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	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=10567</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=10567"/>
		<updated>2006-10-10T13:24:51Z</updated>

		<summary type="html">&lt;p&gt;Doppelganger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many '''animals''' live on the island. Most are visible and can be attacked, while some are concealed in the terrain and cannot be harmed or even noticed until they attack. &lt;br /&gt;
&lt;br /&gt;
== Visible animals ==&lt;br /&gt;
Visible animals can be seen on the [[user interface|game map]]. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only attack a player actively (not reactively) if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location.&lt;br /&gt;
&lt;br /&gt;
Below is a table of all visible animals found to date.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; bgcolor=&amp;quot;#ddd&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Alligator&lt;br /&gt;
|align=right| 25&lt;br /&gt;
|align=right| 2x&lt;br /&gt;
|align=right| 45%&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|align=right| 15?&lt;br /&gt;
|           | [[Swamp]]&lt;br /&gt;
|           | Aggressive; attacks unprovoked.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Bear&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|align=right| 18&lt;br /&gt;
|           | [[Mountain]]&lt;br /&gt;
|           | Aggressive tendencies unknown&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Deer, large&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|           | [[Grassland]], [[Jungle]]&lt;br /&gt;
|           | Has been seen in fresh water.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Deer,&amp;amp;nbsp;small&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Easter Bunny&lt;br /&gt;
|align=right| 30 &lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|align=right| 28&lt;br /&gt;
|           | [[Grassland]], [[Jungle]]&lt;br /&gt;
|           | Hunted to extinction shortly after Easter, 16 April 2006, when they first appeared. They started with 30 HP but could be healed to a maximum of 50. &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Elephant&lt;br /&gt;
|align=right| 60&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| 60%&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|align=right| 33&lt;br /&gt;
|           | [[Grassland]], [[Jungle]]&lt;br /&gt;
|           | Aggressive; attacks unprovoked. Has been seen in fresh water.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Elephant, rogue&lt;br /&gt;
|align=right| 90&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| 80%&lt;br /&gt;
|align=right| 5&lt;br /&gt;
|align=right| 48&lt;br /&gt;
|           | [[Grassland]], [[Jungle]]&lt;br /&gt;
|           | The new name of an elephant that has killed a player.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Fully-Grown Giant squid&lt;br /&gt;
|align=right| 300&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 7&lt;br /&gt;
|align=right| 200&lt;br /&gt;
|           | [[Water (deep)]]&lt;br /&gt;
|           | First seen by --[[User:Doppelganger|Doppelganger]] 13:24, 10 October 2006, North-Northeast of the Island&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Giant squid&lt;br /&gt;
|align=right| 300&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 5-6&lt;br /&gt;
|align=right| 153&lt;br /&gt;
|           | [[Water]], [[Water (deep)]]&lt;br /&gt;
|           | Very rare, very tough; have been sighted crawling onto land&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Guard dog&lt;br /&gt;
|align=right| 15?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|           | [[Camp]] [[trading post]]s&lt;br /&gt;
|           | &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Monkey&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|align=right| 8&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Parrot&lt;br /&gt;
|align=right| 5&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|align=right| 5&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | Has been seen on fresh water squares.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Rat&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|           | [[Tunnel]], [[Cave]]&lt;br /&gt;
|           | Aggressive; attacks in packs.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Stag, large&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| 60%&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Tiger&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|align=right| 2x&lt;br /&gt;
|align=right| 55%&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|align=right| 13?&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | Aggressive; attacks unprovoked.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Tiger, ferocious&lt;br /&gt;
|align=right| 25&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Wild boar&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| 50%&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | Aggressive; attacks unprovoked.&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
* &amp;quot;Frequency&amp;quot; is the number of times an animal attacks in a half-hour period.&lt;br /&gt;
* &amp;quot;Accuracy&amp;quot; is the animal's apparent attack accuracy rounded to the nearest 5%. This is lower when the target has ''[[animal affinity]]''. (See [[Talk:Animals|the talk page]] for tabled statistics.)&lt;br /&gt;
* &amp;quot;Damage&amp;quot; is the damage dealt by one of the animal's attacks.&lt;br /&gt;
&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up, as listed in the &amp;quot;XP Bonus&amp;quot; column. (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)&lt;br /&gt;
&lt;br /&gt;
=== Punching large animals ===&lt;br /&gt;
When missing a punch against an elephant, large stag, or tiger, special messages may display:&lt;br /&gt;
&lt;br /&gt;
* ''You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
== Concealed animals ==&lt;br /&gt;
'''Sharks''' cannot be seen or attacked. They have a random chance to attack instantly when a player swims in deep water. A shark attack deals 2 HP damage, and the resulting wounds deal 1 HP damage per action (not per AP) until the player dies or is healed with a [[first aid kit]] or [[healing herb]].&amp;lt;!-- Revives heal all wounds according to [[Game_Design#Persistent_Shark_Bites]]. --&amp;gt; Until a player is healed they will see &amp;quot;You are bleeding&amp;quot; below their map next to their name. The effects of shark wounds are not cumulative. A player bitten by a shark sees the following text:&lt;br /&gt;
:A shark attacks you for 2 damage. You're now wounded and need ''[first aid kits / healing herbs]'' to heal your wounds.&amp;lt;br /&amp;gt;You lose 1 HP from an old wound. Use ''[first aid kits / healing herbs]'' to stop the bleeding before you die.&lt;br /&gt;
&lt;br /&gt;
'''Poisonous snakes''' cannot be seen or attacked. A character who is searching [[grassland]]s can capture a poisonous snake, which then appears in [[inventory]]. Searching the grasslands can also cause you to get bitten by a snake for 3 HP damage (the snake then slithers away). &lt;br /&gt;
&lt;br /&gt;
'''Crabs''' cannot be seen or attacked. A character who is searching [[beach]]es can capture a crab, which then appears in inventory, or be pinched by one for 1 HP damage. (&amp;quot;Searching the area, you find a crab. It nips your finger with its claws and scuttles away&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Doppelganger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=10566</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=10566"/>
		<updated>2006-10-10T13:24:11Z</updated>

		<summary type="html">&lt;p&gt;Doppelganger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many '''animals''' live on the island. Most are visible and can be attacked, while some are concealed in the terrain and cannot be harmed or even noticed until they attack. &lt;br /&gt;
&lt;br /&gt;
== Visible animals ==&lt;br /&gt;
Visible animals can be seen on the [[user interface|game map]]. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only attack a player actively (not reactively) if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location.&lt;br /&gt;
&lt;br /&gt;
Below is a table of all visible animals found to date.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; bgcolor=&amp;quot;#ddd&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Alligator&lt;br /&gt;
|align=right| 25&lt;br /&gt;
|align=right| 2x&lt;br /&gt;
|align=right| 45%&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|align=right| 15?&lt;br /&gt;
|           | [[Swamp]]&lt;br /&gt;
|           | Aggressive; attacks unprovoked.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Bear&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|align=right| 18&lt;br /&gt;
|           | [[Mountain]]&lt;br /&gt;
|           | Aggressive tendencies unknown&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Deer, large&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|           | [[Grassland]], [[Jungle]]&lt;br /&gt;
|           | Has been seen in fresh water.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Deer,&amp;amp;nbsp;small&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Easter Bunny&lt;br /&gt;
|align=right| 30 &lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|align=right| 28&lt;br /&gt;
|           | [[Grassland]], [[Jungle]]&lt;br /&gt;
|           | Hunted to extinction shortly after Easter, 16 April 2006, when they first appeared. They started with 30 HP but could be healed to a maximum of 50. &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Elephant&lt;br /&gt;
|align=right| 60&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| 60%&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|align=right| 33&lt;br /&gt;
|           | [[Grassland]], [[Jungle]]&lt;br /&gt;
|           | Aggressive; attacks unprovoked. Has been seen in fresh water.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Elephant, rogue&lt;br /&gt;
|align=right| 90&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| 80%&lt;br /&gt;
|align=right| 5&lt;br /&gt;
|align=right| 48&lt;br /&gt;
|           | [[Grassland]], [[Jungle]]&lt;br /&gt;
|           | The new name of an elephant that has killed a player.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Fully-Grown Giant squid&lt;br /&gt;
|align=right| 300&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 7&lt;br /&gt;
|align=right| 200&lt;br /&gt;
|           | [[Water (deep)]]&lt;br /&gt;
|           | First seen by --[[User:Doppelganger|Doppelganger]] 13:24, 10 October 2006 (UTC)&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Giant squid&lt;br /&gt;
|align=right| 300&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 5-6&lt;br /&gt;
|align=right| 153&lt;br /&gt;
|           | [[Water]], [[Water (deep)]]&lt;br /&gt;
|           | Very rare, very tough; have been sighted crawling onto land&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Guard dog&lt;br /&gt;
|align=right| 15?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|           | [[Camp]] [[trading post]]s&lt;br /&gt;
|           | &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Monkey&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|align=right| 8&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Parrot&lt;br /&gt;
|align=right| 5&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|align=right| 5&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | Has been seen on fresh water squares.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Rat&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|           | [[Tunnel]], [[Cave]]&lt;br /&gt;
|           | Aggressive; attacks in packs.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Stag, large&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| 60%&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Tiger&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|align=right| 2x&lt;br /&gt;
|align=right| 55%&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|align=right| 13?&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | Aggressive; attacks unprovoked.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Tiger, ferocious&lt;br /&gt;
|align=right| 25&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Wild boar&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| 50%&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | Aggressive; attacks unprovoked.&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
* &amp;quot;Frequency&amp;quot; is the number of times an animal attacks in a half-hour period.&lt;br /&gt;
* &amp;quot;Accuracy&amp;quot; is the animal's apparent attack accuracy rounded to the nearest 5%. This is lower when the target has ''[[animal affinity]]''. (See [[Talk:Animals|the talk page]] for tabled statistics.)&lt;br /&gt;
* &amp;quot;Damage&amp;quot; is the damage dealt by one of the animal's attacks.&lt;br /&gt;
&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up, as listed in the &amp;quot;XP Bonus&amp;quot; column. (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)&lt;br /&gt;
&lt;br /&gt;
=== Punching large animals ===&lt;br /&gt;
When missing a punch against an elephant, large stag, or tiger, special messages may display:&lt;br /&gt;
&lt;br /&gt;
* ''You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
== Concealed animals ==&lt;br /&gt;
'''Sharks''' cannot be seen or attacked. They have a random chance to attack instantly when a player swims in deep water. A shark attack deals 2 HP damage, and the resulting wounds deal 1 HP damage per action (not per AP) until the player dies or is healed with a [[first aid kit]] or [[healing herb]].&amp;lt;!-- Revives heal all wounds according to [[Game_Design#Persistent_Shark_Bites]]. --&amp;gt; Until a player is healed they will see &amp;quot;You are bleeding&amp;quot; below their map next to their name. The effects of shark wounds are not cumulative. A player bitten by a shark sees the following text:&lt;br /&gt;
:A shark attacks you for 2 damage. You're now wounded and need ''[first aid kits / healing herbs]'' to heal your wounds.&amp;lt;br /&amp;gt;You lose 1 HP from an old wound. Use ''[first aid kits / healing herbs]'' to stop the bleeding before you die.&lt;br /&gt;
&lt;br /&gt;
'''Poisonous snakes''' cannot be seen or attacked. A character who is searching [[grassland]]s can capture a poisonous snake, which then appears in [[inventory]]. Searching the grasslands can also cause you to get bitten by a snake for 3 HP damage (the snake then slithers away). &lt;br /&gt;
&lt;br /&gt;
'''Crabs''' cannot be seen or attacked. A character who is searching [[beach]]es can capture a crab, which then appears in inventory, or be pinched by one for 1 HP damage. (&amp;quot;Searching the area, you find a crab. It nips your finger with its claws and scuttles away&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Doppelganger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=10565</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=10565"/>
		<updated>2006-10-10T13:22:35Z</updated>

		<summary type="html">&lt;p&gt;Doppelganger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many '''animals''' live on the island. Most are visible and can be attacked, while some are concealed in the terrain and cannot be harmed or even noticed until they attack. &lt;br /&gt;
&lt;br /&gt;
== Visible animals ==&lt;br /&gt;
Visible animals can be seen on the [[user interface|game map]]. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only attack a player actively (not reactively) if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location.&lt;br /&gt;
&lt;br /&gt;
Below is a table of all visible animals found to date.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; bgcolor=&amp;quot;#ddd&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Alligator&lt;br /&gt;
|align=right| 25&lt;br /&gt;
|align=right| 2x&lt;br /&gt;
|align=right| 45%&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|align=right| 15?&lt;br /&gt;
|           | [[Swamp]]&lt;br /&gt;
|           | Aggressive; attacks unprovoked.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Bear&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|align=right| 18&lt;br /&gt;
|           | [[Mountain]]&lt;br /&gt;
|           | Aggressive tendencies unknown&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Deer, large&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|           | [[Grassland]], [[Jungle]]&lt;br /&gt;
|           | Has been seen in fresh water.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Deer,&amp;amp;nbsp;small&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Easter Bunny&lt;br /&gt;
|align=right| 30 &lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|align=right| 28&lt;br /&gt;
|           | [[Grassland]], [[Jungle]]&lt;br /&gt;
|           | Hunted to extinction shortly after Easter, 16 April 2006, when they first appeared. They started with 30 HP but could be healed to a maximum of 50. &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Elephant&lt;br /&gt;
|align=right| 60&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| 60%&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|align=right| 33&lt;br /&gt;
|           | [[Grassland]], [[Jungle]]&lt;br /&gt;
|           | Aggressive; attacks unprovoked. Has been seen in fresh water.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Elephant, rogue&lt;br /&gt;
|align=right| 90&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| 80%&lt;br /&gt;
|align=right| 5&lt;br /&gt;
|align=right| 48&lt;br /&gt;
|           | [[Grassland]], [[Jungle]]&lt;br /&gt;
|           | The new name of an elephant that has killed a player.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Fully-Grown Giant squid&lt;br /&gt;
|align=right| 300&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 7&lt;br /&gt;
|align=right| 200&lt;br /&gt;
|           | [[Water (deep)]]&lt;br /&gt;
|           | &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Giant squid&lt;br /&gt;
|align=right| 300&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 5-6&lt;br /&gt;
|align=right| 153&lt;br /&gt;
|           | [[Water]], [[Water (deep)]]&lt;br /&gt;
|           | Very rare, very tough; have been sighted crawling onto land&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Guard dog&lt;br /&gt;
|align=right| 15?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|           | [[Camp]] [[trading post]]s&lt;br /&gt;
|           | &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Monkey&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|align=right| 8&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Parrot&lt;br /&gt;
|align=right| 5&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|align=right| 5&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | Has been seen on fresh water squares.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Rat&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|           | [[Tunnel]], [[Cave]]&lt;br /&gt;
|           | Aggressive; attacks in packs.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Stag, large&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| 60%&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Tiger&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|align=right| 2x&lt;br /&gt;
|align=right| 55%&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|align=right| 13?&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | Aggressive; attacks unprovoked.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Tiger, ferocious&lt;br /&gt;
|align=right| 25&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| ?&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | &lt;br /&gt;
|-valign=top&lt;br /&gt;
|           | Wild boar&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|align=right| 1x&lt;br /&gt;
|align=right| 50%&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|           | [[Jungle]]&lt;br /&gt;
|           | Aggressive; attacks unprovoked.&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
* &amp;quot;Frequency&amp;quot; is the number of times an animal attacks in a half-hour period.&lt;br /&gt;
* &amp;quot;Accuracy&amp;quot; is the animal's apparent attack accuracy rounded to the nearest 5%. This is lower when the target has ''[[animal affinity]]''. (See [[Talk:Animals|the talk page]] for tabled statistics.)&lt;br /&gt;
* &amp;quot;Damage&amp;quot; is the damage dealt by one of the animal's attacks.&lt;br /&gt;
&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up, as listed in the &amp;quot;XP Bonus&amp;quot; column. (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)&lt;br /&gt;
&lt;br /&gt;
=== Punching large animals ===&lt;br /&gt;
When missing a punch against an elephant, large stag, or tiger, special messages may display:&lt;br /&gt;
&lt;br /&gt;
* ''You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
== Concealed animals ==&lt;br /&gt;
'''Sharks''' cannot be seen or attacked. They have a random chance to attack instantly when a player swims in deep water. A shark attack deals 2 HP damage, and the resulting wounds deal 1 HP damage per action (not per AP) until the player dies or is healed with a [[first aid kit]] or [[healing herb]].&amp;lt;!-- Revives heal all wounds according to [[Game_Design#Persistent_Shark_Bites]]. --&amp;gt; Until a player is healed they will see &amp;quot;You are bleeding&amp;quot; below their map next to their name. The effects of shark wounds are not cumulative. A player bitten by a shark sees the following text:&lt;br /&gt;
:A shark attacks you for 2 damage. You're now wounded and need ''[first aid kits / healing herbs]'' to heal your wounds.&amp;lt;br /&amp;gt;You lose 1 HP from an old wound. Use ''[first aid kits / healing herbs]'' to stop the bleeding before you die.&lt;br /&gt;
&lt;br /&gt;
'''Poisonous snakes''' cannot be seen or attacked. A character who is searching [[grassland]]s can capture a poisonous snake, which then appears in [[inventory]]. Searching the grasslands can also cause you to get bitten by a snake for 3 HP damage (the snake then slithers away). &lt;br /&gt;
&lt;br /&gt;
'''Crabs''' cannot be seen or attacked. A character who is searching [[beach]]es can capture a crab, which then appears in inventory, or be pinched by one for 1 HP damage. (&amp;quot;Searching the area, you find a crab. It nips your finger with its claws and scuttles away&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Doppelganger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Animals&amp;diff=10564</id>
		<title>Talk:Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Animals&amp;diff=10564"/>
		<updated>2006-10-10T13:20:08Z</updated>

		<summary type="html">&lt;p&gt;Doppelganger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Animal attack rates ==&lt;br /&gt;
&lt;br /&gt;
Until now I haven't been looking out to see how often certain animals attack, but it would be interesting to record it on the animals page. So far: &lt;br /&gt;
&lt;br /&gt;
* Elephants: have attacked once an hour when on the same square as me (35 minutes past the hour according to the game report from the server)&lt;br /&gt;
* Tigers: have attacked me twice an hour when on the same square (5 minutes past and 35 minutes past according to the game)&lt;br /&gt;
&lt;br /&gt;
Though I'm pretty sure there were times when they attacked less often. Perhaps there's some randomness.  Some tigers are pussycats.&lt;br /&gt;
&lt;br /&gt;
Anyone else have reports? If so, add here and transfer to the animal page when it looks helpful&lt;br /&gt;
--[[User:The Wary Marsh|The Wary Marsh]] 09:05, 4 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:Yes, the Damage column is worse than useless without the Number of Attacks and the Percentage Chance to Hit listed. If an animal causes 4 damage per hit but only attacks once per half hour at 10%, the animal is fairly harmless, whereas an animal with 3 attacks per half hour at 50% would be lethal. &lt;br /&gt;
:* In 22 half hour increments (at :05 and :35), an alligator missed me 4 times, hit once 17 times, and hit twice 1 time (two attacks for 3 damage with the same timestamp). This is extremely consistent with 2x 45% 3dmg. &lt;br /&gt;
:* In 35 half hour increments (at :05 and :35), an elephant missed me 14 times and hit once 21 times. This is extremely consistent with 1x 60% 4dmg. &lt;br /&gt;
:I'm going to say that all animals perform their attack routine once per half hour (at :05 and :35). Their combat routine is very similar to characters, with a percentage chance to hit that is a multiple of 5% and a weapon damage of 1 to 4. &lt;br /&gt;
:Alligators, tigers, and possibly other animals, are known to have a multiple attack routine -- that means that they can surely hit you for twice the listed damage in less than a minute. The other possibility I can think of is that I was attacked by two of the same creature type, one of which then wandered off or was killed. (Next time it happens I'll screenshot the timestamps.) Imho that's important information that needs to be listed on the wiki, and further researched. --[[User:Tycho44|Tycho44]] 09:31, 24 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:I can help with a boar and large stag. I was recently killed by what appears to be one of each.&lt;br /&gt;
:* In 35 half hour increments (beginning at 00:35 and ending at 18:05), a large stag missed me 13 times, hit me 22 times, and did not appear to hit more than once at any given time. 1 x 62.9% 2 dmg. (for the sake of simplicity rounded down to 60%).&lt;br /&gt;
:* In 22 half hour increments (beginning at 07:05 and 17:35), a wild boar missed me 10 times, hit me 12 times, and did not appear to hit more than once at any given time. 1 x 54.5% 2 dmg. (for the sake of simplicity rounded up to 55%). --[[User:Lint|Lint]] 10:12, 24 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
::Incidentally, since the game doesn't show misses, only hits, and I forgot to check the time when I previously logged off, my attack rates are overestimates -- I should be counting the series of misses that may or may not have occurred before the first hit. (Other misses are sandwiched in between hits and are correctly tallied.) Instead of a random sample of families with boys and girls, take the same random sample, but in each family remove all the young girls until you get to a boy -- the resulting sample is no longer 50/50. (Although for family sizes 35-40 the errors are small.) --[[User:Tycho44|Tycho44]] 11:50, 24 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:I can help out with a wild boar and a tiger.. the tiger didn't show up until the second day of sitting idle.&lt;br /&gt;
:* wild boar:  10:05, 11:05, 12:05, 15:05, 17:05, 19:35, 20:05, 03:05, 06:05, 06:35, 09:05, 15:05, 15:35, 16:05, 17:35&lt;br /&gt;
:* tiger: 04:37, 05:05, 06:35, 07:05, 07:35, 08:35, 09:05, 11:35, 12:05, 13:05, 13:35, 14:05, 14:35, 15:06, 15:35, 16:05, 17:05&lt;br /&gt;
:At this point, after having been mauled by 2 animals for a day and a half, I died. --[[User:Simon|Simon]] 13:36, 3 June 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:It seems the recent news posting means that animals now try to attack you right after you attack them.  Can anyone else verify this? --[[User:Frisco|Frisco]] 19:20, 29 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
::Confirmed. It would appear that the animal makes one attack routine after each of your attempts to attack it (regardless of whether or not you hit). As usual, if the animal misses, you are not notified. Note that this makes poisonberries and FAKs a bit less valuable compared to tasty berries, bottles of water, and other self-healing, since you can now harvest healing XP by impaling yourself against a dangerous animal. --[[User:Tycho44|Tycho44]] 17:58, 31 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:The only active animal attacks we should tally to determine their hit rates should be those that occur between the first and last hits, because only for those sandwiched attacks can misses be noticed. In short, we should discard the end hits because they don't depend on the animal's hit rate, while the inner hits and misses do. (I can explain this further and use examples if necessary. Basically, if the first recorded event is always a hit, it's not random, is it?) Using this method, the reliable data submitted by [[User:Lint|Lint]] and [[User:Simon|Simon]] for wild boars consists of 20 turns and 10 hits (from Lint) and 62 turns and just 13 hits (from Simon), totalling to 82 turns and 23 hits, or a 28% hit rate (&amp;amp;plusmn;9.7%&amp;lt;!--95% confidence--&amp;gt;). If we assume that attacks as reactions to melee attacks have the same odds, the 2 reactive hits in 5 attempts (i.e., 5 successful attacks by me) of the boar I killed today moves those numbers slightly to 25 in 87, or 29% (&amp;amp;plusmn;9.5%&amp;lt;!--95% confidence--&amp;gt;). I am going to update the hit rates on the page to correct for the current overreporting of hits. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 01:00, 24 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::One more thing: since ''[[animal affinity]]'' reduces the likelihood of animal attacks, we must consider whether the players who report animal attacks have that skill. I think Simon has just one active character, and I know that character has that skill, so that may be why he was hurt less often than Lint by the same kind of animal. &amp;amp;mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 01:08, 24 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Tables ===&lt;br /&gt;
==== Active attacks ====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; margin-bottom: 1em&amp;quot; |&lt;br /&gt;
|-align=&amp;quot;left&amp;quot; bgcolor=&amp;quot;#ddd&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Signature !! ''[[Animal affinity]]''? !! Animal !! Hits and misses !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Tycho44|Tycho44]] 08:31, 24 May 2006 (UTC) || no || alligator || 22 known attempts, 17 hits, 1 double hit ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Tycho44|Tycho44]] 08:31, 24 May 2006 (UTC) || no || elephant || 35 known attempts, 21 hits ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Simon|Simon]] 12:36, 3 June 2006 (UTC) || no? || wild boar || &amp;lt;small&amp;gt;10:05&amp;lt;/small&amp;gt;, -----, 11:05, -----, 12:05, -----, -----, -----, -----, -----, 15:05, -----, -----, -----, 17:05, -----, -----, -----, -----, 19:35, 20:05, -----, -----, -----, -----, -----, -----, -----, -----, -----, -----, -----, -----, -----, 03:05, -----, -----, -----, -----, -----, 06:05, 06:35, -----, -----, -----, -----, 09:05, -----, -----, -----, -----, -----, -----, -----, -----, -----, -----, -----, 15:05, 15:35, 16:05, -----, -----, 17:35 || The attacks ended when the player died at 17:35. ''Valid data: 63 attempts, 14 hits.''&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Simon|Simon]] 12:36, 3 June 2006 (UTC) || no? || tiger || &amp;lt;small&amp;gt;04:37&amp;lt;/small&amp;gt;, 05:05, -----, -----, 06:35, 07:05, 07:35, -----, 08:35, 09:05, -----, -----, -----, -----, 11:35, 12:05, -----, 13:05, 13:35, 14:05, 14:35, 15:06, 15:35, 16:05, -----, 17:05 || The attacks ended when the player died at 17:35 at the hands of a wild boar. A miss should not be assumed for the tiger at 17:35, because it may be that the boar's kill took place before the tiger had a chance to make the final blow. ''Valid data: 25 attempts, 16 hits.''&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Lint|Lint]] 09:12, 24 May 2006 (UTC) || no? || large stag || 35 known attempts, 22 hits ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Lint|Lint]] 09:12, 24 May 2006 (UTC) || no? || wild boar || 22 known attempts, 12 hits ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Elembis|Elembis]] 06:12, 24 July 2006 (UTC) || no || tiger || &amp;lt;small&amp;gt;02:05&amp;lt;/small&amp;gt;, 02:35, -----, -----, -----, 04:35, 05:05, -----, ---- || I left at 06:10, late enough for the tiger to have attacked at 06:05. ''Valid data: 8 attempts, 3 hits.''&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Elembis|Elembis]] 17:52, 6 August 2006 (UTC) || no || tiger || &amp;lt;small&amp;gt;13:05&amp;lt;/small&amp;gt;, -----, -----, -----, -----, -----, 16:05, -----, 17:05 || I left at 17:30, too soon for the tiger's 17:35 attempt. ''Valid data: 8 attempts, 2 hits.''&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Elembis|Elembis]] 17:52, 6 August 2006 (UTC) || no || tiger || 19:35 || The tiger reached my square at 19:05 and I left at 19:46, leaving it time for just one attempted attack. ''Valid data: 1 attempt, 1 hit.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reactive attacks ====&lt;br /&gt;
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! Signature !! ''[[Animal affinity]]''? !! Weapon type !! Animal !! Attempts !! Hits&lt;br /&gt;
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| [[User:Elembis|Elembis]] 22:07, 19 August 2006 (UTC) || no || melee || deer, small || 8 || 2&lt;br /&gt;
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Notes:&lt;br /&gt;
* &amp;quot;Attempts&amp;quot; is simply the number of times that the player attacks the animal (not counting killing blows) and thus gives the animal a chance to hit in return. &amp;quot;Hits&amp;quot; is the number of times the animal hits back.&lt;br /&gt;
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== Easter Bunny == &lt;br /&gt;
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Anyone see one of these? I just killed one I found. It didn't give my anything interesting...--[[User:Jackel|Jackel]] 03:24, 16 April 2006 (BST)&lt;br /&gt;
* Sorry, no chocolate eggs for killing the Easter Bunny. Just plenty of XP for the kill (if I did my calculations right). It's unlikely you'll see one with max hp unless someone's feeling kind. --[[User:Simon|Simon]] 05:02, 16 April 2006 (BST)&lt;br /&gt;
**(Does that mean that the Easter Bunnies were implemented with 50 &amp;quot;max&amp;quot; hit points (to bolster their XP bonus award) even tho they only had 30 HP?) --[[User:Tycho44|Tycho44]] 11:53, 24 May 2006 (BST)&lt;br /&gt;
I just got one, only had 3 hp and didn't attack once it was dead... since Easter was yesterday, was it maybe a straggler? [[User:Tibbalt|Tibbalt]] 11:55, 17 April 2006 (BST)&lt;br /&gt;
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== Differing HP Limits? ==&lt;br /&gt;
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I first encountered alligators in the inland swamps, and these had 15HP max.  Now i'm over in the swamp on the easternmost peninsula, and alligators here have 25HP max (i've encoutered 4 or 5, each with 25HP).  Did all the alligators get a boost in HP limit, or are these alligators super-special-flushed-down-toilet-mutant specimens that get a higher HP limit?  This is a rather large swamp, makes sense that it would have bigger alligators.  If it is only alligators here that have a higher HP limit, are there any other locations where certain animals have higher HP limits?  Also, if it is location based, the chart should reflect this. --[[User:Frisco|Frisco]] 19:23, 13 May 2006 (BST)&lt;br /&gt;
:I think that all of the alligators have been upgraded to 25HP. --[[User:Tycho44|Tycho44]] 09:32, 24 May 2006 (BST)&lt;br /&gt;
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== Do animals move like predators? ==&lt;br /&gt;
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While waiting for a fellow native to talk to me one day, on successive page refreshes (at approximately equal time intervals) I saw an elephant appear 2N 1W of me, then 1N, then 1W, then 1S, moving south in a zig-zag but not joining us on our square. I suspect that the direction of an animal's movement is unaffected by human presence on surrounding squares, and that aggressive animals (such as elephants) will only attack if the square they move to happens to be occupied by someone; in short, I'm guessing that aggression translates into unprovoked attacks, not predatory movement. This accords with common sense, too; given the number of animals on the island and Simon's awareness of server load, I wouldn't expect him to have coded complicated animal movement rules when simple ones suffice. Of course, it may be that tigers (and boars) hunt while elephants apparently do not. More tests will tell. &amp;amp;mdash; [[User:Elembis|Elembis]] 08:08, 21 May 2006 (BST)&lt;br /&gt;
:I just refreshed the map to see that a monkey is on my square; I didn't see it approach. This suggests that passive animals do not try to avoid humans, which sort of suggests that aggressive ones don't hunt them. &amp;amp;mdash; [[User:Elembis|Elembis]] 12:24, 21 May 2006 (BST)&lt;br /&gt;
::One theory is that an aggressive animal that ''you have attacked'' will intentionally track you down if you flee a very short distance. Undisturbed animals appear to wander randomly, in my anecdotal experience. --[[User:Tycho44|Tycho44]] 18:00, 31 May 2006 (BST)&lt;br /&gt;
:::That a fact, Tycho44. Numerous times when I've lacked the AP to finish off a critter, I've used my last AP to move a couple squares away. When I check back a short while later, rather than running off it has &amp;quot;chased&amp;quot; me, sometimes attacked. Its happened far too many times to be a coincidence. Futhermore, even missed attacks count as &amp;quot;aggression&amp;quot;, causing the unhurt animal to become hostile and pursue. Elembis, elephants '''are''' hostile, and, like tigers, attack unprovoked, but I'm not certain how far they can &amp;quot;see&amp;quot; before they begin pursuing. --[[User:Jackel|Jackel]] 19:55, 31 May 2006 (BST)&lt;br /&gt;
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== Uncommon Animals? ==&lt;br /&gt;
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After traveling through the Durham peninsula for several days, I've only come across a few animals per day, spending considerably more AP trying to find them than actually fighting them. Is this common? Do some areas have more animals than others? --[[User:LouisB3|LouisB3]] 20:34, 24 May 2006 (BST)&lt;br /&gt;
:Some areas have more animals than others. I'm not sure whether this is due to (1) built-in location preferences, (2) over-hunting by players, or (3) simple random variation. I believe that all three factors are coming into play. Where animals are very scarce, you can harvest more XP by using your first aid kits on the animal before you kill it. Since you are in less danger of animal attacks, you have less need of faks for yourself. --[[User:Tycho44|Tycho44]] 18:04, 31 May 2006 (BST)&lt;br /&gt;
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== Giant Squid ==&lt;br /&gt;
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We've got squids, people. Anyone have any information on these new formidable beasts of the sea? Do they function as sharks do, or can you actually fight them out there? What, precisely, do they do?--[[User:Wifey|Wifey]] 03:43, 30 May 2006 (BST) EDIT: Talk on the forum shows that they start with ''at least'' 300hp, and hit for 5 damage. So they are an actual animal that we can fight. Neat. I'll add them on to the table.--[[User:Wifey|Wifey]] 04:09, 30 May 2006 (BST)&lt;br /&gt;
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:So do we got squids, or would it be more accurate to say that we got squid (singular). Errr, had a squid. --[[User:Tycho44|Tycho44]] 01:36, 9 June 2006 (BST)&lt;br /&gt;
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They're getting bigger, there is now a &amp;quot;fully-grown giant squid&amp;quot; off the northeast coast of the island, 200 hp and hits for 7 dmg. --[[User:Doppelganger|Doppelganger]] 13:20, 10 October 2006 (UTC)&lt;br /&gt;
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==Arrrgh!!! BEARS!!==&lt;br /&gt;
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At the cave at {{GPS|70|368|26|442}}, (on the mountain, two levels up)I have encountered a bear!  It had 30 hp when I first attacked it (in the interest of scientific research of course, it is monkeys I have a vendetta against, not bears).  As I ran out of AP putting some distance between the two of us, I guess I will soon know all about how much damage it can do...--[[User:John Sevier|John Sevier]] 01:33, 19 September 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>Doppelganger</name></author>
		
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