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		<id>https://wiki.shartak.com/index.php?title=Suggestions:Items&amp;diff=2693</id>
		<title>Suggestions:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions:Items&amp;diff=2693"/>
		<updated>2006-03-18T16:18:57Z</updated>

		<summary type="html">&lt;p&gt;Hyper tyger: /* Head-shrinking powder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Suggestionsnav}}&lt;br /&gt;
&lt;br /&gt;
Suggestions for Shartak are always welcome, although there's no guarantee that anything will be added. Comments on or modifications for any of the suggestions below can be added by editing this page. Please be considerate and don't just remove ideas that you don't like.&lt;br /&gt;
&lt;br /&gt;
Begin a new item with a * and &amp;quot;sign&amp;quot; your suggestions using &amp;lt;nowiki&amp;gt;-- ~~~~&amp;lt;/nowiki&amp;gt; so we know who to blame ;)&lt;br /&gt;
&lt;br /&gt;
Bug reports should go on the [[Bugs]] page.&lt;br /&gt;
&lt;br /&gt;
This is the suggestions page for [[Items]]. See also the [[Suggestions]] page for other suggestions.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Spear ===&lt;br /&gt;
It could be the native warriors main weapon, give it a base damage of 3, same to hit as machete but it wouldn't cut through jungle -- [[User:Daylan|Daylan]] 11:02, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
:A spear for stabbing or a spear for throwing (i.e single use) ? --[[User:Simon|Simon]] 15:49, 25 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Head-shrinking powder ===&lt;br /&gt;
This could be either a melee or area weapon used by natives.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What are the effects of it? Causes X HP of damage? Loss of AP? Loss of XP? Instant death? - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Could be used on a body to create a totem of some sort. This can then be placed in a square. People from the same village or settlement as the now shrunken head take twice as many AP to move through because of fear. Disintergrates after x number of people have moved through the square.&lt;br /&gt;
&lt;br /&gt;
=== Meat ===&lt;br /&gt;
Heals 2 HP. Used by both outsiders and tribals. It appears in your inventory when you kill a beastie. [[User:Bungalow Bill|Bungalow Bill]]&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* But you can only carry 200 pounds of meat back to your wagon. &amp;lt;nowiki&amp;gt;&amp;lt;/oregontrail&amp;gt;&amp;lt;/nowiki&amp;gt; --[[User:Lint|Lint]] 01:15, 13 February 2006 (GMT)&lt;br /&gt;
* Or you have to cook it, taking one AP and possibly a fire-lighting skill (who wants to eat raw monkey?).[[User:MorkaisChosen|MorkaisChosen]] 20:12, 20 February 2006 (GMT)&lt;br /&gt;
** Maybe you don't have to cook it but you get less HP and possibly lose HP to food poisoning. [DarkFerret]&lt;br /&gt;
* Or, to make it more, hm, tribal, you could need to bring it back to specific places in the village where it could be (instantaneously) cooked and used as a replenished &amp;quot;health pool&amp;quot; any player could use. You would still have the occasional berries to eat in the forest, but real meal would occure at a settlement. It would also provide a more efficient healing system (as currently, you roughly get to spend 50 AP to recover 4 or 5 HP, which makes death the most efficient way to restore your HP). -- Leaf&lt;br /&gt;
**''There is a large pot of stew cooking, it appears to be half full.''&lt;br /&gt;
''You eat some and feel better. After a few spoonfuls you find your friend's pocket watch.'' [DarkFerret]&lt;br /&gt;
&lt;br /&gt;
=== Radio beacon/receiver ===&lt;br /&gt;
A radio beacon/receiver for outsiders to pinpoint specific locations of interest.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What's wrong with using the GPS co-ordinates of a specific location? - [[User:Snarf|Snarf]]&lt;br /&gt;
*Perhaps a way to have GPS waypoints or markers IN one own's GPS? --[[User:Wcervantes|Wcervantes]] 19:39, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Holy Scriptures ===&lt;br /&gt;
Used to convert Natives into Ousiders. Requires &amp;quot;Religious Devotion&amp;quot;. Most likely found around Outsider settlements --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
*Nobody wants to have a class change againt their will. -Grigoriy&lt;br /&gt;
*Noone wants to die against their will either, but it does happen ;-) Might be irritating, but also might be quite interesting. It would have to be possible both ways of course, natives to outsiders and outsiders to natives. Perhaps the outsiders can convert natives to outsiders with holy scriptures using the religious devotion skill and natives can convert outsiders to natives with a bottle of beer using the seduction skill! ;-) --[[User:Murk|Murk]] 12:28, 4 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== GPS Unit (Redesign) ===&lt;br /&gt;
This is a suggestion to change the gps unit into an object that presumably fits better with the game setting. We currently have no other modern item available for use (anachronism - VOCABULARY WORD!). Perhaps we should use a sextant? And rather than reveal the position all of the time, it requires a 1 AP use in non-dense, non-enclosed area. --[[User:Lint|Lint]] 21:48, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* Yes, GPS units are indeed ''malapropos'' (another vocabulary word :D)--[[User:Grigoriy|Grigoriy]] 00:33, 27 February 2006 (GMT)&lt;br /&gt;
* Y'know, the &amp;quot;GPS Unit&amp;quot; item has stuck out like a sore thumb to me too.  I'd be very much in favor of a lower-tech replacement, if only because it makes the game more timeless.  But what tools ''did'' explorers of earlier eras use to measure latitude and longitude while traveling by land, anyway? And how accurate were they? Alternatively phrased: if you were trapped on a desert island without a GPS Unit, how would you estimate where you were? Lint's suggestion for a lower-tech replacement item, requiring AP and suitable terrain conditions for proper use, appeals to me. --[[User:Berry|Berry]] 14:03, 7 March 2006 (GMT)&lt;br /&gt;
* I've done some research into this and as Lint said, a sextant is what was used. Unfortunately though, a sextant doesn't do both longitude and latitude very quickly, you need charts/tables and several hours. See http://www.pbs.org/wgbh/nova/longitude/secrets.html for info. --[[User:Simon|Simon]] 14:55, 7 March 2006 (GMT)&lt;br /&gt;
** Ahh; yeah, I had just been checking out http://www.lewis-clark.org/content/content-article.asp?ArticleID=1268 myself.  If I'm reading it right, it sounds like the bulk of the hours of calculation involved were due to being at sea and having to figure out what time zone you're in first as part of the equation.  (Both pages mention a &amp;quot;chronometer&amp;quot; which was finally invented to try to solve that problem.)  On land, though -- and especially on an island of Shartak's size -- you pretty much know where you are, and you're not likely to be crossing time zones.  A quote from the Lewis &amp;amp; Clark page: &amp;quot;If time can be fixed along any meridian of longitude, then longitudinal distance can be determined by comparing time at that meridian with local time, usually based on the point at which the sun reaches its zenith.&amp;quot;  So.  I wonder if we could fudge a bit with this sextant business by assuming that everyone on the island is able to determine what time it is on Shartak -- after all, we do get timestamped event messages! ;) -- and therefore we can apply that bit of knowledge to help determine longitude, overcoming the sextant's weakness.  That could even go in the FAQ.  I'm not really all that scientifically inclined, so please do feel welcome to correct me if if my thoughts are way off base.  In closing, I still like Lint's ideas about making it cost AP and require suitable terrain.  The former would represent the investment of time in setting up the equipment and doing the calculations.  The latter would give players a reason to clear a square of jungle. --[[User:Berry|Berry]] 16:07, 7 March 2006 (GMT)&lt;br /&gt;
*** That all sounds good. I think there is a skill in there as well - I don't suppose a sextant is as accurate as GPS, so why not have it not produce the same result all of the time? Someone with the &amp;quot;Skillful Sextant Supervisor&amp;quot; skill gets more accurate results. --[[User:Dr. J|Dr. J]] 16:17, 7 March 2006 (GMT)&lt;br /&gt;
** The AP cost of a sextant or other device could easily be added to the GPS unit by requiring that you 'use gps' to get the reading rather than it being on all the time. Whilst redesigning the GPS unit, how about thinking of something for natives to find out where they are - obviously not as accurate as a sextant, but something to guide them around or to specific locations. --[[User:Simon|Simon]] 16:30, 7 March 2006 (GMT)&lt;br /&gt;
*** Just consider it a redesigned sextant that some mythical character dropped around the island and call it &amp;quot;Professor Inglewood's Speedy Sextant And Nano Tables&amp;quot; or some other such nonesense and leave it working the same, just with a different name.  As for natives, maybe they could see/read totems at different points in the jungle, indicating where resources/towns are. --[[User:Frisco|Frisco]] 17:06, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Refillable containers ===&lt;br /&gt;
Does it really make sense that after drinking something, you automatically discard the container it had been in? I propose a modification to the inventory system so bottles/gourds work similar to rifles and blowguns--they can be refilled if they are empty. Obviously, you can't just carry around spare water like you can ammo, so to refill a water container, you have to be in water. This would clearly make areas near water more popular, which I don't think is a bad thing, or without precedent.   Furthermore, this could lead to new and interesting directions, such as other liquids that could be carried around, causing various effects. Off the top of my head:&lt;br /&gt;
* drinking too much &amp;quot;ocean&amp;quot; water will make you sick (reducing your hit % temporarily)&lt;br /&gt;
* a &amp;quot;create mysterious serum&amp;quot; skill  the shaman/scientist can eventually learn that (along with certain ingredients) lets them create a &amp;quot;buff&amp;quot; potion.&lt;br /&gt;
* special healing water springs that have double the recuperative effect&lt;br /&gt;
This would also address one of the concerns I've had regarding healing skills. To my knowledge, there is no place in Shartak where you are more likely to consistantly find healing kits/herbs, etc. its all fairly random. By comparision, UD has certain buildings where you can only find certain items (i.e. hospitals = first aid kits). IMO, its currently too difficult/AP consuming to heal. Without a way to consistantly find/create healing items, it's not likely there will be &amp;quot;healers&amp;quot; willing to use their hard-to-find healing items on anyone else. --[[User:Jackel|Jackel]] 22:14, 25 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
::Have you found the hut in Dalpok with all the drying herbs hanging up? Says something about a shaman being busy, I seem to have a reasonable success rate at finding healing herbs there. Not sure if there are more around. --[[User:Snarf|Snarf]] 22:17, 25 February 2006 (GMT)&lt;br /&gt;
:::No, I hadn't noticed such a hut(s), I've assumed they were all pretty much the same. If certain huts are more likely to contain certain items, I've another suggestion--'''label them'''. Any opinion on my primary suggestion of refillable containers? --[[User:Jackel|Jackel]] 22:31, 25 February 2006 (GMT)&lt;br /&gt;
::::I can confirm that huts may look identical on the outside, but their inside descriptions can differ significantly.  Fortunately, anyone with the right tool can carve a message on a hut's outer walls, such as &amp;quot;Empty Inside&amp;quot; or &amp;quot;Shaman's Hut&amp;quot;.  --[[User:Berry|Berry]] 14:24, 7 March 2006 (GMT)&lt;br /&gt;
::Refillable containers? Give the user the choice to discard the container? Sure, sounds cool to me.  About the water supply: I agree that ocean water (water right off the beach) would be bound to be salty and unpotable in a real-world scenario.  According to the [[Locations]] page, there's a river off the south side of the mountain, which would seem to be the only known terrestrial fresh water source on the whole island.  Hmm, a thought: If we were to have refillable containers, then might one also expect there to be wells in or around the villages? --[[User:Berry|Berry]] 14:24, 7 March 2006 (GMT)&lt;br /&gt;
:::There is at least one more (much shorter) river near Derby. I'll bet there is a lake or two somewhere as well. Wells are probably not a bad idea. --[[User:Dr. J|Dr. J]] 15:05, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Remove uber sword of doom(aka heavy sword) ===&lt;br /&gt;
I don't even have a heavy sword yet but I can already tell(from the item page) that it makes a lot of things utterly useless.Just for reference the heavy sword is(when maxed attack skills) 45% hit, 5dam= '''2.25dam/ap'''. What does it make useless, well let me begin.&amp;lt;br&amp;gt;   &lt;br /&gt;
                             &lt;br /&gt;
1.Rifle skills- reason: the ap you spent getting the xp for those skills was better used searching for a heavy sword.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2.Rifle- reason: the dam/ap for the rifle is lower than a the heavy sword '''before''' factoring in the search for ammo part. The math: the rifle is 5 dam,60% hit,1.5 ap/shot( 3ap per 2 shots i think)= (5*.6)/1.5 =3/1.5 = '''2ap/dam NOT FACTORING IN SEARCHING FOR AMMO'''.&lt;br /&gt;
&lt;br /&gt;
3. The blowpipe- reason: the blowpipe sucks as it is, the machete makes it pointless(unless they actually poison) and the heavy sword just makes it absolute garbage(even if they poisoned). The math: 4 dam, 20% hit, 2ap/shot(assuming you have to reload after every shot i don't use the blowpipe so I wouldn't know)= (4*.2)/2=.8/2= '''.4 dam/ap NOT FACTORING IN SEARCHING FOR AMMO'''.&lt;br /&gt;
&lt;br /&gt;
Conclusion- I realize there are problems with the blowpipe but as far as I can tell with the rifle there are none. The knowledge of there even being a heavy sword is enough to discourage those that would take rifles training as a skill. The sword is just too powerful to balance in game as the only way to balance it would be to add another item that is just as crazy powerful, making it rare does nothing to the balance as people can still find it and it makes those few ,whom the RNG loves, ridiculosly overpowered. If the RNG loves somebody they should get multipul hits in a row not the ability to destroy everybody who can't/doesn't want to waste the ap to gain that ability. And after all just because it is rare doesn't mean we all can't find it, I know eventually we would all find one and there would be no variaty whatsoever in battle. Take urban dead for example they balanced the shotguns,pistols, and fireaxe evenly so there is no superior choice its about how you want to play. With the heavy sword it makes all other items pale in comparison BEFORE search rates are keyed into calculations, in urban dead it is AFTER that they are about even. This suggestion to remove something doesn't punish anybody because as of right now we do not know where to find the heavy sword, the only ones were stumbled across randomly so nobody would really have &amp;quot;wasted&amp;quot; the ap to find it(unless they have but I know after reading a bit I didn't for the fun reducing factor everybody having one would bring). Also don't bring up things about how I don't know how it works ingame because unless it takes 6ap to attack the math shows it is unbalanced. Please Simon fix this unbalanced  weapon by removing it, not by making everything else oh so much better. ANybody who is with me sign in the comments please.&lt;br /&gt;
&lt;br /&gt;
'''Comments'''&lt;br /&gt;
&lt;br /&gt;
*The math looks sound. And I agree that having everyone run around with Heavy Swords would make for a plain game. However, I don't see why it needs to be removed completely. Is there anything we can do to the sword mechanics to make it more even with the existing weapons? --[[User:Lint|Lint]] 01:04, 10 March 2006 (GMT)&lt;br /&gt;
*I agree. The machete with maxed out melee skils is arguably better than any other weapon, and the heavy sword makes that look like a butter knife. Yank it or make it so rare it would be like winning the lottery twice. --[[User:Jackel|Jackel]] 01:49, 10 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ranged weapons ===&lt;br /&gt;
&lt;br /&gt;
I never used a rifle, but the blowpipe feels quite useless at the moment indeed (unless it poisons). I was wondering if a ranged aspect could be added to those weapons to make up for their poor hp/ap ratio and their ammo requirement (and their lack of poison?). In practice, that would mean that once the rifle (or the blowpipe (I wonder if it poisons)) is selected from the attack drop-down menu, the target drop-down menu would include the entities from the surrounding squares. That would allow for some slightly safer attacks, especially in difficult terrain, or for around four minutes of triumph for having attacked someone from the distance (and poisonned him?), before being machetted to death anyway. That is: not much, but the satisfying feeling to have used a special weapon, with its own pros. -- Leaf&lt;br /&gt;
* Ranged weapon skills for warriors to boost the blowpipe are in the pipeline. Seems I missed a section from my notes when adding skills. --[[User:Simon|Simon]] 10:12, 10 March 2006 (GMT)&lt;br /&gt;
* Sweet --[[User:Daylan|Daylan]] 06:34, 14 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Hyper tyger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions:Items&amp;diff=2692</id>
		<title>Suggestions:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions:Items&amp;diff=2692"/>
		<updated>2006-03-18T16:18:40Z</updated>

		<summary type="html">&lt;p&gt;Hyper tyger: /* Head-shrinking powder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Suggestionsnav}}&lt;br /&gt;
&lt;br /&gt;
Suggestions for Shartak are always welcome, although there's no guarantee that anything will be added. Comments on or modifications for any of the suggestions below can be added by editing this page. Please be considerate and don't just remove ideas that you don't like.&lt;br /&gt;
&lt;br /&gt;
Begin a new item with a * and &amp;quot;sign&amp;quot; your suggestions using &amp;lt;nowiki&amp;gt;-- ~~~~&amp;lt;/nowiki&amp;gt; so we know who to blame ;)&lt;br /&gt;
&lt;br /&gt;
Bug reports should go on the [[Bugs]] page.&lt;br /&gt;
&lt;br /&gt;
This is the suggestions page for [[Items]]. See also the [[Suggestions]] page for other suggestions.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Spear ===&lt;br /&gt;
It could be the native warriors main weapon, give it a base damage of 3, same to hit as machete but it wouldn't cut through jungle -- [[User:Daylan|Daylan]] 11:02, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
:A spear for stabbing or a spear for throwing (i.e single use) ? --[[User:Simon|Simon]] 15:49, 25 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Head-shrinking powder ===&lt;br /&gt;
This could be either a melee or area weapon used by natives.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What are the effects of it? Causes X HP of damage? Loss of AP? Loss of XP? Instant death? - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
:Could be used on a body to create a totem of some sort. This can then be placed in a square. People from the same village or settlement as the now shrunken head take twice as many AP to move through because of fear. Disintergrates after x number of people have moved through the square.&lt;br /&gt;
&lt;br /&gt;
=== Meat ===&lt;br /&gt;
Heals 2 HP. Used by both outsiders and tribals. It appears in your inventory when you kill a beastie. [[User:Bungalow Bill|Bungalow Bill]]&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* But you can only carry 200 pounds of meat back to your wagon. &amp;lt;nowiki&amp;gt;&amp;lt;/oregontrail&amp;gt;&amp;lt;/nowiki&amp;gt; --[[User:Lint|Lint]] 01:15, 13 February 2006 (GMT)&lt;br /&gt;
* Or you have to cook it, taking one AP and possibly a fire-lighting skill (who wants to eat raw monkey?).[[User:MorkaisChosen|MorkaisChosen]] 20:12, 20 February 2006 (GMT)&lt;br /&gt;
** Maybe you don't have to cook it but you get less HP and possibly lose HP to food poisoning. [DarkFerret]&lt;br /&gt;
* Or, to make it more, hm, tribal, you could need to bring it back to specific places in the village where it could be (instantaneously) cooked and used as a replenished &amp;quot;health pool&amp;quot; any player could use. You would still have the occasional berries to eat in the forest, but real meal would occure at a settlement. It would also provide a more efficient healing system (as currently, you roughly get to spend 50 AP to recover 4 or 5 HP, which makes death the most efficient way to restore your HP). -- Leaf&lt;br /&gt;
**''There is a large pot of stew cooking, it appears to be half full.''&lt;br /&gt;
''You eat some and feel better. After a few spoonfuls you find your friend's pocket watch.'' [DarkFerret]&lt;br /&gt;
&lt;br /&gt;
=== Radio beacon/receiver ===&lt;br /&gt;
A radio beacon/receiver for outsiders to pinpoint specific locations of interest.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What's wrong with using the GPS co-ordinates of a specific location? - [[User:Snarf|Snarf]]&lt;br /&gt;
*Perhaps a way to have GPS waypoints or markers IN one own's GPS? --[[User:Wcervantes|Wcervantes]] 19:39, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Holy Scriptures ===&lt;br /&gt;
Used to convert Natives into Ousiders. Requires &amp;quot;Religious Devotion&amp;quot;. Most likely found around Outsider settlements --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
*Nobody wants to have a class change againt their will. -Grigoriy&lt;br /&gt;
*Noone wants to die against their will either, but it does happen ;-) Might be irritating, but also might be quite interesting. It would have to be possible both ways of course, natives to outsiders and outsiders to natives. Perhaps the outsiders can convert natives to outsiders with holy scriptures using the religious devotion skill and natives can convert outsiders to natives with a bottle of beer using the seduction skill! ;-) --[[User:Murk|Murk]] 12:28, 4 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== GPS Unit (Redesign) ===&lt;br /&gt;
This is a suggestion to change the gps unit into an object that presumably fits better with the game setting. We currently have no other modern item available for use (anachronism - VOCABULARY WORD!). Perhaps we should use a sextant? And rather than reveal the position all of the time, it requires a 1 AP use in non-dense, non-enclosed area. --[[User:Lint|Lint]] 21:48, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* Yes, GPS units are indeed ''malapropos'' (another vocabulary word :D)--[[User:Grigoriy|Grigoriy]] 00:33, 27 February 2006 (GMT)&lt;br /&gt;
* Y'know, the &amp;quot;GPS Unit&amp;quot; item has stuck out like a sore thumb to me too.  I'd be very much in favor of a lower-tech replacement, if only because it makes the game more timeless.  But what tools ''did'' explorers of earlier eras use to measure latitude and longitude while traveling by land, anyway? And how accurate were they? Alternatively phrased: if you were trapped on a desert island without a GPS Unit, how would you estimate where you were? Lint's suggestion for a lower-tech replacement item, requiring AP and suitable terrain conditions for proper use, appeals to me. --[[User:Berry|Berry]] 14:03, 7 March 2006 (GMT)&lt;br /&gt;
* I've done some research into this and as Lint said, a sextant is what was used. Unfortunately though, a sextant doesn't do both longitude and latitude very quickly, you need charts/tables and several hours. See http://www.pbs.org/wgbh/nova/longitude/secrets.html for info. --[[User:Simon|Simon]] 14:55, 7 March 2006 (GMT)&lt;br /&gt;
** Ahh; yeah, I had just been checking out http://www.lewis-clark.org/content/content-article.asp?ArticleID=1268 myself.  If I'm reading it right, it sounds like the bulk of the hours of calculation involved were due to being at sea and having to figure out what time zone you're in first as part of the equation.  (Both pages mention a &amp;quot;chronometer&amp;quot; which was finally invented to try to solve that problem.)  On land, though -- and especially on an island of Shartak's size -- you pretty much know where you are, and you're not likely to be crossing time zones.  A quote from the Lewis &amp;amp; Clark page: &amp;quot;If time can be fixed along any meridian of longitude, then longitudinal distance can be determined by comparing time at that meridian with local time, usually based on the point at which the sun reaches its zenith.&amp;quot;  So.  I wonder if we could fudge a bit with this sextant business by assuming that everyone on the island is able to determine what time it is on Shartak -- after all, we do get timestamped event messages! ;) -- and therefore we can apply that bit of knowledge to help determine longitude, overcoming the sextant's weakness.  That could even go in the FAQ.  I'm not really all that scientifically inclined, so please do feel welcome to correct me if if my thoughts are way off base.  In closing, I still like Lint's ideas about making it cost AP and require suitable terrain.  The former would represent the investment of time in setting up the equipment and doing the calculations.  The latter would give players a reason to clear a square of jungle. --[[User:Berry|Berry]] 16:07, 7 March 2006 (GMT)&lt;br /&gt;
*** That all sounds good. I think there is a skill in there as well - I don't suppose a sextant is as accurate as GPS, so why not have it not produce the same result all of the time? Someone with the &amp;quot;Skillful Sextant Supervisor&amp;quot; skill gets more accurate results. --[[User:Dr. J|Dr. J]] 16:17, 7 March 2006 (GMT)&lt;br /&gt;
** The AP cost of a sextant or other device could easily be added to the GPS unit by requiring that you 'use gps' to get the reading rather than it being on all the time. Whilst redesigning the GPS unit, how about thinking of something for natives to find out where they are - obviously not as accurate as a sextant, but something to guide them around or to specific locations. --[[User:Simon|Simon]] 16:30, 7 March 2006 (GMT)&lt;br /&gt;
*** Just consider it a redesigned sextant that some mythical character dropped around the island and call it &amp;quot;Professor Inglewood's Speedy Sextant And Nano Tables&amp;quot; or some other such nonesense and leave it working the same, just with a different name.  As for natives, maybe they could see/read totems at different points in the jungle, indicating where resources/towns are. --[[User:Frisco|Frisco]] 17:06, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Refillable containers ===&lt;br /&gt;
Does it really make sense that after drinking something, you automatically discard the container it had been in? I propose a modification to the inventory system so bottles/gourds work similar to rifles and blowguns--they can be refilled if they are empty. Obviously, you can't just carry around spare water like you can ammo, so to refill a water container, you have to be in water. This would clearly make areas near water more popular, which I don't think is a bad thing, or without precedent.   Furthermore, this could lead to new and interesting directions, such as other liquids that could be carried around, causing various effects. Off the top of my head:&lt;br /&gt;
* drinking too much &amp;quot;ocean&amp;quot; water will make you sick (reducing your hit % temporarily)&lt;br /&gt;
* a &amp;quot;create mysterious serum&amp;quot; skill  the shaman/scientist can eventually learn that (along with certain ingredients) lets them create a &amp;quot;buff&amp;quot; potion.&lt;br /&gt;
* special healing water springs that have double the recuperative effect&lt;br /&gt;
This would also address one of the concerns I've had regarding healing skills. To my knowledge, there is no place in Shartak where you are more likely to consistantly find healing kits/herbs, etc. its all fairly random. By comparision, UD has certain buildings where you can only find certain items (i.e. hospitals = first aid kits). IMO, its currently too difficult/AP consuming to heal. Without a way to consistantly find/create healing items, it's not likely there will be &amp;quot;healers&amp;quot; willing to use their hard-to-find healing items on anyone else. --[[User:Jackel|Jackel]] 22:14, 25 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
::Have you found the hut in Dalpok with all the drying herbs hanging up? Says something about a shaman being busy, I seem to have a reasonable success rate at finding healing herbs there. Not sure if there are more around. --[[User:Snarf|Snarf]] 22:17, 25 February 2006 (GMT)&lt;br /&gt;
:::No, I hadn't noticed such a hut(s), I've assumed they were all pretty much the same. If certain huts are more likely to contain certain items, I've another suggestion--'''label them'''. Any opinion on my primary suggestion of refillable containers? --[[User:Jackel|Jackel]] 22:31, 25 February 2006 (GMT)&lt;br /&gt;
::::I can confirm that huts may look identical on the outside, but their inside descriptions can differ significantly.  Fortunately, anyone with the right tool can carve a message on a hut's outer walls, such as &amp;quot;Empty Inside&amp;quot; or &amp;quot;Shaman's Hut&amp;quot;.  --[[User:Berry|Berry]] 14:24, 7 March 2006 (GMT)&lt;br /&gt;
::Refillable containers? Give the user the choice to discard the container? Sure, sounds cool to me.  About the water supply: I agree that ocean water (water right off the beach) would be bound to be salty and unpotable in a real-world scenario.  According to the [[Locations]] page, there's a river off the south side of the mountain, which would seem to be the only known terrestrial fresh water source on the whole island.  Hmm, a thought: If we were to have refillable containers, then might one also expect there to be wells in or around the villages? --[[User:Berry|Berry]] 14:24, 7 March 2006 (GMT)&lt;br /&gt;
:::There is at least one more (much shorter) river near Derby. I'll bet there is a lake or two somewhere as well. Wells are probably not a bad idea. --[[User:Dr. J|Dr. J]] 15:05, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Remove uber sword of doom(aka heavy sword) ===&lt;br /&gt;
I don't even have a heavy sword yet but I can already tell(from the item page) that it makes a lot of things utterly useless.Just for reference the heavy sword is(when maxed attack skills) 45% hit, 5dam= '''2.25dam/ap'''. What does it make useless, well let me begin.&amp;lt;br&amp;gt;   &lt;br /&gt;
                             &lt;br /&gt;
1.Rifle skills- reason: the ap you spent getting the xp for those skills was better used searching for a heavy sword.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2.Rifle- reason: the dam/ap for the rifle is lower than a the heavy sword '''before''' factoring in the search for ammo part. The math: the rifle is 5 dam,60% hit,1.5 ap/shot( 3ap per 2 shots i think)= (5*.6)/1.5 =3/1.5 = '''2ap/dam NOT FACTORING IN SEARCHING FOR AMMO'''.&lt;br /&gt;
&lt;br /&gt;
3. The blowpipe- reason: the blowpipe sucks as it is, the machete makes it pointless(unless they actually poison) and the heavy sword just makes it absolute garbage(even if they poisoned). The math: 4 dam, 20% hit, 2ap/shot(assuming you have to reload after every shot i don't use the blowpipe so I wouldn't know)= (4*.2)/2=.8/2= '''.4 dam/ap NOT FACTORING IN SEARCHING FOR AMMO'''.&lt;br /&gt;
&lt;br /&gt;
Conclusion- I realize there are problems with the blowpipe but as far as I can tell with the rifle there are none. The knowledge of there even being a heavy sword is enough to discourage those that would take rifles training as a skill. The sword is just too powerful to balance in game as the only way to balance it would be to add another item that is just as crazy powerful, making it rare does nothing to the balance as people can still find it and it makes those few ,whom the RNG loves, ridiculosly overpowered. If the RNG loves somebody they should get multipul hits in a row not the ability to destroy everybody who can't/doesn't want to waste the ap to gain that ability. And after all just because it is rare doesn't mean we all can't find it, I know eventually we would all find one and there would be no variaty whatsoever in battle. Take urban dead for example they balanced the shotguns,pistols, and fireaxe evenly so there is no superior choice its about how you want to play. With the heavy sword it makes all other items pale in comparison BEFORE search rates are keyed into calculations, in urban dead it is AFTER that they are about even. This suggestion to remove something doesn't punish anybody because as of right now we do not know where to find the heavy sword, the only ones were stumbled across randomly so nobody would really have &amp;quot;wasted&amp;quot; the ap to find it(unless they have but I know after reading a bit I didn't for the fun reducing factor everybody having one would bring). Also don't bring up things about how I don't know how it works ingame because unless it takes 6ap to attack the math shows it is unbalanced. Please Simon fix this unbalanced  weapon by removing it, not by making everything else oh so much better. ANybody who is with me sign in the comments please.&lt;br /&gt;
&lt;br /&gt;
'''Comments'''&lt;br /&gt;
&lt;br /&gt;
*The math looks sound. And I agree that having everyone run around with Heavy Swords would make for a plain game. However, I don't see why it needs to be removed completely. Is there anything we can do to the sword mechanics to make it more even with the existing weapons? --[[User:Lint|Lint]] 01:04, 10 March 2006 (GMT)&lt;br /&gt;
*I agree. The machete with maxed out melee skils is arguably better than any other weapon, and the heavy sword makes that look like a butter knife. Yank it or make it so rare it would be like winning the lottery twice. --[[User:Jackel|Jackel]] 01:49, 10 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ranged weapons ===&lt;br /&gt;
&lt;br /&gt;
I never used a rifle, but the blowpipe feels quite useless at the moment indeed (unless it poisons). I was wondering if a ranged aspect could be added to those weapons to make up for their poor hp/ap ratio and their ammo requirement (and their lack of poison?). In practice, that would mean that once the rifle (or the blowpipe (I wonder if it poisons)) is selected from the attack drop-down menu, the target drop-down menu would include the entities from the surrounding squares. That would allow for some slightly safer attacks, especially in difficult terrain, or for around four minutes of triumph for having attacked someone from the distance (and poisonned him?), before being machetted to death anyway. That is: not much, but the satisfying feeling to have used a special weapon, with its own pros. -- Leaf&lt;br /&gt;
* Ranged weapon skills for warriors to boost the blowpipe are in the pipeline. Seems I missed a section from my notes when adding skills. --[[User:Simon|Simon]] 10:12, 10 March 2006 (GMT)&lt;br /&gt;
* Sweet --[[User:Daylan|Daylan]] 06:34, 14 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Hyper tyger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Locations&amp;diff=2327</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Locations&amp;diff=2327"/>
		<updated>2006-03-07T13:06:06Z</updated>

		<summary type="html">&lt;p&gt;Hyper tyger: /* Banana Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At present it doesn't look like there's any way to change which of the villages you call your home.&lt;br /&gt;
&lt;br /&gt;
== Native Villages ==&lt;br /&gt;
&lt;br /&gt;
=== [[Dalpok]] ===&lt;br /&gt;
* Location: To the west of the mountain.&lt;br /&gt;
* Shaman: Shubar&lt;br /&gt;
&lt;br /&gt;
=== [[Raktam]] ===&lt;br /&gt;
* Location: To the east of the mountain.&lt;br /&gt;
* Shaman: Najdam&lt;br /&gt;
* GPS coordinates: -70.323, 26.470 (Shaman location)&lt;br /&gt;
&lt;br /&gt;
=== [[Wiksik]] ===&lt;br /&gt;
* Location: South-east of the mountain.&lt;br /&gt;
* Shaman: Tapran&lt;br /&gt;
&lt;br /&gt;
== Outsider Villages ==&lt;br /&gt;
&lt;br /&gt;
=== [[Durham]] ===&lt;br /&gt;
* Location: The south-west edge of the island.&lt;br /&gt;
* Shaman: Kadmor&lt;br /&gt;
* GPS coordinates -70.648,26.343 (Shaman location)&lt;br /&gt;
* A hut filled with rifles and rifle bullets is located at -70.647,+26.349&lt;br /&gt;
&lt;br /&gt;
=== [[York]] ===&lt;br /&gt;
* Location: The centre of the southern edge of the island.&lt;br /&gt;
* Shaman: Kahuni&lt;br /&gt;
* GPS coordinates: -70.371, 26.314 (Shaman location)&lt;br /&gt;
* Trading post: -70.367, 26.313&lt;br /&gt;
&lt;br /&gt;
=== [[Derby]] ===&lt;br /&gt;
* Location: Towards the south-east corner of the island.&lt;br /&gt;
* Shaman: Balchig&lt;br /&gt;
* GPS coordinates: -70.095,+26.350  (Shaman location)&lt;br /&gt;
* Notable buildings: Hut at (-70.092,26.350) is a trading post.&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
=== Terrain Types ===&lt;br /&gt;
Within the navigation map there are a number of different coloured areas which correspond to the different terrain types.&lt;br /&gt;
{| cellspacing=4 cellpadding=10 style=&amp;quot;background-color:#efefff&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 bgcolor=#ffebcd|'''beach'''&lt;br /&gt;
| rowspan=2 bgcolor=#e6f5b1|'''grass-'''&lt;br /&gt;
'''land'''&lt;br /&gt;
| colspan=11 bgcolor=#f9f9f9 |'''jungle''' (d = density level)&lt;br /&gt;
| rowspan=2 bgcolor=#666666|'''mount-'''&lt;br /&gt;
'''ain'''&lt;br /&gt;
| rowspan=2 bgcolor=#887722|'''swamp'''&lt;br /&gt;
| rowspan=2 bgcolor=#6666ff |'''water'''&lt;br /&gt;
| rowspan=2 bgcolor=#4444af | '''deep water'''&lt;br /&gt;
| rowspan=2 bgcolor=#22228f | '''ocean (inaccessible)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''d0'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33f033|'''d1'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33e033|'''d2'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33d733|'''d3'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33d033|'''d4'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33c033|'''d5'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33b033|'''d6'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33a033|'''d7'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#339033|'''d8'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#338033|'''d9'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#337033|'''d10'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition you may find other zones or details within the terrain. A common one for those first arriving are those considered part of a village where, for example, a d0 space within the village would be labeled &amp;quot;Dalpok&amp;quot; instead of &amp;quot;Jungle&amp;quot;. Others exist as well; for example, bushes and trees in the jungle and there are caves and tunnels in the mountain terrain.&lt;br /&gt;
&lt;br /&gt;
=== Beach ===&lt;br /&gt;
{| align=left cellpadding=5 width=50 |&lt;br /&gt;
| bgcolor=#ffebcd|.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Nothing specific is known at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
=== Grassland ===&lt;br /&gt;
{| align=left cellpadding=5 width=50 |&lt;br /&gt;
| bgcolor=#e6f5b1|.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There's a swath of grassland cutting north-south, a few clicks west of Dalpok.  Can be found by following the road north from Derby.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jungle ===&lt;br /&gt;
{| align=left cellpadding=5 width=100 |&lt;br /&gt;
| bgcolor=#aa8866|0&lt;br /&gt;
| bgcolor=#33f033|.&lt;br /&gt;
| bgcolor=#33e033|.&lt;br /&gt;
| bgcolor=#33d733|.&lt;br /&gt;
| bgcolor=#33d033|.&lt;br /&gt;
| bgcolor=#33c033|5&lt;br /&gt;
| bgcolor=#33b033|.&lt;br /&gt;
| bgcolor=#33a033|.&lt;br /&gt;
| bgcolor=#339033|.&lt;br /&gt;
| bgcolor=#338033|9&lt;br /&gt;
| bgcolor=#337033|.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is everywhere, some places it is too thick to travel through and you will have to use a machete to chop through.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
=== Mountain ===&lt;br /&gt;
{| align=left cellpadding=5 width=50 |&lt;br /&gt;
| bgcolor=#666666|.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Impassable mountain in the middle of Shartak. Seems quite large. A waterfall on its south side forms a river leading south - climbing the waterfall takes you to a small ledge of jungle with no apparent features.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
=== Swamp ===&lt;br /&gt;
{| align=left cellpadding=5 width=50 |&lt;br /&gt;
| bgcolor=#887722|.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Follow the river south of the mountain to find an [[Animals|alligator]]-infested swamp. NOTE: It takes 2 AP to move and 3AP per search in the swamp instead of the normal 1 AP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
=== Water ===&lt;br /&gt;
{| align=left cellpadding=5 width=100 |&lt;br /&gt;
| bgcolor=#6666ff|water&lt;br /&gt;
| bgcolor=#4444af|deep&lt;br /&gt;
| bgcolor=#22228f|ocean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Movement in water takes 2 AP by default. Movement in deep water takes 3 AP by default. Sharks, which cannot be seen, attack in deep water. The attacks take 2 HP and leave the player wounded. The wound takes 1 HP per move and can only be healed by a first aid kit or healing herbs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
&lt;br /&gt;
==== Bush ====&lt;br /&gt;
[[Image:Tree.gif|left]]&lt;br /&gt;
&lt;br /&gt;
Found &amp;quot;a bush covered in berries&amp;quot; in the jungle to the east of Dalpok. Searched and found berries which took away 2 HP when eaten.&lt;br /&gt;
:Natives have the skill to tell poisionous berries from good berries&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mango Tree ====&lt;br /&gt;
[[Image:Tree.gif|left]]&lt;br /&gt;
&lt;br /&gt;
Found a mango tree on the road leading north from Derby.  Searching seems to provide a ready source of mangoes, predictably.&lt;br /&gt;
&lt;br /&gt;
:XP is gained from eating fruit&lt;br /&gt;
&lt;br /&gt;
Known locations:&lt;br /&gt;
[-70.380,+26.369]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Banana Tree ====&lt;br /&gt;
[[Image:Tree.gif|left]]&lt;br /&gt;
&lt;br /&gt;
A banana tree, it appears as a little tree icon in the corner of a map square. Seems to be a reliable source of bananas.&lt;br /&gt;
&lt;br /&gt;
:Xp is gained from eating fruit&lt;br /&gt;
&lt;br /&gt;
Known locations: [-70.421,+26.408]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Unknown Trees ====&lt;br /&gt;
[[Image:Tree.gif|left]]&lt;br /&gt;
&lt;br /&gt;
These are trees whose locations are known, but not what type of fruit they bear.&lt;br /&gt;
&lt;br /&gt;
Known locations: [-70.401,+26.502], [-70.435,+26486], [-70.316,+26.504], [-70.119,+26.378], [-70.654,+26.361], [-70.666,+26.373], [-70.667,+26.372]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Cave ====&lt;br /&gt;
Cave spotted somewhere near Dalpok. Unexplored.&lt;br /&gt;
At the edge of a mountain came across a cave went scavenging but was only able to find broken knives. Another cave led into a tunnel through the mountain itself.&lt;br /&gt;
&lt;br /&gt;
==== Hut ====&lt;br /&gt;
[[Image:Hut.gif|left]]&lt;br /&gt;
&lt;br /&gt;
Huts are generally found in villages. Players can enter huts for shelter, and carve messages on their outside walls with a tool.  A player inside a hut can no longer see any outside square.&lt;br /&gt;
Huts generally look the same on the outside, but each one has its own description inside.  Upon entering a hut, you may find that it is &amp;quot;empty&amp;quot; or &amp;quot;dishevelled&amp;quot; or quite possibly something else entirely.  The number of players that can fit inside one hut is unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ruins ====&lt;br /&gt;
On the west bank of the river that runs south from the mountain.&lt;br /&gt;
Also [-70.391, 26.48]&lt;br /&gt;
&lt;br /&gt;
==== Tunnel ====&lt;br /&gt;
At least one tunnel traverses through a mountain.&lt;br /&gt;
&lt;br /&gt;
== Size ==&lt;br /&gt;
&lt;br /&gt;
Based on the number above and some of my own observations, I reckon that Shartak is ten days travel East-West and about about four days North-South. This is assuming 1 AP per square of movement. At 15 miles/24 km per day that would make Shartak 150 miles by 60 miles or 240 km by 96 km. I've pulled the distance per day out of my head, but it does give an idea of scale.&lt;br /&gt;
&lt;br /&gt;
Figure out the size of the gps units and find the outer bounds of the gps co-ordinates to get a more accurate size.&lt;br /&gt;
:So that isn't an accurate guess? :) Measuring the distance from 70E 26S to 71E 26S gives about 100km (62.5 miles). This would mean each block is 0.1km. Distance east-west is 67.4km, north-south is 26.8km (possibly a bit more). Is that any better?&lt;br /&gt;
&lt;br /&gt;
::Sounds pretty close to what I got for the per-block measurements. --[[User:Simon|Simon]] 02:24, 6 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Hyper tyger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Locations&amp;diff=2326</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Locations&amp;diff=2326"/>
		<updated>2006-03-07T13:05:28Z</updated>

		<summary type="html">&lt;p&gt;Hyper tyger: /* Mango Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At present it doesn't look like there's any way to change which of the villages you call your home.&lt;br /&gt;
&lt;br /&gt;
== Native Villages ==&lt;br /&gt;
&lt;br /&gt;
=== [[Dalpok]] ===&lt;br /&gt;
* Location: To the west of the mountain.&lt;br /&gt;
* Shaman: Shubar&lt;br /&gt;
&lt;br /&gt;
=== [[Raktam]] ===&lt;br /&gt;
* Location: To the east of the mountain.&lt;br /&gt;
* Shaman: Najdam&lt;br /&gt;
* GPS coordinates: -70.323, 26.470 (Shaman location)&lt;br /&gt;
&lt;br /&gt;
=== [[Wiksik]] ===&lt;br /&gt;
* Location: South-east of the mountain.&lt;br /&gt;
* Shaman: Tapran&lt;br /&gt;
&lt;br /&gt;
== Outsider Villages ==&lt;br /&gt;
&lt;br /&gt;
=== [[Durham]] ===&lt;br /&gt;
* Location: The south-west edge of the island.&lt;br /&gt;
* Shaman: Kadmor&lt;br /&gt;
* GPS coordinates -70.648,26.343 (Shaman location)&lt;br /&gt;
* A hut filled with rifles and rifle bullets is located at -70.647,+26.349&lt;br /&gt;
&lt;br /&gt;
=== [[York]] ===&lt;br /&gt;
* Location: The centre of the southern edge of the island.&lt;br /&gt;
* Shaman: Kahuni&lt;br /&gt;
* GPS coordinates: -70.371, 26.314 (Shaman location)&lt;br /&gt;
* Trading post: -70.367, 26.313&lt;br /&gt;
&lt;br /&gt;
=== [[Derby]] ===&lt;br /&gt;
* Location: Towards the south-east corner of the island.&lt;br /&gt;
* Shaman: Balchig&lt;br /&gt;
* GPS coordinates: -70.095,+26.350  (Shaman location)&lt;br /&gt;
* Notable buildings: Hut at (-70.092,26.350) is a trading post.&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
=== Terrain Types ===&lt;br /&gt;
Within the navigation map there are a number of different coloured areas which correspond to the different terrain types.&lt;br /&gt;
{| cellspacing=4 cellpadding=10 style=&amp;quot;background-color:#efefff&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 bgcolor=#ffebcd|'''beach'''&lt;br /&gt;
| rowspan=2 bgcolor=#e6f5b1|'''grass-'''&lt;br /&gt;
'''land'''&lt;br /&gt;
| colspan=11 bgcolor=#f9f9f9 |'''jungle''' (d = density level)&lt;br /&gt;
| rowspan=2 bgcolor=#666666|'''mount-'''&lt;br /&gt;
'''ain'''&lt;br /&gt;
| rowspan=2 bgcolor=#887722|'''swamp'''&lt;br /&gt;
| rowspan=2 bgcolor=#6666ff |'''water'''&lt;br /&gt;
| rowspan=2 bgcolor=#4444af | '''deep water'''&lt;br /&gt;
| rowspan=2 bgcolor=#22228f | '''ocean (inaccessible)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''d0'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33f033|'''d1'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33e033|'''d2'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33d733|'''d3'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33d033|'''d4'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33c033|'''d5'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33b033|'''d6'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33a033|'''d7'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#339033|'''d8'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#338033|'''d9'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#337033|'''d10'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition you may find other zones or details within the terrain. A common one for those first arriving are those considered part of a village where, for example, a d0 space within the village would be labeled &amp;quot;Dalpok&amp;quot; instead of &amp;quot;Jungle&amp;quot;. Others exist as well; for example, bushes and trees in the jungle and there are caves and tunnels in the mountain terrain.&lt;br /&gt;
&lt;br /&gt;
=== Beach ===&lt;br /&gt;
{| align=left cellpadding=5 width=50 |&lt;br /&gt;
| bgcolor=#ffebcd|.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Nothing specific is known at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
=== Grassland ===&lt;br /&gt;
{| align=left cellpadding=5 width=50 |&lt;br /&gt;
| bgcolor=#e6f5b1|.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There's a swath of grassland cutting north-south, a few clicks west of Dalpok.  Can be found by following the road north from Derby.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jungle ===&lt;br /&gt;
{| align=left cellpadding=5 width=100 |&lt;br /&gt;
| bgcolor=#aa8866|0&lt;br /&gt;
| bgcolor=#33f033|.&lt;br /&gt;
| bgcolor=#33e033|.&lt;br /&gt;
| bgcolor=#33d733|.&lt;br /&gt;
| bgcolor=#33d033|.&lt;br /&gt;
| bgcolor=#33c033|5&lt;br /&gt;
| bgcolor=#33b033|.&lt;br /&gt;
| bgcolor=#33a033|.&lt;br /&gt;
| bgcolor=#339033|.&lt;br /&gt;
| bgcolor=#338033|9&lt;br /&gt;
| bgcolor=#337033|.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is everywhere, some places it is too thick to travel through and you will have to use a machete to chop through.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
=== Mountain ===&lt;br /&gt;
{| align=left cellpadding=5 width=50 |&lt;br /&gt;
| bgcolor=#666666|.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Impassable mountain in the middle of Shartak. Seems quite large. A waterfall on its south side forms a river leading south - climbing the waterfall takes you to a small ledge of jungle with no apparent features.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
=== Swamp ===&lt;br /&gt;
{| align=left cellpadding=5 width=50 |&lt;br /&gt;
| bgcolor=#887722|.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Follow the river south of the mountain to find an [[Animals|alligator]]-infested swamp. NOTE: It takes 2 AP to move and 3AP per search in the swamp instead of the normal 1 AP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
=== Water ===&lt;br /&gt;
{| align=left cellpadding=5 width=100 |&lt;br /&gt;
| bgcolor=#6666ff|water&lt;br /&gt;
| bgcolor=#4444af|deep&lt;br /&gt;
| bgcolor=#22228f|ocean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Movement in water takes 2 AP by default. Movement in deep water takes 3 AP by default. Sharks, which cannot be seen, attack in deep water. The attacks take 2 HP and leave the player wounded. The wound takes 1 HP per move and can only be healed by a first aid kit or healing herbs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
&lt;br /&gt;
==== Bush ====&lt;br /&gt;
[[Image:Tree.gif|left]]&lt;br /&gt;
&lt;br /&gt;
Found &amp;quot;a bush covered in berries&amp;quot; in the jungle to the east of Dalpok. Searched and found berries which took away 2 HP when eaten.&lt;br /&gt;
:Natives have the skill to tell poisionous berries from good berries&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mango Tree ====&lt;br /&gt;
[[Image:Tree.gif|left]]&lt;br /&gt;
&lt;br /&gt;
Found a mango tree on the road leading north from Derby.  Searching seems to provide a ready source of mangoes, predictably.&lt;br /&gt;
&lt;br /&gt;
:XP is gained from eating fruit&lt;br /&gt;
&lt;br /&gt;
Known locations:&lt;br /&gt;
[-70.380,+26.369]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Banana Tree ====&lt;br /&gt;
[[Image:Tree.gif|left]]&lt;br /&gt;
&lt;br /&gt;
A banana tree, it appears as a little tree icon in the corner of a map square. Seems to be a reliable source of bananas.&lt;br /&gt;
&lt;br /&gt;
Known locations: [-70.421,+26.408]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Unknown Trees ====&lt;br /&gt;
[[Image:Tree.gif|left]]&lt;br /&gt;
&lt;br /&gt;
These are trees whose locations are known, but not what type of fruit they bear.&lt;br /&gt;
&lt;br /&gt;
Known locations: [-70.401,+26.502], [-70.435,+26486], [-70.316,+26.504], [-70.119,+26.378], [-70.654,+26.361], [-70.666,+26.373], [-70.667,+26.372]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Cave ====&lt;br /&gt;
Cave spotted somewhere near Dalpok. Unexplored.&lt;br /&gt;
At the edge of a mountain came across a cave went scavenging but was only able to find broken knives. Another cave led into a tunnel through the mountain itself.&lt;br /&gt;
&lt;br /&gt;
==== Hut ====&lt;br /&gt;
[[Image:Hut.gif|left]]&lt;br /&gt;
&lt;br /&gt;
Huts are generally found in villages. Players can enter huts for shelter, and carve messages on their outside walls with a tool.  A player inside a hut can no longer see any outside square.&lt;br /&gt;
Huts generally look the same on the outside, but each one has its own description inside.  Upon entering a hut, you may find that it is &amp;quot;empty&amp;quot; or &amp;quot;dishevelled&amp;quot; or quite possibly something else entirely.  The number of players that can fit inside one hut is unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ruins ====&lt;br /&gt;
On the west bank of the river that runs south from the mountain.&lt;br /&gt;
Also [-70.391, 26.48]&lt;br /&gt;
&lt;br /&gt;
==== Tunnel ====&lt;br /&gt;
At least one tunnel traverses through a mountain.&lt;br /&gt;
&lt;br /&gt;
== Size ==&lt;br /&gt;
&lt;br /&gt;
Based on the number above and some of my own observations, I reckon that Shartak is ten days travel East-West and about about four days North-South. This is assuming 1 AP per square of movement. At 15 miles/24 km per day that would make Shartak 150 miles by 60 miles or 240 km by 96 km. I've pulled the distance per day out of my head, but it does give an idea of scale.&lt;br /&gt;
&lt;br /&gt;
Figure out the size of the gps units and find the outer bounds of the gps co-ordinates to get a more accurate size.&lt;br /&gt;
:So that isn't an accurate guess? :) Measuring the distance from 70E 26S to 71E 26S gives about 100km (62.5 miles). This would mean each block is 0.1km. Distance east-west is 67.4km, north-south is 26.8km (possibly a bit more). Is that any better?&lt;br /&gt;
&lt;br /&gt;
::Sounds pretty close to what I got for the per-block measurements. --[[User:Simon|Simon]] 02:24, 6 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Hyper tyger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Locations&amp;diff=2325</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Locations&amp;diff=2325"/>
		<updated>2006-03-07T13:04:46Z</updated>

		<summary type="html">&lt;p&gt;Hyper tyger: /* Bush */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At present it doesn't look like there's any way to change which of the villages you call your home.&lt;br /&gt;
&lt;br /&gt;
== Native Villages ==&lt;br /&gt;
&lt;br /&gt;
=== [[Dalpok]] ===&lt;br /&gt;
* Location: To the west of the mountain.&lt;br /&gt;
* Shaman: Shubar&lt;br /&gt;
&lt;br /&gt;
=== [[Raktam]] ===&lt;br /&gt;
* Location: To the east of the mountain.&lt;br /&gt;
* Shaman: Najdam&lt;br /&gt;
* GPS coordinates: -70.323, 26.470 (Shaman location)&lt;br /&gt;
&lt;br /&gt;
=== [[Wiksik]] ===&lt;br /&gt;
* Location: South-east of the mountain.&lt;br /&gt;
* Shaman: Tapran&lt;br /&gt;
&lt;br /&gt;
== Outsider Villages ==&lt;br /&gt;
&lt;br /&gt;
=== [[Durham]] ===&lt;br /&gt;
* Location: The south-west edge of the island.&lt;br /&gt;
* Shaman: Kadmor&lt;br /&gt;
* GPS coordinates -70.648,26.343 (Shaman location)&lt;br /&gt;
* A hut filled with rifles and rifle bullets is located at -70.647,+26.349&lt;br /&gt;
&lt;br /&gt;
=== [[York]] ===&lt;br /&gt;
* Location: The centre of the southern edge of the island.&lt;br /&gt;
* Shaman: Kahuni&lt;br /&gt;
* GPS coordinates: -70.371, 26.314 (Shaman location)&lt;br /&gt;
* Trading post: -70.367, 26.313&lt;br /&gt;
&lt;br /&gt;
=== [[Derby]] ===&lt;br /&gt;
* Location: Towards the south-east corner of the island.&lt;br /&gt;
* Shaman: Balchig&lt;br /&gt;
* GPS coordinates: -70.095,+26.350  (Shaman location)&lt;br /&gt;
* Notable buildings: Hut at (-70.092,26.350) is a trading post.&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
=== Terrain Types ===&lt;br /&gt;
Within the navigation map there are a number of different coloured areas which correspond to the different terrain types.&lt;br /&gt;
{| cellspacing=4 cellpadding=10 style=&amp;quot;background-color:#efefff&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 bgcolor=#ffebcd|'''beach'''&lt;br /&gt;
| rowspan=2 bgcolor=#e6f5b1|'''grass-'''&lt;br /&gt;
'''land'''&lt;br /&gt;
| colspan=11 bgcolor=#f9f9f9 |'''jungle''' (d = density level)&lt;br /&gt;
| rowspan=2 bgcolor=#666666|'''mount-'''&lt;br /&gt;
'''ain'''&lt;br /&gt;
| rowspan=2 bgcolor=#887722|'''swamp'''&lt;br /&gt;
| rowspan=2 bgcolor=#6666ff |'''water'''&lt;br /&gt;
| rowspan=2 bgcolor=#4444af | '''deep water'''&lt;br /&gt;
| rowspan=2 bgcolor=#22228f | '''ocean (inaccessible)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''d0'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33f033|'''d1'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33e033|'''d2'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33d733|'''d3'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33d033|'''d4'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33c033|'''d5'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33b033|'''d6'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#33a033|'''d7'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#339033|'''d8'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#338033|'''d9'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=#337033|'''d10'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition you may find other zones or details within the terrain. A common one for those first arriving are those considered part of a village where, for example, a d0 space within the village would be labeled &amp;quot;Dalpok&amp;quot; instead of &amp;quot;Jungle&amp;quot;. Others exist as well; for example, bushes and trees in the jungle and there are caves and tunnels in the mountain terrain.&lt;br /&gt;
&lt;br /&gt;
=== Beach ===&lt;br /&gt;
{| align=left cellpadding=5 width=50 |&lt;br /&gt;
| bgcolor=#ffebcd|.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Nothing specific is known at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
=== Grassland ===&lt;br /&gt;
{| align=left cellpadding=5 width=50 |&lt;br /&gt;
| bgcolor=#e6f5b1|.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There's a swath of grassland cutting north-south, a few clicks west of Dalpok.  Can be found by following the road north from Derby.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jungle ===&lt;br /&gt;
{| align=left cellpadding=5 width=100 |&lt;br /&gt;
| bgcolor=#aa8866|0&lt;br /&gt;
| bgcolor=#33f033|.&lt;br /&gt;
| bgcolor=#33e033|.&lt;br /&gt;
| bgcolor=#33d733|.&lt;br /&gt;
| bgcolor=#33d033|.&lt;br /&gt;
| bgcolor=#33c033|5&lt;br /&gt;
| bgcolor=#33b033|.&lt;br /&gt;
| bgcolor=#33a033|.&lt;br /&gt;
| bgcolor=#339033|.&lt;br /&gt;
| bgcolor=#338033|9&lt;br /&gt;
| bgcolor=#337033|.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is everywhere, some places it is too thick to travel through and you will have to use a machete to chop through.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
=== Mountain ===&lt;br /&gt;
{| align=left cellpadding=5 width=50 |&lt;br /&gt;
| bgcolor=#666666|.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Impassable mountain in the middle of Shartak. Seems quite large. A waterfall on its south side forms a river leading south - climbing the waterfall takes you to a small ledge of jungle with no apparent features.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
=== Swamp ===&lt;br /&gt;
{| align=left cellpadding=5 width=50 |&lt;br /&gt;
| bgcolor=#887722|.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Follow the river south of the mountain to find an [[Animals|alligator]]-infested swamp. NOTE: It takes 2 AP to move and 3AP per search in the swamp instead of the normal 1 AP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
=== Water ===&lt;br /&gt;
{| align=left cellpadding=5 width=100 |&lt;br /&gt;
| bgcolor=#6666ff|water&lt;br /&gt;
| bgcolor=#4444af|deep&lt;br /&gt;
| bgcolor=#22228f|ocean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Movement in water takes 2 AP by default. Movement in deep water takes 3 AP by default. Sharks, which cannot be seen, attack in deep water. The attacks take 2 HP and leave the player wounded. The wound takes 1 HP per move and can only be healed by a first aid kit or healing herbs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
&lt;br /&gt;
==== Bush ====&lt;br /&gt;
[[Image:Tree.gif|left]]&lt;br /&gt;
&lt;br /&gt;
Found &amp;quot;a bush covered in berries&amp;quot; in the jungle to the east of Dalpok. Searched and found berries which took away 2 HP when eaten.&lt;br /&gt;
:Natives have the skill to tell poisionous berries from good berries&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mango Tree ====&lt;br /&gt;
[[Image:Tree.gif|left]]&lt;br /&gt;
&lt;br /&gt;
Found a mango tree on the road leading north from Derby.  Searching seems to provide a ready source of mangoes, predictably.&lt;br /&gt;
&lt;br /&gt;
Known locations:&lt;br /&gt;
[-70.380,+26.369]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Banana Tree ====&lt;br /&gt;
[[Image:Tree.gif|left]]&lt;br /&gt;
&lt;br /&gt;
A banana tree, it appears as a little tree icon in the corner of a map square. Seems to be a reliable source of bananas.&lt;br /&gt;
&lt;br /&gt;
Known locations: [-70.421,+26.408]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Unknown Trees ====&lt;br /&gt;
[[Image:Tree.gif|left]]&lt;br /&gt;
&lt;br /&gt;
These are trees whose locations are known, but not what type of fruit they bear.&lt;br /&gt;
&lt;br /&gt;
Known locations: [-70.401,+26.502], [-70.435,+26486], [-70.316,+26.504], [-70.119,+26.378], [-70.654,+26.361], [-70.666,+26.373], [-70.667,+26.372]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Cave ====&lt;br /&gt;
Cave spotted somewhere near Dalpok. Unexplored.&lt;br /&gt;
At the edge of a mountain came across a cave went scavenging but was only able to find broken knives. Another cave led into a tunnel through the mountain itself.&lt;br /&gt;
&lt;br /&gt;
==== Hut ====&lt;br /&gt;
[[Image:Hut.gif|left]]&lt;br /&gt;
&lt;br /&gt;
Huts are generally found in villages. Players can enter huts for shelter, and carve messages on their outside walls with a tool.  A player inside a hut can no longer see any outside square.&lt;br /&gt;
Huts generally look the same on the outside, but each one has its own description inside.  Upon entering a hut, you may find that it is &amp;quot;empty&amp;quot; or &amp;quot;dishevelled&amp;quot; or quite possibly something else entirely.  The number of players that can fit inside one hut is unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ruins ====&lt;br /&gt;
On the west bank of the river that runs south from the mountain.&lt;br /&gt;
Also [-70.391, 26.48]&lt;br /&gt;
&lt;br /&gt;
==== Tunnel ====&lt;br /&gt;
At least one tunnel traverses through a mountain.&lt;br /&gt;
&lt;br /&gt;
== Size ==&lt;br /&gt;
&lt;br /&gt;
Based on the number above and some of my own observations, I reckon that Shartak is ten days travel East-West and about about four days North-South. This is assuming 1 AP per square of movement. At 15 miles/24 km per day that would make Shartak 150 miles by 60 miles or 240 km by 96 km. I've pulled the distance per day out of my head, but it does give an idea of scale.&lt;br /&gt;
&lt;br /&gt;
Figure out the size of the gps units and find the outer bounds of the gps co-ordinates to get a more accurate size.&lt;br /&gt;
:So that isn't an accurate guess? :) Measuring the distance from 70E 26S to 71E 26S gives about 100km (62.5 miles). This would mean each block is 0.1km. Distance east-west is 67.4km, north-south is 26.8km (possibly a bit more). Is that any better?&lt;br /&gt;
&lt;br /&gt;
::Sounds pretty close to what I got for the per-block measurements. --[[User:Simon|Simon]] 02:24, 6 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Hyper tyger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Requests_for_information&amp;diff=2324</id>
		<title>Requests for information</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Requests_for_information&amp;diff=2324"/>
		<updated>2006-03-07T12:57:45Z</updated>

		<summary type="html">&lt;p&gt;Hyper tyger: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== About the wiki ==&lt;br /&gt;
&lt;br /&gt;
=== Editing ===&lt;br /&gt;
&lt;br /&gt;
Q. This wiki thing is odd and filled with odd people! I am frightened!&lt;br /&gt;
&lt;br /&gt;
A. That's not a question! But never fear, the wiki is a great tool that only gets better with more participation and information. Here is the [http://meta.wikimedia.org/wiki/Help:Contents Mediawiki Handbook] for detailed information on how things work. The [http://meta.wikimedia.org/wiki/Help:Editing Help:Editing] section is a handy reference for beginners.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
&lt;br /&gt;
Q. Typing all that code to sign my posts is tiresome. Is there a better way to do this?&lt;br /&gt;
&lt;br /&gt;
A. At the top of the edit field, you'll see a series of icons. The second to last icon resembles a partial signature. Simply click on this icon and it will generate the code to sign your posts.&lt;br /&gt;
&lt;br /&gt;
=== Clan pages ===&lt;br /&gt;
&lt;br /&gt;
Q. How do I list my uber l33t clan page like the others?&lt;br /&gt;
&lt;br /&gt;
A. Edit your clan page and add &amp;lt;!-- You don't need the nowiki tags, they are just there to prevent linking this page as a Clan --&amp;gt;&amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Clans]]&amp;lt;/nowiki&amp;gt;&amp;quot; (no quotes). If you also want to &lt;br /&gt;
be listed as a specific type of clan, also add &amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Clans for Outsiders]]&amp;lt;/nowiki&amp;gt;&amp;quot; or &amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Clans for Natives]]&amp;lt;/nowiki&amp;gt;&amp;quot; or &amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Clans for both]]&amp;lt;/nowiki&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For example, an Outsider-only clan would have: &amp;lt;nowiki&amp;gt;[[Category:Clans]] [[Category:Clans for Outsiders]]&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q. How do I make the information box that appears on clan pages?&lt;br /&gt;
&lt;br /&gt;
A. At the moment there is not a way to do this besides copying the code they use and pasting it in your clan page. Make sure you properly edit it to display your own information.&lt;br /&gt;
&lt;br /&gt;
== Your vital statistics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit points (HP) ===&lt;br /&gt;
&lt;br /&gt;
Q. I've only just started playing. How do you recover your HP?&lt;br /&gt;
&lt;br /&gt;
A. Food and drink are your friend! You can find food and water by searching, and also the odd med-kit and healing herbs. Watch out for berries, some will restore you and others take it out if you! More information on recovery items are noted on the [[Items]] page.&lt;br /&gt;
&lt;br /&gt;
=== Action points (AP)===&lt;br /&gt;
&lt;br /&gt;
Q. How does AP replenish?&lt;br /&gt;
&lt;br /&gt;
A. You get an extra AP every 20 minutes, up to a maximum of 75. It is reputably possible to have negative AP if you perform an action that takes alot of AP.&lt;br /&gt;
&lt;br /&gt;
=== Experience (XP) ===&lt;br /&gt;
&lt;br /&gt;
Q. How do you gain experience?&lt;br /&gt;
&lt;br /&gt;
A. All sorts of ways, but most notably by killing animals, or people! Chopping down the jungle seems to also yield amount of XP. More information on methods of earning experience points are noted on the [[XP Gains]] page.&lt;br /&gt;
&lt;br /&gt;
=== Gold ===&lt;br /&gt;
&lt;br /&gt;
Q. What is gold good for?&lt;br /&gt;
&lt;br /&gt;
A. Hmm.. good question. Also mentioned on [[Items#Gold_Coins|the items page]] as you get more gold by searching and finding gold coins.&lt;br /&gt;
&lt;br /&gt;
== Life and death ==&lt;br /&gt;
&lt;br /&gt;
===Character deaths===&lt;br /&gt;
&lt;br /&gt;
Q. What happens when you die? --[[User:One of many doctors|One of many doctors]] 23:26, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A. You are dead, and you can still walk around, as a spirit. You cannot talk, but some of the skills can help with that. You retain your items but cannot use them. If you go to a shaman he will bring you back to life, or you can use 50 AP to have your spirit moved home (e.g. York, Derby, Dalpok) and revived instantly.&lt;br /&gt;
&lt;br /&gt;
Q. How much XP is awarded for a player kill? Is it different for killing within your own group (Native killing a native)? Is it relative to the level of the other character?--[[User:Jackel|Jackel]] 14:28, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A.&lt;br /&gt;
&lt;br /&gt;
=== NPC's (Non Player Characters) deaths ===&lt;br /&gt;
Q: The 'statistics on kills' page [http://www.shartak.com/statkills.html] shows each group has killed a shaman numerous times. As I understand, there is always 1 shaman in each town/village. What are the consequences of this? Unable to be revived until one respawns? -[[User:Jackel|Jackel]]&lt;br /&gt;
&lt;br /&gt;
A. If the shaman of your town/village dies, you cannot be revived. Attempting to contact the shaman of your town/village while he &amp;quot;a spirit&amp;quot; yields this message: ''You sense that XX wishes you to be patient and ask again later as he is a spirit as well and is trying to return to his body so he can help others.'' It is unknown how long it takes for a shaman to be revived.&lt;br /&gt;
&lt;br /&gt;
=== Animal Respawning ===&lt;br /&gt;
&lt;br /&gt;
Q. Does anyone suspects how this works?  I killed a Wild Boar and a Tiger, in the same spot, and two hours later, they were alive again.  I don't know if because of a bug, or because they simply can revive? Has anyone encountered the same?--[[User:Wcervantes|Wcervantes]] 19:19, 21 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A. This was a [http://wiki.shartak.com/index.php/Bugs#Consistent_Animal_Spawning bug]. --[[User:Murk|Murk]] 16:13, 24 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
Q. Can items that you are carrying be destroyed or damaged? Specifically, can a machete ever be broken or become dull with use requiring sharpening? Is there any reason to carry around more than one machete?  -[[User:Arminius|Arminius]] 01:59, 24 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Q. I would like to ask for everyones help in finding more about the elusive heavy sword, like what density of jungle did you find them in, is there a hut underneath the jungle or was it a jungle square with a hut? Or if you actually find them in the jungle? THe info on them right now is shaky. Im currently going on a search-a-thon but help is greatly appreciated.&lt;br /&gt;
:: Please feel free to add some data to [[Search Odds]] or [[Search Odds Condensed]] to help in the effort to work out where to find this item and others! -- [[User:Fitzcarraldo|Fitzcarraldo]] 10:27, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q. Do poison darts poison ?&lt;br /&gt;
A.&lt;br /&gt;
&lt;br /&gt;
Q. Are poisionous berries usefull for anything? Making poison darts for example.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
===Jungle===&lt;br /&gt;
&lt;br /&gt;
Q. Do chopped jungles ever grow back?&amp;lt;br&amp;gt;&lt;br /&gt;
A. Yes. --[[User:Murk|Murk]] 17:05, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Q. If so, how long is the growth rate?&amp;lt;br&amp;gt;&lt;br /&gt;
A. Not sure, but it's highly noticable if your not in an area which is being constantly tramoked by NPC's and players. --[[User:Murk|Murk]] 17:05, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Q. Would jungles grow while you were standing in one?&amp;lt;br&amp;gt;&lt;br /&gt;
A. Yes. This happened to me many times. --[[User:Murk|Murk]] 17:05, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Q. Are search rates changed by the density of the jungle?&amp;lt;br&amp;gt;&lt;br /&gt;
A. Not sure. The amount of searching i've done over time I could probably answer this, If i'd been at all observant of such details.. but I havn't. Your best help is probably [[User:Fitzcarraldo|Fitzcarraldo's]] [[Search Odds Condensed]] page. --[[User:Murk|Murk]] 17:02, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Gameplay==&lt;br /&gt;
&lt;br /&gt;
Q. What time period is the game based in?  Excepting the GPS, the choice of items available impies anywhere from the 1600's to the early 1900's.  The GPS unit seems a little out of place but implies that the time period has to be present day.  Maybe i missed some other items or note about the date? --[[User:Frisco|Frisco]] 21:52, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A1. I'm not sure there is really an answer to this as such.. or perhaps many answers.. but.. the whole thing has a kinda lost world feel to it I think. Natives cut off from civilisation. Outsiders from the modern world stranded. Such an idea could explain almost any range of technology, except something like a satellite dish or long range radio transmitters that would allow outsiders to broadcast their distress and get rescued of course.&lt;/div&gt;</summary>
		<author><name>Hyper tyger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Requests_for_information&amp;diff=1507</id>
		<title>Requests for information</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Requests_for_information&amp;diff=1507"/>
		<updated>2006-02-15T15:31:10Z</updated>

		<summary type="html">&lt;p&gt;Hyper tyger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've only just started playing. How do you recover your hp?&lt;/div&gt;</summary>
		<author><name>Hyper tyger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=1506</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=1506"/>
		<updated>2006-02-15T15:28:37Z</updated>

		<summary type="html">&lt;p&gt;Hyper tyger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a central location for information relating to the game '''Shartak'''.&lt;br /&gt;
&lt;br /&gt;
Shartak can be found at [http://www.shartak.com/ http://www.shartak.com]&lt;br /&gt;
&lt;br /&gt;
* [[Locations]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Animals]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Character Classes]]&lt;br /&gt;
* [[XP Gains]]&lt;br /&gt;
* [[Tips and Tricks]]&lt;br /&gt;
* [[requests for information]]&lt;br /&gt;
&lt;br /&gt;
Feedback: [[Suggestions]] .. [[Bugs]]&lt;br /&gt;
&lt;br /&gt;
Categories: [[:Category:Clans|Clans]]&lt;br /&gt;
&lt;br /&gt;
In order to add or amend information within this site, you will need to [[Special:Userlogin|signup]] for a wiki account. This is separate from your Shartak account although it may be sensible to use the same username to avoid confusion.&lt;/div&gt;</summary>
		<author><name>Hyper tyger</name></author>
		
	</entry>
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