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	<id>https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Danheretic</id>
	<title>The Shartak Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Danheretic"/>
	<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php/Special:Contributions/Danheretic"/>
	<updated>2026-04-30T21:07:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.shartak.com/index.php?title=Category_talk:Clans&amp;diff=1729</id>
		<title>Category talk:Clans</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Category_talk:Clans&amp;diff=1729"/>
		<updated>2006-02-18T20:38:27Z</updated>

		<summary type="html">&lt;p&gt;Danheretic: /* Option 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Options for clan implementation - please discuss and/or vote.&lt;br /&gt;
&lt;br /&gt;
To vote for one of the ideas, simply add &amp;lt;nowiki&amp;gt;#*# ~~~&amp;lt;/nowiki&amp;gt; to the Votes line. To make a comment on an idea, add it to the discussion section. To add another idea, stick it at the end of the list.&lt;br /&gt;
&lt;br /&gt;
# Clans could be a free text field and to join a clan you simply enter the correct text into the box in your profile.&lt;br /&gt;
#* Leadership to be decided internally amongst the clan members.&lt;br /&gt;
#* Votes: &lt;br /&gt;
#*# [[User:Daylan|Daylan]]&lt;br /&gt;
# Make a skill that must be acquired before you can setup a new clan e.g. '''Clan Leadership'''&lt;br /&gt;
#* Anyone without the skill will be presented with a drop-down list of existing clans that they can join.&lt;br /&gt;
#* Anyone with the skill can either join an existing clan (just as a member) or can start a new clan.&lt;br /&gt;
#* Clan leader can exclude characters from the clan (or remove the exclusion)&lt;br /&gt;
#* Votes:&lt;br /&gt;
#*# [[User:Simon|Simon]]&lt;br /&gt;
#*# [[User:Lint|Lint]]&lt;br /&gt;
#*# [[User:One of many doctors|One of many doctors]]&lt;br /&gt;
#*# [[User:Danheretic|danheretic]] 20:35, 18 February 2006 (GMT)&lt;br /&gt;
# Anyone can create a new clan similar to option 1.&lt;br /&gt;
#* First member automatically gains leadership status&lt;br /&gt;
#* There would be specific options available to the clan leader such as exclusions, as per option 2.&lt;br /&gt;
#* Votes:&lt;br /&gt;
&lt;br /&gt;
==Further Discussion==&lt;br /&gt;
===Option 1===&lt;br /&gt;
*The free text field is probably the easiest clan method to design and use (it's incredibly straight-forward). But in my experience with Urban Dead, there are people joining that you don't necessarily want in your clan. And there are supposedly people claiming to be in a clan and doing unclanly things. Still the simplicity of the design makes it appealing. --[[User:Lint|Lint]] 21:17, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
*The skill option sounds like a nice alternative because it establishes someone that is experienced with the game as a leader and someone their recruits can rely on for guidance. Alternatively, you could present the ability to create a clan as a semi-rare item or a quest prize. This method would put a sizeable limit to the amount of clans (as not everyone is initially capable of making a clan) to possibly make it more manageable for the server. --[[User:Lint|Lint]] 21:17, 16 February 2006 (GMT)&lt;br /&gt;
*Continually expelling people may become a burden for the leader - there should be an option to make a clan unlisted from the menu. In order for an unlisted clan to grow, invites would be issued out by viewing the profile pages of others and clicking a 'Invite' button. And I guess, ultimately continually expelling invites may be a burden on a player - there should be an option to unlist themselves if they prefer being alone. --[[User:Lint|Lint]] 21:17, 16 February 2006 (GMT)&lt;br /&gt;
* Rather than unlisting yourself from receiving invites, the invites could just be on a separate page linked from your profile and if you chose to ignore them then that's up to you. Doing it this way I could add a 'decline all' button to click once in a while. --[[User:Simon|Simon]] 21:51, 16 February 2006 (GMT)&lt;br /&gt;
* An issue with Urban Dead skills &amp;amp; XP is that once you've bought all the skills available, there's not much to strive for. I'm all for semi-&amp;quot;fluff&amp;quot; skills which would be purchased by those with a serious interest in RP within the game, and this seems like a candidate for that type of skill, since it doesn't confer an in-game bonus. --[[User:Danheretic|danheretic]] 20:38, 18 February 2006 (GMT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
*If you don't like any of the public clans or want to start one with a bunch of friends that just started, you're kind of stuck in option 2. This third option takes the best of both worlds - straight-forward and ingame leadership. I see a downside in how all the &amp;quot;good&amp;quot; clan names are easily taken and held by semi-active players. I've played a game where this method was used to establish temporary parties, but the disposable nature conflicts with my beliefs as to what a clan should be. --[[User:Lint|Lint]] 21:17, 16 February 2006 (GMT)&lt;br /&gt;
*This method definitely works in some games, possibly with the addition of a level restriction on making a clan. Obviously, that wouldn't want to be too high, especially if it's implemented for joining clans: that would be one of the best ways for a newbie (like me!) to learn the game and get help... [[User:MorkaisChosen|MorkaisChosen]] 11:17, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Questions==&lt;br /&gt;
*Do clans consist of Natives and Outsiders? Or only one type?&lt;br /&gt;
** [[User:Simon|Simon]]: Doesn't matter as far as coding is concerned. It would make sense to only have one or the other in a clan, except that you could recruit 'spies' from the other type.&lt;br /&gt;
*Would it prove too much of a burden on the server if we were able to view an automatically generated clan roster repeatedly through the day?&lt;br /&gt;
** [[User:Simon|Simon]]: Perhaps when we reach Urban Dead numbers of players. If it's too much, I could always generate static copies a couple of times daily.&lt;br /&gt;
*Will alliances and enemies be something that we can manage ingame, or is that better suited for the wiki?&lt;br /&gt;
** [[User:Simon|Simon]]: Probably better suited to the wiki.&lt;br /&gt;
*Would it be possible to assign titles / ranks to members, or is this something else that should be maintained on the wiki?&lt;br /&gt;
** [[User:Simon|Simon]]: I might be persuaded to add titles or ranks in-game. It would probably make sense to have them there since I don't know that everyone uses the wiki.&lt;br /&gt;
*Would it be possible to assign leadership powers (accept, expel) to members that are not the leader? The benefits of this would enable a clan to continue to live if a leader is not active for a length of time. (Of course, they may be better off making another clan if it is for a large amount of time.)&lt;br /&gt;
** [[User:Simon|Simon]]: This has been thought of although not documented here. I should be able to add some kind of joint leadership system if required.&lt;br /&gt;
*Will there be a limit to the clan size? (I.E. a minimum size to be recognized) --[[User:One of many doctors|One of many doctors]] 22:59, 16 February 2006 (GMT)&lt;br /&gt;
** [[User:Simon|Simon]]: Umm, how about a size of 2. A leader and a follower.&lt;/div&gt;</summary>
		<author><name>Danheretic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Category_talk:Clans&amp;diff=1728</id>
		<title>Category talk:Clans</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Category_talk:Clans&amp;diff=1728"/>
		<updated>2006-02-18T20:35:56Z</updated>

		<summary type="html">&lt;p&gt;Danheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Options for clan implementation - please discuss and/or vote.&lt;br /&gt;
&lt;br /&gt;
To vote for one of the ideas, simply add &amp;lt;nowiki&amp;gt;#*# ~~~&amp;lt;/nowiki&amp;gt; to the Votes line. To make a comment on an idea, add it to the discussion section. To add another idea, stick it at the end of the list.&lt;br /&gt;
&lt;br /&gt;
# Clans could be a free text field and to join a clan you simply enter the correct text into the box in your profile.&lt;br /&gt;
#* Leadership to be decided internally amongst the clan members.&lt;br /&gt;
#* Votes: &lt;br /&gt;
#*# [[User:Daylan|Daylan]]&lt;br /&gt;
# Make a skill that must be acquired before you can setup a new clan e.g. '''Clan Leadership'''&lt;br /&gt;
#* Anyone without the skill will be presented with a drop-down list of existing clans that they can join.&lt;br /&gt;
#* Anyone with the skill can either join an existing clan (just as a member) or can start a new clan.&lt;br /&gt;
#* Clan leader can exclude characters from the clan (or remove the exclusion)&lt;br /&gt;
#* Votes:&lt;br /&gt;
#*# [[User:Simon|Simon]]&lt;br /&gt;
#*# [[User:Lint|Lint]]&lt;br /&gt;
#*# [[User:One of many doctors|One of many doctors]]&lt;br /&gt;
#*# [[User:Danheretic|danheretic]] 20:35, 18 February 2006 (GMT)&lt;br /&gt;
# Anyone can create a new clan similar to option 1.&lt;br /&gt;
#* First member automatically gains leadership status&lt;br /&gt;
#* There would be specific options available to the clan leader such as exclusions, as per option 2.&lt;br /&gt;
#* Votes:&lt;br /&gt;
&lt;br /&gt;
==Further Discussion==&lt;br /&gt;
===Option 1===&lt;br /&gt;
*The free text field is probably the easiest clan method to design and use (it's incredibly straight-forward). But in my experience with Urban Dead, there are people joining that you don't necessarily want in your clan. And there are supposedly people claiming to be in a clan and doing unclanly things. Still the simplicity of the design makes it appealing. --[[User:Lint|Lint]] 21:17, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
*The skill option sounds like a nice alternative because it establishes someone that is experienced with the game as a leader and someone their recruits can rely on for guidance. Alternatively, you could present the ability to create a clan as a semi-rare item or a quest prize. This method would put a sizeable limit to the amount of clans (as not everyone is initially capable of making a clan) to possibly make it more manageable for the server. --[[User:Lint|Lint]] 21:17, 16 February 2006 (GMT)&lt;br /&gt;
*Continually expelling people may become a burden for the leader - there should be an option to make a clan unlisted from the menu. In order for an unlisted clan to grow, invites would be issued out by viewing the profile pages of others and clicking a 'Invite' button. And I guess, ultimately continually expelling invites may be a burden on a player - there should be an option to unlist themselves if they prefer being alone. --[[User:Lint|Lint]] 21:17, 16 February 2006 (GMT)&lt;br /&gt;
* Rather than unlisting yourself from receiving invites, the invites could just be on a separate page linked from your profile and if you chose to ignore them then that's up to you. Doing it this way I could add a 'decline all' button to click once in a while. --[[User:Simon|Simon]] 21:51, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
*If you don't like any of the public clans or want to start one with a bunch of friends that just started, you're kind of stuck in option 2. This third option takes the best of both worlds - straight-forward and ingame leadership. I see a downside in how all the &amp;quot;good&amp;quot; clan names are easily taken and held by semi-active players. I've played a game where this method was used to establish temporary parties, but the disposable nature conflicts with my beliefs as to what a clan should be. --[[User:Lint|Lint]] 21:17, 16 February 2006 (GMT)&lt;br /&gt;
*This method definitely works in some games, possibly with the addition of a level restriction on making a clan. Obviously, that wouldn't want to be too high, especially if it's implemented for joining clans: that would be one of the best ways for a newbie (like me!) to learn the game and get help... [[User:MorkaisChosen|MorkaisChosen]] 11:17, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Questions==&lt;br /&gt;
*Do clans consist of Natives and Outsiders? Or only one type?&lt;br /&gt;
** [[User:Simon|Simon]]: Doesn't matter as far as coding is concerned. It would make sense to only have one or the other in a clan, except that you could recruit 'spies' from the other type.&lt;br /&gt;
*Would it prove too much of a burden on the server if we were able to view an automatically generated clan roster repeatedly through the day?&lt;br /&gt;
** [[User:Simon|Simon]]: Perhaps when we reach Urban Dead numbers of players. If it's too much, I could always generate static copies a couple of times daily.&lt;br /&gt;
*Will alliances and enemies be something that we can manage ingame, or is that better suited for the wiki?&lt;br /&gt;
** [[User:Simon|Simon]]: Probably better suited to the wiki.&lt;br /&gt;
*Would it be possible to assign titles / ranks to members, or is this something else that should be maintained on the wiki?&lt;br /&gt;
** [[User:Simon|Simon]]: I might be persuaded to add titles or ranks in-game. It would probably make sense to have them there since I don't know that everyone uses the wiki.&lt;br /&gt;
*Would it be possible to assign leadership powers (accept, expel) to members that are not the leader? The benefits of this would enable a clan to continue to live if a leader is not active for a length of time. (Of course, they may be better off making another clan if it is for a large amount of time.)&lt;br /&gt;
** [[User:Simon|Simon]]: This has been thought of although not documented here. I should be able to add some kind of joint leadership system if required.&lt;br /&gt;
*Will there be a limit to the clan size? (I.E. a minimum size to be recognized) --[[User:One of many doctors|One of many doctors]] 22:59, 16 February 2006 (GMT)&lt;br /&gt;
** [[User:Simon|Simon]]: Umm, how about a size of 2. A leader and a follower.&lt;/div&gt;</summary>
		<author><name>Danheretic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Danheretic&amp;diff=1444</id>
		<title>User:Danheretic</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Danheretic&amp;diff=1444"/>
		<updated>2006-02-12T23:01:18Z</updated>

		<summary type="html">&lt;p&gt;Danheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'ello!&lt;/div&gt;</summary>
		<author><name>Danheretic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=1443</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=1443"/>
		<updated>2006-02-12T22:59:43Z</updated>

		<summary type="html">&lt;p&gt;Danheretic: /* sharpening stone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Scattered about the island are a number of items that can be found. Some things tend to be found more in the camps and villages, other things are more likely to be found in the jungle.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Blunt Machete ===&lt;br /&gt;
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle.&lt;br /&gt;
Using a sharpening stone, the blunt machete can be sharpened.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Jungle&lt;br /&gt;
* See also: Machete&lt;br /&gt;
&lt;br /&gt;
=== Machete ===&lt;br /&gt;
Rather useful for chopping through the jungle, and also for dealing more damage than just punching.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Villages&lt;br /&gt;
* See also: Blunt Machete&lt;br /&gt;
&lt;br /&gt;
=== Blowpipe ===&lt;br /&gt;
Native use. Needs ammo - poison darts. Takes 1 dart at a time.&lt;br /&gt;
&lt;br /&gt;
=== Poison Dart ===&lt;br /&gt;
Used as ammo for the blowpipe.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives&lt;br /&gt;
* Found: Villages&lt;br /&gt;
&lt;br /&gt;
=== Rifle ===&lt;br /&gt;
Needs ammo - can be loaded with 2 bullets at a time.&lt;br /&gt;
&lt;br /&gt;
* Used by: Outsiders&lt;br /&gt;
* Found: Camps&lt;br /&gt;
&lt;br /&gt;
== Recovery ==&lt;br /&gt;
&lt;br /&gt;
=== First Aid Kit ===&lt;br /&gt;
Heals wounds from sharks and adds 5 HP as standard.&lt;br /&gt;
&lt;br /&gt;
* Used by: Outsiders&lt;br /&gt;
* Found: Camps&lt;br /&gt;
&lt;br /&gt;
=== Healing Herbs ===&lt;br /&gt;
Native use. Restores 5HP.&lt;br /&gt;
&lt;br /&gt;
=== Banana ===&lt;br /&gt;
Can be found hanging on trees. Restores HP.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Jungle (Banana Tree)&lt;br /&gt;
&lt;br /&gt;
=== Berries ===&lt;br /&gt;
Gives extra health. Some berries also take health.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Jungle&lt;br /&gt;
&lt;br /&gt;
=== Mango ===&lt;br /&gt;
Can be found hanging on trees and lying loose around the jungle. Restores 1 HP.&lt;br /&gt;
&lt;br /&gt;
=== Gourd of Water ===&lt;br /&gt;
Native use? Restores 1HP.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Gold Coins ===&lt;br /&gt;
Well it's gold, perhaps if I find a boat and get off this island I can trade it!&lt;br /&gt;
&lt;br /&gt;
=== Piece of Driftwood ===&lt;br /&gt;
I'm not quite sure why I'm lugging this around.&lt;br /&gt;
&lt;br /&gt;
=== Sharpening Stone ===&lt;br /&gt;
Used to sharpen blunt blades.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders(?)&lt;br /&gt;
* Found: Huts&lt;br /&gt;
* See also: Blunt Machete&lt;/div&gt;</summary>
		<author><name>Danheretic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=1442</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=1442"/>
		<updated>2006-02-12T22:59:12Z</updated>

		<summary type="html">&lt;p&gt;Danheretic: /* Mango */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Scattered about the island are a number of items that can be found. Some things tend to be found more in the camps and villages, other things are more likely to be found in the jungle.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Blunt Machete ===&lt;br /&gt;
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle.&lt;br /&gt;
Using a sharpening stone, the blunt machete can be sharpened.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Jungle&lt;br /&gt;
* See also: Machete&lt;br /&gt;
&lt;br /&gt;
=== Machete ===&lt;br /&gt;
Rather useful for chopping through the jungle, and also for dealing more damage than just punching.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Villages&lt;br /&gt;
* See also: Blunt Machete&lt;br /&gt;
&lt;br /&gt;
=== Blowpipe ===&lt;br /&gt;
Native use. Needs ammo - poison darts. Takes 1 dart at a time.&lt;br /&gt;
&lt;br /&gt;
=== Poison Dart ===&lt;br /&gt;
Used as ammo for the blowpipe.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives&lt;br /&gt;
* Found: Villages&lt;br /&gt;
&lt;br /&gt;
=== Rifle ===&lt;br /&gt;
Needs ammo - can be loaded with 2 bullets at a time.&lt;br /&gt;
&lt;br /&gt;
* Used by: Outsiders&lt;br /&gt;
* Found: Camps&lt;br /&gt;
&lt;br /&gt;
== Recovery ==&lt;br /&gt;
&lt;br /&gt;
=== First Aid Kit ===&lt;br /&gt;
Heals wounds from sharks and adds 5 HP as standard.&lt;br /&gt;
&lt;br /&gt;
* Used by: Outsiders&lt;br /&gt;
* Found: Camps&lt;br /&gt;
&lt;br /&gt;
=== Healing Herbs ===&lt;br /&gt;
Native use. Restores 5HP.&lt;br /&gt;
&lt;br /&gt;
=== Banana ===&lt;br /&gt;
Can be found hanging on trees. Restores HP.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Jungle (Banana Tree)&lt;br /&gt;
&lt;br /&gt;
=== Berries ===&lt;br /&gt;
Gives extra health. Some berries also take health.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Jungle&lt;br /&gt;
&lt;br /&gt;
=== Mango ===&lt;br /&gt;
Can be found hanging on trees and lying loose around the jungle. Restores 1 HP.&lt;br /&gt;
&lt;br /&gt;
=== Gourd of Water ===&lt;br /&gt;
Native use? Restores 1HP.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Gold Coins ===&lt;br /&gt;
Well it's gold, perhaps if I find a boat and get off this island I can trade it!&lt;br /&gt;
&lt;br /&gt;
=== Piece of Driftwood ===&lt;br /&gt;
I'm not quite sure why I'm lugging this around.&lt;br /&gt;
&lt;br /&gt;
=== sharpening stone ===&lt;br /&gt;
Used to sharpen blunt blades.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders(?)&lt;br /&gt;
* Found: Huts&lt;br /&gt;
* See also: Blunt Machete&lt;/div&gt;</summary>
		<author><name>Danheretic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Items&amp;diff=1431</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Items&amp;diff=1431"/>
		<updated>2006-02-11T23:52:38Z</updated>

		<summary type="html">&lt;p&gt;Danheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Scattered about the island are a number of items that can be found. Some things tend to be found more in the camps and villages, other things are more likely to be found in the jungle.&lt;br /&gt;
&lt;br /&gt;
== Machete ==&lt;br /&gt;
&lt;br /&gt;
Rather useful for chopping through the jungle, and also for dealing more damage than just punching.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Villages&lt;br /&gt;
* See also: Blunt Machete&lt;br /&gt;
&lt;br /&gt;
== Blunt Machete ==&lt;br /&gt;
&lt;br /&gt;
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle.&lt;br /&gt;
Using a sharpening stone, the blunt machete can be sharpened.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Jungle&lt;br /&gt;
* See also: Machete&lt;br /&gt;
&lt;br /&gt;
== First Aid Kit ==&lt;br /&gt;
&lt;br /&gt;
Heals wounds from sharks and adds 5 HP as standard.&lt;br /&gt;
&lt;br /&gt;
* Used by: Outsiders&lt;br /&gt;
* Found: Camps&lt;br /&gt;
&lt;br /&gt;
== Rifle ==&lt;br /&gt;
&lt;br /&gt;
Needs ammo - can be loaded with 2 bullets at a time.&lt;br /&gt;
&lt;br /&gt;
* Used by: Outsiders&lt;br /&gt;
* Found: Camps&lt;br /&gt;
&lt;br /&gt;
== Berries ==&lt;br /&gt;
&lt;br /&gt;
Gives extra health. Some berries also take health.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives and Outsiders&lt;br /&gt;
* Found: Jungle&lt;br /&gt;
&lt;br /&gt;
== Mango ==&lt;br /&gt;
&lt;br /&gt;
Can be found hanging on trees and lying loose around the jungle. Restores HP.&lt;br /&gt;
&lt;br /&gt;
== Blowpipe ==&lt;br /&gt;
&lt;br /&gt;
Native use. Needs ammo - poison darts. Takes 1 dart at a time.&lt;br /&gt;
&lt;br /&gt;
== Poison Dart ==&lt;br /&gt;
&lt;br /&gt;
Used as ammo for the blowpipe.&lt;br /&gt;
&lt;br /&gt;
* Used by: Natives&lt;br /&gt;
* Found: Villages&lt;br /&gt;
&lt;br /&gt;
== Healing Herbs ==&lt;br /&gt;
&lt;br /&gt;
Native use. Restores 5HP.&lt;br /&gt;
&lt;br /&gt;
== Gourd of Water ==&lt;br /&gt;
&lt;br /&gt;
Native use? Restores 1HP.&lt;br /&gt;
&lt;br /&gt;
== Gold coins ==&lt;br /&gt;
&lt;br /&gt;
Well it's gold, perhaps if I find a boat and get off this island I can trade it!&lt;/div&gt;</summary>
		<author><name>Danheretic</name></author>
		
	</entry>
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