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		<id>https://wiki.shartak.com/index.php?title=Newcomers_Guide&amp;diff=22643</id>
		<title>Newcomers Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Newcomers_Guide&amp;diff=22643"/>
		<updated>2010-11-18T07:15:12Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The purpose of the newcomers guide is to give new players a quick overview of the Shartak game, provide a few basic tips and help you to find your way around the island more easily.  It is ''not'' a comprehensive guide that tries to cover every aspect of Shartak. However, there are many links here that can point you to more detailed articles.&lt;br /&gt;
&lt;br /&gt;
==Things to know about Shartak==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak can be played on any computer with an access to the Internet and a web browser. There is no need to install anything else. Shartak is free to play but [http://www.shartak.com/donate.html donations] are welcomed. They provide some minor benefits to your character without giving big advantages over other players.&lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; Shartak is a slow-paced game. You won't be slaughtering enemies left and right, every action costs some action points which slowly regenerate over time. Depending on your play style it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. There are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, join a clan, trade or just sit and have some beer with your friends in a tavern. It's up to you to set your own goals. Players also organise contests and other events by themselves, you can join them or even make your own.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed or healed while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; Shartak is a roleplaying game, and while not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the Colonial Era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Tips for starting out==&lt;br /&gt;
&lt;br /&gt;
*'''Education:''' This Shartak Wiki contains a lot of useful info for beginners.&lt;br /&gt;
&lt;br /&gt;
*'''Tutorial:''' Before doing anything else, follow the in-game tutorial. The [[Tutorial|tutorial]] is risk-free and grants 100 XP, enough to obtain your first [[Skills |skill]] of choice.&lt;br /&gt;
&lt;br /&gt;
*'''Preparation:''' Shartak is a dangerous place. Make sure you have plenty of supplies before venturing too far from your starting location. See the [[#Items_and_inventory|Inventory]] section for concrete tips.&lt;br /&gt;
&lt;br /&gt;
*'''Navigation:''' Getting around in a hostile jungle environment is not easy. Until you acquire a GPS unit and/or the [[Exploration]] skill, be wary of getting lost.&lt;br /&gt;
&lt;br /&gt;
*'''Hazards:''' The islands of Shartak are filled with dangers and death is rather common. It is not the end though, you can continue playing as a spirit or respawn fairly easily.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. Everyone regains them at a rate of one every 20 minutes up to a maximum of 75 or 80, depending on your [[class]]. This means that a full recharge (from 0 to max AP) takes around 24 hours. New characters get a larger one-time pool of points.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When the HP reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's [[Shaman | NPC Shamans]] or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience. You do not lose any items or experience points upon dying.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Accumulated XP may be spent to purchase new [[skills]] and improve your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some ''permanent'' choices you will have to make when creating a new character. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Important:''' There are no ways to change your character type, class or home camp later in the game. &lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick a side. The two factions have different settlements, specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of characters from the other side either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
The two factions are not necessarily at war all the time and in all places. There are some friendly people on both sides. Some of the characters also spill a lot of blood among their own kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The significant differences lie in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets).&lt;br /&gt;
&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
''This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].''&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''You can not change your home settlement in the game later.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game [[tutorial]]. It is a very good way to get familiar with the game and will also grant you an amount of [[XP|Experience points]] (XP) enough to buy your first skill.&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all (within your [[class]] restrictions) but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways of earning [[XP]] include combat against players or [[animals|NPC animals]] (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for the rest), healing, visiting trading posts. [[Spirit_Skills|Playing as a ghost]] might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
''See [[Tips and tricks]] for more advice on leveling up.''&lt;br /&gt;
&lt;br /&gt;
==Items and inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have a chance to break. Discarded items disappear from the game.&lt;br /&gt;
&lt;br /&gt;
You can gain [[items]] by searching in certain places (e.g. resource huts) or [[trading|buying]] them. Keep in mind that the majority of things can be obtained for free.&lt;br /&gt;
&lt;br /&gt;
How to allocate the inventory space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items, however, that come in handy for many types of characters, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text messages on huts and trees.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not usable by natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements and wilderness==&lt;br /&gt;
[[camps|Settlements]] (also called camps, towns, villages) play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource huts and [[trading]] posts, the primary sources for supplies.  Each camp also has an [[Shaman|NPC shaman]] that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All of the settlements are rather similar except for the [[shipwreck]]. Huts cannot be built or destroyed but they can be hidden by thick jungle vegetation.&lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut. They can be found both in the wilderness (sometimes called ruins in that case) or at any settlement except the [[Shipwreck]]. There is nothing special about them. Some clans and players have laid claim to certain huts as their territory.  Most of them do not particularly mind a friendly and polite visitor though.&lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  Here, one can barter and trade.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened offers from him.  Additionally, prices fluctuate a bit according to the current supply and demand of  a particular good.&lt;br /&gt;
*'''[[Shaman|Home NPC Shaman]]''' &amp;lt;br&amp;gt;  They can revive dead members of the settlement, usually found in the center of the town.&lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms, each of them supplies different items. &lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the [[GPS]] in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in the areas of wilderness. You do not have to worry about it now though, all the necessary items can be obtained from the camps.&lt;br /&gt;
&lt;br /&gt;
There are quite a few [[animals]] around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an [[Exploration_Skills#Exploration|Exploration skill]] or have a [[GPS]], it is rather easy to get lost.&lt;br /&gt;
&lt;br /&gt;
''You can learn more about the island in the article about [[terrain]].''&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
*'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
*'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
*'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
*'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
These links should help answer any questions you might have:&lt;br /&gt;
&lt;br /&gt;
*[[Gameplay]]&lt;br /&gt;
*[[Tutorial]]&lt;br /&gt;
*[[User interface]]&lt;br /&gt;
*[[Character classes|Classes]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Tips and tricks]]&lt;br /&gt;
*[[Terrain]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Trading]]&lt;br /&gt;
*[[Parchment Pages]]&lt;br /&gt;
*[[Requests for information]]&lt;br /&gt;
*[[Clans]]&lt;br /&gt;
*[http://twitter.com/shartak/ Shartak Twitter News]&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
&lt;br /&gt;
The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
&lt;br /&gt;
''Also, be sure to check other articles in the Wiki, especially the ones that are provided on the [[Main_Page|front page]].''&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Ahnaom&amp;diff=22605</id>
		<title>User talk:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Ahnaom&amp;diff=22605"/>
		<updated>2010-11-12T01:31:21Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Orwhan_logo.png]]&lt;br /&gt;
&lt;br /&gt;
[[Raktam]]i legends and tales silently whisper about the people of the marshes. Distant, unknown and unseen. About the obscure spiritual arts that have been practised for long ages under the soaked moss, guarded by ferocious alligators and betraying quagmires. Now they walk the island once again, so similar to us and yet so distant. &lt;br /&gt;
&lt;br /&gt;
Eyes with silver glow, pale burning skin, adorned in clothes never seen by village merchants. Orwhans have been seen crafting refined tools and machines, fiercely fighting on the battlefield, making foods that could pleasure even the most spoiled aristocrats of the island.&lt;br /&gt;
&lt;br /&gt;
There are rumours they are leaderless, each pursuing his own path, without a sense of duty nor attachment to one another. Yet, they use peculiar greetings in similar patterns on their bodies. Some say they can awaken things in human blood that most could not imagined so far. Others tell stories about humans who were accepted into their ranks and were changed forever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/clanview.cgi?id=544 In-game clan page] &amp;lt;br&amp;gt;&lt;br /&gt;
''Note: We avoid [[Roleplaying|OOC]] recruitment, seek us in the game.''&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Brewing&amp;diff=22590</id>
		<title>Brewing</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Brewing&amp;diff=22590"/>
		<updated>2010-11-10T10:29:46Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Properties of the drinks */  adding the getting drunk effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left; margin: 10px 10px 10px 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brewing is the process of making alcohol from regular fruit and berry [[Items#Consumables|juice]] in Shartak. &lt;br /&gt;
&lt;br /&gt;
Currently there is no way of obtaining brewed drinks other than making them by yourself or getting the ready ones from other players (possible via an NPC [[trader]]). You can not find such alcohol by searching the [[Hut#Resource_huts|resource huts]] or other places. Note that this does not apply to [[Drinkable_Items#Drinks | a couple of plain drinks]] that have been in the game before the brewing addition (e.g. bottles of rum). The latter can be scavenged but they have much weaker healing properties, even compared to ordinary [[Drinkable_Items#Juices|juice]].&lt;br /&gt;
&lt;br /&gt;
The easy way of distinguishing between the two types is by looking at the name of the drink. Plain titles (such as ''beer'') indicate the ordinary, more available and weaker alcohol. A more elaborate title, including a name of a fruit or berry (such as ''banana beer''), would reveal that the drink was brewed by somebody. This article is about the second (player-made) type.&lt;br /&gt;
&lt;br /&gt;
==How to brew==&lt;br /&gt;
You need a gourd or bottle of regular [[Items#Consumables|juice]] and 2 yeastweeds to make an alcoholic beverage. There is always an option in the drop-down drink menu called ''brew'', alongside ''drink'' and ''pour''. &lt;br /&gt;
&lt;br /&gt;
The process of fermenting takes somewhere between 1 and 3 days. Successful attempt will give you 8 [[XP]] and a bottle or gourd with an alcoholic drink. Failure will yield 1 [[XP]] , the drink is automatically poured away leaving you with an empty bottle or gourd. The yeastweed is lost in both cases and can not be retrieved once it has been mixed with the juice. &lt;br /&gt;
&lt;br /&gt;
The failure rate is yet to be confirmed but is speculated to be around 10%. &amp;lt;br&amp;gt;&lt;br /&gt;
It is worth noting that fungi and pumpkin juice ''can not'' be turned into alcohol.&lt;br /&gt;
&lt;br /&gt;
==Brewing skill==&lt;br /&gt;
This skill is available for [[Native_Classes#Villager|villagers]], [[Outsider_Classes#Settler|settlers]] and [[Outsider_Classes#Scientist|scientists]]. It is supposed to reduce the failure chance when making drinks. The fermenting times are also considerably shortened with the possession of this skill, one has to wait for only a few hours instead of a couple of days.&lt;br /&gt;
&lt;br /&gt;
There has been no reports about the relation between this skill and the properties of the finished drinks.&lt;br /&gt;
&lt;br /&gt;
==Yeastweed==&lt;br /&gt;
Yeastweed can be found in [[Terrain#Swamp|swamps]] and [[Terrain#Grassland|grasslands]] and is rather notorious for its rarity. Different locations are said to have different finding rates despite the similar [[Terrain|terrain]] tiles that are used throughout the island. It is also speculated whether [[wildfires]] can temporarily reduce the rates in the [[Terrain#Grassland|grasslands]].&lt;br /&gt;
&lt;br /&gt;
Some [[trader]]s have been seen to be restocking on a limited number of yeastweed.&lt;br /&gt;
&lt;br /&gt;
Consuming 1 yeastweed inflicts 2 [[HP#Hit_Points|HP]] of damage and gives 2 [[XP]]. &amp;lt;br&amp;gt;&lt;br /&gt;
2 yeastweeds are required to make 1 bottle or gourd of alcohol.&lt;br /&gt;
&lt;br /&gt;
==Properties of the drinks==&lt;br /&gt;
Brewing changes the name of the drink and enhances the former properties by making it more effective in either healing or damaging the player. The [[XP]] gained from the consumption follows the regular rule of 1 [[XP]] per 1 (gained or lost) [[HP#Hit_Points|HP]]. &lt;br /&gt;
&lt;br /&gt;
It is possible to become inebriated. If a player consumes a big amount of alcohol his walking directions and speech become distorted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#CC9999&amp;quot; |Regular drinks&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#CC6666&amp;quot;|Brewed drinks&lt;br /&gt;
|-bgcolor=&amp;quot;#CCCCFF&amp;quot;&lt;br /&gt;
!Name !! Effect !! Name !! Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;|Mango juice&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;| +4 HP&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;|Mango wine&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;| +6 HP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;|Banana juice&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;| +4 HP&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;|Banana beer&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;| +6 HP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;|Apple juice&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;| +4 HP&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;|Apple cider&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;| +6 HP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;|Tasty berry juice&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;| +8 HP&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;|Tasty berry wine&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;| +12 HP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;|Poisonous berry juice&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;|  -8 HP&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;|Poisonous berry wine&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;| -12 HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Fungi and pumpkin juice can not be turned into alcoholic beverages.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Raktam&amp;diff=22585</id>
		<title>Raktam</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Raktam&amp;diff=22585"/>
		<updated>2010-11-02T07:36:43Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Groups Operating in Raktam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_raktam.png&lt;br /&gt;
| cx          = -70322&lt;br /&gt;
| cy          = 26469&lt;br /&gt;
| type        = Native&lt;br /&gt;
| huts        = 21&lt;br /&gt;
| shaman      = Najdam&lt;br /&gt;
| shaman_gps  = {{map|70|322|26|469}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Tik&lt;br /&gt;
| trader_gps  = {{map|70|319|26|472}}&lt;br /&gt;
| trader_loc  = (11,05)&lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = {{map|70|319|26|473}}&lt;br /&gt;
| bank_loc    = (11,04)&lt;br /&gt;
| ammo_gps    = {{map|70|324|26|474}}&lt;br /&gt;
| ammo_loc    = (06,03)&lt;br /&gt;
| medical_gps = {{map|70|323|26|473}}&lt;br /&gt;
| medical_loc = (07,04)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Raktam''' is one of the four native settlements on Shartak, and has an established dynastic kingdom. Located in the island's northern interior, it consists of twenty-one [[hut]]s in a circular clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Najdam keeps watch in the center of the village.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;15&amp;quot; bgcolor=&amp;quot;#f9f9f9&amp;quot; | '''The Village of Raktam - Territory Map'''&lt;br /&gt;
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| bgcolor=#aa8866|'''W'''&lt;br /&gt;
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| bgcolor=#aa8866|'''M'''&lt;br /&gt;
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| bgcolor=Gold|'''RC'''&lt;br /&gt;
| bgcolor=#aa8866|'''BH'''&lt;br /&gt;
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| bgcolor=#aa8866|'''T'''&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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| bgcolor=#aa8866|H&lt;br /&gt;
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| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
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| bgcolor=#aa8866|'''SW'''&lt;br /&gt;
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| bgcolor=#aa8866|'''G'''&lt;br /&gt;
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| bgcolor=#aa8866|H&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Village territory (&amp;quot;Raktam&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut (H&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; represents two huts)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''T'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''W'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=Gold|'''RC'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Royal Court of Greater Raktam&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''BT'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Blue Hummingbird's Royal Tomb&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''SW'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Stone Witch Tavern&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Raktam&amp;quot; on the game map, while jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of interest within Raktam ==&lt;br /&gt;
:''(xx,yy) coordinates refer to the territory map above, while [xx.xxx,yy.yyy] are GPS coordinates.''&lt;br /&gt;
&lt;br /&gt;
*The [[Royal Court of Greater Raktam]] at (4,9) [-70.321,+26.473] is often filled with members of the Court, visiting foreign dignitaries, mercenaries, traders and tourists. From here the royal family directs life of the Court, conducting diplomacy, dispatching military and trade missions. Proceedings are published in the Native section at the [http://forum.shartak.com/ official forum site]. &lt;br /&gt;
&lt;br /&gt;
* [http://www.shartak.com/clanview.cgi?id=568 Stone Witch Tavern] (9,11) [-70.319,+26.468]. A casual place for a drink and a story, welcoming all raktamites and guests alike. Some of the [[orwhans]] have been seen gathering in the place.&lt;br /&gt;
&lt;br /&gt;
*Azguz's Hut at (7,10) [-70.320,+26.470] is home to the raktami shaman [http://www.shartak.com/profile.cgi?id=1698 Azguz]. Half-man, half-wolf, he has been the village's staunchest defender for a long time.&lt;br /&gt;
&lt;br /&gt;
* Wurzug's healing hut is in the northern part of the village (07,04) [-70.323,+26.473]. It has been the spiritual headquarters of the [[Raktamites]] for the long time. Elder [http://www.shartak.com/profile.cgi?id=4085 Nihlia] is taking care of the herbal hut nowadays. Healing and the means to carry it out are offered here.&lt;br /&gt;
&lt;br /&gt;
* Blue Hummingbird's tomb (4,10) [-70.321,+26.472]. Founder of the Royal Court, [http://www.shartak.com/profile.cgi?id=6639 Blue Hummingbird] died in March '08 and her stone sarcophagus lies in this sacred place.&lt;br /&gt;
&lt;br /&gt;
==Greater Raktam==&lt;br /&gt;
&lt;br /&gt;
Greater Raktam is the extended area of Raktam sovereign dominion.&lt;br /&gt;
&lt;br /&gt;
The main feature is the Winter Palace ([[Chikram]]), slightly to the north of Raktam. Once a safe haven for pirates, the Winter Palace was originally the alternate home of the deceased Queen, Blue Hummingbird, and is a strategic northern outpost. &lt;br /&gt;
&lt;br /&gt;
Greater Raktam consists of the Province of Babuwabia extending to the northern shore, the Province of Umslopogaasia (containing [[Santa's Grotto]], or Grottoram, as well as the southern outpost of Azguz'ktam) extending to the southern shore with its western boundary at the [[Margaret River]], the Province of the [[Pirates' Graveyard]] (west of Raktam to the mountain), and the Province of the [[Empty Quarter]] (north-east of Raktam).&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Raktam==&lt;br /&gt;
Raktam has the following groups currently operating in it:&lt;br /&gt;
&lt;br /&gt;
*[[Royal Court of Greater Raktam]]&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=536 Raktami Royal Guard]&lt;br /&gt;
*[[Orwhans]]&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=252 Bear Warriors of the Mountain]&lt;br /&gt;
&lt;br /&gt;
Historical groups:&lt;br /&gt;
*[[Scavengers]]&lt;br /&gt;
*[[Raktamites]]&lt;br /&gt;
 &lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Raktam]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Raktam&amp;diff=22584</id>
		<title>Raktam</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Raktam&amp;diff=22584"/>
		<updated>2010-11-02T07:36:15Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Points of interest within Raktam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_raktam.png&lt;br /&gt;
| cx          = -70322&lt;br /&gt;
| cy          = 26469&lt;br /&gt;
| type        = Native&lt;br /&gt;
| huts        = 21&lt;br /&gt;
| shaman      = Najdam&lt;br /&gt;
| shaman_gps  = {{map|70|322|26|469}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Tik&lt;br /&gt;
| trader_gps  = {{map|70|319|26|472}}&lt;br /&gt;
| trader_loc  = (11,05)&lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = {{map|70|319|26|473}}&lt;br /&gt;
| bank_loc    = (11,04)&lt;br /&gt;
| ammo_gps    = {{map|70|324|26|474}}&lt;br /&gt;
| ammo_loc    = (06,03)&lt;br /&gt;
| medical_gps = {{map|70|323|26|473}}&lt;br /&gt;
| medical_loc = (07,04)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Raktam''' is one of the four native settlements on Shartak, and has an established dynastic kingdom. Located in the island's northern interior, it consists of twenty-one [[hut]]s in a circular clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Najdam keeps watch in the center of the village.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;15&amp;quot; bgcolor=&amp;quot;#f9f9f9&amp;quot; | '''The Village of Raktam - Territory Map'''&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
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| bgcolor=#33c033|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Village territory (&amp;quot;Raktam&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Hut (H&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; represents two huts)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=Gold|'''RC'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Royal Court of Greater Raktam&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Blue Hummingbird's Royal Tomb&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Stone Witch Tavern&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Raktam&amp;quot; on the game map, while jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of interest within Raktam ==&lt;br /&gt;
:''(xx,yy) coordinates refer to the territory map above, while [xx.xxx,yy.yyy] are GPS coordinates.''&lt;br /&gt;
&lt;br /&gt;
*The [[Royal Court of Greater Raktam]] at (4,9) [-70.321,+26.473] is often filled with members of the Court, visiting foreign dignitaries, mercenaries, traders and tourists. From here the royal family directs life of the Court, conducting diplomacy, dispatching military and trade missions. Proceedings are published in the Native section at the [http://forum.shartak.com/ official forum site]. &lt;br /&gt;
&lt;br /&gt;
* [http://www.shartak.com/clanview.cgi?id=568 Stone Witch Tavern] (9,11) [-70.319,+26.468]. A casual place for a drink and a story, welcoming all raktamites and guests alike. Some of the [[orwhans]] have been seen gathering in the place.&lt;br /&gt;
&lt;br /&gt;
*Azguz's Hut at (7,10) [-70.320,+26.470] is home to the raktami shaman [http://www.shartak.com/profile.cgi?id=1698 Azguz]. Half-man, half-wolf, he has been the village's staunchest defender for a long time.&lt;br /&gt;
&lt;br /&gt;
* Wurzug's healing hut is in the northern part of the village (07,04) [-70.323,+26.473]. It has been the spiritual headquarters of the [[Raktamites]] for the long time. Elder [http://www.shartak.com/profile.cgi?id=4085 Nihlia] is taking care of the herbal hut nowadays. Healing and the means to carry it out are offered here.&lt;br /&gt;
&lt;br /&gt;
* Blue Hummingbird's tomb (4,10) [-70.321,+26.472]. Founder of the Royal Court, [http://www.shartak.com/profile.cgi?id=6639 Blue Hummingbird] died in March '08 and her stone sarcophagus lies in this sacred place.&lt;br /&gt;
&lt;br /&gt;
==Greater Raktam==&lt;br /&gt;
&lt;br /&gt;
Greater Raktam is the extended area of Raktam sovereign dominion.&lt;br /&gt;
&lt;br /&gt;
The main feature is the Winter Palace ([[Chikram]]), slightly to the north of Raktam. Once a safe haven for pirates, the Winter Palace was originally the alternate home of the deceased Queen, Blue Hummingbird, and is a strategic northern outpost. &lt;br /&gt;
&lt;br /&gt;
Greater Raktam consists of the Province of Babuwabia extending to the northern shore, the Province of Umslopogaasia (containing [[Santa's Grotto]], or Grottoram, as well as the southern outpost of Azguz'ktam) extending to the southern shore with its western boundary at the [[Margaret River]], the Province of the [[Pirates' Graveyard]] (west of Raktam to the mountain), and the Province of the [[Empty Quarter]] (north-east of Raktam).&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Raktam==&lt;br /&gt;
Raktam has the following groups currently operating in it:&lt;br /&gt;
&lt;br /&gt;
*[[Royal Court of Greater Raktam]]&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=536 Raktami Royal Gourd]&lt;br /&gt;
*[[Orwhans]]&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=252 Bear Warriors of the Mountain]&lt;br /&gt;
&lt;br /&gt;
Historical groups:&lt;br /&gt;
*[[Scavengers]]&lt;br /&gt;
*[[Raktamites]]&lt;br /&gt;
 &lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Raktam]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Raktam&amp;diff=22583</id>
		<title>Raktam</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Raktam&amp;diff=22583"/>
		<updated>2010-11-02T07:34:48Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Groups Operating in Raktam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_raktam.png&lt;br /&gt;
| cx          = -70322&lt;br /&gt;
| cy          = 26469&lt;br /&gt;
| type        = Native&lt;br /&gt;
| huts        = 21&lt;br /&gt;
| shaman      = Najdam&lt;br /&gt;
| shaman_gps  = {{map|70|322|26|469}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Tik&lt;br /&gt;
| trader_gps  = {{map|70|319|26|472}}&lt;br /&gt;
| trader_loc  = (11,05)&lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = {{map|70|319|26|473}}&lt;br /&gt;
| bank_loc    = (11,04)&lt;br /&gt;
| ammo_gps    = {{map|70|324|26|474}}&lt;br /&gt;
| ammo_loc    = (06,03)&lt;br /&gt;
| medical_gps = {{map|70|323|26|473}}&lt;br /&gt;
| medical_loc = (07,04)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Raktam''' is one of the four native settlements on Shartak, and has an established dynastic kingdom. Located in the island's northern interior, it consists of twenty-one [[hut]]s in a circular clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Najdam keeps watch in the center of the village.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;15&amp;quot; bgcolor=&amp;quot;#f9f9f9&amp;quot; | '''The Village of Raktam - Territory Map'''&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Blue Hummingbird's Royal Tomb&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
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Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Raktam&amp;quot; on the game map, while jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of interest within Raktam ==&lt;br /&gt;
:''(xx,yy) coordinates refer to the territory map above, while [xx.xxx,yy.yyy] are GPS coordinates.''&lt;br /&gt;
&lt;br /&gt;
*The [[Royal Court of Greater Raktam]] at (4,9) [-70.321,+26.473] is often filled with members of the Court, visiting foreign dignitaries, mercenaries, traders and tourists. From here the royal family directs life of the Court, conducting diplomacy, dispatching military and trade missions. Proceedings are published in the Native section at the [http://forum.shartak.com/ official forum site]. &lt;br /&gt;
&lt;br /&gt;
* [http://www.shartak.com/clanview.cgi?id=568 Stone Witch Tavern] (9,11) [-70.319,+26.468]. A casual place for a drink and a story, welcoming all raktamites and guests alike. Some of the [orwhan]s have been seen gathering in the place.&lt;br /&gt;
&lt;br /&gt;
*Azguz's Hut at (7,10) [-70.320,+26.470] is home to the raktami shaman [http://www.shartak.com/profile.cgi?id=1698 Azguz]. Half-man, half-wolf, he has been the village's staunchest defender for a long time.&lt;br /&gt;
&lt;br /&gt;
* Wurzug's healing hut is in the northern part of the village (07,04) [-70.323,+26.473]. It has been the spiritual headquarters of the [[Raktamites]] for the long time. Elder [http://www.shartak.com/profile.cgi?id=4085 Nihlia] is taking care of the herbal hut nowadays. Healing and the means to carry it out are offered here.&lt;br /&gt;
&lt;br /&gt;
* Blue Hummingbird's tomb (4,10) [-70.321,+26.472]. Founder of the Royal Court, [http://www.shartak.com/profile.cgi?id=6639 Blue Hummingbird] died in March '08 and her stone sarcophagus lies in this sacred place.&lt;br /&gt;
&lt;br /&gt;
==Greater Raktam==&lt;br /&gt;
&lt;br /&gt;
Greater Raktam is the extended area of Raktam sovereign dominion.&lt;br /&gt;
&lt;br /&gt;
The main feature is the Winter Palace ([[Chikram]]), slightly to the north of Raktam. Once a safe haven for pirates, the Winter Palace was originally the alternate home of the deceased Queen, Blue Hummingbird, and is a strategic northern outpost. &lt;br /&gt;
&lt;br /&gt;
Greater Raktam consists of the Province of Babuwabia extending to the northern shore, the Province of Umslopogaasia (containing [[Santa's Grotto]], or Grottoram, as well as the southern outpost of Azguz'ktam) extending to the southern shore with its western boundary at the [[Margaret River]], the Province of the [[Pirates' Graveyard]] (west of Raktam to the mountain), and the Province of the [[Empty Quarter]] (north-east of Raktam).&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Raktam==&lt;br /&gt;
Raktam has the following groups currently operating in it:&lt;br /&gt;
&lt;br /&gt;
*[[Royal Court of Greater Raktam]]&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=536 Raktami Royal Gourd]&lt;br /&gt;
*[[Orwhans]]&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=252 Bear Warriors of the Mountain]&lt;br /&gt;
&lt;br /&gt;
Historical groups:&lt;br /&gt;
*[[Scavengers]]&lt;br /&gt;
*[[Raktamites]]&lt;br /&gt;
 &lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Raktam]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Raktam&amp;diff=22582</id>
		<title>Raktam</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Raktam&amp;diff=22582"/>
		<updated>2010-11-02T07:34:06Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Points of interest within Raktam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_raktam.png&lt;br /&gt;
| cx          = -70322&lt;br /&gt;
| cy          = 26469&lt;br /&gt;
| type        = Native&lt;br /&gt;
| huts        = 21&lt;br /&gt;
| shaman      = Najdam&lt;br /&gt;
| shaman_gps  = {{map|70|322|26|469}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Tik&lt;br /&gt;
| trader_gps  = {{map|70|319|26|472}}&lt;br /&gt;
| trader_loc  = (11,05)&lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = {{map|70|319|26|473}}&lt;br /&gt;
| bank_loc    = (11,04)&lt;br /&gt;
| ammo_gps    = {{map|70|324|26|474}}&lt;br /&gt;
| ammo_loc    = (06,03)&lt;br /&gt;
| medical_gps = {{map|70|323|26|473}}&lt;br /&gt;
| medical_loc = (07,04)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Raktam''' is one of the four native settlements on Shartak, and has an established dynastic kingdom. Located in the island's northern interior, it consists of twenty-one [[hut]]s in a circular clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Najdam keeps watch in the center of the village.&lt;br /&gt;
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== Map ==&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Village territory (&amp;quot;Raktam&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Hut (H&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; represents two huts)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Royal Court of Greater Raktam&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Blue Hummingbird's Royal Tomb&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|}&lt;br /&gt;
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Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Raktam&amp;quot; on the game map, while jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of interest within Raktam ==&lt;br /&gt;
:''(xx,yy) coordinates refer to the territory map above, while [xx.xxx,yy.yyy] are GPS coordinates.''&lt;br /&gt;
&lt;br /&gt;
*The [[Royal Court of Greater Raktam]] at (4,9) [-70.321,+26.473] is often filled with members of the Court, visiting foreign dignitaries, mercenaries, traders and tourists. From here the royal family directs life of the Court, conducting diplomacy, dispatching military and trade missions. Proceedings are published in the Native section at the [http://forum.shartak.com/ official forum site]. &lt;br /&gt;
&lt;br /&gt;
* [http://www.shartak.com/clanview.cgi?id=568 Stone Witch Tavern] (9,11) [-70.319,+26.468]. A casual place for a drink and a story, welcoming all raktamites and guests alike. Some of the [orwhan]s have been seen gathering in the place.&lt;br /&gt;
&lt;br /&gt;
*Azguz's Hut at (7,10) [-70.320,+26.470] is home to the raktami shaman [http://www.shartak.com/profile.cgi?id=1698 Azguz]. Half-man, half-wolf, he has been the village's staunchest defender for a long time.&lt;br /&gt;
&lt;br /&gt;
* Wurzug's healing hut is in the northern part of the village (07,04) [-70.323,+26.473]. It has been the spiritual headquarters of the [[Raktamites]] for the long time. Elder [http://www.shartak.com/profile.cgi?id=4085 Nihlia] is taking care of the herbal hut nowadays. Healing and the means to carry it out are offered here.&lt;br /&gt;
&lt;br /&gt;
* Blue Hummingbird's tomb (4,10) [-70.321,+26.472]. Founder of the Royal Court, [http://www.shartak.com/profile.cgi?id=6639 Blue Hummingbird] died in March '08 and her stone sarcophagus lies in this sacred place.&lt;br /&gt;
&lt;br /&gt;
==Greater Raktam==&lt;br /&gt;
&lt;br /&gt;
Greater Raktam is the extended area of Raktam sovereign dominion.&lt;br /&gt;
&lt;br /&gt;
The main feature is the Winter Palace ([[Chikram]]), slightly to the north of Raktam. Once a safe haven for pirates, the Winter Palace was originally the alternate home of the deceased Queen, Blue Hummingbird, and is a strategic northern outpost. &lt;br /&gt;
&lt;br /&gt;
Greater Raktam consists of the Province of Babuwabia extending to the northern shore, the Province of Umslopogaasia (containing [[Santa's Grotto]], or Grottoram, as well as the southern outpost of Azguz'ktam) extending to the southern shore with its western boundary at the [[Margaret River]], the Province of the [[Pirates' Graveyard]] (west of Raktam to the mountain), and the Province of the [[Empty Quarter]] (north-east of Raktam).&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Raktam==&lt;br /&gt;
Raktam has the following groups currently operating in it:&lt;br /&gt;
&lt;br /&gt;
*[[Royal Court of Greater Raktam]]&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=536 Raktami Royal Gourd]&lt;br /&gt;
*[[Orwhans]]&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=252 Bear Warriors of the Mountain]&lt;br /&gt;
&lt;br /&gt;
Historical groups:&lt;br /&gt;
*[[Scavengers]]&lt;br /&gt;
 &lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Raktam]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Raktam&amp;diff=22581</id>
		<title>Raktam</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Raktam&amp;diff=22581"/>
		<updated>2010-11-02T07:18:27Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Groups Operating in Raktam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_raktam.png&lt;br /&gt;
| cx          = -70322&lt;br /&gt;
| cy          = 26469&lt;br /&gt;
| type        = Native&lt;br /&gt;
| huts        = 21&lt;br /&gt;
| shaman      = Najdam&lt;br /&gt;
| shaman_gps  = {{map|70|322|26|469}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Tik&lt;br /&gt;
| trader_gps  = {{map|70|319|26|472}}&lt;br /&gt;
| trader_loc  = (11,05)&lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = {{map|70|319|26|473}}&lt;br /&gt;
| bank_loc    = (11,04)&lt;br /&gt;
| ammo_gps    = {{map|70|324|26|474}}&lt;br /&gt;
| ammo_loc    = (06,03)&lt;br /&gt;
| medical_gps = {{map|70|323|26|473}}&lt;br /&gt;
| medical_loc = (07,04)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Raktam''' is one of the four native settlements on Shartak, and has an established dynastic kingdom. Located in the island's northern interior, it consists of twenty-one [[hut]]s in a circular clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Najdam keeps watch in the center of the village.&lt;br /&gt;
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== Map ==&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=Gold|'''RC'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Royal Court of Greater Raktam&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Blue Hummingbird's Royal Tomb&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|}&lt;br /&gt;
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Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Raktam&amp;quot; on the game map, while jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of interest within Raktam ==&lt;br /&gt;
:''(xx,yy) coordinates refer to the territory map above, while [xx.xxx,yy.yyy] are GPS coordinates.''&lt;br /&gt;
&lt;br /&gt;
*The Royal Hut of the Monarchy of the [[Royal Court of Greater Raktam]] at (4,9) is often filled with members of the Court, visiting foreign dignitaries, mercenaries, traders and tourists. From here the King directs life of the Court, conducting diplomacy, dispatching military and trade missions, and healing Raktam natives. Proceedings of the Court are published in the Natives forum at the Official Forums site. &lt;br /&gt;
&lt;br /&gt;
* [http://www.shartak.com/clanview.cgi?id=568 Stone Witch Tavern]. A casual place for a drink and a story.&lt;br /&gt;
&lt;br /&gt;
*[[Azguz]]'s Hut at (7,10) is occupied by Azguz, Protector of Raktam. Half-man, half-wolf, Azguz is Raktam's staunchest defender.&lt;br /&gt;
&lt;br /&gt;
* Wurzug's healing hut is at (07,04) or [-70.323,+26.473] in the northern part of the village. Wurzug &amp;quot;has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out.&amp;quot; His hut is the spiritual headquarters of the [[Raktamites]]. Healing and the means to carry it out are offered here.&lt;br /&gt;
&lt;br /&gt;
* Blue Hummingbird's tomb. Founder of the Royal Court, Blue Hummingbird died in March '08 and her stone sarcophogus lies in this sacred place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Greater Raktam==&lt;br /&gt;
&lt;br /&gt;
Greater Raktam is the extended area of Raktam sovereign dominion.&lt;br /&gt;
&lt;br /&gt;
The main feature is the Winter Palace ([[Chikram]]), slightly to the north of Raktam. Once a safe haven for pirates, the Winter Palace was originally the alternate home of the deceased Queen, Blue Hummingbird, and is a strategic northern outpost. &lt;br /&gt;
&lt;br /&gt;
Greater Raktam consists of the Province of Babuwabia extending to the northern shore, the Province of Umslopogaasia (containing [[Santa's Grotto]], or Grottoram, as well as the southern outpost of Azguz'ktam) extending to the southern shore with its western boundary at the [[Margaret River]], the Province of the [[Pirates' Graveyard]] (west of Raktam to the mountain), and the Province of the [[Empty Quarter]] (north-east of Raktam).&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Raktam==&lt;br /&gt;
Raktam has the following groups currently operating in it:&lt;br /&gt;
&lt;br /&gt;
*[[Royal Court of Greater Raktam]]&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=536 Raktami Royal Gourd]&lt;br /&gt;
*[[Orwhans]]&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=252 Bear Warriors of the Mountain]&lt;br /&gt;
&lt;br /&gt;
Historical groups:&lt;br /&gt;
*[[Scavengers]]&lt;br /&gt;
 &lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Raktam]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Raktam&amp;diff=22577</id>
		<title>Raktam</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Raktam&amp;diff=22577"/>
		<updated>2010-10-30T03:25:48Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Groups Operating in Raktam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_raktam.png&lt;br /&gt;
| cx          = -70322&lt;br /&gt;
| cy          = 26469&lt;br /&gt;
| type        = Native&lt;br /&gt;
| huts        = 21&lt;br /&gt;
| shaman      = Najdam&lt;br /&gt;
| shaman_gps  = {{map|70|322|26|469}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Tik&lt;br /&gt;
| trader_gps  = {{map|70|319|26|472}}&lt;br /&gt;
| trader_loc  = (11,05)&lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = {{map|70|319|26|473}}&lt;br /&gt;
| bank_loc    = (11,04)&lt;br /&gt;
| ammo_gps    = {{map|70|324|26|474}}&lt;br /&gt;
| ammo_loc    = (06,03)&lt;br /&gt;
| medical_gps = {{map|70|323|26|473}}&lt;br /&gt;
| medical_loc = (07,04)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Raktam''' is one of the four native settlements on Shartak, and has an established dynastic kingdom. Located in the island's northern interior, it consists of twenty-one [[hut]]s in a circular clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Najdam keeps watch in the center of the village.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=Gold|'''RC'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Royal Court of Greater Raktam&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''BT'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Blue Hummingbird's Royal Tomb&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''SW'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Stone Witch Tavern&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Raktam&amp;quot; on the game map, while jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of interest within Raktam ==&lt;br /&gt;
:''(xx,yy) coordinates refer to the territory map above, while [xx.xxx,yy.yyy] are GPS coordinates.''&lt;br /&gt;
&lt;br /&gt;
*The Royal Hut of the Monarchy of the [[Royal Court of Greater Raktam]] at (4,9) is often filled with members of the Court, visiting foreign dignitaries, mercenaries, traders and tourists. From here the King directs life of the Court, conducting diplomacy, dispatching military and trade missions, and healing Raktam natives. Proceedings of the Court are published in the Natives forum at the Official Forums site. &lt;br /&gt;
&lt;br /&gt;
* [http://www.shartak.com/clanview.cgi?id=568 Stone Witch Tavern]. A casual place for a drink and a story.&lt;br /&gt;
&lt;br /&gt;
*[[Azguz]]'s Hut at (7,10) is occupied by Azguz, Protector of Raktam. Half-man, half-wolf, Azguz is Raktam's staunchest defender.&lt;br /&gt;
&lt;br /&gt;
* Wurzug's healing hut is at (07,04) or [-70.323,+26.473] in the northern part of the village. Wurzug &amp;quot;has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out.&amp;quot; His hut is the spiritual headquarters of the [[Raktamites]]. Healing and the means to carry it out are offered here.&lt;br /&gt;
&lt;br /&gt;
* Blue Hummingbird's tomb. Founder of the Royal Court, Blue Hummingbird died in March '08 and her stone sarcophogus lies in this sacred place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Greater Raktam==&lt;br /&gt;
&lt;br /&gt;
Greater Raktam is the extended area of Raktam sovereign dominion.&lt;br /&gt;
&lt;br /&gt;
The main feature is the Winter Palace ([[Chikram]]), slightly to the north of Raktam. Once a safe haven for pirates, the Winter Palace was originally the alternate home of the deceased Queen, Blue Hummingbird, and is a strategic northern outpost. &lt;br /&gt;
&lt;br /&gt;
Greater Raktam consists of the Province of Babuwabia extending to the northern shore, the Province of Umslopogaasia (containing [[Santa's Grotto]], or Grottoram, as well as the southern outpost of Azguz'ktam) extending to the southern shore with its western boundary at the [[Margaret River]], the Province of the [[Pirates' Graveyard]] (west of Raktam to the mountain), and the Province of the [[Empty Quarter]] (north-east of Raktam).&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Raktam==&lt;br /&gt;
Raktam has the following groups currently operating in it:&lt;br /&gt;
&lt;br /&gt;
*[[Royal Court of Greater Raktam]]&lt;br /&gt;
*[[Orwhans]]&lt;br /&gt;
*[[Bear Warriors of the Mountain]]&lt;br /&gt;
*[[Exotic Sports Hunting Club]]&lt;br /&gt;
&lt;br /&gt;
Historical groups:&lt;br /&gt;
*[[Scavengers]]&lt;br /&gt;
 &lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Raktam]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Raktam&amp;diff=22542</id>
		<title>Raktam</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Raktam&amp;diff=22542"/>
		<updated>2010-10-25T17:01:44Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: Adding  tavern to the map, legend and points of interest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_raktam.png&lt;br /&gt;
| cx          = -70322&lt;br /&gt;
| cy          = 26469&lt;br /&gt;
| type        = Native&lt;br /&gt;
| huts        = 21&lt;br /&gt;
| shaman      = Najdam&lt;br /&gt;
| shaman_gps  = {{map|70|322|26|469}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Tik&lt;br /&gt;
| trader_gps  = {{map|70|319|26|472}}&lt;br /&gt;
| trader_loc  = (11,05)&lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = {{map|70|319|26|473}}&lt;br /&gt;
| bank_loc    = (11,04)&lt;br /&gt;
| ammo_gps    = {{map|70|324|26|474}}&lt;br /&gt;
| ammo_loc    = (06,03)&lt;br /&gt;
| medical_gps = {{map|70|323|26|473}}&lt;br /&gt;
| medical_loc = (07,04)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Raktam''' is one of the four native settlements on Shartak, and has an established dynastic kingdom. Located in the island's northern interior, it consists of twenty-one [[hut]]s in a circular clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Najdam keeps watch in the center of the village.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;15&amp;quot; bgcolor=&amp;quot;#f9f9f9&amp;quot; | '''The Village of Raktam - Territory Map'''&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Village territory (&amp;quot;Raktam&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut (H&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; represents two huts)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''T'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''W'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=Gold|'''RC'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Royal Court of Greater Raktam&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''BT'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Blue Hummingbird's Royal Tomb&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''SW'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Stone Witch Tavern&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Raktam&amp;quot; on the game map, while jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of interest within Raktam ==&lt;br /&gt;
:''(xx,yy) coordinates refer to the territory map above, while [xx.xxx,yy.yyy] are GPS coordinates.''&lt;br /&gt;
&lt;br /&gt;
*The Royal Hut of the Monarchy of the [[Royal Court of Greater Raktam]] at (4,9) is often filled with members of the Court, visiting foreign dignitaries, mercenaries, traders and tourists. From here the King directs life of the Court, conducting diplomacy, dispatching military and trade missions, and healing Raktam natives. Proceedings of the Court are published in the Natives forum at the Official Forums site. &lt;br /&gt;
&lt;br /&gt;
* [http://www.shartak.com/clanview.cgi?id=568 Stone Witch Tavern]. A casual place for a drink and a story.&lt;br /&gt;
&lt;br /&gt;
*[[Azguz]]'s Hut at (7,10) is occupied by Azguz, Protector of Raktam. Half-man, half-wolf, Azguz is Raktam's staunchest defender.&lt;br /&gt;
&lt;br /&gt;
* Wurzug's healing hut is at (07,04) or [-70.323,+26.473] in the northern part of the village. Wurzug &amp;quot;has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out.&amp;quot; His hut is the spiritual headquarters of the [[Raktamites]]. Healing and the means to carry it out are offered here.&lt;br /&gt;
&lt;br /&gt;
* Blue Hummingbird's tomb. Founder of the Royal Court, Blue Hummingbird died in March '08 and her stone sarcophogus lies in this sacred place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Greater Raktam==&lt;br /&gt;
&lt;br /&gt;
Greater Raktam is the extended area of Raktam sovereign dominion.&lt;br /&gt;
&lt;br /&gt;
The main feature is the Winter Palace ([[Chikram]]), slightly to the north of Raktam. Once a safe haven for pirates, the Winter Palace was originally the alternate home of the deceased Queen, Blue Hummingbird, and is a strategic northern outpost. &lt;br /&gt;
&lt;br /&gt;
Greater Raktam consists of the Province of Babuwabia extending to the northern shore, the Province of Umslopogaasia (containing [[Santa's Grotto]], or Grottoram, as well as the southern outpost of Azguz'ktam) extending to the southern shore with its western boundary at the [[Margaret River]], the Province of the [[Pirates' Graveyard]] (west of Raktam to the mountain), and the Province of the [[Empty Quarter]] (north-east of Raktam).&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Raktam==&lt;br /&gt;
Raktam has the following groups operating in it:&lt;br /&gt;
&lt;br /&gt;
*[[Royal Court of Greater Raktam]]&lt;br /&gt;
*[[Exotic Sports Hunting Club]]&lt;br /&gt;
*[[Bear Warriors of the Mountain]]&lt;br /&gt;
*[[Scavengers]]&lt;br /&gt;
 &lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Raktam]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Orwhans&amp;diff=22540</id>
		<title>Orwhans</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Orwhans&amp;diff=22540"/>
		<updated>2010-10-24T17:08:36Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Orwhan_logo.png]]&lt;br /&gt;
&lt;br /&gt;
[[Raktam]]i legends and tales silently whisper about the people of the marshes. Distant, unknown and unseen. About the obscure spiritual arts that have been practised for long ages under the soaked moss, guarded by ferocious alligators and betraying quagmires. Now they walk the island once again, so similar to us and yet so distant. &lt;br /&gt;
&lt;br /&gt;
Eyes with silver glow, pale burning skin, adorned in clothes never seen by village merchants. Orwhans have been seen crafting refined tools and machines, fiercely fighting on the battlefield, making foods that could pleasure even the most spoiled aristocrats of the island.&lt;br /&gt;
&lt;br /&gt;
There are rumours they are leaderless, each pursuing his own path, without a sense of duty nor attachment to one another. Yet, they use peculiar greetings and decorate their bodies with the same sign. Some say they can awaken things in human blood that most have not thought of existing. Others tell stories about humans who were accepted into their ranks and were changed forever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/clanview.cgi?id=544 In-game clan page] &amp;lt;br&amp;gt;&lt;br /&gt;
''Note: We avoid [[Roleplaying|OOC]] recruitment, seek us in the game.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Raktam&amp;diff=22531</id>
		<title>Raktam</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Raktam&amp;diff=22531"/>
		<updated>2010-10-23T10:53:44Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Points of interest within Raktam */  removing out-dated tavern info, update coming soon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_raktam.png&lt;br /&gt;
| cx          = -70322&lt;br /&gt;
| cy          = 26469&lt;br /&gt;
| type        = Native&lt;br /&gt;
| huts        = 21&lt;br /&gt;
| shaman      = Najdam&lt;br /&gt;
| shaman_gps  = {{map|70|322|26|469}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Tik&lt;br /&gt;
| trader_gps  = {{map|70|319|26|472}}&lt;br /&gt;
| trader_loc  = (11,05)&lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = {{map|70|319|26|473}}&lt;br /&gt;
| bank_loc    = (11,04)&lt;br /&gt;
| ammo_gps    = {{map|70|324|26|474}}&lt;br /&gt;
| ammo_loc    = (06,03)&lt;br /&gt;
| medical_gps = {{map|70|323|26|473}}&lt;br /&gt;
| medical_loc = (07,04)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Raktam''' is one of the four native settlements on Shartak, and has an established dynastic kingdom. Located in the island's northern interior, it consists of twenty-one [[hut]]s in a circular clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Najdam keeps watch in the center of the village.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;15&amp;quot; bgcolor=&amp;quot;#f9f9f9&amp;quot; | '''The Village of Raktam - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
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| bgcolor=#aa8866|'''W'''&lt;br /&gt;
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| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=Gold|'''RC'''&lt;br /&gt;
| bgcolor=#aa8866|'''BH'''&lt;br /&gt;
| bgcolor=#aa8866|H&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
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| bgcolor=#aa8866|'''T'''&lt;br /&gt;
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|-&lt;br /&gt;
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| bgcolor=#aa8866|&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
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|-&lt;br /&gt;
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| bgcolor=#aa8866|&lt;br /&gt;
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|-&lt;br /&gt;
| bgcolor=#33c033|12&lt;br /&gt;
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| bgcolor=#33c033|&lt;br /&gt;
| bgcolor=#aa8866|'''G'''&lt;br /&gt;
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| bgcolor=#aa8866|H&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#33c033|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Village territory (&amp;quot;Raktam&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|H&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Hut (H&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; represents two huts)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''S'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''T'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''W'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''M'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=Gold|'''RC'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Royal Court of Greater Raktam&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''BT'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Blue Hummingbird's Royal Tomb&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Raktam&amp;quot; on the game map, while jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of interest within Raktam ==&lt;br /&gt;
:''(xx,yy) coordinates refer to the territory map above, while [xx.xxx,yy.yyy] are GPS coordinates.''&lt;br /&gt;
&lt;br /&gt;
*The Royal Hut of the Monarchy of the [[Royal Court of Greater Raktam]] at (4,9) is often filled with members of the Court, visiting foreign dignitaries, mercenaries, traders and tourists. From here the King directs life of the Court, conducting diplomacy, dispatching military and trade missions, and healing Raktam natives. Proceedings of the Court are published in the Natives forum at the Official Forums site. &lt;br /&gt;
&lt;br /&gt;
*[[Azguz]]'s Hut at (7,10) is occupied by Azguz, Protector of Raktam. Half-man, half-wolf, Azguz is Raktam's staunchest defender.&lt;br /&gt;
&lt;br /&gt;
* Wurzug's healing hut is at (07,04) or [-70.323,+26.473] in the northern part of the village. Wurzug &amp;quot;has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out.&amp;quot; His hut is the spiritual headquarters of the [[Raktamites]]. Healing and the means to carry it out are offered here.&lt;br /&gt;
&lt;br /&gt;
* Blue Hummingbird's tomb. Founder of the Royal Court, Blue Hummingbird died in March '08 and her stone sarcophogus lies in this sacred place.&lt;br /&gt;
&lt;br /&gt;
==Greater Raktam==&lt;br /&gt;
&lt;br /&gt;
Greater Raktam is the extended area of Raktam sovereign dominion.&lt;br /&gt;
&lt;br /&gt;
The main feature is the Winter Palace ([[Chikram]]), slightly to the north of Raktam. Once a safe haven for pirates, the Winter Palace was originally the alternate home of the deceased Queen, Blue Hummingbird, and is a strategic northern outpost. &lt;br /&gt;
&lt;br /&gt;
Greater Raktam consists of the Province of Babuwabia extending to the northern shore, the Province of Umslopogaasia (containing [[Santa's Grotto]], or Grottoram, as well as the southern outpost of Azguz'ktam) extending to the southern shore with its western boundary at the [[Margaret River]], the Province of the [[Pirates' Graveyard]] (west of Raktam to the mountain), and the Province of the [[Empty Quarter]] (north-east of Raktam).&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Raktam==&lt;br /&gt;
Raktam has the following groups operating in it:&lt;br /&gt;
&lt;br /&gt;
*[[Royal Court of Greater Raktam]]&lt;br /&gt;
*[[Exotic Sports Hunting Club]]&lt;br /&gt;
*[[Bear Warriors of the Mountain]]&lt;br /&gt;
*[[Scavengers]]&lt;br /&gt;
 &lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Raktam]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Raktam&amp;diff=22386</id>
		<title>Raktam</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Raktam&amp;diff=22386"/>
		<updated>2010-09-22T07:29:15Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: Added the Copper Witch Tavern to the map and to the list of &amp;quot;Points of Interest&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Home|&lt;br /&gt;
| image       = satellite_raktam.png&lt;br /&gt;
| cx          = -70322&lt;br /&gt;
| cy          = 26469&lt;br /&gt;
| type        = Native&lt;br /&gt;
| huts        = 21&lt;br /&gt;
| shaman      = Najdam&lt;br /&gt;
| shaman_gps  = {{map|70|322|26|469}}&lt;br /&gt;
| shaman_loc  = (08,08)&lt;br /&gt;
| trader      = Tik&lt;br /&gt;
| trader_gps  = {{map|70|319|26|472}}&lt;br /&gt;
| trader_loc  = (11,05)&lt;br /&gt;
| banker      = None&lt;br /&gt;
| bank_gps    = {{map|70|319|26|473}}&lt;br /&gt;
| bank_loc    = (11,04)&lt;br /&gt;
| ammo_gps    = {{map|70|324|26|474}}&lt;br /&gt;
| ammo_loc    = (06,03)&lt;br /&gt;
| medical_gps = {{map|70|323|26|473}}&lt;br /&gt;
| medical_loc = (07,04)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Raktam''' is one of the four native settlements on Shartak, and has an established dynastic kingdom. Located in the island's northern interior, it consists of twenty-one [[hut]]s in a circular clearing.&lt;br /&gt;
&lt;br /&gt;
A [[shaman]] named Najdam keeps watch in the center of the village.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #e0e0e0&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;15&amp;quot; bgcolor=&amp;quot;#f9f9f9&amp;quot; | '''The Village of Raktam - Territory Map'''&lt;br /&gt;
|-&lt;br /&gt;
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| colspan=15 bgcolor=#f9f9f9 | '''Legend'''&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Unincorporated (&amp;quot;Jungle&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Village territory (&amp;quot;Raktam&amp;quot;)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Hut (H&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; represents two huts)&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Shaman&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Trading post&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Weapons hut&lt;br /&gt;
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| colspan=14 bgcolor=#f9f9f9 | Medical hut&lt;br /&gt;
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| bgcolor=Gold|'''RC'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Royal Court of Greater Raktam&lt;br /&gt;
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| bgcolor=#aa8866|'''BT'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Blue Hummingbird's Royal Tomb&lt;br /&gt;
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| bgcolor=#aa8866|'''CW'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Royal Bath House and the [http://www.shartak.com/clanview.cgi?id=553 Copper Witch Tavern]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#aa8866|'''G'''&lt;br /&gt;
| colspan=14 bgcolor=#f9f9f9 | Gateway&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the village will be displayed as &amp;quot;Raktam&amp;quot; on the game map, while jungle squares will be displayed as &amp;quot;Jungle&amp;quot;.&lt;br /&gt;
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.&lt;br /&gt;
&lt;br /&gt;
== Points of interest within Raktam ==&lt;br /&gt;
:''(xx,yy) coordinates refer to the territory map above, while [xx.xxx,yy.yyy] are GPS coordinates.''&lt;br /&gt;
&lt;br /&gt;
*The Royal Hut of the Monarchy of the [[Royal Court of Greater Raktam]] at (4,9) is often filled with members of the Court, visiting foreign dignitaries, mercenaries, traders and tourists. From here the King directs life of the Court, conducting diplomacy, dispatching military and trade missions, and healing Raktam natives. Proceedings of the Court are published in the Natives forum at the Official Forums site. &lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/clanview.cgi?id=553 Copper Witch Tavern] with the Bath House underneath. A casual place for sharing a drink and a story.&lt;br /&gt;
&lt;br /&gt;
*[[Azguz]]'s Hut at (7,10) is occupied by Azguz, Protector of Raktam. Half-man, half-wolf, Azguz is Raktam's staunchest defender.&lt;br /&gt;
&lt;br /&gt;
* Wurzug's healing hut is at (07,04) or [-70.323,+26.473] in the northern part of the village. Wurzug &amp;quot;has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out.&amp;quot; His hut is the spiritual headquarters of the [[Raktamites]]. Healing and the means to carry it out are offered here.&lt;br /&gt;
&lt;br /&gt;
* Blue Hummingbird's tomb. Founder of the Royal Court, Blue Hummingbird died in March '08 and her stone sarcophogus lies in this sacred place.&lt;br /&gt;
&lt;br /&gt;
==Greater Raktam==&lt;br /&gt;
&lt;br /&gt;
Greater Raktam is the extended area of Raktam sovereign dominion.&lt;br /&gt;
&lt;br /&gt;
The main feature is the Winter Palace ([[Chikram]]), slightly to the north of Raktam. Once a safe haven for pirates, the Winter Palace was originally the alternate home of the deceased Queen, Blue Hummingbird, and is a strategic northern outpost. &lt;br /&gt;
&lt;br /&gt;
Greater Raktam consists of the Province of Babuwabia extending to the northern shore, the Province of Umslopogaasia (containing [[Santa's Grotto]], or Grottoram, as well as the southern outpost of Azguz'ktam) extending to the southern shore with its western boundary at the [[Margaret River]], the Province of the [[Pirates' Graveyard]] (west of Raktam to the mountain), and the Province of the [[Empty Quarter]] (north-east of Raktam).&lt;br /&gt;
&lt;br /&gt;
==Groups Operating in Raktam==&lt;br /&gt;
Raktam has the following groups operating in it:&lt;br /&gt;
&lt;br /&gt;
*[[Royal Court of Greater Raktam]]&lt;br /&gt;
*[[Exotic Sports Hunting Club]]&lt;br /&gt;
*[[Bear Warriors of the Mountain]]&lt;br /&gt;
*[[Scavengers]]&lt;br /&gt;
 &lt;br /&gt;
{{Locationsnav}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Raktam]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Orwhans&amp;diff=22385</id>
		<title>Orwhans</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Orwhans&amp;diff=22385"/>
		<updated>2010-09-20T16:35:24Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: Creating a page for a clan-RP initiative&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Orwhan_logo.png]]&lt;br /&gt;
&lt;br /&gt;
[[Raktam]]i legends and tales silently whisper about the people of the marshes. Distant, unknown and unseen. About the obscure spiritual arts that have been practised for long ages under the soaked moss, guarded by ferocious alligators and betraying quagmires. Now they walk the island once again, so similar to us and yet so distant. &lt;br /&gt;
&lt;br /&gt;
Eyes with silver glow, pale burning skin, adorned in clothes never seen by village merchants. Orwhans have been seen crafting refined tools and machines, fiercely fighting on the battlefield, making foods that could pleasure even the most spoiled aristocrats of the island.&lt;br /&gt;
&lt;br /&gt;
There are rumours they are leaderless, each pursuing his own path, without a sense of duty nor attachment to one another. Yet, they use peculiar greetings in similar patterns on their bodies. Some say they can awaken things in human blood that most could not imagined so far. Others tell stories about humans who were accepted into their ranks and were changed forever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/clanview.cgi?id=544 In-game clan page] &amp;lt;br&amp;gt;&lt;br /&gt;
''Note: We avoid [[Roleplaying|OOC]] recruitment, seek us in the game.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User_talk:Ahnaom&amp;diff=22384</id>
		<title>User talk:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User_talk:Ahnaom&amp;diff=22384"/>
		<updated>2010-09-20T16:33:10Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Orwhan_logo.png]]&lt;br /&gt;
&lt;br /&gt;
[[Raktam]]i legends and tales silently whisper about the people of the marshes. Distant, unknown and unseen. About the obscure spiritual arts that have been practised for long ages under the soaked moss, guarded by ferocious alligators and betraying quagmires. Now they walk the island once again, so similar to us and yet so distant. &lt;br /&gt;
&lt;br /&gt;
Eyes with silver glow, pale burning skin, adorned in clothes never seen by village merchants. Orwhans have been seen crafting refined tools and machines, fiercely fighting on the battlefield, making foods that could pleasure even the most spoiled aristocrats of the island.&lt;br /&gt;
&lt;br /&gt;
There are rumours they are leaderless, each pursuing his own path, without a sense of duty nor attachment to one another. Yet, they use peculiar greetings in similar patterns on their bodies. Some say they can awaken things in human blood that most could not imagined so far. Others tell stories about humans who were accepted into their ranks and were changed forever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.shartak.com/clanview.cgi?id=544 In-game clan page] &amp;lt;br&amp;gt;&lt;br /&gt;
''Note: We avoid [[Roleplaying|OOC]] recruitment, seek us in the game.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=File:Orwhan_logo.png&amp;diff=22383</id>
		<title>File:Orwhan logo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=File:Orwhan_logo.png&amp;diff=22383"/>
		<updated>2010-09-20T16:32:02Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Brewing&amp;diff=22358</id>
		<title>Brewing</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Brewing&amp;diff=22358"/>
		<updated>2010-09-07T00:51:17Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* How to brew */ updated the number of gained XP (changed by Simon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left; margin: 10px 10px 10px 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brewing is the process of making alcohol from regular fruit and berry [[Items#Consumables|juice]] in Shartak. &lt;br /&gt;
&lt;br /&gt;
Currently there is no way of obtaining brewed drinks other than making them by yourself or getting the ready ones from other players (possible via an NPC [[trader]]). You can not find such alcohol by searching the [[Hut#Resource_huts|resource huts]] or other places. Note that this does not apply to [[Drinkable_Items#Drinks | a couple of plain drinks]] that have been in the game before the brewing addition (e.g. bottles of rum). The latter can be scavenged but they have much weaker healing properties, even compared to ordinary [[Drinkable_Items#Juices|juice]].&lt;br /&gt;
&lt;br /&gt;
The easy way of distinguishing between the two types is by looking at the name of the drink. Plain titles (such as ''beer'') indicate the ordinary, more available and weaker alcohol. A more elaborate title, including a name of a fruit or berry (such as ''banana beer''), would reveal that the drink was brewed by somebody. This article is about the second (player-made) type.&lt;br /&gt;
&lt;br /&gt;
==How to brew==&lt;br /&gt;
You need a gourd or bottle of regular [[Items#Consumables|juice]] and 2 yeastweeds to make an alcoholic beverage. There is always an option in the drop-down drink menu called ''brew'', alongside ''drink'' and ''pour''. &lt;br /&gt;
&lt;br /&gt;
The process of fermenting takes somewhere between 1 and 3 days. Successful attempt will give you 8 [[XP]] and a bottle or gourd with an alcoholic drink. Failure will yield 1 [[XP]] , the drink is automatically poured away leaving you with an empty bottle or gourd. The yeastweed is lost in both cases and can not be retrieved once it has been mixed with the juice. &lt;br /&gt;
&lt;br /&gt;
The failure rate is yet to be confirmed but is speculated to be around 10%. &amp;lt;br&amp;gt;&lt;br /&gt;
It is worth noting that fungi and pumpkin juice ''can not'' be turned into alcohol.&lt;br /&gt;
&lt;br /&gt;
==Brewing skill==&lt;br /&gt;
This skill is available for [[Native_Classes#Villager|villagers]], [[Outsider_Classes#Settler|settlers]] and [[Outsider_Classes#Scientist|scientists]]. It is supposed to reduce the failure chance when making drinks. The fermenting times are also considerably shortened with the possession of this skill, one has to wait for only a few hours instead of a couple of days.&lt;br /&gt;
&lt;br /&gt;
There has been no reports about the relation between this skill and the properties of the finished drinks.&lt;br /&gt;
&lt;br /&gt;
==Yeastweed==&lt;br /&gt;
Yeastweed can be found in [[Terrain#Swamp|swamps]] and [[Terrain#Grassland|grasslands]] and is rather notorious for its rarity. Different locations are said to have different finding rates despite the similar [[Terrain|terrain]] tiles that are used throughout the island. It is also speculated whether [[wildfires]] can temporarily reduce the rates in the [[Terrain#Grassland|grasslands]].&lt;br /&gt;
&lt;br /&gt;
Some [[trader]]s have been seen to be restocking on a limited number of yeastweed.&lt;br /&gt;
&lt;br /&gt;
Consuming 1 yeastweed inflicts 2 [[HP#Hit_Points|HP]] of damage and gives 2 [[XP]]. &amp;lt;br&amp;gt;&lt;br /&gt;
2 yeastweeds are required to make 1 bottle or gourd of alcohol.&lt;br /&gt;
&lt;br /&gt;
==Properties of the drinks==&lt;br /&gt;
Brewing changes the name of the drink and enhances the former properties by making it more effective in either healing or damaging the player. The [[XP]] gained from the consumption follows the regular rule of 1 [[XP]] per 1 (gained or lost) [[HP#Hit_Points|HP]]. &lt;br /&gt;
&lt;br /&gt;
No effects of in-game intoxication have been observed so far.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#CC9999&amp;quot; |Regular drinks&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#CC6666&amp;quot;|Brewed drinks&lt;br /&gt;
|-bgcolor=&amp;quot;#CCCCFF&amp;quot;&lt;br /&gt;
!Name !! Effect !! Name !! Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;|Mango juice&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;| +4 HP&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;|Mango wine&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;| +6 HP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;|Banana juice&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;| +4 HP&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;|Banana beer&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;| +6 HP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;|Apple juice&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;| +4 HP&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;|Apple cider&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;| +6 HP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;|Tasty berry juice&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;| +8 HP&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;|Tasty berry wine&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;| +12 HP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;|Poisonous berry juice&lt;br /&gt;
| bgcolor=&amp;quot;#CC9999&amp;quot;|  -8 HP&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;|Poisonous berry wine&lt;br /&gt;
| bgcolor=&amp;quot;#CC6666&amp;quot;| -12 HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Fungi and pumpkin juice can not be turned into alcoholic beverages.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shaman&amp;diff=22262</id>
		<title>Shaman</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shaman&amp;diff=22262"/>
		<updated>2010-07-19T09:39:12Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: some spelling errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This article is about non-player character shamans. For information about the playable class, see [[Character classes#Shaman]].''&lt;br /&gt;
=General Information=&lt;br /&gt;
&lt;br /&gt;
A '''shaman''' is an [[NPC]] with mystical abilities and a strange connection to Shartak. The shamans of the island possess the unique capability to [[Death|bind spirits to fallen bodies]], enabling players to come back to life.&lt;br /&gt;
&lt;br /&gt;
Shamans have 100 [[HP]]. If a shaman is killed, they will not be able to perform resurrections until they have time to self-resurrect. Killing a shaman gives 53 XP. When attacking a shaman they shout for assistance and hit back for 4 damage. They also evade attacks better than the animals. A skilled shooter using a rifle has only 40% accuracy, instead of the usual 60%. It appears that injured shamans regain 2 HP every 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==Shaman Stats==&lt;br /&gt;
Like almost every NPC, Shamans can be attacked.  These are Shaman stats, every Shaman has the same stats.&lt;br /&gt;
*'''Max Hitpoints''' - 100&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''XP Bonus''' - 53&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
&lt;br /&gt;
=Camp Shamans=&lt;br /&gt;
&lt;br /&gt;
These Shamans stay in [[camp]]s and steadfastly watch over &amp;quot;springs of life&amp;quot;, never moving from them. There is one shaman and one spring in each camp. The outsiders have captured several shamans to benefit from their resurrection magic.  A camp shaman will also stop spirits from yelling if they are within a certain numbers of squares.  They also suppress fires in the area of their influence.&lt;br /&gt;
They will only resurrect people from the camp they stand in.&lt;br /&gt;
&lt;br /&gt;
==Balchig==&lt;br /&gt;
*'''Location''' - [[Derby]] {{GPS|70|095|26|350}}&lt;br /&gt;
*'''Biography''' - Balchig is as much as an outsider as a native could be.  Since the people of Derby like natives, and encourage them to their town, Balchig arrived in Derby without being kidnapped in the middle of the night, but by walking into town ans assisting the Derbyians.  He now sits in the middle of town, smoking outsider tobacco, and rocking back and forth in his rocking chair.&lt;br /&gt;
==Hodrali==&lt;br /&gt;
*'''Location''' - [[Rakmogak]] {{GPS|70|180|26|559}}&lt;br /&gt;
*'''Biography''' - A powerful force on the island, he is one, if not the, most powerful shaman the island has ever seen.  He, singlehandly, released the powerful magic that had separated Rakmogak from the rest of the island.  After completion of this feat, he pointed the cannibals to the main island, releasing their horde upon the isle of Shartak.  Some say he talks to the cannibals, in the form of an old tiger.&lt;br /&gt;
==Jakota==&lt;br /&gt;
*'''Location''' - [[Shipwreck]] {{GPS|70|541|26|544}}&lt;br /&gt;
*'''Biography''' - After witnessing the natives they killed returning again and again to battle them, and with their own numbers dwindling the pirate crew sent men out to investigate. One young swab managed to return from Dalpok with stories of a shaman at the center of the village raising dead warriors who then went about their business almost casually. Jakota was captured soon after. The pirates intended to force him to using these powers for their benefit, only to find no coercion necessary. Most now believe that Jakota can leave any time he wants, and that none there could stop him. Some claim that he only remains and continues to raise them for his own purposes. Few dare to speculate on what those might be. Rumor has it that sometimes at night, they can hear him laughing in the darkness.&lt;br /&gt;
==Kadmor==&lt;br /&gt;
*'''Location''' - [[Durham]] {{GPS|70|648|26|343}}&lt;br /&gt;
*'''Biography''' - Oppressed, chained, humiliated, and demeaned are a few words to described this once happy shaman.  He is now forced, by gun point, to bring back the souls of the dead.  One wonders why he may deal with this, considering mere guns shouldn't frighten him.  Supposedly the Durhamites threaten the lives of his family, and through this end, he agrees to help them.&lt;br /&gt;
==Kahuni==&lt;br /&gt;
*'''Location''' - [[York]] {{GPS|70|371|26|314}}&lt;br /&gt;
*'''Biography''' - Bound and chained in the middle of York, and forced to bring outsiders back to life has made Kahuni slightly insane.  He imparts some of this insanity into the people he brings back, which may be the reason why York always seems inhabited by the weird ones.&lt;br /&gt;
&lt;br /&gt;
==Najdam==&lt;br /&gt;
*'''Location''' - [[Raktam]] {{GPS|70|324|26|469}}&lt;br /&gt;
*'''Biography''' - It is said that the shaman of Raktam was once a fierce warrior, that in times of conflict he would spit balls of fire and call down words of death upon his enemies, and in times of peace he would laugh and tell stories at the center of the village. This is no longer the case. Struck silent by some ancient shame the elders will only whisper among themselves, Najdam now sits alone, gently weeping without end. The Raktamites say that the springs of life flow from his tears.&lt;br /&gt;
==Shubar==&lt;br /&gt;
*'''Location''' - [[Dalpok]] {{GPS|70|436|26|443}}&lt;br /&gt;
*'''Biography''' - Shubar is one of the few shamans mystically connected to a place, and he's connected to Dalpok.  He is currently lean, so lean that his ribs are showing through his skin, but he's demeanor is one of the meanest.  He is harsh and unforgiving, and takes tremendous joy in teaching life lessons the hard way.&lt;br /&gt;
==Tapran==&lt;br /&gt;
*'''Location''' - [[Wiksik]] {{GPS|70|239|26|405}}&lt;br /&gt;
*'''Biography''' - Tapran is the oldest of the village shamen, legend claims that he predates not only Wiksik, but Shartak itself. Skeptics however, say that the name 'Tapran' is most likely a hereditary title, as no one man could have possibly done all that history attributed to him.&lt;br /&gt;
&lt;br /&gt;
=Roaming Shaman=&lt;br /&gt;
&lt;br /&gt;
'''Roaming shamans''' are apprentices to camp shamans. Unlike their masters, these shamans wander the island freely. They perform resurrections for any spirits, native or outsider, that contact them for an increased AP cost than the regular shamans.  Several players try to keep track of these shamans, which is located here (http://wiki.shartak.com/index.php/Category:Shamans) .&lt;br /&gt;
&lt;br /&gt;
==Atok==&lt;br /&gt;
*'''Last Seen''' - {{:Atok}}&lt;br /&gt;
*'''Biography''' - Atok says he is the husband of Shartak who he thinks is a beautiful mermaid. She is charming and warm, and loves all her children. Her only flaw is a voracious appetite. She ate and ate and ate until she became the size of an island. Too big to scratch herself, she commands Atok to run about her body and scratch where it itches. But Atok has always had a dry sense of humor, and no one can be sure if he is telling the truth, or not.&lt;br /&gt;
==Igoban==&lt;br /&gt;
*'''Last Seen''' - {{:Igoban}}&lt;br /&gt;
*'''Biography''' - Igoban and Zakano are identical twin sisters from Wiksik who detested each other from birth. The jealousy and anger harbored by the twins of each other culminated in a fearsome oath, the only matter the two sisters have ever agreed upon: they have vowed never to rest upon land where the other has set foot. And so by reason of their respective restlessness have never ceased walking the island, sustained only by their magical shamanic powers and all-consuming bitterness.&lt;br /&gt;
==Jidram==&lt;br /&gt;
*'''Last Seen''' - {{:Jidram}}&lt;br /&gt;
*'''Biography''' - An avid collector of the rare and unseen, Jidram is also blind.  He travels the island, claiming to own not one, but several different conch shells when in reality, they are nothing more than crabs, which he tends to give to everyone he resurrects.&lt;br /&gt;
==Movak==&lt;br /&gt;
*'''Last Seen''' - {{:Movak}}&lt;br /&gt;
*'''Biography''' - Originally from Dalpok, Movak was a simple hunter, who ascended the mountain in search of food. Movak stumbled upon a sacred temple, and met Skulu, the high priestess of the mountain temple of the Unseen One. Skulu taught Movak the powers of the shaman, and the two dared to fall in love. The Unseen One became furious, and cast them from the mountain temple. By reason of the Unseen One's wrath and the peculiarity of his magical curse, Movak and Skulu are doomed to look for each other across the breadth of the island, but are invisible to each others presence.&lt;br /&gt;
==Pabkim==&lt;br /&gt;
*'''Last Seen''' - {{:Pabkim}}&lt;br /&gt;
*'''Biography''' - Ever seeking the family of Kadmor, she walks tirelessly through the jungles, hoping to free the captured family.  She also helps out any captured soul she finds, it is her way.&lt;br /&gt;
==Skulu==&lt;br /&gt;
*'''Last Seen''' - {{:Skulu}}&lt;br /&gt;
*'''Biography''' - She was the lone inhabitant of the mountain path, treating the wounds of shargles, and other mountain animals alike.  One day in her travels, she found a temple, in which she became a priestess for the Unseen One.  She found Movak one day, and the two quickly became lovers.  when the two finally consummated their love, the Unseen One punished Skulu by making the two of them constantly roam the island in search for each other, but never able to find the other one.&lt;br /&gt;
==Xaltam==&lt;br /&gt;
*'''Last Seen''' - {{:Xaltam}}&lt;br /&gt;
*'''Biography''' - He was a distinguished and adventurous scholar who came to Shartak from overseas. The many talents of Xaltam were soon noticed and he was secretly brought under tutelage by one of the rogue shamans. As the disciple grew in power and knowing about the spirit world, so did his contempt for all that lives. Soon he permanently abandoned his body and started openly haunting and tormenting the villagers. The council of island shamans had to be summoned. The elders decided to tie this rebellious spirit with a body of a diseased old man and curse Xaltam to aid all the spirits who wish come to life again. Since that time he has been wandering the island against his own will.&lt;br /&gt;
&lt;br /&gt;
==Zakano==&lt;br /&gt;
*'''Last Seen''' - {{:Zakano}}&lt;br /&gt;
*'''Biography''' - Igoban and Zakano are identical twin sisters from Wiksik who detested each other from birth. The jealousy and anger harbored by the twins of each other culminated in a fearsome oath, the only matter the two sisters have ever agreed upon: they have vowed never to rest upon land where the other has set foot. And so by reason of their respective restlessness have never ceased walking the island, sustained only by their magical shamanic powers and all-consuming bitterness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The preceding bios have been contributed by the following players of Shartak''&lt;br /&gt;
*''Ahnaom''&lt;br /&gt;
*''FirstAmongDaves''&lt;br /&gt;
*''Neil Tathers''&lt;br /&gt;
*''Zeek''&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shaman&amp;diff=21974</id>
		<title>Shaman</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shaman&amp;diff=21974"/>
		<updated>2010-05-03T07:55:55Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Xaltam */  spelling and formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This article is about non-player character shamans. For information about the playable class, see [[Character classes#Shaman]].''&lt;br /&gt;
=General Information=&lt;br /&gt;
&lt;br /&gt;
A '''shaman''' is an [[NPC]] with mystical abilities and a strange connection to shartak. The shamans of Shartak possess the unique capability to [[Death|bind spirits to fallen bodies]], enabling players to come back to life.&lt;br /&gt;
&lt;br /&gt;
Shamans have 100 [[HP]]. If a shaman is killed, they will not be able to perform resurrections until they have time to self-resurrect. Killing a shaman gives 53 XP. When attacking a shaman they shout for assistance and hit back for 4 damage. They also evade attacks better than the animals. A skilled shooter using a rifle has only 40% accuracy, instead of the usual 60%. It appears that injured shamans regain 2 HP every 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==Shaman Stats==&lt;br /&gt;
Like almost every NPC, Shamans can be attacked.  These are Shaman stats, every Shaman has the same stats.&lt;br /&gt;
*'''Max Hitpoints''' - 100&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
&lt;br /&gt;
=Camp Shamans=&lt;br /&gt;
&lt;br /&gt;
These Shamans stay in [[camp]]s and steadfastly watch over &amp;quot;springs of life&amp;quot;, never moving from them. There is one shaman and one spring in each camp. The outsiders have captured several shamans to benefit from their resurrection magic.  A camp shaman will also stop spirits from yelling if they are within a certain numbers of squares.  They also suppress fires in the area of their influence.&lt;br /&gt;
They will only resurrect people from the camp they stand in.&lt;br /&gt;
&lt;br /&gt;
==Balchig==&lt;br /&gt;
*'''Location''' - [[Derby]] {{GPS|70|095|26|350}}&lt;br /&gt;
*'''Biography''' - Balchig is as much as an outsider as a native could be.  Since the people of Derby like natives, and encourage them to their town, Balchig arrived in Derby without being kidnapped in the middle of the night, but by walking into town ans assisting the Derbyians.  He now sits in the middle of town, smoking outsider tobacco, and rocking back and forth in his rocking chair.&lt;br /&gt;
==Hodrali==&lt;br /&gt;
*'''Location''' - [[Rakmogak]] {{GPS|70|180|26|559}}&lt;br /&gt;
*'''Biography''' - A powerful force on the island, he is one, if not the, most powerful shaman the island has ever seen.  He, singlehandly, released the powerful magic that had separated Rakmogak from the rest of the island.  After completion of this feat, he pointed the cannibals to the main island, releasing their horde upon the isle of Shartak.  Some say he talks to the cannibals, in the form of an old tiger.&lt;br /&gt;
==Jakota==&lt;br /&gt;
*'''Location''' - [[Shipwreck]] {{GPS|70|541|26|544}}&lt;br /&gt;
*'''Biography''' - After witnessing the natives they killed returning again and again to battle them, and with their own numbers dwindling the pirate crew sent men out to investigate. One young swab managed to return from Dalpok with stories of a shaman at the center of the village raising dead warriors who then went about their business almost casually. Jakota was captured soon after. The pirates intended to force him to using these powers for their benefit, only to find no coercion necessary. Most now believe that Jakota can leave any time he wants, and that none there could stop him. Some claim that he only remains and continues to raise them for his own purposes. Few dare to speculate on what those might be. Rumor has it that sometimes at night, they can hear him laughing in the darkness.&lt;br /&gt;
==Kadmor==&lt;br /&gt;
*'''Location''' - [[Durham]] {{GPS|70|648|26|343}}&lt;br /&gt;
*'''Biography''' - Oppressed, chained, humiliated, and demeaned are a few words to described this once happy shaman.  He is now forced, by gun point, to bring back the souls of the dead.  One wonders why he may deal with this, considering mere guns shouldn't frighten him.  Supposedly the Durhamites threaten the lives of his family, and through this end, he agrees to help them.&lt;br /&gt;
==Kahuni==&lt;br /&gt;
*'''Location''' - [[York]] {{GPS|70|371|26|314}}&lt;br /&gt;
*'''Biography''' - ''Forthcoming''&lt;br /&gt;
==Najdam==&lt;br /&gt;
*'''Location''' - [[Raktam]] {{GPS|70|324|26|469}}&lt;br /&gt;
*'''Biography''' - It is said that the shaman of Raktam was once a fierce warrior, that in times of conflict he would spit balls of fire and call down words of death upon his enemies, and in times of peace he would laugh and tell stories at the center of the village. This is no longer the case. Struck silent by some ancient shame the elders will only whisper among themselves, Najdam now sits alone, gently weeping without end. The Raktamites say that the springs of life flow from his tears.&lt;br /&gt;
==Shubar==&lt;br /&gt;
*'''Location''' - [[Dalpok]] {{GPS|70|436|26|443}}&lt;br /&gt;
*'''Biography''' - Shubar is one of the few shamans mystically connected to a place, and he's connected to Dalpok.  He is currently lean, so lean that his ribs are showing through his skin, but he's demeanor is one of the meanest.  He is harsh and unforgiving, and takes tremendous joy in teaching life lessons the hard way.&lt;br /&gt;
==Tapran==&lt;br /&gt;
*'''Location''' - [[Wiksik]] {{GPS|70|239|26|405}}&lt;br /&gt;
*'''Biography''' - Tapran is the oldest of the village shamen, legend claims that he predates not only Wiksik, but Shartak itself. Skeptics however, say that the name 'Tapran' is most likely a hereditary title, as no one man could have possibly done all that history attributed to him.&lt;br /&gt;
&lt;br /&gt;
=Roaming Shaman=&lt;br /&gt;
&lt;br /&gt;
'''Roaming shamans''' are apprentices to camp shamans. Unlike their masters, these shamans wander the island freely. They perform resurrections for any spirits, native or outsider, that contact them for an increased AP cost than the regular shamans.  Several players try to keep track of these shamans, which is located here (http://wiki.shartak.com/index.php/Category:Shamans) .&lt;br /&gt;
&lt;br /&gt;
==Atok==&lt;br /&gt;
*'''Last Seen''' - {{:Atok}}&lt;br /&gt;
*'''Biography''' - Atok says he is the husband of Shartak who he thinks is a beautiful mermaid. She is charming and warm, and loves all her children. Her only flaw is a voracious appetite. She ate and ate and ate until she became the size of an island. Too big to scratch herself, she commands Atok to run about her body and scratch where it itches. But Atok has always had a dry sense of humor, and no one can be sure if he is telling the truth, or not.&lt;br /&gt;
==Igoban==&lt;br /&gt;
*'''Last Seen''' - {{:Igoban}}&lt;br /&gt;
*'''Biography''' - Igoban and Zakano are identical twin sisters from Wiksik who detested each other from birth. The jealousy and anger harbored by the twins of each other culminated in a fearsome oath, the only matter the two sisters have ever agreed upon: they have vowed never to rest upon land where the other has set foot. And so by reason of their respective restlessness have never ceased walking the island, sustained only by their magical shamanic powers and all-consuming bitterness.&lt;br /&gt;
==Jidram==&lt;br /&gt;
*'''Last Seen''' - {{:Jidram}}&lt;br /&gt;
*'''Biography''' - An avid collector of the rare and unseen, Jidram is also blind.  He travels the island, claiming to own not one, but several different conch shells when in reality, they are nothing more than crabs, which he tends to give to everyone he resurrects.&lt;br /&gt;
==Movak==&lt;br /&gt;
*'''Last Seen''' - {{:Movak}}&lt;br /&gt;
*'''Biography''' - Originally from Dalpok, Movak was a simple hunter, who ascended the mountain in search of food. Movak stumbled upon a sacred temple, and met Skulu, the high priestess of the mountain temple of the Unseen One. Skulu taught Movak the powers of the shaman, and the two dared to fall in love. The Unseen One became furious, and cast them from the mountain temple. By reason of the Unseen One's wrath and the peculiarity of his magical curse, Movak and Skulu are doomed to look for each other across the breadth of the island, but are invisible to each others presence.&lt;br /&gt;
==Pabkim==&lt;br /&gt;
*'''Last Seen''' - {{:Pabkim}}&lt;br /&gt;
*'''Biography''' - Ever seeking the family of Kadmor, she walks tirelessly through the jungles, hoping to free the captured family.  She also helps out any captured soul she finds, it is her way.&lt;br /&gt;
==Skulu==&lt;br /&gt;
*'''Last Seen''' - {{:Skulu}}&lt;br /&gt;
*'''Biography''' - She was the lone inhabitant of the mountain path, treating the wounds of shargles, and other mountain animals alike.  One day in her travels, she found a temple, in which she became a priestess for the Unseen One.  She found Movak one day, and the two quickly became lovers.  when the two finally consummated their love, the Unseen One punished Skulu by making the two of them constantly roam the island in search for each other, but never able to find the other one.&lt;br /&gt;
==Xaltam==&lt;br /&gt;
*'''Last Seen''' - {{:Xaltam}}&lt;br /&gt;
*'''Biography''' - He was a distinguished and adventurous scholar who came to Shartak from overseas. The many talents of Xaltam were soon noticed and he was secretly brought under tutelage by one of the rogue shamans. As the disciple grew in power and knowing about the spirit world, so did his contempt for all that lives. Soon he permanently abandoned his body and started openly haunting and tormenting the villagers. The council of island shamans had to be summoned. The elders decided to tie this rebellious spirit with a body of a diseased old man and curse Xaltam to aid all the spirits who wish come to life again. Since that time he has been wandering the island against his own will.&lt;br /&gt;
&lt;br /&gt;
==Zakano==&lt;br /&gt;
*'''Last Seen''' - {{:Zakano}}&lt;br /&gt;
*'''Biography''' - Igoban and Zakano are identical twin sisters from Wiksik who detested each other from birth. The jealousy and anger harbored by the twins of each other culminated in a fearsome oath, the only matter the two sisters have ever agreed upon: they have vowed never to rest upon land where the other has set foot. And so by reason of their respective restlessness have never ceased walking the island, sustained only by their magical shamanic powers and all-consuming bitterness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The preceding bios have been contributed by the following players of Shartak''&lt;br /&gt;
*''Ahanom''&lt;br /&gt;
*''Firstamoungdaves''&lt;br /&gt;
*''Neil Tathers''&lt;br /&gt;
*''Zeek''&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Shaman&amp;diff=21973</id>
		<title>Shaman</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Shaman&amp;diff=21973"/>
		<updated>2010-05-03T07:51:58Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Roaming Shaman */  added Xaltam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This article is about non-player character shamans. For information about the playable class, see [[Character classes#Shaman]].''&lt;br /&gt;
=General Information=&lt;br /&gt;
&lt;br /&gt;
A '''shaman''' is an [[NPC]] with mystical abilities and a strange connection to shartak. The shamans of Shartak possess the unique capability to [[Death|bind spirits to fallen bodies]], enabling players to come back to life.&lt;br /&gt;
&lt;br /&gt;
Shamans have 100 [[HP]]. If a shaman is killed, they will not be able to perform resurrections until they have time to self-resurrect. Killing a shaman gives 53 XP. When attacking a shaman they shout for assistance and hit back for 4 damage. They also evade attacks better than the animals. A skilled shooter using a rifle has only 40% accuracy, instead of the usual 60%. It appears that injured shamans regain 2 HP every 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==Shaman Stats==&lt;br /&gt;
Like almost every NPC, Shamans can be attacked.  These are Shaman stats, every Shaman has the same stats.&lt;br /&gt;
*'''Max Hitpoints''' - 100&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''XP Bonus''' - ?&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
&lt;br /&gt;
=Camp Shamans=&lt;br /&gt;
&lt;br /&gt;
These Shamans stay in [[camp]]s and steadfastly watch over &amp;quot;springs of life&amp;quot;, never moving from them. There is one shaman and one spring in each camp. The outsiders have captured several shamans to benefit from their resurrection magic.  A camp shaman will also stop spirits from yelling if they are within a certain numbers of squares.  They also suppress fires in the area of their influence.&lt;br /&gt;
They will only resurrect people from the camp they stand in.&lt;br /&gt;
&lt;br /&gt;
==Balchig==&lt;br /&gt;
*'''Location''' - [[Derby]] {{GPS|70|095|26|350}}&lt;br /&gt;
*'''Biography''' - Balchig is as much as an outsider as a native could be.  Since the people of Derby like natives, and encourage them to their town, Balchig arrived in Derby without being kidnapped in the middle of the night, but by walking into town ans assisting the Derbyians.  He now sits in the middle of town, smoking outsider tobacco, and rocking back and forth in his rocking chair.&lt;br /&gt;
==Hodrali==&lt;br /&gt;
*'''Location''' - [[Rakmogak]] {{GPS|70|180|26|559}}&lt;br /&gt;
*'''Biography''' - A powerful force on the island, he is one, if not the, most powerful shaman the island has ever seen.  He, singlehandly, released the powerful magic that had separated Rakmogak from the rest of the island.  After completion of this feat, he pointed the cannibals to the main island, releasing their horde upon the isle of Shartak.  Some say he talks to the cannibals, in the form of an old tiger.&lt;br /&gt;
==Jakota==&lt;br /&gt;
*'''Location''' - [[Shipwreck]] {{GPS|70|541|26|544}}&lt;br /&gt;
*'''Biography''' - After witnessing the natives they killed returning again and again to battle them, and with their own numbers dwindling the pirate crew sent men out to investigate. One young swab managed to return from Dalpok with stories of a shaman at the center of the village raising dead warriors who then went about their business almost casually. Jakota was captured soon after. The pirates intended to force him to using these powers for their benefit, only to find no coercion necessary. Most now believe that Jakota can leave any time he wants, and that none there could stop him. Some claim that he only remains and continues to raise them for his own purposes. Few dare to speculate on what those might be. Rumor has it that sometimes at night, they can hear him laughing in the darkness.&lt;br /&gt;
==Kadmor==&lt;br /&gt;
*'''Location''' - [[Durham]] {{GPS|70|648|26|343}}&lt;br /&gt;
*'''Biography''' - Oppressed, chained, humiliated, and demeaned are a few words to described this once happy shaman.  He is now forced, by gun point, to bring back the souls of the dead.  One wonders why he may deal with this, considering mere guns shouldn't frighten him.  Supposedly the Durhamites threaten the lives of his family, and through this end, he agrees to help them.&lt;br /&gt;
==Kahuni==&lt;br /&gt;
*'''Location''' - [[York]] {{GPS|70|371|26|314}}&lt;br /&gt;
*'''Biography''' - ''Forthcoming''&lt;br /&gt;
==Najdam==&lt;br /&gt;
*'''Location''' - [[Raktam]] {{GPS|70|324|26|469}}&lt;br /&gt;
*'''Biography''' - It is said that the shaman of Raktam was once a fierce warrior, that in times of conflict he would spit balls of fire and call down words of death upon his enemies, and in times of peace he would laugh and tell stories at the center of the village. This is no longer the case. Struck silent by some ancient shame the elders will only whisper among themselves, Najdam now sits alone, gently weeping without end. The Raktamites say that the springs of life flow from his tears.&lt;br /&gt;
==Shubar==&lt;br /&gt;
*'''Location''' - [[Dalpok]] {{GPS|70|436|26|443}}&lt;br /&gt;
*'''Biography''' - Shubar is one of the few shamans mystically connected to a place, and he's connected to Dalpok.  He is currently lean, so lean that his ribs are showing through his skin, but he's demeanor is one of the meanest.  He is harsh and unforgiving, and takes tremendous joy in teaching life lessons the hard way.&lt;br /&gt;
==Tapran==&lt;br /&gt;
*'''Location''' - [[Wiksik]] {{GPS|70|239|26|405}}&lt;br /&gt;
*'''Biography''' - Tapran is the oldest of the village shamen, legend claims that he predates not only Wiksik, but Shartak itself. Skeptics however, say that the name 'Tapran' is most likely a hereditary title, as no one man could have possibly done all that history attributed to him.&lt;br /&gt;
&lt;br /&gt;
=Roaming Shaman=&lt;br /&gt;
&lt;br /&gt;
'''Roaming shamans''' are apprentices to camp shamans. Unlike their masters, these shamans wander the island freely. They perform resurrections for any spirits, native or outsider, that contact them for an increased AP cost than the regular shamans.  Several players try to keep track of these shamans, which is located here (http://wiki.shartak.com/index.php/Category:Shamans) .&lt;br /&gt;
&lt;br /&gt;
==Atok==&lt;br /&gt;
*'''Last Seen''' - {{:Atok}}&lt;br /&gt;
*'''Biography''' - Atok says he is the husband of Shartak who he thinks is a beautiful mermaid. She is charming and warm, and loves all her children. Her only flaw is a voracious appetite. She ate and ate and ate until she became the size of an island. Too big to scratch herself, she commands Atok to run about her body and scratch where it itches. But Atok has always had a dry sense of humor, and no one can be sure if he is telling the truth, or not.&lt;br /&gt;
==Igoban==&lt;br /&gt;
*'''Last Seen''' - {{:Igoban}}&lt;br /&gt;
*'''Biography''' - Igoban and Zakano are identical twin sisters from Wiksik who detested each other from birth. The jealousy and anger harbored by the twins of each other culminated in a fearsome oath, the only matter the two sisters have ever agreed upon: they have vowed never to rest upon land where the other has set foot. And so by reason of their respective restlessness have never ceased walking the island, sustained only by their magical shamanic powers and all-consuming bitterness.&lt;br /&gt;
==Jidram==&lt;br /&gt;
*'''Last Seen''' - {{:Jidram}}&lt;br /&gt;
*'''Biography''' - An avid collector of the rare and unseen, Jidram is also blind.  He travels the island, claiming to own not one, but several different conch shells when in reality, they are nothing more than crabs, which he tends to give to everyone he resurrects.&lt;br /&gt;
==Movak==&lt;br /&gt;
*'''Last Seen''' - {{:Movak}}&lt;br /&gt;
*'''Biography''' - Originally from Dalpok, Movak was a simple hunter, who ascended the mountain in search of food. Movak stumbled upon a sacred temple, and met Skulu, the high priestess of the mountain temple of the Unseen One. Skulu taught Movak the powers of the shaman, and the two dared to fall in love. The Unseen One became furious, and cast them from the mountain temple. By reason of the Unseen One's wrath and the peculiarity of his magical curse, Movak and Skulu are doomed to look for each other across the breadth of the island, but are invisible to each others presence.&lt;br /&gt;
==Pabkim==&lt;br /&gt;
*'''Last Seen''' - {{:Pabkim}}&lt;br /&gt;
*'''Biography''' - Ever seeking the family of Kadmor, she walks tirelessly through the jungles, hoping to free the captured family.  She also helps out any captured soul she finds, it is her way.&lt;br /&gt;
==Skulu==&lt;br /&gt;
*'''Last Seen''' - {{:Skulu}}&lt;br /&gt;
*'''Biography''' - She was the lone inhabitant of the mountain path, treating the wounds of shargles, and other mountain animals alike.  One day in her travels, she found a temple, in which she became a priestess for the Unseen One.  She found Movak one day, and the two quickly became lovers.  when the two finally consummated their love, the Unseen One punished Skulu by making the two of them constantly roam the island in search for each other, but never able to find the other one.&lt;br /&gt;
==Xaltam==&lt;br /&gt;
*'''Last Seen''' - {{:Xaltam}}&lt;br /&gt;
*'''Biography''' - Xaltam was a distinguished and adventurous scholar who came from overseas. The many talents of Xaltam were soon noticed and he was secretly brought under tutelage by one of the eldest shamans of the island. As the disciple grew in power and knowing about the spirit world, so did his contempt for all that lives. Soon he permanently abandoned his body and started openly haunting and tormenting the villagers. The council of island shamans was summoned. The elders decided to tie the rebellious spirit with a body of a diseased old man and curse Xaltam to aid all the spirits who wish come to life again. Since that time he has been wandering the island against his own will.&lt;br /&gt;
==Zakano==&lt;br /&gt;
*'''Last Seen''' - {{:Zakano}}&lt;br /&gt;
*'''Biography''' - Igoban and Zakano are identical twin sisters from Wiksik who detested each other from birth. The jealousy and anger harbored by the twins of each other culminated in a fearsome oath, the only matter the two sisters have ever agreed upon: they have vowed never to rest upon land where the other has set foot. And so by reason of their respective restlessness have never ceased walking the island, sustained only by their magical shamanic powers and all-consuming bitterness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The preceding bios have been contributed by the following players of Shartak''&lt;br /&gt;
*''Ahanom''&lt;br /&gt;
*''Firstamoungdaves''&lt;br /&gt;
*''Neil Tathers''&lt;br /&gt;
*''Zeek''&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Animals&amp;diff=21943</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Animals&amp;diff=21943"/>
		<updated>2010-04-29T12:29:15Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Giant Squid */  corrected squid damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
Animals can be seen on the game map. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked by a player.&lt;br /&gt;
&lt;br /&gt;
Most animals are passive and will only attack a player actively if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location. &lt;br /&gt;
&lt;br /&gt;
=List of Animals=&lt;br /&gt;
The following animals can be found at anytime during the year.  There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet.  These links lead to those animals.&lt;br /&gt;
&lt;br /&gt;
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.&lt;br /&gt;
*[[Special Animals]] - Some animals only come out to play at certain times during the year.  They can be found here.&lt;br /&gt;
*[[Upgraded Animals]] - Animals that have adjectives like Hungry, Fully-grown, Ferocious or Rogue can be found here.&lt;br /&gt;
&lt;br /&gt;
Here is small description of what the following list tells one.&lt;br /&gt;
*'''Location Found''' - Where the animal can be most commonly found.&lt;br /&gt;
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.  &lt;br /&gt;
*'''Damage''' - The amount of damage an attack from this animal causes.&lt;br /&gt;
*'''XP Bonus''' - The bonus the player gets for killing the animal.&lt;br /&gt;
*'''Accuracy''' - The accuracy of the attacks.&lt;br /&gt;
*'''Frequency''' - The number of times an animal will attack in a half hour period.&lt;br /&gt;
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.&lt;br /&gt;
*'''Special Notes''' - Other information about some animals.&lt;br /&gt;
&lt;br /&gt;
==Alligator==&lt;br /&gt;
*'''Location Found''' - Swamp, River, Lake&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Accuracy''' - 45%&lt;br /&gt;
*'''Frequency''' - 2&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds.  Can be upgraded to [[Upgraded Animals#Hungry Alligator|Hungry Alligator]].&lt;br /&gt;
&lt;br /&gt;
==Bat==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Accuracy''' - 40%&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Appeared for the first time during Halloween 2007.&lt;br /&gt;
&lt;br /&gt;
==Bear==&lt;br /&gt;
*'''Location Found''' - Mountain Path&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Accuracy''' - 30%&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can cause bleeding wounds?&lt;br /&gt;
&lt;br /&gt;
==Elephant==&lt;br /&gt;
*'''Location Found''' - Jungle, Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 60&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''XP Bonus''' - 33&lt;br /&gt;
*'''Accuracy''' - 60%&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Can be upgraded to [[Upgraded Animals#Rogue Elephant|Rogue Elephant]].&lt;br /&gt;
&lt;br /&gt;
==Giant Spider==&lt;br /&gt;
*'''Location Found''' - Cave &lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Accuracy''' - 55%&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Attacks result in poisoning 75% of the time, causing 1 HP of damage for the next three to five actions.&lt;br /&gt;
&lt;br /&gt;
==Giant Squid==&lt;br /&gt;
*'''Location Found''' - Water, Deep Water &lt;br /&gt;
*'''Max Hitpoints''' - 450&lt;br /&gt;
*'''Damage''' - 5&lt;br /&gt;
*'''XP Bonus''' - 153&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - Yes &lt;br /&gt;
*'''Special Notes''' - Rare.  Can be upgraded to [[Upgraded Animals#Fully-Grown Giant Squid|Fully-Grown Giant Squid]].&lt;br /&gt;
&lt;br /&gt;
==Goat==&lt;br /&gt;
*'''Location Found''' - Mountain Path, Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''XP Bonus''' - 13 &lt;br /&gt;
*'''Accuracy''' - 20%&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
&lt;br /&gt;
==Guard Dog==&lt;br /&gt;
*'''Location Found''' - Trader Huts&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Accuracy''' - 20%&lt;br /&gt;
*'''Frequency''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Will attack one if that person attacks the Trader.&lt;br /&gt;
&lt;br /&gt;
==Large Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, Grassland, River, Lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
&lt;br /&gt;
==Large Stag==&lt;br /&gt;
*'''Location Found''' - Jungle, Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 20&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''XP Bonus''' - 13&lt;br /&gt;
*'''Accuracy''' - 50%&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
&lt;br /&gt;
==Monkey==&lt;br /&gt;
*'''Location Found''' - Jungle&lt;br /&gt;
*'''Max Hitpoints''' - 10&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''XP Bonus''' - 8&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
&lt;br /&gt;
==Parrot==&lt;br /&gt;
*'''Location Found''' - Jungle &lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
*'''Location Found''' - Caves&lt;br /&gt;
*'''Max Hitpoints''' - 3&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''XP Bonus''' - 4&lt;br /&gt;
*'''Accuracy''' - 30%&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Will attack in packs.&lt;br /&gt;
&lt;br /&gt;
==Rhino==&lt;br /&gt;
*'''Location Found''' - Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 50&lt;br /&gt;
*'''Damage''' - 4&lt;br /&gt;
*'''XP Bonus''' - 28&lt;br /&gt;
*'''Accuracy''' - 35%&lt;br /&gt;
*'''Frequency''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - No.&lt;br /&gt;
&lt;br /&gt;
==[[Shargle]]==&lt;br /&gt;
*'''Location Found''' - Mountain path, but can be found most places.&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''Frequency''' - ?&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Hatches from an [[Other Items|egg]].  Causes bleeding wounds.  Can be upgraded to [[Upgraded Animals#Ferocious Shargle|Ferocious Shargle]]&lt;br /&gt;
&lt;br /&gt;
==Small Deer==&lt;br /&gt;
*'''Location Found''' - Jungle, Grassland, River, Lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 1&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Accuracy''' - ?&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
&lt;br /&gt;
==Songbird==&lt;br /&gt;
*'''Location Found''' - Sacred Space&lt;br /&gt;
*'''Max Hitpoints''' - 5&lt;br /&gt;
*'''Damage''' - None&lt;br /&gt;
*'''XP Bonus''' - 5&lt;br /&gt;
*'''Accuracy''' - None&lt;br /&gt;
*'''Frequency''' - None&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
*'''Special Notes''' - Doesn't attack even if a player attacks them.  Instead, it does the following actions, &amp;quot;Can chirp an exciting melody, sing a melancholy tune, or chirp and flap a silly display.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Tiger==&lt;br /&gt;
*'''Location Found''' - Jungle, Grassland&lt;br /&gt;
*'''Max Hitpoints''' - 25&lt;br /&gt;
*'''Damage''' - 3&lt;br /&gt;
*'''XP Bonus''' - 13 &lt;br /&gt;
*'''Accuracy''' - 55%&lt;br /&gt;
*'''Frequency''' - 2&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
*'''Special Notes''' - Causes bleeding wounds.  Can be upgraded to [[Upgraded Animals#Ferocious Tiger|Ferocious Tiger]].&lt;br /&gt;
&lt;br /&gt;
==Turtle==&lt;br /&gt;
*'''Location Found''' - Water, Beach, Dunes&lt;br /&gt;
*'''Max Hitpoints''' - 30&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''XP Bonus''' - 18&lt;br /&gt;
*'''Accuracy''' - 25%&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - No&lt;br /&gt;
&lt;br /&gt;
==Wild Boar==&lt;br /&gt;
*'''Location Found''' - Jungle, Grassland, River, Lake&lt;br /&gt;
*'''Max Hitpoints''' - 15&lt;br /&gt;
*'''Damage''' - 2&lt;br /&gt;
*'''XP Bonus''' - 10&lt;br /&gt;
*'''Accuracy''' - 30%&lt;br /&gt;
*'''Frequency''' - 1&lt;br /&gt;
*'''Attack Unprovoked''' - Yes&lt;br /&gt;
&lt;br /&gt;
=Attacking Animals=&lt;br /&gt;
When you attack an animal you receive [[XP]] equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)&lt;br /&gt;
&lt;br /&gt;
Attacking animals is a great source of [[experience points]] for new arrivals to the island, though when lacking any combat skills it is hard even to kill a parrot! It is also done for sport by some, like the [[Exotic Sports Hunting Club]], and the various adventurers who seek the legendary giant squids. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience--and thus skills--to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.&lt;br /&gt;
&lt;br /&gt;
==Recommended Supplies==&lt;br /&gt;
When hunting, be sure to take the following items to lengthen your survival time.&lt;br /&gt;
*First Aid Kits/Healing Herbs - These will cure bleeding wounds so you don't bleed out all over the place.&lt;br /&gt;
*Machete/Cutlasses - Bring more than one since these do break.&lt;br /&gt;
*Rifles/Blowpipes - These deal high damage to the animals.  Recommended if you are a Soldier or Warrior.&lt;br /&gt;
&lt;br /&gt;
==Punching animals==&lt;br /&gt;
&lt;br /&gt;
Sometimes punching a large animal or aggressive one can yield these special messages.&lt;br /&gt;
&lt;br /&gt;
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''&lt;br /&gt;
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''&lt;br /&gt;
&lt;br /&gt;
[[category:Animals]][[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Native_Classes&amp;diff=21835</id>
		<title>Native Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Native_Classes&amp;diff=21835"/>
		<updated>2010-04-11T09:16:47Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Scavenging */ minor error about search rates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Native Classes=&lt;br /&gt;
&lt;br /&gt;
These Classes are specific to Natives only.  Warriors, Scouts, Shamans and Villagers can originate from one of the main native villages, [[Raktam]], [[Dalpok]] or [[Wiksik]].  Meanwhile Cannibals can only come from [[Rakmogak]].&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
The main military might of the Native forces, warriors have strong stamina and withstand more attacks than the normal native.  They can become proficient with the use of a blowpipe.  Warriors start with 60 hit points, and can acquire up to 75 AP points.  You can start in Raktam, Wiksik or Dalpok native camps if you choose to be this class.&lt;br /&gt;
===Starting Inventory===&lt;br /&gt;
*Machete&lt;br /&gt;
*Four healing herbs&lt;br /&gt;
*Blowpipe&lt;br /&gt;
*Four poison darts&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Blowpipe Training====&lt;br /&gt;
''Gain 20% on blowpipe accuracy'' - This brings the warriors skill from 20% to 40%.  &lt;br /&gt;
&lt;br /&gt;
'''''The two warriors stood on the field, shooting darts at a tree.  The younger one, Vercingetorix, showed off his skill, shooting a dart directly in a knot on the tree.  &amp;quot;How about that?&amp;quot; he said with confidence.&amp;quot;  The older warrior grinned, &amp;quot;Pretty good....&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
====Advanced Blowpipe Training====&lt;br /&gt;
''Gain another 20% on blowpipe accuracy'' - This brings the warriors skill from 40% to 60%.  Requires '''Blowpipe Training''' to learn. &lt;br /&gt;
&lt;br /&gt;
'''''Quickly the older warrior, Azuma, lined up his shot, but instead of shooting at the tree, he turned around and shot it into the sky.  A minute later a parrot fell down, the dart sticking perfectly in it's chest.  &amp;quot;Just remember, there's always someone better out there,&amp;quot; he said bending down and picking up the parrot.  &amp;quot;Now get that on the fire for dinner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Scout==&lt;br /&gt;
&lt;br /&gt;
Scouts can crisscross the island quickly and efficiently.  The main strength of the Scouts involves in getting to enemy camps quickly, striking, then escaping within the jungle.  They start off with 50 Hit Points, and can acquire up to a maximum of 80 AP points.  Scouts can start in Raktam, Wiksik or Dalpok.&lt;br /&gt;
===Starting Inventory===&lt;br /&gt;
*Machete&lt;br /&gt;
*Four healing herbs&lt;br /&gt;
*Gourd of water&lt;br /&gt;
*Bunch of tasty berries&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Trailblazing====&lt;br /&gt;
''Increased ability to move and chop through dense jungle'' - Makes jungle chops and movement through d7-d9 jungle terrain cost 0.5 AP instead of 1.  Requires the skill '''Trekking''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''The native scout effortlessly flowed through the jungle, soundlessly trailing the party of soldiers that were heading towards the village.  Once he got the number of troops he would disappear, and no one would even have known he was there.'''''&lt;br /&gt;
&lt;br /&gt;
==Villager==&lt;br /&gt;
&lt;br /&gt;
Never wanting to leave the confines of their village, happy with day to day life within it's confines, the Villager is adept at quick forays for supplies into the jungles, skillfully avoiding animals, and knowing where to find the right supplies.  Villagers begin the game with 55 hit points, acquire a maxmium of 75 AP points, and start the game in Raktam, Wiksik or Dalpok.&lt;br /&gt;
===Starting Inventory===&lt;br /&gt;
*Machete&lt;br /&gt;
*Five healing herbs&lt;br /&gt;
*Banana&lt;br /&gt;
*Mango&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Animal Affinity====&lt;br /&gt;
''Lessens the chance of animals attacking''&lt;br /&gt;
&lt;br /&gt;
'''''Even knowing the tiger was around didn't concern Fist McRhinpuncher.  Using a special concoction of fruits and herbs, and smearing some on his arms would keep the beast away from him.  It's one of the oldest secrets his grandmother taught him, and one of the best.'''''&lt;br /&gt;
&lt;br /&gt;
====Brewing====&lt;br /&gt;
''Increased chance of creating something drinkable'' - Allows one to make a [[Brewing|brewed drink]] quicker and more efficiently.&lt;br /&gt;
&lt;br /&gt;
'''''Straining the yeastweed with care and precision, adding the correct amount of fruit to the liquid, and knowing when to finally pop the cork are few of the things that makes GoraGora Arog drinks the best.'''''&lt;br /&gt;
&lt;br /&gt;
====Scavenging====&lt;br /&gt;
''Assists in finding things within certain areas '' - Improves search odds in certain areas. Confirmed areas wherein this skill works are the medicine hut and the weapons hut. Other areas are yet to be confirmed. Roughly speaking, search odds are improved from 30% to 50%. Searches also yield less dross and more valuable items. &lt;br /&gt;
&lt;br /&gt;
'''''The warrior scoffed at failing to find the amount of darts he needed.  After leaving the weapon hut, the villager grinned, lifting up a hidden panel built there by his father, and taking some darts for himself.  They would fetch him a pretty price at the traders, and he could use the gold to buy some trinkets for his girlfriend.'''''&lt;br /&gt;
&lt;br /&gt;
====Seance====&lt;br /&gt;
''Holding a seance can identify passive spirits'' Using this ability costs 5AP and lets one identify passive spirits within the square.  For every spirit identified over the first, the user gains 2XP points per spirit.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Yaqitoacl was comforted by the knowledge her late grandfather would wait for her death before moving on.  She could feel his presence with only the minimal amount of concentration.'''''&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
Shamans are masters of the spirit world, skillful at expelling, identifying, or even using passive spirits located within a range with their expanded spirit skill base.  Shamans begin the game with 50 Hit Points, and can acquire up to 75 AP Points, and begin the game at either Raktam, Wiksik or Dalpok.&lt;br /&gt;
===Starting Inventory===&lt;br /&gt;
*Machete&lt;br /&gt;
*Dagger&lt;br /&gt;
*Parrot feather charm&lt;br /&gt;
*Four healing herbs&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Seance====&lt;br /&gt;
''Holding a seance can identify passive spirits'' Using this ability costs 5AP and lets one identify passive spirits within the square.  For every spirit identified over the first, the user gains 2XP points per spirit.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Shadow-in-her-Eyes muttered a few strange incomprehensible words under her breath before scowling at the seemingly empty air.  The other occupants looked on with trepidation when she spoke, &amp;quot;We are beset by ghosts!&amp;quot; he shouted for all to hear.'''''&lt;br /&gt;
&lt;br /&gt;
====Exorcism====&lt;br /&gt;
''Exorcise spirits from area.'' - This ability uses up 4 AP points and has a percentage chance to expel spirits from the square one is standing on.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Throwing her hands up into the air, causing the air to shimmer and ripple, Rachel Stone shouted the words that only shamans understand, the ghosts silently screamed, no visibly in the bubble.  &amp;quot;BE GONE!&amp;quot; she finished, and then the hut was quiet once more.  &amp;quot;They will not be able to bother use for awhile now.'''''&lt;br /&gt;
&lt;br /&gt;
====Spirit Summoning====&lt;br /&gt;
''Summons spirits from surrounding area'' - This ability uses up 5 AP points, and summons spirits from as far as 13 squares away, each with a percentage chance of being summoned to where one is standing.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Etherdrifter wished to talk to the other side, and calmly spoke the words.  Suddenly, four spirits where in the room with him, &amp;quot;Now, tell me, what have you seen?&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
====Malevolence====&lt;br /&gt;
''Torment spirits causing them to become aggressive'' -Makes all spirits in the area release a haunting scream, a shocking shriek or a banshee wail depending on highest skill available on them, can use anywhere from 2AP to 5AP depending on the number of spirits affected.  Requires '''Psychic Recognition''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''The spirits wailed, some shrieking while others simply shouted.  Etherdrifter stopped his art, and looked at the assembled spirits, &amp;quot;Now that was disappointing.  Answer me truthfully this time, will you?&amp;quot;'''''&lt;br /&gt;
   &lt;br /&gt;
==Cannibal==&lt;br /&gt;
Banished to the isle of Rakmogak centuries ago due to their obscene ways, cannibals are the toughest natives on the island.  The can buff their own stats even more with consuming the flesh of their victims.  Cannibals can only originate from the village of Rakmogak, and start with 65 hit points, and can acquire a maximum of 75 AP points.&lt;br /&gt;
===Starting Inventory===&lt;br /&gt;
*Wooden club&lt;br /&gt;
*Dagger&lt;br /&gt;
*Two pieces of driftwood&lt;br /&gt;
*Two gourds of water&lt;br /&gt;
&lt;br /&gt;
===Class Specific Skills===&lt;br /&gt;
&lt;br /&gt;
====Ritual Feast====&lt;br /&gt;
''Feast on your defeated enemy and steal their power'' - Allowing a Cannibal to feast once on a dead body for 5AP, gaining hit points from the dead body and 5XP (Hit points can vary depending on how wounded the cannibal is.  If the Cannibal is at full HP, then he gains 5 HP.  This can go as high as 109).  You can only feast once per dead body with this skill.  Requires '''Stamina''' and '''be level 5 or higher''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Eagerly Seven Teeth bit into his meal, not savory the flesh at all, simply tearing away pieces of the man's leg, and screaming in joy.  Within minutes there was no more viable meat on the bones, and the cannibal left as quickly as he struck.'''''&lt;br /&gt;
&lt;br /&gt;
====Ritual Gluttony====&lt;br /&gt;
''Feasting can now fill most of your needs from a single body'' - This allows one to feast on a body up to three times for only 3AP and gaining only 3XP per feast (Hit points vary again, and still cap at 109).  Requires '''Ritual Feast''' and '''be level 10 or higher''' to learn.&lt;br /&gt;
&lt;br /&gt;
'''''Savoring her meal, Snico knew where the prime pieces were to be had, and how she could keep some of the meat from getting spoiled.  Also, keeping the victim alive was just simply icing on the cake.'''''&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Class]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21737</id>
		<title>User:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21737"/>
		<updated>2010-03-26T13:30:44Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Newcomers_Guide&amp;diff=21704</id>
		<title>Newcomers Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Newcomers_Guide&amp;diff=21704"/>
		<updated>2010-03-23T07:22:35Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Tips for starting out */  fixed the internal link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The purpose of the newcomers guide is to give new players a quick overview of the Shartak game, provide a few basic tips and help you to find your way around the game and Island more easily.  It is ''not'' a comprehensive guide that tries to cover every aspect of Shartak. There are many links included that can point you to the places with more details.&lt;br /&gt;
&lt;br /&gt;
==Things to know about Shartak==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak can be played on any computer which can access the Internet. There is no need to install anything. Everything is stored on the server, and can play the game from any computer.  There is no cost to play the game but [http://www.shartak.com/donate.html donations] are welcomed.  Donations provide some benefit for your character without giving an advantage over other players.&lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; Shartak is a slow-paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. There are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, join a clan, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals. Players also organise contests and other events by themselves, you can join them or even make your own.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed or healed while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; Shartak is a roleplaying game, and while not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the Colonial Era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Tips for starting out==&lt;br /&gt;
&lt;br /&gt;
*'''Education:''' The Shartak Wiki contains a lot of useful info for beginners.&lt;br /&gt;
&lt;br /&gt;
*'''Tutorial:''' Before doing anything else, follow the in-game tutorial. The [[Tutorial|tutorial]] is risk-free and grants 100 XP, enough to obtain your first [[Skills |skill]] of choice.&lt;br /&gt;
&lt;br /&gt;
*'''Preparation:''' Shartak is a dangerous place. Make sure you have plenty of supplies before venturing too far from your starting location. See the [[#Items_and_inventory|Inventory]] section for concrete tips.&lt;br /&gt;
&lt;br /&gt;
*'''Navigation:''' Getting around in a hostile jungle environment is not easy. Until you acquire a GPS unit and/or the [[Exploration]] skill, be wary of getting lost.&lt;br /&gt;
&lt;br /&gt;
*'''Hazards:''' The islands of Shartak are filled with dangers and death is rather common. It is not the end though, you can continue playing as a spirit or respawn fairly easily.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. Everyone regains them at a rate of one every 20 minutes up to a maximum of 75 or 80, depending on your [[class]]. This means that a full recharge (from 0 to max AP) takes around 24 hours. New characters get a larger one-time pool of points.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When the HP reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's [[Shaman | NPC Shamans]] or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience. You do not lose any items or experience points upon dying.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Accumulated XP may be spent to purchase new [[skills]] and improve your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some ''permanent'' choices you will have to make when creating a new character. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Important:''' There are no ways to change your character type, class or home camp later in the game. &lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick a side. The two factions have different settlements, specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of characters from the other side either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
The two factions are not necessarily at war all the time and in all places. There are some friendly people on both sides. Some of the characters also spill a lot of blood among their own kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The significant differences lie in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets).&lt;br /&gt;
&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
''This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].''&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''You can not change your home settlement in the game later.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game [[tutorial]]. It is a very good way to get familiar with the game and will also grant you an amount of [[XP|Experience points]] (XP) enough to buy your first skill.&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all (within your [[class]] restrictions) but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways of earning [[XP]] include combat against players or [[animals|NPC animals]] (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for the rest), healing, visiting trading posts. [[Spirit_Skills|Playing as a ghost]] might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
''See [[Tips and tricks]] for more advice on leveling up.''&lt;br /&gt;
&lt;br /&gt;
==Items and inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have a chance to break. Discarded items disappear from the game.&lt;br /&gt;
&lt;br /&gt;
You can gain [[items]] by searching in certain places (e.g. resource huts) or [[trading|buying]] them. Keep in mind that the majority of things can be obtained for free.&lt;br /&gt;
&lt;br /&gt;
How to allocate the inventory space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items, however, that come in handy for many types of characters, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text messages on huts and trees.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not usable by natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements and wilderness==&lt;br /&gt;
[[camps|Settlements]] (also called camps, towns, villages) play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource huts and [[trading]] posts, the primary sources for supplies.  Each camp also has an [[Shaman|NPC shaman]] that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All of the settlements are rather similar except for the [[shipwreck]]. Huts cannot be built or destroyed but they can be hidden by thick jungle vegetation.&lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut. They can be found both in the wilderness (sometimes called ruins in that case) or at any settlement except the [[Shipwreck]]. There is nothing special about them. Some clans and players have laid claim to certain huts as their territory.  Most of them do not particularly mind a friendly and polite visitor though.&lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  Here, one can barter and trade.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened offers from him.  Additionally, prices fluctuate a bit according to the current supply and demand of  a particular good.&lt;br /&gt;
*'''[[Shaman|Home NPC Shaman]]''' &amp;lt;br&amp;gt;  They can revive dead members of the settlement, usually found in the center of the town.&lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms, each of them supplies different items. &lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the [[GPS]] in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in the areas of wilderness. You do not have to worry about it now though, all the necessary items can be obtained from the camps.&lt;br /&gt;
&lt;br /&gt;
There are quite a few [[animals]] around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an [[Exploration_Skills#Exploration|Exploration skill]] or have a [[GPS]], it is rather easy to get lost.&lt;br /&gt;
&lt;br /&gt;
''You can learn more about the island in the article about [[terrain]].''&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
*'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
*'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
*'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
*'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
These links should help answer any questions you might have:&lt;br /&gt;
&lt;br /&gt;
*[[Gameplay]]&lt;br /&gt;
*[[Tutorial]]&lt;br /&gt;
*[[User interface]]&lt;br /&gt;
*[[Character classes|Classes]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Tips and tricks]]&lt;br /&gt;
*[[Terrain]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Trading]]&lt;br /&gt;
*[[Parchment Pages]]&lt;br /&gt;
*[[Requests for information]]&lt;br /&gt;
*[[Clans]]&lt;br /&gt;
*[http://twitter.com/shartak/ Shartak Twitter News]&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
&lt;br /&gt;
The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
&lt;br /&gt;
''Also, be sure to check other articles in the Wiki, especially the ones that are provided on the [[Main_Page|front page]].''&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21703</id>
		<title>User:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21703"/>
		<updated>2010-03-23T07:22:16Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''================Newcomers guide (modified page)===================='''&amp;lt;/center&amp;gt;&lt;br /&gt;
See the [[#Items_and_inventory|Inventory]] section for concrete tips.&lt;br /&gt;
==What is this guide?==&lt;br /&gt;
The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.&lt;br /&gt;
&lt;br /&gt;
It is ''not'' a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details.&lt;br /&gt;
&lt;br /&gt;
==Things to know before you start==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak can be played on any operating system with a regular web browser like Mozilla Firefox, Opera, Google Chrome or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either. There are no payments for playing the game but [http://www.shartak.com/donate.html donations] are accepted. They provide some benefits for your character without giving an advantage over other players.&lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; It is a slow-paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. There are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, join a clan, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals. Players also organise contests and other events by themselves, you can join them or even make your own.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed or healed while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; While not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the Colonial Era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. Everyone regains them at a rate of one every 20 minutes up to a maximum of 75 or 80, depending on your [[class]]. This means that a full recharge (from 0 to max AP) takes around 24 hours. New characters get a larger one-time pool of points.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When the HP reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's [[Shaman | NPC Shamans]] or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience. You do not lose any items or experience points upon dying.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Accumulated XP may be spent to purchase new [[skills]] and improve your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some ''permanent'' choices you will have to make when registering a new character.&lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick one of the sides since there are no neutral classes. The two factions have different settlements, specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
The two factions are not necessarily at war all the time and in all places. There are some friendly people on both sides. Some of the characters also spill a lot of blood among their own kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
''There is no way to switch sides later in the game.''&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The significant differences lie in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets).&lt;br /&gt;
&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
''This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].''&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''You can not change your home settlement in the game later.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all (within your [[class]] restrictions) but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways of earning [[XP]] include combat against players or [[animals|NPC animals]] (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for the rest), healing, visiting trading posts. [[Spirit_Skills|Playing as a ghost]] might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
''See [[Tips and tricks]] for more advice on leveling up.''&lt;br /&gt;
&lt;br /&gt;
==Items and inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have energy bars, weapons sometimes break during the use. Dropping items equals discarding them permanently, they disappear. &lt;br /&gt;
&lt;br /&gt;
You can gain [[items]] by searching in certain places (e.g. resource huts) or [[trading|buying]] them. Keep in mind that the majority of things can be obtained for free.&lt;br /&gt;
&lt;br /&gt;
How to allocate the inventory space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items, however, that come in handy for many types of characters, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text messages on huts and trees.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not available to natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements and wilderness==&lt;br /&gt;
[[camps|Settlements]] (also called camps, towns, villages) play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource huts and [[trading]] posts, the primary sources for supplies.  Each camp also has an [[Shaman|NPC shaman]] that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All of the settlements are rather similar except for the [[shipwreck]]. Huts cannot be built or destroyed but they can be hidden by thick jungle vegetation.&lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut. They can be found both in the wilderness (sometimes called ruins in that case) or at any settlement except the [[Shipwreck]]. There is nothing special about them. Some clans and players have laid claim to certain huts as their territory.  Most of them do not particularly mind a friendly and polite visitor though.&lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  Here, one can barter and trade.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened offers from him.  Additionally, prices fluctuate a bit according to the current supply and demand of  a particular good.&lt;br /&gt;
*'''[[Shaman|Home NPC Shaman]]''' &amp;lt;br&amp;gt;  They can revive dead members of the settlement, usually found in the center of the town.&lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms, each of them supplies different items. &lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the [[GPS]] in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in the areas of wilderness. You do not have to worry about it now though, all the necessary items can be obtained from the camps.&lt;br /&gt;
&lt;br /&gt;
There are quite a few [[animals]] around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an [[Exploration_Skills#Exploration|Exploration skill]] or have a [[GPS]], it is rather easy to get lost.&lt;br /&gt;
&lt;br /&gt;
''You can learn more about the island in the article about [[terrain]].''&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
*'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
*'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
*'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
*'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
These links should help answer any questions you might have:&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
&lt;br /&gt;
*[[User interface]]&lt;br /&gt;
*[[Gameplay]]&lt;br /&gt;
*[[Tips and tricks]]&lt;br /&gt;
&lt;br /&gt;
''Also, be sure to check other articles in the Wiki, especially the ones that are provided on the [[Main_Page|front page]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constantly updated map of Shartak:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.itechsc.com/misc/shartak/ubermap/ Uber Map Project]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Newcomers_Guide&amp;diff=21700</id>
		<title>Newcomers Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Newcomers_Guide&amp;diff=21700"/>
		<updated>2010-03-22T17:02:05Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: some minor corrections and formatting, no changes in the contents&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The purpose of the newcomers guide is to give new players a quick overview of the Shartak game, provide a few basic tips and help you to find your way around the game and Island more easily.  It is ''not'' a comprehensive guide that tries to cover every aspect of Shartak. There are many links included that can point you to the places with more details.&lt;br /&gt;
&lt;br /&gt;
==Things to know about Shartak==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak can be played on any computer which can access the Internet. There is no need to install anything. Everything is stored on the server, and can play the game from any computer.  There is no cost to play the game but [http://www.shartak.com/donate.html donations] are welcomed.  Donations provide some benefit for your character without giving an advantage over other players.&lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; Shartak is a slow-paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. There are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, join a clan, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals. Players also organise contests and other events by themselves, you can join them or even make your own.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed or healed while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; Shartak is a roleplaying game, and while not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the Colonial Era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Tips for starting out==&lt;br /&gt;
&lt;br /&gt;
*'''Education:''' The Shartak Wiki contains a lot of useful info for beginners.&lt;br /&gt;
&lt;br /&gt;
*'''Tutorial:''' Before doing anything else, follow the in-game tutorial. The [[Tutorial|tutorial]] is risk-free and grants 100 XP, enough to obtain your first [[Skills |skill]] of choice.&lt;br /&gt;
&lt;br /&gt;
*'''Preparation:''' Shartak is a dangerous place. Make sure you have plenty of supplies before venturing too far from your starting location. See the [[#items_and_inventory|Inventory]] section for concrete tips.&lt;br /&gt;
&lt;br /&gt;
*'''Navigation:''' Getting around in a hostile jungle environment is not easy. Until you acquire a GPS unit and/or the [[Exploration]] skill, be wary of getting lost.&lt;br /&gt;
&lt;br /&gt;
*'''Hazards:''' The islands of Shartak are filled with dangers and death is rather common. It is not the end though, you can continue playing as a spirit or respawn fairly easily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. Everyone regains them at a rate of one every 20 minutes up to a maximum of 75 or 80, depending on your [[class]]. This means that a full recharge (from 0 to max AP) takes around 24 hours. New characters get a larger one-time pool of points.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When the HP reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's [[Shaman | NPC Shamans]] or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience. You do not lose any items or experience points upon dying.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Accumulated XP may be spent to purchase new [[skills]] and improve your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some ''permanent'' choices you will have to make when creating a new character. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Important:''' There are no ways to change your character type, class or home camp later in the game. &lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick a side. The two factions have different settlements, specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of characters from the other side either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
The two factions are not necessarily at war all the time and in all places. There are some friendly people on both sides. Some of the characters also spill a lot of blood among their own kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The significant differences lie in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets).&lt;br /&gt;
&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
''This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].''&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''You can not change your home settlement in the game later.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game [[tutorial]]. It is a very good way to get familiar with the game and will also grant you an amount of [[XP|Experience points]] (XP) enough to buy your first skill.&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all (within your [[class]] restrictions) but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways of earning [[XP]] include combat against players or [[animals|NPC animals]] (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for the rest), healing, visiting trading posts. [[Spirit_Skills|Playing as a ghost]] might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
''See [[Tips and tricks]] for more advice on leveling up.''&lt;br /&gt;
&lt;br /&gt;
==Items and inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have a chance to break. Discarded items disappear from the game.&lt;br /&gt;
&lt;br /&gt;
You can gain [[items]] by searching in certain places (e.g. resource huts) or [[trading|buying]] them. Keep in mind that the majority of things can be obtained for free.&lt;br /&gt;
&lt;br /&gt;
How to allocate the inventory space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items, however, that come in handy for many types of characters, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text messages on huts and trees.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not usable by natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements and wilderness==&lt;br /&gt;
[[camps|Settlements]] (also called camps, towns, villages) play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource huts and [[trading]] posts, the primary sources for supplies.  Each camp also has an [[Shaman|NPC shaman]] that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All of the settlements are rather similar except for the [[shipwreck]]. Huts cannot be built or destroyed but they can be hidden by thick jungle vegetation.&lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut. They can be found both in the wilderness (sometimes called ruins in that case) or at any settlement except the [[Shipwreck]]. There is nothing special about them. Some clans and players have laid claim to certain huts as their territory.  Most of them do not particularly mind a friendly and polite visitor though.&lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  Here, one can barter and trade.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened offers from him.  Additionally, prices fluctuate a bit according to the current supply and demand of  a particular good.&lt;br /&gt;
*'''[[Shaman|Home NPC Shaman]]''' &amp;lt;br&amp;gt;  They can revive dead members of the settlement, usually found in the center of the town.&lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms, each of them supplies different items. &lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the [[GPS]] in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in the areas of wilderness. You do not have to worry about it now though, all the necessary items can be obtained from the camps.&lt;br /&gt;
&lt;br /&gt;
There are quite a few [[animals]] around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an [[Exploration_Skills#Exploration|Exploration skill]] or have a [[GPS]], it is rather easy to get lost.&lt;br /&gt;
&lt;br /&gt;
''You can learn more about the island in the article about [[terrain]].''&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
*'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
*'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
*'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
*'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
These links should help answer any questions you might have:&lt;br /&gt;
&lt;br /&gt;
*[[Gameplay]]&lt;br /&gt;
*[[Tutorial]]&lt;br /&gt;
*[[User interface]]&lt;br /&gt;
*[[Character classes|Classes]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Tips and tricks]]&lt;br /&gt;
*[[Terrain]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Trading]]&lt;br /&gt;
*[[Parchment Pages]]&lt;br /&gt;
*[[Requests for information]]&lt;br /&gt;
*[[Clans]]&lt;br /&gt;
*[http://twitter.com/shartak/ Shartak Twitter News]&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
&lt;br /&gt;
The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
&lt;br /&gt;
''Also, be sure to check other articles in the Wiki, especially the ones that are provided on the [[Main_Page|front page]].''&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Newcomers_Guide&amp;diff=21696</id>
		<title>Newcomers Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Newcomers_Guide&amp;diff=21696"/>
		<updated>2010-03-21T09:24:38Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Things to know before you start */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The purpose of the newcomers guide is to give new players a quick overview of the Shartak game, provide a few basic tips and help you to find your way around the game and Island more easily.  It is ''not'' a comprehensive guide that tries to cover every aspect of Shartak. There are many links included that can point you to the places with more details.&lt;br /&gt;
&lt;br /&gt;
==Things to know before you start==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak can be played on any computer which can access the Internet. There is no need to install anything. Everything is stored on the server, and can play the game from any computer.  There is no cost to play the game but [http://www.shartak.com/donate.html donations] are welcomed.  Donations provide some benefit for your character without giving an advantage over other players.&lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; Shartak is a slow-paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. There are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, join a clan, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals. Players also organise contests and other events by themselves, you can join them or even make your own.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed or healed while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; Shartak is a roleplaying game, and while not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the Colonial Era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Tips for starting out==&lt;br /&gt;
*''Education:'' The Shartak Wiki contains a lot of useful info for beginners. You knew that already, didn't you?&lt;br /&gt;
&lt;br /&gt;
*''Tutorial:'' Before doing anything else, follow the in-game tutorial. The [[Tutorial|tutorial]] is risk-free and grants 100 XP, enough to obtain your first [[Skills |skill]] of choice.&lt;br /&gt;
&lt;br /&gt;
*''Preparation:'' Shartak Island is a dangerous place. Make sure you're well supplied before venturing too far from your starting location.  See below for recommended supplies.&lt;br /&gt;
&lt;br /&gt;
*''Navigation:'' Getting around in a hostile jungle environment is not easy. Until you acquire a GPS unit and/or the [[Exploration]] skill, be wary of getting lost.&lt;br /&gt;
&lt;br /&gt;
*''Hazards:'' The islands of Shartak are filled with dangers. Unless you take precautions you can expect to die easily. Death is not the end; you can revive fairly easily. Don't let death get you down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. Everyone regains them at a rate of one every 20 minutes up to a maximum of 75 or 80, depending on your [[class]]. This means that a full recharge (from 0 to max AP) takes around 24 hours. New characters get a larger one-time pool of points.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When the HP reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's [[Shaman | NPC Shamans]] or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience. You do not lose any items or experience points upon dying.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Accumulated XP may be spent to purchase new [[skills]] and improve your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some ''permanent'' choices you will have to make when registering a new character.  '''NB:''' There are no ways (beyond appealing to the game developer) to change your character type, class or home camp once you've started a character.&lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick a side. The two factions have different settlements, specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of characters from the other side either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
The two factions are not necessarily at war all the time and in all places. There are some friendly people on both sides. Some of the characters also spill a lot of blood among their own kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The significant differences lie in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets).&lt;br /&gt;
&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
''This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].''&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''You can not change your home settlement in the game later.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all (within your [[class]] restrictions) but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways of earning [[XP]] include combat against players or [[animals|NPC animals]] (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for the rest), healing, visiting trading posts. [[Spirit_Skills|Playing as a ghost]] might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
''See [[Tips and tricks]] for more advice on leveling up.''&lt;br /&gt;
&lt;br /&gt;
==Items and inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have energy bars, weapons sometimes break during the use. Dropping items equals discarding them permanently, they disappear. &lt;br /&gt;
&lt;br /&gt;
You can gain [[items]] by searching in certain places (e.g. resource huts) or [[trading|buying]] them. Keep in mind that the majority of things can be obtained for free.&lt;br /&gt;
&lt;br /&gt;
How to allocate the inventory space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items, however, that come in handy for many types of characters, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text messages on huts and trees.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not available to natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements and wilderness==&lt;br /&gt;
[[camps|Settlements]] (also called camps, towns, villages) play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource huts and [[trading]] posts, the primary sources for supplies.  Each camp also has an [[Shaman|NPC shaman]] that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All of the settlements are rather similar except for the [[shipwreck]]. Huts cannot be built or destroyed but they can be hidden by thick jungle vegetation.&lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut. They can be found both in the wilderness (sometimes called ruins in that case) or at any settlement except the [[Shipwreck]]. There is nothing special about them. Some clans and players have laid claim to certain huts as their territory.  Most of them do not particularly mind a friendly and polite visitor though.&lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  Here, one can barter and trade.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened offers from him.  Additionally, prices fluctuate a bit according to the current supply and demand of  a particular good.&lt;br /&gt;
*'''[[Shaman|Home NPC Shaman]]''' &amp;lt;br&amp;gt;  They can revive dead members of the settlement, usually found in the center of the town.&lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms, each of them supplies different items. &lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the [[GPS]] in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in the areas of wilderness. You do not have to worry about it now though, all the necessary items can be obtained from the camps.&lt;br /&gt;
&lt;br /&gt;
There are quite a few [[animals]] around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an [[Exploration_Skills#Exploration|Exploration skill]] or have a [[GPS]], it is rather easy to get lost.&lt;br /&gt;
&lt;br /&gt;
''You can learn more about the island in the article about [[terrain]].''&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
*'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
*'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
*'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
*'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
These links should help answer any questions you might have:&lt;br /&gt;
&lt;br /&gt;
*[[Gameplay]]&lt;br /&gt;
*[[Tutorial]]&lt;br /&gt;
*[[User interface]]&lt;br /&gt;
*[[Character classes|Classes]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Tips and tricks]]&lt;br /&gt;
*[[Terrain]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Trading]]&lt;br /&gt;
*[[Parchment Pages]]&lt;br /&gt;
*[[Requests for information]]&lt;br /&gt;
*[[Clans]]&lt;br /&gt;
*[http://twitter.com/shartak/ Shartak Twitter News]&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
&lt;br /&gt;
The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
&lt;br /&gt;
''Also, be sure to check other articles in the Wiki, especially the ones that are provided on the [[Main_Page|front page]].''&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Talk:Newcomers_Guide&amp;diff=21692</id>
		<title>Talk:Newcomers Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Talk:Newcomers_Guide&amp;diff=21692"/>
		<updated>2010-03-21T07:35:19Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==New edition of the Newcomers Guide==&lt;br /&gt;
I have restructured and rewritten the whole article. The new edition is heavily based upon the previous version of the guide. Keep in mind that some of the sections cover things that others are lacking, it is probably the best of you read the whole article before editing it. --[[User:Ahnaom|Ahnaom]] 07:35, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Discussion about the previous edition==&lt;br /&gt;
Why is this an orphan page? I think placing it in the main page will be helpful for new players. --[[User:Oktavius|Oktavius]] 00:14, 24 May 2007 (UTC)&lt;br /&gt;
:Agreed. I didn't even know this page exsisted until I checked recent changes. --[[User:Wulla-mullung|Wulla-mullung]] 00:48, 24 May 2007 (UTC)&lt;br /&gt;
::That's my fault.  I started this page, then got occupied with the historical articles and DEP.  My Shartak muse can only handle so much. Any additions are welcome.--[[User:Black Joe|Black Joe]] 02:30, 24 May 2007 (UTC)&lt;br /&gt;
:::Without any links to it, your nice work is wasted. I'll put it on the main page; hope you don't mind. --[[User:Oktavius|Oktavius]] 17:40, 27 May 2007 (UTC)&lt;br /&gt;
::::It was never finished. I'd intended to link to it once I had more done.  Still, thanks.--[[User:Black Joe|Black Joe]] 23:32, 27 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Tips for starting out ===&lt;br /&gt;
I removed the following from '''Tips for Starting Out''':&lt;br /&gt;
 *The jungle isn't easy to just walk through. Before heading out into the jungle,&lt;br /&gt;
 it is advised that you have the Trekking skill, so you can travel further in the same amount of AP.&lt;br /&gt;
The Island is easy to walk around. Some parts are more difficult, but it's not that hard - trekking just makes it cost less AP, which can be an issue for new players with the IP block. You can start and play a character without trekking.&lt;br /&gt;
&lt;br /&gt;
I'd like to suggest we avoid telling people how to build their characters on this page. There are other pages where skills can be recommended for various reasons (some for hp, some for attack, some for healing, some for trekking, some for exploration etc) and for the various ways that people play.&lt;br /&gt;
&lt;br /&gt;
The newcomers guide for example could include a link to the [[Tips_and_tricks#Beginner's_guide]] which has further information, including recommended skills.&lt;br /&gt;
[[User:Johan Crichton|Johan Crichton]] 21:59, 27 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Must have skills ===&lt;br /&gt;
&lt;br /&gt;
Do you think triage should be here? Even if your not the healing type, it could help pking pirates distinguish between the injured and the full-on-health ones. --[[User:Wulla-mullung|Wulla-mullung]] 23:56, 8 July 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Newcomers_Guide&amp;diff=21691</id>
		<title>Newcomers Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Newcomers_Guide&amp;diff=21691"/>
		<updated>2010-03-21T07:25:13Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is this guide?==&lt;br /&gt;
The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.&lt;br /&gt;
&lt;br /&gt;
It is ''not'' a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details.&lt;br /&gt;
&lt;br /&gt;
==Things to know before you start==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak can be played on any operating system with a regular web browser like Mozilla Firefox, Opera, Google Chrome or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either. There are no payments for playing the game but [http://www.shartak.com/donate.html donations] are accepted. They provide some benefits for your character without giving an advantage over other players.&lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; It is a slow-paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. There are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, join a clan, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals. Players also organise contests and other events by themselves, you can join them or even make your own.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed or healed while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; While not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the Colonial Era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. Everyone regains them at a rate of one every 20 minutes up to a maximum of 75 or 80, depending on your [[class]]. This means that a full recharge (from 0 to max AP) takes around 24 hours. New characters get a larger one-time pool of points.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When the HP reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's [[Shaman | NPC Shamans]] or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience. You do not lose any items or experience points upon dying.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Accumulated XP may be spent to purchase new [[skills]] and improve your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some ''permanent'' choices you will have to make when registering a new character.&lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick one of the sides since there are no neutral classes. The two factions have different settlements, specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
The two factions are not necessarily at war all the time and in all places. There are some friendly people on both sides. Some of the characters also spill a lot of blood among their own kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
''There is no way to switch sides later in the game.''&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The significant differences lie in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets).&lt;br /&gt;
&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
''This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].''&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''You can not change your home settlement in the game later.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all (within your [[class]] restrictions) but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways of earning [[XP]] include combat against players or [[animals|NPC animals]] (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for the rest), healing, visiting trading posts. [[Spirit_Skills|Playing as a ghost]] might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
''See [[Tips and tricks]] for more advice on leveling up.''&lt;br /&gt;
&lt;br /&gt;
==Items and inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have energy bars, weapons sometimes break during the use. Dropping items equals discarding them permanently, they disappear. &lt;br /&gt;
&lt;br /&gt;
You can gain [[items]] by searching in certain places (e.g. resource huts) or [[trading|buying]] them. Keep in mind that the majority of things can be obtained for free.&lt;br /&gt;
&lt;br /&gt;
How to allocate the inventory space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items, however, that come in handy for many types of characters, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text messages on huts and trees.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not available to natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements and wilderness==&lt;br /&gt;
[[camps|Settlements]] (also called camps, towns, villages) play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource huts and [[trading]] posts, the primary sources for supplies.  Each camp also has an [[Shaman|NPC shaman]] that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All of the settlements are rather similar except for the [[shipwreck]]. Huts cannot be built or destroyed but they can be hidden by thick jungle vegetation.&lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut. They can be found both in the wilderness (sometimes called ruins in that case) or at any settlement except the [[Shipwreck]]. There is nothing special about them. Some clans and players have laid claim to certain huts as their territory.  Most of them do not particularly mind a friendly and polite visitor though.&lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  Here, one can barter and trade.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened offers from him.  Additionally, prices fluctuate a bit according to the current supply and demand of  a particular good.&lt;br /&gt;
*'''[[Shaman|Home NPC Shaman]]''' &amp;lt;br&amp;gt;  They can revive dead members of the settlement, usually found in the center of the town.&lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms, each of them supplies different items. &lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the [[GPS]] in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in the areas of wilderness. You do not have to worry about it now though, all the necessary items can be obtained from the camps.&lt;br /&gt;
&lt;br /&gt;
There are quite a few [[animals]] around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an [[Exploration_Skills#Exploration|Exploration skill]] or have a [[GPS]], it is rather easy to get lost.&lt;br /&gt;
&lt;br /&gt;
''You can learn more about the island in the article about [[terrain]].''&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
*'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
*'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
*'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
*'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
These links should help answer any questions you might have:&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
&lt;br /&gt;
*[[User interface]]&lt;br /&gt;
*[[Gameplay]]&lt;br /&gt;
*[[Tips and tricks]]&lt;br /&gt;
&lt;br /&gt;
''Also, be sure to check other articles in the Wiki, especially the ones that are provided on the [[Main_Page|front page]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constantly updated map of Shartak:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.itechsc.com/misc/shartak/ubermap/ Uber Map Project]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21690</id>
		<title>User:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21690"/>
		<updated>2010-03-21T07:23:13Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Settlements and wilderness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''================Newcomers guide (modified page)===================='''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is this guide?==&lt;br /&gt;
The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.&lt;br /&gt;
&lt;br /&gt;
It is ''not'' a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details.&lt;br /&gt;
&lt;br /&gt;
==Things to know before you start==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak can be played on any operating system with a regular web browser like Mozilla Firefox, Opera, Google Chrome or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either. There are no payments for playing the game but [http://www.shartak.com/donate.html donations] are accepted. They provide some benefits for your character without giving an advantage over other players.&lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; It is a slow-paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. There are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, join a clan, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals. Players also organise contests and other events by themselves, you can join them or even make your own.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed or healed while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; While not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the Colonial Era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. Everyone regains them at a rate of one every 20 minutes up to a maximum of 75 or 80, depending on your [[class]]. This means that a full recharge (from 0 to max AP) takes around 24 hours. New characters get a larger one-time pool of points.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When the HP reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's [[Shaman | NPC Shamans]] or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience. You do not lose any items or experience points upon dying.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Accumulated XP may be spent to purchase new [[skills]] and improve your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some ''permanent'' choices you will have to make when registering a new character.&lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick one of the sides since there are no neutral classes. The two factions have different settlements, specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
The two factions are not necessarily at war all the time and in all places. There are some friendly people on both sides. Some of the characters also spill a lot of blood among their own kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
''There is no way to switch sides later in the game.''&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The significant differences lie in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets).&lt;br /&gt;
&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
''This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].''&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''You can not change your home settlement in the game later.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all (within your [[class]] restrictions) but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways of earning [[XP]] include combat against players or [[animals|NPC animals]] (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for the rest), healing, visiting trading posts. [[Spirit_Skills|Playing as a ghost]] might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
''See [[Tips and tricks]] for more advice on leveling up.''&lt;br /&gt;
&lt;br /&gt;
==Items and inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have energy bars, weapons sometimes break during the use. Dropping items equals discarding them permanently, they disappear. &lt;br /&gt;
&lt;br /&gt;
You can gain [[items]] by searching in certain places (e.g. resource huts) or [[trading|buying]] them. Keep in mind that the majority of things can be obtained for free.&lt;br /&gt;
&lt;br /&gt;
How to allocate the inventory space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items, however, that come in handy for many types of characters, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text messages on huts and trees.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not available to natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements and wilderness==&lt;br /&gt;
[[camps|Settlements]] (also called camps, towns, villages) play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource huts and [[trading]] posts, the primary sources for supplies.  Each camp also has an [[Shaman|NPC shaman]] that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All of the settlements are rather similar except for the [[shipwreck]]. Huts cannot be built or destroyed but they can be hidden by thick jungle vegetation.&lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut. They can be found both in the wilderness (sometimes called ruins in that case) or at any settlement except the [[Shipwreck]]. There is nothing special about them. Some clans and players have laid claim to certain huts as their territory.  Most of them do not particularly mind a friendly and polite visitor though.&lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  Here, one can barter and trade.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened offers from him.  Additionally, prices fluctuate a bit according to the current supply and demand of  a particular good.&lt;br /&gt;
*'''[[Shaman|Home NPC Shaman]]''' &amp;lt;br&amp;gt;  They can revive dead members of the settlement, usually found in the center of the town.&lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms, each of them supplies different items. &lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the [[GPS]] in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in the areas of wilderness. You do not have to worry about it now though, all the necessary items can be obtained from the camps.&lt;br /&gt;
&lt;br /&gt;
There are quite a few [[animals]] around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an [[Exploration_Skills#Exploration|Exploration skill]] or have a [[GPS]], it is rather easy to get lost.&lt;br /&gt;
&lt;br /&gt;
''You can learn more about the island in the article about [[terrain]].''&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
*'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
*'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
*'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
*'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
These links should help answer any questions you might have:&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
&lt;br /&gt;
*[[User interface]]&lt;br /&gt;
*[[Gameplay]]&lt;br /&gt;
*[[Tips and tricks]]&lt;br /&gt;
&lt;br /&gt;
''Also, be sure to check other articles in the Wiki, especially the ones that are provided on the [[Main_Page|front page]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constantly updated map of Shartak:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.itechsc.com/misc/shartak/ubermap/ Uber Map Project]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21689</id>
		<title>User:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21689"/>
		<updated>2010-03-21T07:22:48Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Community */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''================Newcomers guide (modified page)===================='''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is this guide?==&lt;br /&gt;
The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.&lt;br /&gt;
&lt;br /&gt;
It is ''not'' a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details.&lt;br /&gt;
&lt;br /&gt;
==Things to know before you start==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak can be played on any operating system with a regular web browser like Mozilla Firefox, Opera, Google Chrome or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either. There are no payments for playing the game but [http://www.shartak.com/donate.html donations] are accepted. They provide some benefits for your character without giving an advantage over other players.&lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; It is a slow-paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. There are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, join a clan, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals. Players also organise contests and other events by themselves, you can join them or even make your own.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed or healed while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; While not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the Colonial Era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. Everyone regains them at a rate of one every 20 minutes up to a maximum of 75 or 80, depending on your [[class]]. This means that a full recharge (from 0 to max AP) takes around 24 hours. New characters get a larger one-time pool of points.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When the HP reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's [[Shaman | NPC Shamans]] or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience. You do not lose any items or experience points upon dying.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Accumulated XP may be spent to purchase new [[skills]] and improve your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some ''permanent'' choices you will have to make when registering a new character.&lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick one of the sides since there are no neutral classes. The two factions have different settlements, specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
The two factions are not necessarily at war all the time and in all places. There are some friendly people on both sides. Some of the characters also spill a lot of blood among their own kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
''There is no way to switch sides later in the game.''&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The significant differences lie in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets).&lt;br /&gt;
&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
''This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].''&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''You can not change your home settlement in the game later.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all (within your [[class]] restrictions) but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways of earning [[XP]] include combat against players or [[animals|NPC animals]] (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for the rest), healing, visiting trading posts. [[Spirit_Skills|Playing as a ghost]] might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
''See [[Tips and tricks]] for more advice on leveling up.''&lt;br /&gt;
&lt;br /&gt;
==Items and inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have energy bars, weapons sometimes break during the use. Dropping items equals discarding them permanently, they disappear. &lt;br /&gt;
&lt;br /&gt;
You can gain [[items]] by searching in certain places (e.g. resource huts) or [[trading|buying]] them. Keep in mind that the majority of things can be obtained for free.&lt;br /&gt;
&lt;br /&gt;
How to allocate the inventory space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items, however, that come in handy for many types of characters, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text messages on huts and trees.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not available to natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements and wilderness==&lt;br /&gt;
[[camps|Settlements]] (also called camps, towns, villages) play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource huts and [[trading]] posts, the primary sources for supplies.  Each camp also has an [[Shaman|NPC shaman]] that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All of the settlements are rather similar except for the [[shipwreck]]. Huts cannot be built or destroyed but they can be hidden by thick jungle vegetation.&lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut. They can be found both in the wilderness (sometimes called ruins in that case) or at any settlement except the [[Shipwreck]]. There is nothing special about them. Some clans and players have laid claim to certain huts as their territory.  Most of them do not particularly mind a friendly and polite visitor though.&lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  Here, one can barter and trade.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened offers from him.  Additionally, prices fluctuate a bit according to the current supply and demand of  a particular good.&lt;br /&gt;
*'''[[Shaman|Home NPC Shaman]]''' &amp;lt;br&amp;gt;  They can revive dead members of the settlement, usually found in the center of the town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms, each of them supplies different items. &lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the [[GPS]] in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in the areas of wilderness. You do not have to worry about it now though, all the necessary items can be obtained from the camps.&lt;br /&gt;
&lt;br /&gt;
There are quite a few [[animals]] around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an [[Exploration_Skills#Exploration|Exploration skill]] or have a [[GPS]], it is rather easy to get lost.&lt;br /&gt;
&lt;br /&gt;
''You can learn more about the island in the article about [[terrain]].''&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
*'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
*'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
*'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
*'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
These links should help answer any questions you might have:&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
&lt;br /&gt;
*[[User interface]]&lt;br /&gt;
*[[Gameplay]]&lt;br /&gt;
*[[Tips and tricks]]&lt;br /&gt;
&lt;br /&gt;
''Also, be sure to check other articles in the Wiki, especially the ones that are provided on the [[Main_Page|front page]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constantly updated map of Shartak:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.itechsc.com/misc/shartak/ubermap/ Uber Map Project]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21688</id>
		<title>User:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21688"/>
		<updated>2010-03-21T07:22:20Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Helpful Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''================Newcomers guide (modified page)===================='''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is this guide?==&lt;br /&gt;
The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.&lt;br /&gt;
&lt;br /&gt;
It is ''not'' a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details.&lt;br /&gt;
&lt;br /&gt;
==Things to know before you start==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak can be played on any operating system with a regular web browser like Mozilla Firefox, Opera, Google Chrome or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either. There are no payments for playing the game but [http://www.shartak.com/donate.html donations] are accepted. They provide some benefits for your character without giving an advantage over other players.&lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; It is a slow-paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. There are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, join a clan, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals. Players also organise contests and other events by themselves, you can join them or even make your own.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed or healed while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; While not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the Colonial Era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. Everyone regains them at a rate of one every 20 minutes up to a maximum of 75 or 80, depending on your [[class]]. This means that a full recharge (from 0 to max AP) takes around 24 hours. New characters get a larger one-time pool of points.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When the HP reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's [[Shaman | NPC Shamans]] or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience. You do not lose any items or experience points upon dying.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Accumulated XP may be spent to purchase new [[skills]] and improve your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some ''permanent'' choices you will have to make when registering a new character.&lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick one of the sides since there are no neutral classes. The two factions have different settlements, specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
The two factions are not necessarily at war all the time and in all places. There are some friendly people on both sides. Some of the characters also spill a lot of blood among their own kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
''There is no way to switch sides later in the game.''&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The significant differences lie in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets).&lt;br /&gt;
&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
''This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].''&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''You can not change your home settlement in the game later.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all (within your [[class]] restrictions) but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways of earning [[XP]] include combat against players or [[animals|NPC animals]] (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for the rest), healing, visiting trading posts. [[Spirit_Skills|Playing as a ghost]] might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
''See [[Tips and tricks]] for more advice on leveling up.''&lt;br /&gt;
&lt;br /&gt;
==Items and inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have energy bars, weapons sometimes break during the use. Dropping items equals discarding them permanently, they disappear. &lt;br /&gt;
&lt;br /&gt;
You can gain [[items]] by searching in certain places (e.g. resource huts) or [[trading|buying]] them. Keep in mind that the majority of things can be obtained for free.&lt;br /&gt;
&lt;br /&gt;
How to allocate the inventory space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items, however, that come in handy for many types of characters, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text messages on huts and trees.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not available to natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements and wilderness==&lt;br /&gt;
[[camps|Settlements]] (also called camps, towns, villages) play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource huts and [[trading]] posts, the primary sources for supplies.  Each camp also has an [[Shaman|NPC shaman]] that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All of the settlements are rather similar except for the [[shipwreck]]. Huts cannot be built or destroyed but they can be hidden by thick jungle vegetation.&lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut. They can be found both in the wilderness (sometimes called ruins in that case) or at any settlement except the [[Shipwreck]]. There is nothing special about them. Some clans and players have laid claim to certain huts as their territory.  Most of them do not particularly mind a friendly and polite visitor though.&lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  Here, one can barter and trade.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened offers from him.  Additionally, prices fluctuate a bit according to the current supply and demand of  a particular good.&lt;br /&gt;
*'''[[Shaman|Home NPC Shaman]]''' &amp;lt;br&amp;gt;  They can revive dead members of the settlement, usually found in the center of the town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms, each of them supplies different items. &lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the [[GPS]] in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in the areas of wilderness. You do not have to worry about it now though, all the necessary items can be obtained from the camps.&lt;br /&gt;
&lt;br /&gt;
There are quite a few [[animals]] around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an [[Exploration_Skills#Exploration|Exploration skill]] or have a [[GPS]], it is rather easy to get lost.&lt;br /&gt;
&lt;br /&gt;
''You can learn more about the island in the article about [[terrain]].''&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
**'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
**'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
**'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
**'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
These links should help answer any questions you might have:&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
&lt;br /&gt;
*[[User interface]]&lt;br /&gt;
*[[Gameplay]]&lt;br /&gt;
*[[Tips and tricks]]&lt;br /&gt;
&lt;br /&gt;
''Also, be sure to check other articles in the Wiki, especially the ones that are provided on the [[Main_Page|front page]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constantly updated map of Shartak:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.itechsc.com/misc/shartak/ubermap/ Uber Map Project]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21687</id>
		<title>User:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21687"/>
		<updated>2010-03-21T07:12:36Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Settlements and wilderness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''================Newcomers guide (modified page)===================='''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is this guide?==&lt;br /&gt;
The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.&lt;br /&gt;
&lt;br /&gt;
It is ''not'' a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details.&lt;br /&gt;
&lt;br /&gt;
==Things to know before you start==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak can be played on any operating system with a regular web browser like Mozilla Firefox, Opera, Google Chrome or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either. There are no payments for playing the game but [http://www.shartak.com/donate.html donations] are accepted. They provide some benefits for your character without giving an advantage over other players.&lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; It is a slow-paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. There are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, join a clan, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals. Players also organise contests and other events by themselves, you can join them or even make your own.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed or healed while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; While not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the Colonial Era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. Everyone regains them at a rate of one every 20 minutes up to a maximum of 75 or 80, depending on your [[class]]. This means that a full recharge (from 0 to max AP) takes around 24 hours. New characters get a larger one-time pool of points.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When the HP reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's [[Shaman | NPC Shamans]] or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience. You do not lose any items or experience points upon dying.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Accumulated XP may be spent to purchase new [[skills]] and improve your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some ''permanent'' choices you will have to make when registering a new character.&lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick one of the sides since there are no neutral classes. The two factions have different settlements, specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
The two factions are not necessarily at war all the time and in all places. There are some friendly people on both sides. Some of the characters also spill a lot of blood among their own kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
''There is no way to switch sides later in the game.''&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The significant differences lie in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets).&lt;br /&gt;
&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
''This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].''&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''You can not change your home settlement in the game later.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all (within your [[class]] restrictions) but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways of earning [[XP]] include combat against players or [[animals|NPC animals]] (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for the rest), healing, visiting trading posts. [[Spirit_Skills|Playing as a ghost]] might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
''See [[Tips and tricks]] for more advice on leveling up.''&lt;br /&gt;
&lt;br /&gt;
==Items and inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have energy bars, weapons sometimes break during the use. Dropping items equals discarding them permanently, they disappear. &lt;br /&gt;
&lt;br /&gt;
You can gain [[items]] by searching in certain places (e.g. resource huts) or [[trading|buying]] them. Keep in mind that the majority of things can be obtained for free.&lt;br /&gt;
&lt;br /&gt;
How to allocate the inventory space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items, however, that come in handy for many types of characters, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text messages on huts and trees.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not available to natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements and wilderness==&lt;br /&gt;
[[camps|Settlements]] (also called camps, towns, villages) play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource huts and [[trading]] posts, the primary sources for supplies.  Each camp also has an [[Shaman|NPC shaman]] that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All of the settlements are rather similar except for the [[shipwreck]]. Huts cannot be built or destroyed but they can be hidden by thick jungle vegetation.&lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut. They can be found both in the wilderness (sometimes called ruins in that case) or at any settlement except the [[Shipwreck]]. There is nothing special about them. Some clans and players have laid claim to certain huts as their territory.  Most of them do not particularly mind a friendly and polite visitor though.&lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  Here, one can barter and trade.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened offers from him.  Additionally, prices fluctuate a bit according to the current supply and demand of  a particular good.&lt;br /&gt;
*'''[[Shaman|Home NPC Shaman]]''' &amp;lt;br&amp;gt;  They can revive dead members of the settlement, usually found in the center of the town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms, each of them supplies different items. &lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the [[GPS]] in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in the areas of wilderness. You do not have to worry about it now though, all the necessary items can be obtained from the camps.&lt;br /&gt;
&lt;br /&gt;
There are quite a few [[animals]] around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an [[Exploration_Skills#Exploration|Exploration skill]] or have a [[GPS]], it is rather easy to get lost.&lt;br /&gt;
&lt;br /&gt;
''You can learn more about the island in the article about [[terrain]].''&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
**'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
**'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
**'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
**'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
''These links should help answer any questions you might have:''&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
*[[Requests for information|Wiki game FAQ]]&lt;br /&gt;
&lt;br /&gt;
Also, be sure to check other articles in the Wiki, especially the ones that are provided on the [[Main_Page|front page]].&lt;br /&gt;
&lt;br /&gt;
''The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:''&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21686</id>
		<title>User:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21686"/>
		<updated>2010-03-21T07:00:32Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Your inventory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''================Newcomers guide (modified page)===================='''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is this guide?==&lt;br /&gt;
The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.&lt;br /&gt;
&lt;br /&gt;
It is ''not'' a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details.&lt;br /&gt;
&lt;br /&gt;
==Things to know before you start==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak can be played on any operating system with a regular web browser like Mozilla Firefox, Opera, Google Chrome or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either. There are no payments for playing the game but [http://www.shartak.com/donate.html donations] are accepted. They provide some benefits for your character without giving an advantage over other players.&lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; It is a slow-paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. There are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, join a clan, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals. Players also organise contests and other events by themselves, you can join them or even make your own.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed or healed while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; While not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the Colonial Era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. Everyone regains them at a rate of one every 20 minutes up to a maximum of 75 or 80, depending on your [[class]]. This means that a full recharge (from 0 to max AP) takes around 24 hours. New characters get a larger one-time pool of points.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When the HP reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's [[Shaman | NPC Shamans]] or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience. You do not lose any items or experience points upon dying.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Accumulated XP may be spent to purchase new [[skills]] and improve your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some ''permanent'' choices you will have to make when registering a new character.&lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick one of the sides since there are no neutral classes. The two factions have different settlements, specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
The two factions are not necessarily at war all the time and in all places. There are some friendly people on both sides. Some of the characters also spill a lot of blood among their own kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
''There is no way to switch sides later in the game.''&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The significant differences lie in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets).&lt;br /&gt;
&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
''This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].''&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''You can not change your home settlement in the game later.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all (within your [[class]] restrictions) but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways of earning [[XP]] include combat against players or [[animals|NPC animals]] (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for the rest), healing, visiting trading posts. [[Spirit_Skills|Playing as a ghost]] might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
''See [[Tips and tricks]] for more advice on leveling up.''&lt;br /&gt;
&lt;br /&gt;
==Items and inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have energy bars, weapons sometimes break during the use. Dropping items equals discarding them permanently, they disappear. &lt;br /&gt;
&lt;br /&gt;
You can gain [[items]] by searching in certain places (e.g. resource huts) or [[trading|buying]] them. Keep in mind that the majority of things can be obtained for free.&lt;br /&gt;
&lt;br /&gt;
How to allocate the inventory space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items, however, that come in handy for many types of characters, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text messages on huts and trees.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not available to natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements and wilderness==&lt;br /&gt;
Settlements or [[camps]] play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource and [[trading]] posts, primary sources for supplies.  Each camp also has an NPC shaman that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All [[#Home_camp|six settlements]] are rather similar except for the [[shipwreck]] which is somewhat different.  It should be noted that huts cannot be destroyed but they can be hidden by thick jungle vegetation. &lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut.  They can be found both in the jungle or at any settlement except the [[Shipwreck]].  Some may be occupied by players now.  Many clans and players have laid claim to certain huts as their territory.  However, most of them do not particularly mind a friendly and polite visitor. &lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  These can be found in every single settlement. Here, one can barter for supplies or trade for gold.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened prices.  Additionally, prices fluctuate a bit according to supply and demand.&lt;br /&gt;
*'''[[Shaman|NPC Shaman]]''' &amp;lt;br&amp;gt;  There is no way to interact with settlement shamans other than being revived by them in your home camp. &lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms.  Each room supplies different items. Cutlasses can be found in the armory or the large hold.  First aid kits can be obtained in the large hold, albeit with far worse search rates than in other settlements.&lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the [[GPS]] in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in other areas. You do not have to worry about it now though, all the necessary items can be obtained from the camps.&lt;br /&gt;
&lt;br /&gt;
There are quite a few [[animals]] around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an [[Exploration_Skills#Exploration|Exploration skill]] or have a [[GPS]], it is rather easy to get lost.&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
**'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
**'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
**'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
**'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
''These links should help answer any questions you might have:''&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
*[[Requests for information|Wiki game FAQ]]&lt;br /&gt;
&lt;br /&gt;
Also, be sure to check other articles in the Wiki, especially the ones that are provided on the [[Main_Page|front page]].&lt;br /&gt;
&lt;br /&gt;
''The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:''&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21685</id>
		<title>User:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21685"/>
		<updated>2010-03-21T06:55:34Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Skills and leveling up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''================Newcomers guide (modified page)===================='''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is this guide?==&lt;br /&gt;
The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.&lt;br /&gt;
&lt;br /&gt;
It is ''not'' a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details.&lt;br /&gt;
&lt;br /&gt;
==Things to know before you start==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak can be played on any operating system with a regular web browser like Mozilla Firefox, Opera, Google Chrome or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either. There are no payments for playing the game but [http://www.shartak.com/donate.html donations] are accepted. They provide some benefits for your character without giving an advantage over other players.&lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; It is a slow-paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. There are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, join a clan, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals. Players also organise contests and other events by themselves, you can join them or even make your own.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed or healed while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; While not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the Colonial Era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. Everyone regains them at a rate of one every 20 minutes up to a maximum of 75 or 80, depending on your [[class]]. This means that a full recharge (from 0 to max AP) takes around 24 hours. New characters get a larger one-time pool of points.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When the HP reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's [[Shaman | NPC Shamans]] or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience. You do not lose any items or experience points upon dying.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Accumulated XP may be spent to purchase new [[skills]] and improve your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some ''permanent'' choices you will have to make when registering a new character.&lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick one of the sides since there are no neutral classes. The two factions have different settlements, specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
The two factions are not necessarily at war all the time and in all places. There are some friendly people on both sides. Some of the characters also spill a lot of blood among their own kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
''There is no way to switch sides later in the game.''&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The significant differences lie in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets).&lt;br /&gt;
&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
''This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].''&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''You can not change your home settlement in the game later.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all (within your [[class]] restrictions) but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways of earning [[XP]] include combat against players or [[animals|NPC animals]] (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for the rest), healing, visiting trading posts. [[Spirit_Skills|Playing as a ghost]] might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
''See [[Tips and tricks]] for more advice on leveling up.''&lt;br /&gt;
&lt;br /&gt;
==Your inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have energy bars, weapons sometimes break during the use. Dropping items equals discarding them permanently, they disappear. &lt;br /&gt;
&lt;br /&gt;
How to allocate this space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items that come in handy for many types of players, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text on huts and trees. Will come in handy.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not available to natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements and wilderness==&lt;br /&gt;
Settlements or [[camps]] play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource and [[trading]] posts, primary sources for supplies.  Each camp also has an NPC shaman that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All [[#Home_camp|six settlements]] are rather similar except for the [[shipwreck]] which is somewhat different.  It should be noted that huts cannot be destroyed but they can be hidden by thick jungle vegetation. &lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut.  They can be found both in the jungle or at any settlement except the [[Shipwreck]].  Some may be occupied by players now.  Many clans and players have laid claim to certain huts as their territory.  However, most of them do not particularly mind a friendly and polite visitor. &lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  These can be found in every single settlement. Here, one can barter for supplies or trade for gold.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened prices.  Additionally, prices fluctuate a bit according to supply and demand.&lt;br /&gt;
*'''[[Shaman|NPC Shaman]]''' &amp;lt;br&amp;gt;  There is no way to interact with settlement shamans other than being revived by them in your home camp. &lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms.  Each room supplies different items. Cutlasses can be found in the armory or the large hold.  First aid kits can be obtained in the large hold, albeit with far worse search rates than in other settlements.&lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the [[GPS]] in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in other areas. You do not have to worry about it now though, all the necessary items can be obtained from the camps.&lt;br /&gt;
&lt;br /&gt;
There are quite a few [[animals]] around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an [[Exploration_Skills#Exploration|Exploration skill]] or have a [[GPS]], it is rather easy to get lost.&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
**'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
**'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
**'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
**'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
''These links should help answer any questions you might have:''&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
*[[Requests for information|Wiki game FAQ]]&lt;br /&gt;
&lt;br /&gt;
Also, be sure to check other articles in the Wiki, especially the ones that are provided on the [[Main_Page|front page]].&lt;br /&gt;
&lt;br /&gt;
''The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:''&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21684</id>
		<title>User:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21684"/>
		<updated>2010-03-21T06:49:54Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Home camp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''================Newcomers guide (modified page)===================='''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is this guide?==&lt;br /&gt;
The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.&lt;br /&gt;
&lt;br /&gt;
It is ''not'' a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details.&lt;br /&gt;
&lt;br /&gt;
==Things to know before you start==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak can be played on any operating system with a regular web browser like Mozilla Firefox, Opera, Google Chrome or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either. There are no payments for playing the game but [http://www.shartak.com/donate.html donations] are accepted. They provide some benefits for your character without giving an advantage over other players.&lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; It is a slow-paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. There are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, join a clan, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals. Players also organise contests and other events by themselves, you can join them or even make your own.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed or healed while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; While not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the Colonial Era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. Everyone regains them at a rate of one every 20 minutes up to a maximum of 75 or 80, depending on your [[class]]. This means that a full recharge (from 0 to max AP) takes around 24 hours. New characters get a larger one-time pool of points.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When the HP reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's [[Shaman | NPC Shamans]] or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience. You do not lose any items or experience points upon dying.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Accumulated XP may be spent to purchase new [[skills]] and improve your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some ''permanent'' choices you will have to make when registering a new character.&lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick one of the sides since there are no neutral classes. The two factions have different settlements, specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
The two factions are not necessarily at war all the time and in all places. There are some friendly people on both sides. Some of the characters also spill a lot of blood among their own kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
''There is no way to switch sides later in the game.''&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The significant differences lie in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets).&lt;br /&gt;
&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
''This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].''&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''You can not change your home settlement in the game later.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways include combat against players or [[NPC]] animals (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for other classes), healing, visiting trading posts. Spirit and shaman skills might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
==Your inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have energy bars, weapons sometimes break during the use. Dropping items equals discarding them permanently, they disappear. &lt;br /&gt;
&lt;br /&gt;
How to allocate this space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items that come in handy for many types of players, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text on huts and trees. Will come in handy.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not available to natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements and wilderness==&lt;br /&gt;
Settlements or [[camps]] play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource and [[trading]] posts, primary sources for supplies.  Each camp also has an NPC shaman that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All [[#Home_camp|six settlements]] are rather similar except for the [[shipwreck]] which is somewhat different.  It should be noted that huts cannot be destroyed but they can be hidden by thick jungle vegetation. &lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut.  They can be found both in the jungle or at any settlement except the [[Shipwreck]].  Some may be occupied by players now.  Many clans and players have laid claim to certain huts as their territory.  However, most of them do not particularly mind a friendly and polite visitor. &lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  These can be found in every single settlement. Here, one can barter for supplies or trade for gold.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened prices.  Additionally, prices fluctuate a bit according to supply and demand.&lt;br /&gt;
*'''[[Shaman|NPC Shaman]]''' &amp;lt;br&amp;gt;  There is no way to interact with settlement shamans other than being revived by them in your home camp. &lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms.  Each room supplies different items. Cutlasses can be found in the armory or the large hold.  First aid kits can be obtained in the large hold, albeit with far worse search rates than in other settlements.&lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the [[GPS]] in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in other areas. You do not have to worry about it now though, all the necessary items can be obtained from the camps.&lt;br /&gt;
&lt;br /&gt;
There are quite a few [[animals]] around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an [[Exploration_Skills#Exploration|Exploration skill]] or have a [[GPS]], it is rather easy to get lost.&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
**'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
**'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
**'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
**'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
''These links should help answer any questions you might have:''&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
*[[Requests for information|Wiki game FAQ]]&lt;br /&gt;
&lt;br /&gt;
Also, be sure to check other articles in the Wiki, especially the ones that are provided on the [[Main_Page|front page]].&lt;br /&gt;
&lt;br /&gt;
''The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:''&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21683</id>
		<title>User:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21683"/>
		<updated>2010-03-21T06:49:38Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Home camp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''================Newcomers guide (modified page)===================='''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is this guide?==&lt;br /&gt;
The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.&lt;br /&gt;
&lt;br /&gt;
It is ''not'' a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details.&lt;br /&gt;
&lt;br /&gt;
==Things to know before you start==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak can be played on any operating system with a regular web browser like Mozilla Firefox, Opera, Google Chrome or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either. There are no payments for playing the game but [http://www.shartak.com/donate.html donations] are accepted. They provide some benefits for your character without giving an advantage over other players.&lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; It is a slow-paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. There are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, join a clan, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals. Players also organise contests and other events by themselves, you can join them or even make your own.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed or healed while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; While not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the Colonial Era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. Everyone regains them at a rate of one every 20 minutes up to a maximum of 75 or 80, depending on your [[class]]. This means that a full recharge (from 0 to max AP) takes around 24 hours. New characters get a larger one-time pool of points.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When the HP reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's [[Shaman | NPC Shamans]] or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience. You do not lose any items or experience points upon dying.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Accumulated XP may be spent to purchase new [[skills]] and improve your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some ''permanent'' choices you will have to make when registering a new character.&lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick one of the sides since there are no neutral classes. The two factions have different settlements, specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
The two factions are not necessarily at war all the time and in all places. There are some friendly people on both sides. Some of the characters also spill a lot of blood among their own kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
''There is no way to switch sides later in the game.''&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The significant differences lie in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets).&lt;br /&gt;
&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
''This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].''&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''You can not change your home settlement in the game later.''&amp;lt;br&amp;gt;&lt;br /&gt;
''Also, take a look at [[#Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways include combat against players or [[NPC]] animals (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for other classes), healing, visiting trading posts. Spirit and shaman skills might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
==Your inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have energy bars, weapons sometimes break during the use. Dropping items equals discarding them permanently, they disappear. &lt;br /&gt;
&lt;br /&gt;
How to allocate this space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items that come in handy for many types of players, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text on huts and trees. Will come in handy.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not available to natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements and wilderness==&lt;br /&gt;
Settlements or [[camps]] play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource and [[trading]] posts, primary sources for supplies.  Each camp also has an NPC shaman that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All [[#Home_camp|six settlements]] are rather similar except for the [[shipwreck]] which is somewhat different.  It should be noted that huts cannot be destroyed but they can be hidden by thick jungle vegetation. &lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut.  They can be found both in the jungle or at any settlement except the [[Shipwreck]].  Some may be occupied by players now.  Many clans and players have laid claim to certain huts as their territory.  However, most of them do not particularly mind a friendly and polite visitor. &lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  These can be found in every single settlement. Here, one can barter for supplies or trade for gold.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened prices.  Additionally, prices fluctuate a bit according to supply and demand.&lt;br /&gt;
*'''[[Shaman|NPC Shaman]]''' &amp;lt;br&amp;gt;  There is no way to interact with settlement shamans other than being revived by them in your home camp. &lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms.  Each room supplies different items. Cutlasses can be found in the armory or the large hold.  First aid kits can be obtained in the large hold, albeit with far worse search rates than in other settlements.&lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the [[GPS]] in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in other areas. You do not have to worry about it now though, all the necessary items can be obtained from the camps.&lt;br /&gt;
&lt;br /&gt;
There are quite a few [[animals]] around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an [[Exploration_Skills#Exploration|Exploration skill]] or have a [[GPS]], it is rather easy to get lost.&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
**'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
**'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
**'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
**'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
''These links should help answer any questions you might have:''&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
*[[Requests for information|Wiki game FAQ]]&lt;br /&gt;
&lt;br /&gt;
Also, be sure to check other articles in the Wiki, especially the ones that are provided on the [[Main_Page|front page]].&lt;br /&gt;
&lt;br /&gt;
''The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:''&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21682</id>
		<title>User:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21682"/>
		<updated>2010-03-21T06:48:40Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Character classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''================Newcomers guide (modified page)===================='''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is this guide?==&lt;br /&gt;
The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.&lt;br /&gt;
&lt;br /&gt;
It is ''not'' a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details.&lt;br /&gt;
&lt;br /&gt;
==Things to know before you start==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak can be played on any operating system with a regular web browser like Mozilla Firefox, Opera, Google Chrome or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either. There are no payments for playing the game but [http://www.shartak.com/donate.html donations] are accepted. They provide some benefits for your character without giving an advantage over other players.&lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; It is a slow-paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. There are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, join a clan, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals. Players also organise contests and other events by themselves, you can join them or even make your own.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed or healed while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; While not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the Colonial Era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. Everyone regains them at a rate of one every 20 minutes up to a maximum of 75 or 80, depending on your [[class]]. This means that a full recharge (from 0 to max AP) takes around 24 hours. New characters get a larger one-time pool of points.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When the HP reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's [[Shaman | NPC Shamans]] or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience. You do not lose any items or experience points upon dying.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Accumulated XP may be spent to purchase new [[skills]] and improve your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some ''permanent'' choices you will have to make when registering a new character.&lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick one of the sides since there are no neutral classes. The two factions have different settlements, specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
The two factions are not necessarily at war all the time and in all places. There are some friendly people on both sides. Some of the characters also spill a lot of blood among their own kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
''There is no way to switch sides later in the game.''&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The significant differences lie in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets).&lt;br /&gt;
&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectively use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
''This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].''&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. It costs the least [[Gameplay#Action_Points|Action points]] (AP). You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''You can not change your home settlement in the game later.''&amp;lt;br&amp;gt;&lt;br /&gt;
''Also, take a look at [[#Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways include combat against players or [[NPC]] animals (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for other classes), healing, visiting trading posts. Spirit and shaman skills might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
==Your inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have energy bars, weapons sometimes break during the use. Dropping items equals discarding them permanently, they disappear. &lt;br /&gt;
&lt;br /&gt;
How to allocate this space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items that come in handy for many types of players, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text on huts and trees. Will come in handy.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not available to natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements and wilderness==&lt;br /&gt;
Settlements or [[camps]] play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource and [[trading]] posts, primary sources for supplies.  Each camp also has an NPC shaman that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All [[#Home_camp|six settlements]] are rather similar except for the [[shipwreck]] which is somewhat different.  It should be noted that huts cannot be destroyed but they can be hidden by thick jungle vegetation. &lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut.  They can be found both in the jungle or at any settlement except the [[Shipwreck]].  Some may be occupied by players now.  Many clans and players have laid claim to certain huts as their territory.  However, most of them do not particularly mind a friendly and polite visitor. &lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  These can be found in every single settlement. Here, one can barter for supplies or trade for gold.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened prices.  Additionally, prices fluctuate a bit according to supply and demand.&lt;br /&gt;
*'''[[Shaman|NPC Shaman]]''' &amp;lt;br&amp;gt;  There is no way to interact with settlement shamans other than being revived by them in your home camp. &lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms.  Each room supplies different items. Cutlasses can be found in the armory or the large hold.  First aid kits can be obtained in the large hold, albeit with far worse search rates than in other settlements.&lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the [[GPS]] in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in other areas. You do not have to worry about it now though, all the necessary items can be obtained from the camps.&lt;br /&gt;
&lt;br /&gt;
There are quite a few [[animals]] around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an [[Exploration_Skills#Exploration|Exploration skill]] or have a [[GPS]], it is rather easy to get lost.&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
**'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
**'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
**'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
**'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
''These links should help answer any questions you might have:''&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
*[[Requests for information|Wiki game FAQ]]&lt;br /&gt;
&lt;br /&gt;
Also, be sure to check other articles in the Wiki, especially the ones that are provided on the [[Main_Page|front page]].&lt;br /&gt;
&lt;br /&gt;
''The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:''&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21681</id>
		<title>User:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21681"/>
		<updated>2010-03-21T06:45:36Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Natives and outsiders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''================Newcomers guide (modified page)===================='''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is this guide?==&lt;br /&gt;
The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.&lt;br /&gt;
&lt;br /&gt;
It is ''not'' a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details.&lt;br /&gt;
&lt;br /&gt;
==Things to know before you start==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak can be played on any operating system with a regular web browser like Mozilla Firefox, Opera, Google Chrome or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either. There are no payments for playing the game but [http://www.shartak.com/donate.html donations] are accepted. They provide some benefits for your character without giving an advantage over other players.&lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; It is a slow-paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. There are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, join a clan, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals. Players also organise contests and other events by themselves, you can join them or even make your own.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed or healed while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; While not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the Colonial Era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. Everyone regains them at a rate of one every 20 minutes up to a maximum of 75 or 80, depending on your [[class]]. This means that a full recharge (from 0 to max AP) takes around 24 hours. New characters get a larger one-time pool of points.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When the HP reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's [[Shaman | NPC Shamans]] or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience. You do not lose any items or experience points upon dying.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Accumulated XP may be spent to purchase new [[skills]] and improve your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some ''permanent'' choices you will have to make when registering a new character.&lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick one of the sides since there are no neutral classes. The two factions have different settlements, specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
The two factions are not necessarily at war all the time and in all places. There are some friendly people on both sides. Some of the characters also spill a lot of blood among their own kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
''There is no way to switch sides later in the game.''&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The main differences are in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets). &amp;lt;br&amp;gt;&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectivelly use ranged weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very tough and hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectivelly use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
''This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].''&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. It costs the least [[Gameplay#Action_Points|Action points]] (AP). You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''You can not change your home settlement in the game later.''&amp;lt;br&amp;gt;&lt;br /&gt;
''Also, take a look at [[#Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways include combat against players or [[NPC]] animals (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for other classes), healing, visiting trading posts. Spirit and shaman skills might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
==Your inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have energy bars, weapons sometimes break during the use. Dropping items equals discarding them permanently, they disappear. &lt;br /&gt;
&lt;br /&gt;
How to allocate this space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items that come in handy for many types of players, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text on huts and trees. Will come in handy.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not available to natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements and wilderness==&lt;br /&gt;
Settlements or [[camps]] play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource and [[trading]] posts, primary sources for supplies.  Each camp also has an NPC shaman that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All [[#Home_camp|six settlements]] are rather similar except for the [[shipwreck]] which is somewhat different.  It should be noted that huts cannot be destroyed but they can be hidden by thick jungle vegetation. &lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut.  They can be found both in the jungle or at any settlement except the [[Shipwreck]].  Some may be occupied by players now.  Many clans and players have laid claim to certain huts as their territory.  However, most of them do not particularly mind a friendly and polite visitor. &lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  These can be found in every single settlement. Here, one can barter for supplies or trade for gold.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened prices.  Additionally, prices fluctuate a bit according to supply and demand.&lt;br /&gt;
*'''[[Shaman|NPC Shaman]]''' &amp;lt;br&amp;gt;  There is no way to interact with settlement shamans other than being revived by them in your home camp. &lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms.  Each room supplies different items. Cutlasses can be found in the armory or the large hold.  First aid kits can be obtained in the large hold, albeit with far worse search rates than in other settlements.&lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the [[GPS]] in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in other areas. You do not have to worry about it now though, all the necessary items can be obtained from the camps.&lt;br /&gt;
&lt;br /&gt;
There are quite a few [[animals]] around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an [[Exploration_Skills#Exploration|Exploration skill]] or have a [[GPS]], it is rather easy to get lost.&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
**'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
**'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
**'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
**'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
''These links should help answer any questions you might have:''&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
*[[Requests for information|Wiki game FAQ]]&lt;br /&gt;
&lt;br /&gt;
Also, be sure to check other articles in the Wiki, especially the ones that are provided on the [[Main_Page|front page]].&lt;br /&gt;
&lt;br /&gt;
''The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:''&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21680</id>
		<title>User:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21680"/>
		<updated>2010-03-21T06:40:46Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Character basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''================Newcomers guide (modified page)===================='''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is this guide?==&lt;br /&gt;
The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.&lt;br /&gt;
&lt;br /&gt;
It is ''not'' a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details.&lt;br /&gt;
&lt;br /&gt;
==Things to know before you start==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak can be played on any operating system with a regular web browser like Mozilla Firefox, Opera, Google Chrome or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either. There are no payments for playing the game but [http://www.shartak.com/donate.html donations] are accepted. They provide some benefits for your character without giving an advantage over other players.&lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; It is a slow-paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. There are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, join a clan, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals. Players also organise contests and other events by themselves, you can join them or even make your own.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed or healed while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; While not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the Colonial Era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. Everyone regains them at a rate of one every 20 minutes up to a maximum of 75 or 80, depending on your [[class]]. This means that a full recharge (from 0 to max AP) takes around 24 hours. New characters get a larger one-time pool of points.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When the HP reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's [[Shaman | NPC Shamans]] or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience. You do not lose any items or experience points upon dying.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Accumulated XP may be spent to purchase new [[skills]] and improve your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some ''permanent'' choices you will have to make when registering a new character.&lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick one of the sides since there are no neutral classes. The two factions have different settlements, specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
There is no big ongoing war between the two factions and there are some friendly characters on both sides. Some of them also spill a lot of blood among their kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
''There is no way to switch sides later in the game.''&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The main differences are in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets). &amp;lt;br&amp;gt;&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectivelly use ranged weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very tough and hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectivelly use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
''This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].''&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. It costs the least [[Gameplay#Action_Points|Action points]] (AP). You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''You can not change your home settlement in the game later.''&amp;lt;br&amp;gt;&lt;br /&gt;
''Also, take a look at [[#Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways include combat against players or [[NPC]] animals (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for other classes), healing, visiting trading posts. Spirit and shaman skills might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
==Your inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have energy bars, weapons sometimes break during the use. Dropping items equals discarding them permanently, they disappear. &lt;br /&gt;
&lt;br /&gt;
How to allocate this space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items that come in handy for many types of players, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text on huts and trees. Will come in handy.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not available to natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements and wilderness==&lt;br /&gt;
Settlements or [[camps]] play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource and [[trading]] posts, primary sources for supplies.  Each camp also has an NPC shaman that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All [[#Home_camp|six settlements]] are rather similar except for the [[shipwreck]] which is somewhat different.  It should be noted that huts cannot be destroyed but they can be hidden by thick jungle vegetation. &lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut.  They can be found both in the jungle or at any settlement except the [[Shipwreck]].  Some may be occupied by players now.  Many clans and players have laid claim to certain huts as their territory.  However, most of them do not particularly mind a friendly and polite visitor. &lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  These can be found in every single settlement. Here, one can barter for supplies or trade for gold.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened prices.  Additionally, prices fluctuate a bit according to supply and demand.&lt;br /&gt;
*'''[[Shaman|NPC Shaman]]''' &amp;lt;br&amp;gt;  There is no way to interact with settlement shamans other than being revived by them in your home camp. &lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms.  Each room supplies different items. Cutlasses can be found in the armory or the large hold.  First aid kits can be obtained in the large hold, albeit with far worse search rates than in other settlements.&lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the [[GPS]] in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in other areas. You do not have to worry about it now though, all the necessary items can be obtained from the camps.&lt;br /&gt;
&lt;br /&gt;
There are quite a few [[animals]] around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an [[Exploration_Skills#Exploration|Exploration skill]] or have a [[GPS]], it is rather easy to get lost.&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
**'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
**'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
**'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
**'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
''These links should help answer any questions you might have:''&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
*[[Requests for information|Wiki game FAQ]]&lt;br /&gt;
&lt;br /&gt;
Also, be sure to check other articles in the Wiki, especially the ones that are provided on the [[Main_Page|front page]].&lt;br /&gt;
&lt;br /&gt;
''The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:''&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21679</id>
		<title>User:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21679"/>
		<updated>2010-03-21T06:30:54Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Things to know before you start */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''================Newcomers guide (modified page)===================='''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is this guide?==&lt;br /&gt;
The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.&lt;br /&gt;
&lt;br /&gt;
It is ''not'' a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details.&lt;br /&gt;
&lt;br /&gt;
==Things to know before you start==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak can be played on any operating system with a regular web browser like Mozilla Firefox, Opera, Google Chrome or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either. There are no payments for playing the game but [http://www.shartak.com/donate.html donations] are accepted. They provide some benefits for your character without giving an advantage over other players.&lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; It is a slow-paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. There are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, join a clan, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals. Players also organise contests and other events by themselves, you can join them or even make your own.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed or healed while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; While not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the Colonial Era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. AP recharge at a rate of one every 20 minutes up to a maximum of 75 (or 80 for [[Native_Classes#Scout|Scouts]] and [[Outsider_Classes#Explorer|Explorers]]). New characters get a larger one-time pool of AP.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When your HPs reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's NPC Shaman or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Earned XP may be expended to purchase new [[skills]] that reflect the growth of your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some ''permanent'' choices you will have to make when registering a new character.&lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick one of the sides since there are no neutral classes. The two factions have different settlements, specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
There is no big ongoing war between the two factions and there are some friendly characters on both sides. Some of them also spill a lot of blood among their kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
''There is no way to switch sides later in the game.''&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The main differences are in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets). &amp;lt;br&amp;gt;&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectivelly use ranged weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very tough and hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectivelly use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
''This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].''&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. It costs the least [[Gameplay#Action_Points|Action points]] (AP). You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''You can not change your home settlement in the game later.''&amp;lt;br&amp;gt;&lt;br /&gt;
''Also, take a look at [[#Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways include combat against players or [[NPC]] animals (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for other classes), healing, visiting trading posts. Spirit and shaman skills might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
==Your inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have energy bars, weapons sometimes break during the use. Dropping items equals discarding them permanently, they disappear. &lt;br /&gt;
&lt;br /&gt;
How to allocate this space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items that come in handy for many types of players, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text on huts and trees. Will come in handy.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not available to natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements and wilderness==&lt;br /&gt;
Settlements or [[camps]] play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource and [[trading]] posts, primary sources for supplies.  Each camp also has an NPC shaman that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All [[#Home_camp|six settlements]] are rather similar except for the [[shipwreck]] which is somewhat different.  It should be noted that huts cannot be destroyed but they can be hidden by thick jungle vegetation. &lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut.  They can be found both in the jungle or at any settlement except the [[Shipwreck]].  Some may be occupied by players now.  Many clans and players have laid claim to certain huts as their territory.  However, most of them do not particularly mind a friendly and polite visitor. &lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  These can be found in every single settlement. Here, one can barter for supplies or trade for gold.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened prices.  Additionally, prices fluctuate a bit according to supply and demand.&lt;br /&gt;
*'''[[Shaman|NPC Shaman]]''' &amp;lt;br&amp;gt;  There is no way to interact with settlement shamans other than being revived by them in your home camp. &lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms.  Each room supplies different items. Cutlasses can be found in the armory or the large hold.  First aid kits can be obtained in the large hold, albeit with far worse search rates than in other settlements.&lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the [[GPS]] in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in other areas. You do not have to worry about it now though, all the necessary items can be obtained from the camps.&lt;br /&gt;
&lt;br /&gt;
There are quite a few [[animals]] around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an [[Exploration_Skills#Exploration|Exploration skill]] or have a [[GPS]], it is rather easy to get lost.&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
**'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
**'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
**'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
**'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
''These links should help answer any questions you might have:''&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
*[[Requests for information|Wiki game FAQ]]&lt;br /&gt;
&lt;br /&gt;
Also, be sure to check other articles in the Wiki, especially the ones that are provided on the [[Main_Page|front page]].&lt;br /&gt;
&lt;br /&gt;
''The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:''&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21668</id>
		<title>User:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21668"/>
		<updated>2010-03-19T07:26:43Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''================Newcomers guide (modified page)===================='''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is this guide?==&lt;br /&gt;
The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.&lt;br /&gt;
&lt;br /&gt;
It is ''not'' a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details.&lt;br /&gt;
&lt;br /&gt;
==Things to know before you start==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak is a free game, it can be played on any operating system with a regular web browser like Mozilla Firefox, Opera, Google Chrome or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either. &lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; It is a slow paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. Once you complete the in-game beginners' tutorial there are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed, healed, etc. while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; While not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the colonial era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. AP recharge at a rate of one every 20 minutes up to a maximum of 75 (or 80 for [[Native_Classes#Scout|Scouts]] and [[Outsider_Classes#Explorer|Explorers]]). New characters get a larger one-time pool of AP.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When your HPs reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's NPC Shaman or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Earned XP may be expended to purchase new [[skills]] that reflect the growth of your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some ''permanent'' choices you will have to make when registering a new character.&lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick one of the sides since there are no neutral classes. The two factions have different settlements, specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
There is no big ongoing war between the two factions and there are some friendly characters on both sides. Some of them also spill a lot of blood among their kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
''There is no way to switch sides later in the game.''&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The main differences are in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets). &amp;lt;br&amp;gt;&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectivelly use ranged weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very tough and hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectivelly use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
''This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].''&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. It costs the least [[Gameplay#Action_Points|Action points]] (AP). You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''You can not change your home settlement in the game later.''&amp;lt;br&amp;gt;&lt;br /&gt;
''Also, take a look at [[#Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways include combat against players or [[NPC]] animals (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for other classes), healing, visiting trading posts. Spirit and shaman skills might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
==Your inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have energy bars, weapons sometimes break during the use. Dropping items equals discarding them permanently, they disappear. &lt;br /&gt;
&lt;br /&gt;
How to allocate this space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items that come in handy for many types of players, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text on huts and trees. Will come in handy.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not available to natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements and wilderness==&lt;br /&gt;
Settlements or [[camps]] play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource and [[trading]] posts, primary sources for supplies.  Each camp also has an NPC shaman that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All [[#Home_camp|six settlements]] are rather similar except for the [[shipwreck]] which is somewhat different.  It should be noted that huts cannot be destroyed but they can be hidden by thick jungle vegetation. &lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut.  They can be found both in the jungle or at any settlement except the [[Shipwreck]].  Some may be occupied by players now.  Many clans and players have laid claim to certain huts as their territory.  However, most of them do not particularly mind a friendly and polite visitor. &lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  These can be found in every single settlement. Here, one can barter for supplies or trade for gold.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened prices.  Additionally, prices fluctuate a bit according to supply and demand.&lt;br /&gt;
*'''[[Shaman|NPC Shaman]]''' &amp;lt;br&amp;gt;  There is no way to interact with settlement shamans other than being revived by them in your home camp. &lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms.  Each room supplies different items. Cutlasses can be found in the armory or the large hold.  First aid kits can be obtained in the large hold, albeit with far worse search rates than in other settlements.&lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the [[GPS]] in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in other areas. You do not have to worry about it now though, all the necessary items can be obtained from the camps.&lt;br /&gt;
&lt;br /&gt;
There are quite a few [[animals]] around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an [[Exploration_Skills#Exploration|Exploration skill]] or have a [[GPS]], it is rather easy to get lost.&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
**'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
**'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
**'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
**'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
''These links should help answer any questions you might have:''&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
*[[Requests for information|Wiki game FAQ]]&lt;br /&gt;
&lt;br /&gt;
Also, be sure to check other articles in the Wiki, especially the ones that are provided on the [[Main_Page|front page]].&lt;br /&gt;
&lt;br /&gt;
''The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:''&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21667</id>
		<title>User:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21667"/>
		<updated>2010-03-19T07:14:24Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Creating a character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''================Newcomers guide (modified page)===================='''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is this guide?==&lt;br /&gt;
The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.&lt;br /&gt;
&lt;br /&gt;
It is ''not'' a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details. Also, be sure to check other articles in the Wiki, especially the ones that are provided on the front page.&lt;br /&gt;
&lt;br /&gt;
==Things to know before you start==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak is a free game, it can be played on any operating system with a regular web browser like Mozilla Firefox, Opera, Google Chrome or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either. &lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; It is a slow paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. Once you complete the in-game beginners' tutorial there are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed, healed, etc. while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; While not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the colonial era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. AP recharge at a rate of one every 20 minutes up to a maximum of 75 (or 80 for [[Native_Classes#Scout|Scouts]] and [[Outsider_Classes#Explorer|Explorers]]). New characters get a larger one-time pool of AP.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When your HPs reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's NPC Shaman or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Earned XP may be expended to purchase new [[skills]] that reflect the growth of your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some ''permanent'' choices you will have to make when registering a new character.&lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick one of the sides since there are no neutral classes. The two factions have different settlements, specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
There is no big ongoing war between the two factions and there are some friendly characters on both sides. Some of them also spill a lot of blood among their kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
''There is no way to switch sides later in the game.''&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The main differences are in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets). &amp;lt;br&amp;gt;&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectivelly use ranged weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very tough and hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectivelly use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
''This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].''&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. It costs the least [[Gameplay#Action_Points|Action points]] (AP). You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''You can not change your home settlement in the game later.''&amp;lt;br&amp;gt;&lt;br /&gt;
''Also, take a look at [[#Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways include combat against players or [[NPC]] animals (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for other classes), healing, visiting trading posts. Spirit and shaman skills might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
==Your inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have energy bars, weapons sometimes break during the use. Dropping items equals discarding them permanently, they disappear. &lt;br /&gt;
&lt;br /&gt;
How to allocate this space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items that come in handy for many types of players, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text on huts and trees. Will come in handy.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not available to natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements and wilderness==&lt;br /&gt;
Settlements or [[camps]] play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource and [[trading]] posts, primary sources for supplies.  Each camp also has an NPC shaman that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All [[#Home_camp|six settlements]] are rather similar except for the [[shipwreck]] which is somewhat different.  It should be noted that huts cannot be destroyed but they can be hidden by thick jungle vegetation. &lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut.  They can be found both in the jungle or at any settlement except the [[Shipwreck]].  Some may be occupied by players now.  Many clans and players have laid claim to certain huts as their territory.  However, most of them do not particularly mind a friendly and polite visitor. &lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  These can be found in every single settlement. Here, one can barter for supplies or trade for gold.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened prices.  Additionally, prices fluctuate a bit according to supply and demand.&lt;br /&gt;
*'''[[Shaman|NPC Shaman]]''' &amp;lt;br&amp;gt;  There is no way to interact with settlement shamans other than being revived by them in your home camp. &lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms.  Each room supplies different items. Cutlasses can be found in the armory or the large hold.  First aid kits can be obtained in the large hold, albeit with far worse search rates than in other settlements.&lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the [[GPS]] in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in other areas. You do not have to worry about it now though, all the necessary items can be obtained from the camps.&lt;br /&gt;
&lt;br /&gt;
There are quite a few [[animals]] around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an [[Exploration_Skills#Exploration|Exploration skill]] or have a [[GPS]], it is rather easy to get lost.&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
**'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
**'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
**'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
**'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
''These links should help answer any questions you might have:''&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
*[[Requests for information|Wiki game FAQ]]&lt;br /&gt;
&lt;br /&gt;
*[[User_interface]]&lt;br /&gt;
*[[Gameplay]]&lt;br /&gt;
*[[Tips and tricks]]&lt;br /&gt;
&lt;br /&gt;
*[[Terrain]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Parchment Pages]]&lt;br /&gt;
&lt;br /&gt;
*[[Clans]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:''&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21666</id>
		<title>User:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21666"/>
		<updated>2010-03-19T07:10:10Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Settlements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''================Newcomers guide (modified page)===================='''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is this guide?==&lt;br /&gt;
The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.&lt;br /&gt;
&lt;br /&gt;
It is ''not'' a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details. Also, be sure to check other articles in the Wiki, especially the ones that are provided on the front page.&lt;br /&gt;
&lt;br /&gt;
==Things to know before you start==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak is a free game, it can be played on any operating system with a regular web browser like Mozilla Firefox, Opera, Google Chrome or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either. &lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; It is a slow paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. Once you complete the in-game beginners' tutorial there are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed, healed, etc. while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; While not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the colonial era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. AP recharge at a rate of one every 20 minutes up to a maximum of 75 (or 80 for [[Native_Classes#Scout|Scouts]] and [[Outsider_Classes#Explorer|Explorers]]). New characters get a larger one-time pool of AP.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When your HPs reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's NPC Shaman or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Earned XP may be expended to purchase new [[skills]] that reflect the growth of your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some choices you will have to make when registering a new character.&lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick one of the sides since there are no neutral classes. The two factions have different '''settlements''', specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
There is no big ongoing war between the two factions and there are some friendly characters on both sides. Some of them also spill a lot of blood among their kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
There is no way to switch sides later in the game.&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The main differences are in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets). &amp;lt;br&amp;gt;&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectivelly use ranged weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very tough and hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectivelly use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. It costs the least [[Gameplay#Action_Points|Action points]] (AP). You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''Also, take a look at [[#Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways include combat against players or [[NPC]] animals (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for other classes), healing, visiting trading posts. Spirit and shaman skills might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
==Your inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have energy bars, weapons sometimes break during the use. Dropping items equals discarding them permanently, they disappear. &lt;br /&gt;
&lt;br /&gt;
How to allocate this space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items that come in handy for many types of players, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text on huts and trees. Will come in handy.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not available to natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements and wilderness==&lt;br /&gt;
Settlements or [[camps]] play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource and [[trading]] posts, primary sources for supplies.  Each camp also has an NPC shaman that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All [[#Home_camp|six settlements]] are rather similar except for the [[shipwreck]] which is somewhat different.  It should be noted that huts cannot be destroyed but they can be hidden by thick jungle vegetation. &lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut.  They can be found both in the jungle or at any settlement except the [[Shipwreck]].  Some may be occupied by players now.  Many clans and players have laid claim to certain huts as their territory.  However, most of them do not particularly mind a friendly and polite visitor. &lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  These can be found in every single settlement. Here, one can barter for supplies or trade for gold.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened prices.  Additionally, prices fluctuate a bit according to supply and demand.&lt;br /&gt;
*'''[[Shaman|NPC Shaman]]''' &amp;lt;br&amp;gt;  There is no way to interact with settlement shamans other than being revived by them in your home camp. &lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms.  Each room supplies different items. Cutlasses can be found in the armory or the large hold.  First aid kits can be obtained in the large hold, albeit with far worse search rates than in other settlements.&lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the [[GPS]] in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in other areas. You do not have to worry about it now though, all the necessary items can be obtained from the camps.&lt;br /&gt;
&lt;br /&gt;
There are quite a few [[animals]] around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an [[Exploration_Skills#Exploration|Exploration skill]] or have a [[GPS]], it is rather easy to get lost.&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
**'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
**'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
**'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
**'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
''These links should help answer any questions you might have:''&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
*[[Requests for information|Wiki game FAQ]]&lt;br /&gt;
&lt;br /&gt;
*[[User_interface]]&lt;br /&gt;
*[[Gameplay]]&lt;br /&gt;
*[[Tips and tricks]]&lt;br /&gt;
&lt;br /&gt;
*[[Terrain]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Parchment Pages]]&lt;br /&gt;
&lt;br /&gt;
*[[Clans]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:''&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21665</id>
		<title>User:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21665"/>
		<updated>2010-03-19T06:58:55Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Your inventory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''================Newcomers guide (modified page)===================='''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is this guide?==&lt;br /&gt;
The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.&lt;br /&gt;
&lt;br /&gt;
It is ''not'' a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details. Also, be sure to check other articles in the Wiki, especially the ones that are provided on the front page.&lt;br /&gt;
&lt;br /&gt;
==Things to know before you start==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak is a free game, it can be played on any operating system with a regular web browser like Mozilla Firefox, Opera, Google Chrome or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either. &lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; It is a slow paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. Once you complete the in-game beginners' tutorial there are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed, healed, etc. while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; While not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the colonial era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. AP recharge at a rate of one every 20 minutes up to a maximum of 75 (or 80 for [[Native_Classes#Scout|Scouts]] and [[Outsider_Classes#Explorer|Explorers]]). New characters get a larger one-time pool of AP.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When your HPs reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's NPC Shaman or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Earned XP may be expended to purchase new [[skills]] that reflect the growth of your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some choices you will have to make when registering a new character.&lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick one of the sides since there are no neutral classes. The two factions have different '''settlements''', specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
There is no big ongoing war between the two factions and there are some friendly characters on both sides. Some of them also spill a lot of blood among their kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
There is no way to switch sides later in the game.&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The main differences are in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets). &amp;lt;br&amp;gt;&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectivelly use ranged weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very tough and hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectivelly use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. It costs the least [[Gameplay#Action_Points|Action points]] (AP). You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''Also, take a look at [[#Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways include combat against players or [[NPC]] animals (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for other classes), healing, visiting trading posts. Spirit and shaman skills might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
==Your inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]]. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have energy bars, weapons sometimes break during the use. Dropping items equals discarding them permanently, they disappear. &lt;br /&gt;
&lt;br /&gt;
How to allocate this space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items that come in handy for many types of players, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text on huts and trees. Will come in handy.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not available to natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
Settlements or [[camps]] play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource and [[trading]] posts, primary sources for supplies.  Each camp also has an NPC shaman that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All [[#Home_camp|six settlements]] are rather similar except for the [[shipwreck]] which is somewhat different.  It should be noted that huts cannot be destroyed but they can be hidden by thick jungle vegetation. &lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut.  They can be found both in the jungle or at any settlement except the [[Shipwreck]].  Some may be occupied by players now.  Many clans and players have laid claim to certain huts as their territory.  However, most of them do not particularly mind a friendly and polite visitor. &lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  These can be found in every single settlement. Here, one can barter for supplies or trade for gold.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened prices.  Additionally, prices fluctuate a bit according to supply and demand.&lt;br /&gt;
*'''[[Shaman|NPC Shaman]]''' &amp;lt;br&amp;gt;  There is no way to interact with settlement shamans other than being revived by them in your home camp. &lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms.  Each room supplies different items. Cutlasses can be found in the armory or the large hold.  First aid kits can be obtained in the large hold, albeit with far worse search rates than in other settlements.&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
**'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
**'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
**'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
**'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
''These links should help answer any questions you might have:''&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
*[[Requests for information|Wiki game FAQ]]&lt;br /&gt;
&lt;br /&gt;
*[[User_interface]]&lt;br /&gt;
*[[Gameplay]]&lt;br /&gt;
*[[Tips and tricks]]&lt;br /&gt;
&lt;br /&gt;
*[[Terrain]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Parchment Pages]]&lt;br /&gt;
&lt;br /&gt;
*[[Clans]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:''&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21664</id>
		<title>User:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21664"/>
		<updated>2010-03-19T06:51:34Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Character basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''================Newcomers guide (modified page)===================='''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is this guide?==&lt;br /&gt;
The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.&lt;br /&gt;
&lt;br /&gt;
It is ''not'' a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details. Also, be sure to check other articles in the Wiki, especially the ones that are provided on the front page.&lt;br /&gt;
&lt;br /&gt;
==Things to know before you start==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak is a free game, it can be played on any operating system with a regular web browser like Mozilla Firefox, Opera, Google Chrome or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either. &lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; It is a slow paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. Once you complete the in-game beginners' tutorial there are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed, healed, etc. while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; While not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the colonial era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. AP recharge at a rate of one every 20 minutes up to a maximum of 75 (or 80 for [[Native_Classes#Scout|Scouts]] and [[Outsider_Classes#Explorer|Explorers]]). New characters get a larger one-time pool of AP.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' and [[death]]. &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When your HPs reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's NPC Shaman or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Earned XP may be expended to purchase new [[skills]] that reflect the growth of your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some choices you will have to make when registering a new character.&lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick one of the sides since there are no neutral classes. The two factions have different '''settlements''', specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
There is no big ongoing war between the two factions and there are some friendly characters on both sides. Some of them also spill a lot of blood among their kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
There is no way to switch sides later in the game.&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The main differences are in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets). &amp;lt;br&amp;gt;&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectivelly use ranged weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very tough and hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectivelly use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. It costs the least [[Gameplay#Action_Points|Action points]] (AP). You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''Also, take a look at [[#Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways include combat against players or [[NPC]] animals (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for other classes), healing, visiting trading posts. Spirit and shaman skills might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
==Your inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]].&lt;br /&gt;
&lt;br /&gt;
How to allocate this space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items that come in handy for many types of players, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text on huts and trees. Will come in handy.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not available to natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
Settlements or [[camps]] play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource and [[trading]] posts, primary sources for supplies.  Each camp also has an NPC shaman that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All [[#Home_camp|six settlements]] are rather similar except for the [[shipwreck]] which is somewhat different.  It should be noted that huts cannot be destroyed but they can be hidden by thick jungle vegetation. &lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut.  They can be found both in the jungle or at any settlement except the [[Shipwreck]].  Some may be occupied by players now.  Many clans and players have laid claim to certain huts as their territory.  However, most of them do not particularly mind a friendly and polite visitor. &lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  These can be found in every single settlement. Here, one can barter for supplies or trade for gold.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened prices.  Additionally, prices fluctuate a bit according to supply and demand.&lt;br /&gt;
*'''[[Shaman|NPC Shaman]]''' &amp;lt;br&amp;gt;  There is no way to interact with settlement shamans other than being revived by them in your home camp. &lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms.  Each room supplies different items. Cutlasses can be found in the armory or the large hold.  First aid kits can be obtained in the large hold, albeit with far worse search rates than in other settlements.&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
**'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
**'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
**'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
**'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
''These links should help answer any questions you might have:''&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
*[[Requests for information|Wiki game FAQ]]&lt;br /&gt;
&lt;br /&gt;
*[[User_interface]]&lt;br /&gt;
*[[Gameplay]]&lt;br /&gt;
*[[Tips and tricks]]&lt;br /&gt;
&lt;br /&gt;
*[[Terrain]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Parchment Pages]]&lt;br /&gt;
&lt;br /&gt;
*[[Clans]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:''&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21663</id>
		<title>User:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21663"/>
		<updated>2010-03-19T06:51:07Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Character basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''================Newcomers guide (modified page)===================='''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is this guide?==&lt;br /&gt;
The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.&lt;br /&gt;
&lt;br /&gt;
It is ''not'' a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details. Also, be sure to check other articles in the Wiki, especially the ones that are provided on the front page.&lt;br /&gt;
&lt;br /&gt;
==Things to know before you start==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak is a free game, it can be played on any operating system with a regular web browser like Mozilla Firefox, Opera, Google Chrome or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either. &lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; It is a slow paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. Once you complete the in-game beginners' tutorial there are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed, healed, etc. while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; While not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the colonial era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. AP recharge at a rate of one every 20 minutes up to a maximum of 75 (or 80 for [[Native_Classes#Scout|Scouts]] and [[Outsider_Classes#Explorer|Explorers]]). New characters get a larger one-time pool of AP.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' &amp;lt;br&amp;gt; and [[death]].&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When your HPs reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's NPC Shaman or continue your existence as a spirit and haunt the living. [[Death]] is a rather common occurrence in Shartak but is merely an inconvenience.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Earned XP may be expended to purchase new [[skills]] that reflect the growth of your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some choices you will have to make when registering a new character.&lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick one of the sides since there are no neutral classes. The two factions have different '''settlements''', specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
There is no big ongoing war between the two factions and there are some friendly characters on both sides. Some of them also spill a lot of blood among their kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
There is no way to switch sides later in the game.&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The main differences are in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets). &amp;lt;br&amp;gt;&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectivelly use ranged weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very tough and hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectivelly use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. It costs the least [[Gameplay#Action_Points|Action points]] (AP). You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''Also, take a look at [[#Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways include combat against players or [[NPC]] animals (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for other classes), healing, visiting trading posts. Spirit and shaman skills might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
==Your inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]].&lt;br /&gt;
&lt;br /&gt;
How to allocate this space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items that come in handy for many types of players, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text on huts and trees. Will come in handy.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not available to natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
Settlements or [[camps]] play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource and [[trading]] posts, primary sources for supplies.  Each camp also has an NPC shaman that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All [[#Home_camp|six settlements]] are rather similar except for the [[shipwreck]] which is somewhat different.  It should be noted that huts cannot be destroyed but they can be hidden by thick jungle vegetation. &lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut.  They can be found both in the jungle or at any settlement except the [[Shipwreck]].  Some may be occupied by players now.  Many clans and players have laid claim to certain huts as their territory.  However, most of them do not particularly mind a friendly and polite visitor. &lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  These can be found in every single settlement. Here, one can barter for supplies or trade for gold.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened prices.  Additionally, prices fluctuate a bit according to supply and demand.&lt;br /&gt;
*'''[[Shaman|NPC Shaman]]''' &amp;lt;br&amp;gt;  There is no way to interact with settlement shamans other than being revived by them in your home camp. &lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms.  Each room supplies different items. Cutlasses can be found in the armory or the large hold.  First aid kits can be obtained in the large hold, albeit with far worse search rates than in other settlements.&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
**'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
**'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
**'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
**'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
''These links should help answer any questions you might have:''&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
*[[Requests for information|Wiki game FAQ]]&lt;br /&gt;
&lt;br /&gt;
*[[User_interface]]&lt;br /&gt;
*[[Gameplay]]&lt;br /&gt;
*[[Tips and tricks]]&lt;br /&gt;
&lt;br /&gt;
*[[Terrain]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Parchment Pages]]&lt;br /&gt;
&lt;br /&gt;
*[[Clans]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:''&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21662</id>
		<title>User:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21662"/>
		<updated>2010-03-19T06:47:20Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Things to know before you start */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''================Newcomers guide (modified page)===================='''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is this guide?==&lt;br /&gt;
The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.&lt;br /&gt;
&lt;br /&gt;
It is ''not'' a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details. Also, be sure to check other articles in the Wiki, especially the ones that are provided on the front page.&lt;br /&gt;
&lt;br /&gt;
==Things to know before you start==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak is a free game, it can be played on any operating system with a regular web browser like Mozilla Firefox, Opera, Google Chrome or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either. &lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; It is a slow paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. Once you complete the in-game beginners' tutorial there are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed, healed, etc. while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their action points whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; While not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the colonial era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. AP recharge at a rate of one every 20 minutes up to a maximum of 75 (or 80 for [[Native_Classes#Scout|Scouts]] and [[Outsider_Classes#Explorer|Explorers]]). New characters get a larger one-time pool of AP.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When your HPs reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's NPC Shaman or continue your existence as a spirit and haunt the living.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Earned XP may be expended to purchase new [[skills]] that reflect the growth of your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some choices you will have to make when registering a new character.&lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick one of the sides since there are no neutral classes. The two factions have different '''settlements''', specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
There is no big ongoing war between the two factions and there are some friendly characters on both sides. Some of them also spill a lot of blood among their kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
There is no way to switch sides later in the game.&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The main differences are in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets). &amp;lt;br&amp;gt;&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectivelly use ranged weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very tough and hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectivelly use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. It costs the least [[Gameplay#Action_Points|Action points]] (AP). You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''Also, take a look at [[#Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways include combat against players or [[NPC]] animals (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for other classes), healing, visiting trading posts. Spirit and shaman skills might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
==Your inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]].&lt;br /&gt;
&lt;br /&gt;
How to allocate this space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items that come in handy for many types of players, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text on huts and trees. Will come in handy.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not available to natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
Settlements or [[camps]] play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource and [[trading]] posts, primary sources for supplies.  Each camp also has an NPC shaman that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All [[#Home_camp|six settlements]] are rather similar except for the [[shipwreck]] which is somewhat different.  It should be noted that huts cannot be destroyed but they can be hidden by thick jungle vegetation. &lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut.  They can be found both in the jungle or at any settlement except the [[Shipwreck]].  Some may be occupied by players now.  Many clans and players have laid claim to certain huts as their territory.  However, most of them do not particularly mind a friendly and polite visitor. &lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  These can be found in every single settlement. Here, one can barter for supplies or trade for gold.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened prices.  Additionally, prices fluctuate a bit according to supply and demand.&lt;br /&gt;
*'''[[Shaman|NPC Shaman]]''' &amp;lt;br&amp;gt;  There is no way to interact with settlement shamans other than being revived by them in your home camp. &lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms.  Each room supplies different items. Cutlasses can be found in the armory or the large hold.  First aid kits can be obtained in the large hold, albeit with far worse search rates than in other settlements.&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
**'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
**'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
**'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
**'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
''These links should help answer any questions you might have:''&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
*[[Requests for information|Wiki game FAQ]]&lt;br /&gt;
&lt;br /&gt;
*[[User_interface]]&lt;br /&gt;
*[[Gameplay]]&lt;br /&gt;
*[[Tips and tricks]]&lt;br /&gt;
&lt;br /&gt;
*[[Terrain]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Parchment Pages]]&lt;br /&gt;
&lt;br /&gt;
*[[Clans]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:''&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21661</id>
		<title>User:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21661"/>
		<updated>2010-03-19T06:46:04Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: /* Things to know before you start */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''================Newcomers guide (modified page)===================='''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is this guide?==&lt;br /&gt;
The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.&lt;br /&gt;
&lt;br /&gt;
It is ''not'' a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details. Also, be sure to check other articles in the Wiki, especially the ones that are provided on the front page.&lt;br /&gt;
&lt;br /&gt;
==Things to know before you start==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak is a free game, it can be played on any operating system with a regular web browser like Mozilla Firefox, Opera, Google Chrome or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either. &lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; It is a slow paced game. You won't be slaughtering enemies left and right, every action that you make costs some [[#action points]] which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. Once you complete the in-game beginners' tutorial there are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed, healed, etc. while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their [[action points]] whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; While not being mandatory, roleplaying is strongly encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the colonial era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. AP recharge at a rate of one every 20 minutes up to a maximum of 75 (or 80 for [[Native_Classes#Scout|Scouts]] and [[Outsider_Classes#Explorer|Explorers]]). New characters get a larger one-time pool of AP.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When your HPs reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's NPC Shaman or continue your existence as a spirit and haunt the living.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Earned XP may be expended to purchase new [[skills]] that reflect the growth of your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some choices you will have to make when registering a new character.&lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick one of the sides since there are no neutral classes. The two factions have different '''settlements''', specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
There is no big ongoing war between the two factions and there are some friendly characters on both sides. Some of them also spill a lot of blood among their kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
There is no way to switch sides later in the game.&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The main differences are in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets). &amp;lt;br&amp;gt;&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectivelly use ranged weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very tough and hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectivelly use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. It costs the least [[Gameplay#Action_Points|Action points]] (AP). You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''Also, take a look at [[#Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways include combat against players or [[NPC]] animals (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for other classes), healing, visiting trading posts. Spirit and shaman skills might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
==Your inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]].&lt;br /&gt;
&lt;br /&gt;
How to allocate this space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items that come in handy for many types of players, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text on huts and trees. Will come in handy.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not available to natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
Settlements or [[camps]] play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource and [[trading]] posts, primary sources for supplies.  Each camp also has an NPC shaman that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All [[#Home_camp|six settlements]] are rather similar except for the [[shipwreck]] which is somewhat different.  It should be noted that huts cannot be destroyed but they can be hidden by thick jungle vegetation. &lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut.  They can be found both in the jungle or at any settlement except the [[Shipwreck]].  Some may be occupied by players now.  Many clans and players have laid claim to certain huts as their territory.  However, most of them do not particularly mind a friendly and polite visitor. &lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  These can be found in every single settlement. Here, one can barter for supplies or trade for gold.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened prices.  Additionally, prices fluctuate a bit according to supply and demand.&lt;br /&gt;
*'''[[Shaman|NPC Shaman]]''' &amp;lt;br&amp;gt;  There is no way to interact with settlement shamans other than being revived by them in your home camp. &lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms.  Each room supplies different items. Cutlasses can be found in the armory or the large hold.  First aid kits can be obtained in the large hold, albeit with far worse search rates than in other settlements.&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
**'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
**'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
**'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
**'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
''These links should help answer any questions you might have:''&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
*[[Requests for information|Wiki game FAQ]]&lt;br /&gt;
&lt;br /&gt;
*[[User_interface]]&lt;br /&gt;
*[[Gameplay]]&lt;br /&gt;
*[[Tips and tricks]]&lt;br /&gt;
&lt;br /&gt;
*[[Terrain]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Parchment Pages]]&lt;br /&gt;
&lt;br /&gt;
*[[Clans]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:''&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21660</id>
		<title>User:Ahnaom</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=User:Ahnaom&amp;diff=21660"/>
		<updated>2010-03-19T06:45:12Z</updated>

		<summary type="html">&lt;p&gt;Ahnaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''================Newcomers guide (modified page)===================='''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is this guide?==&lt;br /&gt;
The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.&lt;br /&gt;
&lt;br /&gt;
It is ''not'' a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details. Also, be sure to check other articles in the Wiki, especially the ones that are provided on the front page.&lt;br /&gt;
&lt;br /&gt;
==Things to know before you start==&lt;br /&gt;
*'''Free browser game''' &amp;lt;br&amp;gt; Shartak is a free game, it can be played on any operating system with a regular web browser like Mozilla Firefox, Opera, Google Chrome or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either. &lt;br /&gt;
&lt;br /&gt;
*'''Pacing''' &amp;lt;br&amp;gt; It is a slow paced game. You won't be slaughtering enemies left and right, every action that you make costs some [[action points]] which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game. &lt;br /&gt;
&lt;br /&gt;
*'''Goals''' &amp;lt;br&amp;gt; Shartak is what you make of it. Once you complete the in-game beginners' tutorial there are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals.&lt;br /&gt;
&lt;br /&gt;
*'''Persistent environment''' &amp;lt;br&amp;gt; Your character will be in the game regardless if you are logged in or not. This means he or she can be killed, healed, etc. while you are away. Real time interactions are not that common in Shartak, players kind of &amp;quot;take turns&amp;quot; logging in and spending their [[action points]] whenever they see fit.  &lt;br /&gt;
&lt;br /&gt;
*'''[[Roleplaying]]''' &amp;lt;br&amp;gt; While not being mandatory, roleplaying is strongly encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the colonial era, there is no official setting for the game.&lt;br /&gt;
&lt;br /&gt;
==Character basics==&lt;br /&gt;
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. AP recharge at a rate of one every 20 minutes up to a maximum of 75 (or 80 for [[Native_Classes#Scout|Scouts]] and [[Outsider_Classes#Explorer|Explorers]]). New characters get a larger one-time pool of AP.&lt;br /&gt;
&lt;br /&gt;
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless (e.g. talking costs 0.1 AP).'' &lt;br /&gt;
&lt;br /&gt;
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' &amp;lt;br&amp;gt;&lt;br /&gt;
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When your HPs reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's NPC Shaman or continue your existence as a spirit and haunt the living.&lt;br /&gt;
&lt;br /&gt;
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]] later.''&lt;br /&gt;
&lt;br /&gt;
*'''[[XP|Experience Points (XP)]]''' &amp;lt;br&amp;gt; &lt;br /&gt;
Some actions like healing or inflicting damage earn you experience points. Earned XP may be expended to purchase new [[skills]] that reflect the growth of your character.&lt;br /&gt;
&lt;br /&gt;
''More information on the [[XP|sources of XP]].''&lt;br /&gt;
&lt;br /&gt;
==Creating a character==&lt;br /&gt;
There are some choices you will have to make when registering a new character.&lt;br /&gt;
&lt;br /&gt;
===Natives and outsiders===&lt;br /&gt;
These are the two main factions of the game. By choosing a character [[class]] you automatically pick one of the sides since there are no neutral classes. The two factions have different '''settlements''', specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.&lt;br /&gt;
&lt;br /&gt;
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.&lt;br /&gt;
&lt;br /&gt;
There is no big ongoing war between the two factions and there are some friendly characters on both sides. Some of them also spill a lot of blood among their kin instead. However, generally one should expect more hostility from the other faction.&lt;br /&gt;
&lt;br /&gt;
There is no way to switch sides later in the game.&lt;br /&gt;
&lt;br /&gt;
===Character classes===&lt;br /&gt;
Each player belongs to a certain [[class]]. The main differences are in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets). &amp;lt;br&amp;gt;&lt;br /&gt;
'''Native classes''':&lt;br /&gt;
*[[Native_Classes#Warrior|Warrior]] (can effectivelly use ranged weapons)&lt;br /&gt;
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)&lt;br /&gt;
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)&lt;br /&gt;
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very tough and hard to kill)&lt;br /&gt;
&lt;br /&gt;
'''Outsider classes''': &lt;br /&gt;
*[[Outsider_Classes#Soldier|Soldier]] (can effectivelly use powerful weapons)&lt;br /&gt;
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)&lt;br /&gt;
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)&lt;br /&gt;
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)&lt;br /&gt;
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).&lt;br /&gt;
&lt;br /&gt;
This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].&lt;br /&gt;
&lt;br /&gt;
===Home camp===&lt;br /&gt;
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the [[death]]. It costs the least [[Gameplay#Action_Points|Action points]] (AP). You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.&lt;br /&gt;
&lt;br /&gt;
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].&lt;br /&gt;
&lt;br /&gt;
''Also, take a look at [[#Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).&lt;br /&gt;
&lt;br /&gt;
==Skills and leveling up==&lt;br /&gt;
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all but at lower levels it is important to plan ahead and establish your priorities.&lt;br /&gt;
&lt;br /&gt;
*'''Your playstyle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many guides with &amp;quot;mandatory&amp;quot; skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
*'''Effectiveness'''&amp;lt;br&amp;gt;&lt;br /&gt;
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways include combat against players or [[NPC]] animals (ranged weapon skills for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warriors|Warriors]], melee for other classes), healing, visiting trading posts. Spirit and shaman skills might also bring decent amounts of [[XP]].&lt;br /&gt;
&lt;br /&gt;
==Your inventory==&lt;br /&gt;
Every player starts with some [[items]] in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a [[backpack]].&lt;br /&gt;
&lt;br /&gt;
How to allocate this space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items that come in handy for many types of players, here is a rough list.&lt;br /&gt;
&lt;br /&gt;
'''Recommended items:'''&lt;br /&gt;
*'''2-3 machetes or cutlasses''' (if you wander out in the jungle) &amp;lt;br&amp;gt; They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.&lt;br /&gt;
*'''1 sharpening stone ''' &amp;lt;br&amp;gt; Blades can get blunt and they become next to useless in that case.&lt;br /&gt;
*'''Knife or a dagger''' &amp;lt;br&amp;gt; These are used to carve text on huts and trees. Will come in handy.&lt;br /&gt;
*'''Some spare weapons''' (if you engage in combat often) &amp;lt;br&amp;gt; Every single weapon in the game has a chance to break.&lt;br /&gt;
*'''Healing supplies''' &amp;lt;br&amp;gt; The more you can afford, the better. The island has some dangerous animals and angry players.&lt;br /&gt;
*'''Some spare gourds or bottles'''. &amp;lt;br&amp;gt; They can be used to juice fruit and carry around fresh water, both are used for healing oneself.&lt;br /&gt;
*'''GPS'''. (not available to natives from the start) &amp;lt;br&amp;gt; A very convenient gadget to find your way around the island.&lt;br /&gt;
*'''Some gold coins''' &amp;lt;br&amp;gt; You can sell unnecessary items at the [[trader]]'s hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
Settlements or [[camps]] play a major role in Shartak.  They are generally the centers of [[roleplaying]] activity and also have resource and [[trading]] posts, primary sources for supplies.  Each camp also has an NPC shaman that provides easy respawns for the members of the settlement.  &lt;br /&gt;
&lt;br /&gt;
===Settlement fixtures===&lt;br /&gt;
All [[#Home_camp|six settlements]] are rather similar except for the [[shipwreck]] which is somewhat different.  It should be noted that huts cannot be destroyed but they can be hidden by thick jungle vegetation. &lt;br /&gt;
&lt;br /&gt;
*'''Empty huts''' &amp;lt;br&amp;gt; The most common type of hut.  They can be found both in the jungle or at any settlement except the [[Shipwreck]].  Some may be occupied by players now.  Many clans and players have laid claim to certain huts as their territory.  However, most of them do not particularly mind a friendly and polite visitor. &lt;br /&gt;
*'''Medical huts''' &amp;lt;br&amp;gt; These huts can be searched for medical supplies.  They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).&lt;br /&gt;
*'''Ammunition huts''' &amp;lt;br&amp;gt;  Vital for [[Outsider_Classes#Soldier|Soldiers]] and [[Native_Classes#Warrior|Warriors]].  They provide both the blowpipes (native) and rifles (outsider), also their ammunition.  &lt;br /&gt;
*'''[[Trader|Trader's hut]]''' &amp;lt;br&amp;gt;  These can be found in every single settlement. Here, one can barter for supplies or trade for gold.  Searching is useless in this hut. Visiting the same trader too frequently will result in worsened prices.  Additionally, prices fluctuate a bit according to supply and demand.&lt;br /&gt;
*'''[[Shaman|NPC Shaman]]''' &amp;lt;br&amp;gt;  There is no way to interact with settlement shamans other than being revived by them in your home camp. &lt;br /&gt;
&lt;br /&gt;
===Shipwreck===&lt;br /&gt;
Unlike other settlements, the [[shipwreck]] site holds only two structures.  One is a regular [[trading]] post, the other one is the ship itself. The shipwreck has five rooms.  Each room supplies different items. Cutlasses can be found in the armory or the large hold.  First aid kits can be obtained in the large hold, albeit with far worse search rates than in other settlements.&lt;br /&gt;
&lt;br /&gt;
==Community== &lt;br /&gt;
**'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best &amp;quot;manual&amp;quot; for the game available. &lt;br /&gt;
**'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.&lt;br /&gt;
**'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.&lt;br /&gt;
**'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
''These links should help answer any questions you might have:''&lt;br /&gt;
&lt;br /&gt;
*[http://www.shartak.com/faq.html Official FAQ]&lt;br /&gt;
*[[Requests for information|Wiki game FAQ]]&lt;br /&gt;
&lt;br /&gt;
*[[User_interface]]&lt;br /&gt;
*[[Gameplay]]&lt;br /&gt;
*[[Tips and tricks]]&lt;br /&gt;
&lt;br /&gt;
*[[Terrain]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Parchment Pages]]&lt;br /&gt;
&lt;br /&gt;
*[[Clans]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:''&lt;br /&gt;
&lt;br /&gt;
*[[The Native Path]] (for natives)&lt;br /&gt;
*[[Outsider Ingenuity]] (for outsiders)&lt;br /&gt;
*[[A Pirate's Life]] (for pirates)&lt;br /&gt;
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&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ahnaom</name></author>
		
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