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	<id>https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Elembis</id>
	<title>The Shartak Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Elembis"/>
	<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php/Special:Contributions/Elembis"/>
	<updated>2026-06-02T13:09:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Elembis&amp;diff=14798</id>
		<title>User:Elembis</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Elembis&amp;diff=14798"/>
		<updated>2007-06-21T00:05:06Z</updated>

		<summary type="html">&lt;p&gt;Elembis: /* Contact information */ Added a link to the &amp;quot;E-mail this user&amp;quot; feature.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:elembis_style_v1.png|thumb|300px|right|Elembis searching by the mountain on 23 May 2006]]&lt;br /&gt;
&lt;br /&gt;
'''Elembis''' made his first edit here on 18 May 2006. In the game, he plays a [[warrior]] from [[Wiksik]].&lt;br /&gt;
&lt;br /&gt;
He has created the [http://www.philosoph.us/misc/shartak/underworld/ Shartak Underworld], an [[User:Elembis/Style|alternate CSS style]] for the game, and some [[The_Shartak_Wiki:Community_Portal#Greasemonkey_scripts|Greasemonkey scripts]], and he has a [[User:Elembis/Sandbox|sandbox]].&lt;br /&gt;
&lt;br /&gt;
He played [http://www.jailriot.net/ Jail Riot] as Elembis and [http://www.urbandead.com/ Urban Dead] as Amminadab until the depth of Shartak captured all of his interest from those two games.&lt;br /&gt;
&lt;br /&gt;
==The character==&lt;br /&gt;
As of 20:37, 2 September 2006 (UTC), Elembis has died 14 times and killed 26 outsiders. As a member of [[Open Arms]], he is peaceful to everyone but may use force against players who are proven dangers to the peace and safety of others on the island.&lt;br /&gt;
&lt;br /&gt;
In chronological order, the outsiders who have been freed of their bodies by his blade are&lt;br /&gt;
{{profile|2859|Jonathan Hopkins}}&amp;lt;!--killed at 2006-05-25 07:54:59; all times UTC--&amp;gt;, &lt;br /&gt;
{{profile|2114|Celia Lede}}&amp;lt;!--2006-05-26 09:11:37--&amp;gt;, &lt;br /&gt;
{{profile|2372|Gryphon}}&amp;lt;!--2006-05-28 05:03:17--&amp;gt;, &lt;br /&gt;
{{profile|1182|Dark Fury}}&amp;lt;!--2006-05-29 05:55:56--&amp;gt;, &lt;br /&gt;
{{profile|2293|Sardonica}}&amp;lt;!--2006-06-05 04:04:41--&amp;gt;, &lt;br /&gt;
{{profile|1588|Arwedda}}&amp;lt;!--2006-06-06 05:16:14--&amp;gt;, &lt;br /&gt;
{{profile|2435|sayt}}&amp;lt;!--2006-06-07 04:36:01--&amp;gt;, &lt;br /&gt;
{{profile|1231|MickR}}&amp;lt;!--2006-06-08 02:56:37--&amp;gt;, &lt;br /&gt;
[http://www.philosoph.us/misc/shartak/underworld/?id=2445 and others]. He's lost track of the players he's spared.&lt;br /&gt;
&lt;br /&gt;
He finished the work of earlier explorers in mapping the island on 2006-08-30 at {{GPS|70|151|26|451}} by the northern swamps. (His path along the northern shore is visible at [[:Image:UbermapFinished.png]].)&lt;br /&gt;
&lt;br /&gt;
==Contact information==&lt;br /&gt;
Elembis can be contacted in real life via:&lt;br /&gt;
*Jabber (elembis [at] jabber [dot] org)&lt;br /&gt;
*ICQ (56576365)&lt;br /&gt;
*AIM (Elembis)&lt;br /&gt;
*[[Special:Emailuser/Elembis|Email]]&lt;br /&gt;
&lt;br /&gt;
==External link==&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2445 Shartak character profile for Elembis]&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Atok&amp;diff=10559</id>
		<title>Atok</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Atok&amp;diff=10559"/>
		<updated>2006-10-10T07:36:58Z</updated>

		<summary type="html">&lt;p&gt;Elembis: Sighted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
[[Shaman]] uses this page as a template for Atok's current location. Please observe the &amp;lt;nowiki&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/nowiki&amp;gt; tags closely, and do not change them unless you know what you are doing.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
'''Atok''' is a wandering [[shaman]] with no ties to any village.&lt;br /&gt;
&lt;br /&gt;
==Current sighting==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
To update the current sighting, cut and paste the existing row to &amp;quot;Previous sightings&amp;quot;, removing the noinclude tags so that it looks like other previous sightings. Record the current GPS coordinates in the GPS template and record the date and time with &amp;lt;nowiki&amp;gt;~~~~~&amp;lt;/nowiki&amp;gt; (5 tildes). &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;lt;/noinclude&amp;gt;{{GPS|70|428|26|458}}&amp;lt;br /&amp;gt;07:36, 10 October 2006 (UTC)&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Previous sightings==&lt;br /&gt;
&amp;lt;!-- New sightings belong at the TOP of this list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{GPS|70|453|26|489}}&amp;lt;br /&amp;gt;23:27, 3 October 2006 (UTC)&lt;br /&gt;
* {{GPS|70|335|26|465}}&amp;lt;br /&amp;gt;00:40, 24 May 2006 (BST)&lt;br /&gt;
* {{GPS|70|362|26|518}}&amp;lt;br /&amp;gt;00:31, 16 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
{{Shamansnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shamans]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Open_Arms&amp;diff=10478</id>
		<title>Talk:Open Arms</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Open_Arms&amp;diff=10478"/>
		<updated>2006-10-03T03:05:06Z</updated>

		<summary type="html">&lt;p&gt;Elembis: /* Peaceful, eh? */ Josh Omega has left the clan.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dear Elembis,&lt;br /&gt;
&lt;br /&gt;
Firstly, thanks for the banner you sent us for the Open Arms clan, we shall include it in issue 3.  Would you be interested in giving an interview for a future issue on the subject of the Open Arms clan?&lt;br /&gt;
&lt;br /&gt;
Also, have you been informed of the events currently happening on Shark Island / New Tortuga / Storybook Island?  If so, would you be willing to answer some questions on the situation and how this ties in with the aims of the Open Arms clan?  If you haven't been informed, we'll inform you, then ask this question again :)&lt;br /&gt;
&lt;br /&gt;
Yours,&lt;br /&gt;
&lt;br /&gt;
[[Special:Emailuser/The_Yorkman|The Yorkman Team]]&lt;br /&gt;
----&lt;br /&gt;
== New player intested in joining ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure what use I'll be, with no skills whatsoever. Although I'm nearly able to buy my first skill. Would you recommend language skills or native knowledge? [[User:Lazygun|Lazygun]] 11:57, 17 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Your first skills should be those which help you gain XP for later skills. You could get combat skills (to help you hunt animals) or healing skills (''triage'' and then ''first aid'', or maybe ''native knowledge''). You can get ''basic language'' as your third or fourth skill, perhaps. It'll let you understand short words (and mes sag es lik e thi s). Thanks for joining, keep it peaceful, and have fun! &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 19:45, 17 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Peaceful, eh? ==&lt;br /&gt;
&lt;br /&gt;
I, [http://www.shartak.com//profile.cgi?id=888 DarkFerret,] was killed by one of your members on the mountain river.&lt;br /&gt;
A log:&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. You die. (2006-09-16 18:59)&lt;br /&gt;
I have never attacked a human being and I was no where near a village.&lt;br /&gt;
&lt;br /&gt;
:I sincerely apologize. Unfortunately, clan administrators can't expel members, so instead I'll try to contact Josh and demand a very good explanation (which I can't imagine) or his resignation. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 19:39, 17 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Also, it shouldn't have mattered whether or not you were near a village, because you yourself are no threat. Again, I'm sorry. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 19:48, 17 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
DarkFerret isn't the only who Josh Omega has gone after. He took me down to 10 hp, but I guess didn't have enough AP to finish me off. I got away, but a different native not in Open Arms finished me off. [http://www.shartak.com//profile.cgi?id=5389 Zyre,]&lt;br /&gt;
&lt;br /&gt;
:{{profile|4209|Josh Omega}} is no longer a member. Once again, my apologies to anyone he hurt in our name. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 03:05, 3 October 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=York_Pirate_Slayers&amp;diff=10372</id>
		<title>York Pirate Slayers</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=York_Pirate_Slayers&amp;diff=10372"/>
		<updated>2006-09-26T23:04:05Z</updated>

		<summary type="html">&lt;p&gt;Elembis: Linked to Oztec's profile; linked to the talk page where it's mentioned.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=York Pirate Slayers|&lt;br /&gt;
official_id=|&lt;br /&gt;
open_to=outsiders|&lt;br /&gt;
clan_image=|&lt;br /&gt;
clan_leaders={{profile|2537|Oztec}}|&lt;br /&gt;
clan_membership=|&lt;br /&gt;
clan_goals=Killing pirates of course|&lt;br /&gt;
clan_recruit=use [[Talk:York Pirate Slayers|discussion page]]|&lt;br /&gt;
clan_contact=use [[Talk:York Pirate Slayers|discussion page]]|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Aims==&lt;br /&gt;
We hunt pirates in all their forms, the thieving scum!! As opposed to other established clans our purpose is to kill pirates who have not yet descended on York. No subtleties we are slayers charge forth and kill as many pirates as you can whether it be the Shipwreck or Durham or the jungles to the north...KILL ALL PIRATES!&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
Please use [[Talk:York Pirate Slayers|discussion page]] to contact us. If you wish to join please feel free to add your name.&lt;br /&gt;
&lt;br /&gt;
==Policy==&lt;br /&gt;
'''The YPS is against zerging'''. Due to prior negative experiences anyone who joins should have only one alt engaged in combating pirates unless distance between characters is considerably large. Also only 1 alt in group.&lt;br /&gt;
&amp;lt;Br&amp;gt; We also have our own unique take on Identify Friend or Foe. Essentially the giving of the gold coin is replaced by a single swift punch.&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Open_Arms&amp;diff=10214</id>
		<title>Talk:Open Arms</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Open_Arms&amp;diff=10214"/>
		<updated>2006-09-17T19:48:39Z</updated>

		<summary type="html">&lt;p&gt;Elembis: /* Peaceful, eh? */ Explained that proximity to a foreign village shouldn't put a peaceful player more at risk.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dear Elembis,&lt;br /&gt;
&lt;br /&gt;
Firstly, thanks for the banner you sent us for the Open Arms clan, we shall include it in issue 3.  Would you be interested in giving an interview for a future issue on the subject of the Open Arms clan?&lt;br /&gt;
&lt;br /&gt;
Also, have you been informed of the events currently happening on Shark Island / New Tortuga / Storybook Island?  If so, would you be willing to answer some questions on the situation and how this ties in with the aims of the Open Arms clan?  If you haven't been informed, we'll inform you, then ask this question again :)&lt;br /&gt;
&lt;br /&gt;
Yours,&lt;br /&gt;
&lt;br /&gt;
[[Special:Emailuser/The_Yorkman|The Yorkman Team]]&lt;br /&gt;
----&lt;br /&gt;
== New player intested in joining ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure what use I'll be, with no skills whatsoever. Although I'm nearly able to buy my first skill. Would you recommend language skills or native knowledge? [[User:Lazygun|Lazygun]] 11:57, 17 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Your first skills should be those which help you gain XP for later skills. You could get combat skills (to help you hunt animals) or healing skills (''triage'' and then ''first aid'', or maybe ''native knowledge''). You can get ''basic language'' as your third or fourth skill, perhaps. It'll let you understand short words (and mes sag es lik e thi s). Thanks for joining, keep it peaceful, and have fun! &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 19:45, 17 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Peaceful, eh? ==&lt;br /&gt;
&lt;br /&gt;
I, [http://www.shartak.com//profile.cgi?id=888 DarkFerret,] was killed by one of your members on the mountain river.&lt;br /&gt;
A log:&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. You die. (2006-09-16 18:59)&lt;br /&gt;
I have never attacked a human being and I was no where near a village.&lt;br /&gt;
&lt;br /&gt;
:I sincerely apologize. Unfortunately, clan administrators can't expel members, so instead I'll try to contact Josh and demand a very good explanation (which I can't imagine) or his resignation. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 19:39, 17 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Also, it shouldn't have mattered whether or not you were near a village, because you yourself are no threat. Again, I'm sorry. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 19:48, 17 September 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Open_Arms&amp;diff=10213</id>
		<title>Talk:Open Arms</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Open_Arms&amp;diff=10213"/>
		<updated>2006-09-17T19:45:15Z</updated>

		<summary type="html">&lt;p&gt;Elembis: /* New player intested in joining */ Made suggestions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dear Elembis,&lt;br /&gt;
&lt;br /&gt;
Firstly, thanks for the banner you sent us for the Open Arms clan, we shall include it in issue 3.  Would you be interested in giving an interview for a future issue on the subject of the Open Arms clan?&lt;br /&gt;
&lt;br /&gt;
Also, have you been informed of the events currently happening on Shark Island / New Tortuga / Storybook Island?  If so, would you be willing to answer some questions on the situation and how this ties in with the aims of the Open Arms clan?  If you haven't been informed, we'll inform you, then ask this question again :)&lt;br /&gt;
&lt;br /&gt;
Yours,&lt;br /&gt;
&lt;br /&gt;
[[Special:Emailuser/The_Yorkman|The Yorkman Team]]&lt;br /&gt;
----&lt;br /&gt;
== New player intested in joining ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure what use I'll be, with no skills whatsoever. Although I'm nearly able to buy my first skill. Would you recommend language skills or native knowledge? [[User:Lazygun|Lazygun]] 11:57, 17 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Your first skills should be those which help you gain XP for later skills. You could get combat skills (to help you hunt animals) or healing skills (''triage'' and then ''first aid'', or maybe ''native knowledge''). You can get ''basic language'' as your third or fourth skill, perhaps. It'll let you understand short words (and mes sag es lik e thi s). Thanks for joining, keep it peaceful, and have fun! &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 19:45, 17 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Peaceful, eh? ==&lt;br /&gt;
&lt;br /&gt;
I, [http://www.shartak.com//profile.cgi?id=888 DarkFerret,] was killed by one of your members on the mountain river.&lt;br /&gt;
A log:&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. You die. (2006-09-16 18:59)&lt;br /&gt;
I have never attacked a human being and I was no where near a village.&lt;br /&gt;
&lt;br /&gt;
:I sincerely apologize. Unfortunately, clan administrators can't expel members, so instead I'll try to contact Josh and demand a very good explanation (which I can't imagine) or his resignation. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 19:39, 17 September 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Open_Arms&amp;diff=10212</id>
		<title>Talk:Open Arms</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Open_Arms&amp;diff=10212"/>
		<updated>2006-09-17T19:39:22Z</updated>

		<summary type="html">&lt;p&gt;Elembis: /* Peaceful, eh? */ Sorry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dear Elembis,&lt;br /&gt;
&lt;br /&gt;
Firstly, thanks for the banner you sent us for the Open Arms clan, we shall include it in issue 3.  Would you be interested in giving an interview for a future issue on the subject of the Open Arms clan?&lt;br /&gt;
&lt;br /&gt;
Also, have you been informed of the events currently happening on Shark Island / New Tortuga / Storybook Island?  If so, would you be willing to answer some questions on the situation and how this ties in with the aims of the Open Arms clan?  If you haven't been informed, we'll inform you, then ask this question again :)&lt;br /&gt;
&lt;br /&gt;
Yours,&lt;br /&gt;
&lt;br /&gt;
[[Special:Emailuser/The_Yorkman|The Yorkman Team]]&lt;br /&gt;
----&lt;br /&gt;
== New player intested in joining ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure what use I'll be, with no skills whatsoever. Although I'm nearly able to buy my first skill. Would you recommend language skills or native knowledge? [[User:Lazygun|Lazygun]] 11:57, 17 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Peaceful, eh? ==&lt;br /&gt;
&lt;br /&gt;
I, [http://www.shartak.com//profile.cgi?id=888 DarkFerret,] was killed by one of your members on the mountain river.&lt;br /&gt;
A log:&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. (2006-09-16 18:59)&lt;br /&gt;
Josh Omega attacks you for 2 damage. You die. (2006-09-16 18:59)&lt;br /&gt;
I have never attacked a human being and I was no where near a village.&lt;br /&gt;
&lt;br /&gt;
:I sincerely apologize. Unfortunately, clan administrators can't expel members, so instead I'll try to contact Josh and demand a very good explanation (which I can't imagine) or his resignation. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 19:39, 17 September 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Igoban&amp;diff=10107</id>
		<title>Igoban</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Igoban&amp;diff=10107"/>
		<updated>2006-09-12T05:32:29Z</updated>

		<summary type="html">&lt;p&gt;Elembis: Sighted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
[[Shaman]] uses this page as a template for Igoban's current location. Please observe the &amp;lt;nowiki&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/nowiki&amp;gt; tags closely, and do not change them unless you know what you are doing.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
'''Igoban''' is a wandering [[shaman]] with no ties to any village.&lt;br /&gt;
&lt;br /&gt;
==Current sighting==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
To update the current sighting, cut and paste the existing row to &amp;quot;Previous sightings&amp;quot;, removing the noinclude tags so that it looks like other previous sightings. Record the current GPS coordinates in the GPS template and record the date and time with &amp;lt;nowiki&amp;gt;~~~~~&amp;lt;/nowiki&amp;gt; (5 tildes). &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;lt;/noinclude&amp;gt;{{GPS|70|201|26|411}}&amp;lt;br /&amp;gt;05:32, 12 September 2006 (UTC)&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Previous sightings==&lt;br /&gt;
&amp;lt;!-- New sightings belong at the TOP of this list --&amp;gt;&lt;br /&gt;
* {{GPS|70|189|26|392}}&amp;lt;br /&amp;gt;16:47, 7 September 2006 (UTC)&lt;br /&gt;
* {{GPS|70|064|26|377}}&amp;lt;br /&amp;gt;23:08, 17 August 2006 (UTC)&lt;br /&gt;
* {{GPS|70|063|26|377}}&amp;lt;br /&amp;gt;00:09, 11 August 2006 (UTC)&lt;br /&gt;
* {{GPS|70|067|26|391}}&amp;lt;br /&amp;gt;00:59, 3 August 2006 (UTC)&lt;br /&gt;
* {{GPS|70|084|26|367}}&amp;lt;br /&amp;gt;2006-07-14 00:39 (UTC)&lt;br /&gt;
* {{GPS|70|085|26|385}}&amp;lt;br /&amp;gt;23:51, 12 June 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
{{Shamansnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shamans]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:The_Yorkman&amp;diff=10074</id>
		<title>Talk:The Yorkman</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:The_Yorkman&amp;diff=10074"/>
		<updated>2006-09-10T21:12:14Z</updated>

		<summary type="html">&lt;p&gt;Elembis: /* Suggestions */ Credit authors, then?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Email addresses ==&lt;br /&gt;
&lt;br /&gt;
Instead of putting your email address in plain view of spammers, you might want to make use of the 'Email user' link in the wiki. I believe Elembis or Lint have used this already so check their user pages for how to link to the email page.&lt;br /&gt;
--[[User:Simon|Simon]] 01:35, 19 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ad sizes ==&lt;br /&gt;
&lt;br /&gt;
Would you consider using ads with different sizes? The current ones look kind of messy, but short and wide ads would stack on top of each other nicely.&lt;br /&gt;
&amp;lt;table style=&amp;quot;background-color: #ccc; height: 60px; margin: 0 1em; text-align: center; width: 468px&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;middle&amp;quot;&amp;gt;468x60 is the most common size&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
What do you think? &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 03:23, 30 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
468x60 is a bit fiddly for my tastes, but I'm liking 500x100, and it would be nice to have them stack neatly.  -- [[User:The Yorkman|The Yorkman]] 19:55, 1 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ad policy ==&lt;br /&gt;
&lt;br /&gt;
Are there any criteria that an ad must meet to be accepted? &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 21:06, 1 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not really.  We've never turned down and ad yet, and the more we have the more flavour we can give to the paper and the more we can serve the community.  All the ads for this issue have been done as 500x100 pixels, and that's probably going to continue for the forseeable future.  Either create the ad and [[Special:Emailuser/The_Yorkman|e-mail]] it to us, or for those without photoshop skills, we can generally botch something together from a slogan and a vague idea.  -- [[User:The Yorkman|The Yorkman]] 11:46, 2 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Alright. I think three ads per issue is enough, so please line [[:Image:Open Arms banner.jpg]] up for the next issue. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 16:02, 2 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suggestions ==&lt;br /&gt;
&lt;br /&gt;
I like the paper so far, but [[The Yorkman/Issue 002|issue 2]] made me consider a couple of things I'd like to see the paper shoot for in the future. I'd be willing to help with both of these.&lt;br /&gt;
# '''Objectivity'''. I understand that the title is &amp;quot;The Yorkman&amp;quot;, but the paper is read by people all over the island. With that in mind, I think the writers should try to maintain an objective tone instead of saying that the road network &amp;quot;represents a great triumph over adversity&amp;quot;, that a &amp;quot;pro-pirate stance is a concern for many&amp;quot; (without giving names), that MickR's leadership was &amp;quot;inspiring&amp;quot;, etc. I don't necessarily disagree with these statements, but I would rather read articles that are not obviously York- or outsider-centric.&lt;br /&gt;
# '''Source citations'''. In my perfect world, every piece of information or statement that isn't common knowledge would be attributed to someone. (E.g., ''who'' is concerned by pro-pirate sentiment? ''Who'' thinks the [[Civilized Highway Society]] has shown &amp;quot;unswerving dedication&amp;quot;? It shouldn't be that hard to get a few people to speak up.) True, we can't verify sources, but I'd rather have sources I can't verify than no sources at all. And the source could speak up if the quote happened to be in error. I understand that it would be a big task to get every claim validated by a player in print (generally with an in-game comment), but I'm willing to help, and I'm sure others are as well. All it'd take is a pre-issue post with questions people are invited to answer and ask to others (so their responses can be reported), like this: &amp;quot;What do you think of recent activity by the [[Civilized Highway Society]] to expand the road network?&amp;quot; And articles would be more concise if each claim required a source.&lt;br /&gt;
I hope this criticism will be helpful and will be taken with the understanding that I think the paper is great already. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 06:08, 5 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We're going to try to take a couple of these suggestions onboard for issue 3, particularly the wider news coverage and the general appeal for opinions.  As for giving sources for all our claims... this is a tabloid, you know... --[[User:The Yorkman|The Yorkman]] 20:28, 10 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Okay, a tabloid it is. =) Perhaps articles should be credited to their authors, then? &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 21:12, 10 September 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Order_of_Patriots&amp;diff=10056</id>
		<title>Order of Patriots</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Order_of_Patriots&amp;diff=10056"/>
		<updated>2006-09-10T18:21:27Z</updated>

		<summary type="html">&lt;p&gt;Elembis: Shrank the image; misc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{clanbox|&lt;br /&gt;
 clan_name=Order of Patriots|&lt;br /&gt;
 official_id=20|&lt;br /&gt;
 open_to=outsiders|&lt;br /&gt;
 clan_image=[[Image:Order of Patriots 2.JPG|300px]]|&lt;br /&gt;
 clan_leaders=Wouldn't you like to know?|&lt;br /&gt;
 clan_membership=If you need to ask, you don't need to know.|&lt;br /&gt;
 clan_goals=Upholding the values of security and civilisation.|&lt;br /&gt;
 clan_recruit=Don't call us, we'll call you.  When you least expect it...|&lt;br /&gt;
 clan_contact=Yeah, right.|&lt;br /&gt;
 sort_as=|&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
'''The Order of Patriots''' is a secretive paramilitary group, active in and around York, whose main goal is to rid the southern peninsula of its pirate infestation.&lt;br /&gt;
&lt;br /&gt;
==Rumours==&lt;br /&gt;
York is beseiged from within. Pirates and brigands roam our streets, stealing from our people, looting our town supplies, and attacking our people at whim, whilst corrupt colonial authorities look the other way and line their own pockets.  The groups who claim to protect us war and squabble amongst themselves, whilst the proud folk who built this nation live in fear and danger!  As if that were not enough, our fair town has also been the target of repeat attacks by savages, who have killed a good number of our people in the past weeks.  York is in peril!&lt;br /&gt;
&lt;br /&gt;
Through all this, rumours have begun to circulate of a secret order of righteous men (one might say, patriots), fighting to protect the common man and preserve the integrity of our young civilisation.  The first true heroes of our land, they must netherless operate secretly, to avoid certain death at the hands of the forces that seek to enslave and destroy us all.&lt;br /&gt;
&lt;br /&gt;
===A Warning===&lt;br /&gt;
Pirates, be forewarned! The Order of Patriots will not tolerate your presence in York any longer.  Know that from today onward, you stay in York and surrounding area at your own risk!  Know especially that if you are a pirate known to harass Yorkmen, we ''will'' find you, and we ''will'' give you free &amp;quot;lessons&amp;quot; on how to dance the Tyburn Jig.&lt;br /&gt;
&lt;br /&gt;
==Bounties==&lt;br /&gt;
In keeping with our policy of fostering community initatives for a safer York, the Order has decided to offer financial support and rewards to those fighting to keep undesirables out of our town.  Starting immediately, the Order is offering a bounty of 10 gold coins to anyone who kills a pirate or similar felon (see list below for details) near or in York.  To claim these rewards, follow these simple steps:&lt;br /&gt;
&lt;br /&gt;
# Slay your pirate or other undesirable.&lt;br /&gt;
# Log the kill on the [http://www.philosoph.us/misc/shartak/underworld/ Shartak Underworld].&lt;br /&gt;
# Post a bounty request either on the talk page, or by emailing Davidclements@hotmail.com with the subject &amp;quot;Shartak Bounty&amp;quot;.  Remember to include your name, the name of the undesirable, and a link to their profile.&lt;br /&gt;
# Bounties will be distributed outside Czechy's Tavern (1W of Trader Harry's in York) [-70.368,+26.313] nightly, generally between 1800 and 1900 BST.  If you are not present to collect your bounty, we will keep it until you are avaliable. (Alternatively, we may be able to deliver your bounty to a given square within the boundaries of York at around the same time. Email if you require this service.)&lt;br /&gt;
# Repeat!&lt;br /&gt;
&lt;br /&gt;
===Undesirables in York===&lt;br /&gt;
This is a complete list of the people who we will pay bounties on:&lt;br /&gt;
&lt;br /&gt;
* Any pirate, especially those who have killed Yorkmen.&lt;br /&gt;
* Any member of the Lord Paul Reefer Terror Cell, who are plotting atrocities in York.&lt;br /&gt;
* Any member of the [[Mercenary's Guild]], as they have been implicated in the past waves of pirate violence in York.&lt;br /&gt;
* Any member of the Destruction Lords, a group dedicated to maintaining a state of violent disorder in York. (this group has dibanded but we will continue to offer bounties on former members, for now)&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
===9th September 2006===&lt;br /&gt;
Mercenary ringleader {{Profile|1755|HVLD}} was aprehended by the Patriots outside the York Armoury in the early hours of the morning.  The Order believes that the [[Mercenary's Guild]] may be responsible for the continuing [[The Yorkman/Issue 001#Ammo Shortage Hits York|ammo crisis]] in York, and wanted to question HVLD regarding this matter.  Unfortunately, he resisted arrest and was slain in the ensuing strugggle.  The Order would like to remind all members of the Mercenary's Guild and other groups who attack civilians for financial reward or any other underhand motive are '''not''' welcome in York.&lt;br /&gt;
&lt;br /&gt;
===5th September 2006===&lt;br /&gt;
The Order's operations to protect the people of York continue, with three of our greatest foes slain in one day, including [http://www.shartak.com/profile.cgi?id=1327 Tom Failur], the Butcher of York, and [http://www.shartak.com/profile.cgi?id=1828 Mal], a murderous headhunter who has slain over 50 Yorkmen to date.&lt;br /&gt;
&lt;br /&gt;
===3rd September 2006===&lt;br /&gt;
Good News: Pirate activity in York is at at one of its lowest ebbs since pirates first began to contaminate our town and the York Peninsula with their presence. Bad News: A new threat is on the (westward) horizon. A violently pro-pirate gang known as the [[Durham Pistoleers]] seem insistent upon waging covert war on York. This group has become open and strong allies with murderous anti-York pirates, and have made it a policy to aid and abet pirates who are out to destroy York. There have even been unconfirmed reports of suspected Pistoleers attacking innocent York citizens. The Council believes they may be planning a joint Pistoleers/Pirate invasion of York as we speak.&lt;br /&gt;
&lt;br /&gt;
===22nd August 2006===&lt;br /&gt;
The Order of Patriots has utterly rejected the plea for mercy by the craven crew of the [[The_Scurvy_Crew_of_The_Hell-born_Strumpet|Hell-Born Strumpet]].  If pirates are safe in York, then York is not safe!&lt;br /&gt;
&lt;br /&gt;
===10th August 2006===&lt;br /&gt;
Pirate, murderer, criminal, and all-around low-life {{profile|4251|Michael Edwards}}, leader of a [[The Jolly Roger Gang|newly-formed gang]] of thieving marauding pirates, has been apprehended and executed by the Order of Patriots, after being spotted in York recently by one of our men (bad idea for any pirate, especailly one like him).  ''Another victory for York!''&lt;br /&gt;
&lt;br /&gt;
===23rd July 2006===&lt;br /&gt;
Serial killer {{profile|1993|Red Jimmy Jimson}} was slain last night in a flawlessly-executed Patriots operation.  The Council would like to take this opportunity to praise our brave frontline operatives, who risk life and limb on a daily basis to keep every upstanding citizen of York safe from the depredations of brigands such as these.  The risks they take to protect us became more apparent than ever yesterday as a consoritum of pirates driven from York by our actions issued dire threats against popular local hero W.B.Hazen.&lt;br /&gt;
&lt;br /&gt;
The people of York will not back down to blackmail or death threats, and the Order promises swift, fatal retribution against these buccaneers and any who aid them.&lt;br /&gt;
&lt;br /&gt;
===17th July 2006===&lt;br /&gt;
Under repeated attack from the Order of Patriots and the [[Colonial Police]], the 'Gangsterz of York' have disbanded, and their surviving members are believed to have fled to an island south of York.  To ensure the continued safety of all citizens, the Order will still be paying bounties on any former gangsterz found near York.&lt;br /&gt;
&lt;br /&gt;
===13th July 2006===&lt;br /&gt;
In an operation supported by the Order through the Bounties Program (see above), notorious terrorist leader {{Profile|1629|Lord Paul Reefer}} was executed last night in the south of York.&lt;br /&gt;
&lt;br /&gt;
===11th July 2006===&lt;br /&gt;
Prominent Mercenary and known pirate sympathiser and collaborator {{Profile|1755|HVLD}} was executed outside the old Guildhouse in York today as part of an Order of Patriots operation targeting those trying to revive the criminal &amp;quot;[[Mercenary's Guild]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===7th July 2006===&lt;br /&gt;
The Order of Patriots has concluded negotiations with the [[Colonial Police]], and is pleased to declare that both groups have affirmed their commitment to a safe, pirate-free York.&lt;br /&gt;
&lt;br /&gt;
===A Long, Long Time Ago...===&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1327 Tom Failur], the 'Butcher of York', known murderer and scallywag, was executed by the Order of Patriots last night.&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Tom_Failur&amp;diff=10044</id>
		<title>User:Tom Failur</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Tom_Failur&amp;diff=10044"/>
		<updated>2006-09-10T16:47:49Z</updated>

		<summary type="html">&lt;p&gt;Elembis: Markup changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''{{profile|1327|Tom Failur}}:'''Co-Leader of [[Mercenary's Guild]] and Butcher of York. A pirate who is now a mercenary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{profile|1449|Sir Charles Highgate}}:'''A man who left his home land England to explore this uncivilised isle. He is a nobleman who wishes to decrease hostility towards the natives and expand his own knowlege.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{profile|5445|Katcha}}:'''A shaman in-training.&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Special_weapon_event_odds&amp;diff=10030</id>
		<title>Special weapon event odds</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Special_weapon_event_odds&amp;diff=10030"/>
		<updated>2006-09-10T07:26:13Z</updated>

		<summary type="html">&lt;p&gt;Elembis: /* Attack events */ Updated after weeks of statistical apathy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''odds of special weapon events''', such as a blade breaking, becoming dull, or dealing more damage than usual, are quite low. The approximate chance that any of these events will occur will eventually be estimable from the statistics on this page.&lt;br /&gt;
&lt;br /&gt;
'''Only add data if you were ''already'' planning to add it when your character acted.''' It is essential that data be reported fairly, not just when something interesting happens.&lt;br /&gt;
&lt;br /&gt;
==Attack events==&lt;br /&gt;
&lt;br /&gt;
This subproject concerns weapon breaks and extra-damage hits. If you would like to collect data ''consistently'', add your name to the table below by copying the following code and replacing &amp;quot;YourWeapon&amp;quot; with the [[Items#Melee_Weapons|melee weapon]] type you will be using; add your name to the bottom of the list, directly under the last person's entry. '''Create a separate entry if you begin using a different weapon type'''; machetes and blunt machetes are '''different''' weapon types, as are cutlasses and blunt cutlasses. Statistics for ''your'' attacks with the same weapon type (machete, blunt machete, cutlass, blunt cutlass, knife, dagger, or heavy sword) should be combined into one row. Add any questions or comments below the table.&lt;br /&gt;
&lt;br /&gt;
 |-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
 || &amp;lt;nowiki&amp;gt;~~~&amp;lt;/nowiki&amp;gt; || '''YourWeapon''' || 0 || 0 || 0 || 0 ||&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #bbb; border-collapse: collapse&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
! Player !! Weapon !! Swings !! Hits !! Breaks !! Extra-damage&amp;amp;nbsp;hits !! Notes&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| [[User:Elembis|Elembis]] || machete || ? || 54 || 0 || 0 || I've had all three [[Skills#Generic_Skills|melee skills]] throughout my collection of this data.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| [[User:Elembis|Elembis]] || machete || 1427 || 657 || 2 || 1 || I've had all three [[Skills#Generic_Skills|melee skills]] throughout my collection of this data.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|| [[User:Rotund|Rotund]] || machete || 5 || 5 || 0 || 0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Numeric values are cumulative over the period of time that a user has contributed information.&lt;br /&gt;
&lt;br /&gt;
==Blade dulling==&lt;br /&gt;
&lt;br /&gt;
This subproject concerns machete/cutlass dulling (and [[XP]] gaining) in the process of chopping jungle. If you would like to collect data ''consistently'', add your name to the table below by copying the following code and replacing &amp;quot;YourWeapon&amp;quot; with &amp;quot;Machete&amp;quot; or &amp;quot;Cutlass&amp;quot;; add your name to the bottom of the list, directly under the last person's entry. '''Create a separate entry if you begin using a different weapon type'''; machetes and blunt machetes are '''different''' weapon types, as are cutlasses and blunt cutlasses. Statistics for ''your'' attacks with the same weapon type (valid weapon types are &amp;quot;machete&amp;quot;, &amp;quot;blunt machete&amp;quot;, &amp;quot;cutlass&amp;quot;, and &amp;quot;blunt cutlass&amp;quot;) should be combined into one row. You may record your data according to the density of the jungle you chop, or you may simply record a total. Add any questions or comments below the table.&lt;br /&gt;
&lt;br /&gt;
 |-align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
 |align=&amp;quot;left&amp;quot;| &amp;lt;nowiki&amp;gt;~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |align=&amp;quot;left&amp;quot;| '''YourWeapon''' || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 ||&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #bbb; border-collapse: collapse&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; style=&amp;quot;background-color: #ddd&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;                | '''Player'''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;                | '''Weapon'''&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; align=&amp;quot;center&amp;quot;| '''Hits&amp;amp;nbsp;/&amp;amp;nbsp;Dulls&amp;amp;nbsp;/&amp;amp;nbsp;XP gained'''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;                | '''Notes'''&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
||d1||d2||d3||d4||d5||d6||d7||d8||d9||d10||Total&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| ExamplePlayer &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| machete || 0 || 0 || 1/1/0 || 1/0/0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Numeric values are cumulative over the period of time that a user has contributed information.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Statistical analysis]]&lt;br /&gt;
*[[How searching works]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Statistics]]&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Trading_hut_stock_reports&amp;diff=10029</id>
		<title>Trading hut stock reports</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Trading_hut_stock_reports&amp;diff=10029"/>
		<updated>2006-09-09T20:27:02Z</updated>

		<summary type="html">&lt;p&gt;Elembis: /* Derby */ Updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Notation for Table Entries===&lt;br /&gt;
* x = In Stock, quantities unknown (also &amp;quot;&amp;lt;span style=&amp;quot;background:#f9f9f9&amp;quot;&amp;gt; x &amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
* L = Long Stock, cheaper prices (also &amp;quot;&amp;lt;span style=&amp;quot;background:PowderBlue&amp;quot;&amp;gt; 99+ &amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
* N = In Stock, normal stock prices (also &amp;quot;&amp;lt;span style=&amp;quot;background:PaleGreen&amp;quot;&amp;gt; N &amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
* S = Short Stock, twice normal price (also &amp;quot;&amp;lt;span style=&amp;quot;background:LemonChiffon&amp;quot;&amp;gt; 1+ &amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
* 0 = Out of Stock (also &amp;quot;&amp;lt;span style=&amp;quot;background:MistyRose&amp;quot;&amp;gt; 0 &amp;lt;/span&amp;gt;&amp;quot;) &lt;br /&gt;
* 14 = exactly 14 in stock&lt;br /&gt;
** &amp;quot;&amp;lt;span style=&amp;quot;background:PaleGreen&amp;quot;&amp;gt; 14 &amp;lt;/span&amp;gt;&amp;quot; shows exactly 14 in stock, normal price&lt;br /&gt;
** &amp;quot;&amp;lt;span style=&amp;quot;background:LemonChiffon&amp;quot;&amp;gt; 2 &amp;lt;/span&amp;gt;&amp;quot; shows exactly 2 in stock, twice normal price&lt;br /&gt;
** &amp;quot;&amp;lt;span style=&amp;quot;background:LemonChiffon&amp;quot;&amp;gt; 3+ &amp;lt;/span&amp;gt;&amp;quot; shows at least 3 in stock, twice normal price&lt;br /&gt;
* ' &amp;amp;nbsp; ' = No Information (also &amp;quot;&amp;lt;span style=&amp;quot;background:#f9f9f9&amp;quot;&amp;gt; &amp;amp;nbsp; &amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==[[Dalpok]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:solid 1px #ccc; border-collapse: collapse; font-size: 80%; margin-bottom: 1em; text-align: center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;30&amp;quot;| Dalpok trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:13%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|bTB !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|Kni !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|bCut !!style=&amp;quot;width:3%&amp;quot;|eBot !!style=&amp;quot;width:3%&amp;quot;|eGou&lt;br /&gt;
&amp;lt;!-- REVISED SAMPLE ROW, TO COPY AND PASTE (at the top of the list, removing the &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; tags) ---&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mac  ||Blo  ||Drt&lt;br /&gt;
|Rif  ||Bul  ||FAK&lt;br /&gt;
|HH   ||GPS  ||gc&lt;br /&gt;
|ShS  ||bMac ||Gou &lt;br /&gt;
|Ban  ||Man  ||bTB&lt;br /&gt;
|bPb  ||BotW ||Beer&lt;br /&gt;
|Wood ||Crb  ||Dag&lt;br /&gt;
|Gem  ||Cut  ||Snk &lt;br /&gt;
|Kni  ||Rum  ||bCut&lt;br /&gt;
---- END OF SAMPLE ROW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 08:56, 2 August 2006 (UTC) ||bgcolor=PaleGreen|N ||bgcolor=PowderBlue|L ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N&lt;br /&gt;
|- bgcolor=PaleGreen&lt;br /&gt;
| bgcolor=#f9f9f9| [[User:Tycho44|Tycho44]] 04:45, 24 June 2006 (UTC)&lt;br /&gt;
|N  ||N  ||bgcolor=PowderBlue|110+&lt;br /&gt;
|N  ||bgcolor=LemonChiffon|10  ||bgcolor=LemonChiffon|2+&lt;br /&gt;
|bgcolor=LemonChiffon|2+ ||bgcolor=MistyRose|0 ||N&lt;br /&gt;
|14  ||11 ||bgcolor=LemonChiffon|10&lt;br /&gt;
|bgcolor=LemonChiffon|9  ||bgcolor=LemonChiffon|10 ||bgcolor=MistyRose|0&lt;br /&gt;
|bgcolor=LemonChiffon|7  ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0&lt;br /&gt;
|bgcolor=LemonChiffon|6+ ||bgcolor=LemonChiffon|1  ||bgcolor=LemonChiffon|5+&lt;br /&gt;
|bgcolor=LemonChiffon|S ||N ||bgcolor=MistyRose|0 &lt;br /&gt;
|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;7&amp;quot; bgcolor=MistyRose|''N/A''&lt;br /&gt;
|- bgcolor=PaleGreen&lt;br /&gt;
|bgcolor=#f9f9f9| [[User:Tycho44|Tycho44]] 23:45, 16 June 2006 (BST)&lt;br /&gt;
|N                      ||N                   || bgcolor=PowderBlue|L&lt;br /&gt;
|N                      ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0&lt;br /&gt;
|bgcolor=LemonChiffon|1 ||bgcolor=MistyRose|0 ||N&lt;br /&gt;
|N                      ||N                   ||bgcolor=LemonChiffon|9&lt;br /&gt;
|bgcolor=LemonChiffon|9 ||N                   ||bgcolor=MistyRose|0&lt;br /&gt;
|bgcolor=MistyRose|0    ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0&lt;br /&gt;
|bgcolor=LemonChiffon|6 ||bgcolor=LemonChiffon|2 ||N&lt;br /&gt;
|N                      ||N                   ||bgcolor=MistyRose|0 &lt;br /&gt;
|N                      ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0&lt;br /&gt;
|- bgcolor=PaleGreen &lt;br /&gt;
|bgcolor=#f9f9f9|[[User:Tycho44|Tycho44]] 06:28, 5 June 2006 (BST)&lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=PowderBlue|L &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
|bgcolor=MistyRose |0   &lt;br /&gt;
|bgcolor=LemonChiffon|2+ &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=LemonChiffon|6+ &lt;br /&gt;
|bgcolor=LemonChiffon|3+ &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
|14 &lt;br /&gt;
|bgcolor=LemonChiffon|3+ &lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
|bgcolor=MistyRose |0   &lt;br /&gt;
|bgcolor=MistyRose |0   &lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=LemonChiffon|3+ &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| N&lt;br /&gt;
|bgcolor=MistyRose |0   &lt;br /&gt;
|bgcolor=LemonChiffon|3+  &lt;br /&gt;
|- bgcolor=PaleGreen &lt;br /&gt;
|bgcolor=#f9f9f9|[[User:Tycho44|Tycho44]] 11:00, 20 May 2006 (BST)&lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
|bgcolor=MistyRose |0   &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
|bgcolor=MistyRose |0   &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=MistyRose |0   &lt;br /&gt;
| N &lt;br /&gt;
|- &lt;br /&gt;
|[[User:Tycho44|Tycho44]] 08:01, 4 May 2006 (BST)&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x&lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|- &lt;br /&gt;
|[[User:Tycho44|Tycho44]] 19:19, 3 May 2006 (BST)&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x&lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|- &lt;br /&gt;
|[[User:Tycho44|Tycho44]] 10:56, 3 May 2006 (BST)&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x&lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Raktam]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:solid 1px #ccc; border-collapse: collapse; font-size: 80%; margin-bottom: 1em; text-align: center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;28&amp;quot;| Raktam trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:19%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|bTB !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|Kni !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|bCut&lt;br /&gt;
&amp;lt;!-- SAMPLE ROW, TO COPY AND PASTE (at the top of the list, removing the &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; tags) ---&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mac ||Blo ||Drt &lt;br /&gt;
|Rif ||Bul ||FAK &lt;br /&gt;
|HH  ||GPS ||gc &lt;br /&gt;
|ShS ||bMac ||Gou &lt;br /&gt;
|Ban ||Man ||bTB &lt;br /&gt;
|bPb ||BotW ||Beer &lt;br /&gt;
|Wood ||Crb ||Dag &lt;br /&gt;
|Gem ||Cut ||Snk &lt;br /&gt;
|Kni ||Rum ||bCut &lt;br /&gt;
---- END OF SAMPLE ROW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 10:20, 12 June 2006 (BST) ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|1 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|1 ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|7+ ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|5+ ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|1 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 03:56, 12 June 2006 (BST) ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|1 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|1 ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|7+ ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|5+ ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|1 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 08:29, 11 June 2006 (BST) ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|1 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|1 ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|5+ ||bgcolor=LemonChiffon|6 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|1 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Wiksik]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:solid 1px #ccc; border-collapse: collapse; font-size: 80%; margin-bottom: 1em; text-align: center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;30&amp;quot;| Wiksik trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:13%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|bTB !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|Kni !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|bCut !!style=&amp;quot;width:3%&amp;quot;|eBot !!style=&amp;quot;width:3%&amp;quot;|eGou&lt;br /&gt;
&amp;lt;!-- SAMPLE ROW, TO COPY AND PASTE (at the top of the list, removing the &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; tags) ---&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Cut ||bTb ||Bul &lt;br /&gt;
|Crb ||Rif ||Man &lt;br /&gt;
|Blo ||Dag ||Ban &lt;br /&gt;
|Gem ||Drt ||GPS &lt;br /&gt;
|FAK ||ShS ||bPb &lt;br /&gt;
|Mac ||bCut ||BotW &lt;br /&gt;
|bMac ||Snk ||HH &lt;br /&gt;
|Rum ||Wood ||gc &lt;br /&gt;
|Beer ||Gou ||Kni&lt;br /&gt;
---- END OF SAMPLE ROW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 06:35, 5 September 2006 (UTC) ||bgcolor=PowderBlue|L ||bgcolor=PowderBlue|L ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|S ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 22:39, 1 July 2006 (UTC) ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PowderBlue|L ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 22:47, 16 June 2006 (BST)||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PowderBlue|L ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose colspan=2|''N/A''&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:13%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|bTb !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|bCut !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Kni !!style=&amp;quot;width:3%&amp;quot;|eBot !!style=&amp;quot;width:3%&amp;quot;|eGou&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 07:25, 3 June 2006 (BST)||bgcolor=MistyRose| 0 || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x || x || x ||bgcolor=MistyRose| 0 || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x ||bgcolor=MistyRose| 0 || x || x || x || x || x ||bgcolor=MistyRose colspan=2|''N/A''&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 07:53, 1 June 2006 (BST)||bgcolor=MistyRose| 0 || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x || x || x ||bgcolor=MistyRose| 0 || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x ||bgcolor=MistyRose| 0 || x || x || x || x || x ||bgcolor=MistyRose colspan=2|''N/A''&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Lint|Lint]] 00:36, 5 May 2006 (BST)||bgcolor=MistyRose| 0 || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x || x || x ||bgcolor=MistyRose| 0 || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x || x ||bgcolor=MistyRose colspan=2|''N/A''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Derby]] ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:solid 1px #ccc; border-collapse: collapse; font-size: 80%; margin-bottom: 1em; text-align: center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;30&amp;quot;| Derby trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:13%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|bTB !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|Kni !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|bCut&lt;br /&gt;
!!style=&amp;quot;width:3%&amp;quot;|eBot !!style=&amp;quot;width:3%&amp;quot;|eGou&lt;br /&gt;
&amp;lt;!-- REVISED SAMPLE ROW, TO COPY AND PASTE (at the top of the list, removing the &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; tags) ---&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mac  ||Blo  ||Drt&lt;br /&gt;
|Rif  ||Bul  ||FAK&lt;br /&gt;
|HH   ||GPS  ||gc&lt;br /&gt;
|ShS  ||bMac ||Gou &lt;br /&gt;
|Ban  ||Man  ||bTB&lt;br /&gt;
|bPb  ||BotW ||Beer&lt;br /&gt;
|Wood ||Crb  ||Dag&lt;br /&gt;
|Gem  ||Cut  ||Snk &lt;br /&gt;
|Kni  ||Rum  ||bCut&lt;br /&gt;
|eBot ||eGou&lt;br /&gt;
---- END OF SAMPLE ROW --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 20:27, 9 September 2006 (UTC) ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PowderBlue|L ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=PowderBlue|L ||bgcolor=PaleGreen|N&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 20:33, 30 June 2006 (UTC) ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|7 ||bgcolor=PaleGreen|N ||bgcolor=PowderBlue|L ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|2 ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|1&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 23:30, 23 June 2006 (UTC) ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||bgcolor=MistyRose|0 ||x ||x ||x ||x ||bgcolor=MistyRose|0 ||x ||x ||x || ||&lt;br /&gt;
|- bgcolor=PaleGreen&lt;br /&gt;
|bgcolor=#f9f9f9| [[User:Tycho44|Tycho44]] 00:55, 17 June 2006 (BST)&lt;br /&gt;
|N ||N ||18&lt;br /&gt;
|N ||N ||bgcolor=LemonChiffon| 2&lt;br /&gt;
|bgcolor=MistyRose|0 ||N ||N&lt;br /&gt;
|N ||N ||14&lt;br /&gt;
|N ||N ||bgcolor=LemonChiffon| 4&lt;br /&gt;
|bgcolor=LemonChiffon| 3 ||18 ||N&lt;br /&gt;
|bgcolor=MistyRose|0 ||bgcolor=LemonChiffon| 9+ ||N&lt;br /&gt;
|bgcolor=LemonChiffon| S ||N ||bgcolor=MistyRose|0  &lt;br /&gt;
|N ||bgcolor=LemonChiffon| 3 ||bgcolor=LemonChiffon| 2 ||bgcolor=#f9f9f9| ||bgcolor=#f9f9f9|&lt;br /&gt;
|- bgcolor=PaleGreen&lt;br /&gt;
|bgcolor=#f9f9f9| [[User:Tycho44|Tycho44]] 07:35, 8 June 2006 (BST)&lt;br /&gt;
| N                       &lt;br /&gt;
| N                       &lt;br /&gt;
| 44                       &lt;br /&gt;
| N                        &lt;br /&gt;
| N&lt;br /&gt;
| N                       &lt;br /&gt;
| bgcolor=LemonChiffon| S&lt;br /&gt;
| N &lt;br /&gt;
| N&lt;br /&gt;
| N                        &lt;br /&gt;
| N                       &lt;br /&gt;
| bgcolor=LemonChiffon| 9+ &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| bgcolor=LemonChiffon| 4  &lt;br /&gt;
| bgcolor=LemonChiffon| 3&lt;br /&gt;
| bgcolor=LemonChiffon | 8 &lt;br /&gt;
| N                       &lt;br /&gt;
| bgcolor=LemonChiffon| 6+ &lt;br /&gt;
| bgcolor=LemonChiffon| 6 &lt;br /&gt;
| N                        &lt;br /&gt;
| bgcolor=LemonChiffon| S &lt;br /&gt;
| N                       &lt;br /&gt;
| bgcolor=MistyRose| 0     &lt;br /&gt;
| N &lt;br /&gt;
| bgcolor=LemonChiffon| 3 &lt;br /&gt;
| bgcolor=LemonChiffon| 2   ||bgcolor=#f9f9f9| ||bgcolor=#f9f9f9|&lt;br /&gt;
|- bgcolor=PaleGreen&lt;br /&gt;
|bgcolor=#f9f9f9| [[User:Tycho44|Tycho44]] 02:20, 4 June 2006 (BST)&lt;br /&gt;
| bgcolor=PowderBlue| L &lt;br /&gt;
| N &lt;br /&gt;
| 29 &lt;br /&gt;
| N &lt;br /&gt;
| bgcolor=PowderBlue| L &lt;br /&gt;
| N &lt;br /&gt;
| bgcolor=LemonChiffon| S&lt;br /&gt;
| N &lt;br /&gt;
| N&lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
|  bgcolor=LemonChiffon| S &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| bgcolor=LemonChiffon| S &lt;br /&gt;
| bgcolor=LemonChiffon| S&lt;br /&gt;
| bgcolor=MistyRose| 0 &lt;br /&gt;
| N &lt;br /&gt;
| bgcolor=LemonChiffon| S &lt;br /&gt;
| bgcolor=LemonChiffon| S &lt;br /&gt;
|bgcolor=LemonChiffon| S &lt;br /&gt;
| bgcolor=LemonChiffon| S &lt;br /&gt;
| N &lt;br /&gt;
| bgcolor=LemonChiffon| S &lt;br /&gt;
| N&lt;br /&gt;
| bgcolor=LemonChiffon| S &lt;br /&gt;
| bgcolor=MistyRose| 0  ||bgcolor=#f9f9f9| ||bgcolor=#f9f9f9|&lt;br /&gt;
|- &lt;br /&gt;
|  [[User:Tycho44|Tycho44]] 12:17, 24 May 2006 (BST)&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x&lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0  || ||&lt;br /&gt;
|- &lt;br /&gt;
|  [[User:Tycho44|Tycho44]] 01:22, 18 May 2006 (BST)&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0  || ||&lt;br /&gt;
|- &lt;br /&gt;
|  [[User:Tycho44|Tycho44]] 05:04, 8 May 2006 (BST)&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0  || ||&lt;br /&gt;
|- &lt;br /&gt;
|  [[User:Tycho44|Tycho44]] 07:17, 4 May 2006 (BST)&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0  || ||&lt;br /&gt;
|- &lt;br /&gt;
|  [[User:Tycho44|Tycho44]] 19:21, 2 May 2006 (BST)&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|   &lt;br /&gt;
| x &lt;br /&gt;
|  &lt;br /&gt;
|   &lt;br /&gt;
|  &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|   &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| x &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
| x &lt;br /&gt;
|   &lt;br /&gt;
|    || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Durham]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:solid 1px #ccc; border-collapse: collapse; font-size: 80%; margin-bottom: 1em; text-align: center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;30&amp;quot;| Durham trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:13%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|bTB !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|Kni !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|bCut&lt;br /&gt;
!!style=&amp;quot;width:3%&amp;quot;|eBot !!style=&amp;quot;width:3%&amp;quot;|eGou&lt;br /&gt;
&amp;lt;!-- REVISED SAMPLE ROW, TO COPY AND PASTE (at the top of the list, removing the &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; tags) ---&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mac  ||Blo  ||Drt&lt;br /&gt;
|Rif  ||Bul  ||FAK&lt;br /&gt;
|HH   ||GPS  ||gc&lt;br /&gt;
|ShS  ||bMac ||Gou &lt;br /&gt;
|Ban  ||Man  ||bTB&lt;br /&gt;
|bPb  ||BotW ||Beer&lt;br /&gt;
|Wood ||Crb  ||Dag&lt;br /&gt;
|Gem  ||Cut  ||Snk &lt;br /&gt;
|Kni  ||Rum  ||bCut&lt;br /&gt;
---- END OF SAMPLE ROW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Elembis|Elembis]] 05:14, 28 July 2006 (UTC) ||x ||x ||x ||x ||bgcolor=MistyRose|0 ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||bgcolor=MistyRose|0 ||x ||x&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#ddd&amp;quot;| old format Durham trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:13%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|bTb !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|bCut !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Kni&lt;br /&gt;
!!style=&amp;quot;width:3%&amp;quot;|eBot !!style=&amp;quot;width:3%&amp;quot;|eGou&lt;br /&gt;
|- &lt;br /&gt;
|[[User:Tycho44|Tycho44]] 11:03, 20 May 2006 (BST)|| x || x || x || x || x || x || x || x || x || x || x ||bgcolor=MistyRose| 0 || x || x ||bgcolor=MistyRose| 0 || x ||bgcolor=MistyRose| 0 || x || x ||bgcolor=MistyRose| 0 || x || x || x || x || x || x || x &lt;br /&gt;
|- &lt;br /&gt;
|[[User:Lint|Lint]] 00:35, 3 May 2006 (BST)|| x ||   || x ||bgcolor=MistyRose| 0 || x || x || x || x || x || x || x ||bgcolor=MistyRose| 0 || x || x ||   || x ||bgcolor=MistyRose| 0 || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x || x || x || x &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[York]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:solid 1px #ccc; border-collapse: collapse; font-size: 80%; margin-bottom: 1em; text-align: center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;28&amp;quot;| York trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:19%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|bTB !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|Kni !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|bCut&lt;br /&gt;
&amp;lt;!-- REVISED SAMPLE ROW, TO COPY AND PASTE (at the top of the list, removing the &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; tags) ---&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mac  ||Blo  ||Drt&lt;br /&gt;
|Rif  ||Bul  ||FAK&lt;br /&gt;
|HH   ||GPS  ||gc&lt;br /&gt;
|ShS  ||bMac ||Gou &lt;br /&gt;
|Ban  ||Man  ||bTB&lt;br /&gt;
|bPb  ||BotW ||Beer&lt;br /&gt;
|Wood ||Crb  ||Dag&lt;br /&gt;
|Gem  ||Cut  ||Snk &lt;br /&gt;
|Kni  ||Rum  ||bCut&lt;br /&gt;
---- END OF SAMPLE ROW --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;28&amp;quot;| old format York trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:19%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|bTb !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|bCut !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Kni&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Elembis|Elembis]] 06:57, 10 June 2006 (BST)&lt;br /&gt;
|x ||bgcolor=MistyRose|0 ||x &lt;br /&gt;
|x ||x ||x &lt;br /&gt;
|x ||x ||x &lt;br /&gt;
|x ||x ||bgcolor=PaleGreen|N &lt;br /&gt;
|bgcolor=MistyRose|0 ||x ||x &lt;br /&gt;
|x ||bgcolor=MistyRose|0 ||x &lt;br /&gt;
|x ||x ||bgcolor=PaleGreen|N &lt;br /&gt;
|bgcolor=MistyRose|0 ||x ||x &lt;br /&gt;
|x ||x ||x&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Elembis|Elembis]] 07:09, 9 June 2006 (BST)&lt;br /&gt;
|bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=PowderBlue|L &lt;br /&gt;
|bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N &lt;br /&gt;
|bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N &lt;br /&gt;
|bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N &lt;br /&gt;
|bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N &lt;br /&gt;
|bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S &lt;br /&gt;
|bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|10+ &lt;br /&gt;
|bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N &lt;br /&gt;
|bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N &lt;br /&gt;
|- bgcolor=PaleGreen&lt;br /&gt;
|bgcolor=#f9f9f9| [[User:Tycho44|Tycho44]] 22:27, 7 June 2006 (BST)&lt;br /&gt;
| N ||bgcolor=MistyRose| 0 ||bgcolor=LemonChiffon| 4&lt;br /&gt;
| 15|| N || N&lt;br /&gt;
| N || N || N&lt;br /&gt;
|bgcolor=LemonChiffon| S || 48|| N&lt;br /&gt;
| N || N || 19&lt;br /&gt;
| N ||bgcolor=MistyRose| 0 ||bgcolor=LemonChiffon| 6&lt;br /&gt;
| N ||bgcolor=LemonChiffon| 8 ||bgcolor=LemonChiffon| 1&lt;br /&gt;
|bgcolor=MistyRose| 0 ||bgcolor=LemonChiffon| 6+ || N&lt;br /&gt;
| N ||bgcolor=LemonChiffon| 2 || N&lt;br /&gt;
|- bgcolor=PaleGreen&lt;br /&gt;
|bgcolor=#f9f9f9| [[User:Tycho44|Tycho44]] 20:13, 2 June 2006 (BST)&lt;br /&gt;
| N ||bgcolor=MistyRose| 0 || N &lt;br /&gt;
|bgcolor=LemonChiffon| S || N || N &lt;br /&gt;
| N || N || N &lt;br /&gt;
|bgcolor=LemonChiffon| S || N || N &lt;br /&gt;
|bgcolor=LemonChiffon| S || N ||bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=PowderBlue| L ||bgcolor=MistyRose| 0 ||bgcolor=LemonChiffon| S &lt;br /&gt;
| N ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || N &lt;br /&gt;
| N ||bgcolor=LemonChiffon| S ||bgcolor=PowderBlue| L&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Tycho44|Tycho44]] 00:37, 2 June 2006 (BST)&lt;br /&gt;
|colspan=&amp;quot;27&amp;quot; bgcolor=MistyRose|''N/A (trader dead)''&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Tycho44|Tycho44]] 08:20, 24 May 2006 (BST)&lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
|- &lt;br /&gt;
| [[User:Tycho44|Tycho44]] 07:34, 21 May 2006 (BST)&lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
|bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
|- &lt;br /&gt;
| [[User:Tycho44|Tycho44]] 17:21, 17 May 2006 (BST)&lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
|bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
|- &lt;br /&gt;
| [[User:Tycho44|Tycho44]] 04:34, 10 May 2006 (BST)&lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
|- &lt;br /&gt;
| [[User:Tycho44|Tycho44]] 09:44, 7 May 2006 (BST)&lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
|bgcolor=MistyRose| 0 || x || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 || x || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
|- &lt;br /&gt;
| [[User:Tycho44|Tycho44]] 19:21, 2 May 2006 (BST)&lt;br /&gt;
|bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
|bgcolor=MistyRose| 0 || x || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Shipwreck]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:solid 1px #ccc; border-collapse: collapse; font-size: 80%; margin-bottom: 1em; text-align: center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;28&amp;quot;| Shipwreck trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:19%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|bTB !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|Kni !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|bCut&lt;br /&gt;
&amp;lt;!-- REVISED SAMPLE ROW, TO COPY AND PASTE (at the top of the list, removing the &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; tags) ---&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mac  ||Blo  ||Drt&lt;br /&gt;
|Rif  ||Bul  ||FAK&lt;br /&gt;
|HH   ||GPS  ||gc&lt;br /&gt;
|ShS  ||bMac ||Gou &lt;br /&gt;
|Ban  ||Man  ||bTB&lt;br /&gt;
|bPb  ||BotW ||Beer&lt;br /&gt;
|Wood ||Crb  ||Dag&lt;br /&gt;
|Gem  ||Cut  ||Snk &lt;br /&gt;
|Kni  ||Rum  ||bCut&lt;br /&gt;
---- END OF SAMPLE ROW --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;28&amp;quot;| old format shipwreck trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:19%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|bTb !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|bCut !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Kni&lt;br /&gt;
|- &lt;br /&gt;
|- bgcolor=PaleGreen&lt;br /&gt;
|bgcolor=#f9f9f9| [[User:Tycho44|Tycho44]] 00:20, 8 June 2006 (BST)&lt;br /&gt;
|N                       ||bgcolor=MistyRose| 0    ||bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=LemonChiffon| 1 ||N                       ||bgcolor=LemonChiffon| 4 &lt;br /&gt;
|N                       ||N                       ||bgcolor=MistyRose| 0 &lt;br /&gt;
|N                       ||bgcolor=LemonChiffon| 10||bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=LemonChiffon| 2+||bgcolor=MistyRose| 0    ||16 &lt;br /&gt;
|bgcolor=LemonChiffon| 4+||N                       ||bgcolor=LemonChiffon| 4 &lt;br /&gt;
|bgcolor=LemonChiffon| 2 ||bgcolor=MistyRose| 0    ||bgcolor=LemonChiffon| 2+ &lt;br /&gt;
|bgcolor=LemonChiffon| 5 ||bgcolor=LemonChiffon| 2 ||N &lt;br /&gt;
|bgcolor=MistyRose| 0    ||bgcolor=MistyRose| 0    ||N &lt;br /&gt;
|-&lt;br /&gt;
|[[User:Tycho44|Tycho44]] 18:57, 24 May 2006 (BST)&lt;br /&gt;
|x                    ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 ||x                    ||bgcolor=MistyRose| 0 &lt;br /&gt;
|x                    ||x                    ||x &lt;br /&gt;
|x                    ||x                    ||bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 ||x &lt;br /&gt;
|bgcolor=MistyRose| 0 ||x                    ||bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 ||x &lt;br /&gt;
|x                    ||bgcolor=MistyRose| 0 ||x &lt;br /&gt;
|bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 ||x &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Statistics]]&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Elembis/Sandbox&amp;diff=10028</id>
		<title>User:Elembis/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Elembis/Sandbox&amp;diff=10028"/>
		<updated>2006-09-09T20:20:44Z</updated>

		<summary type="html">&lt;p&gt;Elembis: /* Item IDs */ ID 11 is a rabbit foot charm.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't mind other people playing my sandbox unless they mess up my stuff, in which case I throw sand and tantrums. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]])&lt;br /&gt;
&lt;br /&gt;
==Item IDs==&lt;br /&gt;
Shartak has [[Items|item]] IDs that can be seen by viewing the HTML source of an inventory list, drop list, or [[trader]] inventory list. The &amp;quot;ID List&amp;quot; table below sorts items by their IDs, which is how trading lists are sorted. Inventory and drop lists are sorted alphabetically, and attack lists seem to be grouped into melee and ranged, and sorted by weapon strength, with better melee weapons at the top and worst ranged weapons at the bottom.&lt;br /&gt;
&lt;br /&gt;
Please correct or describe any errors you see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 80%&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 1em 0&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|ID List (01-09)&lt;br /&gt;
|-style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!Item!!ID&lt;br /&gt;
|-&lt;br /&gt;
|01||machete&lt;br /&gt;
|-&lt;br /&gt;
|02||blowpipe&lt;br /&gt;
|-&lt;br /&gt;
|02(0)||blowpipe (0)&lt;br /&gt;
|-&lt;br /&gt;
|02(1)||blowpipe (1)&lt;br /&gt;
|-&lt;br /&gt;
|03||poison dart&lt;br /&gt;
|-&lt;br /&gt;
|04||rifle&lt;br /&gt;
|-&lt;br /&gt;
|04(0)||rifle (0)&lt;br /&gt;
|-&lt;br /&gt;
|04(1)||rifle (1)&lt;br /&gt;
|-&lt;br /&gt;
|04(2)||rifle (2)&lt;br /&gt;
|-&lt;br /&gt;
|05||rifle bullet&lt;br /&gt;
|-&lt;br /&gt;
|06||first aid kit&lt;br /&gt;
|-&lt;br /&gt;
|07||healing herb&lt;br /&gt;
|-&lt;br /&gt;
|08||gps unit&lt;br /&gt;
|-&lt;br /&gt;
|09||gold coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 1em 0 1em 1em&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|ID List (0A-0N)&lt;br /&gt;
|-style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!Item!!ID&lt;br /&gt;
|-&lt;br /&gt;
|0A||(some people have these)&lt;br /&gt;
|-&lt;br /&gt;
|0B||sharpening stone&lt;br /&gt;
|-&lt;br /&gt;
|0C||blunt machete&lt;br /&gt;
|-&lt;br /&gt;
|0D||gourd of water&lt;br /&gt;
|-&lt;br /&gt;
|0E||banana&lt;br /&gt;
|-&lt;br /&gt;
|0F||mango&lt;br /&gt;
|-&lt;br /&gt;
|0G||bunch of tasty berries&lt;br /&gt;
|-&lt;br /&gt;
|0H||bunch of poisonous berries&lt;br /&gt;
|-&lt;br /&gt;
|0I||bottle of water&lt;br /&gt;
|-&lt;br /&gt;
|0J||(won't find these yet)&lt;br /&gt;
|-&lt;br /&gt;
|0K||(won't find these yet)&lt;br /&gt;
|-&lt;br /&gt;
|0L||heavy sword&lt;br /&gt;
|-&lt;br /&gt;
|0M||bottle of beer&lt;br /&gt;
|-&lt;br /&gt;
|0N||piece of driftwood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 1em 0 1em 1em&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|ID List (0O - 10)&lt;br /&gt;
|-style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!Item!!ID&lt;br /&gt;
|-&lt;br /&gt;
|0O||crab&lt;br /&gt;
|-&lt;br /&gt;
|0P||dagger&lt;br /&gt;
|-&lt;br /&gt;
|0Q||gem&lt;br /&gt;
|-&lt;br /&gt;
|0R||cutlass&lt;br /&gt;
|-&lt;br /&gt;
|0S||poisonous snake&lt;br /&gt;
|-&lt;br /&gt;
|0T||knife&lt;br /&gt;
|-&lt;br /&gt;
|0U||bottle of rum&lt;br /&gt;
|-&lt;br /&gt;
|0V||blunt cutlass&lt;br /&gt;
|-&lt;br /&gt;
|0W||empty bottle&lt;br /&gt;
|-&lt;br /&gt;
|0X||empty gourd&lt;br /&gt;
|-&lt;br /&gt;
|0Y|| (some people have these)&lt;br /&gt;
|-&lt;br /&gt;
|0Z|| (some people have these)&lt;br /&gt;
|-&lt;br /&gt;
|10|| (some people have these)&lt;br /&gt;
|-&lt;br /&gt;
|11||rabbit foot charm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 1em 0 1em 2em&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack List&lt;br /&gt;
|-style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!Item!!ID&lt;br /&gt;
|-&lt;br /&gt;
|machete||01&lt;br /&gt;
|-&lt;br /&gt;
|knife||0T&lt;br /&gt;
|-&lt;br /&gt;
|blunt machete||0C&lt;br /&gt;
|-&lt;br /&gt;
|punch||00&lt;br /&gt;
|-&lt;br /&gt;
|blowpipe||02&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Camp travel distances==&lt;br /&gt;
All of these distances are from the [[shaman]] of one [[camp]] to the shaman of another. Each number is ''a'' shortest distance between two points, assuming that jungle growth doesn't get in the way. &amp;quot;(1+)344&amp;quot; means the trip covers 344 jungle/beach/grassland squares and 1 water square; &amp;quot;133&amp;quot; means the trip consists of 133 jungle/beach/grassland squares and no water.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; margin: 1em 0&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
! !!Dalpok!!Derby!!Durham!!Raktam!!Shipwreck!!Wiksik!!York!!Notes&lt;br /&gt;
|-align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Dalpok]]   ||      0||(1+)344||    217||    133||    104||(1+)196||    129||(2+)1123 total&lt;br /&gt;
|-align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Raktam]]   ||    133||(1+)230||    350||      0||    218||     83||(1+)155||(2+)1169 total&lt;br /&gt;
|-align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Wiksik]]   ||(1+)196||(1+)147||(1+)408||     83||    301||      0||(1+)168||(4+)1303 total&lt;br /&gt;
|-align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Derby]]    ||(1+)344||    0  ||(1+)558||(1+)230||(1+)448||(1+)147||(2+)313||(7+)2040 total&lt;br /&gt;
|-align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Durham]]   ||    217||(1+)558||      0||    350||    317||(1+)408||    277||(2+)2127 total&lt;br /&gt;
|-align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Shipwreck]]||    104||(1+)448||    317||    218||      0||    301||    229||(1+)1617 total&lt;br /&gt;
|-align=&amp;quot;right&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[York]]     ||    129||(2+)313||    277||(1+)155||    229||(1+)168||      0||(4+)1271 total&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Directions ===&lt;br /&gt;
* From Dalpok to Derby, go 70&amp;amp;#8600;, 252&amp;amp;rarr;, 19&amp;amp;#8600;, 4&amp;amp;darr; (one of those squares is water).&lt;br /&gt;
* From Dalpok to Durham, go 6&amp;amp;darr;, 84&amp;amp;#8601;, 117&amp;amp;larr;, 10&amp;amp;#8601;&lt;br /&gt;
* From Dalpok to Raktam, go 19&amp;amp;uarr;, 18&amp;amp;#8599;, 86&amp;amp;rarr;, 10&amp;amp;#8600;.&lt;br /&gt;
* From Dalpok to the shipwreck, go 100 &amp;amp;#8598;, 4&amp;amp;larr;.&lt;br /&gt;
* From Dalpok to Wiksik, go 37&amp;amp;#8600;, 46&amp;amp;rarr;, 1&amp;amp;#8600;, 113&amp;amp;rarr; (one of those squares is water).&lt;br /&gt;
* From Dalpok to York, go 29&amp;amp;darr;, 66&amp;amp;#8600;, 34&amp;amp;darr;.&lt;br /&gt;
* From Derby to Durham, go 4&amp;amp;uarr;, 19&amp;amp;#8598;, 228&amp;amp;larr;, 1&amp;amp;#8598;, 3&amp;amp;larr; 1&amp;amp;#8601;, 22&amp;amp;larr;, 20&amp;amp;#8601;,  251&amp;amp;larr;, 10&amp;amp;#8601; (one of those squares is water).&lt;br /&gt;
* From Derby to the shipwreck, go from Derby to Wiksik, then from Wiksik to Raktam, then from Raktam to the shipwreck. It may not be a straight line, but it's just as fast.&lt;br /&gt;
* From Derby to Wiksik, go 4&amp;amp;uarr;, 51&amp;amp;#8598;, 93&amp;amp;larr; (one of those squares is water).&lt;br /&gt;
* From Derby to York, go 4&amp;amp;uarr;, 20&amp;amp;#8598;, 231&amp;amp;larr;, 25&amp;amp;#8601;, 35&amp;amp;darr; (two of those squares are water).&lt;br /&gt;
* From Durham to Wiksik, go 10&amp;amp;#8599;, 271&amp;amp;rarr;, 52&amp;amp;#8599;, 76&amp;amp;rarr; (one of those squares is water).&lt;br /&gt;
* From Durham to York, go 10&amp;amp;#8599;, 228&amp;amp;rarr;, 39&amp;amp;#8600;.&lt;br /&gt;
* From Durham to the shipwreck, go 10&amp;amp;#8599;, 117&amp;amp;rarr;, 32&amp;amp;#8599;, 106&amp;amp;uarr;, 52&amp;amp;#8598;.&lt;br /&gt;
* From Raktam to the shipwreck, go 10&amp;amp;#8598;, 141&amp;amp;larr;, 63&amp;amp;#8598;, 4&amp;amp;larr;.&lt;br /&gt;
* From Raktam to Wiksik, go 19&amp;amp;rarr;, 64&amp;amp;#8600;.&lt;br /&gt;
* From Raktam to York, go 74&amp;amp;darr;, 48&amp;amp;#8601;, 34&amp;amp;darr; (one of those squares is water).&lt;br /&gt;
* From the shipwreck to York, go 170&amp;amp;#8600;, 59&amp;amp;darr; to go through Dalpok or 29&amp;amp;darr;, 170&amp;amp;#8600;, 30&amp;amp;darr; to go south of it.&lt;br /&gt;
* From Wiksik to York, go 76&amp;amp;larr;, 56&amp;amp;#8601;, 36&amp;amp;darr; (one of those squares is water).&lt;br /&gt;
&lt;br /&gt;
== Unicode arrows ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; margin-bottom: 1em; text-align: center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Unicode Arrows&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#8598;&amp;lt;br /&amp;gt;&amp;amp;#038;#8598;||&amp;amp;uarr;&amp;lt;br /&amp;gt;&amp;amp;#038;uarr;||&amp;amp;#8599;&amp;lt;br /&amp;gt;&amp;amp;#038;#8599;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;larr;&amp;lt;br /&amp;gt;&amp;amp;#038;larr;|| ||&amp;amp;rarr;&amp;lt;br /&amp;gt;&amp;amp;#038;rarr;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#8601;&amp;lt;br /&amp;gt;&amp;amp;#038;#8601;||&amp;amp;darr;&amp;lt;br /&amp;gt;&amp;amp;#038;darr;||&amp;amp;#8600;&amp;lt;br /&amp;gt;&amp;amp;#038;#8600;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flavor text==&lt;br /&gt;
These text strings are used by the [[The_Shartak_Wiki:Community_Portal#Greasemonkey_scripts|Shartak Flavorizer]] to add flavor to various locations on the island. Additions in ''italics'' are welcome and may be included in the next version of the script. (Please do not modify existing strings; instead, add your improved version as a new string.)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: 2em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding-top: 0&amp;quot;&amp;gt;Beach&amp;lt;/h3&amp;gt;&lt;br /&gt;
*&amp;quot;The sand is hot but the ocean breeze is cool.&amp;quot;&lt;br /&gt;
*&amp;quot;A beautiful seashell catches your eye.&amp;quot;&lt;br /&gt;
*&amp;quot;You see crab marks in the sand.&amp;quot;&lt;br /&gt;
*&amp;quot;The sound of the waves soothes you.&amp;quot;&lt;br /&gt;
*&amp;quot;You breathe deeply in the open air.&amp;quot;&lt;br /&gt;
*&amp;quot;An empty bottle lies partially buried by the sand.&amp;quot;&lt;br /&gt;
*&amp;quot;Your eyes trace the smooth line where the ocean meets the sky.&amp;quot;&lt;br /&gt;
*&amp;quot;The sand shifts slightly beneath your feet.&amp;quot;&lt;br /&gt;
*&amp;quot;The peaks of distant waves glisten in the sunlight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Grassland===&lt;br /&gt;
*&amp;quot;You see a snake's shed skin on the  ground.&amp;quot;&lt;br /&gt;
*&amp;quot;The field sways and whispers in the wind.&amp;quot;&lt;br /&gt;
*&amp;quot;The weeds brush your hands as you move.&amp;quot;&lt;br /&gt;
*&amp;quot;Sunlight streams down from the clear sky.&amp;quot;&lt;br /&gt;
*&amp;quot;A large grasshopper jumps across your path.&amp;quot;&lt;br /&gt;
*&amp;quot;An insect flies by and lands on a nearby blade of grass.&amp;quot;&lt;br /&gt;
*&amp;quot;The weeds around you buzz with the noises of insects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Jungle===&lt;br /&gt;
*&amp;quot;The undergrowth rustles beneath your feet.&amp;quot;&lt;br /&gt;
*&amp;quot;You hear the loud chirping of nearby insects.&amp;quot;&lt;br /&gt;
*&amp;quot;A colorful spider on the ground freezes as you move.&amp;quot;&lt;br /&gt;
*&amp;quot;You see a large ant colony busily rebuilding their hive.&amp;quot;&lt;br /&gt;
*&amp;quot;A large moth lands softly on your arm.&amp;quot;&lt;br /&gt;
*&amp;quot;A partial skeleton lies a short distance away.&amp;quot;&lt;br /&gt;
*&amp;quot;A dragonfly alights on a nearby rock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Native camp===&lt;br /&gt;
*&amp;quot;The smell of drying herbs greets your nostrils.&amp;quot;&lt;br /&gt;
*&amp;quot;Smoke rises from a nearby fire.&amp;quot;&lt;br /&gt;
*&amp;quot;A bundle of feathers hangs from a nearby hut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Outsider camp===&lt;br /&gt;
*&amp;quot;The smell of gunpowder greets your nostrils.&amp;quot;&lt;br /&gt;
*&amp;quot;Smoke rises from a nearby fire.&amp;quot;&lt;br /&gt;
*&amp;quot;An animal pelt hangs from a nearby hut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Swamp===&lt;br /&gt;
*&amp;quot;Your feet stick in the mire.&amp;quot;&lt;br /&gt;
*&amp;quot;The smell of rotten flesh floats through the stagnant breeze.&amp;quot;&lt;br /&gt;
*&amp;quot;You slap a large mosquito on your arm.&amp;quot;&lt;br /&gt;
*&amp;quot;The water leaves rings of filth on your legs as you wade.&amp;quot;&lt;br /&gt;
*&amp;quot;The swamp is eerily silent compared to the noise of the jungle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Tunnel===&lt;br /&gt;
*&amp;quot;Noises echo softly off the walls.&amp;quot;&lt;br /&gt;
*&amp;quot;You find it difficult to see in such little light.&amp;quot;&lt;br /&gt;
*&amp;quot;You step on an old bone and break it.&amp;quot;&lt;br /&gt;
*&amp;quot;You run your hand along the grimy wall to guide your steps.&amp;quot;&lt;br /&gt;
*&amp;quot;You narrowly avoid hitting your head on a low-hanging rock.&amp;quot;&lt;br /&gt;
*&amp;quot;You hear water dripping in the distance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
*&amp;quot;The water beneath the surface is cool and refreshing.&amp;quot;&lt;br /&gt;
*&amp;quot;A patch of dead plants floats nearby.&amp;quot;&lt;br /&gt;
*&amp;quot;A rotten log a short distance away moves up and down with the water.&amp;quot;&lt;br /&gt;
*&amp;quot;The water glistens in the sun.&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions:Skills&amp;diff=10001</id>
		<title>Suggestions:Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions:Skills&amp;diff=10001"/>
		<updated>2006-09-08T18:09:19Z</updated>

		<summary type="html">&lt;p&gt;Elembis: /* Require Help */ Lowercased header; fixed timestamp.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Suggestions header|page_type=Skill}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===Planting/agriculture===&lt;br /&gt;
Both outsiders and natives with this skill should be able to plant trees (mango, banana) on fertile land. By clearing away jungle, and applying an example of the fruit of the tree you wish to plant, you could sow the seed. A tree of that type would then sprout X days later. This would open up for plantation, and help feed the villages/settlements. --[[User:DKChannelboredom|DKChannelboredom]] (2 March)&lt;br /&gt;
 &lt;br /&gt;
''Comments''&lt;br /&gt;
:Interesting idea, perhaps only a chance that a tree will grow, and to ensure a tree grows you have to plant a certain number of fruit of the same kind on the same block. Of course, does this mean that existing trees should occasionally die off, say if they get surrounded by 8 blocks of highest density jungle and the tree block is also highest density jungle.. maybe explained as something to do with lack of sunlight reaching the tree because of the amount of jungle around it. --[[User:Simon|Simon]] 09:47, 2 March 2006 (GMT)&lt;br /&gt;
::Why not treat existing trees and planted trees separately? My initial thought is that if I did not have this skill, I would still like the opportunity to gather resources from a dependable source. --[[User:Lint|Lint]] 08:40, 5 March 2006 (GMT)&lt;br /&gt;
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&lt;br /&gt;
=== Weapon Skills ===&lt;br /&gt;
The Warrior/Soldiers class should get weapon skills, like spear skills for the warrior and rifle skills for the soldier, make the soldiers skills make the rifle have better to hit then the natives spear but the rifle requires the searching of ammo, this makes the difference between natives and outsiders warrior classes more than the blowpipe and rifle (blowpipes do 1 less damage) EDIT: I ahnotice that the outsiders do indeed have rifle training, freshly added to the wiki I guess.-- [[User:Daylan|Daylan]] 11:07, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
&lt;br /&gt;
We have been doing some research(see the talk page in character classes) and it appears that warriors are no better at fighting(unless you count 10 extra hp as being really great) than any other class, correct me if I'm wrong but if there is no warrior only fighting skill what makes them warriors and not shamans w/ blowpipes(pardon the pun but they &amp;quot;blow&amp;quot;) and +10hp? and if that is all they are how come soilders get extra skills? -- [[User:Daylan|Daylan]] 02:55, 3 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Also, if you've got a machete and the three melee skills, there's never any point in using a blowpipe (unless you've got 1AP left and a victim with only 4HP remaining). There should be a skill that increases the chances of hitting with a blowpipe, to at least 30% - especially since you have to search for darts. Viveca Lindfors, 6 March 2006, 17:25 GMT&lt;br /&gt;
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It should be over 30% as even at that it still makes blowpipes worse than the heavy sword(which while apparently being really rare itdoesn't mean everybody can't search and find one and 5 dam 45%[2.25 dam/ap] outclasses even 4 dam, search ammo, 2ap per shot, 80%![approaxamitly 1.6 dam/ap not counting search ap] anyday, hell the heavy sword is the uberest weapon in the game![the rifle is 5 dam, 1.5 ap/shot,60%=2dam/ap not counting searching!]) I think you should at least be able to make them have the same to hit as the rifle, It would be balanced by the fact you can only load a single dart at a time(i think),they have lower damage, but you can find darts in more places (check the regular search odds page you'll see they were found in d10 jungle!) I could see this fact alone justify the lower damage and single shot load, but not the lower to hit chance. Unless of course poison darts actually poison(has anybody checked this out?) then I see why they have a low to hit, you can dart somebody, run away then they would die trying to find you, But even if they do poison, outsiders can use them too(with a skill) so I still believe native warriors should be more effective at darting then any other class to balance the superiority of rifles.But all in all problems are solved if blowpipes get some skills to raise to hit% and the heavy sword is removed for being too uber(just cause it is rare doesn't mean we all can't/won't find it!) --[[User:Daylan|Daylan]] 23:09, 9 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Maybe there can be a skill to create blowpipe darts (with poison berries or snakes)&lt;br /&gt;
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&lt;br /&gt;
=== Religious Devotion ===&lt;br /&gt;
Required to use &amp;quot;Holy Scriptures&amp;quot; --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
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''Comments''&lt;br /&gt;
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&lt;br /&gt;
=== Jungle Skills ===&lt;br /&gt;
The jungle environment has great potential to add significant dynamic to this game. These could be a set of skills to reflect this.&lt;br /&gt;
: Jungle Lore: Player has x% chance of discovering item/artifact.  Might work in conjunction with search skill.&lt;br /&gt;
: Make/Detect Traps: Spikes, Pits etc... Not sure this is possible and what would be need to time degrade this.[[User:Nankilstlas|Nankilstlas]]&lt;br /&gt;
: Some kind of &amp;quot;hiding&amp;quot; skill where you can spend AP to conceal yourself in fauna, so you can't be seen by passersby. Visually, it could take the form of &amp;quot;reforesting&amp;quot; a block to dark green, and someone who chops through would &amp;quot;uncover&amp;quot; you, perhaps getting some XP? --[[User:Jackel|Jackel]] 19:34, 25 February 2006 (GMT)&lt;br /&gt;
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''Comments''&lt;br /&gt;
:: A 'trapping' skill looks like it would be exploited by greifers (surrounding someone with traps, for example), but I like the 'Hiding' and 'Jungle Lore' ideas.--[[User:Grigoriy|Grigoriy]] 02:26, 26 February 2006 (GMT)&lt;br /&gt;
:: The hiding skill shouldn't conceal you from animals or someone with the Sixth Sense, Exploration, or Jungle Lore skills, otherwise the player would be invincible.--[[User:Grigoriy|Grigoriy]] 21:15, 27 February 2006 (GMT)&lt;br /&gt;
:::Agreed, hostile animals should be able to sniff out hidden players, and Sixth Sense makes sense as well. Hidden players have to remain motionless to stay hidden, using items, searching, etc, would &amp;quot;unhide&amp;quot; the person. I was also thinking how the &amp;quot;reforesting&amp;quot; aspect could be abused to create vast areas that needed to be chopped down, so maybe a player could only hide in an already dark green area, (getting a message like ''there is not enough foliage to suitable hide in'' when trying in a cleared area) limiting its effect somewhat, and creating a little extra tension when on the run from someone and trying to find an overgrown area to hide in. --[[User:Jackel|Jackel]] 22:37, 27 February 2006 (GMT)&lt;br /&gt;
:::: I like the hiding skill, maybe with different AP required depending on jungle density.  Also, first hidden could make you invisible from 2 squares away, while hiding further would hide you from any adjacent square, and a third hide would keep you hidden on the same square unless they chopped.  --[[User:Qberry|Qberry]] 3/29/06&lt;br /&gt;
::::like the hiding thing as well, maybe it could work in that if you use it then you are only visible if they are in the same square as you? it would certainly keep you quite hidden anyway. -- [[User: fitzcarraldo|fitzcarraldo]]|&amp;lt;sup&amp;gt;[[User talk:fitzcarraldo|T]]&amp;lt;/sup&amp;gt; 15:42, 28 March 2006 (BST)&lt;br /&gt;
:i think jungle skills could be great as class specific skills, so that only some of the classes can use them like perhaps explorers. Or maybe they could made to favor native classes (due their affinity for the land and what not) more so than the outsiders, thus making gameplay more interesting.--[[User:A for anarchy|A for anarchy]] 04:19, 22 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Skinning ===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Skill addition|&lt;br /&gt;
suggest_scope=All classes|&lt;br /&gt;
suggest_description=This is a skill that does not have a pre-requisite. Upon coming across an area where a dead animal is present, the player is given an opportunity to skin the animal. The process of skinning costs 1 AP and has a chance of producing items such as '''Animal Hide''' or '''Animal Tooth''' or '''Animal Feathers'''. These items can be traded to an NPC found in villages and exchanged for Gold Coins. This skill should be available to all classes to grant them all with an equal opportunity of earning Gold.&lt;br /&gt;
* Extend skinning to killed players? No, that's just wrong. We are civilized.&lt;br /&gt;
* Make skinning have a pre-requisite of '''Exploration'''? Perhaps.&lt;br /&gt;
* Make skinning always produce an item, rather than chance? No, I like a good challenge.&lt;br /&gt;
* Perhaps it could be tied to the Meat suggestion? Possibly.|&lt;br /&gt;
suggest_time=21:48, 23 February 2006 (GMT)|&lt;br /&gt;
suggest_author=[[User:Lint|Lint]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
* Good idea, perhaps natives don't have a pre-requisite, but outsiders need exploration?  *cough* --[[User:Grigoriy|Grigoriy]] 02:12, 26 February 2006 (GMT)&lt;br /&gt;
** While that may be a more realistic way to handle it - since natives would conceivably be more experienced with such matters - I think that changing the skill tree for such a minor skill would upset the general sense of game balance between the two sides. --[[User:Lint|Lint]] 02:43, 26 February 2006 (GMT)&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Animal Spirit ===&lt;br /&gt;
(native only)  Upon gaining this skill, an animal type is associated with the player.  Any attacks by the player on that animal result in negative xp, but the animal is less likely to attack the player.  Additionally, if the player dons the skin of the animal (perhaps via the Skinning skill) then a bonus is given to the player, such as faster movement, hit bonus, damage bonus.  Bonus could be dependant on animal.  Upon player death, there is a chance the player's animal spirit will change.  --frisco&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
*Suggestions like this usually make me cringe. Can't really explain why. Could you elaborate, though, on the bonuses gained?--[[User:Wifey|Wifey]] 17:06, 3 May 2006 (BST)&lt;br /&gt;
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&lt;br /&gt;
=== Build Training ===&lt;br /&gt;
(Outsiders only) They gain the ability to build walls around the outsider settlements. There would be different levels like reinforced, light, massive, etc. Whoever can attack them and destroy them. Maybe there would be a skill for building gates? --[[User:One of many doctors|One of many doctors]] 03:33, 1 March 2006 (GMT)&lt;br /&gt;
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''Comments''&lt;br /&gt;
* Natives should be able to make walls too - think King Kong, plus if there are native ruins on this island, then they must still have some decent construction knowledge lingering around.  However, Outsiders should have an &amp;quot;Advanced&amp;quot; skill that allows for stronger walls. --[[User:Frisco|Frisco]] 04:41, 1 March 2006 (GMT)&lt;br /&gt;
:Yes, any human should be able to build, and they should ONLY be able to build in certain areas, so as not to have some group lay claim to a section of the island with key resources (assuming there are some). Also, it should take a LOT of AP. --[[User:Jackel|Jackel]] 00:18, 2 March 2006 (GMT)&lt;br /&gt;
* If this is implemented, would there be holes/platforms to fire from? If so, there would need to be an alteration in rifles and blowguns, as those can be fired from said platforms, or they can be fired at defenders on said platforms.  Initially, at least, it would be probably be best if the stockades acted like UD barricades.  Those inside can't fire without going outside, but are safe until those outside break down the barricades. --[[User:Black Joe|Black Joe]] 12:41, 11 July 2006 (GMT)&lt;br /&gt;
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&lt;br /&gt;
=== Trap Laying ===&lt;br /&gt;
(Native only) They can place one time use traps that dmg outsiders only. This skill can only be used in the jungle. Maybe a skill to be able to detect traps? --[[User:One of many doctors|One of many doctors]] 03:36, 1 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* Again i'm thinking Outsiders could make traps too - some of them must have been hunters in the Old Country - but perhaps an Advanced skill for natives, leading to higher success rate, since they are more used to the environment.  This skill seems dangerous, though, possibly leading to clans just laying traps in every single square of jungle, making it ridiculous for the other side.  Perhaps a trap can only be made in certain jungle types, and only lasts until the jungle changes in level (either growing up naturally or down by the same character type chopping it). --[[User:Frisco|Frisco]] 04:53, 1 March 2006 (GMT)&lt;br /&gt;
:This was already proposed in the &amp;quot;jungle skills&amp;quot; section. I agree, it seem too easy to abuse by griefers.--[[User:Jackel|Jackel]] 00:18, 2 March 2006 (GMT)&lt;br /&gt;
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&lt;br /&gt;
===Comment Cartography===&lt;br /&gt;
Applies to Natives &amp;amp; Outsiders, most likely best applied only to the classes, scouts &amp;amp; explorers. I am thinking that it would be great to get more out of the map. This skill would allow those who have it to be able to add a limited number of short comments to their maps. These comments could work as references so as to be able to use the map to help find points of interest at some other time. I could see this probably difficult to implement, but perhaps it could work in that one could click in a quadrant on the map which would reload the page and allow you to add a text comment / description to a form. This text comment on a save would place a reference number on that quadrant of the map and the text would be listed to the right or below the map with accompanying reference number. -- [[User: fitzcarraldo|fitzcarraldo]]|&amp;lt;sup&amp;gt;[[User talk:fitzcarraldo|T]]&amp;lt;/sup&amp;gt; 17:05, 5 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
*This is a great idea, I am not an explorer/scout but I am all for class-specific skills, that are in character, because as of right now there aren't too many differences(which I'm guessing will change.-- [[User:Daylan|Daylan]]00:37, 10 March 2006 (GMT)&lt;br /&gt;
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*I think this is a great idea too, and very much the way a real cartogragher would operate, making small notations as they explored and surveyed.--[[User:Jackel|Jackel]] 00:49, 10 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
*I've been spoiled by the GPS and haven't really found myself lost enough to need this skill. However, with the random revival change I can imagine that getting lost in the jungle is becoming frequently more common for new players. I had a difficult time accepting the point-and-click location feature. I'm not sure how that could be handled simply. I also considered allowing the player to input X and Y coordinates directly, but that seemed out of character for Natives. One possibility that I settled on was a simple &amp;quot;Add Location&amp;quot; button on map.cgi to document the current location. It would change that map.cgi square to a different color and prompt the player to input a description. Ten location points with unique colors and descriptions will be listed under the map to serve as a key. You could either make this listing a queue (pushing out the oldest entries) or locked at 10 until one of the locations are deleted by the player. --[[User:Lint|Lint]] 09:01, 11 May 2006 (BST)&lt;br /&gt;
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&lt;br /&gt;
=== Revive skill ===&lt;br /&gt;
Applies to doctors and shamans, a skill to revive spirits, would require Sixth sense (obviously). It is simple enough premis: a skill that revives dead players similar to the regular shamans instead of requiring them to go to town shamans, the revive players aren't as skilled at the craft so the revived players would have only 80% of there hp when revived by other players. --[[User:Daylan|Daylan]] 00:43, 10 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* Does raise a risk of multi-abuse, but I agree that player shamen should have this ability. Maybe it requires a special powder or item in order to do?--[[User:Jackel|Jackel]] 00:49, 10 March 2006 (GMT)&lt;br /&gt;
* I am trying to think of some cost right now but can't decide. I do know that the xp gain rate should be comparable to fighting(and healing when there are more players) so players will want to be a revive player. --[[User:Daylan|Daylan]] 01:41, 10 March 2006 (GMT)&lt;br /&gt;
*I don't like the idea of Doctors getting the ability to revive the dead, but that's definitely within the rights of a shaman. Sixth Sense as a requirement, and you must be standing in the same area as a spirit. Give either a 100% chance to work and a relatively high AP cost (10?) or a lower chance to work and lower AP cost. Blam. There you go. Player shamans can now do their part.--[[User:Wifey|Wifey]] 07:18, 28 March 2006 (BST)&lt;br /&gt;
*Haven't been around in a bit..... anyways I was just thinking that it seems mighty easy to get levels by &amp;quot;camping&amp;quot; the &amp;quot;enemy&amp;quot; shamen and getting hordes of xp and tonnes of native/outsider kills this seems like an exploit of the current system of revives. If a player aided revive method is put into place the main shamans should be removed, or you can only be revived by your home shaman by the call shaman(or whatever it is called) button to prevent this xp farming. I thought of this because my level 3 pirate has got all his xp from doing this and it is mighty easy and with the Ubermap and stuff it is even easyer to do, though pirates will need a way to get revived by there own.....lol I just realized I put doctor instead of scientist doctor=scientist - [[User:Daylan|Daylan]] 02:51, 4 April 2006 (BST)&lt;br /&gt;
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&lt;br /&gt;
===Polymorph===&lt;br /&gt;
Requires Animal Spirit.  Allows character to take the form of an animal.  Perhaps one skill per animal, and each transform requires the use of an (AP expensive) animal mask.  Upon transforming, people around you cannot tell it is you.  If you die as an animal, you turn back to human, having lost half the HP the animal lost.  To allow polymorph for outsiders, maybe a skill like &amp;quot;Ancient Reading&amp;quot; with the presumption that this allows them to read the right glyphs in the ruins would give them the ability to learn this skill. --[[User:Frisco|Frisco]] 03:52, 10 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* I like the idea of having some kind of weird supernatural kind of skill for the natives...  But, I think that if you get killed while in animal form, you should be dead and have to seek the assistance of a shaman.  Because all the natives would do when logging out is morph into an elephant.  That's a boat load of HP for someone to whittle down and kill, only to have the human pop out and have to be hacked away at.  Granted, nobody will KNOW outright that the person has assumed the guise of an animal.  Would you propose that if someone &amp;quot;kills&amp;quot; the animal form they get the XP bonus of killing an animal?  -- [[User:Schmeckel|Schmeckel]] 06:09, 11 March 2006 (GMT)&lt;br /&gt;
*Special masks that turn you into animals? They'd need to be quite hard to make, maybe special wood from a certain type of tree, a bit of the animal and something to stick it together. It'd have to be harder to get the ones for better animals. [[User:MorkaisChosen|MorkaisChosen]] 12:19, 11 March 2006 (GMT)&lt;br /&gt;
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&lt;br /&gt;
===Will o' the Wisp===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Skill addition|&lt;br /&gt;
suggest_scope=Spirits (all classes)|&lt;br /&gt;
suggest_description=Will o' the Wisp (can't think of another name) is a potentially simple skill to give a little more incentive to play as a spirit for a bit. It is a sub-skill of '''Ghostly whisper'''. If a player possesses this skill, then as a spirit they will have an option to &amp;quot;Wisp&amp;quot; for 30 AP. Wisping operates on a similar mechanic as the Flare guns and Feeding groans in Urban Dead. Any players posessing '''Sixth Sense''' within a 5x5 range of the spirit will be informed: ''A faint flicker of light catches your eye (x blocks east/west), (y blocks north/south). (timestamp)''.&lt;br /&gt;
&lt;br /&gt;
This skill also has the potential to stack. More spirits on the same square will produce a brighter effect. Possibly in base 5. Ranging from faint flicker, slight illumination, to brilliant flash.&lt;br /&gt;
&lt;br /&gt;
Fixes that I made last minute: reduced the Wisp range and upped the Wisp cost in an attempt to reduce spamming, also making Sixth Sense a prerequisite for recognizing Wisps as it would otherwise nerf the skill to a degree.|&lt;br /&gt;
suggest_time=07:53, 25 March 2006 (GMT)|&lt;br /&gt;
suggest_author=[[User:Lint|Lint]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
* I like it. The AP cost might be a bit on the high side, but there may be other alternatives to reduce spamming. --[[User:Simon|Simon]] 10:44, 25 March 2006 (GMT)&lt;br /&gt;
* What's the point of it? Or is there something I'm missing? I mean, is it just to light up for kicks? Wll o' the Wisps in folklore always attempted to lead travellers into dangerous parts of bogs, where they would find their doom. Since that isn't really an option (and since people, noticing this, would just stop paying attention to them), is there any practical use for this? Still neat, if there isn't, but better if there is.--[[User:Wifey|Wifey]] 07:25, 28 March 2006 (BST)&lt;br /&gt;
** As a Shaman with Sixth Sense, I've only come across 1 spirit. I sought a means to encourage the realm of the living and the dead to interact more. It is admitedly mostly aimed towards flavor and roleplaying than mechanics. The most practical application would be to attract people to revive points (in the possibility that they are created). In retrospect, I now see that this suggestion overlaps with the '''Haunting Scream''' description to a fair degree. --[[User:Lint|Lint]] 08:33, 28 March 2006 (BST)&lt;br /&gt;
::* Does it overlap? I haven't seen a Haunting Scream in action, yet. I'm all for flavor and RP skills, I just doubt that people woud bother with them too often without some mechanical benefit, which would be a shame. I'll admit, though, that I hadn't thought of attracting shamans to get yourself revived.--[[User:Wifey|Wifey]] 06:48, 29 March 2006 (BST)&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
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===Construction===&lt;br /&gt;
construction points, would be implemented and would act like exp, but players earn it by setting up camp, ex: 5exp everytime a player sets up his/her cabin, costs 10ap to set up, to keep from spamming and getting free exp.&lt;br /&gt;
*'''construction'''allow players to build 1(one) single hut per GAME that is collapsable, non collapsable, players out in the jungle would have to cut down the jungle to re-construct the hut&lt;br /&gt;
this would give players a reason to stay out in the jungle,&lt;br /&gt;
&lt;br /&gt;
simply what it says, first off, we could/should have different buildings because i find it annoying to have to look around at the same picture not knowing where the trading post is. im implying that new icons be put in for huts, like the pirate ship, have different pictures, ex:&lt;br /&gt;
there is an armory hut, it's icon would be a hut with a silver tip/ sword on the roof&lt;br /&gt;
and etc...&lt;br /&gt;
&lt;br /&gt;
SKILLS:&lt;br /&gt;
*'''hut maitenance'''&lt;br /&gt;
can change hut 1(one) time into another kind of hut ex: armory hut, extra chance of finding wpns etc&lt;br /&gt;
**'''cupboard''' accesible inventory in hut that players can &amp;quot;lock&amp;quot; and recieve a &amp;quot;key&amp;quot; item, other players could break open the &amp;quot;lock&amp;quot; for x amount of AP&lt;br /&gt;
*'''bed''' players in hut are shown the &amp;quot;get into bed&amp;quot; option which heals 2 hp every hour they arent logged in&lt;br /&gt;
**'''fluffy bed''' heals and extra 1-2 hp&lt;br /&gt;
*'''running water'''&lt;br /&gt;
if the hut is within x amount of squares to water, they can refill gourds and bottles (i think someone suggested we keep empty bottles, this would require that to be implemented)&lt;br /&gt;
*'''fire-pit''' players can cook meat (as suggested, only used if implemented)&lt;br /&gt;
*'''craftmanship'''players can see the hut's creator, ex: Richard's Hut, if skill isnt aquired, players see the hut as &amp;quot;dishevelled hut&amp;quot; or &amp;quot;ragged hut&amp;quot; etc.&lt;br /&gt;
*'''hut upgrade 1''' hut is given one extra ring of squares&lt;br /&gt;
**'''hut upgrade 2''' hut is given extra floor&lt;br /&gt;
***'''hut upgrade 3''' hut second floor is enlarged, door locks are given&lt;br /&gt;
****'''hut upgrade 4''' hut is given a basement&lt;br /&gt;
&lt;br /&gt;
the use of hut upgrades is to help people hide, when upgrade 3 is given, and locks are attained, players can &amp;quot;lock&amp;quot; their houses up, requiring a devastating amount of AP to open, suggesting around 60-70 AP&lt;br /&gt;
&lt;br /&gt;
*'''house trap 1''' spike trap, inflicts 1 wound&lt;br /&gt;
**'''house trap 2''' heavy spike trap, 1 wound and 3 dmg&lt;br /&gt;
*'''house trap 3''' blast trap, 7 hp&lt;br /&gt;
**'''house trap 4''' heavy blast trap 14 hp&lt;br /&gt;
&lt;br /&gt;
traps are triggered upon breaking into a house, players can attain a new skill:&lt;br /&gt;
*'''lockpick''' breaking in only costs 30 AP&lt;br /&gt;
with this skill, traps are disabled&lt;br /&gt;
&lt;br /&gt;
*'''animal cage'''&lt;br /&gt;
if animal trapping were implemented, then this would keep them from running away when u died,&lt;br /&gt;
**'''animal care''' animal care section of the house, determining your pet's status ex:&lt;br /&gt;
Richard clicks the button &amp;quot;give pet food&amp;quot; mr whiskers smiles and gobbles it up. it could also just be flavor text, and a way to get rid of meat.&lt;br /&gt;
*'''attack animal'''&lt;br /&gt;
player buys skill animal now acts like trap, player types in names of people allowed to be in house, anyone not on the list is attacked by animal, animal is treated as &amp;quot;wild&amp;quot; to intruders, as per, it will follow them several blocks away from the house before returning, and can be killed, but is also agressive no matter what breed. ex: mr.parrot attack john doe for 2 dammage and returns home.&lt;br /&gt;
**'''rabidity''' animal is now &amp;quot;rabid&amp;quot; and has a 20% chance of &amp;quot;infecting&amp;quot; (wound) the intruding player&lt;br /&gt;
&lt;br /&gt;
other tidings can be added, ex:&lt;br /&gt;
*'''taxidermy''' players can pick up dead bodies and mount them in their house ex:&lt;br /&gt;
in the second story of richard's hut is a grey elephant head, mounted on oak&lt;br /&gt;
&lt;br /&gt;
my finale,&lt;br /&gt;
*'''garden''' allows players to plant a tree/ bush 1 square away from their house, planting requires, 5 of the said fruit and the plants disappear when the hut is packed up, players also have the ability to &amp;quot;kill&amp;quot; the plant and re-grow a different one.&lt;br /&gt;
**'''green thumb''' allows players to garden for only 3 fruits&lt;br /&gt;
**'''verdant thumb''' allows players to change to growths around their house, ex: a house surrounded by dirt can be changed to light undergrouwth or heavy forest&lt;br /&gt;
**'''spade''' allows player to dig a &amp;quot;cellar&amp;quot; 1-3 squares away from house to &amp;quot;hide&amp;quot; or store items.&lt;br /&gt;
skill also allows players to loacte any tunnels within 5X5 of the checked area. players can only check within a 3X3 area around the house&lt;br /&gt;
&lt;br /&gt;
house experience does not raise everytime a skill is bought, but the price is set at 100-200 (your choice)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;comments Below&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sounds like it would be a  good idea if the island was bigger but otherwise a 3x3 would be gigantic if everyone had one--[[User:Slith|Slith]] 21:40, 29 March 2006 (BST)&lt;br /&gt;
*not really, but the huts are still the same single square size on the outside, it is the inside that changes. --[[User:Richard Rose|Richard Rose]]&lt;br /&gt;
&lt;br /&gt;
I think it would be better to implement this skill while implementing clans - i.e. having clan camps.  One way to implement this would be to establish camp/ a hut automatically when a certain number of players from a given clan stand on a single square.  This would reward organization and prevent individual players from spamming.  In addition, I think that having all those additions as skills is unnessacary.  I just adds uneeded complexity.  Again, clan based operation seems to be the best way to do this.--[[User:Gandhi|Gandhi]] 00:47, 31 March 2006 (BST)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Plunder===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_time=07:15, 30 March 2006 (BST)|&lt;br /&gt;
suggest_type=Skill|&lt;br /&gt;
suggest_scope=Pirates|&lt;br /&gt;
suggest_description=So. Pirates have been added, at long last. We all love pirates. They're swarthy, greedy people. Like mobsters, only with eyepatches, bandanas, peg legs, parrots, and the clap. There's something lacking in the pirates on Shartak, though. To get a better idea of this, let's look at the check list.&lt;br /&gt;
&lt;br /&gt;
[x] 1. Pirate ship&lt;br /&gt;
&lt;br /&gt;
[x] 2. Swarthy attitude&lt;br /&gt;
&lt;br /&gt;
[x] 3. Pirate lingo&lt;br /&gt;
&lt;br /&gt;
[x] 4. Murder&lt;br /&gt;
&lt;br /&gt;
[ ] 5. Plunder&lt;br /&gt;
&lt;br /&gt;
Aha! So we've identified the problem: a distinct lack of plunder. For this reason, I've come up with the idea for a plunderin' skill. Now, when you kill some poor sap, you take one coin out of his inventory per level--his level, that is. This keeps it a little balanced, in that you won't be taking away the life savings of some poor little level 1 when you kil him. Unless he happens to have only 1 coin, but that's neither here nor there. Now, of course, if you kill a level 5 who only has 4 coins, you'll only get those 4 coins. If he has 6 coins, however, you'll only get 5 of them.&lt;br /&gt;
&lt;br /&gt;
Is it overpowering pirates to give them this class-restricted skill? Not really. I mean, despite being a combat class, they can't really get any good with rifles. Pretty much all of their kills are made with a cutlass. And what's the real usage of the gold coins? Typically, to buy ammunition. Obviously, the pirates won't be using it on that, as they're terrible shots. They'll just buy themselves some medical supplies, some back-up weapons, and hoard the rest. I can't say I know that many players who hold onto the coins, anyways, though I'm sure there must be some. Still, they generally tend to be spent pretty quickly. Really, I just think that this could lend pirates a little more depth; sure, they're fellow outsiders, but can you trust them? How quickly will they cut your throat for you wallet?&lt;br /&gt;
&lt;br /&gt;
So... Thoughts? Agreement? Death threats?|&lt;br /&gt;
suggest_author=[[User:Wifey|Wifey]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
*'''Keep/Change''' (Yarr) I agree that this fits with theme and perhaps rightfully rewards Pirates in that they do not have a Trader NPC at the shipwreck (at least that was the case when I left it several days ago). And I'm glad that this is being presented as a purchasable skill (I believe?) rather than an inherent one.&amp;lt;br&amp;gt;I do generally follow one of the basic tenets of UD - &amp;quot;Don't &amp;lt;del&amp;gt;Tread On Me&amp;lt;/del&amp;gt; Mess With My Inventory!&amp;quot; But gold appears to have become fairly plentiful with the Trader NPC; having more gold than your current level is a fairly easy feat and losing gold won't lead to an entirely unpleasant gaming experience. However, I would like a few more mechanics set in place to minimize the avenues to zerging, griefing, and general abuse that this suggestion would open up.&amp;lt;br&amp;gt;The only simple amendment I can think of may be to give '''Plunder''' a percent chance of success. Perhaps allowing for degrees of advanced plundering skills. --[[User:Lint|Lint]] 20:07, 30 March 2006 (BST)&lt;br /&gt;
**'''RE:''' A very good point. Very good points from both of you. I had thought of a % chance when I was originally writing the suggestion, but I realized that the nwe'd be dealing with an X% chance to get Y% of the other player's coins, and I thought it might be a little more work on the server than necessary. I thought, perhaps a chence of getting only 1 coin, but that seemed just silly. Perhaps we could limit the pirate to only 1 plunder per day (or maybe a few more, if people feel that 1 is too few)? For example, if you killed John Smith the level 1 Explorer and took 1 coin from him, then killed Mr. Moneybags the level 16 with more coins than you can shake a stick at, you would get no coins from him. If you were to wait a day, though, and kill Mr. Moneybags ''then'', you would get 16 coins--and no more from anyone else for the rest of the day. Additionally, you would not be able ot get money from the same person twice in a row. So if, after killing Mr. Moneybags and taking half of his coins, you killed him the next day, you would get none. You might as well have gone for poor little John Smith. That eliminates griefing, and all it would need to do is keep track of the ID of the last person you killed, checking it the next time you kill someone 24+ hours later..--[[User:Wifey|Wifey]] 23:29, 30 March 2006 (BST)&lt;br /&gt;
*i agree with both of them, and with you, id love to see this flavor added, and the trader NPC at the pirate camp has yet to be found, so they would have to go to another village to use it. the closest village (where my pirate is) is dalpok, which, is, as you know native. this hostility would mean pirates would REALLY have to work to hoard medical supplies and weapons, thusly this would be well balanced. i also want to discuss the % success rate. as pirates are VERY good at &amp;quot;plundering&amp;quot; the % chance success rate should start at a reasonably high %, such as 50% and above. as putting it any lower would simply be ridiculous. there could be several level ups to raise the % but if there are no advanced levels then i suggest putting the starting % at around 75%. --[[User:Richard Rose|Richard Rose]]&lt;br /&gt;
&lt;br /&gt;
*'''Plunder''' could be made a search skill (concievably the second skill in the plunder grouping). Rather than having it be merely equivalent to scavenging the plunder skill could only be used in villages (it wouldn't matter if they were native or outsider villages). Scavenging could similarly be changed to a jungle-only skill. Repeatedly plundering a square would deplete it much like chopping down a square of jungle, and squares would replenish over time much the same way. Whether this affects the search odds for other players is open to debate. I'd hate for the pirate class to be burning every other class in the game by plundering all the villages to the point nobody could find a rifle.&amp;lt;br&amp;gt;The odds of finding a broken item should increase while plundering. The more refined the item the greater the chance it would be broken when a pirate plunders it (GPS, first aid kits, rifles, dart guns and any other delicate manufactured items to come being more likely to be broken). It would give people on the island something to do other than filling out the map and hunting game. Since we could then expect groups of pirates moving from village to village it would also increase player interaction (violently or otherwise). Having a wider range of broken items could necessitate a repair skill for players or a similar service that could be provided by a trader adding another level to the game's economy. -[http://www.shartak.com/profile.cgi?id=242 Tyler Whitney]&lt;br /&gt;
&lt;br /&gt;
*With the new &amp;quot;stuff breaks/crit hit&amp;quot; along with traders gold has a major use, instead of searching for that cutlass(or machete both break) you can go trade your hard earned gold coins for a weapon, why stop at just coins? pirates could get this skill and should just take away 1 random item (any item) plus a few gold coins, as we all know pirates didn't just take gold they took anything of value. Though level ones should be completly immune to this and the maximum value of the item you take(based on how many gold coins it takes to trade for the item) should be equal to there level, or some other method all I know is items should get stolen along with coins, you can only get killed once (as of right now) before going back to a village so it doesn't do too much, I mean 1 item? even if it was my machete(whom I call Mary) I wouldn't mind, sure my ghost would scream and haunt the bastard who took her away from me that would just add a new level of fun to the game. As a native(with a pirate alt) I support this skill, though it would entail a new top ten richest in the statistics page so the pirates would know who to hunt.... mwahaha -[[User:Daylan|Daylan]] 03:09, 4 April 2006 (BST)&lt;br /&gt;
**Now there's an interesting idea. Perhaps, though, there should then be a hierarchy of items in the eyes of a pirate? For instance, you take 1 item (which might be a gold coin) and one gold coin on the side. The gold coins on the side would increase with one's level. What would the item be, though? Probably first would be a gem. They're shiny and valuable--a pirate's favorite words (aside from &amp;quot;Arrrr!&amp;quot;)! Next? A gold coin. Not enough coins? Probably a cutlass or machete. None of those? Rifle. No? Rifle bullet, then. None of those, either? Probably go with a first aid kit. Ah, but those are out, too? Bottle of water. And so on down the list. Bottle of water -&amp;gt; bottle of rum -&amp;gt; gourd of water/banana/berries -&amp;gt; knife/dagger. I doubt a pirate would bother with a blowgun or darts, nor would he yearn for his enemies' driftwood. Once again, just throwing an idea out, though.--[[User:Wifey|Wifey]] 06:28, 4 April 2006 (BST)&lt;br /&gt;
*** To a Pirate, Rum would be more interesting than Water...[[User:MorkaisChosen|MorkaisChosen]] 11:40, 28 May 2006 (BST)&lt;br /&gt;
**I think plundering items crosses into making this skill much to powerful. It lessens the need for the Pirate class to spend AP searching. They may lose a cutlass or two choppping another player to bits, but then they earn a machete in the kill and can continue on their way. Gold coins can be argued to be powerful, but the lack of a Trader at the shipwreck means they have to make their way to other Villages in order to spend them. After some further thinking, I feel that there should be a plundering cap of 10 coins regardless of level (otherwise it would be unfair to classes with class-specific skills that make them a higher level than others). And it is random chance after the kill produces no coins or some coins or all coins. If the player doesn't have enough coins, the Pirate plunders what he can and is given extra flavor text to reward them on their evil little victory. &amp;quot;Yo ho ho! You have taken all (Player)'s booty.&amp;quot; --[[User:Lint|Lint]] 07:00, 4 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
*Plunder sounds nice.  How about this formula: a pirate's chance of plundering someone equals 4 times the pirate's level minus 2 times the victim's level and always returns the lesser of half the victim's level in gold (rounded down) or all the victim's gold.  In other words, if a level 10 pirate plunders a level 1 scientist with 10 gold, the pirate has a 38% chance of getting 0 gold, and if a level 10 pirate plunders a level 13 warrior with 2 gold, the pirate has a 14% chance of getting 2 gold.  This simulates higher level non-pirates being more adept at hiding coin purses on their body, and prevents griefing on newbies.  I agree with above comments that plunder should be a one time immediate event upon killing a character, based on a percentage chance, and limited to gold - anything else makes the skill too complex and/or powerful. --[[User:Frisco|Frisco]] 13:39, 4 April 2006 (BST)&lt;br /&gt;
*I wouldn't support this unless pirates could be plundered ''from'', too, which kind of defeats the point. It's not like pirates are a weak class; the shipwreck has a trader now, and they start with 65 HP. I really like being able to count on having a static inventory while I'm logged out, and I think &amp;quot;Yarr, a pirate has killed you and plundered 1 gold coin&amp;quot; would get old very fast. I think it'd be quite cool if pirates were healed by 1 HP more for drinking beer or rum, but taking gold from their kills is too much. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 16:42, 28 May 2006 (BST)&lt;br /&gt;
*Yarr and Keep. I say this is a good addition. I believe all the classes should have some skill specific to them. I have a pirate and a scientist, and neither of them have anywhere special go to in terms of skills, thus making the distinction of them being scientists and pirates useless. Especially the scientist... 10 gold coins? What the? --[[User:Rip Purr|Rip Purr]] 10:53, 30 May 2006 (BST)&lt;br /&gt;
*Would it damage game balance much to have the pirate gain gold as described, but ''without'' taking gold from the victim?  That way we have the benefits of the skill, without the annoyance of losing your gold.  And it wouldnt be an easier way to get money than searching in huts, so it shouldnt unbalance the game too much.  --Gitboy 17:26, 3 July 2006&lt;br /&gt;
*I like the idea of plunder, and given that pirates don’t have class specific skill it would only be fitting to have it as our first. Rather then trying to create overly complicated system for plunder we should just follow in the tradition of final fantasy more specifically making plunder into a 3 level skill much in the vain of steal (a small chance of taking a random item from opponent’s inventory (maybe 5%)) rob (a greater of chance than the above (10%)) and finally mug (the same chance rating as “rob” with the addition of damage if successful(something like 2 or 3).--[[User:A for anarchy|A for anarchy]] 04:13, 22 July 2006 (UTC)&lt;br /&gt;
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===Diagnosis===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Skill addition, class-specific|&lt;br /&gt;
suggest_scope=Shaman and Scientist|&lt;br /&gt;
suggest_description=This is an attempt to create additional variety within the classes. Diagnosis would be a sub-skill of Triage available only to the Shaman and Scientist classes. It behaves much like Triage does, but it would detect Shark Bites and other possible future maladies and status ailments. Shark Bite victims could be identified with an asterisk next to their name.&amp;lt;br&amp;gt;&lt;br /&gt;
I believe that this skill's net benefits will be minimal. It would fit with the theme of the class, while not over-powering them. I also believe that since this is a sub-skill, that there should be additional class-specific skills for Shamans and Scientist.|&lt;br /&gt;
suggest_time=18:21, 6 April 2006 (BST)|&lt;br /&gt;
suggest_author=[[User:Lint|Lint]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
* If Triage truly only does reveal one person's HP then the skill tree should be expanded for Advanced Triage as well. Where Advanced Triage would display the HP of everyone in the current area - rather than just the most wounded. --[[User:Lint|Lint]] 01:55, 29 April 2006 (BST)&lt;br /&gt;
* Corrected usage of Doctor. I hope that this skill can still be considered in-character for Scientists. --[[User:Lint|Lint]] 23:11, 11 May 2006 (BST)&lt;br /&gt;
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===Alchemy===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Skill addition, class-specific|&lt;br /&gt;
suggest_scope=Scientists|&lt;br /&gt;
suggest_description=Allows Scientists to convert seemingly useless items (such as driftwood) into valuables such as a gold coin. Another possibility is crabs into gems (don't ask). This would, of course, cost about 25 AP per use. This would give Scientists a key role in the game because they would be needed to convert intems.|&lt;br /&gt;
suggest_time=23:24, 8 April 2006 (BST)|&lt;br /&gt;
suggest_author=[[User:One of many doctors|One of many doctors]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
*While I like the basic idea of this, it should be limited a little. That said, I don't know how one would appropriately limit its use. Perhaps you could turn a bottle of rum into a more refreshing bottle of water? How, precisely, would you envision the implementation of this?--[[User:Wifey|Wifey]] 01:18, 10 April 2006 (BST)&lt;br /&gt;
*I like it! It gives us something unique to do as scientists! Would you make it so you turn a specific useless item into a specific useful item, or what?[[User:MorkaisChosen|MorkaisChosen]] 15:24, 10 April 2006 (BST)&lt;br /&gt;
**I imagine that eventually every class will have atleast one unique skill to separate it from the others and give a reason for choosing that class. --[[User:One of many doctors|One of many doctors]] 01:30, 11 April 2006 (BST)&lt;br /&gt;
*I could accept this if it was presented differently. As it stands, it sort of conflicts with my expectation that the Natives are the more mystically-inclined and the Outsiders are more advanced technologically. I just don't envision men and women of science practicing alchemy. I have no objection to the scientist manufacturing items, but not in this manner. --[[User:Lint|Lint]] 03:37, 11 April 2006 (BST)&lt;br /&gt;
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===Spirit Substantiation===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Skill|&lt;br /&gt;
suggest_scope=Sprits (all classes)|&lt;br /&gt;
suggest_description=The spirit has learned to partially substantiate its form, becoming more physical, and can now float on the winds to move at double the normal rate (i.e. .5 AP per move), but only in the direction that the wind is blowing.  Note that this requires the game element of wind, which can either be a uni-directional constant (e.g. always blows west) or changes over time (perhaps dependant on location?).  If wind direction changes, the game's user interface will need a mechanism to display wind direction, either via game.cgi or added to map.html.&lt;br /&gt;
&lt;br /&gt;
This could be the first in a series of new spirit skills.  I see the aforementioned Will o' the Wisp being under this tree, as well as another skill to move .3 AP per move but still only in the direction of the wind. Perhaps some poltergeist type skills can be added as well - allow dead pirates to plunder, any spirit to write messages, any spirit to still map out the area, etc, etc.&lt;br /&gt;
|&lt;br /&gt;
suggest_time=16:40, 14 April 2006 (BST)|&lt;br /&gt;
suggest_author=[[User:Frisco|Frisco]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
* Nice idea, what would happen to moving against the wind? Would that then require 2AP and 1 AP to move at 90 degrees to the wind direction :) --[[User:Simon|Simon]] 17:33, 14 April 2006 (BST)&lt;br /&gt;
** I was thinking of substantiation as being a conceptual (not a user toggle switch, something the game system automatically determines) on/off capability of the ghost, so the ghost could have no form and thus no penalty for moving into the wind, then take form and move with the wind.  But that's mostly because i don't like the idea of skills that negatively affect a character.  I definitely think wind should adversely affect other things, like pigeons taking longer to deliver if the recipient is upwind.  It's all more math for you! --[[User:Frisco|Frisco]] 17:49, 14 April 2006 (BST)&lt;br /&gt;
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===Marksmanship===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Skill modification and new skill|&lt;br /&gt;
suggest_scope=Anyone who uses a ranged weapon|&lt;br /&gt;
suggest_description=A few problems that I see with regard to rifle use: 1) Non-soldiers' extremely low maximum rifle accuracy making rifles useless to non-soldiers, 2) Loading rifles takes up a tremendous amount of AP since it costs one AP to load one bullet, leading to a very low damage-to-total-AP-spent ratio, 3) A closely related problem to #2 is the fact that people are carrying around 20 or 30 rifles/blowpipes, which is ridiculous and unrealistic, and a by-product of the AP cost to load. I dont know if the following idea for a solution to both of these problems can realisitically be implemented, but here goes: Change the Advanced Rifle Training skill to make loading rifle bullets cost 0 AP (advanced training would thus mean the abiliy to load rifles very easily and quickly, as opposed to untrained people who take much longer. We are in the time period when it took a long time to load rifles after all). Institute a new skill called Marksmanship in the firearms skill tree, which gives +__% rifle accuracy &amp;lt;s&amp;gt;(I would say +30%). Let marksmanship be a skill that can be acquired by anyone, while rifle training and advanced rifle training remain soldier-exlcusive. If Marksmanship gives +30%, it will improve non-soldiers' maximum accuracy from 20% to 50%, knocking out problem #1 above. Soldiers with the entire proposed rifle skill tree would have max accuracy of 70% and would not have to waste an AP to load, knocking out problem #2. Natives would get the same changes for blowpipe&lt;br /&gt;
note: It might be better to have two skills, Marksmanship and Expert Marksmaship, each giving +15% accuracy, and possibly make these two a seperate skill tree. If they were in the rifle training tree, they would have to come after the two rifle training skills, but non-soldiers cannot get rifle training, so it would look awkward.&amp;lt;/s&amp;gt;&lt;br /&gt;
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'''NOTE: [[User_talk:Arminius#Proposal_for_new_rifle_skill_tree|Revised proposal and statistical analysis of current vs. proposed damage-to-AP ratios, click here]]'''|&lt;br /&gt;
suggest_time=05:34, 13 May 2006 (BST)|&lt;br /&gt;
suggest_author=[[User:Arminius|Arminius]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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*From a gameplay point of view, i don't see that guns/blowpipes need to be any stronger.  It's already possible to take someone out in one go, why the need to kill quicker?  The proposed change means with one gun and a full load of bullets, one soldier in one day causes an average of 75 * .7 * 4 = 210 HP damage - that's 2.4 pirates with stamina, or 4.2 beginner shamans.  It would make the game a lot less fun to be able to die that much quicker and that much more often. Maybe i wouldn't object as much if these old school guns were also subject to backfiring, causing them to blow up in the owner's hands and resulting in owner HP loss and gun destruction (similar to machete/cutlass blade snapping).  By the way, elsewhere there's been debate on the timeperiod of the game since we also have GPS units. --[[User:Frisco|Frisco]] 20:00, 13 May 2006 (BST)&lt;br /&gt;
::You are calculating ''combat'' damage-to-AP ratio, the proposed modification of the advanced rifle training skill would not affect combat-damage-to-AP ratio very much (it would affect it not at all for people with lots of rifles), it would only affect the rifle's currently very low total overall damage-inflicted-to-AP-spent ratio. (With 28 fully-loaded rifles a soldier can already kill two 85-HP pirates in only 56 AP.) The rifle's total-damage-to-AP ratio today is 0.48 by my calculation, the machete's is 1.35. With the proposed changes, the maximum total-damage-to-AP ratio for a rifle-wielding soldier would be 0.7 (still far lower than machete). Non-soldiers max rifle total damage-to-AP ratio would improve from 0.16 (weaker than a level 0 character with a blunt machete) to 0.4. I like your suggestion of rifles possibly blowing up too, Simon should definitely consider that. [[User:Arminius|Arminius]] 20:28, 13 May 2006 (BST)&lt;br /&gt;
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*I'm not sure how I feel about the skill yet, but I will correct you, Frisco, in that the GPS unit is not an adequate argument about the game's time period. Simon has already said that he doesn't like the name &amp;quot;GPS Unit&amp;quot; because it is anachronistic, and was considering another one.--[[User:Wifey|Wifey]] 01:03, 14 May 2006 (BST)&lt;br /&gt;
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* I don't quite see why rebuilding the skill tree is necessary. You could accomplish the same thing by introducing two new skills - one for accuracy which builds upon the existing accuracy skills and one for reloading. Make the first accuracy skill available to all classes (adjusting to 30%), but restrict the secondary accuracy skills to Warriors and Soldiers. But even then, I'm not completely sold on the fact that these skills are necessary. I have no problem with my non-Soldier not depending on a rifle. If I wanted to use a rifle, I can easily make a Soldier character. And while reducing reloading cost might bring rifles and blowpipes more evenly with machetes, increasing the damage or introducing the ranged attack suggestion might solve the problem without providing free lunches. --[[User:Lint|Lint]] 02:31, 15 May 2006 (BST)&lt;br /&gt;
::Yes of course it's fine to make them new skills. I suggested it in the way I did because learning to load quickly would fall under rifle training I would say, and we already have the two rifle-training skills in the game. One of the accuracy-improving skills would fall under Marskmanship (or marskmanship/expert marksmanship). How they are added to the game is almost immaterial, the point is to let soldiers be able to acquire a skill which gets rid of their need to waste more than half their daily AP loading their 20 rifles, and get rid of the need to carry 20+ rifles in the first place. I dont see how a skill allowing for a 0 AP cost to load is a &amp;quot;free lunch&amp;quot; at all, it just reduces the price of a ridiculously high-priced lunch, i.e. 1 AP to load 1 bullet/dart (plus I feel it improves the realism of the game, in part by eliminating the need to carry around 25 rifles or blowpipes). The point of the Marksmanship skill (available to all) is not to put non-soldiers on the par with soldiers in firearms capability at all, but to make rifles non-worthless to everyone else. Currently non-soldiers are literally far better off ''punching'' enemies than using a rifle when it comes to damage-inflicted-per-AP-spent, which is just ridiculous. [[User:Arminius|Arminius]] 03:37, 15 May 2006 (BST)&lt;br /&gt;
:::I do like the idea of making rifle and blowpipe usage more accessible to other character classes. But I continue to have a difficult time accepting the 0 AP reload cost. Currently there is no action in the game that costs 0 AP besides rejecting a trade, speaking in empty area, healing someone at full health, and dropping an item (all non-actions). Would 0.5 AP would be an acceptable change? But before it is considered, there must be other alternatives before lowering AP cost to make the ranged weapons more balanced. --[[User:Lint|Lint]] 22:27, 27 May 2006 (BST)&lt;br /&gt;
::::How about this-- modify advanced rifle training skill so that instead of &amp;quot;Gain another 20% on firearms attacks&amp;quot;, it says &amp;quot;lets soldiers load and fire faster&amp;quot; (0.5 AP to load and to fire with that skill), in other words a rifle version of trekking. This would cut down on the excessive AP costs of rifle usage and be an interesting skill to balance rifles rather than another &amp;quot;add 20% accuracy&amp;quot; or something like that. Then two new skills, Marksmanship (+10% accuracy), Expert Marskmanship (+20% accuracy), both of which would be available to all character classes. I would envision the two marskmanship skills as the first two skills in the firearms tree (the only two available to non-soldiers), and then the rifle training skills would come afterwards. -[[User:Arminius|Arminius]] 20:00, 30 May 2006 (BST)&lt;br /&gt;
:::::'''UPDATE:''' To see a revised version of my suggestion '''[[User_talk:Arminius#Proposal_for_new_rifle_skill_tree|Click Here]].''' I worked out the current and proposed damage-to-AP ratios, and I invite everyone to take a look. It is far too long and complicated to copy here, so I wrote it up elsewhere. -[[User:Arminius|Arminius]] 01:44, 2 June 2006 (BST)&lt;br /&gt;
:*As discussed elsewhere, ''carrying loaded rifles as backup allows you to lock in the kill bonus'' on a much wider range of (remaining-AP/remaining-victim-HP) situations. Since the '''kill bonus is more than a third of total XP for combat''', this throws the naive XP=damage comparisons way out of whack. Anecdotally at least, my Soldier has clearly done better than my other characters in jungle XP-harvesting, because kill-steals and dying while asleep are so common. So while the Rifle (and especially the Blowpipe) needs help, I think that nearly doubling combat-time damage to 2x 50% 5 damage for 1 AP (5.0) instead of 1x 60% 5 damage (3.0) is not an ideal way to proceed. I support Free Reload or Rapid Reload as a Soldier-Only Skill. I also think that an all-available accuracy upgrade for Rifle/Blowpipe (to at least better than Machete) would be great. For example: Base 20% (+General Accuracy +15%) (+Soldier-only Accuracy +15%) (+Soldier-only Accuracy +15%). Or maybe Base 10% (+General Accuracy +25%) (+Soldier-only Accuracy +25%) (+Soldier-only Rapid Reload), and increase Rifle Bullet base damage to 6. Two shots per AP just seems too big a jump to me; imho implementing true range (firing from adjacent square and/or without provoking return melee attacks) is a better way to proceed. --[[User:Tycho44|Tycho44]] 03:56, 2 June 2006 (BST)&lt;br /&gt;
::*Yes the blowpipe needs help even more than the rifle. That limited-AP poisoning skill, along with these proposed boosts to accuracy, would even things out there. I also like the idea of making ranged weapons truly ranged, but that seems difficult to implement and perhaps impractical (for one thing we cant see the names of people on adjacent squares). If any version of QBerry's &amp;quot;auto attack&amp;quot; is ever implemented for players, though it seems unlikely with so much opposition, the &amp;quot;range&amp;quot; of the ranged weapon could come into play by not allowing a person without ranged weapons/ammo to back. This was discussed on the forums in the &amp;quot;Aggressive Animals&amp;quot; thread. [[User:Arminius|Arminius]] 06:01, 2 June 2006 (BST)&lt;br /&gt;
:*NB about Free Reload: Incidentally, Free Reload obviously solves the &amp;quot;realism problem&amp;quot; by allowing a Soldier to carry only one Rifle and a huge pile of Bullets, with '''no increase''' in Soldier combat-time damage-per-AP (still 3.0 max avg per AP) nor Soldier field-capacity damage-per-inventoryfull (still 72 shots) since 2 Bullets loose take up as much space as a Loaded Rifle. People who think that 0AP reload is imbalancing have been smoking too much of the dried herbs. As for realism of 0AP reload, the Soldier's &amp;quot;1AP to fire&amp;quot; accounts for time necessary to both reload and fire. I can discuss and reject 160 exchanges with the Trader and or attempt to heal a signpost in the same amount of time. The real-time form submission and IP hit creates a  perceptible time-increment. --[[User:Tycho44|Tycho44]] 03:56, 2 June 2006 (BST)&lt;br /&gt;
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After thinking about this, it seems to me that the best thing to do is as follows: No new skill, instead simply a change in the game mechanics so that all players take 0 AP to &amp;quot;load&amp;quot; by deafult. The AP cost to fire would thereby represent the time to load and fire, as Tycho44 said above. (Load was in quotation marks there because the load button in-game would thus really represent selecting the bullet to use, the actual action of loading would be included in the 1 AP to fire). This would eliminate the 30 rifles problem straight away (and for all character classes), it would ''not'' increase the combat damage-to-AP ratio at all, and it would be an interesting way to increase the damage-to-''total''-AP-spent ratio (which we need) without having to add any new skill. As for the accuracy boosts, those can be worked out later (non-soldiers need a boost in that department we all agree, perhaps soldiers merit a slight one), but 0 AP to &amp;quot;load&amp;quot; is definitely a sound change to make, I see no argument against it. [[User:Arminius|Arminius]] 23:11, 3 June 2006 (BST)&lt;br /&gt;
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The reason why I keep pressing for alternatives is because I never saw this as a solution in other browser-based games. Shouldn't the route be to increase the damage dealt to reduce the impact of the reload cost? --[[User:Lint|Lint]] 18:52, 14 June 2006 (BST)&lt;br /&gt;
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:My earlier arguments notwithstanding, I '''strongly oppose''' universal 0AP reload. A 0AP reload for everyone simply destroys the reloading game mechanism in its entirety, making the 2-bullet chamber of the rifle identical to the 1-dart chamber of the blowpipe identical to the 70-bullet drum of a hypothetical gatling gun. The blowpipe is distinguished by its Poison damage, which can in turn be offset by a Reload Penalty, if we keep that game mechanic. Keeping the reload mechanic enhances the separate-but-equal factions. In my humble and uninformed speculation, tweak up the accuracy on ranged weapons (say 20% base / 35% marksmanship-universal / 50% warrior-only / 65% advanced-warrior-only) and things will work fine. --[[User:Tycho44|Tycho44]] 23:54, 17 June 2006 (BST)&lt;br /&gt;
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===Hut Construction (Simplified) ===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Skill, item, action|&lt;br /&gt;
suggest_scope=Every player|&lt;br /&gt;
suggest_description=This is a bit similar to the Construction suggestion, but much more simplified. I agree that we should be able to set up little camps, to have bases away from bases. I'll explain the flavour aspect after I've explained the mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
A skill can be purchased called, &amp;quot;Construction&amp;quot;, which allows you to erect a hut on land that has been chopped down to 0 density. The hut would have a bit of AP weight to build, say 10ap cost so that full constuction on a 10 dense jungle sq would have a total of 20ap. The hut that you build is at first a regular empty hut. Once you have bought the second skill in the set, &amp;quot;Stock Hut&amp;quot; (or something like that), the hut becomes a mini trade-post, stocking no more than 5 types of items at any one point. The first 5 items are randomized, and then as people trade, they change. Thus, it's a mixed bag of what you could get. These artificially erected huts can be sacked and destroyed. Keep in mind I'm not a coder, so if you know what I'm describing is difficult, but know how to do something similar, please say so.&amp;lt;br&amp;gt;&lt;br /&gt;
Flavour: This gives people the feeling of being able to set up their own little base camp for their own clan, without making a whole new village. The fact that each hut can only stock a small number of items, and also that it can be destoryed, means things don't get out of hand and make the original villages defunct. Each hut can also be plauged with low-demand items like crabs or mangoes, making the idea even for grifers, natives, enemies, outsiders and pirates.|&lt;br /&gt;
suggest_time=12:05, 3 June 2006 (BST)|&lt;br /&gt;
suggest_author=[[User:Rip Purr|Rip Purr]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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Building a hut could also require a certain number of driftwood pieces. --[[User:Rip Purr|Rip Purr]] 12:08, 3 June 2006 (BST)&lt;br /&gt;
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Ability to create minor base camps away from settlements is good (but for what practical purpose?), but the idea that the island would be flooded with &amp;quot;huts&amp;quot; all over, with the same icon and name as huts in settlements, I dont like that. This is supposed to a wild myseterious island, having huts all over would hurt that ambiance I think (Lower-tech base camps of some sort would not hurt it though.) If hut construction is implemented it would have to be very costly to avoid littering the entire map with them that's for sure. The other thing is, We have to be clear about what the purpose of these base camps would be, what practical benfit would they have. Would they have defense value? Could the builder elect to keep people out unless they are members of clan X or unless they are natives or unless they are Derbyites, etc? [[User:Arminius|Arminius]] 00:59, 4 June 2006 (BST)&lt;br /&gt;
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:I agree wholeheartedly with your points. It is indeed important to make it difficult to build huts. As I mentioned, the huts would have very small capabilities as a trade point, thus making them a tactical advantage in a seige. Allow me to explain; My clan wants to lay seige to Dalpok. We erect a small camp near the village and stock our huts with bullets through trading. Then we load up, attack, come back to our makeshift camp and take the bullets from our huts. As for the wild, mysterious island element, you're right, but is it not normal for humans to tame and civilise the jungle? And vice versa for humans to destroy one another's homes? With this new skill(s) we can simulate seiges and sackings, but still keep our 7 original villages/bases. I don't think you could exclude people from entering your hut. It's the luck of the draw, and if enemies infiltrate, too bad. makes it all the more exciting. I also agree that making a hut should be very costly, but that's up to Simon as to how he'd like to implement such a cost. Finally, the only variation I can see might be to make huts not a mini trade post, but maybe a small storage area of say 15 slots, to keep bullets or med kits from the main towns...? --[[User:Rip Purr|Rip Purr]] 02:30, 4 June 2006 (BST)&lt;br /&gt;
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:Here are my thoughts on the matter:&lt;br /&gt;
:#To encourage clustering of huts (instead of unsightly and unrealistic random scattering), hut-builders should be required to chop the hut's eventual square ''and'' all surrounding squares (that don't have huts on them) to d0. After all, construction requires some space. This would encourage players to build next to existing huts, since every adjacent hut is a square that doesn't need chopping.&lt;br /&gt;
:#For realism's sake, driftwood shouldn't be required to build or repair a hut, because it'd be silly to make a player in the middle of a huge jungle travel all the way to the beach to find wood. Jungle wood could be introduced as an item, but I think it's better to require AP alone.&lt;br /&gt;
:#Hut health could be managed by giving each new hut 5 HP (Hut Points =)) and removing 1 HP every 24 hours (obliterating any hut that reaches 0 HP). A hut would require 50 AP to construct (in addition to AP for chopping the surrounding jungle) and 10 AP to repair by 1 HP. Repairs wouldn't require cleared jungle; once a hut is built, jungle growth outside doesn't matter.&lt;br /&gt;
:#Special features for huts, such as trade and storage abilities, should be put on hold until buildable huts are already in the game. Not only do huts provide shelter from animals, they hide players inside from anyone not willing to spend a few AP to move to the hut and enter it, so additional features shouldn't be necessary to make hut-building worthwhile.&lt;br /&gt;
:&amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 04:52, 4 June 2006 (BST)&lt;br /&gt;
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=== Spirit Transfer ===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Skill, action|&lt;br /&gt;
suggest_scope=Warriors, Shamans|&lt;br /&gt;
suggest_description= This suggerstion was inspired by polymorph. Warriors and Shamans can get a new skill that allows them to transfer their spirits into the bodies of a dead animal nearby. Animals won't be able to speak, use items, search, or use any human skills. The player will have the Hp and attack power of the type of animal you possessed. Other players on the map will see you as just another animal, not as a native. Transferring spirits will result in the death of their human form (if it is not already dead) but grants them access to the animal's innate abilities. Eg. Alligators can attack twice but have decreased movement through land, Monkeys can search and use some simple items, Parrots move faster throught all terrain. When the body of the animal possessed dies the player will be in spirit form but wont have a corpse. It will also be possible to leave the animal's body at any time but the trauma would be the same as having the body killed by an outside force. In order to not break the game, certain special animals can not be possessed ( like that giant squid )|&lt;br /&gt;
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suggest_time=11:37, 3 June 2006 (BST)|&lt;br /&gt;
suggest_author=[[User:Stcfg|Stcfg]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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: I would like to suggest a skill for being able to detect possessed animals but that is for another day.  --[[User:Stcfg|Stcfg]] 11:40, 3 June 2006 (BST)&lt;br /&gt;
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===Hunting Prowess===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Skill|&lt;br /&gt;
suggest_scope=Tracking skill tree|&lt;br /&gt;
suggest_description=It would be interesting for serious trackers to be constantly aware of recent tracks without spending AP.  I propose adding this skill after ''Expert Tracking''&amp;amp;mdash;it doesn't have to be called ''Hunting Prowess'' but that seemed like a fitting name.  Players with this skill would still have to use the 'Look for tracks' button to see anything but the most recent tracks.  One possible limitation is to apply this only to animal tracks, but I definitely intended to include player tracks as well.|&lt;br /&gt;
suggest_time=13:17, 9 June 2006 (BST)|&lt;br /&gt;
suggest_author=[[User:Vtbassmatt|VTBassMatt]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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:Tracking is currently a bit weak. On the other hand, I don't mind seeing quite a few mild/weak skills, because some players are already looking for more ways to spend XP. Certainly Tracking should top out at stronger than 1AP per attempt. My suggestion was ''Master Tracking'' above ''Expert Tracking'' to reduce time to 0.5AP per attempt. I agree that it would be neat to have the skill ''Hunting Prowess'' as a 0AP ability for only the single most recent track, but I think this  skill would be a prime candidate to limit to '''Explorer/Scout-only.''' (Sorry!) 1. Tracking perfectly fits the Explorer/Scout class archetype, 2. Shartak needs better class differentiation,  3. Explorer/Scout is a bit weak, 4. Explorer/Scout currently has no dedicated skills. --[[User:Tycho44|Tycho44]] 08:19, 15 June 2006 (BST)&lt;br /&gt;
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===Emergency medicine===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Skill|&lt;br /&gt;
suggest_scope=Scientist|&lt;br /&gt;
suggest_description=At the moment, scientists have no significant advantages.  They start with 10 gold coins which, while it's nothing to sneeze at, doesn't really fit with their name.  Perhaps they could learn a skill that allowed them to heal without the use of a first aid kit.  First aid would be a prerequisite.  However, the skill would not allow them to heal as many HP as using an FAK would.  For example, they might only heal 2-5 HP.  This would allow scientists to wander in the jungle for long periods of time without resupplying, giving them a real advantage over other classes. However, using an FAK would still heal more and allow more XP per AP, so FAK's would not become obsolete. Would this be difficult to code?|&lt;br /&gt;
suggest_time=08:47, 11 July 2006 (UTC)|&lt;br /&gt;
suggest_author=[[User:Black Joe|Black Joe]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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Comment here&lt;br /&gt;
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===Give explorers/scouts their own tracking skill===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Skill|&lt;br /&gt;
suggest_scope=Explorers and scouts|&lt;br /&gt;
suggest_description=While ''trailblazing'' has given explorers and scouts an edge over other players, they need more if they are to compete with the soldier, warrior and pirate classes for the attention of new players. I suggest that ''tracking mastery'' be combined into ''expert tracking'', which will be restricted to explorers and scouts. Any non-explorers/scouts with one or both of those skills would be refunded enough XP for their next skill (or two, if they have both) so they aren't punished. (The refund would occur ''after'' the skills were restricted and actively taken away from any non-explorers/scouts with them. This would let their levels and next-skill costs drop ''before'' the next-skill XP awards were given so that extra XP would not be accidentally awarded.) Full disclosure: I don't have any tracking skills, and I'm not sure how ''advanced tracking'' and ''expert tracking'' differ at the moment, but I think a good 1.5 AP tracking skill for everyone and an excellent 0.5 AP tracking skill for explorers and scouts will give those two classes a notable advantage in what should be one of their fortes. |&lt;br /&gt;
suggest_time=22:29, 18 July 2006 (UTC)|&lt;br /&gt;
suggest_author=[[User:Elembis|Elembis]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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: Shouldn't this be added to the &amp;quot;Hunting prowess&amp;quot; skill entry? http://wiki.shartak.com/index.php/Suggestions:Skills#Hunting_Prowess [[User:Black Joe|Black Joe]] 7:00, 19 July 2006&lt;br /&gt;
:: Yep. ''Tracking mastery'' is kind of handy, but I still think that it should be a universal skill, and that ''hunting prowess'' should be the scout/explorer-only skill. ''Hunting prowess'', at the top of the tracking tree, would cause scouts to receive basic tracking information passively (for 0 AP) at every step. Oooo, neat. --[[User:Tycho44|Tycho44]] 17:30, 19 July 2006 (UTC)&lt;br /&gt;
:::Tracking automatically for every move would add too much load on the server as the game becomes more popular. --[[User:Simon|Simon]] 00:11, 22 August 2006 (UTC)&lt;br /&gt;
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===Melee buffs for intoxicated pirates===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Skill|&lt;br /&gt;
suggest_scope=Pirates under the influence|&lt;br /&gt;
suggest_description=Pirates are traditionally portrayed as rum-guzzling brawlers, so it would be fitting to encourage pirate players to drink (and drink to excess). I think imbibing a beer or rum should give a pirate a 1 HP damage bonus for all melee attacks in their next 5 AP. A machete (or cutlass) hits 2.25 times in 5 AP, on average, for a skilled user, so drinking for 1 AP would translate to around 2.25 HP of damage beyond what a machete would normally do. This is comparable to the combat damage dealt by blowpipes (2.4 HP/AP) and rifles (3 HP/AP).&lt;br /&gt;
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Multiple drinks would extend the duration of the effect but not its intensity. To encourage actual drunkenness instead of casual beer-sipping, a drink taken by a pirate with beer already in their gut could give 7 more buffed AP instead of 5, which is effectively 6 AP (and 2.7 HP of damage) when you consider that 1 drunken AP must be wasted on taking another drink. The skill could be called ''brawling'' or ''drunken fist'' (which is the literal Chinese title of the classic Jackie Chan movie ''Drunken Master'') and would be placed with ''stamina'' under ''body building'' (to keep melee skills together and to avoid starting another tree).&lt;br /&gt;
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I'm proposing this cautiously because pirates are already tougher and more popular than any other class. However, considering that beer and rum are harder to find and more expensive than darts and bullets (and should probably be even more expensive if this skill is implemented), I don't think this skill would make pirates stronger than warriors and soldiers, and it would improve both the diversity of the classes and the depth of the game's theme.|&lt;br /&gt;
suggest_time=06:24, 22 July 2006 (UTC)|&lt;br /&gt;
suggest_author=[[User:Elembis|Elembis]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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*RE: Beer and Rum becoming more expensive if the skill is implemented- I completely agree, and the increase in price would also represent supplies of booze at the pirate camp running out, which I guess would then lead to outsiders trading beer and rum with the pirates, and adding another dimension to gameplay- [[User:Peg-Hand Grimm|Peg-Hand Grimm]]&lt;br /&gt;
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*Nice idea. In general I like the idea of making items have some specific use rather than generic AP-insreasers. But how about making it a gamble to take a drink instead of a definite combat-booster. If a pirate were to drink a bottle of rum, his next 5 or 10 AP would either give him +1 damage for every hit (with &amp;quot;flavor text&amp;quot; to let him know he is getting a boost, e.g. &amp;quot;In a drunken rage you inflict more damage on your target&amp;quot;), or it would make him too disoriented and out of it to do anything, and every time he attacks it would give him flavor text telling him he is too uncoordinated to attack, and he stumbles around unable to do anything (he would stay in place, not respond to comannds to attack but waste an AP anyway) till the intoxication wears off in 5 or 10 AP. [[User:Arminius|Arminius]] 00:16, 27 August 2006 (UTC)&lt;br /&gt;
**The goal is simply to encourage pirates to drink in combat. A chance of uncoordinated failure would be realistic, but it would also make things a little more complicated, so I'd let Simon make that decision if he decides to implement this suggestion. The effect of my original suggestion would be about the same (for fully skilled pirates) if drunk pirates had a damage bonus of +2 (instead of +1) and 10% less accuracy. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 05:01, 27 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
*This doesn't make sense to me.  When your drunk, your hand eye coordination GETS WORSE, not better!  The only way I could see the idea working is if accuracy decreased as damage increased.  Rewarding pirates for getting sloshed makes about as much sense as drunk driving.  Another way to implement this would be to temporarily increase HP with rum ingestion, as this is at least slightly similar to the actual affects of alcohol (kind of like drunken boxing.)  Otherwise, I don't see this working. [[User:Gandhi|Gandhi]] 04:20, 27 August 2006 (UTC)&lt;br /&gt;
**The idea is to encourage pirates to drink like a pirate would (and in the situations a pirate would), even if doing so is a bad idea in real life. I'd be fine with lowering accuracy even while damage is increased, so long as the overall effect is the same, but that may be an unnecessary complication (my suggestion doesn't increase accuracy, only damage). Your point (that drinking impairs in real life) is a good one, but I think this is a case where the game would be more fun if it diverged slightly from real life. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 05:01, 27 August 2006 (UTC)&lt;br /&gt;
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===Technical “spell” skills ===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Skill|&lt;br /&gt;
suggest_scope=Scientist/Shaman|&lt;br /&gt;
suggest_description=I would like to see the introduction of “tech spells” to the “magician class” of Shartak (scientist/shaman) much like the blue magic of final fantasy XII which rather than doing out right damage produces technical effects like haste, poison or blind. An illustration of this would be giving the shaman class an AP cost skill (let’s call it curse) that produces the same effect as wounded/bleeding (1HP loss per action) on their opponent. But given the nature of such spells the percentage chance of success should be inversely proportional to the strength of the spell or have their effects tuned down, so to retain fairness. As side note I like to see this skill given to NPC shamans to discourage people from attacking them.|&lt;br /&gt;
suggest_time=09:33, 22 July 2006 (UTC)|&lt;br /&gt;
suggest_author=[[User:A for anarchy|A for anarchy]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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&amp;quot;curse&amp;quot; might be confused with what the ancestors spirits do to zergers. This causes actions to cost more AP than normal. I would imagine that this would be a shaman only skill as scientists don't have magical powers! --[[User:Simon|Simon]] 22:35, 23 July 2006 (UTC)&lt;br /&gt;
*i agree with the statement that scientist don't and shouldn't have magic powers, so how about this instead; give them &amp;quot;tech&amp;quot; skills but have them named within a scientific context, for instance the above &amp;quot;wounding&amp;quot; spell could be named &amp;quot;drug&amp;quot; or &amp;quot;poison&amp;quot; instead of say &amp;quot;curse&amp;quot; or whatever. --[[User:A for anarchy|A for anarchy]] 04:01, 24 July 2006 (UTC)&lt;br /&gt;
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===Haggle===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Skill|&lt;br /&gt;
suggest_scope=Everyone|&lt;br /&gt;
suggest_description=You can haggle with the traders and get stuff cheaper. When they are pissed off at you (for being there too long) the prices would become normal.|&lt;br /&gt;
suggest_time=20:20 EST 28/07/2006|&lt;br /&gt;
suggest_author=Aco|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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===FAK/Healing Herb Manufacturing Skills===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Skill|&lt;br /&gt;
suggest_scope=Scientists and Shamans|&lt;br /&gt;
suggest_description=Perhaps the most in-demand items are healing herbs and first aid kits. They can only be used once, but they're used quite freely.  This means that a lot of people must spend a lot of time searching medical huts for FAKs (for the duration of this suggestion, assume that FAK refers to both first aid kits and healing herbs).  Meanwhile, we have two classes that don't have much of an advantage: the scientist and the shaman.  Perhaps these two classes could learn a skill allowing them to produce their culture's version of the FAK. This would make these classes useful while also increasing the supply of FAKs.  Additionally, these two classes are the most likely to know how to do this.  &lt;br /&gt;
 &lt;br /&gt;
As for how the skill would work, I would recommend having a &amp;quot;Make FAK&amp;quot; button. They would then have a chance of successfully producing an FAK.  These FAKs could then either be used (providing a source of XP besides killing things) or could be sold to the trader (since FAKs are always in demand). This would encourage the development of a &amp;quot;healer&amp;quot; class in Shartak, while also giving shamans and scientists useful special skills. I suppose scientists/shamans could be required to find raw materials before manufacturing, but that would just force people to continue the rather tedious and hit-or-miss tactic of farming huts/jungles.|&lt;br /&gt;
suggest_time=14:28 31 July 2006 (GMT)|&lt;br /&gt;
suggest_author=[[User:Black Joe|Black Joe]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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* '''Oppose'''. I agree that shamans and scientists should be best at healing and should have useful special skills, but I don't like this specific suggestion (as well-thought-out as it is) for two reasons: First, I think the jungle should be inhospitable, and turning shamans and scientists into herb farms and kit factories (yes, I'm exaggerating) would work against that. Second, I think the ability to make items is a complication that should be avoided if we can accomplish the same goal in other ways, which we can. I recommend three of the suggestions for shaman/scientist healing on [[Talk:Game design#Scientist and shaman|Talk:Game design]]: (1) give shamans access to ''first aid'' and scientists access to ''natural medicine'', (2) let shamans/scientists see the health of all wounded players on their side, not just the most wounded one, and (3) let shamans/scientists see whether players on their side are suffering from shark bites or poison. (I'd actually make 3 apply to all players, not just those on the player's side, because it wouldn't really be advantageous in combat to notice shark bites and the effects of poison.) 2 and 3 could be smoothly combined into one &amp;quot;Diagnosis&amp;quot; skill that would give these two classes a useful (if minor) healing edge over the others. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 06:10, 1 August 2006 (UTC)&lt;br /&gt;
**First, let me thank you for responding.  I appreciate any and all input.  I've taken some time to think about your objections and prepare my responses. May I propose an alteration? Perhaps, instead of my original suggestion, this &amp;quot;Make FAK&amp;quot; button would (as far as the programming is concerned) serve as a second &amp;quot;search area&amp;quot; button, but one that only produces FAK's, and has a significantly higher chance of producing one than a regular search. Additionally, it would only function in areas where an FAK can be found, as that is where the scientist/shaman would find the raw materials in the first place. This would be similar to UD's &amp;quot;shopping&amp;quot; and &amp;quot;bargain hunting&amp;quot; skills, in that it lets you search for a specific item and gives a boost to the probability of success.  Additionally, it would only work in certain areas, like the shopping skill. The difference would be that it only produce FAK's. This would ensure that FAK's aren't simply produced out of mid-air (which is rather unrealistic, now that I think about it) while also giving scientists and shamans a dedicated and valuable healing-related skill. [[User:Black Joe|Black Joe]] 10:44, 1 August 2006 (GMT) Edited: 16:44, 1 August 2006 (GMT)&lt;br /&gt;
**How about having the skill function in a similar manner to the &amp;quot;Manufacture Syringe&amp;quot; skill on UD, thus powering-down the effect by requiring that the healer be in a Medical Hut and use multiple AP? --[[User:Gitboy|Less Than Lethal]] 17:03, 1 August 2006 (UTC)&lt;br /&gt;
***I haven't played UD since that was added; that being said, it certainly sounds good to me.  Requiring that the healer be in the medical hut was essentially what I had in mind when I proposed it only work for certain locations.  As for requiring multiple AP, I suppose that would have the same long-term effect as searching, while simultaneously being less tedious for the healer.  Tell me, would this always produce an FAK or would it just offer a chance of doing so? I certainly like the sound of this suggestion. [[User:Black Joe|Black Joe]] 18:03, 1 August 2006 (GMT)&lt;br /&gt;
****What we have now, then, is a skill which would essentially give scientists better search odds for kits in medical huts (and likewise for shamans). Limiting this skill to players in villages is a step in the right direction, and giving it the form of greater search odds makes some sense, too: healers would look especially hard for healing items. But I'm still not persuaded, mainly because the skill's effects seem inconsistent to me. If healers have better search odds (in effect) for healing items, shouldn't fighters have better search odds for weapons and ammunition, and likewise for pirates finding rum and gold? The implications of the original idea could become very messy in practice. Also, wouldn't a pirate bleeding from a shark bite with just 10 HP remaining look even harder for a kit than a healer merely stocking up on supplies? The goal is allow healers to spend more time in the field and less in the hut, but I think we still lack a solution which makes sense. Here's a more realistic and less far-reaching idea which might work: shamans and scientists are given a skill which lets them heal 5 extra HP with a kit or herb if they're healing someone else. Anyone who's ever tried to remove a bullet from their back, bandage their gaping head wound, set their broken bone, or frantically stop their own bleeding will attest to the fact that medical care is most effective when someone else is administering it. This would let scientists use fewer kits in the field without making them better at healing themselves (which I think would be ''too'' useful). As a result, they wouldn't need to spend as much time in medical huts, which I think is the whole idea. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 00:28, 2 August 2006 (UTC)&lt;br /&gt;
This should be indented, since it's a response to Elembis's post. However, it would be rather crowded if I did that, so here you go.  With that out of the way, on to business.  You're correct that part of the reason for this suggestion is to reduce the amount of time spent in healing huts. It's also intended to boost the supply of FAK's.  Your suggestion would somewhat reduce the demand, which would have essentially the same effect.&lt;br /&gt;
 &lt;br /&gt;
As for the inconsistency, that's part of why I suggested calling it &amp;quot;Make FAK.&amp;quot;  If you've ever spent the night in a healing hut while wounded, you know that SOMEBODY is going to heal you up while you're gone. However, the way I see it, they aren't going to use everything in that kit. Cutlass wounds require different treatment than poison dart wounds, for instance.  That means there's going to be a lot of unused medical material around.  Realistically speaking, there's probably also going to be some medical supplies that aren't part of a kit. By calling it &amp;quot;make FAK,&amp;quot; you can get a message saying, &amp;quot;Using spare supplies, you cobble together a first aid kit.&amp;quot;  Now, the shaman is slightly different but the result is the same. The medical hut message says there are many herbs hanging up to dry.  The shaman could get a message saying, &amp;quot;After looking through the herbs in the hut, you find a healing herb that is ready for use.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
Also, I don't want you to think I'm ignoring your suggestion about the extra five HP healing.  I definitely agree that it's more realistic to have a healer be better at healing others than themselves.  I'd be happy to see it as one of the skills (maybe split that into a seperate discussion?). However, I'm not sure that's enough of a bonus by itself to tempt people to play the rather underplayed scientist class. Warriors and soldiers have extremely helpful skill; I think the other classes should as well. And as always, I appreciate your input, Elembis and LtL. [[User:Black Joe|Black Joe]] 6:11 2 August 2006&lt;br /&gt;
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===Possession===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Skill|&lt;br /&gt;
suggest_scope=Everyone|&lt;br /&gt;
suggest_description=Yet another spirit suggestion. As far as I can see, this hasn't been suggested yet - but I apologise if it has been suggested under a different guise. With the recent addition of the Exorcism skill, I feel that there is less and less appeal to play as a ghost character, aside from an alternative method of farming xp. The only current features of the ghost &amp;quot;class&amp;quot; is wailing and spamming. The addition of a possession skill might give people more of a reason to play as a ghost and perhaps make gameplay more interesting. A possession skill would be bought after the banshee wail skill. It would allow the user to temporalily take control of another player for the cost of 40AP, allowing the spirit to effectively &amp;quot;act&amp;quot; as this player for their (the spirits, not the victim) remaining AP. When they use up their AP they will return to their spirit form and control will return to the original player. If the possession skill is used on an active player, it will work until this player moves or makes an action of their own, which would return the spirit to their ghost form (and effectively waste the AP spent on using the possession skill). I think this would be a fun addition to the game, and give players a bigger motivation to rp as a spirit, although I'm not sure if this kind of skill would be possible to implement (taking temporary control of other players etc).|&lt;br /&gt;
suggest_time=10:50, 1 September 2006 (UTC)|&lt;br /&gt;
suggest_author=[[User:Zeff|Zeff]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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==Require Help==&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Skill|&lt;br /&gt;
suggest_scope=All players|&lt;br /&gt;
suggest_description=''Allow you to scream to require help when you are in danger.''&lt;br /&gt;
&lt;br /&gt;
Cost 5APs to prevent your &amp;quot;race&amp;quot; (Outsiders, Natives or Pirates) you are in danger at 5 cases in all directions|&lt;br /&gt;
suggest_time=17:17, 8 September 2006 (UTC)|&lt;br /&gt;
suggest_author=[[User:Ownslaught|Ownslaught]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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Comment here&lt;br /&gt;
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}}&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:RoyalExp.jpg&amp;diff=10000</id>
		<title>File:RoyalExp.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:RoyalExp.jpg&amp;diff=10000"/>
		<updated>2006-09-08T18:05:31Z</updated>

		<summary type="html">&lt;p&gt;Elembis: +Delete: &amp;quot;This image is identical to :Image:Royal_Expedition.JPG.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete&lt;br /&gt;
| time   = 18:05, 8 September 2006 (UTC)&lt;br /&gt;
| reason = This image is identical to [[:Image:Royal_Expedition.JPG]].&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Igoban&amp;diff=9982</id>
		<title>Igoban</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Igoban&amp;diff=9982"/>
		<updated>2006-09-08T05:50:51Z</updated>

		<summary type="html">&lt;p&gt;Elembis: Sighted.&lt;/p&gt;
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&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
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[[Shaman]] uses this page as a template for Igoban's current location. Please observe the &amp;lt;nowiki&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/nowiki&amp;gt; tags closely, and do not change them unless you know what you are doing.&lt;br /&gt;
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--&amp;gt;&lt;br /&gt;
'''Igoban''' is a wandering [[shaman]] with no ties to any village.&lt;br /&gt;
&lt;br /&gt;
==Current sighting==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
To update the current sighting, cut and paste the existing row to &amp;quot;Previous sightings&amp;quot;, removing the noinclude tags so that it looks like other previous sightings. Record the current GPS coordinates in the GPS template and record the date and time with &amp;lt;nowiki&amp;gt;~~~~~&amp;lt;/nowiki&amp;gt; (5 tildes). &lt;br /&gt;
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--&amp;gt;&lt;br /&gt;
* &amp;lt;/noinclude&amp;gt;{{GPS|70|189|26|392}}&amp;lt;br /&amp;gt;16:47, 7 September 2006 (UTC)&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Previous sightings==&lt;br /&gt;
&amp;lt;!-- New sightings belong at the TOP of this list --&amp;gt;&lt;br /&gt;
* {{GPS|70|064|26|377}}&amp;lt;br /&amp;gt;23:08, 17 August 2006 (UTC)&lt;br /&gt;
* {{GPS|70|063|26|377}}&amp;lt;br /&amp;gt;00:09, 11 August 2006 (UTC)&lt;br /&gt;
* {{GPS|70|067|26|391}}&amp;lt;br /&amp;gt;00:59, 3 August 2006 (UTC)&lt;br /&gt;
* {{GPS|70|084|26|367}}&amp;lt;br /&amp;gt;2006-07-14 00:39 (UTC)&lt;br /&gt;
* {{GPS|70|085|26|385}}&amp;lt;br /&amp;gt;23:51, 12 June 2006 (BST)&lt;br /&gt;
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{{Shamansnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shamans]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ownslaught&amp;diff=9956</id>
		<title>User:Ownslaught</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ownslaught&amp;diff=9956"/>
		<updated>2006-09-07T16:25:21Z</updated>

		<summary type="html">&lt;p&gt;Elembis: Wikified; replaced copyrighted local image with an external one.&lt;/p&gt;
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&lt;div&gt;{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; float: right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| http://townsvillebulletin.news.com.au/common/imagedata/0,3600,5133552,00.jpg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
A tall soldier is standing in front of you.Hes wearing a rifle in left hand,a cutlass in other (taken from a pirate) and lot of rifles in his back.&lt;br /&gt;
He seems to be dangerous for his ennemies...&lt;br /&gt;
&lt;br /&gt;
=== Clan ===&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* {{profile|191|Ownslaught}}&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions:Game_mechanics&amp;diff=9946</id>
		<title>Suggestions:Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions:Game_mechanics&amp;diff=9946"/>
		<updated>2006-09-07T05:12:03Z</updated>

		<summary type="html">&lt;p&gt;Elembis: Suggested message huts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Suggestions header|page_type=Game mechanics}}&lt;br /&gt;
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== Game Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Conversion ===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=|&lt;br /&gt;
suggest_scope=|&lt;br /&gt;
suggest_description=When an Outsider/Native dies they are reborn as a Native (don't really understand the spirit thing too well). The Outsiders then get a new class/skill, &amp;quot;Religious Conversion&amp;quot; that requires a &amp;quot;Holy Scripture&amp;quot;. This allows a &amp;quot;Priest&amp;quot; to convert one native into a Outsider&amp;quot;. The converted native would most likely start off as a Settler.|&lt;br /&gt;
suggest_time=23:22, 16 February 2006 (GMT)|&lt;br /&gt;
suggest_author=[[User:One of many doctors|One of many doctors]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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*I believe that Natives are reborn as Natives and Outsiders are reborn as Outsiders, but I could be wrong. From a game balance perspective, I am not in favor of type-swapping skills unless Natives are presented with an ability to counter or convert Outsiders as well. It does fit nicely with the theme though. --[[User:Lint|Lint]] 23:41, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
*That would probably be the shamans job, however it may have worked for Urban Dead but I don't think it will work in this game as whichever group has the most players to begin with will, once conflicts begin to arise, dominate by switching people from the side they are on the side the priest/&amp;quot;whatever the natives use&amp;quot; side making you able to graph one groups population by looking at the graph pop=(1/2)^x. Also since there wouldn't seem to be a way, short of finding a converter player to switch you back, to go back to playing as you once did would make the amount of people on one side quickly die off (even though thats what would happen in real life, favouring the outsiders) it would be a very unfun aspect of the game. And really these are HOSTILE natives, or so it seems, why would they let some devilman outsider tell it how it is? They wouldn't, they would simply spear them and laugh! In short all the converting ideas suck, I know I wouldn't want to log on to find I'm playing for the wrong side. -- [[User:Daylan|Daylan]] 10:55, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
*So that means if my soldier dies, he's reborn as a native? Not only that, but to become an outsider again, first I would have to find a priest (which would be next to impossible with such a small number of players), and then he could convert me into a settler. That means I'll never be able to be a soldier again, which is a real punch in the throat for RPers. -- Grigoriy&lt;br /&gt;
&lt;br /&gt;
*All valid points. I guess this wouldn't really work we have the same number of players as Urban Dead. But this would be a great way to balance out the sides later on. Say there are too many natives, you just drop more &amp;quot;conversion items&amp;quot; and balance out the sides. Too many Outsiders? Just drop the number of conversion items. Doubt it would catch on though. --[[User:One of many doctors|One of many doctors]] 02:44, 19 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
*Conversion doesn't have to be forced.  It could require action on both sides, like a native doning a religious item and an outsider using the skill on that native.  After all, conversion isn't real without true faith. The native counter to this could be similar, requiring an outsider to die holding a packet of that headshrinking powder while a shaman uses the Zombification (ala Haitian witchcraft) skill.  -- frisco&lt;br /&gt;
&lt;br /&gt;
*You don't change class or anything when you die. --[[User:Murk|Murk]] 12:31, 4 March 2006 (GMT)&lt;br /&gt;
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*I gave a response to this idea under &amp;quot;Holy Scriptures,&amp;quot; I think, offering another idea for it that may piss a lot less people off. *points over there*--[[User:Wifey|Wifey]] 07:15, 29 March 2006 (BST)&lt;br /&gt;
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===Monsoon===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=event|&lt;br /&gt;
suggest_scope=all|&lt;br /&gt;
suggest_description=Add seasons to shartak, matching RL events. The sea level would rise by 1 square, the river would swell by 1 square, crocodiles would become plentiful, and the pirate ship would lift off of the rocks. The ship would then randomly drift around, 1 square per day, and would still be accessible but players would have to swim out to it. Deforested squares would also recover faster. The ship wouldn't be directable because 'The sail is too tattered to use.' or something. The monsoon would also match, more or less, RL duration.|&lt;br /&gt;
suggest_time=17:28, 16 July 2006 (EST)|&lt;br /&gt;
suggest_author=Aco|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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*All this would be do-able without too much extra coding except for moving the pirate ship. It would however take a while to work out which bits of beach, swamp and jungle would become submerged and to do it in such a way that it's easily reversible later. --[[User:Simon|Simon]] 22:39, 27 July 2006 (UTC)&lt;br /&gt;
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=== Capturing villages ===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=|&lt;br /&gt;
suggest_scope=|&lt;br /&gt;
suggest_description=Since this is like some war between Outsiders and Natives I thought this appropriate. If all the (say) Outsiders are killed in York and there are none left, then it becomes a Native village and vice versa. Probably needs harder requirements to capture settlements though. Maybe each side could have one permanent place that can never change hands?|&lt;br /&gt;
suggest_time=03:41, 1 March 2006 (GMT)|&lt;br /&gt;
suggest_author=[[User:One of many doctors|One of many doctors]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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*Not sure about this - what about all the idle players within the village? They might &amp;quot;wake up&amp;quot; after a couple of weeks to find they're in enemy territory. --[[User:Simon|Simon]] 11:00, 1 March 2006 (GMT)&lt;br /&gt;
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*You could have it so idle players goto the nearest friendly village-- [[User:Daylan|Daylan]] 02:58, 3 March 2006 (GMT)&lt;br /&gt;
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*Turf control in a limited AP browser game like this just invites lame zerging behavior. I don't like it. --[[User:Jackel|Jackel]] 00:00, 4 March 2006 (GMT)&lt;br /&gt;
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*Not villages, perhaps 3x3 square 'forts'? --[[User:Grigoriy|Grigoriy]] 01:10, 4 March 2006 (GMT)&lt;br /&gt;
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*I do like the idea, but I think Jackel's observation hits a key point. --[[User:Lint|Lint]] 08:40, 5 March 2006 (GMT)&lt;br /&gt;
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*Agreed with Jackel and Lint and Simon. --[[User:Berry|Berry]] 13:32, 7 March 2006 (GMT) Additionally:&lt;br /&gt;
** Please don't impose your assumption that Shartak is at heart a &amp;quot;war between Outsiders and Natives&amp;quot; on the rest of us.  That is not the only possible direction in which this game can go.  For example, an Outsider village might turn out to be populated by a trading company that views the other Outsider villages as competitors whose extermination would be good for business, but it could just as easily develop into a peaceful scientific outpost, a pirate haven of drunken debauchery, or a missionary settlement devoted to finding the Natives and learning their language (gotta spread that old time religion).  I believe it would be better to keep the objectives more freeform, and let the players create the course of history. --[[User:Berry|Berry]] 13:32, 7 March 2006 (GMT)&lt;br /&gt;
** On a hopefully more helpful and positive note, one could simulate/approximate capturing a village by amassing an army of suitable size, carving messages of ownership all over the territory of the village in question, killing all members of the village, and repeatedly killing the village shaman so they can't get back as easily. (Ouch. I hope no armchair megalomaniacs out there have been taking notes.) --[[User:Berry|Berry]] 13:32, 7 March 2006 (GMT)&lt;br /&gt;
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=== Unique skills ===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Skill, balance change, improvement, etc|&lt;br /&gt;
suggest_scope=Who or what it applies to|&lt;br /&gt;
suggest_description=I think that each class should start off with one unique skill that the others may never aquire. That way it stops all the classes from becoming too generic. For example Settlers could have a &amp;quot;farming&amp;quot; skill, Soldiers could have a &amp;quot;bravery&amp;quot; skill, etc. Or mabey they could just have a attribute like Soldiers have an extra 10% chance of striking the target, Warriors have an extra 10% chance  of finding animals, Settlers have an extra 10% chance of finding an item, Scouts have a 3% chance of recovering 1 HP per AP spent, etc.|&lt;br /&gt;
suggest_time=02:34, 5 March 2006 (GMT)|&lt;br /&gt;
suggest_author=[[User:One of many doctors|One of many doctors]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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*I am in favor of this (if it is not in effect currently). We'd have to work out the details to make sure each class is getting their fair share, but something that encourages players to try other classes or team up with other players using different classes for a better playing experience sounds good to me. --[[User:Lint|Lint]] 08:40, 5 March 2006 (GMT)&lt;br /&gt;
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*I am in favor of each class being able to acquire (but not necessarily starting off with) a unique skill or attribute that the others may never acquire. Sounds to me like the kind of thing that would be  unlocked as one's reward for a rite of passage, rather than granted as a right of birth. --[[User:Berry|Berry]] 12:53, 7 March 2006 (GMT)&lt;br /&gt;
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*Perhaps a Research skill of some kind for the Scientist, maybe allowing them an advantage when doing things with dead animals (would need something to do with dead animals, obviously!).[[User:MorkaisChosen|MorkaisChosen]] 16:09, 16 March 2006 (GMT)&lt;br /&gt;
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*Pirates should have a skill to steal their fallen enemies' gold coins. Arr. Would probably result in a lot of outsider in-fighting, though, and outsiders are currently outnumbered.--[[User:Wifey|Wifey]] 07:18, 29 March 2006 (BST)&lt;br /&gt;
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*I agree with this as well. It seems Shartak is on the way to giving each class their own benefits (Soldiers/Warriors with gun skills, Settlers/Villagers with animal affinity etc.), but so far only a few have been made unique. At present there is really no point to being a scientist. He starts with 10 gold coins... what the? So I'm pushing for each class to have at least one unique skill they can purchase with XP. --[[User:Rip Purr|Rip Purr]] 11:50, 3 June 2006 (BST)&lt;br /&gt;
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*I feel the introduction of the unique skill system would make the game much more interesting. but i disagree with the idea that people should just start off with one, rather i feel it should be purchased like the other skills on offer. Additionally rather they have one skill strand/branch like that of the gun skill or animal affinity, it would be interesting and more fun to have a multiple skill branches in line with the specific character classes, like for instance giving the soldiers/warrior classes defensive skill strands in additional to their offensive ones. Furthermore there should be distinctions between the native &amp;amp; outsider classes so they’re similar yet different. Like for instance the firearm/blowpipe skill upgrades are currently identical, I hope in future they could be retooled to promote native/outsider gameplay differences. --[[User:A for anarchy|A for anarchy]] 03:47, 22 July 2006 (UTC)&lt;br /&gt;
:*A for Anarchy is right about warrior/soldiers skill trees. One idea to lively things up is for Native warriors to get a skill allowing them to manufacture a poison dart if they have a bunch of poisonous berries. This will allow them to not have to go back to their home villages to restock on ammo, they could 'live off the land' by simply searching the local poisonous berry bushes and making poison darts themselves. Soldiers should get something else, in line with the theme of the game. (Of course if it was up to me, the whole ranged weapon system would be overhauled. Another problem with ranged weapons is that they are useless to non-soldierwarriors) [[User:Arminius|Arminius]] 23:38, 26 August 2006 (UTC)&lt;br /&gt;
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=== Pet System ===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Game mechanics|&lt;br /&gt;
suggest_scope=All classes|&lt;br /&gt;
suggest_description=I will combine aspects of the '''Animal''' and '''Pirate''' suggestions and propose a pet system that allows you to tame one of the animals on the island. First, you have to weaken the animal. Then you throw a sphere device at it and shout &amp;quot;SHARTAK SPHERE! GO!&amp;quot; for 1 AP. There's a slight chance that you have captured and tamed the animal. The more powerful the animal, the less success chance. You earn no XP for taming an animal. Players can only have 1 pet at a time. They can release a pet whenever they want. If the owner dies, the pet runs away. Pets have fixed HP, attack, and accuracy based on the type of animal they are (ie. they do not level up or heal, just to keep it simple to design). They follow the player around and only attack when the player attacks. It would be nice if they attacked while you were not playing, but auto-defense mechanisms are unnecessary. Enemy animals randomly determine whether they are attacking the owner or the pet. Other players will have an option for targeting the owner or pet. There is no XP gained for attacking or killing a pet to deter any attempts at farming pet killing (I can't believe we even have to consider preventing such a thing). For added flavor, owners can name their pets.|&lt;br /&gt;
suggest_time=08:40, 5 March 2006 (GMT)|&lt;br /&gt;
suggest_author=[[User:Lint|Lint]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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*ROTFL. Sounds a bit like Pokemon or Yu-Gi-Oh (don't worry, I'm not a fan, I have kids that were!).  Perhaps instead of spheres, you could keep the monkeys on a leash, heal a tiger or elephant to make it less likely to attack you, tame deer by feeding them, etc. Some animals like the wild boar would have to be pretty difficult to tame. --[[User:Simon|Simon]] 15:14, 5 March 2006 (GMT)&lt;br /&gt;
*I was with you right up until you got to the &amp;quot;sphere device&amp;quot; bit, and I rejoined you afterwards. ;) The rest of your suggestion otherwise seems to be pretty well thought out.  Personally, I'd prefer to attempt to tame the animal into becoming a pet purely by offering it food, rather than &amp;quot;weakening&amp;quot; it by other means.  Especially since food is scarce enough that offering it to an animal would be a real sacrifice and therefore an interesting decision for the player to make. --[[User:Berry|Berry]] 14:49, 7 March 2006 (GMT)&lt;br /&gt;
*I will confess that I had a lot of fun with the references. The problem I have with using an existing item to tame a pet is how to implement it. The player can't click on the fruit, because that will just heal themselves. And I think it is unecessary to redesign fruits like First Aid Kits and Medical Herbs, just so they can feed it to an animal. And a database check to see if the player possesses a fruit before providing a &amp;quot;tame&amp;quot; command seems awkward. Perhaps there is just one item called &amp;quot;animal bait&amp;quot; (from the Trade Hut most likely). It works much like a FAK or Herb, but can only be applied to animals (though there will be a &amp;quot;Yourself&amp;quot; option by default for those players that decide they enjoy the taste). Animals will then have a value called &amp;quot;tame count&amp;quot; in the database. For each successful feeding, this number is incremented. When a specific number is reached, the monster is successfully tamed. If a monster is killed, the number is reset to 0. Acquiring a pet should not reduce the population of animals on the island (ie. one should respawn to take its place). Furthermore, those with '''Animal Affinity''' should have a better taming success rate. (This is another attempt to give Villagers and Settlers a little boost.) --[[User:Lint|Lint]] 17:32, 7 March 2006 (GMT)&lt;br /&gt;
*This idea, while somewhat interesting, is not very realitic. The animals of the island are wild. In reality, tigers, elephants, deer, &amp;quot;WILD boars&amp;quot; etc can only be made LESS WILD by extensive and careful training and handling when they are young, not be tamable by any means, certainly not enough to follow a person around and fight on their behalf. Maybe it would be possible with parrots and monkeys, but if Simon is going to implement changes, I'd rather see some of the more believable ones first. I do agree with Lint that it would give more value to '''Animal Affinity'''. Animal attacks, even from a tiger or elephant (which would realistically be very dangerous) are hardly to be feared, making this skill currently seem pretty useless.&lt;br /&gt;
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* ''The following is a Pet suggestion made by [[User:Richard Rose|Richard Rose]] on 21:47, 24 March 2006:''&lt;br /&gt;
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as the name reades, simply have &amp;quot;pets&amp;quot; as a survivor living in the jungle, my first instinct would be to find support, in this case we could add a &amp;quot;tame animal&amp;quot; button, which would be clicked to tame an animal, the starting catching % would be something like 10% and could be improved the more the animal is damaged, like at 1hp, if full health was 10hp then you'd have 55% of catching it, (i added 5% for every 10% missing from the creature's health)&lt;br /&gt;
this could also be improved with new skills such as&lt;br /&gt;
 &lt;br /&gt;
*Amateur Catching Skills (adds 10%)&lt;br /&gt;
**Catching Skills (adds 15%, doesnt stack)&lt;br /&gt;
***Taming Skills (adds 30%)&lt;br /&gt;
*Net (adds 10%, does stack)&lt;br /&gt;
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certain animals could be ridden, other would do funny things or find objects for you, ex:&lt;br /&gt;
Mr. Bobo the monkey finds a bottle of rum in your pocket &amp;quot;gee i didnt know i had that&amp;quot;&lt;br /&gt;
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elephants, large stags, and tigers could be ridden, small stags would haveto grow up before being ridden, after like, 10 days, or 20 kills they would mature, its all just theory...&lt;br /&gt;
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parrots could become like flares, ex: Mr. TweetTweet flies towards you and drops a message &amp;quot;help, im at X, Y and there's a native village!&amp;quot;&lt;br /&gt;
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the parrot could also say messages randomly, players (upon catching a parrot) would be given 10 slots and would type things into them, the parrots would randomly say one, ex:&lt;br /&gt;
you attack elephant, Mr. TweetTweet says &amp;quot;polly want a cracker&amp;quot;&lt;br /&gt;
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animals could also act like extra space, like a backpack, if you will.&lt;br /&gt;
animals are named upon capture.&lt;br /&gt;
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=== Profile Effect Items ===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Game mechanics|&lt;br /&gt;
suggest_scope=Inventory and profiles|&lt;br /&gt;
suggest_description=These are useless baubles that take up 1 unit of a player's inventory space, but if anyone views their profile they will see that the players possesses the item. Using the item won't accomplish anything and merely produce flavor text. However, if a player is in the presence of another player, using the item would show it off. As with all items, there's no way to trade them with other players. We can have eyepatches and peglegs. We can have tribal masks and warpaint. Maybe some clans would require a certain dress code. Maybe they need 30 pieces of flair. I think it provides an outlet for the less serious gamers. Problems: Serious gamers might be plagued with finding such items and dropping them, wasting (in their opinion) AP and Page Hits. Also, arguing over what items fit with the theme of Shartak will be a headache-inducing process.|&lt;br /&gt;
suggest_time=08:40, 5 March 2006 (GMT)|&lt;br /&gt;
suggest_author=[[User:Lint|Lint]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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*I like this suggestion. How about finding the pieces of the masks and making your own - combine the baubles with mini-quests? --[[User:Simon|Simon]] 11:18, 8 March 2006 (GMT)&lt;br /&gt;
*For example, to make the sacred warrior mask of Raktam, you must find 5 parrot feathers, a tiger tooth, some berries and a piece of driftwood that can be carved into the appropriate shape with a knife or dagger. Once you have all those items, you get a &amp;quot;create mask&amp;quot; option which then removes the required items and the mask appears in your inventory (and profile).&lt;br /&gt;
**Having the database check to see if they have all the ingredients seems a bit unwieldly. After every action or inventory use it might have to run the check to verify that they are alive, still have the items, etc. I'd just settle for having them take the items to a specific NPC. But yes, a mixing quest would be fun. --[[User:Lint|Lint]] 18:02, 8 March 2006 (GMT)&lt;br /&gt;
***No, you could easily set it up so that no demands were placed on the server. For example, a recipe that required 5 parrot feathers, berries, driftwood, knife/dagger, and a tiger tooth might only activate upon clicking a tiger tooth amulet: &amp;quot;You try to assemble your Tiger Fetish, but you are missing 3 parrot feathers.&amp;quot; In my opinion, there should be hidden flags for characters as well, &amp;quot;visited cave-in&amp;quot;, &amp;quot;visited oasis&amp;quot;, and so on, so that players would have to discover the Tiger Fetish recipe / assembly process first: by visiting some secret tunnel network, &amp;quot;Engraved on the stone walls is an elaborate recipe for assembling a Tiger Fetish, requiring ...&amp;quot; (if you are fluent at reading Native). --[[User:Tycho44|Tycho44]] 13:59, 23 June 2006 (UTC)&lt;br /&gt;
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* I just hope that this idea motivates players to try new things (&amp;quot;I'm going to join a clan that wears such-and-such a mask and attack the others! Yarr!&amp;quot;) and not feel that the game is just about collecting items (&amp;quot;Well, I got all the masks. I guess I'm done with the game.&amp;quot;). --[[User:Lint|Lint]] 18:02, 8 March 2006 (GMT)&lt;br /&gt;
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*Maybe the different masks have different effects, from some simple ones (attracting/scaring animals, making them less likely to attack or easier to hit) to the downright blatavt video game reference that turns you into a huge brown rocky guy who can punch boulders apart. OK, maybe not the second one. [[User:MorkaisChosen|MorkaisChosen]] 20:53, 9 March 2006 (GMT)&lt;br /&gt;
*I think that's something to be worked on in a separate suggestion. The point of this suggestion is to make useless &amp;quot;fancy hats&amp;quot; that neither add or take away from the established gameplay. However, in the eyes of certain players, they may be invaluable because of how they can incorperate such items into their goals and roleplaying. --[[User:Lint|Lint]] 23:52, 9 March 2006 (GMT)&lt;br /&gt;
**Bumping this good suggestion. Let's have some cowrie shells! (And The_Conch(tm), see next suggestion.) The barren ruins and huts seem so sad and pathetic right now, they need some wacky useless trinkets to tide us over... Maybe we need shovels to dig for treasure, too. Yarr! --[[User:Tycho44|Tycho44]] 06:06, 10 May 2006 (BST)&lt;br /&gt;
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=== Conch Shell Hunt ===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Game mechanics, minigame|&lt;br /&gt;
suggest_scope=Event|&lt;br /&gt;
suggest_description=''Capture the Flag''-ish minigame. Somewhere on the island is a single conch shell item. It can be found by searching anywhere. It takes 1 inventory space and appears when anyone views their profile. When the conch holder is in the presence of other players, flavor text is added to the area description to inform the others that the conch holder is in the area. If the person in possession of the conch drops it, dies, or is idle for more than 5 days, the conch returns to the system. The person who holds the conch the longest gets recognized in the statistics. Killing the conch holder earns special bonus XP. Adept conch holder killers may also be recognized in the statistics. Problems: Someone with multiple characters could take advantage of having the conch on one character and reap the XP and fame with another. There will be a point where a race condition will occur and might result in multiple conches and a broken game.|&lt;br /&gt;
suggest_time=08:40, 5 March 2006 (GMT)|&lt;br /&gt;
suggest_author=[[User:Lint|Lint]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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* This kind of thing has been on my ideas list, although this is much more detailed version than the one-liner I had. --[[User:Simon|Simon]] 15:05, 5 March 2006 (GMT)&lt;br /&gt;
*''I'' have the conch! I'm allowed to speak! *ahem* I mean, um... &amp;gt;.&amp;gt;--[[User:Wifey|Wifey]] 07:21, 29 March 2006 (BST)&lt;br /&gt;
** Suggestions: (1) Skip bonus for the conch-killer and you remove incentive to zerg. (2) Have the conch break when the conch-bearer dies (respawns on a random beach) and you remove the race condition. (3) Give the conch-bearer an action to blow into the Conch. (You hear the booming echo of a conch being sounded to the south-east.) Maybe 50% chance of 1xp each time you blow the conch, just to give you incentive to attract attention to yourself. --[[User:Tycho44|Tycho44]] 02:31, 23 April 2006 (BST)&lt;br /&gt;
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=== Know your foes ===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=|&lt;br /&gt;
suggest_scope=|&lt;br /&gt;
suggest_description=As a native, I get killed a lot by outsiders, but I just can't strike back when I come back to life, as nothing allows me to identify my agressors amongst the outsiders I meet. I expected some basic language skill to give me access to clickable outsiders profiles, but it doesn't. So. I don't like much the fact that, in this game, the only alternative you have is &amp;quot;attack random outsiders&amp;quot; or &amp;quot;attack none&amp;quot;. I'd like to be able to protect myself without being too unfair to peaceful outsiders (and being part of some snowball effect).&lt;br /&gt;
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This would be partly solved by some profile access (allowing to check people's amount of human kills), or some limited displayed info on the present players (it would make -almost- sense for natives to automatically carry visible scalps or shrunken head of their victims, but I'm not sure how to justify the kills display in the case of outsiders, despite of the fact white men were actually quite fond of indian scalps at some time). Another useful tool would be some urban-dead-like contact list.&lt;br /&gt;
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Of course, ideally (but absurdly) the most useful stat to be able to see would be the number of kills of people without human kills at the moment of their death, but...|&lt;br /&gt;
suggest_time=15:08, March 16, 2006 (UTC)|&lt;br /&gt;
suggest_author=Leaf|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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*Perhaps seeing the profile of someone on the opposite side if you or they have the advanced language skill would be good, it would be cool to hang around with some natives without worrying about aggressors. --[[User:Grigoriy|Grigoriy]] 21:30, 18 March 2006 (GMT)&lt;br /&gt;
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*If you had a contact list and some way to target individuals on your list ala Urban Dead, I'm guessing that would probably help. Not so sure about the scalp display approach. --[[User:Simon|Simon]] 23:36, 18 March 2006 (GMT)&lt;br /&gt;
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*A contact list would be quite useful in Shartak. But also being able to read profiles, maybe through an &amp;quot;observe&amp;quot; button and scroll-down menu. For the moment, people just hit each other once, hoping to miss, in order to get a link to the other guy's profile. There must be a more rationnal way to quench this curiosity. -- Gone 13:36, 10 May 2006 (GMT+1)&lt;br /&gt;
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* Basic contact list functionality added. --[[User:Simon|Simon]] 15:08, 23 June 2006 (UTC)&lt;br /&gt;
** Can now edit the comments and change the type of the contact from friend to enemy or neutral. --[[User:Simon|Simon]] 11:17, 9 July 2006 (UTC)&lt;br /&gt;
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=== Forest Fire ===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Game mechanics, natural disasters|&lt;br /&gt;
suggest_scope=Terrain|&lt;br /&gt;
suggest_description=This is a potential temporary minigame that will either lead to players to band together and save the island or perhaps just lead to all-out chaos. A fire script is created which designates one block as fire (it is identified by a little fire.gif in the background). Every 20 minutes the fire script will check if there is &amp;lt;del&amp;gt;Grassland or&amp;lt;/del&amp;gt; Jungle nearby with density from 1-10. If there is, it spreads to the next block. It will not spread to any other terrain (including villages and ruins). Thus, the best way to prevent the spread of the fire is by chopping vegetation down to 0. The initial fires will be placed randomly around the island. Actions performed in a fire occupied space deal 2 damage. For this event to be more devious, there should be a means to quickly restore vegetation (dropping driftwood, planting fruit, watering with gourds).|&lt;br /&gt;
suggest_time=03:58, 17 March 2006 (GMT)|&lt;br /&gt;
suggest_author=[[User:Lint|Lint]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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*I like some things about this suggestion, I think it could work really nicely if there was also a rain algorithingamajig, so that maybe, if some part of the island dried out, wildfires could break out, or if it rained too much villages could flood and get swamped. Its a neat idea. -[[User:BananaBear|BananaBear]] 04:55, 17 March 2006 (GMT)&lt;br /&gt;
* I like the idea of rain and fire, however there's no telling if the server would handle the database access/calculations required when the number of players gets into the range that Urban Dead has. --[[User:Simon|Simon]] 11:17, 17 March 2006 (GMT)&lt;br /&gt;
** I thought it might be a bit much. Ah well. --[[User:Lint|Lint]] 19:32, 17 March 2006 (GMT)&lt;br /&gt;
** Not the idea of fire itself, that may well be quite feasible. I meant having rain causing flooding, or not enough rain leading to fires might be a bit awkward.. unless I can think of some way to reduce the work that needs to be done regularly. --[[User:Simon|Simon]] 23:38, 18 March 2006 (GMT)&lt;br /&gt;
* Maybe fires could also destroy huts, and then there could be a skill to rebuild them. Maybe even give people the ability to start their own fires. It might make for interesting tribal wars. -[[User:BananaBear|BananaBear]] 18:22, 20 March 2006 (GMT)&lt;br /&gt;
** Imagine what would happen if an ammo hut caught on fire!--[[User:Darkferret|Darkferret]] 04:32, 1 April 2006 (BST)&lt;br /&gt;
** I kind of wanted to restrict fires to the Jungle (removed my Grasslands comment from the original suggestion) since a lot of Huts provide resources for starting players and players that have just been revived. I think it would be unfair to prevent them with the opportunity to gather supplies. As a tactic, it may also be unfair. Native villages appear to be completely surrounded by burnable Jungle, while Outsider villages are bordered by the Beach. --[[User:Lint|Lint]] 19:46, 20 March 2006 (GMT)&lt;br /&gt;
** Good point. The pirates would be completely free of burning too. I still think a way to temporarily damage structures could be fun -[[User:BananaBear|BananaBear]] 19:59, 20 March 2006 (GMT)&lt;br /&gt;
** As a general rule, real world jungles don't burn terribly well, although there are a few notable exceptions (such as the Indonesian forest fires in 1997-98).  Grasslands, however, burn quite regularly, and in fact such fires are necessary for the good health of the grass.  Fire kills off sapling trees in the area which would otherwise grow to the point that they overshadowed and killed the grass.  I don't know whether the game has any grasslands large enough to make this kind of thing interesting, though.  --[[User:Jackdaw|Jackdaw]] 15:55, 25 March 2006 (GMT)&lt;br /&gt;
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=== The Ghost Elephant ===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Game mechanics, miniboss|&lt;br /&gt;
suggest_scope=Event|&lt;br /&gt;
suggest_description=Somewhere on the island is an animal that exists purely as a temporary event. The Legendary Ghost Elephant - in reality, an aggressive albino pachyderm of incredible size - is said to roam the island of Shartak. Some Natives revere it, others desire to be recorded as the one who slayed it. Some Outsiders wish to study it, others desire to have it as a trophy. It behaves much like any other elephant on Shartak. However, it has a different label, an unfathomable amount of HP, and deals horrific damage. If you heal the Ghost Elephant with a FAK or Herbs, you receive double XP. And to further serve a challenge, don't place an HP cap on the Ghost Elephant, just give it a starting amount. If possible, a log of all actions performed on the Ghost Elephant should be kept by the server and revealed in the event that it dies.|&lt;br /&gt;
suggest_time=03:58, 17 March 2006 (GMT)|&lt;br /&gt;
suggest_author=[[User:Lint|Lint]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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*Ha! I like this one, Lint, and simple to implement. It should really have a boatload of HP, as I think few will consider expending valuable healing items on it, when its far easier (and more rewarding) to hack away at it for 40 AP then make a run for it! --[[User:Jackel|Jackel]] 16:42, 17 March 2006 (GMT)&lt;br /&gt;
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*Arr! I would ride that ghost beast like a horse jus' fer fun, then slay 't t' sell its tusks t' them outsiders an' th' meat t' them natives. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 17:46, 17 March 2006 (GMT)&lt;br /&gt;
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*In the Congo they refer to it as Mokele Mbembe - he who stops the flow of rivers - and it is rumoured to be a lost dinosaur.  The island could do with some cryptozoology. Would this creature be able to disappear or hide or move incredibly fast?  If not, then once one person finds it, they can just call everyone over to the same square.  This kind of defeats the mythical aspect as well as adding potential server problems. --[[User:Frisco|Frisco]] 18:24, 17 March 2006 (GMT)&lt;br /&gt;
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*I should make the animals attack back in near-realtime first (as in you attack them and they may or may not get an attack in).. just to add a bit of interest to it and stop people running up to the creature and hacking and then running away. Making an animal with an almost unlimited number of HP would be possible.. I guess probably start it with at least double a normal elephant and max of about a thousand HP to prevent people healing it to the point where it'd be impossible to kill. --[[User:Simon|Simon]] 18:37, 17 March 2006 (GMT)&lt;br /&gt;
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*It could be cool, especially if it moved around in a way that made tracking it possible, maybe by destroying the foliage, or moving in a pattern. Also having it move might help keep people from all winding up in one square beating it up. -[[User:BananaBear|BananaBear]] 18:41, 17 March 2006 (GMT)&lt;br /&gt;
**I've tried to offset the game's focus on combat by encouraging healing (double XP may be too much of a reward, so I'm willing to remove that), but that alone will most likely be not enough to counter the horde of blood-thirsty savages!&amp;lt;br&amp;gt;Healing with the Herbs and FAKs may actually be seen as healing the Ghost Elephant spiritually rather than merely physically, which is why it's health can grow high. I don't see a problem if it became near-unkillable. I like keeping some myths and legends around.&amp;lt;br&amp;gt;I thought that it would be best if it traveled like an elephant, but it is true that it limits the people that are able to participate in the event. Perhaps it should &amp;quot;teleport&amp;quot;, after a certain amount of time in an area - &amp;quot;A wall of fog sweeps in through jungle. When it fades, you see that the Ghost Elephant has vanished as well.&amp;quot;&amp;lt;br&amp;gt;I requested for a log of actions to determine who killed it, who attacked it the most, who healed it the most, and who got hurt the most. Also, rather than a recurring animal, I thought it would be best to release it as an event that occurs every now and then. Or maybe only once! --[[User:Lint|Lint]] 19:32, 17 March 2006 (GMT)&lt;br /&gt;
***Hmm, when the elephant reappears, it should give a loud trumpet which can be heard over a certain radius to increase the chance of players coming across it. Unless of course players would prefer that it were more stealthy. --[[User:Lint|Lint]] 23:25, 4 April 2006 (BST)&lt;br /&gt;
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*I like it. And of course, you needn't stick to land animals; a mysterious sea creature that patrols the island waters and is reported to be 30ft long could prompt more people to vernture into the waters for a glimpse/trophy etc. Sharks will also be a problem for those searching! --[[User:Malphas|Malphas]] 15:52, 19 March 2006 (GMT)&lt;br /&gt;
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*I ''love'' this idea.--[[User:Wifey|Wifey]] 07:08, 28 March 2006 (BST)&lt;br /&gt;
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*Great idea!--[[User:Paradox244|Paradox244]] 21:04, 24 May 2006 (BST)&lt;br /&gt;
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*Ah, yes! I was wanting to suggest 'rare' animals as a possible addition, to give variety to the fauna and to provide something for my clan to pursue.--[[User:John Sevier|John Sevier]] 19:17, 28 July 2006 (UTC)&lt;br /&gt;
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=== Auto Attack ===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=|&lt;br /&gt;
suggest_scope=|&lt;br /&gt;
suggest_description=I've never liked the fact that while I am away from the game, things can happen to my character, like being chewed on by a tiger or slashed with a machette.  How about a setting where you can turn your character on to auto attack anything that hits you.  It should, of course, be user selected.  This would change the game mechanics a bit, as you could no longer move in on a target and attack it withough fear of a counter-strike.  To me this is far more realistic, in that even if you are sleeping, when somebody hits you, you're going to wake up and do something about it with whatever engery you have left.  &lt;br /&gt;
&lt;br /&gt;
An alternative selectable action might be an auto-run.  You can pre-specify the direction you want to run and how many squares upon being hit.  A character with trekking could stay alive just by running a few square whenever they are hit.|&lt;br /&gt;
suggest_time=02:34, 20 March 2006 (GMT)|&lt;br /&gt;
suggest_author=[[User:Qberry|Qberry]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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* The main problem with this is that players will be discouraged from attacking other players, as this will become extremely dangerous, and the native warrior who wants the outsiderts out will effectively be penalised.[[User:MorkaisChosen|MorkaisChosen]] 15:47, 20 March 2006 (GMT)&lt;br /&gt;
* Sorry, but I don't like this. I feel that that this will lead to interactions with players that are no different than interacting with an NPC. Could someone theoretically max themselves out by just leaving this option on and checking in every now and then to make sure they haven't become a spirit? --[[User:Lint|Lint]] 17:28, 20 March 2006 (GMT)&lt;br /&gt;
* Yeah, I'm not a fan of being able to do something by not doing something, such as fighting or running without being there to fight or run. Also, would it be free of AP and IP hits, or would it be possible to come back and have no AP or hits left? It seems like these problems would wreck any sort of auto action. I can understand not enjoying being macheted while away, but I don't see any way around this. -[[User:BananaBear|BananaBear]] 18:20, 20 March 2006 (GMT)&lt;br /&gt;
* I must admit that I don't like the idea all that much, but if it was implemented it would probably be something that was user configurable. I don't think running away would make sense, but fighting back does. For example, no more than X AP to be used fighting back until you next log back in, and they wouldn't be used unless you had more than Y AP left. This way you could set X to 10 and Y to 6 and if you ran out of AP, set those values, it would be 2 hours (6 x 20m) before you were likely to attack, and it would use no more than 10 AP fighting back. Because the values are configurable, it would be hard to know who would fight back and who wouldn't. Setting X to 0 would disable the feature. I think probably the attacks would gain XP if successful, same as normal, but because you wouldn't be able to set the number of AP to use to more than your max AP value, it would be impossible to level up a character by simply leaving them alone (not to mention you would disappear from the map after being idle for a bit). --[[User:Simon|Simon]] 21:01, 20 March 2006 (GMT)&lt;br /&gt;
* i like the idea of counterattack , but with some limits. You have only a % of counterattacking someone (25%?) , you don't consume AP , you don't get XP. But , whit wich weapon do you attack?--[[User:JonesDye|JonesDye]] 10:05, 27 March 2006 (BST)&lt;br /&gt;
* The impetus behind auto-attack is to lessen the chance and impact of Badness happening to your character while you're away, but auto-attack isn't the proper solution to this.  Shartak's appropriate skill would be jungle hiding, though a construction skill would work too, if we want to be more like that other game. --[[User:Frisco|Frisco]] 13:51, 4 April 2006 (BST)&lt;br /&gt;
* What the animals are doing now is basically what I was saying should be an option for players.  In fact, now that the animals counter-attack, it's become far more safe to attack a high-level soldier than it is to attack a parrot.  All the more reason to implement this feature.  It will also introduce more strategy into gameplay, such as how many AP to reserve for counter attacks, etc.  It could be as simple as: enable auto-attack (toggle), if enabled, select weapon (pull-down menu), select AP to stop self-defense (pull-down?).  If you select 0, you'd attack until exhausted or they left.  If you select some non-zero, you'd attack until you were down to that amount.  I kill a lot of other players, but I still say this would be very good for game mechanics, especially considering the new animal behavior.  --[[User:Qberry|Qberry]] 06:00, 1 June 2006 (GMT)&lt;br /&gt;
** I would only agree with that one if it was only against animals. I don't think auto-defense was a good idea ''at all'', but now that it's in, I think that ours should only work against NPCs.--[[User:Wifey|Wifey]] 20:11, 1 June 2006 (BST)&lt;br /&gt;
*** Unfortunately this could only exacerbate the Banshee Wailing Spam problems. An auto-defense option is worthless against spirits, and Banshee Wails could easily be the leading cause of damage and death in Shartak (during May 2006). Implement Exorcism before worrying about AP-costs and pull-down-menus for melee parry defense systems. --20:48, 1 June 2006 (BST)&lt;br /&gt;
**** Exactly. Actually, I've been thinking more on this. It's really a good thing that the animals are so dangerous now. The focus should be more on the struggle between natives and outsiders. Plus, it makes Animal Affinity that much better, which gives a good reason to play a villager or a settler.--[[User:Wifey|Wifey]] 23:48, 1 June 2006 (BST)&lt;br /&gt;
*I support this idea in theory, but of course it must be approached carefully. I like JonesDye's idea of not gaining XP for counter-attacks, and there are so many other factors to consider. QBerry-- you should start a thread about this in the forums to get all sides of the debate and get discussion going. This could be a great feature if implemented correctly. [[User:Arminius|Arminius]] 00:47, 4 June 2006 (BST)&lt;br /&gt;
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===Flavor Text===&lt;br /&gt;
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this section is where &amp;quot;users&amp;quot; add &amp;quot;flavor&amp;quot; to the game, im just suggesting that every few steps the computer say a message depending on location, here ill give a few examples:&lt;br /&gt;
&lt;br /&gt;
*'''grasslands'''&lt;br /&gt;
**the grassy field sways under the wind's rush as you take a step.|&lt;br /&gt;
**something far off squaks and makes a strange throaty bellow.|&lt;br /&gt;
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*'''water'''&lt;br /&gt;
**a wave crashes calmly in the distance|&lt;br /&gt;
**a spalsh can be heard from far off|&lt;br /&gt;
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*'''jungle'''&lt;br /&gt;
**a parrot's call can be heard distantly|&lt;br /&gt;
**the bushes nearby are rustling from the small wildlife in them|&lt;br /&gt;
&lt;br /&gt;
*'''village (outsider)'''&lt;br /&gt;
**the smell of gunpowder wafts into your lungs|&lt;br /&gt;
**the smoke comming from a nearby hut smells of fresh turkey|&lt;br /&gt;
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*'''village (native)'''&lt;br /&gt;
**the shaman's voice can be heard traveling through the village|&lt;br /&gt;
**you step on the bones of what appears to be a rattlesnake|&lt;br /&gt;
&lt;br /&gt;
*'''beach'''&lt;br /&gt;
**the hot sand burns your feet, yet feels wonderfully different|&lt;br /&gt;
**several sea shells catch your eye from far off|&lt;br /&gt;
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please feel free to update these with more, as they are just a list (if simon decides to) that will be used for flavor.&lt;br /&gt;
i want to do this because the game gets kinda boring simply traversing through square after square&lt;br /&gt;
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''Comments''&lt;br /&gt;
* One of the noticeable, distinct aspects of that other game are the different messages for each building; i really like this idea.  A criticism, though - i'd refrain from mentioning living animals/people or useful items in the descriptions, they could be confusing to newbies.  In other words, &amp;quot;a parrot's call can be heard distantly&amp;quot; isn't appropriate, and &amp;quot;the shaman's voice can be heard traveling through the village&amp;quot; might not be appropriate if the shaman is currently dead. The following could substitute: &amp;quot;You see a large ant colony busily rebuilding their hive&amp;quot; (an animal that has no game impact) and &amp;quot;The spirit of Shubar is felt all around you&amp;quot; (doesn't matter if Shubar is alive or dead). --[[User:Frisco|Frisco]] 14:05, 4 April 2006 (BST)&lt;br /&gt;
* I sort of feel like this is something that could easily be put together with a Greasemonkey script. It would be nice, but it isn't really necessary. --[[User:Lint|Lint]] 05:35, 5 April 2006 (BST)&lt;br /&gt;
:* See the end of the list at [[The Shartak Wiki:Community Portal#Greasemonkey scripts]]. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 23:31, 11 June 2006 (BST)&lt;br /&gt;
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===slots/ new inventory===&lt;br /&gt;
slots and inventory could be implemented where, a picture of a silhouette was shown, with names of equiped items in slotted areas, ex: you skin a goat, find some sharp rocks and fashion yourself some claws, you then put them on, giving you +1 damage to all melee attacks&lt;br /&gt;
[[Suggestions:Items#animal wearings|animal wearings]]&lt;br /&gt;
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&amp;quot;Comments below&amp;quot;&lt;br /&gt;
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Making Claws? and not &amp;quot;all melee attacks&amp;quot; but only punch attacks --[[User:Slith|Slith]] 06:45, 29 March 2006 (BST)&lt;br /&gt;
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I don't see why you need item slots for this. Having a pair of claws in the inventory would just improve punch damage by 1. That said, I don't like the idea of making oneself claws. Seems a little silly, when you have actual weapons around. Seems a little silly, either way, really. Perhaps that's just my sense of aesthetics, though, and not that of the majority of the players.--[[User:Wifey|Wifey]] 06:37, 4 April 2006 (BST)&lt;br /&gt;
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===Boat Construction===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=|&lt;br /&gt;
suggest_scope=|&lt;br /&gt;
suggest_description=Boats wouldn't be able to go into The very deep water people can't go into because the tides would rip them apart but could go move in all water for only 1 AP and it also prevents sharks from biting you. Multipule people could get into a boat based on how much wood is used, like &lt;br /&gt;
n*.001 x 1 = People Where n = The amount of wood used.&lt;br /&gt;
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''Edit'':&lt;br /&gt;
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When Boats are being boarded each player may vote on who they decide should  be the captain. The captian may move boat, call the boat any non vulgar name and anyone may jump off the boat at any time except the captain. Boats could only be built on a beach and automaticly once built move the person who constructed it into the nearest water square. Players may board the baot at any time by moving into the same square as it and selecting enter. When the captain moves the boat onto a land square the boat is destroyed and all people who boarded are thrown onto the beach. Players may change the captain at any time by changing there vote. Natives can not board Outsider boats and outsiders can not board native boats. What the boat looks like and is  called depends on the size of it.&lt;br /&gt;
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1 person: Raft&lt;br /&gt;
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2 people: Large raft&lt;br /&gt;
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3-4: Small boat&lt;br /&gt;
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5-6: Boat&lt;br /&gt;
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7-9: Large Boat  &lt;br /&gt;
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10-24: Huge Boat&lt;br /&gt;
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25 and up: Gigantic Boat|&lt;br /&gt;
suggest_time=06:42, 29 March 2006 (BST)|&lt;br /&gt;
suggest_author=[[User:Slith|Slith]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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*check out the skills section, i already suggested something like that.... anyway, check it out --[[User:Richard Rose|Richard Rose]]&lt;br /&gt;
*While the huts are handled in Richard's suggestion, I am interested in the boat aspect. I think that placing multiple players on a boat will be troublesome. Who decides where the boat goes - the server? the first player on the boat?&amp;lt;br&amp;gt;It's also important to keep in mind that we already are offered a skill to help with moving in water - '''Swimming'''. If we are to introduce rafts, there should be some mechanics set in place to minimize their usefulness.&amp;lt;br&amp;gt;Perhaps carrying a raft through non-water terrain doubles movement cost to discourage players from carrying one everywhere. Perhaps the raft only has a limited amount of moves in deep water before breaking up. --[[User:Lint|Lint]] 22:44, 29 March 2006 (BST)&lt;br /&gt;
** Yeah I changed the suggestion based on your suggestion's :) --[[User:Slith|Slith]] 04:40, 30 March 2006 (BST)&lt;br /&gt;
*&amp;quot;Welcome to the Shartak ferry sevice. Please pay the captain your fee of 3 coins. We will be departing for the pirate ship in 3 hours. The captain has locked the destination coordinates and will not change directions unless the boat's integrity is threatend. We will arive in 50 AP + 10 AP per passenger + 5 per day due to drift. You are encouraged to help paddle the boat as this will help us arive sooner. If you decide to leave the boat at any time we will not refund you or allow you to reboard. Please do not pull out any corks or kick any boards as the boat is fragile and will sink if badly damaged.&amp;quot;--[[User:Darkferret|Darkferret]] 05:06, 1 April 2006 (BST)&lt;br /&gt;
** Yeah ^^ That too --[[User:Slith|Slith]] 00:48, 3 April 2006 (BST)&lt;br /&gt;
* Boats sound cool. There are a lot of different ways to implement boats that aren't that complicated. Here's one example: suppose that a boat can hold 4 people. Anyone who wants to control the boat spends 4 AP to move the boat one square (larger boats move more slowly). Thus the boat could wander back and forth depending on who currently has the helm, but is unlikely to travel faster than a swimmer. Anyone (native or outsider) can dive overboard or climb onboard at any time, and the boat can be chopped up and destroyed by enough effort. ... The way I envision it, a boat never leaves the water -- the boat gets constructed on a beach square and then can only be moved onto water. It is never an inventory item. --[[User:Tycho44|Tycho44]] 09:31, 2 June 2006 (BST)&lt;br /&gt;
**That's a good idea. I would go so far, though, as to say that it has to be constructed in shallow water.It would just make it easier. I would propose that the boat require four pieces of driftwood, plus two for every extra person. Thus a 1-man raft would be 4 pieces, a 2-man raft would be 6, a 3-man would be 8, and so on.--[[User:Wifey|Wifey]] 18:26, 2 June 2006 (BST)&lt;br /&gt;
***Although there's no reason not to require, umm, a boatload of wood for construction, rather than just 2 + 2 per person. If the boat has any advantages at all over swimming, you could easily require huge quantities of wood without game imbalance. The original suggester had 1000 pieces per person, that's over the top, but why not 18 wood per person or something. That means N sailors could build an N-person boat in a single day searching at Shartak's [[Boatyard]]. Although construction might require another day of additional AP, and a hammer... --[[User:Tycho44|Tycho44]] 23:07, 2 June 2006 (BST)&lt;br /&gt;
****I'd be in favor of boat construction, but it should be ''significantly'' harder and MUCH more time consuming to work, really only the most hardcore players should try it. Realistically, a person should need about 20 pieces of wood to displace their own body weight, so 20 wood per person is about right. It should take at least a week of devoted searching to come up with this amount for one person, and would require a fair amount of organization to build a large craft, but come on, its a BOAT! Virtually no attacks from anyone ever! Easy access to hard-to-reach islands! It should be extremely rare and time-consuming to do this IMO.--[[User:Jackel|Jackel]] 05:18, 3 June 2006 (BST)&lt;br /&gt;
* i reckon the boat idea would be great especially for the CP so we are land police of york and water police of york!,hopefully this does work out!. [[User:Riddick|riddick]] 21:17 10 June,2006 (GMT).&lt;br /&gt;
*If boats are implemented, wouldn't it make sense to allow pirates a special skill regarding them? After all, the pirates on Shartak were all sailors before wrecking their ship.  It would only make sense if they (for instance) used fewer AP to sail or something similar. [[User:Black Joe|Black Joe]] 8:53, 11 July 2006 (GMT)&lt;br /&gt;
*I think that boats could add a valuable dimension to the game once more pressing issues (such as spirit exorcism/warding) are dealt with and the active population of the island grows by a few hundred (because boats would spread players out over an even larger area and make people even harder to find outside of camps). Anyway, here are my ideas.&lt;br /&gt;
**Regarding boat speed, realism would demand that boat travel be faster than swimming in at least some cases. At best, a boat should be able to travel from York to Derby (for example) faster than anyone could make the trip on foot (~160 AP with ''trailblazing''; see [[User:Elembis/Sandbox#Camp travel distances|my sandbox]]). Furthermore, a four-person crew should be able to outrun or at least keep up with a boat with just one person onboard. I think a boat should move for 1.5 AP regardless of how many people (up to 4) are in it. With cooperation, a full crew could make the York-Derby trip (~276 squares east to west) in 276 &amp;amp;times; 1.5 / 4 = 103.5 AP per person, or a little under a day and a half. A 1.5 AP move cost for boats would make swimming faster for a single player in shallow water but not in deep water, and a crew of two or more people would be able to outdistance any swimmer.&lt;br /&gt;
**The boat would have a virtual helm, and only players at the helm (captains) would be able to set the boat's course (one of the eight compass directions) and sail off-course if they desired. Non-captains would only be able to move the boat in the direction of the course or the two adjacent directions (so a NW course would only allow them to move N, NW and W). The helm could be shared, but only an empty helm could be taken (i.e., you have to kill the captain(s) first). This would keep players from climbing aboard and sailing far off-course (or perhaps to shore in hostile territory). A captain who left the boat would return as crew and would need to be promoted again by whoever had the helm.&lt;br /&gt;
**Boats could be entered, exited, or boarded from another boat for 1 AP. Players would leave boats (1) voluntarily, (2) by being killed, or (3) if they were not a captain and a captain forced them off for 1 AP.&lt;br /&gt;
**Construction would occur on the beach, as Tycho suggested. (A one-time script would flag beach squares next to water, and construction of boats would only be possible on those squares.) It would progress one piece at a time to (1) avoid unrealistic near-instant boat construction and (2) to allow multiple people to contribute driftwood to the effort. There would be a 1 AP &amp;quot;Build&amp;quot; button and a dropdown box for all boats on the square. (&amp;quot;[Build] &amp;lt;nothing / Ye Olde Boat&amp;gt; with a piece of driftwood.&amp;quot;) After contributing a piece of driftwood a player would see how many more pieces the boat needed. There would also be a form for starting a new boat with one piece of driftwood. (&amp;quot;[Start building] a new boat named [text input].&amp;quot;)&lt;br /&gt;
**Boats would be attackable with melee weapons and could disintegrate slowly (1) when they are unoccupied, (2) when they have been under construction for more than a week, and (2) as they travel. A boat would only disappear from the game if it had 0 HP and had been that way for an entire week. (A script could run every ''x'' hours to check for unoccupied boats and damage them, and a nightly script could check for destroyed and abandoned boats and delete them.) For realism and gameplay, it should be easier to kill all four passengers on a boat than to destroy the boat itself as well as more rewarding (i.e., hurting a boat would yield few XP, if any). Attacks that targeted the boat would be visible to everyone onboard just as if they themselves were being attacked. Players onboard would be attackable by anyone on the square, whether the attacker is riding in another boat or swimming. (If sailors were not attackable, natives raiding outsider camps would be able to take sanctuary in boats just offshore.) Giant squids would attack boats about as often as they attacked the people onboard (unless a passenger had attacked the squid, in which case the squid would focus on that player until they were dead). Sharks, however, would leave boats and their occupants alone. &lt;br /&gt;
**Most important, in my opinion, is that the best boat builders and/or repairers would be settlers, villagers and pirates. While boat construction would be too fun to not share, those three classes need unique skills. An exclusive repair skill might be appropriate; unskilled captains would push a boat until it couldn't go anywhere (or hire someone to repair it), but settlers/villagers/pirates would be able to repair boats (including any abandoned ones they found). Fully repairing a nearly destroyed boat should probably be about half as expensive, in terms of both AP and driftwood, as building a new one. Needless to say, boats could be a real chore to implement, but they would surely make the game even more distinctive and rich. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 20:48, 30 July 2006 (UTC)&lt;br /&gt;
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===Poisoning===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Game mechanics, status effect, balance|&lt;br /&gt;
suggest_scope=All classes, primarily Warriors|&lt;br /&gt;
suggest_description=Currently, the blowpipe can only carry 1 dart, yet weighs the same amount of inventory space as a rifle with 2 bullets. If you were to pit a fully leveled Soldier armed with loaded rifles against a fully leveled Warrior armed with loaded blowpipes, the battle is in favor of the Soldier who requires less time to reload while inbattle and dealing superior damage. (rifle's 5 to blowpipe's 4).&lt;br /&gt;
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To address this, I would propose that poison darts actually cause poisoning. Poisoning would behave much like a shark bite - causing 1 HP damage per action performed until they are administered a FAK or medical herbs. A character can die if poison is left untreated. The attacker receives no additional XP for this kill or the damage dealt from poison. Poisoning would not stack, but it would be possible for a character to suffer from both poison and shark bites. The introduction of poison may require the dart's damage to be reduced to something substantially lower. Perhaps a default of 2 HP inflicted.&lt;br /&gt;
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Up for discussion - does poisoning have a percent chance of occurring, an AP lifespan (only lasts 10 moves), and perhaps only works on non-npc characters?|&lt;br /&gt;
suggest_time=18:38, 6 April 2006 (BST)|&lt;br /&gt;
suggest_author=[[User:Lint|Lint]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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*Sounds great! I've heard that some of the toxicins used to poison darts can induce illutions. It would be interesting if poisoning increases AP usage for certain actions or even better imagined enemies (that Sixth Sence could pick out).--[[User:Darkferret|Darkferret]] 08:24, 7 April 2006 (BST)&lt;br /&gt;
* Have you seen the size of the some of the blowpipes that certain tribes carry? They're anything from 6 to 10 foot long! It's hardly surprising that they occupy the same inventory space as a rifle :) On the other hand, poisoning from darts sounds like a good idea.. I don't know that they should poison forever though, maybe for a limited number of AP, but perhaps have the effect be cumulative up to a certain point? Get shot 5 times and you lose 1 HP for every AP used for 5 x whatever the limit is. Does that make sense? --[[User:Simon|Simon]] 21:16, 7 April 2006 (BST)&lt;br /&gt;
***Exactly - e.g., each poison dart that hits adds 2 AP to the poison duration, and while poisoned, you lose 1HP per AP used. The Poison Dart would eventually inflict 6 hp of damage, offsetting the extra damage and double barrel of the rifle. --[[User:Tycho44|Tycho44]] 07:22, 12 April 2006 (BST)&lt;br /&gt;
**That might work, that way the Warrior has incentive to continue using the blowpipe multiple times on a target rather than just switch to their machete after the poison takes effect. Add to the character table a boolean flag (Poison = True) and give it a Poison Timer int. When the timer reaches 0, the Poison gets flipped to False. When the character dies or a FAK or Herb is applied, the Poison gets flipped to False and the timer gets set to 0. If the flag is True and they're poisoned again, stack the timer. I'm going to put forth this suggestion to the Forum. I don't have a lot of experience with using the blowpipe (I'm a machete guy) so they should weigh in on this. --[[User:Lint|Lint]] 22:17, 7 April 2006 (BST)&lt;br /&gt;
* Or how about you can find [http://en.wikipedia.org/wiki/Poison_dart_frog#Toxicity frogs] and use them to put differnt posion effects on your darts? --[[User:Slith|Slith]] 04:57, 11 April 2006 (BST)&lt;br /&gt;
:*If we're adding poison dart frogs, I demand that they be lickable. It wouldn't be right, if you couldn't lick the poison dart frogs.--[[User:Wifey|Wifey]] 20:14, 11 April 2006 (BST)&lt;br /&gt;
::* Ok... then some benifical frogs too! And people can't tell the diffrence between them unless they get some skill? --[[User:Slith|Slith]] 06:27, 17 April 2006 (BST)&lt;br /&gt;
*Bump! Awaiting a short lifespan (eg 4hp) additional poison effect for poison darts. And/or Native-only Poisoning skill so that Snake + Dart = uberdart that causes permanent poisoning (aka shark wound). --[[User:Tycho44|Tycho44]] 20:51, 1 June 2006 (BST)&lt;br /&gt;
* Short lifespan poison effect added a little while ago. --[[User:Simon|Simon]] 22:43, 29 June 2006 (UTC)&lt;br /&gt;
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===PvP Protection===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Game mechanics, pvp, nopvp, vs, player versus player|&lt;br /&gt;
suggest_scope=All Classes|&lt;br /&gt;
suggest_description=A full implementation of player versus player protection. This would be a nice feature for newbies allowing them time to adjust to the game without getting slaughtered. I envisage something allowing you to enable nopvp without the ability to disable for at least 100AP. Also when you hit a player who is flagged nopvp then you would get a message along the lines of &amp;quot;As your blade bounces off an invisible shield you suddenly notice a shamanic medicine pouch around the neck of target, they are protected, it would be pointless to continue to attack target.&amp;quot; where target will be replaced by the players name.|&lt;br /&gt;
suggest_time=10:00, 13 April 2006 (BST)|&lt;br /&gt;
suggest_author=[[User:Iamtas|Iamtas]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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* This is a good, well-thought suggestion. But while I don't generally like PKing, I think it is important to keep it available to those that do enjoy it. With XP penalties and easy resurrection, PKing not ruining the game from my perspective and it shouldn't be restricted further. I would not mind a method of informing players that view my character profile to see that I am flagged for pvp or not, but I am against preventing PVP without purchasing such an ability. --[[User:Lint|Lint]] 21:16, 13 April 2006 (BST)&lt;br /&gt;
* New players already get an AP bonus and need less XP to level; I don't see the need for a newbie specific ability.  I'd rather see a safe area over a moveable system - something like a sacred hut in native villages and a guard hut in outsider villages which anyone who hasn't attacked another player in 100 AP can enter and within which all PvP activity is prohibited, wastes AP, or perhaps results in HP loss only to the attacker (&amp;quot;Your attack has angered the mighty (spirits or guards) in the area; they smite you&amp;quot;).--[[User:Frisco|Frisco]] 04:12, 14 April 2006 (BST)&lt;br /&gt;
*Having both a PvP pirate and a pacifist shaman, and having been PKed on both... I don't like this idea. I like the 100AP newbie status. I don't like the &amp;quot;enabling&amp;quot; nopvp. Sorry. Death is a part of the game. If you walk into a tribe of hostile headhunters, they aren't going to just stand by and let you through--no matter how peaceful your business.--[[User:Wifey|Wifey]] 04:27, 14 April 2006 (BST)&lt;br /&gt;
*I'm aware that new players get extra AP and newbie protection isn't what this is about. It is more useful for being protected from the players that sit in their home town bashing away at their own folk. Even with that said my main reason for nopvp was for another idea I have for a skill track that at the time of thinking about it I thought would require a nopvp implementation. I may post the skill track idea sometime when I have finished thinking about all the details.--[[User:Iamtas|Iamtas]] 12:07, 14 April 2006 (BST)&lt;br /&gt;
*How about you can't be attacked in your village/settlement by people that come from your village/settlement? --[[User:Slith|Slith]] 06:30, 17 April 2006 (BST)&lt;br /&gt;
*As much as I don't care for PK-ing (especially against newbies like me!), it is something many people enjoy (and I am in full agreement with [[User:Wifey|Wifey]] about how newbies could visit enemy territory and be invincible) and is an excellent way of gaining XP if you choose to do so.  I second the notion of having a PvP free hut in each settlement/village; perhaps disable the attack command entirely while in there? As a penalty for using such a hut, there should be no resource items there, so that players will still need to 'risk' being in resource huts to restock. Or, at least charge 5AP to enter (you have to talk your way in or at least convince the guards to allow you entrance; thus people who 'play it safe' will need to conserve their AP as they are not taking risks).  One of the hallmarks of games like this is AP managment, and most of us learned that the hard way...--[[User:John Sevier|John Sevier]] 19:28, 28 July 2006 (UTC)&lt;br /&gt;
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===New strategic location on island===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=New location, Game mechanics, |&lt;br /&gt;
suggest_scope=N/A|&lt;br /&gt;
suggest_description=I think the addition of one or more major new &amp;quot;strategic&amp;quot; locations on the island would greatly improve the game. What exactly it would be can be worked out, all it really ''has'' to be is very valuable to occupy and far away from any village or town (i.e. far away from any shaman). Both sides would rush to occupy this location and would fight each other for control of it.&lt;br /&gt;
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This would have 3 major benefits for the game that I can see: 1) It would get the action away from towns/villages/shamans, 2) It would make death more meaningful and make killing an enemy meaningful (all death means in towns/villages now is having to float five spaces or so to the shaman and then you get a free revive. There are no easy/free revives out in the center of the island, you would lose both location and the 50 AP to contact, unless you decide to stick around and play as a spirit), 3) It would give people a goal in the game, a major location to fight over and defend, a location that isn't pointless to fight over, as towns/villages are because they cannot be taken. All in all it would have the benefit of making the game more fun.&lt;br /&gt;
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As far as what the new location would be exactly, one idea could be gold mine(s). They would be valuable because standing on a gold mine square would give you 1 gold coin/hr and require no AP expenditure. The specifics of this are wide open and dont even much matter, as long as the location is far from settlements and very valuable to occupy so players will flock out there and fight for control, making for an exciting time and making killing enemies non-pointless.&lt;br /&gt;
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If implemented, it should only be one new location at first, with maybe a couple more introduced later once things get going. The location should have a name, and it should be relayed to players in the form of Game News so that everyone knows of its existance and where it is in general terms, e.g. &amp;quot;A gold mine was discovered just south of the mountain, Natives and Outsiders are both rushing out there for control&amp;quot;.&lt;br /&gt;
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''Note: One of the raisons d'etre for this suggestion has been eliminated with the shaman changes, so this suggestion is less relevant than it was and in some ways outdated. It might still be workable, though it will have to be approached differently.'' [[User:Arminius|Arminius]] 00:27, 4 June 2006 (BST)|&lt;br /&gt;
suggest_time=21:02, 22 April 2006 (BST)|&lt;br /&gt;
suggest_author=[[User:Arminius|Arminius]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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* I realise it was just an example, but 1 gold per hour without any AP requirement is probably a bit much. Definitely something to expand on though. I like it. --[[User:Simon|Simon]] 21:46, 22 April 2006 (BST)&lt;br /&gt;
** For example, award 1 gold coin to any one player at random who is on the mine for at least the full hour. Or only award 1 gold coin at random to any one player if only one side occupies the mine -- if both outsiders and nativers are present, they are fighting for control and no one is mining. Generally speaking, 24 gold coins per &amp;lt;s&amp;gt;hour&amp;lt;/s&amp;gt;day fed into the entire game will not mess up the economy -- that's probably less than 75-150 AP of searching (and a trip to the trading hut).   Alternatively, allow players to search the area with a &amp;lt;s&amp;gt;15%&amp;lt;/s&amp;gt; 40% find rate for one gold coin, as long as none of the opposing faction are present in the square. Drawbacks: (1) This sort of high-impact location could also increase zerging/cheating, which wouldn't be fun for anyone. (2) A gold mine could rapidly devalue gold coins until they're effectively worthless, ending the &amp;quot;value&amp;quot; of the mine. --[[User:Tycho44|Tycho44]] 02:22, 23 April 2006 (BST)&lt;br /&gt;
***Giving out small numbers of coins to only a certain percentage of the people on the mine square seems too low a reward, while the original 1 gold coin per hour is definitely too high. But unless people get something tangible every hour that they stand there, people may not bother to fight for control of the mine, which is the whole point. Here is an idea: Make a new item called &amp;quot;gold nugget&amp;quot;. Every hour that you are standing on the gold mine square and your faction controls it, you get one gold nugget. Then create a hut 1 square adjacent to the mine and inside have an NPC called &amp;quot;gold prospector Jim&amp;quot; (for example), who will &amp;quot;cash in&amp;quot; your nuggets, 10 nuggets (or 5, or whatever is deemed the best number) for one coin. Gold nuggets on their own would have no value. [[User:Arminius|Arminius]] 14:57, 29 April 2006 (BST)&lt;br /&gt;
****You could achieve the same effect without creating a prospector hut just by giving a straight 10% (or 20%) chance of 1 gold coin each hour. (To me a single &amp;quot;prospector Jim&amp;quot; gets a bit sketchy if a thousand people are rushing the mine...). In my opinion, you get better scalability and realism if the gold-per-person decreases as people increase. If there are a thousand people on the mine, then each person gets only 5% chance per hour (=50gc/hour production). If there are 10 people on the mine, then each one gets a 100% chance per hour (=10gc/hour production). Gold can't be earned from the mine when competing factions are on the location, creating a contested site is the purpose of implementing this suggestion. --[[User:Tycho44|Tycho44]] 09:41, 2 June 2006 (BST)&lt;br /&gt;
::::If there is a 10% chance to get one gold coin per hour, and if during a large portion of the day both natives and outsiders are on the gold mine square so no mining is going on, then the odds would be that the lots of people would get 0 gold coins (or very few) before being killed, a total waste of time for them, and they might not bother going back after they're killed, which defeats the gold mine's purpose as a strategic location that people will fight over. This is why I say people need something tangible every hour. In fact, that should be revised to &amp;quot;something tangible every AP turnover&amp;quot;, i.e. every 20 minutes. Even if someone is there for only a short time, they should have something to show for it, which they almost certainly wouldnt with a low % chance per hour of getting one gold coin. Your idea of scaling the gold that the mine produces could be implemented by making Gold Prospector Jim give fewer gold coins the more nuggets he receives. In other words, a gold mining version of the current trading system. Since he will have received 0 gold nuggets as the mine is first discovered, one gold nugget could trade for one gold coin, and as more people start cashing in, the value of a gold nuggest would go down, to where he wants 20 or so nuggets for one gold coin. The value would fluctuate throughout the day and week as people cash in more gold nuggets. This way, scalability is achieved while continuing to be able to reward something tangible every AP turnover. Also, I would say gold nuggets should take 0 inventory space just like gold coins, since in theory 72 could be given out per day to one person, and that would fill up anyone's inventory, allowing them to not receive any more.  [[User:Arminius|Arminius]] 00:27, 4 June 2006 (BST)&lt;br /&gt;
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* An alternative to the gold mine would be some kind of ancient treasure hoard, so not just gold coins but also statues, ancient armour and maybe some pretty nasty weapons. However, to get the good stuff you'd have to go into the trap-filled maze and actually make it into the chamber where the treasure is. With spirit-proof doors so people don't just die, go in, find the correct route, revive and go in...[[User:MorkaisChosen|MorkaisChosen]] 17:33, 24 April 2006 (BST)&lt;br /&gt;
**This is interesting but seems overly complicated, and seems like more of a one-shot kind of thing, but most significantly there is no real value in holding such a location. A gold mine would be a simple, straightforward, and constantly of high value to occupy. Also, once one person finds the way through the maze, soon everyone would know. [[User:Arminius|Arminius]] 14:57, 29 April 2006 (BST)&lt;br /&gt;
***Good point... Ignore my suggestion, it's not very good... [[User:MorkaisChosen|MorkaisChosen]] 12:27, 2 June 2006 (BST)&lt;br /&gt;
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===Life cycle===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=balance change|&lt;br /&gt;
suggest_scope=NPC animals|&lt;br /&gt;
suggest_description=Currently the main way of leveling up is by killing things (i.e. NPCs &amp;amp; characters) I suggest there be some sort of life cycle for animals. For example, when there are massive amounts of tigers being killed less spawn. But if everybody leaves tigers alone, more spawn. If would look something like this:&lt;br /&gt;
:0-5% of animal type killed, x5 spawn rate&lt;br /&gt;
:6-15% of animal type killed, x2 spawn rate &lt;br /&gt;
:16-45% of animal type killed x1 spawn rate&lt;br /&gt;
:46-75% of animal type killed x0.5 spawn rate&lt;br /&gt;
:76-99% of animal type killed x0.1 spawn rate&lt;br /&gt;
:100% of animal type killed, animal is extinct&lt;br /&gt;
&amp;lt;br&amp;gt;This forces people to find alternative ways to gain Xp (possibly more lucrative ones?)|&lt;br /&gt;
suggest_time=03:22, 29 May 2006 (BST)|&lt;br /&gt;
suggest_author=[[User:One of many doctors|One of many doctors]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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I have the funny feeling that animals would start going extinct, which would just be a pain. I'd rather not see this one implemented.--[[User:Wifey|Wifey]] 15:50, 29 May 2006 (BST)&lt;br /&gt;
: Would work if there was a total animal population that was always kept, so if tigers start to become extinct more deer appear, but this would lead to an island of only elephants.  Would also work if the animals that were extinct reemerged later on, then it would just be annoying.  But the goal of &amp;quot;find alt ways to gain Xp&amp;quot; won't be realised via this manner - it would instead lead to more player vs player action.  Instead of taking away our current methods, perhaps other methods of xp gaining could be added, like the agriculture skill, or some current activities could have an xp bonus (we get xp for uncovering trees, why not for finding fruits? Could trading become xp-worthy?).--[[User:Frisco|Frisco]] 16:47, 29 May 2006 (BST)&lt;br /&gt;
:: I don't know why we should force people to find the lucrative alternative ways to gain XP. Animals are extremely rare in some areas of Shartak, and PKing and PvP is common. Banshee wailing spam, punch-heal farming, and gratuitous healer orgies are annoying enough already. Basically, the non-healing/non-harming XP paths need to be more viable: XP for exploring, chopping, discovery, contacting foreign villages, and so on. --[[User:Tycho44|Tycho44]] 10:01, 2 June 2006 (BST)&lt;br /&gt;
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===Message in a bottle===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=New item, message system|&lt;br /&gt;
suggest_scope=All characters in Beach terrain|&lt;br /&gt;
suggest_description=Much like the &amp;quot;make signpost&amp;quot; action, creating a message in a bottle will only be available to players standing in Beach terrain. Unless the &amp;quot;Refillable containers&amp;quot; suggestion is implemented, to create a message in a bottle will require a bottle of beer, bottle of rum, or bottle of water and some newer items - parchment and charred driftwood or berry paint. There would be a textarea and a button, much like the existing message actions. Upon clicking the &amp;quot;make message&amp;quot; button, the items required are removed from the player's inventory and their text message is added to the database.&lt;br /&gt;
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Although it would be neat to actually see the bottles floating in the water and following unique movement patterns, that would lead to some very cluttered areas. So instead the message in a bottle becomes a rare search result in Beach terrain.&lt;br /&gt;
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When a player finds a message in a bottle the system generates a random number and selects the associated message to that number from the database. After reading the message, the player has the option to destroy or return the bottle. Destroying the message in a bottle removes it from the database. Returning it throws the bottle back into the sea to be found again. There should probably be a default message in the event that all the unique messages are destroyed or the search odds could be modified to reflect that there are no more messages in a bottle to be found.&lt;br /&gt;
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Each message could also have a stat to display how many times the message was read before.|&lt;br /&gt;
suggest_time=05:33, 6 June 2006 (BST)|&lt;br /&gt;
suggest_author=[[User:Lint|Lint]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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Nice idea. I'd rather have the message bottle also be rare-findable in water. I think it'd be kind of neat to have some items found in water, even if only text messages generated by other players. The suggestion does await parchment, although I think that berries alone would be sufficient for ink (&amp;quot;you write in berry juice&amp;quot;) rather than requiring a separate ink item. Implementing parchment might get a bit complicated - I'd prefer a very streamlined approach so that players aren't carrying around six (or 71) different message'd parchments at once. --[[User:Tycho44|Tycho44]] 21:23, 16 June 2006 (BST)&lt;br /&gt;
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===Map quest===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Quest|&lt;br /&gt;
suggest_scope=All characters, new NPCs|&lt;br /&gt;
suggest_description=There is a limited usefulness for the map for those without access to the mapping scripts. There is also a limited incentive for players to explore foreign camps. This suggestion provides a simple quest for players to hopefully address both issues.&lt;br /&gt;
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Each town will possess a new NPC (or possibly a retooled home shaman or trader) that has a fragment of a map. The fragment will display the general vicinity around the camp. After a player interacts with the NPC and acquires a map fragment, they can view map.html and see two new buttons: &amp;quot;view torn map&amp;quot; and &amp;quot;compare maps&amp;quot;. &amp;quot;View torn map&amp;quot; will display the collection of map fragments acquired by the player. &amp;quot;Compare maps&amp;quot; will overlay the player's personal map on top of the torn map.&lt;br /&gt;
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I imagine the map fragments to resemble the parchment look featured in the game logo, but each camp might use a different medium or writing implement which will give the torn map a patchwork appearance.&lt;br /&gt;
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The map fragments will not take up any inventory space and not even be listed in the inventory. On a character's profile page it may be possible to display their progress with the quest: (1/7 map fragments).&lt;br /&gt;
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Obviously, having just the area of the camps mapped out will leave some large missing chunks in the torn map. There could be a hermit NPC that will complete the torn map once each fragment is obtained. The complete map can also have the feature of unlocking new territory. Talking to special elder NPCs will mark the map with locations that are viewable and enterable only by those with complete, marked maps.|&lt;br /&gt;
suggest_time=19:53, 6 June 2006 (BST)|&lt;br /&gt;
suggest_author=[[User:Lint|Lint]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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Sure, this makes sense to me. Ideally, the special code (possibly including search outcomes, NPC interactions, non-item flags in character data, and so forth) would be generic enough so that it could also be borrowed to implement treasure hunts, scavenger hunts, secret locations, and other future plot-lines in Shartak. A Shartak map itself, even complete, would just show the same info that can be found via web or wiki, so it is not going to harm game balance. --[[User:Tycho44|Tycho44]] 21:27, 16 June 2006 (BST)&lt;br /&gt;
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===Living countermeasures against spirits===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Skill, balance change|&lt;br /&gt;
suggest_scope=Everyone who's sick of the gathering of banshees in their medical supply houses|&lt;br /&gt;
suggest_description=As spirits become more angry and desire ever-more the blood of the mortals around them, the shamans of the island have begun to develop ways to put them to flight or at least guard their fellow islanders against the terror that these ghosts inspire.  In the course of circulating this information between the villages of Raktam, Dalpok, and Wiksik, however, it has been intercepted by outsider spies and delivered to the developing scientific communities that exist in the outsiders' camps.&lt;br /&gt;
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To be concise, we've got a ghost problem in Shartak.  I'm not sure how many villages this goes on in, but it seems that the spirits of the dead have taken up residence in the healers' hut of my beloved village of Wiksik.  There are many living men and women also inside of this little abode, and all of us suffer from the shrieks and howls of the angry spectres, day after day.  Some of our most skilled medicine-men have even lost their lives, struck dead from horror while they slept.&lt;br /&gt;
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So, my suggestion?&lt;br /&gt;
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I'm thinking about something around the lines of  &amp;quot;spirit exorcism&amp;quot; skill that can be learned and used by shamans/scientist to banish spirits from whatever urban areas they inhabit.  In order for this to be used, the individual must be in the same square as the spirit, in the village or camp that he/she originated from, and sense the spirit's presence.  When used, the spirit will be flung out of the village/camp a long ways, perhaps 10 or 20 squares.  This, I think, would be a reasonable answer to ghosts that find no better purpose in the afterlife than to haunt important huts in villages and try to scare the inhabitants to death...&lt;br /&gt;
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(FYI, the Wiksik healing hut has 2 such spectres, and they're getting to be kinda irritating.)&lt;br /&gt;
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Another such idea would be a &amp;quot;spirit ward&amp;quot; skill, also only usable by shamans and scientists, that would slow a spirit's movement and reduce the effectiveness of its attacks in the presence of a the shaman who holds the skill.  &lt;br /&gt;
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Another idea is that such a skill would allow the user to create wards out of certain types of items, that would be placed like a signpost in a square and produce a similar effect as above.  This would last a finite amount of time before falling apart, and could be destroyed by mortals.|&lt;br /&gt;
suggest_time=19:54, 1 July 2006 (UTC)|&lt;br /&gt;
suggest_author=[[User:Tenebrys|Tenebrys]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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YES. I like this one. Spirits are annoying. [[User:MorkaisChosen|MorkaisChosen]] 17:27, 2 July 2006 (UTC)&lt;br /&gt;
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: Yes, 100%. To clarify: (1) Banshee wailers are unlikely to earn even 90 xp per day since the xp nerf, so spirit abuse isn't the problem. (2) Mortals who spend an AP or two each day to STEP OUTSIDE THE HUT take no damage from wailing (shaman chanting protects them), so &amp;quot;suffering&amp;quot; by mortals too lazy to spend 2 in each 72 AP protecting themselves is not the problem. (3) Living characters who spend their entire lives in the Medical Hut searching for FAKs (Healing Herbs) and healing each other easily earn 150 xp per day with no risk and no interaction. (Even death is nothing but a 30 AP inconvenience.) My adventuring character has visited Dalpok with GPS units but gained no XP, while my Medical Hut XP Farmer has gone nowhere, done nothing, and gained 5 experience levels in 2 weeks. Solution 1: Scientists/Shamans get an Exorcism skill to blast spirits 20 away in a random direction. Solution 2: Advanced spirits get an AP-intensive skill that allows them to prohibit use of healing items in their current location. --[[User:Tycho44|Tycho44]] 18:24, 2 July 2006 (UTC)&lt;br /&gt;
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:: Banshee wailers don't really contribute anything to the game, as most of the ones I have seen simply spam the wail. I'm honestly not sure what purpose they serve beyond providing a lot of spam and some opertunity for an alternate way to gain XP besides combat. I would also disagree that healers do not interact, as there is often times conversation being held as well as healing other characters. Many times there remains no one to be healed in herbal/medical huts, so healers with take a trip outside to heal anyone they can find injured in the village. Honestly, I see it as a lot more interactive than simply running around and killing animals. So the question is, what role are spirits supposed to have in the game? Are they supposed to be a substainable pseudo-class or are they supposed to be a diversion from the living side of the game? I'm fine with either one, but if they are supposed to be a pseudo-class then I think they need something more than just a skill-branch which allows you to annoy people, as well as there would need to be a means by which living characters can forcibly deal with them. --[[User:Shosuro|Shosuro]] 3 July 2006&lt;br /&gt;
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Ok, so does exorcism:&lt;br /&gt;
* banish just one spirit from the location?&lt;br /&gt;
* have a fairly high chance of banishing each spirit?&lt;br /&gt;
* have a fairly high change of banishing one spirit? &lt;br /&gt;
Whilst I can see shamans having this skill, and scientists having a similar skill with the same effect, would characters need to find an item such as a bible or a charm as well as having the skill in order to perform the ritual?&lt;br /&gt;
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I think we're now at the point where this is likely to be the next thing added so get the ideas in! Wasn't there another section with a similar theme somewhere? Perhaps they should be merged. --[[User:Simon|Simon]] 12:25, 9 July 2006 (UTC)&lt;br /&gt;
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:Items necessary to perform an exorcismal ritual?  Yes, I think so.  At least -something- should have to be scrounged up or traded for, if shamans/scientists are to have such powers over the supernatural world...&lt;br /&gt;
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:Looking around, I hadn't seen any articles that had similar such intentions, though.  At any rate...&lt;br /&gt;
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:As long as the items are available, exorcism should have a pretty high chance of getting rid of a spirit that is haunting an area.  The odds should be such that a single spirit usually won't require more than two attempts at being cast out.  If there is more than one spirit in the area, it might take multiple attempts before they're all gone; otherwise, as long as the exorcist is in the vicinity of ghosts and has the correct exorcismal supplies, he/she won't have all that much trouble getting rid of them.&lt;br /&gt;
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:I can see this skill taking a good deal more than just one AP, though.  Maybe three or five...&lt;br /&gt;
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:As for the specific items?  A bible and a candle or two would be sufficient for men versed in the religions of western civilization to carry out their duties when it comes to driving away supernatural beings.  Natives, however, have different methods of dealing with ghosts and spectres they find -- their ceremonies may well make use of healing herbs burnt as offerings, driftwood used for talismans to ward off the dead, and even maybe a poisonous snake to help adorn a witch-doctor during ritual dances.&lt;br /&gt;
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:Not sure if I'm going too far here, though... I haven't thought TOO deeply into the specifics of this skill.  Others, especially shamans and scientists, feel free to add on... but stay rational.  Not sure if I did the same... --[[User:Tenebrys|Tenebrys]] 22:22, 9 July 2006 (UTC)&lt;br /&gt;
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:My preference would be to let a scientist or shaman exorcise one random spirit from their location for 1 AP and with a chance of reduced effectiveness (displacement of the spirit). The exorcism could be more effective if it took place near the exorciser's home camp and less effective if it took place near the spirit's home camp. (E.g., ''if (rand() &amp;gt; distToExorciserCampShaman/(distToExorciserCampShaman+distToSpiritCampShaman)) success=true''. This plays into myths of ghosts having homes/haunts that they prefer. I suppose displacement could be non-random and based simply upon the ratio just mentioned in italics, but the mysterious nature of an exorcism would practically demand unpredictability.) I wouldn't require any items and would certainly not cause items to be used up by exorcisms, because I think it makes less sense for spirit-world interaction to be a matter of potions and incense than for it to occur in a certain mental state (reached through intense concentration by scientists and chanting by shamans; the skill would be the same, but the flavor text would differ).&lt;br /&gt;
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:I suppose I should mention that I'm trying to imagine spirits as existing in an alternate, simultaneous realm, not as misty apparitions capable of bumping things in the night and creating sound waves. (I guess that means screams, shrieks and wails damage a player's health by damaging their psyche and thus weakening their spirit-body connection, or something.) If anyone can provide a consistent (if fantastic) explanation of spirits in classical and/or Caribbean mythology, this might be a good place to do so. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 04:40, 10 July 2006 (UTC)&lt;br /&gt;
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The previous discussion was tucked away on the Suggestion Talk page where it wasn't very visible. [[Talk:Suggestions#Exorcism|Exorcism]]. I'm not sure if merging is necessary, but some of the discussion there can carry over here. --[[User:Lint|Lint]] 00:02, 10 July 2006 (UTC)&lt;br /&gt;
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:The AP cost of Exorcism can be compared to Success-Likelihood * Number-Affected * Distance-Displaced. Sending a spirit 15-40 squares away in a random direction seems like a good idea (imho they should land out of sight of the camp). This will cost the spirit 15-40 AP to recoup. To charge the same amount to the scientist/shaman, we could use an AP cost of (e.g.) 4 per Exorcism combined with a 25%-10% chance of Exorcism success. Unless Exorcism gives an XP reward, tho, there isn't much incentive to use it ... So with no XP reward, I'd be happier with a cheaper and more effective Exorcism skill. For example, cost could be 3-5 AP, and effectiveness could be 40%-50% (for example, 40% chance on one spirit, then if successful 40% chance on another spirit, and so on, if you want a very slight chance to banish multiple spirits). Certain charms (such as the Silver Cross for Outsiders/Outsider Knowledge) could either be necessary pre-requisites, or perhaps greatly increase the ritual's effectiveness. Perhaps the charm or cross is used to bless fresh water, which in turn becomes able to be consumed in Exorcism. I support more complex item interaction -- Shartak would benefit from item-dependent skills. --[[User:Tycho44|Tycho44]] 05:09, 10 July 2006 (UTC)&lt;br /&gt;
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::It'd be least jarring for players if successes seemed related to the odds of utter failure (i.e., no &amp;quot;failure, big success, big success, failure&amp;quot; stuff); for example, the odds might be 20% for a complete miss, 20% for a displacement of 1 to 3 squares, 20% for a displacement of 4 to 8 squares, 20% for a displacement of 9 to 15 squares, and 20% for a displacement of 16 to 25 squares. To get such an exponential distribution, get a random number from 0 to 5, square it, round it down, and displace the spirit by that number. In practice, this would mean a displacement of 20 or more squares would occur just 10% of the time, and the (mean) average displacement (if I did the integration properly) would be about 8 squares. Since exorcism will be the only way for a living player to harm a spirit, and assuming there will be no XP gain for using the skill, I think a cost of 1 AP per exorcism will be fine. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 03:18, 12 July 2006 (UTC)&lt;br /&gt;
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:::Elembis gives another good method of implementing exorcism (Equivalently, you can generate a random number 0 to 1, then multiply by 25, then round down). From my perspective: In fine literary (movie?) tradition, I was envisioning an exorcism as an event that either works spectacularly or fails utterly (on any particular spirit). I can't think of many exorcism examples where the spirit is driven out of the bedroom into the stairway or the breakfast nook. So I'd be happier with an exorcism that kicked 15+ squares (or none at all). --[[User:Tycho44|Tycho44]] 05:59, 13 July 2006 (UTC)&lt;br /&gt;
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I personally like the idea of ghosts and what not, but I hate the fact that as the living we have no effect on them. So I propose in the interest of gameplay distinction we only give the exorcism skill (the ability to banish spirits to a random location) to only the outsider scientist class and for the shaman class (given their nature) create a new “revive/raise” skill which like the NPC shaman’s in the game “return spirits to a body”, the percentage chance of success should be low (5%), with an XP reward of 5 or 10 (anymore would encourage farming) while everything else remains the same as a normal revive, this means shamans can force revive annoying spirits and/or promote party/group explorations as they don’t have to start over since it reduces the need to contact shamans (as long as the shaman is alive that is). To maintain fairness additional gameplay distinction may include the newly revived having only a half life (30HP instead of max HP) and/or more AP cost to stand up. Furthermore this new skill maybe tweaked to allow shamans to have a new avenue in necromancy powers over dead bodies like perhaps zombies.--[[User:A for anarchy|A for anarchy]] 02:52, 23 July 2006 (UTC)&lt;br /&gt;
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Scientists are men of reason and thus I do not believe they are the type who would use exorcism to banish spirits. I think they should use cameras (a suggested item) to capture the spirits and carry them away from the camp to a shaman.--[[User:Darkferret|Darkferret]] 04:41, 23 July 2006 (UTC)&lt;br /&gt;
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''Moved from [[Suggestions:Skills]]:'' I feel that powerful native Shamans should have a greater degree of power over spirits. The skill would be in the same branch as the Sixth Sense and Seance abilities and would give Shamans the ability to exorcise a single identified spirit from the area for 5 AP. It would work by automatically moving the spirit a number of sqaures  in a random direction (east, west, northwest etc). The power of the skill would be dependant on the level of the Shaman using it - the number of sqaures the spirit is moved will be equal to the level of the Shaman. For example, a level 15 Shaman with this skill would be able to use the skill on a spirit in the same area and send it 15 squares in a random direction. I feel this skill would do a great deal to make things more interesting for spirit players.&lt;br /&gt;
I think generally that the natives should have a greater degree of power over spiritual things than the outsiders (although they would have different advantages) --[[User:Zeff|Zeff]] 18:01, 28 July 2006 (UTC)&lt;br /&gt;
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:Indeed mystery commenter, I must admit though that I like the idea of using the Shaman's level to determine how many squares to send the spirit. --[[User:Simon|Simon]] 20:26, 28 July 2006 (UTC)&lt;br /&gt;
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:Very good. Displacement depends on the shaman's level while the chance of success (assuming success isn't guaranteed) is static (around 40%, perhaps, with a 2 AP use cost) or dependent on the distances to the two parties' home camps (see my comment above) if that's feasable. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 22:44, 28 July 2006 (UTC)&lt;br /&gt;
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Isn't the repulsion of spirits against the Free Lunch principle? If a spirit player donated to be exempt from the action limit(though this can be done with an action limit), they could have a team of shamen pursue their spirit character to move them without using any of the spirit's AP. Even if movement is random they would find opportunities to scare frequently enough.--[[User:Darkferret|Darkferret]] 23:03, 12 August 2006 (UTC)&lt;br /&gt;
:Wouldn't that evoke the &amp;quot;curse&amp;quot; upon them for working together? At any rate I like the idea of being able to stick it to the spirits. Try one night in the York medical hut and you'll see what I mean. --[[User:One of many doctors|One of many doctors]] 00:42, 15 August 2006 (UTC)&lt;br /&gt;
::I've been tormented by ghosts and I think that we need to capture them with cameras, forcing them to revive instead of letting them wander back into town.--[[User:Darkferret|Darkferret]] 02:33, 22 August 2006 (UTC)&lt;br /&gt;
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===Identification of strangers===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Ability|&lt;br /&gt;
suggest_scope=Identification of strangers|&lt;br /&gt;
suggest_description=As a native, I would like an &amp;quot;Identify an outsider&amp;quot; button when standing on the same square as one or more outsiders I can't recognize. (Outsiders would have the same thing for natives, naturally.) It's unrealistic that the best ways to identify people are to attack them or give them gold. It's also bothersome; gold coins are hard to find in the wilderness, and a cheapskate may attack a stranger only to regret the attack upon discovering that their target was a peaceful person. If you're the sort of player who likes to attack every stranger you meet, that's fine. However, many people do discriminate between strangers, and it shouldn't be unduly hard for them to simply figure out who someone is.&lt;br /&gt;
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Identification would cost 1 AP. Flavor text could be something like&lt;br /&gt;
:You examine an outsider until you're able to tell them apart from all the others. They are {{profile|6|Leaky Bocks}}.&lt;br /&gt;
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I estimate that this change will have the following effects:&lt;br /&gt;
# Identification before an attack will be easier and thus more attractive to moderately peaceful players, resulting in less &amp;quot;gratuitous cross-class violence&amp;quot; (as [[User:Tycho44|Tycho44]] [[Talk:Identify_Friend_or_Foe|put it]]) at the hands of players who wish to avoid it.&lt;br /&gt;
# [[Identify Friend or Foe]] [[:Category:IFF supporter|supporters]] will no longer be subject to the current &amp;quot;peace tax&amp;quot;.&lt;br /&gt;
# Non-participants in the IFF initiative will neither receive gold from curious players nor see who has identified them. However, after they are identified they may still be given gold or even spoken to (which I prefer from a roleplaying perspective) if cheaper identification makes people more willing to interact with those they identify. I know I'd rather spend 1.5 AP to identify someone and speak to them than 1 AP and a coin to merely identify them.&lt;br /&gt;
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Since it's already possible to identify a stranger in ways that help them (by giving gold) or hurt them (by attacking), why shouldn't there be a more direct middle path?|&lt;br /&gt;
suggest_time=06:18, 28 July 2006 (UTC)|&lt;br /&gt;
suggest_author=[[User:Elembis|Elembis]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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I'm looking for a flaw in the reasoning here, but I can't find one. I support this. 18:40, 31 July 2006.  [[User:Black Joe|Black Joe]]&lt;br /&gt;
* The only flaw I can see is already in the game. How do you figure out who someone is, just by giving them a gold coin or attacking them. *slash* Oh, scuse me a second while I check the back of your jacket for a name tag. Same sort of thing applies to staring at someone and figuring out what their name is. --[[User:Simon|Simon]] 00:40, 23 August 2006 (UTC)&lt;br /&gt;
** &amp;quot;I'd like to stare at someone long enough to figure out what they look like and what they're wearing and carrying.&amp;quot; I support this. For convenience, the game has already conflated face-recognition with user-profile. There doesn't exist an in-between level: either you know all their skills and their profile description, or you aren't able to target them at all. We could eventually migrate toward a solution (and perhaps introduce new skills and actions, such as Disguise that would conceal your skillset and kill stats). But in the meantime it would be nice to have the suggested convenience. --[[User:Tycho44|Tycho44]] 21:05, 25 August 2006 (UTC)&lt;br /&gt;
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===Drowning===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Game mechanics|&lt;br /&gt;
suggest_scope=Environment|&lt;br /&gt;
suggest_description=Perhaps there should be some rules for drowning? Many players in Shartak (including my character, Zeff) like to camp/sleep in the water. I feel there should be a risk of drowning when a player spends a long period of time in deep water - shallow water would not apply. Perhaps something like this - If a player spends over 2 hours in the water &amp;quot;drowning damage&amp;quot; comes into effect (regardless of whether or not the player has the swimming skill) and every futher hour 10 damage is dealt to the player - either &amp;quot;drowning damage&amp;quot; or instant drowning after 3 hours - with a message &amp;quot;you have drowned&amp;quot;. &lt;br /&gt;
Another additional possibility is have the character drift in the water - especially if they go into deep water - I like the idea of leaving a character in the water when you log out, and when you log back in they are washed up on another part of the island with most of their hit points missing. Although that might be a bit complicated to do...|&lt;br /&gt;
suggest_time=22:10, 1 August 2006 (UTC)|&lt;br /&gt;
suggest_author=[[User:Zeff|Zeff]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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* Nice. Drifting could be done, although it may make things complicated if you drift too quickly. I certainly don't think you'd move very far in a few hours otherwise it would be far too easy to lose sight of the giant squid you were attacking (for example). There would probably have to be some kind of data in the map that says where you drift to from that square, even if the drifting changes slightly. --[[User:Simon|Simon]] 22:39, 1 August 2006 (UTC)&lt;br /&gt;
* Sounds like a good idea. Also, driftwood could possibly be incorporated into this, perhaps giving a lower chance of drowning, lower drowning damage, or maybe making the player drift further. -[[User:Peg-Hand Grimm|Peg-Hand Grimm]]&lt;br /&gt;
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===Pigeon postal service===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=improvement|&lt;br /&gt;
suggest_scope=Outsiders (I imagine a different version for Natives|&lt;br /&gt;
suggest_description=Right now I have encountered difficulties whenever I try to contact someone in game. There is (currently)  no way right now of contacting people in game without finding them. To improve on that, I thought there should be a sort of postal service. The idea is simple. You go to a post office to do one of three things 1) buy a pigeon so you can write a letter from anywhere and send it to the post office (at a cost of 2 GC) 2) write a letter at the post office for posting (at a cost of 1 GC) 3) receive mail (at a cost of 0 GC). To prevent harassment of players you can even instruct the postal staff to burn any letters from ignoramus people (you must tell them before hand otherwise they will burn everything).&lt;br /&gt;
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*''The postal staff has burned 3 letters from unwanted peoples since your last visit.'' &lt;br /&gt;
*''You buy a pigeon at the cost of 2 GC. It looks anxious to be on its way home again.''&lt;br /&gt;
*''The post woman takes your letter and smiles knowingly.''&lt;br /&gt;
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The idea may need some tweaking but this is just a suggestion on how to create in game messages. &lt;br /&gt;
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suggest_time=17:06, 18 August 2006 (UTC)|&lt;br /&gt;
suggest_author=[[User:One of many doctors|One of many doctors]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
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Sounds like an interesting idea. The only real problem that might happen is that if you've off on long journeys, you may not have the time to stop into a town and check your mail. Perhaps the pigeons could also fly to you, where ever you may be, and give you the letter? --[[User:Che|Che]] 22:24, 20 August 2006 (UTC)&lt;br /&gt;
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Could you buy local pigeons and deliver them to another town for sale at a higher price?--[[User:Darkferret|Darkferret]] 02:25, 22 August 2006 (UTC)&lt;br /&gt;
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Since pigeons can only return to one place I imagine that foreign post offices would pay a premium for pigeons that can go to other cities. For example, a pigeon bought at York and will return to York is only 2 GC, but a pigeon bought at York that will return to Derby will cost 10 GC or more because you can't raise pigeons to fly to Derby in York.&lt;br /&gt;
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===Climbable Trees and high areas===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Game mechanics and Skill|&lt;br /&gt;
suggest_scope=Environment|&lt;br /&gt;
suggest_description=This is more like two suggestions bundled into one, but they are closely related. I think climbable trees (areas of jungle) would be a great addition to the game. With the use of a climbing skill (perhaps easier to learn for natives) players can &amp;quot;climb&amp;quot; into the jungle canopy (for 5AP) providing the jungle is heavy (dark green and above). This would provide an excellent way to &amp;quot;hide&amp;quot; from other players and give another bonus which I will get back to. If a player chops jungle where a player is hiding above them, that player falls to the ground for a medium amount of damage. Other players would have a chance of spotting people hiding above them, each time they move to a different jungle area (50% and 100% if you use search in the area - a message &amp;quot;you spot *name* hiding in the canopy above you&amp;quot;). Also players will be able to jump from tree to tree for 2AP. Now, onto the &amp;quot;other bonus&amp;quot; mentioned earlier - this bonus also effects areas such as the mountain and the crows nest at the shipwreck giving &amp;quot;high areas&amp;quot; more of a tactical use. These areas should allow you to spot people (outsiders, pirates and natives) in the distance. When you are in one of these areas you would be able to &amp;quot;see&amp;quot; the number of people to the north, east, south and west - this will include areas such as north-east and south-west as &amp;quot;north&amp;quot; will mean a general cone shape north of the player. For example in the crows nest at the shipwreck, there will be a button &amp;quot;lookout&amp;quot; which would display the following text-&lt;br /&gt;
&amp;quot;You scan the horizons -&lt;br /&gt;
North - You see 1 native nearby.&lt;br /&gt;
East - You see 6 pirates nearby. You see 3 pirates in the distance.&lt;br /&gt;
South - You see 12 pirates nearby. You see 4 pirates and 2 outsiders in the distance.&lt;br /&gt;
West - You see 7 pirates nearby. You see 2 pirates and 4 natives in the distance.&amp;quot;&lt;br /&gt;
Of course if you did this on the mountain, you wouldn't be able to see through solid rock.&lt;br /&gt;
The sight range would be perhaps 20 squares, anything over 10 squares is defined as distance. If this suggestion is implemented it will I feel it would add a whole new level to gameplay (literally!) as well as possibilities for watch-towers, and long-range rifle/blowpipe sniping!&lt;br /&gt;
|&lt;br /&gt;
suggest_time=11:49, 21 August 2006 (UTC)|&lt;br /&gt;
suggest_author=[[User:Zeff|Zeff]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
I had thought of climbable trees, but hadn't planned on people being able to move around whilst in the tree. The biggest problem with letting you see further is that (a) it'd require more processing to handle the extra 24+ map areas, (b) Displaying the map would be quite tricky due to the sizes of squares required to be able to hold text and icons. I had envisaged something like &amp;quot;You climb a tree. [down]&amp;quot; as the stuff on the right, no other actions except down. The left hand side would be a map area about the same size as currently, but where each block was replaced with a 3x3  area. This would give you the ability to see terrain from 7 blocks all around (15x15 grid). --[[User:Simon|Simon]] 00:52, 23 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
To be honest, I wasn't thinking of actually showing the areas you can see, I was thinking along the lines a purely text feature, that would operate in a similar way to &amp;quot;search&amp;quot;. There would be a button that would &amp;quot;list&amp;quot; each direction (N,E,S,W) and the players you could see in those areas. Actually displaying more sqaures on screen sounds pretty complicated... --[[User:Zeff|Zeff]] 19:58, 26 August 2006 (UTC)&lt;br /&gt;
:The problem with just text is not everyone is going to be directly north or west or south or east of you, most of the time they will be at strange angles. Simon's idea of a 15x15 grid when you climb a tree is a good one, if it is able to be done. Here's the idea I got while reading this suggestion: firstly, new item-telescope (explorers would start with one, they would be occassionally found in outsider towns. natives would have no access, like gps). Going atop a tree or crow's nest or climbing on top of ruins would give you four buttons: look north, look west, look south, look east-- but only if you have a telescope. Each would cost 5 or 10 AP (it would take a long time to throughly search with the horizon with your telescope.) You would be shown something like [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70648&amp;amp;cy=26343&amp;amp;dn=1&amp;amp;zn=1 this map] (but not as big), it would display the area north of your immediate area if you chose 'look north', south of yoru area if you chose 'look south, etc, and it would tell you where others are.&lt;br /&gt;
:- [[User:Arminius|Arminius]] 23:18, 26 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zeff, You are on the right track with your hiding suggestion I think, but it shouldnt be atop trees. People should have an ability to hide in the jungle, and an on-ground hiding skill has been suggested before. I still think it is a good idea. Here is one version of the idea, suggested by Armadox on the forum:&lt;br /&gt;
&amp;lt;&amp;lt;Armadox_The_Butcher wrote: What about a skill that allows you to use your last 10 ap to hide in the foilage? It marks you off the map, like being a spirit. Spirits can still see you, and anyone searching the area can uncover you. but it'll keep your hide safer untill you log back on?&amp;gt;&amp;gt;&lt;br /&gt;
&amp;lt;&amp;lt;Arminius wrote: This is a good idea, but how about instead of having to search, someone who steps onto the same square automatically discovers you? But people wouldnt be able to see you from other squares like they can now. Currently if you are standing on any of the 25 squares in someone's line of sight, they can see you, but if you were to be hidden they wouldnt be able to unless they are on your square. This could serve as an ambushing skill as well as a hiding skill. By ambushing I mean hiding and then waiting till someone comes to a square near you to rest, and naturally they wouldnt know youre there, then you emerge to kill the poor sucker&amp;gt;&amp;gt;&lt;br /&gt;
&amp;lt;&amp;lt;Crowjane wrote: sounds generally nice, but what if everyone has it. I foresee no ambushing but endless travels without any human contact...&amp;gt;&amp;gt;&lt;br /&gt;
&amp;lt;&amp;lt;Tycho44 wrote: I like the idea of having an extremely expensive Hide Skill (12AP-30AP to use?) that only works to cloak you from those not in your square. By hiding, you would prevent animals and players from seeing and pursuing you unless they actually stumbled into your square (Trackers could use Tracking Skill). When the cost of hiding is high, many players will choose to step 5 or 15 spaces further back into the wilderness instead, so the game impact would be relatively mild. Also, hiding could require Jungle d5 or higher to use, just like concealed huts and trees. That would prevent ambushes from inside the town.&amp;gt;&amp;gt; ([http://shartak.forumsplace.com/message-152-15.html From here]).&lt;br /&gt;
&amp;lt;br&amp;gt;- [[User:Arminius|Arminius]] 23:18, 26 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
*'''Oppose'''. Complications aside, the original suggestion would effectively make the island larger, which would make player interaction more rare, and that's simply bad. I'd support an ''x'' AP &amp;quot;Lookout&amp;quot; ability in suitably dense jungle that would simply return flavor text revealing the location of one or more nearby players or animals. (&amp;quot;You climb a tree for a moment and see someone to the northeast.&amp;quot;)  But I think concealment in treetops is a bad idea, and the server load of a large map view should be avoided if a simpler &amp;quot;lookout&amp;quot; action will work about as well. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 04:30, 27 August 2006 (UTC)&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Importance of the Islands of Shartak===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Improvement|&lt;br /&gt;
suggest_scope=Environment|&lt;br /&gt;
suggest_description=The many Islands of Shartak have been the source of some of the most heated conflicts seen to date; however, such islands truly offer nothing more then a secluded patch of beach and jungle. To make these Island more desirable, I think new or stronger animals should be confined to these Islands, or possibly an implementation of the &amp;quot;New Strategic Location on Island&amp;quot; suggestion. When Darwin visited the Galapagos Islands, he noticed that the species he found evolved separately from creatures on the mainland. The same should be true with Shartak.|&lt;br /&gt;
suggest_time=16:00, 23 August 2006 (UTC)|&lt;br /&gt;
suggest_author=[[User:Gandhi|Gandhi]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
Possible animals:&lt;br /&gt;
*Gorillas - stronger than a monkey, hit harder&lt;br /&gt;
*Rhinos - less HP than elephants, but more aggressive and hit harder&lt;br /&gt;
Or Mythical/Exotic Creatures:&lt;br /&gt;
*Ogopogo - like the Squid, but confined specifically to the waters around the Island; could possibly give special power/stat increase when successfully killed&lt;br /&gt;
*Dragon - Travels between all Islands; hits extremely hard, but flies to adjacent squares after hits; impossible to heal.&lt;br /&gt;
*Big foot - from adjacent squares, it is seen as &amp;quot;An Outsider&amp;quot; but once on the same square, he appears as Big Foot.  Same stats as outsider, with more HP. [[User:Gandhi|Gandhi]] 16:00, 23 August 2006 (UTC)&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Message huts===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Communications|&lt;br /&gt;
suggest_scope=Players in camps|&lt;br /&gt;
suggest_description=For the sake of roleplaying, I'd like more communication between players to occur in a realistic fashion in-game than for it to occur outside of the game (on forums and the wiki). One way to accomodate this would be to establish message huts, run by new NPCs, in which a player (Alice, a native) can leave a message for another player (Bob, an outsider) to be read when Bob enters the hut to check his messages. A message left in Derby for Bob would only be readable by Bob, and only when Bob entered the Derby message hut to ask for his messages. If Bob had no language skills the message would appear garbled, as always.&lt;br /&gt;
&lt;br /&gt;
I see two problems with this system: one is that players could spam everyone by leaving hundreds of messages in each hut, and the other is that the server could have to store hundreds of thousands of messages. The first objection could be solved by charging the sender 1 gold coin (or perhaps more) per message per hut. The second problem might be fixed if we (1) kept a sender from leaving more than 1 message in each hut; (2) held no more than 100 messages total in each hut, dropping old ones as new ones arrived; or (3) restricted message-sending to registered players. (Obviously, a message would be dropped as soon as its recipient arrived and read it.)&lt;br /&gt;
&lt;br /&gt;
This change would make camps more popular, give everyone another way to spend their gold, and, most importantly, make it easier to contact people who leave no contact information in their profiles, something that can only be done now after a huge and often difficult game of hide and seek. |&lt;br /&gt;
suggest_time=05:12, 7 September 2006 (UTC)|&lt;br /&gt;
suggest_author=[[User:Elembis|Elembis]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
Comment here&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Tips_and_tricks&amp;diff=9930</id>
		<title>Tips and tricks</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Tips_and_tricks&amp;diff=9930"/>
		<updated>2006-09-06T04:25:07Z</updated>

		<summary type="html">&lt;p&gt;Elembis: /* General gameplay advice */ Put items in an unordered list; mentioned identification from a distance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These '''tips and tricks''' will help you get the most out of your life on the island once you're familiar with the [[user interface]] and [[gameplay]].&lt;br /&gt;
&lt;br /&gt;
== Beginner's guide ==&lt;br /&gt;
Welcome to Shartak. Perhaps you're wondering how you should spend your first day. You can begin by visiting one of the [[hut|resource huts]] in your [[camp]]. Depending on how you would like to play, you may seek out the medical supplies or the weapons and ammunition. Once you feel that you are well-equipped, you can begin your adventure.&lt;br /&gt;
&lt;br /&gt;
Move through the jungle and hunt for [[animals]] or even other players. While attacking members of the same side is generally not appreciated, there is nothing necessarily wrong with doing so. Just don't be surprised when your victims treat you the same way in return!&lt;br /&gt;
&lt;br /&gt;
Try to reach one of the friendly or hostile camps. Explore some of the natural landmarks. Deforest the landscape. Spend some time haunting the island as a spirit. Talk to other players. Join a [[clan]] with similar goals to your own. And most of all, have fun!&lt;br /&gt;
&lt;br /&gt;
=== Skills and advancement ===&lt;br /&gt;
&lt;br /&gt;
No matter what path you choose for your character, skills will help you. But to skills you must first get experience points ([[XP]]). The most popular ways of gaining experience are (in roughly descending order of popularity):&lt;br /&gt;
&lt;br /&gt;
# '''Fighting'''. The easiest way for new players to gain experience points is to attack and kill animals and other players. If you want to rely on combat for advancement, your first skills should be the three melee combat ones (''body building'', ''close quarter combat'', and ''advanced close quarter combat'', in that order). These will help you deal more damage in combat and thus advance more rapidly for the rest of the game. Just know that aggression toward other players will often make you a prime target.&lt;br /&gt;
# '''Healing'''. Healing is an easy and safe method of earning experience points, so many players learn the [[skills]] ''first aid'' or ''natural medicine'' quite early so that first aid kits or healing herbs (see [[Items#Consumables]]) can heal more HP (and thus give more XP) when they're used. ''Triage'' is a necessary prerequisite skill which lets you recognize hurt players on your side and thus maximize your XP gains by healing the most heavily wounded players.&lt;br /&gt;
# '''Haunting'''. One of the fastest ways to gain experience is to get the spirit skills, including ''banshee wail'', and then deal damage (and receive XP) by haunting players as a [[Death|spirit]]. However, the early stages of haunting yield low XP returns and the entire tree has received some well-deserved power reductions (to about 1.25 XP-per-AP with ideal banshee wails). New players might find this long experience path to be arduous (and boring, since almost no interaction with other characters is possible). &lt;br /&gt;
# '''Exploring'''. Whether you are a fighter, healer, or explorer, ''trekking'' is always an important skill, since it reduces many of your movement costs by half. This frees up AP for gaining experience and interacting with other players. You do have to buy ''exploration'' as a prerequisite to ''trekking'', but that will give you a nice map and keep you from being lost (thanks to the [http://mattandchristy.net/sharmap/ Shartak Map Overlay]). And since recovery from death requires a considerable number of AP, ''stamina'' is also a useful skill, since it lets you have more HP and thus makes you harder to kill. ''Stamina'' is particularly crucial for characters who travel far from home into hostile territory. &lt;br /&gt;
&lt;br /&gt;
==== Other important skills ====&lt;br /&gt;
&lt;br /&gt;
After your first few skills your XP-gathering ability will be sufficient to let you buy the rest of the skills at your leisure and in any order. However, there are some skills not mentioned above that are important enough to merit serious consideration early in the game.&lt;br /&gt;
&lt;br /&gt;
Settlers and villagers should probably buy ''scavenging'', since this appears to increase [[search odds]] in resource huts by 50% (meaning that, on average, scavengers find 3 items for every 2 non-scavengers find in the same AP).&lt;br /&gt;
&lt;br /&gt;
Soldiers might consider buying ''firearms training'' and ''advanced firearms training'', since the rifle has advantages over a machete that offset the opportunity cost of searching for bullets (see [[Talk:Tips_and_tricks|the talk page]]). Similarly, warriors should consider ''blowpipe training'' and ''advanced blowpipe training''. The blowpipe yields an average of 2.4 XP per AP, ignoring reload time and ammo acquisition. (Reload time reduces this to 1.2 XP per AP, and accounting for ammo searches undoubtedly reduces the gain to less than 0.8 XP per AP. For comparison, a machete yields 1.35 XP per AP when used by a player with all three melee skills.) Soldiers and warriors should keep their ranged weapons loaded so they can spend less time reloading when a combat situation arises.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that darts deal delayed damage from poison. (The effects of poison are felt gradually as the target character acts.) When looking at damage throughput rather than experience gains, the warrior's blowpipe is very potent. Because of poison damage, blowpipes inflict roughly 5 HP per combat-AP, which is more than the heavy sword deals. When ammo and reload costs are included that number drops to about 1.6 HP per AP.&lt;br /&gt;
&lt;br /&gt;
=== Staying alive ===&lt;br /&gt;
&lt;br /&gt;
[[Death]] is a major inconvenience, so you'll want to avoid it as much as possible. The only way to avoid dying is to stay dead as a spirit, but there are many things you can do to help keep yourself alive:&lt;br /&gt;
&lt;br /&gt;
* '''Hide'''. You can't be killed unless a player or animal finds you. Animals are everywhere on the island, but players cluster around camps. If you're a native, avoid the outsider camps of [[Derby]], [[Durham]] and [[York]] on the island's south shore and the [[shipwreck]] on its northwest one. If you're an outsider, avoid the native camps of [[Dalpok]], [[Raktam]] and [[Wiksik]] in the island's interior. Roads cut in the jungle are also frequently traveled, so you'll be wise to  check the [http://www.itechsc.com/misc/shartak/ubermap/ uber map] to see where these are. Sleeping in a non-resource, non-trader hut is a good idea, since it hides you from anyone who doesn't bother to enter, but if you're in a hostile camp a hut may be more dangerous than the outlying jungle.&lt;br /&gt;
* '''Get ''stamina'''''. It increases your HP cap, so if you keep yourself in good health, anyone who finds you will have to spend more AP to kill you. (''Body building'' is a necessary prerequisite.)&lt;br /&gt;
* If you're non-violent toward anyone, '''say so in your profile'''. That way, characters with a code of combat ethics like [[Identify Friend or Foe]] will be less likely to attack you.&lt;br /&gt;
* '''Join a [[clan]]''' to protect you from being killed by potential friends or allies, but keep in mind that membership in some clans might make others target you more than they would have otherwise.&lt;br /&gt;
* Remember line-of-sight and movement AP costs and take advantage of them. Sleep 3 or more spaces away from [[road]]s, or 3 or more spaces into water. Hide behind a thicket of heavy [[jungle]] or beyond a [[swamp]], so that the enemy has to spend AP to approach you and to retreat from you. &lt;br /&gt;
* Keep a general idea of where the wandering [[shaman]]s are and how far you are from your home [[camp]] so that you can minimize AP loss on death. By moving toward the wandering shaman who is closest to your final destination, you might be able to teleport forward rather than backward using the 50AP &amp;quot;Contact Roaming Shaman&amp;quot;. You can also take advantage of spirit form to travel safely.  &lt;br /&gt;
* Use the forum and wiki to gather a clan or a group of friends who travel together. A large pack of like characters on a single location will dissuade most adversaries. &lt;br /&gt;
* Use the forum and wiki to negotiate for truces and protection agreements when traveling through hostile areas.&lt;br /&gt;
&lt;br /&gt;
=== Animal combat ===&lt;br /&gt;
&lt;br /&gt;
Most [[animals]] on the island are fairly benign if left alone. However, if you attack them and run out of AP before killing them, don't be surprised if they retaliate while you are gone, even if you've moved a few squares away. If you don't think you'll be able to kill an animal, leave yourself enough AP to put some distance between it and you. Certain animals (such as elephants, tigers, and alligators) should be treated with caution, because they can easily kill an unwary sleeper. &lt;br /&gt;
&lt;br /&gt;
Animals attack reactively during combat, so you should expect to take damage while hunting big game. Not only do you need to carry more first aid kits (or other consumables), you should remember that you will be spending some time healing yourself and will thus have fewer AP per day to attack. As long as you are carrying enough healing items, this is an opportunity for you to gain experience through healing yourself as well as attacking. &lt;br /&gt;
&lt;br /&gt;
It is unwise for self-healers to sleep next to an animal in the hopes of being hurt. If your goal is to have damage inflicted on you, it is probably more efficient and is certainly much safer to eat poisonous berries or be bitten by a shark. Players with combat skills are better off attacking the animal directly and then healing damage dealt by the animal's reactive attacks.&lt;br /&gt;
&lt;br /&gt;
=== Self-poisoning ===&lt;br /&gt;
&lt;br /&gt;
A steady way to gain experience is to load up with harmful items and healing items and to alternately poison and heal yourself. The best ways to do this are to search berry bushes and to drink fresh and salt water from refillable containers.&lt;br /&gt;
&lt;br /&gt;
==== Poisonous berries ====&lt;br /&gt;
You can collect and eat poisonous berries at a poisonberry bush. Tree searches have about a 55% chance of success (see [[Locations#Trees and bushes]]), and there are often poisonberry and tasty berry bushes located within 12 AP of each other. Using poisonberries to hurt yourself and tasty berries to heal yourself: &lt;br /&gt;
&lt;br /&gt;
 210 AP = + 60 poison bush searches + 33 munchings (-66 HP)&lt;br /&gt;
          + 12 AP trekking&lt;br /&gt;
          + 60 tasty bush searches + 33 munchings (+66 HP) = 132 XP&lt;br /&gt;
&lt;br /&gt;
==== Salt water ====&lt;br /&gt;
A faster and more reliable method is to drink salt water from an empty bottle at the mouth of a river and then move into the river to heal yourself with fresh water drunk in the same way:&lt;br /&gt;
&lt;br /&gt;
 133 AP = + 33 fill empty bottle with salt water + 33 drink salt (-66 HP)&lt;br /&gt;
          + 1 AP trek between ocean and river&lt;br /&gt;
          + 33 fill with fresh water + 33 drink fresh (+66 HP) = 132 XP&lt;br /&gt;
&lt;br /&gt;
This is essentially 1 XP per 1 AP, which is extremely solid XP advancement (and equivalent to a spirit's haunting scream). However, killing animals and people can still be faster for gaining experience.&lt;br /&gt;
&lt;br /&gt;
If you have ''first aid'' or ''natural medicine'' you can earn XP even faster by searching the local medical hut for first aid kits or healing herbs; the search odds for such items appear to be about 1 in 6 for non-scavengers, and skilled users can heal 10 HP with each one, so 10 HP can be healed for about 7 AP, and you can [[Trading|trade]] any non-healing items you find for poison berries, empty bottles, and healing items. But if you have no advanced medicine skills, drinking fresh water is the fastest way to heal.&lt;br /&gt;
&lt;br /&gt;
== General gameplay advice ==&lt;br /&gt;
&lt;br /&gt;
*Spending the night in an opposing side's camp is generally not wise. While few outsiders are immediately violent toward natives, and vice-versa, resting in a populated area greatly increases the odds that someone hostile will find you.&lt;br /&gt;
&lt;br /&gt;
*Other players can view a statistical, personal history via your profile. If you have killed members of your own or the opposing side, don't expect the relevant group to be hospitable.&lt;br /&gt;
&lt;br /&gt;
*Be cautious about going to sleep with low HP, even in your own camp. A ghost may find you and finish you off as you sleep.&lt;br /&gt;
&lt;br /&gt;
*Take advantage of the [[The Shartak Wiki:Community Portal|forum]] and this wiki to find out about pre-announced conflicts and raids.&lt;br /&gt;
&lt;br /&gt;
*You can identify nearby players of the same [[Character classes|faction]] without having to move to their square. Just move your mouse over the text that reads &amp;quot;1 outsider&amp;quot; (or &amp;quot;2 natives&amp;quot;, etc.) and wait for their names to appear.&lt;br /&gt;
&lt;br /&gt;
== Efficient exploration ==&lt;br /&gt;
&lt;br /&gt;
=== Maximizing mapped squares per AP ===&lt;br /&gt;
&lt;br /&gt;
[http://www.blackant.net/other/shartak/movements.php Here's a little animation] of getting the most mapped squares for your AP, starting from an ideal position in the corner of 4 map-squares and moving in an overall straight line.  This does not take into account chopping jungle and other obstacles.  A similar technique can be used to turn corners as well, or even start off in a spiral pattern instead of linear.  If there's a more efficient pattern, let us know!&lt;br /&gt;
&lt;br /&gt;
For no loss in vertical efficiency, you can &amp;quot;widen&amp;quot; the column of the search above.  Instead of mapping a 3-square-wide rectangle north to south, you'll be mapping a two column wide rectangle north to south with two-square &amp;quot;teeth&amp;quot; on each side.  See the following diagrams.&lt;br /&gt;
&lt;br /&gt;
 Walking pattern&lt;br /&gt;
 1|2    |     |&lt;br /&gt;
 ---------------&lt;br /&gt;
 3|4    |     |&lt;br /&gt;
  | 5   |     |&lt;br /&gt;
  |  6  |     |&lt;br /&gt;
  |   7 |     |&lt;br /&gt;
  |    8|0    |&lt;br /&gt;
 ---------------&lt;br /&gt;
  |    9|1    |&lt;br /&gt;
  |     | 2   |&lt;br /&gt;
  |     |  3  |&lt;br /&gt;
  |     |   4 |&lt;br /&gt;
  |     |    5|7&lt;br /&gt;
 ---------------&lt;br /&gt;
  |     |    8|6&lt;br /&gt;
  |     |   9 |&lt;br /&gt;
&lt;br /&gt;
 Mapped Squares pattern (after 39 moves)&lt;br /&gt;
 ##..&lt;br /&gt;
 ###.&lt;br /&gt;
 .###&lt;br /&gt;
 .###&lt;br /&gt;
 ###.&lt;br /&gt;
 ###.&lt;br /&gt;
 .##.&lt;br /&gt;
&lt;br /&gt;
== Profiles ==&lt;br /&gt;
&lt;br /&gt;
=== Profile descriptions with blank lines ===&lt;br /&gt;
&lt;br /&gt;
To add a completely blank line in your description, simply press enter once, type a single space, and press enter again. The space in the middle prevents the double enter from being shrunk to a single &amp;amp;lt;br&amp;amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
=== Images for profiles ===&lt;br /&gt;
&lt;br /&gt;
I'm not all that good with graphics, so I used the [http://www.planearium2.de/flash/spstudio.html South Park Studio] to make a simple picture to go on my profile. It lacks a 'Save' function so you have to take a screenshot and crop the image to suit.&lt;br /&gt;
&lt;br /&gt;
When you enter the url of an image, make sure the picture isn't too wide as it looks rather squashed on the page unless you're using a rather high resolution monitor.&lt;br /&gt;
* South Park characters feel out of place in Shartak ,I used [http://www.ugo.com/channels/comics/heroMachine2/heromachine2.asp Hero Machine] for my awsome character.(some people suggest [http://www.tektek.org/dream/ Gaia Character Creator], but personally I hate it)   -Grigoriy&lt;br /&gt;
&lt;br /&gt;
=== Using multiple characters easily ===&lt;br /&gt;
&lt;br /&gt;
If you wish to play with a couple of characters it can be annoying having to keep logging out and back in as the other one. To simplify things, you could create a small html file on your computer containing something like this:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;form action=&amp;quot;http://www.shartak.com/index.cgi&amp;quot; method=&amp;quot;POST&amp;quot;&amp;gt;&lt;br /&gt;
:&amp;lt;input type=&amp;quot;submit&amp;quot; name=&amp;quot;username&amp;quot; value=&amp;quot;NameHere&amp;quot;&amp;gt;&lt;br /&gt;
:&amp;lt;input type=&amp;quot;hidden&amp;quot; name=&amp;quot;password&amp;quot; value=&amp;quot;Password&amp;quot;&amp;gt;&lt;br /&gt;
:&amp;lt;/form&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Repeat the block for each character you have, remembering to change the value=&amp;quot;&amp;quot; parts to the appropriate values. Bookmark this html file (use Open File from the browser to get the file:// url) and to login, simply click the button for the character you want to use.&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Open_Arms&amp;diff=9925</id>
		<title>Open Arms</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Open_Arms&amp;diff=9925"/>
		<updated>2006-09-05T22:03:33Z</updated>

		<summary type="html">&lt;p&gt;Elembis: Added an &amp;quot;Activies&amp;quot; section; misc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{clanbox|&lt;br /&gt;
  clan_name       = Open Arms |&lt;br /&gt;
  official_id     = 70 |&lt;br /&gt;
  open_to         = everyone |&lt;br /&gt;
  clan_image      = [[Image:Open Arms.png|240px]] |&lt;br /&gt;
  clan_leaders    = Other members and our respective consciences |&lt;br /&gt;
  clan_membership = 5 (see [http://www.shartak.com/clanmembers.cgi?id=70 the list]) |&lt;br /&gt;
  clan_goals      = Peace and understanding |&lt;br /&gt;
  clan_recruit    = Live right and let us know |&lt;br /&gt;
  clan_contact    = [[Talk:Open Arms|The talk page]] |&lt;br /&gt;
  sort_as         =|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Open Arms''' is a group of people working to turn the violence-plagued island of Shartak into a peaceful paradise. Members decry senseless violence, choosing instead to show kindness while keeping the safety of all people of peace in mind. Violent players are regarded cautiously and may be fought off, but everyone else is warmly welcomed to the land we all share.&lt;br /&gt;
&lt;br /&gt;
== Behavior of members ==&lt;br /&gt;
Members must be kind to all nonviolent players and may be less kind to violent ones. While the use of force is counterproductive to the clan's goals in the short term, some members may resort to it in an effort to punish violence, and, most importantly, to protect themselves and others from any savage, whether native or outsider, who only seeks harm.&lt;br /&gt;
&lt;br /&gt;
Members are strongly encouraged to speak with those they meet, instruct the young and inexperienced, heal the weak and peaceful, and generally do all they can to build a friendly island-wide community where none currently exists &amp;amp;mdash; a community you can help create.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
In an effort to create an island-wide communications system, on 2006-09-05, {{profile|2445|Elembis}} created a native message hut in [[Wiksik]] at {{map|70|237|26|410}} and an outsider message hut one square to the east at {{map|70|236|26|410}} for players to write in in their respective languages. He hopes the idea will stick and be picked up by players in other camps.&lt;br /&gt;
&lt;br /&gt;
Elembis will be leaving for Derby on 2006-09-06 to remind the camp's inhabitants that not all natives are their enemies and to attempt a meeting with fellow clan member {{profile|2893|Saint Matthew}}.&lt;br /&gt;
&lt;br /&gt;
== Advice for non-members ==&lt;br /&gt;
People do not always communicate their peaceful intent, and peaceful intent is extremely important to us. If you are an outsider visiting a native camp, or a native visiting an outsider camp, please do the following to help ensure your safety:&lt;br /&gt;
# Sleep in or outside a hut so that you can write on the wall that you mean no harm. We may find your message and translate it into the local tongue so that all of your potential killers will be able to read it.&lt;br /&gt;
# Explain in your profile the code you follow for attacking (if you attack at all). Those of us who think camps should safe harbors for healing and trading, not areas in which people with different skin colors are automatically killed, would strongly encourage even violent players to be peaceful in foreign camps.&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Open_Arms&amp;diff=9924</id>
		<title>Open Arms</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Open_Arms&amp;diff=9924"/>
		<updated>2006-09-05T17:57:15Z</updated>

		<summary type="html">&lt;p&gt;Elembis: Updated number of members.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{clanbox|&lt;br /&gt;
  clan_name       = Open Arms |&lt;br /&gt;
  official_id     = 70 |&lt;br /&gt;
  open_to         = everyone |&lt;br /&gt;
  clan_image      = [[Image:Open Arms.png|240px]] |&lt;br /&gt;
  clan_leaders    = Other members and our respective consciences |&lt;br /&gt;
  clan_membership = 4 |&lt;br /&gt;
  clan_goals      = Peace and understanding |&lt;br /&gt;
  clan_recruit    = Live right and let us know |&lt;br /&gt;
  clan_contact    = [[Talk:Open Arms|The talk page]] |&lt;br /&gt;
  sort_as         =|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Open Arms''' is a group of people working to turn the violence-plagued island of Shartak into a peaceful paradise. Members decry senseless violence, choosing instead to show kindness while keeping the safety of all people of peace in mind. Violent players are regarded cautiously and may be fought off, but everyone else is warmly welcomed to the land we all share.&lt;br /&gt;
&lt;br /&gt;
== Behavior of members ==&lt;br /&gt;
Members must be kind to all nonviolent players and may be less kind to violent ones. While the use of force is counterproductive to the clan's goals in the short term, some members may resort to it in an effort to punish violence, and, most importantly, to protect themselves and others from any savage, whether native or outsider, who only seeks harm.&lt;br /&gt;
&lt;br /&gt;
Members are strongly encouraged to speak with those they meet, instruct the young and inexperienced, heal the weak and peaceful, and generally do all they can to build a friendly island-wide community where none currently exists &amp;amp;mdash; a community you can help create.&lt;br /&gt;
&lt;br /&gt;
== Advice for non-members ==&lt;br /&gt;
People do not always communicate their peaceful intent, and peaceful intent is extremely important to us. If you are an outsider visiting a native camp, or a native visiting an outsider camp, please do the following to help ensure your safety:&lt;br /&gt;
# Sleep in or outside a hut so that you can write on the wall that you mean no harm. We may find your message and translate it into the local tongue so that all of your potential killers will be able to read it.&lt;br /&gt;
# Explain in your profile the code you follow for attacking (if you attack at all). We strongly advise even violent players to be peaceful in foreign camps because we think camps should safe harbors for healing and trading, not areas in which people with different skin colors are automatically killed.&lt;br /&gt;
&lt;br /&gt;
== Member list ==&lt;br /&gt;
See [http://www.shartak.com/clanmembers.cgi?id=70] for a current list of members.&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Trading_hut_stock_reports&amp;diff=9913</id>
		<title>Trading hut stock reports</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Trading_hut_stock_reports&amp;diff=9913"/>
		<updated>2006-09-05T06:35:17Z</updated>

		<summary type="html">&lt;p&gt;Elembis: /* Wiksik */ Updated: poison darts are now in short supply.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Notation for Table Entries===&lt;br /&gt;
* x = In Stock, quantities unknown (also &amp;quot;&amp;lt;span style=&amp;quot;background:#f9f9f9&amp;quot;&amp;gt; x &amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
* L = Long Stock, cheaper prices (also &amp;quot;&amp;lt;span style=&amp;quot;background:PowderBlue&amp;quot;&amp;gt; 99+ &amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
* N = In Stock, normal stock prices (also &amp;quot;&amp;lt;span style=&amp;quot;background:PaleGreen&amp;quot;&amp;gt; N &amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
* S = Short Stock, twice normal price (also &amp;quot;&amp;lt;span style=&amp;quot;background:LemonChiffon&amp;quot;&amp;gt; 1+ &amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
* 0 = Out of Stock (also &amp;quot;&amp;lt;span style=&amp;quot;background:MistyRose&amp;quot;&amp;gt; 0 &amp;lt;/span&amp;gt;&amp;quot;) &lt;br /&gt;
* 14 = exactly 14 in stock&lt;br /&gt;
** &amp;quot;&amp;lt;span style=&amp;quot;background:PaleGreen&amp;quot;&amp;gt; 14 &amp;lt;/span&amp;gt;&amp;quot; shows exactly 14 in stock, normal price&lt;br /&gt;
** &amp;quot;&amp;lt;span style=&amp;quot;background:LemonChiffon&amp;quot;&amp;gt; 2 &amp;lt;/span&amp;gt;&amp;quot; shows exactly 2 in stock, twice normal price&lt;br /&gt;
** &amp;quot;&amp;lt;span style=&amp;quot;background:LemonChiffon&amp;quot;&amp;gt; 3+ &amp;lt;/span&amp;gt;&amp;quot; shows at least 3 in stock, twice normal price&lt;br /&gt;
* ' &amp;amp;nbsp; ' = No Information (also &amp;quot;&amp;lt;span style=&amp;quot;background:#f9f9f9&amp;quot;&amp;gt; &amp;amp;nbsp; &amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==[[Dalpok]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:solid 1px #ccc; border-collapse: collapse; font-size: 80%; margin-bottom: 1em; text-align: center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;30&amp;quot;| Dalpok trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:13%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|bTB !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|Kni !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|bCut !!style=&amp;quot;width:3%&amp;quot;|eBot !!style=&amp;quot;width:3%&amp;quot;|eGou&lt;br /&gt;
&amp;lt;!-- REVISED SAMPLE ROW, TO COPY AND PASTE (at the top of the list, removing the &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; tags) ---&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mac  ||Blo  ||Drt&lt;br /&gt;
|Rif  ||Bul  ||FAK&lt;br /&gt;
|HH   ||GPS  ||gc&lt;br /&gt;
|ShS  ||bMac ||Gou &lt;br /&gt;
|Ban  ||Man  ||bTB&lt;br /&gt;
|bPb  ||BotW ||Beer&lt;br /&gt;
|Wood ||Crb  ||Dag&lt;br /&gt;
|Gem  ||Cut  ||Snk &lt;br /&gt;
|Kni  ||Rum  ||bCut&lt;br /&gt;
---- END OF SAMPLE ROW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 08:56, 2 August 2006 (UTC) ||bgcolor=PaleGreen|N ||bgcolor=PowderBlue|L ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N&lt;br /&gt;
|- bgcolor=PaleGreen&lt;br /&gt;
| bgcolor=#f9f9f9| [[User:Tycho44|Tycho44]] 04:45, 24 June 2006 (UTC)&lt;br /&gt;
|N  ||N  ||bgcolor=PowderBlue|110+&lt;br /&gt;
|N  ||bgcolor=LemonChiffon|10  ||bgcolor=LemonChiffon|2+&lt;br /&gt;
|bgcolor=LemonChiffon|2+ ||bgcolor=MistyRose|0 ||N&lt;br /&gt;
|14  ||11 ||bgcolor=LemonChiffon|10&lt;br /&gt;
|bgcolor=LemonChiffon|9  ||bgcolor=LemonChiffon|10 ||bgcolor=MistyRose|0&lt;br /&gt;
|bgcolor=LemonChiffon|7  ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0&lt;br /&gt;
|bgcolor=LemonChiffon|6+ ||bgcolor=LemonChiffon|1  ||bgcolor=LemonChiffon|5+&lt;br /&gt;
|bgcolor=LemonChiffon|S ||N ||bgcolor=MistyRose|0 &lt;br /&gt;
|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;7&amp;quot; bgcolor=MistyRose|''N/A''&lt;br /&gt;
|- bgcolor=PaleGreen&lt;br /&gt;
|bgcolor=#f9f9f9| [[User:Tycho44|Tycho44]] 23:45, 16 June 2006 (BST)&lt;br /&gt;
|N                      ||N                   || bgcolor=PowderBlue|L&lt;br /&gt;
|N                      ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0&lt;br /&gt;
|bgcolor=LemonChiffon|1 ||bgcolor=MistyRose|0 ||N&lt;br /&gt;
|N                      ||N                   ||bgcolor=LemonChiffon|9&lt;br /&gt;
|bgcolor=LemonChiffon|9 ||N                   ||bgcolor=MistyRose|0&lt;br /&gt;
|bgcolor=MistyRose|0    ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0&lt;br /&gt;
|bgcolor=LemonChiffon|6 ||bgcolor=LemonChiffon|2 ||N&lt;br /&gt;
|N                      ||N                   ||bgcolor=MistyRose|0 &lt;br /&gt;
|N                      ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0&lt;br /&gt;
|- bgcolor=PaleGreen &lt;br /&gt;
|bgcolor=#f9f9f9|[[User:Tycho44|Tycho44]] 06:28, 5 June 2006 (BST)&lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=PowderBlue|L &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
|bgcolor=MistyRose |0   &lt;br /&gt;
|bgcolor=LemonChiffon|2+ &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=LemonChiffon|6+ &lt;br /&gt;
|bgcolor=LemonChiffon|3+ &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
|14 &lt;br /&gt;
|bgcolor=LemonChiffon|3+ &lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
|bgcolor=MistyRose |0   &lt;br /&gt;
|bgcolor=MistyRose |0   &lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=LemonChiffon|3+ &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| N&lt;br /&gt;
|bgcolor=MistyRose |0   &lt;br /&gt;
|bgcolor=LemonChiffon|3+  &lt;br /&gt;
|- bgcolor=PaleGreen &lt;br /&gt;
|bgcolor=#f9f9f9|[[User:Tycho44|Tycho44]] 11:00, 20 May 2006 (BST)&lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
|bgcolor=MistyRose |0   &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
|bgcolor=MistyRose |0   &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=MistyRose |0   &lt;br /&gt;
| N &lt;br /&gt;
|- &lt;br /&gt;
|[[User:Tycho44|Tycho44]] 08:01, 4 May 2006 (BST)&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x&lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|- &lt;br /&gt;
|[[User:Tycho44|Tycho44]] 19:19, 3 May 2006 (BST)&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x&lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|- &lt;br /&gt;
|[[User:Tycho44|Tycho44]] 10:56, 3 May 2006 (BST)&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x&lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Raktam]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:solid 1px #ccc; border-collapse: collapse; font-size: 80%; margin-bottom: 1em; text-align: center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;28&amp;quot;| Raktam trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:19%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|bTB !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|Kni !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|bCut&lt;br /&gt;
&amp;lt;!-- SAMPLE ROW, TO COPY AND PASTE (at the top of the list, removing the &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; tags) ---&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mac ||Blo ||Drt &lt;br /&gt;
|Rif ||Bul ||FAK &lt;br /&gt;
|HH  ||GPS ||gc &lt;br /&gt;
|ShS ||bMac ||Gou &lt;br /&gt;
|Ban ||Man ||bTB &lt;br /&gt;
|bPb ||BotW ||Beer &lt;br /&gt;
|Wood ||Crb ||Dag &lt;br /&gt;
|Gem ||Cut ||Snk &lt;br /&gt;
|Kni ||Rum ||bCut &lt;br /&gt;
---- END OF SAMPLE ROW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 10:20, 12 June 2006 (BST) ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|1 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|1 ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|7+ ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|5+ ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|1 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 03:56, 12 June 2006 (BST) ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|1 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|1 ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|7+ ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|5+ ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|1 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 08:29, 11 June 2006 (BST) ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|1 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|1 ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|5+ ||bgcolor=LemonChiffon|6 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|1 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Wiksik]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:solid 1px #ccc; border-collapse: collapse; font-size: 80%; margin-bottom: 1em; text-align: center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;30&amp;quot;| Wiksik trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:13%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|bTB !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|Kni !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|bCut !!style=&amp;quot;width:3%&amp;quot;|eBot !!style=&amp;quot;width:3%&amp;quot;|eGou&lt;br /&gt;
&amp;lt;!-- SAMPLE ROW, TO COPY AND PASTE (at the top of the list, removing the &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; tags) ---&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Cut ||bTb ||Bul &lt;br /&gt;
|Crb ||Rif ||Man &lt;br /&gt;
|Blo ||Dag ||Ban &lt;br /&gt;
|Gem ||Drt ||GPS &lt;br /&gt;
|FAK ||ShS ||bPb &lt;br /&gt;
|Mac ||bCut ||BotW &lt;br /&gt;
|bMac ||Snk ||HH &lt;br /&gt;
|Rum ||Wood ||gc &lt;br /&gt;
|Beer ||Gou ||Kni&lt;br /&gt;
---- END OF SAMPLE ROW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 06:35, 5 September 2006 (UTC) ||bgcolor=PowderBlue|L ||bgcolor=PowderBlue|L ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|S ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 22:39, 1 July 2006 (UTC) ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PowderBlue|L ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 22:47, 16 June 2006 (BST)||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PowderBlue|L ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose colspan=2|''N/A''&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:13%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|bTb !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|bCut !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Kni !!style=&amp;quot;width:3%&amp;quot;|eBot !!style=&amp;quot;width:3%&amp;quot;|eGou&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 07:25, 3 June 2006 (BST)||bgcolor=MistyRose| 0 || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x || x || x ||bgcolor=MistyRose| 0 || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x ||bgcolor=MistyRose| 0 || x || x || x || x || x ||bgcolor=MistyRose colspan=2|''N/A''&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 07:53, 1 June 2006 (BST)||bgcolor=MistyRose| 0 || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x || x || x ||bgcolor=MistyRose| 0 || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x ||bgcolor=MistyRose| 0 || x || x || x || x || x ||bgcolor=MistyRose colspan=2|''N/A''&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Lint|Lint]] 00:36, 5 May 2006 (BST)||bgcolor=MistyRose| 0 || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x || x || x ||bgcolor=MistyRose| 0 || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x || x ||bgcolor=MistyRose colspan=2|''N/A''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Derby]] ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:solid 1px #ccc; border-collapse: collapse; font-size: 80%; margin-bottom: 1em; text-align: center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;30&amp;quot;| Derby trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:13%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|bTB !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|Kni !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|bCut&lt;br /&gt;
!!style=&amp;quot;width:3%&amp;quot;|eBot !!style=&amp;quot;width:3%&amp;quot;|eGou&lt;br /&gt;
&amp;lt;!-- REVISED SAMPLE ROW, TO COPY AND PASTE (at the top of the list, removing the &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; tags) ---&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mac  ||Blo  ||Drt&lt;br /&gt;
|Rif  ||Bul  ||FAK&lt;br /&gt;
|HH   ||GPS  ||gc&lt;br /&gt;
|ShS  ||bMac ||Gou &lt;br /&gt;
|Ban  ||Man  ||bTB&lt;br /&gt;
|bPb  ||BotW ||Beer&lt;br /&gt;
|Wood ||Crb  ||Dag&lt;br /&gt;
|Gem  ||Cut  ||Snk &lt;br /&gt;
|Kni  ||Rum  ||bCut&lt;br /&gt;
|eBot ||eGou&lt;br /&gt;
---- END OF SAMPLE ROW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 20:33, 30 June 2006 (UTC) ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|7 ||bgcolor=PaleGreen|N ||bgcolor=PowderBlue|L ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|2 ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|1&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 23:30, 23 June 2006 (UTC) ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||bgcolor=MistyRose|0 ||x ||x ||x ||x ||bgcolor=MistyRose|0 ||x ||x ||x || ||&lt;br /&gt;
|- bgcolor=PaleGreen&lt;br /&gt;
|bgcolor=#f9f9f9| [[User:Tycho44|Tycho44]] 00:55, 17 June 2006 (BST)&lt;br /&gt;
|N ||N ||18&lt;br /&gt;
|N ||N ||bgcolor=LemonChiffon| 2&lt;br /&gt;
|bgcolor=MistyRose|0 ||N ||N&lt;br /&gt;
|N ||N ||14&lt;br /&gt;
|N ||N ||bgcolor=LemonChiffon| 4&lt;br /&gt;
|bgcolor=LemonChiffon| 3 ||18 ||N&lt;br /&gt;
|bgcolor=MistyRose|0 ||bgcolor=LemonChiffon| 9+ ||N&lt;br /&gt;
|bgcolor=LemonChiffon| S ||N ||bgcolor=MistyRose|0  &lt;br /&gt;
|N ||bgcolor=LemonChiffon| 3 ||bgcolor=LemonChiffon| 2 ||bgcolor=#f9f9f9| ||bgcolor=#f9f9f9|&lt;br /&gt;
|- bgcolor=PaleGreen&lt;br /&gt;
|bgcolor=#f9f9f9| [[User:Tycho44|Tycho44]] 07:35, 8 June 2006 (BST)&lt;br /&gt;
| N                       &lt;br /&gt;
| N                       &lt;br /&gt;
| 44                       &lt;br /&gt;
| N                        &lt;br /&gt;
| N&lt;br /&gt;
| N                       &lt;br /&gt;
| bgcolor=LemonChiffon| S&lt;br /&gt;
| N &lt;br /&gt;
| N&lt;br /&gt;
| N                        &lt;br /&gt;
| N                       &lt;br /&gt;
| bgcolor=LemonChiffon| 9+ &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| bgcolor=LemonChiffon| 4  &lt;br /&gt;
| bgcolor=LemonChiffon| 3&lt;br /&gt;
| bgcolor=LemonChiffon | 8 &lt;br /&gt;
| N                       &lt;br /&gt;
| bgcolor=LemonChiffon| 6+ &lt;br /&gt;
| bgcolor=LemonChiffon| 6 &lt;br /&gt;
| N                        &lt;br /&gt;
| bgcolor=LemonChiffon| S &lt;br /&gt;
| N                       &lt;br /&gt;
| bgcolor=MistyRose| 0     &lt;br /&gt;
| N &lt;br /&gt;
| bgcolor=LemonChiffon| 3 &lt;br /&gt;
| bgcolor=LemonChiffon| 2   ||bgcolor=#f9f9f9| ||bgcolor=#f9f9f9|&lt;br /&gt;
|- bgcolor=PaleGreen&lt;br /&gt;
|bgcolor=#f9f9f9| [[User:Tycho44|Tycho44]] 02:20, 4 June 2006 (BST)&lt;br /&gt;
| bgcolor=PowderBlue| L &lt;br /&gt;
| N &lt;br /&gt;
| 29 &lt;br /&gt;
| N &lt;br /&gt;
| bgcolor=PowderBlue| L &lt;br /&gt;
| N &lt;br /&gt;
| bgcolor=LemonChiffon| S&lt;br /&gt;
| N &lt;br /&gt;
| N&lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
|  bgcolor=LemonChiffon| S &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| bgcolor=LemonChiffon| S &lt;br /&gt;
| bgcolor=LemonChiffon| S&lt;br /&gt;
| bgcolor=MistyRose| 0 &lt;br /&gt;
| N &lt;br /&gt;
| bgcolor=LemonChiffon| S &lt;br /&gt;
| bgcolor=LemonChiffon| S &lt;br /&gt;
|bgcolor=LemonChiffon| S &lt;br /&gt;
| bgcolor=LemonChiffon| S &lt;br /&gt;
| N &lt;br /&gt;
| bgcolor=LemonChiffon| S &lt;br /&gt;
| N&lt;br /&gt;
| bgcolor=LemonChiffon| S &lt;br /&gt;
| bgcolor=MistyRose| 0  ||bgcolor=#f9f9f9| ||bgcolor=#f9f9f9|&lt;br /&gt;
|- &lt;br /&gt;
|  [[User:Tycho44|Tycho44]] 12:17, 24 May 2006 (BST)&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x&lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0  || ||&lt;br /&gt;
|- &lt;br /&gt;
|  [[User:Tycho44|Tycho44]] 01:22, 18 May 2006 (BST)&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0  || ||&lt;br /&gt;
|- &lt;br /&gt;
|  [[User:Tycho44|Tycho44]] 05:04, 8 May 2006 (BST)&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0  || ||&lt;br /&gt;
|- &lt;br /&gt;
|  [[User:Tycho44|Tycho44]] 07:17, 4 May 2006 (BST)&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0  || ||&lt;br /&gt;
|- &lt;br /&gt;
|  [[User:Tycho44|Tycho44]] 19:21, 2 May 2006 (BST)&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|   &lt;br /&gt;
| x &lt;br /&gt;
|  &lt;br /&gt;
|   &lt;br /&gt;
|  &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|   &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| x &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
| x &lt;br /&gt;
|   &lt;br /&gt;
|    || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Durham]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:solid 1px #ccc; border-collapse: collapse; font-size: 80%; margin-bottom: 1em; text-align: center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;30&amp;quot;| Durham trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:13%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|bTB !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|Kni !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|bCut&lt;br /&gt;
!!style=&amp;quot;width:3%&amp;quot;|eBot !!style=&amp;quot;width:3%&amp;quot;|eGou&lt;br /&gt;
&amp;lt;!-- REVISED SAMPLE ROW, TO COPY AND PASTE (at the top of the list, removing the &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; tags) ---&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mac  ||Blo  ||Drt&lt;br /&gt;
|Rif  ||Bul  ||FAK&lt;br /&gt;
|HH   ||GPS  ||gc&lt;br /&gt;
|ShS  ||bMac ||Gou &lt;br /&gt;
|Ban  ||Man  ||bTB&lt;br /&gt;
|bPb  ||BotW ||Beer&lt;br /&gt;
|Wood ||Crb  ||Dag&lt;br /&gt;
|Gem  ||Cut  ||Snk &lt;br /&gt;
|Kni  ||Rum  ||bCut&lt;br /&gt;
---- END OF SAMPLE ROW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Elembis|Elembis]] 05:14, 28 July 2006 (UTC) ||x ||x ||x ||x ||bgcolor=MistyRose|0 ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||bgcolor=MistyRose|0 ||x ||x&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#ddd&amp;quot;| old format Durham trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:13%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|bTb !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|bCut !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Kni&lt;br /&gt;
!!style=&amp;quot;width:3%&amp;quot;|eBot !!style=&amp;quot;width:3%&amp;quot;|eGou&lt;br /&gt;
|- &lt;br /&gt;
|[[User:Tycho44|Tycho44]] 11:03, 20 May 2006 (BST)|| x || x || x || x || x || x || x || x || x || x || x ||bgcolor=MistyRose| 0 || x || x ||bgcolor=MistyRose| 0 || x ||bgcolor=MistyRose| 0 || x || x ||bgcolor=MistyRose| 0 || x || x || x || x || x || x || x &lt;br /&gt;
|- &lt;br /&gt;
|[[User:Lint|Lint]] 00:35, 3 May 2006 (BST)|| x ||   || x ||bgcolor=MistyRose| 0 || x || x || x || x || x || x || x ||bgcolor=MistyRose| 0 || x || x ||   || x ||bgcolor=MistyRose| 0 || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x || x || x || x &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[York]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:solid 1px #ccc; border-collapse: collapse; font-size: 80%; margin-bottom: 1em; text-align: center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;28&amp;quot;| York trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:19%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|bTB !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|Kni !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|bCut&lt;br /&gt;
&amp;lt;!-- REVISED SAMPLE ROW, TO COPY AND PASTE (at the top of the list, removing the &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; tags) ---&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mac  ||Blo  ||Drt&lt;br /&gt;
|Rif  ||Bul  ||FAK&lt;br /&gt;
|HH   ||GPS  ||gc&lt;br /&gt;
|ShS  ||bMac ||Gou &lt;br /&gt;
|Ban  ||Man  ||bTB&lt;br /&gt;
|bPb  ||BotW ||Beer&lt;br /&gt;
|Wood ||Crb  ||Dag&lt;br /&gt;
|Gem  ||Cut  ||Snk &lt;br /&gt;
|Kni  ||Rum  ||bCut&lt;br /&gt;
---- END OF SAMPLE ROW --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;28&amp;quot;| old format York trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:19%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|bTb !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|bCut !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Kni&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Elembis|Elembis]] 06:57, 10 June 2006 (BST)&lt;br /&gt;
|x ||bgcolor=MistyRose|0 ||x &lt;br /&gt;
|x ||x ||x &lt;br /&gt;
|x ||x ||x &lt;br /&gt;
|x ||x ||bgcolor=PaleGreen|N &lt;br /&gt;
|bgcolor=MistyRose|0 ||x ||x &lt;br /&gt;
|x ||bgcolor=MistyRose|0 ||x &lt;br /&gt;
|x ||x ||bgcolor=PaleGreen|N &lt;br /&gt;
|bgcolor=MistyRose|0 ||x ||x &lt;br /&gt;
|x ||x ||x&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Elembis|Elembis]] 07:09, 9 June 2006 (BST)&lt;br /&gt;
|bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=PowderBlue|L &lt;br /&gt;
|bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N &lt;br /&gt;
|bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N &lt;br /&gt;
|bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N &lt;br /&gt;
|bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N &lt;br /&gt;
|bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S &lt;br /&gt;
|bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|10+ &lt;br /&gt;
|bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N &lt;br /&gt;
|bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N &lt;br /&gt;
|- bgcolor=PaleGreen&lt;br /&gt;
|bgcolor=#f9f9f9| [[User:Tycho44|Tycho44]] 22:27, 7 June 2006 (BST)&lt;br /&gt;
| N ||bgcolor=MistyRose| 0 ||bgcolor=LemonChiffon| 4&lt;br /&gt;
| 15|| N || N&lt;br /&gt;
| N || N || N&lt;br /&gt;
|bgcolor=LemonChiffon| S || 48|| N&lt;br /&gt;
| N || N || 19&lt;br /&gt;
| N ||bgcolor=MistyRose| 0 ||bgcolor=LemonChiffon| 6&lt;br /&gt;
| N ||bgcolor=LemonChiffon| 8 ||bgcolor=LemonChiffon| 1&lt;br /&gt;
|bgcolor=MistyRose| 0 ||bgcolor=LemonChiffon| 6+ || N&lt;br /&gt;
| N ||bgcolor=LemonChiffon| 2 || N&lt;br /&gt;
|- bgcolor=PaleGreen&lt;br /&gt;
|bgcolor=#f9f9f9| [[User:Tycho44|Tycho44]] 20:13, 2 June 2006 (BST)&lt;br /&gt;
| N ||bgcolor=MistyRose| 0 || N &lt;br /&gt;
|bgcolor=LemonChiffon| S || N || N &lt;br /&gt;
| N || N || N &lt;br /&gt;
|bgcolor=LemonChiffon| S || N || N &lt;br /&gt;
|bgcolor=LemonChiffon| S || N ||bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=PowderBlue| L ||bgcolor=MistyRose| 0 ||bgcolor=LemonChiffon| S &lt;br /&gt;
| N ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || N &lt;br /&gt;
| N ||bgcolor=LemonChiffon| S ||bgcolor=PowderBlue| L&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Tycho44|Tycho44]] 00:37, 2 June 2006 (BST)&lt;br /&gt;
|colspan=&amp;quot;27&amp;quot; bgcolor=MistyRose|''N/A (trader dead)''&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Tycho44|Tycho44]] 08:20, 24 May 2006 (BST)&lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
|- &lt;br /&gt;
| [[User:Tycho44|Tycho44]] 07:34, 21 May 2006 (BST)&lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
|bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
|- &lt;br /&gt;
| [[User:Tycho44|Tycho44]] 17:21, 17 May 2006 (BST)&lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
|bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
|- &lt;br /&gt;
| [[User:Tycho44|Tycho44]] 04:34, 10 May 2006 (BST)&lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
|- &lt;br /&gt;
| [[User:Tycho44|Tycho44]] 09:44, 7 May 2006 (BST)&lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
|bgcolor=MistyRose| 0 || x || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 || x || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
|- &lt;br /&gt;
| [[User:Tycho44|Tycho44]] 19:21, 2 May 2006 (BST)&lt;br /&gt;
|bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
|bgcolor=MistyRose| 0 || x || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Shipwreck]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:solid 1px #ccc; border-collapse: collapse; font-size: 80%; margin-bottom: 1em; text-align: center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;28&amp;quot;| Shipwreck trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:19%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|bTB !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|Kni !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|bCut&lt;br /&gt;
&amp;lt;!-- REVISED SAMPLE ROW, TO COPY AND PASTE (at the top of the list, removing the &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; tags) ---&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mac  ||Blo  ||Drt&lt;br /&gt;
|Rif  ||Bul  ||FAK&lt;br /&gt;
|HH   ||GPS  ||gc&lt;br /&gt;
|ShS  ||bMac ||Gou &lt;br /&gt;
|Ban  ||Man  ||bTB&lt;br /&gt;
|bPb  ||BotW ||Beer&lt;br /&gt;
|Wood ||Crb  ||Dag&lt;br /&gt;
|Gem  ||Cut  ||Snk &lt;br /&gt;
|Kni  ||Rum  ||bCut&lt;br /&gt;
---- END OF SAMPLE ROW --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;28&amp;quot;| old format shipwreck trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:19%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|bTb !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|bCut !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Kni&lt;br /&gt;
|- &lt;br /&gt;
|- bgcolor=PaleGreen&lt;br /&gt;
|bgcolor=#f9f9f9| [[User:Tycho44|Tycho44]] 00:20, 8 June 2006 (BST)&lt;br /&gt;
|N                       ||bgcolor=MistyRose| 0    ||bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=LemonChiffon| 1 ||N                       ||bgcolor=LemonChiffon| 4 &lt;br /&gt;
|N                       ||N                       ||bgcolor=MistyRose| 0 &lt;br /&gt;
|N                       ||bgcolor=LemonChiffon| 10||bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=LemonChiffon| 2+||bgcolor=MistyRose| 0    ||16 &lt;br /&gt;
|bgcolor=LemonChiffon| 4+||N                       ||bgcolor=LemonChiffon| 4 &lt;br /&gt;
|bgcolor=LemonChiffon| 2 ||bgcolor=MistyRose| 0    ||bgcolor=LemonChiffon| 2+ &lt;br /&gt;
|bgcolor=LemonChiffon| 5 ||bgcolor=LemonChiffon| 2 ||N &lt;br /&gt;
|bgcolor=MistyRose| 0    ||bgcolor=MistyRose| 0    ||N &lt;br /&gt;
|-&lt;br /&gt;
|[[User:Tycho44|Tycho44]] 18:57, 24 May 2006 (BST)&lt;br /&gt;
|x                    ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 ||x                    ||bgcolor=MistyRose| 0 &lt;br /&gt;
|x                    ||x                    ||x &lt;br /&gt;
|x                    ||x                    ||bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 ||x &lt;br /&gt;
|bgcolor=MistyRose| 0 ||x                    ||bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 ||x &lt;br /&gt;
|x                    ||bgcolor=MistyRose| 0 ||x &lt;br /&gt;
|bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 ||x &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Statistics]]&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Trading_hut_stock_reports&amp;diff=9912</id>
		<title>Trading hut stock reports</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Trading_hut_stock_reports&amp;diff=9912"/>
		<updated>2006-09-05T06:26:09Z</updated>

		<summary type="html">&lt;p&gt;Elembis: /* Wiksik */ Updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Notation for Table Entries===&lt;br /&gt;
* x = In Stock, quantities unknown (also &amp;quot;&amp;lt;span style=&amp;quot;background:#f9f9f9&amp;quot;&amp;gt; x &amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
* L = Long Stock, cheaper prices (also &amp;quot;&amp;lt;span style=&amp;quot;background:PowderBlue&amp;quot;&amp;gt; 99+ &amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
* N = In Stock, normal stock prices (also &amp;quot;&amp;lt;span style=&amp;quot;background:PaleGreen&amp;quot;&amp;gt; N &amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
* S = Short Stock, twice normal price (also &amp;quot;&amp;lt;span style=&amp;quot;background:LemonChiffon&amp;quot;&amp;gt; 1+ &amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
* 0 = Out of Stock (also &amp;quot;&amp;lt;span style=&amp;quot;background:MistyRose&amp;quot;&amp;gt; 0 &amp;lt;/span&amp;gt;&amp;quot;) &lt;br /&gt;
* 14 = exactly 14 in stock&lt;br /&gt;
** &amp;quot;&amp;lt;span style=&amp;quot;background:PaleGreen&amp;quot;&amp;gt; 14 &amp;lt;/span&amp;gt;&amp;quot; shows exactly 14 in stock, normal price&lt;br /&gt;
** &amp;quot;&amp;lt;span style=&amp;quot;background:LemonChiffon&amp;quot;&amp;gt; 2 &amp;lt;/span&amp;gt;&amp;quot; shows exactly 2 in stock, twice normal price&lt;br /&gt;
** &amp;quot;&amp;lt;span style=&amp;quot;background:LemonChiffon&amp;quot;&amp;gt; 3+ &amp;lt;/span&amp;gt;&amp;quot; shows at least 3 in stock, twice normal price&lt;br /&gt;
* ' &amp;amp;nbsp; ' = No Information (also &amp;quot;&amp;lt;span style=&amp;quot;background:#f9f9f9&amp;quot;&amp;gt; &amp;amp;nbsp; &amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==[[Dalpok]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:solid 1px #ccc; border-collapse: collapse; font-size: 80%; margin-bottom: 1em; text-align: center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;30&amp;quot;| Dalpok trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:13%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|bTB !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|Kni !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|bCut !!style=&amp;quot;width:3%&amp;quot;|eBot !!style=&amp;quot;width:3%&amp;quot;|eGou&lt;br /&gt;
&amp;lt;!-- REVISED SAMPLE ROW, TO COPY AND PASTE (at the top of the list, removing the &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; tags) ---&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mac  ||Blo  ||Drt&lt;br /&gt;
|Rif  ||Bul  ||FAK&lt;br /&gt;
|HH   ||GPS  ||gc&lt;br /&gt;
|ShS  ||bMac ||Gou &lt;br /&gt;
|Ban  ||Man  ||bTB&lt;br /&gt;
|bPb  ||BotW ||Beer&lt;br /&gt;
|Wood ||Crb  ||Dag&lt;br /&gt;
|Gem  ||Cut  ||Snk &lt;br /&gt;
|Kni  ||Rum  ||bCut&lt;br /&gt;
---- END OF SAMPLE ROW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 08:56, 2 August 2006 (UTC) ||bgcolor=PaleGreen|N ||bgcolor=PowderBlue|L ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N&lt;br /&gt;
|- bgcolor=PaleGreen&lt;br /&gt;
| bgcolor=#f9f9f9| [[User:Tycho44|Tycho44]] 04:45, 24 June 2006 (UTC)&lt;br /&gt;
|N  ||N  ||bgcolor=PowderBlue|110+&lt;br /&gt;
|N  ||bgcolor=LemonChiffon|10  ||bgcolor=LemonChiffon|2+&lt;br /&gt;
|bgcolor=LemonChiffon|2+ ||bgcolor=MistyRose|0 ||N&lt;br /&gt;
|14  ||11 ||bgcolor=LemonChiffon|10&lt;br /&gt;
|bgcolor=LemonChiffon|9  ||bgcolor=LemonChiffon|10 ||bgcolor=MistyRose|0&lt;br /&gt;
|bgcolor=LemonChiffon|7  ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0&lt;br /&gt;
|bgcolor=LemonChiffon|6+ ||bgcolor=LemonChiffon|1  ||bgcolor=LemonChiffon|5+&lt;br /&gt;
|bgcolor=LemonChiffon|S ||N ||bgcolor=MistyRose|0 &lt;br /&gt;
|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;7&amp;quot; bgcolor=MistyRose|''N/A''&lt;br /&gt;
|- bgcolor=PaleGreen&lt;br /&gt;
|bgcolor=#f9f9f9| [[User:Tycho44|Tycho44]] 23:45, 16 June 2006 (BST)&lt;br /&gt;
|N                      ||N                   || bgcolor=PowderBlue|L&lt;br /&gt;
|N                      ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0&lt;br /&gt;
|bgcolor=LemonChiffon|1 ||bgcolor=MistyRose|0 ||N&lt;br /&gt;
|N                      ||N                   ||bgcolor=LemonChiffon|9&lt;br /&gt;
|bgcolor=LemonChiffon|9 ||N                   ||bgcolor=MistyRose|0&lt;br /&gt;
|bgcolor=MistyRose|0    ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0&lt;br /&gt;
|bgcolor=LemonChiffon|6 ||bgcolor=LemonChiffon|2 ||N&lt;br /&gt;
|N                      ||N                   ||bgcolor=MistyRose|0 &lt;br /&gt;
|N                      ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0&lt;br /&gt;
|- bgcolor=PaleGreen &lt;br /&gt;
|bgcolor=#f9f9f9|[[User:Tycho44|Tycho44]] 06:28, 5 June 2006 (BST)&lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=PowderBlue|L &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
|bgcolor=MistyRose |0   &lt;br /&gt;
|bgcolor=LemonChiffon|2+ &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=LemonChiffon|6+ &lt;br /&gt;
|bgcolor=LemonChiffon|3+ &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
|14 &lt;br /&gt;
|bgcolor=LemonChiffon|3+ &lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
|bgcolor=MistyRose |0   &lt;br /&gt;
|bgcolor=MistyRose |0   &lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=LemonChiffon|3+ &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| N&lt;br /&gt;
|bgcolor=MistyRose |0   &lt;br /&gt;
|bgcolor=LemonChiffon|3+  &lt;br /&gt;
|- bgcolor=PaleGreen &lt;br /&gt;
|bgcolor=#f9f9f9|[[User:Tycho44|Tycho44]] 11:00, 20 May 2006 (BST)&lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
|bgcolor=MistyRose |0   &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
|bgcolor=MistyRose |0   &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| N &lt;br /&gt;
|bgcolor=MistyRose |0   &lt;br /&gt;
| N &lt;br /&gt;
|- &lt;br /&gt;
|[[User:Tycho44|Tycho44]] 08:01, 4 May 2006 (BST)&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x&lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|- &lt;br /&gt;
|[[User:Tycho44|Tycho44]] 19:19, 3 May 2006 (BST)&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x&lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|- &lt;br /&gt;
|[[User:Tycho44|Tycho44]] 10:56, 3 May 2006 (BST)&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x&lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|bgcolor=MistyRose |0 &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose |0  &lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Raktam]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:solid 1px #ccc; border-collapse: collapse; font-size: 80%; margin-bottom: 1em; text-align: center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;28&amp;quot;| Raktam trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:19%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|bTB !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|Kni !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|bCut&lt;br /&gt;
&amp;lt;!-- SAMPLE ROW, TO COPY AND PASTE (at the top of the list, removing the &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; tags) ---&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mac ||Blo ||Drt &lt;br /&gt;
|Rif ||Bul ||FAK &lt;br /&gt;
|HH  ||GPS ||gc &lt;br /&gt;
|ShS ||bMac ||Gou &lt;br /&gt;
|Ban ||Man ||bTB &lt;br /&gt;
|bPb ||BotW ||Beer &lt;br /&gt;
|Wood ||Crb ||Dag &lt;br /&gt;
|Gem ||Cut ||Snk &lt;br /&gt;
|Kni ||Rum ||bCut &lt;br /&gt;
---- END OF SAMPLE ROW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 10:20, 12 June 2006 (BST) ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|1 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|1 ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|7+ ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|5+ ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|1 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 03:56, 12 June 2006 (BST) ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|1 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|1 ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|7+ ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|5+ ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|1 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 08:29, 11 June 2006 (BST) ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|1 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|1 ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|5+ ||bgcolor=LemonChiffon|6 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|1 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Wiksik]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:solid 1px #ccc; border-collapse: collapse; font-size: 80%; margin-bottom: 1em; text-align: center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;30&amp;quot;| Wiksik trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:13%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|bTB !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|Kni !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|bCut !!style=&amp;quot;width:3%&amp;quot;|eBot !!style=&amp;quot;width:3%&amp;quot;|eGou&lt;br /&gt;
&amp;lt;!-- SAMPLE ROW, TO COPY AND PASTE (at the top of the list, removing the &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; tags) ---&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Cut ||bTb ||Bul &lt;br /&gt;
|Crb ||Rif ||Man &lt;br /&gt;
|Blo ||Dag ||Ban &lt;br /&gt;
|Gem ||Drt ||GPS &lt;br /&gt;
|FAK ||ShS ||bPb &lt;br /&gt;
|Mac ||bCut ||BotW &lt;br /&gt;
|bMac ||Snk ||HH &lt;br /&gt;
|Rum ||Wood ||gc &lt;br /&gt;
|Beer ||Gou ||Kni&lt;br /&gt;
---- END OF SAMPLE ROW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 06:26, 5 September 2006 (UTC) ||bgcolor=PowderBlue|L ||bgcolor=PowderBlue|L ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|S ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 22:39, 1 July 2006 (UTC) ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PowderBlue|L ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 22:47, 16 June 2006 (BST)||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PowderBlue|L ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=MistyRose|0 ||bgcolor=MistyRose colspan=2|''N/A''&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:13%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|bTb !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|bCut !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Kni !!style=&amp;quot;width:3%&amp;quot;|eBot !!style=&amp;quot;width:3%&amp;quot;|eGou&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 07:25, 3 June 2006 (BST)||bgcolor=MistyRose| 0 || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x || x || x ||bgcolor=MistyRose| 0 || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x ||bgcolor=MistyRose| 0 || x || x || x || x || x ||bgcolor=MistyRose colspan=2|''N/A''&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 07:53, 1 June 2006 (BST)||bgcolor=MistyRose| 0 || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x || x || x ||bgcolor=MistyRose| 0 || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x ||bgcolor=MistyRose| 0 || x || x || x || x || x ||bgcolor=MistyRose colspan=2|''N/A''&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Lint|Lint]] 00:36, 5 May 2006 (BST)||bgcolor=MistyRose| 0 || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x || x || x ||bgcolor=MistyRose| 0 || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x || x ||bgcolor=MistyRose colspan=2|''N/A''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Derby]] ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:solid 1px #ccc; border-collapse: collapse; font-size: 80%; margin-bottom: 1em; text-align: center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;30&amp;quot;| Derby trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:13%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|bTB !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|Kni !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|bCut&lt;br /&gt;
!!style=&amp;quot;width:3%&amp;quot;|eBot !!style=&amp;quot;width:3%&amp;quot;|eGou&lt;br /&gt;
&amp;lt;!-- REVISED SAMPLE ROW, TO COPY AND PASTE (at the top of the list, removing the &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; tags) ---&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mac  ||Blo  ||Drt&lt;br /&gt;
|Rif  ||Bul  ||FAK&lt;br /&gt;
|HH   ||GPS  ||gc&lt;br /&gt;
|ShS  ||bMac ||Gou &lt;br /&gt;
|Ban  ||Man  ||bTB&lt;br /&gt;
|bPb  ||BotW ||Beer&lt;br /&gt;
|Wood ||Crb  ||Dag&lt;br /&gt;
|Gem  ||Cut  ||Snk &lt;br /&gt;
|Kni  ||Rum  ||bCut&lt;br /&gt;
|eBot ||eGou&lt;br /&gt;
---- END OF SAMPLE ROW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 20:33, 30 June 2006 (UTC) ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|7 ||bgcolor=PaleGreen|N ||bgcolor=PowderBlue|L ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|2 ||bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|S ||bgcolor=LemonChiffon|1&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Elembis|Elembis]] 23:30, 23 June 2006 (UTC) ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||bgcolor=MistyRose|0 ||x ||x ||x ||x ||bgcolor=MistyRose|0 ||x ||x ||x || ||&lt;br /&gt;
|- bgcolor=PaleGreen&lt;br /&gt;
|bgcolor=#f9f9f9| [[User:Tycho44|Tycho44]] 00:55, 17 June 2006 (BST)&lt;br /&gt;
|N ||N ||18&lt;br /&gt;
|N ||N ||bgcolor=LemonChiffon| 2&lt;br /&gt;
|bgcolor=MistyRose|0 ||N ||N&lt;br /&gt;
|N ||N ||14&lt;br /&gt;
|N ||N ||bgcolor=LemonChiffon| 4&lt;br /&gt;
|bgcolor=LemonChiffon| 3 ||18 ||N&lt;br /&gt;
|bgcolor=MistyRose|0 ||bgcolor=LemonChiffon| 9+ ||N&lt;br /&gt;
|bgcolor=LemonChiffon| S ||N ||bgcolor=MistyRose|0  &lt;br /&gt;
|N ||bgcolor=LemonChiffon| 3 ||bgcolor=LemonChiffon| 2 ||bgcolor=#f9f9f9| ||bgcolor=#f9f9f9|&lt;br /&gt;
|- bgcolor=PaleGreen&lt;br /&gt;
|bgcolor=#f9f9f9| [[User:Tycho44|Tycho44]] 07:35, 8 June 2006 (BST)&lt;br /&gt;
| N                       &lt;br /&gt;
| N                       &lt;br /&gt;
| 44                       &lt;br /&gt;
| N                        &lt;br /&gt;
| N&lt;br /&gt;
| N                       &lt;br /&gt;
| bgcolor=LemonChiffon| S&lt;br /&gt;
| N &lt;br /&gt;
| N&lt;br /&gt;
| N                        &lt;br /&gt;
| N                       &lt;br /&gt;
| bgcolor=LemonChiffon| 9+ &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| bgcolor=LemonChiffon| 4  &lt;br /&gt;
| bgcolor=LemonChiffon| 3&lt;br /&gt;
| bgcolor=LemonChiffon | 8 &lt;br /&gt;
| N                       &lt;br /&gt;
| bgcolor=LemonChiffon| 6+ &lt;br /&gt;
| bgcolor=LemonChiffon| 6 &lt;br /&gt;
| N                        &lt;br /&gt;
| bgcolor=LemonChiffon| S &lt;br /&gt;
| N                       &lt;br /&gt;
| bgcolor=MistyRose| 0     &lt;br /&gt;
| N &lt;br /&gt;
| bgcolor=LemonChiffon| 3 &lt;br /&gt;
| bgcolor=LemonChiffon| 2   ||bgcolor=#f9f9f9| ||bgcolor=#f9f9f9|&lt;br /&gt;
|- bgcolor=PaleGreen&lt;br /&gt;
|bgcolor=#f9f9f9| [[User:Tycho44|Tycho44]] 02:20, 4 June 2006 (BST)&lt;br /&gt;
| bgcolor=PowderBlue| L &lt;br /&gt;
| N &lt;br /&gt;
| 29 &lt;br /&gt;
| N &lt;br /&gt;
| bgcolor=PowderBlue| L &lt;br /&gt;
| N &lt;br /&gt;
| bgcolor=LemonChiffon| S&lt;br /&gt;
| N &lt;br /&gt;
| N&lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
|  bgcolor=LemonChiffon| S &lt;br /&gt;
| N &lt;br /&gt;
| N &lt;br /&gt;
| bgcolor=LemonChiffon| S &lt;br /&gt;
| bgcolor=LemonChiffon| S&lt;br /&gt;
| bgcolor=MistyRose| 0 &lt;br /&gt;
| N &lt;br /&gt;
| bgcolor=LemonChiffon| S &lt;br /&gt;
| bgcolor=LemonChiffon| S &lt;br /&gt;
|bgcolor=LemonChiffon| S &lt;br /&gt;
| bgcolor=LemonChiffon| S &lt;br /&gt;
| N &lt;br /&gt;
| bgcolor=LemonChiffon| S &lt;br /&gt;
| N&lt;br /&gt;
| bgcolor=LemonChiffon| S &lt;br /&gt;
| bgcolor=MistyRose| 0  ||bgcolor=#f9f9f9| ||bgcolor=#f9f9f9|&lt;br /&gt;
|- &lt;br /&gt;
|  [[User:Tycho44|Tycho44]] 12:17, 24 May 2006 (BST)&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x&lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0  || ||&lt;br /&gt;
|- &lt;br /&gt;
|  [[User:Tycho44|Tycho44]] 01:22, 18 May 2006 (BST)&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0  || ||&lt;br /&gt;
|- &lt;br /&gt;
|  [[User:Tycho44|Tycho44]] 05:04, 8 May 2006 (BST)&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0  || ||&lt;br /&gt;
|- &lt;br /&gt;
|  [[User:Tycho44|Tycho44]] 07:17, 4 May 2006 (BST)&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
| x &lt;br /&gt;
|bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0  || ||&lt;br /&gt;
|- &lt;br /&gt;
|  [[User:Tycho44|Tycho44]] 19:21, 2 May 2006 (BST)&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|   &lt;br /&gt;
| x &lt;br /&gt;
|  &lt;br /&gt;
|   &lt;br /&gt;
|  &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|   &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| x &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
| x &lt;br /&gt;
|   &lt;br /&gt;
|    || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Durham]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:solid 1px #ccc; border-collapse: collapse; font-size: 80%; margin-bottom: 1em; text-align: center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;30&amp;quot;| Durham trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:13%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|bTB !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|Kni !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|bCut&lt;br /&gt;
!!style=&amp;quot;width:3%&amp;quot;|eBot !!style=&amp;quot;width:3%&amp;quot;|eGou&lt;br /&gt;
&amp;lt;!-- REVISED SAMPLE ROW, TO COPY AND PASTE (at the top of the list, removing the &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; tags) ---&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mac  ||Blo  ||Drt&lt;br /&gt;
|Rif  ||Bul  ||FAK&lt;br /&gt;
|HH   ||GPS  ||gc&lt;br /&gt;
|ShS  ||bMac ||Gou &lt;br /&gt;
|Ban  ||Man  ||bTB&lt;br /&gt;
|bPb  ||BotW ||Beer&lt;br /&gt;
|Wood ||Crb  ||Dag&lt;br /&gt;
|Gem  ||Cut  ||Snk &lt;br /&gt;
|Kni  ||Rum  ||bCut&lt;br /&gt;
---- END OF SAMPLE ROW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Elembis|Elembis]] 05:14, 28 July 2006 (UTC) ||x ||x ||x ||x ||bgcolor=MistyRose|0 ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||x ||bgcolor=MistyRose|0 ||x ||x&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#ddd&amp;quot;| old format Durham trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:13%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|bTb !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|bCut !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Kni&lt;br /&gt;
!!style=&amp;quot;width:3%&amp;quot;|eBot !!style=&amp;quot;width:3%&amp;quot;|eGou&lt;br /&gt;
|- &lt;br /&gt;
|[[User:Tycho44|Tycho44]] 11:03, 20 May 2006 (BST)|| x || x || x || x || x || x || x || x || x || x || x ||bgcolor=MistyRose| 0 || x || x ||bgcolor=MistyRose| 0 || x ||bgcolor=MistyRose| 0 || x || x ||bgcolor=MistyRose| 0 || x || x || x || x || x || x || x &lt;br /&gt;
|- &lt;br /&gt;
|[[User:Lint|Lint]] 00:35, 3 May 2006 (BST)|| x ||   || x ||bgcolor=MistyRose| 0 || x || x || x || x || x || x || x ||bgcolor=MistyRose| 0 || x || x ||   || x ||bgcolor=MistyRose| 0 || x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x || x || x || x || x || x &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[York]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:solid 1px #ccc; border-collapse: collapse; font-size: 80%; margin-bottom: 1em; text-align: center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;28&amp;quot;| York trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:19%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|bTB !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|Kni !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|bCut&lt;br /&gt;
&amp;lt;!-- REVISED SAMPLE ROW, TO COPY AND PASTE (at the top of the list, removing the &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; tags) ---&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mac  ||Blo  ||Drt&lt;br /&gt;
|Rif  ||Bul  ||FAK&lt;br /&gt;
|HH   ||GPS  ||gc&lt;br /&gt;
|ShS  ||bMac ||Gou &lt;br /&gt;
|Ban  ||Man  ||bTB&lt;br /&gt;
|bPb  ||BotW ||Beer&lt;br /&gt;
|Wood ||Crb  ||Dag&lt;br /&gt;
|Gem  ||Cut  ||Snk &lt;br /&gt;
|Kni  ||Rum  ||bCut&lt;br /&gt;
---- END OF SAMPLE ROW --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;28&amp;quot;| old format York trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:19%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|bTb !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|bCut !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Kni&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Elembis|Elembis]] 06:57, 10 June 2006 (BST)&lt;br /&gt;
|x ||bgcolor=MistyRose|0 ||x &lt;br /&gt;
|x ||x ||x &lt;br /&gt;
|x ||x ||x &lt;br /&gt;
|x ||x ||bgcolor=PaleGreen|N &lt;br /&gt;
|bgcolor=MistyRose|0 ||x ||x &lt;br /&gt;
|x ||bgcolor=MistyRose|0 ||x &lt;br /&gt;
|x ||x ||bgcolor=PaleGreen|N &lt;br /&gt;
|bgcolor=MistyRose|0 ||x ||x &lt;br /&gt;
|x ||x ||x&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Elembis|Elembis]] 07:09, 9 June 2006 (BST)&lt;br /&gt;
|bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=PowderBlue|L &lt;br /&gt;
|bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N &lt;br /&gt;
|bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N &lt;br /&gt;
|bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N &lt;br /&gt;
|bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N &lt;br /&gt;
|bgcolor=PaleGreen|N ||bgcolor=MistyRose|0 ||bgcolor=LemonChiffon|S &lt;br /&gt;
|bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|10+ &lt;br /&gt;
|bgcolor=MistyRose|0 ||bgcolor=PaleGreen|N ||bgcolor=PaleGreen|N &lt;br /&gt;
|bgcolor=PaleGreen|N ||bgcolor=LemonChiffon|S ||bgcolor=PaleGreen|N &lt;br /&gt;
|- bgcolor=PaleGreen&lt;br /&gt;
|bgcolor=#f9f9f9| [[User:Tycho44|Tycho44]] 22:27, 7 June 2006 (BST)&lt;br /&gt;
| N ||bgcolor=MistyRose| 0 ||bgcolor=LemonChiffon| 4&lt;br /&gt;
| 15|| N || N&lt;br /&gt;
| N || N || N&lt;br /&gt;
|bgcolor=LemonChiffon| S || 48|| N&lt;br /&gt;
| N || N || 19&lt;br /&gt;
| N ||bgcolor=MistyRose| 0 ||bgcolor=LemonChiffon| 6&lt;br /&gt;
| N ||bgcolor=LemonChiffon| 8 ||bgcolor=LemonChiffon| 1&lt;br /&gt;
|bgcolor=MistyRose| 0 ||bgcolor=LemonChiffon| 6+ || N&lt;br /&gt;
| N ||bgcolor=LemonChiffon| 2 || N&lt;br /&gt;
|- bgcolor=PaleGreen&lt;br /&gt;
|bgcolor=#f9f9f9| [[User:Tycho44|Tycho44]] 20:13, 2 June 2006 (BST)&lt;br /&gt;
| N ||bgcolor=MistyRose| 0 || N &lt;br /&gt;
|bgcolor=LemonChiffon| S || N || N &lt;br /&gt;
| N || N || N &lt;br /&gt;
|bgcolor=LemonChiffon| S || N || N &lt;br /&gt;
|bgcolor=LemonChiffon| S || N ||bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=PowderBlue| L ||bgcolor=MistyRose| 0 ||bgcolor=LemonChiffon| S &lt;br /&gt;
| N ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || N &lt;br /&gt;
| N ||bgcolor=LemonChiffon| S ||bgcolor=PowderBlue| L&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Tycho44|Tycho44]] 00:37, 2 June 2006 (BST)&lt;br /&gt;
|colspan=&amp;quot;27&amp;quot; bgcolor=MistyRose|''N/A (trader dead)''&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Tycho44|Tycho44]] 08:20, 24 May 2006 (BST)&lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
|- &lt;br /&gt;
| [[User:Tycho44|Tycho44]] 07:34, 21 May 2006 (BST)&lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
|bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
|- &lt;br /&gt;
| [[User:Tycho44|Tycho44]] 17:21, 17 May 2006 (BST)&lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
|bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
|- &lt;br /&gt;
| [[User:Tycho44|Tycho44]] 04:34, 10 May 2006 (BST)&lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
|- &lt;br /&gt;
| [[User:Tycho44|Tycho44]] 09:44, 7 May 2006 (BST)&lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
|bgcolor=MistyRose| 0 || x || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 || x || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
|- &lt;br /&gt;
| [[User:Tycho44|Tycho44]] 19:21, 2 May 2006 (BST)&lt;br /&gt;
|bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
|bgcolor=MistyRose| 0 || x || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x || x ||bgcolor=MistyRose| 0 &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x ||bgcolor=MistyRose| 0 || x &lt;br /&gt;
| x || x || x &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Shipwreck]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#f9f9f9; border:solid 1px #ccc; border-collapse: collapse; font-size: 80%; margin-bottom: 1em; text-align: center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #ccc&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;28&amp;quot;| Shipwreck trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:19%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|bTB !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|Kni !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|bCut&lt;br /&gt;
&amp;lt;!-- REVISED SAMPLE ROW, TO COPY AND PASTE (at the top of the list, removing the &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; tags) ---&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mac  ||Blo  ||Drt&lt;br /&gt;
|Rif  ||Bul  ||FAK&lt;br /&gt;
|HH   ||GPS  ||gc&lt;br /&gt;
|ShS  ||bMac ||Gou &lt;br /&gt;
|Ban  ||Man  ||bTB&lt;br /&gt;
|bPb  ||BotW ||Beer&lt;br /&gt;
|Wood ||Crb  ||Dag&lt;br /&gt;
|Gem  ||Cut  ||Snk &lt;br /&gt;
|Kni  ||Rum  ||bCut&lt;br /&gt;
---- END OF SAMPLE ROW --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;28&amp;quot;| old format shipwreck trading hut stock reports&lt;br /&gt;
|- style=&amp;quot;background-color: #ddd&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:19%&amp;quot;|Updated !!style=&amp;quot;width:3%&amp;quot;|Cut !!style=&amp;quot;width:3%&amp;quot;|bTb !!style=&amp;quot;width:3%&amp;quot;|Bul !!style=&amp;quot;width:3%&amp;quot;|Crb !!style=&amp;quot;width:3%&amp;quot;|Rif !!style=&amp;quot;width:3%&amp;quot;|Man !!style=&amp;quot;width:3%&amp;quot;|Blo !!style=&amp;quot;width:3%&amp;quot;|Dag !!style=&amp;quot;width:3%&amp;quot;|Ban !!style=&amp;quot;width:3%&amp;quot;|Gem !!style=&amp;quot;width:3%&amp;quot;|Drt !!style=&amp;quot;width:3%&amp;quot;|GPS !!style=&amp;quot;width:3%&amp;quot;|FAK !!style=&amp;quot;width:3%&amp;quot;|ShS !!style=&amp;quot;width:3%&amp;quot;|bPb !!style=&amp;quot;width:3%&amp;quot;|Mac !!style=&amp;quot;width:3%&amp;quot;|bCut !!style=&amp;quot;width:3%&amp;quot;|BotW !!style=&amp;quot;width:3%&amp;quot;|bMac !!style=&amp;quot;width:3%&amp;quot;|Snk !!style=&amp;quot;width:3%&amp;quot;|HH !!style=&amp;quot;width:3%&amp;quot;|Rum !!style=&amp;quot;width:3%&amp;quot;|Wood !!style=&amp;quot;width:3%&amp;quot;|gc !!style=&amp;quot;width:3%&amp;quot;|Beer !!style=&amp;quot;width:3%&amp;quot;|Gou !!style=&amp;quot;width:3%&amp;quot;|Kni&lt;br /&gt;
|- &lt;br /&gt;
|- bgcolor=PaleGreen&lt;br /&gt;
|bgcolor=#f9f9f9| [[User:Tycho44|Tycho44]] 00:20, 8 June 2006 (BST)&lt;br /&gt;
|N                       ||bgcolor=MistyRose| 0    ||bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=LemonChiffon| 1 ||N                       ||bgcolor=LemonChiffon| 4 &lt;br /&gt;
|N                       ||N                       ||bgcolor=MistyRose| 0 &lt;br /&gt;
|N                       ||bgcolor=LemonChiffon| 10||bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=LemonChiffon| 2+||bgcolor=MistyRose| 0    ||16 &lt;br /&gt;
|bgcolor=LemonChiffon| 4+||N                       ||bgcolor=LemonChiffon| 4 &lt;br /&gt;
|bgcolor=LemonChiffon| 2 ||bgcolor=MistyRose| 0    ||bgcolor=LemonChiffon| 2+ &lt;br /&gt;
|bgcolor=LemonChiffon| 5 ||bgcolor=LemonChiffon| 2 ||N &lt;br /&gt;
|bgcolor=MistyRose| 0    ||bgcolor=MistyRose| 0    ||N &lt;br /&gt;
|-&lt;br /&gt;
|[[User:Tycho44|Tycho44]] 18:57, 24 May 2006 (BST)&lt;br /&gt;
|x                    ||bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 ||x                    ||bgcolor=MistyRose| 0 &lt;br /&gt;
|x                    ||x                    ||x &lt;br /&gt;
|x                    ||x                    ||bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 ||x &lt;br /&gt;
|bgcolor=MistyRose| 0 ||x                    ||bgcolor=MistyRose| 0 &lt;br /&gt;
|bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 ||x &lt;br /&gt;
|x                    ||bgcolor=MistyRose| 0 ||x &lt;br /&gt;
|bgcolor=MistyRose| 0 ||bgcolor=MistyRose| 0 ||x &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Statistics]]&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:The_Yorkman&amp;diff=9911</id>
		<title>Talk:The Yorkman</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:The_Yorkman&amp;diff=9911"/>
		<updated>2006-09-05T06:08:40Z</updated>

		<summary type="html">&lt;p&gt;Elembis: Suggestions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Email addresses ==&lt;br /&gt;
&lt;br /&gt;
Instead of putting your email address in plain view of spammers, you might want to make use of the 'Email user' link in the wiki. I believe Elembis or Lint have used this already so check their user pages for how to link to the email page.&lt;br /&gt;
--[[User:Simon|Simon]] 01:35, 19 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ad sizes ==&lt;br /&gt;
&lt;br /&gt;
Would you consider using ads with different sizes? The current ones look kind of messy, but short and wide ads would stack on top of each other nicely.&lt;br /&gt;
&amp;lt;table style=&amp;quot;background-color: #ccc; height: 60px; margin: 0 1em; text-align: center; width: 468px&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;middle&amp;quot;&amp;gt;468x60 is the most common size&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
What do you think? &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 03:23, 30 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
468x60 is a bit fiddly for my tastes, but I'm liking 500x100, and it would be nice to have them stack neatly.  -- [[User:The Yorkman|The Yorkman]] 19:55, 1 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ad policy ==&lt;br /&gt;
&lt;br /&gt;
Are there any criteria that an ad must meet to be accepted? &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 21:06, 1 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not really.  We've never turned down and ad yet, and the more we have the more flavour we can give to the paper and the more we can serve the community.  All the ads for this issue have been done as 500x100 pixels, and that's probably going to continue for the forseeable future.  Either create the ad and [[Special:Emailuser/The_Yorkman|e-mail]] it to us, or for those without photoshop skills, we can generally botch something together from a slogan and a vague idea.  -- [[User:The Yorkman|The Yorkman]] 11:46, 2 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Alright. I think three ads per issue is enough, so please line [[:Image:Open Arms banner.jpg]] up for the next issue. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 16:02, 2 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suggestions ==&lt;br /&gt;
&lt;br /&gt;
I like the paper so far, but [[The Yorkman/Issue 002|issue 2]] made me consider a couple of things I'd like to see the paper shoot for in the future. I'd be willing to help with both of these.&lt;br /&gt;
# '''Objectivity'''. I understand that the title is &amp;quot;The Yorkman&amp;quot;, but the paper is read by people all over the island. With that in mind, I think the writers should try to maintain an objective tone instead of saying that the road network &amp;quot;represents a great triumph over adversity&amp;quot;, that a &amp;quot;pro-pirate stance is a concern for many&amp;quot; (without giving names), that MickR's leadership was &amp;quot;inspiring&amp;quot;, etc. I don't necessarily disagree with these statements, but I would rather read articles that are not obviously York- or outsider-centric.&lt;br /&gt;
# '''Source citations'''. In my perfect world, every piece of information or statement that isn't common knowledge would be attributed to someone. (E.g., ''who'' is concerned by pro-pirate sentiment? ''Who'' thinks the [[Civilized Highway Society]] has shown &amp;quot;unswerving dedication&amp;quot;? It shouldn't be that hard to get a few people to speak up.) True, we can't verify sources, but I'd rather have sources I can't verify than no sources at all. And the source could speak up if the quote happened to be in error. I understand that it would be a big task to get every claim validated by a player in print (generally with an in-game comment), but I'm willing to help, and I'm sure others are as well. All it'd take is a pre-issue post with questions people are invited to answer and ask to others (so their responses can be reported), like this: &amp;quot;What do you think of recent activity by the [[Civilized Highway Society]] to expand the road network?&amp;quot; And articles would be more concise if each claim required a source.&lt;br /&gt;
I hope this criticism will be helpful and will be taken with the understanding that I think the paper is great already. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 06:08, 5 September 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Predators_of_killer_island!&amp;diff=9858</id>
		<title>Predators of killer island!</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Predators_of_killer_island!&amp;diff=9858"/>
		<updated>2006-09-04T16:21:41Z</updated>

		<summary type="html">&lt;p&gt;Elembis: Classified as an inactive clan (see The Water Collecting Co.).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=predators of killer island!|&lt;br /&gt;
official_id=|&lt;br /&gt;
open_to=outsiders|&lt;br /&gt;
clan_image=|&lt;br /&gt;
clan_leaders=eminem1|&lt;br /&gt;
clan_membership=1|&lt;br /&gt;
clan_goals=just to defend our territory at killer island!|&lt;br /&gt;
clan_recruit=join us or be hunted down!|&lt;br /&gt;
clan_contact=riddick295@yahoo.com.au ,and soon some GPS co-ordinates!|&lt;br /&gt;
sort_as=|&lt;br /&gt;
active=no|&lt;br /&gt;
}}&lt;br /&gt;
We are a pretty wild clan we will do what ever it takes to defend our island!,we do not want it taken over by clean Gentlemen do we Boys!&lt;br /&gt;
==MEMBERS!==&lt;br /&gt;
1. {{profile|3819|eminem1}}&lt;br /&gt;
&lt;br /&gt;
no more YET....&lt;br /&gt;
&lt;br /&gt;
==Allies==&lt;br /&gt;
* none yet....&lt;br /&gt;
==Enemies==&lt;br /&gt;
* All people whoare not in our clan!&lt;br /&gt;
==Discussion==&lt;br /&gt;
* what do you think would be a good way to recruit members? [[User:Eminem1|Eminem1]] 13:31, 17 July 2006 (UTC)&lt;br /&gt;
==NEWS==&lt;br /&gt;
'''17th July,2006:''' The clan Predators of killer island! is made!!!&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Category:Clans_for_outsiders&amp;diff=9857</id>
		<title>Category:Clans for outsiders</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Category:Clans_for_outsiders&amp;diff=9857"/>
		<updated>2006-09-04T16:20:52Z</updated>

		<summary type="html">&lt;p&gt;Elembis: Removed Eminem1's request for categorization, since that occurred automatically when he used Template:Clanbox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Clans for outsiders''' do not allow natives as members.&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shartak_Rebel_Forces&amp;diff=9856</id>
		<title>Shartak Rebel Forces</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shartak_Rebel_Forces&amp;diff=9856"/>
		<updated>2006-09-04T16:18:35Z</updated>

		<summary type="html">&lt;p&gt;Elembis: Simplified the markup of a link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Shartak Rebel Forces|&lt;br /&gt;
official_id=69|&lt;br /&gt;
open_to=outsiders|&lt;br /&gt;
clan_image=|&lt;br /&gt;
clan_leaders=[[User:Che|Che]]|&lt;br /&gt;
clan_membership= 1|&lt;br /&gt;
clan_goals=To destroy evil in/around York|&lt;br /&gt;
clan_recruit=Oustiders|&lt;br /&gt;
clan_contact=[[Special:Emailuser/Che|Email Che]]|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Shartak Rebel Forces''' (also known as ''Fuerzas Rebeldes De Shartak'') are a small group of [[outsider]]s who lynch known criminals and terrorists in and around [[York]]. '''The Shartak Rebel Forces do not believe in harming innocents.'''&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
*{{profile|3426|Che}}&lt;br /&gt;
&lt;br /&gt;
''If you wish to join, please [[Special:Emailuser/Che|e-mail Che]].''&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
'''''29th of August, 2006''''' - Clan created. Recruitment is now open to all outsiders.&lt;br /&gt;
&lt;br /&gt;
== Allies and partners ==&lt;br /&gt;
&lt;br /&gt;
'''None currently'''&lt;br /&gt;
&lt;br /&gt;
If you are interested in becoming allies, please leave a message on the [[Talk:Shartak Rebel Forces| talk page]].&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
'''None currently'''&lt;br /&gt;
&lt;br /&gt;
''(other than Natives and Pirates who threaten or attack members, of cource)''&lt;br /&gt;
&lt;br /&gt;
If you are interested in becoming enemies, please be a total moron and let stupidity flow.&lt;br /&gt;
&lt;br /&gt;
== Top 10 Most Wanted by the Shartak Rebel Forces ==&lt;br /&gt;
&lt;br /&gt;
'''There are currently no people wanted by the Shartak Rebel Forces.'''&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:The_Order_Of_Patriots&amp;diff=9837</id>
		<title>User talk:The Order Of Patriots</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:The_Order_Of_Patriots&amp;diff=9837"/>
		<updated>2006-09-03T16:44:18Z</updated>

		<summary type="html">&lt;p&gt;Elembis: User pages should not be redirects, since that makes toolbox items (like User contributions) hard to access.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See '''[[Order of Patriots]]'''.&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:The_Order_Of_Patriots&amp;diff=9836</id>
		<title>User:The Order Of Patriots</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:The_Order_Of_Patriots&amp;diff=9836"/>
		<updated>2006-09-03T16:43:39Z</updated>

		<summary type="html">&lt;p&gt;Elembis: User pages should not be redirects, since that makes toolbox items (like User contributions) hard to access.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See '''[[Order of Patriots]]'''.&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Yorkman/Issue_002&amp;diff=9818</id>
		<title>The Yorkman/Issue 002</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Yorkman/Issue_002&amp;diff=9818"/>
		<updated>2006-09-02T22:30:09Z</updated>

		<summary type="html">&lt;p&gt;Elembis: Fixed some typos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Yorkman_Title.JPG]]&lt;br /&gt;
&lt;br /&gt;
Welcome to the second edition of [[the Yorkman]]! All comments, criticisms, accusations of libel, etc., are gratefully received via [[Special:Emailuser/The_Yorkman|e-mail]].  Also, feel free to discuss the articles on [[Talk:The Yorkman/Issue 002|the talk page]].&lt;br /&gt;
&lt;br /&gt;
We've had a fantastic response to the [[The Yorkman/Issue 001|first issue]], and the entire team would like to extend our thanks to everyone who submitted stories, answered our questions, and kept us abreast of current events.  Hopefully this issue will go down even better than the last!&lt;br /&gt;
&lt;br /&gt;
If you'd like to submit a banner for the ads section of the next issue, either [[Special:Emailuser/The_Yorkman|e-mail]] us your completed 500x100 picture, or if graphics aren't your thing, contact us with a slogan and a vague idea (or even a slogan) and we'll do our best.&lt;br /&gt;
&lt;br /&gt;
For more general information about the Yorkman, or to read other issues, visit our [[The Yorkman|main page]].&lt;br /&gt;
&lt;br /&gt;
Thanks - The Yorkman Team&lt;br /&gt;
&lt;br /&gt;
This issue originally published on 02/09/06.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Mick R Retires==&lt;br /&gt;
&lt;br /&gt;
One of the greatest heroes of our town, Mick R, has announced his retirement as head of the [[Colonial Police]].  During an illustrious career, Mick has played a pivotal role in transforming York from an anarchic and dangerous frontier town to the safe haven and cultural melting pot it is today.&lt;br /&gt;
&lt;br /&gt;
Mick founded the Colonial Police back in April in response to rampant violence and crime.  He and his officers have worked long and hard against external aggression, intimidation, and internal treachery to drive many renowned murderers from our town.  Thanks to Mick's inspired leadership, a stable and lasting peace was finally reached.  By ensuring a force free of corruption and abuse of power and making peace with the [[Order of Patriots]], he helped to usher in the period of peace and prosperity we enjoy today.&lt;br /&gt;
&lt;br /&gt;
The Colonial Police are now one of the most respected and influential clans on Shartak, and the great responsibility of maintaining and building upon this platform has passed to long-time officer {{profile|2470|Kjendlie}}.  Every group in York and across the island as a whole now awaits with baited breath to see how this will affect the future of our town.  Guest, keeper of the York Chronicles, has praised Kjendlie as &amp;quot;a shot of energy&amp;quot;, and describes him as &amp;quot;stiff-necked, ready to face a threat&amp;quot;, and unwilling to compromise with criminals.&lt;br /&gt;
&lt;br /&gt;
Kjendlie himself has informed us that he intends to continue Mick's work of &amp;quot;keeping York safe and crime-free, and punishing criminals&amp;quot;, but suggests that ColPol policy towards some groups may change.  &amp;quot;Groups that kill civilians and innocents will not be tolerated&amp;quot;, he assures us.&lt;br /&gt;
&lt;br /&gt;
===Kjendlie - In His Own Words===&lt;br /&gt;
&lt;br /&gt;
'''You're one of the longest-serving members of the colonial police. How did you first become involved with the clan?'''&lt;br /&gt;
&lt;br /&gt;
:When I first showed up in York I was shocked to see the extent of the lawlessness. Murder of outsiders by outsiders was rampant, and fanatical killers roamed freely around York. Natives hid in the jungle outside of town and ambushed outsiders at will, uncontested. It was really a disgraceful sight. So, after learning of the existence of the Colonial Police, I felt compelled to join, to help reverse the dismal state of affairs. I started talking to the founder of the group, MickR, and soon after became an active member.&lt;br /&gt;
&lt;br /&gt;
'''What have your experiences been like? Is the clan close-knit? Any good anecdotes about keeping the peace in York?'''&lt;br /&gt;
&lt;br /&gt;
:It’s a great group. We stay in regular communication with one another - actually I think that of late the CPHQ has had the best and most interesting conversations of anywhere in York. We help each other out, share information, sometimes even participate in joint operations. I’d say the clan is close-knit. The level of camaraderie is high, if any member needs money we donate some gold to them, if any member is wounded we heal them up, and so forth.&lt;br /&gt;
&lt;br /&gt;
:As for anecdotes, I can tell you about the operation of which I am most proud that didn’t quite end according to plan. This operation was the tracking down, capture, and execution of one of the most elusive of the York murderers, the native {{profile|1492|JB Aristide}}. He had been terrorising York for months, and yet always eluded us, despite our high priority efforts to get him. We came up with a new plan that was bold and massive in scope to hunt this criminal down, and the plan was put into action principally by CP member {{profile|3105|Nighter}} and myself, with support from several others. On the second day of the operation we got him. Upon finding him I executed him, then paused to celebrate, to catch my breath you know. What a glorious accomplishment, finally finding and getting rid of this criminal. Then, within a minute or two, as I was basking in the glory of our grand accomplishment, out of nowhere comes another native, {{profile|2445|Elembis}}, and before I realise what’s going on, he kills me! So my moment of greatest triumph turned into a humiliating embarrassment. I still don’t know if the two of them were working together somehow, or whether Elembis just happened upon that location at just the right moment — though that’s unlikely as this location was pretty remote, or if somehow Elembis had inside information on our operation and was waiting in ambush. Whatever the case, the end result of it all was that JB Aristide, badly shaken by being tracked down and killed by the CP, essentially surrendered. Upon revival, he fled, and hasn’t harassed York again since then, as far as I know.&lt;br /&gt;
&lt;br /&gt;
'''How did you come to assume leadership of one of the most influential clans on Shartak?'''&lt;br /&gt;
&lt;br /&gt;
:When I first joined the Colonial Police I never had any ambition of being anything other than a regular officer. It came as a shock when MickR announced to the assembled Colonial Police in the CPHQ, that he was resigning and wanted {{profile|1588|Arwedda}} or myself to take over. When Arwedda declined, I was the new leader. MickR had announced two days beforehand that he had a big announcement to make, but I don’t think any of us in the CPHQ that night saw it coming! I think everyone was shocked after hearing his announcement.&lt;br /&gt;
&lt;br /&gt;
:As far as why MickR picked me, I had been one of the more active CP members in the past months, and spearheaded a number of projects and initiatives to improve the effectiveness of the CP and better catch criminals. I was also one of the more senior members of the group - when I joined I think it was only MickR, Arwedda, {{profile|1603|czech1}} (later to found czechy’s tavern) and maybe a couple others.&lt;br /&gt;
&lt;br /&gt;
'''What is the greatest challenge you envisage in the upcoming months?'''&lt;br /&gt;
&lt;br /&gt;
:Obviously individual criminals and murderers are always a threat, but I think perhaps a bigger emerging threat to York in the future will be organised group violence, both homegrown York groups and foreign groups.  I would like to assure the readers that we are more than ready to meet any new threats.&lt;br /&gt;
&lt;br /&gt;
Mick R, meanwhile, has already headed out into the jungles of Shartak.  &amp;quot;Goodbye&amp;quot; he told his former clan-mates.  &amp;quot;Good luck.  I'll be back again, someday.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 002#Mick R Retires|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==Shark Island - Its WAR!==&lt;br /&gt;
[[Image:War.JPG|left|thumb|Oh yes.]]&lt;br /&gt;
&lt;br /&gt;
Last issue, we reported on the possible conflict brewing on beleaguered [[Shark Island]], with the notorious [[The Scurvy Crew of The Hell-born Strumpet|Scurvy Crew of the Hell-Born Strumpet]] becoming the fourth group to lay claim to the disputed isle, terming it 'New Tortuga' and declaring their intent to capture it for all the pirates on Shartak.  The [[Royal Expedition]], a powerful group of outsiders from all along the southern coast, who control Shark Island in a recent coalition with the [[Discordian Cargo Cult]], rejected this claim forcefully, and said that such a move would constitute a declaration of war against the crown.&lt;br /&gt;
&lt;br /&gt;
At this point, the notoriously alcoholic captain of the Scurvy Crew disappeared after a night of heavy drinking and has yet to be found.  The ship's surgeon, Captain Dan, seized control of the crew and tried to negotiate a compromise agreement with the Royal Expedition, insisting that war would not &amp;quot;benefit either side&amp;quot;.  At first, the Expedition were open to such advances, but as time wore on through last week, tempers became frayed and words became harsh.&lt;br /&gt;
&lt;br /&gt;
Early suggestions for a compromise revolved around a 'First Strike' clause prohibiting violence, and a list of provisions including bans on littering, deforestation, drinking, and renaming the island (a topic which has been a sore point for many RE members since conflict in the area began).&lt;br /&gt;
&lt;br /&gt;
Negotiations were inconclusive, and low-level violence began to spread across the island.  Unaligned pirates were targeted by frustrated pro-war members of the Expedition.  One source tells us &amp;quot;You'd see them on the island, but you wouldn't be able to do a damn thing about it, because we were still in 'negotiations'.  So if you saw a pirate not covered by diplomatic immunity, you killed them just to feel better about the whole situation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:4Pirate.jpg|right|thumb|Tyler Whitney, absentee captain of the Scurvy Crew]]&lt;br /&gt;
'Captain' Dan admitted an inability to control the crew, who attacked several RE members.  A No-Violence Zone was set up near the crossing from the mainland to allow peaceful talks to take place, but this just generated more bad blood when it was openly vandalised by Captain Dan.  Finally, on the 31st of august, with Tyler Whitney still missing and less than half the crew deployed to the island, Captain Dan broke off the ailing negotiations and the Expedition swiftly declared war upon all non-Discordian pirates in the area.&lt;br /&gt;
&lt;br /&gt;
Shortly before the outbreak of war, The Yorkman received a provocative press release from Gandhi, the Royal Expedition's Minister for Intelligence.  Although the report stressed that negotiations were ongoing and that the Expedition would not attack the Crew unless they broke down, it was dismissive of the Crew's military capabilities.  In a stinging attack he listed the reasons not to expect a pirate victory in this conflict-&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Royal Expedition members have been arriving at the Island each day, bringing FAKs and manpower.  If this does come to war, The Scurvy Crew won't stand a chance.  Why?  Let me Count the ways....&lt;br /&gt;
&lt;br /&gt;
&amp;quot;1.) Où êtes-vous, capitaine? - Tyler Whitney, the Captain of the Strumpet, has been MIA for weeks.  He's probably lost in the jungle, reeling from a 24-hour grog-fest with native women and painful blisters all over his body.  What kind of Crew enters battle without a Captain?  One on the verge of defeat.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;2.) '0.8' is the legal limit in Shartak... - Pillaging drunk is one thing; engaging in Mortal Combat without being able to walk in a straight line is another.  Scurvy Crew Infantry Equipment: Rum and Cutlasses.  Let's just hope they don't try to drink the swords and fight with the booze.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;3.) &amp;quot;Captain Dan, I got a boo-boo...&amp;quot; - When your surgeon is leading the Crew into the fray, who's gonna heal your men?  I seriously question the competence of both Captain Dan and the entire Scurvy Crew.  Honestly, what kind of Crew trusts a drunk surgeon on the battlefield?  Well, a drunk Crew, I guess.  Point being, the Scurvy Crew has COMPLETELY underestimated the power of the Royal Expedition and the treacherous environment of the Western Isle, and don't stand a chance.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I could go on with the list, but that would require me to think more about the Scurvy Crew, which gives me a horrid headache.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 002#Shark Island - its WAR!|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==Zeff, Pirate Hunter==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #eee; border: solid 1px #ccc; float: left; margin: 3px; padding: 3px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pirate Hunters - An Introduction'''&lt;br /&gt;
&lt;br /&gt;
Everyday I wake up to the sounds of the wild. The rustling of the grass, the early morning calls of the birds and insects, the sound of the wind or the crashing of the waves - every morning the location is different, as I must be constantly on the move, ready to depart at a moment's notice. The opposite is also true - sometimes I must be still, keeping to the same location for days at a time, concealed in the branches of a tree, hiding in a bush, stealthily strapped underneath a rogue elephant or quietly observing my surroundings from the safety of an empty barrel of rum. Everyday I must put myself through such hardship, all for the safety of the good Lords and Ladies of Shartak.&lt;br /&gt;
&lt;br /&gt;
At this point, ladies and gentlemen, you may ask - &amp;quot;What are you?! Some kind of filthy tramp!? Or worse, a native?! Why am I reading such filth?! I demand an explanation! Why do you put yourself through such unspeakable atrocities!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fear not! Your questions will be answered! Although my lifestyle may seem miserable to the much esteemed lords and ladies, I am by no means a tramp or native. If you were to see me, my noble posture and my immaculate moustache would immediately set me apart from such savages.&lt;br /&gt;
&lt;br /&gt;
As for your next question, lamenting the subject matter of the text you are currently reading - that is a question only you can answer. Indeed, why are you reading anything at all? To me and my associates, a newspaper is considered a luxury of the first degree! The uses for a newspaper are countless - a platter for food, a spare shoe, a blowpipe, a deadly cutting weapon (although this is not possible without extensive training), lavatory paper, a bandage, a very small and fragile sail for a raft, an amusing hat, a means of communication - the list goes on! Indeed, the last thing we would do is lament over the quality of the text written within!&lt;br /&gt;
&lt;br /&gt;
However, I do apologise that the tales of my exploits must be shocking and unsettling for you to read, but while you reel at the thought of such conditions now, you will soon be stirred by the nobility of my mission, and swell with joyous pride (and possibly with erotic feelings) whenever you think of me or my associates.&lt;br /&gt;
&lt;br /&gt;
Now, as for the reason why we put ourselves through hell to achieve our noble goal - ''we are [[The Pirate Hunters|Pirate Hunters.]]''&lt;br /&gt;
&lt;br /&gt;
Yes, I am known as Captain Pirate Hunter Zeff, the leader of a regiment specifically created to protect the good citizens of Shartak and rid the island of what most people call &amp;quot;Pirates&amp;quot;. On the rare occasion that I find it appropriate to reveal that I am a Pirate Hunter I am usually surrounded by awestruck questions. After spending some time complementing me on my outstanding moustache and manly buttocks, people usually ask me what being a Pirate Hunter involves. I've travelled both to Durham and York to restock on supplies. People there seem to be under the mistaken impression that Pirate Hunters are merely individuals that do not bathe and carry more jungle foliage in their pants than necessary. This is only mainly true. In fact Pirate Hunters also sometimes hunt and kill the deadly low-life scoundrels of the seas - &amp;quot;Pirates&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At this point you may ask - &amp;quot;Yes that’s all very well and good, Captain Zeff sir my good sir, but what are these pirates thingies?! What do they look like?! Do they eat cake!? What do they do?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Well I'll tell you what they are - they are deadly mammals and live either on the sea, in barrels or in small alcoves or those unexplained crevices behind taverns or public lavatories. They are despicable scoundrels and thieves with inferior facial hair, who don't even use an appropriate amount of moustache wax. Their height ranges from 2ft to about 10ft tall. They are a deadly threat to the fine lords and ladies who have come to make their home on the fine (but far too overgrown) isle of Shartak. They live almost exclusively on a diet of rum, kittens and small children. And, no, they most certainly do not eat cake. Unless of course, it is washed down by a few barrels of rum. At this point I must apologise that you had to read through such horrific, stomach-churning descriptions, but, as I'm sure you'll agree, I must continue to inform you of the deep and murky levels of depravity that these &amp;quot;Pirates&amp;quot; sink to. Despite popular belief that pirates spend their time pillaging, drinking rum and generally being a nuisance, I found eyewitness evidence that they in fact spend the majority of their time drawing things in the sand and constructing crude signposts out of driftwood. The reasons for this is unknown, but it is clear that The Pirate Hunters must also work to defend the pristine beaches of Shartak as well as its noble citizens. As you can see, Pirates pose a threat to us all.&lt;br /&gt;
&lt;br /&gt;
But, lords and ladies, I implore you not to fret your admirably groomed heads! For as long as The Pirate Hunters are here, you will be able to sleep peacefully in your beds, as we swing from tree to tree (accidentally collecting numerous insects in our bared teeth) traversing swamp, mountain, tavern, jungle and sea, to rid Shartak of pirates for good!&lt;br /&gt;
&lt;br /&gt;
I must bid you a fine farewell now, as even as I write this on elephant hide, using my own bodily fluids as ink, I am surrounded by pirates! I have been sitting in this barrel for days now, observing pirates constantly getting drunk on their mysteriously infinite supply of rum, whilst silently trying to fend off an amorous monkey that has somehow followed me from the jungle and on to the shipwreck. Although I have momentarily restrained it with a rope made from the hair of my legs, it still seems to be bafflingly intent on its goal of making love to my head. Now all I must do is find a way to get past the pirates and attach this manuscript to the Yorkman's delivery parrot waiting outside, and pray that it reaches its destination.&lt;br /&gt;
&lt;br /&gt;
Your humble servant and protector,&lt;br /&gt;
Pirate Hunter Zeff&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 002#Zeff, Pirate Hunter|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==Road Network Nears Completion==&lt;br /&gt;
[[Image:Highway-map.png|right|thumb|A map of the proposed road network]]&lt;br /&gt;
&lt;br /&gt;
After months of back-breaking labour, selfless devotion and unswerving dedication, the [[Civilized Highway Society]] and their legion of allies and associates are finally within sight of the goal they set out in April, with almost all major route expected to be completed over the next few weeks.&lt;br /&gt;
&lt;br /&gt;
The Southern Coastal Boulevard now runs all the way from Durham to Derby, and roads probing north into the jungle carry traffic to and from Wiksik and Dalpok, with only remote Raktam remaining isolated behind the imposing bulk of Mount Shartak.&lt;br /&gt;
&lt;br /&gt;
The network represents a great triumph over adversity, with the coastal boulevard suffering constant guerrilla attacks, and the connections to native villages often being resisted by isolationist militants prepared to go to any lengths to prevent contact with the outside world.&lt;br /&gt;
&lt;br /&gt;
===South Shartak Trading Company Praises Roadbuilders===&lt;br /&gt;
&lt;br /&gt;
[[Image:JackSpalding.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
Jack W. Spalding, CEO of [[the South Shartak Trading Company]] and prominent supporter of the roads project, has spoken out in praise of the Civilized Highway Society on the eve of their victory.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In the past, I have encouraged members of my company to help in whatever way they could.  We saw the economic benefit to the island, and supported it one hundred percent.  Now That we have roads, we not only have a way to reach each city quickly, but we also have reference points to help in our navigation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
According to Jack, the roads have brought a new era of prosperity to the peoples of Shartak.  &amp;quot;Natives with GPS units.  Outsiders with animal necklaces.  An increase of goods at the trader's huts.  Pirates in York and Natives in Durham.  Its there, its slowly happening but its there, and you can thank my boys for that!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As banditry increases to take advantage of increased traffic, many people have questioned the long-term viability of a road network without effective policing.  Travellers on the roads are more easily found and attacked than those in heavy jungle, and many have become targets for the more vicious members of society.&lt;br /&gt;
&lt;br /&gt;
===Shartak Preservation Front Condemns Roads===&lt;br /&gt;
&lt;br /&gt;
The controversial environmental group the [[SPF|Shartak Preservation Front]] have long been vocal and active opponents of the roads.  Subcommandante Marco has recently condemned the Dalpok - Shipwreck Highway as a &amp;quot;disaster&amp;quot; for the inhabitants of Dalpok.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Every day, more invaders take the CHS-endorsed road to Dalpok, bringing with them death disease, and starvation.  The Dalpok area has become a constant warzone, and the road has played no small part in this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despite these allegations, Jack insists that the roads have increased the livelihood and culture of the natives.  &amp;quot;Its a strange, and sometimes hostile culture,&amp;quot; he tells us from personal experience, &amp;quot;but it is a culture now on the upswing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The SPF however point to this week's raid by [[the Jolly Roger Gang]] as further evidence that the roads are causing irreparable damage to the isle's natural society and ecosystem.  &amp;quot;This isn't over&amp;quot; they swore in a recent press release.  &amp;quot;We have closed roads before and we will close them again.  We will turn our hearts and minds to war and we will wage it with all our might.  Our spirits are strong.  We will fight until our last breath to keep this beautiful land pristine and free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Closing Thoughts===&lt;br /&gt;
&lt;br /&gt;
As we stand on the brink of a fully interconnected Shartak, we asked Jack how it felt to see so much work, the joint efforts and selfless sacrifice of countless individuals from all backgrounds, come together to create possibly the greatest project our fair land has ever seen.  He replied &amp;quot;I'd say it fills my heart with joy, old chap! I have contributed to the development of this island, and to have such a lasting impact gives me a great sense of satisfaction. But if you think I feel good about it, ask the head of the Civilized Highway Society. I bet he's brimming with pride!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, although we attempted to contact to CHS, they declined to respond.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #eee; border: solid 1px #ccc; float: left; margin: 3px; padding: 3px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Jack W Spalding's Road Survival Tips'''&lt;br /&gt;
&lt;br /&gt;
1). Always have a means to heal yourself. Carry herbs and first aid kits whenever you can, at least enough to heal you from near death.&lt;br /&gt;
&lt;br /&gt;
2). Always carry a bottle with you wherever you travel. Water will heal you a little bit, and if it's empty, keep it anyways. You can always fill it up at the nearest lake or river. With a bottle in hand, you'll never run out of healing options.&lt;br /&gt;
&lt;br /&gt;
3). When travelling the roads, always camp at least three squares away, but make it 5-6 squares away if possible. The further away from the trail you camp out in, the better. That way, bandits are less likely to hit you when you're AP'ed out, and the less likely you'll be seen when someone passes by on the trail. Never camp in the middle of a trail if you can help it!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 002#Road Network Nears Completion|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==Civil War &amp;quot;May Be Inevitable&amp;quot;==&lt;br /&gt;
[[Image:Deadyorkmen.jpg|right|thumb|Dead outsiders found shot in the jungles outside York.  Their killers have yet to be identified.]]&lt;br /&gt;
&lt;br /&gt;
The continuing schism of the outsider community is threatening to deepen yet further, with potentially disastrous consequences for the entire southern coast.  As anti-pirate sentiment in York and Derby becomes ever more commonplace, many pirates have reacted with threats against the southern towns, and the neutrality that Durham so proudly clings to may yet plunge it directly into the center of the conflict.&lt;br /&gt;
&lt;br /&gt;
Although pirate activity in York is at its lowest since the terrible days of the Invasion, the mood in the town is far from relaxed.  Eyes no longer anxiously scan the northern horizon for threats - they turn instead to the west.&lt;br /&gt;
&lt;br /&gt;
Durham prides itself on providing a haven for pirates, and the [[Durham Pistoleers|Pistoleers]], who largely control the town and its surroundings, and include several pirates amongst their ranks, have recently allowed [[the Jolly Roger Gang]], a vocally anti-York group, to open a recruitment office for a raid against Dalpok.  As the Gang's mettle is tested on the killing-fields of Dalpok, many are asking where they will be headed next.  Wiksik?  Or York?&lt;br /&gt;
&lt;br /&gt;
Local clan [[the Pirate Hunters]] recently attempted to recruit in Durham, only to be informed that their activities were not welcome there.  After some negotiation, the Hunters were granted permission to visit and resupply, but forbidden to attack pirates within the town limits.&lt;br /&gt;
&lt;br /&gt;
This pro-pirate stance is a concern for many.  The Pistoleers have always had a policy of civil hostility towards the other settlements, but in practice this has rarely been enforced and Durham has remained open to all.  In recent days however, rumours have emerged (and been vehemently denied) of lone pistoleers attacking Yorkmen in the area between the towns.&lt;br /&gt;
&lt;br /&gt;
As the ammo shortage in York continues, the potential threat posed by the large and well-armed Pistoleers is very real.  Even more worryingly, Michael Edwards, the infamous leader of the Jolly Roger Gang, has declared his clan's full support for any future Pistoleers action against York.&lt;br /&gt;
&lt;br /&gt;
Should it come to war, our victory is by no means assured.  If the folk of York cannot present a strong and united front against our foes, we could easily be overwhelmed completely.&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 002#Civil War &amp;quot;May Be Inevitable&amp;quot;|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==The Shartak Crypotozoological Society==&lt;br /&gt;
&lt;br /&gt;
Much interest has been generated in York recently over the [[Shartak Cryptozoological Society]], led by renowned English Zoologist John Sevier.  The Society has opened an office in York near Trader Harry's and the former Mercenary's Guildhouse, and have already begun the daunting task of cataloguing Shartak's unique biodiversity.  We were lucky enough to be granted an interview with the esteemed Mr Sevier in the bar of Czechy's Tavern.&lt;br /&gt;
&lt;br /&gt;
''So, how and why was the clan formed, and what are your aims?''&lt;br /&gt;
:The Shartak Cryptozoological Society was founded by me in order to gather a group of reasonable chaps to traverse the untamed wilds of Shartak in search of affronts to the Creator.  Rare species are discovered everyday, be they insects or man-eating thundering giant lizards.  Well, monitor lizards aren't exactly gigantic, but that did not stop the creature from eating half of the expedition in their sleep.  ...I can still hear its ravenous slurping.&lt;br /&gt;
&lt;br /&gt;
:Ahem, the SCS is dedicated to cataloging the rare species of Shartak, and then blasting them to smithereens if they warrant it (that is, eat more than 2 or 3 members).&lt;br /&gt;
&lt;br /&gt;
''What originally brought a world-renowned zoologist to Shartak?''&lt;br /&gt;
&lt;br /&gt;
:Well, I was convinced that rare Thames Hippopotamus was about in London, and upon designing an ingenious trap I decided to make a name for myself with its capture.  Unfortunately, the Chancellor of Oxford, where I was researching, set the trap off and then had me expunged.  I never should have used marmalade as the bait...&lt;br /&gt;
&lt;br /&gt;
:I then got rather hammered and had a vision of the fabled hypnotoad, sitting on a throne in the ruins of Shartak.  Since then, I have dedicated myself to finding it and re-establishing my academic career.&lt;br /&gt;
&lt;br /&gt;
''And what bizarre creatures have you catalogued so far in your travels&lt;br /&gt;
across the island?''&lt;br /&gt;
&lt;br /&gt;
:I have seen many strange creatures, but unfortunately they only appear after I spend the evening at Czechy's tavern...&lt;br /&gt;
&lt;br /&gt;
:Mainly, there are an awful bloody lot of monkeys...&lt;br /&gt;
&lt;br /&gt;
''Do you have any tales of great adventure  to regale our readership with?''&lt;br /&gt;
&lt;br /&gt;
:After having a monkey gnaw on me on my sleep I dedicated a week to exterminating the filthy beasts.  Unfortunately, they are legion and only time will tell if we fall beneath their simian rule or establish our moral superiority to their hedonistic monkey ways.&lt;br /&gt;
&lt;br /&gt;
''In the last issue, we reported a sighting of the fabled 3-headed monkey near Durham.  Has any further news of this beast emerged over the last two weeks, or has it once again evaded the clutches of civilised man?''&lt;br /&gt;
&lt;br /&gt;
:I shot at the beast on the outskirts of town, but only managed to hit one of the vestigial heads.  So, the beast is down to two, but as I cannot seem to master firearms I doubt I will be able to bring it down; may God have mercy on us all.&lt;br /&gt;
&lt;br /&gt;
:Thanks for the drinks, and I will be departing soon to the Derby Ruins to search for clues.  Anyone interested should stop by the SCS HQ in the next few days and feel free to join! &lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 002#The Shartak Crypotozoological Society|Discuss]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;br /&gt;
&lt;br /&gt;
==Ads==&lt;br /&gt;
&lt;br /&gt;
[[Image:Order of Patriots 2.JPG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:South Shartak Trading Company.JPG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shartak Preservation Front.JPG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Royal Expedition.JPG]]&lt;br /&gt;
&lt;br /&gt;
''[[Talk:The Yorkman/Issue 002#Ads]]''&lt;br /&gt;
&lt;br /&gt;
''[[#top|Return to Contents]]''&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Yorkman&amp;diff=9817</id>
		<title>The Yorkman</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Yorkman&amp;diff=9817"/>
		<updated>2006-09-02T22:07:29Z</updated>

		<summary type="html">&lt;p&gt;Elembis: /* Read The Yorkman */ Sorted with newest at the bottom; used yyyy-mm-dd format for dates because mm/dd/yy and dd/mm/yy are easily confused.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Yorkman_Title.JPG]]&lt;br /&gt;
&lt;br /&gt;
The Yorkman is a small newspaper run by a group of Outsiders primarilly from York, but also with the help of freelancers and undercover reporters from around the island.  We will bring you local and island-wide news coverage, exclusive interviews, and hopefully some entertaining columnists as well.&lt;br /&gt;
&lt;br /&gt;
Issue 2 is now online!&lt;br /&gt;
&lt;br /&gt;
===Read the Yorkman===&lt;br /&gt;
* [[The Yorkman/Issue 001|Issue 001, 2006-08-20]]&lt;br /&gt;
* '''[[The Yorkman/Issue 002|Issue 002, 2006-09-02]]'''&lt;br /&gt;
&lt;br /&gt;
===Contact Us===&lt;br /&gt;
We can be contacted either through [[User Talk:The Yorkman|our user talk page]] or via [[Special:Emailuser/The_Yorkman|e-mail]].&lt;br /&gt;
&lt;br /&gt;
===Submissions===&lt;br /&gt;
Submissions are probably best [[Special:Emailuser/The_Yorkman|e-mailed]] to us, or you could post them [[User Talk:The Yorkman|here]].  We're looking for any breaking news, potential interviewees, budding columnists, and so on.&lt;br /&gt;
&lt;br /&gt;
===Shameless Self-Promotion===&lt;br /&gt;
We love it! If you want a little section promoting your group, email us and we'll consider it.  Extra credit given for humour or just being really clever.  Keep it short, add a little picture, and it might just get in.  Or pretend its news and submit a whole story...&lt;br /&gt;
&lt;br /&gt;
===General Policies===&lt;br /&gt;
To protect our journalists, we will ''never'' reveal the identities of our reporters, and will offer similar protection to our sources, interviewees, and columnists, should they so desire.&lt;br /&gt;
&lt;br /&gt;
The Yorkman will strive to report the truth at all times, and to avoid presenting opinions and guesses as factual information.&lt;br /&gt;
&lt;br /&gt;
Also, ''Page 3 Pirates'' has been scrapped.  Sorry.&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Template:Clanbox&amp;diff=9816</id>
		<title>Template:Clanbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Template:Clanbox&amp;diff=9816"/>
		<updated>2006-09-02T22:03:30Z</updated>

		<summary type="html">&lt;p&gt;Elembis: &amp;quot;Membership&amp;quot; -&amp;gt; &amp;quot;Members&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: solid 1px #ccc; background-color: #f9f9f9; border-collapse: collapse; float: right; font-size: 95%; margin: 0 0 .5em .5em; width: 300px&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #8b8; font-size: large; padding: 5px; text-align: center&amp;quot;| '''{{{clan_name|&amp;amp;nbsp;}}}'''{{ifeq:{{{clan_image|}}}|||&lt;br /&gt;
{{!}}-style=&amp;quot;background-color: #ffffff; text-align: center;&amp;quot;&lt;br /&gt;
{{!}}colspan=&amp;quot;2&amp;quot;{{!}}{{{clan_image}}}}}{{ifeq:{{{official_id|}}}|||&lt;br /&gt;
{{!}}-style=&amp;quot;background-color: #c3ddc3; text-align: center;&amp;quot;&lt;br /&gt;
{{!}}colspan=&amp;quot;2&amp;quot;{{!}}[http://www.shartak.com/clanview.cgi?id={{{official_id}}} In-game page]}}&lt;br /&gt;
|-style=&amp;quot;vertical-align: top; width: 120px&amp;quot;&lt;br /&gt;
|'''Leadership:'''||{{{clan_leaders|}}}&lt;br /&gt;
|-style=&amp;quot;background-color: #f2f2f2; vertical-align: top&amp;quot;&lt;br /&gt;
|'''Members:'''||{{{clan_membership|}}}&lt;br /&gt;
|-style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|'''Goals:'''||{{{clan_goals|}}}&lt;br /&gt;
|-style=&amp;quot;background-color: #f2f2f2; vertical-align: top&amp;quot;&lt;br /&gt;
|'''Recruitment policy:'''||{{{clan_recruit|}}}&lt;br /&gt;
|-style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|'''Contact:'''||{{{clan_contact|}}}&lt;br /&gt;
|}&lt;br /&gt;
{{ifeq:{{{active|}}}|no|{{ifeq:{{{sort_as|}}}||[[Category:Inactive clans]]|[[Category:Inactive clans|{{{sort_as}}}]]}}|{{ifeq:{{{sort_as|}}}||[[Category:Clans]]|[[Category:Clans|{{{sort_as}}}]]}}{{ifeq:{{{open_to|}}}|||{{ifeq:{{{sort_as|}}}||[[Category:Clans for {{{open_to}}}]]|[[Category:Clans for {{{open_to}}}|{{{sort_as}}}]]}}}}{{ifeq:{{{official_id|}}}|||{{ifeq:{{{sort_as|}}}||[[Category:Officially recognized clans]]|[[Category:Officially recognized clans|{{{sort_as}}}]]}}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;br style=&amp;quot;clear: both&amp;quot; /&amp;gt;Each [[clan]] should use this template to present their information in the way visitors expect.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{Clanbox|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 clan_name='''Clan Name'''|&lt;br /&gt;
 official_id=|&lt;br /&gt;
 open_to='''everyone'''|&lt;br /&gt;
 clan_image=|&lt;br /&gt;
 clan_leaders=|&lt;br /&gt;
 clan_membership=|&lt;br /&gt;
 clan_goals=|&lt;br /&gt;
 clan_recruit=|&lt;br /&gt;
 clan_contact=|&lt;br /&gt;
 sort_as=|&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=== Fields ===&lt;br /&gt;
Required fields are in bold text.&lt;br /&gt;
* '''''clan_name''''': The name.&lt;br /&gt;
* ''official_id'': If the clan is registered, its ID is the number at the end of the address of its in-game page. If it's not registered, leave this field blank.&lt;br /&gt;
* '''''open_to''''': Must be ''everyone'', ''outsiders'', or ''natives'', with no capitalization.&lt;br /&gt;
* ''clan_image'': An image for the clan. Large images should be used like &amp;lt;nowiki&amp;gt;[[Image:ClanImage.jpg|300px]]&amp;lt;/nowiki&amp;gt;, where 300 is the width in pixels to shrink the image to on the page.&lt;br /&gt;
* ''clan_leaders'': The leader(s), if any.&lt;br /&gt;
* ''clan_membership'': The number of members.&lt;br /&gt;
* ''clan_goals'': The goals, if any.&lt;br /&gt;
* ''clan_recruit'': Recruiting policies, if any.&lt;br /&gt;
* ''clan_contact'': Preferred methods of contact.&lt;br /&gt;
* ''sort_as'': Sort key; leave blank in most cases. If your clan's name is &amp;quot;The Wimps&amp;quot;, this should be &amp;quot;Wimps, The&amp;quot; to be sorted in the W's.&lt;br /&gt;
Additionally, adding ''active=no'' to the template will categorize the clan page in [[:Category:Inactive clans]] instead of the customary clan categories.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates|Clanbox]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Zeff&amp;diff=9815</id>
		<title>User:Zeff</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Zeff&amp;diff=9815"/>
		<updated>2006-09-02T22:01:14Z</updated>

		<summary type="html">&lt;p&gt;Elembis: Markup changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{profile|1934|Zeff}} is a veteran soldier and fanatical [[The Pirate Hunters|Pirate Hunter]].&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Template:LastYorkman&amp;diff=9814</id>
		<title>Template:LastYorkman</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Template:LastYorkman&amp;diff=9814"/>
		<updated>2006-09-02T21:58:44Z</updated>

		<summary type="html">&lt;p&gt;Elembis: &amp;quot;001&amp;quot; -&amp;gt; &amp;quot;002&amp;quot;; see The Yorkman/Issue 002.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;002&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template gives the last issue of [[the Yorkman]], currently '''{{LastYorkman}}'''. Use ''&amp;lt;nowiki&amp;gt;[[The Yorkman/Issue {{LastYorkman}}]]&amp;lt;/nowiki&amp;gt;'' to link to the last issue.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Elembis&amp;diff=9801</id>
		<title>User:Elembis</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Elembis&amp;diff=9801"/>
		<updated>2006-09-02T20:40:22Z</updated>

		<summary type="html">&lt;p&gt;Elembis: Changed redundant &amp;quot;native warrior&amp;quot; to &amp;quot;warrior&amp;quot;; linked to warrior and Wiksik; updated &amp;quot;other games&amp;quot; information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:elembis_style_v1.png|thumb|300px|right|Elembis searching by the mountain on 23 May 2006]]&lt;br /&gt;
&lt;br /&gt;
'''Elembis''' made his first edit here on 18 May 2006. In the game, he plays a [[warrior]] from [[Wiksik]].&lt;br /&gt;
&lt;br /&gt;
He has created the [http://www.philosoph.us/misc/shartak/underworld/ Shartak Underworld], an [[User:Elembis/Style|alternate CSS style]] for the game, and some [[The_Shartak_Wiki:Community_Portal#Greasemonkey_scripts|Greasemonkey scripts]], and he has a [[User:Elembis/Sandbox|sandbox]].&lt;br /&gt;
&lt;br /&gt;
He played [http://www.jailriot.net/ Jail Riot] as Elembis and [http://www.urbandead.com/ Urban Dead] as Amminadab until the depth of Shartak captured all of his interest from those two games.&lt;br /&gt;
&lt;br /&gt;
==The character==&lt;br /&gt;
As of 20:37, 2 September 2006 (UTC), Elembis has died 14 times and killed 26 outsiders. As a member of [[Open Arms]], he is peaceful to everyone but may use force against players who are proven dangers to the peace and safety of others on the island.&lt;br /&gt;
&lt;br /&gt;
In chronological order, the outsiders who have been freed of their bodies by his blade are&lt;br /&gt;
{{profile|2859|Jonathan Hopkins}}&amp;lt;!--killed at 2006-05-25 07:54:59; all times UTC--&amp;gt;, &lt;br /&gt;
{{profile|2114|Celia Lede}}&amp;lt;!--2006-05-26 09:11:37--&amp;gt;, &lt;br /&gt;
{{profile|2372|Gryphon}}&amp;lt;!--2006-05-28 05:03:17--&amp;gt;, &lt;br /&gt;
{{profile|1182|Dark Fury}}&amp;lt;!--2006-05-29 05:55:56--&amp;gt;, &lt;br /&gt;
{{profile|2293|Sardonica}}&amp;lt;!--2006-06-05 04:04:41--&amp;gt;, &lt;br /&gt;
{{profile|1588|Arwedda}}&amp;lt;!--2006-06-06 05:16:14--&amp;gt;, &lt;br /&gt;
{{profile|2435|sayt}}&amp;lt;!--2006-06-07 04:36:01--&amp;gt;, &lt;br /&gt;
{{profile|1231|MickR}}&amp;lt;!--2006-06-08 02:56:37--&amp;gt;, &lt;br /&gt;
[http://www.philosoph.us/misc/shartak/underworld/?id=2445 and others]. He's lost track of the players he's spared.&lt;br /&gt;
&lt;br /&gt;
He finished the work of earlier explorers in mapping the island on 2006-08-30 at {{GPS|70|151|26|451}} by the northern swamps. (His path along the northern shore is visible at [[:Image:UbermapFinished.png]].)&lt;br /&gt;
&lt;br /&gt;
==Contact information==&lt;br /&gt;
Elembis can be contacted in real life via:&lt;br /&gt;
*Jabber (elembis [at] jabber [dot] org)&lt;br /&gt;
*ICQ (56576365)&lt;br /&gt;
*AIM (Elembis)&lt;br /&gt;
&lt;br /&gt;
==External link==&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2445 Shartak character profile for Elembis]&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Elembis&amp;diff=9800</id>
		<title>User:Elembis</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Elembis&amp;diff=9800"/>
		<updated>2006-09-02T20:37:20Z</updated>

		<summary type="html">&lt;p&gt;Elembis: /* The character */ Removed the overly long list of players I've spared.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:elembis_style_v1.png|thumb|300px|right|Elembis searching by the mountain on 23 May 2006]]&lt;br /&gt;
&lt;br /&gt;
'''Elembis''' made his first edit here on 18 May 2006. In the game, he plays a native warrior from Wiksik.&lt;br /&gt;
&lt;br /&gt;
He has created the [http://www.philosoph.us/misc/shartak/underworld/ Shartak Underworld], an [[User:Elembis/Style|alternate CSS style]] for the game, and some [[The_Shartak_Wiki:Community_Portal#Greasemonkey_scripts|Greasemonkey scripts]], and he has a [[User:Elembis/Sandbox|sandbox]].&lt;br /&gt;
&lt;br /&gt;
He also plays [http://www.jailriot.net/ Jail Riot] as Elembis and [http://www.urbandead.com/ Urban Dead] as Amminadab, but the depth of Shartak has captured most of his interest from those two games.&lt;br /&gt;
&lt;br /&gt;
==The character==&lt;br /&gt;
As of 20:37, 2 September 2006 (UTC), Elembis has died 14 times and killed 26 outsiders. As a member of [[Open Arms]], he is peaceful to everyone but may use force against players who are proven dangers to the peace and safety of others on the island.&lt;br /&gt;
&lt;br /&gt;
In chronological order, the outsiders who have been freed of their bodies by his blade are&lt;br /&gt;
{{profile|2859|Jonathan Hopkins}}&amp;lt;!--killed at 2006-05-25 07:54:59; all times UTC--&amp;gt;, &lt;br /&gt;
{{profile|2114|Celia Lede}}&amp;lt;!--2006-05-26 09:11:37--&amp;gt;, &lt;br /&gt;
{{profile|2372|Gryphon}}&amp;lt;!--2006-05-28 05:03:17--&amp;gt;, &lt;br /&gt;
{{profile|1182|Dark Fury}}&amp;lt;!--2006-05-29 05:55:56--&amp;gt;, &lt;br /&gt;
{{profile|2293|Sardonica}}&amp;lt;!--2006-06-05 04:04:41--&amp;gt;, &lt;br /&gt;
{{profile|1588|Arwedda}}&amp;lt;!--2006-06-06 05:16:14--&amp;gt;, &lt;br /&gt;
{{profile|2435|sayt}}&amp;lt;!--2006-06-07 04:36:01--&amp;gt;, &lt;br /&gt;
{{profile|1231|MickR}}&amp;lt;!--2006-06-08 02:56:37--&amp;gt;, &lt;br /&gt;
[http://www.philosoph.us/misc/shartak/underworld/?id=2445 and others]. He's lost track of the players he's spared.&lt;br /&gt;
&lt;br /&gt;
He finished the work of earlier explorers in mapping the island on 2006-08-30 at {{GPS|70|151|26|451}} by the northern swamps. (His path along the northern shore is visible at [[:Image:UbermapFinished.png]].)&lt;br /&gt;
&lt;br /&gt;
==Contact information==&lt;br /&gt;
Elembis can be contacted in real life via:&lt;br /&gt;
*Jabber (elembis [at] jabber [dot] org)&lt;br /&gt;
*ICQ (56576365)&lt;br /&gt;
*AIM (Elembis)&lt;br /&gt;
&lt;br /&gt;
==External link==&lt;br /&gt;
*[http://www.shartak.com/profile.cgi?id=2445 Shartak character profile for Elembis]&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Royal_Expedition/Archive&amp;diff=9799</id>
		<title>Talk:Royal Expedition/Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Royal_Expedition/Archive&amp;diff=9799"/>
		<updated>2006-09-02T20:31:46Z</updated>

		<summary type="html">&lt;p&gt;Elembis: Removed delete notice; no consensus to delete (see Category talk:Delete#Talk:Royal Expedition/Archive).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color: #ffffcc; border: 1px solid #ffff66; margin: 1px auto; width: 300px&amp;quot;&lt;br /&gt;
| style=&amp;quot;height: 60px; text-align: center; width: 60px&amp;quot; | [[Image:Attention.png|50px]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; line-height: 140%; padding: 5px&amp;quot; |This '''archive''' of '''[[Talk:Royal Expedition]]''' contains old comments which may not represent the current views of those who posted them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Old Comments ==&lt;br /&gt;
&lt;br /&gt;
:not sure if this is the best place for it, but ... have you noticed that on the main page, the title graphic has a map behind the word 'Shartak' and that where the 'S' most closely appraches the 'h' the bend obscures what appears to be an island. While the details of clan membership and structure are still being hammered out, it strikes me that investigating said island seems to fit the 'Expedition' part of RE. It may even prove a useful area to base a clan. I am going to strike out to see what I can find. Starting in Durham (which I think is somewhere on the east-pointing spit of land beneath the 'S') I am heading NE until I pick up the coast. -- Morgan Freelance aka [[User:Anothertwilight|Anothertwilight]] 12:49, 22 February 2006 (GMT)&lt;br /&gt;
:: I have made it to the island and am moving around the coastline before exploring the interior. If I find no sign of any other Outsiders I will cut an 'RE' into the jungle closest to the 'mainland' shore -- Morgan Freelance aka [[User:Anothertwilight|Anothertwilight]] 09:42, 26 February 2006 (GMT)&lt;br /&gt;
::: Island mapped (details added to the [http://www.blackant.net/other/shartak/ Shartak MetaMap] project. I am abandoning my original plan to blaze 'RE' into the jungle and will probably simply continue to try and expand the general map -- Morgan Freelance aka [[User:Anothertwilight|Anothertwilight]]&lt;br /&gt;
:::: I guess I'll claim the island for Royal Expedition then. --[[User:Grigoriy|Grigoriy]] 02:44, 14 March 2006 (GMT)&lt;br /&gt;
::::: It's been six days, but I think I'm swimming right off the coast of the island. --[[User:Grigoriy|Grigoriy]] 02:06, 21 March 2006 (GMT)&lt;br /&gt;
:::::: Did you have to go through any deep water? Sharks have already taken me below half HP. --[[User:Grigoriy|Grigoriy]] 01:56, 22 March 2006 (GMT)&lt;br /&gt;
::::::: Ah, I've found it! There seems to be an abundance of wildlife, did you find any ruins or bushes? --[[User:Grigoriy|Grigoriy]] 12:43, 22 March 2006 (GMT)&lt;br /&gt;
::::::::I went through deep water the first time (had a FAK, so I was OK). I am now trying to see if I can get there through shallows only (although I have 2 FAKS just to be sure). I found no ruins, bushes, nor many animals. [[User:Anothertwilight|Anothertwilight]] 22:52, 22 March 2006 (GMT)&lt;br /&gt;
::::::::: I died, so the island still isn't entirly mapped :( --[[User:Grigoriy|Grigoriy]] 02:37, 27 March 2006 (BST)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:If anyone's in the Derby area, I'm currently forging a road north, if anyone wants to lend a hand.  I figure it'll be useful to have paths through the jungle, especially for those of us as prone to getting lost as I am... --Less Than Lethal&lt;br /&gt;
::I'm in the Derby armory, I'm up for helping build a road, its more useful than just killing random jungle like I was doing, my names M Tek. -[[User:BananaBear|BananaBear]] 04:00, 11 March 2006 (GMT)&lt;br /&gt;
:::Awesome, I look forawrds to meeting you. There's another guy cutting the path ahead, im currently binging on bananas after an unfortunate boar incident... [[User:DavidClements 03|DavidClements 03]]&lt;br /&gt;
::::Not to rain on your parades, but you ''do'' know that foilage grows back, right?--[[User:Jackel|Jackel]] 01:22, 12 March 2006 (GMT)&lt;br /&gt;
::::Oh man, I totally had no clue, oh.. oh man.. I'm so disillusioned. PSIKE! the jungle may grow back, but who found a sweet mango tree off the new road? -[[User:BananaBear|BananaBear]] 01:54, 12 March 2006 (GMT)&lt;br /&gt;
:::: Yeah, but we can just keep cutting it back as we go back and forth for supplies, right?  Even with light undergrowth the path is visible, so anyone using it can chop back offending branches to keep the way clear!  And besides, I gotta do ''something'' with my free time... -- Less Than Lethal&lt;br /&gt;
::::I've managed to contact one of the natives! See discussion page for more details... -- Less Than Lethal&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:I'm working on clearing up most of the map. I'll try to post it as soon as possible. --[[User:One of many doctors|One of many doctors]] 03:08, 27 February 2006 (GMT)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:We should start recruiting in the Outsider villages; possibly start carving recruitment signs into trees.  We should also formulate a formal policy on Pirates (whether their looting-ways will be tolerated as part of the Royal Expedition) --[[User:Gandhi|Gandhi]] 00:47, 22 March 2006 (GMT)&lt;br /&gt;
::Good idead. I'll head back to York and start recruiting. As for pirates, they don't really bother me but I can't see the harm in excluding them either. --[[User:One of many doctors|One of many doctors]] 01:13, 22 March 2006 (GMT)&lt;br /&gt;
::Pirates really are such dreadfully uncivilised people.  Surely we have a duty to keep this island free of uncouth folk? --Less Than Lethal&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:Who thinks we should have a clan forum for discussion of plans, status, warnings and pleas for help, etc?  I know a guy who would probably host one for us. --Less Than Lethal&lt;br /&gt;
::I could start one at any time but there would have to be interest first. --[[User:One of many doctors|One of many doctors]] 00:09, 29 March 2006 (BST)&lt;br /&gt;
:::Well it would be a lot easier to organise, plus we could keep this page clear for our public front/recruitment/whatever. --LTL&lt;br /&gt;
::I'm for a forum, but I think we should move these comments to the talk page and establish a clan mission first. --[[User:Gandhi|Gandhi]] 01:02, 31 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Forum ==&lt;br /&gt;
Took it upon myself to make one. It can be found[http://s9.invisionfree.com/Royal_Expedition/index.php here]. I also moved the comments to clean up our frontpage. Active members of this clan are welcome to become administrators. Just apply. {{unsigned|One of many doctors|01:35, March 31, 2006 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
==A Threat from the Disciples of Zeko and/or the Discordian Cargo Cult==&lt;br /&gt;
actually just the Discordian Cargo Cult, but we've offered an alliance to the Disciples of Zeko, so if they accept they're threatening you too.  Stay offf the island.  Offf the west coast.  Of Shartak.  We claimed it first, so just go claim somewhere else.  Or join us or die.  Your choice. {{unsigned|Oulatek|02:32, April 6, 2006 (UTC)}}&lt;br /&gt;
:With Morgan Freelance being the first one to claim reaching the island, and me being the first one to carve into the island it's rightful ownership, this is an insult to our honor! --[[User:Grigoriy|Grigoriy]] 13:57, 6 April 2006 (BST)&lt;br /&gt;
::Join us or die? How about you join us! --[[User:One of many doctors|One of many doctors]] 00:09, 7 April 2006 (BST)&lt;br /&gt;
::Savage members of the Cult should be on warning: Members of the Royal Expedition do not plan to instigate any attacks on your villages or people; however, if any of your disciples attack a memeber of the Expedition, we will respond in full force as a group. --[[User:Gandhi|Gandhi]] 01:22, 7 April 2006 (BST)&lt;br /&gt;
:::Just how do the CC think they even became aware of the island? It was mapped by Grigoriy and I. I am willing to wait and see what the rest of RE want to do (cede claim to the island to CC, allow anyone to 'develop' the land without ceding title, retain title and defend against incursion ...) but am heading over to the island now to have a look for any CC members [[User:Anothertwilight|Anothertwilight]] 03:56, 7 April 2006 (BST) aka Morgan Freelance&lt;br /&gt;
::::We found it by looking at a map of Hispaniola, mister highhorse! -[[User:Oulatek|Oulatek]] 21:21, 29 April 2006 (BST)&lt;br /&gt;
:::::And you identified the island as bearing an uncanny resemblance to Hispaniola at what point? After a fair chunk (including the islet) was mapped, or from the 'Shartak' graphic? And I'm infantry, not cavalry. [[User:Anothertwilight|Anothertwilight]] 01:17, 1 May 2006 (BST) aka Morgan Freelance.&lt;br /&gt;
&lt;br /&gt;
:Well, having been attacked by the cultists, we have of course responded in kind, and seem to have slain their despicable leader.  Let this be a lesson to you all!&lt;br /&gt;
::We have a learning disability.  I expect this lesson will have to be repeated quite a bit.  And don't expect us to not dish out some lessons of our own! -[[User:Oulatek|Oulatek]] 21:21, 29 April 2006 (BST)&lt;br /&gt;
:'''IMPORTANT: Evidence of DCC member Oulatek killing RE member Morgan Freelance WITHOUT a justified cause''':[http://wiki.shartak.com/index.php/Image:Evidence.jpg Evidence]  Her Majesty has approved the use of unrestrictive force against the DCC - Shoot Members on sight!  These unprovoked killing must be stopped!  '''TO ARMS!''' --[[User:Gandhi|Gandhi]] 22:21, 29 April 2006 (BST)&lt;br /&gt;
::We reject your claim that we were unprovoked.  Freelance's killing of Oulatek was the first hostile act in this entire conflict. Does he deny it?? -[[User:Oulatek|Oulatek]] 18:44, 1 May 2006 (BST)&lt;br /&gt;
:::Not at all. You made it clear that anyone found on the islet would be killed if they did not join. I was on the islet (being it's discoverer), I did not join. Your declaration was clear. I accepted your terms [[User:Anothertwilight|Anothertwilight]] 00:19, 2 May 2006 (BST)&lt;br /&gt;
:::The Despicable Cargo Cult (DCC) have offered a limited field of engagement - to whit, that given that the Western Islet (called by those foul depraved ... Frenchmen '[[La Islet Bonobo]]') is the subject of contention, that hostilities be restricted to said region. Rather than risk civilians and innocent bystanders, I would be happy to accept  such terms. If others are so inclined, we may wish to update the front page. [[User:Anothertwilight|Anothertwilight]] 01:13, 1 May 2006 (BST) aka Morgan Freelance&lt;br /&gt;
:::We cultists are not interested in killing anyone except on La Islet Bonobo, which is, in fact, the name of the Islet in question, as you foul unFrenchmen were not clever enough to think of naming it first!!!  So let's confine our little war to the islet itself, as Freelance suggests. -[[User:Oulatek|Oulatek]] 18:44, 1 May 2006 (BST)&lt;br /&gt;
::::I note that while you are happy to address (even to edit) two of my recent comments, you omit defending the challenge to your claim of having been first to the islet. Please describe how you determined that the larger island resembled Hispaniola, and hence determined, from that, the existence of the smaller islet. For comparison, feel free to re-read the old comments, below, for my discovery - including date [[User:Anothertwilight|Anothertwilight]] 00:19, 2 May 2006 (BST)&lt;br /&gt;
:::::First TO the islet, first to CLAIM the islet, first to NAME the islet... these are different questions.  The islet has already been named.  It is called [[La Islet Bonobo]].  Discordians say a lot of silly things, like &amp;quot;join us or die.&amp;quot;  The fact is, YOU are the first to shed blood.  Admit it.  Accept it.  Become one with your bloodthirsty imperial nature.  Then we can be friends.  In all honesty, we (the two of us) were seriously considering abandoning DCC and joining RE.  But then you killed me.  So we decided to play war.  We hope you are having fun. -[[User:Oulatek|Oulatek]] 04:53, 2 May 2006 (BST)&lt;br /&gt;
::::::Yes they are different questions, just as 'it is called' and 'I call it' have two different meanings, one more precise than the other. I not only admit, I proudly declare my bloodthirsty Imperial nature. The island was first visited and first claimed for HRH and I will proudly defend it to the last drop of ... er, with my life ... um, until I get really, really bored of having to go back to Durham to be resurrected. And given the paucity of things to do, I rather enjoyed the early 'letters skirmish' and now this burgeoning war. [[User:Anothertwilight|Anothertwilight]] 05:56, 2 May 2006 (BST) aka Morgan Freelance&lt;br /&gt;
&lt;br /&gt;
==New Comments==&lt;br /&gt;
Hello there Royal Expedition, this is Mick here. Are you still interested in working together? You seem like a friendly bunch, and It'd be good to have contacts outside York. We look forward to doing buisiness with you. - '''MickR''' May 10th, 2006&lt;br /&gt;
&lt;br /&gt;
Can somebody post targets for expeditions on the page, if they have  any? I was helping make a road, and then it turned west and I got confused... Also it would help publicize a little bit. -[[User:BananaBear|BananaBear]] 04:29, 21 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Ah yes, I remember passing you a few days back, old chap.  Me and the valiant M-Tek are forging that road west vaguely towards the savage's settlement of Wiksik, with occasional help from a silent and mysterious mr Smith.  I'm sure I speak for both of us when I encourage you to join us in this worthy endeavour.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, I believe we are drawing near to the village, and I have left the road to converse with a local.  Having declared my allegeance and peacable intentions, I eagerly await his response. --Less Than Lethal&lt;br /&gt;
&lt;br /&gt;
To all those cutting the road from derby, I would advise you to watch out for the natives, I was just killed by one. I will attempt to contact the Local Shaman, and rejoin the part.-[[User:BananaBear|BananaBear]] 04:38, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Dear lord, some fool just slew the native I was contacting! There'll be war if this sort of behaviour continues!  --Less Than Lethal&lt;br /&gt;
&lt;br /&gt;
My good sir, I think these natives may have declared war upon us, I do hope you've managed to stay alive, though I haven't seen you lately, and the road seems all but abandoned. I've been on the run in the jungle for a few nights now, When I don't wake up floating over my body that is. -[[User:BananaBear|BananaBear]] 00:36, 3 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
It is no war that was declared upon you, but indeed, Less than Lethal was stunned by my poison darts and had to serve as sacrifice for the initial gathering of the WickSick Headhunters! Anyway, we thank you for this road, as it brings many well shaped heads to Wiksik! You may traffic with the Wiksikans in every way you want, just beware you meet none of those who went 'WickSick'... --[[User:Foo Fighter|Foo Fighter]] 17:24, 5 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Ahem, on another, non-WickSick note - the Anthropological Society on Shartak Issues is proud to cooperate with the Royal Expedition. We are can not give out stipends yet, but are eager to hear your findings in nicely prepared essays! --[[User:Foo Fighter|Foo Fighter]] 17:24, 5 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
With regard the disputed 'Western Island/Islet', if I could turn your attention to the UBER map - the letters RE have now been blazed in the jungle. Perhaps someone would care to suggest a name? [[User:Anothertwilight|Anothertwilight]] 02:03, 13 April 2006 (BST) aka Morgan Freelance&lt;br /&gt;
&lt;br /&gt;
==The Mountaineers==	 &lt;br /&gt;
As fellow explorers with a hatred for those bloody savages scattered about the island like so many animals, we of the [[Mountaineers]] (and, by that, I mean &amp;quot;I,&amp;quot; since, at present, I'm the one Mountaineer) greet you all and offer partnership. While I know your focus is on the islands, I'm sure that many of you are also curious about the mountain. Perhaps some of your number would be interested in preserving the mountain and protecting her from the foul savages. Any such individuals would be welcome in the Mountaineers (and, as is said on the page, they need not leave the RE). They won't find me there now, though, if they go looking; I'm making a supply run.--[[User:Wifey|Wifey]] 20:28, 15 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== War Board ==&lt;br /&gt;
&lt;br /&gt;
Our troops are in need to health and reinforcements to secure Shark Island.  Any RE members or allies with First Aid and/or FAQs to spare, please head to Shark Island Immediately!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Need supplies?  Head to either the Shipwreck or York to stock up.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not an RE member but want to join the fight against all evil doers across Shartak?  Head to Shark Island and meet with an RE representative and join the fight for justice! &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{unsigned|One of many doctors|01:15, May 25, 2006}}&lt;br /&gt;
&lt;br /&gt;
== Denial of Eminem's application to join the RE ==&lt;br /&gt;
&lt;br /&gt;
''The follow has been rectracted:'' While I'm not an RE member, I'm somewhat disappointed to see that the request of [[User:Eminem1|Eminem]] (AKA [[User:Riddick|Riddick]]) to join the expedition has been denied (see [http://z9.invisionfree.com/Royal_Expedition/index.php?s=3a513265dbad7d9c52b864b555c80502&amp;amp;showtopic=14&amp;amp;st=15]) due to &amp;quot;zerging, forum trolling, and wiki abuse&amp;quot; (the latter being epitomized by [http://wiki.shartak.com/index.php?title=Main_Page&amp;amp;diff=prev&amp;amp;oldid=8652 this edit]). While I am certainly not excusing his offenses, I think he's learned from his mistakes, and I recommend that he be readopted into the RE as a probationary member so that he will have a chance to redeem himself with good behavior. That's exactly the course I would take if I had a clan, and I think it would speak highly of the RE if they showed themselves willing to forgive him in the name of the Queen while still watching him closely for a while.&lt;br /&gt;
&lt;br /&gt;
Whether or not this request is granted, I'm sure we could do a better job here on the wiki of writing down unwritten rules so that other newbies don't make the same (or other) irritating mistakes. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 04:20, 31 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We were also worried by his declaration, on the CP forums, that he was going to takeover Shark Island via a 'military style plan', and rename it 'Killer Island', and kill everyone who ventured there.  This was immediately followed by his application to join the clan, with the slightly bizarre declaration that he &amp;quot;love[s] SHARK ISLAND!&amp;quot;.  As Minister of Military Affairs, I felt concerned by this development, and it was one of the main reasons I sugested refusing him entry to the clan. -- [[User:Gitboy|Less Than Lethal]] 17:10, 31 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I guess you're talking about [http://z7.invisionfree.com/Colonial_Police/index.php?s=9d0784a737e743c6b40ea39890f1d4a9&amp;amp;showtopic=8&amp;amp;st=30 this 21 July post of his]. I understand perfectly why you've denied his application and I hereby retract my recommendation that he be made a probationary member. Thanks for the informative response. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 20:56, 31 July 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Template:Profile&amp;diff=9798</id>
		<title>Template:Profile</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Template:Profile&amp;diff=9798"/>
		<updated>2006-09-02T18:33:22Z</updated>

		<summary type="html">&lt;p&gt;Elembis: Fixed a parameter name to avoid problems with numeric usernames.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{ifeq: {{{1|}}}|||{{ifeq: {{{2|}}}||[http://www.shartak.com/profile.cgi?name={{{1}}} {{{1}}}]|[http://www.shartak.com/profile.cgi?id={{{1}}} {{{2}}}]}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template creates a link to a player's profile given their ID (optional as the first parameter) and name (required as the last parameter).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;border: solid 1px #ccc; border-collapse: collapse; background-color: #f9f9f9;&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
!Input !! Output&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{profile|Elembis}}&amp;lt;/nowiki&amp;gt; || {{profile|Elembis}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{profile|2445|Elembis}}&amp;lt;/nowiki&amp;gt; || {{profile|2445|Elembis}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates|Profile]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Template:Profile&amp;diff=9796</id>
		<title>Template:Profile</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Template:Profile&amp;diff=9796"/>
		<updated>2006-09-02T18:25:35Z</updated>

		<summary type="html">&lt;p&gt;Elembis: Recent changes by Simon to profile.cgi have made the ID parameter optional.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{ifeq: {{{1|}}}|||{{ifeq: {{{2|}}}||[http://www.shartak.com/profile.cgi?id={{{1}}} {{{1}}}]|[http://www.shartak.com/profile.cgi?id={{{1}}} {{{2}}}]}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template creates a link to a player's profile given their ID (optional as the first parameter) and name (required as the last parameter).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;border: solid 1px #ccc; border-collapse: collapse; background-color: #f9f9f9;&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
!Input !! Output&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{profile|Elembis}}&amp;lt;/nowiki&amp;gt; || {{profile|Elembis}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{profile|2445|Elembis}}&amp;lt;/nowiki&amp;gt; || {{profile|2445|Elembis}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates|Profile]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:The_Yorkman&amp;diff=9794</id>
		<title>User talk:The Yorkman</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:The_Yorkman&amp;diff=9794"/>
		<updated>2006-09-02T17:30:47Z</updated>

		<summary type="html">&lt;p&gt;Elembis: Image formats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Article structure ==&lt;br /&gt;
&lt;br /&gt;
I think the Yorkman would fit better in its own article, which would describe the paper and link to the current version. Issues would be located at [[The Yorkman/Issue 1]], etc., and this user page would be left for you, the user who has actually written the paper. After all, I think user pages should be pages for users, not pages for game information that isn't user-specific.&lt;br /&gt;
&lt;br /&gt;
We could easily use a template to link to the latest version (or simply include the number of the latest edition, to be linked to like &amp;lt;nowiki&amp;gt;[[The Yorkman/Issue {{LatestYorkmanIssue}}|this]]&amp;lt;/nowiki&amp;gt;). After a new issue is uploaded the template could be changed just once and all pages across the wiki that linked to the latest version would be updated at the same time.&lt;br /&gt;
&lt;br /&gt;
If I don't hear back from you, I'll probably move the current issue to [[The Yorkman/Issue 1]] and create [[The Yorkman]] as a brief description of the paper with a link to the latest version.&lt;br /&gt;
&lt;br /&gt;
I enjoyed issue 1, by the way. Keep it up! &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 05:23, 16 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for the tips, I'll move that around later today.  I'm a bit new to this whole Wiki business, y'see.  Thanks for the code improvements, too! :) -- [[User:The Yorkman|The Yorkman]] 18:11, 17 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I've moved everything around as suggested.  Templates are all a bit over my head, how would I go about creating one to link to the latest version? -- [[User:The Yorkman|The Yorkman]] 19:48, 17 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Editing help needed ==&lt;br /&gt;
&lt;br /&gt;
Is there any way to get a picture to link to another page within the wiki, thus allowing more direct links when we run [[The_Yorkman/Issue_001#Three-Headed Monkey Spotted Near Derby|small adverts to pronmote other groups]]? -- [[User:The Yorkman|The Yorkman]] 12:39, 26 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes, but it's messy; see [http://en.wikipedia.org/wiki/Help:Navigational_images Help:Navigational images] on Wikipedia. One problem is that, on wikis, people expect that clicking on an image will take them to that image's page. I think a better thing to do would be to add a text link to the page under each ad. In fact, I'll do that right now. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 03:08, 30 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image formats ==&lt;br /&gt;
&lt;br /&gt;
Images with solid colors, like [[:Image:War.JPG]], look better in PNG or GIF format. JPG is better for photos and other images with many color changes. (Also, I think lowercase file extensions, as in .jpg, look nicer.) &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 17:30, 2 September 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Open_Arms&amp;diff=9791</id>
		<title>Open Arms</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Open_Arms&amp;diff=9791"/>
		<updated>2006-09-02T17:21:20Z</updated>

		<summary type="html">&lt;p&gt;Elembis: Updated member information and replaced the list with a link to the always-current one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{clanbox|&lt;br /&gt;
  clan_name       = Open Arms |&lt;br /&gt;
  official_id     = 70 |&lt;br /&gt;
  open_to         = everyone |&lt;br /&gt;
  clan_image      = [[Image:Open Arms.png|240px]] |&lt;br /&gt;
  clan_leaders    = Other members and our respective consciences |&lt;br /&gt;
  clan_membership = 3 |&lt;br /&gt;
  clan_goals      = Peace and understanding |&lt;br /&gt;
  clan_recruit    = Live right and let us know |&lt;br /&gt;
  clan_contact    = [[Talk:Open Arms|The talk page]] |&lt;br /&gt;
  sort_as         =|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Open Arms''' is a group of people working to turn the violence-plagued island of Shartak into a peaceful paradise. Members decry senseless violence, choosing instead to show kindness while keeping the safety of all people of peace in mind. Violent players are regarded cautiously and may be fought off, but everyone else is warmly welcomed to the land we all share.&lt;br /&gt;
&lt;br /&gt;
== Behavior of members ==&lt;br /&gt;
Members must be kind to all nonviolent players and may be less kind to violent ones. While the use of force is counterproductive to the clan's goals in the short term, some members may resort to it in an effort to punish violence, and, most importantly, to protect themselves and others from any savage, whether native or outsider, who only seeks harm.&lt;br /&gt;
&lt;br /&gt;
Members are strongly encouraged to speak with those they meet, instruct the young and inexperienced, heal the weak and peaceful, and generally do all they can to build a friendly island-wide community where none currently exists &amp;amp;mdash; a community you can help create.&lt;br /&gt;
&lt;br /&gt;
== Advice for non-members ==&lt;br /&gt;
People do not always communicate their peaceful intent, and peaceful intent is extremely important to us. If you are an outsider visiting a native camp, or a native visiting an outsider camp, please do the following to help ensure your safety:&lt;br /&gt;
# Sleep in or outside a hut so that you can write on the wall that you mean no harm. We may find your message and translate it into the local tongue so that all of your potential killers will be able to read it.&lt;br /&gt;
# Explain in your profile the code you follow for attacking (if you attack at all). We strongly advise even violent players to be peaceful in foreign camps because we think camps should safe harbors for healing and trading, not areas in which people with different skin colors are automatically killed.&lt;br /&gt;
&lt;br /&gt;
== Member list ==&lt;br /&gt;
See [http://www.shartak.com/clanmembers.cgi?id=70] for a current list of members.&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Category:Ads&amp;diff=9789</id>
		<title>Category:Ads</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Category:Ads&amp;diff=9789"/>
		<updated>2006-09-02T16:13:42Z</updated>

		<summary type="html">&lt;p&gt;Elembis: Created for the eight ads we have so far.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These images are '''ads''', some of which have been and will be featured by [[the Yorkman]].&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Open_Arms_banner.jpg&amp;diff=9788</id>
		<title>File:Open Arms banner.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Open_Arms_banner.jpg&amp;diff=9788"/>
		<updated>2006-09-02T16:10:53Z</updated>

		<summary type="html">&lt;p&gt;Elembis: +Category:Ads.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An ad for [[Open Arms]].&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #f9f9f9; border-collapse: collapse; margin: 3px&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''License:''' || Public domain&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Source:'''  || http://commons.wikimedia.org/wiki/Image:USA_grand_canyon_pano1_AZ.jpg&lt;br /&gt;
|}&lt;br /&gt;
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[[Category:Ads]]&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Royal_Expedition.JPG&amp;diff=9787</id>
		<title>File:Royal Expedition.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Royal_Expedition.JPG&amp;diff=9787"/>
		<updated>2006-09-02T16:10:28Z</updated>

		<summary type="html">&lt;p&gt;Elembis: +Category:Ads.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An ad for the [[Royal Expedition]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ads]]&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Shartak_Preservation_Front.JPG&amp;diff=9786</id>
		<title>File:Shartak Preservation Front.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Shartak_Preservation_Front.JPG&amp;diff=9786"/>
		<updated>2006-09-02T16:10:03Z</updated>

		<summary type="html">&lt;p&gt;Elembis: +Category:Ads.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An ad for the [[SPF|Shartak Preservation Front]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ads]]&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Order_of_Patriots_2.JPG&amp;diff=9785</id>
		<title>File:Order of Patriots 2.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Order_of_Patriots_2.JPG&amp;diff=9785"/>
		<updated>2006-09-02T16:09:22Z</updated>

		<summary type="html">&lt;p&gt;Elembis: +Category:Ads.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An ad for the [[Order of Patriots]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ads]]&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:South_Shartak_Trading_Company.JPG&amp;diff=9784</id>
		<title>File:South Shartak Trading Company.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:South_Shartak_Trading_Company.JPG&amp;diff=9784"/>
		<updated>2006-09-02T16:08:53Z</updated>

		<summary type="html">&lt;p&gt;Elembis: +Category:Ads.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An ad for [[the South Shartak Trading Company]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ads]]&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Order_of_Patriots.jpg&amp;diff=9783</id>
		<title>File:Order of Patriots.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Order_of_Patriots.jpg&amp;diff=9783"/>
		<updated>2006-09-02T16:08:00Z</updated>

		<summary type="html">&lt;p&gt;Elembis: +Category:Ads.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An ad for the [[Order of Patriots]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ads]]&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Rolly_Roger_Gang.JPG&amp;diff=9782</id>
		<title>File:Rolly Roger Gang.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Rolly_Roger_Gang.JPG&amp;diff=9782"/>
		<updated>2006-09-02T16:07:32Z</updated>

		<summary type="html">&lt;p&gt;Elembis: +Category:Ads.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An ad for [[the Jolly Roger Gang]]. Apologies for the misspelling.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ads]]&lt;/div&gt;</summary>
		<author><name>Elembis</name></author>
		
	</entry>
</feed>