s.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
During the early period of exploration and mapping, this islet or island became the subject of some contention when two seperate groups or clans both claimed naming rights.&lt;br /&gt;
&lt;br /&gt;
The [[Discordian Cargo Cult]] were the first to announce a name for this land, calling it [[La Islet Bonobo]]. Their explorers had noted the similarity between Shartak and Hispaniola and hence expected an analogue to the island La Gonâve. They laid claim to the area on their clan page on 2 April 2006 and formally named it on 29 April 2006.&lt;br /&gt;
&lt;br /&gt;
This claim was contested, however, by the [[Royal Expedition]]. One of their members had reached the island on 26 February and a second joined him on 22 March. The majority of the island was added to the Shartak UBER MAP as a result of their efforts, shortly thereafter. Discussion of a suitable name was underway without having reached a resolution when the proclaimation of the [[Discordian Cargo Cult|DCC]] precipitated a reaction. On 3 May the [[Royal Expedition|RE]] declared the land to be called [[Shark Island]].&lt;br /&gt;
&lt;br /&gt;
Following negotiations between all the interested parties, the island was renamed Unity and declared a no-violence zone, and all the peoples of Shartak were welcomed to its shores. The various clans enforced peace on the island, but as of 2026, the clans are no longer active.&lt;br /&gt;
&lt;br /&gt;
Unity Island used to have a [[portal]] to [[Sacred Space]] at {{map|70|587|26|425}}, but this portal no longer exists for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
As of 2026, there are many signposts on the beaches declaring Unity Island as a sanctuary for [[zombie]] animals.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[La Islet Bonobo]]&lt;br /&gt;
*[[Shark Island]]&lt;br /&gt;
*[[The Scurvy Crew of The Hell-born Strumpet#New Tortuga Has Been Achieved|New Tortuga]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[La Islet Bonobo]]&lt;br /&gt;
*[[Shark Island]]&lt;br /&gt;
*[[The Scurvy Crew of The Hell-born Strumpet#New Tortuga Has Been Achieved|New Tortuga]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Unity_Island&amp;diff=25266</id>
		<title>Unity Island</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Unity_Island&amp;diff=25266"/>
		<updated>2026-03-08T14:24:17Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Redirected page to Western Islets#Unity Island&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Western_Islets#Unity_Island]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Western_Islets&amp;diff=25265</id>
		<title>Western Islets</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Western_Islets&amp;diff=25265"/>
		<updated>2026-03-08T14:23:06Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''western islets''' (or '''islands''') are three minor land masses in the gulf to the west of the main island. Two lie close to the northern shore of the south-most peninsula and are seperated by shallow straits from the mainland. The third is considerably larger and lies off the west coast of the mainland separated by shark-infested waters.&lt;br /&gt;
&lt;br /&gt;
== Rodrigo Island ==&lt;br /&gt;
The westernmost islet, centered at {{map|70|644|26|390}}, has a land area of 86 squares (30 [[jungle}}, 56 [[beach]]). As of 29 July 2006 it is marked by numerous [[signpost]]s which refer to it as &amp;quot;Rodrigo Island&amp;quot;, and a signpost at {{map|70|645|26|390}} reads &amp;quot;Rodrigo Island - Discovered by Alex Rodrigo in the early weeks of the colonization&amp;quot;. The island is home to three [[boatyard]]s, at {{GPS|70|639|26|389}}, {{GPS|70|640|26|392}}, and {{GPS|70|649|26|390}}.&lt;br /&gt;
&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
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== Ernst Island ==&lt;br /&gt;
The second western islet at {{map|70|628|26|385}} is the smallest of the western islets with a land area of just 52 squares (9 jungle, 43 beach). As of 29 July 2006 it is marked with a signpost at {{map|70|628|26|385}} which reads &amp;quot;Ernst Island - Discovered by Vittorio Ernst&amp;quot;. The island is home to two boatyards, at {{GPS|70|626|26|388}} and {{GPS|70|629|26|382}}.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0; margin-bottom: 1em&amp;quot; |&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=12 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=11 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ffebcd|&lt;br /&gt;
| colspan=11 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
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| colspan=11 bgcolor=#f9f9f9 | Water&lt;br /&gt;
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== Unity Island ==&lt;br /&gt;
The third and by far the largest western islet, located around {{map|70|568|26|416}}, is commonly known as Unity Island. It is 56 squares long from east to west and about 19 from north to south at its waist. The island consists of only beach and jungle terrain and has no fruit trees or bushes, huts, ruins, or other [[Locations|terrain details]], except for two boatyards at {{GPS|70|552|26|404}}, {{GPS|70|543|26|412}}.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
During the early period of exploration and mapping, this islet or island became the subject of some contention when two seperate groups or clans both claimed naming rights.&lt;br /&gt;
&lt;br /&gt;
The [[Discordian Cargo Cult]] were the first to announce a name for this land, calling it [[La Islet Bonobo]]. Their explorers had noted the similarity between Shartak and Hispaniola and hence expected an analogue to the island La Gonâve. They laid claim to the area on their clan page on 2 April 2006 and formally named it on 29 April 2006.&lt;br /&gt;
&lt;br /&gt;
This claim was contested, however, by the [[Royal Expedition]]. One of their members had reached the island on 26 February and a second joined him on 22 March. The majority of the island was added to the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP] as a result of their efforts, shortly thereafter. Discussion of a suitable name was underway without having reached a resolution when the proclaimation of the [[Discordian Cargo Cult|DCC]] precipitated a reaction. On 3 May the [[Royal Expedition|RE]] declared the land to be called [[Shark Island]].&lt;br /&gt;
&lt;br /&gt;
Following negotiations between all the interested parties, the island was renamed [[Unity Island|Unity]] and was declared a no-violence zone, and all the peoples of Shartak were welcomed to its shores. The various clans enforced peace on the island, but as of 2026, the clans are no longer active.&lt;br /&gt;
&lt;br /&gt;
Unity Island used to have a [[portal]] to [[Sacred Space]] at {{map|70|587|26|425}}, but this portal no longer exists for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
As of 2026, there are many signposts on the beaches declaring Unity Island as a sanctuary for [[zombie]] animals.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[La Islet Bonobo]]&lt;br /&gt;
*[[Shark Island]]&lt;br /&gt;
*[[The Scurvy Crew of The Hell-born Strumpet#New Tortuga Has Been Achieved|New Tortuga]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Zombie&amp;diff=25264</id>
		<title>Zombie</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Zombie&amp;diff=25264"/>
		<updated>2026-03-08T14:21:04Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Changed redirect target from Special Animals#Zombie .28prefix.29 to Special Animals#Zombiefied .28prefix.29&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Special_Animals#Zombiefied_.28prefix.29]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Terrain&amp;diff=25263</id>
		<title>Terrain</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Terrain&amp;diff=25263"/>
		<updated>2026-03-08T14:07:13Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Boatyards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
Within the navigation map there are a number of different tiles which correspond to the different terrain types.&lt;br /&gt;
&lt;br /&gt;
Terrains can be distinguished by the graphic on the tile. In addition, each map square has a terrain label. This label can either be the name of the terrain (such as Jungle appearing on Jungle tiles), or a specific location (such as Dalpok appearing on the squares that are within the Dalpok town).  Some have different descriptions which can further differentiate Terrain types, such as boatyards contained on squares that are labeled beaches.&lt;br /&gt;
&lt;br /&gt;
=Different Terrain Types=&lt;br /&gt;
*'''Tile Description''' - The description on the square &lt;br /&gt;
*'''Findable items''' - What items can be found on the square&lt;br /&gt;
*'''Movement Cost''' - How much it costs to move on the square AP wise (the number in the parenthesis is the cost when a player has the skill Trekking (or Swimming with water tiles))&lt;br /&gt;
*'''Special Squares''' - Unique types of certain terrain.&lt;br /&gt;
&lt;br /&gt;
If one of these are missing it means that the category doesn't apply for that type of Terrain.&lt;br /&gt;
==Beach==&lt;br /&gt;
[[Image:Beach_Tile.png]]&lt;br /&gt;
*'''Tile Description''' &lt;br /&gt;
*'''Findable items''' - Driftwood, Crab, Beer&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Squares''' - Some beach squares have a unique description and have been dubbed by players as Boatyards.&lt;br /&gt;
===Boatyard===&lt;br /&gt;
*'''Tile Description''' - A large sandy expanse of beach with so much driftwood scattered around that you could probably build a boat from it if you had the right tools.&lt;br /&gt;
*'''Findable items''' - Driftwood (at a higher percentage than regular beach squares), Crab, Beer&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Locations''' {{GPS|70|055|26|384}},{{GPS|70|064|26|395}}, {{GPS|70|067|26|364}}, {{GPS|70|077|26|406}}, {{GPS|70|083|26|413}}, {{GPS|70|086|26|416}}, {{GPS|70|107|26|431}}, {{GPS|70|110|26|433}}, {{GPS|70|124|26|437}}, {{GPS|70|128|26|435}}, {{GPS|70|136|26|363}}, {{GPS|70|161|26|368}}, {{GPS|70|175|26|443}}, {{GPS|70|175|26|444}}, {{GPS|70|186|26|471}}, {{GPS|70|219|26|477}}, {{GPS|70|220|26|481}}, {{GPS|70|238|26|365}}, {{GPS|70|238|26|512}}, {{GPS|70|244|26|508}}, {{GPS|70|265|26|508}}, {{GPS|70|291|26|524}}, {{GPS|70|309|26|368}}, {{GPS|70|312|26|526}}, {{GPS|70|337|26|539}}, {{GPS|70|347|26|541}}, {{GPS|70|377|26|300}}, {{GPS|70|379|26|533}}, {{GPS|70|394|26|279}}, {{GPS|70|395|26|281}}, {{GPS|70|399|26|539}}, {{GPS|70|417|26|532}}, {{GPS|70|418|26|518}}, {{GPS|70|447|26|516}}, {{GPS|70|491|26|345}}, {{GPS|70|500|26|528}}, {{GPS|70|501|26|381}}, {{GPS|70|501|26|382}}, {{GPS|70|502|26|344}}, {{GPS|70|503|26|381}}, {{GPS|70|512|26|381}}, {{GPS|70|514|26|343}}, {{GPS|70|526|26|375}}, {{GPS|70|534|26|451}}, {{GPS|70|536|26|337}}, {{GPS|70|537|26|466}}, {{GPS|70|541|26|370}}, {{GPS|70|548|26|541}}, {{GPS|70|564|26|340}}, {{GPS|70|584|26|343}}, {{GPS|70|591|26|507}}, {{GPS|70|595|26|345}}, {{GPS|70|605|26|379}}, {{GPS|70|614|26|380}}, {{GPS|70|618|26|379}}, {{GPS|70|656|26|385}}, {{GPS|70|671|26|337}}, {{GPS|70|697|26|354}}, {{GPS|70|710|26|394}}&lt;br /&gt;
*On Rodrigo Island, the western of the two small islets north of Derby: {{GPS|70|639|26|389}}, {{GPS|70|640|26|392}}, {{GPS|70|649|26|390}}&lt;br /&gt;
*On Unity, AKA Shark Island: {{GPS|70|552|26|404}}, {{GPS|70|543|26|412}}&lt;br /&gt;
&lt;br /&gt;
===Crates===&lt;br /&gt;
[[Image:2887gc6.jpg]]&lt;br /&gt;
*'''Tile Description''' - A lot of sand, with the odd bit of driftwood, some shells and stones. Washed up on the edge of the water are a number of wooden crates full of bottles. Amongst the broken glass are plenty of bottles that can be salvaged.&lt;br /&gt;
*'''Findable Items''' - Increased rate of beer/rum bottles are found on these tiles.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Locations''' - {{GPS|70|388|26|534}}&lt;br /&gt;
&lt;br /&gt;
==Dunes==&lt;br /&gt;
[[Image:Dunesi.png]]&lt;br /&gt;
*'''Tile Description''' - The dunes here at the western tip of the island are fairly small. Dotted across the sand you can see patches of vegetation.&lt;br /&gt;
*'''Findable items''' - Driftwood, Beer, Crab&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
==Grasslands==&lt;br /&gt;
[[Image:Grassland.png]]&lt;br /&gt;
*'''Findable items''' - Poisonous snakes (with a percent chance of being bitten and the snake getting away), Yeastweed, Healing herbs&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Burning Grasslands===&lt;br /&gt;
[[Image:Burning_grassland.gif]]&lt;br /&gt;
*'''Tile Description''' - You appear to be caught in the middle of a wildfire.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Movement through these tiles will harm people 10 hit points.&lt;br /&gt;
&lt;br /&gt;
===Burnt Grasslands===&lt;br /&gt;
[[Image:Burnt_grassland.gif]]&lt;br /&gt;
*'''Tile Description''' - This area has been decimated by wildfire&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
==Jungle==&lt;br /&gt;
The jungle is the most common terrain on Shartak. It can come in ten different densities, which affects player movement. Jungle can be chopped by players with [[machete]]s or [[cutlass]]es, but it regrows slowly over time. Pouring a [[Gourd of water|gourd]] or [[Bottle of water|bottle]] of fresh water on a jungle square speeds its growth up, while pouring salt water on it slows its growth down slightly. All other kinds of liquids have no apparent effect. Under specific conditions, jungle can also turn into grassland, and vice versa.&lt;br /&gt;
&lt;br /&gt;
*'''Findable items''' - One can find almost anything in the jungle, though higher density areas will yield more items.&lt;br /&gt;
*'''Special Squares''' - The following breaks down the description and movement costs for each jungle density.&lt;br /&gt;
===Burning Jungle===&lt;br /&gt;
[[Image:Burning.png]]&lt;br /&gt;
*'''Tile Description''' - You appear to be caught in the middle of a wildfire.&lt;br /&gt;
*'''Movement Cost''' - Depends on density of the jungle that is burning&lt;br /&gt;
*'''Special Notes''' - Movement through these tiles will harm people 10 hit points.&lt;br /&gt;
&lt;br /&gt;
===Burnt Jungle===&lt;br /&gt;
[[Image:Burnt_jungle.gif]]&lt;br /&gt;
*'''Tile Description''' - This area has been decimated by wildfire.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 0===&lt;br /&gt;
[[Image:Jungle_0.png]]&lt;br /&gt;
*'''Tile Description''' - Hardly any vegetation is here. There are a few small plants sprouting from the soil but you'd find it hard to get rid of them.&lt;br /&gt;
*'''Movement Cost''' - 0.5 AP&lt;br /&gt;
===Jungle Density 1===&lt;br /&gt;
[[Image:Jungle_1.png]]&lt;br /&gt;
*'''Tile Description''' - There's some ground-cover here in the form of small plants. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 2===&lt;br /&gt;
[[Image:J2.gif]]&lt;br /&gt;
*'''Tile Description''' - There are a few small bushes here, and grass is covering the ground. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 3===&lt;br /&gt;
[[Image:Jungle_3.png]]&lt;br /&gt;
*'''Tile Description''' - Here you can see some large bushes and some long grass but not much in the way of trees. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 4===&lt;br /&gt;
[[Image:Jungle_4.png]]&lt;br /&gt;
*'''Tile Description''' - Plenty of large bushes fill the area and some tall grasses are growing in the gaps. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 5===&lt;br /&gt;
[[Image:Jungle_5.png]]&lt;br /&gt;
*'''Tile Description''' - There are several small trees here and some light undergrowth. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 6===&lt;br /&gt;
[[Image:Jungle_6.png]]&lt;br /&gt;
*'''Tile Description''' - A number of small trees here aren't that much taller than the heavy undergrowth. &lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
===Jungle Density 7===&lt;br /&gt;
[[Image:Jungle_7.png]]&lt;br /&gt;
*'''Tile Description''' - Dense jungle with a few tall trees and plenty of vines hanging from them. &lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP) (0.5 AP with ''[[trailblazing]]'')&lt;br /&gt;
===Jungle Density 8===&lt;br /&gt;
[[Image:Jungle_8.png]]&lt;br /&gt;
*'''Tile Description''' - Quite dense jungle with some tall trees and lots of bushes and vines everywhere.&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP) (0.5 AP with ''trailblazing'')&lt;br /&gt;
*'''Special Notes''' - Blocks [[GPS]] signal.&lt;br /&gt;
===Jungle Density 9===&lt;br /&gt;
[[Image:J9.gif]]&lt;br /&gt;
*'''Tile Description''' - Very dense jungle with plenty of large, tall trees and undergrowth that makes it difficult to walk.&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP) (0.5 AP with ''trailblazing'')&lt;br /&gt;
*'''Special Notes''' - Blocks GPS signal.&lt;br /&gt;
===Jungle Density 10===&lt;br /&gt;
[[Image:J10.gif]]&lt;br /&gt;
*'''Tile Description''' - The jungle here is so dense you can barely move.&lt;br /&gt;
*'''Movement Cost''' - You cannot move through this jungle, and need to chop it down first. If you don't have a machete or a cutlass, you will have the option to &amp;quot;push&amp;quot; instead of &amp;quot;chop&amp;quot;. It costs 1 AP and there is a small chance (10%?) that the density will be reduced to 9 and you get the following message: ''&amp;quot;You push apart some of the undergrowth in that direction and manage to make a gap big enough to walk through.&amp;quot;'' Blocks GPS signal.&lt;br /&gt;
&lt;br /&gt;
==Mountain Path==&lt;br /&gt;
[[Image:Mountain.gif]]&lt;br /&gt;
&lt;br /&gt;
These tiles connect the [[mountain path]] area to the ground level. On the ground and middle levels the tile looks like a mountain wall, and on the top level it looks like jungle.&lt;br /&gt;
*'''Tile Description''' - '''Top level:''' Same as jungle terrain with the same density. '''Middle level:''' A narrow path leads up and down the mountainside from here. '''Ground level:''' There's a small path leading up the side of the mountain.&lt;br /&gt;
*'''Findable items''' - Shargle egg plus any other item that can be found in the jungle.&lt;br /&gt;
*'''Movement Cost''' - Depends on density&lt;br /&gt;
&lt;br /&gt;
==Swamp==&lt;br /&gt;
[[Image:Swamp.gif]]&lt;br /&gt;
*'''Tile Description''' - Rather wet and muddy looking swamp. It's going to be tricky working your way through, but it looks passable with care.&lt;br /&gt;
*'''Findable items''' - Blunt Machetes, Blunt Cutlasses, Yeastweed, Heavy Swords&lt;br /&gt;
*'''Movement Cost'''  - 3 AP (2 AP)&lt;br /&gt;
&lt;br /&gt;
==Tunnel==&lt;br /&gt;
[[Image:Tunnel.gif]]&lt;br /&gt;
*'''Tile Description''' - A tunnel under the island.&lt;br /&gt;
*'''Movement Cost''' - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Blocks GPS signal. These tiles form a vast network of [[tunnels]].&lt;br /&gt;
&lt;br /&gt;
===Bones===&lt;br /&gt;
*'''Tile Description''' - The earthen walls of the tunnel have disintegrated in place, revealing pockets of space filled with the fat, deep roots of ground vegetation. Amongst those roots are bone-white objects much too large to be human bones.&lt;br /&gt;
*Searching these squares yields nothing except for broken knives, which are automatically discarded.&lt;br /&gt;
&lt;br /&gt;
===Fungi Farms===&lt;br /&gt;
*'''Tile Description''' - The hard, grey walls of the tunnel drip with moisture, seepage from the world above. Pale, phosphorescent fungi have taken root in the cracks and their mushroom heads reach out like the swollen fingers of a dead man.&lt;br /&gt;
*'''Findable Items''' - [[Fungi]]&lt;br /&gt;
&lt;br /&gt;
===Gold Ore===&lt;br /&gt;
*'''Tile Description''' - The rock walls of the tunnel are divided into layers by fine veins of glinting yellow-gold ore. Vertical scratches show where others have tried and failed to dig the ore free from its rock prison.&lt;br /&gt;
*It is unknown whether or not there are important, but some tunnel squares show gold ore in the description. Searching these squares finds nothing except for a broken knife.&lt;br /&gt;
&lt;br /&gt;
===Gold Ore Nearby===&lt;br /&gt;
*'''Tile Description''' - The rock walls of the tunnel are scratched but there doesn't seem to be any sign of the yellow-gold ore that can be found nearby.&lt;br /&gt;
*It is unknown whether or not there are important, but some tunnel squares show gold ore in the description. Searching these squares finds nothing except for a broken knife.&lt;br /&gt;
&lt;br /&gt;
===Small Island===&lt;br /&gt;
*'''Tile Description''' - A small island in the centre of the pool is bathed with eerie reflections from the surface of the water. Some old bones are scattered across the ground.&lt;br /&gt;
*Searching these squares yields nothing except for broken knives, which are automatically discarded.&lt;br /&gt;
&lt;br /&gt;
==Water==&lt;br /&gt;
There are several different Water Tiles on Shartak.  Swimming reduces your AP cost of moving through all of these types.&lt;br /&gt;
===Deep Water===&lt;br /&gt;
[[Image:Water2.gif]]&lt;br /&gt;
*Water bottles filled here fill with salt water.&lt;br /&gt;
*'''Movement Cost''' - 3 AP (2 AP).  There is a chance of being bitten by Sharks moving in these waters.&lt;br /&gt;
===Lake===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*A few lakes dot the landscape of Shartak, one in the grasslands of Durham, one near swamps in between Dalpok and York, twin lakes on the isle of Rakmogak, and the last one is in between the towns of Raktam and Wiksik.  Water bottles filled here fill with fresh water.&lt;br /&gt;
*'''Movement Cost'''  - 2 AP (1 AP)&lt;br /&gt;
===Pool===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*There is one pool above ground, near the [[shipwreck]] at the base of the river.  There is also an underground pool in the middle of the vast tunnel network.  Water bottles filled here fill with fresh water.  &lt;br /&gt;
*'''Tile Description''' - A large pool of water has formed in a depression in the ground, probably from an underground source.&lt;br /&gt;
*'''Movement Cost'''  - 2 AP (1 AP)&lt;br /&gt;
===River===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*Three Rivers flow through Shartak, one that stems from the waterfall at the mountain, one near the shipwreck, and another that drains out near Derby.  Water bottles filled here fill with fresh water.&lt;br /&gt;
*'''Tile Description'''&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP)&lt;br /&gt;
===Shallow Water===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*Water bottles filled here fill with salt water.&lt;br /&gt;
*'''Movement Cost''' - 2 AP (1 AP)&lt;br /&gt;
===Waterfall===&lt;br /&gt;
[[Image:Water.gif]]&lt;br /&gt;
*One single Waterfall flows down the mountain's south side.  Players can move up the waterfall to explore a hidden mountain path.  Water bottles filled here fill with fresh water.&lt;br /&gt;
*'''Tile Description''' - Water pours down off the top of a cliff creating a huge waterfall which creates the start of a river running through the jungle.&lt;br /&gt;
*'''Movement Cost'''  - 2 AP (1 AP)&lt;br /&gt;
=Impassable Terrain=&lt;br /&gt;
*Some terrain is impassable by players.  Such terrain forms boundaries and borders in Shartak.&lt;br /&gt;
==Sky/Mid-Air==&lt;br /&gt;
[[Image:Sky.gif]]&lt;br /&gt;
*You cannot move onto this terrain.  Sky is only visible from the mountain path, the [[Shipwreck#Crow.27s_Nest|crow's nest]] at the shipwreck, and the tower on [[Midway Island]].&lt;br /&gt;
&lt;br /&gt;
==Mountain==&lt;br /&gt;
[[Image:Mountain.gif]]&lt;br /&gt;
*The walls of the mountain are completely impassable.&lt;br /&gt;
==Ocean==&lt;br /&gt;
[[Image:Water3.gif]]&lt;br /&gt;
*You cannot move through the ocean.  These form the boundary to the Shartak world.&lt;br /&gt;
==Solid Rock== &lt;br /&gt;
[[Image:Solid_Rock.png]]&lt;br /&gt;
*Solid rock is the walls of the tunnels, restricting your view and movement.&lt;br /&gt;
&lt;br /&gt;
=Sacred Space Terrain=&lt;br /&gt;
The following terrain is unique to the [[Sacred Space]] within Mt. Shartak. This is not currently an exhaustive list of the terrain types present there (and will be added to with more types and better information later).&lt;br /&gt;
&lt;br /&gt;
==Ground Terrain==&lt;br /&gt;
&lt;br /&gt;
===Grass===&lt;br /&gt;
[[File:Grass.png]]&lt;br /&gt;
*'''Tile Description''' - '''Grove:''' A thin layer of freshly fallen snow covers the grass between the trees. '''Around the temple:''' There's a steep but short rocky slope leading up to a large building at the top. It seems the rock is giving off some warmth as the nearby snow has melted.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Grass tiles with the option to go up/down connect Sacred Space to the Temple of the Ancestors.&lt;br /&gt;
&lt;br /&gt;
===Mud Pools===&lt;br /&gt;
[[File:Mudpool.gif]]&lt;br /&gt;
*'''Tile Description''' - The ground has several mud pools bubbling away, steam gently rising from them.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
===Rockfall===&lt;br /&gt;
[[File:rockfall.gif]]&lt;br /&gt;
*'''Tile Description''' - Lots of loose rocks appear to have fallen down the mountainside leaving a steep but passable path.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
*'''Special Notes''' - Rockfall tiles with the option to go up/down connect the Sacred Space to the northern side of the mountain path.&lt;br /&gt;
&lt;br /&gt;
===Snow===&lt;br /&gt;
[[File:Snow.png]]&lt;br /&gt;
*'''Tile Description''' - The hard rocky ground here is covered with a few inches of crisp white snow.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
===Temple Walkway===&lt;br /&gt;
[[File:HutTile.gif]]&lt;br /&gt;
*'''Tile Description''' - A small covered wooden walkway along the edge of the mound. The inner edge of the walkway has large windows opening into the centre of the temple. The outer edge has access to the grassy slope at regular intervals.&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
==Previous Terrain==&lt;br /&gt;
These terrains existed before the Sacred Space was revamped, but have since been removed.&lt;br /&gt;
&lt;br /&gt;
===Garden===&lt;br /&gt;
[[File:Garden.png]]&lt;br /&gt;
*'''Tile Description''' - ?&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
===Shrubbery===&lt;br /&gt;
[[File:Shrubbery.png]]&lt;br /&gt;
*'''Tile Description''' - ?&lt;br /&gt;
*'''Findable items''' - None known&lt;br /&gt;
*'''Movement Cost'''  - 1 AP (0.5 AP)&lt;br /&gt;
&lt;br /&gt;
==Temple of the Ancestors Terrain==&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Catacombs Terrain==&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Mountain&amp;diff=25262</id>
		<title>Mountain</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Mountain&amp;diff=25262"/>
		<updated>2026-03-08T13:50:34Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Added Table of Contents. Changed to use the thumbnail feature for the map, as the feature was fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= General Information =&lt;br /&gt;
The mountain, also called Mt. Shartak, is located near the center of the main island. It consists of the three  parts: the ground level, the mountain path, and the [[Sacred Space]]. The mountain path also has a cave that connects to the [[tunnel network]] beneath the island.&lt;br /&gt;
&lt;br /&gt;
= Ground Level=&lt;br /&gt;
The ground level consists mostly of impassable mountain tiles surrounded by [[jungle]]. However, there are three mountain path tiles that can be entered: one in the south at {{map|70|364|26|432}}, one in the east at {{map|70|329|26|431}}, and one in the north at {{map|70|382|26|479}}. The mountain path tiles give the option to 'go up' and after climbing up twice, you reach the mountain path. Additionally, a small part of the mountain path can be accessed through the [[waterfall]] in the south at {{map|70|351|26|429}}.&lt;br /&gt;
&lt;br /&gt;
There is also a small cave and a tunnel on the southeastern side of the mountain between {{map|70|340|26|429}} and {{map|70|333|26|425}}. It can act as a minor shortcut and as the only place to hunt [[giant spider]]s on the ground level.&lt;br /&gt;
&lt;br /&gt;
= Mountain Path =&lt;br /&gt;
[[File:Mountain.png|800px|thumb|right|Map of the mountain path and Sacred Space, including the mountain cave, Temple of the Ancestors and catacombs. You can click [https://wiki.shartak.com/images/3/39/Mountain.png here] for the full resolution image.]]&lt;br /&gt;
&lt;br /&gt;
The mountain path can be accessed through the entrances on the ground level or the Sacred Space. A [[rockfall]] connects the main stretch of the mountain path to the Sacred Space from the north. The waterfall in the south connects a small, otherwise inaccessible part of the mountain path to both the ground level and the Sacred Space.&lt;br /&gt;
&lt;br /&gt;
The mountain path is noteworthy in that it is the only place where [[bear]]s, [[goat]]s, and [[shargle]]s appear to spawn, although they can randomly wander down the mountain path into the jungle. As both bears and shargles are aggressive and the mountain is often swarming with them, it may be a good idea to bring supplies for a [[campfire]] if you plan to stay extended periods there. The jungle tiles on the mountain path are also the only place where shargle [[egg]]s can be found. Additionally, to learn the ''[[faith]]'' skill, one must first enter the Sacred Space through the mountain path and chant at the [[totem]]s there.&lt;br /&gt;
&lt;br /&gt;
== Mountain Cave ==&lt;br /&gt;
A dark cave tile at {{map|70|368|26|442}} opens into a short tunnel into the mountain. The tile at the end of the tunnel allows one to go down four times before reaching a larger cave detailed on the bottom left corner of the map. The cave is swarming with seemingly infinite amounts of [[rat]]s, along with the occasional giant spider, shargle, and bear. The remains of a cleared cave-in on the northwestern end of the cave connects it to the large tunnel network.&lt;br /&gt;
&lt;br /&gt;
The second level consists of a single tunnel tile that seems to always house several giant spiders, making it an optimal spot to hunt them.&lt;br /&gt;
&lt;br /&gt;
= Sacred Space =&lt;br /&gt;
:''Main article: [[Sacred Space]]''&lt;br /&gt;
The mountain path connects to the Sacred Space by two ways: through a rockfall on the northern side at {{map|70|393|26|474}} and a waterfall on the southern side at {{map|70|351|26|431}}. Sacred Space is detailed in the main article.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Caves_and_tunnels&amp;diff=25261</id>
		<title>Caves and tunnels</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Caves_and_tunnels&amp;diff=25261"/>
		<updated>2026-03-08T13:44:03Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Changed to use the thumbnail feature for the map, as the feature was fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= General Information =&lt;br /&gt;
A large tunnel network inhabited by [[rat]]s and [[giant spider]]s connects many places of Shartak. It can be entered and exited through a number of caves scattered around the archipelago. Other [[animals]] can sometimes be spotted in the tunnels, as they can wander in from the jungle and get lost.&lt;br /&gt;
&lt;br /&gt;
= Caves =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 60px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 45px&amp;quot;&amp;gt;[[Image:Cave.gif]]&amp;lt;/div&amp;gt;A cave entrace.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A number of caves have been found on Shartak since the rediscovery of the forbidden village of [[Rakmogak]] on 13th August 2008. These caves connect the [[mountain]], [[Dalpok]] and various other locations through a vast network of tunnels that extends beneath the archipelago. The locations of the caves are as follows:&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''Cave'''&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''GPS Coordinates'''&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''Ubermap Zoom'''&lt;br /&gt;
|-&lt;br /&gt;
|Dalpok Cave&lt;br /&gt;
|{{GPS|70|429|26|449}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70429&amp;amp;cy=26449&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Cave&lt;br /&gt;
|{{GPS|70|366|26|443}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70429&amp;amp;cy=26449&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Grassland Cave&lt;br /&gt;
|{{GPS|70|240|26|493}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70240&amp;amp;cy=26493&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|[[Southern_Islands#Arivo_Rock | Arivo Rock]] Cave&lt;br /&gt;
|{{GPS|70|067|26|341}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70067&amp;amp;cy=26341&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Empty Quarter Cave&lt;br /&gt;
|{{GPS|70|221|26|459}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70221&amp;amp;cy=26459&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave North of the Mountain&lt;br /&gt;
|{{GPS|70|368|26|503}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70368&amp;amp;cy=26503&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Jawbone Cave (SW of Rakmogak)&lt;br /&gt;
|{{GPS|70|195|26|533}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70195&amp;amp;cy=26533&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Pierced Eye Cave (NE of Rakmogak)&lt;br /&gt;
|{{GPS|70|160|26|576}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70160&amp;amp;cy=26576&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave South of the Mountain&lt;br /&gt;
|{{GPS|70|338|26|396}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70338&amp;amp;cy=26396&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave Northwest of Derby&lt;br /&gt;
|{{GPS|70|130|26|366}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70130&amp;amp;cy=26366&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Tunnel Network =&lt;br /&gt;
[[File:TunnelsDetailed.png|800px|thumb|right|Map of the main tunnel network. You can click [https://wiki.shartak.com/images/b/ba/TunnelsDetailed.png here] for the full resolution image.]]&lt;br /&gt;
&lt;br /&gt;
The tunnel network consists of [[tunnel]] tiles surrounded by impassable [[solid rock]]. While the tunnels look the same, they can have different descriptions. Of particular note are the [[Terrain#Fungi_Farms|fungi farms]] where [[fungi]] can be found. There are also several [[Terrain#Water|water]] tiles that provide [[fresh water]]. In addition to the various cave entrances listed above, the main tunnel network connects to the [[Mountain#Mountain_Cave|mountain tunnel]] and the [[Dalpok tunnel]] in the west through a cave-in that has been cleared. These smaller caves are detailed in their respective articles. There are also two small caves in Rakmogak visible on the map, but they do not connect to the rest of the tunnel network and never seem to contain rats or giant spiders.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Noted on the map with a pink color are a few tunnel tiles with different descriptions. They are as follows, matching the numbers marked on the map:&lt;br /&gt;
&lt;br /&gt;
1) As marked on the map, this is the first tile where the description changes to ''&amp;quot;A tunnel deep underground.”'' when moving east towards Derby. Elsewhere the default tunnel description is ''&amp;quot;A tunnel under the island.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
2) The tunnel tile in front of the dead end filled with water has the following description: ''&amp;quot;The tunnel slopes downwards at an alarming rate, but it's not long before you can't go any further due to the way being blocked by water.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
3) These tunnel tiles have the following description: ''&amp;quot;The tunnel slopes at an alarming angle. Loose earth and stones make the rock floor slippery underfoot.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
4) This tunnel tile has the following description: ''&amp;quot;The tunnel narrows to a vertical crack, beyond which there is only blackness. The walls press close as scratching noises issue from the shadows above. Earth rains down continuously.&amp;quot;'' This is the same description as the tunnels by some cave entrances, so this might be a bug, as there is no entrance here.&lt;br /&gt;
&lt;br /&gt;
5) The tunnels in the Rakmogak caves have the following description: ''&amp;quot;Tucked away under a mound, this tunnel connects the two caves.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Before Rakmogak was introduced, the smaller tunnels near Dalpok and on the mountain used to be the only caves and tunnels that existed in Shartak. After its addition, the entire main tunnel network was initially crawling with rats and giant spiders, making the efforts to map it very difficult and time-consuming. Even then, some early maps were produced within the first few months of the discovery. One of the earlier full maps by an unknown author is available [[https://wiki.shartak.com/index.php/File:Shartaktunnels.png here]]. The south-eastern branch of the tunnels leading to the rocky islet southeast of Derby, now known as Arivo Rock, is believed to have appeared slightly later than the rest of the tunnels. The islet was first discovered through the tunnel network by [https://www.shartak.com/profile.cgi?id=12947 Raivo], who participated in the early exploration efforts among with many others, and also produced the most recent and detailed map of the tunnel network.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=25260</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=25260"/>
		<updated>2026-03-08T11:25:12Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Changed the Clans links to focus to link to the website and the clan leadership page to provide more up-to-date and relevant information. Same with the locations page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style='border:1px solid black;padding:10px; background-color:#ffcccc;'&amp;gt;&lt;br /&gt;
Due to spamming of the wiki, we have temporarily disabled wiki account registrations. If you would like an account, please use the [http://www.shartak.com/feedback.cgi in-game feedback form] to request one.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main Page Announcements|&lt;br /&gt;
&amp;lt;!-- Intro --&amp;gt;           &lt;br /&gt;
       &lt;br /&gt;
mainpage_intro=This is an information hub for '''[http://www.shartak.com/ Shartak]''', a browser-based massively-multiplayer online role-playing game (MMORPG).&lt;br /&gt;
New players should read the '''[[Gameplay]]''' guide and perhaps the '''[[Tips and tricks]]''' and '''[[Requests for information]]''' pages.&lt;br /&gt;
       &lt;br /&gt;
The island of Shartak has been inhabited for several hundred years by native tribes from the villages of '''[[Dalpok]]''', '''[[Raktam]]''' and '''[[Wiksik]]'''. In recent times strangers to the island have appeared wearing odd clothes and carrying loud sticks. These outsiders have formed camps known as '''[[Derby]]''', '''[[Durham]]''' and '''[[York]]''' and have been joined by pirates whose '''[[shipwreck]]''' lies on the island's north shore. And now, on dark and stormy nights, the natives whisper tales of the shunned village '''[[Rakmogak]]''' and its terrible secret.&lt;br /&gt;
       &lt;br /&gt;
The strangers once stayed on the coast, away from the jungle, but now they travel inland in search of knowledge and plunder. It won't be long before they stumble across the villages and learn of the treasures of the tribal ancestors.|&lt;br /&gt;
       &lt;br /&gt;
&amp;lt;!-- Alert --&amp;gt;   &lt;br /&gt;
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mainpage_alert=''No messages.''|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Wiki activities --&amp;gt;&lt;br /&gt;
mainpage_activities='''Recent wiki changes and additions (2025-2026)'''&lt;br /&gt;
* The [[mountain]] page has been added and the [[caves and tunnels]] page has been reworked with much more detail. &lt;br /&gt;
* The [[animals]] page is being updated to contain information regarding their hit chances to more accurately depict how dangerous they are. Their movement patterns and ability to trample jungle terrain is also being noted.&lt;br /&gt;
* [[:Category:Redirects|Re-direct pages]] are being fixed and new ones added, so finding information using the search function is easier.&lt;br /&gt;
'''Current projects'''                &lt;br /&gt;
* [https://underworld.shartak.com/ Shartak Underworld]: Permanently logs kills and deaths.&lt;br /&gt;
}}&lt;br /&gt;
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mainpage_navi1a=Basics|  &lt;br /&gt;
mainpage_navi1b= &lt;br /&gt;
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}}&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Caves&amp;diff=25259</id>
		<title>Caves</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Caves&amp;diff=25259"/>
		<updated>2026-03-08T11:18:03Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Changed redirect target from Locations#Caves to Caves and tunnels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Caves and tunnels]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Cave&amp;diff=25258</id>
		<title>Cave</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Cave&amp;diff=25258"/>
		<updated>2026-03-08T11:17:45Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Changed redirect target from Locations#Caves to Caves and tunnels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Caves and tunnels]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Camp&amp;diff=25257</id>
		<title>Camp</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Camp&amp;diff=25257"/>
		<updated>2026-03-08T11:13:55Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Also added the Locations category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Genericmap.png|frame|Generic map of Shartak detailing camp locations.]]&lt;br /&gt;
&lt;br /&gt;
'''Camps''' (also unofficially referred to as '''towns''' and '''villages''') are the starting and respawning locations of players. Each of the eight camps on Shartak contains [[hut|resource buildings]], a [[trader]], and a [[shaman]]. The natives dwell in villages tucked deep within the jungle. The outsiders have established settlements on the coast of the island. The shipwreck is an exclusive camp that is only available to the pirate [[class]]. Comparatively, only cannibals reside in Rakmogak.&lt;br /&gt;
&lt;br /&gt;
== Native camps ==&lt;br /&gt;
&lt;br /&gt;
=== Dalpok ===&lt;br /&gt;
:''Main article: [[Dalpok]]''&lt;br /&gt;
* Location: In the jungle to the west of the mountain.&lt;br /&gt;
* GPS coordinates: {{GPS|70|436|26|443}} (center)&lt;br /&gt;
&lt;br /&gt;
=== Raktam ===&lt;br /&gt;
:''Main article: [[Raktam]]''&lt;br /&gt;
* Location: In the jungle to the east of the mountain.&lt;br /&gt;
* GPS coordinates: {{GPS|70|322|26|469}} (center)&lt;br /&gt;
&lt;br /&gt;
=== Wiksik ===&lt;br /&gt;
:''Main article: [[Wiksik]]''&lt;br /&gt;
* Location: In the jungle to the southeast of the mountain.&lt;br /&gt;
* GPS coordinates: {{GPS|70|239|26|405}} (center)&lt;br /&gt;
&lt;br /&gt;
=== Rakmogak ===&lt;br /&gt;
:''Main article: [[Rakmogak]]''&lt;br /&gt;
* Location: On Skull Islet northeast of the island.&lt;br /&gt;
* GPS coordinates: {{GPS|70|180|26|559}} (center)&lt;br /&gt;
&lt;br /&gt;
== Outsider camps ==&lt;br /&gt;
&lt;br /&gt;
=== Durham ===&lt;br /&gt;
:''Main article: [[Durham]]''&lt;br /&gt;
* Location: On the southwest edge of the island.&lt;br /&gt;
* GPS coordinates {{GPS|70|648|26|343}} (center)&lt;br /&gt;
&lt;br /&gt;
=== York ===&lt;br /&gt;
:''Main article: [[York]]''&lt;br /&gt;
* Location: In the centre of the southern edge of the island.&lt;br /&gt;
* GPS coordinates: {{GPS|70|371|26|314}} (center)&lt;br /&gt;
&lt;br /&gt;
=== Derby ===&lt;br /&gt;
:''Main article: [[Derby]]''&lt;br /&gt;
* Location: On the southeast corner of the island.&lt;br /&gt;
* GPS coordinates: {{GPS|70|095|26|350}} (center)&lt;br /&gt;
&lt;br /&gt;
=== Shipwreck ===&lt;br /&gt;
:''Main article: [[Shipwreck]]''&lt;br /&gt;
* Location: On the north-northwest edge of the island.&lt;br /&gt;
* GPS coordinates: {{GPS|70|541|26|543}} (center)&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]] [[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Locations&amp;diff=25256</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Locations&amp;diff=25256"/>
		<updated>2026-03-08T11:12:39Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Caves and Tunnels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
Prominent '''locations''' on Shartak include several villages, a wrecked ship, many ruins, and countless fruit trees. The island itself, about 67.4 km from east to west and 26.8 km from north to south according to GPS figures, is composed of a wide variety of terrain types.&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
:''Main article: [[Camp]]''&lt;br /&gt;
Camps are locations on Shartak that serve as starting and respawning points. They feature specific resource huts for medical supplies, ammunition, and trading.&lt;br /&gt;
&lt;br /&gt;
== Terrains ==&lt;br /&gt;
:''Main article: [[Terrain]]''&lt;br /&gt;
The terrain of Shartak is diverse, consisting of types such as jungle, grassland, swamp and beaches. Water features include sea, lakes, rivers and a pool. Each type of terrain affects movement and searches differently.&lt;br /&gt;
&lt;br /&gt;
=== Natural landmarks ===&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Western Islets]]&lt;br /&gt;
* [[Southern Islands]]&lt;br /&gt;
The terrain of Shartak also contains several unique natural landmarks, such as the huge central mountain. The mountain contains many special areas, including a [[waterfall]], a mountain ledge, and a network of [[cave]]s and [[tunnel]]s.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 145px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 137px&amp;quot;&amp;gt;[[Image:Sign.gif]][[Image:Hut.gif]][[Image:Ruins.gif]]&amp;lt;/div&amp;gt;The in-game icons for '''signpost''', '''hut''', and '''ruin''' details.&lt;br /&gt;
|}&lt;br /&gt;
A detail appears as a separate icon over the underlying terrain color. There can only be one detail in any location. For example, if there is a plant or ruins or hut in your current location, then you cannot construct a signpost. Heavy jungle conceals details. If you chop down enough jungle to reveal a fruit plant, hut, or other detail, you receive an XP reward. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fruit plants ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 5 5 1em 1em; width: 195px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 187px&amp;quot;&amp;gt;[[Image:Appletree.gif]][[Image:Mangotree.gif]][[Image:Bananatree.gif]][[Image:Pumpkinpatch.gif]][[Image:Berrybush.gif]]&amp;lt;/div&amp;gt;The in-game icons for '''apple tree''', '''mango tree''', '''banana tree''', '''pumpkin patch''' and '''berry bush''' details.&lt;br /&gt;
|}&lt;br /&gt;
All fruit plants have unique icons except berry bushes. Tasty berry bushes and poisonous berry bushes appear identical. A search at a location with a plant is an attempt to search specifically for that sort of fruit or berry, not an attempt to search the surrounding jungle for other items. Either you find a ripe fruit or berry or you do not, but you cannot find a non-fruit where a fruit tree or bush stands.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether different fruit plants have different find rates. It is unknown whether the density of the jungle affects the find rate (some believe that clearing the jungle slightly increases the find rate). Please submit data to [[Search odds condensed]]. &lt;br /&gt;
&lt;br /&gt;
*'''Search cost:''' ''1 AP''&lt;br /&gt;
**'''Approx find rates (55%):''' fruit/berry (55%)&lt;br /&gt;
&lt;br /&gt;
==== Berry bushes ====&lt;br /&gt;
&lt;br /&gt;
Outsiders see &amp;quot;a bush covered in berries.&amp;quot; For natives (or outsiders with Native Knowledge), the bush is revealed as either a tasty berry bush (&amp;quot;a leafy bush covered in berries&amp;quot;) where each berry heals 2 HP or a poisonous berry bush (&amp;quot;a thorny bush covered in berries&amp;quot;) where each berry inflicts 2 HP damage. This information can also be gleaned by eating a berry. Searching provides a ready source of berries.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of tasty berry bushes:''' &lt;br /&gt;
{{GPS|70|130|26|405}}, {{GPS|70|131|26|416}}, {{GPS|70|231|26|434}}, {{GPS|70|243|26|425}}, {{GPS|70|249|26|472}}, {{GPS|70|273|26|377}}, {{GPS|70|278|26|384}}, {{GPS|70|285|26|360}}, {{GPS|70|280|26|364}}, {{GPS|70|297|26|402}}, {{GPS|70|297|26|474}}, {{GPS|70|382|26|340}}, {{GPS|70|396|26|335}}, {{GPS|70|461|26|411}}, {{GPS|70|476|26|481}}, {{GPS|70|492|26|493}}&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of poisonous berry bushes:''' &lt;br /&gt;
{{GPS|70|210|26|447}}, {{GPS|70|214|26|433}}, {{GPS|70|220|26|424}}, {{GPS|70|226|26|435}}, {{GPS|70|232|26|445}}, {{GPS|70|233|26|444}}, {{GPS|70|299|26|403}}, {{GPS|70|309|26|403}}, {{GPS|70|322|26|409}}, {{GPS|70|347|26|500}}, {{GPS|70|362|26|387}}, {{GPS|70|362|26|488}}, {{GPS|70|363|26|489}}, {{GPS|70|371|26|386}}, {{GPS|70|368|26|371}}, {{GPS|70|391|26|428}}, {{GPS|70|394|26|443}}, {{GPS|70|394|26|444}}, {{GPS|70|395|26|329}}, {{GPS|70|398|26|445}}, {{GPS|70|399|26|396}}, {{GPS|70|401|26|431}}, {{GPS|70|408|26|453}}, {{GPS|70|431|26|395}}, {{GPS|70|435|26|409}}, {{GPS|70|436|26|407}}, {{GPS|70|440|26|458}}, {{GPS|70|450|26|477}}, {{GPS|70|461|26|487}}, {{GPS|70|462|26|476}}, {{GPS|70|469|26|498}}, {{GPS|70|462|26|476}}, {{GPS|70|476|26|405}}, {{GPS|70|479|26|453}}, {{GPS|70|481|26|452}}, {{GPS|70|490|26|476}}, {{GPS|70|490|26|494}}, {{GPS|70|490|26|504}}, {{GPS|70|491|26|452}}, {{GPS|70|492|26|493}}, {{GPS|70|501|26|500}}, {{GPS|70|501|26|502}}, {{GPS|70|505|26|512}}, {{GPS|70|507|26|504}}, {{GPS|70|508|26|491}}, {{GPS|70|508|26|515}}, {{GPS|70|521|26|506}}, {{GPS|70|543|26|516}}, {{GPS|70|559|26|526}}&lt;br /&gt;
&lt;br /&gt;
==== Mango trees ====&lt;br /&gt;
:''A mango tree can be found here.''&lt;br /&gt;
:''A tall mango tree is here.''&lt;br /&gt;
&lt;br /&gt;
Searching at a mango tree provides [[mango]]s, predictably.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' &lt;br /&gt;
{{GPS|70|094|26|376}}, {{GPS|70|107|26|415}}, {{GPS|70|110|26|415}}, {{GPS|70|111|26|407}}, {{GPS|70|113|26|402}}, {{GPS|70|120|26|389}}, {{GPS|70|122|26|390}}, {{GPS|70|189|26|429}}, {{GPS|70|219|26|422}}, {{GPS|70|221|26|451}}, {{GPS|70|223|26|386}}, {{GPS|70|239|26|447}}, {{GPS|70|244|26|430}}, {{GPS|70|244|26|436}}, {{GPS|70|245|26|423}}, {{GPS|70|246|26|435}}, {{GPS|70|277|26|402}}, {{GPS|70|287|26|405}}, {{GPS|70|345|26|504}}, {{GPS|70|359|26|497}}, {{GPS|70|368|26|385}}, {{GPS|70|380|26|369}}, {{GPS|70|383|26|427}}, {{GPS|70|383|26|439}}, {{GPS|70|384|26|437}}, {{GPS|70|386|26|397}}, {{GPS|70|388|26|400}}, {{GPS|70|400|26|430}}, {{GPS|70|431|26|449}}, {{GPS|70|432|26|396}}, {{GPS|70|435|26|483}}, {{GPS|70|438|26|489}}, {{GPS|70|448|26|477}}, {{GPS|70|450|26|408}}, {{GPS|70|454|26|419}}, {{GPS|70|468|26|416}}, {{GPS|70|471|26|452}}, {{GPS|70|474|26|405}}, {{GPS|70|476|26|393}}, {{GPS|70|477|26|395}}, {{GPS|70|477|26|406}}, {{GPS|70|479|26|441}}, {{GPS|70|488|26|472}}, {{GPS|70|490|26|494}}, {{GPS|70|491|26|455}}, {{GPS|70|505|26|516}}, {{GPS|70|521|26|521}}, {{GPS|70|523|26|523}}, {{GPS|70|525|26|520}}, {{GPS|70|537|26|520}}, {{GPS|70|561|26|525}}, {{GPS|70|563|26|524}}&lt;br /&gt;
&lt;br /&gt;
==== Banana trees ====&lt;br /&gt;
&lt;br /&gt;
A banana tree is a reliable source of [[banana]]s.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' &lt;br /&gt;
{{GPS|70|087|26|377}}, {{GPS|70|110|26|403}}, {{GPS|70|119|26|416}}, {{GPS|70|215|26|435}}, {{GPS|70|263|26|402}}, {{GPS|70|287|26|402}}, {{GPS|70|311|26|406}}, {{GPS|70|318|26|452}}, {{GPS|70|319|26|388}}, {{GPS|70|319|26|387}}. {{GPS|70|320|26|387}}, {{GPS|70|321|26|401}}, {{GPS|70|322|26|401}}, {{GPS|70|325|26|412}}, {{GPS|70|326|26|410}}, {{GPS|70|337|26|412}}, {{GPS|70|346|26|504}}, {{GPS|70|355|26|500}}, {{GPS|70|371|20|398}}, {{GPS|70|379|26|366}}, {{GPS|70|394|26|328}}, {{GPS|70|395|26|319}}, {{GPS|70|421|26|408}}, {{GPS|70|460|26|467}}, {{GPS|70|465|26|427}}, {{GPS|70|465|26|427}}, {{GPS|70|474|26|438}}, {{GPS|70|474|26|493}}, {{GPS|70|477|26|468}}, {{GPS|70|478|26|502}}, {{GPS|70|487|26|288}}, {{GPS|70|496|26|443}},{{GPS|70|500|26|469}}, {{GPS|70|503|26|473}}, {{GPS|70|516|26|507}}, {{GPS|70|523|26|509}}, {{GPS|70|527|26|508}}, {{GPS|70|538|26|518}}, {{GPS|70|546|26|516}}, {{GPS|70|549|26|514}}, {{GPS|70|553|26|515}}&lt;br /&gt;
&lt;br /&gt;
==== Unidentified trees ====&lt;br /&gt;
&lt;br /&gt;
These are fruit trees and bushes with known locations but unknown fruit.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' &lt;br /&gt;
{{GPS|70|082|26|393}}, {{GPS|70|083|26|390}}, {{GPS|70|119|26|378}}, {{GPS|70|123|26|389}}, {{GPS|70|129|26|392}}, {{GPS|70|211|26|405}}, {{GPS|70|212|26|400}}, {{GPS|70|213|26|407}}, {{GPS|70|221|26|386}}, {{GPS|70|222|26|402}}, {{GPS|70|223|26|386}}, {{GPS|70|223|26|413}}, {{GPS|70|232|26|385}}, {{GPS|70|233|26|383}}, {{GPS|70|316|26|504}}, {{GPS|70|355|26|485}}, {{GPS|70|362|26|384}}, {{GPS|70|371|26|386}}, {{GPS|70|371|26|410}}, {{GPS|70|375|26|400}}, {{GPS|70|399|26|400}}, {{GPS|70|399|26|407}}, {{GPS|70|401|26|502}}, {{GPS|70|407|26|406}}, {{GPS|70|435|26|486}}, {{GPS|70|450|26|413}}, {{GPS|70|462|26|404}}, {{GPS|70|462|26|408}}, {{GPS|70|473|26|391}}, {{GPS|70|654|26|361}}, {{GPS|70|666|26|373}}, {{GPS|70|667|26|372}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Huts ===&lt;br /&gt;
:''Main article: [[Hut]]''&lt;br /&gt;
Huts are buildings that players can enter and leave. Certain huts provide specific items.&lt;br /&gt;
[[Santa]]'s grotto is a hut that is not part of a camp. &lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
==== Ruins complexes (one or more buildings with multi-space interiors) ====&lt;br /&gt;
&lt;br /&gt;
The two largest ruins in Shartak are the jail and the temple. These locations initially appeared derelict and unimpressive, but now have multi-space interiors that can be explored and searched. Recent investigations have turned up occasional charms and gems.&lt;br /&gt;
&lt;br /&gt;
* '''Jail complex, a.k.a. Fort Creedy (near Durham)'''&amp;lt;br /&amp;gt;Five ruined building entrances are centered at {{GPS|70|666|26|380}}, northwest of [[Durham]]. To reach this complex, travel 30 paces north and 20 paces west from the north side of Durham. This ruin complex contains a one-space jail, a two-space armoury, and a two-space hall. The hall is a good place to find gem stones. You can also find poison darts, daggers, healing herbs, and gold coins here.&lt;br /&gt;
&lt;br /&gt;
* '''Temple complex (near Shipwreck)'''&amp;lt;br /&amp;gt;At {{GPS|70|540|26|530}}, 16 paces south and 1 pace east of the [[shipwreck]], are the ruins of a temple populated by monkeys, stalked by elephants, and haunted by spirits. This ruin consists of a single entrance containing a two-space interior, and is a good place to find tiger tooth amulets.&lt;br /&gt;
&lt;br /&gt;
* '''Stone Tower (Midway Island)'''&amp;lt;br&amp;gt;At {{GPS|70|218|26|336}} on Midway Island in the sea off the south-east coast of the mainland is a ruined small square stone tower.  It has suffered severe water damage and appears to have been abandoned long ago.  The base of the tower is mostly intact, but the top has several gaping holes.  The ruin contains a single one-space lower floor, and a staircase leading to an upper level.&lt;br /&gt;
&lt;br /&gt;
==== Simple ruins ====&lt;br /&gt;
&lt;br /&gt;
The typical ruins location consists of a single icon with two or three &amp;quot;enter hut&amp;quot; buttons that allow you to visit empty one-space huts. It is rumored that these huts contain nothing of particular value (aside from sanctuary from ferocious jungle animals). &lt;br /&gt;
&lt;br /&gt;
* '''River-west side ruins (bi-hut near the waterfall)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|357|26|406}} on the west bank of the river that runs south from the mountain, north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''River-east side ruins (bi-hut near Santa's grotto)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|331|26|380}} fourteen paces east of the river that runs south from the mountain, south of [[Raktam]] and north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;PikeAnchor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* '''Durham-York road ruins (tri-hut between Durham/York)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|490|26|365}} north of the road and mid-distance from [[Durham]] to [[York]]. Known to some as '''Piketown''' (after the trader Maximillion Pike) these ruins have been christened '''New Berlin''' and are home to[[The Germans|The Germans]].&lt;br /&gt;
&lt;br /&gt;
* '''Derby ruins (tri-hut near Derby)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|111|26|378}} near [[Derby]] on the way to [[York]]. As of Bastille Day 2008 this area is known as '''Port Breton''', home of [[French_(The)|The French]].&lt;br /&gt;
&lt;br /&gt;
* '''Mountain-north side ruins (tri-hut between Dalpok/Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|391|26|480}} a few paces north of the mountain between [[Dalpok]] and [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Raktam ruins (tri-hut near Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|322|26|492}} north of [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Durham ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|666|26|354}}, 11 paces northwest and 7 paces west from [[Durham]]'s shaman.&lt;br /&gt;
&lt;br /&gt;
* '''Durham-lake ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|605|26|374}} northeast of [[Durham]] (about 33 paces east of the lake, and 21 paces north of the Durham-York Highway). &lt;br /&gt;
&lt;br /&gt;
* '''Northwest-peninsula ruins (multi-hut near Shipwreck)'''&amp;lt;br /&amp;gt;A simple ruin is located at {{GPS|70|594|26|519}} to the far west of the [[shipwreck]] peninsula.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Signposts ===&lt;br /&gt;
:''Main article: [[Signpost]]''&lt;br /&gt;
A signpost is a player-built detail that can be constructed using two pieces of [[driftwood]]. Signposts can be attacked and destroyed. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Caves and tunnels ===&lt;br /&gt;
:''Main article: [[Caves and tunnels]]''&lt;br /&gt;
Underneath the Shartak archipelago is a vast network of interconnected tunnels accessible by various cave entrances. They are detailed in the main article.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Locations| ]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Locations&amp;diff=25255</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Locations&amp;diff=25255"/>
		<updated>2026-03-08T11:12:16Z</updated>

		<summary type="html">&lt;p&gt;Raivo: /* Caves and Tunnels */  Now detailed in the separate article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
Prominent '''locations''' on Shartak include several villages, a wrecked ship, many ruins, and countless fruit trees. The island itself, about 67.4 km from east to west and 26.8 km from north to south according to GPS figures, is composed of a wide variety of terrain types.&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
:''Main article: [[Camp]]''&lt;br /&gt;
Camps are locations on Shartak that serve as starting and respawning points. They feature specific resource huts for medical supplies, ammunition, and trading.&lt;br /&gt;
&lt;br /&gt;
== Terrains ==&lt;br /&gt;
:''Main article: [[Terrain]]''&lt;br /&gt;
The terrain of Shartak is diverse, consisting of types such as jungle, grassland, swamp and beaches. Water features include sea, lakes, rivers and a pool. Each type of terrain affects movement and searches differently.&lt;br /&gt;
&lt;br /&gt;
=== Natural landmarks ===&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Western Islets]]&lt;br /&gt;
* [[Southern Islands]]&lt;br /&gt;
The terrain of Shartak also contains several unique natural landmarks, such as the huge central mountain. The mountain contains many special areas, including a [[waterfall]], a mountain ledge, and a network of [[cave]]s and [[tunnel]]s.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 145px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 137px&amp;quot;&amp;gt;[[Image:Sign.gif]][[Image:Hut.gif]][[Image:Ruins.gif]]&amp;lt;/div&amp;gt;The in-game icons for '''signpost''', '''hut''', and '''ruin''' details.&lt;br /&gt;
|}&lt;br /&gt;
A detail appears as a separate icon over the underlying terrain color. There can only be one detail in any location. For example, if there is a plant or ruins or hut in your current location, then you cannot construct a signpost. Heavy jungle conceals details. If you chop down enough jungle to reveal a fruit plant, hut, or other detail, you receive an XP reward. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fruit plants ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 5 5 1em 1em; width: 195px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 187px&amp;quot;&amp;gt;[[Image:Appletree.gif]][[Image:Mangotree.gif]][[Image:Bananatree.gif]][[Image:Pumpkinpatch.gif]][[Image:Berrybush.gif]]&amp;lt;/div&amp;gt;The in-game icons for '''apple tree''', '''mango tree''', '''banana tree''', '''pumpkin patch''' and '''berry bush''' details.&lt;br /&gt;
|}&lt;br /&gt;
All fruit plants have unique icons except berry bushes. Tasty berry bushes and poisonous berry bushes appear identical. A search at a location with a plant is an attempt to search specifically for that sort of fruit or berry, not an attempt to search the surrounding jungle for other items. Either you find a ripe fruit or berry or you do not, but you cannot find a non-fruit where a fruit tree or bush stands.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether different fruit plants have different find rates. It is unknown whether the density of the jungle affects the find rate (some believe that clearing the jungle slightly increases the find rate). Please submit data to [[Search odds condensed]]. &lt;br /&gt;
&lt;br /&gt;
*'''Search cost:''' ''1 AP''&lt;br /&gt;
**'''Approx find rates (55%):''' fruit/berry (55%)&lt;br /&gt;
&lt;br /&gt;
==== Berry bushes ====&lt;br /&gt;
&lt;br /&gt;
Outsiders see &amp;quot;a bush covered in berries.&amp;quot; For natives (or outsiders with Native Knowledge), the bush is revealed as either a tasty berry bush (&amp;quot;a leafy bush covered in berries&amp;quot;) where each berry heals 2 HP or a poisonous berry bush (&amp;quot;a thorny bush covered in berries&amp;quot;) where each berry inflicts 2 HP damage. This information can also be gleaned by eating a berry. Searching provides a ready source of berries.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of tasty berry bushes:''' &lt;br /&gt;
{{GPS|70|130|26|405}}, {{GPS|70|131|26|416}}, {{GPS|70|231|26|434}}, {{GPS|70|243|26|425}}, {{GPS|70|249|26|472}}, {{GPS|70|273|26|377}}, {{GPS|70|278|26|384}}, {{GPS|70|285|26|360}}, {{GPS|70|280|26|364}}, {{GPS|70|297|26|402}}, {{GPS|70|297|26|474}}, {{GPS|70|382|26|340}}, {{GPS|70|396|26|335}}, {{GPS|70|461|26|411}}, {{GPS|70|476|26|481}}, {{GPS|70|492|26|493}}&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of poisonous berry bushes:''' &lt;br /&gt;
{{GPS|70|210|26|447}}, {{GPS|70|214|26|433}}, {{GPS|70|220|26|424}}, {{GPS|70|226|26|435}}, {{GPS|70|232|26|445}}, {{GPS|70|233|26|444}}, {{GPS|70|299|26|403}}, {{GPS|70|309|26|403}}, {{GPS|70|322|26|409}}, {{GPS|70|347|26|500}}, {{GPS|70|362|26|387}}, {{GPS|70|362|26|488}}, {{GPS|70|363|26|489}}, {{GPS|70|371|26|386}}, {{GPS|70|368|26|371}}, {{GPS|70|391|26|428}}, {{GPS|70|394|26|443}}, {{GPS|70|394|26|444}}, {{GPS|70|395|26|329}}, {{GPS|70|398|26|445}}, {{GPS|70|399|26|396}}, {{GPS|70|401|26|431}}, {{GPS|70|408|26|453}}, {{GPS|70|431|26|395}}, {{GPS|70|435|26|409}}, {{GPS|70|436|26|407}}, {{GPS|70|440|26|458}}, {{GPS|70|450|26|477}}, {{GPS|70|461|26|487}}, {{GPS|70|462|26|476}}, {{GPS|70|469|26|498}}, {{GPS|70|462|26|476}}, {{GPS|70|476|26|405}}, {{GPS|70|479|26|453}}, {{GPS|70|481|26|452}}, {{GPS|70|490|26|476}}, {{GPS|70|490|26|494}}, {{GPS|70|490|26|504}}, {{GPS|70|491|26|452}}, {{GPS|70|492|26|493}}, {{GPS|70|501|26|500}}, {{GPS|70|501|26|502}}, {{GPS|70|505|26|512}}, {{GPS|70|507|26|504}}, {{GPS|70|508|26|491}}, {{GPS|70|508|26|515}}, {{GPS|70|521|26|506}}, {{GPS|70|543|26|516}}, {{GPS|70|559|26|526}}&lt;br /&gt;
&lt;br /&gt;
==== Mango trees ====&lt;br /&gt;
:''A mango tree can be found here.''&lt;br /&gt;
:''A tall mango tree is here.''&lt;br /&gt;
&lt;br /&gt;
Searching at a mango tree provides [[mango]]s, predictably.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' &lt;br /&gt;
{{GPS|70|094|26|376}}, {{GPS|70|107|26|415}}, {{GPS|70|110|26|415}}, {{GPS|70|111|26|407}}, {{GPS|70|113|26|402}}, {{GPS|70|120|26|389}}, {{GPS|70|122|26|390}}, {{GPS|70|189|26|429}}, {{GPS|70|219|26|422}}, {{GPS|70|221|26|451}}, {{GPS|70|223|26|386}}, {{GPS|70|239|26|447}}, {{GPS|70|244|26|430}}, {{GPS|70|244|26|436}}, {{GPS|70|245|26|423}}, {{GPS|70|246|26|435}}, {{GPS|70|277|26|402}}, {{GPS|70|287|26|405}}, {{GPS|70|345|26|504}}, {{GPS|70|359|26|497}}, {{GPS|70|368|26|385}}, {{GPS|70|380|26|369}}, {{GPS|70|383|26|427}}, {{GPS|70|383|26|439}}, {{GPS|70|384|26|437}}, {{GPS|70|386|26|397}}, {{GPS|70|388|26|400}}, {{GPS|70|400|26|430}}, {{GPS|70|431|26|449}}, {{GPS|70|432|26|396}}, {{GPS|70|435|26|483}}, {{GPS|70|438|26|489}}, {{GPS|70|448|26|477}}, {{GPS|70|450|26|408}}, {{GPS|70|454|26|419}}, {{GPS|70|468|26|416}}, {{GPS|70|471|26|452}}, {{GPS|70|474|26|405}}, {{GPS|70|476|26|393}}, {{GPS|70|477|26|395}}, {{GPS|70|477|26|406}}, {{GPS|70|479|26|441}}, {{GPS|70|488|26|472}}, {{GPS|70|490|26|494}}, {{GPS|70|491|26|455}}, {{GPS|70|505|26|516}}, {{GPS|70|521|26|521}}, {{GPS|70|523|26|523}}, {{GPS|70|525|26|520}}, {{GPS|70|537|26|520}}, {{GPS|70|561|26|525}}, {{GPS|70|563|26|524}}&lt;br /&gt;
&lt;br /&gt;
==== Banana trees ====&lt;br /&gt;
&lt;br /&gt;
A banana tree is a reliable source of [[banana]]s.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' &lt;br /&gt;
{{GPS|70|087|26|377}}, {{GPS|70|110|26|403}}, {{GPS|70|119|26|416}}, {{GPS|70|215|26|435}}, {{GPS|70|263|26|402}}, {{GPS|70|287|26|402}}, {{GPS|70|311|26|406}}, {{GPS|70|318|26|452}}, {{GPS|70|319|26|388}}, {{GPS|70|319|26|387}}. {{GPS|70|320|26|387}}, {{GPS|70|321|26|401}}, {{GPS|70|322|26|401}}, {{GPS|70|325|26|412}}, {{GPS|70|326|26|410}}, {{GPS|70|337|26|412}}, {{GPS|70|346|26|504}}, {{GPS|70|355|26|500}}, {{GPS|70|371|20|398}}, {{GPS|70|379|26|366}}, {{GPS|70|394|26|328}}, {{GPS|70|395|26|319}}, {{GPS|70|421|26|408}}, {{GPS|70|460|26|467}}, {{GPS|70|465|26|427}}, {{GPS|70|465|26|427}}, {{GPS|70|474|26|438}}, {{GPS|70|474|26|493}}, {{GPS|70|477|26|468}}, {{GPS|70|478|26|502}}, {{GPS|70|487|26|288}}, {{GPS|70|496|26|443}},{{GPS|70|500|26|469}}, {{GPS|70|503|26|473}}, {{GPS|70|516|26|507}}, {{GPS|70|523|26|509}}, {{GPS|70|527|26|508}}, {{GPS|70|538|26|518}}, {{GPS|70|546|26|516}}, {{GPS|70|549|26|514}}, {{GPS|70|553|26|515}}&lt;br /&gt;
&lt;br /&gt;
==== Unidentified trees ====&lt;br /&gt;
&lt;br /&gt;
These are fruit trees and bushes with known locations but unknown fruit.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' &lt;br /&gt;
{{GPS|70|082|26|393}}, {{GPS|70|083|26|390}}, {{GPS|70|119|26|378}}, {{GPS|70|123|26|389}}, {{GPS|70|129|26|392}}, {{GPS|70|211|26|405}}, {{GPS|70|212|26|400}}, {{GPS|70|213|26|407}}, {{GPS|70|221|26|386}}, {{GPS|70|222|26|402}}, {{GPS|70|223|26|386}}, {{GPS|70|223|26|413}}, {{GPS|70|232|26|385}}, {{GPS|70|233|26|383}}, {{GPS|70|316|26|504}}, {{GPS|70|355|26|485}}, {{GPS|70|362|26|384}}, {{GPS|70|371|26|386}}, {{GPS|70|371|26|410}}, {{GPS|70|375|26|400}}, {{GPS|70|399|26|400}}, {{GPS|70|399|26|407}}, {{GPS|70|401|26|502}}, {{GPS|70|407|26|406}}, {{GPS|70|435|26|486}}, {{GPS|70|450|26|413}}, {{GPS|70|462|26|404}}, {{GPS|70|462|26|408}}, {{GPS|70|473|26|391}}, {{GPS|70|654|26|361}}, {{GPS|70|666|26|373}}, {{GPS|70|667|26|372}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Huts ===&lt;br /&gt;
:''Main article: [[Hut]]''&lt;br /&gt;
Huts are buildings that players can enter and leave. Certain huts provide specific items.&lt;br /&gt;
[[Santa]]'s grotto is a hut that is not part of a camp. &lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
==== Ruins complexes (one or more buildings with multi-space interiors) ====&lt;br /&gt;
&lt;br /&gt;
The two largest ruins in Shartak are the jail and the temple. These locations initially appeared derelict and unimpressive, but now have multi-space interiors that can be explored and searched. Recent investigations have turned up occasional charms and gems.&lt;br /&gt;
&lt;br /&gt;
* '''Jail complex, a.k.a. Fort Creedy (near Durham)'''&amp;lt;br /&amp;gt;Five ruined building entrances are centered at {{GPS|70|666|26|380}}, northwest of [[Durham]]. To reach this complex, travel 30 paces north and 20 paces west from the north side of Durham. This ruin complex contains a one-space jail, a two-space armoury, and a two-space hall. The hall is a good place to find gem stones. You can also find poison darts, daggers, healing herbs, and gold coins here.&lt;br /&gt;
&lt;br /&gt;
* '''Temple complex (near Shipwreck)'''&amp;lt;br /&amp;gt;At {{GPS|70|540|26|530}}, 16 paces south and 1 pace east of the [[shipwreck]], are the ruins of a temple populated by monkeys, stalked by elephants, and haunted by spirits. This ruin consists of a single entrance containing a two-space interior, and is a good place to find tiger tooth amulets.&lt;br /&gt;
&lt;br /&gt;
* '''Stone Tower (Midway Island)'''&amp;lt;br&amp;gt;At {{GPS|70|218|26|336}} on Midway Island in the sea off the south-east coast of the mainland is a ruined small square stone tower.  It has suffered severe water damage and appears to have been abandoned long ago.  The base of the tower is mostly intact, but the top has several gaping holes.  The ruin contains a single one-space lower floor, and a staircase leading to an upper level.&lt;br /&gt;
&lt;br /&gt;
==== Simple ruins ====&lt;br /&gt;
&lt;br /&gt;
The typical ruins location consists of a single icon with two or three &amp;quot;enter hut&amp;quot; buttons that allow you to visit empty one-space huts. It is rumored that these huts contain nothing of particular value (aside from sanctuary from ferocious jungle animals). &lt;br /&gt;
&lt;br /&gt;
* '''River-west side ruins (bi-hut near the waterfall)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|357|26|406}} on the west bank of the river that runs south from the mountain, north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''River-east side ruins (bi-hut near Santa's grotto)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|331|26|380}} fourteen paces east of the river that runs south from the mountain, south of [[Raktam]] and north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;PikeAnchor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* '''Durham-York road ruins (tri-hut between Durham/York)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|490|26|365}} north of the road and mid-distance from [[Durham]] to [[York]]. Known to some as '''Piketown''' (after the trader Maximillion Pike) these ruins have been christened '''New Berlin''' and are home to[[The Germans|The Germans]].&lt;br /&gt;
&lt;br /&gt;
* '''Derby ruins (tri-hut near Derby)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|111|26|378}} near [[Derby]] on the way to [[York]]. As of Bastille Day 2008 this area is known as '''Port Breton''', home of [[French_(The)|The French]].&lt;br /&gt;
&lt;br /&gt;
* '''Mountain-north side ruins (tri-hut between Dalpok/Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|391|26|480}} a few paces north of the mountain between [[Dalpok]] and [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Raktam ruins (tri-hut near Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|322|26|492}} north of [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Durham ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|666|26|354}}, 11 paces northwest and 7 paces west from [[Durham]]'s shaman.&lt;br /&gt;
&lt;br /&gt;
* '''Durham-lake ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|605|26|374}} northeast of [[Durham]] (about 33 paces east of the lake, and 21 paces north of the Durham-York Highway). &lt;br /&gt;
&lt;br /&gt;
* '''Northwest-peninsula ruins (multi-hut near Shipwreck)'''&amp;lt;br /&amp;gt;A simple ruin is located at {{GPS|70|594|26|519}} to the far west of the [[shipwreck]] peninsula.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Signposts ===&lt;br /&gt;
:''Main article: [[Signpost]]''&lt;br /&gt;
A signpost is a player-built detail that can be constructed using two pieces of [[driftwood]]. Signposts can be attacked and destroyed. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Caves and Tunnels ===&lt;br /&gt;
:''Main article: [[Caves and tunnels]]''&lt;br /&gt;
Underneath the Shartak archipelago is a vast network of interconnected tunnels accessible by various cave entrances. They are detailed in the main article.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Locations| ]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Caves&amp;diff=25254</id>
		<title>Caves</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Caves&amp;diff=25254"/>
		<updated>2026-03-08T11:05:46Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Locations#Caves]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Cave&amp;diff=25253</id>
		<title>Cave</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Cave&amp;diff=25253"/>
		<updated>2026-03-08T11:05:19Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Locations#Caves]] [[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Caves_and_tunnels&amp;diff=25252</id>
		<title>Caves and tunnels</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Caves_and_tunnels&amp;diff=25252"/>
		<updated>2026-03-08T10:53:02Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Added category and some additional notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= General Information =&lt;br /&gt;
A large tunnel network inhabited by [[rat]]s and [[giant spider]]s connects many places of Shartak. It can be entered and exited through a number of caves scattered around the archipelago. Other [[animals]] can sometimes be spotted in the tunnels, as they can wander in from the jungle and get lost.&lt;br /&gt;
&lt;br /&gt;
= Caves =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 60px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 45px&amp;quot;&amp;gt;[[Image:Cave.gif]]&amp;lt;/div&amp;gt;A cave entrace.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A number of caves have been found on Shartak since the rediscovery of the forbidden village of [[Rakmogak]] on 13th August 2008. These caves connect the [[mountain]], [[Dalpok]] and various other locations through a vast network of tunnels that extends beneath the archipelago. The locations of the caves are as follows:&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''Cave'''&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''GPS Coordinates'''&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''Ubermap Zoom'''&lt;br /&gt;
|-&lt;br /&gt;
|Dalpok Cave&lt;br /&gt;
|{{GPS|70|429|26|449}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70429&amp;amp;cy=26449&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Cave&lt;br /&gt;
|{{GPS|70|366|26|443}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70429&amp;amp;cy=26449&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Grassland Cave&lt;br /&gt;
|{{GPS|70|240|26|493}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70240&amp;amp;cy=26493&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|[[Southern_Islands#Arivo_Rock | Arivo Rock]] Cave&lt;br /&gt;
|{{GPS|70|067|26|341}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70067&amp;amp;cy=26341&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Empty Quarter Cave&lt;br /&gt;
|{{GPS|70|221|26|459}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70221&amp;amp;cy=26459&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave North of the Mountain&lt;br /&gt;
|{{GPS|70|368|26|503}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70368&amp;amp;cy=26503&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Jawbone Cave (SW of Rakmogak)&lt;br /&gt;
|{{GPS|70|195|26|533}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70195&amp;amp;cy=26533&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Pierced Eye Cave (NE of Rakmogak)&lt;br /&gt;
|{{GPS|70|160|26|576}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70160&amp;amp;cy=26576&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave South of the Mountain&lt;br /&gt;
|{{GPS|70|338|26|396}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70338&amp;amp;cy=26396&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave Northwest of Derby&lt;br /&gt;
|{{GPS|70|130|26|366}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70130&amp;amp;cy=26366&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Tunnel Network =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; margin: 0 0 1em 1em; width: 500px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 1281px&amp;quot;&amp;gt;[[Image:TunnelsDetailedLowRes.png]]&amp;lt;/div&amp;gt;Low resolution map of the tunnel network. Full resolution map is available [https://wiki.shartak.com/images/b/ba/TunnelsDetailed.png here].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The tunnel network consists of [[tunnel]] tiles surrounded by impassable [[solid rock]]. While the tunnels look the same, they can have different descriptions. Of particular note are the [[Terrain#Fungi_Farms|fungi farms]] where [[fungi]] can be found. There are also several [[Terrain#Water|water]] tiles that provide [[fresh water]]. In addition to the various cave entrances listed above, the main tunnel network connects to the [[Mountain#Mountain_Cave|mountain tunnel]] and the [[Dalpok tunnel]] in the west through a cave-in that has been cleared. These smaller caves are detailed in their respective articles. There are also two small caves in Rakmogak visible on the map, but they do not connect to the rest of the tunnel network and never seem to contain rats or giant spiders.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Noted on the map with a pink color are a few tunnel tiles with different descriptions. They are as follows, matching the numbers marked on the map:&lt;br /&gt;
&lt;br /&gt;
1) As marked on the map, this is the first tile where the description changes to ''&amp;quot;A tunnel deep underground.”'' when moving east towards Derby. Elsewhere the default tunnel description is ''&amp;quot;A tunnel under the island.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
2) The tunnel tile in front of the dead end filled with water has the following description: ''&amp;quot;The tunnel slopes downwards at an alarming rate, but it's not long before you can't go any further due to the way being blocked by water.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
3) These tunnel tiles have the following description: ''&amp;quot;The tunnel slopes at an alarming angle. Loose earth and stones make the rock floor slippery underfoot.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
4) This tunnel tile has the following description: ''&amp;quot;The tunnel narrows to a vertical crack, beyond which there is only blackness. The walls press close as scratching noises issue from the shadows above. Earth rains down continuously.&amp;quot;'' This is the same description as the tunnels by some cave entrances, so this might be a bug, as there is no entrance here.&lt;br /&gt;
&lt;br /&gt;
5) The tunnels in the Rakmogak caves have the following description: ''&amp;quot;Tucked away under a mound, this tunnel connects the two caves.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Before Rakmogak was introduced, the smaller tunnels near Dalpok and on the mountain used to be the only caves and tunnels that existed in Shartak. After its addition, the entire main tunnel network was initially crawling with rats and giant spiders, making the efforts to map it very difficult and time-consuming. Even then, some early maps were produced within the first few months of the discovery. One of the earlier full maps by an unknown author is available [[https://wiki.shartak.com/index.php/File:Shartaktunnels.png here]]. The south-eastern branch of the tunnels leading to the rocky islet southeast of Derby, now known as Arivo Rock, is believed to have appeared slightly later than the rest of the tunnels. The islet was first discovered through the tunnel network by [https://www.shartak.com/profile.cgi?id=12947 Raivo], who participated in the early exploration efforts among with many others, and also produced the most recent and detailed map of the tunnel network.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:TunnelsDetailedLowRes.png&amp;diff=25251</id>
		<title>File:TunnelsDetailedLowRes.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:TunnelsDetailedLowRes.png&amp;diff=25251"/>
		<updated>2026-03-08T10:39:14Z</updated>

		<summary type="html">&lt;p&gt;Raivo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Low resolution version of the new and improved tunnel system map. The thumbnail does not work, but the image files can be found here:&lt;br /&gt;
https://wiki.shartak.com/images/7/7f/TunnelsDetailedLowRes.png (Low resolution)&lt;br /&gt;
https://wiki.shartak.com/images/b/ba/TunnelsDetailed.png (High resolution)&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Caves_and_tunnels&amp;diff=25250</id>
		<title>Caves and tunnels</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Caves_and_tunnels&amp;diff=25250"/>
		<updated>2026-03-08T10:34:03Z</updated>

		<summary type="html">&lt;p&gt;Raivo: Added Table of Contents&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= General Information =&lt;br /&gt;
A large tunnel network inhabited by [[rat]]s and [[giant spider]]s connects many places of Shartak. It can be entered and exited through a number of caves scattered around the archipelago. Other [[animals]] can sometimes be spotted in the tunnels, as they can wander in from the jungle and get lost.&lt;br /&gt;
&lt;br /&gt;
= Caves =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 60px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 45px&amp;quot;&amp;gt;[[Image:Cave.gif]]&amp;lt;/div&amp;gt;A cave entrace.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A number of caves have been found on Shartak since the rediscovery of the forbidden village of [[Rakmogak]] on 13th August 2008. These caves connect the [[mountain]], [[Dalpok]] and various other locations through a vast network of tunnels that extends beneath the archipelago. The locations of the caves are as follows:&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''Cave'''&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''GPS Coordinates'''&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''Ubermap Zoom'''&lt;br /&gt;
|-&lt;br /&gt;
|Dalpok Cave&lt;br /&gt;
|{{GPS|70|429|26|449}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70429&amp;amp;cy=26449&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Cave&lt;br /&gt;
|{{GPS|70|366|26|443}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70429&amp;amp;cy=26449&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Grassland Cave&lt;br /&gt;
|{{GPS|70|240|26|493}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70240&amp;amp;cy=26493&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|[[Southern_Islands#Arivo_Rock | Arivo Rock]] Cave&lt;br /&gt;
|{{GPS|70|067|26|341}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70067&amp;amp;cy=26341&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Empty Quarter Cave&lt;br /&gt;
|{{GPS|70|221|26|459}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70221&amp;amp;cy=26459&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave North of the Mountain&lt;br /&gt;
|{{GPS|70|368|26|503}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70368&amp;amp;cy=26503&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Jawbone Cave (SW of Rakmogak)&lt;br /&gt;
|{{GPS|70|195|26|533}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70195&amp;amp;cy=26533&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Pierced Eye Cave (NE of Rakmogak)&lt;br /&gt;
|{{GPS|70|160|26|576}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70160&amp;amp;cy=26576&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave South of the Mountain&lt;br /&gt;
|{{GPS|70|338|26|396}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70338&amp;amp;cy=26396&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave Northwest of Derby&lt;br /&gt;
|{{GPS|70|130|26|366}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70130&amp;amp;cy=26366&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Tunnel Network =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; margin: 0 0 1em 1em; width: 500px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 1281px&amp;quot;&amp;gt;[[Image:TunnelsDetailedLowRes.png]]&amp;lt;/div&amp;gt;Low resolution map of the tunnel network. Full resolution map is available [https://wiki.shartak.com/images/b/ba/TunnelsDetailed.png here].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The tunnel network consists of [[tunnel]] tiles surrounded by impassable [[solid rock]]. While the tunnels look the same, they can have different descriptions. Of particular note are the [[Terrain#Fungi_Farms|fungi farms]] where [[fungi]] can be found. There are also several [[Terrain#Water|water]] tiles that provide [[fresh water]]. In addition to the various cave entrances listed above, the main tunnel network connects to the [[Mountain#Mountain_Cave|mountain tunnel]] and the [[Dalpok tunnel]] in the west through a cave-in that has been cleared. These smaller caves are detailed in their respective articles. There are also two small caves in Rakmogak visible on the map, but they do not connect to the rest of the tunnel network and never seem to contain rats or giant spiders.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Before Rakmogak was introduced, the smaller tunnels near Dalpok and on the mountain used to be the only caves and tunnels that existed in Shartak. Initially, the entire cave network was crawling with rats and giant spiders, making the efforts to map it very difficult and time-consuming. Even then, some early maps were produced within the first few months of the discovery. One of the earlier full maps by an unknown author is available [[https://wiki.shartak.com/index.php/File:Shartaktunnels.png here]]. The south-eastern branch of the tunnels leading to the rocky islet southeast of Derby, now known as Arivo Rock, is believed to have appeared slightly later than the rest of the tunnels. The islet was first discovered through the tunnel network by [https://www.shartak.com/profile.cgi?id=12947 Raivo], who participated in the early exploration efforts among with many others, and also produced the most recent and detailed map of the tunnel network.&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Caves_and_tunnels&amp;diff=25249</id>
		<title>Caves and tunnels</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Caves_and_tunnels&amp;diff=25249"/>
		<updated>2026-03-08T10:32:20Z</updated>

		<summary type="html">&lt;p&gt;Raivo: First pass of the reworked caves and tunnels article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A large tunnel network inhabited by [[rat]]s and [[giant spider]]s connects many places of Shartak. It can be entered and exited through a number of caves scattered around the archipelago. Other [[animals]] can sometimes be spotted in the tunnels, as they can wander in from the jungle and get lost.&lt;br /&gt;
&lt;br /&gt;
== Caves ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 60px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 45px&amp;quot;&amp;gt;[[Image:Cave.gif]]&amp;lt;/div&amp;gt;A cave entrace.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A number of caves have been found on Shartak since the rediscovery of the forbidden village of [[Rakmogak]] on 13th August 2008. These caves connect the [[mountain]], [[Dalpok]] and various other locations through a vast network of tunnels that extends beneath the archipelago. The locations of the caves are as follows:&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''Cave'''&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''GPS Coordinates'''&lt;br /&gt;
| bgcolor=&amp;quot;#f9f9f9&amp;quot; |'''Ubermap Zoom'''&lt;br /&gt;
|-&lt;br /&gt;
|Dalpok Cave&lt;br /&gt;
|{{GPS|70|429|26|449}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70429&amp;amp;cy=26449&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Cave&lt;br /&gt;
|{{GPS|70|366|26|443}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70429&amp;amp;cy=26449&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Grassland Cave&lt;br /&gt;
|{{GPS|70|240|26|493}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70240&amp;amp;cy=26493&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|[[Southern_Islands#Arivo_Rock | Arivo Rock]] Cave&lt;br /&gt;
|{{GPS|70|067|26|341}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70067&amp;amp;cy=26341&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Empty Quarter Cave&lt;br /&gt;
|{{GPS|70|221|26|459}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70221&amp;amp;cy=26459&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave North of the Mountain&lt;br /&gt;
|{{GPS|70|368|26|503}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70368&amp;amp;cy=26503&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Jawbone Cave (SW of Rakmogak)&lt;br /&gt;
|{{GPS|70|195|26|533}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70195&amp;amp;cy=26533&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Pierced Eye Cave (NE of Rakmogak)&lt;br /&gt;
|{{GPS|70|160|26|576}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70160&amp;amp;cy=26576&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave South of the Mountain&lt;br /&gt;
|{{GPS|70|338|26|396}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70338&amp;amp;cy=26396&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|-&lt;br /&gt;
|Cave Northwest of Derby&lt;br /&gt;
|{{GPS|70|130|26|366}}&lt;br /&gt;
|[http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70130&amp;amp;cy=26366&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=23&amp;amp;ah=23&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=0&amp;amp;bc=0&amp;amp;ht=0&amp;amp;alt=0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tunnel Network ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; margin: 0 0 1em 1em; width: 500px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 1281px&amp;quot;&amp;gt;[[Image:TunnelsDetailedLowRes.png]]&amp;lt;/div&amp;gt;Low resolution map of the tunnel network. Full resolution map is available [https://wiki.shartak.com/images/b/ba/TunnelsDetailed.png here].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The tunnel network consists of [[tunnel]] tiles surrounded by impassable [[solid rock]]. While the tunnels look the same, they can have different descriptions. Of particular note are the [[Terrain#Fungi_Farms|fungi farms]] where [[fungi]] can be found. There are also several [[Terrain#Water|water]] tiles that provide [[fresh water]]. In addition to the various cave entrances listed above, the main tunnel network connects to the [[Mountain#Mountain_Cave|mountain tunnel]] and the [[Dalpok tunnel]] in the west through a cave-in that has been cleared. These smaller caves are detailed in their respective articles. There are also two small caves in Rakmogak visible on the map, but they do not connect to the rest of the tunnel network and never seem to contain rats or giant spiders.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Before Rakmogak was introduced, the smaller tunnels near Dalpok and on the mountain used to be the only caves and tunnels that existed in Shartak. Initially, the entire cave network was crawling with rats and giant spiders, making the efforts to map it very difficult and time-consuming. Even then, some early maps were produced within the first few months of the discovery. One of the earlier full maps by an unknown author is available [[https://wiki.shartak.com/index.php/File:Shartaktunnels.png here]]. The south-eastern branch of the tunnels leading to the rocky islet southeast of Derby, now known as Arivo Rock, is believed to have appeared slightly later than the rest of the tunnels. The islet was first discovered through the tunnel network by [https://www.shartak.com/profile.cgi?id=12947 Raivo], who participated in the early exploration efforts among with many others, and also produced the most recent and detailed map of the tunnel network.&lt;/div&gt;</summary>
		<author><name>Raivo</name></author>
		
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