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	<id>https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Personn5</id>
	<title>The Shartak Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Personn5"/>
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	<updated>2026-04-10T20:51:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Personn5&amp;diff=18802</id>
		<title>User:Personn5</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Personn5&amp;diff=18802"/>
		<updated>2008-09-24T02:45:51Z</updated>

		<summary type="html">&lt;p&gt;Personn5: New page: '''Personn5'''  Personn5,while that is not his shartak name, Plays the game often along with urban dead and many others.  Current main characters:  [http://www.shartak.com/profile.cgi?id=1...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Personn5'''&lt;br /&gt;
&lt;br /&gt;
Personn5,while that is not his shartak name, Plays the game often along with urban dead and many others.&lt;br /&gt;
&lt;br /&gt;
Current main characters:&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=13357 personn15]&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=15912 personn25]&lt;/div&gt;</summary>
		<author><name>Personn5</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Skills&amp;diff=18801</id>
		<title>Talk:Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Skills&amp;diff=18801"/>
		<updated>2008-09-24T02:42:49Z</updated>

		<summary type="html">&lt;p&gt;Personn5: /* Triage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''For information on what skills are available to what class, please consult the [[Talk:Character Classes|Character Classes talk page]].''&lt;br /&gt;
&lt;br /&gt;
== Skill quirks ==&lt;br /&gt;
=== ''Ghostly whisper'' ===&lt;br /&gt;
Am I reading this correctly? Ghostly whisper - Allows spirits to speak,Sixth Sense - Sense presence of and hear spirits. Is it just me or does this imply that to hear sprits you need to a) have 6th sense and b)spirt needs ghostly whisper? -- [[User:Daylan|Daylan]] 14:23, 18 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Alas, poor Lint has been slain! He is taking advantage of his current situation to explore this phenomenon. As a spirit, his Sixth Sense skill apparently still works. I have detected the presense of another spirit and with Ghostly whisper, I have attempted to communicate with it. I have also used Haunting Scream, but it apparently is not working at the moment. [''You scream loudly. Feel better? This doesn't work yet ;)''] --[[User:Lint|Lint]] 00:23, 23 March 2006 (GMT)&lt;br /&gt;
::Haunting Scream now works :) --[[User:Simon|Simon]] 23:19, 5 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== ''Triage'' ===&lt;br /&gt;
&lt;br /&gt;
'''Triage''' does not appear to work for animals or characters that are of another type. --[[User:Lint|Lint]] 01:13, 10 April 2006 (BST)&lt;br /&gt;
:As opposed to Diagnosis in Urban Dead, Triage appears to only display one injured person (literally the most injured) at a time - unless the two people I was healing were constantly attacking one another. --[[User:Lint|Lint]] 00:54, 24 April 2006 (BST)&lt;br /&gt;
:By this do you mean that natives with ''Triage'' cannot tell who the most injured outsider in their square is, and vice-versa? Also, what exactly does a player with ''Triage'' see when they're on a square with multiple characters (of their type)? &amp;amp;mdash; [[User:Elembis|Elembis]] 11:14, 25 May 2006 (BST)&lt;br /&gt;
::Players with this skill identify '''the most injured player in that square'''. If there are 3 others in a square, and all have only 1 HP left, triage won't show anything. If there are 3 players, one with 60 HP, one with 40 HP and one with 20 HP, triage will only display the HP of the player with 20 HP. I don't believe players of different factions can use triage this way, and I'm not sure if pirates are considered the same as outsiders for the purposes of this skill.--[[User:Jackel|Jackel]] 16:08, 25 May 2006 (BST)&lt;br /&gt;
:::If more than one player has the lowest amount of HP, they are both detected by Triage. --[[User:Lint|Lint]] 20:42, 6 June 2006 (BST)&lt;br /&gt;
:::: The other players must all have the same amount of HP for it to show up (i.e two players with 51 hp)&lt;br /&gt;
Does stamina come into play here too? As in someone without stamina has 50 hp and someone WITH stamina has 50hp, would the one with stamina be shown or would they both be? --[[User:Personn5|Personn5]] 02:42, 24 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Tracking skills ===&lt;br /&gt;
&lt;br /&gt;
'''Basic Tracking''' produces an option to &amp;quot;Look for Tracks&amp;quot; in presumably any terrain. Clicking on this button spends 2 AP to search the area for tracks. --[[User:Lint|Lint]] 01:13, 10 April 2006 (BST)&lt;br /&gt;
:&amp;quot;You can't make out any kinds of tracks in these surroundings.&amp;quot; - seach inside of a building (in this case, the shipreck's hold) doesn't work, costs no AP. --[[User:Lint|Lint]] 01:05, 17 April 2006 (BST)&lt;br /&gt;
::Odd, sometimes my Advanced Tracking costs 2 AP, and at other times 1 AP. Maybe Advanced Tracking costs 1.5 AP?? --[[User:Tycho44|Tycho44]] 22:14, 28 April 2006 (BST)&lt;br /&gt;
::: What exactly does &amp;quot;effortless&amp;quot; mean? 0.5 AP? Automatic? It'd be nice if there was some way to at least tell there are tracks on the square automatically, I.E. &amp;quot;you see some tracks, but can't discern anything else without closer inspection&amp;quot;. --[[User:AlexanderRM|AlexanderRM]] 23:31, 10 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== ''Trekking'' ===&lt;br /&gt;
&lt;br /&gt;
Also, anyone with the &amp;quot;trekking&amp;quot; care to explain its benefit? Without it, it costs 1 AP to move 1 space, does trekking make it even cheaper to move? Does it let you move through overgrown areas without having to chop through?--[[User:Jackel|Jackel]] 18:43, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Trekking reduces your move AP usage by half. Only moving though, chopping remains 1 AP. Thus if you have to chop every move this skill will reduce your movement from 2 AP per move to 1.5 AP per move, but from 1 AP per move to 0.5 AP per move if you can find a clear path. --[[User:Murk|Murk]] 19:33, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Note that it won't show your your AP as being X.5, it will always be displayed as a whole number. --[[User:Grigoriy|Grigoriy]] 21:33, 18 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
'''Trekkking''' looks like it applies to Grassland in addition to Jungle terrain. --[[User:Lint|Lint]] 01:01, 14 April 2006 (BST)&lt;br /&gt;
:Trekking also works on Beaches. --[[User:Tycho44|Tycho44]] 22:14, 28 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== ''Exploration'' ===&lt;br /&gt;
&lt;br /&gt;
Lacking cartography, I expected that the exposed areas of my map would soon be replaced with the &amp;quot;fog&amp;quot;, indicating I'd forgotten those places, but this hasn't happened at all. How does the &amp;quot;forgetting&amp;quot; manifest? How does cartography impact the game if the person's map doesn't fog up again?&lt;br /&gt;
&lt;br /&gt;
Without cartography, blocks of your map will disappear, and become black again. --[[User:Murk|Murk]] 19:35, 23 February 2006 (GMT)&lt;br /&gt;
:Any idea how long it takes, Murk? I've been playing for over 2 weeks and its never lost anything, as far as I can tell. Not that I'm complaining =] --[[User:Jackel|Jackel]] 20:23, 23 February 2006 (GMT)&lt;br /&gt;
:I can't remember too well to be honest, i've had cartography a long time now, but i can see the evidence of it on my map in the part of the map i visited before i got cartography. Maybe there is a problem with it... --[[User:Murk|Murk]] 21:56, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== ''Digging'' ===&lt;br /&gt;
It costs AP to drop stuff into the holes. It doesn't cost to drop items normaly, does it? If so, I dont think it should, it doesn't on UD. So why should it cost to drop bullets into holes? --[[User:Rozen|Rozen]] 22:21, 3 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
The page doesn't really explain what the purpose of digging holes is. Someone in the know able to fix that? -Fred Perfect 29/6/07&lt;br /&gt;
&lt;br /&gt;
=== ''Ritual Gluttony'' ===&lt;br /&gt;
My cannibal was at 40HP when he killed and feasted on someone. The first time health went up to 60 HP, the second time to 80 HP and the third to 90 HP. I could not feast a fourth time (got a message about no meat left or something similar). With a previous kill, again I could feast only 3 times, going from 85 HP to 100 HP in increments of 5. &lt;br /&gt;
* Has anyone managed to feast 4 times from the same corpse? Does it depend on the corpses max HP? My last kill had 50 HP; I don't remember the one before that.&lt;br /&gt;
* Is the amount of health restored dependent on the actual HP of the cannibal?&lt;br /&gt;
* Can you or can you not feast from corpses that you did not kill? I did that twice in the very beginning, but I haven't been able to do it recently. Did Simon change something in the meantime, does it depend on how long ago the corpse was killed, or something else?&lt;br /&gt;
--[[User:Oktavius|oktavius]] 18:57, 19 September 2008 (UTC)&lt;br /&gt;
:*AFAIK you can feast 3 times from a single corpse, I've never been able to get a 4th feast. HP of the corpse has not seemed to affect my gains from feeding, I've eaten shaman, settlers, pirates, they all seem to contribute the same amount. My cannibal is currently at 107 HP and I can't seem to get higher (I made 2 kills yesterday and was able to feast 6 times in 75 AP) although I was ''very briefly'' at 108 HP last week (may have been an aberration). HP above the normal gained by feasting seems to come in blocks of 5 HP. I haven't yet had sufficient opportunity to check the size of HP gains when below normal.&lt;br /&gt;
&lt;br /&gt;
:*Seems logical that HP restored is dependent upon the cannibal's health i.e. injured cannibals gaining more benefit than well-fed cannibals.&lt;br /&gt;
&lt;br /&gt;
:*You can feast from 'carrion' corpses. The stats page shows separate feeding stats for eating people you've killed vs general eating. Again it's logical to assume that carrion corpses become inedible after a certain amount of time.&lt;br /&gt;
:--[[User:Skull Face|Skull Face]] 10:33, 22 September 2008 (UTC)&lt;br /&gt;
::Thanks. I should correct myself and say that my cannibal had ritual gluttony. I was planning to delay taking it until I did some tests first with ritual feasting, but apparently I didn't and I don't even recall getting gluttony. Either I'm losing my mind or Simon is playing tricks on me. :)&lt;br /&gt;
::About feasting from 'carrion' corpses, Simon said that this is only possible if you are injured. Going above full health requires feasting from a corpse you have killed yourself. --[[User:Oktavius|oktavius]] 18:29, 22 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Scouts and explorers ==&lt;br /&gt;
&lt;br /&gt;
I'm an explorer, and I reckon the article is wrong on the number of skills available (so far) to scouts and explorers. 26, it seems to be, including the new (and nifty) Trailblazing skill, rather than the 27 suggested in the first paragraph. Unless there are any explorers out there able to conduct seances, this should be changed. [[User:Dark Form|Dark Form]] 13:29, 14 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's fixed now. Thanks for mentioning the error. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 17:03, 14 July 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>Personn5</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=18718</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=18718"/>
		<updated>2008-09-13T00:53:48Z</updated>

		<summary type="html">&lt;p&gt;Personn5: /* Conch shell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin: 0 0 10px 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Various '''items''' are scattered on the island and can be carried in a player's [[inventory]]. All items can be found by searching in the appropriate places; some tend to be found more in huts and villages, while others are more likely to be found in the jungle. All items can be [[Trading|traded]] to [[trader]]s for what they have in stock.&lt;br /&gt;
&lt;br /&gt;
Most items are used for cost of 1 AP by clicking on them in the inventory.  Clicking on items which are only useful in battle or trade will give you a short description of the item, at no cost of AP.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Talk:Items]].&lt;br /&gt;
&lt;br /&gt;
== Melee weapons ==&lt;br /&gt;
&lt;br /&gt;
The default weapon, the punch, deals 1 point of base damage at 10% base accuracy.&lt;br /&gt;
&lt;br /&gt;
There is a very low chance of a weapon dealing additional damage during combat. &amp;quot;Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage.&amp;quot; There is also a very low chance of a weapon breaking during combat, which causes you to lose that weapon. &amp;quot;Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard.&amp;quot; The odds that a weapon will break on a given swing appear to be about 0.1%, and the odds of dealing extra damage look to be the same; see [[Special weapon event odds]] for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Melee Weapons&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Knife&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|30%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Camps&lt;br /&gt;
|Required for [[Writing|writing messages]] on trees or huts.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blunt&amp;amp;nbsp;knife&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|30%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Camps&lt;br /&gt;
|Can't write. Can be sharpened.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Dagger&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|30%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Ruins&lt;br /&gt;
|Required for [[Writing|writing messages]] on trees or huts.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blunt&amp;amp;nbsp;dagger&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|30%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$??&lt;br /&gt;
|Ship Armory&lt;br /&gt;
|Required for ? (same as dagger?)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Machete&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$100&lt;br /&gt;
|Jungle&lt;br /&gt;
|Breakable. Required for chopping through the jungle. Can become a blunt machete when you chop vegetation; see [[Special weapon event odds]].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blunt&amp;amp;nbsp;machete&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$70&lt;br /&gt;
|Camps, Jungle&lt;br /&gt;
|Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a sharpening stone to become a machete.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Cutlass&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$120&lt;br /&gt;
|Ship&lt;br /&gt;
|Breakable. Required for chopping through the jungle. Can become a blunt cutlass when you chop vegetation; see [[Special weapon event odds]].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blunt&amp;amp;nbsp;cutlass&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Ship, swamp&lt;br /&gt;
|Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a sharpening stone to become a cutlass.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Heavy&amp;amp;nbsp;sword&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$5000 (?)&lt;br /&gt;
|Swamp&lt;br /&gt;
|Rare item. Breakable; unknown if it can become blunt.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Wooden&amp;amp;nbsp;club&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|25%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$?&lt;br /&gt;
|[[Rakmogak]]&lt;br /&gt;
|The second best melee weapon, but cannot chop vegetation.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ranged weapons and ammunition ==&lt;br /&gt;
Unlike melee weapons, ranged weapons rely on ammunition. If a ranged weapon is not loaded, the character will not be able to attack with it. Reloading is accomplished for 1 [[AP]] by clicking on name of the ammunition associated with weapon in the inventory list.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Ranged Weapons&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Rifle&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$300&lt;br /&gt;
|Outsider ammunition huts, Outsider camps&lt;br /&gt;
|Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). ''('''Outsiders only'''; natives require ''[[outsider knowledge]]'' to use.)''&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blowpipe&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 (up to 8 with poison effect)&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$300&lt;br /&gt;
|Native ammunition huts, Native camps&lt;br /&gt;
|Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. ''('''Natives only'''; outsiders require ''[[native knowledge]]'' to use.)''.  Requires 1.5 AP to fire, but advanced Warriors can reduce this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage on each of their next four actions.  No XP is gained from poison damage. &lt;br /&gt;
&lt;br /&gt;
A special skill allows natives to fire the blowpipe without the need for reloading. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Ammunition&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!Name !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Rifle bullet&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$15&lt;br /&gt;
|Outsider ammunition huts, Outsider camps''&lt;br /&gt;
|Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. ''('''Outsiders only'''; natives require ''[[outsider knowledge]]'' to use.)''&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Poison dart&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$10&lt;br /&gt;
|Native ammunition huts, Native camps''&lt;br /&gt;
|Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. ''('''Natives only'''; outsiders require ''[[native knowledge]]'' to use.)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
&lt;br /&gt;
Using a consumable item takes 1 AP and removes the item from your inventory.  XP is also gained equal to the HP restored or removed by the item.&amp;lt;br&amp;gt;  &lt;br /&gt;
Fruits and drinks may only be used on yourself. First aid kits and healing herbs may also be used to heal [[animals]] and other characters (including [[NPC]] [[trader]]s and [[shaman]]s). Attempting to use one on someone with full health uses no AP and does not waste the item; instead, you will see that &amp;quot;''Player'' is already at full health.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Consumables&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!Name !! Restores!! [[Trading#Trading_Hut_Prices|Normal trade value]] !! Price per 1HP healed !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Banana&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|banana tree, loose in jungle&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Mango&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|mango tree, jungle&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bunch of tasty berries&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|berry bush, jungle&lt;br /&gt;
|Outsiders without ''[[native knowledge]]'' recognize them as 'berries' and may use them normally, but cannot identify them from poisonous berries.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bunch of poisonous berries&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|($10 per 1 HP damage)&lt;br /&gt;
|berry bush&lt;br /&gt;
|Inflicts 2 HP damage on self, but gives 2 XP.  Outsiders without ''[[native knowledge]]'' recognize them as 'berries' and may use them normally, but cannot identify them from tasty berries.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of beer&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|outsider camps, beach&lt;br /&gt;
|Drinking it gives an empty bottle.  Natives without ''[[outsider knowledge]]'' see it as 'brown liquid', but may drink it normally.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of rum&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|shipwreck&lt;br /&gt;
|Drinking it gives an empty bottle.  Natives without ''[[outsider knowledge]]'' see it as 'brown liquid', but may drink it normally.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$30&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$15&lt;br /&gt;
|outsider camps, shipwreck, use empty bottle in fresh water (river, lake)&lt;br /&gt;
|Drinking it gives an empty bottle.  Natives without ''[[outsider knowledge]]'' see it as 'liquid', but may drink it normally.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of salt water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|($10 per 1 HP damage)&lt;br /&gt;
|use empty bottle in salt water (beach, ocean)&lt;br /&gt;
|Damages for 2 HP, gives 2 XP, and leaves an empty bottle.   Natives without ''[[outsider knowledge]]'' see it as 'liquid', but may drink it normally. &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of banana juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 4 bananas into an empty bottle&lt;br /&gt;
|Heals for 4 HP, gives 4 XP, and leaves an empty bottle.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of mango juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 4 mangos into an empty bottle&lt;br /&gt;
|Heals for 4 HP, gives 4 XP, and leaves an empty bottle.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of tasty berry juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|8 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 4 bunches of tasty berries into an empty bottle&lt;br /&gt;
|Heals for 8 HP, gives 8 XP, and leaves an empty bottle. Outsiders without ''[[native knowledge]]'' recognize it as 'bottle of berry juice' and may drink it normally, but cannot identify it from poisonous berry juice.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of poisonous berry juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-8 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|(? per 1 HP damage)&lt;br /&gt;
|Juice 4 bunches of poisonous berries into an empty bottle&lt;br /&gt;
|Damages for 8 HP, gives 8 XP, and leaves an empty bottle. Outsiders without ''[[native knowledge]]'' recognize it as 'bottle of berry juice' and may drink it normally, but cannot identify it from tasty berry juice.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of pumpkin juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 2 pumpkins into an empty bottle&lt;br /&gt;
|Heals for 6 HP, gives 6 XP, and leaves an empty bottle.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$30&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$15&lt;br /&gt;
|loose in jungle, use empty gourd in fresh water (river, lake)&lt;br /&gt;
|Drinking it gives an empty gourd.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of salt water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|($10 per 1 HP damage)&lt;br /&gt;
|use empty gourd in in salt water (beach, ocean)&lt;br /&gt;
|Damages for 2 HP, gives 2 XP, and leaves an empty gourd.  Outsiders without ''[[native knowledge]]'' see it as a 'gourd of water' and may drink it normally, but can't tell it from ordinary water.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of banana juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 4 bananas into an empty gourd&lt;br /&gt;
|Heals for 4 HP, gives 4 XP, and leaves an empty gourd.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of mango juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 4 mangos into an empty gourd&lt;br /&gt;
|Heals for 4 HP, gives 4 XP, and leaves an empty gourd.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of tasty berry juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|8 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 4 bunches of tasty berries into an empty gourd&lt;br /&gt;
|Heals for 8 HP, gives 8 XP, and leaves an empty gourd. Outsiders without ''[[native knowledge]]'' recognize it as 'gourd of berry juice' and may drink it normally, but cannot identify it from poisonous berry juice.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of poisonous berry juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-8 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|(? per 1 HP damage)&lt;br /&gt;
|Juice 4 bunches of poisonous berries into an empty gourd&lt;br /&gt;
|Damages for 8 HP, gives 8 XP, and leaves an empty gourd. Outsiders without ''[[native knowledge]]'' recognize it as 'gourd of berry juice' and may drink it normally, but cannot identify it from tasty berry juice.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of pumpkin juice&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6 HP &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|Juice 2 pumpkins into an empty gourd&lt;br /&gt;
|Heals for 6 HP , gives 6 XP , and leaves an empty gourd.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|First aid kit&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5/10 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$200&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40/$20&lt;br /&gt;
|outsider medical huts, shipwreck, jungle&lt;br /&gt;
|Heals 5 HP unskilled, or 10 HP with First Aid skill.  Heals shark bite wounds.  Natives without ''[[outsider knowledge]]'' recognize this item but are unable to use it.  &amp;quot;FAK&amp;quot; and &amp;quot;kit&amp;quot;  are common abbreviations.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Healing herb&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5/10 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$200&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40/$20&lt;br /&gt;
|outsider medical huts, shipwreck&lt;br /&gt;
|Heals 5 HP unskilled, or 10 HP with Natural Medicine skill.  Heals shark bite wounds.  Outsiders without ''[[native knowledge]]'' see this item as a &amp;quot;dried herb&amp;quot; and are unable to use it.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Empty bottle====&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $25&lt;br /&gt;
* '''[[Locations]]''': camps, resource huts, jungle&lt;br /&gt;
&lt;br /&gt;
Remains in your inventory after drinking a bottle of beer, rum or water. &amp;lt;br&amp;gt;&lt;br /&gt;
They may be filled at certain locations, including:&lt;br /&gt;
* Water in inland rivers (gives bottle of water)&lt;br /&gt;
* Water at beach (gives a bottle of salt water)&lt;br /&gt;
&lt;br /&gt;
====Empty gourd====&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $25 (?)&lt;br /&gt;
* '''[[Locations]]''': camps, resource huts, jungle&lt;br /&gt;
&lt;br /&gt;
Drinking a gourd of water or juice leaves an empty gourd in your inventory.  Functionally, it is identical to an empty bottle, except that the two count as separate items in the trading hut.&lt;br /&gt;
&lt;br /&gt;
====Pumpkin====&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': ?&lt;br /&gt;
* '''[[Locations]]''': jungle (during Halloween or a few days before)&lt;br /&gt;
&lt;br /&gt;
Pumpkins can be carved into ghastly or jolly jack o'lanterns, the type being decided apparently at random. Two pumpkins can be juiced into an empty  bottle or gourd.&lt;br /&gt;
&lt;br /&gt;
== Useful equipment ==&lt;br /&gt;
&lt;br /&gt;
=== GPS unit ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $250&lt;br /&gt;
* '''[[Locations]]''': outsider camps, outsider resource huts&lt;br /&gt;
* '''Usable by''': outsiders; natives with ''[[outsider knowledge]]''&lt;br /&gt;
&lt;br /&gt;
Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area. Coordinates are in the form [-70.366,+26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.&lt;br /&gt;
&lt;br /&gt;
[-70.366,+26.443] is considered the same as 26.443N 70.366W (check out the location with [http://maps.google.com/?ie=UTF8&amp;amp;om=1&amp;amp;z=5&amp;amp;ll=26.443,-70.366&amp;amp;spn=22.710548,28.125 Google Maps])&lt;br /&gt;
&lt;br /&gt;
On 2007-11-30, GPS units were changed to hold a battery charge. Units found by searching carry a random charge. Units bought from a trader are always full at 100% charge if they were switched off when bought and 99% if they were switched on. Switching on a unit consumes 2% of the charge, presumably expending energy to acquire the satellite signal; switching off does not consume any charge. Units lose 1% of their charge every 12 hours when on, therefore it is advantageous to switch them off only for periods of 24 hours or more. It is not possible to charge a unit, but units with 0% charge can be sold to a trader.&lt;br /&gt;
&lt;br /&gt;
=== Piece of driftwood ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $70&lt;br /&gt;
* '''[[Locations]]''': beach, dunes, boatyard&lt;br /&gt;
A [[signpost]] can be built out of two pieces of driftwood.&lt;br /&gt;
&lt;br /&gt;
=== Sharpening stone ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $50&lt;br /&gt;
* '''[[Locations]]''': all camps&lt;br /&gt;
Clicking on it will sharpen either a blunt machete, blunt cutlass, blunt knife, or blunt dagger from your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Shovel ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': ?&lt;br /&gt;
* '''[[Locations]]''': all camps&lt;br /&gt;
Allows digging (for those without the digging skill) or digging of deeper holes (for those with the digging skill). &lt;br /&gt;
&lt;br /&gt;
=== Backpack ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $1200&lt;br /&gt;
* '''[[Locations]]''': all camps&lt;br /&gt;
Adds 30 spaces to inventory. Does not stack.&lt;br /&gt;
&lt;br /&gt;
=== Jolly/ghastly jack o'lantern ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $?&lt;br /&gt;
Made by carving a pumpkin. It can be used to scare away ghosts during Halloween. Single use only.&lt;br /&gt;
&lt;br /&gt;
===Easter Egg===&lt;br /&gt;
Found around Easter each year. Clicking on them will cause them to crack. In 3 recorded cases, 2 eggs were found empty (giving the message &amp;quot;You crack open the egg but are disappointed as there's nothing inside.&amp;quot;) and one egg contained a gold coin (&amp;quot;You crack open the egg and find a gold coin inside. Congratulations!&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $?&lt;br /&gt;
* '''[[Locations]]''': jungle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
=== Gem ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $1000&lt;br /&gt;
* '''[[Locations]]''': ruins, hold (shipwreck)&lt;br /&gt;
&lt;br /&gt;
Ten times more valuable than gold at normal prices. Unlike gold, gems require inventory space.&lt;br /&gt;
&lt;br /&gt;
=== Gold coin ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $100&lt;br /&gt;
* '''[[Locations]]''': camps, jungle, beach&lt;br /&gt;
&lt;br /&gt;
Being the currency of the island, gold coins are the only items to require no inventory space, and up to 100 can be given to any player in the same location via the &amp;quot;Give&amp;quot; button. Clicking on a gold coin in one's inventory flips it and gives &amp;quot;heads&amp;quot; or &amp;quot;tails&amp;quot; as a result: &amp;quot;You toss a gold coin into the air and catch it. It shows heads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Charms and Amulets ==&lt;br /&gt;
Charms are automatically listed in your character profile, and may or may not give an advantage to gameplay.  Examining one gives the message: &amp;quot;The [item] doesn't appear to actually do anything. Maybe just carrying it is sufficient if you believe in its power.&amp;quot; There are rumors that charms have both a positive and a negative effect, but they have not been verified. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Charms and Amulets&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!Name !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Positive Effect !! Negative Effect&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Rabbit foot charm&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|jungle&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Parrot feather charm&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|jungle&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Animals are less likely to attack you&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|You have less chance to find anything while searching&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Silver skull cross&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|jungle&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Reduces chance of getting possessed&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Monkey claw charm&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|jungle&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Greater chance of finding fruit in trees/bushes&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Tiger tooth amulet&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$50&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Temple Ruins south of shipwreck&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Increases chance of critical hits&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Increases chance of weapon breaking&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gold Hoop Earrings&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Wild Boar Tusk Necklace&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bat Wing Earings&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|?&lt;br /&gt;
|}&lt;br /&gt;
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== Creatures ==&lt;br /&gt;
When searching in certain areas, players may catch animals.  These have no practical function, but may be exchanged at the trading hut.&lt;br /&gt;
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=== Crab ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $50&lt;br /&gt;
* '''[[Locations]]''': beach&lt;br /&gt;
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=== Poisonous snake ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $5&lt;br /&gt;
* '''[[Locations]]''': grasslands&lt;br /&gt;
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=== Egg ===&lt;br /&gt;
Once found, an egg will hatch a [[shargle]] after approximately one week. Burying the egg can prevent hatcing; the one-week period continues after the egg is unburied. The eggs are quite hard to hold - playing with them a couple of times will eventually lead to a drop of the egg, which then disappears from the inventory. &lt;br /&gt;
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* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $?&lt;br /&gt;
* '''[[Locations]]''': mountain path&lt;br /&gt;
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==Conch shell==&lt;br /&gt;
The conch shell is a special item in Shartak. There is only one on the island making it a prized possession, one for which many players will not hesitate to kill in order to get it. The conch also has special properties. Blowing it will give the user a variable amount of XP, which is believed to depend on the number of people nearby. However, the sound will travel several squares alerting every user in the vicinity. The conch appears in the 5x5 map, so it is immediately obvious who the holder of the conch is, if you get close enough to him/her. Killing the character holding the conch transfers possession of the conch to the killer. The conch can be sold to a trader for a significant amount of gold coins, but cannot be bought. Once sold it will appear randomly on a beach square. &lt;br /&gt;
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* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $10,000&lt;br /&gt;
* '''[[Locations]]''': beach&lt;br /&gt;
* '''Last known holder''': [http://www.shartak.com/profile.cgi?id=13357 personn15]&lt;br /&gt;
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==Broken knife (discarded)==&lt;br /&gt;
Searching in certain locations, such as water or swamp, gives the message, &amp;quot;You find a broken knife, which you discard. It seems there is nothing to be found here.&amp;quot; Receiving this message indicates that no items can be found in this particular location at all.&lt;br /&gt;
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[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Personn5</name></author>
		
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