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	<id>https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bungalow+Bill</id>
	<title>The Shartak Wiki - User contributions [en]</title>
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	<updated>2026-04-09T09:55:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Category_talk:Clans&amp;diff=1731</id>
		<title>Category talk:Clans</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Category_talk:Clans&amp;diff=1731"/>
		<updated>2006-02-19T02:07:06Z</updated>

		<summary type="html">&lt;p&gt;Bungalow Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Options for clan implementation - please discuss and/or vote.&lt;br /&gt;
&lt;br /&gt;
To vote for one of the ideas, simply add &amp;lt;nowiki&amp;gt;#*# ~~~&amp;lt;/nowiki&amp;gt; to the Votes line. To make a comment on an idea, add it to the discussion section. To add another idea, stick it at the end of the list.&lt;br /&gt;
&lt;br /&gt;
# Clans could be a free text field and to join a clan you simply enter the correct text into the box in your profile.&lt;br /&gt;
#* Leadership to be decided internally amongst the clan members.&lt;br /&gt;
#* Votes: &lt;br /&gt;
#*# [[User:Daylan|Daylan]]&lt;br /&gt;
# Make a skill that must be acquired before you can setup a new clan e.g. '''Clan Leadership'''&lt;br /&gt;
#* Anyone without the skill will be presented with a drop-down list of existing clans that they can join.&lt;br /&gt;
#* Anyone with the skill can either join an existing clan (just as a member) or can start a new clan.&lt;br /&gt;
#* Clan leader can exclude characters from the clan (or remove the exclusion)&lt;br /&gt;
#* Votes:&lt;br /&gt;
#*# [[User:Simon|Simon]]&lt;br /&gt;
#*# [[User:Lint|Lint]]&lt;br /&gt;
#*# [[User:One of many doctors|One of many doctors]]&lt;br /&gt;
#*# [[User:Danheretic|danheretic]] 20:35, 18 February 2006 (GMT)&lt;br /&gt;
# Anyone can create a new clan similar to option 1.&lt;br /&gt;
#* First member automatically gains leadership status&lt;br /&gt;
#* There would be specific options available to the clan leader such as exclusions, as per option 2.&lt;br /&gt;
#* Votes:&lt;br /&gt;
#*# [[User:Bungalow Bill|Bungalow Bill]]&lt;br /&gt;
&lt;br /&gt;
==Further Discussion==&lt;br /&gt;
===Option 1===&lt;br /&gt;
*The free text field is probably the easiest clan method to design and use (it's incredibly straight-forward). But in my experience with Urban Dead, there are people joining that you don't necessarily want in your clan. And there are supposedly people claiming to be in a clan and doing unclanly things. Still the simplicity of the design makes it appealing. --[[User:Lint|Lint]] 21:17, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
*The skill option sounds like a nice alternative because it establishes someone that is experienced with the game as a leader and someone their recruits can rely on for guidance. Alternatively, you could present the ability to create a clan as a semi-rare item or a quest prize. This method would put a sizeable limit to the amount of clans (as not everyone is initially capable of making a clan) to possibly make it more manageable for the server. --[[User:Lint|Lint]] 21:17, 16 February 2006 (GMT)&lt;br /&gt;
*Continually expelling people may become a burden for the leader - there should be an option to make a clan unlisted from the menu. In order for an unlisted clan to grow, invites would be issued out by viewing the profile pages of others and clicking a 'Invite' button. And I guess, ultimately continually expelling invites may be a burden on a player - there should be an option to unlist themselves if they prefer being alone. --[[User:Lint|Lint]] 21:17, 16 February 2006 (GMT)&lt;br /&gt;
* Rather than unlisting yourself from receiving invites, the invites could just be on a separate page linked from your profile and if you chose to ignore them then that's up to you. Doing it this way I could add a 'decline all' button to click once in a while. --[[User:Simon|Simon]] 21:51, 16 February 2006 (GMT)&lt;br /&gt;
* An issue with Urban Dead skills &amp;amp; XP is that once you've bought all the skills available, there's not much to strive for. I'm all for semi-&amp;quot;fluff&amp;quot; skills which would be purchased by those with a serious interest in RP within the game, and this seems like a candidate for that type of skill, since it doesn't confer an in-game bonus. --[[User:Danheretic|danheretic]] 20:38, 18 February 2006 (GMT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
*If you don't like any of the public clans or want to start one with a bunch of friends that just started, you're kind of stuck in option 2. This third option takes the best of both worlds - straight-forward and ingame leadership. I see a downside in how all the &amp;quot;good&amp;quot; clan names are easily taken and held by semi-active players. I've played a game where this method was used to establish temporary parties, but the disposable nature conflicts with my beliefs as to what a clan should be. --[[User:Lint|Lint]] 21:17, 16 February 2006 (GMT)&lt;br /&gt;
*This method definitely works in some games, possibly with the addition of a level restriction on making a clan. Obviously, that wouldn't want to be too high, especially if it's implemented for joining clans: that would be one of the best ways for a newbie (like me!) to learn the game and get help... [[User:MorkaisChosen|MorkaisChosen]] 11:17, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Questions==&lt;br /&gt;
*Do clans consist of Natives and Outsiders? Or only one type?&lt;br /&gt;
** [[User:Simon|Simon]]: Doesn't matter as far as coding is concerned. It would make sense to only have one or the other in a clan, except that you could recruit 'spies' from the other type.&lt;br /&gt;
*Would it prove too much of a burden on the server if we were able to view an automatically generated clan roster repeatedly through the day?&lt;br /&gt;
** [[User:Simon|Simon]]: Perhaps when we reach Urban Dead numbers of players. If it's too much, I could always generate static copies a couple of times daily.&lt;br /&gt;
*Will alliances and enemies be something that we can manage ingame, or is that better suited for the wiki?&lt;br /&gt;
** [[User:Simon|Simon]]: Probably better suited to the wiki.&lt;br /&gt;
*Would it be possible to assign titles / ranks to members, or is this something else that should be maintained on the wiki?&lt;br /&gt;
** [[User:Simon|Simon]]: I might be persuaded to add titles or ranks in-game. It would probably make sense to have them there since I don't know that everyone uses the wiki.&lt;br /&gt;
*Would it be possible to assign leadership powers (accept, expel) to members that are not the leader? The benefits of this would enable a clan to continue to live if a leader is not active for a length of time. (Of course, they may be better off making another clan if it is for a large amount of time.)&lt;br /&gt;
** [[User:Simon|Simon]]: This has been thought of although not documented here. I should be able to add some kind of joint leadership system if required.&lt;br /&gt;
*Will there be a limit to the clan size? (I.E. a minimum size to be recognized) --[[User:One of many doctors|One of many doctors]] 22:59, 16 February 2006 (GMT)&lt;br /&gt;
** [[User:Simon|Simon]]: Umm, how about a size of 2. A leader and a follower.&lt;/div&gt;</summary>
		<author><name>Bungalow Bill</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Kevan&amp;diff=1449</id>
		<title>User:Kevan</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Kevan&amp;diff=1449"/>
		<updated>2006-02-13T00:52:49Z</updated>

		<summary type="html">&lt;p&gt;Bungalow Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creator of Urban Dead.&lt;/div&gt;</summary>
		<author><name>Bungalow Bill</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Bungalow_Bill&amp;diff=1448</id>
		<title>User talk:Bungalow Bill</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Bungalow_Bill&amp;diff=1448"/>
		<updated>2006-02-13T00:49:50Z</updated>

		<summary type="html">&lt;p&gt;Bungalow Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Talk about my greatness here.&lt;/div&gt;</summary>
		<author><name>Bungalow Bill</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Bungalow_Bill&amp;diff=1447</id>
		<title>User:Bungalow Bill</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Bungalow_Bill&amp;diff=1447"/>
		<updated>2006-02-13T00:49:27Z</updated>

		<summary type="html">&lt;p&gt;Bungalow Bill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bullet headed saxon of the sands.&lt;/div&gt;</summary>
		<author><name>Bungalow Bill</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1446</id>
		<title>Suggestions</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions&amp;diff=1446"/>
		<updated>2006-02-13T00:47:52Z</updated>

		<summary type="html">&lt;p&gt;Bungalow Bill: added meat item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Suggestions for Shartak are always welcome, although there's no guarantee that anything will be added. Comments on or modifications for any of the suggestions below can be added by editing this page. Please be considerate and don't just remove ideas that you don't like.&lt;br /&gt;
&lt;br /&gt;
Begin a new item with a * and &amp;quot;sign&amp;quot; your suggestions using &amp;lt;nowiki&amp;gt;-- ~~~~&amp;lt;/nowiki&amp;gt; so we know who to blame ;)&lt;br /&gt;
&lt;br /&gt;
Bug reports should go on the [[Bugs]] page.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Tracking ===&lt;br /&gt;
Anyone with the Tracking skill should be able to track where people have gone, either generic &amp;quot;A native passed by here recently&amp;quot; or more specific &amp;quot;Average Joe left heading north 2 days ago&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* Should probably be a timelimit so you don't see &amp;quot;Average Joe left heading north 90 days ago&amp;quot;. - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Head-shrinking powder ===&lt;br /&gt;
This could be either a melee or area weapon used by natives.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What are the effects of it? Causes X HP of damage? Loss of AP? Loss of XP? Instant death? - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
=== Meat ===&lt;br /&gt;
Heals 2 HP. Used by both outsiders and tribals. It appears in your inventory when you kill a beastie. [[User:Bungalow Bill|Bungalow Bill]]&lt;br /&gt;
&lt;br /&gt;
=== Radio beacon/receiver ===&lt;br /&gt;
A radio beacon/receiver for outsiders to pinpoint specific locations of interest.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What's wrong with using the GPS co-ordinates of a specific location? - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Tunnels ===&lt;br /&gt;
Tunnels underneath the island lead to interesting places.&lt;br /&gt;
:How do you know they don't exist? :) [[User:Dr._J|Dr. J]]&lt;br /&gt;
&lt;br /&gt;
=== Treasure to capture ===&lt;br /&gt;
&amp;quot;Capture the flag&amp;quot; type objective, in this case the flags are treasure from each village. Bonus points in the form of XP or gold coins to be awarded to the holder of the treasure at certain intervals.&lt;br /&gt;
&lt;br /&gt;
=== Writing on the tree (or sand) ===&lt;br /&gt;
Should be able to write stuff in the sand on the beaches and carve short messages into trees in the jungle. To avoid &amp;quot;carve-wars&amp;quot; the only way to get rid of messages on trees could be to chop the jungle down and wait for it to grow again before you can write a new message. -- [[User:Snarf|Snarf]] 22:32, 27 January 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Informational messages ===&lt;br /&gt;
You should be able to see what other people have done since your past turn. Much like the skill above, except for most actions that take place. Such as '[09:34]Joe used a medkit on Roger' or '[05:23]Dan Attacked a Boar and missed'. If this is implemented, there should be a menu that you can use to toggle certain bits of information, to reduce or stop spam. [[User:Durja|Durja]] 18:14, 6 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
:I don't want to see when people miss attacks, that's just too much information (unless it's me that they're attacking!) - [[User:Snarf|Snarf]]&lt;br /&gt;
:Would be useful to see when kills are made in the same location eg. Dan killed a boar or Joe killed Roger - [[User:Snarf|Snarf]]&lt;br /&gt;
:How about making a list of &amp;quot;informational messages&amp;quot; that might be required? - [[User:Snarf|Snarf]]&lt;br /&gt;
:* PlayerX killed PlayerY.&lt;br /&gt;
:* PlayerX killed animal.&lt;br /&gt;
:* PlayerY died from eating some poisonous berries. (self-inflicted death)&lt;br /&gt;
&lt;br /&gt;
=== Jungle Skills ===&lt;br /&gt;
The jungle environment has great potential to add significant dynamic to this game. These could be a set of skills to reflect this.&lt;br /&gt;
: Jungle Lore: Player has x% chance of discovering item/artifact.  Might work in conjunction with search skill.&lt;br /&gt;
: Make/Detect Traps: Spikes, Pits etc... Not sure this is possible and what would be need to time degrade this.[[User:Nankilstlas|Nankilstlas]]&lt;/div&gt;</summary>
		<author><name>Bungalow Bill</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Character_classes&amp;diff=1445</id>
		<title>Character classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Character_classes&amp;diff=1445"/>
		<updated>2006-02-13T00:32:37Z</updated>

		<summary type="html">&lt;p&gt;Bungalow Bill: /* Outsider */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you sign up, you'll have to chose a class for your character. The classes available depend on what kind of character you wish to be, native or outsider. Which class you pick also determines the skills that are available to you.&lt;br /&gt;
&lt;br /&gt;
== Native ==&lt;br /&gt;
* Scout&lt;br /&gt;
:Starts with berries and bottle of water&lt;br /&gt;
* Warrior&lt;br /&gt;
: Starts with a loaded blowpipe and spare dart.&lt;br /&gt;
&lt;br /&gt;
* Villager&lt;br /&gt;
&lt;br /&gt;
* Shaman&lt;br /&gt;
&lt;br /&gt;
== Outsider ==&lt;br /&gt;
* Explorer&lt;br /&gt;
:Starts with a Bottle of water and a GPS unit&lt;br /&gt;
* Soldier&lt;br /&gt;
:Starts with a rifle and a poison dart.&lt;br /&gt;
* Settler&lt;br /&gt;
: Starts with a Bottle of beer and a medkit.&lt;br /&gt;
* Scientist&lt;/div&gt;</summary>
		<author><name>Bungalow Bill</name></author>
		
	</entry>
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