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	<id>https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dia</id>
	<title>The Shartak Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dia"/>
	<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php/Special:Contributions/Dia"/>
	<updated>2026-05-02T04:23:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Trader&amp;diff=20293</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Trader&amp;diff=20293"/>
		<updated>2009-02-27T02:12:56Z</updated>

		<summary type="html">&lt;p&gt;Dia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! Trader !! Home location !! [[Items#GPS_Unit|GPS]] coordinates of hut&lt;br /&gt;
|-&lt;br /&gt;
|| Tom   || [[Derby]]     || {{GPS|70|092|26|350}}&lt;br /&gt;
|-&lt;br /&gt;
|| Dick  || [[Durham]]    || {{GPS|70|649|26|347}}&lt;br /&gt;
|-&lt;br /&gt;
|| Harry || [[York]]      || {{GPS|70|367|26|313}}&lt;br /&gt;
|-&lt;br /&gt;
|| Tik   || [[Raktam]]    || {{GPS|70|319|26|472}}&lt;br /&gt;
|-&lt;br /&gt;
|| Tak   || [[Dalpok]]    || {{GPS|70|435|26|442}}&lt;br /&gt;
|-&lt;br /&gt;
|| Toe   || [[Wiksik]]    || {{GPS|70|235|26|405}}&lt;br /&gt;
|-&lt;br /&gt;
|| Sam   || [[Shipwreck]] || {{GPS|70|543|26|542}}&lt;br /&gt;
|-&lt;br /&gt;
|| Tamdal   || [[Sacred Space]] || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A '''trader''' is an [[NPC]] with whom players can [[Trading|trade]]. A native trader may be referred to as a '''tamdal'''. Each of the seven traders has a trading hut, and there is a trading hut in every [[camp]].&lt;br /&gt;
&lt;br /&gt;
Unlike modern shops, which deal in monetary units, traders will accept all manner of items in a barter exchange, giving higher value to items they have very few of and basing their prices roughly on [[Trading#Item_prices|standard exchange rates]]. Traders are shrewd businessmen who markup their goods to customers [[Skills|unskilled]] in speaking the trader's [[language]]. They are rumored to leave their huts to restock their inventory.&lt;br /&gt;
&lt;br /&gt;
Traders have a 100 [[HP]]. Traders will attack customers who attempt to harm them. Attacking or killing a trader garners little XP.&lt;br /&gt;
&lt;br /&gt;
With the addition of the [[Sacred Space]], a new trader, Trader Tamdal, has been found. He is fluent in both Outsider and Native tongues and can be found within the [[Sacred Temple]]. He is does not reside in a hut and is mobile.&lt;br /&gt;
*To those who focus on trade for XP, please note: You will not gain any experience through Trader Tamdal and his prices are usually grossly unfair to you. By comparison, the otther traders give better deals when they are bored with you.&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Dia</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Trader&amp;diff=20292</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Trader&amp;diff=20292"/>
		<updated>2009-02-27T02:11:48Z</updated>

		<summary type="html">&lt;p&gt;Dia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! Trader !! Home location !! [[Items#GPS_Unit|GPS]] coordinates of hut&lt;br /&gt;
|-&lt;br /&gt;
|| Tom   || [[Derby]]     || {{GPS|70|092|26|350}}&lt;br /&gt;
|-&lt;br /&gt;
|| Dick  || [[Durham]]    || {{GPS|70|649|26|347}}&lt;br /&gt;
|-&lt;br /&gt;
|| Harry || [[York]]      || {{GPS|70|367|26|313}}&lt;br /&gt;
|-&lt;br /&gt;
|| Tik   || [[Raktam]]    || {{GPS|70|319|26|472}}&lt;br /&gt;
|-&lt;br /&gt;
|| Tak   || [[Dalpok]]    || {{GPS|70|435|26|442}}&lt;br /&gt;
|-&lt;br /&gt;
|| Toe   || [[Wiksik]]    || {{GPS|70|235|26|405}}&lt;br /&gt;
|-&lt;br /&gt;
|| Sam   || [[Shipwreck]] || {{GPS|70|543|26|542}}&lt;br /&gt;
|-&lt;br /&gt;
|| Tamdal   || [[Sacred Space]] || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A '''trader''' is an [[NPC]] with whom players can [[Trading|trade]]. A native trader may be referred to as a '''tamdal'''. Each of the seven traders has a trading hut, and there is a trading hut in every [[camp]].&lt;br /&gt;
&lt;br /&gt;
Unlike modern shops, which deal in monetary units, traders will accept all manner of items in a barter exchange, giving higher value to items they have very few of and basing their prices roughly on [[Trading#Item_prices|standard exchange rates]]. Traders are shrewd businessmen who markup their goods to customers [[Skills|unskilled]] in speaking the trader's [[language]]. They are rumored to leave their huts to restock their inventory.&lt;br /&gt;
&lt;br /&gt;
Traders have a 100 [[HP]]. Traders will attack customers who attempt to harm them. Attacking or killing a trader garners little XP.&lt;br /&gt;
&lt;br /&gt;
With the addition of the [[Sacred Space]], a new trader, Trader Tamdal, has been found. He is fluent in both Outsider and Native tongues and can be found within the [[Sacred Temple]]. He is does not reside in a hut and is mobile.&lt;br /&gt;
*To those who focus on trade for XP, please note: You will not gain any experience through Trader Tamdal and his prices are usually grossly unfair to you.&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Dia</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Durham&amp;diff=20218</id>
		<title>Durham</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Durham&amp;diff=20218"/>
		<updated>2009-02-13T22:44:07Z</updated>

		<summary type="html">&lt;p&gt;Dia: /* Durham Dojo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_durham.png&lt;br /&gt;
| cx          = -70648&lt;br /&gt;
| cy          = 26343&lt;br /&gt;
| type        = Outsider&lt;br /&gt;
| huts        = 22&lt;br /&gt;
| shaman      = Kadmor&lt;br /&gt;
| shaman_gps  = {{map|70|648|26|343}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Dick&lt;br /&gt;
| trader_gps  = {{map|70|649|26|347}}&lt;br /&gt;
| trader_loc  = (07,04)&lt;br /&gt;
| banker      = DarkFerret and Matt Wilkinson&lt;br /&gt;
| bank_gps    = {{map|70|650|26|346}}&lt;br /&gt;
| bank_loc    = (06,05)&lt;br /&gt;
| ammo_gps    = {{map|70|647|26|349}}&lt;br /&gt;
| ammo_loc    = (09,02)&lt;br /&gt;
| medical_gps = {{map|70|651|26|344}}&lt;br /&gt;
| medical_loc = (05,07)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Durham''' is one of the four outsider [[camp]]s on Shartak. Located on the far western side of the island's southern shore, it consists of twenty-two [[hut]]s in an oblong clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Kadmor is held captive in the center of the clearing.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;16&amp;quot; bgcolor=&amp;quot;#f9f9f9&amp;quot; | '''The Village of Durham - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|'''R'''&lt;br /&gt;
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|-&lt;br /&gt;
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| bgcolor=#aa8866|'''B'''&lt;br /&gt;
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| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|'''$'''&lt;br /&gt;
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| bgcolor=#aa8866|'''D'''&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
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| bgcolor=#aa8866|'''G'''&lt;br /&gt;
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|-&lt;br /&gt;
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| bgcolor=#aa8866|'''F'''&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#33c033|07&lt;br /&gt;
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| bgcolor=#aa8866|'''K'''&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
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| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| bgcolor=#aa8866|'''U'''&lt;br /&gt;
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| bgcolor=#aa8866|'''C'''&lt;br /&gt;
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| colspan=16 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Village territory (&amp;quot;Durham&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''T'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''W'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''D'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Durham Police HQ&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''B'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Durham Utility Bank&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''U'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Durham University Campus&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''C'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Durham University Combat Training and Simulation Facility&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''K'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Phany's Kindergarten&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''F'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | First Aid Kit Universal&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''P'''&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Club Palermo&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''$'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Durham Casino&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''R'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Ron Burgundy's Mansion&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''G'''&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ffebcd|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4444af|&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | Deep water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Durham&amp;quot; on the game map, and jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
&lt;br /&gt;
=== Trail to York ===&lt;br /&gt;
Starting at the ammunition hut, move 3 squares north east, then follow the trail eastward (eventually turning south east and then east again) until you arrive in York.&lt;br /&gt;
&lt;br /&gt;
=== Durham Dojo ===&lt;br /&gt;
Durham Dojo is a combat training facility run by Durham Utility. We provide a place for people to practice their fighting skills and gain XP through practice fights with each other or with the combat instructor. Everyone is welcome to take advantage of this free service. Any weapon/method of attack is allowed, but killing is not permited.&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Durham==&lt;br /&gt;
Durham, being the 2nd most populous city after [[York]] has a few groups currently operating in it.&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=305 Durham Model Army]&lt;br /&gt;
*[[Durham Police]]&lt;br /&gt;
*[[The Durham Tea Party]]&lt;br /&gt;
*[[Durham Utility]]&lt;br /&gt;
*[[Exotic Sports Hunting Club]]&lt;br /&gt;
*[[Healers of Shartak]]&lt;br /&gt;
*[[New Penumbra]]&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Dia</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=19985</id>
		<title>Sacred Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=19985"/>
		<updated>2009-02-01T05:16:45Z</updated>

		<summary type="html">&lt;p&gt;Dia: /* Entrances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = Satellite sacredspace.png&lt;br /&gt;
| cx          = -70354&lt;br /&gt;
| cy          = 26444&lt;br /&gt;
| type        = Sacred Space&lt;br /&gt;
| huts        = 7 (also includes 3 buildings and 4 towers)&lt;br /&gt;
| shaman      = None&lt;br /&gt;
| shaman_gps  = N/A&lt;br /&gt;
| shaman_loc  = &lt;br /&gt;
| trader      = Tamdal&lt;br /&gt;
| trader_gps  = N/A&lt;br /&gt;
| trader_loc  = &lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = N/A&lt;br /&gt;
| bank_loc    = &lt;br /&gt;
| ammo_gps    = N/A&lt;br /&gt;
| ammo_loc    = &lt;br /&gt;
| medical_gps = N/A&lt;br /&gt;
| medical_loc = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sacred Space''' is a unique sanctuary world located on the summit of Mt. Shartak. Following months of escalating violence on the island throughout late 2008 to January 2009, the spirits of the ancestors revealed the location of their sacrosanct grove for all of the island's inhabitants who sought refuge from the mainland carnage. &lt;br /&gt;
&lt;br /&gt;
As the refuge itself is protected by the spirits of the ancestors, hostile players will find themselves unable to score hits on other players, resulting in the following message being displayed:&lt;br /&gt;
:''The spirits of the ancestors cause your attack to miss. A chilling voice whispers, “This is sacred ground. You shall not harm others here.”''&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sacredfinalaf4.jpg|thumb|All your base are belong to Cy]]&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
From the [http://www.shartak.com/news.html official Shartak newsletter] on January 27, 2009:&lt;br /&gt;
&lt;br /&gt;
:''27 January, 2009 - The spirits of the ancestors reveal their temple''&lt;br /&gt;
&lt;br /&gt;
:''• The spirits of the ancestors have seen how badly violence is affecting the island. Their descendants fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.''&lt;br /&gt;
:''• The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.''&lt;br /&gt;
&lt;br /&gt;
== Entrances ==&lt;br /&gt;
*The entrance at the Shipwreck [-70.539,+26.543]&lt;br /&gt;
*The entrance at Dalpok [-70.432,+26.440] leads to [-70.365,+26.454]&lt;br /&gt;
*The entrance at Rakmogak [-70.326,+26.465]&lt;br /&gt;
*The entrance at Durham [-70.641,+26.346]&lt;br /&gt;
*The entrance at York [-70.365,+26.318]&lt;br /&gt;
*The entrance at Derby [-70.101,+26.351] leads to [-70.365,+26.455]&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mudpool.png|Mud pools&lt;br /&gt;
Image:ss_garden.png|Garden and shrubbery&lt;br /&gt;
Image:Cymbolism.png|Stream, center of the temple sanctuary&lt;br /&gt;
Image:Tradertamdalpd1.jpg|Trader Tamdal (he moves!)&lt;br /&gt;
Image:Ss portal.jpg|Portal juncture&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://forum.shartak.com/index.php/topic,1895.0.html Official suggestion thread on the Shartak forums]&lt;/div&gt;</summary>
		<author><name>Dia</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=19984</id>
		<title>Sacred Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=19984"/>
		<updated>2009-02-01T05:09:35Z</updated>

		<summary type="html">&lt;p&gt;Dia: /* Entrances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = Satellite sacredspace.png&lt;br /&gt;
| cx          = -70354&lt;br /&gt;
| cy          = 26444&lt;br /&gt;
| type        = Sacred Space&lt;br /&gt;
| huts        = 7 (also includes 3 buildings and 4 towers)&lt;br /&gt;
| shaman      = None&lt;br /&gt;
| shaman_gps  = N/A&lt;br /&gt;
| shaman_loc  = &lt;br /&gt;
| trader      = Tamdal&lt;br /&gt;
| trader_gps  = N/A&lt;br /&gt;
| trader_loc  = &lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = N/A&lt;br /&gt;
| bank_loc    = &lt;br /&gt;
| ammo_gps    = N/A&lt;br /&gt;
| ammo_loc    = &lt;br /&gt;
| medical_gps = N/A&lt;br /&gt;
| medical_loc = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sacred Space''' is a unique sanctuary world located on the summit of Mt. Shartak. Following months of escalating violence on the island throughout late 2008 to January 2009, the spirits of the ancestors revealed the location of their sacrosanct grove for all of the island's inhabitants who sought refuge from the mainland carnage. &lt;br /&gt;
&lt;br /&gt;
As the refuge itself is protected by the spirits of the ancestors, hostile players will find themselves unable to score hits on other players, resulting in the following message being displayed:&lt;br /&gt;
:''The spirits of the ancestors cause your attack to miss. A chilling voice whispers, “This is sacred ground. You shall not harm others here.”''&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sacredfinalaf4.jpg|thumb|All your base are belong to Cy]]&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
From the [http://www.shartak.com/news.html official Shartak newsletter] on January 27, 2009:&lt;br /&gt;
&lt;br /&gt;
:''27 January, 2009 - The spirits of the ancestors reveal their temple''&lt;br /&gt;
&lt;br /&gt;
:''• The spirits of the ancestors have seen how badly violence is affecting the island. Their descendants fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.''&lt;br /&gt;
:''• The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.''&lt;br /&gt;
&lt;br /&gt;
== Entrances ==&lt;br /&gt;
*The entrance at the Shipwreck [-70.539,+26.543]&lt;br /&gt;
*The entrance at Dalpok [-70.432,+26.440] leads to [-70.365,+26.454]&lt;br /&gt;
*The entrance at Rakmogak [-70.326,+26.465]&lt;br /&gt;
*The entrance at Durham [-70.641,+26.346]&lt;br /&gt;
*The entrance at York [-70.365,+26.318]&lt;br /&gt;
*The entrance at Derby [-70.101,+26.351]&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mudpool.png|Mud pools&lt;br /&gt;
Image:ss_garden.png|Garden and shrubbery&lt;br /&gt;
Image:Cymbolism.png|Stream, center of the temple sanctuary&lt;br /&gt;
Image:Tradertamdalpd1.jpg|Trader Tamdal (he moves!)&lt;br /&gt;
Image:Ss portal.jpg|Portal juncture&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://forum.shartak.com/index.php/topic,1895.0.html Official suggestion thread on the Shartak forums]&lt;/div&gt;</summary>
		<author><name>Dia</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=19983</id>
		<title>Sacred Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=19983"/>
		<updated>2009-02-01T05:07:22Z</updated>

		<summary type="html">&lt;p&gt;Dia: /* Entrances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = Satellite sacredspace.png&lt;br /&gt;
| cx          = -70354&lt;br /&gt;
| cy          = 26444&lt;br /&gt;
| type        = Sacred Space&lt;br /&gt;
| huts        = 7 (also includes 3 buildings and 4 towers)&lt;br /&gt;
| shaman      = None&lt;br /&gt;
| shaman_gps  = N/A&lt;br /&gt;
| shaman_loc  = &lt;br /&gt;
| trader      = Tamdal&lt;br /&gt;
| trader_gps  = N/A&lt;br /&gt;
| trader_loc  = &lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = N/A&lt;br /&gt;
| bank_loc    = &lt;br /&gt;
| ammo_gps    = N/A&lt;br /&gt;
| ammo_loc    = &lt;br /&gt;
| medical_gps = N/A&lt;br /&gt;
| medical_loc = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sacred Space''' is a unique sanctuary world located on the summit of Mt. Shartak. Following months of escalating violence on the island throughout late 2008 to January 2009, the spirits of the ancestors revealed the location of their sacrosanct grove for all of the island's inhabitants who sought refuge from the mainland carnage. &lt;br /&gt;
&lt;br /&gt;
As the refuge itself is protected by the spirits of the ancestors, hostile players will find themselves unable to score hits on other players, resulting in the following message being displayed:&lt;br /&gt;
:''The spirits of the ancestors cause your attack to miss. A chilling voice whispers, “This is sacred ground. You shall not harm others here.”''&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sacredfinalaf4.jpg|thumb|All your base are belong to Cy]]&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
From the [http://www.shartak.com/news.html official Shartak newsletter] on January 27, 2009:&lt;br /&gt;
&lt;br /&gt;
:''27 January, 2009 - The spirits of the ancestors reveal their temple''&lt;br /&gt;
&lt;br /&gt;
:''• The spirits of the ancestors have seen how badly violence is affecting the island. Their descendants fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.''&lt;br /&gt;
:''• The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.''&lt;br /&gt;
&lt;br /&gt;
== Entrances ==&lt;br /&gt;
*The entrance at the Shipwreck [-70.539,+26.543]&lt;br /&gt;
*The entrance at Dalpok [-70.432,+26.440] leads to [-70.365,+26.454]&lt;br /&gt;
*The entrance at Raktam [-70.326,+26.465]&lt;br /&gt;
*The entrance at Durham [-70.641,+26.346]&lt;br /&gt;
*The entrance at York [-70.365,+26.318]&lt;br /&gt;
*The entrance at Derby [-70.101,+26.351]&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mudpool.png|Mud pools&lt;br /&gt;
Image:ss_garden.png|Garden and shrubbery&lt;br /&gt;
Image:Cymbolism.png|Stream, center of the temple sanctuary&lt;br /&gt;
Image:Tradertamdalpd1.jpg|Trader Tamdal (he moves!)&lt;br /&gt;
Image:Ss portal.jpg|Portal juncture&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://forum.shartak.com/index.php/topic,1895.0.html Official suggestion thread on the Shartak forums]&lt;/div&gt;</summary>
		<author><name>Dia</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=19982</id>
		<title>Sacred Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=19982"/>
		<updated>2009-02-01T04:54:07Z</updated>

		<summary type="html">&lt;p&gt;Dia: /* Entrances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = Satellite sacredspace.png&lt;br /&gt;
| cx          = -70354&lt;br /&gt;
| cy          = 26444&lt;br /&gt;
| type        = Sacred Space&lt;br /&gt;
| huts        = 7 (also includes 3 buildings and 4 towers)&lt;br /&gt;
| shaman      = None&lt;br /&gt;
| shaman_gps  = N/A&lt;br /&gt;
| shaman_loc  = &lt;br /&gt;
| trader      = Tamdal&lt;br /&gt;
| trader_gps  = N/A&lt;br /&gt;
| trader_loc  = &lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = N/A&lt;br /&gt;
| bank_loc    = &lt;br /&gt;
| ammo_gps    = N/A&lt;br /&gt;
| ammo_loc    = &lt;br /&gt;
| medical_gps = N/A&lt;br /&gt;
| medical_loc = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sacred Space''' is a unique sanctuary world located on the summit of Mt. Shartak. Following months of escalating violence on the island throughout late 2008 to January 2009, the spirits of the ancestors revealed the location of their sacrosanct grove for all of the island's inhabitants who sought refuge from the mainland carnage. &lt;br /&gt;
&lt;br /&gt;
As the refuge itself is protected by the spirits of the ancestors, hostile players will find themselves unable to score hits on other players, resulting in the following message being displayed:&lt;br /&gt;
:''The spirits of the ancestors cause your attack to miss. A chilling voice whispers, “This is sacred ground. You shall not harm others here.”''&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sacredfinalaf4.jpg|thumb|All your base are belong to Cy]]&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
From the [http://www.shartak.com/news.html official Shartak newsletter] on January 27, 2009:&lt;br /&gt;
&lt;br /&gt;
:''27 January, 2009 - The spirits of the ancestors reveal their temple''&lt;br /&gt;
&lt;br /&gt;
:''• The spirits of the ancestors have seen how badly violence is affecting the island. Their descendants fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.''&lt;br /&gt;
:''• The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.''&lt;br /&gt;
&lt;br /&gt;
== Entrances ==&lt;br /&gt;
*The entrance at the Shipwreck [-70.539,+26.543]&lt;br /&gt;
*The entrance at Dalpok [-70.432,+26.440] leads to [-70.365,+26.454]&lt;br /&gt;
*The entrance at Raktam [-70.326,+26.465]&lt;br /&gt;
*The entrance at Durham [-70.641,+26.346]&lt;br /&gt;
*The entrance at York [-70.365,+26.318]&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mudpool.png|Mud pools&lt;br /&gt;
Image:ss_garden.png|Garden and shrubbery&lt;br /&gt;
Image:Cymbolism.png|Stream, center of the temple sanctuary&lt;br /&gt;
Image:Tradertamdalpd1.jpg|Trader Tamdal (he moves!)&lt;br /&gt;
Image:Ss portal.jpg|Portal juncture&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://forum.shartak.com/index.php/topic,1895.0.html Official suggestion thread on the Shartak forums]&lt;/div&gt;</summary>
		<author><name>Dia</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=19980</id>
		<title>Sacred Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=19980"/>
		<updated>2009-02-01T04:48:51Z</updated>

		<summary type="html">&lt;p&gt;Dia: /* Entrances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
[[Image:Sacredfinalaf4.jpg|thumb|All your base are belong to Cy]]&lt;br /&gt;
&lt;br /&gt;
27 January, 2009 - The spirits of the ancestors reveal their temple&lt;br /&gt;
&lt;br /&gt;
* The spirits of the ancestors have seen how badly violence is affecting the island. Their descendents fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.&lt;br /&gt;
* The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.&lt;br /&gt;
&lt;br /&gt;
== Entrances ==&lt;br /&gt;
*The entrance at the Shipwreck can be found at [-70.539,+26.543]&lt;br /&gt;
*The entrance at Dalpok can be found at [-70.432,+26.440] and goes to [-70.365,+26.454]&lt;br /&gt;
*The entrance at Raktam can be found at [-70.326,+26.465]&lt;br /&gt;
*The entrance at Durham can be found at [-70.641,+26.346]&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mudpool.png|Mud pools&lt;br /&gt;
Image:ss_garden.png|Garden and shrubbery&lt;br /&gt;
Image:Cymbolism.png|Stream, center of the temple sanctuary&lt;br /&gt;
Image:Tradertamdalpd1.jpg|Trader Tamdal (he moves!)&lt;br /&gt;
Image:Ss portal.jpg|Portal juncture&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://forum.shartak.com/index.php/topic,1895.0.html Official suggestion thread on the Shartak forums]&lt;/div&gt;</summary>
		<author><name>Dia</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=19979</id>
		<title>Sacred Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=19979"/>
		<updated>2009-02-01T04:41:25Z</updated>

		<summary type="html">&lt;p&gt;Dia: /* Entrances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
[[Image:Sacredfinalaf4.jpg|thumb|All your base are belong to Cy]]&lt;br /&gt;
&lt;br /&gt;
27 January, 2009 - The spirits of the ancestors reveal their temple&lt;br /&gt;
&lt;br /&gt;
* The spirits of the ancestors have seen how badly violence is affecting the island. Their descendents fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.&lt;br /&gt;
* The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.&lt;br /&gt;
&lt;br /&gt;
== Entrances ==&lt;br /&gt;
*The entrance at the Shipwreck can be found at [-70.539,+26.543]&lt;br /&gt;
*The entrance at Dalpok can be found at [-70.432,+26.440] and goes to [-70.365,+26.454]&lt;br /&gt;
*The entrance at Raktam can be found at [-70.326,+26.465]&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mudpool.png|Mud pools&lt;br /&gt;
Image:ss_garden.png|Garden and shrubbery&lt;br /&gt;
Image:Cymbolism.png|Stream, center of the temple sanctuary&lt;br /&gt;
Image:Tradertamdalpd1.jpg|Trader Tamdal (he moves!)&lt;br /&gt;
Image:Ss portal.jpg|Portal juncture&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://forum.shartak.com/index.php/topic,1895.0.html Official suggestion thread on the Shartak forums]&lt;/div&gt;</summary>
		<author><name>Dia</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=19977</id>
		<title>Sacred Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=19977"/>
		<updated>2009-02-01T04:39:05Z</updated>

		<summary type="html">&lt;p&gt;Dia: /* Entrances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
[[Image:Sacredfinalaf4.jpg|thumb|All your base are belong to Cy]]&lt;br /&gt;
&lt;br /&gt;
27 January, 2009 - The spirits of the ancestors reveal their temple&lt;br /&gt;
&lt;br /&gt;
* The spirits of the ancestors have seen how badly violence is affecting the island. Their descendents fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.&lt;br /&gt;
* The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.&lt;br /&gt;
&lt;br /&gt;
== Entrances ==&lt;br /&gt;
*The entrance at the Shipwreck can be found at [-70.539,+26.543]&lt;br /&gt;
*The entrance at Dalpok can be found at [-70.432,+26.440] and goes to [-70.365,+26.454]&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mudpool.png|Mud pools&lt;br /&gt;
Image:ss_garden.png|Garden and shrubbery&lt;br /&gt;
Image:Cymbolism.png|Stream, center of the temple sanctuary&lt;br /&gt;
Image:Tradertamdalpd1.jpg|Trader Tamdal (he moves!)&lt;br /&gt;
Image:Ss portal.jpg|Portal juncture&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://forum.shartak.com/index.php/topic,1895.0.html Official suggestion thread on the Shartak forums]&lt;/div&gt;</summary>
		<author><name>Dia</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=19976</id>
		<title>Sacred Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=19976"/>
		<updated>2009-02-01T04:36:00Z</updated>

		<summary type="html">&lt;p&gt;Dia: /* Entrances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
[[Image:Sacredfinalaf4.jpg|thumb|All your base are belong to Cy]]&lt;br /&gt;
&lt;br /&gt;
27 January, 2009 - The spirits of the ancestors reveal their temple&lt;br /&gt;
&lt;br /&gt;
* The spirits of the ancestors have seen how badly violence is affecting the island. Their descendents fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.&lt;br /&gt;
* The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.&lt;br /&gt;
&lt;br /&gt;
== Entrances ==&lt;br /&gt;
*The entrance at the Shipwreck can be found at [-70.539,+26.543]&lt;br /&gt;
*The entrance at Dalpok can be found at [-70.432,+26.440]&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mudpool.png|Mud pools&lt;br /&gt;
Image:ss_garden.png|Garden and shrubbery&lt;br /&gt;
Image:Cymbolism.png|Stream, center of the temple sanctuary&lt;br /&gt;
Image:Tradertamdalpd1.jpg|Trader Tamdal (he moves!)&lt;br /&gt;
Image:Ss portal.jpg|Portal juncture&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://forum.shartak.com/index.php/topic,1895.0.html Official suggestion thread on the Shartak forums]&lt;/div&gt;</summary>
		<author><name>Dia</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=19975</id>
		<title>Sacred Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=19975"/>
		<updated>2009-02-01T04:35:25Z</updated>

		<summary type="html">&lt;p&gt;Dia: /* Entrances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
[[Image:Sacredfinalaf4.jpg|thumb|All your base are belong to Cy]]&lt;br /&gt;
&lt;br /&gt;
27 January, 2009 - The spirits of the ancestors reveal their temple&lt;br /&gt;
&lt;br /&gt;
* The spirits of the ancestors have seen how badly violence is affecting the island. Their descendents fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.&lt;br /&gt;
* The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.&lt;br /&gt;
&lt;br /&gt;
== Entrances ==&lt;br /&gt;
The entrance at the Shipwreck can be found at [-70.539,+26.543]&lt;br /&gt;
The entrance at Dalpok can be found at [-70.432,+26.440]&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mudpool.png|Mud pools&lt;br /&gt;
Image:ss_garden.png|Garden and shrubbery&lt;br /&gt;
Image:Cymbolism.png|Stream, center of the temple sanctuary&lt;br /&gt;
Image:Tradertamdalpd1.jpg|Trader Tamdal (he moves!)&lt;br /&gt;
Image:Ss portal.jpg|Portal juncture&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://forum.shartak.com/index.php/topic,1895.0.html Official suggestion thread on the Shartak forums]&lt;/div&gt;</summary>
		<author><name>Dia</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=19974</id>
		<title>Sacred Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=19974"/>
		<updated>2009-02-01T04:23:41Z</updated>

		<summary type="html">&lt;p&gt;Dia: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
[[Image:Sacredfinalaf4.jpg|thumb|All your base are belong to Cy]]&lt;br /&gt;
&lt;br /&gt;
27 January, 2009 - The spirits of the ancestors reveal their temple&lt;br /&gt;
&lt;br /&gt;
* The spirits of the ancestors have seen how badly violence is affecting the island. Their descendents fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.&lt;br /&gt;
* The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.&lt;br /&gt;
&lt;br /&gt;
== Entrances ==&lt;br /&gt;
The entrance at the Shipwreck can be found at [-70.539,+26.543]&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mudpool.png|Mud pools&lt;br /&gt;
Image:ss_garden.png|Garden and shrubbery&lt;br /&gt;
Image:Cymbolism.png|Stream, center of the temple sanctuary&lt;br /&gt;
Image:Tradertamdalpd1.jpg|Trader Tamdal (he moves!)&lt;br /&gt;
Image:Ss portal.jpg|Portal juncture&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://forum.shartak.com/index.php/topic,1895.0.html Official suggestion thread on the Shartak forums]&lt;/div&gt;</summary>
		<author><name>Dia</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Trader&amp;diff=19943</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Trader&amp;diff=19943"/>
		<updated>2009-01-31T23:45:50Z</updated>

		<summary type="html">&lt;p&gt;Dia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! Trader !! Home location !! [[Items#GPS_Unit|GPS]] coordinates of hut&lt;br /&gt;
|-&lt;br /&gt;
|| Tom   || [[Derby]]     || {{GPS|70|092|26|350}}&lt;br /&gt;
|-&lt;br /&gt;
|| Dick  || [[Durham]]    || {{GPS|70|649|26|347}}&lt;br /&gt;
|-&lt;br /&gt;
|| Harry || [[York]]      || {{GPS|70|367|26|313}}&lt;br /&gt;
|-&lt;br /&gt;
|| Tik   || [[Raktam]]    || {{GPS|70|319|26|472}}&lt;br /&gt;
|-&lt;br /&gt;
|| Tak   || [[Dalpok]]    || {{GPS|70|435|26|442}}&lt;br /&gt;
|-&lt;br /&gt;
|| Toe   || [[Wiksik]]    || {{GPS|70|235|26|405}}&lt;br /&gt;
|-&lt;br /&gt;
|| Sam   || [[Shipwreck]] || {{GPS|70|543|26|542}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A '''trader''' is an [[NPC]] with whom players can [[Trading|trade]]. A native trader may be referred to as a '''tamdal'''. Each of the seven traders has a trading hut, and there is a trading hut in every [[camp]].&lt;br /&gt;
&lt;br /&gt;
Unlike modern shops, which deal in monetary units, traders will accept all manner of items in a barter exchange, giving higher value to items they have very few of and basing their prices roughly on [[Trading#Item_prices|standard exchange rates]]. Traders are shrewd businessmen who markup their goods to customers [[Skills|unskilled]] in speaking the trader's [[language]]. They are rumored to leave their huts to restock their inventory.&lt;br /&gt;
&lt;br /&gt;
Traders have a limited amount of [[HP]]. Traders will attack customers who attempt to harm them. Attacking or killing a trader gives no XP. &lt;br /&gt;
&lt;br /&gt;
With the addition of the Sacred Space, a new trader, Trader Tamdal, has been found. He can be found within the Sacred Space and is mobile.&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Dia</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Trader&amp;diff=19942</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Trader&amp;diff=19942"/>
		<updated>2009-01-31T23:45:22Z</updated>

		<summary type="html">&lt;p&gt;Dia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! Trader !! Home location !! [[Items#GPS_Unit|GPS]] coordinates of hut&lt;br /&gt;
|-&lt;br /&gt;
|| Tom   || [[Derby]]     || {{GPS|70|092|26|350}}&lt;br /&gt;
|-&lt;br /&gt;
|| Dick  || [[Durham]]    || {{GPS|70|649|26|347}}&lt;br /&gt;
|-&lt;br /&gt;
|| Harry || [[York]]      || {{GPS|70|367|26|313}}&lt;br /&gt;
|-&lt;br /&gt;
|| Tik   || [[Raktam]]    || {{GPS|70|319|26|472}}&lt;br /&gt;
|-&lt;br /&gt;
|| Tak   || [[Dalpok]]    || {{GPS|70|435|26|442}}&lt;br /&gt;
|-&lt;br /&gt;
|| Toe   || [[Wiksik]]    || {{GPS|70|235|26|405}}&lt;br /&gt;
|-&lt;br /&gt;
|| Sam   || [[Shipwreck]] || {{GPS|70|543|26|542}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A '''trader''' is an [[NPC]] with whom players can [[Trading|trade]]. A native trader may be referred to as a '''tamdal'''. Each of the seven traders has a trading hut, and there is a trading hut in every [[camp]].&lt;br /&gt;
&lt;br /&gt;
Unlike modern shops, which deal in monetary units, traders will accept all manner of items in a barter exchange, giving higher value to items they have very few of and basing their prices roughly on [[Trading#Item_prices|standard exchange rates]]. Traders are shrewd businessmen who markup their goods to customers [[Skills|unskilled]] in speaking the trader's [[language]]. They are rumored to leave their huts to restock their inventory.&lt;br /&gt;
&lt;br /&gt;
Traders have a limited amount of [[HP]]. Traders will attack customers who attempt to harm them. Attacking or killing a trader gives no XP. &lt;br /&gt;
&lt;br /&gt;
With the addition of Sacred Space, a new trader, Trader Tamdal, has been found. He can be found within the Sacred Space and is mobile.&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Dia</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=19941</id>
		<title>Sacred Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Sacred_Space&amp;diff=19941"/>
		<updated>2009-01-31T23:38:05Z</updated>

		<summary type="html">&lt;p&gt;Dia: /* Image Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
[[Image:Sacredfinalaf4.jpg|thumb|All your base are belong to Cy]]&lt;br /&gt;
&lt;br /&gt;
27 January, 2009 - The spirits of the ancestors reveal their temple&lt;br /&gt;
&lt;br /&gt;
* The spirits of the ancestors have seen how badly violence is affecting the island. Their descendents fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.&lt;br /&gt;
* The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mudpool.png|Mud pools&lt;br /&gt;
Image:ss_garden.png|Garden and shrubbery&lt;br /&gt;
Image:Cymbolism.png|Stream, center of the temple sanctuary&lt;br /&gt;
Image:Tradertamdalpd1.jpg|Trader Tamdal (he moves!)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://forum.shartak.com/index.php/topic,1895.0.html Official suggestion thread on the Shartak forums]&lt;/div&gt;</summary>
		<author><name>Dia</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Peaceful_Intentions_Flag&amp;diff=19747</id>
		<title>Peaceful Intentions Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Peaceful_Intentions_Flag&amp;diff=19747"/>
		<updated>2009-01-14T00:59:24Z</updated>

		<summary type="html">&lt;p&gt;Dia: /* What it Means */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=What it means=&lt;br /&gt;
A flag that allows a person to choose an option in their profile saying they are not hostile and not looking for trouble. While the flag won't prevent you from being killed, it does block others  that kill you from marking themselves as peaceful for a week after. Has an added benefit of cutting shaman costs in half for a peaceful individual. Someone who attacks a player, shaman, or trader will aslo temporarily be unable to mark him or herself as peaceful.&lt;br /&gt;
Implemented '''30 December, 2008'''.&lt;/div&gt;</summary>
		<author><name>Dia</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Dia&amp;diff=19746</id>
		<title>User:Dia</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Dia&amp;diff=19746"/>
		<updated>2009-01-14T00:45:11Z</updated>

		<summary type="html">&lt;p&gt;Dia: New page: Hello. Aren't you glad you came to this page now?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello. Aren't you glad you came to this page now?&lt;/div&gt;</summary>
		<author><name>Dia</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Peaceful_Intentions_Flag&amp;diff=19744</id>
		<title>Peaceful Intentions Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Peaceful_Intentions_Flag&amp;diff=19744"/>
		<updated>2009-01-14T00:42:49Z</updated>

		<summary type="html">&lt;p&gt;Dia: New page: =What it Means= A flag that allows a person to choose an option in their profile saying they are not hostile and not looking for trouble. While the flag won't prevent you from being killed...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=What it Means=&lt;br /&gt;
A flag that allows a person to choose an option in their profile saying they are not hostile and not looking for trouble. While the flag won't prevent you from being killed, it does block others  that kill you from marking themselves as peaceful for a week after. Has an added benefit of cutting shaman costs in half for a peaceful individual. Someone who attacks a player, shaman, or trader will aslo temporarily be unable to mark him or herself as peaceful.&lt;br /&gt;
Implemented '''30 December, 2008'''.&lt;/div&gt;</summary>
		<author><name>Dia</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=XP&amp;diff=19741</id>
		<title>XP</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=XP&amp;diff=19741"/>
		<updated>2009-01-13T23:58:10Z</updated>

		<summary type="html">&lt;p&gt;Dia: /* Trading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Experience points''' ('''XP''') are earned by players through various actions and are used to buy [[skills]]. A new character must spend 100 XP on their first skill; each successive skill costs 25 XP more.&lt;br /&gt;
&lt;br /&gt;
== Gaining XP ==&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
When attacking, characters receive XP equal to weapon damage for each successful hit. XP awarded is equal to full weapon damage even when then target has just 1 HP.&lt;br /&gt;
&lt;br /&gt;
All XP awards are halved for attacks on players on the same [[Character classes|side]]. There is no XP award for attacks on [[NPC]] [[trader]]s.&lt;br /&gt;
&lt;br /&gt;
==== Kill bonuses ====&lt;br /&gt;
When a target dies, the character dealing the killing blow receives a bonus XP award of ''(5 + target's maximum HP) / 2'', rounded up. (See [[animals]] for bonuses for killing animals, which do not always follow this formula.) There is no bonus for killing NPC traders.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
Applying a healing [[Items|item]] to yourself, another player, an animal, or an NPC gives you XP equal to the number of [[Gameplay#Hit Points|HP]] healed. For example, if you use a first-aid kit to heal 1 HP, you gain only 1 XP. Eating tasty berries gives up to 2 XP, mangos and bananas give 1 XP (to players without full health), and so on. Similarly, a character with ''[[first aid]]'' or ''[[natural medicine]]'' can earn up to 10 XP using a first aid kit or healing herbs.&lt;br /&gt;
&lt;br /&gt;
=== Poisoning ===&lt;br /&gt;
Eating a poisonous berries inflicts 2 HP of damage while giving you 2 XP. Drinking a bottle or gourd of salt water likewise causes 2 HP damage for 2 XP. A player with 1 HP who eats poison berries is awarded no XP. There is no XP bonus for killing yourself.&lt;br /&gt;
&lt;br /&gt;
=== Exploring ===&lt;br /&gt;
There is an occasional 1 XP award when chopping jungle (of any density). Revealing a hut by chopping down vegetation yields 10 XP. Revealing a food source (a bush or a fruit tree) by chopping vegetation yields a 5 XP reward. (See [[Special weapon event odds]] for research on the matter.)&lt;br /&gt;
&lt;br /&gt;
=== Haunting ===&lt;br /&gt;
Spirits can gain XP by using spirit scream [[skills]]. XP gained is tied to the level of the haunting skill and the number of listeners (alive playable characters) in an area.&lt;br /&gt;
&lt;br /&gt;
*''[[Haunting scream]]'' &lt;br /&gt;
**Yields 1-2 XP for 2 AP when one listener is present. &lt;br /&gt;
**Yields 2 XP for 2 AP when two or more listeners are present.&lt;br /&gt;
*''[[Shocking shriek]]'' &lt;br /&gt;
**Potentially damages listener(s) for 2 damage. &lt;br /&gt;
**Damage dealt equals XP gained. Spirits recieve a kill bonus when a victim dies of fright. More research regarding this skill is needed.&lt;br /&gt;
*''[[Banshee wail]]'' &lt;br /&gt;
**Potentially damages listener(s) for 4 damage. &lt;br /&gt;
**Uses 2 AP when one listener is present.&lt;br /&gt;
**Uses 4 AP when two listeners are present.&lt;br /&gt;
**Uses 6 AP when three or more listeners are present.&lt;br /&gt;
**Damage dealt equals XP gained. Spirits receive a kill bonus when a victim dies of fright.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
Whenever a [[trader]]'s stock of an item is short, a player who [[trade]]s them that item will receive 1 XP. The first time you trade anything with a trader who is happy to see you (even the one in your hometown) you gain an additional one-off bonus of 100XP.&lt;br /&gt;
&lt;br /&gt;
*A bit of minor elaboration: With  every first item traded to a trader in a settlement (other than your hometown after the first time), you receive 100 XP. This bonus can be repeated any number of times through trading in another settlement.&lt;br /&gt;
&lt;br /&gt;
=== Shamanism ===&lt;br /&gt;
Shamen possess a handful of spirit-oriented skills for use at their discretion. However, the relatively modest XP gain from using these skills makes them more suitable for support.&lt;br /&gt;
*''[[Exorcism]]''&lt;br /&gt;
**Exorcism gives 5 XP per spirit exorcised. An unsuccessful exorcism ritual takes 1 AP, but a successful one takes 4 AP, regardless of the number of spirits exorcised. May not always be successful when used.&lt;br /&gt;
*''[[Spirit Summoning]]''&lt;br /&gt;
**A shaman successfully invoking spirits receives 2 XP per spirit. Invocation uses 5 AP, regardless of the number of spirits that are summoned. May not always be successful when used.&lt;br /&gt;
*''[[Malevolence]]''&lt;br /&gt;
**Shaman torments spirit(s) causing them to haunt and recieves 2-5 XP depending on number of listeners and number of spirits present.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Dia</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=XP&amp;diff=19740</id>
		<title>XP</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=XP&amp;diff=19740"/>
		<updated>2009-01-13T23:57:25Z</updated>

		<summary type="html">&lt;p&gt;Dia: /* Trading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Experience points''' ('''XP''') are earned by players through various actions and are used to buy [[skills]]. A new character must spend 100 XP on their first skill; each successive skill costs 25 XP more.&lt;br /&gt;
&lt;br /&gt;
== Gaining XP ==&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
When attacking, characters receive XP equal to weapon damage for each successful hit. XP awarded is equal to full weapon damage even when then target has just 1 HP.&lt;br /&gt;
&lt;br /&gt;
All XP awards are halved for attacks on players on the same [[Character classes|side]]. There is no XP award for attacks on [[NPC]] [[trader]]s.&lt;br /&gt;
&lt;br /&gt;
==== Kill bonuses ====&lt;br /&gt;
When a target dies, the character dealing the killing blow receives a bonus XP award of ''(5 + target's maximum HP) / 2'', rounded up. (See [[animals]] for bonuses for killing animals, which do not always follow this formula.) There is no bonus for killing NPC traders.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
Applying a healing [[Items|item]] to yourself, another player, an animal, or an NPC gives you XP equal to the number of [[Gameplay#Hit Points|HP]] healed. For example, if you use a first-aid kit to heal 1 HP, you gain only 1 XP. Eating tasty berries gives up to 2 XP, mangos and bananas give 1 XP (to players without full health), and so on. Similarly, a character with ''[[first aid]]'' or ''[[natural medicine]]'' can earn up to 10 XP using a first aid kit or healing herbs.&lt;br /&gt;
&lt;br /&gt;
=== Poisoning ===&lt;br /&gt;
Eating a poisonous berries inflicts 2 HP of damage while giving you 2 XP. Drinking a bottle or gourd of salt water likewise causes 2 HP damage for 2 XP. A player with 1 HP who eats poison berries is awarded no XP. There is no XP bonus for killing yourself.&lt;br /&gt;
&lt;br /&gt;
=== Exploring ===&lt;br /&gt;
There is an occasional 1 XP award when chopping jungle (of any density). Revealing a hut by chopping down vegetation yields 10 XP. Revealing a food source (a bush or a fruit tree) by chopping vegetation yields a 5 XP reward. (See [[Special weapon event odds]] for research on the matter.)&lt;br /&gt;
&lt;br /&gt;
=== Haunting ===&lt;br /&gt;
Spirits can gain XP by using spirit scream [[skills]]. XP gained is tied to the level of the haunting skill and the number of listeners (alive playable characters) in an area.&lt;br /&gt;
&lt;br /&gt;
*''[[Haunting scream]]'' &lt;br /&gt;
**Yields 1-2 XP for 2 AP when one listener is present. &lt;br /&gt;
**Yields 2 XP for 2 AP when two or more listeners are present.&lt;br /&gt;
*''[[Shocking shriek]]'' &lt;br /&gt;
**Potentially damages listener(s) for 2 damage. &lt;br /&gt;
**Damage dealt equals XP gained. Spirits recieve a kill bonus when a victim dies of fright. More research regarding this skill is needed.&lt;br /&gt;
*''[[Banshee wail]]'' &lt;br /&gt;
**Potentially damages listener(s) for 4 damage. &lt;br /&gt;
**Uses 2 AP when one listener is present.&lt;br /&gt;
**Uses 4 AP when two listeners are present.&lt;br /&gt;
**Uses 6 AP when three or more listeners are present.&lt;br /&gt;
**Damage dealt equals XP gained. Spirits receive a kill bonus when a victim dies of fright.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
Whenever a [[trader]]'s stock of an item is short, a player who [[trade]]s them that item will receive 1 XP. The first time you trade anything with a trader who is happy to see you (even the one in your hometown) you gain an additional one-off bonus of 100XP.&lt;br /&gt;
-A bit of minor elaboration: With  every first item traded to a trader in a settlement (other than your hometown after the first time), you receive 100 XP. This bonus can be repeated any number of times through trading in another settlement.&lt;br /&gt;
&lt;br /&gt;
=== Shamanism ===&lt;br /&gt;
Shamen possess a handful of spirit-oriented skills for use at their discretion. However, the relatively modest XP gain from using these skills makes them more suitable for support.&lt;br /&gt;
*''[[Exorcism]]''&lt;br /&gt;
**Exorcism gives 5 XP per spirit exorcised. An unsuccessful exorcism ritual takes 1 AP, but a successful one takes 4 AP, regardless of the number of spirits exorcised. May not always be successful when used.&lt;br /&gt;
*''[[Spirit Summoning]]''&lt;br /&gt;
**A shaman successfully invoking spirits receives 2 XP per spirit. Invocation uses 5 AP, regardless of the number of spirits that are summoned. May not always be successful when used.&lt;br /&gt;
*''[[Malevolence]]''&lt;br /&gt;
**Shaman torments spirit(s) causing them to haunt and recieves 2-5 XP depending on number of listeners and number of spirits present.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Dia</name></author>
		
	</entry>
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