<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Erados</id>
	<title>The Shartak Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Erados"/>
	<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php/Special:Contributions/Erados"/>
	<updated>2026-04-22T23:48:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Erados&amp;diff=18276</id>
		<title>User:Erados</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Erados&amp;diff=18276"/>
		<updated>2008-06-22T21:24:32Z</updated>

		<summary type="html">&lt;p&gt;Erados: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham_Pistoleers&amp;diff=14238</id>
		<title>Durham Pistoleers</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham_Pistoleers&amp;diff=14238"/>
		<updated>2007-05-19T20:59:51Z</updated>

		<summary type="html">&lt;p&gt;Erados: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Durham Pistoleers|&lt;br /&gt;
official_id=26|&lt;br /&gt;
open_to=outsiders|&lt;br /&gt;
clan_image=[[Image:Durham_pistoleers.gif]]|&lt;br /&gt;
clan_abbrev=DP|&lt;br /&gt;
clan_leaders=Founded by [http://www.shartak.com/profile.cgi?id=102 Dennis Kuijt]|&lt;br /&gt;
clan_membership=22|&lt;br /&gt;
clan_goals=To Keep Durham a free and friendly settlement.|&lt;br /&gt;
clan_recruit=The Pistoleers accept outsiders armed with at least one rifle.|&lt;br /&gt;
clan_contact=Join below and/or over at the [http://forum.shartak.com/index.php/topic,134.0.html Pistoleers thread]|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
==Background==&lt;br /&gt;
When Dutch soldier Dennis Kuijt first placed his size 9 boot on the sand of Shartak he knew that the mysterious island lying in front of him would bring him fame and fortune. Unfortunately the first thing it brought him was a bad case dysentery, and when he finally had the energy to venture into the jungle, a native chopped him down with a machete.&lt;br /&gt;
When Dennis awoke in the Durham settlement he knew that that kind of aggression would not stand. He found the armory hut and started collecting bullets for his rifle.....&lt;br /&gt;
&lt;br /&gt;
==Mission==&lt;br /&gt;
The objective of the Durham Pistoleers is to keep Durham safe from both the primitive natives as well as hostile settlers from Derby and York. &lt;br /&gt;
&lt;br /&gt;
Also, Durham Pistoleers do their utmost to expel Durhamites that kill other Durhamites without reason. Currently {{profile|948|Dystopia}} and {{profile|2413|Buffy871}} are '''not''' welcome in Durham. The same goes for {{profile|6654|Nathan Hale}} and any other of the [[Durham Nationalists]] caught threatening or attacking peaceful Durhamites and Pistoleers.&lt;br /&gt;
The Pistoleers and former blacklisted durhamite {{profile|4738|Lucifer}} has come to a peaceful agreement, and he should no longer be killed on sight, but treated with respect by Pistoleers and Durhamites alike.&lt;br /&gt;
&lt;br /&gt;
* As of '''March 3rd''', we have a truce with Nathan Hale and the Nationalists, while we try and put together an election for Govenor. The mission of the Pistoleers will remain the same.&lt;br /&gt;
&lt;br /&gt;
* On '''March 31th''', Pistoleer candidate Commodore Jacobi won the Durham Election, and is now official Govenor of Durham.&lt;br /&gt;
&lt;br /&gt;
* Since '''April''' the Pistoleers has, on request, opened up membership for Yorkmen.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
The Durham Pistoleers uses a hut [-70.652,+26.340] in the SW part of Durham as HQ. &lt;br /&gt;
The Pistoleers invite rifle wielding Durhamite or Yorkmen of all nationalities to join the group, by adding ones name to the list below, and make Durham a safer, and richer, place to stay.&lt;br /&gt;
&lt;br /&gt;
===Members===&lt;br /&gt;
*{{profile|102|Dennis Kuijt}}&lt;br /&gt;
*{{profile|926|Gil-Galad18}}&lt;br /&gt;
*{{profile|1228|BIZERKER}}&lt;br /&gt;
*{{profile|495|Mach5potato}}&lt;br /&gt;
*{{profile|3021|Know-Nothing}}&lt;br /&gt;
*{{profile|3067|Franz Coppola}}&lt;br /&gt;
*{{profile|4145|neoman91661}}&lt;br /&gt;
*{{profile|4302|Commodore Jacobi}}&lt;br /&gt;
*{{profile|4631|James Scorpicore}}&lt;br /&gt;
*{{profile|4622|Sniper99}}&lt;br /&gt;
*{{profile|4490|Roger Young}}&lt;br /&gt;
*{{profile|2411|tehsoggy}}&lt;br /&gt;
*{{profile|5907|Djurens Moder}}&lt;br /&gt;
*{{profile|6407|Xaos}}&lt;br /&gt;
*{{profile|5741|Lord Lordington}} '''(No longer a Pistoleer. Resigned because of personal issues)'''&lt;br /&gt;
*{{profile|6348|JoshMyer}}&lt;br /&gt;
*{{profile|6155|Andrew Jackson}}&lt;br /&gt;
*{{profile|6915|DEAD12}}&lt;br /&gt;
*{{profile|5708|Kyrin}}&lt;br /&gt;
*{{profile|6248|Indianas Jones}} '''(No longer a Pistoleer. Left for the now defunct [[Colonial Counter Terrorist Unit ]])'''&lt;br /&gt;
*{{profile|6739|Wilbur Hasselhoff}}&lt;br /&gt;
*{{profile|7964|Caine}}&lt;br /&gt;
*{{profile|888|Dark Ferret}}&lt;br /&gt;
*{{profile|7906|Deatbladde}}&lt;br /&gt;
*{{profile|8125|Adrik Ivanov}}&lt;br /&gt;
*{{profile|8616|Lara Croft}}&lt;br /&gt;
*{{profile|6891|Justice Heart of York}}&lt;br /&gt;
*{{profile|8582|Hunter Grafsburg}}&lt;br /&gt;
*{{profile|1728|The Malice}}&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
We're on friendly terms with the pirates {{profile|1604|Patch}}, {{profile|4251|Michael Edwards}}, {{profile|4862|Rozen}} and {{profile|2073|Dian Cecht}}, so be nice if you encounter them in Durham or somewhere in the jungle.&lt;br /&gt;
&lt;br /&gt;
{{IdentifyFriendOrFoe}}&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shartak_Insane_Asylum&amp;diff=14207</id>
		<title>Shartak Insane Asylum</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shartak_Insane_Asylum&amp;diff=14207"/>
		<updated>2007-05-18T20:36:52Z</updated>

		<summary type="html">&lt;p&gt;Erados: /* Class 1 Loonies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Shartak Insane Asylum|&lt;br /&gt;
clan_image=|&lt;br /&gt;
official_id=185|&lt;br /&gt;
open_to=everyone|&lt;br /&gt;
clan_leaders={{profile|9159|Chalice}}|&lt;br /&gt;
clan_membership=0|&lt;br /&gt;
clan_goals=Providing an inefficient hospital specializing in the treatment of persons with forms of mental illness.|&lt;br /&gt;
clan_recruit=If you want to join, you're crazy enough.|&lt;br /&gt;
clan_contact=Don't worry about the man, just join.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History and Function===&lt;br /&gt;
The Island of Shartak is filled to the rim with loonies who babble on and on and on and on about trivial things like patriotism and religious persecution. Here at the Shartak Insane Alysum, we keep tabs on these insane men and women from our headquarters in York. While the Asylum's Counsel has stated that it's impossible to control these crazies, we can keep them from leaving the island and spreading to the rest of the world. This being the case, the rest of the world is quickly realising that Shartak is the perfect place to dump their lunatics. This is the only explaination for what goes on on this island.&lt;br /&gt;
&lt;br /&gt;
===The Funny Farm Breeds===&lt;br /&gt;
The loonies are classified into three classes.&lt;br /&gt;
*'''Class number one:''' The criminally insane psychopaths are located in this class. They are extremely dangerous, armed to the teeth, and are an incredible risk to themselves and others. If you see one, run. These are psychos with advanced antisocial personality disorders, who can not be talked out of doing what they do, no matter what position in your Psyche class you graduated from. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Class number two:''' The Psychotics. They lack the ability to function socially. They occasionally, habitually, or permanently lose/have lost their contact with reality, and have a general inability to think or behave rationally. They can be dangerous if provoked, and cannot be talked to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Class number three:''' Babbling crazy men and women, no serious threat to others although they could be a threat to themselves. These folks are the ones with minor illnesses, such as Obsessive Compulsive Disorder and Depression. This class also includes alcoholics and substance abusers. They can usually coexist nicely with sane folk, but they get a lot of stares.&lt;br /&gt;
&lt;br /&gt;
===Meet the Creep(ers)===&lt;br /&gt;
Below is a current list of the loonies that have been indicted with insanity, regardless of their own will. Depending on their class they may or may not be safe. Notes are added along with each individual's name and information.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 3 Loonies====&lt;br /&gt;
*'''Name:'''&lt;br /&gt;
*'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 2 Loonies====&lt;br /&gt;
*'''Name:''' {{profile|732|Lutheran}}&lt;br /&gt;
*'''Notes:''' Christian Extremist. Kills on unfounded suspicions, very dangerous. May spare you if you tell him you're Protestant. Will kill all Catholics on sight, blames everything on religious persecution. Rambles and raves and foams at the mouth when talking about his cause. Currently in the area of Derby, spreading his faith, after being chased from York by everyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Name:''' {{profile|3236|Serious Sam}}&lt;br /&gt;
*'''Notes:''' Overzealous York Patriot, presumably has rabies. Serious Sam has committed incredible crimes against humanity, especially pirates and fellow Yorkmen. He is a danger to all in his vicinity unless you're on his side, in which case you can't understand this anyway. Founded a militia which cooperated greatly with the omnipresent governments of York. Go figure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Name:''' {{profile|2470|Kjendlie}}&lt;br /&gt;
*'''Notes:''' See Serious Sam, above, for general description, but change the last sentence to &amp;quot;led a police force in York that alienated all his allies all over the island. Go figure.&amp;quot; Very paranoid individual. Decapitate first, talk later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Name:''' {{profile|6206|Keiichi}}&lt;br /&gt;
*'''Notes:''' This guy talks about torsos a lot, and is only a danger if you're in York. Ignore him, that's the worst thing you could possibly do to him. A serial killer obsessed with self-image, very low self esteem, easy to wound mentally. Don't talk about cats in his presence.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 1 Loonies====&lt;br /&gt;
*'''Name:''' {{profile|453|Armadox}}&lt;br /&gt;
*'''Notes:''' Kills anything and everything in his path. Sociopathic, will stop at nothing to terrorise mankind of any race, religion, gender, or criminal orientation. This man kills his cult following. He has named his machetes. He steals babies from their cribs and burns down taverns. He makes the bravest men run in fear, and is undeniably one of Shartak's most legendary men. Unbelievably, Armadox is also a mango merchant. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Name:''' {{profile|1594|Long Fin Killie}}&lt;br /&gt;
*'''Notes:''' This is the island's most prolific mass murderer. He's butchered hundreds of pirates while remaining a total antisocial mystery. It is generally assumed that a butcher of his means must have an alter ego somewhere. LFK has a fan club, which, just like Armadox, he regularly butchers. If ye be a pirate, ye be warned. Ye're gonna get cut up by this bastard. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How To===&lt;br /&gt;
If you want to join the Asylum (as a loony) simply go to the in-game page and join the clan. We will add your name onto the wiki along with a reason for insanity. Please do not add your own name unto the wiki.&lt;br /&gt;
You can indict people by messaging The Malice on the Shartak Forums, or by leaving a message on the discussion page of this article.&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shartak_Insane_Asylum&amp;diff=14206</id>
		<title>Shartak Insane Asylum</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shartak_Insane_Asylum&amp;diff=14206"/>
		<updated>2007-05-18T20:36:36Z</updated>

		<summary type="html">&lt;p&gt;Erados: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Shartak Insane Asylum|&lt;br /&gt;
clan_image=|&lt;br /&gt;
official_id=185|&lt;br /&gt;
open_to=everyone|&lt;br /&gt;
clan_leaders={{profile|9159|Chalice}}|&lt;br /&gt;
clan_membership=0|&lt;br /&gt;
clan_goals=Providing an inefficient hospital specializing in the treatment of persons with forms of mental illness.|&lt;br /&gt;
clan_recruit=If you want to join, you're crazy enough.|&lt;br /&gt;
clan_contact=Don't worry about the man, just join.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History and Function===&lt;br /&gt;
The Island of Shartak is filled to the rim with loonies who babble on and on and on and on about trivial things like patriotism and religious persecution. Here at the Shartak Insane Alysum, we keep tabs on these insane men and women from our headquarters in York. While the Asylum's Counsel has stated that it's impossible to control these crazies, we can keep them from leaving the island and spreading to the rest of the world. This being the case, the rest of the world is quickly realising that Shartak is the perfect place to dump their lunatics. This is the only explaination for what goes on on this island.&lt;br /&gt;
&lt;br /&gt;
===The Funny Farm Breeds===&lt;br /&gt;
The loonies are classified into three classes.&lt;br /&gt;
*'''Class number one:''' The criminally insane psychopaths are located in this class. They are extremely dangerous, armed to the teeth, and are an incredible risk to themselves and others. If you see one, run. These are psychos with advanced antisocial personality disorders, who can not be talked out of doing what they do, no matter what position in your Psyche class you graduated from. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Class number two:''' The Psychotics. They lack the ability to function socially. They occasionally, habitually, or permanently lose/have lost their contact with reality, and have a general inability to think or behave rationally. They can be dangerous if provoked, and cannot be talked to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Class number three:''' Babbling crazy men and women, no serious threat to others although they could be a threat to themselves. These folks are the ones with minor illnesses, such as Obsessive Compulsive Disorder and Depression. This class also includes alcoholics and substance abusers. They can usually coexist nicely with sane folk, but they get a lot of stares.&lt;br /&gt;
&lt;br /&gt;
===Meet the Creep(ers)===&lt;br /&gt;
Below is a current list of the loonies that have been indicted with insanity, regardless of their own will. Depending on their class they may or may not be safe. Notes are added along with each individual's name and information.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 3 Loonies====&lt;br /&gt;
*'''Name:'''&lt;br /&gt;
*'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 2 Loonies====&lt;br /&gt;
*'''Name:''' {{profile|732|Lutheran}}&lt;br /&gt;
*'''Notes:''' Christian Extremist. Kills on unfounded suspicions, very dangerous. May spare you if you tell him you're Protestant. Will kill all Catholics on sight, blames everything on religious persecution. Rambles and raves and foams at the mouth when talking about his cause. Currently in the area of Derby, spreading his faith, after being chased from York by everyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Name:''' {{profile|3236|Serious Sam}}&lt;br /&gt;
*'''Notes:''' Overzealous York Patriot, presumably has rabies. Serious Sam has committed incredible crimes against humanity, especially pirates and fellow Yorkmen. He is a danger to all in his vicinity unless you're on his side, in which case you can't understand this anyway. Founded a militia which cooperated greatly with the omnipresent governments of York. Go figure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Name:''' {{profile|2470|Kjendlie}}&lt;br /&gt;
*'''Notes:''' See Serious Sam, above, for general description, but change the last sentence to &amp;quot;led a police force in York that alienated all his allies all over the island. Go figure.&amp;quot; Very paranoid individual. Decapitate first, talk later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Name:''' {{profile|6206|Keiichi}}&lt;br /&gt;
*'''Notes:''' This guy talks about torsos a lot, and is only a danger if you're in York. Ignore him, that's the worst thing you could possibly do to him. A serial killer obsessed with self-image, very low self esteem, easy to wound mentally. Don't talk about cats in his presence.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 1 Loonies====&lt;br /&gt;
*'''Name:''' {{profile|453|Armadox}}&lt;br /&gt;
*'''Notes:''' Kills anything and everything in his path. Sociopathic, will stop at nothing to terrorise mankind of any race, religion, gender, or criminal orientation. This man kills his cult following. He has named his machetes. He steals babies from their cribs and burns down taverns. He makes the bravest men run in fear, and is undeniably one of Shartak's most legendary men. Unbelievably, Armadox is also a mango merchant. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Name:''' {{profile|1594|Long Fin Killie||&lt;br /&gt;
*'''Notes:''' This is the island's most prolific mass murderer. He's butchered hundreds of pirates while remaining a total antisocial mystery. It is generally assumed that a butcher of his means must have an alter ego somewhere. LFK has a fan club, which, just like Armadox, he regularly butchers. If ye be a pirate, ye be warned. Ye're gonna get cut up by this bastard. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How To===&lt;br /&gt;
If you want to join the Asylum (as a loony) simply go to the in-game page and join the clan. We will add your name onto the wiki along with a reason for insanity. Please do not add your own name unto the wiki.&lt;br /&gt;
You can indict people by messaging The Malice on the Shartak Forums, or by leaving a message on the discussion page of this article.&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shartak_Insane_Asylum&amp;diff=14205</id>
		<title>Shartak Insane Asylum</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shartak_Insane_Asylum&amp;diff=14205"/>
		<updated>2007-05-18T20:30:33Z</updated>

		<summary type="html">&lt;p&gt;Erados: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Shartak Insane Asylum|&lt;br /&gt;
clan_image=|&lt;br /&gt;
official_id=185|&lt;br /&gt;
open_to=everyone|&lt;br /&gt;
clan_leaders={{profile|9159|Chalice}}|&lt;br /&gt;
clan_membership=0|&lt;br /&gt;
clan_goals=Providing an inefficient hospital specializing in the treatment of persons with forms of mental illness.|&lt;br /&gt;
clan_recruit=If you want to join, you're crazy enough.|&lt;br /&gt;
clan_contact=Don't worry about the man, just join.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History and Function===&lt;br /&gt;
The Island of Shartak is filled to the rim with loonies who babble on and on and on and on about trivial things like patriotism and religious persecution. Here at the Shartak Insane Alysum, we keep tabs on these insane men and women from our headquarters in York. While the Asylum's Counsel has stated that it's impossible to control these crazies, we can keep them from leaving the island and spreading to the rest of the world. This being the case, the rest of the world is quickly realising that Shartak is the perfect place to dump their lunatics. This is the only explaination for what goes on on this island.&lt;br /&gt;
&lt;br /&gt;
===The Funny Farm Breeds===&lt;br /&gt;
The loonies are classified into three classes.&lt;br /&gt;
*'''Class number one:''' The criminally insane psychopaths are located in this class. They are extremely dangerous, armed to the teeth, and are an incredible risk to themselves and others. If you see one, run. These are psychos with advanced antisocial personality disorders, who can not be talked out of doing what they do, no matter what position in your Psyche class you graduated from. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Class number two:''' The Psychotics. They lack the ability to function socially. They occasionally, habitually, or permanently lose/have lost their contact with reality, and have a general inability to think or behave rationally. They can be dangerous if provoked, and cannot be talked to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Class number three:''' Babbling crazy men and women, no serious threat to others although they could be a threat to themselves. These folks are the ones with minor illnesses, such as Obsessive Compulsive Disorder and Depression. This class also includes alcoholics and substance abusers. They can usually coexist nicely with sane folk, but they get a lot of stares.&lt;br /&gt;
&lt;br /&gt;
===Meet the Creep(ers)===&lt;br /&gt;
Below is a current list of the loonies that have been indicted with insanity, regardless of their own will. Depending on their class they may or may not be safe. Notes are added along with each individual's name and information.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 3 Loonies====&lt;br /&gt;
*'''Name:'''&lt;br /&gt;
*'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 2 Loonies====&lt;br /&gt;
*'''Name:''' {{profile|732|Lutheran}}&lt;br /&gt;
*'''Notes:''' Christian Extremist. Kills on unfounded suspicions, very dangerous. May spare you if you tell him you're Protestant. Will kill all Catholics on sight, blames everything on religious persecution. Rambles and raves and foams at the mouth when talking about his cause. Currently in the area of Derby, spreading his faith, after being chased from York by everyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Name:''' {{profile|3236|Serious Sam}}&lt;br /&gt;
*'''Notes:''' Overzealous York Patriot, presumably has rabies. Serious Sam has committed incredible crimes against humanity, especially pirates and fellow Yorkmen. He is a danger to all in his vicinity unless you're on his side, in which case you can't understand this anyway. Founded a militia which cooperated greatly with the omnipresent governments of York. Go figure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Name:''' {{profile|2470|Kjendlie}}&lt;br /&gt;
*'''Notes:''' See Serious Sam, above, for general description, but change the last sentence to &amp;quot;led a police force in York that alienated all his allies all over the island. Go figure.&amp;quot; Very paranoid individual. Decapitate first, talk later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Name:''' {{profile|6206|Keiichi}}&lt;br /&gt;
*'''Notes:''' This guy talks about torsos a lot, and is only a danger if you're in York. Ignore him, that's the worst thing you could possibly do to him. A serial killer obsessed with self-image, very low self esteem, easy to wound mentally. Don't talk about cats in his presence.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 1 Loonies====&lt;br /&gt;
*'''Name:''' {{profile|453|Armadox}}&lt;br /&gt;
*'''Notes:''' Kills anything and everything in his path. Sociopathic, will stop at nothing to terrorise mankind of any race, religion, gender, or criminal orientation. This man kills his cult following. He has named his machetes. He steals babies from their cribs and burns down taverns. He makes the bravest men run in fear, and is undeniably one of Shartak's most legendary men. Unbelievably, Armadox is also a mango merchant. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How To===&lt;br /&gt;
If you want to join the Asylum (as a loony) simply go to the in-game page and join the clan. We will add your name onto the wiki along with a reason for insanity. Please do not add your own name unto the wiki.&lt;br /&gt;
You can indict people by messaging The Malice on the Shartak Forums, or by leaving a message on the discussion page of this article.&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shartak_Insane_Asylum&amp;diff=14204</id>
		<title>Shartak Insane Asylum</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shartak_Insane_Asylum&amp;diff=14204"/>
		<updated>2007-05-18T20:25:07Z</updated>

		<summary type="html">&lt;p&gt;Erados: /* Class 2 Loonies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Shartak Insane Asylum|&lt;br /&gt;
clan_image=|&lt;br /&gt;
official_id=185|&lt;br /&gt;
open_to=everyone|&lt;br /&gt;
clan_leaders={{profile|9159|Chalice}}|&lt;br /&gt;
clan_membership=0|&lt;br /&gt;
clan_goals=Providing an inefficient hospital specializing in the treatment of persons with forms of mental illness.|&lt;br /&gt;
clan_recruit=If you want to join, you're crazy enough.|&lt;br /&gt;
clan_contact=Don't worry about the man, just join.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History and Function===&lt;br /&gt;
The Island of Shartak is filled to the rim with loonies who babble on and on and on and on about trivial things like patriotism and religious persecution. Here at the Shartak Insane Alysum, we keep tabs on these insane men and women from our headquarters in York. While the Asylum's Counsel has stated that it's impossible to control these crazies, we can keep them from leaving the island and spreading to the rest of the world. This being the case, the rest of the world is quickly realising that Shartak is the perfect place to dump their lunatics. This is the only explaination for what goes on on this island.&lt;br /&gt;
&lt;br /&gt;
===The Funny Farm Breeds===&lt;br /&gt;
The loonies are classified into three classes.&lt;br /&gt;
*'''Class number one:''' The criminally insane psychopaths are located in this class. They are extremely dangerous, armed to the teeth, and are an incredible risk to themselves and others. If you see one, run. These are psychos with advanced antisocial personality disorders, who can not be talked out of doing what they do, no matter what position in your Psyche class you graduated from. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Class number two:''' The Psychotics. They lack the ability to function socially. They occasionally, habitually, or permanently lose/have lost their contact with reality, and have a general inability to think or behave rationally. They can be dangerous if provoked, and cannot be talked to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Class number three:''' Babbling crazy men and women, no serious threat to others although they could be a threat to themselves. These folks are the ones with minor illnesses, such as Obsessive Compulsive Disorder and Depression. This class also includes alcoholics and substance abusers. They can usually coexist nicely with sane folk, but they get a lot of stares.&lt;br /&gt;
&lt;br /&gt;
===Meet the Creep(ers)===&lt;br /&gt;
Below is a current list of the loonies that have been indicted with insanity, regardless of their own will. Depending on their class they may or may not be safe. Notes are added along with each individual's name and information.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 3 Loonies====&lt;br /&gt;
*'''Name:'''&lt;br /&gt;
*'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 2 Loonies====&lt;br /&gt;
*'''Name:''' {{profile|732|Lutheran}}&lt;br /&gt;
*'''Notes:''' Christian Extremist. Kills on unfounded suspicions, very dangerous. May spare you if you tell him you're Protestant. Will kill all Catholics on sight, blames everything on religious persecution. Rambles and raves and foams at the mouth when talking about his cause. Currently in the area of Derby, spreading his faith, after being chased from York by everyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Name:''' {{profile|3236|Serious Sam}}&lt;br /&gt;
*'''Notes:''' Overzealous York Patriot, presumably has rabies. Serious Sam has committed incredible crimes against humanity, especially pirates and fellow Yorkmen. He is a danger to all in his vicinity unless you're on his side, in which case you can't understand this anyway. Founded a militia which cooperated greatly with the omnipresent governments of York. Go figure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Name:''' {{profile|2470|Kjendlie}}&lt;br /&gt;
*'''Notes:''' See Serious Sam, above, for general description, but change the last sentence to &amp;quot;led a police force in York that alienated all his allies all over the island. Go figure.&amp;quot; Very paranoid individual. Decapitate first, talk later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Name:''' {{profile|6206|Keiichi}}&lt;br /&gt;
*'''Notes:''' This guy talks about torsos a lot, and is only a danger if you're in York. Ignore him, that's the worst thing you could possibly do to him. A serial killer obsessed with self-image, very low self esteem, easy to wound mentally. Don't talk about cats in his presence.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 1 Loonies====&lt;br /&gt;
*'''Name:''' {{profile|453|Armadox}}&lt;br /&gt;
*'''Notes:''' Kills anything and everything in his path. Sociopathic, will stop at nothing to terrorise mankind of any race, religion, gender, or criminal orientation. This man kills his cult following. He has named his machetes. He steals babies from their cribs and burns down taverns. He makes the bravest men run in fear, and is undeniably one of Shartak's most legendary men. Unbelievably, Armadox is also a mango merchant. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How To===&lt;br /&gt;
If you want to join the Asylum (as a loony) simply go to the in-game page and join the clan. We will add your name onto the wiki along with a reason for insanity. Please do not add your own name unto the wiki.&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Shartak_Insane_Asylum&amp;diff=14203</id>
		<title>Talk:Shartak Insane Asylum</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Shartak_Insane_Asylum&amp;diff=14203"/>
		<updated>2007-05-18T20:21:07Z</updated>

		<summary type="html">&lt;p&gt;Erados: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meet the Creeper? Isn't that a Rob Zombie song - [[User:RobZombie|RobZombie]]&lt;br /&gt;
: Yeah, good job catching the reference. - [[User:Erados|(Ch)(M)Alice]] 20:21, 18 May 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shartak_Insane_Asylum&amp;diff=14202</id>
		<title>Shartak Insane Asylum</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shartak_Insane_Asylum&amp;diff=14202"/>
		<updated>2007-05-18T20:20:19Z</updated>

		<summary type="html">&lt;p&gt;Erados: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Shartak Insane Asylum|&lt;br /&gt;
clan_image=|&lt;br /&gt;
official_id=185|&lt;br /&gt;
open_to=everyone|&lt;br /&gt;
clan_leaders={{profile|9159|Chalice}}|&lt;br /&gt;
clan_membership=0|&lt;br /&gt;
clan_goals=Providing an inefficient hospital specializing in the treatment of persons with forms of mental illness.|&lt;br /&gt;
clan_recruit=If you want to join, you're crazy enough.|&lt;br /&gt;
clan_contact=Don't worry about the man, just join.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History and Function===&lt;br /&gt;
The Island of Shartak is filled to the rim with loonies who babble on and on and on and on about trivial things like patriotism and religious persecution. Here at the Shartak Insane Alysum, we keep tabs on these insane men and women from our headquarters in York. While the Asylum's Counsel has stated that it's impossible to control these crazies, we can keep them from leaving the island and spreading to the rest of the world. This being the case, the rest of the world is quickly realising that Shartak is the perfect place to dump their lunatics. This is the only explaination for what goes on on this island.&lt;br /&gt;
&lt;br /&gt;
===The Funny Farm Breeds===&lt;br /&gt;
The loonies are classified into three classes.&lt;br /&gt;
*'''Class number one:''' The criminally insane psychopaths are located in this class. They are extremely dangerous, armed to the teeth, and are an incredible risk to themselves and others. If you see one, run. These are psychos with advanced antisocial personality disorders, who can not be talked out of doing what they do, no matter what position in your Psyche class you graduated from. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Class number two:''' The Psychotics. They lack the ability to function socially. They occasionally, habitually, or permanently lose/have lost their contact with reality, and have a general inability to think or behave rationally. They can be dangerous if provoked, and cannot be talked to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Class number three:''' Babbling crazy men and women, no serious threat to others although they could be a threat to themselves. These folks are the ones with minor illnesses, such as Obsessive Compulsive Disorder and Depression. This class also includes alcoholics and substance abusers. They can usually coexist nicely with sane folk, but they get a lot of stares.&lt;br /&gt;
&lt;br /&gt;
===Meet the Creep(ers)===&lt;br /&gt;
Below is a current list of the loonies that have been indicted with insanity, regardless of their own will. Depending on their class they may or may not be safe. Notes are added along with each individual's name and information.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 3 Loonies====&lt;br /&gt;
*'''Name:'''&lt;br /&gt;
*'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 2 Loonies====&lt;br /&gt;
*'''Name:''' {{profile|732|Lutheran}}&lt;br /&gt;
*'''Notes:''' Christian Extremist. Kills on unfounded suspicions, very dangerous. May spare you if you tell him you're Protestant. Will kill all Catholics on sight, blames everything on religious persecution. Rambles and raves and foams at the mouth when talking about his cause. Currently in the area of Derby, spreading his faith, after being chased from York by everyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Name:''' {{profile|3236|Serious Sam}}&lt;br /&gt;
*'''Notes:''' Overzealous York Patriot, presumably has rabies. Serious Sam has committed incredible crimes against humanity, especially pirates and fellow Yorkmen. He is a danger to all in his vicinity unless you're on his side, in which case you can't understand this anyway. Founded a militia which cooperated greatly with the omnipresent governments of York. Go figure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Name:''' {{profile|2470|Kjendlie}}&lt;br /&gt;
*'''Notes:''' See Serious Sam, above, for general description, but change the last sentence to &amp;quot;led a police force in York that alienated all his allies all over the island. Go figure.&amp;quot; Very paranoid individual. Decapitate first, talk later.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 1 Loonies====&lt;br /&gt;
*'''Name:''' {{profile|453|Armadox}}&lt;br /&gt;
*'''Notes:''' Kills anything and everything in his path. Sociopathic, will stop at nothing to terrorise mankind of any race, religion, gender, or criminal orientation. This man kills his cult following. He has named his machetes. He steals babies from their cribs and burns down taverns. He makes the bravest men run in fear, and is undeniably one of Shartak's most legendary men. Unbelievably, Armadox is also a mango merchant. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How To===&lt;br /&gt;
If you want to join the Asylum (as a loony) simply go to the in-game page and join the clan. We will add your name onto the wiki along with a reason for insanity. Please do not add your own name unto the wiki.&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shartak_Insane_Asylum&amp;diff=14201</id>
		<title>Shartak Insane Asylum</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shartak_Insane_Asylum&amp;diff=14201"/>
		<updated>2007-05-18T20:19:16Z</updated>

		<summary type="html">&lt;p&gt;Erados: /* Class 2 Loonies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Shartak Insane Asylum|&lt;br /&gt;
clan_image=|&lt;br /&gt;
official_id=185|&lt;br /&gt;
open_to=all|&lt;br /&gt;
clan_leaders={{profile|9159|Chalice}}|&lt;br /&gt;
clan_membership=0|&lt;br /&gt;
clan_goals=Providing an inefficient hospital specializing in the treatment of persons with forms of mental illness.|&lt;br /&gt;
clan_recruit=If you want to join, you're crazy enough.|&lt;br /&gt;
clan_contact=Don't worry about the man, just join.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History and Function===&lt;br /&gt;
The Island of Shartak is filled to the rim with loonies who babble on and on and on and on about trivial things like patriotism and religious persecution. Here at the Shartak Insane Alysum, we keep tabs on these insane men and women from our headquarters in York. While the Asylum's Counsel has stated that it's impossible to control these crazies, we can keep them from leaving the island and spreading to the rest of the world. This being the case, the rest of the world is quickly realising that Shartak is the perfect place to dump their lunatics. This is the only explaination for what goes on on this island.&lt;br /&gt;
&lt;br /&gt;
===The Funny Farm Breeds===&lt;br /&gt;
The loonies are classified into three classes.&lt;br /&gt;
*'''Class number one:''' The criminally insane psychopaths are located in this class. They are extremely dangerous, armed to the teeth, and are an incredible risk to themselves and others. If you see one, run. These are psychos with advanced antisocial personality disorders, who can not be talked out of doing what they do, no matter what position in your Psyche class you graduated from. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Class number two:''' The Psychotics. They lack the ability to function socially. They occasionally, habitually, or permanently lose/have lost their contact with reality, and have a general inability to think or behave rationally. They can be dangerous if provoked, and cannot be talked to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Class number three:''' Babbling crazy men and women, no serious threat to others although they could be a threat to themselves. These folks are the ones with minor illnesses, such as Obsessive Compulsive Disorder and Depression. This class also includes alcoholics and substance abusers. They can usually coexist nicely with sane folk, but they get a lot of stares.&lt;br /&gt;
&lt;br /&gt;
===Meet the Creep(ers)===&lt;br /&gt;
Below is a current list of the loonies that have been indicted with insanity, regardless of their own will. Depending on their class they may or may not be safe. Notes are added along with each individual's name and information.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 3 Loonies====&lt;br /&gt;
*'''Name:''''&lt;br /&gt;
*'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 2 Loonies====&lt;br /&gt;
*'''Name:''' {{profile|732|Lutheran}}&lt;br /&gt;
*'''Notes:''' Christian Extremist. Kills on unfounded suspicions, very dangerous. May spare you if you tell him you're Protestant. Will kill all Catholics on sight, blames everything on religious persecution. Rambles and raves and foams at the mouth when talking about his cause. Currently in the area of Derby, spreading his faith, after being chased from York by everyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Name:''' {{profile|3236|Serious Sam}}&lt;br /&gt;
*'''Notes:''' Overzealous York Patriot, presumably has rabies. Serious Sam has committed incredible crimes against humanity, especially pirates and fellow Yorkmen. He is a danger to all in his vicinity unless you're on his side, in which case you can't understand this anyway. Founded a militia which cooperated greatly with the omnipresent governments of York. Go figure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Name:''' {{profile|2470|Kjendlie}}&lt;br /&gt;
*'''Notes:''' See Serious Sam, above, for general description, but change the last sentence to &amp;quot;led a police force in York that alienated all his allies all over the island. Go figure.&amp;quot; Very paranoid individual. Decapitate first, talk later.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 1 Loonies====&lt;br /&gt;
*'''Name:''' {{profile|453|Armadox}}&lt;br /&gt;
*'''Notes:''' Kills anything and everything in his path. Sociopathic, will stop at nothing to terrorise mankind of any race, religion, gender, or criminal orientation. This man kills his cult following. He has named his machetes. He steals babies from their cribs and burns down taverns. He makes the bravest men run in fear, and is undeniably one of Shartak's most legendary men. Unbelievably, Armadox is also a mango merchant. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How To===&lt;br /&gt;
If you want to join the Asylum (as a loony) simply go to the in-game page and join the clan. We will add your name onto the wiki along with a reason for insanity. Please do not add your own name unto the wiki.&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shartak_Insane_Asylum&amp;diff=14200</id>
		<title>Shartak Insane Asylum</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shartak_Insane_Asylum&amp;diff=14200"/>
		<updated>2007-05-18T20:18:52Z</updated>

		<summary type="html">&lt;p&gt;Erados: /* Class 2 Loonies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Shartak Insane Asylum|&lt;br /&gt;
clan_image=|&lt;br /&gt;
official_id=185|&lt;br /&gt;
open_to=all|&lt;br /&gt;
clan_leaders={{profile|9159|Chalice}}|&lt;br /&gt;
clan_membership=0|&lt;br /&gt;
clan_goals=Providing an inefficient hospital specializing in the treatment of persons with forms of mental illness.|&lt;br /&gt;
clan_recruit=If you want to join, you're crazy enough.|&lt;br /&gt;
clan_contact=Don't worry about the man, just join.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History and Function===&lt;br /&gt;
The Island of Shartak is filled to the rim with loonies who babble on and on and on and on about trivial things like patriotism and religious persecution. Here at the Shartak Insane Alysum, we keep tabs on these insane men and women from our headquarters in York. While the Asylum's Counsel has stated that it's impossible to control these crazies, we can keep them from leaving the island and spreading to the rest of the world. This being the case, the rest of the world is quickly realising that Shartak is the perfect place to dump their lunatics. This is the only explaination for what goes on on this island.&lt;br /&gt;
&lt;br /&gt;
===The Funny Farm Breeds===&lt;br /&gt;
The loonies are classified into three classes.&lt;br /&gt;
*'''Class number one:''' The criminally insane psychopaths are located in this class. They are extremely dangerous, armed to the teeth, and are an incredible risk to themselves and others. If you see one, run. These are psychos with advanced antisocial personality disorders, who can not be talked out of doing what they do, no matter what position in your Psyche class you graduated from. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Class number two:''' The Psychotics. They lack the ability to function socially. They occasionally, habitually, or permanently lose/have lost their contact with reality, and have a general inability to think or behave rationally. They can be dangerous if provoked, and cannot be talked to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Class number three:''' Babbling crazy men and women, no serious threat to others although they could be a threat to themselves. These folks are the ones with minor illnesses, such as Obsessive Compulsive Disorder and Depression. This class also includes alcoholics and substance abusers. They can usually coexist nicely with sane folk, but they get a lot of stares.&lt;br /&gt;
&lt;br /&gt;
===Meet the Creep(ers)===&lt;br /&gt;
Below is a current list of the loonies that have been indicted with insanity, regardless of their own will. Depending on their class they may or may not be safe. Notes are added along with each individual's name and information.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 3 Loonies====&lt;br /&gt;
*'''Name:''''&lt;br /&gt;
*'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 2 Loonies====&lt;br /&gt;
*'''Name:''' {{profile|732|Lutheran}}&lt;br /&gt;
*'''Notes:''' Christian Extremist. Kills on unfounded suspicions, very dangerous. May spare you if you tell him you're Protestant. Will kill all Catholics on sight, blames everything on religious persecution. Rambles and raves and foams at the mouth when talking about his cause. Currently in the area of Derby, spreading his faith, after being chased from York by everyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Name:''' {{profile|3236|Serious Sam}}&lt;br /&gt;
*'''Notes:''' Overzealous York Patriot, presumably has rabies. Serious Sam has committed incredible crimes against humanity, especially pirates and fellow Yorkmen. He is a danger to all in his vicinity unless you're on his side, in which case you can't understand this anyway. Founded a militia which cooperated greatly with the omnipresent governments of York. Go figure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Name:''' {{profile|2470|Kjendlie}}&lt;br /&gt;
*'''Notes:''' See Serious Sam, above, for general description, but change the last sentence to &amp;quot;led a police force in York that alienated all his allies all over the island. Go figure.&amp;quot; Very paranoid individual. Decapitate first, talk later.&lt;br /&gt;
&lt;br /&gt;
====Class 1 Loonies====&lt;br /&gt;
*'''Name:''' {{profile|453|Armadox}}&lt;br /&gt;
*'''Notes:''' Kills anything and everything in his path. Sociopathic, will stop at nothing to terrorise mankind of any race, religion, gender, or criminal orientation. This man kills his cult following. He has named his machetes. He steals babies from their cribs and burns down taverns. He makes the bravest men run in fear, and is undeniably one of Shartak's most legendary men. Unbelievably, Armadox is also a mango merchant. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How To===&lt;br /&gt;
If you want to join the Asylum (as a loony) simply go to the in-game page and join the clan. We will add your name onto the wiki along with a reason for insanity. Please do not add your own name unto the wiki.&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shartak_Insane_Asylum&amp;diff=14199</id>
		<title>Shartak Insane Asylum</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shartak_Insane_Asylum&amp;diff=14199"/>
		<updated>2007-05-18T20:18:38Z</updated>

		<summary type="html">&lt;p&gt;Erados: /* Class 3 Loonies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Shartak Insane Asylum|&lt;br /&gt;
clan_image=|&lt;br /&gt;
official_id=185|&lt;br /&gt;
open_to=all|&lt;br /&gt;
clan_leaders={{profile|9159|Chalice}}|&lt;br /&gt;
clan_membership=0|&lt;br /&gt;
clan_goals=Providing an inefficient hospital specializing in the treatment of persons with forms of mental illness.|&lt;br /&gt;
clan_recruit=If you want to join, you're crazy enough.|&lt;br /&gt;
clan_contact=Don't worry about the man, just join.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History and Function===&lt;br /&gt;
The Island of Shartak is filled to the rim with loonies who babble on and on and on and on about trivial things like patriotism and religious persecution. Here at the Shartak Insane Alysum, we keep tabs on these insane men and women from our headquarters in York. While the Asylum's Counsel has stated that it's impossible to control these crazies, we can keep them from leaving the island and spreading to the rest of the world. This being the case, the rest of the world is quickly realising that Shartak is the perfect place to dump their lunatics. This is the only explaination for what goes on on this island.&lt;br /&gt;
&lt;br /&gt;
===The Funny Farm Breeds===&lt;br /&gt;
The loonies are classified into three classes.&lt;br /&gt;
*'''Class number one:''' The criminally insane psychopaths are located in this class. They are extremely dangerous, armed to the teeth, and are an incredible risk to themselves and others. If you see one, run. These are psychos with advanced antisocial personality disorders, who can not be talked out of doing what they do, no matter what position in your Psyche class you graduated from. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Class number two:''' The Psychotics. They lack the ability to function socially. They occasionally, habitually, or permanently lose/have lost their contact with reality, and have a general inability to think or behave rationally. They can be dangerous if provoked, and cannot be talked to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Class number three:''' Babbling crazy men and women, no serious threat to others although they could be a threat to themselves. These folks are the ones with minor illnesses, such as Obsessive Compulsive Disorder and Depression. This class also includes alcoholics and substance abusers. They can usually coexist nicely with sane folk, but they get a lot of stares.&lt;br /&gt;
&lt;br /&gt;
===Meet the Creep(ers)===&lt;br /&gt;
Below is a current list of the loonies that have been indicted with insanity, regardless of their own will. Depending on their class they may or may not be safe. Notes are added along with each individual's name and information.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 3 Loonies====&lt;br /&gt;
*'''Name:''''&lt;br /&gt;
*'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 2 Loonies====&lt;br /&gt;
*'''Name:''' {{profile|732|Lutheran}}&lt;br /&gt;
*'''Notes:''' Christian Extremist. Kills on unfounded suspicions, very dangerous. May spare you if you tell him you're Protestant. Will kill all Catholics on sight, blames everything on religious persecution. Rambles and raves and foams at the mouth when talking about his cause. Currently in the area of Derby, spreading his faith, after being chased from York by everyone.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*'''Name:''' {{profile|3236|Serious Sam}}&lt;br /&gt;
*'''Notes:''' Overzealous York Patriot, presumably has rabies. Serious Sam has committed incredible crimes against humanity, especially pirates and fellow Yorkmen. He is a danger to all in his vicinity unless you're on his side, in which case you can't understand this anyway. Founded a militia which cooperated greatly with the omnipresent governments of York. Go figure.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*'''Name:''' {{profile|2470|Kjendlie}}&lt;br /&gt;
*'''Notes:''' See Serious Sam, above, for general description, but change the last sentence to &amp;quot;led a police force in York that alienated all his allies all over the island. Go figure.&amp;quot; Very paranoid individual. Decapitate first, talk later.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 1 Loonies====&lt;br /&gt;
*'''Name:''' {{profile|453|Armadox}}&lt;br /&gt;
*'''Notes:''' Kills anything and everything in his path. Sociopathic, will stop at nothing to terrorise mankind of any race, religion, gender, or criminal orientation. This man kills his cult following. He has named his machetes. He steals babies from their cribs and burns down taverns. He makes the bravest men run in fear, and is undeniably one of Shartak's most legendary men. Unbelievably, Armadox is also a mango merchant. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How To===&lt;br /&gt;
If you want to join the Asylum (as a loony) simply go to the in-game page and join the clan. We will add your name onto the wiki along with a reason for insanity. Please do not add your own name unto the wiki.&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shartak_Insane_Asylum&amp;diff=14198</id>
		<title>Shartak Insane Asylum</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shartak_Insane_Asylum&amp;diff=14198"/>
		<updated>2007-05-18T20:18:22Z</updated>

		<summary type="html">&lt;p&gt;Erados: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Shartak Insane Asylum|&lt;br /&gt;
clan_image=|&lt;br /&gt;
official_id=185|&lt;br /&gt;
open_to=all|&lt;br /&gt;
clan_leaders={{profile|9159|Chalice}}|&lt;br /&gt;
clan_membership=0|&lt;br /&gt;
clan_goals=Providing an inefficient hospital specializing in the treatment of persons with forms of mental illness.|&lt;br /&gt;
clan_recruit=If you want to join, you're crazy enough.|&lt;br /&gt;
clan_contact=Don't worry about the man, just join.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History and Function===&lt;br /&gt;
The Island of Shartak is filled to the rim with loonies who babble on and on and on and on about trivial things like patriotism and religious persecution. Here at the Shartak Insane Alysum, we keep tabs on these insane men and women from our headquarters in York. While the Asylum's Counsel has stated that it's impossible to control these crazies, we can keep them from leaving the island and spreading to the rest of the world. This being the case, the rest of the world is quickly realising that Shartak is the perfect place to dump their lunatics. This is the only explaination for what goes on on this island.&lt;br /&gt;
&lt;br /&gt;
===The Funny Farm Breeds===&lt;br /&gt;
The loonies are classified into three classes.&lt;br /&gt;
*'''Class number one:''' The criminally insane psychopaths are located in this class. They are extremely dangerous, armed to the teeth, and are an incredible risk to themselves and others. If you see one, run. These are psychos with advanced antisocial personality disorders, who can not be talked out of doing what they do, no matter what position in your Psyche class you graduated from. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Class number two:''' The Psychotics. They lack the ability to function socially. They occasionally, habitually, or permanently lose/have lost their contact with reality, and have a general inability to think or behave rationally. They can be dangerous if provoked, and cannot be talked to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Class number three:''' Babbling crazy men and women, no serious threat to others although they could be a threat to themselves. These folks are the ones with minor illnesses, such as Obsessive Compulsive Disorder and Depression. This class also includes alcoholics and substance abusers. They can usually coexist nicely with sane folk, but they get a lot of stares.&lt;br /&gt;
&lt;br /&gt;
===Meet the Creep(ers)===&lt;br /&gt;
Below is a current list of the loonies that have been indicted with insanity, regardless of their own will. Depending on their class they may or may not be safe. Notes are added along with each individual's name and information.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 3 Loonies====&lt;br /&gt;
*'''Name:''''&lt;br /&gt;
*'''Notes:''''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 2 Loonies====&lt;br /&gt;
*'''Name:''' {{profile|732|Lutheran}}&lt;br /&gt;
*'''Notes:''' Christian Extremist. Kills on unfounded suspicions, very dangerous. May spare you if you tell him you're Protestant. Will kill all Catholics on sight, blames everything on religious persecution. Rambles and raves and foams at the mouth when talking about his cause. Currently in the area of Derby, spreading his faith, after being chased from York by everyone.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*'''Name:''' {{profile|3236|Serious Sam}}&lt;br /&gt;
*'''Notes:''' Overzealous York Patriot, presumably has rabies. Serious Sam has committed incredible crimes against humanity, especially pirates and fellow Yorkmen. He is a danger to all in his vicinity unless you're on his side, in which case you can't understand this anyway. Founded a militia which cooperated greatly with the omnipresent governments of York. Go figure.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*'''Name:''' {{profile|2470|Kjendlie}}&lt;br /&gt;
*'''Notes:''' See Serious Sam, above, for general description, but change the last sentence to &amp;quot;led a police force in York that alienated all his allies all over the island. Go figure.&amp;quot; Very paranoid individual. Decapitate first, talk later.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 1 Loonies====&lt;br /&gt;
*'''Name:''' {{profile|453|Armadox}}&lt;br /&gt;
*'''Notes:''' Kills anything and everything in his path. Sociopathic, will stop at nothing to terrorise mankind of any race, religion, gender, or criminal orientation. This man kills his cult following. He has named his machetes. He steals babies from their cribs and burns down taverns. He makes the bravest men run in fear, and is undeniably one of Shartak's most legendary men. Unbelievably, Armadox is also a mango merchant. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How To===&lt;br /&gt;
If you want to join the Asylum (as a loony) simply go to the in-game page and join the clan. We will add your name onto the wiki along with a reason for insanity. Please do not add your own name unto the wiki.&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shartak_Insane_Asylum&amp;diff=14196</id>
		<title>Shartak Insane Asylum</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shartak_Insane_Asylum&amp;diff=14196"/>
		<updated>2007-05-18T20:03:25Z</updated>

		<summary type="html">&lt;p&gt;Erados: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Shartak Insane Asylum|&lt;br /&gt;
clan_image=|&lt;br /&gt;
official_id=185|&lt;br /&gt;
open_to=all|&lt;br /&gt;
clan_leaders={{profile|9159|Chalice}}|&lt;br /&gt;
clan_membership=0|&lt;br /&gt;
clan_goals=Providing an inefficient hospital specializing in the treatment of persons with forms of mental illness.|&lt;br /&gt;
clan_recruit=If you want to join, you're crazy enough.|&lt;br /&gt;
clan_contact=Don't worry about the man, just join.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History and Function===&lt;br /&gt;
The Island of Shartak is filled to the rim with loonies who babble on and on and on and on about trivial things like patriotism and religious persecution. Here at the Shartak Insane Alysum, we keep tabs on these insane men and women from our headquarters in York. While the Asylum's Counsel has stated that it's impossible to control these crazies, we can keep them from leaving the island and spreading to the rest of the world. This being the case, the rest of the world is quickly realising that Shartak is the perfect place to dump their lunatics. This is the only explaination for what goes on on this island.&lt;br /&gt;
&lt;br /&gt;
===The Funny Farm Breeds===&lt;br /&gt;
The loonies are classified into four classes.&lt;br /&gt;
*'''Class number one:''' The criminally insane psychopaths are located in this class. They are extremely dangerous, armed to the teeth, and are an incredible risk to themselves and others. If you see one, run. These are psychos with advanced antisocial personality disorders, who can not be talked out of doing what they do, no matter what position in your Psyche class you graduated from. &lt;br /&gt;
*'''Class number two:''' The Psychotics. They lack the ability to function socially. They occasionally, habitually, or permanently lose/have lost their contact with reality, and have a general inability to think or behave rationally. They can be dangerous if provoked, and cannot be talked to. &lt;br /&gt;
*'''Class number three:''' The average demented individual who has lost control of various functions and may or may not be out of touch with reality. They are usually harmless, but may be very outspoken, very idealistic, yet hypocritical or nonsensical. &lt;br /&gt;
*'''Class number four:''' Babbling crazy men and women, no serious threat to others although they could be a threat to themselves. These folks are the ones with minor illnesses, such as Obsessive Compulsive Disorder and Depression. This class also includes alcoholics and substance abusers. They can usually coexist nicely with sane folk, but they get a lot of stares.&lt;br /&gt;
&lt;br /&gt;
===Meet the Creep(ers)===&lt;br /&gt;
Below is a current list of the loonies that have been indicted with insanity, regardless of their own will. Depending on their class they may or may not be safe. Notes are added along with each individual's name and information.&lt;br /&gt;
&lt;br /&gt;
====Class 4 Loonies====&lt;br /&gt;
*'''Name:'''&lt;br /&gt;
*'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 3 Loonies====&lt;br /&gt;
*'''Name:''''&lt;br /&gt;
*'''Notes:''''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 2 Loonies====&lt;br /&gt;
*'''Name:'''&lt;br /&gt;
*'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 1 Loonies====&lt;br /&gt;
*'''Name:'''&lt;br /&gt;
*'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How To===&lt;br /&gt;
If you want to join the Asylum (as a loony) simply go to the in-game page and join the clan. We will add your name onto the wiki along with a reason for insanity. Please do not add your own name unto the wiki.&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shartak_Insane_Asylum&amp;diff=14195</id>
		<title>Shartak Insane Asylum</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shartak_Insane_Asylum&amp;diff=14195"/>
		<updated>2007-05-18T20:00:46Z</updated>

		<summary type="html">&lt;p&gt;Erados: Founded&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Shartak Insane Asylum|&lt;br /&gt;
clan_image=|&lt;br /&gt;
official_id=185|&lt;br /&gt;
open_to=all|&lt;br /&gt;
clan_leaders={{profile|9159|Chalice}}|&lt;br /&gt;
clan_membership=0|&lt;br /&gt;
clan_goals=Providing an inefficient hospital specializing in the treatment of persons with forms of mental illness.|&lt;br /&gt;
clan_recruit=If you want to join, you're crazy enough.|&lt;br /&gt;
clan_contact=Don't worry about the man, just join.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History and Function===&lt;br /&gt;
The Island of Shartak is filled to the rim with loonies who babble on and on and on and on about trivial things like patriotism and religious persecution. Here at the Shartak Insane Alysum, we keep tabs on these insane men and women from our headquarters in York. While the Asylum's Counsel has stated that it's impossible to control these crazies, we can keep them from leaving the island and spreading to the rest of the world. This being the case, the rest of the world is quickly realising that Shartak is the perfect place to dump their lunatics. This is the only explaination for what goes on on this island.&lt;br /&gt;
&lt;br /&gt;
===The Funny Farm Breeds===&lt;br /&gt;
The loonies are classified into four classes.&lt;br /&gt;
*'''Class number one:''' The criminally insane psychopaths are located in this class. They are extremely dangerous, armed to the teeth, and are an incredible risk to themselves and others. If you see one, run. These are psychos with advanced antisocial personality disorders, who can not be talked out of doing what they do, no matter what position in your Psyche class you graduated from. &lt;br /&gt;
*'''Class number two:''' The Psychotics. They lack the ability to function socially. They occasionally, habitually, or permanently lose/have lost their contact with reality, and have a general inability to think or behave rationally. They can be dangerous if provoked, and cannot be talked to. &lt;br /&gt;
*'''Class number three:''' The average demented individual who has lost control of various functions and may or may not be out of touch with reality. They are usually harmless, but may be very outspoken, very idealistic, yet hypocritical or nonsensical. &lt;br /&gt;
*'''Class number four:''' Babbling crazy men and women, no serious threat to others although they could be a threat to themselves. These folks are the ones with minor illnesses, such as Obsessive Compulsive Disorder and Depression. This class also includes alcoholics and substance abusers. They can usually coexist nicely with sane folk, but they get a lot of stares.&lt;br /&gt;
&lt;br /&gt;
===Meet the Creep(ers)===&lt;br /&gt;
Below is a current list of the loonies that have been indicted with insanity, regardless of their own will. Depending on their class they may or may not be safe. Notes are added along with each individual's name and information.&lt;br /&gt;
&lt;br /&gt;
====Class 4 Loonies====&lt;br /&gt;
*'''Name:'''&lt;br /&gt;
*'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 3 Loonies====&lt;br /&gt;
*'''Name:''''&lt;br /&gt;
*'''Notes:''''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 2 Loonies====&lt;br /&gt;
*'''Name:'''&lt;br /&gt;
*'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Class 1 Loonies====&lt;br /&gt;
*'''Name:'''&lt;br /&gt;
*'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Erados&amp;diff=14194</id>
		<title>User:Erados</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Erados&amp;diff=14194"/>
		<updated>2007-05-18T19:33:36Z</updated>

		<summary type="html">&lt;p&gt;Erados: /* Erados's Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Erados's Characters ==&lt;br /&gt;
&lt;br /&gt;
* '''The Malice''' - Founded the [[Mercenary's Guild]] of Shartak. Saw it through months of prosperity, until it ceased to exist as it was known and became a bandit clan. The bandit clan quickly went belly-up, and The Malice joined the Durham Pistoleers and gave up his rowdy past. &lt;br /&gt;
*'''Sodare''' - A native from Raktam who was a scavenger for a few weeks. He gave up his bloodthirsty attitude temporarily for outsiders, permanently for natives, so he can build his skills in peace.&lt;br /&gt;
*'''Chalice''' - Founded the [[Shartak Insane Asylum]]. Totally peaceful and kind to all, including natives and pirates and his enemies. Avid healer.&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Erados&amp;diff=14193</id>
		<title>User:Erados</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Erados&amp;diff=14193"/>
		<updated>2007-05-18T19:32:55Z</updated>

		<summary type="html">&lt;p&gt;Erados: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Erados's Characters ==&lt;br /&gt;
&lt;br /&gt;
* '''The Malice''' - Founded the Mercenary's Guild of Shartak. Saw it through months of prosperity, until it ceased to exist as it was known and became a bandit clan. The bandit clan quickly went belly-up, and The Malice joined the Durham Pistoleers and gave up his rowdy past. &lt;br /&gt;
*'''Sodare''' - A native from Raktam who was a scavenger for a few weeks. He gave up his bloodthirsty attitude temporarily for outsiders, permanently for natives, so he can build his skills in peace.&lt;br /&gt;
*'''Chalice''' - Founded the [[Shartak Insane Asylum]]. Totally peaceful and kind to all, including natives and pirates and his enemies. Avid healer.&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Mercenary%27s_Guild&amp;diff=13481</id>
		<title>Mercenary's Guild</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Mercenary%27s_Guild&amp;diff=13481"/>
		<updated>2007-04-04T14:09:01Z</updated>

		<summary type="html">&lt;p&gt;Erados: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Mercenary's Guild|&lt;br /&gt;
clan_image=[[image:MG_logo_wiki.gif]]|&lt;br /&gt;
official_id=14|&lt;br /&gt;
open_to=all|&lt;br /&gt;
clan_leaders={{profile|1728|The Malice}}, {{profile|1327|Tom Failur}}, {{profile|2825|El Satanno}}, and {{profile|5255|Endzone}}|&lt;br /&gt;
clan_membership=9|&lt;br /&gt;
clan_goals=Rebellion, Disruption of Corrupt Authority, Plundering, Looting, Pillaging, Murdering|&lt;br /&gt;
clan_recruit=Are you covered wiping your hands of another man's blood right now? You're in!|&lt;br /&gt;
clan_contact=Look to the bottom of this document for more information on contacting us.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
===Step Right Up, There's Plenty of Death for Everyone!===&lt;br /&gt;
Are you interested in the simple joys of killing people, in masses? Are you into that lovely smell of boiling blood? Do you enjoy the sound it makes when the blood is gurgling out of the hole you just made in another person? When you were a child, were you always stealing the other children's toys? Welcome, you're a Mercenary. Except, we don't do the whole killing in the name of gold anymore - that's sooooo boring. It's MUCH more fun to just decimate entire families FOR THE HELL OF IT! Yeah, we're OLD but IMPROVED and we've got TWICE as much death to deal out this time because now we're not limited by gold. BANDIT RAIDS, FOR THE WIN!&lt;br /&gt;
&lt;br /&gt;
NOTE: Although we keep our old Mercenary name, we're just going to another definition of it: The bandit, rough 'n tumble EAT YOUR HEART WITH A SPOON definition. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
	Back in the day, The Malice was a kind-hearted man. He came over to Shartak with a batch of survivors who ended up founding Durham. Soon it turned out that there was to be a road connecting the settlements of York and Durham. The Malice set out to help with the road-building when he noticed that a large amount of people appeared to be identical! How odd! He killed one and so started his serial-killing days, dashing onto the road and killing those who worked on it. Eventually, The Malice gained his current nickname - because he was a Malice.&lt;br /&gt;
&lt;br /&gt;
A few days after he started killing those on the road, he noticed someone named Wojciech who shared his ideals. Wojciech turned out to be a friend of The Malice from long ago, so they joined together once more and united efforts against the road. They smashed roadmarkers, obliterated directions carved on trees, and urinated on the road in a (relatively futile) attempt to have it grow back. Although belatedly, the road was finished despite the efforts of the two, and they found themselves without anything to do. After twiddling their thumbs a bit, they decided to call a truce with the highwaymen and entered the settlement of York - ironically, The Malice got a bit lost on the way there even though he was following a road. York appeared to be under attack from Pirates and Native villagers alike so the two fought side by side with their old enemies against a new, more coordinated force. When they had a super-secret meeting in the middle of a packed Armoury, someone mysteriously over-heard their plans of sneaking into the jungle and killing random people and asked to join their group. &lt;br /&gt;
&lt;br /&gt;
After a few more days, the trio decided to just stay in York a bit longer, get refreshed, and become full-time mercenaries instead of pillaging bandits. A few hours later and they decided to just make it formal, so the first Mercenary's Guild of Shartak was created.&lt;br /&gt;
&lt;br /&gt;
Afer a long and healthy bout of killing for money, everyone was so bored of being told what to kill, so there was a mass revolt lead by the original leaders (ha, ha, get it?) and so now the Mercenary's Guild just kills people, period (do I have to put a period at the end of this now?) &lt;br /&gt;
&lt;br /&gt;
Right before the revolt that lead to the shiny new Bandit Clan, two new ringleaders joined and one old one left because of inactivity, so there's plenty of new thoughts around, period&lt;br /&gt;
&lt;br /&gt;
Are you rich, questionmark &lt;br /&gt;
Stay away, exclaimation mark&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
&lt;br /&gt;
The Mercenaries have no goals in particular. They fight evil and good alike and there are only a few things they shy away from doing. They stay together in a close-knit group of friends and go where they want until someone gets a better idea. Depending on who and what and where, they might even defend against other bandits.&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
*'''Sunday, May 14th''' - Mercenary's Guild founded by Wojciech and The Malice.&lt;br /&gt;
: Bounty list set up by Tom Failur.&lt;br /&gt;
*'''Monday, May 15th''' - Mercenary's Guild TWO DAYS OLD and SIX members, with a seventh on the way! Rejoice! &lt;br /&gt;
: Forum set up.&lt;br /&gt;
*'''Sunday, May 21st''' - The Mercenary's Guild declares war on the Shadow League due to illiterate insults found carved in the side of a wall.&lt;br /&gt;
*'''Monday, September 4th''' - The Mercenary's Guild back in action after a long period of inactivity due to leadership being on vacation. Roll call is currently being performed and it may take a few more days until we can fully resume operations.&lt;br /&gt;
*'''Mid-September''' - The MG appears to be fully operational again, and we're attacking York as part of a contract, obviously.&lt;br /&gt;
*'''Late November''' - Opium Den established, conclusion that this news section is pointless has been reached.&lt;br /&gt;
*'''Recently''' - Expect mass reform of the MG, not neccesarily to impose a better impression.&lt;br /&gt;
*'''Even more recently''' - BANDIT CLAN, BABY, PERIOD&lt;br /&gt;
&lt;br /&gt;
== Do's and Dont's ==&lt;br /&gt;
&lt;br /&gt;
'''The MG does not shy away from much, but there are a few things it will not do:'''&lt;br /&gt;
&lt;br /&gt;
*The Mercenary's Guild will not zerg or use multiple characters owned by one person to complete its &lt;br /&gt;
goals. &lt;br /&gt;
*The Mercenary's Guild will not... Well, that's pretty much it. Ain't that somethin'?&lt;br /&gt;
&lt;br /&gt;
== Members and Nonmembers ==&lt;br /&gt;
Our member list is private, duh.&lt;br /&gt;
&lt;br /&gt;
Imposters: Mexkrax, http://www.shartak.com/profile.cgi?id=1777, who should be killed on sight by any Mercenary's Guild. Although banished now, he paraded openly as a mercenary for many weeks, killing mercenaries in his path, and due to an error in the payroll system, there was no way to kick him out.&lt;br /&gt;
&lt;br /&gt;
==Benefits==&lt;br /&gt;
As a full-fledged, legal guild on the lovely island of Shartak, we offer various benefits to working with us. Full dental, for example. A member-only Opium Den. Opening soon is a member-only Brothel. We are an EOE.&lt;br /&gt;
&lt;br /&gt;
See our discussion page for mad advertising goodness.&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
Any Mercenary In-game&lt;br /&gt;
&lt;br /&gt;
The Malice, Endzone, El Satanno, or Tom Failur on the [http://forum.shartak.com/ Shartak forums].&lt;br /&gt;
&lt;br /&gt;
[http://mercenarysguild.proboards91.com/index.cgi? Our Guildhouse]&lt;br /&gt;
&lt;br /&gt;
We are always looking for more bandits.&lt;br /&gt;
&lt;br /&gt;
== The Cutlass Chronicle==&lt;br /&gt;
&lt;br /&gt;
We have a newspaper, too. Half-assed and unbiased information. Just search for Cutlass Chronicle in the search box and save me the trouble from putting a link to it here.&lt;br /&gt;
&lt;br /&gt;
== And Now For Something Completely Different: ==&lt;br /&gt;
&lt;br /&gt;
[[Image:holyhell.png]]&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Mercenary%27s_Guild&amp;diff=13432</id>
		<title>Mercenary's Guild</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Mercenary%27s_Guild&amp;diff=13432"/>
		<updated>2007-03-29T20:30:44Z</updated>

		<summary type="html">&lt;p&gt;Erados: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Mercenary's Guild|&lt;br /&gt;
clan_image=[[image:MG_logo_wiki.gif]]|&lt;br /&gt;
official_id=14|&lt;br /&gt;
open_to=all|&lt;br /&gt;
clan_leaders={{profile|1728|The Malice}}, {{profile|1327|Tom Failur}}, {{profile|2825|El Satanno}}, and {{profile|5255|Endzone}}|&lt;br /&gt;
clan_membership=20+|&lt;br /&gt;
clan_goals=Rebellion, Disruption of Corrupt Authority, Plundering, Looting, Pillaging, Murdering|&lt;br /&gt;
clan_recruit=Are you covered wiping your hands of another man's blood right now? You're in!|&lt;br /&gt;
clan_contact=Look to the bottom of this document for more information on contacting us.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
===Step Right Up, There's Plenty of Death for Everyone!===&lt;br /&gt;
Are you interested in the simple joys of killing people, in masses? Are you into that lovely smell of boiling blood? Do you enjoy the sound it makes when the blood is gurgling out of the hole you just made in another person? When you were a child, were you always stealing the other children's toys? Welcome, you're a Mercenary. Except, we don't do the whole killing in the name of gold anymore - that's sooooo boring. It's MUCH more fun to just decimate entire families FOR THE HELL OF IT! Yeah, we're OLD but IMPROVED and we've got TWICE as much death to deal out this time because now we're not limited by gold. BANDIT RAIDS, FOR THE WIN!&lt;br /&gt;
&lt;br /&gt;
NOTE: Although we keep our old Mercenary name, we're just going to another definition of it: The bandit, rough 'n tumble EAT YOUR HEART WITH A SPOON definition. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
	Back in the day, The Malice was a kind-hearted man. He came over to Shartak with a batch of survivors who ended up founding Durham. Soon it turned out that there was to be a road connecting the settlements of York and Durham. The Malice set out to help with the road-building when he noticed that a large amount of people appeared to be identical! How odd! He killed one and so started his serial-killing days, dashing onto the road and killing those who worked on it. Eventually, The Malice gained his current nickname - because he was a Malice.&lt;br /&gt;
&lt;br /&gt;
A few days after he started killing those on the road, he noticed someone named Wojciech who shared his ideals. Wojciech turned out to be a friend of The Malice from long ago, so they joined together once more and united efforts against the road. They smashed roadmarkers, obliterated directions carved on trees, and urinated on the road in a (relatively futile) attempt to have it grow back. Although belatedly, the road was finished despite the efforts of the two, and they found themselves without anything to do. After twiddling their thumbs a bit, they decided to call a truce with the highwaymen and entered the settlement of York - ironically, The Malice got a bit lost on the way there even though he was following a road. York appeared to be under attack from Pirates and Native villagers alike so the two fought side by side with their old enemies against a new, more coordinated force. When they had a super-secret meeting in the middle of a packed Armoury, someone mysteriously over-heard their plans of sneaking into the jungle and killing random people and asked to join their group. &lt;br /&gt;
&lt;br /&gt;
After a few more days, the trio decided to just stay in York a bit longer, get refreshed, and become full-time mercenaries instead of pillaging bandits. A few hours later and they decided to just make it formal, so the first Mercenary's Guild of Shartak was created.&lt;br /&gt;
&lt;br /&gt;
Afer a long and healthy bout of killing for money, everyone was so bored of being told what to kill, so there was a mass revolt lead by the original leaders (ha, ha, get it?) and so now the Mercenary's Guild just kills people, period (do I have to put a period at the end of this now?) &lt;br /&gt;
&lt;br /&gt;
Right before the revolt that lead to the shiny new Bandit Clan, two new ringleaders joined and one old one left because of inactivity, so there's plenty of new thoughts around, period&lt;br /&gt;
&lt;br /&gt;
Are you rich, questionmark &lt;br /&gt;
Stay away, exclaimation mark&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
&lt;br /&gt;
The Mercenaries have no goals in particular. They fight evil and good alike and there are only a few things they shy away from doing. They stay together in a close-knit group of friends and go where they want until someone gets a better idea. Depending on who and what and where, they might even defend against other bandits.&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
*'''Sunday, May 14th''' - Mercenary's Guild founded by Wojciech and The Malice.&lt;br /&gt;
: Bounty list set up by Tom Failur.&lt;br /&gt;
*'''Monday, May 15th''' - Mercenary's Guild TWO DAYS OLD and SIX members, with a seventh on the way! Rejoice! &lt;br /&gt;
: Forum set up.&lt;br /&gt;
*'''Sunday, May 21st''' - The Mercenary's Guild declares war on the Shadow League due to illiterate insults found carved in the side of a wall.&lt;br /&gt;
*'''Monday, September 4th''' - The Mercenary's Guild back in action after a long period of inactivity due to leadership being on vacation. Roll call is currently being performed and it may take a few more days until we can fully resume operations.&lt;br /&gt;
*'''Mid-September''' - The MG appears to be fully operational again, and we're attacking York as part of a contract, obviously.&lt;br /&gt;
*'''Late November''' - Opium Den established, conclusion that this news section is pointless has been reached.&lt;br /&gt;
*'''Recently''' - Expect mass reform of the MG, not neccesarily to impose a better impression.&lt;br /&gt;
*'''Even more recently''' - BANDIT CLAN, BABY, PERIOD&lt;br /&gt;
&lt;br /&gt;
== Do's and Dont's ==&lt;br /&gt;
&lt;br /&gt;
'''The MG does not shy away from much, but there are a few things it will not do:'''&lt;br /&gt;
&lt;br /&gt;
*The Mercenary's Guild will not zerg or use multiple characters owned by one person to complete its &lt;br /&gt;
goals. &lt;br /&gt;
*The Mercenary's Guild will not... Well, that's pretty much it. Ain't that somethin'?&lt;br /&gt;
&lt;br /&gt;
== Members and Nonmembers ==&lt;br /&gt;
Our member list is private, duh.&lt;br /&gt;
&lt;br /&gt;
Imposters: Mexkrax, http://www.shartak.com/profile.cgi?id=1777, who should be killed on sight by any Mercenary's Guild. Although banished now, he paraded openly as a mercenary for many weeks, killing mercenaries in his path, and due to an error in the payroll system, there was no way to kick him out.&lt;br /&gt;
&lt;br /&gt;
==Benefits==&lt;br /&gt;
As a full-fledged, legal guild on the lovely island of Shartak, we offer various benefits to working with us. Full dental, for example. A member-only Opium Den. Opening soon is a member-only Brothel. We are an EOE.&lt;br /&gt;
&lt;br /&gt;
See our discussion page for mad advertising goodness.&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
Any Mercenary In-game&lt;br /&gt;
&lt;br /&gt;
The Malice, Endzone, El Satanno, or Tom Failur on the [http://forum.shartak.com/ Shartak forums].&lt;br /&gt;
&lt;br /&gt;
[http://mercenarysguild.proboards91.com/index.cgi? Our Guildhouse]&lt;br /&gt;
&lt;br /&gt;
We are always looking for more bandits.&lt;br /&gt;
&lt;br /&gt;
== The Cutlass Chronicle==&lt;br /&gt;
&lt;br /&gt;
We have a newspaper, too. Half-assed and unbiased information. Just search for Cutlass Chronicle in the search box and save me the trouble from putting a link to it here.&lt;br /&gt;
&lt;br /&gt;
== And Now For Something Completely Different: ==&lt;br /&gt;
&lt;br /&gt;
[[Image:holyhell.png]]&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:The_Cutlass_Chronicle/Issue_01&amp;diff=13426</id>
		<title>Talk:The Cutlass Chronicle/Issue 01</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:The_Cutlass_Chronicle/Issue_01&amp;diff=13426"/>
		<updated>2007-03-27T21:11:18Z</updated>

		<summary type="html">&lt;p&gt;Erados: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;May i be the first to say, what a brilliant paper. I loved the Lutheran argument, its the same thing i had with this priest i spoke to the other week. when is issue 2??????? --[[User:Rozen|Rozen]] 19:46, 27 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've got no idea in hell.&lt;br /&gt;
To be honest, this has been sitting on our forums since before Valentine's Day, I just finally decided to get some of the material we had and push it together. I think none of the MG know yet that this is up, actually. If it gets a good response, look for another within the next two weeks. So far, our responses have been &amp;quot;NOT ANOTHER PAPER!&amp;quot; and yours. Thanks for the kind words, may we make fun of you in the next issue? -[[User:Erados|'''&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;The Malice&amp;lt;/font&amp;gt;''']]&amp;lt;sup&amp;gt;[[Mercenary's Guild|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;MG&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:11, 27 March 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Cutlass_Chronicle&amp;diff=13421</id>
		<title>The Cutlass Chronicle</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Cutlass_Chronicle&amp;diff=13421"/>
		<updated>2007-03-27T16:22:04Z</updated>

		<summary type="html">&lt;p&gt;Erados: /* Read The Cutlass Chronicle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Cutlass Chronicle==&lt;br /&gt;
The Cutlass Chronicle is Shartak's better-than-premier newspaper, predating our rivals by negative months and stripping them regularly. Although based somewhere, we aim to bring you detailed and biased coverage of every stupid event across the island, to make sure your finger is firmly on the racing pulse of Shartak stupidity. We do not encourage letters to the editor, submissions from freelance reporters, and banners (or requests for banners) from those wishing to advertise. Leave us alone, silly pigs. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #eee; border: solid 1px #ccc; margin: 3px; padding: 3px&amp;quot;&lt;br /&gt;
|''This isn't just a weekly zine, we're much too lazy to pump one out every week. We also do not steal layouts from the Yorkman.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Read The Cutlass Chronicle===&lt;br /&gt;
* [[The Cutlass Chronicle/Issue 01|Issue 01, 2007-03-27]]&lt;br /&gt;
&lt;br /&gt;
===Contact Us===&lt;br /&gt;
Don't.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying| ]]&lt;br /&gt;
&lt;br /&gt;
=== Corroborators === &lt;br /&gt;
:Alice&lt;br /&gt;
:Alpaca&lt;br /&gt;
:Oscar Z. Acosta&lt;br /&gt;
:Jeff La Rose&lt;br /&gt;
:Not Tom Failur (It is really)&lt;br /&gt;
:March of the Pole&lt;br /&gt;
:The Mysterious Stranger&lt;br /&gt;
:Inactive Kitten Huffer&lt;br /&gt;
:Enoch the Watcher&lt;br /&gt;
:Chupa Cabra/The Pope&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Cutlass_Chronicle/Issue_01&amp;diff=13420</id>
		<title>The Cutlass Chronicle/Issue 01</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Cutlass_Chronicle/Issue_01&amp;diff=13420"/>
		<updated>2007-03-27T16:22:00Z</updated>

		<summary type="html">&lt;p&gt;Erados: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Cutlass Chronicle =&lt;br /&gt;
'''Gold, Guts, and Glory'''&lt;br /&gt;
&lt;br /&gt;
The life of a Mercenary is incredibly boring, and you tend to die a lot in the line of duty. Mercenaries are pathetic, cowards, and puny fighters who use empty threats to spread terror along the Southern Coast of Shartak. At least, that's what the *other* newspaper tells us. Here's the absolute, unbiased (from a Mercenary's point of view) truth about lots of things in Shartak told in a manner that would make even the most Serious of Sams cringe. &lt;br /&gt;
&lt;br /&gt;
====Public Announcement====&lt;br /&gt;
''With civilization introduced to Shartak, and more and more youths growing up in the cities, unaware of the dangerous jungle outside your settlement, here is a friendly reminder from your nonbiased mercenary newspaper that tigers will take an arm over a parrot, even a dead Norwegian Blue.''&lt;br /&gt;
&lt;br /&gt;
== Parrots Responsible for Native Speech Defects ==&lt;br /&gt;
When you take a happy stroll through the treacherous jungles of Shartak, it's almost impossible to not come across an intelligent parrot which has mastered certain phrases. &lt;br /&gt;
&lt;br /&gt;
Even more common throughout the isle are unintelligent natives who haven't been able to master even the tiniest words of the English language. These have absolutely nothing to do with this article. The natives we're about to mention are the intelligent sort - those who are actually interested in learning how to plead for mercy in the language of the outsiders and pirates. &lt;br /&gt;
&lt;br /&gt;
Not surprisingly, when you get a dim-witted parrot with a bad memory together with a nest of intelligent parrots with great memories, you're going to get a bunch of horribly incorrect English-repeating parrots. Instead of &amp;quot;Polly wants a cracker!&amp;quot; you'll hear them say &amp;quot;Polly wants a crack!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
As natives are educated by hearing and repeating, the New Amsterdam School of Language has a few rooms full of parrots and illustrations of what the parrots are repeating incessantly. It would be a very nice system if not for one dumb parrot that, sadly, has maimed a native generation for years to come. &lt;br /&gt;
&lt;br /&gt;
For obvious reasons we cannot quote the natives.&lt;br /&gt;
:''Article by Anonymous''&lt;br /&gt;
&lt;br /&gt;
== Protestant Shartak ==&lt;br /&gt;
The MG has obtained an exclusive transcript of one of Lutheran's numerous failed attempts to convert the locals. We present it here for your edification and enjoyment. Actually, just the latter. If anyone actually finds this edifying, let us know and we'll put you out of your misery (for a small fee, of course). This transcript was obtained from the good man Cannabis Lupus. &lt;br /&gt;
&lt;br /&gt;
:L: You need to worship Christ to save your soul.&lt;br /&gt;
:N: What's a soul?&lt;br /&gt;
:L: The essence of your personality.&lt;br /&gt;
:N: What do I need to save it from?&lt;br /&gt;
:L: Hell.&lt;br /&gt;
:N: What's that?&lt;br /&gt;
:L: Where unbelievers go when they die. It's a horrible, painful, fiery place.&lt;br /&gt;
:N: Ouch. How do I avoid it?&lt;br /&gt;
:L: Believe in Christ, the savior.&lt;br /&gt;
:N: How can he help?&lt;br /&gt;
:L: He loves everyone.&lt;br /&gt;
:N: So I need to love him or my personality will burn when I die?&lt;br /&gt;
:L: Of course. But you can also go to Hell for being bad.&lt;br /&gt;
:N: How does he know if you're bad?&lt;br /&gt;
:L: He knows what you do and watches all of us.&lt;br /&gt;
:N: Even in the bathroom?&lt;br /&gt;
:L: Of course, he watches everywhere.&lt;br /&gt;
:N: Ewww.&lt;br /&gt;
:L: No, not like that. He just watches you to make sure you're being absolutely good in accordance with His wishes.&lt;br /&gt;
:N: Sounds like a mean pervert.&lt;br /&gt;
:L: No He's not. He loves everyone.&lt;br /&gt;
:N: But those who don't love him fry?&lt;br /&gt;
:L: Exactly.&lt;br /&gt;
:N: So he hates them?&lt;br /&gt;
:L: No, he loves them too.&lt;br /&gt;
:N: Then why does he condemn them to such suffering?&lt;br /&gt;
:L: For their own good.&lt;br /&gt;
:N: Why is it good for them?&lt;br /&gt;
:L: Well, they'll learn to love him there and repent their past mistakes.&lt;br /&gt;
:N: So you can get out of hell?&lt;br /&gt;
:L: Of course not, otherwise there would be no point.&lt;br /&gt;
:N: Then why should they repent?&lt;br /&gt;
:L: To gain respect in His eyes.&lt;br /&gt;
:N: But he won't let them out?&lt;br /&gt;
:L: No.&lt;br /&gt;
:N: So what use is the respect?&lt;br /&gt;
:L: It's our goal.&lt;br /&gt;
:N: Not mine. What happens if I'm good?&lt;br /&gt;
:L: You go to Heaven.&lt;br /&gt;
:N: What happens there?&lt;br /&gt;
:L: You live out eternity in the glory of God.&lt;br /&gt;
:N: Which means?&lt;br /&gt;
:L: You have lots of fun.&lt;br /&gt;
:N: What sort?&lt;br /&gt;
:L: It's just a nice place.&lt;br /&gt;
:N: You mean you don't know?&lt;br /&gt;
:L: It just means being with God.&lt;br /&gt;
:N: The same guy who orders people to get fried?&lt;br /&gt;
:L: Yes.&lt;br /&gt;
:N: He doesn't sound very pleasant.&lt;br /&gt;
:L: Of course He is. He's God.&lt;br /&gt;
:N: So?&lt;br /&gt;
:L: God is great.&lt;br /&gt;
:N: Why does that make heaven fun?&lt;br /&gt;
:L: You're meant to be living as one with God.&lt;br /&gt;
:N: ....&lt;br /&gt;
:L: You find your happiness in that, you don't just have fun.&lt;br /&gt;
:N: So you don't, per se, have fun?&lt;br /&gt;
:L: Of course not. You glory in living in righteousness with Him.&lt;br /&gt;
:N: The guy who orders people fried?&lt;br /&gt;
:L: He who is Righteous, yes.&lt;br /&gt;
:N: Of course, him. You know, I think I'm going to leave now.&lt;br /&gt;
:L: Go with God.&lt;br /&gt;
:N: I hope not.&lt;br /&gt;
:''Article by Enoch the Watcher''&lt;br /&gt;
&lt;br /&gt;
== Pollution in York ==&lt;br /&gt;
Shartak's own dictatorship, York - ruled by tyrants Adolf Kjendlie, Sir Serious Robin, Lutheran the Persecuted and a couple of other assorted lunatics - is having serious waste management issues. &lt;br /&gt;
&lt;br /&gt;
Witnesses of York have described it as &amp;quot;A war zone1!&amp;quot; although this has yet to be verified by the most benevolent Pope, as his word is final, of course. In respect to the Glorious Roman Catholic Religion, we'd like to digress for a moment to warn you about the dangers of Protestantism. First of all, if you're a protestant, there are 1179 people on the island of Shartak who want to stone you. You're outnumbered about 131/1, so good luck with that. There is no second of all.&lt;br /&gt;
&lt;br /&gt;
Back on topic. Apparently, someone has found out that displacement of soil allows for an odd thing they call a &amp;quot;hole.&amp;quot; Holes can now be found anywhere on the &amp;quot;ground&amp;quot; provided there's isn't a covering of water, rock, swamp, or hut. We'll have more on digging and how incredible it is in another article, another time. &lt;br /&gt;
&lt;br /&gt;
These holes are naturally being filled up again, although sometimes one has excess luggage which one must dispose of. Dropping it where you stand as was once the normal way to dump trash is now an affront to logic. Many have began burying their wastes in and around York, with the Great Mercenary's Guild (us!!) leading the fight. Empty bottles, poison darts to prick the fingers of the unsuspecting shovelless, salt water labeled as wine... the list goes on. &lt;br /&gt;
&lt;br /&gt;
What has this done to York? &lt;br /&gt;
We asked this question to an innocent bystander right before he was cut down by the corrupt Sammo of York for the simple fact that he had arrived on the island as a slave on a pirate ship. Our question remains unanswered. &lt;br /&gt;
&lt;br /&gt;
We can only hope to irreversibly pollute the lands in and around York so that the citizens will be forced to emigrate to greener pastures, such as Durham or Derby. It's much better over there, they don't cut down traders on sight. &lt;br /&gt;
&lt;br /&gt;
Sir Serious Robin is quoted as saying &amp;quot;Mass murder? I assure you we never for a moment had such things in mind. I only thought we would eliminate Pirates from positions of trade and government, and that was all. But don't forget that the Pirates carried on a terrific campaign against us too, all over the island.&amp;quot;&lt;br /&gt;
:''Quote Translated from German''&lt;br /&gt;
:''Article by Anonymous''&lt;br /&gt;
&lt;br /&gt;
== Tomorrow in Technology and Religion ==&lt;br /&gt;
One of the island's most unique inhabitants is its first itinerant preacher, Reg Llama of Brixton. Reg was an ordinary llama working in the British film industry until a terrible accident with a spotlight, a glass of soda, and the 1/21st Royal North British Fusiliers Regiment put him in the hospital for a month.&lt;br /&gt;
&lt;br /&gt;
While he was slowly learning to use his left buttock again, he had a religious encounter with what he termed an angel (but everyone else termed a &amp;quot;big-screen teevee&amp;quot;). God, he immediately realized, was immanent in all of Creation, and spoke with a southern accent from all types of technological devices.&lt;br /&gt;
&lt;br /&gt;
Reg immediately tried to bring this epiphany to his fellow llamas, but, sadly, they only spoke Quechua and thought he was trying to proposition them. After an altercation with a Venezuelan Red Llama and a disastrous attempt to faith-heal an Ecuadorian Mountain Llama by hitting it in the head (Benny Hinn style) with a Nintendo DS, Reg was forced to flee the UK one step ahead of the police and animal control.&lt;br /&gt;
&lt;br /&gt;
After a tortuous (for his fellow passengers) voyage, Reg arrived on Shartak. He's quite happy here, since he doesn't get killed much more than anyone else and, because of the prevalence of GPS devices, thinks that they island is full of people with similar beliefs in the redemptive power of technology. As delusions go, it's relatively harmless...but we still advise all readers to avoid his attempts to faith-heal you.&lt;br /&gt;
:''Article by Enoch the Watcher''&lt;br /&gt;
&lt;br /&gt;
== Memorable Quotes == &lt;br /&gt;
This Edition's Famous Quotes: &amp;quot;NO YORK FOR YOU!&amp;quot; - Kjendlie&lt;br /&gt;
&amp;quot;We will surrender when we win! NEVER!&amp;quot; - Sir Serious Robin&lt;br /&gt;
:''Note: Not actual quotes.'' &lt;br /&gt;
&lt;br /&gt;
== Ads ==&lt;br /&gt;
[[Image:Stfu.gif]]&lt;br /&gt;
:The island's newest and greatest college: Shartak Technical and Financial University!&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Stfu.gif&amp;diff=13419</id>
		<title>File:Stfu.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Stfu.gif&amp;diff=13419"/>
		<updated>2007-03-27T16:09:44Z</updated>

		<summary type="html">&lt;p&gt;Erados: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Cutlass_Chronicle&amp;diff=13418</id>
		<title>The Cutlass Chronicle</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Cutlass_Chronicle&amp;diff=13418"/>
		<updated>2007-03-27T16:03:40Z</updated>

		<summary type="html">&lt;p&gt;Erados: /* Contact Us */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Cutlass Chronicle==&lt;br /&gt;
The Cutlass Chronicle is Shartak's better-than-premier newspaper, predating our rivals by negative months and stripping them regularly. Although based somewhere, we aim to bring you detailed and biased coverage of every stupid event across the island, to make sure your finger is firmly on the racing pulse of Shartak stupidity. We do not encourage letters to the editor, submissions from freelance reporters, and banners (or requests for banners) from those wishing to advertise. Leave us alone, silly pigs. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #eee; border: solid 1px #ccc; margin: 3px; padding: 3px&amp;quot;&lt;br /&gt;
|''This isn't just a weekly zine, we're much too lazy to pump one out every week. We also do not steal layouts from the Yorkman.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Read The Cutlass Chronicle===&lt;br /&gt;
Go away.&lt;br /&gt;
&lt;br /&gt;
===Contact Us===&lt;br /&gt;
Don't.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying| ]]&lt;br /&gt;
&lt;br /&gt;
=== Corroborators === &lt;br /&gt;
:Alice&lt;br /&gt;
:Alpaca&lt;br /&gt;
:Oscar Z. Acosta&lt;br /&gt;
:Jeff La Rose&lt;br /&gt;
:Not Tom Failur (It is really)&lt;br /&gt;
:March of the Pole&lt;br /&gt;
:The Mysterious Stranger&lt;br /&gt;
:Inactive Kitten Huffer&lt;br /&gt;
:Enoch the Watcher&lt;br /&gt;
:Chupa Cabra/The Pope&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Cutlass_Chronicle&amp;diff=13417</id>
		<title>The Cutlass Chronicle</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Cutlass_Chronicle&amp;diff=13417"/>
		<updated>2007-03-27T15:58:55Z</updated>

		<summary type="html">&lt;p&gt;Erados: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Cutlass Chronicle==&lt;br /&gt;
The Cutlass Chronicle is Shartak's better-than-premier newspaper, predating our rivals by negative months and stripping them regularly. Although based somewhere, we aim to bring you detailed and biased coverage of every stupid event across the island, to make sure your finger is firmly on the racing pulse of Shartak stupidity. We do not encourage letters to the editor, submissions from freelance reporters, and banners (or requests for banners) from those wishing to advertise. Leave us alone, silly pigs. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #eee; border: solid 1px #ccc; margin: 3px; padding: 3px&amp;quot;&lt;br /&gt;
|''This isn't just a weekly zine, we're much too lazy to pump one out every week. We also do not steal layouts from the Yorkman.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Read The Cutlass Chronicle===&lt;br /&gt;
Go away.&lt;br /&gt;
&lt;br /&gt;
===Contact Us===&lt;br /&gt;
Don't.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying| ]]&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:The_Yorkman/Issue_015&amp;diff=12838</id>
		<title>Talk:The Yorkman/Issue 015</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:The_Yorkman/Issue_015&amp;diff=12838"/>
		<updated>2007-02-20T20:15:09Z</updated>

		<summary type="html">&lt;p&gt;Erados: /* Fighting Continues in York */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Discussion==&lt;br /&gt;
Discuss the articles in this issue here.  Although, be nice, or we may be forced to liberally splatter your comments with asterisks!&lt;br /&gt;
&lt;br /&gt;
===Fighting Continues in York===&lt;br /&gt;
&lt;br /&gt;
Nighter offered the opportunity to turn against the Mercenaries' Guild and join the Colonial Police. The alternative was for Nighter to no longer prevent Serious Sam of the 1st Colonial Militia to kill the bank manager of the Imperial bank (on the assumption that the Imperials and the non-combatant bank are in cahoots). This would prevent the CP being seen murdering a Yorkman. Here is the text:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
Nighter&lt;br /&gt;
Posts: 18&lt;br /&gt;
Thoughts? on: February 14th, 2007, 6:39pm &lt;br /&gt;
 &lt;br /&gt;
What do you think of the offer of defending instead of attacking? I know you guys are just in this for the fun so don't you think it would be more fun to have Allies and defend York rather than attacking it. I know that the MG have no respect for you lot (I know this for a fact) so why help them in their cause when you would gain so much more by defending York.&lt;br /&gt;
&lt;br /&gt;
Serious Sam is ready to destroy the banks and I can't keep him back much longer. It's way more fun attacking MG in real time (which we do) than randomly sitting around wasting AP trying to kill the CP. Also most of the MG are from different towsn so you get more experience killing them than killing Yorkers anyway.&lt;br /&gt;
&lt;br /&gt;
York would be a more fun place to be with you lot in it in a peacefull way rather then all this crap all the time.&lt;br /&gt;
&lt;br /&gt;
I keep trying to convince you becuase I think you lot are funny as f*** and it would be more fun to be on the same side in this. We could really p*** off the MG (even more so than they are now) and have a laugh doing it.&lt;br /&gt;
&lt;br /&gt;
If you decide to go with this, we really need ALL of you to be in on it so if you do then PM them in private or something, let me know and I'll handle the rest of the York groups so they will leave you alone. Sound fair? &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Imperials discussed this proposal privately and dismissed it. Better to fail and die with the Guild, than sit in the first circle of hell as traitors, and, worse, as collaborators with the Colonial Police. &lt;br /&gt;
&lt;br /&gt;
We have offered Nighter, who is a decent chap, the chance to join the Imperials and turn away from the tyranny of the Colonial Police, but he has refused to answer us.&lt;br /&gt;
&lt;br /&gt;
But more fundamentally, once again we see that there is no difference between the CP and their allies, and that the CP will procure the deaths of non-combatants if it suits their purposes. The bank has now closed in York - which proves it is safer to do business in native villages than under the yolk of the fanatic junta in York. - [[FirstAmongstDaves]]&lt;br /&gt;
&lt;br /&gt;
* Why is this continuously being referred to as an invasion?  Who is attempting to invade York?  This is simply a massacre. --[[User:Archer|Archer]] 04:36, 20 February 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:a) Out of respect for the MG, as calling it a massacre would imply that they were killing large numbers of civilians, which they have consistently denied.&lt;br /&gt;
:b) Invasions are traditional. --[[User:The Yorkman|The Yorkman]] 11:16, 20 February 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the CP have done is slander the Imperials and now they try to buy them to their side. - [[User:Erados|'''&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;The Malice&amp;lt;/font&amp;gt;''']]&amp;lt;sup&amp;gt;[[Mercenary's Guild|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;MG&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 20:15, 20 February 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Derby Derby Begins===&lt;br /&gt;
===The Evolution of War===&lt;br /&gt;
&lt;br /&gt;
What is this? The Royal Expedition speaking of war? Can anyone recall the last time that august clan was relevant? We may as well be lectured to by a stegosaurus on the intricacies of mammal reproduction: they speak on something they no longer understand, and which has lead to their imminent extinction. - [[FirstAmongstDaves]]&lt;br /&gt;
&lt;br /&gt;
We were there during the last invasion, and I'm there during this one.  If I see you around, you're a dead man, Daves :) -- LessThanLethal, 12:00, 20 February 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Unsung Heroes===&lt;br /&gt;
===Newsbites===&lt;br /&gt;
====Derby Evening Press Launches====&lt;br /&gt;
====To The Soapboxes!====&lt;br /&gt;
Long live [[The Shartak Communist Party]]! Kill the [[Shartak Anti-Communists|SACS]]! -[[User:Che|Che, slayer of Arminius.]]&lt;br /&gt;
&lt;br /&gt;
Behave, now.  --[[User:The Yorkman|The Yorkman]] 11:18, 20 February 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Shipwreck Crime on the Rise====&lt;br /&gt;
====Indie Music Promoter Launches====&lt;br /&gt;
===Ads===&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:The_Yorkman/Issue_012&amp;diff=12396</id>
		<title>Talk:The Yorkman/Issue 012</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:The_Yorkman/Issue_012&amp;diff=12396"/>
		<updated>2007-01-29T20:26:17Z</updated>

		<summary type="html">&lt;p&gt;Erados: /* Nationalists Announce Campaign of ‘Targeted Violence’ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Discussion==&lt;br /&gt;
Discuss the articles in this issue here.  Although, be nice, or we may be forced to liberally splatter your comments with asterisks!&lt;br /&gt;
&lt;br /&gt;
==Guild Launches New Assault==&lt;br /&gt;
==Headhunters Surprise Everybody==&lt;br /&gt;
&lt;br /&gt;
Well, I don't know which sources informed you about the mythological background of the contest and maybe you describe it not as sophisticated as it is, but in a whole we are very content. Thank you. -Jesus, 28 Jan.&lt;br /&gt;
&lt;br /&gt;
It's possible we lost something in the translation. --[[User:The Yorkman|The Yorkman]] 17:46, 29 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Nationalists Announce Campaign of ‘Targeted Violence’==&lt;br /&gt;
&lt;br /&gt;
I'd like to make an addition to this article, with regards to myself. I'm a pirate, member of the Jolly Roger Gang and the Gentlemen Pirate Society, yet I am also a Healer Of Shartak and have worked in Durham many times, including during the Headhunt. Yet, despite my healing and trading presence in Durham, Hale shot me dead for no reason other than my home camp. Why did you do it man? The Healers are talking about banning you from services. [[User:Rozen|Rozen]]&lt;br /&gt;
: The Mercenary's Guild stands firmly on the side of the Pistoleers in this, and as soon as we are done in York we will aid their defense of Durham. - [[User:Erados|'''&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;The Malice&amp;lt;/font&amp;gt;''']]&amp;lt;sup&amp;gt;[[Mercenary's Guild|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;MG&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 20:26, 29 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Interview – Eliza Bellamy, Proprietor of the York Dating Agency==&lt;br /&gt;
==Newsbites==&lt;br /&gt;
===Pirates Hunt Rare Bears on Mt Shartak===&lt;br /&gt;
===Violence Continues in Raktam===&lt;br /&gt;
===Community Leaders criticise “Irresponsible Digging”===&lt;br /&gt;
===Giant Squid Sighted Near Wreck===&lt;br /&gt;
==Ads==&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Yorkman/Violence_Campaign&amp;diff=12395</id>
		<title>The Yorkman/Violence Campaign</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Yorkman/Violence_Campaign&amp;diff=12395"/>
		<updated>2007-01-29T20:23:32Z</updated>

		<summary type="html">&lt;p&gt;Erados: /* The Derby Hospitallers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pledge title.jpg]]&lt;br /&gt;
&lt;br /&gt;
Once again, York has become a battlefield, a pawn in the games of those who seek to control the destiny of our land.  Once again, killers run through our streets, murdering at will.  Once again, York is not safe.  The Yorkman team are calling for an end to the violence against civilians and bystanders during conflicts in our city.  We urge all groups to pledge their support for a safe York, by signing this page and agreeing not to target innocents.&lt;br /&gt;
&lt;br /&gt;
=Signatories=&lt;br /&gt;
==The Yorkman Team==&lt;br /&gt;
Well, we couldn't not sign it, could we?  Henceforth, the Yorkman Team promise that no civilians will be harmed in the pursuit of our group's business.  Our commitment to nonviolence is total, and we will stand by that commitment to the end.  -- [[User:The Yorkman|The Yorkman]] 21:20, 28 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Derby Hospitallers==&lt;br /&gt;
Assuming ratification by the Consuls, the Derby Hospitallers agree not to attack bystanders during this conflict. [[User:Black Joe|James Barnes]]&lt;br /&gt;
&lt;br /&gt;
==The [[Mercenary's Guild]]==&lt;br /&gt;
The MG will agree to this, we've decided on this when we started the hit. There is some confusion as who is considered civilians, however... we consider those who are not part of some militia or guerilla strike force to be civilians. People who stay out of it. Posing your questions and stating your views is perfectly alright, we're not Nazis... but if you attack us, or have attacked us heavily, we will still kill you. You cannot poke a tiger with a stick and not expect it to eat your face. The only civilian we have murdered has been Rod Wang, and, as all can see by his underworld record, this man was an incredibly efficient anti-Mercenary power in York, alone killing as many mercenaries as all other civilians together. We'd recruit him if he wasn't so busy trying to shoot us. - [[User:Erados|'''&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;The Malice&amp;lt;/font&amp;gt;''']]&amp;lt;sup&amp;gt;[[Mercenary's Guild|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;MG&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 20:23, 29 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{IdentifyFriendOrFoe}}&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Mercenary%27s_Guild&amp;diff=12309</id>
		<title>Mercenary's Guild</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Mercenary%27s_Guild&amp;diff=12309"/>
		<updated>2007-01-23T13:47:39Z</updated>

		<summary type="html">&lt;p&gt;Erados: Updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Mercenary's Guild|&lt;br /&gt;
clan_image=[[image:gold2.gif]]|&lt;br /&gt;
official_id=14|&lt;br /&gt;
open_to=outsiders|&lt;br /&gt;
clan_leaders={{profile|1728|The Malice}}, {{profile|1327|Tom Failur}}, {{profile|1755|HVLD}}, and {{profile|5255|Endzone}}|&lt;br /&gt;
clan_membership=20+|&lt;br /&gt;
clan_goals=General moneymaking, Disruption of Corrupt Authority|&lt;br /&gt;
clan_recruit=Any and all mercenaries ready to do whatever it takes to make quick cash.|&lt;br /&gt;
clan_contact=Look to the bottom of this document for more information on contacting us.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
===Step Right Up, There's Plenty of Death for Everyone!===&lt;br /&gt;
Someone pissing all over your hut's front lawn? Is someone smart-mouthing the trader? Are you an animal rights activist who's tired of seeing the trader's dogs mercilessly cut down? Is there an elephant attacking your loved one? Is there a hut that needs freeing? Is there a parrot kicking your ass while you wander drunk in the jungle? Do you need a project sabotaged? Well, you came to the right place. &lt;br /&gt;
&lt;br /&gt;
To put it simply, the Mercenary's Guild is an open group for mercenaries traveling together in a small band doing both good and evil deeds in exchange for gold.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
	Back in the day, The Malice was a kind-hearted man. He came over to Shartak with a batch of survivors who ended up founding Durham. Soon it turned out that there was to be a road connecting the settlements of York and Durham. The Malice set out to help with the road-building when he noticed that a large amount of people appeared to be identical! How odd! He killed one and so started his serial-killing days, dashing onto the road and killing those who worked on it. Eventually, The Malice gained his current nickname - because he was a Malice.&lt;br /&gt;
&lt;br /&gt;
A few days after he started killing those on the road, he noticed someone named Wojciech who shared his ideals. Wojciech turned out to be a friend of The Malice from long ago, so they joined together once more and united efforts against the road. They smashed roadmarkers, obliterated directions carved on trees, and urinated on the road in a (relatively futile) attempt to have it grow back. Although belatedly, the road was finished despite the efforts of the two, and they found themselves without anything to do. After twiddling their thumbs a bit, they decided to call a truce with the highwaymen and entered the settlement of York - ironically, The Malice got a bit lost on the way there even though he was following a road. York appeared to be under attack from Pirates and Native villagers alike so the two fought side by side with their old enemies against a new, more coordinated force. When they had a super-secret meeting in the middle of a packed Armoury, someone mysteriously over-heard their plans of sneaking into the jungle and killing random people and asked to join their group. &lt;br /&gt;
&lt;br /&gt;
After a few more days, the trio decided to just stay in York a bit longer, get refreshed, and become full-time mercenaries instead of pillaging bandits. A few hours later and they decided to just make it formal, so the first Mercenary's Guild of Shartak was created.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
&lt;br /&gt;
The Mercenaries have no goals in particular. They fight evil and good alike and there are only a few things they shy away from doing. They stay together in a close-knit group of friends and go where they want until someone hires them to do a job - in exchange for gold, of course. Lots of pretty shining gold. &lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
*'''Sunday, May 14th''' - Mercenary's Guild founded by Wojciech and The Malice.&lt;br /&gt;
: Bounty list set up by Tom Failur.&lt;br /&gt;
*'''Monday, May 15th''' - Mercenary's Guild TWO DAYS OLD and SIX members, with a seventh on the way! Rejoice! &lt;br /&gt;
: Forum set up.&lt;br /&gt;
*'''Sunday, May 21st''' - The Mercenary's Guild declares war on the Shadow League due to illiterate insults found carved in the side of a wall.&lt;br /&gt;
*'''Monday, September 4th''' - The Mercenary's Guild back in action after a long period of inactivity due to leadership being on vacation. Roll call is currently being performed and it may take a few more days until we can fully resume operations.&lt;br /&gt;
*'''Mid-September''' - The MG appears to be fully operational again, and we're attacking York as part of a contract, obviously.&lt;br /&gt;
*'''Late November''' - Opium Den established, conclusion that this news section is pointless has been reached.&lt;br /&gt;
*'''Recently''' - Expect mass reform of the MG, not neccesarily to impose a better impression.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
Our current mission is to protect Durham at all costs from the onslaught of natives and enemies. Temporary truces have been formed with former rivals, and the MG now fights alongside their old enemies. &lt;br /&gt;
&lt;br /&gt;
== Payment Plans ==&lt;br /&gt;
&lt;br /&gt;
* As we can't trust everyone, we can refuse service to whomever we wish for whatever reason we wish.&lt;br /&gt;
* We will need gold paid before the deed (half or less) if the mission is incredibly dangerous or if we simply don't trust you - along with the remainder of the gold after the mission is completed successfully. &lt;br /&gt;
* People who do not cough up will be killed on sight until payment is made.&lt;br /&gt;
* A meeting place will have to be arranged for the payment. This can be done before or after the deed.&lt;br /&gt;
* Jobs far from where the MG is currently (for example, if you want them to fight at Derby and they're at York) will make the price increase.&lt;br /&gt;
* The paid gold will be divided equally amongst the members (the ones active in the job, of course). When the number of gold does not divide equally the leftover amount will be given to the mercenary who did the most work - for example, if the job was to kill a group of survivors, and everyone killed one and one person killed two, the leftover gold will be given to that person, although everyone else will get a reward too. Mercenaries who repeatedly do nothing will have their share of gold revoked until they work for a living.&lt;br /&gt;
&lt;br /&gt;
== Do's and Dont's ==&lt;br /&gt;
&lt;br /&gt;
'''The MG does not shy away from much, but there are a few things it will not do:'''&lt;br /&gt;
&lt;br /&gt;
*The Mercenary's Guild will not zerg or use multiple characters owned by one person to complete its &lt;br /&gt;
goals. &lt;br /&gt;
*The Mercenary's Guild will not attack its own for any reason, paid or not.&lt;br /&gt;
*The Mercenary's Guild will not... Well, that's pretty much it. Ain't that somethin'?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The list of things we DO do (ha!) is much, much longer. If you've got a question on whether a job is too tough for us, just give us a shout on our discussion page. I won't list them all here, because there's unique jobs for every occasion.'''&lt;br /&gt;
&lt;br /&gt;
''''Note: We don't care about politics. If someone asks us to kill somebody, we don't ask why. We ask how much he can offer. We are also 100% confidential. Terms of any deal won't be given out to any third party, no matter the circumstances.''''&lt;br /&gt;
&lt;br /&gt;
== Members and Nonmembers ==&lt;br /&gt;
Our member list is private at the moment.&lt;br /&gt;
&lt;br /&gt;
Imposters: Mexkrax, http://www.shartak.com/profile.cgi?id=1777, who should be killed on sight by any Mercenary's Guild. Although banished now, he paraded openly as a mercenary for many weeks, killing mercenaries in his path, and due to an error in the payroll system, there was no way to kick him out.&lt;br /&gt;
&lt;br /&gt;
==Benefits==&lt;br /&gt;
As a full-fledged, legal guild on the lovely island of Shartak, we offer various benefits to working with us. Full dental, for example. A member-only Opium Den. Opening soon is a member-only Brothel. We are an EOE, povided you're not a native because you all look the same to us outsider folk.&lt;br /&gt;
&lt;br /&gt;
See our discussion page for mad advertising goodness.&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
Any Mercenary In-game&lt;br /&gt;
&lt;br /&gt;
Erados, HVLD, Endzone, or Tom Failur on the [http://forum.shartak.com/ Shartak forums].&lt;br /&gt;
&lt;br /&gt;
[http://forum.shartak.com/index.php/topic,40.0.html The MG's page on the Shartak Forums.]&lt;br /&gt;
&lt;br /&gt;
Most of all, though - [http://mercenarysguild.proboards91.com/index.cgi? Our Guildhouse]&lt;br /&gt;
&lt;br /&gt;
We are always looking for more mercenaries.&lt;br /&gt;
&lt;br /&gt;
== And Now For Something Completely Different: ==&lt;br /&gt;
&lt;br /&gt;
[[Image:holyhell.png]]&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Mercenary%27s_Guild&amp;diff=12295</id>
		<title>Mercenary's Guild</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Mercenary%27s_Guild&amp;diff=12295"/>
		<updated>2007-01-22T03:05:41Z</updated>

		<summary type="html">&lt;p&gt;Erados: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Mercenary's Guild|&lt;br /&gt;
clan_image=[[image:gold2.gif]]|&lt;br /&gt;
official_id=14|&lt;br /&gt;
open_to=outsiders|&lt;br /&gt;
clan_leaders={{profile|1728|The Malice}}, {{profile|1327|Tom Failur}}, and {{profile|1755|HVLD}}|&lt;br /&gt;
clan_membership=15+|&lt;br /&gt;
clan_goals=General moneymaking|&lt;br /&gt;
clan_recruit=Any and all mercenaries ready to do whatever it takes to make quick cash. No natives or zombies. We train!|&lt;br /&gt;
clan_contact=Look to the bottom of this document for more information on contacting us.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
===Step Right Up, There's Plenty of Death for Everyone!===&lt;br /&gt;
Someone pissing all over your hut's front lawn? Is someone smart-mouthing the trader? Are you an animal rights activist who's tired of seeing the trader's dogs mercilessly cut down? Is there an elephant attacking your loved one? Is there a hut that needs freeing? Is there a parrot kicking your ass while you wander drunk in the jungle? Do you need a project sabotaged? Well, you came to the right place. &lt;br /&gt;
&lt;br /&gt;
To put it simply, the Mercenary's Guild is an open group for mercenaries traveling together in a small band doing both good and evil deeds in exchange for gold.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
	Back in the day, The Malice was a kind-hearted man. He came over to Shartak with a batch of survivors who ended up founding Durham. Soon it turned out that there was to be a road connecting the settlements of York and Durham. The Malice set out to help with the road-building when he noticed that a large amount of people appeared to be identical! How odd! He killed one and so started his serial-killing days, dashing onto the road and killing those who worked on it. Eventually, The Malice gained his current nickname - because he was a Malice.&lt;br /&gt;
&lt;br /&gt;
A few days after he started killing those on the road, he noticed someone named Wojciech who shared his ideals. Wojciech turned out to be a friend of The Malice from long ago, so they joined together once more and united efforts against the road. They smashed roadmarkers, obliterated directions carved on trees, and urinated on the road in a (relatively futile) attempt to have it grow back. Although belatedly, the road was finished despite the efforts of the two, and they found themselves without anything to do. After twiddling their thumbs a bit, they decided to call a truce with the highwaymen and entered the settlement of York - ironically, The Malice got a bit lost on the way there even though he was following a road. York appeared to be under attack from Pirates and Native villagers alike so the two fought side by side with their old enemies against a new, more coordinated force. When they had a super-secret meeting in the middle of a packed Armoury, someone mysteriously over-heard their plans of sneaking into the jungle and killing random people and asked to join their group. &lt;br /&gt;
&lt;br /&gt;
After a few more days, the trio decided to just stay in York a bit longer, get refreshed, and become full-time mercenaries instead of pillaging bandits. A few hours later and they decided to just make it formal, so the first Mercenary's Guild of Shartak was created.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
&lt;br /&gt;
The Mercenaries have no goals in particular. They fight evil and good alike and there are only a few things they shy away from doing. They stay together in a close-knit group of friends and go where they want until someone hires them to do a job - in exchange for gold, of course. Lots of pretty shining gold. &lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
*'''Sunday, May 14th''' - Mercenary's Guild founded by Wojciech and The Malice.&lt;br /&gt;
: Bounty list set up by Tom Failur.&lt;br /&gt;
*'''Monday, May 15th''' - Mercenary's Guild TWO DAYS OLD and SIX members, with a seventh on the way! Rejoice! &lt;br /&gt;
: Forum set up.&lt;br /&gt;
*'''Sunday, May 21st''' - The Mercenary's Guild declares war on the Shadow League due to illiterate insults found carved in the side of a wall.&lt;br /&gt;
*'''Monday, September 4th''' - The Mercenary's Guild back in action after a long period of inactivity due to leadership being on vacation. Roll call is currently being performed and it may take a few more days until we can fully resume operations.&lt;br /&gt;
*'''Mid-September''' - The MG appears to be fully operational again, and we're attacking York as part of a contract, obviously.&lt;br /&gt;
*'''Late November''' - Opium Den established, conclusion that this news section is pointless has been reached.&lt;br /&gt;
*'''Recently''' - Expect mass reform of the MG, not neccesarily to impose a better impression.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
Our current mission is to protect Durham at all costs from the onslaught of natives and enemies. Temporary truces have been formed with former rivals, and the MG now fights alongside their old enemies. &lt;br /&gt;
&lt;br /&gt;
== Payment Plans ==&lt;br /&gt;
&lt;br /&gt;
* As we can't trust everyone, we can refuse service to whomever we wish for whatever reason we wish.&lt;br /&gt;
* We will need gold paid before the deed (half or less) if the mission is incredibly dangerous or if we simply don't trust you - along with the remainder of the gold after the mission is completed successfully. &lt;br /&gt;
* People who do not cough up will be killed on sight until payment is made.&lt;br /&gt;
* A meeting place will have to be arranged for the payment. This can be done before or after the deed.&lt;br /&gt;
* Jobs far from where the MG is currently (for example, if you want them to fight at Derby and they're at York) will make the price increase.&lt;br /&gt;
* The paid gold will be divided equally amongst the members (the ones active in the job, of course). When the number of gold does not divide equally the leftover amount will be given to the mercenary who did the most work - for example, if the job was to kill a group of survivors, and everyone killed one and one person killed two, the leftover gold will be given to that person, although everyone else will get a reward too. Mercenaries who repeatedly do nothing will have their share of gold revoked until they work for a living.&lt;br /&gt;
&lt;br /&gt;
== Do's and Dont's ==&lt;br /&gt;
&lt;br /&gt;
'''The MG does not shy away from much, but there are a few things it will not do:'''&lt;br /&gt;
&lt;br /&gt;
*The Mercenary's Guild will not zerg or use multiple characters owned by one person to complete its &lt;br /&gt;
goals. &lt;br /&gt;
*The Mercenary's Guild will not attack its own for any reason, paid or not.&lt;br /&gt;
*The Mercenary's Guild will not... Well, that's pretty much it. Ain't that somethin'?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The list of things we DO do (ha!) is much, much longer. If you've got a question on whether a job is too tough for us, just give us a shout on our discussion page. I won't list them all here, because there's unique jobs for every occasion.'''&lt;br /&gt;
&lt;br /&gt;
''''Note: We don't care about politics. If someone asks us to kill somebody, we don't ask why. We ask how much he can offer. We are also 100% confidential. Terms of any deal won't be given out to any third party, no matter the circumstances.''''&lt;br /&gt;
&lt;br /&gt;
== Members and Nonmembers ==&lt;br /&gt;
Our member list is private at the moment.&lt;br /&gt;
&lt;br /&gt;
Imposters: Mexkrax, http://www.shartak.com/profile.cgi?id=1777, who should be killed on sight by any Mercenary's Guild. Although banished now, he paraded openly as a mercenary for many weeks, killing mercenaries in his path, and due to an error in the payroll system, there was no way to kick him out.&lt;br /&gt;
&lt;br /&gt;
==Benefits==&lt;br /&gt;
As a full-fledged, legal guild on the lovely island of Shartak, we offer various benefits to working with us. Full dental, for example. A member-only Opium Den. Opening soon is a member-only Brothel. We are an EOE, povided you're not a native because you all look the same to us outsider folk.&lt;br /&gt;
&lt;br /&gt;
See our discussion page for mad advertising goodness.&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
The Malice, HVLD, or Tom Failur in-game.&lt;br /&gt;
&lt;br /&gt;
Erados, HVLD, or Tom Failur on the [http://forum.shartak.com/ Shartak forums].&lt;br /&gt;
&lt;br /&gt;
[http://forum.shartak.com/index.php/topic,40.0.html The MG's page on the Shartak Forums.]&lt;br /&gt;
&lt;br /&gt;
Most of all, though - [http://mercenarysguild.proboards91.com/index.cgi? Our Guildhouse]&lt;br /&gt;
&lt;br /&gt;
We are always looking for more mercenaries.&lt;br /&gt;
&lt;br /&gt;
== And Now For Something Completely Different: ==&lt;br /&gt;
&lt;br /&gt;
[[Image:holyhell.png]]&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions:Items&amp;diff=12290</id>
		<title>Suggestions:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions:Items&amp;diff=12290"/>
		<updated>2007-01-22T01:33:28Z</updated>

		<summary type="html">&lt;p&gt;Erados: /* Use FAK on Others Text Change. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Suggestions header|page_type=Item}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Absinth ===&lt;br /&gt;
Could have a very low chance of being found, and would display as &amp;quot;Bottle of absinth&amp;quot; (in addition to the existing &amp;quot;Bottle of beer&amp;quot; and &amp;quot;Bottle of water&amp;quot;). Would result in a distortion of game display, showing some kind of living beings (native, outsiders or animals) as another kind (a native could be displayed as an outsider or an animal), causing the intoxicated character to attack people he wouldn't have attacked otherwise, or trying to role-play with an angry elephant. --[[User:Mad Robert|Mad Robert]] 03:53, 19 March 2006 (GMT)&lt;br /&gt;
*No reason to drink it then? --[[User:Grigoriy|Grigoriy]] 23:37, 19 March 2006 (GMT)&lt;br /&gt;
**I'm sure someone would drink it anyway. Could bring back some HP, of course... --[[User:Mad escription=A new, one-sRobert|Mad Robert]] 23:50, 19 March 2006 (GMT)&lt;br /&gt;
*The whole &amp;quot;distortion of game display&amp;quot; thing sounds too complicated. If it's a powerful enough hallucinogen, it could work as a teleporter to a random nearby location (&amp;quot;As the effects of the ''See tabsinthe wear off, you realize that you have moved to a different part of the jungle.&amp;quot;). But I think it'd be better theme-wise to introduce a plant native to the island with such an effect; also, these &amp;quot;strange herbs&amp;quot; would give outsiders something to confuse healing herbs with. &amp;amp;mdash; [[User:Elembis|Elembis]] 13:24, 21 May 2006 (BST)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spear ===&lt;br /&gt;
It could be the native warriors main weapon, give it a base damage of 3, same to hit as machete but it wouldn't cut through jungle -- [[User:Daylan|Daylan]] 11:02, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
*A spear for stabbing or a spear for throwing (i.e single use) ? --[[User:Simon|Simon]] 15:49, 25 February 2006 (GMT)&lt;br /&gt;
**I like the idea of a spear for stabbing. We have enough single use weapons in the game, already. What would make it so different from a blowgun, if it is throwable? Which brings up another question: With a weapon that deals 3 damage and is reusable, who will bother with a blowgun?--[[User:Wifey|Wifey]] 06:54, 29 March 2006 (BST)&lt;br /&gt;
*The machete is already better than the blowpipe if you've got the three melee upgrades, and the spear would represent a third melee weapon warriors like me would need to carry around (along with a knife for writing and a machete for chopping). I don't see a point, unless it's to compete with the heavy sword, in which case I'd recommend that the heavy sword be toned down. &amp;amp;mdash; [[User:Elembis|Elembis]] 13:32, 21 May 2006 (BST)&lt;br /&gt;
*I like the idea of having the spear become the second “super” weapon in shartak, rather than increasing its damage potential its accuracy could be raised instead so that instead of 20 it could be 30 percent yet still have the same damage base of 2 like the cutlass/machete, while having other stats same or similar to the heavy sword. that would pretty much solve all the problems mentioned above--[[User:A for anarchy|A for anarchy]] 04:29, 22 July 2006 (UTC)&lt;br /&gt;
*Spears and bow-and-arrow should be implemented for natives, to give them some unique weapons besides the blowpipe. (why would all natives use the machete, an outsider item?) Natives should be able to make their own arrows from wood found the jungle. Also, to promote use by each class of 'their' weapon, maybe natives using spear should get 45% accuracy, using machete they should get get 40%... and outsiders using spear get 40%, but using machete get 45%? [[User:Arminius|Arminius]] 00:08, 27 August 2006 (UTC)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Head-shrinking powder ===&lt;br /&gt;
This could be either a melee or area weapon used by natives.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
*What are the effects of it? Causes X HP of damage? Loss of AP? Loss of XP? Instant death? - [[User:Snarf|Snarf]]&lt;br /&gt;
**Could be used on a body to create a totem of some sort. This can then be placed in a square. People from the same village or settlement as the now shrunken head take twice as many AP to move through because of fear. Disintergrates after x number of people have moved through the square. {{unsigned|Hyper tyger|17:18, March 18, 2006 (BST) }}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Meat and Pelts ===&lt;br /&gt;
Heals 2 HP. Used by both outsiders and tribals. It appears in your inventory when you kill a beastie. [[User:Bungalow Bill|Bungalow Bill]]&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
*But you can only carry 200 pounds of meat back to your wagon. &amp;lt;nowiki&amp;gt;&amp;lt;/oregontrail&amp;gt;&amp;lt;/nowiki&amp;gt; --[[User:Lint|Lint]] 01:15, 13 February 2006 (GMT)&lt;br /&gt;
*Or you have to cook it, taking one AP and possibly a fire-lighting skill (who wants to eat raw monkey?).[[User:MorkaisChosen|MorkaisChosen]] 20:12, 20 February 2006 (GMT)&lt;br /&gt;
**Maybe you don't have to cook it but you get less HP and possibly lose HP to food poisoning. [DarkFerret]&lt;br /&gt;
*Or, to make it more, hm, tribal, you could need to bring it back to specific places in the village where it could be (instantaneously) cooked and used as a replenished &amp;quot;health pool&amp;quot; any player could use. You would still have the occasional berries to eat in the forest, but real meal would occure at a settlement. It would also provide a more efficient healing system (as currently, you roughly get to spend 50 AP to recover 4 or 5 HP, which makes death the most efficient way to restore your HP). -- Leaf&lt;br /&gt;
**''There is a large pot of stew cooking, it appears to be half full.''&lt;br /&gt;
***''You eat some and feel better. After a few spoonfuls you find your friend's pocket watch.'' [DarkFerret]&lt;br /&gt;
**Make it 1 HP per kg of meat (basing carcass size loosely on the animal's starting HP), and make each HP of carried meat fill 1 inventory space (and pretend preservation isn't a problem). Put an ever-boiling pot in each village (in a boring oudoor place; we could use more points of interest), and give people experience points whenever they contribute meat to any pot (more meat gives you more XP, and putting meat in the pot of your home village gives you extra (double?) XP). Omnipresent spices and palate differences could make food at Outsider villages inedible for Natives, and vice-versa. (Pirates ought to be able to eat from any pot, but for half the health benefit. Maybe they should even be able to eat meat raw.) Any non-meat added to the pot would simply disappear (and poison from poison berries would be broken up by the heat). This system would (1) encourage community, (2) increase realism (there's currently no realistic reason for a non-warrior to kill a non-threatening animal), and (3) provide another theme-fitting non-combat XP path. &amp;amp;mdash; [[User:Elembis|Elembis]] 15:41, 21 May 2006 (BST)&lt;br /&gt;
***As per Elembis. For example, a meat item could be eaten raw for 1HP per 1 inventory space, or returned to a cooking pot (imho only in native camps...). Drinking from a cooking pot could restore 2HP, until &amp;quot;The pot is currently empty&amp;quot;. Non-meat items could not be added to the cooking pot -- the game menu functionality would be limited by the user interface (for example, Add Meat to Cooking Pot doesn't appear or doesn't work until you have meat in inventory, and adds meat to the cooking pot when clicked). --[[User:Tycho44|Tycho44]] 21:37, 16 June 2006 (BST)&lt;br /&gt;
***We should keep in mind that eating from a pot should heal faster than searching for and applying herbs and kits, or else players in need of healing won't bother. (6 searches per FAK/herb means 7 AP per 5/10 HP healed for non-scavengers, so 2 HP per bowl of food should be fine.) Also, I think that pots should treat pirates like normal outsiders, that all camps should have pots (since outsiders are surely capable of cooking meat), that the item should be &amp;quot;piece of meat&amp;quot;, that the description for a square with a pot should read something like &amp;quot;There is a fire here with a large pot over it.&amp;quot;, and that the button should read &amp;quot;Add Meat to Pot&amp;quot; (or perhaps that feature should just be linked to the &amp;quot;meat&amp;quot; button in the inventory list). &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 22:20, 16 June 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
* From the new forum: All this bloodthirsty killing of endangered animals is fun, but the carcasss goes to waste. When killing an animal, I propose:&lt;br /&gt;
&lt;br /&gt;
1. we can take pelts. You'd need a knife or machete to do this though. A pelt can be sold at the trader's hut where it can be bought by others. &amp;quot;Trader Joe says, &amp;quot;Great, here's one gold coin for your large stag pelt.&amp;quot;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
2. we take meat. Again, you'd need a knife or machete. You can consume the meat for HPs, or sell it at a trader's hut where it can be bought by others. &amp;quot;You cook and eat an elephant carcass and gain 2 HP.&amp;quot; As for human meat: &amp;quot;You offer to trade one human carcass. The guard dog sniffs at it. Trader Sam recoils in horror. &amp;quot;Get that dead body out of my trading hut!&amp;quot; he yells.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The concerned environmentalist in me would not encourage a function by which we buy ansd sell tiger penises as aphrodisiacs, or elephant tusks for ivory. - [[FirstAmongstDaves]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Radio beacon/receiver ===&lt;br /&gt;
A radio beacon/receiver for outsiders to pinpoint specific locations of interest.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
*What's wrong with using the GPS co-ordinates of a specific location? - [[User:Snarf|Snarf]]&lt;br /&gt;
*Perhaps a way to have GPS waypoints or markers IN one own's GPS? --[[User:Wcervantes|Wcervantes]] 19:39, 16 February 2006 (GMT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Holy Scriptures ===&lt;br /&gt;
Used to convert Natives into Ousiders. Requires &amp;quot;Religious Devotion&amp;quot;. Most likely found around Outsider settlements --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
*Nobody wants to have a class change againt their will. -Grigoriy&lt;br /&gt;
*Noone wants to die against their will either, but it does happen ;-) Might be irritating, but also might be quite interesting. It would have to be possible both ways of course, natives to outsiders and outsiders to natives. Perhaps the outsiders can convert natives to outsiders with holy scriptures using the religious devotion skill and natives can convert outsiders to natives with a bottle of beer using the seduction skill! ;-) --[[User:Murk|Murk]] 12:28, 4 March 2006 (GMT)&lt;br /&gt;
*Class conversion gets awfully mucky, when you consider available skills. I would say that a better idea would be for use of Holy Scriptures on a native to prompt the natives with an invitation to change sides--without changing class. This would make them see outsiders by name, make natives anonymous, and cause them to show up on the map as &amp;quot;1 convert&amp;quot; to outsiders (as opposed to &amp;quot;1 native&amp;quot;) and as &amp;quot;1 traitor&amp;quot; to natives. Converting back would require a shaman with an equivalent skill (which can, of course, offer outsiders an opportunity to be accepted into native communities).&lt;br /&gt;
:Note, though, that I have no idea how difficult that would be to write in, given the existing code.--[[User:Wifey|Wifey]] 07:01, 29 March 2006 (BST)&lt;br /&gt;
*Such a feature would allow anyone to change class bath and forth at will by just using another of their characters of the appropriate class to effect the conversion, which makes classes virtually pointless.&lt;br /&gt;
*Class conversion sounds bad. Religion might be interesting, but this seems like a messy and unpleasant way to include it. &amp;amp;mdash; [[User:Elembis|Elembis]] 15:41, 21 May 2006 (BST)&lt;br /&gt;
*Historically, natives did occasonally convert to outsider ways, whether by force or by choice. And outsiders did occasionally &amp;quot;go native&amp;quot;. Rather than coercing someone to change, maybe make it a voluntary change. The change would go into effect upon purchasing a skill, at the usual cost for the next skill. For a native to become an outsider, he would have to take the skill &amp;quot;Convert&amp;quot;, with the prerequisites of Outsider Knowledge and Expert Language. For an outsider to become a native, he would have to buy the skill &amp;quot;Gone Native&amp;quot;, with the prerequisites of Native Knowledge and Expert Language. The character would then convert to the new matching class. A Villager becomes a Settler, and a Soldier becomes a Warrior, for example. [[User:Nosimplehiway|Nosimplehiway]]--[[User:Nosimplehiway|Nosimplehiway]] 23:23, 28 November 2006 (UTC)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== GPS Unit (Redesign) ===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Item, modification|&lt;br /&gt;
suggest_scope=GPS unit|&lt;br /&gt;
suggest_description=This is a suggestion to change the gps unit into an object that presumably fits better with the game setting. We currently have no other modern item available for use (anachronism - VOCABULARY WORD!). Perhaps we should use a sextant? And rather than reveal the position all of the time, it requires a 1 AP use in non-dense, non-enclosed area.|&lt;br /&gt;
suggest_time=21:48, 23 February 2006 (GMT)|&lt;br /&gt;
suggest_author=[[User:Lint|Lint]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
Yes, GPS units are indeed ''malapropos'' (another vocabulary word :D)--[[User:Grigoriy|Grigoriy]] 00:33, 27 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Y'know, the &amp;quot;GPS Unit&amp;quot; item has stuck out like a sore thumb to me too.  I'd be very much in favor of a lower-tech replacement, if only because it makes the game more timeless.  But what tools ''did'' explorers of earlier eras use to measure latitude and longitude while traveling by land, anyway? And how accurate were they? Alternatively phrased: if you were trapped on a desert island without a GPS Unit, how would you estimate where you were? Lint's suggestion for a lower-tech replacement item, requiring AP and suitable terrain conditions for proper use, appeals to me. --[[User:Berry|Berry]] 14:03, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
I've done some research into this and as Lint said, a sextant is what was used. Unfortunately though, a sextant doesn't do both longitude and latitude very quickly, you need charts/tables and several hours. See http://www.pbs.org/wgbh/nova/longitude/secrets.html for info. --[[User:Simon|Simon]] 14:55, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
: Ahh; yeah, I had just been checking out http://www.lewis-clark.org/content/content-article.asp?ArticleID=1268 myself.  If I'm reading it right, it sounds like the bulk of the hours of calculation involved were due to being at sea and having to figure out what time zone you're in first as part of the equation.  (Both pages mention a &amp;quot;chronometer&amp;quot; which was finally invented to try to solve that problem.)  On land, though -- and especially on an island of Shartak's size -- you pretty much know where you are, and you're not likely to be crossing time zones.  A quote from the Lewis &amp;amp; Clark page: &amp;quot;If time can be fixed along any meridian of longitude, then longitudinal distance can be determined by comparing time at that meridian with local time, usually based on the point at which the sun reaches its zenith.&amp;quot;  So.  I wonder if we could fudge a bit with this sextant business by assuming that everyone on the island is able to determine what time it is on Shartak -- after all, we do get timestamped event messages! ;) -- and therefore we can apply that bit of knowledge to help determine longitude, overcoming the sextant's weakness.  That could even go in the FAQ.  I'm not really all that scientifically inclined, so please do feel welcome to correct me if if my thoughts are way off base.  In closing, I still like Lint's ideas about making it cost AP and require suitable terrain.  The former would represent the investment of time in setting up the equipment and doing the calculations.  The latter would give players a reason to clear a square of jungle. --[[User:Berry|Berry]] 16:07, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: That all sounds good. I think there is a skill in there as well - I don't suppose a sextant is as accurate as GPS, so why not have it not produce the same result all of the time? Someone with the &amp;quot;Skillful Sextant Supervisor&amp;quot; skill gets more accurate results. --[[User:Dr. J|Dr. J]] 16:17, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
: The AP cost of a sextant or other device could easily be added to the GPS unit by requiring that you 'use gps' to get the reading rather than it being on all the time. Whilst redesigning the GPS unit, how about thinking of something for natives to find out where they are - obviously not as accurate as a sextant, but something to guide them around or to specific locations. --[[User:Simon|Simon]] 16:30, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: Just consider it a redesigned sextant that some mythical character dropped around the island and call it &amp;quot;Professor Inglewood's Speedy Sextant And Nano Tables&amp;quot; or some other such nonesense and leave it working the same, just with a different name.  As for natives, maybe they could see/read totems at different points in the jungle, indicating where resources/towns are. --[[User:Frisco|Frisco]] 17:06, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: Natives divine their position with animal feces. It can be a new skill ;) Actually, in all seriousness, perhaps something involving animal bones? It would need to be something mystical, as there just isn't a more primitive method than the sextant. That way, it sort of balances; you use animal bone dice for a few minutes to divine your position accurately, and outsiders sit dow nand use a sextant.--[[User:Wifey|Wifey]] 07:08, 29 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:: I'm currently of the opinion that the Natives don't need a version of the GPS. It helps a little with the mapping projects and location scripts. But my Shaman was just as lost than my gps-using Settler when I was traipsing through the Jungle. --[[User:Lint|Lint]] 23:10, 30 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
::: So natives need a sensing skill that gives them direction and distance to the nearest village. Natives seem to flail at the beginning compared to outsiders: every outsider counterpart item/skill is stronger (especially gps, blowpipe vs rifle, and the lack of bottled water). --[[User:Tycho44|Tycho44]] 05:43, 10 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:::: How about giving Natives a 'always on' ability (like the GPS is now). They have been born and raised here, they _always_ know where they are (or perhaps it should be modified so that they always know where they are in relation to their village - ie, (201N, 34E of Wiksik). Make the GPS a sextant and require an AP to take a reading and perform the calculations. I would go so far as to suggest that it be tied to the Cartography skill or possibly an additional skill in the Cartography tree.[[User:Anothertwilight|Anothertwilight]] 06:20, 10 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
::::: I like this idea as well as Frisco's. Rename the GPS unit a sextant, keep its 0 AP use cost, and give all natives the ability to &amp;quot;Sense Position&amp;quot; for 1 AP and be told the direction and rough distance of the nearest village. (&amp;quot;After several minutes of attentive communion with the spirits, you sense that Raktam is about a day's journey north of here.&amp;quot;) &amp;lt;s&amp;gt;Maybe even take the GPS away; the natives should know their way around better than the outsiders.&amp;lt;/s&amp;gt; &amp;amp;mdash; [[User:Elembis|Elembis]] 15:41, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
How about we just get ride of the gps unit in general and in its place have item called &amp;quot;a map and compass&amp;quot; and rather then being a 0AP cost item, it cost 1AP to tell the coordinates (exactly like an gps unit would) anywhere and gives no experience. --[[User:A for anarchy|A for anarchy]] 04:41, 22 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Making a map an item would require the skills of ''exploration'' and ''cartography'' to be changed or eliminated, which I'd rather not do. Also, the grid-like map already gives us a compass of sorts, so a compass as an item, while interesting, wouldn't really do anything. And finally, a 1 AP use cost for the GPS unit / map and compass / sextant would probably result in the creation of a Greasemonkey script that would store one's coordinates in a cookie, modify them for each movement based on which &amp;quot;move&amp;quot; buttons was pressed, and show the resulting coordinates all the time (at no AP cost). I suppose this could be done already for players without a GPS unit (that is, you could anchor your coordinate system by finding a known hut or landmark and inputting its coordinates), but the GPS unit makes it a lot easier. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 16:54, 26 July 2006 (UTC)&lt;br /&gt;
::: You all need a Antikythera mechanism - see&lt;br /&gt;
http://www.xsorbit1.com/users/incandescent/index.cgi?board=M&amp;amp;action=display&amp;amp;num=1167260766 - [[FirstAmongstDaves]]&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Remove uber sword of doom(aka heavy sword) ===&lt;br /&gt;
I don't even have a heavy sword yet but I can already tell(from the item page) that it makes a lot of things utterly useless.Just for reference the heavy sword is(when maxed attack skills) 45% hit, 5dam= '''2.25dam/ap'''. What does it make useless, well let me begin.&amp;lt;br&amp;gt;   &lt;br /&gt;
                             &lt;br /&gt;
1.Rifle skills- reason: the ap you spent getting the xp for those skills was better used searching for a heavy sword.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2.Rifle- reason: the dam/ap for the rifle is lower than a the heavy sword '''before''' factoring in the search for ammo part. The math: the rifle is 5 dam,60% hit,1.5 ap/shot( 3ap per 2 shots i think)= (5*.6)/1.5 =3/1.5 = '''2ap/dam NOT FACTORING IN SEARCHING FOR AMMO'''.&lt;br /&gt;
&lt;br /&gt;
3. The blowpipe- reason: the blowpipe sucks as it is, the machete makes it pointless(unless they actually poison) and the heavy sword just makes it absolute garbage(even if they poisoned). The math: 4 dam, 20% hit, 2ap/shot(assuming you have to reload after every shot i don't use the blowpipe so I wouldn't know)= (4*.2)/2=.8/2= '''.4 dam/ap NOT FACTORING IN SEARCHING FOR AMMO'''.&lt;br /&gt;
&lt;br /&gt;
Conclusion- I realize there are problems with the blowpipe but as far as I can tell with the rifle there are none. The knowledge of there even being a heavy sword is enough to discourage those that would take rifles training as a skill. The sword is just too powerful to balance in game as the only way to balance it would be to add another item that is just as crazy powerful, making it rare does nothing to the balance as people can still find it and it makes those few ,whom the RNG loves, ridiculosly overpowered. If the RNG loves somebody they should get multipul hits in a row not the ability to destroy everybody who can't/doesn't want to waste the ap to gain that ability. And after all just because it is rare doesn't mean we all can't find it, I know eventually we would all find one and there would be no variaty whatsoever in battle. Take urban dead for example they balanced the shotguns,pistols, and fireaxe evenly so there is no superior choice its about how you want to play. With the heavy sword it makes all other items pale in comparison BEFORE search rates are keyed into calculations, in urban dead it is AFTER that they are about even. This suggestion to remove something doesn't punish anybody because as of right now we do not know where to find the heavy sword, the only ones were stumbled across randomly so nobody would really have &amp;quot;wasted&amp;quot; the ap to find it(unless they have but I know after reading a bit I didn't for the fun reducing factor everybody having one would bring). Also don't bring up things about how I don't know how it works ingame because unless it takes 6ap to attack the math shows it is unbalanced. Please Simon fix this unbalanced  weapon by removing it, not by making everything else oh so much better. ANybody who is with me sign in the comments please.&lt;br /&gt;
&lt;br /&gt;
'''Comments'''&lt;br /&gt;
&lt;br /&gt;
*The math looks sound. And I agree that having everyone run around with Heavy Swords would make for a plain game. However, I don't see why it needs to be removed completely. Is there anything we can do to the sword mechanics to make it more even with the existing weapons? --[[User:Lint|Lint]] 01:04, 10 March 2006 (GMT)&lt;br /&gt;
*I agree. The machete with maxed out melee skils is arguably better than any other weapon, and the heavy sword makes that look like a butter knife. Yank it or make it so rare it would be like winning the lottery twice. --[[User:Jackel|Jackel]] 01:49, 10 March 2006 (GMT)&lt;br /&gt;
*I disagree with some of the logic in this argument.  If the heavy sword were a common weapon, then I could understand the concern; however, the &amp;quot;über sword of doom&amp;quot; is hardly of such availability.  As far as I know, only one player has the sword.  Having rare items like it add a new dimension to the game - a sort of treasure hunting aspect.  I would even propose that even more superior weapons are &amp;quot;hidden&amp;quot; around the island, possibly protected by superior animals. --[[User:Gandhi|Gandhi]] 00:34, 22 March 2006 (GMT)&lt;br /&gt;
** One player on the [[Game design]] page has commented on how he has acquired 3 Heavy Swords. Don't get me wrong, some weapons should be better than others to allow for diversity (that's why there's knives, daggers, and whatnot). However, as it stands, the Heavy Sword to our knowledge is the single best weapon available. Everyone is going to be running around with it and if you don't have one, you won't be able to compete. It'd be like playing Rock-Paper-Scissors-Nuclear Bomb and Nuclear Bomb always wins. --[[User:Lint|Lint]] 00:52, 22 March 2006 (GMT)&lt;br /&gt;
*Are these even real? I mean, how many people claim to have gotten them? one? This almost looks like a pretty funny joke. Also, Simon has stayed silent on this, implying some sort of uber sword conspiracy, so perhaps we shouldn't rock the boat. (Cue up suspenseful music) -[[User:BananaBear|BananaBear]] 06:02, 22 March 2006 (GMT)&lt;br /&gt;
**i have 3 swords ,but i'm reading it's really rare. I feel really lucky :). Oh , and i think it's too powerful compared to other weapons. Maybe there must be other rare ranged weapons (like some 6 or 7 o 8 damage rifle) or something like this --[[User:JonesDye|JonesDye]] 09:38, 27 March 2006 (BST)&lt;br /&gt;
**I thought I'd made them fairly rare (after the initial burst of finding them) but I think I made them too rare perhaps. There are still only 4 people with them, looks like the same 4 who had them originally. --[[User:Simon|Simon]] 00:01, 8 April 2006 (BST)&lt;br /&gt;
**Do you even have one Simon? --[[User:Grigoriy|Grigoriy]] 00:17, 8 April 2006 (BST)&lt;br /&gt;
**Nope. No heavy sword for any of my characters. --[[User:Simon|Simon]] 11:18, 8 April 2006 (BST)&lt;br /&gt;
*The original poster is correct about rifles/blowpipes being too weak. The rifle's AP/damage ratio is actually much lower than even the machete's, let alone the mysterious heavy sword. The rifle's accuracy is its edge, but 60% maximum accuracy really isn't *that* high or that much of an advantage over the 45% machete accuracy. The introduction of two new skills to the firearms skill tree, &amp;quot;Marksmanship&amp;quot; and &amp;quot;Expert Marksmanship&amp;quot;, each of which would add 10 or 15% to rifle/blowpipe accuracy, would help to solve this problem I would say (I dont know if anything like this has been proposed before). Dont remove the heavy sword, just make rifles more powerful.  -[[User:Arminius|Arminius]] 01:29, 8 April 2006 (BST)&lt;br /&gt;
* With the addition of the forgotten blowpipe skills, that should help the blowpipe ratio, and I'd say ignore the heavy sword since it seems so rare that you'll be lucky to get one unless someone trades one in for some essential supplies. Not sure about 80% accuracy with either of the ranged weapons - would those skills be available to all or just as an extension to firearms/blowpipe training? What happens to the blowpipe damage if the poisoning suggestion is implemented and the poison effect is added that takes away 1-5 HP over the next 5 AP unless you use serum or first aid kit (damage numbers not definite, just a rough figure)? --[[User:Simon|Simon]] 11:18, 8 April 2006 (BST)&lt;br /&gt;
**I was thinking that the new skill(s) would be part of the ranged weapon skill tree (how can one be a marksman if he does not have firearms training). I like the idea of making a ranged skill available to all though. A maximum accuracy of 20% for all non-soldier/warrior characters seems very low. Maybe the first skill in the tree should be available to all, but the next 2 or 3 skills only for soldiers/warriors? Just an idea. -[[User:Arminius|Arminius]] 02:50, 12 April 2006 (BST)&lt;br /&gt;
* I think adding one skills for rifle and one for blowpipe is really cool. Marksmanship is a nice name , but not to add accuracy, but to add +2 to damage. Poisoning for blowpipe go well too. Oh, and one of my swords is gone ç__ç. And about trading, i tried to trade one of them , but the trader didn't have 49 gold coins..and i think you can add some powerful and rare rifle--[[User:JonesDye|JonesDye]] 08:42, 10 April 2006 (BST)&lt;br /&gt;
* Currently the rifle (w/both skills) gets only 0.75 damage/AP total (searching, loading, and shooting) based on my calculation, and 3 damage/AP in combat (only shooting). The machete (w/all three skills) gets 1.35 damage/AP and obviously requires no searching or loading. I think that new skill(s) for the rifle/blowpipe to get their damage/AP ratio closer to (but not equal to or past) the 1.35 machete ratio would be the best way to go. If a new skill or two increases ranged damage by 2 as JonesDye suggested, the result would be a ratio of 1.05 total damage/AP, and 4.2 damage/AP in combat. (If skills are added to increase maximum accuracy to 80%, the result would be 1 total damage/AP and 4 damage/AP in combat.) This, I think, would be a better balance. Ranged weapons should be superior to the machete in combat, and they are, but currently they are only 2.2 times better (3 vs. 1.35). The proposed new combat ratio of ~4 damage/AP would be three times better than the machete in combat, although still inferior in total damage/AP ratio. (Note that the combat ratios mentioned above are exact, but the total damage/AP ratios are not exact because I do not know the % chance to find ammunition. The total damage/AP numbers used above assume that a total of 5 bullets can be found in 10 searches on average, which may be a liberal estimate but seemed accurate based on my experience.) -[[User:Arminius|Arminius]] 02:50, 12 April 2006 (BST)&lt;br /&gt;
**Still, 3 damage per AP isn't that bad. You can track someone down, kill someone outright in ~25 AP with a rack of rifles, and run far away -- whereas a machete might take 60 AP to cause ~81 damage. The blowpipe needs a lot of help: you can only carry half as many loaded pipes, and so you have to waste time in combat reloading. I believe that blowdart poison could cause another 1 dmg/turn for 4 turns (8 damage total if they don't heal) and it still wouldn't be overpowered. 20% to hit is totally useless, though. I would suggest something like a 20% -&amp;gt; 35% marksman upgrade for all classes, then 35% -&amp;gt; 50% -&amp;gt; 65% for soldier/warrior. Unless a non-soldier can attain a 35% or 40% to-hit rate with a rifle (higher with a blowpipe), the weapon serves absolutely no purpose -- it is just a glorified 1/3-gem. And if the heavy sword has the same break rate as other blades in the game, then there is no problem with a 1/3000 find rate or whatever. --[[User:Tycho44|Tycho44]] 05:59, 10 May 2006 (BST)&lt;br /&gt;
*As long as the heavy sword is extremely rare and quite powerful, why not replace it with a single &amp;quot;elephant sword&amp;quot;, or something with a similarly grand title. There would only be one on the island (or one per village: &amp;quot;The Elephant Sword of York&amp;quot;, etc.), its carrier would not be able to drop it (or, if dropped, it would be given to the next player revived by that village's shaman), players would get a special message upon being attacked by it, and it would change possession to the player who would kill its carrier. Also, its carrier should get a movement penalty so they'll be easier to catch. (And perhaps every person should have a sixth sense to divine the location of their village's Elephant Sword.) In short, if the sword is going to be rare, ''make it special''. &amp;amp;mdash; [[User:Elembis|Elembis]] 15:41, 21 May 2006 (BST)&lt;br /&gt;
*I personally like the idea of having super weapons in shartak but rather than just being able to find it lying around, you should only be able to get by doing something specific (as reward for quests perhaps). Personally I like the idea a secret shop(s) (see my secret shop suggestion) where you could purchase a heavy sword and/or other hard to get items at hyper-inflated prices in the range of 100 to 1000 gold coins for one.----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===studded leather &amp;amp; war gear===&lt;br /&gt;
both items have the same effect, except one is for outsiders and one is for natives, upon looking at the names, i cant really tell which would be for who, but that doesnt matter.&lt;br /&gt;
theese items could act likee flak jackets, but could (possibly) have the chance of inflicting damage upon being hit, as per, a guy with tons of knives on him being punched would probably cut up his assailant's hands. {{unsigned|Richard Rose|04:59, March 29, 2006 (BST)}}&lt;br /&gt;
&lt;br /&gt;
*Hm. I don't like the idea of inflicting damage on the assailant. I think that's a bit of a stretch. I could see outsiders coming over with breastplates and whatnot (a la John Smith, be it the noble stud from ''Pocahontas'' or the weaselly entrapeneur from history). Natives, though, would be unlikely to have that much. Perhaps, though, a wooden, oblong, leaf-shaped shield. Perhaps it would give a small (10%?) chance of blocking a melee attack. Thus, both sides would have a form of protection, but they would be ''different'' forms of protection, serving to distinguish the two sides.--[[User:Wifey|Wifey]] 08:31, 10 April 2006 (BST)&lt;br /&gt;
:: * We were talking about this at the old forum: armour for new players, like a leather cuirass. Once you hit level 2 it decomposes. It prevents new players from suffering an early death and being put off the game. - [[FirstAmongstDaves]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Messenger Pigeons===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=New item|&lt;br /&gt;
suggest_scope=All outsiders|&lt;br /&gt;
suggest_description=Allows Outsiders to send messages over long distances. Just type up the message and enter the recepient's name and the bird flies off. &lt;br /&gt;
''You watch your pigeon fly off and hope it doesn't get intercepted.''&lt;br /&gt;
&amp;lt;br&amp;gt;Pigeons must be captured with an unamed skill and may be intercepted with a separate skill.|&lt;br /&gt;
suggest_time=22:23, 9 April 2006 (BST)|&lt;br /&gt;
suggest_author=[[User:One of many doctors|One of many doctors]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
*How would you handle said &amp;quot;interception?&amp;quot; Would you be notified of pigeons sent off within a certain number of squares, and offered a chance to stop it? Would it show up as an actual animal that one could kill? I would say that the idea of sending a messenger pigeon along as a new, low-hp NPC with a specific destination is neat, but I don't know how hard it would be on the server.--[[User:Wifey|Wifey]] 08:35, 10 April 2006 (BST)&lt;br /&gt;
*Moving an npc pigeon wouldn't be difficult as long as there were only a limited number of them in play at any one time. How would you specify the destination though - pigeons need to know the destination don't they (not sure how homing pigeons work)? --[[User:Simon|Simon]] 14:38, 10 April 2006 (BST)&lt;br /&gt;
**Mmm. Maybe one would need to specify a GPS coordinate? Actually, I'm fairly certain that birds have been taught to find specific people that they are familiar with. Perhaps once we have a contacts list (do we? If so, I haven't been able to add anyone) we can send it to those listed on it? Then it would be rather like the mobile phone of UD... except that it takes time to travel, and could be killed for EXP by other players :) What kind of limit would you have in mind, by the way? I mean, I can't imagine a whole lot of people using this often enough for it to really be a problem, but as the game grows... You never know.--[[User:Wifey|Wifey]] 01:12, 11 April 2006 (BST)&lt;br /&gt;
**I would say that you would have to have a the person on a contact list before you can send them a messenger pigeon. The pigeon would move like 1 square per 5 mins and would appear as an attackable animal. The limit is that there are only so many pigeons in Shartak. You would have to have a skill to capture one without killing it. This skill could also be used to capture a messenger pigeon without killing it in order to &amp;quot;intercept&amp;quot; the message. Or perhaps tehy are different skills? Pigeons would be reusable. --[[User:One of many doctors|One of many doctors]] 01:27, 11 April 2006 (BST)&lt;br /&gt;
*Capturing and intercepting pigeons seems quite unrealistic. Instead, maybe you could give each village a communications hut with infinite pigeons, available to people from that village. Pigeons in inventory could be sent up with a message, and after some time they'd appear in their home villages and their messages would be held for their recipients. I like the drum idea better, though. &amp;amp;mdash; [[User:Elembis|Elembis]] 15:41, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
* What about a parrot cage in the pirate trader's hut? {{profile|4862|Rozen}}&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drum===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=New item|&lt;br /&gt;
suggest_scope=All Natives|&lt;br /&gt;
suggest_description=Allows all Natives within a specified area to hear the senders message. Any Outsiders hear random drum beats unless they have the Expert Language skill. &lt;br /&gt;
''You hear random drumming in the distance.''&lt;br /&gt;
&amp;lt;br&amp;gt;Requires a drum beating skill to utilize.|&lt;br /&gt;
suggest_time=22:35, 9 April 2006 (BST)|&lt;br /&gt;
suggest_author=[[User:One of many doctors|One of many doctors]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
A drum language? Neat. I would make it a native-only skill, though (how difficult would it be for an outsider to learn ''of'' the language, let alone the language itself?), and only one skill. Also, to show the difficulty of true articulation in such a language, it would be good to lower the character limit on drum messages. This way, long messages will be broken up, and will require a bit more AP.--[[User:Wifey|Wifey]] 08:40, 10 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:Awesome. A great idea to help underpowered natives (no bottles of water in native villages, terrible blowpipe, no gps, outnumbered, etc.) and also a cool new rare item. Doesn't appear abusable. --[[User:Tycho44|Tycho44]] 22:27, 20 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:I like this idea and think it should be open to Natives only, for the reasons [[User:Tycho44|Tycho44]] gave. Also, it stands to reason that Natives should have some kind of communication advantage, being Natives on the island and everything. Messages should have to be extremely short, or else there should be increasing AP costs for longer messages (1 AP per character, perhaps?). Think of Morse code. &amp;amp;mdash; [[User:Elembis|Elembis]] 15:41, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
::I'm thinking that drums could be to natives what GPS units are to outsiders in terms of cost, usefulness, and skill requirements. Here's how it works in my mind:&lt;br /&gt;
::#All natives, and outsiders with ''Native Knowledge'', can drum a message for 1 AP per character. Outsiders without ''Native Knowledge'' either (1) have their beats carry a shorter distance or (2) have a 20% chance of breaking their drum. (I prefer the second option, assuming drums would be expensive items. I'd rather have drums be completely off-limits for such outsiders, but I can't think of a realistic reason for them to be unable to bang on a drum.)&lt;br /&gt;
::#Only natives, and outsiders with ''Native Knowledge'', can determine the direction of a beat. (Bass noises are the hardest to pinpoint.)&lt;br /&gt;
::#Only players on the same side as the drummer, and players on the other side with language skills, can interpret beats, as with all other communication in the game. (Unskilled listeners hear &amp;quot;random drumming&amp;quot; instead of &amp;quot;&amp;lt;garbled message&amp;gt;&amp;quot;, since extremely short messages will be quite common and language obfuscation doesn't touch the first letter of a word. ''Basic Language'' gives a 33% chance to interpret the message, ''Advanced Language'' 66%, and ''Expert Language'' 100%.)&lt;br /&gt;
::#Every beat is audible to everyone in the 13 by 13 square with the drummer at its center. (13 by 13 is just large enough to cover an entire camp, and camps should be communication hubs, after all.)&lt;br /&gt;
::In general, this item would benefit natives about as much as GPS units benefit outsiders. The hearing radii and AP costs of messages could be changed easily if drums became too powerful, annoying, or ineffective. And yes, I've played Urban Dead. =)&lt;br /&gt;
::&amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 22:54, 9 June 2006 (BST)&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Hammer===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=New Item|&lt;br /&gt;
suggest_scope=Available to all characters|&lt;br /&gt;
suggest_description=A basic hammer.  This item seems necessary for potential future building skills such as roads or huts or hut fortifications.  Hammers could also be used as offensive weapons.  They could also be subject to random breaking like machetes.|&lt;br /&gt;
suggest_time=06:18, 1 May 2006 (BST)|&lt;br /&gt;
suggest_author=[[User:Throgonuts|Throgonuts]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
I don't think we need another weapon until there's an actual niche for it to fill. I think hut-building would be great &amp;amp;mdash; require that all 8 surrounding jungle squares be cleared before one can be built, make huts destructable by melee weapons or by growing jungle in the immediate area, and turn standard medical/ammunition/trading huts into indestructable stone structures &amp;amp;mdash; but we don't need a hammer now. &amp;amp;mdash; [[User:Elembis|Elembis]] 15:41, 21 May 2006 (BST)&lt;br /&gt;
I think the hammer would be part of the right tools to build a boat. The driftwood source on unity island (new tortuga) has the following message: ''A large sandy expanse of beach with so much driftwood scattered around that you could probably build a boat from it if you had the right tools.'' .... so is a hammer the right tool? or is a tool kit the right tool? because pirates need boats. and i have so much driftwood i am throwing away rum and cutlasses and first aid kits!!! i require tools!!!! --[[User:Badhammer|Badhammer]] 02:27, 21 September 2006 (UTC)&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===303===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=new item|&lt;br /&gt;
suggest_scope=availible to only outsiders|&lt;br /&gt;
suggest_description=a 303's nickname is actually: elepahant rifle,[in real life],a 303 is able to blow a elephants head of 1 shot in the neck i am suggesting this for the further success of the CP against the reefer terror cell,though it could turn against us if lord paul reefer get's his hands on it or one of his group members!.&lt;br /&gt;
&lt;br /&gt;
Damage: 15, special dmg: 16.|&lt;br /&gt;
suggest_time=15,25, 17 June, 2006 (EST)|&lt;br /&gt;
suggest_author=[[User:Riddick|Riddick]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
No. Hell, I can scarcely understand what you're trying to suggest here. I can see that it's ridiculously powerful, though.--[[User:Wifey|Wifey]] 01:01, 26 June 2006 (UTC)&lt;br /&gt;
:No. I can't understand what you're saying, but that's a very unfair idea for Natives. Plus .303 is too small for an elephant gun. Are you saying that it can blow an elephant's ''head'' off?&lt;br /&gt;
:Uh, I have a Lee-Enfield. It uses the .303 British that you're talking about. That gun can't blow an elephant's head completely off. It's about the same as a standard .308 round. Besides, are you kidding on the damage? That's hugely overpowered. And only for outsiders? Unbalance at its best. This would get Spammed into oblivion in the UD wiki. -[[User:Mark D. Stroyer|Mark D. Stroyer]] 02:05, 9 January 2007 (UTC)&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Berries to Increase AP===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Change item's effect|&lt;br /&gt;
suggest_scope=Tasty berries (or similiar item)|&lt;br /&gt;
suggest_description=There are so many HP-healing items in the game, most of which heal only 1 or 2 HP so are not cost-effective to use (In terms of AP-spent-per-HP-healed), therefore are not used at all by wise players. To make some of these items more valuable and add an interesting dynamic to the game, I suggest that the effect of eating berries should be to increase your AP level rather than you HP level. Eat some tasty berries, they invigorate you and you gain 2 AP (you spent one AP eating them, net gain of 1 AP). All of the long-time players have been in the situation I'm sure (and most newer players too), where we are about to kill an elephant or tiger or an enemy player for that matter, but we run out of AP just as the target is at 3 HP, then we have to go off-line and cant wait about for 20 minutes to finish the target off, as we have real-life obligations (while we are gone the target invariably escapes, is killed by someone else, or kills you!). So carrying around 5 bunches of tasty berries could give you 5 free AP when you really need them. Thus berries would become a very valuable item in the game too, rather than a superfluous item|&lt;br /&gt;
suggest_time=00:47, 21 June 2006 (UTC)|&lt;br /&gt;
suggest_author=[[User:Arminius|Arminius]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
Comment here&lt;br /&gt;
&lt;br /&gt;
I like the idea! You're probably going to end up with a net loss of APs on them anyway, but it's kinda like storing APs... This could work well. -[[User:MorkaisChosen|MorkaisChosen]] 10:54, 21 June 2006&lt;br /&gt;
:Exactly, you would definitely have a net loss of AP finding them. There would also be net loss of AP buying them in the trading hut, and once people catch on to how valuable they are they would become tremendously expensive (demand would overwhelm supply), making for an even bigger net loss of AP buying them. [[User:Arminius|Arminius]] 00:40, 27 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I could certainly see it getting out of hand. You'd need to cut it off at a certain point. Maybe 5 is about right.--[[User:Wifey|Wifey]] 01:03, 26 June 2006 (UTC)&lt;br /&gt;
:Why would there need to be a cut-off? Even if someone is carrying 50 bunches of berries (which they will have spent many days worth of AP searching for on berry-bush squares), they will get their 50 extra AP and then it's all gone. With a full 75 AP and with 50 bunches of berries, a person could use 125 AP within a few minutes. If theoretically two 80-HP enemies are standing on the person's same exact square, odds are he can kill both with 5 AP to spare, but now all his berries are gone. I would agree that carrying 50 bunches of berries is pretty ridiculous, but again the person will have spent many days searching for them, a tremendous net loss of possible damage inflicted if he had just used all those hundreds of AP he spent searching, attacking. And even in that extreme example all he can do is inflict 160 damage and then his berry supply is used up, So I dont think it is necessarily &amp;quot;out of hand&amp;quot;. Besides, anyone who does such a thing (spends days finding 50 berries and goes and uses them all at once) is an idiot and a very poor player, the berries would be valuable to be used when you really desperatrely need them, when you are out of AP about to get a kill or maybe in some other limited way (as MorkaisChosen said, it is a way to store AP), not in that way. If you are worried about people camping berry bushes to get lots of AP-boosting berries, see below (and remember that some people do the same for first aid kits anyway). [[User:Arminius|Arminius]] 00:40, 27 June 2006 (UTC)&lt;br /&gt;
::The above remarks would be accurate if the AP-booster item was &amp;quot;invigorating herbs&amp;quot; found with an 8% rate in the Grasslands or something. However, berries have a 55% find rate (perhaps higher for villager), so 50 berries take at most two days to collect. Unless your character is a PKer who can attack anything that moves, the berry-buff would become very valuable for increasing combat efficiency. --[[User:Tycho44|Tycho44]] 17:37, 30 June 2006 (UTC)&lt;br /&gt;
:::Since this would be a radical change for berries, yes the find rates should be changed. The AP-giving item doesnt even have to be berries, my original sugegstion was &amp;quot;berries or similiar item&amp;quot;. I think it should be berries because there are berry bushes all over the island, rather than gerasslands which are only in one part of the island(?). [[User:Arminius|Arminius]] 23:55, 26 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
A comment I have is that this would make berry bushes genuinely valuable, but it is probably not desirable to have everyone camp the berry bushes, that's boring. Fortunately this problem is already solved by something Simon implemented very early on--berry bushes dry up and new ones are discovered all the time (it might be advisable to increase the rate at which they dry up and new ones pop up for this). [[User:Arminius|Arminius]] 00:40, 27 June 2006 (UTC)&lt;br /&gt;
:Not sure where you got this idea from, bushes are static.. for now! --[[User:Simon|Simon]] 01:00, 27 June 2006 (UTC)&lt;br /&gt;
::I could've sworn I've seen writings in the jungle making references to trees which are not there anymore, e.g. &amp;quot;this mango tree is claimed by John Doe&amp;quot;, but there is no tree in the square. [[User:Arminius|Arminius]] 23:55, 26 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, as pointed out, it would take two days of camping a berry bush to get 70 berries, the maxiumum that can be stored (unless the idiot's walking around with no weapons).  However, you'd only get one day of extra combat from it. You're actually losing time that way.  If you're really worried, make bushes drop two types of berries, HP restorers and AP restorers.  Lower the find rates for both to match the current find rate. I assume this wouldn't be hard. Huts already drop multiple varieties of items.  I'd also like to point out that this system is already in place in KoL.  They just set a maximum you can eat before you get full to keep the system from being abused.  Would that be hard to code? --[[User:Black Joe|Black Joe]] 14:18, 13 July 2006&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
it's not worth it,eating a berry costs one action point(s),and every berry gives you 1 AP so really you would just be left on the same AP you were on before you ate the berry! [[User:Eminem1|Eminem1]] 01:03, 14 July 2006 (UTC)&lt;br /&gt;
:It would give 2 AP, you would spend 1 AP to eat it, so you would gain 1 AP. [[User:Arminius|Arminius]] 23:55, 26 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Personally i like the idea getting free XP item so how about this; have one and only one item (say buncha berries) gives 1XP costs 1AP, but you can eat it whenever you want. this would pretty much reduce the number of people who are going to farm (as the chance of getting that one item consistently is comparatively low), it would make a welcome change to searches.--[[User:A for anarchy|A for anarchy]] 05:14, 22 July 2006 (UTC)&lt;br /&gt;
:I think you are confused here, the topic at hand is not gaining free XP, but &amp;quot;storing AP&amp;quot; as MorkaisChosen put it. [[User:Arminius|Arminius]] 23:55, 26 August 2006 (UTC)&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Camera/Spirit box===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Ranged weapon|&lt;br /&gt;
suggest_scope=Those plagued by banshees and those interested in scaring natives|&lt;br /&gt;
suggest_description=In just about every meeting of natives and cameras it is believed that the cameras are able to steal some of their spirit. On Shartak this is for sure and it also works on the dead. The camera is able to capture some of a person's spirit causing 3 points of damage. If the shot kills them they are trapped in the camera until they revive for X extra AP. If the user has Sixth Sense they may capture a spirit in the same way. The camera uses rolls of film with 5 shots each. Scientists have special photography skills increasing their chance of capture. Natives must have Outsider knowledge to use the camera. Otherwise it will appear as Spirit box in their inventory. (Possible native equivelent could be something like a voodoo doll)|&lt;br /&gt;
suggest_time=04:11, 23 July 2006 (UTC)|&lt;br /&gt;
suggest_author=[[User:Darkferret|Darkferret]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
I like this! It rally does fit in for me... Plus it allows my clan to do some REAL research on Spirits by taking pictures. And, of course... Who you gonna call? [[User:MorkaisChosen|MorkaisChosen]] 10:58, 23 July 2006 (UTC)&lt;br /&gt;
 &lt;br /&gt;
I don't want to seem impolite, and I don't want to discourage people from making creative suggestions, which this certainly is.  However, I'm not so sure about this.  After all, cameras don't REALLY hurt people.  Also, cameras, to me, don't fit with the time period in Shartak, like GPS units. There are already suggestions to change the GPS unit to something else. I don't think adding another piece of relatively advanced technology will help.  Cameras have been around maybe 100 years?  Shartak seems to take place in the 1700's or so, a little too early.  Long story short, I don't think it fits.  That's just my opinion, however. [[User:Black Joe|Black Joe]]&lt;br /&gt;
:Just to remind you that this is a fictional game not set anywhere or anytime in paticular and what may not fit in reality may fit great in a game(Shartak ghosts? Urban Dead zombies?). In fact sometimes doing the impossible is what makes these games fun. (The Royal Expedition claims that it is 1906) --[[User:Darkferret|Darkferret]] 21:16, 27 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
i agree with idea that we should do something about ghosts, but the idea of trapping &amp;quot;ghosts&amp;quot; in cameras not so much, cause ghosts are players too and costing them extra AP for escape compounded with the AP cost of reviving, would seriously affect their gameplay.--[[User:A for anarchy|A for anarchy]] 03:40, 25 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I really like this idea, although it shouldn't be used for hurting live players, instead capturing spirits who are farming xp in a resource hut. Then, rather than spending AP to escape, they should only have the option to revive (Perhaps at an increased cost)--[[User:Zydd Soral|Zydd Soral]] 16:55, 25 July, 2006&lt;br /&gt;
&lt;br /&gt;
Compared to exorcism, capturing spirits in a camera seems really silly and would make the game seem the same way. Maybe it'd be like introducing soap as an item that could deal damage to pirates: funny, but absurd and out of place in a role-playing game. Some elements of fantasy are acceptable in such games, but others, like this one, are too hard to swallow. But it's a clever idea. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 17:27, 26 July 2006 (UTC)&lt;br /&gt;
:Exorcism sounds like a really silly thing to me (holding up a symbol and saying some silly words is going to repel a ghost?). Plus it is very cliche and I don't think a scientist would be the kind of person who would do it. We don't have an outsider religious class in this game dispite the suggestions for it. The true equivelent of your antipirate soap would be a vacuum cleaner like in ghost busters.--[[User:Darkferret|Darkferret]] 21:16, 27 July 2006 (UTC)&lt;br /&gt;
::I have to disagree with you, Darkferret. If you're going to accept spirits, then you might as well accept exorcism.  After all, practically every culture I've heard of that believes in spirits also believes in having some way to banish them.  Additionally, there IS a religious class on the native side: the shaman. I agree the scientist is ill-suited for exorcism, but something can undoubtedly be worked out.[[User:Black Joe|Black Joe]] 19:38, 28 July 2006&lt;br /&gt;
:::Repeling a player counts as movement that does not use their AP which defies the Free Lunch Principle. Capture and captive player escape via revival is Free Lunch complient. Besides the outsiders already have too many classes and scientists need unique science related skills.--[[User:Darkferret|Darkferret]] 21:25, 12 August 2006 (UTC)&lt;br /&gt;
 &lt;br /&gt;
A Spirit Box could work as a kind of special wooden box with charms or religious symbols on it, but maybe not as a camera. [[User:MorkaisChosen|MorkaisChosen]] 10:38, 27 July 2006 (UTC)&lt;br /&gt;
:What would the roll of film equivalent be?--[[User:Darkferret|Darkferret]] 21:16, 27 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
''For several hundred years the island of Shartak has been populated by three native tribes from the villages Dalpok, Raktam and Wiksik. More frequently in recent weeks, strangers known to the natives as &amp;quot;outsiders&amp;quot; are appearing on their island wearing odd looking clothes and carrying '''flashing boxes''' and loud sticks.&lt;br /&gt;
Is that not a camera?&lt;br /&gt;
&lt;br /&gt;
:No, just bad wording. Supposed to be a reference to the gps units! --[[User:Simon|Simon]] 21:09, 2 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Subitems===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Divisable items|&lt;br /&gt;
suggest_scope=FAKs and Healing herbs|&lt;br /&gt;
suggest_description=When someone uses a FAK they usually don't use all of it. They may need a bandage but not the antitoxin. Instead of dumping it we could keep the unused parts much like we keep our containers. I suggest we divide the kit into 3-4 parts that separate when a kit is not completely used: Bandage for HP (possibly small[2-4HP] &amp;amp; large[3-6HP]), Antitoxin for Poisonous snake bites and Poison darts (possibly HP from Bunch of poisonous berries and Salt water if balanceable), and Stitching kit for Shark bite. I am not sure about the names of Healing herbs' subitems.|&lt;br /&gt;
suggest_time=22:28, 12 August 2006 (UTC)|&lt;br /&gt;
suggest_author=[[User:Darkferret|Darkferret]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
This seems to be a realy good idea, i'm sure it would be a royal bitch to program, but maybe no more so than blunting a cutlass or breaking a machette. {{profile|4862|Rozen}}&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== The Bone Whistle ===&lt;br /&gt;
&lt;br /&gt;
I was screwing around with an idea on the Scurvy Crew page, and the more I thought about this one the more I liked it. Basically a bone whistle that'll function like the radio does in urban dead permitting long range communication within the game. This is more necessary in Shartak because of the greater distances involved with the game. It could be set to play certain notes so that only certain clans, villages, or classes could hear it like the radio is tuned to certain frequencies. Understanding and playing the bone whistle would require new skills that'll give senior players something new to spend their exp on.&lt;br /&gt;
&lt;br /&gt;
It might also only be played from certain locations such as in villages, on the mountain, on the beach, etc. The explanation being that sound doesn't travel in the deep jungle. It'd be especially helpful to players who aren't knee-deep in the forums or wiki coordinate. There's this dying language in Spain around the Pyrrenes (sp?) of whistling to communicate across the mountains so that could serve as a weak justification for it within the game's setting. What do you think? [[User:Tyler Whitney|Tyler Whitney]] 21:29, 4 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just reviewed past posts and it seems similar to the drums/pigeons proposed earlier. I think any of these could be made to work. [[User:Tyler Whitney|Tyler Whitney]] 21:32, 4 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
the birds for outsiders, the whistle for pirates and the drums for natives? or a parrot for pirates maybe? {{profile|4862|Rozen}}&lt;br /&gt;
&lt;br /&gt;
Smoke signals were another suggestion on the old forum. [[FirstAmongstDaves]]&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Flintlock Pistols===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=New Item and Set of Skill to go along with it|&lt;br /&gt;
suggest_scope=Whoever can shoot a gun|&lt;br /&gt;
suggest_description='''Mechanics'''&lt;br /&gt;
*Half the inventory space of the rifle&lt;br /&gt;
*1 shot loading&lt;br /&gt;
*.5 AP to load. (or skill to make it so)&lt;br /&gt;
*4 damage&lt;br /&gt;
*Find in the Shipwreck's Armoury and (with less chance) the Large Cabin.&lt;br /&gt;
*Also find in outsider camp's ammo hut with the same chance as in the Large Cabin.&lt;br /&gt;
*Ammo is more likely to be found in 'purses' of three. eg, 'Looking around you find a purse of three flintlock balls'&lt;br /&gt;
&lt;br /&gt;
'''Roleplay and realism'''&lt;br /&gt;
*Soldiers who roleplay would prefer to carry them instead of the dozen rifles they now cary. In real life, you can realisticly carry eight flintlocks and a rifle. (Two in the boots, two on the shins, two on the thighs, and two under the arms with a rifle in hand).&lt;br /&gt;
*Pirates have always been seen with cutalss and one-shot pistol in hand.&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
*'''No Skill'''- ''5% chance of hitting your target''&lt;br /&gt;
*'''Pistol Marksmanship(Soldiers and Pirates)'''- ''Plus 20% chance to hit your target with a Flintlock Pistol''&lt;br /&gt;
*'''Advanced Pistol Marksmanship'''- ''Plus another 20% chance to hit your targetwith a Flintlock Pistol''&lt;br /&gt;
*'''Hunter Marksman (Scouts with outsider knowledge and Explorers)'''- ''Plus another 20% chance to hit your target with a Flintlock.''&lt;br /&gt;
*'''Flintlock Mastery'''- ''Plus 15% chance to hit your target with Flintlock Pistol''&lt;br /&gt;
*'''Quickshot'''- ''Loading costs .5 AP''|&lt;br /&gt;
&lt;br /&gt;
suggest_time=02:36, 12 November 2006 (UTC)|&lt;br /&gt;
suggest_author={{profile|4862|Rozen}}|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
'''''Original idea by {{profile|4862|Rozen.}} Wiki-fied by [[User:Che|Che]]'''''&lt;br /&gt;
&lt;br /&gt;
So, suggestions please, i know every sea-dog out there will want it, what about you Yorkers? {{profile|4862|Rozen}} --[[User:Rozen|Rozen]] 15:16, 18 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you make the damage four, also now that I look at the hit rates more closely I think all non-pirates should be able to get a max hit%chance of 45 and pirates should be able to max out around 60% you got yourslef a deal! The reason I like this is because it's not pirate &amp;quot;exculsive&amp;quot; Scouts and scientists can also gain that little extra pop to their punch. I think that it helps offsets the rifle which is really only for soliders. Now some may say the &amp;quot;Pirates have the highest HP they don't need anything else.&amp;quot; Well I beg to differ I've been killed very offen by high level soliders with all thier marksman skills. The flintlock In my opion will help add flavor to Shartak for all non solider outsiders.:)--[[User:Michael edwards|Michael edwards]] 00:40, 19 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Now, will someone please program this into the game?  [[User:Rozen|Rozen]]&lt;br /&gt;
&lt;br /&gt;
I agree with Mike Edwards, let pirates be able to max out simularly to soldiers, with other outsiders only being able to get up to 45% chance to hit, and 4 damage sounds good. Majestic[[User:Ninja|Ninja]] (A.K.A Captain Dan.)&lt;br /&gt;
&lt;br /&gt;
Sounds OK to me, the correct adjustments have been made. now, how do we get them to program it? ;) [[User:Rozen|Rozen]]&lt;br /&gt;
&lt;br /&gt;
:It's ultimately up to Simon.  By placing it on the Wiki, you've put it out there for him to consider.  However, he's the one who chooses what goes in and what doesn't. Also, could you reorganize this to fit the standard lay out? It's hard to read.[[User:Black Joe|Black Joe]]&lt;br /&gt;
&lt;br /&gt;
I think that this idea is worthy of being programmed into Shartak. I think that the ammo purse is a good idea, although on the downside, you'd have to spend 1 AP just loading it and just for one shot, so how the &amp;quot;Flintlock Mastery&amp;quot; skill also includes that it only takes .5 AP to reload the gun? Or possibly perhaps a whole new skill that allows for .5 AP to be spent per bullet you load. -[[User:Che|Che]] 22:42, 30 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
How about a skill called &amp;quot;quickshot&amp;quot; Any character can buy it. It would come in between when Non-pirates and pirate max out.--[[User:Michael edwards|Michael edwards]] 03:07, 31 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
What do you mean captain? Thanks Che, as a non-pirate i appreciate your positive feedback, and the ideas are good, i've put the 0.5 AP in. To Black Joe, i tried to do it on the standard layout, but all sorts of problems came up like the coding not underlining properly, or making massive gaps in the text. I'm sure i did something wrong, obviously, but it hurt my head to try and figure out what went wrong ;) It may seem like i gave up after not trying, but i did have a good hour and half at it and i've never been a good programer. And if Simon is reading, when i was refering to 'them' earlier, it wasn't disrespectful...pirates honor. [[User:Rozen|Rozen]]&lt;br /&gt;
&lt;br /&gt;
Just put quickshot after hunter marksman is all--[[User:Michael edwards|Michael edwards]] 02:18, 1 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok, its in there now, is that the skill you meant? starting to shape up this idea, isnt it? [[User:Rozen|Rozen]]&lt;br /&gt;
&lt;br /&gt;
Ah, Praise the Lord. I've finally Wiki-fied it. It is much more eaiser to read now. -[[User:Che|Che]] 02:40, 12 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Truly Che, the pirate world is in your debt. We may actualy be able to kill you now people will take this idea seriously! Thanks, honestly. [[User:Rozen|Rozen]]&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Meat Weapons===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Items|&lt;br /&gt;
suggest_scope=All|&lt;br /&gt;
suggest_description=Hi, I would like to consider the introduction of a range of meat weapons into the game. I have a full arsenal ready to go, these would include a pork sword, a luncheon meat truncheon, a bacon torpedo, a spam javelin, a mutton dagger and a beef spear. If anyone wants the stats for these weapons, please let me know. |&lt;br /&gt;
suggest_time=11:29, 29 November 2006 (UTC)|&lt;br /&gt;
suggest_author=[[User:LadyOfTheNight|LadyOfTheNight]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
Oh come on these are just plain silly - bacon and pork could come from wild boar, but mutton and beef?  There aren't any sheep or cattle on the island! --[[User:Frisco|Frisco]] 18:53, 29 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm worried for what the little ones may interprit pork sword as. I understand the US meaning is quite different to the Halo meaning. [[User:Rozen|Rozen]]&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Canteen/Water Pouch===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Container|&lt;br /&gt;
suggest_scope=Anyone looking for an extra sip|&lt;br /&gt;
suggest_description=Bottles and gourds of water may be cheap and attractive, but they are quite bulky worn on person. The canteen/water pouch is flatter/easier to carry taking 2 inventory spaces to carry 5 or 6 HP worth of water (or 1 space for 3 or 4 HP I'm not sure.)|&lt;br /&gt;
suggest_time=09:23, 5 December 2006 (UTC)|&lt;br /&gt;
suggest_author=[[User:Darkferret|Darkferret]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
Canteen? To be a little more in the setting, how about &amp;quot;''flask''&amp;quot;? And were you going to suggest that it hold more than one drink? --[[User:Lantz|&amp;lt;font color=&amp;quot;005555&amp;quot;&amp;gt;Lantz&amp;lt;/font&amp;gt;]] 03:15, 6 December 2006 (UTC)&lt;br /&gt;
:Feasible.. I would imagine something like a flask that gives 3 drinks of 2HP each but occupies 2 inventory spaces might make it a desired item compared to a bottle. Obviously it'd have to be refillable just like bottles and that's where it starts to get complicated. --[[User:Simon|Simon]] 18:54, 24 December 2006 (UTC) &lt;br /&gt;
: is it possible to have it as three bottles in programing, but when it appears in GUI it's only one object? I know NOTHING about programing, so i probably just made a fool of myself saying that. [[User:Rozen|Rozen]]&lt;br /&gt;
: A rifle can be loaded with two bullets, so there is presumably code that can be reused to create something similar that holds a certain number of uses? --[[User:Johan Crichton|Johan Crichton]] 01:28, 26 December 2006 (UTC)&lt;br /&gt;
:I...*hic*...never leaves the camps...*hic*...with out a flask of that bourbon here's. Hmm... pretending to be a drunkard has make me think of a new idea... anyway, this flask/canteen thing is a pretty good idea. -[[User:Che|Che]] 06:39, 31 December 2006 (UTC)&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Use FAK on Others Text Change.===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Flavor change. |&lt;br /&gt;
suggest_scope=People with FAKs. |&lt;br /&gt;
suggest_description=One thing I've noticed while playing is that when someone heals you, it says &amp;quot;So and so helps you use a first aid kit and restore X health.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This gives me thoughts of someone coming behind you and guiding your hands with your own FAK. I propose that the text be changed. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So and so uses a first aid kit on you and restores X health.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This is more in-character, as you think of you laying on the floor, and someone coming beside you and crouching down, then pulling out a FAK and patching up your wounds. |&lt;br /&gt;
suggest_time=02:27, 9 January 2007 (UTC)|&lt;br /&gt;
suggest_author=[[User:Mark D. Stroyer|Mark D. Stroyer]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
I'm for it - really easy to do and it would clear up some confusion. - [[User:Erados|'''&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;The Malice&amp;lt;/font&amp;gt;''']]&amp;lt;sup&amp;gt;[[Mercenary's Guild|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;MG&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 01:33, 22 January 2007 (UTC)&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fire ===&lt;br /&gt;
&lt;br /&gt;
How about fire for torches? Fire could also: &lt;br /&gt;
&lt;br /&gt;
1. be used on the jungle (&amp;quot;You set fire to the surrounding jungle, causing smoke to billow into the sky.&amp;quot; The square could turn orange and then red as it was burned, then finally brown once it burned out), &lt;br /&gt;
&lt;br /&gt;
2. be used as campfires for villages and the wreck, &lt;br /&gt;
&lt;br /&gt;
3. light caves, for increased search rates (&amp;quot;You light a torch and it illuminates the cave. Shadows cast from flying bats give the cave an eery appearance.&amp;quot;) &lt;br /&gt;
&lt;br /&gt;
4. burn opponents, (&amp;quot;You hit Long Fin Killie in the face with a torch for 3HP damage.&amp;quot;) or huts (&amp;quot;&amp;quot;You set the hut on fire and the inhabitants each suffer 1HP loss from smoke inhalation.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
5. scare away wild animals like tigers, which might not approach a torch. &lt;br /&gt;
&lt;br /&gt;
I also like the idea of driftwood being set ablaze with a flint of some description - a sharpening stone is a good idea - and also putting out fire with water. Perhaps you could not step into a river or the water with a lit torch - the torch would fizzle out (which would also prevent some smartie from setting fire to the shipwreck).&lt;br /&gt;
 &lt;br /&gt;
Fire might also be visible from a distance. &amp;quot;You see a column of smoke to the north east.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And, as a gag, if you drink rum while holding a torch then you breath fire.&lt;br /&gt;
&lt;br /&gt;
[[FirstAmongstDaves]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
&amp;quot;You take a swig of rum and put your face up to the torch. You exale the rum into the fire, and a large jet of flame comes out of the other side of the torch.&amp;quot; or even, &lt;br /&gt;
&amp;quot;You take a swig of rum and put your face up to the torch. You exale the rum into the fire, and a large jet of flame comes out of the other side of the torch. However, you did not do it right and the flame singes your face for X hit points!&amp;quot;&lt;br /&gt;
-[[A Cow]] &lt;br /&gt;
::That would be amusing, if pointless, like the coin-toss. - [[FirstAmongstDaves]]&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Falconry ===&lt;br /&gt;
&lt;br /&gt;
Introduction:&lt;br /&gt;
Falcons and falconry could be another item/skill combination like the shooting skills. Falconry is an ancient sport. It was practiced in China before the year 2000 BC: falconry is also the subject of some of the oldest Egyptian wall paintings. English playwright William Shakespeare was a falconry fan who introduced falconry terms into popular speech: the word &amp;quot;Hag&amp;quot; or &amp;quot;Haggard&amp;quot; is the term for a mature wild hawk or falcon. Bedouins also have engaged in falconry for centuries. Peregrine falcons hunt and eat other birds and are famed for their speed (stooping, or diving, peregrines have been clocked at speeds of up to 220mph) and aerial prowess. &lt;br /&gt;
&lt;br /&gt;
Item:&lt;br /&gt;
The scenario would run like this: Near the mountains, &amp;quot;You find an egg in a large nest in a rocky outcrop. The egg is slightly smaller than a chicken egg, and is mottled with a dark, reddish-brown pigment.&amp;quot; This description is that of a falcon egg. The eggs could only be found by searching / scavenging. As falcons like the thermals of mountains and have nests in rocky crevaces, it makes sense that the eggs could only be found near the mountain.&lt;br /&gt;
&lt;br /&gt;
First skill level:&lt;br /&gt;
In order for you to do anything with the egg, you acquire a skill: &amp;quot;Hatching and rearing&amp;quot; of the falcon chick. Once you acquire that skill, the egg hatches. Perhaps some of the eggs would fail - say, 50%. In the player item list, the &amp;quot;one falcon egg&amp;quot; is replaced by &amp;quot;one falcon chick&amp;quot; or &amp;quot;one falcon eyase&amp;quot; (an eyase is a falcon chick) when the first skill level of &amp;quot;Hatching and rearing&amp;quot; is acquired. &lt;br /&gt;
&lt;br /&gt;
Second skill level:&lt;br /&gt;
The next skill you need to acquire is &amp;quot;Training your falcon&amp;quot;. With the &amp;quot;Training your falcon&amp;quot; skill, the &amp;quot;falcon chick&amp;quot; becomes a &amp;quot;young falcon&amp;quot;, and the young falcon can be used as a weapon. &amp;quot;You command your young falcon to rake Player Y's face, for 1 HP damage.&amp;quot; As a young falcon, it delivers only one HP hit, and has a low probability rate of striking. The keywords are &amp;quot;young falcon&amp;quot;, to indicate to players that the bird is immature and not yet capable fo use at full strength.&lt;br /&gt;
&lt;br /&gt;
In addition, as a young and inexperienced bird, it might also be prone to crashing and dying. &amp;quot;Your young falcon loses balance mid-flight and plummets into a tree, dying instantly.&amp;quot; While potentially heartbreaking for a proud falconeer who has raised the young falcon from an egg, the idea would be to discourage the falconeer from using the bird in combat until he or she has the next skill level. &lt;br /&gt;
&lt;br /&gt;
Third skill level:&lt;br /&gt;
With &amp;quot;falconry mastery&amp;quot;, the falcon can be used as a weapon like a rifle, with the same probability strike rate and damage for HPs. The advantage of having a falcon would be not having to worry about bullets. The text would read, &amp;quot;You command your falcon to rake Player Y's face, for 5HP damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Killing falcons:&lt;br /&gt;
It should be possible to kill falcons. In attacking another player with a falcon, there would be a low probability rate (say 1%) that &amp;quot;You attack Player Y and kill their falcon.&amp;quot; This could be listed in the kills stats. It would also no doubt fuel some enmity between players if one player kills another player's pet falcon. No one likes a pet murderer.&lt;br /&gt;
&lt;br /&gt;
Other ancillary issues:&lt;br /&gt;
Falcon eggs would be relatively rare, like heavy swords. &amp;quot;Falcon eggs&amp;quot;, &amp;quot;falcon chicks&amp;quot;, &amp;quot;young falcons&amp;quot; and &amp;quot;falcons&amp;quot; could have trading values, which would mean that the skill must affects a trading item (which I don't think we've seen yet). Any class of player could have a falcon egg, just like a heavy sword, and again like a heavy sword it would be possible to have more than one falcon. In announcing falconry as a new skill/item, you would only need to introduce the new skill in the Skills page and the kills stats: let players work out where the eggs might be.  -&lt;br /&gt;
[[FirstAmongstDaves]]&lt;br /&gt;
&amp;lt;br&amp;gt;Comments&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;Comments here.&lt;br /&gt;
A comprehensive pet system, allowing characters to have pet dogs, trained birds of prey (falcons are an example, but I don't know if there are Caribbean falcons?), pet parrots, pet monkeys etc might be one way to accomplish something like this? --[[User:Johan Crichton|Johan Crichton]] 21:00, 11 January 2007 (UTC)&lt;br /&gt;
:I looked at the pet suggestion, and we discussed domesticating elephants at the old forum. Animals in the game are NPCs, and so controlling them plus your character becomes problematic unless by domesticating them they lose their NPC status. I would have thought this was hard to code. The falconry system I'm suggesting only needs some modification of the existing shooting skill: falcons would be items, rather than NPCs. - [[FirstAmongstDaves]]&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
===Shovel===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Item|&lt;br /&gt;
suggest_scope=Wealthy individuals and fortune seekers interested in treasure hunts.|&lt;br /&gt;
suggest_description=Pirates are notorious for burying their treasure. With the shovel a player can dig a hole, deposit gold coins (and other items possibly)and fill it in. Anyone who digs in a square containing treasure will find it.|&lt;br /&gt;
suggest_time=05:14, 20 January 2007 (UTC)|&lt;br /&gt;
suggest_author=[[User:Darkferret|Darkferret]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
Comment here&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Durham_Pistoleers&amp;diff=12282</id>
		<title>Talk:Durham Pistoleers</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Durham_Pistoleers&amp;diff=12282"/>
		<updated>2007-01-21T18:57:56Z</updated>

		<summary type="html">&lt;p&gt;Erados: The Mercenary's Guild wishes a word with your leaders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there,&lt;br /&gt;
&lt;br /&gt;
This is MickR of the Colonial Police. We are interested in starting an Alliance with your group.&lt;br /&gt;
It'd be good to have contacts in the other villages of Shartak. --[[User:MickR|MickR]] 06:17, 5 June 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Known Psychotic Murderers ==&lt;br /&gt;
&lt;br /&gt;
Well, what do you know - after Buffy871 attacks me unprovoked, I come here to see how Durhamese nationalism is working out, and I find that I'm not the only Durhamite whose been attacked by that miscreant. I guess I did us all a favor by killing him, didn't I? --[[User:LouisB3|LouisB3]] 15:51, 21 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Dalpok Raid ==&lt;br /&gt;
 &lt;br /&gt;
Hey Pistoleers Snice I was killed by gimbo I've gotten a large pirate group up north for the Dalpok Raid. I know that while in Durham Know-Nothing was intersted in joining the raiding party. Has anyone else shown an interst? I'd really like this to be a outsider-pirate raid, please respond--[[User:Michael edwards|Michael edwards]] 17:03, 27 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unjust Killing ==&lt;br /&gt;
On September 1, one of your members, Sniper99, killed me while in the medical hut in Durham.  I was not hostile towards any members of the town or group, and did not provoke sniper99 or any other members in any other way.  Was this unwarranted killing a reflection the Durham Pistoleers, or just sniper99 acting on his own accord? [[User:Gandhi|Gandhi]] 04:35, 3 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey Gandhi, on behalf of the Pistoleers I apologize for any unprovoked violence towards you - the victim, was he/she/it from Durham or another settlement? Drop by our HQ and I'll personally pay for the damage cause [[User:DKChannelboredom|Dennis Kuijt]]. 9 September 2006&lt;br /&gt;
&lt;br /&gt;
== Trade ==&lt;br /&gt;
&lt;br /&gt;
'Allo there, Pistoleers of Durham! I be Rozen of the Jolly Roger Gang, that's the scurvy bunch that Cap'n Edwards and Patch are in, I'm to understand yer on good terms with the lads. Cap'n Edwards and the JRG would like to offically open trade in durham wit' the Pistoleers consent. I be already in the Medical Hut, but if the Pistoleers say get out, I'm out. &lt;br /&gt;
Sympathetic regards to yer anti-PKing efforts, {{profile|4862|Rozen}}&lt;br /&gt;
&lt;br /&gt;
October 15th - Hi Rozen - I've added you to our &amp;quot;on friendly term&amp;quot; section on the page - hope you enjoy your stay in Durham [[User:DKChannelboredom|Dennis Kuijt]]&lt;br /&gt;
&lt;br /&gt;
A belated thanks be to ye, I be on my way down again, for similar reasons and to help ye with that raid o yours. 18th Nov- {{profile|4862|Rozen}}&lt;br /&gt;
&lt;br /&gt;
== The Great Durham Headhunt ==&lt;br /&gt;
Although we view your clan with some suspicion, we believe that in time of need it is important that we put aside our differences and fight together against a common foe.  To this end, would you consider a temporary alliance so better coordinate our efforts?  We can be reached via [[Special:Emailuser/Nathan Hale|e-mail]]. --[[User:Nathan Hale|Nathan Hale]] 22:14, 20 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Agressive Contact Confirmed ==&lt;br /&gt;
&lt;br /&gt;
Today i was killed by halo222 of the pistoleers. I am neither hostile to Durham (i was on my way to help with the defense) or have any grudge with any pistoleer. I trust this matter will be solved quickly and the punishment appropriate; i should not like to take matters into my own hands. My Thanks. --[[User:SeriousSam|SeriousSam]]&lt;br /&gt;
&lt;br /&gt;
== Mercenary's Guild wishes a word with your leaders==&lt;br /&gt;
&lt;br /&gt;
The [[Mercenary's Guild]] of Shartak would enjoy a quick word with the leader(s) of the Pistoleers. If you could come to us on our forum or if you perhaps have AIM, it would be to the interests of both of our groups to contact us. - [[User:Erados|'''&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;The Malice&amp;lt;/font&amp;gt;''']]&amp;lt;sup&amp;gt;[[Mercenary's Guild|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;MG&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:57, 21 January 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Mercenary%27s_Guild&amp;diff=12215</id>
		<title>Talk:Mercenary's Guild</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Mercenary%27s_Guild&amp;diff=12215"/>
		<updated>2007-01-18T21:23:09Z</updated>

		<summary type="html">&lt;p&gt;Erados: /* The Captain Sends His Congratulations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Advertising =&lt;br /&gt;
[[Image:Mgad1.GIF]]&lt;br /&gt;
[[Image:Mgad2.GIF]]&lt;br /&gt;
[[Image:Mgad3.GIF]]&lt;br /&gt;
[[Image:Mgad4.GIF]]&lt;br /&gt;
[[Image:Mgad5.GIF]]&lt;br /&gt;
[[Image:Mgad6.GIF]]&lt;br /&gt;
[[Image:Mgad7.GIF]]&lt;br /&gt;
&lt;br /&gt;
This is proof that we're cool and that you should drop whatever group you're in and join us instead.&lt;br /&gt;
&lt;br /&gt;
== Job Offerings/Deals ==&lt;br /&gt;
*Yarr! Avast ye, scurvy dogs! Raid on Dalpok 60 squar's sou'east of the traders outpost! Bring yer cutlasses mates! Yarr, we dogs need yeh. I don't know what teh others are offern yeh, but as a pirate meself, I'll give 21 gold coins me self. It'll all go to the cause! That leaves me alt character with 10 in booty, but this raid shoul' clear dat up. Yarr harr harr! [[User:Capn Booty|Capn Booty]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arr. I may have a job fer ya, if yer up to it: to keep the mountain and the surounding area free o' savages. Outsiders are fine, unless they've killed pirates. I be willing to negotiate on a price with ye.--[[User:Wifey|Wifey]] 01:28, 15 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:Much faster than I expected people to start offering us jobs. Give us a day or two to get settled down and we'll get back to you. The group was just made about a half hour ago. :) - [[User:Erados|Erados]] 01:33, 15 May 2006 (BST)&lt;br /&gt;
::So I noticed. I had seen you post the image on &amp;quot;Recent Changes,&amp;quot; and was curious as to where the image was going. So I stuck around.--[[User:Wifey|Wifey]] 01:38, 15 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:Well, I'm glad we're already noticed. I'm sure our exploits at the Durham/York road got us some reputation, too, but that's just negative attention. - [[User:Erados|'''&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;E&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;r&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;d&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;s&amp;lt;/font&amp;gt;''']]&amp;lt;sup&amp;gt;[[Mercenary's Guild|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;MG&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 01:41, 15 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Me again. I have a job for you. Jessalyn is a continuing pain and has killed many a Derbian. Name you price. I will take your word that you killed him, so no proof will be needed. '''MajesticNinja'''&lt;br /&gt;
&lt;br /&gt;
Okay, I have been randomly killed several times now, in more or less the same spot. I say randomly because I did not pick York, nor do I give a darn about some &amp;quot;contract&amp;quot; you claim to have. I assume your response will be &amp;quot;we are roleplaying mercenaries&amp;quot;. Cool, I'm roleplaying an old man who does not wear a nametag that says, &amp;quot;I am from York&amp;quot;. Mercenaries? I assume this gig is a shake down for you. How much for a one person exclusion from the contract? Because, this is getting mildly annoying. '''Nosimplehiway'''&lt;br /&gt;
&lt;br /&gt;
My apologies, but we do not exclude people. The rich could make themselves invulnerable from us that way. We are roleplaying mercenaries. Our kills are random out of all Yorkmen available for us to kill at that time. Once again, I'm sorry if we're pissing you off but we're only doing our job. -- [[User:Erados|'''&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;E&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;r&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;d&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;s&amp;lt;/font&amp;gt;''']]&amp;lt;sup&amp;gt;[[Mercenary's Guild|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;MG&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 02:28, 14 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okeydoke. I am just curious. What were the exact terms of your contract? I mean, is this a regularly salaried job or was it a one time fee? Were you to attack the village? Wander in a search pattern to find Yorkers? Sit in empty squares in heavy jungle waiting for the offchance that one shows up? Because just a thought, but whoever is paying you might be interested in knowing that you have killed the same old man, low level character in the same spot three (or was it four?) days in a row. (My memory is a little vague, because I don't consider getting killed a big, big deal. Just an annoyance. I am in this for sheer exploration.) &lt;br /&gt;
&lt;br /&gt;
If your employer is trying to oppose York in a meaningful way, this is not a good bang for their buck. Killing York's shaman, yeah. Killing the trader, yeah. Finding some high-level movers and shakers in the village, yeah. But I was on the other side of the swamp, nowhere near the village. My guess is they paid you to attack York and Yorkers, and instead you found me and my travel habits. You are increasing your number of York kills on your profile without going anywhere near the village and without taking any risk whatsoever. &lt;br /&gt;
&lt;br /&gt;
It's kind of like China convincing Germany to invade Russia, but instead Germany just kills one Russian immigrant cleaning lady in Berlin every week. Technically, it is attacking a Russian, but I highly doubt it is what the employer had in mind. If number of kills is what you need, fine. Meet me in York. I was just picking fruit in the jungle, I can do that closer to home. You get more York kills, and I save some time. If I were that employer, though, I would want to renegotiate the terms, and maybe get a refund, since looking at your profile, he really has no way whatsoever to know you are doing your job. Even screenshots can be easily faked in photoshop. &lt;br /&gt;
&lt;br /&gt;
Or, on the other hand, maybe you just enjoy killing folks (unresolved childhood anger issues, anyone?)and like to pretend there is a contract of some sort to back it up. Fair enough, roleplaying is cool, but I will remind you that historically, mercenaries were always more than happy to turn on their employer, or grant a private exclusion for enough cash. As for the rich making themselves more invulnerable than poor people, umm, well, yeah. That's kind of the point of a mercenary, isn't it?.  '''Nosimplehiway'''&lt;br /&gt;
&lt;br /&gt;
== Questions/Comments ==&lt;br /&gt;
&lt;br /&gt;
MajesticNinja : http://www.shartak.com/profile.cgi?id=2033 : Hoping to set up Mercenary Post in Derby if allowed to jion&lt;br /&gt;
&lt;br /&gt;
Mr Ninja first of all who are you? And second of all why are you changing our wiki? We've got more then enough ways to contact us. You could even write something here in discussion page. Preferably go to one of the forums which are listed at the bottom of our page.&lt;br /&gt;
&lt;br /&gt;
Thank you. - Wojciech&lt;br /&gt;
&lt;br /&gt;
Sorry. I'm just a simple hunter who's bored with eating aligator. Seriosly, I would like to jion your group, but if not, forget it. MajesticNinja P.S. Hav'nt got my talk page up, just write reply here and I hate forums(long story)&lt;br /&gt;
&lt;br /&gt;
None offence was taken. If you're bored with aligators you are welcome to join. But I just don't think we could work efficiently if you wasn't signed on our forum. Therefore if you would like to join I insist you sign [http://mercenarysguild.proboards91.com/index.cgi here]. - Wojciech&lt;br /&gt;
&lt;br /&gt;
I hate the word 'insist'. In fact, I hate it when people try to insult you or tell you what to do politely. WHATS THE POINT?!!! I'll jion on one condition, I stay in Derby, or the surrounding jungle. I will jion when you reply(I will jion the forum, its just I'm the leader of a group on Urban Dead, and I have to spend ages on that forum every day. Plus my alt is the ships surgeon for the Strumpet. COMPLICATED!!!) Ninja&lt;br /&gt;
&lt;br /&gt;
: Alright, we don't mind if you join, but we don't want you to set up a mercenary post in Derby. We're not stationary. If we'd stay in the area we were it'd be dreadfully boring - and dangerous. We can't allow the option between group Derby or Group York - that'd ruin the whole point of traveling together. Sorry, but I'm going to have to decline. Either join the group and travel with us or don't join at all. If we stop by at Derby, you can join with us then  and travel with us but we can't allow you to form a sub-group. -- [[User:Erados|'''&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;E&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;r&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;d&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;s&amp;lt;/font&amp;gt;''']]&amp;lt;sup&amp;gt;[[Mercenary's Guild|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;MG&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 02:29, 19 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Sorry. I stay in Derby. Ninja&lt;br /&gt;
&lt;br /&gt;
: Everyone has a home. Sorry we couldn't find a common ground -- [[User:Erados|'''&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;E&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;r&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;d&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;s&amp;lt;/font&amp;gt;''']]&amp;lt;sup&amp;gt;[[Mercenary's Guild|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;MG&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 04:35, 20 May 2006 (BST)&lt;br /&gt;
 &lt;br /&gt;
Thanks for understanding. I might jion in the future, or when you come through Derby. But I'm still in my training regime and I've got alot of friends here. Call me when you pass through Derby. Cheers. Ninja P.S. Just curious, how did you do your picture inyour profile Dashing Derek?&lt;br /&gt;
&lt;br /&gt;
Shouldn't it be &amp;quot;Mercenaries' Guild&amp;quot;? --[[User:LouisB3|LouisB3]] 01:39, 1 June 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:Umm, its the Mercenary's Guild, not the Societa's Eruditorum. When they were kid's and Professor Grammarsfathom was teaching apostrophe and it's proper usage, they were in Juvie making signs: &amp;quot;Asassinashun's 2 for 5 gold while u wait&amp;quot;. [sic x six] --[[User:Tycho44|Tycho the grammar-bludgeoning Pirate]] 15:48, 21 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Where have you guys moved too? You just up and left Durham...[[User:B4ll54ck kill3r|B4ll54ck kill3r]] 22:53, 25 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just going to where the work is. ...[[User:Endzone|Endzone]]&lt;br /&gt;
&lt;br /&gt;
== Everything Else ==&lt;br /&gt;
Dashing Derek, in his fine, garish clothing, is proud to be a member of such an adventurous clan of scalliwags. May the women be long legged and the booty bold. --Dashing Derek ([[User:Rip Purr|Rip Purr]] 14:26, 15 May 2006 (BST))&lt;br /&gt;
&lt;br /&gt;
== The Captain Sends His Congratulations ==&lt;br /&gt;
Cheers to the Mercenary's Guild for reaching 30 members, and for bringing cutthroat capitalistic mayhem to the island. It makes us purists who do it just for fun look shiftless by comparison. YAAHHRRGH!! [[User:Tyler Whitney|Tyler Whitney]] 01:27, 13 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Another captain sending his; Well done on the holyhell thing! I lol-ed a hidious ammount. [[User:RobZombie|RobZombie}}&lt;br /&gt;
: We thank you both. Although we purge our inactives occasionally, we're now the second largest clan on the island, with 16 active members. And the holyhell thing was El Satanno's idea, we're working on another right now. -[[User:Erados|'''&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;The Malice&amp;lt;/font&amp;gt;''']]&amp;lt;sup&amp;gt;[[Mercenary's Guild|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;MG&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:23, 18 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
=A Gentleman's Wager=&lt;br /&gt;
&lt;br /&gt;
A sportsmanlike match has been proposed between a member of the Scurvy Crew and the Jolly Roger Gang to take place at the ruins well south of the shipwreck. All habitants of Shartak are invited to witness the match, and bet upon their favorite fighter. Natives who are at the wreck at the date of the match are guarenteed to be unharrassed by the participating clans and Outsiders. If needs be we'll postpone the fight a couple days to let the most people who want to join in the fun. Details will be posted on the Scurvy Crew's and whatever other pages agree to the match. It should be wicked fun. I mean, Come On! It's fight night!!!! Tyler Whitney 03:13, 8 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hometown ==&lt;br /&gt;
&lt;br /&gt;
I have just made a list of all the groups operation in a certain city on the city articles. I could not find out where your group is based. Please add your group under the correct cities. -[[User:Che|Che]] 05:36, 7 January 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Mercenary%27s_Guild&amp;diff=12203</id>
		<title>Talk:Mercenary's Guild</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Mercenary%27s_Guild&amp;diff=12203"/>
		<updated>2007-01-18T02:41:33Z</updated>

		<summary type="html">&lt;p&gt;Erados: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Advertising =&lt;br /&gt;
[[Image:Mgad1.GIF]]&lt;br /&gt;
[[Image:Mgad2.GIF]]&lt;br /&gt;
[[Image:Mgad3.GIF]]&lt;br /&gt;
[[Image:Mgad4.GIF]]&lt;br /&gt;
[[Image:Mgad5.GIF]]&lt;br /&gt;
[[Image:Mgad6.GIF]]&lt;br /&gt;
[[Image:Mgad7.GIF]]&lt;br /&gt;
&lt;br /&gt;
This is proof that we're cool and that you should drop whatever group you're in and join us instead.&lt;br /&gt;
&lt;br /&gt;
== Job Offerings/Deals ==&lt;br /&gt;
*Yarr! Avast ye, scurvy dogs! Raid on Dalpok 60 squar's sou'east of the traders outpost! Bring yer cutlasses mates! Yarr, we dogs need yeh. I don't know what teh others are offern yeh, but as a pirate meself, I'll give 21 gold coins me self. It'll all go to the cause! That leaves me alt character with 10 in booty, but this raid shoul' clear dat up. Yarr harr harr! [[User:Capn Booty|Capn Booty]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arr. I may have a job fer ya, if yer up to it: to keep the mountain and the surounding area free o' savages. Outsiders are fine, unless they've killed pirates. I be willing to negotiate on a price with ye.--[[User:Wifey|Wifey]] 01:28, 15 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:Much faster than I expected people to start offering us jobs. Give us a day or two to get settled down and we'll get back to you. The group was just made about a half hour ago. :) - [[User:Erados|Erados]] 01:33, 15 May 2006 (BST)&lt;br /&gt;
::So I noticed. I had seen you post the image on &amp;quot;Recent Changes,&amp;quot; and was curious as to where the image was going. So I stuck around.--[[User:Wifey|Wifey]] 01:38, 15 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:Well, I'm glad we're already noticed. I'm sure our exploits at the Durham/York road got us some reputation, too, but that's just negative attention. - [[User:Erados|'''&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;E&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;r&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;d&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;s&amp;lt;/font&amp;gt;''']]&amp;lt;sup&amp;gt;[[Mercenary's Guild|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;MG&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 01:41, 15 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Me again. I have a job for you. Jessalyn is a continuing pain and has killed many a Derbian. Name you price. I will take your word that you killed him, so no proof will be needed. '''MajesticNinja'''&lt;br /&gt;
&lt;br /&gt;
Okay, I have been randomly killed several times now, in more or less the same spot. I say randomly because I did not pick York, nor do I give a darn about some &amp;quot;contract&amp;quot; you claim to have. I assume your response will be &amp;quot;we are roleplaying mercenaries&amp;quot;. Cool, I'm roleplaying an old man who does not wear a nametag that says, &amp;quot;I am from York&amp;quot;. Mercenaries? I assume this gig is a shake down for you. How much for a one person exclusion from the contract? Because, this is getting mildly annoying. '''Nosimplehiway'''&lt;br /&gt;
&lt;br /&gt;
My apologies, but we do not exclude people. The rich could make themselves invulnerable from us that way. We are roleplaying mercenaries. Our kills are random out of all Yorkmen available for us to kill at that time. Once again, I'm sorry if we're pissing you off but we're only doing our job. -- [[User:Erados|'''&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;E&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;r&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;d&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;s&amp;lt;/font&amp;gt;''']]&amp;lt;sup&amp;gt;[[Mercenary's Guild|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;MG&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 02:28, 14 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okeydoke. I am just curious. What were the exact terms of your contract? I mean, is this a regularly salaried job or was it a one time fee? Were you to attack the village? Wander in a search pattern to find Yorkers? Sit in empty squares in heavy jungle waiting for the offchance that one shows up? Because just a thought, but whoever is paying you might be interested in knowing that you have killed the same old man, low level character in the same spot three (or was it four?) days in a row. (My memory is a little vague, because I don't consider getting killed a big, big deal. Just an annoyance. I am in this for sheer exploration.) &lt;br /&gt;
&lt;br /&gt;
If your employer is trying to oppose York in a meaningful way, this is not a good bang for their buck. Killing York's shaman, yeah. Killing the trader, yeah. Finding some high-level movers and shakers in the village, yeah. But I was on the other side of the swamp, nowhere near the village. My guess is they paid you to attack York and Yorkers, and instead you found me and my travel habits. You are increasing your number of York kills on your profile without going anywhere near the village and without taking any risk whatsoever. &lt;br /&gt;
&lt;br /&gt;
It's kind of like China convincing Germany to invade Russia, but instead Germany just kills one Russian immigrant cleaning lady in Berlin every week. Technically, it is attacking a Russian, but I highly doubt it is what the employer had in mind. If number of kills is what you need, fine. Meet me in York. I was just picking fruit in the jungle, I can do that closer to home. You get more York kills, and I save some time. If I were that employer, though, I would want to renegotiate the terms, and maybe get a refund, since looking at your profile, he really has no way whatsoever to know you are doing your job. Even screenshots can be easily faked in photoshop. &lt;br /&gt;
&lt;br /&gt;
Or, on the other hand, maybe you just enjoy killing folks (unresolved childhood anger issues, anyone?)and like to pretend there is a contract of some sort to back it up. Fair enough, roleplaying is cool, but I will remind you that historically, mercenaries were always more than happy to turn on their employer, or grant a private exclusion for enough cash. As for the rich making themselves more invulnerable than poor people, umm, well, yeah. That's kind of the point of a mercenary, isn't it?.  '''Nosimplehiway'''&lt;br /&gt;
&lt;br /&gt;
== Questions/Comments ==&lt;br /&gt;
&lt;br /&gt;
MajesticNinja : http://www.shartak.com/profile.cgi?id=2033 : Hoping to set up Mercenary Post in Derby if allowed to jion&lt;br /&gt;
&lt;br /&gt;
Mr Ninja first of all who are you? And second of all why are you changing our wiki? We've got more then enough ways to contact us. You could even write something here in discussion page. Preferably go to one of the forums which are listed at the bottom of our page.&lt;br /&gt;
&lt;br /&gt;
Thank you. - Wojciech&lt;br /&gt;
&lt;br /&gt;
Sorry. I'm just a simple hunter who's bored with eating aligator. Seriosly, I would like to jion your group, but if not, forget it. MajesticNinja P.S. Hav'nt got my talk page up, just write reply here and I hate forums(long story)&lt;br /&gt;
&lt;br /&gt;
None offence was taken. If you're bored with aligators you are welcome to join. But I just don't think we could work efficiently if you wasn't signed on our forum. Therefore if you would like to join I insist you sign [http://mercenarysguild.proboards91.com/index.cgi here]. - Wojciech&lt;br /&gt;
&lt;br /&gt;
I hate the word 'insist'. In fact, I hate it when people try to insult you or tell you what to do politely. WHATS THE POINT?!!! I'll jion on one condition, I stay in Derby, or the surrounding jungle. I will jion when you reply(I will jion the forum, its just I'm the leader of a group on Urban Dead, and I have to spend ages on that forum every day. Plus my alt is the ships surgeon for the Strumpet. COMPLICATED!!!) Ninja&lt;br /&gt;
&lt;br /&gt;
: Alright, we don't mind if you join, but we don't want you to set up a mercenary post in Derby. We're not stationary. If we'd stay in the area we were it'd be dreadfully boring - and dangerous. We can't allow the option between group Derby or Group York - that'd ruin the whole point of traveling together. Sorry, but I'm going to have to decline. Either join the group and travel with us or don't join at all. If we stop by at Derby, you can join with us then  and travel with us but we can't allow you to form a sub-group. -- [[User:Erados|'''&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;E&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;r&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;d&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;s&amp;lt;/font&amp;gt;''']]&amp;lt;sup&amp;gt;[[Mercenary's Guild|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;MG&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 02:29, 19 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Sorry. I stay in Derby. Ninja&lt;br /&gt;
&lt;br /&gt;
: Everyone has a home. Sorry we couldn't find a common ground -- [[User:Erados|'''&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;E&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;r&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;d&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;s&amp;lt;/font&amp;gt;''']]&amp;lt;sup&amp;gt;[[Mercenary's Guild|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;MG&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 04:35, 20 May 2006 (BST)&lt;br /&gt;
 &lt;br /&gt;
Thanks for understanding. I might jion in the future, or when you come through Derby. But I'm still in my training regime and I've got alot of friends here. Call me when you pass through Derby. Cheers. Ninja P.S. Just curious, how did you do your picture inyour profile Dashing Derek?&lt;br /&gt;
&lt;br /&gt;
Shouldn't it be &amp;quot;Mercenaries' Guild&amp;quot;? --[[User:LouisB3|LouisB3]] 01:39, 1 June 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:Umm, its the Mercenary's Guild, not the Societa's Eruditorum. When they were kid's and Professor Grammarsfathom was teaching apostrophe and it's proper usage, they were in Juvie making signs: &amp;quot;Asassinashun's 2 for 5 gold while u wait&amp;quot;. [sic x six] --[[User:Tycho44|Tycho the grammar-bludgeoning Pirate]] 15:48, 21 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Where have you guys moved too? You just up and left Durham...[[User:B4ll54ck kill3r|B4ll54ck kill3r]] 22:53, 25 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just going to where the work is. ...[[User:Endzone|Endzone]]&lt;br /&gt;
&lt;br /&gt;
== Everything Else ==&lt;br /&gt;
Dashing Derek, in his fine, garish clothing, is proud to be a member of such an adventurous clan of scalliwags. May the women be long legged and the booty bold. --Dashing Derek ([[User:Rip Purr|Rip Purr]] 14:26, 15 May 2006 (BST))&lt;br /&gt;
&lt;br /&gt;
== The Captain Sends His Congratulations ==&lt;br /&gt;
Cheers to the Mercenary's Guild for reaching 30 members, and for bringing cutthroat capitalistic mayhem to the island. It makes us purists who do it just for fun look shiftless by comparison. YAAHHRRGH!! [[User:Tyler Whitney|Tyler Whitney]] 01:27, 13 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
=A Gentleman's Wager=&lt;br /&gt;
&lt;br /&gt;
A sportsmanlike match has been proposed between a member of the Scurvy Crew and the Jolly Roger Gang to take place at the ruins well south of the shipwreck. All habitants of Shartak are invited to witness the match, and bet upon their favorite fighter. Natives who are at the wreck at the date of the match are guarenteed to be unharrassed by the participating clans and Outsiders. If needs be we'll postpone the fight a couple days to let the most people who want to join in the fun. Details will be posted on the Scurvy Crew's and whatever other pages agree to the match. It should be wicked fun. I mean, Come On! It's fight night!!!! Tyler Whitney 03:13, 8 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hometown ==&lt;br /&gt;
&lt;br /&gt;
I have just made a list of all the groups operation in a certain city on the city articles. I could not find out where your group is based. Please add your group under the correct cities. -[[User:Che|Che]] 05:36, 7 January 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Mgad7.GIF&amp;diff=12202</id>
		<title>File:Mgad7.GIF</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Mgad7.GIF&amp;diff=12202"/>
		<updated>2007-01-18T02:40:46Z</updated>

		<summary type="html">&lt;p&gt;Erados: Mercenary's Guild Ad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mercenary's Guild Ad&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Mgad6.GIF&amp;diff=12201</id>
		<title>File:Mgad6.GIF</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Mgad6.GIF&amp;diff=12201"/>
		<updated>2007-01-18T02:40:28Z</updated>

		<summary type="html">&lt;p&gt;Erados: Mercenary's Guild ad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mercenary's Guild ad&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Mgad5.GIF&amp;diff=12200</id>
		<title>File:Mgad5.GIF</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Mgad5.GIF&amp;diff=12200"/>
		<updated>2007-01-18T02:40:09Z</updated>

		<summary type="html">&lt;p&gt;Erados: Mercenary's Guild ad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mercenary's Guild ad&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Mgad4.GIF&amp;diff=12199</id>
		<title>File:Mgad4.GIF</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Mgad4.GIF&amp;diff=12199"/>
		<updated>2007-01-18T02:39:40Z</updated>

		<summary type="html">&lt;p&gt;Erados: Mercenary's Guild ad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mercenary's Guild ad&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Mgad3.GIF&amp;diff=12198</id>
		<title>File:Mgad3.GIF</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Mgad3.GIF&amp;diff=12198"/>
		<updated>2007-01-18T02:38:52Z</updated>

		<summary type="html">&lt;p&gt;Erados: Mercenary's Guild Ad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mercenary's Guild Ad&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Mgad2.GIF&amp;diff=12197</id>
		<title>File:Mgad2.GIF</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Mgad2.GIF&amp;diff=12197"/>
		<updated>2007-01-18T02:38:25Z</updated>

		<summary type="html">&lt;p&gt;Erados: Mercenary's Guild Ad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mercenary's Guild Ad&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Mgad1.GIF&amp;diff=12196</id>
		<title>File:Mgad1.GIF</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Mgad1.GIF&amp;diff=12196"/>
		<updated>2007-01-18T02:37:31Z</updated>

		<summary type="html">&lt;p&gt;Erados: Mercenary's Guild Ad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mercenary's Guild Ad&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Mercenary%27s_Guild&amp;diff=12195</id>
		<title>Mercenary's Guild</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Mercenary%27s_Guild&amp;diff=12195"/>
		<updated>2007-01-18T02:35:48Z</updated>

		<summary type="html">&lt;p&gt;Erados: /* Benefits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Mercenary's Guild|&lt;br /&gt;
clan_image=[[image:gold2.gif]]|&lt;br /&gt;
official_id=14|&lt;br /&gt;
open_to=outsiders|&lt;br /&gt;
clan_leaders={{profile|1728|The Malice}}, {{profile|1327|Tom Failur}}, and {{profile|1755|HVLD}}|&lt;br /&gt;
clan_membership=15+|&lt;br /&gt;
clan_goals=General moneymaking|&lt;br /&gt;
clan_recruit=Any and all mercenaries ready to do whatever it takes to make quick cash. No natives or zombies. We train!|&lt;br /&gt;
clan_contact=Look to the bottom of this document for more information on contacting us.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Someone pissing all over your hut's front lawn? Is someone smart-mouthing the trader? Are you an animal rights activist who's tired of seeing the trader's dogs mercilessly cut down? Is there an elephant attacking your loved one? Is there a hut that needs freeing? Is there a parrot kicking your ass while you wander drunk in the jungle? Do you need a project sabotaged? Well, you came to the right place. &lt;br /&gt;
&lt;br /&gt;
To put it simply, the Mercenary's Guild is an open group for mercenaries traveling together in a small band doing both good and evil deeds in exchange for gold.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
	Back in the day, The Malice was a kind-hearted man. He came over to Shartak with a batch of survivors who ended up founding Durham. Soon it turned out that there was to be a road connecting the settlements of York and Durham. The Malice set out to help with the road-building when he noticed that a large amount of people appeared to be identical! How odd! He killed one and so started his serial-killing days, dashing onto the road and killing those who worked on it. Eventually, The Malice gained his current nickname - because he was a Malice.&lt;br /&gt;
&lt;br /&gt;
A few days after he started killing those on the road, he noticed someone named Wojciech who shared his ideals. Wojciech turned out to be a friend of The Malice from long ago, so they joined together once more and united efforts against the road. They smashed roadmarkers, obliterated directions carved on trees, and urinated on the road in a (relatively futile) attempt to have it grow back. Although belatedly, the road was finished despite the efforts of the two, and they found themselves without anything to do. After twiddling their thumbs a bit, they decided to call a truce with the highwaymen and entered the settlement of York - ironically, The Malice got a bit lost on the way there even though he was following a road. York appeared to be under attack from Pirates and Native villagers alike so the two fought side by side with their old enemies against a new, more coordinated force. When they had a super-secret meeting in the middle of a packed Armoury, someone mysteriously over-heard their plans of sneaking into the jungle and killing random people and asked to join their group. &lt;br /&gt;
&lt;br /&gt;
After a few more days, the trio decided to just stay in York a bit longer, get refreshed, and become full-time mercenaries instead of pillaging bandits. A few hours later and they decided to just make it formal, so the first Mercenary's Guild of Shartak was created.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
&lt;br /&gt;
The Mercenaries have no goals in particular. They fight evil and good alike and there are only a few things they shy away from doing. They stay together in a close-knit group of friends and go where they want until someone hires them to do a job - in exchange for gold, of course. Lots of pretty shining gold. &lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
*'''Sunday, May 14th''' - Mercenary's Guild founded by Wojciech and The Malice.&lt;br /&gt;
: Bounty list set up by Tom Failur.&lt;br /&gt;
*'''Monday, May 15th''' - Mercenary's Guild TWO DAYS OLD and SIX members, with a seventh on the way! Rejoice! &lt;br /&gt;
: Forum set up.&lt;br /&gt;
*'''Sunday, May 21st''' - The Mercenary's Guild declares war on the Shadow League due to illiterate insults found carved in the side of a wall.&lt;br /&gt;
*'''Monday, September 4th''' - The Mercenary's Guild back in action after a long period of inactivity due to leadership being on vacation. Roll call is currently being performed and it may take a few more days until we can fully resume operations.&lt;br /&gt;
*'''Mid-September''' - The MG appears to be fully operational again, and we're attacking York as part of a contract, obviously.&lt;br /&gt;
*'''Late November''' - Opium Den established, conclusion that this news section is pointless has been reached.&lt;br /&gt;
*'''Recently''' - Expect mass reform of the MG, not neccesarily to impose a better impression.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
Our current mission is to protect Durham at all costs from the onslaught of natives and enemies. Temporary truces have been formed with former rivals, and the MG now fights alongside their old enemies. &lt;br /&gt;
&lt;br /&gt;
== Payment Plans ==&lt;br /&gt;
&lt;br /&gt;
* As we can't trust everyone, we can refuse service to whomever we wish for whatever reason we wish.&lt;br /&gt;
* We will need gold paid before the deed (half or less) if the mission is incredibly dangerous or if we simply don't trust you - along with the remainder of the gold after the mission is completed successfully. &lt;br /&gt;
* People who do not cough up will be killed on sight until payment is made.&lt;br /&gt;
* A meeting place will have to be arranged for the payment. This can be done before or after the deed.&lt;br /&gt;
* Jobs far from where the MG is currently (for example, if you want them to fight at Derby and they're at York) will make the price increase.&lt;br /&gt;
* The paid gold will be divided equally amongst the members (the ones active in the job, of course). When the number of gold does not divide equally the leftover amount will be given to the mercenary who did the most work - for example, if the job was to kill a group of survivors, and everyone killed one and one person killed two, the leftover gold will be given to that person, although everyone else will get a reward too. Mercenaries who repeatedly do nothing will have their share of gold revoked until they work for a living.&lt;br /&gt;
&lt;br /&gt;
== Do's and Dont's ==&lt;br /&gt;
&lt;br /&gt;
'''The MG does not shy away from much, but there are a few things it will not do:'''&lt;br /&gt;
&lt;br /&gt;
*The Mercenary's Guild will not zerg or use multiple characters owned by one person to complete its &lt;br /&gt;
goals. &lt;br /&gt;
*The Mercenary's Guild will not attack its own for any reason, paid or not.&lt;br /&gt;
*The Mercenary's Guild will not... Well, that's pretty much it. Ain't that somethin'?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The list of things we DO do (ha!) is much, much longer. If you've got a question on whether a job is too tough for us, just give us a shout on our discussion page. I won't list them all here, because there's unique jobs for every occasion.'''&lt;br /&gt;
&lt;br /&gt;
''''Note: We don't care about politics. If someone asks us to kill somebody, we don't ask why. We ask how much he can offer. We are also 100% confidential. Terms of any deal won't be given out to any third party, no matter the circumstances.''''&lt;br /&gt;
&lt;br /&gt;
== Members and Nonmembers ==&lt;br /&gt;
Our member list is private at the moment.&lt;br /&gt;
&lt;br /&gt;
Imposters: Mexkrax, http://www.shartak.com/profile.cgi?id=1777, who should be killed on sight by any Mercenary's Guild. Although banished now, he paraded openly as a mercenary for many weeks, killing mercenaries in his path, and due to an error in the payroll system, there was no way to kick him out.&lt;br /&gt;
&lt;br /&gt;
==Benefits==&lt;br /&gt;
As a full-fledged, legal guild on the lovely island of Shartak, we offer various benefits to working with us. Full dental, for example. A member-only Opium Den. Opening soon is a member-only Brothel. We are an EOE, povided you're not a native because you all look the same to us outsider folk.&lt;br /&gt;
&lt;br /&gt;
See our discussion page for mad advertising goodness.&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
The Malice, HVLD, or Tom Failur in-game.&lt;br /&gt;
&lt;br /&gt;
Erados, HVLD, or Tom Failur on the [http://forum.shartak.com/ Shartak forums].&lt;br /&gt;
&lt;br /&gt;
[http://forum.shartak.com/index.php/topic,40.0.html The MG's page on the Shartak Forums.]&lt;br /&gt;
&lt;br /&gt;
Most of all, though - [http://mercenarysguild.proboards91.com/index.cgi? Our Guildhouse]&lt;br /&gt;
&lt;br /&gt;
We are always looking for more mercenaries.&lt;br /&gt;
&lt;br /&gt;
== And Now For Something Completely Different: ==&lt;br /&gt;
&lt;br /&gt;
[[Image:holyhell.png]]&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Mercenary%27s_Guild&amp;diff=12194</id>
		<title>Mercenary's Guild</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Mercenary%27s_Guild&amp;diff=12194"/>
		<updated>2007-01-18T02:35:16Z</updated>

		<summary type="html">&lt;p&gt;Erados: /* Contact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Mercenary's Guild|&lt;br /&gt;
clan_image=[[image:gold2.gif]]|&lt;br /&gt;
official_id=14|&lt;br /&gt;
open_to=outsiders|&lt;br /&gt;
clan_leaders={{profile|1728|The Malice}}, {{profile|1327|Tom Failur}}, and {{profile|1755|HVLD}}|&lt;br /&gt;
clan_membership=15+|&lt;br /&gt;
clan_goals=General moneymaking|&lt;br /&gt;
clan_recruit=Any and all mercenaries ready to do whatever it takes to make quick cash. No natives or zombies. We train!|&lt;br /&gt;
clan_contact=Look to the bottom of this document for more information on contacting us.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Someone pissing all over your hut's front lawn? Is someone smart-mouthing the trader? Are you an animal rights activist who's tired of seeing the trader's dogs mercilessly cut down? Is there an elephant attacking your loved one? Is there a hut that needs freeing? Is there a parrot kicking your ass while you wander drunk in the jungle? Do you need a project sabotaged? Well, you came to the right place. &lt;br /&gt;
&lt;br /&gt;
To put it simply, the Mercenary's Guild is an open group for mercenaries traveling together in a small band doing both good and evil deeds in exchange for gold.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
	Back in the day, The Malice was a kind-hearted man. He came over to Shartak with a batch of survivors who ended up founding Durham. Soon it turned out that there was to be a road connecting the settlements of York and Durham. The Malice set out to help with the road-building when he noticed that a large amount of people appeared to be identical! How odd! He killed one and so started his serial-killing days, dashing onto the road and killing those who worked on it. Eventually, The Malice gained his current nickname - because he was a Malice.&lt;br /&gt;
&lt;br /&gt;
A few days after he started killing those on the road, he noticed someone named Wojciech who shared his ideals. Wojciech turned out to be a friend of The Malice from long ago, so they joined together once more and united efforts against the road. They smashed roadmarkers, obliterated directions carved on trees, and urinated on the road in a (relatively futile) attempt to have it grow back. Although belatedly, the road was finished despite the efforts of the two, and they found themselves without anything to do. After twiddling their thumbs a bit, they decided to call a truce with the highwaymen and entered the settlement of York - ironically, The Malice got a bit lost on the way there even though he was following a road. York appeared to be under attack from Pirates and Native villagers alike so the two fought side by side with their old enemies against a new, more coordinated force. When they had a super-secret meeting in the middle of a packed Armoury, someone mysteriously over-heard their plans of sneaking into the jungle and killing random people and asked to join their group. &lt;br /&gt;
&lt;br /&gt;
After a few more days, the trio decided to just stay in York a bit longer, get refreshed, and become full-time mercenaries instead of pillaging bandits. A few hours later and they decided to just make it formal, so the first Mercenary's Guild of Shartak was created.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
&lt;br /&gt;
The Mercenaries have no goals in particular. They fight evil and good alike and there are only a few things they shy away from doing. They stay together in a close-knit group of friends and go where they want until someone hires them to do a job - in exchange for gold, of course. Lots of pretty shining gold. &lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
*'''Sunday, May 14th''' - Mercenary's Guild founded by Wojciech and The Malice.&lt;br /&gt;
: Bounty list set up by Tom Failur.&lt;br /&gt;
*'''Monday, May 15th''' - Mercenary's Guild TWO DAYS OLD and SIX members, with a seventh on the way! Rejoice! &lt;br /&gt;
: Forum set up.&lt;br /&gt;
*'''Sunday, May 21st''' - The Mercenary's Guild declares war on the Shadow League due to illiterate insults found carved in the side of a wall.&lt;br /&gt;
*'''Monday, September 4th''' - The Mercenary's Guild back in action after a long period of inactivity due to leadership being on vacation. Roll call is currently being performed and it may take a few more days until we can fully resume operations.&lt;br /&gt;
*'''Mid-September''' - The MG appears to be fully operational again, and we're attacking York as part of a contract, obviously.&lt;br /&gt;
*'''Late November''' - Opium Den established, conclusion that this news section is pointless has been reached.&lt;br /&gt;
*'''Recently''' - Expect mass reform of the MG, not neccesarily to impose a better impression.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
Our current mission is to protect Durham at all costs from the onslaught of natives and enemies. Temporary truces have been formed with former rivals, and the MG now fights alongside their old enemies. &lt;br /&gt;
&lt;br /&gt;
== Payment Plans ==&lt;br /&gt;
&lt;br /&gt;
* As we can't trust everyone, we can refuse service to whomever we wish for whatever reason we wish.&lt;br /&gt;
* We will need gold paid before the deed (half or less) if the mission is incredibly dangerous or if we simply don't trust you - along with the remainder of the gold after the mission is completed successfully. &lt;br /&gt;
* People who do not cough up will be killed on sight until payment is made.&lt;br /&gt;
* A meeting place will have to be arranged for the payment. This can be done before or after the deed.&lt;br /&gt;
* Jobs far from where the MG is currently (for example, if you want them to fight at Derby and they're at York) will make the price increase.&lt;br /&gt;
* The paid gold will be divided equally amongst the members (the ones active in the job, of course). When the number of gold does not divide equally the leftover amount will be given to the mercenary who did the most work - for example, if the job was to kill a group of survivors, and everyone killed one and one person killed two, the leftover gold will be given to that person, although everyone else will get a reward too. Mercenaries who repeatedly do nothing will have their share of gold revoked until they work for a living.&lt;br /&gt;
&lt;br /&gt;
== Do's and Dont's ==&lt;br /&gt;
&lt;br /&gt;
'''The MG does not shy away from much, but there are a few things it will not do:'''&lt;br /&gt;
&lt;br /&gt;
*The Mercenary's Guild will not zerg or use multiple characters owned by one person to complete its &lt;br /&gt;
goals. &lt;br /&gt;
*The Mercenary's Guild will not attack its own for any reason, paid or not.&lt;br /&gt;
*The Mercenary's Guild will not... Well, that's pretty much it. Ain't that somethin'?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The list of things we DO do (ha!) is much, much longer. If you've got a question on whether a job is too tough for us, just give us a shout on our discussion page. I won't list them all here, because there's unique jobs for every occasion.'''&lt;br /&gt;
&lt;br /&gt;
''''Note: We don't care about politics. If someone asks us to kill somebody, we don't ask why. We ask how much he can offer. We are also 100% confidential. Terms of any deal won't be given out to any third party, no matter the circumstances.''''&lt;br /&gt;
&lt;br /&gt;
== Members and Nonmembers ==&lt;br /&gt;
Our member list is private at the moment.&lt;br /&gt;
&lt;br /&gt;
Imposters: Mexkrax, http://www.shartak.com/profile.cgi?id=1777, who should be killed on sight by any Mercenary's Guild. Although banished now, he paraded openly as a mercenary for many weeks, killing mercenaries in his path, and due to an error in the payroll system, there was no way to kick him out.&lt;br /&gt;
&lt;br /&gt;
==Benefits==&lt;br /&gt;
As a full-fledged, legal guild on the lovely island of Shartak, we offer various benefits to working with us. Full dental, for example. A member-only Opium Den. Opening soon is a member-only Brothel. We are an EOE, povided you're not a native because you all look the same to us outsider folk.&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
The Malice, HVLD, or Tom Failur in-game.&lt;br /&gt;
&lt;br /&gt;
Erados, HVLD, or Tom Failur on the [http://forum.shartak.com/ Shartak forums].&lt;br /&gt;
&lt;br /&gt;
[http://forum.shartak.com/index.php/topic,40.0.html The MG's page on the Shartak Forums.]&lt;br /&gt;
&lt;br /&gt;
Most of all, though - [http://mercenarysguild.proboards91.com/index.cgi? Our Guildhouse]&lt;br /&gt;
&lt;br /&gt;
We are always looking for more mercenaries.&lt;br /&gt;
&lt;br /&gt;
== And Now For Something Completely Different: ==&lt;br /&gt;
&lt;br /&gt;
[[Image:holyhell.png]]&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Mercenary%27s_Guild&amp;diff=12193</id>
		<title>Mercenary's Guild</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Mercenary%27s_Guild&amp;diff=12193"/>
		<updated>2007-01-18T02:32:51Z</updated>

		<summary type="html">&lt;p&gt;Erados: Fixing something completely different.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Mercenary's Guild|&lt;br /&gt;
clan_image=[[image:gold2.gif]]|&lt;br /&gt;
official_id=14|&lt;br /&gt;
open_to=outsiders|&lt;br /&gt;
clan_leaders={{profile|1728|The Malice}}, {{profile|1327|Tom Failur}}, and {{profile|1755|HVLD}}|&lt;br /&gt;
clan_membership=15+|&lt;br /&gt;
clan_goals=General moneymaking|&lt;br /&gt;
clan_recruit=Any and all mercenaries ready to do whatever it takes to make quick cash. No natives or zombies. We train!|&lt;br /&gt;
clan_contact=Look to the bottom of this document for more information on contacting us.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Someone pissing all over your hut's front lawn? Is someone smart-mouthing the trader? Are you an animal rights activist who's tired of seeing the trader's dogs mercilessly cut down? Is there an elephant attacking your loved one? Is there a hut that needs freeing? Is there a parrot kicking your ass while you wander drunk in the jungle? Do you need a project sabotaged? Well, you came to the right place. &lt;br /&gt;
&lt;br /&gt;
To put it simply, the Mercenary's Guild is an open group for mercenaries traveling together in a small band doing both good and evil deeds in exchange for gold.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
	Back in the day, The Malice was a kind-hearted man. He came over to Shartak with a batch of survivors who ended up founding Durham. Soon it turned out that there was to be a road connecting the settlements of York and Durham. The Malice set out to help with the road-building when he noticed that a large amount of people appeared to be identical! How odd! He killed one and so started his serial-killing days, dashing onto the road and killing those who worked on it. Eventually, The Malice gained his current nickname - because he was a Malice.&lt;br /&gt;
&lt;br /&gt;
A few days after he started killing those on the road, he noticed someone named Wojciech who shared his ideals. Wojciech turned out to be a friend of The Malice from long ago, so they joined together once more and united efforts against the road. They smashed roadmarkers, obliterated directions carved on trees, and urinated on the road in a (relatively futile) attempt to have it grow back. Although belatedly, the road was finished despite the efforts of the two, and they found themselves without anything to do. After twiddling their thumbs a bit, they decided to call a truce with the highwaymen and entered the settlement of York - ironically, The Malice got a bit lost on the way there even though he was following a road. York appeared to be under attack from Pirates and Native villagers alike so the two fought side by side with their old enemies against a new, more coordinated force. When they had a super-secret meeting in the middle of a packed Armoury, someone mysteriously over-heard their plans of sneaking into the jungle and killing random people and asked to join their group. &lt;br /&gt;
&lt;br /&gt;
After a few more days, the trio decided to just stay in York a bit longer, get refreshed, and become full-time mercenaries instead of pillaging bandits. A few hours later and they decided to just make it formal, so the first Mercenary's Guild of Shartak was created.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
&lt;br /&gt;
The Mercenaries have no goals in particular. They fight evil and good alike and there are only a few things they shy away from doing. They stay together in a close-knit group of friends and go where they want until someone hires them to do a job - in exchange for gold, of course. Lots of pretty shining gold. &lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
*'''Sunday, May 14th''' - Mercenary's Guild founded by Wojciech and The Malice.&lt;br /&gt;
: Bounty list set up by Tom Failur.&lt;br /&gt;
*'''Monday, May 15th''' - Mercenary's Guild TWO DAYS OLD and SIX members, with a seventh on the way! Rejoice! &lt;br /&gt;
: Forum set up.&lt;br /&gt;
*'''Sunday, May 21st''' - The Mercenary's Guild declares war on the Shadow League due to illiterate insults found carved in the side of a wall.&lt;br /&gt;
*'''Monday, September 4th''' - The Mercenary's Guild back in action after a long period of inactivity due to leadership being on vacation. Roll call is currently being performed and it may take a few more days until we can fully resume operations.&lt;br /&gt;
*'''Mid-September''' - The MG appears to be fully operational again, and we're attacking York as part of a contract, obviously.&lt;br /&gt;
*'''Late November''' - Opium Den established, conclusion that this news section is pointless has been reached.&lt;br /&gt;
*'''Recently''' - Expect mass reform of the MG, not neccesarily to impose a better impression.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
Our current mission is to protect Durham at all costs from the onslaught of natives and enemies. Temporary truces have been formed with former rivals, and the MG now fights alongside their old enemies. &lt;br /&gt;
&lt;br /&gt;
== Payment Plans ==&lt;br /&gt;
&lt;br /&gt;
* As we can't trust everyone, we can refuse service to whomever we wish for whatever reason we wish.&lt;br /&gt;
* We will need gold paid before the deed (half or less) if the mission is incredibly dangerous or if we simply don't trust you - along with the remainder of the gold after the mission is completed successfully. &lt;br /&gt;
* People who do not cough up will be killed on sight until payment is made.&lt;br /&gt;
* A meeting place will have to be arranged for the payment. This can be done before or after the deed.&lt;br /&gt;
* Jobs far from where the MG is currently (for example, if you want them to fight at Derby and they're at York) will make the price increase.&lt;br /&gt;
* The paid gold will be divided equally amongst the members (the ones active in the job, of course). When the number of gold does not divide equally the leftover amount will be given to the mercenary who did the most work - for example, if the job was to kill a group of survivors, and everyone killed one and one person killed two, the leftover gold will be given to that person, although everyone else will get a reward too. Mercenaries who repeatedly do nothing will have their share of gold revoked until they work for a living.&lt;br /&gt;
&lt;br /&gt;
== Do's and Dont's ==&lt;br /&gt;
&lt;br /&gt;
'''The MG does not shy away from much, but there are a few things it will not do:'''&lt;br /&gt;
&lt;br /&gt;
*The Mercenary's Guild will not zerg or use multiple characters owned by one person to complete its &lt;br /&gt;
goals. &lt;br /&gt;
*The Mercenary's Guild will not attack its own for any reason, paid or not.&lt;br /&gt;
*The Mercenary's Guild will not... Well, that's pretty much it. Ain't that somethin'?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The list of things we DO do (ha!) is much, much longer. If you've got a question on whether a job is too tough for us, just give us a shout on our discussion page. I won't list them all here, because there's unique jobs for every occasion.'''&lt;br /&gt;
&lt;br /&gt;
''''Note: We don't care about politics. If someone asks us to kill somebody, we don't ask why. We ask how much he can offer. We are also 100% confidential. Terms of any deal won't be given out to any third party, no matter the circumstances.''''&lt;br /&gt;
&lt;br /&gt;
== Members and Nonmembers ==&lt;br /&gt;
Our member list is private at the moment.&lt;br /&gt;
&lt;br /&gt;
Imposters: Mexkrax, http://www.shartak.com/profile.cgi?id=1777, who should be killed on sight by any Mercenary's Guild. Although banished now, he paraded openly as a mercenary for many weeks, killing mercenaries in his path, and due to an error in the payroll system, there was no way to kick him out.&lt;br /&gt;
&lt;br /&gt;
==Benefits==&lt;br /&gt;
As a full-fledged, legal guild on the lovely island of Shartak, we offer various benefits to working with us. Full dental, for example. A member-only Opium Den. Opening soon is a member-only Brothel. We are an EOE, povided you're not a native because you all look the same to us outsider folk.&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
The Malice, HVLD, or Tom Failur in-game.&lt;br /&gt;
&lt;br /&gt;
Erados, HVLD, or Sir Charles Highgate on the [http://shartak.forumsplace.com/ Shartak forums].&lt;br /&gt;
&lt;br /&gt;
[http://shartak.forumsplace.com/message127.html The MG's page on the Shartak Forums.]&lt;br /&gt;
&lt;br /&gt;
Most of all, though - [http://mercenarysguild.proboards91.com/index.cgi? Our Guildhouse]&lt;br /&gt;
&lt;br /&gt;
== And Now For Something Completely Different: ==&lt;br /&gt;
&lt;br /&gt;
[[Image:holyhell.png]]&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Mercenary%27s_Guild&amp;diff=12192</id>
		<title>Mercenary's Guild</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Mercenary%27s_Guild&amp;diff=12192"/>
		<updated>2007-01-18T02:32:20Z</updated>

		<summary type="html">&lt;p&gt;Erados: Adding something completely different.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Mercenary's Guild|&lt;br /&gt;
clan_image=[[image:gold2.gif]]|&lt;br /&gt;
official_id=14|&lt;br /&gt;
open_to=outsiders|&lt;br /&gt;
clan_leaders={{profile|1728|The Malice}}, {{profile|1327|Tom Failur}}, and {{profile|1755|HVLD}}|&lt;br /&gt;
clan_membership=15+|&lt;br /&gt;
clan_goals=General moneymaking|&lt;br /&gt;
clan_recruit=Any and all mercenaries ready to do whatever it takes to make quick cash. No natives or zombies. We train!|&lt;br /&gt;
clan_contact=Look to the bottom of this document for more information on contacting us.|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Someone pissing all over your hut's front lawn? Is someone smart-mouthing the trader? Are you an animal rights activist who's tired of seeing the trader's dogs mercilessly cut down? Is there an elephant attacking your loved one? Is there a hut that needs freeing? Is there a parrot kicking your ass while you wander drunk in the jungle? Do you need a project sabotaged? Well, you came to the right place. &lt;br /&gt;
&lt;br /&gt;
To put it simply, the Mercenary's Guild is an open group for mercenaries traveling together in a small band doing both good and evil deeds in exchange for gold.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
	Back in the day, The Malice was a kind-hearted man. He came over to Shartak with a batch of survivors who ended up founding Durham. Soon it turned out that there was to be a road connecting the settlements of York and Durham. The Malice set out to help with the road-building when he noticed that a large amount of people appeared to be identical! How odd! He killed one and so started his serial-killing days, dashing onto the road and killing those who worked on it. Eventually, The Malice gained his current nickname - because he was a Malice.&lt;br /&gt;
&lt;br /&gt;
A few days after he started killing those on the road, he noticed someone named Wojciech who shared his ideals. Wojciech turned out to be a friend of The Malice from long ago, so they joined together once more and united efforts against the road. They smashed roadmarkers, obliterated directions carved on trees, and urinated on the road in a (relatively futile) attempt to have it grow back. Although belatedly, the road was finished despite the efforts of the two, and they found themselves without anything to do. After twiddling their thumbs a bit, they decided to call a truce with the highwaymen and entered the settlement of York - ironically, The Malice got a bit lost on the way there even though he was following a road. York appeared to be under attack from Pirates and Native villagers alike so the two fought side by side with their old enemies against a new, more coordinated force. When they had a super-secret meeting in the middle of a packed Armoury, someone mysteriously over-heard their plans of sneaking into the jungle and killing random people and asked to join their group. &lt;br /&gt;
&lt;br /&gt;
After a few more days, the trio decided to just stay in York a bit longer, get refreshed, and become full-time mercenaries instead of pillaging bandits. A few hours later and they decided to just make it formal, so the first Mercenary's Guild of Shartak was created.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
&lt;br /&gt;
The Mercenaries have no goals in particular. They fight evil and good alike and there are only a few things they shy away from doing. They stay together in a close-knit group of friends and go where they want until someone hires them to do a job - in exchange for gold, of course. Lots of pretty shining gold. &lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
*'''Sunday, May 14th''' - Mercenary's Guild founded by Wojciech and The Malice.&lt;br /&gt;
: Bounty list set up by Tom Failur.&lt;br /&gt;
*'''Monday, May 15th''' - Mercenary's Guild TWO DAYS OLD and SIX members, with a seventh on the way! Rejoice! &lt;br /&gt;
: Forum set up.&lt;br /&gt;
*'''Sunday, May 21st''' - The Mercenary's Guild declares war on the Shadow League due to illiterate insults found carved in the side of a wall.&lt;br /&gt;
*'''Monday, September 4th''' - The Mercenary's Guild back in action after a long period of inactivity due to leadership being on vacation. Roll call is currently being performed and it may take a few more days until we can fully resume operations.&lt;br /&gt;
*'''Mid-September''' - The MG appears to be fully operational again, and we're attacking York as part of a contract, obviously.&lt;br /&gt;
*'''Late November''' - Opium Den established, conclusion that this news section is pointless has been reached.&lt;br /&gt;
*'''Recently''' - Expect mass reform of the MG, not neccesarily to impose a better impression.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
Our current mission is to protect Durham at all costs from the onslaught of natives and enemies. Temporary truces have been formed with former rivals, and the MG now fights alongside their old enemies. &lt;br /&gt;
&lt;br /&gt;
== Payment Plans ==&lt;br /&gt;
&lt;br /&gt;
* As we can't trust everyone, we can refuse service to whomever we wish for whatever reason we wish.&lt;br /&gt;
* We will need gold paid before the deed (half or less) if the mission is incredibly dangerous or if we simply don't trust you - along with the remainder of the gold after the mission is completed successfully. &lt;br /&gt;
* People who do not cough up will be killed on sight until payment is made.&lt;br /&gt;
* A meeting place will have to be arranged for the payment. This can be done before or after the deed.&lt;br /&gt;
* Jobs far from where the MG is currently (for example, if you want them to fight at Derby and they're at York) will make the price increase.&lt;br /&gt;
* The paid gold will be divided equally amongst the members (the ones active in the job, of course). When the number of gold does not divide equally the leftover amount will be given to the mercenary who did the most work - for example, if the job was to kill a group of survivors, and everyone killed one and one person killed two, the leftover gold will be given to that person, although everyone else will get a reward too. Mercenaries who repeatedly do nothing will have their share of gold revoked until they work for a living.&lt;br /&gt;
&lt;br /&gt;
== Do's and Dont's ==&lt;br /&gt;
&lt;br /&gt;
'''The MG does not shy away from much, but there are a few things it will not do:'''&lt;br /&gt;
&lt;br /&gt;
*The Mercenary's Guild will not zerg or use multiple characters owned by one person to complete its &lt;br /&gt;
goals. &lt;br /&gt;
*The Mercenary's Guild will not attack its own for any reason, paid or not.&lt;br /&gt;
*The Mercenary's Guild will not... Well, that's pretty much it. Ain't that somethin'?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The list of things we DO do (ha!) is much, much longer. If you've got a question on whether a job is too tough for us, just give us a shout on our discussion page. I won't list them all here, because there's unique jobs for every occasion.'''&lt;br /&gt;
&lt;br /&gt;
''''Note: We don't care about politics. If someone asks us to kill somebody, we don't ask why. We ask how much he can offer. We are also 100% confidential. Terms of any deal won't be given out to any third party, no matter the circumstances.''''&lt;br /&gt;
&lt;br /&gt;
== Members and Nonmembers ==&lt;br /&gt;
Our member list is private at the moment.&lt;br /&gt;
&lt;br /&gt;
Imposters: Mexkrax, http://www.shartak.com/profile.cgi?id=1777, who should be killed on sight by any Mercenary's Guild. Although banished now, he paraded openly as a mercenary for many weeks, killing mercenaries in his path, and due to an error in the payroll system, there was no way to kick him out.&lt;br /&gt;
&lt;br /&gt;
==Benefits==&lt;br /&gt;
As a full-fledged, legal guild on the lovely island of Shartak, we offer various benefits to working with us. Full dental, for example. A member-only Opium Den. Opening soon is a member-only Brothel. We are an EOE, povided you're not a native because you all look the same to us outsider folk.&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
The Malice, HVLD, or Tom Failur in-game.&lt;br /&gt;
&lt;br /&gt;
Erados, HVLD, or Sir Charles Highgate on the [http://shartak.forumsplace.com/ Shartak forums].&lt;br /&gt;
&lt;br /&gt;
[http://shartak.forumsplace.com/message127.html The MG's page on the Shartak Forums.]&lt;br /&gt;
&lt;br /&gt;
Most of all, though - [http://mercenarysguild.proboards91.com/index.cgi? Our Guildhouse]&lt;br /&gt;
&lt;br /&gt;
== And Now For Something Completely Different: ==&lt;br /&gt;
&lt;br /&gt;
[[Image:holyhell.jpg]]&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Holyhell.png&amp;diff=12191</id>
		<title>File:Holyhell.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Holyhell.png&amp;diff=12191"/>
		<updated>2007-01-18T02:31:39Z</updated>

		<summary type="html">&lt;p&gt;Erados: Property of El Satanno&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Property of El Satanno&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:FirstAmongstDaves&amp;diff=11929</id>
		<title>User:FirstAmongstDaves</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:FirstAmongstDaves&amp;diff=11929"/>
		<updated>2007-01-08T15:59:45Z</updated>

		<summary type="html">&lt;p&gt;Erados: Just changing the link to my name so it works.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=center cellpadding=1 cellspacing=0 style=&amp;quot;border: black 1px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot;| '''''- FIRST AMONGST DAVES - Founder of the 1st Imperial Privateers Regiment -'''''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=center cellpadding=5 cellspacing=2 style=&amp;quot;border: #22A 1px solid; margin-center:500px; width: 750px&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|&lt;br /&gt;
==Who is this First Amongst Daves person anyway?==                           &lt;br /&gt;
&lt;br /&gt;
'''Name:''' Dave&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Pirate]]&lt;br /&gt;
&lt;br /&gt;
'''Clan:''' [[1st Imperial Privateers Regiment]]&lt;br /&gt;
&lt;br /&gt;
==URL==&lt;br /&gt;
&lt;br /&gt;
http://www.incandescentboard.com&lt;br /&gt;
&lt;br /&gt;
Home of the 1st Imperial Privateers Regiment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History and Mission===&lt;br /&gt;
&lt;br /&gt;
Recently promoted from Colonel to Major-General, FirstAmongstDaves is a pirate who founded the 1st Imperial Privateers Regiment after attacking [[Dalpok]], participating in a failed expedition agsint York, and a skirmish with Wicksick headhunters north of York. Dave then explored the north coast (naming [[Irony Bay]]) and the southern river, before renouncing his membership of the [[Jolly Roger Gang]]. &lt;br /&gt;
&lt;br /&gt;
The Imperials act on letters of marque and reprisal issued by Queen Laura of Holland, a sovereign dauphiness based in Maastricht near Brussels. Dave, Major-General Timothy Trust, Colonel Sam Bellamy, Colonel Nowherehowdy, Colonel Ella Chen, Colonel Prometheus, Captain Sammitch, Colonel Pariah, Colonel Klinton and others commenced operations in September.&lt;br /&gt;
&lt;br /&gt;
The Imperials quickly grew to the largest organisation on Shartak, and directly challenged the ethnic cleansing strategies of the [[Colonial Police]], the [[Order of Patriots]] and others in York. Duels between Dave and various elements in York resulted in significant bloodshed. Only magnanimous restraint by the Imperials avoided a larger conflict.&lt;br /&gt;
&lt;br /&gt;
After entering into a shaky truce with the factions in York, in October the Imperials established a bank, with operations in [[Raktam]], York, [[Durham]] and [[Derby]]. In Durham, the Imperials supported the Durham Defence Force in repelling the Wicksick headhunters in their December headhunting contest.&lt;br /&gt;
&lt;br /&gt;
In late December Dave then lead a force against [[Dalpok]], capturing the town in a north-south pincer movement and renaming it New Amsterdam. The conquered town was sold to pirate [[User:Erados|Maevar Ralnick]] for 151 gold coins, the largest land purchase in Shartak history.&lt;br /&gt;
&lt;br /&gt;
In early January Dave led Imperial forces in maneouveres against pirate killers [[Long Fin Killie]] and Petey in and around the [[shipwreck]], before participating in Maevar Ralnick's bear hunting contest.&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Che&amp;diff=11909</id>
		<title>User talk:Che</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Che&amp;diff=11909"/>
		<updated>2007-01-08T02:37:34Z</updated>

		<summary type="html">&lt;p&gt;Erados: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=='ello==&lt;br /&gt;
Please, feel free to add an entry, thanking me, or cursing me, whatever, its up to you. --[[User:Che|Che]] 22:15, 20 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Yorkman ==&lt;br /&gt;
&lt;br /&gt;
We're interested in running a story on the Colonial Police in the second issue of the Yorkman (to be published around 1st sept).  if Your would be willing to answer some questions, please [[Special:Emailuser/The_Yorkman|e-mail]] us in the next few days. -- [[User:The Yorkman|The Yorkman]] 14:51, 26 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A correction ==&lt;br /&gt;
&lt;br /&gt;
We raided Dalpok not Wiksik (That was the strumpet If you want to be our mortal enemy get your facts right.:)--[[User:Michael edwards|Michael edwards]] 02:37, 16 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Bottom line: A native village - [[User:Che|Che]]&lt;br /&gt;
&lt;br /&gt;
Yes but I don't want to take away the Strumpet's credit.--[[User:Michael edwards|Michael edwards]] 02:41, 16 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Apology ==&lt;br /&gt;
&lt;br /&gt;
You're 13. Thought you were older. Sorry. I'll stop picking on you. [[FirstAmongstDaves|First Amongst Daves]]&lt;br /&gt;
&lt;br /&gt;
== Blaming Josef ==&lt;br /&gt;
&lt;br /&gt;
Lovely entry in my  talk page, gave me quite a laugh. Many thanks, friend. [[User:Josef|Josef]] 06:46, 5 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Che, just ignore Josef.  While I initially found him amusing, his continual insulting and wiki vandalism makes me think he's a troll.  Once people stop paying attention to him, he'll go away, or cease to matter. Either is fine by me. [[User:Black Joe|Black Joe]]&lt;br /&gt;
&lt;br /&gt;
== Rifles? ==&lt;br /&gt;
&lt;br /&gt;
Why does the shipwreck need rifles and bullets? And you may not make much for the FAKs because the JRG often bring 'em in. take your FAKs to Dalpok i'd say. [[User:Rozen|Rozen]]&lt;br /&gt;
 &lt;br /&gt;
I've got to disagree with you there, Rozen.  I just made 104 GC by selling FAK's to the shipwreck.--[[User:Black Joe|Black Joe]] 16:45, 30 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Tried and proven o'er and o'er. I sell what people need. -[[User:Che|Che]] 05:20, 31 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am surprised then, really. clearly I'm not doing my job properly ;)  I wasn't trying to get you out of cash Che, i was trying to help. [[User:Rozen|Rozen]]&lt;br /&gt;
 &lt;br /&gt;
==Clan hometowns==&lt;br /&gt;
 &lt;br /&gt;
Just so you know, a lot of clans don't have hometowns, being Shartak-wide.  I'd say this is the case for both the Pirate Hunters and the SSTC.&lt;br /&gt;
: Same with the MG. We were founded in York, but that's not our hometown. If anything, it's Durham, because that's where we have the most loyalty to and where half of our mercenaries originated from. It depends on the money attached to the spot. -[[User:Erados|'''&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;The Malice&amp;lt;/font&amp;gt;''']]&amp;lt;sup&amp;gt;[[Mercenary's Guild|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;MG&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 02:37, 8 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I was thinking of that, but I know that all clans must have a Headquarters that they can call their hometown? Or perhaps not, then they can add their name under the city that they operate the most in. -[[User:Che|Che]] 18:06, 7 January 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:The_Yorkman/Issue_010&amp;diff=11895</id>
		<title>Talk:The Yorkman/Issue 010</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:The_Yorkman/Issue_010&amp;diff=11895"/>
		<updated>2007-01-08T00:06:06Z</updated>

		<summary type="html">&lt;p&gt;Erados: /* Maevar Radnik Accepts Presidency of Dalpok */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
Discuss the articles in this issue here.  Although, be nice, or we may be forced to liberally splatter your comments with asterisks!&lt;br /&gt;
&lt;br /&gt;
===Dust Settles in Durham===&lt;br /&gt;
Wait, there were NATIVES at the DHC? &lt;br /&gt;
Whoa. &lt;br /&gt;
No mention on how the MG had the largest amount of people present despite them being a filthy group of semi-bandits, of course. &lt;br /&gt;
-[[User:Erados|'''&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;The Malice&amp;lt;/font&amp;gt;''']]&amp;lt;sup&amp;gt;[[Mercenary's Guild|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;MG&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 23:57, 7 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Derby Prepares to Repel Headhunters===&lt;br /&gt;
===Maevar Radnik Accepts Presidency of Dalpok===&lt;br /&gt;
And me being Maevar Ralnik, I feel it safe to say that there is no D in my name. Also, I purchased for 50 gold and 11 gems, which totaled to exactly 151 gold pieces. I have no problem with the JRG tavern in town, and I slept there relatively safely for two nights. I was attacked by two natives, one of them a newbie, and I killed the non-newbie after he'd slain Patch, who was overseeing the tavern and had saved my life before. There is no fierce guerilla action at all. There's a single pocket of resistance for the sake of resistance, but the majority of Dalpok has no problem with me. I healed, I distributed gold, and well over 50 natives had the chance to kill me. I spent hours at the time in the medical hut and talked to a few natives live, after only being attacked once for identification. Get your facts straight. - [[User:Erados|'''&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;The Malice&amp;lt;/font&amp;gt;''']]&amp;lt;sup&amp;gt;[[Mercenary's Guild|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;MG&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 00:06, 8 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Derby Academy Opens to Public===&lt;br /&gt;
===Flood of News Overwhelms Editor===&lt;br /&gt;
===Interview – Nathan Hale===&lt;br /&gt;
===Ads===&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:The_Yorkman/Issue_010&amp;diff=11891</id>
		<title>Talk:The Yorkman/Issue 010</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:The_Yorkman/Issue_010&amp;diff=11891"/>
		<updated>2007-01-07T23:57:41Z</updated>

		<summary type="html">&lt;p&gt;Erados: /* Dust Settles in Durham */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
Discuss the articles in this issue here.  Although, be nice, or we may be forced to liberally splatter your comments with asterisks!&lt;br /&gt;
&lt;br /&gt;
===Dust Settles in Durham===&lt;br /&gt;
Wait, there were NATIVES at the DHC? &lt;br /&gt;
Whoa. &lt;br /&gt;
No mention on how the MG had the largest amount of people present despite them being a filthy group of semi-bandits, of course. &lt;br /&gt;
-[[User:Erados|'''&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;The Malice&amp;lt;/font&amp;gt;''']]&amp;lt;sup&amp;gt;[[Mercenary's Guild|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;MG&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 23:57, 7 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Derby Prepares to Repel Headhunters===&lt;br /&gt;
===Maevar Radnik Accepts Presidency of Dalpok===&lt;br /&gt;
===Derby Academy Opens to Public===&lt;br /&gt;
===Flood of News Overwhelms Editor===&lt;br /&gt;
===Interview – Nathan Hale===&lt;br /&gt;
===Ads===&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=First_Battle_of_York&amp;diff=11795</id>
		<title>First Battle of York</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=First_Battle_of_York&amp;diff=11795"/>
		<updated>2007-01-05T20:09:14Z</updated>

		<summary type="html">&lt;p&gt;Erados: Added to &amp;quot;Events&amp;quot; category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:History.PNG]]&lt;br /&gt;
==The Native Incursion==&lt;br /&gt;
&lt;br /&gt;
During the outsiders' first spring on Shartak, Shartak's first major conflict broke out.  Natives from Dalkpok launched a major attack on the outsider settlement of York.&lt;br /&gt;
 &lt;br /&gt;
==The Tide Turns==&lt;br /&gt;
 &lt;br /&gt;
About this time, pirates from the shipwreck drifted down to York.  Finding York under attack, they joined forces with York's defenders.  At the same time, Dalpok began to come under pirate attack as well, with Yorkmen joining in.  In addition, the Colonial Police were founded around this time to patrol the area. With their home threatened, and their raid on York facing unified outsider resistance, the natives fell back.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
The First Battle of York had three significant effects. First, after the natives' loss, the outsiders have not faced another significant native threat.  Second, the foundation of the Colonial Police has had a significant effect on York, providing a persistent defense against threats.  Third, the large number of pirates in York led directly to the [[Second Battle of York]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Erados</name></author>
		
	</entry>
</feed>