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	<entry>
		<id>https://wiki.shartak.com/index.php?title=History/2011&amp;diff=23803</id>
		<title>History/2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=History/2011&amp;diff=23803"/>
		<updated>2012-08-29T10:45:59Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: /* August */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historynav}} &lt;br /&gt;
&lt;br /&gt;
An abbreviated chronology of Shartak during 2011.&lt;br /&gt;
&lt;br /&gt;
== In general ==&lt;br /&gt;
&lt;br /&gt;
* The villages of Wiksik and Raktam respectively sustain a handful of attacks from numerous forces. The rest of the island is relatively dormant.&lt;br /&gt;
&lt;br /&gt;
* Most of the more vociferous islanders seem to have dropped acid at least once, having reacted with surreal cynicism toward certain newcomers and their behavior on the island.&lt;br /&gt;
&lt;br /&gt;
* Through the professional use of fire, roads between towns reach an all time high. Travelers and roadworkers alike now experience a level of transportation unhindered by the encroaching nature of the rainforest.&lt;br /&gt;
&lt;br /&gt;
* Several inhabitants suggest promoting tourism to increase revenue and socializing on the pelagic abode. Not much changes.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
* Raktam's mystical queen, Monaliza, finishes some final administrative work and shortly dies. Her funeral is held by a mourning court, and her final will and testament are set in motion by her followers. She is laid to rest in the Royal Tomb. Former monarchs of Raktam, SofaKing and BlueHummingbird pay homage and vow to govern Raktam as nonagonistic rulers.&lt;br /&gt;
&lt;br /&gt;
* Anthor, leader of the Kingdom of Wiksik, returns from the grave. Somewhere on the beaches he finds a salvaged copy of Le Morte d'Arthur and rules with quixotic fervor.&lt;br /&gt;
&lt;br /&gt;
* Dani al-Ghazali wins the Durhamite election begun in December 2010.&lt;br /&gt;
&lt;br /&gt;
* The ghost ship is systematically pinpointed and a crew led by Dani al-Ghazali board the ship to loot pistol ammo. Due to its strange properties, the ship quickly becomes incorporeal and leaves adventurers in the shark-infested water.&lt;br /&gt;
&lt;br /&gt;
== February ==&lt;br /&gt;
* The New Age Mercenary's Guild declares war on Raktam. The conflict ends as soon as it started.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
* Lulu the cat gets stuck in a tree. Many villages combine their effort to save the poor thing.&lt;br /&gt;
* A pin drop is heard throughout the entire island. People shudder in fear.&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
* A celebration for cannibals, the Holy Month of Kril'Mangar, takes place. The savage catechism strongly recommends the consumption of one person per day.&lt;br /&gt;
&lt;br /&gt;
== May ==&lt;br /&gt;
* Nihlia conducts a Nsoromma ritual, a mystical event that achieves peace by drawing pictures in the mud. Shartak is now a peaceful fairyland with her ruling as its princess, forevermore.&lt;br /&gt;
&lt;br /&gt;
== June ==&lt;br /&gt;
* The month long Team Tathers Totally Awesome Alligator Romp (TTTAAR) is held in the Crab Claw swamp. Islanders were invited to hunt alligators and exchange coconut oil. The powers that be must have a sense of humor, as a baffling number of hungry alligators suddenly migrated to the swamp.&lt;br /&gt;
&lt;br /&gt;
== July ==&lt;br /&gt;
* Fearsome pirate FirstAmongstDaves hikes his pants, and after a few squabbles with Derby's militia, threatens the town by declaring Derby's Winter of Terror as July comes to a close.&lt;br /&gt;
&lt;br /&gt;
== August ==&lt;br /&gt;
* The infamous, if not legendary, Armadox, the Butcher of Raktam, makes a reappearance. Years later, his name still brings fear into the hearts of villagers.&lt;br /&gt;
* FirstAmongstDaves makes a list of demands to extort Derby in exchange for the ceasing of his violent activities. With no warm response, the corsair continues to pillage, now aided by fellow pirates. The Hanged Misfit (and some pirates) is wiped out in a frenzy by Nigel the Pirate.&lt;br /&gt;
&lt;br /&gt;
== September ==&lt;br /&gt;
* Eyes of a Hawk massacres the entire town of Durham using a series of versatile tactics. The undertaking earns him a princely sum of 4828 XP, earning him third place among the island's top single-day XP gainers.&lt;br /&gt;
&lt;br /&gt;
== October ==&lt;br /&gt;
* Silverback gorillas appear on the island. It's anyone's guess how these grayed, somewhat hefty animals arrived on the island.&lt;br /&gt;
&lt;br /&gt;
== November ==&lt;br /&gt;
* Anthor announces his abdication with unquestionable dignity. The Kingdom of Wiksik clan is given temporary control to Jalal ud-Din Menguberdi until a replacement king can be found.&lt;br /&gt;
&lt;br /&gt;
== December ==&lt;br /&gt;
* Neil Tathers acts as the master of ceremonies during the advent days of Christmas. After an over the top occurrence, Neil is assassinated, and a shrine marking his grave on Wiksik island is established. Members of Team Tathers and fans at large pay their respects.&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=History/2012&amp;diff=23802</id>
		<title>History/2012</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=History/2012&amp;diff=23802"/>
		<updated>2012-08-29T10:37:28Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: /* August */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historynav}} &lt;br /&gt;
&lt;br /&gt;
A fancy list of events that occurred on Shartak during 2012.&lt;br /&gt;
&lt;br /&gt;
Links coming soon.&lt;br /&gt;
&lt;br /&gt;
== In general ==&lt;br /&gt;
War is something of a byword for negative character associations. But while conflict and competition are muffled, cultural and personal achievements are made.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
* In [[Wiksik]], [http://www.shartak.com/profile.cgi?id=22291 Chief Joe] has been crowned. Joe and [http://www.shartak.com/profile.cgi?id=10965 Anthor] negotiate the Kingdom of Wiksik's policies, ending with Joe declaring a raid on [[Derby]]. In response, Anthor declares bounties on the raiders. The Hanged Misfit, the primary clan in Derby, steels itself for imminent attack.&lt;br /&gt;
&lt;br /&gt;
== February ==&lt;br /&gt;
* Patrons of the Hanged Misfit repel Derby from attack.&lt;br /&gt;
* Chief Joe disbands the Kingdom of Wiksik, rekindling Anthor's will, who reforms the clan.&lt;br /&gt;
* Raktam's government has dissolved. The clever outsider Raffles takes over Raktam, and the eponymous Royal Court of Greater Rafftam is formed. Several Rafftamites challenge his authority.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
* Remalle the pirate declares vengeance for a comrade against the Council of Wiksik and the Tribe of the Tarak. From the jungles, beastly wendigos reap blood.&lt;br /&gt;
* On March 15th, a rockfall opens the Sacred Space atop the mountain, with some changes. It was sealed for nearly three years.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frontpage-20120401-ponies.png|right|thumb|Omg ponies!]]&lt;br /&gt;
== April ==&lt;br /&gt;
* The game is electrified on April fool's day when the islanders gain adorable pony names and bubble gum colors. Foal fever seems to be epidemic across the globe. Et tu, Shartak?&lt;br /&gt;
&lt;br /&gt;
== May ==&lt;br /&gt;
* Sign on the Trotted Line: Roadside bandits are wanted for justice. Instead of the usual fare, these bandits target signposts due to some undisclosed mental disorder.&lt;br /&gt;
* Fester Shinetop's MS Paint Adventure Comics debuts.&lt;br /&gt;
&lt;br /&gt;
== June ==&lt;br /&gt;
* Eyes of a Hawk, the accomplished hunter, adds the people of Shartak to his game cabinet. The project was prepared in the span of over a year and was executed for two days. After sweeping through each settlement, killing their inhabitants and town shamen, he totals 101 individual kills and 21810 XP, setting a new record. People are still whispering about the team who aided him. Hear that? It's the sound of everyone's head spinning. ''To the ground.''&lt;br /&gt;
&lt;br /&gt;
== July ==&lt;br /&gt;
* A handful of visitors and locals of Derby rebel against the patrons of the Hanged Misfit. Many reasons are cited, the main being treated like a second class person.&lt;br /&gt;
* Raffles continues to purport to exercise control over Raktam, despite a claim to the throne of Raktam by the Raktami elder The Wise Dice.&lt;br /&gt;
&lt;br /&gt;
== August ==&lt;br /&gt;
&lt;br /&gt;
* The Team Tathers Shargle, Bears and Goat Extravaganza commences on the mountain. The mountain is aswarm with dangerous beasts. Jhelai takes an early massive lead. The contest heralds the reappearance of former Grand Vizier and bon vivant Neil Tathers, and former Raktam sovereign Blue Hummingbird, both raised from the dead. &lt;br /&gt;
* An influx of new arrivals from the faraway land of Malton leads to the creation of the York Colonial Corps, who assert control over York.&lt;br /&gt;
* Master pirate Raffles calls upon a long tradition of pirate invasion of York. Pirates rally to his flag.&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=History/2012&amp;diff=23801</id>
		<title>History/2012</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=History/2012&amp;diff=23801"/>
		<updated>2012-08-29T10:36:43Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: /* July */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historynav}} &lt;br /&gt;
&lt;br /&gt;
A fancy list of events that occurred on Shartak during 2012.&lt;br /&gt;
&lt;br /&gt;
Links coming soon.&lt;br /&gt;
&lt;br /&gt;
== In general ==&lt;br /&gt;
War is something of a byword for negative character associations. But while conflict and competition are muffled, cultural and personal achievements are made.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
* In [[Wiksik]], [http://www.shartak.com/profile.cgi?id=22291 Chief Joe] has been crowned. Joe and [http://www.shartak.com/profile.cgi?id=10965 Anthor] negotiate the Kingdom of Wiksik's policies, ending with Joe declaring a raid on [[Derby]]. In response, Anthor declares bounties on the raiders. The Hanged Misfit, the primary clan in Derby, steels itself for imminent attack.&lt;br /&gt;
&lt;br /&gt;
== February ==&lt;br /&gt;
* Patrons of the Hanged Misfit repel Derby from attack.&lt;br /&gt;
* Chief Joe disbands the Kingdom of Wiksik, rekindling Anthor's will, who reforms the clan.&lt;br /&gt;
* Raktam's government has dissolved. The clever outsider Raffles takes over Raktam, and the eponymous Royal Court of Greater Rafftam is formed. Several Rafftamites challenge his authority.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
* Remalle the pirate declares vengeance for a comrade against the Council of Wiksik and the Tribe of the Tarak. From the jungles, beastly wendigos reap blood.&lt;br /&gt;
* On March 15th, a rockfall opens the Sacred Space atop the mountain, with some changes. It was sealed for nearly three years.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frontpage-20120401-ponies.png|right|thumb|Omg ponies!]]&lt;br /&gt;
== April ==&lt;br /&gt;
* The game is electrified on April fool's day when the islanders gain adorable pony names and bubble gum colors. Foal fever seems to be epidemic across the globe. Et tu, Shartak?&lt;br /&gt;
&lt;br /&gt;
== May ==&lt;br /&gt;
* Sign on the Trotted Line: Roadside bandits are wanted for justice. Instead of the usual fare, these bandits target signposts due to some undisclosed mental disorder.&lt;br /&gt;
* Fester Shinetop's MS Paint Adventure Comics debuts.&lt;br /&gt;
&lt;br /&gt;
== June ==&lt;br /&gt;
* Eyes of a Hawk, the accomplished hunter, adds the people of Shartak to his game cabinet. The project was prepared in the span of over a year and was executed for two days. After sweeping through each settlement, killing their inhabitants and town shamen, he totals 101 individual kills and 21810 XP, setting a new record. People are still whispering about the team who aided him. Hear that? It's the sound of everyone's head spinning. ''To the ground.''&lt;br /&gt;
&lt;br /&gt;
== July ==&lt;br /&gt;
* A handful of visitors and locals of Derby rebel against the patrons of the Hanged Misfit. Many reasons are cited, the main being treated like a second class person.&lt;br /&gt;
* Raffles continues to purport to exercise control over Raktam, despite a claim to the throne of Raktam by the Raktami elder The Wise Dice.&lt;br /&gt;
&lt;br /&gt;
== August ==&lt;br /&gt;
&lt;br /&gt;
* The Team Tathers Shargle, Bears and Goat Extravaganza commences on the mountain. The mountain is aswarm with dagerous beasts. Jhelai takes an early massive lead. The contest heralds the reappearance of former Grand Vizier and bon vivant Neil Tathers, and former Raktam sovereign Blue Hummingbird, both raised from the dead. &lt;br /&gt;
* An influx of new arrivals from the faraway land of Malton leads to the creation of the York Colonial Corps, who assert control over York.&lt;br /&gt;
* Master pirate Raffles calls upon a long tradition of pirate invasion of York. Pirates rally to his flag.&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=A_Pirate%27s_Life&amp;diff=23260</id>
		<title>A Pirate's Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=A_Pirate%27s_Life&amp;diff=23260"/>
		<updated>2011-08-11T12:10:05Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: /* Clan Membership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This page offers guidelines on playing a pirate in Shartak. It focuses on the info needed to get a new pirate off to a reasonable start on Shartak. Pirates lead fairly solitary existences in the current epoch of Shartak: once there were large pirate clans but now most pirates carry on life (and death) on the island alone. In the absence of a mentoring culture amongst fearsome buccaneers, we hope this introduction helps.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
The areas of primary importance in any camp are the [[Huts#Ammunition huts | Weapons Hut]], the [[Huts#Medical huts|Healer's Hut]] and the [[Trader|Trader's Hut]]. Look around the [[shipwreck]], however, and you will see only the Trader's Hut - the pirates' home camp does not have a Weapons Hut or a Healer's Hut. Instead there are various cabins and rooms within the wreck that provide limited resources appropriate to pirates.&lt;br /&gt;
&lt;br /&gt;
Within the wreck the [[Shipwreck#Armoury | Armoury]] is the best place to search for weapons and the [[Shipwreck#Large Cabin | Large Cabin]] is the best place to search for FAKs. The [[Shipwreck#Hold | Hold ]] and the Large Cabin are also good places to search for gems, gold coins and rum. Other items that may be found include bottles or gourds of fresh water.&lt;br /&gt;
&lt;br /&gt;
The Trader's Hut is not strictly a resource hut. NPC traders maintain a stock of goods that may either be purchased using gold coins or bartered for using other items. The traders may also be persuaded to buy, or barter for, items in the player's inventory.&lt;br /&gt;
&lt;br /&gt;
In general the wreck should be considered as a resource-scarce location. It is, after all, a wrecked ship. The huts at outsider camps are much richer in resources for stocking up the player's inventory. Searching in an outsider Weapons Hut will yield rifles, bullets, machetes, knives, daggers, GPS units and sharpening stones. Searching in an outsider Healer's Hut will yield healing FAKs (first aid kits), bottles of water, gold coins, machetes (usually blunt), knives (also usually blunt) and sharpening stones.&lt;br /&gt;
&lt;br /&gt;
When starting out a pirate player should consider carrying 2 or 3 cutlasses or machetes (they can become blunt or break during use), a knife or dagger, at least one GPS unit to aid navigation, a sharpening stone and plenty of FAKs and bottles of water / rum. Keep a few empty bottles and suchlike, you can refill them with fresh water. Remember that anything can be traded in sufficient quantity. Note also that gold coins do not take up any of your inventory space whilst all other items do require inventory space. Gold is best saved for buying consumable resources such as FAKs, use everything else as a trade item.&lt;br /&gt;
&lt;br /&gt;
''Tip:'' It is important to note that the shipwreck is geographically very isolated. The nearest outsider camp is probably [[York]], three or more days' journey from the wreck. The nearest camp of any kind is the native village of [[Dalpok]], two or more days' journey from the wreck. The natives of Dalpok are, however, not particularly friendly towards outsiders or pirates.&lt;br /&gt;
&lt;br /&gt;
''Tip:'' The [[GPS]] unit is your friend. The isolation of the shipwreck and the harshness of the jungle can result in death by attrition. Learn to navigate via GPS and your life will be much easier.&lt;br /&gt;
&lt;br /&gt;
''Tip:'' The [[shipwreck]] is so resource-scarce that it is effectively a disadvantage for low-level pirates. Beginner pirates who want to level up in the swiftest manner should ''get away'' from the wreck as soon as they can. The outsider camps of [[Durham]] and [[Derby]] are the most pirate-friendly towns; even the dangerous town of [[York]] is a better place for a beginning pirate. In any outsider camp the better availability of FAKs results in a higher XP yield for both hunting and healing activities.&lt;br /&gt;
&lt;br /&gt;
== Skills For All Classes ==&lt;br /&gt;
&lt;br /&gt;
There is a Golden Triad of skills for all characters on Shartak i.e. '''Combat''', '''Healing''' and '''Movement'''. By developing this triad as early as possible the character will maximise the rate of XP gain. Early development is very important as XP costs for skills increase progressively. A poor start can result in a character being stuck at lower levels for longer than is strictly necessary.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
[[Close quarter combat]], [[Advanced close quarter combat]], [[Body building]] then [[Balanced stance]] represent the skills that are available to all characters and should be purchased in that order.&lt;br /&gt;
&lt;br /&gt;
If you plan to advance via combat you should get the HTH combat skills as soon as possible. Mathematically-speaking a rifle offers the most efficient method of killing animals for XP, at least until [[Close quarter combat]] and [[Advanced close quarter combat]] have been obtained (and [[Body building]] too if you want to be really pernickety). &lt;br /&gt;
&lt;br /&gt;
''Tip:'' HTH combat vs animals results in greater damage to the player than ranged combat vs animals. This can be used to the player's advantage i.e. to gain more XP from combat and self-healing.&lt;br /&gt;
&lt;br /&gt;
''Tip:'' Don't neglect the HTH combat skills! These are the base-level combat skills for everyone.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
&lt;br /&gt;
[[Triage]] and [[First aid]] are exceptionally useful to most classes. Triage offers no XP in and of itself, it merely allows identification of wounded players and helps prevent wasteage. First aid doubles the HP healed by an FAK (first aid kit) and means that one FAK can gain you as much as 10 XP (as opposed to 5 XP without the skill). It also makes FAKs go further, meaning less time spent searching for FAKs, rather useful at the shipwreck where FAKs are scarce. Together these skills offer an XP income stream that does not rely on hunting or combat ''but only if'' a ready source of FAKs is available.&lt;br /&gt;
&lt;br /&gt;
''Tip:'' Wounded players who have run out of FAKs usually head for the nearest Med Hut or Trader's Hut.&lt;br /&gt;
&lt;br /&gt;
''Tip:'' Scarcity of FAKs at the shipwreck makes healing a less-attractive career for the pirate than for either outsiders or natives. Nevertheless, improved ''personal'' healing benefits everyone regardless of class.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
&lt;br /&gt;
Everyone benefits from getting the [[Exploration]] and [[Trekking]] combination as soon as possible, ideally after the combat and/or healing skills. Exploration enables the player map and Trekking halves the APs required to travel through jungle of density 6 or less. The primary reason for purchasing the movement skills is to preserve more APs for activities that gain XP i.e. hunting, combat, healing, searching for goods et al.&lt;br /&gt;
&lt;br /&gt;
''Tip:'' Given the resource-scarce nature of the shipwreck there is a strong case for pirates purchasing Exploration and Trekking at an early stage to allow easier access to other camps. &lt;br /&gt;
&lt;br /&gt;
''Tip:'' Although movement skills don't earn XP in and of themselves, chopping jungle can earn a few XP and trading with a trader from another settlement can earn 100 XP for each 'first' visit (see 'Haggling' below).&lt;br /&gt;
&lt;br /&gt;
''Tip:'' Trekking should always be purchased ''immediately'' after Exploration as the latter is of very limited use on its own.&lt;br /&gt;
&lt;br /&gt;
== Other Skills ==&lt;br /&gt;
&lt;br /&gt;
Once you have maxed the three main groups (Combat, Movement, Healing) the skill choice becomes much more subjective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Stamina]] is a good purchase. The extra HP can mean the difference between death and running a cutlass through your attacker's gizzard. It has no direct XP-earning capability but it does mean that you can take (and self-heal) a lot more damage. &lt;br /&gt;
&lt;br /&gt;
''Tip:'' Stamina should only be purchased when the character has sufficient FAKs or herbs in hand to immediately heal the bonus HP from stamina (and earn 20 XP for doing so).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Haggling]] is another nice-to-have but should not be taken too early. Traders can be visited repeatedly but XP from trading can only be garnered by continually doing the rounds of the traders at all settlements (not just your own). You have to move from trader to trader (camp to camp) to get the most out of trading transactions. Haggling can offset the negative reactions of a trader who is visited too frequently but it is not guaranteed to do so. &lt;br /&gt;
&lt;br /&gt;
''Tip:'' Even without [[Native knowledge]] a trading pirate can take advantage of native herbs. Healing herbs are higher-value items that can usually be traded for FAKs on a 1:1 basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Native knowledge]] may seem to be of limited use (jungle berries are an emergency measure at best) but it does open up one very important option - the use of native healing herbs in addition to FAKs. With this ability the native villages become a useful source of healing items. Note that for pirates the native herbs will only heal 5 HP as opposed to FAKs healing 10 HP (with [[First aid]]) but they will stop bleeding. Like rifles and bullets, native blowpipes and darts are a waste of time for a pirate who has mastered the HTH skill tree.&lt;br /&gt;
&lt;br /&gt;
''Tip:'' Native knowledge can be a lifesaver for a stranded, injured pirate. Give serious consideration to purchase of this skill if you do not intend to stay in or around an outsider town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Tracking]] skills are enormously useful to the venegance-minded or to those defending an area as, at higher levels, they allow you to track specific people if you have them in your contact list.&lt;br /&gt;
&lt;br /&gt;
== Advancement Strategies ==&lt;br /&gt;
&lt;br /&gt;
The following initial advancement paths are ''suggested''. Within each path certain skills can be swapped around based upon the preferred style of play. It is advisable to understand the strengths and weaknesses of a chosen strategy ''before'' implementing it in play.&lt;br /&gt;
&lt;br /&gt;
=== Fighter / Hunter ===&lt;br /&gt;
&lt;br /&gt;
''(1) Close quarter combat -&amp;gt; (2) Advanced close quarter combat -&amp;gt; (3) Bodybuilding -&amp;gt; (4) Exploration -&amp;gt; (5) Trekking -&amp;gt; (6) Balanced Stance -&amp;gt; (7) Stamina -&amp;gt; (8) Triage -&amp;gt; (9) First aid -&amp;gt; (10) Native Knowledge''&lt;br /&gt;
&lt;br /&gt;
This path relies upon hunting animals / natives / outsiders as the initial method of XP generation and therefore establishes the primary HTH combat and movement skills as early as possible. By level 10 the character is fairly well rounded. There is a strong case for purchasing Native knowledge ''before'' Triage if there is a lack of available FAKs or if healing herbs are available.&lt;br /&gt;
&lt;br /&gt;
=== Trader / Healer ===&lt;br /&gt;
&lt;br /&gt;
''(1) Exploration -&amp;gt; (2) Trekking -&amp;gt; (3) Native knowledge -&amp;gt; (4) Triage -&amp;gt; (5) First aid  -&amp;gt; (6) Bodybuilding -&amp;gt; (7) Stamina -&amp;gt; (8) Haggling -&amp;gt; (9) Close quarter combat -&amp;gt; (10) Advanced close quarter combat''&lt;br /&gt;
&lt;br /&gt;
This path relies upon trading and healing as methods of XP generation and requires access to supplies during the initial levels. The movement skills at level 1 and 2 allow for a wider range of play and XP-gathering trading visits to nearby villages. The lack of early combat skills ''does not preclude hunting'' as a method of obtaining XP; it just means that animals will not be killed as quickly and will likely inflict more damage before they are dispatched. Levels 3 to 5 result in improved healing supplies and open up greater freedom to roam. By placing emphasis on native knowledge rather than triage the character gets early access to healing supplies from native villages. Levels 6 and 7 improve survivability versus dangerous animals / natives. The level 8 skill presumes that the character is making frequent trading visits and it will help offset potential negative reactions but will not result in more XP. Everything from level 8 onwards is optional and almost certainly subjective.&lt;br /&gt;
&lt;br /&gt;
== Clan Membership ==&lt;br /&gt;
&lt;br /&gt;
Technically-speaking, advice on clan membership falls outwith the remit of a beginner's guide (there is nothing simple or quick about inter-clan politics). However given the paucity of XP-earning opportunities at the shipwreck clan membership is a worthwhile consideration for a beginning pirate. Joining a pirate clan will almost inevitably lead to combat and XP. By working with experienced pirates you can participate in raids on target locations away from the wreck and learn useful strategies for hiding and stalking (a necessity of pirate life). As pirate clans never seem to last for long it is worthwhile checking the Shartak forum to see which one is currently in ascendancy. It is also advisable to check out the reputation of a pirate clan before joining up; membership in the wrong clan can be the equivalent of the Black Spot. The current premier pirate clan is [[The Bloody Legion of Black-Hearted Brigands]], the successor to larger but now extinct pirate clans such as the [[Pirate High Command]], the [[Brotherhood of the Coast]], the [[1st Imperial Privateers Regiment]], the [[Jolly Roger Crew]], and the [[Scurvy Crew of the Hellborne Strumpet]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Class Guides]][[Category:Shipwreck]]&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Ghost_Ship&amp;diff=23259</id>
		<title>Ghost Ship</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Ghost_Ship&amp;diff=23259"/>
		<updated>2011-08-11T12:08:07Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: /* Unique Items Exclusive to the Ghost Ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Constantly moving throughout the sea around Shartak, the Ghost ship offers unique NPCs to fight or heal, and unique items to acquire.  The Ghost ship is a new feature implemented on 10 November, 2010 as Eerie lights sighted out to sea. The first useron the ship was New Haven's Dani al-Ghazali. So far it has been noted that the ship is moving. Where it is going or what is course is, is still unknown at this time.  Every so often if one is on the Ghost Ship, it will flicker out of existence, and abandon you in the waters it was in.&lt;br /&gt;
&lt;br /&gt;
==Initial Announcement==&lt;br /&gt;
&lt;br /&gt;
10 November, 2010 - Eerie lights sighted out to sea&lt;br /&gt;
&lt;br /&gt;
Rumours of eerie lights being sighted out to sea off the northern coast near Durham demand further investigation. &lt;br /&gt;
One adventurous townsperson returned having seen nothing, although he did report that during the quiet following&lt;br /&gt;
a storm he thought he heard the firing of pistols carried on the wind. As yet, no word has been received from the&lt;br /&gt;
other three who went looking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Ghost Ship Exterior==&lt;br /&gt;
[[Image:Ghost_ship_tile.png‎]]&lt;br /&gt;
*'''Tile Description''' - '''Water''' (It's just a ocean tile with the image of the ghost ship as show above and below)&lt;br /&gt;
*'''Special Notes''' - When on this tile you are give the option to enter the Ghost Ship. When you leave the Ghost Ship, you jump overboard.&lt;br /&gt;
[[Image:Leaving Ghost Ship.png]]&lt;br /&gt;
&lt;br /&gt;
==The Ghost Ship Interior==&lt;br /&gt;
&lt;br /&gt;
===Ghost Ship ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghost_ship_Interior_tile.png]]&lt;br /&gt;
*'''Tile Description''' - There is an unnatural cold inside the ship. Light enters through a number of gaping holes in the sides, the sound of crashing waves reaches your ears.&lt;br /&gt;
*'''Findable items''' - Pistol, Partially loaded pistol, Fully loaded Pistol, pistol bullets, bottle of rum, sharpening stone, cutlass, blunt cutlass, bottle of water, first aid kit, knife.&lt;br /&gt;
*'''Special Notes''' - From here you may enter the Galley or Cabin.&lt;br /&gt;
&lt;br /&gt;
=== Galley ===&lt;br /&gt;
[[Image:Galley Tile.png]] &lt;br /&gt;
*'''Tile Description''' - Dark, soot covered and grease-stained walls enclose the ship's galley. Barrels of rotting food stand in one corner and half-drunk bottles of rum can be found in some of the cupboards.&lt;br /&gt;
*'''Findable items''' - Pistol, Partially loaded pistol, Fully loaded Pistol, pistol bullets, bottle of rum, sharpening stone, cutlass, blunt cutlass, bottle of water, first aid kit, knife.&lt;br /&gt;
&lt;br /&gt;
=== Cabin ===&lt;br /&gt;
[[Image:Cabin Tile.png]]&lt;br /&gt;
*'''Tile Description''' - The captain's cabin&lt;br /&gt;
*'''Findable items''' - Pistol, Partially loaded pistol, Fully loaded Pistol, pistol bullets, bottle of rum, sharpening stone, cutlass, blunt cutlass, bottle of water, first aid kit, knife.&lt;br /&gt;
&lt;br /&gt;
==The Crew==&lt;br /&gt;
The following list provides the crew of the Ghost Ship.&lt;br /&gt;
===First Mate===&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''When it appears''' - Re-spawns daily, if it is not dead.&lt;br /&gt;
*'''Max HP''' - 120&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''XP Bonus''' - 78&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
===Second Mate===&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''When it appears''' - Re-spawns daily, if it is not dead.&lt;br /&gt;
*'''Max HP''' - 90&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''XP Bonus''' - 63&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
===Steward===&lt;br /&gt;
*'''Location Found''' - Ghost Ship - Galley&lt;br /&gt;
*'''When it appears''' - Re-spawns daily, if it is not dead.&lt;br /&gt;
*'''Max HP''' - 120&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Healing the Steward offers double XP.&lt;br /&gt;
&lt;br /&gt;
===Captain Briggs===&lt;br /&gt;
*'''Location Found''' - Ghost Ship - Cabin&lt;br /&gt;
*'''When it appears''' - ?&lt;br /&gt;
*'''Max HP''' - 180&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''XP Bonus''' - 87&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
==Unique Items Exclusive to the Ghost Ship==&lt;br /&gt;
===Pistol===&lt;br /&gt;
*'''Location Found''' - Ghost Ship. Can be found with varying amount of ammo already loaded.&lt;br /&gt;
*'''Base Damage''' - 4 HP&lt;br /&gt;
*'''Base Accuracy''' - 20%&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - 2-4&lt;br /&gt;
*'''Special Notes''' - Needs ammo (Pistol bullets). Holds 4 bullets at a time. &lt;br /&gt;
&lt;br /&gt;
===Pistol Bullets===&lt;br /&gt;
*'''Location Found''' - Ghost Ship&lt;br /&gt;
*'''Gold Coins Offered at Traders''' - ?&lt;br /&gt;
*'''Special Notes''' - Used as ammo for Pistols (which hold 4 bullets each).&lt;br /&gt;
&lt;br /&gt;
Note: selling loaded pistols to a trader will result in the loss of the bullets and render them &amp;quot;unloaded&amp;quot; pistols.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Items]][[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Royal_Court_of_Greater_Raktam&amp;diff=23258</id>
		<title>Royal Court of Greater Raktam</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Royal_Court_of_Greater_Raktam&amp;diff=23258"/>
		<updated>2011-08-11T11:51:33Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: /* A Queen falls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Clanbox_test|&lt;br /&gt;
 clan_name=Royal Court of Greater Raktam|&lt;br /&gt;
 official_id=222|&lt;br /&gt;
 clan_image=[[Image:Ishtar.gif]]|&lt;br /&gt;
 clan_leaders=[http://www.shartak.com/profile.cgi?id=10089 King Baraka]|&lt;br /&gt;
 clan_membership=8+|&lt;br /&gt;
 clan_goals=The Greater Glory of Raktam|&lt;br /&gt;
 clan_recruit=Open to All|&lt;br /&gt;
 clan_contact=See the thread in the Natives forum or visit the Throne Room in Raktam&lt;br /&gt;
 }}&lt;br /&gt;
==Royal Court of Greater Raktam==&lt;br /&gt;
&lt;br /&gt;
===Current Business===&lt;br /&gt;
&lt;br /&gt;
Recruitment&lt;br /&gt;
&lt;br /&gt;
Fostering Trade&lt;br /&gt;
&lt;br /&gt;
Organizing Hunts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Membership of the Court===&lt;br /&gt;
&lt;br /&gt;
The Court is one of the largest clans on Shartak, and is open to all natives and the allies of Greater Raktam.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''History of the Royal Court of Greater Raktam''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Royal Court is one of the oldest and most influential clans on Shartak. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Recognition of the Crown====&lt;br /&gt;
Azuma and Flange were the first to pay homage to the Queen, in July '07. Skepticism of the intentions of a sovereign ruler of Raktam was deep, particularly amongst Raktam elders in the medical hut. Jhelai, the leader of the Cheetahs, was amongst the first to recognise the benefits of organised resistance against foreign raiders, following the demise of the Raktamites.&lt;br /&gt;
&lt;br /&gt;
====Battle of Pirates' Graveyard====&lt;br /&gt;
&lt;br /&gt;
In August '07 the Queen lead a core group of Raktami warriors and their allies to defeat the Brotherhood of the Coast in the [[Battle_of_Pirates_Graveyard|Battle of the Pirate's Graveyard]]. The success of this battle and the subsequent end of the Brotherhood of the Coast's attacks on Ratkam assisted the Court gain credibility.&lt;br /&gt;
&lt;br /&gt;
====Expansion of Greater Raktam====&lt;br /&gt;
&lt;br /&gt;
In September '07 Greater Raktam expanded, so that three new provinces were created: the Province of Babuwabia (named after Raktam's greatest hunter) extending to the northern shore,  the Province of Umslopagaasia (named after its second greatest hunter) extending to the southern shore and the eastern bank of the Margaret River, and the Province of the Pirate's Graveyard, extending west to the mountain.&lt;br /&gt;
&lt;br /&gt;
====Battle of Archer's Pool====&lt;br /&gt;
&lt;br /&gt;
In October '07 the Queen headed a relief column to fight pirates at the Battle of Archer's Pool assisting the Dalpoki. This lead to the composition:&lt;br /&gt;
&lt;br /&gt;
'''''The Ballad of the Queen's Charge&lt;br /&gt;
&lt;br /&gt;
Verse One&lt;br /&gt;
&lt;br /&gt;
Good Queen Hummingbird was on her throne one day&lt;br /&gt;
&lt;br /&gt;
When grim news arrived of the outcome of the fray&lt;br /&gt;
&lt;br /&gt;
She took off her crown and she locked it away&lt;br /&gt;
&lt;br /&gt;
And grabbed a machete to make the pirates pay&lt;br /&gt;
&lt;br /&gt;
[Chorus]&lt;br /&gt;
&lt;br /&gt;
Oh she travelled through the jungle to kick some pirate heads&lt;br /&gt;
&lt;br /&gt;
Oh she travelled long, she travelled hard, and lots of blood she shed&lt;br /&gt;
&lt;br /&gt;
The pirates had truly outlasted their stay&lt;br /&gt;
&lt;br /&gt;
The Queen and her machete were going to make them pay&lt;br /&gt;
&lt;br /&gt;
Verse 2&lt;br /&gt;
&lt;br /&gt;
She found Joey Rocket and said, &amp;quot;Bad luck my friend!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You say you're no pirate so you'll have one chance on which your life depends&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pirates have sea legs so walk straight or shed your blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And before he could take a step she dropped him to the mud.&lt;br /&gt;
&lt;br /&gt;
[Chorus]&lt;br /&gt;
&lt;br /&gt;
Verse 3&lt;br /&gt;
&lt;br /&gt;
She ran through the jungle and maimed Shinji at the pool&lt;br /&gt;
&lt;br /&gt;
She skewered Arr and stabbed him, he ran like a fool&lt;br /&gt;
&lt;br /&gt;
The pirates were many and she was but one&lt;br /&gt;
&lt;br /&gt;
Cadmus said surrender, she said &amp;quot;We'd sooner die than run!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Chorus]&lt;br /&gt;
&lt;br /&gt;
Verse 4&lt;br /&gt;
&lt;br /&gt;
(slower pace)&lt;br /&gt;
&lt;br /&gt;
And so now the Queen's ghost stands in fury by the lake&lt;br /&gt;
&lt;br /&gt;
The pirates in living a mockery they make&lt;br /&gt;
&lt;br /&gt;
The Queen's angry spectre says, &amp;quot;Go back into the sea!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pirates surrender, for never will We!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The lack of following amongst the people of Raktam to travel great distance to assist their Dalpoki brethren made the Queen realise that mercenaries were needed to provide Raktam with sufficient military force to meet Raktam's strategic objectives.&lt;br /&gt;
&lt;br /&gt;
====Further expansion of Greater Raktam and Outsider Recognition====&lt;br /&gt;
&lt;br /&gt;
In late October '07 Greater Raktam expanded again, with the planting of a sign 50 paces to the north-west of Raktam, reading, &amp;quot;Province of the Empty Quarter, Sovereign Land of the Kingdom of Greater Raktam&amp;quot;, and established the Winter Palace at [[Chikram]]. &lt;br /&gt;
&lt;br /&gt;
On 5 November '07 the [[Eastern Federation]] formally recognised the Crown of Raktam as a sovereign power. To date no other settement has recognised the Crown of Raktam.&lt;br /&gt;
&lt;br /&gt;
====Visa Levy====&lt;br /&gt;
&lt;br /&gt;
In November '07 the Queen introduced a visa levy on all outsiders travelling through Greater Raktam, and went on a Royal Tour to parley with the [[Necromancers|Necromancers' Guild]] in [[Wiksik]] and the Eastern Federation in [[Derby]]. The visa levy has proved to be very unpopular amongst outsiders, especially after its strict enforcement by Loughbridge the tax collector at Santa's Grotto in December '07. &lt;br /&gt;
&lt;br /&gt;
====Establishment of Commonwealth and Free Trade Zone====&lt;br /&gt;
&lt;br /&gt;
In December '07 Greater Raktam and the [[Independent Republic of Fort Creedy]] formed a commonwealth, and the Queen dispatched a large force of mercenaries and Raktami warriors to operate as a garrison at Creedy and protect it from Durham aggression. The Queen also established the Grand Vizier's Market, a free trade zone to the south of Raktam.&lt;br /&gt;
&lt;br /&gt;
====The Burgundy War====&lt;br /&gt;
&lt;br /&gt;
In January '08 rogue members of the [[Durham Pistoleers]] attacked the Raktam garrison at Fort Creedy, killing several members of the garrison plus President Eptavian of the Creedy Republic. This was apparently triggered by Durham politician Ron Burgundy's comments that citizens of Durham should be secretly encouraged to kill members of the garrison.&lt;br /&gt;
&lt;br /&gt;
In retaliation, the Raktam garrison attacked the Pistoleers, killing several members, following orders from the Queen that the Pistoleers &amp;quot;be crushed&amp;quot;. The 1st Colonial Militia, a paramilitary extremist group from York, travelled to Durham to assist the Pistoleers, and the Eastern Federation initiated Operation Moonwalk, a plan to kill Raktam garrison members who were attacking Durham Pistoleers not directly implicated in the initial attack. &lt;br /&gt;
&lt;br /&gt;
Under intense pressure, and facing invasion from Raktam as well as de facto invasion from the 1st Colonial Militia, the Pistoleers initiated parlay with the Court. &lt;br /&gt;
&lt;br /&gt;
The result of this was the appointment of former Pistoleer The Malice as ambassador to Durham, the cessation of hostilities between the two parties, and a joint operation between the commonwealth forces and the Pistoleers to repel the 1st Colonial Militia. &lt;br /&gt;
&lt;br /&gt;
Under criticism from other outsiders for the alliance with the commonwealth, the Pistoleers disbanded, thus inadvertantly fulfilling the Queen's directive.&lt;br /&gt;
&lt;br /&gt;
====The Wiksik Insurgency and the Raktam Insurgency====&lt;br /&gt;
&lt;br /&gt;
Meanwhile in Wiksik, fighting between the Necromancers' Guild and other Wiksikians resulted in the dispatch of Raktam troops as peacekeepers and observers. Following negotiations between the parties and the queen's offer of Chikram as a home to the Guild, the conflict ended in late January.&lt;br /&gt;
&lt;br /&gt;
In Raktam, however, insurgences repeatedly attacked the Court, hoping to bring down the monarchy. The insurgency quickly became a side issue as the queen rallied the Court to fight York intrusions upon the delta of the Margaret River in a quest for heavy swords.&lt;br /&gt;
&lt;br /&gt;
===Death of Blue Hummingbird===&lt;br /&gt;
&lt;br /&gt;
After disappearing for almost two months en route to the delta, in March '08 the Queen arrived back in Raktam. Fatally poisoned, the Queen formally declared SofaKing her heir, with Ezekiel Jones the executor of her will. The Queen was assasinated while in a weakened state by Booble, a Raktami insurgent. &lt;br /&gt;
&lt;br /&gt;
Blue Hummingbird's last words were recorded:&lt;br /&gt;
&lt;br /&gt;
'''''&amp;quot;I die with a machete in my hand, striking a blow against a hyena. Otherwise, let Raktam and the Commonwealth expand like grassland. Let all people of goodwill join the Commonwealth. And let those who stand in our way perish. The King, the Grand Vizier and my cousin will show the way. I approach Valram, and assume my throne in the sunless lands as queen of the skygods. I will be watching. Goodbye.&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
The summer palace of Raktam was declared the Queen's tomb, where her body currently rests in a stone sarcophagus, daubed with the bloody handprints of her followers.&lt;br /&gt;
&lt;br /&gt;
Of the Queen, scholars have described her thus:&lt;br /&gt;
&lt;br /&gt;
'''''A benign tyrant. Tyrannical in that she imposed taxes without consultation, executed opponents without trial, and formed treaties and declared wars with minimal involvement of her advisors. She also managed to accumulate vast sums of wealth, from fairly shady business deals.&lt;br /&gt;
&lt;br /&gt;
On the other hand, she dispensed first aid and gold coins lavishly upon citizens of Ratkam, encouraged criticism from non-combatants like Nihlia and engaged with them, tried to establish a free trading zone for all non-combatant traders with her own money as incentive, and tried to broker a truce in Wiksik's civil war and with the Eastern Federation motivated in both cases simply by altruism.'''''&lt;br /&gt;
&lt;br /&gt;
As a consequence of her death, the Queen's cousin Dappled Shadow established the Black Legion of the Commonwealth, an expansionist military faction of the Royal Court which is also a religious death cult devoted to the dead queen.&lt;br /&gt;
&lt;br /&gt;
In early April '08, a half-caste outsider in Derby laid claim to being the daughter of the deceased Queen. The truth of this claim has yet to be determined.&lt;br /&gt;
&lt;br /&gt;
===The Queen is Dead! Long Live the King!===&lt;br /&gt;
&lt;br /&gt;
As blood heir to the royal throne of Raktam, Blue Hummingbird established a throne room/the Summer Palace in close proximity to the trader's hut and to the herbal hut. In March '07 SofaKing succeeded Blue Hummingbird, upon her assassination.&lt;br /&gt;
&lt;br /&gt;
===Coronation of SofaKing===&lt;br /&gt;
&lt;br /&gt;
In late March '08, SofaKing was coronated by [[http://www.shartak.com/profile.cgi?id=1332 Ezekiel Jones]] as King of Greater Raktam. [[http://www.shartak.com/profile.cgi?id=11028 Taiaka]] was appointed by the King the role of the King's Left Hand and Executioner. [[http://www.shartak.com/profile.cgi?id=10539 Achoo Pichtu]] was appointed Steward of Raktam. Dappled Shadow was appointed Warlord of Raktam and Governor of the southern province of Babuwabia. [[http://www.shartak.com/profile.cgi?id=3936 Neil Tathers]] continued his role as Grand Vizier, with his first diplomatic mission a tour of Derby. [[http://www.shartak.com/profile.cgi?id=7372 Marvin]] established the 1st Raktam Mercenary Corps. It is unknown if [[http://www.shartak.com/profile.cgi?id=4059 Jhelai]] of the Cheetahs continues his role as nominal governor of Umslopogaasia, the northern province.&lt;br /&gt;
&lt;br /&gt;
===Non-Aggression Pact with Durham===&lt;br /&gt;
&lt;br /&gt;
Ongoing skirmishes between the 1st Raktam Mercenary Corps, Creedists, and other allies of the Court with the 1st Colonial Militia in and around Creedy, combined with the onset of the annual Durham Headhunt by the Wicksick eventually lead Ron Burgundy, governor of Durham, in early April to agree to a non-aggression pact with the Commonwealth. the pact reads in the following terms:&lt;br /&gt;
&lt;br /&gt;
'''''Let it be known! As first act of SofaKing, King of Raktam under the Skygods, Protector of the Mountain, High Priest of the Bear Warrior Lodge, Barbarian-scattering Warlord and Vindicator of All Raktami, Large and Small, he wishes with the support of President Eptavian and thus the full force of the Commonwealth to propose a non-aggression pact between the Greater Commonwealth of Raktam and Creedy and the town of Durham. In light of the troubles and misunderstandings between our peoples, it is desired that a formal agreement be made to make clear the intentions of the Commonwealth and Durham. Signed by the sovereigns and governors of their lands, the pact will ensure that no group will take up arms against the other without proper notice and a formal Declaration of War. No allowance will be made by the collective groups to provide aid either material or spiritual to proxies acting to destabilize the respective governments. Let it be known!'''''&lt;br /&gt;
&lt;br /&gt;
===War!!!===&lt;br /&gt;
&lt;br /&gt;
While SofaKing was by all accounts a peace-loving king, he faced his greatest challenge from a vicious outsider organization known as the Greater Shartak Unification Coalition. Under the guise of island-wide unification, this group attempted to kill or enslave the entire native population of Shartak. Allied with the peoples of Wiksik and Dalpok, and united in arms with the Kingdom of Skulls, the Necromancer's Guild, Creedy and Southall, the Royal Court fought against the combined forces of GSUC invaders and treacherous Fifth Columnists. &lt;br /&gt;
&lt;br /&gt;
===Trial of the Skygods===&lt;br /&gt;
&lt;br /&gt;
Seeing that his reign as king was coming to a close, SofaKing began the Trial of the Skygods, a series of intensive tests to determine who had the skygods' favor to be his worthy successor. monaliza successfully completed the Trials and proved her worth to stand as the new queen.&lt;br /&gt;
&lt;br /&gt;
===Establishment of the Crimson Dynasty===&lt;br /&gt;
&lt;br /&gt;
With SofaKing's abdication, monaliza declared the beginning of a new era for the Court, that of the Crimson Dynasty. Dealing with the continued threat of the GSUC, as well as various mercenary wars, monaliza successfully led the Court through some of its harshest times. In the face of many external pressures, monaliza threw many festivals for the people of Raktam, such as the Shargletopia 2010 event. &lt;br /&gt;
&lt;br /&gt;
===Royal Nuptials!===&lt;br /&gt;
&lt;br /&gt;
Searching for a perfect mate, monaliza found a soulmate to share the throne of Raktam with her in the form of Baraka, one of Raktam's fiercest warriors and staunchest defenders. Neil Tathers presided over the Royal Wedding, blessing the couple with the finest the jungle had to offer. The two newlyweds ruled Raktam in tandem with a renewed sense of love and community.&lt;br /&gt;
&lt;br /&gt;
===A Queen falls===&lt;br /&gt;
&lt;br /&gt;
Anarchist assassins slew the Queen, leaving Baraka as the sole sovereign of Raktam. In his grief, he fled to the sacred mountain of his people, declaring that SofaKing would serve as regent in his stead. King Baraka died not long after, his body lying in the Royal Tomb. SofaKing went missing and the Royal Court fell into disarray, with no one on the throne of Raktam.&lt;br /&gt;
&lt;br /&gt;
===Return of Blue Hummingbird===&lt;br /&gt;
&lt;br /&gt;
In February '11, sorcery brought Blue Hummingbird back from the dead. Blue Hummingbird acknowledge Nihlia's spiritual leadership as pacifist &amp;quot;Anarch&amp;quot; of Raktam. Nihlia refused the crown of the Royal Court, and so Blue Hummingbird decided to resume the title of Queen, as a nominal position. Her only official act was to appoint [[Cobalt Manticore]] the Warlord of Raktam.&lt;br /&gt;
&lt;br /&gt;
In August '11, both SofaKing and Monaliza returned from the dead. With Blue Hummingbird and Cobalt Manticore, the Royal Court faced a new pirate invasion, by [[Raffle's Raiders]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Raktam]]&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Raktam&amp;diff=23257</id>
		<title>Raktam</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Raktam&amp;diff=23257"/>
		<updated>2011-08-11T11:37:42Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: /* Greater Raktam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_raktam.png&lt;br /&gt;
| cx          = -70322&lt;br /&gt;
| cy          = 26469&lt;br /&gt;
| type        = Native&lt;br /&gt;
| huts        = 21&lt;br /&gt;
| shaman      = Najdam&lt;br /&gt;
| shaman_gps  = {{map|70|322|26|469}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Tik&lt;br /&gt;
| trader_gps  = {{map|70|319|26|472}}&lt;br /&gt;
| trader_loc  = (11,05)&lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = {{map|70|319|26|473}}&lt;br /&gt;
| bank_loc    = (11,04)&lt;br /&gt;
| ammo_gps    = {{map|70|324|26|474}}&lt;br /&gt;
| ammo_loc    = (06,03)&lt;br /&gt;
| medical_gps = {{map|70|323|26|473}}&lt;br /&gt;
| medical_loc = (07,04)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Raktam''' is one of the four native settlements on Shartak, and has an established dynastic kingdom. Located in the island's northern interior, it consists of twenty-one [[hut]]s in a circular clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Najdam keeps watch in the center of the village.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;15&amp;quot; bgcolor=&amp;quot;#f9f9f9&amp;quot; | '''The Village of Raktam - Territory Map'''&lt;br /&gt;
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| bgcolor=#aa8866|'''W'''&lt;br /&gt;
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| bgcolor=#aa8866|'''M'''&lt;br /&gt;
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| bgcolor=Gold|'''RC'''&lt;br /&gt;
| bgcolor=#aa8866|'''BH'''&lt;br /&gt;
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| bgcolor=#aa8866|'''T'''&lt;br /&gt;
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|-&lt;br /&gt;
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| bgcolor=#aa8866|&lt;br /&gt;
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| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|'''NB'''&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
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| bgcolor=#aa8866|'''SW'''&lt;br /&gt;
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| bgcolor=#aa8866|'''G'''&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Village territory (&amp;quot;Raktam&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut (H&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; represents two huts)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|NB&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | [[Noticeboard]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''T'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''W'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=Gold|'''RC'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Royal Court of Greater Raktam&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''BT'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Blue Hummingbird's Royal Tomb&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''SW'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Stone Witch Tavern&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Raktam&amp;quot; on the game map, while jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of interest within Raktam ==&lt;br /&gt;
:''(xx,yy) coordinates refer to the territory map above, while [xx.xxx,yy.yyy] are GPS coordinates.''&lt;br /&gt;
&lt;br /&gt;
*The [[Royal Court of Greater Raktam]] at (4,9) [-70.321,+26.473] is often filled with members of the Court, visiting foreign dignitaries, mercenaries, traders and tourists. From here the royal family directs life of the Court, conducting diplomacy, dispatching military and trade missions. Proceedings are published in the Native section at the [http://forum.shartak.com/ official forum site]. &lt;br /&gt;
&lt;br /&gt;
* [http://www.shartak.com/clanview.cgi?id=568 Stone Witch Tavern] (9,11) [-70.319,+26.468]. A casual place for a drink and a story, welcoming all raktamites and guests alike. Some of the [[orwhans]] have been seen gathering in the place.&lt;br /&gt;
&lt;br /&gt;
*Azguz's Hut at (7,10) [-70.320,+26.470] is home to the raktami shaman [http://www.shartak.com/profile.cgi?id=1698 Azguz]. Half-man, half-wolf, he has been the village's staunchest defender for a long time.&lt;br /&gt;
&lt;br /&gt;
* Wurzug's healing hut is in the northern part of the village (07,04) [-70.323,+26.473]. It has been the spiritual headquarters of the [[Raktamites]] for the long time. Elder [http://www.shartak.com/profile.cgi?id=4085 Nihlia] is taking care of the herbal hut nowadays. Healing and the means to carry it out are offered here.&lt;br /&gt;
&lt;br /&gt;
* Blue Hummingbird's tomb (4,10) [-70.321,+26.472]. Founder of the Royal Court, [http://www.shartak.com/profile.cgi?id=6639 Blue Hummingbird] died in March '08 and her stone sarcophagus lies in this sacred place. With her revival in '11, the tomb contains the body of King Baraka, the consort of Queen Monaliza.&lt;br /&gt;
&lt;br /&gt;
==Greater Raktam==&lt;br /&gt;
&lt;br /&gt;
Greater Raktam is the extended area of Raktam sovereign dominion.&lt;br /&gt;
&lt;br /&gt;
The main feature is the Winter Palace ([[Chikram]]), slightly to the north of Raktam. Once a safe haven for pirates, the Winter Palace was originally the alternate home of the deceased Queen, Blue Hummingbird, and is a strategic northern outpost. &lt;br /&gt;
&lt;br /&gt;
Greater Raktam consists of the Province of Babuwabia extending to the northern shore, the Province of Umslopogaasia (containing [[Santa's Grotto]], or Grottoram, as well as the southern outpost of Azguz'ktam) extending to the southern shore with its western boundary at the [[Margaret River]], the Province of the [[Pirates' Graveyard]] (west of Raktam to the mountain), and the Province of the [[Empty Quarter]] (north-east of Raktam).&lt;br /&gt;
&lt;br /&gt;
With the decline of the Royal Court of Greater Raktam, control over this extended area is no longer meaningfully exercised.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Raktam==&lt;br /&gt;
Raktam has the following groups currently operating in it:&lt;br /&gt;
&lt;br /&gt;
*[[Royal Court of Greater Raktam]]&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=536 Raktami Royal Guard]&lt;br /&gt;
*[[Orwhans]]&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=252 Bear Warriors of the Mountain]&lt;br /&gt;
&lt;br /&gt;
Historical groups:&lt;br /&gt;
*[[Scavengers]]&lt;br /&gt;
*[[Raktamites]]&lt;br /&gt;
 &lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Raktam]]&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Raktam&amp;diff=23256</id>
		<title>Raktam</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Raktam&amp;diff=23256"/>
		<updated>2011-08-11T11:36:24Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: /* Points of interest within Raktam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_raktam.png&lt;br /&gt;
| cx          = -70322&lt;br /&gt;
| cy          = 26469&lt;br /&gt;
| type        = Native&lt;br /&gt;
| huts        = 21&lt;br /&gt;
| shaman      = Najdam&lt;br /&gt;
| shaman_gps  = {{map|70|322|26|469}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Tik&lt;br /&gt;
| trader_gps  = {{map|70|319|26|472}}&lt;br /&gt;
| trader_loc  = (11,05)&lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = {{map|70|319|26|473}}&lt;br /&gt;
| bank_loc    = (11,04)&lt;br /&gt;
| ammo_gps    = {{map|70|324|26|474}}&lt;br /&gt;
| ammo_loc    = (06,03)&lt;br /&gt;
| medical_gps = {{map|70|323|26|473}}&lt;br /&gt;
| medical_loc = (07,04)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Raktam''' is one of the four native settlements on Shartak, and has an established dynastic kingdom. Located in the island's northern interior, it consists of twenty-one [[hut]]s in a circular clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Najdam keeps watch in the center of the village.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;15&amp;quot; bgcolor=&amp;quot;#f9f9f9&amp;quot; | '''The Village of Raktam - Territory Map'''&lt;br /&gt;
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| bgcolor=#aa8866|'''NB'''&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Village territory (&amp;quot;Raktam&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Hut (H&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; represents two huts)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
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| bgcolor=Gold|'''RC'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Royal Court of Greater Raktam&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Blue Hummingbird's Royal Tomb&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Raktam&amp;quot; on the game map, while jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of interest within Raktam ==&lt;br /&gt;
:''(xx,yy) coordinates refer to the territory map above, while [xx.xxx,yy.yyy] are GPS coordinates.''&lt;br /&gt;
&lt;br /&gt;
*The [[Royal Court of Greater Raktam]] at (4,9) [-70.321,+26.473] is often filled with members of the Court, visiting foreign dignitaries, mercenaries, traders and tourists. From here the royal family directs life of the Court, conducting diplomacy, dispatching military and trade missions. Proceedings are published in the Native section at the [http://forum.shartak.com/ official forum site]. &lt;br /&gt;
&lt;br /&gt;
* [http://www.shartak.com/clanview.cgi?id=568 Stone Witch Tavern] (9,11) [-70.319,+26.468]. A casual place for a drink and a story, welcoming all raktamites and guests alike. Some of the [[orwhans]] have been seen gathering in the place.&lt;br /&gt;
&lt;br /&gt;
*Azguz's Hut at (7,10) [-70.320,+26.470] is home to the raktami shaman [http://www.shartak.com/profile.cgi?id=1698 Azguz]. Half-man, half-wolf, he has been the village's staunchest defender for a long time.&lt;br /&gt;
&lt;br /&gt;
* Wurzug's healing hut is in the northern part of the village (07,04) [-70.323,+26.473]. It has been the spiritual headquarters of the [[Raktamites]] for the long time. Elder [http://www.shartak.com/profile.cgi?id=4085 Nihlia] is taking care of the herbal hut nowadays. Healing and the means to carry it out are offered here.&lt;br /&gt;
&lt;br /&gt;
* Blue Hummingbird's tomb (4,10) [-70.321,+26.472]. Founder of the Royal Court, [http://www.shartak.com/profile.cgi?id=6639 Blue Hummingbird] died in March '08 and her stone sarcophagus lies in this sacred place. With her revival in '11, the tomb contains the body of King Baraka, the consort of Queen Monaliza.&lt;br /&gt;
&lt;br /&gt;
==Greater Raktam==&lt;br /&gt;
&lt;br /&gt;
Greater Raktam is the extended area of Raktam sovereign dominion.&lt;br /&gt;
&lt;br /&gt;
The main feature is the Winter Palace ([[Chikram]]), slightly to the north of Raktam. Once a safe haven for pirates, the Winter Palace was originally the alternate home of the deceased Queen, Blue Hummingbird, and is a strategic northern outpost. &lt;br /&gt;
&lt;br /&gt;
Greater Raktam consists of the Province of Babuwabia extending to the northern shore, the Province of Umslopogaasia (containing [[Santa's Grotto]], or Grottoram, as well as the southern outpost of Azguz'ktam) extending to the southern shore with its western boundary at the [[Margaret River]], the Province of the [[Pirates' Graveyard]] (west of Raktam to the mountain), and the Province of the [[Empty Quarter]] (north-east of Raktam).&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Raktam==&lt;br /&gt;
Raktam has the following groups currently operating in it:&lt;br /&gt;
&lt;br /&gt;
*[[Royal Court of Greater Raktam]]&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=536 Raktami Royal Guard]&lt;br /&gt;
*[[Orwhans]]&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=252 Bear Warriors of the Mountain]&lt;br /&gt;
&lt;br /&gt;
Historical groups:&lt;br /&gt;
*[[Scavengers]]&lt;br /&gt;
*[[Raktamites]]&lt;br /&gt;
 &lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Raktam]]&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Battle_of_Pirates_Graveyard&amp;diff=23255</id>
		<title>Battle of Pirates Graveyard</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Battle_of_Pirates_Graveyard&amp;diff=23255"/>
		<updated>2011-08-11T11:34:26Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: /* Consequences of the Battle of the Pirates Graveyard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historical_Article}} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;[[Image:Pileofskulls.jpg]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Battle of the Pirates Graveyard''' occurred at GMT midnight on 26 August '07 within a large region of cleared jungle 25-35 paces directly west of the town of [[Raktam]]. The battle was the culmination of a series of sorties by the [[Brotherhood of the Coast]] upon Raktam throughout the month of August. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Pirate Combatants==&lt;br /&gt;
&lt;br /&gt;
The Brotherhood of the Coast contingent was lead by [[Rozen]]'s deputy, [[Bootstrap Bill]], together with rogue Raktami, [[a rat]]. Other participants included [[Tristam Tanhide]], [[Atriedes 88]], [[Zamiel]], and [[User:0000FF Beard|0000FF Beard]].&lt;br /&gt;
&lt;br /&gt;
==List of Raktami Combatants and their allies==&lt;br /&gt;
&lt;br /&gt;
On the native side, the Host of the Queen of Greater Raktam, [[Blue Hummingbird]], consisted of [[Merc93]], [[Taika]], [[dchan]], [[Warrior6789]], and [[Dappled Shadow]] was augmented by reinforcements from the [[Wicksick]], consisting of [[Lama]], [[Jesus]], [[Foo Fighter]] and [[User:Skull Face|Skull Face]], together with [[Azuma]] of the Dalpoki, and outlaw Raktami and leader of the [[Scavengers]], [[Armadox the Butcher]].&lt;br /&gt;
&lt;br /&gt;
==Other players==&lt;br /&gt;
&lt;br /&gt;
[[Atok]] the roaming shaman was to the east of the battlefield. A [[York]] member of the [[Royal Expedition]] on the southern border of the battlefield, apparently there as an observer, was warned to depart on the morning of the battle and promptly withdrew. &lt;br /&gt;
&lt;br /&gt;
With his departure, Raktami forces and their allies outnumbered the pirate contingent by 13 to 5.&lt;br /&gt;
&lt;br /&gt;
==Transcript of the Battle==&lt;br /&gt;
&lt;br /&gt;
A transcript of the battle, excluding all pirate kills, follows:&lt;br /&gt;
&lt;br /&gt;
Atreides 88 says “Argh! This won't end well!” (2007-08-25 23:59)&lt;br /&gt;
&lt;br /&gt;
Blue Hummingbird says “How are we going for time now?” (2007-08-25 23:59)&lt;br /&gt;
&lt;br /&gt;
Atreides 88 says “It be showtime!” (2007-08-25 23:59)&lt;br /&gt;
&lt;br /&gt;
Foo Fighter says “One minute left....I hope you outsiders have a secret killer squad at the roaming shaman....” (2007-08-26 00:00)&lt;br /&gt;
&lt;br /&gt;
azuma says “I am proud to stand and fight against the devils with each and every one of you. Good luck all.” (2007-08-26 00:00)&lt;br /&gt;
&lt;br /&gt;
Blue Hummingbird says “Zamiel has wondered off. Bit short on pirates!” (2007-08-26 00:00)&lt;br /&gt;
&lt;br /&gt;
Lama says “don't kill teh journalist, please ”&lt;br /&gt;
&lt;br /&gt;
Blue Hummingbird says “FOR RAKTAM! INVADERS BURN IN THE LOWEST PURPLE HELL OF SOME MISBEGOTTEN....hm, drawn a blank.” (2007-08-26 00:01)&lt;br /&gt;
&lt;br /&gt;
azuma kills TanhideTristram. (2007-08-26 00:02)&lt;br /&gt;
&lt;br /&gt;
Armadox kills TanhideTristram. (2007-08-26 00:02)&lt;br /&gt;
&lt;br /&gt;
Lama say “please don't kill 1262 this evening ”&lt;br /&gt;
&lt;br /&gt;
Jesus returns to normal after a spell of acting strangely. (2007-08-26 00:02)&lt;br /&gt;
&lt;br /&gt;
azuma says “Good on ya, Lama. Thanks.” (2007-08-26 00:02)&lt;br /&gt;
&lt;br /&gt;
Blue Hummingbird starts acting very strangely. (2007-08-26 00:02)&lt;br /&gt;
&lt;br /&gt;
Blue Hummingbird returns to normal after a spell of acting strangely. (2007-08-26 00:02)&lt;br /&gt;
&lt;br /&gt;
Dappled Shadow says “Ah well, it was great fun, if it wasn't for whoever it was who attacked me beforehand.” (2007-08-26 00:02)&lt;br /&gt;
&lt;br /&gt;
Dappled Shadow starts acting very strangely. (2007-08-26 00:02)&lt;br /&gt;
&lt;br /&gt;
azuma kills 0000FF Beard. (2007-08-26 00:03)&lt;br /&gt;
&lt;br /&gt;
Dappled Shadow says “Hey lama don't exorcise me!!!” (2007-08-26 00:03)&lt;br /&gt;
&lt;br /&gt;
Skull Face kills Meirleach. (2007-08-26 00:03)&lt;br /&gt;
&lt;br /&gt;
Blue Hummingbird says “Um, is Merleach the journo?” (2007-08-26 00:03)&lt;br /&gt;
&lt;br /&gt;
Foo Fighter says “Victory! We took heads and all! WICKSICK!” (2007-08-26 00:03)&lt;br /&gt;
&lt;br /&gt;
azuma says “Nice work all” (2007-08-26 00:03)&lt;br /&gt;
&lt;br /&gt;
Blue Hummingbird says “That was quick. The game told me azuma and Armadox kill the same guy.” (2007-08-26 00:04)&lt;br /&gt;
&lt;br /&gt;
Skull Face says “Where is 'A Rat'? He was supoosed to be here?” (2007-08-26 00:04)&lt;br /&gt;
&lt;br /&gt;
Lama says “got nice log ”&lt;br /&gt;
&lt;br /&gt;
Foo Fighter says “Hmmm...maybe we should kill Armadox now just to make sure?” (2007-08-26 00:04)&lt;br /&gt;
&lt;br /&gt;
Blue Hummingbird says “A rat is in the med hut. We can get him too.” (2007-08-26 00:05)&lt;br /&gt;
&lt;br /&gt;
Foo Fighter says “Atok it is! Where is he?” (2007-08-26 00:05)&lt;br /&gt;
&lt;br /&gt;
azuma says “I tagged a couple of them, Tanny and Beardy. Great fun.” (2007-08-26 00:05)&lt;br /&gt;
&lt;br /&gt;
Lama attacks Armadox for 5 damage. They die.&lt;br /&gt;
&lt;br /&gt;
Foo Fighter says “Hey Armadox, you alright? You really look sick....” (2007-08-26 00:06)&lt;br /&gt;
&lt;br /&gt;
Skull Face says “I sat and watched the numbers go down. I have used the outsider magic called 'screenshot'...” (2007-08-26 00:06)&lt;br /&gt;
&lt;br /&gt;
Lama says “Sorry, couldn't resist ”&lt;br /&gt;
&lt;br /&gt;
Foo Fighter says “I don't find that shaman...” (2007-08-26 00:07)&lt;br /&gt;
&lt;br /&gt;
Blue Hummingbird says “Taika and I nailed A rat out to the east. where is Atok?” (2007-08-26 00:08)&lt;br /&gt;
&lt;br /&gt;
Foo Fighter says “I had a look around, didn't see the bugger” (2007-08-26 00:08)&lt;br /&gt;
&lt;br /&gt;
azuma says “Didn't see anyone either.” (2007-08-26 00:08)&lt;br /&gt;
&lt;br /&gt;
Taiaka says “I killed a rat, with the help of the Queen.” (2007-08-26 00:09)&lt;br /&gt;
&lt;br /&gt;
Lama holds a seance and senses the presence of Armadox and 3 outsider spirits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outcome of the Battle of the Pirates Graveyard==&lt;br /&gt;
&lt;br /&gt;
The result was the destruction of the pirate force, with no losses to the native alliance other than the death of Armadox at the hands of the Wicksick.&lt;br /&gt;
&lt;br /&gt;
Azuma was later quoted as follows: &amp;quot;''I was surrounded by heroes and we were all hitting everything that moved in a puffy shirt. What a line-up of natives; it was like a who's who of all time great cannibals. Truly spectacular. I may have gotten lucky and had my name accredited to two kills but I didn't do all of the damage myself. Let's be honest about it. We collectively (and quite efficiently) waged a war of superior numbers and eradicated our enemy en masse. My work here is done. Crushing pirates dreams, one at a time. Ahhhh. Crushed pirate dreams. Your scent is redolent of Valhalla.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The location of the battlefield and the overwhelming victory of the Raktami host and their allies is marked in the following way:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;You see a tall mound of moss-covered skulls and rusting cutlasses. Decayed and rotting leather together with bleached human bones are scattered around the area. A strong stench of rum exudes from the surrounding foliage.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Further skirmishes with the remains of the pirate contigent in the area who did not make the battlefield in time for the battle followed in the next week, with the Host of the Queen mopping up pirate survivors.&lt;br /&gt;
&lt;br /&gt;
==Consequences of the Battle of the Pirates Graveyard==&lt;br /&gt;
&lt;br /&gt;
Aside from the odd skirmish by members of the Host of the Queen with [[Raffles]] and [[mercedes]], the battle effectively concluded the pirate assault of Raktam.&lt;br /&gt;
&lt;br /&gt;
The region itself is now the Province of the Pirates Graveyard and is a part of the Kingdom of Greater Raktam.&lt;br /&gt;
&lt;br /&gt;
The battle highlighted the lack of support to pirates by other outsider groups: cemented the alliance between the native regions: firmly established the Queen of Greater Raktam's credibility as a defender of Raktam rather than a despot as feared by some senior Raktami: and demonstrated that even Armadox the Butcher and his usual prey occasionally have common cause.&lt;br /&gt;
&lt;br /&gt;
As at August '11, a road runs through the site of the battle from Raktam to the mountain, called &amp;quot;Azuma Road&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category: Raktam]]&lt;br /&gt;
[[Category: Shipwreck]]&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Guide_to_Towns&amp;diff=22324</id>
		<title>Guide to Towns</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Guide_to_Towns&amp;diff=22324"/>
		<updated>2010-08-22T06:25:41Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: /* Wiksik */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Currency of information ==&lt;br /&gt;
&lt;br /&gt;
This information was current when the guide was written.  However, those reading in 2009 should note that this is over a year old.&lt;br /&gt;
&lt;br /&gt;
==Derby Evening Press's Guide to Towns==&lt;br /&gt;
 &lt;br /&gt;
So you know you want to visit the island, but you aren't sure what town is for you. The Derby Evening Press has compiled a quick reference for towns and their cultures so that you can better decide what town is best for you. Already have a town, but looking for a good group to join? Read the DEP's [[Guide to Clans]].&lt;br /&gt;
&lt;br /&gt;
==Native Towns==&lt;br /&gt;
  &lt;br /&gt;
===Raktam===&lt;br /&gt;
 &lt;br /&gt;
[[Raktam]]'s central location as a crossroads for all cultures has allowed it to develop futher than its sister settlements. Raktam was once controlled by the powerful [[Raktamites]]. Since their decline into obscurity, Raktam natives now follow the [[Royal Court of Greater Raktam]], the sole native geopolitical power of significance, which occipies an ornate palace in the northern section of the city. This royal power consolidated its control by smashing the pirates in battle, and then wrecking Durham. Despuite this formidable history, outsiders are welcome in Raktam so long as they come with open hands and on official business. Now in its second dynasty and with its third set of rulers (a king and a queen), Raktam is a power to be reckoned with and is the centre of native politics on Shartak.&lt;br /&gt;
&lt;br /&gt;
===Wiksik===&lt;br /&gt;
 &lt;br /&gt;
[[Wiksik]] was ocne the busiest village on the island. Wiksikians who gain prominence typically do so in a manner unrelated to their town. Wiksik is the most mystically-inclined of the native villages. The Wiksik-based Necromancers' Guild urges its members to listen to the ancestors' cries, using their healing arts to cure ailments resulting from the practice. Exorcists find themselves unwelcome in Wiksik, in contrast to other towns, where a peaceful exorcist will find protection from even outsider police forces. Wiksik is occassionally confused with the WickSick Headhunters, the infamous but unconnected native warrior group. Recent bloody civil disorder, with no less than three kings claiming the [[Skull Throne]], was ended by the impact of a meteor in the centre of the village.&lt;br /&gt;
&lt;br /&gt;
===Dalpok===&lt;br /&gt;
 &lt;br /&gt;
The only native town west of Mt. Shartak, [[Dalpok]] has the misfortune of being close to both the shipwreck and York, the two largest hostile population centers on Shartak. As a result, Dalpok has been ravaged again and again by raiders. This has resulted in the town's cultural development being stunted. The loss at the [[Battle of Archer's Pool]] was a setback for the village. The new regime, the [[Dalpok Crownlands]], with its [[Citadel]], provides a focal point for activity in this grim village.&lt;br /&gt;
&lt;br /&gt;
==Outsider Towns==&lt;br /&gt;
 &lt;br /&gt;
===Derby===&lt;br /&gt;
 &lt;br /&gt;
[[Derby]] was once isolated and backwater, completely irrelevant in Shartak politics. The rise of the relatively large and well-organized [[Eastern Federation]], meant Derby arguably become the center of outsider culture on Shartak. The town has gained a reputation for balancing diplomacy and force. Derby and its satellite French city of [[Port Breton]] are allied as the [[Peninsular Federation]], and exert influence and dominion along the southern coast.&lt;br /&gt;
&lt;br /&gt;
===York===&lt;br /&gt;
 &lt;br /&gt;
The central outsider town, [[York]] was once the second-largest population center on Shartak. While its location makes it a popular destination for traders and explorers, it is an equally popular destination for invading forces of pirates, natives, and rogue outsiders. York has suffered multiple invasions in its brief history, more than the other two settlements combined. York clans such as the [[York Coalition]], the [[Colonial Police]], and the [[1st Colonial Militia]] were very experienced and respected fighters. With the decline and disappearance of these clans, however, York is presently a disorganised and quiet village, a far cry from its heyday as the centre of Shartak politics.&lt;br /&gt;
&lt;br /&gt;
===Durham===&lt;br /&gt;
 &lt;br /&gt;
[[Durham]], the sleepy town on Shartak's western peninsula, was largely ignored in Shartak politics until the [[Burgundy War], in which the ruling powers in [[Raktam]] allied to the town north of Durham, then called [[Fort Creedy]], and came into conflict with the Durham government. Defeated, Durham withdrew into itself and for a while was known as the People's Republic of Durham. Nowadays Durham enjoys good relations with its northern neighbour under the influence of the Palermo family of businessmen, and is mostly intent on its large agricultural operations around the Durham lakes.&lt;br /&gt;
&lt;br /&gt;
==Pirate Base==&lt;br /&gt;
 &lt;br /&gt;
===The Shipwreck===&lt;br /&gt;
 &lt;br /&gt;
The most heavily populated base on Shartak, the [[Shipwreck]] is also possibly the most anarchic. While pirate clans appear and last for a time, they tend to be ignored by other pirates, who seem equally happy to kill natives, outsiders, or each other. While many pirates are honorable or peaceful, the actions of the worst pirates have turned much of Shartak against shipwreck residents. Non-pirates are advised to be very cautious about sleeping on land or within the ship, and pirates should be wary outside of their home.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Historical]]&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Guide_to_Towns&amp;diff=22323</id>
		<title>Guide to Towns</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Guide_to_Towns&amp;diff=22323"/>
		<updated>2010-08-22T06:24:01Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: /* Raktam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Currency of information ==&lt;br /&gt;
&lt;br /&gt;
This information was current when the guide was written.  However, those reading in 2009 should note that this is over a year old.&lt;br /&gt;
&lt;br /&gt;
==Derby Evening Press's Guide to Towns==&lt;br /&gt;
 &lt;br /&gt;
So you know you want to visit the island, but you aren't sure what town is for you. The Derby Evening Press has compiled a quick reference for towns and their cultures so that you can better decide what town is best for you. Already have a town, but looking for a good group to join? Read the DEP's [[Guide to Clans]].&lt;br /&gt;
&lt;br /&gt;
==Native Towns==&lt;br /&gt;
  &lt;br /&gt;
===Raktam===&lt;br /&gt;
 &lt;br /&gt;
[[Raktam]]'s central location as a crossroads for all cultures has allowed it to develop futher than its sister settlements. Raktam was once controlled by the powerful [[Raktamites]]. Since their decline into obscurity, Raktam natives now follow the [[Royal Court of Greater Raktam]], the sole native geopolitical power of significance, which occipies an ornate palace in the northern section of the city. This royal power consolidated its control by smashing the pirates in battle, and then wrecking Durham. Despuite this formidable history, outsiders are welcome in Raktam so long as they come with open hands and on official business. Now in its second dynasty and with its third set of rulers (a king and a queen), Raktam is a power to be reckoned with and is the centre of native politics on Shartak.&lt;br /&gt;
&lt;br /&gt;
===Wiksik===&lt;br /&gt;
 &lt;br /&gt;
[[Wiksik]] is a non-entity in Shartak politics. Wiksikians who gain prominence typically do so in a manner unrelated to their town. Wiksik is the most mystically-inclined of the native villages. The Wiksik-based Necromancers' Guild urges its members to listen to the ancestors' cries, using their healing arts to cure ailments resulting from the practice. Exorcists find themselves unwelcome in Wiksik, in contrast to other towns, where a peaceful exorcist will find protection from even outsider police forces. Wiksik is occassionally confused with the WickSick Headhunters, the infamous but unconnected native warrior group.&lt;br /&gt;
 &lt;br /&gt;
===Dalpok===&lt;br /&gt;
 &lt;br /&gt;
The only native town west of Mt. Shartak, [[Dalpok]] has the misfortune of being close to both the shipwreck and York, the two largest hostile population centers on Shartak. As a result, Dalpok has been ravaged again and again by raiders. This has resulted in the town's cultural development being stunted. The loss at the [[Battle of Archer's Pool]] was a setback for the village. The new regime, the [[Dalpok Crownlands]], with its [[Citadel]], provides a focal point for activity in this grim village.&lt;br /&gt;
&lt;br /&gt;
==Outsider Towns==&lt;br /&gt;
 &lt;br /&gt;
===Derby===&lt;br /&gt;
 &lt;br /&gt;
[[Derby]] was once isolated and backwater, completely irrelevant in Shartak politics. The rise of the relatively large and well-organized [[Eastern Federation]], meant Derby arguably become the center of outsider culture on Shartak. The town has gained a reputation for balancing diplomacy and force. Derby and its satellite French city of [[Port Breton]] are allied as the [[Peninsular Federation]], and exert influence and dominion along the southern coast.&lt;br /&gt;
&lt;br /&gt;
===York===&lt;br /&gt;
 &lt;br /&gt;
The central outsider town, [[York]] was once the second-largest population center on Shartak. While its location makes it a popular destination for traders and explorers, it is an equally popular destination for invading forces of pirates, natives, and rogue outsiders. York has suffered multiple invasions in its brief history, more than the other two settlements combined. York clans such as the [[York Coalition]], the [[Colonial Police]], and the [[1st Colonial Militia]] were very experienced and respected fighters. With the decline and disappearance of these clans, however, York is presently a disorganised and quiet village, a far cry from its heyday as the centre of Shartak politics.&lt;br /&gt;
&lt;br /&gt;
===Durham===&lt;br /&gt;
 &lt;br /&gt;
[[Durham]], the sleepy town on Shartak's western peninsula, was largely ignored in Shartak politics until the [[Burgundy War], in which the ruling powers in [[Raktam]] allied to the town north of Durham, then called [[Fort Creedy]], and came into conflict with the Durham government. Defeated, Durham withdrew into itself and for a while was known as the People's Republic of Durham. Nowadays Durham enjoys good relations with its northern neighbour under the influence of the Palermo family of businessmen, and is mostly intent on its large agricultural operations around the Durham lakes.&lt;br /&gt;
&lt;br /&gt;
==Pirate Base==&lt;br /&gt;
 &lt;br /&gt;
===The Shipwreck===&lt;br /&gt;
 &lt;br /&gt;
The most heavily populated base on Shartak, the [[Shipwreck]] is also possibly the most anarchic. While pirate clans appear and last for a time, they tend to be ignored by other pirates, who seem equally happy to kill natives, outsiders, or each other. While many pirates are honorable or peaceful, the actions of the worst pirates have turned much of Shartak against shipwreck residents. Non-pirates are advised to be very cautious about sleeping on land or within the ship, and pirates should be wary outside of their home.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Historical]]&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Guide_to_Towns&amp;diff=22322</id>
		<title>Guide to Towns</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Guide_to_Towns&amp;diff=22322"/>
		<updated>2010-08-22T06:18:02Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: /* Durham */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Currency of information ==&lt;br /&gt;
&lt;br /&gt;
This information was current when the guide was written.  However, those reading in 2009 should note that this is over a year old.&lt;br /&gt;
&lt;br /&gt;
==Derby Evening Press's Guide to Towns==&lt;br /&gt;
 &lt;br /&gt;
So you know you want to visit the island, but you aren't sure what town is for you. The Derby Evening Press has compiled a quick reference for towns and their cultures so that you can better decide what town is best for you. Already have a town, but looking for a good group to join? Read the DEP's [[Guide to Clans]].&lt;br /&gt;
&lt;br /&gt;
==Native Towns==&lt;br /&gt;
  &lt;br /&gt;
===Raktam===&lt;br /&gt;
 &lt;br /&gt;
[[Raktam]]'s relative isolation from outsiders has allowed it to develop futher than its sister settlements. Raktam was once controlled by the powerful [[Raktamites]]. Since their decline into obscurity, many Raktam natives are now flocking to the [[Royal Court of Greater Raktam]], the sole native geopolitical power of significance, in commonwealth with the [[Independent Republic of Fort Creedy]]. Ruled by its queen, Raktam is becoming a power to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
===Wiksik===&lt;br /&gt;
 &lt;br /&gt;
[[Wiksik]] is a non-entity in Shartak politics. Wiksikians who gain prominence typically do so in a manner unrelated to their town. Wiksik is the most mystically-inclined of the native villages. The Wiksik-based Necromancers' Guild urges its members to listen to the ancestors' cries, using their healing arts to cure ailments resulting from the practice. Exorcists find themselves unwelcome in Wiksik, in contrast to other towns, where a peaceful exorcist will find protection from even outsider police forces. Wiksik is occassionally confused with the WickSick Headhunters, the infamous but unconnected native warrior group.&lt;br /&gt;
 &lt;br /&gt;
===Dalpok===&lt;br /&gt;
 &lt;br /&gt;
The only native town west of Mt. Shartak, [[Dalpok]] has the misfortune of being close to both the shipwreck and York, the two largest hostile population centers on Shartak. As a result, Dalpok has been ravaged again and again by raiders. This has resulted in the town's cultural development being stunted. The loss at the [[Battle of Archer's Pool]] was a setback for the village. The new regime, the [[Dalpok Crownlands]], with its [[Citadel]], provides a focal point for activity in this grim village.&lt;br /&gt;
&lt;br /&gt;
==Outsider Towns==&lt;br /&gt;
 &lt;br /&gt;
===Derby===&lt;br /&gt;
 &lt;br /&gt;
[[Derby]] was once isolated and backwater, completely irrelevant in Shartak politics. The rise of the relatively large and well-organized [[Eastern Federation]], meant Derby arguably become the center of outsider culture on Shartak. The town has gained a reputation for balancing diplomacy and force. Derby and its satellite French city of [[Port Breton]] are allied as the [[Peninsular Federation]], and exert influence and dominion along the southern coast.&lt;br /&gt;
&lt;br /&gt;
===York===&lt;br /&gt;
 &lt;br /&gt;
The central outsider town, [[York]] was once the second-largest population center on Shartak. While its location makes it a popular destination for traders and explorers, it is an equally popular destination for invading forces of pirates, natives, and rogue outsiders. York has suffered multiple invasions in its brief history, more than the other two settlements combined. York clans such as the [[York Coalition]], the [[Colonial Police]], and the [[1st Colonial Militia]] were very experienced and respected fighters. With the decline and disappearance of these clans, however, York is presently a disorganised and quiet village, a far cry from its heyday as the centre of Shartak politics.&lt;br /&gt;
&lt;br /&gt;
===Durham===&lt;br /&gt;
 &lt;br /&gt;
[[Durham]], the sleepy town on Shartak's western peninsula, was largely ignored in Shartak politics until the [[Burgundy War], in which the ruling powers in [[Raktam]] allied to the town north of Durham, then called [[Fort Creedy]], and came into conflict with the Durham government. Defeated, Durham withdrew into itself and for a while was known as the People's Republic of Durham. Nowadays Durham enjoys good relations with its northern neighbour under the influence of the Palermo family of businessmen, and is mostly intent on its large agricultural operations around the Durham lakes.&lt;br /&gt;
&lt;br /&gt;
==Pirate Base==&lt;br /&gt;
 &lt;br /&gt;
===The Shipwreck===&lt;br /&gt;
 &lt;br /&gt;
The most heavily populated base on Shartak, the [[Shipwreck]] is also possibly the most anarchic. While pirate clans appear and last for a time, they tend to be ignored by other pirates, who seem equally happy to kill natives, outsiders, or each other. While many pirates are honorable or peaceful, the actions of the worst pirates have turned much of Shartak against shipwreck residents. Non-pirates are advised to be very cautious about sleeping on land or within the ship, and pirates should be wary outside of their home.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Historical]]&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Guide_to_Towns&amp;diff=22321</id>
		<title>Guide to Towns</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Guide_to_Towns&amp;diff=22321"/>
		<updated>2010-08-22T06:13:00Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: /* York */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Currency of information ==&lt;br /&gt;
&lt;br /&gt;
This information was current when the guide was written.  However, those reading in 2009 should note that this is over a year old.&lt;br /&gt;
&lt;br /&gt;
==Derby Evening Press's Guide to Towns==&lt;br /&gt;
 &lt;br /&gt;
So you know you want to visit the island, but you aren't sure what town is for you. The Derby Evening Press has compiled a quick reference for towns and their cultures so that you can better decide what town is best for you. Already have a town, but looking for a good group to join? Read the DEP's [[Guide to Clans]].&lt;br /&gt;
&lt;br /&gt;
==Native Towns==&lt;br /&gt;
  &lt;br /&gt;
===Raktam===&lt;br /&gt;
 &lt;br /&gt;
[[Raktam]]'s relative isolation from outsiders has allowed it to develop futher than its sister settlements. Raktam was once controlled by the powerful [[Raktamites]]. Since their decline into obscurity, many Raktam natives are now flocking to the [[Royal Court of Greater Raktam]], the sole native geopolitical power of significance, in commonwealth with the [[Independent Republic of Fort Creedy]]. Ruled by its queen, Raktam is becoming a power to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
===Wiksik===&lt;br /&gt;
 &lt;br /&gt;
[[Wiksik]] is a non-entity in Shartak politics. Wiksikians who gain prominence typically do so in a manner unrelated to their town. Wiksik is the most mystically-inclined of the native villages. The Wiksik-based Necromancers' Guild urges its members to listen to the ancestors' cries, using their healing arts to cure ailments resulting from the practice. Exorcists find themselves unwelcome in Wiksik, in contrast to other towns, where a peaceful exorcist will find protection from even outsider police forces. Wiksik is occassionally confused with the WickSick Headhunters, the infamous but unconnected native warrior group.&lt;br /&gt;
 &lt;br /&gt;
===Dalpok===&lt;br /&gt;
 &lt;br /&gt;
The only native town west of Mt. Shartak, [[Dalpok]] has the misfortune of being close to both the shipwreck and York, the two largest hostile population centers on Shartak. As a result, Dalpok has been ravaged again and again by raiders. This has resulted in the town's cultural development being stunted. The loss at the [[Battle of Archer's Pool]] was a setback for the village. The new regime, the [[Dalpok Crownlands]], with its [[Citadel]], provides a focal point for activity in this grim village.&lt;br /&gt;
&lt;br /&gt;
==Outsider Towns==&lt;br /&gt;
 &lt;br /&gt;
===Derby===&lt;br /&gt;
 &lt;br /&gt;
[[Derby]] was once isolated and backwater, completely irrelevant in Shartak politics. The rise of the relatively large and well-organized [[Eastern Federation]], meant Derby arguably become the center of outsider culture on Shartak. The town has gained a reputation for balancing diplomacy and force. Derby and its satellite French city of [[Port Breton]] are allied as the [[Peninsular Federation]], and exert influence and dominion along the southern coast.&lt;br /&gt;
&lt;br /&gt;
===York===&lt;br /&gt;
 &lt;br /&gt;
The central outsider town, [[York]] was once the second-largest population center on Shartak. While its location makes it a popular destination for traders and explorers, it is an equally popular destination for invading forces of pirates, natives, and rogue outsiders. York has suffered multiple invasions in its brief history, more than the other two settlements combined. York clans such as the [[York Coalition]], the [[Colonial Police]], and the [[1st Colonial Militia]] were very experienced and respected fighters. With the decline and disappearance of these clans, however, York is presently a disorganised and quiet village, a far cry from its heyday as the centre of Shartak politics.&lt;br /&gt;
&lt;br /&gt;
===Durham===&lt;br /&gt;
 &lt;br /&gt;
[[Durham]], the sleepy town on Shartak's western peninsula, is largely ignored in Shartak politics. This is intentional, as its residents, particularly its original defenders, the [[Durham Pistoleers]], prefer sitting out the various conflicts that inflame Shartak on a regular basis. On the other hand, non-residents complain that it is so boring as to not be worth the considerable effort necessary to reach Durham.&lt;br /&gt;
 &lt;br /&gt;
==Pirate Base==&lt;br /&gt;
 &lt;br /&gt;
===The Shipwreck===&lt;br /&gt;
 &lt;br /&gt;
The most heavily populated base on Shartak, the [[Shipwreck]] is also possibly the most anarchic. While pirate clans appear and last for a time, they tend to be ignored by other pirates, who seem equally happy to kill natives, outsiders, or each other. While many pirates are honorable or peaceful, the actions of the worst pirates have turned much of Shartak against shipwreck residents. Non-pirates are advised to be very cautious about sleeping on land or within the ship, and pirates should be wary outside of their home.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Historical]]&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Guide_to_Towns&amp;diff=22320</id>
		<title>Guide to Towns</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Guide_to_Towns&amp;diff=22320"/>
		<updated>2010-08-22T06:10:41Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: /* Derby */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Currency of information ==&lt;br /&gt;
&lt;br /&gt;
This information was current when the guide was written.  However, those reading in 2009 should note that this is over a year old.&lt;br /&gt;
&lt;br /&gt;
==Derby Evening Press's Guide to Towns==&lt;br /&gt;
 &lt;br /&gt;
So you know you want to visit the island, but you aren't sure what town is for you. The Derby Evening Press has compiled a quick reference for towns and their cultures so that you can better decide what town is best for you. Already have a town, but looking for a good group to join? Read the DEP's [[Guide to Clans]].&lt;br /&gt;
&lt;br /&gt;
==Native Towns==&lt;br /&gt;
  &lt;br /&gt;
===Raktam===&lt;br /&gt;
 &lt;br /&gt;
[[Raktam]]'s relative isolation from outsiders has allowed it to develop futher than its sister settlements. Raktam was once controlled by the powerful [[Raktamites]]. Since their decline into obscurity, many Raktam natives are now flocking to the [[Royal Court of Greater Raktam]], the sole native geopolitical power of significance, in commonwealth with the [[Independent Republic of Fort Creedy]]. Ruled by its queen, Raktam is becoming a power to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
===Wiksik===&lt;br /&gt;
 &lt;br /&gt;
[[Wiksik]] is a non-entity in Shartak politics. Wiksikians who gain prominence typically do so in a manner unrelated to their town. Wiksik is the most mystically-inclined of the native villages. The Wiksik-based Necromancers' Guild urges its members to listen to the ancestors' cries, using their healing arts to cure ailments resulting from the practice. Exorcists find themselves unwelcome in Wiksik, in contrast to other towns, where a peaceful exorcist will find protection from even outsider police forces. Wiksik is occassionally confused with the WickSick Headhunters, the infamous but unconnected native warrior group.&lt;br /&gt;
 &lt;br /&gt;
===Dalpok===&lt;br /&gt;
 &lt;br /&gt;
The only native town west of Mt. Shartak, [[Dalpok]] has the misfortune of being close to both the shipwreck and York, the two largest hostile population centers on Shartak. As a result, Dalpok has been ravaged again and again by raiders. This has resulted in the town's cultural development being stunted. The loss at the [[Battle of Archer's Pool]] was a setback for the village. The new regime, the [[Dalpok Crownlands]], with its [[Citadel]], provides a focal point for activity in this grim village.&lt;br /&gt;
&lt;br /&gt;
==Outsider Towns==&lt;br /&gt;
 &lt;br /&gt;
===Derby===&lt;br /&gt;
 &lt;br /&gt;
[[Derby]] was once isolated and backwater, completely irrelevant in Shartak politics. The rise of the relatively large and well-organized [[Eastern Federation]], meant Derby arguably become the center of outsider culture on Shartak. The town has gained a reputation for balancing diplomacy and force. Derby and its satellite French city of [[Port Breton]] are allied as the [[Peninsular Federation]], and exert influence and dominion along the southern coast.&lt;br /&gt;
&lt;br /&gt;
===York===&lt;br /&gt;
 &lt;br /&gt;
The central outsider town, [[York]] is the second-largest population center on Shartak. While its location makes it a popular destination for traders and explorers, it is an equally popular destination for invading forces of pirates, natives, and rogue outsiders. York has suffered multiple invasions in its brief history, more than the other two settlements combined. As a result, York clans such as the [[York Coalition]], the [[Colonial Police]], and the [[1st Colonial Militia]] are experienced fighters. However, the proliferation of clans in York means that internal strife is far more common than in their more unified sister cities. &lt;br /&gt;
 &lt;br /&gt;
===Durham===&lt;br /&gt;
 &lt;br /&gt;
[[Durham]], the sleepy town on Shartak's western peninsula, is largely ignored in Shartak politics. This is intentional, as its residents, particularly its original defenders, the [[Durham Pistoleers]], prefer sitting out the various conflicts that inflame Shartak on a regular basis. On the other hand, non-residents complain that it is so boring as to not be worth the considerable effort necessary to reach Durham.&lt;br /&gt;
 &lt;br /&gt;
==Pirate Base==&lt;br /&gt;
 &lt;br /&gt;
===The Shipwreck===&lt;br /&gt;
 &lt;br /&gt;
The most heavily populated base on Shartak, the [[Shipwreck]] is also possibly the most anarchic. While pirate clans appear and last for a time, they tend to be ignored by other pirates, who seem equally happy to kill natives, outsiders, or each other. While many pirates are honorable or peaceful, the actions of the worst pirates have turned much of Shartak against shipwreck residents. Non-pirates are advised to be very cautious about sleeping on land or within the ship, and pirates should be wary outside of their home.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Historical]]&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Guide_to_Towns&amp;diff=22319</id>
		<title>Guide to Towns</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Guide_to_Towns&amp;diff=22319"/>
		<updated>2010-08-22T06:08:47Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: /* Dalpok */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Currency of information ==&lt;br /&gt;
&lt;br /&gt;
This information was current when the guide was written.  However, those reading in 2009 should note that this is over a year old.&lt;br /&gt;
&lt;br /&gt;
==Derby Evening Press's Guide to Towns==&lt;br /&gt;
 &lt;br /&gt;
So you know you want to visit the island, but you aren't sure what town is for you. The Derby Evening Press has compiled a quick reference for towns and their cultures so that you can better decide what town is best for you. Already have a town, but looking for a good group to join? Read the DEP's [[Guide to Clans]].&lt;br /&gt;
&lt;br /&gt;
==Native Towns==&lt;br /&gt;
  &lt;br /&gt;
===Raktam===&lt;br /&gt;
 &lt;br /&gt;
[[Raktam]]'s relative isolation from outsiders has allowed it to develop futher than its sister settlements. Raktam was once controlled by the powerful [[Raktamites]]. Since their decline into obscurity, many Raktam natives are now flocking to the [[Royal Court of Greater Raktam]], the sole native geopolitical power of significance, in commonwealth with the [[Independent Republic of Fort Creedy]]. Ruled by its queen, Raktam is becoming a power to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
===Wiksik===&lt;br /&gt;
 &lt;br /&gt;
[[Wiksik]] is a non-entity in Shartak politics. Wiksikians who gain prominence typically do so in a manner unrelated to their town. Wiksik is the most mystically-inclined of the native villages. The Wiksik-based Necromancers' Guild urges its members to listen to the ancestors' cries, using their healing arts to cure ailments resulting from the practice. Exorcists find themselves unwelcome in Wiksik, in contrast to other towns, where a peaceful exorcist will find protection from even outsider police forces. Wiksik is occassionally confused with the WickSick Headhunters, the infamous but unconnected native warrior group.&lt;br /&gt;
 &lt;br /&gt;
===Dalpok===&lt;br /&gt;
 &lt;br /&gt;
The only native town west of Mt. Shartak, [[Dalpok]] has the misfortune of being close to both the shipwreck and York, the two largest hostile population centers on Shartak. As a result, Dalpok has been ravaged again and again by raiders. This has resulted in the town's cultural development being stunted. The loss at the [[Battle of Archer's Pool]] was a setback for the village. The new regime, the [[Dalpok Crownlands]], with its [[Citadel]], provides a focal point for activity in this grim village.&lt;br /&gt;
&lt;br /&gt;
==Outsider Towns==&lt;br /&gt;
 &lt;br /&gt;
===Derby===&lt;br /&gt;
 &lt;br /&gt;
[[Derby]] was once isolated and backwater, completely irrelevant in Shartak politics. Since the rise of the relatively large and well-organized [[Eastern Federation]], this town has arguably become the center of outsider culture on Shartak. The town has gained a reputation for balancing diplomacy and force. Derby hosts the sole active educational institution on Shartak, along with the most popular running newspaper, the [[Derby Evening Press]], sponsor of this publication.&lt;br /&gt;
 &lt;br /&gt;
===York===&lt;br /&gt;
 &lt;br /&gt;
The central outsider town, [[York]] is the second-largest population center on Shartak. While its location makes it a popular destination for traders and explorers, it is an equally popular destination for invading forces of pirates, natives, and rogue outsiders. York has suffered multiple invasions in its brief history, more than the other two settlements combined. As a result, York clans such as the [[York Coalition]], the [[Colonial Police]], and the [[1st Colonial Militia]] are experienced fighters. However, the proliferation of clans in York means that internal strife is far more common than in their more unified sister cities. &lt;br /&gt;
 &lt;br /&gt;
===Durham===&lt;br /&gt;
 &lt;br /&gt;
[[Durham]], the sleepy town on Shartak's western peninsula, is largely ignored in Shartak politics. This is intentional, as its residents, particularly its original defenders, the [[Durham Pistoleers]], prefer sitting out the various conflicts that inflame Shartak on a regular basis. On the other hand, non-residents complain that it is so boring as to not be worth the considerable effort necessary to reach Durham.&lt;br /&gt;
 &lt;br /&gt;
==Pirate Base==&lt;br /&gt;
 &lt;br /&gt;
===The Shipwreck===&lt;br /&gt;
 &lt;br /&gt;
The most heavily populated base on Shartak, the [[Shipwreck]] is also possibly the most anarchic. While pirate clans appear and last for a time, they tend to be ignored by other pirates, who seem equally happy to kill natives, outsiders, or each other. While many pirates are honorable or peaceful, the actions of the worst pirates have turned much of Shartak against shipwreck residents. Non-pirates are advised to be very cautious about sleeping on land or within the ship, and pirates should be wary outside of their home.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Historical]]&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Dalpok_Crownlands&amp;diff=22318</id>
		<title>Dalpok Crownlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Dalpok_Crownlands&amp;diff=22318"/>
		<updated>2010-08-22T06:05:35Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: Dalpok Crownlands entry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dalpok Crownlands ==&lt;br /&gt;
&lt;br /&gt;
'''Lo, and the Stargods blessed the Dalpoki and turned their hearts to stone'''&lt;br /&gt;
&lt;br /&gt;
The purpose of this clan is to provide a focal point for affairs in [[Dalpok]], including co-ordination of war against [[pirates]].&lt;br /&gt;
&lt;br /&gt;
'''And the Dome of Gold ran bronze with the blood of the corsairs'''&lt;br /&gt;
&lt;br /&gt;
The Dalpok Crownlands have a [[Citadel]], in which all Dalpoki can rest, talk, and be healed. Eleven granite thrones are set aside for the ruling Lords of Dalpok.&lt;br /&gt;
&lt;br /&gt;
'''Only the holy are born in Dalpok, but serpents sometimes pretend'''&lt;br /&gt;
&lt;br /&gt;
Homegrown PKers are not permitted to join the clan. Similarly, only Dalpok natives may join.&lt;br /&gt;
&lt;br /&gt;
'''The winds tell their tales, and the winds shudder'''&lt;br /&gt;
&lt;br /&gt;
Key points in the history of the Dalpok Crownlands include:&lt;br /&gt;
&lt;br /&gt;
a. July '10 - Vercingetorix builds the [[Citadel]]. Ahnoum, a couortier of the [[Royal Court of Greater Raktam]], tries to steal Vercingetorix's concubine, [[Kikuya]], thus souring relations between Dalpok and [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
b. August '10 - the first python is spotted in the grasslands and the Dalpok Crownlands responds by attacking the beast.&lt;br /&gt;
&lt;br /&gt;
For information in game, see [[Vercingetorix]].&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Peninsular_Federation&amp;diff=22317</id>
		<title>Peninsular Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Peninsular_Federation&amp;diff=22317"/>
		<updated>2010-08-22T05:54:53Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Groupbox|&lt;br /&gt;
group_name=Peninsula Federation|&lt;br /&gt;
group_image=[[Image:PF.jpg]]|&lt;br /&gt;
group_abbrev=PF|&lt;br /&gt;
group_membership=unknown|&lt;br /&gt;
group_leaders=Baron Robert Surcouf|&lt;br /&gt;
group_goals=To serve the Derby Peninsula with our very lives, souls and swords!|&lt;br /&gt;
group_contact=}}&lt;br /&gt;
&lt;br /&gt;
''' 2nd and Current Government of the Peninsular Federation:'''&lt;br /&gt;
----&lt;br /&gt;
*[[Baron Robert Surcouf]], Baron and leader of the Federation&lt;br /&gt;
*''Open'' Minister of the Interior&lt;br /&gt;
*''007 Warbear'' Minister of Defence&lt;br /&gt;
*''deus257'' Minister of Foreign Affairs&lt;br /&gt;
*''Grant Beacher's Ghost'' Minister of Culture&lt;br /&gt;
*''Black Jack Pershing'' Minister of Public Works and Recruitment&lt;br /&gt;
*''Uther'' Minister of Justice&lt;br /&gt;
&lt;br /&gt;
''' 1st Government of the Peninsular Federation:'''&lt;br /&gt;
----&lt;br /&gt;
*Baron Robert Surcouf&lt;br /&gt;
*Isaak Carlier (Minister of the Interior)&lt;br /&gt;
*Lord Grey (Minister of Defence)&lt;br /&gt;
*Neil Tathers (Sub-Minister of Native Affairs in the portfolio of Foreign Affairs)&lt;br /&gt;
*Deus257 (Sub-Minister of Outsider Affairs in the portfolio of Foreign Affairs)&lt;br /&gt;
*Hercule Le Tof (Minister of Public Works)&lt;br /&gt;
*Randall Flagg (Minister of Justice)&lt;br /&gt;
&lt;br /&gt;
'''Proposed Constitution of the Peninsular Federation'''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''- Introduction''':&amp;lt;BR&amp;gt;&lt;br /&gt;
The Peninsula Federation has as its primary goals:&lt;br /&gt;
&lt;br /&gt;
*1)To facilitate role-play in the outsider camp of Derby&lt;br /&gt;
*2)To advance the material interests of the outsider camp of Derby&lt;br /&gt;
*3)To provide an environment that will help introduce new characters to the world of Shartak while providing a range of opportunities to keep experienced players active in Derby upon maturation.&lt;br /&gt;
&lt;br /&gt;
The territory of the Peninsular Federation includes the City of [[Derby]], the Barony of [[Port Breton]], [[Midway Island]],[[Casterley Rock]], [[Arivo Island]], and all land east to [[Federation Cave]] together with all land north to the great swamp.&lt;br /&gt;
&lt;br /&gt;
The Peninsular Federation shall be based upon a Shartakian spin off of the principles of “responsible government” as elucidated by Lord Durham in reference to the government of Canada in the nineteenth century. As such, the Peninsula of Derby shall be ruled by a Baron who shall appoint cabinet ministers at his pleasure (hereafter simply referred to as the Government), who shall receive the highest military rank in the Grand Army of the Peninsula of Derby, who shall receive the title of Baron, connected to a local estate to be named by said Baron, who shall receive this title in perpetuity and who shall govern with the consent of the Parliament of the Peninsula of Derby until called to election after defeat by a non-confidence vote or after a defeat on a budget matter in the Parliament of the Peninsula of Derby (hereafter simply referred to as Parliament). &lt;br /&gt;
&lt;br /&gt;
'''- Ministerial Positions:'''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Minister of Culture''': The Minister of Culture shall create One thread on the Shartak clans forum. On this thread the Minister of Culture shall post no less than one time a year, contests, events, festivities or other similar functions planned by and orchestrated by the Minister of Culture for the people of the Peninsula of Derby for the enjoyment of said people and by the authorization of Parliament.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Minister of Public Works''': The Minister of Public Works shall see to the proper planning, building and maintenance of the city of Derby’s central boulevard and adjoining gardens as well as the maintenance of the jungle borders of the city of Derby;&lt;br /&gt;
Furthermore, the Minister of Public Works shall ensure that the rights of the private citizens of Derby to maintain signs are honored and that all signs on individual buildings whether owned by individuals or by the Government are protected from desecration;&lt;br /&gt;
Furthermore, the Minister of Public Works shall arbitrate disputes concerning property both for private citizens, for foreigners owning property on the Peninsula of Derby as well as for the Government, the decisions of the Minister of Public Works shall be enforced by the Grand Army of Derby where necessary. The Minister of Public Works shall see to the collection and safety of all rent to be paid to the Government by citizens of the Peninsula of Derby for the right of entrance into Parliament for the full enjoyment of the rights of Parliament. Said rent shall be the property of the Government to be used by the Government for the funding of events organized by the Minister of Culture, or for the purchase of munitions and other supplies deemed necessary for the proper maintenance of the Grand Army of Derby during times of conflict and shall be dispensed by the Minister of Public Works to the Armory upon request of Parliament or the Baron during times of conflict;&lt;br /&gt;
Furthermore, the Minister of Public Works shall see to the protection of all treasures earned by or gifted to the Government; Furthermore, the Minister of Public Works shall oversee the production of and storage of heavy swords as well as the sale to citizens at discount prices during times of peace, and the sale to foreigners at less than market value during times of peace, and allocation to the Grand Army of Derby free of charge during times of war. These heavy swords shall be produced by the smithies of the swamplands adjoining the city of Derby so as not to interfere with the good health and proper enjoyments or refreshments of the people of the city of Derby. The Minster shall also co-ordinate recruitment of citizens to the cause of the Federation.&lt;br /&gt;
&lt;br /&gt;
*'''Minister of the Interior''': The Minister of the Interior shall see to the collection of all relevant data and information related to the proper government of the Peninsula of Derby as determined by the executive request of the Baron, by the pleasure of a majority of Parliament or upon request of other ministers of the Government upon approval of Parliament. This information may include but will not be limited to update of the wiki, collection of statistics, transcripts of events, historical information related to the glory of the Peninsula of Derby or any other logs or journals deemed necessary by the above mentioned parties.&lt;br /&gt;
&lt;br /&gt;
*'''Minister of Justice''': The Minister of Justice shall see to the proper maintenance of all Peninsula of Derby KOS lists and PKOS lists, as well as to the ultimate determination of who shall be deemed such a menace to civil society as to warrant placement on said lists after the initial determination by the Minister of Defense with the consent of a majority of Parliament, or by rightfully proven evidence given by a citizen or citizens of the Peninsula of Derby or by a foreigner or foreigners, and corroborated by either a screen shot or yon Underworld. The Minister of Justice shall ensure that convicts are placed on or removed from the KOS list, or placed on the PKOS list, in a manner which is speedy, efficient and calculated to ensure that citizens or foreigners are not exempt from legally acquired penalties or meted out penalties in excess of their sentence by the Minister of Justice;&lt;br /&gt;
Furthermore, the Minister of Justice shall ensure that the Hall of Justice shall always maintain a link to currently updated KOS and PKOS lists carved into the wall of said Hall of Justice so that all citizens and foreigners shall have no excuse whereby they might plead ignorance of their inclusion upon said lists.  &lt;br /&gt;
&lt;br /&gt;
*'''Minister of Defense''': The Minister of Defense shall see that the Grand Army of Derby is kept in working condition in times of peace and in times of war, shall ensure that the role is kept and salary properly issued, shall ensure that the soldiers are armed, shall ensure that the chain of command is kept. Like all ministers of the Government, the Minister of Defense shall serve at the pleasure of the Baron, but the Minister of Defense shall not be beholden to the advice, wishes or orders of the Baron in times of war.&lt;br /&gt;
&lt;br /&gt;
*'''Minister of Foreign Affairs''': The Minister of Foreign Affairs shall see that due representation is made on behalf of the pleasure of Parliament or the Government to foreign kingdoms, religious sects or any other foreign entity with whom which it is in the interests of the Peninsula of Derby to treat. The Minister of Foreign Affairs shall act according to the wishes of Parliament or the Baron according to the pleasure of Parliament, and shall be representative thereof. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''- Parliament:'''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
*'''Rent''': Citizenship is the right of all, but to be the voice of the nation is only the privilege of the serious, prudent, devout and morally upright. For the privilege to sit in Parliament a citizen must show that they are able to pay rent of no less than 50 gold coins by paying to the Minister of Finance a fee of no less than 50 gold coins unless they become a member of the clan Peninsula Federation in which case said rent is waived.  &lt;br /&gt;
&lt;br /&gt;
*''' The term ‘Majority’''': A majority shall always be considered that largest group of voters who voted yea or nay on a particular proposition irrespective of the actual numbers of Parliament.&lt;br /&gt;
Voting: One seat, one vote. A motion for a vote shall be proposed on the _____ forum. Within forty-eight hours there shall be a simple yea or nay vote. In the case of a yea vote, the proposal shall enter into the constitution of the Peninsula of Derby. In the case of a nay vote, the defeated party which proposed the vote at issue may revise their proposal within ____ hours, unless those who voted nay allow more time, and a second vote shall take place. If this vote is a failure, then the proposal is considered rejected and may not be brought forward again for a period of no less than ____ months. In the case of a confidence vote, there shall be one simple yea or nay vote. If the result is in favor of the yeas then the Government stands. If the result is in favor of the nays then the Government falls and elections are called. &lt;br /&gt;
&lt;br /&gt;
*'''Parties''': Any member of Parliament may legally associate with one another as a party and any two or more parties may form an association so as to form a coalition. Any member of Parliament not associating with others to form a party shall be considered Independent. Any member of Parliament associating with others to form a party shall be a member of that party and shall cease to be Independent. For purposes of elections, members of Parliament shall either vote for an Independent candidate who, if they shall win, shall form a Government as Baron, or for a party who, if they shall win, shall press forward their leader to form a Government as Baron.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Rights:'''&lt;br /&gt;
*1)All citizens shall have the right to maintain their property claimed before the formation of the first Government of the Peninsula of Derby. All residents shall have the right to register their property with the Minster of Public Works upon claim of property by delinquency, purchase or trade, who shall ensure the rights of said registered citizens to their property, ensure the protection of their signage and arbitrate in the case of disputes concerning property.&lt;br /&gt;
&lt;br /&gt;
*2)All citizens not on KOS lists and PKOS lists shall have the right of protection of their persons ensured by the Government through the agency of the Grand Army of Derby. All citizens on KOS shall have the right to enter into the Grand Army of Derby at the lowest level of the chain of command and without payment for the remainder of their penalty and upon good behavior.&lt;br /&gt;
&lt;br /&gt;
*3)All citizens shall have the right to pay rent to enter unto Parliament.&lt;br /&gt;
&lt;br /&gt;
'''Grand Army of Derby:'''&lt;br /&gt;
* The Grand Army of Derby shall be a standing army composed both of paid regulars, who shall receive said payment upon attendance at roll, as well as unpaid wards of the state seeking to work off KOS status upon the recommendation and satisfaction of the Minister of Justice.&lt;br /&gt;
* All soldiers of the Grand Army of Derby shall receive in times of war ONE heavy sword or more at the discretion of the Master of Arms of the Grand Army of Derby, as well as access to free supplies at the discretion of the Master of Arms of the Grand Army during times of war or upon proof of carrying out justice according to the KOS or PKOS lists.&lt;br /&gt;
* All soldiers of the Grand Army of Derby shall accede to the commands of their immediate military superior in the chain of command during times of war to the best of their abilities. In times of peace all soldiers of the Grand Army of Derby shall be accountable to the Minister of Justice for the proper application of force to ensure the meting out of justice according to the KOS and PKOS lists and accountable to the Minister of Public Works to ensure the protection of property and signage.&lt;br /&gt;
&lt;br /&gt;
''History of the Peninsula Federation''&lt;br /&gt;
&lt;br /&gt;
Key points in the history of the Federation include:&lt;br /&gt;
&lt;br /&gt;
a. the liberation of Midway island in July '10&lt;br /&gt;
&lt;br /&gt;
b. the creation of the [[Tower of the Parliament]] in July '10&lt;br /&gt;
&lt;br /&gt;
c. the [[Midway Liberation War]] in August '10&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]]&lt;br /&gt;
[[category:Derby]]&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Peninsular_Federation&amp;diff=22316</id>
		<title>Peninsular Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Peninsular_Federation&amp;diff=22316"/>
		<updated>2010-08-22T05:53:20Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Groupbox|&lt;br /&gt;
group_name=Peninsula Federation|&lt;br /&gt;
group_image=[[Image:PF.jpg]]|&lt;br /&gt;
group_abbrev=PF|&lt;br /&gt;
group_membership=unknown|&lt;br /&gt;
group_leaders=Baron Robert Surcouf|&lt;br /&gt;
group_goals=To serve the Derby Peninsula with our very lives, souls and swords!|&lt;br /&gt;
group_contact=}}&lt;br /&gt;
&lt;br /&gt;
''' 2nd and Current Government of the Peninsular Federation:'''&lt;br /&gt;
----&lt;br /&gt;
*[[Baron Robert Surcouf]], Baron and leader of the Federation&lt;br /&gt;
*''Open'' Minister of the Interior&lt;br /&gt;
*''007 Warbear'' Minister of Defence&lt;br /&gt;
*''deus257'' Minister of Foreign Affairs&lt;br /&gt;
*''Grant Beacher's Ghost'' Minister of Culture&lt;br /&gt;
*''Black Jack Pershing'' Minister of Public Works and Recruitment&lt;br /&gt;
*''Uther'' Minister of Justice&lt;br /&gt;
&lt;br /&gt;
''' 1st Government of the Peninsular Federation:'''&lt;br /&gt;
----&lt;br /&gt;
*Baron Robert Surcouf&lt;br /&gt;
*Isaak Carlier (Minister of the Interior)&lt;br /&gt;
*Lord Grey (Minister of Defence)&lt;br /&gt;
*Neil Tathers (Sub-Minister of Native Affairs in the portfolio of Foreign Affairs)&lt;br /&gt;
*Deus257 (Sub-Minister of Outsider Affairs in the portfolio of Foreign Affairs)&lt;br /&gt;
*Hercule Le Tof (Minister of Public Works)&lt;br /&gt;
*Randall Flagg (Minister of Justice)&lt;br /&gt;
&lt;br /&gt;
'''Proposed Constitution of the Peninsular Federation'''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''- Introduction''':&amp;lt;BR&amp;gt;&lt;br /&gt;
The Peninsula Federation has as its primary goals:&lt;br /&gt;
&lt;br /&gt;
*1)To facilitate role-play in the outsider camp of Derby&lt;br /&gt;
*2)To advance the material interests of the outsider camp of Derby&lt;br /&gt;
*3)To provide an environment that will help introduce new characters to the world of Shartak while providing a range of opportunities to keep experienced players active in Derby upon maturation.&lt;br /&gt;
&lt;br /&gt;
The territory of the Peninsular Federation includes the City of [[Derby]], the Barony of [[Port Breton]], [[Midway Island]],[[Casterley Rock]], [[Arivo Island]], and all land east to [[Federation Cave]] together with all land north to the great swamp.&lt;br /&gt;
&lt;br /&gt;
The Peninsular Federation shall be based upon a Shartakian spin off of the principles of “responsible government” as elucidated by Lord Durham in reference to the government of Canada in the nineteenth century. As such, the Peninsula of Derby shall be ruled by a Baron who shall appoint cabinet ministers at his pleasure (hereafter simply referred to as the Government), who shall receive the highest military rank in the Grand Army of the Peninsula of Derby, who shall receive the title of Baron, connected to a local estate to be named by said Baron, who shall receive this title in perpetuity and who shall govern with the consent of the Parliament of the Peninsula of Derby until called to election after defeat by a non-confidence vote or after a defeat on a budget matter in the Parliament of the Peninsula of Derby (hereafter simply referred to as Parliament). &lt;br /&gt;
&lt;br /&gt;
'''- Ministerial Positions:'''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Minister of Culture''': The Minister of Culture shall create One thread on the Shartak clans forum. On this thread the Minister of Culture shall post no less than one time a year, contests, events, festivities or other similar functions planned by and orchestrated by the Minister of Culture for the people of the Peninsula of Derby for the enjoyment of said people and by the authorization of Parliament.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Minister of Public Works''': The Minister of Public Works shall see to the proper planning, building and maintenance of the city of Derby’s central boulevard and adjoining gardens as well as the maintenance of the jungle borders of the city of Derby;&lt;br /&gt;
Furthermore, the Minister of Public Works shall ensure that the rights of the private citizens of Derby to maintain signs are honored and that all signs on individual buildings whether owned by individuals or by the Government are protected from desecration;&lt;br /&gt;
Furthermore, the Minister of Public Works shall arbitrate disputes concerning property both for private citizens, for foreigners owning property on the Peninsula of Derby as well as for the Government, the decisions of the Minister of Public Works shall be enforced by the Grand Army of Derby where necessary. The Minister of Public Works shall see to the collection and safety of all rent to be paid to the Government by citizens of the Peninsula of Derby for the right of entrance into Parliament for the full enjoyment of the rights of Parliament. Said rent shall be the property of the Government to be used by the Government for the funding of events organized by the Minister of Culture, or for the purchase of munitions and other supplies deemed necessary for the proper maintenance of the Grand Army of Derby during times of conflict and shall be dispensed by the Minister of Public Works to the Armory upon request of Parliament or the Baron during times of conflict;&lt;br /&gt;
Furthermore, the Minister of Public Works shall see to the protection of all treasures earned by or gifted to the Government; Furthermore, the Minister of Public Works shall oversee the production of and storage of heavy swords as well as the sale to citizens at discount prices during times of peace, and the sale to foreigners at less than market value during times of peace, and allocation to the Grand Army of Derby free of charge during times of war. These heavy swords shall be produced by the smithies of the swamplands adjoining the city of Derby so as not to interfere with the good health and proper enjoyments or refreshments of the people of the city of Derby. The Minster shall also co-ordinate recruitment of citizens to the cause of the Federation.&lt;br /&gt;
&lt;br /&gt;
*'''Minister of the Interior''': The Minister of the Interior shall see to the collection of all relevant data and information related to the proper government of the Peninsula of Derby as determined by the executive request of the Baron, by the pleasure of a majority of Parliament or upon request of other ministers of the Government upon approval of Parliament. This information may include but will not be limited to update of the wiki, collection of statistics, transcripts of events, historical information related to the glory of the Peninsula of Derby or any other logs or journals deemed necessary by the above mentioned parties.&lt;br /&gt;
&lt;br /&gt;
*'''Minister of Justice''': The Minister of Justice shall see to the proper maintenance of all Peninsula of Derby KOS lists and PKOS lists, as well as to the ultimate determination of who shall be deemed such a menace to civil society as to warrant placement on said lists after the initial determination by the Minister of Defense with the consent of a majority of Parliament, or by rightfully proven evidence given by a citizen or citizens of the Peninsula of Derby or by a foreigner or foreigners, and corroborated by either a screen shot or yon Underworld. The Minister of Justice shall ensure that convicts are placed on or removed from the KOS list, or placed on the PKOS list, in a manner which is speedy, efficient and calculated to ensure that citizens or foreigners are not exempt from legally acquired penalties or meted out penalties in excess of their sentence by the Minister of Justice;&lt;br /&gt;
Furthermore, the Minister of Justice shall ensure that the Hall of Justice shall always maintain a link to currently updated KOS and PKOS lists carved into the wall of said Hall of Justice so that all citizens and foreigners shall have no excuse whereby they might plead ignorance of their inclusion upon said lists.  &lt;br /&gt;
&lt;br /&gt;
*'''Minister of Defense''': The Minister of Defense shall see that the Grand Army of Derby is kept in working condition in times of peace and in times of war, shall ensure that the role is kept and salary properly issued, shall ensure that the soldiers are armed, shall ensure that the chain of command is kept. Like all ministers of the Government, the Minister of Defense shall serve at the pleasure of the Baron, but the Minister of Defense shall not be beholden to the advice, wishes or orders of the Baron in times of war.&lt;br /&gt;
&lt;br /&gt;
*'''Minister of Foreign Affairs''': The Minister of Foreign Affairs shall see that due representation is made on behalf of the pleasure of Parliament or the Government to foreign kingdoms, religious sects or any other foreign entity with whom which it is in the interests of the Peninsula of Derby to treat. The Minister of Foreign Affairs shall act according to the wishes of Parliament or the Baron according to the pleasure of Parliament, and shall be representative thereof. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''- Parliament:'''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
*'''Rent''': Citizenship is the right of all, but to be the voice of the nation is only the privilege of the serious, prudent, devout and morally upright. For the privilege to sit in Parliament a citizen must show that they are able to pay rent of no less than 50 gold coins by paying to the Minister of Finance a fee of no less than 50 gold coins unless they become a member of the clan Peninsula Federation in which case said rent is waived.  &lt;br /&gt;
&lt;br /&gt;
*''' The term ‘Majority’''': A majority shall always be considered that largest group of voters who voted yea or nay on a particular proposition irrespective of the actual numbers of Parliament.&lt;br /&gt;
Voting: One seat, one vote. A motion for a vote shall be proposed on the _____ forum. Within forty-eight hours there shall be a simple yea or nay vote. In the case of a yea vote, the proposal shall enter into the constitution of the Peninsula of Derby. In the case of a nay vote, the defeated party which proposed the vote at issue may revise their proposal within ____ hours, unless those who voted nay allow more time, and a second vote shall take place. If this vote is a failure, then the proposal is considered rejected and may not be brought forward again for a period of no less than ____ months. In the case of a confidence vote, there shall be one simple yea or nay vote. If the result is in favor of the yeas then the Government stands. If the result is in favor of the nays then the Government falls and elections are called. &lt;br /&gt;
&lt;br /&gt;
*'''Parties''': Any member of Parliament may legally associate with one another as a party and any two or more parties may form an association so as to form a coalition. Any member of Parliament not associating with others to form a party shall be considered Independent. Any member of Parliament associating with others to form a party shall be a member of that party and shall cease to be Independent. For purposes of elections, members of Parliament shall either vote for an Independent candidate who, if they shall win, shall form a Government as Baron, or for a party who, if they shall win, shall press forward their leader to form a Government as Baron.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Rights:'''&lt;br /&gt;
*1)All citizens shall have the right to maintain their property claimed before the formation of the first Government of the Peninsula of Derby. All residents shall have the right to register their property with the Minster of Public Works upon claim of property by delinquency, purchase or trade, who shall ensure the rights of said registered citizens to their property, ensure the protection of their signage and arbitrate in the case of disputes concerning property.&lt;br /&gt;
&lt;br /&gt;
*2)All citizens not on KOS lists and PKOS lists shall have the right of protection of their persons ensured by the Government through the agency of the Grand Army of Derby. All citizens on KOS shall have the right to enter into the Grand Army of Derby at the lowest level of the chain of command and without payment for the remainder of their penalty and upon good behavior.&lt;br /&gt;
&lt;br /&gt;
*3)All citizens shall have the right to pay rent to enter unto Parliament.&lt;br /&gt;
&lt;br /&gt;
'''Grand Army of Derby:'''&lt;br /&gt;
* The Grand Army of Derby shall be a standing army composed both of paid regulars, who shall receive said payment upon attendance at roll, as well as unpaid wards of the state seeking to work off KOS status upon the recommendation and satisfaction of the Minister of Justice.&lt;br /&gt;
* All soldiers of the Grand Army of Derby shall receive in times of war ONE heavy sword or more at the discretion of the Master of Arms of the Grand Army of Derby, as well as access to free supplies at the discretion of the Master of Arms of the Grand Army during times of war or upon proof of carrying out justice according to the KOS or PKOS lists.&lt;br /&gt;
* All soldiers of the Grand Army of Derby shall accede to the commands of their immediate military superior in the chain of command during times of war to the best of their abilities. In times of peace all soldiers of the Grand Army of Derby shall be accountable to the Minister of Justice for the proper application of force to ensure the meting out of justice according to the KOS and PKOS lists and accountable to the Minister of Public Works to ensure the protection of property and signage.&lt;br /&gt;
&lt;br /&gt;
'''History of the Peninsula Federation'''&lt;br /&gt;
&lt;br /&gt;
Key points in the history of the Federation include:&lt;br /&gt;
&lt;br /&gt;
a. the liberation of Midway island in July '10&lt;br /&gt;
&lt;br /&gt;
b. the creation of the [[Tower of the Parliament]] in July '10&lt;br /&gt;
&lt;br /&gt;
c. the [[Midway Liberation War]] in August '10&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]]&lt;br /&gt;
[[category:Derby]]&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=A_Pirate%27s_Life&amp;diff=22315</id>
		<title>A Pirate's Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=A_Pirate%27s_Life&amp;diff=22315"/>
		<updated>2010-08-22T05:49:03Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This page offers guidelines on playing a pirate in Shartak. It focusses on the info needed to get a new pirate off to a reasonable start on Shartak. Pirates lead fairly solitary existences in the current epoch of Shartak: once there were large pirate clans but now most pirates carry on life (and death) on the island alone. In the absence of a mentoring culture amongst fearsome buccanneers, we hope this introduction helps.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
The areas of primary importance in any camp are the [[Huts#Ammunition huts | Weapons Hut]], the [[Huts#Medical huts|Healer's Hut]] and the [[Trader|Trader's Hut]]. Look around the [[shipwreck]], however, and you will see only the Trader's Hut - the pirates' home camp does not have a Weapons Hut or a Healer's Hut. Instead there are various cabins and rooms within the wreck that provide limited resources appropriate to pirates.&lt;br /&gt;
&lt;br /&gt;
Within the wreck the [[Shipwreck#Armoury | Armoury]] is the best place to search for weapons and the [[Shipwreck#Large Cabin | Large Cabin]] is the best place to search for FAKs. The [[Shipwreck#Hold | Hold ]] and the Large Cabin are also good places to search for gems, gold coins and rum. Other items that may be found include bottles or gourds of fresh water.&lt;br /&gt;
&lt;br /&gt;
The Trader's Hut is not strictly a resource hut. NPC traders maintain a stock of goods that may either be purchased using gold coins or bartered for using other items. The traders may also be persuaded to buy, or barter for, items in the player's inventory.&lt;br /&gt;
&lt;br /&gt;
In general the wreck should be considered as a resource-scarce location. It is, after all, a wrecked ship. The huts at outsider camps are much richer in resources for stocking up the player's inventory. Searching in an outsider Weapons Hut will yield rifles, bullets, machetes, knives, daggers, GPS units and sharpening stones. Searching in an outsider Healer's Hut will yield healing FAKs (first aid kits), bottles of water, gold coins, machetes (usually blunt), knives (also usually blunt) and sharpening stones.&lt;br /&gt;
&lt;br /&gt;
When starting out a pirate player should consider carrying 2 or 3 cutlasses or machetes (they can become blunt or break during use), a knife or dagger, at least one GPS unit to aid navigation, a sharpening stone and plenty of FAKs and bottles of water / rum. Keep a few empty bottles and suchlike, you can refill them with fresh water. Remember that anything can be traded in sufficient quantity. Note also that gold coins do not take up any of your inventory space whilst all other items do require inventory space. Gold is best saved for buying consumable resources such as FAKs, use everything else as a trade item.&lt;br /&gt;
&lt;br /&gt;
''Tip:'' It is important to note that the shipwreck is geographically very isolated. The nearest outsider camp is probably [[York]], three or more days' journey from the wreck. The nearest camp of any kind is the native village of [[Dalpok]], two or more days' journey from the wreck. The natives of Dalpok are, however, not particularly friendly towards outsiders or pirates.&lt;br /&gt;
&lt;br /&gt;
''Tip:'' The [[GPS]] unit is your friend. The isolation of the shipwreck and the harshness of the jungle can result in death by attrition. Learn to navigate via GPS and your life will be much easier.&lt;br /&gt;
&lt;br /&gt;
''Tip:'' The [[shipwreck]] is so resource-scarce that it is effectively a disadvantage for low-level pirates. Beginner pirates who want to level up in the swiftest manner should ''get away'' from the wreck as soon as they can. The outsider camps of [[Durham]] and [[Derby]] are the most pirate-friendly towns; even the dangerous town of [[York]] is a better place for a beginning pirate. In any outsider camp the better availability of FAKs results in a higher XP yield for both hunting and healing activities.&lt;br /&gt;
&lt;br /&gt;
== Skills For All Classes ==&lt;br /&gt;
&lt;br /&gt;
There is a Golden Triad of skills for all characters on Shartak i.e. '''Combat''', '''Healing''' and '''Movement'''. By developing this triad as early as possible the character will maximise the rate of XP gain. Early development is very important as XP costs for skills increase progressively. A poor start can result in a character being stuck at lower levels for longer than is strictly necessary.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
[[Close quarter combat]], [[Advanced close quarter combat]], [[Body building]] then [[Balanced stance]] represent the skills that are available to all characters and should be purchased in that order.&lt;br /&gt;
&lt;br /&gt;
If you plan to advance via combat you should get the HTH combat skills as soon as possible. Mathematically-speaking a rifle offers the most efficient method of killing animals for XP, at least until [[Close quarter combat]] and [[Advanced close quarter combat]] have been obtained (and [[Body building]] too if you want to be really pernickety). &lt;br /&gt;
&lt;br /&gt;
''Tip:'' HTH combat vs animals results in greater damage to the player than ranged combat vs animals. This can be used to the player's advantage i.e. to gain more XP from combat and self-healing.&lt;br /&gt;
&lt;br /&gt;
''Tip:'' Don't neglect the HTH combat skills! These are the base-level combat skills for everyone.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
&lt;br /&gt;
[[Triage]] and [[First aid]] are exceptionally useful to most classes. Triage offers no XP in and of itself, it merely allows identification of wounded players and helps prevent wasteage. First aid doubles the HP healed by an FAK (first aid kit) and means that one FAK can gain you as much as 10 XP (as opposed to 5 XP without the skill). It also makes FAKs go further, meaning less time spent searching for FAKs, rather useful at the shipwreck where FAKs are scarce. Together these skills offer an XP income stream that does not rely on hunting or combat ''but only if'' a ready source of FAKs is available.&lt;br /&gt;
&lt;br /&gt;
''Tip:'' Wounded players who have run out of FAKs usually head for the nearest Med Hut or Trader's Hut.&lt;br /&gt;
&lt;br /&gt;
''Tip:'' Scarcity of FAKs at the shipwreck makes healing a less-attractive career for the pirate than for either outsiders or natives. Nevertheless, improved ''personal'' healing benefits everyone regardless of class.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
&lt;br /&gt;
Everyone benefits from getting the [[Exploration]] and [[Trekking]] combination as soon as possible, ideally after the combat and/or healing skills. Exploration enables the player map and Trekking halves the APs required to travel through jungle of density 6 or less. The primary reason for purchasing the movement skills is to preserve more APs for activities that gain XP i.e. hunting, combat, healing, searching for goods et al.&lt;br /&gt;
&lt;br /&gt;
''Tip:'' Given the resource-scarce nature of the shipwreck there is a strong case for pirates purchasing Exploration and Trekking at an early stage to allow easier access to other camps. &lt;br /&gt;
&lt;br /&gt;
''Tip:'' Although movement skills don't earn XP in and of themselves, chopping jungle can earn a few XP and trading with a trader from another settlement can earn 100 XP for each 'first' visit (see 'Haggling' below).&lt;br /&gt;
&lt;br /&gt;
''Tip:'' Trekking should always be purchased ''immediately'' after Exploration as the latter is of very limited use on its own.&lt;br /&gt;
&lt;br /&gt;
== Other Skills ==&lt;br /&gt;
&lt;br /&gt;
Once you have maxed the three main groups (Combat, Movement, Healing) the skill choice becomes much more subjective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Stamina]] is a good purchase. The extra HP can mean the difference between death and running a cutlass through your attacker's gizzard. It has no direct XP-earning capability but it does mean that you can take (and self-heal) a lot more damage. &lt;br /&gt;
&lt;br /&gt;
''Tip:'' Stamina should only be purchased when the character has sufficient FAKs or herbs in hand to immediately heal the bonus HP from stamina (and earn 20 XP for doing so).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Haggling]] is another nice-to-have but should not be taken too early. Traders can be visited repeatedly but XP from trading can only be garnered by continually doing the rounds of the traders at all settlements (not just your own). You have to move from trader to trader (camp to camp) to get the most out of trading transactions. Haggling can offset the negative reactions of a trader who is visited too frequently but it is not guaranteed to do so. &lt;br /&gt;
&lt;br /&gt;
''Tip:'' Even without [[Native knowledge]] a trading pirate can take advantage of native herbs. Healing herbs are higher-value items that can usually be traded for FAKs on a 1:1 basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Native knowledge]] may seem to be of limited use (jungle berries are an emergency measure at best) but it does open up one very important option - the use of native healing herbs in addition to FAKs. With this ability the native villages become a useful source of healing items. Note that for pirates the native herbs will only heal 5 HP as opposed to FAKs healing 10 HP (with [[First aid]]) but they will stop bleeding. Like rifles and bullets, native blowpipes and darts are a waste of time for a pirate who has mastered the HTH skill tree.&lt;br /&gt;
&lt;br /&gt;
''Tip:'' Native knowledge can be a lifesaver for a stranded, injured pirate. Give serious consideration to purchase of this skill if you do not intend to stay in or around an outsider town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Tracking]] skills are enormously useful to the venegance-minded or to those defending an area as, at higher levels, they allow you to track specific people if you have them in your contact list.&lt;br /&gt;
&lt;br /&gt;
== Advancement Strategies ==&lt;br /&gt;
&lt;br /&gt;
The following initial advancement paths are ''suggested''. Within each path certain skills can be swapped around based upon the preferred style of play. It is advisable to understand the strengths and weaknesses of a chosen strategy ''before'' implementing it in play.&lt;br /&gt;
&lt;br /&gt;
=== Fighter / Hunter ===&lt;br /&gt;
&lt;br /&gt;
''(1) Close quarter combat -&amp;gt; (2) Advanced close quarter combat -&amp;gt; (3) Bodybuilding -&amp;gt; (4) Exploration -&amp;gt; (5) Trekking -&amp;gt; (6) Balanced Stance -&amp;gt; (7) Stamina -&amp;gt; (8) Triage -&amp;gt; (9) First aid -&amp;gt; (10) Native Knowledge''&lt;br /&gt;
&lt;br /&gt;
This path relies upon hunting animals / natives / outsiders as the initial method of XP generation and therefore establishes the primary HTH combat and movement skills as early as possible. By level 10 the character is fairly well rounded. There is a strong case for purchasing Native knowledge ''before'' Triage if there is a lack of available FAKs or if healing herbs are available.&lt;br /&gt;
&lt;br /&gt;
=== Trader / Healer ===&lt;br /&gt;
&lt;br /&gt;
''(1) Exploration -&amp;gt; (2) Trekking -&amp;gt; (3) Native knowledge -&amp;gt; (4) Triage -&amp;gt; (5) First aid  -&amp;gt; (6) Bodybuilding -&amp;gt; (7) Stamina -&amp;gt; (8) Haggling -&amp;gt; (9) Close quarter combat -&amp;gt; (10) Advanced close quarter combat''&lt;br /&gt;
&lt;br /&gt;
This path relies upon trading and healing as methods of XP generation and requires access to supplies during the initial levels. The movement skills at level 1 and 2 allow for a wider range of play and XP-gathering trading visits to nearby villages. The lack of early combat skills ''does not preclude hunting'' as a method of obtaining XP; it just means that animals will not be killed as quickly and will likely inflict more damage before they are dispatched. Levels 3 to 5 result in improved healing supplies and open up greater freedom to roam. By placing emphasis on native knowledge rather than triage the character gets early access to healing supplies from native villages. Levels 6 and 7 improve survivability versus dangerous animals / natives. The level 8 skill presumes that the character is making frequent trading visits and it will help offset potential negative reactions but will not result in more XP. Everything from level 8 onwards is optional and almost certainly subjective.&lt;br /&gt;
&lt;br /&gt;
== Clan Membership ==&lt;br /&gt;
&lt;br /&gt;
Technically-speaking, advice on clan membership falls outwith the remit of a beginner's guide (there is nothing simple or quick about inter-clan politics). However given the paucity of XP-earning opportunities at the shipwreck clan membership is a worthwhile consideration for a beginning pirate. Joining a pirate clan will almost inevitably lead to combat and XP. By working with experienced pirates you can participate in raids on target locations away from the wreck and learn useful strategies for hiding and stalking (a necessity of pirate life). As pirate clans never seem to last for long it is worthwhile checking the Shartak forum to see which one is currently in ascendancy. It is also advisable to check out the reputation of a pirate clan before joining up; membership in the wrong clan can be the equivalent of the Black Spot. The current premier pirate clan is the [[Pirate High Command]], the successor to larger but now extinct pirate clans such as the [[Brotherhood of the Coast]], the [[1st Imperial Privateers Regiment]], and the [[Scurvy Crew of the Hellborne Strumpet]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Class Guides]][[Category:Shipwreck]]&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Vercingetorix&amp;diff=22314</id>
		<title>Vercingetorix</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Vercingetorix&amp;diff=22314"/>
		<updated>2010-08-22T05:45:00Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vercingetorix is a Lord of the [[Dalpok Crownlands]], committed to resist oppression by pirates and outsiders of his native homeland. Vercingetorix took his warrior name from an outsider legend of a resistance fighter of antiquity. Vercingetorix is the son of the now deceased [[Dappled Shadow]], the former [[Raktam]] warlord and erstwhile Empress of the Three Lands, conceived and raised during her exile in Dalpok. He has a concubine, [[Kikuya]], and built the [[Citadel]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The journal below was written in his youth long before he became the junior Lord, the ink of poisonous berries upon the dried and pressed leaves of banana trees.&lt;br /&gt;
&lt;br /&gt;
===Journal of Vercingetorix - Resolution on the Path of the Revered Elders===&lt;br /&gt;
&lt;br /&gt;
====November 'o8====&lt;br /&gt;
&lt;br /&gt;
My childhood playing amongst the grasshoppers and dragonflies of the Great Dalpoki Plains ended as the constellation of the Red Stranger loops over the hoizon of the plains. &lt;br /&gt;
&lt;br /&gt;
My arms are tattooed by an ancient crone, so long in the village people have forgotte her name, with ink drawn from the venom of the deathadders of the holy grasses. This was once done with the tooth of  tiger or the tusk of a wild boar, but in recent years since the pirates endeavoured to sell Dalpok to the outsider Maevar, it has been executed wth bone fragments of from the corpse of that unfortunate man. &lt;br /&gt;
&lt;br /&gt;
The story is fairly interesting and so I recount it: a small horde of pirates seized control of the south of Dalpok and purported to re-name it &amp;quot;New Amsterdam&amp;quot;. For barely 150 gold coins Maevar bought all rights, title and interest to New Amsterdam, and then rather naively endeavoured to live in the village and act as its benevolent quasi-governor. &lt;br /&gt;
&lt;br /&gt;
Maevar's sun-dried corpse, reduced to a state of partial mummification,  is in the weapon's hut, an edifice identifiable to visitors by the motto inscribed on the doorway, &amp;quot;Live Free or Die&amp;quot;.  By using Maevar's shattered bones as tattooing instruments for warriors as they depart to fight, we remind ourselves as a culture that we are owned by no one, that we have allegiance only to ourselves, and that human longevity is a condition which may end at a moment's notice. &lt;br /&gt;
&lt;br /&gt;
I brace myself with a blowpipe carved from the ivory of an elephant. This is my first blowpipe, and I treasure it as a novelty, fully aware that I have little ability to use it. Animals in Dalpok all have some significance to different sects within the vilage, but elephants, by reason of their nuisance value in stripping the bark and leaves from essential trees such as mangoes and bananas, are quite freely killed, with little remorse. Some meagre efforts have been made over the years to domesticate the beasts, but it is far more likely that you will see a Dalpoki eating the meat from an elephant's corpse (which is quite delicious) then riding precariously upon a bull elephant's back, other than, perhaps, as a dare or a gesture of courage in the course of a courtship. &lt;br /&gt;
&lt;br /&gt;
I head north. The road between the pirates' haunt and Dalpok is called Corsair Boulevard by both the natives and the pirates. It is usually in various states of disrepair. Discarded rubbish such as broken pottery, rags of cloth and the leftovers of meals has created an avenue of detritius. Civic-minded individuals from both sides periodically lay straw or long grass on the road so as to allow ease of passage, and this has slowly intermingled with the rich soil of the island and the manure of passing animals. The remarkable result of this is that the road itself is three feet higher than its surrounds. One almost feels as if one is riding on the back of a tiger when traversing the Corsair Boulevard, both literally and figuratively.&lt;br /&gt;
&lt;br /&gt;
Corsair Boulevard is used for the convenience of both sides of the conflict to find the other's camp. As a consequence of this mutual destructive convenience, the road is occasionally tended. The Dalpoki statesman Woo Elephant Yeah is the person who seems to be most active in this exercise. I know that he also tends a road down to York. The &amp;quot;Woo Elephant Yeah Network&amp;quot;, as some people call it, takes some effort on his behalf. &lt;br /&gt;
&lt;br /&gt;
At one stage pirates laid signs to mark the Corsair Boulevard so as to assist the less experienced of them to find Dalpok during periods of spikes in aggression between the two sides. Dalpoki warriors tended to remove them as they were erected, and often killed the outsider mercenary road workers responsible, but in more recent times there is an strange understanding that the road is of joint advantage, and so it stays relatively intact.&lt;br /&gt;
&lt;br /&gt;
My part in the holy war on pirates thus begins, and my first step on the Path is actually upon the rotting timbers of the deck of the wreck, the unholy vessel known as the Hellborn Strumpet. It is a single-masted sloop, as the outsiders call this type of vessel, something we often see out to sea, but never have I seen one so close as to stand on it. &lt;br /&gt;
&lt;br /&gt;
It lies more-or-less horizontally on a sandbar, a great gouge cut into its side, perhaps by reef further out to sea. It seems to my untrained eye that it might be capable of repair with driftwood, if only the pirates had the tools to fix it. The star gods grant them this boon, I say, for then they may leave Dalpoki territory.&lt;br /&gt;
&lt;br /&gt;
High above on the mast, a repellant facsimile of a great tree, is a black rag bearing the image of a skull. The stench is enormous, eminating from the wood, beneath which various pirate sailors slumber in the moonlit night. &lt;br /&gt;
&lt;br /&gt;
I can hear muttering in the vulgar outsider tongue, a vocabulary I do not understand, and do not like for its gutteral phrasing. The ship is a diseased place, diseased of the spirit, far worse than as described to me by my mother, who raided the vessel when she was Warlord with the Royal Court of Greater Raktam.  &lt;br /&gt;
&lt;br /&gt;
Three pirates and a nearby Yorksman felt the pain of my darts, despite my novice skill. Moe specifically, they are the pirate called Red Will, a broad man with jagged scars around his neck and hair the colour of the sunset, a shortish, surly man with ruffled sleeves called Cryptrocket, and a darkhaired woman pirate, called Nicolette the Fierce, my first kill. &lt;br /&gt;
&lt;br /&gt;
I looked closely at the woman as I poisoned her in her sleep. She wore the clothing of an outsider man, but had long hair and pouting lips. The unwashed smell was the same, though, irrespective of the gender. &lt;br /&gt;
&lt;br /&gt;
The Yorksman, notable by the red-coated dress worn by many of the people of that town, is called Vinzenz, an overweight settler, not a fighter. &lt;br /&gt;
&lt;br /&gt;
I try to take their heads as trophies, but have no knack for it. Perhaps I should practice this more.&lt;br /&gt;
&lt;br /&gt;
====December 'o8====&lt;br /&gt;
&lt;br /&gt;
In the beginning of this month, I was in the weapons hut and saw Gridflay the Grim, one of the Revered Ones. I could barely bring myself to hail him. He was standing near some refugees from Raktam, people fleeing a new war with the outsiders. I identified the Raktam Royal Advocate, Quest, in the traders hut, where I received a letter.&lt;br /&gt;
&lt;br /&gt;
My mother sent me a note from Raktam, where she had recently repatriated. Apparently the King of Raktam had acknowledged her presence and more or less welcomed her back to the fold, but she still felt compelled by the Raktam sky gods (who are, frankly, a petty bunch and inferior to our star gods) to take up the mantle of Empress. But the blood-frenzy of the [[Greater Shartak Unification Coalition]], as a particularly organised and vicious gang of outisders are know, had recently torn the heart from the royal city, and so, in her capacity as Empress, she felt compelled to make amends to her deities by sacrificing herself.&lt;br /&gt;
&lt;br /&gt;
I personally have never heard of greater foolishness, but the Raktam heart is full of grand gestures and melodrama. The more pragmatic Dalpoki have never been compelled to think in such a fashion, let alone act like that. You apologise to the gods by killing your enemies, not by killing yourself. It does not please the gods to engage in self-mutiliation. But she has a mind of her own: a mind, I suspect, somewhat divorced from reality since her sister the Queen died, and I am hardly the sort of son to dissuade her from what she regards as an imperial act of devotion by sacrifice.&lt;br /&gt;
&lt;br /&gt;
The message nonetheless invited me to join the Raktam forces under the command of Raktam's warlord, Jace Daskull, the fourth to hold that title, to the south of the moutain, building up for a great melee. I had never travelled south before, the vegetation slightly more lush, perhaps. &lt;br /&gt;
&lt;br /&gt;
The mountain's shadow when perceived from the south seems quite strange, the sun focussing its effort from an odd angle. And there is white ice, which my mother told me is known by the outsiders as &amp;quot;snow&amp;quot;, at the very pinnacle. I had never seen this wonder before. It looks to me, from my distance down below in the jungle, to be as if a cloud as congealed to the tip.&lt;br /&gt;
&lt;br /&gt;
And so I participated in [[the Battle of the Crazy Falls]], my journey twice interrupted by a corsair called Pirate Bay, lurking to the south-east of the village. Blood stained the foam and by the grace of the star gods, manifesting as lightning, the native forces won the day. I was dispatched earlier by a giant parakeet, glory in the war deprived by the outsiders' blackguard actions. &lt;br /&gt;
&lt;br /&gt;
My mother died in the action, apparently assassinated by [[Rex Feral]] on some sort of contract. As I said, it was her wish to shed her blood to appease the Raktami skygods, but I dout she thought it would end like that. Perhaps she did appease the gods who have recently frowned on Raktam by causing the outsider horde to ravage the royal city, for I hear things have been quiet there of late. I will mourn her once I avenge her.&lt;br /&gt;
&lt;br /&gt;
Afterwards I travelled to [[Wiksik]] to pay my respects to the King of Greater Raktam and the Grand Tyrant of the [[Kingdom of Skulls]]. I did this, first, by way of the tunnel known as [[Armadox's Cut]],named after the now long dead Butcher of Raktam who terrorised the kingdom for years and then as warlord died in bleak and far-away Durham on a mission for the Raktami queen. &lt;br /&gt;
&lt;br /&gt;
And, second, then to Wiksik via Raktam itself. The royal city is still grand, despite its recent wars. Briefly I stopped in the throne room of Sofaking, the ruler of the Royal Court of Greater Raktam. I bowed to the king as he seated himself on his amethyst throne, but did not present myself, as a mere commoner from a place outside his realm. &lt;br /&gt;
&lt;br /&gt;
I did stop by to see the Royal Treasury of the Royal Court, north to the trader's hut, the gold gleaming and improbably heaped high but protected by a magic spell cast by the King's royal physician, Nyarlothetep, so as to be rendered intangible. It truly is a wonder, and amusing, too, to try and touch the gold and fail entirely. The Treasuery is not even guarded. Perhaps it is just an illusion, and the gold is elsewhere.&lt;br /&gt;
&lt;br /&gt;
The tomb of the founder of the Royal Court, Blue Hummingbird, sits between the treasury and the throne room. The tomb was once her throne room, but upon her death at the hands of an assassin, it was converted into a royal mausoleum. The body of the dead queen was in a stone sarcophagi. If the carving of her body as it appeared on the tomb was accurate, no wonder men lusted after her: the strong thighs of a acrobatic performer and the full breasts of a pregnant woman with nipples like the horns of a goat. &lt;br /&gt;
&lt;br /&gt;
I placed an orchid at the tomb's door by way of paying my respects to my royal aunt, who I never met. Probably just as well as one should not be physically enamoured of one's relatives: we leave that sort of behaviour to the cannibals of [[Rakmogaki Collective]].&lt;br /&gt;
&lt;br /&gt;
I also obtained healing herbs from the local trader. The trader seemed pleased to see me, a new face, but you can never trust the Raktami with their obsession with commernce and money and I watched my gold coins closely. I also steered away from the slums to the south of the city: I have heard they are dangerous since the Grand Vizier's Markets closed. Someone said the Red Stranger himself was to the south, in a grotto. I decided to see this scarlet demon, which I had heard of but did not quite believe existed.&lt;br /&gt;
&lt;br /&gt;
I killed some more outsiders on this journey to see the Red Stranger. There are fewer pirates in this part of the island,  only more overweight outsiders from the southern encampments. Abruptly, in a clearing, there was a proliferation of people - more outsiders than I have ever seen, grunting in their language. I met a Revered One, Ropata the Twin-bladed - I was in awe of this great general of our people, who was in the company of a cadre of warrior-devotees, heading south. One of the other Great Ones, Azuma the Magnificent, was outside the grotto, also with some companions. He gifted me with a boars tusk necklace - a truly great honour. I then entered the grotto. It was crowded. One of the Red Stranger's goblins pushed me into a line, so I killed him. And then the Red stranger himself - corpulent, with the albino beard and white features of a corpse, threw money at me, as if I was a prostitute. So I killed him too, and left for Wiksik, running out the door of the hut while the other occupants stared as if amazed at the sight of the dead devil.&lt;br /&gt;
&lt;br /&gt;
I headed north west crossing the [[Armachu Trail]], past and through some beautiful lakes. I reached [[Wiksik]], a vibrant place, less grand than Raktam but more dense with population, and with much political intrigue. It is the home of the otherworldy culture of the native people of Shartak. Those of us on the west side of the mountain have little time for ghosts and the like, but here in the city of the tyrant and the [[Necromancer's Guild]] it is all the rage. They even have a Spirit Hut - why, it is not clear to me. &lt;br /&gt;
&lt;br /&gt;
The throne room was unoccupied save for courtiers.  I then received word from one of the Grand Tyrant's concubines to travel to the far western plains to participate in a Kingdom of Skulls event - some sort of festivity, apparently. &lt;br /&gt;
&lt;br /&gt;
While hiding in the water en route to this festival, I was in turn killed by a giant squid. I reincarnated and tracked the beast down. An abomination in the eyes of the star gods, with giant arms and eyes as big as the full moon. Diamond Joe Quimby of Wiksik and others dispatched the beast, in shallow water due north of the far eastern swamp, called the Marl-Pit by the Raktami, and some other name by the Wiksik (I forget).&lt;br /&gt;
&lt;br /&gt;
I met some paid mercenaries of the Kingdom of Skulls near the western marsh, but there was no sign of the promised event. The mercenaries were identifiable by wearing a flower on their chests. I did not attack them out of respect of the Kingdom of Skull's ceremony.&lt;br /&gt;
&lt;br /&gt;
Faced with the option of heading home, or going south to prey upon the people of Derby, I instead travelled to Rakmogak. It is a dangerous place, and the passage across the Ash Channel, as it is known by some, is perilous with sharks. I managed to make my way to Mandible Island, the banana-shaped stretch of land to the south, and then finally got to the village itself where I slept in a cave. &lt;br /&gt;
&lt;br /&gt;
The village is very small: I assume the cannibals are not the type of people who construct huts. It is littered with human bones. A sign with a bleached skull specifically warns members of the Kingdom of Skulls to stay away. &lt;br /&gt;
&lt;br /&gt;
I collected some fungi from the tunnel to the far north, evading the local Rakmogaki [[Exotic Sports Hunting Club]] members farming the mushrooms near the entrance. The fungi have miraculous properties, it is said, and I was pleased to have gathered so many. &lt;br /&gt;
&lt;br /&gt;
Once I saw the great [[Wicksick]] warrior Foo Fighter in a tunnel near the settlement, and gathered that Anthor, Avatar of the Kingdom of Skulls, and his Dalpoki liegeman Daigo Smash, had recently visited. Disguised in a cloak as a woman, I bought some wooden clubs from the trader, better weapons in melee combat than machetes, but rarely found outside Rakmogak.&lt;br /&gt;
&lt;br /&gt;
I was faced with the option of killing cannibals when I was on the island. I asked myself where the Path of the Revered Ones lay. Certainly Ropata the Two-Bladed One would not have hesitated. The Rakmogaki, it is said, are the rejected ones from the easterners, the Raktami and the Wiksik, the isolated and more pure culture of the Dalpoki on the western side of the mountain not having been infected with their illness. &lt;br /&gt;
&lt;br /&gt;
From a tribal perspective, then, the Dalpoki have had no hand in the establishment of this dangerous outpost of perversity - our tradition would not have been to cast out anyone who dabbled in cannibalism. We would instead have neutered them, to prevent the disease from running rampant through their loins to their children. &lt;br /&gt;
&lt;br /&gt;
At the end of the day the Dalpoki, while disliking the Rakmogaki way of life, such as it is, have no quarrel with these people, and so I let them be.&lt;br /&gt;
&lt;br /&gt;
====January 'o9====&lt;br /&gt;
&lt;br /&gt;
I have returned from a sojourn to Rakmogak, hving been dispatched in the northern tunnels by an outsider, of all things, named Derby.&lt;br /&gt;
&lt;br /&gt;
Dalpok is quiet, and a cool breeze carries over the grassy plain. It is the shargle season, and I suspect many of the women folk are in the mountan ledges collecting eggs. The eggshells are used as cooking utensils, much to the horror of a small sect called the [[Shargle Riders of he Mountain]] which regards the shargles as sacred, sentient creatures. I have never seen a shargle, and don't especially wish to, notwithstanding my vow never to kill an animal: the birds are 7 feet high with talons on each webbed foot, and a hard red and blue caraprice on their head beneath which night black eyes glare. The star gods help us all if they are sentient, for they would secede us on this island. The talons are frequently a source of infection to those who are mauled and the disease from such a scratch, even if not to a vital organ, can be fatal. I once saw a small boy ravaged by one of the birds and broght down from the mountain. He was looking for a lost goat, a pet. The infection from the talon scratch manifested itself as a glaring red swelling, and he died several days later despite the best efforts of the village shamans, his body fevered and bloated.&lt;br /&gt;
&lt;br /&gt;
I restock with darts. The darts are made from the carefully filed antlers of stags, and weighted with dried cartledge around the head. The cartledge soaks the poison. The poison is a mix from sickly berries (called Samedi berries after a long dead warrior who first extracted the poison from these fruit) and snake venom. It is quite deadly, and as children we are taught to keep well away from the gourds of poison which are found around and near the weapons hut. &lt;br /&gt;
&lt;br /&gt;
Dalpoki warriors milk the snakes for venom, to show their bravery. I understand the people of Raktam and Wiksik have a separate caste who attend to this, although I could be wrong - certinaly, snakes are less abundant in those places by reason of a lack of proximity to grasslands. Smalls tuff of shargle feathers as a tail help guide the darts, and make them spiral as they fly. The spiral action assists with distance.&lt;br /&gt;
&lt;br /&gt;
I head north up Corsair Boulevard. I meet the famed cartographer Woo Elephant Yeah, who I have mentioned before, and give him a spare blade to assist him in his efforts. I also assist a very young warrior named Megagaw with healing herbs to various wounds on his arms and legs, and then later discover him on the beach, and then again on the deck of the wreck. The novice is now very wounded and easy game for the buccaneers, who have only not dispatched him because of the influence of rum and their lack of sleep. I kill one of them, the notorious deathdealing Cownose, and adminster healing herbs to my fellow warrior. But Megagaw is in a bad way, his life's blood spilling over the wooden deck from a deep and jagged wound to his upper torso: I whisper to him to move but it is probably too late.&lt;br /&gt;
&lt;br /&gt;
In slaying the malign Cownose, I have sudden inspiration: I learn how to collect the skulls of my enemies. Using a machete, I cleave the skull away from the spine, and then use a knife to strip the flesh away from the face so as to reduce it to bare, wet bone. This is necessary so as to weave twine through the (now empty) eye sockets, which makes the skull much easier to carry. Weaving the twine through the nostrils of an intact face runs the risk that the twine will eventually cut through the flesh of the nose- the cartlidge is not strong - and so the skull will be lost, especially in combat or while travelling. &lt;br /&gt;
&lt;br /&gt;
I also learn the very best way of using my blowpipe, to measure my strikes between heartbeats, so that my pulse does not jolt my aim. &lt;br /&gt;
&lt;br /&gt;
I am now a fully fledged warrior, although I have much to learn about how to travel through the jungle. An additional tattoo, the tiger shadow insignia, will need to be inked into my back upon my return to signify my elevation to the ranks of the warrior class of the Dalpoki.&lt;br /&gt;
&lt;br /&gt;
There seem to be many cannibals about, preying on the shipwreck. I do not trust them. Some of them, viewed from a distance, seem to either wear or carry the tattooed skins of the Dalpoki dead.&lt;br /&gt;
&lt;br /&gt;
A pirate kills me in deep water north of the wreck, a novice named Fiery Fred. In our atavistic warrior society, hatred of the enemy in war is less pronounced than in more nationalistic indigeneous societies east of the mountain, to whom war is so disagreeable a phenonomon that the foe has to be ipso facto demonised. I find hatred of the enemy to be a wholly alien concept. He was doing his duty, just as I am doing mine.&lt;br /&gt;
&lt;br /&gt;
I reincarnate back in Dalpok, and kill a pirate who has strayed into the village boundaries. Curiously he has some Wiksik kills, and a York kill, but no Dalpok kills evident form his person. I collect his head - my second skull. &lt;br /&gt;
&lt;br /&gt;
Its apparent from items I find on his corpse that he is being supplied by the people of [[Durham]]. The pirate's sharpening stone is of the type found on the rocky beaches of the peninsula, and which were used to create the fort north of the Durham settlement. There are no such resources in and around the wreck - nothing but soft sand and the stones supplied by the trader. Could the people of Durham be supporting the pirates? A pirate invasion is rumoured within the village, and striking pirate supply lines would be a nice rearguard action. I resolve to travel to Durham to ascertain the truth of this and interrupt their logistics.&lt;br /&gt;
&lt;br /&gt;
This entails either a long walk, or using a roaming shaman. The roaming shamans are ancient people, mysterious in their origin. The Oral Tradition of the Dalpok warriors cadre says they were from the island of Bahbikuryah (called Barbekuria by the Wicksick, and Grand Hummingbird by the Raktam). Raktam, with its romantic tales created by its famed storytellers, has different legends of some of them:&lt;br /&gt;
&lt;br /&gt;
*[[Movak]] is a roaming shaman originally from Dalpok. Many years ago he was a simple hunter, who ascended the mountain in search of food. Movak stumbled upon a sacred temple, and met [[Skulu]], the high priestess of the mountain temple of the Unseen One. Skulu taught Movak the powers of the shaman, and the two dared to fall in love. The Unseen One became furious, and cast them from the mountain temple. By reason of the Unseen One's wrath and the peculiarity of his magical curse, Movak and Skulu are doomed to look for each other across the breadth of the island, but are invisible to each other's presence.&lt;br /&gt;
&lt;br /&gt;
* [[Igoban]] and [[Zakano]] are identical twin sisters from Wiksik who detested each other from birth. The jealousy and anger harboured by the twins of each other culminated in a fearsome oath, the only matter the two sisters have ever agreed upon: they have vowed never to rest upon land where the other has set foot. And so by reason of their respective restlessness have never ceased walking the island, sustained only by their magical shamanic powers and all-consuming bitterness.&lt;br /&gt;
&lt;br /&gt;
* [[Atok]] says he is the husband of Shartak, a beautiful mermaid. She is charming and warm, and loves all her children. Her only flaw is a voracious appetite. She ate and ate and ate until she became the size of an island. Too big to scratch herself, she commands Atok to run about her body and scratch where it itches. But Atok has always had a dry sense of humour, and no one can be sure if he is telling the truth, or not.&lt;br /&gt;
&lt;br /&gt;
I personally have never encountered evidence that the island is a giant mermaid, so I doubt the truth of this latter legend.&lt;br /&gt;
&lt;br /&gt;
I cannot be sure which roaming shaman will attact my spirit. I resolve to think about this.&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Parchment_Pages&amp;diff=22313</id>
		<title>Parchment Pages</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Parchment_Pages&amp;diff=22313"/>
		<updated>2010-08-22T05:42:30Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: /* Dalpok */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Parchment Pages.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Don't Panic!==&lt;br /&gt;
&lt;br /&gt;
Ever wonder where you're going, or how to get there?  Taken so many wrong turns that you're probably back where you started?  After a while, do all those damn trees start to look the same?  It's a good thing we have [[Items#GPS unit|GPS Units]], eh?  The reassuring sight of those incomprehensible numbers is sure to steady the heart of any misplaced adventurer.  Now you know exactly where you are!&lt;br /&gt;
&lt;br /&gt;
''So where the hell is everywhere else?''&lt;br /&gt;
&lt;br /&gt;
==Navigational Tips and Tricks==&lt;br /&gt;
[[Image:Corodinate example.png|thumb|right|Less confused yet?]]&lt;br /&gt;
The GPS displays X and Y co-ordinates, like a graph.  Step west, and the first number goes down; east and it goes up.  Similarly, going north increments the second number, and heading south decreases it.  To get to a given set of co-ordinates, the best method is often to move diagonally until one co-ordinate is correct, then move in a straight line along that axis until you reach your target.  Just be aware that occasionally this technique may result in you walking into a mountain.&lt;br /&gt;
&lt;br /&gt;
===Roads===&lt;br /&gt;
A fairly extensive, if rather variable, [[road]] network connects the settlements of Shartak.  If you can find a signposted [[road]], this will often get you to your location quickly.  Just make sure the [[road]] isn't a randomly cut red herring, and don't sleep on the [[road]] - banditry is rife in many regions.  A map of the theoretical [[road]] network can be found [[Civilized Highway Society|here]], but some of these [[roads]] may not actually exist at any given time; the current [http://www.itechsc.com/misc/shartak/ubermap/ Ubermap] will show which ones are currently navigable, or if you don't want to [[rifle]] through for a good one, the best are listed [[Roads|here]]&lt;br /&gt;
&lt;br /&gt;
===Addons===&lt;br /&gt;
&lt;br /&gt;
Those of you with [http://www.getfirefox.com Firefox] should definitely consider getting a couple of the [http://greasemonkey.mozdev.org/ GreaseMonkey] scripts from the [[The Shartak Wiki:Community Portal|Community Portal]] page.&lt;br /&gt;
&lt;br /&gt;
*[http://userscripts.org/scripts/source/3451.user.js The Shartak Map Overlay] gives you the option of placing a complete copy of the island map over your own in-game map screen, which is a huge help for those of you without GPS units.  Use it to find your position relative to one of the southern towns, then go there and get a GPS already.&lt;br /&gt;
&lt;br /&gt;
*We seriously can't hype the [http://www.itechsc.com/misc/shartak/ubermap/shartakubermapper.user.js Shartak UBER MAP] enough.  As well as automatically collecting data about your surroundings and using this to create a constantly updated map of the island, It gives you access to a satellite map showing your exact location, a zoomable, scrollable map of your local area, and an in-game 15x11 map below your normal 5x5 map.  We couldn't play Shartak without it.&lt;br /&gt;
&lt;br /&gt;
*Whenever you have a GPS signal, the [http://www.leaky.org/campdirections.user.js Shartak Camp Directions] script will give you directions to each of the six towns and the shipwreck, as the crow flies. It's a great tool when you don't want to have to keep checking the satellite or plan a proper route.&lt;br /&gt;
&lt;br /&gt;
===The Quick Way Home===&lt;br /&gt;
You can easily get back to your home camp from any point on the island in less than 50AP!  If you're by the shore, jump into the sea and swim out to deeper waters, then splash around in small circles laughing manically until the sharks finally drag you beneath the waves.  Respawn at your home shaman for 25AP and you're done!  If you're inland, find a large, aggressive animal, sock it one, and wait for it to get you back.  There are of course many variations on this trick, involving poisonous berries, angry farmers, swarms of killer bees, etc.&lt;br /&gt;
&lt;br /&gt;
==Locations, Locations, Locations...==&lt;br /&gt;
This is a list of interesting, useful, or important locations in Shartak.  Each is given a brief description, a set of GPS coordinates, and a link to the appropriate Ubermap satellite and map roamer pages.  Obviously this won't be a definitive list, so everyone is of course encouraged to add new locations as they are found or created.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Settlements===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
This native village is close to the Shipwreck and thus a frequent target for pirate raids.  It is a grim place. The area between Dalpok and the Shipwreck, known as Corsair Boulevard, is a constant warzone, and much fighting also occurs to the south, against outsiders coming up from York and Durham. Certain pirates refer to Dalpok as &amp;quot;New Amsterdam&amp;quot; and regard it as their own, although a land scam in '06 saw some pirates relinquish their claim to the town to a mad outsider called Maevar Raenick who unsuccessfully proclaimed himself mayor. [[Gridflay]], [[Isolation]], [[Vercingetorix]],[[Stargod Tinxiweewee]], [[ClickClick]], [[Ropata]] are the elders of Dalpok, and the [[Dalpok Crownlands]], with its gruesome [[Citadel]], is the main clan. Dalpok was once the home of [[Jungle Drums]], the sole native newspaper.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|443}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Dalpok|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
Arguably the most isolated outsider town, Derby is generally quiet and safe these days (despite being the first target of [[the WickSick Headhunters]]) and makes a good base for hunting expeditions. Derby is the only town with a working judicial system, a hospital, a hotel (the [[Hotel de Derby]]), a local newspaper called the [[Derby Evening Press]], and a duelling academy. A number of other useful institutions are scattered througout the town. It is very efficiently run by members of the [[Eastern Federation]], a coalition of several military factions within the town. A heavy sword mining operation run by the Eastern Federation sits in the nearby delta swamp. Derby infrequently assists its sister towns York and Durham with various threats, and has cordial relations with Raktam and friendly pirates.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
The Durham peninsula is dominated by [[Durham]] and by its northern neighbor the [[Independent Republic of Fort Creedy]]. It was for many years largely controlled by the [[Durham Pistoleers]], a police force that was disbanded in December '07 during the [[Durham Crisis]].  It is a frequent port of call for pirate traders collecting medical supplies for the shipwreck. Durham is the only town on Shartak with the first democratically elected leader, Governor Jacobi. The current governor is Ron Burgundy who won re-election in March. Durham is home to several substantial institutions, notable the [[Durham Police]], the [[Exotic Sports Hunting Club]] and [[Durham Utility]] with its bank.&lt;br /&gt;
{{pplink|648|343}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Durham|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
This native kingdom was in '06 the scene of a bloody civil insurgency between the Scavengers and the Raktamites and their allies, resulting in murders, burning of buildings, and extortion. This internecine conflict ended with the reform of the [[Scavengers]] clan in February '07. Frequent attacks on visiting outsiders deter most trade with the village. In March '07, Raktam was the starting point of the inaugural [[Raktam Race]]. The Queen of Greater Raktam, Blue Hummingbird, was the sovereign ruler of Raktam and its surrounding territories, through the [[Royal Court of Greater Raktam]] and its Commonwealth with the [[Independent Republic of Fort Creedy]]. Upon her assassination in February '08, Raktam and its territories are ruled by [[SofaKing]], the Queen's heir. Raktam is the centre of native politics and intrigue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|469}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Raktam|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
The base of all pirates on Shartak, the shipwreck is dangerous and anarchic but conveniently compact.  Visiting is a unique, if sometimes short, experience. The Shipwreck and the surrounding precinct was irregularly - some would say negligently - patrolled by senior members of the Pirate Defence Force of the [[Jolly Roger Gang]], the [[Scurvy Crew of the Hellborn Strumpet]], the [[1st Imperial Privateers Regiment]], and the [[Brotherhood of the Coast]]who each meted out gleeful vengeance on recidivist pirate murderers until the demise of each of these clans. A one-masted sloop or cutter, the shipwreck itself is known as either the Hellborn Strumpet or the Missionary Position, and its compartments and cabins are frequently haunted by dangerous ghosts. The view from the crow's nest is obscured by fog. [[Utility Bank]] has a branch in the main cabin.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|543}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shipwreck|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
Wiksik is the most populous of the native settlements.  It is not to be confused with [[The WickSick Headhunters|Wicksick]]. Wiksik is the home of spiritual matters on the island, usually of a sinister bent, ably demonstrated by the [[The Necromancers Guild|Necromancer's Guild]]. Wiksik and the surrounding lands form the [[Kingdom Of Skulls]], a native homeland whose people do not tolerate aggressive outsiders. Wiksik is a point of easy access to nearby [[Wiksik#Crystal Lake|Crystal Lake]] and the far North Eastern swamp. A regulalrly used road called the Armachu Trail runs between Wiksik and Raktam. In general Wiksik is intolerant of even peaceful outsiders.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|405}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Wiksik|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
The largest of the outsider settlements, [[York]] is a bustling and exciting town, except for pirates, who have a fairly short life expectancy within its limits.  Peaceful native shamans are welcome within certain areas, primarily for their ability to exorcise ghosts. Nonetheless its relative tolerance is somewhat subdued by a proliferation of extremist groups such as the [[1st Colonial Militia]] and the [[Order of Patriots]] who engage in assassinations of individuals within the city borders. This extremism is fueled by the fact that York is frequently the target of raids by various groups.  York has a very long history of pirate invasions, attackes by mercenaries, and conflict with natives, which are detailed in the wiki. The town is now largely administered by 5punk.co.uk with the assistance of the long-established [[Colonial Police]], and repels hostile forces with well-honed efficiency. York is by far the best defended town on Shartak. Once the host of two rather excellent newspapers, [[The Yorkman|The Yorkman]], and its competitor, the [[Shartak Financial Times]], it no longer has any press. A small farming district once sat on the River Hazen, north-east of York, run by York non-combatants. A large heavy sword mining operation is in the River Hazen delta, controlled by York authorities.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[York|Wiki]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
&lt;br /&gt;
===Academic and Research Institutions===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Academy Fencing Hall=====&lt;br /&gt;
Run by the Derby Hospitallers, the fencing hall allows students to practice their combat and healing skills.  Students are allowed to attack each other, so long as nobody is wounded below 20HP, and are also encouraged to heal one another to gain further experience.&lt;br /&gt;
&lt;br /&gt;
{{pplink|094|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Academy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Derby Academy Lecture Hall=====&lt;br /&gt;
Run by the Derby Hospitallers, the lecture hall provides advice to students on a range of matters.  When the hall is staffed by a Hospitaller, just ask your question, or say which field you need advice on (general gameplay advice is also available on request), and they will happily oblige.  If the hall is unstaffed, you can generally ask your question at the [[Parchment Pages#Derby Academy Fencing Hall|Fencing Hall]] or [[Parchment Pages#Derby Hospital|Hospital]], and wait in the lecture hall for your answer.&lt;br /&gt;
&lt;br /&gt;
{{pplink|093|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Academy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Shartak Crytozoological Society=====&lt;br /&gt;
A society dedicated to the cataloging and understanding of Shartak's unique and diverse wildlife.  Their headquarters in York are often occupied by the clan's founder, Sir John Sevier.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shartak Cryptozoological Society|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====York Observatory=====&lt;br /&gt;
&lt;br /&gt;
Once run by Ibn al Xuffasch, the [[York Observatory]] is dedicated to identifying life beyond the skies. The Observatory is now derelict and is no longer operational.&lt;br /&gt;
&lt;br /&gt;
===Commercial Buildings===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank in Dalpok was once operated by Monkeypaw. Since Monkeypaw's demise in '06 this branch is now closed.&lt;br /&gt;
&lt;br /&gt;
{{pplink|436|441}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Tak=====&lt;br /&gt;
Dalpok's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|435|442}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Templar Bank=====&lt;br /&gt;
&lt;br /&gt;
The Templar Bank branch in Derby was originally operated by Kristofer Schanz, as part of the [[Imperial Bank]]. Since Schanz's demise this branch temporarily closed, and until October '08 was operated as the headquarters of Shartak's largest bank, Templar Bank, by Orlando Bloom. {{pplink|092|349}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Trader Tom=====&lt;br /&gt;
Derby's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to outsiders.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|092|350}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Templar Bank=====&lt;br /&gt;
&lt;br /&gt;
The [[Templar Bank]] branch in Durham was operated by Hideo Inakajimita, the bank's president. The bank is now closed.&lt;br /&gt;
&lt;br /&gt;
{{pplink|650|346}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Templar Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Utility Bank=====&lt;br /&gt;
&lt;br /&gt;
[[Durham Utility]] operate a bank in Durham.&lt;br /&gt;
&lt;br /&gt;
=====Mercenary Guildhouse=====&lt;br /&gt;
The Mercenary's Guild Durham Headquarters.  May not be currently active.&lt;br /&gt;
&lt;br /&gt;
{{pplink|653|339}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Mercenary's Guild|Wiki]&lt;br /&gt;
&lt;br /&gt;
=====Trader Dick=====&lt;br /&gt;
Durham's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to outsiders.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|649|347}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Crowjane's Bank=====&lt;br /&gt;
&lt;br /&gt;
Crowjane's Bank provides deposit services, loans, and inter-branch money transfers. The bank has an association with the [[Templar Bank]].&lt;br /&gt;
&lt;br /&gt;
{{pplink|320|471}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Raktam Security Consultancy=====&lt;br /&gt;
In the basement of the Raktam Tavern, the RSC aims was to provide an alternative to the now demobilised Mercenary's Guild. The Consultancy is now defunct.&lt;br /&gt;
&lt;br /&gt;
{{pplink|321|473}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Raktam Security Consultancy|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Grand Vizier's Markets=====&lt;br /&gt;
&lt;br /&gt;
The Grand Vizier's Markets, was established by the Queen of Greater Raktam, Blue Hummingbird, in December '07, in honour of her Grand Vizier, [[Neil Tathers]] and was in the southern quarter of Raktam. It consisted of a cluster of huts in the south of Raktam which may be used by any peaceful trader of any nation. Trade in the markets was tariff free. Repeated attacks on foreign traders by local Raktamis forced the closure of the markets in Jan '08. The Markets are presently unoccupied and form a dangerous slum in the south of Raktam.&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Tik=====&lt;br /&gt;
Raktam's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|319|472}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Trader Sam=====&lt;br /&gt;
The Shipwreck's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to pirates, although first aid kits are an infrequent luxury item.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Imperial Bank=====&lt;br /&gt;
&lt;br /&gt;
The 1st Imperial Bank branch was operated by Justine, and since her death has become inactive.&lt;br /&gt;
&lt;br /&gt;
No coordinates are currently available for this branch.&lt;br /&gt;
&lt;br /&gt;
{{pplink|???|???}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Imperial Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Tamdal Toe=====&lt;br /&gt;
Wiksik's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to natives.  Speaks the native tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|235|405}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Templar Bank=====&lt;br /&gt;
&lt;br /&gt;
The Templar Bank branch in York provided deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this was understandably difficult to enforce. Both outsiders and natives were welcome within any branch of the bank - a cause of contention with the [[Colonial Police]]. The branch was operated by Archbishop Blackburne until his relocation of the branch to Derby in late '07 following a series of attacks by York extremists who accused the bank of funding terrorists.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Templar Bank|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Trader Harry=====&lt;br /&gt;
York's local trader, stocking (and buying) a wide range of items.  Due to his positioning, he generally stocks items most widely available to outsiders.  The only known trader to have ever brokered a Heavy Sword deal (taking a hefty cut in the process), although these are usually arranged beforehand with the owner of the sword.  Speaks the outsider tongue.&lt;br /&gt;
&lt;br /&gt;
{{pplink|367|313}}&lt;br /&gt;
&lt;br /&gt;
===Communications and Infrastructure===&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Native Message Hut=====&lt;br /&gt;
A hut for natives to write messages inside.  Intended to act like a village notice board.&lt;br /&gt;
&lt;br /&gt;
{{pplink|237|410}}&lt;br /&gt;
&lt;br /&gt;
=====Outsider Message Hut=====&lt;br /&gt;
A hut for outsiders to write messages inside.  Intended to act like a village notice board for visiting outsiders.&lt;br /&gt;
&lt;br /&gt;
{{pplink|236|410}}&lt;br /&gt;
&lt;br /&gt;
===Historical Sites===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Port Breton=====&lt;br /&gt;
Three ruined huts near the Derby Swamp, not far from the road to [[York]]. As at November 07 it was a French enclave known as Nouveau Aix-en-Bains, and then was abandoned until a resolution in April '08 of a dispute between the [[Kingdom of Skulls]] and the [[Eastern Federation]] over the control and occupation of [[Midway Island]]. This resolution included the relocation of [[the French]] colony to what is now called Port Breton. It is the site of [[Casino Royale]], a cathedral, and an administraton office. Port Breton is controlled by Baron Surcouf as governor under the mandate of Emperor Napoleon Bonaparte, and the casino is operated by Hercule Le Tof. A French tricolour flag flies over the settlement.&lt;br /&gt;
&lt;br /&gt;
{{pplink|111|378}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Batavia=====&lt;br /&gt;
Two ruined huts just north-west of Durham, frequently occupied by raiders.&lt;br /&gt;
&lt;br /&gt;
{{pplink|666|354}}&lt;br /&gt;
&lt;br /&gt;
=====The Independent Republic of Fort Creedy=====&lt;br /&gt;
This ancient complex consists of three ruined buildings (a jail, armoury, and hall), two of which have multi-space interiors and multiple entrances. The Creedy Republic declared independence in early '07, electing President Oktavian as its ruler, and has a small but permanent population of both outsiders and natives. Since forming a commonwealth with Raktam in November '07, a Raktam garrison has operated from the armoury. The Creedy Republic has often had border disputes with [[Durham]] to the south, and in early '08 this was the subject of a bitter guerilla war known as the [[Durham Crisis]] involving the Commonwealth, the [[Durham government]] headed by its governor, Ron Burgundy, the [[Durham Pistoleers]] and the [[1st Colonial Militia]] from [[York]], which resulting in the disbandment of the Pistoleers. Since mid '08, the Creedy Republic has hosted [[Shivering Timbers]], Shartak's only functioning brothel.&lt;br /&gt;
&lt;br /&gt;
{{pplink|666|380}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Chikram=====&lt;br /&gt;
Three huts a short walk north of Raktam. Until recently occupied by the [[Royal Court of Greater Raktam]] as a northern outpost, this was a favourite haunt of pirates. This location was also known as Winter Palace of the Queen of Greater Raktam, Blue Hummingbird, until her death in February '08. It has since been garrisoned as the Northern garrison of Raktam for its Warriors,and a place of refuge for any native. Maintained by Viceroy Skuzball from 2008-Current.&lt;br /&gt;
Occupied by Warriors of Raktam-1st Garrison&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|492}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Temple Ruins=====&lt;br /&gt;
This ancient temple has a multi-space interior with a sacrificial table (although to date this has no apparent function).  It has been heavily fought over in the past but is now firmly in pirate hands and has been used as a gladiatorial arena between pirates engaging in boxing. The ruins are a favorite haunt of pirate-killers.&lt;br /&gt;
&lt;br /&gt;
{{pplink|540|530}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Mercenary's Guildhouse=====&lt;br /&gt;
Formerly the headquarters of the [[Mercenary's Guild]], this was the center of Guild power in York during the second invasion, and a frequent target for [[Order of Patriots]] raids. Subsequent to the Guild's demobilisation, the building was used as the headquarters of the Shartak Protestant League and as the York Courthouse.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|314}}&lt;br /&gt;
&lt;br /&gt;
====Wilderness====&lt;br /&gt;
=====North Slope Ruins=====&lt;br /&gt;
Three ruined huts near the northern slope of Mt. Shartak.&lt;br /&gt;
&lt;br /&gt;
{{pplink|391|480}}&lt;br /&gt;
&lt;br /&gt;
=====Chikram=====&lt;br /&gt;
Three ruined huts just north of Raktam, claimed by the [[Royal Court of Greater Raktam]] as a northern outpost.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|492}}&lt;br /&gt;
&lt;br /&gt;
=====The Pirates Rest=====&lt;br /&gt;
Two ruined huts on the peninsula west of the Shipwreck, in close proximity to a fruit tree planatation operated by the [[Exotic Sports Hunting Club]] in '08.&lt;br /&gt;
&lt;br /&gt;
{{pplink|594|519}}&lt;br /&gt;
&lt;br /&gt;
=====New Berlin=====&lt;br /&gt;
Three ruined huts at the start of the Durham Peninsula, occasionally occupied by Maximillan Pike, and used as a refuge for travellers between York and Durham.Now Occupied frequently by German Settlers who choose to use the roaming shamans instead of returning home.&lt;br /&gt;
&lt;br /&gt;
{{pplink|490|365}}&lt;br /&gt;
&lt;br /&gt;
=====New Bristol=====&lt;br /&gt;
Two ruined huts near the shore of Unity Bay, on the Durham Peninsula. Occasionally occupied by Hideo Inakajimita, New Bristol is very close to a driftwood shipyard and is used as a free port for traders of any nationality.&lt;br /&gt;
&lt;br /&gt;
{{pplink|605|374}}&lt;br /&gt;
&lt;br /&gt;
=====York River Ruins=====&lt;br /&gt;
Two ruined huts on the west bank of the river that flows south from Mt Shartak.  The site of the first [[Shartak Preservation Front]] conference.&lt;br /&gt;
&lt;br /&gt;
{{pplink|357|406}}&lt;br /&gt;
&lt;br /&gt;
=====Azguz'ktam=====&lt;br /&gt;
Two ruined huts a short way north-east of the York Swamp, not far from the Derby-York road. It is the southern-most citadel of the kingdom of the [[Royal Court of Greater Raktam]], named after Azguz, the hybrid werewolf Protector of Raktam. &lt;br /&gt;
&lt;br /&gt;
{{pplink|331|380}}&lt;br /&gt;
&lt;br /&gt;
===Islets===&lt;br /&gt;
====Casterley Rock====&lt;br /&gt;
A small, thin island just off the southern coast of [[Derby]], once occupied by the clan known as the Lions of Casterley Rock.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|335}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Southern Islands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Arivo Rock====&lt;br /&gt;
&lt;br /&gt;
A very small, crescent shaped-island lying in deep water south-east of [[Derby]]. Discovered in September '08 by a spelunking explorer named Raivo, it has an entrance to the vast underground network of caves underneath the island, and is the quickest entrance to the abandoned gold mine sitting underneath Derby.&lt;br /&gt;
&lt;br /&gt;
====Skull Island and surrounding archipelego====&lt;br /&gt;
&lt;br /&gt;
A large island sitting in deep water to the north-east of the main iasland of Shartak. Inhabited by cannibals, strange geological activity has resulted in a land mass which has an eery visual similarity to a human skull. Two lakes occupy the centre of the island, which contain fresh water. The most southern island of the archipelego is called Mandible Island, and several small islands strech between Mandible Island and Skull Island. The island is riddled with caves, some of which are used by its inhabitants as shelter. Skull Island hosts the small village of [[Rakmogak]], the home of the cannibals - a very dangerous place for visitors.&lt;br /&gt;
&lt;br /&gt;
====Ernst Island====&lt;br /&gt;
The smallest islet in Shartak's waters, lying just east of Rodrigo Island. Currently the site of the Shartak Wildlife Conservatory. Poachers are not welcome.&lt;br /&gt;
&lt;br /&gt;
{{pplink|628|385}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Western Islets|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Midway Island====&lt;br /&gt;
A small island off the south coast between [[York]] and [[Derby]]. It emerged from the sea in April '07, revealing the ruins of a two-story stone tower. The first person on the island was [[Simeon Carter]] of Derby, and so the channel across from the mainland to the island is called [[Carter Channel]]. It is known by some natives as Barbekuria, and was used as for various religious ceremonies until a joint [[Eastern Federation]]/ [[York Coalition]] attack. The tower was previously hom to a casino operated by [[the French]], however the French fled when words were exchanged between the [[Kingdom Of Skulls]] and various hardline factions of York over the ownership of the Island.&lt;br /&gt;
&lt;br /&gt;
{{pplink|217|335}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Southern Islands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Hawkins Island====&lt;br /&gt;
A small island off the tip of the York Peninsula (Macdonald Point), which has been known as Killer Island and Calvin's Eye-Land. Once declared the Shartak Elephant Preserve, later claimed by the Predators of Killer Island, and then as the headquarters of the [[Kraken Hunters]], it is often used as a staging post for attacks on York.&lt;br /&gt;
&lt;br /&gt;
{{pplink|401|270}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Southern Islands|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Rodrigo Island====&lt;br /&gt;
A small island to the north of Durham, discovered by Alex Rodrigo in the early weeks of the colonisation.  The western beach was the former site of a Dutch shipyard, operated by agents of the long- defunct [[1st Imperial Privateers Regiment]]. Save for a signpost, the shipyard is now overgrown and has fallen into disrepair. Alex Rodrigo continues to inhabit the island as its de facto governor.&lt;br /&gt;
&lt;br /&gt;
{{pplink|644|390}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Western Islets|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Unity Island====&lt;br /&gt;
A frequently contested landmass in Unity Bay (between Durham and the Shipwreck), declared a no-violence zone by a group of powerful clans, and for a time in '07 controlled by a pirate group known as [[the Brotherhood of the Coast]]. The northern tip is called Cape Bonobo, and the southern tip is called Cape Shark, to reflect the former names of the island (Shark island and Bonobo Island). The body of water between Unity Island and the mainland is called Expedition Channel, and the body of water to the east is Cargo Cult Sea, both names honoring the two clans who originally discovered the island.&lt;br /&gt;
&lt;br /&gt;
{{pplink|568|416}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Unity Island|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
====Mt. Shartak====&lt;br /&gt;
The imposing bulk of Mt. Shartak (or Mt Eramus) looms over the whole island, and contains many ledges and caves to explore. Some of the caves are very deep, and are inhabited by dangerous bears, aggressive flightless birds called &amp;quot;shargles&amp;quot;, and swarms of aggressive rats. Known by some natives as &amp;quot;Blood Mountain&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{pplink|365|455}}&lt;br /&gt;
&lt;br /&gt;
====Cave complex====&lt;br /&gt;
Besides the caves around Mt. Shartak, there is another cave to explore at at [-70.429,+26.449] (there's a [[map of caves near Dalpok]])&lt;br /&gt;
&lt;br /&gt;
{{pplink|429|449}}&lt;br /&gt;
&lt;br /&gt;
====Echo Beach====&lt;br /&gt;
&lt;br /&gt;
The broad expanse of sand dunes located to the far west of the island. Much of the far tip is covered in signposts from visitors who have made the long trek.&lt;br /&gt;
&lt;br /&gt;
{{pplink|710|375}}&lt;br /&gt;
&lt;br /&gt;
====Irony Bay====&lt;br /&gt;
&lt;br /&gt;
The long bight to the east of the shipwreck, and immediately east of the northern river mouth. Notable for its broad, slowly curving expanse of white sand, but little else.&lt;br /&gt;
&lt;br /&gt;
{{pplink|510|532}}&lt;br /&gt;
&lt;br /&gt;
==== Santa's Splash ====&lt;br /&gt;
&lt;br /&gt;
The waterfall at the source of the southern river, so named because of Santa Claus's nearby appearance in Christmas 2006.&lt;br /&gt;
&lt;br /&gt;
{{pplink|351|429}}&lt;br /&gt;
&lt;br /&gt;
==== Long Fin River ====&lt;br /&gt;
&lt;br /&gt;
The northern river flowing from the beach west of the shipwreck, ending in [[Archer's Pool]]. The clan [[River Born Fury]] had their headquarters at the delta. The river was named after Shartak's most notorious pirate killer, [[Long Fin Killie]].&lt;br /&gt;
&lt;br /&gt;
==== Nihilo's Hollow ====&lt;br /&gt;
&lt;br /&gt;
The catacomb complex found under the Sacred Space. The subterranean cave forms an unbroken ring, and so does not leave out from the Sacred Space. The only entrance and exit is the tunnel to Sacred Space. Although the hollow is technically in Sacred Space, the spirits of the Ancestors do not prevent aggression in it, and therefore players can attack and kill other players or NPCs. There is a fungi vein within the cave, as well as spiders that pose a danger to fungi farmers.&lt;br /&gt;
&lt;br /&gt;
Named after Nihilo, one of its earliest discoverers, and the first person to ruthlessly kill another player in it once it was revealed that the tranquil spirits did not inhabit the premises. Originally called the Pit of Ouroboros, a symbolic attribution of its geometry. &lt;br /&gt;
&lt;br /&gt;
{{pplink|353|443}}&lt;br /&gt;
&lt;br /&gt;
====River Hazen====&lt;br /&gt;
&lt;br /&gt;
This river was also once called the Margaret River. It is named after a now-retired combat veteran of York, WB Hazen, who was a leader of the [[Order of Patriots]]. The River runs from Mt Shartak south to the sea, and forms the south-western boundary of the kingdom of the [[Royal Court of Greater Raktam]]. The mouth of the River Hazen is called the Hazen Delta, generally recognised as York's swampland.&lt;br /&gt;
&lt;br /&gt;
===Law Enforcement===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Derby Hospitallers=====&lt;br /&gt;
Although not an explicit police group, the Hospitallers are sworn to attack and punish &amp;quot;vile criminals&amp;quot;, so it's probably worth speaking to them if you get PKed around Derby.  The building is actually a hospital, but there's almost always a hospitaller either inside or just outside.&lt;br /&gt;
&lt;br /&gt;
{{pplink|093|352}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Hospitallers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====1st Derby Privateers=====&lt;br /&gt;
The Privateers have declared their intention to, amongst other things, cleanse Derby of PKers.&lt;br /&gt;
&lt;br /&gt;
{{pplink|098|355}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[1st Derby Privateers|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Durham Police=====&lt;br /&gt;
The Durham Police Department was established in March 08 to replace the disbanded Pistoleers. They established an effective defense against the Headhunters in April 08 with the assistance of the Durham Model Army and the 1st Colonial Militia.&lt;br /&gt;
&lt;br /&gt;
{{pplink|652|340}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Durham Police|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Colonial Police=====&lt;br /&gt;
The island's oldest and largest police group, the Colonial Police have managed to make York one of the safest towns on Shartak.  They offer protection to all outsiders, and have been known to help friendly natives too.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Colonial Police|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Medical Facilities===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|449}}&lt;br /&gt;
&lt;br /&gt;
=====Shubar=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Shubar only helps those from Dalpok, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|437|443}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Balchig=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Blachig only helps those from Derby, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|095|350}}&lt;br /&gt;
&lt;br /&gt;
=====Derby Hospital=====&lt;br /&gt;
Run by the Derby Hospitallers, any outsiders (and friendly natives) waiting in this building will be healed by one of their daily patrols.  The Hospital has also recently become a safehouse, providing shelter to any peaceful individuals, regardless of their origins.  &lt;br /&gt;
&lt;br /&gt;
{{pplink|093|352}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Derby Hospital|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|099|353}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Kadmor=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Kadmor only helps those from Durham, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|648|343}}&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|651|344}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|323|473}}&lt;br /&gt;
&lt;br /&gt;
=====Najdam=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Najdam only helps those from Raktam, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|322|469}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Jakota=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Jakota only helps those from the Shipwreck, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|543}}&lt;br /&gt;
&lt;br /&gt;
=====Large Cabin=====&lt;br /&gt;
The Large Cabin is an inexhaustible source of first-aid kits, although find rates are much lower than in standard medical huts, resulting in a constant shortage of medical supplies at the shipwreck.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|546}}&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|240|410}}&lt;br /&gt;
&lt;br /&gt;
=====Tapran=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Tapran only helps those from Wiksik, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|405}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Kahuni=====&lt;br /&gt;
In those situations where A&amp;amp;E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process.  Kahuni only helps those from York, however.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|314}}&lt;br /&gt;
&lt;br /&gt;
=====Medical Hut=====&lt;br /&gt;
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|369|320}}&lt;br /&gt;
&lt;br /&gt;
=====Royal Expedition Field Hospital=====&lt;br /&gt;
Run by the Royal Expedition, outsiders and natives who wait here will be healed by one of the staff, who are almost always present.  Enemies of the Royal Expedition or their allies are more likely to be slain, though, as the expedition claims this area as their territory.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|319}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[RE field hospital|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Roaming====&lt;br /&gt;
Roaming shamen will resurrect anyone who contacts them, for a cost of 50AP.  The nearest roaming shaman will be contacted, whisking you away to their current location.  To check the locations of these shamen, visit their pages below and click on the 'Current Sighting' coordinates.&lt;br /&gt;
&lt;br /&gt;
[[Atok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Igoban]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jidram]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Malpok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Movak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pabkim]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skulu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xaltam]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zakano]]&lt;br /&gt;
&lt;br /&gt;
===Military and Munitions===&lt;br /&gt;
====Dalpok====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|441|443}}&lt;br /&gt;
&lt;br /&gt;
====Derby====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|096|356}}&lt;br /&gt;
&lt;br /&gt;
=====Derby Rangers HQ=====&lt;br /&gt;
&lt;br /&gt;
The Derby Rangers' leader can be contacted directly in this hut for any purposes, and other Rangers frequently sleep inside, as well. &lt;br /&gt;
&lt;br /&gt;
{{pplink|096|348}}&lt;br /&gt;
&lt;br /&gt;
====Durham====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|647|349}}&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|324|474}}&lt;br /&gt;
&lt;br /&gt;
====Shipwreck====&lt;br /&gt;
=====Armoury=====&lt;br /&gt;
The Armoury provides an inexhaustible source of cutlasses, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|541|546}}&lt;br /&gt;
&lt;br /&gt;
====Wiksik====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|239|411}}&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Ammunition Hut=====&lt;br /&gt;
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.&lt;br /&gt;
&lt;br /&gt;
{{pplink|371|316}}&lt;br /&gt;
&lt;br /&gt;
===Recreational===&lt;br /&gt;
====Derby====&lt;br /&gt;
=====The Derby Horticultural Gardens=====&lt;br /&gt;
Maintained by Hospitaller Jack Molay, this is a small shrubbery in the south of Derby, planted during the Derby Derby to keep the defender's spirits up.&lt;br /&gt;
&lt;br /&gt;
{{pplink|097|347}}&lt;br /&gt;
 &lt;br /&gt;
=====The Derby Tavern and Trading Post=====&lt;br /&gt;
Inspired by Czechy's Tavern, the Derby Tavern and Trading Post is a safehouse located in the Derby Trader's hut.  Anyone may stay here under the protection of the Derby Privateers (unless they're wanted by the Privateers, of course).&lt;br /&gt;
&lt;br /&gt;
{{pplink|092|350}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Derby Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====Raktam====&lt;br /&gt;
=====The Raktam Tavern=====&lt;br /&gt;
Set up to provide brown liquids of varying origin to the citizens of Raktam, and also to offer a safe sleeping place to peaceful visitors.  Frequently patrolled to ensure hostile outsiders are not in residence - see the wiki page for more details of who can and can't stay.&lt;br /&gt;
&lt;br /&gt;
{{pplink|321|473}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[The Raktam Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
====York====&lt;br /&gt;
=====Czechy's Tavern=====&lt;br /&gt;
The oldest tavern on the island, owned by an officer of the [[Colonial Police]] and declared a general non-violence zone except against those wanted by the Colonial Police.  This rule is frequently broken, but the presence of at least one officer at all times means that offenders tend to be swiftly punished.&lt;br /&gt;
&lt;br /&gt;
{{pplink|368|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Czechy's Tavern|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====The Waugh Arms=====&lt;br /&gt;
The newest tavern on this island, found in the former Colonial Police headquarters and run by the [[Colon Police]] and 5punk, and is also a non-violence zone. The Waugh Arms generally has several staff members on call to dispense food, drinks and healing.&lt;br /&gt;
&lt;br /&gt;
{{pplink|374|313}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[The Waugh Arms|Wiki]]&lt;br /&gt;
&lt;br /&gt;
===Religious===&lt;br /&gt;
====York====&lt;br /&gt;
=====Shartak Protestant League Hut=====&lt;br /&gt;
Home of the controversial ultra-religious clan, and scene of many murders committed by annoyed members of the public.&lt;br /&gt;
&lt;br /&gt;
{{pplink|366|314}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[Shartak Protestant League|Wiki]]&lt;br /&gt;
&lt;br /&gt;
=====York Synagogue=====&lt;br /&gt;
[[Congregation Tafas Shalva|Congregation Tafas Shalva]], a Jewish synagogue, is headed by the agreeable and inoffensive Rabbi Shlomo Weinstein[http://www.shartak.com//profile.cgi?id=5234]. All are welcome, whether Jewish or not. Minyan every night at sunset, potluck (kashruth) every Wednesday, and there's a bake-sale the first Sunday of the month. Try the rugelach!&lt;br /&gt;
&lt;br /&gt;
[[Image:TafasShalva2.JPG ]]&lt;br /&gt;
&lt;br /&gt;
{{pplink|369|311}}&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Dalpok&amp;diff=22312</id>
		<title>Dalpok</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Dalpok&amp;diff=22312"/>
		<updated>2010-08-22T05:38:20Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: /* Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_dalpok.png&lt;br /&gt;
| cx          = -70437&lt;br /&gt;
| cy          = 26443&lt;br /&gt;
| type        = Native&lt;br /&gt;
| huts        = 22&lt;br /&gt;
| shaman      = Shubar&lt;br /&gt;
| shaman_gps  = {{map|70|437|26|443}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Tack&lt;br /&gt;
| trader_gps  = {{map|70|435|26|442}}&lt;br /&gt;
| trader_loc  = (10,09)&lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = {{map|70|436|26|441}}&lt;br /&gt;
| bank_loc    = (09,10)&lt;br /&gt;
| ammo_gps    = {{map|70|441|26|443}}&lt;br /&gt;
| ammo_loc    = (04,08)&lt;br /&gt;
| medical_gps = {{map|70|437|26|449}}&lt;br /&gt;
| medical_loc = (08,02)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dalpok''' is one of the four native [[camp]]s on Shartak. Located in the island's western interior, it consists of twenty-two [[hut]]s in a circular clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Shubar keeps watch in the center of the village.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;15&amp;quot; bgcolor=&amp;quot;#f9f9f9&amp;quot; | '''The Village of Dalpok - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|01&lt;br /&gt;
| bgcolor=#33c033|02&lt;br /&gt;
| bgcolor=#33c033|03&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Village territory (&amp;quot;Dalpok&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Citadel of the Dalpok Crownlands&lt;br /&gt;
|}&lt;br /&gt;
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Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Dalpok&amp;quot; on the game map, while jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Dalpok==&lt;br /&gt;
There are currently several groups operating in Dalpok currently.&lt;br /&gt;
&lt;br /&gt;
*[[Dalpok Crownlands]]&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=220 Dalpok Liberation Front]&lt;br /&gt;
*[[Healers of Shartak]]&lt;br /&gt;
&lt;br /&gt;
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{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Dalpok]]&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Dalpok&amp;diff=22311</id>
		<title>Dalpok</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Dalpok&amp;diff=22311"/>
		<updated>2010-08-22T05:37:36Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: /* Groups Operating in Dalpok */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_dalpok.png&lt;br /&gt;
| cx          = -70437&lt;br /&gt;
| cy          = 26443&lt;br /&gt;
| type        = Native&lt;br /&gt;
| huts        = 22&lt;br /&gt;
| shaman      = Shubar&lt;br /&gt;
| shaman_gps  = {{map|70|437|26|443}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Tack&lt;br /&gt;
| trader_gps  = {{map|70|435|26|442}}&lt;br /&gt;
| trader_loc  = (10,09)&lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = {{map|70|436|26|441}}&lt;br /&gt;
| bank_loc    = (09,10)&lt;br /&gt;
| ammo_gps    = {{map|70|441|26|443}}&lt;br /&gt;
| ammo_loc    = (04,08)&lt;br /&gt;
| medical_gps = {{map|70|437|26|449}}&lt;br /&gt;
| medical_loc = (08,02)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dalpok''' is one of the four native [[camp]]s on Shartak. Located in the island's western interior, it consists of twenty-two [[hut]]s in a circular clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Shubar keeps watch in the center of the village.&lt;br /&gt;
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== Map ==&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Village territory (&amp;quot;Dalpok&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut (H&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; represents two huts)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''T'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''W'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#green|'''CD'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Citadel of the Dalpok Crownlands&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Dalpok&amp;quot; on the game map, while jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Dalpok==&lt;br /&gt;
There are currently several groups operating in Dalpok currently.&lt;br /&gt;
&lt;br /&gt;
*[[Dalpok Crownlands]]&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=220 Dalpok Liberation Front]&lt;br /&gt;
*[[Healers of Shartak]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Dalpok]]&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Firstamongstdaves&amp;diff=22258</id>
		<title>Firstamongstdaves</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Firstamongstdaves&amp;diff=22258"/>
		<updated>2010-07-08T05:27:12Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is the text of a letter recovered from the Royal Historical Society of London's archives, dated 27 February 1807.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;My dear sister Lucinda&lt;br /&gt;
&lt;br /&gt;
This letter hopefully finds you well in Merrie Olde England, and not off fornicating with some halfwit in-bred aristocrat from the Lakes District like last time I unexpectedly returned home only to find you with ankles skywards and squealing like a piglet, being penetrated by a man with a rural estate, 13 toes, and the dress sense of an absinthe-addicted French milliner. If you're going to gold-dig, try not to have the diggee mine your shaft in front of your brother.&lt;br /&gt;
&lt;br /&gt;
I have arrived in the Carribean on an island called Shartak. I have formed a clear view of my environs: in a nutshell, lots of rum, no brothel. I have recently been promoted from Colonel of the [[1st Imperial Privateers Regiment]] to Major-General, which means more drinking money for me, not more borrowed money for shoes and handbags for you, I'm afraid. Clearly wearing no pants into combat as a sign of bravery impressed the Queen of Holland sufficiently to lay more gold braid on my shoulders. The natives girls like it - the lack of pants, I mean, not the gold braid. Or possibly both. Never mind. In and around the women folk of Raktam, a charming village in the centre of the island, I'm known as &amp;quot;General Coconuts&amp;quot; which I understand is a reference to my relatively large testicles, not my mental health. The poor native men seem to be somewhat shrivelled. Inbreeding, probably, a state of affairs you are intimately aware of, although I fear cross-generational intimacy with wild boars might also be responsible.&lt;br /&gt;
&lt;br /&gt;
I wish I could say the Regiment was...no, damn it , I'll just lie. The Regiment is full of decent honourable chaps who'd never kill an unarmed wounded man, and never feel up the luscious buttocks of a cabin girl. Or boy, in some instances. They have conducted themselves with dignity, respect for their adversaries, and discipline. [[Sam Bellamy]], the unkempt lout who brought us here in the first place with the false promises of honey-scented triple-jointed indigeneous groins and established sanitation, has still yet to let me know where he anchored the ship, preventing us from leaving for Jamestown. Instead, the only vessel in sight is a shipwreck full of pirates. One of these, a perfumed bottom-dweller from a whale station called Vancouver named [[Timothy Trust]], founded a Gentleman Pirates Society. It looks suspiciously to me like some sort of naked group massage association. Naturally, Trust was invited to and has joined our ranks.&lt;br /&gt;
&lt;br /&gt;
I wish I could say he is the worst of them. [[Ella Chen]] is from a small Spanish archipelego south of Japon, and we're not sure if he's a man or a woman save that he has his way with small deer approaching from the rear. [[Rotten Balls]], a Londoner, never stops spawning himself. [[Captain Sammitch]] cheats at cricket, which is unforgiveable, and [[Prometheus]] cheats at cards, which is only permissible if you don't get caught. And [[Master Lucky]], a northern Dutchman, has found uses for mangoes which frankly frighten me.&lt;br /&gt;
&lt;br /&gt;
We have been involved in many missions. These include:&lt;br /&gt;
&lt;br /&gt;
1. covering the roads of a town called York with our excrement. This was a poorly considered effort to turn the place into a rhubarb planatation, but the locals, some rabble called the Colonial Police, curiously objected to it. Rhubarb and excrement soup seems to be a hit in York, so we now wonder about the bona fides of their objections. I met a man there called Justice Hart of York, whose obsession with tiger penises went beyond mere herbal curiosity.&lt;br /&gt;
&lt;br /&gt;
2. building a new ship out on Rodriguez Island in the west. Lots of wood, but no nails. Not our finest moment.&lt;br /&gt;
&lt;br /&gt;
3. creating a bank, on the command of the Dutch queen to stimulate commerce in the area. As corsairs, we figured robbing the locals by subtlefuge would be an easy way to make some cash. Regrettably, the bank proved so profitable the bankers - principally two of them called Ibn al Xuffasch and Hideo Inakajimita -became legitimate businessmen. I hate turncoat scoundrels like that.&lt;br /&gt;
&lt;br /&gt;
4. attacking a town called Dalpok near the shipwreck. This was a great moment, since we captured it and renamed it New Amsterdam, and sold it to a third party. While there I had a spectacular menage with two delectible native girls, whose names translate to Blue Hummingbird and  Dappled Shadow. While much better, from my last observation of you with the inbred milliner, than you in bed, they had unfortunately planned to eat me for dessert. I consider it a matter of unrivalled skill that I was able to satisfy them both and yet scamper away before they literally bit off more than they could chew.&lt;br /&gt;
&lt;br /&gt;
Please pass along my regards to my wife. I trust she has recovered from the surgery and had that unfortunate vegetable removed.&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The balance of the text has been rendered illegible by spore fungus.&lt;br /&gt;
&lt;br /&gt;
A second letter was discovered in recent times, dated 8 June 1810:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
Dear Major-General Trust&lt;br /&gt;
&lt;br /&gt;
I'm guessing you have cowardly absconded from the island, and did not take me. Bastard.&lt;br /&gt;
&lt;br /&gt;
Much time has passed. Three stinking years. The Regiment retired its colours (I used the flags as toilet paper). I have no idea who the Queen of Holland is anymore. Or where Holland is, precisely. Its sounds like a land full of holes. The jungle fever has affected my brain, but fortunately, more important equipment is still fully functional.&lt;br /&gt;
&lt;br /&gt;
The [[Pirate High Command]] is now entirely in charge of the island, I don't care what anyone else says. I have now killed 111 &lt;br /&gt;
Yorkers. The [[Colonial Police]] is decimated and gone, so I don't even know why I'm killing them anymore, except to pass the time.&lt;br /&gt;
&lt;br /&gt;
Get me a ship and off this poxy hellhole. I'm starting to easily go to sleep in deep water. What does this mean I've done to my brain?&lt;br /&gt;
&lt;br /&gt;
I have the pleasure, etc blah blah&lt;br /&gt;
&lt;br /&gt;
Major General Fortescue First-Amongst-Daves&lt;br /&gt;
Coalition Beach, York, Shartak, Carribean Sea.&lt;br /&gt;
&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.shartak.com/profile.cgi?id=4770&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Peninsular_Federation&amp;diff=22189</id>
		<title>Peninsular Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Peninsular_Federation&amp;diff=22189"/>
		<updated>2010-06-18T09:07:22Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: adding territory of the federation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Groupbox|&lt;br /&gt;
group_name=Peninsular Federation|&lt;br /&gt;
group_image=[[Image:PF.jpg]]|&lt;br /&gt;
group_abbrev=PF|&lt;br /&gt;
group_membership=unknown|&lt;br /&gt;
group_leaders=Baron Robert Surcouf|&lt;br /&gt;
group_goals=To serve the Derby Peninsula with our very lives, souls and swords!|&lt;br /&gt;
group_contact=}}&lt;br /&gt;
&lt;br /&gt;
''' 2nd and Current Government of the Peninsular Federation:'''&lt;br /&gt;
----&lt;br /&gt;
*Baron Robert Surcouf&lt;br /&gt;
*''Open'' Minister of the Interior&lt;br /&gt;
*''Open'' Minister of Defence&lt;br /&gt;
*''Open'' Minister of Foreign Affairs&lt;br /&gt;
*''Open'' Minister of Culture&lt;br /&gt;
*''Black Jack Pershing'' Minister of Public Works and Recruitment&lt;br /&gt;
*''Open'' Minister of Justice&lt;br /&gt;
&lt;br /&gt;
''' 1st Government of the Peninsular Federation:'''&lt;br /&gt;
----&lt;br /&gt;
*Baron Robert Surcouf&lt;br /&gt;
*Isaak Carlier (Minister of the Interior)&lt;br /&gt;
*Lord Grey (Minister of Defence)&lt;br /&gt;
*Neil Tathers (Sub-Minister of Native Affairs in the portfolio of Foreign Affairs)&lt;br /&gt;
*Deus257 (Sub-Minister of Outsider Affairs in the portfolio of Foreign Affairs)&lt;br /&gt;
*''Open'' (Minister of Culture)&lt;br /&gt;
*Hercule Le Tof (Minister of Public Works)&lt;br /&gt;
*Randall Flagg (Minister of Justice)&lt;br /&gt;
&lt;br /&gt;
'''Proposed Constitution of the Peninsular Federation'''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''- Introduction''':&amp;lt;BR&amp;gt;&lt;br /&gt;
The Peninsular Federation has as its primary goals:&lt;br /&gt;
&lt;br /&gt;
*1)To facilitate role-play in the outsider camp of Derby&lt;br /&gt;
*2)To advance the material interests of the outsider camp of Derby&lt;br /&gt;
*3)To provide an environment that will help introduce new characters to the world of Shartak while providing a range of opportunities to keep experienced players active in Derby upon maturation.&lt;br /&gt;
&lt;br /&gt;
The territory of the Peninsular Federation includes the City of [[Derby]], the Barony of [[Port Breton]], [[Casterley Rock]], [[Arivo Island]], and all land east to [[Federation Cave]] together with all land north to the great swamp.&lt;br /&gt;
&lt;br /&gt;
The Peninsular Federation shall be based upon a Shartakian spin off of the principles of “responsible government” as elucidated by Lord Durham in reference to the government of Canada in the nineteenth century. As such, the Peninsula of Derby shall be ruled by a Baron who shall appoint cabinet ministers at his pleasure (hereafter simply referred to as the Government), who shall receive the highest military rank in the Grand Army of the Peninsula of Derby, who shall receive the title of Baron, connected to a local estate to be named by said Baron, who shall receive this title in perpetuity and who shall govern with the consent of the Parliament of the Peninsula of Derby until called to election after defeat by a non-confidence vote or after a defeat on a budget matter in the Parliament of the Peninsula of Derby (hereafter simply referred to as Parliament). &lt;br /&gt;
&lt;br /&gt;
'''- Ministerial Positions:'''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Minister of Culture''': The Minister of Culture shall create One thread on the Shartak clans forum. On this thread the Minister of Culture shall post no less than one time a year, contests, events, festivities or other similar functions planned by and orchestrated by the Minister of Culture for the people of the Peninsula of Derby for the enjoyment of said people and by the authorization of Parliament.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Minister of Public Works''': The Minister of Public Works shall see to the proper planning, building and maintenance of the city of Derby’s central boulevard and adjoining gardens as well as the maintenance of the jungle borders of the city of Derby;&lt;br /&gt;
Furthermore, the Minister of Public Works shall ensure that the rights of the private citizens of Derby to maintain signs are honored and that all signs on individual buildings whether owned by individuals or by the Government are protected from desecration;&lt;br /&gt;
Furthermore, the Minister of Public Works shall arbitrate disputes concerning property both for private citizens, for foreigners owning property on the Peninsula of Derby as well as for the Government, the decisions of the Minister of Public Works shall be enforced by the Grand Army of Derby where necessary. The Minister of Public Works shall see to the collection and safety of all rent to be paid to the Government by citizens of the Peninsula of Derby for the right of entrance into Parliament for the full enjoyment of the rights of Parliament. Said rent shall be the property of the Government to be used by the Government for the funding of events organized by the Minister of Culture, or for the purchase of munitions and other supplies deemed necessary for the proper maintenance of the Grand Army of Derby during times of conflict and shall be dispensed by the Minister of Public Works to the Armory upon request of Parliament or the Baron during times of conflict;&lt;br /&gt;
Furthermore, the Minister of Public Works shall see to the protection of all treasures earned by or gifted to the Government; Furthermore, the Minister of Public Works shall oversee the production of and storage of heavy swords as well as the sale to citizens at discount prices during times of peace, and the sale to foreigners at less than market value during times of peace, and allocation to the Grand Army of Derby free of charge during times of war. These heavy swords shall be produced by the smithies of the swamplands adjoining the city of Derby so as not to interfere with the good health and proper enjoyments or refreshments of the people of the city of Derby. The Minster shall also co-ordinate recruitment of citizens to the cause of the Federation.&lt;br /&gt;
&lt;br /&gt;
*'''Minister of the Interior''': The Minister of the Interior shall see to the collection of all relevant data and information related to the proper government of the Peninsula of Derby as determined by the executive request of the Baron, by the pleasure of a majority of Parliament or upon request of other ministers of the Government upon approval of Parliament. This information may include but will not be limited to update of the wiki, collection of statistics, transcripts of events, historical information related to the glory of the Peninsula of Derby or any other logs or journals deemed necessary by the above mentioned parties.&lt;br /&gt;
&lt;br /&gt;
*'''Minister of Justice''': The Minister of Justice shall see to the proper maintenance of all Peninsula of Derby KOS lists and PKOS lists, as well as to the ultimate determination of who shall be deemed such a menace to civil society as to warrant placement on said lists after the initial determination by the Minister of Defense with the consent of a majority of Parliament, or by rightfully proven evidence given by a citizen or citizens of the Peninsula of Derby or by a foreigner or foreigners, and corroborated by either a screen shot or yon Underworld. The Minister of Justice shall ensure that convicts are placed on or removed from the KOS list, or placed on the PKOS list, in a manner which is speedy, efficient and calculated to ensure that citizens or foreigners are not exempt from legally acquired penalties or meted out penalties in excess of their sentence by the Minister of Justice;&lt;br /&gt;
Furthermore, the Minister of Justice shall ensure that the Hall of Justice shall always maintain a link to currently updated KOS and PKOS lists carved into the wall of said Hall of Justice so that all citizens and foreigners shall have no excuse whereby they might plead ignorance of their inclusion upon said lists.  &lt;br /&gt;
&lt;br /&gt;
*'''Minister of Defense''': The Minister of Defense shall see that the Grand Army of Derby is kept in working condition in times of peace and in times of war, shall ensure that the role is kept and salary properly issued, shall ensure that the soldiers are armed, shall ensure that the chain of command is kept. Like all ministers of the Government, the Minister of Defense shall serve at the pleasure of the Baron, but the Minister of Defense shall not be beholden to the advice, wishes or orders of the Baron in times of war.&lt;br /&gt;
&lt;br /&gt;
*'''Minister of Foreign Affairs''': The Minister of Foreign Affairs shall see that due representation is made on behalf of the pleasure of Parliament or the Government to foreign kingdoms, religious sects or any other foreign entity with whom which it is in the interests of the Peninsula of Derby to treat. The Minister of Foreign Affairs shall act according to the wishes of Parliament or the Baron according to the pleasure of Parliament, and shall be representative thereof. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''- Parliament:'''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
*'''Rent''': Citizenship is the right of all, but to be the voice of the nation is only the privilege of the serious, prudent, devout and morally upright. For the privilege to sit in Parliament a citizen must show that they are able to pay rent of no less than 50 gold coins by paying to the Minister of Finance a fee of no less than 50 gold coins unless they become a member of the clan Peninsula Federation in which case said rent is waived.  &lt;br /&gt;
&lt;br /&gt;
*''' The term ‘Majority’''': A majority shall always be considered that largest group of voters who voted yea or nay on a particular proposition irrespective of the actual numbers of Parliament.&lt;br /&gt;
Voting: One seat, one vote. A motion for a vote shall be proposed on the _____ forum. Within forty-eight hours there shall be a simple yea or nay vote. In the case of a yea vote, the proposal shall enter into the constitution of the Peninsula of Derby. In the case of a nay vote, the defeated party which proposed the vote at issue may revise their proposal within ____ hours, unless those who voted nay allow more time, and a second vote shall take place. If this vote is a failure, then the proposal is considered rejected and may not be brought forward again for a period of no less than ____ months. In the case of a confidence vote, there shall be one simple yea or nay vote. If the result is in favor of the yeas then the Government stands. If the result is in favor of the nays then the Government falls and elections are called. &lt;br /&gt;
&lt;br /&gt;
*'''Parties''': Any member of Parliament may legally associate with one another as a party and any two or more parties may form an association so as to form a coalition. Any member of Parliament not associating with others to form a party shall be considered Independent. Any member of Parliament associating with others to form a party shall be a member of that party and shall cease to be Independent. For purposes of elections, members of Parliament shall either vote for an Independent candidate who, if they shall win, shall form a Government as Baron, or for a party who, if they shall win, shall press forward their leader to form a Government as Baron.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Rights:'''&lt;br /&gt;
*1)All citizens shall have the right to maintain their property claimed before the formation of the first Government of the Peninsula of Derby. All residents shall have the right to register their property with the Minster of Public Works upon claim of property by delinquency, purchase or trade, who shall ensure the rights of said registered citizens to their property, ensure the protection of their signage and arbitrate in the case of disputes concerning property.&lt;br /&gt;
&lt;br /&gt;
*2)All citizens not on KOS lists and PKOS lists shall have the right of protection of their persons ensured by the Government through the agency of the Grand Army of Derby. All citizens on KOS shall have the right to enter into the Grand Army of Derby at the lowest level of the chain of command and without payment for the remainder of their penalty and upon good behavior.&lt;br /&gt;
&lt;br /&gt;
*3)All citizens shall have the right to pay rent to enter unto Parliament.&lt;br /&gt;
&lt;br /&gt;
'''Grand Army of Derby:'''&lt;br /&gt;
* The Grand Army of Derby shall be a standing army composed both of paid regulars, who shall receive said payment upon attendance at roll, as well as unpaid wards of the state seeking to work off KOS status upon the recommendation and satisfaction of the Minister of Justice.&lt;br /&gt;
* All soldiers of the Grand Army of Derby shall receive in times of war ONE heavy sword or more at the discretion of the Master of Arms of the Grand Army of Derby, as well as access to free supplies at the discretion of the Master of Arms of the Grand Army during times of war or upon proof of carrying out justice according to the KOS or PKOS lists.&lt;br /&gt;
* All soldiers of the Grand Army of Derby shall accede to the commands of their immediate military superior in the chain of command during times of war to the best of their abilities. In times of peace all soldiers of the Grand Army of Derby shall be accountable to the Minister of Justice for the proper application of force to ensure the meting out of justice according to the KOS and PKOS lists and accountable to the Minister of Public Works to ensure the protection of property and signage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]]&lt;br /&gt;
[[category:Derby]]&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Peninsular_Federation&amp;diff=22188</id>
		<title>Peninsular Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Peninsular_Federation&amp;diff=22188"/>
		<updated>2010-06-18T09:04:07Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Groupbox|&lt;br /&gt;
group_name=Peninsular Federation|&lt;br /&gt;
group_image=[[Image:PF.jpg]]|&lt;br /&gt;
group_abbrev=PF|&lt;br /&gt;
group_membership=unknown|&lt;br /&gt;
group_leaders=Baron Robert Surcouf|&lt;br /&gt;
group_goals=To serve the Derby Peninsula with our very lives, souls and swords!|&lt;br /&gt;
group_contact=}}&lt;br /&gt;
&lt;br /&gt;
''' 2nd and Current Government of the Peninsular Federation:'''&lt;br /&gt;
----&lt;br /&gt;
*Baron Robert Surcouf&lt;br /&gt;
*''Open'' Minister of the Interior&lt;br /&gt;
*''Open'' Minister of Defence&lt;br /&gt;
*''Open'' Minister of Foreign Affairs&lt;br /&gt;
*''Open'' Minister of Culture&lt;br /&gt;
*''Black Jack Pershing'' Minister of Public Works and Recruitment&lt;br /&gt;
*''Open'' Minister of Justice&lt;br /&gt;
&lt;br /&gt;
''' 1st Government of the Peninsular Federation:'''&lt;br /&gt;
----&lt;br /&gt;
*Baron Robert Surcouf&lt;br /&gt;
*Isaak Carlier (Minister of the Interior)&lt;br /&gt;
*Lord Grey (Minister of Defence)&lt;br /&gt;
*Neil Tathers (Sub-Minister of Native Affairs in the portfolio of Foreign Affairs)&lt;br /&gt;
*Deus257 (Sub-Minister of Outsider Affairs in the portfolio of Foreign Affairs)&lt;br /&gt;
*''Open'' (Minister of Culture)&lt;br /&gt;
*Hercule Le Tof (Minister of Public Works)&lt;br /&gt;
*Randall Flagg (Minister of Justice)&lt;br /&gt;
&lt;br /&gt;
'''Proposed Constitution of the Peninsular Federation'''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''- Introduction''':&amp;lt;BR&amp;gt;&lt;br /&gt;
The Peninsular Federation has as its primary goals:&lt;br /&gt;
&lt;br /&gt;
*1)To facilitate role-play in the outsider camp of Derby&lt;br /&gt;
*2)To advance the material interests of the outsider camp of Derby&lt;br /&gt;
*3)To provide an environment that will help introduce new characters to the world of Shartak while providing a range of opportunities to keep experienced players active in Derby upon maturation&lt;br /&gt;
&lt;br /&gt;
The Peninsular Federation shall be based upon a Shartakian spin off of the principles of “responsible government” as elucidated by Lord Durham in reference to the government of Canada in the nineteenth century. As such, the Peninsula of Derby shall be ruled by a Baron who shall appoint cabinet ministers at his pleasure (hereafter simply referred to as the Government), who shall receive the highest military rank in the Grand Army of the Peninsula of Derby, who shall receive the title of Baron, connected to a local estate to be named by said Baron, who shall receive this title in perpetuity and who shall govern with the consent of the Parliament of the Peninsula of Derby until called to election after defeat by a non-confidence vote or after a defeat on a budget matter in the Parliament of the Peninsula of Derby (hereafter simply referred to as Parliament). &lt;br /&gt;
&lt;br /&gt;
'''- Ministerial Positions:'''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Minister of Culture''': The Minister of Culture shall create One thread on the Shartak clans forum. On this thread the Minister of Culture shall post no less than one time a year, contests, events, festivities or other similar functions planned by and orchestrated by the Minister of Culture for the people of the Peninsula of Derby for the enjoyment of said people and by the authorization of Parliament.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Minister of Public Works''': The Minister of Public Works shall see to the proper planning, building and maintenance of the city of Derby’s central boulevard and adjoining gardens as well as the maintenance of the jungle borders of the city of Derby;&lt;br /&gt;
Furthermore, the Minister of Public Works shall ensure that the rights of the private citizens of Derby to maintain signs are honored and that all signs on individual buildings whether owned by individuals or by the Government are protected from desecration;&lt;br /&gt;
Furthermore, the Minister of Public Works shall arbitrate disputes concerning property both for private citizens, for foreigners owning property on the Peninsula of Derby as well as for the Government, the decisions of the Minister of Public Works shall be enforced by the Grand Army of Derby where necessary. The Minister of Public Works shall see to the collection and safety of all rent to be paid to the Government by citizens of the Peninsula of Derby for the right of entrance into Parliament for the full enjoyment of the rights of Parliament. Said rent shall be the property of the Government to be used by the Government for the funding of events organized by the Minister of Culture, or for the purchase of munitions and other supplies deemed necessary for the proper maintenance of the Grand Army of Derby during times of conflict and shall be dispensed by the Minister of Public Works to the Armory upon request of Parliament or the Baron during times of conflict;&lt;br /&gt;
Furthermore, the Minister of Public Works shall see to the protection of all treasures earned by or gifted to the Government; Furthermore, the Minister of Public Works shall oversee the production of and storage of heavy swords as well as the sale to citizens at discount prices during times of peace, and the sale to foreigners at less than market value during times of peace, and allocation to the Grand Army of Derby free of charge during times of war. These heavy swords shall be produced by the smithies of the swamplands adjoining the city of Derby so as not to interfere with the good health and proper enjoyments or refreshments of the people of the city of Derby. The Minster shall also co-ordinate recruitment of citizens to the cause of the Federation.&lt;br /&gt;
&lt;br /&gt;
*'''Minister of the Interior''': The Minister of the Interior shall see to the collection of all relevant data and information related to the proper government of the Peninsula of Derby as determined by the executive request of the Baron, by the pleasure of a majority of Parliament or upon request of other ministers of the Government upon approval of Parliament. This information may include but will not be limited to update of the wiki, collection of statistics, transcripts of events, historical information related to the glory of the Peninsula of Derby or any other logs or journals deemed necessary by the above mentioned parties.&lt;br /&gt;
&lt;br /&gt;
*'''Minister of Justice''': The Minister of Justice shall see to the proper maintenance of all Peninsula of Derby KOS lists and PKOS lists, as well as to the ultimate determination of who shall be deemed such a menace to civil society as to warrant placement on said lists after the initial determination by the Minister of Defense with the consent of a majority of Parliament, or by rightfully proven evidence given by a citizen or citizens of the Peninsula of Derby or by a foreigner or foreigners, and corroborated by either a screen shot or yon Underworld. The Minister of Justice shall ensure that convicts are placed on or removed from the KOS list, or placed on the PKOS list, in a manner which is speedy, efficient and calculated to ensure that citizens or foreigners are not exempt from legally acquired penalties or meted out penalties in excess of their sentence by the Minister of Justice;&lt;br /&gt;
Furthermore, the Minister of Justice shall ensure that the Hall of Justice shall always maintain a link to currently updated KOS and PKOS lists carved into the wall of said Hall of Justice so that all citizens and foreigners shall have no excuse whereby they might plead ignorance of their inclusion upon said lists.  &lt;br /&gt;
&lt;br /&gt;
*'''Minister of Defense''': The Minister of Defense shall see that the Grand Army of Derby is kept in working condition in times of peace and in times of war, shall ensure that the role is kept and salary properly issued, shall ensure that the soldiers are armed, shall ensure that the chain of command is kept. Like all ministers of the Government, the Minister of Defense shall serve at the pleasure of the Baron, but the Minister of Defense shall not be beholden to the advice, wishes or orders of the Baron in times of war.&lt;br /&gt;
&lt;br /&gt;
*'''Minister of Foreign Affairs''': The Minister of Foreign Affairs shall see that due representation is made on behalf of the pleasure of Parliament or the Government to foreign kingdoms, religious sects or any other foreign entity with whom which it is in the interests of the Peninsula of Derby to treat. The Minister of Foreign Affairs shall act according to the wishes of Parliament or the Baron according to the pleasure of Parliament, and shall be representative thereof. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''- Parliament:'''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
*'''Rent''': Citizenship is the right of all, but to be the voice of the nation is only the privilege of the serious, prudent, devout and morally upright. For the privilege to sit in Parliament a citizen must show that they are able to pay rent of no less than 50 gold coins by paying to the Minister of Finance a fee of no less than 50 gold coins unless they become a member of the clan Peninsula Federation in which case said rent is waived.  &lt;br /&gt;
&lt;br /&gt;
*''' The term ‘Majority’''': A majority shall always be considered that largest group of voters who voted yea or nay on a particular proposition irrespective of the actual numbers of Parliament.&lt;br /&gt;
Voting: One seat, one vote. A motion for a vote shall be proposed on the _____ forum. Within forty-eight hours there shall be a simple yea or nay vote. In the case of a yea vote, the proposal shall enter into the constitution of the Peninsula of Derby. In the case of a nay vote, the defeated party which proposed the vote at issue may revise their proposal within ____ hours, unless those who voted nay allow more time, and a second vote shall take place. If this vote is a failure, then the proposal is considered rejected and may not be brought forward again for a period of no less than ____ months. In the case of a confidence vote, there shall be one simple yea or nay vote. If the result is in favor of the yeas then the Government stands. If the result is in favor of the nays then the Government falls and elections are called. &lt;br /&gt;
&lt;br /&gt;
*'''Parties''': Any member of Parliament may legally associate with one another as a party and any two or more parties may form an association so as to form a coalition. Any member of Parliament not associating with others to form a party shall be considered Independent. Any member of Parliament associating with others to form a party shall be a member of that party and shall cease to be Independent. For purposes of elections, members of Parliament shall either vote for an Independent candidate who, if they shall win, shall form a Government as Baron, or for a party who, if they shall win, shall press forward their leader to form a Government as Baron.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Rights:'''&lt;br /&gt;
*1)All citizens shall have the right to maintain their property claimed before the formation of the first Government of the Peninsula of Derby. All residents shall have the right to register their property with the Minster of Public Works upon claim of property by delinquency, purchase or trade, who shall ensure the rights of said registered citizens to their property, ensure the protection of their signage and arbitrate in the case of disputes concerning property.&lt;br /&gt;
&lt;br /&gt;
*2)All citizens not on KOS lists and PKOS lists shall have the right of protection of their persons ensured by the Government through the agency of the Grand Army of Derby. All citizens on KOS shall have the right to enter into the Grand Army of Derby at the lowest level of the chain of command and without payment for the remainder of their penalty and upon good behavior.&lt;br /&gt;
&lt;br /&gt;
*3)All citizens shall have the right to pay rent to enter unto Parliament.&lt;br /&gt;
&lt;br /&gt;
'''Grand Army of Derby:'''&lt;br /&gt;
* The Grand Army of Derby shall be a standing army composed both of paid regulars, who shall receive said payment upon attendance at roll, as well as unpaid wards of the state seeking to work off KOS status upon the recommendation and satisfaction of the Minister of Justice.&lt;br /&gt;
* All soldiers of the Grand Army of Derby shall receive in times of war ONE heavy sword or more at the discretion of the Master of Arms of the Grand Army of Derby, as well as access to free supplies at the discretion of the Master of Arms of the Grand Army during times of war or upon proof of carrying out justice according to the KOS or PKOS lists.&lt;br /&gt;
* All soldiers of the Grand Army of Derby shall accede to the commands of their immediate military superior in the chain of command during times of war to the best of their abilities. In times of peace all soldiers of the Grand Army of Derby shall be accountable to the Minister of Justice for the proper application of force to ensure the meting out of justice according to the KOS and PKOS lists and accountable to the Minister of Public Works to ensure the protection of property and signage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]]&lt;br /&gt;
[[category:Derby]]&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Pirate_High_Command&amp;diff=22187</id>
		<title>Pirate High Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Pirate_High_Command&amp;diff=22187"/>
		<updated>2010-06-18T08:42:45Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{clanbox_test|&lt;br /&gt;
clan_name= Pirate High Command|&lt;br /&gt;
official_id=384|&lt;br /&gt;
open_to=outsiders|&lt;br /&gt;
clan_image=[[image:PHClogo.png]]|&lt;br /&gt;
clan_leaders= {{profile|4770|FirstAmongstDaves}}|&lt;br /&gt;
clan_membership= its a fluid number. Mmm. Fluids.|&lt;br /&gt;
clan_goals= see below|&lt;br /&gt;
clan_recruit= We'll see. |&lt;br /&gt;
clan_contact= Ask around at the shipwreck|&lt;br /&gt;
sort_as=Pirate High Command, The|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Pirate High Command is a loose, drunken affiliation of top-notch pirates, established in 2008.&lt;br /&gt;
&lt;br /&gt;
Pirate leadership, to bring war of the enemies on pirates. &lt;br /&gt;
&lt;br /&gt;
Being a pirate is a state of mind, and you do not need to be from the shipwreck to be a member of the Pirate High Command. If you:&lt;br /&gt;
&lt;br /&gt;
a) like skewering smart-mouthed traders with their smarmy &amp;quot;I'm sorry I have too many empty gourds&amp;quot; rubbish, &lt;br /&gt;
&lt;br /&gt;
b) keep members of [[Open Arms]] as housepets, &lt;br /&gt;
&lt;br /&gt;
c) think most natives are uppity savages who need to learn a thing or two about European diseases&lt;br /&gt;
&lt;br /&gt;
d) know that goats aren't for eating&lt;br /&gt;
&lt;br /&gt;
e) believe there is something sensually intriguing about organised mass raids on unsuspecting indigeneous townsfolk&lt;br /&gt;
&lt;br /&gt;
then this clan is for you.&lt;br /&gt;
&lt;br /&gt;
Mercenaries, corsairs, privateers, turncoat natives and cannibals, cut-throats, sociopaths, and anyone with a proven and unrelenting committment to unprovoked and wanton violence are welcome. In a major policy shift, [[York]]ers are also welcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is the spiritual successor of [[The Scurvy Crew of the Hellborn Strumpet]], the [[Jolly Roger Gang]], the [[1st Imperial Privateers Regiment]], the [[Brotherhood of the Coast]] and the [[Imperial Mercenaries]].&lt;br /&gt;
&lt;br /&gt;
===Clan Goals===&lt;br /&gt;
&lt;br /&gt;
There are no goals. That would imply a master plan. There is no master plan.&lt;br /&gt;
&lt;br /&gt;
===Clan Philosophy===&lt;br /&gt;
&lt;br /&gt;
Ponderous thought has no place in this clan.&lt;br /&gt;
&lt;br /&gt;
===Clan History===&lt;br /&gt;
&lt;br /&gt;
*October and November 2008 - raids of [[Rakmogak]] Island&lt;br /&gt;
*December 2008 - the 1st Annual Pirate High Command Christmas Party and Rumfest in [[Derby]].&lt;br /&gt;
*January 2009 - raid on [[Dalpok]].With a poem:&lt;br /&gt;
&lt;br /&gt;
The sun did not shine.&lt;br /&gt;
It was too wet to play.&lt;br /&gt;
So we sat in the house&lt;br /&gt;
All that cold, cold, wet day.&lt;br /&gt;
&lt;br /&gt;
I sat there with [[Long Fin Killie]].&lt;br /&gt;
We sat there, we two.&lt;br /&gt;
And I said, &amp;quot;How I wish&lt;br /&gt;
We had something to do!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Too wet to go out&lt;br /&gt;
And too cold to raid York.&lt;br /&gt;
So we sat in the house.&lt;br /&gt;
We did nothing at all.&lt;br /&gt;
&lt;br /&gt;
So all we could do was to&lt;br /&gt;
Sit!&lt;br /&gt;
Sit!&lt;br /&gt;
Sit!&lt;br /&gt;
Sit!&lt;br /&gt;
And we did not like it.&lt;br /&gt;
Not one little bit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;BUMP!&amp;lt;&lt;br /&gt;
And then&lt;br /&gt;
something went BUMP!&lt;br /&gt;
How that bump made us jump!&lt;br /&gt;
&lt;br /&gt;
We looked!&lt;br /&gt;
Then we saw him step in the pub!&lt;br /&gt;
We looked!&lt;br /&gt;
And we saw him!&lt;br /&gt;
FirstAmongstDaves with a club!&lt;br /&gt;
And he said to us,&lt;br /&gt;
&amp;quot;Why do you sit there like that?&amp;quot;&lt;br /&gt;
&amp;quot;I know it is wet&lt;br /&gt;
And the sun is not sunny.&lt;br /&gt;
But we can have&lt;br /&gt;
Lots of cheap kills that are funny!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know some good games we could play,&amp;quot;&lt;br /&gt;
Said FirstAmongstDaves.&lt;br /&gt;
&amp;quot;I know some new tricks.&lt;br /&gt;
Involving bodies and graves&lt;br /&gt;
A lot of good tricks.&lt;br /&gt;
I will show them to you.&lt;br /&gt;
[[Opium Joe]]&lt;br /&gt;
Will not mind at all if I do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then Killie and I&lt;br /&gt;
Did not know what to say.&lt;br /&gt;
And petey was out of the hold&lt;br /&gt;
For the day.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lets go to Dalpok&lt;br /&gt;
And kill the good folk&lt;br /&gt;
Lets bash down their huts&lt;br /&gt;
And mash their brains into yolk!&lt;br /&gt;
Lets steal all their women&lt;br /&gt;
And bonk all their gold&lt;br /&gt;
Perhaps that is muddled&lt;br /&gt;
(I am getting old).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And so the good pirates&lt;br /&gt;
With cutlass and flintlock&lt;br /&gt;
Gave a grand old huzzah!&lt;br /&gt;
And made haste for Dalpok.&lt;br /&gt;
&lt;br /&gt;
Kills:&lt;br /&gt;
&lt;br /&gt;
Stanley Tweeble - by Sam Bellamy&lt;br /&gt;
Jeblock - by Sam Bellamy&lt;br /&gt;
Shaman Sieve - by FirstAmongstDaves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clan News===&lt;br /&gt;
&lt;br /&gt;
NEWS UPDATE! January 'o9&lt;br /&gt;
&lt;br /&gt;
The Pirate High Command is going to take charge on the shipwreck. I hereby appoint myself Grand Admiral of the Fleet. Anyone not liking it will be buried up to their necks in sand and fed to giants ants, or keel-hauled (a difficult proposition given the ship is stuck on the shore).&lt;br /&gt;
&lt;br /&gt;
With the new command structure on the shipwreck getting into plce, there will be several changes, including:&lt;br /&gt;
&lt;br /&gt;
1. an obligation to use toilet paper. Some pirate bottoms are looking positively Rastafarian. Live parrots are an acceptable substitute for the papery-type of toilet paper.&lt;br /&gt;
&lt;br /&gt;
2. a non-mandatory requirement to sew zippers into one's trousers. I am seeing too many flags at half-mast on the poop deck, nd you'd think from the view that its a chilly day.&lt;br /&gt;
&lt;br /&gt;
3. more kills of our neighbours. The pirate kill is the lazy, sloppy murder. It is the flaccid member of violent death. Our southern friends are kills requiring some skill.&lt;br /&gt;
&lt;br /&gt;
With this in mind I am going to muster a force of pirates to descend on Dalpok. I understand the [[Greater Shartak Unification Coalition]] will be raiding Dalpok in the next week or so. Never have I encountered a wankier collection of blowhards, who seem to have one hand on their rifles and the other on their bedroom pistols. The only thing needing coalition on the island can be fixed by drinking less prune juice. So, pirates are directed to raid Dalpok and kill both the wanky GSUC members and the smelly natives. &lt;br /&gt;
&lt;br /&gt;
I am presently stocking up on first aid kits to bring to the wreck and will distribute these amongst those who report for duty - drunk, disorderly or just plain surly, if you report for this offensive I will give you a FAK, which will counteract native poison, stop tiger and shark fatalities, and cure bottom herpes.&lt;br /&gt;
&lt;br /&gt;
So sharpen up your cutlasses, lads, freshen your breath and get your lips pursed to pucker and welcome our good friends from the GSUC to our part of the island. Once the GSUC raid has started we'll pop in for champagne and nibblies.&lt;br /&gt;
&lt;br /&gt;
Even though the clan description says &amp;quot;Dalpok you're first&amp;quot;, as someone committed to duplicity I am proposing instead to wipe out these new smelly cannibals, concentrating on the three huts and the cave entrances forming their encampment. I'm presently in the neighbourhood of Rakmagok and I won't be going anywahere else willingly for the next fortnight. If you would like to be involved in a coordinated attack please e-mail me at firstamongstdaves@hotmail.com&lt;br /&gt;
&lt;br /&gt;
22 November - don't bother to email me as I won't answer it. Instead PM me at the forums. The cannibals are getting cleverer and actually patrolling the water now. Anyone up for a raid on the vilage, put your hand up.&lt;br /&gt;
&lt;br /&gt;
23 November - on the northern shore of Rakmogak, you've got Arwin Meiwes on 51HP/65HP at 70.176, 26.856: Splicers 10 paces the west of him on full health, and Jinh 10 paces to the west of him on 61HP/65HP. (Failure, a cannibal east of all of them, got skewered by me.) Jinh and I have exchanged blows and I'm guessing he is certainly patrolling northern waters. (There's also a cave entrance in the north-eastern quadrant of the island, which I didn't know about, and looks empty.)&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Pirate_High_Command&amp;diff=22186</id>
		<title>Pirate High Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Pirate_High_Command&amp;diff=22186"/>
		<updated>2010-06-18T08:42:08Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{clanbox_test|&lt;br /&gt;
clan_name= Pirate High Command|&lt;br /&gt;
official_id=384|&lt;br /&gt;
open_to=outsiders|&lt;br /&gt;
clan_image=[[image:PHClogo.png]]|&lt;br /&gt;
clan_leaders= {{profile|4770|FirstAmongstDaves}}|&lt;br /&gt;
clan_membership= its a fluid number. Mmm. Fluids.|&lt;br /&gt;
clan_goals= see below|&lt;br /&gt;
clan_recruit= We'll see. |&lt;br /&gt;
clan_contact= Ask around at the shipwreck|&lt;br /&gt;
sort_as=Pirate High Command, The|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Pirate High Command is a loose, drunken affiliation of top-notch pirates, established in 2008.&lt;br /&gt;
&lt;br /&gt;
Pirate leadership, to bring war of the enemies on pirates. &lt;br /&gt;
&lt;br /&gt;
Being a pirate is a state of mind, and you do not need to be from the shipwreck to be a member of the Pirate High Command. If you:&lt;br /&gt;
&lt;br /&gt;
a) like skewering smart-mouthed traders with their smarmy &amp;quot;I'm sorry I have too many empty gourds&amp;quot; rubbish, &lt;br /&gt;
&lt;br /&gt;
b) keep members of [[Open Arms]] as housepets, &lt;br /&gt;
&lt;br /&gt;
c) think most natives are uppity savages who need to learn a thing or two about European diseases&lt;br /&gt;
&lt;br /&gt;
d) know that goats aren't for eating&lt;br /&gt;
&lt;br /&gt;
e) believe there is something sensually intriguing about organised mass raids on unsuspecting indigeneous townsfolk&lt;br /&gt;
&lt;br /&gt;
then this clan is for you.&lt;br /&gt;
&lt;br /&gt;
Mercenaries, corsairs, privateers, turncoat natives and cannibals, cut-throats, sociopaths, and anyone with a proven and unrelenting committment to unprovoked and wanton violence are welcome. In a major policy shift, [[York]]ers are also welcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is the spiritual successor of [The Scurvy Crew of the Hellborn Strumpet]], the [[Jolly Roger Gang]], the [[1st Imperial Privateers Regiment]], the [[Brotherhood of the Coast]] and the [[Imperial Mercenaries]].&lt;br /&gt;
&lt;br /&gt;
===Clan Goals===&lt;br /&gt;
&lt;br /&gt;
There are no goals. That would imply a master plan. There is no master plan.&lt;br /&gt;
&lt;br /&gt;
===Clan Philosophy===&lt;br /&gt;
&lt;br /&gt;
Ponderous thought has no place in this clan.&lt;br /&gt;
&lt;br /&gt;
===Clan History===&lt;br /&gt;
&lt;br /&gt;
*October and November 2008 - raids of [[Rakmogak]] Island&lt;br /&gt;
*December 2008 - the 1st Annual Pirate High Command Christmas Party and Rumfest in [[Derby]].&lt;br /&gt;
*January 2009 - raid on [[Dalpok]].With a poem:&lt;br /&gt;
&lt;br /&gt;
The sun did not shine.&lt;br /&gt;
It was too wet to play.&lt;br /&gt;
So we sat in the house&lt;br /&gt;
All that cold, cold, wet day.&lt;br /&gt;
&lt;br /&gt;
I sat there with [[Long Fin Killie]].&lt;br /&gt;
We sat there, we two.&lt;br /&gt;
And I said, &amp;quot;How I wish&lt;br /&gt;
We had something to do!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Too wet to go out&lt;br /&gt;
And too cold to raid York.&lt;br /&gt;
So we sat in the house.&lt;br /&gt;
We did nothing at all.&lt;br /&gt;
&lt;br /&gt;
So all we could do was to&lt;br /&gt;
Sit!&lt;br /&gt;
Sit!&lt;br /&gt;
Sit!&lt;br /&gt;
Sit!&lt;br /&gt;
And we did not like it.&lt;br /&gt;
Not one little bit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;BUMP!&amp;lt;&lt;br /&gt;
And then&lt;br /&gt;
something went BUMP!&lt;br /&gt;
How that bump made us jump!&lt;br /&gt;
&lt;br /&gt;
We looked!&lt;br /&gt;
Then we saw him step in the pub!&lt;br /&gt;
We looked!&lt;br /&gt;
And we saw him!&lt;br /&gt;
FirstAmongstDaves with a club!&lt;br /&gt;
And he said to us,&lt;br /&gt;
&amp;quot;Why do you sit there like that?&amp;quot;&lt;br /&gt;
&amp;quot;I know it is wet&lt;br /&gt;
And the sun is not sunny.&lt;br /&gt;
But we can have&lt;br /&gt;
Lots of cheap kills that are funny!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know some good games we could play,&amp;quot;&lt;br /&gt;
Said FirstAmongstDaves.&lt;br /&gt;
&amp;quot;I know some new tricks.&lt;br /&gt;
Involving bodies and graves&lt;br /&gt;
A lot of good tricks.&lt;br /&gt;
I will show them to you.&lt;br /&gt;
[[Opium Joe]]&lt;br /&gt;
Will not mind at all if I do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then Killie and I&lt;br /&gt;
Did not know what to say.&lt;br /&gt;
And petey was out of the hold&lt;br /&gt;
For the day.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lets go to Dalpok&lt;br /&gt;
And kill the good folk&lt;br /&gt;
Lets bash down their huts&lt;br /&gt;
And mash their brains into yolk!&lt;br /&gt;
Lets steal all their women&lt;br /&gt;
And bonk all their gold&lt;br /&gt;
Perhaps that is muddled&lt;br /&gt;
(I am getting old).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And so the good pirates&lt;br /&gt;
With cutlass and flintlock&lt;br /&gt;
Gave a grand old huzzah!&lt;br /&gt;
And made haste for Dalpok.&lt;br /&gt;
&lt;br /&gt;
Kills:&lt;br /&gt;
&lt;br /&gt;
Stanley Tweeble - by Sam Bellamy&lt;br /&gt;
Jeblock - by Sam Bellamy&lt;br /&gt;
Shaman Sieve - by FirstAmongstDaves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clan News===&lt;br /&gt;
&lt;br /&gt;
NEWS UPDATE! January 'o9&lt;br /&gt;
&lt;br /&gt;
The Pirate High Command is going to take charge on the shipwreck. I hereby appoint myself Grand Admiral of the Fleet. Anyone not liking it will be buried up to their necks in sand and fed to giants ants, or keel-hauled (a difficult proposition given the ship is stuck on the shore).&lt;br /&gt;
&lt;br /&gt;
With the new command structure on the shipwreck getting into plce, there will be several changes, including:&lt;br /&gt;
&lt;br /&gt;
1. an obligation to use toilet paper. Some pirate bottoms are looking positively Rastafarian. Live parrots are an acceptable substitute for the papery-type of toilet paper.&lt;br /&gt;
&lt;br /&gt;
2. a non-mandatory requirement to sew zippers into one's trousers. I am seeing too many flags at half-mast on the poop deck, nd you'd think from the view that its a chilly day.&lt;br /&gt;
&lt;br /&gt;
3. more kills of our neighbours. The pirate kill is the lazy, sloppy murder. It is the flaccid member of violent death. Our southern friends are kills requiring some skill.&lt;br /&gt;
&lt;br /&gt;
With this in mind I am going to muster a force of pirates to descend on Dalpok. I understand the [[Greater Shartak Unification Coalition]] will be raiding Dalpok in the next week or so. Never have I encountered a wankier collection of blowhards, who seem to have one hand on their rifles and the other on their bedroom pistols. The only thing needing coalition on the island can be fixed by drinking less prune juice. So, pirates are directed to raid Dalpok and kill both the wanky GSUC members and the smelly natives. &lt;br /&gt;
&lt;br /&gt;
I am presently stocking up on first aid kits to bring to the wreck and will distribute these amongst those who report for duty - drunk, disorderly or just plain surly, if you report for this offensive I will give you a FAK, which will counteract native poison, stop tiger and shark fatalities, and cure bottom herpes.&lt;br /&gt;
&lt;br /&gt;
So sharpen up your cutlasses, lads, freshen your breath and get your lips pursed to pucker and welcome our good friends from the GSUC to our part of the island. Once the GSUC raid has started we'll pop in for champagne and nibblies.&lt;br /&gt;
&lt;br /&gt;
Even though the clan description says &amp;quot;Dalpok you're first&amp;quot;, as someone committed to duplicity I am proposing instead to wipe out these new smelly cannibals, concentrating on the three huts and the cave entrances forming their encampment. I'm presently in the neighbourhood of Rakmagok and I won't be going anywahere else willingly for the next fortnight. If you would like to be involved in a coordinated attack please e-mail me at firstamongstdaves@hotmail.com&lt;br /&gt;
&lt;br /&gt;
22 November - don't bother to email me as I won't answer it. Instead PM me at the forums. The cannibals are getting cleverer and actually patrolling the water now. Anyone up for a raid on the vilage, put your hand up.&lt;br /&gt;
&lt;br /&gt;
23 November - on the northern shore of Rakmogak, you've got Arwin Meiwes on 51HP/65HP at 70.176, 26.856: Splicers 10 paces the west of him on full health, and Jinh 10 paces to the west of him on 61HP/65HP. (Failure, a cannibal east of all of them, got skewered by me.) Jinh and I have exchanged blows and I'm guessing he is certainly patrolling northern waters. (There's also a cave entrance in the north-eastern quadrant of the island, which I didn't know about, and looks empty.)&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=A_Pirate%27s_Life&amp;diff=22185</id>
		<title>A Pirate's Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=A_Pirate%27s_Life&amp;diff=22185"/>
		<updated>2010-06-18T08:37:09Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: /* Clan Membership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This page offers guidelines on playing a pirate in Shartak. It focusses on the info needed to get a new pirate off to a reasonable start on Shartak.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
The areas of primary importance in any camp are the [[Huts#Ammunition huts | Weapons Hut]], the [[Huts#Medical huts|Healer's Hut]] and the [[Trader|Trader's Hut]]. Look around the [[shipwreck]], however, and you will see only the Trader's Hut - the pirates' home camp does not have a Weapons Hut or a Healer's Hut. Instead there are various cabins and rooms within the wreck that provide limited resources appropriate to pirates.&lt;br /&gt;
&lt;br /&gt;
Within the wreck the [[Shipwreck#Armoury | Armoury]] is the best place to search for weapons and the [[Shipwreck#Large Cabin | Large Cabin]] is the best place to search for FAKs. The [[Shipwreck#Hold | Hold ]] and the Large Cabin are also good places to search for gems, gold coins and rum. Other items that may be found include bottles or gourds of fresh water.&lt;br /&gt;
&lt;br /&gt;
The Trader's Hut is not strictly a resource hut. NPC traders maintain a stock of goods that may either be purchased using gold coins or bartered for using other items. The traders may also be persuaded to buy, or barter for, items in the player's inventory.&lt;br /&gt;
&lt;br /&gt;
In general the wreck should be considered as a resource-scarce location. It is, after all, a wrecked ship. The huts at outsider camps are much richer in resources for stocking up the player's inventory. Searching in an outsider Weapons Hut will yield rifles, bullets, machetes, knives, daggers, GPS units and sharpening stones. Searching in an outsider Healer's Hut will yield healing FAKs (first aid kits), bottles of water, gold coins, machetes (usually blunt), knives (also usually blunt) and sharpening stones.&lt;br /&gt;
&lt;br /&gt;
When starting out a pirate player should consider carrying 2 or 3 cutlasses or machetes (they can become blunt or break during use), a knife or dagger, at least one GPS unit to aid navigation, a sharpening stone and plenty of FAKs and bottles of water / rum. Keep a few empty bottles and suchlike, you can refill them with fresh water. Remember that anything can be traded in sufficient quantity. Note also that gold coins do not take up any of your inventory space whilst all other items do require inventory space. Gold is best saved for buying consumable resources such as FAKs, use everything else as a trade item.&lt;br /&gt;
&lt;br /&gt;
''Tip:'' It is important to note that the shipwreck is geographically very isolated. The nearest outsider camp is probably [[York]], three or more days' journey from the wreck. The nearest camp of any kind is the native village of [[Dalpok]], two or more days' journey from the wreck. The natives of Dalpok are, however, not particularly friendly towards outsiders or pirates.&lt;br /&gt;
&lt;br /&gt;
''Tip:'' The [[GPS]] unit is your friend. The isolation of the shipwreck and the harshness of the jungle can result in death by attrition. Learn to navigate via GPS and your life will be much easier.&lt;br /&gt;
&lt;br /&gt;
''Tip:'' The [[shipwreck]] is so resource-scarce that it is effectively a disadvantage for low-level pirates. Beginner pirates who want to level up in the swiftest manner should ''get away'' from the wreck as soon as they can. The outsider camps of [[Durham]] and [[Derby]] are the most pirate-friendly towns; even the dangerous town of [[York]] is a better place for a beginning pirate. In any outsider camp the better availability of FAKs results in a higher XP yield for both hunting and healing activities.&lt;br /&gt;
&lt;br /&gt;
== Skills For All Classes ==&lt;br /&gt;
&lt;br /&gt;
There is a Golden Triad of skills for all characters on Shartak i.e. '''Combat''', '''Healing''' and '''Movement'''. By developing this triad as early as possible the character will maximise the rate of XP gain. Early development is very important as XP costs for skills increase progressively. A poor start can result in a character being stuck at lower levels for longer than is strictly necessary.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
[[Close quarter combat]], [[Advanced close quarter combat]], [[Body building]] then [[Balanced stance]] represent the skills that are available to all characters and should be purchased in that order.&lt;br /&gt;
&lt;br /&gt;
If you plan to advance via combat you should get the HTH combat skills as soon as possible. Mathematically-speaking a rifle offers the most efficient method of killing animals for XP, at least until [[Close quarter combat]] and [[Advanced close quarter combat]] have been obtained (and [[Body building]] too if you want to be really pernickety). &lt;br /&gt;
&lt;br /&gt;
''Tip:'' HTH combat vs animals results in greater damage to the player than ranged combat vs animals. This can be used to the player's advantage i.e. to gain more XP from combat and self-healing.&lt;br /&gt;
&lt;br /&gt;
''Tip:'' Don't neglect the HTH combat skills! These are the base-level combat skills for everyone.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
&lt;br /&gt;
[[Triage]] and [[First aid]] are exceptionally useful to most classes. Triage offers no XP in and of itself, it merely allows identification of wounded players and helps prevent wasteage. First aid doubles the HP healed by an FAK (first aid kit) and means that one FAK can gain you as much as 10 XP (as opposed to 5 XP without the skill). It also makes FAKs go further, meaning less time spent searching for FAKs, rather useful at the shipwreck where FAKs are scarce. Together these skills offer an XP income stream that does not rely on hunting or combat ''but only if'' a ready source of FAKs is available.&lt;br /&gt;
&lt;br /&gt;
''Tip:'' Wounded players who have run out of FAKs usually head for the nearest Med Hut or Trader's Hut.&lt;br /&gt;
&lt;br /&gt;
''Tip:'' Scarcity of FAKs at the shipwreck makes healing a less-attractive career for the pirate than for either outsiders or natives. Nevertheless, improved ''personal'' healing benefits everyone regardless of class.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
&lt;br /&gt;
Everyone benefits from getting the [[Exploration]] and [[Trekking]] combination as soon as possible, ideally after the combat and/or healing skills. Exploration enables the player map and Trekking halves the APs required to travel through jungle of density 6 or less. The primary reason for purchasing the movement skills is to preserve more APs for activities that gain XP i.e. hunting, combat, healing, searching for goods et al.&lt;br /&gt;
&lt;br /&gt;
''Tip:'' Given the resource-scarce nature of the shipwreck there is a strong case for pirates purchasing Exploration and Trekking at an early stage to allow easier access to other camps. &lt;br /&gt;
&lt;br /&gt;
''Tip:'' Although movement skills don't earn XP in and of themselves, chopping jungle can earn a few XP and trading with a trader from another settlement can earn 100 XP for each 'first' visit (see 'Haggling' below).&lt;br /&gt;
&lt;br /&gt;
''Tip:'' Trekking should always be purchased ''immediately'' after Exploration as the latter is of very limited use on its own.&lt;br /&gt;
&lt;br /&gt;
== Other Skills ==&lt;br /&gt;
&lt;br /&gt;
Once you have maxed the three main groups (Combat, Movement, Healing) the skill choice becomes much more subjective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Stamina]] is a good purchase. The extra HP can mean the difference between death and running a cutlass through your attacker's gizzard. It has no direct XP-earning capability but it does mean that you can take (and self-heal) a lot more damage. &lt;br /&gt;
&lt;br /&gt;
''Tip:'' Stamina should only be purchased when the character has sufficient FAKs or herbs in hand to immediately heal the bonus HP from stamina (and earn 20 XP for doing so).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Haggling]] is another nice-to-have but should not be taken too early. Traders can be visited repeatedly but XP from trading can only be garnered by continually doing the rounds of the traders at all settlements (not just your own). You have to move from trader to trader (camp to camp) to get the most out of trading transactions. Haggling can offset the negative reactions of a trader who is visited too frequently but it is not guaranteed to do so. &lt;br /&gt;
&lt;br /&gt;
''Tip:'' Even without [[Native knowledge]] a trading pirate can take advantage of native herbs. Healing herbs are higher-value items that can usually be traded for FAKs on a 1:1 basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Native knowledge]] may seem to be of limited use (jungle berries are an emergency measure at best) but it does open up one very important option - the use of native healing herbs in addition to FAKs. With this ability the native villages become a useful source of healing items. Note that for pirates the native herbs will only heal 5 HP as opposed to FAKs healing 10 HP (with [[First aid]]) but they will stop bleeding. Like rifles and bullets, native blowpipes and darts are a waste of time for a pirate who has mastered the HTH skill tree.&lt;br /&gt;
&lt;br /&gt;
''Tip:'' Native knowledge can be a lifesaver for a stranded, injured pirate. Give serious consideration to purchase of this skill if you do not intend to stay in or around an outsider town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Tracking]] skills are enormously useful to the venegance-minded or to those defending an area as, at higher levels, they allow you to track specific people if you have them in your contact list.&lt;br /&gt;
&lt;br /&gt;
== Advancement Strategies ==&lt;br /&gt;
&lt;br /&gt;
The following initial advancement paths are ''suggested''. Within each path certain skills can be swapped around based upon the preferred style of play. It is advisable to understand the strengths and weaknesses of a chosen strategy ''before'' implementing it in play.&lt;br /&gt;
&lt;br /&gt;
=== Fighter / Hunter ===&lt;br /&gt;
&lt;br /&gt;
''(1) Close quarter combat -&amp;gt; (2) Advanced close quarter combat -&amp;gt; (3) Bodybuilding -&amp;gt; (4) Exploration -&amp;gt; (5) Trekking -&amp;gt; (6) Balanced Stance -&amp;gt; (7) Stamina -&amp;gt; (8) Triage -&amp;gt; (9) First aid -&amp;gt; (10) Native Knowledge''&lt;br /&gt;
&lt;br /&gt;
This path relies upon hunting animals / natives / outsiders as the initial method of XP generation and therefore establishes the primary HTH combat and movement skills as early as possible. By level 10 the character is fairly well rounded. There is a strong case for purchasing Native knowledge ''before'' Triage if there is a lack of available FAKs or if healing herbs are available.&lt;br /&gt;
&lt;br /&gt;
=== Trader / Healer ===&lt;br /&gt;
&lt;br /&gt;
''(1) Exploration -&amp;gt; (2) Trekking -&amp;gt; (3) Native knowledge -&amp;gt; (4) Triage -&amp;gt; (5) First aid  -&amp;gt; (6) Bodybuilding -&amp;gt; (7) Stamina -&amp;gt; (8) Haggling -&amp;gt; (9) Close quarter combat -&amp;gt; (10) Advanced close quarter combat''&lt;br /&gt;
&lt;br /&gt;
This path relies upon trading and healing as methods of XP generation and requires access to supplies during the initial levels. The movement skills at level 1 and 2 allow for a wider range of play and XP-gathering trading visits to nearby villages. The lack of early combat skills ''does not preclude hunting'' as a method of obtaining XP; it just means that animals will not be killed as quickly and will likely inflict more damage before they are dispatched. Levels 3 to 5 result in improved healing supplies and open up greater freedom to roam. By placing emphasis on native knowledge rather than triage the character gets early access to healing supplies from native villages. Levels 6 and 7 improve survivability versus dangerous animals / natives. The level 8 skill presumes that the character is making frequent trading visits and it will help offset potential negative reactions but will not result in more XP. Everything from level 8 onwards is optional and almost certainly subjective.&lt;br /&gt;
&lt;br /&gt;
== Clan Membership ==&lt;br /&gt;
&lt;br /&gt;
Technically-speaking, advice on clan membership falls outwith the remit of a beginner's guide (there is nothing simple or quick about inter-clan politics). However given the paucity of XP-earning opportunities at the shipwreck clan membership is a worthwhile consideration for a beginning pirate. Joining a pirate clan will almost inevitably lead to combat and XP. By working with experienced pirates you can participate in raids on target locations away from the wreck and learn useful strategies for hiding and stalking (a necessity of pirate life). As pirate clans never seem to last for long it is worthwhile checking the Shartak forum to see which one is currently in ascendancy. It is also advisable to check out the reputation of a pirate clan before joining up; membership in the wrong clan can be the equivalent of the Black Spot. The current premier pirate clan is the [[Pirate High Command]], the successor to larger but now extinct pirate clans such as the [[Brotherhood of the Coast]], the [[1st Imperial Privateers Regiment]], and the [[Scurvy Crew of the Hellborne Strumpet]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Class Guides]][[Category:Shipwreck]]&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ibn_al_Xuffasch&amp;diff=20882</id>
		<title>User:Ibn al Xuffasch</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ibn_al_Xuffasch&amp;diff=20882"/>
		<updated>2009-07-21T04:40:23Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sandbox:&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Derby - Territory Map'''&lt;br /&gt;
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| bgcolor=#666666|'''W'''&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Derby Academy Fencing hall&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Derby Academy Lecture hall&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Utility Bank&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Proposed citadel fortification&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Proposed lighthouse&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Proposed armoury/jail/hall complex&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Proposed well/reservoir&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Proposed hunting lodge&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ibn_al_Xuffasch&amp;diff=20881</id>
		<title>User:Ibn al Xuffasch</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ibn_al_Xuffasch&amp;diff=20881"/>
		<updated>2009-07-21T04:39:27Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sandbox:&lt;br /&gt;
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== Map ==&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Village territory (&amp;quot;Derby&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''T'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#666666|'''W'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#666666|'''F'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Derby Academy Fencing hall&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''L'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Derby Academy Lecture hall&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''B'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Utility Bank&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#666666|'''C'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Proposed citadel fortification&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#666666|'''l'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Proposed lighthouse&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#666666|'''X'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Proposed armoury/jail/hall complex&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#3399FF|'''R'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Proposed well/reservoir&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|Z&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Proposed hunting lodge&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ffebcd|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ibn_al_Xuffasch&amp;diff=20862</id>
		<title>User:Ibn al Xuffasch</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ibn_al_Xuffasch&amp;diff=20862"/>
		<updated>2009-07-17T03:08:16Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: &lt;/p&gt;
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&lt;div&gt;Sandbox:&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Derby - Territory Map'''&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Village territory (&amp;quot;Derby&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''T'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#666666|'''W'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#666666|'''F'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Derby Academy Fencing hall&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''L'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Derby Academy Lecture hall&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''B'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Utility Bank&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#666666|'''C'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Proposed citadel fortification&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#666666|'''l'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Proposed lighthouse&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#666666|'''X'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Proposed armoury/jail/hall complex&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#3399FF|'''R'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Proposed well/reservoir&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ffebcd|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ibn_al_Xuffasch&amp;diff=20861</id>
		<title>User:Ibn al Xuffasch</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ibn_al_Xuffasch&amp;diff=20861"/>
		<updated>2009-07-17T03:04:34Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sandbox:&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Derby - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Derby Academy Fencing hall&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Derby Academy Lecture hall&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Utility Bank&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#666666|'''C'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Proposed citadel fortification&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#666666|'''l'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Proposed lighthouse&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#666666|'''X'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Proposed armoury/jail/hall complex&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ibn_al_Xuffasch&amp;diff=20860</id>
		<title>User:Ibn al Xuffasch</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ibn_al_Xuffasch&amp;diff=20860"/>
		<updated>2009-07-17T03:03:00Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sandbox:&lt;br /&gt;
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== Map ==&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
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|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Proposed citadel fortification&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#666666|'''l'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Proposed lighthouse&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#666666|'''X'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Proposed armoury/jail/hall complex&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ibn_al_Xuffasch&amp;diff=20859</id>
		<title>User:Ibn al Xuffasch</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ibn_al_Xuffasch&amp;diff=20859"/>
		<updated>2009-07-17T02:59:31Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: &lt;/p&gt;
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== Map ==&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Village territory (&amp;quot;Derby&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Derby Academy Fencing hall&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Derby Academy Lecture hall&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Utility Bank&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#666666|'''C'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Proposed citadel fortification&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#666666|'''l'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Proposed lighthouse&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ibn_al_Xuffasch&amp;diff=20858</id>
		<title>User:Ibn al Xuffasch</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ibn_al_Xuffasch&amp;diff=20858"/>
		<updated>2009-07-17T02:57:49Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sandbox:&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Derby - Territory Map'''&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
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| bgcolor=#aa8866|'''T'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#666666|'''W'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#666666|'''F'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Derby Academy Fencing hall&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Derby Academy Lecture hall&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''B'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Utility Bank&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
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| bgcolor=#666666|'''C'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Proposed citadel fortification&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ibn_al_Xuffasch&amp;diff=20857</id>
		<title>User:Ibn al Xuffasch</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ibn_al_Xuffasch&amp;diff=20857"/>
		<updated>2009-07-17T02:53:21Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: &lt;/p&gt;
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== Map ==&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Village territory (&amp;quot;Derby&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''T'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#666666|'''W'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#666666|'''F'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Derby Academy Fencing hall&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''L'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Derby Academy Lecture hall&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''B'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Utility Bank&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ibn_al_Xuffasch&amp;diff=20856</id>
		<title>User:Ibn al Xuffasch</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ibn_al_Xuffasch&amp;diff=20856"/>
		<updated>2009-07-17T02:51:46Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sandbox:&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Derby - Territory Map'''&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Derby Academy Fencing hall&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ibn_al_Xuffasch&amp;diff=20855</id>
		<title>User:Ibn al Xuffasch</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ibn_al_Xuffasch&amp;diff=20855"/>
		<updated>2009-07-17T02:41:40Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: sandbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sandbox:&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
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| bgcolor=#aa8866|'''W'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''F'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Derby Academy Fencing hall&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''L'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Derby Academy Lecture hall&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''B'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Utility Bank&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Derby&amp;diff=20854</id>
		<title>Derby</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Derby&amp;diff=20854"/>
		<updated>2009-07-17T02:40:24Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: /* Groups Operating in Derby */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_derby.png&lt;br /&gt;
| cx          = -70095&lt;br /&gt;
| cy          = 26350&lt;br /&gt;
| type        = Outsider&lt;br /&gt;
| huts        = 24&lt;br /&gt;
| shaman      = Balchig&lt;br /&gt;
| shaman_gps  = {{map|70|095|26|350}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Tom&lt;br /&gt;
| trader_gps  = {{map|70|092|26|350}}&lt;br /&gt;
| trader_loc  = (11,08)&lt;br /&gt;
| banker      = Janet Grey&lt;br /&gt;
| bank_gps    = {{map|70|092|26|349}}&lt;br /&gt;
| bank_loc    = (11,09)&lt;br /&gt;
| ammo_gps    = {{map|70|096|26|356}}&lt;br /&gt;
| ammo_loc    = (07,02)&lt;br /&gt;
| medical_gps = {{map|70|099|26|353}}&lt;br /&gt;
| medical_loc = (04,05)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Derby''' is one of the four outsider [[camp]]s on Shartak. Located on the far eastern side of the island's southern shore, it consists of twenty-four huts in a roughly circular clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Balchig is held captive in the centre of the clearing.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Village territory (&amp;quot;Derby&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''F'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Derby Academy Fencing hall&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Derby Academy Lecture hall&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Utility Bank&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the town of Derby will be displayed as &amp;quot;Derby&amp;quot; on the game map, and jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
==Important Locations==&lt;br /&gt;
===Medical Hut===&lt;br /&gt;
This hut is the best place to search for healing items.&lt;br /&gt;
===Ammunition Hut===&lt;br /&gt;
This hut is the best place to search for weapons and ammunition.&lt;br /&gt;
&lt;br /&gt;
===Trading Post===&lt;br /&gt;
Each camp has a trading hut. Although items cannot be found by searches in the trading hut, any item can be sold here, and each trader sells from a stock that includes local goods as well as items traded in by other characters.&lt;br /&gt;
===Shaman===&lt;br /&gt;
Players from Derby can resurrect at the [[shaman]] when killed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
[[The Hanged Misfit]] - If you're thirsty or need to somewhere safe to stay come and visit us 2E of the trader's hut.&lt;br /&gt;
&lt;br /&gt;
==Further Information==&lt;br /&gt;
[[Derby/RoughGuide|Read the Rough Guide]] to Derby.&lt;br /&gt;
&lt;br /&gt;
[[Derby/ImperialGuide|Read the Imperial Guide]] to Derby.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Derby==&lt;br /&gt;
Although Derby may not be the most populous Outsider town, it has seen its fair share of activity in the past few months.  Several clans operate in Derby:&lt;br /&gt;
&lt;br /&gt;
*[[Eastern Federation]], now known as Federation de L'Est;&lt;br /&gt;
**[[1st Derby Privateers]] &lt;br /&gt;
**[[Derby Hospitallers]]&lt;br /&gt;
**[[Derby Rangers]]&lt;br /&gt;
**[[The Octavius Popebury Memorial Expedition of 1886]]&lt;br /&gt;
*[[Durham Utility]]&lt;br /&gt;
*[[Exotic Sports Hunting Club]]&lt;br /&gt;
*[[Healers of Shartak]]&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=191 Dethklok]&lt;br /&gt;
*[[The Derby Protectors]]&lt;br /&gt;
*[[The English Devils]]&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Pirate_High_Command&amp;diff=19802</id>
		<title>Pirate High Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Pirate_High_Command&amp;diff=19802"/>
		<updated>2009-01-19T03:40:06Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: more stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{clanbox_test|&lt;br /&gt;
clan_name= Pirate High Command|&lt;br /&gt;
official_id=384|&lt;br /&gt;
open_to=outsiders |&lt;br /&gt;
clan_image=http://icons.iconator.com/624/ICONATOR_efc7bb40f9900319667774f82b81672d.gif|&lt;br /&gt;
clan_leaders= {{profile|4770|FirstAmongstDaves}}|&lt;br /&gt;
clan_membership= its a fluid number. Mmm. Fluids.|&lt;br /&gt;
clan_goals= see below|&lt;br /&gt;
clan_recruit= We'll see. |&lt;br /&gt;
clan_contact= Ask around at the shipwreck|&lt;br /&gt;
sort_as=Pirate High Command, The|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Pirate High Command is a loose, drunken affiliation of top-notch pirates, established in 2008.&lt;br /&gt;
&lt;br /&gt;
Pirate leadership, to bring war of the enemies on pirates. &lt;br /&gt;
&lt;br /&gt;
Being a pirate is a state of mind, and you do not need to be from the shipwreck to be a member of the Pirate High Command. If you:&lt;br /&gt;
&lt;br /&gt;
a) like skewering smart-mouthed traders with their smarmy &amp;quot;I'm sorry I have too many empty gourds&amp;quot; rubbish, &lt;br /&gt;
&lt;br /&gt;
b) keep members of [[Open Arms]] as housepets, &lt;br /&gt;
&lt;br /&gt;
c) think most natives are uppity savages who need to learn a thing or two about European diseases&lt;br /&gt;
&lt;br /&gt;
d) know that goats aren't for eating&lt;br /&gt;
&lt;br /&gt;
e) believe there is something sensually intriguing about organised mass raids on unsuspecting indigeneous townsfolk&lt;br /&gt;
&lt;br /&gt;
then this clan is for you.&lt;br /&gt;
&lt;br /&gt;
Mercenaries, corsairs, privateers, turncoat natives and cannibals, cut-throats, sociopaths, and anyone with a proven and unrelenting committment to unprovoked and wanton violence are welcome. In a major policy shift, [[York]]ers are also welcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is the spiritual successor of the [[Scurvy Crew of the Hellborn Strumpet]], the [[Jolly Roger Gang]], the [[1st Imperial Privateers Regiment]], the [[Brotherhood of the Coast]] and the [[Imperial Mercenaries]].&lt;br /&gt;
&lt;br /&gt;
===Clan Goals===&lt;br /&gt;
&lt;br /&gt;
There are no goals. That would imply a master plan. There is no master plan.&lt;br /&gt;
&lt;br /&gt;
===Clan Philosophy===&lt;br /&gt;
&lt;br /&gt;
Ponderous thought has no place in this clan.&lt;br /&gt;
&lt;br /&gt;
===Clan History===&lt;br /&gt;
&lt;br /&gt;
*October and November 2008 - raids of [[Rakmogak]] Island&lt;br /&gt;
*December 2008 - the 1st Annual Pirate High Command Christmas Party and Rumfest in [[Derby]].&lt;br /&gt;
*January 2009 - raid on [[Dalpok]].With a poem:&lt;br /&gt;
&lt;br /&gt;
The sun did not shine.&lt;br /&gt;
It was too wet to play.&lt;br /&gt;
So we sat in the house&lt;br /&gt;
All that cold, cold, wet day.&lt;br /&gt;
&lt;br /&gt;
I sat there with [[Long Fin Killie]].&lt;br /&gt;
We sat there, we two.&lt;br /&gt;
And I said, &amp;quot;How I wish&lt;br /&gt;
We had something to do!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Too wet to go out&lt;br /&gt;
And too cold to raid York.&lt;br /&gt;
So we sat in the house.&lt;br /&gt;
We did nothing at all.&lt;br /&gt;
&lt;br /&gt;
So all we could do was to&lt;br /&gt;
Sit!&lt;br /&gt;
Sit!&lt;br /&gt;
Sit!&lt;br /&gt;
Sit!&lt;br /&gt;
And we did not like it.&lt;br /&gt;
Not one little bit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;BUMP!&amp;lt;&lt;br /&gt;
And then&lt;br /&gt;
something went BUMP!&lt;br /&gt;
How that bump made us jump!&lt;br /&gt;
&lt;br /&gt;
We looked!&lt;br /&gt;
Then we saw him step in the pub!&lt;br /&gt;
We looked!&lt;br /&gt;
And we saw him!&lt;br /&gt;
FirstAmongstDaves with a club!&lt;br /&gt;
And he said to us,&lt;br /&gt;
&amp;quot;Why do you sit there like that?&amp;quot;&lt;br /&gt;
&amp;quot;I know it is wet&lt;br /&gt;
And the sun is not sunny.&lt;br /&gt;
But we can have&lt;br /&gt;
Lots of cheap kills that are funny!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know some good games we could play,&amp;quot;&lt;br /&gt;
Said FirstAmongstDaves.&lt;br /&gt;
&amp;quot;I know some new tricks.&lt;br /&gt;
Involving bodies and graves&lt;br /&gt;
A lot of good tricks.&lt;br /&gt;
I will show them to you.&lt;br /&gt;
[[Opium Joe]]&lt;br /&gt;
Will not mind at all if I do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then Killie and I&lt;br /&gt;
Did not know what to say.&lt;br /&gt;
And petey was out of the hold&lt;br /&gt;
For the day.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lets go to Dalpok&lt;br /&gt;
And kill the good folk&lt;br /&gt;
Lets bash down their huts&lt;br /&gt;
And mash their brains into yolk!&lt;br /&gt;
Lets steal all their women&lt;br /&gt;
And bonk all their gold&lt;br /&gt;
Perhaps that is muddled&lt;br /&gt;
(I am getting old).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And so the good pirates&lt;br /&gt;
With cutlass and flintlock&lt;br /&gt;
Gave a grand old huzzah!&lt;br /&gt;
And made haste for Dalpok.&lt;br /&gt;
&lt;br /&gt;
Kills:&lt;br /&gt;
&lt;br /&gt;
Stanley Tweeble - by Sam Bellamy&lt;br /&gt;
Jeblock - by Sam Bellamy&lt;br /&gt;
Shaman Sieve - by FirstAmongstDaves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clan News===&lt;br /&gt;
&lt;br /&gt;
NEWS UPDATE! January 'o9&lt;br /&gt;
&lt;br /&gt;
The Pirate High Command is going to take charge on the shipwreck. I hereby appoint myself Grand Admiral of the Fleet. Anyone not liking it will be buried up to their necks in sand and fed to giants ants, or keel-hauled (a difficult proposition given the ship is stuck on the shore).&lt;br /&gt;
&lt;br /&gt;
With the new command structure on the shipwreck getting into plce, there will be several changes, including:&lt;br /&gt;
&lt;br /&gt;
1. an obligation to use toilet paper. Some pirate bottoms are looking positively Rastafarian. Live parrots are an acceptable substitute for the papery-type of toilet paper.&lt;br /&gt;
&lt;br /&gt;
2. a non-mandatory requirement to sew zippers into one's trousers. I am seeing too many flags at half-mast on the poop deck, nd you'd think from the view that its a chilly day.&lt;br /&gt;
&lt;br /&gt;
3. more kills of our neighbours. The pirate kill is the lazy, sloppy murder. It is the flaccid member of violent death. Our southern friends are kills requiring some skill.&lt;br /&gt;
&lt;br /&gt;
With this in mind I am going to muster a force of pirates to descend on Dalpok. I understand the [[Greater Shartak Unification Coalition]] will be raiding Dalpok in the next week or so. Never have I encountered a wankier collection of blowhards, who seem to have one hand on their rifles and the other on their bedroom pistols. The only thing needing coalition on the island can be fixed by drinking less prune juice. So, pirates are directed to raid Dalpok and kill both the wanky GSUC members and the smelly natives. &lt;br /&gt;
&lt;br /&gt;
I am presently stocking up on first aid kits to bring to the wreck and will distribute these amongst those who report for duty - drunk, disorderly or just plain surly, if you report for this offensive I will give you a FAK, which will counteract native poison, stop tiger and shark fatalities, and cure bottom herpes.&lt;br /&gt;
&lt;br /&gt;
So sharpen up your cutlasses, lads, freshen your breath and get your lips pursed to pucker and welcome our good friends from the GSUC to our part of the island. Once the GSUC raid has started we'll pop in for champagne and nibblies.&lt;br /&gt;
&lt;br /&gt;
Even though the clan description says &amp;quot;Dalpok you're first&amp;quot;, as someone committed to duplicity I am proposing instead to wipe out these new smelly cannibals, concentrating on the three huts and the cave entrances forming their encampment. I'm presently in the neighbourhood of Rakmagok and I won't be going anywahere else willingly for the next fortnight. If you would like to be involved in a coordinated attack please e-mail me at firstamongstdaves@hotmail.com&lt;br /&gt;
&lt;br /&gt;
22 November - don't bother to email me as I won't answer it. Instead PM me at the forums. The cannibals are getting cleverer and actually patrolling the water now. Anyone up for a raid on the vilage, put your hand up.&lt;br /&gt;
&lt;br /&gt;
23 November - on the northern shore of Rakmogak, you've got Arwin Meiwes on 51HP/65HP at 70.176, 26.856: Splicers 10 paces the west of him on full health, and Jinh 10 paces to the west of him on 61HP/65HP. (Failure, a cannibal east of all of them, got skewered by me.) Jinh and I have exchanged blows and I'm guessing he is certainly patrolling northern waters. (There's also a cave entrance in the north-eastern quadrant of the island, which I didn't know about, and looks empty.)&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Pirate_High_Command&amp;diff=19801</id>
		<title>Pirate High Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Pirate_High_Command&amp;diff=19801"/>
		<updated>2009-01-19T03:16:15Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{clanbox_test|&lt;br /&gt;
clan_name= Pirate High Command|&lt;br /&gt;
official_id=59|&lt;br /&gt;
open_to=outsiders |&lt;br /&gt;
clan_image=http://i108.photobucket.com/albums/n12/whitedragon5577/jollyroger.jpg|&lt;br /&gt;
clan_leaders= {{profile|4770|FirstAmongstDaves}}|&lt;br /&gt;
clan_membership= its a fluid number. Mmm. Fluids.|&lt;br /&gt;
clan_goals= see below|&lt;br /&gt;
clan_recruit= We'll see. |&lt;br /&gt;
clan_contact= Ask around at the shipwreck|&lt;br /&gt;
sort_as=Pirate High Command, The|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Pirate High Command is a loose, drunken affiliation of top-notch pirates, established in 2008.&lt;br /&gt;
&lt;br /&gt;
It is the spiritual successor of the [[Scurvy Crew of the Hellborn Strumpet]], the [[Jolly Roger Gang]], the [[1st Imperial Privateers Regiment]], the [[Brotherhood of the Coast]] and the [[Imperial Mercenaries]].&lt;br /&gt;
&lt;br /&gt;
===Clan Goals===&lt;br /&gt;
&lt;br /&gt;
There are no goals. That would imply a master plan. There is no master plan.&lt;br /&gt;
&lt;br /&gt;
===Clan Philosophy===&lt;br /&gt;
&lt;br /&gt;
Ponderous thought has no place in this clan.&lt;br /&gt;
&lt;br /&gt;
===Clan History===&lt;br /&gt;
&lt;br /&gt;
*October and November 2008 - raids of [[Rakmogak]] Island&lt;br /&gt;
*December 2008 - the 1st Annual Pirate High Command Christmas Party and Rumfest in [[Derby]].&lt;br /&gt;
*January 2009 - raid on [[Dalpok]].&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Jolly_Roger_Gang&amp;diff=19800</id>
		<title>The Jolly Roger Gang</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Jolly_Roger_Gang&amp;diff=19800"/>
		<updated>2009-01-19T03:13:31Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: add link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{clanbox_test|&lt;br /&gt;
clan_name= The Jolly Roger Gang|&lt;br /&gt;
official_id=59|&lt;br /&gt;
open_to=outsiders |&lt;br /&gt;
clan_image=http://i108.photobucket.com/albums/n12/whitedragon5577/jollyroger.jpg|&lt;br /&gt;
clan_leaders= {{profile|4251|Michael Edwards}}|&lt;br /&gt;
clan_membership= 14 at the moment!|&lt;br /&gt;
clan_goals= to pirate and pirate some more |&lt;br /&gt;
clan_recruit= If you enjoy gold, rum and killing, sign up! |&lt;br /&gt;
clan_contact= Ingame with Mr. Edwards, on the forum(http://jrgcamp.proboards58.com/index.cgi). After you are a member, just put your name under &amp;quot;The Gang&amp;quot;|&lt;br /&gt;
sort_as=Jolly Roger Gang, The|&lt;br /&gt;
}}&lt;br /&gt;
''' We are the second largest Pirate clan, Rum for all!!!'''&lt;br /&gt;
''' Any unactived members on the JRG board have been activated (In my drunkness this had passed me by) Really sorry for any problems!'''&lt;br /&gt;
'''We are no longer active! Go to the [[Pirate High Command]] page.'''&lt;br /&gt;
&lt;br /&gt;
== JRG grows by leaps and bounds! ==&lt;br /&gt;
In our quest to bring power to pirates the JRG has opened trade routes with Durham and Derby. Due to this crew funds have doubled! Any JRG crewmen who are registered on our forums can collect their pay no questions asked. Check our forum for details. Also please rember to check the medals section and see if you are able to claim a reward!&lt;br /&gt;
http://jrgcamp.proboards58.com/index.cgi&lt;br /&gt;
&lt;br /&gt;
== March On York My Fellow Rum Smelling Pirates!==&lt;br /&gt;
Men it seems that the Mercs guild needs some help down in york.(Check the talk page for the details) As such I've pleged JRG support. This will not be an offical raid nor for the long haul, Just go down to york and kill as many yorkers as you can before they get you. I know this is sudden But i'm going to offer a 3 gold bounty for every Yorker you can prove you killed, To help sweeten the pillage--[[User:Michael edwards|Michael edwards]] 01:14, 2 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Arr! The Mercenary's Guild are fine wholesome men with much in common with corsair folk - they may not be scintillating and engaging conversationalists, but they not be shy on slitting throats with rusty knives! This talk of death and gore puts sparkle in me bloodshot eyes and fire in me skanky loins! Or is that the other way about? I'm in Irony Bay but will stop peeing into Wiksik skulls, aft about, call me shipmates to arms, and be on me way! Last man to use the Colonial Police hut as a head can clean me arse (poor bastard)! - {{profile|4770|First Amongst Daves}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Mr. Michael C. Edwards crashed into the isle of Shartak along with every other [[pirate]]. While not a violent fellow at heart he traveled the island with hopes of being a merchant. He traveled to Durham and was given the respect a man such as him needed. He left the town thinking that all outsiders were kind.&lt;br /&gt;
Oh how wrong he was!&lt;br /&gt;
Mr. Edwards, while traveling to [[York]], was brutally attacked and killed, just for being a pirate! After the attack, Mr. Edwards began to hate most outsiders and natives now he preys upon them.&lt;br /&gt;
Won't you help him?&lt;br /&gt;
&lt;br /&gt;
== The PDF == &lt;br /&gt;
Please check our talk page for our wanted Pirate Pker list.&lt;br /&gt;
Report all murders on the wiki to Rozen or me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Message to all PDF squad members. Before you kill a wanted man you must alert him and the peoples around him.'''&lt;br /&gt;
&lt;br /&gt;
== Goals == &lt;br /&gt;
You may be wondering what our goals are. We want to be the best pirates we can be and foster a working relationship with outsiders (who are also welcomed to the clan).&lt;br /&gt;
People from anti-pirate towns like York need not apply.&lt;br /&gt;
The Jolly Roger Gang will '''NEVER''' attack or cause mayhem in [[Durham]].&lt;br /&gt;
&lt;br /&gt;
== The Book of the Skull ==&lt;br /&gt;
&lt;br /&gt;
The Book of the Skull is the doctrine and rules by which all Jolly Roger Gang members follow. Any member who breaks these rule will recieve 40 slashs of a cutlass.&lt;br /&gt;
&lt;br /&gt;
1. &lt;br /&gt;
'''York'''&lt;br /&gt;
The Town of York is the center of all anti-pirate groups.&lt;br /&gt;
As such it is an enemy to all pirates. Any Yorkman you find should be swiftly killed. Do not trust a Yorkman who says they are friendly, as soon as you turn your back they will gut you. HOWEVER!! due to rule  11 if a yorker is a peaceful player and his profile shows that you should not kill him.&lt;br /&gt;
&lt;br /&gt;
2. &lt;br /&gt;
'''Durham'''&lt;br /&gt;
The Town of Durham should never be attacked by pirates, any pirate who does attack is a mutineer and should be delt with as such. The laws of Durham should be followed while in Durham. If they ask you to not kill a Yorkman wait till he is in the jungle to slit his throat.&lt;br /&gt;
&lt;br /&gt;
3. &lt;br /&gt;
'''Derby'''&lt;br /&gt;
The Town of Derby is neither friend nor foe. &lt;br /&gt;
The peoples of Derby should be dealt with on a case by case basis. peoples of Derby on the whole mean little harm. We have a peace pact with them.&lt;br /&gt;
&lt;br /&gt;
4. &lt;br /&gt;
'''Issues of Rum'''&lt;br /&gt;
Rum is God's gift to pirates. As such all pirates should partake in this fine drink. A Pirate should carry Rum with him into battle to help soothe his wounds.&lt;br /&gt;
&lt;br /&gt;
5. &lt;br /&gt;
'''The Cutlass'''&lt;br /&gt;
All pirates should carry at least three Cutlasses into battle. The Cutlass is a raiding pirates best friend. &lt;br /&gt;
&lt;br /&gt;
6. &lt;br /&gt;
'''Mutineers'''&lt;br /&gt;
A Mutineer is a pirate Pker&lt;br /&gt;
Any pirate who attacks his own people is the lowest form of life. A mutineer is a pirate who has no Loyality or Honor. Due to this fact he should be killed in the most brutal fashion.&lt;br /&gt;
&lt;br /&gt;
7.&lt;br /&gt;
'''The PDF'''&lt;br /&gt;
The PDF is in place to stop Mutinners. All Pirates can report a Pker to the PDF safely. All PDF members must give the Mutineer the right to know that they are wanted men for Pking.( It IS more than they deserve however but The JRG works with Honor.)&lt;br /&gt;
&lt;br /&gt;
8.&lt;br /&gt;
'''Meetings'''&lt;br /&gt;
The Jolly Roger Gang is always opened to talks with other clans.&lt;br /&gt;
However from York we will only talk to the CP (The only true enforcement in York). In-game talks will be held in netrual settings(Most likely Shark,Storybook,New Tortuga) Island.&lt;br /&gt;
&lt;br /&gt;
9.&lt;br /&gt;
'''Pirates'''&lt;br /&gt;
The Jolly Roger Gang By default is an ally of all upstanding Pirate clans.( eg. The Strumpet, Pirate captians crew etc.) And if need be the JRG will aid pirates without question&lt;br /&gt;
&lt;br /&gt;
10.&lt;br /&gt;
'''Secret Hiding spot of Zeff's Pants'''&lt;br /&gt;
No Jolly Roger Gang Member will every give the whereabouts of where we hid Zeff's Pirate hunting pants!!!. It took a long time to train that monkey...&lt;br /&gt;
&lt;br /&gt;
11.&lt;br /&gt;
'''Peaceful clans and peoples'''&lt;br /&gt;
Clans which support peace (ex. Open Arms) Or people who do not kill outsiders,natives or pirates will never be harmed by JRG members when it can be helped.&lt;br /&gt;
&lt;br /&gt;
12.&lt;br /&gt;
'''Joining'''&lt;br /&gt;
Any well respecting Pirate can join the Jolly Roger Gang. As a member you get a weekly wage and protection. Also you can see the Island while helping to strenghen Shipwreck! Just tell a senior member you joined and register at our fourms.&lt;br /&gt;
&lt;br /&gt;
== Landmarks ==&lt;br /&gt;
&lt;br /&gt;
Within the pirate lands we have many a strange and wonderful...ah...wonder. The JRG has given names to some of these wonderful wonders.&lt;br /&gt;
( Names to come as soon as I iron out the details.)&lt;br /&gt;
&lt;br /&gt;
== Clan News ==&lt;br /&gt;
&lt;br /&gt;
''' Nov 13, 2006'''&lt;br /&gt;
All Able JRG crewmen should be heading down to Durham to help in killing natives and protecting durhamnites.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Nov 4, 2006'''&lt;br /&gt;
&lt;br /&gt;
FirstAmongestDaves has left the crew to help work for the king of Holland. Also the JRG has signed a peace-pact with Derby. Peacful Pirates and traders can travel in peace there. Also Zom-Vld has been made head of the booty. Any active JRG Members can collect their pay fridays at Shipwreck, See our forum for details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Oct 4, 2006'''&lt;br /&gt;
&lt;br /&gt;
The west coast trade route has been a sucess for all pirate kind! Also the first Pirates have landed in or near york.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Oct 3, 2006'''&lt;br /&gt;
&lt;br /&gt;
Give a punch in the arm and a rough set of knuckles along the scalp to me ole shipmate Timothy Trust, who has joined the Gang. Never was there a better Helmsman in the Spanish Main, o'er he was never sober in the 6 years I've known him and is covered from head to manky toe in crotch lice - {{profile|4770|First Amongst Daves}} &lt;br /&gt;
&lt;br /&gt;
'''Sept 15, 2006'''&lt;br /&gt;
Argh!! we've got oursleves a forum matey's!!! http://jrgcamp.proboards58.com/index.cgi&lt;br /&gt;
&lt;br /&gt;
'''Sept 11, 2006'''&lt;br /&gt;
&lt;br /&gt;
1. Dispatched at the cowardly hands of the blowpipe wielding warrior {{profile|3875|Azuma}} during the raid on Dalpok while he slept, and then forced away from the Dalpok shaman by the unearthly powers of Teia, {{profile|4770|First Amongst Daves}} awoke in the deep south of the island in a foul mood and with a taste for fetid blood. He has since slit the quivering throat of the churlish Captain Hallister, a pompous rogue of York, with a fine edge of steel and sent him to Hell to meet his wormy decomposing ancestors. Presently en route north back to the shipwreck, west of some grasslands, haunted by the pitiful ghost of Hallister.&lt;br /&gt;
&lt;br /&gt;
Beware the native warrior {{profile|1360|Kepple}}. {{profile|4862|Rozen}} has already met his fate once at this man's hands. A gold coin to the pirate who can find him for me. I have a blood feud with this native.&lt;br /&gt;
&lt;br /&gt;
I'd like to add my gold to the bounty on him. - Rozen&lt;br /&gt;
&lt;br /&gt;
'''Sept 10, 2006'''&lt;br /&gt;
&lt;br /&gt;
1.I would like to welcome {{profile|1604|Patch}} the Pirate and {{profile|5447|LePreto}} to The Jolly Roger Gang. Men This means We've broken the 10 members mark! A jug of my own private rum for all members!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.I would like to annouce to all Pirates and to JRG members the Creation of a new Squad within the JRG. The Pirate Defence Force!! The PDF will be lead by the Slayer of Pker's {{profile|4862|Rozen}}. It will be part of the JRG to help protect players in and around the shipwreck. any member of the JRG who would like to be a part of this please talk to {{profile|4862|Rozen}} or me.''' The PDF is NOT a sperate clan but a sub-branch of the JRG you must be a member of the JRG to be on the PDF.&lt;br /&gt;
&lt;br /&gt;
3.'''I need all clan members to meet me in game at the traders hut. I have important clan dealings I need to go over with you all.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sept 9, 2006'''&lt;br /&gt;
Still without contact with the main branch of the gang, {{profile|5195|Havokk}} has been making attempts to recruit people and keep himself safe as well as the lost pirates around him.&lt;br /&gt;
&lt;br /&gt;
'''Sept 6, 2006'''&lt;br /&gt;
On his way to the raid {{profile|5195|Havokk}} saw some nearby sport and went hunting, to find himself extremely lost, but met up with a fellow pirate named {{profile|5338|Reaper}}. With his natural born ability to pursuade, {{profile|5195|Havokk}} Encouraged him to join the group and now both are currently training, but are at the moment cut off from any info on how the raid is going, and will be trying to find a way back to the shipwreck and possibly to rejoing the raid party again...&lt;br /&gt;
&lt;br /&gt;
'''Sept 5, 2006'''&lt;br /&gt;
We add our ninth member to the gang!!! Welcome to&lt;br /&gt;
{{profile|3171|b4ll54ck kill3r}}!!!!&lt;br /&gt;
&lt;br /&gt;
'''Sept 4, 2006'''&lt;br /&gt;
&lt;br /&gt;
HAHAHA! A new pirate has joined us!! welcome to {{profile|5338|Reaper}}&lt;br /&gt;
&lt;br /&gt;
ATTENTION MEN!!! I've heard reports that Capt. Whitney of the Hellborn Strumpet has allowed his men onto the killing fields of Dalpok. Expect a few more pirates to partake in the pillage.&lt;br /&gt;
&lt;br /&gt;
'''Sept 2, 2006'''&lt;br /&gt;
&lt;br /&gt;
The Gang has added another to our foul smelling fold A harty welcome to{{profile|4269|Petedotnu}}.&lt;br /&gt;
&lt;br /&gt;
'''Sept 1. 2006'''&lt;br /&gt;
&lt;br /&gt;
The Raid on Dalpok has started! All pirates who have signed should move their rum smelling arse over to Dalpok to kill Natives!!&lt;br /&gt;
&lt;br /&gt;
''' August 31,2006'''&lt;br /&gt;
&lt;br /&gt;
Ahoy! We have new members in our Jolly gang, A warm welcome to {{profile|5239|Necropolis123}} and {{profile|4770|FirstAmongstDaves}}&lt;br /&gt;
&lt;br /&gt;
''' August 29, 2006'''&lt;br /&gt;
&lt;br /&gt;
A warm welcome to new gang member {{profile|5188|Daralan}} &lt;br /&gt;
&lt;br /&gt;
''' August 28, 2006'''&lt;br /&gt;
 &lt;br /&gt;
We would like to welcome new members {{profile|5079|Sknig}}and {{profile|5195|Havokk}} to our Ranks. &lt;br /&gt;
&lt;br /&gt;
''' August 26, 2006'''&lt;br /&gt;
&lt;br /&gt;
After being killed by Native gimbo, Mr. Edwards has returned to Shipwreck to find willing pirates to partake in the Dalpok Raid. We hope to have a two pronged attack from Shipwreck and Durham.&lt;br /&gt;
&lt;br /&gt;
'''Augest 23, 2006'''&lt;br /&gt;
&lt;br /&gt;
Mr. Edwards is in Durham getting outsider support for a Dalpok raid. Sign up on the wiki or 1 square North-West of the Durham Pistoleers HQ. &lt;br /&gt;
&lt;br /&gt;
'''August 6, 2006'''&lt;br /&gt;
&lt;br /&gt;
Clan is offical! Sign-Up now!&lt;br /&gt;
&lt;br /&gt;
== The Gang ==&lt;br /&gt;
* {{profile|4251|Michael Edwards}} - founder and leader&lt;br /&gt;
* {{profile|5079|Sknig}} - The Noodly Appendage of Our Delicious Master, the Flying Spaghetti Monster&lt;br /&gt;
* {{profile|5195|Havokk}} - Havokk o' Havoc &lt;br /&gt;
* {{profile|5188|Daralan}} -&lt;br /&gt;
* {{profile|5239|Necropolis123}} - The Harbinger of Death&lt;br /&gt;
* {{profile|4770|FirstAmongstDaves}} - Gargler of Lukewarm Blood&lt;br /&gt;
* {{profile|4269|Petedotnu}} -&lt;br /&gt;
* {{profile|5338|Reaper}} - Lover of The Pillage &lt;br /&gt;
* {{profile|4862|Rozen}} - Slayer of Pker's, leader of the PDF&lt;br /&gt;
* {{profile|1604|Patch}} -&lt;br /&gt;
* {{profile|5447|LePreto}} - Terror of the Tamanca&lt;br /&gt;
* {{profile|2480|Zom-VLD}} - Rum-sloshing Booty Master&lt;br /&gt;
* {{profile|5578|Timothy Trust}} - Bane of all zombie parrots&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Pirate_High_Command&amp;diff=19799</id>
		<title>Pirate High Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Pirate_High_Command&amp;diff=19799"/>
		<updated>2009-01-19T03:10:13Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: new entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pirate High Command is a loose, drunken affiliation of top-notch pirates, established in 2008.&lt;br /&gt;
&lt;br /&gt;
It is the spiritual successor of the [[Scurvy Crew of the Hellborn Strumpet]], the [[Jolly Roger Gang]], the [[1st Imperial Privateers Regiment]], the [[Brotherhood of the Coast]] and the [[Imperial Mercenaries]].&lt;br /&gt;
&lt;br /&gt;
===Clan Goals===&lt;br /&gt;
&lt;br /&gt;
There are no goals. That would imply a master plan. There is no master plan.&lt;br /&gt;
&lt;br /&gt;
===Clan Philosophy===&lt;br /&gt;
&lt;br /&gt;
Ponderous thought has no place in this clan.&lt;br /&gt;
&lt;br /&gt;
===Clan History===&lt;br /&gt;
&lt;br /&gt;
October and November 2008 - raids of [[Rakmogak]] Island&lt;br /&gt;
December 2008 - the 1st Annual Pirate High Command Christmas Party and Rumfest in [[Derby]].&lt;br /&gt;
January 2009 - raid on [[Dalpok]].&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=History&amp;diff=19798</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=History&amp;diff=19798"/>
		<updated>2009-01-19T03:04:41Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: /* Events per year */ adding 2009&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historical Article}}&lt;br /&gt;
&lt;br /&gt;
Shartak was created by Simon Amor during 2005, and was opened up for testing first in January 2006.&lt;br /&gt;
&lt;br /&gt;
Since that time, the game has developed a history all of its own as player characters have died, explored, and fought over the Island.&lt;br /&gt;
&lt;br /&gt;
== Top Five Notable Historical Events ==&lt;br /&gt;
&lt;br /&gt;
This list is currently being prepared.  If you have suggestions, please add them to the talk page.&lt;br /&gt;
&lt;br /&gt;
== Events per year ==&lt;br /&gt;
&lt;br /&gt;
* [[History/2009|2009]]&lt;br /&gt;
* [[History/2008|2008]]&lt;br /&gt;
* [[History/2007|2007]]&lt;br /&gt;
* [[History/2006|2006]]&lt;br /&gt;
* [[History/2005|2005]]&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=History/2009&amp;diff=19797</id>
		<title>History/2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=History/2009&amp;diff=19797"/>
		<updated>2009-01-19T03:01:13Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: /* History/2008 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historynav}} {{Historical Article}}&lt;br /&gt;
This is a list of historical events that happened on Shartak during 2009.&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
&lt;br /&gt;
*The new constitution of the [[Peninsular Federation]], a political union of Derby and Port Breton superceding the slowly disintegrating [[Eastern Federation]], was drafted by Baron Surcouf. The concept of a new ruling power in Derby was enthusiastically received by its citizens. &lt;br /&gt;
&lt;br /&gt;
*The [[Greater Shartak Unification Coalition]] maintained its siege of [[Wiksik]], appointed a military governor, and re-named it New York . An [[Island Alliance]] was proposed by the [[Kingdom of Skulls]] for the purposes of stopping bloodshed across Shartak including the attack on [[Wiksik]], and resolving the competing claims to the ruins north of Durham known [[Fort Creedy]] and [[Great Southall]]. Negotiations over the Alliance treaty also served as a vehicle for the GSUC's claim to the ruins known as Chastity or [[The Pirate's Rest]] near the [[shipwreck]]. The Alliance was immediately rejected by the [[Pirate High Command]] and the [[Rakmogaki Collective]].&lt;br /&gt;
&lt;br /&gt;
*A small, loose and drunken coalition of pirates led by the [[Pirate High Command]] attacked [[Dalpok]].&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=History/2009&amp;diff=19796</id>
		<title>History/2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=History/2009&amp;diff=19796"/>
		<updated>2009-01-19T02:30:06Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: History page for new year&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History/2008==&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=19795</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=19795"/>
		<updated>2009-01-19T02:28:40Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: update re: peaceful intentions flag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main Page Announcements|&lt;br /&gt;
&amp;lt;!-- Intro --&amp;gt;           &lt;br /&gt;
       &lt;br /&gt;
mainpage_intro=This is an information hub for '''[http://www.shartak.com/ Shartak]''', a browser-based massively-multiplayer online role-playing game (MMORPG).&lt;br /&gt;
New players should read the '''[[Gameplay]]''' guide and perhaps the '''[[Tips and tricks]]''' and '''[[Requests for information]]''' pages.&lt;br /&gt;
       &lt;br /&gt;
The island of Shartak has been inhabited for several hundred years by native tribes from the villages of '''[[Dalpok]]''', '''[[Raktam]]''' and '''[[Wiksik]]'''. In recent times strangers to the island have appeared wearing odd clothes and carrying loud sticks. These outsiders have formed camps known as '''[[Derby]]''', '''[[Durham]]''' and '''[[York]]''' and have been joined by pirates whose '''[[shipwreck]]''' lies on the island's north shore. And now, on dark and stormy nights, the natives whisper tales of the shunned village '''[[Rakmogak]]''' and its terrible secret.&lt;br /&gt;
       &lt;br /&gt;
The strangers once stayed on the coast, away from the jungle, but now they travel inland in search of knowledge and plunder. It won't be long before they stumble across the villages and learn of the treasures of the tribal ancestors.|&lt;br /&gt;
       &lt;br /&gt;
&amp;lt;!-- Alert --&amp;gt;   &lt;br /&gt;
       &lt;br /&gt;
mainpage_alert=''No messages.''|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Wiki activities --&amp;gt;         &lt;br /&gt;
mainpage_activities='''Recent wiki changes and additions'''&lt;br /&gt;
* Discussion is taking place about the establishment of the [[Peninsular_Federation| Peninsular Federation]] as a successor to the [[Eastern Federation]].&lt;br /&gt;
* New information is being gathered on the [[Caves and tunnels]] of the Island, and a new entry has been created on the [[Peaceful_Intentions_Flag|Peaceful Intentions Flag]].&lt;br /&gt;
* Journals are being updated by [[The Journal of Fiery Dweevil|Fiery Dweevil: The Journal of Fiery Dweevil]], [[User:Rex_Feral|Rex Feral: Diary of an Assassin]], [[Vercingetorix|Resolution on the Path of the Revered Elders]], and [[The_Wraithwain_Journal|Ethir Wraithwain: The Wraithwain Journal]].&lt;br /&gt;
* [[Theories]] on animal spawn points are being worked on by people interested about how Shartak works.&lt;br /&gt;
* A set of [[History]] pages charting the island's history are being developed, and there is a separate new entry on the recent real time melee, [[The Battle of the Crazy Falls]].&lt;br /&gt;
* [[Shaman|NPC shamans]] are being tracked.   &lt;br /&gt;
* [[Search odds condensed|Search odds]] are being researched and [[Search odds condensed (results)|summarized]].                     &lt;br /&gt;
* [[Special weapon event odds]] are being researched.          &lt;br /&gt;
'''Current projects'''             &lt;br /&gt;
* [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project]: Creates a detailed map from user input.       &lt;br /&gt;
* [http://www.philosoph.us/misc/shartak/underworld Shartak Underworld]: Permanently logs kills and deaths.       &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Main Page Navigation|  &lt;br /&gt;
&lt;br /&gt;
mainpage_navi1a=Basics|  &lt;br /&gt;
mainpage_navi1b= &lt;br /&gt;
* [[Newcomers Guide]]        &lt;br /&gt;
* [[Gameplay]]         &lt;br /&gt;
* [[Tips and tricks]]&lt;br /&gt;
** [[Identify Friend or Foe]]&lt;br /&gt;
* [[:Category:Class_Guides|Class Guides]]&lt;br /&gt;
** [[A Pirate's Life]]&lt;br /&gt;
** [[The Native Path]]&lt;br /&gt;
* [[User interface]]     &lt;br /&gt;
* [[:Category:Roleplaying|Roleplaying]]  &lt;br /&gt;
* [[:Category:Statistics|Statistics]]    &lt;br /&gt;
|              &lt;br /&gt;
&lt;br /&gt;
mainpage_navi2a=Game information|        &lt;br /&gt;
mainpage_navi2b=                &lt;br /&gt;
* [[:Category:Glossary|Glossary]]        &lt;br /&gt;
** [[Class]]es         &lt;br /&gt;
** [[Skills]]          &lt;br /&gt;
** [[Items]]     &lt;br /&gt;
** [[NPC]]s and [[Animals]]&lt;br /&gt;
* [[:Category:Locations|Locations]]      &lt;br /&gt;
** [[Terrain]]&lt;br /&gt;
** [[Camp]]s&lt;br /&gt;
** The [[Parchment Pages]] location list. &lt;br /&gt;
** Derby Evening Press [[Guide to Towns]].&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi3a=Feedback|&lt;br /&gt;
mainpage_navi3b=&lt;br /&gt;
* [[Requests for information]]&lt;br /&gt;
* [[Game design]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [[Suggestions]]&lt;br /&gt;
* [http://forum.shartak.com Official forum]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi4a=Site information|&lt;br /&gt;
mainpage_navi4b=&lt;br /&gt;
* [http://www.shartak.com/faq.html FAQ]&lt;br /&gt;
* [http://www.shartak.com/news.html News]&lt;br /&gt;
* [http://www.shartak.com/stats.html Statistics]&lt;br /&gt;
* [http://www.shartak.com/donate.html Donate]&lt;br /&gt;
* [http://www.shartak.com/advertising.html Advertising]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi5a=Clans|&lt;br /&gt;
mainpage_navi5b=&lt;br /&gt;
* [[:Category:Clans|Clan pages]]&lt;br /&gt;
** [[:Category:Clans for natives|Clans for natives]]&lt;br /&gt;
** [[:Category:Clans for outsiders|Clans for outsiders]]&lt;br /&gt;
** [[:Category:Clans for everyone|Clans for everyone]]&lt;br /&gt;
** [[:Category:Officially recognized clans|Officially recognized clans]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi6a=Wiki information|&lt;br /&gt;
mainpage_navi6b=&lt;br /&gt;
* [[Project:Help|Editing and Help]]&lt;br /&gt;
* [[Project:Community Portal|Community portal]]&lt;br /&gt;
* [[The Shartak Wiki:Policies and guidelines|Policies and guidelines]].&lt;br /&gt;
* [[:Category:Delete|Delete]]&lt;br /&gt;
* [[:Category:Redirects|Redirects]]&lt;br /&gt;
* [[:Category:Templates|Templates]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=19794</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=19794"/>
		<updated>2009-01-19T02:25:51Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: update re: PF&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main Page Announcements|&lt;br /&gt;
&amp;lt;!-- Intro --&amp;gt;           &lt;br /&gt;
       &lt;br /&gt;
mainpage_intro=This is an information hub for '''[http://www.shartak.com/ Shartak]''', a browser-based massively-multiplayer online role-playing game (MMORPG).&lt;br /&gt;
New players should read the '''[[Gameplay]]''' guide and perhaps the '''[[Tips and tricks]]''' and '''[[Requests for information]]''' pages.&lt;br /&gt;
       &lt;br /&gt;
The island of Shartak has been inhabited for several hundred years by native tribes from the villages of '''[[Dalpok]]''', '''[[Raktam]]''' and '''[[Wiksik]]'''. In recent times strangers to the island have appeared wearing odd clothes and carrying loud sticks. These outsiders have formed camps known as '''[[Derby]]''', '''[[Durham]]''' and '''[[York]]''' and have been joined by pirates whose '''[[shipwreck]]''' lies on the island's north shore. And now, on dark and stormy nights, the natives whisper tales of the shunned village '''[[Rakmogak]]''' and its terrible secret.&lt;br /&gt;
       &lt;br /&gt;
The strangers once stayed on the coast, away from the jungle, but now they travel inland in search of knowledge and plunder. It won't be long before they stumble across the villages and learn of the treasures of the tribal ancestors.|&lt;br /&gt;
       &lt;br /&gt;
&amp;lt;!-- Alert --&amp;gt;   &lt;br /&gt;
       &lt;br /&gt;
mainpage_alert=''No messages.''|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Wiki activities --&amp;gt;         &lt;br /&gt;
mainpage_activities='''Recent wiki changes and additions'''&lt;br /&gt;
* Discussion is taking place about the establishment of the [[Peninsular_Federation| Peninsular Federation]] as a successor to the [[Eastern Federation]].&lt;br /&gt;
* New information is being gathered on the [[Caves and tunnels]] of the Island.&lt;br /&gt;
* Journals are being updated by [[The Journal of Fiery Dweevil|Fiery Dweevil: The Journal of Fiery Dweevil]], [[User:Rex_Feral|Rex Feral: Diary of an Assassin]], [[Vercingetorix]]: Resolution on the Path of the Revered Elders, and [[The_Wraithwain_Journal|Ethir Wraithwain: The Wraithwain Journal]].&lt;br /&gt;
* [[Theories]] on animal spawn points are being worked on by people interested about how Shartak works.&lt;br /&gt;
* A set of [[History]] pages charting the island's history are being developed, and there is a separate new entry on the recent real time melee, [[The Battle of the Crazy Falls]].&lt;br /&gt;
* [[Shaman|NPC shamans]] are being tracked.   &lt;br /&gt;
* [[Search odds condensed|Search odds]] are being researched and [[Search odds condensed (results)|summarized]].                     &lt;br /&gt;
* [[Special weapon event odds]] are being researched.          &lt;br /&gt;
'''Current projects'''             &lt;br /&gt;
* [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project]: Creates a detailed map from user input.       &lt;br /&gt;
* [http://www.philosoph.us/misc/shartak/underworld Shartak Underworld]: Permanently logs kills and deaths.       &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Main Page Navigation|  &lt;br /&gt;
&lt;br /&gt;
mainpage_navi1a=Basics|  &lt;br /&gt;
mainpage_navi1b= &lt;br /&gt;
* [[Newcomers Guide]]        &lt;br /&gt;
* [[Gameplay]]         &lt;br /&gt;
* [[Tips and tricks]]&lt;br /&gt;
** [[Identify Friend or Foe]]&lt;br /&gt;
* [[:Category:Class_Guides|Class Guides]]&lt;br /&gt;
** [[A Pirate's Life]]&lt;br /&gt;
** [[The Native Path]]&lt;br /&gt;
* [[User interface]]     &lt;br /&gt;
* [[:Category:Roleplaying|Roleplaying]]  &lt;br /&gt;
* [[:Category:Statistics|Statistics]]    &lt;br /&gt;
|              &lt;br /&gt;
&lt;br /&gt;
mainpage_navi2a=Game information|        &lt;br /&gt;
mainpage_navi2b=                &lt;br /&gt;
* [[:Category:Glossary|Glossary]]        &lt;br /&gt;
** [[Class]]es         &lt;br /&gt;
** [[Skills]]          &lt;br /&gt;
** [[Items]]     &lt;br /&gt;
** [[NPC]]s and [[Animals]]&lt;br /&gt;
* [[:Category:Locations|Locations]]      &lt;br /&gt;
** [[Terrain]]&lt;br /&gt;
** [[Camp]]s&lt;br /&gt;
** The [[Parchment Pages]] location list. &lt;br /&gt;
** Derby Evening Press [[Guide to Towns]].&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi3a=Feedback|&lt;br /&gt;
mainpage_navi3b=&lt;br /&gt;
* [[Requests for information]]&lt;br /&gt;
* [[Game design]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [[Suggestions]]&lt;br /&gt;
* [http://forum.shartak.com Official forum]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi4a=Site information|&lt;br /&gt;
mainpage_navi4b=&lt;br /&gt;
* [http://www.shartak.com/faq.html FAQ]&lt;br /&gt;
* [http://www.shartak.com/news.html News]&lt;br /&gt;
* [http://www.shartak.com/stats.html Statistics]&lt;br /&gt;
* [http://www.shartak.com/donate.html Donate]&lt;br /&gt;
* [http://www.shartak.com/advertising.html Advertising]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi5a=Clans|&lt;br /&gt;
mainpage_navi5b=&lt;br /&gt;
* [[:Category:Clans|Clan pages]]&lt;br /&gt;
** [[:Category:Clans for natives|Clans for natives]]&lt;br /&gt;
** [[:Category:Clans for outsiders|Clans for outsiders]]&lt;br /&gt;
** [[:Category:Clans for everyone|Clans for everyone]]&lt;br /&gt;
** [[:Category:Officially recognized clans|Officially recognized clans]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
mainpage_navi6a=Wiki information|&lt;br /&gt;
mainpage_navi6b=&lt;br /&gt;
* [[Project:Help|Editing and Help]]&lt;br /&gt;
* [[Project:Community Portal|Community portal]]&lt;br /&gt;
* [[The Shartak Wiki:Policies and guidelines|Policies and guidelines]].&lt;br /&gt;
* [[:Category:Delete|Delete]]&lt;br /&gt;
* [[:Category:Redirects|Redirects]]&lt;br /&gt;
* [[:Category:Templates|Templates]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=19725</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=19725"/>
		<updated>2009-01-12T04:40:32Z</updated>

		<summary type="html">&lt;p&gt;Ibn al Xuffasch: /* Concealed animals */  - % probability of shark attack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many '''animals''' live on the island. Most are visible and can be attacked, while some are concealed in the terrain and cannot be harmed or even noticed until they attack. &lt;br /&gt;
&lt;br /&gt;
== Visible animals ==&lt;br /&gt;
Visible animals can be seen on the [[user interface|game map]]. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only attack a player actively (not reactively) if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location.&lt;br /&gt;
&lt;br /&gt;
Below is a table of all visible, non-seasonal animals found to date.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; bgcolor=&amp;quot;#0095B6&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Alligator&lt;br /&gt;
|align=right| 25&lt;br /&gt;
|align=right| 2x&lt;br /&gt;
|align=right| 45%&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|align=right| 18&lt;br /&gt;
|           | [[Swamp]]&lt;br /&gt;
|           | Aggressive; attacks unprovoked. Can cause [[bleeding]] ?% of the time.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Alligator, Hungry&lt;br /&gt;
|align=right| 33&lt;br /&gt;
|align=right| 2x&lt;br /&gt;
|align=right| 45%(?)&lt;br /&gt;
|align=right| 4-6&lt;br /&gt;
|align=right| 19&lt;br /&gt;
|           | [[Swamp]]&lt;br /&gt;
|           | Very aggressive; attacks unprovoked.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Bat&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| 40%&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|           | [[Jungle]], [[Camps]], [[Cave]], [[Tunnel]] (?)&lt;br /&gt;
|           | Appeared for the first time during Halloween in 2007. &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Bear&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| 30%&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|align=right| 18&lt;br /&gt;
|           | [[Mountain]]&lt;br /&gt;
|           | Aggressive; attacks unprovoked.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Deer, large&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|           | [[Grassland]], [[Jungle]]&lt;br /&gt;
|           | Has been seen in fresh water.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Deer,&amp;amp;nbsp;small&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|           | [[Jungle]], [[Grassland]]&lt;br /&gt;
|           | &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Elephant&lt;br /&gt;
|align=right| 60&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| 60%&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|align=right| 33&lt;br /&gt;
|           | [[Grassland]], [[Jungle]]&lt;br /&gt;
|           | Aggressive; attacks unprovoked. Has been seen in fresh water.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Elephant, rogue&lt;br /&gt;
|align=right| 90&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| 80%&lt;br /&gt;
|align=right| 7&lt;br /&gt;
|align=right| 48&lt;br /&gt;
|           | [[Grassland]], [[Jungle]]&lt;br /&gt;
|           | The new name of an elephant that has killed a player.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Giant spider&lt;br /&gt;
|align=right| 50&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| 30%&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|align=right| 28&lt;br /&gt;
|           | [[Cave]], [[Tunnel]]&lt;br /&gt;
|           | Aggressive; attacks unprovoked. Attacks result in [[poisoning]] 100% of the time, causing 1 HP of damage on each of their next three actions.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Giant squid&lt;br /&gt;
|align=right| 300&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 5-6&lt;br /&gt;
|align=right| 153&lt;br /&gt;
|           | [[Water]], [[Water (deep)]]&lt;br /&gt;
|           | Rare, very tough.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Giant squid, fully-grown&lt;br /&gt;
|align=right| 300-600&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 6-8&lt;br /&gt;
|align=right| 200-230&lt;br /&gt;
|           | [[Water (deep)]]&lt;br /&gt;
|           | Very rare, exceptionally tough. HP, damage and XP bonus increases above base level depending upon the number of players the squid has killed. First sighted by [[User:Doppelganger|Doppelganger]], 13:24, 10 October 2006, NNE of Shartak Island. &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Goat&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| 20%&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|           | [[Mountain]]&lt;br /&gt;
|           | &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Guard dog&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|           | [[Camp]] [[trading post]]s&lt;br /&gt;
|           | &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Monkey&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|align=right| 8&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Parrot&lt;br /&gt;
|align=right| 5&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|align=right| 5&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | Has been seen on fresh water squares.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Rat&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|           | [[Tunnel]], [[Cave]]&lt;br /&gt;
|           | Aggressive; attack in packs.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Rhino&lt;br /&gt;
|align=right| 50&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|align=right| 28&lt;br /&gt;
|           | [[Grassland]]&lt;br /&gt;
|           |&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Shargle&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|align=right| 18&lt;br /&gt;
|           | [[Mountain]]&lt;br /&gt;
|           | The only other kind of bird on Shartak besides parrots. A special kind of eagle perhaps?&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Stag, large&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| 50%&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Tiger&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|align=right| 2x&lt;br /&gt;
|align=right| 55%&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|           | [[Jungle]] [[Grassland]]&lt;br /&gt;
|           | Aggressive; attacks unprovoked. Can cause [[bleeding]] ?% of the time.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Tiger, ferocious&lt;br /&gt;
|align=right| 25&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 6&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Turtle&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|align=right| 18&lt;br /&gt;
|           | [[Water]], [[Beach]]&lt;br /&gt;
|           |&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Wild boar&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| 50%&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|           | [[Jungle]] [[Grassland]]&lt;br /&gt;
|           | Aggressive; attacks unprovoked.&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
* &amp;quot;Frequency&amp;quot; is the number of times an animal attacks in a half-hour period.&lt;br /&gt;
* &amp;quot;Accuracy&amp;quot; is the animal's apparent attack accuracy rounded to the nearest 5%. This is lower when the target has ''[[animal affinity]]''. (See [[Talk:Animals|the talk page]] for tabled statistics.)&lt;br /&gt;
* &amp;quot;Damage&amp;quot; is the damage dealt by one of the animal's attacks.&lt;br /&gt;
&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up, as listed in the &amp;quot;XP Bonus&amp;quot; column. (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)&lt;br /&gt;
&lt;br /&gt;
== Players attacking animals ==&lt;br /&gt;
Attacking animals is a great source of [[experience points]] for new arrivals to the island, though when lacking any combat skills it is hard even to kill a parrot! It is also done for sport by some, such as the [[Shartak Tiger Hunters]], and the various adventurers who sought or seek the legendary giant squids. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience--and thus skills--to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.&lt;br /&gt;
&lt;br /&gt;
When hunting, be sure to take plenty of [[medical supplies]] or bottles of special Shartak-bottled [[water]], which has amazing healing power. Also be sure to pick up several [[machete]]s or [[cutlass]]es, or a [[heavy sword]] if you can find one, as these are the best weapons against animals. Do not attack with your hands, or you will be sorry, especially against large animals! When punching an elephant, a large stag, or a tiger, special messages may display:&lt;br /&gt;
&lt;br /&gt;
* ''You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
== Special animals ==&lt;br /&gt;
The world of Shartak has many surprises. Strange and mysterious animals occasionally show up and scare or delight the inhabitants of the island. Easter bunnies have been known to make appearances in the Easter season, as have fearsome and powerful rampaging giant-squids who have been known to crawl on land to attack &amp;quot;prey&amp;quot; (i.e., us). During the Halloween season, animals do not die but rather become &amp;quot;zombified&amp;quot; upon death. When killing a zombified animal, the text read: ''You attack the zombified (insert animal here) for X damage. It dies.  To your horror, the corpse of the zombified (insert animal here) gets back up and carries on with what it was doing... attacking you!''. All zombified animals have the same stats as the normal versions. &lt;br /&gt;
&lt;br /&gt;
Below is a table of all visible, seasonal animals found to date.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; bgcolor=&amp;quot;#0095B6&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Easter&amp;amp;nbsp;Bunny&lt;br /&gt;
|align=right| 30 or 50&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| 60%&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|align=right| 28&lt;br /&gt;
|           | [[Grassland]], [[Jungle]]&lt;br /&gt;
|           | Hunted to extinction shortly after Easter, 16 April 2006, when they first appeared. They started with 30 HP but could be healed to a maximum of 50. When they appeared again during Easter of 2008 they had 50 HP. Healing them gives XP twice the amount healed. &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Werewolf&lt;br /&gt;
|align=right| 50&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|           | [[Camps]] (?)&lt;br /&gt;
|           | Their first appearance is unknown. They appeared again during Halloween in 2007. Very soon, they were hunted to extinction.&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
* &amp;quot;Frequency&amp;quot; is the number of times an animal attacks in a half-hour period.&lt;br /&gt;
* &amp;quot;Accuracy&amp;quot; is the animal's apparent attack accuracy rounded to the nearest 5%. This is lower when the target has ''[[animal affinity]]''. (See [[Talk:Animals|the talk page]] for tabled statistics.)&lt;br /&gt;
* &amp;quot;Damage&amp;quot; is the damage dealt by one of the animal's attacks.&lt;br /&gt;
&lt;br /&gt;
For special characters that may or may not be considered animals, such as elves or Santa, see [[Special characters]].&lt;br /&gt;
&lt;br /&gt;
== Concealed animals ==&lt;br /&gt;
'''Sharks''' reside in the deep water off the coasts of Shartak. They cannot be seen or attacked, as they lurk below the surface out of sight. They are particularly aggressive and often attack people swimming in the deep water. A shark attack deals 2 HP damage, and the resulting wounds deal 1 HP damage per action (not per AP) until the player [[Death|dies]] or is healed with a [[first aid kit]] or [[healing herb]]. Once a player is bitten, they will see &amp;quot;You are bleeding&amp;quot; below their map next to their name until they are healed or die. The effects of shark wounds are not cumulative. Research suggests that there is a 25% probability of a shark attack in deep water: a zero percent probability of shark attack in shallow water.&lt;br /&gt;
&lt;br /&gt;
'''Poisonous snakes''' cannot be seen or attacked. A character who is searching [[grassland]]s can capture a poisonous snake, which then appears in [[inventory]]. Rumour has it that poison darts may be able to be manufactured from snakes, but this knowledge has apparently been lost to the natives. Perhaps one day native shamans will re-discover this magic. Searching the grasslands can also cause you to get bitten by a snake for 3 HP damage (the snake then slithers away), which poisons you.&amp;lt;!-- Does it poison you? --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Crabs''' cannot be seen or attacked. A character who is searching [[beach]]es can capture a crab--which then appears in character's inventory--or the character can be pinched by one for 1 HP in damage. (&amp;quot;Searching the area, you find a crab. It nips your finger with its claws and scuttles away&amp;quot;.) Thus far, no one on Shartak has discovered how to use a crab, though the traders may know something we do not, as they pay a fair amount of gold for live crabs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Ibn al Xuffasch</name></author>
		
	</entry>
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