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	<updated>2026-05-25T05:36:40Z</updated>
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	<entry>
		<id>https://wiki.shartak.com/index.php?title=Ranged_Weapons&amp;diff=23219</id>
		<title>Ranged Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Ranged_Weapons&amp;diff=23219"/>
		<updated>2011-07-28T12:19:06Z</updated>

		<summary type="html">&lt;p&gt;Kylerhoover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
Range weapons have the best hit percentage in the game in the hands of a [[Warrior]] or a [[Soldier]] when they are leveled in the correct skills.  Rifles have a high damage equivalent to the [[heavy sword]], while blowpipes will poison NPCs and PCs with varying results.  &lt;br /&gt;
&lt;br /&gt;
=List of Ranged Weapons=&lt;br /&gt;
==Blowpipe==&lt;br /&gt;
*'''Location Found''' - Natives weapon huts, Jungle&lt;br /&gt;
*'''Base Damage''' - 4 HP&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 2-3&lt;br /&gt;
*'''Special Notes''' - Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. ''('''Outsiders require ''[[native knowledge]]'' to use.''')''. Requires 1.5 AP to fire, but the Native skill [[Native Only Skills|Basic Blowpipe Use]] drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off.  No XP is gained from poison damage.  &lt;br /&gt;
&lt;br /&gt;
===Poison Darts===&lt;br /&gt;
*'''Location Found''' - Native weapon huts, Jungle&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Special Notes''' - Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. ''('''Outsiders require ''[[native knowledge]]'' to use.''')''&lt;br /&gt;
&lt;br /&gt;
==Pistol==&lt;br /&gt;
*'''Location Found''' - Ghost Ship. Can be found with varying amount of ammo already loaded.&lt;br /&gt;
*'''Base Damage''' - 4 HP&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 2 -4 &lt;br /&gt;
*'''Special Notes''' - Needs ammo (Pistol bullets). Holds 4 bullets at a time. &lt;br /&gt;
&lt;br /&gt;
===Pistol Bullets===&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Special Notes''' - Used as ammo for Pistols &lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
*'''Location Found''' - Outsider weapon huts, Jungle.  Can be found with varying amount of ammo already loaded.&lt;br /&gt;
*'''Base Damage''' - 5 HP&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 2-3&lt;br /&gt;
*'''Special Notes''' - Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). ''('''Natives require ''[[outsider knowledge]]'' to use.)''&lt;br /&gt;
&lt;br /&gt;
===Rifle Bullets===&lt;br /&gt;
*'''Location Found''' - Outsider weapon huts, jungles.&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Special Notes''' - Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. ''('''Natives require ''[[outsider knowledge]]'' to use.''')''&lt;br /&gt;
&lt;br /&gt;
=Ranged Weapons Given Away in Contests=&lt;br /&gt;
==Hunting Rifle==&lt;br /&gt;
*'''Base Damage''' - 1&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - &lt;br /&gt;
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=7961 Cold Seether]&lt;br /&gt;
*'''Special Notes''' - Given as a prize for the [[The_Royal_Expedition%27s_Grand_Hunt|The Royal Expedition's Grand Hunt]].  Neil Tathers won the competition, but gave the weapon to Cold Seether because he had no use for it himself.&lt;br /&gt;
&lt;br /&gt;
[[category:Items]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.premierguncabinet.com/ Gun Cabinets for Sale]&lt;/div&gt;</summary>
		<author><name>Kylerhoover</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Ghost_Ship&amp;diff=23211</id>
		<title>Ghost Ship</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Ghost_Ship&amp;diff=23211"/>
		<updated>2011-07-26T09:54:22Z</updated>

		<summary type="html">&lt;p&gt;Kylerhoover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Constantly moving throughout the sea around Shartak, the Ghost ship offers unique NPCs to fight or heal, and unique items to acquire.  The Ghost ship is a new feature implemented on 10 November, 2010 as Eerie lights sighted out to sea. The first useron the ship was New Haven's Dani al-Ghazali. So far it has been noted that the ship is moving. Where it is going or what is course is, is still unknown at this time.  Every so often if one is on the Ghost Ship, it will flicker out of existence, and abandon you in the waters it was in.&lt;br /&gt;
&lt;br /&gt;
==Initial Announcement==&lt;br /&gt;
&lt;br /&gt;
10 November, 2010 - Eerie lights sighted out to sea&lt;br /&gt;
&lt;br /&gt;
Rumours of eerie lights being sighted out to sea off the northern coast near Durham demand further investigation. &lt;br /&gt;
One adventurous townsperson returned having seen nothing, although he did report that during the quiet following&lt;br /&gt;
a storm he thought he heard the firing of pistols carried on the wind. As yet, no word has been received from the&lt;br /&gt;
other three who went looking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Ghost Ship Exterior==&lt;br /&gt;
[[Image:Ghost_ship_tile.png‎]]&lt;br /&gt;
*'''Tile Description''' - '''Water''' (It's just a ocean tile with the image of the ghost ship as show above and below)&lt;br /&gt;
*'''Special Notes''' - When on this tile you are give the option to enter the Ghost Ship. When you leave the Ghost Ship, you jump overboard.&lt;br /&gt;
[[Image:Leaving Ghost Ship.png]]&lt;br /&gt;
&lt;br /&gt;
==The Ghost Ship Interior==&lt;br /&gt;
&lt;br /&gt;
===Ghost Ship ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghost_ship_Interior_tile.png]]&lt;br /&gt;
*'''Tile Description''' - There is an unnatural cold inside the ship. Light enters through a number of gaping holes in the sides, the sound of crashing waves reaches your ears.&lt;br /&gt;
*'''Findable items''' - Pistol, Partially loaded pistol, Fully loaded Pistol, pistol bullets, bottle of rum, sharpening stone, cutlass, blunt cutlass, bottle of water, first aid kit, knife.&lt;br /&gt;
*'''Special Notes''' - From here you may enter the Galley or Cabin.&lt;br /&gt;
&lt;br /&gt;
=== Galley ===&lt;br /&gt;
[[Image:Galley Tile.png]] &lt;br /&gt;
*'''Tile Description''' - Dark, soot covered and grease-stained walls enclose the ship's galley. Barrels of rotting food stand in one corner and half-drunk bottles of rum can be found in some of the cupboards.&lt;br /&gt;
*'''Findable items''' - Pistol, Partially loaded pistol, Fully loaded Pistol, pistol bullets, bottle of rum, sharpening stone, cutlass, blunt cutlass, bottle of water, first aid kit, knife.&lt;br /&gt;
&lt;br /&gt;
=== Cabin ===&lt;br /&gt;
[[Image:Cabin Tile.png]]&lt;br /&gt;
*'''Tile Description''' - The captain's cabin&lt;br /&gt;
*'''Findable items''' - Pistol, Partially loaded pistol, Fully loaded Pistol, pistol bullets, bottle of rum, sharpening stone, cutlass, blunt cutlass, bottle of water, first aid kit, knife.&lt;br /&gt;
&lt;br /&gt;
==The Crew==&lt;br /&gt;
The following list provides the crew of the Ghost Ship.&lt;br /&gt;
===First Mate===&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''When it appears''' - Re-spawns daily, if it is not dead.&lt;br /&gt;
*'''Max HP''' - 120&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''XP Bonus''' - 78&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
===Second Mate===&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''When it appears''' - Re-spawns daily, if it is not dead.&lt;br /&gt;
*'''Max HP''' - 90&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''XP Bonus''' - 63&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
===Steward===&lt;br /&gt;
*'''Location Found''' - Ghost Ship - Galley&lt;br /&gt;
*'''When it appears''' - Re-spawns daily, if it is not dead.&lt;br /&gt;
*'''Max HP''' - 120&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Healing the Steward offers double XP.&lt;br /&gt;
&lt;br /&gt;
===Captain Briggs===&lt;br /&gt;
*'''Location Found''' - Ghost Ship - Cabin&lt;br /&gt;
*'''When it appears''' - ?&lt;br /&gt;
*'''Max HP''' - 180&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''XP Bonus''' - 87&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Unique Items Exclusive to the Ghost Ship==&lt;br /&gt;
===Pistol===&lt;br /&gt;
*'''Location Found''' - Ghost Ship. Can be found with varying amount of ammo already loaded.&lt;br /&gt;
*'''Base Damage''' - 4 HP&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 2-4&lt;br /&gt;
*'''Special Notes''' - Needs ammo (Pistol bullets). Holds 4 bullets at a time. &lt;br /&gt;
&lt;br /&gt;
===Pistol Bullets===&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Special Notes''' - Used as ammo for Pistols (which hold 4 bullets each).&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Items]][[Category:Glossary]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.premierguncabinet.com/ Gun Cabinets for Sale]&lt;/div&gt;</summary>
		<author><name>Kylerhoover</name></author>
		
	</entry>
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