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	<updated>2026-05-05T22:24:35Z</updated>
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	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=8017</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=8017"/>
		<updated>2006-07-05T05:24:22Z</updated>

		<summary type="html">&lt;p&gt;Laserlight: Silly mistake, rogue elephant max HP is 90, not 80.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many '''animals''' live on the island, and most of them can be attacked. All visible animals are capable of immediate retaliation when they are attacked, and some will attack without provocation. Sleeping near a tiger or elephant is especially dangerous.&lt;br /&gt;
&lt;br /&gt;
Below is a table of all the animals found to date. There may be others to be found, and new animals may be introduced to the island in the future.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; bgcolor=&amp;quot;#ddd&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Alligator&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 45%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10?&lt;br /&gt;
|             | [[Swamp]]&lt;br /&gt;
|             | Aggressive; attacks unprovoked.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Deer, large&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|             | [[Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Deer,&amp;amp;nbsp;small&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|             | [[Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Easter Bunny&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 30 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 28&lt;br /&gt;
|             | [[Grassland]], [[Jungle]]&lt;br /&gt;
|             | Hunted to extinction shortly after Easter, 16 April 2006, when they first appeared. They started with 30 HP but could be healed to a maximum of 50. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Elephant&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 60%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25&lt;br /&gt;
|             | [[Grassland]], [[Jungle]]&lt;br /&gt;
|             | Aggressive; attacks unprovoked.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Elephant, rogue&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 90&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 80%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 48&lt;br /&gt;
|             | [[Grassland]], [[Jungle]]&lt;br /&gt;
|             | The new name of an elephant that has killed a player.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Giant squid&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 300&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 5-6&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 155&lt;br /&gt;
|             | [[Water]], [[Water (deep)]]&lt;br /&gt;
|             | Very rare, very tough; have been sighted crawling onto land&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Monkey&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 8&lt;br /&gt;
|             | [[Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Parrot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 5&lt;br /&gt;
|             | [[Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Rat&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 4&lt;br /&gt;
|             | [[Tunnel]], [[Cave]]&lt;br /&gt;
|             | Aggressive; attacks in packs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Stag, large&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 60%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|             | [[Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Tiger&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14&lt;br /&gt;
|             | [[Jungle]]&lt;br /&gt;
|             | Aggressive; attacks unprovoked.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Tiger, ferocious&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15&lt;br /&gt;
|             | [[Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Wild boar&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 55%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|             | [[Jungle]]&lt;br /&gt;
|             | Aggressive; attacks unprovoked.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Frequency&amp;quot; is the number of times an animal attacks in a half-hour period, &amp;quot;Accuracy&amp;quot; is its apparent attack accuracy, and &amp;quot;Damage&amp;quot; is its normal attack damage.&lt;br /&gt;
&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus, as listed in the &amp;quot;XP Bonus&amp;quot; column. (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)&lt;br /&gt;
&lt;br /&gt;
== Unseen animals ==&lt;br /&gt;
'''Sharks''' cannot be seen or attacked. They have a random chance to attack instantly when a player swims in deep water. A shark attack deals 2 HP damage, and the resulting wounds deal 1 HP damage per action (not per AP) until the player dies or is healed with a [[first aid kit]] or [[healing herb]]s. &amp;lt;!-- Revives heal all wounds according to [[Game_Design#Persistent_Shark_Bites]] --&amp;gt; The effects of shark wounds are not cumulative.&lt;br /&gt;
&lt;br /&gt;
'''Poisonous snakes''' cannot be seen or attacked. A character who is searching [[grassland]]s can capture a [[poisonous snake]], which then appears in inventory. Searching the grasslands can also cause you to get bitten by a snake for 3 HP damage (the snake then slithers away). &lt;br /&gt;
&lt;br /&gt;
'''Crabs''' cannot be seen or attacked. A character who is searching [[beach]]es can capture a [[crab]], which then appears in inventory, or be pinched by one for 1 HP damage. (&amp;quot;Searching the area, you find a crab. It nips your finger with its claws and scuttles away&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
== Punching large animals ==&lt;br /&gt;
When missing a punch against an elephant, large stag, or tiger, special messages may display:&lt;br /&gt;
&lt;br /&gt;
* ''You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Laserlight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=8009</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=8009"/>
		<updated>2006-07-05T04:09:37Z</updated>

		<summary type="html">&lt;p&gt;Laserlight: Updating max HP and XP bonus for rogue elephant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many '''animals''' live on the island, and most of them can be attacked. All visible animals are capable of immediate retaliation when they are attacked, and some will attack without provocation. Sleeping near a tiger or elephant is especially dangerous.&lt;br /&gt;
&lt;br /&gt;
Below is a table of all the animals found to date. There may be others to be found, and new animals may be introduced to the island in the future.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; bgcolor=&amp;quot;#ddd&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Alligator&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 45%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10?&lt;br /&gt;
|             | [[Swamp]]&lt;br /&gt;
|             | Aggressive; attacks unprovoked.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Deer, large&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|             | [[Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Deer,&amp;amp;nbsp;small&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|             | [[Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Easter Bunny&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 30 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 28&lt;br /&gt;
|             | [[Grassland]], [[Jungle]]&lt;br /&gt;
|             | Hunted to extinction shortly after Easter, 16 April 2006, when they first appeared. They started with 30 HP but could be healed to a maximum of 50. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Elephant&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 60%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25&lt;br /&gt;
|             | [[Grassland]], [[Jungle]]&lt;br /&gt;
|             | Aggressive; attacks unprovoked.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Elephant, rogue&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 80&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 80%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 48&lt;br /&gt;
|             | [[Grassland]], [[Jungle]]&lt;br /&gt;
|             | The new name of an elephant that has killed a player.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Giant squid&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 300&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 5-6&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 155&lt;br /&gt;
|             | [[Water]], [[Water (deep)]]&lt;br /&gt;
|             | Very rare, very tough; have been sighted crawling onto land&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Monkey&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 8&lt;br /&gt;
|             | [[Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Parrot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 5&lt;br /&gt;
|             | [[Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Rat&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 4&lt;br /&gt;
|             | [[Tunnel]], [[Cave]]&lt;br /&gt;
|             | Aggressive; attacks in packs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Stag, large&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 60%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|             | [[Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Tiger&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14&lt;br /&gt;
|             | [[Jungle]]&lt;br /&gt;
|             | Aggressive; attacks unprovoked.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Tiger, ferocious&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15&lt;br /&gt;
|             | [[Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Wild boar&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 55%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|             | [[Jungle]]&lt;br /&gt;
|             | Aggressive; attacks unprovoked.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Frequency&amp;quot; is the number of times an animal attacks in a half-hour period, &amp;quot;Accuracy&amp;quot; is its apparent attack accuracy, and &amp;quot;Damage&amp;quot; is its normal attack damage.&lt;br /&gt;
&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus, as listed in the &amp;quot;XP Bonus&amp;quot; column. (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)&lt;br /&gt;
&lt;br /&gt;
== Unseen animals ==&lt;br /&gt;
'''Sharks''' cannot be seen or attacked. They have a random chance to attack instantly when a player swims in deep water. A shark attack deals 2 HP damage, and the resulting wounds deal 1 HP damage per action (not per AP) until the player dies or is healed with a [[first aid kit]] or [[healing herb]]s. &amp;lt;!-- Revives heal all wounds according to [[Game_Design#Persistent_Shark_Bites]] --&amp;gt; The effects of shark wounds are not cumulative.&lt;br /&gt;
&lt;br /&gt;
'''Poisonous snakes''' cannot be seen or attacked. A character who is searching [[grassland]]s can capture a [[poisonous snake]], which then appears in inventory. Searching the grasslands can also cause you to get bitten by a snake for 3 HP damage (the snake then slithers away). &lt;br /&gt;
&lt;br /&gt;
'''Crabs''' cannot be seen or attacked. A character who is searching [[beach]]es can capture a [[crab]], which then appears in inventory, or be pinched by one for 1 HP damage. (&amp;quot;Searching the area, you find a crab. It nips your finger with its claws and scuttles away&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
== Punching large animals ==&lt;br /&gt;
When missing a punch against an elephant, large stag, or tiger, special messages may display:&lt;br /&gt;
&lt;br /&gt;
* ''You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Laserlight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=7954</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=7954"/>
		<updated>2006-07-02T03:24:57Z</updated>

		<summary type="html">&lt;p&gt;Laserlight: Updated XP bonus for killing a ferocious tiger.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many '''animals''' live on the island, and most of them can be attacked. All visible animals are capable of immediate retaliation when they are attacked, and some will attack without provocation. Sleeping near a tiger or elephant is especially dangerous.&lt;br /&gt;
&lt;br /&gt;
Below is a table of all the animals found to date. There may be others to be found, and new animals may be introduced to the island in the future.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; bgcolor=&amp;quot;#ddd&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Alligator&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 45%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10?&lt;br /&gt;
|             | [[Swamp]]&lt;br /&gt;
|             | Aggressive; attacks unprovoked.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Deer, large&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|             | [[Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Deer,&amp;amp;nbsp;small&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|             | [[Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Easter Bunny&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 30 &lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 28&lt;br /&gt;
|             | [[Grassland]], [[Jungle]]&lt;br /&gt;
|             | Hunted to extinction shortly after Easter, 16 April 2006, when they first appeared. They started with 30 HP but could be healed to a maximum of 50. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Elephant&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 60%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25&lt;br /&gt;
|             | [[Grassland]], [[Jungle]]&lt;br /&gt;
|             | Aggressive; attacks unprovoked.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Elephant, rogue&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|             | [[Grassland]], [[Jungle]]&lt;br /&gt;
|             | The new name of an elephant that has killed a player.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Giant squid&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 300&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 5-6&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 155&lt;br /&gt;
|             | [[Water]], [[Water (deep)]]&lt;br /&gt;
|             | Very rare, very tough; have been sighted crawling onto land&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Monkey&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 8&lt;br /&gt;
|             | [[Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Parrot&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 5&lt;br /&gt;
|             | [[Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Rat&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 4&lt;br /&gt;
|             | [[Tunnel]], [[Cave]]&lt;br /&gt;
|             | Aggressive; attacks in packs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Stag, large&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 60%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|             | [[Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Tiger&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14&lt;br /&gt;
|             | [[Jungle]]&lt;br /&gt;
|             | Aggressive; attacks unprovoked.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Tiger, ferocious&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15&lt;br /&gt;
|             | [[Jungle]]&lt;br /&gt;
|             | &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|             | Wild boar&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1x&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 55%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|             | [[Jungle]]&lt;br /&gt;
|             | Aggressive; attacks unprovoked.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Frequency&amp;quot; is the number of times an animal attacks in a half-hour period, &amp;quot;Accuracy&amp;quot; is its apparent attack accuracy, and &amp;quot;Damage&amp;quot; is its normal attack damage.&lt;br /&gt;
&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus, as listed in the &amp;quot;XP Bonus&amp;quot; column. (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)&lt;br /&gt;
&lt;br /&gt;
== Unseen animals ==&lt;br /&gt;
'''Sharks''' cannot be seen or attacked. They have a random chance to attack instantly when a player swims in deep water. A shark attack deals 2 HP damage, and the resulting wounds deal 1 HP damage per action (not per AP) until the player dies or is healed with a [[first aid kit]] or [[healing herb]]s. &amp;lt;!-- Revives heal all wounds according to [[Game_Design#Persistent_Shark_Bites]] --&amp;gt; The effects of shark wounds are not cumulative.&lt;br /&gt;
&lt;br /&gt;
'''Poisonous snakes''' cannot be seen or attacked. A character who is searching [[grassland]]s can capture a [[poisonous snake]], which then appears in inventory. Searching the grasslands can also cause you to get bitten by a snake for 3 HP damage (the snake then slithers away). &lt;br /&gt;
&lt;br /&gt;
'''Crabs''' cannot be seen or attacked. A character who is searching [[beach]]es can capture a [[crab]], which then appears in inventory, or be pinched by one for 1 HP damage. (&amp;quot;Searching the area, you find a crab. It nips your finger with its claws and scuttles away&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
== Punching large animals ==&lt;br /&gt;
When missing a punch against an elephant, large stag, or tiger, special messages may display:&lt;br /&gt;
&lt;br /&gt;
* ''You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Laserlight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Scurvy_Crew_of_The_Hell-born_Strumpet&amp;diff=7939</id>
		<title>The Scurvy Crew of The Hell-born Strumpet</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Scurvy_Crew_of_The_Hell-born_Strumpet&amp;diff=7939"/>
		<updated>2006-07-01T05:18:32Z</updated>

		<summary type="html">&lt;p&gt;Laserlight: /* Natives Killed List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=The Scurvy Crew of The Hell-born Strumpet|&lt;br /&gt;
clan_image=[[Image:Newpiratetee.jpg|300px]]|&lt;br /&gt;
clan_abbrev=SCHBS|&lt;br /&gt;
clan_leaders=Captain [http://www.shartak.com/profile.cgi?id=242 Tyler Whitney]|&lt;br /&gt;
clan_membership=There be the Captain, the First Mate, the Sailing Master, the Master's Mate, the Gunner, the Gunner's Mate, the Ship's Surgeon, the Surgeon's Mate, a Rum Runner, the Cabin Boy, the Ship's Carpenter, the Boatswain, the Cartographer the Able-bodied Seamen, and A Monkey.|&lt;br /&gt;
clan_goals=The pursuit of booty and/or rum. YARRR!!!|&lt;br /&gt;
clan_recruit=ARRR!! All crew positions be determined by first-come first-serve or no rules cage death match. Ye must be a pirate or pirate sympathizer. If ye wish to name your own rank ye have liberty to add it to the ship's manifest. |&lt;br /&gt;
clan_contact=E-mail aehrig@hamilton.edu to be added to the manifest. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shore Leave ==&lt;br /&gt;
&lt;br /&gt;
The Crew has inflicted much violence on the village of Dalpok. The total body count is uncertain (few have posted their exploits below) but estimates say that dozens of natives fell to the crew's cutlasses. As such, and because the Sailing Master and other members of the crew complained that the workmanship of their cutlasses was suspect so that they were resorting to spitting and pummeling the natives to death, the Captain is now satisfied in calling the raid a success. All members of the crew in the area have liberty to kill as many more as they like before returning to the strumpet for their rations of grog, or further exploring the island as they will while the Captain and senior crew discuss the location of the next raid.&lt;br /&gt;
&lt;br /&gt;
== Current goals be: ==&lt;br /&gt;
&lt;br /&gt;
*Crew the ship: The Hell-born Strumpet (the bonniest ship in whatever ocean the island's in)&lt;br /&gt;
*Terrorize the locals&lt;br /&gt;
*Pursue the elusive three-headed monkey&lt;br /&gt;
*Rum&lt;br /&gt;
*Keelhauling&lt;br /&gt;
*Wenches&lt;br /&gt;
*Plunder&lt;br /&gt;
*Grog&lt;br /&gt;
&lt;br /&gt;
== The Code of The Scurvy Crew ==&lt;br /&gt;
&lt;br /&gt;
Any Pirates with the fortitude of spirit, or plenty of the hard spirits with which to fortify themselves may join, er, yargh...&lt;br /&gt;
&lt;br /&gt;
*Every man shall obey civil Command; the Captain shall have one full share and a half in all Prizes; the Master, Carpenter, Surgeon, Boatswain and Gunner shall have one Share and quarter. &lt;br /&gt;
*If any man shall offer to run away, or keep any Secret from the Company, he shall be marroon'd with one Bottle of Powder, one Bottle of Water, one small Arm and shot. &lt;br /&gt;
*If any Many shall steel any Thing in the Company, or game, to the Value of a Piece of Eight, he shall be marroon'd or shot. &lt;br /&gt;
*If at any Time we should meet another Marrooner (that is Pyrate) that Man that shall sign his Articles without the Consent of our Company, shall suffer such Punishment as the Captain and Company shall think fit. &lt;br /&gt;
*That Man that shall strike another whilst these Articles are in force, shall receive Mose's Law (that is 40 stripes lacking one) on the bare Back. &lt;br /&gt;
*That Man that shall snap his Arms, or smoak Tobacco in the Hold, without a cap to his Pipe, or carry a Candle lighted without a Lanthorn, shall suffer the same Punishment as in the former Article. &lt;br /&gt;
*That Man that shall not keep his Arms clean, fit for an Engagement, or neglect his Business, shall be cut off from his Share, and suffer such other Punishment as the Captain and the Company shall think fit. &lt;br /&gt;
*If any Man shall lose a Joint in time of an Engagement he shall have 400 pieces of Eight; if a limb 800. &lt;br /&gt;
*If at any time you meet with a prudent Woman, that Man that offers to meddle with her, without her Consent, shall suffer present Death.&lt;br /&gt;
&lt;br /&gt;
== Now accepting crew for the positions of: ==&lt;br /&gt;
&lt;br /&gt;
*The Captain: [http://www.shartak.com/profile.cgi?id=242 Tyler Whitney] &lt;br /&gt;
&lt;br /&gt;
When the crew left for the raid they were tied with tea-swilling monarchists for dominance of the island. In as little as two weeks the ranks have swelled to DOUBLE what they were when we left. The Captain be pleased to see so many lime-eating parrot perches have returned to the crew. They are invited to enjoy their shore leave with those who participated in the raid as the Captain and senior crewmembers deliberate on the location of our next raid. &lt;br /&gt;
&lt;br /&gt;
Permission to guard the Sturmpet granted Mr. Dan, and your judgment and loyalty to the crew is evident enough that the Captain will of course listen to whatever counsel ye bring.&lt;br /&gt;
&lt;br /&gt;
*First Mate: [http://www.shartak.com/profile.cgi?id=153 Johnny Bollocks] Last one to get drunk and laid will feel the lick o' the cat!&lt;br /&gt;
*Sailing Master: [http://www.shartak.com/profile.cgi?id=897 Rob Cath] Eye, it's good fun raiding the natives. Got 5 kills so far. Going back for the shaman. Who's with me eh???&lt;br /&gt;
*Master's Mate:  [http://www.shartak.com/profile.cgi?id=1540 Teach]&lt;br /&gt;
*Ship's Surgeon: [http://www.shartak.com/profile.cgi?id=2039 Captain Dan] I be giving up. Those Yorkers are bleeding heartless and killed me for no reason!&lt;br /&gt;
*Surgeon's Mate: [http://www.shartak.com/profile.cgi?id=2336 Rob Da Blades]&lt;br /&gt;
*Boatswain: [http://www.shartak.com/profile.cgi?id=177 Xintlaer] (Got my leadership skill Capt'n... awaiting orders...)&lt;br /&gt;
*Gunner: [[User:Wifey#Wifey|Wifey]] Yargh!&lt;br /&gt;
*Gunner's Mate: [http://www.shartak.com/profile.cgi?id=2691 Wolverine] This bein' before the whole Weapon X thing o' course.&lt;br /&gt;
*Cartographer: [http://www.shartak.com/profile.cgi?id=592 Baron Von Roeboat]&lt;br /&gt;
*Quartermaster: &lt;br /&gt;
*Carpenter: [http://www.shartak.com/profile.cgi?id=2073 Dian Cecht]&lt;br /&gt;
*Carpenter's Mate:&lt;br /&gt;
*Steward:&lt;br /&gt;
*Cook: Pieman&lt;br /&gt;
*[http://en.wikipedia.org/wiki/The_Hunting_of_the_Snark Billiard-marker]: [http://www.shartak.com/profile.cgi?id=1987 Tycho &amp;quot;Yarr&amp;quot; Everett]&lt;br /&gt;
*Cabin Boy:[http://www.shartak.com/profile.cgi?id=2305 born to kill]&lt;br /&gt;
*Wenches: [http://www.shartak.com/profile.cgi?id=1620 Irene]&lt;br /&gt;
*Rum Runners: [http://www.shartak.com//profile.cgi?id=2542 Opium Joe]&lt;br /&gt;
*Ship's Monkey: [http://www.shartak.com/profile.cgi?id=2054 Dr Capitalism](The monkey was attacked by natives... time to go pillage a village.)&lt;br /&gt;
*Monkey's Mate:&lt;br /&gt;
*Our preserved Native head: Shrubar, shaman of Dalpok&lt;br /&gt;
*and Able Bodied Seamen:&lt;br /&gt;
:[http://www.shartak.com/profile.cgi?id=1857 Crimson Jake]&lt;br /&gt;
:[[User:Wifey#Sigfrid|Sigfrid Süßermann]] Avast!&lt;br /&gt;
:[http://www.shartak.com/profile.cgi?id=2525 Anne Bonny]&lt;br /&gt;
:[http://www.shartak.com/profile.cgi?id=2377 Axelius]&lt;br /&gt;
:[http://www.shartak.com/profile.cgi?id=3171 b4ll54ck kill3r]&lt;br /&gt;
:[http://www.shartak.com/profile.cgi?id=3347 Jim Davey Jones]&lt;br /&gt;
:[http://www.shartak.com/profile.cgi?id=1337 badhammer]&lt;br /&gt;
*Marines(Outsider Soldiers):&lt;br /&gt;
&lt;br /&gt;
== Pirates be expert cartographers ==&lt;br /&gt;
&lt;br /&gt;
There has been talk of pirates scouring the mountain for buried treasure, and the Captain has seen Mr. Wifey in one of the tunnels. To help with navigation here be the first map of paths under the mountain yet produced.&lt;br /&gt;
&lt;br /&gt;
[[ Image: Dr_j_tunnel1.png ]]&lt;br /&gt;
&lt;br /&gt;
Thanks go to Dr J for his spelunking.&lt;br /&gt;
&lt;br /&gt;
== The Case of Mr. Badhammer ==&lt;br /&gt;
&lt;br /&gt;
Stoertebecker says &amp;quot;Tyler Whitney. You are the respected leader of a good clan, but yet you host a zerger using the names 'Badhammer' withing your ranks. Continue to do so and none of your deeds will get any recognition.&amp;quot; (2006-06-15 14:01)&lt;br /&gt;
Stoertebecker says &amp;quot;http://shartak.forumsplace.com/message176.html&amp;quot; (2006-06-15 14:02)&lt;br /&gt;
Stoertebecker says &amp;quot;Correct your clan before others have to do it.&amp;quot; (2006-06-15 14:02)&lt;br /&gt;
&lt;br /&gt;
The Captain does not generally respond favorably to threats, and questions any foreign influence's authority to punish a member of the crew. Still, he is appreciative that the multiple character abuse of Mr. Badhammer has been brought to light, evidence has been provided, and the Crew has been given an opportunity to address the matter themselves before any other action is taken. If one were to recall all previous announcements of the clan at no time was zerging promoted or encouraged. Captain Whitney would normally decide that this was a personal offense to be corrected by the parties assaulted by the zerg, but since it was done during an official raid of The Scurvy Crew putative measures shall be taken.&lt;br /&gt;
&lt;br /&gt;
== MR. BADHAMMER!! ==&lt;br /&gt;
&lt;br /&gt;
You are hereby stripped of your rank as Quartermaster until such time as you can demonstrate the removal of the zerg and after a reasonable period of good conduct. You are henceforth demoted to the rank of Able Bodied Seaman. You are also commanded to report to the deck of the Strumpet by Saturday morning to be flogged, 50 lashes with the cutlass. If you do not report to the deck any member of the Crew has liberty to kill Mr. Badhammer once, but only once. If one examines him and discovers that another member of the crew has already punished him he is to remain unharmed. In any case it is recomended that Mr. Badhammer report to the Strumpet for his lashes to preserve his own, and The Scurvy Crew's, reputation and honor. After which this matter shall be considered concluded and Mr. Badhammer will be free to rejoin the crew and resume his duties of drinking, plundering, and murder. Any further retaliation against Mr. Badhammer by any agent shall be considered an offense against the Scurvy Crew as a whole. If Mr. Badhammer continues his zerging he shall be expelled from the Scurvy Crew in disgrace.&lt;br /&gt;
&lt;br /&gt;
It is the Captain's wish that this matter set precedent for the punishment of any similar offences. Evidence must be provided, and the Crew given opportunity to administer their own discipline.&lt;br /&gt;
&lt;br /&gt;
Mr. Cath, the Sailing Master, has informed the Captain that Mr. Badhammer reported to the deck of the Strumpet and has taken his lashes. With this offense now punished the case of Mr. Badhammer shall be considered closed. If any member of the crew sees fit to give Mr. Badhammer a pint of rum to ease his suffering the Captain will look the other way...&lt;br /&gt;
&lt;br /&gt;
== As the man said: ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The average man will bristle if you say his father was dishonest, but he will brag a little if he discovers that his great-grandfather was a pirate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[ Image:Flynn.jpg ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]]&lt;br /&gt;
[[Category:Clans for everyone]]&lt;br /&gt;
[[Category:Officially recognized clans]]&lt;br /&gt;
&lt;br /&gt;
== Native Guide ==&lt;br /&gt;
&lt;br /&gt;
The Crew of the Hell-born Strumpet are looking for a native guide not only to translate and inform the crew of any hidden island booty, but also to be mocked and paid in small pox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Natives Killed List ==&lt;br /&gt;
&lt;br /&gt;
Just set this up so we could keep track of how many natives we get on '''THIS''' trip to Dalpok. Put your count next to your name. '''Captain Dan/Surgeon'''&lt;br /&gt;
&lt;br /&gt;
'''Tyler Whitney:'''  Total is now five with many more bloodied in the night.&lt;br /&gt;
&lt;br /&gt;
'''Johny Bollocks:'''&lt;br /&gt;
&lt;br /&gt;
'''Rob Cath:''' 6&lt;br /&gt;
&lt;br /&gt;
'''Teach:'''&lt;br /&gt;
&lt;br /&gt;
'''Captain Dan:''' 7 (10 times dead!!! Coming back to the Strumpet to guard it.)&lt;br /&gt;
&lt;br /&gt;
'''Rob Da Blade:''' 5 (Not one death so far!)&lt;br /&gt;
&lt;br /&gt;
'''Xintlaer:''' That'll be 9 mateys... &lt;br /&gt;
&lt;br /&gt;
'''Wifey:'''&lt;br /&gt;
&lt;br /&gt;
'''Wolverine:''' 4 (Tis funny how we run so hard into battle after dying)&lt;br /&gt;
&lt;br /&gt;
'''Baron Von Roeboat:'''&lt;br /&gt;
&lt;br /&gt;
'''badhammer:'''&lt;br /&gt;
&lt;br /&gt;
'''Pieman:'''&lt;br /&gt;
&lt;br /&gt;
'''Tycho &amp;quot;Yarr&amp;quot; Everett:''' 0 (altho one native looked nigh unto fainting in terror when I lay into the trader with my driftwood)&lt;br /&gt;
&lt;br /&gt;
'''Born to Kill:'''&lt;br /&gt;
&lt;br /&gt;
'''Dr Capitalism:'''&lt;br /&gt;
&lt;br /&gt;
'''Crimson Jake:'''&lt;br /&gt;
&lt;br /&gt;
'''Sigfrid:'''&lt;br /&gt;
&lt;br /&gt;
'''Anne Bonny:''' 5&lt;br /&gt;
&lt;br /&gt;
'''Axelius:'''&lt;br /&gt;
&lt;br /&gt;
'''OpiumJoe:''' 4&lt;br /&gt;
&lt;br /&gt;
'''Irene:''' 1&lt;/div&gt;</summary>
		<author><name>Laserlight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Tracking&amp;diff=7723</id>
		<title>Tracking</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Tracking&amp;diff=7723"/>
		<updated>2006-06-24T04:35:47Z</updated>

		<summary type="html">&lt;p&gt;Laserlight: /* Tracking skill tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Tracking''' gives players information about recent animal and human tracks if they have the [[Skills|skill]] ''basic tracking''. Players track by clicking the &amp;quot;Look for Tracks&amp;quot; button, which costs 2 [[AP]] for basic trackers and gives message such as &amp;quot;A wild boar went south.&amp;quot; Tracking is not random; repeated tracking attempts on the same location will yield exactly the same results until new tracks are left. Only the next square of the creature's wanderings will be given, so following a trail is an AP-intensive process.&lt;br /&gt;
&lt;br /&gt;
''Advanced tracking'' reduces the cost of tracking to 1.5 AP. It will allow a tracker to see up to half a dozen tracks (in a well-travelled area) and will describe tracks as being &amp;quot;quite recent&amp;quot;, &amp;quot;recent&amp;quot;, &amp;quot;several days [old]&amp;quot;, etc.&lt;br /&gt;
&lt;br /&gt;
==Untrackable terrain==&lt;br /&gt;
In certain [[locations]], tracking attempts will not use any AP but will instead yield a message: &amp;quot;You can't make out any kinds of tracks in these surroundings.&amp;quot; You cannot track in:&lt;br /&gt;
* water: including deep water, waterfall, river&lt;br /&gt;
* swamp&lt;br /&gt;
* grey tunnel: including mountain path, tunnel, cave-in, (dark cave unverified)&lt;br /&gt;
&lt;br /&gt;
Note: you are able to track on the mountain ledge - the path of green-brown jungle squares at the top of the waterfall and mountain paths.&lt;br /&gt;
&lt;br /&gt;
==Tracking skill tree==&lt;br /&gt;
* ''Basic tracking'' - With some difficulty, you can track animals and people.&lt;br /&gt;
** ''Advanced tracking'' - You can track animals and people who were here recently.&lt;br /&gt;
*** ''Expert tracking'' - You can track animals and people who were here several days ago.&lt;br /&gt;
**** ''Tracking mastery'' - Tracking animals and people is nearly effortless.&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Laserlight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Scurvy_Crew_of_The_Hell-born_Strumpet&amp;diff=7666</id>
		<title>The Scurvy Crew of The Hell-born Strumpet</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Scurvy_Crew_of_The_Hell-born_Strumpet&amp;diff=7666"/>
		<updated>2006-06-21T07:07:07Z</updated>

		<summary type="html">&lt;p&gt;Laserlight: /* Now accepting crew for the positions of: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=The Scurvy Crew of The Hell-born Strumpet|&lt;br /&gt;
clan_image=[[Image:Newpiratetee.jpg|300px]]|&lt;br /&gt;
clan_abbrev=SCHBS|&lt;br /&gt;
clan_leaders=Captain [http://www.shartak.com/profile.cgi?id=242 Tyler Whitney]|&lt;br /&gt;
clan_membership=There be the Captain, the First Mate, the Sailing Master, the Master's Mate, the Gunner, the Gunner's Mate, the Ship's Surgeon, the Surgeon's Mate, a Rum Runner, the Cabin Boy, the Ship's Carpenter, the Boatswain, the Cartographer the Able-bodied Seamen, and A Monkey.|&lt;br /&gt;
clan_goals=The pursuit of booty and/or rum. YARRR!!!|&lt;br /&gt;
clan_recruit=ARRR!! All crew positions be determined by first-come first-serve or no rules cage death match. Ye must be a pirate or pirate sympathizer. If ye wish to name your own rank ye have liberty to add it to the ship's manifest. |&lt;br /&gt;
clan_contact=E-mail aehrig@hamilton.edu to be added to the manifest. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shore Leave ==&lt;br /&gt;
&lt;br /&gt;
The Crew has inflicted much violence on the village of Dalpok. The total body count is uncertain (few have posted their exploits below) but estimates say that dozens of natives fell to the crew's cutlasses. As such, and because the Sailing Master and other members of the crew complained that the workmanship of their cutlasses was suspect so that they were resorting to spitting and pummeling the natives to death, the Captain is now satisfied in calling the raid a success. All members of the crew in the area have liberty to kill as many more as they like before returning to the strumpet for their rations of grog, or further exploring the island as they will while the Captain and senior crew discuss the location of the next raid.&lt;br /&gt;
&lt;br /&gt;
== Current goals be: ==&lt;br /&gt;
&lt;br /&gt;
*Crew the ship: The Hell-born Strumpet (the bonniest ship in whatever ocean the island's in)&lt;br /&gt;
*Terrorize the locals&lt;br /&gt;
*Pursue the elusive three-headed monkey&lt;br /&gt;
*Rum&lt;br /&gt;
*Keelhauling&lt;br /&gt;
*Wenches&lt;br /&gt;
*Plunder&lt;br /&gt;
*Grog&lt;br /&gt;
&lt;br /&gt;
== The Code of The Scurvy Crew ==&lt;br /&gt;
&lt;br /&gt;
Any Pirates with the fortitude of spirit, or plenty of the hard spirits with which to fortify themselves may join, er, yargh...&lt;br /&gt;
&lt;br /&gt;
*Every man shall obey civil Command; the Captain shall have one full share and a half in all Prizes; the Master, Carpenter, Surgeon, Boatswain and Gunner shall have one Share and quarter. &lt;br /&gt;
*If any man shall offer to run away, or keep any Secret from the Company, he shall be marroon'd with one Bottle of Powder, one Bottle of Water, one small Arm and shot. &lt;br /&gt;
*If any Many shall steel any Thing in the Company, or game, to the Value of a Piece of Eight, he shall be marroon'd or shot. &lt;br /&gt;
*If at any Time we should meet another Marrooner (that is Pyrate) that Man that shall sign his Articles without the Consent of our Company, shall suffer such Punishment as the Captain and Company shall think fit. &lt;br /&gt;
*That Man that shall strike another whilst these Articles are in force, shall receive Mose's Law (that is 40 stripes lacking one) on the bare Back. &lt;br /&gt;
*That Man that shall snap his Arms, or smoak Tobacco in the Hold, without a cap to his Pipe, or carry a Candle lighted without a Lanthorn, shall suffer the same Punishment as in the former Article. &lt;br /&gt;
*That Man that shall not keep his Arms clean, fit for an Engagement, or neglect his Business, shall be cut off from his Share, and suffer such other Punishment as the Captain and the Company shall think fit. &lt;br /&gt;
*If any Man shall lose a Joint in time of an Engagement he shall have 400 pieces of Eight; if a limb 800. &lt;br /&gt;
*If at any time you meet with a prudent Woman, that Man that offers to meddle with her, without her Consent, shall suffer present Death.&lt;br /&gt;
&lt;br /&gt;
== Now accepting crew for the positions of: ==&lt;br /&gt;
&lt;br /&gt;
*The Captain: [http://www.shartak.com/profile.cgi?id=242 Tyler Whitney] &lt;br /&gt;
&lt;br /&gt;
When the crew left for the raid they were tied with tea-swilling monarchists for dominance of the island. In as little as two weeks the ranks have swelled to DOUBLE what they were when we left. The Captain be pleased to see so many lime-eating parrot perches have returned to the crew. They are invited to enjoy their shore leave with those who participated in the raid as the Captain and senior crewmembers deliberate on the location of our next raid. &lt;br /&gt;
&lt;br /&gt;
Permission to guard the Sturmpet granted Mr. Dan, and your judgment and loyalty to the crew is evident enough that the Captain will of course listen to whatever counsel ye bring.&lt;br /&gt;
&lt;br /&gt;
*First Mate: [http://www.shartak.com/profile.cgi?id=153 Johnny Bollocks] Last one to get drunk and laid will feel the lick o' the cat!&lt;br /&gt;
*Sailing Master: [http://www.shartak.com/profile.cgi?id=897 Rob Cath] Eye, it's good fun raiding the natives. Got 5 kills so far. Going back for the shaman. Who's with me eh???&lt;br /&gt;
*Master's Mate:  [http://www.shartak.com/profile.cgi?id=1540 Teach]&lt;br /&gt;
*Ship's Surgeon: [http://www.shartak.com/profile.cgi?id=2039 Captain Dan]Have been killed 10 times. I be heading back now. I thank ye to the deepest of my dart pierced heart.)&lt;br /&gt;
*Surgeon's Mate: [http://www.shartak.com/profile.cgi?id=2336 Rob Da Blades]&lt;br /&gt;
*Boatswain: [http://www.shartak.com/profile.cgi?id=177 Xintlaer] (Got my leadership skill Capt'n... awaiting orders...)&lt;br /&gt;
*Gunner: [[User:Wifey#Wifey|Wifey]] Yargh!&lt;br /&gt;
*Gunner's Mate: [http://www.shartak.com/profile.cgi?id=2691 Wolverine] This bein' before the whole Weapon X thing o' course.&lt;br /&gt;
*Cartographer: [http://www.shartak.com/profile.cgi?id=592 Baron Von Roeboat]&lt;br /&gt;
*Quartermaster: &lt;br /&gt;
*Carpenter: [http://www.shartak.com/profile.cgi?id=2073 Dian Cecht]&lt;br /&gt;
*Carpenter's Mate:&lt;br /&gt;
*Steward:&lt;br /&gt;
*Cook: Pieman&lt;br /&gt;
*[http://en.wikipedia.org/wiki/The_Hunting_of_the_Snark Billiard-marker]: [http://www.shartak.com/profile.cgi?id=1987 Tycho &amp;quot;Yarr&amp;quot; Everett]&lt;br /&gt;
*Cabin Boy:[http://www.shartak.com/profile.cgi?id=2305 born to kill]&lt;br /&gt;
*Wenches: [http://www.shartak.com/profile.cgi?id=1620 Irene]&lt;br /&gt;
*Rum Runners: [http://www.shartak.com//profile.cgi?id=2542 Opium Joe]&lt;br /&gt;
*Ship's Monkey: [http://www.shartak.com/profile.cgi?id=2054 Dr Capitalism](The monkey was attacked by natives... time to go pillage a village.)&lt;br /&gt;
*Monkey's Mate:&lt;br /&gt;
*Our preserved Native head: Shrubar, shaman of Dalpok&lt;br /&gt;
*and Able Bodied Seamen:&lt;br /&gt;
:[http://www.shartak.com/profile.cgi?id=1857 Crimson Jake]&lt;br /&gt;
:[[User:Wifey#Sigfrid|Sigfrid Süßermann]] Avast!&lt;br /&gt;
:[http://www.shartak.com/profile.cgi?id=2525 Anne Bonny]&lt;br /&gt;
:[http://www.shartak.com/profile.cgi?id=2377 Axelius]&lt;br /&gt;
:[http://www.shartak.com/profile.cgi?id=3171 b4ll54ck kill3r]&lt;br /&gt;
:[http://www.shartak.com/profile.cgi?id=3347 Jim Davey Jones]&lt;br /&gt;
:[http://www.shartak.com/profile.cgi?id=1337 badhammer]&lt;br /&gt;
&lt;br /&gt;
== Pirates be expert cartographers ==&lt;br /&gt;
&lt;br /&gt;
There has been talk of pirates scouring the mountain for buried treasure, and the Captain has seen Mr. Wifey in one of the tunnels. To help with navigation here be the first map of paths under the mountain yet produced.&lt;br /&gt;
&lt;br /&gt;
[[ Image: Dr_j_tunnel1.png ]]&lt;br /&gt;
&lt;br /&gt;
Thanks go to Dr J for his spelunking.&lt;br /&gt;
&lt;br /&gt;
== The Case of Mr. Badhammer ==&lt;br /&gt;
&lt;br /&gt;
Stoertebecker says &amp;quot;Tyler Whitney. You are the respected leader of a good clan, but yet you host a zerger using the names 'Badhammer' withing your ranks. Continue to do so and none of your deeds will get any recognition.&amp;quot; (2006-06-15 14:01)&lt;br /&gt;
Stoertebecker says &amp;quot;http://shartak.forumsplace.com/message176.html&amp;quot; (2006-06-15 14:02)&lt;br /&gt;
Stoertebecker says &amp;quot;Correct your clan before others have to do it.&amp;quot; (2006-06-15 14:02)&lt;br /&gt;
&lt;br /&gt;
The Captain does not generally respond favorably to threats, and questions any foreign influence's authority to punish a member of the crew. Still, he is appreciative that the multiple character abuse of Mr. Badhammer has been brought to light, evidence has been provided, and the Crew has been given an opportunity to address the matter themselves before any other action is taken. If one were to recall all previous announcements of the clan at no time was zerging promoted or encouraged. Captain Whitney would normally decide that this was a personal offense to be corrected by the parties assaulted by the zerg, but since it was done during an official raid of The Scurvy Crew puntitive measures shall be taken.&lt;br /&gt;
&lt;br /&gt;
== MR. BADHAMMER!! ==&lt;br /&gt;
&lt;br /&gt;
You are hereby stripped of your rank as Quartermaster until such time as you can demonstrate the removal of the zerg and after a reasonable period of good conduct. You are henceforth demoted to the rank of Able Bodied Seaman. You are also commanded to report to the deck of the Strumpet by Saturday morning to be flogged, 50 lashes with the cutlass. If you do not report to the deck any member of the Crew has liberty to kill Mr. Badhammer once, but only once. If one examines him and discovers that another member of the crew has already punished him he is to remain unharmed. In any case it is recomended that Mr. Badhammer report to the Strumpet for his lashes to preserve his own, and The Scurvy Crew's, reputation and honor. After which this matter shall be considered concluded and Mr. Badhammer will be free to rejoin the crew and resume his duties of drinking, plundering, and murder. Any further retaliation against Mr. Badhammer by any agent shall be considered an offense against the Scurvy Crew as a whole. If Mr. Badhammer continues his zerging he shall be expelled from the Scurvy Crew in disgrace.&lt;br /&gt;
&lt;br /&gt;
It is the Captain's wish that this matter set precedent for the punishment of any similar offences. Evidence must be provided, and the Crew given opportunity to administer their own discipline.&lt;br /&gt;
&lt;br /&gt;
additon by Anne Bonney not knowing how else to communicate what has occurred  see&lt;br /&gt;
http://www.shartak.com/profile.cgi?id=1553 Stortebecker is a pirate killer, he has killed an even dozen - including most recently our little 'borntokill'  - and as such I killed him. I know nothing of the badhammer case.&lt;br /&gt;
&lt;br /&gt;
== As the man said: ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The average man will bristle if you say his father was dishonest, but he will brag a little if he discovers that his great-grandfather was a pirate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[ Image:Flynn.jpg ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]]&lt;br /&gt;
[[Category:Clans for everyone]]&lt;br /&gt;
[[Category:Officially recognized clans]]&lt;br /&gt;
&lt;br /&gt;
== Native Guide ==&lt;br /&gt;
&lt;br /&gt;
The Crew of the Hell-born Strumpet are looking for a native guide not only to translate and inform the crew of any hidden island booty, but also to be mocked and paid in small pox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Natives Killed List ==&lt;br /&gt;
&lt;br /&gt;
Just set this up so we could keep track of how many natives we get on '''THIS''' trip to Dalpok. Put your count next to your name. '''Captain Dan/Surgeon'''&lt;br /&gt;
&lt;br /&gt;
'''Tyler Whitney:'''  Total is now five with many more bloodied in the night.&lt;br /&gt;
&lt;br /&gt;
'''Johny Bollocks:'''&lt;br /&gt;
&lt;br /&gt;
'''Rob Cath:''' 6&lt;br /&gt;
&lt;br /&gt;
'''Teach:'''&lt;br /&gt;
&lt;br /&gt;
'''Captain Dan:''' 7 (10 times dead!!! Coming back to the Strumpet to guard it.)&lt;br /&gt;
&lt;br /&gt;
'''Rob Da Blade:''' 5 (Not one death so far!)&lt;br /&gt;
&lt;br /&gt;
'''Xintlaer:''' That'll be 9 mateys... &lt;br /&gt;
&lt;br /&gt;
'''Wifey:'''&lt;br /&gt;
&lt;br /&gt;
'''Wolverine:''' 4 (Tis funny how we run so hard into battle after dying)&lt;br /&gt;
&lt;br /&gt;
'''Baron Von Roeboat:'''&lt;br /&gt;
&lt;br /&gt;
'''badhammer:'''&lt;br /&gt;
&lt;br /&gt;
'''Pieman:'''&lt;br /&gt;
&lt;br /&gt;
'''Tycho &amp;quot;Yarr&amp;quot; Everett:''' 0 (altho one native looked nigh unto fainting in terror when I lay into the trader with my driftwood)&lt;br /&gt;
&lt;br /&gt;
'''Born to Kill:'''&lt;br /&gt;
&lt;br /&gt;
'''Dr Capitalism:'''&lt;br /&gt;
&lt;br /&gt;
'''Crimson Jake:'''&lt;br /&gt;
&lt;br /&gt;
'''Sigfrid:'''&lt;br /&gt;
&lt;br /&gt;
'''Anne Bonny:''' 5&lt;br /&gt;
&lt;br /&gt;
'''Axelius:'''&lt;br /&gt;
&lt;br /&gt;
'''OpiumJoe:''' 4&lt;/div&gt;</summary>
		<author><name>Laserlight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skills&amp;diff=6903</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skills&amp;diff=6903"/>
		<updated>2006-06-09T08:19:22Z</updated>

		<summary type="html">&lt;p&gt;Laserlight: /* Generic skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Skills''' give players special or improved abilities. Some require that you learn other skills first, and a few are available only to a certain class or side. Skills are bought with experience points ([[XP]]).&lt;br /&gt;
&lt;br /&gt;
Certain skills, like ''Haunting Scream'' and ''Basic Tracking'', unlock actions which consume [[AP]]. Other skills, like ''Trekking'' and ''Close Quarter Combat'', are passive and do not need to be activated after being purchased for the player to benefit from them. While most skills in a tree have effects that stack on one another, ''Haunting Scream'' and ''Shocking Shriek'' remain individual skills (but ''Banshee Wail'' will replace ''Shocking Shriek'').&lt;br /&gt;
&lt;br /&gt;
Learning an initial skill costs 100 XP. After that, each learned skill costs 25 XP more than the previous one. Hence the formula for a skill's XP cost is ''100 + 25 * (your level)''. (Your character's level, which you can see in your profile, is the number of skills you have learned.)&lt;br /&gt;
&lt;br /&gt;
It costs 10,000 XP to buy all 25 skills for settlers, villagers, soldiers, and warriors. Buying all 23 skills for everyone else requires a total of 8,625 XP.&lt;br /&gt;
&lt;br /&gt;
== Generic skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Basic Language''' - Understand the smaller words of foreign languages&amp;lt;br /&amp;gt;See [[Language]] for more information.&lt;br /&gt;
** '''Advanced Language''' - Better understanding of foreign languages&lt;br /&gt;
*** '''Expert Language''' - Full comprehension of foreign languages&lt;br /&gt;
&lt;br /&gt;
* '''Close Quarter Combat''' - Gain 10% to hit with melee attacks ''(e.g., 20% to 30% with a machete)''&lt;br /&gt;
** '''Advanced Close Quarter Combat''' - Gain 15% to hit with melee attacks ''(e.g., 30% to 45% with a machete)''&lt;br /&gt;
&lt;br /&gt;
* '''Body Building''' - Increases melee damage ''(+1 damage; e.g., 2 to 3 with a machete)''&lt;br /&gt;
** '''Stamina''' - Increases max HP by 20&lt;br /&gt;
&lt;br /&gt;
* '''Ghostly Whisper''' - Allows spirits to communicate ''(1 AP)''&lt;br /&gt;
** '''Haunting Scream''' - Attract other spirits and scare nearby living players ''(1 AP; does 1 damage)''&lt;br /&gt;
*** '''Shocking Shriek''' - Scare nearby living players ''(1 AP?; ??% chance to do 2 damage?)''&lt;br /&gt;
**** '''Banshee Wail''' - Frighten nearby living players ''(1 AP per target?; ??% chance to do 1-5 damage)''&lt;br /&gt;
&lt;br /&gt;
* '''Exploration''' - Helps you remember some of the places you've been&amp;lt;br /&amp;gt;Enables the &amp;quot;Map&amp;quot; button, which gives you a large-scale map of places you've visited while alive and haven't forgotten.&lt;br /&gt;
** '''Cartography''' - Stops you forgetting anywhere you've visited&amp;lt;br /&amp;gt;Note that map information is rarely forgotten and that meta-gamers can use the [http://mattandchristy.net/sharmap/ Shartak overlay].&lt;br /&gt;
** '''Trekking''' - Faster movement through the jungle&amp;lt;br /&amp;gt;Makes movement through grassland, beach, and [[Jungle|d1-d6]] jungle terrain cost 0.5 AP instead of 1.&lt;br /&gt;
** '''Swimming''' - Faster movement through water&amp;lt;br /&amp;gt;Makes movement through water cost 1 AP instead of 2; deep water costs 2 AP to move through instead of 3.&lt;br /&gt;
&lt;br /&gt;
* '''Basic Tracking''' - With some difficulty, you can track animals and people. ''(2 AP; e.g., &amp;quot;wild boar went south&amp;quot;)''&amp;lt;br /&amp;gt;See [[Tracking]] for more information.&lt;br /&gt;
** '''Advanced Tracking''' - You can track animals and people who were here recently. ''(1.5 AP; often gives 3-6 most recent tracks)''&lt;br /&gt;
*** '''Expert Tracking''' - You can track animals and people who were here several days ago. ''(1 AP?)''&lt;br /&gt;
&lt;br /&gt;
* '''Clan Leadership''' - Allows you to start your own clan or help lead one.&lt;br /&gt;
&lt;br /&gt;
* '''Native Knowledge''' - Outsiders gain basic native knowledge ''('''outsiders only''')''&amp;lt;br /&amp;gt;Allows outsiders to use and recognize items such as blowpipes (and poison darts) and healing herbs (which normal outsiders see as &amp;quot;dried herbs&amp;quot;) and to tell the difference between tasty and poison berries (which normal outsiders can only do by eating them).&lt;br /&gt;
&lt;br /&gt;
* '''Outsider Knowledge''' - Natives gain basic outsider knowledge ''('''natives only''')''&amp;lt;br /&amp;gt;Allows natives to use and recognize items such as rifles (and bullets), first aid kits, and GPS units.&lt;br /&gt;
&lt;br /&gt;
* '''Triage''' - Be able to tell who is most injured&lt;br /&gt;
** '''Natural Medicine''' - Heal 10 HP with healing herbs ''('''natives only''')''&lt;br /&gt;
** '''First Aid''' - Heal 10 HP with first-aid kit ''('''outsiders only''')''&lt;br /&gt;
&lt;br /&gt;
* '''Sixth Sense''' - Sense presence of and hear spirits&lt;br /&gt;
** '''Psychic Recognition''' - Lets you recognise active spirits&lt;br /&gt;
*** '''Seance''' - Holding a seance can identify passive spirits ''('''shamans only? 5AP?''')''&lt;br /&gt;
&lt;br /&gt;
== Settler and villager skills == &lt;br /&gt;
* '''Animal Affinity''' - Lessens the chance of animals attacking ''('''settlers and villagers only''')''&lt;br /&gt;
* '''Scavenging''' - Assists in finding things within certain areas. ''('''settlers and villagers only''')''&amp;lt;br /&amp;gt;Improves [[Search Odds Condensed|search odds]] by an unknown amount in certain (unknown) areas.&lt;br /&gt;
&lt;br /&gt;
== Soldier skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Firearms Training''' - Gain 20% on firearms attacks ''(20% to 40%; '''soldiers only''')''&lt;br /&gt;
** '''Advanced Firearms Training''' - Gain 20% on firearms attacks ''(40% to 60%; '''soldiers only''')''&lt;br /&gt;
&lt;br /&gt;
== Warrior skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Blowpipe Training''' - Gain 20% on blowpipe accuracy ''(20% to 40%; '''warriors only''')''&lt;br /&gt;
** '''Advanced Blowpipe Training''' - Gain another 20% on blowpipe accuracy ''(40% to 60%; '''warriors only''')''&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Laserlight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skills&amp;diff=6447</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skills&amp;diff=6447"/>
		<updated>2006-06-02T04:13:05Z</updated>

		<summary type="html">&lt;p&gt;Laserlight: Arminius from forums noted that Seance is not available to scientists too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Skills''' give players special or improved abilities. Some require that you learn other skills first, and a few are available only to a certain class or side. Skills are bought with experience points ([[XP]]).&lt;br /&gt;
&lt;br /&gt;
Certain skills, like ''Haunting Scream'' and ''Basic Tracking'', unlock actions which consume [[AP]]. Other skills, like ''Trekking'' and ''Close Quarter Combat'', are passive and do not need to be activated after being purchased for the player to benefit from them. While most skills in a tree have effects that stack on one another, ''Haunting Scream'', ''Shocking Shriek'', and ''Banshee Wail''&amp;lt;!-- not verified --&amp;gt; remain individual skills.&lt;br /&gt;
&lt;br /&gt;
Learning an initial skill costs 100 XP. After that, each learned skill costs 25 XP more than the previous one. Hence the formula for a skill's XP cost is ''100 + 25 * (your level)''. (Your character's level, which you can see in your profile, is the number of skills you have learned.)&lt;br /&gt;
&lt;br /&gt;
It costs 10,000 XP to buy all 25 skills for settlers, villagers, soldiers, and warriors. Buying all 23 skills for everyone else requires a total of 8,625 XP.&lt;br /&gt;
&lt;br /&gt;
== Generic skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Basic Language''' - Understand the smaller words of foreign languages&amp;lt;br /&amp;gt;See [[Language]] for more information.&lt;br /&gt;
** '''Advanced Language''' - Better understanding of foreign languages&lt;br /&gt;
*** '''Expert Language''' - Full comprehension of foreign languages&lt;br /&gt;
&lt;br /&gt;
* '''Close Quarter Combat''' - Gain 10% to hit with melee attacks ''(e.g., 20% to 30% with a machete)''&lt;br /&gt;
** '''Advanced Close Quarter Combat''' - Gain 15% to hit with melee attacks ''(e.g., 30% to 45% with a machete)''&lt;br /&gt;
&lt;br /&gt;
* '''Body Building''' - Increases melee damage ''(+1 damage; e.g., 2 to 3 with a machete)''&lt;br /&gt;
** '''Stamina''' - Increases max HP by 20&lt;br /&gt;
&lt;br /&gt;
* '''Ghostly Whisper''' - Allows spirits to speak ''(1 AP)''&lt;br /&gt;
** '''Haunting Scream''' - Attract other spirits and scare nearby living players ''(1 AP; does 1 damage)''&lt;br /&gt;
*** '''Shocking Shriek''' - Scare nearby living players ''(1 AP?; ??% chance to do 2 damage?)''&lt;br /&gt;
**** '''Banshee Wail''' - Frighten nearby living players ''(1 AP per target?; ??% chance to do 1-5 damage)''&lt;br /&gt;
&lt;br /&gt;
* '''Exploration''' - Helps you remember some of the places you've been&amp;lt;br /&amp;gt;Enables the &amp;quot;Map&amp;quot; button, which gives you a large-scale map of places you've visited while alive and haven't forgotten.&lt;br /&gt;
** '''Cartography''' - Stops you forgetting anywhere you've visited&amp;lt;br /&amp;gt;Note that map information is rarely forgotten and that meta-gamers can use the [http://mattandchristy.net/sharmap/ Shartak overlay].&lt;br /&gt;
** '''Trekking''' - Faster movement through the jungle&amp;lt;br /&amp;gt;Makes movement through jungle, grassland, and beach terrain cost 0.5 AP instead of 1 AP.&lt;br /&gt;
** '''Swimming''' - Faster movement through water&amp;lt;br /&amp;gt;Makes movement through water cost 1 AP instead of 2; deep water costs 2 AP to move through instead of 3.&lt;br /&gt;
&lt;br /&gt;
* '''Basic Tracking''' - With some difficulty, you can track animals and people. ''(2 AP; e.g., &amp;quot;wild boar went south&amp;quot;)''&amp;lt;br /&amp;gt;See [[Tracking]] for more information.&lt;br /&gt;
** '''Advanced Tracking''' - You can track animals and people who were here recently. ''(1.5 AP; often gives 3-6 most recent tracks)''&lt;br /&gt;
*** '''Expert Tracking''' - You can track animals and people who were here several days ago. ''(1 AP?)''&lt;br /&gt;
&lt;br /&gt;
* '''Clan Leadership''' - Allows you to start your own clan or help lead one.&lt;br /&gt;
&lt;br /&gt;
* '''Native Knowledge''' - Outsiders gain basic native knowledge ''('''outsiders only''')''&amp;lt;br /&amp;gt;Allows outsiders to use and recognize items such as blowpipes (and poison darts) and healing herbs (which normal outsiders see as &amp;quot;dried herbs&amp;quot;) and to tell the difference between tasty and poison berries (which normal outsiders can only do by eating them).&lt;br /&gt;
&lt;br /&gt;
* '''Outsider Knowledge''' - Natives gain basic outsider knowledge ''('''natives only''')''&amp;lt;br /&amp;gt;Allows natives to use and recognize items such as rifles (and bullets), first aid kits, and GPS units.&lt;br /&gt;
&lt;br /&gt;
* '''Triage''' - Be able to tell who is most injured&lt;br /&gt;
** '''Natural Medicine''' - Heal 10 HP with healing herbs ''('''natives only''')''&lt;br /&gt;
** '''First Aid''' - Heal 10 HP with first-aid kit ''('''outsiders only''')''&lt;br /&gt;
&lt;br /&gt;
* '''Sixth Sense''' - Sense presence of and hear spirits&lt;br /&gt;
** '''Psychic Recognition''' - Lets you recognise active spirits&lt;br /&gt;
*** '''Seance''' - Holding a seance can identify passive spirits ''('''shamans only?''')''&lt;br /&gt;
&lt;br /&gt;
== Settler and villager skills == &lt;br /&gt;
* '''Animal Affinity''' - Lessens the chance of animals attacking ''('''settlers and villagers only''')''&lt;br /&gt;
* '''Scavenging''' - Assists in finding things within certain areas. ''('''settlers and villagers only''')''&amp;lt;br /&amp;gt;Improves [[Search Odds Condensed|search odds]] by an unknown amount in certain (unknown) areas.&lt;br /&gt;
&lt;br /&gt;
== Soldier skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Firearms Training''' - Gain 20% on firearms attacks ''(20% to 40%; '''soldiers only''')''&lt;br /&gt;
** '''Advanced Firearms Training''' - Gain 20% on firearms attacks ''(40% to 60%; '''soldiers only''')''&lt;br /&gt;
&lt;br /&gt;
== Warrior skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Blowpipe Training''' - Gain 20% on blowpipe accuracy ''(20% to 40%; '''warriors only''')''&lt;br /&gt;
** '''Advanced Blowpipe Training''' - Gain another 20% on blowpipe accuracy ''(40% to 60%; '''warriors only''')''&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Laserlight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skills&amp;diff=6446</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skills&amp;diff=6446"/>
		<updated>2006-06-02T04:07:19Z</updated>

		<summary type="html">&lt;p&gt;Laserlight: Updating skill list for new skill 'Seance' in the Sixth Sense subtree. Known info: available to shaman character.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Skills''' give players special or improved abilities. Some require that you learn other skills first, and a few are available only to a certain class or side. Skills are bought with experience points ([[XP]]).&lt;br /&gt;
&lt;br /&gt;
Certain skills, like ''Haunting Scream'' and ''Basic Tracking'', unlock actions which consume [[AP]]. Other skills, like ''Trekking'' and ''Close Quarter Combat'', are passive and do not need to be activated after being purchased for the player to benefit from them. While most skills in a tree have effects that stack on one another, ''Haunting Scream'', ''Shocking Shriek'', and ''Banshee Wail''&amp;lt;!-- not verified --&amp;gt; remain individual skills.&lt;br /&gt;
&lt;br /&gt;
Learning an initial skill costs 100 XP. After that, each learned skill costs 25 XP more than the previous one. Hence the formula for a skill's XP cost is ''100 + 25 * (your level)''. (Your character's level, which you can see in your profile, is the number of skills you have learned.)&lt;br /&gt;
&lt;br /&gt;
It costs 10,000 XP to buy all 25 skills for settlers, villagers, soldiers, and warriors. Buying all 23 skills for everyone else requires a total of 8,625 XP.&lt;br /&gt;
&lt;br /&gt;
== Generic skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Basic Language''' - Understand the smaller words of foreign languages&amp;lt;br /&amp;gt;See [[Language]] for more information.&lt;br /&gt;
** '''Advanced Language''' - Better understanding of foreign languages&lt;br /&gt;
*** '''Expert Language''' - Full comprehension of foreign languages&lt;br /&gt;
&lt;br /&gt;
* '''Close Quarter Combat''' - Gain 10% to hit with melee attacks ''(e.g., 20% to 30% with a machete)''&lt;br /&gt;
** '''Advanced Close Quarter Combat''' - Gain 15% to hit with melee attacks ''(e.g., 30% to 45% with a machete)''&lt;br /&gt;
&lt;br /&gt;
* '''Body Building''' - Increases melee damage ''(+1 damage; e.g., 2 to 3 with a machete)''&lt;br /&gt;
** '''Stamina''' - Increases max HP by 20&lt;br /&gt;
&lt;br /&gt;
* '''Ghostly Whisper''' - Allows spirits to speak ''(1 AP)''&lt;br /&gt;
** '''Haunting Scream''' - Attract other spirits and scare nearby living players ''(1 AP; does 1 damage)''&lt;br /&gt;
*** '''Shocking Shriek''' - Scare nearby living players ''(1 AP?; ??% chance to do 2 damage?)''&lt;br /&gt;
**** '''Banshee Wail''' - Frighten nearby living players ''(1 AP per target?; ??% chance to do 1-5 damage)''&lt;br /&gt;
&lt;br /&gt;
* '''Exploration''' - Helps you remember some of the places you've been&amp;lt;br /&amp;gt;Enables the &amp;quot;Map&amp;quot; button, which gives you a large-scale map of places you've visited while alive and haven't forgotten.&lt;br /&gt;
** '''Cartography''' - Stops you forgetting anywhere you've visited&amp;lt;br /&amp;gt;Note that map information is rarely forgotten and that meta-gamers can use the [http://mattandchristy.net/sharmap/ Shartak overlay].&lt;br /&gt;
** '''Trekking''' - Faster movement through the jungle&amp;lt;br /&amp;gt;Makes movement through jungle, grassland, and beach terrain cost 0.5 AP instead of 1 AP.&lt;br /&gt;
** '''Swimming''' - Faster movement through water&amp;lt;br /&amp;gt;Makes movement through water cost 1 AP instead of 2; deep water costs 2 AP to move through instead of 3.&lt;br /&gt;
&lt;br /&gt;
* '''Basic Tracking''' - With some difficulty, you can track animals and people. ''(2 AP; e.g., &amp;quot;wild boar went south&amp;quot;)''&amp;lt;br /&amp;gt;See [[Tracking]] for more information.&lt;br /&gt;
** '''Advanced Tracking''' - You can track animals and people who were here recently. ''(1.5 AP; often gives 3-6 most recent tracks)''&lt;br /&gt;
*** '''Expert Tracking''' - You can track animals and people who were here several days ago. ''(1 AP?)''&lt;br /&gt;
&lt;br /&gt;
* '''Clan Leadership''' - Allows you to start your own clan or help lead one.&lt;br /&gt;
&lt;br /&gt;
* '''Native Knowledge''' - Outsiders gain basic native knowledge ''('''outsiders only''')''&amp;lt;br /&amp;gt;Allows outsiders to use and recognize items such as blowpipes (and poison darts) and healing herbs (which normal outsiders see as &amp;quot;dried herbs&amp;quot;) and to tell the difference between tasty and poison berries (which normal outsiders can only do by eating them).&lt;br /&gt;
&lt;br /&gt;
* '''Outsider Knowledge''' - Natives gain basic outsider knowledge ''('''natives only''')''&amp;lt;br /&amp;gt;Allows natives to use and recognize items such as rifles (and bullets), first aid kits, and GPS units.&lt;br /&gt;
&lt;br /&gt;
* '''Triage''' - Be able to tell who is most injured&lt;br /&gt;
** '''Natural Medicine''' - Heal 10 HP with healing herbs ''('''natives only''')''&lt;br /&gt;
** '''First Aid''' - Heal 10 HP with first-aid kit ''('''outsiders only''')''&lt;br /&gt;
&lt;br /&gt;
* '''Sixth Sense''' - Sense presence of and hear spirits&lt;br /&gt;
** '''Psychic Recognition''' - Lets you recognise active spirits&lt;br /&gt;
*** '''Seance''' - Holding a seance can identify passive spirits ''('''scientists and shamans only?''')''&lt;br /&gt;
&lt;br /&gt;
== Settler and villager skills == &lt;br /&gt;
* '''Animal Affinity''' - Lessens the chance of animals attacking ''('''settlers and villagers only''')''&lt;br /&gt;
* '''Scavenging''' - Assists in finding things within certain areas. ''('''settlers and villagers only''')''&amp;lt;br /&amp;gt;Improves [[Search Odds Condensed|search odds]] by an unknown amount in certain (unknown) areas.&lt;br /&gt;
&lt;br /&gt;
== Soldier skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Firearms Training''' - Gain 20% on firearms attacks ''(20% to 40%; '''soldiers only''')''&lt;br /&gt;
** '''Advanced Firearms Training''' - Gain 20% on firearms attacks ''(40% to 60%; '''soldiers only''')''&lt;br /&gt;
&lt;br /&gt;
== Warrior skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Blowpipe Training''' - Gain 20% on blowpipe accuracy ''(20% to 40%; '''warriors only''')''&lt;br /&gt;
** '''Advanced Blowpipe Training''' - Gain another 20% on blowpipe accuracy ''(40% to 60%; '''warriors only''')''&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Laserlight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Raktamites&amp;diff=6377</id>
		<title>Raktamites</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Raktamites&amp;diff=6377"/>
		<updated>2006-06-01T14:48:22Z</updated>

		<summary type="html">&lt;p&gt;Laserlight: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See also: [[:Category:Clans|All clans]] - [[:Category:Clans_for_both|Clans for both outsiders and natives]] - [[:Category:Clans_for_Outsiders|Clans for outsiders]]&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for natives]]&lt;br /&gt;
&lt;br /&gt;
{{clanbox|&lt;br /&gt;
 clan_name=Raktamites|&lt;br /&gt;
 clan_image=|&lt;br /&gt;
 clan_abbrev=Raktamites - how much more simple can it get?|&lt;br /&gt;
 clan_leaders=Wurzug - spiritual leader, Phutnanog - Great Scout and Clan Chiropodist|&lt;br /&gt;
 clan_membership=Limited to natives from Raktam|&lt;br /&gt;
 clan_goals= Defend Raktam whilst exploring the spiritual and physical world(s) around us.|&lt;br /&gt;
 clan_recruit=Simply add to the members list here.|&lt;br /&gt;
 clan_contact=Through the Talk page.|}}&lt;br /&gt;
&lt;br /&gt;
The Raktamites are worldly ignorant, but are avidly seeking knowledge and the advancement of all villagers from Raktam.&lt;br /&gt;
&lt;br /&gt;
The first development has been the establishment of Wurzug's healing hut. This is located in the northern part of the village and is not only our spiritual leaders home but also a place to seek healing and/or the means to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Members ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1757 Wurzug - Spiritual Leader]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1879 Phutnanog - Great Scout and Clan Chiropodist]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=449 Gretchin - Warrior and Defender of Raktam]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Wifey#Jabberwockee|Jabberwockee]] - apprentice to [[Najdam]] and medicine man&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1474 Charissa - Warrior and healer girl]&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
&lt;br /&gt;
Phutnanog has finally returned to the comfort of Wurzug's Healing Hut after his exploits in York.  He has brought home many outsider feet to use as training tools to aid in the further advancement of foot care in Raktam.  Please remember that good foot care is essential for the spiritual wellbeing of all Raktamites.&lt;br /&gt;
&lt;br /&gt;
Wurzug has been following in Gretchin's footsteps by attempting to find the Pirates encampment. An unfortunate encounter with a Yorkist has meant that instead he is learning to commune more closely with the great Spirit.--[[User:Wurzug|Wurzug]] 13:59, 17 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Gretchin has returned home. It appears that there are lots of outsider to kill! Return home my brothers and sisters, Raktam needs us!&lt;br /&gt;
&lt;br /&gt;
Jabberwockee has remained in Raktam. He primarily looks after the wounded and sick, but occasionally finds that he must fight hard against the growing number of outsiders. He has noted a dwindling in the number of these invaders, however; things are looking up.&lt;br /&gt;
&lt;br /&gt;
Charissa has returned to raktam after a perilous journey to the southeastern edge of the island. She has now pledged to defend Raktam and heal the sons and daughters of Raktam. Even the animals are very dangerous nowadays, with the black influence of the outsiders.&lt;/div&gt;</summary>
		<author><name>Laserlight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Raktamites&amp;diff=6376</id>
		<title>Raktamites</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Raktamites&amp;diff=6376"/>
		<updated>2006-06-01T14:43:55Z</updated>

		<summary type="html">&lt;p&gt;Laserlight: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See also: [[:Category:Clans|All clans]] - [[:Category:Clans_for_both|Clans for both outsiders and natives]] - [[:Category:Clans_for_Outsiders|Clans for outsiders]]&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for natives]]&lt;br /&gt;
&lt;br /&gt;
{{clanbox|&lt;br /&gt;
 clan_name=Raktamites|&lt;br /&gt;
 clan_image=|&lt;br /&gt;
 clan_abbrev=Raktamites - how much more simple can it get?|&lt;br /&gt;
 clan_leaders=Wurzug - spiritual leader, Phutnanog - Great Scout and Clan Chiropodist|&lt;br /&gt;
 clan_membership=Limited to natives from Raktam|&lt;br /&gt;
 clan_goals= Defend Raktam whilst exploring the spiritual and physical world(s) around us.|&lt;br /&gt;
 clan_recruit=Simply add to the members list here.|&lt;br /&gt;
 clan_contact=Through the Talk page.|}}&lt;br /&gt;
&lt;br /&gt;
The Raktamites are worldly ignorant, but are avidly seeking knowledge and the advancement of all villagers from Raktam.&lt;br /&gt;
&lt;br /&gt;
The first development has been the establishment of Wurzug's healing hut. This is located in the northern part of the village and is not only our spiritual leaders home but also a place to seek healing and/or the means to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Members ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1757 Wurzug - Spiritual Leader]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1879 Phutnanog - Great Scout and Clan Chiropodist]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=449 Gretchin - Warrior and Defender of Raktam]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Wifey#Jabberwockee|Jabberwockee]] - apprentice to [[Najdam]] and medicine man&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1474 Charissa - Warrior and healer girl]&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
&lt;br /&gt;
Phutnanog has finally returned to the comfort of Wurzug's Healing Hut after his exploits in York.  He has brought home many outsider feet to use as training tools to aid in the further advancement of foot care in Raktam.  Please remember that good foot care is essential for the spiritual wellbeing of all Raktamites.&lt;br /&gt;
&lt;br /&gt;
Wurzug has been following in Gretchin's footsteps by attempting to find the Pirates encampment. An unfortunate encounter with a Yorkist has meant that instead he is learning to commune more closely with the great Spirit.--[[User:Wurzug|Wurzug]] 13:59, 17 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Gretchin has returned home. It appears that there are lots of outsider to kill! Return home my brothers and sisters, Raktam needs us!&lt;br /&gt;
&lt;br /&gt;
Jabberwockee has remained in Raktam. He primarily looks after the wounded and sick, but occasionally finds that he must fight hard against the growing number of outsiders. He has noted a dwindling in the number of these invaders, however; things are looking up.&lt;/div&gt;</summary>
		<author><name>Laserlight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Raktamites&amp;diff=6375</id>
		<title>Raktamites</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Raktamites&amp;diff=6375"/>
		<updated>2006-06-01T14:43:30Z</updated>

		<summary type="html">&lt;p&gt;Laserlight: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See also: [[:Category:Clans|All clans]] - [[:Category:Clans_for_both|Clans for both outsiders and natives]] - [[:Category:Clans_for_Outsiders|Clans for outsiders]]&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for natives]]&lt;br /&gt;
&lt;br /&gt;
{{clanbox|&lt;br /&gt;
 clan_name=Raktamites|&lt;br /&gt;
 clan_image=|&lt;br /&gt;
 clan_abbrev=Raktamites - how much more simple can it get?|&lt;br /&gt;
 clan_leaders=Wurzug - spiritual leader, Phutnanog - Great Scout and Clan Chiropodist|&lt;br /&gt;
 clan_membership=Limited to natives from Raktam|&lt;br /&gt;
 clan_goals= Defend Raktam whilst exploring the spiritual and physical world(s) around us.|&lt;br /&gt;
 clan_recruit=Simply add to the members list here.|&lt;br /&gt;
 clan_contact=Through the Talk page.|}}&lt;br /&gt;
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The Raktamites are worldly ignorant, but are avidly seeking knowledge and the advancement of all villagers from Raktam.&lt;br /&gt;
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The first development has been the establishment of Wurzug's healing hut. This is located in the northern part of the village and is not only our spiritual leaders home but also a place to seek healing and/or the means to do so.&lt;br /&gt;
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=== Members ===&lt;br /&gt;
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[http://www.shartak.com/profile.cgi?id=1757 Wurzug - Spiritual Leader]&lt;br /&gt;
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[http://www.shartak.com/profile.cgi?id=1879 Phutnanog - Great Scout and Clan Chiropodist]&lt;br /&gt;
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[http://www.shartak.com/profile.cgi?id=449 Gretchin - Warrior and Defender of Raktam]&lt;br /&gt;
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[[User:Wifey#Jabberwockee|Jabberwockee]] - apprentice to [[Najdam]] and medicine man&lt;br /&gt;
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[http://www.shartak.com/profile.cgi?id=1474 Charissa - Warrior and healer girl]&lt;br /&gt;
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===News===&lt;br /&gt;
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Phutnanog has finally returned to the comfort of Wurzug's Healing Hut after his exploits in York.  He has brought home many outsider feet to use as training tools to aid in the further advancement of foot care in Raktam.  Please remember that good foot care is essential for the spiritual wellbeing of all Raktamites.&lt;br /&gt;
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Wurzug has been following in Gretchin's footsteps by attempting to find the Pirates encampment. An unfortunate encounter with a Yorkist has meant that instead he is learning to commune more closely with the great Spirit.--[[User:Wurzug|Wurzug]] 13:59, 17 May 2006 (BST)&lt;br /&gt;
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Gretchin has returned home. It appears that there are lots of outsider to kill! Return home my brothers and sisters, Raktam needs us!&lt;br /&gt;
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Jabberwockee has remained in Raktam. He primarily looks after the wounded and sick, but occasionally finds that he must fight hard against the growing number of outsiders. He has noted a dwindling in the number of these invaders, however; things are looking up.&lt;/div&gt;</summary>
		<author><name>Laserlight</name></author>
		
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