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	<id>https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Icommunsim</id>
	<title>The Shartak Wiki - User contributions [en]</title>
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	<updated>2026-05-08T06:37:28Z</updated>
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		<id>https://wiki.shartak.com/index.php?title=Talk:Items&amp;diff=7755</id>
		<title>Talk:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Items&amp;diff=7755"/>
		<updated>2006-06-25T17:20:44Z</updated>

		<summary type="html">&lt;p&gt;Icommunsim: clicked the button twice!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cheers to danheretic, Tanarchy, and Lint for adding more info to the Items page! --[[User:Meatiershower|Meatiershower]] 14:14, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Thanks!&amp;lt;br&amp;gt;I'm a little curious as to what Simon's intentions with the wiki are. Should we be striving towards documenting every single detail or leaving things a little vague? --[[User:Lint|Lint]] 21:10, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Make it as vague or as detailed as you want. Information about locations of useful stuff is likely to be of interest to plenty of people ;) --[[User:Simon|Simon]] 21:14, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Great! Was interested in adding some stuff, and have, but not sure how much was too much. Driftwood was one example. Luckily, someone with more courage than myself posted it already, lol. =] --[[User:Meatiershower|Meatiershower]] 21:52, 14 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Item Details ==&lt;br /&gt;
&lt;br /&gt;
* I see that Knife is listed as unknown base level and and damage.  I just signed up as a native (a warrior, I think).  I found a knife.  The hit percentage is 20% with a damage of 1.  Is that what people mean by the base level? [[User:Shades of Grey|Shades of Grey]] 09:25, 15 February 2006 (GMT)&lt;br /&gt;
::-Shades of Grey : I believe that is what should be listed. I found one and posted about the knife, but have not tried to use it yet. Post that info!--[[User:Meatiershower|Meatiershower]] 22:28, 15 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== GPS ===&lt;br /&gt;
*Can someone who understands the GPS please explain exactly what the numbers mean? I have yet to make heads or tails from them...--[[User:Meatiershower|Meatiershower]] 22:28, 15 February 2006 (GMT)&lt;br /&gt;
:: I've added some info to the [[Items]] page. --[[User:Dr. J|Dr. J]] 00:31, 16 February 2006 (GMT)&lt;br /&gt;
::: Thanks, Doc! What is the '70' and '26' for on the GPS? Do they never change? --[[User:Meatiershower|Meatiershower]] 15:10, 16 February 2006 (GMT)&lt;br /&gt;
:::: They are part of the coordinates. As to whether they change - that depends on how big Shartak is. --[[User:Dr. J|Dr. J]] 11:46, 17 February 2006 (GMT)&lt;br /&gt;
:::: I assume they are the notional lattitude and longitude of the island. 70E 26S is in the Indian Ocean, 70W 26N is NE of the Caribbean (70E 26N is in NW India and 70W 26S is in South America). --[[User:Richard Hawke-Welch|Richard Hawke-Welch]] 08:39, 20 February 2006 (GMT)&lt;br /&gt;
* Right, and exactly WHERE in the villages can you get one? --[[User:Motogrrl|Motogrrl ]] 02:16, 28 April 2006 (GMT)&lt;br /&gt;
**Now you can find them in the Medical Huts (2%?) as well as on the ground in the outsider villages. Trading posts often have them, too. --[[User:Tycho44|Tycho44]] 01:54, 18 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Searching ===&lt;br /&gt;
* I waded out into the Water with my Soldier and decided to search. Amid the multiple failed searches, I got one message: &amp;quot;You search and find a broken knife which you discard.&amp;quot; Was that a potential item that required a certain skill to use or just junk? --[[User:Lint|Lint]] 03:59, 20 February 2006 (GMT)&lt;br /&gt;
:* That appears to be a cue that nothing useful can be found in that terrain location. A bit less frustrating than clicking Search 75 times in a row to no avail. --[[User:Tycho44|Tycho44]] 19:16, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Machetes ===&lt;br /&gt;
* Anyone know if sharp machetes ever get dull? --[[User:Jackel|Jackel]] 19:46, 23 February 2006 (GMT)&lt;br /&gt;
: I have had my machete since level 1 (now am level 8) and it hasn't gotten dull yet. --[[User:Daylan|Daylan]] 07:07, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Dried Herbs ===&lt;br /&gt;
* I have some &amp;quot;dried herbs&amp;quot;. I don't find them in this wiki, and I haven't used them yet. Anyone know what they do? --[[User:Jackel|Jackel]] 20:36, 23 February 2006 (GMT) '''EDIT:''' Just tried using them got a message saying I didn't know how to use them. My guess is they are &amp;quot;healing herbs&amp;quot; and can only be used with the &amp;quot;Natural Medicine&amp;quot; skill--[[User:Jackel|Jackel]] 18:42, 24 February 2006 (GMT)&lt;br /&gt;
:: Which character did you find them with? If you were an outsider, maybe it's the &amp;quot;Native Knowledge&amp;quot; skill you require rather than &amp;quot;Natural Medicine&amp;quot;. I wonder what a first aid kit looks like to a native. --[[User:Lint|Lint]] 19:23, 24 February 2006 (GMT)&lt;br /&gt;
:::My outsider scientist has these. --[[User:Jackel|Jackel]] 17:36, 25 February 2006 (GMT)&lt;br /&gt;
::::&amp;quot;dried herbs&amp;quot; are the name for &amp;quot;healing herbs&amp;quot; when you don't have Native Knowledge. --[[User:Tycho44|Tycho44]] 01:55, 18 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Heavy Sword ===&lt;br /&gt;
* Who added the heavy sword? We should all take some time to figure out where you can reliablly find them -- [[User:Daylan|Daylan]] 19:58, 24 February 2006 (GMT)&lt;br /&gt;
:It was added by &amp;quot;Fitzcarraldo&amp;quot;. --[[User:Jackel|Jackel]] 17:36, 25 February 2006 (GMT)&lt;br /&gt;
::I am unfortunately not sure where I found it, it was found on the first day I tried shartak and I wasn't really paying attention, which is why I included the &amp;quot;(?)&amp;quot;. Please feel free to add some data to [[Search Odds]] or [[Search Odds Condensed]] to help figure out where to find this item and others! -- [[User:Fitzcarraldo|Fitzcarraldo]] 10:13, 26 February 2006 (GMT)&lt;br /&gt;
:Can someone post a screenshot of the heavy sword to verfiy its existence?  Has anyone else found it? --[[User:Gandhi|Gandhi]] 04:23, 27 February 2006 (GMT)&lt;br /&gt;
::wow, verification? ok, I understand. you can see it [[http://img211.imageshack.us/img211/5835/shrtkheavyswordscrnsht060303b0.jpg here]], just below the obfuscated gps coordinates. Again, I seriously have no idea where exactly it was I found it. It could have been in swamp or beach or jungle, or in town.. they were all in the vicinity, my best guess was jungle. :/ &lt;br /&gt;
::As an aside, It makes me wonder what other little treasures there are hidden away that are not very probable!? The mechanism involved could be more complicated than UD's, couldn't it? Maybe there are only so many active per number of players, or maybe it is found in 1 specific square, or in a specific quadrant of the map, or maybe it is actually class specific (fitzcarraldo is an explorer, outsider), or maybe it just has a probability of 0.01%, or maybe those finding them don't look in the wiki, or?? I really don't know. -- [[User: fitzcarraldo|fitzcarraldo]]|&amp;lt;sup&amp;gt;[[User talk:fitzcarraldo|T]]&amp;lt;/sup&amp;gt; 11:31, 3 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Other Stuff ===&lt;br /&gt;
:I couldn't see too many crazy items being out there, and even if they were they would make everything else pointless I mean why use a rifle(thats 5 dam,60% hit,1.5ap/shot[2ap to shot 1 ap to load],search ammo= about 2dam/ap not counting searching ammo) or blowpipe (thats 4 dam,20% hit, 2ap/shot[I think you have to reload after every shot],search ammo=.8dam/ap!!! not counting search and even if they poison as the name implys they still suck) vs the heavy sword(5 dam,45% hit=2.25 dam/ap can you say &amp;quot;makes other items pointless) after citing the suggestion guidelines page in the urban dead wiki &amp;quot;just cause its really rare doesn't mean people won't find it&amp;quot;. Now if you will excuse me I am going to make a suggestion on the item page to remove the heavy sword on the grounds that it makes the rifle, blowpipe and rifle skills absolutly useless(that ap you getting xp for those skills could have found you a uber sword of doom!) --[[User:Daylan|Daylan]] 23:20, 9 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Breakage ===&lt;br /&gt;
* Has anyone had a weapon besides the cutlass break while attacking with it? --[[User:Daylan|Daylan]] 07:07, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
** Sure, my machetes keep breaking. --[[User:Tycho44|Tycho44]] 04:21, 22 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Ideal Inventory? ===&lt;br /&gt;
&lt;br /&gt;
Just to throw out the question, what appears to be the ideal inventory for exploring the jungle?&lt;br /&gt;
&lt;br /&gt;
* 2 x Machete&lt;br /&gt;
** Need 2 just in case the main one breaks mid-fight&lt;br /&gt;
** If you're a Pirate, replace Machete with Cutlass&lt;br /&gt;
* 1 x Sharpening stone&lt;br /&gt;
** In case your machete blade becomes dull&lt;br /&gt;
* 1 x Heavy Sword&lt;br /&gt;
** If you can find one, since much better than Machete&lt;br /&gt;
** No-one confirmed where these can be found yet, only 4 or 5 known to exist so far.&lt;br /&gt;
* 7 x First Aid Kit&lt;br /&gt;
** When combined with First Aid/Natural Medicine skill, 7 are enough to heal 70HP and bring you back from the point of dying to full health&lt;br /&gt;
** Use Healing Herbs if native since Natural Medicine only seems to work with Herbs and not FAK.&lt;br /&gt;
* GPS&lt;br /&gt;
** So you don't get too lost, particularly if using Firefox + Greasemonkey scripts such as UBERmapper&lt;br /&gt;
** If native, requires Outsider Knowledge skill.&lt;br /&gt;
* As many Gold Coins as possible&lt;br /&gt;
** They don't appear to use as much inventory space as everything else&lt;br /&gt;
** You can use these to trade for extra supplies at camps&lt;br /&gt;
* 3-4 x Rifle + many Rifle Bullets&lt;br /&gt;
** If Soldier, can get skills to boost accuracy to 60% which may work better than machete&lt;br /&gt;
** If native warrior, replace Rifle + Bullets with Blowpipe + Poison Darts, same reasoning&lt;br /&gt;
** Multiple rifles/blowpipes mean you can avoid having to reload mid-fight&lt;br /&gt;
** Each one can be loaded to allow extra ammunition to be carried since an empty rifle uses as much space as a loaded one.&lt;br /&gt;
&lt;br /&gt;
--[[User:Snarf|Snarf]] 09:12, 5 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:A rifle holding up to two bullets occupies the same space as two bullets, so simply replace all rifle bullets with fully loaded rifles. Since rifles' sole virtue is the initial barrage of bullets (damage/AP is inferior to ideal machete when factoring in reloads and searching for ammo), only bother carrying what one needs for killing the toughest possible enemy (a pirate with stamina) - about 15 rifles. The stones are unnecessary especially now that traders pay more for rare - that is, blunt - items; just use your spare blade. Carry a knife to write. That leaves about 35 slots open for FAKs or herbs, allowing one to stay out in the wilderness safely for very long periods of time, even if healing others along the way. --[[User:LouisB3|LouisB3]] 22:03, 30 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Gem ===&lt;br /&gt;
I notice that the gem can be traded for three GPS units. Looking at the trade values for the two items ($1000 and $250, respectively), shouldn't it trade for four? If it trades for three, the trade value for the GPS unit is wrong. If it trades for four, then this page is wrong. Who should I believe? I'm so confused!--[[User:Wifey|Wifey]] 19:54, 15 May 2006 (BST)&lt;br /&gt;
:No, trading downward in the Trading Post is not a free service -- you need to pay a markup cost of 1 unit. (Trading up is free, except for roundoff costs.)  Read the text about the trader's markup costs (on the [[Trading]] page). When you want to '''buy''' a gem, you have to give up 4 GPS Units. When you want to '''sell''' a gem to buy GPS Units, offering a gem gives you 4-1 = 3 GPS Units, because the Trader has to make a profit. --[[User:Tycho44|Tycho44]] 21:09, 15 May 2006 (BST)&lt;br /&gt;
:'''Note:''' If you sell the Gem for Poison Darts first, you'll get 100-1 = 99 Darts. If you have an extra Dart lying around, then 100 Darts can be used at 25-1 to buy 4 GPS Units! Check out the [[Talk:Trading]] page if you would like to see the actual trade transaction numbers, rather than having to work them out from prices. (Not speaking the trader's language makes trading very uneconomical.) --[[User:Tycho44|Tycho44]] 21:09, 15 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Inventory Limit ==&lt;br /&gt;
&lt;br /&gt;
I finally hit an inventory limit. ''You're carrying too much to be able to search. You need to drop or use something first.''&lt;br /&gt;
4 x banana, 1 x blunt machete, 2 x bottle of beer, 5 x bottle of water, 1 x crab, 4 x first aid kit, 2 x gold coin, 4 x gourd of water, 1 x gps unit [-70.376,26.301], 7 x knife, 14 x machete, 1 x mango, 4 x piece of driftwood, 1 x poison dart, 5 x rifle bullet, 8 x rifle (2), 1 x sharpening stone&lt;br /&gt;
At the minimimum this would mean an inventory size of 65 for a level 0 Soldier. If we are to assume that rifles take up 2 spaces, the size would be 73 (which is a weird number). This also presents an interesting situation where your greed for gold may very well impede your survival (if in fact a coin takes up 1 space). --[[User:Lint|Lint]] 19:12, 23 February 2006 (GMT)&lt;br /&gt;
:The (2) next to the rifle means that it is loaded with two bullets --[[User:Dr. J|Dr. J]]&lt;br /&gt;
::I know :P. I was just putting forth the possibility that firearms would count as 2 units of inventory space like in Urban Dead. --[[User:Lint|Lint]] 19:11, 26 February 2006 (GMT)&lt;br /&gt;
:After some trial and error (and baseless assumptions), I think that rifles and blowpipes (whether fully, partially or not loaded) take up 2 units of space. If this is true, the maximum inventory space is 75. Though the number of items I had when I could no longer search varied from 67 to 68, by following this rule, the values always added to 75. It also appears that there is not a check set in place to make sure that you don't exceed this limit with a new item you find. I dropped a rifle and was able to perform two more searches. I found a knife and a loaded blowpipe, presumably putting me 1 unit of space over the maximum. If one were to find a bundle of darts or a box of bullets, they could have well over the inventory limit. I'm not sure how I came to the number 73 before, but I may have accidentally missed recording an item. --[[User:Lint|Lint]] 19:08, 2 March 2006 (GMT)&lt;br /&gt;
:: Have we verified weather gold coins take up item spaces? My outsider can't drop his coins...--[[User:Grigoriy|Grigoriy]] 00:21, 3 March 2006 (GMT)&lt;br /&gt;
:: I seem to be able to drop coins now, and they do not take up any inventory space. --[[User:Grigoriy|Grigoriy]] 03:36, 7 March 2006 (GMT)&lt;br /&gt;
::: If that's the case, my recoded inventory sizes all come out to 71, I believe. --[[User:Lint|Lint]] 03:58, 7 March 2006 (GMT)&lt;br /&gt;
:::: Same here. --[[User:Grigoriy|Grigoriy]] 02:38, 13 March 2006 (GMT)&lt;br /&gt;
::::: The dust has cleared but Simon hasn't given us an (x/y) inventory indicator. Any chance of putting together a greasemonkey script to indicate current inventory? --[[User:Tycho44|Tycho44]] 19:20, 21 May 2006 (BST)&lt;br /&gt;
::::::Such a script has now been written. See ''[[The Shartak Wiki:Community Portal#Greasemonkey scripts]]''. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 22:55, 30 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Character class and search odds ==&lt;br /&gt;
I be a crazy sea dog or does character class has an effect on search/find rates? --[[User:El Pirata Cofresi|El Pirata Cofresi]] 18:04, 19 March 2006 (GMT)&lt;br /&gt;
:Maybe both. Yarrr! --[[User:Tycho44|Tycho44]] 19:20, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Style Guidelines ==&lt;br /&gt;
&lt;br /&gt;
* Removed AP costs from the item information. Unless it costs more than 1 AP to use an item, it probably isn't noteworthy. --[[User:Lint|Lint]] 01:34, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Proposal to remove the names of classes that start with a specific item. This information is already available on the Character Classes page. --[[User:Lint|Lint]] 21:12, 19 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Removing the lists of what gold coins and gems are worth; belongs in [[Trade]]. --[[User:LouisB3|LouisB3]] 19:29, 19 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Splitting this page up?==&lt;br /&gt;
Since linking directly to items does not work, and since this page is fairly long anyway, maybe it should be split into 4 pages? One for each of the four sections (ranged weapons, non-ranged weapons, healing, miscellaneous). That way if someone searches for &amp;quot;first aid kit&amp;quot; in the search box on the left of the page, they would end up on a page where they would instantly see the entry on First aid kit within the larger group of healing items, rather than this very long page. In principle I dont like theis idea myself, but it would seem to work better. [[User:Arminius|Arminius]] 01:36, 18 May 2006 (BST)&lt;br /&gt;
:Sure, although the page names are worth some effort to get right. Perhaps just &amp;quot;Weapons&amp;quot;, &amp;quot;Healing Items&amp;quot;, and &amp;quot;Other Items&amp;quot;? Ranged Weapons and Melee Weapons would also work, although Ranged Weapons is just Rifle+Bullet &amp;amp; Blowpipe+Dart at the moment, whereas Healing presumably includes Mangos, Bananas, Beer, Rum, Tasty Berries, FAKs, Herbs, Water, and even Poisonberries. Another possibility is to give each item its own page, so that the Items page limits itself to a sentence or two of crucial info. (The &amp;quot;Locations&amp;quot; page also needs this type of meta-attention.) --[[User:Tycho44|Tycho44]] 02:03, 18 May 2006 (BST)&lt;br /&gt;
::Those three pages - &amp;quot;Weapons&amp;quot;, &amp;quot;Healing Items&amp;quot;, and &amp;quot;Other Items&amp;quot; - sound like they'll get the job done. I'm not completely sold on splitting up the Ranged and Melee Weapons, but that can work as well. --[[User:Lint|Lint]] 02:38, 18 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Another option is to combine items like Knife/Dagger and simply adding a note for the differences between the items (mostly locations), since they're nearly identical. --[[User:LouisB3|LouisB3]] 19:27, 19 May 2006 (BST)&lt;br /&gt;
:I'd say not to combine them, since supposedly paired items have some quirky unlinkings already. For example, the Outsider Medical Hut has first aid kits and knives, while the Native Medical Hut has healing herbs and ... knives. Daggers appear to be are reserved for some future sacrificial altar usage. --[[User:Tycho44|Tycho44]] 19:23, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Anyone up to the task? Or is there more discussion necessary? :) --[[User:Lint|Lint]] 17:18, 22 May 2006 (BST)&lt;br /&gt;
:I may do it soon. I recommend moving some of the page to ''Weapons'', some to ''Healing items'', and some to ''Miscellaneous items'' (note the lowercase; I like Wikipedia's capitalization standards, if you haven't noticed). [[Items]] could then be moved to ''Item'' (since it wouldn't be a list any more) and become a brief description of inventory size and search odds, pointing users to the three &amp;quot;items&amp;quot; pages. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 21:36, 25 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tiger Tooth Amulet ==&lt;br /&gt;
&lt;br /&gt;
Has anybody been able to confirm that these do anything or for that matter any other amulets? Are they sort of random loot like a gem? --[[User:Icommunsim|Icommunsim]] 17:20, 25 June 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>Icommunsim</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Items&amp;diff=7754</id>
		<title>Talk:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Items&amp;diff=7754"/>
		<updated>2006-06-25T17:20:16Z</updated>

		<summary type="html">&lt;p&gt;Icommunsim: Tiger Tooth Amulet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cheers to danheretic, Tanarchy, and Lint for adding more info to the Items page! --[[User:Meatiershower|Meatiershower]] 14:14, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Thanks!&amp;lt;br&amp;gt;I'm a little curious as to what Simon's intentions with the wiki are. Should we be striving towards documenting every single detail or leaving things a little vague? --[[User:Lint|Lint]] 21:10, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Make it as vague or as detailed as you want. Information about locations of useful stuff is likely to be of interest to plenty of people ;) --[[User:Simon|Simon]] 21:14, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Great! Was interested in adding some stuff, and have, but not sure how much was too much. Driftwood was one example. Luckily, someone with more courage than myself posted it already, lol. =] --[[User:Meatiershower|Meatiershower]] 21:52, 14 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Item Details ==&lt;br /&gt;
&lt;br /&gt;
* I see that Knife is listed as unknown base level and and damage.  I just signed up as a native (a warrior, I think).  I found a knife.  The hit percentage is 20% with a damage of 1.  Is that what people mean by the base level? [[User:Shades of Grey|Shades of Grey]] 09:25, 15 February 2006 (GMT)&lt;br /&gt;
::-Shades of Grey : I believe that is what should be listed. I found one and posted about the knife, but have not tried to use it yet. Post that info!--[[User:Meatiershower|Meatiershower]] 22:28, 15 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== GPS ===&lt;br /&gt;
*Can someone who understands the GPS please explain exactly what the numbers mean? I have yet to make heads or tails from them...--[[User:Meatiershower|Meatiershower]] 22:28, 15 February 2006 (GMT)&lt;br /&gt;
:: I've added some info to the [[Items]] page. --[[User:Dr. J|Dr. J]] 00:31, 16 February 2006 (GMT)&lt;br /&gt;
::: Thanks, Doc! What is the '70' and '26' for on the GPS? Do they never change? --[[User:Meatiershower|Meatiershower]] 15:10, 16 February 2006 (GMT)&lt;br /&gt;
:::: They are part of the coordinates. As to whether they change - that depends on how big Shartak is. --[[User:Dr. J|Dr. J]] 11:46, 17 February 2006 (GMT)&lt;br /&gt;
:::: I assume they are the notional lattitude and longitude of the island. 70E 26S is in the Indian Ocean, 70W 26N is NE of the Caribbean (70E 26N is in NW India and 70W 26S is in South America). --[[User:Richard Hawke-Welch|Richard Hawke-Welch]] 08:39, 20 February 2006 (GMT)&lt;br /&gt;
* Right, and exactly WHERE in the villages can you get one? --[[User:Motogrrl|Motogrrl ]] 02:16, 28 April 2006 (GMT)&lt;br /&gt;
**Now you can find them in the Medical Huts (2%?) as well as on the ground in the outsider villages. Trading posts often have them, too. --[[User:Tycho44|Tycho44]] 01:54, 18 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Searching ===&lt;br /&gt;
* I waded out into the Water with my Soldier and decided to search. Amid the multiple failed searches, I got one message: &amp;quot;You search and find a broken knife which you discard.&amp;quot; Was that a potential item that required a certain skill to use or just junk? --[[User:Lint|Lint]] 03:59, 20 February 2006 (GMT)&lt;br /&gt;
:* That appears to be a cue that nothing useful can be found in that terrain location. A bit less frustrating than clicking Search 75 times in a row to no avail. --[[User:Tycho44|Tycho44]] 19:16, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Machetes ===&lt;br /&gt;
* Anyone know if sharp machetes ever get dull? --[[User:Jackel|Jackel]] 19:46, 23 February 2006 (GMT)&lt;br /&gt;
: I have had my machete since level 1 (now am level 8) and it hasn't gotten dull yet. --[[User:Daylan|Daylan]] 07:07, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Dried Herbs ===&lt;br /&gt;
* I have some &amp;quot;dried herbs&amp;quot;. I don't find them in this wiki, and I haven't used them yet. Anyone know what they do? --[[User:Jackel|Jackel]] 20:36, 23 February 2006 (GMT) '''EDIT:''' Just tried using them got a message saying I didn't know how to use them. My guess is they are &amp;quot;healing herbs&amp;quot; and can only be used with the &amp;quot;Natural Medicine&amp;quot; skill--[[User:Jackel|Jackel]] 18:42, 24 February 2006 (GMT)&lt;br /&gt;
:: Which character did you find them with? If you were an outsider, maybe it's the &amp;quot;Native Knowledge&amp;quot; skill you require rather than &amp;quot;Natural Medicine&amp;quot;. I wonder what a first aid kit looks like to a native. --[[User:Lint|Lint]] 19:23, 24 February 2006 (GMT)&lt;br /&gt;
:::My outsider scientist has these. --[[User:Jackel|Jackel]] 17:36, 25 February 2006 (GMT)&lt;br /&gt;
::::&amp;quot;dried herbs&amp;quot; are the name for &amp;quot;healing herbs&amp;quot; when you don't have Native Knowledge. --[[User:Tycho44|Tycho44]] 01:55, 18 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Heavy Sword ===&lt;br /&gt;
* Who added the heavy sword? We should all take some time to figure out where you can reliablly find them -- [[User:Daylan|Daylan]] 19:58, 24 February 2006 (GMT)&lt;br /&gt;
:It was added by &amp;quot;Fitzcarraldo&amp;quot;. --[[User:Jackel|Jackel]] 17:36, 25 February 2006 (GMT)&lt;br /&gt;
::I am unfortunately not sure where I found it, it was found on the first day I tried shartak and I wasn't really paying attention, which is why I included the &amp;quot;(?)&amp;quot;. Please feel free to add some data to [[Search Odds]] or [[Search Odds Condensed]] to help figure out where to find this item and others! -- [[User:Fitzcarraldo|Fitzcarraldo]] 10:13, 26 February 2006 (GMT)&lt;br /&gt;
:Can someone post a screenshot of the heavy sword to verfiy its existence?  Has anyone else found it? --[[User:Gandhi|Gandhi]] 04:23, 27 February 2006 (GMT)&lt;br /&gt;
::wow, verification? ok, I understand. you can see it [[http://img211.imageshack.us/img211/5835/shrtkheavyswordscrnsht060303b0.jpg here]], just below the obfuscated gps coordinates. Again, I seriously have no idea where exactly it was I found it. It could have been in swamp or beach or jungle, or in town.. they were all in the vicinity, my best guess was jungle. :/ &lt;br /&gt;
::As an aside, It makes me wonder what other little treasures there are hidden away that are not very probable!? The mechanism involved could be more complicated than UD's, couldn't it? Maybe there are only so many active per number of players, or maybe it is found in 1 specific square, or in a specific quadrant of the map, or maybe it is actually class specific (fitzcarraldo is an explorer, outsider), or maybe it just has a probability of 0.01%, or maybe those finding them don't look in the wiki, or?? I really don't know. -- [[User: fitzcarraldo|fitzcarraldo]]|&amp;lt;sup&amp;gt;[[User talk:fitzcarraldo|T]]&amp;lt;/sup&amp;gt; 11:31, 3 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Other Stuff ===&lt;br /&gt;
:I couldn't see too many crazy items being out there, and even if they were they would make everything else pointless I mean why use a rifle(thats 5 dam,60% hit,1.5ap/shot[2ap to shot 1 ap to load],search ammo= about 2dam/ap not counting searching ammo) or blowpipe (thats 4 dam,20% hit, 2ap/shot[I think you have to reload after every shot],search ammo=.8dam/ap!!! not counting search and even if they poison as the name implys they still suck) vs the heavy sword(5 dam,45% hit=2.25 dam/ap can you say &amp;quot;makes other items pointless) after citing the suggestion guidelines page in the urban dead wiki &amp;quot;just cause its really rare doesn't mean people won't find it&amp;quot;. Now if you will excuse me I am going to make a suggestion on the item page to remove the heavy sword on the grounds that it makes the rifle, blowpipe and rifle skills absolutly useless(that ap you getting xp for those skills could have found you a uber sword of doom!) --[[User:Daylan|Daylan]] 23:20, 9 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Breakage ===&lt;br /&gt;
* Has anyone had a weapon besides the cutlass break while attacking with it? --[[User:Daylan|Daylan]] 07:07, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
** Sure, my machetes keep breaking. --[[User:Tycho44|Tycho44]] 04:21, 22 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Ideal Inventory? ===&lt;br /&gt;
&lt;br /&gt;
Just to throw out the question, what appears to be the ideal inventory for exploring the jungle?&lt;br /&gt;
&lt;br /&gt;
* 2 x Machete&lt;br /&gt;
** Need 2 just in case the main one breaks mid-fight&lt;br /&gt;
** If you're a Pirate, replace Machete with Cutlass&lt;br /&gt;
* 1 x Sharpening stone&lt;br /&gt;
** In case your machete blade becomes dull&lt;br /&gt;
* 1 x Heavy Sword&lt;br /&gt;
** If you can find one, since much better than Machete&lt;br /&gt;
** No-one confirmed where these can be found yet, only 4 or 5 known to exist so far.&lt;br /&gt;
* 7 x First Aid Kit&lt;br /&gt;
** When combined with First Aid/Natural Medicine skill, 7 are enough to heal 70HP and bring you back from the point of dying to full health&lt;br /&gt;
** Use Healing Herbs if native since Natural Medicine only seems to work with Herbs and not FAK.&lt;br /&gt;
* GPS&lt;br /&gt;
** So you don't get too lost, particularly if using Firefox + Greasemonkey scripts such as UBERmapper&lt;br /&gt;
** If native, requires Outsider Knowledge skill.&lt;br /&gt;
* As many Gold Coins as possible&lt;br /&gt;
** They don't appear to use as much inventory space as everything else&lt;br /&gt;
** You can use these to trade for extra supplies at camps&lt;br /&gt;
* 3-4 x Rifle + many Rifle Bullets&lt;br /&gt;
** If Soldier, can get skills to boost accuracy to 60% which may work better than machete&lt;br /&gt;
** If native warrior, replace Rifle + Bullets with Blowpipe + Poison Darts, same reasoning&lt;br /&gt;
** Multiple rifles/blowpipes mean you can avoid having to reload mid-fight&lt;br /&gt;
** Each one can be loaded to allow extra ammunition to be carried since an empty rifle uses as much space as a loaded one.&lt;br /&gt;
&lt;br /&gt;
--[[User:Snarf|Snarf]] 09:12, 5 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:A rifle holding up to two bullets occupies the same space as two bullets, so simply replace all rifle bullets with fully loaded rifles. Since rifles' sole virtue is the initial barrage of bullets (damage/AP is inferior to ideal machete when factoring in reloads and searching for ammo), only bother carrying what one needs for killing the toughest possible enemy (a pirate with stamina) - about 15 rifles. The stones are unnecessary especially now that traders pay more for rare - that is, blunt - items; just use your spare blade. Carry a knife to write. That leaves about 35 slots open for FAKs or herbs, allowing one to stay out in the wilderness safely for very long periods of time, even if healing others along the way. --[[User:LouisB3|LouisB3]] 22:03, 30 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Gem ===&lt;br /&gt;
I notice that the gem can be traded for three GPS units. Looking at the trade values for the two items ($1000 and $250, respectively), shouldn't it trade for four? If it trades for three, the trade value for the GPS unit is wrong. If it trades for four, then this page is wrong. Who should I believe? I'm so confused!--[[User:Wifey|Wifey]] 19:54, 15 May 2006 (BST)&lt;br /&gt;
:No, trading downward in the Trading Post is not a free service -- you need to pay a markup cost of 1 unit. (Trading up is free, except for roundoff costs.)  Read the text about the trader's markup costs (on the [[Trading]] page). When you want to '''buy''' a gem, you have to give up 4 GPS Units. When you want to '''sell''' a gem to buy GPS Units, offering a gem gives you 4-1 = 3 GPS Units, because the Trader has to make a profit. --[[User:Tycho44|Tycho44]] 21:09, 15 May 2006 (BST)&lt;br /&gt;
:'''Note:''' If you sell the Gem for Poison Darts first, you'll get 100-1 = 99 Darts. If you have an extra Dart lying around, then 100 Darts can be used at 25-1 to buy 4 GPS Units! Check out the [[Talk:Trading]] page if you would like to see the actual trade transaction numbers, rather than having to work them out from prices. (Not speaking the trader's language makes trading very uneconomical.) --[[User:Tycho44|Tycho44]] 21:09, 15 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Inventory Limit ==&lt;br /&gt;
&lt;br /&gt;
I finally hit an inventory limit. ''You're carrying too much to be able to search. You need to drop or use something first.''&lt;br /&gt;
4 x banana, 1 x blunt machete, 2 x bottle of beer, 5 x bottle of water, 1 x crab, 4 x first aid kit, 2 x gold coin, 4 x gourd of water, 1 x gps unit [-70.376,26.301], 7 x knife, 14 x machete, 1 x mango, 4 x piece of driftwood, 1 x poison dart, 5 x rifle bullet, 8 x rifle (2), 1 x sharpening stone&lt;br /&gt;
At the minimimum this would mean an inventory size of 65 for a level 0 Soldier. If we are to assume that rifles take up 2 spaces, the size would be 73 (which is a weird number). This also presents an interesting situation where your greed for gold may very well impede your survival (if in fact a coin takes up 1 space). --[[User:Lint|Lint]] 19:12, 23 February 2006 (GMT)&lt;br /&gt;
:The (2) next to the rifle means that it is loaded with two bullets --[[User:Dr. J|Dr. J]]&lt;br /&gt;
::I know :P. I was just putting forth the possibility that firearms would count as 2 units of inventory space like in Urban Dead. --[[User:Lint|Lint]] 19:11, 26 February 2006 (GMT)&lt;br /&gt;
:After some trial and error (and baseless assumptions), I think that rifles and blowpipes (whether fully, partially or not loaded) take up 2 units of space. If this is true, the maximum inventory space is 75. Though the number of items I had when I could no longer search varied from 67 to 68, by following this rule, the values always added to 75. It also appears that there is not a check set in place to make sure that you don't exceed this limit with a new item you find. I dropped a rifle and was able to perform two more searches. I found a knife and a loaded blowpipe, presumably putting me 1 unit of space over the maximum. If one were to find a bundle of darts or a box of bullets, they could have well over the inventory limit. I'm not sure how I came to the number 73 before, but I may have accidentally missed recording an item. --[[User:Lint|Lint]] 19:08, 2 March 2006 (GMT)&lt;br /&gt;
:: Have we verified weather gold coins take up item spaces? My outsider can't drop his coins...--[[User:Grigoriy|Grigoriy]] 00:21, 3 March 2006 (GMT)&lt;br /&gt;
:: I seem to be able to drop coins now, and they do not take up any inventory space. --[[User:Grigoriy|Grigoriy]] 03:36, 7 March 2006 (GMT)&lt;br /&gt;
::: If that's the case, my recoded inventory sizes all come out to 71, I believe. --[[User:Lint|Lint]] 03:58, 7 March 2006 (GMT)&lt;br /&gt;
:::: Same here. --[[User:Grigoriy|Grigoriy]] 02:38, 13 March 2006 (GMT)&lt;br /&gt;
::::: The dust has cleared but Simon hasn't given us an (x/y) inventory indicator. Any chance of putting together a greasemonkey script to indicate current inventory? --[[User:Tycho44|Tycho44]] 19:20, 21 May 2006 (BST)&lt;br /&gt;
::::::Such a script has now been written. See ''[[The Shartak Wiki:Community Portal#Greasemonkey scripts]]''. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 22:55, 30 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Character class and search odds ==&lt;br /&gt;
I be a crazy sea dog or does character class has an effect on search/find rates? --[[User:El Pirata Cofresi|El Pirata Cofresi]] 18:04, 19 March 2006 (GMT)&lt;br /&gt;
:Maybe both. Yarrr! --[[User:Tycho44|Tycho44]] 19:20, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Style Guidelines ==&lt;br /&gt;
&lt;br /&gt;
* Removed AP costs from the item information. Unless it costs more than 1 AP to use an item, it probably isn't noteworthy. --[[User:Lint|Lint]] 01:34, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Proposal to remove the names of classes that start with a specific item. This information is already available on the Character Classes page. --[[User:Lint|Lint]] 21:12, 19 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Removing the lists of what gold coins and gems are worth; belongs in [[Trade]]. --[[User:LouisB3|LouisB3]] 19:29, 19 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Splitting this page up?==&lt;br /&gt;
Since linking directly to items does not work, and since this page is fairly long anyway, maybe it should be split into 4 pages? One for each of the four sections (ranged weapons, non-ranged weapons, healing, miscellaneous). That way if someone searches for &amp;quot;first aid kit&amp;quot; in the search box on the left of the page, they would end up on a page where they would instantly see the entry on First aid kit within the larger group of healing items, rather than this very long page. In principle I dont like theis idea myself, but it would seem to work better. [[User:Arminius|Arminius]] 01:36, 18 May 2006 (BST)&lt;br /&gt;
:Sure, although the page names are worth some effort to get right. Perhaps just &amp;quot;Weapons&amp;quot;, &amp;quot;Healing Items&amp;quot;, and &amp;quot;Other Items&amp;quot;? Ranged Weapons and Melee Weapons would also work, although Ranged Weapons is just Rifle+Bullet &amp;amp; Blowpipe+Dart at the moment, whereas Healing presumably includes Mangos, Bananas, Beer, Rum, Tasty Berries, FAKs, Herbs, Water, and even Poisonberries. Another possibility is to give each item its own page, so that the Items page limits itself to a sentence or two of crucial info. (The &amp;quot;Locations&amp;quot; page also needs this type of meta-attention.) --[[User:Tycho44|Tycho44]] 02:03, 18 May 2006 (BST)&lt;br /&gt;
::Those three pages - &amp;quot;Weapons&amp;quot;, &amp;quot;Healing Items&amp;quot;, and &amp;quot;Other Items&amp;quot; - sound like they'll get the job done. I'm not completely sold on splitting up the Ranged and Melee Weapons, but that can work as well. --[[User:Lint|Lint]] 02:38, 18 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Another option is to combine items like Knife/Dagger and simply adding a note for the differences between the items (mostly locations), since they're nearly identical. --[[User:LouisB3|LouisB3]] 19:27, 19 May 2006 (BST)&lt;br /&gt;
:I'd say not to combine them, since supposedly paired items have some quirky unlinkings already. For example, the Outsider Medical Hut has first aid kits and knives, while the Native Medical Hut has healing herbs and ... knives. Daggers appear to be are reserved for some future sacrificial altar usage. --[[User:Tycho44|Tycho44]] 19:23, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Anyone up to the task? Or is there more discussion necessary? :) --[[User:Lint|Lint]] 17:18, 22 May 2006 (BST)&lt;br /&gt;
:I may do it soon. I recommend moving some of the page to ''Weapons'', some to ''Healing items'', and some to ''Miscellaneous items'' (note the lowercase; I like Wikipedia's capitalization standards, if you haven't noticed). [[Items]] could then be moved to ''Item'' (since it wouldn't be a list any more) and become a brief description of inventory size and search odds, pointing users to the three &amp;quot;items&amp;quot; pages. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 21:36, 25 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Tiger Tooth Amulet ==&lt;br /&gt;
&lt;br /&gt;
Has anybody been able to confirm that these do anything or for that matter any other amulets? Are they sort of random loot like a gem? --[[User:Icommunsim|Icommunsim]] 17:20, 25 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tiger Tooth Amulet ==&lt;br /&gt;
&lt;br /&gt;
Has anybody been able to confirm that these do anything or for that matter any other amulets? Are they sort of random loot like a gem? --[[User:Icommunsim|Icommunsim]] 17:20, 25 June 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>Icommunsim</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Items&amp;diff=7753</id>
		<title>Talk:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Items&amp;diff=7753"/>
		<updated>2006-06-25T17:20:14Z</updated>

		<summary type="html">&lt;p&gt;Icommunsim: Tiger Tooth Amulet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cheers to danheretic, Tanarchy, and Lint for adding more info to the Items page! --[[User:Meatiershower|Meatiershower]] 14:14, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Thanks!&amp;lt;br&amp;gt;I'm a little curious as to what Simon's intentions with the wiki are. Should we be striving towards documenting every single detail or leaving things a little vague? --[[User:Lint|Lint]] 21:10, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Make it as vague or as detailed as you want. Information about locations of useful stuff is likely to be of interest to plenty of people ;) --[[User:Simon|Simon]] 21:14, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Great! Was interested in adding some stuff, and have, but not sure how much was too much. Driftwood was one example. Luckily, someone with more courage than myself posted it already, lol. =] --[[User:Meatiershower|Meatiershower]] 21:52, 14 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Item Details ==&lt;br /&gt;
&lt;br /&gt;
* I see that Knife is listed as unknown base level and and damage.  I just signed up as a native (a warrior, I think).  I found a knife.  The hit percentage is 20% with a damage of 1.  Is that what people mean by the base level? [[User:Shades of Grey|Shades of Grey]] 09:25, 15 February 2006 (GMT)&lt;br /&gt;
::-Shades of Grey : I believe that is what should be listed. I found one and posted about the knife, but have not tried to use it yet. Post that info!--[[User:Meatiershower|Meatiershower]] 22:28, 15 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== GPS ===&lt;br /&gt;
*Can someone who understands the GPS please explain exactly what the numbers mean? I have yet to make heads or tails from them...--[[User:Meatiershower|Meatiershower]] 22:28, 15 February 2006 (GMT)&lt;br /&gt;
:: I've added some info to the [[Items]] page. --[[User:Dr. J|Dr. J]] 00:31, 16 February 2006 (GMT)&lt;br /&gt;
::: Thanks, Doc! What is the '70' and '26' for on the GPS? Do they never change? --[[User:Meatiershower|Meatiershower]] 15:10, 16 February 2006 (GMT)&lt;br /&gt;
:::: They are part of the coordinates. As to whether they change - that depends on how big Shartak is. --[[User:Dr. J|Dr. J]] 11:46, 17 February 2006 (GMT)&lt;br /&gt;
:::: I assume they are the notional lattitude and longitude of the island. 70E 26S is in the Indian Ocean, 70W 26N is NE of the Caribbean (70E 26N is in NW India and 70W 26S is in South America). --[[User:Richard Hawke-Welch|Richard Hawke-Welch]] 08:39, 20 February 2006 (GMT)&lt;br /&gt;
* Right, and exactly WHERE in the villages can you get one? --[[User:Motogrrl|Motogrrl ]] 02:16, 28 April 2006 (GMT)&lt;br /&gt;
**Now you can find them in the Medical Huts (2%?) as well as on the ground in the outsider villages. Trading posts often have them, too. --[[User:Tycho44|Tycho44]] 01:54, 18 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Searching ===&lt;br /&gt;
* I waded out into the Water with my Soldier and decided to search. Amid the multiple failed searches, I got one message: &amp;quot;You search and find a broken knife which you discard.&amp;quot; Was that a potential item that required a certain skill to use or just junk? --[[User:Lint|Lint]] 03:59, 20 February 2006 (GMT)&lt;br /&gt;
:* That appears to be a cue that nothing useful can be found in that terrain location. A bit less frustrating than clicking Search 75 times in a row to no avail. --[[User:Tycho44|Tycho44]] 19:16, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Machetes ===&lt;br /&gt;
* Anyone know if sharp machetes ever get dull? --[[User:Jackel|Jackel]] 19:46, 23 February 2006 (GMT)&lt;br /&gt;
: I have had my machete since level 1 (now am level 8) and it hasn't gotten dull yet. --[[User:Daylan|Daylan]] 07:07, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Dried Herbs ===&lt;br /&gt;
* I have some &amp;quot;dried herbs&amp;quot;. I don't find them in this wiki, and I haven't used them yet. Anyone know what they do? --[[User:Jackel|Jackel]] 20:36, 23 February 2006 (GMT) '''EDIT:''' Just tried using them got a message saying I didn't know how to use them. My guess is they are &amp;quot;healing herbs&amp;quot; and can only be used with the &amp;quot;Natural Medicine&amp;quot; skill--[[User:Jackel|Jackel]] 18:42, 24 February 2006 (GMT)&lt;br /&gt;
:: Which character did you find them with? If you were an outsider, maybe it's the &amp;quot;Native Knowledge&amp;quot; skill you require rather than &amp;quot;Natural Medicine&amp;quot;. I wonder what a first aid kit looks like to a native. --[[User:Lint|Lint]] 19:23, 24 February 2006 (GMT)&lt;br /&gt;
:::My outsider scientist has these. --[[User:Jackel|Jackel]] 17:36, 25 February 2006 (GMT)&lt;br /&gt;
::::&amp;quot;dried herbs&amp;quot; are the name for &amp;quot;healing herbs&amp;quot; when you don't have Native Knowledge. --[[User:Tycho44|Tycho44]] 01:55, 18 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Heavy Sword ===&lt;br /&gt;
* Who added the heavy sword? We should all take some time to figure out where you can reliablly find them -- [[User:Daylan|Daylan]] 19:58, 24 February 2006 (GMT)&lt;br /&gt;
:It was added by &amp;quot;Fitzcarraldo&amp;quot;. --[[User:Jackel|Jackel]] 17:36, 25 February 2006 (GMT)&lt;br /&gt;
::I am unfortunately not sure where I found it, it was found on the first day I tried shartak and I wasn't really paying attention, which is why I included the &amp;quot;(?)&amp;quot;. Please feel free to add some data to [[Search Odds]] or [[Search Odds Condensed]] to help figure out where to find this item and others! -- [[User:Fitzcarraldo|Fitzcarraldo]] 10:13, 26 February 2006 (GMT)&lt;br /&gt;
:Can someone post a screenshot of the heavy sword to verfiy its existence?  Has anyone else found it? --[[User:Gandhi|Gandhi]] 04:23, 27 February 2006 (GMT)&lt;br /&gt;
::wow, verification? ok, I understand. you can see it [[http://img211.imageshack.us/img211/5835/shrtkheavyswordscrnsht060303b0.jpg here]], just below the obfuscated gps coordinates. Again, I seriously have no idea where exactly it was I found it. It could have been in swamp or beach or jungle, or in town.. they were all in the vicinity, my best guess was jungle. :/ &lt;br /&gt;
::As an aside, It makes me wonder what other little treasures there are hidden away that are not very probable!? The mechanism involved could be more complicated than UD's, couldn't it? Maybe there are only so many active per number of players, or maybe it is found in 1 specific square, or in a specific quadrant of the map, or maybe it is actually class specific (fitzcarraldo is an explorer, outsider), or maybe it just has a probability of 0.01%, or maybe those finding them don't look in the wiki, or?? I really don't know. -- [[User: fitzcarraldo|fitzcarraldo]]|&amp;lt;sup&amp;gt;[[User talk:fitzcarraldo|T]]&amp;lt;/sup&amp;gt; 11:31, 3 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Other Stuff ===&lt;br /&gt;
:I couldn't see too many crazy items being out there, and even if they were they would make everything else pointless I mean why use a rifle(thats 5 dam,60% hit,1.5ap/shot[2ap to shot 1 ap to load],search ammo= about 2dam/ap not counting searching ammo) or blowpipe (thats 4 dam,20% hit, 2ap/shot[I think you have to reload after every shot],search ammo=.8dam/ap!!! not counting search and even if they poison as the name implys they still suck) vs the heavy sword(5 dam,45% hit=2.25 dam/ap can you say &amp;quot;makes other items pointless) after citing the suggestion guidelines page in the urban dead wiki &amp;quot;just cause its really rare doesn't mean people won't find it&amp;quot;. Now if you will excuse me I am going to make a suggestion on the item page to remove the heavy sword on the grounds that it makes the rifle, blowpipe and rifle skills absolutly useless(that ap you getting xp for those skills could have found you a uber sword of doom!) --[[User:Daylan|Daylan]] 23:20, 9 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Breakage ===&lt;br /&gt;
* Has anyone had a weapon besides the cutlass break while attacking with it? --[[User:Daylan|Daylan]] 07:07, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
** Sure, my machetes keep breaking. --[[User:Tycho44|Tycho44]] 04:21, 22 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Ideal Inventory? ===&lt;br /&gt;
&lt;br /&gt;
Just to throw out the question, what appears to be the ideal inventory for exploring the jungle?&lt;br /&gt;
&lt;br /&gt;
* 2 x Machete&lt;br /&gt;
** Need 2 just in case the main one breaks mid-fight&lt;br /&gt;
** If you're a Pirate, replace Machete with Cutlass&lt;br /&gt;
* 1 x Sharpening stone&lt;br /&gt;
** In case your machete blade becomes dull&lt;br /&gt;
* 1 x Heavy Sword&lt;br /&gt;
** If you can find one, since much better than Machete&lt;br /&gt;
** No-one confirmed where these can be found yet, only 4 or 5 known to exist so far.&lt;br /&gt;
* 7 x First Aid Kit&lt;br /&gt;
** When combined with First Aid/Natural Medicine skill, 7 are enough to heal 70HP and bring you back from the point of dying to full health&lt;br /&gt;
** Use Healing Herbs if native since Natural Medicine only seems to work with Herbs and not FAK.&lt;br /&gt;
* GPS&lt;br /&gt;
** So you don't get too lost, particularly if using Firefox + Greasemonkey scripts such as UBERmapper&lt;br /&gt;
** If native, requires Outsider Knowledge skill.&lt;br /&gt;
* As many Gold Coins as possible&lt;br /&gt;
** They don't appear to use as much inventory space as everything else&lt;br /&gt;
** You can use these to trade for extra supplies at camps&lt;br /&gt;
* 3-4 x Rifle + many Rifle Bullets&lt;br /&gt;
** If Soldier, can get skills to boost accuracy to 60% which may work better than machete&lt;br /&gt;
** If native warrior, replace Rifle + Bullets with Blowpipe + Poison Darts, same reasoning&lt;br /&gt;
** Multiple rifles/blowpipes mean you can avoid having to reload mid-fight&lt;br /&gt;
** Each one can be loaded to allow extra ammunition to be carried since an empty rifle uses as much space as a loaded one.&lt;br /&gt;
&lt;br /&gt;
--[[User:Snarf|Snarf]] 09:12, 5 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:A rifle holding up to two bullets occupies the same space as two bullets, so simply replace all rifle bullets with fully loaded rifles. Since rifles' sole virtue is the initial barrage of bullets (damage/AP is inferior to ideal machete when factoring in reloads and searching for ammo), only bother carrying what one needs for killing the toughest possible enemy (a pirate with stamina) - about 15 rifles. The stones are unnecessary especially now that traders pay more for rare - that is, blunt - items; just use your spare blade. Carry a knife to write. That leaves about 35 slots open for FAKs or herbs, allowing one to stay out in the wilderness safely for very long periods of time, even if healing others along the way. --[[User:LouisB3|LouisB3]] 22:03, 30 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Gem ===&lt;br /&gt;
I notice that the gem can be traded for three GPS units. Looking at the trade values for the two items ($1000 and $250, respectively), shouldn't it trade for four? If it trades for three, the trade value for the GPS unit is wrong. If it trades for four, then this page is wrong. Who should I believe? I'm so confused!--[[User:Wifey|Wifey]] 19:54, 15 May 2006 (BST)&lt;br /&gt;
:No, trading downward in the Trading Post is not a free service -- you need to pay a markup cost of 1 unit. (Trading up is free, except for roundoff costs.)  Read the text about the trader's markup costs (on the [[Trading]] page). When you want to '''buy''' a gem, you have to give up 4 GPS Units. When you want to '''sell''' a gem to buy GPS Units, offering a gem gives you 4-1 = 3 GPS Units, because the Trader has to make a profit. --[[User:Tycho44|Tycho44]] 21:09, 15 May 2006 (BST)&lt;br /&gt;
:'''Note:''' If you sell the Gem for Poison Darts first, you'll get 100-1 = 99 Darts. If you have an extra Dart lying around, then 100 Darts can be used at 25-1 to buy 4 GPS Units! Check out the [[Talk:Trading]] page if you would like to see the actual trade transaction numbers, rather than having to work them out from prices. (Not speaking the trader's language makes trading very uneconomical.) --[[User:Tycho44|Tycho44]] 21:09, 15 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Inventory Limit ==&lt;br /&gt;
&lt;br /&gt;
I finally hit an inventory limit. ''You're carrying too much to be able to search. You need to drop or use something first.''&lt;br /&gt;
4 x banana, 1 x blunt machete, 2 x bottle of beer, 5 x bottle of water, 1 x crab, 4 x first aid kit, 2 x gold coin, 4 x gourd of water, 1 x gps unit [-70.376,26.301], 7 x knife, 14 x machete, 1 x mango, 4 x piece of driftwood, 1 x poison dart, 5 x rifle bullet, 8 x rifle (2), 1 x sharpening stone&lt;br /&gt;
At the minimimum this would mean an inventory size of 65 for a level 0 Soldier. If we are to assume that rifles take up 2 spaces, the size would be 73 (which is a weird number). This also presents an interesting situation where your greed for gold may very well impede your survival (if in fact a coin takes up 1 space). --[[User:Lint|Lint]] 19:12, 23 February 2006 (GMT)&lt;br /&gt;
:The (2) next to the rifle means that it is loaded with two bullets --[[User:Dr. J|Dr. J]]&lt;br /&gt;
::I know :P. I was just putting forth the possibility that firearms would count as 2 units of inventory space like in Urban Dead. --[[User:Lint|Lint]] 19:11, 26 February 2006 (GMT)&lt;br /&gt;
:After some trial and error (and baseless assumptions), I think that rifles and blowpipes (whether fully, partially or not loaded) take up 2 units of space. If this is true, the maximum inventory space is 75. Though the number of items I had when I could no longer search varied from 67 to 68, by following this rule, the values always added to 75. It also appears that there is not a check set in place to make sure that you don't exceed this limit with a new item you find. I dropped a rifle and was able to perform two more searches. I found a knife and a loaded blowpipe, presumably putting me 1 unit of space over the maximum. If one were to find a bundle of darts or a box of bullets, they could have well over the inventory limit. I'm not sure how I came to the number 73 before, but I may have accidentally missed recording an item. --[[User:Lint|Lint]] 19:08, 2 March 2006 (GMT)&lt;br /&gt;
:: Have we verified weather gold coins take up item spaces? My outsider can't drop his coins...--[[User:Grigoriy|Grigoriy]] 00:21, 3 March 2006 (GMT)&lt;br /&gt;
:: I seem to be able to drop coins now, and they do not take up any inventory space. --[[User:Grigoriy|Grigoriy]] 03:36, 7 March 2006 (GMT)&lt;br /&gt;
::: If that's the case, my recoded inventory sizes all come out to 71, I believe. --[[User:Lint|Lint]] 03:58, 7 March 2006 (GMT)&lt;br /&gt;
:::: Same here. --[[User:Grigoriy|Grigoriy]] 02:38, 13 March 2006 (GMT)&lt;br /&gt;
::::: The dust has cleared but Simon hasn't given us an (x/y) inventory indicator. Any chance of putting together a greasemonkey script to indicate current inventory? --[[User:Tycho44|Tycho44]] 19:20, 21 May 2006 (BST)&lt;br /&gt;
::::::Such a script has now been written. See ''[[The Shartak Wiki:Community Portal#Greasemonkey scripts]]''. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 22:55, 30 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Character class and search odds ==&lt;br /&gt;
I be a crazy sea dog or does character class has an effect on search/find rates? --[[User:El Pirata Cofresi|El Pirata Cofresi]] 18:04, 19 March 2006 (GMT)&lt;br /&gt;
:Maybe both. Yarrr! --[[User:Tycho44|Tycho44]] 19:20, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Style Guidelines ==&lt;br /&gt;
&lt;br /&gt;
* Removed AP costs from the item information. Unless it costs more than 1 AP to use an item, it probably isn't noteworthy. --[[User:Lint|Lint]] 01:34, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Proposal to remove the names of classes that start with a specific item. This information is already available on the Character Classes page. --[[User:Lint|Lint]] 21:12, 19 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Removing the lists of what gold coins and gems are worth; belongs in [[Trade]]. --[[User:LouisB3|LouisB3]] 19:29, 19 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Splitting this page up?==&lt;br /&gt;
Since linking directly to items does not work, and since this page is fairly long anyway, maybe it should be split into 4 pages? One for each of the four sections (ranged weapons, non-ranged weapons, healing, miscellaneous). That way if someone searches for &amp;quot;first aid kit&amp;quot; in the search box on the left of the page, they would end up on a page where they would instantly see the entry on First aid kit within the larger group of healing items, rather than this very long page. In principle I dont like theis idea myself, but it would seem to work better. [[User:Arminius|Arminius]] 01:36, 18 May 2006 (BST)&lt;br /&gt;
:Sure, although the page names are worth some effort to get right. Perhaps just &amp;quot;Weapons&amp;quot;, &amp;quot;Healing Items&amp;quot;, and &amp;quot;Other Items&amp;quot;? Ranged Weapons and Melee Weapons would also work, although Ranged Weapons is just Rifle+Bullet &amp;amp; Blowpipe+Dart at the moment, whereas Healing presumably includes Mangos, Bananas, Beer, Rum, Tasty Berries, FAKs, Herbs, Water, and even Poisonberries. Another possibility is to give each item its own page, so that the Items page limits itself to a sentence or two of crucial info. (The &amp;quot;Locations&amp;quot; page also needs this type of meta-attention.) --[[User:Tycho44|Tycho44]] 02:03, 18 May 2006 (BST)&lt;br /&gt;
::Those three pages - &amp;quot;Weapons&amp;quot;, &amp;quot;Healing Items&amp;quot;, and &amp;quot;Other Items&amp;quot; - sound like they'll get the job done. I'm not completely sold on splitting up the Ranged and Melee Weapons, but that can work as well. --[[User:Lint|Lint]] 02:38, 18 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Another option is to combine items like Knife/Dagger and simply adding a note for the differences between the items (mostly locations), since they're nearly identical. --[[User:LouisB3|LouisB3]] 19:27, 19 May 2006 (BST)&lt;br /&gt;
:I'd say not to combine them, since supposedly paired items have some quirky unlinkings already. For example, the Outsider Medical Hut has first aid kits and knives, while the Native Medical Hut has healing herbs and ... knives. Daggers appear to be are reserved for some future sacrificial altar usage. --[[User:Tycho44|Tycho44]] 19:23, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Anyone up to the task? Or is there more discussion necessary? :) --[[User:Lint|Lint]] 17:18, 22 May 2006 (BST)&lt;br /&gt;
:I may do it soon. I recommend moving some of the page to ''Weapons'', some to ''Healing items'', and some to ''Miscellaneous items'' (note the lowercase; I like Wikipedia's capitalization standards, if you haven't noticed). [[Items]] could then be moved to ''Item'' (since it wouldn't be a list any more) and become a brief description of inventory size and search odds, pointing users to the three &amp;quot;items&amp;quot; pages. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 21:36, 25 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Tiger Tooth Amulet ==&lt;br /&gt;
&lt;br /&gt;
Has anybody been able to confirm that these do anything or for that matter any other amulets? Are they sort of random loot like a gem? --[[User:Icommunsim|Icommunsim]] 17:20, 25 June 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>Icommunsim</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=7682</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=7682"/>
		<updated>2006-06-21T18:46:15Z</updated>

		<summary type="html">&lt;p&gt;Icommunsim: /* Tiger Tooth Amulet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin: 0 0 10px 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Various '''items''' are scattered on the island and can be carried in a player's [[inventory]]. All items can be found by searching in the appropriate places; some tend to be found more in huts and villages, while others are more likely to be found in the jungle. All items can be [[Trading|traded]] to [[trader]]s for what they have in stock.&lt;br /&gt;
&lt;br /&gt;
Clicking on an item in your inventory uses 1 [[AP]]. Generally, this attempts to use the item (such as a [[Items#Sharpening stone|sharpening stone]]); otherwise, you get a message like: &amp;quot;Upon closer inspection, the knife appears to be a weapon.&amp;quot; (1 AP is used in either case.)&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Talk:Items]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Melee weapons ==&lt;br /&gt;
&lt;br /&gt;
The default weapon, the punch, deals 1 point of base damage at 10% base accuracy.&lt;br /&gt;
&lt;br /&gt;
There is an unknown chance of a weapon dealing additional damage during combat. &amp;quot;Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage.&amp;quot; There is also an unknown chance of a weapon breaking during combat, which causes you to lose that weapon. &amp;quot;Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard.&amp;quot; See [[Special weapon event odds]] for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Melee Weapons&lt;br /&gt;
|-bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Knife&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Camps&lt;br /&gt;
|Required for [[Writing|writing messages]] on trees or huts.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Dagger&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Ruins&lt;br /&gt;
|Required for [[Writing|writing messages]] on trees or huts.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Machete&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$100&lt;br /&gt;
|Jungle&lt;br /&gt;
|Breakable. Required for chopping through the jungle. Can become a blunt machete when you chop vegetation; see [[Special weapon event odds]].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blunt&amp;amp;nbsp;machete&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$70&lt;br /&gt;
|Camps, Jungle&lt;br /&gt;
|Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a sharpening stone to become a machete.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Cutlass&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$120&lt;br /&gt;
|Ship&lt;br /&gt;
|Breakable. Required for chopping through the jungle. Can become a blunt cutlass when you chop vegetation; see [[Special weapon event odds]].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blunt&amp;amp;nbsp;cutlass&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Ship&lt;br /&gt;
|Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a sharpening stone to become a cutlass.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Heavy&amp;amp;nbsp;sword&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$5000&lt;br /&gt;
|Jungle&amp;amp;nbsp;(?)&lt;br /&gt;
|''Extremely'' rare; only a few are rumored to exist.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ranged weapons and ammunition ==&lt;br /&gt;
Unlike melee weapons, ranged weapons rely on ammunition. If a ranged weapon is not loaded, the character will not be able to attack with it. Reloading is accomplished for 1 [[AP]] by clicking on name of the ammunition associated with weapon in the inventory list.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Ranged Weapons&lt;br /&gt;
|-bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Rifle&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$300&lt;br /&gt;
|Outsider ammunition huts, Outsider camps&lt;br /&gt;
|Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). ''('''Outsiders only'''; natives require ''[[outsider knowledge]]'' to use.)''&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blowpipe&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4+&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$300&lt;br /&gt;
|Native ammunition huts, Native camps&lt;br /&gt;
|Needs ammo (poison darts). Holds 1 dart at a time. Requires 2 inventory spaces (whether loaded or empty). ''('''Natives only'''; outsiders require ''[[native knowledge]]'' to use.)''.  Inflicts 4 HP of damage initially. When fighting animals a further 2 HP of damage is immediately inflicted by the poison; this does not give any further XP. Human targets incur 1 HP of damage on each of their next four actions.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Ammunition&lt;br /&gt;
|-bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
!Name !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Rifle bullet&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$15&lt;br /&gt;
|Outsider ammunition huts, Outsider camps''&lt;br /&gt;
|Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 8 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. ''('''Outsiders only'''; natives require ''[[outsider knowledge]]'' to use.)''&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Poison dart&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$10&lt;br /&gt;
|Native ammunition huts, Native camps''&lt;br /&gt;
|Used as ammo for blowpipes (which hold 1 dart each). Found as singles or in bundles with up to 8 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. ''('''Natives only'''; outsiders require ''[[native knowledge]]'' to use.)''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
&lt;br /&gt;
Using a consumable item takes 1 AP and consumes the item (removing it from your inventory). All fruits and drinks you have are only usable on yourself. First aid kits and healing herbs are unique in that they can also be used to heal [[animals]] and other characters (including [[NPC]] [[trader]]s and [[shaman]]s).&lt;br /&gt;
&lt;br /&gt;
=== Banana ===&lt;br /&gt;
* '''Restores''': 1 HP&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $40&lt;br /&gt;
* '''[[Locations]]''': banana tree, jungle&lt;br /&gt;
&lt;br /&gt;
Found hanging on trees and lying loose around the jungle. &lt;br /&gt;
&lt;br /&gt;
Bananas are overpriced in [[trading]] huts, costing $40 per 1 HP healed at normal prices.&lt;br /&gt;
&lt;br /&gt;
=== Bottle of beer ===&lt;br /&gt;
* '''Restores''':  2 HP&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $40&lt;br /&gt;
* '''[[Locations]]''': outsider camps, beach&lt;br /&gt;
&lt;br /&gt;
A bottle of beer costs $20 per 1 HP healed at normal prices.&lt;br /&gt;
&lt;br /&gt;
Natives without ''[[outsider knowledge]]'' see this item as a &amp;quot;bottle of brown liquid&amp;quot; and can use it normally.&lt;br /&gt;
&lt;br /&gt;
=== Bottle of rum ===&lt;br /&gt;
* '''Restores''': 2 HP&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $40&lt;br /&gt;
* '''[[Locations]]''': shipwreck&lt;br /&gt;
&lt;br /&gt;
A bottle of rum costs $20 per 1 HP healed at normal prices.&lt;br /&gt;
&lt;br /&gt;
Natives without ''[[outsider knowledge]]'' see this item as a &amp;quot;bottle of brown liquid&amp;quot; and can use it normally.&lt;br /&gt;
&lt;br /&gt;
=== Bottle of water ===&lt;br /&gt;
* '''Restores''':  2 HP&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $30&lt;br /&gt;
* '''[[Locations]]''': outsider camps&lt;br /&gt;
&lt;br /&gt;
The most cost-effective healing item in the game, costing $15 per 1 HP healed at normal prices&lt;br /&gt;
&lt;br /&gt;
Natives without ''[[outsider knowledge]]'' see this item as a &amp;quot;bottle of liquid&amp;quot; and can use it normally.&lt;br /&gt;
&lt;br /&gt;
=== Bunch of poisonous berries ===&lt;br /&gt;
* '''Inflicts''': -2 HP&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $20&lt;br /&gt;
* '''[[Locations]]''': berry bush&lt;br /&gt;
&lt;br /&gt;
Poisonous berries can be found on berry bushes (which have tree icons on the map).&lt;br /&gt;
&lt;br /&gt;
Outsiders without ''[[native knowledge]]'' recognize this item as &amp;quot;a bunch of berries&amp;quot; and can use it normally. (However, such outsiders also see tasty berries as &amp;quot;a bunch of berries&amp;quot; and thus can't tell whether a given bunch is tasty or poisonous until they eat it.)&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Poisonous berries yield 2 XP when eaten. Since characters earn XP again when healing the damage, repeated poisoning and healing is a viable method of gaining [[XP]] for non-combat characters.&lt;br /&gt;
&lt;br /&gt;
=== Bunch of tasty berries ===&lt;br /&gt;
* '''Restores''': 2 HP&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $40&lt;br /&gt;
* '''[[Locations]]''': berry bush&lt;br /&gt;
&lt;br /&gt;
Tasty berries can be found on berry bushes (which have tree icons on the map).&lt;br /&gt;
&lt;br /&gt;
Outsiders without ''[[native knowledge]]'' see this item as &amp;quot;a bunch of berries&amp;quot; and can use it normally but cannot distinguish it from a bunch of poisonous berries.&lt;br /&gt;
&lt;br /&gt;
When purchased at normal prices at a [[trading]] hut, tasty berries cost $20 per 1 HP healed.&lt;br /&gt;
&lt;br /&gt;
=== First aid kit ===&lt;br /&gt;
&lt;br /&gt;
* '''Restores''': 5 HP (10 with ''[[first aid]]'')&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $200&lt;br /&gt;
* '''[[Locations]]''': outsider camps&lt;br /&gt;
* '''Usable by''': outsiders; natives with ''[[outsider knowledge]]''&lt;br /&gt;
&lt;br /&gt;
A first aid kit will heal all wounds caused by shark bites. &lt;br /&gt;
&lt;br /&gt;
Natives without ''[[outsider knowledge]]'' recognize this item but are unable to use it. &lt;br /&gt;
&lt;br /&gt;
A first aid kit costs $40 per 1 HP healed at normal prices, or $20 per 1 HP with ''[[first aid]]''.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;FAK&amp;quot; and &amp;quot;kit&amp;quot; are common abbreviations.&lt;br /&gt;
&lt;br /&gt;
=== Gourd of water ===&lt;br /&gt;
* '''Restores''':  2 HP&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $30&lt;br /&gt;
* '''[[Locations]]''': jungle&lt;br /&gt;
&lt;br /&gt;
Found lying loose around the jungle. &lt;br /&gt;
&lt;br /&gt;
The most cost-effective healing item in the game, costing $15 per 1 HP healed at normal prices.&lt;br /&gt;
&lt;br /&gt;
=== Healing herb ===&lt;br /&gt;
* '''Restores''': 5 HP (10 with ''[[natural medicine]]'')&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $200&lt;br /&gt;
* '''[[Locations]]''': native camps, grasslands, ruins&lt;br /&gt;
* '''Usable by''': natives; outsiders with ''[[native knowledge]]''&lt;br /&gt;
&lt;br /&gt;
Applying a healing herb will heal all wounds caused by shark bites. &lt;br /&gt;
&lt;br /&gt;
Outsiders without ''[[native knowledge]]'' see this item as a &amp;quot;dried herb&amp;quot; and are unable to use it. &lt;br /&gt;
&lt;br /&gt;
This item costs $40 per 1 HP healed at normal prices, or $20 per 1 HP with ''[[natural medicine]]''.&lt;br /&gt;
&lt;br /&gt;
Players often refer to these as &amp;quot;herbs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Mango ===&lt;br /&gt;
* '''Restores''': 1 HP&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $40&lt;br /&gt;
* '''[[Locations]]''': mango tree, jungle&lt;br /&gt;
&lt;br /&gt;
Found hanging on trees and lying loose around the jungle. &lt;br /&gt;
&lt;br /&gt;
Mangos are usually overpriced in [[trading]] huts, costing $40 per 1 HP healed at normal prices.&lt;br /&gt;
&lt;br /&gt;
== Useful equipment ==&lt;br /&gt;
&lt;br /&gt;
=== GPS unit ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $250&lt;br /&gt;
* '''[[Locations]]''': outsider camps, outsider resource huts&lt;br /&gt;
* '''Usable by''': outsiders; natives with ''[[outsider knowledge]]''&lt;br /&gt;
&lt;br /&gt;
Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area. Coordinates are in the form [-70.366,+26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.&lt;br /&gt;
&lt;br /&gt;
GPS units are high-demand items for new characters. There is a very slight chance of finding them lying on the ground in an outsider village, but the best places to search for them are in outsider medical and ammunition huts (see [[Hut]] for search odds). Outsider traders often have them in [[Trading_hut_stock_reports|stock]].&lt;br /&gt;
&lt;br /&gt;
=== Piece of driftwood ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $70&lt;br /&gt;
* '''[[Locations]]''': beach&lt;br /&gt;
&lt;br /&gt;
Found on beaches, dunes, and boatyards, pieces of driftwood are useful for construction. &lt;br /&gt;
&lt;br /&gt;
A [[signpost]] can be built out of two pieces of driftwood.&lt;br /&gt;
&lt;br /&gt;
=== Sharpening stone ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $50&lt;br /&gt;
* '''[[Locations]]''': camps&lt;br /&gt;
&lt;br /&gt;
Sharpening stones can be clicked on to sharpen a [[Items#Blunt machete|blunt machete]] into a [[Items#Machete|machete]] or a [[Items#Blunt cutlass|blunt cutlass]] into a [[Items#Cutlass|cutlass]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
=== Gem ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $1000&lt;br /&gt;
* '''[[Locations]]''': ruins, hold (shipwreck)&lt;br /&gt;
&lt;br /&gt;
Ten times more valuable than gold at normal prices. Unlike gold, gems require inventory space.&lt;br /&gt;
&lt;br /&gt;
=== Gold coin ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $100&lt;br /&gt;
* '''[[Locations]]''': camps, jungle, beach&lt;br /&gt;
&lt;br /&gt;
Being the currency of the island, gold coins are the only items to require no inventory space, and up to ten can be given to any player in the same location via the &amp;quot;Give&amp;quot; button. Clicking on a gold coin in one's inventory flips it and gives &amp;quot;heads&amp;quot; or &amp;quot;tails&amp;quot; as a result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creatures, and other apparently useless items ==&lt;br /&gt;
&lt;br /&gt;
=== Crab ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $50&lt;br /&gt;
* '''[[Locations]]''': beach&lt;br /&gt;
&lt;br /&gt;
Currently useless except in trade.&lt;br /&gt;
&lt;br /&gt;
=== Poisonous snake ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $5&lt;br /&gt;
* '''[[Locations]]''': grasslands&lt;br /&gt;
&lt;br /&gt;
Currently useless except in trade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Magic charms, amulets, and fetishes ==&lt;br /&gt;
&lt;br /&gt;
Charms appear to be a recent addition to the world of Shartak (June 2006). Your charms are automatically listed in your character profile, but other powers and functions (if any) are completely unknown. &lt;br /&gt;
&lt;br /&gt;
=== Rabbit Foot Charm ===&lt;br /&gt;
* '''[[Locations]]''': jungle&lt;br /&gt;
&lt;br /&gt;
Unknown powers.&lt;br /&gt;
&lt;br /&gt;
=== Parrot Feather Charm ===&lt;br /&gt;
* '''[[Locations]]''': jungle&lt;br /&gt;
&lt;br /&gt;
Unknown powers.&lt;br /&gt;
&lt;br /&gt;
=== Silver Skull Cross ===&lt;br /&gt;
* '''[[Locations]]''': jungle&lt;br /&gt;
&lt;br /&gt;
Unknown powers.&lt;br /&gt;
&lt;br /&gt;
=== Monkey Claw Charm ===&lt;br /&gt;
* '''[[Locations]]''': jungle&lt;br /&gt;
&lt;br /&gt;
Unknown powers.&lt;br /&gt;
&lt;br /&gt;
=== Tiger Tooth Amulet ===&lt;br /&gt;
* '''[[Locations]]''': Temple Ruins south of shipwreck&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': &amp;lt;$60 (traded for a cutlass when understocked)&lt;br /&gt;
When examined: &amp;quot;The tiger tooth amulet doesn't appear to actually do anything. Maybe just carrying it is sufficient if you believe in its power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Icommunsim</name></author>
		
	</entry>
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