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	<id>https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hazir</id>
	<title>The Shartak Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hazir"/>
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	<updated>2026-05-05T22:24:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skills&amp;diff=1998</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skills&amp;diff=1998"/>
		<updated>2006-02-27T13:34:51Z</updated>

		<summary type="html">&lt;p&gt;Hazir: /* Generic Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of skills which have different effects on things within the game. Some skills are only available to certain classes or only to natives or outsiders. Skills are learned by [[XP Gains|gaining XP]] and the more skills you have, the more XP the next skill takes.&lt;br /&gt;
&lt;br /&gt;
*Skill 1 = 100 XP&lt;br /&gt;
*Skill 2 = 125 XP&lt;br /&gt;
*Skill 3 = 150 XP&lt;br /&gt;
*Skill 4 = 175 XP&lt;br /&gt;
*Skill 5 = 200 XP&lt;br /&gt;
*Skill 6 = 225 XP&lt;br /&gt;
*Skill 7 = 250 XP&lt;br /&gt;
*Skill 8 = 275 XP&lt;br /&gt;
*Skill 9 = 300 XP&lt;br /&gt;
&lt;br /&gt;
== Generic Skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Basic Language''' - Understand the smaller words of foreign languages&lt;br /&gt;
** '''Advanced Language''' - Better understanding of foreign languages &lt;br /&gt;
*** '''Expert Language''' - Full comprehension of foreign languages&lt;br /&gt;
* '''Close quarter combat''' - Gain 10% to hit with melee attacks&lt;br /&gt;
** '''Advanced close quarter combat''' - Gain 15% to hit with melee attacks&lt;br /&gt;
&lt;br /&gt;
* '''Body building''' - Increases melee damage (Appears to be +1 damage)&lt;br /&gt;
** '''Stamina''' - Increases max HP by 20&lt;br /&gt;
&lt;br /&gt;
* '''Triage''' - Be able to tell who is most injured&lt;br /&gt;
** '''Natural Medicine''' - Heal 10 HP with healing herbs&lt;br /&gt;
&lt;br /&gt;
* '''Ghostly whisper''' - Allows spirits to speak&lt;br /&gt;
** '''Haunting scream''' - Attract other spirits and scare nearby living players&lt;br /&gt;
&lt;br /&gt;
* '''Sixth Sense''' - Sense presence of and hear spirits&lt;br /&gt;
&lt;br /&gt;
* '''Exploration''' - Helps you remember some of the places you've been&lt;br /&gt;
** '''Cartography''' - Stops you forgetting anywhere you've visited&lt;br /&gt;
** '''Trekking''' - Reduced AP usage through the jungle &lt;br /&gt;
** '''Swimming''' - Reduced AP usage through water&lt;br /&gt;
&lt;br /&gt;
* '''Animal Affinity''' - Lessens the chance of animals attacking&lt;br /&gt;
&lt;br /&gt;
* '''Firearms Training''' - Gain 20% on firearms attacks&lt;br /&gt;
** '''Advanced Firearms Training''' - Gain 20% on firearms attacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Native Warriors don't get '''Animal Affinity''' or '''Firearms Training''' (tree)&lt;br /&gt;
&lt;br /&gt;
== Native Only ==&lt;br /&gt;
* '''Outsider knowledge''' - Natives gain basic outsider knowledge&lt;br /&gt;
&lt;br /&gt;
This skill allows you to use and recognise items that would generally only be available to the other kind of player.&lt;br /&gt;
&lt;br /&gt;
== Outsider Only ==&lt;br /&gt;
* '''Native knowledge''' - Outsiders gain basic native knowledge&lt;br /&gt;
&lt;br /&gt;
This skill allows you to use and recognise items that would generally only be available to the other kind of player.&lt;/div&gt;</summary>
		<author><name>Hazir</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Character_classes&amp;diff=1514</id>
		<title>Talk:Character classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Character_classes&amp;diff=1514"/>
		<updated>2006-02-15T21:25:52Z</updated>

		<summary type="html">&lt;p&gt;Hazir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anyone have a guess as to why the soldier starts out with a poison dart, and not a rifle bullet? Or is this faulty info anyway? --[[User:Hazir|Hazir]] 21:25, 15 February 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Hazir</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skills&amp;diff=1470</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skills&amp;diff=1470"/>
		<updated>2006-02-14T15:49:32Z</updated>

		<summary type="html">&lt;p&gt;Hazir: /* Generic Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of skills which have different effects on things within the game. Some skills are only available to certain classes or only to natives or outsiders. Skills are learned by [[XP Gains|gaining XP]] and the more skills you have, the more XP the next skill takes.&lt;br /&gt;
&lt;br /&gt;
*Skill 1 = 100 XP&lt;br /&gt;
*Skill 2 = 125 XP&lt;br /&gt;
*Skill 3 = 150 XP&lt;br /&gt;
*Skill 4 = 175 XP&lt;br /&gt;
*Skill 5 = 200 XP&lt;br /&gt;
&lt;br /&gt;
== Generic Skills ==&lt;br /&gt;
&lt;br /&gt;
* Basic Language - Understand the smaller words of foreign languages&lt;br /&gt;
** ...&lt;br /&gt;
&lt;br /&gt;
* Close quarter combat - Gain 10% to hit with melee attacks&lt;br /&gt;
** Advanced close quarter combat - Gain 15% to hit with melee attacks&lt;br /&gt;
&lt;br /&gt;
* Body building - Increases melee damage (Appears to be +1 damage)&lt;br /&gt;
** Stamina - Increases max HP by 20&lt;br /&gt;
&lt;br /&gt;
* Triage - Be able to tell who is most injured&lt;br /&gt;
** ...&lt;br /&gt;
&lt;br /&gt;
* Ghostly whisper - Allows spirits to speak&lt;br /&gt;
** Haunting scream - Attract other spirits and scare nearby living players&lt;br /&gt;
&lt;br /&gt;
* Sixth Sense - Sense presence of and hear spirits&lt;br /&gt;
&lt;br /&gt;
* Exploration - Helps you remember some of the places you've been&lt;br /&gt;
** Cartography - Stops you forgetting anywhere you've visited&lt;br /&gt;
** Trekking - Faster movement through the jungle&lt;br /&gt;
** Swimming - Faster movement through water&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Animal Affinity - Lessens the chance of animals attacking&lt;br /&gt;
&lt;br /&gt;
== Native Only ==&lt;br /&gt;
* Outsider knowledge - Natives gain basic outsider knowledge&lt;br /&gt;
&lt;br /&gt;
This skill allows you to use and recognise items that would generally only be available to the other kind of player.&lt;br /&gt;
&lt;br /&gt;
== Outsider Only ==&lt;br /&gt;
* Native knowledge - Outsiders gain basic native knowledge&lt;br /&gt;
&lt;br /&gt;
This skill allows you to use and recognise items that would generally only be available to the other kind of player.&lt;/div&gt;</summary>
		<author><name>Hazir</name></author>
		
	</entry>
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