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		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=15122</id>
		<title>Items</title>
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		<updated>2007-07-26T00:23:31Z</updated>

		<summary type="html">&lt;p&gt;Gronk McGronk: /* Useful equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin: 0 0 10px 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Various '''items''' are scattered on the island and can be carried in a player's [[inventory]]. All items can be found by searching in the appropriate places; some tend to be found more in huts and villages, while others are more likely to be found in the jungle. All items can be [[Trading|traded]] to [[trader]]s for what they have in stock.&lt;br /&gt;
&lt;br /&gt;
Most items are used for cost of 1 AP by clicking on them in the inventory.  Clicking on items which are only useful in battle or trade will give you a short description of the item, at no cost of AP.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Talk:Items]].&lt;br /&gt;
&lt;br /&gt;
== Melee weapons ==&lt;br /&gt;
&lt;br /&gt;
The default weapon, the punch, deals 1 point of base damage at 10% base accuracy.&lt;br /&gt;
&lt;br /&gt;
There is a very low chance of a weapon dealing additional damage during combat. &amp;quot;Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage.&amp;quot; There is also a very low chance of a weapon breaking during combat, which causes you to lose that weapon. &amp;quot;Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard.&amp;quot; The odds that a weapon will break on a given swing appear to be about 0.1%, and the odds of dealing extra damage look to be the same; see [[Special weapon event odds]] for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Melee Weapons&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Knife&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Camps&lt;br /&gt;
|Required for [[Writing|writing messages]] on trees or huts.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blunt&amp;amp;nbsp;knife&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Camps&lt;br /&gt;
|Can't write. Can be sharpened.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Dagger&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|30%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Ruins&lt;br /&gt;
|Required for [[Writing|writing messages]] on trees or huts.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blunt&amp;amp;nbsp;dagger&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|30%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$??&lt;br /&gt;
|Ship Armory&lt;br /&gt;
|Required for ? (same as dagger?)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Machete&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$100&lt;br /&gt;
|Jungle&lt;br /&gt;
|Breakable. Required for chopping through the jungle. Can become a blunt machete when you chop vegetation; see [[Special weapon event odds]].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blunt&amp;amp;nbsp;machete&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$70&lt;br /&gt;
|Camps, Jungle&lt;br /&gt;
|Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a sharpening stone to become a machete.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Cutlass&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$120&lt;br /&gt;
|Ship&lt;br /&gt;
|Breakable. Required for chopping through the jungle. Can become a blunt cutlass when you chop vegetation; see [[Special weapon event odds]].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blunt&amp;amp;nbsp;cutlass&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$80&lt;br /&gt;
|Ship&lt;br /&gt;
|Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a sharpening stone to become a cutlass.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Heavy&amp;amp;nbsp;sword&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$5000&lt;br /&gt;
|Jungle&amp;amp;nbsp;(?)&lt;br /&gt;
|''Extremely'' rare; only a few exist.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ranged weapons and ammunition ==&lt;br /&gt;
Unlike melee weapons, ranged weapons rely on ammunition. If a ranged weapon is not loaded, the character will not be able to attack with it. Reloading is accomplished for 1 [[AP]] by clicking on name of the ammunition associated with weapon in the inventory list.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Ranged Weapons&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Rifle&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$300&lt;br /&gt;
|Outsider ammunition huts, Outsider camps&lt;br /&gt;
|Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). ''('''Outsiders only'''; natives require ''[[outsider knowledge]]'' to use.)''&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Blowpipe&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4+&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20%&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$300&lt;br /&gt;
|Native ammunition huts, Native camps&lt;br /&gt;
|Needs ammo (poison darts). Holds 1 dart at a time. Requires 2 inventory spaces (whether loaded or empty). ''('''Natives only'''; outsiders require ''[[native knowledge]]'' to use.)''.  Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage on each of their next four actions.  No XP is gained from poison damage.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Ammunition&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!Name !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Rifle bullet&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$15&lt;br /&gt;
|Outsider ammunition huts, Outsider camps''&lt;br /&gt;
|Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. ''('''Outsiders only'''; natives require ''[[outsider knowledge]]'' to use.)''&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Poison dart&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$10&lt;br /&gt;
|Native ammunition huts, Native camps''&lt;br /&gt;
|Used as ammo for blowpipes (which hold 1 dart each). Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. ''('''Natives only'''; outsiders require ''[[native knowledge]]'' to use.)''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
&lt;br /&gt;
Using a consumable item takes 1 AP and removes the item from your inventory.  XP is also gained equal to the HP restored or removed by the item.&amp;lt;br&amp;gt;  &lt;br /&gt;
Fruits and drinks may only be used on yourself. First aid kits and healing herbs may also be used to heal [[animals]] and other characters (including [[NPC]] [[trader]]s and [[shaman]]s). Attempting to use one on someone with full health uses no AP and does not waste the item; instead, you will see that &amp;quot;''Player'' is already at full health.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Consumables&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!Name !! Restores!! [[Trading#Trading_Hut_Prices|Normal trade value]] !! Price per 1HP healed !! [[Locations]] !! Notes&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Banana&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|banana tree, loose in jungle&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Mango&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|mango tree, jungle&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of beer&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|outsider camps, beach&lt;br /&gt;
|Drinking it gives an empty bottle.  Natives without ''[[outsider knowledge]]'' see it as 'brown liquid', but may drink it normally.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of rum&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|shipwreck&lt;br /&gt;
|Drinking it gives an empty bottle.  Natives without ''[[outsider knowledge]]'' see it as 'brown liquid', but may drink it normally.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$30&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$15&lt;br /&gt;
|outsider camps, shipwreck, use empty bottle in fresh water (river, lake)&lt;br /&gt;
|Drinking it gives an empty bottle.  Natives without ''[[outsider knowledge]]'' see it as 'liquid', but may drink it normally.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bottle of salt water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|($10 per 1 HP damage)&lt;br /&gt;
|use empty bottle in salt water (beach, ocean)&lt;br /&gt;
|Damages for 2 HP, gives 2 XP, and leaves an empty bottle.   Natives without ''[[outsider knowledge]]'' see it as 'liquid', but may drink it normally. &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$30&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$15&lt;br /&gt;
|loose in jungle, use empty gourd in fresh water (river, lake)&lt;br /&gt;
|Drinking it gives an empty gourd.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gourd of salt water&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|($10 per 1 HP damage)&lt;br /&gt;
|use empty gourd in in salt water (beach, ocean)&lt;br /&gt;
|Damages for 2 HP, gives 2 XP, and leaves an empty gourd.  Outsiders without ''[[native knowledge]]'' see it as a 'gourd of water' and may drink it normally, but can't tell it from ordinary water.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bunch of tasty berries&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|berry bush, jungle&lt;br /&gt;
|Outsiders without ''[[native knowledge]]'' recognize them as 'berries' and may use them normally, but cannot identify them from poisonous berries.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Bunch of poisonous berries&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-2 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$20&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|($10 per 1 HP damage)&lt;br /&gt;
|berry bush&lt;br /&gt;
|Inflicts 2 HP damage on self, but gives 2 XP.  Outsiders without ''[[native knowledge]]'' recognize them as 'berries' and may use them normally, but cannot identify them from tasty berries.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|First aid kit&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5/10 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$200&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40/$20&lt;br /&gt;
|outsider medical huts, shipwreck, jungle&lt;br /&gt;
|Heals 5 HP unskilled, or 10 HP with First Aid skill.  Heals shark bite wounds.  Natives without ''[[outsider knowledge]]'' recognize this item but are unable to use it.  &amp;quot;FAK&amp;quot; and &amp;quot;kit&amp;quot;  are common abbreviations.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Healing herb&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5/10 HP&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$200&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$40/$20&lt;br /&gt;
|outsider medical huts, shipwreck&lt;br /&gt;
|Heals 5 HP unskilled, or 10 HP with Natural Medicine skill.  Heals shark bite wounds.  Outsiders without ''[[native knowledge]]'' see this item as a &amp;quot;dried herb&amp;quot; and are unable to use it.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Empty bottle====&lt;br /&gt;
Remains in your inventory after drinking a bottle of beer, rum or water. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Trading#Trading_Hut_Prices|Normal trade value]]: $25. &amp;lt;br&amp;gt;&lt;br /&gt;
They may be filled at certain locations, including:&lt;br /&gt;
* Water in inland rivers (gives bottle of water)&lt;br /&gt;
* Water at beach (gives a bottle of salt water)&lt;br /&gt;
&lt;br /&gt;
====Empty gourd====&lt;br /&gt;
Drinking a gourd of water leaves an empty gourd in your inventory.  Functionally, it is identical to an empty bottle, except that the two count as separate items in the trading hut.&lt;br /&gt;
&lt;br /&gt;
== Useful equipment ==&lt;br /&gt;
&lt;br /&gt;
=== GPS unit ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $250&lt;br /&gt;
* '''[[Locations]]''': outsider camps, outsider resource huts&lt;br /&gt;
* '''Usable by''': outsiders; natives with ''[[outsider knowledge]]''&lt;br /&gt;
&lt;br /&gt;
Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area. Coordinates are in the form [-70.366,+26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.&lt;br /&gt;
&lt;br /&gt;
[-70.366,+26.443] is considered the same as 26.443N 70.366W (check out the location with [http://maps.google.com/?ie=UTF8&amp;amp;om=1&amp;amp;z=5&amp;amp;ll=26.443,-70.366&amp;amp;spn=22.710548,28.125 Google Maps])&lt;br /&gt;
&lt;br /&gt;
=== Piece of driftwood ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $70&lt;br /&gt;
* '''[[Locations]]''': beach, dunes, boatyard&lt;br /&gt;
A [[signpost]] can be built out of two pieces of driftwood.&lt;br /&gt;
&lt;br /&gt;
=== Sharpening stone ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $50&lt;br /&gt;
* '''[[Locations]]''':all camps&lt;br /&gt;
&lt;br /&gt;
=== Backpack ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $20&lt;br /&gt;
* '''[[Locations]]''':all camps&lt;br /&gt;
Roughly doubles carrying capacity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clicking on it will sharpen either a blunt machete or blunt cutlass from your inventory.&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
=== Gem ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $1000&lt;br /&gt;
* '''[[Locations]]''': ruins, hold (shipwreck)&lt;br /&gt;
&lt;br /&gt;
Ten times more valuable than gold at normal prices. Unlike gold, gems require inventory space.&lt;br /&gt;
&lt;br /&gt;
=== Gold coin ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $100&lt;br /&gt;
* '''[[Locations]]''': camps, jungle, beach&lt;br /&gt;
&lt;br /&gt;
Being the currency of the island, gold coins are the only items to require no inventory space, and up to 100 can be given to any player in the same location via the &amp;quot;Give&amp;quot; button. Clicking on a gold coin in one's inventory flips it and gives &amp;quot;heads&amp;quot; or &amp;quot;tails&amp;quot; as a result: &amp;quot;You toss a gold coin into the air and catch it. It shows heads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Charms and Amulets ==&lt;br /&gt;
Charms are automatically listed in your character profile, and may or may not give an advantage to gameplay.  Examining one gives the message: &amp;quot;The [item] doesn't appear to actually do anything. Maybe just carrying it is sufficient if you believe in its power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Charms and Amulets&lt;br /&gt;
|-bgcolor=&amp;quot;#0095B6&amp;quot;&lt;br /&gt;
!Name !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Known powers&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Rabbit foot charm&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|jungle&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Parrot feather charm&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|jungle&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Silver skull cross&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|jungle&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Monkey claw charm&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|? &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|jungle&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Tiger tooth amulet&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|$50&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Temple Ruins south of shipwreck&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Increases melee weapon atributes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
When searching in certain areas, players may catch animals.  These have no practical function, but may be exchanged at the trading hut.&lt;br /&gt;
&lt;br /&gt;
=== Crab ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $50&lt;br /&gt;
* '''[[Locations]]''': beach&lt;br /&gt;
&lt;br /&gt;
=== Poisonous snake ===&lt;br /&gt;
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $5&lt;br /&gt;
* '''[[Locations]]''': grasslands&lt;br /&gt;
&lt;br /&gt;
==Broken knife (discarded)==&lt;br /&gt;
Searching in certain locations, such as water or swamp, gives the message &amp;quot;You search and find a broken knife which you discard.&amp;quot; Or as of current, &amp;quot;You find a broken knife, which you discard. It seems there is nothing to be found here.&amp;quot; Receiving this message indicates that no items can be found in this particular location at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Gronk McGronk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Bugs&amp;diff=10704</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Bugs&amp;diff=10704"/>
		<updated>2006-10-22T18:05:11Z</updated>

		<summary type="html">&lt;p&gt;Gronk McGronk: /* Can't reload rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known Bugs section.&lt;br /&gt;
&lt;br /&gt;
Before reporting a bug, you might want to check [[Bugs:Not|Not Bugs]] just in case it's actually not a bug.&lt;br /&gt;
&lt;br /&gt;
Bugs that have been resolved and older than a week, can be found at [[Bugs:Fixed]].&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Use a simple, sensible bug title. Provide information about your browser, operating system, character class, and location terrain if necessary.&lt;br /&gt;
&lt;br /&gt;
To use the template, enter the following, but replace '''emboldened text''' with text appropriate to your bug report:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;===&amp;lt;/nowiki&amp;gt;'''Bug Title'''&amp;lt;nowiki&amp;gt;===&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{bugreport&amp;lt;/nowiki&amp;gt;|&lt;br /&gt;
 bug_time=&amp;lt;nowiki&amp;gt;~~~~~&amp;lt;/nowiki&amp;gt;|&lt;br /&gt;
 bug_author=&amp;lt;nowiki&amp;gt;~~~&amp;lt;/nowiki&amp;gt;|&lt;br /&gt;
 bug_status='''new / fixed / not a bug'''|&lt;br /&gt;
 bug_severity='''low / med / high / critical'''|&lt;br /&gt;
 bug_description='''Full description. Check spelling and be descriptive.'''|&lt;br /&gt;
 bug_comments=&lt;br /&gt;
 &amp;amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;amp;gt;&lt;br /&gt;
 '''Comment here'''&lt;br /&gt;
 &amp;amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possible Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== Not able to attack animals ===&lt;br /&gt;
I'm at [-70.358,+26.343. There's a large deer here yet I don't have the option of attacking it. For some reason it's giving me the option of speaking to it. Says &amp;quot;Jungle&lt;br /&gt;
A number of small trees here aren't that much taller than the heavy undergrowth.&amp;quot; --[[User:One of many doctors|One of many doctors]] 03:00, 19 March 2006 (GMT)&lt;br /&gt;
*Never mind. I travelled a few squares then came back and it gave me the attack option.--[[User:One of many doctors|One of many doctors]] 03:02, 19 March 2006 (GMT)&lt;br /&gt;
* Very odd, never heard of that happening before. Bugs like this would be pretty much impossible to track down unless I'm able to check the database at the time at which it happens. If it happens again, you could try letting me know over instant messaging before you move. Contact info on my user page. --[[User:Simon|Simon]] 09:35, 19 March 2006 (GMT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Banshee Wail village annihilation===&lt;br /&gt;
Not sure if this is a bug, or perhaps just bad luck, but for the past several days in York, the Pirate Ship, and Dalpok, every time I log back in to Shartak I have a screenful (or 3) of Banshee Wails, have lost a bunch of hit points, and have seen others around me keel over dead. From the timestamps it looks like you can send out 5 Wails per minute; sometimes I see 50 Wails in a row. None of my characters have Sixth Sense, so I don't know how many wailers are around -- maybe some new people are just testing the skill? If people are harvesting XP in a crowded village, though, it's probably not going to stop, and in fact will get far worse as more than just a handful of players learn how to wail. (Are the villages becoming ghost towns?) Thanks! --[[User:Tycho44|Tycho44]] 16:59, 30 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:Logged on again, found another example:&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Since your last move:&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 12:29)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 12:29)&lt;br /&gt;
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29)&lt;br /&gt;
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 12:29)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 12:29)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 12:29)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 12:29)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 12:29)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 12:29)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 12:29)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 12:29)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 12:29)&lt;br /&gt;
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 12:29)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 12:29)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 12:29)&lt;br /&gt;
Archibald turns white as a sheet, and keels over dead. (2006-04-30 12:29)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 12:29)&lt;br /&gt;
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 12:29)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 12:29)&lt;br /&gt;
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29)&lt;br /&gt;
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 12:29)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 15:44)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 15:44)&lt;br /&gt;
You hear a haunting scream coming from all around you. (2006-04-30 15:44)&lt;br /&gt;
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:44)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 15:44)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 15:44)&lt;br /&gt;
Frederick turns white as a sheet, and keels over dead. (2006-04-30 15:44)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 15:44)&lt;br /&gt;
bobblehat turns white as a sheet, and keels over dead. (2006-04-30 15:44)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 15:44)&lt;br /&gt;
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:44)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 15:44)&lt;br /&gt;
Sprocket turns white as a sheet, and keels over dead. (2006-04-30 15:44)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 15:45)&lt;br /&gt;
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45)&lt;br /&gt;
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 15:45)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 15:45)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 15:45)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 15:45)&lt;br /&gt;
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 15:45)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 15:45)&lt;br /&gt;
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45)&lt;br /&gt;
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 15:45)&lt;br /&gt;
You hear a banshee wail coming from all around you, and lose 4 HP from fear. You die of fright. (2006-04-30 15:45)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-04-30 15:46)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-05-01 05:57)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-05-01 05:57)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-05-01 05:57)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-05-01 05:57)&lt;br /&gt;
Brock Sampson turns white as a sheet, and keels over dead. (2006-05-01 05:57)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-05-01 05:58)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-05-01 05:58)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-05-01 05:58)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-05-01 05:58)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-05-01 05:58)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-05-01 05:58)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-05-01 05:58)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-05-01 05:58)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-05-01 05:58)&lt;br /&gt;
You hear a banshee wail coming from all around you. (2006-05-01 05:58)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
--[[User:Tycho44|Tycho44]] 07:16, 1 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Banshee Wail is a 1AP activity, so you can do 72 every 24 hours. That's extremely nasty. [[User:MorkaisChosen|MorkaisChosen]] 09:41, 1 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
* Not unless you're only being heard by 1 person (or unless I've broken the code that calculates AP usage). Perhaps it should be considered an attack similar to using a weapon, and thus have a percentage chance of actually wailing/shrieking? It sounded like a good idea and not too powerful when I was working on it, but maybe my maths was off. --[[User:Simon|Simon]] 15:59, 1 May 2006 (BST)&lt;br /&gt;
:* One problem with Ghosting is that it is stealthed and shielded - the wailer is invisible and invulnerable to new players. The most recent two characters that I created started out their lives (deaths) with a massive spam attack of unexplained banshee wails while sleeping in a hut in my own home town. That can't be encouraging for new players joining Shartak, who expect some plausible safety. Usually game mechanics counterbalance invisible strikes by reducing fire-rate and damage, but banshee wail combines invisibility with higher damage and larger area-of-effect. From the outside, it looks like a sniper rifle that autofires grenades. But I don't have the skill, so this is just from my anecdotal experience. In my opinion, banshee wail should not affect the inside of town huts or the shipwreck. --[[User:Tycho44|Tycho44]] 20:49, 1 May 2006 (BST)&lt;br /&gt;
::*That said, shouldn't a spiteful, vengeful spirit be considerably powerful? This is why I am trying to make an [[Talk:Suggestions#Exorcism|Exorcism suggestion]]. I haven't heard enough from the other users yet, though. I've only heard from about two people.--[[User:Wifey|Wifey]] 21:39, 12 May 2006 (BST)&lt;br /&gt;
:::*Well, except that every player who dies becomes a spirit, whether or not they are spiteful and vengeful. If the motivation for banshee wail were related to revenance and vengeful dead, one would think that the wail would only harm your killer, or would only be usable by someone murdered in unusual circumstances. That said, current changes seemed to have cleaned up the spamming problem... --[[User:Tycho44|Tycho44]] 08:31, 13 May 2006 (BST)&lt;br /&gt;
::::*This is actually leading to spirits camping around things like medical and ammo huts with no way for a player to deal with it. This has basicly become a skill that allows you to sit at important places, harvest xp, and there is nothing anyone can do about it. --[[User:Shosuro|Shosuro]]&lt;br /&gt;
:Yep, large groups of spirits are still camping certain game locations. Is the new Seance going to allow corporeals to disrupt spirit-campers? --[[User:Tycho44|Tycho44]] 04:04, 2 June 2006 (BST)&lt;br /&gt;
::No, at the moment Seance gets you the ability to identify passive spirits (the ones who just hang around not wailing or anything). --[[User:Simon|Simon]] 22:26, 14 June 2006 (BST)&lt;br /&gt;
:::Problem should be resolved to a certain extent with the introduction of the Exorcism skill a while back. This can probably be moved to the Fixed bugs section? --[[User:Simon|Simon]] 12:51, 14 October 2006 (UTC)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===No apparent distinction in age of tracks===&lt;br /&gt;
{{bugreport|&lt;br /&gt;
bug_time=18:06, 12 July 2006 (UTC)|&lt;br /&gt;
bug_author=[[User:Jackel|Jackel]]|&lt;br /&gt;
bug_status=new | &lt;br /&gt;
bug_severity=low |&lt;br /&gt;
bug_description=My character has the tracking tree maxed out for a while. Every single track he finds says it was left &amp;quot;a long time ago&amp;quot;. Today I logged off standing on a square with another player, returning about an hour later to find that player gone. My track search showed that he left, you guessed it, &amp;quot;a long time ago&amp;quot;. After an hour!!?? Whether this is a bug or not, the way the system determines the age of tracks should be a lot more granular. Hour-old tracks should not seem to be left &amp;quot;a long time ago&amp;quot; to a master tracker...|&lt;br /&gt;
bug_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
* Should be fixed. Was a bug recently introduced. --[[User:Simon|Simon]] 18:41, 16 July 2006 (UTC)&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Combat in Trader's Hut===&lt;br /&gt;
{{bugreport|&lt;br /&gt;
bug_time=22:16, 4 August 2006 (UTC)|&lt;br /&gt;
bug_author=[[User:Frisco|Frisco]]|&lt;br /&gt;
bug_status=new |&lt;br /&gt;
bug_severity=low |&lt;br /&gt;
bug_description=Couple minor nits - immediately after trading for a cutlass, the cutlass isn't available to attack with, have to click refresh once, then it is available to attack with.  Also, after guard dog has been killed, the trader sees me as a new face in the hut - has grief wiped his memory?|&lt;br /&gt;
bug_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
* Item 1 - cutlass should now appear straight away. - Fixed.&lt;br /&gt;
* Item 2 - killing guard dog makes trader forget? Are you sure? --[[User:Simon|Simon]] 01:01, 5 August 2006 (UTC)&lt;br /&gt;
:: Hmm, that's what seemed to happen.  I'll try again, as soon as a trader with a living dog becomes bored with me.--[[User:Frisco|Frisco]] 16:50, 9 August 2006 (UTC)&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Trading===&lt;br /&gt;
{{bugreport|&lt;br /&gt;
bug_time=00:24, 7 September 2006 (UTC)|&lt;br /&gt;
bug_author=[[User:One of many doctors|One of many doctors]]|&lt;br /&gt;
bug_status=new |&lt;br /&gt;
bug_severity=low|&lt;br /&gt;
bug_description=I'm at trader Harry's hut in York and decide to trade gold coins for gems. He says:&lt;br /&gt;
:''You ask to trade your gold coins for his gems. Trader Harry makes you an offer, &amp;quot;Gems are in short supply so I want more than the usual price. I want '''thirty four''' gold coins for a gem&amp;quot;''&lt;br /&gt;
When I try to trade gems for gold coins he says:&lt;br /&gt;
You ask to trade your gems for his gold coins.&lt;br /&gt;
:''Trader Harry makes you an offer, &amp;quot;I'll give you '''four''' gold coins for a gem&amp;quot;''&lt;br /&gt;
|&lt;br /&gt;
bug_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
Are you a new/old trader, is he happy to see you or bored with your presence in his store? Are you using a native character? Either of these conditions could result in over the top price differences, or it could just be a bug! --[[User:Simon|Simon]] 15:41, 7 September 2006 (UTC)&lt;br /&gt;
:Probably old Outsider. He keeps saying something about how there's an entire island to explore, but I don't see how that can account for a 850% price difference. --[[User:One of many doctors|One of many doctors]] 01:30, 8 September 2006 (UTC)&lt;br /&gt;
::It's a &amp;quot;feature&amp;quot; of the trading, although it does seem a little harsh. --[[User:Simon|Simon]] 12:49, 14 October 2006 (UTC)&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Can't reload rifle===&lt;br /&gt;
{{bugreport|&lt;br /&gt;
bug_time=00:52, 11 October 2006 (UTC)|&lt;br /&gt;
bug_author=[[User:GuavaMoment|GuavaMoment]]|&lt;br /&gt;
bug_status=new|&lt;br /&gt;
bug_severity=low|&lt;br /&gt;
bug_description=I'm at the trading hut in Derby, and I can't reload my empty rifles. When I click on the bullets, I get the &amp;quot;Your rifle is already fully loaded&amp;quot; text. I am close to the inventory limit, and normally empty rifles and loaded rifles appear next to each other. My inventory in the same order as in the game: 6 FAKS, 28 coins, 1 GPS, 3 Rifle(0), 24 Rifle Bullets, 15 Rifle(2), 1 Sharpening Stone, 1 Silver Skull Cross, 2 Tiger Tooth Amulet.&lt;br /&gt;
Edit:Hmm, my newly emptied rifles aren't merging with the three empty ones from above. Looks like I've got some broken rifles.&lt;br /&gt;
|&lt;br /&gt;
bug_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
* ID or Profile link required to investigate this further. I have an idea what might have caused it, but need to confirm. If you don't want to publish id here, mail it to me via the in-game feedback page (which has been fixed in the last few days) --[[User:Simon|Simon]] 12:47, 14 October 2006 (UTC)&lt;br /&gt;
:No problem, I'm 2574. --[[User:GuavaMoment|GuavaMoment]] 21:38, 15 October 2006 (UTC)&lt;br /&gt;
(I have a similar problem with 1 of my blowpipes, only thing different about it is that I traded for the blowpipe rather than finding it - profile link http://www.shartak.com/profile.cgi?id=4277&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Native unable to target pirates when other outsider recognised===&lt;br /&gt;
{{bugreport|&lt;br /&gt;
bug_time=[[User:Simon|Simon]])|&lt;br /&gt;
bug_author=[[User:Simon|Simon]]|&lt;br /&gt;
bug_status=new|&lt;br /&gt;
bug_severity=medium|&lt;br /&gt;
bug_description=With a native character in the same location as a pirate and an outsider, and the outsider is in my contact list, the attack/give target dropdowns show only the recognised outsider and not &amp;quot;an outsider&amp;quot; or even &amp;quot;a pirate&amp;quot;. &lt;br /&gt;
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bug_comments=&lt;br /&gt;
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* Should be fixed now. --[[User:Simon|Simon]] 10:29, 21 October 2006 (UTC)&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
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===Contact list numbers===&lt;br /&gt;
{{bugreport|&lt;br /&gt;
bug_time=21:24, 20 October 2006 (UTC)|&lt;br /&gt;
bug_author=[[User:Frisco|Frisco]]|&lt;br /&gt;
bug_status=new |&lt;br /&gt;
bug_severity=low |&lt;br /&gt;
bug_description=My contact list for player id #74 somehow got 52 contacts on it.  I can't add anymore - the contacts.cgi page says: &amp;quot;You have 52 added so far and can add -2 more.&amp;quot; - but i was wondering if there was a bug that allowed me to get 52 contacts, or if the restrictions that were in place weren't effective until a couple days ago (i don't recall when i last added to my list), or if there's some off-by-two math errors going on.  I counted up the number of contacts i have, and indeed there are 52.|&lt;br /&gt;
bug_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
Comment here&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gronk McGronk</name></author>
		
	</entry>
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