<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Anothertwilight</id>
	<title>The Shartak Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.shartak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Anothertwilight"/>
	<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php/Special:Contributions/Anothertwilight"/>
	<updated>2026-04-22T20:14:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skills&amp;diff=5726</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skills&amp;diff=5726"/>
		<updated>2006-05-26T03:48:04Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: /* Generic skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Skills''' give players special or improved abilities. Some require that you learn other skills first, and a few are available only to a certain class or side. Skills are bought with [[XP Gains|experience points]] (XP). &lt;br /&gt;
&lt;br /&gt;
Learning an initial skill costs 100 XP. After that, each learned skill costs 25 XP more than the previous one. Hence the formula for a skill's XP cost is ''100 + 25 * (your level)''. (Your character's level, which you can see in your profile, is the number of skills you have learned.)&lt;br /&gt;
&lt;br /&gt;
It costs 10,000 XP to buy all 25 skills for settlers, villagers, soldiers, and warriors. Buying all 23 skills for everyone else requires a total of 8,625 XP.&lt;br /&gt;
&lt;br /&gt;
== Generic skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Basic Language''' - Understand the smaller words of foreign languages&amp;lt;br /&amp;gt;See [[Language]] for more information.&lt;br /&gt;
** '''Advanced Language''' - Better understanding of foreign languages&lt;br /&gt;
*** '''Expert Language''' - Full comprehension of foreign languages&lt;br /&gt;
&lt;br /&gt;
* '''Close Quarter Combat''' - Gain 10% to hit with melee attacks ''(e.g., 20% to 30% with a machete)''&lt;br /&gt;
** '''Advanced Close Quarter Combat''' - Gain 15% to hit with melee attacks ''(e.g., 30% to 45% with a machete)''&lt;br /&gt;
&lt;br /&gt;
* '''Body Building''' - Increases melee damage ''(+1 damage; e.g., 2 to 3 with a machete)''&lt;br /&gt;
** '''Stamina''' - Increases max HP by 20&lt;br /&gt;
&lt;br /&gt;
* '''Sixth Sense''' - Sense presence of and hear spirits&lt;br /&gt;
&lt;br /&gt;
* '''Ghostly Whisper''' - Allows spirits to speak ''(1 AP)''&lt;br /&gt;
** '''Haunting Scream''' - Attract other spirits and scare nearby living players ''(1 AP; does 1 damage)''&lt;br /&gt;
*** '''Shocking Shriek''' - Scare nearby living players ''(1 AP; ??% chance to do 2 damage)''&lt;br /&gt;
**** '''Banshee Wail''' - Frighten nearby living players ''(1 AP per target; ??% chance to do 1-5 damage)''&lt;br /&gt;
&lt;br /&gt;
* '''Exploration''' - Helps you remember some of the places you've been&amp;lt;br /&amp;gt;Enables the &amp;quot;Map&amp;quot; button, which gives you a large-scale map of places you've visited while alive and haven't forgotten.&lt;br /&gt;
** '''Cartography''' - Stops you forgetting anywhere you've visited&amp;lt;br /&amp;gt;Note that map information is rarely forgotten and that meta-gamers can use the [http://mattandchristy.net/sharmap/ Shartak overlay].&lt;br /&gt;
** '''Trekking''' - Faster movement through the jungle&amp;lt;br /&amp;gt;Makes movement through jungle, grassland, and beach terrain cost 0.5 AP instead of 1 AP.&lt;br /&gt;
** '''Swimming''' - Faster movement through water&amp;lt;br /&amp;gt;Makes movement through water cost 1 AP instead of 2; deep water costs 2 AP to move through instead of 3.&lt;br /&gt;
&lt;br /&gt;
* '''Basic Tracking''' - With some difficulty, you can track animals and people. ''(2 AP; e.g., &amp;quot;wild boar went south&amp;quot;)''&amp;lt;br /&amp;gt;See [[Tracking]] for more information.&lt;br /&gt;
** '''Advanced Tracking''' - You can track animals and people who were here recently. ''(1.5 AP; often gives 3-6 most recent tracks)''&lt;br /&gt;
*** '''Expert Tracking''' - You can track animals and people who were here several days ago. ''(1 AP?)''&lt;br /&gt;
&lt;br /&gt;
* '''Clan Leadership''' - Allows you to start your own clan or help lead one.&lt;br /&gt;
&lt;br /&gt;
* '''Triage''' - Be able to tell who is most injured&lt;br /&gt;
** '''Natural Medicine''' - Heal 10 HP with healing herbs ''('''natives only''')''&lt;br /&gt;
** '''First Aid''' - Heal 10 HP with first-aid kit ''('''outsiders only''')''&lt;br /&gt;
&lt;br /&gt;
* '''Native Knowledge''' - Outsiders gain basic native knowledge ''('''outsiders only''')''&amp;lt;br /&amp;gt;Allows outsiders to use and recognize items such as blowpipes (and poison darts) and healing herbs (which normal outsiders see as &amp;quot;dried herbs&amp;quot;) and to tell the difference between tasty and poison berries (which normal outsiders can only do by eating them).&lt;br /&gt;
&lt;br /&gt;
* '''Outsider Knowledge''' - Natives gain basic outsider knowledge ''('''natives only''')''&amp;lt;br /&amp;gt;Allows natives to use and recognize items such as rifles (and bullets), first aid kits, and GPS units.&lt;br /&gt;
&lt;br /&gt;
== Settler/villager skills == &lt;br /&gt;
* '''Animal Affinity''' - Lessens the chance of animals attacking ''('''settlers and villagers only''')''&lt;br /&gt;
* '''Scavenging''' - Assists in finding things within certain areas. ''('''settlers and villagers only''')''&amp;lt;br /&amp;gt;Improves [[Search Odds Condensed|search odds]] by an unknown amount in certain (unknown) areas.&lt;br /&gt;
&lt;br /&gt;
== Soldier skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Firearms Training''' - Gain 20% on firearms attacks ''(20% to 40%; '''soldiers only''')''&lt;br /&gt;
** '''Advanced Firearms Training''' - Gain 20% on firearms attacks ''(40% to 60%; '''soldiers only''')''&lt;br /&gt;
&lt;br /&gt;
== Warrior skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Blowpipe Training''' - Gain 20% on blowpipe accuracy ''(20% to 40%; '''warriors only''')''&lt;br /&gt;
** '''Advanced Blowpipe Training''' - Gain another 20% on blowpipe accuracy ''(40% to 60%; '''warriors only''')''&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Skills&amp;diff=5725</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Skills&amp;diff=5725"/>
		<updated>2006-05-26T03:46:52Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: edited Shocking Scream and Banshee Wail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Skills''' give players special or improved abilities. Some require that you learn other skills first, and a few are available only to a certain class or side. Skills are bought with [[XP Gains|experience points]] (XP). &lt;br /&gt;
&lt;br /&gt;
Learning an initial skill costs 100 XP. After that, each learned skill costs 25 XP more than the previous one. Hence the formula for a skill's XP cost is ''100 + 25 * (your level)''. (Your character's level, which you can see in your profile, is the number of skills you have learned.)&lt;br /&gt;
&lt;br /&gt;
It costs 10,000 XP to buy all 25 skills for settlers, villagers, soldiers, and warriors. Buying all 23 skills for everyone else requires a total of 8,625 XP.&lt;br /&gt;
&lt;br /&gt;
== Generic skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Basic Language''' - Understand the smaller words of foreign languages&amp;lt;br /&amp;gt;See [[Language]] for more information.&lt;br /&gt;
** '''Advanced Language''' - Better understanding of foreign languages&lt;br /&gt;
*** '''Expert Language''' - Full comprehension of foreign languages&lt;br /&gt;
&lt;br /&gt;
* '''Close Quarter Combat''' - Gain 10% to hit with melee attacks ''(e.g., 20% to 30% with a machete)''&lt;br /&gt;
** '''Advanced Close Quarter Combat''' - Gain 15% to hit with melee attacks ''(e.g., 30% to 45% with a machete)''&lt;br /&gt;
&lt;br /&gt;
* '''Body Building''' - Increases melee damage ''(+1 damage; e.g., 2 to 3 with a machete)''&lt;br /&gt;
** '''Stamina''' - Increases max HP by 20&lt;br /&gt;
&lt;br /&gt;
* '''Sixth Sense''' - Sense presence of and hear spirits&lt;br /&gt;
&lt;br /&gt;
* '''Ghostly Whisper''' - Allows spirits to speak ''(1 AP)''&lt;br /&gt;
** '''Haunting Scream''' - Attract other spirits and scare nearby living players ''(1 AP; does 1 damage)''&lt;br /&gt;
*** '''Shocking Shriek''' - Scare nearby living players ''(2 AP; 100% chance to do 2 damage)''&lt;br /&gt;
**** '''Banshee Wail''' - Frighten nearby living players ''(1 AP per target; ??% chance to do 1-5 damage)''&lt;br /&gt;
&lt;br /&gt;
* '''Exploration''' - Helps you remember some of the places you've been&amp;lt;br /&amp;gt;Enables the &amp;quot;Map&amp;quot; button, which gives you a large-scale map of places you've visited while alive and haven't forgotten.&lt;br /&gt;
** '''Cartography''' - Stops you forgetting anywhere you've visited&amp;lt;br /&amp;gt;Note that map information is rarely forgotten and that meta-gamers can use the [http://mattandchristy.net/sharmap/ Shartak overlay].&lt;br /&gt;
** '''Trekking''' - Faster movement through the jungle&amp;lt;br /&amp;gt;Makes movement through jungle, grassland, and beach terrain cost 0.5 AP instead of 1 AP.&lt;br /&gt;
** '''Swimming''' - Faster movement through water&amp;lt;br /&amp;gt;Makes movement through water cost 1 AP instead of 2; deep water costs 2 AP to move through instead of 3.&lt;br /&gt;
&lt;br /&gt;
* '''Basic Tracking''' - With some difficulty, you can track animals and people. ''(2 AP; e.g., &amp;quot;wild boar went south&amp;quot;)''&amp;lt;br /&amp;gt;See [[Tracking]] for more information.&lt;br /&gt;
** '''Advanced Tracking''' - You can track animals and people who were here recently. ''(1.5 AP; often gives 3-6 most recent tracks)''&lt;br /&gt;
*** '''Expert Tracking''' - You can track animals and people who were here several days ago. ''(1 AP?)''&lt;br /&gt;
&lt;br /&gt;
* '''Clan Leadership''' - Allows you to start your own clan or help lead one.&lt;br /&gt;
&lt;br /&gt;
* '''Triage''' - Be able to tell who is most injured&lt;br /&gt;
** '''Natural Medicine''' - Heal 10 HP with healing herbs ''('''natives only''')''&lt;br /&gt;
** '''First Aid''' - Heal 10 HP with first-aid kit ''('''outsiders only''')''&lt;br /&gt;
&lt;br /&gt;
* '''Native Knowledge''' - Outsiders gain basic native knowledge ''('''outsiders only''')''&amp;lt;br /&amp;gt;Allows outsiders to use and recognize items such as blowpipes (and poison darts) and healing herbs (which normal outsiders see as &amp;quot;dried herbs&amp;quot;) and to tell the difference between tasty and poison berries (which normal outsiders can only do by eating them).&lt;br /&gt;
&lt;br /&gt;
* '''Outsider Knowledge''' - Natives gain basic outsider knowledge ''('''natives only''')''&amp;lt;br /&amp;gt;Allows natives to use and recognize items such as rifles (and bullets), first aid kits, and GPS units.&lt;br /&gt;
&lt;br /&gt;
== Settler/villager skills == &lt;br /&gt;
* '''Animal Affinity''' - Lessens the chance of animals attacking ''('''settlers and villagers only''')''&lt;br /&gt;
* '''Scavenging''' - Assists in finding things within certain areas. ''('''settlers and villagers only''')''&amp;lt;br /&amp;gt;Improves [[Search Odds Condensed|search odds]] by an unknown amount in certain (unknown) areas.&lt;br /&gt;
&lt;br /&gt;
== Soldier skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Firearms Training''' - Gain 20% on firearms attacks ''(20% to 40%; '''soldiers only''')''&lt;br /&gt;
** '''Advanced Firearms Training''' - Gain 20% on firearms attacks ''(40% to 60%; '''soldiers only''')''&lt;br /&gt;
&lt;br /&gt;
== Warrior skills ==&lt;br /&gt;
&lt;br /&gt;
* '''Blowpipe Training''' - Gain 20% on blowpipe accuracy ''(20% to 40%; '''warriors only''')''&lt;br /&gt;
** '''Advanced Blowpipe Training''' - Gain another 20% on blowpipe accuracy ''(40% to 60%; '''warriors only''')''&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Discordian_Cargo_Cult&amp;diff=5635</id>
		<title>Talk:Discordian Cargo Cult</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Discordian_Cargo_Cult&amp;diff=5635"/>
		<updated>2006-05-25T07:34:28Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: a stitch in time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Message to the savages ===&lt;br /&gt;
You folks are simply amusing! Threatening us with two members? I think it's more like YOU stay off of Shartak entirely! We came in peace but we'll defend ourselves with force if need be! I repeat, leave us alone or be hunted. These are our terms! --[[User:One of many doctors|One of many doctors]] 00:17, 7 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Three members now!  Although Eris appears to be fairly incapacitated.  Keep invading our island and we'll keep sending you packing, my friends!  --Less Than Lethal 20:24, 25 April 2006&lt;br /&gt;
&lt;br /&gt;
We're usually too busy getting bitten by sharks to prosecute our war against you.  &amp;quot;Join us or die&amp;quot; is words.  Morgan Freelance killing Oulatek is action.  He started the war.  Take it up with him. Oh, and get it straight.  We're not savages.  We're barbarians.  -[[User:Oulatek|Oulatek]] 04:57, 2 May 2006 (BST)&lt;br /&gt;
:&amp;quot;False words are not only evil in themselves, but they infect the soul with evil.&amp;quot; - Plato. I must respectfully submit that death threats lie outside the scope of the schoolyard defence of 'only kidding'. You spoke, I acted. [[User:Anothertwilight|Anothertwilight]] 05:50, 2 May 2006 (BST) aka Morgan Freelance&lt;br /&gt;
::&amp;quot;Truth, like light, blinds.  Falsehood, on the contrary, is a beautiful twilight which enhances every object.&amp;quot;  -Camus.  I must respectfully submit that you have joined us or died, and therefore at this point have not broken our Roules. -[[User:Oulatek|Oulatek]] 22:30, 2 May 2006 (BST)&lt;br /&gt;
:::'''applauds''' both for the quote and the demonstration of your 'Roules' ... applicability [[User:Anothertwilight|Anothertwilight]] 00:14, 3 May 2006 (BST) aka Morgan Freelance&lt;br /&gt;
&lt;br /&gt;
Vous allez tous mourir les enfants :) J'ai 30 fusils chargés prêt à faire feu sur vos petites faces :) [Ownslaught]&lt;br /&gt;
:: A noble effort, but in your enthusiasm you have exceeded protocol by nine for a proper salute to HRH [[User:Anothertwilight|Anothertwilight]] 08:34, 25 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== To Outlatek ===&lt;br /&gt;
Joined us have you? --[[User:One of many doctors|One of many doctors]] 22:50, 2 May 2006 (BST)&lt;br /&gt;
:I don't see anything in the RE bylaws prohibiting membership in more than one group; nor do I see any such provision in the Discordian Cargo Cult's Roules. -[[User:Oulatek|Oulatek]] 03:41, 4 May 2006 (BST)&lt;br /&gt;
::Ah but Outlatek you are a pirate and the RE does not formally recognize pirates as Outsiders at this time without a special case. Thanks for the idea though. --[[User:One of many doctors|One of many doctors]] 02:15, 6 May 2006 (BST)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You call me a 12 year old fool?!  If this is in response to the comment I made on Shark Island, then clearly you would have recognized that your honorary DCC member Morgan Freelance indeed created that page (note - I am NOT bashing Morgan Freelance);&amp;lt;br&amp;gt;&lt;br /&gt;
Secondly, that name was proposed not as an actual name, but as an idea to exhibit the fact that a name should have some meaning, not just an aesthetic facade of blind creativity.&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike you fine sir, I have honor and dignity: '''Oulatek, I challenge you to a Duel!  Pistols or Swords?!'''  --[[User:Gandhi|Gandhi]] 22:18, 4 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;an aesthetic facade of blind creativity&amp;quot; is such a good phrase that I'm going to steal it.  I recant on my accusation of twelve-year-oldness, and I accept your dual.  If you're giving me choice of weapon, I pick machete.&lt;br /&gt;
&lt;br /&gt;
=== draft of an NPOV entry for the islet/island ===&lt;br /&gt;
I have attempted to draft what I hope is a relatively neutral-point-of-view entry for the wiki that links to both your La Islet Bonobo and our Shark Island pages. I have tried to keep it relatively sparse and to link to the more detailled pages, rather than trying to encompass everything on one page (and inevitably leading to both groups feeling disatisfied that their position has been unfairly represented). I would appreciate your criticism and/or editiorial modifications - especially regarding the dates when you first claimed the islet and first named it.[[User:Anothertwilight|Anothertwilight]] 02:39, 5 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
===The Mountaineers===&lt;br /&gt;
As fellow explorers, we of the [[Mountaineers]] (and, by that, I mean &amp;quot;I,&amp;quot; since, at present, I'm the one Mountaineer) greet you all and offer partnership. While I know your focus is on the islands, I'm sure that many of you are also curious about the mountain. Perhaps some of your number ''(only outsiders, however; savages need not apply)'' would be interested in preserving the mountain and protecting her. Any such individuals would be welcome in the Mountaineers (and, as is said on the page, they need not leave the DCC). They won't find me there now, though, if they go looking; I'm making a supply run.--[[User:Wifey|Wifey]] 20:30, 15 May 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Western_Islets&amp;diff=5389</id>
		<title>Talk:Western Islets</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Western_Islets&amp;diff=5389"/>
		<updated>2006-05-23T01:07:42Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: invitation to discoverers of islets for naming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Name of Island =&lt;br /&gt;
I would go a step further and attempt to agree upon a name for the island.  Both names clearly have their flaws, so a new name should be drawn out to appease both parties, as well as the Shartak community as a whole.  I'm not sure what the best way to do this would be: possibly a week or so of suggestions, and then another week of polls?  I think the end goal would be to a have a name recognized by all clans of Shartak.  On a side note, I thought it was an RE member who made the suggestion that an island existed based on the map of Shartak / Hispanola? --[[User:Gandhi|Gandhi]] 02:57, 5 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
I really like the neutrality presented in this article. No one can really disagree that these islands aren't located on the west and that there are three of them. I also like having the freedom for creating new names. But I won't object for a note in the article to state which is the most commonly agreed upon name. --[[User:Lint|Lint]] 03:31, 5 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:''Edit: I suppose it helps to spell the island properly.'' --[[User:Lint|Lint]] 22:20, 5 May 2006 (BST)&lt;br /&gt;
Re: Shartak / Hispaniola.&lt;br /&gt;
*MetaMap project (???) - ''By the way, anyone else think the island of Shartak looks like Hispaniola?''&lt;br /&gt;
*Kurtz (March 18, 2006) - ''Just as a heads up, the outline map of the island is in the game logo (and it is based on a map of Hispaniola - Haiti and the Dominican Republic), so if you can find a coastline you can probably work out roughly where you are.''&lt;br /&gt;
*Sir Charles Highgate (April 7, 2006) - ''It was just a picture off the internet of the island Shartak is based on.''&lt;br /&gt;
&lt;br /&gt;
=== explanation / invitation===&lt;br /&gt;
&lt;br /&gt;
This is an attempt at a NPOV article that can be linked to from the rest of the wiki.&lt;br /&gt;
I have included links to both [[La Islet Bonobo]] and [[Shark Island]] rather than trying to summate both. I would hope that this will let both parties continue to play out the classic colonial conflict of discovery and naming.&lt;br /&gt;
&lt;br /&gt;
Both groups are named once in full, and once by abbreviation. There is a single link/reference to each page. I have tried to balance references to the area-in-question as both islet and island.&lt;br /&gt;
&lt;br /&gt;
I welcome comments, additions and criticism from any interested parties and acknowlege my subjectivity as both a member of the Royal Expedition and 'involved party'.&lt;br /&gt;
&lt;br /&gt;
My 'agenda' is to try and continue this conflict (I am having more fun than at any other point in this game) and to make it fun for both parties. I would rather not have a convincing 'victory' for either side and hope to be able to maintain a balance of power. Limiting the scope of our conflict to the island itself is an in-game mechanism, providing a neutral wiki entry so that both very non-neutral pages can be maintained '''may''' be another. However, I recognise that the wiki may not be a suitable place for this sort of conflict, and that even with both parties behaving themselves it could easily spill over to the sort of 'wiki-wars' that other sites have seen. I submit this entry, then, both for criticism of content, and also of intent. [[User:Anothertwilight|Anothertwilight]] 03:14, 5 May 2006 (BST) aka Morgan  Freelance&lt;br /&gt;
&lt;br /&gt;
== A proposal for community-determined islet names ==&lt;br /&gt;
&lt;br /&gt;
I recommend that we designate this talk page to be used by all members of the wiki to submit naming proposals for the five islets on the map as well as comments on said proposals. (One of the other islets is [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70401&amp;amp;cy=26270&amp;amp;dn=1 just south of York], and the other is [http://www.itechsc.com/misc/shartak/ubermap/closeup.php?cx=-70092&amp;amp;cy=26336&amp;amp;dn=1 just south of Derby].) The [[Royal Expedition]] and the [[Discordian Cargo Cult]] will be notified on their talk pages; other groups and individuals can be notified as each of us sees fit. At a certain time (00:00, June 1, 2006 (UTC) is what I have in mind), proposals will be frozen and voting will open for all users. Eligible voters (anyone who linked to their character's profile in their User page before this post was submitted, or whose character profile links to their User page) will vote according to the [http://en.wikipedia.org/wiki/Condorcet_method Condorcet method]. After a week votes will be counted (with the [http://en.wikipedia.org/wiki/Borda_count Borda count] breaking all ties) and the winning proposal will become the community standard.&lt;br /&gt;
&lt;br /&gt;
This sounds excessively formal, but I don't think it will be in practice, and I think it's the best way for the community to name the islets. Thoughts? &amp;amp;mdash; [[User:Elembis|Elembis]] 20:51, 21 May 2006 (BST)&lt;br /&gt;
:Why not just accept any wiki signature that holds several contributory edits? Imho, welcoming new people to participate in Shartak (and the wiki) is much more important than trying to prosecute potential vandals who are so lame that they stuff the voting of an unofficial wiki for a free web game by making throwaway characters and wiki accounts. When push comes to shove, all this stuff is archived forever and Simon has e-mail addresses -- so if vandalism and cheating becomes a problem, it can be tracked down after-the-fact rather than assuming guilt.  --[[User:Tycho44|Tycho44]] 21:53, 21 May 2006 (BST)&lt;br /&gt;
::You're right, this isn't an election for ruler of the world or anything. Anyone with multiple edits will be allowed to vote. &amp;amp;mdash; [[User:Elembis|Elembis]] 22:05, 21 May 2006 (BST)&lt;br /&gt;
:::Have you considered asking the Meta Map project and/or the UBER Map project for both the dates and submitter who first added the islets to their respective projects? If you are going to notify the RE and DCC to invite proposals for the naming of the largest islet, it would be worthwhile asking said 'discoverers' for their preference with respect the other islets.  The same should probably occur with regards the 4 lakes, river and possibly move on to various bays and harbours. [[User:Anothertwilight|Anothertwilight]] 02:07, 23 May 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Oulatek&amp;diff=4983</id>
		<title>User talk:Oulatek</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Oulatek&amp;diff=4983"/>
		<updated>2006-05-17T05:38:51Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: thanks for the info/edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I fail to understand why I'm suddenly a 12 year old fool.  Care to explain, or would you rather result to childish name calling as your primary defense? --[[User:Gandhi|Gandhi]] 22:31, 4 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Shark Island&amp;quot; sounds super-cool to a twelve year old. -[[User:Oulatek|Oulatek]] 14:49, 5 May 2006 (BST)&lt;br /&gt;
:I noticed that your now a member of the Royal Expedition forum.  If you check the post I made about the island, you would recognize that the name was a hypothetical suggestion.  With that aside, what would be an agreeable date, time and location for the duel?--[[User:Gandhi|Gandhi]] 22:00, 5 May 2006 (BST)&lt;br /&gt;
::The location would have to be La Islet Bonobo.  The time would be Monday, May 8 at 4:00 PM BST.  All occupants of Shartak are hereby advised not to attack Oulatek or Ghandi, as they are saving themselves for marrage. -[[User:Oulatek|Oulatek]] 22:33, 5 May 2006 (BST)&lt;br /&gt;
:::Unfortunately, the time you suggest for our duel lies in the middle of the night, and hence I think visibility will be especially poor.  At the current moment I will not be able to duel at this hour, but I will suggest a new time for our meeting as soon as possible.--[[User:Gandhi|Gandhi]] 01:53, 8 May 2006 (BST)&lt;br /&gt;
::::(sorry for OOC but are you saying you are in Australia or NZ or China or something??  I assumed Europe or North America, my bad.  I'm in North America, so try to pick a time that's not middle of the night there.) -[[User:Oulatek|Oulatek]] 21:39, 8 May 2006 (BST)&lt;br /&gt;
:::After a week long pilgrimage in York, I have become in touch with my inner self and have centered my focal energies.  I also got a LASIK eye corrective surgery in the York medical hut, and can now see well in low light conditions.  Oulatek, I am now prepared (again) to fight you to the death at dusk on the disputed Western Isle.  I am currently making the journey from York to the site of our duel, and will arrive in a matter of days.  I believe that after this duel, no matter the outcome, all differences between us shall be absolved.  Upon my arrival, I will post a date and time for our Final Battle.  Until then, I bid you adieu.--[[User:Gandhi|Gandhi]] 02:56, 17 May 2006 (BST)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stop messing with the RE page. --[[User:One of many doctors|One of many doctors]] 00:21, 9 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Oulatek - There is a page [[Western Islets]] that I have created (although it has been added to, considerably by others). It includes blanks for the dates when the DCC first announced their claim to the La Islet Bonobo and the date you first announced its name. Would you mind adding those details? [[User:Anothertwilight|Anothertwilight]] 07:40, 10 May 2006 (BST)&lt;br /&gt;
: Thanks for that [[User:Anothertwilight|Anothertwilight]] 06:38, 17 May 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Oulatek&amp;diff=4553</id>
		<title>User talk:Oulatek</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Oulatek&amp;diff=4553"/>
		<updated>2006-05-10T06:40:52Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: request for dates from Oulatek&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I fail to understand why I'm suddenly a 12 year old fool.  Care to explain, or would you rather result to childish name calling as your primary defense? --[[User:Gandhi|Gandhi]] 22:31, 4 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Shark Island&amp;quot; sounds super-cool to a twelve year old. -[[User:Oulatek|Oulatek]] 14:49, 5 May 2006 (BST)&lt;br /&gt;
:I noticed that your now a member of the Royal Expedition forum.  If you check the post I made about the island, you would recognize that the name was a hypothetical suggestion.  With that aside, what would be an agreeable date, time and location for the duel?--[[User:Gandhi|Gandhi]] 22:00, 5 May 2006 (BST)&lt;br /&gt;
::The location would have to be La Islet Bonobo.  The time would be Monday, May 8 at 4:00 PM BST.  All occupants of Shartak are hereby advised not to attack Oulatek or Ghandi, as they are saving themselves for marrage. -[[User:Oulatek|Oulatek]] 22:33, 5 May 2006 (BST)&lt;br /&gt;
:::Unfortunately, the time you suggest for our duel lies in the middle of the night, and hence I think visibility will be especially poor.  At the current moment I will not be able to duel at this hour, but I will suggest a new time for our meeting as soon as possible.--[[User:Gandhi|Gandhi]] 01:53, 8 May 2006 (BST)&lt;br /&gt;
;;;(sorry for OOC but are you saying you are in Australia or NZ or China or something??  I assumed Europe or North America, my bad.  I'm in North America, so try to pick a time that's not middle of the night there.) -[[User:Oulatek|Oulatek]] 21:39, 8 May 2006 (BST)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stop messing with the RE page. --[[User:One of many doctors|One of many doctors]] 00:21, 9 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Oulatek - There is a page [[Western Islets]] that I have created (although it has been added to, considerably by others). It includes blanks for the dates when the DCC first announced their claim to the La Islet Bonobo and the date you first announced its name. Would you mind adding those details? [[User:Anothertwilight|Anothertwilight]] 07:40, 10 May 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Suggestions:Items&amp;diff=4551</id>
		<title>Suggestions:Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Suggestions:Items&amp;diff=4551"/>
		<updated>2006-05-10T05:20:53Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: /* GPS Unit (Redesign) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Suggestions/Header|page_type=Items}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Absinth ===&lt;br /&gt;
Could have a very low chance of being found, and would display as &amp;quot;Bottle of absinth&amp;quot; (in addition to the existing &amp;quot;Bottle of beer&amp;quot; and &amp;quot;Bottle of water&amp;quot;). Would result in a distortion of game display, showing some kind of living beings (native, outsiders or animals) as another kind (a native could be displayed as an outsider or an animal), causing the intoxicated character to attack people he wouldn't have attacked otherwise, or trying to role-play with an angry elephant. --[[User:Mad Robert|Mad Robert]] 03:53, 19 March 2006 (GMT)&lt;br /&gt;
:No reason to drink it then? --[[User:Grigoriy|Grigoriy]] 23:37, 19 March 2006 (GMT)&lt;br /&gt;
::I'm sure someone would drink it anyway. Could bring back some HP, of course... --[[User:Mad Robert|Mad Robert]] 23:50, 19 March 2006 (GMT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spear ===&lt;br /&gt;
It could be the native warriors main weapon, give it a base damage of 3, same to hit as machete but it wouldn't cut through jungle -- [[User:Daylan|Daylan]] 11:02, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
:A spear for stabbing or a spear for throwing (i.e single use) ? --[[User:Simon|Simon]] 15:49, 25 February 2006 (GMT)&lt;br /&gt;
::I like the idea of a spear for stabbing. We have enough single use weapons in the game, already. What would make it so different from a blowgun, if it is throwable? Which brings up another question: With a weapon that deals 3 damage and is reusable, who will bother with a blowgun?--[[User:Wifey|Wifey]] 06:54, 29 March 2006 (BST)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Head-shrinking powder ===&lt;br /&gt;
This could be either a melee or area weapon used by natives.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What are the effects of it? Causes X HP of damage? Loss of AP? Loss of XP? Instant death? - [[User:Snarf|Snarf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Could be used on a body to create a totem of some sort. This can then be placed in a square. People from the same village or settlement as the now shrunken head take twice as many AP to move through because of fear. Disintergrates after x number of people have moved through the square.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Meat ===&lt;br /&gt;
Heals 2 HP. Used by both outsiders and tribals. It appears in your inventory when you kill a beastie. [[User:Bungalow Bill|Bungalow Bill]]&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* But you can only carry 200 pounds of meat back to your wagon. &amp;lt;nowiki&amp;gt;&amp;lt;/oregontrail&amp;gt;&amp;lt;/nowiki&amp;gt; --[[User:Lint|Lint]] 01:15, 13 February 2006 (GMT)&lt;br /&gt;
* Or you have to cook it, taking one AP and possibly a fire-lighting skill (who wants to eat raw monkey?).[[User:MorkaisChosen|MorkaisChosen]] 20:12, 20 February 2006 (GMT)&lt;br /&gt;
** Maybe you don't have to cook it but you get less HP and possibly lose HP to food poisoning. [DarkFerret]&lt;br /&gt;
* Or, to make it more, hm, tribal, you could need to bring it back to specific places in the village where it could be (instantaneously) cooked and used as a replenished &amp;quot;health pool&amp;quot; any player could use. You would still have the occasional berries to eat in the forest, but real meal would occure at a settlement. It would also provide a more efficient healing system (as currently, you roughly get to spend 50 AP to recover 4 or 5 HP, which makes death the most efficient way to restore your HP). -- Leaf&lt;br /&gt;
**''There is a large pot of stew cooking, it appears to be half full.''&lt;br /&gt;
''You eat some and feel better. After a few spoonfuls you find your friend's pocket watch.'' [DarkFerret]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Radio beacon/receiver ===&lt;br /&gt;
A radio beacon/receiver for outsiders to pinpoint specific locations of interest.&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
* What's wrong with using the GPS co-ordinates of a specific location? - [[User:Snarf|Snarf]]&lt;br /&gt;
*Perhaps a way to have GPS waypoints or markers IN one own's GPS? --[[User:Wcervantes|Wcervantes]] 19:39, 16 February 2006 (GMT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Holy Scriptures ===&lt;br /&gt;
Used to convert Natives into Ousiders. Requires &amp;quot;Religious Devotion&amp;quot;. Most likely found around Outsider settlements --[[User:One of many doctors|One of many doctors]] 23:22, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
*Nobody wants to have a class change againt their will. -Grigoriy&lt;br /&gt;
*Noone wants to die against their will either, but it does happen ;-) Might be irritating, but also might be quite interesting. It would have to be possible both ways of course, natives to outsiders and outsiders to natives. Perhaps the outsiders can convert natives to outsiders with holy scriptures using the religious devotion skill and natives can convert outsiders to natives with a bottle of beer using the seduction skill! ;-) --[[User:Murk|Murk]] 12:28, 4 March 2006 (GMT)&lt;br /&gt;
*Class conversion gets awfully mucky, when you consider available skills. I would say that a better idea would be for use of Holy Scriptures on a native to prompt the natives with an invitation to change sides--without changing class. This would make them see outsiders by name, make natives anonymous, and cause them to show up on the map as &amp;quot;1 convert&amp;quot; to outsiders (as opposed to &amp;quot;1 native&amp;quot;) and as &amp;quot;1 traitor&amp;quot; to natives. Converting back would require a shaman with an equivalent skill (which can, of course, offer outsiders an opportunity to be accepted into native communities).&lt;br /&gt;
&lt;br /&gt;
:Note, though, that I have no idea how difficult that would be to write in, given the existing code.--[[User:Wifey|Wifey]] 07:01, 29 March 2006 (BST)&lt;br /&gt;
*Such a feature would allow anyone to change class bath and forth at will by just using another of their characters of the appropriate class to effect the conversion, which makes classes virtually pointless.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== GPS Unit (Redesign) ===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=Item, modification|&lt;br /&gt;
suggest_scope=GPS unit|&lt;br /&gt;
suggest_description=This is a suggestion to change the gps unit into an object that presumably fits better with the game setting. We currently have no other modern item available for use (anachronism - VOCABULARY WORD!). Perhaps we should use a sextant? And rather than reveal the position all of the time, it requires a 1 AP use in non-dense, non-enclosed area.|&lt;br /&gt;
suggest_time=21:48, 23 February 2006 (GMT)|&lt;br /&gt;
suggest_author=[[User:Lint|Lint]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
* Yes, GPS units are indeed ''malapropos'' (another vocabulary word :D)--[[User:Grigoriy|Grigoriy]] 00:33, 27 February 2006 (GMT)&lt;br /&gt;
* Y'know, the &amp;quot;GPS Unit&amp;quot; item has stuck out like a sore thumb to me too.  I'd be very much in favor of a lower-tech replacement, if only because it makes the game more timeless.  But what tools ''did'' explorers of earlier eras use to measure latitude and longitude while traveling by land, anyway? And how accurate were they? Alternatively phrased: if you were trapped on a desert island without a GPS Unit, how would you estimate where you were? Lint's suggestion for a lower-tech replacement item, requiring AP and suitable terrain conditions for proper use, appeals to me. --[[User:Berry|Berry]] 14:03, 7 March 2006 (GMT)&lt;br /&gt;
* I've done some research into this and as Lint said, a sextant is what was used. Unfortunately though, a sextant doesn't do both longitude and latitude very quickly, you need charts/tables and several hours. See http://www.pbs.org/wgbh/nova/longitude/secrets.html for info. --[[User:Simon|Simon]] 14:55, 7 March 2006 (GMT)&lt;br /&gt;
** Ahh; yeah, I had just been checking out http://www.lewis-clark.org/content/content-article.asp?ArticleID=1268 myself.  If I'm reading it right, it sounds like the bulk of the hours of calculation involved were due to being at sea and having to figure out what time zone you're in first as part of the equation.  (Both pages mention a &amp;quot;chronometer&amp;quot; which was finally invented to try to solve that problem.)  On land, though -- and especially on an island of Shartak's size -- you pretty much know where you are, and you're not likely to be crossing time zones.  A quote from the Lewis &amp;amp; Clark page: &amp;quot;If time can be fixed along any meridian of longitude, then longitudinal distance can be determined by comparing time at that meridian with local time, usually based on the point at which the sun reaches its zenith.&amp;quot;  So.  I wonder if we could fudge a bit with this sextant business by assuming that everyone on the island is able to determine what time it is on Shartak -- after all, we do get timestamped event messages! ;) -- and therefore we can apply that bit of knowledge to help determine longitude, overcoming the sextant's weakness.  That could even go in the FAQ.  I'm not really all that scientifically inclined, so please do feel welcome to correct me if if my thoughts are way off base.  In closing, I still like Lint's ideas about making it cost AP and require suitable terrain.  The former would represent the investment of time in setting up the equipment and doing the calculations.  The latter would give players a reason to clear a square of jungle. --[[User:Berry|Berry]] 16:07, 7 March 2006 (GMT)&lt;br /&gt;
*** That all sounds good. I think there is a skill in there as well - I don't suppose a sextant is as accurate as GPS, so why not have it not produce the same result all of the time? Someone with the &amp;quot;Skillful Sextant Supervisor&amp;quot; skill gets more accurate results. --[[User:Dr. J|Dr. J]] 16:17, 7 March 2006 (GMT)&lt;br /&gt;
** The AP cost of a sextant or other device could easily be added to the GPS unit by requiring that you 'use gps' to get the reading rather than it being on all the time. Whilst redesigning the GPS unit, how about thinking of something for natives to find out where they are - obviously not as accurate as a sextant, but something to guide them around or to specific locations. --[[User:Simon|Simon]] 16:30, 7 March 2006 (GMT)&lt;br /&gt;
*** Just consider it a redesigned sextant that some mythical character dropped around the island and call it &amp;quot;Professor Inglewood's Speedy Sextant And Nano Tables&amp;quot; or some other such nonesense and leave it working the same, just with a different name.  As for natives, maybe they could see/read totems at different points in the jungle, indicating where resources/towns are. --[[User:Frisco|Frisco]] 17:06, 7 March 2006 (GMT)&lt;br /&gt;
***Natives divine their position with animal feces. It can be a new skill ;) Actually, in all seriousness, perhaps something involving animal bones? It would need to be something mystical, as there just isn't a more primitive method than the sextant. That way, it sort of balances; you use animal bone dice for a few minutes to divine your position accurately, and outsiders sit dow nand use a sextant.--[[User:Wifey|Wifey]] 07:08, 29 March 2006 (BST)&lt;br /&gt;
***I'm currently of the opinion that the Natives don't need a version of the GPS. It helps a little with the mapping projects and location scripts. But my Shaman was just as lost than my gps-using Settler when I was traipsing through the Jungle. --[[User:Lint|Lint]] 23:10, 30 March 2006 (BST)&lt;br /&gt;
****So natives need a sensing skill that gives them direction and distance to the nearest village. Natives seem to flail at the beginning compared to outsiders: every outsider counterpart item/skill is stronger (especially gps, blowpipe vs rifle, and the lack of bottled water). --[[User:Tycho44|Tycho44]] 05:43, 10 May 2006 (BST)&lt;br /&gt;
*****How about giving Natives a 'always on' ability (like the GPS is now). They have been born and raised here, they _always_ know where they are (or perhaps it should be modified so that they always know where they are in relation to their village - ie, (201N, 34E of Wiksik). Make the GPS a sextant and require an AP to take a reading and perform the calculations. I would go so far as to suggest that it be tied to the Cartography skill or possibly an additional skill in the Cartography tree.[[User:Anothertwilight|Anothertwilight]] 06:20, 10 May 2006 (BST)&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Refillable containers ===&lt;br /&gt;
Does it really make sense that after drinking something, you automatically discard the container it had been in? I propose a modification to the inventory system so bottles/gourds work similar to rifles and blowguns--they can be refilled if they are empty. Obviously, you can't just carry around spare water like you can ammo, so to refill a water container, you have to be in water. This would clearly make areas near water more popular, which I don't think is a bad thing, or without precedent.   Furthermore, this could lead to new and interesting directions, such as other liquids that could be carried around, causing various effects. Off the top of my head:&lt;br /&gt;
* drinking too much &amp;quot;ocean&amp;quot; water will make you sick (reducing your hit % temporarily)&lt;br /&gt;
* a &amp;quot;create mysterious serum&amp;quot; skill  the shaman/scientist can eventually learn that (along with certain ingredients) lets them create a &amp;quot;buff&amp;quot; potion.&lt;br /&gt;
* special healing water springs that have double the recuperative effect&lt;br /&gt;
This would also address one of the concerns I've had regarding healing skills. To my knowledge, there is no place in Shartak where you are more likely to consistantly find healing kits/herbs, etc. its all fairly random. By comparision, UD has certain buildings where you can only find certain items (i.e. hospitals = first aid kits). IMO, its currently too difficult/AP consuming to heal. Without a way to consistantly find/create healing items, it's not likely there will be &amp;quot;healers&amp;quot; willing to use their hard-to-find healing items on anyone else. --[[User:Jackel|Jackel]] 22:14, 25 February 2006 (GMT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''Comments''&lt;br /&gt;
::Have you found the hut in Dalpok with all the drying herbs hanging up? Says something about a shaman being busy, I seem to have a reasonable success rate at finding healing herbs there. Not sure if there are more around. --[[User:Snarf|Snarf]] 22:17, 25 February 2006 (GMT)&lt;br /&gt;
:::No, I hadn't noticed such a hut(s), I've assumed they were all pretty much the same. If certain huts are more likely to contain certain items, I've another suggestion--'''label them'''. Any opinion on my primary suggestion of refillable containers? --[[User:Jackel|Jackel]] 22:31, 25 February 2006 (GMT)&lt;br /&gt;
::::I can confirm that huts may look identical on the outside, but their inside descriptions can differ significantly.  Fortunately, anyone with the right tool can carve a message on a hut's outer walls, such as &amp;quot;Empty Inside&amp;quot; or &amp;quot;Shaman's Hut&amp;quot;.  --[[User:Berry|Berry]] 14:24, 7 March 2006 (GMT)&lt;br /&gt;
::Refillable containers? Give the user the choice to discard the container? Sure, sounds cool to me.  About the water supply: I agree that ocean water (water right off the beach) would be bound to be salty and unpotable in a real-world scenario.  According to the [[Locations]] page, there's a river off the south side of the mountain, which would seem to be the only known terrestrial fresh water source on the whole island.  Hmm, a thought: If we were to have refillable containers, then might one also expect there to be wells in or around the villages? --[[User:Berry|Berry]] 14:24, 7 March 2006 (GMT)&lt;br /&gt;
:::There is at least one more (much shorter) river near Derby. I'll bet there is a lake or two somewhere as well. Wells are probably not a bad idea. --[[User:Dr. J|Dr. J]] 15:05, 7 March 2006 (GMT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Remove uber sword of doom(aka heavy sword) ===&lt;br /&gt;
I don't even have a heavy sword yet but I can already tell(from the item page) that it makes a lot of things utterly useless.Just for reference the heavy sword is(when maxed attack skills) 45% hit, 5dam= '''2.25dam/ap'''. What does it make useless, well let me begin.&amp;lt;br&amp;gt;   &lt;br /&gt;
                             &lt;br /&gt;
1.Rifle skills- reason: the ap you spent getting the xp for those skills was better used searching for a heavy sword.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2.Rifle- reason: the dam/ap for the rifle is lower than a the heavy sword '''before''' factoring in the search for ammo part. The math: the rifle is 5 dam,60% hit,1.5 ap/shot( 3ap per 2 shots i think)= (5*.6)/1.5 =3/1.5 = '''2ap/dam NOT FACTORING IN SEARCHING FOR AMMO'''.&lt;br /&gt;
&lt;br /&gt;
3. The blowpipe- reason: the blowpipe sucks as it is, the machete makes it pointless(unless they actually poison) and the heavy sword just makes it absolute garbage(even if they poisoned). The math: 4 dam, 20% hit, 2ap/shot(assuming you have to reload after every shot i don't use the blowpipe so I wouldn't know)= (4*.2)/2=.8/2= '''.4 dam/ap NOT FACTORING IN SEARCHING FOR AMMO'''.&lt;br /&gt;
&lt;br /&gt;
Conclusion- I realize there are problems with the blowpipe but as far as I can tell with the rifle there are none. The knowledge of there even being a heavy sword is enough to discourage those that would take rifles training as a skill. The sword is just too powerful to balance in game as the only way to balance it would be to add another item that is just as crazy powerful, making it rare does nothing to the balance as people can still find it and it makes those few ,whom the RNG loves, ridiculosly overpowered. If the RNG loves somebody they should get multipul hits in a row not the ability to destroy everybody who can't/doesn't want to waste the ap to gain that ability. And after all just because it is rare doesn't mean we all can't find it, I know eventually we would all find one and there would be no variaty whatsoever in battle. Take urban dead for example they balanced the shotguns,pistols, and fireaxe evenly so there is no superior choice its about how you want to play. With the heavy sword it makes all other items pale in comparison BEFORE search rates are keyed into calculations, in urban dead it is AFTER that they are about even. This suggestion to remove something doesn't punish anybody because as of right now we do not know where to find the heavy sword, the only ones were stumbled across randomly so nobody would really have &amp;quot;wasted&amp;quot; the ap to find it(unless they have but I know after reading a bit I didn't for the fun reducing factor everybody having one would bring). Also don't bring up things about how I don't know how it works ingame because unless it takes 6ap to attack the math shows it is unbalanced. Please Simon fix this unbalanced  weapon by removing it, not by making everything else oh so much better. ANybody who is with me sign in the comments please.&lt;br /&gt;
&lt;br /&gt;
'''Comments'''&lt;br /&gt;
&lt;br /&gt;
*The math looks sound. And I agree that having everyone run around with Heavy Swords would make for a plain game. However, I don't see why it needs to be removed completely. Is there anything we can do to the sword mechanics to make it more even with the existing weapons? --[[User:Lint|Lint]] 01:04, 10 March 2006 (GMT)&lt;br /&gt;
*I agree. The machete with maxed out melee skils is arguably better than any other weapon, and the heavy sword makes that look like a butter knife. Yank it or make it so rare it would be like winning the lottery twice. --[[User:Jackel|Jackel]] 01:49, 10 March 2006 (GMT)&lt;br /&gt;
*I disagree with some of the logic in this argument.  If the heavy sword were a common weapon, then I could understand the concern; however, the &amp;quot;über sword of doom&amp;quot; is hardly of such availability.  As far as I know, only one player has the sword.  Having rare items like it add a new dimension to the game - a sort of treasure hunting aspect.  I would even propose that even more superior weapons are &amp;quot;hidden&amp;quot; around the island, possibly protected by superior animals. --[[User:Gandhi|Gandhi]] 00:34, 22 March 2006 (GMT)&lt;br /&gt;
** One player on the [[Game Design]] page has commented on how he has acquired 3 Heavy Swords. Don't get me wrong, some weapons should be better than others to allow for diversity (that's why there's knives, daggers, and whatnot). However, as it stands, the Heavy Sword to our knowledge is the single best weapon available. Everyone is going to be running around with it and if you don't have one, you won't be able to compete. It'd be like playing Rock-Paper-Scissors-Nuclear Bomb and Nuclear Bomb always wins. --[[User:Lint|Lint]] 00:52, 22 March 2006 (GMT)&lt;br /&gt;
*Are these even real? I mean, how many people claim to have gotten them? one? This almost looks like a pretty funny joke. Also, Simon has stayed silent on this, implying some sort of uber sword conspiracy, so perhaps we shouldn't rock the boat. (Cue up suspenseful music) -[[User:BananaBear|BananaBear]] 06:02, 22 March 2006 (GMT)&lt;br /&gt;
**i have 3 swords ,but i'm reading it's really rare. I feel really lucky :). Oh , and i think it's too powerful compared to other weapons. Maybe there must be other rare ranged weapons (like some 6 or 7 o 8 damage rifle) or something like this --[[User:JonesDye|JonesDye]] 09:38, 27 March 2006 (BST)&lt;br /&gt;
**I thought I'd made them fairly rare (after the initial burst of finding them) but I think I made them too rare perhaps. There are still only 4 people with them, looks like the same 4 who had them originally. --[[User:Simon|Simon]] 00:01, 8 April 2006 (BST)&lt;br /&gt;
**Do you even have one Simon? --[[User:Grigoriy|Grigoriy]] 00:17, 8 April 2006 (BST)&lt;br /&gt;
**Nope. No heavy sword for any of my characters. --[[User:Simon|Simon]] 11:18, 8 April 2006 (BST)&lt;br /&gt;
*The original poster is correct about rifles/blowpipes being too weak. The rifle's AP/damage ratio is actually much lower than even the machete's, let alone the mysterious heavy sword. The rifle's accuracy is its edge, but 60% maximum accuracy really isn't *that* high or that much of an advantage over the 45% machete accuracy. The introduction of two new skills to the firearms skill tree, &amp;quot;Marksmanship&amp;quot; and &amp;quot;Expert Marksmanship&amp;quot;, each of which would add 10 or 15% to rifle/blowpipe accuracy, would help to solve this problem I would say (I dont know if anything like this has been proposed before). Dont remove the heavy sword, just make rifles more powerful.  -[[User:Arminius|Arminius]] 01:29, 8 April 2006 (BST)&lt;br /&gt;
* With the addition of the forgotten blowpipe skills, that should help the blowpipe ratio, and I'd say ignore the heavy sword since it seems so rare that you'll be lucky to get one unless someone trades one in for some essential supplies. Not sure about 80% accuracy with either of the ranged weapons - would those skills be available to all or just as an extension to firearms/blowpipe training? What happens to the blowpipe damage if the poisoning suggestion is implemented and the poison effect is added that takes away 1-5 HP over the next 5 AP unless you use serum or first aid kit (damage numbers not definite, just a rough figure)? --[[User:Simon|Simon]] 11:18, 8 April 2006 (BST)&lt;br /&gt;
**I was thinking that the new skill(s) would be part of the ranged weapon skill tree (how can one be a marksman if he does not have firearms training). I like the idea of making a ranged skill available to all though. A maximum accuracy of 20% for all non-soldier/warrior characters seems very low. Maybe the first skill in the tree should be available to all, but the next 2 or 3 skills only for soldiers/warriors? Just an idea. -[[User:Arminius|Arminius]] 02:50, 12 April 2006 (BST)&lt;br /&gt;
* I think adding one skills for rifle and one for blowpipe is really cool. Marksmanship is a nice name , but not to add accuracy, but to add +2 to damage. Poisoning for blowpipe go well too. Oh, and one of my swords is gone ç__ç. And about trading, i tried to trade one of them , but the trader didn't have 49 gold coins..and i think you can add some powerful and rare rifle--[[User:JonesDye|JonesDye]] 08:42, 10 April 2006 (BST)&lt;br /&gt;
* Currently the rifle (w/both skills) gets only 0.75 damage/AP total (searching, loading, and shooting) based on my calculation, and 3 damage/AP in combat (only shooting). The machete (w/all three skills) gets 1.35 damage/AP and obviously requires no searching or loading. I think that new skill(s) for the rifle/blowpipe to get their damage/AP ratio closer to (but not equal to or past) the 1.35 machete ratio would be the best way to go. If a new skill or two increases ranged damage by 2 as JonesDye suggested, the result would be a ratio of 1.05 total damage/AP, and 4.2 damage/AP in combat. (If skills are added to increase maximum accuracy to 80%, the result would be 1 total damage/AP and 4 damage/AP in combat.) This, I think, would be a better balance. Ranged weapons should be superior to the machete in combat, and they are, but currently they are only 2.2 times better (3 vs. 1.35). The proposed new combat ratio of ~4 damage/AP would be three times better than the machete in combat, although still inferior in total damage/AP ratio. (Note that the combat ratios mentioned above are exact, but the total damage/AP ratios are not exact because I do not know the % chance to find ammunition. The total damage/AP numbers used above assume that a total of 5 bullets can be found in 10 searches on average, which may be a liberal estimate but seemed accurate based on my experience.) -[[User:Arminius|Arminius]] 02:50, 12 April 2006 (BST)&lt;br /&gt;
**Still, 3 damage per AP isn't that bad. You can track someone down, kill someone outright in ~25 AP with a rack of rifles, and run far away -- whereas a machete might take 60 AP to cause ~81 damage. The blowpipe needs a lot of help: you can only carry half as many loaded pipes, and so you have to waste time in combat reloading. I believe that blowdart poison could cause another 1 dmg/turn for 4 turns (8 damage total if they don't heal) and it still wouldn't be overpowered. 20% to hit is totally useless, though. I would suggest something like a 20% -&amp;gt; 35% marksman upgrade for all classes, then 35% -&amp;gt; 50% -&amp;gt; 65% for soldier/warrior. Unless a non-soldier can attain a 35% or 40% to-hit rate with a rifle (higher with a blowpipe), the weapon serves absolutely no purpose -- it is just a glorified 1/3-gem. And if the heavy sword has the same break rate as other blades in the game, then there is no problem with a 1/3000 find rate or whatever. --[[User:Tycho44|Tycho44]] 05:59, 10 May 2006 (BST)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ranged weapons ===&lt;br /&gt;
&lt;br /&gt;
I never used a rifle, but the blowpipe feels quite useless at the moment indeed (unless it poisons). I was wondering if a ranged aspect could be added to those weapons to make up for their poor hp/ap ratio and their ammo requirement (and their lack of poison?). In practice, that would mean that once the rifle (or the blowpipe (I wonder if it poisons)) is selected from the attack drop-down menu, the target drop-down menu would include the entities from the surrounding squares. That would allow for some slightly safer attacks, especially in difficult terrain, or for around four minutes of triumph for having attacked someone from the distance (and poisonned him?), before being machetted to death anyway. That is: not much, but the satisfying feeling to have used a special weapon, with its own pros. -- Leaf&lt;br /&gt;
* Ranged weapon skills for warriors to boost the blowpipe are in the pipeline. Seems I missed a section from my notes when adding skills. --[[User:Simon|Simon]] 10:12, 10 March 2006 (GMT)&lt;br /&gt;
* Sweet --[[User:Daylan|Daylan]] 06:34, 14 March 2006 (GMT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===studded leather &amp;amp; war gear===&lt;br /&gt;
both items have the same effect, except one is for outsiders and one is for natives, upon looking at the names, i cant really tell which would be for who, but that doesnt matter.&lt;br /&gt;
theese items could act likee flak jackets, but could (possibly) have the chance of inflicting damage upon being hit, as per, a guy with tons of knives on him being punched would probably cut up his assailant's hands.&lt;br /&gt;
&lt;br /&gt;
*Hm. I don't like the idea of inflicting damage on the assailant. I think that's a bit of a stretch. I could see outsiders coming over with breastplates and whatnot (a la John Smith, be it the noble stud from ''Pocahontas'' or the weaselly entrapeneur from history). Natives, though, would be unlikely to have that much. Perhaps, though, a wooden, oblong, leaf-shaped shield. Perhaps it would give a small (10%?) chance of blocking a melee attack. Thus, both sides would have a form of protection, but they would be ''different'' forms of protection, serving to distinguish the two sides.--[[User:Wifey|Wifey]] 08:31, 10 April 2006 (BST)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===animal wearings===&lt;br /&gt;
such as teeth and hide could be added to one's [[inventory]] or slot for extra damage, accuracy, etc..&lt;br /&gt;
&lt;br /&gt;
*Honestly, this just seems silly. Why would I suddenly hurt you more for having a tiger tooth in my pocket?--[[User:Wifey|Wifey]] 08:32, 10 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:*It would be a psychological effect. A tribesman who believes that the spirit of the tiger is strengthening his arm through the use of a magic talismen will fight harder.&lt;br /&gt;
&lt;br /&gt;
::*I ''still'' think it's a huge stretch.--[[User:Wifey|Wifey]] 01:08, 11 April 2006 (BST)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Messenger Pigeons===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=New item|&lt;br /&gt;
suggest_scope=All outsiders|&lt;br /&gt;
suggest_description=Allows Outsiders to send messages over long distances. Just type up the message and enter the recepient's name and the bird flies off. &lt;br /&gt;
''You watch your pigeon fly off and hope it doesn't get intercepted.''&lt;br /&gt;
&amp;lt;br&amp;gt;Pigeons must be captured with an unamed skill and may be intercepted with a separate skill.|&lt;br /&gt;
suggest_time=22:23, 9 April 2006 (BST)|&lt;br /&gt;
suggest_author=[[User:One of many doctors|One of many doctors]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
*How would you handle said &amp;quot;interception?&amp;quot; Would you be notified of pigeons sent off within a certain number of squares, and offered a chance to stop it? Would it show up as an actual animal that one could kill? I would say that the idea of sending a messenger pigeon along as a new, low-hp NPC with a specific destination is neat, but I don't know how hard it would be on the server.--[[User:Wifey|Wifey]] 08:35, 10 April 2006 (BST)&lt;br /&gt;
*Moving an npc pigeon wouldn't be difficult as long as there were only a limited number of them in play at any one time. How would you specify the destination though - pigeons need to know the destination don't they (not sure how homing pigeons work)? --[[User:Simon|Simon]] 14:38, 10 April 2006 (BST)&lt;br /&gt;
:*Mmm. Maybe one would need to specify a GPS coordinate? Actually, I'm fairly certain that birds have been taught to find specific people that they are familiar with. Perhaps once we have a contacts list (do we? If so, I haven't been able to add anyone) we can send it to those listed on it? Then it would be rather like the mobile phone of UD... except that it takes time to travel, and could be killed for EXP by other players :) What kind of limit would you have in mind, by the way? I mean, I can't imagine a whole lot of people using this often enough for it to really be a problem, but as the game grows... You never know.--[[User:Wifey|Wifey]] 01:12, 11 April 2006 (BST)&lt;br /&gt;
:*I would say that you would have to have a the person on a contact list before you can send them a messenger pigeon. The pigeon would move like 1 square per 5 mins and would appear as an attackable animal. The limit is that there are only so many pigeons in Shartak. You would have to have a skill to capture one without killing it. This skill could also be used to capture a messenger pigeon without killing it in order to &amp;quot;intercept&amp;quot; the message. Or perhaps tehy are different skills? Pigeons would be reusable. --[[User:One of many doctors|One of many doctors]] 01:27, 11 April 2006 (BST)&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drum===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=New item|&lt;br /&gt;
suggest_scope=All Natives|&lt;br /&gt;
suggest_description=Allows all Natives within a specified area to hear the senders message. Any Outsiders hear random drum beats unless they have the Expert Language skill. &lt;br /&gt;
''You hear random drumming in the distance.''&lt;br /&gt;
&amp;lt;br&amp;gt;Requires a drum beating skill to utilize.|&lt;br /&gt;
suggest_time=22:35, 9 April 2006 (BST)|&lt;br /&gt;
suggest_author=[[User:One of many doctors|One of many doctors]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
*A drum language? Neat. I would make it a native-only skill, though (how difficult would it be for an outsider to learn ''of'' the language, let alone the language itself?), and only one skill. Also, to show the difficulty of true articulation in such a language, it would be good to lower the character limit on drum messages. This way, long messages will be broken up, and will require a bit more AP.--[[User:Wifey|Wifey]] 08:40, 10 April 2006 (BST)&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Hammer===&lt;br /&gt;
{{suggestion|&lt;br /&gt;
suggest_type=New Item|&lt;br /&gt;
suggest_scope=Available to all characters|&lt;br /&gt;
suggest_description=A basic hammer.  This item seems necessary for potential future building skills such as roads or huts or hut fortifications.  Hammers could also be used as offensive weapons.  They could also be subject to random breaking like machetes.|&lt;br /&gt;
suggest_time=06:18, 1 May 2006 (BST)|&lt;br /&gt;
suggest_author=[[User:Throgonuts|Throgonuts]]|&lt;br /&gt;
suggest_comments=&lt;br /&gt;
&amp;lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
Comment here&lt;br /&gt;
&amp;lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:La_Islet_Bonobo&amp;diff=4548</id>
		<title>Talk:La Islet Bonobo</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:La_Islet_Bonobo&amp;diff=4548"/>
		<updated>2006-05-10T04:49:05Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: Duck Archipelago&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You guys actually seen any bonobos on there?  Exactly.  We win.  --Less Than Lethal, Minister of Military Affairs and Presumptious Statements&lt;br /&gt;
&lt;br /&gt;
:Although, to be fair, no one has exactly ''seen'' any sharks. And certainly I wouldn't expect to see a shark on the island itself. Yarr. --[[User:Tycho44|Tycho44]] 23:48, 3 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:I proposed the name Shark Island because of the high density of sharks that surround the island.  It is practically impossible to travel to the island without getting bitten.  Unlike the unrecognized name given to the island by the DCC, Shark Island does indeed have meaning and purpose.--[[User:Gandhi|Gandhi]] 01:11, 4 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Shark Island is a stupid name.  What are you, twelve?  &amp;quot;La Islet Bonobo&amp;quot; may be unrecognized by you twelve year olds, but &amp;quot;Shark Island&amp;quot; is just as unrecognized by us.  Until the squares in the actual game say anything besides &amp;quot;Jungle&amp;quot; it's just a matter of opinion now, isn't it?  Besides, it's an islet, not an island. -[[User:Oulatek|Oulatek]] 03:35, 4 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
How about Bonobo Island? Or Shark Islet? Or Le Islet Shark? Can't we all just get along? *ducks*--[[User:Wifey|Wifey]] 05:24, 10 May 2006 (BST)&lt;br /&gt;
:There's ducks there? *looks* OK, let's call all three the Duck Archipelago[[User:Anothertwilight|Anothertwilight]] 05:49, 10 May 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Shark_Island&amp;diff=4547</id>
		<title>Talk:Shark Island</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Shark_Island&amp;diff=4547"/>
		<updated>2006-05-10T04:47:44Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: metres/units controversy averted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You scientists are pretty hip with the facts and documentation.  We think that's pretty darn Mango! -[[User:Oulatek|Oulatek]] 03:38, 4 May 2006 (BST)&lt;br /&gt;
:Though I must contest your analysis of size and nomenclature, to wit:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Two of these bodies of land measure bare hundreds of metres at their longest, and should properly be referred to as islets. The largest stretches over fifty unitd along its main axis and more than a dozen at its waist and is an island proper.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:Since when is fifty units larger than hundreds of metres?  Who does your surveying? -[[User:Oulatek|Oulatek]] 04:03, 10 May 2006 (BST)&lt;br /&gt;
::Surveying? We have surveyors? Why aren't they out getting eaten by sharks and attacked by other wildlife? That aside, the International Standards Organisation thanks you for your editorial comments and valuable contribution.[[User:Anothertwilight|Anothertwilight]] 05:47, 10 May 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shark_Island&amp;diff=4546</id>
		<title>Shark Island</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shark_Island&amp;diff=4546"/>
		<updated>2006-05-10T04:44:31Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: standardising units&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Regraf.PNG|thumb|Screen capture of &amp;quot;RE&amp;quot; pattern as seen on April 16, 2006]]&lt;br /&gt;
&lt;br /&gt;
'''Shark Island''' (also known as [[La Islet Bonobo|The Islet of Polymorphous Doom]]) is the name of the largest of the three islands off the west coast of Shartak, according to the [[Royal Expedition]]. Two of these bodies of land measure barely a dozen units at their widest, and should properly be referred to as islets. The largest stretches over fifty units along its main axis and more than a dozen at its waist and is an island proper.&lt;br /&gt;
&lt;br /&gt;
While no trees have been sighted, smaller banana and mango plants provide some fruit and demonstrate that the island could be cultivated at some future point.&lt;br /&gt;
&lt;br /&gt;
== History and Discovery ==&lt;br /&gt;
The island was first visited by [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]. He had begun to suspect the existence of a smaller island off the west coast of the main island after noting that the Shartak logo contained a map, and that the 'S' of 'Shartak' all but obscured another land mass. On February 22 he [[Talk:Royal_Expedition#Old_Comments|announced]] his findings to other members of the [[Royal Expedition]] and set out. By February 26 he had set foot upon this new land, claiming it in the name of HRH.&lt;br /&gt;
&lt;br /&gt;
A second expedition was mounted, led by the formidable [http://www.shartak.com/profile.cgi?id=713 Grigoriy], which proceeded to map much of this new land and opened up the interior to further adventurers and explorers.&lt;br /&gt;
&lt;br /&gt;
It was with some surprise that they returned to discover that, in their absence, their findings had been appropriated by members of the [[Discordian Cargo Cult]]. The [[Discordian Cargo Cult|DCC]] had violated the spirit of discovery and taken to referring to the island by the title '[[La Islet Bonobo]]' and claiming the territory as their own.&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=647 Morgan Freelance] vowed to return and by 13 April had blazed the letters 'RE' into the jungle of the island, sufficient to be visible from satellite. His efforts were resisted by geurilla activity from [[Discordian Cargo Cult|DCC]] members, one of whom was slain in the ensuing skirmish. [http://www.shartak.com/profile.cgi?id=647 Morgan], himself, died shortly thereafter in a brutal retaliatory killing which has sparked a full scale conflict between members of both the [[Discordian Cargo Cult|DCC]] and the [[Royal Expedition|RE]]&lt;br /&gt;
&lt;br /&gt;
Both groups have agreed that the conflict shall only be prosecuted on the disputed territory, and that neither party shall pursue this matter on the mainland.&lt;br /&gt;
&lt;br /&gt;
At the time of this writing, the island has been claimed as the territory of two clans: The [[Royal Expedition]], and the [[Discordian Cargo Cult]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Anothertwilight&amp;diff=4531</id>
		<title>User talk:Anothertwilight</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Anothertwilight&amp;diff=4531"/>
		<updated>2006-05-09T23:56:10Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your character Morgan Freelance has been given honorary membership in the Discordian Cargo Cult.  So there. -[[User:Oulatek|Oulatek]] 03:57, 4 May 2006 (BST)&lt;br /&gt;
:Given that this places me amongst such auspicious company as the (very nearly divine) Emporer Joshua Norton, I am deeply honoured, and yet also, deeply conflicted. I am going to have to consider how best to ... respond. [[User:Anothertwilight|Anothertwilight]] 04:39, 4 May 2006 (BST)&lt;br /&gt;
::As has been pointed out elsewhere, the RE (by what is publicly available) does not prohibit membership in other groups.  I see no conflict with your dual membership.  As one of meany doctors pointed out, I am inelegible for proper membershp as the RE does not recognize Pirates as Outsiders (contrary to game mechanics). -[[User:Oulatek|Oulatek]] 15:30, 9 May 2006 (BST)&lt;br /&gt;
:::I agree and find it appealing, amusing and flattering. I am sincere in my desire to properly respond - be it to accept and acknowlege the honour, or to reply in similar vein. With respect to Pirates vs Outsiders, you seem to imply that pirates should be considered both pirate and outsider given that the game mechanics consider pirates to be a kind of outsider. By what name should those outsiders who are not pirates call themselves? Settlers by dint of their settlements? But then we run afoul of the character class. It would seem that if we speak of pirates, then we have already made clear that we do not refer to any other outsider, and so, while 'outsider' may refer to any non-native, it may (contextually) also refer to any non-pirate[[User:Anothertwilight|Anothertwilight]] 00:56, 10 May 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Category_talk:Clans&amp;diff=4457</id>
		<title>Category talk:Clans</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Category_talk:Clans&amp;diff=4457"/>
		<updated>2006-05-08T05:27:54Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: voting on clan structure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Options for clan implementation - please discuss and/or vote.&lt;br /&gt;
&lt;br /&gt;
To vote for one of the ideas, simply add &amp;lt;nowiki&amp;gt;#*# ~~~&amp;lt;/nowiki&amp;gt; to the Votes line. To make a comment on an idea, add it to the discussion section. To add another idea, stick it at the end of the list.&lt;br /&gt;
&lt;br /&gt;
# Clans could be a free text field and to join a clan you simply enter the correct text into the box in your profile.&lt;br /&gt;
#* Leadership to be decided internally amongst the clan members.&lt;br /&gt;
#* Votes: &lt;br /&gt;
#*# [[User:Daylan|Daylan]]&lt;br /&gt;
# Make a skill that must be acquired before you can setup a new clan e.g. '''Clan Leadership'''&lt;br /&gt;
#* Anyone without the skill will be presented with a drop-down list of existing clans that they can join.&lt;br /&gt;
#* Anyone with the skill can either join an existing clan (just as a member) or can start a new clan.&lt;br /&gt;
#* Clan leader can exclude characters from the clan (or remove the exclusion)&lt;br /&gt;
#* Votes:&lt;br /&gt;
#*# [[User:Simon|Simon]]&lt;br /&gt;
#*# [[User:Lint|Lint]]&lt;br /&gt;
#*# [[User:One of many doctors|One of many doctors]]&lt;br /&gt;
#*# [[User:Danheretic|danheretic]] 20:35, 18 February 2006 (GMT)&lt;br /&gt;
#*# [[User:Grigoriy|Grigoriy]] 20:47, 25 February 2006 (GMT)&lt;br /&gt;
#*# [[User:Gandhi|Gandhi]] 11:34, 9 March 2006 (GMT)&lt;br /&gt;
#*# [[User:BananaBear|BananaBear]] 00:37, 12 March 2006 (GMT)&lt;br /&gt;
#*# [[User:Mad Robert|Mad Robert]] 14:51, 27 March 2006 (BST)&lt;br /&gt;
#*# [[User:Deschain|Deschain]] 22:04, 27 March 2006 (BST)&lt;br /&gt;
#*# [[User:Wifey|Wifey]] 06:23, 28 March 2006 (BST)&lt;br /&gt;
#*# [[User:Oulatek|Oulatek]]&lt;br /&gt;
#*# [[User:Anothertwilight|Anothertwilight]] 06:27, 8 May 2006 (BST)&lt;br /&gt;
# Anyone can create a new clan similar to option 1.&lt;br /&gt;
#* First member automatically gains leadership status&lt;br /&gt;
#* There would be specific options available to the clan leader such as exclusions, as per option 2.&lt;br /&gt;
#* Votes:&lt;br /&gt;
#*# [[User:Bungalow Bill|Bungalow Bill]]&lt;br /&gt;
#*# [[User:Vtbassmatt|VTBassMatt]] 16:30, 17 April 2006 (BST)&lt;br /&gt;
#*# [[User:Condi|Condi]]&lt;br /&gt;
&lt;br /&gt;
==Further Discussion==&lt;br /&gt;
===Option 1===&lt;br /&gt;
*The free text field is probably the easiest clan method to design and use (it's incredibly straight-forward). But in my experience with Urban Dead, there are people joining that you don't necessarily want in your clan. And there are supposedly people claiming to be in a clan and doing unclanly things. Still the simplicity of the design makes it appealing. --[[User:Lint|Lint]] 21:17, 16 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
*The skill option sounds like a nice alternative because it establishes someone that is experienced with the game as a leader and someone their recruits can rely on for guidance. Alternatively, you could present the ability to create a clan as a semi-rare item or a quest prize. This method would put a sizeable limit to the amount of clans (as not everyone is initially capable of making a clan) to possibly make it more manageable for the server. --[[User:Lint|Lint]] 21:17, 16 February 2006 (GMT)&lt;br /&gt;
*Continually expelling people may become a burden for the leader - there should be an option to make a clan unlisted from the menu. In order for an unlisted clan to grow, invites would be issued out by viewing the profile pages of others and clicking a 'Invite' button. And I guess, ultimately continually expelling invites may be a burden on a player - there should be an option to unlist themselves if they prefer being alone. --[[User:Lint|Lint]] 21:17, 16 February 2006 (GMT)&lt;br /&gt;
** Rather than unlisting yourself from receiving invites, the invites could just be on a separate page linked from your profile and if you chose to ignore them then that's up to you. Doing it this way I could add a 'decline all' button to click once in a while. --[[User:Simon|Simon]] 21:51, 16 February 2006 (GMT)&lt;br /&gt;
* An issue with Urban Dead skills &amp;amp; XP is that once you've bought all the skills available, there's not much to strive for. I'm all for semi-&amp;quot;fluff&amp;quot; skills which would be purchased by those with a serious interest in RP within the game, and this seems like a candidate for that type of skill, since it doesn't confer an in-game bonus. --[[User:Danheretic|danheretic]] 20:38, 18 February 2006 (GMT)&lt;br /&gt;
*I misread the details of option 2 and thought it required _members_ to have a pre-requisite skill (not just leaders). On that note, however, would people be interested in being able to set pre-requisites for clan membership (Outsiders only, Warriors and Soldiers, anyone with the Triage skill, only level 10 and above, etc.)? It would cut down on having to expel members by filtering applicants - some clans could be open to all, but others could be sufficiently restricitve that it would attract only certain players. --[[User:anothertwilight|anothertwilight]] 20:38, 18 February 2006 (GMT)&lt;br /&gt;
* Invites could be initiated by either the clan leader or the player, and the invites could go away after a certain period of time, so a player/leader can choose how to handle it and not worry about a collection of endless invites piling up.  Accepting a member could take a low amount of XP from the leader, simulating that larger groups require more experience to manage (and giving us something to, eventually, spend all our excess XP on).  Take a small amount from the person being invited if you want to discourage abuse of the system (possibly more necessary since this is becoming a somewhat complex, and therefore more compute-intensive, procedure).  And to add to Simon's programming tasks, clans could also come in a couple other styles set by the clan leader - either a member is free to leave at any time or a member can only be expelled by the leader.  This simulates some groups which are rather difficult to leave, such as ones that require tattoos over most of your body or other permanent characteristics that others will notice.  Will there be any benefits to being in a clan, or is it solely for rp? --frisco&lt;br /&gt;
*The ability to start clans should be open only to players above a certain level, like Headshot in UD, but not as high as level 10.  I think this would mainly serve to curb the number of clans being formed.  Another way to work this would be to only recognize clans with membership above a certain number, such as 5 active players.--[[User:Gandhi|Gandhi]] 23:44, 8 March 2006 (GMT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
*If you don't like any of the public clans or want to start one with a bunch of friends that just started, you're kind of stuck in option 2. This third option takes the best of both worlds - straight-forward and ingame leadership. I see a downside in how all the &amp;quot;good&amp;quot; clan names are easily taken and held by semi-active players. I've played a game where this method was used to establish temporary parties, but the disposable nature conflicts with my beliefs as to what a clan should be. --[[User:Lint|Lint]] 21:17, 16 February 2006 (GMT)&lt;br /&gt;
*This method definitely works in some games, possibly with the addition of a level restriction on making a clan. Obviously, that wouldn't want to be too high, especially if it's implemented for joining clans: that would be one of the best ways for a newbie (like me!) to learn the game and get help... [[User:MorkaisChosen|MorkaisChosen]] 11:17, 17 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
*As someone that has experienced creating and maintaining a flickr group, I don't see how the process is any different from what is described in option 3. To avoid confusion, perhaps we should merge the votes of option 4 and option 3? --[[User:Lint|Lint]] 03:32, 23 February 2006 (GMT)&lt;br /&gt;
**'''MERGED''' --[[User:Lint|Lint]] 06:38, 19 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Condi's notes:&lt;br /&gt;
* Clans to be based on a system similar to Flickr groups.&lt;br /&gt;
** Anyone can create a clan. There are three types: Open (anyone can join), Invite (you must be invited to join) and Apply (you can request membership). &lt;br /&gt;
**The type of clan is chosen by the person who sets it up.&lt;br /&gt;
** The person who sets up the group is leader and has admin rights (expulsion etc) but can also grant these to other clan members.&lt;br /&gt;
&lt;br /&gt;
==Questions==&lt;br /&gt;
*Do clans consist of Natives and Outsiders? Or only one type?&lt;br /&gt;
** [[User:Simon|Simon]]: Doesn't matter as far as coding is concerned. It would make sense to only have one or the other in a clan, except that you could recruit 'spies' from the other type.&lt;br /&gt;
*Would it prove too much of a burden on the server if we were able to view an automatically generated clan roster repeatedly through the day?&lt;br /&gt;
** [[User:Simon|Simon]]: Perhaps when we reach Urban Dead numbers of players. If it's too much, I could always generate static copies a couple of times daily.&lt;br /&gt;
*Will alliances and enemies be something that we can manage ingame, or is that better suited for the wiki?&lt;br /&gt;
** [[User:Simon|Simon]]: Probably better suited to the wiki.&lt;br /&gt;
*Would it be possible to assign titles / ranks to members, or is this something else that should be maintained on the wiki?&lt;br /&gt;
** [[User:Simon|Simon]]: I might be persuaded to add titles or ranks in-game. It would probably make sense to have them there since I don't know that everyone uses the wiki.&lt;br /&gt;
*Would it be possible to assign leadership powers (accept, expel) to members that are not the leader? The benefits of this would enable a clan to continue to live if a leader is not active for a length of time. (Of course, they may be better off making another clan if it is for a large amount of time.)&lt;br /&gt;
** [[User:Simon|Simon]]: This has been thought of although not documented here. I should be able to add some kind of joint leadership system if required.&lt;br /&gt;
*Will there be a limit to the clan size? (I.E. a minimum size to be recognized) --[[User:One of many doctors|One of many doctors]] 22:59, 16 February 2006 (GMT)&lt;br /&gt;
** [[User:Simon|Simon]]: Umm, how about a size of 2. A leader and a follower.&lt;br /&gt;
==Comments==&lt;br /&gt;
*Roleplaying point only - I can see the name 'clan' for Natives. Could we not go with 'Guild' or something for Outsiders? Dunno if this even has any bearing on the above discussion. --[[User:Meatiershower|Meatiershower]] 04:36, 19 February 2006 (GMT)&lt;br /&gt;
:*I don't think we should call them guilds unless they really are guilds. And, since there are no merchant and trademsan PCs, I can't see why we'd have trade guilds. Much better to use a generic term like Group, and let each individual group determine by what term they should be known.--[[User:Wifey|Wifey]] 06:20, 28 March 2006 (BST)&lt;br /&gt;
*[[User:Condi|Condi]] Suggestion: Either...&lt;br /&gt;
**Joining a clan is purely a RP activity OR&lt;br /&gt;
**Perhaps you could designate a 'clan area' of the map (perhaps 10x10 squares where an XP gained are doubled. This would create a home base for the clan. Perhaps the clan could have naming rights over the squares too)&lt;br /&gt;
*Um... isn't the whole point of a clan to organize players? They serve more then just a RP purpose. --[[User:One of many doctors|One of many doctors]] 00:41, 26 February 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shark_Island&amp;diff=4377</id>
		<title>Shark Island</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shark_Island&amp;diff=4377"/>
		<updated>2006-05-07T03:08:20Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Regraf.PNG|thumb|Screen capture of &amp;quot;RE&amp;quot; pattern as seen on April 16, 2006]]&lt;br /&gt;
&lt;br /&gt;
'''Shark Island''' (also known as [[La Islet Bonobo]]) is the name of the largest of the three islands off the west coast of Shartak, according to the [[Royal Expedition]]. Two of these bodies of land measure bare hundreds of metres at their longest, and should properly be referred to as islets. The largest stretches over fifty unitd along its main axis and more than a dozen at its waist and is an island proper.&lt;br /&gt;
&lt;br /&gt;
While no trees have been sighted, smaller banana and mango plants provide some fruit and demonstrate that the island could be cultivated at some future point.&lt;br /&gt;
&lt;br /&gt;
== History and Discovery ==&lt;br /&gt;
The island was first visited by [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]. He had begun to suspect the existence of a smaller island off the west coast of the main island after noting that the Shartak logo contained a map, and that the 'S' of 'Shartak' all but obscured another land mass. On February 22 he [[Talk:Royal_Expedition#Old_Comments|announced]] his findings to other members of the [[Royal Expedition]] and set out. By February 26 he had set foot upon this new land, claiming it in the name of HRH.&lt;br /&gt;
&lt;br /&gt;
A second expedition was mounted, led by the formidable [http://www.shartak.com/profile.cgi?id=713 Grigoriy], which proceeded to map much of this new land and opened up the interior to further adventurers and explorers.&lt;br /&gt;
&lt;br /&gt;
It was with some surprise that they returned to discover that, in their absence, their findings had been appropriated by members of the [[Discordian Cargo Cult]]. The [[Discordian Cargo Cult|DCC]] had violated the spirit of discovery and taken to referring to the island by the title '[[La Islet Bonobo]]' and claiming the territory as their own.&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=647 Morgan Freelance] vowed to return and by 13 April had blazed the letters 'RE' into the jungle of the island, sufficient to be visible from satellite. His efforts were resisted by geurilla activity from [[Discordian Cargo Cult|DCC]] members, one of whom was slain in the ensuing skirmish. [http://www.shartak.com/profile.cgi?id=647 Morgan], himself, died shortly thereafter in a brutal retaliatory killing which has sparked a full scale conflict between members of both the [[Discordian Cargo Cult|DCC]] and the [[Royal Expedition|RE]]&lt;br /&gt;
&lt;br /&gt;
Both groups have agreed that the conflict shall only be prosecuted on the disputed territory, and that neither party shall pursue this matter on the mainland.&lt;br /&gt;
&lt;br /&gt;
At the time of this writing, the island has been claimed as the territory of two clans: The [[Royal Expedition]], and the [[Discordian Cargo Cult]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Locations&amp;diff=4286</id>
		<title>Talk:Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Locations&amp;diff=4286"/>
		<updated>2006-05-05T02:17:10Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: /* Island/Islet off the west coast */  - new NPOV entry for discussion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Huts==&lt;br /&gt;
*In Durham there's a hut that's unremarkable on the outside, but inside thte description is &amp;quot;All around are crates labelled with things like &amp;quot;Warning: Ammunition&amp;quot;, some of which have been prised open and emptied of their contents&amp;quot;, and it was easy to find rifles and bullets. Are there any other huts like this around Shartak? --[[User:Grigoriy|Grigoriy]] 16:13, 4 March 2006 (GMT)&lt;br /&gt;
** There is something similar in Wiksik -- inside one hut there is a trading post with a vigilant watchdog inside. --[[User:Berry|Berry]] 05:58, 5 March 2006 (GMT)&lt;br /&gt;
** There is a trading post in raktam as well, i wasted like 30AP and came up with nothing searching so I think the trading posts are quitle different from weapon/item caches when it comes down to search rates, I haven't checked all of the huts in raktam so there may still be a weapon building there(i could see all outsider villages having a weapon cache to find ammo as it appears that darts are easier to find then bullets in the jungle). The map of shartak is almost filled in, maybe we could add a pic of the ingame map with village locations sometime soon, I can point out raktam easily! -- [[User:Daylan|Daylan]] 11:06, 9 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Trees==&lt;br /&gt;
*The lists of trees are growing a bit silly now, and it occurs to me (although only after having noted the locations of several myself), that the data, as well as being a touch overwhelming, isnt actually particularly useful.  Does anyone have any suggestions for how to make it a bit more navigable, as having an easy way to locate the nearest tree would be very useful. -- Less Than Lethal&lt;br /&gt;
**I'm noticing a couple carved trees with messages warning about poisonous bushes or tasty mangos, but there are no such plants in the square. If the vegetation is dying and growing, perhaps it is not worth recording the specific locations of the berry bushes and fruit trees? --[[User:Lint|Lint]] 00:39, 24 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Coordinates==&lt;br /&gt;
*Would it be possible to keep the village specifics (various hut coordinates, etc.) just on the individual village pages? We can keep the shaman coordinates, though.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I'm considering a template box for the villages which would list (village_name), (village_shaman), (village_shamanxy), (village_armouryxy), (village_clinicxy), (village_trader), (village_traderxy). Any suggestions are welcome. --[[User:Lint|Lint]] 08:58, 27 March 2006 (BST)&lt;br /&gt;
**Done. --[[User:Lint|Lint]] 00:39, 24 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Mountain path==&lt;br /&gt;
* Avast! Anyone know 'ere th' mountain paths start an' end?  --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:54, 3 April 2006 (BST) Anyone? --[[User:El Pirata Cofresi|El Pirata Cofresi]] 22:05, 4 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Island/Islet off the west coast==&lt;br /&gt;
*Two pages regarding the above body of land have been created - [[La Islet Bonobo]] and [[Shark Island]]. I do not wish to unduly clutter the main page, but would like to link to them. Does anyone have suggestions for what would be appropriate? [[User:Anothertwilight|Anothertwilight]] 02:39, 3 May 2006 (BST)&lt;br /&gt;
**Oh I didn't realize that there was another article. Quite a difficult situation since there is no &amp;quot;official&amp;quot; term and no easy way to refer to that location. Perhaps we should create a new article titled something nondescript like '''The Large Western &amp;lt;del&amp;gt;Islet&amp;lt;/del&amp;gt; &amp;lt;ins&amp;gt;Island&amp;lt;/ins&amp;gt;'''. Then merging and redirecting the two existing articles to that place. It will be a mostly NPOV, but also have two sections for POV-comments by RE and DCC. --[[User:Lint|Lint]] 02:52, 3 May 2006 (BST)&lt;br /&gt;
***I created the 2nd ([[Shark Island]]) in response to the first and have been deliberately non-NPOV; that being the heart of this all-in-good-fun conflict. It does, however, conflict with the otherwise wonderfully neutral wiki and hence my concern over where and how to link to either/both. I am tempted to push/promote the RE version as the 'official' one; the classic resolution to discoverer/naming disputes is to appeal to an authority to recognise their version; but this may be one of those 'thin end of the wedge' situations, where the wiki becomes cast as a kind of referee or judge for in-game contests. [[User:Anothertwilight|Anothertwilight]] 03:03, 3 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
*For now they're both categorized as locations, but that will become a little redundant over time. I don't believe that one group's naming convention should be favored over the other. A more neutral article title that everyone can generally accept should be. Maybe just numbering these little islands as they are claimed. I'm considering placing a link to this discussion on the main page if you don't mind. --[[User:Lint|Lint]] 20:14, 3 May 2006 (BST)&lt;br /&gt;
:A link would be an excellent idea - finding consensus on how this should be handled would be useful. I have drafted a possible NPOV article - [[Western Islets]] and called for comment/editing from both the Discordians and Expedition members. I would also appreciate your criticism. [[User:Anothertwilight|Anothertwilight]] 03:17, 5 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Shark Attack==&lt;br /&gt;
I just moved from the mainland to Shark Island/La Islet Bonobo and did not get attacked by a shark. 13-14 spaces (no swimming skill). The luck of the RNG or have the sharks gone away?[[User:Anothertwilight|Anothertwilight]] 01:47, 5 May 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Western_Islets&amp;diff=4285</id>
		<title>Talk:Western Islets</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Western_Islets&amp;diff=4285"/>
		<updated>2006-05-05T02:14:19Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Name of Island =&lt;br /&gt;
I would go a step further and attempt to agree upon a name for the island.  Both names clearly have their flaws, so a new name should be drawn out to appease both parties, as well as the Shartak community as a whole.  I'm not sure what the best way to do this would be: possibly a week or so of suggestions, and then another week of polls?  I think the end goal would be to a have a name recognized by all clans of Shartak.  On a side note, I thought it was an RE member who made the suggestion that an island existed based on the map of Shartak / Hispanola? --[[User:Gandhi|Gandhi]] 02:57, 5 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== explanation / invitation===&lt;br /&gt;
&lt;br /&gt;
This is an attempt at a NPOV article that can be linked to from the rest of the wiki.&lt;br /&gt;
I have included links to both [[La Islet Bonobo]] and [[Shark Island]] rather than trying to summate both. I would hope that this will let both parties continue to play out the classic colonial conflict of discovery and naming.&lt;br /&gt;
&lt;br /&gt;
Both groups are named once in full, and once by abbreviation. There is a single link/reference to each page. I have tried to balance references to the area-in-question as both islet and island.&lt;br /&gt;
&lt;br /&gt;
I welcome comments, additions and criticism from any interested parties and acknowlege my subjectivity as both a member of the Royal Expedition and 'involved party'.&lt;br /&gt;
&lt;br /&gt;
My 'agenda' is to try and continue this conflict (I am having more fun than at any other point in this game) and to make it fun for both parties. I would rather not have a convincing 'victory' for either side and hope to be able to maintain a balance of power. Limiting the scope of our conflict to the island itself is an in-game mechanism, providing a neutral wiki entry so that both very non-neutral pages can be maintained '''may''' be another. However, I recognise that the wiki may not be a suitable place for this sort of conflict, and that even with both parties behaving themselves it could easily spill over to the sort of 'wiki-wars' that other sites have seen. I submit this entry, then, both for criticism of content, and also of intent. [[User:Anothertwilight|Anothertwilight]] 03:14, 5 May 2006 (BST) aka Morgan  Freelance&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Royal_Expedition&amp;diff=4281</id>
		<title>Talk:Royal Expedition</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Royal_Expedition&amp;diff=4281"/>
		<updated>2006-05-05T01:42:00Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: draft of an NPOV entry for the islet/island&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A Threat from the Disciples of Zeko and/or the Discordian Cargo Cult==&lt;br /&gt;
&lt;br /&gt;
actually just the Discordian Cargo Cult, but we've offered an alliance to the Disciples of Zeko, so if they accept they're threatening you too.  Stay offf the island.  Offf the west coast.  Of Shartak.  We claimed it first, so just go claim somewhere else.  Or join us or die.  Your choice.&lt;br /&gt;
:With Morgan Freelance being the first one to claim reaching the island, and me being the first one to carve into the island it's rightful ownership, this is an insult to our honor! --[[User:Grigoriy|Grigoriy]] 13:57, 6 April 2006 (BST)&lt;br /&gt;
::Join us or die? How about you join us! --[[User:One of many doctors|One of many doctors]] 00:09, 7 April 2006 (BST)&lt;br /&gt;
::Savage members of the Cult should be on warning: Members of the Royal Expedition do not plan to instigate any attacks on your villages or people; however, if any of your disciples attack a memeber of the Expedition, we will respond in full force as a group. --[[User:Gandhi|Gandhi]] 01:22, 7 April 2006 (BST)&lt;br /&gt;
:::Just how do the CC think they even became aware of the island? It was mapped by Grigoriy and I. I am willing to wait and see what the rest of RE want to do (cede claim to the island to CC, allow anyone to 'develop' the land without ceding title, retain title and defend against incursion ...) but am heading over to the island now to have a look for any CC members [[User:Anothertwilight|Anothertwilight]] 03:56, 7 April 2006 (BST) aka Morgan Freelance&lt;br /&gt;
::::We found it by looking at a map of Hispaniola, mister highhorse! -[[User:Oulatek|Oulatek]] 21:21, 29 April 2006 (BST)&lt;br /&gt;
:::::And you identified the island as bearing an uncanny resemblance to Hispaniola at what point? After a fair chunk (including the islet) was mapped, or from the 'Shartak' graphic? And I'm infantry, not cavalry. [[User:Anothertwilight|Anothertwilight]] 01:17, 1 May 2006 (BST) aka Morgan Freelance.&lt;br /&gt;
&lt;br /&gt;
:Well, having been attacked by the cultists, we have of course responded in kind, and seem to have slain their despicable leader.  Let this be a lesson to you all!&lt;br /&gt;
::We have a learning disability.  I expect this lesson will have to be repeated quite a bit.  And don't expect us to not dish out some lessons of our own! -[[User:Oulatek|Oulatek]] 21:21, 29 April 2006 (BST)&lt;br /&gt;
:'''IMPORTANT: Evidence of DCC member Oulatek killing RE member Morgan Freelance WITHOUT a justified cause''':[http://wiki.shartak.com/index.php/Image:Evidence.jpg Evidence]  Her Majesty has approved the use of unrestrictive force against the DCC - Shoot Members on sight!  These unprovoked killing must be stopped!  '''TO ARMS!''' --[[User:Gandhi|Gandhi]] 22:21, 29 April 2006 (BST)&lt;br /&gt;
::We reject your claim that we were unprovoked.  Freelance's killing of Oulatek was the first hostile act in this entire conflict. Does he deny it?? -[[User:Oulatek|Oulatek]] 18:44, 1 May 2006 (BST)&lt;br /&gt;
:::Not at all. You made it clear that anyone found on the islet would be killed if they did not join. I was on the islet (being it's discoverer), I did not join. Your declaration was clear. I accepted your terms [[User:Anothertwilight|Anothertwilight]] 00:19, 2 May 2006 (BST)&lt;br /&gt;
:::The Despicable Cargo Cult (DCC) have offered a limited field of engagement - to whit, that given that the Western Islet (called by those foul depraved ... Frenchmen '[[La Islet Bonobo]]') is the subject of contention, that hostilities be restricted to said region. Rather than risk civilians and innocent bystanders, I would be happy to accept  such terms. If others are so inclined, we may wish to update the front page. [[User:Anothertwilight|Anothertwilight]] 01:13, 1 May 2006 (BST) aka Morgan Freelance&lt;br /&gt;
:::We cultists are not interested in killing anyone except on La Islet Bonobo, which is, in fact, the name of the Islet in question, as you foul unFrenchmen were not clever enough to think of naming it first!!!  So let's confine our little war to the islet itself, as Freelance suggests. -[[User:Oulatek|Oulatek]] 18:44, 1 May 2006 (BST)&lt;br /&gt;
::::I note that while you are happy to address (even to edit) two of my recent comments, you omit defending the challenge to your claim of having been first to the islet. Please describe how you determined that the larger island resembled Hispaniola, and hence determined, from that, the existence of the smaller islet. For comparison, feel free to re-read the old comments, below, for my discovery - including date [[User:Anothertwilight|Anothertwilight]] 00:19, 2 May 2006 (BST)&lt;br /&gt;
:::::First TO the islet, first to CLAIM the islet, first to NAME the islet... these are different questions.  The islet has already been named.  It is called [[La Islet Bonobo]].  Discordians say a lot of silly things, like &amp;quot;join us or die.&amp;quot;  The fact is, YOU are the first to shed blood.  Admit it.  Accept it.  Become one with your bloodthirsty imperial nature.  Then we can be friends.  In all honesty, we (the two of us) were seriously considering abandoning DCC and joining RE.  But then you killed me.  So we decided to play war.  We hope you are having fun. -[[User:Oulatek|Oulatek]] 04:53, 2 May 2006 (BST)&lt;br /&gt;
::::::Yes they are different questions, just as 'it is called' and 'I call it' have two different meanings, one more precise than the other. I not only admit, I proudly declare my bloodthirsty Imperial nature. The island was first visited and first claimed for HRH and I will proudly defend it to the last drop of ... er, with my life ... um, until I get really, really bored of having to go back to Durham to be resurrected. And given the paucity of things to do, I rather enjoyed the early 'letters skirmish' and now this burgeoning war. [[User:Anothertwilight|Anothertwilight]] 05:56, 2 May 2006 (BST) aka Morgan Freelance&lt;br /&gt;
&lt;br /&gt;
==New Comments==&lt;br /&gt;
Can somebody post targets for expeditions on the page, if they have  any? I was helping make a road, and then it turned west and I got confused... Also it would help publicize a little bit. -[[User:BananaBear|BananaBear]] 04:29, 21 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Ah yes, I remember passing you a few days back, old chap.  Me and the valiant M-Tek are forging that road west vaguely towards the savage's settlement of Wiksik, with occasional help from a silent and mysterious mr Smith.  I'm sure I speak for both of us when I encourage you to join us in this worthy endeavour.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, I believe we are drawing near to the village, and I have left the road to converse with a local.  Having declared my allegeance and peacable intentions, I eagerly await his response. --Less Than Lethal&lt;br /&gt;
&lt;br /&gt;
To all those cutting the road from derby, I would advise you to watch out for the natives, I was just killed by one. I will attempt to contact the Local Shaman, and rejoin the part.-[[User:BananaBear|BananaBear]] 04:38, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Dear lord, some fool just slew the native I was contacting! There'll be war if this sort of behaviour continues!  --Less Than Lethal&lt;br /&gt;
&lt;br /&gt;
My good sir, I think these natives may have declared war upon us, I do hope you've managed to stay alive, though I haven't seen you lately, and the road seems all but abandoned. I've been on the run in the jungle for a few nights now, When I don't wake up floating over my body that is. -[[User:BananaBear|BananaBear]] 00:36, 3 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
It is no war that was declared upon you, but indeed, Less than Lethal was stunned by my poison darts and had to serve as sacrifice for the initial gathering of the WickSick Headhunters! Anyway, we thank you for this road, as it brings many well shaped heads to Wiksik! You may traffic with the Wiksikans in every way you want, just beware you meet none of those who went 'WickSick'... --[[User:Foo Fighter|Foo Fighter]] 17:24, 5 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Ahem, on another, non-WickSick note - the Anthropological Society on Shartak Issues is proud to cooperate with the Royal Expedition. We are can not give out stipends yet, but are eager to hear your findings in nicely prepared essays! --[[User:Foo Fighter|Foo Fighter]] 17:24, 5 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
With regard the disputed 'Western Island/Islet', if I could turn your attention to the UBER map - the letters RE have now been blazed in the jungle. Perhaps someone would care to suggest a name? [[User:Anothertwilight|Anothertwilight]] 02:03, 13 April 2006 (BST) aka Morgan Freelance&lt;br /&gt;
&lt;br /&gt;
=== draft of an NPOV entry for the islet/island ===&lt;br /&gt;
I have attempted to draft what I hope is a relatively neutral-point-of-view entry for the wiki that links to both the Shark Island and La Islet Bonobo pages. I have tried to keep it relatively sparse and to link to the more detailled pages, rather than trying to encompass everything on one page (and inevitably leading to both groups feeling disatisfied that their position has been unfairly represented). I would appreciate your criticism and/or editiorial modifications.[[User:Anothertwilight|Anothertwilight]] 02:42, 5 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Old Comments ==&lt;br /&gt;
&lt;br /&gt;
:not sure if this is the best place for it, but ... have you noticed that on the main page, the title graphic has a map behind the word 'Shartak' and that where the 'S' most closely appraches the 'h' the bend obscures what appears to be an island. While the details of clan membership and structure are still being hammered out, it strikes me that investigating said island seems to fit the 'Expedition' part of RE. It may even prove a useful area to base a clan. I am going to strike out to see what I can find. Starting in Durham (which I think is somewhere on the east-pointing spit of land beneath the 'S') I am heading NE until I pick up the coast. -- Morgan Freelance aka [[User:Anothertwilight|Anothertwilight]] 12:49, 22 February 2006 (GMT)&lt;br /&gt;
:: I have made it to the island and am moving around the coastline before exploring the interior. If I find no sign of any other Outsiders I will cut an 'RE' into the jungle closest to the 'mainland' shore -- Morgan Freelance aka [[User:Anothertwilight|Anothertwilight]] 09:42, 26 February 2006 (GMT)&lt;br /&gt;
::: Island mapped (details added to the [http://www.blackant.net/other/shartak/ Shartak MetaMap] project. I am abandoning my original plan to blaze 'RE' into the jungle and will probably simply continue to try and expand the general map -- Morgan Freelance aka [[User:Anothertwilight|Anothertwilight]]&lt;br /&gt;
:::: I guess I'll claim the island for Royal Expedition then. --[[User:Grigoriy|Grigoriy]] 02:44, 14 March 2006 (GMT)&lt;br /&gt;
::::: It's been six days, but I think I'm swimming right off the coast of the island. --[[User:Grigoriy|Grigoriy]] 02:06, 21 March 2006 (GMT)&lt;br /&gt;
:::::: Did you have to go through any deep water? Sharks have already taken me below half HP. --[[User:Grigoriy|Grigoriy]] 01:56, 22 March 2006 (GMT)&lt;br /&gt;
::::::: Ah, I've found it! There seems to be an abundance of wildlife, did you find any ruins or bushes? --[[User:Grigoriy|Grigoriy]] 12:43, 22 March 2006 (GMT)&lt;br /&gt;
::::::::I went through deep water the first time (had a FAK, so I was OK). I am now trying to see if I can get there through shallows only (although I have 2 FAKS just to be sure). I found no ruins, bushes, nor many animals. [[User:Anothertwilight|Anothertwilight]] 22:52, 22 March 2006 (GMT)&lt;br /&gt;
::::::::: I died, so the island still isn't entirly mapped :( --[[User:Grigoriy|Grigoriy]] 02:37, 27 March 2006 (BST)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:If anyone's in the Derby area, I'm currently forging a road north, if anyone wants to lend a hand.  I figure it'll be useful to have paths through the jungle, especially for those of us as prone to getting lost as I am... --Less Than Lethal&lt;br /&gt;
::I'm in the Derby armory, I'm up for helping build a road, its more useful than just killing random jungle like I was doing, my names M Tek. -[[User:BananaBear|BananaBear]] 04:00, 11 March 2006 (GMT)&lt;br /&gt;
:::Awesome, I look forawrds to meeting you. There's another guy cutting the path ahead, im currently binging on bananas after an unfortunate boar incident... [[User:DavidClements 03|DavidClements 03]]&lt;br /&gt;
::::Not to rain on your parades, but you ''do'' know that foilage grows back, right?--[[User:Jackel|Jackel]] 01:22, 12 March 2006 (GMT)&lt;br /&gt;
::::Oh man, I totally had no clue, oh.. oh man.. I'm so disillusioned. PSIKE! the jungle may grow back, but who found a sweet mango tree off the new road? -[[User:BananaBear|BananaBear]] 01:54, 12 March 2006 (GMT)&lt;br /&gt;
:::: Yeah, but we can just keep cutting it back as we go back and forth for supplies, right?  Even with light undergrowth the path is visible, so anyone using it can chop back offending branches to keep the way clear!  And besides, I gotta do ''something'' with my free time... -- Less Than Lethal&lt;br /&gt;
::::I've managed to contact one of the natives! See discussion page for more details... -- Less Than Lethal&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:I'm working on clearing up most of the map. I'll try to post it as soon as possible. --[[User:One of many doctors|One of many doctors]] 03:08, 27 February 2006 (GMT)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:We should start recruiting in the Outsider villages; possibly start carving recruitment signs into trees.  We should also formulate a formal policy on Pirates (whether their looting-ways will be tolerated as part of the Royal Expedition) --[[User:Gandhi|Gandhi]] 00:47, 22 March 2006 (GMT)&lt;br /&gt;
::Good idead. I'll head back to York and start recruiting. As for pirates, they don't really bother me but I can't see the harm in excluding them either. --[[User:One of many doctors|One of many doctors]] 01:13, 22 March 2006 (GMT)&lt;br /&gt;
::Pirates really are such dreadfully uncivilised people.  Surely we have a duty to keep this island free of uncouth folk? --Less Than Lethal&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:Who thinks we should have a clan forum for discussion of plans, status, warnings and pleas for help, etc?  I know a guy who would probably host one for us. --Less Than Lethal&lt;br /&gt;
::I could start one at any time but there would have to be interest first. --[[User:One of many doctors|One of many doctors]] 00:09, 29 March 2006 (BST)&lt;br /&gt;
:::Well it would be a lot easier to organise, plus we could keep this page clear for our public front/recruitment/whatever. --LTL&lt;br /&gt;
::I'm for a forum, but I think we should move these comments to the talk page and establish a clan mission first. --[[User:Gandhi|Gandhi]] 01:02, 31 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Forum ==&lt;br /&gt;
&lt;br /&gt;
Took it upon myself to make one. It can be found[http://s9.invisionfree.com/Royal_Expedition/index.php here]. I also moved the comments to clean up our frontpage. Active members of this clan are welcome to become administrators. Just apply.&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Discordian_Cargo_Cult&amp;diff=4280</id>
		<title>Talk:Discordian Cargo Cult</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Discordian_Cargo_Cult&amp;diff=4280"/>
		<updated>2006-05-05T01:39:28Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Message to the savages ===&lt;br /&gt;
You folks are simply amusing! Threatening us with two members? I think it's more like YOU stay off of Shartak entirely! We came in peace but we'll defend ourselves with force if need be! I repeat, leave us alone or be hunted. These are our terms! --[[User:One of many doctors|One of many doctors]] 00:17, 7 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Three members now!  Although Eris appears to be fairly incapacitated.  Keep invading our island and we'll keep sending you packing, my friends!  --Less Than Lethal 20:24, 25 April 2006&lt;br /&gt;
&lt;br /&gt;
We're usually too busy getting bitten by sharks to prosecute our war against you.  &amp;quot;Join us or die&amp;quot; is words.  Morgan Freelance killing Oulatek is action.  He started the war.  Take it up with him. Oh, and get it straight.  We're not savages.  We're barbarians.  -[[User:Oulatek|Oulatek]] 04:57, 2 May 2006 (BST)&lt;br /&gt;
:&amp;quot;False words are not only evil in themselves, but they infect the soul with evil.&amp;quot; - Plato. I must respectfully submit that death threats lie outside the scope of the schoolyard defence of 'only kidding'. You spoke, I acted. [[User:Anothertwilight|Anothertwilight]] 05:50, 2 May 2006 (BST) aka Morgan Freelance&lt;br /&gt;
::&amp;quot;Truth, like light, blinds.  Falsehood, on the contrary, is a beautiful twilight which enhances every object.&amp;quot;  -Camus.  I must respectfully submit that you have joined us or died, and therefore at this point have not broken our Roules. -[[User:Oulatek|Oulatek]] 22:30, 2 May 2006 (BST)&lt;br /&gt;
:::'''applauds''' both for the quote and the demonstration of your 'Roules' ... applicability [[User:Anothertwilight|Anothertwilight]] 00:14, 3 May 2006 (BST) aka Morgan Freelance&lt;br /&gt;
&lt;br /&gt;
=== To Outlatek ===&lt;br /&gt;
Joined us have you? --[[User:One of many doctors|One of many doctors]] 22:50, 2 May 2006 (BST)&lt;br /&gt;
:I don't see anything in the RE bylaws prohibiting membership in more than one group; nor do I see any such provision in the Discordian Cargo Cult's Roules. -[[User:Oulatek|Oulatek]] 03:41, 4 May 2006 (BST)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You call me a 12 year old fool?!  If this is in response to the comment I made on Shark Island, then clearly you would have recognized that your honorary DCC member Morgan Freelance indeed created that page (note - I am NOT bashing Morgan Freelance);&amp;lt;br&amp;gt;&lt;br /&gt;
Secondly, that name was proposed not as an actual name, but as an idea to exhibit the fact that a name should have some meaning, not just an aesthetic facade of blind creativity.&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike you fine sir, I have honor and dignity: '''Oulatek, I challenge you to a Duel!  Pistols or Swords?!'''  --[[User:Gandhi|Gandhi]] 22:18, 4 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== draft of an NPOV entry for the islet/island ===&lt;br /&gt;
I have attempted to draft what I hope is a relatively neutral-point-of-view entry for the wiki that links to both your La Islet Bonobo and our Shark Island pages. I have tried to keep it relatively sparse and to link to the more detailled pages, rather than trying to encompass everything on one page (and inevitably leading to both groups feeling disatisfied that their position has been unfairly represented). I would appreciate your criticism and/or editiorial modifications - especially regarding the dates when you first claimed the islet and first named it.[[User:Anothertwilight|Anothertwilight]] 02:39, 5 May 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Western_Islets&amp;diff=4279</id>
		<title>Western Islets</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Western_Islets&amp;diff=4279"/>
		<updated>2006-05-05T01:33:29Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: Draft of a NPOV entry for La Islet Bonobo/Shark Island&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three minor land masses in the gulf to the west of the main island. Two lie close to the northern shore of the south-most peninsula and are seperated by shallow straits from the mainland. The third is considerably larger and extends well over 50 units along its main axis and more than 10 at its waist.&lt;br /&gt;
&lt;br /&gt;
During the early period of exploration and mapping, this islet or island became the subject of some contention when two seperate groups or clans both claimed naming rights.&lt;br /&gt;
&lt;br /&gt;
The [[Discordian Cargo Cult]] were the first to announce a name for this land, calling it [[La Islet Bonobo]]. Their explorers had noted the similarity between Shartak and Hispaniola and hence expected an analogue to the island La Gonâve. They laid claim to the area on their clan page on &amp;lt;date needed&amp;gt; and formally named it on &amp;lt;date needed&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This claim was contested, however, by the [[Royal Expedition]]. One of their members had reached the island on 26 February and a second joined him on 22 March. The majority of the island was added to the [http://www.itechsc.com/misc/shartak/ubermap/ Shartak UBER MAP] as a result of their efforts, shortly thereafter. Discussion of a suitable name was underway without having reached a resolution when the proclaimation of the [[Discordian Cargo Cult|DCC]] precipitated a reaction. On 3 May the [[Royal Expedition|RE]] declared the land to be called [[Shark Island]].&lt;br /&gt;
&lt;br /&gt;
At the time of writing both parties hotly contest the claims of the other.&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Locations&amp;diff=4274</id>
		<title>Talk:Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Locations&amp;diff=4274"/>
		<updated>2006-05-05T00:47:28Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Huts==&lt;br /&gt;
*In Durham there's a hut that's unremarkable on the outside, but inside thte description is &amp;quot;All around are crates labelled with things like &amp;quot;Warning: Ammunition&amp;quot;, some of which have been prised open and emptied of their contents&amp;quot;, and it was easy to find rifles and bullets. Are there any other huts like this around Shartak? --[[User:Grigoriy|Grigoriy]] 16:13, 4 March 2006 (GMT)&lt;br /&gt;
** There is something similar in Wiksik -- inside one hut there is a trading post with a vigilant watchdog inside. --[[User:Berry|Berry]] 05:58, 5 March 2006 (GMT)&lt;br /&gt;
** There is a trading post in raktam as well, i wasted like 30AP and came up with nothing searching so I think the trading posts are quitle different from weapon/item caches when it comes down to search rates, I haven't checked all of the huts in raktam so there may still be a weapon building there(i could see all outsider villages having a weapon cache to find ammo as it appears that darts are easier to find then bullets in the jungle). The map of shartak is almost filled in, maybe we could add a pic of the ingame map with village locations sometime soon, I can point out raktam easily! -- [[User:Daylan|Daylan]] 11:06, 9 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Trees==&lt;br /&gt;
*The lists of trees are growing a bit silly now, and it occurs to me (although only after having noted the locations of several myself), that the data, as well as being a touch overwhelming, isnt actually particularly useful.  Does anyone have any suggestions for how to make it a bit more navigable, as having an easy way to locate the nearest tree would be very useful. -- Less Than Lethal&lt;br /&gt;
**I'm noticing a couple carved trees with messages warning about poisonous bushes or tasty mangos, but there are no such plants in the square. If the vegetation is dying and growing, perhaps it is not worth recording the specific locations of the berry bushes and fruit trees? --[[User:Lint|Lint]] 00:39, 24 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Coordinates==&lt;br /&gt;
*Would it be possible to keep the village specifics (various hut coordinates, etc.) just on the individual village pages? We can keep the shaman coordinates, though.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I'm considering a template box for the villages which would list (village_name), (village_shaman), (village_shamanxy), (village_armouryxy), (village_clinicxy), (village_trader), (village_traderxy). Any suggestions are welcome. --[[User:Lint|Lint]] 08:58, 27 March 2006 (BST)&lt;br /&gt;
**Done. --[[User:Lint|Lint]] 00:39, 24 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Mountain path==&lt;br /&gt;
* Avast! Anyone know 'ere th' mountain paths start an' end?  --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:54, 3 April 2006 (BST) Anyone? --[[User:El Pirata Cofresi|El Pirata Cofresi]] 22:05, 4 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Island/Islet off the west coast==&lt;br /&gt;
*Two pages regarding the above body of land have been created - [[La Islet Bonobo]] and [[Shark Island]]. I do not wish to unduly clutter the main page, but would like to link to them. Does anyone have suggestions for what would be appropriate? [[User:Anothertwilight|Anothertwilight]] 02:39, 3 May 2006 (BST)&lt;br /&gt;
**Oh I didn't realize that there was another article. Quite a difficult situation since there is no &amp;quot;official&amp;quot; term and no easy way to refer to that location. Perhaps we should create a new article titled something nondescript like '''The Large Western &amp;lt;del&amp;gt;Islet&amp;lt;/del&amp;gt; &amp;lt;ins&amp;gt;Island&amp;lt;/ins&amp;gt;'''. Then merging and redirecting the two existing articles to that place. It will be a mostly NPOV, but also have two sections for POV-comments by RE and DCC. --[[User:Lint|Lint]] 02:52, 3 May 2006 (BST)&lt;br /&gt;
***I created the 2nd ([[Shark Island]]) in response to the first and have been deliberately non-NPOV; that being the heart of this all-in-good-fun conflict. It does, however, conflict with the otherwise wonderfully neutral wiki and hence my concern over where and how to link to either/both. I am tempted to push/promote the RE version as the 'official' one; the classic resolution to discoverer/naming disputes is to appeal to an authority to recognise their version; but this may be one of those 'thin end of the wedge' situations, where the wiki becomes cast as a kind of referee or judge for in-game contests. [[User:Anothertwilight|Anothertwilight]] 03:03, 3 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
*For now they're both categorized as locations, but that will become a little redundant over time. I don't believe that one group's naming convention should be favored over the other. A more neutral article title that everyone can generally accept should be. Maybe just numbering these little islands as they are claimed. I'm considering placing a link to this discussion on the main page if you don't mind. --[[User:Lint|Lint]] 20:14, 3 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Shark Attack==&lt;br /&gt;
I just moved from the mainland to Shark Island/La Islet Bonobo and did not get attacked by a shark. 13-14 spaces (no swimming skill). The luck of the RNG or have the sharks gone away?[[User:Anothertwilight|Anothertwilight]] 01:47, 5 May 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shark_Island&amp;diff=4255</id>
		<title>Shark Island</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shark_Island&amp;diff=4255"/>
		<updated>2006-05-04T04:59:53Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Shark Island''' (also known as [[La Islet Bonobo]]) is the name of the largest of the three islands off the west coast of Shartak, according to the [[Royal Expedition]]. Two of these bodies of land measure bare hundreds of metres at their longest, and should properly be referred to as islets. The largest stretches over five kilometres along its main axis and is more than a kilometre at its waist and is an island proper.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While no trees have been sighted, smaller bannana and mango plants provide some fruit and demonstrate that the island could be cultivated at some future point.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''History and Discovery'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The island was first visited by [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]. He had begun to suspect the existence of a smaller island off the west coast of the main island after noting that the Shartak logo contained a map, and that the 'S' of 'Shartak' all but obscured another land mass. On February 22 he [http://wiki.shartak.com/index.php/Talk:Royal_Expedition#Old_Comments announced] his findings to other members of the [[Royal Expedition]] and set out. By February 26 he had set foot upon this new land, claiming it in the name of HRH.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A second expedition was mounted, led by the formidable [http://www.shartak.com/profile.cgi?id=713 Grigoriy], which proceeded to map much of this new land and opened up the interior to further adventurers and explorers.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It was with some surprise that they returned to discover that, in their absence, their findings had been appropriated by members of the [[Discordian Cargo Cult]]. The [[Discordian Cargo Cult|DCC]] had violated the spirit of discovery and taken to referring to the island by the title '[[La Islet Bonobo]]' and claiming the territory as their own.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=647 Morgan Freelance] vowed to return and by 13 April had blazed the letters 'RE' into the jungle of the island, sufficient to be visible from satellite. His efforts were resisted by geurilla activity from [[Discordian Cargo Cult|DCC]] members, one of whom was slain in the ensuing skirmish. [http://www.shartak.com/profile.cgi?id=647 Morgan], himself, died shortly thereafter in a brutal retaliatory killing which has sparked a full scale conflict between members of both the [[Discordian Cargo Cult|DCC]] and the [[Royal Expedition|RE]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Both groups have agreed that the conflict shall only be prosecuted on the disputed territory, and that neither party shall pursue this matter on the mainland.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At the time of this writing, the island has been claimed as the territory of two clans: The [[Royal Expedition]], and the [[Discordian Cargo Cult]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shark_Island&amp;diff=4254</id>
		<title>Shark Island</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shark_Island&amp;diff=4254"/>
		<updated>2006-05-04T04:59:25Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Shark Island''' (also known as [[La Islet Bonobo]]) is the name of the largest of the three islands off the west coast of Shartak, according to the [[Royal Expedition]]. Two of these bodies of land measure bare hundreds of metres at their longest, and should properly be referred to as islets. The largest stretches over five kilometres along its main axis and is more than a kilometre at its waist and is an island proper.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While no trees have been sighted, smaller bannana and mango plants provide some fruit and demonstrate that the island could be cultivated at some future point.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''History and Discovery'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The island was first visited by [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]. He had begun to suspect the existence of a smaller island off the west coast of the main island after noting that the Shartak logo contained a map, and that the 'S' of 'Shartak' all but obscured another land mass. On February 22 he [[http://wiki.shartak.com/index.php/Talk:Royal_Expedition#Old_Comments announced]] his findings to other members of the [[Royal Expedition]] and set out. By February 26 he had set foot upon this new land, claiming it in the name of HRH.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A second expedition was mounted, led by the formidable [http://www.shartak.com/profile.cgi?id=713 Grigoriy], which proceeded to map much of this new land and opened up the interior to further adventurers and explorers.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It was with some surprise that they returned to discover that, in their absence, their findings had been appropriated by members of the [[Discordian Cargo Cult]]. The [[Discordian Cargo Cult|DCC]] had violated the spirit of discovery and taken to referring to the island by the title '[[La Islet Bonobo]]' and claiming the territory as their own.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=647 Morgan Freelance] vowed to return and by 13 April had blazed the letters 'RE' into the jungle of the island, sufficient to be visible from satellite. His efforts were resisted by geurilla activity from [[Discordian Cargo Cult|DCC]] members, one of whom was slain in the ensuing skirmish. [http://www.shartak.com/profile.cgi?id=647 Morgan], himself, died shortly thereafter in a brutal retaliatory killing which has sparked a full scale conflict between members of both the [[Discordian Cargo Cult|DCC]] and the [[Royal Expedition|RE]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Both groups have agreed that the conflict shall only be prosecuted on the disputed territory, and that neither party shall pursue this matter on the mainland.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At the time of this writing, the island has been claimed as the territory of two clans: The [[Royal Expedition]], and the [[Discordian Cargo Cult]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shark_Island&amp;diff=4253</id>
		<title>Shark Island</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shark_Island&amp;diff=4253"/>
		<updated>2006-05-04T04:58:58Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: added link to announcement of landing on Shark Island&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Shark Island''' (also known as [[La Islet Bonobo]]) is the name of the largest of the three islands off the west coast of Shartak, according to the [[Royal Expedition]]. Two of these bodies of land measure bare hundreds of metres at their longest, and should properly be referred to as islets. The largest stretches over five kilometres along its main axis and is more than a kilometre at its waist and is an island proper.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While no trees have been sighted, smaller bannana and mango plants provide some fruit and demonstrate that the island could be cultivated at some future point.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''History and Discovery'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The island was first visited by [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]. He had begun to suspect the existence of a smaller island off the west coast of the main island after noting that the Shartak logo contained a map, and that the 'S' of 'Shartak' all but obscured another land mass. On February 22 he [[http://wiki.shartak.com/index.php/Talk:Royal_Expedition#Old_Comments|announced]] his findings to other members of the [[Royal Expedition]] and set out. By February 26 he had set foot upon this new land, claiming it in the name of HRH.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A second expedition was mounted, led by the formidable [http://www.shartak.com/profile.cgi?id=713 Grigoriy], which proceeded to map much of this new land and opened up the interior to further adventurers and explorers.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It was with some surprise that they returned to discover that, in their absence, their findings had been appropriated by members of the [[Discordian Cargo Cult]]. The [[Discordian Cargo Cult|DCC]] had violated the spirit of discovery and taken to referring to the island by the title '[[La Islet Bonobo]]' and claiming the territory as their own.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=647 Morgan Freelance] vowed to return and by 13 April had blazed the letters 'RE' into the jungle of the island, sufficient to be visible from satellite. His efforts were resisted by geurilla activity from [[Discordian Cargo Cult|DCC]] members, one of whom was slain in the ensuing skirmish. [http://www.shartak.com/profile.cgi?id=647 Morgan], himself, died shortly thereafter in a brutal retaliatory killing which has sparked a full scale conflict between members of both the [[Discordian Cargo Cult|DCC]] and the [[Royal Expedition|RE]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Both groups have agreed that the conflict shall only be prosecuted on the disputed territory, and that neither party shall pursue this matter on the mainland.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At the time of this writing, the island has been claimed as the territory of two clans: The [[Royal Expedition]], and the [[Discordian Cargo Cult]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Anothertwilight&amp;diff=4252</id>
		<title>User talk:Anothertwilight</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Anothertwilight&amp;diff=4252"/>
		<updated>2006-05-04T03:39:35Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your character Morgan Freelance has been given honorary membership in the Discordian Cargo Cult.  So there. -[[User:Oulatek|Oulatek]] 03:57, 4 May 2006 (BST)&lt;br /&gt;
:Given that this places me amongst such auspicious company as the (very nearly divine) Emporer Joshua Norton, I am deeply honoured, and yet also, deeply conflicted. I am going to have to consider how best to ... respond. [[User:Anothertwilight|Anothertwilight]] 04:39, 4 May 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Royal_Expedition&amp;diff=4168</id>
		<title>Royal Expedition</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Royal_Expedition&amp;diff=4168"/>
		<updated>2006-05-03T05:24:24Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: added link to Shark Islan entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Royal Expedition|&lt;br /&gt;
clan_image=[[Image:Untitled-1 copy.jpg]]|&lt;br /&gt;
clan_abbrev=RE|&lt;br /&gt;
clan_leaders=None yet|&lt;br /&gt;
clan_membership=16 (2 to the 2 to the 2)|&lt;br /&gt;
clan_goals=Increasing our numbers for now|&lt;br /&gt;
clan_recruit=Just add your name to the list and sign up for the forum|&lt;br /&gt;
clan_contact=http://s9.invisionfree.com/Royal_Expedition/index.php|&lt;br /&gt;
}}&lt;br /&gt;
When Clans are implemented we'll be there.&amp;lt;br&amp;gt;&lt;br /&gt;
The RE will be a group of all outsiders of all class.&amp;lt;br&amp;gt;&lt;br /&gt;
Whether you're from York, Derby, or Durham, doesn't matter.&amp;lt;br&amp;gt;&lt;br /&gt;
Positions? Not a problem yet.&amp;lt;br&amp;gt;&lt;br /&gt;
We're ironing out the details right now.&lt;br /&gt;
= Notice =&lt;br /&gt;
'''Evidence of [[Discordian Cargo Cult|DCC]] member killing &amp;quot;peaceful&amp;quot; RE member Morgan Freelance!  The DCC must be stopped!''':[http://wiki.shartak.com/index.php/Image:Evidence.jpg Evidence]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The despicable (although peculiarly honourable) members of the [[Discordian Cargo Cult|DCC]] have offered 'Terms of Engagement';&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That given that the conflict revolves around ownership of [[Shark Island]] (called by some [[La Islet Bonobo]]) that any violence remain restricted only to said island.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Royal Expedition recognises the wisdom of not embroiling the innocent in war and so affirm the Terms and agree to be bound by them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you're interested in joining then just add your name below and sign up for the [http://s9.invisionfree.com/Royal_Expedition/index.php Forum]&lt;br /&gt;
&lt;br /&gt;
Old Comments can be found at the [http://wiki.shartak.com/index.php/Talk:Royal_Expedition Talk Page]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=547 Urban Me]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=447 Otis the Red]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=713 Grigoriy]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=878 Gandhi]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=771 Less Than Lethal]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1079 domokun]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=191 Ownslaught]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1223 Provisional Recruit-M Tek]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=87 Malphas]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1521 techker7]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=809 Robert Hooke]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=936 Elena Barton]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=669 Jones Dye]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=818 Sgt Sharpe]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=601 Oulatek]&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
=== April 19th, 2006 ===&lt;br /&gt;
New members, Jones Dye &amp;amp; Sgt Sharpe&lt;br /&gt;
=== April 16th, 2006 ===&lt;br /&gt;
New member, Elena Barton&lt;br /&gt;
=== April 1st, 2006 ===&lt;br /&gt;
New member, Robert Hooke&lt;br /&gt;
=== March 30th, 2006 ===&lt;br /&gt;
[http://s9.invisionfree.com/Royal_Expedition/index.php Forum] established&lt;br /&gt;
=== March 19th, 2006 ===&lt;br /&gt;
New member, techker7&lt;br /&gt;
=== March 18th, 2006 ===&lt;br /&gt;
New member, Malphas&lt;br /&gt;
=== March 12th, 2006 ===&lt;br /&gt;
New member, Provisional Recruit-M Tek&lt;br /&gt;
=== March 6th, 2006 ===&lt;br /&gt;
New member, Ownslaught &lt;br /&gt;
=== March 3rd, 2006 === &lt;br /&gt;
New member, domokun!&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for Outsiders]]&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Discordian_Cargo_Cult&amp;diff=4161</id>
		<title>Talk:Discordian Cargo Cult</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Discordian_Cargo_Cult&amp;diff=4161"/>
		<updated>2006-05-03T02:07:56Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Message to the savages ===&lt;br /&gt;
You folks are simply amusing! Threatening us with two members? I think it's more like YOU stay off of Shartak entirely! We came in peace but we'll defend ourselves with force if need be! I repeat, leave us alone or be hunted. These are our terms! --[[User:One of many doctors|One of many doctors]] 00:17, 7 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Three members now!  Although Eris appears to be fairly incapacitated.  Keep invading our island and we'll keep sending you packing, my friends!  --Less Than Lethal 20:24, 25 April 2006&lt;br /&gt;
&lt;br /&gt;
We're usually too busy getting bitten by sharks to prosecute our war against you.  &amp;quot;Join us or die&amp;quot; is words.  Morgan Freelance killing Oulatek is action.  He started the war.  Take it up with him. Oh, and get it straight.  We're not savages.  We're barbarians.  -[[User:Oulatek|Oulatek]] 04:57, 2 May 2006 (BST)&lt;br /&gt;
:&amp;quot;False words are not only evil in themselves, but they infect the soul with evil.&amp;quot; - Plato. I must respectfully submit that death threats lie outside the scope of the schoolyard defence of 'only kidding'. You spoke, I acted. [[User:Anothertwilight|Anothertwilight]] 05:50, 2 May 2006 (BST) aka Morgan Freelance&lt;br /&gt;
::&amp;quot;Truth, like light, blinds.  Falsehood, on the contrary, is a beautiful twilight which enhances every object.&amp;quot;  -Camus.  I must respectfully submit that you have joined us or died, and therefore at this point have not broken our Roules. -[[User:Oulatek|Oulatek]] 22:30, 2 May 2006 (BST)&lt;br /&gt;
:::'''applauds''' both for the quote and the demonstration of your 'Roules' ... applicability [[User:Anothertwilight|Anothertwilight]] 00:14, 3 May 2006 (BST) aka Morgan Freelance&lt;br /&gt;
&lt;br /&gt;
=== To Outlatek ===&lt;br /&gt;
Joined us have you? --[[User:One of many doctors|One of many doctors]] 22:50, 2 May 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Locations&amp;diff=4160</id>
		<title>Talk:Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Locations&amp;diff=4160"/>
		<updated>2006-05-03T02:03:17Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: response to Lint re: the Western Islet/Island&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Huts==&lt;br /&gt;
*In Durham there's a hut that's unremarkable on the outside, but inside thte description is &amp;quot;All around are crates labelled with things like &amp;quot;Warning: Ammunition&amp;quot;, some of which have been prised open and emptied of their contents&amp;quot;, and it was easy to find rifles and bullets. Are there any other huts like this around Shartak? --[[User:Grigoriy|Grigoriy]] 16:13, 4 March 2006 (GMT)&lt;br /&gt;
** There is something similar in Wiksik -- inside one hut there is a trading post with a vigilant watchdog inside. --[[User:Berry|Berry]] 05:58, 5 March 2006 (GMT)&lt;br /&gt;
** There is a trading post in raktam as well, i wasted like 30AP and came up with nothing searching so I think the trading posts are quitle different from weapon/item caches when it comes down to search rates, I haven't checked all of the huts in raktam so there may still be a weapon building there(i could see all outsider villages having a weapon cache to find ammo as it appears that darts are easier to find then bullets in the jungle). The map of shartak is almost filled in, maybe we could add a pic of the ingame map with village locations sometime soon, I can point out raktam easily! -- [[User:Daylan|Daylan]] 11:06, 9 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Trees==&lt;br /&gt;
*The lists of trees are growing a bit silly now, and it occurs to me (although only after having noted the locations of several myself), that the data, as well as being a touch overwhelming, isnt actually particularly useful.  Does anyone have any suggestions for how to make it a bit more navigable, as having an easy way to locate the nearest tree would be very useful. -- Less Than Lethal&lt;br /&gt;
**I'm noticing a couple carved trees with messages warning about poisonous bushes or tasty mangos, but there are no such plants in the square. If the vegetation is dying and growing, perhaps it is not worth recording the specific locations of the berry bushes and fruit trees? --[[User:Lint|Lint]] 00:39, 24 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Coordinates==&lt;br /&gt;
*Would it be possible to keep the village specifics (various hut coordinates, etc.) just on the individual village pages? We can keep the shaman coordinates, though.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I'm considering a template box for the villages which would list (village_name), (village_shaman), (village_shamanxy), (village_armouryxy), (village_clinicxy), (village_trader), (village_traderxy). Any suggestions are welcome. --[[User:Lint|Lint]] 08:58, 27 March 2006 (BST)&lt;br /&gt;
**Done. --[[User:Lint|Lint]] 00:39, 24 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Mountain path==&lt;br /&gt;
* Avast! Anyone know 'ere th' mountain paths start an' end?  --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:54, 3 April 2006 (BST) Anyone? --[[User:El Pirata Cofresi|El Pirata Cofresi]] 22:05, 4 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Island/Islet off the west coast==&lt;br /&gt;
*Two pages regarding the above body of land have been created - [[La Islet Bonobo]] and [[Shark Island]]. I do not wish to unduly clutter the main page, but would like to link to them. Does anyone have suggestions for what would be appropriate? [[User:Anothertwilight|Anothertwilight]] 02:39, 3 May 2006 (BST)&lt;br /&gt;
**Oh I didn't realize that there was another article. Quite a difficult situation since there is no &amp;quot;official&amp;quot; term and no easy way to refer to that location. Perhaps we should create a new article titled something nondescript like '''The Large Western Islet'''. Then merging and redirecting the two existing articles to that place. It will be a mostly NPOV, but also have two sections for POV-comments by RE and DCC. --[[User:Lint|Lint]] 02:52, 3 May 2006 (BST)&lt;br /&gt;
***I created the 2nd ([[Shark Island]]) in response to the first and have been deliberately non-NPOV; that being the heart of this all-in-good-fun conflict. It does, however, conflict with the otherwise wonderfully neutral wiki and hence my concern over where and how to link to either/both. I am tempted to push/promote the RE version as the 'official' one; the classic resolution to discoverer/naming disputes is to appeal to an authority to recognise their version; but this may be one of those 'thin end of the wedge' situations, where the wiki becomes cast as a kind of referee or judge for in-game contests. [[User:Anothertwilight|Anothertwilight]] 03:03, 3 May 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shark_Island&amp;diff=4158</id>
		<title>Shark Island</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shark_Island&amp;diff=4158"/>
		<updated>2006-05-03T01:51:46Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Shark Island''' (also known as [[La Islet Bonobo]]) is the name of the largest of the three islands off the west coast of Shartak, according to the [[Royal Expedition]]. Two of these bodies of land measure bare hundreds of metres at their longest, and should properly be referred to as islets. The largest stretches over five kilometres along its main axis and is more than a kilometre at its waist and is an island proper.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While no trees have been sighted, smaller bannana and mango plants provide some fruit and demonstrate that the island could be cultivated at some future point.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''History and Discovery'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The island was first visited by [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]. He had begun to suspect the existence of a smaller island off the west coast of the main island after noting that the Shartak logo contained a map, and that the 'S' of 'Shartak' all but obscured another land mass. On February 22 he announced his findings to other members of the [[Royal Expedition]] and set out. By February 26 he had set foot upon this new land, claiming it in the name of HRH.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A second expedition was mounted, led by the formidable [http://www.shartak.com/profile.cgi?id=713 Grigoriy], which proceeded to map much of this new land and opened up the interior to further adventurers and explorers.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It was with some surprise that they returned to discover that, in their absence, their findings had been appropriated by members of the [[Discordian Cargo Cult]]. The [[Discordian Cargo Cult|DCC]] had violated the spirit of discovery and taken to referring to the island by the title '[[La Islet Bonobo]]' and claiming the territory as their own.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=647 Morgan Freelance] vowed to return and by 13 April had blazed the letters 'RE' into the jungle of the island, sufficient to be visible from satellite. His efforts were resisted by geurilla activity from [[Discordian Cargo Cult|DCC]] members, one of whom was slain in the ensuing skirmish. [http://www.shartak.com/profile.cgi?id=647 Morgan], himself, died shortly thereafter in a brutal retaliatory killing which has sparked a full scale conflict between members of both the [[Discordian Cargo Cult|DCC]] and the [[Royal Expedition|RE]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Both groups have agreed that the conflict shall only be prosecuted on the disputed territory, and that neither party shall pursue this matter on the mainland.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At the time of this writing, the island has been claimed as the territory of two clans: The [[Royal Expedition]], and the [[Discordian Cargo Cult]].&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shark_Island&amp;diff=4157</id>
		<title>Shark Island</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shark_Island&amp;diff=4157"/>
		<updated>2006-05-03T01:50:49Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Shark Island''' (also known as [[La Islet Bonobo]]) is the name of the largest of the three islands off the west coast of Shartak, according to the [[Royal Expedition]]. Two of these bodies of land measure bare hundreds of metres at their longest, and should properly be referred to as islets. The largest stretches over five kilometres along its main axis and is more than a kilometre at its waist and is an island proper.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While no trees have been sighted, smaller bannana and mango plants provide some fruit and demonstrate that the island could be cultivated at some future point.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''History and Discovery'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The island was first visited by [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]. He had begun to suspect the existence of a smaller island off the west coast of the main island after noting that the Shartak logo contained a map, and that the 'S' of 'Shartak' all but obscured another land mass. On February 22 he announced his findings to other members of the [[Royal Expedition]] and set out. By February 26 he had set foot upon this new land, claiming it in the name of HRH.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A second expedition was mounted, led by the formidable [http://www.shartak.com/profile.cgi?id=713 Grigoriy], which proceeded to map much of this new land and opened up the interior to further adventurers and explorers.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It was with some surprise that they returned to discover that, in their absence, their findings had been appropriated by members of the [[Discordian Cargo Cult]]. The [[Discordian Cargo Cult|DCC]] had violated the spirit of discovery and taken to referring to the island by the diminutuve title '[[La Islet Bonobo]]' and claiming the territory as their own.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=647 Morgan Freelance] vowed to return and by 13 April had blazed the letters 'RE' into the jungle of the island, sufficient to be visible from satellite. His efforts were resisted by geurilla activity from [[Discordian Cargo Cult|DCC]] members, one of whom was slain in the ensuing skirmish. [http://www.shartak.com/profile.cgi?id=647 Morgan], himself, died shortly thereafter in a brutal retaliatory killing which has sparked a full scale conflict between members of both the [[Discordian Cargo Cult|DCC]] and the [[Royal Expedition|RE]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Both groups have agreed that the conflict shall only be prosecuted on the disputed territory, and that neither party shall pursue this matter on the mainland.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At the time of this writing, the island has been claimed as the territory of two clans: The [[Royal Expedition]], and the [[Discordian Cargo Cult]].&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shark_Island&amp;diff=4156</id>
		<title>Shark Island</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shark_Island&amp;diff=4156"/>
		<updated>2006-05-03T01:50:34Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Shark Island''' (also known as [[La Islet Bonobo]])is the name of the largest of the three islands off the west coast of Shartak, according to the [[Royal Expedition]]. Two of these bodies of land measure bare hundreds of metres at their longest, and should properly be referred to as islets. The largest stretches over five kilometres along its main axis and is more than a kilometre at its waist and is an island proper.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While no trees have been sighted, smaller bannana and mango plants provide some fruit and demonstrate that the island could be cultivated at some future point.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''History and Discovery'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The island was first visited by [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]. He had begun to suspect the existence of a smaller island off the west coast of the main island after noting that the Shartak logo contained a map, and that the 'S' of 'Shartak' all but obscured another land mass. On February 22 he announced his findings to other members of the [[Royal Expedition]] and set out. By February 26 he had set foot upon this new land, claiming it in the name of HRH.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A second expedition was mounted, led by the formidable [http://www.shartak.com/profile.cgi?id=713 Grigoriy], which proceeded to map much of this new land and opened up the interior to further adventurers and explorers.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It was with some surprise that they returned to discover that, in their absence, their findings had been appropriated by members of the [[Discordian Cargo Cult]]. The [[Discordian Cargo Cult|DCC]] had violated the spirit of discovery and taken to referring to the island by the diminutuve title '[[La Islet Bonobo]]' and claiming the territory as their own.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=647 Morgan Freelance] vowed to return and by 13 April had blazed the letters 'RE' into the jungle of the island, sufficient to be visible from satellite. His efforts were resisted by geurilla activity from [[Discordian Cargo Cult|DCC]] members, one of whom was slain in the ensuing skirmish. [http://www.shartak.com/profile.cgi?id=647 Morgan], himself, died shortly thereafter in a brutal retaliatory killing which has sparked a full scale conflict between members of both the [[Discordian Cargo Cult|DCC]] and the [[Royal Expedition|RE]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Both groups have agreed that the conflict shall only be prosecuted on the disputed territory, and that neither party shall pursue this matter on the mainland.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At the time of this writing, the island has been claimed as the territory of two clans: The [[Royal Expedition]], and the [[Discordian Cargo Cult]].&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=La_Islet_Bonobo&amp;diff=4155</id>
		<title>La Islet Bonobo</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=La_Islet_Bonobo&amp;diff=4155"/>
		<updated>2006-05-03T01:50:04Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: added link to Shark Island entry, and reciprocated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Regraf.PNG|thumb|Screen capture of &amp;quot;RE&amp;quot; pattern found on La Islet Bonobo on April 16, 2006]]&lt;br /&gt;
&lt;br /&gt;
'''La Islet Bonobo''' (also known as [[Shark Island]]) is the name of the largest of the three islets off the west coast of Shartak, according to the [[Discordian Cargo Cult]].  Since the entirety of Shartak is described as an island, it follows that such a small land area should be called an islet.  At the time of this writing, the islet has been claimed as the territory of two clans: The [[Discordian Cargo Cult]], and the [[Royal Expedition]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Locations&amp;diff=4154</id>
		<title>Talk:Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Locations&amp;diff=4154"/>
		<updated>2006-05-03T01:39:24Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: western island/islet and linking to pages describing it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Huts==&lt;br /&gt;
*In Durham there's a hut that's unremarkable on the outside, but inside thte description is &amp;quot;All around are crates labelled with things like &amp;quot;Warning: Ammunition&amp;quot;, some of which have been prised open and emptied of their contents&amp;quot;, and it was easy to find rifles and bullets. Are there any other huts like this around Shartak? --[[User:Grigoriy|Grigoriy]] 16:13, 4 March 2006 (GMT)&lt;br /&gt;
** There is something similar in Wiksik -- inside one hut there is a trading post with a vigilant watchdog inside. --[[User:Berry|Berry]] 05:58, 5 March 2006 (GMT)&lt;br /&gt;
** There is a trading post in raktam as well, i wasted like 30AP and came up with nothing searching so I think the trading posts are quitle different from weapon/item caches when it comes down to search rates, I haven't checked all of the huts in raktam so there may still be a weapon building there(i could see all outsider villages having a weapon cache to find ammo as it appears that darts are easier to find then bullets in the jungle). The map of shartak is almost filled in, maybe we could add a pic of the ingame map with village locations sometime soon, I can point out raktam easily! -- [[User:Daylan|Daylan]] 11:06, 9 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Trees==&lt;br /&gt;
*The lists of trees are growing a bit silly now, and it occurs to me (although only after having noted the locations of several myself), that the data, as well as being a touch overwhelming, isnt actually particularly useful.  Does anyone have any suggestions for how to make it a bit more navigable, as having an easy way to locate the nearest tree would be very useful. -- Less Than Lethal&lt;br /&gt;
**I'm noticing a couple carved trees with messages warning about poisonous bushes or tasty mangos, but there are no such plants in the square. If the vegetation is dying and growing, perhaps it is not worth recording the specific locations of the berry bushes and fruit trees? --[[User:Lint|Lint]] 00:39, 24 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Coordinates==&lt;br /&gt;
*Would it be possible to keep the village specifics (various hut coordinates, etc.) just on the individual village pages? We can keep the shaman coordinates, though.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I'm considering a template box for the villages which would list (village_name), (village_shaman), (village_shamanxy), (village_armouryxy), (village_clinicxy), (village_trader), (village_traderxy). Any suggestions are welcome. --[[User:Lint|Lint]] 08:58, 27 March 2006 (BST)&lt;br /&gt;
**Done. --[[User:Lint|Lint]] 00:39, 24 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Mountain path==&lt;br /&gt;
* Avast! Anyone know 'ere th' mountain paths start an' end?  --[[User:El Pirata Cofresi|El Pirata Cofresi]] 16:54, 3 April 2006 (BST) Anyone? --[[User:El Pirata Cofresi|El Pirata Cofresi]] 22:05, 4 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==Island/Islet off the west coast==&lt;br /&gt;
*Two pages regarding the above body of land have been created - [[La Islet Bonobo]] and [[Shark Island]]. I do not wish to unduly clutter the main page, but would like to link to them. Does anyone have suggestions for what would be appropriate? [[User:Anothertwilight|Anothertwilight]] 02:39, 3 May 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shark_Island&amp;diff=4153</id>
		<title>Shark Island</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shark_Island&amp;diff=4153"/>
		<updated>2006-05-03T01:34:04Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Shark Island''' is the name of the largest of the three islands off the west coast of Shartak, according to the [[Royal Expedition]]. Two of these bodies of land measure bare hundreds of metres at their longest, and should properly be referred to as islets. The largest stretches over five kilometres along its main axis and is more than a kilometre at its waist and is an island proper.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While no trees have been sighted, smaller bannana and mango plants provide some fruit and demonstrate that the island could be cultivated at some future point.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''History and Discovery'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The island was first visited by [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]. He had begun to suspect the existence of a smaller island off the west coast of the main island after noting that the Shartak logo contained a map, and that the 'S' of 'Shartak' all but obscured another land mass. On February 22 he announced his findings to other members of the [[Royal Expedition]] and set out. By February 26 he had set foot upon this new land, claiming it in the name of HRH.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A second expedition was mounted, led by the formidable [http://www.shartak.com/profile.cgi?id=713 Grigoriy], which proceeded to map much of this new land and opened up the interior to further adventurers and explorers.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It was with some surprise that they returned to discover that, in their absence, their findings had been appropriated by members of the [[Discordian Cargo Cult]]. The [[Discordian Cargo Cult|DCC]] had violated the spirit of discovery and taken to referring to the island by the diminutuve title '[[La Islet Bonobo]]' and claiming the territory as their own.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=647 Morgan Freelance] vowed to return and by 13 April had blazed the letters 'RE' into the jungle of the island, sufficient to be visible from satellite. His efforts were resisted by geurilla activity from [[Discordian Cargo Cult|DCC]] members, one of whom was slain in the ensuing skirmish. [http://www.shartak.com/profile.cgi?id=647 Morgan], himself, died shortly thereafter in a brutal retaliatory killing which has sparked a full scale conflict between members of both the [[Discordian Cargo Cult|DCC]] and the [[Royal Expedition|RE]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Both groups have agreed that the conflict shall only be prosecuted on the disputed territory, and that neither party shall pursue this matter on the mainland.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At the time of this writing, the island has been claimed as the territory of two clans: The [[Royal Expedition]], and the [[Discordian Cargo Cult]].&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shark_Island&amp;diff=4152</id>
		<title>Shark Island</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shark_Island&amp;diff=4152"/>
		<updated>2006-05-03T01:33:15Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Shark Island''' is the name of the largest of the three islands off the west coast of Shartak, according to the [[Royal Expedition]]. Two of these bodies of land measure bare hundreds of metres at their longest, and should properly be referred to as islets. The largest stretches over five kilometres along its main axis and is more than a kilometre at its waist and is an island proper.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While no trees have been sighted, smaller bannana and mango plants provide some fruit and demonstrate that the island could be cultivated at some future point.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''History and Discovery'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The island was first visited by [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]. He had begun to suspect the existence of a smaller island off the west coast of the main island after noting that the Shartak logo contained a map, and that the 'S' of 'Shartak' all but obscured another land mass. On February 22 he announced his findings to other members of the [[Royal Expedition]] and set out. By February 26 he had set foot upon this new land, claiming it in the name of HRH.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A second expedition was mounted, led by the formidable [http://www.shartak.com/profile.cgi?id=713 Grigoriy], which proceeded to map much of this new land and opened up the interior to further adventurers and explorers.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It was with some surprise that they returned to discover that, in their absence, their findings had been appropriated by members of the [[Discordian Cargo Cult]]. The [[Discordian Cargo Cult|DCC]] had violated the spirit of discovery and taken to referring to the island by the diminutuve title '[[La Islet Bonobo]]' and claiming the territory as their own.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=647 Morgan Freelance] vowed to return and by 13 April had blazed the letters 'RE' into the jungle of the island, sufficient to be visible from satellite. His efforts were resisted by geurilla activity from [[Discordian Cargo Cult|DCC]] members, one of whom was slain in the ensuing skirmish. [http://www.shartak.com/profile.cgi?id=647 Morgan], himself, died shortly thereafter in a brutal retaliatory killing which has sparked a full scale conflict between members of both the [[Dicordian Cargo Cult|DCC]] and the [[Royal Expedition|RE]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Both groups have agreed that the conflict shall only be prosecuted on the disputed territory, and that neither party shall pursue this matter on the mainland.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At the time of this writing, the island has been claimed as the territory of two clans: The [[Royal Expedition]], and the [[Discordian Cargo Cult]].&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shark_Island&amp;diff=4151</id>
		<title>Shark Island</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shark_Island&amp;diff=4151"/>
		<updated>2006-05-03T01:32:58Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Shark Island''' is the name of the largest of the three islands off the west coast of Shartak, according to the [[Royal Expedition]]. Two of these bodies of land measure bare hundreds of metres at their longest, and should properly be referred to as islets. The largest stretches over five kilometres along its main axis and is more than a kilometre at its waist and is an island proper.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While no trees have been sighted, smaller bannana and mango plants provide some fruit and demonstrate that the island could be cultivated at some future point.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''History and Discovery'''&lt;br /&gt;
The island was first visited by [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]. He had begun to suspect the existence of a smaller island off the west coast of the main island after noting that the Shartak logo contained a map, and that the 'S' of 'Shartak' all but obscured another land mass. On February 22 he announced his findings to other members of the [[Royal Expedition]] and set out. By February 26 he had set foot upon this new land, claiming it in the name of HRH.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A second expedition was mounted, led by the formidable [http://www.shartak.com/profile.cgi?id=713 Grigoriy], which proceeded to map much of this new land and opened up the interior to further adventurers and explorers.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It was with some surprise that they returned to discover that, in their absence, their findings had been appropriated by members of the [[Discordian Cargo Cult]]. The [[Discordian Cargo Cult|DCC]] had violated the spirit of discovery and taken to referring to the island by the diminutuve title '[[La Islet Bonobo]]' and claiming the territory as their own.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=647 Morgan Freelance] vowed to return and by 13 April had blazed the letters 'RE' into the jungle of the island, sufficient to be visible from satellite. His efforts were resisted by geurilla activity from [[Discordian Cargo Cult|DCC]] members, one of whom was slain in the ensuing skirmish. [http://www.shartak.com/profile.cgi?id=647 Morgan], himself, died shortly thereafter in a brutal retaliatory killing which has sparked a full scale conflict between members of both the [[Dicordian Cargo Cult|DCC]] and the [[Royal Expedition|RE]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Both groups have agreed that the conflict shall only be prosecuted on the disputed territory, and that neither party shall pursue this matter on the mainland.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At the time of this writing, the island has been claimed as the territory of two clans: The [[Royal Expedition]], and the [[Discordian Cargo Cult]].&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=La_Islet_Bonobo&amp;diff=4147</id>
		<title>La Islet Bonobo</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=La_Islet_Bonobo&amp;diff=4147"/>
		<updated>2006-05-03T00:36:16Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: changed 2nd ref to DCC to link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''La Islet Bonobo''' is the name of the largest of the three islets off the west coast of Shartak, according to the [[Discordian Cargo Cult]].  Since the entirety of Shartak is described as an island, it follows that such a small land area should be called an islet.  At the time of this writing, the islet has been claimed as the territory of two clans: The [[Discordian Cargo Cult]], and the [[Royal Expedition]].&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Royal_Expedition&amp;diff=4146</id>
		<title>Royal Expedition</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Royal_Expedition&amp;diff=4146"/>
		<updated>2006-05-03T00:31:14Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Royal Expedition|&lt;br /&gt;
clan_image=[[Image:Untitled-1 copy.jpg]]|&lt;br /&gt;
clan_abbrev=RE|&lt;br /&gt;
clan_leaders=None yet|&lt;br /&gt;
clan_membership=16 (2 to the 2 to the 2)|&lt;br /&gt;
clan_goals=Increasing our numbers for now|&lt;br /&gt;
clan_recruit=Just add your name to the list and sign up for the forum|&lt;br /&gt;
clan_contact=http://s9.invisionfree.com/Royal_Expedition/index.php|&lt;br /&gt;
}}&lt;br /&gt;
When Clans are implemented we'll be there.&amp;lt;br&amp;gt;&lt;br /&gt;
The RE will be a group of all outsiders of all class.&amp;lt;br&amp;gt;&lt;br /&gt;
Whether you're from York, Derby, or Durham, doesn't matter.&amp;lt;br&amp;gt;&lt;br /&gt;
Positions? Not a problem yet.&amp;lt;br&amp;gt;&lt;br /&gt;
We're ironing out the details right now.&lt;br /&gt;
= Notice =&lt;br /&gt;
'''Evidence of [[Discordian Cargo Cult|DCC]] member killing &amp;quot;peaceful&amp;quot; RE member Morgan Freelance!  The DCC must be stopped!''':[http://wiki.shartak.com/index.php/Image:Evidence.jpg Evidence]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The despicable (although peculiarly honourable) members of the [[Discordian Cargo Cult|DCC]] have offered 'Terms of Engagement';&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That given that the conflict revolves around ownership of Shark Island (called by some [[La Islet Bonobo]]) that any violence remain restricted only to said island.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Royal Expedition recognises the wisdom of not embroiling the innocent in war and so affirm the Terms and agree to be bound by them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you're interested in joining then just add your name below and sign up for the [http://s9.invisionfree.com/Royal_Expedition/index.php Forum]&lt;br /&gt;
&lt;br /&gt;
Old Comments can be found at the [http://wiki.shartak.com/index.php/Talk:Royal_Expedition Talk Page]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=547 Urban Me]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=447 Otis the Red]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=713 Grigoriy]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=878 Gandhi]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=771 Less Than Lethal]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1079 domokun]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=191 Ownslaught]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1223 Provisional Recruit-M Tek]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=87 Malphas]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1521 techker7]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=809 Robert Hooke]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=936 Elena Barton]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=669 Jones Dye]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=818 Sgt Sharpe]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=601 Oulatek]&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
=== April 19th, 2006 ===&lt;br /&gt;
New members, Jones Dye &amp;amp; Sgt Sharpe&lt;br /&gt;
=== April 16th, 2006 ===&lt;br /&gt;
New member, Elena Barton&lt;br /&gt;
=== April 1st, 2006 ===&lt;br /&gt;
New member, Robert Hooke&lt;br /&gt;
=== March 30th, 2006 ===&lt;br /&gt;
[http://s9.invisionfree.com/Royal_Expedition/index.php Forum] established&lt;br /&gt;
=== March 19th, 2006 ===&lt;br /&gt;
New member, techker7&lt;br /&gt;
=== March 18th, 2006 ===&lt;br /&gt;
New member, Malphas&lt;br /&gt;
=== March 12th, 2006 ===&lt;br /&gt;
New member, Provisional Recruit-M Tek&lt;br /&gt;
=== March 6th, 2006 ===&lt;br /&gt;
New member, Ownslaught &lt;br /&gt;
=== March 3rd, 2006 === &lt;br /&gt;
New member, domokun!&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for Outsiders]]&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Royal_Expedition&amp;diff=4145</id>
		<title>Royal Expedition</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Royal_Expedition&amp;diff=4145"/>
		<updated>2006-05-03T00:30:00Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Royal Expedition|&lt;br /&gt;
clan_image=[[Image:Untitled-1 copy.jpg]]|&lt;br /&gt;
clan_abbrev=RE|&lt;br /&gt;
clan_leaders=None yet|&lt;br /&gt;
clan_membership=15 (la niña bonita)|&lt;br /&gt;
clan_goals=Increasing our numbers for now|&lt;br /&gt;
clan_recruit=Just add your name to the list and sign up for the forum|&lt;br /&gt;
clan_contact=http://s9.invisionfree.com/Royal_Expedition/index.php|&lt;br /&gt;
}}&lt;br /&gt;
When Clans are implemented we'll be there.&amp;lt;br&amp;gt;&lt;br /&gt;
The RE will be a group of all outsiders of all class.&amp;lt;br&amp;gt;&lt;br /&gt;
Whether you're from York, Derby, or Durham, doesn't matter.&amp;lt;br&amp;gt;&lt;br /&gt;
Positions? Not a problem yet.&amp;lt;br&amp;gt;&lt;br /&gt;
We're ironing out the details right now.&lt;br /&gt;
= Notice =&lt;br /&gt;
'''Evidence of [[Discordian Cargo Cult|DCC]] member killing &amp;quot;peaceful&amp;quot; RE member Morgan Freelance!  The DCC must be stopped!''':[http://wiki.shartak.com/index.php/Image:Evidence.jpg Evidence]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The despicable (although peculiarly honourable) members of the [[Discordian Cargo Cult|DCC]] have offered 'Terms of Engagement';&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That given that the conflict revolves around ownership of Shark Island (called by some [[La Islet Bonobo]]) that any violence remain restricted only to said island.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Royal Expedition recognises the wisdom of not embroiling the innocent in war and so affirm the Terms and agree to be bound by them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you're interested in joining then just add your name below and sign up for the [http://s9.invisionfree.com/Royal_Expedition/index.php Forum]&lt;br /&gt;
&lt;br /&gt;
Old Comments can be found at the [http://wiki.shartak.com/index.php/Talk:Royal_Expedition Talk Page]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=547 Urban Me]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=447 Otis the Red]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=713 Grigoriy]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=878 Gandhi]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=771 Less Than Lethal]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1079 domokun]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=191 Ownslaught]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1223 Provisional Recruit-M Tek]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=87 Malphas]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1521 techker7]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=809 Robert Hooke]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=936 Elena Barton]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=669 Jones Dye]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=818 Sgt Sharpe]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=601 Oulatek]&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
=== April 19th, 2006 ===&lt;br /&gt;
New members, Jones Dye &amp;amp; Sgt Sharpe&lt;br /&gt;
=== April 16th, 2006 ===&lt;br /&gt;
New member, Elena Barton&lt;br /&gt;
=== April 1st, 2006 ===&lt;br /&gt;
New member, Robert Hooke&lt;br /&gt;
=== March 30th, 2006 ===&lt;br /&gt;
[http://s9.invisionfree.com/Royal_Expedition/index.php Forum] established&lt;br /&gt;
=== March 19th, 2006 ===&lt;br /&gt;
New member, techker7&lt;br /&gt;
=== March 18th, 2006 ===&lt;br /&gt;
New member, Malphas&lt;br /&gt;
=== March 12th, 2006 ===&lt;br /&gt;
New member, Provisional Recruit-M Tek&lt;br /&gt;
=== March 6th, 2006 ===&lt;br /&gt;
New member, Ownslaught &lt;br /&gt;
=== March 3rd, 2006 === &lt;br /&gt;
New member, domokun!&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for Outsiders]]&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Royal_Expedition&amp;diff=4144</id>
		<title>Royal Expedition</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Royal_Expedition&amp;diff=4144"/>
		<updated>2006-05-03T00:28:53Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: Terms of Engagement with the DCC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Royal Expedition|&lt;br /&gt;
clan_image=[[Image:Untitled-1 copy.jpg]]|&lt;br /&gt;
clan_abbrev=RE|&lt;br /&gt;
clan_leaders=None yet|&lt;br /&gt;
clan_membership=15 (la niña bonita)|&lt;br /&gt;
clan_goals=Increasing our numbers for now|&lt;br /&gt;
clan_recruit=Just add your name to the list and sign up for the forum|&lt;br /&gt;
clan_contact=http://s9.invisionfree.com/Royal_Expedition/index.php|&lt;br /&gt;
}}&lt;br /&gt;
When Clans are implemented we'll be there.&amp;lt;br&amp;gt;&lt;br /&gt;
The RE will be a group of all outsiders of all class.&amp;lt;br&amp;gt;&lt;br /&gt;
Whether you're from York, Derby, or Durham, doesn't matter.&amp;lt;br&amp;gt;&lt;br /&gt;
Positions? Not a problem yet.&amp;lt;br&amp;gt;&lt;br /&gt;
We're ironing out the details right now.&lt;br /&gt;
= Notice =&lt;br /&gt;
'''Evidence of [[Discordian Cargo Cult|DCC]] member killing &amp;quot;peaceful&amp;quot; RE member Morgan Freelance!  The DCC must be stopped!''':[http://wiki.shartak.com/index.php/Image:Evidence.jpg Evidence]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The despicable (although peculiarly honourable) members of the [[Discordian Cargo Cult|DCC]] have offered 'Terms of Engagement'. That given that the conflict revolves around ownership of Shark Island (called by some [[La Islet Bonobo]]) that any violence remain restricted only to said island. The Royal Expedition recognises the wisdom of not embroiling the innocent in war and so affirm the Terms and agree to be bound by them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you're interested in joining then just add your name below and sign up for the [http://s9.invisionfree.com/Royal_Expedition/index.php Forum]&lt;br /&gt;
&lt;br /&gt;
Old Comments can be found at the [http://wiki.shartak.com/index.php/Talk:Royal_Expedition Talk Page]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=547 Urban Me]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=447 Otis the Red]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=713 Grigoriy]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=878 Gandhi]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=771 Less Than Lethal]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1079 domokun]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=191 Ownslaught]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1223 Provisional Recruit-M Tek]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=87 Malphas]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=1521 techker7]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=809 Robert Hooke]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=936 Elena Barton]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=669 Jones Dye]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=818 Sgt Sharpe]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.shartak.com/profile.cgi?id=601 Oulatek]&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
=== April 19th, 2006 ===&lt;br /&gt;
New members, Jones Dye &amp;amp; Sgt Sharpe&lt;br /&gt;
=== April 16th, 2006 ===&lt;br /&gt;
New member, Elena Barton&lt;br /&gt;
=== April 1st, 2006 ===&lt;br /&gt;
New member, Robert Hooke&lt;br /&gt;
=== March 30th, 2006 ===&lt;br /&gt;
[http://s9.invisionfree.com/Royal_Expedition/index.php Forum] established&lt;br /&gt;
=== March 19th, 2006 ===&lt;br /&gt;
New member, techker7&lt;br /&gt;
=== March 18th, 2006 ===&lt;br /&gt;
New member, Malphas&lt;br /&gt;
=== March 12th, 2006 ===&lt;br /&gt;
New member, Provisional Recruit-M Tek&lt;br /&gt;
=== March 6th, 2006 ===&lt;br /&gt;
New member, Ownslaught &lt;br /&gt;
=== March 3rd, 2006 === &lt;br /&gt;
New member, domokun!&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]] [[Category:Clans for Outsiders]]&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Discordian_Cargo_Cult&amp;diff=4140</id>
		<title>Talk:Discordian Cargo Cult</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Discordian_Cargo_Cult&amp;diff=4140"/>
		<updated>2006-05-02T23:14:56Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: elegant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Message to the savages ===&lt;br /&gt;
You folks are simply amusing! Threatening us with two members? I think it's more like YOU stay off of Shartak entirely! We came in peace but we'll defend ourselves with force if need be! I repeat, leave us alone or be hunted. These are our terms! --[[User:One of many doctors|One of many doctors]] 00:17, 7 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Three members now!  Although Eris appears to be fairly incapacitated.  Keep invading our island and we'll keep sending you packing, my friends!  --Less Than Lethal 20:24, 25 April 2006&lt;br /&gt;
&lt;br /&gt;
We're usually too busy getting bitten by sharks to prosecute our war against you.  &amp;quot;Join us or die&amp;quot; is words.  Morgan Freelance killing Oulatek is action.  He started the war.  Take it up with him. Oh, and get it straight.  We're not savages.  We're barbarians.  -[[User:Oulatek|Oulatek]] 04:57, 2 May 2006 (BST)&lt;br /&gt;
:&amp;quot;False words are not only evil in themselves, but they infect the soul with evil.&amp;quot; - Plato. I must respectfully submit that death threats lie outside the scope of the schoolyard defence of 'only kidding'. You spoke, I acted. [[User:Anothertwilight|Anothertwilight]] 05:50, 2 May 2006 (BST) aka Morgan Freelance&lt;br /&gt;
::&amp;quot;Truth, like light, blinds.  Falsehood, on the contrary, is a beautiful twilight which enhances every object.&amp;quot;  -Camus.  I must respectfully submit that you have joined us or died, and therefore at this point have not broken our Roules. -[[User:Oulatek|Oulatek]] 22:30, 2 May 2006 (BST)&lt;br /&gt;
:::*applauds* both for the quote and the demonstration of your 'Roules' ... applicability [[User:Anothertwilight|Anothertwilight]] 00:14, 3 May 2006 (BST) aka Morgan Freelance&lt;br /&gt;
&lt;br /&gt;
=== To Outlatek ===&lt;br /&gt;
Joined us have you? --[[User:One of many doctors|One of many doctors]] 22:50, 2 May 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Death&amp;diff=4139</id>
		<title>Talk:Death</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Death&amp;diff=4139"/>
		<updated>2006-05-02T23:08:53Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: XP for AP - Scream and Wail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the spend 50ap to contact a shamen applies to outsiders and natives so I took out the &amp;quot;an outsider&amp;quot; right before spirt.&lt;br /&gt;
&lt;br /&gt;
== General Spirit Questions ==&lt;br /&gt;
Q. When you say that a spirit can move freely, do you mean movement costs no AP?&lt;br /&gt;
&lt;br /&gt;
A. Movement does cost AP, what it means is you can travel through jungle that you would have to chop first without the need to chop.I have no clue what it means for water however, it may still take 2 ap to travel through. -- [[User:Daylan|Daylan]]&lt;br /&gt;
:Both water and swamp only take 1 AP when dead. --[[User:Dr. J|Dr. J]]&lt;br /&gt;
::Does movement through jungle with the trekking skill cost 1AP or 1/2? -- [[User:Daylan|Daylan]]&lt;br /&gt;
:::According to Jackel's note on the Suggestions page, Trekking doesn't work when you're a spirit. --[[User:Lint|Lint]] 03:48, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Q. What actions can a spirit perform?&lt;br /&gt;
&lt;br /&gt;
A. With no skills you can only move, refresh, and contact shamen to get revived for 50ap, looking at the skills page it would seem that you can get skills to talk and a skill to scream whatever the use of that is.-- [[User:Daylan|Daylan]]&lt;br /&gt;
:I have been able to enter and leave a hut as a spirit. :D --[[User:Lint|Lint]] 03:48, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A. Futhermore, the movement while a spirit does NOT appear to update on the player's map. A logical, if frustrating fact.--[[User:Jackel|Jackel]] 01:40, 6 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Q. Is there any punishment for death? Lost items? Lost experience?&lt;br /&gt;
&lt;br /&gt;
A. As far as I could tell, I lost no xp or items when I died so the only &amp;quot;punishment&amp;quot; is having to spend ap to goto a shamen, ethier by spending 50ap or moving to the closest village and getting revived. -- [[User:Daylan|Daylan]]&lt;br /&gt;
:My character, which died from an untreated shark bite, is still wounded after being revived. --[[User:Lint|Lint]] 03:48, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Thank you both. --[[User:Lint|Lint]] 19:13, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Haunting Scream Tree Questions/Comments ==&lt;br /&gt;
When I recently died, I think each Haunting Scream cost one AP and produced a message to state that I screamed. I found a fellow Native with Sixth sense and proceeded to scream at them. There was no indication of anyone being damaged by it although I did earn XP (which in my haste, I suppose I didn't document). I resurrected and returned to my test subject to see that they did not sustain any damage. So perhaps I was unknowingly attacking a Survivor that was hiding nearby? I guess it might also be impossible to PK with the screams. --[[User:Lint|Lint]] 00:52, 28 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
None of the Shriek/Scream/Wail effects can be used in the presence of a village Shaman (flavour text to the effect that the Shaman spreads a peaceful aura or somesuch). Unknown radius. Observed up to 4 squares away from the Pirate's Shaman). I expect to be a spirit, shortly, and will test the radius. It may be worth returning to my home village to see if there is a distinction between home/away --[[User:Anothertwilight|Anothertwilight]] 10:10, 1 May 2006 (BST)&lt;br /&gt;
:The effects of scream are blocked in a 5x5 square centred on the village Shaman, the effects of wail are negated over an area of 11x11 - &amp;quot;You feel the calming influence of the shaman, Jakota, sweep over you and the scream dies in your throat.&amp;quot; and &amp;quot;You feel the calming influence of the shaman, Jakota, sweep over you and the banshee wail dies in your throat.&amp;quot;[[User:Anothertwilight|Anothertwilight]] 00:08, 2 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
Q. Are you earning XP for the damage you deal with Haunting scream / Shocking shriek / Banshee wail? --[[User:Lint|Lint]] 23:43, 18 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
A. Yes. Scream yields 1 XP per AP when in the same square as a target. Wail has a variable yield, each attempt costs 2 AP but XP varies as follows;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:0 XP - &amp;quot;You let out a banshee wail but life carries on as normal.&amp;quot;&lt;br /&gt;
:1 XP - &amp;quot;You let out a banshee wail causing very slight damage.&amp;quot;&lt;br /&gt;
:4 XP - &amp;quot;You let out a banshee wail causing major damage.&amp;quot;&lt;br /&gt;
:5 XP - &amp;quot;You let out a banshee wail causing critical amounts of damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Q. If yes. Is that XP consistent with combat-earned XP in that attacking your own type only earns 1/2 XP? --[[User:Lint|Lint]] 23:43, 18 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I see where your going with this, Lint. As it stands, I've only been on the receiving end of a banshee wail. Actually, about 20 of them, about half of them caused 4 points of damage to my native, and possibly the other 4 people in the sqaure I was in, if they happened to have &amp;quot;sixth sense&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
This tree needs some serious examination! If spirit players get XP for damage caused, than its an XP farm, since there's currently no way of harming or sanctioning &amp;quot;spirits&amp;quot;, they can just sit back and wail without fear of repercussion. If they don't get XP, than its a grief tree--a consequence-free way of harming other players without risk or benefit to themselves. Having sixth sense is pointless without a means of defending oneself from these spirits. PLEASE ADDRESS THIS, SIMON! --[[User:Jackel|Jackel]] 00:24, 20 April 2006 (BST)&lt;br /&gt;
:Actually, I was just curious about the skill's mechanics. I hadn't put much thought into abuse. --[[User:Lint|Lint]] 00:40, 20 April 2006 (BST)&lt;br /&gt;
:: I wouldn't call it too much of an XP farm, it is much easier to escape from a ghost than a PKer. --[[User:Grigoriy|Grigoriy]] 18:48, 2 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Range ===&lt;br /&gt;
Q. How far can the scream reach? --[[User:Lint|Lint]] 00:52, 28 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Attract ===&lt;br /&gt;
Q. Haunting Scream's description states it can attract spirits - any evidence of this? --[[User:Lint|Lint]] 00:52, 28 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Percentage ===&lt;br /&gt;
I was recently the victim to a Banshee wail attack. I heard a total of 36 wails, and was damaged 7 times. A 19.4% success rate. --[[User:Lint|Lint]] 00:32, 30 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
* I was hit by 5 of 12 wails, but there were about 10 other people in the hut, so that overall I suspect that there was a lot of mayhem. (Did that player really earn 4x5x10=200xp for 12 AP??) --[[User:Tycho44|Tycho44]] 17:12, 30 April 2006 (BST)&lt;br /&gt;
: Spirits can wail inside huts, but not villages.  If everone left the hut when they were done and didn't sleep in them, the ghost wouldn't be able to get much XP. --[[User:Grigoriy|Grigoriy]] 18:48, 2 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Revival at other towns/villages ==&lt;br /&gt;
&lt;br /&gt;
Can anyone confirm that a player can be revived at another town/village? My York scientist is currently a spirit, and not even very close to York, yet when I try to &amp;quot;contact a shaman&amp;quot;, I am told that Kahuni (the NPC shaman at York) is currently trying to become a non-spirit himself, and can't revive me. I can't see any option that would allow another shaman to revive me, so I wonder how it can be done. --[[User:Jackel|Jackel]] 01:44, 6 March 2006 (GMT)&lt;br /&gt;
:This is definitely possible, I have done it myself. All you need to do is find another village/settlement and then stand over the shamen. --[[User:Dr. J|Dr. J]] 01:46, 6 March 2006 (GMT)&lt;br /&gt;
::This allows you to perform the evil trick of going to a native village as an outsider spirit (or vice-versa), reviving at the shaman and going on a killing spree...&lt;br /&gt;
:::Agreed! I've resisted the temptation myself, but what's to stop me from entering a &amp;quot;hostile&amp;quot; village, murdering everything within my AP limit, getting killed, getting revived by the local shaman, waiting until my AP is maxed out, standing up, going on another murderous rampage, rinse, repeat until I'm about level 400? Its a lot better than wandering around looking for animals, and there's ZERO repercussions. This needs to be addressed, either through death sanctions, or something else. --[[User:Jackel|Jackel]] 00:28, 20 April 2006 (BST)&lt;br /&gt;
::::In the case of the original poster, I assume that the local shaman had been killed, and resurrections were delayed pending the shaman's recovery. --[[User:Tycho44|Tycho44]] 19:59, 2 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Q: There appear to be two ways to revive: (1) I've been revived by clicking the &amp;quot;Contact Shaman (25AP)&amp;quot; button, but (2) how do you revive by hand? Generally floating back and forth over the shaman doesn't seem to help, nor does clicking &amp;quot;Refresh&amp;quot; repeatedly. Do you simply float onto the shaman's square, and then wait for a single clock tick?&lt;br /&gt;
&lt;br /&gt;
A: Yes.&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Death&amp;diff=4101</id>
		<title>Talk:Death</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Death&amp;diff=4101"/>
		<updated>2006-05-02T05:38:21Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: Haunting Scream/Banshee Wail blocked by Shaman - corrected radius of effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the spend 50ap to contact a shamen applies to outsiders and natives so I took out the &amp;quot;an outsider&amp;quot; right before spirt.&lt;br /&gt;
&lt;br /&gt;
== General Spirit Questions ==&lt;br /&gt;
Q. When you say that a spirit can move freely, do you mean movement costs no AP?&lt;br /&gt;
&lt;br /&gt;
A. Movement does cost AP, what it means is you can travel through jungle that you would have to chop first without the need to chop.I have no clue what it means for water however, it may still take 2 ap to travel through. -- [[User:Daylan|Daylan]]&lt;br /&gt;
:Both water and swamp only take 1 AP when dead. --[[User:Dr. J|Dr. J]]&lt;br /&gt;
::Does movement through jungle with the trekking skill cost 1AP or 1/2? -- [[User:Daylan|Daylan]]&lt;br /&gt;
:::According to Jackel's note on the Suggestions page, Trekking doesn't work when you're a spirit. --[[User:Lint|Lint]] 03:48, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Q. What actions can a spirit perform?&lt;br /&gt;
&lt;br /&gt;
A. With no skills you can only move, refresh, and contact shamen to get revived for 50ap, looking at the skills page it would seem that you can get skills to talk and a skill to scream whatever the use of that is.-- [[User:Daylan|Daylan]]&lt;br /&gt;
:I have been able to enter and leave a hut as a spirit. :D --[[User:Lint|Lint]] 03:48, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A. Futhermore, the movement while a spirit does NOT appear to update on the player's map. A logical, if frustrating fact.--[[User:Jackel|Jackel]] 01:40, 6 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Q. Is there any punishment for death? Lost items? Lost experience?&lt;br /&gt;
&lt;br /&gt;
A. As far as I could tell, I lost no xp or items when I died so the only &amp;quot;punishment&amp;quot; is having to spend ap to goto a shamen, ethier by spending 50ap or moving to the closest village and getting revived. -- [[User:Daylan|Daylan]]&lt;br /&gt;
:My character, which died from an untreated shark bite, is still wounded after being revived. --[[User:Lint|Lint]] 03:48, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Thank you both. --[[User:Lint|Lint]] 19:13, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Haunting Scream Tree Questions/Comments ==&lt;br /&gt;
When I recently died, I think each Haunting Scream cost one AP and produced a message to state that I screamed. I found a fellow Native with Sixth sense and proceeded to scream at them. There was no indication of anyone being damaged by it although I did earn XP (which in my haste, I suppose I didn't document). I resurrected and returned to my test subject to see that they did not sustain any damage. So perhaps I was unknowingly attacking a Survivor that was hiding nearby? I guess it might also be impossible to PK with the screams. --[[User:Lint|Lint]] 00:52, 28 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
None of the Shriek/Scream/Wail effects can be used in the presence of a village Shaman (flavour text to the effect that the Shaman spreads a peaceful aura or somesuch). Unknown radius. Observed up to 4 squares away from the Pirate's Shaman). I expect to be a spirit, shortly, and will test the radius. It may be worth returning to my home village to see if there is a distinction between home/away --[[User:Anothertwilight|Anothertwilight]] 10:10, 1 May 2006 (BST)&lt;br /&gt;
:The effects of scream are blocked in a 5x5 square centred on the village Shaman, the effects of wail are negated over an area of 11x11 - &amp;quot;You feel the calming influence of the shaman, Jakota, sweep over you and the scream dies in your throat.&amp;quot; and &amp;quot;You feel the calming influence of the shaman, Jakota, sweep over you and the banshee wail dies in your throat.&amp;quot;[[User:Anothertwilight|Anothertwilight]] 00:08, 2 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
Q. Are you earning XP for the damage you deal with Haunting scream / Shocking shriek / Banshee wail? --[[User:Lint|Lint]] 23:43, 18 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q. If yes. Is that XP consistent with combat-earned XP in that attacking your own type only earns 1/2 XP? --[[User:Lint|Lint]] 23:43, 18 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I see where your going with this, Lint. As it stands, I've only been on the receiving end of a banshee wail. Actually, about 20 of them, about half of them caused 4 points of damage to my native, and possibly the other 4 people in the sqaure I was in, if they happened to have &amp;quot;sixth sense&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
This tree needs some serious examination! If spirit players get XP for damage caused, than its an XP farm, since there's currently no way of harming or sanctioning &amp;quot;spirits&amp;quot;, they can just sit back and wail without fear of repercussion. If they don't get XP, than its a grief tree--a consequence-free way of harming other players without risk or benefit to themselves. Having sixth sense is pointless without a means of defending oneself from these spirits. PLEASE ADDRESS THIS, SIMON! --[[User:Jackel|Jackel]] 00:24, 20 April 2006 (BST)&lt;br /&gt;
:Actually, I was just curious about the skill's mechanics. I hadn't put much thought into abuse. --[[User:Lint|Lint]] 00:40, 20 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Range ===&lt;br /&gt;
Q. How far can the scream reach? --[[User:Lint|Lint]] 00:52, 28 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Attract ===&lt;br /&gt;
Q. Haunting Scream's description states it can attract spirits - any evidence of this? --[[User:Lint|Lint]] 00:52, 28 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Percentage ===&lt;br /&gt;
I was recently the victim to a Banshee wail attack. I heard a total of 36 wails, and was damaged 7 times. A 19.4% success rate. --[[User:Lint|Lint]] 00:32, 30 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
* I was hit by 5 of 12 wails, but there were about 10 other people in the hut, so that overall I suspect that there was a lot of mayhem. (Did that player really earn 4x5x10=200xp for 12 AP??) --[[User:Tycho44|Tycho44]] 17:12, 30 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Revival at other towns/villages ==&lt;br /&gt;
&lt;br /&gt;
Can anyone confirm that a player can be revived at another town/village? My York scientist is currently a spirit, and not even very close to York, yet when I try to &amp;quot;contact a shaman&amp;quot;, I am told that Kahuni (the NPC shaman at York) is currently trying to become a non-spirit himself, and can't revive me. I can't see any option that would allow another shaman to revive me, so I wonder how it can be done. --[[User:Jackel|Jackel]] 01:44, 6 March 2006 (GMT)&lt;br /&gt;
:This is definitely possible, I have done it myself. All you need to do is find another village/settlement and then stand over the shamen. --[[User:Dr. J|Dr. J]] 01:46, 6 March 2006 (GMT)&lt;br /&gt;
::This allows you to perform the evil trick of going to a native village as an outsider spirit (or vice-versa), reviving at the shaman and going on a killing spree...&lt;br /&gt;
:::Agreed! I've resisted the temptation myself, but what's to stop me from entering a &amp;quot;hostile&amp;quot; village, murdering everything within my AP limit, getting killed, getting revived by the local shaman, waiting until my AP is maxed out, standing up, going on another murderous rampage, rinse, repeat until I'm about level 400? Its a lot better than wandering around looking for animals, and there's ZERO repercussions. This needs to be addressed, either through death sanctions, or something else. --[[User:Jackel|Jackel]] 00:28, 20 April 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Royal_Expedition&amp;diff=4100</id>
		<title>Talk:Royal Expedition</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Royal_Expedition&amp;diff=4100"/>
		<updated>2006-05-02T04:56:34Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: war, blood, and POEE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A Threat from the Disciples of Zeko and/or the Discordian Cargo Cult==&lt;br /&gt;
&lt;br /&gt;
actually just the Discordian Cargo Cult, but we've offered an alliance to the Disciples of Zeko, so if they accept they're threatening you too.  Stay offf the island.  Offf the west coast.  Of Shartak.  We claimed it first, so just go claim somewhere else.  Or join us or die.  Your choice.&lt;br /&gt;
:With Morgan Freelance being the first one to claim reaching the island, and me being the first one to carve into the island it's rightful ownership, this is an insult to our honor! --[[User:Grigoriy|Grigoriy]] 13:57, 6 April 2006 (BST)&lt;br /&gt;
::Join us or die? How about you join us! --[[User:One of many doctors|One of many doctors]] 00:09, 7 April 2006 (BST)&lt;br /&gt;
::Savage members of the Cult should be on warning: Members of the Royal Expedition do not plan to instigate any attacks on your villages or people; however, if any of your disciples attack a memeber of the Expedition, we will respond in full force as a group. --[[User:Gandhi|Gandhi]] 01:22, 7 April 2006 (BST)&lt;br /&gt;
:::Just how do the CC think they even became aware of the island? It was mapped by Grigoriy and I. I am willing to wait and see what the rest of RE want to do (cede claim to the island to CC, allow anyone to 'develop' the land without ceding title, retain title and defend against incursion ...) but am heading over to the island now to have a look for any CC members [[User:Anothertwilight|Anothertwilight]] 03:56, 7 April 2006 (BST) aka Morgan Freelance&lt;br /&gt;
::::We found it by looking at a map of Hispaniola, mister highhorse! -[[User:Oulatek|Oulatek]] 21:21, 29 April 2006 (BST)&lt;br /&gt;
:::::And you identified the island as bearing an uncanny resemblance to Hispaniola at what point? After a fair chunk (including the islet) was mapped, or from the 'Shartak' graphic? And I'm infantry, not cavalry. [[User:Anothertwilight|Anothertwilight]] 01:17, 1 May 2006 (BST) aka Morgan Freelance.&lt;br /&gt;
&lt;br /&gt;
:Well, having been attacked by the cultists, we have of course responded in kind, and seem to have slain their despicable leader.  Let this be a lesson to you all!&lt;br /&gt;
::We have a learning disability.  I expect this lesson will have to be repeated quite a bit.  And don't expect us to not dish out some lessons of our own! -[[User:Oulatek|Oulatek]] 21:21, 29 April 2006 (BST)&lt;br /&gt;
:'''IMPORTANT: Evidence of DCC member Oulatek killing RE member Morgan Freelance WITHOUT a justified cause''':[http://wiki.shartak.com/index.php/Image:Evidence.jpg Evidence]  Her Majesty has approved the use of unrestrictive force against the DCC - Shoot Members on sight!  These unprovoked killing must be stopped!  '''TO ARMS!''' --[[User:Gandhi|Gandhi]] 22:21, 29 April 2006 (BST)&lt;br /&gt;
::We reject your claim that we were unprovoked.  Freelance's killing of Oulatek was the first hostile act in this entire conflict. Does he deny it?? -[[User:Oulatek|Oulatek]] 18:44, 1 May 2006 (BST)&lt;br /&gt;
:::Not at all. You made it clear that anyone found on the islet would be killed if they did not join. I was on the islet (being it's discoverer), I did not join. Your declaration was clear. I accepted your terms [[User:Anothertwilight|Anothertwilight]] 00:19, 2 May 2006 (BST)&lt;br /&gt;
:::The Despicable Cargo Cult (DCC) have offered a limited field of engagement - to whit, that given that the Western Islet (called by those foul depraved ... Frenchmen '[[La Islet Bonobo]]') is the subject of contention, that hostilities be restricted to said region. Rather than risk civilians and innocent bystanders, I would be happy to accept  such terms. If others are so inclined, we may wish to update the front page. [[User:Anothertwilight|Anothertwilight]] 01:13, 1 May 2006 (BST) aka Morgan Freelance&lt;br /&gt;
:::We cultists are not interested in killing anyone except on La Islet Bonobo, which is, in fact, the name of the Islet in question, as you foul unFrenchmen were not clever enough to think of naming it first!!!  So let's confine our little war to the islet itself, as Freelance suggests. -[[User:Oulatek|Oulatek]] 18:44, 1 May 2006 (BST)&lt;br /&gt;
::::I note that while you are happy to address (even to edit) two of my recent comments, you omit defending the challenge to your claim of having been first to the islet. Please describe how you determined that the larger island resembled Hispaniola, and hence determined, from that, the existence of the smaller islet. For comparison, feel free to re-read the old comments, below, for my discovery - including date [[User:Anothertwilight|Anothertwilight]] 00:19, 2 May 2006 (BST)&lt;br /&gt;
:::::First TO the islet, first to CLAIM the islet, first to NAME the islet... these are different questions.  The islet has already been named.  It is called [[La Islet Bonobo]].  Discordians say a lot of silly things, like &amp;quot;join us or die.&amp;quot;  The fact is, YOU are the first to shed blood.  Admit it.  Accept it.  Become one with your bloodthirsty imperial nature.  Then we can be friends.  In all honesty, we (the two of us) were seriously considering abandoning DCC and joining RE.  But then you killed me.  So we decided to play war.  We hope you are having fun. -[[User:Oulatek|Oulatek]] 04:53, 2 May 2006 (BST)&lt;br /&gt;
::::::Yes they are different questions, just as 'it is called' and 'I call it' have two different meanings, one more precise than the other. I not only admit, I proudly declare my bloodthirsty Imperial nature. The island was first visited and first claimed for HRH and I will proudly defend it to the last drop of ... er, with my life ... um, until I get really, really bored of having to go back to Durham to be resurrected. And given the paucity of things to do, I rather enjoyed the early 'letters skirmish' and now this burgeoning war. [[User:Anothertwilight|Anothertwilight]] 05:56, 2 May 2006 (BST) aka Morgan Freelance&lt;br /&gt;
&lt;br /&gt;
==New Comments==&lt;br /&gt;
Can somebody post targets for expeditions on the page, if they have  any? I was helping make a road, and then it turned west and I got confused... Also it would help publicize a little bit. -[[User:BananaBear|BananaBear]] 04:29, 21 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Ah yes, I remember passing you a few days back, old chap.  Me and the valiant M-Tek are forging that road west vaguely towards the savage's settlement of Wiksik, with occasional help from a silent and mysterious mr Smith.  I'm sure I speak for both of us when I encourage you to join us in this worthy endeavour.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, I believe we are drawing near to the village, and I have left the road to converse with a local.  Having declared my allegeance and peacable intentions, I eagerly await his response. --Less Than Lethal&lt;br /&gt;
&lt;br /&gt;
To all those cutting the road from derby, I would advise you to watch out for the natives, I was just killed by one. I will attempt to contact the Local Shaman, and rejoin the part.-[[User:BananaBear|BananaBear]] 04:38, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Dear lord, some fool just slew the native I was contacting! There'll be war if this sort of behaviour continues!  --Less Than Lethal&lt;br /&gt;
&lt;br /&gt;
My good sir, I think these natives may have declared war upon us, I do hope you've managed to stay alive, though I haven't seen you lately, and the road seems all but abandoned. I've been on the run in the jungle for a few nights now, When I don't wake up floating over my body that is. -[[User:BananaBear|BananaBear]] 00:36, 3 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
It is no war that was declared upon you, but indeed, Less than Lethal was stunned by my poison darts and had to serve as sacrifice for the initial gathering of the WickSick Headhunters! Anyway, we thank you for this road, as it brings many well shaped heads to Wiksik! You may traffic with the Wiksikans in every way you want, just beware you meet none of those who went 'WickSick'... --[[User:Foo Fighter|Foo Fighter]] 17:24, 5 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Ahem, on another, non-WickSick note - the Anthropological Society on Shartak Issues is proud to cooperate with the Royal Expedition. We are can not give out stipends yet, but are eager to hear your findings in nicely prepared essays! --[[User:Foo Fighter|Foo Fighter]] 17:24, 5 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
With regard the disputed 'Western Island/Islet', if I could turn your attention to the UBER map - the letters RE have now been blazed in the jungle. Perhaps someone would care to suggest a name? [[User:Anothertwilight|Anothertwilight]] 02:03, 13 April 2006 (BST) aka Morgan Freelance&lt;br /&gt;
&lt;br /&gt;
== Old Comments ==&lt;br /&gt;
&lt;br /&gt;
:not sure if this is the best place for it, but ... have you noticed that on the main page, the title graphic has a map behind the word 'Shartak' and that where the 'S' most closely appraches the 'h' the bend obscures what appears to be an island. While the details of clan membership and structure are still being hammered out, it strikes me that investigating said island seems to fit the 'Expedition' part of RE. It may even prove a useful area to base a clan. I am going to strike out to see what I can find. Starting in Durham (which I think is somewhere on the east-pointing spit of land beneath the 'S') I am heading NE until I pick up the coast. -- Morgan Freelance aka [[User:Anothertwilight|Anothertwilight]] 12:49, 22 February 2006 (GMT)&lt;br /&gt;
:: I have made it to the island and am moving around the coastline before exploring the interior. If I find no sign of any other Outsiders I will cut an 'RE' into the jungle closest to the 'mainland' shore -- Morgan Freelance aka [[User:Anothertwilight|Anothertwilight]] 09:42, 26 February 2006 (GMT)&lt;br /&gt;
::: Island mapped (details added to the [http://www.blackant.net/other/shartak/ Shartak MetaMap] project. I am abandoning my original plan to blaze 'RE' into the jungle and will probably simply continue to try and expand the general map -- Morgan Freelance aka [[User:Anothertwilight|Anothertwilight]]&lt;br /&gt;
:::: I guess I'll claim the island for Royal Expedition then. --[[User:Grigoriy|Grigoriy]] 02:44, 14 March 2006 (GMT)&lt;br /&gt;
::::: It's been six days, but I think I'm swimming right off the coast of the island. --[[User:Grigoriy|Grigoriy]] 02:06, 21 March 2006 (GMT)&lt;br /&gt;
:::::: Did you have to go through any deep water? Sharks have already taken me below half HP. --[[User:Grigoriy|Grigoriy]] 01:56, 22 March 2006 (GMT)&lt;br /&gt;
::::::: Ah, I've found it! There seems to be an abundance of wildlife, did you find any ruins or bushes? --[[User:Grigoriy|Grigoriy]] 12:43, 22 March 2006 (GMT)&lt;br /&gt;
::::::::I went through deep water the first time (had a FAK, so I was OK). I am now trying to see if I can get there through shallows only (although I have 2 FAKS just to be sure). I found no ruins, bushes, nor many animals. [[User:Anothertwilight|Anothertwilight]] 22:52, 22 March 2006 (GMT)&lt;br /&gt;
::::::::: I died, so the island still isn't entirly mapped :( --[[User:Grigoriy|Grigoriy]] 02:37, 27 March 2006 (BST)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:If anyone's in the Derby area, I'm currently forging a road north, if anyone wants to lend a hand.  I figure it'll be useful to have paths through the jungle, especially for those of us as prone to getting lost as I am... --Less Than Lethal&lt;br /&gt;
::I'm in the Derby armory, I'm up for helping build a road, its more useful than just killing random jungle like I was doing, my names M Tek. -[[User:BananaBear|BananaBear]] 04:00, 11 March 2006 (GMT)&lt;br /&gt;
:::Awesome, I look forawrds to meeting you. There's another guy cutting the path ahead, im currently binging on bananas after an unfortunate boar incident... [[User:DavidClements 03|DavidClements 03]]&lt;br /&gt;
::::Not to rain on your parades, but you ''do'' know that foilage grows back, right?--[[User:Jackel|Jackel]] 01:22, 12 March 2006 (GMT)&lt;br /&gt;
::::Oh man, I totally had no clue, oh.. oh man.. I'm so disillusioned. PSIKE! the jungle may grow back, but who found a sweet mango tree off the new road? -[[User:BananaBear|BananaBear]] 01:54, 12 March 2006 (GMT)&lt;br /&gt;
:::: Yeah, but we can just keep cutting it back as we go back and forth for supplies, right?  Even with light undergrowth the path is visible, so anyone using it can chop back offending branches to keep the way clear!  And besides, I gotta do ''something'' with my free time... -- Less Than Lethal&lt;br /&gt;
::::I've managed to contact one of the natives! See discussion page for more details... -- Less Than Lethal&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:I'm working on clearing up most of the map. I'll try to post it as soon as possible. --[[User:One of many doctors|One of many doctors]] 03:08, 27 February 2006 (GMT)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:We should start recruiting in the Outsider villages; possibly start carving recruitment signs into trees.  We should also formulate a formal policy on Pirates (whether their looting-ways will be tolerated as part of the Royal Expedition) --[[User:Gandhi|Gandhi]] 00:47, 22 March 2006 (GMT)&lt;br /&gt;
::Good idead. I'll head back to York and start recruiting. As for pirates, they don't really bother me but I can't see the harm in excluding them either. --[[User:One of many doctors|One of many doctors]] 01:13, 22 March 2006 (GMT)&lt;br /&gt;
::Pirates really are such dreadfully uncivilised people.  Surely we have a duty to keep this island free of uncouth folk? --Less Than Lethal&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:Who thinks we should have a clan forum for discussion of plans, status, warnings and pleas for help, etc?  I know a guy who would probably host one for us. --Less Than Lethal&lt;br /&gt;
::I could start one at any time but there would have to be interest first. --[[User:One of many doctors|One of many doctors]] 00:09, 29 March 2006 (BST)&lt;br /&gt;
:::Well it would be a lot easier to organise, plus we could keep this page clear for our public front/recruitment/whatever. --LTL&lt;br /&gt;
::I'm for a forum, but I think we should move these comments to the talk page and establish a clan mission first. --[[User:Gandhi|Gandhi]] 01:02, 31 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Forum ==&lt;br /&gt;
&lt;br /&gt;
Took it upon myself to make one. It can be found[http://s9.invisionfree.com/Royal_Expedition/index.php here]. I also moved the comments to clean up our frontpage. Active members of this clan are welcome to become administrators. Just apply.&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Discordian_Cargo_Cult&amp;diff=4099</id>
		<title>Talk:Discordian Cargo Cult</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Discordian_Cargo_Cult&amp;diff=4099"/>
		<updated>2006-05-02T04:50:30Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: answer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Message to the savages ===&lt;br /&gt;
You folks are simply amusing! Threatening us with two members? I think it's more like YOU stay off of Shartak entirely! We came in peace but we'll defend ourselves with force if need be! I repeat, leave us alone or be hunted. These are our terms! --[[User:One of many doctors|One of many doctors]] 00:17, 7 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Three members now!  Although Eris appears to be fairly incapacitated.  Keep invading our island and we'll keep sending you packing, my friends!  --Less Than Lethal 20:24, 25 April 2006&lt;br /&gt;
&lt;br /&gt;
We're usually too busy getting bitten by sharks to prosecute our war against you.  &amp;quot;Join us or die&amp;quot; is words.  Morgan Freelance killing Oulatek is action.  He started the war.  Take it up with him. Oh, and get it straight.  We're not savages.  We're barbarians.  -[[User:Oulatek|Oulatek]] 04:57, 2 May 2006 (BST)&lt;br /&gt;
:&amp;quot;False words are not only evil in themselves, but they infect the soul with evil.&amp;quot; - Plato. I must respectfully submit that death threats lie outside the scope of the schoolyard defence of 'only kidding'. You spoke, I acted. [[User:Anothertwilight|Anothertwilight]] 05:50, 2 May 2006 (BST) aka Morgan Freelance&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Anothertwilight&amp;diff=4086</id>
		<title>User:Anothertwilight</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Anothertwilight&amp;diff=4086"/>
		<updated>2006-05-02T00:22:54Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;characters;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
anothertwilight [http://www.shartak.com/profile.cgi?id=646], a native shaman waiting for the gods to strike down these filthy outsiders (and willing to help out while waiting)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
and&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
morgan freelance [http://www.shartak.com/profile.cgi?id=647], an outsider soldier who knows that civilised folk don't wear grass skirts and have moved on from pointy sticks&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Anothertwilight&amp;diff=4085</id>
		<title>User:Anothertwilight</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Anothertwilight&amp;diff=4085"/>
		<updated>2006-05-02T00:22:43Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;character's;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
anothertwilight [http://www.shartak.com/profile.cgi?id=646], a native shaman waiting for the gods to strike down these filthy outsiders (and willing to help out while waiting)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
and&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
morgan freelance [http://www.shartak.com/profile.cgi?id=647], an outsider soldier who knows that civilised folk don't wear grass skirts and have moved on from pointy sticks&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Anothertwilight&amp;diff=4084</id>
		<title>User:Anothertwilight</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Anothertwilight&amp;diff=4084"/>
		<updated>2006-05-02T00:22:13Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;character's;&lt;br /&gt;
anothertwilight [http://www.shartak.com/profile.cgi?id=646], a native shaman waiting for the gods to strike down these filthy outsiders (and willing to help out while waiting)&lt;br /&gt;
and&lt;br /&gt;
morgan freelance [http://www.shartak.com/profile.cgi?id=647], an outsider soldier who knows that civilised folk don't wear grass skirts and have moved on from pointy sticks&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Anothertwilight&amp;diff=4083</id>
		<title>User:Anothertwilight</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Anothertwilight&amp;diff=4083"/>
		<updated>2006-05-02T00:20:22Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;character's;&lt;br /&gt;
anothertwilight [http://www.shartak.com/profile.cgi?id=646]&lt;br /&gt;
and&lt;br /&gt;
morgan freelance [http://www.shartak.com/profile.cgi?id=647]&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Death&amp;diff=4081</id>
		<title>Talk:Death</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Death&amp;diff=4081"/>
		<updated>2006-05-01T23:31:21Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the spend 50ap to contact a shamen applies to outsiders and natives so I took out the &amp;quot;an outsider&amp;quot; right before spirt.&lt;br /&gt;
&lt;br /&gt;
== General Spirit Questions ==&lt;br /&gt;
Q. When you say that a spirit can move freely, do you mean movement costs no AP?&lt;br /&gt;
&lt;br /&gt;
A. Movement does cost AP, what it means is you can travel through jungle that you would have to chop first without the need to chop.I have no clue what it means for water however, it may still take 2 ap to travel through. -- [[User:Daylan|Daylan]]&lt;br /&gt;
:Both water and swamp only take 1 AP when dead. --[[User:Dr. J|Dr. J]]&lt;br /&gt;
::Does movement through jungle with the trekking skill cost 1AP or 1/2? -- [[User:Daylan|Daylan]]&lt;br /&gt;
:::According to Jackel's note on the Suggestions page, Trekking doesn't work when you're a spirit. --[[User:Lint|Lint]] 03:48, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Q. What actions can a spirit perform?&lt;br /&gt;
&lt;br /&gt;
A. With no skills you can only move, refresh, and contact shamen to get revived for 50ap, looking at the skills page it would seem that you can get skills to talk and a skill to scream whatever the use of that is.-- [[User:Daylan|Daylan]]&lt;br /&gt;
:I have been able to enter and leave a hut as a spirit. :D --[[User:Lint|Lint]] 03:48, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A. Futhermore, the movement while a spirit does NOT appear to update on the player's map. A logical, if frustrating fact.--[[User:Jackel|Jackel]] 01:40, 6 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Q. Is there any punishment for death? Lost items? Lost experience?&lt;br /&gt;
&lt;br /&gt;
A. As far as I could tell, I lost no xp or items when I died so the only &amp;quot;punishment&amp;quot; is having to spend ap to goto a shamen, ethier by spending 50ap or moving to the closest village and getting revived. -- [[User:Daylan|Daylan]]&lt;br /&gt;
:My character, which died from an untreated shark bite, is still wounded after being revived. --[[User:Lint|Lint]] 03:48, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Thank you both. --[[User:Lint|Lint]] 19:13, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Haunting Scream Tree Questions/Comments ==&lt;br /&gt;
When I recently died, I think each Haunting Scream cost one AP and produced a message to state that I screamed. I found a fellow Native with Sixth sense and proceeded to scream at them. There was no indication of anyone being damaged by it although I did earn XP (which in my haste, I suppose I didn't document). I resurrected and returned to my test subject to see that they did not sustain any damage. So perhaps I was unknowingly attacking a Survivor that was hiding nearby? I guess it might also be impossible to PK with the screams. --[[User:Lint|Lint]] 00:52, 28 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
None of the Shriek/Scream/Wail effects can be used in the presence of a village Shaman (flavour text to the effect that the Shaman spreads a peaceful aura or somesuch). Unknown radius. Observed up to 4 squares away from the Pirate's Shaman). I expect to be a spirit, shortly, and will test the radius. It may be worth returning to my home village to see if there is a distinction between home/away --[[User:Anothertwilight|Anothertwilight]] 10:10, 1 May 2006 (BST)&lt;br /&gt;
:The effects of scream are blocked in a 9x9 square centred on the village Shaman - &amp;quot;You feel the calming influence of the shaman, Jakota, sweep over you and the scream dies in your throat.&amp;quot; Not sure of radius of wail - &amp;quot;You feel the calming influence of the shaman, Jakota, sweep over you and the banshee wail dies in your throat.&amp;quot;[[User:Anothertwilight|Anothertwilight]] 00:08, 2 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
Q. Are you earning XP for the damage you deal with Haunting scream / Shocking shriek / Banshee wail? --[[User:Lint|Lint]] 23:43, 18 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q. If yes. Is that XP consistent with combat-earned XP in that attacking your own type only earns 1/2 XP? --[[User:Lint|Lint]] 23:43, 18 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I see where your going with this, Lint. As it stands, I've only been on the receiving end of a banshee wail. Actually, about 20 of them, about half of them caused 4 points of damage to my native, and possibly the other 4 people in the sqaure I was in, if they happened to have &amp;quot;sixth sense&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
This tree needs some serious examination! If spirit players get XP for damage caused, than its an XP farm, since there's currently no way of harming or sanctioning &amp;quot;spirits&amp;quot;, they can just sit back and wail without fear of repercussion. If they don't get XP, than its a grief tree--a consequence-free way of harming other players without risk or benefit to themselves. Having sixth sense is pointless without a means of defending oneself from these spirits. PLEASE ADDRESS THIS, SIMON! --[[User:Jackel|Jackel]] 00:24, 20 April 2006 (BST)&lt;br /&gt;
:Actually, I was just curious about the skill's mechanics. I hadn't put much thought into abuse. --[[User:Lint|Lint]] 00:40, 20 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Range ===&lt;br /&gt;
Q. How far can the scream reach? --[[User:Lint|Lint]] 00:52, 28 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Attract ===&lt;br /&gt;
Q. Haunting Scream's description states it can attract spirits - any evidence of this? --[[User:Lint|Lint]] 00:52, 28 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Percentage ===&lt;br /&gt;
I was recently the victim to a Banshee wail attack. I heard a total of 36 wails, and was damaged 7 times. A 19.4% success rate. --[[User:Lint|Lint]] 00:32, 30 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
* I was hit by 5 of 12 wails, but there were about 10 other people in the hut, so that overall I suspect that there was a lot of mayhem. (Did that player really earn 4x5x10=200xp for 12 AP??) --[[User:Tycho44|Tycho44]] 17:12, 30 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Revival at other towns/villages ==&lt;br /&gt;
&lt;br /&gt;
Can anyone confirm that a player can be revived at another town/village? My York scientist is currently a spirit, and not even very close to York, yet when I try to &amp;quot;contact a shaman&amp;quot;, I am told that Kahuni (the NPC shaman at York) is currently trying to become a non-spirit himself, and can't revive me. I can't see any option that would allow another shaman to revive me, so I wonder how it can be done. --[[User:Jackel|Jackel]] 01:44, 6 March 2006 (GMT)&lt;br /&gt;
:This is definitely possible, I have done it myself. All you need to do is find another village/settlement and then stand over the shamen. --[[User:Dr. J|Dr. J]] 01:46, 6 March 2006 (GMT)&lt;br /&gt;
::This allows you to perform the evil trick of going to a native village as an outsider spirit (or vice-versa), reviving at the shaman and going on a killing spree...&lt;br /&gt;
:::Agreed! I've resisted the temptation myself, but what's to stop me from entering a &amp;quot;hostile&amp;quot; village, murdering everything within my AP limit, getting killed, getting revived by the local shaman, waiting until my AP is maxed out, standing up, going on another murderous rampage, rinse, repeat until I'm about level 400? Its a lot better than wandering around looking for animals, and there's ZERO repercussions. This needs to be addressed, either through death sanctions, or something else. --[[User:Jackel|Jackel]] 00:28, 20 April 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Royal_Expedition&amp;diff=4080</id>
		<title>Talk:Royal Expedition</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Royal_Expedition&amp;diff=4080"/>
		<updated>2006-05-01T23:19:47Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: Oulatek - reply and challenge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A Threat from the Disciples of Zeko and/or the Discordian Cargo Cult==&lt;br /&gt;
&lt;br /&gt;
actually just the Discordian Cargo Cult, but we've offered an alliance to the Disciples of Zeko, so if they accept they're threatening you too.  Stay offf the island.  Offf the west coast.  Of Shartak.  We claimed it first, so just go claim somewhere else.  Or join us or die.  Your choice.&lt;br /&gt;
:With Morgan Freelance being the first one to claim reaching the island, and me being the first one to carve into the island it's rightful ownership, this is an insult to our honor! --[[User:Grigoriy|Grigoriy]] 13:57, 6 April 2006 (BST)&lt;br /&gt;
::Join us or die? How about you join us! --[[User:One of many doctors|One of many doctors]] 00:09, 7 April 2006 (BST)&lt;br /&gt;
::Savage members of the Cult should be on warning: Members of the Royal Expedition do not plan to instigate any attacks on your villages or people; however, if any of your disciples attack a memeber of the Expedition, we will respond in full force as a group. --[[User:Gandhi|Gandhi]] 01:22, 7 April 2006 (BST)&lt;br /&gt;
:::Just how do the CC think they even became aware of the island? It was mapped by Grigoriy and I. I am willing to wait and see what the rest of RE want to do (cede claim to the island to CC, allow anyone to 'develop' the land without ceding title, retain title and defend against incursion ...) but am heading over to the island now to have a look for any CC members [[User:Anothertwilight|Anothertwilight]] 03:56, 7 April 2006 (BST) aka Morgan Freelance&lt;br /&gt;
::::We found it by looking at a map of Hispaniola, mister highhorse! -[[User:Oulatek|Oulatek]] 21:21, 29 April 2006 (BST)&lt;br /&gt;
:::::And you identified the island as bearing an uncanny resemblance to Hispaniola at what point? After a fair chunk (including the islet) was mapped, or from the 'Shartak' graphic? And I'm infantry, not cavalry. [[User:Anothertwilight|Anothertwilight]] 01:17, 1 May 2006 (BST) aka Morgan Freelance.&lt;br /&gt;
&lt;br /&gt;
:Well, having been attacked by the cultists, we have of course responded in kind, and seem to have slain their despicable leader.  Let this be a lesson to you all!&lt;br /&gt;
::We have a learning disability.  I expect this lesson will have to be repeated quite a bit.  And don't expect us to not dish out some lessons of our own! -[[User:Oulatek|Oulatek]] 21:21, 29 April 2006 (BST)&lt;br /&gt;
:'''IMPORTANT: Evidence of DCC member Oulatek killing RE member Morgan Freelance WITHOUT a justified cause''':[http://wiki.shartak.com/index.php/Image:Evidence.jpg Evidence]  Her Majesty has approved the use of unrestrictive force against the DCC - Shoot Members on sight!  These unprovoked killing must be stopped!  '''TO ARMS!''' --[[User:Gandhi|Gandhi]] 22:21, 29 April 2006 (BST)&lt;br /&gt;
::We reject your claim that we were unprovoked.  Freelance's killing of Oulatek was the first hostile act in this entire conflict. Does he deny it?? -[[User:Oulatek|Oulatek]] 18:44, 1 May 2006 (BST)&lt;br /&gt;
:::Not at all. You made it clear that anyone found on the islet would be killed if they did not join. I was on the islet (being it's discoverer), I did not join. Your declaration was clear. I accepted your terms [[User:Anothertwilight|Anothertwilight]] 00:19, 2 May 2006 (BST)&lt;br /&gt;
:::The Despicable Cargo Cult (DCC) have offered a limited field of engagement - to whit, that given that the Western Islet (called by those foul depraved ... Frenchmen '[[La Islet Bonobo]]') is the subject of contention, that hostilities be restricted to said region. Rather than risk civilians and innocent bystanders, I would be happy to accept  such terms. If others are so inclined, we may wish to update the front page. [[User:Anothertwilight|Anothertwilight]] 01:13, 1 May 2006 (BST) aka Morgan Freelance&lt;br /&gt;
:::We cultists are not interested in killing anyone except on La Islet Bonobo, which is, in fact, the name of the Islet in question, as you foul unFrenchmen were not clever enough to think of naming it first!!!  So let's confine our little war to the islet itself, as Freelance suggests. -[[User:Oulatek|Oulatek]] 18:44, 1 May 2006 (BST)&lt;br /&gt;
::::I note that while you are happy to address (even to edit) two of my recent comments, you omit defending the challenge to your claim of having been first to the islet. Please describe how you determined that the larger island resembled Hispaniola, and hence determined, from that, the existence of the smaller islet. For comparison, feel free to re-read the old comments, below, for my discovery - including date [[User:Anothertwilight|Anothertwilight]] 00:19, 2 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
==New Comments==&lt;br /&gt;
Can somebody post targets for expeditions on the page, if they have  any? I was helping make a road, and then it turned west and I got confused... Also it would help publicize a little bit. -[[User:BananaBear|BananaBear]] 04:29, 21 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Ah yes, I remember passing you a few days back, old chap.  Me and the valiant M-Tek are forging that road west vaguely towards the savage's settlement of Wiksik, with occasional help from a silent and mysterious mr Smith.  I'm sure I speak for both of us when I encourage you to join us in this worthy endeavour.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, I believe we are drawing near to the village, and I have left the road to converse with a local.  Having declared my allegeance and peacable intentions, I eagerly await his response. --Less Than Lethal&lt;br /&gt;
&lt;br /&gt;
To all those cutting the road from derby, I would advise you to watch out for the natives, I was just killed by one. I will attempt to contact the Local Shaman, and rejoin the part.-[[User:BananaBear|BananaBear]] 04:38, 28 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Dear lord, some fool just slew the native I was contacting! There'll be war if this sort of behaviour continues!  --Less Than Lethal&lt;br /&gt;
&lt;br /&gt;
My good sir, I think these natives may have declared war upon us, I do hope you've managed to stay alive, though I haven't seen you lately, and the road seems all but abandoned. I've been on the run in the jungle for a few nights now, When I don't wake up floating over my body that is. -[[User:BananaBear|BananaBear]] 00:36, 3 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
It is no war that was declared upon you, but indeed, Less than Lethal was stunned by my poison darts and had to serve as sacrifice for the initial gathering of the WickSick Headhunters! Anyway, we thank you for this road, as it brings many well shaped heads to Wiksik! You may traffic with the Wiksikans in every way you want, just beware you meet none of those who went 'WickSick'... --[[User:Foo Fighter|Foo Fighter]] 17:24, 5 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Ahem, on another, non-WickSick note - the Anthropological Society on Shartak Issues is proud to cooperate with the Royal Expedition. We are can not give out stipends yet, but are eager to hear your findings in nicely prepared essays! --[[User:Foo Fighter|Foo Fighter]] 17:24, 5 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
With regard the disputed 'Western Island/Islet', if I could turn your attention to the UBER map - the letters RE have now been blazed in the jungle. Perhaps someone would care to suggest a name? [[User:Anothertwilight|Anothertwilight]] 02:03, 13 April 2006 (BST) aka Morgan Freelance&lt;br /&gt;
&lt;br /&gt;
== Old Comments ==&lt;br /&gt;
&lt;br /&gt;
:not sure if this is the best place for it, but ... have you noticed that on the main page, the title graphic has a map behind the word 'Shartak' and that where the 'S' most closely appraches the 'h' the bend obscures what appears to be an island. While the details of clan membership and structure are still being hammered out, it strikes me that investigating said island seems to fit the 'Expedition' part of RE. It may even prove a useful area to base a clan. I am going to strike out to see what I can find. Starting in Durham (which I think is somewhere on the east-pointing spit of land beneath the 'S') I am heading NE until I pick up the coast. -- Morgan Freelance aka [[User:Anothertwilight|Anothertwilight]] 12:49, 22 February 2006 (GMT)&lt;br /&gt;
:: I have made it to the island and am moving around the coastline before exploring the interior. If I find no sign of any other Outsiders I will cut an 'RE' into the jungle closest to the 'mainland' shore -- Morgan Freelance aka [[User:Anothertwilight|Anothertwilight]] 09:42, 26 February 2006 (GMT)&lt;br /&gt;
::: Island mapped (details added to the [http://www.blackant.net/other/shartak/ Shartak MetaMap] project. I am abandoning my original plan to blaze 'RE' into the jungle and will probably simply continue to try and expand the general map -- Morgan Freelance aka [[User:Anothertwilight|Anothertwilight]]&lt;br /&gt;
:::: I guess I'll claim the island for Royal Expedition then. --[[User:Grigoriy|Grigoriy]] 02:44, 14 March 2006 (GMT)&lt;br /&gt;
::::: It's been six days, but I think I'm swimming right off the coast of the island. --[[User:Grigoriy|Grigoriy]] 02:06, 21 March 2006 (GMT)&lt;br /&gt;
:::::: Did you have to go through any deep water? Sharks have already taken me below half HP. --[[User:Grigoriy|Grigoriy]] 01:56, 22 March 2006 (GMT)&lt;br /&gt;
::::::: Ah, I've found it! There seems to be an abundance of wildlife, did you find any ruins or bushes? --[[User:Grigoriy|Grigoriy]] 12:43, 22 March 2006 (GMT)&lt;br /&gt;
::::::::I went through deep water the first time (had a FAK, so I was OK). I am now trying to see if I can get there through shallows only (although I have 2 FAKS just to be sure). I found no ruins, bushes, nor many animals. [[User:Anothertwilight|Anothertwilight]] 22:52, 22 March 2006 (GMT)&lt;br /&gt;
::::::::: I died, so the island still isn't entirly mapped :( --[[User:Grigoriy|Grigoriy]] 02:37, 27 March 2006 (BST)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:If anyone's in the Derby area, I'm currently forging a road north, if anyone wants to lend a hand.  I figure it'll be useful to have paths through the jungle, especially for those of us as prone to getting lost as I am... --Less Than Lethal&lt;br /&gt;
::I'm in the Derby armory, I'm up for helping build a road, its more useful than just killing random jungle like I was doing, my names M Tek. -[[User:BananaBear|BananaBear]] 04:00, 11 March 2006 (GMT)&lt;br /&gt;
:::Awesome, I look forawrds to meeting you. There's another guy cutting the path ahead, im currently binging on bananas after an unfortunate boar incident... [[User:DavidClements 03|DavidClements 03]]&lt;br /&gt;
::::Not to rain on your parades, but you ''do'' know that foilage grows back, right?--[[User:Jackel|Jackel]] 01:22, 12 March 2006 (GMT)&lt;br /&gt;
::::Oh man, I totally had no clue, oh.. oh man.. I'm so disillusioned. PSIKE! the jungle may grow back, but who found a sweet mango tree off the new road? -[[User:BananaBear|BananaBear]] 01:54, 12 March 2006 (GMT)&lt;br /&gt;
:::: Yeah, but we can just keep cutting it back as we go back and forth for supplies, right?  Even with light undergrowth the path is visible, so anyone using it can chop back offending branches to keep the way clear!  And besides, I gotta do ''something'' with my free time... -- Less Than Lethal&lt;br /&gt;
::::I've managed to contact one of the natives! See discussion page for more details... -- Less Than Lethal&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:I'm working on clearing up most of the map. I'll try to post it as soon as possible. --[[User:One of many doctors|One of many doctors]] 03:08, 27 February 2006 (GMT)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:We should start recruiting in the Outsider villages; possibly start carving recruitment signs into trees.  We should also formulate a formal policy on Pirates (whether their looting-ways will be tolerated as part of the Royal Expedition) --[[User:Gandhi|Gandhi]] 00:47, 22 March 2006 (GMT)&lt;br /&gt;
::Good idead. I'll head back to York and start recruiting. As for pirates, they don't really bother me but I can't see the harm in excluding them either. --[[User:One of many doctors|One of many doctors]] 01:13, 22 March 2006 (GMT)&lt;br /&gt;
::Pirates really are such dreadfully uncivilised people.  Surely we have a duty to keep this island free of uncouth folk? --Less Than Lethal&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:Who thinks we should have a clan forum for discussion of plans, status, warnings and pleas for help, etc?  I know a guy who would probably host one for us. --Less Than Lethal&lt;br /&gt;
::I could start one at any time but there would have to be interest first. --[[User:One of many doctors|One of many doctors]] 00:09, 29 March 2006 (BST)&lt;br /&gt;
:::Well it would be a lot easier to organise, plus we could keep this page clear for our public front/recruitment/whatever. --LTL&lt;br /&gt;
::I'm for a forum, but I think we should move these comments to the talk page and establish a clan mission first. --[[User:Gandhi|Gandhi]] 01:02, 31 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Forum ==&lt;br /&gt;
&lt;br /&gt;
Took it upon myself to make one. It can be found[http://s9.invisionfree.com/Royal_Expedition/index.php here]. I also moved the comments to clean up our frontpage. Active members of this clan are welcome to become administrators. Just apply.&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Death&amp;diff=4079</id>
		<title>Talk:Death</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Death&amp;diff=4079"/>
		<updated>2006-05-01T23:08:35Z</updated>

		<summary type="html">&lt;p&gt;Anothertwilight: /* Haunting Scream Tree Questions/Comments */  - blocked by shaman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the spend 50ap to contact a shamen applies to outsiders and natives so I took out the &amp;quot;an outsider&amp;quot; right before spirt.&lt;br /&gt;
&lt;br /&gt;
== General Spirit Questions ==&lt;br /&gt;
Q. When you say that a spirit can move freely, do you mean movement costs no AP?&lt;br /&gt;
&lt;br /&gt;
A. Movement does cost AP, what it means is you can travel through jungle that you would have to chop first without the need to chop.I have no clue what it means for water however, it may still take 2 ap to travel through. -- [[User:Daylan|Daylan]]&lt;br /&gt;
:Both water and swamp only take 1 AP when dead. --[[User:Dr. J|Dr. J]]&lt;br /&gt;
::Does movement through jungle with the trekking skill cost 1AP or 1/2? -- [[User:Daylan|Daylan]]&lt;br /&gt;
:::According to Jackel's note on the Suggestions page, Trekking doesn't work when you're a spirit. --[[User:Lint|Lint]] 03:48, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Q. What actions can a spirit perform?&lt;br /&gt;
&lt;br /&gt;
A. With no skills you can only move, refresh, and contact shamen to get revived for 50ap, looking at the skills page it would seem that you can get skills to talk and a skill to scream whatever the use of that is.-- [[User:Daylan|Daylan]]&lt;br /&gt;
:I have been able to enter and leave a hut as a spirit. :D --[[User:Lint|Lint]] 03:48, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
A. Futhermore, the movement while a spirit does NOT appear to update on the player's map. A logical, if frustrating fact.--[[User:Jackel|Jackel]] 01:40, 6 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Q. Is there any punishment for death? Lost items? Lost experience?&lt;br /&gt;
&lt;br /&gt;
A. As far as I could tell, I lost no xp or items when I died so the only &amp;quot;punishment&amp;quot; is having to spend ap to goto a shamen, ethier by spending 50ap or moving to the closest village and getting revived. -- [[User:Daylan|Daylan]]&lt;br /&gt;
:My character, which died from an untreated shark bite, is still wounded after being revived. --[[User:Lint|Lint]] 03:48, 7 March 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Thank you both. --[[User:Lint|Lint]] 19:13, 26 February 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Haunting Scream Tree Questions/Comments ==&lt;br /&gt;
When I recently died, I think each Haunting Scream cost one AP and produced a message to state that I screamed. I found a fellow Native with Sixth sense and proceeded to scream at them. There was no indication of anyone being damaged by it although I did earn XP (which in my haste, I suppose I didn't document). I resurrected and returned to my test subject to see that they did not sustain any damage. So perhaps I was unknowingly attacking a Survivor that was hiding nearby? I guess it might also be impossible to PK with the screams. --[[User:Lint|Lint]] 00:52, 28 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
None of the Shriek/Scream/Wail effects can be used in the presence of a village Shaman (flavour text to the effect that the Shaman spreads a peaceful aura or somesuch). Unknown radius. Observed up to 4 squares away from the Pirate's Shaman). I expect to be a spirit, shortly, and will test the radius. It may be worth returning to my home village to see if there is a distinction between home/away --[[User:Anothertwilight|Anothertwilight]] 10:10, 1 May 2006 (BST)&lt;br /&gt;
:The effects of wail and scream are blocked in a 9x9 square centred on the village Shaman - &amp;quot;You feel the calming influence of the shaman, Jakota, sweep over you and the scream dies in your throat.&amp;quot; and &amp;quot;You feel the calming influence of the shaman, Jakota, sweep over you and the banshee wail dies in your throat.&amp;quot;[[User:Anothertwilight|Anothertwilight]] 00:08, 2 May 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
Q. Are you earning XP for the damage you deal with Haunting scream / Shocking shriek / Banshee wail? --[[User:Lint|Lint]] 23:43, 18 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q. If yes. Is that XP consistent with combat-earned XP in that attacking your own type only earns 1/2 XP? --[[User:Lint|Lint]] 23:43, 18 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I see where your going with this, Lint. As it stands, I've only been on the receiving end of a banshee wail. Actually, about 20 of them, about half of them caused 4 points of damage to my native, and possibly the other 4 people in the sqaure I was in, if they happened to have &amp;quot;sixth sense&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
This tree needs some serious examination! If spirit players get XP for damage caused, than its an XP farm, since there's currently no way of harming or sanctioning &amp;quot;spirits&amp;quot;, they can just sit back and wail without fear of repercussion. If they don't get XP, than its a grief tree--a consequence-free way of harming other players without risk or benefit to themselves. Having sixth sense is pointless without a means of defending oneself from these spirits. PLEASE ADDRESS THIS, SIMON! --[[User:Jackel|Jackel]] 00:24, 20 April 2006 (BST)&lt;br /&gt;
:Actually, I was just curious about the skill's mechanics. I hadn't put much thought into abuse. --[[User:Lint|Lint]] 00:40, 20 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Range ===&lt;br /&gt;
Q. How far can the scream reach? --[[User:Lint|Lint]] 00:52, 28 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Attract ===&lt;br /&gt;
Q. Haunting Scream's description states it can attract spirits - any evidence of this? --[[User:Lint|Lint]] 00:52, 28 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Percentage ===&lt;br /&gt;
I was recently the victim to a Banshee wail attack. I heard a total of 36 wails, and was damaged 7 times. A 19.4% success rate. --[[User:Lint|Lint]] 00:32, 30 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
* I was hit by 5 of 12 wails, but there were about 10 other people in the hut, so that overall I suspect that there was a lot of mayhem. (Did that player really earn 4x5x10=200xp for 12 AP??) --[[User:Tycho44|Tycho44]] 17:12, 30 April 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
== Revival at other towns/villages ==&lt;br /&gt;
&lt;br /&gt;
Can anyone confirm that a player can be revived at another town/village? My York scientist is currently a spirit, and not even very close to York, yet when I try to &amp;quot;contact a shaman&amp;quot;, I am told that Kahuni (the NPC shaman at York) is currently trying to become a non-spirit himself, and can't revive me. I can't see any option that would allow another shaman to revive me, so I wonder how it can be done. --[[User:Jackel|Jackel]] 01:44, 6 March 2006 (GMT)&lt;br /&gt;
:This is definitely possible, I have done it myself. All you need to do is find another village/settlement and then stand over the shamen. --[[User:Dr. J|Dr. J]] 01:46, 6 March 2006 (GMT)&lt;br /&gt;
::This allows you to perform the evil trick of going to a native village as an outsider spirit (or vice-versa), reviving at the shaman and going on a killing spree...&lt;br /&gt;
:::Agreed! I've resisted the temptation myself, but what's to stop me from entering a &amp;quot;hostile&amp;quot; village, murdering everything within my AP limit, getting killed, getting revived by the local shaman, waiting until my AP is maxed out, standing up, going on another murderous rampage, rinse, repeat until I'm about level 400? Its a lot better than wandering around looking for animals, and there's ZERO repercussions. This needs to be addressed, either through death sanctions, or something else. --[[User:Jackel|Jackel]] 00:28, 20 April 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Anothertwilight</name></author>
		
	</entry>
</feed>