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	<id>https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nankilstlas</id>
	<title>The Shartak Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nankilstlas"/>
	<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php/Special:Contributions/Nankilstlas"/>
	<updated>2026-04-13T19:28:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skulu&amp;diff=9380</id>
		<title>Skulu</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skulu&amp;diff=9380"/>
		<updated>2006-08-05T16:19:42Z</updated>

		<summary type="html">&lt;p&gt;Nankilstlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
[[Shaman]] uses this page as a template for Skulu's current location. Please observe the &amp;lt;nowiki&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/nowiki&amp;gt; tags closely, and do not change them unless you know what you are doing.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
'''Skulu''' is a wandering [[shaman]] with no ties to any village.&lt;br /&gt;
&lt;br /&gt;
==Current sighting==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
To update the current sighting, cut and paste the existing row to &amp;quot;Previous sightings&amp;quot;, removing the noinclude tags so that it looks like other previous sightings. Record the current GPS coordinates in the GPS template and record the date and time with &amp;lt;nowiki&amp;gt;~~~~~&amp;lt;/nowiki&amp;gt; (5 tildes). &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;/noinclude&amp;gt;{{GPS|70|369|26|436}}&amp;lt;br /&amp;gt;16:12, 05 August 2006 (UTC)&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Previous sightings==&lt;br /&gt;
&amp;lt;!-- New sightings belong at the TOP of this list --&amp;gt;&lt;br /&gt;
* {{GPS|70|566|26|350}}&amp;lt;br /&amp;gt;01:41, 28 June 2006 (UTC)&lt;br /&gt;
* {{GPS|70|560|26|371}}&amp;lt;br /&amp;gt;23:40, 23 June 2006 (UTC)&lt;br /&gt;
* {{GPS|70|576|26|367}}&amp;lt;br /&amp;gt;17:52, 14 June 2006 (BST)&lt;br /&gt;
* {{GPS|70|607|26|373}}&amp;lt;br /&amp;gt;00:56, 28 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
{{Shamansnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shamans]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nankilstlas</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Igoban&amp;diff=8555</id>
		<title>Igoban</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Igoban&amp;diff=8555"/>
		<updated>2006-07-14T00:43:01Z</updated>

		<summary type="html">&lt;p&gt;Nankilstlas: /* Previous sightings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
[[Shaman]] uses this page as a template for Igoban's current location. Please observe the &amp;lt;nowiki&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/nowiki&amp;gt; tags closely, and do not change them unless you know what you are doing.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
'''Igoban''' is a wandering [[shaman]] with no ties to any village.&lt;br /&gt;
&lt;br /&gt;
==Current sighting==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
To update the current sighting, cut and paste the existing row to &amp;quot;Previous sightings&amp;quot;, removing the noinclude tags so that it looks like other previous sightings. Record the current GPS coordinates in the GPS template and record the date and time with &amp;lt;nowiki&amp;gt;~~~~~&amp;lt;/nowiki&amp;gt; (5 tildes). &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;lt;/noinclude&amp;gt;{{GPS|70|084|26|367}}&amp;lt;br /&amp;gt;2006-07-14 00:39 (UTC)&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Previous sightings==&lt;br /&gt;
&amp;lt;!-- New sightings belong at the TOP of this list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;/noinclude&amp;gt;{{GPS|70|085|26|385}}&amp;lt;br /&amp;gt;23:51, 12 June 2006 (BST)&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Shamansnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shamans]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nankilstlas</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Igoban&amp;diff=8554</id>
		<title>Igoban</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Igoban&amp;diff=8554"/>
		<updated>2006-07-14T00:42:36Z</updated>

		<summary type="html">&lt;p&gt;Nankilstlas: /* Current sighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
[[Shaman]] uses this page as a template for Igoban's current location. Please observe the &amp;lt;nowiki&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/nowiki&amp;gt; tags closely, and do not change them unless you know what you are doing.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
'''Igoban''' is a wandering [[shaman]] with no ties to any village.&lt;br /&gt;
&lt;br /&gt;
==Current sighting==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
To update the current sighting, cut and paste the existing row to &amp;quot;Previous sightings&amp;quot;, removing the noinclude tags so that it looks like other previous sightings. Record the current GPS coordinates in the GPS template and record the date and time with &amp;lt;nowiki&amp;gt;~~~~~&amp;lt;/nowiki&amp;gt; (5 tildes). &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;lt;/noinclude&amp;gt;{{GPS|70|084|26|367}}&amp;lt;br /&amp;gt;2006-07-14 00:39 (UTC)&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Previous sightings==&lt;br /&gt;
&amp;lt;!-- New sightings belong at the TOP of this list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Igoban has only been sighted once.&lt;br /&gt;
&lt;br /&gt;
{{Shamansnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shamans]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nankilstlas</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Pabkim&amp;diff=8193</id>
		<title>Pabkim</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Pabkim&amp;diff=8193"/>
		<updated>2006-07-10T15:05:04Z</updated>

		<summary type="html">&lt;p&gt;Nankilstlas: /* Previous sightings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
[[Shaman]] uses this page as a template for Pabkim's current location. Please observe the &amp;lt;nowiki&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/nowiki&amp;gt; tags closely, and do not change them unless you know what you are doing.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
'''Pabkim''' is a wandering [[shaman]] with no ties to any village.&lt;br /&gt;
&lt;br /&gt;
==Current sighting==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
To update the current sighting, cut and paste the existing row to &amp;quot;Previous sightings&amp;quot;, removing the noinclude tags so that it looks like other previous sightings. Record the current GPS coordinates in the GPS template and record the date and time with &amp;lt;nowiki&amp;gt;~~~~~&amp;lt;/nowiki&amp;gt; (5 tildes). &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;/noinclude&amp;gt;{{GPS|70|428|26|467}}&amp;lt;br /&amp;gt;14:59, 10 July 2006 (UTC)&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Previous sightings==&lt;br /&gt;
&amp;lt;!-- New sightings belong at the TOP of this list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{GPS|70|371|26|432}}&amp;lt;br /&amp;gt;23:27, 27 June 2006 (UTC)&lt;br /&gt;
* {{GPS|70|359|26|398}}&amp;lt;br /&amp;gt;17:18, 10 June 2006 (BST)&lt;br /&gt;
* {{GPS|70|375|26|385}}&amp;lt;br /&amp;gt;06:00, 28 May 2006 (BST)&lt;br /&gt;
* {{GPS|70|356|26|364}}&amp;lt;br /&amp;gt;22:05, 24 May 2006 (BST)&lt;br /&gt;
* {{GPS|70|360|26|370}}&amp;lt;br /&amp;gt;11:22, 24 May 2006 (BST)&lt;br /&gt;
* {{GPS|70|399|26|337}}&amp;lt;br /&amp;gt;20:06, 17 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
{{Shamansnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shamans]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nankilstlas</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Pabkim&amp;diff=8192</id>
		<title>Pabkim</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Pabkim&amp;diff=8192"/>
		<updated>2006-07-10T15:04:35Z</updated>

		<summary type="html">&lt;p&gt;Nankilstlas: /* Current sighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
[[Shaman]] uses this page as a template for Pabkim's current location. Please observe the &amp;lt;nowiki&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/nowiki&amp;gt; tags closely, and do not change them unless you know what you are doing.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
'''Pabkim''' is a wandering [[shaman]] with no ties to any village.&lt;br /&gt;
&lt;br /&gt;
==Current sighting==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
To update the current sighting, cut and paste the existing row to &amp;quot;Previous sightings&amp;quot;, removing the noinclude tags so that it looks like other previous sightings. Record the current GPS coordinates in the GPS template and record the date and time with &amp;lt;nowiki&amp;gt;~~~~~&amp;lt;/nowiki&amp;gt; (5 tildes). &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;/noinclude&amp;gt;{{GPS|70|428|26|467}}&amp;lt;br /&amp;gt;14:59, 10 July 2006 (UTC)&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Previous sightings==&lt;br /&gt;
&amp;lt;!-- New sightings belong at the TOP of this list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{GPS|70|359|26|398}}&amp;lt;br /&amp;gt;17:18, 10 June 2006 (BST)&lt;br /&gt;
* {{GPS|70|375|26|385}}&amp;lt;br /&amp;gt;06:00, 28 May 2006 (BST)&lt;br /&gt;
* {{GPS|70|356|26|364}}&amp;lt;br /&amp;gt;22:05, 24 May 2006 (BST)&lt;br /&gt;
* {{GPS|70|360|26|370}}&amp;lt;br /&amp;gt;11:22, 24 May 2006 (BST)&lt;br /&gt;
* {{GPS|70|399|26|337}}&amp;lt;br /&amp;gt;20:06, 17 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
{{Shamansnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shamans]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nankilstlas</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Locations&amp;diff=6657</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Locations&amp;diff=6657"/>
		<updated>2006-06-04T13:35:34Z</updated>

		<summary type="html">&lt;p&gt;Nankilstlas: /* Ruins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
Prominent '''locations''' on Shartak include several villages, a wrecked ship, many ruins, and countless fruit trees. The island itself, about 67.4 km from east to west and 26.8 km from north to south according to GPS figures, is composed of a wide variety of terrain types.&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
:''Main article: [[Camp]]''&lt;br /&gt;
Camps are locations on Shartak that serve as starting and respawning points. They feature specific resource huts for medical supplies, ammunition, and trading.&lt;br /&gt;
&lt;br /&gt;
== Natural landmarks ==&lt;br /&gt;
* [[Cave]]&lt;br /&gt;
* Mountain&lt;br /&gt;
* Waterfall&lt;br /&gt;
* [[Western Islets]]&lt;br /&gt;
&lt;br /&gt;
== Terrain types ==&lt;br /&gt;
:''Main article: [[Terrain]]''&lt;br /&gt;
The terrain of Shartak is diverse, consisting of types such as jungle, swamp, and beaches. Each type of terrain affects the movement and searches of players differently.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
A detail appears as a separate icon over the underlying terrain color. There can only be one detail in any location. For example, if there is a tree or bush or ruins or hut in your current location, then you cannot construct a signpost. &lt;br /&gt;
&lt;br /&gt;
Heavy jungle conceals detail features. If you chop down enough jungle to reveal a fruit tree, bush, hut, or other detail, you receive an XP reward. &lt;br /&gt;
&lt;br /&gt;
=== Fruit trees and bushes ===&lt;br /&gt;
[[Image:Tree.gif]]&lt;br /&gt;
&lt;br /&gt;
All fruit trees and bushes use the same icon and thus look the same from a distance. &lt;br /&gt;
&lt;br /&gt;
A search at a location with a fruit tree or bush is an attempt to search specifically for fruits or berries, not an attempt to search the surrounding jungle for other items. Either you find a ripe fruit or berry or you do not, but you cannot find a non-fruit where a fruit tree or bush stands.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether different fruit trees and bushes have different find rates. It is unknown whether the density of the jungle affects the find rate (some believe that clearing the jungle slightly increases the find rate). Please submit data to [[Search Odds Condensed]]. &lt;br /&gt;
&lt;br /&gt;
*'''Search cost:''' ''1 AP''&lt;br /&gt;
**'''Approx find rates (55%):''' fruit/berry (55%)&lt;br /&gt;
&lt;br /&gt;
==== Berry bushes ====&lt;br /&gt;
&lt;br /&gt;
Outsiders see &amp;quot;a bush covered in berries.&amp;quot; For natives (or outsiders with Native Knowledge), the bush is revealed as either a tasty berry bush (where each berry heals 2 HP) or a poisonous berry bush (where each berry inflicts 2 HP damage). This information can also be gleaned by eating a berry. Searching provides a ready source of berries. &lt;br /&gt;
&lt;br /&gt;
Known locations of poisonous bushes: [-70.479,+26.453], [-70.481,+26.452], [-70.501,+26.502], [-70.362,+26.387], [-70.435,+26.409], [-70.408,+26.453], [-70.394,+26.443], [-70.394,+26.444]&lt;br /&gt;
&lt;br /&gt;
==== Mango tree ====&lt;br /&gt;
&lt;br /&gt;
Searching provides [[mango]]s, predictably.&lt;br /&gt;
&lt;br /&gt;
Known locations: [-70.380,+26.369], [-70.189,+26.429], [-70.094,+26.376], [-70.450,+26.408], [-70.384,+26.437], [-70.383,+26.439]&lt;br /&gt;
&lt;br /&gt;
==== Banana tree ====&lt;br /&gt;
&lt;br /&gt;
A banana tree is a reliable source of [[banana]]s.&lt;br /&gt;
&lt;br /&gt;
Known locations: [-70.421,+26.408], [-70.500,+26.469] [-70.087,+26.377] (no icon)&lt;br /&gt;
&lt;br /&gt;
==== Unknown trees ====&lt;br /&gt;
&lt;br /&gt;
These are fruit trees and bushes with known locations but unknown fruit.&lt;br /&gt;
&lt;br /&gt;
Known locations: [-70.401,+26.502], [-70.435,+26.486], [-70.316,+26.504], [-70.119,+26.378], [-70.654,+26.361], [-70.666,+26.373], [-70.667,+26.372], [-70.094,+26.376], [-70.082,+26.393], [-70.083,+26.390], [-70.111,+26.407], [-70.123,+26.389], [-70.129,+26.392]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Huts ===&lt;br /&gt;
:''Main article: [[Hut]]''&lt;br /&gt;
Huts are buildings that players can enter and leave. Certain huts provide specific items.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
[[Image:Ruins.gif]]&lt;br /&gt;
&lt;br /&gt;
Some ruins like on the west bank of the river that runs south from the mountain, but they are not very impressive at the moment. &lt;br /&gt;
&lt;br /&gt;
Known locations: [-70.391,+26.480], [-70.111,+26.378], [-70.666,+26.354], [-70.357,+26.406], [-70.331,+26.380], [-70.605,+26.374]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Temple ruins ===&lt;br /&gt;
At [-70.540,+26.530], 16 paces south and 1 pace east of the shipwreck, are the ruins of a temple which is populated by monkeys, stalked by elephants, and haunted by spirits. &lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Locations| ]]&lt;/div&gt;</summary>
		<author><name>Nankilstlas</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Locations&amp;diff=6656</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Locations&amp;diff=6656"/>
		<updated>2006-06-04T13:35:21Z</updated>

		<summary type="html">&lt;p&gt;Nankilstlas: /* Ruins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
Prominent '''locations''' on Shartak include several villages, a wrecked ship, many ruins, and countless fruit trees. The island itself, about 67.4 km from east to west and 26.8 km from north to south according to GPS figures, is composed of a wide variety of terrain types.&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
:''Main article: [[Camp]]''&lt;br /&gt;
Camps are locations on Shartak that serve as starting and respawning points. They feature specific resource huts for medical supplies, ammunition, and trading.&lt;br /&gt;
&lt;br /&gt;
== Natural landmarks ==&lt;br /&gt;
* [[Cave]]&lt;br /&gt;
* Mountain&lt;br /&gt;
* Waterfall&lt;br /&gt;
* [[Western Islets]]&lt;br /&gt;
&lt;br /&gt;
== Terrain types ==&lt;br /&gt;
:''Main article: [[Terrain]]''&lt;br /&gt;
The terrain of Shartak is diverse, consisting of types such as jungle, swamp, and beaches. Each type of terrain affects the movement and searches of players differently.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
A detail appears as a separate icon over the underlying terrain color. There can only be one detail in any location. For example, if there is a tree or bush or ruins or hut in your current location, then you cannot construct a signpost. &lt;br /&gt;
&lt;br /&gt;
Heavy jungle conceals detail features. If you chop down enough jungle to reveal a fruit tree, bush, hut, or other detail, you receive an XP reward. &lt;br /&gt;
&lt;br /&gt;
=== Fruit trees and bushes ===&lt;br /&gt;
[[Image:Tree.gif]]&lt;br /&gt;
&lt;br /&gt;
All fruit trees and bushes use the same icon and thus look the same from a distance. &lt;br /&gt;
&lt;br /&gt;
A search at a location with a fruit tree or bush is an attempt to search specifically for fruits or berries, not an attempt to search the surrounding jungle for other items. Either you find a ripe fruit or berry or you do not, but you cannot find a non-fruit where a fruit tree or bush stands.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether different fruit trees and bushes have different find rates. It is unknown whether the density of the jungle affects the find rate (some believe that clearing the jungle slightly increases the find rate). Please submit data to [[Search Odds Condensed]]. &lt;br /&gt;
&lt;br /&gt;
*'''Search cost:''' ''1 AP''&lt;br /&gt;
**'''Approx find rates (55%):''' fruit/berry (55%)&lt;br /&gt;
&lt;br /&gt;
==== Berry bushes ====&lt;br /&gt;
&lt;br /&gt;
Outsiders see &amp;quot;a bush covered in berries.&amp;quot; For natives (or outsiders with Native Knowledge), the bush is revealed as either a tasty berry bush (where each berry heals 2 HP) or a poisonous berry bush (where each berry inflicts 2 HP damage). This information can also be gleaned by eating a berry. Searching provides a ready source of berries. &lt;br /&gt;
&lt;br /&gt;
Known locations of poisonous bushes: [-70.479,+26.453], [-70.481,+26.452], [-70.501,+26.502], [-70.362,+26.387], [-70.435,+26.409], [-70.408,+26.453], [-70.394,+26.443], [-70.394,+26.444]&lt;br /&gt;
&lt;br /&gt;
==== Mango tree ====&lt;br /&gt;
&lt;br /&gt;
Searching provides [[mango]]s, predictably.&lt;br /&gt;
&lt;br /&gt;
Known locations: [-70.380,+26.369], [-70.189,+26.429], [-70.094,+26.376], [-70.450,+26.408], [-70.384,+26.437], [-70.383,+26.439]&lt;br /&gt;
&lt;br /&gt;
==== Banana tree ====&lt;br /&gt;
&lt;br /&gt;
A banana tree is a reliable source of [[banana]]s.&lt;br /&gt;
&lt;br /&gt;
Known locations: [-70.421,+26.408], [-70.500,+26.469] [-70.087,+26.377] (no icon)&lt;br /&gt;
&lt;br /&gt;
==== Unknown trees ====&lt;br /&gt;
&lt;br /&gt;
These are fruit trees and bushes with known locations but unknown fruit.&lt;br /&gt;
&lt;br /&gt;
Known locations: [-70.401,+26.502], [-70.435,+26.486], [-70.316,+26.504], [-70.119,+26.378], [-70.654,+26.361], [-70.666,+26.373], [-70.667,+26.372], [-70.094,+26.376], [-70.082,+26.393], [-70.083,+26.390], [-70.111,+26.407], [-70.123,+26.389], [-70.129,+26.392]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Huts ===&lt;br /&gt;
:''Main article: [[Hut]]''&lt;br /&gt;
Huts are buildings that players can enter and leave. Certain huts provide specific items.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
[[Image:Ruins.gif]]&lt;br /&gt;
&lt;br /&gt;
Some ruins like on the west bank of the river that runs south from the mountain, but they are not very impressive at the moment. &lt;br /&gt;
&lt;br /&gt;
Known locations: [-70.391,+26.480], [-70.111,+26.378], [-70.666,+26.354], [-70.357,+26.406], [-70.331,+26.380],[-70.605,+26.374]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Temple ruins ===&lt;br /&gt;
At [-70.540,+26.530], 16 paces south and 1 pace east of the shipwreck, are the ruins of a temple which is populated by monkeys, stalked by elephants, and haunted by spirits. &lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Locations| ]]&lt;/div&gt;</summary>
		<author><name>Nankilstlas</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Locations&amp;diff=3459</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Locations&amp;diff=3459"/>
		<updated>2006-04-08T21:53:15Z</updated>

		<summary type="html">&lt;p&gt;Nankilstlas: /* Ruins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
At present it doesn't look like there's any way to change which of the villages you call your home.&lt;br /&gt;
&lt;br /&gt;
== Native Villages ==&lt;br /&gt;
&lt;br /&gt;
=== [[Dalpok]] ===&lt;br /&gt;
* Location: To the west of the mountain.&lt;br /&gt;
* Shaman: Shubar&lt;br /&gt;
* GPS coordinates: -70.436,+26.443 (Shaman location)&lt;br /&gt;
&lt;br /&gt;
=== [[Raktam]] ===&lt;br /&gt;
* Location: To the east of the mountain.&lt;br /&gt;
* Shaman: Najdam&lt;br /&gt;
* GPS coordinates: -70.323,+26.470 (Shaman location)&lt;br /&gt;
&lt;br /&gt;
=== [[Wiksik]] ===&lt;br /&gt;
* Location: To the south-east of the mountain.&lt;br /&gt;
* Shaman: Tapran&lt;br /&gt;
* GPS coordinates: -70.239,+26.405 (Shaman location)&lt;br /&gt;
&lt;br /&gt;
== Outsider Villages ==&lt;br /&gt;
&lt;br /&gt;
=== [[Durham]] ===&lt;br /&gt;
* Location: The south-west edge of the island.&lt;br /&gt;
* Shaman: Kadmor&lt;br /&gt;
* GPS coordinates -70.648,+26.343 (Shaman location)&lt;br /&gt;
&lt;br /&gt;
=== [[York]] ===&lt;br /&gt;
* Location: The centre of the southern edge of the island.&lt;br /&gt;
* Shaman: Kahuni&lt;br /&gt;
* GPS coordinates: -70.371,+26.314 (Shaman location)&lt;br /&gt;
&lt;br /&gt;
=== [[Derby]] ===&lt;br /&gt;
* Location: Towards the south-east corner of the island.&lt;br /&gt;
* Shaman: Balchig&lt;br /&gt;
* GPS coordinates: -70.095,+26.350 (Shaman location)&lt;br /&gt;
&lt;br /&gt;
=== [[Shipwreck]] ===&lt;br /&gt;
* Location: Towards the north-west edge of the island.&lt;br /&gt;
* Shaman: Jakota&lt;br /&gt;
* GPS coordinates: -70.541,+26.543 (Shaman location)&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
=== Terrain Types ===&lt;br /&gt;
Within the navigation map there are a number of different coloured areas which correspond to the different terrain types.&lt;br /&gt;
&lt;br /&gt;
In addition you may find other zones or details within the terrain. A common one for those first arriving are those considered part of a village where, for example, a d0 space within the village would be labeled &amp;quot;Dalpok&amp;quot; instead of &amp;quot;Jungle&amp;quot;. Others exist as well; for example, bushes and trees in the jungle and there are caves and tunnels in the mountain terrain.&lt;br /&gt;
&lt;br /&gt;
=== Beach ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#ffebcd;font-family:Verdana;&amp;quot;&amp;gt;Beach&amp;lt;/div&amp;gt;&lt;br /&gt;
Nothing specific is known at this time.&lt;br /&gt;
*'''Movement cost:''' ''1 AP''&lt;br /&gt;
*'''Search cost:''' ''1 AP''&lt;br /&gt;
&lt;br /&gt;
=== Grassland ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#e6f5b1;font-family:Verdana;&amp;quot;&amp;gt;Grassland&amp;lt;/div&amp;gt;&lt;br /&gt;
There's a swath of grassland cutting north-south, a few clicks west of Dalpok. Can be found by following the road north from Derby.&lt;br /&gt;
*'''Movement cost:''' ''? AP''&lt;br /&gt;
*'''Search cost:''' ''? AP''&lt;br /&gt;
&lt;br /&gt;
=== Jungle ===&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#337033;font-family:Verdana;&amp;quot;&amp;gt;Jungle &amp;lt;small&amp;gt;(d10)&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#338033;font-family:Verdana;&amp;quot;&amp;gt;Jungle &amp;lt;small&amp;gt;(d9)&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#339033;font-family:Verdana;&amp;quot;&amp;gt;Jungle &amp;lt;small&amp;gt;(d8)&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33a033;font-family:Verdana;&amp;quot;&amp;gt;Jungle &amp;lt;small&amp;gt;(d7)&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33b033;font-family:Verdana;&amp;quot;&amp;gt;Jungle &amp;lt;small&amp;gt;(d6)&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33c033;font-family:Verdana;&amp;quot;&amp;gt;Jungle &amp;lt;small&amp;gt;(d5)&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33d033;font-family:Verdana;&amp;quot;&amp;gt;Jungle &amp;lt;small&amp;gt;(d4)&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33d733;font-family:Verdana;&amp;quot;&amp;gt;Jungle &amp;lt;small&amp;gt;(d3)&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33e033;font-family:Verdana;&amp;quot;&amp;gt;Jungle &amp;lt;small&amp;gt;(d2)&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33f033;font-family:Verdana;&amp;quot;&amp;gt;Jungle &amp;lt;small&amp;gt;(d1)&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#aa8866;font-family:Verdana;&amp;quot;&amp;gt;Jungle &amp;lt;small&amp;gt;(d0)&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
It is everywhere, some places it is too thick to travel through and you will have to use a machete to chop through.&lt;br /&gt;
&lt;br /&gt;
Density 10 must be chopped. Density 9 is thick vegetation. Desnity 5-8 provides tree cover. Density 2-4 provides grass cover. Density 1 is weeds. Density 0 is soil.&lt;br /&gt;
*'''Movement cost:''' ''1 AP'' (''.5 AP'' with the '''[[Skills|Trekking]]''' skill)&lt;br /&gt;
*'''Search cost:''' ''1 AP''&lt;br /&gt;
&lt;br /&gt;
=== Mountain ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;&amp;quot;&amp;gt;Mountain&amp;lt;/div&amp;gt;&lt;br /&gt;
Impassable mountain in the middle of Shartak. Seems quite large. A waterfall on its south side forms a river leading south - climbing the waterfall takes you to a small ledge of jungle with no apparent features.&lt;br /&gt;
&lt;br /&gt;
=== Swamp ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#887722;font-family:Verdana;&amp;quot;&amp;gt;Swamp&amp;lt;/div&amp;gt;&lt;br /&gt;
Follow the river south of the mountain to find an [[Animals|alligator]]-infested swamp.&lt;br /&gt;
*'''Movement cost:''' ''2 AP''&lt;br /&gt;
*'''Search cost:''' ''3 AP''&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#6666ff;font-family:Verdana;&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
Water surrounds the island and can be found in various rivers and lakes on the island.&lt;br /&gt;
*'''Movement cost:''' ''2 AP'' (''1 AP'' with the '''[[Skills|Swimming]]''' skill)&lt;br /&gt;
*'''Search cost:''' ? AP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#4444af;font-family:Verdana;&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
Deeper water can be found further out.&lt;br /&gt;
&lt;br /&gt;
[[Animals|Sharks]], which cannot be seen, attack in deep water. The attacks take 2 HP and leave the player wounded. The wound takes 1 HP per move and can only be healed by a [[Items|first aid kit]] or [[Items|healing herbs]].&lt;br /&gt;
*'''Movement cost:''' ''3 AP'' (''2 AP'' with the '''[[Skills|Swimming]]''' skill)&lt;br /&gt;
*'''Search cost:''' ? AP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#22228f;font-family:Verdana;&amp;quot;&amp;gt;Ocean&amp;lt;/div&amp;gt;&lt;br /&gt;
Ocean water is inaccessible.&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
&lt;br /&gt;
==== Bush ====&lt;br /&gt;
[[Image:Tree.gif]]&lt;br /&gt;
&lt;br /&gt;
Found &amp;quot;a bush covered in berries&amp;quot; in the jungle to the east of Dalpok. Bushes may contain &amp;quot;Poisonous&amp;quot; berries which inflict damage.&lt;br /&gt;
&lt;br /&gt;
Known locations of poisonous bushes: [-70.479,+26.453], [-70.481,+26.452], [-70.501,+26.502]&lt;br /&gt;
&lt;br /&gt;
==== Mango Tree ====&lt;br /&gt;
[[Image:Tree.gif]]&lt;br /&gt;
&lt;br /&gt;
Found a mango tree on the road leading north from Derby.  Searching seems to provide a ready source of mangoes, predictably.&lt;br /&gt;
&lt;br /&gt;
Known locations: [-70.380,+26.369], [-70.189,+26.429], [-70.094,+26.376]&lt;br /&gt;
&lt;br /&gt;
==== Banana Tree ====&lt;br /&gt;
[[Image:Tree.gif]]&lt;br /&gt;
&lt;br /&gt;
A banana tree, it appears as a little tree icon in the corner of a map square. Seems to be a reliable source of bananas.&lt;br /&gt;
&lt;br /&gt;
Known locations: [-70.421,+26.408], [-70.500,+26.469] [-70.087,+26.377] (no icon)&lt;br /&gt;
&lt;br /&gt;
==== Unknown Trees ====&lt;br /&gt;
[[Image:Tree.gif]]&lt;br /&gt;
&lt;br /&gt;
These are trees whose locations are known, but not what type of fruit they bear.&lt;br /&gt;
&lt;br /&gt;
Known locations: [-70.401,+26.502], [-70.435,+26486], [-70.316,+26.504], [-70.119,+26.378], [-70.654,+26.361], [-70.666,+26.373], [-70.667,+26.372], [-70.094,+26.376], [-70.082,+26.393], [-70.083,+26.390], [-70.111,+26.407], [-70.123,+26.389], [-70.129,+26.392]&lt;br /&gt;
&lt;br /&gt;
==== Cave ====&lt;br /&gt;
Cave spotted somewhere near Dalpok. Unexplored.&lt;br /&gt;
At the edge of a mountain came across a cave went scavenging but was only able to find broken knives. Another cave led into a tunnel through the mountain itself.&lt;br /&gt;
&lt;br /&gt;
==== Hut ====&lt;br /&gt;
[[Image:Hut.gif]]&lt;br /&gt;
&lt;br /&gt;
Huts are generally found in Villages. Players can enter or leave a hut for 1 AP. A player inside a hut can no longer see any outside squares. The map shrinks to a 3x3 grid, that only reveals the hut interior and a grey border. The number of players that can fit inside one hut is unknown.&lt;br /&gt;
&lt;br /&gt;
Huts tend to look the same on the outside, but each one has its own description inside. Upon entering a hut, you may find that it is &amp;quot;empty&amp;quot; or &amp;quot;dishevelled&amp;quot; or quite possibly something else entirely. Certain huts provide specific resources depending on their description.&lt;br /&gt;
&lt;br /&gt;
Players can carve messages on the outside walls of huts with a tool such as a knife.&lt;br /&gt;
&lt;br /&gt;
==== Ruins ====&lt;br /&gt;
[[Image:Ruins.gif]]&lt;br /&gt;
&lt;br /&gt;
On the west bank of the river that runs south from the mountain.&lt;br /&gt;
&lt;br /&gt;
Known locations: [-70.391,+26.480], [-70.111,+26.378], [-70.666,+26.354]&lt;br /&gt;
&lt;br /&gt;
==== Tunnel ====&lt;br /&gt;
At least one tunnel traverses through a mountain.&lt;br /&gt;
&lt;br /&gt;
==== Temple Ruins ====&lt;br /&gt;
South of the Ship wreck lies the ruins of a temple which is populated by monkeys and stalked by elephants.&lt;br /&gt;
&lt;br /&gt;
== Size ==&lt;br /&gt;
Based on the number above and some of my own observations, I reckon that Shartak is ten days travel East-West and about about four days North-South. This is assuming 1 AP per square of movement. At 15 miles/24 km per day that would make Shartak 150 miles by 60 miles or 240 km by 96 km. I've pulled the distance per day out of my head, but it does give an idea of scale.&lt;br /&gt;
&lt;br /&gt;
Figure out the size of the gps units and find the outer bounds of the gps co-ordinates to get a more accurate size.&lt;br /&gt;
:So that isn't an accurate guess? :) Measuring the distance from 70E 26S to 71E 26S gives about 100km (62.5 miles). This would mean each block is 0.1km. Distance east-west is 67.4km, north-south is 26.8km (possibly a bit more). Is that any better?&lt;br /&gt;
&lt;br /&gt;
::Sounds pretty close to what I got for the per-block measurements. --[[User:Simon|Simon]] 02:24, 6 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Nankilstlas</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Locations&amp;diff=3004</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Locations&amp;diff=3004"/>
		<updated>2006-03-27T19:46:15Z</updated>

		<summary type="html">&lt;p&gt;Nankilstlas: /* Durham */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At present it doesn't look like there's any way to change which of the villages you call your home.&lt;br /&gt;
&lt;br /&gt;
== Native Villages ==&lt;br /&gt;
&lt;br /&gt;
=== [[Dalpok]] ===&lt;br /&gt;
* Location: To the west of the mountain.&lt;br /&gt;
* Shaman: Shubar&lt;br /&gt;
&lt;br /&gt;
=== [[Raktam]] ===&lt;br /&gt;
* Location: To the east of the mountain.&lt;br /&gt;
* Shaman: Najdam&lt;br /&gt;
* GPS coordinates: -70.323, 26.470 (Shaman location)&lt;br /&gt;
&lt;br /&gt;
=== [[Wiksik]] ===&lt;br /&gt;
* Location: South-east of the mountain.&lt;br /&gt;
* Shaman: Tapran&lt;br /&gt;
* GPS coordinates: -70.239,26.405 (Shaman location)&lt;br /&gt;
&lt;br /&gt;
== Outsider Villages ==&lt;br /&gt;
&lt;br /&gt;
=== [[Durham]] ===&lt;br /&gt;
* Location: The south-west edge of the island.&lt;br /&gt;
* Shaman: Kadmor&lt;br /&gt;
* GPS coordinates -70.648,26.343 (Shaman location)&lt;br /&gt;
* Medical supplies at (-70.651,+26.344)&lt;br /&gt;
* Armoury Hut at (-70.647,+26.349).&lt;br /&gt;
* Trading Post at (-70.649,+26.347).&lt;br /&gt;
&lt;br /&gt;
=== [[York]] ===&lt;br /&gt;
* Location: The centre of the southern edge of the island.&lt;br /&gt;
* Shaman: Kahuni&lt;br /&gt;
* GPS coordinates: -70.371, 26.314 (Shaman location)&lt;br /&gt;
* Trading post: -70.367, 26.313&lt;br /&gt;
&lt;br /&gt;
=== [[Derby]] ===&lt;br /&gt;
* Location: Towards the south-east corner of the island.&lt;br /&gt;
* Shaman: Balchig&lt;br /&gt;
* GPS coordinates: -70.095,+26.350 (Shaman location)&lt;br /&gt;
* Notable buildings: Hut at (-70.092,26.350) is a trading post, hut at (-70.093,+26.356) is an armoury.&lt;br /&gt;
&lt;br /&gt;
=== Shipwreck ===&lt;br /&gt;
* Location: Towards the north-west edge of the island.&lt;br /&gt;
* Shaman: Jakota&lt;br /&gt;
* GPS coordinates: -70.541,+26.543 (Shaman location)&lt;br /&gt;
* Notable buildings: Ship (contains Large cabin, Hold, Armoury, Galley)&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
=== Terrain Types ===&lt;br /&gt;
Within the navigation map there are a number of different coloured areas which correspond to the different terrain types.&lt;br /&gt;
{| cellspacing=4 cellpadding=10 style=&amp;quot;background-color:#efefff&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 bgcolor=#ffebcd|'''beach'''&lt;br /&gt;
| rowspan=2 bgcolor=#e6f5b1|'''grass-'''&lt;br /&gt;
'''land'''&lt;br /&gt;
| colspan=11 bgcolor=#f9f9f9 |'''jungle''' (d = density level)&lt;br /&gt;
| rowspan=2 bgcolor=#666666|'''mount-'''&lt;br /&gt;
'''ain'''&lt;br /&gt;
| rowspan=2 bgcolor=#887722|'''swamp'''&lt;br /&gt;
| rowspan=2 bgcolor=#6666ff |'''water'''&lt;br /&gt;
| rowspan=2 bgcolor=#4444af | '''deep water'''&lt;br /&gt;
| rowspan=2 bgcolor=#22228f | '''ocean (inaccessible)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''d0'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33f033|'''d1'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33e033|'''d2'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33d733|'''d3'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33d033|'''d4'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33c033|'''d5'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33b033|'''d6'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33a033|'''d7'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#339033|'''d8'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#338033|'''d9'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#337033|'''d10'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition you may find other zones or details within the terrain. A common one for those first arriving are those considered part of a village where, for example, a d0 space within the village would be labeled &amp;quot;Dalpok&amp;quot; instead of &amp;quot;Jungle&amp;quot;. Others exist as well; for example, bushes and trees in the jungle and there are caves and tunnels in the mountain terrain.&lt;br /&gt;
&lt;br /&gt;
=== Beach ===&lt;br /&gt;
{| align=left cellpadding=5 width=50 |&lt;br /&gt;
| bgcolor=#ffebcd|.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Nothing specific is known at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
=== Grassland ===&lt;br /&gt;
{| align=left cellpadding=5 width=50 |&lt;br /&gt;
| bgcolor=#e6f5b1|.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There's a swath of grassland cutting north-south, a few clicks west of Dalpok.  Can be found by following the road north from Derby.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jungle ===&lt;br /&gt;
{| align=left cellpadding=5 width=100 |&lt;br /&gt;
| bgcolor=#aa8866|0&lt;br /&gt;
| bgcolor=#33f033|.&lt;br /&gt;
| bgcolor=#33e033|.&lt;br /&gt;
| bgcolor=#33d733|.&lt;br /&gt;
| bgcolor=#33d033|.&lt;br /&gt;
| bgcolor=#33c033|5&lt;br /&gt;
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| bgcolor=#339033|.&lt;br /&gt;
| bgcolor=#338033|9&lt;br /&gt;
| bgcolor=#337033|.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is everywhere, some places it is too thick to travel through and you will have to use a machete to chop through.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
=== Mountain ===&lt;br /&gt;
{| align=left cellpadding=5 width=50 |&lt;br /&gt;
| bgcolor=#666666|.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Impassable mountain in the middle of Shartak. Seems quite large. A waterfall on its south side forms a river leading south - climbing the waterfall takes you to a small ledge of jungle with no apparent features.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
=== Swamp ===&lt;br /&gt;
{| align=left cellpadding=5 width=50 |&lt;br /&gt;
| bgcolor=#887722|.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Follow the river south of the mountain to find an [[Animals|alligator]]-infested swamp. NOTE: It takes 2 AP to move and 3AP per search in the swamp instead of the normal 1 AP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
=== Water ===&lt;br /&gt;
{| align=left cellpadding=5 width=100 |&lt;br /&gt;
| bgcolor=#6666ff|water&lt;br /&gt;
| bgcolor=#4444af|deep&lt;br /&gt;
| bgcolor=#22228f|ocean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Movement in water takes 2 AP by default. Movement in deep water takes 3 AP by default.&lt;br /&gt;
&lt;br /&gt;
[[Animals|Sharks]], which cannot be seen, attack in deep water. The attacks take 2 HP and leave the player wounded. The wound takes 1 HP per move and can only be healed by a [[Items|first aid kit]] or [[Items|healing herbs]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
&lt;br /&gt;
==== Bush ====&lt;br /&gt;
[[Image:Tree.gif|left]]&lt;br /&gt;
&lt;br /&gt;
Found &amp;quot;a bush covered in berries&amp;quot; in the jungle to the east of Dalpok. Bushes may contain &amp;quot;Poisonous&amp;quot; berries which inflict damage.&lt;br /&gt;
&lt;br /&gt;
Known locations of poisonous bushes: [-70.479,+26.453], [-70.481,+26.452]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mango Tree ====&lt;br /&gt;
[[Image:Tree.gif|left]]&lt;br /&gt;
&lt;br /&gt;
Found a mango tree on the road leading north from Derby.  Searching seems to provide a ready source of mangoes, predictably.&lt;br /&gt;
&lt;br /&gt;
Known locations: [-70.380,+26.369], [-70.189,+26.429], [-70.094,+26.376]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Banana Tree ====&lt;br /&gt;
[[Image:Tree.gif|left]]&lt;br /&gt;
&lt;br /&gt;
A banana tree, it appears as a little tree icon in the corner of a map square. Seems to be a reliable source of bananas.&lt;br /&gt;
&lt;br /&gt;
Known locations: [-70.421,+26.408], [-70.500,+26.469] [-70.087,+26.377] (no icon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Unknown Trees ====&lt;br /&gt;
[[Image:Tree.gif|left]]&lt;br /&gt;
&lt;br /&gt;
These are trees whose locations are known, but not what type of fruit they bear.&lt;br /&gt;
&lt;br /&gt;
Known locations: [-70.401,+26.502], [-70.435,+26486], [-70.316,+26.504], [-70.119,+26.378], [-70.654,+26.361], [-70.666,+26.373], [-70.667,+26.372], [-70.094,+26.376], [-70.082,+26.393], [-70.083,+26.390], [-70.111,+26.407], [-70.123,+26.389], [-70.129,+26.392]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Cave ====&lt;br /&gt;
Cave spotted somewhere near Dalpok. Unexplored.&lt;br /&gt;
At the edge of a mountain came across a cave went scavenging but was only able to find broken knives. Another cave led into a tunnel through the mountain itself.&lt;br /&gt;
&lt;br /&gt;
==== Hut ====&lt;br /&gt;
[[Image:Hut.gif|left]]&lt;br /&gt;
&lt;br /&gt;
Huts are generally found in Villages. Players can enter or leave a hut for 1 AP. A player inside a hut can no longer see any outside squares. The map shrinks to a 3x3 grid, that only reveals the hut interior and a grey border. The number of players that can fit inside one hut is unknown.&lt;br /&gt;
&lt;br /&gt;
Huts tend to look the same on the outside, but each one has its own description inside. Upon entering a hut, you may find that it is &amp;quot;empty&amp;quot; or &amp;quot;dishevelled&amp;quot; or quite possibly something else entirely. Certain huts provide specific resources depending on their description.&lt;br /&gt;
&lt;br /&gt;
Players can carve messages on the outside walls of huts with a tool such as a knife.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ruins ====&lt;br /&gt;
On the west bank of the river that runs south from the mountain.&lt;br /&gt;
&lt;br /&gt;
Known locations: [-70.391,+26.480], [-70.111,+26.378]&lt;br /&gt;
&lt;br /&gt;
==== Tunnel ====&lt;br /&gt;
At least one tunnel traverses through a mountain.&lt;br /&gt;
&lt;br /&gt;
==== Temple Ruins ====&lt;br /&gt;
South of the Ship wreck lies the ruins of a temple which is populated by monkeys and stalked by elephants.&lt;br /&gt;
&lt;br /&gt;
== Size ==&lt;br /&gt;
&lt;br /&gt;
Based on the number above and some of my own observations, I reckon that Shartak is ten days travel East-West and about about four days North-South. This is assuming 1 AP per square of movement. At 15 miles/24 km per day that would make Shartak 150 miles by 60 miles or 240 km by 96 km. I've pulled the distance per day out of my head, but it does give an idea of scale.&lt;br /&gt;
&lt;br /&gt;
Figure out the size of the gps units and find the outer bounds of the gps co-ordinates to get a more accurate size.&lt;br /&gt;
:So that isn't an accurate guess? :) Measuring the distance from 70E 26S to 71E 26S gives about 100km (62.5 miles). This would mean each block is 0.1km. Distance east-west is 67.4km, north-south is 26.8km (possibly a bit more). Is that any better?&lt;br /&gt;
&lt;br /&gt;
::Sounds pretty close to what I got for the per-block measurements. --[[User:Simon|Simon]] 02:24, 6 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Nankilstlas</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=2010</id>
		<title>Suggestions</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=2010"/>
		<updated>2006-02-27T19:39:11Z</updated>

		<summary type="html">&lt;p&gt;Nankilstlas: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Suggestions for Shartak are always welcome, although there's no guarantee that anything will be added. Comments on or modifications for any of the suggestions below can be added by editing this page. Please be considerate and don't just remove ideas that you don't like.&lt;br /&gt;
&lt;br /&gt;
Begin a new item with a * and &amp;quot;sign&amp;quot; your suggestions using &amp;lt;nowiki&amp;gt;-- ~~~~&amp;lt;/nowiki&amp;gt; so we know who to blame ;)&lt;br /&gt;
&lt;br /&gt;
Bug reports should go on the [[Bugs]] page.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skills ===&lt;br /&gt;
The Warrior/Soldiers class should get weapon skills, like spear skills for the warrior and rifle skills for the soldier, make the soldiers skills make the rifle have better to hit then the natives spear but the rifle requires the searching of ammo, this makes the difference between natives and outsiders warrior classes more than the blowpipe and rifle (blowpipes do 1 less damage) EDIT: I notice that the outsiders do indeed have rifle training, freshly added to the wiki I guess.-- [[User:Daylan|Daylan]] 11:07, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Tracking ===&lt;br /&gt;
Anyone with the Tracking skill should be able to track where people have gone, either generic &amp;quot;A native passed by here recently&amp;quot; or more specific &amp;quot;Average Joe left heading north 2 days ago&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* Should probably be a timelimit so you don't see &amp;quot;Average Joe left heading north 90 days ago&amp;quot;. - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
=== Religious Devotion ===&lt;br /&gt;
Required to use &amp;quot;Holy Scriptures&amp;quot; --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Jungle Skills ===&lt;br /&gt;
The jungle environment has great potential to add significant dynamic to this game. These could be a set of skills to reflect this.&lt;br /&gt;
: Jungle Lore: Player has x% chance of discovering item/artifact.  Might work in conjunction with search skill.&lt;br /&gt;
: Make/Detect Traps: Spikes, Pits etc... Not sure this is possible and what would be need to time degrade this.[[User:Nankilstlas|Nankilstlas]]&lt;br /&gt;
: Some kind of &amp;quot;hiding&amp;quot; skill where you can spend AP to conceal yourself in fauna, so you can't be seen by passersby. Visually, it could take the form of &amp;quot;reforesting&amp;quot; a block to dark green, and someone who chops through would &amp;quot;uncover&amp;quot; you, perhaps getting some XP? --[[User:Jackel|Jackel]] 19:34, 25 February 2006 (GMT)&lt;br /&gt;
:: A 'trapping' skill looks like it would be exploited by greifers (surrounding someone with traps, for example), but I like the 'Hiding' and 'Jungle Lore' ideas.--[[User:Grigoriy|Grigoriy]] 02:26, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Skinning ===&lt;br /&gt;
This is a skill that does not have a pre-requisite. Upon coming across an area where a dead animal is present, the player is given an opportunity to skin the animal. The process of skinning costs 1 AP and has a chance of producing items such as '''Animal Hide''' or '''Animal Tooth''' or '''Animal Feathers'''. These items can be traded to an NPC found in villages and exchanged for Gold Coins. This skill should be available to all classes to grant them all with an equal opportunity of earning Gold. --[[User:Lint|Lint]] 21:48, 23 February 2006 (GMT)&lt;br /&gt;
* Extend skinning to killed players? No, that's just wrong. We are civilized. *puffs pipe* - Lint&lt;br /&gt;
* Make skinning have a pre-requisite of '''Exploration'''? Perhaps. *puffs pipe* - Lint&lt;br /&gt;
* Make skinning always produce an item, rather than chance? No, I like a good challenge. *puffs pipe* - Lint&lt;br /&gt;
* Perhaps it could be tied to the Meat suggestion? *shrugs* *puffs pipe* - Lint&lt;br /&gt;
* Good idea, perhaps natives don't have a pre-requisite, but outsiders need exploration?  *cough* --[[User:Grigoriy|Grigoriy]] 02:12, 26 February 2006 (GMT)&lt;br /&gt;
** While that may be a more realistic way to handle it - since natives would conceivably be more experienced with such matters - I think that changing the skill tree for such a minor skill would upset the general sense of game balance between the two sides. --[[User:Lint|Lint]] 02:43, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Animal Spirit ===&lt;br /&gt;
(native only)  Upon gaining this skill, an animal type is associated with the player.  Any attacks by the player on that animal result in negative xp, but the animal is less likely to attack the player.  Additionally, if the player dons the skin of the animal (perhaps via the Skinning skill) then a bonus is given to the player, such as faster movement, hit bonus, damage bonus.  Bonus could be dependant on animal.  Upon player death, there is a chance the player's animal spirit will change.  --frisco&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Spear ===&lt;br /&gt;
It could be the native warriors main weapon, give it a base damage of 3, same to hit as machete but it wouldn't cut through jungle -- [[User:Daylan|Daylan]] 11:02, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
:A spear for stabbing or a spear for throwing (i.e single use) ? --[[User:Simon|Simon]] 15:49, 25 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Head-shrinking powder ===&lt;br /&gt;
This could be either a melee or area weapon used by natives.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What are the effects of it? Causes X HP of damage? Loss of AP? Loss of XP? Instant death? - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
=== Meat ===&lt;br /&gt;
Heals 2 HP. Used by both outsiders and tribals. It appears in your inventory when you kill a beastie. [[User:Bungalow Bill|Bungalow Bill]]&lt;br /&gt;
* But you can only carry 200 pounds of meat back to your wagon. &amp;lt;nowiki&amp;gt;&amp;lt;/oregontrail&amp;gt;&amp;lt;/nowiki&amp;gt; --[[User:Lint|Lint]] 01:15, 13 February 2006 (GMT)&lt;br /&gt;
* Or you have to cook it, taking one AP and possibly a fire-lighting skill (who wants to eat raw monkey?).[[User:MorkaisChosen|MorkaisChosen]] 20:12, 20 February 2006 (GMT)&lt;br /&gt;
* Or, to make it more, hm, tribal, you could need to bring it back to specific places in the village where it could be (instantaneously) cooked and used as a replenished &amp;quot;health pool&amp;quot; any player could use. You would still have the occasional berries to eat in the forest, but real meal would occure at a settlement. It would also provide a more efficient healing system (as currently, you roughly get to spend 50 AP to recover 4 or 5 HP, which makes death the most efficient way to restore your HP). -- Leaf&lt;br /&gt;
&lt;br /&gt;
=== Radio beacon/receiver ===&lt;br /&gt;
A radio beacon/receiver for outsiders to pinpoint specific locations of interest.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What's wrong with using the GPS co-ordinates of a specific location? - [[User:Snarf|Snarf]]&lt;br /&gt;
*Perhaps a way to have GPS waypoints or markers IN one own's GPS? --[[User:Wcervantes|Wcervantes]] 19:39, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Holy Scriptures ===&lt;br /&gt;
Used to convert Natives into Ousiders. Requires &amp;quot;Religious Devotion&amp;quot;. Most likely found around Outsider settlements --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
*Nobody wants to have a class change againt their will. -Grigoriy&lt;br /&gt;
&lt;br /&gt;
=== GPS Unit (Redesign) ===&lt;br /&gt;
This is a suggestion to change the gps unit into an object that presumably fits better with the game setting. We currently have no other modern item available for use (anachronism - VOCABULARY WORD!). Perhaps we should use a sextant? And rather than reveal the position all of the time, it requires a 1 AP use in non-dense, non-enclosed area. --[[User:Lint|Lint]] 21:48, 23 February 2006 (GMT)&lt;br /&gt;
*Yes, GPS units are indeed ''malapropos'' (another vocabulary word :D)--[[User:Grigoriy|Grigoriy]] 00:33, 27 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Refillable containers ===&lt;br /&gt;
Does it really make sense that after drinking something, you automatically discard the container it had been in? I propose a modification to the inventory system so bottles/gourds work similar to rifles and blowguns--they can be refilled if they are empty. Obviously, you can't just carry around spare water like you can ammo, so to refill a water container, you have to be in water. This would clearly make areas near water more popular, which I don't think is a bad thing, or without precedent.   Furthermore, this could lead to new and interesting directions, such as other liquids that could be carried around, causing various effects. Off the top of my head:&lt;br /&gt;
:::::drinking too much &amp;quot;ocean&amp;quot; water will make you sick (reducing your hit % temporarily)&lt;br /&gt;
:::::a &amp;quot;create mysterious serum&amp;quot; skill  the shaman/scientist can eventually learn that (along with certain ingredients) lets them create a &amp;quot;buff&amp;quot; potion.&lt;br /&gt;
:::::special healing water springs that have double the recuperative effect&lt;br /&gt;
This would also address one of the concerns I've had regarding healing skills. To my knowledge, there is no place in Shartak where you are more likely to consistantly find healing kits/herbs, etc. its all fairly random. By comparision, UD has certain buildings where you can only find certain items (i.e. hospitals = first aid kits). IMO, its currently too difficult/AP consuming to heal. Without a way to consistantly find/create healing items, it's not likely there will be &amp;quot;healers&amp;quot; willing to use their hard-to-find healing items on anyone else. --[[User:Jackel|Jackel]] 22:14, 25 February 2006 (GMT)&lt;br /&gt;
::Have you found the hut in Dalpok with all the drying herbs hanging up? Says something about a shaman being busy, I seem to have a reasonable success rate at finding healing herbs there. Not sure if there are more around. --[[User:Snarf|Snarf]] 22:17, 25 February 2006 (GMT)&lt;br /&gt;
:::No, I hadn't noticed such a hut(s), I've assumed they were all pretty much the same. If certain huts are more likely to contain certain items, I've another suggestion--'''label them'''. Any opinion on my primary suggestion of refillable containers? --[[User:Jackel|Jackel]] 22:31, 25 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Supplies in settlements ===&lt;br /&gt;
Could there perhaps be some kind of a more reliable way to get things in villages, apart from randomly finding them? Coming across abandoned items in jungles, evaquated police departments and such makes sense, but going on an epic quest for a machete under someone's carpet in an active village just seems a bit out of place.&lt;br /&gt;
&lt;br /&gt;
So, if it's not too much of a hassle, which it most likely is, I suggest there to perhaps be put some kind of trader characters in settlements, who could exchange all kindsa things for random junk you've found lying around in other places, or maybe you could get these fellas to make items for you free of charge, which you could go and pick up after a period of time?&lt;br /&gt;
&lt;br /&gt;
..probably too complicated for something that's rather useless. Oh well. --[[User:Ismo Kuikka|Ismo Kuikka]]&lt;br /&gt;
&lt;br /&gt;
:There's a trading post in one of the huts in Dalpok, can't get anything there though. Perhaps a sign of things to come? --[[User:Snarf|Snarf]] 10:33, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Tunnels ===&lt;br /&gt;
Tunnels underneath the island lead to interesting places.&lt;br /&gt;
:How do you know they don't exist? :) [[User:Dr._J|Dr. J]]&lt;br /&gt;
&lt;br /&gt;
=== Treasure to capture ===&lt;br /&gt;
&amp;quot;Capture the flag&amp;quot; type objective, in this case the flags are treasure from each village. Bonus points in the form of XP or gold coins to be awarded to the holder of the treasure at certain intervals.&lt;br /&gt;
&lt;br /&gt;
=== Writing on the tree (or sand) ===&lt;br /&gt;
Should be able to write stuff in the sand on the beaches and carve short messages into trees in the jungle. To avoid &amp;quot;carve-wars&amp;quot; the only way to get rid of messages on trees could be to chop the jungle down and wait for it to grow again before you can write a new message. -- [[User:Snarf|Snarf]] 22:32, 27 January 2006 (GMT)&lt;br /&gt;
:FYI, currently working on this. --[[User:Simon|Simon]] 23:16, 20 February 2006 (GMT)&lt;br /&gt;
:Done. Watch out for quirks depending on where you're writing. --[[User:Simon|Simon]] 15:24, 27 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Informational messages ===&lt;br /&gt;
You should be able to see what other people have done since your past turn. Much like the skill above, except for most actions that take place. Such as '[09:34]Joe used a medkit on Roger' or '[05:23]Dan Attacked a Boar and missed'. If this is implemented, there should be a menu that you can use to toggle certain bits of information, to reduce or stop spam. [[User:Durja|Durja]] 18:14, 6 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
:I don't want to see when people miss attacks, that's just too much information (unless it's me that they're attacking!) - [[User:Snarf|Snarf]]&lt;br /&gt;
:Would be useful to see when kills are made in the same location eg. Dan killed a boar or Joe killed Roger - [[User:Snarf|Snarf]]&lt;br /&gt;
:How about making a list of &amp;quot;informational messages&amp;quot; that might be required? - [[User:Snarf|Snarf]]&lt;br /&gt;
:* PlayerX killed PlayerY.&lt;br /&gt;
:* PlayerX killed animal.&lt;br /&gt;
:* PlayerY died from eating some poisonous berries. (self-inflicted death)&lt;br /&gt;
&lt;br /&gt;
=== Player VS Player Interaction ===&lt;br /&gt;
I would propoese a to hit % penalty for attacking members of same Home location.  I believe this will promote exploration and perhaps offer a measure of protection of newly &amp;quot;birthed&amp;quot; population.  As a recent victim of death by the hands of a warrior from my own villiage this has a bit of appeal to me ;). - [[User:Nankilstlas|Nan]]&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
Starts off with a &amp;quot;Holy Scripture&amp;quot; and the &amp;quot;Religious Devotion Skill&amp;quot;. --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
None of the other classes start with a skill. I think they should just have access to the skill, and maybe stuff like scientists don't (I'm not saying all scientists are unreligious, just that there probably aren't any THAT religious!). [[User:MorkaisChosen|MorkaisChosen]] 11:06, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Scientist (Rename) ===&lt;br /&gt;
This is a suggestion to change the name of the Scientist class to Professor. From Tarzan to Gilligan's Island, the science-type in has been regarded as Professor rather than Scientist. --[[User:Lint|Lint]] 21:48, 23 February 2006 (GMT)&lt;br /&gt;
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== Game Mechanics ==&lt;br /&gt;
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=== Conversion ===&lt;br /&gt;
When an Outsider/Native dies they are reborn as a Native (don't really understand the spirit thing too well). The Outsiders then get a new class/skill, &amp;quot;Religious Conversion&amp;quot; that requires a &amp;quot;Holy Scripture&amp;quot;. This allows a &amp;quot;Priest&amp;quot; to convert one native into a Outsider&amp;quot;. The converted native would most likely start off as a Settler. --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
* I believe that Natives are reborn as Natives and Outsiders are reborn as Outsiders, but I could be wrong. From a game balance perspective, I am not in favor of type-swapping skills unless Natives are presented with an ability to counter or convert Outsiders as well. It does fit nicely with the theme though. --[[User:Lint|Lint]] 23:41, 16 February 2006 (GMT)&lt;br /&gt;
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* That would probably be the shamans job, however it may have worked for Urban Dead but I don't think it will work in this game as whichever group has the most players to begin with will, once conflicts begin to arise, dominate by switching people from the side they are on the side the priest/&amp;quot;whatever the natives use&amp;quot; side making you able to graph one groups population by looking at the graph pop=(1/2)^x. Also since there wouldn't seem to be a way, short of finding a converter player to switch you back, to go back to playing as you once did would make the amount of people on one side quickly die off (even though thats what would happen in real life, favouring the outsiders) it would be a very unfun aspect of the game. And really these are HOSTILE natives, or so it seems, why would they let some devilman outsider tell it how it is? They wouldn't, they would simply spear them and laugh! In short all the converting ideas suck, I know I wouldn't want to log on to find I'm playing for the wrong side. -- [[User:Daylan|Daylan]] 10:55, 17 February 2006 (GMT)&lt;br /&gt;
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* So that means if my soldier dies, he's reborn as a native? Not only that, but to become an outsider again, first I would have to find a priest (which would be next to impossible with such a small number of players), and then he could convert me into a settler. That means I'll never be able to be a soldier again, which is a real punch in the throat for RPers. -- Grigoriy&lt;br /&gt;
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*All valid points. I guess this wouldn't really work we have the same number of players as Urban Dead. But this would be a great way to balance out the sides later on. Say there are too many natives, you just drop more &amp;quot;conversion items&amp;quot; and balance out the sides. Too many Outsiders? Just drop the number of conversion items. Doubt it would catch on though. --[[User:One of many doctors|One of many doctors]] 02:44, 19 February 2006 (GMT)&lt;br /&gt;
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*Conversion doesn't have to be forced.  It could require action on both sides, like a native doning a religious item and an outsider using the skill on that native.  After all, conversion isn't real without true faith. The native counter to this could be similar, requiring an outsider to die holding a packet of that headshrinking powder while a shaman uses the Zombification (ala Haitian witchcraft) skill.  -- frisco&lt;/div&gt;</summary>
		<author><name>Nankilstlas</name></author>
		
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	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1432</id>
		<title>Suggestions</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1432"/>
		<updated>2006-02-11T23:59:46Z</updated>

		<summary type="html">&lt;p&gt;Nankilstlas: /* Other */&lt;/p&gt;
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&lt;div&gt;Suggestions for Shartak are always welcome, although there's no guarantee that anything will be added. Comments on or modifications for any of the suggestions below can be added by editing this page. Please be considerate and don't just remove ideas that you don't like.&lt;br /&gt;
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Begin a new item with a * and &amp;quot;sign&amp;quot; your suggestions using &amp;lt;nowiki&amp;gt;-- ~~~~&amp;lt;/nowiki&amp;gt; so we know who to blame ;)&lt;br /&gt;
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Bug reports should go on the [[Bugs]] page.&lt;br /&gt;
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{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
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== Skills ==&lt;br /&gt;
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=== Tracking ===&lt;br /&gt;
Anyone with the Tracking skill should be able to track where people have gone, either generic &amp;quot;A native passed by here recently&amp;quot; or more specific &amp;quot;Average Joe left heading north 2 days ago&amp;quot;.&lt;br /&gt;
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''Comments''&lt;br /&gt;
* Should probably be a timelimit so you don't see &amp;quot;Average Joe left heading north 90 days ago&amp;quot;. - [[User:Snarf|Snarf]]&lt;br /&gt;
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== Items ==&lt;br /&gt;
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=== Head-shrinking powder ===&lt;br /&gt;
This could be either a melee or area weapon used by natives.&lt;br /&gt;
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''Comments''&lt;br /&gt;
* What are the effects of it? Causes X HP of damage? Loss of AP? Loss of XP? Instant death? - [[User:Snarf|Snarf]]&lt;br /&gt;
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=== Radio beacon/receiver ===&lt;br /&gt;
A radio beacon/receiver for outsiders to pinpoint specific locations of interest.&lt;br /&gt;
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''Comments''&lt;br /&gt;
* What's wrong with using the GPS co-ordinates of a specific location? - [[User:Snarf|Snarf]]&lt;br /&gt;
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== Other ==&lt;br /&gt;
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=== Tunnels ===&lt;br /&gt;
Tunnels underneath the island lead to interesting places.&lt;br /&gt;
:How do you know they don't exist? :) [[User:Dr._J|Dr. J]]&lt;br /&gt;
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=== Treasure to capture ===&lt;br /&gt;
&amp;quot;Capture the flag&amp;quot; type objective, in this case the flags are treasure from each village. Bonus points in the form of XP or gold coins to be awarded to the holder of the treasure at certain intervals.&lt;br /&gt;
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=== Writing on the tree (or sand) ===&lt;br /&gt;
Should be able to write stuff in the sand on the beaches and carve short messages into trees in the jungle. To avoid &amp;quot;carve-wars&amp;quot; the only way to get rid of messages on trees could be to chop the jungle down and wait for it to grow again before you can write a new message. -- [[User:Snarf|Snarf]] 22:32, 27 January 2006 (GMT)&lt;br /&gt;
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=== Informational messages ===&lt;br /&gt;
You should be able to see what other people have done since your past turn. Much like the skill above, except for most actions that take place. Such as '[09:34]Joe used a medkit on Roger' or '[05:23]Dan Attacked a Boar and missed'. If this is implemented, there should be a menu that you can use to toggle certain bits of information, to reduce or stop spam. [[User:Durja|Durja]] 18:14, 6 February 2006 (GMT)&lt;br /&gt;
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''Comments''&lt;br /&gt;
:I don't want to see when people miss attacks, that's just too much information (unless it's me that they're attacking!) - [[User:Snarf|Snarf]]&lt;br /&gt;
:Would be useful to see when kills are made in the same location eg. Dan killed a boar or Joe killed Roger - [[User:Snarf|Snarf]]&lt;br /&gt;
:How about making a list of &amp;quot;informational messages&amp;quot; that might be required? - [[User:Snarf|Snarf]]&lt;br /&gt;
:* PlayerX killed PlayerY.&lt;br /&gt;
:* PlayerX killed animal.&lt;br /&gt;
:* PlayerY died from eating some poisonous berries. (self-inflicted death)&lt;br /&gt;
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=== Jungle Skills ===&lt;br /&gt;
The jungle environment has great potential to add significant dynamic to this game. These could be a set of skills to reflect this.&lt;br /&gt;
: Jungle Lore: Player has x% chance of discovering item/artifact.  Might work in conjunction with search skill.&lt;br /&gt;
: Make/Detect Traps: Spikes, Pits etc... Not sure this is possible and what would be need to time degrade this.[[User:Nankilstlas|Nankilstlas]]&lt;/div&gt;</summary>
		<author><name>Nankilstlas</name></author>
		
	</entry>
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