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	<id>https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eminem1</id>
	<title>The Shartak Wiki - User contributions [en]</title>
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	<updated>2026-06-02T15:29:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Eminem1&amp;diff=10306</id>
		<title>User:Eminem1</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Eminem1&amp;diff=10306"/>
		<updated>2006-09-22T23:37:20Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eminem1 is a used to be criminal,but now works to make water for the people!&lt;br /&gt;
&lt;br /&gt;
i travel up to the water fall in the shartak mountains and fill water and bringit back for the people!&lt;br /&gt;
&lt;br /&gt;
CLAN: [[The Water Collecting Co.]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Colonial_police&amp;diff=10033</id>
		<title>Colonial police</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Colonial_police&amp;diff=10033"/>
		<updated>2006-09-10T11:32:37Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* Alliances and Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Colonial Police|&lt;br /&gt;
official_id=16|&lt;br /&gt;
open_to=outsiders|&lt;br /&gt;
clan_image=[[Image:CPLogo.jpg]]|&lt;br /&gt;
clan_leaders=Kjendlie.|&lt;br /&gt;
clan_membership=10+|&lt;br /&gt;
clan_goals=Keeping the peace.|&lt;br /&gt;
clan_recruit=Simply talk to us at the CPHQ or place your profile under the &amp;quot;List of Members&amp;quot; on this page.|&lt;br /&gt;
clan_contact=Arwedda and Kjendlie, in York (-70.374,+26.313) or you can talk to us on our [http://z7.invisionfree.com/Colonial_Police/index.php? forum]|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''NEWS: &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;{{profile|2470|Kjendlie}} is the new leader of The Colonial Police!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/clanview.cgi?id=16 The Colonial Police] are a group of outsiders devoted to keeping the peace, and punishing those who would take other's lives. Our primary mission is the execution of any person who has killed outsiders on the island. We are currently not offering any protection to the natives.&lt;br /&gt;
&lt;br /&gt;
We are always looking for new members. As long as you know what we're about, you can join.&lt;br /&gt;
Just place your name and profile under the 'List of Members' below. If you join, stop by our headquarters at {{GPS|70|374|26|313}}.&lt;br /&gt;
Talk to us on our [http://z7.invisionfree.com/Colonial_Police/index.php? forum].&lt;br /&gt;
&lt;br /&gt;
Report any murders to the officer on duty in the Colonial Police HQ, at GPS co-ordinates: {{GPS|70|374|26|313}}.&lt;br /&gt;
&lt;br /&gt;
If no-one on the list below is present, an officer should be returning to the CPHQ within the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Talk to us on our [http://z7.invisionfree.com/Colonial_Police/index.php? forum].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Members ==&lt;br /&gt;
&lt;br /&gt;
=== Leaders ===&lt;br /&gt;
* {{profile|2470|Kjendlie}}&lt;br /&gt;
&lt;br /&gt;
=== Members ===&lt;br /&gt;
* {{profile|1588|Arwedda}}&lt;br /&gt;
* {{profile|1603|czech1}}&lt;br /&gt;
* {{profile|3105|Nighter}}&lt;br /&gt;
* {{profile|3322|Zydd Soral}}&lt;br /&gt;
* {{profile|2435|sayt}}&lt;br /&gt;
* {{profile|3428|Sora Lamal}}&lt;br /&gt;
* {{profile|3258|Vizerdrix}}&lt;br /&gt;
* {{profile|3225|leathel99764}}&lt;br /&gt;
* {{profile|3321|radiohead1102}}&lt;br /&gt;
* {{profile|1098|Admiral Nelson}}&lt;br /&gt;
* {{profile|3586|Ukapu Boy}}&lt;br /&gt;
* {{profile|4126|corperal}}&lt;br /&gt;
* {{profile|3915|Bubba}}&lt;br /&gt;
* {{profile|4231|Colonel Curtis}}&lt;br /&gt;
* {{profile|3999|TalynDerre}}&lt;br /&gt;
* {{profile|4705|Liktai}}&lt;br /&gt;
&lt;br /&gt;
== Alliances and Friends ==&lt;br /&gt;
&lt;br /&gt;
* [[The South Shartak Trading Company]]&lt;br /&gt;
* [[S.P.I.R.I.T.S]]&lt;br /&gt;
* [[Royal Expedition]]&lt;br /&gt;
* [[The Water Collecting Co.]] and {{profile|3819|eminem1}}&lt;br /&gt;
* [[Shartak Rebel Forces]]&lt;br /&gt;
* Prominent York citizen and the keeper of the York Chronicles {{profile|2706|'''guest'''}}&lt;br /&gt;
&lt;br /&gt;
== List of Criminals ==&lt;br /&gt;
&lt;br /&gt;
=== Most Wanted ===&lt;br /&gt;
(kill on sight)&lt;br /&gt;
&lt;br /&gt;
*{{profile|1629|Lord Paul Reefer}} (Outsider) is wanted for murdering an officer. '''-Connected to Stoertebecker!''' '''-Second Offence''' Killed another officer! '''-Third Offence''' Attacked an officer repeatedly within the CPHQ. '''-Fourth Offence''' Murdered an officer in the CPHQ! '''-Fifth Offence''' Murdered another officer! '''-Sixth Offence''' Killed an officer in the CPHQ! '''-Seventh Offence''' Repeatedly attacked an officer inside the CPHQ! '''-Eighth Offence''' Murdered another officer in the CPHQ! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Ninth offence''' Repeatedly attacked an officer within the CPHQ. '''-Tenth Offence''' Conspiracy to commit murder. '''-Eleventh Offence''' Killed an officer in the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Twelth Offence!''' Murdered two more officers in the shallow waters of York. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Thirteenth Offence''' Talking to him obviously didn't work, as he's now killed two more officers in the CPHQ! '''-Fourteenth Offence''' Murdered another officer! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Fifteenth Offence''' Killed an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Sixteenth Offence''' Attacked an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Seventeenth Offence''' Attacked an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Eighteenth Offence''' Killed an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Ninteenth Offence''' Murdered an officer inside the CPHQ! '''-Twentieth Offence''' Killed a CP officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''-Twenty-first offence''' Killed an Officer of the Colonial Police'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{profile|1492|JB Aristide}} (Native) is wanted by the Colonial Police for murdering an officer. &amp;lt;br&amp;gt;'''-Second offence!''' Attacked an officer. '''-Third offence!''' Murdered another officer! '''-Fourth offence!''' Murdered an innocent civilian. '''-Fifth offence!''' Attacked another officer! '''-Sixth offence!''' Repeatedly attacked an officer! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Seventh offence!''' Killed an officer. '''-Eighth offence!''' Murdered another officer! '''-Ninth offence!''' Killed another CP officer! '''-Tenth offence!''' Killed another officer. '''-Eleventh offence!''' Murdered a CP officer. '''-Twelth offence!''' Killed an officer inside the CPHQ. '''-Thirteenth offence!''' Murdered another officer. '''-Fourteenth offence!''' Poisoned and otherwise injured an officer. '''-Fifteenth offence!''' Killed an officer! '''-Sixteenth offence!''' Murdered another officer inside the CPHQ! '''-Seventeenth offence!''' Murdered another CP officer! '''-Eighteenth offence!''' Killed another Colonial Police officer.'''-nineteenth offence!''' murdered another Colonial Police officer. '''-Twentieth offence!''' Killed an officer and attacked another officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED and fled York in shame!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Active ===&lt;br /&gt;
&lt;br /&gt;
*{{profile|2176|Cunstnail}} (Native) is wanted for the murder of an officer.&lt;br /&gt;
&lt;br /&gt;
*{{profile|318|Snake Tongue}} (Native) is wanted for the murder of an officer!&lt;br /&gt;
&lt;br /&gt;
*{{profile|582|Barbecue}} (Native) is wanted for murdering an officer!&lt;br /&gt;
&lt;br /&gt;
*{{profile|772|Dave C}} (Native) and {{profile|754|Xiombarg}}(Native) are wanted for repeatedly attacking an officer.&lt;br /&gt;
&lt;br /&gt;
*{{profile|1522|Barbarossa}} (Pirate) is wanted by the Colonial Police for the murder of an officer.&lt;br /&gt;
&lt;br /&gt;
*{{profile|1677|Paul Gascoigne}} (Native) is wanted for the murder of an officer&lt;br /&gt;
&lt;br /&gt;
*{{profile|1553|Stoertebecker}} (Pirate) is wanted for the murder of an officer within the CPHQ. '''-Connected to Lord Paul Reefer!''' '''-Second offence!''' Repeatedly attacked another officer. '''-Third offence!''' Killed an innocent civilian. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Fourth offence!''' Murdered two officers inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Fifth offence!''' Killed another officer! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Sixth offence!''' Attacked an officer multiple times in the CPHQ, almost killing him. '''-Seventh offence!''' Attacked another officer. '''-Eighth offence!''' Killed a CP officer.&lt;br /&gt;
&lt;br /&gt;
*{{profile|304|joef1day}} (Outsider) is wanted for killing a citizen inside the tavern.&lt;br /&gt;
&lt;br /&gt;
*{{profile|750|Halfway there}} (Outsider-Durham) is wanted for killing an officer in the CPHQ and wanted for questioning in numerous attacks on civilians.'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Second offence!''' Attacked members of the Colonial Police in the CPHQ. Also wanted for questioning on the Durham-York conflict.&lt;br /&gt;
&lt;br /&gt;
*{{profile|1608|Anne Bonney}} (Pirate) is wansted for attacking Colonial Police members in the CPHQ.&lt;br /&gt;
&lt;br /&gt;
*{{profile|3059|Eli Jenkins}} (Outsider) is wanted for the murder of an officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Second Offence''' Attacked two officers in the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again.'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Third Offence''' Attacked two more officers inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Fourth Offence''' Killed another officer. '''-Fifth Offence''' Attacked two officers inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Sixth Offence''' Attacked another officer inside the CPHQ! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Seventh Offence''' Attacked an officer repeatedly. '''-Eighth Offence''' Killed an innocent civilian. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Ninth Offence''' Attacked another officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Tenth Offence''' Attacked two officers inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Eleventh Offence''' Attacked an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Twelfth Offence''' Killed an officer.&lt;br /&gt;
&lt;br /&gt;
=== Suspected ===&lt;br /&gt;
&lt;br /&gt;
*An individual named Isaac has been reportedly attacking civilians in York. Anyone with information on this person, please contact us in the CPHQ.&lt;br /&gt;
&lt;br /&gt;
=== Executed ===&lt;br /&gt;
&lt;br /&gt;
*{{profile|3576|manteno}} (Outsider) is warned against Assaulting Police officers - '''-Second offence!''' Killed a man in the Trader hut '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{profile|712|Qberry}} (Native) is wanted for the murder of an officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{profile|2445|Elembis}} (Native) is wanted for the murder of a Colonial Police officer inside the CPHQ. '''-Second Offence''' Killed another officer! '''-Third Offence''' Murdered numerous civilians. '''-Forth Offence''' Attacked an officer inside the CPHQ! '''-Fifth Offence''' Killed another officer inside the CPHQ. '''-Sixth Offence''' Murdered another officer. '''-Seventh Offence''' Murdered numerous civilians. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Eighth Offence''' Murdered another officer inside the CPHQ. '''-Ninth Offence''' Attackted and poisoned and officer inside the CPHQ '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Tenth Offence''' Killed another officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; (Note: This individual has possibly reformed.)&lt;br /&gt;
&lt;br /&gt;
* A warning to {{profile|539|Schmeckel}} (Outsider) for repeatedly attacking an officer.  '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Brought to justice.'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*{{profile|2825|Lucifer Rustypants}} (Pirate) is wanted for repeatedly attacking an officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed.'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{profile|2141|Raffles}} (Pirate) is wanted for the murder of an innocent civilian. '''-Second Offence''' Killed an officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{profile|1571|Arrgyle}} (Pirate) is wanted for the murder of an officer inside the CPHQ! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{profile|2659|Dashing Derek}} (Outsider) is wanted for murdering a CP officer. (HIRED) '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Brought to justice.'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*{{profile|2418|Firebabe871}} (Outsider) is wanted for repeatedly attacking a CP officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{profile|2091|zybe}} (Native) is wanted by the Colonial Police for repeatedly attacking an officer inside the Colonial Police HQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{profile|1879|Phutnanog}} (Native) wanted for multiple murders of officers and civilians. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Second Offence''' Attacked another officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Brought to justice'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{profile|1828|Mal}} (Native) is wanted for the murder of a citizen. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{profile|2364|Dekuyper}} (Pirate) is wanted for killing innocent civilians. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Brought to justice'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*{{profile|4499|Sylth}} is wanted for the murder of a citizen. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{profile|3239|Jacob Ladder}} (Outsider) is wanted for an attack on an officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Second Offence''' Attacked an officer in the CPHQ'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
=== August 9th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The conflict between Durham and York continues to escalate, as a Durhamer has begun to attack Colonial Police members while shouting messages like &amp;quot;The island for Durham!!!&amp;quot;. In the latest incident, Durhamer {{profile|750|Halfway there}} and pirate associate {{profile|1608|Anne Bonney}} jointly attacked Colonial Police members in the CPHQ&lt;br /&gt;
&lt;br /&gt;
=== August 26th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
New leader decided. Kjendlie will be the one to lead the new Colonial Police.&lt;br /&gt;
&lt;br /&gt;
=== August 23rd, 2006 ===&lt;br /&gt;
&lt;br /&gt;
Today, MickR, founder and leader of the Colonial Police retired. A new leader is currently being decided. However, all roads seem to be pointing to Kjendlie as the new leader. This is the new dawn of The Colonial Police!&lt;br /&gt;
&lt;br /&gt;
=== July 7th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
Lately there have been a number of individuals messing with the Colonial Police wiki page. We would like to ask that this page only be edited by official CP members (unless, of course, you are placing your profile under the 'Members' section).&lt;br /&gt;
&lt;br /&gt;
=== July 4th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The CP is currently undergoing negotiations with the Order of Patriots.&lt;br /&gt;
&lt;br /&gt;
=== July 1st, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The CP has a large number of friends and a large number of enemies. We are currently looking to form alliances with any group that supports our cause...&lt;br /&gt;
&lt;br /&gt;
=== June 15th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The war with Lord Paul Reefer's group, 'The Reefer Terror Cell', has officially begun. The CP needs new members now more than ever.&lt;br /&gt;
&lt;br /&gt;
=== June 12th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The Colonial Police now has a grand total of nine members!&lt;br /&gt;
&lt;br /&gt;
=== June 6th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
We found and executed a number of criminals today, and tried talking to Lord Paul Reefer again.&lt;br /&gt;
&lt;br /&gt;
=== June 4th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
Yesterday, a member of the Mercenary's Guild was hired to kill MickR. The negotiations begin...&lt;br /&gt;
&lt;br /&gt;
=== June 2nd, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The CP are looking into entering negotiations with the Mercenary's Guild.&lt;br /&gt;
&lt;br /&gt;
=== May 31st, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The Colonial Police [http://z7.invisionfree.com/Colonial_Police/index.php? forum] is now open.&lt;br /&gt;
&lt;br /&gt;
=== May 28th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
To whoever posted their profile up on the wiki, the link didn't work so I deleted it, please try again.&lt;br /&gt;
&lt;br /&gt;
=== May 27th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The Colonial Police are now an officially recognised clan. MickR and Arwedda are currently returning to HQ.&lt;br /&gt;
&lt;br /&gt;
=== May 23rd, 2006 ===&lt;br /&gt;
&lt;br /&gt;
Neither Arwedda or MickR have enough XP to set up the clan today, but we're hoping to A.S.A.P. We're going hunting for a short time so that we can get 'Clan Leadership' we shall return to York soon.&lt;br /&gt;
&lt;br /&gt;
=== May 22nd, 2006 ===&lt;br /&gt;
&lt;br /&gt;
After a long and painful trip we finally got him, JB Aristide is down! For the first time in the history of the Colonial Police, the 'Most Wanted' list is empty.&lt;br /&gt;
&lt;br /&gt;
=== May 21st, 2006 ===&lt;br /&gt;
&lt;br /&gt;
We finally found him! Lord Paul Reefer has been brought to justice. His last know location was at [-70.383,+26.304].&lt;br /&gt;
&lt;br /&gt;
=== May 14th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
'''Membership Drive.''' Currently accepting any and every application to join the CPHQ, except those made by convicts. This drive is in response to the rampant crime that has overtaken the peoples of York. Your town needs '''you''' to help keep the peace.&lt;br /&gt;
&lt;br /&gt;
=== May 12th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
There has been some debate as to whether or not W B Hazen was guilty for killing BlackJack inside the CPHQ. Arwedda acted by instinct. W B Hazen... if, in fact, you were not guilty, the Colonial Police apologise for any inconvenience they may have caused.&lt;br /&gt;
&lt;br /&gt;
===May 11th, 2006===&lt;br /&gt;
&lt;br /&gt;
After further investigation by Mick, it seems that natives belonging to a dangerous group called The [[Raktamites]] are camping out in various huts around York. If you have the time, check any huts near-by and make sure there are no dangerous natives inside. Do not attack them unless you are SURE they are PKers.&lt;br /&gt;
&lt;br /&gt;
===May 9th, 2006===&lt;br /&gt;
&lt;br /&gt;
Phutnanog was finally brought to justice today. Hopefully he has now learnt that murders in York will always be avenged.&lt;br /&gt;
&lt;br /&gt;
===May 7th, 2006===&lt;br /&gt;
&lt;br /&gt;
The crime-rate in York is currently at an all time high. The CP is doing all they can to stop the murders.&lt;br /&gt;
&lt;br /&gt;
===May 3rd, 2006===&lt;br /&gt;
&lt;br /&gt;
Two new members joined the Colonial Police today.&lt;br /&gt;
Welcome to Slavik and {{profile|1603|czech1}}. Together we can help protect the citizens of York, and eventually reduce crime in York on a massive scale.&lt;br /&gt;
&lt;br /&gt;
===April 29th, 2006===&lt;br /&gt;
&lt;br /&gt;
It seems that a clan of Natives lead by Phutnanog, known as the '[[Raktamites]]' has been on a killing spree in York.&lt;br /&gt;
If you have any information that would give us a lead towards the capture of Phutnanog and the other murderous members of his group please contact Mick or Arwedda at the Colonial Police HQ in York (-70.374,+26.313).&lt;br /&gt;
&lt;br /&gt;
===April 25th, 2006===&lt;br /&gt;
&lt;br /&gt;
Clan established.&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Category:Clans_for_outsiders&amp;diff=9847</id>
		<title>Category:Clans for outsiders</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Category:Clans_for_outsiders&amp;diff=9847"/>
		<updated>2006-09-04T12:35:25Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Clans for outsiders''' do not allow natives as members. &lt;br /&gt;
&lt;br /&gt;
I just wanted to ask if the controller of the wiki(or admin) could put this page up under the 'T' section: [[The Water Collecting Co.]] cheers [[User:Eminem1|Eminem1]] 12:35, 4 September 2006 (UTC)&lt;br /&gt;
{{Clansnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Eminem1&amp;diff=9846</id>
		<title>User:Eminem1</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Eminem1&amp;diff=9846"/>
		<updated>2006-09-04T12:25:33Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eminem1 is a used to be criminal,but now works to make water for the people!&lt;br /&gt;
&lt;br /&gt;
i travel up to the water fall in the shartak mountains and fill water and bringit back for the people!&lt;br /&gt;
&lt;br /&gt;
CLAN: the water collectors&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Royal_Expedition&amp;diff=8896</id>
		<title>Royal Expedition</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Royal_Expedition&amp;diff=8896"/>
		<updated>2006-07-20T09:30:28Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* Probationary Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Royal Expedition|&lt;br /&gt;
official_id=8|&lt;br /&gt;
open_to=outsiders|&lt;br /&gt;
clan_image=[[Image:Untitled-1 copy.jpg]]|&lt;br /&gt;
clan_abbrev=RE|&lt;br /&gt;
clan_leaders=A democratically elected, publicly accountable senate, on behalf of HM the Queen|&lt;br /&gt;
clan_membership=Sweet 18/14 Lucky (Ingame)|&lt;br /&gt;
clan_goals=Bringing civilisation and the rule of the Crown to this barbarian land|&lt;br /&gt;
clan_recruit=Post on our [http://s9.invisionfree.com/Royal_Expedition/index.php?showforum=1  Recruitment Forum]|&lt;br /&gt;
clan_contact=[http://s9.invisionfree.com/Royal_Expedition/index.php Via our Forum]|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
'''The Royal Expedition''' is the longest-running clan in [http://www.shartak.com Shartak].&lt;br /&gt;
&lt;br /&gt;
We aim to spread the benefits of civilisation and the protection of the Crown across this new land, and build a colony worthy of Her Majesty.  God Save The Queen!&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
If you're interested in joining then post your details on our [http://s9.invisionfree.com/Royal_Expedition/index.php?showforum=1  Recruitment Forum].&lt;br /&gt;
&lt;br /&gt;
===Senate Members===&lt;br /&gt;
{{profile|878|Gandhi}}, Minister of Intelligence&lt;br /&gt;
&lt;br /&gt;
{{profile|669|Jones Dye}}, Minister of Science and Exploration&lt;br /&gt;
&lt;br /&gt;
{{profile|771|Less Than Lethal}}, Minister of Military Affairs&lt;br /&gt;
&lt;br /&gt;
===Active Members===&lt;br /&gt;
'''Captains'''&lt;br /&gt;
&lt;br /&gt;
{{profile|647|Morgan Freelance}}, discoverer of [[Shark Island]]&lt;br /&gt;
&lt;br /&gt;
{{profile|191|Ownslaught}}&lt;br /&gt;
&lt;br /&gt;
'''Non-Captains'''&lt;br /&gt;
&lt;br /&gt;
{{profile|1079|Domokun}}&lt;br /&gt;
&lt;br /&gt;
{{profile|936|Elena Barton}}&lt;br /&gt;
&lt;br /&gt;
{{profile|713|Grigoriy}}&lt;br /&gt;
&lt;br /&gt;
{{profile|2932|Kaliwen}}&lt;br /&gt;
&lt;br /&gt;
{{profile|818|Sgt Sharpe}}&lt;br /&gt;
&lt;br /&gt;
{{profile|1085|Slith}}&lt;br /&gt;
&lt;br /&gt;
{{profile|547|Urban Me}}&lt;br /&gt;
&lt;br /&gt;
===Probationary Members===&lt;br /&gt;
''(inquire for more details)''&lt;br /&gt;
&lt;br /&gt;
{{profile|87|Malphas}}&lt;br /&gt;
&lt;br /&gt;
{{profile|447|Otis the Red}}&lt;br /&gt;
&lt;br /&gt;
{{profile|1223|M Tek}}&lt;br /&gt;
&lt;br /&gt;
{{profile|1521|Techker7}}&lt;br /&gt;
&lt;br /&gt;
{{profile|3819|eminem1}}&lt;br /&gt;
&lt;br /&gt;
==Operations==&lt;br /&gt;
===Shark Island===&lt;br /&gt;
[[Shark Island]] is a small island off the west coast of Shartak, and was claimed by {{profile|647|Morgan Freelance}} for the expedition on the 26th of February, 2006.  The island is used as a base and staging post by the Expedition.  However, the dastardly [[Discordian Cargo Cult]] also claim the island as theirs, and a bitter war rages across the island as a result of this.  Although we remain in control of the island, this fighting nessecitates frequent patrols and skirmishes to maintain the influence of the Crown.&lt;br /&gt;
&lt;br /&gt;
To avoid the escalation of hostilities and the destabilising effect this would have on the colonisation of Shartak, the two sides have agreed to confine the conflict to Shark Island, and not attack each other on the mainland.&lt;br /&gt;
&lt;br /&gt;
===Field Hospital===&lt;br /&gt;
The [[RE field hospital|Field Hospital]] in York offers free healing to all who need it, to aid the spread of civilisation across this dangerous and untamed land.&lt;br /&gt;
&lt;br /&gt;
===Derby North Road===&lt;br /&gt;
The first road to be cleared on the island, the highway ran north from [[Derby]] and then turned west towards [[Wiksik]].  Forged by a small team of heroic Expeditionaries with the help of several civilians, the road reached Wiksik but then ground to a halt as the brave men came under attack from local headhunters.  The maintenance of the road is now the responsibility of the [[Civilized Highway Society]], who have incoporated it into their island-wide road network as the Wiksik-Derby Highway.&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
=== July 2006 ===&lt;br /&gt;
'''13th''' - [[RE field hospital|Field Hospital]] established in [[York]]&lt;br /&gt;
&lt;br /&gt;
=== June 2006 ===&lt;br /&gt;
'''10th''' - The senate votes to join the [[Identify Friend or Foe]] Initiative (5 votes to 2)&lt;br /&gt;
&lt;br /&gt;
'''8th''' - Following debate in the senate, a truce on Shark Island is proposed to {{profile|1122|Eris}}, leader of the [[Discordian Cargo Cult|DCC]], but is violently rejected&lt;br /&gt;
&lt;br /&gt;
'''5th''' - New member, {{profile|2932|Kaliwen}}&lt;br /&gt;
&lt;br /&gt;
=== May 2006 ===&lt;br /&gt;
'''30th''' - New member, {{profile|1085|Slith}}&lt;br /&gt;
&lt;br /&gt;
'''24th''' - Clan offically established [http://www.shartak.com/clanview.cgi?id=8 ingame]&lt;br /&gt;
&lt;br /&gt;
'''18th''' - [[#Bill 2|Bill 2]] is rejected by the senate (3 votes to 1)&lt;br /&gt;
&lt;br /&gt;
'''11th''' - [[#Bill 1|Bill 1]] passes unanimously (4 votes to 0).  [[#Bill 2|Bill 2]] (Identity Protection) proposed to the senate&lt;br /&gt;
&lt;br /&gt;
'''4th''' - [[#Bill 1|Bill 1]] (Full Individual Membership in the Royal Expedition) proposed to the senate&lt;br /&gt;
&lt;br /&gt;
=== April 2006 ===&lt;br /&gt;
'''29th''' - [[Discordian Cargo Cult]]ist {{profile|601|Oulatek}} [http://wiki.shartak.com/index.php/Image:Evidence.jpg brutally murders] {{profile|647|Morgan Freelance}}, precipitating the [[#Shark Island|Shark Island Civil War]]&lt;br /&gt;
&lt;br /&gt;
'''19th''' - New members, {{profile|669|Jones Dye}} and {{profile|818|Sgt Sharpe}}&lt;br /&gt;
&lt;br /&gt;
'''16th''' - New member, {{profile|936|Elena Barton}}&lt;br /&gt;
&lt;br /&gt;
'''13th''' - [[Shark Island]] clearly [http://wiki.shartak.com/index.php/Image:Regraf.PNG marked] as ours&lt;br /&gt;
&lt;br /&gt;
'''7th''' - The [[Discordian Cargo Cult]] lay claim to [[Shark Island]], threatening to kill any RE members on the isle who do not join their ranks&lt;br /&gt;
&lt;br /&gt;
=== March 2006 ===&lt;br /&gt;
'''30th''' - [http://s9.invisionfree.com/Royal_Expedition/index.php Forum] established&lt;br /&gt;
&lt;br /&gt;
'''19th''' - New member, {{profile|1521|Techker7}}&lt;br /&gt;
&lt;br /&gt;
'''18th''' - New member, {{profile|87|Malphas}}&lt;br /&gt;
&lt;br /&gt;
'''12th''' - New provisional member, {{profile|1223|M Tek}}&lt;br /&gt;
&lt;br /&gt;
'''6th'''  - New member, {{profile|191|Ownslaught}}&lt;br /&gt;
&lt;br /&gt;
'''3rd'''  - New member, {{profile|1079|Domokun}}&lt;br /&gt;
&lt;br /&gt;
===February 2006===&lt;br /&gt;
'''26th''' - [[Shark Island]] claimed for the Expedition and the Crown by {{profile|647|Morgan Freelance}}&lt;br /&gt;
&lt;br /&gt;
'''22nd''' - {{profile|647|Morgan Freelance}} sets out on the first ever expedition to [[Shark Island]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules and Laws==&lt;br /&gt;
The following are bills that have been debated and voted on by the members of the expedition, and form the rules and guidelines by which the clan operates.  All new bills must pass before the senate, so that the clan develops in a fully democratic fashion to reflect the desires of all our members.&lt;br /&gt;
&lt;br /&gt;
===Bill 1===&lt;br /&gt;
'''Full Individual Membership in the Royal Expedition'''&lt;br /&gt;
&lt;br /&gt;
* To join the clan, players must have an Outsider character (not including pirates)&lt;br /&gt;
* Members cannot be a member of any group which is in conflict with the Royal Expedition&lt;br /&gt;
* Members must swear not to kill other outsiders, except in self-defense, or on the orders of a Captain.&lt;br /&gt;
* Possesion of a Native account is acceptable as long as clause 1 and 2 are respected&lt;br /&gt;
&lt;br /&gt;
This bill was proposed to the senate on the 4th May 2006, underwent two major revisions, and was passed on the 11th May 2006 by 4 votes to 0.&lt;br /&gt;
&lt;br /&gt;
===Bill 2===&lt;br /&gt;
'''Identity Protection'''&lt;br /&gt;
&lt;br /&gt;
''Please note that this bill was rejected by the Senate, and is recorded here simply for historical reasons.''&lt;br /&gt;
&lt;br /&gt;
*Unless otherwise instructed, full members will have their names removed from the wiki list to protect their identities and not publicly publish our member list&lt;br /&gt;
*There will be a quick contact list on the wiki with the IMs of the foreign affairs and/or the public sercurity departments&lt;br /&gt;
&lt;br /&gt;
This bill was proposed to the senate on the 11th May 2006, and was rejected on the 18th May 2006 by 3 votes to 1.&lt;br /&gt;
&lt;br /&gt;
{{IdentifyFriendOrFoe}}&lt;br /&gt;
&lt;br /&gt;
{{REOperation}}&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Requests_for_information&amp;diff=8720</id>
		<title>Requests for information</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Requests_for_information&amp;diff=8720"/>
		<updated>2006-07-18T11:33:53Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* General gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Requests for information''' are welcomed on this wiki. Any player with a question about the game should ask it '''on this page''' if articles like [[Gameplay]], [[Character classes]], [[Items]] and [[Skills]] don't have the answer.&lt;br /&gt;
&lt;br /&gt;
== About the wiki ==&lt;br /&gt;
This wiki can be used as a reference guide as you explore the island of Shartak. Players are constantly adding and improving information about all aspects of life on Shartak, but it is always possible for information to be incomplete or out of date. All visitors are invited to [[Special:Userlogin|create an account]], '''read [[Help:Editing]]''', and improve the wiki along with us. The [[Main Page]] has a list of pages and projects you can contribute to.&lt;br /&gt;
&lt;br /&gt;
== Vital statistics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Points (HP) ===&lt;br /&gt;
:''See [[Gameplay#Hit Points]].''&lt;br /&gt;
&lt;br /&gt;
=== Action Points (AP) ===&lt;br /&gt;
:''See [[Gameplay#Action Points (AP)]].''&lt;br /&gt;
&lt;br /&gt;
=== Experience Points (XP) ===&lt;br /&gt;
:''See [[Gameplay#Experience Points]] and [[XP]].''&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
:''See [[Death]].''&lt;br /&gt;
&lt;br /&gt;
=== Character deaths ===&lt;br /&gt;
Q. How can one avoid being hunted down when logged out? --[[User:LouisB3|LouisB3]] 00:19, 16 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
A. Your best bet is to hide in a place untraveled and unpopulated by members of enemy classes (see the [http://www.itechsc.com/misc/shartak/ubermap/ uber map] for ideas), or in a friendly village ([[Durham]], [[York]], [[Derby]] or the [[Shipwreck]] if you're an outsider, or [[Dalpok]], [[Raktam]] or [[Wiksik]] if you're a native). Sleeping in a non-resource, non-trader hut is a good idea, since it hides you from anyone who doesn't bother to enter, but if you're in a hostile camp a hut may be more dangerous than the outlying jungle. Note that ''[[Skills|Stamina]]'' can help you stay alive, since it increases your [[HP]] cap and, by extension, the average number of [[AP]] required to kill you. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 07:33, 6 June 2006 (BST)&lt;br /&gt;
* If you are a non-violent character, clearly describe yourself in your character profile. That way, characters using [[Identify Friend or Foe]] will not attack you. &lt;br /&gt;
* Choose a [[clan]] affiliation if appropriate, to protect you from being killed by potential friends or allies. &lt;br /&gt;
* Remember line-of-sight and movement AP costs, and take advantage of them. Sleep 3 or more spaces away from [[road]]s, or 3 or more spaces into water. Hide behind a thicket of heavy [[jungle]] or beyond a [[swamp]], so that the enemy has to spend AP to approach you and to retreat from you. &lt;br /&gt;
* Keep a general idea of where the wandering [[shaman]]s are and how far you are from your home [[camp]], so that you can minimize AP loss on death. By moving toward the wandering shaman who is closest to your final destination, you might be able to teleport forward rather than backward using the 50AP &amp;quot;contact roaming shaman.&amp;quot; You can also take advantage of spirit form to travel safely.  &lt;br /&gt;
* Use the forum and wiki to gather a clan or a group of friends who travel together. A large pack of like characters on a single location will dissuade most adversaries. &lt;br /&gt;
* Use the forum and wiki to negotiate for truces and protection agreements when traveling through hostile areas.&lt;br /&gt;
&lt;br /&gt;
=== NPC (Non-Player Character) deaths ===&lt;br /&gt;
Q. The 'statistics on kills' page [http://www.shartak.com/statkills.html] shows each group has killed a shaman numerous times. As I understand, there is always 1 shaman in each town/village. What are the consequences of this? Unable to be revived until one respawns? -[[User:Jackel|Jackel]]&lt;br /&gt;
&lt;br /&gt;
A. If the shaman of your town/village dies, you cannot be revived. Attempting to contact the shaman of your town/village while he &amp;quot;a spirit&amp;quot; yields this message: ''You sense that XX wishes you to be patient and ask again later as he is a spirit as well and is trying to return to his body so he can help others.'' It is unknown how long it takes for a shaman to be revived.&lt;br /&gt;
&lt;br /&gt;
Q. Do animals have a players killed listing page, where the rabid tiger of raktam can compete for top billing with the brutal biter of bonobo? --[[User:Tycho44|Tycho44]] 09:05, 13 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
A. No. Animal kills are not reported. &amp;amp;mdash; [[User:Elembis|Elembis]] 02:14, 25 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
:''See [[Items]].''&lt;br /&gt;
&lt;br /&gt;
Q. Can items that you are carrying be destroyed or damaged? Specifically, can a machete ever be broken or become dull with use requiring sharpening? Is there any reason to carry around more than one machete?  -[[User:Arminius|Arminius]] 01:59, 24 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A. Yes, [[Items#Melee_Weapons|melee weapons]] can be damaged and destroyed. Machetes can be dulled by chopping at the jungle (but sharpened again with a [[Items#Sharpening_Stone|sharpening stone]], and any bladed weapon can be broken in an attempted attack on a person or animal. or broken by attacking a person or animal. The chances of a blade breaking or becoming dull are rare but relatively unknown (see [[Special weapon event odds]]). &amp;amp;mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Q. I would like to ask for everyones help in finding more about the elusive heavy sword, like what density of jungle did you find them in, is there a hut underneath the jungle or was it a jungle square with a hut? Or if you actually find them in the jungle? THe info on them right now is shaky. Im currently going on a search-a-thon but help is greatly appreciated.&lt;br /&gt;
:Please feel free to add some data to [[Search Odds]] or [[Search Odds Condensed]] to help in the effort to work out where to find this item and others! -- [[User:Fitzcarraldo|Fitzcarraldo]] 10:27, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Q. Do poison darts poison?&lt;br /&gt;
&lt;br /&gt;
A. Yes; see [[Items#Ranged weapons and ammunition]]. &amp;amp;mdash; [[User:Elembis|Elembis]] 00:34, 19 June 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Q. Are poisionous berries useful for anything, such as the making of poison darts?&lt;br /&gt;
&lt;br /&gt;
A. All you can do is eat them and [[XP|gain experience]] for doing so. This is actually rather common, especially among players who role-play (play their characters as they would be played in real life; a scientist, for example, would not attack other people unless provoked). &amp;amp;mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST) (Note that an empty bottle/gourd for salt water is now more efficient than a poisonberry bush. --[[User:Tycho44|Tycho44]] 05:22, 10 July 2006 (UTC))&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
:''See [[Skills]].''&lt;br /&gt;
&lt;br /&gt;
=== Scavenging skill ===&lt;br /&gt;
Q. The scanvenging skill for settlers and villagers says that it &amp;quot;Assists in finding things within certain areas.&amp;quot; What are these 'certain areas', and how much does having the skill improve your search odds? [[User:Arminius|Arminius]] 03:31, 24 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
A. I don't know! Please post your Search Data to [[Search Odds Condensed]] or [[Search Odds]], and help us find out. You don't need to be a Scavenger to post your Search Data -- we need more data to determine the baseline search odds. --[[User:Tycho44|Tycho44]] 08:46, 29 April 2006 (BST)&lt;br /&gt;
: It appears that, in herbal huts, settlers with scavenging have a one-in-two total find rate and a healing herb find rate of one-in-three, while people without scavenging have a one-in-three total find rate and a healing herb find rate of only one-in-five. (this info was recently added to [[Search Odds Condensed]]) [[User:Arminius|Arminius]] 21:14, 30 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
:''See [[Locations]].''&lt;br /&gt;
&lt;br /&gt;
==General gameplay==&lt;br /&gt;
&lt;br /&gt;
Q. What time period is the game based in?  Excepting the GPS, the choice of items available impies anywhere from the 1600's to the early 1900's.  The GPS unit seems a little out of place but implies that the time period has to be present day.  Maybe i missed some other items or note about the date? --[[User:Frisco|Frisco]] 21:52, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A1. I'm not sure there is really an answer to this as such.. or perhaps many answers.. but.. the whole thing has a kinda lost world feel to it I think. Natives cut off from civilisation. Outsiders from the modern world stranded. Such an idea could explain almost any range of technology, except something like a satellite dish or long range radio transmitters that would allow outsiders to broadcast their distress and get rescued of course.&lt;br /&gt;
&lt;br /&gt;
Q. Today my level 7 soldier attacked a parrot with a machete (normally 3 damage) and got the following message:&lt;br /&gt;
:''Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal.''&lt;br /&gt;
:''You attack the parrot for 5 damage. It dies.''&lt;br /&gt;
Is this new, or just very uncommon?--[[User:Frisco|Frisco]] 16:26, 16 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A. It's an uncommon bonus. Another uncommon event resulting from an attack is that a melee weapon will break and become useless. See [[Special weapon event odds]] for more information. &amp;amp;mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Q. Has anyone experienced the luck/skill effect while using their fists?&lt;br /&gt;
&lt;br /&gt;
A. Well, there we go. My lucky hit dealt a target 4 damage (with Body Building). --[[User:Lint|Lint]] 00:23, 23 May 2006 (BST)&lt;br /&gt;
:''Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal.''&lt;br /&gt;
:''You attack the elephant for 4 damage. It drops to 41 HP.''&lt;br /&gt;
::Good thing you didn't break your fists! --[[User:Tycho44|Tycho44]] 18:16, 31 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Q. Has anyone experienced the luck/skill effect while using a rifle or blowpipe?&lt;br /&gt;
&lt;br /&gt;
Q. Are knives and daggers breakable?&lt;br /&gt;
&lt;br /&gt;
Q. Is there a way to make the curse thing go away?&lt;br /&gt;
&lt;br /&gt;
A. Yes: if you don't continue to anger the spirits they will lift the curse after a few days. See also the [http://www.shartak.com/faq.html#curse FAQ]. A curse will wear off automatically unless the zerging continues. &lt;br /&gt;
&lt;br /&gt;
Q. How do I get rid of my cursed accounts? Can I delete my zerged characters? &lt;br /&gt;
&lt;br /&gt;
A. If you want to remove a character from Shartak, stop logging in to that character. After a week, that character will become inactive, and will essentially disappear from the Shartak world. If you want to keep using a character but free yourself from the ancients' curse, simply move that character away from all your other accounts. It is rumored that mild curses will disappear in a couple of days. Be patient.&lt;br /&gt;
&lt;br /&gt;
A. Thank you very much who ever you are i will use your advise very wisely!&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
:''See [[Animals]].''&lt;br /&gt;
&lt;br /&gt;
=== Easy elephant ===&lt;br /&gt;
Q. Are elephants easier to hit? I attacked and killed one with it's full 60 hp and missed only once. I have a 45% hit rate with my machete and deal 3 dmg per succesful blow. I did not get one of those flavour texts and did 3 dmg each time. --[[User:One of many doctors|One of many doctors]] 02:15, 21 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A. There's no way that an elephant would have been that easy to kill.. 21 attacks with only 1 miss is 95% hit and you certainly don't get that! I guess the RNG (Random Number God) smiled on you. --[[User:Simon|Simon]] 14:44, 21 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Common edits ==&lt;br /&gt;
&lt;br /&gt;
=== Clan pages ===&lt;br /&gt;
&lt;br /&gt;
Q. How do I make a clan page?&lt;br /&gt;
&lt;br /&gt;
A. In the search box on the left side of the page, enter your clan's name and click &amp;quot;Go&amp;quot;. If the page doesn't exist, you will then see a notice at the top of the page that reads &amp;quot;No page with this exact title exists&amp;quot;. Clicking on &amp;quot;this exact title&amp;quot; will allow you to edit that page, and when you save your edit the page will be created.&lt;br /&gt;
&lt;br /&gt;
Please '''categorize your clan''' by including &amp;lt;!-- You don't need the nowiki tags, they are just there to prevent linking this page as a Clan --&amp;gt;&amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Clans]]&amp;lt;/nowiki&amp;gt;&amp;quot; (no quotes) somewhere on the page, as well as &amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Clans for outsiders]]&amp;lt;/nowiki&amp;gt;&amp;quot;, &amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Clans for natives]]&amp;lt;/nowiki&amp;gt;&amp;quot; or &amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Clans for both]]&amp;lt;/nowiki&amp;gt;&amp;quot; so people will know who your clan accepts as members. Clans are strongly encouraged to use the [[Template talk:Clanbox|Clanbox template]] to present their information in an orderly fashion.&lt;br /&gt;
&lt;br /&gt;
=== Linking profiles ===&lt;br /&gt;
&lt;br /&gt;
Q. How can I link my game profile?&lt;br /&gt;
&lt;br /&gt;
A. If you know your ID number (which is at the end of the URL of your profile) you can use [[Template:Profile]] to link to your profile. Simply enter &amp;lt;nowiki&amp;gt;{{profile|6|Example}}&amp;lt;/nowiki&amp;gt;, where &amp;quot;6&amp;quot; is your ID and &amp;quot;Example&amp;quot; is your name, to get {{profile|6|Example}} as the result.&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Requests_for_information&amp;diff=8707</id>
		<title>Requests for information</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Requests_for_information&amp;diff=8707"/>
		<updated>2006-07-18T01:39:40Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* General gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Requests for information''' are welcomed on this wiki. Any player with a question about the game should ask it '''on this page''' if articles like [[Gameplay]], [[Character classes]], [[Items]] and [[Skills]] don't have the answer.&lt;br /&gt;
&lt;br /&gt;
== About the wiki ==&lt;br /&gt;
This wiki can be used as a reference guide as you explore the island of Shartak. Players are constantly adding and improving information about all aspects of life on Shartak, but it is always possible for information to be incomplete or out of date. All visitors are invited to [[Special:Userlogin|create an account]], '''read [[Help:Editing]]''', and improve the wiki along with us. The [[Main Page]] has a list of pages and projects you can contribute to.&lt;br /&gt;
&lt;br /&gt;
== Vital statistics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Points (HP) ===&lt;br /&gt;
:''See [[Gameplay#Hit Points]].''&lt;br /&gt;
&lt;br /&gt;
=== Action Points (AP) ===&lt;br /&gt;
:''See [[Gameplay#Action Points (AP)]].''&lt;br /&gt;
&lt;br /&gt;
=== Experience Points (XP) ===&lt;br /&gt;
:''See [[Gameplay#Experience Points]] and [[XP]].''&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
:''See [[Death]].''&lt;br /&gt;
&lt;br /&gt;
=== Character deaths ===&lt;br /&gt;
Q. How can one avoid being hunted down when logged out? --[[User:LouisB3|LouisB3]] 00:19, 16 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
A. Your best bet is to hide in a place untraveled and unpopulated by members of enemy classes (see the [http://www.itechsc.com/misc/shartak/ubermap/ uber map] for ideas), or in a friendly village ([[Durham]], [[York]], [[Derby]] or the [[Shipwreck]] if you're an outsider, or [[Dalpok]], [[Raktam]] or [[Wiksik]] if you're a native). Sleeping in a non-resource, non-trader hut is a good idea, since it hides you from anyone who doesn't bother to enter, but if you're in a hostile camp a hut may be more dangerous than the outlying jungle. Note that ''[[Skills|Stamina]]'' can help you stay alive, since it increases your [[HP]] cap and, by extension, the average number of [[AP]] required to kill you. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 07:33, 6 June 2006 (BST)&lt;br /&gt;
* If you are a non-violent character, clearly describe yourself in your character profile. That way, characters using [[Identify Friend or Foe]] will not attack you. &lt;br /&gt;
* Choose a [[clan]] affiliation if appropriate, to protect you from being killed by potential friends or allies. &lt;br /&gt;
* Remember line-of-sight and movement AP costs, and take advantage of them. Sleep 3 or more spaces away from [[road]]s, or 3 or more spaces into water. Hide behind a thicket of heavy [[jungle]] or beyond a [[swamp]], so that the enemy has to spend AP to approach you and to retreat from you. &lt;br /&gt;
* Keep a general idea of where the wandering [[shaman]]s are and how far you are from your home [[camp]], so that you can minimize AP loss on death. By moving toward the wandering shaman who is closest to your final destination, you might be able to teleport forward rather than backward using the 50AP &amp;quot;contact roaming shaman.&amp;quot; You can also take advantage of spirit form to travel safely.  &lt;br /&gt;
* Use the forum and wiki to gather a clan or a group of friends who travel together. A large pack of like characters on a single location will dissuade most adversaries. &lt;br /&gt;
* Use the forum and wiki to negotiate for truces and protection agreements when traveling through hostile areas.&lt;br /&gt;
&lt;br /&gt;
=== NPC (Non-Player Character) deaths ===&lt;br /&gt;
Q. The 'statistics on kills' page [http://www.shartak.com/statkills.html] shows each group has killed a shaman numerous times. As I understand, there is always 1 shaman in each town/village. What are the consequences of this? Unable to be revived until one respawns? -[[User:Jackel|Jackel]]&lt;br /&gt;
&lt;br /&gt;
A. If the shaman of your town/village dies, you cannot be revived. Attempting to contact the shaman of your town/village while he &amp;quot;a spirit&amp;quot; yields this message: ''You sense that XX wishes you to be patient and ask again later as he is a spirit as well and is trying to return to his body so he can help others.'' It is unknown how long it takes for a shaman to be revived.&lt;br /&gt;
&lt;br /&gt;
Q. Do animals have a players killed listing page, where the rabid tiger of raktam can compete for top billing with the brutal biter of bonobo? --[[User:Tycho44|Tycho44]] 09:05, 13 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
A. No. Animal kills are not reported. &amp;amp;mdash; [[User:Elembis|Elembis]] 02:14, 25 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
:''See [[Items]].''&lt;br /&gt;
&lt;br /&gt;
Q. Can items that you are carrying be destroyed or damaged? Specifically, can a machete ever be broken or become dull with use requiring sharpening? Is there any reason to carry around more than one machete?  -[[User:Arminius|Arminius]] 01:59, 24 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A. Yes, [[Items#Melee_Weapons|melee weapons]] can be damaged and destroyed. Machetes can be dulled by chopping at the jungle (but sharpened again with a [[Items#Sharpening_Stone|sharpening stone]], and any bladed weapon can be broken in an attempted attack on a person or animal. or broken by attacking a person or animal. The chances of a blade breaking or becoming dull are rare but relatively unknown (see [[Special weapon event odds]]). &amp;amp;mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Q. I would like to ask for everyones help in finding more about the elusive heavy sword, like what density of jungle did you find them in, is there a hut underneath the jungle or was it a jungle square with a hut? Or if you actually find them in the jungle? THe info on them right now is shaky. Im currently going on a search-a-thon but help is greatly appreciated.&lt;br /&gt;
:Please feel free to add some data to [[Search Odds]] or [[Search Odds Condensed]] to help in the effort to work out where to find this item and others! -- [[User:Fitzcarraldo|Fitzcarraldo]] 10:27, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Q. Do poison darts poison?&lt;br /&gt;
&lt;br /&gt;
A. Yes; see [[Items#Ranged weapons and ammunition]]. &amp;amp;mdash; [[User:Elembis|Elembis]] 00:34, 19 June 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Q. Are poisionous berries useful for anything, such as the making of poison darts?&lt;br /&gt;
&lt;br /&gt;
A. All you can do is eat them and [[XP|gain experience]] for doing so. This is actually rather common, especially among players who role-play (play their characters as they would be played in real life; a scientist, for example, would not attack other people unless provoked). &amp;amp;mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST) (Note that an empty bottle/gourd for salt water is now more efficient than a poisonberry bush. --[[User:Tycho44|Tycho44]] 05:22, 10 July 2006 (UTC))&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
:''See [[Skills]].''&lt;br /&gt;
&lt;br /&gt;
=== Scavenging skill ===&lt;br /&gt;
Q. The scanvenging skill for settlers and villagers says that it &amp;quot;Assists in finding things within certain areas.&amp;quot; What are these 'certain areas', and how much does having the skill improve your search odds? [[User:Arminius|Arminius]] 03:31, 24 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
A. I don't know! Please post your Search Data to [[Search Odds Condensed]] or [[Search Odds]], and help us find out. You don't need to be a Scavenger to post your Search Data -- we need more data to determine the baseline search odds. --[[User:Tycho44|Tycho44]] 08:46, 29 April 2006 (BST)&lt;br /&gt;
: It appears that, in herbal huts, settlers with scavenging have a one-in-two total find rate and a healing herb find rate of one-in-three, while people without scavenging have a one-in-three total find rate and a healing herb find rate of only one-in-five. (this info was recently added to [[Search Odds Condensed]]) [[User:Arminius|Arminius]] 21:14, 30 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
:''See [[Locations]].''&lt;br /&gt;
&lt;br /&gt;
==General gameplay==&lt;br /&gt;
&lt;br /&gt;
Q. What time period is the game based in?  Excepting the GPS, the choice of items available impies anywhere from the 1600's to the early 1900's.  The GPS unit seems a little out of place but implies that the time period has to be present day.  Maybe i missed some other items or note about the date? --[[User:Frisco|Frisco]] 21:52, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A1. I'm not sure there is really an answer to this as such.. or perhaps many answers.. but.. the whole thing has a kinda lost world feel to it I think. Natives cut off from civilisation. Outsiders from the modern world stranded. Such an idea could explain almost any range of technology, except something like a satellite dish or long range radio transmitters that would allow outsiders to broadcast their distress and get rescued of course.&lt;br /&gt;
&lt;br /&gt;
Q. Today my level 7 soldier attacked a parrot with a machete (normally 3 damage) and got the following message:&lt;br /&gt;
:''Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal.''&lt;br /&gt;
:''You attack the parrot for 5 damage. It dies.''&lt;br /&gt;
Is this new, or just very uncommon?--[[User:Frisco|Frisco]] 16:26, 16 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A. It's an uncommon bonus. Another uncommon event resulting from an attack is that a melee weapon will break and become useless. See [[Special weapon event odds]] for more information. &amp;amp;mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Q. Has anyone experienced the luck/skill effect while using their fists?&lt;br /&gt;
&lt;br /&gt;
A. Well, there we go. My lucky hit dealt a target 4 damage (with Body Building). --[[User:Lint|Lint]] 00:23, 23 May 2006 (BST)&lt;br /&gt;
:''Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal.''&lt;br /&gt;
:''You attack the elephant for 4 damage. It drops to 41 HP.''&lt;br /&gt;
::Good thing you didn't break your fists! --[[User:Tycho44|Tycho44]] 18:16, 31 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Q. Has anyone experienced the luck/skill effect while using a rifle or blowpipe?&lt;br /&gt;
&lt;br /&gt;
Q. Are knives and daggers breakable?&lt;br /&gt;
&lt;br /&gt;
Q. Is there a way to make the curse thing go away?&lt;br /&gt;
&lt;br /&gt;
A. No, but if you don't continue to anger the spirits they will lift it after a few days. See also the [http://www.shartak.com/faq.html#curse FAQ].&lt;br /&gt;
&lt;br /&gt;
Q.is it possible to make all your zerged accounts that you are transporting money to.make the zerged accounts go somewhere else in the jungle?&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
:''See [[Animals]].''&lt;br /&gt;
&lt;br /&gt;
=== Easy elephant ===&lt;br /&gt;
Q. Are elephants easier to hit? I attacked and killed one with it's full 60 hp and missed only once. I have a 45% hit rate with my machete and deal 3 dmg per succesful blow. I did not get one of those flavour texts and did 3 dmg each time. --[[User:One of many doctors|One of many doctors]] 02:15, 21 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A. There's no way that an elephant would have been that easy to kill.. 21 attacks with only 1 miss is 95% hit and you certainly don't get that! I guess the RNG (Random Number God) smiled on you. --[[User:Simon|Simon]] 14:44, 21 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Common edits ==&lt;br /&gt;
&lt;br /&gt;
=== Clan pages ===&lt;br /&gt;
&lt;br /&gt;
Q. How do I make a clan page?&lt;br /&gt;
&lt;br /&gt;
A. In the search box on the left side of the page, enter your clan's name and click &amp;quot;Go&amp;quot;. If the page doesn't exist, you will then see a notice at the top of the page that reads &amp;quot;No page with this exact title exists&amp;quot;. Clicking on &amp;quot;this exact title&amp;quot; will allow you to edit that page, and when you save your edit the page will be created.&lt;br /&gt;
&lt;br /&gt;
Please '''categorize your clan''' by including &amp;lt;!-- You don't need the nowiki tags, they are just there to prevent linking this page as a Clan --&amp;gt;&amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Clans]]&amp;lt;/nowiki&amp;gt;&amp;quot; (no quotes) somewhere on the page, as well as &amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Clans for outsiders]]&amp;lt;/nowiki&amp;gt;&amp;quot;, &amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Clans for natives]]&amp;lt;/nowiki&amp;gt;&amp;quot; or &amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Clans for both]]&amp;lt;/nowiki&amp;gt;&amp;quot; so people will know who your clan accepts as members. Clans are strongly encouraged to use the [[Template talk:Clanbox|Clanbox template]] to present their information in an orderly fashion.&lt;br /&gt;
&lt;br /&gt;
=== Linking profiles ===&lt;br /&gt;
&lt;br /&gt;
Q. How can I link my game profile?&lt;br /&gt;
&lt;br /&gt;
A. You can create external links (links to pages that are not on the wiki) with a single set of brackets, the address, and the text you would like to display. For example: &amp;lt;nowiki&amp;gt;[http://www.shartak.com/profile.cgi?id=6 Example]&amp;lt;/nowiki&amp;gt; produces [http://www.shartak.com/profile.cgi?id=6 Example]. You can acquire the address of your profile by clicking on your character's name that is displayed under the map on the main game page.&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Predators_of_killer_island!&amp;diff=8698</id>
		<title>Predators of killer island!</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Predators_of_killer_island!&amp;diff=8698"/>
		<updated>2006-07-17T13:31:51Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* MEMBERS! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=predators of killer island!|&lt;br /&gt;
clan_image=|&lt;br /&gt;
clan_abbrev=P.O.K.I.!.|&lt;br /&gt;
clan_leaders=eminem1|&lt;br /&gt;
clan_membership=1|&lt;br /&gt;
clan_goals=just to defend our territory at killer island!|&lt;br /&gt;
clan_recruit=join us or be hunted down!|&lt;br /&gt;
clan_contact=riddick295@yahoo.com.au ,and soon some GPS co-ordinates!&lt;br /&gt;
}}&lt;br /&gt;
We are a pretty wild clan we will do what ever it takes to defend our island!,we do not want it taken over by clean Gentlemen do we Boys!&lt;br /&gt;
==MEMBERS!==&lt;br /&gt;
1. [[eminem]]&lt;br /&gt;
&lt;br /&gt;
no more YET....&lt;br /&gt;
&lt;br /&gt;
==Allies==&lt;br /&gt;
* none yet....&lt;br /&gt;
==Enemies==&lt;br /&gt;
* All people whoare not in our clan!&lt;br /&gt;
==Discussion==&lt;br /&gt;
* what do you think would be a good way to recruit members? [[User:Eminem1|Eminem1]] 13:31, 17 July 2006 (UTC)&lt;br /&gt;
==NEWS==&lt;br /&gt;
'''17th July,2006:''' The clan Predators of killer island! is made!!!&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Predators_of_killer_island!&amp;diff=8697</id>
		<title>Predators of killer island!</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Predators_of_killer_island!&amp;diff=8697"/>
		<updated>2006-07-17T13:31:04Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=predators of killer island!|&lt;br /&gt;
clan_image=|&lt;br /&gt;
clan_abbrev=P.O.K.I.!.|&lt;br /&gt;
clan_leaders=eminem1|&lt;br /&gt;
clan_membership=1|&lt;br /&gt;
clan_goals=just to defend our territory at killer island!|&lt;br /&gt;
clan_recruit=join us or be hunted down!|&lt;br /&gt;
clan_contact=riddick295@yahoo.com.au ,and soon some GPS co-ordinates!&lt;br /&gt;
}}&lt;br /&gt;
We are a pretty wild clan we will do what ever it takes to defend our island!,we do not want it taken over by clean Gentlemen do we Boys!&lt;br /&gt;
==MEMBERS!==&lt;br /&gt;
1. [[eminem]]&lt;br /&gt;
no more YET....&lt;br /&gt;
==Allies==&lt;br /&gt;
* none yet....&lt;br /&gt;
==Enemies==&lt;br /&gt;
* All people whoare not in our clan!&lt;br /&gt;
==Discussion==&lt;br /&gt;
* what do you think would be a good way to recruit members? [[User:Eminem1|Eminem1]] 13:31, 17 July 2006 (UTC)&lt;br /&gt;
==NEWS==&lt;br /&gt;
'''17th July,2006:''' The clan Predators of killer island! is made!!!&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Category:Clans_for_outsiders&amp;diff=8696</id>
		<title>Category:Clans for outsiders</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Category:Clans_for_outsiders&amp;diff=8696"/>
		<updated>2006-07-17T13:20:58Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Clans for outsiders''' do not allow natives as members. &lt;br /&gt;
{{Clansnav}}&lt;br /&gt;
Could you please put this clan into the'H'section? - [[predators of killer island!]]&lt;br /&gt;
[[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=8695</id>
		<title>The gangsterz of york</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=8695"/>
		<updated>2006-07-17T13:19:04Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THIS CLAN HAS CURRENTLY SURRENDERED TO THE COLONIAL POLICE! [[User:Eminem1|Eminem1]] 13:19, 17 July 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Requests_for_information&amp;diff=8694</id>
		<title>Requests for information</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Requests_for_information&amp;diff=8694"/>
		<updated>2006-07-17T11:13:44Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* General gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Requests for information''' are welcomed on this wiki. Any player with a question about the game should ask it '''on this page''' if articles like [[Gameplay]], [[Character classes]], [[Items]] and [[Skills]] don't have the answer.&lt;br /&gt;
&lt;br /&gt;
== About the wiki ==&lt;br /&gt;
This wiki can be used as a reference guide as you explore the island of Shartak. Players are constantly adding and improving information about all aspects of life on Shartak, but it is always possible for information to be incomplete or out of date. All visitors are invited to [[Special:Userlogin|create an account]], '''read [[Help:Editing]]''', and improve the wiki along with us. The [[Main Page]] has a list of pages and projects you can contribute to.&lt;br /&gt;
&lt;br /&gt;
== Vital statistics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Points (HP) ===&lt;br /&gt;
:''See [[Gameplay#Hit Points]].''&lt;br /&gt;
&lt;br /&gt;
=== Action Points (AP) ===&lt;br /&gt;
:''See [[Gameplay#Action Points (AP)]].''&lt;br /&gt;
&lt;br /&gt;
=== Experience Points (XP) ===&lt;br /&gt;
:''See [[Gameplay#Experience Points]] and [[XP]].''&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
:''See [[Death]].''&lt;br /&gt;
&lt;br /&gt;
=== Character deaths ===&lt;br /&gt;
Q. How can one avoid being hunted down when logged out? --[[User:LouisB3|LouisB3]] 00:19, 16 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
A. Your best bet is to hide in a place untraveled and unpopulated by members of enemy classes (see the [http://www.itechsc.com/misc/shartak/ubermap/ uber map] for ideas), or in a friendly village ([[Durham]], [[York]], [[Derby]] or the [[Shipwreck]] if you're an outsider, or [[Dalpok]], [[Raktam]] or [[Wiksik]] if you're a native). Sleeping in a non-resource, non-trader hut is a good idea, since it hides you from anyone who doesn't bother to enter, but if you're in a hostile camp a hut may be more dangerous than the outlying jungle. Note that ''[[Skills|Stamina]]'' can help you stay alive, since it increases your [[HP]] cap and, by extension, the average number of [[AP]] required to kill you. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 07:33, 6 June 2006 (BST)&lt;br /&gt;
* If you are a non-violent character, clearly describe yourself in your character profile. That way, characters using [[Identify Friend or Foe]] will not attack you. &lt;br /&gt;
* Choose a [[clan]] affiliation if appropriate, to protect you from being killed by potential friends or allies. &lt;br /&gt;
* Remember line-of-sight and movement AP costs, and take advantage of them. Sleep 3 or more spaces away from [[road]]s, or 3 or more spaces into water. Hide behind a thicket of heavy [[jungle]] or beyond a [[swamp]], so that the enemy has to spend AP to approach you and to retreat from you. &lt;br /&gt;
* Keep a general idea of where the wandering [[shaman]]s are and how far you are from your home [[camp]], so that you can minimize AP loss on death. By moving toward the wandering shaman who is closest to your final destination, you might be able to teleport forward rather than backward using the 50AP &amp;quot;contact roaming shaman.&amp;quot; You can also take advantage of spirit form to travel safely.  &lt;br /&gt;
* Use the forum and wiki to gather a clan or a group of friends who travel together. A large pack of like characters on a single location will dissuade most adversaries. &lt;br /&gt;
* Use the forum and wiki to negotiate for truces and protection agreements when traveling through hostile areas.&lt;br /&gt;
&lt;br /&gt;
=== NPC (Non-Player Character) deaths ===&lt;br /&gt;
Q. The 'statistics on kills' page [http://www.shartak.com/statkills.html] shows each group has killed a shaman numerous times. As I understand, there is always 1 shaman in each town/village. What are the consequences of this? Unable to be revived until one respawns? -[[User:Jackel|Jackel]]&lt;br /&gt;
&lt;br /&gt;
A. If the shaman of your town/village dies, you cannot be revived. Attempting to contact the shaman of your town/village while he &amp;quot;a spirit&amp;quot; yields this message: ''You sense that XX wishes you to be patient and ask again later as he is a spirit as well and is trying to return to his body so he can help others.'' It is unknown how long it takes for a shaman to be revived.&lt;br /&gt;
&lt;br /&gt;
Q. Do animals have a players killed listing page, where the rabid tiger of raktam can compete for top billing with the brutal biter of bonobo? --[[User:Tycho44|Tycho44]] 09:05, 13 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
A. No. Animal kills are not reported. &amp;amp;mdash; [[User:Elembis|Elembis]] 02:14, 25 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
:''See [[Items]].''&lt;br /&gt;
&lt;br /&gt;
Q. Can items that you are carrying be destroyed or damaged? Specifically, can a machete ever be broken or become dull with use requiring sharpening? Is there any reason to carry around more than one machete?  -[[User:Arminius|Arminius]] 01:59, 24 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A. Yes, [[Items#Melee_Weapons|melee weapons]] can be damaged and destroyed. Machetes can be dulled by chopping at the jungle (but sharpened again with a [[Items#Sharpening_Stone|sharpening stone]], and any bladed weapon can be broken in an attempted attack on a person or animal. or broken by attacking a person or animal. The chances of a blade breaking or becoming dull are rare but relatively unknown (see [[Special weapon event odds]]). &amp;amp;mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Q. I would like to ask for everyones help in finding more about the elusive heavy sword, like what density of jungle did you find them in, is there a hut underneath the jungle or was it a jungle square with a hut? Or if you actually find them in the jungle? THe info on them right now is shaky. Im currently going on a search-a-thon but help is greatly appreciated.&lt;br /&gt;
:Please feel free to add some data to [[Search Odds]] or [[Search Odds Condensed]] to help in the effort to work out where to find this item and others! -- [[User:Fitzcarraldo|Fitzcarraldo]] 10:27, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Q. Do poison darts poison?&lt;br /&gt;
&lt;br /&gt;
A. Yes; see [[Items#Ranged weapons and ammunition]]. &amp;amp;mdash; [[User:Elembis|Elembis]] 00:34, 19 June 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Q. Are poisionous berries useful for anything, such as the making of poison darts?&lt;br /&gt;
&lt;br /&gt;
A. All you can do is eat them and [[XP|gain experience]] for doing so. This is actually rather common, especially among players who role-play (play their characters as they would be played in real life; a scientist, for example, would not attack other people unless provoked). &amp;amp;mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST) (Note that an empty bottle/gourd for salt water is now more efficient than a poisonberry bush. --[[User:Tycho44|Tycho44]] 05:22, 10 July 2006 (UTC))&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
:''See [[Skills]].''&lt;br /&gt;
&lt;br /&gt;
=== Scavenging skill ===&lt;br /&gt;
Q. The scanvenging skill for settlers and villagers says that it &amp;quot;Assists in finding things within certain areas.&amp;quot; What are these 'certain areas', and how much does having the skill improve your search odds? [[User:Arminius|Arminius]] 03:31, 24 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
A. I don't know! Please post your Search Data to [[Search Odds Condensed]] or [[Search Odds]], and help us find out. You don't need to be a Scavenger to post your Search Data -- we need more data to determine the baseline search odds. --[[User:Tycho44|Tycho44]] 08:46, 29 April 2006 (BST)&lt;br /&gt;
: It appears that, in herbal huts, settlers with scavenging have a one-in-two total find rate and a healing herb find rate of one-in-three, while people without scavenging have a one-in-three total find rate and a healing herb find rate of only one-in-five. (this info was recently added to [[Search Odds Condensed]]) [[User:Arminius|Arminius]] 21:14, 30 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
:''See [[Locations]].''&lt;br /&gt;
&lt;br /&gt;
==General gameplay==&lt;br /&gt;
&lt;br /&gt;
Q. What time period is the game based in?  Excepting the GPS, the choice of items available impies anywhere from the 1600's to the early 1900's.  The GPS unit seems a little out of place but implies that the time period has to be present day.  Maybe i missed some other items or note about the date? --[[User:Frisco|Frisco]] 21:52, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A1. I'm not sure there is really an answer to this as such.. or perhaps many answers.. but.. the whole thing has a kinda lost world feel to it I think. Natives cut off from civilisation. Outsiders from the modern world stranded. Such an idea could explain almost any range of technology, except something like a satellite dish or long range radio transmitters that would allow outsiders to broadcast their distress and get rescued of course.&lt;br /&gt;
&lt;br /&gt;
Q. Today my level 7 soldier attacked a parrot with a machete (normally 3 damage) and got the following message:&lt;br /&gt;
:''Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal.''&lt;br /&gt;
:''You attack the parrot for 5 damage. It dies.''&lt;br /&gt;
Is this new, or just very uncommon?--[[User:Frisco|Frisco]] 16:26, 16 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A. It's an uncommon bonus. Another uncommon event resulting from an attack is that a melee weapon will break and become useless. See [[Special weapon event odds]] for more information. &amp;amp;mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Q. Has anyone experienced the luck/skill effect while using their fists?&lt;br /&gt;
&lt;br /&gt;
A. Well, there we go. My lucky hit dealt a target 4 damage (with Body Building). --[[User:Lint|Lint]] 00:23, 23 May 2006 (BST)&lt;br /&gt;
:''Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal.''&lt;br /&gt;
:''You attack the elephant for 4 damage. It drops to 41 HP.''&lt;br /&gt;
::Good thing you didn't break your fists! --[[User:Tycho44|Tycho44]] 18:16, 31 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Q. Has anyone experienced the luck/skill effect while using a rifle or blowpipe?&lt;br /&gt;
&lt;br /&gt;
Q. Are knives and daggers breakable?&lt;br /&gt;
&lt;br /&gt;
Q. Is there a way to make the curse thing go away?&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
:''See [[Animals]].''&lt;br /&gt;
&lt;br /&gt;
=== Easy elephant ===&lt;br /&gt;
Q. Are elephants easier to hit? I attacked and killed one with it's full 60 hp and missed only once. I have a 45% hit rate with my machete and deal 3 dmg per succesful blow. I did not get one of those flavour texts and did 3 dmg each time. --[[User:One of many doctors|One of many doctors]] 02:15, 21 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A. There's no way that an elephant would have been that easy to kill.. 21 attacks with only 1 miss is 95% hit and you certainly don't get that! I guess the RNG (Random Number God) smiled on you. --[[User:Simon|Simon]] 14:44, 21 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Common edits ==&lt;br /&gt;
&lt;br /&gt;
=== Clan pages ===&lt;br /&gt;
&lt;br /&gt;
Q. How do I make a clan page?&lt;br /&gt;
&lt;br /&gt;
A. In the search box on the left side of the page, enter your clan's name and click &amp;quot;Go&amp;quot;. If the page doesn't exist, you will then see a notice at the top of the page that reads &amp;quot;No page with this exact title exists&amp;quot;. Clicking on &amp;quot;this exact title&amp;quot; will allow you to edit that page, and when you save your edit the page will be created.&lt;br /&gt;
&lt;br /&gt;
Please '''categorize your clan''' by including &amp;lt;!-- You don't need the nowiki tags, they are just there to prevent linking this page as a Clan --&amp;gt;&amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Clans]]&amp;lt;/nowiki&amp;gt;&amp;quot; (no quotes) somewhere on the page, as well as &amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Clans for outsiders]]&amp;lt;/nowiki&amp;gt;&amp;quot;, &amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Clans for natives]]&amp;lt;/nowiki&amp;gt;&amp;quot; or &amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Clans for both]]&amp;lt;/nowiki&amp;gt;&amp;quot; so people will know who your clan accepts as members. Clans are strongly encouraged to use the [[Template talk:Clanbox|Clanbox template]] to present their information in an orderly fashion.&lt;br /&gt;
&lt;br /&gt;
=== Linking profiles ===&lt;br /&gt;
&lt;br /&gt;
Q. How can I link my game profile?&lt;br /&gt;
&lt;br /&gt;
A. You can create external links (links to pages that are not on the wiki) with a single set of brackets, the address, and the text you would like to display. For example: &amp;lt;nowiki&amp;gt;[http://www.shartak.com/profile.cgi?id=6 Example]&amp;lt;/nowiki&amp;gt; produces [http://www.shartak.com/profile.cgi?id=6 Example]. You can acquire the address of your profile by clicking on your character's name that is displayed under the map on the main game page.&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=8652</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Main_Page&amp;diff=8652"/>
		<updated>2006-07-16T01:28:54Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==SIMON=ASSHOLE!!!==&lt;br /&gt;
cause: he's fuckin curse thing takes away 5 AP every move if i can delete all my zerged characters i would!&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions:Items&amp;diff=8558</id>
		<title>Suggestions:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions:Items&amp;diff=8558"/>
		<updated>2006-07-14T01:03:35Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* Berries to Increase AP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Suggestions header|page_type=Items}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Absinth ===&lt;br /&gt;
Could have a very low chance of being found, and would display as &amp;quot;Bottle of absinth&amp;quot; (in addition to the existing &amp;quot;Bottle of beer&amp;quot; and &amp;quot;Bottle of water&amp;quot;). Would result in a distortion of game display, showing some kind of living beings (native, outsiders or animals) as another kind (a native could be displayed as an outsider or an animal), causing the intoxicated character to attack people he wouldn't have attacked otherwise, or trying to role-play with an angry elephant. --[[User:Mad Robert|Mad Robert]] 03:53, 19 March 2006 (GMT)&lt;br /&gt;
*No reason to drink it then? --[[User:Grigoriy|Grigoriy]] 23:37, 19 March 2006 (GMT)&lt;br /&gt;
**I'm sure someone would drink it anyway. Could bring back some HP, of course... --[[User:Mad Robert|Mad Robert]] 23:50, 19 March 2006 (GMT)&lt;br /&gt;
*The whole &amp;quot;distortion of game display&amp;quot; thing sounds too complicated. If it's a powerful enough hallucinogen, it could work as a teleporter to a random nearby location (&amp;quot;As the effects of the absinthe wear off, you realize that you have moved to a different part of the jungle.&amp;quot;). But I think it'd be better theme-wise to introduce a plant native to the island with such an effect; also, these &amp;quot;strange herbs&amp;quot; would give outsiders something to confuse healing herbs with. &amp;amp;mdash; [[User:Elembis|Elembis]] 13:24, 21 May 2006 (BST)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spear ===&lt;br /&gt;
It could be the native warriors main weapon, give it a base damage of 3, same to hit as machete but it wouldn't cut through jungle -- [[User:Daylan|Daylan]] 11:02, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
*A spear for stabbing or a spear for throwing (i.e single use) ? --[[User:Simon|Simon]] 15:49, 25 February 2006 (GMT)&lt;br /&gt;
**I like the idea of a spear for stabbing. We have enough single use weapons in the game, already. What would make it so different from a blowgun, if it is throwable? Which brings up another question: With a weapon that deals 3 damage and is reusable, who will bother with a blowgun?--[[User:Wifey|Wifey]] 06:54, 29 March 2006 (BST)&lt;br /&gt;
*The machete is already better than the blowpipe if you've got the three melee upgrades, and the spear would represent a third melee weapon warriors like me would need to carry around (along with a knife for writing and a machete for chopping). I don't see a point, unless it's to compete with the heavy sword, in which case I'd recommend that the heavy sword be toned down. &amp;amp;mdash; [[User:Elembis|Elembis]] 13:32, 21 May 2006 (BST)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Head-shrinking powder ===&lt;br /&gt;
This could be either a melee or area weapon used by natives.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
*What are the effects of it? Causes X HP of damage? Loss of AP? Loss of XP? Instant death? - [[User:Snarf|Snarf]]&lt;br /&gt;
**Could be used on a body to create a totem of some sort. This can then be placed in a square. People from the same village or settlement as the now shrunken head take twice as many AP to move through because of fear. Disintergrates after x number of people have moved through the square. {{unsigned|Hyper tyger|17:18, March 18, 2006 (BST) }}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Meat ===&lt;br /&gt;
Heals 2 HP. Used by both outsiders and tribals. It appears in your inventory when you kill a beastie. [[User:Bungalow Bill|Bungalow Bill]]&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
*But you can only carry 200 pounds of meat back to your wagon. &amp;lt;nowiki&amp;gt;&amp;lt;/oregontrail&amp;gt;&amp;lt;/nowiki&amp;gt; --[[User:Lint|Lint]] 01:15, 13 February 2006 (GMT)&lt;br /&gt;
*Or you have to cook it, taking one AP and possibly a fire-lighting skill (who wants to eat raw monkey?).[[User:MorkaisChosen|MorkaisChosen]] 20:12, 20 February 2006 (GMT)&lt;br /&gt;
**Maybe you don't have to cook it but you get less HP and possibly lose HP to food poisoning. [DarkFerret]&lt;br /&gt;
*Or, to make it more, hm, tribal, you could need to bring it back to specific places in the village where it could be (instantaneously) cooked and used as a replenished &amp;quot;health pool&amp;quot; any player could use. You would still have the occasional berries to eat in the forest, but real meal would occure at a settlement. It would also provide a more efficient healing system (as currently, you roughly get to spend 50 AP to recover 4 or 5 HP, which makes death the most efficient way to restore your HP). -- Leaf&lt;br /&gt;
**''There is a large pot of stew cooking, it appears to be half full.''&lt;br /&gt;
***''You eat some and feel better. After a few spoonfuls you find your friend's pocket watch.'' [DarkFerret]&lt;br /&gt;
**Make it 1 HP per kg of meat (basing carcass size loosely on the animal's starting HP), and make each HP of carried meat fill 1 inventory space (and pretend preservation isn't a problem). Put an ever-boiling pot in each village (in a boring oudoor place; we could use more points of interest), and give people experience points whenever they contribute meat to any pot (more meat gives you more XP, and putting meat in the pot of your home village gives you extra (double?) XP). Omnipresent spices and palate differences could make food at Outsider villages inedible for Natives, and vice-versa. (Pirates ought to be able to eat from any pot, but for half the health benefit. Maybe they should even be able to eat meat raw.) Any non-meat added to the pot would simply disappear (and poison from poison berries would be broken up by the heat). This system would (1) encourage community, (2) increase realism (there's currently no realistic reason for a non-warrior to kill a non-threatening animal), and (3) provide another theme-fitting non-combat XP path. &amp;amp;mdash; [[User:Elembis|Elembis]] 15:41, 21 May 2006 (BST)&lt;br /&gt;
***As per Elembis. For example, a meat item could be eaten raw for 1HP per 1 inventory space, or returned to a cooking pot (imho only in native camps...). Drinking from a cooking pot could restore 2HP, until &amp;quot;The pot is currently empty&amp;quot;. Non-meat items could not be added to the cooking pot -- the game menu functionality would be limited by the user interface (for example, Add Meat to Cooking Pot doesn't appear or doesn't work until you have meat in inventory, and adds meat to the cooking pot when clicked). --[[User:Tycho44|Tycho44]] 21:37, 16 June 2006 (BST)&lt;br /&gt;
***We should keep in mind that eating from a pot should heal faster than searching for and applying herbs and kits, or else players in need of healing won't bother. (6 searches per FAK/herb means 7 AP per 5/10 HP healed for non-scavengers, so 2 HP per bowl of food should be fine.) Also, I think that pots should treat pirates like normal outsiders, that all camps should have pots (since outsiders are surely capable of cooking meat), that the item should be &amp;quot;piece of meat&amp;quot;, that the description for a square with a pot should read something like &amp;quot;There is a fire here with a large pot over it.&amp;quot;, and that the button should read &amp;quot;Add Meat to Pot&amp;quot; (or perhaps that feature should just be linked to the &amp;quot;meat&amp;quot; button in the inventory list). &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 22:20, 16 June 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Radio beacon/receiver ===&lt;br /&gt;
A radio beacon/receiver for outsiders to pinpoint specific locations of interest.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
*What's wrong with using the GPS co-ordinates of a specific location? - [[User:Snarf|Snarf]]&lt;br /&gt;
*Perhaps a way to have GPS waypoints or markers IN one own's GPS? --[[User:Wcervantes|Wcervantes]] 19:39, 16 February 2006 (GMT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Holy Scriptures ===&lt;br /&gt;
Used to convert Natives into Ousiders. Requires &amp;quot;Religious Devotion&amp;quot;. Most likely found around Outsider settlements --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
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''Comments''&lt;br /&gt;
*Nobody wants to have a class change againt their will. -Grigoriy&lt;br /&gt;
*Noone wants to die against their will either, but it does happen ;-) Might be irritating, but also might be quite interesting. It would have to be possible both ways of course, natives to outsiders and outsiders to natives. Perhaps the outsiders can convert natives to outsiders with holy scriptures using the religious devotion skill and natives can convert outsiders to natives with a bottle of beer using the seduction skill! ;-) --[[User:Murk|Murk]] 12:28, 4 March 2006 (GMT)&lt;br /&gt;
*Class conversion gets awfully mucky, when you consider available skills. I would say that a better idea would be for use of Holy Scriptures on a native to prompt the natives with an invitation to change sides--without changing class. This would make them see outsiders by name, make natives anonymous, and cause them to show up on the map as &amp;quot;1 convert&amp;quot; to outsiders (as opposed to &amp;quot;1 native&amp;quot;) and as &amp;quot;1 traitor&amp;quot; to natives. Converting back would require a shaman with an equivalent skill (which can, of course, offer outsiders an opportunity to be accepted into native communities).&lt;br /&gt;
:Note, though, that I have no idea how difficult that would be to write in, given the existing code.--[[User:Wifey|Wifey]] 07:01, 29 March 2006 (BST)&lt;br /&gt;
*Such a feature would allow anyone to change class bath and forth at will by just using another of their characters of the appropriate class to effect the conversion, which makes classes virtually pointless.&lt;br /&gt;
*Class conversion sounds bad. Religion might be interesting, but this seems like a messy and unpleasant way to include it. &amp;amp;mdash; [[User:Elembis|Elembis]] 15:41, 21 May 2006 (BST)&lt;br /&gt;
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=== GPS Unit (Redesign) ===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Item, modification|&lt;br /&gt;
suggest_scope=GPS unit|&lt;br /&gt;
suggest_description=This is a suggestion to change the gps unit into an object that presumably fits better with the game setting. We currently have no other modern item available for use (anachronism - VOCABULARY WORD!). Perhaps we should use a sextant? And rather than reveal the position all of the time, it requires a 1 AP use in non-dense, non-enclosed area.|&lt;br /&gt;
suggest_time=21:48, 23 February 2006 (GMT)|&lt;br /&gt;
suggest_author=[[User:Lint|Lint]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
* Yes, GPS units are indeed ''malapropos'' (another vocabulary word :D)--[[User:Grigoriy|Grigoriy]] 00:33, 27 February 2006 (GMT)&lt;br /&gt;
* Y'know, the &amp;quot;GPS Unit&amp;quot; item has stuck out like a sore thumb to me too.  I'd be very much in favor of a lower-tech replacement, if only because it makes the game more timeless.  But what tools ''did'' explorers of earlier eras use to measure latitude and longitude while traveling by land, anyway? And how accurate were they? Alternatively phrased: if you were trapped on a desert island without a GPS Unit, how would you estimate where you were? Lint's suggestion for a lower-tech replacement item, requiring AP and suitable terrain conditions for proper use, appeals to me. --[[User:Berry|Berry]] 14:03, 7 March 2006 (GMT)&lt;br /&gt;
* I've done some research into this and as Lint said, a sextant is what was used. Unfortunately though, a sextant doesn't do both longitude and latitude very quickly, you need charts/tables and several hours. See http://www.pbs.org/wgbh/nova/longitude/secrets.html for info. --[[User:Simon|Simon]] 14:55, 7 March 2006 (GMT)&lt;br /&gt;
** Ahh; yeah, I had just been checking out http://www.lewis-clark.org/content/content-article.asp?ArticleID=1268 myself.  If I'm reading it right, it sounds like the bulk of the hours of calculation involved were due to being at sea and having to figure out what time zone you're in first as part of the equation.  (Both pages mention a &amp;quot;chronometer&amp;quot; which was finally invented to try to solve that problem.)  On land, though -- and especially on an island of Shartak's size -- you pretty much know where you are, and you're not likely to be crossing time zones.  A quote from the Lewis &amp;amp; Clark page: &amp;quot;If time can be fixed along any meridian of longitude, then longitudinal distance can be determined by comparing time at that meridian with local time, usually based on the point at which the sun reaches its zenith.&amp;quot;  So.  I wonder if we could fudge a bit with this sextant business by assuming that everyone on the island is able to determine what time it is on Shartak -- after all, we do get timestamped event messages! ;) -- and therefore we can apply that bit of knowledge to help determine longitude, overcoming the sextant's weakness.  That could even go in the FAQ.  I'm not really all that scientifically inclined, so please do feel welcome to correct me if if my thoughts are way off base.  In closing, I still like Lint's ideas about making it cost AP and require suitable terrain.  The former would represent the investment of time in setting up the equipment and doing the calculations.  The latter would give players a reason to clear a square of jungle. --[[User:Berry|Berry]] 16:07, 7 March 2006 (GMT)&lt;br /&gt;
*** That all sounds good. I think there is a skill in there as well - I don't suppose a sextant is as accurate as GPS, so why not have it not produce the same result all of the time? Someone with the &amp;quot;Skillful Sextant Supervisor&amp;quot; skill gets more accurate results. --[[User:Dr. J|Dr. J]] 16:17, 7 March 2006 (GMT)&lt;br /&gt;
** The AP cost of a sextant or other device could easily be added to the GPS unit by requiring that you 'use gps' to get the reading rather than it being on all the time. Whilst redesigning the GPS unit, how about thinking of something for natives to find out where they are - obviously not as accurate as a sextant, but something to guide them around or to specific locations. --[[User:Simon|Simon]] 16:30, 7 March 2006 (GMT)&lt;br /&gt;
*** Just consider it a redesigned sextant that some mythical character dropped around the island and call it &amp;quot;Professor Inglewood's Speedy Sextant And Nano Tables&amp;quot; or some other such nonesense and leave it working the same, just with a different name.  As for natives, maybe they could see/read totems at different points in the jungle, indicating where resources/towns are. --[[User:Frisco|Frisco]] 17:06, 7 March 2006 (GMT)&lt;br /&gt;
***Natives divine their position with animal feces. It can be a new skill ;) Actually, in all seriousness, perhaps something involving animal bones? It would need to be something mystical, as there just isn't a more primitive method than the sextant. That way, it sort of balances; you use animal bone dice for a few minutes to divine your position accurately, and outsiders sit dow nand use a sextant.--[[User:Wifey|Wifey]] 07:08, 29 March 2006 (BST)&lt;br /&gt;
***I'm currently of the opinion that the Natives don't need a version of the GPS. It helps a little with the mapping projects and location scripts. But my Shaman was just as lost than my gps-using Settler when I was traipsing through the Jungle. --[[User:Lint|Lint]] 23:10, 30 March 2006 (BST)&lt;br /&gt;
****So natives need a sensing skill that gives them direction and distance to the nearest village. Natives seem to flail at the beginning compared to outsiders: every outsider counterpart item/skill is stronger (especially gps, blowpipe vs rifle, and the lack of bottled water). --[[User:Tycho44|Tycho44]] 05:43, 10 May 2006 (BST)&lt;br /&gt;
*****How about giving Natives a 'always on' ability (like the GPS is now). They have been born and raised here, they _always_ know where they are (or perhaps it should be modified so that they always know where they are in relation to their village - ie, (201N, 34E of Wiksik). Make the GPS a sextant and require an AP to take a reading and perform the calculations. I would go so far as to suggest that it be tied to the Cartography skill or possibly an additional skill in the Cartography tree.[[User:Anothertwilight|Anothertwilight]] 06:20, 10 May 2006 (BST)&lt;br /&gt;
******I like this idea as well as Frisco's. Rename the GPS, keep its 0 AP use cost, and give all Natives the ability to &amp;quot;Sense Position&amp;quot; for 1 AP and be told the direction and rough distance of the nearest village. (&amp;quot;After several minutes of attentive communion with the spirits, you sense that Raktam is about a day's journey north of here.&amp;quot;) Maybe even take the GPS away; the Natives should know their way around better than the Outsiders. &amp;amp;mdash; [[User:Elembis|Elembis]] 15:41, 21 May 2006 (BST)&lt;br /&gt;
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=== Refillable containers ===&lt;br /&gt;
Does it really make sense that after drinking something, you automatically discard the container it had been in? I propose a modification to the inventory system so bottles/gourds work similar to rifles and blowguns--they can be refilled if they are empty. Obviously, you can't just carry around spare water like you can ammo, so to refill a water container, you have to be in water. This would clearly make areas near water more popular, which I don't think is a bad thing, or without precedent.   Furthermore, this could lead to new and interesting directions, such as other liquids that could be carried around, causing various effects. Off the top of my head:&lt;br /&gt;
* drinking too much &amp;quot;ocean&amp;quot; water will make you sick (reducing your hit % temporarily)&lt;br /&gt;
* a &amp;quot;create mysterious serum&amp;quot; skill  the shaman/scientist can eventually learn that (along with certain ingredients) lets them create a &amp;quot;buff&amp;quot; potion.&lt;br /&gt;
* special healing water springs that have double the recuperative effect&lt;br /&gt;
This would also address one of the concerns I've had regarding healing skills. To my knowledge, there is no place in Shartak where you are more likely to consistantly find healing kits/herbs, etc. its all fairly random. By comparision, UD has certain buildings where you can only find certain items (i.e. hospitals = first aid kits). IMO, its currently too difficult/AP consuming to heal. Without a way to consistantly find/create healing items, it's not likely there will be &amp;quot;healers&amp;quot; willing to use their hard-to-find healing items on anyone else. --[[User:Jackel|Jackel]] 22:14, 25 February 2006 (GMT)&lt;br /&gt;
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''Comments''&lt;br /&gt;
*Have you found the hut in Dalpok with all the drying herbs hanging up? Says something about a shaman being busy, I seem to have a reasonable success rate at finding healing herbs there. Not sure if there are more around. --[[User:Snarf|Snarf]] 22:17, 25 February 2006 (GMT)&lt;br /&gt;
**No, I hadn't noticed such a hut(s), I've assumed they were all pretty much the same. If certain huts are more likely to contain certain items, I've another suggestion--'''label them'''. Any opinion on my primary suggestion of refillable containers? --[[User:Jackel|Jackel]] 22:31, 25 February 2006 (GMT)&lt;br /&gt;
***I can confirm that huts may look identical on the outside, but their inside descriptions can differ significantly.  Fortunately, anyone with the right tool can carve a message on a hut's outer walls, such as &amp;quot;Empty Inside&amp;quot; or &amp;quot;Shaman's Hut&amp;quot;.  --[[User:Berry|Berry]] 14:24, 7 March 2006 (GMT)&lt;br /&gt;
*Refillable containers? Give the user the choice to discard the container? Sure, sounds cool to me.  About the water supply: I agree that ocean water (water right off the beach) would be bound to be salty and unpotable in a real-world scenario.  According to the [[Locations]] page, there's a river off the south side of the mountain, which would seem to be the only known terrestrial fresh water source on the whole island.  Hmm, a thought: If we were to have refillable containers, then might one also expect there to be wells in or around the villages? --[[User:Berry|Berry]] 14:24, 7 March 2006 (GMT)&lt;br /&gt;
**There is at least one more (much shorter) river near Derby. I'll bet there is a lake or two somewhere as well. Wells are probably not a bad idea. --[[User:Dr. J|Dr. J]] 15:05, 7 March 2006 (GMT)&lt;br /&gt;
***According to the [http://www.itechsc.com/misc/shartak/ubermap/ uber map] there are three lakes (two are close to each other) in addition to the river, and a pond by Durham. &amp;amp;mdash; [[User:Elembis|Elembis]] 15:41, 21 May 2006 (BST)&lt;br /&gt;
* Refillable bottles and gourds added. Not sure about buff potions etc though. --[[User:Simon|Simon]] 19:29, 29 June 2006 (UTC)&lt;br /&gt;
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=== Remove uber sword of doom(aka heavy sword) ===&lt;br /&gt;
I don't even have a heavy sword yet but I can already tell(from the item page) that it makes a lot of things utterly useless.Just for reference the heavy sword is(when maxed attack skills) 45% hit, 5dam= '''2.25dam/ap'''. What does it make useless, well let me begin.&amp;lt;br&amp;gt;   &lt;br /&gt;
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1.Rifle skills- reason: the ap you spent getting the xp for those skills was better used searching for a heavy sword.&amp;lt;br&amp;gt;&lt;br /&gt;
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2.Rifle- reason: the dam/ap for the rifle is lower than a the heavy sword '''before''' factoring in the search for ammo part. The math: the rifle is 5 dam,60% hit,1.5 ap/shot( 3ap per 2 shots i think)= (5*.6)/1.5 =3/1.5 = '''2ap/dam NOT FACTORING IN SEARCHING FOR AMMO'''.&lt;br /&gt;
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3. The blowpipe- reason: the blowpipe sucks as it is, the machete makes it pointless(unless they actually poison) and the heavy sword just makes it absolute garbage(even if they poisoned). The math: 4 dam, 20% hit, 2ap/shot(assuming you have to reload after every shot i don't use the blowpipe so I wouldn't know)= (4*.2)/2=.8/2= '''.4 dam/ap NOT FACTORING IN SEARCHING FOR AMMO'''.&lt;br /&gt;
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Conclusion- I realize there are problems with the blowpipe but as far as I can tell with the rifle there are none. The knowledge of there even being a heavy sword is enough to discourage those that would take rifles training as a skill. The sword is just too powerful to balance in game as the only way to balance it would be to add another item that is just as crazy powerful, making it rare does nothing to the balance as people can still find it and it makes those few ,whom the RNG loves, ridiculosly overpowered. If the RNG loves somebody they should get multipul hits in a row not the ability to destroy everybody who can't/doesn't want to waste the ap to gain that ability. And after all just because it is rare doesn't mean we all can't find it, I know eventually we would all find one and there would be no variaty whatsoever in battle. Take urban dead for example they balanced the shotguns,pistols, and fireaxe evenly so there is no superior choice its about how you want to play. With the heavy sword it makes all other items pale in comparison BEFORE search rates are keyed into calculations, in urban dead it is AFTER that they are about even. This suggestion to remove something doesn't punish anybody because as of right now we do not know where to find the heavy sword, the only ones were stumbled across randomly so nobody would really have &amp;quot;wasted&amp;quot; the ap to find it(unless they have but I know after reading a bit I didn't for the fun reducing factor everybody having one would bring). Also don't bring up things about how I don't know how it works ingame because unless it takes 6ap to attack the math shows it is unbalanced. Please Simon fix this unbalanced  weapon by removing it, not by making everything else oh so much better. ANybody who is with me sign in the comments please.&lt;br /&gt;
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'''Comments'''&lt;br /&gt;
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*The math looks sound. And I agree that having everyone run around with Heavy Swords would make for a plain game. However, I don't see why it needs to be removed completely. Is there anything we can do to the sword mechanics to make it more even with the existing weapons? --[[User:Lint|Lint]] 01:04, 10 March 2006 (GMT)&lt;br /&gt;
*I agree. The machete with maxed out melee skils is arguably better than any other weapon, and the heavy sword makes that look like a butter knife. Yank it or make it so rare it would be like winning the lottery twice. --[[User:Jackel|Jackel]] 01:49, 10 March 2006 (GMT)&lt;br /&gt;
*I disagree with some of the logic in this argument.  If the heavy sword were a common weapon, then I could understand the concern; however, the &amp;quot;über sword of doom&amp;quot; is hardly of such availability.  As far as I know, only one player has the sword.  Having rare items like it add a new dimension to the game - a sort of treasure hunting aspect.  I would even propose that even more superior weapons are &amp;quot;hidden&amp;quot; around the island, possibly protected by superior animals. --[[User:Gandhi|Gandhi]] 00:34, 22 March 2006 (GMT)&lt;br /&gt;
** One player on the [[Game design]] page has commented on how he has acquired 3 Heavy Swords. Don't get me wrong, some weapons should be better than others to allow for diversity (that's why there's knives, daggers, and whatnot). However, as it stands, the Heavy Sword to our knowledge is the single best weapon available. Everyone is going to be running around with it and if you don't have one, you won't be able to compete. It'd be like playing Rock-Paper-Scissors-Nuclear Bomb and Nuclear Bomb always wins. --[[User:Lint|Lint]] 00:52, 22 March 2006 (GMT)&lt;br /&gt;
*Are these even real? I mean, how many people claim to have gotten them? one? This almost looks like a pretty funny joke. Also, Simon has stayed silent on this, implying some sort of uber sword conspiracy, so perhaps we shouldn't rock the boat. (Cue up suspenseful music) -[[User:BananaBear|BananaBear]] 06:02, 22 March 2006 (GMT)&lt;br /&gt;
**i have 3 swords ,but i'm reading it's really rare. I feel really lucky :). Oh , and i think it's too powerful compared to other weapons. Maybe there must be other rare ranged weapons (like some 6 or 7 o 8 damage rifle) or something like this --[[User:JonesDye|JonesDye]] 09:38, 27 March 2006 (BST)&lt;br /&gt;
**I thought I'd made them fairly rare (after the initial burst of finding them) but I think I made them too rare perhaps. There are still only 4 people with them, looks like the same 4 who had them originally. --[[User:Simon|Simon]] 00:01, 8 April 2006 (BST)&lt;br /&gt;
**Do you even have one Simon? --[[User:Grigoriy|Grigoriy]] 00:17, 8 April 2006 (BST)&lt;br /&gt;
**Nope. No heavy sword for any of my characters. --[[User:Simon|Simon]] 11:18, 8 April 2006 (BST)&lt;br /&gt;
*The original poster is correct about rifles/blowpipes being too weak. The rifle's AP/damage ratio is actually much lower than even the machete's, let alone the mysterious heavy sword. The rifle's accuracy is its edge, but 60% maximum accuracy really isn't *that* high or that much of an advantage over the 45% machete accuracy. The introduction of two new skills to the firearms skill tree, &amp;quot;Marksmanship&amp;quot; and &amp;quot;Expert Marksmanship&amp;quot;, each of which would add 10 or 15% to rifle/blowpipe accuracy, would help to solve this problem I would say (I dont know if anything like this has been proposed before). Dont remove the heavy sword, just make rifles more powerful.  -[[User:Arminius|Arminius]] 01:29, 8 April 2006 (BST)&lt;br /&gt;
* With the addition of the forgotten blowpipe skills, that should help the blowpipe ratio, and I'd say ignore the heavy sword since it seems so rare that you'll be lucky to get one unless someone trades one in for some essential supplies. Not sure about 80% accuracy with either of the ranged weapons - would those skills be available to all or just as an extension to firearms/blowpipe training? What happens to the blowpipe damage if the poisoning suggestion is implemented and the poison effect is added that takes away 1-5 HP over the next 5 AP unless you use serum or first aid kit (damage numbers not definite, just a rough figure)? --[[User:Simon|Simon]] 11:18, 8 April 2006 (BST)&lt;br /&gt;
**I was thinking that the new skill(s) would be part of the ranged weapon skill tree (how can one be a marksman if he does not have firearms training). I like the idea of making a ranged skill available to all though. A maximum accuracy of 20% for all non-soldier/warrior characters seems very low. Maybe the first skill in the tree should be available to all, but the next 2 or 3 skills only for soldiers/warriors? Just an idea. -[[User:Arminius|Arminius]] 02:50, 12 April 2006 (BST)&lt;br /&gt;
* I think adding one skills for rifle and one for blowpipe is really cool. Marksmanship is a nice name , but not to add accuracy, but to add +2 to damage. Poisoning for blowpipe go well too. Oh, and one of my swords is gone ç__ç. And about trading, i tried to trade one of them , but the trader didn't have 49 gold coins..and i think you can add some powerful and rare rifle--[[User:JonesDye|JonesDye]] 08:42, 10 April 2006 (BST)&lt;br /&gt;
* Currently the rifle (w/both skills) gets only 0.75 damage/AP total (searching, loading, and shooting) based on my calculation, and 3 damage/AP in combat (only shooting). The machete (w/all three skills) gets 1.35 damage/AP and obviously requires no searching or loading. I think that new skill(s) for the rifle/blowpipe to get their damage/AP ratio closer to (but not equal to or past) the 1.35 machete ratio would be the best way to go. If a new skill or two increases ranged damage by 2 as JonesDye suggested, the result would be a ratio of 1.05 total damage/AP, and 4.2 damage/AP in combat. (If skills are added to increase maximum accuracy to 80%, the result would be 1 total damage/AP and 4 damage/AP in combat.) This, I think, would be a better balance. Ranged weapons should be superior to the machete in combat, and they are, but currently they are only 2.2 times better (3 vs. 1.35). The proposed new combat ratio of ~4 damage/AP would be three times better than the machete in combat, although still inferior in total damage/AP ratio. (Note that the combat ratios mentioned above are exact, but the total damage/AP ratios are not exact because I do not know the % chance to find ammunition. The total damage/AP numbers used above assume that a total of 5 bullets can be found in 10 searches on average, which may be a liberal estimate but seemed accurate based on my experience.) -[[User:Arminius|Arminius]] 02:50, 12 April 2006 (BST)&lt;br /&gt;
**Still, 3 damage per AP isn't that bad. You can track someone down, kill someone outright in ~25 AP with a rack of rifles, and run far away -- whereas a machete might take 60 AP to cause ~81 damage. The blowpipe needs a lot of help: you can only carry half as many loaded pipes, and so you have to waste time in combat reloading. I believe that blowdart poison could cause another 1 dmg/turn for 4 turns (8 damage total if they don't heal) and it still wouldn't be overpowered. 20% to hit is totally useless, though. I would suggest something like a 20% -&amp;gt; 35% marksman upgrade for all classes, then 35% -&amp;gt; 50% -&amp;gt; 65% for soldier/warrior. Unless a non-soldier can attain a 35% or 40% to-hit rate with a rifle (higher with a blowpipe), the weapon serves absolutely no purpose -- it is just a glorified 1/3-gem. And if the heavy sword has the same break rate as other blades in the game, then there is no problem with a 1/3000 find rate or whatever. --[[User:Tycho44|Tycho44]] 05:59, 10 May 2006 (BST)&lt;br /&gt;
*As long as the heavy sword is extremely rare and quite powerful, why not replace it with a single &amp;quot;elephant sword&amp;quot;, or something with a similarly grand title. There would only be one on the island (or one per village: &amp;quot;The Elephant Sword of York&amp;quot;, etc.), its carrier would not be able to drop it (or, if dropped, it would be given to the next player revived by that village's shaman), players would get a special message upon being attacked by it, and it would change possession to the player who would kill its carrier. Also, its carrier should get a movement penalty so they'll be easier to catch. (And perhaps every person should have a sixth sense to divine the location of their village's Elephant Sword.) In short, if the sword is going to be rare, ''make it special''. &amp;amp;mdash; [[User:Elembis|Elembis]] 15:41, 21 May 2006 (BST)&lt;br /&gt;
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=== Ranged weapons ===&lt;br /&gt;
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I never used a rifle, but the blowpipe feels quite useless at the moment indeed (unless it poisons). I was wondering if a ranged aspect could be added to those weapons to make up for their poor hp/ap ratio and their ammo requirement (and their lack of poison?). In practice, that would mean that once the rifle (or the blowpipe (I wonder if it poisons)) is selected from the attack drop-down menu, the target drop-down menu would include the entities from the surrounding squares. That would allow for some slightly safer attacks, especially in difficult terrain, or for around four minutes of triumph for having attacked someone from the distance (and poisonned him?), before being machetted to death anyway. That is: not much, but the satisfying feeling to have used a special weapon, with its own pros. -- Leaf&lt;br /&gt;
* Ranged weapon skills for warriors to boost the blowpipe are in the pipeline. Seems I missed a section from my notes when adding skills. --[[User:Simon|Simon]] 10:12, 10 March 2006 (GMT)&lt;br /&gt;
* Sweet --[[User:Daylan|Daylan]] 06:34, 14 March 2006 (GMT)&lt;br /&gt;
**A bit of poison on that blowdart (1 hp dmg per move for 4 turns e.g.) would be nice. The current blowpipe is totally hopeless as a weapon, even for warriors. --[[User:Tycho44|Tycho44]] 22:22, 20 May 2006 (BST)&lt;br /&gt;
:* ''bump'' - like the poison added the other day then. --[[User:Simon|Simon]] 12:44, 24 June 2006 (UTC)&lt;br /&gt;
::* Yep, Blowpipe is not longer useless. If you wanted to add a limited benefit of range, you could have the Blowpipe and the Rifle deal damage to Animals as a ranged effect. In other words, the elephant couldn't trample you because you're hiding in the Jungle with your ranged weapon (still in same square). In fact that might make more sense than (or in addition to) a 6 damage blowpipe vs NPCs - NPCs don't get to use Reactive Attacks against a Ranged Weapon. (Although perhaps the Huts/Villages are too small to get true Range on the Trader or Shaman...) --[[User:Tycho44|Tycho44]] 14:33, 24 June 2006 (UTC)&lt;br /&gt;
:::* (Game designer has implied that ranged weapons do indeed reduce the chance of being reactively attacked by an animal. --[[User:Tycho44|Tycho44]] 23:24, 10 July 2006 (UTC))&lt;br /&gt;
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===studded leather &amp;amp; war gear===&lt;br /&gt;
both items have the same effect, except one is for outsiders and one is for natives, upon looking at the names, i cant really tell which would be for who, but that doesnt matter.&lt;br /&gt;
theese items could act likee flak jackets, but could (possibly) have the chance of inflicting damage upon being hit, as per, a guy with tons of knives on him being punched would probably cut up his assailant's hands. {{unsigned|Richard Rose|04:59, March 29, 2006 (BST)}}&lt;br /&gt;
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*Hm. I don't like the idea of inflicting damage on the assailant. I think that's a bit of a stretch. I could see outsiders coming over with breastplates and whatnot (a la John Smith, be it the noble stud from ''Pocahontas'' or the weaselly entrapeneur from history). Natives, though, would be unlikely to have that much. Perhaps, though, a wooden, oblong, leaf-shaped shield. Perhaps it would give a small (10%?) chance of blocking a melee attack. Thus, both sides would have a form of protection, but they would be ''different'' forms of protection, serving to distinguish the two sides.--[[User:Wifey|Wifey]] 08:31, 10 April 2006 (BST)&lt;br /&gt;
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===animal wearings===&lt;br /&gt;
such as teeth and hide could be added to one's [[inventory]] or slot for extra damage, accuracy, etc.. {{unsigned|Richard Rose|04:59, March 29, 2006 (BST)}}&lt;br /&gt;
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*Honestly, this just seems silly. Why would I suddenly hurt you more for having a tiger tooth in my pocket?--[[User:Wifey|Wifey]] 08:32, 10 April 2006 (BST)&lt;br /&gt;
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:*It would be a psychological effect. A tribesman who believes that the spirit of the tiger is strengthening his arm through the use of a magic talismen will fight harder. {{unsigned|Naomi|19:56, April 10, 2006 (BST)}}&lt;br /&gt;
&lt;br /&gt;
::*I ''still'' think it's a huge stretch.--[[User:Wifey|Wifey]] 01:08, 11 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:::*Yah, shamanic magic being able to cause or prevent damage is a stretch, tell that to the dozens of spirits farming xp in my hut. --[[User:Tycho44|Tycho44]] 22:25, 20 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:::Apparently this has been implemented - I just got a tiger tooth amulet from the pirate trader.  He doesn't have any others, alas... *brag* [[User:Ssarl|Ssarl]], 12:19, June 16&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Messenger Pigeons===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=New item|&lt;br /&gt;
suggest_scope=All outsiders|&lt;br /&gt;
suggest_description=Allows Outsiders to send messages over long distances. Just type up the message and enter the recepient's name and the bird flies off. &lt;br /&gt;
''You watch your pigeon fly off and hope it doesn't get intercepted.''&lt;br /&gt;
&amp;lt;br&amp;gt;Pigeons must be captured with an unamed skill and may be intercepted with a separate skill.|&lt;br /&gt;
suggest_time=22:23, 9 April 2006 (BST)|&lt;br /&gt;
suggest_author=[[User:One of many doctors|One of many doctors]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
*How would you handle said &amp;quot;interception?&amp;quot; Would you be notified of pigeons sent off within a certain number of squares, and offered a chance to stop it? Would it show up as an actual animal that one could kill? I would say that the idea of sending a messenger pigeon along as a new, low-hp NPC with a specific destination is neat, but I don't know how hard it would be on the server.--[[User:Wifey|Wifey]] 08:35, 10 April 2006 (BST)&lt;br /&gt;
*Moving an npc pigeon wouldn't be difficult as long as there were only a limited number of them in play at any one time. How would you specify the destination though - pigeons need to know the destination don't they (not sure how homing pigeons work)? --[[User:Simon|Simon]] 14:38, 10 April 2006 (BST)&lt;br /&gt;
**Mmm. Maybe one would need to specify a GPS coordinate? Actually, I'm fairly certain that birds have been taught to find specific people that they are familiar with. Perhaps once we have a contacts list (do we? If so, I haven't been able to add anyone) we can send it to those listed on it? Then it would be rather like the mobile phone of UD... except that it takes time to travel, and could be killed for EXP by other players :) What kind of limit would you have in mind, by the way? I mean, I can't imagine a whole lot of people using this often enough for it to really be a problem, but as the game grows... You never know.--[[User:Wifey|Wifey]] 01:12, 11 April 2006 (BST)&lt;br /&gt;
**I would say that you would have to have a the person on a contact list before you can send them a messenger pigeon. The pigeon would move like 1 square per 5 mins and would appear as an attackable animal. The limit is that there are only so many pigeons in Shartak. You would have to have a skill to capture one without killing it. This skill could also be used to capture a messenger pigeon without killing it in order to &amp;quot;intercept&amp;quot; the message. Or perhaps tehy are different skills? Pigeons would be reusable. --[[User:One of many doctors|One of many doctors]] 01:27, 11 April 2006 (BST)&lt;br /&gt;
*Capturing and intercepting pigeons seems quite unrealistic. Instead, maybe you could give each village a communications hut with infinite pigeons, available to people from that village. Pigeons in inventory could be sent up with a message, and after some time they'd appear in their home villages and their messages would be held for their recipients. I like the drum idea better, though. &amp;amp;mdash; [[User:Elembis|Elembis]] 15:41, 21 May 2006 (BST)&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drum===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=New item|&lt;br /&gt;
suggest_scope=All Natives|&lt;br /&gt;
suggest_description=Allows all Natives within a specified area to hear the senders message. Any Outsiders hear random drum beats unless they have the Expert Language skill. &lt;br /&gt;
''You hear random drumming in the distance.''&lt;br /&gt;
&amp;lt;br&amp;gt;Requires a drum beating skill to utilize.|&lt;br /&gt;
suggest_time=22:35, 9 April 2006 (BST)|&lt;br /&gt;
suggest_author=[[User:One of many doctors|One of many doctors]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
A drum language? Neat. I would make it a native-only skill, though (how difficult would it be for an outsider to learn ''of'' the language, let alone the language itself?), and only one skill. Also, to show the difficulty of true articulation in such a language, it would be good to lower the character limit on drum messages. This way, long messages will be broken up, and will require a bit more AP.--[[User:Wifey|Wifey]] 08:40, 10 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:Awesome. A great idea to help underpowered natives (no bottles of water in native villages, terrible blowpipe, no gps, outnumbered, etc.) and also a cool new rare item. Doesn't appear abusable. --[[User:Tycho44|Tycho44]] 22:27, 20 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:I like this idea and think it should be open to Natives only, for the reasons [[User:Tycho44|Tycho44]] gave. Also, it stands to reason that Natives should have some kind of communication advantage, being Natives on the island and everything. Messages should have to be extremely short, or else there should be increasing AP costs for longer messages (1 AP per character, perhaps?). Think of Morse code. &amp;amp;mdash; [[User:Elembis|Elembis]] 15:41, 21 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
::I'm thinking that drums could be to natives what GPS units are to outsiders in terms of cost, usefulness, and skill requirements. Here's how it works in my mind:&lt;br /&gt;
::#All natives, and outsiders with ''Native Knowledge'', can drum a message for 1 AP per character. Outsiders without ''Native Knowledge'' either (1) have their beats carry a shorter distance or (2) have a 20% chance of breaking their drum. (I prefer the second option, assuming drums would be expensive items. I'd rather have drums be completely off-limits for such outsiders, but I can't think of a realistic reason for them to be unable to bang on a drum.)&lt;br /&gt;
::#Only natives, and outsiders with ''Native Knowledge'', can determine the direction of a beat. (Bass noises are the hardest to pinpoint.)&lt;br /&gt;
::#Only players on the same side as the drummer, and players on the other side with language skills, can interpret beats, as with all other communication in the game. (Unskilled listeners hear &amp;quot;random drumming&amp;quot; instead of &amp;quot;&amp;lt;garbled message&amp;gt;&amp;quot;, since extremely short messages will be quite common and language obfuscation doesn't touch the first letter of a word. ''Basic Language'' gives a 33% chance to interpret the message, ''Advanced Language'' 66%, and ''Expert Language'' 100%.)&lt;br /&gt;
::#Every beat is audible to everyone in the 13 by 13 square with the drummer at its center. (13 by 13 is just large enough to cover an entire camp, and camps should be communication hubs, after all.)&lt;br /&gt;
::In general, this item would benefit natives about as much as GPS units benefit outsiders. The hearing radii and AP costs of messages could be changed easily if drums became too powerful, annoying, or ineffective. And yes, I've played Urban Dead. =)&lt;br /&gt;
::&amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 22:54, 9 June 2006 (BST)&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Hammer===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=New Item|&lt;br /&gt;
suggest_scope=Available to all characters|&lt;br /&gt;
suggest_description=A basic hammer.  This item seems necessary for potential future building skills such as roads or huts or hut fortifications.  Hammers could also be used as offensive weapons.  They could also be subject to random breaking like machetes.|&lt;br /&gt;
suggest_time=06:18, 1 May 2006 (BST)|&lt;br /&gt;
suggest_author=[[User:Throgonuts|Throgonuts]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
*I don't think we need another weapon until there's an actual niche for it to fill. I think hut-building would be great &amp;amp;mdash; require that all 8 surrounding jungle squares be cleared before one can be built, make huts destructable by melee weapons or by growing jungle in the immediate area, and turn standard medical/ammunition/trading huts into indestructable stone structures &amp;amp;mdash; but we don't need a hammer now. &amp;amp;mdash; [[User:Elembis|Elembis]] 15:41, 21 May 2006 (BST)&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
===303===&lt;br /&gt;
'''type:'''     new item.&lt;br /&gt;
&lt;br /&gt;
'''scope:'''    availible to only outsiders.&lt;br /&gt;
&lt;br /&gt;
'''description:'''    a 303's nickname is actually: elepahant rifle,[in real life],a 303 is able to blow a elephants head of 1 shot in the neck i am suggesting this for the further success of the CP against the reefer terror cell,though it could turn against us if lord paul reefer get's his hands on it or one of his group members!.&lt;br /&gt;
&lt;br /&gt;
'''Damage:'''      15, special dmg: 16.&lt;br /&gt;
&lt;br /&gt;
'''Time stamp:'''      15,25, 17 June, 2006 (EST).&lt;br /&gt;
&lt;br /&gt;
'''Author:'''       [[User:Riddick|Riddick]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Comments:'''&lt;br /&gt;
*No. Hell, I can scarcely understand what you're trying to suggest here. I can see that it's ridiculously powerful, though.--[[User:Wifey|Wifey]] 01:01, 26 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Berries to Increase AP===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Change item's effect|&lt;br /&gt;
suggest_scope=Tasty berries (or similiar item)|&lt;br /&gt;
suggest_description=There are so many HP-healing items in the game, most of which heal only 1 or 2 HP so are not cost-effective to use (In terms of AP-spent-per-HP-healed), therefore are not used at all by wise players. To make some of these items more valuable and add an interesting dynamic to the game, I suggest that the effect of eating berries should be to increase your AP level rather than you HP level. Eat some tasty berries, they invigorate you and you gain 2 AP (you spent one AP eating them, net gain of 1 AP). All of the long-time players have been in the situation I'm sure (and most newer players too), where we are about to kill an elephant or tiger or an enemy player for that matter, but we run out of AP just as the target is at 3 HP, then we have to go off-line and cant wait about for 20 minutes to finish the target off, as we have real-life obligations (while we are gone the target invariably escapes, is killed by someone else, or kills you!). So carrying around 5 bunches of tasty berries could give you 5 free AP when you really need them. Thus berries would become a very valuable item in the game too, rather than a superfluous item|&lt;br /&gt;
suggest_time=00:47, 21 June 2006 (UTC)|&lt;br /&gt;
suggest_author=[[User:Arminius|Arminius]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
Comment here&lt;br /&gt;
&lt;br /&gt;
I like the idea! You're probably going to end up with a net loss of APs on them anyway, but it's kinda like storing APs... This could work well. -[[User:MorkaisChosen|MorkaisChosen]] 10:54, 21 June 2006&lt;br /&gt;
:Exactly, you would definitely have a net loss of AP finding them. There would also be net loss of AP buying them in the trading hut, and once people catch on to how valuable they are they would become tremendously expensive (demand would overwhelm supply), making for an even bigger net loss of AP buying them. [[User:Arminius|Arminius]] 00:40, 27 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I could certainly see it getting out of hand. You'd need to cut it off at a certain point. Maybe 5 is about right.--[[User:Wifey|Wifey]] 01:03, 26 June 2006 (UTC)&lt;br /&gt;
:Why would there need to be a cut-off? Even if someone is carrying 50 bunches of berries (which they will have spent many days worth of AP searching for on berry-bush squares), they will get their 50 extra AP and then it's all gone. With a full 75 AP and with 50 bunches of berries, a person could use 125 AP within a few minutes. If theoretically two 80-HP enemies are standing on the person's same exact square, odds are he can kill both with 5 AP to spare, but now all his berries are gone. I would agree that carrying 50 bunches of berries is pretty ridiculous, but again the person will have spent many days searching for them, a tremendous net loss of possible damage inflicted if he had just used all those hundreds of AP he spent searching, attacking. And even in that extreme example all he can do is inflict 160 damage and then his berry supply is used up, So I dont think it is necessarily &amp;quot;out of hand&amp;quot;. Besides, anyone who does such a thing (spends days finding 50 berries and goes and uses them all at once) is an idiot and a very poor player, the berries would be valuable to be used when you really desperatrely need them, when you are out of AP about to get a kill or maybe in some other limited way (as MorkaisChosen said, it is a way to store AP), not in that way. If you are worried about people camping berry bushes to get lots of AP-boosting berries, see below (and remember that some people do the same for first aid kits anyway). [[User:Arminius|Arminius]] 00:40, 27 June 2006 (UTC)&lt;br /&gt;
::The above remarks would be accurate if the AP-booster item was &amp;quot;invigorating herbs&amp;quot; found with an 8% rate in the Grasslands or something. However, berries have a 55% find rate (perhaps higher for villager), so 50 berries take at most two days to collect. Unless your character is a PKer who can attack anything that moves, the berry-buff would become very valuable for increasing combat efficiency. --[[User:Tycho44|Tycho44]] 17:37, 30 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
A comment I have is that this would make berry bushes genuinely valuable, but it is probably not desirable to have everyone camp the berry bushes, that's boring. Fortunately this problem is already solved by something Simon implemented very early on--berry bushes dry up and new ones are discovered all the time (it might be advisable to increase the rate at which they dry up and new ones pop up for this). [[User:Arminius|Arminius]] 00:40, 27 June 2006 (UTC)&lt;br /&gt;
:Not sure where you got this idea from, bushes are static.. for now! --[[User:Simon|Simon]] 01:00, 27 June 2006 (UTC)&lt;br /&gt;
Well, as pointed out, it would take two days of camping a berry bush to get 70 berries, the maxiumum that can be stored (unless the idiot's walking around with no weapons).  However, you'd only get one day of extra combat from it. You're actually losing time that way.  If you're really worried, make bushes drop two types of berries, HP restorers and AP restorers.  Lower the find rates for both to match the current find rate. I assume this wouldn't be hard. Huts already drop multiple varieties of items.  I'd also like to point out that this system is already in place in KoL.  They just set a maximum you can eat before you get full to keep the system from being abused.  Would that be hard to code? --[[User:Black Joe|Black Joe]] 14:18, 13 July 2006&lt;br /&gt;
it's not worth it,eating a berry costs one action point(s),and every berry gives you 1 AP so really you would just be left on the same AP you were on before you ate the berry! [[User:Eminem1|Eminem1]] 01:03, 14 July 2006 (UTC)&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=8557</id>
		<title>The gangsterz of york</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=8557"/>
		<updated>2006-07-14T00:56:55Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* GANGSTER NEWZ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=The gangsterz of york|&lt;br /&gt;
clan_abbrev=T.G.O.Y.|&lt;br /&gt;
clan_leaders=[http://www.shartak.com/profile.cgi?id=3819 Eminem1]|&lt;br /&gt;
clan_membership=1 and where recruiting homeys fast!|&lt;br /&gt;
clan_goals=kill everyone we hate,meet and talk in a hut.|&lt;br /&gt;
clan_recruit=join us and be called a homey gangster,be feared by everyone you hate!|&lt;br /&gt;
clan_contact=riddick295@yahoo.com.au,and also a hut to chat in at the GPS co-ordinates: [-70.370,+26.319]ok,here's our forum!: http://thegangsterss.proboards35.com}}&lt;br /&gt;
&lt;br /&gt;
the gangsterz of york are a bunch of homeys walkin around killing,recruiting,and chatting we kinda like killing groups fighting for justice like the CP(Colonial Police),please join us we have rwally strong Allies that are devoted to keeping riot!&lt;br /&gt;
==GROUP MEMBERS==&lt;br /&gt;
1. [http://www.shartak.com/profile.cgi?id=3819 Eminem1](Founder)&lt;br /&gt;
&lt;br /&gt;
no more....&lt;br /&gt;
&lt;br /&gt;
==ALLIES==&lt;br /&gt;
1. The Reefer Terror cell,(founder:)Lord Paul Reefer.&lt;br /&gt;
&lt;br /&gt;
2. The Lords of Destruction,(Founder:)Riddick&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
1. Colonial Police,(founder:)mickR&lt;br /&gt;
==GANGSTER NEWZ==&lt;br /&gt;
'''12th July,2006:'''Kill kjendlie if you ever see her again,and we've had quite a lot of deaths in our gang it's really starting to piss me off!!!&lt;br /&gt;
&lt;br /&gt;
'''9th July,2006:'''Kjendlie is currently in our hut but do not not kill her,but kill someone called'the voice' he pisses me off....&lt;br /&gt;
&lt;br /&gt;
'''6th July,2006:'''I'm currently making an offer for the first person who joins will get TWO! free body guards!&lt;br /&gt;
&lt;br /&gt;
'''5th July,2006:'''If you look around our 'hood' theres over 12 people in it!&lt;br /&gt;
&lt;br /&gt;
'''3rd July,2006:'''i have currently made a clan bank deposit money into it to help the clan get more gangsterz AND more body guards,oh,and body guards are currently on offer just ask me in our hut,ALSO,Kjendlie from the CP wandered to far into our 'hood' so i killed dat bitch!&lt;br /&gt;
&lt;br /&gt;
'''1st July,2006:'''the clan 'The Gangsterz Of York' is made!&lt;br /&gt;
&lt;br /&gt;
==CLAN WARS!==&lt;br /&gt;
current wars!:&lt;br /&gt;
&lt;br /&gt;
[[Colonial Police]],(founder:) mickR,arwedda.&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for outsiders]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=8556</id>
		<title>The gangsterz of york</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=8556"/>
		<updated>2006-07-14T00:55:05Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* GANGSTER NEWZ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=The gangsterz of york|&lt;br /&gt;
clan_abbrev=T.G.O.Y.|&lt;br /&gt;
clan_leaders=[http://www.shartak.com/profile.cgi?id=3819 Eminem1]|&lt;br /&gt;
clan_membership=1 and where recruiting homeys fast!|&lt;br /&gt;
clan_goals=kill everyone we hate,meet and talk in a hut.|&lt;br /&gt;
clan_recruit=join us and be called a homey gangster,be feared by everyone you hate!|&lt;br /&gt;
clan_contact=riddick295@yahoo.com.au,and also a hut to chat in at the GPS co-ordinates: [-70.370,+26.319]ok,here's our forum!: http://thegangsterss.proboards35.com}}&lt;br /&gt;
&lt;br /&gt;
the gangsterz of york are a bunch of homeys walkin around killing,recruiting,and chatting we kinda like killing groups fighting for justice like the CP(Colonial Police),please join us we have rwally strong Allies that are devoted to keeping riot!&lt;br /&gt;
==GROUP MEMBERS==&lt;br /&gt;
1. [http://www.shartak.com/profile.cgi?id=3819 Eminem1](Founder)&lt;br /&gt;
&lt;br /&gt;
no more....&lt;br /&gt;
&lt;br /&gt;
==ALLIES==&lt;br /&gt;
1. The Reefer Terror cell,(founder:)Lord Paul Reefer.&lt;br /&gt;
&lt;br /&gt;
2. The Lords of Destruction,(Founder:)Riddick&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
1. Colonial Police,(founder:)mickR&lt;br /&gt;
==GANGSTER NEWZ==&lt;br /&gt;
===12th July,2006:=== Kill kjendlie if you ever see her again,and we've had quite a lot of deaths in our gang it's really starting to piss me off!!!&lt;br /&gt;
&lt;br /&gt;
===9th July,2006:=== Kjendlie is currently in our hut but do not not kill her,but kill someone called'the voice' he pisses me off....&lt;br /&gt;
&lt;br /&gt;
===6th July,2006:=== I'm currently making an offer for the first person who joins will get TWO! free body guards!&lt;br /&gt;
&lt;br /&gt;
===5th July,2006:=== If you look around our 'hood' theres over 12 people in it!&lt;br /&gt;
&lt;br /&gt;
===3rd July,2006:=== i have currently made a clan bank deposit money into it to help the clan get more gangsterz AND more body guards,oh,and body guards are currently on offer just ask me in our hut,ALSO,Kjendlie from the CP wandered to far into our 'hood' so i killed dat bitch!&lt;br /&gt;
&lt;br /&gt;
===1st July,2006:=== the clan 'The Gangsterz Of York' is made!&lt;br /&gt;
&lt;br /&gt;
==CLAN WARS!==&lt;br /&gt;
current wars!:&lt;br /&gt;
&lt;br /&gt;
[[Colonial Police]],(founder:) mickR,arwedda.&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for outsiders]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=8224</id>
		<title>The gangsterz of york</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=8224"/>
		<updated>2006-07-12T00:31:42Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* 9th July,2006: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=The gangsterz of york|&lt;br /&gt;
clan_abbrev=T.G.O.Y.|&lt;br /&gt;
clan_leaders=[http://www.shartak.com/profile.cgi?id=3819 Eminem1]|&lt;br /&gt;
clan_membership=1 and where recruiting homeys fast!|&lt;br /&gt;
clan_goals=kill everyone we hate,meet and talk in a hut.|&lt;br /&gt;
clan_recruit=join us and be called a homey gangster,be feared by everyone you hate!|&lt;br /&gt;
clan_contact=riddick295@yahoo.com.au,and also a hut to chat in at the GPS co-ordinates: [-70.370,+26.319]ok,here's our forum!: http://thegangsterss.proboards35.com}}&lt;br /&gt;
&lt;br /&gt;
the gangsterz of york are a bunch of homeys walkin around killing,recruiting,and chatting we kinda like killing groups fighting for justice like the CP(Colonial Police),please join us we have rwally strong Allies that are devoted to keeping riot!&lt;br /&gt;
==GROUP MEMBERS==&lt;br /&gt;
1. [http://www.shartak.com/profile.cgi?id=3819 Eminem1](Founder)&lt;br /&gt;
&lt;br /&gt;
no more....&lt;br /&gt;
&lt;br /&gt;
==ALLIES==&lt;br /&gt;
1. The Reefer Terror cell,(founder:)Lord Paul Reefer.&lt;br /&gt;
&lt;br /&gt;
2. The Lords of Destruction,(Founder:)Riddick&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
1. Colonial Police,(founder:)mickR&lt;br /&gt;
==GANGSTER NEWZ==&lt;br /&gt;
=== 12th July,2006: === Kill kjendlie if you ever see her again,and we've had quite a lot of deaths in our gang it's really starting to piss me off!!!&lt;br /&gt;
&lt;br /&gt;
=== 9th July,2006: === Kjendlie is currently in our hut but do not not kill her,but kill someone called'the voice' he pisses me off....&lt;br /&gt;
&lt;br /&gt;
=== 6th July,2006: === I'm currently making an offer for the first person who joins will get TWO! free body guards!&lt;br /&gt;
&lt;br /&gt;
=== 5th July,2006: === If you look around our 'hood' theres over 12 people in it!&lt;br /&gt;
&lt;br /&gt;
=== 3rd July,2006: === i have currently made a clan bank deposit money into it to help the clan get more gangsterz AND more body guards,oh,and body guards are currently on offer just ask me in our hut,ALSO,Kjendlie from the CP wandered to far into our 'hood' so i killed dat bitch!&lt;br /&gt;
&lt;br /&gt;
=== 1st July,2006: === the clan 'The Gangsterz Of York' is made!&lt;br /&gt;
&lt;br /&gt;
==CLAN WARS!==&lt;br /&gt;
current wars!:&lt;br /&gt;
&lt;br /&gt;
[[Colonial Police]],(founder:) mickR,arwedda.&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for outsiders]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=8144</id>
		<title>The gangsterz of york</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=8144"/>
		<updated>2006-07-09T00:56:42Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* GANGSTER NEWZ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=The gangsterz of york|&lt;br /&gt;
clan_abbrev=T.G.O.Y.|&lt;br /&gt;
clan_leaders=[http://www.shartak.com/profile.cgi?id=3819 Eminem1]|&lt;br /&gt;
clan_membership=1 and where recruiting homeys fast!|&lt;br /&gt;
clan_goals=kill everyone we hate,meet and talk in a hut.|&lt;br /&gt;
clan_recruit=join us and be called a homey gangster,be feared by everyone you hate!|&lt;br /&gt;
clan_contact=riddick295@yahoo.com.au,and also a hut to chat in at the GPS co-ordinates: [-70.370,+26.319]ok,here's our forum!: http://thegangsterss.proboards35.com}}&lt;br /&gt;
&lt;br /&gt;
the gangsterz of york are a bunch of homeys walkin around killing,recruiting,and chatting we kinda like killing groups fighting for justice like the CP(Colonial Police),please join us we have rwally strong Allies that are devoted to keeping riot!&lt;br /&gt;
==GROUP MEMBERS==&lt;br /&gt;
1. [http://www.shartak.com/profile.cgi?id=3819 Eminem1](Founder)&lt;br /&gt;
&lt;br /&gt;
no more....&lt;br /&gt;
&lt;br /&gt;
==ALLIES==&lt;br /&gt;
1. The Reefer Terror cell,(founder:)Lord Paul Reefer.&lt;br /&gt;
&lt;br /&gt;
2. The Lords of Destruction,(Founder:)Riddick&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
1. Colonial Police,(founder:)mickR&lt;br /&gt;
==GANGSTER NEWZ==&lt;br /&gt;
=== 9th July,2006: === Kjendlie is currently in our hut but do not not kill her,but kill someone called'the voice' he pisses me off....&lt;br /&gt;
&lt;br /&gt;
=== 6th July,2006: === I'm currently making an offer for the first person who joins will get TWO! free body guards!&lt;br /&gt;
&lt;br /&gt;
=== 5th July,2006: === If you look around our 'hood' theres over 12 people in it!&lt;br /&gt;
&lt;br /&gt;
=== 3rd July,2006: === i have currently made a clan bank deposit money into it to help the clan get more gangsterz AND more body guards,oh,and body guards are currently on offer just ask me in our hut,ALSO,Kjendlie from the CP wandered to far into our 'hood' so i killed dat bitch!&lt;br /&gt;
&lt;br /&gt;
=== 1st July,2006: === the clan 'The Gangsterz Of York' is made!&lt;br /&gt;
&lt;br /&gt;
==CLAN WARS!==&lt;br /&gt;
current wars!:&lt;br /&gt;
&lt;br /&gt;
[[Colonial Police]],(founder:) mickR,arwedda.&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for outsiders]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=8143</id>
		<title>The gangsterz of york</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=8143"/>
		<updated>2006-07-09T00:55:55Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* 6th July,2006: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=The gangsterz of york|&lt;br /&gt;
clan_abbrev=T.G.O.Y.|&lt;br /&gt;
clan_leaders=[http://www.shartak.com/profile.cgi?id=3819 Eminem1]|&lt;br /&gt;
clan_membership=1 and where recruiting homeys fast!|&lt;br /&gt;
clan_goals=kill everyone we hate,meet and talk in a hut.|&lt;br /&gt;
clan_recruit=join us and be called a homey gangster,be feared by everyone you hate!|&lt;br /&gt;
clan_contact=riddick295@yahoo.com.au,and also a hut to chat in at the GPS co-ordinates: [-70.370,+26.319]ok,here's our forum!: http://thegangsterss.proboards35.com}}&lt;br /&gt;
&lt;br /&gt;
the gangsterz of york are a bunch of homeys walkin around killing,recruiting,and chatting we kinda like killing groups fighting for justice like the CP(Colonial Police),please join us we have rwally strong Allies that are devoted to keeping riot!&lt;br /&gt;
==GROUP MEMBERS==&lt;br /&gt;
1. [http://www.shartak.com/profile.cgi?id=3819 Eminem1](Founder)&lt;br /&gt;
&lt;br /&gt;
no more....&lt;br /&gt;
&lt;br /&gt;
==ALLIES==&lt;br /&gt;
1. The Reefer Terror cell,(founder:)Lord Paul Reefer.&lt;br /&gt;
&lt;br /&gt;
2. The Lords of Destruction,(Founder:)Riddick&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
1. Colonial Police,(founder:)mickR&lt;br /&gt;
==GANGSTER NEWZ==&lt;br /&gt;
=== 9th July,2006: === Kjendlie is currently in our hut but do not not kill her,but kill someone called'the voice' he pisses me off....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 6th July,2006: === I'm currently making an offer for the first person who joins will get TWO! free body guards!&lt;br /&gt;
&lt;br /&gt;
=== 5th July,2006: === If you look around our 'hood' theres over 12 people in it!&lt;br /&gt;
&lt;br /&gt;
=== 3rd July,2006: === i have currently made a clan bank deposit money into it to help the clan get more gangsterz AND more body guards,oh,and body guards are currently on offer just ask me in our hut,ALSO,Kjendlie from the CP wandered to far into our 'hood' so i killed dat bitch!&lt;br /&gt;
&lt;br /&gt;
=== 1st July,2006: === the clan 'The Gangsterz Of York' is made!&lt;br /&gt;
==CLAN WARS!==&lt;br /&gt;
current wars!:&lt;br /&gt;
&lt;br /&gt;
[[Colonial Police]],(founder:) mickR,arwedda.&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for outsiders]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=8070</id>
		<title>The gangsterz of york</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=8070"/>
		<updated>2006-07-06T11:45:46Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=The gangsterz of york|&lt;br /&gt;
clan_abbrev=T.G.O.Y.|&lt;br /&gt;
clan_leaders=[http://www.shartak.com/profile.cgi?id=3819 Eminem1]|&lt;br /&gt;
clan_membership=1 and where recruiting homeys fast!|&lt;br /&gt;
clan_goals=kill everyone we hate,meet and talk in a hut.|&lt;br /&gt;
clan_recruit=join us and be called a homey gangster,be feared by everyone you hate!|&lt;br /&gt;
clan_contact=riddick295@yahoo.com.au,and also a hut to chat in at the GPS co-ordinates: [-70.370,+26.319]ok,here's our forum!: http://thegangsterss.proboards35.com}}&lt;br /&gt;
&lt;br /&gt;
the gangsterz of york are a bunch of homeys walkin around killing,recruiting,and chatting we kinda like killing groups fighting for justice like the CP(Colonial Police),please join us we have rwally strong Allies that are devoted to keeping riot!&lt;br /&gt;
==GROUP MEMBERS==&lt;br /&gt;
1. [http://www.shartak.com/profile.cgi?id=3819 Eminem1](Founder)&lt;br /&gt;
&lt;br /&gt;
no more....&lt;br /&gt;
&lt;br /&gt;
==ALLIES==&lt;br /&gt;
1. The Reefer Terror cell,(founder:)Lord Paul Reefer.&lt;br /&gt;
&lt;br /&gt;
2. The Lords of Destruction,(Founder:)Riddick&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
1. Colonial Police,(founder:)mickR&lt;br /&gt;
==GANGSTER NEWZ==&lt;br /&gt;
=== 6th July,2006: === I'm currently making an offer for the first person who joins will get TWO! free body guards!&lt;br /&gt;
&lt;br /&gt;
=== 5th July,2006: === If you look around our 'hood' theres over 12 people in it!&lt;br /&gt;
&lt;br /&gt;
=== 3rd July,2006: === i have currently made a clan bank deposit money into it to help the clan get more gangsterz AND more body guards,oh,and body guards are currently on offer just ask me in our hut,ALSO,Kjendlie from the CP wandered to far into our 'hood' so i killed dat bitch!&lt;br /&gt;
&lt;br /&gt;
=== 1st July,2006: === the clan 'The Gangsterz Of York' is made!&lt;br /&gt;
==CLAN WARS!==&lt;br /&gt;
current wars!:&lt;br /&gt;
&lt;br /&gt;
[[Colonial Police]],(founder:) mickR,arwedda.&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for outsiders]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Game_design&amp;diff=8069</id>
		<title>Game design</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Game_design&amp;diff=8069"/>
		<updated>2006-07-06T11:11:13Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* ''Clan leadership'' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
This an open forum to discuss game design. These are neither [[Bugs]] nor [[Suggestions]] (though they may lead to bug reports and game proposals), but points to consider for maintaining balance and consistency.&lt;br /&gt;
&lt;br /&gt;
==Combat-centric gameplay==&lt;br /&gt;
Combat appears to be the most efective way to earn XP. I believe that there must be a means to reward non-combatants more than what healing and chopping vegetation provides. --[[User:Lint|Lint]] 04:05, 15 March 2006 (GMT)&lt;br /&gt;
* Shouldn't exploring be rewarded? Isn't that why statistics on exploration are kept? --[[User:One of many doctors|One of many doctors]] 02:51, 20 March 2006 (GMT)&lt;br /&gt;
** It is, but in a fairly limited manner - chance of getting 1XP for chopping into a d10 jungle block. Of course, what with all the intrepid explorers wandering around, there don't seem to be that many of those right now. --[[User:Simon|Simon]] 23:57, 20 March 2006 (GMT)&lt;br /&gt;
*** Even worse, the chance of getting the 1XP at all seems terrible. Chopping d10 Jungle is the Book-reading of Shartak. In my humble opinion, chopping max jungle should be closer to 33%-100% chance of 1XP, in order to result in at least as much XP as eating forbidden fruit (farming the poison berry / mango grove; about 4 XP per 12 AP). My XP comes from killing animals ... And a game-wide tally of XP earned would probably show similar overall results. --[[User:Tycho44|Tycho44]] 06:22, 12 April 2006 (BST)&lt;br /&gt;
**** (Previous comment was made before the stealth game modification of 1XP chance from chopping jungle - has the chance of gaining XP now been increased to 33%??) --[[User:Tycho44|Tycho44]] 06:40, 15 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
And I suppose it's not just an issue of XP, but also recognizing other playing goals. In addition to kills, there should be a log for non-combat-oriented activities like healing, revival, chopping, searching, swimming. This would however require a great deal of variable recording and I'm not familiar with supporting an MMORPG to know what kind of stress that would put on the server. --[[User:Lint|Lint]] 20:34, 16 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Slow combat==&lt;br /&gt;
Base accuracy for a weapon is higher than a fist, which is arguably unrealistic. One assumes that you would be less skilled with a weapon than your own hand. (I recall reading a similar comment to this, but I can't find it at the moment.) --[[User:Lint|Lint]] 22:52, 2 March 2006 (GMT)&lt;br /&gt;
*All characters appear to have a 10% chance to deal 1 damage with punching.&lt;br /&gt;
*Knives and Daggers appear to have a 20% chance to deal 1 damage.&lt;br /&gt;
&lt;br /&gt;
:maybe it is just the punch only has a ten percent chance to actually doing damage(the text does say missed however), I know if i fought somebody who has a knife(or dagger) in RL they would do more to me than me to them, even if niether of us have any training,ex. Fists are a strange weapon and to actually do any damage with a punch(mainly only at the strongest point in your swing) you have to have some good timing.-- [[User:Daylan|Daylan]] 02:02, 3 March 2006 (GMT)&lt;br /&gt;
::I see what you're saying... how about punch 50-70% with a 20-30% chance of inflicting 1 damage after a successful hit, 0 damage otherwise (making it 10-21% but with 3 different messages - miss, hit but don't do damage, hit and do damage). --[[User:Simon|Simon]] 10:56, 4 March 2006 (GMT)&lt;br /&gt;
:Let me point out that this isn't really a problem. It's just something that a die-hard realist would try to press. On one hand, you can have Fists as the most accurate weapon until you get weapon skills (which will make the the first levels incredibly painful). On the other hand, you can have weapons as more accurate than fists (which allow new users to quickly become involved in the game). I don't know if I'd have the patience if it took me 70 AP to kill a parrot. --[[User:Lint|Lint]] 16:12, 4 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Type (Faction) Balance==&lt;br /&gt;
'''Axiom''': Outsiders and Natives should not have a complete advantage over the other.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Axiom''': Outsiders and Natives should be different, but equal.&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
Natives are currently outnumbered by Outsiders. --04:05, 15 March 2006 (GMT)&lt;br /&gt;
* The introduction of Pirates as an Outsider character class may further tip the population imbalance without a Native counterpart. --[[User:Lint|Lint]] 02:49, 20 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Outsiders continue to greatly outnumber natives by a margin of two-to-one: 651 active outsiders vs. 319 active natives as of May 15 2006. The population breakdown by town and village is not available (and not significant anyway, since at any time characters from a given town will be all over the island). The following are class-by-class breakdowns of active characters:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left&amp;quot; |&lt;br /&gt;
|-bgcolor=&amp;quot;#ccc&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|'''970 active players&amp;lt;br /&amp;gt;(15 May 2006)'''&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; bgcolor=&amp;quot;#ddd&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''Outsiders'''||'''651'''||'''67%'''&lt;br /&gt;
|-&lt;br /&gt;
|Explorers||85||9%&lt;br /&gt;
|-&lt;br /&gt;
|Soldiers||241||25%&lt;br /&gt;
|-&lt;br /&gt;
|Settlers||37||4%&lt;br /&gt;
|-&lt;br /&gt;
|Scientists||62||6%&lt;br /&gt;
|-&lt;br /&gt;
|''Total'' w/o ''Pirates''||425||44%&lt;br /&gt;
|-&lt;br /&gt;
|Pirates||226||23%&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; bgcolor=&amp;quot;#ddd&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''Natives'''||'''319'''||'''33%'''&lt;br /&gt;
|-&lt;br /&gt;
|Shamans||117||12%&lt;br /&gt;
|-&lt;br /&gt;
|Warriors||121||12%&lt;br /&gt;
|-&lt;br /&gt;
|Villagers||43||4%&lt;br /&gt;
|-&lt;br /&gt;
|Scouts||38||4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin-left: 1em&amp;quot; |&lt;br /&gt;
|-bgcolor=&amp;quot;#ccc&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|'''1037 active players&amp;lt;br /&amp;gt;(21 June 2006)'''&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; bgcolor=&amp;quot;#ddd&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''Outsiders'''||'''695'''||'''67%'''&lt;br /&gt;
|-&lt;br /&gt;
|Explorers||71||7%&lt;br /&gt;
|-&lt;br /&gt;
|Soldiers||240||23%&lt;br /&gt;
|-&lt;br /&gt;
|Settlers||46||4%&lt;br /&gt;
|-&lt;br /&gt;
|Scientists||65||6%&lt;br /&gt;
|-&lt;br /&gt;
|''Total'' w/o ''Pirates'':||422||41%&lt;br /&gt;
|-&lt;br /&gt;
|Pirates||273||26%&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; bgcolor=&amp;quot;#ddd&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''Natives'''||'''342'''||'''33%'''&lt;br /&gt;
|-&lt;br /&gt;
|Shamans||128||12%&lt;br /&gt;
|-&lt;br /&gt;
|Warriors||129||12%&lt;br /&gt;
|-&lt;br /&gt;
|Villagers||39||4%&lt;br /&gt;
|-&lt;br /&gt;
|Scouts||46||4%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*&amp;lt;s&amp;gt;Outsiders have a huge advantage with 5 HP bottles of water vs 1 HP gourds of water.&amp;lt;/s&amp;gt; Fixed. &lt;br /&gt;
*&amp;lt;s&amp;gt;Outsider soldiers have a big advantage over warriors, since the blowpipe is worthless.&amp;lt;/s&amp;gt; Fixed. &lt;br /&gt;
*Outsider camps are coastal (easy to find driftwood, hard to get lost). Outsiders have the cool and valuable GPS units, while wiki-less natives get terribly lost in the jungle -- that doesn't make sense. Natives should innately know their way home as an advantage to counterbalance their geographic location and loss of GPS. --[[User:Tycho44|Tycho44]] 07:49, 27 May 2006 (BST) (revised 01:46, 22 June 2006 (UTC)) &lt;br /&gt;
*Outsiders have a large advantage over natives by sheer force of numbers, though this is mitigated by pirates being a somewhat separate group from the non-pirate outsiders.&lt;br /&gt;
*On both sides the largest class is the soldier class. On the outsider side this is not out of line with the storyline of the game, as early colonial efforts were often heavily military-based, but it is somewhat out of line with the native side. &lt;br /&gt;
*There is an inordinate number of native shamans and pirates. The pirates can be explained easily enough (a fleet of pirate ships crashed and they saw the chance to loot the island), but why would 37% of natives be shamans?&lt;br /&gt;
::(I'm not bothered by this, Shartak is so stuffed with wailing spirits that attuned natives make sense. The name of the class cannot and should not define or constrain the role that the player wants to play - there are some shamans who explore, others who trade, some who kill outsiders and some who kill their own tribe. --[[User:Tycho44|Tycho44]] 07:49, 27 May 2006 (BST))&lt;br /&gt;
*Settlers and villagers remain the smallest groups, despite having the great Scavenging skill available to them. If this lack of settlers/villagers is seen as a problem, one thing to do could be to boost their starting inventory and change their description on the sign up page to something more exciting (it currently says &amp;quot;just your average outsider/native&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
===Actions exclusive to character type===&lt;br /&gt;
Actions that Natives by default can perform, that Outsiders by default cannot:&lt;br /&gt;
*Can determine the difference between &amp;quot;Tasty&amp;quot; and &amp;quot;Poisonous&amp;quot; berries.&lt;br /&gt;
*Can use Blowpipe and poison darts&lt;br /&gt;
*Can use Healing Herbs&lt;br /&gt;
*Can understand other Natives&lt;br /&gt;
&lt;br /&gt;
Actions that Outsiders by default can perform, that Natives by default cannot:&lt;br /&gt;
*Can use a GPS unit&lt;br /&gt;
*Can use Rifles and bullets&lt;br /&gt;
*Can use First Aid Kits&lt;br /&gt;
*Can understand other Outsiders&lt;br /&gt;
&lt;br /&gt;
==Class Balance==&lt;br /&gt;
'''Axiom''': No class should have a complete advantage over the other.&lt;br /&gt;
&lt;br /&gt;
===Soldiers and warriors===&lt;br /&gt;
According to the [[Talk:Character Classes|chart]], Soldiers have a slight advantage over other classes in regards to skills. Add to that their high HP, gives them even more of an edge. The only disadvantage they face is the process of searching and reloading ammunition. --[[User:Lint|Lint]] 22:52, 2 March 2006 (GMT)&lt;br /&gt;
:Assuming that chart is accurate, the soldier isn't even the most advantageous class among his own group! The scientist has more total skills available then a soldier, and if you give more preference to being able to shoot a gun, then it is important to note how low search rates are, and that ammunition is even more rare. --[[User:Jackel|Jackel]] 00:27, 3 March 2006 (GMT)&lt;br /&gt;
::The chart isn't complete. I did make some assumptions in possible skills based on what we know about the skill trees, but I don't think that it was wholly inaccurate to do so. --[[User:Lint|Lint]] 00:40, 3 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Shamans===&lt;br /&gt;
Shamans supposedly don't start with any items and have the lowest HP.&lt;br /&gt;
*Counterpoint: Shamans and their outsider counterpart, Scientists, are among some of the highest ranking characters at the moment. Something is obviously working. --[[User:Lint|Lint]] 22:52, 2 March 2006 (GMT)&lt;br /&gt;
:What shamen may lack in starting inventory they more than make up for in overall skill potential (seemingly the most of any class). What good is starting with a banana or a few extra bullets by comparison? --[[User:Jackel|Jackel]] 00:27, 3 March 2006 (GMT)&lt;br /&gt;
::Say What now? Which skill is exclusively shaman? I've seen none.--[[User:Wifey|Wifey]] 14:58, 8 May 2006 (BST)&lt;br /&gt;
:::At the time of writing, the shaman class seemed to have access to skill trees that other classes did not. Those comments are no longer accurate. --[[User:Jackel|Jackel]] 19:03, 8 May 2006 (BST)&lt;br /&gt;
::::It is possible that Scientist and Shaman have a slightly higher find rate for items -- there is not nearly enough data to know if something like that is the case. --[[User:Tycho44|Tycho44]] 06:45, 15 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
According to the statistics, there is a lack of interest in Villagers and Settlers. --[[User:Lint|Lint]] 22:52, 2 March 2006 (GMT)&lt;br /&gt;
:I agree, at this point there doesn't seem to be any overiding appeal for these classes, which logically should be the most abundant, at least with regards to villagers. --[[User:Jackel|Jackel]] 00:27, 3 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
There are currently two more Villagers than Scouts. Settlers currently remain the lowest. --[[User:Lint|Lint]] 01:44, 8 May 2006 (BST)&lt;br /&gt;
:The introduction of Scavenging makes the Villager and Settler extremely powerful. Currently the Scout and Explorer appear weakest (their higher max AP pool isn't noted on the character class page, and also they might have a lower chance of 'forgetting' without cartography...). --[[User:Tycho44|Tycho44]] 05:48, 8 May 2006 (BST)&lt;br /&gt;
::That possible cartography-related ability is interesting. Never considered that. --[[User:Lint|Lint]] 07:15, 8 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
Are there any game mechanics (besides HP, starting inventory, and available skills) that are influenced by your character class? Should there be? --[[User:Lint|Lint]] 22:52, 2 March 2006 (GMT)&lt;br /&gt;
*Inventory size&lt;br /&gt;
*Base accuracy&lt;br /&gt;
*Base damage&lt;br /&gt;
*Search odds&lt;br /&gt;
*AP limit&lt;br /&gt;
&lt;br /&gt;
*I have 3 characters and i have more higher search odds with the scientist (3 heavy swords) than the others .. i don't know if it's only a matter of luck or not..--[[User:JonesDye|JonesDye]] 10:08, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
It has since been revealed that Scouts may possess more AP than the other classes. (See [[Requests for information]] for more) --[[User:Lint|Lint]] 01:44, 8 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Gameplay Balance (XP-gaining Paths) ==&lt;br /&gt;
&lt;br /&gt;
'''Interactivity Axiom:''' Generally speaking, player-player interaction improves a game, and should be encouraged. &lt;br /&gt;
&lt;br /&gt;
'''Diversity Axiom:''' Generally speaking, having players engaging in a wide range of activities improves a game, and should be encouraged. &lt;br /&gt;
&lt;br /&gt;
'''Diversity in XP-Gaining Corollary:''' There should be multiple distinct paths to gaining XP. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Three Fundamental Axioms of Gaining XP: &lt;br /&gt;
&lt;br /&gt;
'''DANGER AXIOM:''' Ways of earning XP that are '''dangerous''' and '''risky''' should be more lucrative than ways that are '''safe'''. (Dangerous: chance of death; risky: variable gains, a chance of little gain.)&lt;br /&gt;
*A. Danger is often actualized as loss of AP through death or wounds, and accurate economic analysis must account for these additional costs. &lt;br /&gt;
*B. Variable (risky) returns are not as valuable as a guaranteed return with the same mean value -- compare the stock market to treasury bills. &lt;br /&gt;
*C. Rewarding dangerous playing styles typically increases interactivity and diversity. &lt;br /&gt;
&lt;br /&gt;
'''COMPLEXITY AXIOM:''' Ways of earning XP that are '''complex''' and '''challenging''' should be more lucrative than ways that are '''simple'''. &lt;br /&gt;
*A. The richness of complexity and challenge attracts more players to a game. &lt;br /&gt;
*B. A long learning curve keeps players interested. &lt;br /&gt;
*C. Complexity typically increases interactivity and diversity. &lt;br /&gt;
&lt;br /&gt;
'''COHERENCY AXIOM:''' Ways of earning XP that are '''absorbing''' and '''realistic''' should be more lucrative than ways that are '''irrational'''. (Realistic: here means plausible and self-coherent – vampires that fear sunlight and crosses are fine, vampires that fear grassland and snakes are not.)&lt;br /&gt;
*A. A game with a rich and engaging atmosphere keeps players more interested than a game that is arbitrary and incomprehensible. &lt;br /&gt;
&lt;br /&gt;
In other words, if we observe paths to XP that are Safe, Simple, and Unrealistic, these paths should provide less XP per AP than other paths that are Dangerous, Complex, and Absorbing. &lt;br /&gt;
&lt;br /&gt;
'''Broader Applicability of these Axioms:''' Note that these axioms are stated for earning XP, but they apply equally to earning Gold Coins, appearing on a high score list, or achieving any other victory conditions.&lt;br /&gt;
==''Clan leadership''==&lt;br /&gt;
i needed to state this here it's the most related subject,why isn't clan leadership on the skills page?. {{unsigned|Eminem1|07:40, July 6, 2006}}&lt;br /&gt;
:Simon and I recently discussed setting a level requirement for ''[[clan leadership]]'', and I suggested level 5. It may be that he's implemented this without anyone noticing before now. (By the way, questions like this are what the [[Requests for information]] page is for.) &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 08:39, 6 July 2006 (UTC)&lt;br /&gt;
ok,thanks elembis :) [[User:Eminem1|Eminem1]] 11:11, 6 July 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Game_design&amp;diff=8064</id>
		<title>Game design</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Game_design&amp;diff=8064"/>
		<updated>2006-07-06T07:40:55Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* Gameplay Balance (XP-gaining Paths) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
This an open forum to discuss game design. These are neither [[Bugs]] nor [[Suggestions]] (though they may lead to bug reports and game proposals), but points to consider for maintaining balance and consistency.&lt;br /&gt;
&lt;br /&gt;
==Combat-centric gameplay==&lt;br /&gt;
Combat appears to be the most efective way to earn XP. I believe that there must be a means to reward non-combatants more than what healing and chopping vegetation provides. --[[User:Lint|Lint]] 04:05, 15 March 2006 (GMT)&lt;br /&gt;
* Shouldn't exploring be rewarded? Isn't that why statistics on exploration are kept? --[[User:One of many doctors|One of many doctors]] 02:51, 20 March 2006 (GMT)&lt;br /&gt;
** It is, but in a fairly limited manner - chance of getting 1XP for chopping into a d10 jungle block. Of course, what with all the intrepid explorers wandering around, there don't seem to be that many of those right now. --[[User:Simon|Simon]] 23:57, 20 March 2006 (GMT)&lt;br /&gt;
*** Even worse, the chance of getting the 1XP at all seems terrible. Chopping d10 Jungle is the Book-reading of Shartak. In my humble opinion, chopping max jungle should be closer to 33%-100% chance of 1XP, in order to result in at least as much XP as eating forbidden fruit (farming the poison berry / mango grove; about 4 XP per 12 AP). My XP comes from killing animals ... And a game-wide tally of XP earned would probably show similar overall results. --[[User:Tycho44|Tycho44]] 06:22, 12 April 2006 (BST)&lt;br /&gt;
**** (Previous comment was made before the stealth game modification of 1XP chance from chopping jungle - has the chance of gaining XP now been increased to 33%??) --[[User:Tycho44|Tycho44]] 06:40, 15 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
And I suppose it's not just an issue of XP, but also recognizing other playing goals. In addition to kills, there should be a log for non-combat-oriented activities like healing, revival, chopping, searching, swimming. This would however require a great deal of variable recording and I'm not familiar with supporting an MMORPG to know what kind of stress that would put on the server. --[[User:Lint|Lint]] 20:34, 16 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Slow combat==&lt;br /&gt;
Base accuracy for a weapon is higher than a fist, which is arguably unrealistic. One assumes that you would be less skilled with a weapon than your own hand. (I recall reading a similar comment to this, but I can't find it at the moment.) --[[User:Lint|Lint]] 22:52, 2 March 2006 (GMT)&lt;br /&gt;
*All characters appear to have a 10% chance to deal 1 damage with punching.&lt;br /&gt;
*Knives and Daggers appear to have a 20% chance to deal 1 damage.&lt;br /&gt;
&lt;br /&gt;
:maybe it is just the punch only has a ten percent chance to actually doing damage(the text does say missed however), I know if i fought somebody who has a knife(or dagger) in RL they would do more to me than me to them, even if niether of us have any training,ex. Fists are a strange weapon and to actually do any damage with a punch(mainly only at the strongest point in your swing) you have to have some good timing.-- [[User:Daylan|Daylan]] 02:02, 3 March 2006 (GMT)&lt;br /&gt;
::I see what you're saying... how about punch 50-70% with a 20-30% chance of inflicting 1 damage after a successful hit, 0 damage otherwise (making it 10-21% but with 3 different messages - miss, hit but don't do damage, hit and do damage). --[[User:Simon|Simon]] 10:56, 4 March 2006 (GMT)&lt;br /&gt;
:Let me point out that this isn't really a problem. It's just something that a die-hard realist would try to press. On one hand, you can have Fists as the most accurate weapon until you get weapon skills (which will make the the first levels incredibly painful). On the other hand, you can have weapons as more accurate than fists (which allow new users to quickly become involved in the game). I don't know if I'd have the patience if it took me 70 AP to kill a parrot. --[[User:Lint|Lint]] 16:12, 4 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Type (Faction) Balance==&lt;br /&gt;
'''Axiom''': Outsiders and Natives should not have a complete advantage over the other.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Axiom''': Outsiders and Natives should be different, but equal.&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
Natives are currently outnumbered by Outsiders. --04:05, 15 March 2006 (GMT)&lt;br /&gt;
* The introduction of Pirates as an Outsider character class may further tip the population imbalance without a Native counterpart. --[[User:Lint|Lint]] 02:49, 20 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Outsiders continue to greatly outnumber natives by a margin of two-to-one: 651 active outsiders vs. 319 active natives as of May 15 2006. The population breakdown by town and village is not available (and not significant anyway, since at any time characters from a given town will be all over the island). The following are class-by-class breakdowns of active characters:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left&amp;quot; |&lt;br /&gt;
|-bgcolor=&amp;quot;#ccc&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|'''970 active players&amp;lt;br /&amp;gt;(15 May 2006)'''&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; bgcolor=&amp;quot;#ddd&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''Outsiders'''||'''651'''||'''67%'''&lt;br /&gt;
|-&lt;br /&gt;
|Explorers||85||9%&lt;br /&gt;
|-&lt;br /&gt;
|Soldiers||241||25%&lt;br /&gt;
|-&lt;br /&gt;
|Settlers||37||4%&lt;br /&gt;
|-&lt;br /&gt;
|Scientists||62||6%&lt;br /&gt;
|-&lt;br /&gt;
|''Total'' w/o ''Pirates''||425||44%&lt;br /&gt;
|-&lt;br /&gt;
|Pirates||226||23%&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; bgcolor=&amp;quot;#ddd&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''Natives'''||'''319'''||'''33%'''&lt;br /&gt;
|-&lt;br /&gt;
|Shamans||117||12%&lt;br /&gt;
|-&lt;br /&gt;
|Warriors||121||12%&lt;br /&gt;
|-&lt;br /&gt;
|Villagers||43||4%&lt;br /&gt;
|-&lt;br /&gt;
|Scouts||38||4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin-left: 1em&amp;quot; |&lt;br /&gt;
|-bgcolor=&amp;quot;#ccc&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|'''1037 active players&amp;lt;br /&amp;gt;(21 June 2006)'''&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; bgcolor=&amp;quot;#ddd&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''Outsiders'''||'''695'''||'''67%'''&lt;br /&gt;
|-&lt;br /&gt;
|Explorers||71||7%&lt;br /&gt;
|-&lt;br /&gt;
|Soldiers||240||23%&lt;br /&gt;
|-&lt;br /&gt;
|Settlers||46||4%&lt;br /&gt;
|-&lt;br /&gt;
|Scientists||65||6%&lt;br /&gt;
|-&lt;br /&gt;
|''Total'' w/o ''Pirates'':||422||41%&lt;br /&gt;
|-&lt;br /&gt;
|Pirates||273||26%&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; bgcolor=&amp;quot;#ddd&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''Natives'''||'''342'''||'''33%'''&lt;br /&gt;
|-&lt;br /&gt;
|Shamans||128||12%&lt;br /&gt;
|-&lt;br /&gt;
|Warriors||129||12%&lt;br /&gt;
|-&lt;br /&gt;
|Villagers||39||4%&lt;br /&gt;
|-&lt;br /&gt;
|Scouts||46||4%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*&amp;lt;s&amp;gt;Outsiders have a huge advantage with 5 HP bottles of water vs 1 HP gourds of water.&amp;lt;/s&amp;gt; Fixed. &lt;br /&gt;
*&amp;lt;s&amp;gt;Outsider soldiers have a big advantage over warriors, since the blowpipe is worthless.&amp;lt;/s&amp;gt; Fixed. &lt;br /&gt;
*Outsider camps are coastal (easy to find driftwood, hard to get lost). Outsiders have the cool and valuable GPS units, while wiki-less natives get terribly lost in the jungle -- that doesn't make sense. Natives should innately know their way home as an advantage to counterbalance their geographic location and loss of GPS. --[[User:Tycho44|Tycho44]] 07:49, 27 May 2006 (BST) (revised 01:46, 22 June 2006 (UTC)) &lt;br /&gt;
*Outsiders have a large advantage over natives by sheer force of numbers, though this is mitigated by pirates being a somewhat separate group from the non-pirate outsiders.&lt;br /&gt;
*On both sides the largest class is the soldier class. On the outsider side this is not out of line with the storyline of the game, as early colonial efforts were often heavily military-based, but it is somewhat out of line with the native side. &lt;br /&gt;
*There is an inordinate number of native shamans and pirates. The pirates can be explained easily enough (a fleet of pirate ships crashed and they saw the chance to loot the island), but why would 37% of natives be shamans?&lt;br /&gt;
::(I'm not bothered by this, Shartak is so stuffed with wailing spirits that attuned natives make sense. The name of the class cannot and should not define or constrain the role that the player wants to play - there are some shamans who explore, others who trade, some who kill outsiders and some who kill their own tribe. --[[User:Tycho44|Tycho44]] 07:49, 27 May 2006 (BST))&lt;br /&gt;
*Settlers and villagers remain the smallest groups, despite having the great Scavenging skill available to them. If this lack of settlers/villagers is seen as a problem, one thing to do could be to boost their starting inventory and change their description on the sign up page to something more exciting (it currently says &amp;quot;just your average outsider/native&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
===Actions exclusive to character type===&lt;br /&gt;
Actions that Natives by default can perform, that Outsiders by default cannot:&lt;br /&gt;
*Can determine the difference between &amp;quot;Tasty&amp;quot; and &amp;quot;Poisonous&amp;quot; berries.&lt;br /&gt;
*Can use Blowpipe and poison darts&lt;br /&gt;
*Can use Healing Herbs&lt;br /&gt;
*Can understand other Natives&lt;br /&gt;
&lt;br /&gt;
Actions that Outsiders by default can perform, that Natives by default cannot:&lt;br /&gt;
*Can use a GPS unit&lt;br /&gt;
*Can use Rifles and bullets&lt;br /&gt;
*Can use First Aid Kits&lt;br /&gt;
*Can understand other Outsiders&lt;br /&gt;
&lt;br /&gt;
==Class Balance==&lt;br /&gt;
'''Axiom''': No class should have a complete advantage over the other.&lt;br /&gt;
&lt;br /&gt;
===Soldiers and warriors===&lt;br /&gt;
According to the [[Talk:Character Classes|chart]], Soldiers have a slight advantage over other classes in regards to skills. Add to that their high HP, gives them even more of an edge. The only disadvantage they face is the process of searching and reloading ammunition. --[[User:Lint|Lint]] 22:52, 2 March 2006 (GMT)&lt;br /&gt;
:Assuming that chart is accurate, the soldier isn't even the most advantageous class among his own group! The scientist has more total skills available then a soldier, and if you give more preference to being able to shoot a gun, then it is important to note how low search rates are, and that ammunition is even more rare. --[[User:Jackel|Jackel]] 00:27, 3 March 2006 (GMT)&lt;br /&gt;
::The chart isn't complete. I did make some assumptions in possible skills based on what we know about the skill trees, but I don't think that it was wholly inaccurate to do so. --[[User:Lint|Lint]] 00:40, 3 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Shamans===&lt;br /&gt;
Shamans supposedly don't start with any items and have the lowest HP.&lt;br /&gt;
*Counterpoint: Shamans and their outsider counterpart, Scientists, are among some of the highest ranking characters at the moment. Something is obviously working. --[[User:Lint|Lint]] 22:52, 2 March 2006 (GMT)&lt;br /&gt;
:What shamen may lack in starting inventory they more than make up for in overall skill potential (seemingly the most of any class). What good is starting with a banana or a few extra bullets by comparison? --[[User:Jackel|Jackel]] 00:27, 3 March 2006 (GMT)&lt;br /&gt;
::Say What now? Which skill is exclusively shaman? I've seen none.--[[User:Wifey|Wifey]] 14:58, 8 May 2006 (BST)&lt;br /&gt;
:::At the time of writing, the shaman class seemed to have access to skill trees that other classes did not. Those comments are no longer accurate. --[[User:Jackel|Jackel]] 19:03, 8 May 2006 (BST)&lt;br /&gt;
::::It is possible that Scientist and Shaman have a slightly higher find rate for items -- there is not nearly enough data to know if something like that is the case. --[[User:Tycho44|Tycho44]] 06:45, 15 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
According to the statistics, there is a lack of interest in Villagers and Settlers. --[[User:Lint|Lint]] 22:52, 2 March 2006 (GMT)&lt;br /&gt;
:I agree, at this point there doesn't seem to be any overiding appeal for these classes, which logically should be the most abundant, at least with regards to villagers. --[[User:Jackel|Jackel]] 00:27, 3 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
There are currently two more Villagers than Scouts. Settlers currently remain the lowest. --[[User:Lint|Lint]] 01:44, 8 May 2006 (BST)&lt;br /&gt;
:The introduction of Scavenging makes the Villager and Settler extremely powerful. Currently the Scout and Explorer appear weakest (their higher max AP pool isn't noted on the character class page, and also they might have a lower chance of 'forgetting' without cartography...). --[[User:Tycho44|Tycho44]] 05:48, 8 May 2006 (BST)&lt;br /&gt;
::That possible cartography-related ability is interesting. Never considered that. --[[User:Lint|Lint]] 07:15, 8 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
Are there any game mechanics (besides HP, starting inventory, and available skills) that are influenced by your character class? Should there be? --[[User:Lint|Lint]] 22:52, 2 March 2006 (GMT)&lt;br /&gt;
*Inventory size&lt;br /&gt;
*Base accuracy&lt;br /&gt;
*Base damage&lt;br /&gt;
*Search odds&lt;br /&gt;
*AP limit&lt;br /&gt;
&lt;br /&gt;
*I have 3 characters and i have more higher search odds with the scientist (3 heavy swords) than the others .. i don't know if it's only a matter of luck or not..--[[User:JonesDye|JonesDye]] 10:08, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
It has since been revealed that Scouts may possess more AP than the other classes. (See [[Requests for information]] for more) --[[User:Lint|Lint]] 01:44, 8 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Gameplay Balance (XP-gaining Paths) ==&lt;br /&gt;
&lt;br /&gt;
'''Interactivity Axiom:''' Generally speaking, player-player interaction improves a game, and should be encouraged. &lt;br /&gt;
&lt;br /&gt;
'''Diversity Axiom:''' Generally speaking, having players engaging in a wide range of activities improves a game, and should be encouraged. &lt;br /&gt;
&lt;br /&gt;
'''Diversity in XP-Gaining Corollary:''' There should be multiple distinct paths to gaining XP. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Three Fundamental Axioms of Gaining XP: &lt;br /&gt;
&lt;br /&gt;
'''DANGER AXIOM:''' Ways of earning XP that are '''dangerous''' and '''risky''' should be more lucrative than ways that are '''safe'''. (Dangerous: chance of death; risky: variable gains, a chance of little gain.)&lt;br /&gt;
*A. Danger is often actualized as loss of AP through death or wounds, and accurate economic analysis must account for these additional costs. &lt;br /&gt;
*B. Variable (risky) returns are not as valuable as a guaranteed return with the same mean value -- compare the stock market to treasury bills. &lt;br /&gt;
*C. Rewarding dangerous playing styles typically increases interactivity and diversity. &lt;br /&gt;
&lt;br /&gt;
'''COMPLEXITY AXIOM:''' Ways of earning XP that are '''complex''' and '''challenging''' should be more lucrative than ways that are '''simple'''. &lt;br /&gt;
*A. The richness of complexity and challenge attracts more players to a game. &lt;br /&gt;
*B. A long learning curve keeps players interested. &lt;br /&gt;
*C. Complexity typically increases interactivity and diversity. &lt;br /&gt;
&lt;br /&gt;
'''COHERENCY AXIOM:''' Ways of earning XP that are '''absorbing''' and '''realistic''' should be more lucrative than ways that are '''irrational'''. (Realistic: here means plausible and self-coherent – vampires that fear sunlight and crosses are fine, vampires that fear grassland and snakes are not.)&lt;br /&gt;
*A. A game with a rich and engaging atmosphere keeps players more interested than a game that is arbitrary and incomprehensible. &lt;br /&gt;
&lt;br /&gt;
In other words, if we observe paths to XP that are Safe, Simple, and Unrealistic, these paths should provide less XP per AP than other paths that are Dangerous, Complex, and Absorbing. &lt;br /&gt;
&lt;br /&gt;
'''Broader Applicability of these Axioms:''' Note that these axioms are stated for earning XP, but they apply equally to earning Gold Coins, appearing on a high score list, or achieving any other victory conditions.&lt;br /&gt;
==CLAN LEADERSHIP!==&lt;br /&gt;
i needed to state this here it's the most related subject,why isn't clan leadership on the skills page?.&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_native_fans&amp;diff=8063</id>
		<title>The native fans</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_native_fans&amp;diff=8063"/>
		<updated>2006-07-06T07:33:00Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WE WILL HUNT YOU DOWN TO EXTINCTION YOU NATIVE FANS - FROM THE GANGSTERZ OF YORK.&lt;br /&gt;
{{clanbox|&lt;br /&gt;
clan_name=the native fans|&lt;br /&gt;
clan_image=|&lt;br /&gt;
clan_abbrev=T.N.F.|&lt;br /&gt;
clan_leaders=thenativfan|&lt;br /&gt;
clan_membership=1... and growing...|&lt;br /&gt;
clan_goals=find native villages and try to communicate in a friendly way with them!.|&lt;br /&gt;
clan_recruit=join us and go all over shartak visiting all native villages!.|&lt;br /&gt;
clan_contact=my email: keolance@yahoo.com.au&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
We love learning about how natives live there natural habitat and communicating with them!!!.&lt;br /&gt;
&lt;br /&gt;
==Members:==&lt;br /&gt;
1. thenativfan [leader][outsider].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]][[Category:Clans for everyone]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=8036</id>
		<title>The gangsterz of york</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=8036"/>
		<updated>2006-07-06T00:00:54Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=The gangsterz of york|&lt;br /&gt;
clan_abbrev=T.G.O.Y.|&lt;br /&gt;
clan_leaders=[http://www.shartak.com/profile.cgi?id=3819 Eminem1]|&lt;br /&gt;
clan_membership=1 and where recruiting homeys fast!|&lt;br /&gt;
clan_goals=kill everyone we hate,meet and talk in a hut.|&lt;br /&gt;
clan_recruit=join us and be called a homey gangster,be feared by everyone you hate!|&lt;br /&gt;
clan_contact=riddick295@yahoo.com.au,and also a hut to chat in at the GPS co-ordinates: [-70.370,+26.319] oh shit! our board needs a lotta fixing up it's mal-functioned!}}&lt;br /&gt;
&lt;br /&gt;
the gangsterz of york are a bunch of homeys walkin around killing,recruiting,and chatting we kinda like killing groups fighting for justice like the CP(Colonial Police),please join us we have rwally strong Allies that are devoted to keeping riot!&lt;br /&gt;
==GROUP MEMBERS==&lt;br /&gt;
1. [http://www.shartak.com/profile.cgi?id=3819 Eminem1](Founder)&lt;br /&gt;
&lt;br /&gt;
no more....&lt;br /&gt;
&lt;br /&gt;
==ALLIES==&lt;br /&gt;
1. The Reefer Terror cell,(founder:)Lord Paul Reefer.&lt;br /&gt;
&lt;br /&gt;
2. The Lords of Destruction,(Founder:)Riddick&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
1. Colonial Police,(founder:)mickR&lt;br /&gt;
==GANGSTER NEWZ==&lt;br /&gt;
=== 6th July,2006: === I'm currently making an offer for the first person who joins will get TWO! free body guards!&lt;br /&gt;
&lt;br /&gt;
=== 5th July,2006: === If you look around our 'hood' theres over 12 people in it!&lt;br /&gt;
&lt;br /&gt;
=== 3rd July,2006: === i have currently made a clan bank deposit money into it to help the clan get more gangsterz AND more body guards,oh,and body guards are currently on offer just ask me in our hut,ALSO,Kjendlie from the CP wandered to far into our 'hood' so i killed dat bitch!&lt;br /&gt;
&lt;br /&gt;
=== 1st July,2006: === the clan 'The Gangsterz Of York' is made!&lt;br /&gt;
==CLAN WARS!==&lt;br /&gt;
current wars!:&lt;br /&gt;
&lt;br /&gt;
[[Colonial Police]],(founder:) mickR,arwedda.&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for outsiders]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=8035</id>
		<title>The gangsterz of york</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=8035"/>
		<updated>2006-07-05T23:58:26Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* 5th July,2006: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=The gangsterz of york|&lt;br /&gt;
clan_abbrev=T.G.O.Y.|&lt;br /&gt;
clan_leaders=[http://www.shartak.com/profile.cgi?id=3819 Eminem1]|&lt;br /&gt;
clan_membership=1 and where recruiting homeys fast!|&lt;br /&gt;
clan_goals=kill everyone we hate,meet and talk in a hut.|&lt;br /&gt;
clan_recruit=join us and be called a homey gangster,be feared by everyone you hate!|&lt;br /&gt;
clan_contact=riddick295@yahoo.com.au,and also a hut to chat in at the GPS co-ordinates: [-70.370,+26.319] and FINALLY our forum! http://gangsterzofyork.s10.forumsplace.com/}}&lt;br /&gt;
&lt;br /&gt;
the gangsterz of york are a bunch of homeys walkin around killing,recruiting,and chatting we kinda like killing groups fighting for justice like the CP(Colonial Police),please join us we have rwally strong Allies that are devoted to keeping riot!&lt;br /&gt;
==GROUP MEMBERS==&lt;br /&gt;
1. [http://www.shartak.com/profile.cgi?id=3819 Eminem1](Founder)&lt;br /&gt;
&lt;br /&gt;
no more....&lt;br /&gt;
&lt;br /&gt;
==ALLIES==&lt;br /&gt;
1. The Reefer Terror cell,(founder:)Lord Paul Reefer.&lt;br /&gt;
&lt;br /&gt;
2. The Lords of Destruction,(Founder:)Riddick&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
1. Colonial Police,(founder:)mickR&lt;br /&gt;
==GANGSTER NEWZ==&lt;br /&gt;
=== 6th July,2006: === I'm currently making an offer for the first person who joins will get TWO! free body guards!&lt;br /&gt;
&lt;br /&gt;
=== 5th July,2006: === If you look around our 'hood' theres over 12 people in it!&lt;br /&gt;
&lt;br /&gt;
=== 3rd July,2006: === i have currently made a clan bank deposit money into it to help the clan get more gangsterz AND more body guards,oh,and body guards are currently on offer just ask me in our hut,ALSO,Kjendlie from the CP wandered to far into our 'hood' so i killed dat bitch!&lt;br /&gt;
&lt;br /&gt;
=== 1st July,2006: === the clan 'The Gangsterz Of York' is made!&lt;br /&gt;
==CLAN WARS!==&lt;br /&gt;
current wars!:&lt;br /&gt;
&lt;br /&gt;
[[Colonial Police]],(founder:) mickR,arwedda.&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for outsiders]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Eminem1&amp;diff=8034</id>
		<title>User talk:Eminem1</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Eminem1&amp;diff=8034"/>
		<updated>2006-07-05T23:56:24Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: WELL GUESS WHAT!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;riddick/eminem1 STOP POSTING ON THE CP MAIN PAGE!&lt;br /&gt;
&lt;br /&gt;
== WELL GUESS WHAT! ==&lt;br /&gt;
&lt;br /&gt;
i'm only doing it to show you that i wasn't executed again,and that for the second time i didn't just attack kjendlie i killed her!&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=8021</id>
		<title>The gangsterz of york</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=8021"/>
		<updated>2006-07-05T11:23:59Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* 3rd July,2006: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=The gangsterz of york|&lt;br /&gt;
clan_abbrev=T.G.O.Y.|&lt;br /&gt;
clan_leaders=[http://www.shartak.com/profile.cgi?id=3819 Eminem1]|&lt;br /&gt;
clan_membership=1 and where recruiting homeys fast!|&lt;br /&gt;
clan_goals=kill everyone we hate,meet and talk in a hut.|&lt;br /&gt;
clan_recruit=join us and be called a homey gangster,be feared by everyone you hate!|&lt;br /&gt;
clan_contact=riddick295@yahoo.com.au,and also a hut to chat in at the GPS co-ordinates: [-70.370,+26.319] and FINALLY our forum! http://gangsterzofyork.s10.forumsplace.com/}}&lt;br /&gt;
&lt;br /&gt;
the gangsterz of york are a bunch of homeys walkin around killing,recruiting,and chatting we kinda like killing groups fighting for justice like the CP(Colonial Police),please join us we have rwally strong Allies that are devoted to keeping riot!&lt;br /&gt;
==GROUP MEMBERS==&lt;br /&gt;
1. [http://www.shartak.com/profile.cgi?id=3819 Eminem1](Founder)&lt;br /&gt;
&lt;br /&gt;
no more....&lt;br /&gt;
&lt;br /&gt;
==ALLIES==&lt;br /&gt;
1. The Reefer Terror cell,(founder:)Lord Paul Reefer.&lt;br /&gt;
&lt;br /&gt;
2. The Lords of Destruction,(Founder:)Riddick&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
1. Colonial Police,(founder:)mickR&lt;br /&gt;
==GANGSTER NEWZ==&lt;br /&gt;
=== 5th July,2006: === If you look around our 'hood' theres over 12 people in it!&lt;br /&gt;
&lt;br /&gt;
=== 3rd July,2006: === i have currently made a clan bank deposit money into it to help the clan get more gangsterz AND more body guards,oh,and body guards are currently on offer just ask me in our hut,ALSO,Kjendlie from the CP wandered to far into our 'hood' so i killed dat bitch!&lt;br /&gt;
&lt;br /&gt;
=== 1st July,2006: === the clan 'The Gangsterz Of York' is made!&lt;br /&gt;
==CLAN WARS!==&lt;br /&gt;
current wars!:&lt;br /&gt;
&lt;br /&gt;
[[Colonial Police]],(founder:) mickR,arwedda.&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for outsiders]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Colonial_police&amp;diff=8020</id>
		<title>Colonial police</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Colonial_police&amp;diff=8020"/>
		<updated>2006-07-05T07:24:15Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* April 25th, 2006 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Colonial Police|&lt;br /&gt;
clan_image=[[Image:CPLogo.jpg]]|&lt;br /&gt;
clan_abbrev=CP|&lt;br /&gt;
clan_leaders=MickR and Arwedda|&lt;br /&gt;
clan_membership=10+|&lt;br /&gt;
clan_goals=Keeping the peace.|&lt;br /&gt;
clan_recruit=Simply talk to us at the CPHQ or place your profile under the &amp;quot;List of Members&amp;quot; on this page.|&lt;br /&gt;
clan_contact=Arwedda and Mick, in York (-70.374,+26.313) or you can talk to us on our [http://z7.invisionfree.com/Colonial_Police/index.php? forum]|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/clanview.cgi?id=16 The Colonial Police] are a group of outsiders devoted to keeping the peace, and punishing those who would take other's lives. Our primary mission is the execution of any person who has killed outsiders on the island. We are currently not offering any protection to the natives.&lt;br /&gt;
&lt;br /&gt;
We are currently looking for new members. As long as you know what we're about, you can join.&lt;br /&gt;
Just place your name ond profile under the 'List of Members' below.&lt;br /&gt;
&lt;br /&gt;
Report any murders to the officer on duty in the Colonial Police HQ, at GPS co-ordinates: (-70.374,+26.313)&lt;br /&gt;
&lt;br /&gt;
If no-one on the list below is present, an officer should be returning to the CPHQ within the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Talk to us on our [http://z7.invisionfree.com/Colonial_Police/index.php? forum].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Members ==&lt;br /&gt;
&lt;br /&gt;
=== Leaders ===&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1588 Arwedda]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:MickR|MickR]]&amp;lt;sup&amp;gt;[[Colonial Police|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;CP&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Members ===&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=2470 Kjendlie]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1603 czech1]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3105 Nighter]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3258 Vizerdrix]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3225 leathel99764]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3321 radiohead1102]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=2435 sayt]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1098 Admiral Nelson]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3586 Ukapu Boy]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3426 Che]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alliances ==&lt;br /&gt;
&lt;br /&gt;
[[The South Shartak Trading Company]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[S.P.I.R.I.T.S]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Royal Expedition]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Criminals ==&lt;br /&gt;
&lt;br /&gt;
=== Most Wanted ===&lt;br /&gt;
(kill on sight)&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1629 Lord Paul Reefer] (Outsider) is wanted for murdering an officer. '''-Connected to Stoertebecker!''' '''-Second Offence''' Killed another officer! '''-Third Offence''' Attacked an officer repeatedly within the CPHQ. '''-Fourth Offence''' Murdered an officer in the CPHQ! '''-Fifth Offence''' Murdered another officer! '''-Sixth Offence''' Killed an officer in the CPHQ! '''-Seventh Offence''' Repeatedly attacked an officer inside the CPHQ! '''-Eighth Offence''' Murdered another officer in the CPHQ! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Ninth offence''' Repeatedly attacked an officer within the CPHQ. '''-Tenth Offence''' Conspiracy to commit murder. '''-Eleventh Offence''' Killed an officer in the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Twelth Offence!''' Murdered two more officers in the shallow waters of York. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Thirteenth Offence''' Talking to him obviously didn't work, as he's now killed two more officers in the CPHQ! '''-Fourteenth Offence''' Murdered another officer! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Fifteenth Offence''' Killed an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Sixteenth Offence''' Attacked an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Seventeenth Offence''' Attacked an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Eighteenth Offence''' Killed an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Ninteenth Offence''' Murdered an officer inside the CPHQ!&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=3059 Eli Jenkins](Outsider) is wanted for the murder of an officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Second Offence''' Attacked two officers in the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again.'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Third Offence''' Attacked two more officers inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Fourth Offence''' Killed another officer. '''-Fifth Offence''' Attacked two officers inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Sixth Offence''' Attacked another officer inside the CPHQ! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Seventh Offence''' Attacked an officer repeatedly. '''-Eighth Offence''' Killed an innocent civilian. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Ninth Offence''' Attacked another officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Tenth Offence''' Attacked two officers inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1492 JB Aristide](Native) is wanted by the Colonial Police for murdering an officer. &amp;lt;br&amp;gt;'''-Second offence!''' Attacked an officer. '''-Third offence!''' Murdered another officer! '''-Fourth offence!''' Murdered an innocent civilian. '''-Fifth offence!''' Attacked another officer! '''-Sixth offence!''' Repeatedly attacked an officer! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Seventh offence!''' Killed an officer. '''-Eighth offence!''' Murdered another officer! '''-Ninth offence!''' Killed another CP officer! '''-Tenth offence!''' Killed another officer. '''-Eleventh offence!''' Murdered a CP officer. '''-Twelth offence!''' Killed an officer inside the CPHQ. '''-Thirteenth offence!''' Murdered another officer. '''-Fourteenth offence!''' Poisoned and otherwise injured an officer. '''-Fifteenth offence!''' Killed an officer! '''-Sixteenth offence!''' Murdered another officer inside the CPHQ!&lt;br /&gt;
&lt;br /&gt;
=== Active ===&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2825 Lucifer Rustypants](Pirate) is wanted for repeatedly attacking an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2176 Cunstnail](Native) is wanted for the murder of an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1327 Tom Failur](Outsider) is wanted for the murders of many York citizens.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2445 Elembis](Native) is wanted for the murder of a Colonial Police officer inside the CPHQ. '''Second Offence''' Killed another officer! '''Third Offence''' Murdered numerous civilians.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=318 Snake Tongue](Native) is wanted for the murder of an officer!&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=582 Barbecue](Native) is wanted for murdering an officer!&lt;br /&gt;
&lt;br /&gt;
* A warning to [http://www.shartak.com/profile.cgi?id=539 Schmeckel](Outsider) for repeatedly attacking an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=772 Dave C](Native) and [http://www.shartak.com/profile.cgi?id=754 Xiombarg](Native) are wanted for repeatedly attacking an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1522 Barbarossa](Outsider) is wanted by the Colonial Police for the murder of an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=3576 manteno] (Outsider) is warned against Assaulting Police officers&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1677 Paul Gascoigne](native) is wanted for the murder of an officer&lt;br /&gt;
&lt;br /&gt;
=== Suspected ===&lt;br /&gt;
&lt;br /&gt;
Currently N/A.&lt;br /&gt;
&lt;br /&gt;
=== Executed ===&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=3819 eminem1](Outsider)&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;{a.k.a riddick, a gangster, a gangster2, slim shady, eminem1 and the clan bank}&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''ZERGER!'''  is wanted for attacking an Officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;''' -Second Offence''' Attacked another officer. &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt; '''Executed again.''' &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2141 Raffles](Outsider) is wanted for the murder of an innocent civilian. '''-Second Offence''' Killed an officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1571 Arrgyle](Outsider) is wanted for the murder of an officer inside the CPHQ! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2659 Dashing Derek](Outsider) is wanted for murdering a CP officer. (HIRED) '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Brought to justice.'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2418 Firebabe871] (Outsider) is wanted for repeatedly attacking a CP officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2091 zybe](Native) is wanted by the Colonial Police for repeatedly attacking an officer inside the Colonial Police HQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1879 Phutnanog](Native) wanted for multiple murders of officers and civilians. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Second Offence''' Attacked another officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Brought to justice'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1828 Mal] (Native) is wanted for the murder of a citizen. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1553 Stoertebecker] (Outsider) is wanted for the murder of an officer within the CPHQ. '''-Second offence!''' Repeatedly attacked another officer. '''-Third offence!''' Killed an innocent civilian. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Fourth offence!''' Murdered two officers inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Fifth offence!''' Killed another officer! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2364 Dekuyper](Outsider) is wanted for killing innocent civilians. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Brought to justice'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
=== July 4th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The CP is currently undergoing negotiations with the Order of Patriots.&lt;br /&gt;
&lt;br /&gt;
=== July 1st, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The CP has a large number of friends and a large number of enemies. We are currently looking to form alliances with any group that supports our cause...&lt;br /&gt;
&lt;br /&gt;
=== June 15th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The war with Lord Paul Reefer's group, 'The Reefer Terror Cell', has officially begun. The CP needs new members now more than ever.&lt;br /&gt;
&lt;br /&gt;
=== June 12th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The Colonial Police now has a grand total of nine members!&lt;br /&gt;
&lt;br /&gt;
=== June 6th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
We found and executed a number of criminals today, and tried talking to Lord Paul Reefer again.&lt;br /&gt;
&lt;br /&gt;
=== June 4th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
Yesterday, a member of the Mercenary's Guild was hired to kill MickR. The negotiations begin...&lt;br /&gt;
&lt;br /&gt;
=== June 2nd, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The CP are looking into entering negotiations with the Mercenary's Guild.&lt;br /&gt;
&lt;br /&gt;
=== May 31st, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The Colonial Police [http://z7.invisionfree.com/Colonial_Police/index.php? forum] is now open.&lt;br /&gt;
&lt;br /&gt;
=== May 28th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
To whoever posted their profile up on the wiki, the link didn't work so I deleted it, please try again.&lt;br /&gt;
&lt;br /&gt;
=== May 27th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The Colonial Police are now an officially recognised clan. MickR and Arwedda are currently returning to HQ.&lt;br /&gt;
&lt;br /&gt;
=== May 23rd, 2006 ===&lt;br /&gt;
&lt;br /&gt;
Neither Arwedda or MickR have enough XP to set up the clan today, but we're hoping to A.S.A.P. We're going hunting for a short time so that we can get 'Clan Leadership' we shall return to York soon.&lt;br /&gt;
&lt;br /&gt;
=== May 22nd, 2006 ===&lt;br /&gt;
&lt;br /&gt;
After a long and painful trip we finally got him, JB Aristide is down! For the first time in the history of the Colonial Police, the 'Most Wanted' list is empty.&lt;br /&gt;
&lt;br /&gt;
=== May 21st, 2006 ===&lt;br /&gt;
&lt;br /&gt;
We finally found him! Lord Paul Reefer has been brought to justice. His last know location was at [-70.383,+26.304].&lt;br /&gt;
&lt;br /&gt;
=== May 14th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
'''Membership Drive.''' Currently accepting any and every application to join the CPHQ, except those made by convicts. This drive is in response to the rampant crime that has overtaken the peoples of York. Your town needs '''you''' to help keep the peace.&lt;br /&gt;
&lt;br /&gt;
=== May 12th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
There has been some debate as to whether or not W B Hazen was guilty for killing BlackJack inside the CPHQ. Arwedda acted by instinct. W B Hazen... if, in fact, you were not guilty, the Colonial Police apologise for any inconvenience they may have caused.&lt;br /&gt;
&lt;br /&gt;
===May 11th, 2006===&lt;br /&gt;
&lt;br /&gt;
After further investigation by Mick, it seems that natives belonging to a dangerous group called The [[Raktamites]] are camping out in various huts around York. If you have the time, check any huts near-by and make sure there are no dangerous natives inside. Do not attack them unless you are SURE they are PKers.&lt;br /&gt;
&lt;br /&gt;
===May 9th, 2006===&lt;br /&gt;
&lt;br /&gt;
Phutnanog was finally brought to justice today. Hopefully he has now learnt that murders in York will always be avenged.&lt;br /&gt;
&lt;br /&gt;
===May 7th, 2006===&lt;br /&gt;
&lt;br /&gt;
The crime-rate in York is currently at an all time high. The CP is doing all they can to stop the murders.&lt;br /&gt;
&lt;br /&gt;
===May 3rd, 2006===&lt;br /&gt;
&lt;br /&gt;
Two new members joined the Colonial Police today.&lt;br /&gt;
Welcome to [[Slavik]] and [[czech1]]. Together we can help protect the citizens of York, and eventually reduce crime in York on a massive scale.&lt;br /&gt;
&lt;br /&gt;
===April 29th, 2006===&lt;br /&gt;
&lt;br /&gt;
It seems that a clan of Natives lead by Phutnanog, known as the '[[Raktamites]]' has been on a killing spree in York.&lt;br /&gt;
If you have any information that would give us a lead towards the capture of Phutnanog and the other murderous members of his group please contact Mick or Arwedda at the Colonial Police HQ in York (-70.374,+26.313).&lt;br /&gt;
&lt;br /&gt;
===April 25th, 2006===&lt;br /&gt;
&lt;br /&gt;
Clan established.&lt;br /&gt;
----&lt;br /&gt;
GUESS WHAT CP,ON MY CRIMINAL RECORD I WASN'T EXECUTED AND I ATTACKED AND OFFICER AND MY SECOND OFFENCE SHOULD BE FOR MURDERING AN OFFICER!!!&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for outsiders]] [[Category:Officially recognized clans]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=8019</id>
		<title>The gangsterz of york</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=8019"/>
		<updated>2006-07-05T07:21:10Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* 1st July,2006: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=The gangsterz of york|&lt;br /&gt;
clan_abbrev=T.G.O.Y.|&lt;br /&gt;
clan_leaders=[http://www.shartak.com/profile.cgi?id=3819 Eminem1]|&lt;br /&gt;
clan_membership=1 and where recruiting homeys fast!|&lt;br /&gt;
clan_goals=kill everyone we hate,meet and talk in a hut.|&lt;br /&gt;
clan_recruit=join us and be called a homey gangster,be feared by everyone you hate!|&lt;br /&gt;
clan_contact=riddick295@yahoo.com.au,and also a hut to chat in at the GPS co-ordinates: [-70.370,+26.319] and FINALLY our forum! http://gangsterzofyork.s10.forumsplace.com/}}&lt;br /&gt;
&lt;br /&gt;
the gangsterz of york are a bunch of homeys walkin around killing,recruiting,and chatting we kinda like killing groups fighting for justice like the CP(Colonial Police),please join us we have rwally strong Allies that are devoted to keeping riot!&lt;br /&gt;
==GROUP MEMBERS==&lt;br /&gt;
1. [http://www.shartak.com/profile.cgi?id=3819 Eminem1](Founder)&lt;br /&gt;
&lt;br /&gt;
no more....&lt;br /&gt;
&lt;br /&gt;
==ALLIES==&lt;br /&gt;
1. The Reefer Terror cell,(founder:)Lord Paul Reefer.&lt;br /&gt;
&lt;br /&gt;
2. The Lords of Destruction,(Founder:)Riddick&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
1. Colonial Police,(founder:)mickR&lt;br /&gt;
==GANGSTER NEWZ==&lt;br /&gt;
=== 3rd July,2006: === i have currently made a clan bank deposit money into it to help the clan get more gangsterz AND more body guards,oh,and body guards are currently on offer just ask me in our hut,ALSO,Kjendlie from the CP wandered to far into our 'hood' so i killed dat bitch!&lt;br /&gt;
&lt;br /&gt;
=== 1st July,2006: === the clan 'The Gangsterz Of York' is made!&lt;br /&gt;
==CLAN WARS!==&lt;br /&gt;
current wars!:&lt;br /&gt;
&lt;br /&gt;
[[Colonial Police]],(founder:) mickR,arwedda.&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for outsiders]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=7996</id>
		<title>The gangsterz of york</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=7996"/>
		<updated>2006-07-04T11:23:38Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=The gangsterz of york|&lt;br /&gt;
clan_abbrev=T.G.O.Y.|&lt;br /&gt;
clan_leaders=[http://www.shartak.com/profile.cgi?id=3819 Eminem1]|&lt;br /&gt;
clan_membership=1 and where recruiting homeys fast!|&lt;br /&gt;
clan_goals=kill everyone we hate,meet and talk in a hut.|&lt;br /&gt;
clan_recruit=join us and be called a homey gangster,be feared by everyone you hate!|&lt;br /&gt;
clan_contact=riddick295@yahoo.com.au,and also a hut to chat in at the GPS co-ordinates: [-70.370,+26.319] and FINALLY our forum! http://gangsterzofyork.s10.forumsplace.com/}}&lt;br /&gt;
&lt;br /&gt;
the gangsterz of york are a bunch of homeys walkin around killing,recruiting,and chatting we kinda like killing groups fighting for justice like the CP(Colonial Police),please join us we have rwally strong Allies that are devoted to keeping riot!&lt;br /&gt;
==GROUP MEMBERS==&lt;br /&gt;
1. [http://www.shartak.com/profile.cgi?id=3819 Eminem1](Founder)&lt;br /&gt;
&lt;br /&gt;
no more....&lt;br /&gt;
&lt;br /&gt;
==ALLIES==&lt;br /&gt;
1. The Reefer Terror cell,(founder:)Lord Paul Reefer.&lt;br /&gt;
&lt;br /&gt;
2. The Lords of Destruction,(Founder:)Riddick&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
1. Colonial Police,(founder:)mickR&lt;br /&gt;
==GANGSTER NEWZ==&lt;br /&gt;
=== 3rd July,2006: === i have currently made a clan bank deposit money into it to help the clan get more gangsterz AND more body guards,oh,and body guards are currently on offer just ask me in our hut,ALSO,Kjendlie from the CP wandered to far into our 'hood' so i killed dat bitch!&lt;br /&gt;
&lt;br /&gt;
=== 1st July,2006: === the clan 'The Gangsterz Of York' is made!&lt;br /&gt;
----&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for outsiders]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=7995</id>
		<title>The gangsterz of york</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=7995"/>
		<updated>2006-07-04T11:21:42Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* GROUP MEMBERS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=The gangsterz of york|&lt;br /&gt;
clan_abbrev=T.G.O.Y.|&lt;br /&gt;
clan_leaders=[[Eminem1]]|&lt;br /&gt;
clan_membership=1 and where recruiting homeys fast!|&lt;br /&gt;
clan_goals=kill everyone we hate,meet and talk in a hut.|&lt;br /&gt;
clan_recruit=join us and be called a homey gangster,be feared by everyone you hate!|&lt;br /&gt;
clan_contact=riddick295@yahoo.com.au,and also a hut to chat in at the GPS co-ordinates: [-70.370,+26.319] and FINALLY our forum! http://gangsterzofyork.s10.forumsplace.com/}}&lt;br /&gt;
&lt;br /&gt;
the gangsterz of york are a bunch of homeys walkin around killing,recruiting,and chatting we kinda like killing groups fighting for justice like the CP(Colonial Police),please join us we have rwally strong Allies that are devoted to keeping riot!&lt;br /&gt;
==GROUP MEMBERS==&lt;br /&gt;
1. [http://www.shartak.com/profile.cgi?id=3819 Eminem1](Founder)&lt;br /&gt;
&lt;br /&gt;
no more....&lt;br /&gt;
&lt;br /&gt;
==ALLIES==&lt;br /&gt;
1. The Reefer Terror cell,(founder:)Lord Paul Reefer.&lt;br /&gt;
&lt;br /&gt;
2. The Lords of Destruction,(Founder:)Riddick&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
1. Colonial Police,(founder:)mickR&lt;br /&gt;
==GANGSTER NEWZ==&lt;br /&gt;
=== 3rd July,2006: === i have currently made a clan bank deposit money into it to help the clan get more gangsterz AND more body guards,oh,and body guards are currently on offer just ask me in our hut,ALSO,Kjendlie from the CP wandered to far into our 'hood' so i killed dat bitch!&lt;br /&gt;
&lt;br /&gt;
=== 1st July,2006: === the clan 'The Gangsterz Of York' is made!&lt;br /&gt;
----&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for outsiders]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=7994</id>
		<title>The gangsterz of york</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=7994"/>
		<updated>2006-07-04T11:21:17Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* GROUP MEMBERS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=The gangsterz of york|&lt;br /&gt;
clan_abbrev=T.G.O.Y.|&lt;br /&gt;
clan_leaders=[[Eminem1]]|&lt;br /&gt;
clan_membership=1 and where recruiting homeys fast!|&lt;br /&gt;
clan_goals=kill everyone we hate,meet and talk in a hut.|&lt;br /&gt;
clan_recruit=join us and be called a homey gangster,be feared by everyone you hate!|&lt;br /&gt;
clan_contact=riddick295@yahoo.com.au,and also a hut to chat in at the GPS co-ordinates: [-70.370,+26.319] and FINALLY our forum! http://gangsterzofyork.s10.forumsplace.com/}}&lt;br /&gt;
&lt;br /&gt;
the gangsterz of york are a bunch of homeys walkin around killing,recruiting,and chatting we kinda like killing groups fighting for justice like the CP(Colonial Police),please join us we have rwally strong Allies that are devoted to keeping riot!&lt;br /&gt;
==GROUP MEMBERS==&lt;br /&gt;
1. [http://www.shartak.com/profile.cgi?id=3819 Eminem1](Founder)&lt;br /&gt;
no more....&lt;br /&gt;
&lt;br /&gt;
==ALLIES==&lt;br /&gt;
1. The Reefer Terror cell,(founder:)Lord Paul Reefer.&lt;br /&gt;
&lt;br /&gt;
2. The Lords of Destruction,(Founder:)Riddick&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
1. Colonial Police,(founder:)mickR&lt;br /&gt;
==GANGSTER NEWZ==&lt;br /&gt;
=== 3rd July,2006: === i have currently made a clan bank deposit money into it to help the clan get more gangsterz AND more body guards,oh,and body guards are currently on offer just ask me in our hut,ALSO,Kjendlie from the CP wandered to far into our 'hood' so i killed dat bitch!&lt;br /&gt;
&lt;br /&gt;
=== 1st July,2006: === the clan 'The Gangsterz Of York' is made!&lt;br /&gt;
----&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for outsiders]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Colonial_police&amp;diff=7993</id>
		<title>Colonial police</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Colonial_police&amp;diff=7993"/>
		<updated>2006-07-04T11:19:47Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* Active */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Colonial Police|&lt;br /&gt;
clan_image=[[Image:CPLogo.jpg]]|&lt;br /&gt;
clan_abbrev=CP|&lt;br /&gt;
clan_leaders=MickR and Arwedda|&lt;br /&gt;
clan_membership=10+|&lt;br /&gt;
clan_goals=Keeping the peace.|&lt;br /&gt;
clan_recruit=Simply talk to us at the CPHQ or place your profile under the &amp;quot;List of Members&amp;quot; on this page.|&lt;br /&gt;
clan_contact=Arwedda and Mick, in York (-70.374,+26.313) or you can talk to us on our [http://z7.invisionfree.com/Colonial_Police/index.php? forum]|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/clanview.cgi?id=16 The Colonial Police] are a group of outsiders devoted to keeping the peace, and punishing those who would take other's lives. Our primary mission is the execution of any person who has killed outsiders on the island. We are currently not offering any protection to the natives.&lt;br /&gt;
&lt;br /&gt;
We are currently looking for new members. As long as you know what we're about, you can join.&lt;br /&gt;
Just place your name ond profile under the 'List of Members' below.&lt;br /&gt;
&lt;br /&gt;
Report any murders to the officer on duty in the Colonial Police HQ, at GPS co-ordinates: (-70.374,+26.313)&lt;br /&gt;
&lt;br /&gt;
If no-one on the list below is present, an officer should be returning to the CPHQ within the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Talk to us on our [http://z7.invisionfree.com/Colonial_Police/index.php? forum].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Members ==&lt;br /&gt;
&lt;br /&gt;
=== Leaders ===&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1588 Arwedda]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:MickR|MickR]]&amp;lt;sup&amp;gt;[[Colonial Police|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;CP&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Members ===&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=2470 Kjendlie]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1603 czech1]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3105 Nighter]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3258 Vizerdrix]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3225 leathel99764]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3321 radiohead1102]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=2435 sayt]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1098 Admiral Nelson]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3586 Ukapu Boy]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3426 Che]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alliances ==&lt;br /&gt;
&lt;br /&gt;
[[The South Shartak Trading Company]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[S.P.I.R.I.T.S]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Royal Expedition]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Criminals ==&lt;br /&gt;
&lt;br /&gt;
=== Most Wanted ===&lt;br /&gt;
(kill on sight)&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1629 Lord Paul Reefer] (Outsider) is wanted for murdering an officer. '''-Connected to Stoertebecker!''' '''-Second Offence''' Killed another officer! '''-Third Offence''' Attacked an officer repeatedly within the CPHQ. '''-Fourth Offence''' Murdered an officer in the CPHQ! '''-Fifth Offence''' Murdered another officer! '''-Sixth Offence''' Killed an officer in the CPHQ! '''-Seventh Offence''' Repeatedly attacked an officer inside the CPHQ! '''-Eighth Offence''' Murdered another officer in the CPHQ! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Ninth offence''' Repeatedly attacked an officer within the CPHQ. '''-Tenth Offence''' Conspiracy to commit murder. '''-Eleventh Offence''' Killed an officer in the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Twelth Offence!''' Murdered two more officers in the shallow waters of York. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Thirteenth Offence''' Talking to him obviously didn't work, as he's now killed two more officers in the CPHQ! '''-Fourteenth Offence''' Murdered another officer! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Fifteenth Offence''' Killed an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Sixteenth Offence''' Attacked an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Seventeenth Offence''' Attacked an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Eighteenth Offence''' Killed an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=3059 Eli Jenkins](Outsider) is wanted for the murder of an officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Second Offence''' Attacked two officers in the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again.'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Third Offence''' Attacked two more officers inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Fourth Offence''' Killed another officer. '''-Fifth Offence''' Attacked two officers inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Sixth Offence''' Attacked another officer inside the CPHQ! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Seventh Offence''' Attacked an officer repeatedly. '''-Eighth Offence''' Killed an innocent civilian. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Ninth Offence''' Attacked another officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Tenth Offence''' Attacked two officers inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1492 JB Aristide](Native) is wanted by the Colonial Police for murdering an officer. &amp;lt;br&amp;gt;'''-Second offence!''' Attacked an officer. '''-Third offence!''' Murdered another officer! '''-Fourth offence!''' Murdered an innocent civilian. '''-Fifth offence!''' Attacked another officer! '''-Sixth offence!''' Repeatedly attacked an officer! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Seventh offence!''' Killed an officer. '''-Eighth offence!''' Murdered another officer! '''-Ninth offence!''' Killed another CP officer! '''-Tenth offence!''' Killed another officer. '''-Eleventh offence!''' Murdered a CP officer. '''-Twelth offence!''' Killed an officer inside the CPHQ. '''-Thirteenth offence!''' Murdered another officer. '''-Fourteenth offence!''' Poisoned and otherwise injured an officer. '''-Fifteenth offence!''' Killed an officer!&lt;br /&gt;
&lt;br /&gt;
=== Active ===&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=3819 Eminem1](outsider){a.k.a. riddick,a gangster,a gangster2,slim shady,the clan bank} '''ZERGER!''' is wanted for the murder of an officer!&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2825 Lucifer Rustypants](Pirate) is wanted for repeatedly attacking an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2176 Cunstnail](Native) is wanted for the murder of an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1327 Tom Failur](Outsider) is wanted for the murders of many York citizens.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2445 Elembis](Native) is wanted for the murder of a Colonial Police officer inside the CPHQ. '''Second Offence''' Killed another officer! '''Third Offence''' Murdered numerous civilians.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=318 Snake Tongue](Native) is wanted for the murder of an officer!&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=582 Barbecue](Native) is wanted for murdering an officer!&lt;br /&gt;
&lt;br /&gt;
* A warning to [http://www.shartak.com/profile.cgi?id=539 Schmeckel](Outsider) for repeatedly attacking an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=772 Dave C](Native) and [http://www.shartak.com/profile.cgi?id=754 Xiombarg](Native) are wanted for repeatedly attacking an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1522 Barbarossa](Outsider) is wanted by the Colonial Police for the murder of an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=3576 manteno] (Outsider) is warned against Assaulting Police officers&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1677 Paul Gascoigne](native) is wanted for the murder of an officer&lt;br /&gt;
&lt;br /&gt;
=== Suspected ===&lt;br /&gt;
&lt;br /&gt;
Currently N/A.&lt;br /&gt;
&lt;br /&gt;
=== Executed ===&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=3819 eminem1](Outsider)&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;{a.k.a riddick, a gangster, a gangster2, slim shady, eminem1 and the clan bank}&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''ZERGER!'''  is wanted for attacking an Officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2141 Raffles](Outsider) is wanted for the murder of an innocent civilian. '''-Second Offence''' Killed an officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1571 Arrgyle](Outsider) is wanted for the murder of an officer inside the CPHQ! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2659 Dashing Derek](Outsider) is wanted for murdering a CP officer. (HIRED) '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Brought to justice.'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2418 Firebabe871] (Outsider) is wanted for repeatedly attacking a CP officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2091 zybe](Native) is wanted by the Colonial Police for repeatedly attacking an officer inside the Colonial Police HQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1879 Phutnanog](Native) wanted for multiple murders of officers and civilians. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Second Offence''' Attacked another officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Brought to justice'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1828 Mal] (Native) is wanted for the murder of a citizen. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1553 Stoertebecker] (Outsider) is wanted for the murder of an officer within the CPHQ. '''-Second offence!''' Repeatedly attacked another officer. '''-Third offence!''' Killed an innocent civilian. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Fourth offence!''' Murdered two officers inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Fifth offence!''' Killed another officer! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2364 Dekuyper](Outsider) is wanted for killing innocent civilians. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Brought to justice'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
=== July 4th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The CP is currently undergoing negotiations with the Order of Patriots.&lt;br /&gt;
&lt;br /&gt;
=== July 1st, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The CP has a large number of friends and a large number of enemies. We are currently looking to form alliances with any group that supports our cause...&lt;br /&gt;
&lt;br /&gt;
=== June 15th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The war with Lord Paul Reefer's group, 'The Reefer Terror Cell', has officially begun. The CP needs new members now more than ever.&lt;br /&gt;
&lt;br /&gt;
=== June 12th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The Colonial Police now has a grand total of nine members!&lt;br /&gt;
&lt;br /&gt;
=== June 6th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
We found and executed a number of criminals today, and tried talking to Lord Paul Reefer again.&lt;br /&gt;
&lt;br /&gt;
=== June 4th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
Yesterday, a member of the Mercenary's Guild was hired to kill MickR. The negotiations begin...&lt;br /&gt;
&lt;br /&gt;
=== June 2nd, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The CP are looking into entering negotiations with the Mercenary's Guild.&lt;br /&gt;
&lt;br /&gt;
=== May 31st, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The Colonial Police [http://z7.invisionfree.com/Colonial_Police/index.php? forum] is now open.&lt;br /&gt;
&lt;br /&gt;
=== May 28th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
To whoever posted their profile up on the wiki, the link didn't work so I deleted it, please try again.&lt;br /&gt;
&lt;br /&gt;
=== May 27th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The Colonial Police are now an officially recognised clan. MickR and Arwedda are currently returning to HQ.&lt;br /&gt;
&lt;br /&gt;
=== May 23rd, 2006 ===&lt;br /&gt;
&lt;br /&gt;
Neither Arwedda or MickR have enough XP to set up the clan today, but we're hoping to A.S.A.P. We're going hunting for a short time so that we can get 'Clan Leadership' we shall return to York soon.&lt;br /&gt;
&lt;br /&gt;
=== May 22nd, 2006 ===&lt;br /&gt;
&lt;br /&gt;
After a long and painful trip we finally got him, JB Aristide is down! For the first time in the history of the Colonial Police, the 'Most Wanted' list is empty.&lt;br /&gt;
&lt;br /&gt;
=== May 21st, 2006 ===&lt;br /&gt;
&lt;br /&gt;
We finally found him! Lord Paul Reefer has been brought to justice. His last know location was at [-70.383,+26.304].&lt;br /&gt;
&lt;br /&gt;
=== May 14th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
'''Membership Drive.''' Currently accepting any and every application to join the CPHQ, except those made by convicts. This drive is in response to the rampant crime that has overtaken the peoples of York. Your town needs '''you''' to help keep the peace.&lt;br /&gt;
&lt;br /&gt;
=== May 12th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
There has been some debate as to whether or not W B Hazen was guilty for killing BlackJack inside the CPHQ. Arwedda acted by instinct. W B Hazen... if, in fact, you were not guilty, the Colonial Police apologise for any inconvenience they may have caused.&lt;br /&gt;
&lt;br /&gt;
===May 11th, 2006===&lt;br /&gt;
&lt;br /&gt;
After further investigation by Mick, it seems that natives belonging to a dangerous group called The [[Raktamites]] are camping out in various huts around York. If you have the time, check any huts near-by and make sure there are no dangerous natives inside. Do not attack them unless you are SURE they are PKers.&lt;br /&gt;
&lt;br /&gt;
===May 9th, 2006===&lt;br /&gt;
&lt;br /&gt;
Phutnanog was finally brought to justice today. Hopefully he has now learnt that murders in York will always be avenged.&lt;br /&gt;
&lt;br /&gt;
===May 7th, 2006===&lt;br /&gt;
&lt;br /&gt;
The crime-rate in York is currently at an all time high. The CP is doing all they can to stop the murders.&lt;br /&gt;
&lt;br /&gt;
===May 3rd, 2006===&lt;br /&gt;
&lt;br /&gt;
Two new members joined the Colonial Police today.&lt;br /&gt;
Welcome to [[Slavik]] and [[czech1]]. Together we can help protect the citizens of York, and eventually reduce crime in York on a massive scale.&lt;br /&gt;
&lt;br /&gt;
===April 29th, 2006===&lt;br /&gt;
&lt;br /&gt;
It seems that a clan of Natives lead by Phutnanog, known as the '[[Raktamites]]' has been on a killing spree in York.&lt;br /&gt;
If you have any information that would give us a lead towards the capture of Phutnanog and the other murderous members of his group please contact Mick or Arwedda at the Colonial Police HQ in York (-70.374,+26.313).&lt;br /&gt;
&lt;br /&gt;
===April 25th, 2006===&lt;br /&gt;
&lt;br /&gt;
Clan established.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for outsiders]] [[Category:Officially recognized clans]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Colonial_police&amp;diff=7992</id>
		<title>Colonial police</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Colonial_police&amp;diff=7992"/>
		<updated>2006-07-04T11:19:13Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* Active */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Colonial Police|&lt;br /&gt;
clan_image=[[Image:CPLogo.jpg]]|&lt;br /&gt;
clan_abbrev=CP|&lt;br /&gt;
clan_leaders=MickR and Arwedda|&lt;br /&gt;
clan_membership=10+|&lt;br /&gt;
clan_goals=Keeping the peace.|&lt;br /&gt;
clan_recruit=Simply talk to us at the CPHQ or place your profile under the &amp;quot;List of Members&amp;quot; on this page.|&lt;br /&gt;
clan_contact=Arwedda and Mick, in York (-70.374,+26.313) or you can talk to us on our [http://z7.invisionfree.com/Colonial_Police/index.php? forum]|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/clanview.cgi?id=16 The Colonial Police] are a group of outsiders devoted to keeping the peace, and punishing those who would take other's lives. Our primary mission is the execution of any person who has killed outsiders on the island. We are currently not offering any protection to the natives.&lt;br /&gt;
&lt;br /&gt;
We are currently looking for new members. As long as you know what we're about, you can join.&lt;br /&gt;
Just place your name ond profile under the 'List of Members' below.&lt;br /&gt;
&lt;br /&gt;
Report any murders to the officer on duty in the Colonial Police HQ, at GPS co-ordinates: (-70.374,+26.313)&lt;br /&gt;
&lt;br /&gt;
If no-one on the list below is present, an officer should be returning to the CPHQ within the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Talk to us on our [http://z7.invisionfree.com/Colonial_Police/index.php? forum].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Members ==&lt;br /&gt;
&lt;br /&gt;
=== Leaders ===&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1588 Arwedda]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:MickR|MickR]]&amp;lt;sup&amp;gt;[[Colonial Police|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;CP&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Members ===&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=2470 Kjendlie]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1603 czech1]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3105 Nighter]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3258 Vizerdrix]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3225 leathel99764]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3321 radiohead1102]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=2435 sayt]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1098 Admiral Nelson]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3586 Ukapu Boy]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3426 Che]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alliances ==&lt;br /&gt;
&lt;br /&gt;
[[The South Shartak Trading Company]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[S.P.I.R.I.T.S]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Royal Expedition]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Criminals ==&lt;br /&gt;
&lt;br /&gt;
=== Most Wanted ===&lt;br /&gt;
(kill on sight)&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1629 Lord Paul Reefer] (Outsider) is wanted for murdering an officer. '''-Connected to Stoertebecker!''' '''-Second Offence''' Killed another officer! '''-Third Offence''' Attacked an officer repeatedly within the CPHQ. '''-Fourth Offence''' Murdered an officer in the CPHQ! '''-Fifth Offence''' Murdered another officer! '''-Sixth Offence''' Killed an officer in the CPHQ! '''-Seventh Offence''' Repeatedly attacked an officer inside the CPHQ! '''-Eighth Offence''' Murdered another officer in the CPHQ! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Ninth offence''' Repeatedly attacked an officer within the CPHQ. '''-Tenth Offence''' Conspiracy to commit murder. '''-Eleventh Offence''' Killed an officer in the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Twelth Offence!''' Murdered two more officers in the shallow waters of York. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Thirteenth Offence''' Talking to him obviously didn't work, as he's now killed two more officers in the CPHQ! '''-Fourteenth Offence''' Murdered another officer! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Fifteenth Offence''' Killed an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Sixteenth Offence''' Attacked an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Seventeenth Offence''' Attacked an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Eighteenth Offence''' Killed an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=3059 Eli Jenkins](Outsider) is wanted for the murder of an officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Second Offence''' Attacked two officers in the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again.'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Third Offence''' Attacked two more officers inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Fourth Offence''' Killed another officer. '''-Fifth Offence''' Attacked two officers inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Sixth Offence''' Attacked another officer inside the CPHQ! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Seventh Offence''' Attacked an officer repeatedly. '''-Eighth Offence''' Killed an innocent civilian. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Ninth Offence''' Attacked another officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Tenth Offence''' Attacked two officers inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1492 JB Aristide](Native) is wanted by the Colonial Police for murdering an officer. &amp;lt;br&amp;gt;'''-Second offence!''' Attacked an officer. '''-Third offence!''' Murdered another officer! '''-Fourth offence!''' Murdered an innocent civilian. '''-Fifth offence!''' Attacked another officer! '''-Sixth offence!''' Repeatedly attacked an officer! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Seventh offence!''' Killed an officer. '''-Eighth offence!''' Murdered another officer! '''-Ninth offence!''' Killed another CP officer! '''-Tenth offence!''' Killed another officer. '''-Eleventh offence!''' Murdered a CP officer. '''-Twelth offence!''' Killed an officer inside the CPHQ. '''-Thirteenth offence!''' Murdered another officer. '''-Fourteenth offence!''' Poisoned and otherwise injured an officer. '''-Fifteenth offence!''' Killed an officer!&lt;br /&gt;
&lt;br /&gt;
=== Active ===&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=3819](outsider){a.k.a. riddick,a gangster,a gangster2,slim shady,the clan bank} '''ZERGER!''' is wanted for the murder of an officer!&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2825 Lucifer Rustypants](Pirate) is wanted for repeatedly attacking an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2176 Cunstnail](Native) is wanted for the murder of an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1327 Tom Failur](Outsider) is wanted for the murders of many York citizens.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2445 Elembis](Native) is wanted for the murder of a Colonial Police officer inside the CPHQ. '''Second Offence''' Killed another officer! '''Third Offence''' Murdered numerous civilians.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=318 Snake Tongue](Native) is wanted for the murder of an officer!&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=582 Barbecue](Native) is wanted for murdering an officer!&lt;br /&gt;
&lt;br /&gt;
* A warning to [http://www.shartak.com/profile.cgi?id=539 Schmeckel](Outsider) for repeatedly attacking an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=772 Dave C](Native) and [http://www.shartak.com/profile.cgi?id=754 Xiombarg](Native) are wanted for repeatedly attacking an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1522 Barbarossa](Outsider) is wanted by the Colonial Police for the murder of an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=3576 manteno] (Outsider) is warned against Assaulting Police officers&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1677 Paul Gascoigne](native) is wanted for the murder of an officer&lt;br /&gt;
&lt;br /&gt;
=== Suspected ===&lt;br /&gt;
&lt;br /&gt;
Currently N/A.&lt;br /&gt;
&lt;br /&gt;
=== Executed ===&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=3819 eminem1](Outsider)&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;{a.k.a riddick, a gangster, a gangster2, slim shady, eminem1 and the clan bank}&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''ZERGER!'''  is wanted for attacking an Officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2141 Raffles](Outsider) is wanted for the murder of an innocent civilian. '''-Second Offence''' Killed an officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1571 Arrgyle](Outsider) is wanted for the murder of an officer inside the CPHQ! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2659 Dashing Derek](Outsider) is wanted for murdering a CP officer. (HIRED) '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Brought to justice.'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2418 Firebabe871] (Outsider) is wanted for repeatedly attacking a CP officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2091 zybe](Native) is wanted by the Colonial Police for repeatedly attacking an officer inside the Colonial Police HQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1879 Phutnanog](Native) wanted for multiple murders of officers and civilians. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Second Offence''' Attacked another officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Brought to justice'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1828 Mal] (Native) is wanted for the murder of a citizen. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1553 Stoertebecker] (Outsider) is wanted for the murder of an officer within the CPHQ. '''-Second offence!''' Repeatedly attacked another officer. '''-Third offence!''' Killed an innocent civilian. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Fourth offence!''' Murdered two officers inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Fifth offence!''' Killed another officer! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2364 Dekuyper](Outsider) is wanted for killing innocent civilians. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Brought to justice'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
=== July 4th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The CP is currently undergoing negotiations with the Order of Patriots.&lt;br /&gt;
&lt;br /&gt;
=== July 1st, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The CP has a large number of friends and a large number of enemies. We are currently looking to form alliances with any group that supports our cause...&lt;br /&gt;
&lt;br /&gt;
=== June 15th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The war with Lord Paul Reefer's group, 'The Reefer Terror Cell', has officially begun. The CP needs new members now more than ever.&lt;br /&gt;
&lt;br /&gt;
=== June 12th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The Colonial Police now has a grand total of nine members!&lt;br /&gt;
&lt;br /&gt;
=== June 6th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
We found and executed a number of criminals today, and tried talking to Lord Paul Reefer again.&lt;br /&gt;
&lt;br /&gt;
=== June 4th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
Yesterday, a member of the Mercenary's Guild was hired to kill MickR. The negotiations begin...&lt;br /&gt;
&lt;br /&gt;
=== June 2nd, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The CP are looking into entering negotiations with the Mercenary's Guild.&lt;br /&gt;
&lt;br /&gt;
=== May 31st, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The Colonial Police [http://z7.invisionfree.com/Colonial_Police/index.php? forum] is now open.&lt;br /&gt;
&lt;br /&gt;
=== May 28th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
To whoever posted their profile up on the wiki, the link didn't work so I deleted it, please try again.&lt;br /&gt;
&lt;br /&gt;
=== May 27th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The Colonial Police are now an officially recognised clan. MickR and Arwedda are currently returning to HQ.&lt;br /&gt;
&lt;br /&gt;
=== May 23rd, 2006 ===&lt;br /&gt;
&lt;br /&gt;
Neither Arwedda or MickR have enough XP to set up the clan today, but we're hoping to A.S.A.P. We're going hunting for a short time so that we can get 'Clan Leadership' we shall return to York soon.&lt;br /&gt;
&lt;br /&gt;
=== May 22nd, 2006 ===&lt;br /&gt;
&lt;br /&gt;
After a long and painful trip we finally got him, JB Aristide is down! For the first time in the history of the Colonial Police, the 'Most Wanted' list is empty.&lt;br /&gt;
&lt;br /&gt;
=== May 21st, 2006 ===&lt;br /&gt;
&lt;br /&gt;
We finally found him! Lord Paul Reefer has been brought to justice. His last know location was at [-70.383,+26.304].&lt;br /&gt;
&lt;br /&gt;
=== May 14th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
'''Membership Drive.''' Currently accepting any and every application to join the CPHQ, except those made by convicts. This drive is in response to the rampant crime that has overtaken the peoples of York. Your town needs '''you''' to help keep the peace.&lt;br /&gt;
&lt;br /&gt;
=== May 12th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
There has been some debate as to whether or not W B Hazen was guilty for killing BlackJack inside the CPHQ. Arwedda acted by instinct. W B Hazen... if, in fact, you were not guilty, the Colonial Police apologise for any inconvenience they may have caused.&lt;br /&gt;
&lt;br /&gt;
===May 11th, 2006===&lt;br /&gt;
&lt;br /&gt;
After further investigation by Mick, it seems that natives belonging to a dangerous group called The [[Raktamites]] are camping out in various huts around York. If you have the time, check any huts near-by and make sure there are no dangerous natives inside. Do not attack them unless you are SURE they are PKers.&lt;br /&gt;
&lt;br /&gt;
===May 9th, 2006===&lt;br /&gt;
&lt;br /&gt;
Phutnanog was finally brought to justice today. Hopefully he has now learnt that murders in York will always be avenged.&lt;br /&gt;
&lt;br /&gt;
===May 7th, 2006===&lt;br /&gt;
&lt;br /&gt;
The crime-rate in York is currently at an all time high. The CP is doing all they can to stop the murders.&lt;br /&gt;
&lt;br /&gt;
===May 3rd, 2006===&lt;br /&gt;
&lt;br /&gt;
Two new members joined the Colonial Police today.&lt;br /&gt;
Welcome to [[Slavik]] and [[czech1]]. Together we can help protect the citizens of York, and eventually reduce crime in York on a massive scale.&lt;br /&gt;
&lt;br /&gt;
===April 29th, 2006===&lt;br /&gt;
&lt;br /&gt;
It seems that a clan of Natives lead by Phutnanog, known as the '[[Raktamites]]' has been on a killing spree in York.&lt;br /&gt;
If you have any information that would give us a lead towards the capture of Phutnanog and the other murderous members of his group please contact Mick or Arwedda at the Colonial Police HQ in York (-70.374,+26.313).&lt;br /&gt;
&lt;br /&gt;
===April 25th, 2006===&lt;br /&gt;
&lt;br /&gt;
Clan established.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for outsiders]] [[Category:Officially recognized clans]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Colonial_police&amp;diff=7991</id>
		<title>Colonial police</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Colonial_police&amp;diff=7991"/>
		<updated>2006-07-04T11:18:18Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* Active */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Colonial Police|&lt;br /&gt;
clan_image=[[Image:CPLogo.jpg]]|&lt;br /&gt;
clan_abbrev=CP|&lt;br /&gt;
clan_leaders=MickR and Arwedda|&lt;br /&gt;
clan_membership=10+|&lt;br /&gt;
clan_goals=Keeping the peace.|&lt;br /&gt;
clan_recruit=Simply talk to us at the CPHQ or place your profile under the &amp;quot;List of Members&amp;quot; on this page.|&lt;br /&gt;
clan_contact=Arwedda and Mick, in York (-70.374,+26.313) or you can talk to us on our [http://z7.invisionfree.com/Colonial_Police/index.php? forum]|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/clanview.cgi?id=16 The Colonial Police] are a group of outsiders devoted to keeping the peace, and punishing those who would take other's lives. Our primary mission is the execution of any person who has killed outsiders on the island. We are currently not offering any protection to the natives.&lt;br /&gt;
&lt;br /&gt;
We are currently looking for new members. As long as you know what we're about, you can join.&lt;br /&gt;
Just place your name ond profile under the 'List of Members' below.&lt;br /&gt;
&lt;br /&gt;
Report any murders to the officer on duty in the Colonial Police HQ, at GPS co-ordinates: (-70.374,+26.313)&lt;br /&gt;
&lt;br /&gt;
If no-one on the list below is present, an officer should be returning to the CPHQ within the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Talk to us on our [http://z7.invisionfree.com/Colonial_Police/index.php? forum].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Members ==&lt;br /&gt;
&lt;br /&gt;
=== Leaders ===&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1588 Arwedda]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:MickR|MickR]]&amp;lt;sup&amp;gt;[[Colonial Police|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;CP&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Members ===&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=2470 Kjendlie]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1603 czech1]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3105 Nighter]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3258 Vizerdrix]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3225 leathel99764]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3321 radiohead1102]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=2435 sayt]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1098 Admiral Nelson]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3586 Ukapu Boy]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3426 Che]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alliances ==&lt;br /&gt;
&lt;br /&gt;
[[The South Shartak Trading Company]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[S.P.I.R.I.T.S]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Royal Expedition]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Criminals ==&lt;br /&gt;
&lt;br /&gt;
=== Most Wanted ===&lt;br /&gt;
(kill on sight)&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1629 Lord Paul Reefer] (Outsider) is wanted for murdering an officer. '''-Connected to Stoertebecker!''' '''-Second Offence''' Killed another officer! '''-Third Offence''' Attacked an officer repeatedly within the CPHQ. '''-Fourth Offence''' Murdered an officer in the CPHQ! '''-Fifth Offence''' Murdered another officer! '''-Sixth Offence''' Killed an officer in the CPHQ! '''-Seventh Offence''' Repeatedly attacked an officer inside the CPHQ! '''-Eighth Offence''' Murdered another officer in the CPHQ! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Ninth offence''' Repeatedly attacked an officer within the CPHQ. '''-Tenth Offence''' Conspiracy to commit murder. '''-Eleventh Offence''' Killed an officer in the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Twelth Offence!''' Murdered two more officers in the shallow waters of York. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Thirteenth Offence''' Talking to him obviously didn't work, as he's now killed two more officers in the CPHQ! '''-Fourteenth Offence''' Murdered another officer! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Fifteenth Offence''' Killed an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Sixteenth Offence''' Attacked an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Seventeenth Offence''' Attacked an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Eighteenth Offence''' Killed an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=3059 Eli Jenkins](Outsider) is wanted for the murder of an officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Second Offence''' Attacked two officers in the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again.'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Third Offence''' Attacked two more officers inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Fourth Offence''' Killed another officer. '''-Fifth Offence''' Attacked two officers inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Sixth Offence''' Attacked another officer inside the CPHQ! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Seventh Offence''' Attacked an officer repeatedly. '''-Eighth Offence''' Killed an innocent civilian. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Ninth Offence''' Attacked another officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Tenth Offence''' Attacked two officers inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1492 JB Aristide](Native) is wanted by the Colonial Police for murdering an officer. &amp;lt;br&amp;gt;'''-Second offence!''' Attacked an officer. '''-Third offence!''' Murdered another officer! '''-Fourth offence!''' Murdered an innocent civilian. '''-Fifth offence!''' Attacked another officer! '''-Sixth offence!''' Repeatedly attacked an officer! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Seventh offence!''' Killed an officer. '''-Eighth offence!''' Murdered another officer! '''-Ninth offence!''' Killed another CP officer! '''-Tenth offence!''' Killed another officer. '''-Eleventh offence!''' Murdered a CP officer. '''-Twelth offence!''' Killed an officer inside the CPHQ. '''-Thirteenth offence!''' Murdered another officer. '''-Fourteenth offence!''' Poisoned and otherwise injured an officer. '''-Fifteenth offence!''' Killed an officer!&lt;br /&gt;
&lt;br /&gt;
=== Active ===&lt;br /&gt;
*[[eminem1]](outsider){a.k.a. riddick,a gangster,a gangster2,slim shady,the clan bank} '''ZERGER!''' is wanted for the murder of an officer!&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2825 Lucifer Rustypants](Pirate) is wanted for repeatedly attacking an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2176 Cunstnail](Native) is wanted for the murder of an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1327 Tom Failur](Outsider) is wanted for the murders of many York citizens.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2445 Elembis](Native) is wanted for the murder of a Colonial Police officer inside the CPHQ. '''Second Offence''' Killed another officer! '''Third Offence''' Murdered numerous civilians.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=318 Snake Tongue](Native) is wanted for the murder of an officer!&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=582 Barbecue](Native) is wanted for murdering an officer!&lt;br /&gt;
&lt;br /&gt;
* A warning to [http://www.shartak.com/profile.cgi?id=539 Schmeckel](Outsider) for repeatedly attacking an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=772 Dave C](Native) and [http://www.shartak.com/profile.cgi?id=754 Xiombarg](Native) are wanted for repeatedly attacking an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1522 Barbarossa](Outsider) is wanted by the Colonial Police for the murder of an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=3576 manteno] (Outsider) is warned against Assaulting Police officers&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1677 Paul Gascoigne](native) is wanted for the murder of an officer&lt;br /&gt;
&lt;br /&gt;
=== Suspected ===&lt;br /&gt;
&lt;br /&gt;
Currently N/A.&lt;br /&gt;
&lt;br /&gt;
=== Executed ===&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=3819 eminem1](Outsider)&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;{a.k.a riddick, a gangster, a gangster2, slim shady, eminem1 and the clan bank}&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''ZERGER!'''  is wanted for attacking an Officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2141 Raffles](Outsider) is wanted for the murder of an innocent civilian. '''-Second Offence''' Killed an officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1571 Arrgyle](Outsider) is wanted for the murder of an officer inside the CPHQ! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2659 Dashing Derek](Outsider) is wanted for murdering a CP officer. (HIRED) '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Brought to justice.'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2418 Firebabe871] (Outsider) is wanted for repeatedly attacking a CP officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2091 zybe](Native) is wanted by the Colonial Police for repeatedly attacking an officer inside the Colonial Police HQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1879 Phutnanog](Native) wanted for multiple murders of officers and civilians. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Second Offence''' Attacked another officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Brought to justice'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1828 Mal] (Native) is wanted for the murder of a citizen. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1553 Stoertebecker] (Outsider) is wanted for the murder of an officer within the CPHQ. '''-Second offence!''' Repeatedly attacked another officer. '''-Third offence!''' Killed an innocent civilian. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Fourth offence!''' Murdered two officers inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Fifth offence!''' Killed another officer! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2364 Dekuyper](Outsider) is wanted for killing innocent civilians. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Brought to justice'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
=== July 4th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The CP is currently undergoing negotiations with the Order of Patriots.&lt;br /&gt;
&lt;br /&gt;
=== July 1st, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The CP has a large number of friends and a large number of enemies. We are currently looking to form alliances with any group that supports our cause...&lt;br /&gt;
&lt;br /&gt;
=== June 15th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The war with Lord Paul Reefer's group, 'The Reefer Terror Cell', has officially begun. The CP needs new members now more than ever.&lt;br /&gt;
&lt;br /&gt;
=== June 12th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The Colonial Police now has a grand total of nine members!&lt;br /&gt;
&lt;br /&gt;
=== June 6th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
We found and executed a number of criminals today, and tried talking to Lord Paul Reefer again.&lt;br /&gt;
&lt;br /&gt;
=== June 4th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
Yesterday, a member of the Mercenary's Guild was hired to kill MickR. The negotiations begin...&lt;br /&gt;
&lt;br /&gt;
=== June 2nd, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The CP are looking into entering negotiations with the Mercenary's Guild.&lt;br /&gt;
&lt;br /&gt;
=== May 31st, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The Colonial Police [http://z7.invisionfree.com/Colonial_Police/index.php? forum] is now open.&lt;br /&gt;
&lt;br /&gt;
=== May 28th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
To whoever posted their profile up on the wiki, the link didn't work so I deleted it, please try again.&lt;br /&gt;
&lt;br /&gt;
=== May 27th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The Colonial Police are now an officially recognised clan. MickR and Arwedda are currently returning to HQ.&lt;br /&gt;
&lt;br /&gt;
=== May 23rd, 2006 ===&lt;br /&gt;
&lt;br /&gt;
Neither Arwedda or MickR have enough XP to set up the clan today, but we're hoping to A.S.A.P. We're going hunting for a short time so that we can get 'Clan Leadership' we shall return to York soon.&lt;br /&gt;
&lt;br /&gt;
=== May 22nd, 2006 ===&lt;br /&gt;
&lt;br /&gt;
After a long and painful trip we finally got him, JB Aristide is down! For the first time in the history of the Colonial Police, the 'Most Wanted' list is empty.&lt;br /&gt;
&lt;br /&gt;
=== May 21st, 2006 ===&lt;br /&gt;
&lt;br /&gt;
We finally found him! Lord Paul Reefer has been brought to justice. His last know location was at [-70.383,+26.304].&lt;br /&gt;
&lt;br /&gt;
=== May 14th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
'''Membership Drive.''' Currently accepting any and every application to join the CPHQ, except those made by convicts. This drive is in response to the rampant crime that has overtaken the peoples of York. Your town needs '''you''' to help keep the peace.&lt;br /&gt;
&lt;br /&gt;
=== May 12th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
There has been some debate as to whether or not W B Hazen was guilty for killing BlackJack inside the CPHQ. Arwedda acted by instinct. W B Hazen... if, in fact, you were not guilty, the Colonial Police apologise for any inconvenience they may have caused.&lt;br /&gt;
&lt;br /&gt;
===May 11th, 2006===&lt;br /&gt;
&lt;br /&gt;
After further investigation by Mick, it seems that natives belonging to a dangerous group called The [[Raktamites]] are camping out in various huts around York. If you have the time, check any huts near-by and make sure there are no dangerous natives inside. Do not attack them unless you are SURE they are PKers.&lt;br /&gt;
&lt;br /&gt;
===May 9th, 2006===&lt;br /&gt;
&lt;br /&gt;
Phutnanog was finally brought to justice today. Hopefully he has now learnt that murders in York will always be avenged.&lt;br /&gt;
&lt;br /&gt;
===May 7th, 2006===&lt;br /&gt;
&lt;br /&gt;
The crime-rate in York is currently at an all time high. The CP is doing all they can to stop the murders.&lt;br /&gt;
&lt;br /&gt;
===May 3rd, 2006===&lt;br /&gt;
&lt;br /&gt;
Two new members joined the Colonial Police today.&lt;br /&gt;
Welcome to [[Slavik]] and [[czech1]]. Together we can help protect the citizens of York, and eventually reduce crime in York on a massive scale.&lt;br /&gt;
&lt;br /&gt;
===April 29th, 2006===&lt;br /&gt;
&lt;br /&gt;
It seems that a clan of Natives lead by Phutnanog, known as the '[[Raktamites]]' has been on a killing spree in York.&lt;br /&gt;
If you have any information that would give us a lead towards the capture of Phutnanog and the other murderous members of his group please contact Mick or Arwedda at the Colonial Police HQ in York (-70.374,+26.313).&lt;br /&gt;
&lt;br /&gt;
===April 25th, 2006===&lt;br /&gt;
&lt;br /&gt;
Clan established.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for outsiders]] [[Category:Officially recognized clans]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Colonial_police&amp;diff=7990</id>
		<title>Colonial police</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Colonial_police&amp;diff=7990"/>
		<updated>2006-07-04T11:17:03Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* Active */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Colonial Police|&lt;br /&gt;
clan_image=[[Image:CPLogo.jpg]]|&lt;br /&gt;
clan_abbrev=CP|&lt;br /&gt;
clan_leaders=MickR and Arwedda|&lt;br /&gt;
clan_membership=10+|&lt;br /&gt;
clan_goals=Keeping the peace.|&lt;br /&gt;
clan_recruit=Simply talk to us at the CPHQ or place your profile under the &amp;quot;List of Members&amp;quot; on this page.|&lt;br /&gt;
clan_contact=Arwedda and Mick, in York (-70.374,+26.313) or you can talk to us on our [http://z7.invisionfree.com/Colonial_Police/index.php? forum]|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/clanview.cgi?id=16 The Colonial Police] are a group of outsiders devoted to keeping the peace, and punishing those who would take other's lives. Our primary mission is the execution of any person who has killed outsiders on the island. We are currently not offering any protection to the natives.&lt;br /&gt;
&lt;br /&gt;
We are currently looking for new members. As long as you know what we're about, you can join.&lt;br /&gt;
Just place your name ond profile under the 'List of Members' below.&lt;br /&gt;
&lt;br /&gt;
Report any murders to the officer on duty in the Colonial Police HQ, at GPS co-ordinates: (-70.374,+26.313)&lt;br /&gt;
&lt;br /&gt;
If no-one on the list below is present, an officer should be returning to the CPHQ within the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Talk to us on our [http://z7.invisionfree.com/Colonial_Police/index.php? forum].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Members ==&lt;br /&gt;
&lt;br /&gt;
=== Leaders ===&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1588 Arwedda]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:MickR|MickR]]&amp;lt;sup&amp;gt;[[Colonial Police|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;CP&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Members ===&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=2470 Kjendlie]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1603 czech1]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3105 Nighter]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3258 Vizerdrix]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3225 leathel99764]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3321 radiohead1102]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=2435 sayt]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1098 Admiral Nelson]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3586 Ukapu Boy]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=3426 Che]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alliances ==&lt;br /&gt;
&lt;br /&gt;
[[The South Shartak Trading Company]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[S.P.I.R.I.T.S]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Royal Expedition]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Criminals ==&lt;br /&gt;
&lt;br /&gt;
=== Most Wanted ===&lt;br /&gt;
(kill on sight)&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1629 Lord Paul Reefer] (Outsider) is wanted for murdering an officer. '''-Connected to Stoertebecker!''' '''-Second Offence''' Killed another officer! '''-Third Offence''' Attacked an officer repeatedly within the CPHQ. '''-Fourth Offence''' Murdered an officer in the CPHQ! '''-Fifth Offence''' Murdered another officer! '''-Sixth Offence''' Killed an officer in the CPHQ! '''-Seventh Offence''' Repeatedly attacked an officer inside the CPHQ! '''-Eighth Offence''' Murdered another officer in the CPHQ! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Ninth offence''' Repeatedly attacked an officer within the CPHQ. '''-Tenth Offence''' Conspiracy to commit murder. '''-Eleventh Offence''' Killed an officer in the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Twelth Offence!''' Murdered two more officers in the shallow waters of York. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Thirteenth Offence''' Talking to him obviously didn't work, as he's now killed two more officers in the CPHQ! '''-Fourteenth Offence''' Murdered another officer! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Fifteenth Offence''' Killed an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Sixteenth Offence''' Attacked an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Seventeenth Offence''' Attacked an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Eighteenth Offence''' Killed an officer inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=3059 Eli Jenkins](Outsider) is wanted for the murder of an officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Second Offence''' Attacked two officers in the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again.'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Third Offence''' Attacked two more officers inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Fourth Offence''' Killed another officer. '''-Fifth Offence''' Attacked two officers inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Sixth Offence''' Attacked another officer inside the CPHQ! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Seventh Offence''' Attacked an officer repeatedly. '''-Eighth Offence''' Killed an innocent civilian. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Ninth Offence''' Attacked another officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Tenth Offence''' Attacked two officers inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1492 JB Aristide](Native) is wanted by the Colonial Police for murdering an officer. &amp;lt;br&amp;gt;'''-Second offence!''' Attacked an officer. '''-Third offence!''' Murdered another officer! '''-Fourth offence!''' Murdered an innocent civilian. '''-Fifth offence!''' Attacked another officer! '''-Sixth offence!''' Repeatedly attacked an officer! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Seventh offence!''' Killed an officer. '''-Eighth offence!''' Murdered another officer! '''-Ninth offence!''' Killed another CP officer! '''-Tenth offence!''' Killed another officer. '''-Eleventh offence!''' Murdered a CP officer. '''-Twelth offence!''' Killed an officer inside the CPHQ. '''-Thirteenth offence!''' Murdered another officer. '''-Fourteenth offence!''' Poisoned and otherwise injured an officer. '''-Fifteenth offence!''' Killed an officer!&lt;br /&gt;
&lt;br /&gt;
=== Active ===&lt;br /&gt;
*[[eminem1]]{a.k.a. riddick,a gangster,a gangster2,slim shady,the clan bank} '''ZERGER!''' is wanted for the murder of an officer!&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2825 Lucifer Rustypants](Pirate) is wanted for repeatedly attacking an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2176 Cunstnail](Native) is wanted for the murder of an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1327 Tom Failur](Outsider) is wanted for the murders of many York citizens.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2445 Elembis](Native) is wanted for the murder of a Colonial Police officer inside the CPHQ. '''Second Offence''' Killed another officer! '''Third Offence''' Murdered numerous civilians.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=318 Snake Tongue](Native) is wanted for the murder of an officer!&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=582 Barbecue](Native) is wanted for murdering an officer!&lt;br /&gt;
&lt;br /&gt;
* A warning to [http://www.shartak.com/profile.cgi?id=539 Schmeckel](Outsider) for repeatedly attacking an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=772 Dave C](Native) and [http://www.shartak.com/profile.cgi?id=754 Xiombarg](Native) are wanted for repeatedly attacking an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1522 Barbarossa](Outsider) is wanted by the Colonial Police for the murder of an officer.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=3576 manteno] (Outsider) is warned against Assaulting Police officers&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1677 Paul Gascoigne](native) is wanted for the murder of an officer&lt;br /&gt;
&lt;br /&gt;
=== Suspected ===&lt;br /&gt;
&lt;br /&gt;
Currently N/A.&lt;br /&gt;
&lt;br /&gt;
=== Executed ===&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=3819 eminem1](Outsider)&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;{a.k.a riddick, a gangster, a gangster2, slim shady, eminem1 and the clan bank}&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''ZERGER!'''  is wanted for attacking an Officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2141 Raffles](Outsider) is wanted for the murder of an innocent civilian. '''-Second Offence''' Killed an officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-EXECUTED!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1571 Arrgyle](Outsider) is wanted for the murder of an officer inside the CPHQ! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2659 Dashing Derek](Outsider) is wanted for murdering a CP officer. (HIRED) '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Brought to justice.'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2418 Firebabe871] (Outsider) is wanted for repeatedly attacking a CP officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2091 zybe](Native) is wanted by the Colonial Police for repeatedly attacking an officer inside the Colonial Police HQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1879 Phutnanog](Native) wanted for multiple murders of officers and civilians. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Second Offence''' Attacked another officer. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Brought to justice'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1828 Mal] (Native) is wanted for the murder of a citizen. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=1553 Stoertebecker] (Outsider) is wanted for the murder of an officer within the CPHQ. '''-Second offence!''' Repeatedly attacked another officer. '''-Third offence!''' Killed an innocent civilian. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Fourth offence!''' Murdered two officers inside the CPHQ. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed again'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; '''-Fifth offence!''' Killed another officer! '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Executed!'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2364 Dekuyper](Outsider) is wanted for killing innocent civilians. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;-Brought to justice'''&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
=== July 4th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The CP is currently undergoing negotiations with the Order of Patriots.&lt;br /&gt;
&lt;br /&gt;
=== July 1st, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The CP has a large number of friends and a large number of enemies. We are currently looking to form alliances with any group that supports our cause...&lt;br /&gt;
&lt;br /&gt;
=== June 15th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The war with Lord Paul Reefer's group, 'The Reefer Terror Cell', has officially begun. The CP needs new members now more than ever.&lt;br /&gt;
&lt;br /&gt;
=== June 12th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The Colonial Police now has a grand total of nine members!&lt;br /&gt;
&lt;br /&gt;
=== June 6th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
We found and executed a number of criminals today, and tried talking to Lord Paul Reefer again.&lt;br /&gt;
&lt;br /&gt;
=== June 4th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
Yesterday, a member of the Mercenary's Guild was hired to kill MickR. The negotiations begin...&lt;br /&gt;
&lt;br /&gt;
=== June 2nd, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The CP are looking into entering negotiations with the Mercenary's Guild.&lt;br /&gt;
&lt;br /&gt;
=== May 31st, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The Colonial Police [http://z7.invisionfree.com/Colonial_Police/index.php? forum] is now open.&lt;br /&gt;
&lt;br /&gt;
=== May 28th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
To whoever posted their profile up on the wiki, the link didn't work so I deleted it, please try again.&lt;br /&gt;
&lt;br /&gt;
=== May 27th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
The Colonial Police are now an officially recognised clan. MickR and Arwedda are currently returning to HQ.&lt;br /&gt;
&lt;br /&gt;
=== May 23rd, 2006 ===&lt;br /&gt;
&lt;br /&gt;
Neither Arwedda or MickR have enough XP to set up the clan today, but we're hoping to A.S.A.P. We're going hunting for a short time so that we can get 'Clan Leadership' we shall return to York soon.&lt;br /&gt;
&lt;br /&gt;
=== May 22nd, 2006 ===&lt;br /&gt;
&lt;br /&gt;
After a long and painful trip we finally got him, JB Aristide is down! For the first time in the history of the Colonial Police, the 'Most Wanted' list is empty.&lt;br /&gt;
&lt;br /&gt;
=== May 21st, 2006 ===&lt;br /&gt;
&lt;br /&gt;
We finally found him! Lord Paul Reefer has been brought to justice. His last know location was at [-70.383,+26.304].&lt;br /&gt;
&lt;br /&gt;
=== May 14th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
'''Membership Drive.''' Currently accepting any and every application to join the CPHQ, except those made by convicts. This drive is in response to the rampant crime that has overtaken the peoples of York. Your town needs '''you''' to help keep the peace.&lt;br /&gt;
&lt;br /&gt;
=== May 12th, 2006 ===&lt;br /&gt;
&lt;br /&gt;
There has been some debate as to whether or not W B Hazen was guilty for killing BlackJack inside the CPHQ. Arwedda acted by instinct. W B Hazen... if, in fact, you were not guilty, the Colonial Police apologise for any inconvenience they may have caused.&lt;br /&gt;
&lt;br /&gt;
===May 11th, 2006===&lt;br /&gt;
&lt;br /&gt;
After further investigation by Mick, it seems that natives belonging to a dangerous group called The [[Raktamites]] are camping out in various huts around York. If you have the time, check any huts near-by and make sure there are no dangerous natives inside. Do not attack them unless you are SURE they are PKers.&lt;br /&gt;
&lt;br /&gt;
===May 9th, 2006===&lt;br /&gt;
&lt;br /&gt;
Phutnanog was finally brought to justice today. Hopefully he has now learnt that murders in York will always be avenged.&lt;br /&gt;
&lt;br /&gt;
===May 7th, 2006===&lt;br /&gt;
&lt;br /&gt;
The crime-rate in York is currently at an all time high. The CP is doing all they can to stop the murders.&lt;br /&gt;
&lt;br /&gt;
===May 3rd, 2006===&lt;br /&gt;
&lt;br /&gt;
Two new members joined the Colonial Police today.&lt;br /&gt;
Welcome to [[Slavik]] and [[czech1]]. Together we can help protect the citizens of York, and eventually reduce crime in York on a massive scale.&lt;br /&gt;
&lt;br /&gt;
===April 29th, 2006===&lt;br /&gt;
&lt;br /&gt;
It seems that a clan of Natives lead by Phutnanog, known as the '[[Raktamites]]' has been on a killing spree in York.&lt;br /&gt;
If you have any information that would give us a lead towards the capture of Phutnanog and the other murderous members of his group please contact Mick or Arwedda at the Colonial Police HQ in York (-70.374,+26.313).&lt;br /&gt;
&lt;br /&gt;
===April 25th, 2006===&lt;br /&gt;
&lt;br /&gt;
Clan established.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for outsiders]] [[Category:Officially recognized clans]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=7976</id>
		<title>The gangsterz of york</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=7976"/>
		<updated>2006-07-03T12:50:51Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* ALLIES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=The gangsterz of york|&lt;br /&gt;
clan_abbrev=T.G.O.Y.|&lt;br /&gt;
clan_leaders=[[Eminem1]]|&lt;br /&gt;
clan_membership=1 and where recruiting homeys fast!|&lt;br /&gt;
clan_goals=kill everyone we hate,meet and talk in a hut.|&lt;br /&gt;
clan_recruit=join us and be called a homey gangster,be feared by everyone you hate!|&lt;br /&gt;
clan_contact=riddick295@yahoo.com.au,and also a hut to chat in at the GPS co-ordinates: [-70.370,+26.319] and FINALLY our forum! http://gangsterzofyork.s10.forumsplace.com/}}&lt;br /&gt;
&lt;br /&gt;
the gangsterz of york are a bunch of homeys walkin around killing,recruiting,and chatting we kinda like killing groups fighting for justice like the CP(Colonial Police),please join us we have rwally strong Allies that are devoted to keeping riot!&lt;br /&gt;
==GROUP MEMBERS==&lt;br /&gt;
1. [[Eminem1]](Founder)&lt;br /&gt;
no more....&lt;br /&gt;
==ALLIES==&lt;br /&gt;
1. The Reefer Terror cell,(founder:)Lord Paul Reefer.&lt;br /&gt;
&lt;br /&gt;
2. The Lords of Destruction,(Founder:)Riddick&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
1. Colonial Police,(founder:)mickR&lt;br /&gt;
==GANGSTER NEWZ==&lt;br /&gt;
=== 3rd July,2006: === i have currently made a clan bank deposit money into it to help the clan get more gangsterz AND more body guards,oh,and body guards are currently on offer just ask me in our hut,ALSO,Kjendlie from the CP wandered to far into our 'hood' so i killed dat bitch!&lt;br /&gt;
&lt;br /&gt;
=== 1st July,2006: === the clan 'The Gangsterz Of York' is made!&lt;br /&gt;
----&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for outsiders]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=7974</id>
		<title>The gangsterz of york</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=7974"/>
		<updated>2006-07-03T11:47:21Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* 1st July,2006: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=The gangsterz of york|&lt;br /&gt;
clan_abbrev=T.G.O.Y.|&lt;br /&gt;
clan_leaders=[[Eminem1]]|&lt;br /&gt;
clan_membership=1 and where recruiting homeys fast!|&lt;br /&gt;
clan_goals=kill everyone we hate,meet and talk in a hut.|&lt;br /&gt;
clan_recruit=join us and be called a homey gangster,be feared by everyone you hate!|&lt;br /&gt;
clan_contact=riddick295@yahoo.com.au,and also a hut to chat in at the GPS co-ordinates: [-70.370,+26.319] and FINALLY our forum! http://gangsterzofyork.s10.forumsplace.com/}}&lt;br /&gt;
&lt;br /&gt;
the gangsterz of york are a bunch of homeys walkin around killing,recruiting,and chatting we kinda like killing groups fighting for justice like the CP(Colonial Police),please join us we have rwally strong Allies that are devoted to keeping riot!&lt;br /&gt;
==GROUP MEMBERS==&lt;br /&gt;
1. [[Eminem1]](Founder)&lt;br /&gt;
no more....&lt;br /&gt;
==ALLIES==&lt;br /&gt;
1. The Reefer Terror cell,(founder:)Lord Paul Reefer.&lt;br /&gt;
2. The Lords of Destruction,(Founder:)Riddick&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
1. Colonial Police,(founder:)mickR&lt;br /&gt;
==GANGSTER NEWZ==&lt;br /&gt;
=== 3rd July,2006: === i have currently made a clan bank deposit money into it to help the clan get more gangsterz AND more body guards,oh,and body guards are currently on offer just ask me in our hut,ALSO,Kjendlie from the CP wandered to far into our 'hood' so i killed dat bitch!&lt;br /&gt;
&lt;br /&gt;
=== 1st July,2006: === the clan 'The Gangsterz Of York' is made!&lt;br /&gt;
----&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for outsiders]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=7956</id>
		<title>The gangsterz of york</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=7956"/>
		<updated>2006-07-02T10:02:02Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=The gangsterz of york|&lt;br /&gt;
clan_abbrev=T.G.O.Y.|&lt;br /&gt;
clan_leaders=[[Eminem1]]|&lt;br /&gt;
clan_membership=1 and where recruiting homeys fast!|&lt;br /&gt;
clan_goals=kill everyone we hate,meet and talk in a hut.|&lt;br /&gt;
clan_recruit=join us and be called a homey gangster,be feared by everyone you hate!|&lt;br /&gt;
clan_contact=riddick295@yahoo.com.au,and also a hut to chat in at the GPS co-ordinates: [-70.370,+26.319] and FINALLY our forum! http://gangsterzofyork.s10.forumsplace.com/}}&lt;br /&gt;
&lt;br /&gt;
the gangsterz of york are a bunch of homeys walkin around killing,recruiting,and chatting we kinda like killing groups fighting for justice like the CP(Colonial Police),please join us we have rwally strong Allies that are devoted to keeping riot!&lt;br /&gt;
==GROUP MEMBERS==&lt;br /&gt;
1. [[Eminem1]](Founder)&lt;br /&gt;
no more....&lt;br /&gt;
==ALLIES==&lt;br /&gt;
1. The Reefer Terror cell,(founder:)Lord Paul Reefer.&lt;br /&gt;
2. The Lords of Destruction,(Founder:)Riddick&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
1. Colonial Police,(founder:)mickR&lt;br /&gt;
==GANGSTER NEWZ==&lt;br /&gt;
=== 1st July,2006: === the clan 'The Gangsterz Of York' is made!&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=7955</id>
		<title>The gangsterz of york</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=7955"/>
		<updated>2006-07-02T09:46:04Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=The gangsterz of york|&lt;br /&gt;
clan_abbrev=T.G.O.Y.|&lt;br /&gt;
clan_leaders=[[Eminem1]]|&lt;br /&gt;
clan_membership=1 and where recruiting homeys fast!|&lt;br /&gt;
clan_goals=kill everyone we hate,meet and talk in a hut.|&lt;br /&gt;
clan_recruit=join us and be called a homey gangster,be feared by everyone you hate!|&lt;br /&gt;
clan_contact=riddick295@yahoo.com.au,and also a hut to chat in at the GPS co-ordinates: [-70.370,+26.319] as well as a forum coming soon!}}&lt;br /&gt;
&lt;br /&gt;
the gangsterz of york are a bunch of homeys walkin around killing,recruiting,and chatting we kinda like killing groups fighting for justice like the CP(Colonial Police),please join us we have rwally strong Allies that are devoted to keeping riot!&lt;br /&gt;
==GROUP MEMBERS==&lt;br /&gt;
1. [[Eminem1]](Founder)&lt;br /&gt;
no more....&lt;br /&gt;
==ALLIES==&lt;br /&gt;
1. The Reefer Terror cell,(founder:)Lord Paul Reefer.&lt;br /&gt;
2. The Lords of Destruction,(Founder:)Riddick&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
1. Colonial Police,(founder:)mickR&lt;br /&gt;
==GANGSTER NEWZ==&lt;br /&gt;
=== 1st July,2006: === the clan 'The Gangsterz Of York' is made!&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=7953</id>
		<title>The gangsterz of york</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=7953"/>
		<updated>2006-07-02T03:07:57Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: /* 1st July,2006: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=The gangsterz of york|&lt;br /&gt;
clan_abbrev=T.G.O.Y.|&lt;br /&gt;
clan_leaders=[[Eminem1]]|&lt;br /&gt;
clan_membership=1 and where recruiting homeys fast!|&lt;br /&gt;
clan_goals=kill everyone we hate,meet and talk in a hut.|&lt;br /&gt;
clan_recruit=join us and be called a homey gangster,be feared by everyone you hate!|&lt;br /&gt;
clan_contact=riddick295@yahoo.com.au,a hut to chat in coming soon as well as a forum!}}&lt;br /&gt;
&lt;br /&gt;
the gangsterz of york are a bunch of homeys walkin around killing,recruiting,and chatting we kinda like killing groups fighting for justice like the CP(Colonial Police),please join us we have rwally strong Allies that are devoted to keeping riot!&lt;br /&gt;
==GROUP MEMBERS==&lt;br /&gt;
1. [[Eminem1]](Founder)&lt;br /&gt;
no more....&lt;br /&gt;
==ALLIES==&lt;br /&gt;
1. The Reefer Terror cell,(founder:)Lord Paul Reefer.&lt;br /&gt;
2. The Lords of Destruction,(Founder:)Riddick&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
1. Colonial Police,(founder:)mickR&lt;br /&gt;
==GANGSTER NEWZ==&lt;br /&gt;
=== 1st July,2006: === the clan 'The Gangsterz Of York' is made!&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=7952</id>
		<title>The gangsterz of york</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_gangsterz_of_york&amp;diff=7952"/>
		<updated>2006-07-02T03:06:16Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=The gangsterz of york|&lt;br /&gt;
clan_abbrev=T.G.O.Y.|&lt;br /&gt;
clan_leaders=[[Eminem1]]|&lt;br /&gt;
clan_membership=1 and where recruiting homeys fast!|&lt;br /&gt;
clan_goals=kill everyone we hate,meet and talk in a hut.|&lt;br /&gt;
clan_recruit=join us and be called a homey gangster,be feared by everyone you hate!|&lt;br /&gt;
clan_contact=riddick295@yahoo.com.au,a hut to chat in coming soon as well as a forum!}}&lt;br /&gt;
&lt;br /&gt;
the gangsterz of york are a bunch of homeys walkin around killing,recruiting,and chatting we kinda like killing groups fighting for justice like the CP(Colonial Police),please join us we have rwally strong Allies that are devoted to keeping riot!&lt;br /&gt;
==GROUP MEMBERS==&lt;br /&gt;
1. [[Eminem1]](Founder)&lt;br /&gt;
no more....&lt;br /&gt;
==ALLIES==&lt;br /&gt;
1. The Reefer Terror cell,(founder:)Lord Paul Reefer.&lt;br /&gt;
2. The Lords of Destruction,(Founder:)Riddick&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
1. Colonial Police,(founder:)mickR&lt;br /&gt;
==GANGSTER NEWZ==&lt;br /&gt;
=== 1st July,2006: ===the clan 'The Gangsterz Of York' is made!&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Category:Clans_for_outsiders&amp;diff=7951</id>
		<title>Category:Clans for outsiders</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Category:Clans_for_outsiders&amp;diff=7951"/>
		<updated>2006-07-02T02:51:35Z</updated>

		<summary type="html">&lt;p&gt;Eminem1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Clans for outsiders''' do not allow natives as members. &lt;br /&gt;
[[the gangsterz of york]](can you please put this in the 'T' section.)&lt;br /&gt;
{{Clansnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>Eminem1</name></author>
		
	</entry>
</feed>