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	<id>https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=El+Pirata+Cofresi</id>
	<title>The Shartak Wiki - User contributions [en]</title>
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	<updated>2026-04-04T05:13:18Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.shartak.com/index.php?title=Requests_for_information&amp;diff=4562</id>
		<title>Requests for information</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Requests_for_information&amp;diff=4562"/>
		<updated>2006-05-10T17:55:21Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: /* Action points (AP) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== About the wiki ==&lt;br /&gt;
The wiki can be used as a reference guide as you explore the island of Shartak. Several players are contributing often to add factual information about locations, items, and classes. You can easily participate and lend a hand.&lt;br /&gt;
&lt;br /&gt;
Other activities:&lt;br /&gt;
*Create or update your personal user page to inform others about your Characters or Interests. (Simply click your name at the top of the page to begin).&lt;br /&gt;
*Create or update a page dedicated to informing others about your [[:Category:Clans|Clan]].&lt;br /&gt;
*Develop [[suggestions]].&lt;br /&gt;
*Report [[bugs]].&lt;br /&gt;
*Discuss the [[Game Design|game]].&lt;br /&gt;
*Ask a game or wiki-related question '''on this page'''.&lt;br /&gt;
&lt;br /&gt;
=== Editing ===&lt;br /&gt;
&lt;br /&gt;
Q. This wiki thing is odd and filled with odd people! I am frightened!&lt;br /&gt;
&lt;br /&gt;
A. That's not a question! But never fear, the wiki is a great tool that only gets better with more participation and information. Here is the [http://meta.wikimedia.org/wiki/Help:Contents Mediawiki Handbook] for detailed information on how things work. The [http://meta.wikimedia.org/wiki/Help:Editing Help:Editing] section is a handy reference for beginners.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
&lt;br /&gt;
Q. Typing all that code to sign my posts is tiresome. Is there a better way to do this?&lt;br /&gt;
&lt;br /&gt;
A. At the top of the edit field, you'll see a series of icons. The second to last icon resembles a partial signature. http://wiki.shartak.com/skins/common/images/button_sig.png Simply click on this icon and it will generate the code to sign your posts.&lt;br /&gt;
&lt;br /&gt;
=== Clan pages ===&lt;br /&gt;
&lt;br /&gt;
Q. How do I list my uber l33t clan page like the others?&lt;br /&gt;
&lt;br /&gt;
A. Edit your clan page and add &amp;lt;!-- You don't need the nowiki tags, they are just there to prevent linking this page as a Clan --&amp;gt;&amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Clans]]&amp;lt;/nowiki&amp;gt;&amp;quot; (no quotes). If you also want to &lt;br /&gt;
be listed as a specific type of clan, also add &amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Clans for Outsiders]]&amp;lt;/nowiki&amp;gt;&amp;quot; or &amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Clans for Natives]]&amp;lt;/nowiki&amp;gt;&amp;quot; or &amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Clans for both]]&amp;lt;/nowiki&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For example, an Outsider-only clan would have: &amp;lt;nowiki&amp;gt;[[Category:Clans]] [[Category:Clans for Outsiders]]&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q. How do I make the information box that appears on clan pages?&lt;br /&gt;
&lt;br /&gt;
A. Follow the instructions listed on the [[Template talk:Clanbox|Clanbox talk page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q. How do I make a clan page in the first place? 21:00, 9 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A. I find the easiest way is to use url in the address bar and replace anything after '''index.php/''' with the name of your clan. Then click the '''edit''' tab at the top of the page to begin working on your clan page. Once you are finished, click '''Show preview''' to make sure things look correct. After everything looks the way you want, click '''Save page'''.&lt;br /&gt;
&lt;br /&gt;
If you are having difficulty getting the url to work, you can also use the search bar on the left side of the page and enter your clan page. Then click the &amp;quot;this exact title&amp;quot; link in the first sentence of the search results page. This will take you directly to a page where you can begin working on your clan page.&lt;br /&gt;
&lt;br /&gt;
== Your vital statistics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit points (HP) ===&lt;br /&gt;
&lt;br /&gt;
Q. I've only just started playing. How do you recover your HP?&lt;br /&gt;
&lt;br /&gt;
A. Food and drink are your friend! You can find food and water by searching, and also the odd med-kit and healing herbs. Watch out for berries, some will restore you and others take it out if you! More information on recovery items are noted on the [[Items]] page.&lt;br /&gt;
&lt;br /&gt;
=== Action points (AP)===&lt;br /&gt;
&lt;br /&gt;
Q. How does AP replenish?&lt;br /&gt;
&lt;br /&gt;
A. You get an extra AP every 20 minutes, up to a maximum of 75. It is reputably possible to have negative AP if you perform an action that takes alot of AP.&lt;br /&gt;
&lt;br /&gt;
Q. Is the maximum AP your character can have based off of class?&lt;br /&gt;
&lt;br /&gt;
A. Well, I don't know about all the classes, but I can tell you that my three characters all have a maximum of 75 AP. --[[User:Lint|Lint]] 05:08, 28 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5 style=&amp;quot;border:1px solid #aaa;border-collapse:collapse;&amp;quot;&lt;br /&gt;
| Scout    || 80&lt;br /&gt;
|-&lt;br /&gt;
| Shaman   || 75&lt;br /&gt;
|-&lt;br /&gt;
| Warrior  || &lt;br /&gt;
|-&lt;br /&gt;
| Villager ||&lt;br /&gt;
|-&lt;br /&gt;
| Explorer ||&lt;br /&gt;
|-&lt;br /&gt;
| Scientist||&lt;br /&gt;
|-&lt;br /&gt;
| Soldier  ||&lt;br /&gt;
|-&lt;br /&gt;
| Settler  || 75&lt;br /&gt;
|-&lt;br /&gt;
| Pirate   || 75&lt;br /&gt;
|}&lt;br /&gt;
: My scout has a maximum of 80... --[[User:Grigoriy|Grigoriy]] 01:32, 29 April 2006 (BST)&lt;br /&gt;
I believe explorers have a max of 80 because they are cool. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 18:55, 10 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Experience (XP) ===&lt;br /&gt;
&lt;br /&gt;
Q. How do you gain experience?&lt;br /&gt;
&lt;br /&gt;
A. All sorts of ways, but most notably by killing animals, or people! Healing others (including animals) and yourself also gives experience, as does chopping down heavy jungle. More information on methods of earning experience points are noted on the [[XP Gains]] page.&lt;br /&gt;
&lt;br /&gt;
== Life and death ==&lt;br /&gt;
&lt;br /&gt;
===Character deaths===&lt;br /&gt;
&lt;br /&gt;
Q. What happens when you die? --[[User:One of many doctors|One of many doctors]] 23:26, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A. You are dead, and you can still walk around, as a spirit. You cannot talk, but some of the skills can help with that. You retain your items but cannot use them. If you go to a shaman he will bring you back to life, or you can use 50 AP to have your spirit moved home (e.g. York, Derby, Dalpok) and revived instantly.&lt;br /&gt;
&lt;br /&gt;
Q. How much XP is awarded for a player kill? Is it different for killing within your own group (Native killing a native)? Is it relative to the level of the other character?--[[User:Jackel|Jackel]] 14:28, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A.&lt;br /&gt;
&lt;br /&gt;
Q. There is a constant Outsiders Respawning at Dalpok.. they kill natives, the natives resurrect at 1 AP cost , they kill the outsiders , they resurrect at 1 AP cost and so again , and again, and again, and again... the question is &amp;quot;Do really people need to do XP like this?&amp;quot;&lt;br /&gt;
--[[User:JonesDye|JonesDye]] 15:08, 18 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
A. This topic is currently being discussed on the unofficial forum. &amp;quot;[http://shartak.forumsplace.com/message-68.html Camping a foreign shaman...]&amp;quot; --[[User:Lint|Lint]] 19:05, 18 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q. If i commit suicide (e.g. by eating bad berries), do i get the XP bonus for killing a player?  Does it count as a player kill in the stats listings?&lt;br /&gt;
--[[User:Frisco|Frisco]] 06:57, 10 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
A.&lt;br /&gt;
&lt;br /&gt;
=== NPC's (Non Player Characters) deaths ===&lt;br /&gt;
Q: The 'statistics on kills' page [http://www.shartak.com/statkills.html] shows each group has killed a shaman numerous times. As I understand, there is always 1 shaman in each town/village. What are the consequences of this? Unable to be revived until one respawns? -[[User:Jackel|Jackel]]&lt;br /&gt;
&lt;br /&gt;
A. If the shaman of your town/village dies, you cannot be revived. Attempting to contact the shaman of your town/village while he &amp;quot;a spirit&amp;quot; yields this message: ''You sense that XX wishes you to be patient and ask again later as he is a spirit as well and is trying to return to his body so he can help others.'' It is unknown how long it takes for a shaman to be revived.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
Q. Can items that you are carrying be destroyed or damaged? Specifically, can a machete ever be broken or become dull with use requiring sharpening? Is there any reason to carry around more than one machete?  -[[User:Arminius|Arminius]] 01:59, 24 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A. For the record, my machete just became dull after chopping some vegetation. ''You chop down some of the vegetation. Your machete blade becomes dull from the chopping.'' --[[User:Lint|Lint]] 00:11, 18 March 2006 (GMT)&lt;br /&gt;
:A. I was attacking another outsider (I was going to heal him, honest!) when my machete broke...&lt;br /&gt;
&lt;br /&gt;
Q. I would like to ask for everyones help in finding more about the elusive heavy sword, like what density of jungle did you find them in, is there a hut underneath the jungle or was it a jungle square with a hut? Or if you actually find them in the jungle? THe info on them right now is shaky. Im currently going on a search-a-thon but help is greatly appreciated.&lt;br /&gt;
: Please feel free to add some data to [[Search Odds]] or [[Search Odds Condensed]] to help in the effort to work out where to find this item and others! -- [[User:Fitzcarraldo|Fitzcarraldo]] 10:27, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q. Do poison darts poison?&lt;br /&gt;
&lt;br /&gt;
A.&lt;br /&gt;
&lt;br /&gt;
Q. Are poisionous berries usefull for anything? Making poison darts for example.&lt;br /&gt;
&lt;br /&gt;
A. You get experience for eating them. Not that it is a very economical way of getting experience of course ;-)&lt;br /&gt;
&lt;br /&gt;
=== Gold ===&lt;br /&gt;
&lt;br /&gt;
Q. What is gold good for?&lt;br /&gt;
&lt;br /&gt;
A. Hmm.. good question. Also mentioned on [[Items#Gold_Coins|the items page]] as you get more gold by searching and finding gold coins.&lt;br /&gt;
&lt;br /&gt;
A2. The only use so far is to '''[[trading|trade]]''' it at one of the trading huts. --[[User:One of many doctors|One of many doctors]] 02:59, 26 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
A3. When you are lost in a Jungle without a GPS Unit and don't know whether to go north or south, you can click on the gold coin to get a Heads or Tails result. This also works when you are deciding whether or not to kill my Dalpok villager. Except the Pirates all seem to be carrying around double-headed doubloons. --[[User:Tycho44|Tycho44]] 08:46, 29 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Scavenging skill ===&lt;br /&gt;
Q. The Scanvenging skill for settlers and villagers says that it &amp;quot;Assists in finding things within certain areas.&amp;quot; What are these 'certain areas', and how much does having the skill improve your search odds? [[User:Arminius|Arminius]] 03:31, 24 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
A. I don't know! Please post your Search Data to [[Search Odds Condensed]] or [[Search Odds]], and help us find out. You don't need to be a Scavenger to post your Search Data -- we need more data to determine the baseline search odds. --[[User:Tycho44|Tycho44]] 08:46, 29 April 2006 (BST)&lt;br /&gt;
: It appears that, in herbal huts, settlers with scavenging have a one-in-two total find rate and a healing herb find rate of one-in-three, while people without scavenging have a one-in-three total find rate and a healing herb find rate of only one-in-five. (this info was recently added to [[Search Odds Condensed]]) [[User:Arminius|Arminius]] 21:14, 30 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
===Jungle===&lt;br /&gt;
&lt;br /&gt;
Q. Do chopped jungles ever grow back?&amp;lt;br&amp;gt;&lt;br /&gt;
A. Yes. --[[User:Murk|Murk]] 17:05, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Q. If so, how long is the growth rate?&amp;lt;br&amp;gt;&lt;br /&gt;
A. Not sure, but it's highly noticable if your not in an area which is being constantly tramoked by NPC's and players. --[[User:Murk|Murk]] 17:05, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Q. Would jungles grow while you were standing in one?&amp;lt;br&amp;gt;&lt;br /&gt;
A. Yes. This happened to me many times. --[[User:Murk|Murk]] 17:05, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Q. Are search rates changed by the density of the jungle?&amp;lt;br&amp;gt;&lt;br /&gt;
A. Not sure. The amount of searching i've done over time I could probably answer this, If i'd been at all observant of such details.. but I havn't. Your best help is probably [[User:Fitzcarraldo|Fitzcarraldo's]] [[Search Odds Condensed]] page. --[[User:Murk|Murk]] 17:02, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Gameplay==&lt;br /&gt;
&lt;br /&gt;
Q. What time period is the game based in?  Excepting the GPS, the choice of items available impies anywhere from the 1600's to the early 1900's.  The GPS unit seems a little out of place but implies that the time period has to be present day.  Maybe i missed some other items or note about the date? --[[User:Frisco|Frisco]] 21:52, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A1. I'm not sure there is really an answer to this as such.. or perhaps many answers.. but.. the whole thing has a kinda lost world feel to it I think. Natives cut off from civilisation. Outsiders from the modern world stranded. Such an idea could explain almost any range of technology, except something like a satellite dish or long range radio transmitters that would allow outsiders to broadcast their distress and get rescued of course.&lt;br /&gt;
&lt;br /&gt;
Q. Today my level 7 soldier attacked a parrot with a machete (normally 3 damage) and got the following message:&lt;br /&gt;
:Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal.&lt;br /&gt;
:You attack the parrot for 5 damage. It dies.&lt;br /&gt;
Is this new, or just very uncommon?--[[User:Frisco|Frisco]] 16:26, 16 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A. Uncommon. Same thing happend while I was attacking a monkey. --[[User:One of many doctors|One of many doctors]] 01:54, 21 March 2006 (GMT)&lt;br /&gt;
* And today my pirate got this message while wielding a cutlass:&lt;br /&gt;
:You attack the monkey and miss.&lt;br /&gt;
:Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
&lt;br /&gt;
=== Easy Elephant ===&lt;br /&gt;
Are elephants easier to hit? I attacked and killed one with it's full 60 hp and missed only once. I have a 45% hit rate with my machete and deal 3 dmg per succesful blow. I did not get one of those flavour texts and did 3 dmg each time. --[[User:One of many doctors|One of many doctors]] 02:15, 21 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* There's no way that an elephant would have been that easy to kill.. 21 attacks with only 1 miss is 95% hit and you certainly don't get that! I guess the RNG (Random Number God) smiled on you. --[[User:Simon|Simon]] 14:44, 21 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Civilized_Highway_Society&amp;diff=4242</id>
		<title>Talk:Civilized Highway Society</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Civilized_Highway_Society&amp;diff=4242"/>
		<updated>2006-05-04T01:40:17Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: pirates no spell good&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Very impressive so far. I can't formally commit any of my characters to this group, but I will attempt to assist in maintaining any roads that I happen across. --[[User:Lint|Lint]] 21:02, 16 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Any effort to build roads will increase trade and prosperity. My company definately encourages this. &lt;br /&gt;
--[[User:Lord Shade|Lord Shade]] 21:38, 16 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
I'm exited to find a clan that shares the same goals as me, i'm already 5 days into the Durham York road, and i've cleared about 40ish paces, with the road being 2 paces wide, to minimise the effect of plant growth. I would much like to join your Society.&lt;br /&gt;
--[[User:Sling848|Sling484]] 11:57, 17 April 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Please, feel free to add your name to the list of members at the bottom of the main page.  My character is way over on the other side of the island right now, as I was making my way to Derby when I happened on this idea.  I think I'll make my way back to York and assist you.  A 2-pace wide road... excellent idea!!  --[[User:Vtbassmatt|VTBassMatt]] 13:56, 17 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Speaking of roads, I have found an interesting path up the side of a mountain. It starts at [-70.364,+26.432] and I don't know where it ends. I hope to sometime, but I say this, I think this route should be of some interest to the Civilized Highway Society. I have even found a cave with a tunnel network that starts at [[http://www.itechsc.com/misc/shartak/ubermap/mapposgen.php?cx=-70368&amp;amp;cy=26442 -70.368,+26.442]]. It has the potential to cut through the mountain. Sadly, I am on a trade mission and cannot explore the mountain fully. Can someone of explorer's ilk go take a look? And while i'm at it... can it be called the Jack Spalding Trail?&lt;br /&gt;
--[[User:Lord Shade|Lord Shade]] 19:58, 17 April 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
* I've found another tunnel.  It's extremely short.  I don't have GPS on this character, but I think its coordinates are roughly [[http://www.itechsc.com/misc/shartak/ubermap/mapposgen.php?cx=-70331&amp;amp;cy=26430 -70.331,+26.430]].&lt;br /&gt;
&lt;br /&gt;
* This tunnel would be of great interest to the Society... I had heard rumors of it before, but you are the first to present its precise coordinates.  I, too, am unable to do anything about it for the moment, but hopefully someone will follow up.&lt;br /&gt;
&lt;br /&gt;
* Still not at the end of the road. Had to hack through a few bushes, but it looks like the path was cleared enough to walk through before, so I think the natives have used it before. It is a bit twisty turny, so I don't think it is the most efficient route. However, I have not seen an animal, much less a hostile one, since I went on the mountain trail, and no natives have attacked me up there. Though this may change, it looks like this route is more secure. Who knows, maybe some day i'll contribute to your society by clearing it out... or at least mapping it. Problem is, I need exploration and cartography and it is not priority right now. --[[User:Lord Shade|Lord Shade]] 22:48, 18 April 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
* Exciting news! I found another entrance to the mountain path! It's at [-70.382,+26.479], where the road takes on a westerly direction. And the best part of it is... that's not the end of it! There is still more. However, I must urgently get back to my trade mission, so I will head north into the jungle. But these last few days had such exciting discoveries. I am glad to be a part of it. --[[User:Lord Shade|Lord Shade]] 08:35 , 19 April 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
* The mountain path seems to go almost all around, from the north entrance all the way west, then south and east to the exit west of the waterfall, don't venture into the caverns if you don't have a paper to write your movements, I had a native lost in there for two whole days. LOL --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:07, 19 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
I'm working on the Derby Direct, would it not be easier to that connect that to Wiksik? instead of the current Wiksik-Derby? Easier to maintain also. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 19:35, 18 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
*Anyone? --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:07, 19 April 2006 (BST)&lt;br /&gt;
** Yes, that's probably easier... the only reason I've included the W-D path is that it already exists!  I'll add a spur from Derby Direct up to Wiksik as a secondary path.  Thanks!!&lt;br /&gt;
***Good, already working on it. With a native character to boot. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 21:24, 19 April 2006 (BST)&lt;br /&gt;
**** Derby Direct from Derby to the Wiksik spur is done, the rest been worked on. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 02:39, 4 May 2006 (BST) &lt;br /&gt;
&lt;br /&gt;
== Mountain Loop South ==&lt;br /&gt;
&lt;br /&gt;
If any of you are in the Dalpok area and have a GPS, could you venture down the beginnings of the Mountain Loop South trail?  My pirate does not have a GPS but has been hard at work on starting the road... it would be great if it showed up on the satellite.&lt;br /&gt;
&lt;br /&gt;
I am a member of the SSTC and will do some freelance work when I can. I am currently heading towards Durham so will help on the Southern Coastal Boulevard for a couple of days.&lt;br /&gt;
&lt;br /&gt;
== Southern Coastal (Durham-York road) ==&lt;br /&gt;
&lt;br /&gt;
From the satellite photo, it looks like the Durham end is coming along nicely.  I've cut from York west, then turned northwest, then west some more, but I've only been doing a 1-pace-wide road.  When I meet up with the Durham builders, I planned to turn around and widen my section, but if anyone is in York and wants to come along behind me widening the road, feel free to do so on the NORTH side of what's been built.  Thanks! --[[User:Vtbassmatt|VTBassMatt]] 12:55, 28 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== York-Derby Jungle Trail ==&lt;br /&gt;
&lt;br /&gt;
I've just finished mapping out a trail through the jungle between york and derby, with instructions cut into the trees every five squares, along the lines of &amp;quot;York; 5SW, 5SW. Derby; 5N, 5N.&amp;quot;.  Having been extensively involed in both of the old roads north out of Derby, I thought that this low-maintainence approach would result in a path that's much quicker to cut (I did it in a week or so, including the time taken to map out the route, and time taken to retrace my steps after a nasty native attack), requires much less looking-after, provide more information (such as destination and approx. distance), and is just as quick (and almost as easy) to follow as a normal path.  And so long as the jungle stays below density ten, it will require no further work!&lt;br /&gt;
&lt;br /&gt;
Anyways, if anyone wants to inspect the trail, it starts at [-70.370,+26.317], and i'll be somewhere along it finishing the last few signposts and graffiting the intervening trees!  if you guys feel like endorsing the route, I'd be happy to carve some of your slogans into a tree along the way :) --Less Than Lethal 22:20, 28 April 2006&lt;br /&gt;
&lt;br /&gt;
:Um, when I chopped jungle in a square, the instructions posted there disappeared. (?) Thanks. --[[User:Tycho44|Tycho44]] 22:34, 28 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
::Yeah, that'll happen if you chop below a certain density.  So long as the jungle is still navigable (that is, just below max. density), it still costs the same amount of AP to move through it, so feel free to let the trail grow wild!  I've just come all the way back along the trail finishing a few of the waypoints.  I'm going to hang on the beach for a day or so, then walk back along marking the corners with signposts. --Less Than Lethal&lt;br /&gt;
&lt;br /&gt;
: Consider yourself endorsed; any help is always welcome, even if it's not precisely what we specified on the main page! --[[User:Vtbassmatt|VTBassMatt]] 14:50, 30 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
::Woo! --Less Than Lethal&lt;br /&gt;
&lt;br /&gt;
== Signposts ==&lt;br /&gt;
&lt;br /&gt;
Interesting--as I was headed north out of York, I noticed something new at the head of the trail: a signpost!  The image is here: [http://www.shartak.com/sign.gif sign.gif].  The text reads:&lt;br /&gt;
&lt;br /&gt;
Jungle&lt;br /&gt;
&lt;br /&gt;
Hardly any vegetation is here. There are a few small plants sprouting from the soil but you'd find it hard to get rid of them.&lt;br /&gt;
&lt;br /&gt;
A makeshift sign stuck in the ground reads ''North for York Mountain Highway. Please keep the road clean and tidy''.&lt;br /&gt;
&lt;br /&gt;
It is an attackable item, and I presume I can write on it with my knife (although I didn't try).&lt;br /&gt;
&lt;br /&gt;
Has Simon implemented signage for us?! --[[User:Vtbassmatt|VTBassMatt]] 13:04, 2 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Update: I was wrong, I cannot scratch on it with my knife.&lt;br /&gt;
&lt;br /&gt;
*Awesome! --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:04, 2 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
* Update 2: I talked with Simon today, and he indicated that signs are an item-based thing.  When you have the appropriate items in your inventory, you'll have the option to create a signpost.  No one can deface them, but they can be smashed to pieces.  Once we figure out what items are required, someone should change our signage requirements from scratching on trees to signposting. --[[User:Vtbassmatt|VTBassMatt]] 19:01, 2 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
*You just need two bits of driftwood (and maybe a knife?) and the sign option appears below 'speak' and 'write' --Less Than Lethal&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Civilized_Highway_Society&amp;diff=4241</id>
		<title>Talk:Civilized Highway Society</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Civilized_Highway_Society&amp;diff=4241"/>
		<updated>2006-05-04T01:39:08Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: Derby Direct update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Very impressive so far. I can't formally commit any of my characters to this group, but I will attempt to assist in maintaining any roads that I happen across. --[[User:Lint|Lint]] 21:02, 16 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Any effort to build roads will increase trade and prosperity. My company definately encourages this. &lt;br /&gt;
--[[User:Lord Shade|Lord Shade]] 21:38, 16 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
I'm exited to find a clan that shares the same goals as me, i'm already 5 days into the Durham York road, and i've cleared about 40ish paces, with the road being 2 paces wide, to minimise the effect of plant growth. I would much like to join your Society.&lt;br /&gt;
--[[User:Sling848|Sling484]] 11:57, 17 April 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Please, feel free to add your name to the list of members at the bottom of the main page.  My character is way over on the other side of the island right now, as I was making my way to Derby when I happened on this idea.  I think I'll make my way back to York and assist you.  A 2-pace wide road... excellent idea!!  --[[User:Vtbassmatt|VTBassMatt]] 13:56, 17 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Speaking of roads, I have found an interesting path up the side of a mountain. It starts at [-70.364,+26.432] and I don't know where it ends. I hope to sometime, but I say this, I think this route should be of some interest to the Civilized Highway Society. I have even found a cave with a tunnel network that starts at [[http://www.itechsc.com/misc/shartak/ubermap/mapposgen.php?cx=-70368&amp;amp;cy=26442 -70.368,+26.442]]. It has the potential to cut through the mountain. Sadly, I am on a trade mission and cannot explore the mountain fully. Can someone of explorer's ilk go take a look? And while i'm at it... can it be called the Jack Spalding Trail?&lt;br /&gt;
--[[User:Lord Shade|Lord Shade]] 19:58, 17 April 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
* I've found another tunnel.  It's extremely short.  I don't have GPS on this character, but I think its coordinates are roughly [[http://www.itechsc.com/misc/shartak/ubermap/mapposgen.php?cx=-70331&amp;amp;cy=26430 -70.331,+26.430]].&lt;br /&gt;
&lt;br /&gt;
* This tunnel would be of great interest to the Society... I had heard rumors of it before, but you are the first to present its precise coordinates.  I, too, am unable to do anything about it for the moment, but hopefully someone will follow up.&lt;br /&gt;
&lt;br /&gt;
* Still not at the end of the road. Had to hack through a few bushes, but it looks like the path was cleared enough to walk through before, so I think the natives have used it before. It is a bit twisty turny, so I don't think it is the most efficient route. However, I have not seen an animal, much less a hostile one, since I went on the mountain trail, and no natives have attacked me up there. Though this may change, it looks like this route is more secure. Who knows, maybe some day i'll contribute to your society by clearing it out... or at least mapping it. Problem is, I need exploration and cartography and it is not priority right now. --[[User:Lord Shade|Lord Shade]] 22:48, 18 April 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
* Exciting news! I found another entrance to the mountain path! It's at [-70.382,+26.479], where the road takes on a westerly direction. And the best part of it is... that's not the end of it! There is still more. However, I must urgently get back to my trade mission, so I will head north into the jungle. But these last few days had such exciting discoveries. I am glad to be a part of it. --[[User:Lord Shade|Lord Shade]] 08:35 , 19 April 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
* The mountain path seems to go almost all around, from the north entrance all the way west, then south and east to the exit west of the waterfall, don't venture into the caverns if you don't have a paper to write your movements, I had a native lost in there for two whole days. LOL --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:07, 19 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
I'm working on the Derby Direct, would it not be easier to that connect that to Wiksik? instead of the current Wiksik-Derby? Easier to maintain also. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 19:35, 18 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
*Anyone? --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:07, 19 April 2006 (BST)&lt;br /&gt;
** Yes, that's probably easier... the only reason I've included the W-D path is that it already exists!  I'll add a spur from Derby Direct up to Wiksik as a secondary path.  Thanks!!&lt;br /&gt;
***Good, already working on it. With a native character to boot. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 21:24, 19 April 2006 (BST)&lt;br /&gt;
**** Derby Direct from Derby to the Wiksik spur is done, the rest benn worked on. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 02:39, 4 May 2006 (BST) &lt;br /&gt;
&lt;br /&gt;
== Mountain Loop South ==&lt;br /&gt;
&lt;br /&gt;
If any of you are in the Dalpok area and have a GPS, could you venture down the beginnings of the Mountain Loop South trail?  My pirate does not have a GPS but has been hard at work on starting the road... it would be great if it showed up on the satellite.&lt;br /&gt;
&lt;br /&gt;
I am a member of the SSTC and will do some freelance work when I can. I am currently heading towards Durham so will help on the Southern Coastal Boulevard for a couple of days.&lt;br /&gt;
&lt;br /&gt;
== Southern Coastal (Durham-York road) ==&lt;br /&gt;
&lt;br /&gt;
From the satellite photo, it looks like the Durham end is coming along nicely.  I've cut from York west, then turned northwest, then west some more, but I've only been doing a 1-pace-wide road.  When I meet up with the Durham builders, I planned to turn around and widen my section, but if anyone is in York and wants to come along behind me widening the road, feel free to do so on the NORTH side of what's been built.  Thanks! --[[User:Vtbassmatt|VTBassMatt]] 12:55, 28 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== York-Derby Jungle Trail ==&lt;br /&gt;
&lt;br /&gt;
I've just finished mapping out a trail through the jungle between york and derby, with instructions cut into the trees every five squares, along the lines of &amp;quot;York; 5SW, 5SW. Derby; 5N, 5N.&amp;quot;.  Having been extensively involed in both of the old roads north out of Derby, I thought that this low-maintainence approach would result in a path that's much quicker to cut (I did it in a week or so, including the time taken to map out the route, and time taken to retrace my steps after a nasty native attack), requires much less looking-after, provide more information (such as destination and approx. distance), and is just as quick (and almost as easy) to follow as a normal path.  And so long as the jungle stays below density ten, it will require no further work!&lt;br /&gt;
&lt;br /&gt;
Anyways, if anyone wants to inspect the trail, it starts at [-70.370,+26.317], and i'll be somewhere along it finishing the last few signposts and graffiting the intervening trees!  if you guys feel like endorsing the route, I'd be happy to carve some of your slogans into a tree along the way :) --Less Than Lethal 22:20, 28 April 2006&lt;br /&gt;
&lt;br /&gt;
:Um, when I chopped jungle in a square, the instructions posted there disappeared. (?) Thanks. --[[User:Tycho44|Tycho44]] 22:34, 28 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
::Yeah, that'll happen if you chop below a certain density.  So long as the jungle is still navigable (that is, just below max. density), it still costs the same amount of AP to move through it, so feel free to let the trail grow wild!  I've just come all the way back along the trail finishing a few of the waypoints.  I'm going to hang on the beach for a day or so, then walk back along marking the corners with signposts. --Less Than Lethal&lt;br /&gt;
&lt;br /&gt;
: Consider yourself endorsed; any help is always welcome, even if it's not precisely what we specified on the main page! --[[User:Vtbassmatt|VTBassMatt]] 14:50, 30 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
::Woo! --Less Than Lethal&lt;br /&gt;
&lt;br /&gt;
== Signposts ==&lt;br /&gt;
&lt;br /&gt;
Interesting--as I was headed north out of York, I noticed something new at the head of the trail: a signpost!  The image is here: [http://www.shartak.com/sign.gif sign.gif].  The text reads:&lt;br /&gt;
&lt;br /&gt;
Jungle&lt;br /&gt;
&lt;br /&gt;
Hardly any vegetation is here. There are a few small plants sprouting from the soil but you'd find it hard to get rid of them.&lt;br /&gt;
&lt;br /&gt;
A makeshift sign stuck in the ground reads ''North for York Mountain Highway. Please keep the road clean and tidy''.&lt;br /&gt;
&lt;br /&gt;
It is an attackable item, and I presume I can write on it with my knife (although I didn't try).&lt;br /&gt;
&lt;br /&gt;
Has Simon implemented signage for us?! --[[User:Vtbassmatt|VTBassMatt]] 13:04, 2 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Update: I was wrong, I cannot scratch on it with my knife.&lt;br /&gt;
&lt;br /&gt;
*Awesome! --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:04, 2 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
* Update 2: I talked with Simon today, and he indicated that signs are an item-based thing.  When you have the appropriate items in your inventory, you'll have the option to create a signpost.  No one can deface them, but they can be smashed to pieces.  Once we figure out what items are required, someone should change our signage requirements from scratching on trees to signposting. --[[User:Vtbassmatt|VTBassMatt]] 19:01, 2 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
*You just need two bits of driftwood (and maybe a knife?) and the sign option appears below 'speak' and 'write' --Less Than Lethal&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Civilized_Highway_Society&amp;diff=4108</id>
		<title>Talk:Civilized Highway Society</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Civilized_Highway_Society&amp;diff=4108"/>
		<updated>2006-05-02T15:04:58Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: Signs?!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Very impressive so far. I can't formally commit any of my characters to this group, but I will attempt to assist in maintaining any roads that I happen across. --[[User:Lint|Lint]] 21:02, 16 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Any effort to build roads will increase trade and prosperity. My company definately encourages this. &lt;br /&gt;
--[[User:Lord Shade|Lord Shade]] 21:38, 16 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
I'm exited to find a clan that shares the same goals as me, i'm already 5 days into the Durham York road, and i've cleared about 40ish paces, with the road being 2 paces wide, to minimise the effect of plant growth. I would much like to join your Society.&lt;br /&gt;
--[[User:Sling848|Sling484]] 11:57, 17 April 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Please, feel free to add your name to the list of members at the bottom of the main page.  My character is way over on the other side of the island right now, as I was making my way to Derby when I happened on this idea.  I think I'll make my way back to York and assist you.  A 2-pace wide road... excellent idea!!  --[[User:Vtbassmatt|VTBassMatt]] 13:56, 17 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Speaking of roads, I have found an interesting path up the side of a mountain. It starts at [-70.364,+26.432] and I don't know where it ends. I hope to sometime, but I say this, I think this route should be of some interest to the Civilized Highway Society. I have even found a cave with a tunnel network that starts at [-70.368,+26.442]. It has the potential to cut through the mountain. Sadly, I am on a trade mission and cannot explore the mountain fully. Can someone of explorer's ilk go take a look? And while i'm at it... can it be called the Jack Spalding Trail?&lt;br /&gt;
--[[User:Lord Shade|Lord Shade]] 19:58, 17 April 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
* This tunnel would be of great interest to the Society... I had heard rumors of it before, but you are the first to present its precise coordinates.  I, too, am unable to do anything about it for the moment, but hopefully someone will follow up.&lt;br /&gt;
&lt;br /&gt;
* Still not at the end of the road. Had to hack through a few bushes, but it looks like the path was cleared enough to walk through before, so I think the natives have used it before. It is a bit twisty turny, so I don't think it is the most efficient route. However, I have not seen an animal, much less a hostile one, since I went on the mountain trail, and no natives have attacked me up there. Though this may change, it looks like this route is more secure. Who knows, maybe some day i'll contribute to your society by clearing it out... or at least mapping it. Problem is, I need exploration and cartography and it is not priority right now. --[[User:Lord Shade|Lord Shade]] 22:48, 18 April 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
* Exciting news! I found another entrance to the mountain path! It's at [-70.382,+26.479], where the road takes on a westerly direction. And the best part of it is... that's not the end of it! There is still more. However, I must urgently get back to my trade mission, so I will head north into the jungle. But these last few days had such exciting discoveries. I am glad to be a part of it. --[[User:Lord Shade|Lord Shade]] 08:35 , 19 April 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
* The mountain path seems to go almost all around, from the north entrance all the way west, then south and east to the exit west of the waterfall, don't venture into the caverns if you don't have a paper to write your movements, I had a native lost in there for two whole days. LOL --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:07, 19 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
I'm working on the Derby Direct, would it not be easier to that connect that to Wiksik? instead of the current Wiksik-Derby? Easier to maintain also. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 19:35, 18 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
*Anyone? --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:07, 19 April 2006 (BST)&lt;br /&gt;
** Yes, that's probably easier... the only reason I've included the W-D path is that it already exists!  I'll add a spur from Derby Direct up to Wiksik as a secondary path.  Thanks!!&lt;br /&gt;
***Good, already working on it. With a native character to boot. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 21:24, 19 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Mountain Loop South ==&lt;br /&gt;
&lt;br /&gt;
If any of you are in the Dalpok area and have a GPS, could you venture down the beginnings of the Mountain Loop South trail?  My pirate does not have a GPS but has been hard at work on starting the road... it would be great if it showed up on the satellite.&lt;br /&gt;
&lt;br /&gt;
I am a member of the SSTC and will do some freelance work when I can. I am currently heading towards Durham so will help on the Southern Coastal Boulevard for a couple of days.&lt;br /&gt;
&lt;br /&gt;
== Southern Coastal (Durham-York road) ==&lt;br /&gt;
&lt;br /&gt;
From the satellite photo, it looks like the Durham end is coming along nicely.  I've cut from York west, then turned northwest, then west some more, but I've only been doing a 1-pace-wide road.  When I meet up with the Durham builders, I planned to turn around and widen my section, but if anyone is in York and wants to come along behind me widening the road, feel free to do so on the NORTH side of what's been built.  Thanks! --[[User:Vtbassmatt|VTBassMatt]] 12:55, 28 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== York-Derby Jungle Trail ==&lt;br /&gt;
&lt;br /&gt;
I've just finished mapping out a trail through the jungle between york and derby, with instructions cut into the trees every five squares, along the lines of &amp;quot;York; 5SW, 5SW. Derby; 5N, 5N.&amp;quot;.  Having been extensively involed in both of the old roads north out of Derby, I thought that this low-maintainence approach would result in a path that's much quicker to cut (I did it in a week or so, including the time taken to map out the route, and time taken to retrace my steps after a nasty native attack), requires much less looking-after, provide more information (such as destination and approx. distance), and is just as quick (and almost as easy) to follow as a normal path.  And so long as the jungle stays below density ten, it will require no further work!&lt;br /&gt;
&lt;br /&gt;
Anyways, if anyone wants to inspect the trail, it starts at [-70.370,+26.317], and i'll be somewhere along it finishing the last few signposts and graffiting the intervening trees!  if you guys feel like endorsing the route, I'd be happy to carve some of your slogans into a tree along the way :) --Less Than Lethal 22:20, 28 April 2006&lt;br /&gt;
&lt;br /&gt;
:Um, when I chopped jungle in a square, the instructions posted there disappeared. (?) Thanks. --[[User:Tycho44|Tycho44]] 22:34, 28 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
: Consider yourself endorsed; any help is always welcome, even if it's not precisely what we specified on the main page! --[[User:Vtbassmatt|VTBassMatt]] 14:50, 30 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Signposts ==&lt;br /&gt;
&lt;br /&gt;
Interesting--as I was headed north out of York, I noticed something new at the head of the trail: a signpost!  The image is here: [http://www.shartak.com/sign.gif sign.gif].  The text reads:&lt;br /&gt;
&lt;br /&gt;
Jungle&lt;br /&gt;
&lt;br /&gt;
Hardly any vegetation is here. There are a few small plants sprouting from the soil but you'd find it hard to get rid of them.&lt;br /&gt;
&lt;br /&gt;
A makeshift sign stuck in the ground reads ''North for York Mountain Highway. Please keep the road clean and tidy''.&lt;br /&gt;
&lt;br /&gt;
It is an attackable item, and I presume I can write on it with my knife (although I didn't try).&lt;br /&gt;
&lt;br /&gt;
Has Simon implemented signage for us?! --[[User:Vtbassmatt|VTBassMatt]] 13:04, 2 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Update: I was wrong, I cannot scratch on it with my knife.&lt;br /&gt;
&lt;br /&gt;
*Awesome! --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:04, 2 May 2006 (BST)&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Civilized_Highway_Society&amp;diff=3738</id>
		<title>Talk:Civilized Highway Society</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Civilized_Highway_Society&amp;diff=3738"/>
		<updated>2006-04-19T21:25:43Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: Dalpok-Durham Connector is wrong in the map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Very impressive so far. I can't formally commit any of my characters to this group, but I will attempt to assist in maintaining any roads that I happen across. --[[User:Lint|Lint]] 21:02, 16 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Any effort to build roads will increase trade and prosperity. My company definately encourages this. &lt;br /&gt;
--[[User:Lord Shade|Lord Shade]] 21:38, 16 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
I'm exited to find a clan that shares the same goals as me, i'm already 5 days into the Durham York road, and i've cleared about 40ish paces, with the road being 2 paces wide, to minimise the effect of plant growth. I would much like to join your Society.&lt;br /&gt;
--[[User:Sling848|Sling484]] 11:57, 17 April 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Please, feel free to add your name to the list of members at the bottom of the main page.  My character is way over on the other side of the island right now, as I was making my way to Derby when I happened on this idea.  I think I'll make my way back to York and assist you.  A 2-pace wide road... excellent idea!!  --[[User:Vtbassmatt|VTBassMatt]] 13:56, 17 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Speaking of roads, I have found an interesting path up the side of a mountain. It starts at [-70.364,+26.432] and I don't know where it ends. I hope to sometime, but I say this, I think this route should be of some interest to the Civilized Highway Society. I have even found a cave with a tunnel network that starts at [-70.368,+26.442]. It has the potential to cut through the mountain. Sadly, I am on a trade mission and cannot explore the mountain fully. Can someone of explorer's ilk go take a look? And while i'm at it... can it be called the Jack Spalding Trail?&lt;br /&gt;
--[[User:Lord Shade|Lord Shade]] 19:58, 17 April 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
* This tunnel would be of great interest to the Society... I had heard rumors of it before, but you are the first to present its precise coordinates.  I, too, am unable to do anything about it for the moment, but hopefully someone will follow up.&lt;br /&gt;
&lt;br /&gt;
* Still not at the end of the road. Had to hack through a few bushes, but it looks like the path was cleared enough to walk through before, so I think the natives have used it before. It is a bit twisty turny, so I don't think it is the most efficient route. However, I have not seen an animal, much less a hostile one, since I went on the mountain trail, and no natives have attacked me up there. Though this may change, it looks like this route is more secure. Who knows, maybe some day i'll contribute to your society by clearing it out... or at least mapping it. Problem is, I need exploration and cartography and it is not priority right now. --[[User:Lord Shade|Lord Shade]] 22:48, 18 April 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
* Exciting news! I found another entrance to the mountain path! It's at [-70.382,+26.479], where the road takes on a westerly direction. And the best part of it is... that's not the end of it! There is still more. However, I must urgently get back to my trade mission, so I will head north into the jungle. But these last few days had such exciting discoveries. I am glad to be a part of it. --[[User:Lord Shade|Lord Shade]] 08:35 , 19 April 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
* The mountain path seems to go almost all around, from the north entrance all the way west, then south and east to the exit west of the waterfall, don't venture into the caverns if you don't have a paper to write your movements, I had a native lost in there for two whole days. LOL --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:07, 19 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
I'm working on the Derby Direct, would it not be easier to that connect that to Wiksik? instead of the current Wiksik-Derby? Easier to maintain also. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 19:35, 18 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
*Anyone? --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:07, 19 April 2006 (BST)&lt;br /&gt;
** Yes, that's probably easier... the only reason I've included the W-D path is that it already exists!  I'll add a spur from Derby Direct up to Wiksik as a secondary path.  Thanks!!&lt;br /&gt;
***Good, already working on it. With a native character to boot. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 21:24, 19 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Mountain Loop South ==&lt;br /&gt;
&lt;br /&gt;
If any of you are in the Dalpok area and have a GPS, could you venture down the beginnings of the Mountain Loop South trail?  My pirate does not have a GPS but has been hard at work on starting the road... it would be great if it showed up on the satellite.&lt;br /&gt;
&lt;br /&gt;
== Dalpok-Durham Connector is wrong in the map ==&lt;br /&gt;
&lt;br /&gt;
Dalpok-Durham Connector (NE-SW) - runs southwest out of Dalpok and terminates at Southern Coastal Boulevard, '''its misnamed on the map, delete this when you correct it.''' ;) --[[User:El Pirata Cofresi|El Pirata Cofresi]] 22:25, 19 April 2006 (BST)&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Civilized_Highway_Society&amp;diff=3736</id>
		<title>Talk:Civilized Highway Society</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Civilized_Highway_Society&amp;diff=3736"/>
		<updated>2006-04-19T20:24:57Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: Derby Direct / Wiksik to Derby, under Native Management!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Very impressive so far. I can't formally commit any of my characters to this group, but I will attempt to assist in maintaining any roads that I happen across. --[[User:Lint|Lint]] 21:02, 16 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Any effort to build roads will increase trade and prosperity. My company definately encourages this. &lt;br /&gt;
--[[User:Lord Shade|Lord Shade]] 21:38, 16 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
I'm exited to find a clan that shares the same goals as me, i'm already 5 days into the Durham York road, and i've cleared about 40ish paces, with the road being 2 paces wide, to minimise the effect of plant growth. I would much like to join your Society.&lt;br /&gt;
--[[User:Sling848|Sling484]] 11:57, 17 April 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Please, feel free to add your name to the list of members at the bottom of the main page.  My character is way over on the other side of the island right now, as I was making my way to Derby when I happened on this idea.  I think I'll make my way back to York and assist you.  A 2-pace wide road... excellent idea!!  --[[User:Vtbassmatt|VTBassMatt]] 13:56, 17 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Speaking of roads, I have found an interesting path up the side of a mountain. It starts at [-70.364,+26.432] and I don't know where it ends. I hope to sometime, but I say this, I think this route should be of some interest to the Civilized Highway Society. I have even found a cave with a tunnel network that starts at [-70.368,+26.442]. It has the potential to cut through the mountain. Sadly, I am on a trade mission and cannot explore the mountain fully. Can someone of explorer's ilk go take a look? And while i'm at it... can it be called the Jack Spalding Trail?&lt;br /&gt;
--[[User:Lord Shade|Lord Shade]] 19:58, 17 April 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
* This tunnel would be of great interest to the Society... I had heard rumors of it before, but you are the first to present its precise coordinates.  I, too, am unable to do anything about it for the moment, but hopefully someone will follow up.&lt;br /&gt;
&lt;br /&gt;
* Still not at the end of the road. Had to hack through a few bushes, but it looks like the path was cleared enough to walk through before, so I think the natives have used it before. It is a bit twisty turny, so I don't think it is the most efficient route. However, I have not seen an animal, much less a hostile one, since I went on the mountain trail, and no natives have attacked me up there. Though this may change, it looks like this route is more secure. Who knows, maybe some day i'll contribute to your society by clearing it out... or at least mapping it. Problem is, I need exploration and cartography and it is not priority right now. --[[User:Lord Shade|Lord Shade]] 22:48, 18 April 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
* Exciting news! I found another entrance to the mountain path! It's at [-70.382,+26.479], where the road takes on a westerly direction. And the best part of it is... that's not the end of it! There is still more. However, I must urgently get back to my trade mission, so I will head north into the jungle. But these last few days had such exciting discoveries. I am glad to be a part of it. --[[User:Lord Shade|Lord Shade]] 08:35 , 19 April 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
* The mountain path seems to go almost all around, from the north entrance all the way west, then south and east to the exit west of the waterfall, don't venture into the caverns if you don't have a paper to write your movements, I had a native lost in there for two whole days. LOL --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:07, 19 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
I'm working on the Derby Direct, would it not be easier to that connect that to Wiksik? instead of the current Wiksik-Derby? Easier to maintain also. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 19:35, 18 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
*Anyone? --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:07, 19 April 2006 (BST)&lt;br /&gt;
** Yes, that's probably easier... the only reason I've included the W-D path is that it already exists!  I'll add a spur from Derby Direct up to Wiksik as a secondary path.  Thanks!!&lt;br /&gt;
***Good, already working on it. With a native character to boot. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 21:24, 19 April 2006 (BST)&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Civilized_Highway_Society&amp;diff=3734</id>
		<title>Civilized Highway Society</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Civilized_Highway_Society&amp;diff=3734"/>
		<updated>2006-04-19T20:20:49Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: /* Membership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Civilized Highway Society|&lt;br /&gt;
clan_image=[[Image:CHSlogo.png]]|&lt;br /&gt;
clan_abbrev=CHS|&lt;br /&gt;
clan_leaders=[[User:Vtbassmatt|Alexander Black of Durham]]|&lt;br /&gt;
clan_membership=unknown|&lt;br /&gt;
clan_goals=Build and maintain high-quality highways linking important Shartak sites|&lt;br /&gt;
clan_recruit=Agree to our principles, start building highways in line with the standards here, and you're a member!|&lt;br /&gt;
clan_contact=[[Talk:Civilized Highway Society|Talk page]]|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Need for Good Roads ==&lt;br /&gt;
Too many poor souls enter this realm completely lost and bewildered.  Whether they are newly-arrived Outsiders or youngling Natives, their common problem is an inability to get where they want to go.  A few enterprising people have seen fit to begin constructing roads between major villages; often these are used as routes to direct others to sites of pillage and death.&lt;br /&gt;
&lt;br /&gt;
If the isle of Shartak is ever to see the dawn of civilization, we must build and maintain high-quality roads linking all the major cultural and scenic sites.  These roads must conform to a well-publicized standard so that new arrivals can easily use them.  Missionaries, native shamans, hunters, explorers, and many others will benefit from clearly-demarcated paths through the wild.&lt;br /&gt;
&lt;br /&gt;
== Our Mission ==&lt;br /&gt;
This will be an arduous task.  In the CHS's observations, one individual can clear a maximum of 3 squares per day while still killing animals to advance (while of course those who either don't desire material reward or have already maxed out their skills can devote all of a day's labor to clearing roads, averaging something more like 7-8 squares per day).  Our mission, then, is three-fold:&lt;br /&gt;
&lt;br /&gt;
# identify sites in need of quality transportation&lt;br /&gt;
# build, maintain, and if possible patrol roads linking the identified sites&lt;br /&gt;
# recruit new members to our cause&lt;br /&gt;
&lt;br /&gt;
The above list should serve as a prioritized list of activities; it does no good to build roads willy-nilly if no one will use them, and if we are not building roads, what use are new recruits?&lt;br /&gt;
&lt;br /&gt;
We must strive to maintain the highest quality of building standards; please see the section below marked [[#Road Standards|Road Standards]] for the current regulations.&lt;br /&gt;
&lt;br /&gt;
Note well: we are committed to equal-opportunity access to both highway construction and use.  Natives, Outsiders, and pirates are all equally welcome to join the clan, build roads, and travel freely (without threat of harm).  In times of warfare, CHS members are encouraged not to take sides and to punish any acts of violence perpetrated along CHS-affiliated highways.&lt;br /&gt;
&lt;br /&gt;
== Highway Network ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Highway-map.png]]&lt;br /&gt;
&lt;br /&gt;
Highways are listed in the following format:&lt;br /&gt;
&lt;br /&gt;
'''''Name or Identifier''''' (''primary direction of travel'') - ''general location of road''&lt;br /&gt;
&lt;br /&gt;
=== Highways Already Under Construction ===&lt;br /&gt;
The following highways are currently under construction, although not necessarily by CHS affiliates.  Therefore, our standards on neutrality may not apply.  They are listed here because incorporating them into our design '''significantly''' decreases the amount of work we have to do.&lt;br /&gt;
&lt;br /&gt;
* '''Dalpok-Shipwreck Highway'''  (NW-SE) - northwestern island&lt;br /&gt;
* '''York-Mountain Highway''' (N-S, NW-SE) - central island, west of the river&lt;br /&gt;
* '''Raktam Southbound Highway''' (N-S) - headed south from Raktam, east of the river (peters out north of the coast)&lt;br /&gt;
* '''Wiksik-Derby Highway''' (E-W, N-S) - heads east out of Wiksik; turns south near a sandy area and runs to Derby&lt;br /&gt;
&lt;br /&gt;
=== Proposed Primary Routes ===&lt;br /&gt;
These are roads which would immediately provide transportation benefits and should be built first.&lt;br /&gt;
&lt;br /&gt;
* '''Mountain Loop Highway''' (roughly circular) - surrounds the central mountain, with Dalpok and Raktam located on its circumference.&lt;br /&gt;
** Recommend building the southern half first, with the northern half to be considered a secondary or alternate route&lt;br /&gt;
* '''Wiksik Artery''' (E-W) - exits Wiksik to the west and ends at the '''Mountain Loop Highway'''/'''Raktam Southbound Highway'''.&lt;br /&gt;
* '''Southern Coastal Boulevard''' (E-W, NW-SE) - leads due east out of Durham along the southwestern peninsula's coast, turning southeast at the base of the peninsula and then east again upon reaching York's line of latitude and continuing into York proper.&lt;br /&gt;
&lt;br /&gt;
=== Proposed Secondary Routes ===&lt;br /&gt;
These are roads which would provide secondary, scenic, or otherwise non-essential transportation capabilities.  The above primary routes have priority over these.&lt;br /&gt;
&lt;br /&gt;
* '''Shipwreck Shortcut''' (E-W) - extends west from the northern rim of the '''Mountain Loop Highway''' and terminates at the '''Dalpok-Shipwreck Highway'''&lt;br /&gt;
* '''Dalpok-Durham Connector''' (NE-SW) - runs southwest out of Dalpok and terminates at '''Southern Coastal Boulevard'''&lt;br /&gt;
* '''Derby Direct''' (E-W) - shortcut route between York and Derby, runs east from '''York-Mountain Highway''' to '''Wiksik-Derby Highway'''&lt;br /&gt;
* '''Wiksik Spur''' (N-S) - connects '''Derby Direct''' to Wiksik&lt;br /&gt;
* '''Jack Spalding Highway''' (?-?) - exploration and mapping of the tunnel under the mountain; one mouth of the tunnel lies at [-70.368,+26.442] (not on the map above)&lt;br /&gt;
&lt;br /&gt;
== Road Standards ==&lt;br /&gt;
&lt;br /&gt;
=== Road Section ===&lt;br /&gt;
A CHS highway is made up of individual road sections.  A road section is an area of jungle cut  back to the bare topsoil and connected to other road sections.  To minimize the effect of plant regrowth, highways should be two paces wide (thanks [[User:Sling484|Sling]]).  Some of the secondary and spur roads might not warrant such painstaking construction, but it is never inappropriate.&lt;br /&gt;
&lt;br /&gt;
=== Directness of Highways ===&lt;br /&gt;
A CHS highway should consist of a direct route between two points of interest, subject to variances where it would save a great deal of building and maintenance labor.  Although mathematics tells us that the shortest distance between two points is a straight line, it is unfeasible to expect to build straight-line roads around the landform features of the island and with such primitive equipment.&lt;br /&gt;
&lt;br /&gt;
Therefore, roads should consist largely of north-south, east-west, and diagonal sections.  Frequent turns or spurs should be avoided.&lt;br /&gt;
&lt;br /&gt;
=== Signage ===&lt;br /&gt;
It is often useful for travellers to have some sense of the distance to the next point of interest.  The most reliable way to sign a road is to scratch in nearby trees.  Since we cannot write directly on road segments, the CHS proposes the following standard locations for signage:&lt;br /&gt;
* Where ever possible, signs should appear to the north of the highway.  Obviously, this standard will not work for north-south sections; their signage should appear to the west.&lt;br /&gt;
* Signage should be on a square directly connected to the road; travellers should not have to wander aimlessly in the jungle searching for signage.&lt;br /&gt;
* Signs should be placed in the following locations:&lt;br /&gt;
** At village boundaries, giving the distance to the closest 1-3 landmarks&lt;br /&gt;
** At forks or spurs in the road, indicating the direction and distance to the single closest landmark&lt;br /&gt;
** Every 50 paces at places where the last two digits of the GPS coordinate in the direction of travel is divisible by 50 (-70.200, -70.250, -70.300, etc.)&lt;br /&gt;
&lt;br /&gt;
Signs should specify distances in units of ''paces''; these can be measured as a change in the thousands digit of the GPS coordinate.  Alternately, someone can simply travel the road, counting paces.  These do not have to be exact; it can be difficult to determine where a particular feature or place begins.&lt;br /&gt;
&lt;br /&gt;
=== Example Signage ===&lt;br /&gt;
&lt;br /&gt;
Carved on a nearby tree is ''CHS; Sample Highway; Fakevillage 200E; Fakesettlement 360SW''&lt;br /&gt;
&lt;br /&gt;
The ''CHS'' indicates that this is CHS's Sample Highway and subject to CHS neutrality standards.  The sign also indicates that ''Fakevillage'' lies 200 paces east and ''Fakesettlement'' lies 360 paces southwest.  The direction should always indicate '''where to go from here'''; it may be the case that the road changes direction one or more times before reaching the endpoint.&lt;br /&gt;
&lt;br /&gt;
== Membership ==&lt;br /&gt;
Please feel free to add yourself to this list!&lt;br /&gt;
&lt;br /&gt;
* [[User:Vtbassmatt|Alexander Black of Durham]]&lt;br /&gt;
* [http://www.shartak.com/profile.cgi?id=1652 Lougbridge]&lt;br /&gt;
* [http://www.shartak.com/profile.cgi?id=984 Sling484]&lt;br /&gt;
* [http://www.shartak.com/profile.cgi?id=1333 Boricua]&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]] [[Category:Clans_for_both]]&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Civilized_Highway_Society&amp;diff=3726</id>
		<title>Talk:Civilized Highway Society</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Civilized_Highway_Society&amp;diff=3726"/>
		<updated>2006-04-19T15:07:04Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: Mountain path comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Very impressive so far. I can't formally commit any of my characters to this group, but I will attempt to assist in maintaining any roads that I happen across. --[[User:Lint|Lint]] 21:02, 16 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Any effort to build roads will increase trade and prosperity. My company definately encourages this. &lt;br /&gt;
--[[User:Lord Shade|Lord Shade]] 21:38, 16 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
I'm exited to find a clan that shares the same goals as me, i'm already 5 days into the Durham York road, and i've cleared about 40ish paces, with the road being 2 paces wide, to minimise the effect of plant growth. I would much like to join your Society.&lt;br /&gt;
--[[User:Sling848|Sling484]] 11:57, 17 April 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Please, feel free to add your name to the list of members at the bottom of the main page.  My character is way over on the other side of the island right now, as I was making my way to Derby when I happened on this idea.  I think I'll make my way back to York and assist you.  A 2-pace wide road... excellent idea!!  --[[User:Vtbassmatt|VTBassMatt]] 13:56, 17 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Speaking of roads, I have found an interesting path up the side of a mountain. It starts at [-70.364,+26.432] and I don't know where it ends. I hope to sometime, but I say this, I think this route should be of some interest to the Civilized Highway Society. I have even found a cave with a tunnel network that starts at [-70.368,+26.442]. It has the potential to cut through the mountain. Sadly, I am on a trade mission and cannot explore the mountain fully. Can someone of explorer's ilk go take a look? And while i'm at it... can it be called the Jack Spalding Trail?&lt;br /&gt;
--[[User:Lord Shade|Lord Shade]] 19:58, 17 April 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
* This tunnel would be of great interest to the Society... I had heard rumors of it before, but you are the first to present its precise coordinates.  I, too, am unable to do anything about it for the moment, but hopefully someone will follow up.&lt;br /&gt;
&lt;br /&gt;
* Still not at the end of the road. Had to hack through a few bushes, but it looks like the path was cleared enough to walk through before, so I think the natives have used it before. It is a bit twisty turny, so I don't think it is the most efficient route. However, I have not seen an animal, much less a hostile one, since I went on the mountain trail, and no natives have attacked me up there. Though this may change, it looks like this route is more secure. Who knows, maybe some day i'll contribute to your society by clearing it out... or at least mapping it. Problem is, I need exploration and cartography and it is not priority right now. --[[User:Lord Shade|Lord Shade]] 22:48, 18 April 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
* Exciting news! I found another entrance to the mountain path! It's at [-70.382,+26.479], where the road takes on a westerly direction. And the best part of it is... that's not the end of it! There is still more. However, I must urgently get back to my trade mission, so I will head north into the jungle. But these last few days had such exciting discoveries. I am glad to be a part of it. --[[User:Lord Shade|Lord Shade]] 08:35 , 19 April 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
* The mountain path seems to go almost all around, from the north entrance all the way west, then south and east to the exit west of the waterfall, don't venture into the caverns if you don't have a paper to write your movements, I had a native lost in there for two whole days. LOL --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:07, 19 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
I'm working on the Derby Direct, would it not be easier to that connect that to Wiksik? instead of the current Wiksik-Derby? Easier to maintain also. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 19:35, 18 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
*Anyone? --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:07, 19 April 2006 (BST)&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Civilized_Highway_Society&amp;diff=3695</id>
		<title>Talk:Civilized Highway Society</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Civilized_Highway_Society&amp;diff=3695"/>
		<updated>2006-04-18T18:35:04Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Very impressive so far. I can't formally commit any of my characters to this group, but I will attempt to assist in maintaining any roads that I happen across. --[[User:Lint|Lint]] 21:02, 16 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Any effort to build roads will increase trade and prosperity. My company definately encourages this. &lt;br /&gt;
--[[User:Lord Shade|Lord Shade]] 21:38, 16 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
I'm exited to find a clan that shares the same goals as me, i'm already 5 days into the Durham York road, and i've cleared about 40ish paces, with the road being 2 paces wide, to minimise the effect of plant growth. I would much like to join your Society.&lt;br /&gt;
--[[User:Sling848|Sling484]] 11:57, 17 April 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Please, feel free to add your name to the list of members at the bottom of the main page.  My character is way over on the other side of the island right now, as I was making my way to Derby when I happened on this idea.  I think I'll make my way back to York and assist you.  A 2-pace wide road... excellent idea!!  --[[User:Vtbassmatt|VTBassMatt]] 13:56, 17 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Speaking of roads, I have found an interesting path up the side of a mountain. It starts at [-70.364,+26.432] and I don't know where it ends. I hope to sometime, but I say this, I think this route should be of some interest to the Civilized Highway Society. I have even found a cave with a tunnel network that starts at [-70.368,+26.442]. It has the potential to cut through the mountain. Sadly, I am on a trade mission and cannot explore the mountain fully. Can someone of explorer's ilk go take a look? And while i'm at it... can it be called the Jack Spalding Trail?&lt;br /&gt;
--[[User:Lord Shade|Lord Shade]] 19:58, 17 April 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
* This tunnel would be of great interest to the Society... I had heard rumors of it before, but you are the first to present its precise coordinates.  I, too, am unable to do anything about it for the moment, but hopefully someone will follow up.&lt;br /&gt;
&lt;br /&gt;
I'm working on the Derby Direct, would it not be easier to that connect that to Wiksik? instead of the current Wiksik-Derby? Easier to maintain also. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 19:35, 18 April 2006 (BST)&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Pirates_of_the_Caribbean_Alliance&amp;diff=3473</id>
		<title>Talk:Pirates of the Caribbean Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Pirates_of_the_Caribbean_Alliance&amp;diff=3473"/>
		<updated>2006-04-09T14:59:12Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: Shipmates, join us in Dalpok!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Forum thread: http://shartak.forumsplace.com/message36.html&amp;amp;sid=1ca379c7688c2a0ed0511dea0e6bf013&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(1600 GMT) Join me in a raid o' th' native village o' ******! I will leave from th' shaman an' hade directly SE fer 50 AP worth an' move again next high tide' at this time.--[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:38, 22 March 2006 (GMT)&lt;br /&gt;
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*I be waitin' Sou'east o' the ship fer days now, trying to found this sort o' enclave. I'll try an' find me way to the scurvy village X. - The Pirate&lt;br /&gt;
&lt;br /&gt;
Avast shipmates! I will move another 50 paces or up t' th' village edge. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:05, 23 March 2006 (GMT)Arrrr! 48 paces t' th' edge jus' outisde an' I find me first native! From our shaman at th' shipwreck t' the'r village straight SE be exactly 99 paces! I will wait here wi' this friendly native. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:11, 23 March 2006 (GMT)&lt;br /&gt;
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OI!!! ay mate i killed mah second native. can't find the village but i must be close. me and my mate here are resting by a tree getting ready for the attack. do we have our own trader or do we need to hustle th' nnatives?&lt;br /&gt;
--[[User:badhammer|badhammer]] 12:11, 27 March 2006 (GMT)&lt;br /&gt;
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I hope ye find 't soon, an' aye, ye can use th' trader here. Ye will also end up usin' the'r shaman at least once a tide.--[[User:El Pirata Cofresi|El Pirata Cofresi]] 20:17, 27 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Aye mate, I found the blasted place finally, been cuttin' and running fer a day ar two now. The scurvy savages aint found hide nor hair o' me, but I found them plenty. harharhar. Also been carvin' on thar huts. harharhar -the pirate&lt;br /&gt;
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Added some content t' page, th' code o' conduct.--[[User:El Pirata Cofresi|El Pirata Cofresi]] 21:28, 3 April 2006 (BST)&lt;br /&gt;
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Shipmates, 'tis well known by now that we gentleman o' fortunes be attackin' [[Dalpok]], about one hundred paces from th' shipwreck. Join us, th' killin' be good, th' dubloon better, th' native females th' best! --[[User:El Pirata Cofresi|El Pirata Cofresi]] 15:59, 9 April 2006 (BST)&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions:Miscellaneous&amp;diff=3472</id>
		<title>Suggestions:Miscellaneous</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions:Miscellaneous&amp;diff=3472"/>
		<updated>2006-04-09T14:46:14Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: /* Changes to the Statistics Page */  feedback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
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{{Suggestionsnav}}&lt;br /&gt;
&lt;br /&gt;
Suggestions for Shartak are always welcome, although there's no guarantee that anything will be added. Comments on or modifications for any of the suggestions below can be added by editing this page. Please be considerate and don't just remove ideas that you don't like.&lt;br /&gt;
&lt;br /&gt;
Bug reports should go on the [[Bugs]] page.&lt;br /&gt;
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This is the suggestions page for &amp;quot;other&amp;quot; ideas that don't fit into an easy category. See also the [[Suggestions]] page for other suggestions.&lt;br /&gt;
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&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
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== Example ==&lt;br /&gt;
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To use the template, enter the following, but remove '''emboldened text''':&lt;br /&gt;
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 &amp;lt;nowiki&amp;gt;===&amp;lt;/nowiki&amp;gt;'''Suggestion Name'''&amp;lt;nowiki&amp;gt;===&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{suggestion&amp;lt;/nowiki&amp;gt;|&lt;br /&gt;
 suggest_type='''Skill, balance change, improvement, etc'''|&lt;br /&gt;
 suggest_scope='''Who or what it applies to'''|&lt;br /&gt;
 suggest_description='''Full description. Check spelling and be descriptive.'''|&lt;br /&gt;
 suggest_time=&amp;lt;nowiki&amp;gt;~~~~~&amp;lt;/nowiki&amp;gt;|&lt;br /&gt;
 suggest_author=&amp;lt;nowiki&amp;gt;~~~&amp;lt;/nowiki&amp;gt;|&lt;br /&gt;
 suggest_comments=&lt;br /&gt;
 &amp;amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;amp;gt;&lt;br /&gt;
 '''Comment here'''&lt;br /&gt;
 &amp;amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
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== Other ==&lt;br /&gt;
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=== Supplies in settlements ===&lt;br /&gt;
Could there perhaps be some kind of a more reliable way to get things in villages, apart from randomly finding them? Coming across abandoned items in jungles, evaquated police departments and such makes sense, but going on an epic quest for a machete under someone's carpet in an active village just seems a bit out of place.&lt;br /&gt;
&lt;br /&gt;
So, if it's not too much of a hassle, which it most likely is, I suggest there to perhaps be put some kind of trader characters in settlements, who could exchange all kindsa things for random junk you've found lying around in other places, or maybe you could get these fellas to make items for you free of charge, which you could go and pick up after a period of time?&lt;br /&gt;
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..probably too complicated for something that's rather useless. Oh well. --[[User:Ismo Kuikka|Ismo Kuikka]]&lt;br /&gt;
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''Comments''&lt;br /&gt;
:There's a trading post in one of the huts in Dalpok, can't get anything there though. Perhaps a sign of things to come? --[[User:Snarf|Snarf]] 10:33, 17 February 2006 (GMT)&lt;br /&gt;
: there is,in one of the outsider villages, an ammo cache where you can find ammo reliably in the native villages in the trading posts you can find barely anything(or nothing like my reward for 30AP of searching) -- [[User:Daylan|Daylan]] 00:01, 10 March 2006 (GMT)&lt;br /&gt;
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=== Tunnels ===&lt;br /&gt;
Tunnels underneath the island lead to interesting places.&lt;br /&gt;
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''Comments''&lt;br /&gt;
:How do you know they don't exist? :) [[User:Dr._J|Dr. J]]&lt;br /&gt;
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=== Treasure to capture ===&lt;br /&gt;
&amp;quot;Capture the flag&amp;quot; type objective, in this case the flags are treasure from each village. Bonus points in the form of XP or gold coins to be awarded to the holder of the treasure at certain intervals.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
:I would like to modify this slightly Mystery Suggester. Please see the '''[[Suggestions:Game_Mechanics#Unique_Item_Hunt|Unique Item Hunt]]''' suggestion. --[[User:Lint|Lint]] 08:40, 5 March 2006 (GMT)&lt;br /&gt;
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=== Informational messages ===&lt;br /&gt;
You should be able to see what other people have done since your past turn. Much like the skill above, except for most actions that take place. Such as '[09:34]Joe used a medkit on Roger' or '[05:23]Dan Attacked a Boar and missed'. If this is implemented, there should be a menu that you can use to toggle certain bits of information, to reduce or stop spam. [[User:Durja|Durja]] 18:14, 6 February 2006 (GMT)&lt;br /&gt;
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''Comments''&lt;br /&gt;
:I don't want to see when people miss attacks, that's just too much information (unless it's me that they're attacking!) - [[User:Snarf|Snarf]]&lt;br /&gt;
:Would be useful to see when kills are made in the same location eg. Dan killed a boar or Joe killed Roger - [[User:Snarf|Snarf]]&lt;br /&gt;
:How about making a list of &amp;quot;informational messages&amp;quot; that might be required? - [[User:Snarf|Snarf]]&lt;br /&gt;
:* PlayerX killed PlayerY.&lt;br /&gt;
:* PlayerX killed animal.&lt;br /&gt;
:* PlayerY died from eating some poisonous berries. (self-inflicted death)&lt;br /&gt;
&lt;br /&gt;
* Implemented to a certain degree, the first two anyway... if you kill yourself eating berries or from wounds then you just fade away quietly. --[[User:Simon|Simon]] 14:12, 27 March 2006 (BST)&lt;br /&gt;
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=== Player VS Player Interaction ===&lt;br /&gt;
I would propoese a to hit % penalty for attacking members of same Home location.  I believe this will promote exploration and perhaps offer a measure of protection of newly &amp;quot;birthed&amp;quot; population.  As a recent victim of death by the hands of a warrior from my own villiage this has a bit of appeal to me ;). - [[User:Nankilstlas|Nan]]&lt;br /&gt;
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''Comments''&lt;br /&gt;
:Instead of a hit % penalty, what about reducing or eliminating XP earned for such attacks? It would be similar to the ZvZ penalty used in UrbanDead, and its easier to rationalize not getting as much experience fighting one of your own than to rationalize that its harder to hit your own people for some reason. --[[User:Jackel|Jackel]] 19:52, 27 February 2006 (GMT)&lt;br /&gt;
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:The to hit penalty and the lack of XP should be combined to discourage intravillage conflicts but only on nonclan members(so clans from the same village can fight with each other to simulate a power struggle for leadership), extend this to shamans as well, as its not often the village shaman gets killed by an out-of-towner. --[[User:Daylan|Daylan]] 00:27, 7 March 2006 (GMT)&lt;br /&gt;
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:I don't like this idea--especially with the inclusion of pirates in the game. It makes sense for pirates to trun on each other now and then, or to turn to pillaging from one of the outsider towns. All of a sudden, for our good RPing we get a reduced chance to hit and no XP?--[[User:Wifey|Wifey]] 07:30, 29 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Spirit Movement ===&lt;br /&gt;
&lt;br /&gt;
A couple thoughts on this topic.--[[User:Jackel|Jackel]] 02:29, 6 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
*My character has the &amp;quot;trekking&amp;quot; skill, but as a spirit, actually moves '''slower''' (1 AP per square) than when he's alive! Spirits should move '''at least''' as fast as someone skilled at traversing terrain.&lt;br /&gt;
::Perhaps spirits have less impetus than live characters --[[User:Dr. J|Dr. J]] 18:55, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
*Spirits move effortlessly through the thickest jungle, water, swamp--as it should be. Why should mountains be an impediment?&lt;br /&gt;
:Perhaps there's some kind of mineral in the mountain that prevents the spirit from passing through it.. could be mined later on to spirit-proof huts or something (clutching at straws here, can you tell) ?&lt;br /&gt;
:They also can't move through the deepest water, but that is the boundary of the game I'm guessing.&lt;br /&gt;
&lt;br /&gt;
===Player Titles===&lt;br /&gt;
&lt;br /&gt;
To supplement the explored/killed statistics, give players rank titles based on percentiles.  For example, if Jack is in the bottom 10% of explorers and the 30th percentile of hunters, his profile would show him as &amp;quot;Greenhorn Jack the Good Shot&amp;quot;, if Sheila is in the top 10% killers and middle 50 explorer, she would be &amp;quot;The Adventurous Sheila, Grandmaster Hunter&amp;quot;, and [[User:Murk|Murk]] would simply be &amp;quot;Demigod Murk&amp;quot;.  The titles would be determined once a day like the stats, only apply to active players, and only take active players into consideration when determining percentile.  This will help statistics be more relevant to all players, as once time goes on and new players start, the top 100 may be quite a distant goal. --[[User:Frisco|Frisco]] 04:15, 10 March 2006 (GMT)&lt;br /&gt;
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''Comments''&lt;br /&gt;
:I like it. It adds flavor to the game. I also agree that this system should be based on dynamic percentiles to allow for new players to compete with some of the more established ranking players. A static listing would be incredibly difficult for newcomers to break into. --[[User:Lint|Lint]] 22:12, 11 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Ability to use the 'Back' button===&lt;br /&gt;
&lt;br /&gt;
Just logged on to find my character had been killed. He had been attacked by two different natives. Naturally, I was curious, and looked at the first native's profile. I then tried to go back and view the second native's profile, but the combat messages with his name were gone. It would be nice to have the ability to back up one screen and check the other profiles and information on a screen. --[[User:Meatiershower|Meatiershower]] 17:17, 10 March 2006 (GMT)&lt;br /&gt;
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''Comments''&lt;br /&gt;
* If using firefox or safari, you can probably middle click (if you have a 3 button mouse), or right click and then &amp;quot;Open in new tab/window&amp;quot;. That way the profiles open in other windows and you don't lose the messages. --[[User:Simon|Simon]] 18:46, 10 March 2006 (GMT)&lt;br /&gt;
**Yep, that one works with firefox on a right-click.[[User:MorkaisChosen|MorkaisChosen]] 16:11, 16 March 2006 (GMT)&lt;br /&gt;
* I don't think there's any way to accomplish this functionality because you are technically reloading the game.cgi page by traveling from it and back to it. The game.cgi is a dynamic page so it won't retain the information if you refresh the page like that. Making all the movement pages static would just become a storage problem when handling static pages for thousands of players. Consider opening profile links in new tabs or new windows as Simon has suggested. (As a side note, in my experience with Firefox, if you stay on the game.cgi page, you can use the back and forward histories to a certain degree.) --[[User:Lint|Lint]] 21:46, 10 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Inventory Limit===&lt;br /&gt;
&lt;br /&gt;
I think I would like to have an indication of how much of my inventory limit is being used up. :D --[[User:Lint|Lint]] 22:12, 11 March 2006 (GMT)&lt;br /&gt;
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&lt;br /&gt;
===In-game Rankings===&lt;br /&gt;
&lt;br /&gt;
I was noticing recently that one of my characters seemed to have killed a lot of parrots lately. I realizing that such information is tracked on the game stats page, but not necessarily everyone looks at it, and I thought it might be fun to have something in-game to acknowledge the player who has killed the most creatures of each type. Maybe a line is added to the player's description page, or the color of their name is different, or a mysterious &amp;quot;crown of the fallen parrots&amp;quot; appears in their inventory--no real impact, just bragging rights. It should be easy enough to implement, and might add a little intrigue.--[[User:Jackel|Jackel]] 01:03, 16 March 2006 (GMT)&lt;br /&gt;
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''Comments''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ditch the AP cost of dropping something.===&lt;br /&gt;
&lt;br /&gt;
I have noticed that when I drop something I lose 1 AP. Could that be changed so that I don't lose any AP when I drop somthing. --[[User:MeatPie|MeatPie]] 07:32, 23 March 2006 (GMT)&lt;br /&gt;
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''Comments''&lt;br /&gt;
*It does not take AP to drop stuff. --[[User:Grigoriy|Grigoriy]] 17:47, 2 April 2006 (BST)&lt;br /&gt;
*Sort of implemented. It was actually a bug that was created and then fixed, originally it didn't cost anything to drop an item, and then it did, and now it doesn't again. --[[User:Simon|Simon]] 01:45, 9 April 2006 (BST)&lt;br /&gt;
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=== Wiki: table CSS ===&lt;br /&gt;
&lt;br /&gt;
It would be nice if there were a class set up in the wiki's CSS file so that we could make attractive tables (see my ugly, hackish one on [[Tips and Tricks]]).  I tried to edit [[WikiMedia:Common.css]] but it's edit-locked. --[[User:Vtbassmatt|VTBassMatt]] 16:14, 23 March 2006 (GMT)&lt;br /&gt;
* I don't know that WikiMedia:Common.css is the right thing to edit - That link takes me off to an external site! --[[User:Simon|Simon]] 18:09, 23 March 2006 (GMT)&lt;br /&gt;
** What the heck!  Ha, sorry.  Now I can't find the page on either this wiki or the WikiMedia page.  Weird.  Well anyhow, it would be nice to have a useful table class.  Thanks, Simon.&lt;br /&gt;
*** What kind of table class? Do you mean something to give a particular title bar, and row colours? Similar to the one on the front page. Got an example of what you'd put in the css file? --[[User:Simon|Simon]] 11:58, 3 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
===Changes to the Statistics Page===&lt;br /&gt;
The &amp;quot;Statistics on Kills&amp;quot; page is a nice feature, and I think that it could be improved by the addition of two new lists: 1) A list of the &amp;quot;top Native-killers&amp;quot; among Outsiders, and 2) A list of the &amp;quot;top Outsider-killers&amp;quot; among Natives. The lists would rank the top 25 (or however many) of each group by how many of the other group they've killed. These are the most significant statistics in the game after all... as it is now we mainly see which players have killed the most animals, which is almost meaningless. Another idea could be lists of the &amp;quot;Top 25 turncoats&amp;quot; or &amp;quot;top 25 traitors&amp;quot; for each group, which would list the top 25 players that kill their own (e.g. if a Native has killed 15 Natives he would likely be #1 on the Native turncoat list right now). Since the latter list would show everyone who the &amp;quot;PKers&amp;quot; are, it would have the added benefit of discouraging PKing. -[[User:Arminius|Arminius]] 21:11, 24 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
*Instead of showing 'natives killed' or 'outsiders killed' perhaps it could show which village the victms have come from. Blood fudes between native villages or fierce rivallry between outsider groups are quite common through history.&lt;br /&gt;
*Quick job... [http://www.shartak.com/statpkills.html http://www.shartak.com/statpkills.html] - not quite what was requested I think. This is a one-off and will not be updated regularly. Send me feedback! --[[User:Simon|Simon]] 02:07, 9 April 2006 (BST)&lt;br /&gt;
*I like 't, I got some serious killin' t' do! Arrr! --[[User:El Pirata Cofresi|El Pirata Cofresi]] 15:46, 9 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
&lt;br /&gt;
as the name reades, simply have &amp;quot;pets&amp;quot; as a survivor living in the jungle, my first instinct would be to find support, in this case we could add a &amp;quot;tame animal&amp;quot; button, which would be clicked to tame an animal, the starting catching % would be something like 10% and could be improved the more the animal is damaged, like at 1hp, if full health was 10hp then you'd have 55% of catching it, (i added 5% for every 10% missing from the creature's health)&lt;br /&gt;
this could also be improved with new skills such as&lt;br /&gt;
 &lt;br /&gt;
 +Amateur Catching Skills (adds 10%)&lt;br /&gt;
  +Catching Skills (adds 15%, doesnt stack)&lt;br /&gt;
   +Taming Skills (adds 30%)&lt;br /&gt;
&lt;br /&gt;
 +Net (adds 10%, does stack)&lt;br /&gt;
&lt;br /&gt;
certain animals could be ridden, other would do funny things or find objects for you, ex:&lt;br /&gt;
Mr. Bobo the monkey finds a bottle of rum in your pocket &amp;quot;gee i didnt know i had that&amp;quot;&lt;br /&gt;
&lt;br /&gt;
elephants, large stags, and tigers could be ridden, small stags would haveto grow up before being ridden, after like, 10 days, or 20 kills they would mature, its all just theory...&lt;br /&gt;
&lt;br /&gt;
parrots could become like flares, ex: Mr. TweetTweet flies towards you and drops a message &amp;quot;help, im at X, Y and there's a native village!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
the parrot could also say messages randomly, players (upon catching a parrot) would be given 10 slots and would type things into them, the parrots would randomly say one, ex:&lt;br /&gt;
you attack elephant, Mr. TweetTweet says &amp;quot;polly want a cracker&amp;quot;&lt;br /&gt;
&lt;br /&gt;
animals could also act like extra space, like a backpack, if you will.&lt;br /&gt;
animals are named upon capture.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* The unique animal skill ideas are interesting. If you don't mind, I will append this information to the existing [[Suggestions:Game Mechanics#Pet System|Pet System]] suggestion. --[[User:Lint|Lint]] 07:21, 25 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===ruins===&lt;br /&gt;
the ruins in the game are mostly for show, and that can be aggravating at times, as i would love to &amp;quot;explore&amp;quot; ruins more if there was something there. i am suggesting several things such as:&lt;br /&gt;
*unique, ruin only monsters&lt;br /&gt;
*special items found only in ruins&lt;br /&gt;
*if quests are implemented, a quest location&lt;br /&gt;
&lt;br /&gt;
this is a very vague suggestion, but i feel that alot of the ruins on the map are just too bland. i camped out at ruins with my character &amp;quot;Richard Rose&amp;quot; and i stayed there for a week (in real time) because there was nothing better to do. and nothing and i mean NOTHING passed by, no game, no fruit trees, no players. it was completely desolate, and i am just suggesting several &amp;quot;interesting&amp;quot; components for ruins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Accessibility For Visually Impaired Players ===&lt;br /&gt;
There are a few issues for players using screen reading software that are linked to the information on the map on the main page.  The colour of each square is not identified by any text so all the screen reader will say is 'Jungle' etc.  Also, the icons indicating things like Huts are not readable so limiting you to knowing what is in each square solely by entering the square and reading the description.&lt;br /&gt;
Could it be possible to indicate what is seen in each square using text that would help VI players, some games use hidden text that doesn't interfere with what sighted players see but is echoed by screen readers - comments like 'Jungle 5' for example would be great, whilst the icons could just say what they are.  ----[[User:Gubbins|Gubbins]] 16:46, 2 April 2006 (BST)&lt;br /&gt;
*Is [http://userscripts.org/scripts/show/3455 this] what you're suggesting? --[[User:Grigoriy|Grigoriy]] 17:43, 2 April 2006 (BST)&lt;br /&gt;
* Sounds like something that could be done, except I'm not entirely sure how. The icons are done using CSS, is there a specific media type for screen readers? For hidden text, would something in a class that sets the font-size to 1pt and background/foreground colours the same, do the job? --[[User:Simon|Simon]] 18:21, 2 April 2006 (BST)&lt;br /&gt;
* I'm afraid that I don't have much experience with this. Perhaps we could add 'title' attributes inside each table cell that specified the status of the block. So we can add to each table cell something like 'title=jungle density 5 hut' and 'title=water density 2'. [http://www.w3.org/TR/html4/struct/global.html#h-7.4.3 w3 specs] --[[User:Lint|Lint]] 21:52, 2 April 2006 (BST)&lt;br /&gt;
* My HTML knowledge is very basic but I have had a look at some VI web sites for some pointers.  It seems that screen readers don't always pick up on the Title attributes on certain elements, the one I use (JAWS) can pick up Title text on Links with a settings change.  As for small font size hidden text, I don't know if there is a minimal size required, I'll have a look to try and find out.  ----[[User:Gubbins|Gubbins]] 01:15, 6 April 2006 (BST)&lt;br /&gt;
* The h4 tags around map block names have been replaced with span tags, and extra headings have been added on the right instead of just using bold tags. Unfortunately this has broken the greasemonkey scripts that handle mapping etc. Sorry! --[[User:Simon|Simon]] 01:49, 9 April 2006 (BST)&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Dalpok&amp;diff=3471</id>
		<title>Dalpok</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Dalpok&amp;diff=3471"/>
		<updated>2006-04-09T14:34:12Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: trader gps coordinates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dalpok is one of the 3 native village [[Locations|locations]] on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The village of '''Dalpok''' consists of twenty-two huts of various purpose, built within a circular clearing.  It is said to be located somewhere to the west of the large mountain which dominates the landscape of the area.  A shaman named '''Shubar''' keeps watch in the very center of the clearing.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
{{Infobox Village|&lt;br /&gt;
village_image=[[Image:Tn_dalpok.png]]||&lt;br /&gt;
village_cx=-70436|&lt;br /&gt;
village_cy=26443|&lt;br /&gt;
village_type=Native|&lt;br /&gt;
village_huts=22|&lt;br /&gt;
shaman_name=Shubar|&lt;br /&gt;
shaman_coordinates=[-70.436,+26.443]|&lt;br /&gt;
shaman_coordinates2=(08,08)|&lt;br /&gt;
trader_name=Tamdal Tack|&lt;br /&gt;
trader_coordinates=[-70.435,+26.442]| &lt;br /&gt;
trader_coordinates2=(10,09)|&lt;br /&gt;
armoury_coordinates=??|&lt;br /&gt;
armoury_coordinates2=(04,08)|&lt;br /&gt;
clinic_coordinates=??|&lt;br /&gt;
clinic_coordinates2=(08,02)|&lt;br /&gt;
}}&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Dalpok - Territory Map'''&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Village Territory (&amp;quot;Dalpok&amp;quot;)&lt;br /&gt;
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| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
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| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|}&lt;br /&gt;
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Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
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== Points of Interest ==&lt;br /&gt;
...&lt;br /&gt;
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{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Locations&amp;diff=3294</id>
		<title>Talk:Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Locations&amp;diff=3294"/>
		<updated>2006-04-04T21:05:45Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: Anyone know where the mountain paths start/end?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*In Durham there's a hut that's unremarkable on the outside, but inside thte description is &amp;quot;All around are crates labelled with things like &amp;quot;Warning: Ammunition&amp;quot;, some of which have been prised open and emptied of their contents&amp;quot;, and it was easy to find rifles and bullets. Are there any other huts like this around Shartak? --[[User:Grigoriy|Grigoriy]] 16:13, 4 March 2006 (GMT)&lt;br /&gt;
** There is something similar in Wiksik -- inside one hut there is a trading post with a vigilant watchdog inside. --[[User:Berry|Berry]] 05:58, 5 March 2006 (GMT)&lt;br /&gt;
** There is a trading post in raktam as well, i wasted like 30AP and came up with nothing searching so I think the trading posts are quitle different from weapon/item caches when it comes down to search rates, I haven't checked all of the huts in raktam so there may still be a weapon building there(i could see all outsider villages having a weapon cache to find ammo as it appears that darts are easier to find then bullets in the jungle). The map of shartak is almost filled in, maybe we could add a pic of the ingame map with village locations sometime soon, I can point out raktam easily! -- [[User:Daylan|Daylan]] 11:06, 9 March 2006 (GMT)&lt;br /&gt;
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*The lists of trees are growing a bit silly now, and it occurs to me (although only after having noted the locations of several myself), that the data, as well as being a touch overwhelming, isnt actually particularly useful.  Does anyone have any suggestions for how to make it a bit more navigable, as having an easy way to locate the nearest tree would be very useful. -- Less Than Lethal&lt;br /&gt;
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*Would it be possible to keep the village specifics (various hut coordinates, etc.) just on the individual village pages? We can keep the shaman coordinates, though.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I'm considering a template box for the villages which would list (village_name), (village_shaman), (village_shamanxy), (village_armouryxy), (village_clinicxy), (village_trader), (village_traderxy). Any suggestions are welcome. --[[User:Lint|Lint]] 08:58, 27 March 2006 (BST)&lt;br /&gt;
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* Avast! Anyone know 'ere th' mountain paths start an' end?  --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:54, 3 April 2006 (BST) Anyone? --[[User:El Pirata Cofresi|El Pirata Cofresi]] 22:05, 4 April 2006 (BST)&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Pirates_of_the_Caribbean_Alliance&amp;diff=3266</id>
		<title>Talk:Pirates of the Caribbean Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Pirates_of_the_Caribbean_Alliance&amp;diff=3266"/>
		<updated>2006-04-03T20:28:25Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: &lt;/p&gt;
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&lt;div&gt;Forum thread: http://shartak.forumsplace.com/message36.html&amp;amp;sid=1ca379c7688c2a0ed0511dea0e6bf013&lt;br /&gt;
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*(1600 GMT) Join me in a raid o' th' native village o' ******! I will leave from th' shaman an' hade directly SE fer 50 AP worth an' move again next high tide' at this time.--[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:38, 22 March 2006 (GMT)&lt;br /&gt;
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*I be waitin' Sou'east o' the ship fer days now, trying to found this sort o' enclave. I'll try an' find me way to the scurvy village X. - The Pirate&lt;br /&gt;
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Avast shipmates! I will move another 50 paces or up t' th' village edge. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:05, 23 March 2006 (GMT)Arrrr! 48 paces t' th' edge jus' outisde an' I find me first native! From our shaman at th' shipwreck t' the'r village straight SE be exactly 99 paces! I will wait here wi' this friendly native. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:11, 23 March 2006 (GMT)&lt;br /&gt;
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OI!!! ay mate i killed mah second native. can't find the village but i must be close. me and my mate here are resting by a tree getting ready for the attack. do we have our own trader or do we need to hustle th' nnatives?&lt;br /&gt;
--[[User:badhammer|badhammer]] 12:11, 27 March 2006 (GMT)&lt;br /&gt;
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I hope ye find 't soon, an' aye, ye can use th' trader here. Ye will also end up usin' the'r shaman at least once a tide.--[[User:El Pirata Cofresi|El Pirata Cofresi]] 20:17, 27 March 2006 (BST)&lt;br /&gt;
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Aye mate, I found the blasted place finally, been cuttin' and running fer a day ar two now. The scurvy savages aint found hide nor hair o' me, but I found them plenty. harharhar. Also been carvin' on thar huts. harharhar -the pirate&lt;br /&gt;
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Added some content t' page, th' code o' conduct.--[[User:El Pirata Cofresi|El Pirata Cofresi]] 21:28, 3 April 2006 (BST)&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Pirates_of_the_Caribbean_Alliance&amp;diff=3265</id>
		<title>Pirates of the Caribbean Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Pirates_of_the_Caribbean_Alliance&amp;diff=3265"/>
		<updated>2006-04-03T20:25:19Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: fluff&lt;/p&gt;
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&lt;div&gt;[[Category:Clans]] [[Category:Clans for Outsiders]]&lt;br /&gt;
{{Clanbox|&lt;br /&gt;
clan_name=Pirates of the Caribbean Alliance|&lt;br /&gt;
clan_image=[[Image:Piratescaribbean.gif]]|&lt;br /&gt;
clan_abbrev=PCA?|&lt;br /&gt;
clan_leaders=None|&lt;br /&gt;
clan_membership=As many as there are pirates|&lt;br /&gt;
clan_goals=To help all pirates|&lt;br /&gt;
clan_recruit=none|&lt;br /&gt;
clan_contact=Talk page or forum|&lt;br /&gt;
}}&lt;br /&gt;
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== Pirates of the Caribbean Alliance ==&lt;br /&gt;
&lt;br /&gt;
Ahoy! me hearties! I be tryin' t' figure ou' how t' start th' Shipmates o' th' Caribbean Alliance (Pirates of the Caribbean Alliance), I say alliance on accoun' o' sea dogs follow nay orders an' do what we want, so 't shouldna be a very organized clan wi' leaders an' such, more o' a alliance 'ere we can organize attacks t' pillage an' dance. We will work wi' any seafarin' hearty, sea dog, swashbuckler, gentleman o' fortune, bucaneer, freedom lo'er, or other Pirate Clan.&lt;br /&gt;
&lt;br /&gt;
Talk t' us on th' talk page.&lt;br /&gt;
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Arrrr, t' make th' wiki page look a bit better, I will post here th' code o' conduct used by a good matey o' ours. As ye can be seein', he`s very diciplined, unlike me an' th' crew I lost wi' th' &amp;quot;Ana&amp;quot;.&lt;br /&gt;
Reckon, th' code be more what ye`d call guidelines than actual rules:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Articles of Bartholomew Roberts: (with landlubber explanations)=== &lt;br /&gt;
&lt;br /&gt;
I. Every man has a vote in affairs of moment; has equal title to the fresh provisions, or strong liquors, at any time seized, and may use them at pleasure, unless a scarcity (no uncommon thing among them) makes it necessary, for the good of all, to vote a retrenchment. &lt;br /&gt;
&lt;br /&gt;
II. Every man to be called fairly in turn, by list, on board of prizes because, (over and above their proper share) they were on these occasions allowed a shift of clothes: but if they defrauded the company to the value of a dollar in plate, jewels, or money, marooning was their punishment. [this was a barbarous custom of putting the offender on shore, on some desolate or uninhabited cape or island, with a gun, a few shot, a bottle of water, and a bottle ofpowder, to subsist with or starve] If the robbery was only betwixt one another, they contented themeselves with slitting the ears and nose of him that was guilty, and set him on shore, not in an uninhabited place, but somewhere, where he was sure to encounter hardships. &lt;br /&gt;
&lt;br /&gt;
III. No person to game at cards or dice for money. &lt;br /&gt;
&lt;br /&gt;
IV. The lights and candles to be put out at eight o'clock at night: if any of the crew, after that hour still remained inclined for drinking, they were to do it on the open deck; [which Roberts believed would give a check to their debauches, for he was a sober man himself, but found at length , that all his endeavours to put an end to this debauch proved ineffectual.] &lt;br /&gt;
&lt;br /&gt;
V. To keep their piece, pistols, and cutlass clean and fit for service. [In this they were extravagantly nice, endeavoring to outdo one another in the beauty and richness of their arms, giving sometimes at an auction (at the mast) thirty or forty pounds a pair for pistols. These were slung in time of service, with different coloured ribbands over their shoulders in a way particular to these fellows, in which they took great delight. &lt;br /&gt;
&lt;br /&gt;
VI. No boy or woman to be allowed amongst them. If any man were to be found seducing any of the latter sex, and carried her to sea, disguised, he was to suffer death; [so that when any fell into their hands, as it chanced in the Onslow, they put a sentinen immediatelyover her to prevent ill consequences from so dangerous an instrument of division and quarrel; but then here lies the roguery; they contend who shall be sentinel, which happens generally to one of the greatest bullies, who, to secure the lady's virtue, will let none lie with her but himself.] &lt;br /&gt;
&lt;br /&gt;
VII. To desert the ship or their quarters in battle, was punished with death or marooning. &lt;br /&gt;
&lt;br /&gt;
VIII. No striking one another on board, but every man's quarrels to be ended on shore, at sword and pistol. [The quarter-master of the ship, when the parties will not come to any reconciliation, accompanies them on shore with what assistance he thinks proper, and turns the disputant back to back, at so many paces distance; at the word of command, they turn and fire immediately, (or else the piece is knocked out of their hands). If both miss, they come to their cutlasses, and then he is declaired the victor who draws the first blood.] &lt;br /&gt;
&lt;br /&gt;
IX. No man to talk of breaking up their way of living, till each had shared one thousand pounds. If in order to this, any man should lose a limb, or become a cripple in their service, he was to have eighthundred dollars, out of the public stock, and for lesser hurts, proportionately. &lt;br /&gt;
&lt;br /&gt;
X. The captain and quartermaster to recieve two shares of a prize: the master, boatswain, and gunner, one share and a half, and other officers one and quarter. &lt;br /&gt;
&lt;br /&gt;
XI. The musicians to have rest on the Sabbath Day, but the other six days and nights, none without special favour.&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Locations&amp;diff=3259</id>
		<title>Talk:Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Locations&amp;diff=3259"/>
		<updated>2006-04-03T15:54:15Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: Anyone know where the mountain paths start and end?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*In Durham there's a hut that's unremarkable on the outside, but inside thte description is &amp;quot;All around are crates labelled with things like &amp;quot;Warning: Ammunition&amp;quot;, some of which have been prised open and emptied of their contents&amp;quot;, and it was easy to find rifles and bullets. Are there any other huts like this around Shartak? --[[User:Grigoriy|Grigoriy]] 16:13, 4 March 2006 (GMT)&lt;br /&gt;
** There is something similar in Wiksik -- inside one hut there is a trading post with a vigilant watchdog inside. --[[User:Berry|Berry]] 05:58, 5 March 2006 (GMT)&lt;br /&gt;
** There is a trading post in raktam as well, i wasted like 30AP and came up with nothing searching so I think the trading posts are quitle different from weapon/item caches when it comes down to search rates, I haven't checked all of the huts in raktam so there may still be a weapon building there(i could see all outsider villages having a weapon cache to find ammo as it appears that darts are easier to find then bullets in the jungle). The map of shartak is almost filled in, maybe we could add a pic of the ingame map with village locations sometime soon, I can point out raktam easily! -- [[User:Daylan|Daylan]] 11:06, 9 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
*The lists of trees are growing a bit silly now, and it occurs to me (although only after having noted the locations of several myself), that the data, as well as being a touch overwhelming, isnt actually particularly useful.  Does anyone have any suggestions for how to make it a bit more navigable, as having an easy way to locate the nearest tree would be very useful. -- Less Than Lethal&lt;br /&gt;
&lt;br /&gt;
*Would it be possible to keep the village specifics (various hut coordinates, etc.) just on the individual village pages? We can keep the shaman coordinates, though.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I'm considering a template box for the villages which would list (village_name), (village_shaman), (village_shamanxy), (village_armouryxy), (village_clinicxy), (village_trader), (village_traderxy). Any suggestions are welcome. --[[User:Lint|Lint]] 08:58, 27 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
* Avast! Anyone know 'ere th' mountain paths start an' end?  --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:54, 3 April 2006 (BST)&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Pirates_of_the_Caribbean_Alliance&amp;diff=3064</id>
		<title>Pirates of the Caribbean Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Pirates_of_the_Caribbean_Alliance&amp;diff=3064"/>
		<updated>2006-03-28T17:27:45Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: Moved talk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Clans]] [[Category:Clans for Outsiders]]&lt;br /&gt;
{{Clanbox|&lt;br /&gt;
clan_name=Pirates of the Caribbean Alliance|&lt;br /&gt;
clan_image=[[Image:Piratescaribbean.gif]]|&lt;br /&gt;
clan_abbrev=PCA?|&lt;br /&gt;
clan_leaders=None|&lt;br /&gt;
clan_membership=As many as there are pirates|&lt;br /&gt;
clan_goals=To help all pirates|&lt;br /&gt;
clan_recruit=|&lt;br /&gt;
clan_contact=|&lt;br /&gt;
}}&lt;br /&gt;
'''Pirates of the Caribbean Alliance'''&lt;br /&gt;
&lt;br /&gt;
Ahoy! me hearties! I be tryin' t' figure ou' how t' start th' Shipmates o' th' Caribbean Alliance (Pirates of the Caribbean Alliance), I say alliance on accoun' o' sea dogs follow nay orders an' do what we want, so 't shouldna be a very organized clan wi' leaders an' such, more o' a alliance 'ere we can organize attacks t' pillage an' dance. We will work wi' any seafarin' hearty, sea dog, swashbuckler, gentleman o' fortune, bucaneer, freedom lo'er, or other Pirate Clan.&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Pirates_of_the_Caribbean_Alliance&amp;diff=3063</id>
		<title>Talk:Pirates of the Caribbean Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Pirates_of_the_Caribbean_Alliance&amp;diff=3063"/>
		<updated>2006-03-28T17:02:52Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: Moving talk to the talk page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(1600 GMT) Join me in a raid o' th' native village o' ******! I will leave from th' shaman an' hade directly SE fer 50 AP worth an' move again next high tide' at this time.--[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:38, 22 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
*I be waitin' Sou'east o' the ship fer days now, trying to found this sort o' enclave. I'll try an' find me way to the scurvy village X. - The Pirate&lt;br /&gt;
&lt;br /&gt;
Avast shipmates! I will move another 50 paces or up t' th' village edge. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:05, 23 March 2006 (GMT)Arrrr! 48 paces t' th' edge jus' outisde an' I find me first native! From our shaman at th' shipwreck t' the'r village straight SE be exactly 99 paces! I will wait here wi' this friendly native. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:11, 23 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
OI!!! ay mate i killed mah second native. can't find the village but i must be close. me and my mate here are resting by a tree getting ready for the attack. do we have our own trader or do we need to hustle th' nnatives?&lt;br /&gt;
--[[User:badhammer|badhammer]] 12:11, 27 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
I hope ye find 't soon, an' aye, ye can use th' trader here. Ye will also end up usin' the'r shaman at least once a tide.--[[User:El Pirata Cofresi|El Pirata Cofresi]] 20:17, 27 March 2006 (BST)&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Dalpok&amp;diff=3062</id>
		<title>Dalpok</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Dalpok&amp;diff=3062"/>
		<updated>2006-03-28T16:34:10Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: Trader's hut location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dalpok is one of the 3 native village [[Locations|locations]] on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The village of '''Dalpok''' consists of twenty-two huts of various purpose, built within a circular clearing.  It is said to be located somewhere to the west of the large mountain which dominates the landscape of the area.  A shaman named '''Shubar''' keeps watch in the very center of the clearing.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
 (xx,yy) coordinates refer to the territory map below.&lt;br /&gt;
 [xx.xxx,yy.yyy] are GPS coordinates.&lt;br /&gt;
* (??,??) or [??,??] - Shaman&lt;br /&gt;
* (04,08) = Weapons Hut&lt;br /&gt;
* (08,02) = Healing Herbs Hut - &amp;quot;A shaman has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out.&amp;quot;&lt;br /&gt;
* (10,09) = Trader's hut&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
{| align=right cellpadding=5 style=&amp;quot;width:200px;border:1px solid #c9c9c9;background-color:#f9f9f9;&amp;quot;&lt;br /&gt;
|See the [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70436&amp;amp;cy=26443&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=1 Dalpok map] at the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project].&lt;br /&gt;
[[Image:Tn_dalpok.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Dalpok - Territory Map'''&lt;br /&gt;
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| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Village Territory (&amp;quot;Dalpok&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Pirates_of_the_Caribbean_Alliance&amp;diff=3002</id>
		<title>Pirates of the Caribbean Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Pirates_of_the_Caribbean_Alliance&amp;diff=3002"/>
		<updated>2006-03-27T19:17:49Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Clans]] [[Category:Clans for Outsiders]]&lt;br /&gt;
{{Clanbox|&lt;br /&gt;
clan_name=Pirates of the Caribbean Alliance|&lt;br /&gt;
clan_image=[[Image:Piratescaribbean.gif]]|&lt;br /&gt;
clan_abbrev=PCA?|&lt;br /&gt;
clan_leaders=None|&lt;br /&gt;
clan_membership=As many as there are pirates|&lt;br /&gt;
clan_goals=To help all pirates|&lt;br /&gt;
clan_recruit=|&lt;br /&gt;
clan_contact=|&lt;br /&gt;
}}&lt;br /&gt;
'''Pirates of the Caribbean Alliance'''&lt;br /&gt;
&lt;br /&gt;
Ahoy! me hearties! I be tryin' t' figure ou' how t' start th' Shipmates o' th' Caribbean Alliance (Pirates of the Caribbean Alliance), I say alliance on accoun' o' sea dogs follow nay orders an' do what we want, so 't shouldna be a very organized clan wi' leaders an' such, more o' a alliance 'ere we can organize attacks t' pillage an' dance. We will work wi' any seafarin' hearty, sea dog, swashbuckler, gentleman o' fortune, bucaneer, freedom lo'er, or other Pirate Clan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(1600 GMT) Join me in a raid o' th' native village o' ******! I will leave from th' shaman an' hade directly SE fer 50 AP worth an' move again next high tide' at this time.--[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:38, 22 March 2006 (GMT)&lt;br /&gt;
*I be waitin' Sou'east o' the ship fer days now, trying to found this sort o' enclave. I'll try an' find me way to the scurvy village X. - The Pirate&lt;br /&gt;
&lt;br /&gt;
Avast shipmates! I will move another 50 paces or up t' th' village edge. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:05, 23 March 2006 (GMT)Arrrr! 48 paces t' th' edge jus' outisde an' I find me first native! From our shaman at th' shipwreck t' the'r village straight SE be exactly 99 paces! I will wait here wi' this friendly native. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:11, 23 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
OI!!! ay mate i killed mah second native. can't find the village but i must be close. me and my mate here are resting by a tree getting ready for the attack. do we have our own trader or do we need to hustle th' nnatives?&lt;br /&gt;
--[[User:badhammer|badhammer]] 12:11, 27 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
I hope ye find 't soon, an' aye, ye can use th' trader here. Ye will also end up usin' the'r shaman at least once a tide.--[[User:El Pirata Cofresi|El Pirata Cofresi]] 20:17, 27 March 2006 (BST)&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Pirates_of_the_Caribbean_Alliance&amp;diff=2960</id>
		<title>Pirates of the Caribbean Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Pirates_of_the_Caribbean_Alliance&amp;diff=2960"/>
		<updated>2006-03-26T18:05:54Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Pirates of the Caribbean Alliance|&lt;br /&gt;
clan_image=[[Image:Piratescaribbean.gif]]|&lt;br /&gt;
clan_abbrev=PCA?|&lt;br /&gt;
clan_leaders=None|&lt;br /&gt;
clan_membership=As many as there are pirates|&lt;br /&gt;
clan_goals=To help all pirates|&lt;br /&gt;
clan_recruit=|&lt;br /&gt;
clan_contact=|&lt;br /&gt;
}}&lt;br /&gt;
'''Pirates of the Caribbean Alliance'''&lt;br /&gt;
&lt;br /&gt;
Ahoy! me hearties! I be tryin' t' figure ou' how t' start th' Shipmates o' th' Caribbean Alliance (Pirates of the Caribbean Alliance), I say alliance on accoun' o' sea dogs follow nay orders an' do what we want, so 't shouldna be a very organized clan wi' leaders an' such, more o' a alliance 'ere we can organize attacks t' pillage an' dance. We will work wi' any seafarin' hearty, sea dog, swashbuckler, gentleman o' fortune, bucaneer, freedom lo'er, or other Pirate Clan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(1600 GMT) Join me in a raid o' th' native village o' ******! I will leave from th' shaman an' hade directly SE fer 50 AP worth an' move again next high tide' at this time.--[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:38, 22 March 2006 (GMT)&lt;br /&gt;
*I be waitin' Sou'east o' the ship fer days now, trying to found this sort o' enclave. I'll try an' find me way to the scurvy village X. - The Pirate&lt;br /&gt;
&lt;br /&gt;
Avast shipmates! I will move another 50 paces or up t' th' village edge. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:05, 23 March 2006 (GMT)Arrrr! 48 paces t' th' edge jus' outisde an' I find me first native! From our shaman at th' shipwreck t' the'r village straight SE be exactly 99 paces! I will wait here wi' this friendly native. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:11, 23 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for Outsiders]]&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=The_Lords_and_Ladies_of_The_New_World&amp;diff=2958</id>
		<title>The Lords and Ladies of The New World</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=The_Lords_and_Ladies_of_The_New_World&amp;diff=2958"/>
		<updated>2006-03-26T14:33:08Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: Created wiki page fer land lubbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{clanbox|&lt;br /&gt;
 clan_name=The Lords and Ladies of The New World|&lt;br /&gt;
 clan_image=[[Image:?.jpg]]|&lt;br /&gt;
 clan_abbrev=LNW|&lt;br /&gt;
 clan_leaders=Baron of Montmartre|&lt;br /&gt;
 clan_membership=?|&lt;br /&gt;
 clan_goals=To bring civilisation via the nobility to this uncouth Land in the form of Tea, Cricket and Pomposity|&lt;br /&gt;
 clan_recruit=?|&lt;br /&gt;
 clan_contact=Talk page&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Calling All Lords and Ladies of High Birth, and Royal Lineage.''' &lt;br /&gt;
&lt;br /&gt;
Join the Lords and Ladies of The New World on a right Royal Romp across this vast and unexplored island. There's the promise of much Tea Sippage, Good Company and the odd game of that most smashing of sports - Cricket! The Adventure of a Life time for many a daring Lord and his beautiful Lady. If you are interested, post in our talk page and we'll see what we can do. &lt;br /&gt;
&lt;br /&gt;
We are currently Having Morning Tea in the island south of Derby. &lt;br /&gt;
&lt;br /&gt;
With many a Toodlely Pips, &lt;br /&gt;
&lt;br /&gt;
Baron of Montmartre.&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Derby&amp;diff=2917</id>
		<title>Derby</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Derby&amp;diff=2917"/>
		<updated>2006-03-24T19:03:03Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: corrected first aid hut location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Derby is one of the 3 outsider village [[Locations|locations]] on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The village of '''Derby''' consists of several huts of various purpose, built within a roughly circular clearing.  It is located east side of the island on the south coast. A shaman named '''Balchig''' is held captive in the center of the clearing.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
 (xx,yy) coordinates refer to the territory map below.&lt;br /&gt;
 [xx.xxx,yy.yyy] are GPS coordinates.&lt;br /&gt;
* (08,08) or [-70.095,+26.350] - Shaman&lt;br /&gt;
* (09,08) or [-70.092,+26.350] - Trading Post&lt;br /&gt;
* (07,02) or [-70.096,+26.356] - Armory&lt;br /&gt;
* (04,05) or [-70.099,+26.353] - First Aid Station&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
{| align=right cellpadding=5 style=&amp;quot;width:200px;border:1px solid #c9c9c9;background-color:#f9f9f9;&amp;quot;&lt;br /&gt;
|See the [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70095&amp;amp;cy=26350&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=1 Derby map] at the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Derby - Territory Map'''&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#e0e0e0|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Unexplored/Unrecorded&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Village Territory (&amp;quot;Derby&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Raktam&amp;diff=2916</id>
		<title>Raktam</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Raktam&amp;diff=2916"/>
		<updated>2006-03-24T16:04:19Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: corrected location of hut (10,5)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raktam is one of the 3 native village [[Locations|locations]] on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The village of '''Raktam''' consists of twenty huts of various purpose, built within a circular clearing.  It is said to be located somewhere to the east of the large mountain which dominates the landscape of the area.  A shaman named '''Najdam''' keeps watch in the very center of the clearing.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
 (xx,yy) coordinates refer to the territory map below.&lt;br /&gt;
 [xx.xxx,yy.yyy] are GPS coordinates.&lt;br /&gt;
* (08,08) or [-70.323,+26.470] - Shaman&lt;br /&gt;
* (07,04) or [ ??????, ??????] - Herbal Hut - &amp;quot;A shaman has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
{| align=right cellpadding=5 style=&amp;quot;width:200px;border:1px solid #c9c9c9;background-color:#f9f9f9;&amp;quot;&lt;br /&gt;
|See the [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70323&amp;amp;cy=26470&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=1 Raktam map] at the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Raktam - Territory Map'''&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unexplored/Unrecorded&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Village Territory (&amp;quot;Raktam&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Pirates_of_the_Caribbean_Alliance&amp;diff=2863</id>
		<title>Pirates of the Caribbean Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Pirates_of_the_Caribbean_Alliance&amp;diff=2863"/>
		<updated>2006-03-23T16:11:39Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: Made it to village edge!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Clans]] [[Category:Clans_for_Outsiders]]&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;margin-left:0.5em&amp;quot; width=35%&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor=&amp;quot;#556655&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;font color=#ddeedd size=+1&amp;gt;'''Pirates of the Caribbean Alliance'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#BBBBBB&amp;quot; | [[Image:have to find one.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|-&lt;br /&gt;
| '''Abbreviation:'''&lt;br /&gt;
| PCA?&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | '''Group Numbers:'''&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | As many as there are pirates&lt;br /&gt;
|-&lt;br /&gt;
| '''Leadership:'''&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | '''Goals:'''&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | To help all pirates &lt;br /&gt;
|-&lt;br /&gt;
| '''Recruitment policy:'''&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Pirates of the Caribbean Alliance'''&lt;br /&gt;
&lt;br /&gt;
Ahoy! me hearties! I be tryin' t' figure ou' how t' start th' Shipmates o' th' Caribbean Alliance (Pirates of the Caribbean Alliance), I say alliance on accoun' o' sea dogs follow nay orders an' do what we want, so 't shouldna be a very organized clan wi' leaders an' such, more o' a alliance 'ere we can organize attacks t' pillage an' dance. We will work wi' any seafarin' hearty, sea dog, swashbuckler, gentleman o' fortune, bucaneer, freedom lo'er, or other Pirate Clan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(1600 GMT) Join me in a raid o' th' native village o' ******! I will leave from th' shaman an' hade directly SE fer 50 AP worth an' move again next high tide' at this time.--[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:38, 22 March 2006 (GMT)&lt;br /&gt;
*I be waitin' Sou'east o' the ship fer days now, trying to found this sort o' enclave. I'll try an' find me way to the scurvy village X. - The Pirate&lt;br /&gt;
&lt;br /&gt;
Avast shipmates! I will move another 50 paces or up t' th' village edge. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:05, 23 March 2006 (GMT)Arrrr! 48 paces t' th' edge jus' outisde an' I find me first native! From our shaman at th' shipwreck t' the'r village straight SE be exactly 99 paces! I will wait here wi' this friendly native. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:11, 23 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Pirates_of_the_Caribbean_Alliance&amp;diff=2861</id>
		<title>Pirates of the Caribbean Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Pirates_of_the_Caribbean_Alliance&amp;diff=2861"/>
		<updated>2006-03-23T16:05:57Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: moving towards target shipmates!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Clans]] [[Category:Clans_for_Outsiders]]&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;margin-left:0.5em&amp;quot; width=35%&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor=&amp;quot;#556655&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;font color=#ddeedd size=+1&amp;gt;'''Pirates of the Caribbean Alliance'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#BBBBBB&amp;quot; | [[Image:have to find one.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|-&lt;br /&gt;
| '''Abbreviation:'''&lt;br /&gt;
| PCA?&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | '''Group Numbers:'''&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | As many as there are pirates&lt;br /&gt;
|-&lt;br /&gt;
| '''Leadership:'''&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | '''Goals:'''&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | To help all pirates &lt;br /&gt;
|-&lt;br /&gt;
| '''Recruitment policy:'''&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Pirates of the Caribbean Alliance'''&lt;br /&gt;
&lt;br /&gt;
Ahoy! me hearties! I be tryin' t' figure ou' how t' start th' Shipmates o' th' Caribbean Alliance (Pirates of the Caribbean Alliance), I say alliance on accoun' o' sea dogs follow nay orders an' do what we want, so 't shouldna be a very organized clan wi' leaders an' such, more o' a alliance 'ere we can organize attacks t' pillage an' dance. We will work wi' any seafarin' hearty, sea dog, swashbuckler, gentleman o' fortune, bucaneer, freedom lo'er, or other Pirate Clan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(1600 GMT) Join me in a raid o' th' native village o' ******! I will leave from th' shaman an' hade directly SE fer 50 AP worth an' move again next high tide' at this time.--[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:38, 22 March 2006 (GMT)&lt;br /&gt;
*I be waitin' Sou'east o' the ship fer days now, trying to found this sort o' enclave. I'll try an' find me way to the scurvy village X. - The Pirate&lt;br /&gt;
&lt;br /&gt;
Avast shipmates! I will move another 50 paces or up t' th' village edge. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:05, 23 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:El_Pirata_Cofresi&amp;diff=2847</id>
		<title>User:El Pirata Cofresi</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:El_Pirata_Cofresi&amp;diff=2847"/>
		<updated>2006-03-22T19:52:32Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: Linked to the Pirate Alliance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Join the http://wiki.shartak.com/index.php/Pirates_of_the_Caribbean_Alliance&lt;br /&gt;
&lt;br /&gt;
Character: http://www.shartak.com/profile.cgi?id=1290&lt;br /&gt;
&lt;br /&gt;
Some more info on me:&lt;br /&gt;
&lt;br /&gt;
http://vacationpuertorico.com/cofresi.html&lt;br /&gt;
http://en.wikipedia.org/wiki/Roberto_Cofresi&lt;br /&gt;
&lt;br /&gt;
'''This is the true story of The Pirate Cofresi (El Pirata Cofresi)...'''&lt;br /&gt;
(ref: sp.: http://www.preb.com/apuntes5/cofresi.htm) &lt;br /&gt;
Roberto Cofresí Ramírez de Arellano was born in Cabo Rojo Puerto Rico in the year 1791. His father was a German named Franz Von Kupferschein, who died when Roberto was only 4 years old. Roberto's mother was a Puerto Rican named María Germana Ramírez de Arellano. He had a sister named Juana, and two brothers named Juan Francisco and Ignacio. Young Roberto's last name was eventually changed to 'Cofresi' for pure convenience, since the Spaniards had a terrible time pronouncing, let alone writing, Kupferschein...&lt;br /&gt;
&lt;br /&gt;
The late 1700's and early 1800's were turbulent times for the Spanish Crown. Many of its colonies (Puerto Rico, Española, Cuba, Mexico, and colonies in Central and South America) had begun establishing their own cultural identities, especially after slavery was abolished with the resulting intermixing of Spanish, Black, and Native bloods. These colonies started demanding their independence from Spain due in large part to the declining Spanish empire and the resulting poverty created by a declining Spanish economy. Many of these colonies were also using the recent American victory over their independence from Britain as a model for their own revolt against Spain. The Spanish government started removing their gold and silver processions from these colonies in anticipation of the loss of these colonies via revolution. The Spanish government also increased trade with many of its former enemies to both make it easier to pull itself from these colonies, and to better its economy due to the changing global trade scene.&lt;br /&gt;
&lt;br /&gt;
Roberto Cofresi was a product of these turbulent economic and political times. He was also a very fiery young man. The lure of bounty that could be taken from Spanish ships as they traversed the Mona Passage, and other ships (English, Danish, French, and American) that used the waters of the Caribbean and Atlantic Oceans for trade made 25 year old Roberto Cofresi Ramirez de Arellano use robbery and murder in the high seas as his means to easy wealth and respect. Many of the poor came to believe that his cause was just. It has been told that the treasures he stole were shared amongst his friends and the poor, particularly within the costal towns were he enjoyed their sympathy. But every ship that was sacked by Pirate Cofresi and his henchmen resulted in the loss of any treasures or material wealth on board, and the total loss of crew and ship. &lt;br /&gt;
&lt;br /&gt;
In an effort to stop this individual from causing further destruction and loss, the then governor of Puerto Rico, Miguel de la Torre in cooperation with the American Navy, and with the approval of the US State Department and the Spanish Crown, launched a massive effort at capturing and bringing to justice this individual, all his henchmen, and all other 'copy-cat' pirates that were imitating Mr. Cofresi. The governor of Puerto Rico also ordered the installation of look-out points at high points all along the shores of Puerto Rico. One of these look-out point was at Rincon's highest point, since then aptly named Mt. Atalaya (Mt. Lookout).&lt;br /&gt;
&lt;br /&gt;
In the year 1824, the US and Spanish navies, monitoring the coasts for pirate activity, proceeded to set a lure in Southern Puerto Rico in anticipation of another attack by Mr. Cofresi. Disguised as a commercial frigate, an American Navy ship under the command of Captain Garret S. Pendegrast begins prowling the southern shores of Puerto Rico acting as bait in anticipation of a 'certain visit' by Pirate Cofresi and his ship 'the Ana'. Expecting yet another large bounty, Pirate Cofresi launched an offensive against yet another hapless 'victim'. &lt;br /&gt;
&lt;br /&gt;
After the initial shot at his 'victim' from one of his side cannons, and expecting the victim not to return fire; he approaches his 'prey' and is suddenly and abruptly shaken by a section of his main mast falling from a main cannon shot by his 'prey', which now unfurls the flag and colors of a fully armed American Navy War Ship (the USS Grampus (photo)). A heated sea battle ensued for 45 minutes which resulted in major damage to Cofresi's ship 'the Ana'. Being a faster ship, Cofresi fled from the pursuit of the American and Spanish Navy ships that were starting to set the trap for them at the southern waters of the city of Ponce Puerto Rico. He personally navigated his now sinking ship toward Cabo Rojo, but not being able to make it all the way, he grounded it at a shore point near present day Guayanilla (west of Ponce).&lt;br /&gt;
&lt;br /&gt;
Cofresi and the remainder of his crew, many of whom were killed during the battle, got out of his now useless ship and split into two groups. His orders were for them to regroup and meet at a point near Boqueron Beach in Cabo Rojo. But waiting for them on land were Captain Manuel Marcano and his troops, of the Royal Spanish Army - Southern Command. Another bloody land battle ensued which resulted in more of Cofresi's men being killed, and serious injuries to Pirate Cofresi himself. Cofresi and 10 of his remaining men were taken prisoner and sent to a hospital in Guayama to tend to their injuries.&lt;br /&gt;
&lt;br /&gt;
A short time later, Cofresi and his men were taken to the main Spanish prison facility at San Felipe del Morro in San Juan. There they were they were tried by a Spanish Court and their execution was ordered. On March 27, 1825; Roberto Cofresí Ramírez de Arellano was executed by a firing squad of the Royal Spanish Artillery Regiment, along with his men. Their bodies were left on public display for 24 hours. &lt;br /&gt;
&lt;br /&gt;
A short time later another copy-cat pirate, and friend of Cofresi (Juan Almeyda) was captured, taken prisoner, and met the same fate as his friend. He was captured using the same techniques conceived by the American Naval authorities and the Spanish Army and Navy. This thus concluded a chapter in Puerto Rican history regarding Pirates in the waters of the Caribbean.&lt;br /&gt;
&lt;br /&gt;
Pirate Cofresi was only 34 years old on the date of his execution, but the immortal legend he created continues...&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Pirates_of_the_Caribbean_Alliance&amp;diff=2846</id>
		<title>Pirates of the Caribbean Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Pirates_of_the_Caribbean_Alliance&amp;diff=2846"/>
		<updated>2006-03-22T19:48:25Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: Added box thingie&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Clans]] [[Category:Clans_for_Outsiders]]&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;margin-left:0.5em&amp;quot; width=35%&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor=&amp;quot;#556655&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;font color=#ddeedd size=+1&amp;gt;'''Pirates of the Caribbean Alliance'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#BBBBBB&amp;quot; | [[Image:have to find one.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|-&lt;br /&gt;
| '''Abbreviation:'''&lt;br /&gt;
| PCA?&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | '''Group Numbers:'''&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | As many as there are pirates&lt;br /&gt;
|-&lt;br /&gt;
| '''Leadership:'''&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | '''Goals:'''&lt;br /&gt;
| bgcolor=&amp;quot;#eeeeee&amp;quot; align=&amp;quot;left&amp;quot; | To help all pirates &lt;br /&gt;
|-&lt;br /&gt;
| '''Recruitment policy:'''&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Pirates of the Caribbean Alliance'''&lt;br /&gt;
&lt;br /&gt;
Ahoy! me hearties! I be tryin' t' figure ou' how t' start th' Shipmates o' th' Caribbean Alliance (Pirates of the Caribbean Alliance), I say alliance on accoun' o' sea dogs follow nay orders an' do what we want, so 't shouldna be a very organized clan wi' leaders an' such, more o' a alliance 'ere we can organize attacks t' pillage an' dance. We will work wi' any seafarin' hearty, sea dog, swashbuckler, gentleman o' fortune, bucaneer, freedom lo'er, or other Pirate Clan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(1600 GMT) Join me in a raid o' th' native village o' ******! I will leave from th' shaman an' hade directly SE fer 50 AP worth an' move again next high tide' at this time.--[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:38, 22 March 2006 (GMT)&lt;br /&gt;
*I be waitin' Sou'east o' the ship fer days now, trying to found this sort o' enclave. I'll try an' find me way to the scurvy village X. - The Pirate&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Pirates_of_the_Caribbean_Alliance&amp;diff=2843</id>
		<title>Pirates of the Caribbean Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Pirates_of_the_Caribbean_Alliance&amp;diff=2843"/>
		<updated>2006-03-22T17:50:45Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: Adding link to groups&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Clans]] [[Category:Clans_for_Outsiders]]&lt;br /&gt;
&lt;br /&gt;
'''Pirates of the Caribbean Alliance'''&lt;br /&gt;
&lt;br /&gt;
Ahoy! me hearties! I be tryin' t' figure ou' how t' start th' Shipmates o' th' Caribbean Alliance (Pirates of the Caribbean Alliance), I say alliance on accoun' o' sea dogs follow nay orders an' do what we want, so 't shouldna be a very organized clan wi' leaders an' such, more o' a alliance 'ere we can organize attacks t' pillage an' dance. We will work wi' any seafarin' hearty, sea dog, swashbuckler, gentleman o' fortune, bucaneer, freedom lo'er, or other Pirate Clan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(1600 GMT) Join me in a raid o' th' native village o' ******! I will leave from th' shaman an' hade directly SE fer 50 AP worth an' move again next high tide' at this time.--[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:38, 22 March 2006 (GMT)&lt;br /&gt;
*I be waitin' Sou'east o' the ship fer days now, trying to found this sort o' enclave. I'll try an' find me way to the scurvy village X. - The Pirate&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Pirates_of_the_Caribbean_Alliance&amp;diff=2841</id>
		<title>Pirates of the Caribbean Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Pirates_of_the_Caribbean_Alliance&amp;diff=2841"/>
		<updated>2006-03-22T16:38:39Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: Hopefully first raid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pirates of the Caribbean Alliance&lt;br /&gt;
&lt;br /&gt;
Ahoy! me hearties! I be tryin' t' figure ou' how t' start th' Shipmates o' th' Caribbean Alliance (Pirates of the Caribbean Alliance), I say alliance on accoun' o' sea dogs follow nay orders an' do what we want, so 't shouldna be a very organized clan wi' leaders an' such, more o' a alliance 'ere we can organize attacks t' pillage an' dance. We will work wi' any seafarin' hearty, sea dog, swashbuckler, gentleman o' fortune, bucaneer, freedom lo'er, or other Pirate Clan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(1600 GMT) Join me in a raid o' th' native village o' ******! I will leave from th' shaman an' hade directly SE fer 50 AP worth an' move again next high tide' at this time.--[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:38, 22 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Pirates_of_the_Caribbean_Alliance&amp;diff=2840</id>
		<title>Pirates of the Caribbean Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Pirates_of_the_Caribbean_Alliance&amp;diff=2840"/>
		<updated>2006-03-22T16:36:06Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: Start page, fingers crossed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pirates of the Caribbean Alliance&lt;br /&gt;
&lt;br /&gt;
Ahoy! me hearties! I be tryin' t' figure ou' how t' start th' Shipmates o' th' Caribbean Alliance (Pirates of the Caribbean Alliance), I say alliance on accoun' o' sea dogs follow nay orders an' do what we want, so 't shouldna be a very organized clan wi' leaders an' such, more o' a alliance 'ere we can organize attacks t' pillage an' dance. We will work wi' any seafarin' hearty, sea dog, swashbuckler, gentleman o' fortune, bucaneer, freedom lo'er, or other Pirate Clan.&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:El_Pirata_Cofresi&amp;diff=2787</id>
		<title>User:El Pirata Cofresi</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:El_Pirata_Cofresi&amp;diff=2787"/>
		<updated>2006-03-21T18:45:35Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: Added a wiki link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.shartak.com/profile.cgi?id=1290&lt;br /&gt;
http://vacationpuertorico.com/cofresi.html&lt;br /&gt;
http://en.wikipedia.org/wiki/Roberto_Cofresi&lt;br /&gt;
&lt;br /&gt;
This is the true story of The Pirate Cofresi (El Pirata Cofresi)...&lt;br /&gt;
(ref: sp.: http://www.preb.com/apuntes5/cofresi.htm) &lt;br /&gt;
Roberto Cofresí Ramírez de Arellano was born in Cabo Rojo Puerto Rico in the year 1791. His father was a German named Franz Von Kupferschein, who died when Roberto was only 4 years old. Roberto's mother was a Puerto Rican named María Germana Ramírez de Arellano. He had a sister named Juana, and two brothers named Juan Francisco and Ignacio. Young Roberto's last name was eventually changed to 'Cofresi' for pure convenience, since the Spaniards had a terrible time pronouncing, let alone writing, Kupferschein...&lt;br /&gt;
&lt;br /&gt;
The late 1700's and early 1800's were turbulent times for the Spanish Crown. Many of its colonies (Puerto Rico, Española, Cuba, Mexico, and colonies in Central and South America) had begun establishing their own cultural identities, especially after slavery was abolished with the resulting intermixing of Spanish, Black, and Native bloods. These colonies started demanding their independence from Spain due in large part to the declining Spanish empire and the resulting poverty created by a declining Spanish economy. Many of these colonies were also using the recent American victory over their independence from Britain as a model for their own revolt against Spain. The Spanish government started removing their gold and silver processions from these colonies in anticipation of the loss of these colonies via revolution. The Spanish government also increased trade with many of its former enemies to both make it easier to pull itself from these colonies, and to better its economy due to the changing global trade scene.&lt;br /&gt;
&lt;br /&gt;
Roberto Cofresi was a product of these turbulent economic and political times. He was also a very fiery young man. The lure of bounty that could be taken from Spanish ships as they traversed the Mona Passage, and other ships (English, Danish, French, and American) that used the waters of the Caribbean and Atlantic Oceans for trade made 25 year old Roberto Cofresi Ramirez de Arellano use robbery and murder in the high seas as his means to easy wealth and respect. Many of the poor came to believe that his cause was just. It has been told that the treasures he stole were shared amongst his friends and the poor, particularly within the costal towns were he enjoyed their sympathy. But every ship that was sacked by Pirate Cofresi and his henchmen resulted in the loss of any treasures or material wealth on board, and the total loss of crew and ship. &lt;br /&gt;
&lt;br /&gt;
In an effort to stop this individual from causing further destruction and loss, the then governor of Puerto Rico, Miguel de la Torre in cooperation with the American Navy, and with the approval of the US State Department and the Spanish Crown, launched a massive effort at capturing and bringing to justice this individual, all his henchmen, and all other 'copy-cat' pirates that were imitating Mr. Cofresi. The governor of Puerto Rico also ordered the installation of look-out points at high points all along the shores of Puerto Rico. One of these look-out point was at Rincon's highest point, since then aptly named Mt. Atalaya (Mt. Lookout).&lt;br /&gt;
&lt;br /&gt;
In the year 1824, the US and Spanish navies, monitoring the coasts for pirate activity, proceeded to set a lure in Southern Puerto Rico in anticipation of another attack by Mr. Cofresi. Disguised as a commercial frigate, an American Navy ship under the command of Captain Garret S. Pendegrast begins prowling the southern shores of Puerto Rico acting as bait in anticipation of a 'certain visit' by Pirate Cofresi and his ship 'the Ana'. Expecting yet another large bounty, Pirate Cofresi launched an offensive against yet another hapless 'victim'. &lt;br /&gt;
&lt;br /&gt;
After the initial shot at his 'victim' from one of his side cannons, and expecting the victim not to return fire; he approaches his 'prey' and is suddenly and abruptly shaken by a section of his main mast falling from a main cannon shot by his 'prey', which now unfurls the flag and colors of a fully armed American Navy War Ship (the USS Grampus (photo)). A heated sea battle ensued for 45 minutes which resulted in major damage to Cofresi's ship 'the Ana'. Being a faster ship, Cofresi fled from the pursuit of the American and Spanish Navy ships that were starting to set the trap for them at the southern waters of the city of Ponce Puerto Rico. He personally navigated his now sinking ship toward Cabo Rojo, but not being able to make it all the way, he grounded it at a shore point near present day Guayanilla (west of Ponce).&lt;br /&gt;
&lt;br /&gt;
Cofresi and the remainder of his crew, many of whom were killed during the battle, got out of his now useless ship and split into two groups. His orders were for them to regroup and meet at a point near Boqueron Beach in Cabo Rojo. But waiting for them on land were Captain Manuel Marcano and his troops, of the Royal Spanish Army - Southern Command. Another bloody land battle ensued which resulted in more of Cofresi's men being killed, and serious injuries to Pirate Cofresi himself. Cofresi and 10 of his remaining men were taken prisoner and sent to a hospital in Guayama to tend to their injuries.&lt;br /&gt;
&lt;br /&gt;
A short time later, Cofresi and his men were taken to the main Spanish prison facility at San Felipe del Morro in San Juan. There they were they were tried by a Spanish Court and their execution was ordered. On March 27, 1825; Roberto Cofresí Ramírez de Arellano was executed by a firing squad of the Royal Spanish Artillery Regiment, along with his men. Their bodies were left on public display for 24 hours. &lt;br /&gt;
&lt;br /&gt;
A short time later another copy-cat pirate, and friend of Cofresi (Juan Almeyda) was captured, taken prisoner, and met the same fate as his friend. He was captured using the same techniques conceived by the American Naval authorities and the Spanish Army and Navy. This thus concluded a chapter in Puerto Rican history regarding Pirates in the waters of the Caribbean.&lt;br /&gt;
&lt;br /&gt;
Pirate Cofresi was only 34 years old on the date of his execution, but the immortal legend he created continues...&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Items&amp;diff=2714</id>
		<title>Talk:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Items&amp;diff=2714"/>
		<updated>2006-03-19T18:04:13Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: /* Inventory Limit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cheers to danheretic, Tanarchy, and Lint for adding more info to the Items page! --[[User:Meatiershower|Meatiershower]] 14:14, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Thanks!&amp;lt;br&amp;gt;I'm a little curious as to what Simon's intentions with the wiki are. Should we be striving towards documenting every single detail or leaving things a little vague? --[[User:Lint|Lint]] 21:10, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Make it as vague or as detailed as you want. Information about locations of useful stuff is likely to be of interest to plenty of people ;) --[[User:Simon|Simon]] 21:14, 13 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Great! Was interested in adding some stuff, and have, but not sure how much was too much. Driftwood was one example. Luckily, someone with more courage than myself posted it already, lol. =] --[[User:Meatiershower|Meatiershower]] 21:52, 14 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Item Details ==&lt;br /&gt;
&lt;br /&gt;
* I see that Knife is listed as unknown base level and and damage.  I just signed up as a native (a warrior, I think).  I found a knife.  The hit percentage is 20% with a damage of 1.  Is that what people mean by the base level? [[User:Shades of Grey|Shades of Grey]] 09:25, 15 February 2006 (GMT)&lt;br /&gt;
::-Shades of Grey : I believe that is what should be listed. I found one and posted about the knife, but have not tried to use it yet. Post that info!--[[User:Meatiershower|Meatiershower]] 22:28, 15 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
*Can someone who understands the GPS please explain exactly what the numbers mean? I have yet to make heads or tails from them...--[[User:Meatiershower|Meatiershower]] 22:28, 15 February 2006 (GMT)&lt;br /&gt;
:: I've added some info to the [[Items]] page. --[[User:Dr. J|Dr. J]] 00:31, 16 February 2006 (GMT)&lt;br /&gt;
::: Thanks, Doc! What is the '70' and '26' for on the GPS? Do they never change? --[[User:Meatiershower|Meatiershower]] 15:10, 16 February 2006 (GMT)&lt;br /&gt;
:::: They are part of the coordinates. As to whether they change - that depends on how big Shartak is. --[[User:Dr. J|Dr. J]] 11:46, 17 February 2006 (GMT)&lt;br /&gt;
:::: I assume they are the notional lattitude and longitude of the island. 70E 26S is in the Indian Ocean, 70W 26N is NE of the Caribbean (70E 26N is in NW India and 70W 26S is in South America). --[[User:Richard Hawke-Welch|Richard Hawke-Welch]] 08:39, 20 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* I waded out into the Water with my Soldier and decided to search. Amid the multiple failed searches, I got one message: &amp;quot;You search and find a broken knife which you discard.&amp;quot; Was that a potential item that required a certain skill to use or just junk? --[[User:Lint|Lint]] 03:59, 20 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Anyone know if sharp machetes ever get dull? --[[User:Jackel|Jackel]] 19:46, 23 February 2006 (GMT)&lt;br /&gt;
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* I have some &amp;quot;dried herbs&amp;quot;. I don't find them in this wiki, and I haven't used them yet. Anyone know what they do? --[[User:Jackel|Jackel]] 20:36, 23 February 2006 (GMT) '''EDIT:''' Just tried using them got a message saying I didn't know how to use them. My guess is they are &amp;quot;healing herbs&amp;quot; and can only be used with the &amp;quot;Natural Medicine&amp;quot; skill--[[User:Jackel|Jackel]] 18:42, 24 February 2006 (GMT)&lt;br /&gt;
:: Which character did you find them with? If you were an outsider, maybe it's the &amp;quot;Native Knowledge&amp;quot; skill you require rather than &amp;quot;Natural Medicine&amp;quot;. I wonder what a first aid kit looks like to a native. --[[User:Lint|Lint]] 19:23, 24 February 2006 (GMT)&lt;br /&gt;
:::My outsider scientist has these. --[[User:Jackel|Jackel]] 17:36, 25 February 2006 (GMT)&lt;br /&gt;
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* Who added the heavy sword? We should all take some time to figure out where you can reliablly find them -- [[User:Daylan|Daylan]] 19:58, 24 February 2006 (GMT)&lt;br /&gt;
:It was added by &amp;quot;Fitzcarraldo&amp;quot;. --[[User:Jackel|Jackel]] 17:36, 25 February 2006 (GMT)&lt;br /&gt;
::I am unfortunately not sure where I found it, it was found on the first day I tried shartak and I wasn't really paying attention, which is why I included the &amp;quot;(?)&amp;quot;. Please feel free to add some data to [[Search Odds]] or [[Search Odds Condensed]] to help figure out where to find this item and others! -- [[User:Fitzcarraldo|Fitzcarraldo]] 10:13, 26 February 2006 (GMT)&lt;br /&gt;
:Can someone post a screenshot of the heavy sword to verfiy its existence?  Has anyone else found it? --[[User:Gandhi|Gandhi]] 04:23, 27 February 2006 (GMT)&lt;br /&gt;
::wow, verification? ok, I understand. you can see it [[http://img211.imageshack.us/img211/5835/shrtkheavyswordscrnsht060303b0.jpg here]], just below the obfuscated gps coordinates. Again, I seriously have no idea where exactly it was I found it. It could have been in swamp or beach or jungle, or in town.. they were all in the vicinity, my best guess was jungle. :/ &lt;br /&gt;
::As an aside, It makes me wonder what other little treasures there are hidden away that are not very probable!? The mechanism involved could be more complicated than UD's, couldn't it? Maybe there are only so many active per number of players, or maybe it is found in 1 specific square, or in a specific quadrant of the map, or maybe it is actually class specific (fitzcarraldo is an explorer, outsider), or maybe it just has a probability of 0.01%, or maybe those finding them don't look in the wiki, or?? I really don't know. -- [[User: fitzcarraldo|fitzcarraldo]]|&amp;lt;sup&amp;gt;[[User talk:fitzcarraldo|T]]&amp;lt;/sup&amp;gt; 11:31, 3 March 2006 (GMT)&lt;br /&gt;
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:I couldn't see too many crazy items being out there, and even if they were they would make everything else pointless I mean why use a rifle(thats 5 dam,60% hit,1.5ap/shot[2ap to shot 1 ap to load],search ammo= about 2dam/ap not counting searching ammo) or blowpipe (thats 4 dam,20% hit, 2ap/shot[I think you have to reload after every shot],search ammo=.8dam/ap!!! not counting search and even if they poison as the name implys they still suck) vs the heavy sword(5 dam,45% hit=2.25 dam/ap can you say &amp;quot;makes other items pointless) after citing the suggestion guidelines page in the urban dead wiki &amp;quot;just cause its really rare doesn't mean people won't find it&amp;quot;. Now if you will excuse me I am going to make a suggestion on the item page to remove the heavy sword on the grounds that it makes the rifle, blowpipe and rifle skills absolutly useless(that ap you getting xp for those skills could have found you a uber sword of doom!) --[[User:Daylan|Daylan]] 23:20, 9 March 2006 (GMT)&lt;br /&gt;
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== Inventory Limit ==&lt;br /&gt;
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I finally hit an inventory limit. ''You're carrying too much to be able to search. You need to drop or use something first.''&lt;br /&gt;
4 x banana, 1 x blunt machete, 2 x bottle of beer, 5 x bottle of water, 1 x crab, 4 x first aid kit, 2 x gold coin, 4 x gourd of water, 1 x gps unit [-70.376,26.301], 7 x knife, 14 x machete, 1 x mango, 4 x piece of driftwood, 1 x poison dart, 5 x rifle bullet, 8 x rifle (2), 1 x sharpening stone&lt;br /&gt;
At the minimimum this would mean an inventory size of 65 for a level 0 Soldier. If we are to assume that rifles take up 2 spaces, the size would be 73 (which is a weird number). This also presents an interesting situation where your greed for gold may very well impede your survival (if in fact a coin takes up 1 space). --[[User:Lint|Lint]] 19:12, 23 February 2006 (GMT)&lt;br /&gt;
:The (2) next to the rifle means that it is loaded with two bullets --[[User:Dr. J|Dr. J]]&lt;br /&gt;
::I know :P. I was just putting forth the possibility that firearms would count as 2 units of inventory space like in Urban Dead. --[[User:Lint|Lint]] 19:11, 26 February 2006 (GMT)&lt;br /&gt;
:After some trial and error (and baseless assumptions), I think that rifles and blowpipes (whether fully, partially or not loaded) take up 2 units of space. If this is true, the maximum inventory space is 75. Though the number of items I had when I could no longer search varied from 67 to 68, by following this rule, the values always added to 75. It also appears that there is not a check set in place to make sure that you don't exceed this limit with a new item you find. I dropped a rifle and was able to perform two more searches. I found a knife and a loaded blowpipe, presumably putting me 1 unit of space over the maximum. If one were to find a bundle of darts or a box of bullets, they could have well over the inventory limit. I'm not sure how I came to the number 73 before, but I may have accidentally missed recording an item. --[[User:Lint|Lint]] 19:08, 2 March 2006 (GMT)&lt;br /&gt;
:: Have we verified weather gold coins take up item spaces? My outsider can't drop his coins...--[[User:Grigoriy|Grigoriy]] 00:21, 3 March 2006 (GMT)&lt;br /&gt;
:: I seem to be able to drop coins now, and they do not take up any inventory space. --[[User:Grigoriy|Grigoriy]] 03:36, 7 March 2006 (GMT)&lt;br /&gt;
::: If that's the case, my recoded inventory sizes all come out to 71, I believe. --[[User:Lint|Lint]] 03:58, 7 March 2006 (GMT)&lt;br /&gt;
:::: Same here. --[[User:Grigoriy|Grigoriy]] 02:38, 13 March 2006 (GMT)&lt;br /&gt;
I be a crazy sea dog or does character class has an effect on search/find rates? --[[User:El Pirata Cofresi|El Pirata Cofresi]] 18:04, 19 March 2006 (GMT)&lt;br /&gt;
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== Style Guidelines ==&lt;br /&gt;
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* Removed AP costs from the item information. Unless it costs more than 1 AP to use an item, it probably isn't noteworthy. --[[User:Lint|Lint]] 01:34, 17 February 2006 (GMT)&lt;br /&gt;
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* Proposal to remove the names of classes that start with a specific item. This information is already available on the Character Classes page. --[[User:Lint|Lint]] 21:12, 19 February 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions:Game_mechanics&amp;diff=2680</id>
		<title>Suggestions:Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions:Game_mechanics&amp;diff=2680"/>
		<updated>2006-03-17T17:46:32Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: /* The Ghost Elephant */&lt;/p&gt;
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{{Suggestionsnav}}&lt;br /&gt;
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Suggestions for Shartak are always welcome, although there's no guarantee that anything will be added. Comments on or modifications for any of the suggestions below can be added by editing this page. Please be considerate and don't just remove ideas that you don't like.&lt;br /&gt;
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Begin a new item with a * and &amp;quot;sign&amp;quot; your suggestions using &amp;lt;nowiki&amp;gt;-- ~~~~&amp;lt;/nowiki&amp;gt; so we know who to blame ;)&lt;br /&gt;
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Bug reports should go on the [[Bugs]] page.&lt;br /&gt;
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This is the suggestions page for game mechanics. See also the [[Suggestions]] page for other suggestions.&lt;br /&gt;
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== Game Mechanics ==&lt;br /&gt;
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=== Conversion ===&lt;br /&gt;
When an Outsider/Native dies they are reborn as a Native (don't really understand the spirit thing too well). The Outsiders then get a new class/skill, &amp;quot;Religious Conversion&amp;quot; that requires a &amp;quot;Holy Scripture&amp;quot;. This allows a &amp;quot;Priest&amp;quot; to convert one native into a Outsider&amp;quot;. The converted native would most likely start off as a Settler. --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
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''Comments''&lt;br /&gt;
* I believe that Natives are reborn as Natives and Outsiders are reborn as Outsiders, but I could be wrong. From a game balance perspective, I am not in favor of type-swapping skills unless Natives are presented with an ability to counter or convert Outsiders as well. It does fit nicely with the theme though. --[[User:Lint|Lint]] 23:41, 16 February 2006 (GMT)&lt;br /&gt;
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* That would probably be the shamans job, however it may have worked for Urban Dead but I don't think it will work in this game as whichever group has the most players to begin with will, once conflicts begin to arise, dominate by switching people from the side they are on the side the priest/&amp;quot;whatever the natives use&amp;quot; side making you able to graph one groups population by looking at the graph pop=(1/2)^x. Also since there wouldn't seem to be a way, short of finding a converter player to switch you back, to go back to playing as you once did would make the amount of people on one side quickly die off (even though thats what would happen in real life, favouring the outsiders) it would be a very unfun aspect of the game. And really these are HOSTILE natives, or so it seems, why would they let some devilman outsider tell it how it is? They wouldn't, they would simply spear them and laugh! In short all the converting ideas suck, I know I wouldn't want to log on to find I'm playing for the wrong side. -- [[User:Daylan|Daylan]] 10:55, 17 February 2006 (GMT)&lt;br /&gt;
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* So that means if my soldier dies, he's reborn as a native? Not only that, but to become an outsider again, first I would have to find a priest (which would be next to impossible with such a small number of players), and then he could convert me into a settler. That means I'll never be able to be a soldier again, which is a real punch in the throat for RPers. -- Grigoriy&lt;br /&gt;
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*All valid points. I guess this wouldn't really work we have the same number of players as Urban Dead. But this would be a great way to balance out the sides later on. Say there are too many natives, you just drop more &amp;quot;conversion items&amp;quot; and balance out the sides. Too many Outsiders? Just drop the number of conversion items. Doubt it would catch on though. --[[User:One of many doctors|One of many doctors]] 02:44, 19 February 2006 (GMT)&lt;br /&gt;
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*Conversion doesn't have to be forced.  It could require action on both sides, like a native doning a religious item and an outsider using the skill on that native.  After all, conversion isn't real without true faith. The native counter to this could be similar, requiring an outsider to die holding a packet of that headshrinking powder while a shaman uses the Zombification (ala Haitian witchcraft) skill.  -- frisco&lt;br /&gt;
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*You don't change class or anything when you die. --[[User:Murk|Murk]] 12:31, 4 March 2006 (GMT)&lt;br /&gt;
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=== Capturing villages ===&lt;br /&gt;
Since this is like some war between Outsiders and Natives I thought this appropriate. If all the (say) Outsiders are killed in York and there are none left, then it becomes a Native village and vice versa. Probably needs harder requirements to capture settlements though. Maybe each side could have one permanent place that can never change hands? --[[User:One of many doctors|One of many doctors]] 03:41, 1 March 2006 (GMT)&lt;br /&gt;
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''Comments''&lt;br /&gt;
:Not sure about this - what about all the idle players within the village? They might &amp;quot;wake up&amp;quot; after a couple of weeks to find they're in enemy territory. --[[User:Simon|Simon]] 11:00, 1 March 2006 (GMT)&lt;br /&gt;
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:You could have it so idle players goto the nearest friendly village-- [[User:Daylan|Daylan]] 02:58, 3 March 2006 (GMT)&lt;br /&gt;
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:Turf control in a limited AP browser game like this just invites lame zerging behavior. I don't like it. --[[User:Jackel|Jackel]] 00:00, 4 March 2006 (GMT)&lt;br /&gt;
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:Not villages, perhaps 3x3 square 'forts'? --[[User:Grigoriy|Grigoriy]] 01:10, 4 March 2006 (GMT)&lt;br /&gt;
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:I do like the idea, but I think Jackel's observation hits a key point. --[[User:Lint|Lint]] 08:40, 5 March 2006 (GMT)&lt;br /&gt;
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:Agreed with Jackel and Lint and Simon. --[[User:Berry|Berry]] 13:32, 7 March 2006 (GMT) Additionally:&lt;br /&gt;
::* Please don't impose your assumption that Shartak is at heart a &amp;quot;war between Outsiders and Natives&amp;quot; on the rest of us.  That is not the only possible direction in which this game can go.  For example, an Outsider village might turn out to be populated by a trading company that views the other Outsider villages as competitors whose extermination would be good for business, but it could just as easily develop into a peaceful scientific outpost, a pirate haven of drunken debauchery, or a missionary settlement devoted to finding the Natives and learning their language (gotta spread that old time religion).  I believe it would be better to keep the objectives more freeform, and let the players create the course of history. --[[User:Berry|Berry]] 13:32, 7 March 2006 (GMT)&lt;br /&gt;
::* On a hopefully more helpful and positive note, one could simulate/approximate capturing a village by amassing an army of suitable size, carving messages of ownership all over the territory of the village in question, killing all members of the village, and repeatedly killing the village shaman so they can't get back as easily. (Ouch. I hope no armchair megalomaniacs out there have been taking notes.) --[[User:Berry|Berry]] 13:32, 7 March 2006 (GMT)&lt;br /&gt;
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=== Unique skills ===&lt;br /&gt;
I think that each class should start off with one unique skill that the others may never aquire. That way it stops all the classes from becoming too generic. For example Settlers could have a &amp;quot;farming&amp;quot; skill, Soldiers could have a &amp;quot;bravery&amp;quot; skill, etc. Or mabey they could just have a attribute like Soldiers have an extra 10% chance of striking the target, Warriors have an extra 10% chance  of finding animals, Settlers have an extra 10% chance of finding an item, Scouts have a 3% chance of recovering 1 HP per AP spent, etc. --[[User:One of many doctors|One of many doctors]] 02:34, 5 March 2006 (GMT)&lt;br /&gt;
*Perhaps a Research skill of some kind for the Scientist, maybe allowing them an advantage when doing things with dead animals (would need something to do with dead animals, obviously!).[[User:MorkaisChosen|MorkaisChosen]] 16:09, 16 March 2006 (GMT)&lt;br /&gt;
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''Comments''&lt;br /&gt;
:I am in favor of this (if it is not in effect currently). We'd have to work out the details to make sure each class is getting their fair share, but something that encourages players to try other classes or team up with other players using different classes for a better playing experience sounds good to me. --[[User:Lint|Lint]] 08:40, 5 March 2006 (GMT)&lt;br /&gt;
:I am in favor of each class being able to acquire (but not necessarily starting off with) a unique skill or attribute that the others may never acquire. Sounds to me like the kind of thing that would be  unlocked as one's reward for a rite of passage, rather than granted as a right of birth. --[[User:Berry|Berry]] 12:53, 7 March 2006 (GMT)&lt;br /&gt;
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=== Pet System ===&lt;br /&gt;
I will combine aspects of the '''Animal''' and '''Pirate''' suggestions and propose a pet system that allows you to tame one of the animals on the island. First, you have to weaken the animal. Then you throw a sphere device at it and shout &amp;quot;SHARTAK SPHERE! GO!&amp;quot; for 1 AP. There's a slight chance that you have captured and tamed the animal. The more powerful the animal, the less success chance. You earn no XP for taming an animal. Players can only have 1 pet at a time. They can release a pet whenever they want. If the owner dies, the pet runs away. Pets have fixed HP, attack, and accuracy based on the type of animal they are (ie. they do not level up or heal, just to keep it simple to design). They follow the player around and only attack when the player attacks. It would be nice if they attacked while you were not playing, but auto-defense mechanisms are unnecessary. Enemy animals randomly determine whether they are attacking the owner or the pet. Other players will have an option for targeting the owner or pet. There is no XP gained for attacking or killing a pet to deter any attempts at farming pet killing (I can't believe we even have to consider preventing such a thing). For added flavor, owners can name their pets. --[[User:Lint|Lint]] 08:40, 5 March 2006 (GMT)&lt;br /&gt;
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''Comments''&lt;br /&gt;
:ROTFL. Sounds a bit like Pokemon or Yu-Gi-Oh (don't worry, I'm not a fan, I have kids that were!).  Perhaps instead of spheres, you could keep the monkeys on a leash, heal a tiger or elephant to make it less likely to attack you, tame deer by feeding them, etc. Some animals like the wild boar would have to be pretty difficult to tame. --[[User:Simon|Simon]] 15:14, 5 March 2006 (GMT)&lt;br /&gt;
:I was with you right up until you got to the &amp;quot;sphere device&amp;quot; bit, and I rejoined you afterwards. ;) The rest of your suggestion otherwise seems to be pretty well thought out.  Personally, I'd prefer to attempt to tame the animal into becoming a pet purely by offering it food, rather than &amp;quot;weakening&amp;quot; it by other means.  Especially since food is scarce enough that offering it to an animal would be a real sacrifice and therefore an interesting decision for the player to make. --[[User:Berry|Berry]] 14:49, 7 March 2006 (GMT)&lt;br /&gt;
::I will confess that I had a lot of fun with the references. The problem I have with using an existing item to tame a pet is how to implement it. The player can't click on the fruit, because that will just heal themselves. And I think it is unecessary to redesign fruits like First Aid Kits and Medical Herbs, just so they can feed it to an animal. And a database check to see if the player possesses a fruit before providing a &amp;quot;tame&amp;quot; command seems awkward. Perhaps there is just one item called &amp;quot;animal bait&amp;quot; (from the Trade Hut most likely). It works much like a FAK or Herb, but can only be applied to animals (though there will be a &amp;quot;Yourself&amp;quot; option by default for those players that decide they enjoy the taste). Animals will then have a value called &amp;quot;tame count&amp;quot; in the database. For each successful feeding, this number is incremented. When a specific number is reached, the monster is successfully tamed. If a monster is killed, the number is reset to 0. Acquiring a pet should not reduce the population of animals on the island (ie. one should respawn to take its place). Furthermore, those with '''Animal Affinity''' should have a better taming success rate. (This is another attempt to give Villagers and Settlers a little boost.) --[[User:Lint|Lint]] 17:32, 7 March 2006 (GMT)&lt;br /&gt;
:::This idea, while somewhat interesting, is not very realitic. The animals of the island are wild. In reality, tigers, elephants, deer, &amp;quot;WILD boars&amp;quot; etc can only be made LESS WILD by extensive and careful training and handling when they are young, not be tamable by any means, certainly not enough to follow a person around and fight on their behalf. Maybe it would be possible with parrots and monkeys, but if Simon is going to implement changes, I'd rather see some of the more believable ones first. I do agree with Lint that it would give more value to '''Animal Affinity'''. Animal attacks, even from a tiger or elephant (which would realistically be very dangerous) are hardly to be feared, making this skill currently seem pretty useless.&lt;br /&gt;
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=== Profile Effect Items ===&lt;br /&gt;
These are useless baubles that take up 1 unit of a player's inventory space, but if anyone views their profile they will see that the players possesses the item. Using the item won't accomplish anything and merely produce flavor text. However, if a player is in the presence of another player, using the item would show it off. As with all items, there's no way to trade them with other players. We can have eyepatches and peglegs. We can have tribal masks and warpaint. Maybe some clans would require a certain dress code. Maybe they need 30 pieces of flair. I think it provides an outlet for the less serious gamers. Problems: Serious gamers might be plagued with finding such items and dropping them, wasting (in their opinion) AP and Page Hits. Also, arguing over what items fit with the theme of Shartak will be a headache-inducing process. --[[User:Lint|Lint]] 08:40, 5 March 2006 (GMT)&lt;br /&gt;
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''Comments''&lt;br /&gt;
* I like this suggestion. How about finding the pieces of the masks and making your own - combine the baubles with mini-quests? --[[User:Simon|Simon]] 11:18, 8 March 2006 (GMT)&lt;br /&gt;
:For example, to make the sacred warrior mask of Raktam, you must find 5 parrot feathers, a tiger tooth, some berries and a piece of driftwood that can be carved into the appropriate shape with a knife or dagger. Once you have all those items, you get a &amp;quot;create mask&amp;quot; option which then removes the required items and the mask appears in your inventory (and profile).&lt;br /&gt;
::Having the database check to see if they have all the ingredients seems a bit unwieldly. After every action or inventory use it might have to run the check to verify that they are alive, still have the items, etc. I'd just settle for having them take the items to a specific NPC. But yes, a mixing quest would be fun. --[[User:Lint|Lint]] 18:02, 8 March 2006 (GMT)&lt;br /&gt;
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* I just hope that this idea motivates players to try new things (&amp;quot;I'm going to join a clan that wears such-and-such a mask and attack the others! Yarr!&amp;quot;) and not feel that the game is just about collecting items (&amp;quot;Well, I got all the masks. I guess I'm done with the game.&amp;quot;). --[[User:Lint|Lint]] 18:02, 8 March 2006 (GMT)&lt;br /&gt;
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*Maybe the different masks have different effects, from some simple ones (attracting/scaring animals, making them less likely to attack or easier to hit) to the downright blatavt video game reference that turns you into a huge brown rocky guy who can punch boulders apart. OK, maybe not the second one. [[User:MorkaisChosen|MorkaisChosen]] 20:53, 9 March 2006 (GMT)&lt;br /&gt;
:I think that's something to be worked on in a separate suggestion. The point of this suggestion is to make useless &amp;quot;fancy hats&amp;quot; that neither add or take away from the established gameplay. However, in the eyes of certain players, they may be invaluable because of how they can incorperate such items into their goals and roleplaying. --[[User:Lint|Lint]] 23:52, 9 March 2006 (GMT)&lt;br /&gt;
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=== Unique Item Hunt ===&lt;br /&gt;
'''Event''' ''Capture the Flag''-ish minigame. Somewhere on the island is a single conch shell item. It can be found by searching anywhere. It takes 1 inventory space and appears when anyone views their profile. When the conch holder is in the presence of other players, flavor text is added to the area description to inform the others that the conch holder is in the area. If the person in possession of the conch drops it, dies, or is idle for more than 5 days, the conch returns to the system. The person who holds the conch the longest gets recognized in the statistics. Killing the conch holder earns special bonus XP. Adept conch holder killers may also be recognized in the statistics. Problems: Someone with multiple characters could take advantage of having the conch on one character and reap the XP and fame with another. There will be a point where a race condition will occur and might result in multiple conches and a broken game. --[[User:Lint|Lint]] 08:40, 5 March 2006 (GMT)&lt;br /&gt;
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''Comments''&lt;br /&gt;
* This kind of thing has been on my ideas list, although this is much more detailed version than the one-liner I had. --[[User:Simon|Simon]] 15:05, 5 March 2006 (GMT)&lt;br /&gt;
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=== Know you foes ===&lt;br /&gt;
As a native, I get killed a lot by outsiders, but I just can't strike back when I come back to life, as nothing allows me to identify my agressors amongst the outsiders I meet. I expected some basic language skill to give me access to clickable outsiders profiles, but it doesn't. So. I don't like much the fact that, in this game, the only alternative you have is &amp;quot;attack random outsiders&amp;quot; or &amp;quot;attack none&amp;quot;. I'd like to be able to protect myself without being too unfair to peaceful outsiders (and being part of some snowball effect).&lt;br /&gt;
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This would be partly solved by some profile access (allowing to check people's amount of human kills), or some limited displayed info on the present players (it would make -almost- sense for natives to automatically carry visible scalps or shrunken head of their victims, but I'm not sure how to justify the kills display in the case of outsiders, despite of the fact white men were actually quite fond of indian scalps at some time). Another useful tool would be some urban-dead-like contact list.&lt;br /&gt;
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Of course, ideally (but absurdly) the most useful stat to be able to see would be the number of kills of people without human kills at the moment of their death, but...  -- Leaf&lt;br /&gt;
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''Comments''&lt;br /&gt;
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=== Forest Fire ===&lt;br /&gt;
'''Event''' This is a potential temporary minigame that will either lead to players to band together and save the island or perhaps just lead to all-out chaos. A fire script is created which designates one block as fire (it is identified by a little fire.gif in the background). Every 20 minutes the fire script will check if there is Grassland or Jungle nearby with density from 1-10. If there is, it spreads to the next block. It will not spread to any other terrain (including villages and ruins). Thus, the best way to prevent the spread of the fire is by chopping vegetation down to 0. The initial fires will be placed randomly around the island. Actions performed in a fire occupied space deal 2 damage. For this event to be more devious, there should be a means to quickly restore vegetation (dropping driftwood, planting fruit, watering with gourds). --[[User:Lint|Lint]] 03:58, 17 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
*I like some things about this suggestion, I think it could work really nicely if there was also a rain algorithingamajig, so that maybe, if some part of the island dried out, wildfires could break out, or if it rained too much villages could flood and get swamped. Its a neat idea. -[[User:BananaBear|BananaBear]] 04:55, 17 March 2006 (GMT)&lt;br /&gt;
* I like the idea of rain and fire, however there's no telling if the server would handle the database access/calculations required when the number of players gets into the range that Urban Dead has. --[[User:Simon|Simon]] 11:17, 17 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== The Ghost Elephant ===&lt;br /&gt;
'''Event''' Somewhere on the island is an animal that exists purely as a temporary event. The Legendary Ghost Elephant - in reality, an aggressive albino pachyderm of incredible size - is said to roam the island of Shartak. Some Natives revere it, others desire to be recorded as the one who slayed it. Some Outsiders wish to study it, others desire to have it as a trophy. It behaves much like any other elephant on Shartak. However, it has a different label, an unfathomable amount of HP, and deals horrific damage. If you heal the Ghost Elephant with a FAK or Herbs, you receive double XP. And to further serve a challenge, don't place an HP cap on the Ghost Elephant, just give it a starting amount. If possible, a log of all actions performed on the Ghost Elephant should be kept by the server and revealed in the event that it dies. --[[User:Lint|Lint]] 03:58, 17 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
&lt;br /&gt;
Ha! I like this one, Lint, and simple to implement. It should really have a boatload of HP, as I think few will consider expending valuable healing items on it, when its far easier (and more rewarding) to hack away at it for 40 AP then make a run for it! --[[User:Jackel|Jackel]] 16:42, 17 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Arr! I would ride that ghost beast like a horse jus' fer fun, then slay 't t' sell its tusks t' them outsiders an' th' meat t' them natives. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 17:46, 17 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Brotherhood_of_the_coast&amp;diff=2644</id>
		<title>Talk:Brotherhood of the coast</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Brotherhood_of_the_coast&amp;diff=2644"/>
		<updated>2006-03-15T21:30:36Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ahoy! me hearties! As a cap'n myself , I will nay join ye in yer clan, but know that thar be a swabbie freedom lo'er around, if ye ereneed some help, or want t' share some o' me grog, let me know. Currently pillagin' Derby. In th' future we ought be havin' a Gentleman o' fortunes o' th' Caribbean Alliance (Pirates of the Caribbean Alliance) in case th' land lubbers give us a hard time. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:19, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Ayy! Cap'n of mine will be glad to meet ye! Cap'n Robert heading now south of tha mountain. I gotta meet him there. Might find us if ye look around. We've got some nice ol' whisky! --[[User:Mad Robert|Mad Robert]] 19:41, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
I be huntin' somewhere north east o' Derby today, abroadside th' jungle on a beach, under th' shade o' a tree restin' an' enjoyin' some grog. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 21:30, 15 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:El_Pirata_Cofresi&amp;diff=2633</id>
		<title>User talk:El Pirata Cofresi</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:El_Pirata_Cofresi&amp;diff=2633"/>
		<updated>2006-03-15T16:40:16Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ahoy! swabbie freedom lo'ers, In th' future we ought be havin' a Gentleman o' fortunes o' th' Caribbean Alliance in case th' land lubbers give us a hard time.&lt;br /&gt;
&lt;br /&gt;
''In land lubber speak:&lt;br /&gt;
Hello fellow freedom lovers, in the future we should have a Pirates of the Caribbean Alliance in case the land lovers give us a hard time.&lt;br /&gt;
--[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:40, 15 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Brotherhood_of_the_coast&amp;diff=2632</id>
		<title>Talk:Brotherhood of the coast</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Brotherhood_of_the_coast&amp;diff=2632"/>
		<updated>2006-03-15T16:19:01Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ahoy! me hearties! As a cap'n myself , I will nay join ye in yer clan, but know that thar be a swabbie freedom lo'er around, if ye ereneed some help, or want t' share some o' me grog, let me know. Currently pillagin' Derby. In th' future we ought be havin' a Gentleman o' fortunes o' th' Caribbean Alliance (Pirates of the Caribbean Alliance) in case th' land lubbers give us a hard time. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:19, 15 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:El_Pirata_Cofresi&amp;diff=2628</id>
		<title>User:El Pirata Cofresi</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:El_Pirata_Cofresi&amp;diff=2628"/>
		<updated>2006-03-15T15:31:39Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.shartak.com/profile.cgi?id=1290&lt;br /&gt;
http://vacationpuertorico.com/cofresi.html&lt;br /&gt;
&lt;br /&gt;
This is the true story of The Pirate Cofresi (El Pirata Cofresi)...&lt;br /&gt;
(ref: sp.: http://www.preb.com/apuntes5/cofresi.htm) &lt;br /&gt;
Roberto Cofresí Ramírez de Arellano was born in Cabo Rojo Puerto Rico in the year 1791. His father was a German named Franz Von Kupferschein, who died when Roberto was only 4 years old. Roberto's mother was a Puerto Rican named María Germana Ramírez de Arellano. He had a sister named Juana, and two brothers named Juan Francisco and Ignacio. Young Roberto's last name was eventually changed to 'Cofresi' for pure convenience, since the Spaniards had a terrible time pronouncing, let alone writing, Kupferschein...&lt;br /&gt;
&lt;br /&gt;
The late 1700's and early 1800's were turbulent times for the Spanish Crown. Many of its colonies (Puerto Rico, Española, Cuba, Mexico, and colonies in Central and South America) had begun establishing their own cultural identities, especially after slavery was abolished with the resulting intermixing of Spanish, Black, and Native bloods. These colonies started demanding their independence from Spain due in large part to the declining Spanish empire and the resulting poverty created by a declining Spanish economy. Many of these colonies were also using the recent American victory over their independence from Britain as a model for their own revolt against Spain. The Spanish government started removing their gold and silver processions from these colonies in anticipation of the loss of these colonies via revolution. The Spanish government also increased trade with many of its former enemies to both make it easier to pull itself from these colonies, and to better its economy due to the changing global trade scene.&lt;br /&gt;
&lt;br /&gt;
Roberto Cofresi was a product of these turbulent economic and political times. He was also a very fiery young man. The lure of bounty that could be taken from Spanish ships as they traversed the Mona Passage, and other ships (English, Danish, French, and American) that used the waters of the Caribbean and Atlantic Oceans for trade made 25 year old Roberto Cofresi Ramirez de Arellano use robbery and murder in the high seas as his means to easy wealth and respect. Many of the poor came to believe that his cause was just. It has been told that the treasures he stole were shared amongst his friends and the poor, particularly within the costal towns were he enjoyed their sympathy. But every ship that was sacked by Pirate Cofresi and his henchmen resulted in the loss of any treasures or material wealth on board, and the total loss of crew and ship. &lt;br /&gt;
&lt;br /&gt;
In an effort to stop this individual from causing further destruction and loss, the then governor of Puerto Rico, Miguel de la Torre in cooperation with the American Navy, and with the approval of the US State Department and the Spanish Crown, launched a massive effort at capturing and bringing to justice this individual, all his henchmen, and all other 'copy-cat' pirates that were imitating Mr. Cofresi. The governor of Puerto Rico also ordered the installation of look-out points at high points all along the shores of Puerto Rico. One of these look-out point was at Rincon's highest point, since then aptly named Mt. Atalaya (Mt. Lookout).&lt;br /&gt;
&lt;br /&gt;
In the year 1824, the US and Spanish navies, monitoring the coasts for pirate activity, proceeded to set a lure in Southern Puerto Rico in anticipation of another attack by Mr. Cofresi. Disguised as a commercial frigate, an American Navy ship under the command of Captain Garret S. Pendegrast begins prowling the southern shores of Puerto Rico acting as bait in anticipation of a 'certain visit' by Pirate Cofresi and his ship 'the Ana'. Expecting yet another large bounty, Pirate Cofresi launched an offensive against yet another hapless 'victim'. &lt;br /&gt;
&lt;br /&gt;
After the initial shot at his 'victim' from one of his side cannons, and expecting the victim not to return fire; he approaches his 'prey' and is suddenly and abruptly shaken by a section of his main mast falling from a main cannon shot by his 'prey', which now unfurls the flag and colors of a fully armed American Navy War Ship (the USS Grampus (photo)). A heated sea battle ensued for 45 minutes which resulted in major damage to Cofresi's ship 'the Ana'. Being a faster ship, Cofresi fled from the pursuit of the American and Spanish Navy ships that were starting to set the trap for them at the southern waters of the city of Ponce Puerto Rico. He personally navigated his now sinking ship toward Cabo Rojo, but not being able to make it all the way, he grounded it at a shore point near present day Guayanilla (west of Ponce).&lt;br /&gt;
&lt;br /&gt;
Cofresi and the remainder of his crew, many of whom were killed during the battle, got out of his now useless ship and split into two groups. His orders were for them to regroup and meet at a point near Boqueron Beach in Cabo Rojo. But waiting for them on land were Captain Manuel Marcano and his troops, of the Royal Spanish Army - Southern Command. Another bloody land battle ensued which resulted in more of Cofresi's men being killed, and serious injuries to Pirate Cofresi himself. Cofresi and 10 of his remaining men were taken prisoner and sent to a hospital in Guayama to tend to their injuries.&lt;br /&gt;
&lt;br /&gt;
A short time later, Cofresi and his men were taken to the main Spanish prison facility at San Felipe del Morro in San Juan. There they were they were tried by a Spanish Court and their execution was ordered. On March 27, 1825; Roberto Cofresí Ramírez de Arellano was executed by a firing squad of the Royal Spanish Artillery Regiment, along with his men. Their bodies were left on public display for 24 hours. &lt;br /&gt;
&lt;br /&gt;
A short time later another copy-cat pirate, and friend of Cofresi (Juan Almeyda) was captured, taken prisoner, and met the same fate as his friend. He was captured using the same techniques conceived by the American Naval authorities and the Spanish Army and Navy. This thus concluded a chapter in Puerto Rican history regarding Pirates in the waters of the Caribbean.&lt;br /&gt;
&lt;br /&gt;
Pirate Cofresi was only 34 years old on the date of his execution, but the immortal legend he created continues...&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:El_Pirata_Cofresi&amp;diff=2544</id>
		<title>User:El Pirata Cofresi</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:El_Pirata_Cofresi&amp;diff=2544"/>
		<updated>2006-03-12T19:10:25Z</updated>

		<summary type="html">&lt;p&gt;El Pirata Cofresi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://vacationpuertorico.com/cofresi.html&lt;br /&gt;
&lt;br /&gt;
This is the true story of The Pirate Cofresi (El Pirata Cofresi)...&lt;br /&gt;
(ref: sp.: http://www.preb.com/apuntes5/cofresi.htm) &lt;br /&gt;
Roberto Cofresí Ramírez de Arellano was born in Cabo Rojo Puerto Rico in the year 1791. His father was a German named Franz Von Kupferschein, who died when Roberto was only 4 years old. Roberto's mother was a Puerto Rican named María Germana Ramírez de Arellano. He had a sister named Juana, and two brothers named Juan Francisco and Ignacio. Young Roberto's last name was eventually changed to 'Cofresi' for pure convenience, since the Spaniards had a terrible time pronouncing, let alone writing, Kupferschein...&lt;br /&gt;
&lt;br /&gt;
The late 1700's and early 1800's were turbulent times for the Spanish Crown. Many of its colonies (Puerto Rico, Española, Cuba, Mexico, and colonies in Central and South America) had begun establishing their own cultural identities, especially after slavery was abolished with the resulting intermixing of Spanish, Black, and Native bloods. These colonies started demanding their independence from Spain due in large part to the declining Spanish empire and the resulting poverty created by a declining Spanish economy. Many of these colonies were also using the recent American victory over their independence from Britain as a model for their own revolt against Spain. The Spanish government started removing their gold and silver processions from these colonies in anticipation of the loss of these colonies via revolution. The Spanish government also increased trade with many of its former enemies to both make it easier to pull itself from these colonies, and to better its economy due to the changing global trade scene.&lt;br /&gt;
&lt;br /&gt;
Roberto Cofresi was a product of these turbulent economic and political times. He was also a very fiery young man. The lure of bounty that could be taken from Spanish ships as they traversed the Mona Passage, and other ships (English, Danish, French, and American) that used the waters of the Caribbean and Atlantic Oceans for trade made 25 year old Roberto Cofresi Ramirez de Arellano use robbery and murder in the high seas as his means to easy wealth and respect. Many of the poor came to believe that his cause was just. It has been told that the treasures he stole were shared amongst his friends and the poor, particularly within the costal towns were he enjoyed their sympathy. But every ship that was sacked by Pirate Cofresi and his henchmen resulted in the loss of any treasures or material wealth on board, and the total loss of crew and ship. &lt;br /&gt;
&lt;br /&gt;
In an effort to stop this individual from causing further destruction and loss, the then governor of Puerto Rico, Miguel de la Torre in cooperation with the American Navy, and with the approval of the US State Department and the Spanish Crown, launched a massive effort at capturing and bringing to justice this individual, all his henchmen, and all other 'copy-cat' pirates that were imitating Mr. Cofresi. The governor of Puerto Rico also ordered the installation of look-out points at high points all along the shores of Puerto Rico. One of these look-out point was at Rincon's highest point, since then aptly named Mt. Atalaya (Mt. Lookout).&lt;br /&gt;
&lt;br /&gt;
In the year 1824, the US and Spanish navies, monitoring the coasts for pirate activity, proceeded to set a lure in Southern Puerto Rico in anticipation of another attack by Mr. Cofresi. Disguised as a commercial frigate, an American Navy ship under the command of Captain Garret S. Pendegrast begins prowling the southern shores of Puerto Rico acting as bait in anticipation of a 'certain visit' by Pirate Cofresi and his ship 'the Ana'. Expecting yet another large bounty, Pirate Cofresi launched an offensive against yet another hapless 'victim'. &lt;br /&gt;
&lt;br /&gt;
After the initial shot at his 'victim' from one of his side cannons, and expecting the victim not to return fire; he approaches his 'prey' and is suddenly and abruptly shaken by a section of his main mast falling from a main cannon shot by his 'prey', which now unfurls the flag and colors of a fully armed American Navy War Ship (the USS Grampus (photo)). A heated sea battle ensued for 45 minutes which resulted in major damage to Cofresi's ship 'the Ana'. Being a faster ship, Cofresi fled from the pursuit of the American and Spanish Navy ships that were starting to set the trap for them at the southern waters of the city of Ponce Puerto Rico. He personally navigated his now sinking ship toward Cabo Rojo, but not being able to make it all the way, he grounded it at a shore point near present day Guayanilla (west of Ponce).&lt;br /&gt;
&lt;br /&gt;
Cofresi and the remainder of his crew, many of whom were killed during the battle, got out of his now useless ship and split into two groups. His orders were for them to regroup and meet at a point near Boqueron Beach in Cabo Rojo. But waiting for them on land were Captain Manuel Marcano and his troops, of the Royal Spanish Army - Southern Command. Another bloody land battle ensued which resulted in more of Cofresi's men being killed, and serious injuries to Pirate Cofresi himself. Cofresi and 10 of his remaining men were taken prisoner and sent to a hospital in Guayama to tend to their injuries.&lt;br /&gt;
&lt;br /&gt;
A short time later, Cofresi and his men were taken to the main Spanish prison facility at San Felipe del Morro in San Juan. There they were they were tried by a Spanish Court and their execution was ordered. On March 27, 1825; Roberto Cofresí Ramírez de Arellano was executed by a firing squad of the Royal Spanish Artillery Regiment, along with his men. Their bodies were left on public display for 24 hours. &lt;br /&gt;
&lt;br /&gt;
A short time later another copy-cat pirate, and friend of Cofresi (Juan Almeyda) was captured, taken prisoner, and met the same fate as his friend. He was captured using the same techniques conceived by the American Naval authorities and the Spanish Army and Navy. This thus concluded a chapter in Puerto Rican history regarding Pirates in the waters of the Caribbean.&lt;br /&gt;
&lt;br /&gt;
Pirate Cofresi was only 34 years old on the date of his execution, but the immortal legend he created continues...&lt;/div&gt;</summary>
		<author><name>El Pirata Cofresi</name></author>
		
	</entry>
</feed>