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	<id>https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Berry</id>
	<title>The Shartak Wiki - User contributions [en]</title>
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	<updated>2026-05-07T23:08:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.shartak.com/index.php?title=Trader&amp;diff=6660</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Trader&amp;diff=6660"/>
		<updated>2006-06-04T16:40:52Z</updated>

		<summary type="html">&lt;p&gt;Berry: Shipwreck trader's name is Sam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! Trader !! Home location !! [[Items#GPS_Unit|GPS]] coordinates of hut&lt;br /&gt;
|-&lt;br /&gt;
|| Tom   || [[Derby]]     || {{GPS|70|092|26|350}}&lt;br /&gt;
|-&lt;br /&gt;
|| Dick  || [[Durham]]    || {{GPS|70|649|26|347}}&lt;br /&gt;
|-&lt;br /&gt;
|| Harry || [[York]]      || {{GPS|70|367|26|313}}&lt;br /&gt;
|-&lt;br /&gt;
|| Tik   || [[Raktam]]    || {{GPS|70|319|26|472}}&lt;br /&gt;
|-&lt;br /&gt;
|| Tack  || [[Dalpok]]    || {{GPS|70|435|26|442}}&lt;br /&gt;
|-&lt;br /&gt;
|| Toe   || [[Wiksik]]    || {{GPS|70|235|26|405}}&lt;br /&gt;
|-&lt;br /&gt;
|| Sam   || [[Shipwreck]] || {{GPS|70|543|26|542}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A '''trader''' is an [[NPC]] with whom players can [[Trading|trade]]. A native trader may be referred to as a '''tamdal'''. Each of the seven traders has a trading hut, and there is a trading hut in every [[camp]].&lt;br /&gt;
&lt;br /&gt;
Unlike modern shops, which deal in monetary units, traders will accept all manner of items in a barter exchange, giving higher value to items they have very few of and basing their prices roughly on [[Talk:Trading#YORK,_DURHAM,_and_DERBY_Trading_Post_Prices|standard exchange rates]]. Traders are shrewd businessmen who markup their goods to customers [[Skills|unskilled]] in speaking the trader's [[language]]. They are rumored to leave their huts to restock their inventory.&lt;br /&gt;
&lt;br /&gt;
Traders have a limited amount of [[HP]]. It has been documented that traders will attack customers who attempt to harm them.&amp;lt;!-- Documented where? (User:Elembis, 2006-05-22) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Death&amp;diff=5329</id>
		<title>Death</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Death&amp;diff=5329"/>
		<updated>2006-05-22T00:28:32Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Contact a Shaman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
When a character runs out of hit points, they become a spirit. There is no apparent loss of items or experience points from dying.&lt;br /&gt;
&lt;br /&gt;
== Spirits ==&lt;br /&gt;
&amp;quot;Unfortunately you have died and are now floating around the jungle as a spirit. It seems you don't need to worry about how thick the jungle is any more as you simply pass straight through it, however you can no longer carry anything. You should probably find a Shaman to assist you in returning to life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Spirits are capable of floating over any terrain (except mountains and sea) for 1 AP. They do not benefit from '''Exploration''' or '''Trekking''' skills. They also cannot use or drop any items that they were carrying at the time of their death.&lt;br /&gt;
&lt;br /&gt;
Spirits by default cannot interact with the realm of the living at all. &lt;br /&gt;
&lt;br /&gt;
== Spirit Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
(This section is currently incomplete.)&lt;br /&gt;
&lt;br /&gt;
Screams, shrieks, and wails do not work in the village clearing (the village shaman's chanting neutralizes the effect). However, the spirits can attack characters who are inside the huts -- sleeping inside a hut in a village is not recommended. &lt;br /&gt;
&lt;br /&gt;
=== Ghostly whisper ===&lt;br /&gt;
With '''Ghostly whisper''', spirits can communicate with living players that have the '''Sixth Sense''' skill.&lt;br /&gt;
&lt;br /&gt;
It has not been determined if spirits can communicate with other spirits.&lt;br /&gt;
&lt;br /&gt;
=== Haunting scream ===&lt;br /&gt;
By using '''Haunting scream''', spirits have a chance of causing 1 HP damage to players in the area. All players hear the haunting scream message, and some percentage of the players take damage. It is believed that a spirit receives 1 XP per scream in a location containing at least one listener. &lt;br /&gt;
&lt;br /&gt;
Spirit sees:&lt;br /&gt;
* &amp;quot;You let out a haunting scream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Shocking shriek ===&lt;br /&gt;
By using '''Shocking shriek''', spirits attempt to cause a small amount of damage to players in the area.&lt;br /&gt;
&lt;br /&gt;
Victims see:&lt;br /&gt;
* &amp;quot;You hear a shocking shriek coming from all around you.&amp;quot;&lt;br /&gt;
* &amp;quot;You hear a shocking shriek coming from all around you, and lose 2 HP from fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Banshee wail ===&lt;br /&gt;
Emitting a '''Banshee wail''' costs 3 AP. All characters in the area of effect hear a banshee wail. (The range of banshee wail is not known.) A small percentage of the players in the area also take 4 hit points of damage. (The percentage chance of causing damage is unknown, although I've seen about 1 in 4 or so succeed.) Sixth sense does not seem to alter the effect of the banshee wail. It is possible for victims to die from the wails. The experience point reward from causing damage by wailing is not known, but is believed to be 1-5 XP per wail. &lt;br /&gt;
&lt;br /&gt;
Victims see:&lt;br /&gt;
* &amp;quot;You hear a banshee wail coming from all around you.&amp;quot;&lt;br /&gt;
* &amp;quot;You hear a banshee wail coming from all around you, and lose 4 HP from fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Returning to Life ==&lt;br /&gt;
&lt;br /&gt;
=== Visit a Shaman ===&lt;br /&gt;
&lt;br /&gt;
''This information is no longer accurate. As of May 16, shamans apparently no longer offer free revives.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;In order to return to life, simply float your spirit onto the location occupied by a shaman. You can visit wandering shamans or shamans of any village, even villages of the opposite side. After moving onto the shaman, wait for one AP tick (less than twenty minutes of real time). You will be reborn with full HP. &amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Here is one of the few &amp;quot;springs of life&amp;quot; on the island. A native shaman has been captured and is held here to reunite the spirits of dead outsiders with their bodies and return them to the land of the living.&amp;quot;&lt;br /&gt;
*&amp;quot;The shaman appears to be chanting quietly and although very slight, you can feel it having a gradual effect on you.&amp;quot;&lt;br /&gt;
*&amp;quot;'''(shaman name)''' works his magic with the spring of life and joins you with your body.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Contact a Shaman ===&lt;br /&gt;
You can contact your hometown shaman, at a cost of 25 AP.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Using all your concentration you telepathically contact '''(shaman name)''', the shaman at '''(village name)''', who summons your spirit to him.  As your spirit is whisked across the island, everything goes dark.  Your surroundings come back into view and you find that magically you have been brought back to life by '''(shaman name)'''. You lie still for a while as your strength returns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Or you can contact the shaman nearest to your current location, at a cost of 50 AP.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Using all your concentration you telepathically contact '''(shaman name)''', the nearest shaman, who summons your spirit to him.  As your spirit is whisked across the island, everything goes dark.  Your surroundings come back into view and you find that magically you have been brought back to life by '''(shaman name)'''. You lie still for a while as your strength returns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In this case, you are reborn immediately -- you do not have to wait for an AP tick. (see &amp;quot;Standing Up&amp;quot; below)&lt;br /&gt;
&lt;br /&gt;
You cannot go into AP debt when contacting a shaman.&lt;br /&gt;
*&amp;quot;Sorry, you don't have enough action points yet. You'll need to wait until you have at least 25 before you can contact the shaman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Standing Up ===&lt;br /&gt;
&lt;br /&gt;
After being reborn, you are lying on the ground. You cannot perform any actions (other than spending 1 AP to stand up). It appears as though no actions may be peformed on you as well.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;A shaman has returned your spirit to your body and you are currently recovering from the ordeal of being dead. Thanks to something the shaman has done, you appear as a lifeless body to anyone glancing your way. You may continue with life as soon as you feel strong enough to stand.&amp;quot;&lt;br /&gt;
*&amp;quot;You stand up feeling much better now you're actually alive.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Death&amp;diff=5328</id>
		<title>Death</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Death&amp;diff=5328"/>
		<updated>2006-05-22T00:27:12Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Contact a Shaman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
When a character runs out of hit points, they become a spirit. There is no apparent loss of items or experience points from dying.&lt;br /&gt;
&lt;br /&gt;
== Spirits ==&lt;br /&gt;
&amp;quot;Unfortunately you have died and are now floating around the jungle as a spirit. It seems you don't need to worry about how thick the jungle is any more as you simply pass straight through it, however you can no longer carry anything. You should probably find a Shaman to assist you in returning to life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Spirits are capable of floating over any terrain (except mountains and sea) for 1 AP. They do not benefit from '''Exploration''' or '''Trekking''' skills. They also cannot use or drop any items that they were carrying at the time of their death.&lt;br /&gt;
&lt;br /&gt;
Spirits by default cannot interact with the realm of the living at all. &lt;br /&gt;
&lt;br /&gt;
== Spirit Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
(This section is currently incomplete.)&lt;br /&gt;
&lt;br /&gt;
Screams, shrieks, and wails do not work in the village clearing (the village shaman's chanting neutralizes the effect). However, the spirits can attack characters who are inside the huts -- sleeping inside a hut in a village is not recommended. &lt;br /&gt;
&lt;br /&gt;
=== Ghostly whisper ===&lt;br /&gt;
With '''Ghostly whisper''', spirits can communicate with living players that have the '''Sixth Sense''' skill.&lt;br /&gt;
&lt;br /&gt;
It has not been determined if spirits can communicate with other spirits.&lt;br /&gt;
&lt;br /&gt;
=== Haunting scream ===&lt;br /&gt;
By using '''Haunting scream''', spirits have a chance of causing 1 HP damage to players in the area. All players hear the haunting scream message, and some percentage of the players take damage. It is believed that a spirit receives 1 XP per scream in a location containing at least one listener. &lt;br /&gt;
&lt;br /&gt;
Spirit sees:&lt;br /&gt;
* &amp;quot;You let out a haunting scream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Shocking shriek ===&lt;br /&gt;
By using '''Shocking shriek''', spirits attempt to cause a small amount of damage to players in the area.&lt;br /&gt;
&lt;br /&gt;
Victims see:&lt;br /&gt;
* &amp;quot;You hear a shocking shriek coming from all around you.&amp;quot;&lt;br /&gt;
* &amp;quot;You hear a shocking shriek coming from all around you, and lose 2 HP from fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Banshee wail ===&lt;br /&gt;
Emitting a '''Banshee wail''' costs 3 AP. All characters in the area of effect hear a banshee wail. (The range of banshee wail is not known.) A small percentage of the players in the area also take 4 hit points of damage. (The percentage chance of causing damage is unknown, although I've seen about 1 in 4 or so succeed.) Sixth sense does not seem to alter the effect of the banshee wail. It is possible for victims to die from the wails. The experience point reward from causing damage by wailing is not known, but is believed to be 1-5 XP per wail. &lt;br /&gt;
&lt;br /&gt;
Victims see:&lt;br /&gt;
* &amp;quot;You hear a banshee wail coming from all around you.&amp;quot;&lt;br /&gt;
* &amp;quot;You hear a banshee wail coming from all around you, and lose 4 HP from fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Returning to Life ==&lt;br /&gt;
&lt;br /&gt;
=== Visit a Shaman ===&lt;br /&gt;
&lt;br /&gt;
''This information is no longer accurate. As of May 16, shamans apparently no longer offer free revives.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;In order to return to life, simply float your spirit onto the location occupied by a shaman. You can visit wandering shamans or shamans of any village, even villages of the opposite side. After moving onto the shaman, wait for one AP tick (less than twenty minutes of real time). You will be reborn with full HP. &amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Here is one of the few &amp;quot;springs of life&amp;quot; on the island. A native shaman has been captured and is held here to reunite the spirits of dead outsiders with their bodies and return them to the land of the living.&amp;quot;&lt;br /&gt;
*&amp;quot;The shaman appears to be chanting quietly and although very slight, you can feel it having a gradual effect on you.&amp;quot;&lt;br /&gt;
*&amp;quot;'''(shaman name)''' works his magic with the spring of life and joins you with your body.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Contact a Shaman ===&lt;br /&gt;
You can contact your hometown shaman, at a cost of 25 AP.&lt;br /&gt;
&lt;br /&gt;
*''&amp;quot;Using all your concentration you telepathically contact '''(shaman name)''', the shaman at '''(village name)''', who summons your spirit to him.  As your spirit is whisked across the island, everything goes dark.  Your surroundings come back into view and you find that magically you have been brought back to life by '''(shaman name)'''. You lie still for a while as your strength returns.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Or you can contact the shaman nearest to your current location, at a cost of 50 AP.&lt;br /&gt;
&lt;br /&gt;
*''&amp;quot;Using all your concentration you telepathically contact '''(shaman name)''', the nearest shaman, who summons your spirit to him.  As your spirit is whisked across the island, everything goes dark.  Your surroundings come back into view and you find that magically you have been brought back to life by '''(shaman name)'''. You lie still for a while as your strength returns.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
In this case, you are reborn immediately -- you do not have to wait for an AP tick.  You will be reborn with full HP, and, thanks to something the shaman has done, you will appear as a lifeless body until you feel strong enough to stand.&lt;br /&gt;
&lt;br /&gt;
You cannot go into AP debt when contacting a shaman.&lt;br /&gt;
*''&amp;quot;Sorry, you don't have enough action points yet. You'll need to wait until you have at least 25 before you can contact the shaman.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
=== Standing Up ===&lt;br /&gt;
&lt;br /&gt;
After being reborn, you are lying on the ground. You cannot perform any actions (other than spending 1 AP to stand up). It appears as though no actions may be peformed on you as well.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;A shaman has returned your spirit to your body and you are currently recovering from the ordeal of being dead. Thanks to something the shaman has done, you appear as a lifeless body to anyone glancing your way. You may continue with life as soon as you feel strong enough to stand.&amp;quot;&lt;br /&gt;
*&amp;quot;You stand up feeling much better now you're actually alive.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Zakano&amp;diff=5325</id>
		<title>Zakano</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Zakano&amp;diff=5325"/>
		<updated>2006-05-21T23:52:59Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Sightings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Zakano''' appears to be a wandering shaman with no ties to any village.&lt;br /&gt;
&lt;br /&gt;
==Sightings==&lt;br /&gt;
{{Ubermaplink2|&lt;br /&gt;
maplink_image=|&lt;br /&gt;
maplink_location=Zakano|&lt;br /&gt;
maplink_cx=-70446|&lt;br /&gt;
maplink_cy=26453}}&lt;br /&gt;
&lt;br /&gt;
* Zakano was last seen a little off the north-west corner of the mountain. [-70.436,+26.492] --[[User:Lint|Lint]] 00:44, 19 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
* Zakano has traveled a little bit: [-70.446,+26.453] --[[User:Berry|Berry]] 00:52, 22 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
[[Category:Shamans]]&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Wiksik&amp;diff=3811</id>
		<title>Talk:Wiksik</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Wiksik&amp;diff=3811"/>
		<updated>2006-04-23T03:13:25Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Shaman changed location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Shaman changed location =&lt;br /&gt;
Curious...&lt;br /&gt;
One of my outsider characters got revived by Tapran just a few minutes ago and to my surprise I found that Tapran is no longer at the center of Wiksik, but is instead located at [-70.242,+26.411].&lt;br /&gt;
I wonder whether this is a permanent move, or if the shaman NPCs are going to be mobile now.&lt;br /&gt;
--[[User:Berry|Berry]] 04:13, 23 April 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Berry&amp;diff=3474</id>
		<title>User:Berry</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Berry&amp;diff=3474"/>
		<updated>2006-04-09T19:29:51Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* My Shartak characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I'm '''Berry'''.  Welcome to my page.&lt;br /&gt;
&lt;br /&gt;
=Contact=&lt;br /&gt;
Please feel free to leave a message on [[User_talk:Berry|my talk page]] if you'd like to contact me.  This is my preferred method of contact and the fastest way to get in touch with me.&lt;br /&gt;
If you feel you must contact me privately for some reason, you're welcome to try the [[Special:Emailuser/Berry|e-mail form]]. :)&lt;br /&gt;
&lt;br /&gt;
=About me=&lt;br /&gt;
I've played Urban Dead since 2005-07-12 (under a completely different name; &amp;quot;Berry&amp;quot; of Malton isn't me) and am still very active there.  When I first heard about Shartak and started to look into it, I recognized Simon's name from his positive influence in the Yahoo! &amp;quot;NecroTech&amp;quot; Group, so I had a good feeling about it.  I'm glad that Shartak uses a familiar interface, while adding improvements, changing the scale, and bringing a fresh and exciting approach to gameplay.  Also, I happen to have been born on an island, myself (Oahu, Hawaii), so that's one more reason why I have an appreciation for this game.&lt;br /&gt;
&lt;br /&gt;
=My Shartak characters=&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=913 Mamoru]''' - A Shaman from [[Raktam]].  My first character.  Left his home village on the first day and promptly got entirely lost.  The experience sparked my interest in mapping the island.&lt;br /&gt;
&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=1013 Berry]''' - A Villager from [[Wiksik]].  My second character: &amp;quot;Let's try this again, from the top, only let's be a little smarter about it this time&amp;quot;.  Berry didn't leave the village at all during the first several days.  Mapped Wiksik's perimeter and hut locations, then spent a few days searching in huts.  Got a knife and a machete and some other provisions before striking out to the north.&lt;br /&gt;
&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=1123 Devon Maru]''' - An Explorer from [[Derby]].  My third character.  Created to find out how the GPS works -- and because I wanted to transplant one of my dormant Urban Dead characters over to this part of the world. ;)&lt;br /&gt;
&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=1615 Ganning]''' A Pirate from the shipwreck.  'Cause I mean, c'mon, you ''gotta'' have one [http://youtube.com/watch?v=LWnxsVcNL2w pirate] character in this game!  Running around going &amp;quot;ARRRR!&amp;quot; and &amp;quot;Avast, ye scurvy natives, where be ye rrrich storrrrehouses of gold?&amp;quot; Anyway, points to you if you can guess the inspiration for this choice of name.&lt;br /&gt;
&lt;br /&gt;
=Projects=&lt;br /&gt;
==Current projects==&lt;br /&gt;
===Graffiti===&lt;br /&gt;
I've used one of my characters to write some song lyrics across several squares on the north beach.  The lyrics seemed appropriate for the surroundings.  I wonder how long it will be before anyone sees them, and when someone eventually does, I wonder if they'll recognize the song.&lt;br /&gt;
I think I'd like to do more multiple-square thematic lyric or poetry posts in the future.&lt;br /&gt;
--[[User:Berry|Berry]] 14:04, 21 March 2006 (GMT)&lt;br /&gt;
===Language===&lt;br /&gt;
I'm curious about whether communications between natives and outsiders without any language [[skills]] turn into purely random gibberish or if there's a discernible, repeatable transformation taking place which can be figured out, like the Al-Bhed &amp;quot;language&amp;quot; in the Final Fantasy game series.&lt;br /&gt;
&lt;br /&gt;
To this end, I have attempted to establish a &amp;quot;language hut&amp;quot; in [[Raktam]], where I hope outsiders and natives will visit peacefully and practice speaking a lot just for the sake of getting large samples of both languages out in the open.&lt;br /&gt;
&lt;br /&gt;
There are possible pitfalls and setbacks, of course - the place might attract hostile/combative visitors, for example - but I have fun figuring out stuff like this, so it's worth the risk to me.&lt;br /&gt;
&lt;br /&gt;
I'd like to have my character try reciting the alphabet to someone of the other team, and waiting to have it recited back, a few times.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 13:45, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;The &amp;quot;language hut&amp;quot; has been marked outside.  It's located at (10,13) on the territory map on the wiki page for [[Raktam]].  I don't know the GPS coordinates for that location yet.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I'm encouraged by what seems to be a bit of possible interest:&lt;br /&gt;
&lt;br /&gt;
 You say &amp;quot;Hello. You don't seem to be from around here. Nice to meet you, how do you do? I'm Mamoru, what's your name?&amp;quot;&lt;br /&gt;
 You say &amp;quot;I've taken the liberty of marking this hut as a place for us to talk to you, if that's all right with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Since your last move:&lt;br /&gt;
 (a native) says &amp;quot;hello&amp;quot;&lt;br /&gt;
 (an outsider) says &amp;quot;yun yun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 05:21, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, some higher-level fellow native attacked me and the outsider, leaving me wounded and the outsider nowhere to be found.  Darn.  So much for that idea, I guess.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 11:20, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
'''Update!'''&lt;br /&gt;
&lt;br /&gt;
An outsider spoke to my native Mamoru today.  Neither of us possess any language skills from the skill tree, but I could make out some of what they said:&lt;br /&gt;
&lt;br /&gt;
They said, &amp;quot;Hum, cu yun uheththidu mun? Ing'mun arar Ing du'thi shurar nuhing.  Ing ar Thimunnuh. Ar orrshureth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
My thoughts:&lt;br /&gt;
*My initial interpretation was: &amp;quot;Hmm, can you understand me?&amp;quot; (something something) &amp;quot;I'm a Scientist. An outsider.&amp;quot;&lt;br /&gt;
*&amp;quot;Hum, cu yun uheththidu mun?&amp;quot; -- In retrospect, now that I see the &amp;quot;th&amp;quot; pair in &amp;quot;uheththidu&amp;quot;, maybe it was &amp;quot;Hey, can you assist me?&amp;quot;&lt;br /&gt;
*&amp;quot;Ing&amp;quot; seems to be the pronoun &amp;quot;I&amp;quot;; &amp;quot;Ing'mun&amp;quot; is possibly &amp;quot;I'm&amp;quot;.&lt;br /&gt;
*If &amp;quot;mun&amp;quot; is &amp;quot;me&amp;quot; and &amp;quot;Ing'mun&amp;quot; is &amp;quot;I'm&amp;quot;, then we can speculate that when an outsider says a word that has &amp;quot;m&amp;quot; at the end of a word by itself or followed by a vowel, natives hear &amp;quot;mun&amp;quot; at the end of the word instead.&lt;br /&gt;
*&amp;quot;ar&amp;quot; might be &amp;quot;a/an&amp;quot; -- but also might be &amp;quot;am&amp;quot; or &amp;quot;are&amp;quot;.&lt;br /&gt;
**&amp;quot;arar&amp;quot; -- not sure. typo in the original?&lt;br /&gt;
*&amp;quot;Thimunnuh&amp;quot; seems to be a proper name. An introduction? &amp;quot;I am Thimunnuh&amp;quot;.&lt;br /&gt;
**Wait, wait, waaaait a minute. ''What?'' *brainstorm* I was reading that name with a short &amp;quot;i&amp;quot;, like the word &amp;quot;liminal&amp;quot;. But with a long &amp;quot;i&amp;quot; -- &amp;quot;thigh-mun-nuh&amp;quot;... ''[[User:Simon|Simon]]''?? :-O&lt;br /&gt;
--[[User:Berry|Berry]] 10:31, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
More stuff for you to ponder over... Mamoru says &amp;quot;Hok Tammogn, dal yak ack, coo Ick uckecktamdal yak? Dal yak sik, yak ack ack ocksikeck? Yak coo tamlal tam mog ackyakickeck.&amp;quot;  --[[User:Simon|Simon]] 10:37, 15 March 2006 (GMT)&lt;br /&gt;
* Aaaaha, that ''was'' you! I'm glad I had enough healing herbs on hand to repair all that target practice. ;D  I've been omitting your character's name on this page out of respect for privacy. --[[User:Berry|Berry]] 11:10, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A native said this to an outsider:&lt;br /&gt;
&lt;br /&gt;
 Hi (name), did you ask, can I understand you? Did you say, you are an outsider? You can talk to me anytime.&lt;br /&gt;
&lt;br /&gt;
And the outsider heard this:&lt;br /&gt;
&lt;br /&gt;
 Hok (name), dal yak ack, coo Ick uckecktamdal yak? Dal yak sik, yak ack ack ocksikeck? Yak coo tamlal tam mog ackyakickeck.&lt;br /&gt;
&lt;br /&gt;
It seems, from this small sample, that Natives and Outsiders definitely hear each other differently, rather than there being a single &amp;quot;confusion filter&amp;quot; that's applied both ways.&lt;br /&gt;
&lt;br /&gt;
In particular, it seems Outsiders are hearing a lot of &amp;quot;[http://www.imdb.com/title/tt0116996/ ack ack ack]&amp;quot; in Native speech, while Natives probably think the Outsiders are talking with their mouths full.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 11:11, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My native character Berry just found this message carved on the side of a hut in some ruins:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Thishur Rarnuh humvar bareth cuarmundu ing thi nuhmun orr Hum Ingethar Munjuhshuryun Queeth Varthiing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Given its location, and the fact that there were two outsiders inside the hut, I'd guess that it says something like:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;These Ruins have been claimed in the name of Her (?) Majesty Queen (?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If this is so, then it suggests that:&lt;br /&gt;
*trailing &amp;quot;th&amp;quot; means &amp;quot;n&amp;quot;&lt;br /&gt;
*some vowels are getting dropped, and, in turn, some consonants gain extra sounds, like &amp;quot;ur&amp;quot; or &amp;quot;un&amp;quot; or &amp;quot;uh&amp;quot; or &amp;quot;ar&amp;quot;&lt;br /&gt;
*letter &amp;quot;l&amp;quot; also conspicuously absent.&lt;br /&gt;
*&amp;quot;orrshureth&amp;quot; (from Simon's earlier message) seems to be &amp;quot;often&amp;quot;&lt;br /&gt;
**which implies that &amp;quot;shur&amp;quot; is &amp;quot;t&amp;quot;, at least sometimes; possibly applied to two-consonant combinations like &amp;quot;st&amp;quot; and &amp;quot;ft&amp;quot;&lt;br /&gt;
**similarly, &amp;quot;thi&amp;quot; seems to be at times &amp;quot;the&amp;quot; and at times &amp;quot;si&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The word &amp;quot;Ingethar&amp;quot;... &amp;quot;English&amp;quot;? &amp;quot;Royal&amp;quot;? &amp;quot;Imperial&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;du'thi&amp;quot; = ?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;shurar nuhing&amp;quot; = &amp;quot;still new&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 15:52, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
====Conclusions so far====&lt;br /&gt;
It seems clear to me that, to an unskilled native character, the signal-to-noise ratio is too high for an algorithm to reliably work out the original intended message.  Especially in light of evidence that letters are being dropped.  At best, I believe it's possible to figure out only the rules and patterns used to distort the text.  For decoding, rely on context first.&lt;br /&gt;
&lt;br /&gt;
==Past projects==&lt;br /&gt;
===Mapping===&lt;br /&gt;
Mapping out the perimeter of [[Wiksik]], the &amp;quot;long way&amp;quot; (that is, without possessing the in-game skill). -- [[User:Berry|Berry]] 09:41, 5 March 2006 (GMT)&lt;br /&gt;
:Interesting idea. Email me and I'll share some thoughts I had on that. --[[User:Dr. J|Dr. J]] 13:39, 5 March 2006 (GMT)&lt;br /&gt;
:The map obtained from cartography/exploration skills is only a rough approximation so if you want to map out Shartak to block level, go ahead! --[[User:Simon|Simon]] 15:33, 5 March 2006 (GMT)&lt;br /&gt;
::Hey guys! Feel free to check out my first block level map on the [[Wiksik]] page. :D --[[User:Berry|Berry]] 09:44, 6 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Mapping out the perimeter of [[Raktam]], the &amp;quot;long way&amp;quot;. --[[User:Berry|Berry]] 09:37, 7 March 2006 (GMT)&lt;br /&gt;
:Completed --[[User:Berry|Berry]] 10:56, 7 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shipwreck&amp;diff=3436</id>
		<title>Shipwreck</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shipwreck&amp;diff=3436"/>
		<updated>2006-04-08T01:35:06Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Description */ Shaman NPC name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The shipwreck is the origin of a new breed of outsider! Pirates!&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The shipwreck consists of a number of internal rooms.  It is located in shallow water off the North coast of the island. A shaman named '''Jakota''' is held captive on the beach.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
{{Ubermaplink|&lt;br /&gt;
maplink_image=[[Image:Tn_shipwreck.png]]|&lt;br /&gt;
maplink_location=Shipwreck|&lt;br /&gt;
maplink_satellite=http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70541&amp;amp;cy=26546&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=1&lt;br /&gt;
}}&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=11 bgcolor=#f9f9f9 | '''The Shipwreck - Territory Map'''&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=11 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=10 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=10 bgcolor=#f9f9f9 | Ship&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ffebcd|'''S'''&lt;br /&gt;
| colspan=10 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ffebcd|&lt;br /&gt;
| colspan=10 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=10 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4444af|&lt;br /&gt;
| colspan=10 bgcolor=#f9f9f9 | Deep Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
 (xx,yy) coordinates refer to the territory map above.&lt;br /&gt;
 [xx.xxx,yy.yyy] are GPS coordinates.&lt;br /&gt;
* [-70.541,+26.546] - Ship (contains Large cabin, Hold, Armoury, Galley)&lt;br /&gt;
* [-70.541,+26.543] - Shaman (Jakota)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shipwreck&amp;diff=3435</id>
		<title>Shipwreck</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shipwreck&amp;diff=3435"/>
		<updated>2006-04-08T01:34:18Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Points of Interest */  Shaman NPC name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The shipwreck is the origin of a new breed of outsider! Pirates!&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The shipwreck consists of a number of internal rooms.  It is located in shallow water off the North coast of the island. A shaman is held captive on the beach.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
{{Ubermaplink|&lt;br /&gt;
maplink_image=[[Image:Tn_shipwreck.png]]|&lt;br /&gt;
maplink_location=Shipwreck|&lt;br /&gt;
maplink_satellite=http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70541&amp;amp;cy=26546&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=1&lt;br /&gt;
}}&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=11 bgcolor=#f9f9f9 | '''The Shipwreck - Territory Map'''&lt;br /&gt;
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| colspan=11 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
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| colspan=10 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
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| colspan=10 bgcolor=#f9f9f9 | Ship&lt;br /&gt;
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| colspan=10 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
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| colspan=10 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
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| colspan=10 bgcolor=#f9f9f9 | Water&lt;br /&gt;
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| colspan=10 bgcolor=#f9f9f9 | Deep Water&lt;br /&gt;
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Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
 (xx,yy) coordinates refer to the territory map above.&lt;br /&gt;
 [xx.xxx,yy.yyy] are GPS coordinates.&lt;br /&gt;
* [-70.541,+26.546] - Ship (contains Large cabin, Hold, Armoury, Galley)&lt;br /&gt;
* [-70.541,+26.543] - Shaman (Jakota)&lt;br /&gt;
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{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Bugs&amp;diff=3301</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Bugs&amp;diff=3301"/>
		<updated>2006-04-05T09:53:49Z</updated>

		<summary type="html">&lt;p&gt;Berry: &lt;/p&gt;
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&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
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This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known Bugs section.&lt;br /&gt;
&lt;br /&gt;
== Possible Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== Trader offers &amp;quot;Trade same again&amp;quot; button when out of AP ===&lt;br /&gt;
Trading with the trader in Dalpok, I accepted a trade with my last AP. The trader accepted and then I got both the &amp;quot;Sorry, you're out of action points&amp;quot; message and the &amp;quot;Trade same again&amp;quot; button. I pressed the &amp;quot;Trade same again&amp;quot; button and was able to trade once more despite having 0AP. (At that point, I ran out of the same kind of item to trade.) --[[User:Berry|Berry]] 02:55, 3 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Not able to attack animals ===&lt;br /&gt;
I'm at [-70.358,+26.343. There's a large deer here yet I don't have the option of attacking it. For some reason it's giving me the option of speaking to it. Says &amp;quot;Jungle&lt;br /&gt;
A number of small trees here aren't that much taller than the heavy undergrowth.&amp;quot; --[[User:One of many doctors|One of many doctors]] 03:00, 19 March 2006 (GMT)&lt;br /&gt;
*Never mind. I travelled a few squares then came back and it gave me the attack option.--[[User:One of many doctors|One of many doctors]] 03:02, 19 March 2006 (GMT)&lt;br /&gt;
* Very odd, never heard of that happening before. Bugs like this would be pretty much impossible to track down unless I'm able to check the database at the time at which it happens. If it happens again, you could try letting me know over instant messaging before you move. Contact info on my user page. --[[User:Simon|Simon]] 09:35, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Tree without icon ===&lt;br /&gt;
I saw a tree at [-70.087,+26.377], but there was no icon. I guess it could be deliberate, but I thought that I should mention it. --[[User:Dr. J|Dr. J]] 08:45, 10 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Tree icons only show when the density is low enough I believe... If you find a location with a tree/bush and you &amp;quot;uncover&amp;quot; it, by chopping, you gain a small amount of experience for doing so. Don't know if this only happens once or every time though as it only happened to me once so far. Could this be the reason for your problem? --[[User:Murk|Murk]] 14:58, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Unable to Log in===&lt;br /&gt;
I am unable to sign on as either of my characters for the last two days. When I try I get a &amp;quot;sorry, you need to be logged in to access this page&amp;quot; message. Is something wrong with the sight?  [[User:Abe Froeman|Abe Froeman]]&lt;br /&gt;
* Nothing wrong here, perhaps this is a cookie issue? Are you accessing it at http://www.shartak.com/ ? --[[User:Simon|Simon]] &lt;br /&gt;
* Yes, if it is a cookie problem, how would I fix it? This might be something that could go in the FAQ, but I didn't see it there so I'm asking here. [[User:Abe Froeman|Abe Froeman]]&lt;br /&gt;
* Enable cookies in your browser&lt;br /&gt;
* I guess the question is: what has changed in the last couple of days? Nothing to do with cookies at the server end, have you tried a different browser? Flush cookies in your browser? When you go to the front page (having already logged in), does it say that you're currently logged in or does it simply give the login box? --[[User:Simon|Simon]]&lt;br /&gt;
* It symply says I need to be logged in to do that, as If I had logged out and then tried to get back in. I did clear a large amount of spy ware, but urban dead is still working fine. I realize this is probably a very specific problem, but I like this game and would hate to have to start over with a new character. I appreciate any advice anyone can give. This is the page it sends me to when I try to log on as either of my characters. It doesn't say I have the wrong password or that I am already logged in. http://www.shartak.com/game.cgi [[User:Abe Froeman|Abe Froeman]]&lt;br /&gt;
* What browser are you using? Have you tried a different browser? Perhaps remove all cookies for the domain shartak.com (might show up as www.shartak.com or shartak.com) and try again. If none of these ideas work, I'd be interested to know if setting up a new character solves the problem or if you still have trouble signing in with a brand new character. Obviously if you can then logout and log back in as your original character, you don't have to carry on with the new one although there's no reason why you can't play a couple of different characters. If you wish to continue this by email, you can use the email user link on my user page, or use the address mentioned in the FAQ under the &amp;quot;I found a bug&amp;quot; question. --[[User:Simon|Simon]] 01:22, 9 March 2006 (GMT)&lt;br /&gt;
* I've just seen this demonstrated - you have to go to http://www.shartak.com/ to login, not just http://shartak.com/ - I've fixed it so that going to the latter should redirect you to the right place. --[[User:Simon|Simon]] 14:56, 11 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Still wounded after resurrection===&lt;br /&gt;
After dying of a Shark attack wound (lose 1 HP per AP until healed with a First Aid kit) my Outsider waited 50AP and contacted the Shaman. I am still recieving the &amp;quot;You lose 1 HP from an old wound. Use a first aid kit to stop the bleeding before you die.&amp;quot; message. I have spent 25 AP (and hence HP) attempting to find a FAK. I am morbidly curious to see if I find one before I die of this wound a 2nd time. [[User:Anothertwilight|Anothertwilight]] 02:49, 15 March 2006 (GMT) aka [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
: Well, I died of my 'wound' before finding a first aid kit. That's 58 AP searching, no FAK (1 AP to move away from Shaman to see if that square had a different FAK find rate and 1 AP eating a mango). I have moved back to the Shaman's square and am now waiting to see if he can get it right _this_ time. [[User:Anothertwilight|Anothertwilight]] 22:44, 15 March 2006 (GMT) aka [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
:: I can only suggest either requesting a heal from other players or to make your way to each hut and find one that contains medical supplies. I believe that the shark bite resembles the infection in Urban Dead so it's most likely you'll still have the wound this second time. To my knowledge, it hasn't been a problem for survivors there and I'm not completely convinced that it is a problem for characters here. However, I can agree that is seems a bit out of theme for the wound to persist after being resurrected and wouldn't object to a change. --[[User:Lint|Lint]] 00:05, 16 March 2006 (GMT)&lt;br /&gt;
::: 2nd resurrection and still was wounded. Found a FAK with another 4 AP searching. I agree that the behaviour matches UDs 'infection-after-revive' but there is a better thematic justification there. It seems inconsistent that being trampled to death by an elephant (say) is something that the Shamanistic process can reverse, rebuild or remove (you come back with full HP) but a shark attack/bite does some kind of damage to either your teleported body (presuming that resurrection uses your old meat) or to your spirit (presuming resurrection uses your metaphysical self as a kind of template for a rebuild) that the Shaman ignores or cannot deal with. I have no problem with it (makes island hopping that much harder *grin*), but would prefer to see you come back with half HP (like UD) to indicate that the process is less than perfect across the board. [[User:Anothertwilight|Anothertwilight]] 01:59, 16 March 2006 (GMT) aka [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
::::This is somewhat covered by the [[Game_Design#Contact_Shaman|Contact Shaman]] section of [[Game Design]]. Perhaps it's worth continuing this over there instead. I do agree that something needs to be done about the way the revives are handled, I'm just not sure what. --[[User:Simon|Simon]] 02:55, 16 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Pirate class unchoosable ===&lt;br /&gt;
I logged in today to see the pirate class implemented and I was like sweet! I tried to make one but it gave me an error message about picking conflicting villages when I picked both random village and shipwreck. It randomly worked after a few attempts but it may be a bug if anyone else gets this problem.-- [[User:Daylan|Daylan]] 20:09, 23 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
I had this happen with random village when I made my pirate the day the class became available.  When I selected shipwreck though, it went through.--[[User:Bluff|Bluff]] 08:47, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Attack with broken cutlass ===&lt;br /&gt;
My cutlass broke(I had only one) and I was still able to pick &amp;quot;cutlass&amp;quot; in the attack choices right afterwards, I logged out then back in to check if it persisted and it did not. If anybody else breaks their cutlass(and it was your only one) check to see if it is still a choice for attacking in the move right after you break the cutlass. --[[User:Daylan|Daylan]] 07:15, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
My pirate broke Both her cutlasses within a day or two and I didn't get that option on the second broke one.--[[User:Bluff|Bluff]] 08:52, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Can't read foreign language even with Expert Skill? ===&lt;br /&gt;
&lt;br /&gt;
My native died near the pirate shipwreck, and is currently on the square where the &amp;quot;pirate shaman&amp;quot; is. A message is written in the sand that is gibberish. My native has all the foreign language skills, and its possible this really is just gibberish someone decided to write, but it looks the way untranslated words look, so may be a bug. --[[User:Jackel|Jackel]] 21:42, 4 April 2006 (BST)&lt;br /&gt;
: *raises hand* That was me.  My native character up there cannot read outsider language. I was curious to find out what would happen if I copied and pasted (or &amp;quot;traced over in the sand&amp;quot;) the outsider &amp;quot;gibberish&amp;quot; that I saw already written there. So, what your skilled translator character is seeing is what my unskilled native character sees when he looks at some outsider language. A good translation of a poor translation. Funky! --[[User:Berry|Berry]] 10:52, 5 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Fixed Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== HP: 71/65 ??? ===&lt;br /&gt;
My caracter have started his career of pirate whit some strange health : HP: 71 / 65 !!! My caracter &amp;quot;Le pirate Robert&amp;quot; (http://www.shartak.com/profile.cgi?id=571) was a soldier whit the skill stamina end then he become a pirate. Is it a adrenalin rush ??? Is it bugs whit pirate health and stamina skill ??? Or is it again a trick from that strange perturbing evil leprechaun behind my shoulder ??? --[[User:Le pirate Robert|Le pirate Robert]] 05:07, 21 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Fixed. It was because I forgot to add the extra 20HP to those new pirates with Stamina. --[[User:Simon|Simon]] 14:34, 21 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* It's magic !!! Tanks !--[[User:Le pirate Robert|Le pirate Robert]] 14:42, 21 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Only healing 5hp with Healing Herb Skill===&lt;br /&gt;
My native villager has the skill under triage that says it heals 10hp with healing herbs, but she only healed herself 5hp.  If it is meant to only heal others, the description should be changed to indicate such please.--[[User:Bluff|Bluff]] 23:20, 16 March 2006 (GMT)&lt;br /&gt;
* Should be ok. Let me know if it happens again. --[[User:Simon|Simon]] 01:32, 17 March 2006 (GMT)&lt;br /&gt;
My second healing herb did heal 10hps this time.  Yay!  --[[User:Bluff|Bluff]] 23:12, 20 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Writing Whilst Dead ===&lt;br /&gt;
I can write in the sand whilst dead. Should I be able to? --[[User:Dr. J|Dr. J]] 09:02, 4 March 2006 (GMT)&lt;br /&gt;
:Umm, no. Bug has been fixed. --[[User:Simon|Simon]] 10:31, 4 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Rats in Rocks ===&lt;br /&gt;
I've seen rats twice now in what appears to be Solid-Rock. I couldn't get near them and the square appeared blank (no style) apart from the rat. I checked the source and the class was &amp;quot;map density&amp;quot; --[[User:Dr. J|Dr. J]] 16:42, 15 February 2006 (GMT)&lt;br /&gt;
:They'd obviously crawled down a crack that was too narrow to show up on the map. --[[User:Snarf|Snarf]] 19:22, 15 February 2006 (GMT)&lt;br /&gt;
:: :P Well ok, so it's a graphics glitch then as the rock wasn't shown. --[[User:Dr. J|Dr. J]] 00:21, 16 February 2006 (GMT)&lt;br /&gt;
:: Have you seen this again or was it just twice? --[[User:Simon|Simon]] 10:33, 24 February 2006 (GMT)&lt;br /&gt;
::: in the tunnels there are lots of rats in rocks, well, I would guess rocks, lighter gray squares that show up to the sides of the tunnels themselves, surrounded by solid rock, they have no terrain type it seems.. anyhow, there is no way to get to the rats that I have figured out -- [[User: fitzcarraldo|fitzcarraldo]]|&amp;lt;sup&amp;gt;[[User talk:fitzcarraldo|T]]&amp;lt;/sup&amp;gt; 15:24, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Consistent Animal Spawning ===&lt;br /&gt;
I killed a wild boar in the jungle, stayed in the same square, and a few minutes later another wild boar appeared in the same square.  I killed it, another one appeared, killed that, and now there's another one there.  Three times, i didn't see it move to the square, it seemed to spawn in the same square, within minutes of the kill.  Is animal spawning non-random or is this a coincidence?  If non-random, this seems buggy since it makes for too easy a way to gain XP, just hang out in the same square. --frisco&lt;br /&gt;
:This happened to me, except with parrots. I don't think its unusual or bad to find a &amp;quot;den&amp;quot; where a certain number of creatures are likely to spawn from. I agree that it should be looked at, it could lead to camping/guarding such areas.--[[User:Jackel|Jackel]] 17:45, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Seen this too now, with parrots, does look buggy to me. --[[User:Murk|Murk]] 18:25, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
::This was only a bug for a few days, and was fixed today. Let me know if you're still experiencing this effect. --[[User:Simon|Simon]] 20:43, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
Attempting to sign up for an account, I'm finding that regardless of the combination of fields filled vs. left blank, I get the error &amp;quot;Please ensure you fill in all fields marked with a *&amp;quot;  Notwithstanding that there are no fields maked with a *, I've attempted every possible combination of optional fields filled vs. left blank.  (All 16 of them) and get the same error.  I've also tried three different usernames, in case it's a reporting error, and the problem is that the username I want is taken already.  --[[User:Feegle|Feegle]] 16:07, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
I encountered the same error as well. --[[User:aidurandal|aidurandal]] 16:36, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
Happened to me as well.--[[User:Dr. Doom|Dr. Doom]] 16:50, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
Encountered the same error. --[[User:Caribbean Ghost|Caribbean Ghost]] 17:47, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
Happened to me.When are they going to fix this??--[[User:X10000|X10000|]]&lt;br /&gt;
&lt;br /&gt;
-Calm down, X10000.  I first reported this bug under three hours ago.  Considering that the author likely isn't making a whole lot of money on this game, he isn't on call 24 hours a day.  I suspect he'll fix it as fast as he can.  --[[User:Feegle|Feegle]] 18:56, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
- Sorry. Should be fixed now. --[[User:Simon|Simon]] 23:01, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Profile Error Relating to Hit Limit? ===&lt;br /&gt;
My characters (3 of them) all have &amp;quot;This character not subject to the IP limit&amp;quot; at the bottom of their profile page. I have not donated to support the game yet (waiting until it gets more fleshed out, plus it seems very difficult to go up levels, especially past first). Bug? --[[User:Meatiershower|Meatiershower]] 23:35, 10 February 2006 (GMT)&lt;br /&gt;
:Whoops! Fixed now. -Simon&lt;br /&gt;
&lt;br /&gt;
=== Refresh uses AP ===&lt;br /&gt;
&lt;br /&gt;
When you refresh it repeats your last action - I refreshed to see if sombody had replied to me. But i wasted AP by running about. - [[User:Durja|Durja]] 18:16, 5 February 2006 (GMT)&lt;br /&gt;
:This isn't a bug as such. It's a natural side effect of pressing refresh. -Simon&lt;br /&gt;
::Is it possible to edit this? I play Urban Dead and that doesnt repeat your last move - it is very handy to check up on your current statis without wasting AP. - [[User:Durja|Durja]] 21:15, 5 February 2006 (GMT)&lt;br /&gt;
::To rework the movement may be a bit complicated. How about just having a button labelled &amp;quot;Refresh&amp;quot; that doesn't use any AP? -Simon&lt;br /&gt;
::: That would be very much appricated. Thanks. [[User:Durja|Durja]] 18:12, 6 February 2006 (GMT)&lt;br /&gt;
::: Refresh Page button added -[[User:Simon|Simon]] 09:47, 7 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Grassland Colour===&lt;br /&gt;
&lt;br /&gt;
Grassland changed from pale yellow to medium brown when I hit the 'out of AP' screen. --[[User:Kevan|Kevan]] 13:06, 30 January 2006 (GMT)&lt;br /&gt;
:Fixed, just cosmetic hiccup --[[User:Simon|Simon]] 22:02, 3 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Yellow Jungle===&lt;br /&gt;
&lt;br /&gt;
Moai's found some [http://i1.tinypic.com/n3kt91.jpg mysterious yellow jungle squares] near the beach on the south coast (a bit west of centre). They don't have any text descriptions. --[[User:Kevan|Kevan]] 09:17, 3 February 2006 (GMT)&lt;br /&gt;
:Fixed, purely cosmetic --[[User:Simon|Simon]] 11:54, 3 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Animals don't pursue players ===&lt;br /&gt;
&lt;br /&gt;
As documented [[Talk:Tips_and_Tricks|here]] I was able to safely kill an elephant by luring him to the edge where jungle met beach. Though I stood only 1 square from it, the elephant would not step onto the beach territory to attack me, when it certainly would have if the square I was on was jungle.--[[User:Jackel|Jackel]] 00:46, 4 March 2006 (GMT)&lt;br /&gt;
:Not exactly a bug, I didn't think of anything this cunning when planning animal movements. Feature has been adjusted, you'd better get out of there! ;) --[[User:Simon|Simon]] 10:40, 4 March 2006 (GMT)&lt;br /&gt;
::Will this fix will lead to potential epic battles with tigers and elephants in deep water? --[[User:Lint|Lint]] 16:54, 4 March 2006 (GMT)&lt;br /&gt;
:::Hopefully not! I'll keep an eye out for animals taking a bath though. --[[User:Simon|Simon]] 01:22, 5 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Not being resurrected ===&lt;br /&gt;
My character Timothy is dead. He has been sat over the shamen at Durham for about 24 hours listening to the shamen chant. Has the amount of time it takes to resurrect been increased or is something wrong? --[[User:Dr. J|Dr. J]] 23:19, 6 March 2006 (GMT)&lt;br /&gt;
:Whoops, my fault. Seems the script that handles resurrecting of both animals and players at shaman locations wasn't running for a couple of days. Should be working again now. --[[User:Simon|Simon]] 00:09, 7 March 2006 (GMT)&lt;br /&gt;
::I'm seeing quite a lot more animals now.  After you posted this, 3 appeared immediately surrounding one of my characters.  Killed 2, one moved on, and a different animal appeared a little later.  Earlier today it felt like a very deserted island.  Maybe just a fluke, my other character didn't see any after this post. --[[User:Frisco|Frisco]] 06:50, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== GPS Underground ===&lt;br /&gt;
GPS probably shouldn't work in caves/tunnels etc.&lt;br /&gt;
:No, they shouldn't.. and hopefully they don't any more. --[[User:Simon|Simon]] 00:49, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Ruins no huts shown, but three choices? ===&lt;br /&gt;
At a ruin there are three huts as choices to enter (I think there were only 2 previously!?) but none are actually drawn on the square. bugs or not?&lt;br /&gt;
#should the huts or at least a single hut be shown?&lt;br /&gt;
#should there be three huts in one square?&lt;br /&gt;
#should the huts be differentiated? seems to me if they are different they should, but the button to enter is the same for all three : &amp;quot;Enter Hut&amp;quot;&lt;br /&gt;
:It was a small bug that the pictures didn't appear. I have added the picture to some of the ruins, and yes, there could be more than one hut per square. The buttons for entering huts should always appear in the same order but it wouldn't be too hard to make it say 'Enter Hut 1&amp;quot; &amp;quot;Enter Hut 2&amp;quot; etc. --[[User:Simon|Simon]] 16:42, 1 March 2006 (GMT)&lt;br /&gt;
I found another square of ruins (some sort of jail) with no hut, I'll get the GPS co-ords later.--[[User:Grigoriy|Grigoriy]] 13:10, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Soldiers with Poison Darts ===&lt;br /&gt;
Anyone have a guess as to why the soldier starts out with a poison dart, and not a rifle bullet? Or is this faulty info anyway? --[[User:Hazir|Hazir]] 21:25, 15 February 2006 (GMT)&lt;br /&gt;
:I started a soldier character recently and I'm fairly certain that all I began with was a rifle and a poison dart. (I was about to update the page when I noticed that someone had already recorded it.) It never struck me as being a mistake, but now that you mention it, it does seem a little odd. --[[User:Lint|Lint]] 21:31, 15 February 2006 (GMT)&lt;br /&gt;
::Whoops! Consider that a bug.. a fixed bug at that. You're absolutely right that it should have been a bullet instead of a dart. --[[User:Simon|Simon]] 22:34, 15 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== two messages written in one space ===&lt;br /&gt;
&lt;br /&gt;
While burning up AP searching through a mango tree, I noticed someone had carved a message on it. Actually, 2 people had written messages on it, and as I searched, it fluctuated bewteen the two. I've never seen this before, maybe the jungle square counted as one available writing place, and the mango tree itself counted as another? --[[User:Jackel|Jackel]] 15:02, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* That's clever stuff. Shouldn't happen though. Were there two other people there as well who kept changing it back and forth? Any idea of the GPS co-ords of that tree? --[[User:Simon|Simon]] 18:32, 19 March 2006 (GMT)&lt;br /&gt;
:Sorry, I don't have a GPS. Its a bit to the SE of the mountains in the center. There had been a couple natives at this tree before I sent them to the spirit world, but I'm not sure if they were taking turns carving.--[[User:Jackel|Jackel]] 00:51, 21 March 2006 (GMT)&lt;br /&gt;
* Found this myself just now, and I know exactly what's causing it. It's just a display bug rather than a major bug, but I'll need to juggle a few things around to fix it. --[[User:Simon|Simon]] 09:40, 26 March 2006 (BST)&lt;br /&gt;
* Should be fixed now. --[[User:Shartak|Shartak]] 09:32, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Not Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== AP Regeneration ===&lt;br /&gt;
&amp;quot;Sorry, you're out of action points. You get 1 action point every 20 minutes so come back in about 25 minutes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Is that normal? --[[User:Mad Robert|Mad Robert]] 16:55, 20 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Did you have 1 AP left and take some action (like swimming or wading through swamp) that uses more than 1 AP?  This would result in -1 AP, so in 25 minutes you'd have 1 AP and be able to take action. --[[User:Frisco|Frisco]] 17:26, 20 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Correct Frisco, or at least, that's what I'd have said. I have seen this question before but perhaps I should include the number of AP you have in the message. *EDIT* The AP left is shown on the left-hand panel still so you can see if you're at less than zero. --[[User:Simon|Simon]] 23:56, 20 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Poisonous bush?===&lt;br /&gt;
My native has gotten nothing but poisonous berries from a bush. Is it a bug or did I just find some poisonous bush?--[[User:Grigoriy|Grigoriy]] 13:06, 14 March 2006 (GMT)&lt;br /&gt;
:My native has found two different berry bushes, each seems to give consistently one or the other of the berry types. [[User:Anothertwilight|Anothertwilight]] 02:44, 15 March 2006 (GMT)&lt;br /&gt;
:Why would this be considered a bug? A strawberry bush would never produce a blueberry, bushes should (and do) produce only one kind; EITHER poisonous OR tasty.--[[User:Jackel|Jackel]] 14:57, 19 March 2006 (GMT)&lt;br /&gt;
:Sorry, I wasn't sure. --[[User:Grigoriy|Grigoriy]] 23:33, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Map Page off by 3 Pixels ===&lt;br /&gt;
The map.cgi image seems to be vertically off by 3 pixels from what it was before.--[[User:Frisco|Frisco]] 01:49, 14 March 2006 (GMT)&lt;br /&gt;
* Nothing has changed on the image script for over a month. In what way is it off? Are you referring to it being offset within map.html or just when you view the image on its own? --[[User:Simon|Simon]] 09:40, 14 March 2006 (GMT)&lt;br /&gt;
** My mistake; had some problem with a recent metamap and noticed that recent submissions' map 6x6 pixels were off by 3 from the edge of the map, turns out they've always been that way.  I hadn't realised that someone had submitted a map that was aligned to the top edge, and this messed things up for me.  Sorry for the confusion!&lt;br /&gt;
&lt;br /&gt;
=== Finding Dropped Items ===&lt;br /&gt;
I dropped my machete by mistake due to clumsy fingers. Searching doesn't find it again - surely if I drop something I should be able to pick it up again? --[[User:Torok|Torok]]&lt;br /&gt;
:As with UD (the game Shartak is based on) dropping something is akin to getting rid of it. This isn't a bug, just don't have clumsy fingers--[[User:Jackel|Jackel]] 17:41, 23 February 2006 (GMT)&lt;br /&gt;
:Quite right. I have considered implementing semi-sticky objects such that if you drop something, and then search immediately, you'll actually find the thing you dropped, but thought that might annoy rather than actually be useful since often if you drop something you don't want to find it again! --[[User:Simon|Simon]]&lt;br /&gt;
:What about doing it on purpose to pass on objects? Could it work?--[[User:Wcervantes|Wcervantes]] 03:51, 24 February 2006 (GMT)&lt;br /&gt;
:No, the way I was considering implementing it, if X drops the object, only X would find it. X and Y could both drop separate items but would never specifically find the item the other person dropped (they could find another item with the same name depending on luck though!) The ability to exchange items directly with other people is something that will most likely never be added as this could encourage people to make multiple characters, some of whom only search for specific items and then hand them over to the main character. --[[User:Simon|Simon]]&lt;br /&gt;
&lt;br /&gt;
=== IP Hit Limit 250? ===&lt;br /&gt;
I have been playing three characters, but hit the IP limit after only moving two of my characters, and then only partially. It seems that it may not have the 250 hit limit as explained. Is it possible that it does not? EDIT- Just moved my three characters. 45AP, 30AP, 75AP, ran out of hits before I used all the points. Seems 150 or so appears to be the limit?--[[User:Meatiershower|Meatiershower]] 23:35, 10 February 2006 (GMT)&lt;br /&gt;
:Have been unable to reproduce this problem, but there are 4 characters not 3 with the same IP as yours. --[[User:Simon|Simon]] 17:04, 14 February 2006 (GMT)&lt;br /&gt;
::Roger that, started another since original posting, Simon. I suppose I should ask exactly what the IP limit is (250, as stated?), and then back-track from there to make sure there actually is a problem. Also, when the 24 hour period resets? That will give me a time to count from.--[[User:Meatiershower|Meatiershower]] 21:49, 14 February 2006 (GMT)&lt;br /&gt;
::: Simon - It appears that there is no bug. I just made 244 moves, and looked at a Profile or two also. Miscounting on my part most likely. I'm liking this game more and more too. Fast AP recovery, cool stuff to find (just found a knife), high AP total, etc. Fun. --[[User:Meatiershower|Meatiershower]] 00:33, 15 February 2006 (GMT)&lt;br /&gt;
:::: Excellent. Moving to &amp;quot;Not a bug&amp;quot; --[[User:Simon|Simon]] 01:58, 15 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Negative AP? ===&lt;br /&gt;
&lt;br /&gt;
Moving in water with only a single AP resulted in me having -1 AP. - Dr. J&lt;br /&gt;
:Water movement (as standard) takes 2AP. Negative AP is perfectly possible, I don't consider this to be a bug. - Simon&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Bugs&amp;diff=3300</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Bugs&amp;diff=3300"/>
		<updated>2006-04-05T09:52:25Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Can't read foreign language even with Expert Skill? */ Meta-translations ahoy!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known Bugs section.&lt;br /&gt;
&lt;br /&gt;
== Possible Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== Trader offers &amp;quot;Trade same again&amp;quot; button when out of AP ===&lt;br /&gt;
Trading with the trader in Dalpok, I accepted a trade with my last AP. The trader accepted and then I got both the &amp;quot;Sorry, you're out of action points&amp;quot; message and the &amp;quot;Trade same again&amp;quot; button. I pressed the &amp;quot;Trade same again&amp;quot; button and was able to trade once more despite having 0AP. (At that point, I ran out of the same kind of item to trade.) --[[User:Berry|Berry]] 02:55, 3 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Not able to attack animals ===&lt;br /&gt;
I'm at [-70.358,+26.343. There's a large deer here yet I don't have the option of attacking it. For some reason it's giving me the option of speaking to it. Says &amp;quot;Jungle&lt;br /&gt;
A number of small trees here aren't that much taller than the heavy undergrowth.&amp;quot; --[[User:One of many doctors|One of many doctors]] 03:00, 19 March 2006 (GMT)&lt;br /&gt;
*Never mind. I travelled a few squares then came back and it gave me the attack option.--[[User:One of many doctors|One of many doctors]] 03:02, 19 March 2006 (GMT)&lt;br /&gt;
* Very odd, never heard of that happening before. Bugs like this would be pretty much impossible to track down unless I'm able to check the database at the time at which it happens. If it happens again, you could try letting me know over instant messaging before you move. Contact info on my user page. --[[User:Simon|Simon]] 09:35, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Tree without icon ===&lt;br /&gt;
I saw a tree at [-70.087,+26.377], but there was no icon. I guess it could be deliberate, but I thought that I should mention it. --[[User:Dr. J|Dr. J]] 08:45, 10 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Tree icons only show when the density is low enough I believe... If you find a location with a tree/bush and you &amp;quot;uncover&amp;quot; it, by chopping, you gain a small amount of experience for doing so. Don't know if this only happens once or every time though as it only happened to me once so far. Could this be the reason for your problem? --[[User:Murk|Murk]] 14:58, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Unable to Log in===&lt;br /&gt;
I am unable to sign on as either of my characters for the last two days. When I try I get a &amp;quot;sorry, you need to be logged in to access this page&amp;quot; message. Is something wrong with the sight?  [[User:Abe Froeman|Abe Froeman]]&lt;br /&gt;
* Nothing wrong here, perhaps this is a cookie issue? Are you accessing it at http://www.shartak.com/ ? --[[User:Simon|Simon]] &lt;br /&gt;
* Yes, if it is a cookie problem, how would I fix it? This might be something that could go in the FAQ, but I didn't see it there so I'm asking here. [[User:Abe Froeman|Abe Froeman]]&lt;br /&gt;
* Enable cookies in your browser&lt;br /&gt;
* I guess the question is: what has changed in the last couple of days? Nothing to do with cookies at the server end, have you tried a different browser? Flush cookies in your browser? When you go to the front page (having already logged in), does it say that you're currently logged in or does it simply give the login box? --[[User:Simon|Simon]]&lt;br /&gt;
* It symply says I need to be logged in to do that, as If I had logged out and then tried to get back in. I did clear a large amount of spy ware, but urban dead is still working fine. I realize this is probably a very specific problem, but I like this game and would hate to have to start over with a new character. I appreciate any advice anyone can give. This is the page it sends me to when I try to log on as either of my characters. It doesn't say I have the wrong password or that I am already logged in. http://www.shartak.com/game.cgi [[User:Abe Froeman|Abe Froeman]]&lt;br /&gt;
* What browser are you using? Have you tried a different browser? Perhaps remove all cookies for the domain shartak.com (might show up as www.shartak.com or shartak.com) and try again. If none of these ideas work, I'd be interested to know if setting up a new character solves the problem or if you still have trouble signing in with a brand new character. Obviously if you can then logout and log back in as your original character, you don't have to carry on with the new one although there's no reason why you can't play a couple of different characters. If you wish to continue this by email, you can use the email user link on my user page, or use the address mentioned in the FAQ under the &amp;quot;I found a bug&amp;quot; question. --[[User:Simon|Simon]] 01:22, 9 March 2006 (GMT)&lt;br /&gt;
* I've just seen this demonstrated - you have to go to http://www.shartak.com/ to login, not just http://shartak.com/ - I've fixed it so that going to the latter should redirect you to the right place. --[[User:Simon|Simon]] 14:56, 11 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Still wounded after resurrection===&lt;br /&gt;
After dying of a Shark attack wound (lose 1 HP per AP until healed with a First Aid kit) my Outsider waited 50AP and contacted the Shaman. I am still recieving the &amp;quot;You lose 1 HP from an old wound. Use a first aid kit to stop the bleeding before you die.&amp;quot; message. I have spent 25 AP (and hence HP) attempting to find a FAK. I am morbidly curious to see if I find one before I die of this wound a 2nd time. [[User:Anothertwilight|Anothertwilight]] 02:49, 15 March 2006 (GMT) aka [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
: Well, I died of my 'wound' before finding a first aid kit. That's 58 AP searching, no FAK (1 AP to move away from Shaman to see if that square had a different FAK find rate and 1 AP eating a mango). I have moved back to the Shaman's square and am now waiting to see if he can get it right _this_ time. [[User:Anothertwilight|Anothertwilight]] 22:44, 15 March 2006 (GMT) aka [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
:: I can only suggest either requesting a heal from other players or to make your way to each hut and find one that contains medical supplies. I believe that the shark bite resembles the infection in Urban Dead so it's most likely you'll still have the wound this second time. To my knowledge, it hasn't been a problem for survivors there and I'm not completely convinced that it is a problem for characters here. However, I can agree that is seems a bit out of theme for the wound to persist after being resurrected and wouldn't object to a change. --[[User:Lint|Lint]] 00:05, 16 March 2006 (GMT)&lt;br /&gt;
::: 2nd resurrection and still was wounded. Found a FAK with another 4 AP searching. I agree that the behaviour matches UDs 'infection-after-revive' but there is a better thematic justification there. It seems inconsistent that being trampled to death by an elephant (say) is something that the Shamanistic process can reverse, rebuild or remove (you come back with full HP) but a shark attack/bite does some kind of damage to either your teleported body (presuming that resurrection uses your old meat) or to your spirit (presuming resurrection uses your metaphysical self as a kind of template for a rebuild) that the Shaman ignores or cannot deal with. I have no problem with it (makes island hopping that much harder *grin*), but would prefer to see you come back with half HP (like UD) to indicate that the process is less than perfect across the board. [[User:Anothertwilight|Anothertwilight]] 01:59, 16 March 2006 (GMT) aka [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
::::This is somewhat covered by the [[Game_Design#Contact_Shaman|Contact Shaman]] section of [[Game Design]]. Perhaps it's worth continuing this over there instead. I do agree that something needs to be done about the way the revives are handled, I'm just not sure what. --[[User:Simon|Simon]] 02:55, 16 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Pirate class unchoosable ===&lt;br /&gt;
I logged in today to see the pirate class implemented and I was like sweet! I tried to make one but it gave me an error message about picking conflicting villages when I picked both random village and shipwreck. It randomly worked after a few attempts but it may be a bug if anyone else gets this problem.-- [[User:Daylan|Daylan]] 20:09, 23 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
I had this happen with random village when I made my pirate the day the class became available.  When I selected shipwreck though, it went through.--[[User:Bluff|Bluff]] 08:47, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Attack with broken cutlass ===&lt;br /&gt;
My cutlass broke(I had only one) and I was still able to pick &amp;quot;cutlass&amp;quot; in the attack choices right afterwards, I logged out then back in to check if it persisted and it did not. If anybody else breaks their cutlass(and it was your only one) check to see if it is still a choice for attacking in the move right after you break the cutlass. --[[User:Daylan|Daylan]] 07:15, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
My pirate broke Both her cutlasses within a day or two and I didn't get that option on the second broke one.--[[User:Bluff|Bluff]] 08:52, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Can't read foreign language even with Expert Skill? ===&lt;br /&gt;
&lt;br /&gt;
My native died near the pirate shipwreck, and is currently on the square where the &amp;quot;pirate shaman&amp;quot; is. A message is written in the sand that is gibberish. My native has all the foreign language skills, and its possible this really is just gibberish someone decided to write, but it looks the way untranslated words look, so may be a bug. --[[User:Jackel|Jackel]] 21:42, 4 April 2006 (BST)&lt;br /&gt;
: *raises hand* That was me.  My native character up there cannot read outsider language. I was curious to find out what would happen if I copied the outsider &amp;quot;gibberish&amp;quot; that I saw. So, what your skilled translator character is seeing is what my unskilled native character sees when he looks at some outsider language. A good translation of a poor translation. Funky! --[[User:Berry|Berry]] 10:52, 5 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Fixed Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== HP: 71/65 ??? ===&lt;br /&gt;
My caracter have started his career of pirate whit some strange health : HP: 71 / 65 !!! My caracter &amp;quot;Le pirate Robert&amp;quot; (http://www.shartak.com/profile.cgi?id=571) was a soldier whit the skill stamina end then he become a pirate. Is it a adrenalin rush ??? Is it bugs whit pirate health and stamina skill ??? Or is it again a trick from that strange perturbing evil leprechaun behind my shoulder ??? --[[User:Le pirate Robert|Le pirate Robert]] 05:07, 21 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Fixed. It was because I forgot to add the extra 20HP to those new pirates with Stamina. --[[User:Simon|Simon]] 14:34, 21 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* It's magic !!! Tanks !--[[User:Le pirate Robert|Le pirate Robert]] 14:42, 21 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Only healing 5hp with Healing Herb Skill===&lt;br /&gt;
My native villager has the skill under triage that says it heals 10hp with healing herbs, but she only healed herself 5hp.  If it is meant to only heal others, the description should be changed to indicate such please.--[[User:Bluff|Bluff]] 23:20, 16 March 2006 (GMT)&lt;br /&gt;
* Should be ok. Let me know if it happens again. --[[User:Simon|Simon]] 01:32, 17 March 2006 (GMT)&lt;br /&gt;
My second healing herb did heal 10hps this time.  Yay!  --[[User:Bluff|Bluff]] 23:12, 20 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Writing Whilst Dead ===&lt;br /&gt;
I can write in the sand whilst dead. Should I be able to? --[[User:Dr. J|Dr. J]] 09:02, 4 March 2006 (GMT)&lt;br /&gt;
:Umm, no. Bug has been fixed. --[[User:Simon|Simon]] 10:31, 4 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Rats in Rocks ===&lt;br /&gt;
I've seen rats twice now in what appears to be Solid-Rock. I couldn't get near them and the square appeared blank (no style) apart from the rat. I checked the source and the class was &amp;quot;map density&amp;quot; --[[User:Dr. J|Dr. J]] 16:42, 15 February 2006 (GMT)&lt;br /&gt;
:They'd obviously crawled down a crack that was too narrow to show up on the map. --[[User:Snarf|Snarf]] 19:22, 15 February 2006 (GMT)&lt;br /&gt;
:: :P Well ok, so it's a graphics glitch then as the rock wasn't shown. --[[User:Dr. J|Dr. J]] 00:21, 16 February 2006 (GMT)&lt;br /&gt;
:: Have you seen this again or was it just twice? --[[User:Simon|Simon]] 10:33, 24 February 2006 (GMT)&lt;br /&gt;
::: in the tunnels there are lots of rats in rocks, well, I would guess rocks, lighter gray squares that show up to the sides of the tunnels themselves, surrounded by solid rock, they have no terrain type it seems.. anyhow, there is no way to get to the rats that I have figured out -- [[User: fitzcarraldo|fitzcarraldo]]|&amp;lt;sup&amp;gt;[[User talk:fitzcarraldo|T]]&amp;lt;/sup&amp;gt; 15:24, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Consistent Animal Spawning ===&lt;br /&gt;
I killed a wild boar in the jungle, stayed in the same square, and a few minutes later another wild boar appeared in the same square.  I killed it, another one appeared, killed that, and now there's another one there.  Three times, i didn't see it move to the square, it seemed to spawn in the same square, within minutes of the kill.  Is animal spawning non-random or is this a coincidence?  If non-random, this seems buggy since it makes for too easy a way to gain XP, just hang out in the same square. --frisco&lt;br /&gt;
:This happened to me, except with parrots. I don't think its unusual or bad to find a &amp;quot;den&amp;quot; where a certain number of creatures are likely to spawn from. I agree that it should be looked at, it could lead to camping/guarding such areas.--[[User:Jackel|Jackel]] 17:45, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Seen this too now, with parrots, does look buggy to me. --[[User:Murk|Murk]] 18:25, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
::This was only a bug for a few days, and was fixed today. Let me know if you're still experiencing this effect. --[[User:Simon|Simon]] 20:43, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
Attempting to sign up for an account, I'm finding that regardless of the combination of fields filled vs. left blank, I get the error &amp;quot;Please ensure you fill in all fields marked with a *&amp;quot;  Notwithstanding that there are no fields maked with a *, I've attempted every possible combination of optional fields filled vs. left blank.  (All 16 of them) and get the same error.  I've also tried three different usernames, in case it's a reporting error, and the problem is that the username I want is taken already.  --[[User:Feegle|Feegle]] 16:07, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
I encountered the same error as well. --[[User:aidurandal|aidurandal]] 16:36, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
Happened to me as well.--[[User:Dr. Doom|Dr. Doom]] 16:50, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
Encountered the same error. --[[User:Caribbean Ghost|Caribbean Ghost]] 17:47, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
Happened to me.When are they going to fix this??--[[User:X10000|X10000|]]&lt;br /&gt;
&lt;br /&gt;
-Calm down, X10000.  I first reported this bug under three hours ago.  Considering that the author likely isn't making a whole lot of money on this game, he isn't on call 24 hours a day.  I suspect he'll fix it as fast as he can.  --[[User:Feegle|Feegle]] 18:56, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
- Sorry. Should be fixed now. --[[User:Simon|Simon]] 23:01, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Profile Error Relating to Hit Limit? ===&lt;br /&gt;
My characters (3 of them) all have &amp;quot;This character not subject to the IP limit&amp;quot; at the bottom of their profile page. I have not donated to support the game yet (waiting until it gets more fleshed out, plus it seems very difficult to go up levels, especially past first). Bug? --[[User:Meatiershower|Meatiershower]] 23:35, 10 February 2006 (GMT)&lt;br /&gt;
:Whoops! Fixed now. -Simon&lt;br /&gt;
&lt;br /&gt;
=== Refresh uses AP ===&lt;br /&gt;
&lt;br /&gt;
When you refresh it repeats your last action - I refreshed to see if sombody had replied to me. But i wasted AP by running about. - [[User:Durja|Durja]] 18:16, 5 February 2006 (GMT)&lt;br /&gt;
:This isn't a bug as such. It's a natural side effect of pressing refresh. -Simon&lt;br /&gt;
::Is it possible to edit this? I play Urban Dead and that doesnt repeat your last move - it is very handy to check up on your current statis without wasting AP. - [[User:Durja|Durja]] 21:15, 5 February 2006 (GMT)&lt;br /&gt;
::To rework the movement may be a bit complicated. How about just having a button labelled &amp;quot;Refresh&amp;quot; that doesn't use any AP? -Simon&lt;br /&gt;
::: That would be very much appricated. Thanks. [[User:Durja|Durja]] 18:12, 6 February 2006 (GMT)&lt;br /&gt;
::: Refresh Page button added -[[User:Simon|Simon]] 09:47, 7 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Grassland Colour===&lt;br /&gt;
&lt;br /&gt;
Grassland changed from pale yellow to medium brown when I hit the 'out of AP' screen. --[[User:Kevan|Kevan]] 13:06, 30 January 2006 (GMT)&lt;br /&gt;
:Fixed, just cosmetic hiccup --[[User:Simon|Simon]] 22:02, 3 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Yellow Jungle===&lt;br /&gt;
&lt;br /&gt;
Moai's found some [http://i1.tinypic.com/n3kt91.jpg mysterious yellow jungle squares] near the beach on the south coast (a bit west of centre). They don't have any text descriptions. --[[User:Kevan|Kevan]] 09:17, 3 February 2006 (GMT)&lt;br /&gt;
:Fixed, purely cosmetic --[[User:Simon|Simon]] 11:54, 3 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Animals don't pursue players ===&lt;br /&gt;
&lt;br /&gt;
As documented [[Talk:Tips_and_Tricks|here]] I was able to safely kill an elephant by luring him to the edge where jungle met beach. Though I stood only 1 square from it, the elephant would not step onto the beach territory to attack me, when it certainly would have if the square I was on was jungle.--[[User:Jackel|Jackel]] 00:46, 4 March 2006 (GMT)&lt;br /&gt;
:Not exactly a bug, I didn't think of anything this cunning when planning animal movements. Feature has been adjusted, you'd better get out of there! ;) --[[User:Simon|Simon]] 10:40, 4 March 2006 (GMT)&lt;br /&gt;
::Will this fix will lead to potential epic battles with tigers and elephants in deep water? --[[User:Lint|Lint]] 16:54, 4 March 2006 (GMT)&lt;br /&gt;
:::Hopefully not! I'll keep an eye out for animals taking a bath though. --[[User:Simon|Simon]] 01:22, 5 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Not being resurrected ===&lt;br /&gt;
My character Timothy is dead. He has been sat over the shamen at Durham for about 24 hours listening to the shamen chant. Has the amount of time it takes to resurrect been increased or is something wrong? --[[User:Dr. J|Dr. J]] 23:19, 6 March 2006 (GMT)&lt;br /&gt;
:Whoops, my fault. Seems the script that handles resurrecting of both animals and players at shaman locations wasn't running for a couple of days. Should be working again now. --[[User:Simon|Simon]] 00:09, 7 March 2006 (GMT)&lt;br /&gt;
::I'm seeing quite a lot more animals now.  After you posted this, 3 appeared immediately surrounding one of my characters.  Killed 2, one moved on, and a different animal appeared a little later.  Earlier today it felt like a very deserted island.  Maybe just a fluke, my other character didn't see any after this post. --[[User:Frisco|Frisco]] 06:50, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== GPS Underground ===&lt;br /&gt;
GPS probably shouldn't work in caves/tunnels etc.&lt;br /&gt;
:No, they shouldn't.. and hopefully they don't any more. --[[User:Simon|Simon]] 00:49, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Ruins no huts shown, but three choices? ===&lt;br /&gt;
At a ruin there are three huts as choices to enter (I think there were only 2 previously!?) but none are actually drawn on the square. bugs or not?&lt;br /&gt;
#should the huts or at least a single hut be shown?&lt;br /&gt;
#should there be three huts in one square?&lt;br /&gt;
#should the huts be differentiated? seems to me if they are different they should, but the button to enter is the same for all three : &amp;quot;Enter Hut&amp;quot;&lt;br /&gt;
:It was a small bug that the pictures didn't appear. I have added the picture to some of the ruins, and yes, there could be more than one hut per square. The buttons for entering huts should always appear in the same order but it wouldn't be too hard to make it say 'Enter Hut 1&amp;quot; &amp;quot;Enter Hut 2&amp;quot; etc. --[[User:Simon|Simon]] 16:42, 1 March 2006 (GMT)&lt;br /&gt;
I found another square of ruins (some sort of jail) with no hut, I'll get the GPS co-ords later.--[[User:Grigoriy|Grigoriy]] 13:10, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Soldiers with Poison Darts ===&lt;br /&gt;
Anyone have a guess as to why the soldier starts out with a poison dart, and not a rifle bullet? Or is this faulty info anyway? --[[User:Hazir|Hazir]] 21:25, 15 February 2006 (GMT)&lt;br /&gt;
:I started a soldier character recently and I'm fairly certain that all I began with was a rifle and a poison dart. (I was about to update the page when I noticed that someone had already recorded it.) It never struck me as being a mistake, but now that you mention it, it does seem a little odd. --[[User:Lint|Lint]] 21:31, 15 February 2006 (GMT)&lt;br /&gt;
::Whoops! Consider that a bug.. a fixed bug at that. You're absolutely right that it should have been a bullet instead of a dart. --[[User:Simon|Simon]] 22:34, 15 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== two messages written in one space ===&lt;br /&gt;
&lt;br /&gt;
While burning up AP searching through a mango tree, I noticed someone had carved a message on it. Actually, 2 people had written messages on it, and as I searched, it fluctuated bewteen the two. I've never seen this before, maybe the jungle square counted as one available writing place, and the mango tree itself counted as another? --[[User:Jackel|Jackel]] 15:02, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* That's clever stuff. Shouldn't happen though. Were there two other people there as well who kept changing it back and forth? Any idea of the GPS co-ords of that tree? --[[User:Simon|Simon]] 18:32, 19 March 2006 (GMT)&lt;br /&gt;
:Sorry, I don't have a GPS. Its a bit to the SE of the mountains in the center. There had been a couple natives at this tree before I sent them to the spirit world, but I'm not sure if they were taking turns carving.--[[User:Jackel|Jackel]] 00:51, 21 March 2006 (GMT)&lt;br /&gt;
* Found this myself just now, and I know exactly what's causing it. It's just a display bug rather than a major bug, but I'll need to juggle a few things around to fix it. --[[User:Simon|Simon]] 09:40, 26 March 2006 (BST)&lt;br /&gt;
* Should be fixed now. --[[User:Shartak|Shartak]] 09:32, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Not Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== AP Regeneration ===&lt;br /&gt;
&amp;quot;Sorry, you're out of action points. You get 1 action point every 20 minutes so come back in about 25 minutes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Is that normal? --[[User:Mad Robert|Mad Robert]] 16:55, 20 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Did you have 1 AP left and take some action (like swimming or wading through swamp) that uses more than 1 AP?  This would result in -1 AP, so in 25 minutes you'd have 1 AP and be able to take action. --[[User:Frisco|Frisco]] 17:26, 20 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Correct Frisco, or at least, that's what I'd have said. I have seen this question before but perhaps I should include the number of AP you have in the message. *EDIT* The AP left is shown on the left-hand panel still so you can see if you're at less than zero. --[[User:Simon|Simon]] 23:56, 20 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Poisonous bush?===&lt;br /&gt;
My native has gotten nothing but poisonous berries from a bush. Is it a bug or did I just find some poisonous bush?--[[User:Grigoriy|Grigoriy]] 13:06, 14 March 2006 (GMT)&lt;br /&gt;
:My native has found two different berry bushes, each seems to give consistently one or the other of the berry types. [[User:Anothertwilight|Anothertwilight]] 02:44, 15 March 2006 (GMT)&lt;br /&gt;
:Why would this be considered a bug? A strawberry bush would never produce a blueberry, bushes should (and do) produce only one kind; EITHER poisonous OR tasty.--[[User:Jackel|Jackel]] 14:57, 19 March 2006 (GMT)&lt;br /&gt;
:Sorry, I wasn't sure. --[[User:Grigoriy|Grigoriy]] 23:33, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Map Page off by 3 Pixels ===&lt;br /&gt;
The map.cgi image seems to be vertically off by 3 pixels from what it was before.--[[User:Frisco|Frisco]] 01:49, 14 March 2006 (GMT)&lt;br /&gt;
* Nothing has changed on the image script for over a month. In what way is it off? Are you referring to it being offset within map.html or just when you view the image on its own? --[[User:Simon|Simon]] 09:40, 14 March 2006 (GMT)&lt;br /&gt;
** My mistake; had some problem with a recent metamap and noticed that recent submissions' map 6x6 pixels were off by 3 from the edge of the map, turns out they've always been that way.  I hadn't realised that someone had submitted a map that was aligned to the top edge, and this messed things up for me.  Sorry for the confusion!&lt;br /&gt;
&lt;br /&gt;
=== Finding Dropped Items ===&lt;br /&gt;
I dropped my machete by mistake due to clumsy fingers. Searching doesn't find it again - surely if I drop something I should be able to pick it up again? --[[User:Torok|Torok]]&lt;br /&gt;
:As with UD (the game Shartak is based on) dropping something is akin to getting rid of it. This isn't a bug, just don't have clumsy fingers--[[User:Jackel|Jackel]] 17:41, 23 February 2006 (GMT)&lt;br /&gt;
:Quite right. I have considered implementing semi-sticky objects such that if you drop something, and then search immediately, you'll actually find the thing you dropped, but thought that might annoy rather than actually be useful since often if you drop something you don't want to find it again! --[[User:Simon|Simon]]&lt;br /&gt;
:What about doing it on purpose to pass on objects? Could it work?--[[User:Wcervantes|Wcervantes]] 03:51, 24 February 2006 (GMT)&lt;br /&gt;
:No, the way I was considering implementing it, if X drops the object, only X would find it. X and Y could both drop separate items but would never specifically find the item the other person dropped (they could find another item with the same name depending on luck though!) The ability to exchange items directly with other people is something that will most likely never be added as this could encourage people to make multiple characters, some of whom only search for specific items and then hand them over to the main character. --[[User:Simon|Simon]]&lt;br /&gt;
&lt;br /&gt;
=== IP Hit Limit 250? ===&lt;br /&gt;
I have been playing three characters, but hit the IP limit after only moving two of my characters, and then only partially. It seems that it may not have the 250 hit limit as explained. Is it possible that it does not? EDIT- Just moved my three characters. 45AP, 30AP, 75AP, ran out of hits before I used all the points. Seems 150 or so appears to be the limit?--[[User:Meatiershower|Meatiershower]] 23:35, 10 February 2006 (GMT)&lt;br /&gt;
:Have been unable to reproduce this problem, but there are 4 characters not 3 with the same IP as yours. --[[User:Simon|Simon]] 17:04, 14 February 2006 (GMT)&lt;br /&gt;
::Roger that, started another since original posting, Simon. I suppose I should ask exactly what the IP limit is (250, as stated?), and then back-track from there to make sure there actually is a problem. Also, when the 24 hour period resets? That will give me a time to count from.--[[User:Meatiershower|Meatiershower]] 21:49, 14 February 2006 (GMT)&lt;br /&gt;
::: Simon - It appears that there is no bug. I just made 244 moves, and looked at a Profile or two also. Miscounting on my part most likely. I'm liking this game more and more too. Fast AP recovery, cool stuff to find (just found a knife), high AP total, etc. Fun. --[[User:Meatiershower|Meatiershower]] 00:33, 15 February 2006 (GMT)&lt;br /&gt;
:::: Excellent. Moving to &amp;quot;Not a bug&amp;quot; --[[User:Simon|Simon]] 01:58, 15 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Negative AP? ===&lt;br /&gt;
&lt;br /&gt;
Moving in water with only a single AP resulted in me having -1 AP. - Dr. J&lt;br /&gt;
:Water movement (as standard) takes 2AP. Negative AP is perfectly possible, I don't consider this to be a bug. - Simon&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Raktam&amp;diff=3283</id>
		<title>Raktam</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Raktam&amp;diff=3283"/>
		<updated>2006-04-04T12:32:01Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Locations */ Added Trader's name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raktam is one of the 3 native village [[Locations|locations]] on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The village of '''Raktam''' consists of twenty huts of various purpose, built within a circular clearing.  It is said to be located somewhere to the east of the large mountain which dominates the landscape of the area.  A shaman named '''Najdam''' keeps watch in the very center of the clearing.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
 (xx,yy) coordinates refer to the territory map below.&lt;br /&gt;
 [xx.xxx,yy.yyy] are GPS coordinates.&lt;br /&gt;
* (07,04) or [ ??????, ??????] - Herbal Hut - &amp;quot;A shaman has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out.&amp;quot;&lt;br /&gt;
* (08,08) or [-70.323,+26.470] - Shaman (Najdam)&lt;br /&gt;
* (11,05) or [ ??????, ??????] - Trader (Tamdal Tik)&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
{{Ubermaplink|&lt;br /&gt;
maplink_image=[[Image:Tn_raktam.png]]|&lt;br /&gt;
maplink_location=Raktam|&lt;br /&gt;
maplink_satellite=http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70323&amp;amp;cy=26470&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=1 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Raktam - Territory Map'''&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unexplored/Unrecorded&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Village Territory (&amp;quot;Raktam&amp;quot;)&lt;br /&gt;
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| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
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Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
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&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Bugs&amp;diff=3251</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Bugs&amp;diff=3251"/>
		<updated>2006-04-03T01:55:02Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Possible Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
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This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known Bugs section.&lt;br /&gt;
&lt;br /&gt;
== Possible Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== Trader offers &amp;quot;Trade same again&amp;quot; button when out of AP ===&lt;br /&gt;
Trading with the trader in Dalpok, I accepted a trade with my last AP. The trader accepted and then I got both the &amp;quot;Sorry, you're out of action points&amp;quot; message and the &amp;quot;Trade same again&amp;quot; button. I pressed the &amp;quot;Trade same again&amp;quot; button and was able to trade once more despite having 0AP. (At that point, I ran out of the same kind of item to trade.) --[[User:Berry|Berry]] 02:55, 3 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Not able to attack animals ===&lt;br /&gt;
I'm at [-70.358,+26.343. There's a large deer here yet I don't have the option of attacking it. For some reason it's giving me the option of speaking to it. Says &amp;quot;Jungle&lt;br /&gt;
A number of small trees here aren't that much taller than the heavy undergrowth.&amp;quot; --[[User:One of many doctors|One of many doctors]] 03:00, 19 March 2006 (GMT)&lt;br /&gt;
*Never mind. I travelled a few squares then came back and it gave me the attack option.--[[User:One of many doctors|One of many doctors]] 03:02, 19 March 2006 (GMT)&lt;br /&gt;
* Very odd, never heard of that happening before. Bugs like this would be pretty much impossible to track down unless I'm able to check the database at the time at which it happens. If it happens again, you could try letting me know over instant messaging before you move. Contact info on my user page. --[[User:Simon|Simon]] 09:35, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Tree without icon ===&lt;br /&gt;
I saw a tree at [-70.087,+26.377], but there was no icon. I guess it could be deliberate, but I thought that I should mention it. --[[User:Dr. J|Dr. J]] 08:45, 10 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Tree icons only show when the density is low enough I believe... If you find a location with a tree/bush and you &amp;quot;uncover&amp;quot; it, by chopping, you gain a small amount of experience for doing so. Don't know if this only happens once or every time though as it only happened to me once so far. Could this be the reason for your problem? --[[User:Murk|Murk]] 14:58, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Unable to Log in===&lt;br /&gt;
I am unable to sign on as either of my characters for the last two days. When I try I get a &amp;quot;sorry, you need to be logged in to access this page&amp;quot; message. Is something wrong with the sight?  [[User:Abe Froeman|Abe Froeman]]&lt;br /&gt;
* Nothing wrong here, perhaps this is a cookie issue? Are you accessing it at http://www.shartak.com/ ? --[[User:Simon|Simon]] &lt;br /&gt;
* Yes, if it is a cookie problem, how would I fix it? This might be something that could go in the FAQ, but I didn't see it there so I'm asking here. [[User:Abe Froeman|Abe Froeman]]&lt;br /&gt;
* Enable cookies in your browser&lt;br /&gt;
* I guess the question is: what has changed in the last couple of days? Nothing to do with cookies at the server end, have you tried a different browser? Flush cookies in your browser? When you go to the front page (having already logged in), does it say that you're currently logged in or does it simply give the login box? --[[User:Simon|Simon]]&lt;br /&gt;
* It symply says I need to be logged in to do that, as If I had logged out and then tried to get back in. I did clear a large amount of spy ware, but urban dead is still working fine. I realize this is probably a very specific problem, but I like this game and would hate to have to start over with a new character. I appreciate any advice anyone can give. This is the page it sends me to when I try to log on as either of my characters. It doesn't say I have the wrong password or that I am already logged in. http://www.shartak.com/game.cgi [[User:Abe Froeman|Abe Froeman]]&lt;br /&gt;
* What browser are you using? Have you tried a different browser? Perhaps remove all cookies for the domain shartak.com (might show up as www.shartak.com or shartak.com) and try again. If none of these ideas work, I'd be interested to know if setting up a new character solves the problem or if you still have trouble signing in with a brand new character. Obviously if you can then logout and log back in as your original character, you don't have to carry on with the new one although there's no reason why you can't play a couple of different characters. If you wish to continue this by email, you can use the email user link on my user page, or use the address mentioned in the FAQ under the &amp;quot;I found a bug&amp;quot; question. --[[User:Simon|Simon]] 01:22, 9 March 2006 (GMT)&lt;br /&gt;
* I've just seen this demonstrated - you have to go to http://www.shartak.com/ to login, not just http://shartak.com/ - I've fixed it so that going to the latter should redirect you to the right place. --[[User:Simon|Simon]] 14:56, 11 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Still wounded after resurrection===&lt;br /&gt;
After dying of a Shark attack wound (lose 1 HP per AP until healed with a First Aid kit) my Outsider waited 50AP and contacted the Shaman. I am still recieving the &amp;quot;You lose 1 HP from an old wound. Use a first aid kit to stop the bleeding before you die.&amp;quot; message. I have spent 25 AP (and hence HP) attempting to find a FAK. I am morbidly curious to see if I find one before I die of this wound a 2nd time. [[User:Anothertwilight|Anothertwilight]] 02:49, 15 March 2006 (GMT) aka [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
: Well, I died of my 'wound' before finding a first aid kit. That's 58 AP searching, no FAK (1 AP to move away from Shaman to see if that square had a different FAK find rate and 1 AP eating a mango). I have moved back to the Shaman's square and am now waiting to see if he can get it right _this_ time. [[User:Anothertwilight|Anothertwilight]] 22:44, 15 March 2006 (GMT) aka [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
:: I can only suggest either requesting a heal from other players or to make your way to each hut and find one that contains medical supplies. I believe that the shark bite resembles the infection in Urban Dead so it's most likely you'll still have the wound this second time. To my knowledge, it hasn't been a problem for survivors there and I'm not completely convinced that it is a problem for characters here. However, I can agree that is seems a bit out of theme for the wound to persist after being resurrected and wouldn't object to a change. --[[User:Lint|Lint]] 00:05, 16 March 2006 (GMT)&lt;br /&gt;
::: 2nd resurrection and still was wounded. Found a FAK with another 4 AP searching. I agree that the behaviour matches UDs 'infection-after-revive' but there is a better thematic justification there. It seems inconsistent that being trampled to death by an elephant (say) is something that the Shamanistic process can reverse, rebuild or remove (you come back with full HP) but a shark attack/bite does some kind of damage to either your teleported body (presuming that resurrection uses your old meat) or to your spirit (presuming resurrection uses your metaphysical self as a kind of template for a rebuild) that the Shaman ignores or cannot deal with. I have no problem with it (makes island hopping that much harder *grin*), but would prefer to see you come back with half HP (like UD) to indicate that the process is less than perfect across the board. [[User:Anothertwilight|Anothertwilight]] 01:59, 16 March 2006 (GMT) aka [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
::::This is somewhat covered by the [[Game_Design#Contact_Shaman|Contact Shaman]] section of [[Game Design]]. Perhaps it's worth continuing this over there instead. I do agree that something needs to be done about the way the revives are handled, I'm just not sure what. --[[User:Simon|Simon]] 02:55, 16 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== 2 written messages on one space ===&lt;br /&gt;
&lt;br /&gt;
While burning up AP searching through a mango tree, I noticed someone had carved a message on it. Actually, 2 people had written messages on it, and as I searched, it fluctuated bewteen the two. I've never seen this before, maybe the jungle square counted as one available writing place, and the mango tree itself counted as another? --[[User:Jackel|Jackel]] 15:02, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* That's clever stuff. Shouldn't happen though. Were there two other people there as well who kept changing it back and forth? Any idea of the GPS co-ords of that tree? --[[User:Simon|Simon]] 18:32, 19 March 2006 (GMT)&lt;br /&gt;
:Sorry, I don't have a GPS. Its a bit to the SE of the mountains in the center. There had been a couple natives at this tree before I sent them to the spirit world, but I'm not sure if they were taking turns carving.--[[User:Jackel|Jackel]] 00:51, 21 March 2006 (GMT)&lt;br /&gt;
* Found this myself just now, and I know exactly what's causing it. It's just a display bug rather than a major bug, but I'll need to juggle a few things around to fix it. --[[User:Simon|Simon]] 09:40, 26 March 2006 (BST)&lt;br /&gt;
* Should be fixed now. --[[User:Shartak|Shartak]] 09:32, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Pirate class unchoosable ===&lt;br /&gt;
I logged in today to see the pirate class implemented and I was like sweet! I tried to make one but it gave me an error message about picking conflicting villages when I picked both random village and shipwreck. It randomly worked after a few attempts but it may be a bug if anyone else gets this problem.-- [[User:Daylan|Daylan]] 20:09, 23 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
I had this happen with random village when I made my pirate the day the class became available.  When I selected shipwreck though, it went through.--[[User:Bluff|Bluff]] 08:47, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Attack with broken cutlass ===&lt;br /&gt;
My cutlass broke(I had only one) and I was still able to pick &amp;quot;cutlass&amp;quot; in the attack choices right afterwards, I logged out then back in to check if it persisted and it did not. If anybody else breaks their cutlass(and it was your only one) check to see if it is still a choice for attacking in the move right after you break the cutlass. --[[User:Daylan|Daylan]] 07:15, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
My pirate broke Both her cutlasses within a day or two and I didn't get that option on the second broke one.--[[User:Bluff|Bluff]] 08:52, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Fixed Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== HP: 71/65 ??? ===&lt;br /&gt;
My caracter have started his career of pirate whit some strange health : HP: 71 / 65 !!! My caracter &amp;quot;Le pirate Robert&amp;quot; (http://www.shartak.com/profile.cgi?id=571) was a soldier whit the skill stamina end then he become a pirate. Is it a adrenalin rush ??? Is it bugs whit pirate health and stamina skill ??? Or is it again a trick from that strange perturbing evil leprechaun behind my shoulder ??? --[[User:Le pirate Robert|Le pirate Robert]] 05:07, 21 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* Fixed. It was because I forgot to add the extra 20HP to those new pirates with Stamina. --[[User:Simon|Simon]] 14:34, 21 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
* It's magic !!! Tanks !--[[User:Le pirate Robert|Le pirate Robert]] 14:42, 21 March 2006 (GMT)&lt;br /&gt;
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=== Only healing 5hp with Healing Herb Skill===&lt;br /&gt;
My native villager has the skill under triage that says it heals 10hp with healing herbs, but she only healed herself 5hp.  If it is meant to only heal others, the description should be changed to indicate such please.--[[User:Bluff|Bluff]] 23:20, 16 March 2006 (GMT)&lt;br /&gt;
* Should be ok. Let me know if it happens again. --[[User:Simon|Simon]] 01:32, 17 March 2006 (GMT)&lt;br /&gt;
My second healing herb did heal 10hps this time.  Yay!  --[[User:Bluff|Bluff]] 23:12, 20 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Writing Whilst Dead ===&lt;br /&gt;
I can write in the sand whilst dead. Should I be able to? --[[User:Dr. J|Dr. J]] 09:02, 4 March 2006 (GMT)&lt;br /&gt;
:Umm, no. Bug has been fixed. --[[User:Simon|Simon]] 10:31, 4 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Rats in Rocks ===&lt;br /&gt;
I've seen rats twice now in what appears to be Solid-Rock. I couldn't get near them and the square appeared blank (no style) apart from the rat. I checked the source and the class was &amp;quot;map density&amp;quot; --[[User:Dr. J|Dr. J]] 16:42, 15 February 2006 (GMT)&lt;br /&gt;
:They'd obviously crawled down a crack that was too narrow to show up on the map. --[[User:Snarf|Snarf]] 19:22, 15 February 2006 (GMT)&lt;br /&gt;
:: :P Well ok, so it's a graphics glitch then as the rock wasn't shown. --[[User:Dr. J|Dr. J]] 00:21, 16 February 2006 (GMT)&lt;br /&gt;
:: Have you seen this again or was it just twice? --[[User:Simon|Simon]] 10:33, 24 February 2006 (GMT)&lt;br /&gt;
::: in the tunnels there are lots of rats in rocks, well, I would guess rocks, lighter gray squares that show up to the sides of the tunnels themselves, surrounded by solid rock, they have no terrain type it seems.. anyhow, there is no way to get to the rats that I have figured out -- [[User: fitzcarraldo|fitzcarraldo]]|&amp;lt;sup&amp;gt;[[User talk:fitzcarraldo|T]]&amp;lt;/sup&amp;gt; 15:24, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Consistent Animal Spawning ===&lt;br /&gt;
I killed a wild boar in the jungle, stayed in the same square, and a few minutes later another wild boar appeared in the same square.  I killed it, another one appeared, killed that, and now there's another one there.  Three times, i didn't see it move to the square, it seemed to spawn in the same square, within minutes of the kill.  Is animal spawning non-random or is this a coincidence?  If non-random, this seems buggy since it makes for too easy a way to gain XP, just hang out in the same square. --frisco&lt;br /&gt;
:This happened to me, except with parrots. I don't think its unusual or bad to find a &amp;quot;den&amp;quot; where a certain number of creatures are likely to spawn from. I agree that it should be looked at, it could lead to camping/guarding such areas.--[[User:Jackel|Jackel]] 17:45, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Seen this too now, with parrots, does look buggy to me. --[[User:Murk|Murk]] 18:25, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
::This was only a bug for a few days, and was fixed today. Let me know if you're still experiencing this effect. --[[User:Simon|Simon]] 20:43, 23 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
Attempting to sign up for an account, I'm finding that regardless of the combination of fields filled vs. left blank, I get the error &amp;quot;Please ensure you fill in all fields marked with a *&amp;quot;  Notwithstanding that there are no fields maked with a *, I've attempted every possible combination of optional fields filled vs. left blank.  (All 16 of them) and get the same error.  I've also tried three different usernames, in case it's a reporting error, and the problem is that the username I want is taken already.  --[[User:Feegle|Feegle]] 16:07, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
I encountered the same error as well. --[[User:aidurandal|aidurandal]] 16:36, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
Happened to me as well.--[[User:Dr. Doom|Dr. Doom]] 16:50, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
Encountered the same error. --[[User:Caribbean Ghost|Caribbean Ghost]] 17:47, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
-Confirmation&lt;br /&gt;
Happened to me.When are they going to fix this??--[[User:X10000|X10000|]]&lt;br /&gt;
&lt;br /&gt;
-Calm down, X10000.  I first reported this bug under three hours ago.  Considering that the author likely isn't making a whole lot of money on this game, he isn't on call 24 hours a day.  I suspect he'll fix it as fast as he can.  --[[User:Feegle|Feegle]] 18:56, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
- Sorry. Should be fixed now. --[[User:Simon|Simon]] 23:01, 11 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Profile Error Relating to Hit Limit? ===&lt;br /&gt;
My characters (3 of them) all have &amp;quot;This character not subject to the IP limit&amp;quot; at the bottom of their profile page. I have not donated to support the game yet (waiting until it gets more fleshed out, plus it seems very difficult to go up levels, especially past first). Bug? --[[User:Meatiershower|Meatiershower]] 23:35, 10 February 2006 (GMT)&lt;br /&gt;
:Whoops! Fixed now. -Simon&lt;br /&gt;
&lt;br /&gt;
=== Refresh uses AP ===&lt;br /&gt;
&lt;br /&gt;
When you refresh it repeats your last action - I refreshed to see if sombody had replied to me. But i wasted AP by running about. - [[User:Durja|Durja]] 18:16, 5 February 2006 (GMT)&lt;br /&gt;
:This isn't a bug as such. It's a natural side effect of pressing refresh. -Simon&lt;br /&gt;
::Is it possible to edit this? I play Urban Dead and that doesnt repeat your last move - it is very handy to check up on your current statis without wasting AP. - [[User:Durja|Durja]] 21:15, 5 February 2006 (GMT)&lt;br /&gt;
::To rework the movement may be a bit complicated. How about just having a button labelled &amp;quot;Refresh&amp;quot; that doesn't use any AP? -Simon&lt;br /&gt;
::: That would be very much appricated. Thanks. [[User:Durja|Durja]] 18:12, 6 February 2006 (GMT)&lt;br /&gt;
::: Refresh Page button added -[[User:Simon|Simon]] 09:47, 7 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Grassland Colour===&lt;br /&gt;
&lt;br /&gt;
Grassland changed from pale yellow to medium brown when I hit the 'out of AP' screen. --[[User:Kevan|Kevan]] 13:06, 30 January 2006 (GMT)&lt;br /&gt;
:Fixed, just cosmetic hiccup --[[User:Simon|Simon]] 22:02, 3 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Yellow Jungle===&lt;br /&gt;
&lt;br /&gt;
Moai's found some [http://i1.tinypic.com/n3kt91.jpg mysterious yellow jungle squares] near the beach on the south coast (a bit west of centre). They don't have any text descriptions. --[[User:Kevan|Kevan]] 09:17, 3 February 2006 (GMT)&lt;br /&gt;
:Fixed, purely cosmetic --[[User:Simon|Simon]] 11:54, 3 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Animals don't pursue players ===&lt;br /&gt;
&lt;br /&gt;
As documented [[Talk:Tips_and_Tricks|here]] I was able to safely kill an elephant by luring him to the edge where jungle met beach. Though I stood only 1 square from it, the elephant would not step onto the beach territory to attack me, when it certainly would have if the square I was on was jungle.--[[User:Jackel|Jackel]] 00:46, 4 March 2006 (GMT)&lt;br /&gt;
:Not exactly a bug, I didn't think of anything this cunning when planning animal movements. Feature has been adjusted, you'd better get out of there! ;) --[[User:Simon|Simon]] 10:40, 4 March 2006 (GMT)&lt;br /&gt;
::Will this fix will lead to potential epic battles with tigers and elephants in deep water? --[[User:Lint|Lint]] 16:54, 4 March 2006 (GMT)&lt;br /&gt;
:::Hopefully not! I'll keep an eye out for animals taking a bath though. --[[User:Simon|Simon]] 01:22, 5 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Not being resurrected ===&lt;br /&gt;
My character Timothy is dead. He has been sat over the shamen at Durham for about 24 hours listening to the shamen chant. Has the amount of time it takes to resurrect been increased or is something wrong? --[[User:Dr. J|Dr. J]] 23:19, 6 March 2006 (GMT)&lt;br /&gt;
:Whoops, my fault. Seems the script that handles resurrecting of both animals and players at shaman locations wasn't running for a couple of days. Should be working again now. --[[User:Simon|Simon]] 00:09, 7 March 2006 (GMT)&lt;br /&gt;
::I'm seeing quite a lot more animals now.  After you posted this, 3 appeared immediately surrounding one of my characters.  Killed 2, one moved on, and a different animal appeared a little later.  Earlier today it felt like a very deserted island.  Maybe just a fluke, my other character didn't see any after this post. --[[User:Frisco|Frisco]] 06:50, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== GPS Underground ===&lt;br /&gt;
GPS probably shouldn't work in caves/tunnels etc.&lt;br /&gt;
:No, they shouldn't.. and hopefully they don't any more. --[[User:Simon|Simon]] 00:49, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Ruins no huts shown, but three choices? ===&lt;br /&gt;
At a ruin there are three huts as choices to enter (I think there were only 2 previously!?) but none are actually drawn on the square. bugs or not?&lt;br /&gt;
#should the huts or at least a single hut be shown?&lt;br /&gt;
#should there be three huts in one square?&lt;br /&gt;
#should the huts be differentiated? seems to me if they are different they should, but the button to enter is the same for all three : &amp;quot;Enter Hut&amp;quot;&lt;br /&gt;
:It was a small bug that the pictures didn't appear. I have added the picture to some of the ruins, and yes, there could be more than one hut per square. The buttons for entering huts should always appear in the same order but it wouldn't be too hard to make it say 'Enter Hut 1&amp;quot; &amp;quot;Enter Hut 2&amp;quot; etc. --[[User:Simon|Simon]] 16:42, 1 March 2006 (GMT)&lt;br /&gt;
I found another square of ruins (some sort of jail) with no hut, I'll get the GPS co-ords later.--[[User:Grigoriy|Grigoriy]] 13:10, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Soldiers with Poison Darts ===&lt;br /&gt;
Anyone have a guess as to why the soldier starts out with a poison dart, and not a rifle bullet? Or is this faulty info anyway? --[[User:Hazir|Hazir]] 21:25, 15 February 2006 (GMT)&lt;br /&gt;
:I started a soldier character recently and I'm fairly certain that all I began with was a rifle and a poison dart. (I was about to update the page when I noticed that someone had already recorded it.) It never struck me as being a mistake, but now that you mention it, it does seem a little odd. --[[User:Lint|Lint]] 21:31, 15 February 2006 (GMT)&lt;br /&gt;
::Whoops! Consider that a bug.. a fixed bug at that. You're absolutely right that it should have been a bullet instead of a dart. --[[User:Simon|Simon]] 22:34, 15 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Not Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== AP Regeneration ===&lt;br /&gt;
&amp;quot;Sorry, you're out of action points. You get 1 action point every 20 minutes so come back in about 25 minutes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Is that normal? --[[User:Mad Robert|Mad Robert]] 16:55, 20 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Did you have 1 AP left and take some action (like swimming or wading through swamp) that uses more than 1 AP?  This would result in -1 AP, so in 25 minutes you'd have 1 AP and be able to take action. --[[User:Frisco|Frisco]] 17:26, 20 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Correct Frisco, or at least, that's what I'd have said. I have seen this question before but perhaps I should include the number of AP you have in the message. *EDIT* The AP left is shown on the left-hand panel still so you can see if you're at less than zero. --[[User:Simon|Simon]] 23:56, 20 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Poisonous bush?===&lt;br /&gt;
My native has gotten nothing but poisonous berries from a bush. Is it a bug or did I just find some poisonous bush?--[[User:Grigoriy|Grigoriy]] 13:06, 14 March 2006 (GMT)&lt;br /&gt;
:My native has found two different berry bushes, each seems to give consistently one or the other of the berry types. [[User:Anothertwilight|Anothertwilight]] 02:44, 15 March 2006 (GMT)&lt;br /&gt;
:Why would this be considered a bug? A strawberry bush would never produce a blueberry, bushes should (and do) produce only one kind; EITHER poisonous OR tasty.--[[User:Jackel|Jackel]] 14:57, 19 March 2006 (GMT)&lt;br /&gt;
:Sorry, I wasn't sure. --[[User:Grigoriy|Grigoriy]] 23:33, 19 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Map Page off by 3 Pixels ===&lt;br /&gt;
The map.cgi image seems to be vertically off by 3 pixels from what it was before.--[[User:Frisco|Frisco]] 01:49, 14 March 2006 (GMT)&lt;br /&gt;
* Nothing has changed on the image script for over a month. In what way is it off? Are you referring to it being offset within map.html or just when you view the image on its own? --[[User:Simon|Simon]] 09:40, 14 March 2006 (GMT)&lt;br /&gt;
** My mistake; had some problem with a recent metamap and noticed that recent submissions' map 6x6 pixels were off by 3 from the edge of the map, turns out they've always been that way.  I hadn't realised that someone had submitted a map that was aligned to the top edge, and this messed things up for me.  Sorry for the confusion!&lt;br /&gt;
&lt;br /&gt;
=== Finding Dropped Items ===&lt;br /&gt;
I dropped my machete by mistake due to clumsy fingers. Searching doesn't find it again - surely if I drop something I should be able to pick it up again? --[[User:Torok|Torok]]&lt;br /&gt;
:As with UD (the game Shartak is based on) dropping something is akin to getting rid of it. This isn't a bug, just don't have clumsy fingers--[[User:Jackel|Jackel]] 17:41, 23 February 2006 (GMT)&lt;br /&gt;
:Quite right. I have considered implementing semi-sticky objects such that if you drop something, and then search immediately, you'll actually find the thing you dropped, but thought that might annoy rather than actually be useful since often if you drop something you don't want to find it again! --[[User:Simon|Simon]]&lt;br /&gt;
:What about doing it on purpose to pass on objects? Could it work?--[[User:Wcervantes|Wcervantes]] 03:51, 24 February 2006 (GMT)&lt;br /&gt;
:No, the way I was considering implementing it, if X drops the object, only X would find it. X and Y could both drop separate items but would never specifically find the item the other person dropped (they could find another item with the same name depending on luck though!) The ability to exchange items directly with other people is something that will most likely never be added as this could encourage people to make multiple characters, some of whom only search for specific items and then hand them over to the main character. --[[User:Simon|Simon]]&lt;br /&gt;
&lt;br /&gt;
=== IP Hit Limit 250? ===&lt;br /&gt;
I have been playing three characters, but hit the IP limit after only moving two of my characters, and then only partially. It seems that it may not have the 250 hit limit as explained. Is it possible that it does not? EDIT- Just moved my three characters. 45AP, 30AP, 75AP, ran out of hits before I used all the points. Seems 150 or so appears to be the limit?--[[User:Meatiershower|Meatiershower]] 23:35, 10 February 2006 (GMT)&lt;br /&gt;
:Have been unable to reproduce this problem, but there are 4 characters not 3 with the same IP as yours. --[[User:Simon|Simon]] 17:04, 14 February 2006 (GMT)&lt;br /&gt;
::Roger that, started another since original posting, Simon. I suppose I should ask exactly what the IP limit is (250, as stated?), and then back-track from there to make sure there actually is a problem. Also, when the 24 hour period resets? That will give me a time to count from.--[[User:Meatiershower|Meatiershower]] 21:49, 14 February 2006 (GMT)&lt;br /&gt;
::: Simon - It appears that there is no bug. I just made 244 moves, and looked at a Profile or two also. Miscounting on my part most likely. I'm liking this game more and more too. Fast AP recovery, cool stuff to find (just found a knife), high AP total, etc. Fun. --[[User:Meatiershower|Meatiershower]] 00:33, 15 February 2006 (GMT)&lt;br /&gt;
:::: Excellent. Moving to &amp;quot;Not a bug&amp;quot; --[[User:Simon|Simon]] 01:58, 15 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
=== Negative AP? ===&lt;br /&gt;
&lt;br /&gt;
Moving in water with only a single AP resulted in me having -1 AP. - Dr. J&lt;br /&gt;
:Water movement (as standard) takes 2AP. Negative AP is perfectly possible, I don't consider this to be a bug. - Simon&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Dalpok&amp;diff=3250</id>
		<title>Talk:Dalpok</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Dalpok&amp;diff=3250"/>
		<updated>2006-04-03T01:37:45Z</updated>

		<summary type="html">&lt;p&gt;Berry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For consistency I'm going to attempt to modify the table to match the other village pages. However, I do like the link to the UBER MAP project. I'll try to fashion that into a mini-badge that can be applied on each village page. --[[User:Lint|Lint]] 03:02, 14 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Yep :) Much better. --[[User:Murk|Murk]] 14:39, 14 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Heh, after I added the Trader NPC name for Dalpok, it occurred to me that, since the character that I have in Dalpok is an outsider without cross-language skills and Dalpok is a native village, my character might be reading the Trader's name incoherently. Oh, man. XD --[[User:Berry|Berry]] 02:37, 3 April 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Dalpok&amp;diff=3249</id>
		<title>Dalpok</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Dalpok&amp;diff=3249"/>
		<updated>2006-04-03T01:34:11Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Maps */ added Trader NPC name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dalpok is one of the 3 native village [[Locations|locations]] on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The village of '''Dalpok''' consists of twenty-one huts of various purpose, built within a circular clearing.  It is said to be located somewhere to the west of the large mountain which dominates the landscape of the area.  A shaman named '''Shubar''' keeps watch in the very center of the clearing.&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
{{Infobox Village|&lt;br /&gt;
village_image=[[Image:Tn_dalpok.png]]||&lt;br /&gt;
village_cx=-70436|&lt;br /&gt;
village_cy=26443|&lt;br /&gt;
village_type=Native|&lt;br /&gt;
village_huts=21|&lt;br /&gt;
shaman_name=Shubar|&lt;br /&gt;
shaman_coordinates=[-70.436,+26.44]|&lt;br /&gt;
shaman_coordinates2=(08,08)|&lt;br /&gt;
trader_name=Tamdal Tack|&lt;br /&gt;
trader_coordinates=??|&lt;br /&gt;
trader_coordinates2=(10,09)|&lt;br /&gt;
armoury_coordinates=??|&lt;br /&gt;
armoury_coordinates2=(04,08)|&lt;br /&gt;
clinic_coordinates=??|&lt;br /&gt;
clinic_coordinates2=(08,02)|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Derby&amp;diff=3248</id>
		<title>Derby</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Derby&amp;diff=3248"/>
		<updated>2006-04-03T01:17:37Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Locations */ added Trader NPC name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Derby is one of the 3 outsider village [[Locations|locations]] on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The village of '''Derby''' consists of several huts of various purpose, built within a roughly circular clearing.  It is located east side of the island on the south coast. A shaman named '''Balchig''' is held captive in the center of the clearing.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
 (xx,yy) coordinates refer to the territory map below.&lt;br /&gt;
 [xx.xxx,yy.yyy] are GPS coordinates.&lt;br /&gt;
* (08,08) or [-70.095,+26.350] - Shaman&lt;br /&gt;
* (11,08) or [-70.092,+26.350] - Trading Post (Trader Tom)&lt;br /&gt;
* (07,02) or [-70.096,+26.356] - Armory&lt;br /&gt;
* (04,05) or [-70.099,+26.353] - First Aid Station&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
{{Ubermaplink|&lt;br /&gt;
maplink_image=[[Image:Tn_derby.png]]|&lt;br /&gt;
maplink_location=Derby|&lt;br /&gt;
maplink_satellite=http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70095&amp;amp;cy=26350&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=1 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Village Territory (&amp;quot;Derby&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Derby&amp;diff=2979</id>
		<title>Derby</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Derby&amp;diff=2979"/>
		<updated>2006-03-27T06:07:11Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Locations */ corrected (xx,yy) coordinates for Trading Post (GPS was correct)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Derby is one of the 3 outsider village [[Locations|locations]] on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The village of '''Derby''' consists of several huts of various purpose, built within a roughly circular clearing.  It is located east side of the island on the south coast. A shaman named '''Balchig''' is held captive in the center of the clearing.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
 (xx,yy) coordinates refer to the territory map below.&lt;br /&gt;
 [xx.xxx,yy.yyy] are GPS coordinates.&lt;br /&gt;
* (08,08) or [-70.095,+26.350] - Shaman&lt;br /&gt;
* (11,08) or [-70.092,+26.350] - Trading Post&lt;br /&gt;
* (07,02) or [-70.096,+26.356] - Armory&lt;br /&gt;
* (04,05) or [-70.099,+26.353] - First Aid Station&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
{| align=right cellpadding=5 style=&amp;quot;width:200px;border:1px solid #c9c9c9;background-color:#f9f9f9;&amp;quot;&lt;br /&gt;
|See the [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70095&amp;amp;cy=26350&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=1 Derby map] at the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Derby - Territory Map'''&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unexplored/Unrecorded&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Village Territory (&amp;quot;Derby&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
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| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|}&lt;br /&gt;
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Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Berry&amp;diff=2914</id>
		<title>User:Berry</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Berry&amp;diff=2914"/>
		<updated>2006-03-24T10:35:19Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* My Shartak characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I'm '''Berry'''.  Welcome to my page.&lt;br /&gt;
&lt;br /&gt;
=Contact=&lt;br /&gt;
Please feel free to leave a message on [[User_talk:Berry|my talk page]] if you'd like to contact me.  This is my preferred method of contact and the fastest way to get in touch with me.&lt;br /&gt;
If you feel you must contact me privately for some reason, you're welcome to try the [[Special:Emailuser/Berry|e-mail form]]. :)&lt;br /&gt;
&lt;br /&gt;
=About me=&lt;br /&gt;
I've played Urban Dead since 2005-07-12 (under a completely different name; &amp;quot;Berry&amp;quot; of Malton isn't me) and am still very active there.  When I first heard about Shartak and started to look into it, I recognized Simon's name from his positive influence in the Yahoo! &amp;quot;NecroTech&amp;quot; Group, so I had a good feeling about it.  I'm glad that Shartak uses a familiar interface, while adding improvements, changing the scale, and bringing a fresh and exciting approach to gameplay.  Also, I happen to have been born on an island, myself (Oahu, Hawaii), so that's one more reason why I have an appreciation for this game.&lt;br /&gt;
&lt;br /&gt;
=My Shartak characters=&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=913 Mamoru]''' - A Shaman from [[Raktam]].  My first character.  Left his home village on the first day and promptly got entirely lost.  Has been wandering ever since.  I believe he's seen a bunch of the island, but I've no way of knowing how much of it, as Mamoru possesses no map skill yet.  Well, at least the experience has gotten me interested in mapping the island.&lt;br /&gt;
*'''Update:''' Mamoru died, contacted his home shaman, and has returned to Raktam. --[[User:Berry|Berry]] 09:37, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=1013 Berry]''' - A Villager from [[Wiksik]].  My second, and presently, my &amp;quot;main&amp;quot; character.  Also known as my &amp;quot;Let's try this again, from the top, only let's be a little smarter about it this time&amp;quot; character.  Berry didn't leave the village at all during the first several days.  Mapped Wiksik's perimeter and hut locations, then spent a few days searching.  Got a knife and a machete and some other provisions before striking out to the north.&lt;br /&gt;
*Description: ''A barefoot villager, wearing a beaded skirt of woven grasses and a feathered headdress, and decorated in swirls of body paint.''&lt;br /&gt;
&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=1123 Devon Maru]''' - An Explorer from [[Derby]].  My third character.  Created because I'm very interested in finding out how the GPS works -- and because I wanted to transplant one of my dormant Urban Dead characters over to this part of the world. ;)&lt;br /&gt;
&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=1615 Ganning]''' An outsider from the shipwreck.  'Cause I mean, c'mon, you gotta have one [http://youtube.com/watch?v=LWnxsVcNL2w pirate] character in this game!  Running around going &amp;quot;ARRRR!&amp;quot; and &amp;quot;Avast, ye scurvy natives, where be ye rrrich storrrrehouses of gold?&amp;quot; Points to you if you catch the name reference.&lt;br /&gt;
&lt;br /&gt;
=Projects=&lt;br /&gt;
==Current projects==&lt;br /&gt;
===Graffiti===&lt;br /&gt;
I've used one of my characters to write some song lyrics across several squares on the north beach.  The lyrics seemed appropriate for the surroundings.  I wonder how long it will be before anyone sees them, and when someone eventually does, I wonder if they'll recognize the song.&lt;br /&gt;
I think I'd like to do more multiple-square thematic lyric or poetry posts in the future.&lt;br /&gt;
--[[User:Berry|Berry]] 14:04, 21 March 2006 (GMT)&lt;br /&gt;
===Language===&lt;br /&gt;
I'm curious about whether communications between natives and outsiders without any language [[skills]] turn into purely random gibberish or if there's a discernible, repeatable transformation taking place which can be figured out, like the Al-Bhed &amp;quot;language&amp;quot; in the Final Fantasy game series.&lt;br /&gt;
&lt;br /&gt;
To this end, I have attempted to establish a &amp;quot;language hut&amp;quot; in [[Raktam]], where I hope outsiders and natives will visit peacefully and practice speaking a lot just for the sake of getting large samples of both languages out in the open.&lt;br /&gt;
&lt;br /&gt;
There are possible pitfalls and setbacks, of course - the place might attract hostile/combative visitors, for example - but I have fun figuring out stuff like this, so it's worth the risk to me.&lt;br /&gt;
&lt;br /&gt;
I'd like to have my character try reciting the alphabet to someone of the other team, and waiting to have it recited back, a few times.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 13:45, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;The &amp;quot;language hut&amp;quot; has been marked outside.  It's located at (10,13) on the territory map on the wiki page for [[Raktam]].  I don't know the GPS coordinates for that location yet.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I'm encouraged by what seems to be a bit of possible interest:&lt;br /&gt;
&lt;br /&gt;
 You say &amp;quot;Hello. You don't seem to be from around here. Nice to meet you, how do you do? I'm Mamoru, what's your name?&amp;quot;&lt;br /&gt;
 You say &amp;quot;I've taken the liberty of marking this hut as a place for us to talk to you, if that's all right with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Since your last move:&lt;br /&gt;
 (a native) says &amp;quot;hello&amp;quot;&lt;br /&gt;
 (an outsider) says &amp;quot;yun yun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 05:21, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, some higher-level fellow native attacked me and the outsider, leaving me wounded and the outsider nowhere to be found.  Darn.  So much for that idea, I guess.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 11:20, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
'''Update!'''&lt;br /&gt;
&lt;br /&gt;
An outsider spoke to my native Mamoru today.  Neither of us possess any language skills from the skill tree, but I could make out some of what they said:&lt;br /&gt;
&lt;br /&gt;
They said, &amp;quot;Hum, cu yun uheththidu mun? Ing'mun arar Ing du'thi shurar nuhing.  Ing ar Thimunnuh. Ar orrshureth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
My thoughts:&lt;br /&gt;
*My initial interpretation was: &amp;quot;Hmm, can you understand me?&amp;quot; (something something) &amp;quot;I'm a Scientist. An outsider.&amp;quot;&lt;br /&gt;
*&amp;quot;Hum, cu yun uheththidu mun?&amp;quot; -- In retrospect, now that I see the &amp;quot;th&amp;quot; pair in &amp;quot;uheththidu&amp;quot;, maybe it was &amp;quot;Hey, can you assist me?&amp;quot;&lt;br /&gt;
*&amp;quot;Ing&amp;quot; seems to be the pronoun &amp;quot;I&amp;quot;; &amp;quot;Ing'mun&amp;quot; is possibly &amp;quot;I'm&amp;quot;.&lt;br /&gt;
*If &amp;quot;mun&amp;quot; is &amp;quot;me&amp;quot; and &amp;quot;Ing'mun&amp;quot; is &amp;quot;I'm&amp;quot;, then we can speculate that when an outsider says a word that has &amp;quot;m&amp;quot; at the end of a word by itself or followed by a vowel, natives hear &amp;quot;mun&amp;quot; at the end of the word instead.&lt;br /&gt;
*&amp;quot;ar&amp;quot; might be &amp;quot;a/an&amp;quot; -- but also might be &amp;quot;am&amp;quot; or &amp;quot;are&amp;quot;.&lt;br /&gt;
**&amp;quot;arar&amp;quot; -- not sure. typo in the original?&lt;br /&gt;
*&amp;quot;Thimunnuh&amp;quot; seems to be a proper name. An introduction? &amp;quot;I am Thimunnuh&amp;quot;.&lt;br /&gt;
**Wait, wait, waaaait a minute. ''What?'' *brainstorm* I was reading that name with a short &amp;quot;i&amp;quot;, like the word &amp;quot;liminal&amp;quot;. But with a long &amp;quot;i&amp;quot; -- &amp;quot;thigh-mun-nuh&amp;quot;... ''[[User:Simon|Simon]]''?? :-O&lt;br /&gt;
--[[User:Berry|Berry]] 10:31, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
More stuff for you to ponder over... Mamoru says &amp;quot;Hok Tammogn, dal yak ack, coo Ick uckecktamdal yak? Dal yak sik, yak ack ack ocksikeck? Yak coo tamlal tam mog ackyakickeck.&amp;quot;  --[[User:Simon|Simon]] 10:37, 15 March 2006 (GMT)&lt;br /&gt;
* Aaaaha, that ''was'' you! I'm glad I had enough healing herbs on hand to repair all that target practice. ;D  I've been omitting your character's name on this page out of respect for privacy. --[[User:Berry|Berry]] 11:10, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A native said this to an outsider:&lt;br /&gt;
&lt;br /&gt;
 Hi (name), did you ask, can I understand you? Did you say, you are an outsider? You can talk to me anytime.&lt;br /&gt;
&lt;br /&gt;
And the outsider heard this:&lt;br /&gt;
&lt;br /&gt;
 Hok (name), dal yak ack, coo Ick uckecktamdal yak? Dal yak sik, yak ack ack ocksikeck? Yak coo tamlal tam mog ackyakickeck.&lt;br /&gt;
&lt;br /&gt;
It seems, from this small sample, that Natives and Outsiders definitely hear each other differently, rather than there being a single &amp;quot;confusion filter&amp;quot; that's applied both ways.&lt;br /&gt;
&lt;br /&gt;
In particular, it seems Outsiders are hearing a lot of &amp;quot;[http://www.imdb.com/title/tt0116996/ ack ack ack]&amp;quot; in Native speech, while Natives probably think the Outsiders are talking with their mouths full.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 11:11, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My native character Berry just found this message carved on the side of a hut in some ruins:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Thishur Rarnuh humvar bareth cuarmundu ing thi nuhmun orr Hum Ingethar Munjuhshuryun Queeth Varthiing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Given its location, and the fact that there were two outsiders inside the hut, I'd guess that it says something like:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;These Ruins have been claimed in the name of Her (?) Majesty Queen (?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If this is so, then it suggests that:&lt;br /&gt;
*trailing &amp;quot;th&amp;quot; means &amp;quot;n&amp;quot;&lt;br /&gt;
*some vowels are getting dropped, and, in turn, some consonants gain extra sounds, like &amp;quot;ur&amp;quot; or &amp;quot;un&amp;quot; or &amp;quot;uh&amp;quot; or &amp;quot;ar&amp;quot;&lt;br /&gt;
*letter &amp;quot;l&amp;quot; also conspicuously absent.&lt;br /&gt;
*&amp;quot;orrshureth&amp;quot; (from Simon's earlier message) seems to be &amp;quot;often&amp;quot;&lt;br /&gt;
**which implies that &amp;quot;shur&amp;quot; is &amp;quot;t&amp;quot;, at least sometimes; possibly applied to two-consonant combinations like &amp;quot;st&amp;quot; and &amp;quot;ft&amp;quot;&lt;br /&gt;
**similarly, &amp;quot;thi&amp;quot; seems to be at times &amp;quot;the&amp;quot; and at times &amp;quot;si&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The word &amp;quot;Ingethar&amp;quot;... &amp;quot;English&amp;quot;? &amp;quot;Royal&amp;quot;? &amp;quot;Imperial&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;du'thi&amp;quot; = ?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;shurar nuhing&amp;quot; = &amp;quot;still new&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 15:52, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
====Conclusions so far====&lt;br /&gt;
It seems clear to me that, to an unskilled native character, the signal-to-noise ratio is too high for an algorithm to reliably work out the original intended message.  Especially in light of evidence that letters are being dropped.  At best, I believe it's possible to figure out only the rules and patterns used to distort the text.  For decoding, rely on context first.&lt;br /&gt;
&lt;br /&gt;
==Past projects==&lt;br /&gt;
===Mapping===&lt;br /&gt;
Mapping out the perimeter of [[Wiksik]], the &amp;quot;long way&amp;quot; (that is, without possessing the in-game skill). -- [[User:Berry|Berry]] 09:41, 5 March 2006 (GMT)&lt;br /&gt;
:Interesting idea. Email me and I'll share some thoughts I had on that. --[[User:Dr. J|Dr. J]] 13:39, 5 March 2006 (GMT)&lt;br /&gt;
:The map obtained from cartography/exploration skills is only a rough approximation so if you want to map out Shartak to block level, go ahead! --[[User:Simon|Simon]] 15:33, 5 March 2006 (GMT)&lt;br /&gt;
::Hey guys! Feel free to check out my first block level map on the [[Wiksik]] page. :D --[[User:Berry|Berry]] 09:44, 6 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Mapping out the perimeter of [[Raktam]], the &amp;quot;long way&amp;quot;. --[[User:Berry|Berry]] 09:37, 7 March 2006 (GMT)&lt;br /&gt;
:Completed --[[User:Berry|Berry]] 10:56, 7 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Dalpok&amp;diff=2913</id>
		<title>Dalpok</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Dalpok&amp;diff=2913"/>
		<updated>2006-03-24T10:18:29Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Maps */ added shaman to the map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dalpok is one of the 3 native village [[Locations|locations]] on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The village of '''Dalpok''' consists of twenty-two huts of various purpose, built within a circular clearing.  It is said to be located somewhere to the west of the large mountain which dominates the landscape of the area.  A shaman named '''Shubar''' keeps watch in the very center of the clearing.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
 (xx,yy) coordinates refer to the territory map below.&lt;br /&gt;
 [xx.xxx,yy.yyy] are GPS coordinates.&lt;br /&gt;
* (??,??) or [??,??] - Shaman&lt;br /&gt;
* (04,08) = Weapons Hut&lt;br /&gt;
* (08,02) = Healing Herbs Hut - &amp;quot;A shaman has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
{| align=right cellpadding=5 style=&amp;quot;width:200px;border:1px solid #c9c9c9;background-color:#f9f9f9;&amp;quot;&lt;br /&gt;
|See the [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70436&amp;amp;cy=26443&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=1 Dalpok map] at the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Dalpok - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
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| bgcolor=#33c033|08&lt;br /&gt;
| bgcolor=#33c033|09&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Village Territory (&amp;quot;Dalpok&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|}&lt;br /&gt;
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Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
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{{Locationsnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Berry&amp;diff=2780</id>
		<title>User:Berry</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Berry&amp;diff=2780"/>
		<updated>2006-03-21T14:04:32Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Current projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I'm '''Berry'''.  Welcome to my page.&lt;br /&gt;
&lt;br /&gt;
=Contact=&lt;br /&gt;
Please feel free to leave a message on [[User_talk:Berry|my talk page]] if you'd like to contact me.  This is my preferred method of contact and the fastest way to get in touch with me.&lt;br /&gt;
If you feel you must contact me privately for some reason, you're welcome to try the [[Special:Emailuser/Berry|e-mail form]]. :)&lt;br /&gt;
&lt;br /&gt;
=About me=&lt;br /&gt;
I've played Urban Dead since 2005-07-12 (under a completely different name; &amp;quot;Berry&amp;quot; of Malton isn't me) and am still very active there.  When I first heard about Shartak and started to look into it, I recognized Simon's name from his positive influence in the Yahoo! &amp;quot;NecroTech&amp;quot; Group, so I had a good feeling about it.  I'm glad that Shartak uses a familiar interface, while adding improvements, changing the scale, and bringing a fresh and exciting approach to gameplay.  Also, I happen to have been born on an island, myself (Oahu, Hawaii), so that's one more reason why I have an appreciation for this game.&lt;br /&gt;
&lt;br /&gt;
=My Shartak characters=&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=913 Mamoru]''' - A Shaman from [[Raktam]].  My first character.  Left his home village on the first day and promptly got entirely lost.  Has been wandering ever since.  I believe he's seen a bunch of the island, but I've no way of knowing how much of it, as Mamoru possesses no map skill yet.  Well, at least the experience has gotten me interested in mapping the island.&lt;br /&gt;
*'''Update:''' Mamoru died, contacted his home shaman, and has returned to Raktam. --[[User:Berry|Berry]] 09:37, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=1013 Berry]''' - A Villager from [[Wiksik]].  My second, and presently, my &amp;quot;main&amp;quot; character.  Also known as my &amp;quot;Let's try this again, from the top, only let's be a little smarter about it this time&amp;quot; character.  Berry didn't leave the village at all during the first several days.  Mapped Wiksik's perimeter and hut locations, then spent a few days searching.  Got a knife and a machete and some other provisions before striking out to the north.&lt;br /&gt;
*Description: ''A barefoot villager, wearing a beaded skirt of woven grasses and a feathered headdress, and decorated in swirls of body paint.''&lt;br /&gt;
&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=1123 Devon Maru]''' - An Explorer from [[Derby]].  My third character.  Created because I'm very interested in finding out how the GPS works -- and because I wanted to transplant one of my dormant Urban Dead characters over to this part of the world. ;)&lt;br /&gt;
&lt;br /&gt;
=Projects=&lt;br /&gt;
==Current projects==&lt;br /&gt;
===Graffiti===&lt;br /&gt;
I've used one of my characters to write some song lyrics across several squares on the north beach.  The lyrics seemed appropriate for the surroundings.  I wonder how long it will be before anyone sees them, and when someone eventually does, I wonder if they'll recognize the song.&lt;br /&gt;
I think I'd like to do more multiple-square thematic lyric or poetry posts in the future.&lt;br /&gt;
--[[User:Berry|Berry]] 14:04, 21 March 2006 (GMT)&lt;br /&gt;
===Language===&lt;br /&gt;
I'm curious about whether communications between natives and outsiders without any language [[skills]] turn into purely random gibberish or if there's a discernible, repeatable transformation taking place which can be figured out, like the Al-Bhed &amp;quot;language&amp;quot; in the Final Fantasy game series.&lt;br /&gt;
&lt;br /&gt;
To this end, I have attempted to establish a &amp;quot;language hut&amp;quot; in [[Raktam]], where I hope outsiders and natives will visit peacefully and practice speaking a lot just for the sake of getting large samples of both languages out in the open.&lt;br /&gt;
&lt;br /&gt;
There are possible pitfalls and setbacks, of course - the place might attract hostile/combative visitors, for example - but I have fun figuring out stuff like this, so it's worth the risk to me.&lt;br /&gt;
&lt;br /&gt;
I'd like to have my character try reciting the alphabet to someone of the other team, and waiting to have it recited back, a few times.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 13:45, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;The &amp;quot;language hut&amp;quot; has been marked outside.  It's located at (10,13) on the territory map on the wiki page for [[Raktam]].  I don't know the GPS coordinates for that location yet.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I'm encouraged by what seems to be a bit of possible interest:&lt;br /&gt;
&lt;br /&gt;
 You say &amp;quot;Hello. You don't seem to be from around here. Nice to meet you, how do you do? I'm Mamoru, what's your name?&amp;quot;&lt;br /&gt;
 You say &amp;quot;I've taken the liberty of marking this hut as a place for us to talk to you, if that's all right with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Since your last move:&lt;br /&gt;
 (a native) says &amp;quot;hello&amp;quot;&lt;br /&gt;
 (an outsider) says &amp;quot;yun yun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 05:21, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, some higher-level fellow native attacked me and the outsider, leaving me wounded and the outsider nowhere to be found.  Darn.  So much for that idea, I guess.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 11:20, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
'''Update!'''&lt;br /&gt;
&lt;br /&gt;
An outsider spoke to my native Mamoru today.  Neither of us possess any language skills from the skill tree, but I could make out some of what they said:&lt;br /&gt;
&lt;br /&gt;
They said, &amp;quot;Hum, cu yun uheththidu mun? Ing'mun arar Ing du'thi shurar nuhing.  Ing ar Thimunnuh. Ar orrshureth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
My thoughts:&lt;br /&gt;
*My initial interpretation was: &amp;quot;Hmm, can you understand me?&amp;quot; (something something) &amp;quot;I'm a Scientist. An outsider.&amp;quot;&lt;br /&gt;
*&amp;quot;Hum, cu yun uheththidu mun?&amp;quot; -- In retrospect, now that I see the &amp;quot;th&amp;quot; pair in &amp;quot;uheththidu&amp;quot;, maybe it was &amp;quot;Hey, can you assist me?&amp;quot;&lt;br /&gt;
*&amp;quot;Ing&amp;quot; seems to be the pronoun &amp;quot;I&amp;quot;; &amp;quot;Ing'mun&amp;quot; is possibly &amp;quot;I'm&amp;quot;.&lt;br /&gt;
*If &amp;quot;mun&amp;quot; is &amp;quot;me&amp;quot; and &amp;quot;Ing'mun&amp;quot; is &amp;quot;I'm&amp;quot;, then we can speculate that when an outsider says a word that has &amp;quot;m&amp;quot; at the end of a word by itself or followed by a vowel, natives hear &amp;quot;mun&amp;quot; at the end of the word instead.&lt;br /&gt;
*&amp;quot;ar&amp;quot; might be &amp;quot;a/an&amp;quot; -- but also might be &amp;quot;am&amp;quot; or &amp;quot;are&amp;quot;.&lt;br /&gt;
**&amp;quot;arar&amp;quot; -- not sure. typo in the original?&lt;br /&gt;
*&amp;quot;Thimunnuh&amp;quot; seems to be a proper name. An introduction? &amp;quot;I am Thimunnuh&amp;quot;.&lt;br /&gt;
**Wait, wait, waaaait a minute. ''What?'' *brainstorm* I was reading that name with a short &amp;quot;i&amp;quot;, like the word &amp;quot;liminal&amp;quot;. But with a long &amp;quot;i&amp;quot; -- &amp;quot;thigh-mun-nuh&amp;quot;... ''[[User:Simon|Simon]]''?? :-O&lt;br /&gt;
--[[User:Berry|Berry]] 10:31, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
More stuff for you to ponder over... Mamoru says &amp;quot;Hok Tammogn, dal yak ack, coo Ick uckecktamdal yak? Dal yak sik, yak ack ack ocksikeck? Yak coo tamlal tam mog ackyakickeck.&amp;quot;  --[[User:Simon|Simon]] 10:37, 15 March 2006 (GMT)&lt;br /&gt;
* Aaaaha, that ''was'' you! I'm glad I had enough healing herbs on hand to repair all that target practice. ;D  I've been omitting your character's name on this page out of respect for privacy. --[[User:Berry|Berry]] 11:10, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A native said this to an outsider:&lt;br /&gt;
&lt;br /&gt;
 Hi (name), did you ask, can I understand you? Did you say, you are an outsider? You can talk to me anytime.&lt;br /&gt;
&lt;br /&gt;
And the outsider heard this:&lt;br /&gt;
&lt;br /&gt;
 Hok (name), dal yak ack, coo Ick uckecktamdal yak? Dal yak sik, yak ack ack ocksikeck? Yak coo tamlal tam mog ackyakickeck.&lt;br /&gt;
&lt;br /&gt;
It seems, from this small sample, that Natives and Outsiders definitely hear each other differently, rather than there being a single &amp;quot;confusion filter&amp;quot; that's applied both ways.&lt;br /&gt;
&lt;br /&gt;
In particular, it seems Outsiders are hearing a lot of &amp;quot;[http://www.imdb.com/title/tt0116996/ ack ack ack]&amp;quot; in Native speech, while Natives probably think the Outsiders are talking with their mouths full.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 11:11, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My native character Berry just found this message carved on the side of a hut in some ruins:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Thishur Rarnuh humvar bareth cuarmundu ing thi nuhmun orr Hum Ingethar Munjuhshuryun Queeth Varthiing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Given its location, and the fact that there were two outsiders inside the hut, I'd guess that it says something like:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;These Ruins have been claimed in the name of Her (?) Majesty Queen (?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If this is so, then it suggests that:&lt;br /&gt;
*trailing &amp;quot;th&amp;quot; means &amp;quot;n&amp;quot;&lt;br /&gt;
*some vowels are getting dropped, and, in turn, some consonants gain extra sounds, like &amp;quot;ur&amp;quot; or &amp;quot;un&amp;quot; or &amp;quot;uh&amp;quot; or &amp;quot;ar&amp;quot;&lt;br /&gt;
*letter &amp;quot;l&amp;quot; also conspicuously absent.&lt;br /&gt;
*&amp;quot;orrshureth&amp;quot; (from Simon's earlier message) seems to be &amp;quot;often&amp;quot;&lt;br /&gt;
**which implies that &amp;quot;shur&amp;quot; is &amp;quot;t&amp;quot;, at least sometimes; possibly applied to two-consonant combinations like &amp;quot;st&amp;quot; and &amp;quot;ft&amp;quot;&lt;br /&gt;
**similarly, &amp;quot;thi&amp;quot; seems to be at times &amp;quot;the&amp;quot; and at times &amp;quot;si&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The word &amp;quot;Ingethar&amp;quot;... &amp;quot;English&amp;quot;? &amp;quot;Royal&amp;quot;? &amp;quot;Imperial&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;du'thi&amp;quot; = ?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;shurar nuhing&amp;quot; = &amp;quot;still new&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 15:52, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
====Conclusions so far====&lt;br /&gt;
It seems clear to me that, to an unskilled native character, the signal-to-noise ratio is too high for an algorithm to reliably work out the original intended message.  Especially in light of evidence that letters are being dropped.  At best, I believe it's possible to figure out only the rules and patterns used to distort the text.  For decoding, rely on context first.&lt;br /&gt;
&lt;br /&gt;
==Past projects==&lt;br /&gt;
===Mapping===&lt;br /&gt;
Mapping out the perimeter of [[Wiksik]], the &amp;quot;long way&amp;quot; (that is, without possessing the in-game skill). -- [[User:Berry|Berry]] 09:41, 5 March 2006 (GMT)&lt;br /&gt;
:Interesting idea. Email me and I'll share some thoughts I had on that. --[[User:Dr. J|Dr. J]] 13:39, 5 March 2006 (GMT)&lt;br /&gt;
:The map obtained from cartography/exploration skills is only a rough approximation so if you want to map out Shartak to block level, go ahead! --[[User:Simon|Simon]] 15:33, 5 March 2006 (GMT)&lt;br /&gt;
::Hey guys! Feel free to check out my first block level map on the [[Wiksik]] page. :D --[[User:Berry|Berry]] 09:44, 6 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Mapping out the perimeter of [[Raktam]], the &amp;quot;long way&amp;quot;. --[[User:Berry|Berry]] 09:37, 7 March 2006 (GMT)&lt;br /&gt;
:Completed --[[User:Berry|Berry]] 10:56, 7 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Wiksik&amp;diff=2779</id>
		<title>Wiksik</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Wiksik&amp;diff=2779"/>
		<updated>2006-03-21T13:22:19Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Locations */ herbal hut&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiksik is one of the 3 native village [[Locations|locations]] on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The village of '''Wiksik''' consists of twenty-one huts of various purpose, built within a circular clearing.  It is said to be located somewhere to the southeast of the large mountain which dominates the landscape of the area.  A shaman named '''Tapran''' keeps watch in the very center of the clearing.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
 (xx,yy) coordinates refer to the territory map below.&lt;br /&gt;
 [xx.xxx,yy.yyy] are GPS coordinates.&lt;br /&gt;
* (08,08) or [-70.239,+26.405] - Shaman&lt;br /&gt;
* (12,08) or [???????,???????] - Trading Post&lt;br /&gt;
* (08,02) or [???????,???????] - Weapons Hut&lt;br /&gt;
* (07,03) or [???????,???????] - Herbal Hut&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
{| align=right cellpadding=5 style=&amp;quot;width:200px;border:1px solid #c9c9c9;background-color:#f9f9f9;&amp;quot;&lt;br /&gt;
|See the [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70239&amp;amp;cy=26405&amp;amp;dn=1&amp;amp;zn=1 Wiksik map] at the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Wiksik - Territory Map'''&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#e0e0e0|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Unexplored/Unrecorded&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Village Territory (&amp;quot;Wiksik&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Wiksik&amp;diff=2778</id>
		<title>Wiksik</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Wiksik&amp;diff=2778"/>
		<updated>2006-03-21T13:05:39Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Locations */ Eh, removed the descriptions that I'd added earlier - perhaps too verbose and spoilery.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiksik is one of the 3 native village [[Locations|locations]] on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The village of '''Wiksik''' consists of twenty-one huts of various purpose, built within a circular clearing.  It is said to be located somewhere to the southeast of the large mountain which dominates the landscape of the area.  A shaman named '''Tapran''' keeps watch in the very center of the clearing.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
 (xx,yy) coordinates refer to the territory map below.&lt;br /&gt;
 [xx.xxx,yy.yyy] are GPS coordinates.&lt;br /&gt;
* (08,08) or [-70.239,+26.405] - Shaman&lt;br /&gt;
* (12,08) or [???????,???????] - Trading Post&lt;br /&gt;
* (08,02) or [???????,???????] - Weapons Hut&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
{| align=right cellpadding=5 style=&amp;quot;width:200px;border:1px solid #c9c9c9;background-color:#f9f9f9;&amp;quot;&lt;br /&gt;
|See the [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70239&amp;amp;cy=26405&amp;amp;dn=1&amp;amp;zn=1 Wiksik map] at the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Wiksik - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
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Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
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{{Locationsnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Wiksik&amp;diff=2777</id>
		<title>Wiksik</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Wiksik&amp;diff=2777"/>
		<updated>2006-03-21T13:03:56Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Locations */ added Weapons Hut (needs GPS coords.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiksik is one of the 3 native village [[Locations|locations]] on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The village of '''Wiksik''' consists of twenty-one huts of various purpose, built within a circular clearing.  It is said to be located somewhere to the southeast of the large mountain which dominates the landscape of the area.  A shaman named '''Tapran''' keeps watch in the very center of the clearing.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
 (xx,yy) coordinates refer to the territory map below.&lt;br /&gt;
 [xx.xxx,yy.yyy] are GPS coordinates.&lt;br /&gt;
* (08,08) or [-70.239,+26.405] - Shaman&lt;br /&gt;
* (12,08) or [???????,???????] - Trading Post - &amp;quot;There are interesting items stacked up around the edges but whoever own the hut doesn't appear to be around and a large dog growls protectively if you move towards any of the items.&amp;quot;&lt;br /&gt;
* (08,02) or [???????,???????] - Weapons Hut - &amp;quot;It looks like this is where darts and blowpipes are made, with materials scattered across the floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
{| align=right cellpadding=5 style=&amp;quot;width:200px;border:1px solid #c9c9c9;background-color:#f9f9f9;&amp;quot;&lt;br /&gt;
|See the [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70239&amp;amp;cy=26405&amp;amp;dn=1&amp;amp;zn=1 Wiksik map] at the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project].&lt;br /&gt;
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{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Wiksik - Territory Map'''&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Village Territory (&amp;quot;Wiksik&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Wiksik&amp;diff=2776</id>
		<title>Wiksik</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Wiksik&amp;diff=2776"/>
		<updated>2006-03-21T13:00:53Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Locations */ added Trading Post (needs GPS coords.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiksik is one of the 3 native village [[Locations|locations]] on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The village of '''Wiksik''' consists of twenty-one huts of various purpose, built within a circular clearing.  It is said to be located somewhere to the southeast of the large mountain which dominates the landscape of the area.  A shaman named '''Tapran''' keeps watch in the very center of the clearing.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
 (xx,yy) coordinates refer to the territory map below.&lt;br /&gt;
 [xx.xxx,yy.yyy] are GPS coordinates.&lt;br /&gt;
* (08,08) or [-70.239,+26.405] - Shaman&lt;br /&gt;
* (12,08) or [???????,???????] - Trading Post - &amp;quot;There are interesting items stacked up around the edges but whoever own the hut doesn't appear to be around and a large dog growls protectively if you move towards any of the items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
{| align=right cellpadding=5 style=&amp;quot;width:200px;border:1px solid #c9c9c9;background-color:#f9f9f9;&amp;quot;&lt;br /&gt;
|See the [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70239&amp;amp;cy=26405&amp;amp;dn=1&amp;amp;zn=1 Wiksik map] at the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Wiksik - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Village Territory (&amp;quot;Wiksik&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Derby&amp;diff=2775</id>
		<title>Derby</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Derby&amp;diff=2775"/>
		<updated>2006-03-21T12:52:05Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Maps */ corrected: third row from bottom actually has 3 huts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Derby is one of the 3 outsider village [[Locations|locations]] on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The village of '''Derby''' consists of several huts of various purpose, built within a roughly circular clearing.  It is located east side of the island on the south coast. A shaman named '''Balchig''' is held captive in the center of the clearing.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
 (xx,yy) coordinates refer to the territory map below.&lt;br /&gt;
 [xx.xxx,yy.yyy] are GPS coordinates.&lt;br /&gt;
* (08,07) or [-70.095,+26.350] - Shaman&lt;br /&gt;
* (09,07) or [-70.092,+26.350] - Trading Post&lt;br /&gt;
* (06,02) or [-70.096,+26.356] - Armory&lt;br /&gt;
* (03,05) or [-70.099,+26.353] - First Aid Station&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
{| align=right cellpadding=5 style=&amp;quot;width:200px;border:1px solid #c9c9c9;background-color:#f9f9f9;&amp;quot;&lt;br /&gt;
|See the [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70095&amp;amp;cy=26350&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=1 Derby map] at the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Derby - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
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Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Derby&amp;diff=2774</id>
		<title>Talk:Derby</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Derby&amp;diff=2774"/>
		<updated>2006-03-21T12:48:51Z</updated>

		<summary type="html">&lt;p&gt;Berry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Map=&lt;br /&gt;
The territory map on the [[Derby]] page presently seems to ''not quite'' match up with the [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70095&amp;amp;cy=26350&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=1&amp;amp;bc=1 Derby territory map] on the UBER MAP project.&lt;br /&gt;
Huts are missing or mislocated, and there's one whole row missing.&lt;br /&gt;
The two GPS coordinates I just added are true, but the existing map-specific coordinates might be off.&lt;br /&gt;
Too sleepy to make all the corrections right now, but thought I'd at least note the disparity.&lt;br /&gt;
--[[User:Berry|Berry]] 12:48, 21 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Derby&amp;diff=2773</id>
		<title>Derby</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Derby&amp;diff=2773"/>
		<updated>2006-03-21T12:35:55Z</updated>

		<summary type="html">&lt;p&gt;Berry: added coordinates for armory and first aid station&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Derby is one of the 3 outsider village [[Locations|locations]] on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The village of '''Derby''' consists of several huts of various purpose, built within a roughly circular clearing.  It is located east side of the island on the south coast. A shaman named '''Balchig''' is held captive in the center of the clearing.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
 (xx,yy) coordinates refer to the territory map below.&lt;br /&gt;
 [xx.xxx,yy.yyy] are GPS coordinates.&lt;br /&gt;
* (08,07) or [-70.095,+26.350] - Shaman&lt;br /&gt;
* (09,07) or [-70.092,+26.350] - Trading Post&lt;br /&gt;
* (06,02) or [-70.096,+26.356] - Armory&lt;br /&gt;
* (03,05) or [-70.099,+26.353] - First Aid Station&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
{| align=right cellpadding=5 style=&amp;quot;width:200px;border:1px solid #c9c9c9;background-color:#f9f9f9;&amp;quot;&lt;br /&gt;
|See the [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70095&amp;amp;cy=26350&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=1 Derby map] at the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Derby - Territory Map'''&lt;br /&gt;
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|}&lt;br /&gt;
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Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Wiksik&amp;diff=2673</id>
		<title>Wiksik</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Wiksik&amp;diff=2673"/>
		<updated>2006-03-17T10:21:08Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Locations */ shaman location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiksik is one of the 3 native village [[Locations|locations]] on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The village of '''Wiksik''' consists of twenty-one huts of various purpose, built within a circular clearing.  It is said to be located somewhere to the southeast of the large mountain which dominates the landscape of the area.  A shaman named '''Tapran''' keeps watch in the very center of the clearing.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
 (xx,yy) coordinates refer to the territory map below.&lt;br /&gt;
 [xx.xxx,yy.yyy] are GPS coordinates.&lt;br /&gt;
* (08,08) or [-70.239,+26.405] - Shaman&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
{| align=right cellpadding=5 style=&amp;quot;width:200px;border:1px solid #c9c9c9;background-color:#f9f9f9;&amp;quot;&lt;br /&gt;
|See the [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70239&amp;amp;cy=26405&amp;amp;dn=1&amp;amp;zn=1 Wiksik map] at the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Wiksik - Territory Map'''&lt;br /&gt;
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| bgcolor=#aa8866|'''S'''&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unexplored/Unrecorded&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Village Territory (&amp;quot;Wiksik&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Wiksik&amp;diff=2672</id>
		<title>Wiksik</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Wiksik&amp;diff=2672"/>
		<updated>2006-03-17T10:14:31Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Maps */ Link to Wiksik map @ UBER MAP Project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiksik is one of the 3 native village [[Locations|locations]] on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The village of '''Wiksik''' consists of twenty-one huts of various purpose, built within a circular clearing.  It is said to be located somewhere to the southeast of the large mountain which dominates the landscape of the area.  A shaman named '''Tapran''' keeps watch in the very center of the clearing.&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
{| align=right cellpadding=5 style=&amp;quot;width:200px;border:1px solid #c9c9c9;background-color:#f9f9f9;&amp;quot;&lt;br /&gt;
|See the [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70239&amp;amp;cy=26405&amp;amp;dn=1&amp;amp;zn=1 Wiksik map] at the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Wiksik - Territory Map'''&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unexplored/Unrecorded&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Village Territory (&amp;quot;Wiksik&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Berry&amp;diff=2631</id>
		<title>User:Berry</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Berry&amp;diff=2631"/>
		<updated>2006-03-15T16:17:07Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Language */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I'm '''Berry'''.  Welcome to my page.&lt;br /&gt;
&lt;br /&gt;
=Contact=&lt;br /&gt;
Please feel free to leave a message on [[User_talk:Berry|my talk page]] if you'd like to contact me.  This is my preferred method of contact and the fastest way to get in touch with me.&lt;br /&gt;
If you feel you must contact me privately for some reason, you're welcome to try the [[Special:Emailuser/Berry|e-mail form]]. :)&lt;br /&gt;
&lt;br /&gt;
=About me=&lt;br /&gt;
I've played Urban Dead since 2005-07-12 (under a completely different name; &amp;quot;Berry&amp;quot; of Malton isn't me) and am still very active there.  When I first heard about Shartak and started to look into it, I recognized Simon's name from his positive influence in the Yahoo! &amp;quot;NecroTech&amp;quot; Group, so I had a good feeling about it.  I'm glad that Shartak uses a familiar interface, while adding improvements, changing the scale, and bringing a fresh and exciting approach to gameplay.  Also, I happen to have been born on an island, myself (Oahu, Hawaii), so that's one more reason why I have an appreciation for this game.&lt;br /&gt;
&lt;br /&gt;
=My Shartak characters=&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=913 Mamoru]''' - A Shaman from [[Raktam]].  My first character.  Left his home village on the first day and promptly got entirely lost.  Has been wandering ever since.  I believe he's seen a bunch of the island, but I've no way of knowing how much of it, as Mamoru possesses no map skill yet.  Well, at least the experience has gotten me interested in mapping the island.&lt;br /&gt;
*'''Update:''' Mamoru died, contacted his home shaman, and has returned to Raktam. --[[User:Berry|Berry]] 09:37, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=1013 Berry]''' - A Villager from [[Wiksik]].  My second, and presently, my &amp;quot;main&amp;quot; character.  Also known as my &amp;quot;Let's try this again, from the top, only let's be a little smarter about it this time&amp;quot; character.  Berry didn't leave the village at all during the first several days.  Mapped Wiksik's perimeter and hut locations, then spent a few days searching.  Got a knife and a machete and some other provisions before striking out to the north.&lt;br /&gt;
*Description: ''A barefoot villager, wearing a beaded skirt of woven grasses and a feathered headdress, and decorated in swirls of body paint.''&lt;br /&gt;
&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=1123 Devon Maru]''' - An Explorer from [[Derby]].  My third character.  Created because I'm very interested in finding out how the GPS works -- and because I wanted to transplant one of my dormant Urban Dead characters over to this part of the world. ;)&lt;br /&gt;
&lt;br /&gt;
=Projects=&lt;br /&gt;
==Current projects==&lt;br /&gt;
===Language===&lt;br /&gt;
I'm curious about whether communications between natives and outsiders without any language [[skills]] turn into purely random gibberish or if there's a discernible, repeatable transformation taking place which can be figured out, like the Al-Bhed &amp;quot;language&amp;quot; in the Final Fantasy game series.&lt;br /&gt;
&lt;br /&gt;
To this end, I have attempted to establish a &amp;quot;language hut&amp;quot; in [[Raktam]], where I hope outsiders and natives will visit peacefully and practice speaking a lot just for the sake of getting large samples of both languages out in the open.&lt;br /&gt;
&lt;br /&gt;
There are possible pitfalls and setbacks, of course - the place might attract hostile/combative visitors, for example - but I have fun figuring out stuff like this, so it's worth the risk to me.&lt;br /&gt;
&lt;br /&gt;
I'd like to have my character try reciting the alphabet to someone of the other team, and waiting to have it recited back, a few times.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 13:45, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;The &amp;quot;language hut&amp;quot; has been marked outside.  It's located at (10,13) on the territory map on the wiki page for [[Raktam]].  I don't know the GPS coordinates for that location yet.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I'm encouraged by what seems to be a bit of possible interest:&lt;br /&gt;
&lt;br /&gt;
 You say &amp;quot;Hello. You don't seem to be from around here. Nice to meet you, how do you do? I'm Mamoru, what's your name?&amp;quot;&lt;br /&gt;
 You say &amp;quot;I've taken the liberty of marking this hut as a place for us to talk to you, if that's all right with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Since your last move:&lt;br /&gt;
 (a native) says &amp;quot;hello&amp;quot;&lt;br /&gt;
 (an outsider) says &amp;quot;yun yun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 05:21, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, some higher-level fellow native attacked me and the outsider, leaving me wounded and the outsider nowhere to be found.  Darn.  So much for that idea, I guess.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 11:20, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
'''Update!'''&lt;br /&gt;
&lt;br /&gt;
An outsider spoke to my native Mamoru today.  Neither of us possess any language skills from the skill tree, but I could make out some of what they said:&lt;br /&gt;
&lt;br /&gt;
They said, &amp;quot;Hum, cu yun uheththidu mun? Ing'mun arar Ing du'thi shurar nuhing.  Ing ar Thimunnuh. Ar orrshureth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
My thoughts:&lt;br /&gt;
*My initial interpretation was: &amp;quot;Hmm, can you understand me?&amp;quot; (something something) &amp;quot;I'm a Scientist. An outsider.&amp;quot;&lt;br /&gt;
*&amp;quot;Hum, cu yun uheththidu mun?&amp;quot; -- In retrospect, now that I see the &amp;quot;th&amp;quot; pair in &amp;quot;uheththidu&amp;quot;, maybe it was &amp;quot;Hey, can you assist me?&amp;quot;&lt;br /&gt;
*&amp;quot;Ing&amp;quot; seems to be the pronoun &amp;quot;I&amp;quot;; &amp;quot;Ing'mun&amp;quot; is possibly &amp;quot;I'm&amp;quot;.&lt;br /&gt;
*If &amp;quot;mun&amp;quot; is &amp;quot;me&amp;quot; and &amp;quot;Ing'mun&amp;quot; is &amp;quot;I'm&amp;quot;, then we can speculate that when an outsider says a word that has &amp;quot;m&amp;quot; at the end of a word by itself or followed by a vowel, natives hear &amp;quot;mun&amp;quot; at the end of the word instead.&lt;br /&gt;
*&amp;quot;ar&amp;quot; might be &amp;quot;a/an&amp;quot; -- but also might be &amp;quot;am&amp;quot; or &amp;quot;are&amp;quot;.&lt;br /&gt;
**&amp;quot;arar&amp;quot; -- not sure. typo in the original?&lt;br /&gt;
*&amp;quot;Thimunnuh&amp;quot; seems to be a proper name. An introduction? &amp;quot;I am Thimunnuh&amp;quot;.&lt;br /&gt;
**Wait, wait, waaaait a minute. ''What?'' *brainstorm* I was reading that name with a short &amp;quot;i&amp;quot;, like the word &amp;quot;liminal&amp;quot;. But with a long &amp;quot;i&amp;quot; -- &amp;quot;thigh-mun-nuh&amp;quot;... ''[[User:Simon|Simon]]''?? :-O&lt;br /&gt;
--[[User:Berry|Berry]] 10:31, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
More stuff for you to ponder over... Mamoru says &amp;quot;Hok Tammogn, dal yak ack, coo Ick uckecktamdal yak? Dal yak sik, yak ack ack ocksikeck? Yak coo tamlal tam mog ackyakickeck.&amp;quot;  --[[User:Simon|Simon]] 10:37, 15 March 2006 (GMT)&lt;br /&gt;
* Aaaaha, that ''was'' you! I'm glad I had enough healing herbs on hand to repair all that target practice. ;D  I've been omitting your character's name on this page out of respect for privacy. --[[User:Berry|Berry]] 11:10, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A native said this to an outsider:&lt;br /&gt;
&lt;br /&gt;
 Hi (name), did you ask, can I understand you? Did you say, you are an outsider? You can talk to me anytime.&lt;br /&gt;
&lt;br /&gt;
And the outsider heard this:&lt;br /&gt;
&lt;br /&gt;
 Hok (name), dal yak ack, coo Ick uckecktamdal yak? Dal yak sik, yak ack ack ocksikeck? Yak coo tamlal tam mog ackyakickeck.&lt;br /&gt;
&lt;br /&gt;
It seems, from this small sample, that Natives and Outsiders definitely hear each other differently, rather than there being a single &amp;quot;confusion filter&amp;quot; that's applied both ways.&lt;br /&gt;
&lt;br /&gt;
In particular, it seems Outsiders are hearing a lot of &amp;quot;[http://www.imdb.com/title/tt0116996/ ack ack ack]&amp;quot; in Native speech, while Natives probably think the Outsiders are talking with their mouths full.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 11:11, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My native character Berry just found this message carved on the side of a hut in some ruins:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Thishur Rarnuh humvar bareth cuarmundu ing thi nuhmun orr Hum Ingethar Munjuhshuryun Queeth Varthiing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Given its location, and the fact that there were two outsiders inside the hut, I'd guess that it says something like:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;These Ruins have been claimed in the name of Her (?) Majesty Queen (?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If this is so, then it suggests that:&lt;br /&gt;
*trailing &amp;quot;th&amp;quot; means &amp;quot;n&amp;quot;&lt;br /&gt;
*some vowels are getting dropped, and, in turn, some consonants gain extra sounds, like &amp;quot;ur&amp;quot; or &amp;quot;un&amp;quot; or &amp;quot;uh&amp;quot; or &amp;quot;ar&amp;quot;&lt;br /&gt;
*letter &amp;quot;l&amp;quot; also conspicuously absent.&lt;br /&gt;
*&amp;quot;orrshureth&amp;quot; (from Simon's earlier message) seems to be &amp;quot;often&amp;quot;&lt;br /&gt;
**which implies that &amp;quot;shur&amp;quot; is &amp;quot;t&amp;quot;, at least sometimes; possibly applied to two-consonant combinations like &amp;quot;st&amp;quot; and &amp;quot;ft&amp;quot;&lt;br /&gt;
**similarly, &amp;quot;thi&amp;quot; seems to be at times &amp;quot;the&amp;quot; and at times &amp;quot;si&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The word &amp;quot;Ingethar&amp;quot;... &amp;quot;English&amp;quot;? &amp;quot;Royal&amp;quot;? &amp;quot;Imperial&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;du'thi&amp;quot; = ?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;shurar nuhing&amp;quot; = &amp;quot;still new&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 15:52, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
====Conclusions so far====&lt;br /&gt;
It seems clear to me that, to an unskilled native character, the signal-to-noise ratio is too high for an algorithm to reliably work out the original intended message.  Especially in light of evidence that letters are being dropped.  At best, I believe it's possible to figure out only the rules and patterns used to distort the text.  For decoding, rely on context first.&lt;br /&gt;
&lt;br /&gt;
==Past projects==&lt;br /&gt;
===Mapping===&lt;br /&gt;
Mapping out the perimeter of [[Wiksik]], the &amp;quot;long way&amp;quot; (that is, without possessing the in-game skill). -- [[User:Berry|Berry]] 09:41, 5 March 2006 (GMT)&lt;br /&gt;
:Interesting idea. Email me and I'll share some thoughts I had on that. --[[User:Dr. J|Dr. J]] 13:39, 5 March 2006 (GMT)&lt;br /&gt;
:The map obtained from cartography/exploration skills is only a rough approximation so if you want to map out Shartak to block level, go ahead! --[[User:Simon|Simon]] 15:33, 5 March 2006 (GMT)&lt;br /&gt;
::Hey guys! Feel free to check out my first block level map on the [[Wiksik]] page. :D --[[User:Berry|Berry]] 09:44, 6 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Mapping out the perimeter of [[Raktam]], the &amp;quot;long way&amp;quot;. --[[User:Berry|Berry]] 09:37, 7 March 2006 (GMT)&lt;br /&gt;
:Completed --[[User:Berry|Berry]] 10:56, 7 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Berry&amp;diff=2629</id>
		<title>User:Berry</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Berry&amp;diff=2629"/>
		<updated>2006-03-15T15:52:38Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Language */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I'm '''Berry'''.  Welcome to my page.&lt;br /&gt;
&lt;br /&gt;
=Contact=&lt;br /&gt;
Please feel free to leave a message on [[User_talk:Berry|my talk page]] if you'd like to contact me.  This is my preferred method of contact and the fastest way to get in touch with me.&lt;br /&gt;
If you feel you must contact me privately for some reason, you're welcome to try the [[Special:Emailuser/Berry|e-mail form]]. :)&lt;br /&gt;
&lt;br /&gt;
=About me=&lt;br /&gt;
I've played Urban Dead since 2005-07-12 (under a completely different name; &amp;quot;Berry&amp;quot; of Malton isn't me) and am still very active there.  When I first heard about Shartak and started to look into it, I recognized Simon's name from his positive influence in the Yahoo! &amp;quot;NecroTech&amp;quot; Group, so I had a good feeling about it.  I'm glad that Shartak uses a familiar interface, while adding improvements, changing the scale, and bringing a fresh and exciting approach to gameplay.  Also, I happen to have been born on an island, myself (Oahu, Hawaii), so that's one more reason why I have an appreciation for this game.&lt;br /&gt;
&lt;br /&gt;
=My Shartak characters=&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=913 Mamoru]''' - A Shaman from [[Raktam]].  My first character.  Left his home village on the first day and promptly got entirely lost.  Has been wandering ever since.  I believe he's seen a bunch of the island, but I've no way of knowing how much of it, as Mamoru possesses no map skill yet.  Well, at least the experience has gotten me interested in mapping the island.&lt;br /&gt;
*'''Update:''' Mamoru died, contacted his home shaman, and has returned to Raktam. --[[User:Berry|Berry]] 09:37, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=1013 Berry]''' - A Villager from [[Wiksik]].  My second, and presently, my &amp;quot;main&amp;quot; character.  Also known as my &amp;quot;Let's try this again, from the top, only let's be a little smarter about it this time&amp;quot; character.  Berry didn't leave the village at all during the first several days.  Mapped Wiksik's perimeter and hut locations, then spent a few days searching.  Got a knife and a machete and some other provisions before striking out to the north.&lt;br /&gt;
*Description: ''A barefoot villager, wearing a beaded skirt of woven grasses and a feathered headdress, and decorated in swirls of body paint.''&lt;br /&gt;
&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=1123 Devon Maru]''' - An Explorer from [[Derby]].  My third character.  Created because I'm very interested in finding out how the GPS works -- and because I wanted to transplant one of my dormant Urban Dead characters over to this part of the world. ;)&lt;br /&gt;
&lt;br /&gt;
=Projects=&lt;br /&gt;
==Current projects==&lt;br /&gt;
===Language===&lt;br /&gt;
I'm curious about whether communications between natives and outsiders without any language [[skills]] turn into purely random gibberish or if there's a discernible, repeatable transformation taking place which can be figured out, like the Al-Bhed &amp;quot;language&amp;quot; in the Final Fantasy game series.&lt;br /&gt;
&lt;br /&gt;
To this end, I have attempted to establish a &amp;quot;language hut&amp;quot; in [[Raktam]], where I hope outsiders and natives will visit peacefully and practice speaking a lot just for the sake of getting large samples of both languages out in the open.&lt;br /&gt;
&lt;br /&gt;
There are possible pitfalls and setbacks, of course - the place might attract hostile/combative visitors, for example - but I have fun figuring out stuff like this, so it's worth the risk to me.&lt;br /&gt;
&lt;br /&gt;
I'd like to have my character try reciting the alphabet to someone of the other team, and waiting to have it recited back, a few times.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 13:45, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;The &amp;quot;language hut&amp;quot; has been marked outside.  It's located at (10,13) on the territory map on the wiki page for [[Raktam]].  I don't know the GPS coordinates for that location yet.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I'm encouraged by what seems to be a bit of possible interest:&lt;br /&gt;
&lt;br /&gt;
 You say &amp;quot;Hello. You don't seem to be from around here. Nice to meet you, how do you do? I'm Mamoru, what's your name?&amp;quot;&lt;br /&gt;
 You say &amp;quot;I've taken the liberty of marking this hut as a place for us to talk to you, if that's all right with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Since your last move:&lt;br /&gt;
 (a native) says &amp;quot;hello&amp;quot;&lt;br /&gt;
 (an outsider) says &amp;quot;yun yun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 05:21, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, some higher-level fellow native attacked me and the outsider, leaving me wounded and the outsider nowhere to be found.  Darn.  So much for that idea, I guess.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 11:20, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
'''Update!'''&lt;br /&gt;
&lt;br /&gt;
An outsider spoke to my native Mamoru today.  Neither of us possess any language skills from the skill tree, but I could make out some of what they said:&lt;br /&gt;
&lt;br /&gt;
They said, &amp;quot;Hum, cu yun uheththidu mun? Ing'mun arar Ing du'thi shurar nuhing.  Ing ar Thimunnuh. Ar orrshureth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
My thoughts:&lt;br /&gt;
*My initial interpretation was: &amp;quot;Hmm, can you understand me?&amp;quot; (something something) &amp;quot;I'm a Scientist. An outsider.&amp;quot;&lt;br /&gt;
*&amp;quot;Hum, cu yun uheththidu mun?&amp;quot; -- In retrospect, now that I see the &amp;quot;th&amp;quot; pair in &amp;quot;uheththidu&amp;quot;, maybe it was &amp;quot;Hey, can you assist me?&amp;quot;&lt;br /&gt;
*&amp;quot;Ing&amp;quot; seems to be the pronoun &amp;quot;I&amp;quot;; &amp;quot;Ing'mun&amp;quot; is possibly &amp;quot;I'm&amp;quot;.&lt;br /&gt;
*If &amp;quot;mun&amp;quot; is &amp;quot;me&amp;quot; and &amp;quot;Ing'mun&amp;quot; is &amp;quot;I'm&amp;quot;, then we can speculate that when an outsider says a word that has &amp;quot;m&amp;quot; at the end of a word by itself or followed by a vowel, natives hear &amp;quot;mun&amp;quot; at the end of the word instead.&lt;br /&gt;
*&amp;quot;ar&amp;quot; might be &amp;quot;a/an&amp;quot; -- but also might be &amp;quot;am&amp;quot; or &amp;quot;are&amp;quot;.&lt;br /&gt;
**&amp;quot;arar&amp;quot; -- not sure. typo in the original?&lt;br /&gt;
*&amp;quot;Thimunnuh&amp;quot; seems to be a proper name. An introduction? &amp;quot;I am Thimunnuh&amp;quot;.&lt;br /&gt;
**Wait, wait, waaaait a minute. ''What?'' *brainstorm* I was reading that name with a short &amp;quot;i&amp;quot;, like the word &amp;quot;liminal&amp;quot;. But with a long &amp;quot;i&amp;quot; -- &amp;quot;thigh-mun-nuh&amp;quot;... ''[[User:Simon|Simon]]''?? :-O&lt;br /&gt;
--[[User:Berry|Berry]] 10:31, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
More stuff for you to ponder over... Mamoru says &amp;quot;Hok Tammogn, dal yak ack, coo Ick uckecktamdal yak? Dal yak sik, yak ack ack ocksikeck? Yak coo tamlal tam mog ackyakickeck.&amp;quot;  --[[User:Simon|Simon]] 10:37, 15 March 2006 (GMT)&lt;br /&gt;
* Aaaaha, that ''was'' you! I'm glad I had enough healing herbs on hand to repair all that target practice. ;D  I've been omitting your character's name on this page out of respect for privacy. --[[User:Berry|Berry]] 11:10, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A native said this to an outsider:&lt;br /&gt;
&lt;br /&gt;
 Hi (name), did you ask, can I understand you? Did you say, you are an outsider? You can talk to me anytime.&lt;br /&gt;
&lt;br /&gt;
And the outsider heard this:&lt;br /&gt;
&lt;br /&gt;
 Hok (name), dal yak ack, coo Ick uckecktamdal yak? Dal yak sik, yak ack ack ocksikeck? Yak coo tamlal tam mog ackyakickeck.&lt;br /&gt;
&lt;br /&gt;
It seems, from this small sample, that Natives and Outsiders definitely hear each other differently, rather than there being a single &amp;quot;confusion filter&amp;quot; that's applied both ways.&lt;br /&gt;
&lt;br /&gt;
In particular, it seems Outsiders are hearing a lot of &amp;quot;[http://www.imdb.com/title/tt0116996/ ack ack ack]&amp;quot; in Native speech, while Natives probably think the Outsiders are talking with their mouths full.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 11:11, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My native character Berry just found this message carved on the side of a hut in some ruins:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Thishur Rarnuh humvar bareth cuarmundu ing thi nuhmun orr Hum Ingethar Munjuhshuryun Queeth Varthiing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Given its location, and the fact that there were two outsiders inside the hut, I'd guess that it says something like:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;These Ruins have been claimed in the name of Her (?) Majesty Queen (?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If this is so, then it suggests that:&lt;br /&gt;
*trailing &amp;quot;th&amp;quot; means &amp;quot;n&amp;quot;&lt;br /&gt;
*some vowels are getting dropped, and, in turn, some consonants gain extra sounds, like &amp;quot;ur&amp;quot; or &amp;quot;un&amp;quot; or &amp;quot;uh&amp;quot; or &amp;quot;ar&amp;quot;&lt;br /&gt;
*letter &amp;quot;l&amp;quot; also conspicuously absent.&lt;br /&gt;
*&amp;quot;orrshureth&amp;quot; (from Simon's earlier message) seems to be &amp;quot;often&amp;quot;&lt;br /&gt;
**which implies that &amp;quot;shur&amp;quot; is &amp;quot;t&amp;quot;, at least sometimes; possibly applied to two-consonant combinations like &amp;quot;st&amp;quot; and &amp;quot;ft&amp;quot;&lt;br /&gt;
**similarly, &amp;quot;thi&amp;quot; seems to be at times &amp;quot;the&amp;quot; and at times &amp;quot;si&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The word &amp;quot;Ingethar&amp;quot;... &amp;quot;English&amp;quot;? &amp;quot;Royal&amp;quot;? &amp;quot;Imperial&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;du'thi&amp;quot; = ?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;shurar nuhing&amp;quot; = &amp;quot;still new&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 15:52, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Past projects==&lt;br /&gt;
===Mapping===&lt;br /&gt;
Mapping out the perimeter of [[Wiksik]], the &amp;quot;long way&amp;quot; (that is, without possessing the in-game skill). -- [[User:Berry|Berry]] 09:41, 5 March 2006 (GMT)&lt;br /&gt;
:Interesting idea. Email me and I'll share some thoughts I had on that. --[[User:Dr. J|Dr. J]] 13:39, 5 March 2006 (GMT)&lt;br /&gt;
:The map obtained from cartography/exploration skills is only a rough approximation so if you want to map out Shartak to block level, go ahead! --[[User:Simon|Simon]] 15:33, 5 March 2006 (GMT)&lt;br /&gt;
::Hey guys! Feel free to check out my first block level map on the [[Wiksik]] page. :D --[[User:Berry|Berry]] 09:44, 6 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Mapping out the perimeter of [[Raktam]], the &amp;quot;long way&amp;quot;. --[[User:Berry|Berry]] 09:37, 7 March 2006 (GMT)&lt;br /&gt;
:Completed --[[User:Berry|Berry]] 10:56, 7 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Berry&amp;diff=2626</id>
		<title>User:Berry</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Berry&amp;diff=2626"/>
		<updated>2006-03-15T11:11:01Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Language */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I'm '''Berry'''.  Welcome to my page.&lt;br /&gt;
&lt;br /&gt;
=Contact=&lt;br /&gt;
Please feel free to leave a message on [[User_talk:Berry|my talk page]] if you'd like to contact me.  This is my preferred method of contact and the fastest way to get in touch with me.&lt;br /&gt;
If you feel you must contact me privately for some reason, you're welcome to try the [[Special:Emailuser/Berry|e-mail form]]. :)&lt;br /&gt;
&lt;br /&gt;
=About me=&lt;br /&gt;
I've played Urban Dead since 2005-07-12 (under a completely different name; &amp;quot;Berry&amp;quot; of Malton isn't me) and am still very active there.  When I first heard about Shartak and started to look into it, I recognized Simon's name from his positive influence in the Yahoo! &amp;quot;NecroTech&amp;quot; Group, so I had a good feeling about it.  I'm glad that Shartak uses a familiar interface, while adding improvements, changing the scale, and bringing a fresh and exciting approach to gameplay.  Also, I happen to have been born on an island, myself (Oahu, Hawaii), so that's one more reason why I have an appreciation for this game.&lt;br /&gt;
&lt;br /&gt;
=My Shartak characters=&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=913 Mamoru]''' - A Shaman from [[Raktam]].  My first character.  Left his home village on the first day and promptly got entirely lost.  Has been wandering ever since.  I believe he's seen a bunch of the island, but I've no way of knowing how much of it, as Mamoru possesses no map skill yet.  Well, at least the experience has gotten me interested in mapping the island.&lt;br /&gt;
*'''Update:''' Mamoru died, contacted his home shaman, and has returned to Raktam. --[[User:Berry|Berry]] 09:37, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=1013 Berry]''' - A Villager from [[Wiksik]].  My second, and presently, my &amp;quot;main&amp;quot; character.  Also known as my &amp;quot;Let's try this again, from the top, only let's be a little smarter about it this time&amp;quot; character.  Berry didn't leave the village at all during the first several days.  Mapped Wiksik's perimeter and hut locations, then spent a few days searching.  Got a knife and a machete and some other provisions before striking out to the north.&lt;br /&gt;
*Description: ''A barefoot villager, wearing a beaded skirt of woven grasses and a feathered headdress, and decorated in swirls of body paint.''&lt;br /&gt;
&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=1123 Devon Maru]''' - An Explorer from [[Derby]].  My third character.  Created because I'm very interested in finding out how the GPS works -- and because I wanted to transplant one of my dormant Urban Dead characters over to this part of the world. ;)&lt;br /&gt;
&lt;br /&gt;
=Projects=&lt;br /&gt;
==Current projects==&lt;br /&gt;
===Language===&lt;br /&gt;
I'm curious about whether communications between natives and outsiders without any language [[skills]] turn into purely random gibberish or if there's a discernible, repeatable transformation taking place which can be figured out, like the Al-Bhed &amp;quot;language&amp;quot; in the Final Fantasy game series.&lt;br /&gt;
&lt;br /&gt;
To this end, I have attempted to establish a &amp;quot;language hut&amp;quot; in [[Raktam]], where I hope outsiders and natives will visit peacefully and practice speaking a lot just for the sake of getting large samples of both languages out in the open.&lt;br /&gt;
&lt;br /&gt;
There are possible pitfalls and setbacks, of course - the place might attract hostile/combative visitors, for example - but I have fun figuring out stuff like this, so it's worth the risk to me.&lt;br /&gt;
&lt;br /&gt;
I'd like to have my character try reciting the alphabet to someone of the other team, and waiting to have it recited back, a few times.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 13:45, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;The &amp;quot;language hut&amp;quot; has been marked outside.  It's located at (10,13) on the territory map on the wiki page for [[Raktam]].  I don't know the GPS coordinates for that location yet.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I'm encouraged by what seems to be a bit of possible interest:&lt;br /&gt;
&lt;br /&gt;
 You say &amp;quot;Hello. You don't seem to be from around here. Nice to meet you, how do you do? I'm Mamoru, what's your name?&amp;quot;&lt;br /&gt;
 You say &amp;quot;I've taken the liberty of marking this hut as a place for us to talk to you, if that's all right with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Since your last move:&lt;br /&gt;
 (a native) says &amp;quot;hello&amp;quot;&lt;br /&gt;
 (an outsider) says &amp;quot;yun yun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 05:21, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, some higher-level fellow native attacked me and the outsider, leaving me wounded and the outsider nowhere to be found.  Darn.  So much for that idea, I guess.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 11:20, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
'''Update!'''&lt;br /&gt;
&lt;br /&gt;
An outsider spoke to my native Mamoru today.  Neither of us possess any language skills from the skill tree, but I could make out some of what they said:&lt;br /&gt;
&lt;br /&gt;
They said, &amp;quot;Hum, cu yun uheththidu mun? Ing'mun arar Ing du'thi shurar nuhing.  Ing ar Thimunnuh. Ar orrshureth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
My thoughts:&lt;br /&gt;
*My initial interpretation was: &amp;quot;Hmm, can you understand me?&amp;quot; (something something) &amp;quot;I'm a Scientist. An outsider.&amp;quot;&lt;br /&gt;
*&amp;quot;Hum, cu yun uheththidu mun?&amp;quot; -- In retrospect, now that I see the &amp;quot;th&amp;quot; pair in &amp;quot;uheththidu&amp;quot;, maybe it was &amp;quot;Hey, can you assist me?&amp;quot;&lt;br /&gt;
*&amp;quot;Ing&amp;quot; seems to be the pronoun &amp;quot;I&amp;quot;; &amp;quot;Ing'mun&amp;quot; is possibly &amp;quot;I'm&amp;quot;.&lt;br /&gt;
*If &amp;quot;mun&amp;quot; is &amp;quot;me&amp;quot; and &amp;quot;Ing'mun&amp;quot; is &amp;quot;I'm&amp;quot;, then we can speculate that when an outsider says a word that has &amp;quot;m&amp;quot; at the end of a word by itself or followed by a vowel, natives hear &amp;quot;mun&amp;quot; at the end of the word instead.&lt;br /&gt;
*&amp;quot;ar&amp;quot; might be &amp;quot;a/an&amp;quot; -- but also might be &amp;quot;am&amp;quot;; see next item.&lt;br /&gt;
*&amp;quot;Thimunnuh&amp;quot; seems to be a proper name. An introduction? &amp;quot;I am Thimunnuh&amp;quot;.&lt;br /&gt;
**Wait, wait, waaaait a minute. ''What?'' *brainstorm* I was reading that name with a short &amp;quot;i&amp;quot;, like the word &amp;quot;liminal&amp;quot;. But with a long &amp;quot;i&amp;quot; -- &amp;quot;thigh-mun-nuh&amp;quot;... ''[[User:Simon|Simon]]''?? :-O&lt;br /&gt;
--[[User:Berry|Berry]] 10:31, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
More stuff for you to ponder over... Mamoru says &amp;quot;Hok Tammogn, dal yak ack, coo Ick uckecktamdal yak? Dal yak sik, yak ack ack ocksikeck? Yak coo tamlal tam mog ackyakickeck.&amp;quot;  --[[User:Simon|Simon]] 10:37, 15 March 2006 (GMT)&lt;br /&gt;
* Aaaaha, that ''was'' you! I'm glad I had enough healing herbs on hand to repair all that target practice. ;D  I've been omitting your character's name on this page out of respect for privacy. --[[User:Berry|Berry]] 11:10, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A native said this to an outsider:&lt;br /&gt;
&lt;br /&gt;
 Hi (name), did you ask, can I understand you? Did you say, you are an outsider? You can talk to me anytime.&lt;br /&gt;
&lt;br /&gt;
And the outsider heard this:&lt;br /&gt;
&lt;br /&gt;
 Hok (name), dal yak ack, coo Ick uckecktamdal yak? Dal yak sik, yak ack ack ocksikeck? Yak coo tamlal tam mog ackyakickeck.&lt;br /&gt;
&lt;br /&gt;
It seems, from this small sample, that Natives and Outsiders definitely hear each other differently, rather than there being a single &amp;quot;confusion filter&amp;quot; that's applied both ways.&lt;br /&gt;
&lt;br /&gt;
In particular, it seems Outsiders are hearing a lot of &amp;quot;[http://www.imdb.com/title/tt0116996/ ack ack ack]&amp;quot; in Native speech, while Natives probably think the Outsiders are talking with their mouths full.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 11:11, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Past projects==&lt;br /&gt;
===Mapping===&lt;br /&gt;
Mapping out the perimeter of [[Wiksik]], the &amp;quot;long way&amp;quot; (that is, without possessing the in-game skill). -- [[User:Berry|Berry]] 09:41, 5 March 2006 (GMT)&lt;br /&gt;
:Interesting idea. Email me and I'll share some thoughts I had on that. --[[User:Dr. J|Dr. J]] 13:39, 5 March 2006 (GMT)&lt;br /&gt;
:The map obtained from cartography/exploration skills is only a rough approximation so if you want to map out Shartak to block level, go ahead! --[[User:Simon|Simon]] 15:33, 5 March 2006 (GMT)&lt;br /&gt;
::Hey guys! Feel free to check out my first block level map on the [[Wiksik]] page. :D --[[User:Berry|Berry]] 09:44, 6 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Mapping out the perimeter of [[Raktam]], the &amp;quot;long way&amp;quot;. --[[User:Berry|Berry]] 09:37, 7 March 2006 (GMT)&lt;br /&gt;
:Completed --[[User:Berry|Berry]] 10:56, 7 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Berry&amp;diff=2625</id>
		<title>User:Berry</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Berry&amp;diff=2625"/>
		<updated>2006-03-15T11:10:10Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Language */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I'm '''Berry'''.  Welcome to my page.&lt;br /&gt;
&lt;br /&gt;
=Contact=&lt;br /&gt;
Please feel free to leave a message on [[User_talk:Berry|my talk page]] if you'd like to contact me.  This is my preferred method of contact and the fastest way to get in touch with me.&lt;br /&gt;
If you feel you must contact me privately for some reason, you're welcome to try the [[Special:Emailuser/Berry|e-mail form]]. :)&lt;br /&gt;
&lt;br /&gt;
=About me=&lt;br /&gt;
I've played Urban Dead since 2005-07-12 (under a completely different name; &amp;quot;Berry&amp;quot; of Malton isn't me) and am still very active there.  When I first heard about Shartak and started to look into it, I recognized Simon's name from his positive influence in the Yahoo! &amp;quot;NecroTech&amp;quot; Group, so I had a good feeling about it.  I'm glad that Shartak uses a familiar interface, while adding improvements, changing the scale, and bringing a fresh and exciting approach to gameplay.  Also, I happen to have been born on an island, myself (Oahu, Hawaii), so that's one more reason why I have an appreciation for this game.&lt;br /&gt;
&lt;br /&gt;
=My Shartak characters=&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=913 Mamoru]''' - A Shaman from [[Raktam]].  My first character.  Left his home village on the first day and promptly got entirely lost.  Has been wandering ever since.  I believe he's seen a bunch of the island, but I've no way of knowing how much of it, as Mamoru possesses no map skill yet.  Well, at least the experience has gotten me interested in mapping the island.&lt;br /&gt;
*'''Update:''' Mamoru died, contacted his home shaman, and has returned to Raktam. --[[User:Berry|Berry]] 09:37, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=1013 Berry]''' - A Villager from [[Wiksik]].  My second, and presently, my &amp;quot;main&amp;quot; character.  Also known as my &amp;quot;Let's try this again, from the top, only let's be a little smarter about it this time&amp;quot; character.  Berry didn't leave the village at all during the first several days.  Mapped Wiksik's perimeter and hut locations, then spent a few days searching.  Got a knife and a machete and some other provisions before striking out to the north.&lt;br /&gt;
*Description: ''A barefoot villager, wearing a beaded skirt of woven grasses and a feathered headdress, and decorated in swirls of body paint.''&lt;br /&gt;
&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=1123 Devon Maru]''' - An Explorer from [[Derby]].  My third character.  Created because I'm very interested in finding out how the GPS works -- and because I wanted to transplant one of my dormant Urban Dead characters over to this part of the world. ;)&lt;br /&gt;
&lt;br /&gt;
=Projects=&lt;br /&gt;
==Current projects==&lt;br /&gt;
===Language===&lt;br /&gt;
I'm curious about whether communications between natives and outsiders without any language [[skills]] turn into purely random gibberish or if there's a discernible, repeatable transformation taking place which can be figured out, like the Al-Bhed &amp;quot;language&amp;quot; in the Final Fantasy game series.&lt;br /&gt;
&lt;br /&gt;
To this end, I have attempted to establish a &amp;quot;language hut&amp;quot; in [[Raktam]], where I hope outsiders and natives will visit peacefully and practice speaking a lot just for the sake of getting large samples of both languages out in the open.&lt;br /&gt;
&lt;br /&gt;
There are possible pitfalls and setbacks, of course - the place might attract hostile/combative visitors, for example - but I have fun figuring out stuff like this, so it's worth the risk to me.&lt;br /&gt;
&lt;br /&gt;
I'd like to have my character try reciting the alphabet to someone of the other team, and waiting to have it recited back, a few times.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 13:45, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;The &amp;quot;language hut&amp;quot; has been marked outside.  It's located at (10,13) on the territory map on the wiki page for [[Raktam]].  I don't know the GPS coordinates for that location yet.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I'm encouraged by what seems to be a bit of possible interest:&lt;br /&gt;
&lt;br /&gt;
 You say &amp;quot;Hello. You don't seem to be from around here. Nice to meet you, how do you do? I'm Mamoru, what's your name?&amp;quot;&lt;br /&gt;
 You say &amp;quot;I've taken the liberty of marking this hut as a place for us to talk to you, if that's all right with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Since your last move:&lt;br /&gt;
 (a native) says &amp;quot;hello&amp;quot;&lt;br /&gt;
 (an outsider) says &amp;quot;yun yun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 05:21, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, some higher-level fellow native attacked me and the outsider, leaving me wounded and the outsider nowhere to be found.  Darn.  So much for that idea, I guess.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 11:20, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
'''Update!'''&lt;br /&gt;
&lt;br /&gt;
An outsider spoke to my native Mamoru today.  Neither of us possess any language skills from the skill tree, but I could make out some of what they said:&lt;br /&gt;
&lt;br /&gt;
They said, &amp;quot;Hum, cu yun uheththidu mun? Ing'mun arar Ing du'thi shurar nuhing.  Ing ar Thimunnuh. Ar orrshureth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
My thoughts:&lt;br /&gt;
*My initial interpretation was: &amp;quot;Hmm, can you understand me?&amp;quot; (something something) &amp;quot;I'm a Scientist. An outsider.&amp;quot;&lt;br /&gt;
*&amp;quot;Hum, cu yun uheththidu mun?&amp;quot; -- In retrospect, now that I see the &amp;quot;th&amp;quot; pair in &amp;quot;uheththidu&amp;quot;, maybe it was &amp;quot;Hey, can you assist me?&amp;quot;&lt;br /&gt;
*&amp;quot;Ing&amp;quot; seems to be the pronoun &amp;quot;I&amp;quot;; &amp;quot;Ing'mun&amp;quot; is possibly &amp;quot;I'm&amp;quot;.&lt;br /&gt;
*If &amp;quot;mun&amp;quot; is &amp;quot;me&amp;quot; and &amp;quot;Ing'mun&amp;quot; is &amp;quot;I'm&amp;quot;, then we can speculate that when an outsider says a word that has &amp;quot;m&amp;quot; at the end of a word by itself or followed by a vowel, natives hear &amp;quot;mun&amp;quot; at the end of the word instead.&lt;br /&gt;
*&amp;quot;ar&amp;quot; might be &amp;quot;a/an&amp;quot; -- but also might be &amp;quot;am&amp;quot;; see next item.&lt;br /&gt;
*&amp;quot;Thimunnuh&amp;quot; seems to be a proper name. An introduction? &amp;quot;I am Thimunnuh&amp;quot;.&lt;br /&gt;
**Wait, wait, waaaait a minute. ''What?'' *brainstorm* I was reading that name with a short &amp;quot;i&amp;quot;, like the word &amp;quot;liminal&amp;quot;. But with a long &amp;quot;i&amp;quot; -- &amp;quot;thigh-mun-nuh&amp;quot;... ''[[User:Simon|Simon]]''?? :-O&lt;br /&gt;
--[[User:Berry|Berry]] 10:31, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
More stuff for you to ponder over... Mamoru says &amp;quot;Hok Tammogn, dal yak ack, coo Ick uckecktamdal yak? Dal yak sik, yak ack ack ocksikeck? Yak coo tamlal tam mog ackyakickeck.&amp;quot;  --[[User:Simon|Simon]] 10:37, 15 March 2006 (GMT)&lt;br /&gt;
* Aaaaha, that ''was'' you! I'm glad I had enough healing herbs on hand to repair all that target practice. ;D  I've been omitting your character's name on this page out of respect for privacy. --[[User:Berry|Berry]] 11:10, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Past projects==&lt;br /&gt;
===Mapping===&lt;br /&gt;
Mapping out the perimeter of [[Wiksik]], the &amp;quot;long way&amp;quot; (that is, without possessing the in-game skill). -- [[User:Berry|Berry]] 09:41, 5 March 2006 (GMT)&lt;br /&gt;
:Interesting idea. Email me and I'll share some thoughts I had on that. --[[User:Dr. J|Dr. J]] 13:39, 5 March 2006 (GMT)&lt;br /&gt;
:The map obtained from cartography/exploration skills is only a rough approximation so if you want to map out Shartak to block level, go ahead! --[[User:Simon|Simon]] 15:33, 5 March 2006 (GMT)&lt;br /&gt;
::Hey guys! Feel free to check out my first block level map on the [[Wiksik]] page. :D --[[User:Berry|Berry]] 09:44, 6 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Mapping out the perimeter of [[Raktam]], the &amp;quot;long way&amp;quot;. --[[User:Berry|Berry]] 09:37, 7 March 2006 (GMT)&lt;br /&gt;
:Completed --[[User:Berry|Berry]] 10:56, 7 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Berry&amp;diff=2623</id>
		<title>User:Berry</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Berry&amp;diff=2623"/>
		<updated>2006-03-15T10:31:46Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Language */  :-O&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I'm '''Berry'''.  Welcome to my page.&lt;br /&gt;
&lt;br /&gt;
=Contact=&lt;br /&gt;
Please feel free to leave a message on [[User_talk:Berry|my talk page]] if you'd like to contact me.  This is my preferred method of contact and the fastest way to get in touch with me.&lt;br /&gt;
If you feel you must contact me privately for some reason, you're welcome to try the [[Special:Emailuser/Berry|e-mail form]]. :)&lt;br /&gt;
&lt;br /&gt;
=About me=&lt;br /&gt;
I've played Urban Dead since 2005-07-12 (under a completely different name; &amp;quot;Berry&amp;quot; of Malton isn't me) and am still very active there.  When I first heard about Shartak and started to look into it, I recognized Simon's name from his positive influence in the Yahoo! &amp;quot;NecroTech&amp;quot; Group, so I had a good feeling about it.  I'm glad that Shartak uses a familiar interface, while adding improvements, changing the scale, and bringing a fresh and exciting approach to gameplay.  Also, I happen to have been born on an island, myself (Oahu, Hawaii), so that's one more reason why I have an appreciation for this game.&lt;br /&gt;
&lt;br /&gt;
=My Shartak characters=&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=913 Mamoru]''' - A Shaman from [[Raktam]].  My first character.  Left his home village on the first day and promptly got entirely lost.  Has been wandering ever since.  I believe he's seen a bunch of the island, but I've no way of knowing how much of it, as Mamoru possesses no map skill yet.  Well, at least the experience has gotten me interested in mapping the island.&lt;br /&gt;
*'''Update:''' Mamoru died, contacted his home shaman, and has returned to Raktam. --[[User:Berry|Berry]] 09:37, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=1013 Berry]''' - A Villager from [[Wiksik]].  My second, and presently, my &amp;quot;main&amp;quot; character.  Also known as my &amp;quot;Let's try this again, from the top, only let's be a little smarter about it this time&amp;quot; character.  Berry didn't leave the village at all during the first several days.  Mapped Wiksik's perimeter and hut locations, then spent a few days searching.  Got a knife and a machete and some other provisions before striking out to the north.&lt;br /&gt;
*Description: ''A barefoot villager, wearing a beaded skirt of woven grasses and a feathered headdress, and decorated in swirls of body paint.''&lt;br /&gt;
&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=1123 Devon Maru]''' - An Explorer from [[Derby]].  My third character.  Created because I'm very interested in finding out how the GPS works -- and because I wanted to transplant one of my dormant Urban Dead characters over to this part of the world. ;)&lt;br /&gt;
&lt;br /&gt;
=Projects=&lt;br /&gt;
==Current projects==&lt;br /&gt;
===Language===&lt;br /&gt;
I'm curious about whether communications between natives and outsiders without any language [[skills]] turn into purely random gibberish or if there's a discernible, repeatable transformation taking place which can be figured out, like the Al-Bhed &amp;quot;language&amp;quot; in the Final Fantasy game series.&lt;br /&gt;
&lt;br /&gt;
To this end, I have attempted to establish a &amp;quot;language hut&amp;quot; in [[Raktam]], where I hope outsiders and natives will visit peacefully and practice speaking a lot just for the sake of getting large samples of both languages out in the open.&lt;br /&gt;
&lt;br /&gt;
There are possible pitfalls and setbacks, of course - the place might attract hostile/combative visitors, for example - but I have fun figuring out stuff like this, so it's worth the risk to me.&lt;br /&gt;
&lt;br /&gt;
I'd like to have my character try reciting the alphabet to someone of the other team, and waiting to have it recited back, a few times.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 13:45, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;The &amp;quot;language hut&amp;quot; has been marked outside.  It's located at (10,13) on the territory map on the wiki page for [[Raktam]].  I don't know the GPS coordinates for that location yet.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I'm encouraged by what seems to be a bit of possible interest:&lt;br /&gt;
&lt;br /&gt;
 You say &amp;quot;Hello. You don't seem to be from around here. Nice to meet you, how do you do? I'm Mamoru, what's your name?&amp;quot;&lt;br /&gt;
 You say &amp;quot;I've taken the liberty of marking this hut as a place for us to talk to you, if that's all right with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Since your last move:&lt;br /&gt;
 (a native) says &amp;quot;hello&amp;quot;&lt;br /&gt;
 (an outsider) says &amp;quot;yun yun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 05:21, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, some higher-level fellow native attacked me and the outsider, leaving me wounded and the outsider nowhere to be found.  Darn.  So much for that idea, I guess.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 11:20, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
'''Update!'''&lt;br /&gt;
&lt;br /&gt;
An outsider spoke to my native Mamoru today.  Neither of us possess any language skills from the skill tree, but I could make out some of what they said:&lt;br /&gt;
&lt;br /&gt;
They said, &amp;quot;Hum, cu yun uheththidu mun? Ing'mun arar Ing du'thi shurar nuhing.  Ing ar Thimunnuh. Ar orrshureth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
My thoughts:&lt;br /&gt;
*My initial interpretation was: &amp;quot;Hmm, can you understand me?&amp;quot; (something something) &amp;quot;I'm a Scientist. An outsider.&amp;quot;&lt;br /&gt;
*&amp;quot;Hum, cu yun uheththidu mun?&amp;quot; -- In retrospect, now that I see the &amp;quot;th&amp;quot; pair in &amp;quot;uheththidu&amp;quot;, maybe it was &amp;quot;Hey, can you assist me?&amp;quot;&lt;br /&gt;
*&amp;quot;Ing&amp;quot; seems to be the pronoun &amp;quot;I&amp;quot;; &amp;quot;Ing'mun&amp;quot; is possibly &amp;quot;I'm&amp;quot;.&lt;br /&gt;
*If &amp;quot;mun&amp;quot; is &amp;quot;me&amp;quot; and &amp;quot;Ing'mun&amp;quot; is &amp;quot;I'm&amp;quot;, then we can speculate that when an outsider says a word that has &amp;quot;m&amp;quot; at the end of a word by itself or followed by a vowel, natives hear &amp;quot;mun&amp;quot; at the end of the word instead.&lt;br /&gt;
*&amp;quot;ar&amp;quot; might be &amp;quot;a/an&amp;quot; -- but also might be &amp;quot;am&amp;quot;; see next item.&lt;br /&gt;
*&amp;quot;Thimunnuh&amp;quot; seems to be a proper name. An introduction? &amp;quot;I am Thimunnuh&amp;quot;.&lt;br /&gt;
**Wait, wait, waaaait a minute. ''What?'' *brainstorm* I was reading that name with a short &amp;quot;i&amp;quot;, like the word &amp;quot;liminal&amp;quot;. But with a long &amp;quot;i&amp;quot; -- &amp;quot;thigh-mun-nuh&amp;quot;... ''[[User:Simon|Simon]]''?? :-O&lt;br /&gt;
--[[User:Berry|Berry]] 10:31, 15 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Past projects==&lt;br /&gt;
===Mapping===&lt;br /&gt;
Mapping out the perimeter of [[Wiksik]], the &amp;quot;long way&amp;quot; (that is, without possessing the in-game skill). -- [[User:Berry|Berry]] 09:41, 5 March 2006 (GMT)&lt;br /&gt;
:Interesting idea. Email me and I'll share some thoughts I had on that. --[[User:Dr. J|Dr. J]] 13:39, 5 March 2006 (GMT)&lt;br /&gt;
:The map obtained from cartography/exploration skills is only a rough approximation so if you want to map out Shartak to block level, go ahead! --[[User:Simon|Simon]] 15:33, 5 March 2006 (GMT)&lt;br /&gt;
::Hey guys! Feel free to check out my first block level map on the [[Wiksik]] page. :D --[[User:Berry|Berry]] 09:44, 6 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Mapping out the perimeter of [[Raktam]], the &amp;quot;long way&amp;quot;. --[[User:Berry|Berry]] 09:37, 7 March 2006 (GMT)&lt;br /&gt;
:Completed --[[User:Berry|Berry]] 10:56, 7 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Berry&amp;diff=2617</id>
		<title>User talk:Berry</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Berry&amp;diff=2617"/>
		<updated>2006-03-15T04:56:07Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Shartak UBER MAP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Shartak UBER MAP ==&lt;br /&gt;
Hi, following your suggestion for maps with colours based on the area description, rather than the density, etc, I have modified the &amp;quot;close up&amp;quot; mapping tool I created to incorporate this feature. I havn't drawn any of the image maps yet in this format though as yet. Try this [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70367&amp;amp;cy=26313&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=1&amp;amp;bc=1 area description based colour map of York] vs the old style [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70367&amp;amp;cy=26313&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=1 area density based colour map of York].&lt;br /&gt;
:Hi [[User:Murk|Murk]]! I am honored to know that you liked my suggestion so much that you implemented it quickly.  I like the result, too -- looks really good! Can't wait to see a toggle button in the close-up view. ;D Cheers -- [[User:Berry|Berry]] 08:32, 14 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I thought about that, it does need a toggle button, it would only take about 30 second to implement except that I couldn't be arsed to draw some little grey/blue icon that fits in with the other arrows ;-) Needs a toggle button for the names too (if you use the above links and zoom in you should get the area names). --[[User:Murk|Murk]] 14:35, 14 March 2006 (GMT)&lt;br /&gt;
:Thanks for pointing out the area names feature. At the risk of sounding like Paris Hilton, I just want to say: That's hot!&lt;br /&gt;
:With regard to toggles, how about a simple pair of plain text links? Say, for example, along the top, something like:&lt;br /&gt;
 [Color By: &amp;lt;b&amp;gt;Density&amp;lt;/b&amp;gt;|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Type&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;]     [Names: &amp;lt;b&amp;gt;Show&amp;lt;/b&amp;gt;|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Hide&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;]&lt;br /&gt;
:I simulated links by using blue underlined text in the example above, but you probably get the idea :)&lt;br /&gt;
:--[[User:Berry|Berry]] 15:19, 14 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Done! --[[User:Murk|Murk]] 18:09, 14 March 2006 (GMT)&lt;br /&gt;
:Ooh, ''spiffy''! --[[User:Berry|Berry]] 04:56, 15 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Murk&amp;diff=2616</id>
		<title>User talk:Murk</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Murk&amp;diff=2616"/>
		<updated>2006-03-15T04:51:20Z</updated>

		<summary type="html">&lt;p&gt;Berry: &amp;quot;River&amp;quot; color looks good. Got another one for you, &amp;quot;Ruins&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have created an online and highly detailed map which all Shartak users can contribute to... To see the map so far, and join the project, go to [http://www.itechsc.com/misc/shartak/ubermap/ the Shartak UBER MAP project website] and check it out.&lt;br /&gt;
&lt;br /&gt;
Hope you don't mind but I am putting this on the front page so more people will see it, too bad I don't have GPS I'll have to go find one..... --[[User:Daylan|Daylan]] 00:11, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
They aren't TOO hard to find, in the outsider camps anyway, not sure if they can be found in native camps or not. --[[User:Murk|Murk]] 01:01, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
See here: [[:Image:Dr_j_map0.png]]. Any way we can combine them? How are you storing your data? --[[User:Dr. J|Dr. J]] 14:53, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Another thing - you want to be careful as when people are not on ground level you'll get spurious data. --[[User:Dr. J|Dr. J]] 16:14, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Interesting.. hmm.. my data is in a database, how is yours stored? I could process your PNG I guess and merge the inherent data with my database and produce a combined image.. looks like you've used the colours from the HTML which helps, but i'd be missing other data collected by the uber map project, such as the location of huts and trees. Do you have that data too? --[[User:Murk|Murk]] 20:36, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Mine is in a database as well: x, y, z, name (e.g. Jungle), type (e.g. density0), icon, npc (just for Shamens), explorer (the person who submitted the square). --[[User:Dr. J|Dr. J]] 21:21, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Ok, well, I don't collect the explorer... because I decided that there is a potential privacy issue that should probably be thought about first, but I collect the name as you do, the density and the icons (meaning huts and trees I guess, the &amp;quot;class&amp;quot; data from the table TD tags). I also record the time the square was submitted. Do you want to send me your X,Y,Name,Density,Icons data with time stamps for when it was recorded then, and i'll merge with my data and send you back the super set? How does that sound? --[[User:Murk|Murk]] 21:39, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
I collected the explorer so that I could collect data for my characters that didn't have a GPS and then shift all of their additions when I knew where they were. As it was only me, privacy hardly mattered. I've not got time stamps, but that shouldn't be a problem. What format do you want it all in? I could give you access to my database for a bit if that would be easier. --[[User:Dr. J|Dr. J]] 23:26, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
No worries about the time stamps, it's the least important bit. I'll leave your time stamps as null, or perhaps set them to me 2 weeks ago so the data is distinguishable. As for format, hm, probably doesn't matter as long as I can parse it, but, how about a CSV or something? If so, &amp;quot;X&amp;quot;,&amp;quot;Y&amp;quot;,&amp;quot;Description&amp;quot;,&amp;quot;icons&amp;quot; would be ideal... how's that? --[[User:Murk|Murk]] 23:50, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Ooh, I see you're collecting data about squares' names.  Any plans for a map colored purely by square type? That is to say, village areas all one color, generic &amp;quot;Jungle&amp;quot; all one color, and then grassland, beach, water, and so on? --[[User:Berry|Berry]] 05:03, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
CSV should be fine. It might have to wait for a while as, with typical good timing, I need a new hard drive as the current one seems to be dying. A map purely by square type would be easy. -- [[User:Dr. J|Dr. J]] 09:31, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Replied to your comment on my talk page. :)&lt;br /&gt;
Also here to report a bug: in your alternative map view mode, squares named &amp;quot;River&amp;quot; are currently showing up as default black rather than the same blue that you're using for &amp;quot;Water&amp;quot;.&lt;br /&gt;
--[[User:Berry|Berry]] 17:52, 14 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Thanks! Fixed! --[[User:Murk|Murk]] 18:11, 14 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Looking good! Got another uncolored description type for you: &amp;quot;Ruins&amp;quot;, as seen here: [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70113&amp;amp;cy=26376&amp;amp;dw=806&amp;amp;dh=494&amp;amp;aw=44&amp;amp;ah=44&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=1&amp;amp;bc=1&amp;amp;ht=0]&lt;br /&gt;
--[[User:Berry|Berry]] 04:51, 15 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Frisco&amp;diff=2613</id>
		<title>User talk:Frisco</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Frisco&amp;diff=2613"/>
		<updated>2006-03-15T03:41:46Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Inbox */ edited my message due to outdated content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Inbox=&lt;br /&gt;
Hiya.  [[User:Simon|Simon]] left a note on my user talk page the other day, wherein he recommended checking out the Google Maps API for possible adaptation to Shartak mapping.  Thought I'd pass the suggestion along to you, as it might fit your MetaMap project better than it would my &amp;quot;build colored tables in wiki code&amp;quot; project. Cheers -- [[User:Berry|Berry]] 11:07, 7 March 2006 (GMT)&lt;br /&gt;
(Edited this message because I removed the original conversation from my talk page. --[[User:Berry|Berry]] 03:41, 15 March 2006 (GMT))&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Berry&amp;diff=2612</id>
		<title>User talk:Berry</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Berry&amp;diff=2612"/>
		<updated>2006-03-15T03:37:00Z</updated>

		<summary type="html">&lt;p&gt;Berry: removed older &amp;quot;Google maps API?&amp;quot; conversation with Simon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Shartak UBER MAP ==&lt;br /&gt;
Hi, following your suggestion for maps with colours based on the area description, rather than the density, etc, I have modified the &amp;quot;close up&amp;quot; mapping tool I created to incorporate this feature. I havn't drawn any of the image maps yet in this format though as yet. Try this [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70367&amp;amp;cy=26313&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=1&amp;amp;bc=1 area description based colour map of York] vs the old style [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70367&amp;amp;cy=26313&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=1 area density based colour map of York].&lt;br /&gt;
:Hi [[User:Murk|Murk]]! I am honored to know that you liked my suggestion so much that you implemented it quickly.  I like the result, too -- looks really good! Can't wait to see a toggle button in the close-up view. ;D Cheers -- [[User:Berry|Berry]] 08:32, 14 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I thought about that, it does need a toggle button, it would only take about 30 second to implement except that I couldn't be arsed to draw some little grey/blue icon that fits in with the other arrows ;-) Needs a toggle button for the names too (if you use the above links and zoom in you should get the area names). --[[User:Murk|Murk]] 14:35, 14 March 2006 (GMT)&lt;br /&gt;
:Thanks for pointing out the area names feature. At the risk of sounding like Paris Hilton, I just want to say: That's hot!&lt;br /&gt;
:With regard to toggles, how about a simple pair of plain text links? Say, for example, along the top, something like:&lt;br /&gt;
 [Color By: &amp;lt;b&amp;gt;Density&amp;lt;/b&amp;gt;|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Type&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;]     [Names: &amp;lt;b&amp;gt;Show&amp;lt;/b&amp;gt;|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Hide&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;]&lt;br /&gt;
:I simulated links by using blue underlined text in the example above, but you probably get the idea :)&lt;br /&gt;
:--[[User:Berry|Berry]] 15:19, 14 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Done! --[[User:Murk|Murk]] 18:09, 14 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Murk&amp;diff=2605</id>
		<title>User talk:Murk</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Murk&amp;diff=2605"/>
		<updated>2006-03-14T17:52:37Z</updated>

		<summary type="html">&lt;p&gt;Berry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have created an online and highly detailed map which all Shartak users can contribute to... To see the map so far, and join the project, go to [http://www.itechsc.com/misc/shartak/ubermap/ the Shartak UBER MAP project website] and check it out.&lt;br /&gt;
&lt;br /&gt;
Hope you don't mind but I am putting this on the front page so more people will see it, too bad I don't have GPS I'll have to go find one..... --[[User:Daylan|Daylan]] 00:11, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
They aren't TOO hard to find, in the outsider camps anyway, not sure if they can be found in native camps or not. --[[User:Murk|Murk]] 01:01, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
See here: [[:Image:Dr_j_map0.png]]. Any way we can combine them? How are you storing your data? --[[User:Dr. J|Dr. J]] 14:53, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Another thing - you want to be careful as when people are not on ground level you'll get spurious data. --[[User:Dr. J|Dr. J]] 16:14, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Interesting.. hmm.. my data is in a database, how is yours stored? I could process your PNG I guess and merge the inherent data with my database and produce a combined image.. looks like you've used the colours from the HTML which helps, but i'd be missing other data collected by the uber map project, such as the location of huts and trees. Do you have that data too? --[[User:Murk|Murk]] 20:36, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Mine is in a database as well: x, y, z, name (e.g. Jungle), type (e.g. density0), icon, npc (just for Shamens), explorer (the person who submitted the square). --[[User:Dr. J|Dr. J]] 21:21, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Ok, well, I don't collect the explorer... because I decided that there is a potential privacy issue that should probably be thought about first, but I collect the name as you do, the density and the icons (meaning huts and trees I guess, the &amp;quot;class&amp;quot; data from the table TD tags). I also record the time the square was submitted. Do you want to send me your X,Y,Name,Density,Icons data with time stamps for when it was recorded then, and i'll merge with my data and send you back the super set? How does that sound? --[[User:Murk|Murk]] 21:39, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
I collected the explorer so that I could collect data for my characters that didn't have a GPS and then shift all of their additions when I knew where they were. As it was only me, privacy hardly mattered. I've not got time stamps, but that shouldn't be a problem. What format do you want it all in? I could give you access to my database for a bit if that would be easier. --[[User:Dr. J|Dr. J]] 23:26, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
No worries about the time stamps, it's the least important bit. I'll leave your time stamps as null, or perhaps set them to me 2 weeks ago so the data is distinguishable. As for format, hm, probably doesn't matter as long as I can parse it, but, how about a CSV or something? If so, &amp;quot;X&amp;quot;,&amp;quot;Y&amp;quot;,&amp;quot;Description&amp;quot;,&amp;quot;icons&amp;quot; would be ideal... how's that? --[[User:Murk|Murk]] 23:50, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Ooh, I see you're collecting data about squares' names.  Any plans for a map colored purely by square type? That is to say, village areas all one color, generic &amp;quot;Jungle&amp;quot; all one color, and then grassland, beach, water, and so on? --[[User:Berry|Berry]] 05:03, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
CSV should be fine. It might have to wait for a while as, with typical good timing, I need a new hard drive as the current one seems to be dying. A map purely by square type would be easy. -- [[User:Dr. J|Dr. J]] 09:31, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Replied to your comment on my talk page. :)&lt;br /&gt;
Also here to report a bug: in your alternative map view mode, squares named &amp;quot;River&amp;quot; are currently showing up as default black rather than the same blue that you're using for &amp;quot;Water&amp;quot;.&lt;br /&gt;
--[[User:Berry|Berry]] 17:52, 14 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Berry&amp;diff=2604</id>
		<title>User talk:Berry</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Berry&amp;diff=2604"/>
		<updated>2006-03-14T15:19:44Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Shartak UBER MAP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Google maps API? ==&lt;br /&gt;
&lt;br /&gt;
''(regarding the [[Wiksik]] block map)''&lt;br /&gt;
&lt;br /&gt;
Have you considered trying to use the google maps api for this? could be fun if you can update stuff, havent looked at it too closely. --[[User:Simon|Simon]] 21:57, 5 March 2006 (GMT)&lt;br /&gt;
:Hi Simon! That's a very interesting idea.  I hadn't considered trying that.  Unfortunately, I haven't looked at it yet, at all.  Might be the perfect excuse to do so, eh? --[[User:Berry|Berry]] 08:58, 6 March 2006 (GMT)&lt;br /&gt;
:I've passed your suggestion along to [[User:Frisco|Frisco]], creator of the &amp;quot;[http://www.blackant.net/other/shartak/ MetaMap]&amp;quot; project. --[[User:Berry|Berry]] 11:09, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shartak UBER MAP ==&lt;br /&gt;
Hi, following your suggestion for maps with colours based on the area description, rather than the density, etc, I have modified the &amp;quot;close up&amp;quot; mapping tool I created to incorporate this feature. I havn't drawn any of the image maps yet in this format though as yet. Try this [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70367&amp;amp;cy=26313&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=1&amp;amp;bc=1 area description based colour map of York] vs the old style [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70367&amp;amp;cy=26313&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=1 area density based colour map of York].&lt;br /&gt;
:Hi [[User:Murk|Murk]]! I am honored to know that you liked my suggestion so much that you implemented it quickly.  I like the result, too -- looks really good! Can't wait to see a toggle button in the close-up view. ;D Cheers -- [[User:Berry|Berry]] 08:32, 14 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I thought about that, it does need a toggle button, it would only take about 30 second to implement except that I couldn't be arsed to draw some little grey/blue icon that fits in with the other arrows ;-) Needs a toggle button for the names too (if you use the above links and zoom in you should get the area names). --[[User:Murk|Murk]] 14:35, 14 March 2006 (GMT)&lt;br /&gt;
:Thanks for pointing out the area names feature. At the risk of sounding like Paris Hilton, I just want to say: That's hot!&lt;br /&gt;
:With regard to toggles, how about a simple pair of plain text links? Say, for example, along the top, something like:&lt;br /&gt;
 [Color By: &amp;lt;b&amp;gt;Density&amp;lt;/b&amp;gt;|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Type&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;]     [Names: &amp;lt;b&amp;gt;Show&amp;lt;/b&amp;gt;|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Hide&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;]&lt;br /&gt;
:I simulated links by using blue underlined text in the example above, but you probably get the idea :)&lt;br /&gt;
:--[[User:Berry|Berry]] 15:19, 14 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Dalpok&amp;diff=2594</id>
		<title>Dalpok</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Dalpok&amp;diff=2594"/>
		<updated>2006-03-14T09:35:03Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dalpok is one of the 3 native village [[Locations|locations]] on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The village of '''Dalpok''' consists of twenty-two huts of various purpose, built within a circular clearing.  It is said to be located somewhere to the west of the large mountain which dominates the landscape of the area.  A shaman named '''Shubar''' keeps watch in the very center of the clearing.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
 (xx,yy) coordinates refer to the territory map below.&lt;br /&gt;
 [xx.xxx,yy.yyy] are GPS coordinates.&lt;br /&gt;
* (??,??) or [??,??] - Shaman&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
{| align=right cellpadding=5 style=&amp;quot;width:200px;border:1px solid #c9c9c9;background-color:#f9f9f9;&amp;quot;&lt;br /&gt;
|See the [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70436&amp;amp;cy=26443&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=1 Dalpok map] at the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP project].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Dalpok - Territory Map'''&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Village Territory (&amp;quot;Dalpok&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Lint&amp;diff=2593</id>
		<title>User talk:Lint</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Lint&amp;diff=2593"/>
		<updated>2006-03-14T08:35:23Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Village Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Search Odds ==&lt;br /&gt;
hey.. thanks for the nod in the search odds! As I guess you noticed I was working on something.. I think it should work ok, but I am worried it may, due to the colspan thing, be complicated and  prone to error for the uninitiated. Take a look, it is on my talk page..&lt;br /&gt;
http://wiki.shartak.com/index.php/User_talk:Fitzcarraldo&lt;br /&gt;
I left out the actual check boxes for items for now, but I think they could be added :) Let me know if you think it would work? [[User:Fitzcarraldo|Fitzcarraldo]] 11:44, 22 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
thanks again for your comments, I added a response to try to explain the approach I am trying to take. Nonetheless I would like to prove it out to see what doesn't work. :) I am going to give it a test over the next week ([[Search Odds Condensed]])where I will add data and then try to analyze it. The more data the better so you are welcome to add as well if you would like! [[User:Fitzcarraldo|Fitzcarraldo]] 15:19, 22 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Data from the first trial I have put up for analysis, here [[Search Odds Condensed (results)]] not really enough data, but interesting nonetheless I think. I have redone the table, it did not work as easily as I had hoped, too much of a pain to have to look up territory types.  :| Anyhow, thought you would be interested in the results. -- [[User:Fitzcarraldo|Fitzcarraldo]] 18:25, 2 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Village Pages ==&lt;br /&gt;
Hi Lint, just wanted to extend my appreciation for your helpful edits to the village pages. Nicely done! Cheers -- [[User:Berry|Berry]] 08:35, 14 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Berry&amp;diff=2592</id>
		<title>User talk:Berry</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Berry&amp;diff=2592"/>
		<updated>2006-03-14T08:32:08Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Shartak UBER MAP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Google maps API? ==&lt;br /&gt;
&lt;br /&gt;
''(regarding the [[Wiksik]] block map)''&lt;br /&gt;
&lt;br /&gt;
Have you considered trying to use the google maps api for this? could be fun if you can update stuff, havent looked at it too closely. --[[User:Simon|Simon]] 21:57, 5 March 2006 (GMT)&lt;br /&gt;
:Hi Simon! That's a very interesting idea.  I hadn't considered trying that.  Unfortunately, I haven't looked at it yet, at all.  Might be the perfect excuse to do so, eh? --[[User:Berry|Berry]] 08:58, 6 March 2006 (GMT)&lt;br /&gt;
:I've passed your suggestion along to [[User:Frisco|Frisco]], creator of the &amp;quot;[http://www.blackant.net/other/shartak/ MetaMap]&amp;quot; project. --[[User:Berry|Berry]] 11:09, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shartak UBER MAP ==&lt;br /&gt;
Hi, following your suggestion for maps with colours based on the area description, rather than the density, etc, I have modified the &amp;quot;close up&amp;quot; mapping tool I created to incorporate this feature. I havn't drawn any of the image maps yet in this format though as yet. Try this [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70367&amp;amp;cy=26313&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=1&amp;amp;bc=1 area description based colour map of York] vs the old style [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70367&amp;amp;cy=26313&amp;amp;dn=1&amp;amp;zn=1&amp;amp;sd=1 area density based colour map of York].&lt;br /&gt;
:Hi [[User:Murk|Murk]]! I am honored to know that you liked my suggestion so much that you implemented it quickly.  I like the result, too -- looks really good! Can't wait to see a toggle button in the close-up view. ;D Cheers -- [[User:Berry|Berry]] 08:32, 14 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Derby&amp;diff=2572</id>
		<title>Derby</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Derby&amp;diff=2572"/>
		<updated>2006-03-14T00:23:05Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Locations */ created new section, added shaman + trading post locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locationsnav}}&lt;br /&gt;
&lt;br /&gt;
Derby is one of the 3 outsider village [[Locations|locations]] on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The village of '''Derby''' consists of several huts of various purpose, built within a roughly circular clearing.  It is located east side of the island on the south coast. A shaman named '''Balchig''' is held captive in the center of the clearing.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
 (xx,yy) coordinates refer to the territory map below.&lt;br /&gt;
 [xx.xxx,yy.yyy] are GPS coordinates.&lt;br /&gt;
* (08,07) or [-70.095,+26.350] - Shaman&lt;br /&gt;
* (??,??) or [-70.092,+26.350] - Trading Post&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Derby - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#e0e0e0|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Unexplored/Unrecorded&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Village Territory (&amp;quot;Derby&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#ffebcd|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#6666ff|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Raktam&amp;diff=2571</id>
		<title>Raktam</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Raktam&amp;diff=2571"/>
		<updated>2006-03-14T00:18:59Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Locations */ added shaman hut location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locationsnav}}&lt;br /&gt;
&lt;br /&gt;
Raktam is one of the 3 native village [[Locations|locations]] on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The village of '''Raktam''' consists of twenty huts of various purpose, built within a circular clearing.  It is said to be located somewhere to the east of the large mountain which dominates the landscape of the area.  A shaman named '''Najdam''' keeps watch in the very center of the clearing.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
 (xx,yy) coordinates refer to the territory map below.&lt;br /&gt;
 [xx.xxx,yy.yyy] are GPS coordinates.&lt;br /&gt;
* (08,08) or [-70.323,+26.470] - Shaman&lt;br /&gt;
* (07,04) or [ ??????, ??????] - Herbal Hut - &amp;quot;A shaman has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Raktam - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#e0e0e0|01&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unexplored/Unrecorded&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Village Territory (&amp;quot;Raktam&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Berry&amp;diff=2565</id>
		<title>User:Berry</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Berry&amp;diff=2565"/>
		<updated>2006-03-13T11:20:21Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Language */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I'm '''Berry'''.  Welcome to my page.&lt;br /&gt;
&lt;br /&gt;
=Contact=&lt;br /&gt;
Please feel free to leave a message on [[User_talk:Berry|my talk page]] if you'd like to contact me.  This is my preferred method of contact and the fastest way to get in touch with me.&lt;br /&gt;
If you feel you must contact me privately for some reason, you're welcome to try the [[Special:Emailuser/Berry|e-mail form]]. :)&lt;br /&gt;
&lt;br /&gt;
=About me=&lt;br /&gt;
I've played Urban Dead since 2005-07-12 (under a completely different name; &amp;quot;Berry&amp;quot; of Malton isn't me) and am still very active there.  When I first heard about Shartak and started to look into it, I recognized Simon's name from his positive influence in the Yahoo! &amp;quot;NecroTech&amp;quot; Group, so I had a good feeling about it.  I'm glad that Shartak uses a familiar interface, while adding improvements, changing the scale, and bringing a fresh and exciting approach to gameplay.  Also, I happen to have been born on an island, myself (Oahu, Hawaii), so that's one more reason why I have an appreciation for this game.&lt;br /&gt;
&lt;br /&gt;
=My Shartak characters=&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=913 Mamoru]''' - A Shaman from [[Raktam]].  My first character.  Left his home village on the first day and promptly got entirely lost.  Has been wandering ever since.  I believe he's seen a bunch of the island, but I've no way of knowing how much of it, as Mamoru possesses no map skill yet.  Well, at least the experience has gotten me interested in mapping the island.&lt;br /&gt;
*'''Update:''' Mamoru died, contacted his home shaman, and has returned to Raktam. --[[User:Berry|Berry]] 09:37, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=1013 Berry]''' - A Villager from [[Wiksik]].  My second, and presently, my &amp;quot;main&amp;quot; character.  Also known as my &amp;quot;Let's try this again, from the top, only let's be a little smarter about it this time&amp;quot; character.  Berry didn't leave the village at all during the first several days.  Mapped Wiksik's perimeter and hut locations, then spent a few days searching.  Got a knife and a machete and some other provisions before striking out to the north.&lt;br /&gt;
*Description: ''A barefoot villager, wearing a beaded skirt of woven grasses and a feathered headdress, and decorated in swirls of body paint.''&lt;br /&gt;
&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=1123 Devon Maru]''' - An Explorer from [[Derby]].  My third character.  Created because I'm very interested in finding out how the GPS works -- and because I wanted to transplant one of my dormant Urban Dead characters over to this part of the world. ;)&lt;br /&gt;
&lt;br /&gt;
=Projects=&lt;br /&gt;
==Current projects==&lt;br /&gt;
===Language===&lt;br /&gt;
I'm curious about whether communications between natives and outsiders without any language [[skills]] turn into purely random gibberish or if there's a discernible, repeatable transformation taking place which can be figured out, like the Al-Bhed &amp;quot;language&amp;quot; in the Final Fantasy game series.&lt;br /&gt;
&lt;br /&gt;
To this end, I have attempted to establish a &amp;quot;language hut&amp;quot; in [[Raktam]], where I hope outsiders and natives will visit peacefully and practice speaking a lot just for the sake of getting large samples of both languages out in the open.&lt;br /&gt;
&lt;br /&gt;
There are possible pitfalls and setbacks, of course - the place might attract hostile/combative visitors, for example - but I have fun figuring out stuff like this, so it's worth the risk to me.&lt;br /&gt;
&lt;br /&gt;
I'd like to have my character try reciting the alphabet to someone of the other team, and waiting to have it recited back, a few times.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 13:45, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;The &amp;quot;language hut&amp;quot; has been marked outside.  It's located at (10,13) on the territory map on the wiki page for [[Raktam]].  I don't know the GPS coordinates for that location yet.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I'm encouraged by what seems to be a bit of possible interest:&lt;br /&gt;
&lt;br /&gt;
 You say &amp;quot;Hello. You don't seem to be from around here. Nice to meet you, how do you do? I'm Mamoru, what's your name?&amp;quot;&lt;br /&gt;
 You say &amp;quot;I've taken the liberty of marking this hut as a place for us to talk to you, if that's all right with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Since your last move:&lt;br /&gt;
 (a native) says &amp;quot;hello&amp;quot;&lt;br /&gt;
 (an outsider) says &amp;quot;yun yun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 05:21, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, some higher-level fellow native attacked me and the outsider, leaving me wounded and the outsider nowhere to be found.  Darn.  So much for that idea, I guess.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 11:20, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Past projects==&lt;br /&gt;
===Mapping===&lt;br /&gt;
Mapping out the perimeter of [[Wiksik]], the &amp;quot;long way&amp;quot; (that is, without possessing the in-game skill). -- [[User:Berry|Berry]] 09:41, 5 March 2006 (GMT)&lt;br /&gt;
:Interesting idea. Email me and I'll share some thoughts I had on that. --[[User:Dr. J|Dr. J]] 13:39, 5 March 2006 (GMT)&lt;br /&gt;
:The map obtained from cartography/exploration skills is only a rough approximation so if you want to map out Shartak to block level, go ahead! --[[User:Simon|Simon]] 15:33, 5 March 2006 (GMT)&lt;br /&gt;
::Hey guys! Feel free to check out my first block level map on the [[Wiksik]] page. :D --[[User:Berry|Berry]] 09:44, 6 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Mapping out the perimeter of [[Raktam]], the &amp;quot;long way&amp;quot;. --[[User:Berry|Berry]] 09:37, 7 March 2006 (GMT)&lt;br /&gt;
:Completed --[[User:Berry|Berry]] 10:56, 7 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Berry&amp;diff=2563</id>
		<title>User:Berry</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Berry&amp;diff=2563"/>
		<updated>2006-03-13T05:38:34Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Language */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I'm '''Berry'''.  Welcome to my page.&lt;br /&gt;
&lt;br /&gt;
=Contact=&lt;br /&gt;
Please feel free to leave a message on [[User_talk:Berry|my talk page]] if you'd like to contact me.  This is my preferred method of contact and the fastest way to get in touch with me.&lt;br /&gt;
If you feel you must contact me privately for some reason, you're welcome to try the [[Special:Emailuser/Berry|e-mail form]]. :)&lt;br /&gt;
&lt;br /&gt;
=About me=&lt;br /&gt;
I've played Urban Dead since 2005-07-12 (under a completely different name; &amp;quot;Berry&amp;quot; of Malton isn't me) and am still very active there.  When I first heard about Shartak and started to look into it, I recognized Simon's name from his positive influence in the Yahoo! &amp;quot;NecroTech&amp;quot; Group, so I had a good feeling about it.  I'm glad that Shartak uses a familiar interface, while adding improvements, changing the scale, and bringing a fresh and exciting approach to gameplay.  Also, I happen to have been born on an island, myself (Oahu, Hawaii), so that's one more reason why I have an appreciation for this game.&lt;br /&gt;
&lt;br /&gt;
=My Shartak characters=&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=913 Mamoru]''' - A Shaman from [[Raktam]].  My first character.  Left his home village on the first day and promptly got entirely lost.  Has been wandering ever since.  I believe he's seen a bunch of the island, but I've no way of knowing how much of it, as Mamoru possesses no map skill yet.  Well, at least the experience has gotten me interested in mapping the island.&lt;br /&gt;
*'''Update:''' Mamoru died, contacted his home shaman, and has returned to Raktam. --[[User:Berry|Berry]] 09:37, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=1013 Berry]''' - A Villager from [[Wiksik]].  My second, and presently, my &amp;quot;main&amp;quot; character.  Also known as my &amp;quot;Let's try this again, from the top, only let's be a little smarter about it this time&amp;quot; character.  Berry didn't leave the village at all during the first several days.  Mapped Wiksik's perimeter and hut locations, then spent a few days searching.  Got a knife and a machete and some other provisions before striking out to the north.&lt;br /&gt;
*Description: ''A barefoot villager, wearing a beaded skirt of woven grasses and a feathered headdress, and decorated in swirls of body paint.''&lt;br /&gt;
&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=1123 Devon Maru]''' - An Explorer from [[Derby]].  My third character.  Created because I'm very interested in finding out how the GPS works -- and because I wanted to transplant one of my dormant Urban Dead characters over to this part of the world. ;)&lt;br /&gt;
&lt;br /&gt;
=Projects=&lt;br /&gt;
==Current projects==&lt;br /&gt;
===Language===&lt;br /&gt;
I'm curious about whether communications between natives and outsiders without any language [[skills]] turn into purely random gibberish or if there's a discernible, repeatable transformation taking place which can be figured out, like the Al-Bhed &amp;quot;language&amp;quot; in the Final Fantasy game series.&lt;br /&gt;
&lt;br /&gt;
To this end, I have attempted to establish a &amp;quot;language hut&amp;quot; in [[Raktam]], where I hope outsiders and natives will visit peacefully and practice speaking a lot just for the sake of getting large samples of both languages out in the open.&lt;br /&gt;
&lt;br /&gt;
There are possible pitfalls and setbacks, of course - the place might attract hostile/combative visitors, for example - but I have fun figuring out stuff like this, so it's worth the risk to me.&lt;br /&gt;
&lt;br /&gt;
I'd like to have my character try reciting the alphabet to someone of the other team, and waiting to have it recited back, a few times.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 13:45, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;language hut&amp;quot; has been marked outside.  It's located at (10,13) on the territory map on the wiki page for [[Raktam]].  I don't know the GPS coordinates for that location yet.&lt;br /&gt;
&lt;br /&gt;
I'm encouraged by what seems to be a bit of possible interest:&lt;br /&gt;
&lt;br /&gt;
 You say &amp;quot;Hello. You don't seem to be from around here. Nice to meet you, how do you do? I'm Mamoru, what's your name?&amp;quot;&lt;br /&gt;
 You say &amp;quot;I've taken the liberty of marking this hut as a place for us to talk to you, if that's all right with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Since your last move:&lt;br /&gt;
 (a native) says &amp;quot;hello&amp;quot;&lt;br /&gt;
 (an outsider) says &amp;quot;yun yun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 05:21, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Past projects==&lt;br /&gt;
===Mapping===&lt;br /&gt;
Mapping out the perimeter of [[Wiksik]], the &amp;quot;long way&amp;quot; (that is, without possessing the in-game skill). -- [[User:Berry|Berry]] 09:41, 5 March 2006 (GMT)&lt;br /&gt;
:Interesting idea. Email me and I'll share some thoughts I had on that. --[[User:Dr. J|Dr. J]] 13:39, 5 March 2006 (GMT)&lt;br /&gt;
:The map obtained from cartography/exploration skills is only a rough approximation so if you want to map out Shartak to block level, go ahead! --[[User:Simon|Simon]] 15:33, 5 March 2006 (GMT)&lt;br /&gt;
::Hey guys! Feel free to check out my first block level map on the [[Wiksik]] page. :D --[[User:Berry|Berry]] 09:44, 6 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Mapping out the perimeter of [[Raktam]], the &amp;quot;long way&amp;quot;. --[[User:Berry|Berry]] 09:37, 7 March 2006 (GMT)&lt;br /&gt;
:Completed --[[User:Berry|Berry]] 10:56, 7 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Raktam&amp;diff=2562</id>
		<title>Raktam</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Raktam&amp;diff=2562"/>
		<updated>2006-03-13T05:27:13Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Locations */ created new section, added shaman location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locationsnav}}&lt;br /&gt;
&lt;br /&gt;
Raktam is one of the 3 native village [[Locations|locations]] on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The village of '''Raktam''' consists of twenty huts of various purpose, built within a circular clearing.  It is said to be located somewhere to the east of the large mountain which dominates the landscape of the area.  A shaman named '''Najdam''' keeps watch in the very center of the clearing.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
 (xx,yy) coordinates refer to the territory map below.&lt;br /&gt;
 [xx.xxx,yy.yyy] are GPS coordinates.&lt;br /&gt;
* (08,08) or [-70.323,+26.470] - Shaman&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of Raktam - Territory Map'''&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unexplored/Unrecorded&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Village Territory (&amp;quot;Raktam&amp;quot;)&lt;br /&gt;
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| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
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| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=York&amp;diff=2561</id>
		<title>York</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=York&amp;diff=2561"/>
		<updated>2006-03-13T05:23:30Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Locations */ added shaman location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locationsnav}}&lt;br /&gt;
&lt;br /&gt;
York is one of the 3 outsider village [[Locations|locations]] on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The village of '''York''' consists of twenty-three huts of various purpose, built within a roughly oblong clearing.  It is located south of the mountain. A shaman named '''Kahuni''' is held captive in the center of the clearing.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
 (xx,yy) coordinates refer to the territory map below.&lt;br /&gt;
 [xx.xxx,yy.yyy] are GPS coordinates.&lt;br /&gt;
* (08,08) or [-70.371, 26.314] - Shaman&lt;br /&gt;
* (10,02) or [-70.369,+26.320] - Medical Supply Hut&lt;br /&gt;
* (08,06) or [-70.371,+26.316] - Ammunition Hut&lt;br /&gt;
* (12,09) or [-70.367,+26.313] - Trading Post&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
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{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of York - Territory Map'''&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | bgcolor=#e0e0e0|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Unexplored/Unrecorded&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Village Territory (&amp;quot;York&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Deep Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Berry&amp;diff=2560</id>
		<title>User:Berry</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Berry&amp;diff=2560"/>
		<updated>2006-03-13T05:21:48Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Language */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I'm '''Berry'''.  Welcome to my page.&lt;br /&gt;
&lt;br /&gt;
=Contact=&lt;br /&gt;
Please feel free to leave a message on [[User_talk:Berry|my talk page]] if you'd like to contact me.  This is my preferred method of contact and the fastest way to get in touch with me.&lt;br /&gt;
If you feel you must contact me privately for some reason, you're welcome to try the [[Special:Emailuser/Berry|e-mail form]]. :)&lt;br /&gt;
&lt;br /&gt;
=About me=&lt;br /&gt;
I've played Urban Dead since 2005-07-12 (under a completely different name; &amp;quot;Berry&amp;quot; of Malton isn't me) and am still very active there.  When I first heard about Shartak and started to look into it, I recognized Simon's name from his positive influence in the Yahoo! &amp;quot;NecroTech&amp;quot; Group, so I had a good feeling about it.  I'm glad that Shartak uses a familiar interface, while adding improvements, changing the scale, and bringing a fresh and exciting approach to gameplay.  Also, I happen to have been born on an island, myself (Oahu, Hawaii), so that's one more reason why I have an appreciation for this game.&lt;br /&gt;
&lt;br /&gt;
=My Shartak characters=&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=913 Mamoru]''' - A Shaman from [[Raktam]].  My first character.  Left his home village on the first day and promptly got entirely lost.  Has been wandering ever since.  I believe he's seen a bunch of the island, but I've no way of knowing how much of it, as Mamoru possesses no map skill yet.  Well, at least the experience has gotten me interested in mapping the island.&lt;br /&gt;
*'''Update:''' Mamoru died, contacted his home shaman, and has returned to Raktam. --[[User:Berry|Berry]] 09:37, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=1013 Berry]''' - A Villager from [[Wiksik]].  My second, and presently, my &amp;quot;main&amp;quot; character.  Also known as my &amp;quot;Let's try this again, from the top, only let's be a little smarter about it this time&amp;quot; character.  Berry didn't leave the village at all during the first several days.  Mapped Wiksik's perimeter and hut locations, then spent a few days searching.  Got a knife and a machete and some other provisions before striking out to the north.&lt;br /&gt;
*Description: ''A barefoot villager, wearing a beaded skirt of woven grasses and a feathered headdress, and decorated in swirls of body paint.''&lt;br /&gt;
&lt;br /&gt;
'''[http://www.shartak.com/profile.cgi?id=1123 Devon Maru]''' - An Explorer from [[Derby]].  My third character.  Created because I'm very interested in finding out how the GPS works -- and because I wanted to transplant one of my dormant Urban Dead characters over to this part of the world. ;)&lt;br /&gt;
&lt;br /&gt;
=Projects=&lt;br /&gt;
==Current projects==&lt;br /&gt;
===Language===&lt;br /&gt;
I'm curious about whether communications between natives and outsiders without any language [[skills]] turn into purely random gibberish or if there's a discernible, repeatable transformation taking place which can be figured out, like the Al-Bhed &amp;quot;language&amp;quot; in the Final Fantasy game series.&lt;br /&gt;
&lt;br /&gt;
To this end, I have attempted to establish a &amp;quot;language hut&amp;quot; in [[Raktam]], where I hope outsiders and natives will visit peacefully and practice speaking a lot just for the sake of getting large samples of both languages out in the open.&lt;br /&gt;
&lt;br /&gt;
There are possible pitfalls and setbacks, of course - the place might attract hostile/combative visitors, for example - but I have fun figuring out stuff like this, so it's worth the risk to me.&lt;br /&gt;
&lt;br /&gt;
I'd like to have my character try reciting the alphabet to someone of the other team, and waiting to have it recited back, a few times.&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 13:45, 12 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
I'm encouraged by what seems to be a bit of possible interest:&lt;br /&gt;
&lt;br /&gt;
 You say &amp;quot;Hello. You don't seem to be from around here. Nice to meet you, how do you do? I'm Mamoru, what's your name?&amp;quot;&lt;br /&gt;
 You say &amp;quot;I've taken the liberty of marking this hut as a place for us to talk to you, if that's all right with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Since your last move:&lt;br /&gt;
 (a native) says &amp;quot;hello&amp;quot;&lt;br /&gt;
 (an outsider) says &amp;quot;yun yun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--[[User:Berry|Berry]] 05:21, 13 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Past projects==&lt;br /&gt;
===Mapping===&lt;br /&gt;
Mapping out the perimeter of [[Wiksik]], the &amp;quot;long way&amp;quot; (that is, without possessing the in-game skill). -- [[User:Berry|Berry]] 09:41, 5 March 2006 (GMT)&lt;br /&gt;
:Interesting idea. Email me and I'll share some thoughts I had on that. --[[User:Dr. J|Dr. J]] 13:39, 5 March 2006 (GMT)&lt;br /&gt;
:The map obtained from cartography/exploration skills is only a rough approximation so if you want to map out Shartak to block level, go ahead! --[[User:Simon|Simon]] 15:33, 5 March 2006 (GMT)&lt;br /&gt;
::Hey guys! Feel free to check out my first block level map on the [[Wiksik]] page. :D --[[User:Berry|Berry]] 09:44, 6 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Mapping out the perimeter of [[Raktam]], the &amp;quot;long way&amp;quot;. --[[User:Berry|Berry]] 09:37, 7 March 2006 (GMT)&lt;br /&gt;
:Completed --[[User:Berry|Berry]] 10:56, 7 March 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=York&amp;diff=2559</id>
		<title>York</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=York&amp;diff=2559"/>
		<updated>2006-03-13T05:19:12Z</updated>

		<summary type="html">&lt;p&gt;Berry: /* Locations */ created new section separate from 'Description'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locationsnav}}&lt;br /&gt;
&lt;br /&gt;
York is one of the 3 outsider village [[Locations|locations]] on the island of Shartak.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The village of '''York''' consists of twenty-three huts of various purpose, built within a roughly oblong clearing.  It is located south of the mountain. A shaman named '''Kahuni''' is held captive in the center of the clearing.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
 (xx,yy) coordinates refer to the territory map below.&lt;br /&gt;
 [xx.xxx,yy.yyy] are GPS coordinates.&lt;br /&gt;
* (10,02) or [-70.369,+26.320] - Medical Supply Hut&lt;br /&gt;
* (08,06) or [-70.371,+26.316] - Ammunition Hut&lt;br /&gt;
* (12,09) or [-70.367,+26.313] - Trading Post&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 cellpadding=8 style=&amp;quot;background-color:#e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''The Village of York - Territory Map'''&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Territory Map Legend'''&lt;br /&gt;
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&amp;lt;!-- | bgcolor=#e0e0e0|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Unexplored/Unrecorded&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Village Territory (&amp;quot;York&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Beach&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Water&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Deep Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* The above is a territory map, not a jungle density map. Jungle density fluctuates, anyway. Therefore, the jungle and village squares will very likely be colored differently in-game than they are here.&lt;br /&gt;
* The numbers on the map are merely for local reference, and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Berry</name></author>
		
	</entry>
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