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	<updated>2026-04-19T16:24:02Z</updated>
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	<entry>
		<id>https://wiki.shartak.com/index.php?title=Ranged_Weapons&amp;diff=24520</id>
		<title>Ranged Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Ranged_Weapons&amp;diff=24520"/>
		<updated>2019-04-01T20:00:13Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Pistol Bullets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
Range weapons have the best hit percentage in the game in the hands of a [[Warrior]] or a [[Soldier]] when they are leveled in the correct skills.  Rifles have a high damage equivalent to the [[heavy sword]], while blowpipes will poison NPCs and PCs with varying results.  &lt;br /&gt;
&lt;br /&gt;
=List of Ranged Weapons=&lt;br /&gt;
==Blowpipe==&lt;br /&gt;
*[[File:Blowpipe.png|right|Blowpipe]]'''Location Found''' - Natives weapon huts, Jungle&lt;br /&gt;
*'''Base Damage''' - 4 HP&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''Special Notes''' - Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. ''('''Outsiders require ''[[native knowledge]]'' to use.''')''. Requires 1.5 AP to fire, but the Native skill [[Native Only Skills|Basic Blowpipe Use]] drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off.  No XP is gained from poison damage.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poison Darts===&lt;br /&gt;
*[[File:Poisondart.png|right|Poison Dart]]'''Location Found''' - Native weapon huts, Jungle&lt;br /&gt;
*'''Special Notes''' - Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. ''('''Outsiders require ''[[native knowledge]]'' to use.''')''&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pistol==&lt;br /&gt;
*[[File:Pistol.png|right|Pistol]]'''Location Found''' - Ghost Ship. Can be found with varying amount of ammo already loaded.&lt;br /&gt;
*'''Base Damage''' - 4 HP&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''Special Notes''' - Needs ammo (bullets). Holds 4 bullets at a time.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Bullets===&lt;br /&gt;
*[[File:Pistolbullet.png‎|right|Pistol Bullet]]'''Location Found''' - Ghost ship.&lt;br /&gt;
*'''Special Notes''' - Used as ammo for rifles (which hold 2 bullets each) or pistols (maximum of 4 bullets each). Requires 1 inventory space per bullet. ''('''Natives require ''[[outsider knowledge]]'' to use.''')''&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
*[[File:Rifle.png|right|Rifle]]'''Location Found''' - Outsider weapon huts, Jungle.  Can be found with varying amount of ammo already loaded.&lt;br /&gt;
*'''Base Damage''' - 5 HP&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''Special Notes''' - Needs ammo (bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). ''('''Natives require ''[[outsider knowledge]]'' to use.)''&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bullets===&lt;br /&gt;
*[[File:Bullet.png|right|Bullet]]'''Location Found''' - Outsider weapon huts, shipwreck, jungles.&lt;br /&gt;
*'''Special Notes''' - Used as ammo for rifles (which hold 2 bullets each) or pistols (maximum of 4 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. ''('''Natives require ''[[outsider knowledge]]'' to use.''')''&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ranged Weapons Given Away in Contests=&lt;br /&gt;
==Hunting Rifle==&lt;br /&gt;
*[[File:Huntingrifle.png|right|Hunting Rifle]]'''Base Damage''' - 5&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=7961 Cold Seether]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the [[The_Royal_Expedition%27s_Grand_Hunt|The Royal Expedition's Grand Hunt]].  Neil Tathers won the competition, but gave the weapon to Cold Seether because he had no use for it himself.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Navigation_Items&amp;diff=24519</id>
		<title>Navigation Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Navigation_Items&amp;diff=24519"/>
		<updated>2019-04-01T19:59:49Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
Maps, currently being sold at the Traders, can provide new players destinations on their map screen, allowing quick and easy no thrills passage to cities and villages.  Whenever a player uses a map, they receive this message, &amp;quot;You have a quick look at the map to York and add the destination York  to your own map for future reference. While you are trying to fold the map correctly, the wind catches it and it blows away.&amp;quot;  The Map is then removed from one's inventory.  If one has all their waypoints used up, then the map will not work, and will not be removed from one's inventory.  These are very helpful to new players.&lt;br /&gt;
&lt;br /&gt;
==Map to Dalpok==&lt;br /&gt;
[[File:Maptodalpok.png|right|Map to Dalpok]]&lt;br /&gt;
*'''Location Found''' - Trader Huts&lt;br /&gt;
*'''Action''' - Provides waypoint to Dalpok.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Map to Derby==&lt;br /&gt;
[[File:Maptoderby.png|right|Map to Derby]]&lt;br /&gt;
*'''Location Found''' - Trader Huts&lt;br /&gt;
*'''Action''' - Provides waypoint to Derby.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Map to Durham==&lt;br /&gt;
[[File:Maptodurham.png|right|Map to Durham]]&lt;br /&gt;
*'''Location Found''' - Trader Huts&lt;br /&gt;
*'''Action''' - Provides waypoint to Durham.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Map to Rakmogak==&lt;br /&gt;
[[File:Maptorakmogak.png|right|Map to Rakmogak]]&lt;br /&gt;
*'''Location Found''' - Trader Huts&lt;br /&gt;
*'''Amount Sold for''' - 18-21 Gold&lt;br /&gt;
*'''Action''' - Provides waypoint to Rakmogak.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Map to Raktam==&lt;br /&gt;
[[File:Maptoraktam.png|right|Map to Raktam]]&lt;br /&gt;
*'''Location Found''' - Trader Huts&lt;br /&gt;
*'''Action''' - Provides waypoint to Raktam.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Map to the shipwreck==&lt;br /&gt;
[[File:Maptoshipwreck.png|right|Map to the shipwreck]]&lt;br /&gt;
*'''Location Found''' - Trader Huts&lt;br /&gt;
*'''Action''' - Provides waypoint to the shipwreck.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Map to Wiksik==&lt;br /&gt;
[[File:Maptowiksik.png|right|Map to Wiksik]]&lt;br /&gt;
*'''Location Found''' - Trader Huts&lt;br /&gt;
&lt;br /&gt;
*'''Action''' - Provides waypoint to Wiksik.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Map to York==&lt;br /&gt;
[[File:Maptoyork.png|right|Map to York]]&lt;br /&gt;
*'''Location Found''' - Trader Huts&lt;br /&gt;
*'''Action''' - Provides waypoint to York.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Custom_Hut_Items&amp;diff=24518</id>
		<title>Custom Hut Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Custom_Hut_Items&amp;diff=24518"/>
		<updated>2019-04-01T19:55:25Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These items can only be found in specific customized huts.  None of them have any use in the game itself other than showing up in one's profile.  Currently they all have a identify button, which allows one to glean a longer description of said item.&lt;br /&gt;
&lt;br /&gt;
==Club Palermo Pint Glass==&lt;br /&gt;
[[File:Clubpalermopint.png|right|Club Palermo Pint Glass]]&lt;br /&gt;
*'''Location Found''' - Club Palermo&lt;br /&gt;
*'''Settlement''' - [[Durham]]&lt;br /&gt;
*'''Identify Text''' - You identify the Club Palermo pint glass as a pint glass with the Club Palermo logo finely etched into the side.&lt;br /&gt;
*'''Special Notes''' - Hut no longer exists, item still exist at Trader&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glowing Crystal Pendant==&lt;br /&gt;
[[File:Glowingcrystalpendant.png|right|Glowing Crystal Pendant]]&lt;br /&gt;
*'''Location Found''' - Royal Court of Greater Raktam&lt;br /&gt;
*'''Settlement''' - [[Raktam]]&lt;br /&gt;
*'''Identify Text''' - You identify the glowing crystal pendant as a pendant with a small crystal that glows softly blue as you examine it. Looking into the soft blue glow of the crystal you feel a sense of hope, as well as a sense of obligation to struggle against the darkness of the world.&lt;br /&gt;
*'''Special Notes''' - Hut no longer exists, item still exist at Trader&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ornate Staff==&lt;br /&gt;
[[File:Ornatestaff.png|right|Ornate Staff]]&lt;br /&gt;
*'''Location Found''' - Citadel of the Dalpok Crownlands&lt;br /&gt;
*'''Settlement''' - [[Dalpok]]&lt;br /&gt;
*'''Identify Text''' - You identify the ornate staff as an ornate staff carved of wood, stone and jade. It seems ancient, cold and heavy.&lt;br /&gt;
*'''Special Notes''' - Hut no longer exists, item still exist at Trader&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pink-and-Purple Scarf==&lt;br /&gt;
[[File:Pinkandpurplescarf.png |right|Pink-and-Purple Scarf]]&lt;br /&gt;
*'''Location Found''' - Botheringhams Supporter's Club Club House&lt;br /&gt;
*'''Settlement''' - [[York]]&lt;br /&gt;
*'''Identify Text''' - The pink-and-purple scarf doesn't appear to actually do anything.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pith Helmet==&lt;br /&gt;
[[File:Pithhelmet.png|right|Pith Helmet]]&lt;br /&gt;
*'''Location Found''' - The Tower of the Parliament&lt;br /&gt;
*'''Settlement''' - [[Derby]]&lt;br /&gt;
*'''Identify Text''' - You identify the pith helmet as a pith helmet. It is a little battered from use by its previous owner.&lt;br /&gt;
*'''Special Notes''' - Hut no longer exists, item still exist at Traders&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plain Wooden Cup==&lt;br /&gt;
[[File:Plainwoodencup.png|right|Plain Wooden Cup]]&lt;br /&gt;
*'''Location Found''' - Kingdom of Wiksik -Throne Room&lt;br /&gt;
*'''Settlement''' - [[Wiksik]]&lt;br /&gt;
*'''Identify Text''' - You identify the plain wooden cup as a plain wooden cup carved crudely out of bamboo. As you hold it in your hands, you feel a sense of peace flow throughout your body.&lt;br /&gt;
*'''Special Notes''' - Hut no longer exists, item still exist at Trader&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pocket Watch==&lt;br /&gt;
[[File:Pocketwatch.png|right|Pocket Watch]]&lt;br /&gt;
*'''Location Found''' -Hanged Misfit&lt;br /&gt;
*'''Settlement''' - [[Derby]]&lt;br /&gt;
*'''Identify Text''' - You identify the pocket watch as a small antique pocket watch with the emblem of a hanging tree.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skull Staff==&lt;br /&gt;
[[File:Skullstaff.png|right|Skull Staff]]&lt;br /&gt;
*'''Location Found''' - Spirit Hut&lt;br /&gt;
*'''Settlement''' - [[Wiksik]]&lt;br /&gt;
*'''Identify Text''' You identify the skull staff as an evil looking staff crafted from unidentified bones and topped with a human skull.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tennis Ball==&lt;br /&gt;
[[File:Tennisball.png|right|Tennis Ball]]&lt;br /&gt;
*'''Location Found''' - The Overlook Hotel&lt;br /&gt;
*'''Settlement''' - [[Durham]]&lt;br /&gt;
*'''Identify Text''' - You identify the tennis ball as a yellow tennis ball, worn with age and use.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Ghost_Ship&amp;diff=24517</id>
		<title>Ghost Ship</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Ghost_Ship&amp;diff=24517"/>
		<updated>2019-04-01T19:53:33Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Unique Items Exclusive to the Ghost Ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Constantly moving throughout the sea around Shartak, the Ghost ship offers unique NPCs to fight or heal, and unique items to acquire.  The Ghost ship is a new feature implemented on 10 November, 2010 as Eerie lights sighted out to sea. The first useron the ship was New Haven's Dani al-Ghazali. So far it has been noted that the ship is moving. Where it is going or what is course is, is still unknown at this time.  Every so often if one is on the Ghost Ship, it will flicker out of existence, and abandon you in the waters it was in.&lt;br /&gt;
&lt;br /&gt;
==Initial Announcement==&lt;br /&gt;
&lt;br /&gt;
10 November, 2010 - Eerie lights sighted out to sea&lt;br /&gt;
&lt;br /&gt;
Rumours of eerie lights being sighted out to sea off the northern coast near Durham demand further investigation. &lt;br /&gt;
One adventurous townsperson returned having seen nothing, although he did report that during the quiet following&lt;br /&gt;
a storm he thought he heard the firing of pistols carried on the wind. As yet, no word has been received from the&lt;br /&gt;
other three who went looking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Ghost Ship Exterior==&lt;br /&gt;
[[Image:Ghost_ship_tile.png‎]]&lt;br /&gt;
*'''Tile Description''' - '''Water''' (It's just a ocean tile with the image of the ghost ship as show above and below)&lt;br /&gt;
*'''Special Notes''' - When on this tile you are give the option to enter the Ghost Ship. When you leave the Ghost Ship, you jump overboard.&lt;br /&gt;
[[Image:Leaving Ghost Ship.png]]&lt;br /&gt;
&lt;br /&gt;
==The Ghost Ship Interior==&lt;br /&gt;
&lt;br /&gt;
===Ghost Ship ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghost_ship_Interior_tile.png]]&lt;br /&gt;
*'''Tile Description''' - There is an unnatural cold inside the ship. Light enters through a number of gaping holes in the sides, the sound of crashing waves reaches your ears.&lt;br /&gt;
*'''Findable items''' - Pistol, Partially loaded pistol, Fully loaded Pistol, bullets, bottle of rum, sharpening stone, cutlass, blunt cutlass, bottle of water, first aid kit, knife.&lt;br /&gt;
*'''Special Notes''' - From here you may enter the Galley or Cabin.&lt;br /&gt;
&lt;br /&gt;
=== Galley ===&lt;br /&gt;
[[Image:Galley Tile.png]] &lt;br /&gt;
*'''Tile Description''' - Dark, soot covered and grease-stained walls enclose the ship's galley. Barrels of rotting food stand in one corner and half-drunk bottles of rum can be found in some of the cupboards.&lt;br /&gt;
*'''Findable items''' - Pistol, Partially loaded pistol, Fully loaded Pistol, bullets, bottle of rum, sharpening stone, cutlass, blunt cutlass, bottle of water, first aid kit, knife.&lt;br /&gt;
&lt;br /&gt;
=== Cabin ===&lt;br /&gt;
[[Image:Cabin Tile.png]]&lt;br /&gt;
*'''Tile Description''' - The captain's cabin&lt;br /&gt;
*'''Findable items''' - Pistol, Partially loaded pistol, Fully loaded Pistol, bullets, bottle of rum, sharpening stone, cutlass, blunt cutlass, bottle of water, first aid kit, knife.&lt;br /&gt;
&lt;br /&gt;
==The Crew==&lt;br /&gt;
The following list provides the crew of the Ghost Ship.&lt;br /&gt;
===First Mate===&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''Max HP''' - 120&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''XP Bonus''' - 78&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
===Second Mate===&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''Max HP''' - 90&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''XP Bonus''' - 63&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
===Steward===&lt;br /&gt;
*'''Location Found''' - Ghost Ship - Galley&lt;br /&gt;
*'''Max HP''' - 120&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''XP Bonus''' - 78&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Healing the Steward offers double XP.&lt;br /&gt;
&lt;br /&gt;
===Captain Briggs===&lt;br /&gt;
*'''Location Found''' - Ghost Ship - Cabin&lt;br /&gt;
*'''Max HP''' - 180&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''XP Bonus''' - 87&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Unique Items Exclusive to the Ghost Ship==&lt;br /&gt;
===Pistol===&lt;br /&gt;
*'''Location Found''' - Ghost Ship. Can be found with varying amount of ammo already loaded.&lt;br /&gt;
*'''Base Damage''' - 4 HP&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''Special Notes''' - Needs ammo (bullets). Holds 4 bullets at a time. &lt;br /&gt;
&lt;br /&gt;
===Bullets===&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''Special Notes''' - Used as ammo for pistols and rifles (pistols hold 4 bullets each).&lt;br /&gt;
&lt;br /&gt;
Note: selling loaded pistols to a trader will result in the loss of the bullets and render them &amp;quot;unloaded&amp;quot; pistols.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Items]][[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Ghost_Ship&amp;diff=24516</id>
		<title>Ghost Ship</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Ghost_Ship&amp;diff=24516"/>
		<updated>2019-04-01T19:53:10Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* The Crew */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Constantly moving throughout the sea around Shartak, the Ghost ship offers unique NPCs to fight or heal, and unique items to acquire.  The Ghost ship is a new feature implemented on 10 November, 2010 as Eerie lights sighted out to sea. The first useron the ship was New Haven's Dani al-Ghazali. So far it has been noted that the ship is moving. Where it is going or what is course is, is still unknown at this time.  Every so often if one is on the Ghost Ship, it will flicker out of existence, and abandon you in the waters it was in.&lt;br /&gt;
&lt;br /&gt;
==Initial Announcement==&lt;br /&gt;
&lt;br /&gt;
10 November, 2010 - Eerie lights sighted out to sea&lt;br /&gt;
&lt;br /&gt;
Rumours of eerie lights being sighted out to sea off the northern coast near Durham demand further investigation. &lt;br /&gt;
One adventurous townsperson returned having seen nothing, although he did report that during the quiet following&lt;br /&gt;
a storm he thought he heard the firing of pistols carried on the wind. As yet, no word has been received from the&lt;br /&gt;
other three who went looking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Ghost Ship Exterior==&lt;br /&gt;
[[Image:Ghost_ship_tile.png‎]]&lt;br /&gt;
*'''Tile Description''' - '''Water''' (It's just a ocean tile with the image of the ghost ship as show above and below)&lt;br /&gt;
*'''Special Notes''' - When on this tile you are give the option to enter the Ghost Ship. When you leave the Ghost Ship, you jump overboard.&lt;br /&gt;
[[Image:Leaving Ghost Ship.png]]&lt;br /&gt;
&lt;br /&gt;
==The Ghost Ship Interior==&lt;br /&gt;
&lt;br /&gt;
===Ghost Ship ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghost_ship_Interior_tile.png]]&lt;br /&gt;
*'''Tile Description''' - There is an unnatural cold inside the ship. Light enters through a number of gaping holes in the sides, the sound of crashing waves reaches your ears.&lt;br /&gt;
*'''Findable items''' - Pistol, Partially loaded pistol, Fully loaded Pistol, bullets, bottle of rum, sharpening stone, cutlass, blunt cutlass, bottle of water, first aid kit, knife.&lt;br /&gt;
*'''Special Notes''' - From here you may enter the Galley or Cabin.&lt;br /&gt;
&lt;br /&gt;
=== Galley ===&lt;br /&gt;
[[Image:Galley Tile.png]] &lt;br /&gt;
*'''Tile Description''' - Dark, soot covered and grease-stained walls enclose the ship's galley. Barrels of rotting food stand in one corner and half-drunk bottles of rum can be found in some of the cupboards.&lt;br /&gt;
*'''Findable items''' - Pistol, Partially loaded pistol, Fully loaded Pistol, bullets, bottle of rum, sharpening stone, cutlass, blunt cutlass, bottle of water, first aid kit, knife.&lt;br /&gt;
&lt;br /&gt;
=== Cabin ===&lt;br /&gt;
[[Image:Cabin Tile.png]]&lt;br /&gt;
*'''Tile Description''' - The captain's cabin&lt;br /&gt;
*'''Findable items''' - Pistol, Partially loaded pistol, Fully loaded Pistol, bullets, bottle of rum, sharpening stone, cutlass, blunt cutlass, bottle of water, first aid kit, knife.&lt;br /&gt;
&lt;br /&gt;
==The Crew==&lt;br /&gt;
The following list provides the crew of the Ghost Ship.&lt;br /&gt;
===First Mate===&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''Max HP''' - 120&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''XP Bonus''' - 78&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
===Second Mate===&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''Max HP''' - 90&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''XP Bonus''' - 63&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
===Steward===&lt;br /&gt;
*'''Location Found''' - Ghost Ship - Galley&lt;br /&gt;
*'''Max HP''' - 120&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''XP Bonus''' - 78&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Healing the Steward offers double XP.&lt;br /&gt;
&lt;br /&gt;
===Captain Briggs===&lt;br /&gt;
*'''Location Found''' - Ghost Ship - Cabin&lt;br /&gt;
*'''Max HP''' - 180&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''XP Bonus''' - 87&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Unique Items Exclusive to the Ghost Ship==&lt;br /&gt;
===Pistol===&lt;br /&gt;
*'''Location Found''' - Ghost Ship. Can be found with varying amount of ammo already loaded.&lt;br /&gt;
*'''Base Damage''' - 4 HP&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 2-4&lt;br /&gt;
*'''Special Notes''' - Needs ammo (bullets). Holds 4 bullets at a time. &lt;br /&gt;
&lt;br /&gt;
===Bullets===&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Special Notes''' - Used as ammo for pistols and rifles (pistols hold 4 bullets each).&lt;br /&gt;
&lt;br /&gt;
Note: selling loaded pistols to a trader will result in the loss of the bullets and render them &amp;quot;unloaded&amp;quot; pistols.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Items]][[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Outsider_Classes&amp;diff=24515</id>
		<title>Outsider Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Outsider_Classes&amp;diff=24515"/>
		<updated>2019-02-05T03:40:42Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Animal Trainer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Outsider Classes=&lt;br /&gt;
&lt;br /&gt;
These Classes are specific to Outsiders only.  Soldiers, Explorers, Scientists and Settlers can originate from one of the main outsider camps, [[Durham]], [[York]] or [[Derby]].  Meanwhile Pirates can only come from the [[Shipwreck]].&lt;br /&gt;
&lt;br /&gt;
==Soldier==&lt;br /&gt;
&lt;br /&gt;
Defending outsider camps or invading native villages is what this class is good with.  Soldiers start with 60 hit points, and can acquire up to 75 AP points.  You can start in Durham, York or Derby if you choose to be this class.&lt;br /&gt;
====Starting Inventory====&lt;br /&gt;
*Machete&lt;br /&gt;
*Partially-loaded rifle&lt;br /&gt;
*Three bullets&lt;br /&gt;
*Four first aid kits&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Firearms training====&lt;br /&gt;
''Gain 20% on firearms attacks'' - Raises the firearm rate from 20% to 40%. &lt;br /&gt;
&lt;br /&gt;
'''''The tiger charged Saix, who calmly breathed out, and aimed the rifle.  One straight shot entered the tigers eye, killing the beast instantly.  &amp;quot;Bad Kitty&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Advanced firearms training====&lt;br /&gt;
''Gain another 20% on firearms attacks'' -Raises the firearm rate from 40% to 60%&lt;br /&gt;
&lt;br /&gt;
'''''Sympathetic Phil calmly blew the smoke from the barrel of his rifle, and raised his hat a bit regarding his latest kill.  &amp;quot;You know, when you piss the boss off, he tends to hold a grudge.  All this is for business.&amp;quot;  He fished into his pockets, and threw a poisonous snake onto the dead body, &amp;quot;Calling card, next time, stay out of Club Palermo.&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
==Explorer==&lt;br /&gt;
&lt;br /&gt;
Explorers can trek across the island, finding out new and undiscovered pathways throughout the island.  They start off with 50 Hit Points, and can acquire up to a maximum of 80 AP points.  Explorers start in Durham, York or Derby if you choose to be this class.&lt;br /&gt;
====Starting Inventory====&lt;br /&gt;
*Machete&lt;br /&gt;
*Four first aid kits&lt;br /&gt;
*GPS unit&lt;br /&gt;
*Bottle of water&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Trailblazing====&lt;br /&gt;
''Increased ability to move and chop through dense jungle'' - Makes jungle chops and movement through d7-d9 jungle terrain cost 0.5 AP instead of 1.  Requires the skill '''Trekking''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''The native warrior had no idea what happened.  Looking at his side wound, he noticed a small unused path that an outsider stepped out of.  &amp;quot;Name's Victor mate, and next time you should be careful, some outsiders know these woods better than you guys.'''''&lt;br /&gt;
&lt;br /&gt;
==Settler==&lt;br /&gt;
&lt;br /&gt;
Settlers are the backbone of an outsider camp, they are great at gathering supplies, making new and exciting drinks, and keeping the trader stocked.  Villagers begin the game with 55 hit points, acquire a maxmium of 75 AP points, and start the game in York, Derby or Durham.&lt;br /&gt;
&lt;br /&gt;
====Starting Inventory====&lt;br /&gt;
*1 x Bottle of Beer&lt;br /&gt;
*5 x First Aid Kit&lt;br /&gt;
*1 x Piece of Driftwood&lt;br /&gt;
*1 x Machete&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Animal Affinity====&lt;br /&gt;
''Lessens the chance of animals attacking''&lt;br /&gt;
&lt;br /&gt;
'''''The wild boar caught the scent and sight of Saint Vincent, but did not make a move to attack.  In fact, it didn't even mind that Saint Vincent petted it on the snout, for it knew the smell of the kind outsider, and knew it would get a meal soon.'''''&lt;br /&gt;
&lt;br /&gt;
====Brewing====&lt;br /&gt;
''Increased chance of creating something drinkable'' - Allows one to make a [[Brewing|brewed drink]] quicker and more efficiently.  This skill requires being '''level 10 or higher''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Giovanni Machetti calmly laid the newest brew he created on the bar, &amp;quot;Now who was the one who bet I couldn't make a good brew using only bananas?'''''&lt;br /&gt;
&lt;br /&gt;
====Scavenging====&lt;br /&gt;
''Assists in finding things within certain areas '' - Improves search odds in certain areas. Confirmed areas wherein this skill works are the medicine hut and the weapons hut. Other areas are yet to be confirmed. Roughly speaking, search odds are improved from 1:5 to 1:3. Searches also yield less dross and more valuable items. &lt;br /&gt;
&lt;br /&gt;
'''''CyAdora kept her FAK-U supplies filled by knowing where the best First Aid kits where, and how to assemble them quickly.'''''&lt;br /&gt;
&lt;br /&gt;
====Seance====&lt;br /&gt;
''Holding a seance can identify passive spirits'' - Using this ability costs 5AP and lets one identify passive spirits within the square.  For every spirit identified over the first, the user gains 2XP points per spirit.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''V2Blast wasn't worried about the strange wails the other outsiders where scared of, he knew which spirit was out there, and knew him to be a friend.'''''&lt;br /&gt;
&lt;br /&gt;
==Scientist==&lt;br /&gt;
Scientists have advanced healing abilities, and have researched some mysteries of the island, allowing themselves to heal from the land itself, and close the ugliest of wounds. Scientists begin the game with 50 Hit Points, and can acquire up to 75 AP Points, and begin the game at either York, Derby or Durham.&lt;br /&gt;
====Starting Inventory====&lt;br /&gt;
*Machete&lt;br /&gt;
*Four first aid kits&lt;br /&gt;
*Two pieces of driftwood&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Brewing====&lt;br /&gt;
''Increased chance of creating something drinkable'' - Allows one to make a [[Brewing|brewed drink]] quicker and more efficiently.  This skill requires being '''level 10 or higher''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''&amp;quot;Using the sugar already present in the mangoes, and adding this yeastweed, allowing it to set for 48 hours, and it should be a great brew for drinking and consuming,&amp;quot; said Simeon Carter to the island native girl who was listening to him.  She merely nodded and accepted the drink anyways, a free drink was a free drink afterall.'''''&lt;br /&gt;
&lt;br /&gt;
====Advanced Triage====&lt;br /&gt;
''Be able to see all injured characters in the same square'' - This skill requires '''Triage'' to learn&lt;br /&gt;
&lt;br /&gt;
'''''Tracer treated his friends wounds first, though someone else was by far more injured.  The man had made a stupid mistake in fighting all those natives, and Tracer intended to make him wait for his cure.'''''&lt;br /&gt;
&lt;br /&gt;
====Emergency First Aid====&lt;br /&gt;
''Slowly heal yourself without the use of a medical kit'' - Unlocks the button Emergency First Aid.  Clicking it will cost 2AP and heal you 1HP, yielding 1XP.  You can only use this ability if you are below 50% of your maxmium HP.  This skill requires '''First Aid''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''The leaf of this plant, combined with the poultice produced from that root, add some mashed banana, and one had a lotion that would heal the wound and cure it from infection.  Drakhen always carried some of this substance around with him.''&lt;br /&gt;
&lt;br /&gt;
====Field Surgery====&lt;br /&gt;
''Skilled at healing, even in the middle of nowhere'' - Allows a scientist to heal bleeding wounds (only bleeding wounds, not poison) for 3AP with an 2XP reward.  This skill requires '''Emergency First Aid''' and be '''level 10 or higher''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Tioram ran up to the outsider who just washed up on the beach.  Taking out some homemade items he began to stitch up the outsiders shark wounds.  The outsider went to thank him, but Tioram hushed him, &amp;quot;Be quiet, you need to save your energy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Pirate==&lt;br /&gt;
Crashing on the island sometime after the outsiders settled on Shartak, the Pirates drunkenly stumbled onto the world.  They have the stomach to withstand fungi juice effects, as well as the ability to raid foreign settlements.  Recently they learned how to train parrots, and can fire pistols with better accuracy.  Pirates always start at the shipwreck, with 65 hit points, and can acquire a maximum of 75AP points.&lt;br /&gt;
====Starting Inventory====&lt;br /&gt;
*Cutlass&lt;br /&gt;
*Two first aid kits&lt;br /&gt;
*Gem&lt;br /&gt;
*Two bottles of rum&lt;br /&gt;
*Silver skull cross&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Basic Pistol Training====&lt;br /&gt;
''Gain 15% on pistol attacks.''  Attacks with pistols become more accurate.  &lt;br /&gt;
&lt;br /&gt;
'''''Staring down the barrel of his pistol, Gorry Louie shot the offending native in the skull. He grins at Captain Low, tossing him a pistol from his belt, &amp;quot;Yon Dalpokis won't stand a chance now Cap'n, yarr!&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
====Advanced Pistol Training====&lt;br /&gt;
''Gain 15% on pistol attacks.''  Attacks with pistols become more accurate.  Requires '''Basic Pistol Training''' to learn. &lt;br /&gt;
 &lt;br /&gt;
'''''Captain Atrocious fired his pistol quickly and accurately at his pursuer. The Yorkman wore a look of stunned surprise on his face as he died, the bullet piercing the heart on the first try'''''  &lt;br /&gt;
&lt;br /&gt;
====Lead belly====&lt;br /&gt;
''You've drunk enough to be immune to the poisonous effect of most fungi.''  The AP reduction of fungi juice is reduced a certain degree more with this skill.  Not available to pirates '''under level ten'''.&lt;br /&gt;
&lt;br /&gt;
'''''Opium Joe belched loudly as he threw his fourth fungi bottle on the ground after drinking it's contents.  The potent energy drink gave him the power to continue, and he knew he wouldn't have the hangover in the morning.&lt;br /&gt;
&lt;br /&gt;
====Animal Trainer====&lt;br /&gt;
''You can tame a parrot or a monkey enough to keep you company as you roam around the island.''  Allows one to train a parrot or a monkey (you can have both).  The parrot or monkey appears on the same square as one is currently on.  It costs 5AP to train the parrot, and sometimes the parrot will fly away while someone is attacking you.  It costs 5AP to train the monkey, but your chance of success goes up if you have a banana in your inventory.&lt;br /&gt;
&lt;br /&gt;
'''''Aelita tried to offer a parrot a banana, but instead a monkey stole and ate it.  Now it seems she can't get rid of the pest.'''''&lt;br /&gt;
&lt;br /&gt;
====Plundering====&lt;br /&gt;
&lt;br /&gt;
''You've mastered the art of plundering and as a result can find items in other village resource huts much easier.''&lt;br /&gt;
Improves the odds of finding items in foreign camps, allowing a pirate to find items in enemy camps resource huts easier.  Not available to pirates '''under level ten'''.&lt;br /&gt;
&lt;br /&gt;
'''''Tom Failur chuckled, grabbing some extra First Aid Kits on his way out the door.  He saluted the dead York Soldier on his way out, &amp;quot;Thanks for the goods mate!&amp;quot;'''''&lt;br /&gt;
[[Category:Skills]][[Category:Class]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Outsider_Classes&amp;diff=24514</id>
		<title>Outsider Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Outsider_Classes&amp;diff=24514"/>
		<updated>2019-02-04T15:35:31Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Animal Trainer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Outsider Classes=&lt;br /&gt;
&lt;br /&gt;
These Classes are specific to Outsiders only.  Soldiers, Explorers, Scientists and Settlers can originate from one of the main outsider camps, [[Durham]], [[York]] or [[Derby]].  Meanwhile Pirates can only come from the [[Shipwreck]].&lt;br /&gt;
&lt;br /&gt;
==Soldier==&lt;br /&gt;
&lt;br /&gt;
Defending outsider camps or invading native villages is what this class is good with.  Soldiers start with 60 hit points, and can acquire up to 75 AP points.  You can start in Durham, York or Derby if you choose to be this class.&lt;br /&gt;
====Starting Inventory====&lt;br /&gt;
*Machete&lt;br /&gt;
*Partially-loaded rifle&lt;br /&gt;
*Three bullets&lt;br /&gt;
*Four first aid kits&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Firearms training====&lt;br /&gt;
''Gain 20% on firearms attacks'' - Raises the firearm rate from 20% to 40%. &lt;br /&gt;
&lt;br /&gt;
'''''The tiger charged Saix, who calmly breathed out, and aimed the rifle.  One straight shot entered the tigers eye, killing the beast instantly.  &amp;quot;Bad Kitty&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Advanced firearms training====&lt;br /&gt;
''Gain another 20% on firearms attacks'' -Raises the firearm rate from 40% to 60%&lt;br /&gt;
&lt;br /&gt;
'''''Sympathetic Phil calmly blew the smoke from the barrel of his rifle, and raised his hat a bit regarding his latest kill.  &amp;quot;You know, when you piss the boss off, he tends to hold a grudge.  All this is for business.&amp;quot;  He fished into his pockets, and threw a poisonous snake onto the dead body, &amp;quot;Calling card, next time, stay out of Club Palermo.&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
==Explorer==&lt;br /&gt;
&lt;br /&gt;
Explorers can trek across the island, finding out new and undiscovered pathways throughout the island.  They start off with 50 Hit Points, and can acquire up to a maximum of 80 AP points.  Explorers start in Durham, York or Derby if you choose to be this class.&lt;br /&gt;
====Starting Inventory====&lt;br /&gt;
*Machete&lt;br /&gt;
*Four first aid kits&lt;br /&gt;
*GPS unit&lt;br /&gt;
*Bottle of water&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Trailblazing====&lt;br /&gt;
''Increased ability to move and chop through dense jungle'' - Makes jungle chops and movement through d7-d9 jungle terrain cost 0.5 AP instead of 1.  Requires the skill '''Trekking''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''The native warrior had no idea what happened.  Looking at his side wound, he noticed a small unused path that an outsider stepped out of.  &amp;quot;Name's Victor mate, and next time you should be careful, some outsiders know these woods better than you guys.'''''&lt;br /&gt;
&lt;br /&gt;
==Settler==&lt;br /&gt;
&lt;br /&gt;
Settlers are the backbone of an outsider camp, they are great at gathering supplies, making new and exciting drinks, and keeping the trader stocked.  Villagers begin the game with 55 hit points, acquire a maxmium of 75 AP points, and start the game in York, Derby or Durham.&lt;br /&gt;
&lt;br /&gt;
====Starting Inventory====&lt;br /&gt;
*1 x Bottle of Beer&lt;br /&gt;
*5 x First Aid Kit&lt;br /&gt;
*1 x Piece of Driftwood&lt;br /&gt;
*1 x Machete&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Animal Affinity====&lt;br /&gt;
''Lessens the chance of animals attacking''&lt;br /&gt;
&lt;br /&gt;
'''''The wild boar caught the scent and sight of Saint Vincent, but did not make a move to attack.  In fact, it didn't even mind that Saint Vincent petted it on the snout, for it knew the smell of the kind outsider, and knew it would get a meal soon.'''''&lt;br /&gt;
&lt;br /&gt;
====Brewing====&lt;br /&gt;
''Increased chance of creating something drinkable'' - Allows one to make a [[Brewing|brewed drink]] quicker and more efficiently.  This skill requires being '''level 10 or higher''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Giovanni Machetti calmly laid the newest brew he created on the bar, &amp;quot;Now who was the one who bet I couldn't make a good brew using only bananas?'''''&lt;br /&gt;
&lt;br /&gt;
====Scavenging====&lt;br /&gt;
''Assists in finding things within certain areas '' - Improves search odds in certain areas. Confirmed areas wherein this skill works are the medicine hut and the weapons hut. Other areas are yet to be confirmed. Roughly speaking, search odds are improved from 1:5 to 1:3. Searches also yield less dross and more valuable items. &lt;br /&gt;
&lt;br /&gt;
'''''CyAdora kept her FAK-U supplies filled by knowing where the best First Aid kits where, and how to assemble them quickly.'''''&lt;br /&gt;
&lt;br /&gt;
====Seance====&lt;br /&gt;
''Holding a seance can identify passive spirits'' - Using this ability costs 5AP and lets one identify passive spirits within the square.  For every spirit identified over the first, the user gains 2XP points per spirit.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''V2Blast wasn't worried about the strange wails the other outsiders where scared of, he knew which spirit was out there, and knew him to be a friend.'''''&lt;br /&gt;
&lt;br /&gt;
==Scientist==&lt;br /&gt;
Scientists have advanced healing abilities, and have researched some mysteries of the island, allowing themselves to heal from the land itself, and close the ugliest of wounds. Scientists begin the game with 50 Hit Points, and can acquire up to 75 AP Points, and begin the game at either York, Derby or Durham.&lt;br /&gt;
====Starting Inventory====&lt;br /&gt;
*Machete&lt;br /&gt;
*Four first aid kits&lt;br /&gt;
*Two pieces of driftwood&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Brewing====&lt;br /&gt;
''Increased chance of creating something drinkable'' - Allows one to make a [[Brewing|brewed drink]] quicker and more efficiently.  This skill requires being '''level 10 or higher''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''&amp;quot;Using the sugar already present in the mangoes, and adding this yeastweed, allowing it to set for 48 hours, and it should be a great brew for drinking and consuming,&amp;quot; said Simeon Carter to the island native girl who was listening to him.  She merely nodded and accepted the drink anyways, a free drink was a free drink afterall.'''''&lt;br /&gt;
&lt;br /&gt;
====Advanced Triage====&lt;br /&gt;
''Be able to see all injured characters in the same square'' - This skill requires '''Triage'' to learn&lt;br /&gt;
&lt;br /&gt;
'''''Tracer treated his friends wounds first, though someone else was by far more injured.  The man had made a stupid mistake in fighting all those natives, and Tracer intended to make him wait for his cure.'''''&lt;br /&gt;
&lt;br /&gt;
====Emergency First Aid====&lt;br /&gt;
''Slowly heal yourself without the use of a medical kit'' - Unlocks the button Emergency First Aid.  Clicking it will cost 2AP and heal you 1HP, yielding 1XP.  You can only use this ability if you are below 50% of your maxmium HP.  This skill requires '''First Aid''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''The leaf of this plant, combined with the poultice produced from that root, add some mashed banana, and one had a lotion that would heal the wound and cure it from infection.  Drakhen always carried some of this substance around with him.''&lt;br /&gt;
&lt;br /&gt;
====Field Surgery====&lt;br /&gt;
''Skilled at healing, even in the middle of nowhere'' - Allows a scientist to heal bleeding wounds (only bleeding wounds, not poison) for 3AP with an 2XP reward.  This skill requires '''Emergency First Aid''' and be '''level 10 or higher''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Tioram ran up to the outsider who just washed up on the beach.  Taking out some homemade items he began to stitch up the outsiders shark wounds.  The outsider went to thank him, but Tioram hushed him, &amp;quot;Be quiet, you need to save your energy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Pirate==&lt;br /&gt;
Crashing on the island sometime after the outsiders settled on Shartak, the Pirates drunkenly stumbled onto the world.  They have the stomach to withstand fungi juice effects, as well as the ability to raid foreign settlements.  Recently they learned how to train parrots, and can fire pistols with better accuracy.  Pirates always start at the shipwreck, with 65 hit points, and can acquire a maximum of 75AP points.&lt;br /&gt;
====Starting Inventory====&lt;br /&gt;
*Cutlass&lt;br /&gt;
*Two first aid kits&lt;br /&gt;
*Gem&lt;br /&gt;
*Two bottles of rum&lt;br /&gt;
*Silver skull cross&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Basic Pistol Training====&lt;br /&gt;
''Gain 15% on pistol attacks.''  Attacks with pistols become more accurate.  &lt;br /&gt;
&lt;br /&gt;
'''''Staring down the barrel of his pistol, Gorry Louie shot the offending native in the skull. He grins at Captain Low, tossing him a pistol from his belt, &amp;quot;Yon Dalpokis won't stand a chance now Cap'n, yarr!&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
====Advanced Pistol Training====&lt;br /&gt;
''Gain 15% on pistol attacks.''  Attacks with pistols become more accurate.  Requires '''Basic Pistol Training''' to learn. &lt;br /&gt;
 &lt;br /&gt;
'''''Captain Atrocious fired his pistol quickly and accurately at his pursuer. The Yorkman wore a look of stunned surprise on his face as he died, the bullet piercing the heart on the first try'''''  &lt;br /&gt;
&lt;br /&gt;
====Lead belly====&lt;br /&gt;
''You've drunk enough to be immune to the poisonous effect of most fungi.''  The AP reduction of fungi juice is reduced a certain degree more with this skill.  Not available to pirates '''under level ten'''.&lt;br /&gt;
&lt;br /&gt;
'''''Opium Joe belched loudly as he threw his fourth fungi bottle on the ground after drinking it's contents.  The potent energy drink gave him the power to continue, and he knew he wouldn't have the hangover in the morning.&lt;br /&gt;
&lt;br /&gt;
====Animal Trainer====&lt;br /&gt;
''You can tame a parrot or a monkey enough to keep you company as you roam around the island.''  Allows one to train a parrot or a monkey.  The parrot or monkey appears on the same square as one is currently on.  It costs 5AP to train the parrot, and sometimes the parrot will fly away while someone is attacking you.&lt;br /&gt;
&lt;br /&gt;
'''''Aelita tried to offer a parrot a banana, but instead the monkey jumped on her shoulder to eat it instead.  Now it seems she can't get rid of the pest.'''''&lt;br /&gt;
&lt;br /&gt;
====Plundering====&lt;br /&gt;
&lt;br /&gt;
''You've mastered the art of plundering and as a result can find items in other village resource huts much easier.''&lt;br /&gt;
Improves the odds of finding items in foreign camps, allowing a pirate to find items in enemy camps resource huts easier.  Not available to pirates '''under level ten'''.&lt;br /&gt;
&lt;br /&gt;
'''''Tom Failur chuckled, grabbing some extra First Aid Kits on his way out the door.  He saluted the dead York Soldier on his way out, &amp;quot;Thanks for the goods mate!&amp;quot;'''''&lt;br /&gt;
[[Category:Skills]][[Category:Class]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skills&amp;diff=24513</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skills&amp;diff=24513"/>
		<updated>2019-02-04T15:34:18Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Skill Overview =&lt;br /&gt;
'''Skills''' give players special or improved abilities. Some require that you learn other skills first, and a few are available only to certain character classes. Skills are bought with [[XP]].&lt;br /&gt;
&lt;br /&gt;
Certain skills, like ''haunting scream'' and ''basic tracking'', unlock actions which consume [[AP]]. Other skills, like ''trekking'' and ''close quarter combat'', are passive and do not need to be activated after being purchased for the player to benefit from them. While most skills in a tree have effects that stack on one another, ''haunting scream'' and ''shocking shriek'' remain individual skills (but ''banshee wail'' will replace ''shocking shriek'').&lt;br /&gt;
== Entire Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Language Skills|Basic language]]''' - Understand the smaller words of foreign languages.&lt;br /&gt;
** '''[[Language Skills|Advanced language]]''' - Better understanding of foreign languages.&lt;br /&gt;
*** '''[[Language Skills|Expert language]]''' - Full comprehension of foreign languages.&lt;br /&gt;
**** '''[[Language Skills|Foreign Writing]]''' - Not only can you understand foreign languages, you can also write it well enough to be understood.&lt;br /&gt;
**** '''[[Language Skills|Foreign Speech]]''' - Not only can you understand foreign languages, you can also speak it well enough to be understood.&lt;br /&gt;
***** '''[[Language Skills|Pirate Speech]]''' - You can talk to pirates in their own unique dialect ''(This skill has a fixed cost of 100 XP)''&lt;br /&gt;
&lt;br /&gt;
* '''[[Combat Skills|Close quarter combat]]''' - Gain 10% to hit with melee attacks. ''(Very popular skill)''&lt;br /&gt;
** '''[[Combat Skills|Advanced close quarter combat]]''' - Gain 15% to hit with melee attacks. ''(Very popular skill)''&lt;br /&gt;
*** '''[[Combat Skills|Balanced Stance]]''' - Sometimes turn a miss into a glancing blow.&lt;br /&gt;
*** '''[[Native Only Skills#Headhunting|Headhunting]]''' - Take the heads of your victims as trophies or signpost decoration. '''([[Native Only Skills#Headhunting|Native]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Endurance Skills|Body building]]''' - Increases melee damage. ''(Very popular skill)''&lt;br /&gt;
** '''[[Endurance Skills|Stamina]]''' - Increases max HP by 20. ''(Very popular skill)''&lt;br /&gt;
*** '''[[Outsider Classes#Pirate|Lead Belly]]''' - You've drunk enough to be immune to the poisonous effect of most fungi. '''([[Outsider Classes#Pirate|Pirate]] Only)'''&lt;br /&gt;
***'''[[Native Classes#Cannibal|Ritual Feasting]]''' - Feast on your defeated enemy and steal their power. '''([[Native Classes#Cannibal|Cannibal]] Only)'''&lt;br /&gt;
****'''[[Native Classes#Cannibal|Ritual Gluttony]]''' - Feasting can now fill most of your needs from a single body. '''([[Native Classes#Cannibal|Cannibal]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Spirit Skills|Ghostly whisper]]''' - Allows spirits to communicate.&lt;br /&gt;
** '''[[Spirit Skills|Haunting scream]]''' - Attract other spirits and scare nearby living players.&lt;br /&gt;
*** '''[[Spirit Skills|Shocking shriek]]''' - Scare nearby living players.&lt;br /&gt;
**** '''[[Spirit Skills|Banshee wail]]''' - Frighten nearby living players.&lt;br /&gt;
**** '''[[Spirit Skills|Possession]]''' - Be able to possess the bodies of the living.&lt;br /&gt;
***** '''[[Spirit Skills|Forceful possession]]''' - Sometimes a stronger presence is needed to be able to possess the living.&lt;br /&gt;
**** '''[[Spirit Skills|Haunting]]''' - Allows spirits to track down and haunt their last killer.&lt;br /&gt;
&lt;br /&gt;
* '''[[Exploration Skills|Exploration]]''' - Helps you remember some of the places you've been. ''(Very popular skill)''&lt;br /&gt;
** '''[[Exploration Skills|Cartography]]''' - Stops you forgetting anywhere you've visited.&lt;br /&gt;
** '''[[Exploration Skills|Trekking]]''' - Faster movement through the jungle. ''(Very popular skill)''&lt;br /&gt;
*** '''[[Native Classes#Scout|Trailblazing]]''' - Increased ability to move and chop through dense jungle.  '''([[Native Classes#Scout|Scout]] &amp;amp; [[Outsider Classes#Explorer|Explorer]] Only)'''&lt;br /&gt;
** '''[[Exploration Skills|Swimming]]''' - Faster movement through water. ''(Very popular skill)''&lt;br /&gt;
** '''[[Exploration Skills|Survival - Firecraft]]''' - Knowledge of how to create, control and use fires.&lt;br /&gt;
&lt;br /&gt;
* '''[[Tracking Skills|Basic tracking]]''' - With some difficulty, you can track animals and people. &lt;br /&gt;
** '''[[Tracking Skills|Advanced tracking]]''' - You can track animals and people who were here recently. &lt;br /&gt;
*** '''[[Tracking Skills|Expert tracking]]''' - You can track animals and people who were here several days ago.&lt;br /&gt;
**** '''[[Tracking Skills|Tracking mastery]]''' - Tracking animals and people is nearly effortless.&lt;br /&gt;
* '''[[Clan Leadership Skill|Clan Leadership]]''' - Allows you to start your own clan or help lead one.&lt;br /&gt;
&lt;br /&gt;
* '''[[Psychic Skills|Sixth sense]]''' - Sense presence of and hear spirits.&lt;br /&gt;
** '''[[Psychic Skills|Psychic recognition]]''' - Lets you recognize active spirits.&lt;br /&gt;
*** '''[[Native Classes#Villager|Seance]]''' - Holding a seance can identify passive spirits.  '''([[Native Classes#Villager|Villager]], [[Outsider Classes#Settler|Settler]], &amp;amp; [[Native Classes#Shaman|Shaman]] Only)'''&lt;br /&gt;
*** '''[[Native Classes#Shaman|Exorcism]]''' - Exorcise spirits from area. '''([[Native Classes#Shaman|Shaman]] Only)'''&lt;br /&gt;
*** '''[[Native Classes#Shaman|Spirit Summoning]]''' - Summons spirits from surrounding area. '''([[Native Classes#Shaman|Shaman]] Only)'''&lt;br /&gt;
*** '''[[Native Classes#Shaman|Malevolence]]''' - Torment spirits causing them to become aggressive. '''([[Native Classes#Shaman|Shaman]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Haggling Skill|Haggling]]''' - Be able to obtain slightly better prices from some traders.&lt;br /&gt;
&lt;br /&gt;
* '''[[Digging Skill|Digging]]''' - Be able to dig deeper holes. Also makes digging regular holes easier.&lt;br /&gt;
&lt;br /&gt;
* '''[[Agriculture Skill|Agriculture]]''' - Gives you a better chance of getting things to grow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Faith Skill#Faith Skill|Faith]]''' - Belief in the spirits of the ancestors increase charm effects. Also allows use of portals to Sacred Space. ''(This skill requires completing specific tasks to unlock)''&lt;br /&gt;
&lt;br /&gt;
* '''[[Outsider Only Skills#Native knowledge|Native knowledge]]''' - Outsiders gain basic native knowledge. '''([[Outsider Only Skills#Native knowledge|Outsider]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Only Skills#Outsider knowledge|Outsider knowledge]]''' - Natives gain basic outsider knowledge. '''([[Native Only Skills#Outsider knowledge|Native]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Healing Skills#Triage|Triage]]''' - Be able to tell who is most injured. ''(Very popular skill)''&lt;br /&gt;
** '''[[Native Only Skills#Natural medicine|Natural medicine]]''' - Heal 10 HP with healing herbs. '''([[Native Only Skills#Natural medicine|Native]] Only)''' ''(Very popular skill)''&lt;br /&gt;
** '''[[Outsider Only Skills#First Aid|First Aid]]''' - Heal 10 HP with first-aid kit.'''([[Outsider Only Skills|Outsider]] Only)''' ''(Very popular skill)''&lt;br /&gt;
*** '''[[Outsider Classes#Scientist|Emergency first aid]]''' - Slowly heal yourself without the use of a medical kit. '''([[Outsider Classes#Scientist|Scientist]] Only)'''&lt;br /&gt;
**** '''[[Outsider Classes#Scientist|Field Surgery]]''' - Skilled at healing, even in the middle of nowhere. '''([[Outsider Classes#Scientist|Scientist]] Only)'''&lt;br /&gt;
** '''[[Outsider Classes#Scientist|Advanced triage]]''' - Be able to see all injured characters in the same square. '''([[Outsider Classes#Scientist|Scientist]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Only Skills#Basic blowpipe use|Basic blowpipe use]]''' - Lowers AP cost of firing blowpipe. '''([[Native Only Skills#Basic blowpipe use|Native]] Only)'''&lt;br /&gt;
* '''[[Native Classes#Warrior|Blowpipe training]]''' - Gain 20% on blowpipe accuracy. '''([[Native Classes#Warrior|Warrior]] Only)'''&lt;br /&gt;
** '''[[Native Classes#Warrior|Advanced blowpipe training]]''' - Gain another 20% on blowpipe accuracy. '''([[Native Classes#Warrior|Warrior]] Only)'''&lt;br /&gt;
* '''[[Outsider Classes#Soldier|Firearms training]]''' - Gain 20% on firearms attacks. '''([[Outsider Classes#Soldier|Soldier]] Only)'''&lt;br /&gt;
** '''[[Outsider Classes#Soldier|Advanced firearms training]]''' - Gain 20% on firearms attacks. '''([[Outsider Classes#Soldier|Soldier]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Classes#Villager|Animal affinity]]''' - Lessens the chance of animals attacking. '''([[Native Classes#Villager|Villager]] &amp;amp; [[Outsider Classes#Settler|Settler]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Classes#Villager|Scavenging]]''' - Assists in finding things within certain areas. '''([[Native Classes#Villager|Villager]] &amp;amp; [[Outsider Classes#Settler|Settler]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Native Classes#Villager|Brewing]]''' - Increased chance of creating something drinkable. '''([[Native Classes#Villager|Villager]], [[Outsider Classes#Settler|Settler]] &amp;amp; [[Outsider Classes#Scientist|Scientist]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Outsider Classes#Pirate|Plundering]]''' - Improve the odds of finding items in foreign camps. '''([[Outsider Classes#Pirate|Pirate]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Outsider Classes#Pirate|Animal Trainer]]''' -You can tame a parrot or monkey enough to sit on your shoulder.'''([[Outsider Classes#Pirate|Pirate]] Only)'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Outsider Classes#Pirate|Basic Pistol Training]]''' -Gain 15% on pistol attacks. '''([[Outsider Classes#Pirate|Pirate]] Only)'''&lt;br /&gt;
** '''[[Outsider Classes#Pirate|Advanced Pistol Training]]''' - Gain 15% on pistol attacks. '''([[Outsider Classes#Pirate|Pirate]] Only)'''&lt;br /&gt;
&lt;br /&gt;
==Cost of Skills==&lt;br /&gt;
&lt;br /&gt;
Learning an initial skill costs 100 XP. After that, each learned skill costs 25 XP more than the previous one, until you reach level 30. Hence the formula for a skill's XP cost is ''100 + 25 * (your level)''. (Your character's level, which you can see in your profile, is the number of skills you have learned.) To go from level 30 to 31 costs 1000 XP, and each level above that requires an additional 200 XP. So the above formula is modified to read ''1000 + 200 * ((your level) - 30)''.&lt;br /&gt;
&lt;br /&gt;
Below is a Chart, which shows the overall number of XP points to pay for a complete skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skill Progression ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Level !! Starting XP !! XP Required to Advance&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || 125&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 225 || 150&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 375 || 175&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 550 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 750 || 225&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 975 || 250&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1225 || 275&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1500 || 300&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1800 || 325&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2125 || 350&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2475 || 375&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 2850 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3250 || 425&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3675 || 450&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 4125 || 475&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4600 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 5100 || 525&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 5625 || 550&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 6175 || 575&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 6750 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 7350 || 625&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 7975 || 650&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 8625 || 675&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 9300 || 700&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 10000 || 725&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 10725 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 11475 || 775&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 12250 || 800&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 13050 || 825&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 13875 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 14875 || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 16075 || 1400&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 17475 || 1600&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 19075 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 20875 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 22875 || 2200&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 25075 || 2400&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 27475 || 2600&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 30275 || 2800&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 33075 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 36275 || 3200&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 39675 || 3400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Outsider_Classes&amp;diff=24512</id>
		<title>Outsider Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Outsider_Classes&amp;diff=24512"/>
		<updated>2019-02-04T15:33:28Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Outsider Classes=&lt;br /&gt;
&lt;br /&gt;
These Classes are specific to Outsiders only.  Soldiers, Explorers, Scientists and Settlers can originate from one of the main outsider camps, [[Durham]], [[York]] or [[Derby]].  Meanwhile Pirates can only come from the [[Shipwreck]].&lt;br /&gt;
&lt;br /&gt;
==Soldier==&lt;br /&gt;
&lt;br /&gt;
Defending outsider camps or invading native villages is what this class is good with.  Soldiers start with 60 hit points, and can acquire up to 75 AP points.  You can start in Durham, York or Derby if you choose to be this class.&lt;br /&gt;
====Starting Inventory====&lt;br /&gt;
*Machete&lt;br /&gt;
*Partially-loaded rifle&lt;br /&gt;
*Three bullets&lt;br /&gt;
*Four first aid kits&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Firearms training====&lt;br /&gt;
''Gain 20% on firearms attacks'' - Raises the firearm rate from 20% to 40%. &lt;br /&gt;
&lt;br /&gt;
'''''The tiger charged Saix, who calmly breathed out, and aimed the rifle.  One straight shot entered the tigers eye, killing the beast instantly.  &amp;quot;Bad Kitty&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Advanced firearms training====&lt;br /&gt;
''Gain another 20% on firearms attacks'' -Raises the firearm rate from 40% to 60%&lt;br /&gt;
&lt;br /&gt;
'''''Sympathetic Phil calmly blew the smoke from the barrel of his rifle, and raised his hat a bit regarding his latest kill.  &amp;quot;You know, when you piss the boss off, he tends to hold a grudge.  All this is for business.&amp;quot;  He fished into his pockets, and threw a poisonous snake onto the dead body, &amp;quot;Calling card, next time, stay out of Club Palermo.&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
==Explorer==&lt;br /&gt;
&lt;br /&gt;
Explorers can trek across the island, finding out new and undiscovered pathways throughout the island.  They start off with 50 Hit Points, and can acquire up to a maximum of 80 AP points.  Explorers start in Durham, York or Derby if you choose to be this class.&lt;br /&gt;
====Starting Inventory====&lt;br /&gt;
*Machete&lt;br /&gt;
*Four first aid kits&lt;br /&gt;
*GPS unit&lt;br /&gt;
*Bottle of water&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Trailblazing====&lt;br /&gt;
''Increased ability to move and chop through dense jungle'' - Makes jungle chops and movement through d7-d9 jungle terrain cost 0.5 AP instead of 1.  Requires the skill '''Trekking''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''The native warrior had no idea what happened.  Looking at his side wound, he noticed a small unused path that an outsider stepped out of.  &amp;quot;Name's Victor mate, and next time you should be careful, some outsiders know these woods better than you guys.'''''&lt;br /&gt;
&lt;br /&gt;
==Settler==&lt;br /&gt;
&lt;br /&gt;
Settlers are the backbone of an outsider camp, they are great at gathering supplies, making new and exciting drinks, and keeping the trader stocked.  Villagers begin the game with 55 hit points, acquire a maxmium of 75 AP points, and start the game in York, Derby or Durham.&lt;br /&gt;
&lt;br /&gt;
====Starting Inventory====&lt;br /&gt;
*1 x Bottle of Beer&lt;br /&gt;
*5 x First Aid Kit&lt;br /&gt;
*1 x Piece of Driftwood&lt;br /&gt;
*1 x Machete&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Animal Affinity====&lt;br /&gt;
''Lessens the chance of animals attacking''&lt;br /&gt;
&lt;br /&gt;
'''''The wild boar caught the scent and sight of Saint Vincent, but did not make a move to attack.  In fact, it didn't even mind that Saint Vincent petted it on the snout, for it knew the smell of the kind outsider, and knew it would get a meal soon.'''''&lt;br /&gt;
&lt;br /&gt;
====Brewing====&lt;br /&gt;
''Increased chance of creating something drinkable'' - Allows one to make a [[Brewing|brewed drink]] quicker and more efficiently.  This skill requires being '''level 10 or higher''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Giovanni Machetti calmly laid the newest brew he created on the bar, &amp;quot;Now who was the one who bet I couldn't make a good brew using only bananas?'''''&lt;br /&gt;
&lt;br /&gt;
====Scavenging====&lt;br /&gt;
''Assists in finding things within certain areas '' - Improves search odds in certain areas. Confirmed areas wherein this skill works are the medicine hut and the weapons hut. Other areas are yet to be confirmed. Roughly speaking, search odds are improved from 1:5 to 1:3. Searches also yield less dross and more valuable items. &lt;br /&gt;
&lt;br /&gt;
'''''CyAdora kept her FAK-U supplies filled by knowing where the best First Aid kits where, and how to assemble them quickly.'''''&lt;br /&gt;
&lt;br /&gt;
====Seance====&lt;br /&gt;
''Holding a seance can identify passive spirits'' - Using this ability costs 5AP and lets one identify passive spirits within the square.  For every spirit identified over the first, the user gains 2XP points per spirit.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''V2Blast wasn't worried about the strange wails the other outsiders where scared of, he knew which spirit was out there, and knew him to be a friend.'''''&lt;br /&gt;
&lt;br /&gt;
==Scientist==&lt;br /&gt;
Scientists have advanced healing abilities, and have researched some mysteries of the island, allowing themselves to heal from the land itself, and close the ugliest of wounds. Scientists begin the game with 50 Hit Points, and can acquire up to 75 AP Points, and begin the game at either York, Derby or Durham.&lt;br /&gt;
====Starting Inventory====&lt;br /&gt;
*Machete&lt;br /&gt;
*Four first aid kits&lt;br /&gt;
*Two pieces of driftwood&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Brewing====&lt;br /&gt;
''Increased chance of creating something drinkable'' - Allows one to make a [[Brewing|brewed drink]] quicker and more efficiently.  This skill requires being '''level 10 or higher''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''&amp;quot;Using the sugar already present in the mangoes, and adding this yeastweed, allowing it to set for 48 hours, and it should be a great brew for drinking and consuming,&amp;quot; said Simeon Carter to the island native girl who was listening to him.  She merely nodded and accepted the drink anyways, a free drink was a free drink afterall.'''''&lt;br /&gt;
&lt;br /&gt;
====Advanced Triage====&lt;br /&gt;
''Be able to see all injured characters in the same square'' - This skill requires '''Triage'' to learn&lt;br /&gt;
&lt;br /&gt;
'''''Tracer treated his friends wounds first, though someone else was by far more injured.  The man had made a stupid mistake in fighting all those natives, and Tracer intended to make him wait for his cure.'''''&lt;br /&gt;
&lt;br /&gt;
====Emergency First Aid====&lt;br /&gt;
''Slowly heal yourself without the use of a medical kit'' - Unlocks the button Emergency First Aid.  Clicking it will cost 2AP and heal you 1HP, yielding 1XP.  You can only use this ability if you are below 50% of your maxmium HP.  This skill requires '''First Aid''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''The leaf of this plant, combined with the poultice produced from that root, add some mashed banana, and one had a lotion that would heal the wound and cure it from infection.  Drakhen always carried some of this substance around with him.''&lt;br /&gt;
&lt;br /&gt;
====Field Surgery====&lt;br /&gt;
''Skilled at healing, even in the middle of nowhere'' - Allows a scientist to heal bleeding wounds (only bleeding wounds, not poison) for 3AP with an 2XP reward.  This skill requires '''Emergency First Aid''' and be '''level 10 or higher''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Tioram ran up to the outsider who just washed up on the beach.  Taking out some homemade items he began to stitch up the outsiders shark wounds.  The outsider went to thank him, but Tioram hushed him, &amp;quot;Be quiet, you need to save your energy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Pirate==&lt;br /&gt;
Crashing on the island sometime after the outsiders settled on Shartak, the Pirates drunkenly stumbled onto the world.  They have the stomach to withstand fungi juice effects, as well as the ability to raid foreign settlements.  Recently they learned how to train parrots, and can fire pistols with better accuracy.  Pirates always start at the shipwreck, with 65 hit points, and can acquire a maximum of 75AP points.&lt;br /&gt;
====Starting Inventory====&lt;br /&gt;
*Cutlass&lt;br /&gt;
*Two first aid kits&lt;br /&gt;
*Gem&lt;br /&gt;
*Two bottles of rum&lt;br /&gt;
*Silver skull cross&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Basic Pistol Training====&lt;br /&gt;
''Gain 15% on pistol attacks.''  Attacks with pistols become more accurate.  &lt;br /&gt;
&lt;br /&gt;
'''''Staring down the barrel of his pistol, Gorry Louie shot the offending native in the skull. He grins at Captain Low, tossing him a pistol from his belt, &amp;quot;Yon Dalpokis won't stand a chance now Cap'n, yarr!&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
====Advanced Pistol Training====&lt;br /&gt;
''Gain 15% on pistol attacks.''  Attacks with pistols become more accurate.  Requires '''Basic Pistol Training''' to learn. &lt;br /&gt;
 &lt;br /&gt;
'''''Captain Atrocious fired his pistol quickly and accurately at his pursuer. The Yorkman wore a look of stunned surprise on his face as he died, the bullet piercing the heart on the first try'''''  &lt;br /&gt;
&lt;br /&gt;
====Lead belly====&lt;br /&gt;
''You've drunk enough to be immune to the poisonous effect of most fungi.''  The AP reduction of fungi juice is reduced a certain degree more with this skill.  Not available to pirates '''under level ten'''.&lt;br /&gt;
&lt;br /&gt;
'''''Opium Joe belched loudly as he threw his fourth fungi bottle on the ground after drinking it's contents.  The potent energy drink gave him the power to continue, and he knew he wouldn't have the hangover in the morning.&lt;br /&gt;
&lt;br /&gt;
====Animal Trainer====&lt;br /&gt;
''You can tame a parrot or a monkey enough to keep you company as you roam around the island.''  Allows one to train a parrot or a monkey.  The parrot or monkey appears on the same square as one is currently on.  It costs 5AP to train the parrot, and sometimes the parrot will fly away while someone is attacking you.&lt;br /&gt;
&lt;br /&gt;
'''''Aelita tried to offer a parrot a banana, but instead the monkey jumped on his shoulder to eat it instead.  Now it seems she can't get rid of the pest.'''''&lt;br /&gt;
&lt;br /&gt;
====Plundering====&lt;br /&gt;
&lt;br /&gt;
''You've mastered the art of plundering and as a result can find items in other village resource huts much easier.''&lt;br /&gt;
Improves the odds of finding items in foreign camps, allowing a pirate to find items in enemy camps resource huts easier.  Not available to pirates '''under level ten'''.&lt;br /&gt;
&lt;br /&gt;
'''''Tom Failur chuckled, grabbing some extra First Aid Kits on his way out the door.  He saluted the dead York Soldier on his way out, &amp;quot;Thanks for the goods mate!&amp;quot;'''''&lt;br /&gt;
[[Category:Skills]][[Category:Class]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham&amp;diff=24459</id>
		<title>Durham</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham&amp;diff=24459"/>
		<updated>2015-03-11T00:47:40Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_durham.png&lt;br /&gt;
| cx          = -70648&lt;br /&gt;
| cy          = 26343&lt;br /&gt;
| type        = Outsider&lt;br /&gt;
| huts        = 22&lt;br /&gt;
| shaman      = Kadmor&lt;br /&gt;
| shaman_gps  = {{map|70|648|26|343}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Dick&lt;br /&gt;
| trader_gps  = {{map|70|649|26|347}}&lt;br /&gt;
| trader_loc  = (07,04)&lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = {{map|70|650|26|346}}&lt;br /&gt;
| bank_loc    = (06,05)&lt;br /&gt;
| ammo_gps    = {{map|70|647|26|349}}&lt;br /&gt;
| ammo_loc    = (09,02)&lt;br /&gt;
| medical_gps = {{map|70|651|26|344}}&lt;br /&gt;
| medical_loc = (05,07)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Durham''' is one of the four outsider [[camp]]s on Shartak. Located on the far western side of the island's southern shore, it consists of twenty-two [[hut]]s in an oblong clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Kadmor is held captive in the center of the clearing.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
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| bgcolor=#aa8866|H&lt;br /&gt;
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| colspan=16 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Village territory (&amp;quot;Durham&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|NB&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | [[Noticeboard]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''T'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=white|'''OH'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Overlook Hotel&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Deep water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Durham&amp;quot; on the game map, and jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
&lt;br /&gt;
===Overlook Hotel===&lt;br /&gt;
A custom hut dominates the southern most portion of Durham.  Check it out for the Custom Hut Item, the mystical and magical tennis ball!&lt;br /&gt;
&lt;br /&gt;
=== Trading Post ===&lt;br /&gt;
The trading post is a frequent meeting point for Kraken Hunters on the Durham Peninsula.&lt;br /&gt;
&lt;br /&gt;
=== Trail to York ===&lt;br /&gt;
Starting at the ammunition hut, move 3 squares north east, then follow the trail eastward (eventually turning south east and then east again) until you arrive in York.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Durham==&lt;br /&gt;
*[[Exotic Sports Hunting Club]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Durham]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham&amp;diff=24458</id>
		<title>Durham</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham&amp;diff=24458"/>
		<updated>2015-03-11T00:46:21Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_durham.png&lt;br /&gt;
| cx          = -70648&lt;br /&gt;
| cy          = 26343&lt;br /&gt;
| type        = Outsider&lt;br /&gt;
| huts        = 22&lt;br /&gt;
| shaman      = Kadmor&lt;br /&gt;
| shaman_gps  = {{map|70|648|26|343}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Dick&lt;br /&gt;
| trader_gps  = {{map|70|649|26|347}}&lt;br /&gt;
| trader_loc  = (07,04)&lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = {{map|70|650|26|346}}&lt;br /&gt;
| bank_loc    = (06,05)&lt;br /&gt;
| ammo_gps    = {{map|70|647|26|349}}&lt;br /&gt;
| ammo_loc    = (09,02)&lt;br /&gt;
| medical_gps = {{map|70|651|26|344}}&lt;br /&gt;
| medical_loc = (05,07)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Durham''' is one of the four outsider [[camp]]s on Shartak. Located on the far western side of the island's southern shore, it consists of twenty-two [[hut]]s in an oblong clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Kadmor is held captive in the center of the clearing.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
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Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Durham&amp;quot; on the game map, and jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
&lt;br /&gt;
===Overlook Hotel===&lt;br /&gt;
A custom hut dominates the southern most portion of Durham.  Check it out for the Custom Hut Item, the mystical and magical tennis ball!&lt;br /&gt;
&lt;br /&gt;
=== Trading Post ===&lt;br /&gt;
The trading post is a frequent meeting point for Kraken Hunters on the Durham Peninsula.&lt;br /&gt;
&lt;br /&gt;
=== Trail to York ===&lt;br /&gt;
Starting at the ammunition hut, move 3 squares north east, then follow the trail eastward (eventually turning south east and then east again) until you arrive in York.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Durham==&lt;br /&gt;
*[[Exotic Sports Hunting Club]]&lt;br /&gt;
&lt;br /&gt;
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{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Durham]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham&amp;diff=24457</id>
		<title>Durham</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham&amp;diff=24457"/>
		<updated>2015-03-11T00:45:36Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Points of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_durham.png&lt;br /&gt;
| cx          = -70648&lt;br /&gt;
| cy          = 26343&lt;br /&gt;
| type        = Outsider&lt;br /&gt;
| huts        = 22&lt;br /&gt;
| shaman      = Kadmor&lt;br /&gt;
| shaman_gps  = {{map|70|648|26|343}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Dick&lt;br /&gt;
| trader_gps  = {{map|70|649|26|347}}&lt;br /&gt;
| trader_loc  = (07,04)&lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = {{map|70|650|26|346}}&lt;br /&gt;
| bank_loc    = (06,05)&lt;br /&gt;
| ammo_gps    = {{map|70|647|26|349}}&lt;br /&gt;
| ammo_loc    = (09,02)&lt;br /&gt;
| medical_gps = {{map|70|651|26|344}}&lt;br /&gt;
| medical_loc = (05,07)&lt;br /&gt;
}}&lt;br /&gt;
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'''Durham''' is one of the four outsider [[camp]]s on Shartak. Located on the far western side of the island's southern shore, it consists of twenty-two [[hut]]s in an oblong clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Kadmor is held captive in the center of the clearing.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
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| colspan=16 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Village territory (&amp;quot;Durham&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | [[Noticeboard]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''T'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''W'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''G'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Water&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | Deep water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Durham&amp;quot; on the game map, and jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
&lt;br /&gt;
===Overlook Hotel===&lt;br /&gt;
A custom hut dominates the southern most portion of Durham.  Check it out for the Custom Hut Item, the mystical and magical tennis ball!&lt;br /&gt;
&lt;br /&gt;
=== Trading Post ===&lt;br /&gt;
The trading post is a frequent meeting point for Kraken Hunters on the Durham Peninsula.&lt;br /&gt;
&lt;br /&gt;
=== Trail to York ===&lt;br /&gt;
Starting at the ammunition hut, move 3 squares north east, then follow the trail eastward (eventually turning south east and then east again) until you arrive in York.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Durham==&lt;br /&gt;
*[[Exotic Sports Hunting Club]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Durham]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Custom_Hut_Items&amp;diff=24456</id>
		<title>Custom Hut Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Custom_Hut_Items&amp;diff=24456"/>
		<updated>2015-03-11T00:42:17Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These items can only be found in specific customized huts.  None of them have any use in the game itself other than showing up in one's profile.  Currently they all have a identify button, which allows one to glean a longer description of said item.&lt;br /&gt;
&lt;br /&gt;
==Club Palermo Pint Glass==&lt;br /&gt;
[[File:Clubpalermopint.png|right|Club Palermo Pint Glass]]&lt;br /&gt;
*'''Location Found''' - Club Palermo&lt;br /&gt;
*'''Settlement''' - [[Durham]]&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-4&lt;br /&gt;
*'''Identify Text''' - You identify the Club Palermo pint glass as a pint glass with the Club Palermo logo finely etched into the side.&lt;br /&gt;
*'''Special Notes''' - Hut no longer exists, item still exist at Trader&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glowing Crystal Pendant==&lt;br /&gt;
[[File:Glowingcrystalpendant.png|right|Glowing Crystal Pendant]]&lt;br /&gt;
*'''Location Found''' - Royal Court of Greater Raktam&lt;br /&gt;
*'''Settlement''' - [[Raktam]]&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-4&lt;br /&gt;
*'''Identify Text''' - You identify the glowing crystal pendant as a pendant with a small crystal that glows softly blue as you examine it. Looking into the soft blue glow of the crystal you feel a sense of hope, as well as a sense of obligation to struggle against the darkness of the world.&lt;br /&gt;
*'''Special Notes''' - Hut no longer exists, item still exist at Trader&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ornate Staff==&lt;br /&gt;
[[File:Ornatestaff.png|right|Ornate Staff]]&lt;br /&gt;
*'''Location Found''' - Citadel of the Dalpok Crownlands&lt;br /&gt;
*'''Settlement''' - [[Dalpok]]&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-4&lt;br /&gt;
*'''Identify Text''' - You identify the ornate staff as an ornate staff carved of wood, stone and jade. It seems ancient, cold and heavy.&lt;br /&gt;
*'''Special Notes''' - Hut no longer exists, item still exist at Trader&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pink-and-Purple Scarf==&lt;br /&gt;
[[File:Pinkandpurplescarf.png |right|Pink-and-Purple Scarf]]&lt;br /&gt;
*'''Location Found''' - Botheringhams Supporter's Club Club House&lt;br /&gt;
*'''Settlement''' - [[York]]&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-4&lt;br /&gt;
*'''Identify Text''' - The pink-and-purple scarf doesn't appear to actually do anything.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pith Helmet==&lt;br /&gt;
[[File:Pithhelmet.png|right|Pith Helmet]]&lt;br /&gt;
*'''Location Found''' - The Tower of the Parliament&lt;br /&gt;
*'''Settlement''' - [[Derby]]&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-4&lt;br /&gt;
*'''Identify Text''' - You identify the pith helmet as a pith helmet. It is a little battered from use by its previous owner.&lt;br /&gt;
*'''Special Notes''' - Hut no longer exists, item still exist at Traders&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plain Wooden Cup==&lt;br /&gt;
[[File:Plainwoodencup.png|right|Plain Wooden Cup]]&lt;br /&gt;
*'''Location Found''' - Kingdom of Wiksik -Throne Room&lt;br /&gt;
*'''Settlement''' - [[Wiksik]]&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-4&lt;br /&gt;
*'''Identify Text''' - You identify the plain wooden cup as a plain wooden cup carved crudely out of bamboo. As you hold it in your hands, you feel a sense of peace flow throughout your body.&lt;br /&gt;
*'''Special Notes''' - Hut no longer exists, item still exist at Trader&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pocket Watch==&lt;br /&gt;
[[File:Pocketwatch.png|right|Pocket Watch]]&lt;br /&gt;
*'''Location Found''' -Hanged Misfit&lt;br /&gt;
*'''Settlement''' - [[Derby]]&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-4&lt;br /&gt;
*'''Identify Text''' - You identify the pocket watch as a small antique pocket watch with the emblem of a hanging tree.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skull Staff==&lt;br /&gt;
[[File:Skullstaff.png|right|Skull Staff]]&lt;br /&gt;
*'''Location Found''' - Spirit Hut&lt;br /&gt;
*'''Settlement''' - [[Wiksik]]&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-4&lt;br /&gt;
*'''Identify Text''' You identify the skull staff as an evil looking staff crafted from unidentified bones and topped with a human skull.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tennis Ball==&lt;br /&gt;
[[File:Tennisball.png|right|Pith Helmet]]&lt;br /&gt;
*'''Location Found''' - The Overlook Hotel&lt;br /&gt;
*'''Settlement''' - [[Durham]]&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 34&lt;br /&gt;
*'''Identify Text''' - You identify the tennis ball as a yellow tennis ball, worn with age and use.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Hut&amp;diff=24455</id>
		<title>Hut</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Hut&amp;diff=24455"/>
		<updated>2015-03-11T00:38:01Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Owner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; clear: both; margin-bottom: 5px; padding: 3px; width: 40px&amp;quot;&amp;gt;[[Image:Hut.gif]]&amp;lt;/div&amp;gt;The in-game hut icon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Huts''' are generally found in [[camp]]s, but some have been found in other [[locations]]. Players can enter or leave a hut for 1 AP. A player inside a hut can no longer see any outside squares. The map shrinks to a 3x3 grid, that only reveals the hut interior and a grey border. There is no maximum to the number of players that can fit inside one hut.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
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|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#aa8866;font-family:Verdana;&amp;quot;&amp;gt;Hut&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Huts tend to look the same on the outside, but each one has its own description inside. Upon entering a hut, you may find that it is &amp;quot;empty&amp;quot; or &amp;quot;dishevelled&amp;quot; or quite possibly something else entirely. &lt;br /&gt;
&lt;br /&gt;
Players can carve [[Writing|messages]] on the outside and inside of huts. The interiors of huts can be searched for 1 AP. Certain huts are known to provide [[items]] more frequently than other locations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each [[camp]] has a [[trading]] hut. Although items cannot be found by searches in the trading hut, any item can be sold here, and each trader sells from a stock that includes local goods as well as items traded in by other characters.   Trading huts recieved their own special icon in August of 2010.   :''Main article: [[Trading]]''&lt;br /&gt;
&lt;br /&gt;
=Resource huts=&lt;br /&gt;
[[Dalpok]], [[Derby]], [[Durham]], [[Rakmogak]], [[Raktam]], [[Wiksik]], and [[York]] have a Medical hut and a Weapon hut.  Every camp has a Trading hut.&lt;br /&gt;
&lt;br /&gt;
==Weapon huts==&lt;br /&gt;
[[Image:Weaponsicon.png]]&lt;br /&gt;
===Outsider version===&lt;br /&gt;
:''All around are crates labelled with things like &amp;quot;Warning: Ammunition&amp;quot;, some of which have been prised open and emptied of their contents.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Ammo hut (outsider) 36% (&amp;amp;plusmn;4.5):''' [[bullet]] 9.5% (&amp;amp;plusmn;2.8%), [[bottle of water]] 5.5% (&amp;amp;plusmn;2.1%), [[knife]] 3.6% (&amp;amp;plusmn;1.8%), [[machete]] 3.0% (&amp;amp;plusmn;1.6%), box of 2-8 [[bullet]]s 3.0% (&amp;amp;plusmn;1.6%), [[blunt machete]] 1.6% (&amp;amp;plusmn;1.2%), [[bottle of beer]] 1.6% (&amp;amp;plusmn;1.2%), [[gold coin]] 1.6% (&amp;amp;plusmn;1.2%), [[sharpening stone]] 1.6% (&amp;amp;plusmn;1.2%), empty [[rifle]] 1.4% (&amp;amp;plusmn;1.1%), partially-loaded [[rifle]] 1.4% (&amp;amp;plusmn;1.1%), loaded [[rifle]] 1.4% (&amp;amp;plusmn;1.1%), [[GPS unit]] 0.9%.&lt;br /&gt;
===Native version===&lt;br /&gt;
:''You are standing inside a hut. It looks like this is where darts and blowpipes are made, with materials scattered across the floor.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Dart hut (native) 43% (&amp;amp;plusmn;14%):''' [[poison dart]] 14% (&amp;amp;plusmn;9.8%), bundle of 2-8 [[poison dart]]s 12% (&amp;amp;plusmn;9.1%), empty [[blowpipe]] 6.1%, loaded [[blowpipe]] 4.1%, [[knife]] 2%, [[sharpening stone]] 2%, [[gold coin]] 2%.&lt;br /&gt;
==Medical huts==&lt;br /&gt;
[[Image:Medicalicon.png]]&lt;br /&gt;
===Outsider version===&lt;br /&gt;
:''Inside this hut there are crates of medical supplies stacked up along the walls. Some of the lids are off and the crates have been raided already.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Medical hut (outsider) 34% (&amp;amp;plusmn;2.8%):''' [[first aid kit]] 14% (&amp;amp;plusmn;2.0%), [[bottle of water]] 5.9% (&amp;amp;plusmn;1.4%), [[machete]] 3.0% (&amp;amp;plusmn;1.0%), [[knife]] 2.8% (&amp;amp;plusmn;1.0%), [[sharpening stone]] 2.2% (&amp;amp;plusmn;0.9%), [[bottle of beer]] 2.0% (&amp;amp;plusmn;0.8%), [[blunt machete]] 1.7% (&amp;amp;plusmn;0.8%), [[gold coin]] 1.5% (&amp;amp;plusmn;0.7%), [[GPS unit]] 0.8% (&amp;amp;plusmn;0.5%).&lt;br /&gt;
===Native version===&lt;br /&gt;
:''A shaman has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Herbal hut (native) 35% (&amp;amp;plusmn;3.8%):''' [[healing herbs]] 17% (&amp;amp;plusmn;3.0%), [[gold coin]] 3.8% (&amp;amp;plusmn;1.5%), [[machete]] 3.7% (&amp;amp;plusmn;1.5%), [[knife]] 2.5% (&amp;amp;plusmn;1.3%), [[blunt machete]] 2.0% (&amp;amp;plusmn;1.1%), [[sharpening stone]] 2.0% (&amp;amp;plusmn;1.1%), [[poison dart]] 1.7% (&amp;amp;plusmn;1.0%), bundle of 2-8 [[poison dart]]s 1.5% (&amp;amp;plusmn;1.0%), empty [[blowpipe]] 0.7%, loaded [[blowpipe]] 0.5%.&lt;br /&gt;
==Trading Huts==&lt;br /&gt;
[[Image:Tradersicon.png]]&lt;br /&gt;
===Outsider Version===&lt;br /&gt;
:''From inside, you can see this is a trading post. There are numerous supplies stacked up on shelves and a sign hangs on the wall indicates you should beware of the guard dog.''&lt;br /&gt;
===Native Version===&lt;br /&gt;
:''It looks like this hut is some kind of native trading post. There are interesting items stacked up around the edges and a large dog is sat in one corner ready to snarl at anyone trying to take any of the supplies.''&lt;br /&gt;
=Empty and disheveled huts=&lt;br /&gt;
===Find Rates===&lt;br /&gt;
''odds may vary from hut to hut''&lt;br /&gt;
* '''Empty and dishevelled hut 7.5% (&amp;amp;plusmn;3.0%):''' healing herbs 1.6%, dagger 1.4%, bottle water 0.9%, gold coin 0.7%, darts 0.7%, dart bundles 0.7%, machete 0.5%, knife 0.5%, bottle beer 0.2%, sharpening stone 0.2%, gem 0.2%. Odds vary based on location (temple ruins, derelict ruins, native camp, outsider camp, and so on), so these numbers are not representative for any particular location. However such huts have rarely returned much of value. See ''[[Search odds condensed]]'' for raw data.&lt;br /&gt;
=Santa's grotto=&lt;br /&gt;
[[Santa]]'s grotto {{GPS|70|319|26|384}} is the only hut that does not belong to a camp. It appears nothing can be found.&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''There are a few small plants sprouting from the soil but you'd find it hard to get rid of them. Hanging across the front of the hut are some festive decorations and a slightly crooked sign stating &amp;quot;Santa's Grotto - please form an orderly line&amp;quot;.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''Whilst appearing as a wooden hut from the outside, you find inside there are wonderful festive decorations hanging on the walls and from the ceiling. You can also see a large empty chair where the man himself sits while dealing with those wanting gifts.''&lt;br /&gt;
=Custom Huts=&lt;br /&gt;
With a donation of a few dollars a month, a player can create a custom hut in a village.  There can only ever be two custom huts in a village, and they tend to have a different graphic, and a unique description.  They also have unique items that show up in one's profile.&lt;br /&gt;
&lt;br /&gt;
==Botheringham FC Supporters' Club Club House==&lt;br /&gt;
[[Image:Screen shot 2010-10-23 at 8.12.26 AM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:[[Botheringham FC Supporters' Club]]&lt;br /&gt;
===Location===&lt;br /&gt;
:[[York]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''A pink-and-purple scarf hangs above the doorway of the nearest hut.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''You are stood inside a small hut, decorated entirely in pink and purple. A tapestry hanging above the fireplace proudly displays the Botheringham FC logo, and the walls are lined with trophies, pictures, and all other manner of Bov’s memorabilia.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:A pink and purple scarf&lt;br /&gt;
&lt;br /&gt;
==Hanged Misfit==&lt;br /&gt;
[[Image:Screen_shot_2011-06-07_at_10.14.11_PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:The Misfits&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Derby]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Misfit Bar===&lt;br /&gt;
:You hear the sound of piano music over the din of people. Dark leather covered stools sit below a long wooden bar. Intricate cogs and wheels whelded into patterns line the walls and ceiling. You notice a empty table...&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:pocket watch&lt;br /&gt;
&lt;br /&gt;
==Overlook Hotel==&lt;br /&gt;
[[Image:Overlook hotel.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:The Darkest Fear&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Durham]]&lt;br /&gt;
&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Hotel===&lt;br /&gt;
:The Colorado Lounge of the OverLook Hotel.  Sunlight fills the room through large windows decorated with elaborate Native American designs.  Burning logs crackle in a large fireplace.  There is a wide central staircase leading up to the second floor.&lt;br /&gt;
===Gold Room===&lt;br /&gt;
:The Gold Room is a large and brightly-lit ballroom with high ceilings and walls covered in reflective gold.  The bar located here is untended and devoid of alcohol.  The stage is empty, yet ghostly music can be heard here.  It is most disconcerting.&lt;br /&gt;
===2nd Floor===&lt;br /&gt;
:The second floor of the Overlook Hotel is a maze of long carpeted hallways lined with locked doors. All but one.  The door to room 237 is open slightly and the lights are on.  You are curious but lack the courage to enter and investigate further.&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Tennis Ball&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit Hut==&lt;br /&gt;
[[Image:Screen shot 2010-10-28 at 5.04.07 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:[[Necromancers Guild]]&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Wiksik]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''Light does not seem to penetrate this place and the air is cold, this hut is full of evil looking bookshelves and racks of suspicious looking potions. If you listen carefully you can hear whispering, almost as if the dead called this place home.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:skull staff&lt;br /&gt;
&lt;br /&gt;
=Former Custom Huts=&lt;br /&gt;
These huts use to dot the landscape of Shartak are no longer paid for.  Their custom items can only be found through trading with other players or a trader.&lt;br /&gt;
&lt;br /&gt;
==Citadel of the Dalpok Crownlands==&lt;br /&gt;
[[Image:Screen shot 2010-10-25 at 6.20.51 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Dalpoki Crownlands&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Dalpok]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''Here you see the Citadel of the Dalpok Crownlands. The heads of dead pirates wink at you from long pikes surrounding the Citadel.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
*Downstairs&lt;br /&gt;
:''You enter through a gate, past the buzzing flies and the severed heads. Inside are eleven granite thrones. In the Dalpoki language, carved into the walls in letters as high as a man, are the words, &amp;quot;LIVE FREE OR DIE&amp;quot;''&lt;br /&gt;
*Upstairs&lt;br /&gt;
:''You look out from the top of the Dome of Gold. To the east is the mountain of the star gods, and to the west is the sacred grasslands. To the north is the black speck of the pirate's ship. Below, Dalpok's streets are silent and menacing.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Ornate Staff&lt;br /&gt;
&lt;br /&gt;
==Club Palermo==&lt;br /&gt;
[[Image:Screen shot 2010-12-12 at 6.41.51 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:La Famiglia di Machetti&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Durham]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''The sign on the nearest hut says Club Palermo.''&lt;br /&gt;
===Palermo===&lt;br /&gt;
:''A large mahogany bar dominates the left side of the room.  An assortment of beers and wines can be seen set in the shelves behind it with a door leading into the kitchen. Various booths and tables adorn the other side of the bar.''&lt;br /&gt;
===Stockroom===&lt;br /&gt;
:''A winerack filled of Machetti Wine adorns one of the walls. The Prisoner's name is etched nearby. Various items are strewn about, but be careful, poisonous snakes have made a nest in the corner.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Club Palermo Pint Glass&lt;br /&gt;
&lt;br /&gt;
==Kingdom of Wiksik - Throne Room==&lt;br /&gt;
[[Image:Screen shot 2010-10-28 at 5.03.49 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Kingdom of Wiksik&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Wiksik]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''You see a mural of a poisonous snake and apple.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''You are standing inside the Throne Room of the Kingdom of Wiksik. There is a round table, with many seats, signifying equality. The room seems to glow with an unnatural light, emanating from the floor. The light has a calming effect.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:plain wooden cup&lt;br /&gt;
&lt;br /&gt;
==Royal Court of Greater Raktam's Hut==&lt;br /&gt;
[[Image:Screen shot 2010-10-29 at 6.14.45 AM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Royal Court of Greater Raktam&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Raktam]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''You are standing inside the Royal Court of Greater Raktam. Deep reds and purples are accented with gold. Cultural artifacts and trophies adorn the room. A large double-seated, stone throne is off to the side and surrounded by nine flickering candles.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Glowing Crystal Pendant&lt;br /&gt;
&lt;br /&gt;
==The Tower of the Parliament==&lt;br /&gt;
[[Image:Screen shot 2010-10-23 at 8.07.42 AM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Penisular Federation&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Derby]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''Here you see the Tower of the Parliament of the Peninsula Federation.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
*Downstairs&lt;br /&gt;
:''You enter through a door emblazened with the fleur de lis of the Peninsula Federation. At the end of the tower hall is a large iron seat for the Baron, and above the seat, the crossed flags of the Eastern Federation and the Republic of France.''&lt;br /&gt;
*Upstairs&lt;br /&gt;
:''You look out over the bronze cannon and to the south see Casterley Rock and beyond that the sliver of Arivo Island. To the north is thick jungle but in the distance the stone walls of Port Breton. Below, the city of Derby teems with commercial activity.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Pith Helmet&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Hut&amp;diff=24454</id>
		<title>Hut</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Hut&amp;diff=24454"/>
		<updated>2015-03-11T00:37:32Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; clear: both; margin-bottom: 5px; padding: 3px; width: 40px&amp;quot;&amp;gt;[[Image:Hut.gif]]&amp;lt;/div&amp;gt;The in-game hut icon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Huts''' are generally found in [[camp]]s, but some have been found in other [[locations]]. Players can enter or leave a hut for 1 AP. A player inside a hut can no longer see any outside squares. The map shrinks to a 3x3 grid, that only reveals the hut interior and a grey border. There is no maximum to the number of players that can fit inside one hut.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#aa8866;font-family:Verdana;&amp;quot;&amp;gt;Hut&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Huts tend to look the same on the outside, but each one has its own description inside. Upon entering a hut, you may find that it is &amp;quot;empty&amp;quot; or &amp;quot;dishevelled&amp;quot; or quite possibly something else entirely. &lt;br /&gt;
&lt;br /&gt;
Players can carve [[Writing|messages]] on the outside and inside of huts. The interiors of huts can be searched for 1 AP. Certain huts are known to provide [[items]] more frequently than other locations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each [[camp]] has a [[trading]] hut. Although items cannot be found by searches in the trading hut, any item can be sold here, and each trader sells from a stock that includes local goods as well as items traded in by other characters.   Trading huts recieved their own special icon in August of 2010.   :''Main article: [[Trading]]''&lt;br /&gt;
&lt;br /&gt;
=Resource huts=&lt;br /&gt;
[[Dalpok]], [[Derby]], [[Durham]], [[Rakmogak]], [[Raktam]], [[Wiksik]], and [[York]] have a Medical hut and a Weapon hut.  Every camp has a Trading hut.&lt;br /&gt;
&lt;br /&gt;
==Weapon huts==&lt;br /&gt;
[[Image:Weaponsicon.png]]&lt;br /&gt;
===Outsider version===&lt;br /&gt;
:''All around are crates labelled with things like &amp;quot;Warning: Ammunition&amp;quot;, some of which have been prised open and emptied of their contents.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Ammo hut (outsider) 36% (&amp;amp;plusmn;4.5):''' [[bullet]] 9.5% (&amp;amp;plusmn;2.8%), [[bottle of water]] 5.5% (&amp;amp;plusmn;2.1%), [[knife]] 3.6% (&amp;amp;plusmn;1.8%), [[machete]] 3.0% (&amp;amp;plusmn;1.6%), box of 2-8 [[bullet]]s 3.0% (&amp;amp;plusmn;1.6%), [[blunt machete]] 1.6% (&amp;amp;plusmn;1.2%), [[bottle of beer]] 1.6% (&amp;amp;plusmn;1.2%), [[gold coin]] 1.6% (&amp;amp;plusmn;1.2%), [[sharpening stone]] 1.6% (&amp;amp;plusmn;1.2%), empty [[rifle]] 1.4% (&amp;amp;plusmn;1.1%), partially-loaded [[rifle]] 1.4% (&amp;amp;plusmn;1.1%), loaded [[rifle]] 1.4% (&amp;amp;plusmn;1.1%), [[GPS unit]] 0.9%.&lt;br /&gt;
===Native version===&lt;br /&gt;
:''You are standing inside a hut. It looks like this is where darts and blowpipes are made, with materials scattered across the floor.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Dart hut (native) 43% (&amp;amp;plusmn;14%):''' [[poison dart]] 14% (&amp;amp;plusmn;9.8%), bundle of 2-8 [[poison dart]]s 12% (&amp;amp;plusmn;9.1%), empty [[blowpipe]] 6.1%, loaded [[blowpipe]] 4.1%, [[knife]] 2%, [[sharpening stone]] 2%, [[gold coin]] 2%.&lt;br /&gt;
==Medical huts==&lt;br /&gt;
[[Image:Medicalicon.png]]&lt;br /&gt;
===Outsider version===&lt;br /&gt;
:''Inside this hut there are crates of medical supplies stacked up along the walls. Some of the lids are off and the crates have been raided already.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Medical hut (outsider) 34% (&amp;amp;plusmn;2.8%):''' [[first aid kit]] 14% (&amp;amp;plusmn;2.0%), [[bottle of water]] 5.9% (&amp;amp;plusmn;1.4%), [[machete]] 3.0% (&amp;amp;plusmn;1.0%), [[knife]] 2.8% (&amp;amp;plusmn;1.0%), [[sharpening stone]] 2.2% (&amp;amp;plusmn;0.9%), [[bottle of beer]] 2.0% (&amp;amp;plusmn;0.8%), [[blunt machete]] 1.7% (&amp;amp;plusmn;0.8%), [[gold coin]] 1.5% (&amp;amp;plusmn;0.7%), [[GPS unit]] 0.8% (&amp;amp;plusmn;0.5%).&lt;br /&gt;
===Native version===&lt;br /&gt;
:''A shaman has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Herbal hut (native) 35% (&amp;amp;plusmn;3.8%):''' [[healing herbs]] 17% (&amp;amp;plusmn;3.0%), [[gold coin]] 3.8% (&amp;amp;plusmn;1.5%), [[machete]] 3.7% (&amp;amp;plusmn;1.5%), [[knife]] 2.5% (&amp;amp;plusmn;1.3%), [[blunt machete]] 2.0% (&amp;amp;plusmn;1.1%), [[sharpening stone]] 2.0% (&amp;amp;plusmn;1.1%), [[poison dart]] 1.7% (&amp;amp;plusmn;1.0%), bundle of 2-8 [[poison dart]]s 1.5% (&amp;amp;plusmn;1.0%), empty [[blowpipe]] 0.7%, loaded [[blowpipe]] 0.5%.&lt;br /&gt;
==Trading Huts==&lt;br /&gt;
[[Image:Tradersicon.png]]&lt;br /&gt;
===Outsider Version===&lt;br /&gt;
:''From inside, you can see this is a trading post. There are numerous supplies stacked up on shelves and a sign hangs on the wall indicates you should beware of the guard dog.''&lt;br /&gt;
===Native Version===&lt;br /&gt;
:''It looks like this hut is some kind of native trading post. There are interesting items stacked up around the edges and a large dog is sat in one corner ready to snarl at anyone trying to take any of the supplies.''&lt;br /&gt;
=Empty and disheveled huts=&lt;br /&gt;
===Find Rates===&lt;br /&gt;
''odds may vary from hut to hut''&lt;br /&gt;
* '''Empty and dishevelled hut 7.5% (&amp;amp;plusmn;3.0%):''' healing herbs 1.6%, dagger 1.4%, bottle water 0.9%, gold coin 0.7%, darts 0.7%, dart bundles 0.7%, machete 0.5%, knife 0.5%, bottle beer 0.2%, sharpening stone 0.2%, gem 0.2%. Odds vary based on location (temple ruins, derelict ruins, native camp, outsider camp, and so on), so these numbers are not representative for any particular location. However such huts have rarely returned much of value. See ''[[Search odds condensed]]'' for raw data.&lt;br /&gt;
=Santa's grotto=&lt;br /&gt;
[[Santa]]'s grotto {{GPS|70|319|26|384}} is the only hut that does not belong to a camp. It appears nothing can be found.&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''There are a few small plants sprouting from the soil but you'd find it hard to get rid of them. Hanging across the front of the hut are some festive decorations and a slightly crooked sign stating &amp;quot;Santa's Grotto - please form an orderly line&amp;quot;.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''Whilst appearing as a wooden hut from the outside, you find inside there are wonderful festive decorations hanging on the walls and from the ceiling. You can also see a large empty chair where the man himself sits while dealing with those wanting gifts.''&lt;br /&gt;
=Custom Huts=&lt;br /&gt;
With a donation of a few dollars a month, a player can create a custom hut in a village.  There can only ever be two custom huts in a village, and they tend to have a different graphic, and a unique description.  They also have unique items that show up in one's profile.&lt;br /&gt;
&lt;br /&gt;
==Botheringham FC Supporters' Club Club House==&lt;br /&gt;
[[Image:Screen shot 2010-10-23 at 8.12.26 AM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:[[Botheringham FC Supporters' Club]]&lt;br /&gt;
===Location===&lt;br /&gt;
:[[York]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''A pink-and-purple scarf hangs above the doorway of the nearest hut.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''You are stood inside a small hut, decorated entirely in pink and purple. A tapestry hanging above the fireplace proudly displays the Botheringham FC logo, and the walls are lined with trophies, pictures, and all other manner of Bov’s memorabilia.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:A pink and purple scarf&lt;br /&gt;
&lt;br /&gt;
==Hanged Misfit==&lt;br /&gt;
[[Image:Screen_shot_2011-06-07_at_10.14.11_PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:The Misfits&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Derby]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Misfit Bar===&lt;br /&gt;
:You hear the sound of piano music over the din of people. Dark leather covered stools sit below a long wooden bar. Intricate cogs and wheels whelded into patterns line the walls and ceiling. You notice a empty table...&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:pocket watch&lt;br /&gt;
&lt;br /&gt;
==Overlook Hotel==&lt;br /&gt;
[[Image:Overlook hotel.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Fear Itself&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Durham]]&lt;br /&gt;
&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Hotel===&lt;br /&gt;
:The Colorado Lounge of the OverLook Hotel.  Sunlight fills the room through large windows decorated with elaborate Native American designs.  Burning logs crackle in a large fireplace.  There is a wide central staircase leading up to the second floor.&lt;br /&gt;
===Gold Room===&lt;br /&gt;
:The Gold Room is a large and brightly-lit ballroom with high ceilings and walls covered in reflective gold.  The bar located here is untended and devoid of alcohol.  The stage is empty, yet ghostly music can be heard here.  It is most disconcerting.&lt;br /&gt;
===2nd Floor===&lt;br /&gt;
:The second floor of the Overlook Hotel is a maze of long carpeted hallways lined with locked doors. All but one.  The door to room 237 is open slightly and the lights are on.  You are curious but lack the courage to enter and investigate further.&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Tennis Ball&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit Hut==&lt;br /&gt;
[[Image:Screen shot 2010-10-28 at 5.04.07 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:[[Necromancers Guild]]&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Wiksik]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''Light does not seem to penetrate this place and the air is cold, this hut is full of evil looking bookshelves and racks of suspicious looking potions. If you listen carefully you can hear whispering, almost as if the dead called this place home.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:skull staff&lt;br /&gt;
&lt;br /&gt;
=Former Custom Huts=&lt;br /&gt;
These huts use to dot the landscape of Shartak are no longer paid for.  Their custom items can only be found through trading with other players or a trader.&lt;br /&gt;
&lt;br /&gt;
==Citadel of the Dalpok Crownlands==&lt;br /&gt;
[[Image:Screen shot 2010-10-25 at 6.20.51 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Dalpoki Crownlands&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Dalpok]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''Here you see the Citadel of the Dalpok Crownlands. The heads of dead pirates wink at you from long pikes surrounding the Citadel.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
*Downstairs&lt;br /&gt;
:''You enter through a gate, past the buzzing flies and the severed heads. Inside are eleven granite thrones. In the Dalpoki language, carved into the walls in letters as high as a man, are the words, &amp;quot;LIVE FREE OR DIE&amp;quot;''&lt;br /&gt;
*Upstairs&lt;br /&gt;
:''You look out from the top of the Dome of Gold. To the east is the mountain of the star gods, and to the west is the sacred grasslands. To the north is the black speck of the pirate's ship. Below, Dalpok's streets are silent and menacing.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Ornate Staff&lt;br /&gt;
&lt;br /&gt;
==Club Palermo==&lt;br /&gt;
[[Image:Screen shot 2010-12-12 at 6.41.51 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:La Famiglia di Machetti&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Durham]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''The sign on the nearest hut says Club Palermo.''&lt;br /&gt;
===Palermo===&lt;br /&gt;
:''A large mahogany bar dominates the left side of the room.  An assortment of beers and wines can be seen set in the shelves behind it with a door leading into the kitchen. Various booths and tables adorn the other side of the bar.''&lt;br /&gt;
===Stockroom===&lt;br /&gt;
:''A winerack filled of Machetti Wine adorns one of the walls. The Prisoner's name is etched nearby. Various items are strewn about, but be careful, poisonous snakes have made a nest in the corner.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Club Palermo Pint Glass&lt;br /&gt;
&lt;br /&gt;
==Kingdom of Wiksik - Throne Room==&lt;br /&gt;
[[Image:Screen shot 2010-10-28 at 5.03.49 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Kingdom of Wiksik&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Wiksik]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''You see a mural of a poisonous snake and apple.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''You are standing inside the Throne Room of the Kingdom of Wiksik. There is a round table, with many seats, signifying equality. The room seems to glow with an unnatural light, emanating from the floor. The light has a calming effect.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:plain wooden cup&lt;br /&gt;
&lt;br /&gt;
==Royal Court of Greater Raktam's Hut==&lt;br /&gt;
[[Image:Screen shot 2010-10-29 at 6.14.45 AM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Royal Court of Greater Raktam&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Raktam]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''You are standing inside the Royal Court of Greater Raktam. Deep reds and purples are accented with gold. Cultural artifacts and trophies adorn the room. A large double-seated, stone throne is off to the side and surrounded by nine flickering candles.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Glowing Crystal Pendant&lt;br /&gt;
&lt;br /&gt;
==The Tower of the Parliament==&lt;br /&gt;
[[Image:Screen shot 2010-10-23 at 8.07.42 AM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Penisular Federation&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Derby]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''Here you see the Tower of the Parliament of the Peninsula Federation.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
*Downstairs&lt;br /&gt;
:''You enter through a door emblazened with the fleur de lis of the Peninsula Federation. At the end of the tower hall is a large iron seat for the Baron, and above the seat, the crossed flags of the Eastern Federation and the Republic of France.''&lt;br /&gt;
*Upstairs&lt;br /&gt;
:''You look out over the bronze cannon and to the south see Casterley Rock and beyond that the sliver of Arivo Island. To the north is thick jungle but in the distance the stone walls of Port Breton. Below, the city of Derby teems with commercial activity.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Pith Helmet&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Hut&amp;diff=24453</id>
		<title>Hut</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Hut&amp;diff=24453"/>
		<updated>2015-03-11T00:35:28Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Custom Huts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; clear: both; margin-bottom: 5px; padding: 3px; width: 40px&amp;quot;&amp;gt;[[Image:Hut.gif]]&amp;lt;/div&amp;gt;The in-game hut icon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Huts''' are generally found in [[camp]]s, but some have been found in other [[locations]]. Players can enter or leave a hut for 1 AP. A player inside a hut can no longer see any outside squares. The map shrinks to a 3x3 grid, that only reveals the hut interior and a grey border. There is no maximum to the number of players that can fit inside one hut.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#aa8866;font-family:Verdana;&amp;quot;&amp;gt;Hut&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Huts tend to look the same on the outside, but each one has its own description inside. Upon entering a hut, you may find that it is &amp;quot;empty&amp;quot; or &amp;quot;dishevelled&amp;quot; or quite possibly something else entirely. &lt;br /&gt;
&lt;br /&gt;
Players can carve [[Writing|messages]] on the outside and inside of huts. The interiors of huts can be searched for 1 AP. Certain huts are known to provide [[items]] more frequently than other locations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each [[camp]] has a [[trading]] hut. Although items cannot be found by searches in the trading hut, any item can be sold here, and each trader sells from a stock that includes local goods as well as items traded in by other characters.   Trading huts recieved their own special icon in August of 2010.   :''Main article: [[Trading]]''&lt;br /&gt;
&lt;br /&gt;
=Resource huts=&lt;br /&gt;
[[Dalpok]], [[Derby]], [[Durham]], [[Rakmogak]], [[Raktam]], [[Wiksik]], and [[York]] have a Medical hut and a Weapon hut.  Every camp has a Trading hut.&lt;br /&gt;
&lt;br /&gt;
==Weapon huts==&lt;br /&gt;
[[Image:Weaponsicon.png]]&lt;br /&gt;
===Outsider version===&lt;br /&gt;
:''All around are crates labelled with things like &amp;quot;Warning: Ammunition&amp;quot;, some of which have been prised open and emptied of their contents.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Ammo hut (outsider) 36% (&amp;amp;plusmn;4.5):''' [[bullet]] 9.5% (&amp;amp;plusmn;2.8%), [[bottle of water]] 5.5% (&amp;amp;plusmn;2.1%), [[knife]] 3.6% (&amp;amp;plusmn;1.8%), [[machete]] 3.0% (&amp;amp;plusmn;1.6%), box of 2-8 [[bullet]]s 3.0% (&amp;amp;plusmn;1.6%), [[blunt machete]] 1.6% (&amp;amp;plusmn;1.2%), [[bottle of beer]] 1.6% (&amp;amp;plusmn;1.2%), [[gold coin]] 1.6% (&amp;amp;plusmn;1.2%), [[sharpening stone]] 1.6% (&amp;amp;plusmn;1.2%), empty [[rifle]] 1.4% (&amp;amp;plusmn;1.1%), partially-loaded [[rifle]] 1.4% (&amp;amp;plusmn;1.1%), loaded [[rifle]] 1.4% (&amp;amp;plusmn;1.1%), [[GPS unit]] 0.9%.&lt;br /&gt;
===Native version===&lt;br /&gt;
:''You are standing inside a hut. It looks like this is where darts and blowpipes are made, with materials scattered across the floor.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Dart hut (native) 43% (&amp;amp;plusmn;14%):''' [[poison dart]] 14% (&amp;amp;plusmn;9.8%), bundle of 2-8 [[poison dart]]s 12% (&amp;amp;plusmn;9.1%), empty [[blowpipe]] 6.1%, loaded [[blowpipe]] 4.1%, [[knife]] 2%, [[sharpening stone]] 2%, [[gold coin]] 2%.&lt;br /&gt;
==Medical huts==&lt;br /&gt;
[[Image:Medicalicon.png]]&lt;br /&gt;
===Outsider version===&lt;br /&gt;
:''Inside this hut there are crates of medical supplies stacked up along the walls. Some of the lids are off and the crates have been raided already.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Medical hut (outsider) 34% (&amp;amp;plusmn;2.8%):''' [[first aid kit]] 14% (&amp;amp;plusmn;2.0%), [[bottle of water]] 5.9% (&amp;amp;plusmn;1.4%), [[machete]] 3.0% (&amp;amp;plusmn;1.0%), [[knife]] 2.8% (&amp;amp;plusmn;1.0%), [[sharpening stone]] 2.2% (&amp;amp;plusmn;0.9%), [[bottle of beer]] 2.0% (&amp;amp;plusmn;0.8%), [[blunt machete]] 1.7% (&amp;amp;plusmn;0.8%), [[gold coin]] 1.5% (&amp;amp;plusmn;0.7%), [[GPS unit]] 0.8% (&amp;amp;plusmn;0.5%).&lt;br /&gt;
===Native version===&lt;br /&gt;
:''A shaman has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Herbal hut (native) 35% (&amp;amp;plusmn;3.8%):''' [[healing herbs]] 17% (&amp;amp;plusmn;3.0%), [[gold coin]] 3.8% (&amp;amp;plusmn;1.5%), [[machete]] 3.7% (&amp;amp;plusmn;1.5%), [[knife]] 2.5% (&amp;amp;plusmn;1.3%), [[blunt machete]] 2.0% (&amp;amp;plusmn;1.1%), [[sharpening stone]] 2.0% (&amp;amp;plusmn;1.1%), [[poison dart]] 1.7% (&amp;amp;plusmn;1.0%), bundle of 2-8 [[poison dart]]s 1.5% (&amp;amp;plusmn;1.0%), empty [[blowpipe]] 0.7%, loaded [[blowpipe]] 0.5%.&lt;br /&gt;
==Trading Huts==&lt;br /&gt;
[[Image:Tradersicon.png]]&lt;br /&gt;
===Outsider Version===&lt;br /&gt;
:''From inside, you can see this is a trading post. There are numerous supplies stacked up on shelves and a sign hangs on the wall indicates you should beware of the guard dog.''&lt;br /&gt;
===Native Version===&lt;br /&gt;
:''It looks like this hut is some kind of native trading post. There are interesting items stacked up around the edges and a large dog is sat in one corner ready to snarl at anyone trying to take any of the supplies.''&lt;br /&gt;
=Empty and disheveled huts=&lt;br /&gt;
===Find Rates===&lt;br /&gt;
''odds may vary from hut to hut''&lt;br /&gt;
* '''Empty and dishevelled hut 7.5% (&amp;amp;plusmn;3.0%):''' healing herbs 1.6%, dagger 1.4%, bottle water 0.9%, gold coin 0.7%, darts 0.7%, dart bundles 0.7%, machete 0.5%, knife 0.5%, bottle beer 0.2%, sharpening stone 0.2%, gem 0.2%. Odds vary based on location (temple ruins, derelict ruins, native camp, outsider camp, and so on), so these numbers are not representative for any particular location. However such huts have rarely returned much of value. See ''[[Search odds condensed]]'' for raw data.&lt;br /&gt;
=Santa's grotto=&lt;br /&gt;
[[Santa]]'s grotto {{GPS|70|319|26|384}} is the only hut that does not belong to a camp. It appears nothing can be found.&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''There are a few small plants sprouting from the soil but you'd find it hard to get rid of them. Hanging across the front of the hut are some festive decorations and a slightly crooked sign stating &amp;quot;Santa's Grotto - please form an orderly line&amp;quot;.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''Whilst appearing as a wooden hut from the outside, you find inside there are wonderful festive decorations hanging on the walls and from the ceiling. You can also see a large empty chair where the man himself sits while dealing with those wanting gifts.''&lt;br /&gt;
=Custom Huts=&lt;br /&gt;
With a donation of a few dollars a month, a player can create a custom hut in a village.  There can only ever be two custom huts in a village, and they tend to have a different graphic, and a unique description.  They also have unique items that show up in one's profile.&lt;br /&gt;
&lt;br /&gt;
==Botheringham FC Supporters' Club Club House==&lt;br /&gt;
[[Image:Screen shot 2010-10-23 at 8.12.26 AM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:[[Botheringham FC Supporters' Club]]&lt;br /&gt;
===Location===&lt;br /&gt;
:[[York]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''A pink-and-purple scarf hangs above the doorway of the nearest hut.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''You are stood inside a small hut, decorated entirely in pink and purple. A tapestry hanging above the fireplace proudly displays the Botheringham FC logo, and the walls are lined with trophies, pictures, and all other manner of Bov’s memorabilia.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:A pink and purple scarf&lt;br /&gt;
&lt;br /&gt;
==Hanged Misfit==&lt;br /&gt;
[[Image:Screen_shot_2011-06-07_at_10.14.11_PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:The Misfits&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Derby]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Misfit Bar===&lt;br /&gt;
:You hear the sound of piano music over the din of people. Dark leather covered stools sit below a long wooden bar. Intricate cogs and wheels whelded into patterns line the walls and ceiling. You notice a empty table...&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:pocket watch&lt;br /&gt;
&lt;br /&gt;
==Overlook Hotel==&lt;br /&gt;
[[Image:Overlook hotel.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Fear Itself&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Derby]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Hotel===&lt;br /&gt;
:The Colorado Lounge of the OverLook Hotel.  Sunlight fills the room through large windows decorated with elaborate Native American designs.  Burning logs crackle in a large fireplace.  There is a wide central staircase leading up to the second floor.&lt;br /&gt;
===Gold Room===&lt;br /&gt;
:The Gold Room is a large and brightly-lit ballroom with high ceilings and walls covered in reflective gold.  The bar located here is untended and devoid of alcohol.  The stage is empty, yet ghostly music can be heard here.  It is most disconcerting.&lt;br /&gt;
===2nd Floor===&lt;br /&gt;
:The second floor of the Overlook Hotel is a maze of long carpeted hallways lined with locked doors. All but one.  The door to room 237 is open slightly and the lights are on.  You are curious but lack the courage to enter and investigate further.&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Tennis Ball&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit Hut==&lt;br /&gt;
[[Image:Screen shot 2010-10-28 at 5.04.07 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:[[Necromancers Guild]]&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Wiksik]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''Light does not seem to penetrate this place and the air is cold, this hut is full of evil looking bookshelves and racks of suspicious looking potions. If you listen carefully you can hear whispering, almost as if the dead called this place home.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:skull staff&lt;br /&gt;
&lt;br /&gt;
=Former Custom Huts=&lt;br /&gt;
These huts use to dot the landscape of Shartak are no longer paid for.  Their custom items can only be found through trading with other players or a trader.&lt;br /&gt;
&lt;br /&gt;
==Citadel of the Dalpok Crownlands==&lt;br /&gt;
[[Image:Screen shot 2010-10-25 at 6.20.51 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Dalpoki Crownlands&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Dalpok]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''Here you see the Citadel of the Dalpok Crownlands. The heads of dead pirates wink at you from long pikes surrounding the Citadel.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
*Downstairs&lt;br /&gt;
:''You enter through a gate, past the buzzing flies and the severed heads. Inside are eleven granite thrones. In the Dalpoki language, carved into the walls in letters as high as a man, are the words, &amp;quot;LIVE FREE OR DIE&amp;quot;''&lt;br /&gt;
*Upstairs&lt;br /&gt;
:''You look out from the top of the Dome of Gold. To the east is the mountain of the star gods, and to the west is the sacred grasslands. To the north is the black speck of the pirate's ship. Below, Dalpok's streets are silent and menacing.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Ornate Staff&lt;br /&gt;
&lt;br /&gt;
==Club Palermo==&lt;br /&gt;
[[Image:Screen shot 2010-12-12 at 6.41.51 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:La Famiglia di Machetti&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Durham]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''The sign on the nearest hut says Club Palermo.''&lt;br /&gt;
===Palermo===&lt;br /&gt;
:''A large mahogany bar dominates the left side of the room.  An assortment of beers and wines can be seen set in the shelves behind it with a door leading into the kitchen. Various booths and tables adorn the other side of the bar.''&lt;br /&gt;
===Stockroom===&lt;br /&gt;
:''A winerack filled of Machetti Wine adorns one of the walls. The Prisoner's name is etched nearby. Various items are strewn about, but be careful, poisonous snakes have made a nest in the corner.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Club Palermo Pint Glass&lt;br /&gt;
&lt;br /&gt;
==Kingdom of Wiksik - Throne Room==&lt;br /&gt;
[[Image:Screen shot 2010-10-28 at 5.03.49 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Kingdom of Wiksik&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Wiksik]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''You see a mural of a poisonous snake and apple.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''You are standing inside the Throne Room of the Kingdom of Wiksik. There is a round table, with many seats, signifying equality. The room seems to glow with an unnatural light, emanating from the floor. The light has a calming effect.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:plain wooden cup&lt;br /&gt;
&lt;br /&gt;
==Royal Court of Greater Raktam's Hut==&lt;br /&gt;
[[Image:Screen shot 2010-10-29 at 6.14.45 AM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Royal Court of Greater Raktam&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Raktam]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''You are standing inside the Royal Court of Greater Raktam. Deep reds and purples are accented with gold. Cultural artifacts and trophies adorn the room. A large double-seated, stone throne is off to the side and surrounded by nine flickering candles.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Glowing Crystal Pendant&lt;br /&gt;
&lt;br /&gt;
==The Tower of the Parliament==&lt;br /&gt;
[[Image:Screen shot 2010-10-23 at 8.07.42 AM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Penisular Federation&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Derby]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''Here you see the Tower of the Parliament of the Peninsula Federation.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
*Downstairs&lt;br /&gt;
:''You enter through a door emblazened with the fleur de lis of the Peninsula Federation. At the end of the tower hall is a large iron seat for the Baron, and above the seat, the crossed flags of the Eastern Federation and the Republic of France.''&lt;br /&gt;
*Upstairs&lt;br /&gt;
:''You look out over the bronze cannon and to the south see Casterley Rock and beyond that the sliver of Arivo Island. To the north is thick jungle but in the distance the stone walls of Port Breton. Below, the city of Derby teems with commercial activity.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Pith Helmet&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Overlook_hotel.png&amp;diff=24452</id>
		<title>File:Overlook hotel.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Overlook_hotel.png&amp;diff=24452"/>
		<updated>2015-03-11T00:28:32Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24449</id>
		<title>Treasure Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24449"/>
		<updated>2014-09-29T14:06:06Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Identify Texts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Treasure maps point to various locations on the island, giving either weapons, healing supplies, juices, or other products plus XP (usually over 100xP for every treasure found).&lt;br /&gt;
&lt;br /&gt;
==Location Found==&lt;br /&gt;
Treasure maps can be purchased at a Traders for 8-16 gold coins a piece (Trader Tamdal sells them for the highest price).  They get restocked every day.  The pirate trader tends to acquire more treasure maps than other traders, since pirates are greedy and the trader is even worse.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunting Necessities==&lt;br /&gt;
&lt;br /&gt;
*Shovel - Needed to Dig the Deepest Hole Level&lt;br /&gt;
*Digging Skill - Needed to Dig the Deepest Hole Level&lt;br /&gt;
&lt;br /&gt;
==Use of Treasure Maps==&lt;br /&gt;
&lt;br /&gt;
Treasure maps have a Use and an Identify in a drop down menu next to them.  Each option does something unique.&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
This activates the treasure map.  Once a treasure map is activated you have limited time to find the treasure until it disappears.  Use gives you an approximate location to get to to find the treasure.  You can click use as much as you like until the map disappears to help narrow down the location.  Each click uses up one AP.&lt;br /&gt;
&lt;br /&gt;
===Identify===&lt;br /&gt;
This will identify the treasure map, giving one a general location as well as a general idea of what the treasure contains.  This will not activate the map, and allow one to get in the general area of the treasure before activating.&lt;br /&gt;
&lt;br /&gt;
====Identify Texts====&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a vast sum of gold. The outline of the map looks like the south-east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a sum of gold coins, usually one hundred to 1,000.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a juicy treasure. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a random amount of bottled juices.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to some medical supplies. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates.''&amp;quot; - The treasure will be an assorted amount of [[Healing Items|Healing supplies]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a small stash of weapons. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure contains a variety of weapons ranging from machetes to heavy swords.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a charming treasure. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This contains various amounts of [[Charms]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to an egg-citing prize. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This treasure contains an amount of Easter Eggs.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a rum runner's cache. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This treasure contains a large amount of Rum and a large amount of XP points.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to more gold than you can spend. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This treasure contains over one thousand gold coins.&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24448</id>
		<title>Treasure Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24448"/>
		<updated>2014-09-29T14:05:33Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Identify Texts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Treasure maps point to various locations on the island, giving either weapons, healing supplies, juices, or other products plus XP (usually over 100xP for every treasure found).&lt;br /&gt;
&lt;br /&gt;
==Location Found==&lt;br /&gt;
Treasure maps can be purchased at a Traders for 8-16 gold coins a piece (Trader Tamdal sells them for the highest price).  They get restocked every day.  The pirate trader tends to acquire more treasure maps than other traders, since pirates are greedy and the trader is even worse.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunting Necessities==&lt;br /&gt;
&lt;br /&gt;
*Shovel - Needed to Dig the Deepest Hole Level&lt;br /&gt;
*Digging Skill - Needed to Dig the Deepest Hole Level&lt;br /&gt;
&lt;br /&gt;
==Use of Treasure Maps==&lt;br /&gt;
&lt;br /&gt;
Treasure maps have a Use and an Identify in a drop down menu next to them.  Each option does something unique.&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
This activates the treasure map.  Once a treasure map is activated you have limited time to find the treasure until it disappears.  Use gives you an approximate location to get to to find the treasure.  You can click use as much as you like until the map disappears to help narrow down the location.  Each click uses up one AP.&lt;br /&gt;
&lt;br /&gt;
===Identify===&lt;br /&gt;
This will identify the treasure map, giving one a general location as well as a general idea of what the treasure contains.  This will not activate the map, and allow one to get in the general area of the treasure before activating.&lt;br /&gt;
&lt;br /&gt;
====Identify Texts====&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a vast sum of gold. The outline of the map looks like the south-east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a sum of gold coins, usually one hundred to 1,000.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a juicy treasure. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a random amount of bottled juices.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to some medical supplies. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates.''&amp;quot; - The treasure will be an assorted amount of [[Healing Items|Healing supplies]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a small stash of weapons. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure contains a variety of weapons ranging from machetes to heavy swords.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a charming treasure. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This contains various amounts of [[Charms]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to an egg-citing prize. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This treasure contains an amount of Easter Eggs.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;'The writing on map XXX says that it's the map to a rum runner's cache. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This treasure contains a large amount of Rum and a large amount of XP points.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;'The writing on map XXX says that it's the map to more gold than you can spend. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This treasure contains over one thousand gold coins.&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24447</id>
		<title>Treasure Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24447"/>
		<updated>2014-08-29T12:07:12Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Identify Texts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Treasure maps point to various locations on the island, giving either weapons, healing supplies, juices, or other products plus XP (usually over 100xP for every treasure found).&lt;br /&gt;
&lt;br /&gt;
==Location Found==&lt;br /&gt;
Treasure maps can be purchased at a Traders for 8-16 gold coins a piece (Trader Tamdal sells them for the highest price).  They get restocked every day.  The pirate trader tends to acquire more treasure maps than other traders, since pirates are greedy and the trader is even worse.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunting Necessities==&lt;br /&gt;
&lt;br /&gt;
*Shovel - Needed to Dig the Deepest Hole Level&lt;br /&gt;
*Digging Skill - Needed to Dig the Deepest Hole Level&lt;br /&gt;
&lt;br /&gt;
==Use of Treasure Maps==&lt;br /&gt;
&lt;br /&gt;
Treasure maps have a Use and an Identify in a drop down menu next to them.  Each option does something unique.&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
This activates the treasure map.  Once a treasure map is activated you have limited time to find the treasure until it disappears.  Use gives you an approximate location to get to to find the treasure.  You can click use as much as you like until the map disappears to help narrow down the location.  Each click uses up one AP.&lt;br /&gt;
&lt;br /&gt;
===Identify===&lt;br /&gt;
This will identify the treasure map, giving one a general location as well as a general idea of what the treasure contains.  This will not activate the map, and allow one to get in the general area of the treasure before activating.&lt;br /&gt;
&lt;br /&gt;
====Identify Texts====&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a vast sum of gold. The outline of the map looks like the south-east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a sum of gold coins, usually one hundred to 1,000.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a juicy treasure. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a random amount of bottled juices.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to some medical supplies. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates.''&amp;quot; - The treasure will be an assorted amount of [[Healing Items|Healing supplies]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a small stash of weapons. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure contains a variety of weapons ranging from machetes to heavy swords.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a charming treasure. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This contains various amounts of [[Charms]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to an egg-citing prize. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This treasure contains an amount of Easter Eggs.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;'The writing on map XXX says that it's the map to a rum runner's cache. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This treasure contains a large amount of Rum.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;'The writing on map XXX says that it's the map to more gold than you can spend. The outline of the map looks like the XXX section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - No idea what this treasure contains yet.&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24443</id>
		<title>Treasure Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24443"/>
		<updated>2014-08-05T19:12:41Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Identify Texts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Treasure maps point to various locations on the island, giving either weapons, healing supplies, juices, or other products plus XP (usually over 100xP for every treasure found).&lt;br /&gt;
&lt;br /&gt;
==Location Found==&lt;br /&gt;
Treasure maps can be purchased at a Traders for 8-16 gold coins a piece (Trader Tamdal sells them for the highest price).  They get restocked every day.  The pirate trader tends to acquire more treasure maps than other traders, since pirates are greedy and the trader is even worse.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunting Necessities==&lt;br /&gt;
&lt;br /&gt;
*Shovel - Needed to Dig the Deepest Hole Level&lt;br /&gt;
*Digging Skill - Needed to Dig the Deepest Hole Level&lt;br /&gt;
&lt;br /&gt;
==Use of Treasure Maps==&lt;br /&gt;
&lt;br /&gt;
Treasure maps have a Use and an Identify in a drop down menu next to them.  Each option does something unique.&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
This activates the treasure map.  Once a treasure map is activated you have limited time to find the treasure until it disappears.  Use gives you an approximate location to get to to find the treasure.  You can click use as much as you like until the map disappears to help narrow down the location.  Each click uses up one AP.&lt;br /&gt;
&lt;br /&gt;
===Identify===&lt;br /&gt;
This will identify the treasure map, giving one a general location as well as a general idea of what the treasure contains.  This will not activate the map, and allow one to get in the general area of the treasure before activating.&lt;br /&gt;
&lt;br /&gt;
====Identify Texts====&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a vast sum of gold. The outline of the map looks like the south-east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a sum of gold coins, usually one hundred or more.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a juicy treasure. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a random amount of bottled juices.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to some medical supplies. The outline of the map looks like the middle section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates.''&amp;quot; - The treasure will be an assorted amount of [[Healing Items|Healing supplies]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a small stash of weapons. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure contains a variety of weapons ranging from machetes to heavy swords.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a charming treasure. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This contains various amounts of [[Charms]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to an egg-citing prize. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - Thsi treasure contains an amount of Easter Eggs.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;'The writing on map XXX says that it's the map to a rum runner's cache.. The outline of the map looks like the north-west section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This treasure contains a large amount of Rum.&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24442</id>
		<title>Treasure Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24442"/>
		<updated>2014-08-05T19:12:17Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Identify Texts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Treasure maps point to various locations on the island, giving either weapons, healing supplies, juices, or other products plus XP (usually over 100xP for every treasure found).&lt;br /&gt;
&lt;br /&gt;
==Location Found==&lt;br /&gt;
Treasure maps can be purchased at a Traders for 8-16 gold coins a piece (Trader Tamdal sells them for the highest price).  They get restocked every day.  The pirate trader tends to acquire more treasure maps than other traders, since pirates are greedy and the trader is even worse.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunting Necessities==&lt;br /&gt;
&lt;br /&gt;
*Shovel - Needed to Dig the Deepest Hole Level&lt;br /&gt;
*Digging Skill - Needed to Dig the Deepest Hole Level&lt;br /&gt;
&lt;br /&gt;
==Use of Treasure Maps==&lt;br /&gt;
&lt;br /&gt;
Treasure maps have a Use and an Identify in a drop down menu next to them.  Each option does something unique.&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
This activates the treasure map.  Once a treasure map is activated you have limited time to find the treasure until it disappears.  Use gives you an approximate location to get to to find the treasure.  You can click use as much as you like until the map disappears to help narrow down the location.  Each click uses up one AP.&lt;br /&gt;
&lt;br /&gt;
===Identify===&lt;br /&gt;
This will identify the treasure map, giving one a general location as well as a general idea of what the treasure contains.  This will not activate the map, and allow one to get in the general area of the treasure before activating.&lt;br /&gt;
&lt;br /&gt;
====Identify Texts====&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a vast sum of gold. The outline of the map looks like the south-east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a sum of gold coins, usually one hundred or more.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a juicy treasure. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a random amount of bottles juices.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to some medical supplies. The outline of the map looks like the middle section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates.''&amp;quot; - The treasure will be an assorted amount of [[Healing Items|Healing supplies]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a small stash of weapons. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure contains a variety of weapons ranging from machetes to heavy swords.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a charming treasure. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This contains various amounts of [[Charms]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to an egg-citing prize. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - Thsi treasure contains an amount of Easter Eggs.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;'The writing on map XXX says that it's the map to a rum runner's cache.. The outline of the map looks like the north-west section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This treasure contains a large amount of Rum.&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24441</id>
		<title>Treasure Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24441"/>
		<updated>2014-08-05T19:11:45Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Identify Texts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Treasure maps point to various locations on the island, giving either weapons, healing supplies, juices, or other products plus XP (usually over 100xP for every treasure found).&lt;br /&gt;
&lt;br /&gt;
==Location Found==&lt;br /&gt;
Treasure maps can be purchased at a Traders for 8-16 gold coins a piece (Trader Tamdal sells them for the highest price).  They get restocked every day.  The pirate trader tends to acquire more treasure maps than other traders, since pirates are greedy and the trader is even worse.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunting Necessities==&lt;br /&gt;
&lt;br /&gt;
*Shovel - Needed to Dig the Deepest Hole Level&lt;br /&gt;
*Digging Skill - Needed to Dig the Deepest Hole Level&lt;br /&gt;
&lt;br /&gt;
==Use of Treasure Maps==&lt;br /&gt;
&lt;br /&gt;
Treasure maps have a Use and an Identify in a drop down menu next to them.  Each option does something unique.&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
This activates the treasure map.  Once a treasure map is activated you have limited time to find the treasure until it disappears.  Use gives you an approximate location to get to to find the treasure.  You can click use as much as you like until the map disappears to help narrow down the location.  Each click uses up one AP.&lt;br /&gt;
&lt;br /&gt;
===Identify===&lt;br /&gt;
This will identify the treasure map, giving one a general location as well as a general idea of what the treasure contains.  This will not activate the map, and allow one to get in the general area of the treasure before activating.&lt;br /&gt;
&lt;br /&gt;
====Identify Texts====&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a vast sum of gold. The outline of the map looks like the south-east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a sum of gold coins, usually one hundred or more.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a juicy treasure. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a random amount of bottles juices.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to some medical supplies. The outline of the map looks like the middle section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates.''&amp;quot; - The treasure will be an assorted amount of [[Healing items|Healing supplies]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a small stash of weapons. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure contains a variety of weapons ranging from machetes to heavy swords.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a charming treasure. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This contains various amounts of [[Charms]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to an egg-citing prize. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - Thsi treasure contains an amount of Easter Eggs.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;'The writing on map XXX says that it's the map to a rum runner's cache.. The outline of the map looks like the north-west section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This treasure contains a large amount of Rum.&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24440</id>
		<title>Treasure Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24440"/>
		<updated>2014-08-05T19:11:09Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Identify Texts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Treasure maps point to various locations on the island, giving either weapons, healing supplies, juices, or other products plus XP (usually over 100xP for every treasure found).&lt;br /&gt;
&lt;br /&gt;
==Location Found==&lt;br /&gt;
Treasure maps can be purchased at a Traders for 8-16 gold coins a piece (Trader Tamdal sells them for the highest price).  They get restocked every day.  The pirate trader tends to acquire more treasure maps than other traders, since pirates are greedy and the trader is even worse.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunting Necessities==&lt;br /&gt;
&lt;br /&gt;
*Shovel - Needed to Dig the Deepest Hole Level&lt;br /&gt;
*Digging Skill - Needed to Dig the Deepest Hole Level&lt;br /&gt;
&lt;br /&gt;
==Use of Treasure Maps==&lt;br /&gt;
&lt;br /&gt;
Treasure maps have a Use and an Identify in a drop down menu next to them.  Each option does something unique.&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
This activates the treasure map.  Once a treasure map is activated you have limited time to find the treasure until it disappears.  Use gives you an approximate location to get to to find the treasure.  You can click use as much as you like until the map disappears to help narrow down the location.  Each click uses up one AP.&lt;br /&gt;
&lt;br /&gt;
===Identify===&lt;br /&gt;
This will identify the treasure map, giving one a general location as well as a general idea of what the treasure contains.  This will not activate the map, and allow one to get in the general area of the treasure before activating.&lt;br /&gt;
&lt;br /&gt;
====Identify Texts====&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a vast sum of gold. The outline of the map looks like the south-east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a sum of gold coins, usually one hundred or more.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a juicy treasure. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a random amount of bottles juices.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to some medical supplies. The outline of the map looks like the middle section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates.''&amp;quot; - The treasure will be an assorted amount of [[Healing supplies]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a small stash of weapons. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure contains a variety of weapons ranging from machetes to heavy swords.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a charming treasure. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This contains various amounts of [[Charms]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to an egg-citing prize. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - Thsi treasure contains an amount of Easter Eggs.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;'The writing on map XXX says that it's the map to a rum runner's cache.. The outline of the map looks like the north-west section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This treasure contains a large amount of Rum.&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24439</id>
		<title>Treasure Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24439"/>
		<updated>2014-08-05T14:20:06Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Identify Texts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Treasure maps point to various locations on the island, giving either weapons, healing supplies, juices, or other products plus XP (usually over 100xP for every treasure found).&lt;br /&gt;
&lt;br /&gt;
==Location Found==&lt;br /&gt;
Treasure maps can be purchased at a Traders for 8-16 gold coins a piece (Trader Tamdal sells them for the highest price).  They get restocked every day.  The pirate trader tends to acquire more treasure maps than other traders, since pirates are greedy and the trader is even worse.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunting Necessities==&lt;br /&gt;
&lt;br /&gt;
*Shovel - Needed to Dig the Deepest Hole Level&lt;br /&gt;
*Digging Skill - Needed to Dig the Deepest Hole Level&lt;br /&gt;
&lt;br /&gt;
==Use of Treasure Maps==&lt;br /&gt;
&lt;br /&gt;
Treasure maps have a Use and an Identify in a drop down menu next to them.  Each option does something unique.&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
This activates the treasure map.  Once a treasure map is activated you have limited time to find the treasure until it disappears.  Use gives you an approximate location to get to to find the treasure.  You can click use as much as you like until the map disappears to help narrow down the location.  Each click uses up one AP.&lt;br /&gt;
&lt;br /&gt;
===Identify===&lt;br /&gt;
This will identify the treasure map, giving one a general location as well as a general idea of what the treasure contains.  This will not activate the map, and allow one to get in the general area of the treasure before activating.&lt;br /&gt;
&lt;br /&gt;
====Identify Texts====&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a vast sum of gold. The outline of the map looks like the south-east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a sum of gold coins, usually one hundred or more.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a juicy treasure. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a random amount of bottles juices.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to some medical supplies. The outline of the map looks like the middle section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates.''&amp;quot; - The treasure will be an assorted amount of medicinal supples (First Aid Kits or Healing Herbs).&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a small stash of weapons. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure contains a variety of weapons ranging from machetes to heavy swords.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a charming treasure. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This contains various amounts of [[Charms]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to an egg-citing prize. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - Thsi treasure contains an amount of Easter Eggs.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;'The writing on map XXX says that it's the map to a rum runner's cache.. The outline of the map looks like the north-west section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This treasure contains a large amount of Rum.&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24438</id>
		<title>Treasure Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24438"/>
		<updated>2014-08-04T23:39:25Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Identify Texts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Treasure maps point to various locations on the island, giving either weapons, healing supplies, juices, or other products plus XP (usually over 100xP for every treasure found).&lt;br /&gt;
&lt;br /&gt;
==Location Found==&lt;br /&gt;
Treasure maps can be purchased at a Traders for 8-16 gold coins a piece (Trader Tamdal sells them for the highest price).  They get restocked every day.  The pirate trader tends to acquire more treasure maps than other traders, since pirates are greedy and the trader is even worse.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunting Necessities==&lt;br /&gt;
&lt;br /&gt;
*Shovel - Needed to Dig the Deepest Hole Level&lt;br /&gt;
*Digging Skill - Needed to Dig the Deepest Hole Level&lt;br /&gt;
&lt;br /&gt;
==Use of Treasure Maps==&lt;br /&gt;
&lt;br /&gt;
Treasure maps have a Use and an Identify in a drop down menu next to them.  Each option does something unique.&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
This activates the treasure map.  Once a treasure map is activated you have limited time to find the treasure until it disappears.  Use gives you an approximate location to get to to find the treasure.  You can click use as much as you like until the map disappears to help narrow down the location.  Each click uses up one AP.&lt;br /&gt;
&lt;br /&gt;
===Identify===&lt;br /&gt;
This will identify the treasure map, giving one a general location as well as a general idea of what the treasure contains.  This will not activate the map, and allow one to get in the general area of the treasure before activating.&lt;br /&gt;
&lt;br /&gt;
====Identify Texts====&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a vast sum of gold. The outline of the map looks like the south-east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a sum of gold coins, usually one hundred or more.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a juicy treasure. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a random amount of bottles juices.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to some medical supplies. The outline of the map looks like the middle section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates.''&amp;quot; - The treasure will be an assorted amount of medicinal supples (First Aid Kits or Healing Herbs).&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a small stash of weapons. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure contains a variety of weapons ranging from machetes to heavy swords.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a charming treasure. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This contains various amounts of [[Charms]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to an egg-citing prize. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - No idea what this treasure contains yet.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;'The writing on map XXX says that it's the map to a rum runner's cache.. The outline of the map looks like the north-west section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - No idea what this treasure contains yet.&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24437</id>
		<title>Treasure Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24437"/>
		<updated>2014-07-30T20:52:25Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Identify Texts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Treasure maps point to various locations on the island, giving either weapons, healing supplies, juices, or other products plus XP (usually over 100xP for every treasure found).&lt;br /&gt;
&lt;br /&gt;
==Location Found==&lt;br /&gt;
Treasure maps can be purchased at a Traders for 8-16 gold coins a piece (Trader Tamdal sells them for the highest price).  They get restocked every day.  The pirate trader tends to acquire more treasure maps than other traders, since pirates are greedy and the trader is even worse.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunting Necessities==&lt;br /&gt;
&lt;br /&gt;
*Shovel - Needed to Dig the Deepest Hole Level&lt;br /&gt;
*Digging Skill - Needed to Dig the Deepest Hole Level&lt;br /&gt;
&lt;br /&gt;
==Use of Treasure Maps==&lt;br /&gt;
&lt;br /&gt;
Treasure maps have a Use and an Identify in a drop down menu next to them.  Each option does something unique.&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
This activates the treasure map.  Once a treasure map is activated you have limited time to find the treasure until it disappears.  Use gives you an approximate location to get to to find the treasure.  You can click use as much as you like until the map disappears to help narrow down the location.  Each click uses up one AP.&lt;br /&gt;
&lt;br /&gt;
===Identify===&lt;br /&gt;
This will identify the treasure map, giving one a general location as well as a general idea of what the treasure contains.  This will not activate the map, and allow one to get in the general area of the treasure before activating.&lt;br /&gt;
&lt;br /&gt;
====Identify Texts====&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a vast sum of gold. The outline of the map looks like the south-east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a sum of gold coins, usually one hundred or more.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a juicy treasure. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure will be a random amount of bottles juices.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to some medical supplies. The outline of the map looks like the middle section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates.''&amp;quot; - The treasure will be an assorted amount of medicinal supples (First Aid Kits or Healing Herbs).&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a small stash of weapons. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - The treasure contains a variety of weapons ranging from machetes to heavy swords.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to a charming treasure. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - This contains various amounts of [[Charms]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''The writing on map XXX says that it's the map to an egg-citing prize. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates''.&amp;quot; - No idea what this treasure contains yet.&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24272</id>
		<title>Treasure Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24272"/>
		<updated>2014-07-27T00:06:18Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Treasure maps point to various locations on the island, giving either weapons, healing supplies, juices, or other products plus XP (usually over 100xP for every treasure found).&lt;br /&gt;
&lt;br /&gt;
==Location Found==&lt;br /&gt;
Treasure maps can be purchased at a Traders for 8-16 gold coins a piece (Trader Tamdal sells them for the highest price).  They get restocked every day.  The pirate trader tends to acquire more treasure maps than other traders, since pirates are greedy and the trader is even worse.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunting Necessities==&lt;br /&gt;
&lt;br /&gt;
*Shovel - Needed to Dig the Deepest Hole Level&lt;br /&gt;
*Digging Skill - Needed to Dig the Deepest Hole Level&lt;br /&gt;
&lt;br /&gt;
==Use of Treasure Maps==&lt;br /&gt;
&lt;br /&gt;
Treasure maps have a Use and an Identify in a drop down menu next to them.  Each option does something unique.&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
This activates the treasure map.  Once a treasure map is activated you have limited time to find the treasure until it disappears.  Use gives you an approximate location to get to to find the treasure.  You can click use as much as you like until the map disappears to help narrow down the location.  Each click uses up one AP.&lt;br /&gt;
&lt;br /&gt;
===Identify===&lt;br /&gt;
This will identify the treasure map, giving one a general location as well as a general idea of what the treasure contains.  This will not activate the map, and allow one to get in the general area of the treasure before activating.&lt;br /&gt;
&lt;br /&gt;
====Identify Texts====&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The writing on map XXX says that it's the map to a vast sum of gold. The outline of the map looks like the south-east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates.&amp;quot; - The treasure will be a sum of gold coins, usually one hundred or more.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The writing on map XXX says that it's the map to a juicy treasure. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates.&amp;quot; - The treasure will be a random amount of bottles juices.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The writing on map XXX says that it's the map to some medical supplies. The outline of the map looks like the middle section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates.&amp;quot; - The treasure will be an assorted amount of medicinal supples (First Aid Kits or Healing Herbs).&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The writing on map XXX says that it's the map to a small stash of weapons. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates.&amp;quot; - The treasure contains a variety of weapons ranging from machetes to heavy swords.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The writing on map XXX says that it's the map to a charming treasure. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates.&amp;quot; - No idea what this treasure contains yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24271</id>
		<title>Treasure Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24271"/>
		<updated>2014-07-25T18:58:33Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Treasure maps point to various locations on the island, giving either weapons, healing supplies, juices, or other products plus XP (usually over 100xP for every treasure found).&lt;br /&gt;
&lt;br /&gt;
==Location Found==&lt;br /&gt;
Treasure maps can be purchased at a Traders for 8-16 gold coins a piece (Trader Tamdal sells them for the highest price).  They get restocked every day.  The pirate trader tends to acquire more treasure maps than other traders, since pirates are greedy and the trader is even worse.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunting Necessities==&lt;br /&gt;
&lt;br /&gt;
*Shovel - Needed to Dig the Deepest Hole Level&lt;br /&gt;
*Digging Skill - Needed to Dig the Deepest Hole Level&lt;br /&gt;
&lt;br /&gt;
==Use of Treasure Maps==&lt;br /&gt;
&lt;br /&gt;
Treasure maps have a Use and an Identify in a drop down menu next to them.  Each option does something unique.&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
This activates the treasure map.  Once a treasure map is activated you have limited time to find the treasure until it disappears.  Use gives you an approximate location to get to to find the treasure.  You can click use as much as you like until the map disappears to help narrow down the location.  Each click uses up one AP.&lt;br /&gt;
&lt;br /&gt;
===Identify===&lt;br /&gt;
This will identify the treasure map, giving one a general location as well as a general idea of what the treasure contains.  This will not activate the map, and allow one to get in the general area of the treasure before activating.&lt;br /&gt;
&lt;br /&gt;
====Identify Texts====&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The writing on map XXX says that it's the map to a vast sum of gold. The outline of the map looks like the south-east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates.&amp;quot; - The treasure will be a sum of gold coins, usually one hundred or more.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The writing on map XXX says that it's the map to a juicy treasure. The outline of the map looks like the east section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates.&amp;quot; - The treasure will be a random amount of bottles juices.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The writing on map XXX says that it's the map to some medical supplies. The outline of the map looks like the middle section of the island, but in order to see where exactly the treasure is buried you must activate the map by warming it gently. Once active, the markings will only be visible for a time before they fade and the paper disintegrates.&amp;quot; - The treasure will be an assorted amount of medicinal supples (First Aid Kits or Healing Herbs).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=24270</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=24270"/>
		<updated>2014-07-25T18:53:04Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Various '''items''' are scattered on the island and can be carried in a player's [[inventory]]. All items can be found by searching in the appropriate places; some tend to be found more in huts and villages, while others are more likely to be found in the jungle. All items can be bartered with at the [[Trading|trading huts]] with what the [[trader]]s have in stock.&lt;br /&gt;
&lt;br /&gt;
A majority of items can be used by simply clicking on the item itself.  If an item cannot be used in this manner, it will give one a short description on the item itself.  This page consists of links that will give an in-depth description on the items available in each of these categories.&lt;br /&gt;
&lt;br /&gt;
*[[Charms]] - Description of the charms and what they may do.&lt;br /&gt;
*[[Conch Shell]] - The elusive conch shell is described here.&lt;br /&gt;
*[[Custom Hut Items]] - Items that can be found in specific Customized [[Huts]]&lt;br /&gt;
*[[Drinkable Items]] - Items that are drinks.  These include regular drinks like water, juiced drinks made form fruit, and brewed beers.&lt;br /&gt;
*[[Fruits]] - An explanation on fruit on the island.&lt;br /&gt;
*[[Gambling Items]] - Some items allow one to gamble.  This is those.&lt;br /&gt;
*[[Healing Items]] - Shows where to find the best healing items and what they do.&lt;br /&gt;
*[[Melee Weapons]] - These items are used for fighting with hand to hand weapons.  It includes the machete, dagger, and other weapons like it.&lt;br /&gt;
*[[Other Items|Miscellaneous Items]] - Lots of items cannot be grouped in one category or another.  This is a page for those.&lt;br /&gt;
*[[Navigation Items]] - This includes maps to each city and settlement.&lt;br /&gt;
*[[Ranged Weapons]] - This page describes the use of ranged weapons and their ammunition.&lt;br /&gt;
*[[Treasure Maps]] - Description of Treasure maps, what they can offer, and how to utilize them.&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24269</id>
		<title>Treasure Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24269"/>
		<updated>2014-07-22T01:29:49Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Treasure maps point to various locations on the island, giving either weapons, healing supplies, juices, or other products plus XP (usually over 100xP for every treasure found).&lt;br /&gt;
&lt;br /&gt;
==Location Found==&lt;br /&gt;
Treasure maps can be purchased at a Traders for 8-10 gold coins a piece.  They get restocked every day.  The pirate trader tends to acquire more treasure maps than other traders, since pirates are greedy and the trader is even worse.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunting Necessities==&lt;br /&gt;
&lt;br /&gt;
*Shovel - Needed to Dig the Deepest Hole Level&lt;br /&gt;
*Digging Skill - Needed to Dig the Deepest Hole Level&lt;br /&gt;
&lt;br /&gt;
==Use of Treasure Maps==&lt;br /&gt;
&lt;br /&gt;
Treasure maps have a Use and an Identify in a drop down menu next to them.  Each option does something unique.&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
This activates the treasure map.  Once a treasure map is activated you have limited time to find the treasure until it disappears.  Use gives you an approximate location to get to to find the treasure.  You can click use as much as you like until the map disappears to help narrow down the location.  Each click uses up one AP.&lt;br /&gt;
&lt;br /&gt;
===Identify===&lt;br /&gt;
This will identify the treasure map, giving one a general location as well as a general idea of what the treasure contains.  This will not activate the map, and allow one to get in the general area of the treasure before activating.&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24268</id>
		<title>Treasure Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24268"/>
		<updated>2014-07-22T01:29:23Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Treasure Maps=&lt;br /&gt;
Treasure maps point to various locations on the island, giving either weapons, healing supplies, juices, or other products plus XP (usually over 100xP for every treasure found).&lt;br /&gt;
&lt;br /&gt;
==Location Found==&lt;br /&gt;
Treasure maps can be purchased at a Traders for 8-10 gold coins a piece.  They get restocked every day.  The pirate trader tends to acquire more treasure maps than other traders, since pirates are greedy and the trader is even worse.&lt;br /&gt;
&lt;br /&gt;
==Treasure Hunting Necessities==&lt;br /&gt;
&lt;br /&gt;
*Shovel - Needed to Dig the Deepest Hole Level&lt;br /&gt;
*Digging Skill - Needed to Dig the Deepest Hole Level&lt;br /&gt;
&lt;br /&gt;
==Use of Treasure Maps==&lt;br /&gt;
&lt;br /&gt;
Treasure maps have a Use and an Identify in a drop down menu next to them.  Each option does something unique.&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
This activates the treasure map.  Once a treasure map is activated you have limited time to find the treasure until it disappears.  Use gives you an approximate location to get to to find the treasure.  You can click use as much as you like until the map disappears to help narrow down the location.  Each click uses up one AP.&lt;br /&gt;
&lt;br /&gt;
===Identify===&lt;br /&gt;
This will identify the treasure map, giving one a general location as well as a general idea of what the treasure contains.  This will not activate the map, and allow one to get in the general area of the treasure before activating.&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24267</id>
		<title>Treasure Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Treasure_Maps&amp;diff=24267"/>
		<updated>2014-07-21T18:19:33Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: Created page with &amp;quot;=Treasure Maps= Treasure maps point to various locations on the island, giving either weapons, healing supplies, juices, or other products plus XP (usually over 100xP for ever...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Treasure Maps=&lt;br /&gt;
Treasure maps point to various locations on the island, giving either weapons, healing supplies, juices, or other products plus XP (usually over 100xP for every treasure found).&lt;br /&gt;
&lt;br /&gt;
==Location Found==&lt;br /&gt;
Treasure maps can be purchased at a Traders for 8-10 gold coins a piece.  They get restocked every day.  The pirate trader tends to acquire more treasure maps than other traders, since pirates are greedy and the trader is even worse.&lt;br /&gt;
&lt;br /&gt;
==Use of Treasure Maps==&lt;br /&gt;
&lt;br /&gt;
Treasure maps have a Use and an Identify in a drop down menu next to them.  Each option does something unique.&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
This activates the treasure map.  Once a treasure map is activated you have limited time to find the treasure until it disappears.  Use gives you an approximate location to get to to find the treasure.  You can click use as much as you like until the map disappears to help narrow down the location.  Each click uses up one AP.&lt;br /&gt;
&lt;br /&gt;
===Identify===&lt;br /&gt;
This will identify the treasure map, giving one a general location as well as a general idea of what the treasure contains.  This will not activate the map, and allow one to get in the general area of the treasure before activating.&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=24266</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=24266"/>
		<updated>2014-07-21T17:02:42Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style='border:1px solid black;padding:10px; background-color:#ffcccc;'&amp;gt;&lt;br /&gt;
Due to spamming of the wiki, we have temporarily disabled wiki account registrations. If you would like an account, please use the [http://www.shartak.com/feedback.cgi in-game feedback form] to request one.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main Page Announcements|&lt;br /&gt;
&amp;lt;!-- Intro --&amp;gt;           &lt;br /&gt;
       &lt;br /&gt;
mainpage_intro=This is an information hub for '''[http://www.shartak.com/ Shartak]''', a browser-based massively-multiplayer online role-playing game (MMORPG).&lt;br /&gt;
New players should read the '''[[Gameplay]]''' guide and perhaps the '''[[Tips and tricks]]''' and '''[[Requests for information]]''' pages.&lt;br /&gt;
       &lt;br /&gt;
The island of Shartak has been inhabited for several hundred years by native tribes from the villages of '''[[Dalpok]]''', '''[[Raktam]]''' and '''[[Wiksik]]'''. In recent times strangers to the island have appeared wearing odd clothes and carrying loud sticks. These outsiders have formed camps known as '''[[Derby]]''', '''[[Durham]]''' and '''[[York]]''' and have been joined by pirates whose '''[[shipwreck]]''' lies on the island's north shore. And now, on dark and stormy nights, the natives whisper tales of the shunned village '''[[Rakmogak]]''' and its terrible secret.&lt;br /&gt;
       &lt;br /&gt;
The strangers once stayed on the coast, away from the jungle, but now they travel inland in search of knowledge and plunder. It won't be long before they stumble across the villages and learn of the treasures of the tribal ancestors.|&lt;br /&gt;
       &lt;br /&gt;
&amp;lt;!-- Alert --&amp;gt;   &lt;br /&gt;
       &lt;br /&gt;
mainpage_alert=''No messages.''|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Wiki activities --&amp;gt;&lt;br /&gt;
mainpage_activities='''Recent wiki changes and additions'''&lt;br /&gt;
* A set of [[:Category:Historical_Article|History]] pages charting the island's history continues to be updated.&lt;br /&gt;
* [[Treasure Maps]] are now being offered at Trader's hut!.&lt;br /&gt;
'''Current projects'''           &lt;br /&gt;
* [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project]: Creates a detailed map from user input.       &lt;br /&gt;
* [http://www.philosoph.us/misc/shartak/underworld Shartak Underworld]: Permanently logs kills and deaths.       &lt;br /&gt;
}}&lt;br /&gt;
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{{Main Page Navigation|  &lt;br /&gt;
&lt;br /&gt;
mainpage_navi1a=Basics|  &lt;br /&gt;
mainpage_navi1b= &lt;br /&gt;
* [[Newcomers Guide]]        &lt;br /&gt;
* [[Gameplay]]         &lt;br /&gt;
* [[Tips and tricks]]&lt;br /&gt;
* [[:Category:Guides|How-To Guides]]&lt;br /&gt;
** [[A Pirate's Life]]&lt;br /&gt;
** [[The Native Path]]&lt;br /&gt;
** [[Outsider Ingenuity]]&lt;br /&gt;
** [[The_Art_Of_Necromancy_On_Shartak_Island|The Necromancer's Art]]&lt;br /&gt;
* [[User interface]]     &lt;br /&gt;
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mainpage_navi2a=Game information|        &lt;br /&gt;
mainpage_navi2b=                      &lt;br /&gt;
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* [[:Category:Locations|Locations]]      &lt;br /&gt;
** [[Terrain]]&lt;br /&gt;
** [[Camp]]s&lt;br /&gt;
** The [[Parchment Pages]] location list. &lt;br /&gt;
** Derby Evening Press [[Guide to Towns]].&lt;br /&gt;
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mainpage_navi3a=Feedback|&lt;br /&gt;
mainpage_navi3b=&lt;br /&gt;
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mainpage_navi4a=Site information|&lt;br /&gt;
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* [http://www.shartak.com/news.html News]&lt;br /&gt;
* [http://www.shartak.com/stats.html Statistics]&lt;br /&gt;
* [http://www.shartak.com/donate.html Donate]&lt;br /&gt;
* [http://www.shartak.com/advertising.html Advertising]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi5a=Clans|&lt;br /&gt;
mainpage_navi5b=&lt;br /&gt;
* [[:Category:Clans|Clan pages]]&lt;br /&gt;
** [[:Category:Clans for cannibals|Clans for cannibals]]&lt;br /&gt;
** [[:Category:Clans for everyone|Clans for everyone]]&lt;br /&gt;
** [[:Category:Clans for natives|Clans for natives]]&lt;br /&gt;
** [[:Category:Clans for outsiders|Clans for outsiders]]&lt;br /&gt;
** [[:Category:Inactive clans|Inactive clans]]&lt;br /&gt;
** [[:Category:Historical clans|Historical clans]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi6a=Wiki information|&lt;br /&gt;
mainpage_navi6b=&lt;br /&gt;
* [[Project:Help|Editing and Help]]&lt;br /&gt;
* [[Project:Community Portal|Community portal]]&lt;br /&gt;
* [[The Shartak Wiki:Policies and guidelines|Policies and guidelines]]&lt;br /&gt;
* [[:Category:Delete|Delete]]&lt;br /&gt;
* [[:Category:Redirects|Redirects]]&lt;br /&gt;
* [[:Category:Templates|Templates]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Drinkable_Items&amp;diff=24256</id>
		<title>Drinkable Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Drinkable_Items&amp;diff=24256"/>
		<updated>2014-05-14T16:28:56Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Drinks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To drink a drinkable item, simply click on the item, and you drink it.  This leaves behind an empty bottle or gourd, depending on what container the drinkable item was in.  &lt;br /&gt;
&lt;br /&gt;
=Drinks=&lt;br /&gt;
The following items are simple drinks.  They have simple effects, and you can search huts for them. &lt;br /&gt;
&lt;br /&gt;
Here's an explanation on the categories of Drinks.&lt;br /&gt;
*'''HP Restored''' - The amount of HP a drink restores.  If this amount is negative, the drink will reduce your overall health, not restore it. &lt;br /&gt;
*'''Location Found''' - Where this drink can be found by searching.&lt;br /&gt;
*'''Special Notes''' - Any special characteristics of the drink.&lt;br /&gt;
&lt;br /&gt;
==Bottle of Absinthe==&lt;br /&gt;
*'''HP Restored''' = 5 &lt;br /&gt;
*'''Location Found''' - Beach Crate near the Shipwreck &lt;br /&gt;
*'''Special Notes''' - May cause drinker to get drunk quicker.&lt;br /&gt;
&lt;br /&gt;
==Bottle of Beer==&lt;br /&gt;
*'''HP Restored''' = 2 &lt;br /&gt;
*'''Location Found''' - Outsider Resource huts, Jungle &lt;br /&gt;
*'''Special Notes''' - Natives without [[outsider knowledge]] will only see this as a bottle of brown liquid, though they can drink it as normal.&lt;br /&gt;
&lt;br /&gt;
==Bottle of Brown Liquid==&lt;br /&gt;
*'''HP Restored''' = 2 &lt;br /&gt;
*'''Location Found''' - Outsider Resource huts, Jungle &lt;br /&gt;
*'''Special Notes''' - Is actually either beer or rum.  Natives without [[outsider knowledge]] see it as this instead.&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Fresh Water==&lt;br /&gt;
*'''HP Restored''' = 2 &lt;br /&gt;
*'''Location Found''' - 	Any Resource hut, Jungle &lt;br /&gt;
*'''Special Notes''' - Using an empty bottle on a River, Lake, Pool tile will gain one of these. Pouring this bottle on the ground will facilitate jungle growth. &lt;br /&gt;
&lt;br /&gt;
==Bottle of Rum==&lt;br /&gt;
*'''HP Restored''' = 2 &lt;br /&gt;
*'''Location Found''' - Outsider Resource huts, Jungle &lt;br /&gt;
*'''Special Notes''' - Natives without [[outsider knowledge]] will only see this as a bottle of brown liquid, though they can drink it as normal.&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Salt Water==&lt;br /&gt;
*'''HP Restored''' = -2 &lt;br /&gt;
*'''Location Found''' - 	Any Resource hut, Jungle 8&lt;br /&gt;
*'''Special Notes''' - Using an empty bottle on water tile will gain one of these. Pouring this bottle on the ground will hinder jungle growth. &lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Water==&lt;br /&gt;
*'''HP Restored''' = 2 or -2&lt;br /&gt;
*'''Location Found''' - 	Any Resource hut, Jungle &lt;br /&gt;
*'''Special Notes''' - 	Can be identified before drinking. Identifying costs 2 AP, and will change the name of the water to fresh water or salt water.  The Player can drink this without identifying, though the effect will be random.&lt;br /&gt;
&lt;br /&gt;
==Bottle of Absinthe==&lt;br /&gt;
*'''HP Restored''' = 4&lt;br /&gt;
*'''Location Found''' - 	The Booze Crate, The Shipwreck&lt;br /&gt;
*'''Special Notes''' - 	Very rare item. May potentially cause hallucinogenic effects if enough is ingested. An NPC green fairy will not appear. If one does appear, please disregard her advice.&lt;br /&gt;
&lt;br /&gt;
=Juices=&lt;br /&gt;
Juices can be made from combining a number of the same fruit, with an empty bottle/gourd in your inventory.  It takes 4 [[AP]] to juice fruits.  Juices heal a bit more than regular drinks, and can be sold for more money at a trader.  No special skill is needed to make juices.&lt;br /&gt;
&lt;br /&gt;
Here's an explanation on the categories of Juices.&lt;br /&gt;
*'''HP Restored''' = The amount of HP a drink restores.  If this amount is negative, the drink will reduce your overall health, not restore it.&lt;br /&gt;
*'''What Fruit is needed''' - What fruit is required to make the Juice&lt;br /&gt;
*'''Number of Fruit Needed''' - Number of Fruit required to juice.&lt;br /&gt;
*'''Special Notes''' - Any special characteristics of the juice.&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Apple Juice==&lt;br /&gt;
*'''HP Restored''' = 4&lt;br /&gt;
*'''What Fruit is needed''' - Apple&lt;br /&gt;
*'''Number of Fruit Needed''' - 5&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Banana Juice==&lt;br /&gt;
*'''HP Restored''' = 4&lt;br /&gt;
*'''What Fruit is needed''' - Banana&lt;br /&gt;
*'''Number of Fruit Needed''' - 4&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Berry Juice==&lt;br /&gt;
*'''HP Restored''' = 8 or -8&lt;br /&gt;
*'''What Fruit is needed''' - Bunch of Berries&lt;br /&gt;
*'''Number of Fruit Needed''' - 4&lt;br /&gt;
*'''Special Notes''' - Outsiders without [[native knowledge]] cannot tell the difference between tasty berry juice of poisonous berry juice.  They can drink it normally, but won't know the effects until they happen.&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Fungi Juice==&lt;br /&gt;
*'''HP Restored''' = -4&lt;br /&gt;
*'''What Fruit is needed''' - Fungi&lt;br /&gt;
*'''Number of Fruit Needed''' - 3&lt;br /&gt;
*'''Special Notes''' - Drinking fungi juice grants an additional net 5AP (6AP gained in total, minus the 1AP required to drink it). After consumption and a delay of five actions, the next five actions will cost an additional 1AP. This additional AP cost is delayed for a further five actions with each additional fungi juice consumed, although the 'hangover' effect will also be increased for a further five actions.&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Mango Juice==&lt;br /&gt;
*'''HP Restored''' = 4&lt;br /&gt;
*'''What Fruit is needed''' - Mango&lt;br /&gt;
*'''Number of Fruit Needed''' - 4&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Poisonous Berry Juice==&lt;br /&gt;
*'''HP Restored''' = -8&lt;br /&gt;
*'''What Fruit is needed''' - Bunch of Poisonous Berries&lt;br /&gt;
*'''Number of Fruit Needed''' - 4&lt;br /&gt;
*'''Special Notes''' - Outsiders without [[native knowledge]] cannot tell the difference between tasty berry juice or poisonous berry juice.&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Pumpkin Juice==&lt;br /&gt;
*'''HP Restored''' = 6&lt;br /&gt;
*'''What Fruit is needed''' - Pumpkin&lt;br /&gt;
*'''Number of Fruit Needed''' - 2&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Tasty Berry Juice==&lt;br /&gt;
*'''HP Restored''' = 8&lt;br /&gt;
*'''What Fruit is needed''' - Bunch of Tasty Berries&lt;br /&gt;
*'''Number of Fruit Needed''' - 4&lt;br /&gt;
*'''Special Notes''' - Outsiders without [[native knowledge]] cannot tell the difference between tasty berry juice of poisonous berry juice.&lt;br /&gt;
&lt;br /&gt;
=Brewed Drinks=&lt;br /&gt;
A brewed drink is a juice that is combined with 2 yeastweed.  This drink will grant give more health points than juiced drinks.  No special skill is needed to brew, though the [[Brewing]] skill will allow for a better chance of creating the brewed drink.&lt;br /&gt;
&lt;br /&gt;
Here's an explanation on the categories of Brwed Drinks&lt;br /&gt;
*'''HP Restored''' = The amount of HP a drink restores.  If this amount is negative, the drink will reduce your overall health, not restore it.&lt;br /&gt;
*'''Type of Juice Needed''' - What Juice is needed to make this Brewed Drink&lt;br /&gt;
*'''Special Notes''' - Any special characteristics of the juice.&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Apple Cider==&lt;br /&gt;
*'''HP Restored''' = 6&lt;br /&gt;
*'''Type of Juice Needed''' - Bottle/Gourd of Apple Juice&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Banana Beer==&lt;br /&gt;
*'''HP Restored''' = 6&lt;br /&gt;
*'''Type of Juice Needed''' - Bottle/Gourd of Banana Juice&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Berry Wine==&lt;br /&gt;
*'''HP Restored''' = 12 or -12&lt;br /&gt;
*'''Type of Juice Needed''' - Bottle/Gourd of Berry Juice&lt;br /&gt;
*'''Special Notes''' - Outsiders without [[native knowledge]] see certain bottles as this instead of the full name.  They can drink it as normal though.&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Mango Wine==&lt;br /&gt;
*'''HP Restored''' = 6&lt;br /&gt;
*'''Type of Juice Needed''' - Bottle/Gourd of Mango Juice&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Poisonous Berry Wine==&lt;br /&gt;
*'''HP Restored''' = -12&lt;br /&gt;
*'''Type of Juice Needed''' - Bottle/Gourd of Poisonous Berry Juice&lt;br /&gt;
*'''Special Notes''' - Outsiders without [[native knowledge]] will only see this as a bottle of berry wine.&lt;br /&gt;
&lt;br /&gt;
==Bottle/Gourd of Tasty Berry Wine==&lt;br /&gt;
*'''HP Restored''' = 12&lt;br /&gt;
*'''Type of Juice Needed''' - Bottle/Gourd of Tasty Berry Juice&lt;br /&gt;
*'''Special Notes''' - Outsiders without [[native knowledge]] will only see this as a bottle of berry wine.&lt;br /&gt;
&lt;br /&gt;
[[category:Items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Other_Items&amp;diff=24255</id>
		<title>Other Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Other_Items&amp;diff=24255"/>
		<updated>2014-05-14T16:25:31Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
These items belong in no specific category, yet help in everyday life on the island.  They range from helping one find their way on the island, to making signs.  Some items have links which expand on their uses.&lt;br /&gt;
&lt;br /&gt;
==Backpack==&lt;br /&gt;
*'''Location Found''' - Trader's Hut&lt;br /&gt;
*'''Use''' - Expands inventory from 70 slots to 100 slots.  Effects '''are not''' stackable.&lt;br /&gt;
*'''Special Notes''' - Trader only makes one of these a day.&lt;br /&gt;
==Black Roses==&lt;br /&gt;
*'''Location Found''' - [http://www.shartak.com/profile.cgi?id=4005 Johnny Coyote]&lt;br /&gt;
*'''Use''' - Unknown&lt;br /&gt;
*'''Special Notes''' - Custom Item purchased by Johnny Coyote for use with his character.&lt;br /&gt;
==Crab==&lt;br /&gt;
*'''Location Found''' - Beach, dunes&lt;br /&gt;
*'''Use''' - None that is known of.&lt;br /&gt;
*'''Special Notes''' - Sometimes will scuttle away, causing 1 HP of damage as it pinches you.&lt;br /&gt;
==Easter Egg==&lt;br /&gt;
*'''Location Found''' - Jungle squares during special occasions (mainly around Easter).&lt;br /&gt;
*'''Use''' - &amp;quot;You crack open the egg and a small pink marshmallow Peep hops out. It stares up at you menacingly but as you devour it quickly, you feel a little queasy from all the sugar.&amp;quot;&lt;br /&gt;
==Egg==&lt;br /&gt;
*'''Location Found''' - Mountain Path&lt;br /&gt;
*'''Use''' - After holding an egg for one week, it will hatch into a shargle. Burying the egg will delay hatching until someone digs up the egg.&lt;br /&gt;
*'''Special Notes''' - Clicking on a egg too much will cause it to drop from your inventory and breaking. This results in nothing.&lt;br /&gt;
==Empty Bottle==&lt;br /&gt;
*'''Location Found''' - Outsider Resource huts, jungle&lt;br /&gt;
*'''Use''' - Can be filled up with water from any water location, or juice from fruit.&lt;br /&gt;
*'''Special Notes''' - drinking from a container always leaves an empty bottle in your inventory.&lt;br /&gt;
==Empty Gourd==&lt;br /&gt;
*'''Location Found''' - Native Resource huts, jungle&lt;br /&gt;
*'''Use''' - Can be filled up with water from any water location, or juice from fruit.&lt;br /&gt;
*'''Special Notes''' - drinking from a container always leaves an empty gourd in your inventory.&lt;br /&gt;
==Empty Seed Bag==&lt;br /&gt;
*'''Location Found''' - For Sale at Traders&lt;br /&gt;
*'''Use''' - Can be filled up with seeds from fruit.&lt;br /&gt;
*'''Special Notes''' - You need one of these to seed fruit.  Only the same type of fruit can go in one bag.&lt;br /&gt;
==Ghastly/Jolly Jack O'Lantern==&lt;br /&gt;
*'''Location Found''' - Carved from a pumpkin.  Pumpkins can be found at pumpkin patches, and in the jungle during Halloween.&lt;br /&gt;
*'''Use''' - Can be used to scare away spirits, has a chance to break after a successful exorcism&lt;br /&gt;
==Gold Coin==&lt;br /&gt;
*'''Location Found''' - Almost anywhere.&lt;br /&gt;
*'''Use''' - Main currency of the island.&lt;br /&gt;
*'''Special Notes''' - Gold Coins '''do not''' take up inventory space.&lt;br /&gt;
==Gem==&lt;br /&gt;
*'''Location Found''' - Ruins, Hold of the Shipwreck&lt;br /&gt;
*'''Use''' - Can be traded for lots of gold.&lt;br /&gt;
*'''Special Notes''' - Unlike gold coins, gems '''do''' take up inventory space.&lt;br /&gt;
==GPS unit==&lt;br /&gt;
*'''Location Found''' - Outsider Resource huts.&lt;br /&gt;
*'''Use''' - Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area. Coordinates are in the form [-70.366,+26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001&lt;br /&gt;
*'''Special Notes''' - Has a charge, which is random when found.  When charge reaches 0, the GPS unit becomes unusable.  The GPS unit can be used by outsiders, and natives with [[outsider knowledge]].&lt;br /&gt;
==Poisonous Snake==&lt;br /&gt;
*'''Location Found''' - Grasslands&lt;br /&gt;
*'''Use''' - None that is known of.&lt;br /&gt;
*'''Special Notes''' - Sometimes will get away, causing 1 HP of damage, and then 1 HP of poison damage for the next 5 turns.&lt;br /&gt;
==Piece of Deadwood==&lt;br /&gt;
*'''Location Found''' - Jungle squares with a density of 6 or over&lt;br /&gt;
*'''Use''' - used to make [[Signs]] or be fashioned into tinder.&lt;br /&gt;
*'''Special Notes''' - If standing on a square with a [[Campfire]], you can add another piece on the fire&lt;br /&gt;
==Piece of Driftwood==&lt;br /&gt;
*'''Location Found''' - Boatyards, beaches, dunes&lt;br /&gt;
*'''Use''' - used to make [[Signs]] or be fashioned into tinder.&lt;br /&gt;
*'''Special Notes''' - If standing on a square with a [[Campfire]], you can add another piece on the fire&lt;br /&gt;
==Sharpening Stone==&lt;br /&gt;
*'''Location Found''' - Native and Outsider Resource Huts&lt;br /&gt;
*'''Use''' - Can sharpen a weapon, changing it's status from blunt to normal.&lt;br /&gt;
*'''Special Notes''' - Sharpening Stones are needed to start a [[Campfire]].&lt;br /&gt;
==Smokey Crystal==&lt;br /&gt;
*'''Location Found''' - Sacred Space&lt;br /&gt;
*'''Use''' - None that is known of.&lt;br /&gt;
*'''Special Notes''' - With the exclusion of Sacred Space, it is not known whether or not the Smokey Crystal will come back. It is still available at some Trader Huts for sale.&lt;br /&gt;
==Tinder==&lt;br /&gt;
*'''Location Found''' - Fashioned from driftwood/deadwood/wooden plank&lt;br /&gt;
*'''Use''' - Starts a [[Campfire|fire]].&lt;br /&gt;
==Whale Oil==&lt;br /&gt;
*'''Location Found''' - Ship on Midway Island&lt;br /&gt;
*'''Use''' - Starts a [[Campfire|fire]].&lt;br /&gt;
==Wooden Plank==&lt;br /&gt;
*'''Location Found''' - Ship on Midway Island.&lt;br /&gt;
*'''Use''' - Same uses as Driftwood/Deadwood.&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Hut&amp;diff=24252</id>
		<title>Hut</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Hut&amp;diff=24252"/>
		<updated>2014-05-07T21:35:18Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; clear: both; margin-bottom: 5px; padding: 3px; width: 40px&amp;quot;&amp;gt;[[Image:Hut.gif]]&amp;lt;/div&amp;gt;The in-game hut icon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Huts''' are generally found in [[camp]]s, but some have been found in other [[locations]]. Players can enter or leave a hut for 1 AP. A player inside a hut can no longer see any outside squares. The map shrinks to a 3x3 grid, that only reveals the hut interior and a grey border. There is no maximum to the number of players that can fit inside one hut.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#aa8866;font-family:Verdana;&amp;quot;&amp;gt;Hut&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Huts tend to look the same on the outside, but each one has its own description inside. Upon entering a hut, you may find that it is &amp;quot;empty&amp;quot; or &amp;quot;dishevelled&amp;quot; or quite possibly something else entirely. &lt;br /&gt;
&lt;br /&gt;
Players can carve [[Writing|messages]] on the outside and inside of huts. The interiors of huts can be searched for 1 AP. Certain huts are known to provide [[items]] more frequently than other locations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each [[camp]] has a [[trading]] hut. Although items cannot be found by searches in the trading hut, any item can be sold here, and each trader sells from a stock that includes local goods as well as items traded in by other characters.   Trading huts recieved their own special icon in August of 2010.   :''Main article: [[Trading]]''&lt;br /&gt;
&lt;br /&gt;
=Resource huts=&lt;br /&gt;
[[Dalpok]], [[Derby]], [[Durham]], [[Rakmogak]], [[Raktam]], [[Wiksik]], and [[York]] have a Medical hut and a Weapon hut.  Every camp has a Trading hut.&lt;br /&gt;
&lt;br /&gt;
==Weapon huts==&lt;br /&gt;
[[Image:Weaponsicon.png]]&lt;br /&gt;
===Outsider version===&lt;br /&gt;
:''All around are crates labelled with things like &amp;quot;Warning: Ammunition&amp;quot;, some of which have been prised open and emptied of their contents.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Ammo hut (outsider) 36% (&amp;amp;plusmn;4.5):''' [[bullet]] 9.5% (&amp;amp;plusmn;2.8%), [[bottle of water]] 5.5% (&amp;amp;plusmn;2.1%), [[knife]] 3.6% (&amp;amp;plusmn;1.8%), [[machete]] 3.0% (&amp;amp;plusmn;1.6%), box of 2-8 [[bullet]]s 3.0% (&amp;amp;plusmn;1.6%), [[blunt machete]] 1.6% (&amp;amp;plusmn;1.2%), [[bottle of beer]] 1.6% (&amp;amp;plusmn;1.2%), [[gold coin]] 1.6% (&amp;amp;plusmn;1.2%), [[sharpening stone]] 1.6% (&amp;amp;plusmn;1.2%), empty [[rifle]] 1.4% (&amp;amp;plusmn;1.1%), partially-loaded [[rifle]] 1.4% (&amp;amp;plusmn;1.1%), loaded [[rifle]] 1.4% (&amp;amp;plusmn;1.1%), [[GPS unit]] 0.9%.&lt;br /&gt;
===Native version===&lt;br /&gt;
:''You are standing inside a hut. It looks like this is where darts and blowpipes are made, with materials scattered across the floor.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Dart hut (native) 43% (&amp;amp;plusmn;14%):''' [[poison dart]] 14% (&amp;amp;plusmn;9.8%), bundle of 2-8 [[poison dart]]s 12% (&amp;amp;plusmn;9.1%), empty [[blowpipe]] 6.1%, loaded [[blowpipe]] 4.1%, [[knife]] 2%, [[sharpening stone]] 2%, [[gold coin]] 2%.&lt;br /&gt;
==Medical huts==&lt;br /&gt;
[[Image:Medicalicon.png]]&lt;br /&gt;
===Outsider version===&lt;br /&gt;
:''Inside this hut there are crates of medical supplies stacked up along the walls. Some of the lids are off and the crates have been raided already.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Medical hut (outsider) 34% (&amp;amp;plusmn;2.8%):''' [[first aid kit]] 14% (&amp;amp;plusmn;2.0%), [[bottle of water]] 5.9% (&amp;amp;plusmn;1.4%), [[machete]] 3.0% (&amp;amp;plusmn;1.0%), [[knife]] 2.8% (&amp;amp;plusmn;1.0%), [[sharpening stone]] 2.2% (&amp;amp;plusmn;0.9%), [[bottle of beer]] 2.0% (&amp;amp;plusmn;0.8%), [[blunt machete]] 1.7% (&amp;amp;plusmn;0.8%), [[gold coin]] 1.5% (&amp;amp;plusmn;0.7%), [[GPS unit]] 0.8% (&amp;amp;plusmn;0.5%).&lt;br /&gt;
===Native version===&lt;br /&gt;
:''A shaman has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out.''&lt;br /&gt;
====Find Rates====&lt;br /&gt;
* '''Herbal hut (native) 35% (&amp;amp;plusmn;3.8%):''' [[healing herbs]] 17% (&amp;amp;plusmn;3.0%), [[gold coin]] 3.8% (&amp;amp;plusmn;1.5%), [[machete]] 3.7% (&amp;amp;plusmn;1.5%), [[knife]] 2.5% (&amp;amp;plusmn;1.3%), [[blunt machete]] 2.0% (&amp;amp;plusmn;1.1%), [[sharpening stone]] 2.0% (&amp;amp;plusmn;1.1%), [[poison dart]] 1.7% (&amp;amp;plusmn;1.0%), bundle of 2-8 [[poison dart]]s 1.5% (&amp;amp;plusmn;1.0%), empty [[blowpipe]] 0.7%, loaded [[blowpipe]] 0.5%.&lt;br /&gt;
==Trading Huts==&lt;br /&gt;
[[Image:Tradersicon.png]]&lt;br /&gt;
===Outsider Version===&lt;br /&gt;
:''From inside, you can see this is a trading post. There are numerous supplies stacked up on shelves and a sign hangs on the wall indicates you should beware of the guard dog.''&lt;br /&gt;
===Native Version===&lt;br /&gt;
:''It looks like this hut is some kind of native trading post. There are interesting items stacked up around the edges and a large dog is sat in one corner ready to snarl at anyone trying to take any of the supplies.''&lt;br /&gt;
=Empty and disheveled huts=&lt;br /&gt;
===Find Rates===&lt;br /&gt;
''odds may vary from hut to hut''&lt;br /&gt;
* '''Empty and dishevelled hut 7.5% (&amp;amp;plusmn;3.0%):''' healing herbs 1.6%, dagger 1.4%, bottle water 0.9%, gold coin 0.7%, darts 0.7%, dart bundles 0.7%, machete 0.5%, knife 0.5%, bottle beer 0.2%, sharpening stone 0.2%, gem 0.2%. Odds vary based on location (temple ruins, derelict ruins, native camp, outsider camp, and so on), so these numbers are not representative for any particular location. However such huts have rarely returned much of value. See ''[[Search odds condensed]]'' for raw data.&lt;br /&gt;
=Santa's grotto=&lt;br /&gt;
[[Santa]]'s grotto {{GPS|70|319|26|384}} is the only hut that does not belong to a camp. It appears nothing can be found.&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''There are a few small plants sprouting from the soil but you'd find it hard to get rid of them. Hanging across the front of the hut are some festive decorations and a slightly crooked sign stating &amp;quot;Santa's Grotto - please form an orderly line&amp;quot;.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''Whilst appearing as a wooden hut from the outside, you find inside there are wonderful festive decorations hanging on the walls and from the ceiling. You can also see a large empty chair where the man himself sits while dealing with those wanting gifts.''&lt;br /&gt;
=Custom Huts=&lt;br /&gt;
With a donation of a few dollars a month, a player can create a custom hut in a village.  There can only ever be two custom huts in a village, and they tend to have a different graphic, and a unique description.  They also have unique items that show up in one's profile.&lt;br /&gt;
&lt;br /&gt;
==Botheringham FC Supporters' Club Club House==&lt;br /&gt;
[[Image:Screen shot 2010-10-23 at 8.12.26 AM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:[[Botheringham FC Supporters' Club]]&lt;br /&gt;
===Location===&lt;br /&gt;
:[[York]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''A pink-and-purple scarf hangs above the doorway of the nearest hut.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''You are stood inside a small hut, decorated entirely in pink and purple. A tapestry hanging above the fireplace proudly displays the Botheringham FC logo, and the walls are lined with trophies, pictures, and all other manner of Bov’s memorabilia.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:A pink and purple scarf&lt;br /&gt;
&lt;br /&gt;
==Hanged Misfit==&lt;br /&gt;
[[Image:Screen_shot_2011-06-07_at_10.14.11_PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:The Misfits&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Derby]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Misfit Bar===&lt;br /&gt;
:You hear the sound of piano music over the din of people. Dark leather covered stools sit below a long wooden bar. Intricate cogs and wheels whelded into patterns line the walls and ceiling. You notice a empty table...&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:pocket watch&lt;br /&gt;
&lt;br /&gt;
==Spirit Hut==&lt;br /&gt;
[[Image:Screen shot 2010-10-28 at 5.04.07 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:[[Necromancers Guild]]&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Wiksik]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''Light does not seem to penetrate this place and the air is cold, this hut is full of evil looking bookshelves and racks of suspicious looking potions. If you listen carefully you can hear whispering, almost as if the dead called this place home.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:skull staff&lt;br /&gt;
&lt;br /&gt;
=Former Custom Huts=&lt;br /&gt;
These huts use to dot the landscape of Shartak are no longer paid for.  Their custom items can only be found through trading with other players or a trader.&lt;br /&gt;
&lt;br /&gt;
==Citadel of the Dalpok Crownlands==&lt;br /&gt;
[[Image:Screen shot 2010-10-25 at 6.20.51 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Dalpoki Crownlands&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Dalpok]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''Here you see the Citadel of the Dalpok Crownlands. The heads of dead pirates wink at you from long pikes surrounding the Citadel.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
*Downstairs&lt;br /&gt;
:''You enter through a gate, past the buzzing flies and the severed heads. Inside are eleven granite thrones. In the Dalpoki language, carved into the walls in letters as high as a man, are the words, &amp;quot;LIVE FREE OR DIE&amp;quot;''&lt;br /&gt;
*Upstairs&lt;br /&gt;
:''You look out from the top of the Dome of Gold. To the east is the mountain of the star gods, and to the west is the sacred grasslands. To the north is the black speck of the pirate's ship. Below, Dalpok's streets are silent and menacing.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Ornate Staff&lt;br /&gt;
&lt;br /&gt;
==Club Palermo==&lt;br /&gt;
[[Image:Screen shot 2010-12-12 at 6.41.51 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:La Famiglia di Machetti&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Durham]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''The sign on the nearest hut says Club Palermo.''&lt;br /&gt;
===Palermo===&lt;br /&gt;
:''A large mahogany bar dominates the left side of the room.  An assortment of beers and wines can be seen set in the shelves behind it with a door leading into the kitchen. Various booths and tables adorn the other side of the bar.''&lt;br /&gt;
===Stockroom===&lt;br /&gt;
:''A winerack filled of Machetti Wine adorns one of the walls. The Prisoner's name is etched nearby. Various items are strewn about, but be careful, poisonous snakes have made a nest in the corner.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Club Palermo Pint Glass&lt;br /&gt;
&lt;br /&gt;
==Kingdom of Wiksik - Throne Room==&lt;br /&gt;
[[Image:Screen shot 2010-10-28 at 5.03.49 PM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Kingdom of Wiksik&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Wiksik]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''You see a mural of a poisonous snake and apple.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''You are standing inside the Throne Room of the Kingdom of Wiksik. There is a round table, with many seats, signifying equality. The room seems to glow with an unnatural light, emanating from the floor. The light has a calming effect.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:plain wooden cup&lt;br /&gt;
&lt;br /&gt;
==Royal Court of Greater Raktam's Hut==&lt;br /&gt;
[[Image:Screen shot 2010-10-29 at 6.14.45 AM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Royal Court of Greater Raktam&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Raktam]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''None''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
:''You are standing inside the Royal Court of Greater Raktam. Deep reds and purples are accented with gold. Cultural artifacts and trophies adorn the room. A large double-seated, stone throne is off to the side and surrounded by nine flickering candles.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Glowing Crystal Pendant&lt;br /&gt;
&lt;br /&gt;
==The Tower of the Parliament==&lt;br /&gt;
[[Image:Screen shot 2010-10-23 at 8.07.42 AM.png]]&lt;br /&gt;
===Owner===&lt;br /&gt;
:Penisular Federation&lt;br /&gt;
===Location===&lt;br /&gt;
:[[Derby]]&lt;br /&gt;
===Outside Description===&lt;br /&gt;
:''Here you see the Tower of the Parliament of the Peninsula Federation.''&lt;br /&gt;
===Inside Description===&lt;br /&gt;
*Downstairs&lt;br /&gt;
:''You enter through a door emblazened with the fleur de lis of the Peninsula Federation. At the end of the tower hall is a large iron seat for the Baron, and above the seat, the crossed flags of the Eastern Federation and the Republic of France.''&lt;br /&gt;
*Upstairs&lt;br /&gt;
:''You look out over the bronze cannon and to the south see Casterley Rock and beyond that the sliver of Arivo Island. To the north is thick jungle but in the distance the stone walls of Port Breton. Below, the city of Derby teems with commercial activity.''&lt;br /&gt;
===Unique Item===&lt;br /&gt;
:Pith Helmet&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Custom_Hut_Items&amp;diff=24251</id>
		<title>Custom Hut Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Custom_Hut_Items&amp;diff=24251"/>
		<updated>2014-05-07T21:33:45Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These items can only be found in specific customized huts.  None of them have any use in the game itself other than showing up in one's profile.  Currently they all have a identify button, which allows one to glean a longer description of said item.&lt;br /&gt;
&lt;br /&gt;
==Club Palermo Pint Glass==&lt;br /&gt;
*'''Location Found''' - Club Palermo&lt;br /&gt;
*'''Settlement''' - [[Durham]]&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-4&lt;br /&gt;
*'''Identify Text''' - You identify the Club Palermo pint glass as a pint glass with the Club Palermo logo finely etched into the side.&lt;br /&gt;
*'''Special Notes''' - Hut no longer exists, item still exist at Trader&lt;br /&gt;
&lt;br /&gt;
==Glowing Crystal Pendant==&lt;br /&gt;
*'''Location Found''' - Royal Court of Greater Raktam&lt;br /&gt;
*'''Settlement''' - [[Raktam]]&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-4&lt;br /&gt;
*'''Identify Text''' - You identify the glowing crystal pendant as a pendant with a small crystal that glows softly blue as you examine it. Looking into the soft blue glow of the crystal you feel a sense of hope, as well as a sense of obligation to struggle against the darkness of the world.&lt;br /&gt;
*'''Special Notes''' - Hut no longer exists, item still exist at Trader&lt;br /&gt;
&lt;br /&gt;
==Ornate Staff==&lt;br /&gt;
*'''Location Found''' - Citadel of the Dalpok Crownlands&lt;br /&gt;
*'''Settlement''' - [[Dalpok]]&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-4&lt;br /&gt;
*'''Identify Text''' - You identify the ornate staff as an ornate staff carved of wood, stone and jade. It seems ancient, cold and heavy.&lt;br /&gt;
*'''Special Notes''' - Hut no longer exists, item still exist at Trader&lt;br /&gt;
&lt;br /&gt;
==Pink-and-Purple Scarf==&lt;br /&gt;
*'''Location Found''' - Botheringhams Supporter's Club Club House&lt;br /&gt;
*'''Settlement''' - [[York]]&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-4&lt;br /&gt;
*'''Identify Text''' - The pink-and-purple scarf doesn't appear to actually do anything.&lt;br /&gt;
&lt;br /&gt;
==Pith Helmet==&lt;br /&gt;
*'''Location Found''' - The Tower of the Parliament&lt;br /&gt;
*'''Settlement''' - [[Derby]]&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-4&lt;br /&gt;
*'''Identify Text''' - You identify the pith helmet as a pith helmet. It is a little battered from use by its previous owner.&lt;br /&gt;
*'''Special Notes''' - Hut no longer exists, item still exist at Traders&lt;br /&gt;
&lt;br /&gt;
==Plain Wooden Cup==&lt;br /&gt;
*'''Location Found''' - Kingdom of Wiksik -Throne Room&lt;br /&gt;
*'''Settlement''' - [[Wiksik]]&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-4&lt;br /&gt;
*'''Identify Text''' - You identify the plain wooden cup as a plain wooden cup carved crudely out of bamboo. As you hold it in your hands, you feel a sense of peace flow throughout your body.&lt;br /&gt;
*'''Special Notes''' - Hut no longer exists, item still exist at Trader&lt;br /&gt;
&lt;br /&gt;
==Pocket Watch==&lt;br /&gt;
*'''Location Found''' -Hanged Misfit&lt;br /&gt;
*'''Settlement''' - [[Derby]]&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-4&lt;br /&gt;
*'''Identify Text''' - You identify the pocket watch as a small antique pocket watch with the emblem of a hanging tree.&lt;br /&gt;
&lt;br /&gt;
==Skull Staff==&lt;br /&gt;
*'''Location Found''' - Spirit Hut&lt;br /&gt;
*'''Settlement''' - [[Wiksik]]&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 1-4&lt;br /&gt;
*'''Identify Text''' You identify the skull staff as an evil looking staff crafted from unidentified bones and topped with a human skull.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=York&amp;diff=24250</id>
		<title>York</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=York&amp;diff=24250"/>
		<updated>2014-04-23T17:15:08Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_york.png&lt;br /&gt;
| cx          = -70371&lt;br /&gt;
| cy          = 26314&lt;br /&gt;
| type        = Outsider&lt;br /&gt;
| huts        = 23&lt;br /&gt;
| shaman      = Kahuni&lt;br /&gt;
| shaman_gps  = {{map|70|371|26|314}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Harry&lt;br /&gt;
| trader_gps  = {{map|70|367|26|313}}&lt;br /&gt;
| trader_loc  = (12,09)&lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = {{map|70|368|26|314}}&lt;br /&gt;
| bank_loc    = (11,08)&lt;br /&gt;
| ammo_gps    = {{map|70|371|26|316}}&lt;br /&gt;
| ammo_loc    = (08,06)&lt;br /&gt;
| medical_gps = {{map|70|369|26|320}}&lt;br /&gt;
| medical_loc = (10,02)&lt;br /&gt;
}}&lt;br /&gt;
'''York''' is one of the three [[outsider]] [[settlement]]s on Shartak. Located near the center of the island's southern shore, it consists of twenty-four [[hut]]s in an oblong clearing.&lt;br /&gt;
&lt;br /&gt;
A native [[shaman]] named Kahuni is held captive in the center of the clearing and uses his mystical powers to revive York spirits.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''York - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|01&lt;br /&gt;
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|-&lt;br /&gt;
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| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#33c033|03&lt;br /&gt;
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| bgcolor=#aa8866|H&lt;br /&gt;
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| bgcolor=#aa8866|H&lt;br /&gt;
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| bgcolor=#aa8866|H&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#33c033|04&lt;br /&gt;
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| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
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| bgcolor=#aa8866|'''G'''&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|05&lt;br /&gt;
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| bgcolor=#ee00ee|'''FC'''&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#33c033|06&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Village territory (&amp;quot;York&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Hut (H&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; represents two huts)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | [[Noticeboard]]&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Shaman (Kahuni)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Botheringham FC Supporters' Club Club House&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Deep water&lt;br /&gt;
|}&lt;br /&gt;
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Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. However, squares within the village of York will be displayed as &amp;quot;York&amp;quot; on the game map, while jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
==York: A Rough Guide==&lt;br /&gt;
&lt;br /&gt;
[[Image:Map of York2.jpg|left|250px|thumb|Map courtesy of York citizen [http://www.shartak.com/profile.cgi?id=12147 Billfred].&amp;lt;br&amp;gt;'''Click to enlarge'''.]]&lt;br /&gt;
&lt;br /&gt;
York is the most populous as well as the busiest, most bustling settlement on Shartak. It has a colourful and frequently bloody history, and has developed a unique culture and identity, very different in character from liberal [[Durham]] in the far west, and moderate [[Derby]] in the far east, both of which have never seen themselves invaded early on (York's central location led to early invasions, and several political disputes and outsider-vs-pirate and outsider-vs-pirate hostility have led to a series of additional invasions of York. '''See [[York#History of York|History of York]] for more'''). York historically has been more institutionally outsider-nationalist than either Derby or Durham.&lt;br /&gt;
&lt;br /&gt;
York was the first town to host a full-time [[Colonial Police|police force]], and was the birthplace of the criminal [[Mercenary's Guild]] and a shadowy [[Order of Patriots|secret society]] which has been active in York affairs since the days of the first waves of pirate attacks. Many, many others groups have been significantly involved in York affairs (see partial list below).&lt;br /&gt;
&lt;br /&gt;
In the past social development of note in York had been the proliferation of outsider religion. Several houses of worship and religious organisations had arisen in York. In the very early days a man set up a peaceable and quiet church in mid-York, not long after Derby had set up its first church. This man's voice has since been drowned out (he has apparently left the island) and in typical York fashion, religion had become radicalised in the city, with frequent religious violence. York hosted a [[Holy Mission|hardline Catholic church organisation]] and a [[Shartak Protestant League|hardline protestant church]], whose members frequently attacked one another, as well as a surprisingly moderate and agreeable [[Parchment_Pages#York_Synagogue|Jewish synagogue]] in south York. Native pagan religions such as ancestor and ghost worship are not tolerated in York.&lt;br /&gt;
&lt;br /&gt;
'''Survival Tips:''' If you're just visiting, try to stay clear of the constant power struggles and not to upset any of the major groups.&lt;br /&gt;
&lt;br /&gt;
== Points of interest ==&lt;br /&gt;
&lt;br /&gt;
=== The Botheringham FC Supporters' Club Club House ===&lt;br /&gt;
~HISTORICAL NOTE~&lt;br /&gt;
&lt;br /&gt;
Located 1NE of the Weapons Hut, the Club House is easily identified by the pink-and-purple scarf hanging above the entrance, and the pungent aroma of Scampi Fries wafting downwind.&lt;br /&gt;
&lt;br /&gt;
Formerly the site of the now-infamous [[Pwotters]]' HQ, this hut was fully refurbished inside and out when the lease was purchased by the Director of the Botheringham FC Supporters' Club in late December 2008. Although both the Kingdom of Skulls Throne Room and the settlement of Port Breton had previously undergone minor modifications, this was a revolutionary event in the island's real estate market, and will no doubt pave the way for all manner of cheap imitations.&lt;br /&gt;
&lt;br /&gt;
In October 2011, the Chairman, with great reluctance, had to inform the Licensing Authorities that he would not be renewing the lease on the Club House. Although no official word has been released by The Botheringham FC Supporters' Club, rumours abound concerning record-breaking fines for gross misconduct, political sabotage by dirty, stinking Lowersex FC-supporting bastards, industrial disputes with the suppliers of the Club House's complimentary snacks, and even scandalous accusations of indecent and immoral behaviour with the club mascot.&lt;br /&gt;
&lt;br /&gt;
== Historical Sites ==&lt;br /&gt;
&lt;br /&gt;
=== [[CzEcHy's Tavern]] ===&lt;br /&gt;
Directly west of the Trader's hut, located at [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?sk=1&amp;amp;sc=1&amp;amp;cx=-70368&amp;amp;cy=26313 -70.368,+26.313] is the astoundingly wonderful Tavern owned by {{profile|1603|czech1}}. Feel free to drop by and spend a night or two in safety. Whether you're a pirate, a native, or an elusive murderer wanted by all, you're still welcome at the tavern (as long as you dont kill anyone inside.) Usually quite busy. Czechy's was the site of the miraculous [[York Christmas Truce|Christmas Truce]].&lt;br /&gt;
&lt;br /&gt;
UPDATE: Due to the popularity of the Tavern and the increasing demand for quality home-cooked food, CzEcHy's has expanded into the property to the north of the tavern.  CzEcHy's Bistro and Grillbar will cater for all your culinary delights and we offer specials that are not listed on the 'a la carte' menu - just look for the &amp;quot;Daily Specials&amp;quot; board.  Our Egon Ronay-recognised chef, Mr. S0S, will also do his best to cater for any 'off-the-menu' requests.&lt;br /&gt;
&lt;br /&gt;
Dress code is smart-casual, with or without nose-bones.  Shrunken heads are not permitted although these may be left in our cloakroom for later collection.  Bon appetite!&lt;br /&gt;
&lt;br /&gt;
=== [[The Waugh Arms]] ===&lt;br /&gt;
West-southwest of the York shaman at [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?sk=1&amp;amp;sc=1&amp;amp;cx=-70374&amp;amp;cy=26313 -70.374,+26.313], on the site of the former Colonial Police Headquarters, visitors to York will find the recently-opened [[The Waugh Arms|Waugh Arms]]. All are warmly invited to stop by and enjoy the pleasures of fine food and drink, and of course enjoy the legendary hospitality of the Waugh Arms.&lt;br /&gt;
&lt;br /&gt;
== History of York ==&lt;br /&gt;
York history is defined principally by two things. One: constant invasion by hostile forces, and two: the rallying of local groups, fighting off the invaders, and the hardening of domestic opinion (both &amp;quot;civilian and York groups&amp;quot;) in a nationalistic direction. (this cycle tends to repeat, as nationalistic sentiment then angers some implacable elements of the Shartak population, who thus come into conflict with York and eventually decide to invade).&lt;br /&gt;
&lt;br /&gt;
In the very beginning of the colonisation effort, York was a small outpost with a tiny population, without even a trader (though [[Kahuni]] himself was captured very early on). Slowly as things began to grow, the town developed its own identity, and has played a central role in Shartak politics ever since, serving as a lightning rod for various power-hungry groups and individuals. &lt;br /&gt;
&lt;br /&gt;
The [[First Battle of York]] or &amp;quot;First Invasion&amp;quot;, is the name given to a series of native attacks on York from quite early in the colonisation effort. Natives started descending on York after word began spreading in the native settlements of the presence of large numbers of outsiders at this location. The attacks by natives were uncoordinated, but large scale violence by natives lasted approximately from March to April 2006. The [[Colonial Police]] formed in York during this period in reaction to the violence. York's population was low at the time, and only a very few around today can even still remember the 'First Invasion'. See full article '''[[First Battle of York]]''' for more.&lt;br /&gt;
 &lt;br /&gt;
Somewhat overlapping was the also-vaguely-defined [[Second Battle of York]] or &amp;quot;Second Invasion&amp;quot;. This is the name given to the &amp;quot;pirate invasion&amp;quot; of April-May 2006 in which dozens of unaligned pirates came south independently to attack York and victimise the populace, after directions to York were posted at the shipwreck. The tremendous pirate-on-outsider violence during this period was supposedly the original impetus for anti-piratism in York, and it is during this period that the OoP was founded (Order Of Patriots). The initial pirate invasion was extraordinarily politically significant for the settlement. Thereafter, numerous York groups and individuals began taking to killing all pirates and &amp;quot;pirate sympathisers&amp;quot; that they see in York, on sight. See full article '''[[Second Battle of York]]''' for more.&lt;br /&gt;
&lt;br /&gt;
The period between the end of the Second Invasion and the start of the Third Invasion is an often-forgotten period in York history, but is very significant. During this period, York was coming into its own, and its politics were up in the air. There was very strong nationalist and anti-pirate agitation by the Order of Patriots and others, but this was certainly just one of many political movements. These numerous diverse social and political currents were pulling York in all directions. In other words, the situation in York resembled somewhat the current confused situation in Durham (as of this printing). The Yorkman newspaper was founded during this period, and the Colonial Police came into their own during this inter-Invasion period, and at that time took no firm stances in York politics. They opposed the growing anti-pirate radicalism of the population because it meant attacks on many innocent pirates, not because they were political opponents of that movement, as they were apolitical. The CP were off-and-on enemies of the Order. With the shock departure of CP-founder MickR towards the very end of this inter-Invasion period, it looked like things would remain this way. But this all changed and York as a whole was swept into the arms of the nationalist anti-pirate radicals as a result a very serious crisis of the...&lt;br /&gt;
 &lt;br /&gt;
[[Third Battle of York]], or, the &amp;quot;First MG Invasion&amp;quot;. The &amp;quot;[[Mercenary's Guild]]&amp;quot; invaded and began a general wave of violence in York starting September 20th 2006 (their withdrawal occurred on October 15th 2006), in which they killed dozens of innocent York citizens at random in an attempt to show strength and in a failed attempt to destroy the [[Order of Patriots]]. This battle rallied the York groups around a common cause, and thus had a long-lasting effect on York politics. It helped to harden York nationalism. The MG was eventually beaten back and withdrew, leaving the Order intact. The Colonial Police and many unaligned citizens took to defending the city from invasion during this MG massacre, and when the smoke cleared the Colonial Police, formerly enemies if the Order and apolitical, had become strong allies and finally fully enmeshed in York politics. Lingering bitterness and tensions between York (especially the Colonial Police) and the '[[MG gang]]', temporarily set aside for more than two weeks during and after the [[York Christmas Truce|Great Christmas Truce]], led to the resumption of hostilities on January 20th 2007 in what was soon called...&lt;br /&gt;
&lt;br /&gt;
The [[Fourth Battle of York]], or the &amp;quot;Second MG Invasion&amp;quot;. This one became the largest battle in Shartak history, with anti-York and anti-outsider groups from across the land joining forces to attack York. The &amp;quot;York Alliance&amp;quot; of pro-York groups eventually claimed victory after the invaders were driven back.&lt;br /&gt;
&lt;br /&gt;
On the morning of June 7, 2007, York was hit by an invasion of a different kind: mysterious signposts saying &amp;quot;WILLIES!&amp;quot; appeared throughout the town. Much mystery surrounds this incident, which has since become known simply as the &amp;quot;[[WILLIES!]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:York]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Rakmogak&amp;diff=24249</id>
		<title>Rakmogak</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Rakmogak&amp;diff=24249"/>
		<updated>2014-04-23T17:11:47Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_rakmogak.png&lt;br /&gt;
| cx          = -70180&lt;br /&gt;
| cy          = 26559&lt;br /&gt;
| type        = Cannibal&lt;br /&gt;
| huts        = 4&lt;br /&gt;
| shaman      = Hodrali&lt;br /&gt;
| shaman_gps  = {{map|70|180|26|559}}&lt;br /&gt;
| shaman_loc  = (04,08)&lt;br /&gt;
| trader      = Gak&lt;br /&gt;
| trader_gps  = {{map|70|178|26|558}}&lt;br /&gt;
| trader_loc  = (06,09)&lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = {{map|70|178|26|558}}&lt;br /&gt;
| bank_loc    = (06,09)&lt;br /&gt;
| ammo_gps    = {{map|70|182|26|558}}&lt;br /&gt;
| ammo_loc    = (02,09)&lt;br /&gt;
| medical_gps = {{map|70|177|26|561}}&lt;br /&gt;
| medical_loc = (07,06)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Rakmogak''' is a unique native [[camp]] on Shartak. For many generations its location was a secret guarded by the council of shamen due to the village's association with the forbidden arts of [[class#cannibal| cannibalism]]. Recently rediscovered by explorers, it is now known that the village sits at the centre of Skull Island, an isolated landmass off the north-east coast of Shartak. Skull Island is separated from the mainland by a large expanse of shark-infested waters.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named '''Hodrali''' keeps watch in the center of the village.&lt;br /&gt;
&lt;br /&gt;
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== Map ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rakmogak territory map should be considered incomplete as the cannibals insist on eating surveyors who come to their village. One helpful cannibal has said that it includes only three huts (the normal resource ones) and has four caves, providing two entrances each to two small tunnels.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; bgcolor=&amp;quot;#f9f9f9&amp;quot; | '''The Village of Rakmogak - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
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Notes:&lt;br /&gt;
* The above is a default territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Rakmogak&amp;quot; on the game map, while jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
==A Rough Guide To Rakmogak==&lt;br /&gt;
&lt;br /&gt;
Rakmogak is not your typical tourist destination. The inhabitants are [[class#cannibal| cannibals]] who enjoy eating other humans. Consequently the village is shunned by native and outsider alike.  Exploring Skull Island is a risky business.&lt;br /&gt;
&lt;br /&gt;
Smaller islets exist off the coast of the island and some are rumored to have tunnels running all the way to the mainland.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating In Rakmogak==&lt;br /&gt;
&lt;br /&gt;
At present there are a few groups active in Rakmogak:&lt;br /&gt;
&lt;br /&gt;
*[[The Rakmogaki Collective]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Rakmogak]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Raktam&amp;diff=24248</id>
		<title>Raktam</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Raktam&amp;diff=24248"/>
		<updated>2014-04-23T17:10:53Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_raktam.png&lt;br /&gt;
| cx          = -70322&lt;br /&gt;
| cy          = 26469&lt;br /&gt;
| type        = Native&lt;br /&gt;
| huts        = 21&lt;br /&gt;
| shaman      = Najdam&lt;br /&gt;
| shaman_gps  = {{map|70|322|26|469}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Tik&lt;br /&gt;
| trader_gps  = {{map|70|319|26|472}}&lt;br /&gt;
| trader_loc  = (11,05)&lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = {{map|70|319|26|473}}&lt;br /&gt;
| bank_loc    = (11,04)&lt;br /&gt;
| ammo_gps    = {{map|70|324|26|474}}&lt;br /&gt;
| ammo_loc    = (06,03)&lt;br /&gt;
| medical_gps = {{map|70|323|26|473}}&lt;br /&gt;
| medical_loc = (07,04)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Raktam''' is one of the four native settlements on Shartak. Located in the island's northern interior, it consists of twenty-one [[hut]]s in a circular clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Najdam keeps watch in the center of the village.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
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Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Raktam&amp;quot; on the game map, while jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of interest within Raktam ==&lt;br /&gt;
:''(xx,yy) coordinates refer to the territory map above, while [xx.xxx,yy.yyy] are GPS coordinates.''&lt;br /&gt;
&lt;br /&gt;
*Azguz's Hut at (7,10) [-70.320,+26.470] is home to the raktami shaman [http://www.shartak.com/profile.cgi?id=1698 Azguz]. Half-man, half-wolf, he has been the village's staunchest defender for a long time.&lt;br /&gt;
&lt;br /&gt;
* Wurzug's healing hut is in the northern part of the village (07,04) [-70.323,+26.473]. It has been the spiritual headquarters of the [[Raktamites]] for the long time. Elder [http://www.shartak.com/profile.cgi?id=4085 Nihlia] is taking care of the herbal hut nowadays. Healing and the means to carry it out are offered here.&lt;br /&gt;
&lt;br /&gt;
==Greater Raktam==&lt;br /&gt;
&lt;br /&gt;
Greater Raktam is the extended area of Raktam sovereign dominion.&lt;br /&gt;
&lt;br /&gt;
The main feature is the Winter Palace ([[Chikram]]), slightly to the north of Raktam. Once a safe haven for pirates, the Winter Palace was originally the alternate home of the deceased Queen, Blue Hummingbird, and is a strategic northern outpost. &lt;br /&gt;
&lt;br /&gt;
Greater Raktam consists of the Province of Babuwabia extending to the northern shore, the Province of Umslopogaasia (containing [[Santa's Grotto]], or Grottoram, as well as the southern outpost of Azguz'ktam) extending to the southern shore with its western boundary at the [[Margaret River]], the Province of the [[Pirates' Graveyard]] (west of Raktam to the mountain), and the Province of the [[Empty Quarter]] (north-east of Raktam).&lt;br /&gt;
&lt;br /&gt;
With the decline of the Royal Court of Greater Raktam, control over this extended area is no longer meaningfully exercised.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Raktam==&lt;br /&gt;
Raktam has the following groups currently operating in it:&lt;br /&gt;
&lt;br /&gt;
*[[Royal Court of Greater Raktam]]&lt;br /&gt;
*[[Scavengers]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Raktam]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shipwreck&amp;diff=24247</id>
		<title>Shipwreck</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shipwreck&amp;diff=24247"/>
		<updated>2014-04-23T17:07:31Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_shipwreck.png&lt;br /&gt;
| cx          = -70541&lt;br /&gt;
| cy          = 26546&lt;br /&gt;
| type        = Outsider&lt;br /&gt;
| huts        = 1&lt;br /&gt;
| shaman      = Jakota&lt;br /&gt;
| shaman_gps  = {{map|70|541|26|543}}&lt;br /&gt;
| shaman_loc  = (06,09)&lt;br /&gt;
| trader      = Sam&lt;br /&gt;
| trader_gps  = {{map|70|543|26|542}}&lt;br /&gt;
| trader_loc  = (04,10)&lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = {{map|70|541|26|546}}&lt;br /&gt;
| bank_loc    = (06,06) (Galley)&lt;br /&gt;
| ammo_gps    = {{map|70|541|26|546}}&lt;br /&gt;
| ammo_loc    = (06,06) (Armoury)&lt;br /&gt;
| medical_gps = {{map|70|541|26|546}}&lt;br /&gt;
| medical_loc = (06,06) (Lg cabin)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''shipwreck''' is home to the pirates on the island. Located in shallow water on the island's northwest shore, the shipwreck is the only [[camp]] without an ammunition hut and a medical hut, but weapons and drinks can be found on the ship itself and in its rooms: the large cabin, the armory, the galley, and the hold. Players on the ship see a description:&lt;br /&gt;
:''You are standing on board a large pirate ship with a rather badly damaged bow where it's hit a bunch of rocks. You can see a couple of cabins towards the front, a hatch leading into the hold, and a large room to the rear.''&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Jakota is held captive south of the ship on the shore.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
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| bgcolor=#ffebcd|'''NB'''&lt;br /&gt;
| bgcolor=#ffebcd|'''S'''&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|'''G'''&lt;br /&gt;
| bgcolor=#ffebcd|&lt;br /&gt;
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| bgcolor=#33c033|'''T'''&lt;br /&gt;
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| colspan=11 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#855442|&lt;br /&gt;
| colspan=10 bgcolor=#f9f9f9 | Ship&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=10 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|NB&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | [[Noticeboard]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|'''T'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ffebcd|&lt;br /&gt;
| colspan=10 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ffebcd|'''S'''&lt;br /&gt;
| colspan=10 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ffebcd|'''G'''&lt;br /&gt;
| colspan=10 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| colspan=10 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4444af|&lt;br /&gt;
| colspan=10 bgcolor=#f9f9f9 | Deep water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of interest ==&lt;br /&gt;
&lt;br /&gt;
=== Armoury ===&lt;br /&gt;
:''This cabin appears to have been used for the storage of weapons although the crew probably weren't all that tidy as there are other things in here too.''&lt;br /&gt;
*'''Approx find rates (40%?):''' [[blunt cutlass]] (~3%), [[blunt dagger]] (~2%), [[bottle of rum]] (~3%), [[bottle of water]] (~4%), [[cutlass]] (~5%), [[first aid kit]] (~2%), [[gem]] (~2%), [[gold coin]] (~2%), [[gourd of water]] (~0%), [[knife]] (1%),[[rifle bullet]] (17%).&lt;br /&gt;
&lt;br /&gt;
=== Hold ===&lt;br /&gt;
:''Here are a number of treasure chests, most of which are open and ransacked but there are a few that aren't so empty.''&lt;br /&gt;
*'''Approx find rates (44%?):''' [[cutlass]] (11%?), [[blunt cutlass]] (7%?), [[bottle of water]] (6%?), [[bottle of rum]] (6%?), [[gold coin]] (5%?), [[first aid kit]] (4%?), [[blunt dagger]] (2%?) [[knife]] (2%?), [[blunt knife]] (1%?), [[gem]] (?%), [[gourd of water]] (?%).&lt;br /&gt;
=== Galley ===&lt;br /&gt;
:''Judging by the lack of food in the cupboards, it's probably a good job the ship ran aground!''&lt;br /&gt;
*'''Approx find rates (?%):''' [[bottle of rum]] (?%).&lt;br /&gt;
=== Large Cabin ===&lt;br /&gt;
:''You appear to be in a large cabin at the rear of the ship. There are a number of bunks and personal belongings scattered around.''&lt;br /&gt;
*'''Approx find rates (33%):''' (preliminary) first aid kit (11%), bottle of rum (11%), cutlass (6%), gold coin (6%).&lt;br /&gt;
=== Crow's Nest ===&lt;br /&gt;
:''Up in the crow's nest you would be able to see quite a long way under normal circumstances. Unfortunately there's a lot of very low cloud obscuring your view right now.''&lt;br /&gt;
*'''Approx find rates (0%):''' Nothing.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in the Shipwreck==&lt;br /&gt;
Being the only Pirate settlement, all Pirate groups are generally based and/or operate at the Shipwreck.&lt;br /&gt;
&lt;br /&gt;
*[[The Bloody Legion of Black-Hearted Brigands]]&lt;br /&gt;
*[[The Brotherhood Of The Coast]]&lt;br /&gt;
*[[The Scurvy Crew of The Hell-born Strumpet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Shipwreck]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Kill_Daves_2013&amp;diff=24246</id>
		<title>Kill Daves 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Kill_Daves_2013&amp;diff=24246"/>
		<updated>2014-04-22T16:52:15Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: Created page with &amp;quot;{{Historical_Article}} =Initial Annoucement=  FirstAmongstDaves swaggers into The Hanged Misfit, his thumbs hooked into his salt-encrusted pistol belt. He leers at his fellow ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historical_Article}}&lt;br /&gt;
=Initial Annoucement= &lt;br /&gt;
FirstAmongstDaves swaggers into The Hanged Misfit, his thumbs hooked into his salt-encrusted pistol belt. He leers at his fellow patrons, flips a coin at the bartender, and grabs a bottle of beer with leather gloves. The pirate bangs and scrapes an old chair across the timber floor with as much noise as possible, and then swings his sodden boots onto a small stained table.&lt;br /&gt;
&lt;br /&gt;
Black Jack Pershing brushes long hair from his eyes, looks up from his card game and squints at the pirate warily. &amp;quot;Didn't know two bit washed-up killer pirate assclowns were allowed in this bar,&amp;quot; Pershing mutters.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now now, now. &amp;quot;Washed-up&amp;quot;, you say, Jack?&amp;quot; FirstAmongstDaves grins, and hoists his bottle of beer in the air in a mock salute. &amp;quot;Because the term &amp;quot;assclown&amp;quot; is a badge I'll wear with honour.  But, &amp;quot;washed up&amp;quot;... that implies that I've washed. And we can all smell that that's an unadulterated, fermented, and malodiferous lie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Crazy assclown pirate,&amp;quot; Pershing screws his nose, and goes back to his card game.&lt;br /&gt;
&lt;br /&gt;
FirstAmongstDaves guzzles his beer and then purses his white, rotted lips. He raises a gloved index finger. &amp;quot;Note to self. There's no line here to cross. I can call Jack Pershing, arms dealer extraordinaire and man of honour, a stinking liar, and with absolutely no repercussions whatsoever. Who would have guessed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't be starting something you'll lose, assclown,&amp;quot; Pershing growls, still studying his cards. He brushes his hair back from his eyes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hear you've been breeding birds, Jack,&amp;quot; says FirstAmongstDaves. &amp;quot;You got a thing for chickens?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pershing brushes his hair back. &amp;quot;Washed. Up.&amp;quot; he says, slowly, staring the pirate in the eyes.&lt;br /&gt;
&lt;br /&gt;
FirstAmongstDaves swings his crossed feet from the table. With the reminder of his bottle of beer, he tips froth over Pershings's head. &amp;quot;Now you have a point of comparison, bird brain! I'm not washed up!That's washed-up! The difference, manifested!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pershing rises from his seat, pulling a long knife from his boot, his face suddenly very grim. FirstAmongstDaves magically has two pistols clutched in each gloved hand, teeth bared in a feral grin. But, in the same moment, Swamp Thing has leapt onto the bartop, the stock of a rifle balanced on each forearm. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No killing in Derby, gentlemen,&amp;quot; Swamp Thing frowns.&lt;br /&gt;
&lt;br /&gt;
FirstAmongstDaves drops his bottom lip in faux-sadness. &amp;quot;Ah, the Derbian Rule of Law. How we find it... dreary.&amp;quot; The pirate puts his gloved hands up. The pistols have disappeared.&lt;br /&gt;
&lt;br /&gt;
Pershing narrows his eyes and sheaths his knife. &amp;quot;Another time, assclown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The pirate chortles. &amp;quot;Scary man! But, you're still a washed-up bird brain, Jack!&amp;quot; FirstAmongstDaves sneers at the patrons. &amp;quot;I think I liked it better in Derby when I was gutting you people and leaving your corpses to bloat and rot in the sun. The sandflies had room to breed back then. But, for now, I'm going to take advantage of your precious laws and stock up on bullets and first aid kits. I won't kill a soul. Then, I'm heading back to my ship to study some charts.&amp;quot; He lifts his chin. &amp;quot;Navigation. Clearly beyond all of you. The level of intelligence in Derby, its appalling! What with Jack, and the underwhelming lack of smarts, it is far too scary around here.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And, fists clutched to his mouth in mock fright, the pirate tiptoes to the door of the bar, then pauses. &amp;quot;Any of you chicken lovers follow me north, and I'll be happy to enhance your intelligence with a pistol shot, prosencephalon scorched through to central medial nucleus. Complimentary brain surgery for the washed up.&amp;quot; And then, he leaves.&lt;br /&gt;
&lt;br /&gt;
Pershing grits his teeth, stands, and addresses the bar. &amp;quot;Alright. That assclown pirate needs killing. Let the word spread. I got myself some falcons I've been breeding and training. Soon as he leaves Derby, I want him dead. First five people to kill that pirate gets a heavy sword and a falcon. Next five people get just a falcon.  But don't kill him while he's in Derby: I don't wanna be complicit in a crime in city limits. Soon as he leaves Derby, though, its game on for that assclown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Contestants=&lt;br /&gt;
&lt;br /&gt;
*Aphetto Kabal&lt;br /&gt;
*Gridflay&lt;br /&gt;
*Lotte Brittle&lt;br /&gt;
*Alzado&lt;br /&gt;
*Asmoridan&lt;br /&gt;
*Raffles&lt;br /&gt;
*Tad Allagash&lt;br /&gt;
*Ixys&lt;br /&gt;
*Johnny Coyote&lt;br /&gt;
*bigtime&lt;br /&gt;
*Ruhisai&lt;br /&gt;
&lt;br /&gt;
=New Building=&lt;br /&gt;
&lt;br /&gt;
[[Image:Warship.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;''Screenshot: September 17, 2013''&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Warship is a [[custom hut]] located near the Northwestern most point of Shartak, beached in an inlet bay, at [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70604&amp;amp;cy=26528&amp;amp;dn=1&amp;amp;zn=1|[-70.604,+26.528]]. Areas to investigate include an Amoury, wherein one can find [[Melee_Weapons#Cat-O-Nine_Tails|Cat-O-Nine Tails]] and [[Melee_Weapons#Harpoon|Harpoons]], and a Bridge, where one can find Tricorn Hats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special Achievement=&lt;br /&gt;
==Kill Daves 2013==&lt;br /&gt;
[[Image:Contest kd2013.gif]]&lt;br /&gt;
*'''How to Unlock''' - Kill the Character [http://www.shartak.com/profile.cgi?alias=FirstAmongstDaves&amp;amp;id=4770 FirstAmongstDaves] during a special contest&lt;br /&gt;
*This achievement was awarded on February 8th, 2013&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
*Raffles Killed Dave Twice&lt;br /&gt;
*Alzado Killed Dave&lt;br /&gt;
*Apetto Kabal Killed Dave&lt;br /&gt;
*Tad Allagash Killed Dave&lt;br /&gt;
*Lottle Brittle Killed Dave&lt;br /&gt;
&lt;br /&gt;
=Prizes Awarded=&lt;br /&gt;
&lt;br /&gt;
Everyone who killed Dave received a falcon and the badge as their prize.&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Melee_Weapons&amp;diff=24245</id>
		<title>Melee Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Melee_Weapons&amp;diff=24245"/>
		<updated>2014-04-22T16:42:59Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Melee Weapons Given Away in Contests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Melee Weapons=&lt;br /&gt;
Melee Weapons are weapons that one can hold in there hand and attack an opposing player/animal/NPC.  Some weapons can grant other effects, like the machete allows one to chop jungle, or the shovel allows one to dig.  Attacking is simple, simply select your target with the drop down menu, and then select which weapon to use with the other menu, and click.  Settings will be saved until the target is killed, or one runs out of AP.&lt;br /&gt;
&lt;br /&gt;
=List of Melee Weapons=&lt;br /&gt;
The following list has these categories&lt;br /&gt;
*'''Base Damage''' - The amount of damage the weapon does without skills boosting it.&lt;br /&gt;
*'''Base Accuracy''' - The accuracy of the weapon without skills boosting it.&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Ability to score a glancing blow.&lt;br /&gt;
*'''Location Found''' - Where the item can be found by searching.&lt;br /&gt;
*'''Special Notes''' - Other qualities of the item.&lt;br /&gt;
&lt;br /&gt;
==Axe==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Location Found''' - Ship on Midway Island&lt;br /&gt;
*'''Special Notes''' - Cannot chop jungle&lt;br /&gt;
&lt;br /&gt;
==Blunt Cutlass==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Location Found''' - Pirate Ship, Swamp&lt;br /&gt;
*'''Special Notes''' - Cannot chop jungle, Can be sharpened with a sharpening stone to become a cutlass.&lt;br /&gt;
&lt;br /&gt;
==Blunt Dagger==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Location Found''' - Resource huts, Ruins&lt;br /&gt;
*'''Special Notes''' - Can't write. Can be sharpened with a sharpening stone to become a dagger.&lt;br /&gt;
&lt;br /&gt;
==Blunt Knife==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Location Found''' - Camps, Jungles, Ruins&lt;br /&gt;
*'''Special Notes''' - Can't write. Can be sharpened with a sharpening stone to become a knife.&lt;br /&gt;
&lt;br /&gt;
==Blunt Machete==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Location Found''' - Camps, Jungles, Swamps&lt;br /&gt;
*'''Special Notes''' - Cannot chop jungle, Can be sharpened with a sharpening stone to become a machete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cat-O-Nine Tails==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Location Found''' - [[Warship]]&lt;br /&gt;
*'''Special Notes''' - Recent addition to the game as of 1st Quarter 2013&lt;br /&gt;
&lt;br /&gt;
==Cutlass==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Location Found''' - Pirate Ship&lt;br /&gt;
*'''Special Notes''' - 	Breakable. Required for chopping through the jungle (though not as well as the machete). Can be dulled, requiring a Sharpening Stone to repair.&lt;br /&gt;
&lt;br /&gt;
==Dagger==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Location Found''' - Resource Huts, Ruins&lt;br /&gt;
*'''Special Notes''' - Breakable, Required for [[writing]] messages on trees or huts. Required for starting [[Campfire]]s.&lt;br /&gt;
&lt;br /&gt;
==Harpoon==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Location Found''' - [[Warship]]&lt;br /&gt;
*'''Special Notes''' - Recent addition to the game as of 1st Quarter 2013&lt;br /&gt;
&lt;br /&gt;
==[[Heavy sword|Heavy Sword]]==&lt;br /&gt;
*'''Base Damage''' - 4&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Location Found''' - Swamps&lt;br /&gt;
*'''Special Notes''' - Rare item. Very Breakable.&lt;br /&gt;
&lt;br /&gt;
==Knife==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Location Found''' - Resource Huts, Jungles, Ruins&lt;br /&gt;
*'''Special Notes''' - Breakable, Required for [[writing]] messages on trees or huts. Required for starting [[Campfire]]s.&lt;br /&gt;
&lt;br /&gt;
==Machete==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - Yes&lt;br /&gt;
*'''Location Found''' - Camps, Jungle &lt;br /&gt;
*'''Special Notes''' - Breakable. Required for chopping through the jungle. Can be dulled, requiring a Sharpening Stone to repair.&lt;br /&gt;
&lt;br /&gt;
==Pike==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 30%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Location Found''' - Ship on Midway Island&lt;br /&gt;
&lt;br /&gt;
==Punch==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 10%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Special Notes''' - The punch is always available to the player.&lt;br /&gt;
&lt;br /&gt;
==Rifle Butt==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 10%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Location Found''' - Outsider Weapon Huts&lt;br /&gt;
*'''Special Notes''' - Rifle cannot be broken when attacking in this mode. &lt;br /&gt;
&lt;br /&gt;
==Shovel==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Location Found''' - Sold at Trader Huts&lt;br /&gt;
*'''Special Notes''' - Enables [[Digging|digging]]&lt;br /&gt;
&lt;br /&gt;
==Wooden Club==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 25%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Location Found''' - Rakmogak Weapon Hut&lt;br /&gt;
*'''Special Notes''' - Breakable.&lt;br /&gt;
&lt;br /&gt;
=Melee Weapons Given Away in Contests=&lt;br /&gt;
&lt;br /&gt;
Also, there are special trophy weapons within the game, which are held by players that had won previous contests.  These weapons have their own special stats and appear in player descriptions.&lt;br /&gt;
&lt;br /&gt;
==[[Team Tathers Awesome Alligator Romp|Alligator Kukri]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=9667 Eyes of a Hawk]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Team Tathers Awesome Alligator Romp!&lt;br /&gt;
&lt;br /&gt;
==[[Spring Cleaning 2014|Assassin's Dagger]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Holder''' - Raffles&lt;br /&gt;
*'''Special Notes''' - Can cause poison&lt;br /&gt;
&lt;br /&gt;
==[[Team Tathers Shargle, Bears and Goat Extravaganza|Bear Claw Guantlet]]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=22845 babajeeb]&lt;br /&gt;
*'''Special Notes''' - Given as a prize in Team Tathers Shargle, Bears and Goat Extravaganza for killing the most Bears.&lt;br /&gt;
&lt;br /&gt;
==[[Bludgeon of Mal|Bludgeon of Mal]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=20021 Edward Theodore Gein]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Bludgeon of Mal contest&lt;br /&gt;
&lt;br /&gt;
==[[Death Aid 2010|Bolo Knife]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=20287 Bobby the Hatchet]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Death Aid 2010&lt;br /&gt;
&lt;br /&gt;
==[[York_Season|Brawler's Tankard]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=16255 zomtard]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for York Season&lt;br /&gt;
&lt;br /&gt;
==[[Kill Daves 2013|Falcon]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Killing FristAmoungstDaves in his contest.  Multiple holders.&lt;br /&gt;
&lt;br /&gt;
==[[Team Tathers Shargle, Bears and Goat Extravaganza|Goat Headdress]]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=4059 Jhelai]&lt;br /&gt;
*'''Special Notes''' - Given as a prize in Team Tathers Shargle, Bears and Goat Extravaganza for killing the most Goats.&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,2696.0.html Iron Harpoon]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=1327 Tom Failur]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Rakmogak Raiding Party.&lt;br /&gt;
&lt;br /&gt;
==[[Kalmogal's Glove]]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=15880 Tkltchk]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Cleansing of Gra'Kalmogal.&lt;br /&gt;
&lt;br /&gt;
==[[Obsidian Spear]]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=17391 Nihilo]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Quest for the Obsidian Spear&lt;br /&gt;
&lt;br /&gt;
==[[Team Tathers Shargle, Bears and Goat Extravaganza|Shargle Beak Kukri]]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=4005 FishOutOfWater]&lt;br /&gt;
*'''Special Notes''' - Given as a prize in Team Tathers Shargle, Bears and Goat Extravaganza for killing the most Shargles.&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,1093.0.html Spring X-Game I Cup]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=8966 Skull Face]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for Spring X-Games I&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,2935.0.html Trident]==&lt;br /&gt;
*'''Base Damage''' - 2&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=9667 Eyes of a Hawk]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Peninsular Federation's Gladiator Contest.&lt;br /&gt;
&lt;br /&gt;
==[http://forum.shartak.com/index.php/topic,2248.0.html Vicksick Camera]==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''[[Combat Skills#Balanced Stance|Glancing Blow]]''' - No&lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=1327 Tom Failur]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the Shartak Photoshopping Contest.&lt;br /&gt;
&lt;br /&gt;
=Special Melee Weapon Events=&lt;br /&gt;
&lt;br /&gt;
There is a rare chance when attacking with a melee weapon the player will receive this message, &amp;quot;Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage.&amp;quot;, which is considered a critical hit (heavy swords do critical amounts for 7 damage).  Other times one gets this message, &amp;quot;Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard.&amp;quot;, which breaks your weapon.  See [[Special weapon event odds]] for more information on these special attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Team_Tathers_Shargle,_Bears_and_Goat_Extravaganza&amp;diff=24244</id>
		<title>Team Tathers Shargle, Bears and Goat Extravaganza</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Team_Tathers_Shargle,_Bears_and_Goat_Extravaganza&amp;diff=24244"/>
		<updated>2014-04-22T16:34:27Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Special Achievement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historical_Article}}&lt;br /&gt;
=Initial Annoucement= &lt;br /&gt;
Hello all, this is a thouroughly deceased Neil Tathers, who is here to congratulate you all on reading this thread!  I feel like throwing another competiton, and while the thought of hunting rats and spiders was interesting, the caves themselves are a pain in the  to navigate, and annoying to me personally, give me the sun to shine on my pecs, and plenty of coconut oil to rub on them (COCONUT CANNON!).&lt;br /&gt;
&lt;br /&gt;
So, Team Tathers has decided, well, let's get real, I have decided to throw another contest, to celebrate the fact it's been a year since I thrown the last one, another hunting extravaganza!  What are we hunting this time?&lt;br /&gt;
&lt;br /&gt;
Why, animals native to the mysterious mountain of course!  Especially those damn goats.  Man, I hate those things.&lt;br /&gt;
&lt;br /&gt;
Sign up will be open from today to 13AUG2012, where the contest will begin at 12:00AM server time, and last till 13SEP2012.  &lt;br /&gt;
&lt;br /&gt;
One catch, we need at least ten people to sign up.  If we have nine, NO CONTEST!  SO SIGN UP!&lt;br /&gt;
&lt;br /&gt;
Rules:&lt;br /&gt;
&lt;br /&gt;
There is one point for every Shargle, Bear and Goat kill.  Extra points will be awarded for every upgrade the animal has.  Shargles have three upgrades (ferocious, deadly, and Man eating), Bears have one known upgrade (hungry) and goats have no known upgrade.  Assuming four upgrades per animal, here's the point structure.&lt;br /&gt;
&lt;br /&gt;
Shargles:&lt;br /&gt;
Normal - 1 point&lt;br /&gt;
Ferocious - 2 points&lt;br /&gt;
Deadly - 3 points&lt;br /&gt;
Man eating - 4 points&lt;br /&gt;
&lt;br /&gt;
Bears:&lt;br /&gt;
Normal - 1 point&lt;br /&gt;
Hungry - 2 points&lt;br /&gt;
unknown - 3 points&lt;br /&gt;
unknown - 4 points&lt;br /&gt;
&lt;br /&gt;
Goats (THE MOST DEADLY)&lt;br /&gt;
Normal - 2 points&lt;br /&gt;
unknown - 4 points&lt;br /&gt;
&lt;br /&gt;
I don't think the goats have more than one upgrade, unless the creator is going to be funny about it.&lt;br /&gt;
&lt;br /&gt;
=Contestants=&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=20768 Muad Dib]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=22270 Tischalla]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=11250 Woodrow guthrie]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=4059 Jhelai]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=19909 Commissar Roderik]&amp;lt;---FOR THE GLORY OF DURHAM!&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=20184 Pelleas] &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=23011 Warrior Roger]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=8094 AlexanderRM]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=22423 Shooty McShootem'up]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=4005 FishOutOfWater] &amp;lt;---Number ten!  Contest is a go!&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=22845 babajeeb]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=15566 Alzado] &amp;lt;---Won't lose to Neil Tathers this time!&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=22714 Kyunga]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=31 nine]  &amp;lt;--Joined against his will&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=21510 kiwimage]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=5189 Calliope Grieve]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=20942 Kahmet]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=20139 Dreadlock Skull]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=23117 Anaru Kamora]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=22369 Joshua Abraham Norton]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=22851 Roo'fus] &amp;lt;---SAYS I MISPELLED HIS NAME, I SAY I SPELLED IT BETTER&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=6639 Blue Hummingbird]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=6294 Global Warming]&lt;br /&gt;
=Special Achievement=&lt;br /&gt;
==Team Tathers Shargle, Bears and Goat Extravaganza Participant==&lt;br /&gt;
[[Image:Ttsbge.gif]]&lt;br /&gt;
*'''How to Unlock''' - Awarded to participants of [http://forum.shartak.com/index.php/topic,3783.0.html Team Tathers Shargle, Bears and Goat Extravaganza].&lt;br /&gt;
*This achievement was awarded on September 13th, 2012.&lt;br /&gt;
&lt;br /&gt;
=Results=&lt;br /&gt;
*Muad Dib   6 &lt;br /&gt;
*Commissar Roderick   11&lt;br /&gt;
*Dreadlock Skull   21&lt;br /&gt;
*Shooty McShootem'up   21&lt;br /&gt;
*woodrow guthrie   26&lt;br /&gt;
*Global Warming   34  &amp;lt;--- received a heavy sword during the contest!&lt;br /&gt;
*Blue Hummingbird   36&lt;br /&gt;
*Kyunga   37&lt;br /&gt;
*Warrior Roger   49  &amp;lt;---I only think of him as an alien with a Spartan helmut on his head, 100gc prize!&lt;br /&gt;
*Pelleas   58&lt;br /&gt;
*Joshua AbrahamNorton   65&lt;br /&gt;
*Ro o'Fuhs   69  &amp;lt;-- one of three people to score at least one hungry bear kill, 100gc prize cause I do stuff like that!&lt;br /&gt;
*Tischalla   80&lt;br /&gt;
*Kahmet   80  &amp;lt;---Second most goat kills, and since I hate goats, 100gc prize!&lt;br /&gt;
*Alzado   88&lt;br /&gt;
*nine   88  &amp;lt;--Received one of the heavy swords during the contest!&lt;br /&gt;
*Anaru Kamora   91&amp;lt;-- Killed one of every type of animal possible!  300gc prize!&lt;br /&gt;
*kiwimage   93&lt;br /&gt;
*babajeeb   105 &amp;lt;---Third Place, Most Bear Kills!&lt;br /&gt;
*FishOutOfWater   120&amp;lt;-- a Massive jump into second place, also most shargle kills!&lt;br /&gt;
*Jhelai   137   &amp;lt;---Winnah winnah chicken dinner!, most goat kills!&lt;br /&gt;
&lt;br /&gt;
==Total Amount Slain==&lt;br /&gt;
&lt;br /&gt;
*Total animals slaughtered - 1003&lt;br /&gt;
*Total shargle kills - 657&lt;br /&gt;
*Total Bear kills - 155&lt;br /&gt;
*Total goat kills - 191&lt;br /&gt;
&lt;br /&gt;
=Prizes Awarded=&lt;br /&gt;
*Everyone got an achievement!&lt;br /&gt;
*Global Warming received a heavy sword!&lt;br /&gt;
*Warrior Roger wins a 100 gold coins!&lt;br /&gt;
*Roo'fuhs wins 100 gold coins!&lt;br /&gt;
*Kahmet wins 100 gold coins!&lt;br /&gt;
*nine received a heavy sword!&lt;br /&gt;
*Anaru Kamora wins 300 gold coins!&lt;br /&gt;
*kiwimage received a heavy sword!&lt;br /&gt;
*babajeeb wins 100 gold coins and the Bear Claw Gauntlet!&lt;br /&gt;
*FishOutOfWater wins 200 gold coins and the Shargle Beak Kukri!&lt;br /&gt;
*Jhelai wins 300 gold coins and the Goat Horned Headdress!&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Team_Tathers_Shargle,_Bears_and_Goat_Extravaganza&amp;diff=24243</id>
		<title>Team Tathers Shargle, Bears and Goat Extravaganza</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Team_Tathers_Shargle,_Bears_and_Goat_Extravaganza&amp;diff=24243"/>
		<updated>2014-04-22T16:33:50Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Prizes Awarded */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historical_Article}}&lt;br /&gt;
=Initial Annoucement= &lt;br /&gt;
Hello all, this is a thouroughly deceased Neil Tathers, who is here to congratulate you all on reading this thread!  I feel like throwing another competiton, and while the thought of hunting rats and spiders was interesting, the caves themselves are a pain in the  to navigate, and annoying to me personally, give me the sun to shine on my pecs, and plenty of coconut oil to rub on them (COCONUT CANNON!).&lt;br /&gt;
&lt;br /&gt;
So, Team Tathers has decided, well, let's get real, I have decided to throw another contest, to celebrate the fact it's been a year since I thrown the last one, another hunting extravaganza!  What are we hunting this time?&lt;br /&gt;
&lt;br /&gt;
Why, animals native to the mysterious mountain of course!  Especially those damn goats.  Man, I hate those things.&lt;br /&gt;
&lt;br /&gt;
Sign up will be open from today to 13AUG2012, where the contest will begin at 12:00AM server time, and last till 13SEP2012.  &lt;br /&gt;
&lt;br /&gt;
One catch, we need at least ten people to sign up.  If we have nine, NO CONTEST!  SO SIGN UP!&lt;br /&gt;
&lt;br /&gt;
Rules:&lt;br /&gt;
&lt;br /&gt;
There is one point for every Shargle, Bear and Goat kill.  Extra points will be awarded for every upgrade the animal has.  Shargles have three upgrades (ferocious, deadly, and Man eating), Bears have one known upgrade (hungry) and goats have no known upgrade.  Assuming four upgrades per animal, here's the point structure.&lt;br /&gt;
&lt;br /&gt;
Shargles:&lt;br /&gt;
Normal - 1 point&lt;br /&gt;
Ferocious - 2 points&lt;br /&gt;
Deadly - 3 points&lt;br /&gt;
Man eating - 4 points&lt;br /&gt;
&lt;br /&gt;
Bears:&lt;br /&gt;
Normal - 1 point&lt;br /&gt;
Hungry - 2 points&lt;br /&gt;
unknown - 3 points&lt;br /&gt;
unknown - 4 points&lt;br /&gt;
&lt;br /&gt;
Goats (THE MOST DEADLY)&lt;br /&gt;
Normal - 2 points&lt;br /&gt;
unknown - 4 points&lt;br /&gt;
&lt;br /&gt;
I don't think the goats have more than one upgrade, unless the creator is going to be funny about it.&lt;br /&gt;
&lt;br /&gt;
=Contestants=&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=20768 Muad Dib]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=22270 Tischalla]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=11250 Woodrow guthrie]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=4059 Jhelai]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=19909 Commissar Roderik]&amp;lt;---FOR THE GLORY OF DURHAM!&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=20184 Pelleas] &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=23011 Warrior Roger]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=8094 AlexanderRM]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=22423 Shooty McShootem'up]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=4005 FishOutOfWater] &amp;lt;---Number ten!  Contest is a go!&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=22845 babajeeb]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=15566 Alzado] &amp;lt;---Won't lose to Neil Tathers this time!&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=22714 Kyunga]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=31 nine]  &amp;lt;--Joined against his will&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=21510 kiwimage]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=5189 Calliope Grieve]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=20942 Kahmet]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=20139 Dreadlock Skull]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=23117 Anaru Kamora]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=22369 Joshua Abraham Norton]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=22851 Roo'fus] &amp;lt;---SAYS I MISPELLED HIS NAME, I SAY I SPELLED IT BETTER&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=6639 Blue Hummingbird]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=6294 Global Warming]&lt;br /&gt;
=Special Achievement=&lt;br /&gt;
=Results=&lt;br /&gt;
*Muad Dib   6 &lt;br /&gt;
*Commissar Roderick   11&lt;br /&gt;
*Dreadlock Skull   21&lt;br /&gt;
*Shooty McShootem'up   21&lt;br /&gt;
*woodrow guthrie   26&lt;br /&gt;
*Global Warming   34  &amp;lt;--- received a heavy sword during the contest!&lt;br /&gt;
*Blue Hummingbird   36&lt;br /&gt;
*Kyunga   37&lt;br /&gt;
*Warrior Roger   49  &amp;lt;---I only think of him as an alien with a Spartan helmut on his head, 100gc prize!&lt;br /&gt;
*Pelleas   58&lt;br /&gt;
*Joshua AbrahamNorton   65&lt;br /&gt;
*Ro o'Fuhs   69  &amp;lt;-- one of three people to score at least one hungry bear kill, 100gc prize cause I do stuff like that!&lt;br /&gt;
*Tischalla   80&lt;br /&gt;
*Kahmet   80  &amp;lt;---Second most goat kills, and since I hate goats, 100gc prize!&lt;br /&gt;
*Alzado   88&lt;br /&gt;
*nine   88  &amp;lt;--Received one of the heavy swords during the contest!&lt;br /&gt;
*Anaru Kamora   91&amp;lt;-- Killed one of every type of animal possible!  300gc prize!&lt;br /&gt;
*kiwimage   93&lt;br /&gt;
*babajeeb   105 &amp;lt;---Third Place, Most Bear Kills!&lt;br /&gt;
*FishOutOfWater   120&amp;lt;-- a Massive jump into second place, also most shargle kills!&lt;br /&gt;
*Jhelai   137   &amp;lt;---Winnah winnah chicken dinner!, most goat kills!&lt;br /&gt;
&lt;br /&gt;
==Total Amount Slain==&lt;br /&gt;
&lt;br /&gt;
*Total animals slaughtered - 1003&lt;br /&gt;
*Total shargle kills - 657&lt;br /&gt;
*Total Bear kills - 155&lt;br /&gt;
*Total goat kills - 191&lt;br /&gt;
&lt;br /&gt;
=Prizes Awarded=&lt;br /&gt;
*Everyone got an achievement!&lt;br /&gt;
*Global Warming received a heavy sword!&lt;br /&gt;
*Warrior Roger wins a 100 gold coins!&lt;br /&gt;
*Roo'fuhs wins 100 gold coins!&lt;br /&gt;
*Kahmet wins 100 gold coins!&lt;br /&gt;
*nine received a heavy sword!&lt;br /&gt;
*Anaru Kamora wins 300 gold coins!&lt;br /&gt;
*kiwimage received a heavy sword!&lt;br /&gt;
*babajeeb wins 100 gold coins and the Bear Claw Gauntlet!&lt;br /&gt;
*FishOutOfWater wins 200 gold coins and the Shargle Beak Kukri!&lt;br /&gt;
*Jhelai wins 300 gold coins and the Goat Horned Headdress!&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Team_Tathers_Shargle,_Bears_and_Goat_Extravaganza&amp;diff=24242</id>
		<title>Team Tathers Shargle, Bears and Goat Extravaganza</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Team_Tathers_Shargle,_Bears_and_Goat_Extravaganza&amp;diff=24242"/>
		<updated>2014-04-22T16:33:18Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: Created page with &amp;quot;{{Historical_Article}} =Initial Annoucement=  Hello all, this is a thouroughly deceased Neil Tathers, who is here to congratulate you all on reading this thread!  I feel like ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historical_Article}}&lt;br /&gt;
=Initial Annoucement= &lt;br /&gt;
Hello all, this is a thouroughly deceased Neil Tathers, who is here to congratulate you all on reading this thread!  I feel like throwing another competiton, and while the thought of hunting rats and spiders was interesting, the caves themselves are a pain in the  to navigate, and annoying to me personally, give me the sun to shine on my pecs, and plenty of coconut oil to rub on them (COCONUT CANNON!).&lt;br /&gt;
&lt;br /&gt;
So, Team Tathers has decided, well, let's get real, I have decided to throw another contest, to celebrate the fact it's been a year since I thrown the last one, another hunting extravaganza!  What are we hunting this time?&lt;br /&gt;
&lt;br /&gt;
Why, animals native to the mysterious mountain of course!  Especially those damn goats.  Man, I hate those things.&lt;br /&gt;
&lt;br /&gt;
Sign up will be open from today to 13AUG2012, where the contest will begin at 12:00AM server time, and last till 13SEP2012.  &lt;br /&gt;
&lt;br /&gt;
One catch, we need at least ten people to sign up.  If we have nine, NO CONTEST!  SO SIGN UP!&lt;br /&gt;
&lt;br /&gt;
Rules:&lt;br /&gt;
&lt;br /&gt;
There is one point for every Shargle, Bear and Goat kill.  Extra points will be awarded for every upgrade the animal has.  Shargles have three upgrades (ferocious, deadly, and Man eating), Bears have one known upgrade (hungry) and goats have no known upgrade.  Assuming four upgrades per animal, here's the point structure.&lt;br /&gt;
&lt;br /&gt;
Shargles:&lt;br /&gt;
Normal - 1 point&lt;br /&gt;
Ferocious - 2 points&lt;br /&gt;
Deadly - 3 points&lt;br /&gt;
Man eating - 4 points&lt;br /&gt;
&lt;br /&gt;
Bears:&lt;br /&gt;
Normal - 1 point&lt;br /&gt;
Hungry - 2 points&lt;br /&gt;
unknown - 3 points&lt;br /&gt;
unknown - 4 points&lt;br /&gt;
&lt;br /&gt;
Goats (THE MOST DEADLY)&lt;br /&gt;
Normal - 2 points&lt;br /&gt;
unknown - 4 points&lt;br /&gt;
&lt;br /&gt;
I don't think the goats have more than one upgrade, unless the creator is going to be funny about it.&lt;br /&gt;
&lt;br /&gt;
=Contestants=&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=20768 Muad Dib]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=22270 Tischalla]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=11250 Woodrow guthrie]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=4059 Jhelai]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=19909 Commissar Roderik]&amp;lt;---FOR THE GLORY OF DURHAM!&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=20184 Pelleas] &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=23011 Warrior Roger]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=8094 AlexanderRM]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=22423 Shooty McShootem'up]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=4005 FishOutOfWater] &amp;lt;---Number ten!  Contest is a go!&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=22845 babajeeb]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=15566 Alzado] &amp;lt;---Won't lose to Neil Tathers this time!&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=22714 Kyunga]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=31 nine]  &amp;lt;--Joined against his will&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=21510 kiwimage]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=5189 Calliope Grieve]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=20942 Kahmet]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=20139 Dreadlock Skull]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=23117 Anaru Kamora]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=22369 Joshua Abraham Norton]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=22851 Roo'fus] &amp;lt;---SAYS I MISPELLED HIS NAME, I SAY I SPELLED IT BETTER&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=6639 Blue Hummingbird]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=6294 Global Warming]&lt;br /&gt;
=Special Achievement=&lt;br /&gt;
=Results=&lt;br /&gt;
*Muad Dib   6 &lt;br /&gt;
*Commissar Roderick   11&lt;br /&gt;
*Dreadlock Skull   21&lt;br /&gt;
*Shooty McShootem'up   21&lt;br /&gt;
*woodrow guthrie   26&lt;br /&gt;
*Global Warming   34  &amp;lt;--- received a heavy sword during the contest!&lt;br /&gt;
*Blue Hummingbird   36&lt;br /&gt;
*Kyunga   37&lt;br /&gt;
*Warrior Roger   49  &amp;lt;---I only think of him as an alien with a Spartan helmut on his head, 100gc prize!&lt;br /&gt;
*Pelleas   58&lt;br /&gt;
*Joshua AbrahamNorton   65&lt;br /&gt;
*Ro o'Fuhs   69  &amp;lt;-- one of three people to score at least one hungry bear kill, 100gc prize cause I do stuff like that!&lt;br /&gt;
*Tischalla   80&lt;br /&gt;
*Kahmet   80  &amp;lt;---Second most goat kills, and since I hate goats, 100gc prize!&lt;br /&gt;
*Alzado   88&lt;br /&gt;
*nine   88  &amp;lt;--Received one of the heavy swords during the contest!&lt;br /&gt;
*Anaru Kamora   91&amp;lt;-- Killed one of every type of animal possible!  300gc prize!&lt;br /&gt;
*kiwimage   93&lt;br /&gt;
*babajeeb   105 &amp;lt;---Third Place, Most Bear Kills!&lt;br /&gt;
*FishOutOfWater   120&amp;lt;-- a Massive jump into second place, also most shargle kills!&lt;br /&gt;
*Jhelai   137   &amp;lt;---Winnah winnah chicken dinner!, most goat kills!&lt;br /&gt;
&lt;br /&gt;
==Total Amount Slain==&lt;br /&gt;
&lt;br /&gt;
*Total animals slaughtered - 1003&lt;br /&gt;
*Total shargle kills - 657&lt;br /&gt;
*Total Bear kills - 155&lt;br /&gt;
*Total goat kills - 191&lt;br /&gt;
&lt;br /&gt;
=Prizes Awarded=&lt;br /&gt;
Everyone got an achievement!&lt;br /&gt;
Global Warming received a heavy sword!&lt;br /&gt;
Warrior Roger wins a 100 gold coins!&lt;br /&gt;
Roo'fuhs wins 100 gold coins!&lt;br /&gt;
Kahmet wins 100 gold coins!&lt;br /&gt;
nine received a heavy sword!&lt;br /&gt;
Anaru Kamora wins 300 gold coins!&lt;br /&gt;
kiwimage received a heavy sword!&lt;br /&gt;
babajeeb wins 100 gold coins and the Bear Claw Gauntlet!&lt;br /&gt;
FishOutOfWater wins 200 gold coins and the Shargle Beak Kukri!&lt;br /&gt;
Jhelai wins 300 gold coins and the Goat Horned Headdress!&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Spring_Cleaning_2014&amp;diff=24241</id>
		<title>Spring Cleaning 2014</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Spring_Cleaning_2014&amp;diff=24241"/>
		<updated>2014-04-22T16:21:31Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Order 0f killings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historical_Article}}&lt;br /&gt;
=Initial Annoucement= &lt;br /&gt;
This contest, as describe in 'Nother Contest thread, is a contest where people sign up one of their characters.  Once the sign up is over, they will receive a character's name via email.  When they kill said character, they will get that's character's target and so on.  The rules will get more defined as the contest date gets closer.&lt;br /&gt;
&lt;br /&gt;
First off, we need contestants!  I'm setting the contestant number to ten!  To be fair, I will not be submitting any of my contestants into the contest.  If people wish to remain anonymous of who some of their alts are, they can feel free to submit it via PM to me, and I'll post the character as signing up.  &lt;br /&gt;
&lt;br /&gt;
I will List contestants here as they sign up.&lt;br /&gt;
&lt;br /&gt;
As for prizes, I'll think of a custom weapon for the winner, and of a badge idea for all particpants, as well as the winner, who will get a different badge.  If anyone wishes to create badges for this, feel free. &lt;br /&gt;
&lt;br /&gt;
I may also hand out other prizes as well, like I tend to do during these contests.&lt;br /&gt;
&lt;br /&gt;
Signing up period is until 18MAR2014 at midnight on the next day, signup is over.  Contest will begin on 22MAR2014.&lt;br /&gt;
&lt;br /&gt;
[b]*SIGN UP PERIOD HAS ENDED ON 18MAR2014 SO DEVELOPER CAN FIGURE OUT THE ORDER AND A WAY TO AUTOMATICALLY TELL PERSON OF THEIR TARGET*[/b]&lt;br /&gt;
&lt;br /&gt;
=Contestants=&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=20768 Muad Dib]  &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2141 Raffles] &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=21551 Mouse] &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=21835 The Red Death]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=10965 Anthor]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=11250 woodrow guthrie]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=4770 Switchblade Heart]  &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=4059 Jhelai] &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=23363 Edward England] &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=23868 Zarquay] &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=21118 Little Bunny Foo Foo]  &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=15286 Sympathetic Phil]   &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=842 Tad Allagash]   &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=21822 Etamoop Yum]&lt;br /&gt;
&lt;br /&gt;
=Order 0f killings=&lt;br /&gt;
*Etamoop Yum ---  Killed by Tad Allagash on 23MAR2014&lt;br /&gt;
*Anthor --- Killed by Raffles on 23MAR2014&lt;br /&gt;
*Little Bunny Foo Foo ---  Killed by Tad Allagash on 24MAR2014&lt;br /&gt;
*The Red Death ---Killed by Mouse on 26MAR2014&lt;br /&gt;
*Sympathetic Phil --- Killed by Zarquay 26MAR2014&lt;br /&gt;
*Jhelai --- Killed by Mouse on 27MAR2014&lt;br /&gt;
*Edward England ---Killed by Tad Allagash 27MAR2014&lt;br /&gt;
*Grunk the Pale ---Killed by Raffles on 28MAR2014 &amp;lt;---Worth two bonus points&lt;br /&gt;
*Zarquay --- Killed by Tad Allagash 29MAR2013&lt;br /&gt;
*Aphetto Kabal ---Killed by Mouse on 29MAR2014 &amp;lt;---Worth two bonus points&lt;br /&gt;
*Switchblade Heart ---Killed by Tad Allagash on 29MAR2014&lt;br /&gt;
*woodrow guthrie ---Killed by Mouse on 29MAR2014&lt;br /&gt;
*Tad Allagash ---Killed by Mouse on 29MAR2014&lt;br /&gt;
*Mouse ---Killed by Raffles on 31MAR2014&lt;br /&gt;
*Muad Dib ---Killed by Raffles on 03APR2014&lt;br /&gt;
*Raffles ---WINNER!&lt;br /&gt;
&lt;br /&gt;
=Special Achievements=&lt;br /&gt;
&lt;br /&gt;
==Spring Cleaning 2014 participant==&lt;br /&gt;
[[Image:Contest sc2014.png]]&lt;br /&gt;
*'''How to Unlock''' - Awarded to anyone who participated during the Spring Cleaning 2014 contest&lt;br /&gt;
*This achievement was awarded on April 5th, 2014.&lt;br /&gt;
&lt;br /&gt;
==Spring Cleaning 2014 Winner==&lt;br /&gt;
[[Image:Contest sc2014 victor.png]]&lt;br /&gt;
*'''How to Unlock''' - A one off Achievement awarded to [[User:Raffles|Raffles]] for winning the Spring Cleaning 2014 contest&lt;br /&gt;
*This achievement was awarded on April 5th, 2014.&lt;br /&gt;
&lt;br /&gt;
=Prize=&lt;br /&gt;
&lt;br /&gt;
The winner received the Assassin's Dagger, a blade that deals poison damage.&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Spring_Cleaning_2014&amp;diff=24240</id>
		<title>Spring Cleaning 2014</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Spring_Cleaning_2014&amp;diff=24240"/>
		<updated>2014-04-22T16:20:59Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: /* Contestants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historical_Article}}&lt;br /&gt;
=Initial Annoucement= &lt;br /&gt;
This contest, as describe in 'Nother Contest thread, is a contest where people sign up one of their characters.  Once the sign up is over, they will receive a character's name via email.  When they kill said character, they will get that's character's target and so on.  The rules will get more defined as the contest date gets closer.&lt;br /&gt;
&lt;br /&gt;
First off, we need contestants!  I'm setting the contestant number to ten!  To be fair, I will not be submitting any of my contestants into the contest.  If people wish to remain anonymous of who some of their alts are, they can feel free to submit it via PM to me, and I'll post the character as signing up.  &lt;br /&gt;
&lt;br /&gt;
I will List contestants here as they sign up.&lt;br /&gt;
&lt;br /&gt;
As for prizes, I'll think of a custom weapon for the winner, and of a badge idea for all particpants, as well as the winner, who will get a different badge.  If anyone wishes to create badges for this, feel free. &lt;br /&gt;
&lt;br /&gt;
I may also hand out other prizes as well, like I tend to do during these contests.&lt;br /&gt;
&lt;br /&gt;
Signing up period is until 18MAR2014 at midnight on the next day, signup is over.  Contest will begin on 22MAR2014.&lt;br /&gt;
&lt;br /&gt;
[b]*SIGN UP PERIOD HAS ENDED ON 18MAR2014 SO DEVELOPER CAN FIGURE OUT THE ORDER AND A WAY TO AUTOMATICALLY TELL PERSON OF THEIR TARGET*[/b]&lt;br /&gt;
&lt;br /&gt;
=Contestants=&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=20768 Muad Dib]  &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2141 Raffles] &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=21551 Mouse] &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=21835 The Red Death]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=10965 Anthor]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=11250 woodrow guthrie]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=4770 Switchblade Heart]  &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=4059 Jhelai] &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=23363 Edward England] &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=23868 Zarquay] &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=21118 Little Bunny Foo Foo]  &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=15286 Sympathetic Phil]   &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=842 Tad Allagash]   &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=21822 Etamoop Yum]&lt;br /&gt;
&lt;br /&gt;
=Order 0f killings=&lt;br /&gt;
Etamoop Yum ---  Killed by Tad Allagash on 23MAR2014&lt;br /&gt;
Anthor --- Killed by Raffles on 23MAR2014&lt;br /&gt;
Little Bunny Foo Foo ---  Killed by Tad Allagash on 24MAR2014&lt;br /&gt;
The Red Death ---Killed by Mouse on 26MAR2014&lt;br /&gt;
Sympathetic Phil --- Killed by Zarquay 26MAR2014&lt;br /&gt;
Jhelai --- Killed by Mouse on 27MAR2014&lt;br /&gt;
Edward England ---Killed by Tad Allagash 27MAR2014&lt;br /&gt;
Grunk the Pale ---Killed by Raffles on 28MAR2014 &amp;lt;---Worth two bonus points&lt;br /&gt;
Zarquay --- Killed by Tad Allagash 29MAR2013&lt;br /&gt;
Aphetto Kabal ---Killed by Mouse on 29MAR2014 &amp;lt;---Worth two bonus points&lt;br /&gt;
Switchblade Heart ---Killed by Tad Allagash on 29MAR2014&lt;br /&gt;
woodrow guthrie ---Killed by Mouse on 29MAR2014&lt;br /&gt;
Tad Allagash ---Killed by Mouse on 29MAR2014&lt;br /&gt;
Mouse ---Killed by Raffles on 31MAR2014&lt;br /&gt;
Muad Dib ---Killed by Raffles on 03APR2014&lt;br /&gt;
Raffles ---WINNER!&lt;br /&gt;
&lt;br /&gt;
=Special Achievements=&lt;br /&gt;
&lt;br /&gt;
==Spring Cleaning 2014 participant==&lt;br /&gt;
[[Image:Contest sc2014.png]]&lt;br /&gt;
*'''How to Unlock''' - Awarded to anyone who participated during the Spring Cleaning 2014 contest&lt;br /&gt;
*This achievement was awarded on April 5th, 2014.&lt;br /&gt;
&lt;br /&gt;
==Spring Cleaning 2014 Winner==&lt;br /&gt;
[[Image:Contest sc2014 victor.png]]&lt;br /&gt;
*'''How to Unlock''' - A one off Achievement awarded to [[User:Raffles|Raffles]] for winning the Spring Cleaning 2014 contest&lt;br /&gt;
*This achievement was awarded on April 5th, 2014.&lt;br /&gt;
&lt;br /&gt;
=Prize=&lt;br /&gt;
&lt;br /&gt;
The winner received the Assassin's Dagger, a blade that deals poison damage.&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Spring_Cleaning_2014&amp;diff=24239</id>
		<title>Spring Cleaning 2014</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Spring_Cleaning_2014&amp;diff=24239"/>
		<updated>2014-04-22T16:19:44Z</updated>

		<summary type="html">&lt;p&gt;Neil Tathers: Created page with &amp;quot;{{Historical_Article}} =Initial Annoucement=  This contest, as describe in 'Nother Contest thread, is a contest where people sign up one of their characters.  Once the sign up...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historical_Article}}&lt;br /&gt;
=Initial Annoucement= &lt;br /&gt;
This contest, as describe in 'Nother Contest thread, is a contest where people sign up one of their characters.  Once the sign up is over, they will receive a character's name via email.  When they kill said character, they will get that's character's target and so on.  The rules will get more defined as the contest date gets closer.&lt;br /&gt;
&lt;br /&gt;
First off, we need contestants!  I'm setting the contestant number to ten!  To be fair, I will not be submitting any of my contestants into the contest.  If people wish to remain anonymous of who some of their alts are, they can feel free to submit it via PM to me, and I'll post the character as signing up.  &lt;br /&gt;
&lt;br /&gt;
I will List contestants here as they sign up.&lt;br /&gt;
&lt;br /&gt;
As for prizes, I'll think of a custom weapon for the winner, and of a badge idea for all particpants, as well as the winner, who will get a different badge.  If anyone wishes to create badges for this, feel free. &lt;br /&gt;
&lt;br /&gt;
I may also hand out other prizes as well, like I tend to do during these contests.&lt;br /&gt;
&lt;br /&gt;
Signing up period is until 18MAR2014 at midnight on the next day, signup is over.  Contest will begin on 22MAR2014.&lt;br /&gt;
&lt;br /&gt;
[b]*SIGN UP PERIOD HAS ENDED ON 18MAR2014 SO DEVELOPER CAN FIGURE OUT THE ORDER AND A WAY TO AUTOMATICALLY TELL PERSON OF THEIR TARGET*[/b]&lt;br /&gt;
&lt;br /&gt;
=Contestants=&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=20768 Muad Dib]  &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2141]Raffles] &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=21551]Mouse] &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=21835]The Red Death]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=10965]Anthor]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=11250]woodrow guthrie]&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=4770]Switchblade Heart]  &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=4059]Jhelai] &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=23363]Edward England] &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=23868]Zarquay] &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=21118]Little Bunny Foo Foo]  &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=15286]Sympathetic Phil]   &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=842]Tad Allagash]   &lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=21822]Etamoop Yum]  &lt;br /&gt;
&lt;br /&gt;
=Order 0f killings=&lt;br /&gt;
Etamoop Yum ---  Killed by Tad Allagash on 23MAR2014&lt;br /&gt;
Anthor --- Killed by Raffles on 23MAR2014&lt;br /&gt;
Little Bunny Foo Foo ---  Killed by Tad Allagash on 24MAR2014&lt;br /&gt;
The Red Death ---Killed by Mouse on 26MAR2014&lt;br /&gt;
Sympathetic Phil --- Killed by Zarquay 26MAR2014&lt;br /&gt;
Jhelai --- Killed by Mouse on 27MAR2014&lt;br /&gt;
Edward England ---Killed by Tad Allagash 27MAR2014&lt;br /&gt;
Grunk the Pale ---Killed by Raffles on 28MAR2014 &amp;lt;---Worth two bonus points&lt;br /&gt;
Zarquay --- Killed by Tad Allagash 29MAR2013&lt;br /&gt;
Aphetto Kabal ---Killed by Mouse on 29MAR2014 &amp;lt;---Worth two bonus points&lt;br /&gt;
Switchblade Heart ---Killed by Tad Allagash on 29MAR2014&lt;br /&gt;
woodrow guthrie ---Killed by Mouse on 29MAR2014&lt;br /&gt;
Tad Allagash ---Killed by Mouse on 29MAR2014&lt;br /&gt;
Mouse ---Killed by Raffles on 31MAR2014&lt;br /&gt;
Muad Dib ---Killed by Raffles on 03APR2014&lt;br /&gt;
Raffles ---WINNER!&lt;br /&gt;
&lt;br /&gt;
=Special Achievements=&lt;br /&gt;
&lt;br /&gt;
==Spring Cleaning 2014 participant==&lt;br /&gt;
[[Image:Contest sc2014.png]]&lt;br /&gt;
*'''How to Unlock''' - Awarded to anyone who participated during the Spring Cleaning 2014 contest&lt;br /&gt;
*This achievement was awarded on April 5th, 2014.&lt;br /&gt;
&lt;br /&gt;
==Spring Cleaning 2014 Winner==&lt;br /&gt;
[[Image:Contest sc2014 victor.png]]&lt;br /&gt;
*'''How to Unlock''' - A one off Achievement awarded to [[User:Raffles|Raffles]] for winning the Spring Cleaning 2014 contest&lt;br /&gt;
*This achievement was awarded on April 5th, 2014.&lt;br /&gt;
&lt;br /&gt;
=Prize=&lt;br /&gt;
&lt;br /&gt;
The winner received the Assassin's Dagger, a blade that deals poison damage.&lt;/div&gt;</summary>
		<author><name>Neil Tathers</name></author>
		
	</entry>
</feed>