<?xml version="1.0"?>
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	<id>https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LouisB3</id>
	<title>The Shartak Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LouisB3"/>
	<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php/Special:Contributions/LouisB3"/>
	<updated>2026-04-20T04:44:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=23606</id>
		<title>User:LouisB3</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=23606"/>
		<updated>2012-04-16T01:55:37Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=11289</id>
		<title>User:LouisB3</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=11289"/>
		<updated>2006-11-28T20:05:27Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* July */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: http://www.shartak.com/profile.cgi?id=2694&lt;br /&gt;
&lt;br /&gt;
Urban Dead character: http://www.urbandead.com/profile.cgi?id=134359&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
# Acquire all skills&lt;br /&gt;
# Have an excessive amount of extra XP&lt;br /&gt;
# Explore the entire island (about 3800 areas; more than 107% of level-ground total)&lt;br /&gt;
# Become a Top 100 killer (about 175 kills)&lt;br /&gt;
# Kill at least one of each type of animal&lt;br /&gt;
# Become a Top 20 PKer (about 20 kills)&lt;br /&gt;
# Become excessively wealthy&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|- &lt;br /&gt;
| 5-15 || 0 || Started&lt;br /&gt;
|-&lt;br /&gt;
| 5-15 || 0 || Died (1)&lt;br /&gt;
|-&lt;br /&gt;
| 5-18 || 1 || Lvl+: Body Building&lt;br /&gt;
|-&lt;br /&gt;
| 5-21 || 2 || Lvl+: Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-23 || 3 || Lvl+: Advanced Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-26 || 4 || Lvl+: Exploration&lt;br /&gt;
|-&lt;br /&gt;
| 5-28 || 5 || Lvl+: Trekking&lt;br /&gt;
|-&lt;br /&gt;
| 5-29 || 5 || Died (2)&lt;br /&gt;
|-&lt;br /&gt;
| 5-31 || 6 || Lvl+: Triage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== June ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|-&lt;br /&gt;
| 6-3 || 7 || Lvl+: First Aid&lt;br /&gt;
|-&lt;br /&gt;
| 6-5 || 8 || Lvl+: Stamina&lt;br /&gt;
|-&lt;br /&gt;
| 6-12 || 8 || Died (3)&lt;br /&gt;
|-&lt;br /&gt;
| 6-13 || 9 || Lvl+: Cartography&lt;br /&gt;
|-&lt;br /&gt;
| 6-21 || 9 || Died (4)&lt;br /&gt;
|-&lt;br /&gt;
| 6-24 || 10 || Lvl+: Firearms Training&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== July ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|-&lt;br /&gt;
| 7-2 || 11 || Lvl+: Advanced Firearms Training&lt;br /&gt;
|-&lt;br /&gt;
| 7-6? || 12 || Lvl+: Basic Tracking&lt;br /&gt;
|-&lt;br /&gt;
| 7-10 || 13 || Lvl+: Advanced Tracking&lt;br /&gt;
|-&lt;br /&gt;
| 7-12 || 14 || Lvl+: Expert Tracking&lt;br /&gt;
|-&lt;br /&gt;
| 7-18 || 14 || Died (5)&lt;br /&gt;
|-&lt;br /&gt;
| 7-23 || 15 || Lvl+: Tracking Mastery&lt;br /&gt;
|-&lt;br /&gt;
| 7-26 || 16 || Lvl+: Swimming&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== November ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|-&lt;br /&gt;
| 11-28 || 19 || Hiatus ended; lvl+: Balanced Stance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Idea: Player-built huts ==&lt;br /&gt;
&lt;br /&gt;
Note that this is substantially different from the already-existing &amp;quot;Construction&amp;quot; suggestion.&lt;br /&gt;
&lt;br /&gt;
Characters could build huts, allowing bragging rights an perhaps an outpost of safety against animals as well. Huts could (maybe) be expanded upon aesthetically - patio, fireplace, etc. Only the owner of a hut could write on it (maybe). Other possibilities abound - builders could trade ownership for gold, etc. Lastly, the below ideas can be combined with clans - cooperative construction, clan-owned buts, etc.&lt;br /&gt;
&lt;br /&gt;
Obviously, some fairly substantial restrictions are necessary to prevent buildings from popping up everywhere. Possibilities include any combination of the following:&lt;br /&gt;
* Minimum level requirement, to prevent secondary characters that spend all of their AP on construction. Level 5, for example, will be effective and still allow nearly everyone with necessary inclination and devotion to build.&lt;br /&gt;
* A Construction skill, without which one could not build a hut.&lt;br /&gt;
* Equipment such as a toolkit. Presumably either with a very low find rate or available exclusively from traders. In either case, probably quite expensive to purchase.&lt;br /&gt;
* A maximum of one hut per character.&lt;br /&gt;
* High AP costs for construction.&lt;br /&gt;
* Multiple building stages. For example, the player would click &amp;quot;Build hut&amp;quot;, they would receive a messsage saying that they have partially constructed a hut, and when they do it a second time, the hut would be complete. Areas with half-built huts would be marked with a description. Presumably, only those who have built the first part of a hut can continue construction.&lt;br /&gt;
* Large amounts of driftwood used - possibly enough to fill most of a character's inventory. &lt;br /&gt;
* Only build on zero-density jungle.&lt;br /&gt;
* Huts could decay over time, requiring additional driftwood to maintain. This is fairly complicated in and of itself.&lt;br /&gt;
* Perhaps only those who have donated to the game can build huts, to totally ensure limited real estate and to compensate for the fairly high costs it imposes on the server and programmer.&lt;br /&gt;
&lt;br /&gt;
These sorts of restrictions can ensure that gaining the ability to build is a significant barrier, that building is a time-consuming task, and that maintaining a hut is a significant task; thus limiting the number of player-built huts in existence and making ownership of a hut a major bragging right.&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=9050</id>
		<title>User:LouisB3</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=9050"/>
		<updated>2006-07-26T23:17:03Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: http://www.shartak.com/profile.cgi?id=2694&lt;br /&gt;
&lt;br /&gt;
Urban Dead character: http://www.urbandead.com/profile.cgi?id=134359&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
# Acquire all skills&lt;br /&gt;
# Have an excessive amount of extra XP&lt;br /&gt;
# Explore the entire island (about 3800 areas; more than 107% of level-ground total)&lt;br /&gt;
# Become a Top 100 killer (about 175 kills)&lt;br /&gt;
# Kill at least one of each type of animal&lt;br /&gt;
# Become a Top 20 PKer (about 20 kills)&lt;br /&gt;
# Become excessively wealthy&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|- &lt;br /&gt;
| 5-15 || 0 || Started&lt;br /&gt;
|-&lt;br /&gt;
| 5-15 || 0 || Died (1)&lt;br /&gt;
|-&lt;br /&gt;
| 5-18 || 1 || Lvl+: Body Building&lt;br /&gt;
|-&lt;br /&gt;
| 5-21 || 2 || Lvl+: Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-23 || 3 || Lvl+: Advanced Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-26 || 4 || Lvl+: Exploration&lt;br /&gt;
|-&lt;br /&gt;
| 5-28 || 5 || Lvl+: Trekking&lt;br /&gt;
|-&lt;br /&gt;
| 5-29 || 5 || Died (2)&lt;br /&gt;
|-&lt;br /&gt;
| 5-31 || 6 || Lvl+: Triage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== June ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|-&lt;br /&gt;
| 6-3 || 7 || Lvl+: First Aid&lt;br /&gt;
|-&lt;br /&gt;
| 6-5 || 8 || Lvl+: Stamina&lt;br /&gt;
|-&lt;br /&gt;
| 6-12 || 8 || Died (3)&lt;br /&gt;
|-&lt;br /&gt;
| 6-13 || 9 || Lvl+: Cartography&lt;br /&gt;
|-&lt;br /&gt;
| 6-21 || 9 || Died (4)&lt;br /&gt;
|-&lt;br /&gt;
| 6-24 || 10 || Lvl+: Firearms Training&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== July ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|-&lt;br /&gt;
| 7-2 || 11 || Lvl+: Advanced Firearms Training&lt;br /&gt;
|-&lt;br /&gt;
| 7-6? || 12 || Lvl+: Basic Tracking&lt;br /&gt;
|-&lt;br /&gt;
| 7-10 || 13 || Lvl+: Advanced Tracking&lt;br /&gt;
|-&lt;br /&gt;
| 7-12 || 14 || Lvl+: Expert Tracking&lt;br /&gt;
|-&lt;br /&gt;
| 7-18 || 14 || Died (5)&lt;br /&gt;
|-&lt;br /&gt;
| 7-23 || 15 || Lvl+: Tracking Mastery&lt;br /&gt;
|-&lt;br /&gt;
| 7-26 || 16 || Lvl+: Swimming&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Idea: Player-built huts ==&lt;br /&gt;
&lt;br /&gt;
Note that this is substantially different from the already-existing &amp;quot;Construction&amp;quot; suggestion.&lt;br /&gt;
&lt;br /&gt;
Characters could build huts, allowing bragging rights an perhaps an outpost of safety against animals as well. Huts could (maybe) be expanded upon aesthetically - patio, fireplace, etc. Only the owner of a hut could write on it (maybe). Other possibilities abound - builders could trade ownership for gold, etc. Lastly, the below ideas can be combined with clans - cooperative construction, clan-owned buts, etc.&lt;br /&gt;
&lt;br /&gt;
Obviously, some fairly substantial restrictions are necessary to prevent buildings from popping up everywhere. Possibilities include any combination of the following:&lt;br /&gt;
* Minimum level requirement, to prevent secondary characters that spend all of their AP on construction. Level 5, for example, will be effective and still allow nearly everyone with necessary inclination and devotion to build.&lt;br /&gt;
* A Construction skill, without which one could not build a hut.&lt;br /&gt;
* Equipment such as a toolkit. Presumably either with a very low find rate or available exclusively from traders. In either case, probably quite expensive to purchase.&lt;br /&gt;
* A maximum of one hut per character.&lt;br /&gt;
* High AP costs for construction.&lt;br /&gt;
* Multiple building stages. For example, the player would click &amp;quot;Build hut&amp;quot;, they would receive a messsage saying that they have partially constructed a hut, and when they do it a second time, the hut would be complete. Areas with half-built huts would be marked with a description. Presumably, only those who have built the first part of a hut can continue construction.&lt;br /&gt;
* Large amounts of driftwood used - possibly enough to fill most of a character's inventory. &lt;br /&gt;
* Only build on zero-density jungle.&lt;br /&gt;
* Huts could decay over time, requiring additional driftwood to maintain. This is fairly complicated in and of itself.&lt;br /&gt;
* Perhaps only those who have donated to the game can build huts, to totally ensure limited real estate and to compensate for the fairly high costs it imposes on the server and programmer.&lt;br /&gt;
&lt;br /&gt;
These sorts of restrictions can ensure that gaining the ability to build is a significant barrier, that building is a time-consuming task, and that maintaining a hut is a significant task; thus limiting the number of player-built huts in existence and making ownership of a hut a major bragging right.&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=9049</id>
		<title>User:LouisB3</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=9049"/>
		<updated>2006-07-26T23:13:50Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* July */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: http://www.shartak.com/profile.cgi?id=2694&lt;br /&gt;
&lt;br /&gt;
Urban Dead character: http://www.urbandead.com/profile.cgi?id=134359&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
# Acquire all skills&lt;br /&gt;
# Have an excessive amount of extra XP&lt;br /&gt;
# Explore the entire island (about 3500 areas; more than 100% of level-ground total)&lt;br /&gt;
# Become a Top 100 killer (about 150 kills)&lt;br /&gt;
# Kill at least one of each type of animal&lt;br /&gt;
# Become a Top 20 PKer (about 20 kills)&lt;br /&gt;
# Become excessively wealthy&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|- &lt;br /&gt;
| 5-15 || 0 || Started&lt;br /&gt;
|-&lt;br /&gt;
| 5-15 || 0 || Died (1)&lt;br /&gt;
|-&lt;br /&gt;
| 5-18 || 1 || Lvl+: Body Building&lt;br /&gt;
|-&lt;br /&gt;
| 5-21 || 2 || Lvl+: Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-23 || 3 || Lvl+: Advanced Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-26 || 4 || Lvl+: Exploration&lt;br /&gt;
|-&lt;br /&gt;
| 5-28 || 5 || Lvl+: Trekking&lt;br /&gt;
|-&lt;br /&gt;
| 5-29 || 5 || Died (2)&lt;br /&gt;
|-&lt;br /&gt;
| 5-31 || 6 || Lvl+: Triage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== June ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|-&lt;br /&gt;
| 6-3 || 7 || Lvl+: First Aid&lt;br /&gt;
|-&lt;br /&gt;
| 6-5 || 8 || Lvl+: Stamina&lt;br /&gt;
|-&lt;br /&gt;
| 6-12 || 8 || Died (3)&lt;br /&gt;
|-&lt;br /&gt;
| 6-13 || 9 || Lvl+: Cartography&lt;br /&gt;
|-&lt;br /&gt;
| 6-21 || 9 || Died (4)&lt;br /&gt;
|-&lt;br /&gt;
| 6-24 || 10 || Lvl+: Firearms Training&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== July ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|-&lt;br /&gt;
| 7-2 || 11 || Lvl+: Advanced Firearms Training&lt;br /&gt;
|-&lt;br /&gt;
| 7-6? || 12 || Lvl+: Basic Tracking&lt;br /&gt;
|-&lt;br /&gt;
| 7-10 || 13 || Lvl+: Advanced Tracking&lt;br /&gt;
|-&lt;br /&gt;
| 7-12 || 14 || Lvl+: Expert Tracking&lt;br /&gt;
|-&lt;br /&gt;
| 7-18 || 14 || Died (5)&lt;br /&gt;
|-&lt;br /&gt;
| 7-23 || 15 || Lvl+: Tracking Mastery&lt;br /&gt;
|-&lt;br /&gt;
| 7-26 || 16 || Lvl+: Swimming&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Idea: Player-built huts ==&lt;br /&gt;
&lt;br /&gt;
Note that this is substantially different from the already-existing &amp;quot;Construction&amp;quot; suggestion.&lt;br /&gt;
&lt;br /&gt;
Characters could build huts, allowing bragging rights an perhaps an outpost of safety against animals as well. Huts could (maybe) be expanded upon aesthetically - patio, fireplace, etc. Only the owner of a hut could write on it (maybe). Other possibilities abound - builders could trade ownership for gold, etc. Lastly, the below ideas can be combined with clans - cooperative construction, clan-owned buts, etc.&lt;br /&gt;
&lt;br /&gt;
Obviously, some fairly substantial restrictions are necessary to prevent buildings from popping up everywhere. Possibilities include any combination of the following:&lt;br /&gt;
* Minimum level requirement, to prevent secondary characters that spend all of their AP on construction. Level 5, for example, will be effective and still allow nearly everyone with necessary inclination and devotion to build.&lt;br /&gt;
* A Construction skill, without which one could not build a hut.&lt;br /&gt;
* Equipment such as a toolkit. Presumably either with a very low find rate or available exclusively from traders. In either case, probably quite expensive to purchase.&lt;br /&gt;
* A maximum of one hut per character.&lt;br /&gt;
* High AP costs for construction.&lt;br /&gt;
* Multiple building stages. For example, the player would click &amp;quot;Build hut&amp;quot;, they would receive a messsage saying that they have partially constructed a hut, and when they do it a second time, the hut would be complete. Areas with half-built huts would be marked with a description. Presumably, only those who have built the first part of a hut can continue construction.&lt;br /&gt;
* Large amounts of driftwood used - possibly enough to fill most of a character's inventory. &lt;br /&gt;
* Only build on zero-density jungle.&lt;br /&gt;
* Huts could decay over time, requiring additional driftwood to maintain. This is fairly complicated in and of itself.&lt;br /&gt;
* Perhaps only those who have donated to the game can build huts, to totally ensure limited real estate and to compensate for the fairly high costs it imposes on the server and programmer.&lt;br /&gt;
&lt;br /&gt;
These sorts of restrictions can ensure that gaining the ability to build is a significant barrier, that building is a time-consuming task, and that maintaining a hut is a significant task; thus limiting the number of player-built huts in existence and making ownership of a hut a major bragging right.&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=9048</id>
		<title>User:LouisB3</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=9048"/>
		<updated>2006-07-26T22:45:25Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* July */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: http://www.shartak.com/profile.cgi?id=2694&lt;br /&gt;
&lt;br /&gt;
Urban Dead character: http://www.urbandead.com/profile.cgi?id=134359&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
# Acquire all skills&lt;br /&gt;
# Have an excessive amount of extra XP&lt;br /&gt;
# Explore the entire island (about 3500 areas; more than 100% of level-ground total)&lt;br /&gt;
# Become a Top 100 killer (about 150 kills)&lt;br /&gt;
# Kill at least one of each type of animal&lt;br /&gt;
# Become a Top 20 PKer (about 20 kills)&lt;br /&gt;
# Become excessively wealthy&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|- &lt;br /&gt;
| 5-15 || 0 || Started&lt;br /&gt;
|-&lt;br /&gt;
| 5-15 || 0 || Died (1)&lt;br /&gt;
|-&lt;br /&gt;
| 5-18 || 1 || Lvl+: Body Building&lt;br /&gt;
|-&lt;br /&gt;
| 5-21 || 2 || Lvl+: Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-23 || 3 || Lvl+: Advanced Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-26 || 4 || Lvl+: Exploration&lt;br /&gt;
|-&lt;br /&gt;
| 5-28 || 5 || Lvl+: Trekking&lt;br /&gt;
|-&lt;br /&gt;
| 5-29 || 5 || Died (2)&lt;br /&gt;
|-&lt;br /&gt;
| 5-31 || 6 || Lvl+: Triage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== June ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|-&lt;br /&gt;
| 6-3 || 7 || Lvl+: First Aid&lt;br /&gt;
|-&lt;br /&gt;
| 6-5 || 8 || Lvl+: Stamina&lt;br /&gt;
|-&lt;br /&gt;
| 6-12 || 8 || Died (3)&lt;br /&gt;
|-&lt;br /&gt;
| 6-13 || 9 || Lvl+: Cartography&lt;br /&gt;
|-&lt;br /&gt;
| 6-21 || 9 || Died (4)&lt;br /&gt;
|-&lt;br /&gt;
| 6-24 || 10 || Lvl+: Firearms Training&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== July ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|-&lt;br /&gt;
| 7-2 || 11 || Lvl+: Advanced Firearms Training&lt;br /&gt;
|-&lt;br /&gt;
| 7-6? || 12 || Lvl+: Basic Tracking&lt;br /&gt;
|-&lt;br /&gt;
| 7-10 || 13 || Lvl+: Advanced Tracking&lt;br /&gt;
|-&lt;br /&gt;
| 7-12 || 14 || Lvl+: Expert Tracking&lt;br /&gt;
|-&lt;br /&gt;
| 7-23 || 15 || Lvl+: Tracking Mastery&lt;br /&gt;
|-&lt;br /&gt;
| 7-26 || 16 || Lvl+: Swimming&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Idea: Player-built huts ==&lt;br /&gt;
&lt;br /&gt;
Note that this is substantially different from the already-existing &amp;quot;Construction&amp;quot; suggestion.&lt;br /&gt;
&lt;br /&gt;
Characters could build huts, allowing bragging rights an perhaps an outpost of safety against animals as well. Huts could (maybe) be expanded upon aesthetically - patio, fireplace, etc. Only the owner of a hut could write on it (maybe). Other possibilities abound - builders could trade ownership for gold, etc. Lastly, the below ideas can be combined with clans - cooperative construction, clan-owned buts, etc.&lt;br /&gt;
&lt;br /&gt;
Obviously, some fairly substantial restrictions are necessary to prevent buildings from popping up everywhere. Possibilities include any combination of the following:&lt;br /&gt;
* Minimum level requirement, to prevent secondary characters that spend all of their AP on construction. Level 5, for example, will be effective and still allow nearly everyone with necessary inclination and devotion to build.&lt;br /&gt;
* A Construction skill, without which one could not build a hut.&lt;br /&gt;
* Equipment such as a toolkit. Presumably either with a very low find rate or available exclusively from traders. In either case, probably quite expensive to purchase.&lt;br /&gt;
* A maximum of one hut per character.&lt;br /&gt;
* High AP costs for construction.&lt;br /&gt;
* Multiple building stages. For example, the player would click &amp;quot;Build hut&amp;quot;, they would receive a messsage saying that they have partially constructed a hut, and when they do it a second time, the hut would be complete. Areas with half-built huts would be marked with a description. Presumably, only those who have built the first part of a hut can continue construction.&lt;br /&gt;
* Large amounts of driftwood used - possibly enough to fill most of a character's inventory. &lt;br /&gt;
* Only build on zero-density jungle.&lt;br /&gt;
* Huts could decay over time, requiring additional driftwood to maintain. This is fairly complicated in and of itself.&lt;br /&gt;
* Perhaps only those who have donated to the game can build huts, to totally ensure limited real estate and to compensate for the fairly high costs it imposes on the server and programmer.&lt;br /&gt;
&lt;br /&gt;
These sorts of restrictions can ensure that gaining the ability to build is a significant barrier, that building is a time-consuming task, and that maintaining a hut is a significant task; thus limiting the number of player-built huts in existence and making ownership of a hut a major bragging right.&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=8942</id>
		<title>User:LouisB3</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=8942"/>
		<updated>2006-07-23T13:23:48Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* July */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: http://www.shartak.com/profile.cgi?id=2694&lt;br /&gt;
&lt;br /&gt;
Urban Dead character: http://www.urbandead.com/profile.cgi?id=134359&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
# Acquire all skills&lt;br /&gt;
# Have an excessive amount of extra XP&lt;br /&gt;
# Explore the entire island (about 3500 areas; more than 100% of level-ground total)&lt;br /&gt;
# Become a Top 100 killer (about 150 kills)&lt;br /&gt;
# Kill at least one of each type of animal&lt;br /&gt;
# Become a Top 20 PKer (about 20 kills)&lt;br /&gt;
# Become excessively wealthy&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|- &lt;br /&gt;
| 5-15 || 0 || Started&lt;br /&gt;
|-&lt;br /&gt;
| 5-15 || 0 || Died (1)&lt;br /&gt;
|-&lt;br /&gt;
| 5-18 || 1 || Lvl+: Body Building&lt;br /&gt;
|-&lt;br /&gt;
| 5-21 || 2 || Lvl+: Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-23 || 3 || Lvl+: Advanced Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-26 || 4 || Lvl+: Exploration&lt;br /&gt;
|-&lt;br /&gt;
| 5-28 || 5 || Lvl+: Trekking&lt;br /&gt;
|-&lt;br /&gt;
| 5-29 || 5 || Died (2)&lt;br /&gt;
|-&lt;br /&gt;
| 5-31 || 6 || Lvl+: Triage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== June ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|-&lt;br /&gt;
| 6-3 || 7 || Lvl+: First Aid&lt;br /&gt;
|-&lt;br /&gt;
| 6-5 || 8 || Lvl+: Stamina&lt;br /&gt;
|-&lt;br /&gt;
| 6-12 || 8 || Died (3)&lt;br /&gt;
|-&lt;br /&gt;
| 6-13 || 9 || Lvl+: Cartography&lt;br /&gt;
|-&lt;br /&gt;
| 6-21 || 9 || Died (4)&lt;br /&gt;
|-&lt;br /&gt;
| 6-24 || 10 || Lvl+: Firearms Training&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== July ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|-&lt;br /&gt;
| 7-2 || 11 || Lvl+: Advanced Firearms Training&lt;br /&gt;
|-&lt;br /&gt;
| 7-6? || 12 || Lvl+: Basic Tracking&lt;br /&gt;
|-&lt;br /&gt;
| 7-10 || 13 || Lvl+: Advanced Tracking&lt;br /&gt;
|-&lt;br /&gt;
| 7-12 || 14 || Lvl+: Expert Tracking&lt;br /&gt;
|-&lt;br /&gt;
| 7-23 || 15 || Lvl+: Tracking Mastery&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Idea: Player-built huts ==&lt;br /&gt;
&lt;br /&gt;
Note that this is substantially different from the already-existing &amp;quot;Construction&amp;quot; suggestion.&lt;br /&gt;
&lt;br /&gt;
Characters could build huts, allowing bragging rights an perhaps an outpost of safety against animals as well. Huts could (maybe) be expanded upon aesthetically - patio, fireplace, etc. Only the owner of a hut could write on it (maybe). Other possibilities abound - builders could trade ownership for gold, etc. Lastly, the below ideas can be combined with clans - cooperative construction, clan-owned buts, etc.&lt;br /&gt;
&lt;br /&gt;
Obviously, some fairly substantial restrictions are necessary to prevent buildings from popping up everywhere. Possibilities include any combination of the following:&lt;br /&gt;
* Minimum level requirement, to prevent secondary characters that spend all of their AP on construction. Level 5, for example, will be effective and still allow nearly everyone with necessary inclination and devotion to build.&lt;br /&gt;
* A Construction skill, without which one could not build a hut.&lt;br /&gt;
* Equipment such as a toolkit. Presumably either with a very low find rate or available exclusively from traders. In either case, probably quite expensive to purchase.&lt;br /&gt;
* A maximum of one hut per character.&lt;br /&gt;
* High AP costs for construction.&lt;br /&gt;
* Multiple building stages. For example, the player would click &amp;quot;Build hut&amp;quot;, they would receive a messsage saying that they have partially constructed a hut, and when they do it a second time, the hut would be complete. Areas with half-built huts would be marked with a description. Presumably, only those who have built the first part of a hut can continue construction.&lt;br /&gt;
* Large amounts of driftwood used - possibly enough to fill most of a character's inventory. &lt;br /&gt;
* Only build on zero-density jungle.&lt;br /&gt;
* Huts could decay over time, requiring additional driftwood to maintain. This is fairly complicated in and of itself.&lt;br /&gt;
* Perhaps only those who have donated to the game can build huts, to totally ensure limited real estate and to compensate for the fairly high costs it imposes on the server and programmer.&lt;br /&gt;
&lt;br /&gt;
These sorts of restrictions can ensure that gaining the ability to build is a significant barrier, that building is a time-consuming task, and that maintaining a hut is a significant task; thus limiting the number of player-built huts in existence and making ownership of a hut a major bragging right.&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Character_classes&amp;diff=8909</id>
		<title>Talk:Character classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Character_classes&amp;diff=8909"/>
		<updated>2006-07-21T16:02:06Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Class skill chart==&lt;br /&gt;
&lt;br /&gt;
A &amp;amp;radic; mark means a class can have a skill, an X means they can't, and a question mark means it's unknown whether they can have the skill or not. Background colors are used for skills not known to be universal.&lt;br /&gt;
&lt;br /&gt;
When verifying that a class gets a skill, please include the ID of a player of that class with that skill &amp;lt;nowiki&amp;gt;&amp;lt;!--in comment tags--&amp;gt;&amp;lt;/nowiki&amp;gt; next to the &amp;amp;radic; mark (&amp;quot;&amp;amp;amp;radic;&amp;quot;). For example, if you were confirming that scouts got ''trailblazing'', you would find a scout with it (preferably a high-level one, like {{profile|712|Qberry}}) and insert their ID next to the checkmark, like this: &amp;quot;&amp;amp;amp;radic;&amp;lt;nowiki&amp;gt;&amp;lt;!--712--&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;quot;. This gives everyone an easy way of verifying that the information is true, and it will give us profiles to check quickly when new skills appear.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that since it's impossible to prove publicly that a certain class ''can't'' have a skill (without giving away someone's login information), we should seek to prove that they ''can'' have it and, if such proof can't be found, assume that they can't.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; font-size: 90%; text-align: center&amp;quot; |&lt;br /&gt;
|-bgcolor=&amp;quot;#ddd&amp;quot; style=&amp;quot;font-weight: bold&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ||colspan=4| Natives ||colspan=5| Outsiders&lt;br /&gt;
|-bgcolor=&amp;quot;#ddd&amp;quot; style=&amp;quot;font-weight: bold&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|style=&amp;quot;width:8%;&amp;quot;|Scout&lt;br /&gt;
|style=&amp;quot;width:8%;&amp;quot;|Warrior&lt;br /&gt;
|style=&amp;quot;width:8%;&amp;quot;|Villager&lt;br /&gt;
|style=&amp;quot;width:8%;&amp;quot;|Shaman&lt;br /&gt;
|style=&amp;quot;width:8%;&amp;quot;|Explorer&lt;br /&gt;
|style=&amp;quot;width:8%;&amp;quot;|Soldier&lt;br /&gt;
|style=&amp;quot;width:8%;&amp;quot;|Settler&lt;br /&gt;
|style=&amp;quot;width:8%;&amp;quot;|Scientist&lt;br /&gt;
|style=&amp;quot;width:8%;&amp;quot;|Pirate&lt;br /&gt;
|-&lt;br /&gt;
|Outs./nat. knowledge  || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic;&lt;br /&gt;
|-&lt;br /&gt;
|Basic language        || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic;&lt;br /&gt;
|-&lt;br /&gt;
|Advanced language     || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic;&lt;br /&gt;
|-&lt;br /&gt;
|Expert language       || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic;&lt;br /&gt;
|-&lt;br /&gt;
|Close quarter combat  || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic;&lt;br /&gt;
|-&lt;br /&gt;
|Advanced CQC          || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic;&lt;br /&gt;
|-&lt;br /&gt;
|Body building         || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic;&lt;br /&gt;
|-&lt;br /&gt;
|Stamina               || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic;&lt;br /&gt;
|-&lt;br /&gt;
|Ghostly whisper       || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic;&lt;br /&gt;
|-&lt;br /&gt;
|Haunting scream       || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic;&lt;br /&gt;
|-&lt;br /&gt;
|Shocking shriek       || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic;&lt;br /&gt;
|-&lt;br /&gt;
|Banshee wail          || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic;&lt;br /&gt;
|-&lt;br /&gt;
|Exploration           || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic;&lt;br /&gt;
|-&lt;br /&gt;
|Cartography           || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic;&lt;br /&gt;
|-&lt;br /&gt;
|Trekking              || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic;&lt;br /&gt;
|-&lt;br /&gt;
|Trailblazing          ||bgcolor=LightGreen| &amp;amp;radic;&amp;lt;!--712--&amp;gt; ||bgcolor=MistyRose| X ||bgcolor=LemonChiffon| X? ||bgcolor=MistyRose| X ||bgcolor=LightGreen| &amp;amp;radic; ||bgcolor=LemonChiffon| X? ||bgcolor=MistyRose| X ||bgcolor=LemonChiffon| X? ||bgcolor=MistyRose| X&lt;br /&gt;
|-&lt;br /&gt;
|Swimming              || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic;&lt;br /&gt;
|-&lt;br /&gt;
|Basic tracking        || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic;&lt;br /&gt;
|-&lt;br /&gt;
|Advanced tracking     || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic;&lt;br /&gt;
|-&lt;br /&gt;
|Expert tracking       || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic;&lt;br /&gt;
|-&lt;br /&gt;
|Clan leadership       || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; &lt;br /&gt;
|-&lt;br /&gt;
|Triage                || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic;&lt;br /&gt;
|-&lt;br /&gt;
|Nat. med. / first aid || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic;&lt;br /&gt;
|-&lt;br /&gt;
|Sixth sense           || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic; || &amp;amp;radic;&lt;br /&gt;
|-&lt;br /&gt;
|Psychic recognition   || &amp;amp;radic;&amp;lt;!--712--&amp;gt; || &amp;amp;radic;&amp;lt;!--1093--&amp;gt; || &amp;amp;radic;&amp;lt;!--872--&amp;gt; || &amp;amp;radic;&amp;lt;!--842--&amp;gt; || &amp;amp;radic;&amp;lt;!--109--&amp;gt; || &amp;amp;radic;&amp;lt;!--364--&amp;gt; || &amp;amp;radic; || &amp;amp;radic;&amp;lt;!--33--&amp;gt; || &amp;amp;radic;&amp;lt;!--1571--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Seance                ||bgcolor=LemonChiffon| X? ||bgcolor=LemonChiffon| X? ||bgcolor=LightGreen| &amp;amp;radic;&amp;lt;!--208--&amp;gt; ||bgcolor=LightGreen| &amp;amp;radic;&amp;lt;!--842--&amp;gt; ||bgcolor=LemonChiffon| X? ||bgcolor=MistyRose| X ||bgcolor=LightGreen| &amp;amp;radic;&amp;lt;!--2240--&amp;gt; ||bgcolor=MistyRose| X ||bgcolor=MistyRose| X&lt;br /&gt;
|-&lt;br /&gt;
|Animal affinity       ||bgcolor=MistyRose| X ||bgcolor=MistyRose| X ||bgcolor=LightGreen| &amp;amp;radic;&amp;lt;!--872--&amp;gt; ||bgcolor=MistyRose| X ||bgcolor=MistyRose| X ||bgcolor=MistyRose| X ||bgcolor=LightGreen| &amp;amp;radic; ||bgcolor=MistyRose| X ||bgcolor=MistyRose| X &lt;br /&gt;
|-&lt;br /&gt;
|Scavenging            ||bgcolor=MistyRose| X ||bgcolor=MistyRose| X ||bgcolor=LightGreen| &amp;amp;radic;&amp;lt;!--872--&amp;gt; ||bgcolor=MistyRose| X ||bgcolor=MistyRose| X ||bgcolor=MistyRose| X ||bgcolor=LightGreen| &amp;amp;radic; ||bgcolor=MistyRose| X ||bgcolor=MistyRose| X &lt;br /&gt;
|-&lt;br /&gt;
|Firearms/blowpipe ... ||bgcolor=MistyRose| X ||bgcolor=LightGreen| &amp;amp;radic; ||bgcolor=MistyRose| X ||bgcolor=MistyRose| X ||bgcolor=MistyRose| X ||bgcolor=LightGreen| &amp;amp;radic;&amp;lt;!--364--&amp;gt; ||bgcolor=MistyRose| X ||bgcolor=MistyRose| X ||bgcolor=MistyRose| X&lt;br /&gt;
|- bgcolor=MistyRose&lt;br /&gt;
|bgcolor=WhiteSmoke| Advanced F/B ... || X ||bgcolor=LightGreen| &amp;amp;radic; || X || X || X ||bgcolor=LightGreen| &amp;amp;radic;&amp;lt;!--364--&amp;gt; || X || X || X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Constructing the chart====&lt;br /&gt;
&lt;br /&gt;
Maybe we should have a page that says what skills each class can get, like a big table with the skills going down the side and the classes going across the top. So we can figure out what the differences are between the classes besides hp and starting items as it is starting to become clear not every class can use some skills. We will have to wait a bit to get the confirmation on some of the classes but we can already find out(mostly) what the scientist and warrior class get  which is a good start. We don't even have to level a guy up of each class ourselves, the way the profiles and stats page are set up we could just copy down the skills that we see the highest level of each class has -- [[User:Daylan|Daylan]]&lt;br /&gt;
&lt;br /&gt;
:Here's a rough draft. I'm using '''X''' to represent a confirmed skill that is available on my skill page. I haven't listed any skills that I do not personally have. I think we need to level each class up rather than basing a chart on assumptions. For example, while the shamans receive &amp;quot;Natural Medicine&amp;quot; it hasn't been determined if outsiders receive it as well. I suspect that &amp;quot;Natural Medicine&amp;quot; doesn't fit with the scientist character, it would be more fitting to be listed as &amp;quot;Surgery&amp;quot; or something. --[[User:Lint|Lint]] 19:56, 24 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
::'''Nice going''', I was going to propose a &amp;quot;skill chart&amp;quot; just like this! I've added to the confirmed skills.--[[User:Jackel|Jackel]] 17:47, 25 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Wow sweet, I'll add some and when we get it finished we can finally see what the differences are..... BTW a good source of info is the stats on kills page, that is where I got all the info that I added -- [[User:Daylan|Daylan]] 02:50, 26 February 2006 (GMT)&lt;br /&gt;
:NEW SKILL CONFIRMED!!!! SCIENTISTS GET FIRST AID(Murk has it from stats page)!!! You were right Lint,also updated the chart, turns out the class &amp;quot;warrior&amp;quot; is misleading they can't fight any better than anybody else! they do seem to get a lot of the other skills BUT from what I see they are exactly the same as a shaman(cept hp/starting item ) unless out of the blue there appears some crazy warrior-only melee skill-o-death. Also, Lint, your a shaman right? can you get languge skills next to confirm if there are any differences between warriors and shamans?(I can't see language skills being too different,well cept for shamans getting expert language and warriors not)-- [[User:Daylan|Daylan]] 02:10, 3 March 2006 (GMT)&lt;br /&gt;
::Added. There's a dotted spot underneath it, presumably for Expert Language, but we'll know for sure in a couple days. :P --[[User:Lint|Lint]] 17:25, 3 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
: I have the swimming skill and I'm a Soldier. [http://www.shartak.com/profile.cgi?id=547 Urban Me]--[[User:One of many doctors|One of many doctors]] 23:03, 25 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
: I ,[http://www.shartak.com/profile.cgi?id=669 Jones Dye], have all the scientist skill except one. I updated the chart adding Haunting Scream .--[[User:JonesDye|JonesDye]] 09:32, 27 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
: I am a soldier and have the basic tracking skill.--[[User:Gandhi|Gandhi]] 00:57, 31 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
: I am a Settler and I posess swimming and basic tracking. Also, I have first-hand knowledge that Shamans and Pirates have access to basic tracking. By using profiles listed on the stats page, I have determined the following information: added Scout - haunting scream, added Scout - natural medicine, added Soldier - first aid, added Pirate - advanced language. --[[User:Lint|Lint]] 03:44, 31 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:: My shaman has Basic Tracking, and I can see Advanced Tracking and the dots for Expert Tracking on my skills page.  Xs added.--[[User:Vtbassmatt|VTBassMatt]] 19:21, 5 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Proposal to move this chart to the article page now, rather than waiting to fill it up.  People will never find it here... Comments? --[[User:Vtbassmatt|VTBassMatt]] 16:54, 6 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:Sure. I've been thinking about that as well. --[[User:Lint|Lint]] 17:55, 6 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:: Chart is almost complete. It doesn't look like there is a compelling reason to put it on the front page -- there aren't any surprises on it ... No exclusive skills except for the obvious ones. --[[User:Tycho44|Tycho44]] 03:52, 23 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:Completed Soldier skill set (I have Expert Lang.) --[[User:Gandhi|Gandhi]] 21:05, 30 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
(The chart is currently complete.) --[[User:Tycho44|Tycho44]] 01:19, 2 June 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Psychic Recognition added. --[[User:Tycho44|Tycho44]] 02:48, 2 June 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Trailblazing added. --[[User:nine|nine]] 12:28, 19 July 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
At my request, Simon has given me the IDs of the highest-level player(s) in each class. They are:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; margin-left: 1em&amp;quot; |&lt;br /&gt;
|-bgcolor=&amp;quot;#ddd&amp;quot; style=&amp;quot;font-weight: bold; text-align: center&amp;quot;&lt;br /&gt;
! Class !! Player(s)&lt;br /&gt;
|-&lt;br /&gt;
| Scout     || {{profile|795}}&lt;br /&gt;
|-&lt;br /&gt;
| Warrior   || {{profile|697}}&lt;br /&gt;
|-&lt;br /&gt;
| Villager  || {{profile|208}}&lt;br /&gt;
|-&lt;br /&gt;
| Shaman    || {{profile|531}}&lt;br /&gt;
|-&lt;br /&gt;
| Explorer  || {{profile|696}}&lt;br /&gt;
|-&lt;br /&gt;
| Soldier   || {{profile|818}}&lt;br /&gt;
|-&lt;br /&gt;
| Settler   || {{profile|539}}&lt;br /&gt;
|-&lt;br /&gt;
| Scientist || {{profile|738}}&lt;br /&gt;
|-&lt;br /&gt;
| Pirate    || {{profile|1620}}, {{profile|1549}}&lt;br /&gt;
|}&lt;br /&gt;
We can refer to these when skills are added to the game to see who has it and who doesn't.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 19:53, 20 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I can confirm that Soldiers don't get Trailblazing. --[[User:LouisB3|LouisB3]] 16:02, 21 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Starting AP==&lt;br /&gt;
Starting AP may be 175 for all types. --[[User:Lint|Lint]] 03:20, 10 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Durham_Pistoleers&amp;diff=8908</id>
		<title>Talk:Durham Pistoleers</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Durham_Pistoleers&amp;diff=8908"/>
		<updated>2006-07-21T15:51:09Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there,&lt;br /&gt;
&lt;br /&gt;
This is MickR of the Colonial Police. We are interested in starting an Alliance with your group.&lt;br /&gt;
It'd be good to have contacts in the other villages of Shartak. --[[User:MickR|MickR]] 06:17, 5 June 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Known Psychotic Murderers ==&lt;br /&gt;
&lt;br /&gt;
Well, what do you know - after Buffy871 attacks me unprovoked, I come here to see how Durhamese nationalism is working out, and I find that I'm not the only Durhamite whose been attacked by that miscreant. I guess I did us all a favor by killing him, didn't I? --[[User:LouisB3|LouisB3]] 15:51, 21 July 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Trading&amp;diff=8907</id>
		<title>Talk:Trading</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Trading&amp;diff=8907"/>
		<updated>2006-07-21T15:24:25Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Should the Gold Coin be set at $20 or $100? ==&lt;br /&gt;
&lt;br /&gt;
The dollar values were originally assigned so that all the items in the game were benchmarked off of the Gold Coin and the Gem, at $100 and $1000 respectively. The gold coin is the fundamental unit of currency in the game since it is the only thing that can be traded. The gem is the most valuable item in the game that will actually appear in the trading post. The 10-1 gold coin to gem ratio is more fundamental imho than the 10-1 poison snake to crab ratio. It makes more sense to make prices easily recognizable as percentages of a gold coin (thus $50 as a half-coin, $20 as twenty percent, and so on). The GPS Unit at $250 to gold coin's $100 is clearly 2.5x gold coins for a GPS. With minimal effort you could work this out by computing $50/$20, but imho reducing the gold coin to $20 makes the poisonous snake look like the fundamental unit of currency, which is silly because the snake is both rare and useless. Anyway, that's my 2 gold coins about this issue. --[[User:Tycho44|Tycho44]] 03:01, 18 May 2006 (BST)&lt;br /&gt;
:You have a good point. I've put the prices back where they were and bolded the &amp;quot;Gold&amp;quot; row. Feel free to unbold it if you think it's distracting. &amp;amp;mdash; [[User:Elembis|Elembis]] 03:55, 18 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== General Mechanics ==&lt;br /&gt;
Arranging trades consume only page hits. Accepting trades or making the same trade again consumes 1 AP. Rejecting a trade does not consume any AP. &lt;br /&gt;
&lt;br /&gt;
=== Trading the same item ===&lt;br /&gt;
I had to try. --[[User:Lint|Lint]] 00:38, 27 April 2006 (BST)&lt;br /&gt;
:You ask to trade your gold coins for his gold coins.&lt;br /&gt;
:Tamdal Toe apologises, &amp;quot;Sorry, that would be a bit pointless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Trading over weight limit ===&lt;br /&gt;
Apparently, trades cannot exceed the inventory limit. This also brings up the possibility that we figured wrong about the weight of Gold coins. --[[User:Lint|Lint]] 01:10, 8 April 2006 (BST)&lt;br /&gt;
:Trader Tom apologises, &amp;quot;Sorry, I think the rifle would be worth about two gold coins but I doubt you could carry all that, do you have anything you could discard?&amp;quot;&lt;br /&gt;
:Trader Tom says, &amp;quot;You can't carry enough to trade for that many gold coins&amp;quot;&lt;br /&gt;
::After some apparent bug fixes and/or code changes, you can now trade as long as the trade doesn't put you over your inventory limit. (You can carry 71 items, rifles/blowpipes counting as 2 slots each, gold coins counting as ~0 slots.) --[[User:Tycho44|Tycho44]] 10:36, 20 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== How the New York Stock Exchange was computed ==&lt;br /&gt;
&lt;br /&gt;
You're not going to use any AP since you'll reject the trades, but you'll need to reserve a ton of IP hits (I spent several full days trading). Start by offering Bullets for everything, then offer Cheap Berries, then offer a Bottle of Water. Post your data into the appropriate Table below, and that should be enough info to extrapolate all of the prices. I started from Gold Coin as my baseline of $100, I suspect that the price of Gold (and Gems at 1xGem = 10xGold) is universal. Also, you might need to gather up some detritus to give to the Trader first, so that he has everything available in his inventory. It really helps if the Trader has the expensive stuff, like a Gem, a Rifle, a Blowpipe, a First Aid Kit, etc.&lt;br /&gt;
&lt;br /&gt;
A ''positive number'' shows how many of the item shown on the left side (give) you must offer in order to obtain one item on the top (get). A ''negative number'' shows, if you offer one item on the left side (give), how many of the items on the top you'll receive (get). &lt;br /&gt;
&lt;br /&gt;
''If you get results that are quirky or discrepant from numbers already in the table, please report them in prose form underneath the appropriate Table. Also, try to determine whether or not the Trader has a shortage of the item you are giving or getting.''&lt;br /&gt;
&lt;br /&gt;
'''Update:''' Ooops - I corrected the value for Poison Darts. Since all the Durham and Derby values so far have been identical to York, I'm combining them into one table. If you get any discrepant values, please describe them in prose form below the table, and correct the table. --[[User:Tycho44|Tycho44]] 10:03, 1 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==== YORK, DURHAM, and DERBY Trading Post Prices ====&lt;br /&gt;
''Feel free to update this table if any values are blank or incorrect. '''Bold''' entries are perfectly fair trades according to [[Trading#Trading Hut Prices|current trade values]].''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Give \ Get''' || Gem || Rifle, Blowpipe || GPS || FAK, Herbs || Cutlass || Machete, Coin || BluntC, Knife, Dagger || BluntM, Wood || Stone, Crab || Fruits, Drinks || Bottle Water, Gourd || Poison Berries || Bullet || Dart&lt;br /&gt;
|-&lt;br /&gt;
| Gem ||-||-2||-3||-4||-7||-9||-11||-13||-19||-24||-32||-49||-65||-99&lt;br /&gt;
|-&lt;br /&gt;
| Rifle / Blowpipe ||4||-||-1||-1||-2||-2||-2||-3||-5||-6||-9||-14||-19||-29&lt;br /&gt;
|-&lt;br /&gt;
| GPS Unit ||'''4'''||2||-||-1||-2||-2||-2||-2||-4||-5||-7||-11||-15||-24&lt;br /&gt;
|-&lt;br /&gt;
| FAK / Dried Herbs ||'''5'''||2||2|| - ||-1||'''-2'''||-2||-2||-3||-4||-5||-9||-12||-19&lt;br /&gt;
|-&lt;br /&gt;
| Cutlass ||9||3||3||2|| - ||-1||-1||-1||-2||-2||-3||-5||-7||-11&lt;br /&gt;
|-&lt;br /&gt;
| Machete, Gold Coin ||'''10'''||'''3'''||3||'''2'''||2||-||-1||-1||'''-2'''||-2||-2||-4||-5||-9&lt;br /&gt;
|-&lt;br /&gt;
| Blunt Cutlass, Knife, Dagger ||13||4||4||3||2||2||-||-1||-1||'''-2'''||-2||-3||-4||-7&lt;br /&gt;
|-&lt;br /&gt;
| Blunt Machete, Driftwood ||15||5||4||3||2||2||2||-||-1||-1||-2||-2||-3||-6&lt;br /&gt;
|-&lt;br /&gt;
| Sharpening Stone, Crab ||'''20'''||'''6'''||'''5'''||'''4'''||3||'''2'''||2||2||-||-1||-1||-2||-2||-4&lt;br /&gt;
|-&lt;br /&gt;
| Banana, Mango, Tasty Berries, Beer, Rum ||'''25'''||8||7||'''5'''||'''3'''||3||'''2'''||2||2||-||-1||'''-2'''||-2||-3&lt;br /&gt;
|-&lt;br /&gt;
| Bottle of Water, Gourd of Water ||34||'''10'''||9||7||'''4'''||4||3||3||2||2||-||-1||-2||-2&lt;br /&gt;
|-&lt;br /&gt;
| Poison Berries ||'''50'''||'''15'''||13||'''10'''||'''6'''||'''5'''||'''4'''||4||3||'''2'''||2||-||-1||-2&lt;br /&gt;
|-&lt;br /&gt;
| Rifle Bullet ||67||20||17||14||'''8'''||7||6||5||4||3||'''2'''||2||-||-1&lt;br /&gt;
|-&lt;br /&gt;
| Poison Dart ||'''100'''||'''30'''||'''25'''||'''20'''||'''12'''||'''10'''||'''8'''||'''7'''||'''5'''||'''4'''||'''3'''||'''2'''||2||-&lt;br /&gt;
|-&lt;br /&gt;
| Poison Snake ||'''200'''||'''60'''||'''50'''||'''40'''||'''24'''||'''20'''||'''16'''||'''14'''||'''10'''||'''8'''||'''6'''||'''4'''||'''3'''||'''2'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example, you can trade 10 gold coins for 1 gem, or you can trade 1 gem for 9 gold coins. The trader almost always profits when you trade down (trade a valuable item for less valuable ones).&lt;br /&gt;
&lt;br /&gt;
=== Additional Reports (used to find errors in the previous table): ===&lt;br /&gt;
&lt;br /&gt;
*Dick made a different offer for a rifle vs bullets (19) and darts (29!). --[[User:Lint|Lint]] 02:17, 1 May 2006 (BST)&lt;br /&gt;
*Dick made an offer of a rifle for 3 pieces of driftwood. --[[User:Lint|Lint]] 02:17, 1 May 2006 (BST)&lt;br /&gt;
*Dick made an offer of a rifle for 6 bottles of rum. --[[User:Lint|Lint]] 02:17, 1 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
*(Durham) I just traded a blowpipe for 19 bullets [[User:Anothertwilight|Anothertwilight]] 04:18, 1 May 2006 (BST)&lt;br /&gt;
* You don't appear to have a blunt cutlass listed, perhaps the pirates break 'em instead of trading. --[[User:Simon|Simon]] 00:48, 2 May 2006 (BST)&lt;br /&gt;
:* Added. --[[User:Tycho44|Tycho44]] 11:05, 2 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
*So far the projections have been accurate. My settler does not have Native Knowledge, so the Berries only appear as one type. For 4 poisonous snakes I can get one unknown berry. --[[User:Lint|Lint]] 01:45, 2 May 2006 (BST)&lt;br /&gt;
*Swapped 2 of my machetes for a cutlass and proceeded to test it. My settler does not have Native Knowledge, so the Berries only appear as one type. For 1 cutlass I can get 5 unknown berries. --[[User:Lint|Lint]] 01:45, 2 May 2006 (BST)&lt;br /&gt;
:*I don't have Native Knowledge either. But those have to be badberries, because once I dump both kinds of berries into the trader's inventory, they are listed as two separate entries, and goodberries are proven to be more valuable than 4-1 snakes and 1-5 cutlass. --[[User:Tycho44|Tycho44]] 11:05, 2 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
*You ask to trade your knives for his blunt cutlasses. Trader Harry makes you an offer, &amp;quot;Ok, but you'd be taking my last one. We can do a straight swap.&amp;quot; (Blunt Cutlass == Knife == Dagger) --[[User:Tycho44|Tycho44]] 11:24, 3 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== NATIVE VILLAGE Trading Reports (will be used to generate a separate table): ==&lt;br /&gt;
&lt;br /&gt;
''Please post your report here!'' Please also mention whether you are an outsider or a native (and how fluent you are in the native language)... --[[User:Tycho44|Tycho44]] 10:11, 1 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
*I've done quite a bit of trading in Dalpok without any language skills, and the relative values of the items all appear to be the same, but there is a huge markup both ways that makes trading quite inefficient. Estimate that you'll get about one less (or have to trade about one more) as compared to an Outsider Trading Hut exchange. I'll post table entries in a few days. --[[User:Tycho44|Tycho44]] 10:06, 3 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Additional Reports: ===&lt;br /&gt;
*So Wiksik has a single poisonous snake for sale (somehow). I don't have a large inventory on my Shaman like my Settler, but here's what I get:&lt;br /&gt;
** 1 GPS unit -&amp;gt; 49 Snakes&lt;br /&gt;
** 1 Gold coin -&amp;gt; 19 Snakes&lt;br /&gt;
** 1 Machete -&amp;gt; 19 Snakes&lt;br /&gt;
** 1 Knife -&amp;gt; 15 Snakes&lt;br /&gt;
** 1 Blunt Machete -&amp;gt; 13 Snakes&lt;br /&gt;
** 1 Piece of Driftwood -&amp;gt; 13 Snakes&lt;br /&gt;
** 1 Sharpening Stone -&amp;gt; 9 Snakes&lt;br /&gt;
** 1 Poison Dart -&amp;gt; 2 Snakes&lt;br /&gt;
So far all my other trades appear to be the same as what is on the current Outsider table. I don't believe that I am experiencing any markup. --[[User:Lint|Lint]] 01:02, 5 May 2006 (BST)&lt;br /&gt;
*Right: I'm confident that the markup I experienced has nothing to do with Wiksik or Dalpok, but is dependent upon my lack of Language Skills. If you can't speak the language, the trader rips you off (charges you more). Also, the trader seemed determined to give me poison berries, even when I paid a different (tasty-berry) price. Maybe the trader thought that I couldn't tell the difference. --[[User:Tycho44|Tycho44]] 05:59, 5 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Old Comments ==&lt;br /&gt;
&lt;br /&gt;
=== Raktam ===&lt;br /&gt;
The [[Raktam]] trading post is at [-70.319,+26.472]. The trader's name is Tamdal Tik.&lt;br /&gt;
&lt;br /&gt;
As an outsider, I exchanged a rifle for 5 bananas. I have no idea what he was saying though as it was all gibberish, I asked to trade rifle for bananas and got the Accept/Reject buttons. Clicking Accept made 5 bananas appear in my inventory. Also managed to trade for a first aid kit, but when I tried it a second time, I got some kind of error (spoken in native) and first aid kits were off the list of things to trade for. --[[User:Snarf|Snarf]] 12:57, 26 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
You ask to trade your gold coins for his healing herbs.&lt;br /&gt;
Tamdal Tik makes you an offer, &amp;quot;Ick wiknik tameck gaklal coonik fal sikmog hokackickgak hokbak&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once accepted:&lt;br /&gt;
&lt;br /&gt;
Tamdal Tik says, &amp;quot;Gakack, hokrak'sik 1 hokackickgak hokbak fal 3 ock yakuck gaklal coonik&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It cost me 3 gold coins for 1 healing herbs!&lt;br /&gt;
--[[User:Snarf|Snarf]] 13:14, 26 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Wiksik ===&lt;br /&gt;
The [[Wiksik]] trading post is at [-70.235,+26.405]. The trader's name is Tamdal Toe.&lt;br /&gt;
&lt;br /&gt;
i was in wikisik the other day and traded one gold coin for around 32 poison darts, when i traded a second time, he gave me only 12... is that a bug? &lt;br /&gt;
&lt;br /&gt;
and also, this is getting really confusing, some things are just far too overpriced, even poisonous berries cost me... i think 5 mangos...&lt;br /&gt;
&lt;br /&gt;
i think the price are based on what the trader have. I tried to sell one heavy sword for 49 gold coins , but the trader said me it haven't so much money..--[[User:JonesDye|JonesDye]] 15:25, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
I dont know about that, but i want to know what the schedule is for &amp;quot;items&amp;quot; that the trader does not have, doees he ever get new shipments?&lt;br /&gt;
..--[[User:Richard Rose|Richard Rose]] 15:25, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Derby ===&lt;br /&gt;
The [[Derby]] trading post is at [-70.092,+26.350]. The trader's name is Trader Tom.&lt;br /&gt;
&lt;br /&gt;
=== Durham ===&lt;br /&gt;
The [[Durham]] trading post is at [-70.649,+26.347]. The trader's name is Trader Dick.&lt;br /&gt;
&lt;br /&gt;
* I am an outsider, and went to the trading hut in Durham (-70.649,+26.347). There I recieved 5 Rifle bullets for 1 gold coin, 4 Rifle bullets for a knife (repeated 3 more times) and 3 Rifle bullets for a blunt machete (repeated twice). [[User:Anothertwilight|Anothertwilight]] 00:15, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== An odd message from the trader ==&lt;br /&gt;
&lt;br /&gt;
Trader Dick said, &amp;quot;You do realize that there's an entire island out there to explore, don't you? How about bringing me back something more exciting than what you have now?&amp;quot;&lt;br /&gt;
Maybe this is related to the fact that I spent several days in Durham doing nothing but searching and trading. --[[User:LouisB3|LouisB3]] 15:24, 21 July 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=8492</id>
		<title>User:LouisB3</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=8492"/>
		<updated>2006-07-13T01:43:25Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* July */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: http://www.shartak.com/profile.cgi?id=2694&lt;br /&gt;
&lt;br /&gt;
Urban Dead character: http://www.urbandead.com/profile.cgi?id=134359&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
# Acquire all skills&lt;br /&gt;
# Have an excessive amount of extra XP&lt;br /&gt;
# Explore the entire island (about 3500 areas; more than 100% of level-ground total)&lt;br /&gt;
# Become a Top 100 killer (about 150 kills)&lt;br /&gt;
# Kill at least one of each type of animal&lt;br /&gt;
# Become a Top 20 PKer (about 20 kills)&lt;br /&gt;
# Become excessively wealthy&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|- &lt;br /&gt;
| 5-15 || 0 || Started&lt;br /&gt;
|-&lt;br /&gt;
| 5-15 || 0 || Died (1)&lt;br /&gt;
|-&lt;br /&gt;
| 5-18 || 1 || Lvl+: Body Building&lt;br /&gt;
|-&lt;br /&gt;
| 5-21 || 2 || Lvl+: Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-23 || 3 || Lvl+: Advanced Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-26 || 4 || Lvl+: Exploration&lt;br /&gt;
|-&lt;br /&gt;
| 5-28 || 5 || Lvl+: Trekking&lt;br /&gt;
|-&lt;br /&gt;
| 5-29 || 5 || Died (2)&lt;br /&gt;
|-&lt;br /&gt;
| 5-31 || 6 || Lvl+: Triage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== June ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|-&lt;br /&gt;
| 6-3 || 7 || Lvl+: First Aid&lt;br /&gt;
|-&lt;br /&gt;
| 6-5 || 8 || Lvl+: Stamina&lt;br /&gt;
|-&lt;br /&gt;
| 6-12 || 8 || Died (3)&lt;br /&gt;
|-&lt;br /&gt;
| 6-13 || 9 || Lvl+: Cartography&lt;br /&gt;
|-&lt;br /&gt;
| 6-21 || 9 || Died (4)&lt;br /&gt;
|-&lt;br /&gt;
| 6-24 || 10 || Lvl+: Firearms Training&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== July ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|-&lt;br /&gt;
| 7-2 || 11 || Lvl+: Advanced Firearms Training&lt;br /&gt;
|-&lt;br /&gt;
| 7-6? || 12 || Lvl+: Basic Tracking&lt;br /&gt;
|-&lt;br /&gt;
| 7-10 || 13 || Lvl+: Advanced Tracking&lt;br /&gt;
|-&lt;br /&gt;
| 7-12 || 14 || Lvl+: Expert Tracking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Idea: Player-built huts ==&lt;br /&gt;
&lt;br /&gt;
Note that this is substantially different from the already-existing &amp;quot;Construction&amp;quot; suggestion.&lt;br /&gt;
&lt;br /&gt;
Characters could build huts, allowing bragging rights an perhaps an outpost of safety against animals as well. Huts could (maybe) be expanded upon aesthetically - patio, fireplace, etc. Only the owner of a hut could write on it (maybe). Other possibilities abound - builders could trade ownership for gold, etc. Lastly, the below ideas can be combined with clans - cooperative construction, clan-owned buts, etc.&lt;br /&gt;
&lt;br /&gt;
Obviously, some fairly substantial restrictions are necessary to prevent buildings from popping up everywhere. Possibilities include any combination of the following:&lt;br /&gt;
* Minimum level requirement, to prevent secondary characters that spend all of their AP on construction. Level 5, for example, will be effective and still allow nearly everyone with necessary inclination and devotion to build.&lt;br /&gt;
* A Construction skill, without which one could not build a hut.&lt;br /&gt;
* Equipment such as a toolkit. Presumably either with a very low find rate or available exclusively from traders. In either case, probably quite expensive to purchase.&lt;br /&gt;
* A maximum of one hut per character.&lt;br /&gt;
* High AP costs for construction.&lt;br /&gt;
* Multiple building stages. For example, the player would click &amp;quot;Build hut&amp;quot;, they would receive a messsage saying that they have partially constructed a hut, and when they do it a second time, the hut would be complete. Areas with half-built huts would be marked with a description. Presumably, only those who have built the first part of a hut can continue construction.&lt;br /&gt;
* Large amounts of driftwood used - possibly enough to fill most of a character's inventory. &lt;br /&gt;
* Only build on zero-density jungle.&lt;br /&gt;
* Huts could decay over time, requiring additional driftwood to maintain. This is fairly complicated in and of itself.&lt;br /&gt;
* Perhaps only those who have donated to the game can build huts, to totally ensure limited real estate and to compensate for the fairly high costs it imposes on the server and programmer.&lt;br /&gt;
&lt;br /&gt;
These sorts of restrictions can ensure that gaining the ability to build is a significant barrier, that building is a time-consuming task, and that maintaining a hut is a significant task; thus limiting the number of player-built huts in existence and making ownership of a hut a major bragging right.&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=8196</id>
		<title>User:LouisB3</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=8196"/>
		<updated>2006-07-10T21:54:35Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* July */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: http://www.shartak.com/profile.cgi?id=2694&lt;br /&gt;
&lt;br /&gt;
Urban Dead character: http://www.urbandead.com/profile.cgi?id=134359&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
# Acquire all skills&lt;br /&gt;
# Have an excessive amount of extra XP&lt;br /&gt;
# Explore the entire island (about 3500 areas; more than 100% of level-ground total)&lt;br /&gt;
# Become a Top 100 killer (about 150 kills)&lt;br /&gt;
# Kill at least one of each type of animal&lt;br /&gt;
# Become a Top 20 PKer (about 20 kills)&lt;br /&gt;
# Become excessively wealthy&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|- &lt;br /&gt;
| 5-15 || 0 || Started&lt;br /&gt;
|-&lt;br /&gt;
| 5-15 || 0 || Died (1)&lt;br /&gt;
|-&lt;br /&gt;
| 5-18 || 1 || Lvl+: Body Building&lt;br /&gt;
|-&lt;br /&gt;
| 5-21 || 2 || Lvl+: Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-23 || 3 || Lvl+: Advanced Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-26 || 4 || Lvl+: Exploration&lt;br /&gt;
|-&lt;br /&gt;
| 5-28 || 5 || Lvl+: Trekking&lt;br /&gt;
|-&lt;br /&gt;
| 5-29 || 5 || Died (2)&lt;br /&gt;
|-&lt;br /&gt;
| 5-31 || 6 || Lvl+: Triage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== June ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|-&lt;br /&gt;
| 6-3 || 7 || Lvl+: First Aid&lt;br /&gt;
|-&lt;br /&gt;
| 6-5 || 8 || Lvl+: Stamina&lt;br /&gt;
|-&lt;br /&gt;
| 6-12 || 8 || Died (3)&lt;br /&gt;
|-&lt;br /&gt;
| 6-13 || 9 || Lvl+: Cartography&lt;br /&gt;
|-&lt;br /&gt;
| 6-21 || 9 || Died (4)&lt;br /&gt;
|-&lt;br /&gt;
| 6-24 || 10 || Lvl+: Firearms Training&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== July ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|-&lt;br /&gt;
| 7-2 || 11 || Lvl+: Advanced Firearms Training&lt;br /&gt;
|-&lt;br /&gt;
| 7-6? || 12 || Lvl+: Basic Tracking&lt;br /&gt;
|-&lt;br /&gt;
| 7-10 || 13 || Lvl+: Advanced Tracking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Idea: Player-built huts ==&lt;br /&gt;
&lt;br /&gt;
Note that this is substantially different from the already-existing &amp;quot;Construction&amp;quot; suggestion.&lt;br /&gt;
&lt;br /&gt;
Characters could build huts, allowing bragging rights an perhaps an outpost of safety against animals as well. Huts could (maybe) be expanded upon aesthetically - patio, fireplace, etc. Only the owner of a hut could write on it (maybe). Other possibilities abound - builders could trade ownership for gold, etc. Lastly, the below ideas can be combined with clans - cooperative construction, clan-owned buts, etc.&lt;br /&gt;
&lt;br /&gt;
Obviously, some fairly substantial restrictions are necessary to prevent buildings from popping up everywhere. Possibilities include any combination of the following:&lt;br /&gt;
* Minimum level requirement, to prevent secondary characters that spend all of their AP on construction. Level 5, for example, will be effective and still allow nearly everyone with necessary inclination and devotion to build.&lt;br /&gt;
* A Construction skill, without which one could not build a hut.&lt;br /&gt;
* Equipment such as a toolkit. Presumably either with a very low find rate or available exclusively from traders. In either case, probably quite expensive to purchase.&lt;br /&gt;
* A maximum of one hut per character.&lt;br /&gt;
* High AP costs for construction.&lt;br /&gt;
* Multiple building stages. For example, the player would click &amp;quot;Build hut&amp;quot;, they would receive a messsage saying that they have partially constructed a hut, and when they do it a second time, the hut would be complete. Areas with half-built huts would be marked with a description. Presumably, only those who have built the first part of a hut can continue construction.&lt;br /&gt;
* Large amounts of driftwood used - possibly enough to fill most of a character's inventory. &lt;br /&gt;
* Only build on zero-density jungle.&lt;br /&gt;
* Huts could decay over time, requiring additional driftwood to maintain. This is fairly complicated in and of itself.&lt;br /&gt;
* Perhaps only those who have donated to the game can build huts, to totally ensure limited real estate and to compensate for the fairly high costs it imposes on the server and programmer.&lt;br /&gt;
&lt;br /&gt;
These sorts of restrictions can ensure that gaining the ability to build is a significant barrier, that building is a time-consuming task, and that maintaining a hut is a significant task; thus limiting the number of player-built huts in existence and making ownership of a hut a major bragging right.&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=7958</id>
		<title>User:LouisB3</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=7958"/>
		<updated>2006-07-02T12:34:28Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* July */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: http://www.shartak.com/profile.cgi?id=2694&lt;br /&gt;
&lt;br /&gt;
Urban Dead character: http://www.urbandead.com/profile.cgi?id=134359&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
# Acquire all skills&lt;br /&gt;
# Have an excessive amount of extra XP&lt;br /&gt;
# Explore the entire island (about 3500 areas; more than 100% of level-ground total)&lt;br /&gt;
# Become a Top 100 killer (about 150 kills)&lt;br /&gt;
# Kill at least one of each type of animal&lt;br /&gt;
# Become a Top 20 PKer (about 20 kills)&lt;br /&gt;
# Become excessively wealthy&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|- &lt;br /&gt;
| 5-15 || 0 || Started&lt;br /&gt;
|-&lt;br /&gt;
| 5-15 || 0 || Died (1)&lt;br /&gt;
|-&lt;br /&gt;
| 5-18 || 1 || Lvl+: Body Building&lt;br /&gt;
|-&lt;br /&gt;
| 5-21 || 2 || Lvl+: Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-23 || 3 || Lvl+: Advanced Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-26 || 4 || Lvl+: Exploration&lt;br /&gt;
|-&lt;br /&gt;
| 5-28 || 5 || Lvl+: Trekking&lt;br /&gt;
|-&lt;br /&gt;
| 5-29 || 5 || Died (2)&lt;br /&gt;
|-&lt;br /&gt;
| 5-31 || 6 || Lvl+: Triage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== June ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|-&lt;br /&gt;
| 6-3 || 7 || Lvl+: First Aid&lt;br /&gt;
|-&lt;br /&gt;
| 6-5 || 8 || Lvl+: Stamina&lt;br /&gt;
|-&lt;br /&gt;
| 6-12 || 8 || Died (3)&lt;br /&gt;
|-&lt;br /&gt;
| 6-13 || 9 || Lvl+: Cartography&lt;br /&gt;
|-&lt;br /&gt;
| 6-21 || 9 || Died (4)&lt;br /&gt;
|-&lt;br /&gt;
| 6-24 || 10 || Lvl+: Firearms Training&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== July ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|-&lt;br /&gt;
| 7-2 || 11 || Lvl+: Advanced Firearms Training&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Idea: Player-built huts ==&lt;br /&gt;
&lt;br /&gt;
Note that this is substantially different from the already-existing &amp;quot;Construction&amp;quot; suggestion.&lt;br /&gt;
&lt;br /&gt;
Characters could build huts, allowing bragging rights an perhaps an outpost of safety against animals as well. Huts could (maybe) be expanded upon aesthetically - patio, fireplace, etc. Only the owner of a hut could write on it (maybe). Other possibilities abound - builders could trade ownership for gold, etc. Lastly, the below ideas can be combined with clans - cooperative construction, clan-owned buts, etc.&lt;br /&gt;
&lt;br /&gt;
Obviously, some fairly substantial restrictions are necessary to prevent buildings from popping up everywhere. Possibilities include any combination of the following:&lt;br /&gt;
* Minimum level requirement, to prevent secondary characters that spend all of their AP on construction. Level 5, for example, will be effective and still allow nearly everyone with necessary inclination and devotion to build.&lt;br /&gt;
* A Construction skill, without which one could not build a hut.&lt;br /&gt;
* Equipment such as a toolkit. Presumably either with a very low find rate or available exclusively from traders. In either case, probably quite expensive to purchase.&lt;br /&gt;
* A maximum of one hut per character.&lt;br /&gt;
* High AP costs for construction.&lt;br /&gt;
* Multiple building stages. For example, the player would click &amp;quot;Build hut&amp;quot;, they would receive a messsage saying that they have partially constructed a hut, and when they do it a second time, the hut would be complete. Areas with half-built huts would be marked with a description. Presumably, only those who have built the first part of a hut can continue construction.&lt;br /&gt;
* Large amounts of driftwood used - possibly enough to fill most of a character's inventory. &lt;br /&gt;
* Only build on zero-density jungle.&lt;br /&gt;
* Huts could decay over time, requiring additional driftwood to maintain. This is fairly complicated in and of itself.&lt;br /&gt;
* Perhaps only those who have donated to the game can build huts, to totally ensure limited real estate and to compensate for the fairly high costs it imposes on the server and programmer.&lt;br /&gt;
&lt;br /&gt;
These sorts of restrictions can ensure that gaining the ability to build is a significant barrier, that building is a time-consuming task, and that maintaining a hut is a significant task; thus limiting the number of player-built huts in existence and making ownership of a hut a major bragging right.&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=7732</id>
		<title>User:LouisB3</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=7732"/>
		<updated>2006-06-24T15:57:29Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* June */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: http://www.shartak.com/profile.cgi?id=2694&lt;br /&gt;
&lt;br /&gt;
Urban Dead character: http://www.urbandead.com/profile.cgi?id=134359&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
# Acquire all skills&lt;br /&gt;
# Have an excessive amount of extra XP&lt;br /&gt;
# Explore the entire island (about 3500 areas; more than 100% of level-ground total)&lt;br /&gt;
# Become a Top 100 killer (about 150 kills)&lt;br /&gt;
# Kill at least one of each type of animal&lt;br /&gt;
# Become a Top 20 PKer (about 20 kills)&lt;br /&gt;
# Become excessively wealthy&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|- &lt;br /&gt;
| 5-15 || 0 || Started&lt;br /&gt;
|-&lt;br /&gt;
| 5-15 || 0 || Died (1)&lt;br /&gt;
|-&lt;br /&gt;
| 5-18 || 1 || Lvl+: Body Building&lt;br /&gt;
|-&lt;br /&gt;
| 5-21 || 2 || Lvl+: Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-23 || 3 || Lvl+: Advanced Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-26 || 4 || Lvl+: Exploration&lt;br /&gt;
|-&lt;br /&gt;
| 5-28 || 5 || Lvl+: Trekking&lt;br /&gt;
|-&lt;br /&gt;
| 5-29 || 5 || Died (2)&lt;br /&gt;
|-&lt;br /&gt;
| 5-31 || 6 || Lvl+: Triage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== June ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|-&lt;br /&gt;
| 6-3 || 7 || Lvl+: First Aid&lt;br /&gt;
|-&lt;br /&gt;
| 6-5 || 8 || Lvl+: Stamina&lt;br /&gt;
|-&lt;br /&gt;
| 6-12 || 8 || Died (3)&lt;br /&gt;
|-&lt;br /&gt;
| 6-13 || 9 || Lvl+: Cartography&lt;br /&gt;
|-&lt;br /&gt;
| 6-21 || 9 || Died (4)&lt;br /&gt;
|-&lt;br /&gt;
| 6-24 || 10 || Lvl+: Firearms Training&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Idea: Player-built huts ==&lt;br /&gt;
&lt;br /&gt;
Note that this is substantially different from the already-existing &amp;quot;Construction&amp;quot; suggestion.&lt;br /&gt;
&lt;br /&gt;
Characters could build huts, allowing bragging rights an perhaps an outpost of safety against animals as well. Huts could (maybe) be expanded upon aesthetically - patio, fireplace, etc. Only the owner of a hut could write on it (maybe). Other possibilities abound - builders could trade ownership for gold, etc. Lastly, the below ideas can be combined with clans - cooperative construction, clan-owned buts, etc.&lt;br /&gt;
&lt;br /&gt;
Obviously, some fairly substantial restrictions are necessary to prevent buildings from popping up everywhere. Possibilities include any combination of the following:&lt;br /&gt;
* Minimum level requirement, to prevent secondary characters that spend all of their AP on construction. Level 5, for example, will be effective and still allow nearly everyone with necessary inclination and devotion to build.&lt;br /&gt;
* A Construction skill, without which one could not build a hut.&lt;br /&gt;
* Equipment such as a toolkit. Presumably either with a very low find rate or available exclusively from traders. In either case, probably quite expensive to purchase.&lt;br /&gt;
* A maximum of one hut per character.&lt;br /&gt;
* High AP costs for construction.&lt;br /&gt;
* Multiple building stages. For example, the player would click &amp;quot;Build hut&amp;quot;, they would receive a messsage saying that they have partially constructed a hut, and when they do it a second time, the hut would be complete. Areas with half-built huts would be marked with a description. Presumably, only those who have built the first part of a hut can continue construction.&lt;br /&gt;
* Large amounts of driftwood used - possibly enough to fill most of a character's inventory. &lt;br /&gt;
* Only build on zero-density jungle.&lt;br /&gt;
* Huts could decay over time, requiring additional driftwood to maintain. This is fairly complicated in and of itself.&lt;br /&gt;
* Perhaps only those who have donated to the game can build huts, to totally ensure limited real estate and to compensate for the fairly high costs it imposes on the server and programmer.&lt;br /&gt;
&lt;br /&gt;
These sorts of restrictions can ensure that gaining the ability to build is a significant barrier, that building is a time-consuming task, and that maintaining a hut is a significant task; thus limiting the number of player-built huts in existence and making ownership of a hut a major bragging right.&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=7328</id>
		<title>User:LouisB3</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=7328"/>
		<updated>2006-06-13T15:32:25Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* June */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: http://www.shartak.com/profile.cgi?id=2694&lt;br /&gt;
&lt;br /&gt;
Urban Dead character: http://www.urbandead.com/profile.cgi?id=134359&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
# Acquire all skills&lt;br /&gt;
# Have an excessive amount of extra XP&lt;br /&gt;
# Explore the entire island (about 3500 areas; more than 100% of level-ground total)&lt;br /&gt;
# Become a Top 100 killer (about 150 kills)&lt;br /&gt;
# Kill at least one of each type of animal&lt;br /&gt;
# Become a Top 20 PKer (about 20 kills)&lt;br /&gt;
# Become excessively wealthy&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|- &lt;br /&gt;
| 5-15 || 0 || Started&lt;br /&gt;
|-&lt;br /&gt;
| 5-15 || 0 || Died (1)&lt;br /&gt;
|-&lt;br /&gt;
| 5-18 || 1 || Lvl+: Body Building&lt;br /&gt;
|-&lt;br /&gt;
| 5-21 || 2 || Lvl+: Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-23 || 3 || Lvl+: Advanced Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-26 || 4 || Lvl+: Exploration&lt;br /&gt;
|-&lt;br /&gt;
| 5-28 || 5 || Lvl+: Trekking&lt;br /&gt;
|-&lt;br /&gt;
| 5-29 || 5 || Died (2)&lt;br /&gt;
|-&lt;br /&gt;
| 5-31 || 6 || Lvl+: Triage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== June ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|-&lt;br /&gt;
| 6-3 || 7 || Lvl+: First Aid&lt;br /&gt;
|-&lt;br /&gt;
| 6-5 || 8 || Lvl+: Stamina&lt;br /&gt;
|-&lt;br /&gt;
| 6-12 || 8 || Died (3)&lt;br /&gt;
|-&lt;br /&gt;
| 6-13 || 9 || Lvl+: Cartography&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Idea: Player-built huts ==&lt;br /&gt;
&lt;br /&gt;
Note that this is substantially different from the already-existing &amp;quot;Construction&amp;quot; suggestion.&lt;br /&gt;
&lt;br /&gt;
Characters could build huts, allowing bragging rights an perhaps an outpost of safety against animals as well. Huts could (maybe) be expanded upon aesthetically - patio, fireplace, etc. Only the owner of a hut could write on it (maybe). Other possibilities abound - builders could trade ownership for gold, etc. Lastly, the below ideas can be combined with clans - cooperative construction, clan-owned buts, etc.&lt;br /&gt;
&lt;br /&gt;
Obviously, some fairly substantial restrictions are necessary to prevent buildings from popping up everywhere. Possibilities include any combination of the following:&lt;br /&gt;
* Minimum level requirement, to prevent secondary characters that spend all of their AP on construction. Level 5, for example, will be effective and still allow nearly everyone with necessary inclination and devotion to build.&lt;br /&gt;
* A Construction skill, without which one could not build a hut.&lt;br /&gt;
* Equipment such as a toolkit. Presumably either with a very low find rate or available exclusively from traders. In either case, probably quite expensive to purchase.&lt;br /&gt;
* A maximum of one hut per character.&lt;br /&gt;
* High AP costs for construction.&lt;br /&gt;
* Multiple building stages. For example, the player would click &amp;quot;Build hut&amp;quot;, they would receive a messsage saying that they have partially constructed a hut, and when they do it a second time, the hut would be complete. Areas with half-built huts would be marked with a description. Presumably, only those who have built the first part of a hut can continue construction.&lt;br /&gt;
* Large amounts of driftwood used - possibly enough to fill most of a character's inventory. &lt;br /&gt;
* Only build on zero-density jungle.&lt;br /&gt;
* Huts could decay over time, requiring additional driftwood to maintain. This is fairly complicated in and of itself.&lt;br /&gt;
* Perhaps only those who have donated to the game can build huts, to totally ensure limited real estate and to compensate for the fairly high costs it imposes on the server and programmer.&lt;br /&gt;
&lt;br /&gt;
These sorts of restrictions can ensure that gaining the ability to build is a significant barrier, that building is a time-consuming task, and that maintaining a hut is a significant task; thus limiting the number of player-built huts in existence and making ownership of a hut a major bragging right.&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=6735</id>
		<title>User:LouisB3</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=6735"/>
		<updated>2006-06-05T17:22:08Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* June */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: http://www.shartak.com/profile.cgi?id=2694&lt;br /&gt;
&lt;br /&gt;
Urban Dead character: http://www.urbandead.com/profile.cgi?id=134359&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
# Acquire all skills&lt;br /&gt;
# Have an excessive amount of extra XP&lt;br /&gt;
# Explore the entire island (about 3500 areas; more than 100% of level-ground total)&lt;br /&gt;
# Become a Top 100 killer (about 150 kills)&lt;br /&gt;
# Kill at least one of each type of animal&lt;br /&gt;
# Become a Top 20 PKer (about 20 kills)&lt;br /&gt;
# Become excessively wealthy&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|- &lt;br /&gt;
| 5-15 || 0 || Started&lt;br /&gt;
|-&lt;br /&gt;
| 5-15 || 0 || Died (1)&lt;br /&gt;
|-&lt;br /&gt;
| 5-18 || 1 || Lvl+: Body Building&lt;br /&gt;
|-&lt;br /&gt;
| 5-21 || 2 || Lvl+: Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-23 || 3 || Lvl+: Advanced Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-26 || 4 || Lvl+: Exploration&lt;br /&gt;
|-&lt;br /&gt;
| 5-28 || 5 || Lvl+: Trekking&lt;br /&gt;
|-&lt;br /&gt;
| 5-29 || 5 || Died (2)&lt;br /&gt;
|-&lt;br /&gt;
| 5-31 || 6 || Lvl+: Triage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== June ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|-&lt;br /&gt;
| 6-3 || 7 || Lvl+: First Aid&lt;br /&gt;
|-&lt;br /&gt;
| 6-5 || 8 || Lvl+: Stamina&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Idea: Player-built huts ==&lt;br /&gt;
&lt;br /&gt;
Note that this is substantially different from the already-existing &amp;quot;Construction&amp;quot; suggestion.&lt;br /&gt;
&lt;br /&gt;
Characters could build huts, allowing bragging rights an perhaps an outpost of safety against animals as well. Huts could (maybe) be expanded upon aesthetically - patio, fireplace, etc. Only the owner of a hut could write on it (maybe). Other possibilities abound - builders could trade ownership for gold, etc. Lastly, the below ideas can be combined with clans - cooperative construction, clan-owned buts, etc.&lt;br /&gt;
&lt;br /&gt;
Obviously, some fairly substantial restrictions are necessary to prevent buildings from popping up everywhere. Possibilities include any combination of the following:&lt;br /&gt;
* Minimum level requirement, to prevent secondary characters that spend all of their AP on construction. Level 5, for example, will be effective and still allow nearly everyone with necessary inclination and devotion to build.&lt;br /&gt;
* A Construction skill, without which one could not build a hut.&lt;br /&gt;
* Equipment such as a toolkit. Presumably either with a very low find rate or available exclusively from traders. In either case, probably quite expensive to purchase.&lt;br /&gt;
* A maximum of one hut per character.&lt;br /&gt;
* High AP costs for construction.&lt;br /&gt;
* Multiple building stages. For example, the player would click &amp;quot;Build hut&amp;quot;, they would receive a messsage saying that they have partially constructed a hut, and when they do it a second time, the hut would be complete. Areas with half-built huts would be marked with a description. Presumably, only those who have built the first part of a hut can continue construction.&lt;br /&gt;
* Large amounts of driftwood used - possibly enough to fill most of a character's inventory. &lt;br /&gt;
* Only build on zero-density jungle.&lt;br /&gt;
* Huts could decay over time, requiring additional driftwood to maintain. This is fairly complicated in and of itself.&lt;br /&gt;
* Perhaps only those who have donated to the game can build huts, to totally ensure limited real estate and to compensate for the fairly high costs it imposes on the server and programmer.&lt;br /&gt;
&lt;br /&gt;
These sorts of restrictions can ensure that gaining the ability to build is a significant barrier, that building is a time-consuming task, and that maintaining a hut is a significant task; thus limiting the number of player-built huts in existence and making ownership of a hut a major bragging right.&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Simon&amp;diff=6617</id>
		<title>User talk:Simon</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Simon&amp;diff=6617"/>
		<updated>2006-06-03T22:19:57Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Greetings==&lt;br /&gt;
Hiya. &amp;gt;.&amp;gt; Sorry. I just saw that your discussion page looked lonely, and felt like making it not-so-lonely.--[[User:Wifey|Wifey]] 01:36, 15 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Have search odds been tweaked? GPS units appear common as dirt in Medical Huts (after 700 searches without a GPS unit, that seems like a change to the code). Thanks! --[[User:Tycho44|Tycho44]] 20:43, 17 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Do you still play Urban Dead? [[User:Kripcat|Kripcat]] 09:13, 26 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Re: Comments for LouisB3 ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the feedback. Your specifics sound good (including the toolkit cost) - and, of course, you're the boss. &lt;br /&gt;
*Regarding jungle density: I figured it would need to be zero only when starting, so as to lay a foundation and such.&lt;br /&gt;
*A short hut description is good, I think; I just figured builders would want to give it a few distinguishing features, and the custom descriptions on the inside and outside sound great for that. &lt;br /&gt;
*The biggest puzzle for me is the utility of a partially completed or partially decayed hut: would a hut only be usable if all 50 (or however many) sections are present? If so, then it seems like an owner should be able to perform maintenance before the hut becomes suddenly unusable. Perhaps, then, the hut is usable at 45/50 completion, and the decay is noted in the description.&lt;br /&gt;
*The only other matter I can think of is the relationship between building and owning. The best option is probably having the step-one builder as owner, especially if anyone can add to the hut. From there, it's just a matter of ensuring that passersby know that they won't get any special reward for maintaining somebody else's hut.&lt;br /&gt;
--[[User:LouisB3|LouisB3]] 23:15, 3 June 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Regarding my goals: yes, those are my (extremely long-term) goals for my only character. I was surprised there weren't more uber-characters (max level, etc.) given the patterns in Urban Dead. In a game like Shartak, the only limit on great accomplishments is one's organization and the number of days (weeks, months) one plays the game. It's good by me - I put in my 10-15 minutes each day, and I won't be outstripped by the &amp;quot;hardcore&amp;quot; players who would spend hours per day if not for AP. --[[User:LouisB3|LouisB3]] 23:15, 3 June 2006 (BST)&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Simon&amp;diff=6616</id>
		<title>User talk:Simon</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Simon&amp;diff=6616"/>
		<updated>2006-06-03T22:15:59Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Greetings==&lt;br /&gt;
Hiya. &amp;gt;.&amp;gt; Sorry. I just saw that your discussion page looked lonely, and felt like making it not-so-lonely.--[[User:Wifey|Wifey]] 01:36, 15 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Have search odds been tweaked? GPS units appear common as dirt in Medical Huts (after 700 searches without a GPS unit, that seems like a change to the code). Thanks! --[[User:Tycho44|Tycho44]] 20:43, 17 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Do you still play Urban Dead? [[User:Kripcat|Kripcat]] 09:13, 26 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Re: Comments for LouisB3 ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the feedback. Your specifics sound good - and, of course, you're the boss. &lt;br /&gt;
*Regarding jungle density: I figured it would need to be zero only when starting, so as to lay a foundation and such.&lt;br /&gt;
*A short hut description is good, I think; I just figured builders would want to give it a few distinguishing features, and the custom descriptions on the inside and outside sound great for that. &lt;br /&gt;
*The biggest puzzle for me is the utility of a partially completed or partially decayed hut: would a hut only be usable if all 50 (or however many) sections are present? If so, then it seems like an owner should be able to perform maintenance before the hut becomes suddenly unusable.&lt;br /&gt;
*The only other matter I can think of is the relationship between building and owning. The best option is probably having the step-one builder as owner, especially if anyone can add to the hut. From there, it's just a matter of ensuring that passersby know that they won't get any special reward for maintaining somebody else's hut.&lt;br /&gt;
--[[User:LouisB3|LouisB3]] 23:15, 3 June 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Regarding my goals: yes, those are my (extremely long-term) goals for my only character. I was surprised there weren't more uber-characters (max level, etc.) given the patterns in Urban Dead. In a game like Shartak, the only limit on great accomplishments is one's organization and the number of days (weeks, months) one plays the game. It's good by me - I put in my 10-15 minutes each day, and I won't be outstripped by the &amp;quot;hardcore&amp;quot; players who would spend hours per day if not for AP. --[[User:LouisB3|LouisB3]] 23:15, 3 June 2006 (BST)&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=6606</id>
		<title>User:LouisB3</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=6606"/>
		<updated>2006-06-03T13:25:45Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* June */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: http://www.shartak.com/profile.cgi?id=2694&lt;br /&gt;
&lt;br /&gt;
Urban Dead character: http://www.urbandead.com/profile.cgi?id=134359&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
# Acquire all skills&lt;br /&gt;
# Have an excessive amount of extra XP&lt;br /&gt;
# Explore the entire island (about 3500 areas; more than 100% of level-ground total)&lt;br /&gt;
# Become a Top 100 killer (about 150 kills)&lt;br /&gt;
# Kill at least one of each type of animal&lt;br /&gt;
# Become a Top 20 PKer (about 20 kills)&lt;br /&gt;
# Become excessively wealthy&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|- &lt;br /&gt;
| 5-15 || 0 || Started&lt;br /&gt;
|-&lt;br /&gt;
| 5-15 || 0 || Died (1)&lt;br /&gt;
|-&lt;br /&gt;
| 5-18 || 1 || Lvl+: Body Building&lt;br /&gt;
|-&lt;br /&gt;
| 5-21 || 2 || Lvl+: Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-23 || 3 || Lvl+: Advanced Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-26 || 4 || Lvl+: Exploration&lt;br /&gt;
|-&lt;br /&gt;
| 5-28 || 5 || Lvl+: Trekking&lt;br /&gt;
|-&lt;br /&gt;
| 5-29 || 5 || Died (2)&lt;br /&gt;
|-&lt;br /&gt;
| 5-31 || 6 || Lvl+: Triage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== June ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|-&lt;br /&gt;
| 6-3 || 7 || Lvl+: First Aid&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Idea: Player-built huts ==&lt;br /&gt;
&lt;br /&gt;
Note that this is substantially different from the already-existing &amp;quot;Construction&amp;quot; suggestion.&lt;br /&gt;
&lt;br /&gt;
Characters could build huts, allowing bragging rights an perhaps an outpost of safety against animals as well. Huts could (maybe) be expanded upon aesthetically - patio, fireplace, etc. Only the owner of a hut could write on it (maybe). Other possibilities abound - builders could trade ownership for gold, etc. Lastly, the below ideas can be combined with clans - cooperative construction, clan-owned buts, etc.&lt;br /&gt;
&lt;br /&gt;
Obviously, some fairly substantial restrictions are necessary to prevent buildings from popping up everywhere. Possibilities include any combination of the following:&lt;br /&gt;
* Minimum level requirement, to prevent secondary characters that spend all of their AP on construction. Level 5, for example, will be effective and still allow nearly everyone with necessary inclination and devotion to build.&lt;br /&gt;
* A Construction skill, without which one could not build a hut.&lt;br /&gt;
* Equipment such as a toolkit. Presumably either with a very low find rate or available exclusively from traders. In either case, probably quite expensive to purchase.&lt;br /&gt;
* A maximum of one hut per character.&lt;br /&gt;
* High AP costs for construction.&lt;br /&gt;
* Multiple building stages. For example, the player would click &amp;quot;Build hut&amp;quot;, they would receive a messsage saying that they have partially constructed a hut, and when they do it a second time, the hut would be complete. Areas with half-built huts would be marked with a description. Presumably, only those who have built the first part of a hut can continue construction.&lt;br /&gt;
* Large amounts of driftwood used - possibly enough to fill most of a character's inventory. &lt;br /&gt;
* Only build on zero-density jungle.&lt;br /&gt;
* Huts could decay over time, requiring additional driftwood to maintain. This is fairly complicated in and of itself.&lt;br /&gt;
* Perhaps only those who have donated to the game can build huts, to totally ensure limited real estate and to compensate for the fairly high costs it imposes on the server and programmer.&lt;br /&gt;
&lt;br /&gt;
These sorts of restrictions can ensure that gaining the ability to build is a significant barrier, that building is a time-consuming task, and that maintaining a hut is a significant task; thus limiting the number of player-built huts in existence and making ownership of a hut a major bragging right.&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=6605</id>
		<title>User:LouisB3</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=6605"/>
		<updated>2006-06-03T13:25:32Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* May */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: http://www.shartak.com/profile.cgi?id=2694&lt;br /&gt;
&lt;br /&gt;
Urban Dead character: http://www.urbandead.com/profile.cgi?id=134359&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
# Acquire all skills&lt;br /&gt;
# Have an excessive amount of extra XP&lt;br /&gt;
# Explore the entire island (about 3500 areas; more than 100% of level-ground total)&lt;br /&gt;
# Become a Top 100 killer (about 150 kills)&lt;br /&gt;
# Kill at least one of each type of animal&lt;br /&gt;
# Become a Top 20 PKer (about 20 kills)&lt;br /&gt;
# Become excessively wealthy&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|- &lt;br /&gt;
| 5-15 || 0 || Started&lt;br /&gt;
|-&lt;br /&gt;
| 5-15 || 0 || Died (1)&lt;br /&gt;
|-&lt;br /&gt;
| 5-18 || 1 || Lvl+: Body Building&lt;br /&gt;
|-&lt;br /&gt;
| 5-21 || 2 || Lvl+: Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-23 || 3 || Lvl+: Advanced Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-26 || 4 || Lvl+: Exploration&lt;br /&gt;
|-&lt;br /&gt;
| 5-28 || 5 || Lvl+: Trekking&lt;br /&gt;
|-&lt;br /&gt;
| 5-29 || 5 || Died (2)&lt;br /&gt;
|-&lt;br /&gt;
| 5-31 || 6 || Lvl+: Triage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== June ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|-&lt;br /&gt;
| 6-3 || 7 || Lvl+: First Aid&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Idea: Player-built huts ==&lt;br /&gt;
&lt;br /&gt;
Note that this is substantially different from the already-existing &amp;quot;Construction&amp;quot; suggestion.&lt;br /&gt;
&lt;br /&gt;
Characters could build huts, allowing bragging rights an perhaps an outpost of safety against animals as well. Huts could (maybe) be expanded upon aesthetically - patio, fireplace, etc. Only the owner of a hut could write on it (maybe). Other possibilities abound - builders could trade ownership for gold, etc. Lastly, the below ideas can be combined with clans - cooperative construction, clan-owned buts, etc.&lt;br /&gt;
&lt;br /&gt;
Obviously, some fairly substantial restrictions are necessary to prevent buildings from popping up everywhere. Possibilities include any combination of the following:&lt;br /&gt;
* Minimum level requirement, to prevent secondary characters that spend all of their AP on construction. Level 5, for example, will be effective and still allow nearly everyone with necessary inclination and devotion to build.&lt;br /&gt;
* A Construction skill, without which one could not build a hut.&lt;br /&gt;
* Equipment such as a toolkit. Presumably either with a very low find rate or available exclusively from traders. In either case, probably quite expensive to purchase.&lt;br /&gt;
* A maximum of one hut per character.&lt;br /&gt;
* High AP costs for construction.&lt;br /&gt;
* Multiple building stages. For example, the player would click &amp;quot;Build hut&amp;quot;, they would receive a messsage saying that they have partially constructed a hut, and when they do it a second time, the hut would be complete. Areas with half-built huts would be marked with a description. Presumably, only those who have built the first part of a hut can continue construction.&lt;br /&gt;
* Large amounts of driftwood used - possibly enough to fill most of a character's inventory. &lt;br /&gt;
* Only build on zero-density jungle.&lt;br /&gt;
* Huts could decay over time, requiring additional driftwood to maintain. This is fairly complicated in and of itself.&lt;br /&gt;
* Perhaps only those who have donated to the game can build huts, to totally ensure limited real estate and to compensate for the fairly high costs it imposes on the server and programmer.&lt;br /&gt;
&lt;br /&gt;
These sorts of restrictions can ensure that gaining the ability to build is a significant barrier, that building is a time-consuming task, and that maintaining a hut is a significant task; thus limiting the number of player-built huts in existence and making ownership of a hut a major bragging right.&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Mercenary%27s_Guild&amp;diff=6358</id>
		<title>Talk:Mercenary's Guild</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Mercenary%27s_Guild&amp;diff=6358"/>
		<updated>2006-06-01T00:39:08Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* Questions/Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Job Offerings/Deals ==&lt;br /&gt;
&lt;br /&gt;
Arr. I may have a job fer ya, if yer up to it: to keep the mountain and the surounding area free o' savages. Outsiders are fine, unless they've killed pirates. I be willing to negotiate on a price with ye.--[[User:Wifey|Wifey]] 01:28, 15 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:Much faster than I expected people to start offering us jobs. Give us a day or two to get settled down and we'll get back to you. The group was just made about a half hour ago. :) - [[User:Erados|Erados]] 01:33, 15 May 2006 (BST)&lt;br /&gt;
::So I noticed. I had seen you post the image on &amp;quot;Recent Changes,&amp;quot; and was curious as to where the image was going. So I stuck around.--[[User:Wifey|Wifey]] 01:38, 15 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:Well, I'm glad we're already noticed. I'm sure our exploits at the Durham/York road got us some reputation, too, but that's just negative attention. - [[User:Erados|'''&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;E&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;r&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;d&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;s&amp;lt;/font&amp;gt;''']]&amp;lt;sup&amp;gt;[[Mercenary's Guild|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;MG&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 01:41, 15 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Questions/Comments ==&lt;br /&gt;
&lt;br /&gt;
MajesticNinja : http://www.shartak.com/profile.cgi?id=2033 : Hoping to set up Mercenary Post in Derby if allowed to jion&lt;br /&gt;
&lt;br /&gt;
Mr Ninja first of all who are you? And second of all why are you changing our wiki? We've got more then enough ways to contact us. You could even write something here in discussion page. Preferably go to one of the forums which are listed at the bottom of our page.&lt;br /&gt;
&lt;br /&gt;
Thank you. - Wojciech&lt;br /&gt;
&lt;br /&gt;
Sorry. I'm just a simple hunter who's bored with eating aligator. Seriosly, I would like to jion your group, but if not, forget it. MajesticNinja P.S. Hav'nt got my talk page up, just write reply here and I hate forums(long story)&lt;br /&gt;
&lt;br /&gt;
None offence was taken. If you're bored with aligators you are welcome to join. But I just don't think we could work efficiently if you wasn't signed on our forum. Therefore if you would like to join I insist you sign [http://mercenarysguild.proboards91.com/index.cgi here]. - Wojciech&lt;br /&gt;
&lt;br /&gt;
I hate the word 'insist'. In fact, I hate it when people try to insult you or tell you what to do politely. WHATS THE POINT?!!! I'll jion on one condition, I stay in Derby, or the surrounding jungle. I will jion when you reply(I will jion the forum, its just I'm the leader of a group on Urban Dead, and I have to spend ages on that forum every day. Plus my alt is the ships surgeon for the Strumpet. COMPLICATED!!!) Ninja&lt;br /&gt;
&lt;br /&gt;
: Alright, we don't mind if you join, but we don't want you to set up a mercenary post in Derby. We're not stationary. If we'd stay in the area we were it'd be dreadfully boring - and dangerous. We can't allow the option between group Derby or Group York - that'd ruin the whole point of traveling together. Sorry, but I'm going to have to decline. Either join the group and travel with us or don't join at all. If we stop by at Derby, you can join with us then  and travel with us but we can't allow you to form a sub-group. -- [[User:Erados|'''&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;E&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;r&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;d&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;s&amp;lt;/font&amp;gt;''']]&amp;lt;sup&amp;gt;[[Mercenary's Guild|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;MG&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 02:29, 19 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Sorry. I stay in Derby. Ninja&lt;br /&gt;
&lt;br /&gt;
: Everyone has a home. Sorry we couldn't find a common ground -- [[User:Erados|'''&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;E&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;r&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;d&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;s&amp;lt;/font&amp;gt;''']]&amp;lt;sup&amp;gt;[[Mercenary's Guild|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;MG&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 04:35, 20 May 2006 (BST)&lt;br /&gt;
 &lt;br /&gt;
Thanks for understanding. I might jion in the future, or when you come through Derby. But I'm still in my training regime and I've got alot of friends here. Call me when you pass through Derby. Cheers. Ninja P.S. Just curious, how did you do your picture inyour profile Dashing Derek?&lt;br /&gt;
&lt;br /&gt;
Shouldn't it be &amp;quot;Mercenaries' Guild&amp;quot;? --[[User:LouisB3|LouisB3]] 01:39, 1 June 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Everything Else ==&lt;br /&gt;
Dashing Derek, in his fine, garish clothing, is proud to be a member of such an adventurous clan of scalliwags. May the women be long legged and the booty bold. --Dashing Derek ([[User:Rip Purr|Rip Purr]] 14:26, 15 May 2006 (BST))&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Items&amp;diff=6306</id>
		<title>Talk:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Items&amp;diff=6306"/>
		<updated>2006-05-30T21:03:29Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* Ideal Inventory? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cheers to danheretic, Tanarchy, and Lint for adding more info to the Items page! --[[User:Meatiershower|Meatiershower]] 14:14, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Thanks!&amp;lt;br&amp;gt;I'm a little curious as to what Simon's intentions with the wiki are. Should we be striving towards documenting every single detail or leaving things a little vague? --[[User:Lint|Lint]] 21:10, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Make it as vague or as detailed as you want. Information about locations of useful stuff is likely to be of interest to plenty of people ;) --[[User:Simon|Simon]] 21:14, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Great! Was interested in adding some stuff, and have, but not sure how much was too much. Driftwood was one example. Luckily, someone with more courage than myself posted it already, lol. =] --[[User:Meatiershower|Meatiershower]] 21:52, 14 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Item Details ==&lt;br /&gt;
&lt;br /&gt;
* I see that Knife is listed as unknown base level and and damage.  I just signed up as a native (a warrior, I think).  I found a knife.  The hit percentage is 20% with a damage of 1.  Is that what people mean by the base level? [[User:Shades of Grey|Shades of Grey]] 09:25, 15 February 2006 (GMT)&lt;br /&gt;
::-Shades of Grey : I believe that is what should be listed. I found one and posted about the knife, but have not tried to use it yet. Post that info!--[[User:Meatiershower|Meatiershower]] 22:28, 15 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== GPS ===&lt;br /&gt;
*Can someone who understands the GPS please explain exactly what the numbers mean? I have yet to make heads or tails from them...--[[User:Meatiershower|Meatiershower]] 22:28, 15 February 2006 (GMT)&lt;br /&gt;
:: I've added some info to the [[Items]] page. --[[User:Dr. J|Dr. J]] 00:31, 16 February 2006 (GMT)&lt;br /&gt;
::: Thanks, Doc! What is the '70' and '26' for on the GPS? Do they never change? --[[User:Meatiershower|Meatiershower]] 15:10, 16 February 2006 (GMT)&lt;br /&gt;
:::: They are part of the coordinates. As to whether they change - that depends on how big Shartak is. --[[User:Dr. J|Dr. J]] 11:46, 17 February 2006 (GMT)&lt;br /&gt;
:::: I assume they are the notional lattitude and longitude of the island. 70E 26S is in the Indian Ocean, 70W 26N is NE of the Caribbean (70E 26N is in NW India and 70W 26S is in South America). --[[User:Richard Hawke-Welch|Richard Hawke-Welch]] 08:39, 20 February 2006 (GMT)&lt;br /&gt;
* Right, and exactly WHERE in the villages can you get one? --[[User:Motogrrl|Motogrrl ]] 02:16, 28 April 2006 (GMT)&lt;br /&gt;
**Now you can find them in the Medical Huts (2%?) as well as on the ground in the outsider villages. Trading posts often have them, too. --[[User:Tycho44|Tycho44]] 01:54, 18 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Searching ===&lt;br /&gt;
* I waded out into the Water with my Soldier and decided to search. Amid the multiple failed searches, I got one message: &amp;quot;You search and find a broken knife which you discard.&amp;quot; Was that a potential item that required a certain skill to use or just junk? --[[User:Lint|Lint]] 03:59, 20 February 2006 (GMT)&lt;br /&gt;
:* That appears to be a cue that nothing useful can be found in that terrain location. A bit less frustrating than clicking Search 75 times in a row to no avail. --[[User:Tycho44|Tycho44]] 19:16, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Machetes ===&lt;br /&gt;
* Anyone know if sharp machetes ever get dull? --[[User:Jackel|Jackel]] 19:46, 23 February 2006 (GMT)&lt;br /&gt;
: I have had my machete since level 1 (now am level 8) and it hasn't gotten dull yet. --[[User:Daylan|Daylan]] 07:07, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Dried Herbs ===&lt;br /&gt;
* I have some &amp;quot;dried herbs&amp;quot;. I don't find them in this wiki, and I haven't used them yet. Anyone know what they do? --[[User:Jackel|Jackel]] 20:36, 23 February 2006 (GMT) '''EDIT:''' Just tried using them got a message saying I didn't know how to use them. My guess is they are &amp;quot;healing herbs&amp;quot; and can only be used with the &amp;quot;Natural Medicine&amp;quot; skill--[[User:Jackel|Jackel]] 18:42, 24 February 2006 (GMT)&lt;br /&gt;
:: Which character did you find them with? If you were an outsider, maybe it's the &amp;quot;Native Knowledge&amp;quot; skill you require rather than &amp;quot;Natural Medicine&amp;quot;. I wonder what a first aid kit looks like to a native. --[[User:Lint|Lint]] 19:23, 24 February 2006 (GMT)&lt;br /&gt;
:::My outsider scientist has these. --[[User:Jackel|Jackel]] 17:36, 25 February 2006 (GMT)&lt;br /&gt;
::::&amp;quot;dried herbs&amp;quot; are the name for &amp;quot;healing herbs&amp;quot; when you don't have Native Knowledge. --[[User:Tycho44|Tycho44]] 01:55, 18 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Heavy Sword ===&lt;br /&gt;
* Who added the heavy sword? We should all take some time to figure out where you can reliablly find them -- [[User:Daylan|Daylan]] 19:58, 24 February 2006 (GMT)&lt;br /&gt;
:It was added by &amp;quot;Fitzcarraldo&amp;quot;. --[[User:Jackel|Jackel]] 17:36, 25 February 2006 (GMT)&lt;br /&gt;
::I am unfortunately not sure where I found it, it was found on the first day I tried shartak and I wasn't really paying attention, which is why I included the &amp;quot;(?)&amp;quot;. Please feel free to add some data to [[Search Odds]] or [[Search Odds Condensed]] to help figure out where to find this item and others! -- [[User:Fitzcarraldo|Fitzcarraldo]] 10:13, 26 February 2006 (GMT)&lt;br /&gt;
:Can someone post a screenshot of the heavy sword to verfiy its existence?  Has anyone else found it? --[[User:Gandhi|Gandhi]] 04:23, 27 February 2006 (GMT)&lt;br /&gt;
::wow, verification? ok, I understand. you can see it [[http://img211.imageshack.us/img211/5835/shrtkheavyswordscrnsht060303b0.jpg here]], just below the obfuscated gps coordinates. Again, I seriously have no idea where exactly it was I found it. It could have been in swamp or beach or jungle, or in town.. they were all in the vicinity, my best guess was jungle. :/ &lt;br /&gt;
::As an aside, It makes me wonder what other little treasures there are hidden away that are not very probable!? The mechanism involved could be more complicated than UD's, couldn't it? Maybe there are only so many active per number of players, or maybe it is found in 1 specific square, or in a specific quadrant of the map, or maybe it is actually class specific (fitzcarraldo is an explorer, outsider), or maybe it just has a probability of 0.01%, or maybe those finding them don't look in the wiki, or?? I really don't know. -- [[User: fitzcarraldo|fitzcarraldo]]|&amp;lt;sup&amp;gt;[[User talk:fitzcarraldo|T]]&amp;lt;/sup&amp;gt; 11:31, 3 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Other Stuff ===&lt;br /&gt;
:I couldn't see too many crazy items being out there, and even if they were they would make everything else pointless I mean why use a rifle(thats 5 dam,60% hit,1.5ap/shot[2ap to shot 1 ap to load],search ammo= about 2dam/ap not counting searching ammo) or blowpipe (thats 4 dam,20% hit, 2ap/shot[I think you have to reload after every shot],search ammo=.8dam/ap!!! not counting search and even if they poison as the name implys they still suck) vs the heavy sword(5 dam,45% hit=2.25 dam/ap can you say &amp;quot;makes other items pointless) after citing the suggestion guidelines page in the urban dead wiki &amp;quot;just cause its really rare doesn't mean people won't find it&amp;quot;. Now if you will excuse me I am going to make a suggestion on the item page to remove the heavy sword on the grounds that it makes the rifle, blowpipe and rifle skills absolutly useless(that ap you getting xp for those skills could have found you a uber sword of doom!) --[[User:Daylan|Daylan]] 23:20, 9 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Breakage ===&lt;br /&gt;
* Has anyone had a weapon besides the cutlass break while attacking with it? --[[User:Daylan|Daylan]] 07:07, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
** Sure, my machetes keep breaking. --[[User:Tycho44|Tycho44]] 04:21, 22 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Ideal Inventory? ===&lt;br /&gt;
&lt;br /&gt;
Just to throw out the question, what appears to be the ideal inventory for exploring the jungle?&lt;br /&gt;
&lt;br /&gt;
* 2 x Machete&lt;br /&gt;
** Need 2 just in case the main one breaks mid-fight&lt;br /&gt;
** If you're a Pirate, replace Machete with Cutlass&lt;br /&gt;
* 1 x Sharpening stone&lt;br /&gt;
** In case your machete blade becomes dull&lt;br /&gt;
* 1 x Heavy Sword&lt;br /&gt;
** If you can find one, since much better than Machete&lt;br /&gt;
** No-one confirmed where these can be found yet, only 4 or 5 known to exist so far.&lt;br /&gt;
* 7 x First Aid Kit&lt;br /&gt;
** When combined with First Aid/Natural Medicine skill, 7 are enough to heal 70HP and bring you back from the point of dying to full health&lt;br /&gt;
** Use Healing Herbs if native since Natural Medicine only seems to work with Herbs and not FAK.&lt;br /&gt;
* GPS&lt;br /&gt;
** So you don't get too lost, particularly if using Firefox + Greasemonkey scripts such as UBERmapper&lt;br /&gt;
** If native, requires Outsider Knowledge skill.&lt;br /&gt;
* As many Gold Coins as possible&lt;br /&gt;
** They don't appear to use as much inventory space as everything else&lt;br /&gt;
** You can use these to trade for extra supplies at camps&lt;br /&gt;
* 3-4 x Rifle + many Rifle Bullets&lt;br /&gt;
** If Soldier, can get skills to boost accuracy to 60% which may work better than machete&lt;br /&gt;
** If native warrior, replace Rifle + Bullets with Blowpipe + Poison Darts, same reasoning&lt;br /&gt;
** Multiple rifles/blowpipes mean you can avoid having to reload mid-fight&lt;br /&gt;
** Each one can be loaded to allow extra ammunition to be carried since an empty rifle uses as much space as a loaded one.&lt;br /&gt;
&lt;br /&gt;
--[[User:Snarf|Snarf]] 09:12, 5 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
A rifle holding up to two bullets occupies the same space as two bullets, so simply replace all rifle bullets with fully loaded rifles. Since rifles' sole virtue is the initial barrage of bullets (damage/AP is inferior to ideal machete when factoring in reloads and searching for ammo), only bother carrying what one needs for killing the toughest possible enemy (a pirate with stamina) - about 15 rifles. The stones are unnecessary especially now that traders pay more for rare - that is, blunt - items; just use your spare blade. Carry a knife to write. That leaves about 35 slots open for FAKs or herbs, allowing one to stay out in the wilderness safely for very long periods of time, even if healing others along the way. --[[User:LouisB3|LouisB3]] 22:03, 30 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Gem ===&lt;br /&gt;
I notice that the gem can be traded for three GPS units. Looking at the trade values for the two items ($1000 and $250, respectively), shouldn't it trade for four? If it trades for three, the trade value for the GPS unit is wrong. If it trades for four, then this page is wrong. Who should I believe? I'm so confused!--[[User:Wifey|Wifey]] 19:54, 15 May 2006 (BST)&lt;br /&gt;
:No, trading downward in the Trading Post is not a free service -- you need to pay a markup cost of 1 unit. (Trading up is free, except for roundoff costs.)  Read the text about the trader's markup costs (on the [[Trading]] page). When you want to '''buy''' a gem, you have to give up 4 GPS Units. When you want to '''sell''' a gem to buy GPS Units, offering a gem gives you 4-1 = 3 GPS Units, because the Trader has to make a profit. --[[User:Tycho44|Tycho44]] 21:09, 15 May 2006 (BST)&lt;br /&gt;
:'''Note:''' If you sell the Gem for Poison Darts first, you'll get 100-1 = 99 Darts. If you have an extra Dart lying around, then 100 Darts can be used at 25-1 to buy 4 GPS Units! Check out the [[Talk:Trading]] page if you would like to see the actual trade transaction numbers, rather than having to work them out from prices. (Not speaking the trader's language makes trading very uneconomical.) --[[User:Tycho44|Tycho44]] 21:09, 15 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Inventory Limit ==&lt;br /&gt;
&lt;br /&gt;
I finally hit an inventory limit. ''You're carrying too much to be able to search. You need to drop or use something first.''&lt;br /&gt;
4 x banana, 1 x blunt machete, 2 x bottle of beer, 5 x bottle of water, 1 x crab, 4 x first aid kit, 2 x gold coin, 4 x gourd of water, 1 x gps unit [-70.376,26.301], 7 x knife, 14 x machete, 1 x mango, 4 x piece of driftwood, 1 x poison dart, 5 x rifle bullet, 8 x rifle (2), 1 x sharpening stone&lt;br /&gt;
At the minimimum this would mean an inventory size of 65 for a level 0 Soldier. If we are to assume that rifles take up 2 spaces, the size would be 73 (which is a weird number). This also presents an interesting situation where your greed for gold may very well impede your survival (if in fact a coin takes up 1 space). --[[User:Lint|Lint]] 19:12, 23 February 2006 (GMT)&lt;br /&gt;
:The (2) next to the rifle means that it is loaded with two bullets --[[User:Dr. J|Dr. J]]&lt;br /&gt;
::I know :P. I was just putting forth the possibility that firearms would count as 2 units of inventory space like in Urban Dead. --[[User:Lint|Lint]] 19:11, 26 February 2006 (GMT)&lt;br /&gt;
:After some trial and error (and baseless assumptions), I think that rifles and blowpipes (whether fully, partially or not loaded) take up 2 units of space. If this is true, the maximum inventory space is 75. Though the number of items I had when I could no longer search varied from 67 to 68, by following this rule, the values always added to 75. It also appears that there is not a check set in place to make sure that you don't exceed this limit with a new item you find. I dropped a rifle and was able to perform two more searches. I found a knife and a loaded blowpipe, presumably putting me 1 unit of space over the maximum. If one were to find a bundle of darts or a box of bullets, they could have well over the inventory limit. I'm not sure how I came to the number 73 before, but I may have accidentally missed recording an item. --[[User:Lint|Lint]] 19:08, 2 March 2006 (GMT)&lt;br /&gt;
:: Have we verified weather gold coins take up item spaces? My outsider can't drop his coins...--[[User:Grigoriy|Grigoriy]] 00:21, 3 March 2006 (GMT)&lt;br /&gt;
:: I seem to be able to drop coins now, and they do not take up any inventory space. --[[User:Grigoriy|Grigoriy]] 03:36, 7 March 2006 (GMT)&lt;br /&gt;
::: If that's the case, my recoded inventory sizes all come out to 71, I believe. --[[User:Lint|Lint]] 03:58, 7 March 2006 (GMT)&lt;br /&gt;
:::: Same here. --[[User:Grigoriy|Grigoriy]] 02:38, 13 March 2006 (GMT)&lt;br /&gt;
::::: The dust has cleared but Simon hasn't given us an (x/y) inventory indicator. Any chance of putting together a greasemonkey script to indicate current inventory? --[[User:Tycho44|Tycho44]] 19:20, 21 May 2006 (BST)&lt;br /&gt;
::::::I just finished writing such a script, but ''.js'' files can't be uploaded to the wiki and [http://www.userscripts.org UserScripts.org] is down at the moment. I'll upload it when I can. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 04:27, 26 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Character class and search odds ==&lt;br /&gt;
I be a crazy sea dog or does character class has an effect on search/find rates? --[[User:El Pirata Cofresi|El Pirata Cofresi]] 18:04, 19 March 2006 (GMT)&lt;br /&gt;
:Maybe both. Yarrr! --[[User:Tycho44|Tycho44]] 19:20, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Style Guidelines ==&lt;br /&gt;
&lt;br /&gt;
* Removed AP costs from the item information. Unless it costs more than 1 AP to use an item, it probably isn't noteworthy. --[[User:Lint|Lint]] 01:34, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Proposal to remove the names of classes that start with a specific item. This information is already available on the Character Classes page. --[[User:Lint|Lint]] 21:12, 19 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Removing the lists of what gold coins and gems are worth; belongs in [[Trade]]. --[[User:LouisB3|LouisB3]] 19:29, 19 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Splitting this page up?==&lt;br /&gt;
Since linking directly to items does not work, and since this page is fairly long anyway, maybe it should be split into 4 pages? One for each of the four sections (ranged weapons, non-ranged weapons, healing, miscellaneous). That way if someone searches for &amp;quot;first aid kit&amp;quot; in the search box on the left of the page, they would end up on a page where they would instantly see the entry on First aid kit within the larger group of healing items, rather than this very long page. In principle I dont like theis idea myself, but it would seem to work better. [[User:Arminius|Arminius]] 01:36, 18 May 2006 (BST)&lt;br /&gt;
:Sure, although the page names are worth some effort to get right. Perhaps just &amp;quot;Weapons&amp;quot;, &amp;quot;Healing Items&amp;quot;, and &amp;quot;Other Items&amp;quot;? Ranged Weapons and Melee Weapons would also work, although Ranged Weapons is just Rifle+Bullet &amp;amp; Blowpipe+Dart at the moment, whereas Healing presumably includes Mangos, Bananas, Beer, Rum, Tasty Berries, FAKs, Herbs, Water, and even Poisonberries. Another possibility is to give each item its own page, so that the Items page limits itself to a sentence or two of crucial info. (The &amp;quot;Locations&amp;quot; page also needs this type of meta-attention.) --[[User:Tycho44|Tycho44]] 02:03, 18 May 2006 (BST)&lt;br /&gt;
::Those three pages - &amp;quot;Weapons&amp;quot;, &amp;quot;Healing Items&amp;quot;, and &amp;quot;Other Items&amp;quot; - sound like they'll get the job done. I'm not completely sold on splitting up the Ranged and Melee Weapons, but that can work as well. --[[User:Lint|Lint]] 02:38, 18 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Another option is to combine items like Knife/Dagger and simply adding a note for the differences between the items (mostly locations), since they're nearly identical. --[[User:LouisB3|LouisB3]] 19:27, 19 May 2006 (BST)&lt;br /&gt;
:I'd say not to combine them, since supposedly paired items have some quirky unlinkings already. For example, the Outsider Medical Hut has first aid kits and knives, while the Native Medical Hut has healing herbs and ... knives. Daggers appear to be are reserved for some future sacrificial altar usage. --[[User:Tycho44|Tycho44]] 19:23, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Anyone up to the task? Or is there more discussion necessary? :) --[[User:Lint|Lint]] 17:18, 22 May 2006 (BST)&lt;br /&gt;
:I may do it soon. I recommend moving some of the page to ''Weapons'', some to ''Healing items'', and some to ''Miscellaneous items'' (note the lowercase; I like Wikipedia's capitalization standards, if you haven't noticed). [[Items]] could then be moved to ''Item'' (since it wouldn't be a list any more) and become a brief description of inventory size and search odds, pointing users to the three &amp;quot;items&amp;quot; pages. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 21:36, 25 May 2006 (BST)&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=6201</id>
		<title>User:LouisB3</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=6201"/>
		<updated>2006-05-29T13:01:57Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* May */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: http://www.shartak.com/profile.cgi?id=2694&lt;br /&gt;
&lt;br /&gt;
Urban Dead character: http://www.urbandead.com/profile.cgi?id=134359&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
# Acquire all skills&lt;br /&gt;
# Have an excessive amount of extra XP&lt;br /&gt;
# Explore the entire island (about 3500 areas; more than 100% of level-ground total)&lt;br /&gt;
# Become a Top 100 killer (about 150 kills)&lt;br /&gt;
# Kill at least one of each type of animal&lt;br /&gt;
# Become a Top 20 PKer (about 20 kills)&lt;br /&gt;
# Become excessively wealthy&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|- &lt;br /&gt;
| 5-15 || 0 || Started&lt;br /&gt;
|-&lt;br /&gt;
| 5-15 || 0 || Died (1)&lt;br /&gt;
|-&lt;br /&gt;
| 5-18 || 1 || Lvl+: Body Building&lt;br /&gt;
|-&lt;br /&gt;
| 5-21 || 2 || Lvl+: Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-23 || 3 || Lvl+: Advanced Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-26 || 4 || Lvl+: Exploration&lt;br /&gt;
|-&lt;br /&gt;
| 5-28 || 5 || Lvl+: Trekking&lt;br /&gt;
|-&lt;br /&gt;
| 5-29 || 5 || Died (2)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Idea: Player-built huts ==&lt;br /&gt;
&lt;br /&gt;
Note that this is substantially different from the already-existing &amp;quot;Construction&amp;quot; suggestion.&lt;br /&gt;
&lt;br /&gt;
Characters could build huts, allowing bragging rights an perhaps an outpost of safety against animals as well. Huts could (maybe) be expanded upon aesthetically - patio, fireplace, etc. Only the owner of a hut could write on it (maybe). Other possibilities abound - builders could trade ownership for gold, etc. Lastly, the below ideas can be combined with clans - cooperative construction, clan-owned buts, etc.&lt;br /&gt;
&lt;br /&gt;
Obviously, some fairly substantial restrictions are necessary to prevent buildings from popping up everywhere. Possibilities include any combination of the following:&lt;br /&gt;
* Minimum level requirement, to prevent secondary characters that spend all of their AP on construction. Level 5, for example, will be effective and still allow nearly everyone with necessary inclination and devotion to build.&lt;br /&gt;
* A Construction skill, without which one could not build a hut.&lt;br /&gt;
* Equipment such as a toolkit. Presumably either with a very low find rate or available exclusively from traders. In either case, probably quite expensive to purchase.&lt;br /&gt;
* A maximum of one hut per character.&lt;br /&gt;
* High AP costs for construction.&lt;br /&gt;
* Multiple building stages. For example, the player would click &amp;quot;Build hut&amp;quot;, they would receive a messsage saying that they have partially constructed a hut, and when they do it a second time, the hut would be complete. Areas with half-built huts would be marked with a description. Presumably, only those who have built the first part of a hut can continue construction.&lt;br /&gt;
* Large amounts of driftwood used - possibly enough to fill most of a character's inventory. &lt;br /&gt;
* Only build on zero-density jungle.&lt;br /&gt;
* Huts could decay over time, requiring additional driftwood to maintain. This is fairly complicated in and of itself.&lt;br /&gt;
* Perhaps only those who have donated to the game can build huts, to totally ensure limited real estate and to compensate for the fairly high costs it imposes on the server and programmer.&lt;br /&gt;
&lt;br /&gt;
These sorts of restrictions can ensure that gaining the ability to build is a significant barrier, that building is a time-consuming task, and that maintaining a hut is a significant task; thus limiting the number of player-built huts in existence and making ownership of a hut a major bragging right.&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=6172</id>
		<title>User:LouisB3</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=6172"/>
		<updated>2006-05-29T02:44:04Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* May */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: http://www.shartak.com/profile.cgi?id=2694&lt;br /&gt;
&lt;br /&gt;
Urban Dead character: http://www.urbandead.com/profile.cgi?id=134359&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
# Acquire all skills&lt;br /&gt;
# Have an excessive amount of extra XP&lt;br /&gt;
# Explore the entire island (about 3500 areas; more than 100% of level-ground total)&lt;br /&gt;
# Become a Top 100 killer (about 150 kills)&lt;br /&gt;
# Kill at least one of each type of animal&lt;br /&gt;
# Become a Top 20 PKer (about 20 kills)&lt;br /&gt;
# Become excessively wealthy&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|- &lt;br /&gt;
| 5-15 || 0 || Started&lt;br /&gt;
|-&lt;br /&gt;
| 5-15 || 0 || Died (1)&lt;br /&gt;
|-&lt;br /&gt;
| 5-18 || 1 || Lvl+: Body Building&lt;br /&gt;
|-&lt;br /&gt;
| 5-21 || 2 || Lvl+: Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-23 || 3 || Lvl+: Advanced Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-26 || 4 || Lvl+: Exploration&lt;br /&gt;
|-&lt;br /&gt;
| 5-28 || 5 || Lvl+: Trekking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Idea: Player-built huts ==&lt;br /&gt;
&lt;br /&gt;
Note that this is substantially different from the already-existing &amp;quot;Construction&amp;quot; suggestion.&lt;br /&gt;
&lt;br /&gt;
Characters could build huts, allowing bragging rights an perhaps an outpost of safety against animals as well. Huts could (maybe) be expanded upon aesthetically - patio, fireplace, etc. Only the owner of a hut could write on it (maybe). Other possibilities abound - builders could trade ownership for gold, etc. Lastly, the below ideas can be combined with clans - cooperative construction, clan-owned buts, etc.&lt;br /&gt;
&lt;br /&gt;
Obviously, some fairly substantial restrictions are necessary to prevent buildings from popping up everywhere. Possibilities include any combination of the following:&lt;br /&gt;
* Minimum level requirement, to prevent secondary characters that spend all of their AP on construction. Level 5, for example, will be effective and still allow nearly everyone with necessary inclination and devotion to build.&lt;br /&gt;
* A Construction skill, without which one could not build a hut.&lt;br /&gt;
* Equipment such as a toolkit. Presumably either with a very low find rate or available exclusively from traders. In either case, probably quite expensive to purchase.&lt;br /&gt;
* A maximum of one hut per character.&lt;br /&gt;
* High AP costs for construction.&lt;br /&gt;
* Multiple building stages. For example, the player would click &amp;quot;Build hut&amp;quot;, they would receive a messsage saying that they have partially constructed a hut, and when they do it a second time, the hut would be complete. Areas with half-built huts would be marked with a description. Presumably, only those who have built the first part of a hut can continue construction.&lt;br /&gt;
* Large amounts of driftwood used - possibly enough to fill most of a character's inventory. &lt;br /&gt;
* Only build on zero-density jungle.&lt;br /&gt;
* Huts could decay over time, requiring additional driftwood to maintain. This is fairly complicated in and of itself.&lt;br /&gt;
* Perhaps only those who have donated to the game can build huts, to totally ensure limited real estate and to compensate for the fairly high costs it imposes on the server and programmer.&lt;br /&gt;
&lt;br /&gt;
These sorts of restrictions can ensure that gaining the ability to build is a significant barrier, that building is a time-consuming task, and that maintaining a hut is a significant task; thus limiting the number of player-built huts in existence and making ownership of a hut a major bragging right.&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=6107</id>
		<title>User:LouisB3</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=6107"/>
		<updated>2006-05-28T19:04:07Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* Idea: Player-built huts */ sp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: http://www.shartak.com/profile.cgi?id=2694&lt;br /&gt;
&lt;br /&gt;
Urban Dead character: http://www.urbandead.com/profile.cgi?id=134359&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
# Acquire all skills&lt;br /&gt;
# Have an excessive amount of extra XP&lt;br /&gt;
# Explore the entire island (about 3500 areas; more than 100% of level-ground total)&lt;br /&gt;
# Become a Top 100 killer (about 150 kills)&lt;br /&gt;
# Kill at least one of each type of animal&lt;br /&gt;
# Become a Top 20 PKer (about 20 kills)&lt;br /&gt;
# Become excessively wealthy&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|- &lt;br /&gt;
| 5-15 || 0 || Started&lt;br /&gt;
|-&lt;br /&gt;
| 5-15 || 0 || Died (1)&lt;br /&gt;
|-&lt;br /&gt;
| 5-18 || 1 || Lvl+: Body Building&lt;br /&gt;
|-&lt;br /&gt;
| 5-21 || 2 || Lvl+: Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-23 || 3 || Lvl+: Advanced Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-26 || 4 || Lvl+: Exploration&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Idea: Player-built huts ==&lt;br /&gt;
&lt;br /&gt;
Note that this is substantially different from the already-existing &amp;quot;Construction&amp;quot; suggestion.&lt;br /&gt;
&lt;br /&gt;
Characters could build huts, allowing bragging rights an perhaps an outpost of safety against animals as well. Huts could (maybe) be expanded upon aesthetically - patio, fireplace, etc. Only the owner of a hut could write on it (maybe). Other possibilities abound - builders could trade ownership for gold, etc. Lastly, the below ideas can be combined with clans - cooperative construction, clan-owned buts, etc.&lt;br /&gt;
&lt;br /&gt;
Obviously, some fairly substantial restrictions are necessary to prevent buildings from popping up everywhere. Possibilities include any combination of the following:&lt;br /&gt;
* Minimum level requirement, to prevent secondary characters that spend all of their AP on construction. Level 5, for example, will be effective and still allow nearly everyone with necessary inclination and devotion to build.&lt;br /&gt;
* A Construction skill, without which one could not build a hut.&lt;br /&gt;
* Equipment such as a toolkit. Presumably either with a very low find rate or available exclusively from traders. In either case, probably quite expensive to purchase.&lt;br /&gt;
* A maximum of one hut per character.&lt;br /&gt;
* High AP costs for construction.&lt;br /&gt;
* Multiple building stages. For example, the player would click &amp;quot;Build hut&amp;quot;, they would receive a messsage saying that they have partially constructed a hut, and when they do it a second time, the hut would be complete. Areas with half-built huts would be marked with a description. Presumably, only those who have built the first part of a hut can continue construction.&lt;br /&gt;
* Large amounts of driftwood used - possibly enough to fill most of a character's inventory. &lt;br /&gt;
* Only build on zero-density jungle.&lt;br /&gt;
* Huts could decay over time, requiring additional driftwood to maintain. This is fairly complicated in and of itself.&lt;br /&gt;
* Perhaps only those who have donated to the game can build huts, to totally ensure limited real estate and to compensate for the fairly high costs it imposes on the server and programmer.&lt;br /&gt;
&lt;br /&gt;
These sorts of restrictions can ensure that gaining the ability to build is a significant barrier, that building is a time-consuming task, and that maintaining a hut is a significant task; thus limiting the number of player-built huts in existence and making ownership of a hut a major bragging right.&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=6100</id>
		<title>User:LouisB3</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=6100"/>
		<updated>2006-05-28T15:21:02Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* Idea: Player-built huts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: http://www.shartak.com/profile.cgi?id=2694&lt;br /&gt;
&lt;br /&gt;
Urban Dead character: http://www.urbandead.com/profile.cgi?id=134359&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
# Acquire all skills&lt;br /&gt;
# Have an excessive amount of extra XP&lt;br /&gt;
# Explore the entire island (about 3500 areas; more than 100% of level-ground total)&lt;br /&gt;
# Become a Top 100 killer (about 150 kills)&lt;br /&gt;
# Kill at least one of each type of animal&lt;br /&gt;
# Become a Top 20 PKer (about 20 kills)&lt;br /&gt;
# Become excessively wealthy&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|- &lt;br /&gt;
| 5-15 || 0 || Started&lt;br /&gt;
|-&lt;br /&gt;
| 5-15 || 0 || Died (1)&lt;br /&gt;
|-&lt;br /&gt;
| 5-18 || 1 || Lvl+: Body Building&lt;br /&gt;
|-&lt;br /&gt;
| 5-21 || 2 || Lvl+: Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-23 || 3 || Lvl+: Advanced Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-26 || 4 || Lvl+: Exploration&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Idea: Player-built huts ==&lt;br /&gt;
&lt;br /&gt;
Note that this is substantially different from the already-existing &amp;quot;Construction&amp;quot; suggestion.&lt;br /&gt;
&lt;br /&gt;
Characters could build huts, allowing bragging rights an perhaps an outpost of safety against animals as well. Huts could (maybe) be expanded upon aesthetically - patio, fireplace, etc. Only the owner of a hut could write on it (maybe). Other possibilities abound - builders could trade ownership for gold, etc. Lastly, the below ideas can be combined with clans - cooperative construction, clan-owned buts, etc.&lt;br /&gt;
&lt;br /&gt;
Obviously, some fairly substantial restrictions are necessary to prevent buildings from poopping up everywhere. Possibilities include any combination of the following:&lt;br /&gt;
* Minimum level requirement, to prevent secondary characters that spend all of their AP on construction. Level 5, for example, will be effective and still allow nearly everyone with necessary inclination and devotion to build.&lt;br /&gt;
* A Construction skill, without which one could not build a hut.&lt;br /&gt;
* Equipment such as a toolkit. Presumably either with a very low find rate or available exclusively from traders. In either case, probably quite expensive to purchase.&lt;br /&gt;
* A maximum of one hut per character.&lt;br /&gt;
* High AP costs for construction.&lt;br /&gt;
* Multiple building stages. For example, the player would click &amp;quot;Build hut&amp;quot;, they would receive a messsage saying that they have partially constructed a hut, and when they do it a second time, the hut would be complete. Areas with half-built huts would be marked with a description. Presumably, only those who have built the first part of a hut can continue construction.&lt;br /&gt;
* Large amounts of driftwood used - possibly enough to fill most of a character's inventory. &lt;br /&gt;
* Only build on zero-density jungle.&lt;br /&gt;
* Huts could decay over time, requiring additional driftwood to maintain. This is fairly complicated in and of itself.&lt;br /&gt;
* Perhaps only those who have donated to the game can build huts, to totally ensure limited real estate and to compensate for the fairly high costs it imposes on the server and programmer.&lt;br /&gt;
&lt;br /&gt;
These sorts of restrictions can ensure that gaining the ability to build is a significant barrier, that building is a time-consuming task, and that maintaining a hut is a significant task; thus limiting the number of player-built huts in existence and making ownership of a hut a major bragging right.&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=6099</id>
		<title>User:LouisB3</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=6099"/>
		<updated>2006-05-28T14:58:46Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: http://www.shartak.com/profile.cgi?id=2694&lt;br /&gt;
&lt;br /&gt;
Urban Dead character: http://www.urbandead.com/profile.cgi?id=134359&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
# Acquire all skills&lt;br /&gt;
# Have an excessive amount of extra XP&lt;br /&gt;
# Explore the entire island (about 3500 areas; more than 100% of level-ground total)&lt;br /&gt;
# Become a Top 100 killer (about 150 kills)&lt;br /&gt;
# Kill at least one of each type of animal&lt;br /&gt;
# Become a Top 20 PKer (about 20 kills)&lt;br /&gt;
# Become excessively wealthy&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|- &lt;br /&gt;
| 5-15 || 0 || Started&lt;br /&gt;
|-&lt;br /&gt;
| 5-15 || 0 || Died (1)&lt;br /&gt;
|-&lt;br /&gt;
| 5-18 || 1 || Lvl+: Body Building&lt;br /&gt;
|-&lt;br /&gt;
| 5-21 || 2 || Lvl+: Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-23 || 3 || Lvl+: Advanced Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-26 || 4 || Lvl+: Exploration&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Idea: Player-built huts ==&lt;br /&gt;
&lt;br /&gt;
Characters could build huts, allowing bragging rights an perhaps an outpost of safety against animals as well. Huts could (maybe) be expanded upon aesthetically - patio, fireplace, etc. Only the owner of a hut could write on it (maybe). Other possibilities abound - builders could trade ownership for gold, etc. Obviously, some fairly substantial restrictions are necessary to prevent buildings from poopping up everywhere. Possibilities include any combination of the following:&lt;br /&gt;
* Minimum level requirement, to prevent secondary characters that spend all of their AP on construction. Level 5, for example, will be effective and still allow nearly everyone with necessary inclination and devotion to build.&lt;br /&gt;
* A Construction skill, without which one could not build a hut.&lt;br /&gt;
* Equipment such as a toolkit. Presumably either with a very low find rate or available exclusively from traders. In either case, probably quite expensive to purchase.&lt;br /&gt;
* A maximum of one hut per character.&lt;br /&gt;
* High AP costs for construction.&lt;br /&gt;
* Multiple building stages. For example, the player would click &amp;quot;Build hut&amp;quot;, they would receive a messsage saying that they have partially constructed a hut, and when they do it a second time, the hut would be complete. Areas with half-built huts would be marked with a description.&lt;br /&gt;
* Large amounts of driftwood used - possibly enough to fill most of a character's inventory. &lt;br /&gt;
* Only build on zero-density jungle.&lt;br /&gt;
* Huts could decay over time, requiring additional driftwood to maintain. This is fairly complicated in and of itself.&lt;br /&gt;
* Perhaps only those who have donated to the game can build huts, to totally ensure limited real estate and to compensate for the fairly high costs it imposes on the server and programmer.&lt;br /&gt;
These sorts of restrictions can ensure that gaining the ability to build is a significant barrier, that building is a time-consuming task, and that maintaining a hut is a significant task; thus limiting the number of player-built huts in existence and making ownership of a hut a major bragging right. (All this is somewhat modeled on the Vampires property, in which major donaters receive real estate with a custom description on it, and the Outbreak property system, in which donations buys Rocks (diamonds), which are used to purchase special equipment and custom-named apartments and houses.)&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=6066</id>
		<title>User:LouisB3</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=6066"/>
		<updated>2006-05-28T04:51:53Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* May */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: http://www.shartak.com/profile.cgi?id=2694&lt;br /&gt;
&lt;br /&gt;
Urban Dead character: http://www.urbandead.com/profile.cgi?id=134359&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
# Acquire all skills&lt;br /&gt;
# Have an excessive amount of extra XP&lt;br /&gt;
# Explore the entire island (about 3500 areas; more than 100% of level-ground total)&lt;br /&gt;
# Become a Top 100 killer (about 150 kills)&lt;br /&gt;
# Kill at least one of each type of animal&lt;br /&gt;
# Become a Top 20 PKer (about 20 kills)&lt;br /&gt;
# Become excessively wealthy&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|- &lt;br /&gt;
| 5-15 || 0 || Started&lt;br /&gt;
|-&lt;br /&gt;
| 5-15 || 0 || Died (1)&lt;br /&gt;
|-&lt;br /&gt;
| 5-18 || 1 || Lvl+: Body Building&lt;br /&gt;
|-&lt;br /&gt;
| 5-21 || 2 || Lvl+: Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-23 || 3 || Lvl+: Advanced Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-26 || 4 || Lvl+: Exploration&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Tips_and_tricks&amp;diff=6065</id>
		<title>Talk:Tips and tricks</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Tips_and_tricks&amp;diff=6065"/>
		<updated>2006-05-28T04:49:47Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No offense to whomever submitted it, but I really don't agree that the &amp;quot;Gaining more XP in dense jungle&amp;quot; tip is advisable. Perhaps in the past, when this was added, chopping plants consistantly provided XP, or didn't expend AP, but as it stands, its a very inefficient way of gaining XP. Anyone opposed to removing it? Would its author like to respond? --[[User:Jackel|Jackel]] 18:53, 27 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
:That was me.. at the time that I added it, there were lots of areas of dense jungle and not a lot of animals to be found. Things seem to have changed since then so feel free to remove it if you want. --[[User:Snarf|Snarf]] 22:04, 27 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Luring animals ==&lt;br /&gt;
&lt;br /&gt;
My native made the mistake of standing near an elephant a bit too long, and it started attacking him. I didn't have nearly enough AP to take it down, but I wasn't ready to let it off the hook, either, so I smacked it a few times, and moved a few sqares from it. Hours later, it had moved toward me, but not close enough to strike. I smacked at it some more, and moved away again, nearing a beach area. The elephant has walked right up to the edge of the beach, but doesn't seem willing to step onto it. I've been having some fun with it over the last several hours, smacking it, then jumping back onto the sand. Don't know if this is a bug, or if any other animals won't chase you onto the sand. I'll update later if I'm wrong, and if the elephant has gotten up the nerve to attack me on the sand. --[[User:Jackel|Jackel]] 17:20, 3 March 2006 (GMT)&lt;br /&gt;
:The poor elephant sat on the square where the jungle met the beach, but did not cross it to attack me, and I thus I easily slew it. I'm going to consider this a [[Bugs|bug]] until Simon confirms. If he intends certain animals to avoid the beach, I'll add it as a &amp;quot;Tip&amp;quot;.--[[User:Jackel|Jackel]] 00:39, 4 March 2006 (GMT)&lt;br /&gt;
::Simon has confirmed this as a bug, that he has fixed.&lt;br /&gt;
&lt;br /&gt;
== Efficient mapping ==&lt;br /&gt;
&lt;br /&gt;
Please, someone make my ugly ASCII art into images!  I don't have a suitable image editor to make something pretty.  Thanks. --[[User:Vtbassmatt|VTBassMatt]] 18:59, 22 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Advice ==&lt;br /&gt;
&lt;br /&gt;
Do you think it would be appropriate to add a sort of general advice section to this page which outlines the general, for lack of a better word, &amp;quot;feel&amp;quot; of the game. What I mean is general attitudes such as the commonality of outsiders killing natives and visa versa. I'm new to Shartak and I know I'd appreciate knowing whether or not moving my native to a settlement will result in his immediate death or only occasional death by some git with a gun and a vendetta. [[User:Kripcat|Kripcat]] 09:25, 26 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
&lt;br /&gt;
Someone should explain the virtues of rifles, since the page currently reads &amp;quot;the rifle has advantages over a machete that offset the opportunity cost of searching for bullets.&amp;quot; I don't know what those advantages are. The maxed-out rifle hits 60% for 5 damage or an average of 3 damage per AP. Having to reload after every shot knocks this down to 1.5 dam/AP. Although I haven't yet searched in the armory huts, I assume bullets are at least rare enough to lower the average XP/AP to below 1.35, that of the maxed-out machete. This means that the rifle's sole advantage is the fact that the first barrage (before reloading) deals a much higher damage/AP than a machete, allowing one to PK efficiently or perform hit-and-run attacks against enemy camps. --[[User:LouisB3|LouisB3]] 05:49, 28 May 2006 (BST)&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=6063</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=6063"/>
		<updated>2006-05-28T04:24:45Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
Various '''items''' are scattered on the island. All items can be found by searching in the appropriate place; some tend to be found more in huts and villages, while others are more likely to be found in the jungle. All items can be [[Trading|traded]] to [[trader]]s for what they have in stock.&lt;br /&gt;
&lt;br /&gt;
You can carry 71 items in your inventory. Each rifle and blowpipe takes 2 inventory spaces, while gold coins don't take up any inventory space. All other items take 1 space.&lt;br /&gt;
&lt;br /&gt;
Clicking on an item in your inventory uses 1 [[AP]]. Generally, this attempts to use the item (such as a ''[[Items#Sharpening stone|sharpening stone]]''); otherwise, you get a message like: &amp;quot;Upon closer inspection, the knife appears to be a weapon.&amp;quot; (1 AP is used in either case.)&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Talk:Items]].&lt;br /&gt;
&lt;br /&gt;
== Melee weapons ==&lt;br /&gt;
&lt;br /&gt;
The default weapon, the punch, deals 1 point of base damage at 10% base accuracy.&lt;br /&gt;
&lt;br /&gt;
There is an unknown chance of a weapon dealing additional damage during combat. &amp;quot;Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack ''the target'' for 5 damage.&amp;quot; There is also an unknown chance of a weapon breaking during combat, which causes you to lose that weapon. &amp;quot;Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard.&amp;quot; See [[Special weapon event odds]] for more information.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Melee Weapons&lt;br /&gt;
|-bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Trade value]] !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Knife&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Camps&lt;br /&gt;
|Required for [[Writing|writing messages]] on trees or huts.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Dagger&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Ruins&lt;br /&gt;
|Required for [[Writing|writing messages]] on trees or huts.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Machete&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$100&lt;br /&gt;
|Jungle&lt;br /&gt;
|Breakable. Required for chopping through the jungle. Can become a ''blunt machete'' when you chop vegetation; see [[Special weapon event odds]].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blunt&amp;amp;nbsp;machete&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$70&lt;br /&gt;
|Camps, Jungle&lt;br /&gt;
|Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a ''sharpening stone'' to become a ''machete''.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Cutlass&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$120&lt;br /&gt;
|Ship&lt;br /&gt;
|Breakable. Required for chopping through the jungle. Can become a ''blunt cutlass'' when you chop vegetation; see [[Special weapon event odds]].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blunt&amp;amp;nbsp;cutlass&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Ship&lt;br /&gt;
|Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a ''sharpening stone'' to become a ''cutlass''.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Heavy&amp;amp;nbsp;sword&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$5000&lt;br /&gt;
|Jungle&amp;amp;nbsp;(?)&lt;br /&gt;
|Extremely rare; only one confirmed example.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ranged weapons and ammunition ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Ranged Weapons&lt;br /&gt;
|-bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Trade value]] !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Rifle&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$300&lt;br /&gt;
|Outsider ammunition huts, Outsider camps&lt;br /&gt;
|Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). ''('''Outsiders only'''; natives require ''[[Outsider Knowledge]]'' to use.)''&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blowpipe&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$300&lt;br /&gt;
|Native ammunition huts, Native camps&lt;br /&gt;
|Needs ammo (poison darts). Holds 1 dart at a time. Requires 2 inventory spaces (whether loaded or empty). ''('''Natives only'''; outsiders require ''[[Native Knowledge]]'' to use.)''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Ammunition&lt;br /&gt;
|-bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
!Name !! [[Trading#Trading_Hut_Prices|Trade value]] !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Rifle bullet&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$15&lt;br /&gt;
|Outsider ammunition huts, Outsider camps''&lt;br /&gt;
|Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 8 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. ''('''Outsiders only'''; natives require ''[[Outsider Knowledge]]'' to use.)''&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Poison dart&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$10&lt;br /&gt;
|Native ammunition huts, Native camps''&lt;br /&gt;
|Used as ammo for blowpipes (which hold 1 dart each). Found as singles or in bundles with up to 8 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. ''('''Natives only'''; outsiders require ''[[Native Knowledge]]'' to use.)''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
'''Consumable'''&lt;br /&gt;
&lt;br /&gt;
Using a restorative item takes 1 AP and consumes the item (removing it from your inventory).&lt;br /&gt;
&lt;br /&gt;
'''Application'''&lt;br /&gt;
&lt;br /&gt;
Fruits and drinks can only be used on yourself. The First Aid Kit and Healing Herbs are unique in that they can also be used to heal [[animals]] and other characters (including NPC traders and shamans). &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== First Aid Kit ===&lt;br /&gt;
* '''Restores''': ''5 points'' (''10 points'' with the ''[[First Aid]]'' skill)&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$200''&lt;br /&gt;
* '''[[Locations]]''': ''Outsider camps''&lt;br /&gt;
* '''Used by''': Outsiders (Natives require the ''[[Outsider Knowledge]]'' skill)&lt;br /&gt;
&lt;br /&gt;
A first aid kit will heal all wounds caused by shark bites. &lt;br /&gt;
&lt;br /&gt;
Natives without the ''[[Outsider Knowledge]]'' skill recognize this item but are unable to use it. &lt;br /&gt;
&lt;br /&gt;
A first aid kit costs $40 per 1 HP healed, or $20 per 1 HP with the ''[[First Aid]]'' skill.&lt;br /&gt;
&lt;br /&gt;
First aid kits are commonly referred to as ''FAK'' or shortened to just ''kits'' by the playerbase.&lt;br /&gt;
&lt;br /&gt;
=== Healing Herbs ===&lt;br /&gt;
* '''Restores''': ''5 points'' (''10 points'' with the ''[[Natural Medicine]]'' skill)&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$200''&lt;br /&gt;
* '''[[Locations]]''': ''Native camps'', ''Grasslands'', ''Ruins''&lt;br /&gt;
* '''Used by''': Natives (Outsiders require the ''[[Native Knowledge]]'' skill)&lt;br /&gt;
&lt;br /&gt;
An application of healing herbs will heal all wounds caused by shark bites. &lt;br /&gt;
&lt;br /&gt;
Outsiders without the ''[[Native Knowledge]]'' skill see this item as ''Dried Herbs'' and are unable to use it. &lt;br /&gt;
&lt;br /&gt;
This item costs $40 per 1 HP healed, or $20 per 1 HP with the ''[[Natural Medicine]]'' skill.&lt;br /&gt;
&lt;br /&gt;
Healing herbs are commonly shortened to just ''herbs'' by the playerbase.&lt;br /&gt;
&lt;br /&gt;
=== Bottle of Water ===&lt;br /&gt;
* '''Restores''':  ''5 points''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$30''&lt;br /&gt;
* '''[[Locations]]''': ''Outsider camps''&lt;br /&gt;
&lt;br /&gt;
The most cost-effective healing item in the game, costing just $6 per 1 HP healed.&lt;br /&gt;
&lt;br /&gt;
Natives can use this item as effectively as Outsiders, although without the ''[[Outsider Knowledge]]'' skill, they will recognize the item as a ''Bottle of Liquid''.&lt;br /&gt;
&lt;br /&gt;
=== Bottle of Beer ===&lt;br /&gt;
* '''Restores''':  ''2 points''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''&lt;br /&gt;
* '''[[Locations]]''': ''Outsider camps'', ''Beach''&lt;br /&gt;
&lt;br /&gt;
A bottle of beer costs $20 per 1 HP healed.&lt;br /&gt;
&lt;br /&gt;
Natives without the ''[[Outsider Knowledge]]'' skill see this item as a ''Bottle of Brown Liquid'', although they are able to use it normally.&lt;br /&gt;
&lt;br /&gt;
=== Bottle of Rum ===&lt;br /&gt;
* '''Restores''': ''2 points''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''&lt;br /&gt;
* '''[[Locations]]''': ''Ship''&lt;br /&gt;
&lt;br /&gt;
A bottle of rum costs $20 per 1 HP healed.&lt;br /&gt;
&lt;br /&gt;
Presumably, natives without the ''[[Outsider Knowledge]]'' skill see this item as a ''Bottle of Brown Liquid'', although they are able to use it normally.&lt;br /&gt;
&lt;br /&gt;
=== Tasty Berries ===&lt;br /&gt;
* '''Restores''': ''2 points''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''&lt;br /&gt;
* '''[[Locations]]''': ''Berry Bush''&lt;br /&gt;
&lt;br /&gt;
Found on a berry bush (which has a tree icon). &lt;br /&gt;
&lt;br /&gt;
Outsiders without the ''[[Native Knowledge]]'' skill recognize this item as ''Berries''.&lt;br /&gt;
&lt;br /&gt;
When purchased in the [[Trading]] Hut, tasty berries cost $20 per 1 HP healed.&lt;br /&gt;
&lt;br /&gt;
=== Banana ===&lt;br /&gt;
* '''Restores''': ''1 point''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''&lt;br /&gt;
* '''[[Locations]]''': ''Banana Tree, Jungle''&lt;br /&gt;
&lt;br /&gt;
Found hanging on trees and lying loose around the jungle. &lt;br /&gt;
&lt;br /&gt;
Bananas are overpriced in the [[Trading]] Hut, costing $40 per 1 HP healed.&lt;br /&gt;
&lt;br /&gt;
=== Mango ===&lt;br /&gt;
* '''Restores''': ''1 point''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''&lt;br /&gt;
* '''[[Locations]]''': ''Mango Tree, Jungle''&lt;br /&gt;
&lt;br /&gt;
Found hanging on trees and lying loose around the jungle. &lt;br /&gt;
&lt;br /&gt;
Mangos are overpriced in the [[Trading]] Hut, costing $40 per 1 HP healed.&lt;br /&gt;
&lt;br /&gt;
=== Gourd of Water ===&lt;br /&gt;
* '''Restores''':  ''1 point''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$30''&lt;br /&gt;
* '''[[Locations]]''': ''Jungle''&lt;br /&gt;
&lt;br /&gt;
Found lying loose around the jungle. &lt;br /&gt;
&lt;br /&gt;
When purchased in the [[Trading]] Hut, a gourd of water costs $30 per 1 HP healed.&lt;br /&gt;
&lt;br /&gt;
=== Poisonous Berries ===&lt;br /&gt;
* '''Inflicts''': ''-2 points''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$20''&lt;br /&gt;
* '''[[Locations]]''': ''Berry Tree''&lt;br /&gt;
&lt;br /&gt;
Found on a berry bush (which has a tree icon).&lt;br /&gt;
&lt;br /&gt;
Outsiders without the ''[[Native Knowledge]]'' skill recognize this item as ''Berries''.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Poisonous berries also yield 2 XP when eaten. Since characters earn XP again when healing the damage, repeated poisoning and healing is a viable method of gaining [[XP]] for non-combat characters.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Items ==&lt;br /&gt;
&lt;br /&gt;
=== GPS Unit ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$250''&lt;br /&gt;
* '''[[Locations]]''': ''Outsider camps, Outsider medical huts''&lt;br /&gt;
* '''Used by''': Outsiders (Natives require the ''[[Outsider Knowledge]]'' skill)&lt;br /&gt;
&lt;br /&gt;
Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area.&lt;br /&gt;
&lt;br /&gt;
Coordinates are in the form [-70.366, 26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.&lt;br /&gt;
&lt;br /&gt;
GPS units can be found lying on the ground in an outsider village, but they are most prevalent in the Outsider Medical Huts (about 1 GPS per 50 AP searching). GPS units have also been up for trade in all three outsider Trading Huts, although they are high demand items for new characters.&lt;br /&gt;
&lt;br /&gt;
=== Gold Coin ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$100''&lt;br /&gt;
* '''[[Locations]]''': ''Camps'', ''Jungle'', ''Beach''&lt;br /&gt;
&lt;br /&gt;
Being the currency of the island, gold coins are the only items to require no inventory space, and up to ten can be given to any player in the same location via the &amp;quot;Give&amp;quot; button. Clicking on a gold coin in one's inventory flips it and gives &amp;quot;heads&amp;quot; or &amp;quot;tails&amp;quot; as a result.&lt;br /&gt;
&lt;br /&gt;
=== Gem ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$1000''&lt;br /&gt;
* '''[[Locations]]''': ''Ruins'', ''Shipwreck's Hold''&lt;br /&gt;
&lt;br /&gt;
Worth ten times as much as a gold coin when trading. Unlike gold, gems require inventory space.&lt;br /&gt;
&lt;br /&gt;
=== Piece of Driftwood ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$70''&lt;br /&gt;
* '''[[Locations]]''': ''Beach''&lt;br /&gt;
&lt;br /&gt;
A [[signpost]] can be constructed out of two pieces of driftwood. &lt;br /&gt;
&lt;br /&gt;
=== Sharpening Stone ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$50''&lt;br /&gt;
* '''[[Locations]]''': ''Camps''&lt;br /&gt;
&lt;br /&gt;
Used to sharpen ''[[Items#Blunt Machete|blunt machetes]]'' and ''[[Items#Blunt Cutlass|blunt cutlasses]]''. Click on your sharpening stone (not on a blunt weapon) to sharpen a weapon. &lt;br /&gt;
&lt;br /&gt;
=== Poisonous Snake ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$5''&lt;br /&gt;
* '''[[Locations]]''': ''Grasslands''&lt;br /&gt;
&lt;br /&gt;
Useless to everyone but traders, to whom they are only ''almost'' useless.&lt;br /&gt;
&lt;br /&gt;
=== Crab ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$50''&lt;br /&gt;
* '''[[Locations]]''': ''Beach''&lt;br /&gt;
&lt;br /&gt;
Useless but somewhat valuable nonetheless.&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:XP&amp;diff=5768</id>
		<title>Talk:XP</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:XP&amp;diff=5768"/>
		<updated>2006-05-26T19:31:12Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* Animal kills: inconsistent XP bonus? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;del&amp;gt;I don't believe that I have earned any XP by using recovery items on myself.&amp;lt;/del&amp;gt; However, I recently had the opportunity to heal another player. I healed them with ''Medical Herbs'' and they recovered 5 HP and I earned 5 XP. --[[User:Lint|Lint]] 03:41, 20 February 2006 (GMT)&lt;br /&gt;
:After seeing Nankilstlas' edit, I decided to try it myself. And indeed I was able to earn XP by eating a Banana and a Mango. Now we must experiment with all the other consumable items. Who wants to try the Poisonous Berries? &amp;gt;:) --[[User:Lint|Lint]] 19:16, 21 February 2006 (GMT)&lt;br /&gt;
::tried Poisonous Berries - you lose 2 HP, but _gain_ 2 XP each berry (tried twice in succession, gained 2 XP each time) [[User:Anothertwilight|Anothertwilight]] 02:21, 22 February 2006 (GMT)&lt;br /&gt;
:LOL, buring HP for XP. That's really not worth it ;-) --[[User:Murk|Murk]] 17:11, 26 February 2006 (GMT)&lt;br /&gt;
::Im going to add that, as it is in flavor after all whatever doesn't kill you makes you stronger. Plus its in flavour as your guy learns which berries to avoid.-- [[User:Daylan|Daylan]] 00:08, 10 March 2006 (GMT)&lt;br /&gt;
:I recently had the opportunity to apply Medical Herbs to another player after learning the '''Natural Medicine''' skill. I healed an Outsider for 3 HP and earned 10 XP. I healed another Outsider for 10 HP and earned 10 XP. Therefore, I am led to assume that by default we earn 5 XP regardless of how much is actually healed. But with advanced medicine skills we earn 10 XP regardless of how much is actually healed. --[[User:Lint|Lint]] 01:11, 31 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Killing other players ==&lt;br /&gt;
&lt;br /&gt;
My outsider recieved a total of 36 XP for killing a native, who was at 1 HP when I delivered the killing stroke, which I dealt with a machete. On that last swing, although it said I did 3 points of damage, I suspect I received 1 XP for the 1 point of damage I actually inflicted, and 35 XP for the kill. Seem consistant with others' results?--[[User:Jackel|Jackel]] 17:35, 23 February 2006 (GMT)&lt;br /&gt;
:'''Update''':Killed another native. When he was at 2 health, I hit him for 3 damage, and the result was 31 XP. Assuming I got 2 XP for damage caused, the leftover should be the &amp;quot;kill bonus&amp;quot;, in this case, 29XP. That's a strange number to award...--[[User:Jackel|Jackel]] 14:16, 26 February 2006 (GMT)&lt;br /&gt;
::'''Another update''':Another native, total XP gained 31 XP. I hit for 3 points, I think he was at 2HP.--[[User:Jackel|Jackel]] 17:06, 28 February 2006 (GMT)&lt;br /&gt;
:::'''More updating''': 36 XP for my next victim. (For the record, he attacked me first!). 36 XP gained, he was at 2 HP when I finished him. 4 kills, twice netting 31 XP, twice netting 31 XP, with differing amounts of health...hard to extrapolate a pattern here...&lt;br /&gt;
::: I got around 30xp for killing an outsider as a native, maybe the xp you get depends on who you kill(there level)? -- [[User:Daylan|Daylan]] 00:05, 10 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
I attacked a fellow Outsider with Soldier's machete (20%, 2 dam). For each hit, I received only 1 XP - half of what I would normally expect. Healing the 4 HP damage I caused with a First Aid Kit gave me 5 XP - which suggests that the XP gain from FAKs and Herbs is fixed at 5 XP when used on another player. --[[User:Lint|Lint]] 18:17, 2 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Outsider Pirate (level 11) attacked a 3 HP Native Warrior (level 19). Prior to dealing the fatal blow, the Pirate had 122 XP. After dealing the fatal blow, the Pirate had 168 XP. A 43 XP reward? --[[User:Lint|Lint]] 00:25, 30 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:Well, since animals yield full XP for damage dealt on the killing blow (even if it overspills), and then yield a bonus that is a percentage of their starting HP, why wouldn't humans be treated the same way? I've never killed a player, but you've posted enough clues: &lt;br /&gt;
:* 50 hp victim = 28 XP (plus damage dealt)&lt;br /&gt;
:* 60 hp victim = 33 XP (plus damage dealt)&lt;br /&gt;
:* 70 hp victim = 38 XP (plus damage dealt)&lt;br /&gt;
:* 80 hp victim = 43 XP (plus damage dealt)&lt;br /&gt;
:So the XP reward depends upon the victims class and bodybuilding status -- specifically 50% of 5+StartingHP. (oooh, and checking with [[animals]], looks like they use ''exactly'' the same formula!!) Killing your own faction gets half XP. --[[User:Tycho44|Tycho44]] 00:38, 4 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Revealing a map feature ==&lt;br /&gt;
&lt;br /&gt;
Since I've never done it, I ask how much chopping does it take to reveal a Hut or a Food Source (I suppose that means a tree)? Will I catch these just by chopping where the game says to chop (d10), or do I have to clear to a lighter green? Thanks! --[[User:Tycho44|Tycho44]] 04:14, 22 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Animal kills: inconsistent XP bonus? ==&lt;br /&gt;
&lt;br /&gt;
The given formula for the XP bonus for killing an animal appears to be inconsistent with the information listed on the Animals page. For example, alligators: .5(5+25) != 10. Or large deer: .5(5+30) != 10. --[[User:LouisB3|LouisB3]] 02:56, 18 May 2006 (BST)&lt;br /&gt;
:Some animals recently had their max hit points change (alligators went up to 25). Either the bonus XP info is now wrong or the formula is wrong -- we should try to verify which one. Thanks, --[[User:Tycho44|Tycho44]] 03:07, 18 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Large deer have 15 hp. Also, as of May 26, 2006, characters still get full weapon damage as XP even on the killing blow of an animal with too few hit points. &lt;br /&gt;
* Deer at 1 HP; attacked with machete, gained 13 XP. (Gained 27 XP total from attacking.) &lt;br /&gt;
* Deer at 3 HP; attacked with machete, gained 13 XP. (Gained 25 XP total from attacking.)&lt;br /&gt;
If you find contrary (or confirming) instances, please record them -- probably [[Talk:Animals]] is the best place to log raw attack data. --[[User:Tycho44|Tycho44]] 19:35, 26 May 2006 (BST)&lt;br /&gt;
:Sorry about that. I was practically certain that I had observed that it was unlike Urban Dead, but I was obviously mistaken. --[[User:LouisB3|LouisB3]] 20:31, 26 May 2006 (BST)&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=5719</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=5719"/>
		<updated>2006-05-26T02:22:31Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many '''animals''' live on the island, and most of them can be attacked. Animals move around periodically. Some animals will run away if they are attacked, some will retaliate, and some will attack without provocation. Sleeping near a tiger or elephant is especially dangerous.&lt;br /&gt;
&lt;br /&gt;
Below is a table of all the animals found to date. There may be others to be found, and new animals may be introduced to the island in the future.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; bgcolor=&amp;quot;#eee&amp;quot;&lt;br /&gt;
! Animal !! Max&amp;amp;nbsp;HP !! Frequency !! Accuracy !! Damage !! XP&amp;amp;nbsp;Bonus !! Location !! Notes&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Alligator&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 45%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|             | [[Locations#Swamp|Swamp]]&lt;br /&gt;
|             | Aggressive; attacks unprovoked.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Deer,&amp;amp;nbsp;large&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 30&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|             | [[Locations#Jungle|Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Deer,&amp;amp;nbsp;small&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|             | [[Locations#Jungle|Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Easter&amp;amp;nbsp;Bunny&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 30 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 28&lt;br /&gt;
|             | [[Locations#Grassland|Grassland]],&amp;amp;nbsp;[[Locations#Jungle|Jungle]]&lt;br /&gt;
|             | Extinct shortly after Easter, 16 April 2006, when they first appeared.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Elephant&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 60%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25&lt;br /&gt;
|             | [[Locations#Grassland|Grassland]],&amp;amp;nbsp;[[Locations#Jungle|Jungle]]&lt;br /&gt;
|             | Aggressive; attacks unprovoked.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Monkey&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 8&lt;br /&gt;
|             | [[Locations#Jungle|Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Parrot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 5&lt;br /&gt;
|             | [[Locations#Jungle|Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Rat&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|             | [[Locations#Tunnel|Tunnel]],&amp;amp;nbsp;[[Locations#Cave|Cave]]&lt;br /&gt;
|             | Aggressive; attacks in packs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Stag,&amp;amp;nbsp;large&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 60%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|             | [[Locations#Jungle|Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Tiger&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14&lt;br /&gt;
|             | [[Locations#Jungle|Jungle]]&lt;br /&gt;
|             | Aggressive; attacks unprovoked.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Wild&amp;amp;nbsp;boar&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 55%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|             | [[Locations#Jungle|Jungle]]&lt;br /&gt;
|             | Aggressive; attacks unprovoked.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When you attack an animal you receive [[XP Gains|experience points]] (XP) equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus, as listed in the &amp;quot;XP Bonus&amp;quot; column. (For example, if a monkey has 1 HP remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)&lt;br /&gt;
&lt;br /&gt;
== Unseen animals ==&lt;br /&gt;
'''Sharks''' cannot be seen or attacked. They have a random chance to attack instantly when a player swims in deep water. Its attacks deal 2 HP damage, and the resulting wounds deal 1 HP damage per action until they are healed with a [[Items#First_Aid_Kit|first aid kit]] or [[Items#Healing_Herbs|healing herbs]] or until the player dies.&amp;lt;!-- Revives heal all wounds according to [[Game_Design#Persistent_Shark_Bites]] --&amp;gt; The effects of wounds are not cumulative.&lt;br /&gt;
&lt;br /&gt;
'''Poisonous snakes''' cannot be seen or attacked. They have a random chance to bite the player when they are searching Grasslands. Their bites deal 3 HP damage. Poisonous snakes are also an [[Items|item]].&lt;br /&gt;
&lt;br /&gt;
'''Crabs''' cannot be seen or attacked. They have a random chance to pinch the player when they are searching Beaches. Their pinch deal 1 HP damage. Crabs are also an [[Items|item]].&lt;br /&gt;
&lt;br /&gt;
== Punching large animals ==&lt;br /&gt;
When missing a punch against an elephant, large stag, or tiger, special messages may display:&lt;br /&gt;
&lt;br /&gt;
* ''You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!''&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=5718</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=5718"/>
		<updated>2006-05-26T02:22:12Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: Minor change to easter bunny after reading Simon's forum comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many '''animals''' live on the island, and most of them can be attacked. Animals move around periodically. Some animals will run away if they are attacked, some will retaliate, and some will attack without provocation. Sleeping near a tiger or elephant is especially dangerous.&lt;br /&gt;
&lt;br /&gt;
Below is a table of all the animals found to date. There may be others to be found, and new animals may be introduced to the island in the future.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; bgcolor=&amp;quot;#eee&amp;quot;&lt;br /&gt;
! Animal !! Max&amp;amp;nbsp;HP !! Frequency !! Accuracy !! Damage !! XP&amp;amp;nbsp;Bonus !! Location !! Notes&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Alligator&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 45%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|             | [[Locations#Swamp|Swamp]]&lt;br /&gt;
|             | Aggressive; attacks unprovoked.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Deer,&amp;amp;nbsp;large&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 30&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|             | [[Locations#Jungle|Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Deer,&amp;amp;nbsp;small&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|             | [[Locations#Jungle|Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Easter&amp;amp;nbsp;Bunny&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 30 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 28&lt;br /&gt;
|             | [[Locations#Grassland|Grassland]],&amp;amp;nbsp;[[Locations#Jungle|Jungle]]&lt;br /&gt;
|             | Extinct shortly after Easter, 16 April 2006, when they were first noticed.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Elephant&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 60%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25&lt;br /&gt;
|             | [[Locations#Grassland|Grassland]],&amp;amp;nbsp;[[Locations#Jungle|Jungle]]&lt;br /&gt;
|             | Aggressive; attacks unprovoked.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Monkey&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 8&lt;br /&gt;
|             | [[Locations#Jungle|Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Parrot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 5&lt;br /&gt;
|             | [[Locations#Jungle|Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Rat&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|             | [[Locations#Tunnel|Tunnel]],&amp;amp;nbsp;[[Locations#Cave|Cave]]&lt;br /&gt;
|             | Aggressive; attacks in packs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Stag,&amp;amp;nbsp;large&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 60%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|             | [[Locations#Jungle|Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Tiger&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14&lt;br /&gt;
|             | [[Locations#Jungle|Jungle]]&lt;br /&gt;
|             | Aggressive; attacks unprovoked.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Wild&amp;amp;nbsp;boar&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 55%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|             | [[Locations#Jungle|Jungle]]&lt;br /&gt;
|             | Aggressive; attacks unprovoked.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When you attack an animal you receive [[XP Gains|experience points]] (XP) equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus, as listed in the &amp;quot;XP Bonus&amp;quot; column. (For example, if a monkey has 1 HP remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)&lt;br /&gt;
&lt;br /&gt;
== Unseen animals ==&lt;br /&gt;
'''Sharks''' cannot be seen or attacked. They have a random chance to attack instantly when a player swims in deep water. Its attacks deal 2 HP damage, and the resulting wounds deal 1 HP damage per action until they are healed with a [[Items#First_Aid_Kit|first aid kit]] or [[Items#Healing_Herbs|healing herbs]] or until the player dies.&amp;lt;!-- Revives heal all wounds according to [[Game_Design#Persistent_Shark_Bites]] --&amp;gt; The effects of wounds are not cumulative.&lt;br /&gt;
&lt;br /&gt;
'''Poisonous snakes''' cannot be seen or attacked. They have a random chance to bite the player when they are searching Grasslands. Their bites deal 3 HP damage. Poisonous snakes are also an [[Items|item]].&lt;br /&gt;
&lt;br /&gt;
'''Crabs''' cannot be seen or attacked. They have a random chance to pinch the player when they are searching Beaches. Their pinch deal 1 HP damage. Crabs are also an [[Items|item]].&lt;br /&gt;
&lt;br /&gt;
== Punching large animals ==&lt;br /&gt;
When missing a punch against an elephant, large stag, or tiger, special messages may display:&lt;br /&gt;
&lt;br /&gt;
* ''You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!''&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Requests_for_information&amp;diff=5717</id>
		<title>Requests for information</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Requests_for_information&amp;diff=5717"/>
		<updated>2006-05-26T02:16:29Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Requests for information''' are welcomed on this wiki. Any player with a question about the game should ask it '''on this page''' if articles like [[Gameplay]], [[Character Classes]], [[Items]] and [[Skills]] don't have the answer.&lt;br /&gt;
&lt;br /&gt;
== About the wiki ==&lt;br /&gt;
This wiki can be used as a reference guide as you explore the island of Shartak. Players are constantly adding and improving information about all aspects of life on Shartak, but it is always possible for information to be incomplete or out of date. All visitors are invited to [[Special:Userlogin|create an account]], '''read [[Help:Editing]]''', and improve the wiki along with us. The [[Main Page]] has a list of pages and projects you can contribute to.&lt;br /&gt;
&lt;br /&gt;
== Vital statistics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Points (HP) ===&lt;br /&gt;
:''See [[Gameplay#Hit Points]].''&lt;br /&gt;
&lt;br /&gt;
=== Action Points (AP) ===&lt;br /&gt;
:''See [[Gameplay#Action Points (AP)]].''&lt;br /&gt;
&lt;br /&gt;
=== Experience Points (XP) ===&lt;br /&gt;
:''See [[Gameplay#Experience Points]] and [[XP Gains]].''&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
:''See [[Death]].''&lt;br /&gt;
&lt;br /&gt;
=== Character deaths ===&lt;br /&gt;
Q. How can one avoid being hunted down when logged out? --[[User:LouisB3|LouisB3]] 00:19, 16 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
A. You can't; vulnerability is part of the game. Your best bet is to hide in an unpopulated, untraveled place (see the [http://www.itechsc.com/misc/shartak/ubermap/ uber map] for ideas), or in a friendly village ([[Durham]], [[York]], [[Derby]] or the [[Shipwreck]] if you're an outsider, or [[Dalpok]], [[Raktam]] or [[Wiksik]] if you're a native). &amp;amp;mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:I asked not about becoming invulnerable, but about how best to avoid being slain (as I was my first day). You say I &amp;quot;can't&amp;quot;, but then offer advice on how to. --03:16, 26 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== NPC (Non-Player Character) deaths ===&lt;br /&gt;
Q. The 'statistics on kills' page [http://www.shartak.com/statkills.html] shows each group has killed a shaman numerous times. As I understand, there is always 1 shaman in each town/village. What are the consequences of this? Unable to be revived until one respawns? -[[User:Jackel|Jackel]]&lt;br /&gt;
&lt;br /&gt;
A. If the shaman of your town/village dies, you cannot be revived. Attempting to contact the shaman of your town/village while he &amp;quot;a spirit&amp;quot; yields this message: ''You sense that XX wishes you to be patient and ask again later as he is a spirit as well and is trying to return to his body so he can help others.'' It is unknown how long it takes for a shaman to be revived.&lt;br /&gt;
&lt;br /&gt;
Q. Do animals have a players killed listing page, where the rabid tiger of raktam can compete for top billing with the brutal biter of bonobo? --[[User:Tycho44|Tycho44]] 09:05, 13 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
A. No. Animal kills are not reported. &amp;amp;mdash; [[User:Elembis|Elembis]] 02:14, 25 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
:''See [[Items]].''&lt;br /&gt;
&lt;br /&gt;
Q. Can items that you are carrying be destroyed or damaged? Specifically, can a machete ever be broken or become dull with use requiring sharpening? Is there any reason to carry around more than one machete?  -[[User:Arminius|Arminius]] 01:59, 24 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A. Yes, [[Items#Melee_Weapons|melee weapons]] can be damaged and destroyed. Machetes can be dulled by chopping at the jungle (but sharpened again with a [[Items#Sharpening_Stone|sharpening stone]], and any bladed weapon can be broken in an attempted attack on a person or animal. or broken by attacking a person or animal. The chances of a blade breaking or becoming dull are rare but relatively unknown (see [[Special weapon event odds]]). &amp;amp;mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q. I would like to ask for everyones help in finding more about the elusive heavy sword, like what density of jungle did you find them in, is there a hut underneath the jungle or was it a jungle square with a hut? Or if you actually find them in the jungle? THe info on them right now is shaky. Im currently going on a search-a-thon but help is greatly appreciated.&lt;br /&gt;
:Please feel free to add some data to [[Search Odds]] or [[Search Odds Condensed]] to help in the effort to work out where to find this item and others! -- [[User:Fitzcarraldo|Fitzcarraldo]] 10:27, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Q. Do poison darts poison?&lt;br /&gt;
&lt;br /&gt;
A. No. They deal damage to the target like any other attack, but as of May 21, 2006, no poison-like effects are felt. &amp;amp;mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Q. Are poisionous berries useful for anything, such as the making of poison darts?&lt;br /&gt;
&lt;br /&gt;
A. All you can do is eat them and [[XP_Gains|gain experience]] for doing so. This is actually rather common, especially among players who role-play (play their characters as they would be played in real life; a scientist, for example, would not attack other people unless provoked). &amp;amp;mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
:''See [[Skills]].''&lt;br /&gt;
&lt;br /&gt;
=== Scavenging skill ===&lt;br /&gt;
Q. The scanvenging skill for settlers and villagers says that it &amp;quot;Assists in finding things within certain areas.&amp;quot; What are these 'certain areas', and how much does having the skill improve your search odds? [[User:Arminius|Arminius]] 03:31, 24 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
A. I don't know! Please post your Search Data to [[Search Odds Condensed]] or [[Search Odds]], and help us find out. You don't need to be a Scavenger to post your Search Data -- we need more data to determine the baseline search odds. --[[User:Tycho44|Tycho44]] 08:46, 29 April 2006 (BST)&lt;br /&gt;
: It appears that, in herbal huts, settlers with scavenging have a one-in-two total find rate and a healing herb find rate of one-in-three, while people without scavenging have a one-in-three total find rate and a healing herb find rate of only one-in-five. (this info was recently added to [[Search Odds Condensed]]) [[User:Arminius|Arminius]] 21:14, 30 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
:''See [[Locations]].''&lt;br /&gt;
&lt;br /&gt;
==General Gameplay==&lt;br /&gt;
&lt;br /&gt;
Q. What time period is the game based in?  Excepting the GPS, the choice of items available impies anywhere from the 1600's to the early 1900's.  The GPS unit seems a little out of place but implies that the time period has to be present day.  Maybe i missed some other items or note about the date? --[[User:Frisco|Frisco]] 21:52, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A1. I'm not sure there is really an answer to this as such.. or perhaps many answers.. but.. the whole thing has a kinda lost world feel to it I think. Natives cut off from civilisation. Outsiders from the modern world stranded. Such an idea could explain almost any range of technology, except something like a satellite dish or long range radio transmitters that would allow outsiders to broadcast their distress and get rescued of course.&lt;br /&gt;
&lt;br /&gt;
Q. Today my level 7 soldier attacked a parrot with a machete (normally 3 damage) and got the following message:&lt;br /&gt;
:''Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal.''&lt;br /&gt;
:''You attack the parrot for 5 damage. It dies.''&lt;br /&gt;
Is this new, or just very uncommon?--[[User:Frisco|Frisco]] 16:26, 16 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A. It's an uncommon bonus. Another uncommon event resulting from an attack is that a melee weapon will break and become useless. See [[Special weapon event odds]] for more information. &amp;amp;mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Q. Has anyone experienced the luck/skill effect while using their fists?&lt;br /&gt;
&lt;br /&gt;
A. Well, there we go. My lucky hit dealt a target 4 damage (with Body Building). --[[User:Lint|Lint]] 00:23, 23 May 2006 (BST)&lt;br /&gt;
:''Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal.''&lt;br /&gt;
:''You attack the elephant for 4 damage. It drops to 41 HP.''&lt;br /&gt;
&lt;br /&gt;
Q. Has anyone experienced the luck/skill effect while using a rifle or blowpipe?&lt;br /&gt;
&lt;br /&gt;
Q. Are knives and daggers breakable?&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
:''See [[Animals]].''&lt;br /&gt;
&lt;br /&gt;
=== Easy Elephant ===&lt;br /&gt;
Q. Are elephants easier to hit? I attacked and killed one with it's full 60 hp and missed only once. I have a 45% hit rate with my machete and deal 3 dmg per succesful blow. I did not get one of those flavour texts and did 3 dmg each time. --[[User:One of many doctors|One of many doctors]] 02:15, 21 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A. There's no way that an elephant would have been that easy to kill.. 21 attacks with only 1 miss is 95% hit and you certainly don't get that! I guess the RNG (Random Number God) smiled on you. --[[User:Simon|Simon]] 14:44, 21 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Clan pages ==&lt;br /&gt;
&lt;br /&gt;
Q. How do I make a clan page?&lt;br /&gt;
&lt;br /&gt;
A. In the search box on the left side of the page, enter your clan's name and click &amp;quot;Go&amp;quot;. If the page doesn't exist, you will then see a notice at the top of the page that reads &amp;quot;No page with this exact title exists&amp;quot;. Clicking on &amp;quot;this exact title&amp;quot; will allow you to edit that page, and when you save your edit the page will be created.&lt;br /&gt;
&lt;br /&gt;
Please '''categorize your clan''' by including &amp;lt;!-- You don't need the nowiki tags, they are just there to prevent linking this page as a Clan --&amp;gt;&amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Clans]]&amp;lt;/nowiki&amp;gt;&amp;quot; (no quotes) somewhere on the page, as well as &amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Clans for Outsiders]]&amp;lt;/nowiki&amp;gt;&amp;quot;, &amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Clans for Natives]]&amp;lt;/nowiki&amp;gt;&amp;quot; or &amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Clans for both]]&amp;lt;/nowiki&amp;gt;&amp;quot; so people will know who your clan accepts as members. Clans are strongly encouraged to use the [[Template talk:Clanbox|Clanbox template]] to present their information in an orderly fashion.&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Tracking&amp;diff=5716</id>
		<title>Talk:Tracking</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Tracking&amp;diff=5716"/>
		<updated>2006-05-26T02:11:39Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is tracking worthwhile in terms of hunting animals? --[[User:LouisB3|LouisB3]] 03:11, 26 May 2006 (BST)&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=5714</id>
		<title>User:LouisB3</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=5714"/>
		<updated>2006-05-26T01:54:34Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: http://www.shartak.com/profile.cgi?id=2694&lt;br /&gt;
&lt;br /&gt;
Urban Dead character: http://www.urbandead.com/profile.cgi?id=134359&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
# Acquire all skills&lt;br /&gt;
# Have an excessive amount of extra XP&lt;br /&gt;
# Explore the entire island (about 3500 areas; more than 100% of level-ground total)&lt;br /&gt;
# Become a Top 100 killer (about 150 kills)&lt;br /&gt;
# Kill at least one of each type of animal&lt;br /&gt;
# Become a Top 20 PKer (about 20 kills)&lt;br /&gt;
# Become excessively wealthy&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|- &lt;br /&gt;
| 5-15 || 0 || Started&lt;br /&gt;
|-&lt;br /&gt;
| 5-15 || 0 || Died (1)&lt;br /&gt;
|-&lt;br /&gt;
| 5-18 || 1 || Lvl+: Body Building&lt;br /&gt;
|-&lt;br /&gt;
| 5-21 || 2 || Lvl+: Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-23 || 3 || Lvl+: Advanced Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=5710</id>
		<title>User:LouisB3</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=5710"/>
		<updated>2006-05-26T01:38:49Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: http://www.shartak.com/profile.cgi?id=2694&lt;br /&gt;
&lt;br /&gt;
Urban Dead character: http://www.urbandead.com/profile.cgi?id=134359&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
# Acquire all skills&lt;br /&gt;
# Have an excessive amount of extra XP&lt;br /&gt;
# Explore the entire island (about 3500 areas; more than 100% of level-ground total)&lt;br /&gt;
# Become a Top 100 killer (about 150 kills)&lt;br /&gt;
# Kill at least one of each type of animal&lt;br /&gt;
# Become a Top 20 PKer (about 20 kills)&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|- &lt;br /&gt;
| 5-15 || 0 || Started&lt;br /&gt;
|-&lt;br /&gt;
| 5-15 || 0 || Died (1)&lt;br /&gt;
|-&lt;br /&gt;
| 5-18 || 1 || Lvl+: Body Building&lt;br /&gt;
|-&lt;br /&gt;
| 5-21 || 2 || Lvl+: Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-23 || 3 || Lvl+: Advanced Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Animals&amp;diff=5580</id>
		<title>Talk:Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Animals&amp;diff=5580"/>
		<updated>2006-05-24T19:34:30Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Animal attack rates ==&lt;br /&gt;
&lt;br /&gt;
Until now I haven't been looking out to see how often certain animals attack, but it would be interesting to record it on the animals page. So far: &lt;br /&gt;
&lt;br /&gt;
* Elephants: have attacked once an hour when on the same square as me (35 minutes past the hour according to the game report from the server)&lt;br /&gt;
* Tigers: have attacked me twice an hour when on the same square (5 minutes past and 35 minutes past according to the game)&lt;br /&gt;
&lt;br /&gt;
Though I'm pretty sure there were times when they attacked less often. Perhaps there's some randomness.  Some tigers are pussycats.&lt;br /&gt;
&lt;br /&gt;
Anyone else have reports? If so, add here and transfer to the animal page when it looks helpful&lt;br /&gt;
--[[User:The Wary Marsh|The Wary Marsh]] 09:05, 4 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:Yes, the Damage column is worse than useless without the Number of Attacks and the Percentage Chance to Hit listed. If an animal causes 4 damage per hit but only attacks once per half hour at 10%, the animal is fairly harmless, whereas an animal with 3 attacks per half hour at 50% would be lethal. &lt;br /&gt;
:* In 22 half hour increments (at :05 and :35), an alligator missed me 4 times, hit once 17 times, and hit twice 1 time (two attacks for 3 damage with the same timestamp). This is extremely consistent with 2x 45% 3dmg. &lt;br /&gt;
:* In 35 half hour increments (at :05 and :35), an elephant missed me 14 times and hit once 21 times. This is extremely consistent with 1x 60% 4dmg. &lt;br /&gt;
:I'm going to say that all animals perform their attack routine once per half hour (at :05 and :35). Their combat routine is very similar to characters, with a percentage chance to hit that is a multiple of 5% and a weapon damage of 1 to 4. &lt;br /&gt;
:Alligators, tigers, and possibly other animals, are known to have a multiple attack routine -- that means that they can surely hit you for twice the listed damage in less than a minute. The other possibility I can think of is that I was attacked by two of the same creature type, one of which then wandered off or was killed. (Next time it happens I'll screenshot the timestamps.) Imho that's important information that needs to be listed on the wiki, and further researched. --[[User:Tycho44|Tycho44]] 09:31, 24 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:I can help with a boar and large stag. I was recently killed by what appears to be one of each.&lt;br /&gt;
:* In 35 half hour increments (beginning at 00:35 and ending at 18:05), a large stag missed me 13 times, hit me 22 times, and did not appear to hit more than once at any given time. 1 x 62.9% 2 dmg. (for the sake of simplicity rounded down to 60%).&lt;br /&gt;
:* In 22 half hour increments (beginning at 07:05 and 17:35), a wild boar missed me 10 times, hit me 12 times, and did not appear to hit more than once at any given time. 1 x 54.5% 2 dmg. (for the sake of simplicity rounded up to 55%). --[[User:Lint|Lint]] 10:12, 24 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
::Incidentally, since the game doesn't show misses, only hits, and I forgot to check the time when I previously logged off, my attack rates are overestimates -- I should be counting the series of misses that may or may not have occurred before the first hit. (Other misses are sandwiched in between hits and are correctly tallied.) Instead of a random sample of families with boys and girls, take the same random sample, but in each family remove all the young girls until you get to a boy -- the resulting sample is no longer 50/50. (Although for family sizes 35-40 the errors are small.) --[[User:Tycho44|Tycho44]] 11:50, 24 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Easter Bunny == &lt;br /&gt;
&lt;br /&gt;
Anyone see one of these? I just killed one I found. It didn't give my anything interesting...--[[User:Jackel|Jackel]] 03:24, 16 April 2006 (BST)&lt;br /&gt;
* Sorry, no chocolate eggs for killing the Easter Bunny. Just plenty of XP for the kill (if I did my calculations right). It's unlikely you'll see one with max hp unless someone's feeling kind. --[[User:Simon|Simon]] 05:02, 16 April 2006 (BST)&lt;br /&gt;
**(Does that mean that the Easter Bunnies were implemented with 50 &amp;quot;max&amp;quot; hit points (to bolster their XP bonus award) even tho they only had 30 HP?) --[[User:Tycho44|Tycho44]] 11:53, 24 May 2006 (BST)&lt;br /&gt;
I just got one, only had 3 hp and didn't attack once it was dead... since Easter was yesterday, was it maybe a straggler? [[User:Tibbalt|Tibbalt]] 11:55, 17 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Differing HP Limits? ==&lt;br /&gt;
&lt;br /&gt;
I first encountered alligators in the inland swamps, and these had 15HP max.  Now i'm over in the swamp on the easternmost peninsula, and alligators here have 25HP max (i've encoutered 4 or 5, each with 25HP).  Did all the alligators get a boost in HP limit, or are these alligators super-special-flushed-down-toilet-mutant specimens that get a higher HP limit?  This is a rather large swamp, makes sense that it would have bigger alligators.  If it is only alligators here that have a higher HP limit, are there any other locations where certain animals have higher HP limits?  Also, if it is location based, the chart should reflect this. --[[User:Frisco|Frisco]] 19:23, 13 May 2006 (BST)&lt;br /&gt;
:I think that all of the alligators have been upgraded to 25HP. --[[User:Tycho44|Tycho44]] 09:32, 24 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Do animals move like predators? ==&lt;br /&gt;
&lt;br /&gt;
While waiting for a fellow native to talk to me one day, on successive page refreshes (at approximately equal time intervals) I saw an elephant appear 2N 1W of me, then 1N, then 1W, then 1S, moving south in a zig-zag but not joining us on our square. I suspect that the direction of an animal's movement is unaffected by human presence on surrounding squares, and that aggressive animals (such as elephants) will only attack if the square they move to happens to be occupied by someone; in short, I'm guessing that aggression translates into unprovoked attacks, not predatory movement. This accords with common sense, too; given the number of animals on the island and Simon's awareness of server load, I wouldn't expect him to have coded complicated animal movement rules when simple ones suffice. Of course, it may be that tigers (and boars) hunt while elephants apparently do not. More tests will tell. &amp;amp;mdash; [[User:Elembis|Elembis]] 08:08, 21 May 2006 (BST)&lt;br /&gt;
:I just refreshed the map to see that a monkey is on my square; I didn't see it approach. This suggests that passive animals do not try to avoid humans, which sort of suggests that aggressive ones don't hunt them. &amp;amp;mdash; [[User:Elembis|Elembis]] 12:24, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Uncommon Animals? ==&lt;br /&gt;
&lt;br /&gt;
After traveling through the Durham peninsula for several days, I've only come across a few animals per day, spending considerably more AP trying to find them than actually fighting them. Is this common? Do some areas have more animals than others? --[[User:LouisB3|LouisB3]] 20:34, 24 May 2006 (BST)&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=5485</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=5485"/>
		<updated>2006-05-24T00:06:19Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* Miscellaneous Goods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Various '''items''' are scattered on the island. Some tend to be found more in huts and villages, and others are more likely to be found in the jungle. &lt;br /&gt;
&lt;br /&gt;
You can carry 71 items in your inventory. Each rifle and blowpipe takes 2 inventory spaces, while gold coins don't take up any inventory space. All other items take 1 space.&lt;br /&gt;
&lt;br /&gt;
Clicking on an item in your inventory uses 1 AP. Generally, this attempts to use the item (such as a [[Items#Sharpening Stone|sharpening stone]]); otherwise, you get a message like: &amp;quot;Upon closer inspection, the knife appears to be a weapon.&amp;quot; (1 [[Gameplay#Action Points (AP)|AP]] is used in either case.)&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Talk:Items]].&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
'''Weapon Critical Hits'''&lt;br /&gt;
&lt;br /&gt;
There is an unknown chance of a weapon dealing additional damage during combat. &amp;quot;Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Weapon Breaking'''&lt;br /&gt;
&lt;br /&gt;
There is an unknown chance of a weapon breaking during combat, which causes you to lose that weapon. &amp;quot;Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard.&amp;quot;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Punch ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''': ''10%''&lt;br /&gt;
&lt;br /&gt;
The default melee weapon. Requires no inventory space, cannot be traded, and never breaks.&lt;br /&gt;
&lt;br /&gt;
=== Knife ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''' : ''20%''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$80''&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
&lt;br /&gt;
Required for '''[[Writing|writing messages]]''' on trees or huts.&lt;br /&gt;
&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$80''&lt;br /&gt;
* '''[[Locations]]''': ''Ruins''&lt;br /&gt;
&lt;br /&gt;
Required for '''[[Writing|writing messages]]''' on trees or huts.&lt;br /&gt;
&lt;br /&gt;
=== Machete ===&lt;br /&gt;
* '''Base damage''': ''2 points''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$100''&lt;br /&gt;
* '''[[Locations]]''': ''Villages'', ''Jungle''&lt;br /&gt;
* '''Breakable'''&lt;br /&gt;
&lt;br /&gt;
Rather useful for chopping through the jungle, and also for dealing more damage than just punching.&lt;br /&gt;
&lt;br /&gt;
There is an unknown chance of a machete becoming dull from chopping vegetation. &amp;quot;You chop down some of the vegetation. Your machete blade becomes dull from the chopping.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Blunt Machete ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$70''&lt;br /&gt;
* '''[[Locations]]''': ''Villages'', ''Jungle''&lt;br /&gt;
&lt;br /&gt;
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle.&lt;br /&gt;
Using a '''[[Items#Sharpening Stone|sharpening stone]]''', the blunt machete can be sharpened to become a '''[[Items#Machete|machete]]'''.&lt;br /&gt;
&lt;br /&gt;
=== Cutlass ===&lt;br /&gt;
* '''Base damage''': ''2 points''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$120''&lt;br /&gt;
* '''[[Locations]]''': ''Ship''&lt;br /&gt;
* '''Breakable'''&lt;br /&gt;
&lt;br /&gt;
Rather useful for chopping through the jungle, and also for dealing more damage than just punching. Functionally identical to a '''[[Items#Machete|machete]]''', but worth 20% more when [[trading]].&lt;br /&gt;
&lt;br /&gt;
=== Blunt Cutlass ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$80''&lt;br /&gt;
* '''[[Locations]]''': ''Ship''&lt;br /&gt;
&lt;br /&gt;
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle. Functionally identical to '''[[Items#Blunt machete|blunt machete]]'''. Using a '''[[Items#Sharpening Stone|sharpening stone]]''', the blunt cutlass can be sharpened to become a '''[[Items#Cutlass|cutlass]]'''.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Sword ===&lt;br /&gt;
* '''Base damage''': ''4 points''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''($5000)''&lt;br /&gt;
* '''[[Locations]]''': ''Jungle'' (?)&lt;br /&gt;
&lt;br /&gt;
Extremely rare; only one confirmed example.&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons and Ammunition ==&lt;br /&gt;
&lt;br /&gt;
=== Rifle ===&lt;br /&gt;
* '''Base damage''': ''5 points''&lt;br /&gt;
* '''Base accuracy''' : ''20%''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$300''&lt;br /&gt;
* '''[[Locations]]''': ''Outsider Armoury Huts, Outsider Villages''&lt;br /&gt;
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Needs ammo ('''[[Items#Rifle Bullet|rifle bullets]]'''). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). &lt;br /&gt;
&lt;br /&gt;
=== Rifle Bullet ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$15''&lt;br /&gt;
* '''[[Locations]]''': ''Outsider Armoury Huts, Outsider Villages''&lt;br /&gt;
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Used as ammo for the '''[[Items#Rifle|rifle]]''' (which holds 2 bullets). Found as singles or in ''boxes'' with up to 8 in a box. (Boxes immediately break out into individual bullets, taking 1 inventory space per bullet.)&lt;br /&gt;
&lt;br /&gt;
=== Blowpipe ===&lt;br /&gt;
* '''Base damage''': ''4 points''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$300''&lt;br /&gt;
* '''[[Locations]]''': ''Native Villages'', ''Ruins''&lt;br /&gt;
* '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Needs ammo ('''[[Items#Poison Dart|poison darts]]'''). Holds 1 dart at a time. Requires 2 inventory spaces (whether loaded or empty). &lt;br /&gt;
&lt;br /&gt;
=== Poison Dart ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$10''&lt;br /&gt;
* '''[[Locations]]''': ''Native Villages''&lt;br /&gt;
* '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Used as ammo for the '''[[Items#Blowpipe|blowpipe]]''' (which holds 1 dart). Found as singles or in ''bundles'' with up to 8 in a bundle. (Bundles immediately break out into individual darts, taking 1 inventory space per dart.)&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
'''Consumable'''&lt;br /&gt;
&lt;br /&gt;
Using a restorative item takes 1 AP and consumes the item (removing it from your inventory).&lt;br /&gt;
&lt;br /&gt;
'''Application'''&lt;br /&gt;
&lt;br /&gt;
Fruits and drinks can only be used on yourself. The First Aid Kit and Healing Herbs are unique in that they can also be used to heal [[animals]] and other characters (including NPC traders and shamans). &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== First Aid Kit ===&lt;br /&gt;
* '''Restores''': ''5 points'' (''10 points'' with the '''[[Skills|First Aid]]''' skill)&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$200''&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
A first aid kit will heal all wounds caused by shark bites. &lt;br /&gt;
&lt;br /&gt;
Natives without the [[Skills|Outsider Knowledge]] skill recognize this item but are unable to use it. &lt;br /&gt;
&lt;br /&gt;
A first aid kit costs $40 per 1 HP healed, or $20 per 1 HP with the [[Skills|First Aid]] skill.&lt;br /&gt;
&lt;br /&gt;
First aid kits are commonly referred to as ''FAK'' or shortened to just ''kits'' by the playerbase.&lt;br /&gt;
&lt;br /&gt;
=== Healing Herbs ===&lt;br /&gt;
* '''Restores''': ''5 points'' (''10 points'' with the '''[[Skills|Natural Medicine]]''' skill)&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$200''&lt;br /&gt;
* '''[[Locations]]''': ''Villages'', ''Grasslands'', ''Ruins''&lt;br /&gt;
* '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
An application of healing herbs will heal all wounds caused by shark bites. &lt;br /&gt;
&lt;br /&gt;
Outsiders without the [[Skills|Native Knowledge]] skill see this item as ''Dried Herbs'' and are unable to use it. &lt;br /&gt;
&lt;br /&gt;
This item costs $40 per 1 HP healed, or $20 per 1 HP with the [[Skills|Natural Medicine]] skill.&lt;br /&gt;
&lt;br /&gt;
Healing herbs are commonly shortened to just ''herbs'' by the playerbase.&lt;br /&gt;
&lt;br /&gt;
=== Bottle of Water ===&lt;br /&gt;
* '''Restores''':  ''5 points''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$30''&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
&lt;br /&gt;
The most cost-effective healing item in the game, costing just $6 per 1 HP healed.&lt;br /&gt;
&lt;br /&gt;
Natives can use this item as effectively as Outsiders, although without the [[Skills|Outsider Knowledge]] skill, they will recognize the item as a ''Bottle of Liquid''. &lt;br /&gt;
&lt;br /&gt;
=== Bottle of Beer ===&lt;br /&gt;
* '''Restores''':  ''2 points''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
&lt;br /&gt;
A bottle of beer costs $20 per 1 HP healed.&lt;br /&gt;
&lt;br /&gt;
Natives without the [[Skills|Outsider Knowledge]] skill see this item as a ''Bottle of Brown Liquid'', although they are able to use it normally. &lt;br /&gt;
&lt;br /&gt;
=== Bottle of Rum ===&lt;br /&gt;
* '''Restores''': ''2 points''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''&lt;br /&gt;
* '''[[Locations]]''': ''Shipwreck''&lt;br /&gt;
&lt;br /&gt;
A bottle of rum costs $20 per 1 HP healed.&lt;br /&gt;
&lt;br /&gt;
Presumably, natives without the [[Skills|Outsider Knowledge]] skill see this item as a ''Bottle of Brown Liquid'', although they are able to use it normally. &lt;br /&gt;
&lt;br /&gt;
=== Tasty Berries ===&lt;br /&gt;
* '''Restores''': ''2 points''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''&lt;br /&gt;
* '''[[Locations]]''': ''Berry Bush''&lt;br /&gt;
&lt;br /&gt;
Found on a berry bush (which has a tree icon). &lt;br /&gt;
&lt;br /&gt;
Outsiders without the [[Skills|Native Knowledge]] skill recognize this item as ''Berries''.&lt;br /&gt;
&lt;br /&gt;
When purchased in the [[Trading]] Hut, tasty berries cost $20 per 1 HP healed.&lt;br /&gt;
&lt;br /&gt;
=== Banana ===&lt;br /&gt;
* '''Restores''': ''1 point''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''&lt;br /&gt;
* '''[[Locations]]''': ''Banana Tree, Jungle''&lt;br /&gt;
&lt;br /&gt;
Found hanging on trees and lying loose around the jungle. &lt;br /&gt;
&lt;br /&gt;
Bananas are overpriced in the [[Trading]] Hut, costing $40 per 1 HP healed.&lt;br /&gt;
&lt;br /&gt;
=== Mango ===&lt;br /&gt;
* '''Restores''': ''1 point''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''&lt;br /&gt;
* '''[[Locations]]''': ''Mango Tree, Jungle''&lt;br /&gt;
&lt;br /&gt;
Found hanging on trees and lying loose around the jungle. &lt;br /&gt;
&lt;br /&gt;
Mangos are overpriced in the [[Trading]] Hut, costing $40 per 1 HP healed.&lt;br /&gt;
&lt;br /&gt;
=== Gourd of Water ===&lt;br /&gt;
* '''Restores''':  ''1 point''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$30''&lt;br /&gt;
* '''[[Locations]]''': ''Jungle''&lt;br /&gt;
&lt;br /&gt;
Found lying loose around the jungle. &lt;br /&gt;
&lt;br /&gt;
When purchased in the [[Trading]] Hut, a gourd of water costs $30 per 1 HP healed.&lt;br /&gt;
&lt;br /&gt;
=== Poisonous Berries ===&lt;br /&gt;
* '''Inflicts''': ''-2 points''&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$20''&lt;br /&gt;
* '''[[Locations]]''': ''Berry Tree''&lt;br /&gt;
&lt;br /&gt;
Found on a berry bush (which has a tree icon).&lt;br /&gt;
&lt;br /&gt;
Outsiders without the [[Skills|Native Knowledge]] skill recognize this item as ''Berries''.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Poisonous berries also yield 2 XP when eaten. Since characters earn XP again when healing the damage, repeated poisoning and healing is a viable method of [[XP Gains|gaining experience]] for non-combat characters.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Items ==&lt;br /&gt;
&lt;br /&gt;
=== GPS Unit ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$250''&lt;br /&gt;
* '''[[Locations]]''': ''Outsider Villages, Outsider Medical Huts''&lt;br /&gt;
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area.&lt;br /&gt;
&lt;br /&gt;
Coordinates are in the form [-70.366, 26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.&lt;br /&gt;
&lt;br /&gt;
GPS units can be found lying on the ground in an outsider village, but they are most prevalent in the Outsider Medical Huts (about 1 GPS per 50 AP searching). GPS units have also been up for trade in all three outsider Trading Huts, although they are high demand items for new characters.&lt;br /&gt;
&lt;br /&gt;
=== Gold Coin ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$100''&lt;br /&gt;
* '''[[Locations]]''': ''Villages'', ''Jungle'', ''Beach''&lt;br /&gt;
&lt;br /&gt;
Being the currency of the island, gold coins are the only items to require no inventory space, and up to ten can be given to any player in the same location via the &amp;quot;Give&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
=== Gem ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$1000''&lt;br /&gt;
* '''[[Locations]]''': ''Ruins'', ''Shipwreck's Hold''&lt;br /&gt;
&lt;br /&gt;
Worth ten times as much as a gold coin when trading. Unlike gold, gems require inventory space.&lt;br /&gt;
&lt;br /&gt;
=== Piece of Driftwood ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$70''&lt;br /&gt;
* '''[[Locations]]''': ''Beach''&lt;br /&gt;
&lt;br /&gt;
A [[signpost]] can be constructed out of two pieces of driftwood. &lt;br /&gt;
&lt;br /&gt;
=== Sharpening Stone ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$50''&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
&lt;br /&gt;
Used to sharpen '''[[Items#Blunt Machete|blunt machetes]]''' and '''[[Items#Blunt Cutlass|blunt cutlasses]]'''. Click on your sharpening stone (not on a blunt weapon) to sharpen a weapon. &lt;br /&gt;
&lt;br /&gt;
=== Poisonous Snake ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$5''&lt;br /&gt;
* '''[[Locations]]''': ''Grasslands''&lt;br /&gt;
&lt;br /&gt;
Useless to everyone but traders, to whom they are only ''almost'' useless.&lt;br /&gt;
&lt;br /&gt;
=== Crab ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$50''&lt;br /&gt;
* '''[[Locations]]''': ''Beach''&lt;br /&gt;
&lt;br /&gt;
Useless but somewhat valuable nonetheless.&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=5481</id>
		<title>User:LouisB3</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=5481"/>
		<updated>2006-05-23T23:56:23Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* May */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: http://www.shartak.com/profile.cgi?id=2694&lt;br /&gt;
&lt;br /&gt;
Urban Dead character: http://www.urbandead.com/profile.cgi?id=134359&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|- &lt;br /&gt;
| 5-15 || 0 || Started&lt;br /&gt;
|-&lt;br /&gt;
| 5-15 || 0 || Died (1)&lt;br /&gt;
|-&lt;br /&gt;
| 5-18 || 1 || Lvl+: Body Building&lt;br /&gt;
|-&lt;br /&gt;
| 5-21 || 2 || Lvl+: Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
| 5-23 || 3 || Lvl+: Advanced Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skills&amp;diff=5480</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skills&amp;diff=5480"/>
		<updated>2006-05-23T23:51:21Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: Updated max-out costs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of skills, each of which has a different effect. Some skills are only available to certain classes or only to natives or outsiders. Skills are bought with [[XP Gains|XP]]. The more skills you have, the more XP the next skill rquires.&lt;br /&gt;
&lt;br /&gt;
The formula for a skill's XP cost is 100 + 25 * (your current level).&lt;br /&gt;
&lt;br /&gt;
Buying all 25 skills (for Settlers, Villagers, Soldiers, and Warriors) requires a total of 10,000 XP. Buying all 23 skills (for everyone else) requires a total of 8,625 XP.&lt;br /&gt;
&lt;br /&gt;
== Generic Skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Basic Language''' - Understand the smaller words of foreign languages&lt;br /&gt;
** '''Advanced Language''' - Better understanding of foreign languages&lt;br /&gt;
*** '''Expert Language''' - Full comprehension of foreign languages&lt;br /&gt;
&lt;br /&gt;
* '''Close quarter combat''' - Gain 10% to hit with melee attacks (''e.g. 20% to 30% with machete'')&lt;br /&gt;
** '''Advanced close quarter combat''' - Gain 15% to hit with melee attacks (''e.g. 30% to 45% with machete'')&lt;br /&gt;
&lt;br /&gt;
* '''Body building''' - Increases melee damage (''+1 damage; e.g. 2 to 3 with machete'')&lt;br /&gt;
** '''Stamina''' - Increases max HP by 20&lt;br /&gt;
&lt;br /&gt;
* '''Sixth Sense''' - Sense presence of and hear spirits&lt;br /&gt;
&lt;br /&gt;
* '''Ghostly whisper''' - Allows spirits to speak (''1 AP'')&lt;br /&gt;
** '''Haunting scream''' - Attract other spirits and scare nearby living players (''1 AP, does 1 damage'')&lt;br /&gt;
*** '''Shocking Shriek''' - Scare nearby living players (''2 AP, ??% chance to do 1-3 damage'')&lt;br /&gt;
**** '''Banshee Wail''' - Frighten nearby living players (''?? AP, ??% chance to do 4 damage'')&lt;br /&gt;
&lt;br /&gt;
* '''Exploration''' - Helps you remember some of the places you've been &lt;br /&gt;
:::''The Map button works, and gives you large-scale overview of everywhere you've visited with a working GPS unit.'' &lt;br /&gt;
:* '''Cartography''' - Stops you forgetting anywhere you've visited &lt;br /&gt;
:::''Forgetting map information seems rare. Meta-gamers can use the [http://mattandchristy.net/sharmap/ Shartak overlay].''&lt;br /&gt;
:* '''Trekking''' - Faster movement through the jungle&lt;br /&gt;
:::''Movement through Jungle, Grasslands, and Beaches costs 0.5 AP instead of 1 AP.''&lt;br /&gt;
:* '''Swimming''' - Faster movement through water&lt;br /&gt;
:::''Movement through water costs 1 AP instead of 2 AP; deep water costs 2 AP instead of 3 AP.''&lt;br /&gt;
&lt;br /&gt;
* '''Basic Tracking''' - With some difficulty, you can [[tracking|track]] animals and people. (''2 AP, e. g. &amp;quot;wild boar went south&amp;quot;'')&lt;br /&gt;
:::''See [[Tracking]] to contribute more information.''&lt;br /&gt;
:* '''Advanced Tracking''' - You can track animals and people who were here recently. (''1.5 AP, often gives 3-6 most recent tracks'')&lt;br /&gt;
::* '''Expert Tracking''' - You can track animals and people who were here several days ago. (''1? AP'')&lt;br /&gt;
&lt;br /&gt;
* '''Clan Leadership''' - Allows you to start your own clan or help lead one.&lt;br /&gt;
&lt;br /&gt;
* '''Triage''' - Be able to tell who is most injured&lt;br /&gt;
** '''Natural Medicine''' - Heal 10 hp (gain 10 XP) with healing herbs (''Native only'')&lt;br /&gt;
** '''First Aid''' - Heal 10 hp (gain 10 XP) with first-aid kit (''Outsider only'')&lt;br /&gt;
&lt;br /&gt;
== Settler/Villager Exclusive Skills == &lt;br /&gt;
* '''Animal Affinity''' - Lessens the chance of animals attacking (''Settler and Villager only'')&lt;br /&gt;
* '''Scavenging''' - Improves [[Search Odds Condensed|Search Odds]] by an unknown amount in certain (unknown) areas (''Settler and Villager only'')&lt;br /&gt;
&lt;br /&gt;
== Soldier Exclusive Skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Firearms Training''' - Gain 20% on firearms attacks (''20% to 40%; Soldier only'')&lt;br /&gt;
** '''Advanced Firearms Training''' - Gain 20% on firearms attacks (''40% to 60%; Soldier only'')&lt;br /&gt;
&lt;br /&gt;
== Warrior Exclusive Skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Blowpipe Training''' - Gain 20% on blowpipe accuracy (''Warrior only'')&lt;br /&gt;
** '''Advanced Blowpipe Training''' - Gain another 20% on blowpipe accuracy (''Warrior Only'')&lt;br /&gt;
&lt;br /&gt;
== Native Only ==&lt;br /&gt;
* '''Outsider knowledge''' - Natives gain basic outsider knowledge&lt;br /&gt;
&lt;br /&gt;
This skill allows you to use and recognise items that would generally only be available to outsiders.&lt;br /&gt;
Includes:&lt;br /&gt;
:* Use of Rifle (and Bullets)&lt;br /&gt;
:* Use of First Aid Kit&lt;br /&gt;
:* Use of GPS Unit&lt;br /&gt;
&lt;br /&gt;
== Outsider Only ==&lt;br /&gt;
* '''Native knowledge''' - Outsiders gain basic native knowledge&lt;br /&gt;
&lt;br /&gt;
This skill allows you to use and recognise items that would generally only be available to natives.&lt;br /&gt;
Includes:&lt;br /&gt;
:* Use of Blowpipe (and Poison Darts)&lt;br /&gt;
:* Use of Healing Herbs (seen as dried herbs to outsiders before skill is attained)&lt;br /&gt;
:* Correct identification of tasty and poison berries (indistinguishable before skill is attained)&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=5385</id>
		<title>User:LouisB3</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:LouisB3&amp;diff=5385"/>
		<updated>2006-05-23T00:48:22Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* May */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: http://www.shartak.com/profile.cgi?id=2694&lt;br /&gt;
&lt;br /&gt;
Urban Dead character: http://www.urbandead.com/profile.cgi?id=134359&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Date''' || '''Lvl''' || '''Event''' &lt;br /&gt;
|- &lt;br /&gt;
| 5-15 || 0 || Started&lt;br /&gt;
|-&lt;br /&gt;
| 5-15 || 0 || Died&lt;br /&gt;
|-&lt;br /&gt;
| 5-18 || 1 || Lvl+: Body Building&lt;br /&gt;
|-&lt;br /&gt;
| 5-21 || 2 || Lvl+: Close Quarters Combat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=5133</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=5133"/>
		<updated>2006-05-19T19:27:23Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of animals around the island, most of which can be attacked. Animals move around periodically. Stronger animals attack characters in their square at occasional intervals, while other animals tend to run away. Sleeping near a tiger or elephant is especially dangerous. &lt;br /&gt;
&lt;br /&gt;
These are only the animals that have been spotted so far; it's possible that there are others to be found.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=4 style=&amp;quot;background-color:#efefff&amp;quot; |&lt;br /&gt;
|- bgcolor=#dbdcff&lt;br /&gt;
! Animal &lt;br /&gt;
! Max HP&lt;br /&gt;
! Damage&lt;br /&gt;
! XP Bonus&lt;br /&gt;
! Location&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| | Alligator&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
| | [[Locations#Swamp|Swamp]]&lt;br /&gt;
| | Aggressive; attacks unprovoked.&lt;br /&gt;
|-&lt;br /&gt;
| | Deer, large&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
| | [[Locations#Jungle|Jungle]]&lt;br /&gt;
| | &lt;br /&gt;
|-&lt;br /&gt;
| | Deer, small&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
| | [[Locations#Jungle|Jungle]]&lt;br /&gt;
| | &lt;br /&gt;
|- &lt;br /&gt;
| | Easter Bunny&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 30 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 28&lt;br /&gt;
| | [[Locations#Grassland|Grassland]], [[Locations#Jungle|Jungle]]&lt;br /&gt;
| | Believed to be hunted to extinction shortly after Easter.&lt;br /&gt;
|-&lt;br /&gt;
| | Elephant&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25&lt;br /&gt;
| | [[Locations#Grassland|Grassland]], [[Locations#Jungle|Jungle]]&lt;br /&gt;
| | Aggressive; attacks unprovoked.&lt;br /&gt;
|- &lt;br /&gt;
| | Monkey&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
| | [[Locations#Jungle|Jungle]]&lt;br /&gt;
| |&lt;br /&gt;
|-&lt;br /&gt;
| | Parrot&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
| | [[Locations#Jungle|Jungle]]&lt;br /&gt;
| |&lt;br /&gt;
|-&lt;br /&gt;
| | Rat&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ?&lt;br /&gt;
| | [[Locations#Tunnel|Tunnel]], [[Locations#Cave|Cave]]&lt;br /&gt;
| |Aggressive. Attacks in packs.&lt;br /&gt;
|-&lt;br /&gt;
| | Shark&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | n/a&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | *&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | n/a&lt;br /&gt;
| | [[Locations#Water|Deep Water]]&lt;br /&gt;
| | Cannot be seen or attacked. Wounds cause 1 hp damage per action, and can only be treated by first-aid kits or healing herbs. &lt;br /&gt;
|-&lt;br /&gt;
| | Stag, large&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
| | [[Locations#Jungle|Jungle]]&lt;br /&gt;
| | &lt;br /&gt;
|-&lt;br /&gt;
| | Tiger&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 14&lt;br /&gt;
| | [[Locations#Jungle|Jungle]]&lt;br /&gt;
| | Aggressive; attacks unprovoked.&lt;br /&gt;
|-&lt;br /&gt;
| | Wild boar&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
| | [[Locations#Jungle|Jungle]]&lt;br /&gt;
| | Aggressive; attacks unprovoked.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When attacking animals, you receive experience equal to the damage that you inflict. If you kill an animal, you receive an additional bonus, as listed in the XP Bonus column (in addition to XP equal to weapon damage). &lt;br /&gt;
&lt;br /&gt;
== Shark Bites ==&lt;br /&gt;
When you swim in deep water there is a chance that you will be attacked by an unseen shark. These attacks deal 2 HP damage to the player and also causes a wound that must be healed with a [[Items#First_Aid_Kit|first aid kit]] or [[Items#Healing_Herbs|healing herbs]]. If left untreated, it will continue to cause 1 HP damage to the character for every action that they perform.&lt;br /&gt;
&lt;br /&gt;
== Punching Large Animals ==&lt;br /&gt;
When missing a punch against an elephant, large stag, or tiger, special messages may display:&lt;br /&gt;
&lt;br /&gt;
* ''You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!''&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Items&amp;diff=5132</id>
		<title>Talk:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Items&amp;diff=5132"/>
		<updated>2006-05-19T19:26:28Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* Splitting this page up? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cheers to danheretic, Tanarchy, and Lint for adding more info to the Items page! --[[User:Meatiershower|Meatiershower]] 14:14, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Thanks!&amp;lt;br&amp;gt;I'm a little curious as to what Simon's intentions with the wiki are. Should we be striving towards documenting every single detail or leaving things a little vague? --[[User:Lint|Lint]] 21:10, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Make it as vague or as detailed as you want. Information about locations of useful stuff is likely to be of interest to plenty of people ;) --[[User:Simon|Simon]] 21:14, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Great! Was interested in adding some stuff, and have, but not sure how much was too much. Driftwood was one example. Luckily, someone with more courage than myself posted it already, lol. =] --[[User:Meatiershower|Meatiershower]] 21:52, 14 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Item Details ==&lt;br /&gt;
&lt;br /&gt;
* I see that Knife is listed as unknown base level and and damage.  I just signed up as a native (a warrior, I think).  I found a knife.  The hit percentage is 20% with a damage of 1.  Is that what people mean by the base level? [[User:Shades of Grey|Shades of Grey]] 09:25, 15 February 2006 (GMT)&lt;br /&gt;
::-Shades of Grey : I believe that is what should be listed. I found one and posted about the knife, but have not tried to use it yet. Post that info!--[[User:Meatiershower|Meatiershower]] 22:28, 15 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== GPS ===&lt;br /&gt;
*Can someone who understands the GPS please explain exactly what the numbers mean? I have yet to make heads or tails from them...--[[User:Meatiershower|Meatiershower]] 22:28, 15 February 2006 (GMT)&lt;br /&gt;
:: I've added some info to the [[Items]] page. --[[User:Dr. J|Dr. J]] 00:31, 16 February 2006 (GMT)&lt;br /&gt;
::: Thanks, Doc! What is the '70' and '26' for on the GPS? Do they never change? --[[User:Meatiershower|Meatiershower]] 15:10, 16 February 2006 (GMT)&lt;br /&gt;
:::: They are part of the coordinates. As to whether they change - that depends on how big Shartak is. --[[User:Dr. J|Dr. J]] 11:46, 17 February 2006 (GMT)&lt;br /&gt;
:::: I assume they are the notional lattitude and longitude of the island. 70E 26S is in the Indian Ocean, 70W 26N is NE of the Caribbean (70E 26N is in NW India and 70W 26S is in South America). --[[User:Richard Hawke-Welch|Richard Hawke-Welch]] 08:39, 20 February 2006 (GMT)&lt;br /&gt;
* Right, and exactly WHERE in the villages can you get one? --[[User:Motogrrl|Motogrrl ]] 02:16, 28 April 2006 (GMT)&lt;br /&gt;
**Now you can find them in the Medical Huts (2%?) as well as on the ground in the outsider villages. Trading posts often have them, too. --[[User:Tycho44|Tycho44]] 01:54, 18 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Searching ===&lt;br /&gt;
* I waded out into the Water with my Soldier and decided to search. Amid the multiple failed searches, I got one message: &amp;quot;You search and find a broken knife which you discard.&amp;quot; Was that a potential item that required a certain skill to use or just junk? --[[User:Lint|Lint]] 03:59, 20 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Machetes ===&lt;br /&gt;
* Anyone know if sharp machetes ever get dull? --[[User:Jackel|Jackel]] 19:46, 23 February 2006 (GMT)&lt;br /&gt;
: I have had my machete since level 1 (now am level 8) and it hasn't gotten dull yet. --[[User:Daylan|Daylan]] 07:07, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Dried Herbs ===&lt;br /&gt;
* I have some &amp;quot;dried herbs&amp;quot;. I don't find them in this wiki, and I haven't used them yet. Anyone know what they do? --[[User:Jackel|Jackel]] 20:36, 23 February 2006 (GMT) '''EDIT:''' Just tried using them got a message saying I didn't know how to use them. My guess is they are &amp;quot;healing herbs&amp;quot; and can only be used with the &amp;quot;Natural Medicine&amp;quot; skill--[[User:Jackel|Jackel]] 18:42, 24 February 2006 (GMT)&lt;br /&gt;
:: Which character did you find them with? If you were an outsider, maybe it's the &amp;quot;Native Knowledge&amp;quot; skill you require rather than &amp;quot;Natural Medicine&amp;quot;. I wonder what a first aid kit looks like to a native. --[[User:Lint|Lint]] 19:23, 24 February 2006 (GMT)&lt;br /&gt;
:::My outsider scientist has these. --[[User:Jackel|Jackel]] 17:36, 25 February 2006 (GMT)&lt;br /&gt;
::::&amp;quot;dried herbs&amp;quot; are the name for &amp;quot;healing herbs&amp;quot; when you don't have Native Knowledge. --[[User:Tycho44|Tycho44]] 01:55, 18 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Heavy Sword ===&lt;br /&gt;
* Who added the heavy sword? We should all take some time to figure out where you can reliablly find them -- [[User:Daylan|Daylan]] 19:58, 24 February 2006 (GMT)&lt;br /&gt;
:It was added by &amp;quot;Fitzcarraldo&amp;quot;. --[[User:Jackel|Jackel]] 17:36, 25 February 2006 (GMT)&lt;br /&gt;
::I am unfortunately not sure where I found it, it was found on the first day I tried shartak and I wasn't really paying attention, which is why I included the &amp;quot;(?)&amp;quot;. Please feel free to add some data to [[Search Odds]] or [[Search Odds Condensed]] to help figure out where to find this item and others! -- [[User:Fitzcarraldo|Fitzcarraldo]] 10:13, 26 February 2006 (GMT)&lt;br /&gt;
:Can someone post a screenshot of the heavy sword to verfiy its existence?  Has anyone else found it? --[[User:Gandhi|Gandhi]] 04:23, 27 February 2006 (GMT)&lt;br /&gt;
::wow, verification? ok, I understand. you can see it [[http://img211.imageshack.us/img211/5835/shrtkheavyswordscrnsht060303b0.jpg here]], just below the obfuscated gps coordinates. Again, I seriously have no idea where exactly it was I found it. It could have been in swamp or beach or jungle, or in town.. they were all in the vicinity, my best guess was jungle. :/ &lt;br /&gt;
::As an aside, It makes me wonder what other little treasures there are hidden away that are not very probable!? The mechanism involved could be more complicated than UD's, couldn't it? Maybe there are only so many active per number of players, or maybe it is found in 1 specific square, or in a specific quadrant of the map, or maybe it is actually class specific (fitzcarraldo is an explorer, outsider), or maybe it just has a probability of 0.01%, or maybe those finding them don't look in the wiki, or?? I really don't know. -- [[User: fitzcarraldo|fitzcarraldo]]|&amp;lt;sup&amp;gt;[[User talk:fitzcarraldo|T]]&amp;lt;/sup&amp;gt; 11:31, 3 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Other Stuff ===&lt;br /&gt;
:I couldn't see too many crazy items being out there, and even if they were they would make everything else pointless I mean why use a rifle(thats 5 dam,60% hit,1.5ap/shot[2ap to shot 1 ap to load],search ammo= about 2dam/ap not counting searching ammo) or blowpipe (thats 4 dam,20% hit, 2ap/shot[I think you have to reload after every shot],search ammo=.8dam/ap!!! not counting search and even if they poison as the name implys they still suck) vs the heavy sword(5 dam,45% hit=2.25 dam/ap can you say &amp;quot;makes other items pointless) after citing the suggestion guidelines page in the urban dead wiki &amp;quot;just cause its really rare doesn't mean people won't find it&amp;quot;. Now if you will excuse me I am going to make a suggestion on the item page to remove the heavy sword on the grounds that it makes the rifle, blowpipe and rifle skills absolutly useless(that ap you getting xp for those skills could have found you a uber sword of doom!) --[[User:Daylan|Daylan]] 23:20, 9 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Breakage ===&lt;br /&gt;
* Has anyone had a weapon besides the cutlass break while attacking with it? --[[User:Daylan|Daylan]] 07:07, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
** Sure, my machetes keep breaking. --[[User:Tycho44|Tycho44]] 04:21, 22 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Ideal Inventory? ===&lt;br /&gt;
&lt;br /&gt;
Just to throw out the question, what appears to be the ideal inventory for exploring the jungle?&lt;br /&gt;
&lt;br /&gt;
* 2 x Machete&lt;br /&gt;
** Need 2 just in case the main one breaks mid-fight&lt;br /&gt;
** If you're a Pirate, replace Machete with Cutlass&lt;br /&gt;
* 1 x Sharpening stone&lt;br /&gt;
** In case your machete blade becomes dull&lt;br /&gt;
* 1 x Heavy Sword&lt;br /&gt;
** If you can find one, since much better than Machete&lt;br /&gt;
** No-one confirmed where these can be found yet, only 4 or 5 known to exist so far.&lt;br /&gt;
* 7 x First Aid Kit&lt;br /&gt;
** When combined with First Aid/Natural Medicine skill, 7 are enough to heal 70HP and bring you back from the point of dying to full health&lt;br /&gt;
** Use Healing Herbs if native since Natural Medicine only seems to work with Herbs and not FAK.&lt;br /&gt;
* GPS&lt;br /&gt;
** So you don't get too lost, particularly if using Firefox + Greasemonkey scripts such as UBERmapper&lt;br /&gt;
** If native, requires Outsider Knowledge skill.&lt;br /&gt;
* As many Gold Coins as possible&lt;br /&gt;
** They don't appear to use as much inventory space as everything else&lt;br /&gt;
** You can use these to trade for extra supplies at camps&lt;br /&gt;
* 3-4 x Rifle + many Rifle Bullets&lt;br /&gt;
** If Soldier, can get skills to boost accuracy to 60% which may work better than machete&lt;br /&gt;
** If native warrior, replace Rifle + Bullets with Blowpipe + Poison Darts, same reasoning&lt;br /&gt;
** Multiple rifles/blowpipes mean you can avoid having to reload mid-fight&lt;br /&gt;
** Each one can be loaded to allow extra ammunition to be carried since an empty rifle uses as much space as a loaded one.&lt;br /&gt;
&lt;br /&gt;
--[[User:Snarf|Snarf]] 09:12, 5 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Gem ===&lt;br /&gt;
I notice that the gem can be traded for three GPS units. Looking at the trade values for the two items ($1000 and $250, respectively), shouldn't it trade for four? If it trades for three, the trade value for the GPS unit is wrong. If it trades for four, then this page is wrong. Who should I believe? I'm so confused!--[[User:Wifey|Wifey]] 19:54, 15 May 2006 (BST)&lt;br /&gt;
:No, trading downward in the Trading Post is not a free service -- you need to pay a markup cost of 1 unit. (Trading up is free, except for roundoff costs.)  Read the text about the trader's markup costs (on the [[Trading]] page). When you want to '''buy''' a gem, you have to give up 4 GPS Units. When you want to '''sell''' a gem to buy GPS Units, offering a gem gives you 4-1 = 3 GPS Units, because the Trader has to make a profit. --[[User:Tycho44|Tycho44]] 21:09, 15 May 2006 (BST)&lt;br /&gt;
:'''Note:''' If you sell the Gem for Poison Darts first, you'll get 100-1 = 99 Darts. If you have an extra Dart lying around, then 100 Darts can be used at 25-1 to buy 4 GPS Units! Check out the [[Talk:Trading]] page if you would like to see the actual trade transaction numbers, rather than having to work them out from prices. (Not speaking the trader's language makes trading very uneconomical.) --[[User:Tycho44|Tycho44]] 21:09, 15 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Inventory Limit ==&lt;br /&gt;
&lt;br /&gt;
I finally hit an inventory limit. ''You're carrying too much to be able to search. You need to drop or use something first.''&lt;br /&gt;
4 x banana, 1 x blunt machete, 2 x bottle of beer, 5 x bottle of water, 1 x crab, 4 x first aid kit, 2 x gold coin, 4 x gourd of water, 1 x gps unit [-70.376,26.301], 7 x knife, 14 x machete, 1 x mango, 4 x piece of driftwood, 1 x poison dart, 5 x rifle bullet, 8 x rifle (2), 1 x sharpening stone&lt;br /&gt;
At the minimimum this would mean an inventory size of 65 for a level 0 Soldier. If we are to assume that rifles take up 2 spaces, the size would be 73 (which is a weird number). This also presents an interesting situation where your greed for gold may very well impede your survival (if in fact a coin takes up 1 space). --[[User:Lint|Lint]] 19:12, 23 February 2006 (GMT)&lt;br /&gt;
:The (2) next to the rifle means that it is loaded with two bullets --[[User:Dr. J|Dr. J]]&lt;br /&gt;
::I know :P. I was just putting forth the possibility that firearms would count as 2 units of inventory space like in Urban Dead. --[[User:Lint|Lint]] 19:11, 26 February 2006 (GMT)&lt;br /&gt;
:After some trial and error (and baseless assumptions), I think that rifles and blowpipes (whether fully, partially or not loaded) take up 2 units of space. If this is true, the maximum inventory space is 75. Though the number of items I had when I could no longer search varied from 67 to 68, by following this rule, the values always added to 75. It also appears that there is not a check set in place to make sure that you don't exceed this limit with a new item you find. I dropped a rifle and was able to perform two more searches. I found a knife and a loaded blowpipe, presumably putting me 1 unit of space over the maximum. If one were to find a bundle of darts or a box of bullets, they could have well over the inventory limit. I'm not sure how I came to the number 73 before, but I may have accidentally missed recording an item. --[[User:Lint|Lint]] 19:08, 2 March 2006 (GMT)&lt;br /&gt;
:: Have we verified weather gold coins take up item spaces? My outsider can't drop his coins...--[[User:Grigoriy|Grigoriy]] 00:21, 3 March 2006 (GMT)&lt;br /&gt;
:: I seem to be able to drop coins now, and they do not take up any inventory space. --[[User:Grigoriy|Grigoriy]] 03:36, 7 March 2006 (GMT)&lt;br /&gt;
::: If that's the case, my recoded inventory sizes all come out to 71, I believe. --[[User:Lint|Lint]] 03:58, 7 March 2006 (GMT)&lt;br /&gt;
:::: Same here. --[[User:Grigoriy|Grigoriy]] 02:38, 13 March 2006 (GMT)&lt;br /&gt;
I be a crazy sea dog or does character class has an effect on search/find rates? --[[User:El Pirata Cofresi|El Pirata Cofresi]] 18:04, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Style Guidelines ==&lt;br /&gt;
&lt;br /&gt;
* Removed AP costs from the item information. Unless it costs more than 1 AP to use an item, it probably isn't noteworthy. --[[User:Lint|Lint]] 01:34, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Proposal to remove the names of classes that start with a specific item. This information is already available on the Character Classes page. --[[User:Lint|Lint]] 21:12, 19 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Removing the lists of what gold coins and gems are worth; belongs in [[Trade]]. --[[User:LouisB3|LouisB3]] 19:29, 19 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Splitting this page up?==&lt;br /&gt;
Since linking directly to items does not work, and since this page is fairly long anyway, maybe it should be split into 4 pages? One for each of the four sections (ranged weapons, non-ranged weapons, healing, miscellaneous). That way if someone searches for &amp;quot;first aid kit&amp;quot; in the search box on the left of the page, they would end up on a page where they would instantly see the entry on First aid kit within the larger group of healing items, rather than this very long page. In principle I dont like theis idea myself, but it would seem to work better. [[User:Arminius|Arminius]] 01:36, 18 May 2006 (BST)&lt;br /&gt;
:Sure, although the page names are worth some effort to get right. Perhaps just &amp;quot;Weapons&amp;quot;, &amp;quot;Healing Items&amp;quot;, and &amp;quot;Other Items&amp;quot;? Ranged Weapons and Melee Weapons would also work, although Ranged Weapons is just Rifle+Bullet &amp;amp; Blowpipe+Dart at the moment, whereas Healing presumably includes Mangos, Bananas, Beer, Rum, Tasty Berries, FAKs, Herbs, Water, and even Poisonberries. Another possibility is to give each item its own page, so that the Items page limits itself to a sentence or two of crucial info. (The &amp;quot;Locations&amp;quot; page also needs this type of meta-attention.) --[[User:Tycho44|Tycho44]] 02:03, 18 May 2006 (BST)&lt;br /&gt;
::Those three pages - &amp;quot;Weapons&amp;quot;, &amp;quot;Healing Items&amp;quot;, and &amp;quot;Other Items&amp;quot; - sound like they'll get the job done. I'm not completely sold on splitting up the Ranged and Melee Weapons, but that can work as well. --[[User:Lint|Lint]] 02:38, 18 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Another option is to combine items like Knife/Dagger and simply adding a note for the differences between the items (mostly locations), since they're nearly identical. --[[User:LouisB3|LouisB3]] 19:27, 19 May 2006 (BST)&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=5131</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=5131"/>
		<updated>2006-05-19T19:25:45Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Scattered about the island are a number of items. Some things tend to be found more in the camps and villages, other things are more likely to be found in the jungle.&lt;br /&gt;
&lt;br /&gt;
Clicking on an Item in your inventory uses 1 AP. Generally, this attempts to use the item (such as the Sharpening Stone); otherwise, you get a message like: &amp;quot;Upon closer inspection, the knife appears to be a weapon.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
See also [[Talk:Items]].&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
'''Weapon Critical Hits'''&lt;br /&gt;
&lt;br /&gt;
There is an unknown chance of a weapon dealing additional damage during combat. &amp;quot;Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Weapon Breaking'''&lt;br /&gt;
&lt;br /&gt;
There is an unknown chance of a weapon breaking during combat, which causes you to lose that weapon. &amp;quot;Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard.&amp;quot;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Punch ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''': ''10%''&lt;br /&gt;
&lt;br /&gt;
The default melee weapon. Requires no inventory space, and never breaks.&lt;br /&gt;
&lt;br /&gt;
=== Knife ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''' : ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
&lt;br /&gt;
Required for '''[[Writing|writing messages]]''' on trees or huts.&lt;br /&gt;
&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Ruins''&lt;br /&gt;
&lt;br /&gt;
Required for '''[[Writing|writing messages]]''' on trees or huts.&lt;br /&gt;
&lt;br /&gt;
=== Machete ===&lt;br /&gt;
* '''Base damage''': ''2 points''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Villages'', ''Jungle''&lt;br /&gt;
* '''Breakable'''&lt;br /&gt;
&lt;br /&gt;
Rather useful for chopping through the jungle, and also for dealing more damage than just punching.&lt;br /&gt;
&lt;br /&gt;
There is an unknown chance of a machete becoming dull from chopping vegetation. &amp;quot;You chop down some of the vegetation. Your machete blade becomes dull from the chopping.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Blunt Machete ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Villages'', ''Jungle''&lt;br /&gt;
&lt;br /&gt;
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle.&lt;br /&gt;
Using a '''[[Items#Sharpening Stone|sharpening stone]]''', the blunt machete can be sharpened to become a '''[[Items#Machete|machete]]'''.&lt;br /&gt;
&lt;br /&gt;
=== Cutlass ===&lt;br /&gt;
* '''Base damage''': ''2 points''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Ship''&lt;br /&gt;
* '''Breakable'''&lt;br /&gt;
&lt;br /&gt;
Rather useful for chopping through the jungle, and also for dealing more damage than just punching. Functionally identical to a '''[[Items#Machete|machete]]''', but worth 20% more when [[trading]].&lt;br /&gt;
&lt;br /&gt;
=== Blunt Cutlass ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Ship''&lt;br /&gt;
&lt;br /&gt;
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle. Seems identical to '''[[Items#Blunt machete|blunt machete]]'''. &lt;br /&gt;
Using a '''[[Items#Sharpening Stone|sharpening stone]]''', the blunt cutlass can be sharpened to become a '''[[Items#Cutlass|cutlass]]'''.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Sword ===&lt;br /&gt;
* '''Base damage''': ''4 points''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Jungle'' (?)&lt;br /&gt;
* '''Used by''': Outsiders (Natives?? UNVERIFIED!)&lt;br /&gt;
&lt;br /&gt;
Extremely rare; only one confirmed example.&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons and Ammunition ==&lt;br /&gt;
&lt;br /&gt;
=== Rifle ===&lt;br /&gt;
* '''Base damage''': ''5 points''&lt;br /&gt;
* '''Base accuracy''' : ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Armoury Hut, Villages''&lt;br /&gt;
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Needs ammo - '''[[Items#Rifle Bullet|rifle bullets]]'''. Holds 2 bullets at a time.&lt;br /&gt;
&lt;br /&gt;
=== Rifle Bullet ===&lt;br /&gt;
* '''[[Locations]]''': ''Armoury Hut, Villages''&lt;br /&gt;
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Used as ammo for the '''[[Items#Rifle|rifle]]''' (which holds 2 bullets). Found as singles or in ''boxes'' with up to 8 in a box (?).&lt;br /&gt;
&lt;br /&gt;
=== Blowpipe ===&lt;br /&gt;
* '''Base damage''': ''4 points''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Villages'', ''Ruins''&lt;br /&gt;
* '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Needs ammo - '''[[Items#Poison Dart|poison darts]]'''. Holds 1 dart at a time.&lt;br /&gt;
&lt;br /&gt;
=== Poison Dart ===&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
* '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Used as ammo for the '''[[Items#Blowpipe|blowpipe]]''' (which holds 1 dart). Found as singles or in ''bundles'' with up to 8 in a bundle (?).&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
'''Consumable'''&lt;br /&gt;
&lt;br /&gt;
Using a restorative item takes 1 AP and consumes the item (removing it from your inventory).&lt;br /&gt;
&lt;br /&gt;
'''Application'''&lt;br /&gt;
&lt;br /&gt;
Fruits and drinks can only be used on yourself. Only the First Aid Kit and the Healing Herbs can be applied on others. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== First Aid Kit ===&lt;br /&gt;
* '''Restores''': ''5 points'' (''10 points'' with the '''[[Skills|First Aid]]''' skill)&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Can be applied on NPCs, other players, and self. Will stop the bleeding caused by shark bites.&lt;br /&gt;
&lt;br /&gt;
=== Healing Herbs ===&lt;br /&gt;
* '''Restores''': ''5 points'' (''10 points'' with the '''[[Skills|Natural Medicine]]''' skill)&lt;br /&gt;
* '''[[Locations]]''': ''Villages'', ''Grasslands'', ''Ruins''&lt;br /&gt;
* '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Can be applied on NPCs, other players, and self. Will stop the bleeding caused by shark bites.&lt;br /&gt;
&lt;br /&gt;
Outsiders without the '''Native Knowledge''' skill recognize this item as '''Dried Herbs'''.&lt;br /&gt;
&lt;br /&gt;
=== Bottle of Water ===&lt;br /&gt;
* '''Restores''':  ''5 points''&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
&lt;br /&gt;
Natives without the '''Outsider Knowledge''' skill recognize this item as '''Bottle of Liquid'''.&lt;br /&gt;
&lt;br /&gt;
=== Bottle of Beer ===&lt;br /&gt;
* '''Restores''':  ''2 points''&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
&lt;br /&gt;
Natives without the '''Outsider Knowledge''' skill recognize this item as '''Bottle of Brown Liquid'''.&lt;br /&gt;
&lt;br /&gt;
=== Bottle of Rum ===&lt;br /&gt;
* '''Restores''': ''2 points''&lt;br /&gt;
* '''[[Locations]]''': ''Shipwreck''&lt;br /&gt;
* Used by: Outsiders (and Natives?)&lt;br /&gt;
&lt;br /&gt;
=== Berries, Tasty ===&lt;br /&gt;
* '''Restores''': ''2 points''&lt;br /&gt;
* '''[[Locations]]''': ''Berry Tree''&lt;br /&gt;
&lt;br /&gt;
Found on a berry bush (which has a tree icon). &lt;br /&gt;
Outsiders without the '''Native Knowledge''' skill recognize this item as '''Berries'''.&lt;br /&gt;
&lt;br /&gt;
=== Banana ===&lt;br /&gt;
* '''Restores''': ''1 point''&lt;br /&gt;
* '''[[Locations]]''': ''Banana Tree, Jungle''&lt;br /&gt;
&lt;br /&gt;
Found hanging on trees and lying loose around the jungle.&lt;br /&gt;
&lt;br /&gt;
=== Mango ===&lt;br /&gt;
* '''Restores''': ''1 point''&lt;br /&gt;
* '''[[Locations]]''': ''Mango Tree, Jungle''&lt;br /&gt;
&lt;br /&gt;
Found hanging on trees and lying loose around the jungle.&lt;br /&gt;
&lt;br /&gt;
=== Gourd of Water ===&lt;br /&gt;
* '''Restores''':  ''1 point''&lt;br /&gt;
* '''[[Locations]]''': ''Jungle''&lt;br /&gt;
&lt;br /&gt;
=== Berries, Poisonous ===&lt;br /&gt;
* '''Inflicts''': ''-2 points''&lt;br /&gt;
* '''[[Locations]]''': ''Berry Tree''&lt;br /&gt;
&lt;br /&gt;
Found on a berry bush (which has a tree icon). &lt;br /&gt;
Poisonous berries also yield 2 XP when eaten. &lt;br /&gt;
Since characters earn XP again when healing the damage, poison berries provide an experience track for non-combat characters. &lt;br /&gt;
Outsiders without the '''Native Knowledge''' skill recognize this item as '''Berries'''.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Goods ==&lt;br /&gt;
&lt;br /&gt;
=== GPS Unit ===&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area.&lt;br /&gt;
&lt;br /&gt;
Coordinates are in the form [-70.366, 26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.&lt;br /&gt;
&lt;br /&gt;
=== Gold Coin ===&lt;br /&gt;
* '''[[Locations]]''': ''Villages'', ''Jungle'', ''Beach''&lt;br /&gt;
&lt;br /&gt;
Traders and Tamdals will trade for your gold coins (see [[Trading]]).&lt;br /&gt;
&lt;br /&gt;
The Give button allows a player to give another up to 10 gold coins.&lt;br /&gt;
&lt;br /&gt;
=== Gem ===&lt;br /&gt;
* '''[[Locations]]''': ''Ruins'', ''Shipwreck's Hold''&lt;br /&gt;
&lt;br /&gt;
Worth ten times as much as a gold coin when trading.&lt;br /&gt;
&lt;br /&gt;
=== Piece of Driftwood ===&lt;br /&gt;
* '''[[Locations]]''': ''Beach''&lt;br /&gt;
&lt;br /&gt;
A [[signpost]] can be constructed out of two pieces of driftwood. &lt;br /&gt;
&lt;br /&gt;
=== Sharpening Stone ===&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
&lt;br /&gt;
Used to sharpen '''[[Items#Blunt Machete|blunt machetes]]''' and '''[[Items#Blunt Cutlass|blunt cutlasses]]'''. Click on your sharpening stone (not on a blunt weapon) to sharpen a weapon. &lt;br /&gt;
&lt;br /&gt;
=== Poisonous Snake ===&lt;br /&gt;
* '''[[Locations]]''': ''Grasslands''&lt;br /&gt;
&lt;br /&gt;
No apparent use.&lt;br /&gt;
&lt;br /&gt;
=== Crab ===&lt;br /&gt;
* '''[[Locations]]''': ''Beach''&lt;br /&gt;
&lt;br /&gt;
No apparent use.&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=5129</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=5129"/>
		<updated>2006-05-19T18:38:44Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Scattered about the island are a number of items that can be found. Some things tend to be found more in the camps and villages, other things are more likely to be found in the jungle.&lt;br /&gt;
&lt;br /&gt;
Clicking on an Item in your inventory uses 1 AP. Generally, this attempts to use the item (such as the Sharpening Stone); otherwise, you get a message like: &amp;quot;Upon closer inspection, the knife appears to be a weapon.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
See also [[Talk:Items]].&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
'''Weapon Critical Hits'''&lt;br /&gt;
&lt;br /&gt;
There is an unknown chance of a weapon dealing additional damage during combat. &amp;quot;Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Weapon Breaking'''&lt;br /&gt;
&lt;br /&gt;
There is an unknown chance of a weapon breaking during combat, which causes you to lose that weapon. &amp;quot;Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard.&amp;quot;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Punch ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''': ''10%''&lt;br /&gt;
&lt;br /&gt;
The default melee weapon. Requires no inventory space, and never breaks.&lt;br /&gt;
&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Ruins''&lt;br /&gt;
&lt;br /&gt;
Required for '''[[Writing|writing messages]]''' on trees or huts.&lt;br /&gt;
&lt;br /&gt;
=== Knife ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''' : ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
&lt;br /&gt;
Required for '''[[Writing|writing messages]]''' on trees or huts.&lt;br /&gt;
&lt;br /&gt;
=== Blunt Machete ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Villages'', ''Jungle''&lt;br /&gt;
&lt;br /&gt;
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle.&lt;br /&gt;
Using a '''[[Items#Sharpening Stone|sharpening stone]]''', the blunt machete can be sharpened to become a '''[[Items#Machete|machete]]'''.&lt;br /&gt;
&lt;br /&gt;
=== Machete ===&lt;br /&gt;
* '''Base damage''': ''2 points''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Villages'', ''Jungle''&lt;br /&gt;
* '''Breakable'''&lt;br /&gt;
&lt;br /&gt;
Rather useful for chopping through the jungle, and also for dealing more damage than just punching.&lt;br /&gt;
&lt;br /&gt;
There is an unknown chance of a machete becoming dull from chopping vegetation. &amp;quot;You chop down some of the vegetation. Your machete blade becomes dull from the chopping.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Blunt Cutlass ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Ship''&lt;br /&gt;
&lt;br /&gt;
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle. Seems identical to '''[[Items#Blunt machete|blunt machete]]'''. &lt;br /&gt;
Using a '''[[Items#Sharpening Stone|sharpening stone]]''', the blunt cutlass can be sharpened to become a '''[[Items#Cutlass|cutlass]]'''.&lt;br /&gt;
&lt;br /&gt;
=== Cutlass ===&lt;br /&gt;
* '''Base damage''': ''2 points''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Ship''&lt;br /&gt;
* '''Breakable'''&lt;br /&gt;
&lt;br /&gt;
Rather useful for chopping through the jungle, and also for dealing more damage than just punching. Functionally identical to a '''[[Items#Machete|machete]]''', but worth 20% more when [[trading]].&lt;br /&gt;
&lt;br /&gt;
=== Heavy Sword ===&lt;br /&gt;
* '''Base damage''': ''4 points''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Jungle'' (?)&lt;br /&gt;
* '''Used by''': Outsiders (Natives?? UNVERIFIED!)&lt;br /&gt;
&lt;br /&gt;
Extremely rare, only one confirmed example.&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons and Ammunition ==&lt;br /&gt;
&lt;br /&gt;
=== Blowpipe ===&lt;br /&gt;
* '''Base damage''': ''4 points''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Villages'', ''Ruins''&lt;br /&gt;
* '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Needs ammo - '''[[Items#Poison Dart|poison darts]]'''. Holds 1 dart at a time.&lt;br /&gt;
&lt;br /&gt;
=== Poison Dart ===&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
* '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Used as ammo for the '''[[Items#Blowpipe|blowpipe]]''' (which holds 1 dart). Found as singles or in ''bundles'' with up to 8 in a bundle (?).&lt;br /&gt;
&lt;br /&gt;
=== Rifle ===&lt;br /&gt;
* '''Base damage''': ''5 points''&lt;br /&gt;
* '''Base accuracy''' : ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Armoury Hut, Villages''&lt;br /&gt;
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Needs ammo - '''[[Items#Rifle Bullet|rifle bullets]]'''. Holds 2 bullets at a time.&lt;br /&gt;
&lt;br /&gt;
=== Rifle Bullet ===&lt;br /&gt;
* '''[[Locations]]''': ''Armoury Hut, Villages''&lt;br /&gt;
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Used as ammo for the '''[[Items#Rifle|rifle]]''' (which holds 2 bullets). Found as singles or in ''boxes'' with up to 8 in a box (?).&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
'''Consumable'''&lt;br /&gt;
&lt;br /&gt;
Using a restorative item takes 1 AP and consumes the item (removing it from your inventory).&lt;br /&gt;
&lt;br /&gt;
'''Application'''&lt;br /&gt;
&lt;br /&gt;
Fruits and drinks can only be used on yourself. Only the First Aid Kit and the Healing Herbs can be applied on others. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== First Aid Kit ===&lt;br /&gt;
* '''Restores''': ''5 points'' (''10 points'' with the '''[[Skills|First Aid]]''' skill)&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Can be applied on NPCs, other players, and self. Will stop the bleeding caused by shark bites.&lt;br /&gt;
&lt;br /&gt;
=== Healing Herbs ===&lt;br /&gt;
* '''Restores''': ''5 points'' (''10 points'' with the '''[[Skills|Natural Medicine]]''' skill)&lt;br /&gt;
* '''[[Locations]]''': ''Villages'', ''Grasslands'', ''Ruins''&lt;br /&gt;
* '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Can be applied on NPCs, other players, and self. Will stop the bleeding caused by shark bites.&lt;br /&gt;
&lt;br /&gt;
Outsiders without the '''Native Knowledge''' skill recognize this item as '''Dried Herbs'''.&lt;br /&gt;
&lt;br /&gt;
=== Bottle of Water ===&lt;br /&gt;
* '''Restores''':  ''5 points''&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
&lt;br /&gt;
Natives without the '''Outsider Knowledge''' skill recognize this item as '''Bottle of Liquid'''.&lt;br /&gt;
&lt;br /&gt;
=== Bottle of Beer ===&lt;br /&gt;
* '''Restores''':  ''2 points''&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
&lt;br /&gt;
Natives without the '''Outsider Knowledge''' skill recognize this item as '''Bottle of Brown Liquid'''.&lt;br /&gt;
&lt;br /&gt;
=== Bottle of Rum ===&lt;br /&gt;
* '''Restores''': ''2 points''&lt;br /&gt;
* '''[[Locations]]''': ''Shipwreck''&lt;br /&gt;
* Used by: Outsiders (and Natives?)&lt;br /&gt;
&lt;br /&gt;
=== Berries, Tasty ===&lt;br /&gt;
* '''Restores''': ''2 points''&lt;br /&gt;
* '''[[Locations]]''': ''Berry Tree''&lt;br /&gt;
&lt;br /&gt;
Found on a berry bush (which has a tree icon). &lt;br /&gt;
Outsiders without the '''Native Knowledge''' skill recognize this item as '''Berries'''.&lt;br /&gt;
&lt;br /&gt;
=== Berries, Poisonous ===&lt;br /&gt;
* '''Inflicts''': ''-2 points''&lt;br /&gt;
* '''[[Locations]]''': ''Berry Tree''&lt;br /&gt;
&lt;br /&gt;
Found on a berry bush (which has a tree icon). &lt;br /&gt;
Poisonous berries also yield 2 XP when eaten. &lt;br /&gt;
Since characters earn XP again when healing the damage, poison berries provide an experience track for non-combat characters. &lt;br /&gt;
Outsiders without the '''Native Knowledge''' skill recognize this item as '''Berries'''.&lt;br /&gt;
&lt;br /&gt;
=== Banana ===&lt;br /&gt;
* '''Restores''': ''1 point''&lt;br /&gt;
* '''[[Locations]]''': ''Banana Tree, Jungle''&lt;br /&gt;
&lt;br /&gt;
Found hanging on trees and lying loose around the jungle.&lt;br /&gt;
&lt;br /&gt;
=== Mango ===&lt;br /&gt;
* '''Restores''': ''1 point''&lt;br /&gt;
* '''[[Locations]]''': ''Mango Tree, Jungle''&lt;br /&gt;
&lt;br /&gt;
Found hanging on trees and lying loose around the jungle.&lt;br /&gt;
&lt;br /&gt;
=== Gourd of Water ===&lt;br /&gt;
* '''Restores''':  ''1 point''&lt;br /&gt;
* '''[[Locations]]''': ''Jungle''&lt;br /&gt;
&lt;br /&gt;
Not found hanging on trees.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Goods ==&lt;br /&gt;
&lt;br /&gt;
=== GPS Unit ===&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area.&lt;br /&gt;
&lt;br /&gt;
Coordinates are in the form [-70.366, 26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.&lt;br /&gt;
&lt;br /&gt;
=== Gold Coin ===&lt;br /&gt;
* '''[[Locations]]''': ''Villages'', ''Jungle'', ''Beach''&lt;br /&gt;
&lt;br /&gt;
Traders and Tamdals will trade for your gold coins (see [[Trading]]).&lt;br /&gt;
&lt;br /&gt;
The Give button allows a player to give another up to 10 gold coins.&lt;br /&gt;
&lt;br /&gt;
=== Gem ===&lt;br /&gt;
* '''[[Locations]]''': ''Ruins'', ''Shipwreck's Hold''&lt;br /&gt;
&lt;br /&gt;
Worth ten times as much as a gold coin when trading.&lt;br /&gt;
&lt;br /&gt;
=== Piece of Driftwood ===&lt;br /&gt;
* '''[[Locations]]''': ''Beach''&lt;br /&gt;
&lt;br /&gt;
A [[signpost]] can be constructed out of two pieces of driftwood. &lt;br /&gt;
&lt;br /&gt;
=== Sharpening Stone ===&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
&lt;br /&gt;
Used to sharpen '''[[Items#Blunt Machete|blunt machetes]]''' and '''[[Items#Blunt Cutlass|blunt cutlasses]]'''. Click on your sharpening stone (not on a blunt weapon) to sharpen a weapon. &lt;br /&gt;
&lt;br /&gt;
=== Poisonous Snake ===&lt;br /&gt;
* '''[[Locations]]''': ''Grasslands''&lt;br /&gt;
&lt;br /&gt;
No apparent use.&lt;br /&gt;
&lt;br /&gt;
=== Crab ===&lt;br /&gt;
* '''[[Locations]]''': ''Beach''&lt;br /&gt;
&lt;br /&gt;
No apparent use.&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=5125</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=5125"/>
		<updated>2006-05-19T18:34:03Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* Miscellaneous Trade Goods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Scattered about the island are a number of items that can be found. Some things tend to be found more in the camps and villages, other things are more likely to be found in the jungle.&lt;br /&gt;
&lt;br /&gt;
Clicking on an Item in your inventory uses 1 AP. Generally, this attempts to use the item (such as the Sharpening Stone); otherwise, you get a message like: &amp;quot;Upon closer inspection, the knife appears to be a weapon.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
See also [[Talk:Items]]&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
'''Weapon Critical Hits'''&lt;br /&gt;
&lt;br /&gt;
There is an unknown chance of a weapon dealing additional damage during combat. &amp;quot;Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Weapon Breaking'''&lt;br /&gt;
&lt;br /&gt;
There is an unknown chance of a weapon breaking during combat, which causes you to lose that weapon. &amp;quot;Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard.&amp;quot;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Punch ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''': ''10%''&lt;br /&gt;
&lt;br /&gt;
The default melee weapon. Requires no inventory space, and never breaks.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Ruins''&lt;br /&gt;
&lt;br /&gt;
Required for '''[[Writing|writing messages]]''' on trees or huts.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Knife ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''' : ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
&lt;br /&gt;
Required for '''[[Writing|writing messages]]''' on trees or huts.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Blunt Machete ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Villages'', ''Jungle''&lt;br /&gt;
&lt;br /&gt;
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle.&lt;br /&gt;
Using a '''[[Items#Sharpening Stone|sharpening stone]]''', the blunt machete can be sharpened to become a '''[[Items#Machete|machete]]'''.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Machete ===&lt;br /&gt;
* '''Base damage''': ''2 points''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Villages'', ''Jungle''&lt;br /&gt;
* '''Breakable'''&lt;br /&gt;
&lt;br /&gt;
Rather useful for chopping through the jungle, and also for dealing more damage than just punching.&lt;br /&gt;
&lt;br /&gt;
There is an unknown chance of a machete becoming dull from chopping vegetation. &amp;quot;You chop down some of the vegetation. Your machete blade becomes dull from the chopping.&amp;quot;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Blunt Cutlass ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Ship''&lt;br /&gt;
&lt;br /&gt;
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle. Seems identical to '''[[Items#Blunt machete|blunt machete]]'''. &lt;br /&gt;
Using a '''[[Items#Sharpening Stone|sharpening stone]]''', the blunt cutlass can be sharpened to become a '''[[Items#Cutlass|cutlass]]'''.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Cutlass ===&lt;br /&gt;
* '''Base damage''': ''2 points''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Ship''&lt;br /&gt;
* '''Breakable'''&lt;br /&gt;
&lt;br /&gt;
Rather useful for chopping through the jungle, and also for dealing more damage than just punching. Functionally identical to a '''[[Items#Machete|machete]]''', but worth 20% more when [[trading]].&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Heavy Sword ===&lt;br /&gt;
* '''Base damage''': ''4 points''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Jungle'' (?)&lt;br /&gt;
* '''Used by''': Outsiders (Natives?? UNVERIFIED!)&lt;br /&gt;
&lt;br /&gt;
Seems to be a quite capable weapon, able to deal significant melee damage. There might only be one confirmed example.&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons and Ammunition ==&lt;br /&gt;
&lt;br /&gt;
=== Blowpipe ===&lt;br /&gt;
* '''Base damage''': ''4 points''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Villages'', ''Ruins''&lt;br /&gt;
* '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Needs ammo - '''[[Items#Poison Dart|poison darts]]'''. Holds 1 dart at a time.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Poison Dart ===&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
* '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Used as ammo for the '''[[Items#Blowpipe|blowpipe]]''' (which holds 1 dart). Found as singles or in ''bundles'' with up to 8 in a bundle (?).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rifle ===&lt;br /&gt;
* '''Base damage''': ''5 points''&lt;br /&gt;
* '''Base accuracy''' : ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Armoury Hut, Villages''&lt;br /&gt;
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Needs ammo - '''[[Items#Rifle Bullet|rifle bullets]]'''. Holds 2 bullets at a time.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rifle Bullet ===&lt;br /&gt;
* '''[[Locations]]''': ''Armoury Hut, Villages''&lt;br /&gt;
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Used as ammo for the '''[[Items#Rifle|rifle]]''' (which holds 2 bullets). Found as singles or in ''boxes'' with up to 8 in a box (?).&lt;br /&gt;
&lt;br /&gt;
== Healing and Shark Bite Recovery ==&lt;br /&gt;
&lt;br /&gt;
'''Consumable'''&lt;br /&gt;
&lt;br /&gt;
Using a restorative item takes 1 AP and consumes the item (removing it from your inventory).&lt;br /&gt;
&lt;br /&gt;
'''Application'''&lt;br /&gt;
&lt;br /&gt;
Fruits and drinks can only be used on yourself. Only the First Aid Kit and the Healing Herbs can be applied on others. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== First Aid Kit ===&lt;br /&gt;
* '''Restores''': ''5 points'' (''10 points'' with the '''[[Skills|First Aid]]''' skill)&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Can be applied on NPCs, other players, and self. One of the items that will heal the wounds caused by shark bites.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Healing Herbs ===&lt;br /&gt;
* '''Restores''': ''5 points'' (''10 points'' with the '''[[Skills|Natural Medicine]]''' skill)&lt;br /&gt;
* '''[[Locations]]''': ''Villages'', ''Grasslands'', ''Ruins''&lt;br /&gt;
* '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Can be applied on NPCs, other players, and self. One of the items that will heal the wounds caused by shark bites.&lt;br /&gt;
&lt;br /&gt;
Outsiders without the '''Native Knowledge''' skill recognize this item as '''Dried Herbs'''.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Bottle of Water ===&lt;br /&gt;
* '''Restores''':  ''5 points''&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
&lt;br /&gt;
Natives without the '''Outsider Knowledge''' skill recognize this item as '''Bottle of Liquid'''.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Bottle of Beer ===&lt;br /&gt;
* '''Restores''':  ''2 points''&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
&lt;br /&gt;
Natives without the '''Outsider Knowledge''' skill recognize this item as '''Bottle of Brown Liquid'''.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Bottle of Rum ===&lt;br /&gt;
* '''Restores''': ''2 points''&lt;br /&gt;
* '''[[Locations]]''': ''Shipwreck''&lt;br /&gt;
* Used by: Outsiders (and Natives?)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Berries, Tasty ===&lt;br /&gt;
* '''Restores''': ''2 points''&lt;br /&gt;
* '''[[Locations]]''': ''Berry Tree''&lt;br /&gt;
&lt;br /&gt;
Found on a berry bush (which has a tree icon). &lt;br /&gt;
Outsiders without the '''Native Knowledge''' skill recognize this item as '''Berries'''.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Berries, Poisonous ===&lt;br /&gt;
* '''Inflicts''': ''-2 points''&lt;br /&gt;
* '''[[Locations]]''': ''Berry Tree''&lt;br /&gt;
&lt;br /&gt;
Found on a berry bush (which has a tree icon). &lt;br /&gt;
Poisonous berries also yield 2 XP when eaten. &lt;br /&gt;
Since characters earn XP again when healing the damage, poison berries provide an experience track for non-combat characters. &lt;br /&gt;
Outsiders without the '''Native Knowledge''' skill recognize this item as '''Berries'''.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Banana ===&lt;br /&gt;
* '''Restores''': ''1 point''&lt;br /&gt;
* '''[[Locations]]''': ''Banana Tree, Jungle''&lt;br /&gt;
&lt;br /&gt;
Found hanging on trees and lying loose around the jungle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mango ===&lt;br /&gt;
* '''Restores''': ''1 point''&lt;br /&gt;
* '''[[Locations]]''': ''Mango Tree, Jungle''&lt;br /&gt;
&lt;br /&gt;
Found hanging on trees and lying loose around the jungle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gourd of Water ===&lt;br /&gt;
* '''Restores''':  ''1 point''&lt;br /&gt;
* '''[[Locations]]''': ''Jungle''&lt;br /&gt;
&lt;br /&gt;
Not found hanging on trees.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Goods ==&lt;br /&gt;
&lt;br /&gt;
=== GPS Unit ===&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area.&lt;br /&gt;
&lt;br /&gt;
Coordinates are in the form [-70.366, 26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.&lt;br /&gt;
&lt;br /&gt;
=== Gold Coin ===&lt;br /&gt;
* '''[[Locations]]''': ''Villages'', ''Jungle'', ''Beach''&lt;br /&gt;
&lt;br /&gt;
Traders and Tamdals will trade for your gold coins (see [[Trading]]).&lt;br /&gt;
&lt;br /&gt;
The Give button allows a player to give another up to 10 gold coins.&lt;br /&gt;
&lt;br /&gt;
=== Gem ===&lt;br /&gt;
* '''[[Locations]]''': ''Ruins'', ''Shipwreck's Hold''&lt;br /&gt;
&lt;br /&gt;
Worth ten times as much as a gold coin when trading.&lt;br /&gt;
&lt;br /&gt;
=== Piece of Driftwood ===&lt;br /&gt;
* '''[[Locations]]''': ''Beach''&lt;br /&gt;
&lt;br /&gt;
A [[signpost]] can be constructed out of two pieces of driftwood. &lt;br /&gt;
&lt;br /&gt;
=== Sharpening Stone ===&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
&lt;br /&gt;
Used to sharpen '''[[Items#Blunt Machete|blunt machetes]]''' and '''[[Items#Blunt Cutlass|blunt cutlasses]]'''. Click on your sharpening stone (not on a blunt weapon) to sharpen a weapon. &lt;br /&gt;
&lt;br /&gt;
=== Poisonous Snake ===&lt;br /&gt;
* '''[[Locations]]''': ''Grasslands''&lt;br /&gt;
&lt;br /&gt;
No apparent use.&lt;br /&gt;
&lt;br /&gt;
=== Crab ===&lt;br /&gt;
* '''[[Locations]]''': ''Beach''&lt;br /&gt;
&lt;br /&gt;
No apparent use.&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=5124</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=5124"/>
		<updated>2006-05-19T18:33:50Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* Miscellaneous Trade Goods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Scattered about the island are a number of items that can be found. Some things tend to be found more in the camps and villages, other things are more likely to be found in the jungle.&lt;br /&gt;
&lt;br /&gt;
Clicking on an Item in your inventory uses 1 AP. Generally, this attempts to use the item (such as the Sharpening Stone); otherwise, you get a message like: &amp;quot;Upon closer inspection, the knife appears to be a weapon.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
See also [[Talk:Items]]&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
'''Weapon Critical Hits'''&lt;br /&gt;
&lt;br /&gt;
There is an unknown chance of a weapon dealing additional damage during combat. &amp;quot;Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Weapon Breaking'''&lt;br /&gt;
&lt;br /&gt;
There is an unknown chance of a weapon breaking during combat, which causes you to lose that weapon. &amp;quot;Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard.&amp;quot;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Punch ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''': ''10%''&lt;br /&gt;
&lt;br /&gt;
The default melee weapon. Requires no inventory space, and never breaks.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Ruins''&lt;br /&gt;
&lt;br /&gt;
Required for '''[[Writing|writing messages]]''' on trees or huts.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Knife ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''' : ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
&lt;br /&gt;
Required for '''[[Writing|writing messages]]''' on trees or huts.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Blunt Machete ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Villages'', ''Jungle''&lt;br /&gt;
&lt;br /&gt;
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle.&lt;br /&gt;
Using a '''[[Items#Sharpening Stone|sharpening stone]]''', the blunt machete can be sharpened to become a '''[[Items#Machete|machete]]'''.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Machete ===&lt;br /&gt;
* '''Base damage''': ''2 points''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Villages'', ''Jungle''&lt;br /&gt;
* '''Breakable'''&lt;br /&gt;
&lt;br /&gt;
Rather useful for chopping through the jungle, and also for dealing more damage than just punching.&lt;br /&gt;
&lt;br /&gt;
There is an unknown chance of a machete becoming dull from chopping vegetation. &amp;quot;You chop down some of the vegetation. Your machete blade becomes dull from the chopping.&amp;quot;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Blunt Cutlass ===&lt;br /&gt;
* '''Base damage''': ''1 point''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Ship''&lt;br /&gt;
&lt;br /&gt;
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle. Seems identical to '''[[Items#Blunt machete|blunt machete]]'''. &lt;br /&gt;
Using a '''[[Items#Sharpening Stone|sharpening stone]]''', the blunt cutlass can be sharpened to become a '''[[Items#Cutlass|cutlass]]'''.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Cutlass ===&lt;br /&gt;
* '''Base damage''': ''2 points''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Ship''&lt;br /&gt;
* '''Breakable'''&lt;br /&gt;
&lt;br /&gt;
Rather useful for chopping through the jungle, and also for dealing more damage than just punching. Functionally identical to a '''[[Items#Machete|machete]]''', but worth 20% more when [[trading]].&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Heavy Sword ===&lt;br /&gt;
* '''Base damage''': ''4 points''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Jungle'' (?)&lt;br /&gt;
* '''Used by''': Outsiders (Natives?? UNVERIFIED!)&lt;br /&gt;
&lt;br /&gt;
Seems to be a quite capable weapon, able to deal significant melee damage. There might only be one confirmed example.&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons and Ammunition ==&lt;br /&gt;
&lt;br /&gt;
=== Blowpipe ===&lt;br /&gt;
* '''Base damage''': ''4 points''&lt;br /&gt;
* '''Base accuracy''': ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Villages'', ''Ruins''&lt;br /&gt;
* '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Needs ammo - '''[[Items#Poison Dart|poison darts]]'''. Holds 1 dart at a time.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Poison Dart ===&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
* '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Used as ammo for the '''[[Items#Blowpipe|blowpipe]]''' (which holds 1 dart). Found as singles or in ''bundles'' with up to 8 in a bundle (?).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rifle ===&lt;br /&gt;
* '''Base damage''': ''5 points''&lt;br /&gt;
* '''Base accuracy''' : ''20%''&lt;br /&gt;
* '''[[Locations]]''': ''Armoury Hut, Villages''&lt;br /&gt;
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Needs ammo - '''[[Items#Rifle Bullet|rifle bullets]]'''. Holds 2 bullets at a time.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rifle Bullet ===&lt;br /&gt;
* '''[[Locations]]''': ''Armoury Hut, Villages''&lt;br /&gt;
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Used as ammo for the '''[[Items#Rifle|rifle]]''' (which holds 2 bullets). Found as singles or in ''boxes'' with up to 8 in a box (?).&lt;br /&gt;
&lt;br /&gt;
== Healing and Shark Bite Recovery ==&lt;br /&gt;
&lt;br /&gt;
'''Consumable'''&lt;br /&gt;
&lt;br /&gt;
Using a restorative item takes 1 AP and consumes the item (removing it from your inventory).&lt;br /&gt;
&lt;br /&gt;
'''Application'''&lt;br /&gt;
&lt;br /&gt;
Fruits and drinks can only be used on yourself. Only the First Aid Kit and the Healing Herbs can be applied on others. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== First Aid Kit ===&lt;br /&gt;
* '''Restores''': ''5 points'' (''10 points'' with the '''[[Skills|First Aid]]''' skill)&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Can be applied on NPCs, other players, and self. One of the items that will heal the wounds caused by shark bites.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Healing Herbs ===&lt;br /&gt;
* '''Restores''': ''5 points'' (''10 points'' with the '''[[Skills|Natural Medicine]]''' skill)&lt;br /&gt;
* '''[[Locations]]''': ''Villages'', ''Grasslands'', ''Ruins''&lt;br /&gt;
* '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Can be applied on NPCs, other players, and self. One of the items that will heal the wounds caused by shark bites.&lt;br /&gt;
&lt;br /&gt;
Outsiders without the '''Native Knowledge''' skill recognize this item as '''Dried Herbs'''.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Bottle of Water ===&lt;br /&gt;
* '''Restores''':  ''5 points''&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
&lt;br /&gt;
Natives without the '''Outsider Knowledge''' skill recognize this item as '''Bottle of Liquid'''.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Bottle of Beer ===&lt;br /&gt;
* '''Restores''':  ''2 points''&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
&lt;br /&gt;
Natives without the '''Outsider Knowledge''' skill recognize this item as '''Bottle of Brown Liquid'''.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Bottle of Rum ===&lt;br /&gt;
* '''Restores''': ''2 points''&lt;br /&gt;
* '''[[Locations]]''': ''Shipwreck''&lt;br /&gt;
* Used by: Outsiders (and Natives?)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Berries, Tasty ===&lt;br /&gt;
* '''Restores''': ''2 points''&lt;br /&gt;
* '''[[Locations]]''': ''Berry Tree''&lt;br /&gt;
&lt;br /&gt;
Found on a berry bush (which has a tree icon). &lt;br /&gt;
Outsiders without the '''Native Knowledge''' skill recognize this item as '''Berries'''.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Berries, Poisonous ===&lt;br /&gt;
* '''Inflicts''': ''-2 points''&lt;br /&gt;
* '''[[Locations]]''': ''Berry Tree''&lt;br /&gt;
&lt;br /&gt;
Found on a berry bush (which has a tree icon). &lt;br /&gt;
Poisonous berries also yield 2 XP when eaten. &lt;br /&gt;
Since characters earn XP again when healing the damage, poison berries provide an experience track for non-combat characters. &lt;br /&gt;
Outsiders without the '''Native Knowledge''' skill recognize this item as '''Berries'''.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Banana ===&lt;br /&gt;
* '''Restores''': ''1 point''&lt;br /&gt;
* '''[[Locations]]''': ''Banana Tree, Jungle''&lt;br /&gt;
&lt;br /&gt;
Found hanging on trees and lying loose around the jungle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mango ===&lt;br /&gt;
* '''Restores''': ''1 point''&lt;br /&gt;
* '''[[Locations]]''': ''Mango Tree, Jungle''&lt;br /&gt;
&lt;br /&gt;
Found hanging on trees and lying loose around the jungle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gourd of Water ===&lt;br /&gt;
* '''Restores''':  ''1 point''&lt;br /&gt;
* '''[[Locations]]''': ''Jungle''&lt;br /&gt;
&lt;br /&gt;
Not found hanging on trees.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Trade Goods ==&lt;br /&gt;
&lt;br /&gt;
=== GPS Unit ===&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)&lt;br /&gt;
&lt;br /&gt;
Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area.&lt;br /&gt;
&lt;br /&gt;
Coordinates are in the form [-70.366, 26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.&lt;br /&gt;
&lt;br /&gt;
=== Gold Coin ===&lt;br /&gt;
* '''[[Locations]]''': ''Villages'', ''Jungle'', ''Beach''&lt;br /&gt;
&lt;br /&gt;
Traders and Tamdals will trade for your gold coins (see [[Trading]]).&lt;br /&gt;
&lt;br /&gt;
The Give button allows a player to give another up to 10 gold coins.&lt;br /&gt;
&lt;br /&gt;
=== Gem ===&lt;br /&gt;
* '''[[Locations]]''': ''Ruins'', ''Shipwreck's Hold''&lt;br /&gt;
&lt;br /&gt;
Worth ten times as much as a gold coin when trading.&lt;br /&gt;
&lt;br /&gt;
=== Piece of Driftwood ===&lt;br /&gt;
* '''[[Locations]]''': ''Beach''&lt;br /&gt;
&lt;br /&gt;
A [[signpost]] can be constructed out of two pieces of driftwood. &lt;br /&gt;
&lt;br /&gt;
=== Sharpening Stone ===&lt;br /&gt;
* '''[[Locations]]''': ''Villages''&lt;br /&gt;
&lt;br /&gt;
Used to sharpen '''[[Items#Blunt Machete|blunt machetes]]''' and '''[[Items#Blunt Cutlass|blunt cutlasses]]'''. Click on your sharpening stone (not on a blunt weapon) to sharpen a weapon. &lt;br /&gt;
&lt;br /&gt;
=== Poisonous Snake ===&lt;br /&gt;
* '''[[Locations]]''': ''Grasslands''&lt;br /&gt;
&lt;br /&gt;
No apparent use.&lt;br /&gt;
&lt;br /&gt;
=== Crab ===&lt;br /&gt;
* '''[[Locations]]''': ''Beach''&lt;br /&gt;
&lt;br /&gt;
No apparent use.&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Items&amp;diff=5123</id>
		<title>Talk:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Items&amp;diff=5123"/>
		<updated>2006-05-19T18:29:11Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* Style Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cheers to danheretic, Tanarchy, and Lint for adding more info to the Items page! --[[User:Meatiershower|Meatiershower]] 14:14, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Thanks!&amp;lt;br&amp;gt;I'm a little curious as to what Simon's intentions with the wiki are. Should we be striving towards documenting every single detail or leaving things a little vague? --[[User:Lint|Lint]] 21:10, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Make it as vague or as detailed as you want. Information about locations of useful stuff is likely to be of interest to plenty of people ;) --[[User:Simon|Simon]] 21:14, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Great! Was interested in adding some stuff, and have, but not sure how much was too much. Driftwood was one example. Luckily, someone with more courage than myself posted it already, lol. =] --[[User:Meatiershower|Meatiershower]] 21:52, 14 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Item Details ==&lt;br /&gt;
&lt;br /&gt;
* I see that Knife is listed as unknown base level and and damage.  I just signed up as a native (a warrior, I think).  I found a knife.  The hit percentage is 20% with a damage of 1.  Is that what people mean by the base level? [[User:Shades of Grey|Shades of Grey]] 09:25, 15 February 2006 (GMT)&lt;br /&gt;
::-Shades of Grey : I believe that is what should be listed. I found one and posted about the knife, but have not tried to use it yet. Post that info!--[[User:Meatiershower|Meatiershower]] 22:28, 15 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== GPS ===&lt;br /&gt;
*Can someone who understands the GPS please explain exactly what the numbers mean? I have yet to make heads or tails from them...--[[User:Meatiershower|Meatiershower]] 22:28, 15 February 2006 (GMT)&lt;br /&gt;
:: I've added some info to the [[Items]] page. --[[User:Dr. J|Dr. J]] 00:31, 16 February 2006 (GMT)&lt;br /&gt;
::: Thanks, Doc! What is the '70' and '26' for on the GPS? Do they never change? --[[User:Meatiershower|Meatiershower]] 15:10, 16 February 2006 (GMT)&lt;br /&gt;
:::: They are part of the coordinates. As to whether they change - that depends on how big Shartak is. --[[User:Dr. J|Dr. J]] 11:46, 17 February 2006 (GMT)&lt;br /&gt;
:::: I assume they are the notional lattitude and longitude of the island. 70E 26S is in the Indian Ocean, 70W 26N is NE of the Caribbean (70E 26N is in NW India and 70W 26S is in South America). --[[User:Richard Hawke-Welch|Richard Hawke-Welch]] 08:39, 20 February 2006 (GMT)&lt;br /&gt;
* Right, and exactly WHERE in the villages can you get one? --[[User:Motogrrl|Motogrrl ]] 02:16, 28 April 2006 (GMT)&lt;br /&gt;
**Now you can find them in the Medical Huts (2%?) as well as on the ground in the outsider villages. Trading posts often have them, too. --[[User:Tycho44|Tycho44]] 01:54, 18 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Searching ===&lt;br /&gt;
* I waded out into the Water with my Soldier and decided to search. Amid the multiple failed searches, I got one message: &amp;quot;You search and find a broken knife which you discard.&amp;quot; Was that a potential item that required a certain skill to use or just junk? --[[User:Lint|Lint]] 03:59, 20 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Machetes ===&lt;br /&gt;
* Anyone know if sharp machetes ever get dull? --[[User:Jackel|Jackel]] 19:46, 23 February 2006 (GMT)&lt;br /&gt;
: I have had my machete since level 1 (now am level 8) and it hasn't gotten dull yet. --[[User:Daylan|Daylan]] 07:07, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Dried Herbs ===&lt;br /&gt;
* I have some &amp;quot;dried herbs&amp;quot;. I don't find them in this wiki, and I haven't used them yet. Anyone know what they do? --[[User:Jackel|Jackel]] 20:36, 23 February 2006 (GMT) '''EDIT:''' Just tried using them got a message saying I didn't know how to use them. My guess is they are &amp;quot;healing herbs&amp;quot; and can only be used with the &amp;quot;Natural Medicine&amp;quot; skill--[[User:Jackel|Jackel]] 18:42, 24 February 2006 (GMT)&lt;br /&gt;
:: Which character did you find them with? If you were an outsider, maybe it's the &amp;quot;Native Knowledge&amp;quot; skill you require rather than &amp;quot;Natural Medicine&amp;quot;. I wonder what a first aid kit looks like to a native. --[[User:Lint|Lint]] 19:23, 24 February 2006 (GMT)&lt;br /&gt;
:::My outsider scientist has these. --[[User:Jackel|Jackel]] 17:36, 25 February 2006 (GMT)&lt;br /&gt;
::::&amp;quot;dried herbs&amp;quot; are the name for &amp;quot;healing herbs&amp;quot; when you don't have Native Knowledge. --[[User:Tycho44|Tycho44]] 01:55, 18 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Heavy Sword ===&lt;br /&gt;
* Who added the heavy sword? We should all take some time to figure out where you can reliablly find them -- [[User:Daylan|Daylan]] 19:58, 24 February 2006 (GMT)&lt;br /&gt;
:It was added by &amp;quot;Fitzcarraldo&amp;quot;. --[[User:Jackel|Jackel]] 17:36, 25 February 2006 (GMT)&lt;br /&gt;
::I am unfortunately not sure where I found it, it was found on the first day I tried shartak and I wasn't really paying attention, which is why I included the &amp;quot;(?)&amp;quot;. Please feel free to add some data to [[Search Odds]] or [[Search Odds Condensed]] to help figure out where to find this item and others! -- [[User:Fitzcarraldo|Fitzcarraldo]] 10:13, 26 February 2006 (GMT)&lt;br /&gt;
:Can someone post a screenshot of the heavy sword to verfiy its existence?  Has anyone else found it? --[[User:Gandhi|Gandhi]] 04:23, 27 February 2006 (GMT)&lt;br /&gt;
::wow, verification? ok, I understand. you can see it [[http://img211.imageshack.us/img211/5835/shrtkheavyswordscrnsht060303b0.jpg here]], just below the obfuscated gps coordinates. Again, I seriously have no idea where exactly it was I found it. It could have been in swamp or beach or jungle, or in town.. they were all in the vicinity, my best guess was jungle. :/ &lt;br /&gt;
::As an aside, It makes me wonder what other little treasures there are hidden away that are not very probable!? The mechanism involved could be more complicated than UD's, couldn't it? Maybe there are only so many active per number of players, or maybe it is found in 1 specific square, or in a specific quadrant of the map, or maybe it is actually class specific (fitzcarraldo is an explorer, outsider), or maybe it just has a probability of 0.01%, or maybe those finding them don't look in the wiki, or?? I really don't know. -- [[User: fitzcarraldo|fitzcarraldo]]|&amp;lt;sup&amp;gt;[[User talk:fitzcarraldo|T]]&amp;lt;/sup&amp;gt; 11:31, 3 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Other Stuff ===&lt;br /&gt;
:I couldn't see too many crazy items being out there, and even if they were they would make everything else pointless I mean why use a rifle(thats 5 dam,60% hit,1.5ap/shot[2ap to shot 1 ap to load],search ammo= about 2dam/ap not counting searching ammo) or blowpipe (thats 4 dam,20% hit, 2ap/shot[I think you have to reload after every shot],search ammo=.8dam/ap!!! not counting search and even if they poison as the name implys they still suck) vs the heavy sword(5 dam,45% hit=2.25 dam/ap can you say &amp;quot;makes other items pointless) after citing the suggestion guidelines page in the urban dead wiki &amp;quot;just cause its really rare doesn't mean people won't find it&amp;quot;. Now if you will excuse me I am going to make a suggestion on the item page to remove the heavy sword on the grounds that it makes the rifle, blowpipe and rifle skills absolutly useless(that ap you getting xp for those skills could have found you a uber sword of doom!) --[[User:Daylan|Daylan]] 23:20, 9 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Breakage ===&lt;br /&gt;
* Has anyone had a weapon besides the cutlass break while attacking with it? --[[User:Daylan|Daylan]] 07:07, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
** Sure, my machetes keep breaking. --[[User:Tycho44|Tycho44]] 04:21, 22 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Ideal Inventory? ===&lt;br /&gt;
&lt;br /&gt;
Just to throw out the question, what appears to be the ideal inventory for exploring the jungle?&lt;br /&gt;
&lt;br /&gt;
* 2 x Machete&lt;br /&gt;
** Need 2 just in case the main one breaks mid-fight&lt;br /&gt;
** If you're a Pirate, replace Machete with Cutlass&lt;br /&gt;
* 1 x Sharpening stone&lt;br /&gt;
** In case your machete blade becomes dull&lt;br /&gt;
* 1 x Heavy Sword&lt;br /&gt;
** If you can find one, since much better than Machete&lt;br /&gt;
** No-one confirmed where these can be found yet, only 4 or 5 known to exist so far.&lt;br /&gt;
* 7 x First Aid Kit&lt;br /&gt;
** When combined with First Aid/Natural Medicine skill, 7 are enough to heal 70HP and bring you back from the point of dying to full health&lt;br /&gt;
** Use Healing Herbs if native since Natural Medicine only seems to work with Herbs and not FAK.&lt;br /&gt;
* GPS&lt;br /&gt;
** So you don't get too lost, particularly if using Firefox + Greasemonkey scripts such as UBERmapper&lt;br /&gt;
** If native, requires Outsider Knowledge skill.&lt;br /&gt;
* As many Gold Coins as possible&lt;br /&gt;
** They don't appear to use as much inventory space as everything else&lt;br /&gt;
** You can use these to trade for extra supplies at camps&lt;br /&gt;
* 3-4 x Rifle + many Rifle Bullets&lt;br /&gt;
** If Soldier, can get skills to boost accuracy to 60% which may work better than machete&lt;br /&gt;
** If native warrior, replace Rifle + Bullets with Blowpipe + Poison Darts, same reasoning&lt;br /&gt;
** Multiple rifles/blowpipes mean you can avoid having to reload mid-fight&lt;br /&gt;
** Each one can be loaded to allow extra ammunition to be carried since an empty rifle uses as much space as a loaded one.&lt;br /&gt;
&lt;br /&gt;
--[[User:Snarf|Snarf]] 09:12, 5 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Gem ===&lt;br /&gt;
I notice that the gem can be traded for three GPS units. Looking at the trade values for the two items ($1000 and $250, respectively), shouldn't it trade for four? If it trades for three, the trade value for the GPS unit is wrong. If it trades for four, then this page is wrong. Who should I believe? I'm so confused!--[[User:Wifey|Wifey]] 19:54, 15 May 2006 (BST)&lt;br /&gt;
:No, trading downward in the Trading Post is not a free service -- you need to pay a markup cost of 1 unit. (Trading up is free, except for roundoff costs.)  Read the text about the trader's markup costs (on the [[Trading]] page). When you want to '''buy''' a gem, you have to give up 4 GPS Units. When you want to '''sell''' a gem to buy GPS Units, offering a gem gives you 4-1 = 3 GPS Units, because the Trader has to make a profit. --[[User:Tycho44|Tycho44]] 21:09, 15 May 2006 (BST)&lt;br /&gt;
:'''Note:''' If you sell the Gem for Poison Darts first, you'll get 100-1 = 99 Darts. If you have an extra Dart lying around, then 100 Darts can be used at 25-1 to buy 4 GPS Units! Check out the [[Talk:Trading]] page if you would like to see the actual trade transaction numbers, rather than having to work them out from prices. (Not speaking the trader's language makes trading very uneconomical.) --[[User:Tycho44|Tycho44]] 21:09, 15 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Inventory Limit ==&lt;br /&gt;
&lt;br /&gt;
I finally hit an inventory limit. ''You're carrying too much to be able to search. You need to drop or use something first.''&lt;br /&gt;
4 x banana, 1 x blunt machete, 2 x bottle of beer, 5 x bottle of water, 1 x crab, 4 x first aid kit, 2 x gold coin, 4 x gourd of water, 1 x gps unit [-70.376,26.301], 7 x knife, 14 x machete, 1 x mango, 4 x piece of driftwood, 1 x poison dart, 5 x rifle bullet, 8 x rifle (2), 1 x sharpening stone&lt;br /&gt;
At the minimimum this would mean an inventory size of 65 for a level 0 Soldier. If we are to assume that rifles take up 2 spaces, the size would be 73 (which is a weird number). This also presents an interesting situation where your greed for gold may very well impede your survival (if in fact a coin takes up 1 space). --[[User:Lint|Lint]] 19:12, 23 February 2006 (GMT)&lt;br /&gt;
:The (2) next to the rifle means that it is loaded with two bullets --[[User:Dr. J|Dr. J]]&lt;br /&gt;
::I know :P. I was just putting forth the possibility that firearms would count as 2 units of inventory space like in Urban Dead. --[[User:Lint|Lint]] 19:11, 26 February 2006 (GMT)&lt;br /&gt;
:After some trial and error (and baseless assumptions), I think that rifles and blowpipes (whether fully, partially or not loaded) take up 2 units of space. If this is true, the maximum inventory space is 75. Though the number of items I had when I could no longer search varied from 67 to 68, by following this rule, the values always added to 75. It also appears that there is not a check set in place to make sure that you don't exceed this limit with a new item you find. I dropped a rifle and was able to perform two more searches. I found a knife and a loaded blowpipe, presumably putting me 1 unit of space over the maximum. If one were to find a bundle of darts or a box of bullets, they could have well over the inventory limit. I'm not sure how I came to the number 73 before, but I may have accidentally missed recording an item. --[[User:Lint|Lint]] 19:08, 2 March 2006 (GMT)&lt;br /&gt;
:: Have we verified weather gold coins take up item spaces? My outsider can't drop his coins...--[[User:Grigoriy|Grigoriy]] 00:21, 3 March 2006 (GMT)&lt;br /&gt;
:: I seem to be able to drop coins now, and they do not take up any inventory space. --[[User:Grigoriy|Grigoriy]] 03:36, 7 March 2006 (GMT)&lt;br /&gt;
::: If that's the case, my recoded inventory sizes all come out to 71, I believe. --[[User:Lint|Lint]] 03:58, 7 March 2006 (GMT)&lt;br /&gt;
:::: Same here. --[[User:Grigoriy|Grigoriy]] 02:38, 13 March 2006 (GMT)&lt;br /&gt;
I be a crazy sea dog or does character class has an effect on search/find rates? --[[User:El Pirata Cofresi|El Pirata Cofresi]] 18:04, 19 March 2006 (GMT)&lt;br /&gt;
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== Style Guidelines ==&lt;br /&gt;
&lt;br /&gt;
* Removed AP costs from the item information. Unless it costs more than 1 AP to use an item, it probably isn't noteworthy. --[[User:Lint|Lint]] 01:34, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Proposal to remove the names of classes that start with a specific item. This information is already available on the Character Classes page. --[[User:Lint|Lint]] 21:12, 19 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Removing the lists of what gold coins and gems are worth; belongs in [[Trade]]. --[[User:LouisB3|LouisB3]] 19:29, 19 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Splitting this page up?==&lt;br /&gt;
Since linking directly to items does not work, and since this page is fairly long anyway, maybe it should be split into 4 pages? One for each of the four sections (ranged weapons, non-ranged weapons, healing, miscellaneous). That way if someone searches for &amp;quot;first aid kit&amp;quot; in the search box on the left of the page, they would end up on a page where they would instantly see the entry on First aid kit within the larger group of healing items, rather than this very long page. In principle I dont like theis idea myself, but it would seem to work better. [[User:Arminius|Arminius]] 01:36, 18 May 2006 (BST)&lt;br /&gt;
:Sure, although the page names are worth some effort to get right. Perhaps just &amp;quot;Weapons&amp;quot;, &amp;quot;Healing Items&amp;quot;, and &amp;quot;Other Items&amp;quot;? Ranged Weapons and Melee Weapons would also work, although Ranged Weapons is just Rifle+Bullet &amp;amp; Blowpipe+Dart at the moment, whereas Healing presumably includes Mangos, Bananas, Beer, Rum, Tasty Berries, FAKs, Herbs, Water, and even Poisonberries. Another possibility is to give each item its own page, so that the Items page limits itself to a sentence or two of crucial info. (The &amp;quot;Locations&amp;quot; page also needs this type of meta-attention.) --[[User:Tycho44|Tycho44]] 02:03, 18 May 2006 (BST)&lt;br /&gt;
::Those three pages - &amp;quot;Weapons&amp;quot;, &amp;quot;Healing Items&amp;quot;, and &amp;quot;Other Items&amp;quot; - sound like they'll get the job done. I'm not completely sold on splitting up the Ranged and Melee Weapons, but that can work as well. --[[User:Lint|Lint]] 02:38, 18 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Another option is to combine Knife/Dagger (and possibly Machete/Cutlass and Blunt Machete/Blunt Cutlass) and simply adding a note for the differences between the items (mostly locations), since they're nearly identical. --[[User:LouisB3|LouisB3]] 19:27, 19 May 2006 (BST)&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Items&amp;diff=5122</id>
		<title>Talk:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Items&amp;diff=5122"/>
		<updated>2006-05-19T18:27:23Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: /* Splitting this page up? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cheers to danheretic, Tanarchy, and Lint for adding more info to the Items page! --[[User:Meatiershower|Meatiershower]] 14:14, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Thanks!&amp;lt;br&amp;gt;I'm a little curious as to what Simon's intentions with the wiki are. Should we be striving towards documenting every single detail or leaving things a little vague? --[[User:Lint|Lint]] 21:10, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Make it as vague or as detailed as you want. Information about locations of useful stuff is likely to be of interest to plenty of people ;) --[[User:Simon|Simon]] 21:14, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Great! Was interested in adding some stuff, and have, but not sure how much was too much. Driftwood was one example. Luckily, someone with more courage than myself posted it already, lol. =] --[[User:Meatiershower|Meatiershower]] 21:52, 14 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Item Details ==&lt;br /&gt;
&lt;br /&gt;
* I see that Knife is listed as unknown base level and and damage.  I just signed up as a native (a warrior, I think).  I found a knife.  The hit percentage is 20% with a damage of 1.  Is that what people mean by the base level? [[User:Shades of Grey|Shades of Grey]] 09:25, 15 February 2006 (GMT)&lt;br /&gt;
::-Shades of Grey : I believe that is what should be listed. I found one and posted about the knife, but have not tried to use it yet. Post that info!--[[User:Meatiershower|Meatiershower]] 22:28, 15 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== GPS ===&lt;br /&gt;
*Can someone who understands the GPS please explain exactly what the numbers mean? I have yet to make heads or tails from them...--[[User:Meatiershower|Meatiershower]] 22:28, 15 February 2006 (GMT)&lt;br /&gt;
:: I've added some info to the [[Items]] page. --[[User:Dr. J|Dr. J]] 00:31, 16 February 2006 (GMT)&lt;br /&gt;
::: Thanks, Doc! What is the '70' and '26' for on the GPS? Do they never change? --[[User:Meatiershower|Meatiershower]] 15:10, 16 February 2006 (GMT)&lt;br /&gt;
:::: They are part of the coordinates. As to whether they change - that depends on how big Shartak is. --[[User:Dr. J|Dr. J]] 11:46, 17 February 2006 (GMT)&lt;br /&gt;
:::: I assume they are the notional lattitude and longitude of the island. 70E 26S is in the Indian Ocean, 70W 26N is NE of the Caribbean (70E 26N is in NW India and 70W 26S is in South America). --[[User:Richard Hawke-Welch|Richard Hawke-Welch]] 08:39, 20 February 2006 (GMT)&lt;br /&gt;
* Right, and exactly WHERE in the villages can you get one? --[[User:Motogrrl|Motogrrl ]] 02:16, 28 April 2006 (GMT)&lt;br /&gt;
**Now you can find them in the Medical Huts (2%?) as well as on the ground in the outsider villages. Trading posts often have them, too. --[[User:Tycho44|Tycho44]] 01:54, 18 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Searching ===&lt;br /&gt;
* I waded out into the Water with my Soldier and decided to search. Amid the multiple failed searches, I got one message: &amp;quot;You search and find a broken knife which you discard.&amp;quot; Was that a potential item that required a certain skill to use or just junk? --[[User:Lint|Lint]] 03:59, 20 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Machetes ===&lt;br /&gt;
* Anyone know if sharp machetes ever get dull? --[[User:Jackel|Jackel]] 19:46, 23 February 2006 (GMT)&lt;br /&gt;
: I have had my machete since level 1 (now am level 8) and it hasn't gotten dull yet. --[[User:Daylan|Daylan]] 07:07, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Dried Herbs ===&lt;br /&gt;
* I have some &amp;quot;dried herbs&amp;quot;. I don't find them in this wiki, and I haven't used them yet. Anyone know what they do? --[[User:Jackel|Jackel]] 20:36, 23 February 2006 (GMT) '''EDIT:''' Just tried using them got a message saying I didn't know how to use them. My guess is they are &amp;quot;healing herbs&amp;quot; and can only be used with the &amp;quot;Natural Medicine&amp;quot; skill--[[User:Jackel|Jackel]] 18:42, 24 February 2006 (GMT)&lt;br /&gt;
:: Which character did you find them with? If you were an outsider, maybe it's the &amp;quot;Native Knowledge&amp;quot; skill you require rather than &amp;quot;Natural Medicine&amp;quot;. I wonder what a first aid kit looks like to a native. --[[User:Lint|Lint]] 19:23, 24 February 2006 (GMT)&lt;br /&gt;
:::My outsider scientist has these. --[[User:Jackel|Jackel]] 17:36, 25 February 2006 (GMT)&lt;br /&gt;
::::&amp;quot;dried herbs&amp;quot; are the name for &amp;quot;healing herbs&amp;quot; when you don't have Native Knowledge. --[[User:Tycho44|Tycho44]] 01:55, 18 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Heavy Sword ===&lt;br /&gt;
* Who added the heavy sword? We should all take some time to figure out where you can reliablly find them -- [[User:Daylan|Daylan]] 19:58, 24 February 2006 (GMT)&lt;br /&gt;
:It was added by &amp;quot;Fitzcarraldo&amp;quot;. --[[User:Jackel|Jackel]] 17:36, 25 February 2006 (GMT)&lt;br /&gt;
::I am unfortunately not sure where I found it, it was found on the first day I tried shartak and I wasn't really paying attention, which is why I included the &amp;quot;(?)&amp;quot;. Please feel free to add some data to [[Search Odds]] or [[Search Odds Condensed]] to help figure out where to find this item and others! -- [[User:Fitzcarraldo|Fitzcarraldo]] 10:13, 26 February 2006 (GMT)&lt;br /&gt;
:Can someone post a screenshot of the heavy sword to verfiy its existence?  Has anyone else found it? --[[User:Gandhi|Gandhi]] 04:23, 27 February 2006 (GMT)&lt;br /&gt;
::wow, verification? ok, I understand. you can see it [[http://img211.imageshack.us/img211/5835/shrtkheavyswordscrnsht060303b0.jpg here]], just below the obfuscated gps coordinates. Again, I seriously have no idea where exactly it was I found it. It could have been in swamp or beach or jungle, or in town.. they were all in the vicinity, my best guess was jungle. :/ &lt;br /&gt;
::As an aside, It makes me wonder what other little treasures there are hidden away that are not very probable!? The mechanism involved could be more complicated than UD's, couldn't it? Maybe there are only so many active per number of players, or maybe it is found in 1 specific square, or in a specific quadrant of the map, or maybe it is actually class specific (fitzcarraldo is an explorer, outsider), or maybe it just has a probability of 0.01%, or maybe those finding them don't look in the wiki, or?? I really don't know. -- [[User: fitzcarraldo|fitzcarraldo]]|&amp;lt;sup&amp;gt;[[User talk:fitzcarraldo|T]]&amp;lt;/sup&amp;gt; 11:31, 3 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Other Stuff ===&lt;br /&gt;
:I couldn't see too many crazy items being out there, and even if they were they would make everything else pointless I mean why use a rifle(thats 5 dam,60% hit,1.5ap/shot[2ap to shot 1 ap to load],search ammo= about 2dam/ap not counting searching ammo) or blowpipe (thats 4 dam,20% hit, 2ap/shot[I think you have to reload after every shot],search ammo=.8dam/ap!!! not counting search and even if they poison as the name implys they still suck) vs the heavy sword(5 dam,45% hit=2.25 dam/ap can you say &amp;quot;makes other items pointless) after citing the suggestion guidelines page in the urban dead wiki &amp;quot;just cause its really rare doesn't mean people won't find it&amp;quot;. Now if you will excuse me I am going to make a suggestion on the item page to remove the heavy sword on the grounds that it makes the rifle, blowpipe and rifle skills absolutly useless(that ap you getting xp for those skills could have found you a uber sword of doom!) --[[User:Daylan|Daylan]] 23:20, 9 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Breakage ===&lt;br /&gt;
* Has anyone had a weapon besides the cutlass break while attacking with it? --[[User:Daylan|Daylan]] 07:07, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
** Sure, my machetes keep breaking. --[[User:Tycho44|Tycho44]] 04:21, 22 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Ideal Inventory? ===&lt;br /&gt;
&lt;br /&gt;
Just to throw out the question, what appears to be the ideal inventory for exploring the jungle?&lt;br /&gt;
&lt;br /&gt;
* 2 x Machete&lt;br /&gt;
** Need 2 just in case the main one breaks mid-fight&lt;br /&gt;
** If you're a Pirate, replace Machete with Cutlass&lt;br /&gt;
* 1 x Sharpening stone&lt;br /&gt;
** In case your machete blade becomes dull&lt;br /&gt;
* 1 x Heavy Sword&lt;br /&gt;
** If you can find one, since much better than Machete&lt;br /&gt;
** No-one confirmed where these can be found yet, only 4 or 5 known to exist so far.&lt;br /&gt;
* 7 x First Aid Kit&lt;br /&gt;
** When combined with First Aid/Natural Medicine skill, 7 are enough to heal 70HP and bring you back from the point of dying to full health&lt;br /&gt;
** Use Healing Herbs if native since Natural Medicine only seems to work with Herbs and not FAK.&lt;br /&gt;
* GPS&lt;br /&gt;
** So you don't get too lost, particularly if using Firefox + Greasemonkey scripts such as UBERmapper&lt;br /&gt;
** If native, requires Outsider Knowledge skill.&lt;br /&gt;
* As many Gold Coins as possible&lt;br /&gt;
** They don't appear to use as much inventory space as everything else&lt;br /&gt;
** You can use these to trade for extra supplies at camps&lt;br /&gt;
* 3-4 x Rifle + many Rifle Bullets&lt;br /&gt;
** If Soldier, can get skills to boost accuracy to 60% which may work better than machete&lt;br /&gt;
** If native warrior, replace Rifle + Bullets with Blowpipe + Poison Darts, same reasoning&lt;br /&gt;
** Multiple rifles/blowpipes mean you can avoid having to reload mid-fight&lt;br /&gt;
** Each one can be loaded to allow extra ammunition to be carried since an empty rifle uses as much space as a loaded one.&lt;br /&gt;
&lt;br /&gt;
--[[User:Snarf|Snarf]] 09:12, 5 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Gem ===&lt;br /&gt;
I notice that the gem can be traded for three GPS units. Looking at the trade values for the two items ($1000 and $250, respectively), shouldn't it trade for four? If it trades for three, the trade value for the GPS unit is wrong. If it trades for four, then this page is wrong. Who should I believe? I'm so confused!--[[User:Wifey|Wifey]] 19:54, 15 May 2006 (BST)&lt;br /&gt;
:No, trading downward in the Trading Post is not a free service -- you need to pay a markup cost of 1 unit. (Trading up is free, except for roundoff costs.)  Read the text about the trader's markup costs (on the [[Trading]] page). When you want to '''buy''' a gem, you have to give up 4 GPS Units. When you want to '''sell''' a gem to buy GPS Units, offering a gem gives you 4-1 = 3 GPS Units, because the Trader has to make a profit. --[[User:Tycho44|Tycho44]] 21:09, 15 May 2006 (BST)&lt;br /&gt;
:'''Note:''' If you sell the Gem for Poison Darts first, you'll get 100-1 = 99 Darts. If you have an extra Dart lying around, then 100 Darts can be used at 25-1 to buy 4 GPS Units! Check out the [[Talk:Trading]] page if you would like to see the actual trade transaction numbers, rather than having to work them out from prices. (Not speaking the trader's language makes trading very uneconomical.) --[[User:Tycho44|Tycho44]] 21:09, 15 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Inventory Limit ==&lt;br /&gt;
&lt;br /&gt;
I finally hit an inventory limit. ''You're carrying too much to be able to search. You need to drop or use something first.''&lt;br /&gt;
4 x banana, 1 x blunt machete, 2 x bottle of beer, 5 x bottle of water, 1 x crab, 4 x first aid kit, 2 x gold coin, 4 x gourd of water, 1 x gps unit [-70.376,26.301], 7 x knife, 14 x machete, 1 x mango, 4 x piece of driftwood, 1 x poison dart, 5 x rifle bullet, 8 x rifle (2), 1 x sharpening stone&lt;br /&gt;
At the minimimum this would mean an inventory size of 65 for a level 0 Soldier. If we are to assume that rifles take up 2 spaces, the size would be 73 (which is a weird number). This also presents an interesting situation where your greed for gold may very well impede your survival (if in fact a coin takes up 1 space). --[[User:Lint|Lint]] 19:12, 23 February 2006 (GMT)&lt;br /&gt;
:The (2) next to the rifle means that it is loaded with two bullets --[[User:Dr. J|Dr. J]]&lt;br /&gt;
::I know :P. I was just putting forth the possibility that firearms would count as 2 units of inventory space like in Urban Dead. --[[User:Lint|Lint]] 19:11, 26 February 2006 (GMT)&lt;br /&gt;
:After some trial and error (and baseless assumptions), I think that rifles and blowpipes (whether fully, partially or not loaded) take up 2 units of space. If this is true, the maximum inventory space is 75. Though the number of items I had when I could no longer search varied from 67 to 68, by following this rule, the values always added to 75. It also appears that there is not a check set in place to make sure that you don't exceed this limit with a new item you find. I dropped a rifle and was able to perform two more searches. I found a knife and a loaded blowpipe, presumably putting me 1 unit of space over the maximum. If one were to find a bundle of darts or a box of bullets, they could have well over the inventory limit. I'm not sure how I came to the number 73 before, but I may have accidentally missed recording an item. --[[User:Lint|Lint]] 19:08, 2 March 2006 (GMT)&lt;br /&gt;
:: Have we verified weather gold coins take up item spaces? My outsider can't drop his coins...--[[User:Grigoriy|Grigoriy]] 00:21, 3 March 2006 (GMT)&lt;br /&gt;
:: I seem to be able to drop coins now, and they do not take up any inventory space. --[[User:Grigoriy|Grigoriy]] 03:36, 7 March 2006 (GMT)&lt;br /&gt;
::: If that's the case, my recoded inventory sizes all come out to 71, I believe. --[[User:Lint|Lint]] 03:58, 7 March 2006 (GMT)&lt;br /&gt;
:::: Same here. --[[User:Grigoriy|Grigoriy]] 02:38, 13 March 2006 (GMT)&lt;br /&gt;
I be a crazy sea dog or does character class has an effect on search/find rates? --[[User:El Pirata Cofresi|El Pirata Cofresi]] 18:04, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Style Guidelines ==&lt;br /&gt;
&lt;br /&gt;
* Removed AP costs from the item information. Unless it costs more than 1 AP to use an item, it probably isn't noteworthy. --[[User:Lint|Lint]] 01:34, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Proposal to remove the names of classes that start with a specific item. This information is already available on the Character Classes page. --[[User:Lint|Lint]] 21:12, 19 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Splitting this page up?==&lt;br /&gt;
Since linking directly to items does not work, and since this page is fairly long anyway, maybe it should be split into 4 pages? One for each of the four sections (ranged weapons, non-ranged weapons, healing, miscellaneous). That way if someone searches for &amp;quot;first aid kit&amp;quot; in the search box on the left of the page, they would end up on a page where they would instantly see the entry on First aid kit within the larger group of healing items, rather than this very long page. In principle I dont like theis idea myself, but it would seem to work better. [[User:Arminius|Arminius]] 01:36, 18 May 2006 (BST)&lt;br /&gt;
:Sure, although the page names are worth some effort to get right. Perhaps just &amp;quot;Weapons&amp;quot;, &amp;quot;Healing Items&amp;quot;, and &amp;quot;Other Items&amp;quot;? Ranged Weapons and Melee Weapons would also work, although Ranged Weapons is just Rifle+Bullet &amp;amp; Blowpipe+Dart at the moment, whereas Healing presumably includes Mangos, Bananas, Beer, Rum, Tasty Berries, FAKs, Herbs, Water, and even Poisonberries. Another possibility is to give each item its own page, so that the Items page limits itself to a sentence or two of crucial info. (The &amp;quot;Locations&amp;quot; page also needs this type of meta-attention.) --[[User:Tycho44|Tycho44]] 02:03, 18 May 2006 (BST)&lt;br /&gt;
::Those three pages - &amp;quot;Weapons&amp;quot;, &amp;quot;Healing Items&amp;quot;, and &amp;quot;Other Items&amp;quot; - sound like they'll get the job done. I'm not completely sold on splitting up the Ranged and Melee Weapons, but that can work as well. --[[User:Lint|Lint]] 02:38, 18 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Another option is to combine Knife/Dagger (and possibly Machete/Cutlass and Blunt Machete/Blunt Cutlass) and simply adding a note for the differences between the items (mostly locations), since they're nearly identical. --[[User:LouisB3|LouisB3]] 19:27, 19 May 2006 (BST)&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=5120</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=5120"/>
		<updated>2006-05-19T18:16:39Z</updated>

		<summary type="html">&lt;p&gt;LouisB3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of animals around the island, most of which can be attacked. Animals move around periodically. Stronger animals attack characters in their square at occasional intervals, while other animals tend to run away. Sleeping near a tiger or elephant is especially dangerous. &lt;br /&gt;
&lt;br /&gt;
These are only the animals that have been spotted so far; it's possible that there are others to be found.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=4 style=&amp;quot;background-color:#efefff&amp;quot; |&lt;br /&gt;
|- bgcolor=#dbdcff&lt;br /&gt;
! Animal &lt;br /&gt;
! Max HP&lt;br /&gt;
! Damage&lt;br /&gt;
! XP Bonus&lt;br /&gt;
! Location&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| | Alligator&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
| | [[Locations#Swamp|Swamp]]&lt;br /&gt;
| | Aggressive. Every half hour the alligator appears to make two attack attempts for 3 damage each (perhaps each at 45% chance to hit). In 22 half hour increments, I think that the alligator missed 4 times, hit once 17 times, and hit twice 1 time. &lt;br /&gt;
|-&lt;br /&gt;
| | Deer, large&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
| | [[Locations#Jungle|Jungle]]&lt;br /&gt;
| | &lt;br /&gt;
|-&lt;br /&gt;
| | Deer, small&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
| | [[Locations#Jungle|Jungle]]&lt;br /&gt;
| | &lt;br /&gt;
|- &lt;br /&gt;
| | Easter Bunny&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 30 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 28&lt;br /&gt;
| | [[Locations#Grassland|Grassland]], [[Locations#Jungle|Jungle]]&lt;br /&gt;
| | Believed to be hunted to extinction shortly after Easter.&lt;br /&gt;
|-&lt;br /&gt;
| | Elephant&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25&lt;br /&gt;
| | [[Locations#Grassland|Grassland]], [[Locations#Jungle|Jungle]]&lt;br /&gt;
| | Aggressive; attacks unprovoked.&lt;br /&gt;
|- &lt;br /&gt;
| | Monkey&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
| | [[Locations#Jungle|Jungle]]&lt;br /&gt;
| |&lt;br /&gt;
|-&lt;br /&gt;
| | Parrot&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
| | [[Locations#Jungle|Jungle]]&lt;br /&gt;
| |&lt;br /&gt;
|-&lt;br /&gt;
| | Rat&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ?&lt;br /&gt;
| | [[Locations#Tunnel|Tunnel]], [[Locations#Cave|Cave]]&lt;br /&gt;
| |Aggressive. Attacks in packs.&lt;br /&gt;
|-&lt;br /&gt;
| | Shark&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | n/a&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | *&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | n/a&lt;br /&gt;
| | [[Locations#Water|Deep Water]]&lt;br /&gt;
| | Cannot be seen or attacked. Wounds cause 1 hp damage per action, and can only be treated by first-aid kits or healing herbs. &lt;br /&gt;
|-&lt;br /&gt;
| | Stag, large&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
| | [[Locations#Jungle|Jungle]]&lt;br /&gt;
| | &lt;br /&gt;
|-&lt;br /&gt;
| | Tiger&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 14&lt;br /&gt;
| | [[Locations#Jungle|Jungle]]&lt;br /&gt;
| | Aggressive; attacks unprovoked.&lt;br /&gt;
|-&lt;br /&gt;
| | Wild boar&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
| | [[Locations#Jungle|Jungle]]&lt;br /&gt;
| | Aggressive; attacks unprovoked.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When attacking animals, you receive experience equal to the damage that you inflict. If you kill an animal, you receive an additional bonus, as listed in the XP Bonus column (in addition to XP equal to weapon damage). &lt;br /&gt;
&lt;br /&gt;
== Shark Bites ==&lt;br /&gt;
When you swim in deep water there is a chance that you will be attacked by an unseen shark. These attacks deal 2 HP damage to the player and also causes a wound that must be healed with a [[Items#First_Aid_Kit|first aid kit]] or [[Items#Healing_Herbs|healing herbs]]. If left untreated, it will continue to cause 1 HP damage to the character for every action that they perform.&lt;br /&gt;
&lt;br /&gt;
== Punching Large Animals ==&lt;br /&gt;
When missing a punch against an elephant, large stag, or tiger, special messages may display:&lt;br /&gt;
&lt;br /&gt;
* ''You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!''&lt;/div&gt;</summary>
		<author><name>LouisB3</name></author>
		
	</entry>
</feed>