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	<id>https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mad+Robert</id>
	<title>The Shartak Wiki - User contributions [en]</title>
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	<updated>2026-04-17T16:07:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.shartak.com/index.php?title=Bugs&amp;diff=3617</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Bugs&amp;diff=3617"/>
		<updated>2006-04-16T15:22:15Z</updated>

		<summary type="html">&lt;p&gt;Mad Robert: /* Possible Bugs */ Not dead but screaming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known Bugs section.&lt;br /&gt;
&lt;br /&gt;
Bugs that have been resolved, can be found at [[Bugs:Fixed]].&lt;br /&gt;
&lt;br /&gt;
== Not Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== AP Regeneration ===&lt;br /&gt;
&amp;quot;Sorry, you're out of action points. You get 1 action point every 20 minutes so come back in about 25 minutes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Is that normal? --[[User:Mad Robert|Mad Robert]] 16:55, 20 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Did you have 1 AP left and take some action (like swimming or wading through swamp) that uses more than 1 AP?  This would result in -1 AP, so in 25 minutes you'd have 1 AP and be able to take action. --[[User:Frisco|Frisco]] 17:26, 20 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Correct Frisco, or at least, that's what I'd have said. I have seen this question before but perhaps I should include the number of AP you have in the message. *EDIT* The AP left is shown on the left-hand panel still so you can see if you're at less than zero. --[[User:Simon|Simon]] 23:56, 20 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Poisonous bush?===&lt;br /&gt;
My native has gotten nothing but poisonous berries from a bush. Is it a bug or did I just find some poisonous bush?--[[User:Grigoriy|Grigoriy]] 13:06, 14 March 2006 (GMT)&lt;br /&gt;
:My native has found two different berry bushes, each seems to give consistently one or the other of the berry types. [[User:Anothertwilight|Anothertwilight]] 02:44, 15 March 2006 (GMT)&lt;br /&gt;
:Why would this be considered a bug? A strawberry bush would never produce a blueberry, bushes should (and do) produce only one kind; EITHER poisonous OR tasty.--[[User:Jackel|Jackel]] 14:57, 19 March 2006 (GMT)&lt;br /&gt;
:Sorry, I wasn't sure. --[[User:Grigoriy|Grigoriy]] 23:33, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Map Page off by 3 Pixels ===&lt;br /&gt;
The map.cgi image seems to be vertically off by 3 pixels from what it was before.--[[User:Frisco|Frisco]] 01:49, 14 March 2006 (GMT)&lt;br /&gt;
* Nothing has changed on the image script for over a month. In what way is it off? Are you referring to it being offset within map.html or just when you view the image on its own? --[[User:Simon|Simon]] 09:40, 14 March 2006 (GMT)&lt;br /&gt;
** My mistake; had some problem with a recent metamap and noticed that recent submissions' map 6x6 pixels were off by 3 from the edge of the map, turns out they've always been that way.  I hadn't realised that someone had submitted a map that was aligned to the top edge, and this messed things up for me.  Sorry for the confusion!&lt;br /&gt;
&lt;br /&gt;
=== Finding Dropped Items ===&lt;br /&gt;
I dropped my machete by mistake due to clumsy fingers. Searching doesn't find it again - surely if I drop something I should be able to pick it up again? --[[User:Torok|Torok]]&lt;br /&gt;
:As with UD (the game Shartak is based on) dropping something is akin to getting rid of it. This isn't a bug, just don't have clumsy fingers--[[User:Jackel|Jackel]] 17:41, 23 February 2006 (GMT)&lt;br /&gt;
:Quite right. I have considered implementing semi-sticky objects such that if you drop something, and then search immediately, you'll actually find the thing you dropped, but thought that might annoy rather than actually be useful since often if you drop something you don't want to find it again! --[[User:Simon|Simon]]&lt;br /&gt;
:What about doing it on purpose to pass on objects? Could it work?--[[User:Wcervantes|Wcervantes]] 03:51, 24 February 2006 (GMT)&lt;br /&gt;
:No, the way I was considering implementing it, if X drops the object, only X would find it. X and Y could both drop separate items but would never specifically find the item the other person dropped (they could find another item with the same name depending on luck though!) The ability to exchange items directly with other people is something that will most likely never be added as this could encourage people to make multiple characters, some of whom only search for specific items and then hand them over to the main character. --[[User:Simon|Simon]]&lt;br /&gt;
&lt;br /&gt;
=== IP Hit Limit 250? ===&lt;br /&gt;
I have been playing three characters, but hit the IP limit after only moving two of my characters, and then only partially. It seems that it may not have the 250 hit limit as explained. Is it possible that it does not? EDIT- Just moved my three characters. 45AP, 30AP, 75AP, ran out of hits before I used all the points. Seems 150 or so appears to be the limit?--[[User:Meatiershower|Meatiershower]] 23:35, 10 February 2006 (GMT)&lt;br /&gt;
:Have been unable to reproduce this problem, but there are 4 characters not 3 with the same IP as yours. --[[User:Simon|Simon]] 17:04, 14 February 2006 (GMT)&lt;br /&gt;
::Roger that, started another since original posting, Simon. I suppose I should ask exactly what the IP limit is (250, as stated?), and then back-track from there to make sure there actually is a problem. Also, when the 24 hour period resets? That will give me a time to count from.--[[User:Meatiershower|Meatiershower]] 21:49, 14 February 2006 (GMT)&lt;br /&gt;
::: Simon - It appears that there is no bug. I just made 244 moves, and looked at a Profile or two also. Miscounting on my part most likely. I'm liking this game more and more too. Fast AP recovery, cool stuff to find (just found a knife), high AP total, etc. Fun. --[[User:Meatiershower|Meatiershower]] 00:33, 15 February 2006 (GMT)&lt;br /&gt;
:::: Excellent. Moving to &amp;quot;Not a bug&amp;quot; --[[User:Simon|Simon]] 01:58, 15 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Negative AP? ===&lt;br /&gt;
Moving in water with only a single AP resulted in me having -1 AP. - Dr. J&lt;br /&gt;
:Water movement (as standard) takes 2AP. Negative AP is perfectly possible, I don't consider this to be a bug. - Simon&lt;br /&gt;
&lt;br /&gt;
== Possible Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== Scream button should not appear ===&lt;br /&gt;
I was revived by the Dalpok shaman, but still have the Scream button aside of the Stand Up button. I wasn't able to talk or to move, and when I clicked on Scream, nothing happened. --[[User:Mad Robert|Mad Robert]] 16:22, 16 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== No Credit for Outsider Kills ===&lt;br /&gt;
Killed 3 Outsiders quite awhile back but showing 0's on the new &amp;quot;individual outsider villages&amp;quot; segments &amp;amp; not receiving credit for the kills in the &amp;quot;Stats - Kills&amp;quot; sections.  Thanks. --[[User:Dan devito|Dan devito]] 19:49, 6 April 2006 (BST)&lt;br /&gt;
:I don't think Simon was tracking hometown kills until recently and it would be impossible to go back and assign the proper hometowns since that information was never recorded. If you look as some of the high level killers you'll see that despite having 20+ Native kills, they only have a handful of the hometowns accounted for. The Stats - Kills page is currently only listing the top 100 Killers and appears to be updated once daily so it will take some time for recent kills to register on the chart. --[[User:Lint|Lint]] 21:12, 6 April 2006 (BST)&lt;br /&gt;
Understand.  Again...thanks.--[[User:Dan devito|Dan devito]] 03:35, 7 April 2006 (BST)&lt;br /&gt;
:Lint is correct. --[[User:Simon|Simon]] 10:20, 7 April 2006 (BST)&lt;br /&gt;
* So not a bug then. --[[User:Simon|Simon]] 02:00, 10 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== No Faster Movement Through Water ===&lt;br /&gt;
Unlike my &amp;quot;Exloration - Jungle&amp;quot; skill, I'm not moving any faster or using less points when moving through water with my &amp;quot;Exploration - Water&amp;quot; skill.  Is there a trick to this? --[[User:Dan devito|Dan devito]] 19:47, 6 April 2006 (BST)&lt;br /&gt;
:Water movement costs 2 AP by default (deeper water movement costs 3 AP by default). I believe that Swimming reduces the AP cost to 1 AP and 2 AP respectively. Is movement in water costing you more than 1 AP? What class is your character? --[[User:Lint|Lint]] 20:02, 6 April 2006 (BST)&lt;br /&gt;
Ahhh.  Didn't know water was 2 AP default.  No worries.  Thanks.--[[User:Dan devito|Dan devito]] 20:58, 6 April 2006 (BST)&lt;br /&gt;
* So not a bug then. --[[User:Simon|Simon]] 01:58, 10 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Trader offers &amp;quot;Trade same again&amp;quot; button when out of AP ===&lt;br /&gt;
Trading with the trader in Dalpok, I accepted a trade with my last AP. The trader accepted and then I got both the &amp;quot;Sorry, you're out of action points&amp;quot; message and the &amp;quot;Trade same again&amp;quot; button. I pressed the &amp;quot;Trade same again&amp;quot; button and was able to trade once more despite having 0AP. (At that point, I ran out of the same kind of item to trade.) --[[User:Berry|Berry]] 02:55, 3 April 2006 (BST)&lt;br /&gt;
* Should be fixed now. --[[User:Simon|Simon]] 01:56, 10 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Not able to attack animals ===&lt;br /&gt;
I'm at [-70.358,+26.343. There's a large deer here yet I don't have the option of attacking it. For some reason it's giving me the option of speaking to it. Says &amp;quot;Jungle&lt;br /&gt;
A number of small trees here aren't that much taller than the heavy undergrowth.&amp;quot; --[[User:One of many doctors|One of many doctors]] 03:00, 19 March 2006 (GMT)&lt;br /&gt;
*Never mind. I travelled a few squares then came back and it gave me the attack option.--[[User:One of many doctors|One of many doctors]] 03:02, 19 March 2006 (GMT)&lt;br /&gt;
* Very odd, never heard of that happening before. Bugs like this would be pretty much impossible to track down unless I'm able to check the database at the time at which it happens. If it happens again, you could try letting me know over instant messaging before you move. Contact info on my user page. --[[User:Simon|Simon]] 09:35, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Tree without icon ===&lt;br /&gt;
I saw a tree at [-70.087,+26.377], but there was no icon. I guess it could be deliberate, but I thought that I should mention it. --[[User:Dr. J|Dr. J]] 08:45, 10 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Tree icons only show when the density is low enough I believe... If you find a location with a tree/bush and you &amp;quot;uncover&amp;quot; it, by chopping, you gain a small amount of experience for doing so. Don't know if this only happens once or every time though as it only happened to me once so far. Could this be the reason for your problem? --[[User:Murk|Murk]] 14:58, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Unable to Log in===&lt;br /&gt;
I am unable to sign on as either of my characters for the last two days. When I try I get a &amp;quot;sorry, you need to be logged in to access this page&amp;quot; message. Is something wrong with the sight?  [[User:Abe Froeman|Abe Froeman]]&lt;br /&gt;
* Nothing wrong here, perhaps this is a cookie issue? Are you accessing it at http://www.shartak.com/ ? --[[User:Simon|Simon]] &lt;br /&gt;
* Yes, if it is a cookie problem, how would I fix it? This might be something that could go in the FAQ, but I didn't see it there so I'm asking here. [[User:Abe Froeman|Abe Froeman]]&lt;br /&gt;
* Enable cookies in your browser&lt;br /&gt;
* I guess the question is: what has changed in the last couple of days? Nothing to do with cookies at the server end, have you tried a different browser? Flush cookies in your browser? When you go to the front page (having already logged in), does it say that you're currently logged in or does it simply give the login box? --[[User:Simon|Simon]]&lt;br /&gt;
* It symply says I need to be logged in to do that, as If I had logged out and then tried to get back in. I did clear a large amount of spy ware, but urban dead is still working fine. I realize this is probably a very specific problem, but I like this game and would hate to have to start over with a new character. I appreciate any advice anyone can give. This is the page it sends me to when I try to log on as either of my characters. It doesn't say I have the wrong password or that I am already logged in. http://www.shartak.com/game.cgi [[User:Abe Froeman|Abe Froeman]]&lt;br /&gt;
* What browser are you using? Have you tried a different browser? Perhaps remove all cookies for the domain shartak.com (might show up as www.shartak.com or shartak.com) and try again. If none of these ideas work, I'd be interested to know if setting up a new character solves the problem or if you still have trouble signing in with a brand new character. Obviously if you can then logout and log back in as your original character, you don't have to carry on with the new one although there's no reason why you can't play a couple of different characters. If you wish to continue this by email, you can use the email user link on my user page, or use the address mentioned in the FAQ under the &amp;quot;I found a bug&amp;quot; question. --[[User:Simon|Simon]] 01:22, 9 March 2006 (GMT)&lt;br /&gt;
* I've just seen this demonstrated - you have to go to http://www.shartak.com/ to login, not just http://shartak.com/ - I've fixed it so that going to the latter should redirect you to the right place. --[[User:Simon|Simon]] 14:56, 11 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Still wounded after resurrection===&lt;br /&gt;
After dying of a Shark attack wound (lose 1 HP per AP until healed with a First Aid kit) my Outsider waited 50AP and contacted the Shaman. I am still recieving the &amp;quot;You lose 1 HP from an old wound. Use a first aid kit to stop the bleeding before you die.&amp;quot; message. I have spent 25 AP (and hence HP) attempting to find a FAK. I am morbidly curious to see if I find one before I die of this wound a 2nd time. [[User:Anothertwilight|Anothertwilight]] 02:49, 15 March 2006 (GMT) aka [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
: Well, I died of my 'wound' before finding a first aid kit. That's 58 AP searching, no FAK (1 AP to move away from Shaman to see if that square had a different FAK find rate and 1 AP eating a mango). I have moved back to the Shaman's square and am now waiting to see if he can get it right _this_ time. [[User:Anothertwilight|Anothertwilight]] 22:44, 15 March 2006 (GMT) aka [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
:: I can only suggest either requesting a heal from other players or to make your way to each hut and find one that contains medical supplies. I believe that the shark bite resembles the infection in Urban Dead so it's most likely you'll still have the wound this second time. To my knowledge, it hasn't been a problem for survivors there and I'm not completely convinced that it is a problem for characters here. However, I can agree that is seems a bit out of theme for the wound to persist after being resurrected and wouldn't object to a change. --[[User:Lint|Lint]] 00:05, 16 March 2006 (GMT)&lt;br /&gt;
::: 2nd resurrection and still was wounded. Found a FAK with another 4 AP searching. I agree that the behaviour matches UDs 'infection-after-revive' but there is a better thematic justification there. It seems inconsistent that being trampled to death by an elephant (say) is something that the Shamanistic process can reverse, rebuild or remove (you come back with full HP) but a shark attack/bite does some kind of damage to either your teleported body (presuming that resurrection uses your old meat) or to your spirit (presuming resurrection uses your metaphysical self as a kind of template for a rebuild) that the Shaman ignores or cannot deal with. I have no problem with it (makes island hopping that much harder *grin*), but would prefer to see you come back with half HP (like UD) to indicate that the process is less than perfect across the board. [[User:Anothertwilight|Anothertwilight]] 01:59, 16 March 2006 (GMT) aka [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
::::This is somewhat covered by the [[Game_Design#Contact_Shaman|Contact Shaman]] section of [[Game Design]]. Perhaps it's worth continuing this over there instead. I do agree that something needs to be done about the way the revives are handled, I'm just not sure what. --[[User:Simon|Simon]] 02:55, 16 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Pirate class unchoosable ===&lt;br /&gt;
I logged in today to see the pirate class implemented and I was like sweet! I tried to make one but it gave me an error message about picking conflicting villages when I picked both random village and shipwreck. It randomly worked after a few attempts but it may be a bug if anyone else gets this problem.-- [[User:Daylan|Daylan]] 20:09, 23 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
I had this happen with random village when I made my pirate the day the class became available.  When I selected shipwreck though, it went through.--[[User:Bluff|Bluff]] 08:47, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
* Found and fixed. --[[User:Simon|Simon]] 01:24, 10 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Attack with broken cutlass ===&lt;br /&gt;
My cutlass broke(I had only one) and I was still able to pick &amp;quot;cutlass&amp;quot; in the attack choices right afterwards, I logged out then back in to check if it persisted and it did not. If anybody else breaks their cutlass(and it was your only one) check to see if it is still a choice for attacking in the move right after you break the cutlass. --[[User:Daylan|Daylan]] 07:15, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
My pirate broke Both her cutlasses within a day or two and I didn't get that option on the second broke one.--[[User:Bluff|Bluff]] 08:52, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Can't read foreign language even with Expert Skill? ===&lt;br /&gt;
My native died near the pirate shipwreck, and is currently on the square where the &amp;quot;pirate shaman&amp;quot; is. A message is written in the sand that is gibberish. My native has all the foreign language skills, and its possible this really is just gibberish someone decided to write, but it looks the way untranslated words look, so may be a bug. --[[User:Jackel|Jackel]] 21:42, 4 April 2006 (BST)&lt;br /&gt;
: *raises hand* That was me.  My native character up there cannot read outsider language. I was curious to find out what would happen if I copied and pasted (or &amp;quot;traced over in the sand&amp;quot;) the outsider &amp;quot;gibberish&amp;quot; that I saw already written there. So, what your skilled translator character is seeing is what my unskilled native character sees when he looks at some outsider language. A good translation of a poor translation. Funky! --[[User:Berry|Berry]] 10:52, 5 April 2006 (BST)&lt;br /&gt;
** So not a bug then I presume. --[[User:Simon|Simon]] 01:24, 10 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
===Healing dead animals===&lt;br /&gt;
My character killed a parrot, and then went on to find a banana tree to restore some hp.  Whenever I ate the banana, I got something along the lines of &amp;quot;You restored 1 HP to the Parrot.&amp;quot;  this was on a different square then I used to kill the parrot.  Also, I moved to a different tree (mango) and got the same response.  I had 70/80 HP at the time.  I received 1 XP for each time.  Why is this happening?--[[User:Gandhi|Gandhi]] 20:19, 8 April 2006 (BST)&lt;br /&gt;
* Probably due to a change I made earlier to make it remember your last weapon and target, although I can't think how that would have affected it in the way you describe. --[[User:Simon|Simon]] 21:20, 8 April 2006 (BST)&lt;br /&gt;
* Ok, yes.. found and fixed the bug. --[[User:Simon|Simon]] 01:25, 10 April 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Mad Robert</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Category_talk:Clans&amp;diff=2993</id>
		<title>Category talk:Clans</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Category_talk:Clans&amp;diff=2993"/>
		<updated>2006-03-27T13:52:13Z</updated>

		<summary type="html">&lt;p&gt;Mad Robert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Options for clan implementation - please discuss and/or vote.&lt;br /&gt;
&lt;br /&gt;
To vote for one of the ideas, simply add &amp;lt;nowiki&amp;gt;#*# ~~~&amp;lt;/nowiki&amp;gt; to the Votes line. To make a comment on an idea, add it to the discussion section. To add another idea, stick it at the end of the list.&lt;br /&gt;
&lt;br /&gt;
# Clans could be a free text field and to join a clan you simply enter the correct text into the box in your profile.&lt;br /&gt;
#* Leadership to be decided internally amongst the clan members.&lt;br /&gt;
#* Votes: &lt;br /&gt;
#*# [[User:Daylan|Daylan]]&lt;br /&gt;
# Make a skill that must be acquired before you can setup a new clan e.g. '''Clan Leadership'''&lt;br /&gt;
#* Anyone without the skill will be presented with a drop-down list of existing clans that they can join.&lt;br /&gt;
#* Anyone with the skill can either join an existing clan (just as a member) or can start a new clan.&lt;br /&gt;
#* Clan leader can exclude characters from the clan (or remove the exclusion)&lt;br /&gt;
#* Votes:&lt;br /&gt;
#*# [[User:Simon|Simon]]&lt;br /&gt;
#*# [[User:Lint|Lint]]&lt;br /&gt;
#*# [[User:One of many doctors|One of many doctors]]&lt;br /&gt;
#*# [[User:Danheretic|danheretic]] 20:35, 18 February 2006 (GMT)&lt;br /&gt;
#*# [[User:Grigoriy|Grigoriy]] 20:47, 25 February 2006 (GMT)&lt;br /&gt;
#*# [[User:Gandhi|Gandhi]] 11:34, 9 March 2006 (GMT)&lt;br /&gt;
#*# [[User:BananaBear|BananaBear]] 00:37, 12 March 2006 (GMT)&lt;br /&gt;
#*# [[User:Mad Robert|Mad Robert]] 14:51, 27 March 2006 (BST)&lt;br /&gt;
# Anyone can create a new clan similar to option 1.&lt;br /&gt;
#* First member automatically gains leadership status&lt;br /&gt;
#* There would be specific options available to the clan leader such as exclusions, as per option 2.&lt;br /&gt;
#* Votes:&lt;br /&gt;
#*# [[User:Bungalow Bill|Bungalow Bill]]&lt;br /&gt;
# Clans to be based on a system similar to Flickr groups.&lt;br /&gt;
#* Anyone can create a clan. There are three types: Open (anyone can join), Invite (you must be invited to join) and Apply (you can request membership). &lt;br /&gt;
#*The type of clan is chosen by the person who sets it up.&lt;br /&gt;
#* The person who sets up the group is leader and has admin rights (expulsion etc) but can also grant these to other clan members. &lt;br /&gt;
#* Votes:&lt;br /&gt;
#*# [[User:Condi|Condi]]&lt;br /&gt;
&lt;br /&gt;
==Further Discussion==&lt;br /&gt;
===Option 1===&lt;br /&gt;
*The free text field is probably the easiest clan method to design and use (it's incredibly straight-forward). But in my experience with Urban Dead, there are people joining that you don't necessarily want in your clan. And there are supposedly people claiming to be in a clan and doing unclanly things. Still the simplicity of the design makes it appealing. --[[User:Lint|Lint]] 21:17, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
*The skill option sounds like a nice alternative because it establishes someone that is experienced with the game as a leader and someone their recruits can rely on for guidance. Alternatively, you could present the ability to create a clan as a semi-rare item or a quest prize. This method would put a sizeable limit to the amount of clans (as not everyone is initially capable of making a clan) to possibly make it more manageable for the server. --[[User:Lint|Lint]] 21:17, 16 February 2006 (GMT)&lt;br /&gt;
*Continually expelling people may become a burden for the leader - there should be an option to make a clan unlisted from the menu. In order for an unlisted clan to grow, invites would be issued out by viewing the profile pages of others and clicking a 'Invite' button. And I guess, ultimately continually expelling invites may be a burden on a player - there should be an option to unlist themselves if they prefer being alone. --[[User:Lint|Lint]] 21:17, 16 February 2006 (GMT)&lt;br /&gt;
** Rather than unlisting yourself from receiving invites, the invites could just be on a separate page linked from your profile and if you chose to ignore them then that's up to you. Doing it this way I could add a 'decline all' button to click once in a while. --[[User:Simon|Simon]] 21:51, 16 February 2006 (GMT)&lt;br /&gt;
* An issue with Urban Dead skills &amp;amp; XP is that once you've bought all the skills available, there's not much to strive for. I'm all for semi-&amp;quot;fluff&amp;quot; skills which would be purchased by those with a serious interest in RP within the game, and this seems like a candidate for that type of skill, since it doesn't confer an in-game bonus. --[[User:Danheretic|danheretic]] 20:38, 18 February 2006 (GMT)&lt;br /&gt;
*I misread the details of option 2 and thought it required _members_ to have a pre-requisite skill (not just leaders). On that note, however, would people be interested in being able to set pre-requisites for clan membership (Outsiders only, Warriors and Soldiers, anyone with the Triage skill, only level 10 and above, etc.)? It would cut down on having to expel members by filtering applicants - some clans could be open to all, but others could be sufficiently restricitve that it would attract only certain players. --[[User:anothertwilight|anothertwilight]] 20:38, 18 February 2006 (GMT)&lt;br /&gt;
* Invites could be initiated by either the clan leader or the player, and the invites could go away after a certain period of time, so a player/leader can choose how to handle it and not worry about a collection of endless invites piling up.  Accepting a member could take a low amount of XP from the leader, simulating that larger groups require more experience to manage (and giving us something to, eventually, spend all our excess XP on).  Take a small amount from the person being invited if you want to discourage abuse of the system (possibly more necessary since this is becoming a somewhat complex, and therefore more compute-intensive, procedure).  And to add to Simon's programming tasks, clans could also come in a couple other styles set by the clan leader - either a member is free to leave at any time or a member can only be expelled by the leader.  This simulates some groups which are rather difficult to leave, such as ones that require tattoos over most of your body or other permanent characteristics that others will notice.  Will there be any benefits to being in a clan, or is it solely for rp? --frisco&lt;br /&gt;
*The ability to start clans should be open only to players above a certain level, like Headshot in UD, but not as high as level 10.  I think this would mainly serve to curb the number of clans being formed.  Another way to work this would be to only recognize clans with membership above a certain number, such as 5 active players.--[[User:Gandhi|Gandhi]] 23:44, 8 March 2006 (GMT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
*If you don't like any of the public clans or want to start one with a bunch of friends that just started, you're kind of stuck in option 2. This third option takes the best of both worlds - straight-forward and ingame leadership. I see a downside in how all the &amp;quot;good&amp;quot; clan names are easily taken and held by semi-active players. I've played a game where this method was used to establish temporary parties, but the disposable nature conflicts with my beliefs as to what a clan should be. --[[User:Lint|Lint]] 21:17, 16 February 2006 (GMT)&lt;br /&gt;
*This method definitely works in some games, possibly with the addition of a level restriction on making a clan. Obviously, that wouldn't want to be too high, especially if it's implemented for joining clans: that would be one of the best ways for a newbie (like me!) to learn the game and get help... [[User:MorkaisChosen|MorkaisChosen]] 11:17, 17 February 2006 (GMT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Option 4===&lt;br /&gt;
*As someone that has experienced creating and maintaining a flickr group, I don't see how the process is any different from what is described in option 3. To avoid confusion, perhaps we should merge the votes of option 4 and option 3? --[[User:Lint|Lint]] 03:32, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Questions==&lt;br /&gt;
*Do clans consist of Natives and Outsiders? Or only one type?&lt;br /&gt;
** [[User:Simon|Simon]]: Doesn't matter as far as coding is concerned. It would make sense to only have one or the other in a clan, except that you could recruit 'spies' from the other type.&lt;br /&gt;
*Would it prove too much of a burden on the server if we were able to view an automatically generated clan roster repeatedly through the day?&lt;br /&gt;
** [[User:Simon|Simon]]: Perhaps when we reach Urban Dead numbers of players. If it's too much, I could always generate static copies a couple of times daily.&lt;br /&gt;
*Will alliances and enemies be something that we can manage ingame, or is that better suited for the wiki?&lt;br /&gt;
** [[User:Simon|Simon]]: Probably better suited to the wiki.&lt;br /&gt;
*Would it be possible to assign titles / ranks to members, or is this something else that should be maintained on the wiki?&lt;br /&gt;
** [[User:Simon|Simon]]: I might be persuaded to add titles or ranks in-game. It would probably make sense to have them there since I don't know that everyone uses the wiki.&lt;br /&gt;
*Would it be possible to assign leadership powers (accept, expel) to members that are not the leader? The benefits of this would enable a clan to continue to live if a leader is not active for a length of time. (Of course, they may be better off making another clan if it is for a large amount of time.)&lt;br /&gt;
** [[User:Simon|Simon]]: This has been thought of although not documented here. I should be able to add some kind of joint leadership system if required.&lt;br /&gt;
*Will there be a limit to the clan size? (I.E. a minimum size to be recognized) --[[User:One of many doctors|One of many doctors]] 22:59, 16 February 2006 (GMT)&lt;br /&gt;
** [[User:Simon|Simon]]: Umm, how about a size of 2. A leader and a follower.&lt;br /&gt;
==Comments==&lt;br /&gt;
*Roleplaying point only - I can see the name 'clan' for Natives. Could we not go with 'Guild' or something for Outsiders? Dunno if this even has any bearing on the above discussion. --[[User:Meatiershower|Meatiershower]] 04:36, 19 February 2006 (GMT)&lt;br /&gt;
*[[User:Condi|Condi]] Suggestion: Either...&lt;br /&gt;
**Joining a clan is purely a RP activity OR&lt;br /&gt;
**Perhaps you could designate a 'clan area' of the map (perhaps 10x10 squares where an XP gained are doubled. This would create a home base for the clan. Perhaps the clan could have naming rights over the squares too)&lt;br /&gt;
*Um... isn't the whole point of a clan to organize players? They serve more then just a RP purpose. --[[User:One of many doctors|One of many doctors]] 00:41, 26 February 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Mad Robert</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Category_talk:Clans&amp;diff=2992</id>
		<title>Category talk:Clans</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Category_talk:Clans&amp;diff=2992"/>
		<updated>2006-03-27T13:51:59Z</updated>

		<summary type="html">&lt;p&gt;Mad Robert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Options for clan implementation - please discuss and/or vote.&lt;br /&gt;
&lt;br /&gt;
To vote for one of the ideas, simply add &amp;lt;nowiki&amp;gt;#*# ~~~&amp;lt;/nowiki&amp;gt; to the Votes line. To make a comment on an idea, add it to the discussion section. To add another idea, stick it at the end of the list.&lt;br /&gt;
&lt;br /&gt;
# Clans could be a free text field and to join a clan you simply enter the correct text into the box in your profile.&lt;br /&gt;
#* Leadership to be decided internally amongst the clan members.&lt;br /&gt;
#* Votes: &lt;br /&gt;
#*# [[User:Daylan|Daylan]]&lt;br /&gt;
# Make a skill that must be acquired before you can setup a new clan e.g. '''Clan Leadership'''&lt;br /&gt;
#* Anyone without the skill will be presented with a drop-down list of existing clans that they can join.&lt;br /&gt;
#* Anyone with the skill can either join an existing clan (just as a member) or can start a new clan.&lt;br /&gt;
#* Clan leader can exclude characters from the clan (or remove the exclusion)&lt;br /&gt;
#* Votes:&lt;br /&gt;
#*# [[User:Simon|Simon]]&lt;br /&gt;
#*# [[User:Lint|Lint]]&lt;br /&gt;
#*# [[User:One of many doctors|One of many doctors]]&lt;br /&gt;
#*# [[User:Danheretic|danheretic]] 20:35, 18 February 2006 (GMT)&lt;br /&gt;
#*# [[User:Grigoriy|Grigoriy]] 20:47, 25 February 2006 (GMT)&lt;br /&gt;
#*# [[User:Gandhi|Gandhi]] 11:34, 9 March 2006 (GMT)&lt;br /&gt;
#*#  [[User:BananaBear|BananaBear]] 00:37, 12 March 2006 (GMT)&lt;br /&gt;
#*# --[[User:Mad Robert|Mad Robert]] 14:51, 27 March 2006 (BST)&lt;br /&gt;
# Anyone can create a new clan similar to option 1.&lt;br /&gt;
#* First member automatically gains leadership status&lt;br /&gt;
#* There would be specific options available to the clan leader such as exclusions, as per option 2.&lt;br /&gt;
#* Votes:&lt;br /&gt;
#*# [[User:Bungalow Bill|Bungalow Bill]]&lt;br /&gt;
# Clans to be based on a system similar to Flickr groups.&lt;br /&gt;
#* Anyone can create a clan. There are three types: Open (anyone can join), Invite (you must be invited to join) and Apply (you can request membership). &lt;br /&gt;
#*The type of clan is chosen by the person who sets it up.&lt;br /&gt;
#* The person who sets up the group is leader and has admin rights (expulsion etc) but can also grant these to other clan members. &lt;br /&gt;
#* Votes:&lt;br /&gt;
#*# [[User:Condi|Condi]]&lt;br /&gt;
&lt;br /&gt;
==Further Discussion==&lt;br /&gt;
===Option 1===&lt;br /&gt;
*The free text field is probably the easiest clan method to design and use (it's incredibly straight-forward). But in my experience with Urban Dead, there are people joining that you don't necessarily want in your clan. And there are supposedly people claiming to be in a clan and doing unclanly things. Still the simplicity of the design makes it appealing. --[[User:Lint|Lint]] 21:17, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
*The skill option sounds like a nice alternative because it establishes someone that is experienced with the game as a leader and someone their recruits can rely on for guidance. Alternatively, you could present the ability to create a clan as a semi-rare item or a quest prize. This method would put a sizeable limit to the amount of clans (as not everyone is initially capable of making a clan) to possibly make it more manageable for the server. --[[User:Lint|Lint]] 21:17, 16 February 2006 (GMT)&lt;br /&gt;
*Continually expelling people may become a burden for the leader - there should be an option to make a clan unlisted from the menu. In order for an unlisted clan to grow, invites would be issued out by viewing the profile pages of others and clicking a 'Invite' button. And I guess, ultimately continually expelling invites may be a burden on a player - there should be an option to unlist themselves if they prefer being alone. --[[User:Lint|Lint]] 21:17, 16 February 2006 (GMT)&lt;br /&gt;
** Rather than unlisting yourself from receiving invites, the invites could just be on a separate page linked from your profile and if you chose to ignore them then that's up to you. Doing it this way I could add a 'decline all' button to click once in a while. --[[User:Simon|Simon]] 21:51, 16 February 2006 (GMT)&lt;br /&gt;
* An issue with Urban Dead skills &amp;amp; XP is that once you've bought all the skills available, there's not much to strive for. I'm all for semi-&amp;quot;fluff&amp;quot; skills which would be purchased by those with a serious interest in RP within the game, and this seems like a candidate for that type of skill, since it doesn't confer an in-game bonus. --[[User:Danheretic|danheretic]] 20:38, 18 February 2006 (GMT)&lt;br /&gt;
*I misread the details of option 2 and thought it required _members_ to have a pre-requisite skill (not just leaders). On that note, however, would people be interested in being able to set pre-requisites for clan membership (Outsiders only, Warriors and Soldiers, anyone with the Triage skill, only level 10 and above, etc.)? It would cut down on having to expel members by filtering applicants - some clans could be open to all, but others could be sufficiently restricitve that it would attract only certain players. --[[User:anothertwilight|anothertwilight]] 20:38, 18 February 2006 (GMT)&lt;br /&gt;
* Invites could be initiated by either the clan leader or the player, and the invites could go away after a certain period of time, so a player/leader can choose how to handle it and not worry about a collection of endless invites piling up.  Accepting a member could take a low amount of XP from the leader, simulating that larger groups require more experience to manage (and giving us something to, eventually, spend all our excess XP on).  Take a small amount from the person being invited if you want to discourage abuse of the system (possibly more necessary since this is becoming a somewhat complex, and therefore more compute-intensive, procedure).  And to add to Simon's programming tasks, clans could also come in a couple other styles set by the clan leader - either a member is free to leave at any time or a member can only be expelled by the leader.  This simulates some groups which are rather difficult to leave, such as ones that require tattoos over most of your body or other permanent characteristics that others will notice.  Will there be any benefits to being in a clan, or is it solely for rp? --frisco&lt;br /&gt;
*The ability to start clans should be open only to players above a certain level, like Headshot in UD, but not as high as level 10.  I think this would mainly serve to curb the number of clans being formed.  Another way to work this would be to only recognize clans with membership above a certain number, such as 5 active players.--[[User:Gandhi|Gandhi]] 23:44, 8 March 2006 (GMT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
*If you don't like any of the public clans or want to start one with a bunch of friends that just started, you're kind of stuck in option 2. This third option takes the best of both worlds - straight-forward and ingame leadership. I see a downside in how all the &amp;quot;good&amp;quot; clan names are easily taken and held by semi-active players. I've played a game where this method was used to establish temporary parties, but the disposable nature conflicts with my beliefs as to what a clan should be. --[[User:Lint|Lint]] 21:17, 16 February 2006 (GMT)&lt;br /&gt;
*This method definitely works in some games, possibly with the addition of a level restriction on making a clan. Obviously, that wouldn't want to be too high, especially if it's implemented for joining clans: that would be one of the best ways for a newbie (like me!) to learn the game and get help... [[User:MorkaisChosen|MorkaisChosen]] 11:17, 17 February 2006 (GMT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Option 4===&lt;br /&gt;
*As someone that has experienced creating and maintaining a flickr group, I don't see how the process is any different from what is described in option 3. To avoid confusion, perhaps we should merge the votes of option 4 and option 3? --[[User:Lint|Lint]] 03:32, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Questions==&lt;br /&gt;
*Do clans consist of Natives and Outsiders? Or only one type?&lt;br /&gt;
** [[User:Simon|Simon]]: Doesn't matter as far as coding is concerned. It would make sense to only have one or the other in a clan, except that you could recruit 'spies' from the other type.&lt;br /&gt;
*Would it prove too much of a burden on the server if we were able to view an automatically generated clan roster repeatedly through the day?&lt;br /&gt;
** [[User:Simon|Simon]]: Perhaps when we reach Urban Dead numbers of players. If it's too much, I could always generate static copies a couple of times daily.&lt;br /&gt;
*Will alliances and enemies be something that we can manage ingame, or is that better suited for the wiki?&lt;br /&gt;
** [[User:Simon|Simon]]: Probably better suited to the wiki.&lt;br /&gt;
*Would it be possible to assign titles / ranks to members, or is this something else that should be maintained on the wiki?&lt;br /&gt;
** [[User:Simon|Simon]]: I might be persuaded to add titles or ranks in-game. It would probably make sense to have them there since I don't know that everyone uses the wiki.&lt;br /&gt;
*Would it be possible to assign leadership powers (accept, expel) to members that are not the leader? The benefits of this would enable a clan to continue to live if a leader is not active for a length of time. (Of course, they may be better off making another clan if it is for a large amount of time.)&lt;br /&gt;
** [[User:Simon|Simon]]: This has been thought of although not documented here. I should be able to add some kind of joint leadership system if required.&lt;br /&gt;
*Will there be a limit to the clan size? (I.E. a minimum size to be recognized) --[[User:One of many doctors|One of many doctors]] 22:59, 16 February 2006 (GMT)&lt;br /&gt;
** [[User:Simon|Simon]]: Umm, how about a size of 2. A leader and a follower.&lt;br /&gt;
==Comments==&lt;br /&gt;
*Roleplaying point only - I can see the name 'clan' for Natives. Could we not go with 'Guild' or something for Outsiders? Dunno if this even has any bearing on the above discussion. --[[User:Meatiershower|Meatiershower]] 04:36, 19 February 2006 (GMT)&lt;br /&gt;
*[[User:Condi|Condi]] Suggestion: Either...&lt;br /&gt;
**Joining a clan is purely a RP activity OR&lt;br /&gt;
**Perhaps you could designate a 'clan area' of the map (perhaps 10x10 squares where an XP gained are doubled. This would create a home base for the clan. Perhaps the clan could have naming rights over the squares too)&lt;br /&gt;
*Um... isn't the whole point of a clan to organize players? They serve more then just a RP purpose. --[[User:One of many doctors|One of many doctors]] 00:41, 26 February 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Mad Robert</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Brotherhood_of_the_coast&amp;diff=2927</id>
		<title>Brotherhood of the coast</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Brotherhood_of_the_coast&amp;diff=2927"/>
		<updated>2006-03-24T23:12:34Z</updated>

		<summary type="html">&lt;p&gt;Mad Robert: Contact infos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Brotherhood of the coast|&lt;br /&gt;
clan_image=[[Image:Pirate.jpg]]|&lt;br /&gt;
clan_abbrev=BotC|&lt;br /&gt;
clan_leaders=Founded by [http://www.shartak.com/profile.cgi?id=571 Le Pirate Robert]|&lt;br /&gt;
clan_membership=2 so far|&lt;br /&gt;
clan_goals=We are the Brothers of the Coast. We protect each other, and pillage everyone else.|&lt;br /&gt;
clan_recruit=For now on, we accept any pirate who accept to give up his civil rights to sail under the breech. Anyone willing to do so must introduce himself to the Captain. Knowledge of the French language would be great.|&lt;br /&gt;
clan_contact=gabbus@gmail.com or alexboutet@gmail.com|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
When civilisation set foot on Shartak, its underworld came along too. Used to sail around French and British borders, the Frères de la Côte decided to move its corsairs and bucaneers to Shartak.&lt;br /&gt;
&lt;br /&gt;
Their nemesis, the Duc de Richeloi, will do anything to get them hanged. But the jungle is deep on Shartak. They won't be easy to find there.&lt;br /&gt;
&lt;br /&gt;
=Mission=&lt;br /&gt;
Find as much valuable things as possible, while setting a good and durable peace with the Natives. The Pirates wants nothing more than an easy life on a sunny island, with rum, women and gold coins. They will have to deal with the Natives in order to hide from the outsiders' justice, especially from the men sent by the Duc de Richeloi.&lt;br /&gt;
&lt;br /&gt;
=Organisation=&lt;br /&gt;
The Pirates doesn't have any fixed headquarter for now on. The only members now on are the two Roberts. The Captain, the Dread Pirate Robert, leads the way, while Mad Robert follows.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=571 Le Pirate Robert] was the Captain of the infamous Aube Écarlate, the great pirate ship accountable of the worst crimes on the sea.&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1071 Mad Robert] was second on the Aube Écarlate. He has a crazy eye always rolling around in circles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for Outsiders]]&lt;/div&gt;</summary>
		<author><name>Mad Robert</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Brotherhood_of_the_coast&amp;diff=2926</id>
		<title>Brotherhood of the coast</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Brotherhood_of_the_coast&amp;diff=2926"/>
		<updated>2006-03-24T23:11:37Z</updated>

		<summary type="html">&lt;p&gt;Mad Robert: /* WANTED */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Brotherhood of the coast|&lt;br /&gt;
clan_image=[[Image:Pirate.jpg]]|&lt;br /&gt;
clan_abbrev=BotC|&lt;br /&gt;
clan_leaders=Founded by [http://www.shartak.com/profile.cgi?id=571 Le Pirate Robert]|&lt;br /&gt;
clan_membership=2 so far|&lt;br /&gt;
clan_goals=We are the Brothers of the Coast. We protect each other, and pillage everyone else.|&lt;br /&gt;
clan_recruit=For now on, we accept any pirate who accept to give up his civil rights to sail under the breech. Anyone willing to do so must introduce himself to the Captain. Knowledge of the French language would be great.|&lt;br /&gt;
clan_contact=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
When civilisation set foot on Shartak, its underworld came along too. Used to sail around French and British borders, the Frères de la Côte decided to move its corsairs and bucaneers to Shartak.&lt;br /&gt;
&lt;br /&gt;
Their nemesis, the Duc de Richeloi, will do anything to get them hanged. But the jungle is deep on Shartak. They won't be easy to find there.&lt;br /&gt;
&lt;br /&gt;
=Mission=&lt;br /&gt;
Find as much valuable things as possible, while setting a good and durable peace with the Natives. The Pirates wants nothing more than an easy life on a sunny island, with rum, women and gold coins. They will have to deal with the Natives in order to hide from the outsiders' justice, especially from the men sent by the Duc de Richeloi.&lt;br /&gt;
&lt;br /&gt;
=Organisation=&lt;br /&gt;
The Pirates doesn't have any fixed headquarter for now on. The only members now on are the two Roberts. The Captain, the Dread Pirate Robert, leads the way, while Mad Robert follows.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=571 Le Pirate Robert] was the Captain of the infamous Aube Écarlate, the great pirate ship accountable of the worst crimes on the sea.&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1071 Mad Robert] was second on the Aube Écarlate. He has a crazy eye always rolling around in circles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for Outsiders]]&lt;/div&gt;</summary>
		<author><name>Mad Robert</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Bugs&amp;diff=2746</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Bugs&amp;diff=2746"/>
		<updated>2006-03-20T16:56:05Z</updated>

		<summary type="html">&lt;p&gt;Mad Robert: /* AP Regeneration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known Bugs section.&lt;br /&gt;
&lt;br /&gt;
== Possible Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== AP Regeneration ===&lt;br /&gt;
&amp;quot;Sorry, you're out of action points. You get 1 action point every 20 minutes so come back in about 25 minutes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Is that normal? --[[User:Mad Robert|Mad Robert]] 16:55, 20 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Not able to attack animals ===&lt;br /&gt;
I'm at [-70.358,+26.343. There's a large deer here yet I don't have the option of attacking it. For some reason it's giving me the option of speaking to it. Says &amp;quot;Jungle&lt;br /&gt;
A number of small trees here aren't that much taller than the heavy undergrowth.&amp;quot; --[[User:One of many doctors|One of many doctors]] 03:00, 19 March 2006 (GMT)&lt;br /&gt;
*Never mind. I travelled a few squares then came back and it gave me the attack option.--[[User:One of many doctors|One of many doctors]] 03:02, 19 March 2006 (GMT)&lt;br /&gt;
* Very odd, never heard of that happening before. Bugs like this would be pretty much impossible to track down unless I'm able to check the database at the time at which it happens. If it happens again, you could try letting me know over instant messaging before you move. Contact info on my user page. --[[User:Simon|Simon]] 09:35, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Only healing 5hp with Healing Herb Skill===&lt;br /&gt;
My native villager has the skill under triage that says it heals 10hp with healing herbs, but she only healed herself 5hp.  If it is meant to only heal others, the description should be changed to indicate such please.--[[User:Bluff|Bluff]] 23:20, 16 March 2006 (GMT)&lt;br /&gt;
* Should be ok. Let me know if it happens again. --[[User:Simon|Simon]] 01:32, 17 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Tree without icon ===&lt;br /&gt;
I saw a tree at [-70.087,+26.377], but there was no icon. I guess it could be deliberate, but I thought that I should mention it. --[[User:Dr. J|Dr. J]] 08:45, 10 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Tree icons only show when the density is low enough I believe... If you find a location with a tree/bush and you &amp;quot;uncover&amp;quot; it, by chopping, you gain a small amount of experience for doing so. Don't know if this only happens once or every time though as it only happened to me once so far. Could this be the reason for your problem? --[[User:Murk|Murk]] 14:58, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Unable to Log in===&lt;br /&gt;
I am unable to sign on as either of my characters for the last two days. When I try I get a &amp;quot;sorry, you need to be logged in to access this page&amp;quot; message. Is something wrong with the sight?  [[User:Abe Froeman|Abe Froeman]]&lt;br /&gt;
* Nothing wrong here, perhaps this is a cookie issue? Are you accessing it at http://www.shartak.com/ ? --[[User:Simon|Simon]] &lt;br /&gt;
* Yes, if it is a cookie problem, how would I fix it? This might be something that could go in the FAQ, but I didn't see it there so I'm asking here. [[User:Abe Froeman|Abe Froeman]]&lt;br /&gt;
* Enable cookies in your browser&lt;br /&gt;
* I guess the question is: what has changed in the last couple of days? Nothing to do with cookies at the server end, have you tried a different browser? Flush cookies in your browser? When you go to the front page (having already logged in), does it say that you're currently logged in or does it simply give the login box? --[[User:Simon|Simon]]&lt;br /&gt;
* It symply says I need to be logged in to do that, as If I had logged out and then tried to get back in. I did clear a large amount of spy ware, but urban dead is still working fine. I realize this is probably a very specific problem, but I like this game and would hate to have to start over with a new character. I appreciate any advice anyone can give. This is the page it sends me to when I try to log on as either of my characters. It doesn't say I have the wrong password or that I am already logged in. http://www.shartak.com/game.cgi [[User:Abe Froeman|Abe Froeman]]&lt;br /&gt;
* What browser are you using? Have you tried a different browser? Perhaps remove all cookies for the domain shartak.com (might show up as www.shartak.com or shartak.com) and try again. If none of these ideas work, I'd be interested to know if setting up a new character solves the problem or if you still have trouble signing in with a brand new character. Obviously if you can then logout and log back in as your original character, you don't have to carry on with the new one although there's no reason why you can't play a couple of different characters. If you wish to continue this by email, you can use the email user link on my user page, or use the address mentioned in the FAQ under the &amp;quot;I found a bug&amp;quot; question. --[[User:Simon|Simon]] 01:22, 9 March 2006 (GMT)&lt;br /&gt;
* I've just seen this demonstrated - you have to go to http://www.shartak.com/ to login, not just http://shartak.com/ - I've fixed it so that going to the latter should redirect you to the right place. --[[User:Simon|Simon]] 14:56, 11 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Still wounded after resurrection===&lt;br /&gt;
After dying of a Shark attack wound (lose 1 HP per AP until healed with a First Aid kit) my Outsider waited 50AP and contacted the Shaman. I am still recieving the &amp;quot;You lose 1 HP from an old wound. Use a first aid kit to stop the bleeding before you die.&amp;quot; message. I have spent 25 AP (and hence HP) attempting to find a FAK. I am morbidly curious to see if I find one before I die of this wound a 2nd time. [[User:Anothertwilight|Anothertwilight]] 02:49, 15 March 2006 (GMT) aka [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
: Well, I died of my 'wound' before finding a first aid kit. That's 58 AP searching, no FAK (1 AP to move away from Shaman to see if that square had a different FAK find rate and 1 AP eating a mango). I have moved back to the Shaman's square and am now waiting to see if he can get it right _this_ time. [[User:Anothertwilight|Anothertwilight]] 22:44, 15 March 2006 (GMT) aka [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
:: I can only suggest either requesting a heal from other players or to make your way to each hut and find one that contains medical supplies. I believe that the shark bite resembles the infection in Urban Dead so it's most likely you'll still have the wound this second time. To my knowledge, it hasn't been a problem for survivors there and I'm not completely convinced that it is a problem for characters here. However, I can agree that is seems a bit out of theme for the wound to persist after being resurrected and wouldn't object to a change. --[[User:Lint|Lint]] 00:05, 16 March 2006 (GMT)&lt;br /&gt;
::: 2nd resurrection and still was wounded. Found a FAK with another 4 AP searching. I agree that the behaviour matches UDs 'infection-after-revive' but there is a better thematic justification there. It seems inconsistent that being trampled to death by an elephant (say) is something that the Shamanistic process can reverse, rebuild or remove (you come back with full HP) but a shark attack/bite does some kind of damage to either your teleported body (presuming that resurrection uses your old meat) or to your spirit (presuming resurrection uses your metaphysical self as a kind of template for a rebuild) that the Shaman ignores or cannot deal with. I have no problem with it (makes island hopping that much harder *grin*), but would prefer to see you come back with half HP (like UD) to indicate that the process is less than perfect across the board. [[User:Anothertwilight|Anothertwilight]] 01:59, 16 March 2006 (GMT) aka [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
::::This is somewhat covered by the [[Game_Design#Contact_Shaman|Contact Shaman]] section of [[Game Design]]. Perhaps it's worth continuing this over there instead. I do agree that something needs to be done about the way the revives are handled, I'm just not sure what. --[[User:Simon|Simon]] 02:55, 16 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== 2 written messages on one space ===&lt;br /&gt;
&lt;br /&gt;
While burning up AP searching through a mango tree, I noticed someone had carved a message on it. Actually, 2 people had written messages on it, and as I searched, it fluctuated bewteen the two. I've never seen this before, maybe the jungle square counted as one available writing place, and the mango tree itself counted as another? --[[User:Jackel|Jackel]] 15:02, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* That's clever stuff. Shouldn't happen though. Were there two other people there as well who kept changing it back and forth? Any idea of the GPS co-ords of that tree? --[[User:Simon|Simon]] 18:32, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Fixed Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== Writing Whilst Dead ===&lt;br /&gt;
I can write in the sand whilst dead. Should I be able to? --[[User:Dr. J|Dr. J]] 09:02, 4 March 2006 (GMT)&lt;br /&gt;
:Umm, no. Bug has been fixed. --[[User:Simon|Simon]] 10:31, 4 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Rats in Rocks ===&lt;br /&gt;
I've seen rats twice now in what appears to be Solid-Rock. I couldn't get near them and the square appeared blank (no style) apart from the rat. I checked the source and the class was &amp;quot;map density&amp;quot; --[[User:Dr. J|Dr. J]] 16:42, 15 February 2006 (GMT)&lt;br /&gt;
:They'd obviously crawled down a crack that was too narrow to show up on the map. --[[User:Snarf|Snarf]] 19:22, 15 February 2006 (GMT)&lt;br /&gt;
:: :P Well ok, so it's a graphics glitch then as the rock wasn't shown. --[[User:Dr. J|Dr. J]] 00:21, 16 February 2006 (GMT)&lt;br /&gt;
:: Have you seen this again or was it just twice? --[[User:Simon|Simon]] 10:33, 24 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Consistent Animal Spawning ===&lt;br /&gt;
I killed a wild boar in the jungle, stayed in the same square, and a few minutes later another wild boar appeared in the same square.  I killed it, another one appeared, killed that, and now there's another one there.  Three times, i didn't see it move to the square, it seemed to spawn in the same square, within minutes of the kill.  Is animal spawning non-random or is this a coincidence?  If non-random, this seems buggy since it makes for too easy a way to gain XP, just hang out in the same square. --frisco&lt;br /&gt;
:This happened to me, except with parrots. I don't think its unusual or bad to find a &amp;quot;den&amp;quot; where a certain number of creatures are likely to spawn from. I agree that it should be looked at, it could lead to camping/guarding such areas.--[[User:Jackel|Jackel]] 17:45, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Seen this too now, with parrots, does look buggy to me. --[[User:Murk|Murk]] 18:25, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
::This was only a bug for a few days, and was fixed today. Let me know if you're still experiencing this effect. --[[User:Simon|Simon]] 20:43, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
Attempting to sign up for an account, I'm finding that regardless of the combination of fields filled vs. left blank, I get the error &amp;quot;Please ensure you fill in all fields marked with a *&amp;quot;  Notwithstanding that there are no fields maked with a *, I've attempted every possible combination of optional fields filled vs. left blank.  (All 16 of them) and get the same error.  I've also tried three different usernames, in case it's a reporting error, and the problem is that the username I want is taken already.  --[[User:Feegle|Feegle]] 16:07, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
I encountered the same error as well. --[[User:aidurandal|aidurandal]] 16:36, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
Happened to me as well.--[[User:Dr. Doom|Dr. Doom]] 16:50, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
Encountered the same error. --[[User:Caribbean Ghost|Caribbean Ghost]] 17:47, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
Happened to me.When are they going to fix this??--[[User:X10000|X10000|]]&lt;br /&gt;
&lt;br /&gt;
-Calm down, X10000.  I first reported this bug under three hours ago.  Considering that the author likely isn't making a whole lot of money on this game, he isn't on call 24 hours a day.  I suspect he'll fix it as fast as he can.  --[[User:Feegle|Feegle]] 18:56, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
- Sorry. Should be fixed now. --[[User:Simon|Simon]] 23:01, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Profile Error Relating to Hit Limit? ===&lt;br /&gt;
My characters (3 of them) all have &amp;quot;This character not subject to the IP limit&amp;quot; at the bottom of their profile page. I have not donated to support the game yet (waiting until it gets more fleshed out, plus it seems very difficult to go up levels, especially past first). Bug? --[[User:Meatiershower|Meatiershower]] 23:35, 10 February 2006 (GMT)&lt;br /&gt;
:Whoops! Fixed now. -Simon&lt;br /&gt;
&lt;br /&gt;
=== Refresh uses AP ===&lt;br /&gt;
&lt;br /&gt;
When you refresh it repeats your last action - I refreshed to see if sombody had replied to me. But i wasted AP by running about. - [[User:Durja|Durja]] 18:16, 5 February 2006 (GMT)&lt;br /&gt;
:This isn't a bug as such. It's a natural side effect of pressing refresh. -Simon&lt;br /&gt;
::Is it possible to edit this? I play Urban Dead and that doesnt repeat your last move - it is very handy to check up on your current statis without wasting AP. - [[User:Durja|Durja]] 21:15, 5 February 2006 (GMT)&lt;br /&gt;
::To rework the movement may be a bit complicated. How about just having a button labelled &amp;quot;Refresh&amp;quot; that doesn't use any AP? -Simon&lt;br /&gt;
::: That would be very much appricated. Thanks. [[User:Durja|Durja]] 18:12, 6 February 2006 (GMT)&lt;br /&gt;
::: Refresh Page button added -[[User:Simon|Simon]] 09:47, 7 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Grassland Colour===&lt;br /&gt;
&lt;br /&gt;
Grassland changed from pale yellow to medium brown when I hit the 'out of AP' screen. --[[User:Kevan|Kevan]] 13:06, 30 January 2006 (GMT)&lt;br /&gt;
:Fixed, just cosmetic hiccup --[[User:Simon|Simon]] 22:02, 3 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Yellow Jungle===&lt;br /&gt;
&lt;br /&gt;
Moai's found some [http://i1.tinypic.com/n3kt91.jpg mysterious yellow jungle squares] near the beach on the south coast (a bit west of centre). They don't have any text descriptions. --[[User:Kevan|Kevan]] 09:17, 3 February 2006 (GMT)&lt;br /&gt;
:Fixed, purely cosmetic --[[User:Simon|Simon]] 11:54, 3 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Animals don't pursue players ===&lt;br /&gt;
&lt;br /&gt;
As documented [[Talk:Tips_and_Tricks|here]] I was able to safely kill an elephant by luring him to the edge where jungle met beach. Though I stood only 1 square from it, the elephant would not step onto the beach territory to attack me, when it certainly would have if the square I was on was jungle.--[[User:Jackel|Jackel]] 00:46, 4 March 2006 (GMT)&lt;br /&gt;
:Not exactly a bug, I didn't think of anything this cunning when planning animal movements. Feature has been adjusted, you'd better get out of there! ;) --[[User:Simon|Simon]] 10:40, 4 March 2006 (GMT)&lt;br /&gt;
::Will this fix will lead to potential epic battles with tigers and elephants in deep water? --[[User:Lint|Lint]] 16:54, 4 March 2006 (GMT)&lt;br /&gt;
:::Hopefully not! I'll keep an eye out for animals taking a bath though. --[[User:Simon|Simon]] 01:22, 5 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Not being resurrected ===&lt;br /&gt;
My character Timothy is dead. He has been sat over the shamen at Durham for about 24 hours listening to the shamen chant. Has the amount of time it takes to resurrect been increased or is something wrong? --[[User:Dr. J|Dr. J]] 23:19, 6 March 2006 (GMT)&lt;br /&gt;
:Whoops, my fault. Seems the script that handles resurrecting of both animals and players at shaman locations wasn't running for a couple of days. Should be working again now. --[[User:Simon|Simon]] 00:09, 7 March 2006 (GMT)&lt;br /&gt;
::I'm seeing quite a lot more animals now.  After you posted this, 3 appeared immediately surrounding one of my characters.  Killed 2, one moved on, and a different animal appeared a little later.  Earlier today it felt like a very deserted island.  Maybe just a fluke, my other character didn't see any after this post. --[[User:Frisco|Frisco]] 06:50, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== GPS Underground ===&lt;br /&gt;
GPS probably shouldn't work in caves/tunnels etc.&lt;br /&gt;
:No, they shouldn't.. and hopefully they don't any more. --[[User:Simon|Simon]] 00:49, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Ruins no huts shown, but three choices? ===&lt;br /&gt;
At a ruin there are three huts as choices to enter (I think there were only 2 previously!?) but none are actually drawn on the square. bugs or not?&lt;br /&gt;
#should the huts or at least a single hut be shown?&lt;br /&gt;
#should there be three huts in one square?&lt;br /&gt;
#should the huts be differentiated? seems to me if they are different they should, but the button to enter is the same for all three : &amp;quot;Enter Hut&amp;quot;&lt;br /&gt;
:It was a small bug that the pictures didn't appear. I have added the picture to some of the ruins, and yes, there could be more than one hut per square. The buttons for entering huts should always appear in the same order but it wouldn't be too hard to make it say 'Enter Hut 1&amp;quot; &amp;quot;Enter Hut 2&amp;quot; etc. --[[User:Simon|Simon]] 16:42, 1 March 2006 (GMT)&lt;br /&gt;
I found another square of ruins (some sort of jail) with no hut, I'll get the GPS co-ords later.--[[User:Grigoriy|Grigoriy]] 13:10, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Not Bugs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poisonous bush?===&lt;br /&gt;
My native has gotten nothing but poisonous berries from a bush. Is it a bug or did I just find some poisonous bush?--[[User:Grigoriy|Grigoriy]] 13:06, 14 March 2006 (GMT)&lt;br /&gt;
:My native has found two different berry bushes, each seems to give consistently one or the other of the berry types. [[User:Anothertwilight|Anothertwilight]] 02:44, 15 March 2006 (GMT)&lt;br /&gt;
:Why would this be considered a bug? A strawberry bush would never produce a blueberry, bushes should (and do) produce only one kind; EITHER poisonous OR tasty.--[[User:Jackel|Jackel]] 14:57, 19 March 2006 (GMT)&lt;br /&gt;
:Sorry, I wasn't sure. --[[User:Grigoriy|Grigoriy]] 23:33, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Map Page off by 3 Pixels ===&lt;br /&gt;
The map.cgi image seems to be vertically off by 3 pixels from what it was before.--[[User:Frisco|Frisco]] 01:49, 14 March 2006 (GMT)&lt;br /&gt;
* Nothing has changed on the image script for over a month. In what way is it off? Are you referring to it being offset within map.html or just when you view the image on its own? --[[User:Simon|Simon]] 09:40, 14 March 2006 (GMT)&lt;br /&gt;
** My mistake; had some problem with a recent metamap and noticed that recent submissions' map 6x6 pixels were off by 3 from the edge of the map, turns out they've always been that way.  I hadn't realised that someone had submitted a map that was aligned to the top edge, and this messed things up for me.  Sorry for the confusion!&lt;br /&gt;
&lt;br /&gt;
=== Finding Dropped Items ===&lt;br /&gt;
I dropped my machete by mistake due to clumsy fingers. Searching doesn't find it again - surely if I drop something I should be able to pick it up again? --[[User:Torok|Torok]]&lt;br /&gt;
:As with UD (the game Shartak is based on) dropping something is akin to getting rid of it. This isn't a bug, just don't have clumsy fingers--[[User:Jackel|Jackel]] 17:41, 23 February 2006 (GMT)&lt;br /&gt;
:Quite right. I have considered implementing semi-sticky objects such that if you drop something, and then search immediately, you'll actually find the thing you dropped, but thought that might annoy rather than actually be useful since often if you drop something you don't want to find it again! --[[User:Simon|Simon]]&lt;br /&gt;
:What about doing it on purpose to pass on objects? Could it work?--[[User:Wcervantes|Wcervantes]] 03:51, 24 February 2006 (GMT)&lt;br /&gt;
:No, the way I was considering implementing it, if X drops the object, only X would find it. X and Y could both drop separate items but would never specifically find the item the other person dropped (they could find another item with the same name depending on luck though!) The ability to exchange items directly with other people is something that will most likely never be added as this could encourage people to make multiple characters, some of whom only search for specific items and then hand them over to the main character. --[[User:Simon|Simon]]&lt;br /&gt;
&lt;br /&gt;
=== IP Hit Limit 250? ===&lt;br /&gt;
I have been playing three characters, but hit the IP limit after only moving two of my characters, and then only partially. It seems that it may not have the 250 hit limit as explained. Is it possible that it does not? EDIT- Just moved my three characters. 45AP, 30AP, 75AP, ran out of hits before I used all the points. Seems 150 or so appears to be the limit?--[[User:Meatiershower|Meatiershower]] 23:35, 10 February 2006 (GMT)&lt;br /&gt;
:Have been unable to reproduce this problem, but there are 4 characters not 3 with the same IP as yours. --[[User:Simon|Simon]] 17:04, 14 February 2006 (GMT)&lt;br /&gt;
::Roger that, started another since original posting, Simon. I suppose I should ask exactly what the IP limit is (250, as stated?), and then back-track from there to make sure there actually is a problem. Also, when the 24 hour period resets? That will give me a time to count from.--[[User:Meatiershower|Meatiershower]] 21:49, 14 February 2006 (GMT)&lt;br /&gt;
::: Simon - It appears that there is no bug. I just made 244 moves, and looked at a Profile or two also. Miscounting on my part most likely. I'm liking this game more and more too. Fast AP recovery, cool stuff to find (just found a knife), high AP total, etc. Fun. --[[User:Meatiershower|Meatiershower]] 00:33, 15 February 2006 (GMT)&lt;br /&gt;
:::: Excellent. Moving to &amp;quot;Not a bug&amp;quot; --[[User:Simon|Simon]] 01:58, 15 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Negative AP? ===&lt;br /&gt;
&lt;br /&gt;
Moving in water with only a single AP resulted in me having -1 AP. - Dr. J&lt;br /&gt;
:Water movement (as standard) takes 2AP. Negative AP is perfectly possible, I don't consider this to be a bug. - Simon&lt;/div&gt;</summary>
		<author><name>Mad Robert</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Bugs&amp;diff=2745</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Bugs&amp;diff=2745"/>
		<updated>2006-03-20T16:55:47Z</updated>

		<summary type="html">&lt;p&gt;Mad Robert: /* AP Regeneration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known Bugs section.&lt;br /&gt;
&lt;br /&gt;
== Possible Bugs ==&lt;br /&gt;
&lt;br /&gt;
== AP Regeneration ==&lt;br /&gt;
&amp;quot;Sorry, you're out of action points. You get 1 action point every 20 minutes so come back in about 25 minutes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Is that normal? --[[User:Mad Robert|Mad Robert]] 16:55, 20 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Not able to attack animals ===&lt;br /&gt;
I'm at [-70.358,+26.343. There's a large deer here yet I don't have the option of attacking it. For some reason it's giving me the option of speaking to it. Says &amp;quot;Jungle&lt;br /&gt;
A number of small trees here aren't that much taller than the heavy undergrowth.&amp;quot; --[[User:One of many doctors|One of many doctors]] 03:00, 19 March 2006 (GMT)&lt;br /&gt;
*Never mind. I travelled a few squares then came back and it gave me the attack option.--[[User:One of many doctors|One of many doctors]] 03:02, 19 March 2006 (GMT)&lt;br /&gt;
* Very odd, never heard of that happening before. Bugs like this would be pretty much impossible to track down unless I'm able to check the database at the time at which it happens. If it happens again, you could try letting me know over instant messaging before you move. Contact info on my user page. --[[User:Simon|Simon]] 09:35, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Only healing 5hp with Healing Herb Skill===&lt;br /&gt;
My native villager has the skill under triage that says it heals 10hp with healing herbs, but she only healed herself 5hp.  If it is meant to only heal others, the description should be changed to indicate such please.--[[User:Bluff|Bluff]] 23:20, 16 March 2006 (GMT)&lt;br /&gt;
* Should be ok. Let me know if it happens again. --[[User:Simon|Simon]] 01:32, 17 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Tree without icon ===&lt;br /&gt;
I saw a tree at [-70.087,+26.377], but there was no icon. I guess it could be deliberate, but I thought that I should mention it. --[[User:Dr. J|Dr. J]] 08:45, 10 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Tree icons only show when the density is low enough I believe... If you find a location with a tree/bush and you &amp;quot;uncover&amp;quot; it, by chopping, you gain a small amount of experience for doing so. Don't know if this only happens once or every time though as it only happened to me once so far. Could this be the reason for your problem? --[[User:Murk|Murk]] 14:58, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Unable to Log in===&lt;br /&gt;
I am unable to sign on as either of my characters for the last two days. When I try I get a &amp;quot;sorry, you need to be logged in to access this page&amp;quot; message. Is something wrong with the sight?  [[User:Abe Froeman|Abe Froeman]]&lt;br /&gt;
* Nothing wrong here, perhaps this is a cookie issue? Are you accessing it at http://www.shartak.com/ ? --[[User:Simon|Simon]] &lt;br /&gt;
* Yes, if it is a cookie problem, how would I fix it? This might be something that could go in the FAQ, but I didn't see it there so I'm asking here. [[User:Abe Froeman|Abe Froeman]]&lt;br /&gt;
* Enable cookies in your browser&lt;br /&gt;
* I guess the question is: what has changed in the last couple of days? Nothing to do with cookies at the server end, have you tried a different browser? Flush cookies in your browser? When you go to the front page (having already logged in), does it say that you're currently logged in or does it simply give the login box? --[[User:Simon|Simon]]&lt;br /&gt;
* It symply says I need to be logged in to do that, as If I had logged out and then tried to get back in. I did clear a large amount of spy ware, but urban dead is still working fine. I realize this is probably a very specific problem, but I like this game and would hate to have to start over with a new character. I appreciate any advice anyone can give. This is the page it sends me to when I try to log on as either of my characters. It doesn't say I have the wrong password or that I am already logged in. http://www.shartak.com/game.cgi [[User:Abe Froeman|Abe Froeman]]&lt;br /&gt;
* What browser are you using? Have you tried a different browser? Perhaps remove all cookies for the domain shartak.com (might show up as www.shartak.com or shartak.com) and try again. If none of these ideas work, I'd be interested to know if setting up a new character solves the problem or if you still have trouble signing in with a brand new character. Obviously if you can then logout and log back in as your original character, you don't have to carry on with the new one although there's no reason why you can't play a couple of different characters. If you wish to continue this by email, you can use the email user link on my user page, or use the address mentioned in the FAQ under the &amp;quot;I found a bug&amp;quot; question. --[[User:Simon|Simon]] 01:22, 9 March 2006 (GMT)&lt;br /&gt;
* I've just seen this demonstrated - you have to go to http://www.shartak.com/ to login, not just http://shartak.com/ - I've fixed it so that going to the latter should redirect you to the right place. --[[User:Simon|Simon]] 14:56, 11 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Still wounded after resurrection===&lt;br /&gt;
After dying of a Shark attack wound (lose 1 HP per AP until healed with a First Aid kit) my Outsider waited 50AP and contacted the Shaman. I am still recieving the &amp;quot;You lose 1 HP from an old wound. Use a first aid kit to stop the bleeding before you die.&amp;quot; message. I have spent 25 AP (and hence HP) attempting to find a FAK. I am morbidly curious to see if I find one before I die of this wound a 2nd time. [[User:Anothertwilight|Anothertwilight]] 02:49, 15 March 2006 (GMT) aka [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
: Well, I died of my 'wound' before finding a first aid kit. That's 58 AP searching, no FAK (1 AP to move away from Shaman to see if that square had a different FAK find rate and 1 AP eating a mango). I have moved back to the Shaman's square and am now waiting to see if he can get it right _this_ time. [[User:Anothertwilight|Anothertwilight]] 22:44, 15 March 2006 (GMT) aka [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
:: I can only suggest either requesting a heal from other players or to make your way to each hut and find one that contains medical supplies. I believe that the shark bite resembles the infection in Urban Dead so it's most likely you'll still have the wound this second time. To my knowledge, it hasn't been a problem for survivors there and I'm not completely convinced that it is a problem for characters here. However, I can agree that is seems a bit out of theme for the wound to persist after being resurrected and wouldn't object to a change. --[[User:Lint|Lint]] 00:05, 16 March 2006 (GMT)&lt;br /&gt;
::: 2nd resurrection and still was wounded. Found a FAK with another 4 AP searching. I agree that the behaviour matches UDs 'infection-after-revive' but there is a better thematic justification there. It seems inconsistent that being trampled to death by an elephant (say) is something that the Shamanistic process can reverse, rebuild or remove (you come back with full HP) but a shark attack/bite does some kind of damage to either your teleported body (presuming that resurrection uses your old meat) or to your spirit (presuming resurrection uses your metaphysical self as a kind of template for a rebuild) that the Shaman ignores or cannot deal with. I have no problem with it (makes island hopping that much harder *grin*), but would prefer to see you come back with half HP (like UD) to indicate that the process is less than perfect across the board. [[User:Anothertwilight|Anothertwilight]] 01:59, 16 March 2006 (GMT) aka [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
::::This is somewhat covered by the [[Game_Design#Contact_Shaman|Contact Shaman]] section of [[Game Design]]. Perhaps it's worth continuing this over there instead. I do agree that something needs to be done about the way the revives are handled, I'm just not sure what. --[[User:Simon|Simon]] 02:55, 16 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== 2 written messages on one space ===&lt;br /&gt;
&lt;br /&gt;
While burning up AP searching through a mango tree, I noticed someone had carved a message on it. Actually, 2 people had written messages on it, and as I searched, it fluctuated bewteen the two. I've never seen this before, maybe the jungle square counted as one available writing place, and the mango tree itself counted as another? --[[User:Jackel|Jackel]] 15:02, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* That's clever stuff. Shouldn't happen though. Were there two other people there as well who kept changing it back and forth? Any idea of the GPS co-ords of that tree? --[[User:Simon|Simon]] 18:32, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Fixed Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== Writing Whilst Dead ===&lt;br /&gt;
I can write in the sand whilst dead. Should I be able to? --[[User:Dr. J|Dr. J]] 09:02, 4 March 2006 (GMT)&lt;br /&gt;
:Umm, no. Bug has been fixed. --[[User:Simon|Simon]] 10:31, 4 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Rats in Rocks ===&lt;br /&gt;
I've seen rats twice now in what appears to be Solid-Rock. I couldn't get near them and the square appeared blank (no style) apart from the rat. I checked the source and the class was &amp;quot;map density&amp;quot; --[[User:Dr. J|Dr. J]] 16:42, 15 February 2006 (GMT)&lt;br /&gt;
:They'd obviously crawled down a crack that was too narrow to show up on the map. --[[User:Snarf|Snarf]] 19:22, 15 February 2006 (GMT)&lt;br /&gt;
:: :P Well ok, so it's a graphics glitch then as the rock wasn't shown. --[[User:Dr. J|Dr. J]] 00:21, 16 February 2006 (GMT)&lt;br /&gt;
:: Have you seen this again or was it just twice? --[[User:Simon|Simon]] 10:33, 24 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Consistent Animal Spawning ===&lt;br /&gt;
I killed a wild boar in the jungle, stayed in the same square, and a few minutes later another wild boar appeared in the same square.  I killed it, another one appeared, killed that, and now there's another one there.  Three times, i didn't see it move to the square, it seemed to spawn in the same square, within minutes of the kill.  Is animal spawning non-random or is this a coincidence?  If non-random, this seems buggy since it makes for too easy a way to gain XP, just hang out in the same square. --frisco&lt;br /&gt;
:This happened to me, except with parrots. I don't think its unusual or bad to find a &amp;quot;den&amp;quot; where a certain number of creatures are likely to spawn from. I agree that it should be looked at, it could lead to camping/guarding such areas.--[[User:Jackel|Jackel]] 17:45, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Seen this too now, with parrots, does look buggy to me. --[[User:Murk|Murk]] 18:25, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
::This was only a bug for a few days, and was fixed today. Let me know if you're still experiencing this effect. --[[User:Simon|Simon]] 20:43, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
Attempting to sign up for an account, I'm finding that regardless of the combination of fields filled vs. left blank, I get the error &amp;quot;Please ensure you fill in all fields marked with a *&amp;quot;  Notwithstanding that there are no fields maked with a *, I've attempted every possible combination of optional fields filled vs. left blank.  (All 16 of them) and get the same error.  I've also tried three different usernames, in case it's a reporting error, and the problem is that the username I want is taken already.  --[[User:Feegle|Feegle]] 16:07, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
I encountered the same error as well. --[[User:aidurandal|aidurandal]] 16:36, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
Happened to me as well.--[[User:Dr. Doom|Dr. Doom]] 16:50, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
Encountered the same error. --[[User:Caribbean Ghost|Caribbean Ghost]] 17:47, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
Happened to me.When are they going to fix this??--[[User:X10000|X10000|]]&lt;br /&gt;
&lt;br /&gt;
-Calm down, X10000.  I first reported this bug under three hours ago.  Considering that the author likely isn't making a whole lot of money on this game, he isn't on call 24 hours a day.  I suspect he'll fix it as fast as he can.  --[[User:Feegle|Feegle]] 18:56, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
- Sorry. Should be fixed now. --[[User:Simon|Simon]] 23:01, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Profile Error Relating to Hit Limit? ===&lt;br /&gt;
My characters (3 of them) all have &amp;quot;This character not subject to the IP limit&amp;quot; at the bottom of their profile page. I have not donated to support the game yet (waiting until it gets more fleshed out, plus it seems very difficult to go up levels, especially past first). Bug? --[[User:Meatiershower|Meatiershower]] 23:35, 10 February 2006 (GMT)&lt;br /&gt;
:Whoops! Fixed now. -Simon&lt;br /&gt;
&lt;br /&gt;
=== Refresh uses AP ===&lt;br /&gt;
&lt;br /&gt;
When you refresh it repeats your last action - I refreshed to see if sombody had replied to me. But i wasted AP by running about. - [[User:Durja|Durja]] 18:16, 5 February 2006 (GMT)&lt;br /&gt;
:This isn't a bug as such. It's a natural side effect of pressing refresh. -Simon&lt;br /&gt;
::Is it possible to edit this? I play Urban Dead and that doesnt repeat your last move - it is very handy to check up on your current statis without wasting AP. - [[User:Durja|Durja]] 21:15, 5 February 2006 (GMT)&lt;br /&gt;
::To rework the movement may be a bit complicated. How about just having a button labelled &amp;quot;Refresh&amp;quot; that doesn't use any AP? -Simon&lt;br /&gt;
::: That would be very much appricated. Thanks. [[User:Durja|Durja]] 18:12, 6 February 2006 (GMT)&lt;br /&gt;
::: Refresh Page button added -[[User:Simon|Simon]] 09:47, 7 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Grassland Colour===&lt;br /&gt;
&lt;br /&gt;
Grassland changed from pale yellow to medium brown when I hit the 'out of AP' screen. --[[User:Kevan|Kevan]] 13:06, 30 January 2006 (GMT)&lt;br /&gt;
:Fixed, just cosmetic hiccup --[[User:Simon|Simon]] 22:02, 3 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Yellow Jungle===&lt;br /&gt;
&lt;br /&gt;
Moai's found some [http://i1.tinypic.com/n3kt91.jpg mysterious yellow jungle squares] near the beach on the south coast (a bit west of centre). They don't have any text descriptions. --[[User:Kevan|Kevan]] 09:17, 3 February 2006 (GMT)&lt;br /&gt;
:Fixed, purely cosmetic --[[User:Simon|Simon]] 11:54, 3 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Animals don't pursue players ===&lt;br /&gt;
&lt;br /&gt;
As documented [[Talk:Tips_and_Tricks|here]] I was able to safely kill an elephant by luring him to the edge where jungle met beach. Though I stood only 1 square from it, the elephant would not step onto the beach territory to attack me, when it certainly would have if the square I was on was jungle.--[[User:Jackel|Jackel]] 00:46, 4 March 2006 (GMT)&lt;br /&gt;
:Not exactly a bug, I didn't think of anything this cunning when planning animal movements. Feature has been adjusted, you'd better get out of there! ;) --[[User:Simon|Simon]] 10:40, 4 March 2006 (GMT)&lt;br /&gt;
::Will this fix will lead to potential epic battles with tigers and elephants in deep water? --[[User:Lint|Lint]] 16:54, 4 March 2006 (GMT)&lt;br /&gt;
:::Hopefully not! I'll keep an eye out for animals taking a bath though. --[[User:Simon|Simon]] 01:22, 5 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Not being resurrected ===&lt;br /&gt;
My character Timothy is dead. He has been sat over the shamen at Durham for about 24 hours listening to the shamen chant. Has the amount of time it takes to resurrect been increased or is something wrong? --[[User:Dr. J|Dr. J]] 23:19, 6 March 2006 (GMT)&lt;br /&gt;
:Whoops, my fault. Seems the script that handles resurrecting of both animals and players at shaman locations wasn't running for a couple of days. Should be working again now. --[[User:Simon|Simon]] 00:09, 7 March 2006 (GMT)&lt;br /&gt;
::I'm seeing quite a lot more animals now.  After you posted this, 3 appeared immediately surrounding one of my characters.  Killed 2, one moved on, and a different animal appeared a little later.  Earlier today it felt like a very deserted island.  Maybe just a fluke, my other character didn't see any after this post. --[[User:Frisco|Frisco]] 06:50, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== GPS Underground ===&lt;br /&gt;
GPS probably shouldn't work in caves/tunnels etc.&lt;br /&gt;
:No, they shouldn't.. and hopefully they don't any more. --[[User:Simon|Simon]] 00:49, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Ruins no huts shown, but three choices? ===&lt;br /&gt;
At a ruin there are three huts as choices to enter (I think there were only 2 previously!?) but none are actually drawn on the square. bugs or not?&lt;br /&gt;
#should the huts or at least a single hut be shown?&lt;br /&gt;
#should there be three huts in one square?&lt;br /&gt;
#should the huts be differentiated? seems to me if they are different they should, but the button to enter is the same for all three : &amp;quot;Enter Hut&amp;quot;&lt;br /&gt;
:It was a small bug that the pictures didn't appear. I have added the picture to some of the ruins, and yes, there could be more than one hut per square. The buttons for entering huts should always appear in the same order but it wouldn't be too hard to make it say 'Enter Hut 1&amp;quot; &amp;quot;Enter Hut 2&amp;quot; etc. --[[User:Simon|Simon]] 16:42, 1 March 2006 (GMT)&lt;br /&gt;
I found another square of ruins (some sort of jail) with no hut, I'll get the GPS co-ords later.--[[User:Grigoriy|Grigoriy]] 13:10, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Not Bugs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poisonous bush?===&lt;br /&gt;
My native has gotten nothing but poisonous berries from a bush. Is it a bug or did I just find some poisonous bush?--[[User:Grigoriy|Grigoriy]] 13:06, 14 March 2006 (GMT)&lt;br /&gt;
:My native has found two different berry bushes, each seems to give consistently one or the other of the berry types. [[User:Anothertwilight|Anothertwilight]] 02:44, 15 March 2006 (GMT)&lt;br /&gt;
:Why would this be considered a bug? A strawberry bush would never produce a blueberry, bushes should (and do) produce only one kind; EITHER poisonous OR tasty.--[[User:Jackel|Jackel]] 14:57, 19 March 2006 (GMT)&lt;br /&gt;
:Sorry, I wasn't sure. --[[User:Grigoriy|Grigoriy]] 23:33, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Map Page off by 3 Pixels ===&lt;br /&gt;
The map.cgi image seems to be vertically off by 3 pixels from what it was before.--[[User:Frisco|Frisco]] 01:49, 14 March 2006 (GMT)&lt;br /&gt;
* Nothing has changed on the image script for over a month. In what way is it off? Are you referring to it being offset within map.html or just when you view the image on its own? --[[User:Simon|Simon]] 09:40, 14 March 2006 (GMT)&lt;br /&gt;
** My mistake; had some problem with a recent metamap and noticed that recent submissions' map 6x6 pixels were off by 3 from the edge of the map, turns out they've always been that way.  I hadn't realised that someone had submitted a map that was aligned to the top edge, and this messed things up for me.  Sorry for the confusion!&lt;br /&gt;
&lt;br /&gt;
=== Finding Dropped Items ===&lt;br /&gt;
I dropped my machete by mistake due to clumsy fingers. Searching doesn't find it again - surely if I drop something I should be able to pick it up again? --[[User:Torok|Torok]]&lt;br /&gt;
:As with UD (the game Shartak is based on) dropping something is akin to getting rid of it. This isn't a bug, just don't have clumsy fingers--[[User:Jackel|Jackel]] 17:41, 23 February 2006 (GMT)&lt;br /&gt;
:Quite right. I have considered implementing semi-sticky objects such that if you drop something, and then search immediately, you'll actually find the thing you dropped, but thought that might annoy rather than actually be useful since often if you drop something you don't want to find it again! --[[User:Simon|Simon]]&lt;br /&gt;
:What about doing it on purpose to pass on objects? Could it work?--[[User:Wcervantes|Wcervantes]] 03:51, 24 February 2006 (GMT)&lt;br /&gt;
:No, the way I was considering implementing it, if X drops the object, only X would find it. X and Y could both drop separate items but would never specifically find the item the other person dropped (they could find another item with the same name depending on luck though!) The ability to exchange items directly with other people is something that will most likely never be added as this could encourage people to make multiple characters, some of whom only search for specific items and then hand them over to the main character. --[[User:Simon|Simon]]&lt;br /&gt;
&lt;br /&gt;
=== IP Hit Limit 250? ===&lt;br /&gt;
I have been playing three characters, but hit the IP limit after only moving two of my characters, and then only partially. It seems that it may not have the 250 hit limit as explained. Is it possible that it does not? EDIT- Just moved my three characters. 45AP, 30AP, 75AP, ran out of hits before I used all the points. Seems 150 or so appears to be the limit?--[[User:Meatiershower|Meatiershower]] 23:35, 10 February 2006 (GMT)&lt;br /&gt;
:Have been unable to reproduce this problem, but there are 4 characters not 3 with the same IP as yours. --[[User:Simon|Simon]] 17:04, 14 February 2006 (GMT)&lt;br /&gt;
::Roger that, started another since original posting, Simon. I suppose I should ask exactly what the IP limit is (250, as stated?), and then back-track from there to make sure there actually is a problem. Also, when the 24 hour period resets? That will give me a time to count from.--[[User:Meatiershower|Meatiershower]] 21:49, 14 February 2006 (GMT)&lt;br /&gt;
::: Simon - It appears that there is no bug. I just made 244 moves, and looked at a Profile or two also. Miscounting on my part most likely. I'm liking this game more and more too. Fast AP recovery, cool stuff to find (just found a knife), high AP total, etc. Fun. --[[User:Meatiershower|Meatiershower]] 00:33, 15 February 2006 (GMT)&lt;br /&gt;
:::: Excellent. Moving to &amp;quot;Not a bug&amp;quot; --[[User:Simon|Simon]] 01:58, 15 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Negative AP? ===&lt;br /&gt;
&lt;br /&gt;
Moving in water with only a single AP resulted in me having -1 AP. - Dr. J&lt;br /&gt;
:Water movement (as standard) takes 2AP. Negative AP is perfectly possible, I don't consider this to be a bug. - Simon&lt;/div&gt;</summary>
		<author><name>Mad Robert</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Bugs&amp;diff=2744</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Bugs&amp;diff=2744"/>
		<updated>2006-03-20T16:55:27Z</updated>

		<summary type="html">&lt;p&gt;Mad Robert: &lt;/p&gt;
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&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
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This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known Bugs section.&lt;br /&gt;
&lt;br /&gt;
== Possible Bugs ==&lt;br /&gt;
&lt;br /&gt;
== AP Regeneration ==&lt;br /&gt;
&amp;quot;Sorry, you're out of action points. You get 1 action point every 20 minutes so come back in about 25 minutes&amp;quot; --[[User:Mad Robert|Mad Robert]] 16:55, 20 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Not able to attack animals ===&lt;br /&gt;
I'm at [-70.358,+26.343. There's a large deer here yet I don't have the option of attacking it. For some reason it's giving me the option of speaking to it. Says &amp;quot;Jungle&lt;br /&gt;
A number of small trees here aren't that much taller than the heavy undergrowth.&amp;quot; --[[User:One of many doctors|One of many doctors]] 03:00, 19 March 2006 (GMT)&lt;br /&gt;
*Never mind. I travelled a few squares then came back and it gave me the attack option.--[[User:One of many doctors|One of many doctors]] 03:02, 19 March 2006 (GMT)&lt;br /&gt;
* Very odd, never heard of that happening before. Bugs like this would be pretty much impossible to track down unless I'm able to check the database at the time at which it happens. If it happens again, you could try letting me know over instant messaging before you move. Contact info on my user page. --[[User:Simon|Simon]] 09:35, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Only healing 5hp with Healing Herb Skill===&lt;br /&gt;
My native villager has the skill under triage that says it heals 10hp with healing herbs, but she only healed herself 5hp.  If it is meant to only heal others, the description should be changed to indicate such please.--[[User:Bluff|Bluff]] 23:20, 16 March 2006 (GMT)&lt;br /&gt;
* Should be ok. Let me know if it happens again. --[[User:Simon|Simon]] 01:32, 17 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Tree without icon ===&lt;br /&gt;
I saw a tree at [-70.087,+26.377], but there was no icon. I guess it could be deliberate, but I thought that I should mention it. --[[User:Dr. J|Dr. J]] 08:45, 10 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Tree icons only show when the density is low enough I believe... If you find a location with a tree/bush and you &amp;quot;uncover&amp;quot; it, by chopping, you gain a small amount of experience for doing so. Don't know if this only happens once or every time though as it only happened to me once so far. Could this be the reason for your problem? --[[User:Murk|Murk]] 14:58, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Unable to Log in===&lt;br /&gt;
I am unable to sign on as either of my characters for the last two days. When I try I get a &amp;quot;sorry, you need to be logged in to access this page&amp;quot; message. Is something wrong with the sight?  [[User:Abe Froeman|Abe Froeman]]&lt;br /&gt;
* Nothing wrong here, perhaps this is a cookie issue? Are you accessing it at http://www.shartak.com/ ? --[[User:Simon|Simon]] &lt;br /&gt;
* Yes, if it is a cookie problem, how would I fix it? This might be something that could go in the FAQ, but I didn't see it there so I'm asking here. [[User:Abe Froeman|Abe Froeman]]&lt;br /&gt;
* Enable cookies in your browser&lt;br /&gt;
* I guess the question is: what has changed in the last couple of days? Nothing to do with cookies at the server end, have you tried a different browser? Flush cookies in your browser? When you go to the front page (having already logged in), does it say that you're currently logged in or does it simply give the login box? --[[User:Simon|Simon]]&lt;br /&gt;
* It symply says I need to be logged in to do that, as If I had logged out and then tried to get back in. I did clear a large amount of spy ware, but urban dead is still working fine. I realize this is probably a very specific problem, but I like this game and would hate to have to start over with a new character. I appreciate any advice anyone can give. This is the page it sends me to when I try to log on as either of my characters. It doesn't say I have the wrong password or that I am already logged in. http://www.shartak.com/game.cgi [[User:Abe Froeman|Abe Froeman]]&lt;br /&gt;
* What browser are you using? Have you tried a different browser? Perhaps remove all cookies for the domain shartak.com (might show up as www.shartak.com or shartak.com) and try again. If none of these ideas work, I'd be interested to know if setting up a new character solves the problem or if you still have trouble signing in with a brand new character. Obviously if you can then logout and log back in as your original character, you don't have to carry on with the new one although there's no reason why you can't play a couple of different characters. If you wish to continue this by email, you can use the email user link on my user page, or use the address mentioned in the FAQ under the &amp;quot;I found a bug&amp;quot; question. --[[User:Simon|Simon]] 01:22, 9 March 2006 (GMT)&lt;br /&gt;
* I've just seen this demonstrated - you have to go to http://www.shartak.com/ to login, not just http://shartak.com/ - I've fixed it so that going to the latter should redirect you to the right place. --[[User:Simon|Simon]] 14:56, 11 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Still wounded after resurrection===&lt;br /&gt;
After dying of a Shark attack wound (lose 1 HP per AP until healed with a First Aid kit) my Outsider waited 50AP and contacted the Shaman. I am still recieving the &amp;quot;You lose 1 HP from an old wound. Use a first aid kit to stop the bleeding before you die.&amp;quot; message. I have spent 25 AP (and hence HP) attempting to find a FAK. I am morbidly curious to see if I find one before I die of this wound a 2nd time. [[User:Anothertwilight|Anothertwilight]] 02:49, 15 March 2006 (GMT) aka [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
: Well, I died of my 'wound' before finding a first aid kit. That's 58 AP searching, no FAK (1 AP to move away from Shaman to see if that square had a different FAK find rate and 1 AP eating a mango). I have moved back to the Shaman's square and am now waiting to see if he can get it right _this_ time. [[User:Anothertwilight|Anothertwilight]] 22:44, 15 March 2006 (GMT) aka [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
:: I can only suggest either requesting a heal from other players or to make your way to each hut and find one that contains medical supplies. I believe that the shark bite resembles the infection in Urban Dead so it's most likely you'll still have the wound this second time. To my knowledge, it hasn't been a problem for survivors there and I'm not completely convinced that it is a problem for characters here. However, I can agree that is seems a bit out of theme for the wound to persist after being resurrected and wouldn't object to a change. --[[User:Lint|Lint]] 00:05, 16 March 2006 (GMT)&lt;br /&gt;
::: 2nd resurrection and still was wounded. Found a FAK with another 4 AP searching. I agree that the behaviour matches UDs 'infection-after-revive' but there is a better thematic justification there. It seems inconsistent that being trampled to death by an elephant (say) is something that the Shamanistic process can reverse, rebuild or remove (you come back with full HP) but a shark attack/bite does some kind of damage to either your teleported body (presuming that resurrection uses your old meat) or to your spirit (presuming resurrection uses your metaphysical self as a kind of template for a rebuild) that the Shaman ignores or cannot deal with. I have no problem with it (makes island hopping that much harder *grin*), but would prefer to see you come back with half HP (like UD) to indicate that the process is less than perfect across the board. [[User:Anothertwilight|Anothertwilight]] 01:59, 16 March 2006 (GMT) aka [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
::::This is somewhat covered by the [[Game_Design#Contact_Shaman|Contact Shaman]] section of [[Game Design]]. Perhaps it's worth continuing this over there instead. I do agree that something needs to be done about the way the revives are handled, I'm just not sure what. --[[User:Simon|Simon]] 02:55, 16 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== 2 written messages on one space ===&lt;br /&gt;
&lt;br /&gt;
While burning up AP searching through a mango tree, I noticed someone had carved a message on it. Actually, 2 people had written messages on it, and as I searched, it fluctuated bewteen the two. I've never seen this before, maybe the jungle square counted as one available writing place, and the mango tree itself counted as another? --[[User:Jackel|Jackel]] 15:02, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* That's clever stuff. Shouldn't happen though. Were there two other people there as well who kept changing it back and forth? Any idea of the GPS co-ords of that tree? --[[User:Simon|Simon]] 18:32, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Fixed Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== Writing Whilst Dead ===&lt;br /&gt;
I can write in the sand whilst dead. Should I be able to? --[[User:Dr. J|Dr. J]] 09:02, 4 March 2006 (GMT)&lt;br /&gt;
:Umm, no. Bug has been fixed. --[[User:Simon|Simon]] 10:31, 4 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Rats in Rocks ===&lt;br /&gt;
I've seen rats twice now in what appears to be Solid-Rock. I couldn't get near them and the square appeared blank (no style) apart from the rat. I checked the source and the class was &amp;quot;map density&amp;quot; --[[User:Dr. J|Dr. J]] 16:42, 15 February 2006 (GMT)&lt;br /&gt;
:They'd obviously crawled down a crack that was too narrow to show up on the map. --[[User:Snarf|Snarf]] 19:22, 15 February 2006 (GMT)&lt;br /&gt;
:: :P Well ok, so it's a graphics glitch then as the rock wasn't shown. --[[User:Dr. J|Dr. J]] 00:21, 16 February 2006 (GMT)&lt;br /&gt;
:: Have you seen this again or was it just twice? --[[User:Simon|Simon]] 10:33, 24 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Consistent Animal Spawning ===&lt;br /&gt;
I killed a wild boar in the jungle, stayed in the same square, and a few minutes later another wild boar appeared in the same square.  I killed it, another one appeared, killed that, and now there's another one there.  Three times, i didn't see it move to the square, it seemed to spawn in the same square, within minutes of the kill.  Is animal spawning non-random or is this a coincidence?  If non-random, this seems buggy since it makes for too easy a way to gain XP, just hang out in the same square. --frisco&lt;br /&gt;
:This happened to me, except with parrots. I don't think its unusual or bad to find a &amp;quot;den&amp;quot; where a certain number of creatures are likely to spawn from. I agree that it should be looked at, it could lead to camping/guarding such areas.--[[User:Jackel|Jackel]] 17:45, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Seen this too now, with parrots, does look buggy to me. --[[User:Murk|Murk]] 18:25, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
::This was only a bug for a few days, and was fixed today. Let me know if you're still experiencing this effect. --[[User:Simon|Simon]] 20:43, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
Attempting to sign up for an account, I'm finding that regardless of the combination of fields filled vs. left blank, I get the error &amp;quot;Please ensure you fill in all fields marked with a *&amp;quot;  Notwithstanding that there are no fields maked with a *, I've attempted every possible combination of optional fields filled vs. left blank.  (All 16 of them) and get the same error.  I've also tried three different usernames, in case it's a reporting error, and the problem is that the username I want is taken already.  --[[User:Feegle|Feegle]] 16:07, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
I encountered the same error as well. --[[User:aidurandal|aidurandal]] 16:36, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
Happened to me as well.--[[User:Dr. Doom|Dr. Doom]] 16:50, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
Encountered the same error. --[[User:Caribbean Ghost|Caribbean Ghost]] 17:47, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
Happened to me.When are they going to fix this??--[[User:X10000|X10000|]]&lt;br /&gt;
&lt;br /&gt;
-Calm down, X10000.  I first reported this bug under three hours ago.  Considering that the author likely isn't making a whole lot of money on this game, he isn't on call 24 hours a day.  I suspect he'll fix it as fast as he can.  --[[User:Feegle|Feegle]] 18:56, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
- Sorry. Should be fixed now. --[[User:Simon|Simon]] 23:01, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Profile Error Relating to Hit Limit? ===&lt;br /&gt;
My characters (3 of them) all have &amp;quot;This character not subject to the IP limit&amp;quot; at the bottom of their profile page. I have not donated to support the game yet (waiting until it gets more fleshed out, plus it seems very difficult to go up levels, especially past first). Bug? --[[User:Meatiershower|Meatiershower]] 23:35, 10 February 2006 (GMT)&lt;br /&gt;
:Whoops! Fixed now. -Simon&lt;br /&gt;
&lt;br /&gt;
=== Refresh uses AP ===&lt;br /&gt;
&lt;br /&gt;
When you refresh it repeats your last action - I refreshed to see if sombody had replied to me. But i wasted AP by running about. - [[User:Durja|Durja]] 18:16, 5 February 2006 (GMT)&lt;br /&gt;
:This isn't a bug as such. It's a natural side effect of pressing refresh. -Simon&lt;br /&gt;
::Is it possible to edit this? I play Urban Dead and that doesnt repeat your last move - it is very handy to check up on your current statis without wasting AP. - [[User:Durja|Durja]] 21:15, 5 February 2006 (GMT)&lt;br /&gt;
::To rework the movement may be a bit complicated. How about just having a button labelled &amp;quot;Refresh&amp;quot; that doesn't use any AP? -Simon&lt;br /&gt;
::: That would be very much appricated. Thanks. [[User:Durja|Durja]] 18:12, 6 February 2006 (GMT)&lt;br /&gt;
::: Refresh Page button added -[[User:Simon|Simon]] 09:47, 7 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Grassland Colour===&lt;br /&gt;
&lt;br /&gt;
Grassland changed from pale yellow to medium brown when I hit the 'out of AP' screen. --[[User:Kevan|Kevan]] 13:06, 30 January 2006 (GMT)&lt;br /&gt;
:Fixed, just cosmetic hiccup --[[User:Simon|Simon]] 22:02, 3 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Yellow Jungle===&lt;br /&gt;
&lt;br /&gt;
Moai's found some [http://i1.tinypic.com/n3kt91.jpg mysterious yellow jungle squares] near the beach on the south coast (a bit west of centre). They don't have any text descriptions. --[[User:Kevan|Kevan]] 09:17, 3 February 2006 (GMT)&lt;br /&gt;
:Fixed, purely cosmetic --[[User:Simon|Simon]] 11:54, 3 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Animals don't pursue players ===&lt;br /&gt;
&lt;br /&gt;
As documented [[Talk:Tips_and_Tricks|here]] I was able to safely kill an elephant by luring him to the edge where jungle met beach. Though I stood only 1 square from it, the elephant would not step onto the beach territory to attack me, when it certainly would have if the square I was on was jungle.--[[User:Jackel|Jackel]] 00:46, 4 March 2006 (GMT)&lt;br /&gt;
:Not exactly a bug, I didn't think of anything this cunning when planning animal movements. Feature has been adjusted, you'd better get out of there! ;) --[[User:Simon|Simon]] 10:40, 4 March 2006 (GMT)&lt;br /&gt;
::Will this fix will lead to potential epic battles with tigers and elephants in deep water? --[[User:Lint|Lint]] 16:54, 4 March 2006 (GMT)&lt;br /&gt;
:::Hopefully not! I'll keep an eye out for animals taking a bath though. --[[User:Simon|Simon]] 01:22, 5 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Not being resurrected ===&lt;br /&gt;
My character Timothy is dead. He has been sat over the shamen at Durham for about 24 hours listening to the shamen chant. Has the amount of time it takes to resurrect been increased or is something wrong? --[[User:Dr. J|Dr. J]] 23:19, 6 March 2006 (GMT)&lt;br /&gt;
:Whoops, my fault. Seems the script that handles resurrecting of both animals and players at shaman locations wasn't running for a couple of days. Should be working again now. --[[User:Simon|Simon]] 00:09, 7 March 2006 (GMT)&lt;br /&gt;
::I'm seeing quite a lot more animals now.  After you posted this, 3 appeared immediately surrounding one of my characters.  Killed 2, one moved on, and a different animal appeared a little later.  Earlier today it felt like a very deserted island.  Maybe just a fluke, my other character didn't see any after this post. --[[User:Frisco|Frisco]] 06:50, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== GPS Underground ===&lt;br /&gt;
GPS probably shouldn't work in caves/tunnels etc.&lt;br /&gt;
:No, they shouldn't.. and hopefully they don't any more. --[[User:Simon|Simon]] 00:49, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Ruins no huts shown, but three choices? ===&lt;br /&gt;
At a ruin there are three huts as choices to enter (I think there were only 2 previously!?) but none are actually drawn on the square. bugs or not?&lt;br /&gt;
#should the huts or at least a single hut be shown?&lt;br /&gt;
#should there be three huts in one square?&lt;br /&gt;
#should the huts be differentiated? seems to me if they are different they should, but the button to enter is the same for all three : &amp;quot;Enter Hut&amp;quot;&lt;br /&gt;
:It was a small bug that the pictures didn't appear. I have added the picture to some of the ruins, and yes, there could be more than one hut per square. The buttons for entering huts should always appear in the same order but it wouldn't be too hard to make it say 'Enter Hut 1&amp;quot; &amp;quot;Enter Hut 2&amp;quot; etc. --[[User:Simon|Simon]] 16:42, 1 March 2006 (GMT)&lt;br /&gt;
I found another square of ruins (some sort of jail) with no hut, I'll get the GPS co-ords later.--[[User:Grigoriy|Grigoriy]] 13:10, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Not Bugs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poisonous bush?===&lt;br /&gt;
My native has gotten nothing but poisonous berries from a bush. Is it a bug or did I just find some poisonous bush?--[[User:Grigoriy|Grigoriy]] 13:06, 14 March 2006 (GMT)&lt;br /&gt;
:My native has found two different berry bushes, each seems to give consistently one or the other of the berry types. [[User:Anothertwilight|Anothertwilight]] 02:44, 15 March 2006 (GMT)&lt;br /&gt;
:Why would this be considered a bug? A strawberry bush would never produce a blueberry, bushes should (and do) produce only one kind; EITHER poisonous OR tasty.--[[User:Jackel|Jackel]] 14:57, 19 March 2006 (GMT)&lt;br /&gt;
:Sorry, I wasn't sure. --[[User:Grigoriy|Grigoriy]] 23:33, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Map Page off by 3 Pixels ===&lt;br /&gt;
The map.cgi image seems to be vertically off by 3 pixels from what it was before.--[[User:Frisco|Frisco]] 01:49, 14 March 2006 (GMT)&lt;br /&gt;
* Nothing has changed on the image script for over a month. In what way is it off? Are you referring to it being offset within map.html or just when you view the image on its own? --[[User:Simon|Simon]] 09:40, 14 March 2006 (GMT)&lt;br /&gt;
** My mistake; had some problem with a recent metamap and noticed that recent submissions' map 6x6 pixels were off by 3 from the edge of the map, turns out they've always been that way.  I hadn't realised that someone had submitted a map that was aligned to the top edge, and this messed things up for me.  Sorry for the confusion!&lt;br /&gt;
&lt;br /&gt;
=== Finding Dropped Items ===&lt;br /&gt;
I dropped my machete by mistake due to clumsy fingers. Searching doesn't find it again - surely if I drop something I should be able to pick it up again? --[[User:Torok|Torok]]&lt;br /&gt;
:As with UD (the game Shartak is based on) dropping something is akin to getting rid of it. This isn't a bug, just don't have clumsy fingers--[[User:Jackel|Jackel]] 17:41, 23 February 2006 (GMT)&lt;br /&gt;
:Quite right. I have considered implementing semi-sticky objects such that if you drop something, and then search immediately, you'll actually find the thing you dropped, but thought that might annoy rather than actually be useful since often if you drop something you don't want to find it again! --[[User:Simon|Simon]]&lt;br /&gt;
:What about doing it on purpose to pass on objects? Could it work?--[[User:Wcervantes|Wcervantes]] 03:51, 24 February 2006 (GMT)&lt;br /&gt;
:No, the way I was considering implementing it, if X drops the object, only X would find it. X and Y could both drop separate items but would never specifically find the item the other person dropped (they could find another item with the same name depending on luck though!) The ability to exchange items directly with other people is something that will most likely never be added as this could encourage people to make multiple characters, some of whom only search for specific items and then hand them over to the main character. --[[User:Simon|Simon]]&lt;br /&gt;
&lt;br /&gt;
=== IP Hit Limit 250? ===&lt;br /&gt;
I have been playing three characters, but hit the IP limit after only moving two of my characters, and then only partially. It seems that it may not have the 250 hit limit as explained. Is it possible that it does not? EDIT- Just moved my three characters. 45AP, 30AP, 75AP, ran out of hits before I used all the points. Seems 150 or so appears to be the limit?--[[User:Meatiershower|Meatiershower]] 23:35, 10 February 2006 (GMT)&lt;br /&gt;
:Have been unable to reproduce this problem, but there are 4 characters not 3 with the same IP as yours. --[[User:Simon|Simon]] 17:04, 14 February 2006 (GMT)&lt;br /&gt;
::Roger that, started another since original posting, Simon. I suppose I should ask exactly what the IP limit is (250, as stated?), and then back-track from there to make sure there actually is a problem. Also, when the 24 hour period resets? That will give me a time to count from.--[[User:Meatiershower|Meatiershower]] 21:49, 14 February 2006 (GMT)&lt;br /&gt;
::: Simon - It appears that there is no bug. I just made 244 moves, and looked at a Profile or two also. Miscounting on my part most likely. I'm liking this game more and more too. Fast AP recovery, cool stuff to find (just found a knife), high AP total, etc. Fun. --[[User:Meatiershower|Meatiershower]] 00:33, 15 February 2006 (GMT)&lt;br /&gt;
:::: Excellent. Moving to &amp;quot;Not a bug&amp;quot; --[[User:Simon|Simon]] 01:58, 15 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Negative AP? ===&lt;br /&gt;
&lt;br /&gt;
Moving in water with only a single AP resulted in me having -1 AP. - Dr. J&lt;br /&gt;
:Water movement (as standard) takes 2AP. Negative AP is perfectly possible, I don't consider this to be a bug. - Simon&lt;/div&gt;</summary>
		<author><name>Mad Robert</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions:Items&amp;diff=2727</id>
		<title>Suggestions:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions:Items&amp;diff=2727"/>
		<updated>2006-03-19T23:50:59Z</updated>

		<summary type="html">&lt;p&gt;Mad Robert: /* *Absinth */&lt;/p&gt;
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| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
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{{Suggestionsnav}}&lt;br /&gt;
&lt;br /&gt;
Suggestions for Shartak are always welcome, although there's no guarantee that anything will be added. Comments on or modifications for any of the suggestions below can be added by editing this page. Please be considerate and don't just remove ideas that you don't like.&lt;br /&gt;
&lt;br /&gt;
Begin a new item with a * and &amp;quot;sign&amp;quot; your suggestions using &amp;lt;nowiki&amp;gt;-- ~~~~&amp;lt;/nowiki&amp;gt; so we know who to blame ;)&lt;br /&gt;
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Bug reports should go on the [[Bugs]] page.&lt;br /&gt;
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This is the suggestions page for [[Items]]. See also the [[Suggestions]] page for other suggestions.&lt;br /&gt;
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== Items ==&lt;br /&gt;
&lt;br /&gt;
=== *Absinth ===&lt;br /&gt;
Could have a very low chance of being found, and would display as &amp;quot;Bottle of absinth&amp;quot; (in addition to the existing &amp;quot;Bottle of beer&amp;quot; and &amp;quot;Bottle of water&amp;quot;). Would result in a distortion of game display, showing some kind of living beings (native, outsiders or animals) as another kind (a native could be displayed as an outsider or an animal), causing the intoxicated character to attack people he wouldn't have attacked otherwise, or trying to role-play with an angry elephant. --[[User:Mad Robert|Mad Robert]] 03:53, 19 March 2006 (GMT)&lt;br /&gt;
:No reason to drink it then? --[[User:Grigoriy|Grigoriy]] 23:37, 19 March 2006 (GMT)&lt;br /&gt;
::I'm sure someone would drink it anyway. Could bring back some HP, of course... --[[User:Mad Robert|Mad Robert]] 23:50, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Spear ===&lt;br /&gt;
It could be the native warriors main weapon, give it a base damage of 3, same to hit as machete but it wouldn't cut through jungle -- [[User:Daylan|Daylan]] 11:02, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
:A spear for stabbing or a spear for throwing (i.e single use) ? --[[User:Simon|Simon]] 15:49, 25 February 2006 (GMT)&lt;br /&gt;
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=== Head-shrinking powder ===&lt;br /&gt;
This could be either a melee or area weapon used by natives.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What are the effects of it? Causes X HP of damage? Loss of AP? Loss of XP? Instant death? - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Could be used on a body to create a totem of some sort. This can then be placed in a square. People from the same village or settlement as the now shrunken head take twice as many AP to move through because of fear. Disintergrates after x number of people have moved through the square.&lt;br /&gt;
&lt;br /&gt;
=== Meat ===&lt;br /&gt;
Heals 2 HP. Used by both outsiders and tribals. It appears in your inventory when you kill a beastie. [[User:Bungalow Bill|Bungalow Bill]]&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* But you can only carry 200 pounds of meat back to your wagon. &amp;lt;nowiki&amp;gt;&amp;lt;/oregontrail&amp;gt;&amp;lt;/nowiki&amp;gt; --[[User:Lint|Lint]] 01:15, 13 February 2006 (GMT)&lt;br /&gt;
* Or you have to cook it, taking one AP and possibly a fire-lighting skill (who wants to eat raw monkey?).[[User:MorkaisChosen|MorkaisChosen]] 20:12, 20 February 2006 (GMT)&lt;br /&gt;
** Maybe you don't have to cook it but you get less HP and possibly lose HP to food poisoning. [DarkFerret]&lt;br /&gt;
* Or, to make it more, hm, tribal, you could need to bring it back to specific places in the village where it could be (instantaneously) cooked and used as a replenished &amp;quot;health pool&amp;quot; any player could use. You would still have the occasional berries to eat in the forest, but real meal would occure at a settlement. It would also provide a more efficient healing system (as currently, you roughly get to spend 50 AP to recover 4 or 5 HP, which makes death the most efficient way to restore your HP). -- Leaf&lt;br /&gt;
**''There is a large pot of stew cooking, it appears to be half full.''&lt;br /&gt;
''You eat some and feel better. After a few spoonfuls you find your friend's pocket watch.'' [DarkFerret]&lt;br /&gt;
&lt;br /&gt;
=== Radio beacon/receiver ===&lt;br /&gt;
A radio beacon/receiver for outsiders to pinpoint specific locations of interest.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What's wrong with using the GPS co-ordinates of a specific location? - [[User:Snarf|Snarf]]&lt;br /&gt;
*Perhaps a way to have GPS waypoints or markers IN one own's GPS? --[[User:Wcervantes|Wcervantes]] 19:39, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Holy Scriptures ===&lt;br /&gt;
Used to convert Natives into Ousiders. Requires &amp;quot;Religious Devotion&amp;quot;. Most likely found around Outsider settlements --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
*Nobody wants to have a class change againt their will. -Grigoriy&lt;br /&gt;
*Noone wants to die against their will either, but it does happen ;-) Might be irritating, but also might be quite interesting. It would have to be possible both ways of course, natives to outsiders and outsiders to natives. Perhaps the outsiders can convert natives to outsiders with holy scriptures using the religious devotion skill and natives can convert outsiders to natives with a bottle of beer using the seduction skill! ;-) --[[User:Murk|Murk]] 12:28, 4 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== GPS Unit (Redesign) ===&lt;br /&gt;
This is a suggestion to change the gps unit into an object that presumably fits better with the game setting. We currently have no other modern item available for use (anachronism - VOCABULARY WORD!). Perhaps we should use a sextant? And rather than reveal the position all of the time, it requires a 1 AP use in non-dense, non-enclosed area. --[[User:Lint|Lint]] 21:48, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* Yes, GPS units are indeed ''malapropos'' (another vocabulary word :D)--[[User:Grigoriy|Grigoriy]] 00:33, 27 February 2006 (GMT)&lt;br /&gt;
* Y'know, the &amp;quot;GPS Unit&amp;quot; item has stuck out like a sore thumb to me too.  I'd be very much in favor of a lower-tech replacement, if only because it makes the game more timeless.  But what tools ''did'' explorers of earlier eras use to measure latitude and longitude while traveling by land, anyway? And how accurate were they? Alternatively phrased: if you were trapped on a desert island without a GPS Unit, how would you estimate where you were? Lint's suggestion for a lower-tech replacement item, requiring AP and suitable terrain conditions for proper use, appeals to me. --[[User:Berry|Berry]] 14:03, 7 March 2006 (GMT)&lt;br /&gt;
* I've done some research into this and as Lint said, a sextant is what was used. Unfortunately though, a sextant doesn't do both longitude and latitude very quickly, you need charts/tables and several hours. See http://www.pbs.org/wgbh/nova/longitude/secrets.html for info. --[[User:Simon|Simon]] 14:55, 7 March 2006 (GMT)&lt;br /&gt;
** Ahh; yeah, I had just been checking out http://www.lewis-clark.org/content/content-article.asp?ArticleID=1268 myself.  If I'm reading it right, it sounds like the bulk of the hours of calculation involved were due to being at sea and having to figure out what time zone you're in first as part of the equation.  (Both pages mention a &amp;quot;chronometer&amp;quot; which was finally invented to try to solve that problem.)  On land, though -- and especially on an island of Shartak's size -- you pretty much know where you are, and you're not likely to be crossing time zones.  A quote from the Lewis &amp;amp; Clark page: &amp;quot;If time can be fixed along any meridian of longitude, then longitudinal distance can be determined by comparing time at that meridian with local time, usually based on the point at which the sun reaches its zenith.&amp;quot;  So.  I wonder if we could fudge a bit with this sextant business by assuming that everyone on the island is able to determine what time it is on Shartak -- after all, we do get timestamped event messages! ;) -- and therefore we can apply that bit of knowledge to help determine longitude, overcoming the sextant's weakness.  That could even go in the FAQ.  I'm not really all that scientifically inclined, so please do feel welcome to correct me if if my thoughts are way off base.  In closing, I still like Lint's ideas about making it cost AP and require suitable terrain.  The former would represent the investment of time in setting up the equipment and doing the calculations.  The latter would give players a reason to clear a square of jungle. --[[User:Berry|Berry]] 16:07, 7 March 2006 (GMT)&lt;br /&gt;
*** That all sounds good. I think there is a skill in there as well - I don't suppose a sextant is as accurate as GPS, so why not have it not produce the same result all of the time? Someone with the &amp;quot;Skillful Sextant Supervisor&amp;quot; skill gets more accurate results. --[[User:Dr. J|Dr. J]] 16:17, 7 March 2006 (GMT)&lt;br /&gt;
** The AP cost of a sextant or other device could easily be added to the GPS unit by requiring that you 'use gps' to get the reading rather than it being on all the time. Whilst redesigning the GPS unit, how about thinking of something for natives to find out where they are - obviously not as accurate as a sextant, but something to guide them around or to specific locations. --[[User:Simon|Simon]] 16:30, 7 March 2006 (GMT)&lt;br /&gt;
*** Just consider it a redesigned sextant that some mythical character dropped around the island and call it &amp;quot;Professor Inglewood's Speedy Sextant And Nano Tables&amp;quot; or some other such nonesense and leave it working the same, just with a different name.  As for natives, maybe they could see/read totems at different points in the jungle, indicating where resources/towns are. --[[User:Frisco|Frisco]] 17:06, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Refillable containers ===&lt;br /&gt;
Does it really make sense that after drinking something, you automatically discard the container it had been in? I propose a modification to the inventory system so bottles/gourds work similar to rifles and blowguns--they can be refilled if they are empty. Obviously, you can't just carry around spare water like you can ammo, so to refill a water container, you have to be in water. This would clearly make areas near water more popular, which I don't think is a bad thing, or without precedent.   Furthermore, this could lead to new and interesting directions, such as other liquids that could be carried around, causing various effects. Off the top of my head:&lt;br /&gt;
* drinking too much &amp;quot;ocean&amp;quot; water will make you sick (reducing your hit % temporarily)&lt;br /&gt;
* a &amp;quot;create mysterious serum&amp;quot; skill  the shaman/scientist can eventually learn that (along with certain ingredients) lets them create a &amp;quot;buff&amp;quot; potion.&lt;br /&gt;
* special healing water springs that have double the recuperative effect&lt;br /&gt;
This would also address one of the concerns I've had regarding healing skills. To my knowledge, there is no place in Shartak where you are more likely to consistantly find healing kits/herbs, etc. its all fairly random. By comparision, UD has certain buildings where you can only find certain items (i.e. hospitals = first aid kits). IMO, its currently too difficult/AP consuming to heal. Without a way to consistantly find/create healing items, it's not likely there will be &amp;quot;healers&amp;quot; willing to use their hard-to-find healing items on anyone else. --[[User:Jackel|Jackel]] 22:14, 25 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
::Have you found the hut in Dalpok with all the drying herbs hanging up? Says something about a shaman being busy, I seem to have a reasonable success rate at finding healing herbs there. Not sure if there are more around. --[[User:Snarf|Snarf]] 22:17, 25 February 2006 (GMT)&lt;br /&gt;
:::No, I hadn't noticed such a hut(s), I've assumed they were all pretty much the same. If certain huts are more likely to contain certain items, I've another suggestion--'''label them'''. Any opinion on my primary suggestion of refillable containers? --[[User:Jackel|Jackel]] 22:31, 25 February 2006 (GMT)&lt;br /&gt;
::::I can confirm that huts may look identical on the outside, but their inside descriptions can differ significantly.  Fortunately, anyone with the right tool can carve a message on a hut's outer walls, such as &amp;quot;Empty Inside&amp;quot; or &amp;quot;Shaman's Hut&amp;quot;.  --[[User:Berry|Berry]] 14:24, 7 March 2006 (GMT)&lt;br /&gt;
::Refillable containers? Give the user the choice to discard the container? Sure, sounds cool to me.  About the water supply: I agree that ocean water (water right off the beach) would be bound to be salty and unpotable in a real-world scenario.  According to the [[Locations]] page, there's a river off the south side of the mountain, which would seem to be the only known terrestrial fresh water source on the whole island.  Hmm, a thought: If we were to have refillable containers, then might one also expect there to be wells in or around the villages? --[[User:Berry|Berry]] 14:24, 7 March 2006 (GMT)&lt;br /&gt;
:::There is at least one more (much shorter) river near Derby. I'll bet there is a lake or two somewhere as well. Wells are probably not a bad idea. --[[User:Dr. J|Dr. J]] 15:05, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Remove uber sword of doom(aka heavy sword) ===&lt;br /&gt;
I don't even have a heavy sword yet but I can already tell(from the item page) that it makes a lot of things utterly useless.Just for reference the heavy sword is(when maxed attack skills) 45% hit, 5dam= '''2.25dam/ap'''. What does it make useless, well let me begin.&amp;lt;br&amp;gt;   &lt;br /&gt;
                             &lt;br /&gt;
1.Rifle skills- reason: the ap you spent getting the xp for those skills was better used searching for a heavy sword.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2.Rifle- reason: the dam/ap for the rifle is lower than a the heavy sword '''before''' factoring in the search for ammo part. The math: the rifle is 5 dam,60% hit,1.5 ap/shot( 3ap per 2 shots i think)= (5*.6)/1.5 =3/1.5 = '''2ap/dam NOT FACTORING IN SEARCHING FOR AMMO'''.&lt;br /&gt;
&lt;br /&gt;
3. The blowpipe- reason: the blowpipe sucks as it is, the machete makes it pointless(unless they actually poison) and the heavy sword just makes it absolute garbage(even if they poisoned). The math: 4 dam, 20% hit, 2ap/shot(assuming you have to reload after every shot i don't use the blowpipe so I wouldn't know)= (4*.2)/2=.8/2= '''.4 dam/ap NOT FACTORING IN SEARCHING FOR AMMO'''.&lt;br /&gt;
&lt;br /&gt;
Conclusion- I realize there are problems with the blowpipe but as far as I can tell with the rifle there are none. The knowledge of there even being a heavy sword is enough to discourage those that would take rifles training as a skill. The sword is just too powerful to balance in game as the only way to balance it would be to add another item that is just as crazy powerful, making it rare does nothing to the balance as people can still find it and it makes those few ,whom the RNG loves, ridiculosly overpowered. If the RNG loves somebody they should get multipul hits in a row not the ability to destroy everybody who can't/doesn't want to waste the ap to gain that ability. And after all just because it is rare doesn't mean we all can't find it, I know eventually we would all find one and there would be no variaty whatsoever in battle. Take urban dead for example they balanced the shotguns,pistols, and fireaxe evenly so there is no superior choice its about how you want to play. With the heavy sword it makes all other items pale in comparison BEFORE search rates are keyed into calculations, in urban dead it is AFTER that they are about even. This suggestion to remove something doesn't punish anybody because as of right now we do not know where to find the heavy sword, the only ones were stumbled across randomly so nobody would really have &amp;quot;wasted&amp;quot; the ap to find it(unless they have but I know after reading a bit I didn't for the fun reducing factor everybody having one would bring). Also don't bring up things about how I don't know how it works ingame because unless it takes 6ap to attack the math shows it is unbalanced. Please Simon fix this unbalanced  weapon by removing it, not by making everything else oh so much better. ANybody who is with me sign in the comments please.&lt;br /&gt;
&lt;br /&gt;
'''Comments'''&lt;br /&gt;
&lt;br /&gt;
*The math looks sound. And I agree that having everyone run around with Heavy Swords would make for a plain game. However, I don't see why it needs to be removed completely. Is there anything we can do to the sword mechanics to make it more even with the existing weapons? --[[User:Lint|Lint]] 01:04, 10 March 2006 (GMT)&lt;br /&gt;
*I agree. The machete with maxed out melee skils is arguably better than any other weapon, and the heavy sword makes that look like a butter knife. Yank it or make it so rare it would be like winning the lottery twice. --[[User:Jackel|Jackel]] 01:49, 10 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ranged weapons ===&lt;br /&gt;
&lt;br /&gt;
I never used a rifle, but the blowpipe feels quite useless at the moment indeed (unless it poisons). I was wondering if a ranged aspect could be added to those weapons to make up for their poor hp/ap ratio and their ammo requirement (and their lack of poison?). In practice, that would mean that once the rifle (or the blowpipe (I wonder if it poisons)) is selected from the attack drop-down menu, the target drop-down menu would include the entities from the surrounding squares. That would allow for some slightly safer attacks, especially in difficult terrain, or for around four minutes of triumph for having attacked someone from the distance (and poisonned him?), before being machetted to death anyway. That is: not much, but the satisfying feeling to have used a special weapon, with its own pros. -- Leaf&lt;br /&gt;
* Ranged weapon skills for warriors to boost the blowpipe are in the pipeline. Seems I missed a section from my notes when adding skills. --[[User:Simon|Simon]] 10:12, 10 March 2006 (GMT)&lt;br /&gt;
* Sweet --[[User:Daylan|Daylan]] 06:34, 14 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Mad Robert</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions:Items&amp;diff=2706</id>
		<title>Suggestions:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions:Items&amp;diff=2706"/>
		<updated>2006-03-19T04:00:27Z</updated>

		<summary type="html">&lt;p&gt;Mad Robert: &lt;/p&gt;
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{{Suggestionsnav}}&lt;br /&gt;
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Suggestions for Shartak are always welcome, although there's no guarantee that anything will be added. Comments on or modifications for any of the suggestions below can be added by editing this page. Please be considerate and don't just remove ideas that you don't like.&lt;br /&gt;
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Begin a new item with a * and &amp;quot;sign&amp;quot; your suggestions using &amp;lt;nowiki&amp;gt;-- ~~~~&amp;lt;/nowiki&amp;gt; so we know who to blame ;)&lt;br /&gt;
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Bug reports should go on the [[Bugs]] page.&lt;br /&gt;
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This is the suggestions page for [[Items]]. See also the [[Suggestions]] page for other suggestions.&lt;br /&gt;
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== Items ==&lt;br /&gt;
&lt;br /&gt;
=== *Absinth ===&lt;br /&gt;
Could have a very low chance of being found, and would display as &amp;quot;Bottle of absinth&amp;quot; (in addition to the existing &amp;quot;Bottle of beer&amp;quot; and &amp;quot;Bottle of water&amp;quot;). Would result in a distortion of game display, showing some kind of living beings (native, outsiders or animals) as another kind (a native could be displayed as an outsider or an animal), causing the intoxicated character to attack people he wouldn't have attacked otherwise, or trying to role-play with an angry elephant. --[[User:Mad Robert|Mad Robert]] 03:53, 19 March 2006 (GMT)&lt;br /&gt;
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=== Spear ===&lt;br /&gt;
It could be the native warriors main weapon, give it a base damage of 3, same to hit as machete but it wouldn't cut through jungle -- [[User:Daylan|Daylan]] 11:02, 17 February 2006 (GMT)&lt;br /&gt;
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''Comments''&lt;br /&gt;
:A spear for stabbing or a spear for throwing (i.e single use) ? --[[User:Simon|Simon]] 15:49, 25 February 2006 (GMT)&lt;br /&gt;
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=== Head-shrinking powder ===&lt;br /&gt;
This could be either a melee or area weapon used by natives.&lt;br /&gt;
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''Comments''&lt;br /&gt;
* What are the effects of it? Causes X HP of damage? Loss of AP? Loss of XP? Instant death? - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Could be used on a body to create a totem of some sort. This can then be placed in a square. People from the same village or settlement as the now shrunken head take twice as many AP to move through because of fear. Disintergrates after x number of people have moved through the square.&lt;br /&gt;
&lt;br /&gt;
=== Meat ===&lt;br /&gt;
Heals 2 HP. Used by both outsiders and tribals. It appears in your inventory when you kill a beastie. [[User:Bungalow Bill|Bungalow Bill]]&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* But you can only carry 200 pounds of meat back to your wagon. &amp;lt;nowiki&amp;gt;&amp;lt;/oregontrail&amp;gt;&amp;lt;/nowiki&amp;gt; --[[User:Lint|Lint]] 01:15, 13 February 2006 (GMT)&lt;br /&gt;
* Or you have to cook it, taking one AP and possibly a fire-lighting skill (who wants to eat raw monkey?).[[User:MorkaisChosen|MorkaisChosen]] 20:12, 20 February 2006 (GMT)&lt;br /&gt;
** Maybe you don't have to cook it but you get less HP and possibly lose HP to food poisoning. [DarkFerret]&lt;br /&gt;
* Or, to make it more, hm, tribal, you could need to bring it back to specific places in the village where it could be (instantaneously) cooked and used as a replenished &amp;quot;health pool&amp;quot; any player could use. You would still have the occasional berries to eat in the forest, but real meal would occure at a settlement. It would also provide a more efficient healing system (as currently, you roughly get to spend 50 AP to recover 4 or 5 HP, which makes death the most efficient way to restore your HP). -- Leaf&lt;br /&gt;
**''There is a large pot of stew cooking, it appears to be half full.''&lt;br /&gt;
''You eat some and feel better. After a few spoonfuls you find your friend's pocket watch.'' [DarkFerret]&lt;br /&gt;
&lt;br /&gt;
=== Radio beacon/receiver ===&lt;br /&gt;
A radio beacon/receiver for outsiders to pinpoint specific locations of interest.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What's wrong with using the GPS co-ordinates of a specific location? - [[User:Snarf|Snarf]]&lt;br /&gt;
*Perhaps a way to have GPS waypoints or markers IN one own's GPS? --[[User:Wcervantes|Wcervantes]] 19:39, 16 February 2006 (GMT)&lt;br /&gt;
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=== Holy Scriptures ===&lt;br /&gt;
Used to convert Natives into Ousiders. Requires &amp;quot;Religious Devotion&amp;quot;. Most likely found around Outsider settlements --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
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''Comments''&lt;br /&gt;
*Nobody wants to have a class change againt their will. -Grigoriy&lt;br /&gt;
*Noone wants to die against their will either, but it does happen ;-) Might be irritating, but also might be quite interesting. It would have to be possible both ways of course, natives to outsiders and outsiders to natives. Perhaps the outsiders can convert natives to outsiders with holy scriptures using the religious devotion skill and natives can convert outsiders to natives with a bottle of beer using the seduction skill! ;-) --[[User:Murk|Murk]] 12:28, 4 March 2006 (GMT)&lt;br /&gt;
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=== GPS Unit (Redesign) ===&lt;br /&gt;
This is a suggestion to change the gps unit into an object that presumably fits better with the game setting. We currently have no other modern item available for use (anachronism - VOCABULARY WORD!). Perhaps we should use a sextant? And rather than reveal the position all of the time, it requires a 1 AP use in non-dense, non-enclosed area. --[[User:Lint|Lint]] 21:48, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* Yes, GPS units are indeed ''malapropos'' (another vocabulary word :D)--[[User:Grigoriy|Grigoriy]] 00:33, 27 February 2006 (GMT)&lt;br /&gt;
* Y'know, the &amp;quot;GPS Unit&amp;quot; item has stuck out like a sore thumb to me too.  I'd be very much in favor of a lower-tech replacement, if only because it makes the game more timeless.  But what tools ''did'' explorers of earlier eras use to measure latitude and longitude while traveling by land, anyway? And how accurate were they? Alternatively phrased: if you were trapped on a desert island without a GPS Unit, how would you estimate where you were? Lint's suggestion for a lower-tech replacement item, requiring AP and suitable terrain conditions for proper use, appeals to me. --[[User:Berry|Berry]] 14:03, 7 March 2006 (GMT)&lt;br /&gt;
* I've done some research into this and as Lint said, a sextant is what was used. Unfortunately though, a sextant doesn't do both longitude and latitude very quickly, you need charts/tables and several hours. See http://www.pbs.org/wgbh/nova/longitude/secrets.html for info. --[[User:Simon|Simon]] 14:55, 7 March 2006 (GMT)&lt;br /&gt;
** Ahh; yeah, I had just been checking out http://www.lewis-clark.org/content/content-article.asp?ArticleID=1268 myself.  If I'm reading it right, it sounds like the bulk of the hours of calculation involved were due to being at sea and having to figure out what time zone you're in first as part of the equation.  (Both pages mention a &amp;quot;chronometer&amp;quot; which was finally invented to try to solve that problem.)  On land, though -- and especially on an island of Shartak's size -- you pretty much know where you are, and you're not likely to be crossing time zones.  A quote from the Lewis &amp;amp; Clark page: &amp;quot;If time can be fixed along any meridian of longitude, then longitudinal distance can be determined by comparing time at that meridian with local time, usually based on the point at which the sun reaches its zenith.&amp;quot;  So.  I wonder if we could fudge a bit with this sextant business by assuming that everyone on the island is able to determine what time it is on Shartak -- after all, we do get timestamped event messages! ;) -- and therefore we can apply that bit of knowledge to help determine longitude, overcoming the sextant's weakness.  That could even go in the FAQ.  I'm not really all that scientifically inclined, so please do feel welcome to correct me if if my thoughts are way off base.  In closing, I still like Lint's ideas about making it cost AP and require suitable terrain.  The former would represent the investment of time in setting up the equipment and doing the calculations.  The latter would give players a reason to clear a square of jungle. --[[User:Berry|Berry]] 16:07, 7 March 2006 (GMT)&lt;br /&gt;
*** That all sounds good. I think there is a skill in there as well - I don't suppose a sextant is as accurate as GPS, so why not have it not produce the same result all of the time? Someone with the &amp;quot;Skillful Sextant Supervisor&amp;quot; skill gets more accurate results. --[[User:Dr. J|Dr. J]] 16:17, 7 March 2006 (GMT)&lt;br /&gt;
** The AP cost of a sextant or other device could easily be added to the GPS unit by requiring that you 'use gps' to get the reading rather than it being on all the time. Whilst redesigning the GPS unit, how about thinking of something for natives to find out where they are - obviously not as accurate as a sextant, but something to guide them around or to specific locations. --[[User:Simon|Simon]] 16:30, 7 March 2006 (GMT)&lt;br /&gt;
*** Just consider it a redesigned sextant that some mythical character dropped around the island and call it &amp;quot;Professor Inglewood's Speedy Sextant And Nano Tables&amp;quot; or some other such nonesense and leave it working the same, just with a different name.  As for natives, maybe they could see/read totems at different points in the jungle, indicating where resources/towns are. --[[User:Frisco|Frisco]] 17:06, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Refillable containers ===&lt;br /&gt;
Does it really make sense that after drinking something, you automatically discard the container it had been in? I propose a modification to the inventory system so bottles/gourds work similar to rifles and blowguns--they can be refilled if they are empty. Obviously, you can't just carry around spare water like you can ammo, so to refill a water container, you have to be in water. This would clearly make areas near water more popular, which I don't think is a bad thing, or without precedent.   Furthermore, this could lead to new and interesting directions, such as other liquids that could be carried around, causing various effects. Off the top of my head:&lt;br /&gt;
* drinking too much &amp;quot;ocean&amp;quot; water will make you sick (reducing your hit % temporarily)&lt;br /&gt;
* a &amp;quot;create mysterious serum&amp;quot; skill  the shaman/scientist can eventually learn that (along with certain ingredients) lets them create a &amp;quot;buff&amp;quot; potion.&lt;br /&gt;
* special healing water springs that have double the recuperative effect&lt;br /&gt;
This would also address one of the concerns I've had regarding healing skills. To my knowledge, there is no place in Shartak where you are more likely to consistantly find healing kits/herbs, etc. its all fairly random. By comparision, UD has certain buildings where you can only find certain items (i.e. hospitals = first aid kits). IMO, its currently too difficult/AP consuming to heal. Without a way to consistantly find/create healing items, it's not likely there will be &amp;quot;healers&amp;quot; willing to use their hard-to-find healing items on anyone else. --[[User:Jackel|Jackel]] 22:14, 25 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
::Have you found the hut in Dalpok with all the drying herbs hanging up? Says something about a shaman being busy, I seem to have a reasonable success rate at finding healing herbs there. Not sure if there are more around. --[[User:Snarf|Snarf]] 22:17, 25 February 2006 (GMT)&lt;br /&gt;
:::No, I hadn't noticed such a hut(s), I've assumed they were all pretty much the same. If certain huts are more likely to contain certain items, I've another suggestion--'''label them'''. Any opinion on my primary suggestion of refillable containers? --[[User:Jackel|Jackel]] 22:31, 25 February 2006 (GMT)&lt;br /&gt;
::::I can confirm that huts may look identical on the outside, but their inside descriptions can differ significantly.  Fortunately, anyone with the right tool can carve a message on a hut's outer walls, such as &amp;quot;Empty Inside&amp;quot; or &amp;quot;Shaman's Hut&amp;quot;.  --[[User:Berry|Berry]] 14:24, 7 March 2006 (GMT)&lt;br /&gt;
::Refillable containers? Give the user the choice to discard the container? Sure, sounds cool to me.  About the water supply: I agree that ocean water (water right off the beach) would be bound to be salty and unpotable in a real-world scenario.  According to the [[Locations]] page, there's a river off the south side of the mountain, which would seem to be the only known terrestrial fresh water source on the whole island.  Hmm, a thought: If we were to have refillable containers, then might one also expect there to be wells in or around the villages? --[[User:Berry|Berry]] 14:24, 7 March 2006 (GMT)&lt;br /&gt;
:::There is at least one more (much shorter) river near Derby. I'll bet there is a lake or two somewhere as well. Wells are probably not a bad idea. --[[User:Dr. J|Dr. J]] 15:05, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Remove uber sword of doom(aka heavy sword) ===&lt;br /&gt;
I don't even have a heavy sword yet but I can already tell(from the item page) that it makes a lot of things utterly useless.Just for reference the heavy sword is(when maxed attack skills) 45% hit, 5dam= '''2.25dam/ap'''. What does it make useless, well let me begin.&amp;lt;br&amp;gt;   &lt;br /&gt;
                             &lt;br /&gt;
1.Rifle skills- reason: the ap you spent getting the xp for those skills was better used searching for a heavy sword.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2.Rifle- reason: the dam/ap for the rifle is lower than a the heavy sword '''before''' factoring in the search for ammo part. The math: the rifle is 5 dam,60% hit,1.5 ap/shot( 3ap per 2 shots i think)= (5*.6)/1.5 =3/1.5 = '''2ap/dam NOT FACTORING IN SEARCHING FOR AMMO'''.&lt;br /&gt;
&lt;br /&gt;
3. The blowpipe- reason: the blowpipe sucks as it is, the machete makes it pointless(unless they actually poison) and the heavy sword just makes it absolute garbage(even if they poisoned). The math: 4 dam, 20% hit, 2ap/shot(assuming you have to reload after every shot i don't use the blowpipe so I wouldn't know)= (4*.2)/2=.8/2= '''.4 dam/ap NOT FACTORING IN SEARCHING FOR AMMO'''.&lt;br /&gt;
&lt;br /&gt;
Conclusion- I realize there are problems with the blowpipe but as far as I can tell with the rifle there are none. The knowledge of there even being a heavy sword is enough to discourage those that would take rifles training as a skill. The sword is just too powerful to balance in game as the only way to balance it would be to add another item that is just as crazy powerful, making it rare does nothing to the balance as people can still find it and it makes those few ,whom the RNG loves, ridiculosly overpowered. If the RNG loves somebody they should get multipul hits in a row not the ability to destroy everybody who can't/doesn't want to waste the ap to gain that ability. And after all just because it is rare doesn't mean we all can't find it, I know eventually we would all find one and there would be no variaty whatsoever in battle. Take urban dead for example they balanced the shotguns,pistols, and fireaxe evenly so there is no superior choice its about how you want to play. With the heavy sword it makes all other items pale in comparison BEFORE search rates are keyed into calculations, in urban dead it is AFTER that they are about even. This suggestion to remove something doesn't punish anybody because as of right now we do not know where to find the heavy sword, the only ones were stumbled across randomly so nobody would really have &amp;quot;wasted&amp;quot; the ap to find it(unless they have but I know after reading a bit I didn't for the fun reducing factor everybody having one would bring). Also don't bring up things about how I don't know how it works ingame because unless it takes 6ap to attack the math shows it is unbalanced. Please Simon fix this unbalanced  weapon by removing it, not by making everything else oh so much better. ANybody who is with me sign in the comments please.&lt;br /&gt;
&lt;br /&gt;
'''Comments'''&lt;br /&gt;
&lt;br /&gt;
*The math looks sound. And I agree that having everyone run around with Heavy Swords would make for a plain game. However, I don't see why it needs to be removed completely. Is there anything we can do to the sword mechanics to make it more even with the existing weapons? --[[User:Lint|Lint]] 01:04, 10 March 2006 (GMT)&lt;br /&gt;
*I agree. The machete with maxed out melee skils is arguably better than any other weapon, and the heavy sword makes that look like a butter knife. Yank it or make it so rare it would be like winning the lottery twice. --[[User:Jackel|Jackel]] 01:49, 10 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ranged weapons ===&lt;br /&gt;
&lt;br /&gt;
I never used a rifle, but the blowpipe feels quite useless at the moment indeed (unless it poisons). I was wondering if a ranged aspect could be added to those weapons to make up for their poor hp/ap ratio and their ammo requirement (and their lack of poison?). In practice, that would mean that once the rifle (or the blowpipe (I wonder if it poisons)) is selected from the attack drop-down menu, the target drop-down menu would include the entities from the surrounding squares. That would allow for some slightly safer attacks, especially in difficult terrain, or for around four minutes of triumph for having attacked someone from the distance (and poisonned him?), before being machetted to death anyway. That is: not much, but the satisfying feeling to have used a special weapon, with its own pros. -- Leaf&lt;br /&gt;
* Ranged weapon skills for warriors to boost the blowpipe are in the pipeline. Seems I missed a section from my notes when adding skills. --[[User:Simon|Simon]] 10:12, 10 March 2006 (GMT)&lt;br /&gt;
* Sweet --[[User:Daylan|Daylan]] 06:34, 14 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Mad Robert</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions:Items&amp;diff=2705</id>
		<title>Suggestions:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions:Items&amp;diff=2705"/>
		<updated>2006-03-19T03:53:42Z</updated>

		<summary type="html">&lt;p&gt;Mad Robert: Absinth&lt;/p&gt;
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&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
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{{Suggestionsnav}}&lt;br /&gt;
&lt;br /&gt;
Suggestions for Shartak are always welcome, although there's no guarantee that anything will be added. Comments on or modifications for any of the suggestions below can be added by editing this page. Please be considerate and don't just remove ideas that you don't like.&lt;br /&gt;
&lt;br /&gt;
Begin a new item with a * and &amp;quot;sign&amp;quot; your suggestions using &amp;lt;nowiki&amp;gt;-- ~~~~&amp;lt;/nowiki&amp;gt; so we know who to blame ;)&lt;br /&gt;
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Bug reports should go on the [[Bugs]] page.&lt;br /&gt;
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This is the suggestions page for [[Items]]. See also the [[Suggestions]] page for other suggestions.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Absinth ===&lt;br /&gt;
Could have a very low chance of being found, and would display as &amp;quot;Bottle of absinth&amp;quot; (in addition to the existing &amp;quot;Bottle of beer&amp;quot; and &amp;quot;Bottle of water&amp;quot;). Would result in a distortion of game display, showing some kind of living beings (native, outsiders or animals) as another kind (a native could be displayed as an outsider or an animal), causing the intoxicated character to attack people he wouldn't have attacked otherwise, or trying to role-play with an angry elephant. --[[User:Mad Robert|Mad Robert]] 03:53, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Spear ===&lt;br /&gt;
It could be the native warriors main weapon, give it a base damage of 3, same to hit as machete but it wouldn't cut through jungle -- [[User:Daylan|Daylan]] 11:02, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
:A spear for stabbing or a spear for throwing (i.e single use) ? --[[User:Simon|Simon]] 15:49, 25 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Head-shrinking powder ===&lt;br /&gt;
This could be either a melee or area weapon used by natives.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What are the effects of it? Causes X HP of damage? Loss of AP? Loss of XP? Instant death? - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Could be used on a body to create a totem of some sort. This can then be placed in a square. People from the same village or settlement as the now shrunken head take twice as many AP to move through because of fear. Disintergrates after x number of people have moved through the square.&lt;br /&gt;
&lt;br /&gt;
=== Meat ===&lt;br /&gt;
Heals 2 HP. Used by both outsiders and tribals. It appears in your inventory when you kill a beastie. [[User:Bungalow Bill|Bungalow Bill]]&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* But you can only carry 200 pounds of meat back to your wagon. &amp;lt;nowiki&amp;gt;&amp;lt;/oregontrail&amp;gt;&amp;lt;/nowiki&amp;gt; --[[User:Lint|Lint]] 01:15, 13 February 2006 (GMT)&lt;br /&gt;
* Or you have to cook it, taking one AP and possibly a fire-lighting skill (who wants to eat raw monkey?).[[User:MorkaisChosen|MorkaisChosen]] 20:12, 20 February 2006 (GMT)&lt;br /&gt;
** Maybe you don't have to cook it but you get less HP and possibly lose HP to food poisoning. [DarkFerret]&lt;br /&gt;
* Or, to make it more, hm, tribal, you could need to bring it back to specific places in the village where it could be (instantaneously) cooked and used as a replenished &amp;quot;health pool&amp;quot; any player could use. You would still have the occasional berries to eat in the forest, but real meal would occure at a settlement. It would also provide a more efficient healing system (as currently, you roughly get to spend 50 AP to recover 4 or 5 HP, which makes death the most efficient way to restore your HP). -- Leaf&lt;br /&gt;
**''There is a large pot of stew cooking, it appears to be half full.''&lt;br /&gt;
''You eat some and feel better. After a few spoonfuls you find your friend's pocket watch.'' [DarkFerret]&lt;br /&gt;
&lt;br /&gt;
=== Radio beacon/receiver ===&lt;br /&gt;
A radio beacon/receiver for outsiders to pinpoint specific locations of interest.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What's wrong with using the GPS co-ordinates of a specific location? - [[User:Snarf|Snarf]]&lt;br /&gt;
*Perhaps a way to have GPS waypoints or markers IN one own's GPS? --[[User:Wcervantes|Wcervantes]] 19:39, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Holy Scriptures ===&lt;br /&gt;
Used to convert Natives into Ousiders. Requires &amp;quot;Religious Devotion&amp;quot;. Most likely found around Outsider settlements --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
*Nobody wants to have a class change againt their will. -Grigoriy&lt;br /&gt;
*Noone wants to die against their will either, but it does happen ;-) Might be irritating, but also might be quite interesting. It would have to be possible both ways of course, natives to outsiders and outsiders to natives. Perhaps the outsiders can convert natives to outsiders with holy scriptures using the religious devotion skill and natives can convert outsiders to natives with a bottle of beer using the seduction skill! ;-) --[[User:Murk|Murk]] 12:28, 4 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== GPS Unit (Redesign) ===&lt;br /&gt;
This is a suggestion to change the gps unit into an object that presumably fits better with the game setting. We currently have no other modern item available for use (anachronism - VOCABULARY WORD!). Perhaps we should use a sextant? And rather than reveal the position all of the time, it requires a 1 AP use in non-dense, non-enclosed area. --[[User:Lint|Lint]] 21:48, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* Yes, GPS units are indeed ''malapropos'' (another vocabulary word :D)--[[User:Grigoriy|Grigoriy]] 00:33, 27 February 2006 (GMT)&lt;br /&gt;
* Y'know, the &amp;quot;GPS Unit&amp;quot; item has stuck out like a sore thumb to me too.  I'd be very much in favor of a lower-tech replacement, if only because it makes the game more timeless.  But what tools ''did'' explorers of earlier eras use to measure latitude and longitude while traveling by land, anyway? And how accurate were they? Alternatively phrased: if you were trapped on a desert island without a GPS Unit, how would you estimate where you were? Lint's suggestion for a lower-tech replacement item, requiring AP and suitable terrain conditions for proper use, appeals to me. --[[User:Berry|Berry]] 14:03, 7 March 2006 (GMT)&lt;br /&gt;
* I've done some research into this and as Lint said, a sextant is what was used. Unfortunately though, a sextant doesn't do both longitude and latitude very quickly, you need charts/tables and several hours. See http://www.pbs.org/wgbh/nova/longitude/secrets.html for info. --[[User:Simon|Simon]] 14:55, 7 March 2006 (GMT)&lt;br /&gt;
** Ahh; yeah, I had just been checking out http://www.lewis-clark.org/content/content-article.asp?ArticleID=1268 myself.  If I'm reading it right, it sounds like the bulk of the hours of calculation involved were due to being at sea and having to figure out what time zone you're in first as part of the equation.  (Both pages mention a &amp;quot;chronometer&amp;quot; which was finally invented to try to solve that problem.)  On land, though -- and especially on an island of Shartak's size -- you pretty much know where you are, and you're not likely to be crossing time zones.  A quote from the Lewis &amp;amp; Clark page: &amp;quot;If time can be fixed along any meridian of longitude, then longitudinal distance can be determined by comparing time at that meridian with local time, usually based on the point at which the sun reaches its zenith.&amp;quot;  So.  I wonder if we could fudge a bit with this sextant business by assuming that everyone on the island is able to determine what time it is on Shartak -- after all, we do get timestamped event messages! ;) -- and therefore we can apply that bit of knowledge to help determine longitude, overcoming the sextant's weakness.  That could even go in the FAQ.  I'm not really all that scientifically inclined, so please do feel welcome to correct me if if my thoughts are way off base.  In closing, I still like Lint's ideas about making it cost AP and require suitable terrain.  The former would represent the investment of time in setting up the equipment and doing the calculations.  The latter would give players a reason to clear a square of jungle. --[[User:Berry|Berry]] 16:07, 7 March 2006 (GMT)&lt;br /&gt;
*** That all sounds good. I think there is a skill in there as well - I don't suppose a sextant is as accurate as GPS, so why not have it not produce the same result all of the time? Someone with the &amp;quot;Skillful Sextant Supervisor&amp;quot; skill gets more accurate results. --[[User:Dr. J|Dr. J]] 16:17, 7 March 2006 (GMT)&lt;br /&gt;
** The AP cost of a sextant or other device could easily be added to the GPS unit by requiring that you 'use gps' to get the reading rather than it being on all the time. Whilst redesigning the GPS unit, how about thinking of something for natives to find out where they are - obviously not as accurate as a sextant, but something to guide them around or to specific locations. --[[User:Simon|Simon]] 16:30, 7 March 2006 (GMT)&lt;br /&gt;
*** Just consider it a redesigned sextant that some mythical character dropped around the island and call it &amp;quot;Professor Inglewood's Speedy Sextant And Nano Tables&amp;quot; or some other such nonesense and leave it working the same, just with a different name.  As for natives, maybe they could see/read totems at different points in the jungle, indicating where resources/towns are. --[[User:Frisco|Frisco]] 17:06, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Refillable containers ===&lt;br /&gt;
Does it really make sense that after drinking something, you automatically discard the container it had been in? I propose a modification to the inventory system so bottles/gourds work similar to rifles and blowguns--they can be refilled if they are empty. Obviously, you can't just carry around spare water like you can ammo, so to refill a water container, you have to be in water. This would clearly make areas near water more popular, which I don't think is a bad thing, or without precedent.   Furthermore, this could lead to new and interesting directions, such as other liquids that could be carried around, causing various effects. Off the top of my head:&lt;br /&gt;
* drinking too much &amp;quot;ocean&amp;quot; water will make you sick (reducing your hit % temporarily)&lt;br /&gt;
* a &amp;quot;create mysterious serum&amp;quot; skill  the shaman/scientist can eventually learn that (along with certain ingredients) lets them create a &amp;quot;buff&amp;quot; potion.&lt;br /&gt;
* special healing water springs that have double the recuperative effect&lt;br /&gt;
This would also address one of the concerns I've had regarding healing skills. To my knowledge, there is no place in Shartak where you are more likely to consistantly find healing kits/herbs, etc. its all fairly random. By comparision, UD has certain buildings where you can only find certain items (i.e. hospitals = first aid kits). IMO, its currently too difficult/AP consuming to heal. Without a way to consistantly find/create healing items, it's not likely there will be &amp;quot;healers&amp;quot; willing to use their hard-to-find healing items on anyone else. --[[User:Jackel|Jackel]] 22:14, 25 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
::Have you found the hut in Dalpok with all the drying herbs hanging up? Says something about a shaman being busy, I seem to have a reasonable success rate at finding healing herbs there. Not sure if there are more around. --[[User:Snarf|Snarf]] 22:17, 25 February 2006 (GMT)&lt;br /&gt;
:::No, I hadn't noticed such a hut(s), I've assumed they were all pretty much the same. If certain huts are more likely to contain certain items, I've another suggestion--'''label them'''. Any opinion on my primary suggestion of refillable containers? --[[User:Jackel|Jackel]] 22:31, 25 February 2006 (GMT)&lt;br /&gt;
::::I can confirm that huts may look identical on the outside, but their inside descriptions can differ significantly.  Fortunately, anyone with the right tool can carve a message on a hut's outer walls, such as &amp;quot;Empty Inside&amp;quot; or &amp;quot;Shaman's Hut&amp;quot;.  --[[User:Berry|Berry]] 14:24, 7 March 2006 (GMT)&lt;br /&gt;
::Refillable containers? Give the user the choice to discard the container? Sure, sounds cool to me.  About the water supply: I agree that ocean water (water right off the beach) would be bound to be salty and unpotable in a real-world scenario.  According to the [[Locations]] page, there's a river off the south side of the mountain, which would seem to be the only known terrestrial fresh water source on the whole island.  Hmm, a thought: If we were to have refillable containers, then might one also expect there to be wells in or around the villages? --[[User:Berry|Berry]] 14:24, 7 March 2006 (GMT)&lt;br /&gt;
:::There is at least one more (much shorter) river near Derby. I'll bet there is a lake or two somewhere as well. Wells are probably not a bad idea. --[[User:Dr. J|Dr. J]] 15:05, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Remove uber sword of doom(aka heavy sword) ===&lt;br /&gt;
I don't even have a heavy sword yet but I can already tell(from the item page) that it makes a lot of things utterly useless.Just for reference the heavy sword is(when maxed attack skills) 45% hit, 5dam= '''2.25dam/ap'''. What does it make useless, well let me begin.&amp;lt;br&amp;gt;   &lt;br /&gt;
                             &lt;br /&gt;
1.Rifle skills- reason: the ap you spent getting the xp for those skills was better used searching for a heavy sword.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2.Rifle- reason: the dam/ap for the rifle is lower than a the heavy sword '''before''' factoring in the search for ammo part. The math: the rifle is 5 dam,60% hit,1.5 ap/shot( 3ap per 2 shots i think)= (5*.6)/1.5 =3/1.5 = '''2ap/dam NOT FACTORING IN SEARCHING FOR AMMO'''.&lt;br /&gt;
&lt;br /&gt;
3. The blowpipe- reason: the blowpipe sucks as it is, the machete makes it pointless(unless they actually poison) and the heavy sword just makes it absolute garbage(even if they poisoned). The math: 4 dam, 20% hit, 2ap/shot(assuming you have to reload after every shot i don't use the blowpipe so I wouldn't know)= (4*.2)/2=.8/2= '''.4 dam/ap NOT FACTORING IN SEARCHING FOR AMMO'''.&lt;br /&gt;
&lt;br /&gt;
Conclusion- I realize there are problems with the blowpipe but as far as I can tell with the rifle there are none. The knowledge of there even being a heavy sword is enough to discourage those that would take rifles training as a skill. The sword is just too powerful to balance in game as the only way to balance it would be to add another item that is just as crazy powerful, making it rare does nothing to the balance as people can still find it and it makes those few ,whom the RNG loves, ridiculosly overpowered. If the RNG loves somebody they should get multipul hits in a row not the ability to destroy everybody who can't/doesn't want to waste the ap to gain that ability. And after all just because it is rare doesn't mean we all can't find it, I know eventually we would all find one and there would be no variaty whatsoever in battle. Take urban dead for example they balanced the shotguns,pistols, and fireaxe evenly so there is no superior choice its about how you want to play. With the heavy sword it makes all other items pale in comparison BEFORE search rates are keyed into calculations, in urban dead it is AFTER that they are about even. This suggestion to remove something doesn't punish anybody because as of right now we do not know where to find the heavy sword, the only ones were stumbled across randomly so nobody would really have &amp;quot;wasted&amp;quot; the ap to find it(unless they have but I know after reading a bit I didn't for the fun reducing factor everybody having one would bring). Also don't bring up things about how I don't know how it works ingame because unless it takes 6ap to attack the math shows it is unbalanced. Please Simon fix this unbalanced  weapon by removing it, not by making everything else oh so much better. ANybody who is with me sign in the comments please.&lt;br /&gt;
&lt;br /&gt;
'''Comments'''&lt;br /&gt;
&lt;br /&gt;
*The math looks sound. And I agree that having everyone run around with Heavy Swords would make for a plain game. However, I don't see why it needs to be removed completely. Is there anything we can do to the sword mechanics to make it more even with the existing weapons? --[[User:Lint|Lint]] 01:04, 10 March 2006 (GMT)&lt;br /&gt;
*I agree. The machete with maxed out melee skils is arguably better than any other weapon, and the heavy sword makes that look like a butter knife. Yank it or make it so rare it would be like winning the lottery twice. --[[User:Jackel|Jackel]] 01:49, 10 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ranged weapons ===&lt;br /&gt;
&lt;br /&gt;
I never used a rifle, but the blowpipe feels quite useless at the moment indeed (unless it poisons). I was wondering if a ranged aspect could be added to those weapons to make up for their poor hp/ap ratio and their ammo requirement (and their lack of poison?). In practice, that would mean that once the rifle (or the blowpipe (I wonder if it poisons)) is selected from the attack drop-down menu, the target drop-down menu would include the entities from the surrounding squares. That would allow for some slightly safer attacks, especially in difficult terrain, or for around four minutes of triumph for having attacked someone from the distance (and poisonned him?), before being machetted to death anyway. That is: not much, but the satisfying feeling to have used a special weapon, with its own pros. -- Leaf&lt;br /&gt;
* Ranged weapon skills for warriors to boost the blowpipe are in the pipeline. Seems I missed a section from my notes when adding skills. --[[User:Simon|Simon]] 10:12, 10 March 2006 (GMT)&lt;br /&gt;
* Sweet --[[User:Daylan|Daylan]] 06:34, 14 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Mad Robert</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Brotherhood_of_the_coast&amp;diff=2665</id>
		<title>Brotherhood of the coast</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Brotherhood_of_the_coast&amp;diff=2665"/>
		<updated>2006-03-16T23:27:21Z</updated>

		<summary type="html">&lt;p&gt;Mad Robert: Betty wanted dead or alive&lt;/p&gt;
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&lt;div&gt;{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;margin-left:0.5em&amp;quot; width=35%&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor=&amp;quot;#556655&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;font color=#ddeedd size=+1&amp;gt;'''Brotherhood of the coast''&amp;lt;/font&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#BBBBBB&amp;quot; | [[Image:Pirate.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|-&lt;br /&gt;
| '''Abbreviation:'''&lt;br /&gt;
| BotC&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | '''Group Numbers:'''&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | 2 so far&lt;br /&gt;
|-&lt;br /&gt;
| '''Leadership:'''&lt;br /&gt;
| Founded by [http://www.shartak.com/profile.cgi?id=571 Le Pirate Robert]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | '''Purpose:'''&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | We are the Brothers of the Coast. We protect each other, and pillage everyone else.&lt;br /&gt;
|-&lt;br /&gt;
| '''Recruitment policy:'''&lt;br /&gt;
| For now on, we accept any pirate who accept to give up his civil rights to sail under the breech. Anyone willing to do so must                                                                                                                                                   introduce himself to the Captain. Knowledge of the French language would be great.'''&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=WANTED=&lt;br /&gt;
The Brotherhood of the coast seeks to take the life of a native known by the name of [http://www.shartak.com/profile.cgi?id=964 Betty]. She comes from Dalpok and has been seen in the south-western area of Shartak. Any relevant information will be awarded with grog or gold.&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
When civilisation set foot on Shartak, its underworld came along too. Used to sail around French and British borders, the Frères de la Côte decided to move its corsairs and bucaneers to Shartak.&lt;br /&gt;
&lt;br /&gt;
Their nemesis, the Duc de Richeloi, will do anything to get them hanged. But the jungle is deep on Shartak. They won't be easy to find there.&lt;br /&gt;
&lt;br /&gt;
=Mission=&lt;br /&gt;
Find as much valuable things as possible, while setting a good and durable peace with the Natives. The Pirates wants nothing more than an easy life on a sunny island, with rum, women and gold coins. They will have to deal with the Natives in order to hide from the outsiders' justice, especially from the men sent by the Duc de Richeloi.&lt;br /&gt;
&lt;br /&gt;
=Organisation=&lt;br /&gt;
The Pirates doesn't have any fixed headquarter for now on. The only members now on are the two Roberts. The Captain, the Dread Pirate Robert, leads the way, while Mad Robert follows.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=571 Le Pirate Robert] was the Captain of the infamous Aube Écarlate, the great pirate ship accountable of the worst crimes on the sea.&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1071 Mad Robert] was second on the Aube Écarlate. He has a crazy eye always rolling around in circles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]] [[Category:Clans_for_Outsiders]]&lt;/div&gt;</summary>
		<author><name>Mad Robert</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Mad_Robert&amp;diff=2662</id>
		<title>User:Mad Robert</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Mad_Robert&amp;diff=2662"/>
		<updated>2006-03-16T18:47:15Z</updated>

		<summary type="html">&lt;p&gt;Mad Robert: Kill Betty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Driving goal: Seek and destroy&lt;br /&gt;
&lt;br /&gt;
On March 16th of this year, Mad Robert was found asleep by a native villager known by the name of [http://www.shartak.com/profile.cgi?id=964 Betty]. Mad Robert now seeks vengence upon that Native, and will have no peace  until Betty has been killed.&lt;/div&gt;</summary>
		<author><name>Mad Robert</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Brotherhood_of_the_coast&amp;diff=2643</id>
		<title>Brotherhood of the coast</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Brotherhood_of_the_coast&amp;diff=2643"/>
		<updated>2006-03-15T19:52:24Z</updated>

		<summary type="html">&lt;p&gt;Mad Robert: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;margin-left:0.5em&amp;quot; width=35%&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor=&amp;quot;#556655&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;font color=#ddeedd size=+1&amp;gt;'''Brotherhood of the coast''&amp;lt;/font&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#BBBBBB&amp;quot; | [[Image:Pirate.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|-&lt;br /&gt;
| '''Abbreviation:'''&lt;br /&gt;
| BotC&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | '''Group Numbers:'''&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | 2 so far&lt;br /&gt;
|-&lt;br /&gt;
| '''Leadership:'''&lt;br /&gt;
| Founded by [http://www.shartak.com/profile.cgi?id=571 Le Pirate Robert]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | '''Purpose:'''&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | We are the Brothers of the Coast. We protect each other, and pillage everyone else.&lt;br /&gt;
|-&lt;br /&gt;
| '''Recruitment policy:'''&lt;br /&gt;
| For now on, we accept any pirate who accept to give up his civil rights to sail under the breech. Anyone willing to do so must                                                                                                                                                   introduce himself to the Captain. Knowledge of the French language would be great.'''&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=Background=&lt;br /&gt;
When civilisation set foot on Shartak, its underworld came along too. Used to sail around French and British borders, the Frères de la Côte decided to move its corsairs and bucaneers to Shartak.&lt;br /&gt;
&lt;br /&gt;
Their nemesis, the Duc de Richeloi, will do anything to get them hanged. But the jungle is deep on Shartak. They won't be easy to find there.&lt;br /&gt;
&lt;br /&gt;
=Mission=&lt;br /&gt;
Find as much valuable things as possible, while setting a good and durable peace with the Natives. The Pirates wants nothing more than an easy life on a sunny island, with rum, women and gold coins. They will have to deal with the Natives in order to hide from the outsiders' justice, especially from the men sent by the Duc de Richeloi.&lt;br /&gt;
&lt;br /&gt;
=Organisation=&lt;br /&gt;
The Pirates doesn't have any fixed headquarter for now on. The only members now on are the two Roberts. The Captain, the Dread Pirate Robert, leads the way, while Mad Robert follows.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=571 Le Pirate Robert] was the Captain of the infamous Aube Écarlate, the great pirate ship accountable of the worst crimes on the sea.&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1071 Mad Robert] was second on the Aube Écarlate. He has a crazy eye always rolling around in circles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]] [[Category:Clans_for_Outsiders]]&lt;/div&gt;</summary>
		<author><name>Mad Robert</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Brotherhood_of_the_coast&amp;diff=2642</id>
		<title>Brotherhood of the coast</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Brotherhood_of_the_coast&amp;diff=2642"/>
		<updated>2006-03-15T19:49:02Z</updated>

		<summary type="html">&lt;p&gt;Mad Robert: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;margin-left:0.5em&amp;quot; width=35%&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor=&amp;quot;#556655&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;font color=#ddeedd size=+1&amp;gt;'''Brotherhood of the coast''&amp;lt;/font&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#BBBBBB&amp;quot; | [[Image:Pirate.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|-&lt;br /&gt;
| '''Abbreviation:'''&lt;br /&gt;
| BotC&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | '''Group Numbers:'''&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | 2 so far&lt;br /&gt;
|-&lt;br /&gt;
| '''Leadership:'''&lt;br /&gt;
| Founded by [http://www.shartak.com/profile.cgi?id=571 Le Pirate Robert]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | '''Purpose:'''&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | We are the Brothers of the Coast. We protect each other, and pillage everyone else.&lt;br /&gt;
|-&lt;br /&gt;
| '''Recruitment policy:'''&lt;br /&gt;
| For now on, we accept any pirate who accept to give up his civil rights to sail under the breech. Anyone willing to do so must                                                                                                                                                   introduce himself to the Captain. Knowledge of the French language would be great.'''&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=Background=&lt;br /&gt;
When civilisation set foot on Shartak, its underworld came along too. Used to sail around French and British borders, the Frères de la Côte decided to move its corsairs and bucaneers to Shartak.&lt;br /&gt;
&lt;br /&gt;
Their nemesis, the Duc de Richeloi, will do anything to get them hanged. But the jungle is deep on Shartak. They won't be easy to find there.&lt;br /&gt;
&lt;br /&gt;
=Mission=&lt;br /&gt;
Find as much valuable things as possible, while setting a good and durable peace with the Natives. The Pirates wants nothing more than an easy life on a sunny island, with rum, women and gold coins. They will have to deal with the Natives in order to hide from the outsiders' justice, especially from the men sent by the Duc de Richeloi.&lt;br /&gt;
&lt;br /&gt;
=Organisation=&lt;br /&gt;
The Pirates doesn't have any fixed headquarter for now on. The only members now on are the two Roberts. The Captain, the Dread Pirate Robert, leads the way, while Mad Robert follows.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=571 Le Pirate Robert]&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1071 Mad Robert]&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]] [[Category:Clans_for_Outsiders]]&lt;/div&gt;</summary>
		<author><name>Mad Robert</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Brotherhood_of_the_coast&amp;diff=2641</id>
		<title>Brotherhood of the coast</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Brotherhood_of_the_coast&amp;diff=2641"/>
		<updated>2006-03-15T19:48:46Z</updated>

		<summary type="html">&lt;p&gt;Mad Robert: /* Mission */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;margin-left:0.5em&amp;quot; width=35%&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor=&amp;quot;#556655&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;font color=#ddeedd size=+1&amp;gt;'''Brotherhood of the coast''&amp;lt;/font&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#BBBBBB&amp;quot; | [[Image:Pirate.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|-&lt;br /&gt;
| '''Abbreviation:'''&lt;br /&gt;
| BotC&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | '''Group Numbers:'''&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | 2 so far&lt;br /&gt;
|-&lt;br /&gt;
| '''Leadership:'''&lt;br /&gt;
| Founded by [http://www.shartak.com/profile.cgi?id=571 Le Pirate Robert]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | '''Purpose:'''&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | We are the Brothers of the Coast. We protect each other, and pillage everyone else.&lt;br /&gt;
|-&lt;br /&gt;
| '''Recruitment policy:'''&lt;br /&gt;
| For now on, we accept any pirate who accept to give up his civil rights to sail under the breech. Anyone willing to do so must                                                                                                                                                   introduce himself to the Captain. Knowledge of the French language would be great.'''&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=Background=&lt;br /&gt;
When civilisation set foot on Shartak, its underworld came along too.&lt;br /&gt;
&lt;br /&gt;
=Mission=&lt;br /&gt;
Find as much valuable things as possible, while setting a good and durable peace with the Natives. The Pirates wants nothing more than an easy life on a sunny island, with rum, women and gold coins. They will have to deal with the Natives in order to hide from the outsiders' justice, especially from the men sent by the Duc de Richeloi.&lt;br /&gt;
&lt;br /&gt;
=Organisation=&lt;br /&gt;
The Pirates doesn't have any fixed headquarter for now on. The only members now on are the two Roberts. The Captain, the Dread Pirate Robert, leads the way, while Mad Robert follows.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=571 Le Pirate Robert]&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1071 Mad Robert]&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]] [[Category:Clans_for_Outsiders]]&lt;/div&gt;</summary>
		<author><name>Mad Robert</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Brotherhood_of_the_coast&amp;diff=2640</id>
		<title>Brotherhood of the coast</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Brotherhood_of_the_coast&amp;diff=2640"/>
		<updated>2006-03-15T19:46:50Z</updated>

		<summary type="html">&lt;p&gt;Mad Robert: /* Mission */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;margin-left:0.5em&amp;quot; width=35%&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor=&amp;quot;#556655&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;font color=#ddeedd size=+1&amp;gt;'''Brotherhood of the coast''&amp;lt;/font&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#BBBBBB&amp;quot; | [[Image:Pirate.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|-&lt;br /&gt;
| '''Abbreviation:'''&lt;br /&gt;
| BotC&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | '''Group Numbers:'''&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | 2 so far&lt;br /&gt;
|-&lt;br /&gt;
| '''Leadership:'''&lt;br /&gt;
| Founded by [http://www.shartak.com/profile.cgi?id=571 Le Pirate Robert]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | '''Purpose:'''&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | We are the Brothers of the Coast. We protect each other, and pillage everyone else.&lt;br /&gt;
|-&lt;br /&gt;
| '''Recruitment policy:'''&lt;br /&gt;
| For now on, we accept any pirate who accept to give up his civil rights to sail under the breech. Anyone willing to do so must                                                                                                                                                   introduce himself to the Captain. Knowledge of the French language would be great.'''&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=Background=&lt;br /&gt;
When civilisation set foot on Shartak, its underworld came along too.&lt;br /&gt;
&lt;br /&gt;
=Mission=&lt;br /&gt;
Find as much valuable things as possible, while setting a good and durable peace with the Natives. The Pirates wants nothing more than an easy life on a sunny island, with rum, women and gold coins. Used to sail around French and British borders, the Frères de la Côte decided to move its corsairs and bucaneers to Shartak.&lt;br /&gt;
&lt;br /&gt;
Their nemesis, the Duc de Richeloi, will do anything to get them hanged. But the jungle is deep on Shartak. They won't be easy to find there.&lt;br /&gt;
&lt;br /&gt;
=Organisation=&lt;br /&gt;
The Pirates doesn't have any fixed headquarter for now on. The only members now on are the two Roberts. The Captain, the Dread Pirate Robert, leads the way, while Mad Robert follows.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=571 Le Pirate Robert]&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1071 Mad Robert]&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]] [[Category:Clans_for_Outsiders]]&lt;/div&gt;</summary>
		<author><name>Mad Robert</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Brotherhood_of_the_coast&amp;diff=2639</id>
		<title>Talk:Brotherhood of the coast</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Brotherhood_of_the_coast&amp;diff=2639"/>
		<updated>2006-03-15T19:41:38Z</updated>

		<summary type="html">&lt;p&gt;Mad Robert: Talk:Brotherhood of the coast&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ahoy! me hearties! As a cap'n myself , I will nay join ye in yer clan, but know that thar be a swabbie freedom lo'er around, if ye ereneed some help, or want t' share some o' me grog, let me know. Currently pillagin' Derby. In th' future we ought be havin' a Gentleman o' fortunes o' th' Caribbean Alliance (Pirates of the Caribbean Alliance) in case th' land lubbers give us a hard time. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:19, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Ayy! Cap'n of mine will be glad to meet ye! Cap'n Robert heading now south of tha mountain. I gotta meet him there. Might find us if ye look around. We've got some nice ol' whisky! --[[User:Mad Robert|Mad Robert]] 19:41, 15 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Mad Robert</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Brotherhood_of_the_coast&amp;diff=2622</id>
		<title>Brotherhood of the coast</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Brotherhood_of_the_coast&amp;diff=2622"/>
		<updated>2006-03-15T05:37:44Z</updated>

		<summary type="html">&lt;p&gt;Mad Robert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;margin-left:0.5em&amp;quot; width=35%&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor=&amp;quot;#556655&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;font color=#ddeedd size=+1&amp;gt;'''Brotherhood of the coast''&amp;lt;/font&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#BBBBBB&amp;quot; | [[Image:Pirate.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|-&lt;br /&gt;
| '''Abbreviation:'''&lt;br /&gt;
| BotC&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | '''Group Numbers:'''&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | 2 so far&lt;br /&gt;
|-&lt;br /&gt;
| '''Leadership:'''&lt;br /&gt;
| Founded by [http://www.shartak.com/profile.cgi?id=571 Le Pirate Robert]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | '''Purpose:'''&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | We are the Brothers of the Coast. We protect each other, and pillage everyone else.&lt;br /&gt;
|-&lt;br /&gt;
| '''Recruitment policy:'''&lt;br /&gt;
| For now on, we accept any pirate who accept to give up his civil rights to sail under the breech. Anyone willing to do so must                                                                                                                                                   introduce himself to the Captain. Knowledge of the French language would be great.'''&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=Background=&lt;br /&gt;
When civilisation set foot on Shartak, its underworld came along too.&lt;br /&gt;
&lt;br /&gt;
=Mission=&lt;br /&gt;
Find as much valuable things as possible, while setting a good and durable peace with the Natives. The Pirates wants nothing more than an easy life on a sunny island, with rhum, women and gold coins.&lt;br /&gt;
&lt;br /&gt;
=Organisation=&lt;br /&gt;
The Pirates doesn't have any fixed headquarter for now on. The only members now on are the two Roberts. The Captain, the Dread Pirate Robert, leads the way, while Mad Robert follows.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=571 Le Pirate Robert]&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1071 Mad Robert]&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]] [[Category:Clans_for_Outsiders]]&lt;/div&gt;</summary>
		<author><name>Mad Robert</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Pirate.jpg&amp;diff=2621</id>
		<title>File:Pirate.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Pirate.jpg&amp;diff=2621"/>
		<updated>2006-03-15T05:36:57Z</updated>

		<summary type="html">&lt;p&gt;Mad Robert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mad Robert</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Brotherhood_of_the_coast&amp;diff=2620</id>
		<title>Brotherhood of the coast</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Brotherhood_of_the_coast&amp;diff=2620"/>
		<updated>2006-03-15T05:35:10Z</updated>

		<summary type="html">&lt;p&gt;Mad Robert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;margin-left:0.5em&amp;quot; width=35%&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor=&amp;quot;#556655&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;font color=#ddeedd size=+1&amp;gt;'''Brotherhood of the coast''&amp;lt;/font&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#BBBBBB&amp;quot; | [[Image:&amp;lt;image&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|-&lt;br /&gt;
| '''Abbreviation:'''&lt;br /&gt;
| BotC&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | '''Group Numbers:'''&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | 2 so far&lt;br /&gt;
|-&lt;br /&gt;
| '''Leadership:'''&lt;br /&gt;
| Founded by [http://www.shartak.com/profile.cgi?id=571 Le Pirate Robert]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | '''Purpose:'''&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | We are the Brothers of the Coast. We protect each other, and pillage everyone else.&lt;br /&gt;
|-&lt;br /&gt;
| '''Recruitment policy:'''&lt;br /&gt;
| For now on, we accept any pirate who accept to give up his civil rights to sail under the breech. Anyone willing to do so must                                                                                                                                                   introduce himself to the Captain. Knowledge of the French language would be great.'''&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=Background=&lt;br /&gt;
When civilisation set foot on Shartak, its underworld came along too.&lt;br /&gt;
&lt;br /&gt;
=Mission=&lt;br /&gt;
Find as much valuable things as possible, while setting a good and durable peace with the Natives. The Pirates wants nothing more than an easy life on a sunny island, with rhum, women and gold coins.&lt;br /&gt;
&lt;br /&gt;
=Organisation=&lt;br /&gt;
The Pirates doesn't have any fixed headquarter for now on. The only members now on are the two Roberts. The Captain, the Dread Pirate Robert, leads the way, while Mad Robert follows.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=571 Le Pirate Robert]&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1071 Mad Robert]&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]] [[Category:Clans_for_Outsiders]]&lt;/div&gt;</summary>
		<author><name>Mad Robert</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Brotherhood_of_the_coast&amp;diff=2619</id>
		<title>Brotherhood of the coast</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Brotherhood_of_the_coast&amp;diff=2619"/>
		<updated>2006-03-15T05:34:46Z</updated>

		<summary type="html">&lt;p&gt;Mad Robert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;margin-left:0.5em&amp;quot; width=35%&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor=&amp;quot;#556655&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;font color=#ddeedd size=+1&amp;gt;'''Brotherhood of the coast''&amp;lt;/font&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#BBBBBB&amp;quot; | [[Image:&amp;lt;image&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|-&lt;br /&gt;
| '''Abbreviation:'''&lt;br /&gt;
| BotC&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | '''Group Numbers:'''&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | 2 so far&lt;br /&gt;
|-&lt;br /&gt;
| '''Leadership:'''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | '''Purpose:'''&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | We are the Brothers of the Coast. We protect each other, and pillage everyone else.&lt;br /&gt;
|-&lt;br /&gt;
| '''Recruitment policy:'''&lt;br /&gt;
| For now on, we accept any pirate who accept to give up his civil rights to sail under the breech. Anyone willing to do so must                                                                                                                                                   introduce himself to the Captain. Knowledge of the French language would be great.'''&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=Background=&lt;br /&gt;
When civilisation set foot on Shartak, its underworld came along too.&lt;br /&gt;
&lt;br /&gt;
=Mission=&lt;br /&gt;
Find as much valuable things as possible, while setting a good and durable peace with the Natives. The Pirates wants nothing more than an easy life on a sunny island, with rhum, women and gold coins.&lt;br /&gt;
&lt;br /&gt;
=Organisation=&lt;br /&gt;
The Pirates doesn't have any fixed headquarter for now on. The only members now on are the two Roberts. The Captain, the Dread Pirate Robert, leads the way, while Mad Robert follows.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=571 Le Pirate Robert]&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1071 Mad Robert]&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]] [[Category:Clans_for_Outsiders]]&lt;/div&gt;</summary>
		<author><name>Mad Robert</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Brotherhood_of_the_coast&amp;diff=2618</id>
		<title>Brotherhood of the coast</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Brotherhood_of_the_coast&amp;diff=2618"/>
		<updated>2006-03-15T05:33:48Z</updated>

		<summary type="html">&lt;p&gt;Mad Robert: Outsider clan: Brotherhood of the coast&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;margin-left:0.5em&amp;quot; width=35%&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor=&amp;quot;#556655&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;font color=#ddeedd size=+1&amp;gt;'''Brotherhood of the coast''&amp;lt;/font&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#BBBBBB&amp;quot; | [[Image:&amp;lt;image&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|-&lt;br /&gt;
| '''Abbreviation:'''&lt;br /&gt;
| BotC&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | '''Group Numbers:'''&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | 2 so far&lt;br /&gt;
|-&lt;br /&gt;
| '''Leadership:'''&lt;br /&gt;
| Founded by [http://www.shartak.com/profile.cgi?id=102 Dennis Kuijt]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | '''Purpose:'''&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | We are the Brothers of the Coast. We protect each other, and pillage everyone else.&lt;br /&gt;
|-&lt;br /&gt;
| '''Recruitment policy:'''&lt;br /&gt;
| For now on, we accept any pirate who accept to give up his civil rights to sail under the breech. Anyone willing to do so must                                                                                                                                                   introduce himself to the Captain. Knowledge of the French language would be great.'''&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=Background=&lt;br /&gt;
When civilisation set foot on Shartak, its underworld came along too.&lt;br /&gt;
&lt;br /&gt;
=Mission=&lt;br /&gt;
Find as much valuable things as possible, while setting a good and durable peace with the Natives. The Pirates wants nothing more than an easy life on a sunny island, with rhum, women and gold coins.&lt;br /&gt;
&lt;br /&gt;
=Organisation=&lt;br /&gt;
The Pirates doesn't have any fixed headquarter for now on. The only members now on are the two Roberts. The Captain, the Dread Pirate Robert, leads the way, while Mad Robert follows.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=571 Le Pirate Robert]&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1071 Mad Robert]&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]] [[Category:Clans_for_Outsiders]]&lt;/div&gt;</summary>
		<author><name>Mad Robert</name></author>
		
	</entry>
</feed>