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		<id>https://wiki.shartak.com/index.php?title=Healers_of_Shartak&amp;diff=16123</id>
		<title>Healers of Shartak</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Healers_of_Shartak&amp;diff=16123"/>
		<updated>2007-10-22T23:15:31Z</updated>

		<summary type="html">&lt;p&gt;A Tiger: added a description for GIR, he'd been feeling left out.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Healers of Shartak|&lt;br /&gt;
official_id=54|&lt;br /&gt;
open_to=everyone|&lt;br /&gt;
clan_image=|&lt;br /&gt;
clan_leaders={{profile|1249|dazedandconfused}}|&lt;br /&gt;
clan_membership=18|&lt;br /&gt;
clan_goals=To keep the inhabitants of Shartak healthy.|&lt;br /&gt;
clan_recruit=If you're a healer interested in joining us contact us via the [http://forum.shartak.com/index.php/topic,129.0.html forum]|&lt;br /&gt;
clan_contact=Contact through the talk page or on the [http://forum.shartak.com/index.php/topic,129.0.html forum].|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Healers of Shartak - Origin ==&lt;br /&gt;
&lt;br /&gt;
The Healers are an old group that dates back years before the first outsiders came to Shartak. The native village of Dalpok, with its abundance of healing herbs, had always turned out talented healers. The knowledge of advanced healing techniques had been passed down from the ancestors to the numerous healer families of Dalpok, their duty - to tend to the injured and sick.&lt;br /&gt;
One year, a disease carried by bats and rodents swept through Shartak. Many people succumbed to fever and died. Dalpok was not effected seriously and, thanks to the many healers, those that were dying were soon nursed back to health. However, the disease inflicted heavy losses on the settlements of Wiksik and Raktam. The healers soon realised that the warlike but easygoing people of Wiksik and the peaceful and pround inhabitants of Raktam needed their help. Although these settlements had their own healers, the fever was too fierce for only a few healers to handle. &lt;br /&gt;
The elders of Dalpok insisted that the healer families stay in Dalpok and dismissed the severity of the fever in Wiksik and Raktam as the will of the ancestors. The healers went despite the protest of the elders. With the help of the healers, Wiksik and Raktam the disease only did minimal damage. &lt;br /&gt;
One year later, a raiding party from Wiksik attacked Dalpok, killing and wounding many people. The elders of Dalpok were furious at the healers for nursing the people of Wiksik back into health. They condemned the healers for helping their enemies and then they exiled many of the promenant healers.&lt;br /&gt;
The healers went from Dalpok to teach other natives their knowledge, swearing that they would heal anyone that needed it, regardless of their beliefs or allegience. Even people that were sworn enemies needed healing.&lt;br /&gt;
A decade later, the healers - now a group consisting of natives from all over the island - were allowed to return to Dalpok.&lt;br /&gt;
&lt;br /&gt;
Many years later when the outsiders first came to Shartak, the healer's services were once again needed to attend to the victims of battle. The healers were quick to realise that these pale-skinned creatures were also human and their bodies worked in a similar way. The healers saw that these outsiders even had healers of their own and knowledge that they did not yet know of.&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
In the present day the Healers of Shartak had not changed their ideal of healing anyone that needs it and welcomed any outisder that showed skill in healing into their group. The Healers of Shartak seek to establish themselves as an efficient group of healers throughout Shartak and heal outsiders, natives and even pirates if they need it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
&lt;br /&gt;
If there is a war, disease or other problem that requires the assistance of the Healers, we would be happy to help. An individual or group can request the aid of a healer or healers on the talk page or on the forum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Healer's Code ==&lt;br /&gt;
&lt;br /&gt;
*Heal almost anyone that needs healing '''DO NOT''' heal notorious murderers like {{profile|453|Armadox}}, {{profile|3039|Kamikui}} and {{profile|1259|Jessalyn}}&lt;br /&gt;
*Try to be a peaceful person.  &amp;quot;Excessively violent&amp;quot; is not a good quality to have in the person who's supposed to be healing you.&lt;br /&gt;
*'''DO NOT''' attack other islanders except the likes of {{profile|453|Armadox}} this simply leads to more work. Only kill if another group you are in calls for it or your life depends on it.&lt;br /&gt;
*Make friends not enemies &lt;br /&gt;
*Treat your fellow islanders with respect&lt;br /&gt;
*'''Don't''' ask your patients for payment, do let them know that donations are welcome.&lt;br /&gt;
&lt;br /&gt;
== Become a Healer ==&lt;br /&gt;
&lt;br /&gt;
The Healers welcome anyone into their group that proves themselves to be a proficient healer. Members need to have an advanced medical knowledge to become a healer and require the following skills:&lt;br /&gt;
*Triage&lt;br /&gt;
*Natural medicine (Natives)&lt;br /&gt;
*First aid (Outsiders)&lt;br /&gt;
&lt;br /&gt;
== Hospital locations ==&lt;br /&gt;
&lt;br /&gt;
Dr Aisha al-Khalifa's clinic located in Durham set up by {{profile|825|Dr Aisha al-Khalifa's}}&lt;br /&gt;
&lt;br /&gt;
Holy Ancestors' Hospital situated in the Wiksik herb hut [-70.240,+26.410] set up by {{profile|4325|Wicksickness}}&lt;br /&gt;
&lt;br /&gt;
== Active Healers ==&lt;br /&gt;
&lt;br /&gt;
The names of the current members are listed here.&lt;br /&gt;
We currently have members based in Dalpok, Wiksik, York, Durham, Derby and the Shipwreck&lt;br /&gt;
&lt;br /&gt;
{{profile|1249|Dazedandconfused}} - senior healer hailing from Dalpok. Founder of the Healers of Shartak.&lt;br /&gt;
&lt;br /&gt;
{{profile|4832|Mowgli}} - a senior healer was running the Dalpok healing hut.  Mowgli is often not noticed (except by his arch enemy Kamikui, who is an evil deranged killer) - but will heal anyone who is in need.  He is saving his gold to buy his ancient grandmother a birthday present - so any donations are welcome.&lt;br /&gt;
&lt;br /&gt;
{{profile|4337|Ropata}} - another senior healer.&lt;br /&gt;
&lt;br /&gt;
{{profile|4325|Wicksickness}} - another young but talented Healer. A member of the [[Wiksik Healers]] and [[Open Arms]].&lt;br /&gt;
&lt;br /&gt;
{{profile|825|Dr Aisha al-Khalifa}} - The second outsider to join also a member of [[Open Arms]]&lt;br /&gt;
&lt;br /&gt;
{{profile|5317|James Barnes}} - Hailing from Derby he splits most of his time between hunting and running the local hospital. Organised the [[Derby Hospitallers]] and is also a member of the [[Eastern Federation]]&lt;br /&gt;
&lt;br /&gt;
{{profile|4862|Rozen}} - The first pirate to join is also a member of [[The Jolly Roger Gang]] and [[The Gentleman Pirate Society]]&lt;br /&gt;
&lt;br /&gt;
{{profile|7594|Syal}} - A peace-loving hippie medic likes to take long walks through the jungle and playing the penny whistle.&lt;br /&gt;
&lt;br /&gt;
{{profile|8714|Blahmicho}} - A rainbow goth, also a member of [[Open Arms]] and the [[Antiaggression Association of Shartak Shamans]]&lt;br /&gt;
&lt;br /&gt;
{{profile|7281|Helen Mckenzie}} - Seperated from her farther while exploring Shartak, this talented botanist is determined to study this new-found land and make a life for herself.&lt;br /&gt;
&lt;br /&gt;
{{profile|7184|Tanil}} - A man known for his distinct logistics in matters. He has adopted the ways of healing and has found the calling to aid those around him who deserve it.&lt;br /&gt;
&lt;br /&gt;
{{profile|3010|Simeon Carter}} - An inquisitive young man, you find Simeon peering at you over his spectacles. He appears to be some sort of boffin, a scientist.  Another member of [[Open Arms]].&lt;br /&gt;
&lt;br /&gt;
{{profile|9091|Nyarlathotep}} - Swarthy, slender, and sinister, a crafter of strange instruments who speaks of strange subjects and can see the inner darkness in all who walk on two legs.&lt;br /&gt;
&lt;br /&gt;
{{profile|8390|Tryss}} - ???? Also a member of [[Open Arms]].&lt;br /&gt;
&lt;br /&gt;
{{profile|359|Darkkai64}} - A shamen learning the skills of the jungle&lt;br /&gt;
&lt;br /&gt;
{{profile|10276|Flaps}} - &lt;br /&gt;
&lt;br /&gt;
{{profile|10351|GIR}} - Clinically insane robot dog baby. Has absolutely no idea how he got here, suspects a plan gone horribly wrong but doesn't really care.  Usually hangs out in the Durham Medical Hut, except for when he gets distracted and wanders off.  He adores A Little Sister, who won his improperly wired malfunctioning robotic heart (made of buttons, some lego bits and a bent spring) by giving him cupcakes.  With sprinkles.&lt;br /&gt;
&lt;br /&gt;
{{profile|944|Berenice van Buren}} - freakishly strong nurse from York&lt;br /&gt;
&lt;br /&gt;
{{profile|6258|jajouka}} - You see nothing special.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inactive Healers will be removed, you can rejoin.&lt;br /&gt;
&lt;br /&gt;
== News and Updates ==&lt;br /&gt;
&lt;br /&gt;
We now have healers in all main outsider and native towns except Raktam.&lt;br /&gt;
&lt;br /&gt;
Well done to Mowgli for staying in to the top 20 Wealthiest inhabitants on Shartak for a good few weeks now.&lt;br /&gt;
&lt;br /&gt;
Yesterday saw the opening of Holy Ancestors' Hospital in Wiksik.&lt;br /&gt;
&lt;br /&gt;
The healers now support the IFF initiative&lt;br /&gt;
&lt;br /&gt;
Despite the fact that y'all seem to be somewhere else and not really paying attention anymore, {{profile|10351|GIR}} is nonetheless very proud to inform y'all that he has finally achieved his ambition of having his name added to the list of [http://www.shartak.com/statextra.html Top Healers], first joining the list at no.20, now at no.17 and slowly but steadily working his way up. He expects many Cupcakes from y'all when he finally makes it to the very top.  &lt;br /&gt;
&lt;br /&gt;
With sprinkles, mind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Friends'''   &lt;br /&gt;
 {{profile|2731|Hank McCoy}} a friendly outsider from Derby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
{{profile|453|Armadox}}&lt;br /&gt;
{{profile|3039|Kamikui}}&lt;br /&gt;
{{profile|1259|Jessalyn}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{IdentifyFriendOrFoe}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the face of uncertainty visit http://www.dopefiend.co.uk/ and support the cause!!!!!!!&lt;/div&gt;</summary>
		<author><name>A Tiger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Healers_of_Shartak&amp;diff=16122</id>
		<title>Healers of Shartak</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Healers_of_Shartak&amp;diff=16122"/>
		<updated>2007-10-22T22:59:10Z</updated>

		<summary type="html">&lt;p&gt;A Tiger: /* News and Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanbox|&lt;br /&gt;
clan_name=Healers of Shartak|&lt;br /&gt;
official_id=54|&lt;br /&gt;
open_to=everyone|&lt;br /&gt;
clan_image=|&lt;br /&gt;
clan_leaders={{profile|1249|dazedandconfused}}|&lt;br /&gt;
clan_membership=18|&lt;br /&gt;
clan_goals=To keep the inhabitants of Shartak healthy.|&lt;br /&gt;
clan_recruit=If you're a healer interested in joining us contact us via the [http://forum.shartak.com/index.php/topic,129.0.html forum]|&lt;br /&gt;
clan_contact=Contact through the talk page or on the [http://forum.shartak.com/index.php/topic,129.0.html forum].|&lt;br /&gt;
sort_as=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Healers of Shartak - Origin ==&lt;br /&gt;
&lt;br /&gt;
The Healers are an old group that dates back years before the first outsiders came to Shartak. The native village of Dalpok, with its abundance of healing herbs, had always turned out talented healers. The knowledge of advanced healing techniques had been passed down from the ancestors to the numerous healer families of Dalpok, their duty - to tend to the injured and sick.&lt;br /&gt;
One year, a disease carried by bats and rodents swept through Shartak. Many people succumbed to fever and died. Dalpok was not effected seriously and, thanks to the many healers, those that were dying were soon nursed back to health. However, the disease inflicted heavy losses on the settlements of Wiksik and Raktam. The healers soon realised that the warlike but easygoing people of Wiksik and the peaceful and pround inhabitants of Raktam needed their help. Although these settlements had their own healers, the fever was too fierce for only a few healers to handle. &lt;br /&gt;
The elders of Dalpok insisted that the healer families stay in Dalpok and dismissed the severity of the fever in Wiksik and Raktam as the will of the ancestors. The healers went despite the protest of the elders. With the help of the healers, Wiksik and Raktam the disease only did minimal damage. &lt;br /&gt;
One year later, a raiding party from Wiksik attacked Dalpok, killing and wounding many people. The elders of Dalpok were furious at the healers for nursing the people of Wiksik back into health. They condemned the healers for helping their enemies and then they exiled many of the promenant healers.&lt;br /&gt;
The healers went from Dalpok to teach other natives their knowledge, swearing that they would heal anyone that needed it, regardless of their beliefs or allegience. Even people that were sworn enemies needed healing.&lt;br /&gt;
A decade later, the healers - now a group consisting of natives from all over the island - were allowed to return to Dalpok.&lt;br /&gt;
&lt;br /&gt;
Many years later when the outsiders first came to Shartak, the healer's services were once again needed to attend to the victims of battle. The healers were quick to realise that these pale-skinned creatures were also human and their bodies worked in a similar way. The healers saw that these outsiders even had healers of their own and knowledge that they did not yet know of.&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
In the present day the Healers of Shartak had not changed their ideal of healing anyone that needs it and welcomed any outisder that showed skill in healing into their group. The Healers of Shartak seek to establish themselves as an efficient group of healers throughout Shartak and heal outsiders, natives and even pirates if they need it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
&lt;br /&gt;
If there is a war, disease or other problem that requires the assistance of the Healers, we would be happy to help. An individual or group can request the aid of a healer or healers on the talk page or on the forum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Healer's Code ==&lt;br /&gt;
&lt;br /&gt;
*Heal almost anyone that needs healing '''DO NOT''' heal notorious murderers like {{profile|453|Armadox}}, {{profile|3039|Kamikui}} and {{profile|1259|Jessalyn}}&lt;br /&gt;
*Try to be a peaceful person.  &amp;quot;Excessively violent&amp;quot; is not a good quality to have in the person who's supposed to be healing you.&lt;br /&gt;
*'''DO NOT''' attack other islanders except the likes of {{profile|453|Armadox}} this simply leads to more work. Only kill if another group you are in calls for it or your life depends on it.&lt;br /&gt;
*Make friends not enemies &lt;br /&gt;
*Treat your fellow islanders with respect&lt;br /&gt;
*'''Don't''' ask your patients for payment, do let them know that donations are welcome.&lt;br /&gt;
&lt;br /&gt;
== Become a Healer ==&lt;br /&gt;
&lt;br /&gt;
The Healers welcome anyone into their group that proves themselves to be a proficient healer. Members need to have an advanced medical knowledge to become a healer and require the following skills:&lt;br /&gt;
*Triage&lt;br /&gt;
*Natural medicine (Natives)&lt;br /&gt;
*First aid (Outsiders)&lt;br /&gt;
&lt;br /&gt;
== Hospital locations ==&lt;br /&gt;
&lt;br /&gt;
Dr Aisha al-Khalifa's clinic located in Durham set up by {{profile|825|Dr Aisha al-Khalifa's}}&lt;br /&gt;
&lt;br /&gt;
Holy Ancestors' Hospital situated in the Wiksik herb hut [-70.240,+26.410] set up by {{profile|4325|Wicksickness}}&lt;br /&gt;
&lt;br /&gt;
== Active Healers ==&lt;br /&gt;
&lt;br /&gt;
The names of the current members are listed here.&lt;br /&gt;
We currently have members based in Dalpok, Wiksik, York, Durham, Derby and the Shipwreck&lt;br /&gt;
&lt;br /&gt;
{{profile|1249|Dazedandconfused}} - senior healer hailing from Dalpok. Founder of the Healers of Shartak.&lt;br /&gt;
&lt;br /&gt;
{{profile|4832|Mowgli}} - a senior healer was running the Dalpok healing hut.  Mowgli is often not noticed (except by his arch enemy Kamikui, who is an evil deranged killer) - but will heal anyone who is in need.  He is saving his gold to buy his ancient grandmother a birthday present - so any donations are welcome.&lt;br /&gt;
&lt;br /&gt;
{{profile|4337|Ropata}} - another senior healer.&lt;br /&gt;
&lt;br /&gt;
{{profile|4325|Wicksickness}} - another young but talented Healer. A member of the [[Wiksik Healers]] and [[Open Arms]].&lt;br /&gt;
&lt;br /&gt;
{{profile|825|Dr Aisha al-Khalifa}} - The second outsider to join also a member of [[Open Arms]]&lt;br /&gt;
&lt;br /&gt;
{{profile|5317|James Barnes}} - Hailing from Derby he splits most of his time between hunting and running the local hospital. Organised the [[Derby Hospitallers]] and is also a member of the [[Eastern Federation]]&lt;br /&gt;
&lt;br /&gt;
{{profile|4862|Rozen}} - The first pirate to join is also a member of [[The Jolly Roger Gang]] and [[The Gentleman Pirate Society]]&lt;br /&gt;
&lt;br /&gt;
{{profile|7594|Syal}} - A peace-loving hippie medic likes to take long walks through the jungle and playing the penny whistle.&lt;br /&gt;
&lt;br /&gt;
{{profile|8714|Blahmicho}} - A rainbow goth, also a member of [[Open Arms]] and the [[Antiaggression Association of Shartak Shamans]]&lt;br /&gt;
&lt;br /&gt;
{{profile|7281|Helen Mckenzie}} - Seperated from her farther while exploring Shartak, this talented botanist is determined to study this new-found land and make a life for herself.&lt;br /&gt;
&lt;br /&gt;
{{profile|7184|Tanil}} - A man known for his distinct logistics in matters. He has adopted the ways of healing and has found the calling to aid those around him who deserve it.&lt;br /&gt;
&lt;br /&gt;
{{profile|3010|Simeon Carter}} - An inquisitive young man, you find Simeon peering at you over his spectacles. He appears to be some sort of boffin, a scientist.  Another member of [[Open Arms]].&lt;br /&gt;
&lt;br /&gt;
{{profile|9091|Nyarlathotep}} - Swarthy, slender, and sinister, a crafter of strange instruments who speaks of strange subjects and can see the inner darkness in all who walk on two legs.&lt;br /&gt;
&lt;br /&gt;
{{profile|8390|Tryss}} - ???? Also a member of [[Open Arms]].&lt;br /&gt;
&lt;br /&gt;
{{profile|359|Darkkai64}} - A shamen learning the skills of the jungle&lt;br /&gt;
&lt;br /&gt;
{{profile|10276|Flaps}} - &lt;br /&gt;
&lt;br /&gt;
{{profile|10351|GIR}} - &lt;br /&gt;
&lt;br /&gt;
{{profile|944|Berenice van Buren}} - freakishly strong nurse from York&lt;br /&gt;
&lt;br /&gt;
{{profile|6258|jajouka}} - You see nothing special.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inactive Healers will be removed, you can rejoin.&lt;br /&gt;
&lt;br /&gt;
== News and Updates ==&lt;br /&gt;
&lt;br /&gt;
We now have healers in all main outsider and native towns except Raktam.&lt;br /&gt;
&lt;br /&gt;
Well done to Mowgli for staying in to the top 20 Wealthiest inhabitants on Shartak for a good few weeks now.&lt;br /&gt;
&lt;br /&gt;
Yesterday saw the opening of Holy Ancestors' Hospital in Wiksik.&lt;br /&gt;
&lt;br /&gt;
The healers now support the IFF initiative&lt;br /&gt;
&lt;br /&gt;
Despite the fact that y'all seem to be somewhere else and not really paying attention anymore, {{profile|10351|GIR}} nonetheless wishes to inform y'all that he has finally achieved his ambition of having his name added to the list of [http://www.shartak.com/statextra.html Top Healers], first joining the list at no.20, now at no.17 and slowly but steadily working his way up. He expects many Cupcakes from y'all when he finally makes it to the very top.  &lt;br /&gt;
&lt;br /&gt;
With sprinkles, mind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Friends'''   &lt;br /&gt;
 {{profile|2731|Hank McCoy}} a friendly outsider from Derby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
{{profile|453|Armadox}}&lt;br /&gt;
{{profile|3039|Kamikui}}&lt;br /&gt;
{{profile|1259|Jessalyn}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{IdentifyFriendOrFoe}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the face of uncertainty visit http://www.dopefiend.co.uk/ and support the cause!!!!!!!&lt;/div&gt;</summary>
		<author><name>A Tiger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Locations&amp;diff=14818</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Locations&amp;diff=14818"/>
		<updated>2007-06-21T17:01:28Z</updated>

		<summary type="html">&lt;p&gt;A Tiger: /* Berry bushes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
Prominent '''locations''' on Shartak include several villages, a wrecked ship, many ruins, and countless fruit trees. The island itself, about 67.4 km from east to west and 26.8 km from north to south according to GPS figures, is composed of a wide variety of terrain types.&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
:''Main article: [[Camp]]''&lt;br /&gt;
Camps are locations on Shartak that serve as starting and respawning points. They feature specific resource huts for medical supplies, ammunition, and trading.&lt;br /&gt;
&lt;br /&gt;
== Terrains ==&lt;br /&gt;
:''Main article: [[Terrain]]''&lt;br /&gt;
The terrain of Shartak is diverse, consisting of types such as jungle, grassland, swamp, and beaches. Each type of terrain affects movement and searches differently.&lt;br /&gt;
&lt;br /&gt;
=== Natural landmarks ===&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Western Islets]]&lt;br /&gt;
* [[Southern Islands]]&lt;br /&gt;
The terrain of Shartak also contains several unique natural landmarks, such as the huge central mountain. The mountain contains many special areas, including a [[waterfall]], a mountain ledge, and a network of [[cave]]s and [[tunnel]]s.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 165px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 157px&amp;quot;&amp;gt;[[Image:Tree.gif]][[Image:Sign.gif]][[Image:Hut.gif]][[Image:Ruins.gif]]&amp;lt;/div&amp;gt;The in-game icons for '''tree''', '''signpost''', '''hut''', and '''ruin''' details.&lt;br /&gt;
|}&lt;br /&gt;
A detail appears as a separate icon over the underlying terrain color. There can only be one detail in any location. For example, if there is a tree or bush or ruins or hut in your current location, then you cannot construct a signpost. Heavy jungle conceals details. If you chop down enough jungle to reveal a fruit tree, bush, hut, or other detail, you receive an XP reward. &lt;br /&gt;
&lt;br /&gt;
=== Fruit trees and bushes ===&lt;br /&gt;
&lt;br /&gt;
All fruit trees and bushes use the same icon and thus look the same from a distance. A search at a location with a fruit tree or bush is an attempt to search specifically for fruits or berries, not an attempt to search the surrounding jungle for other items. Either you find a ripe fruit or berry or you do not, but you cannot find a non-fruit where a fruit tree or bush stands.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether different fruit trees and bushes have different find rates. It is unknown whether the density of the jungle affects the find rate (some believe that clearing the jungle slightly increases the find rate). Please submit data to [[Search odds condensed]]. &lt;br /&gt;
&lt;br /&gt;
*'''Search cost:''' ''1 AP''&lt;br /&gt;
**'''Approx find rates (55%):''' fruit/berry (55%)&lt;br /&gt;
&lt;br /&gt;
==== Berry bushes ====&lt;br /&gt;
&lt;br /&gt;
Outsiders see &amp;quot;a bush covered in berries.&amp;quot; For natives (or outsiders with Native Knowledge), the bush is revealed as either a tasty berry bush (&amp;quot;a leafy bush covered in berries&amp;quot;) where each berry heals 2 HP or a poisonous berry bush (&amp;quot;a thorny bush covered in berries&amp;quot;) where each berry inflicts 2 HP damage. This information can also be gleaned by eating a berry. Searching provides a ready source of berries.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of tasty berry bushes:''' [-70.461,+26.411]&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of poisonous berry bushes:''' [-70.362,+26.387], [-70.368,+26.371], [-70.394,+26.443], [-70.394,+26.444], [-70.395,+26.329], [-70.408,+26.453], [-70.435,+26.409], [-70.479,+26.453], [-70.481,+26.452], [-70.501,+26.502], [-70.543,+26.516]&lt;br /&gt;
&lt;br /&gt;
==== Mango trees ====&lt;br /&gt;
:''A mango tree can be found here.''&lt;br /&gt;
:''A tall mango tree is here.''&lt;br /&gt;
&lt;br /&gt;
Searching at a mango tree provides [[mango]]s, predictably.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' [-70.094,+26.376], [-70.189,+26.429], [-70.368,+26.385], [-70.380,+26.369], [-70.383,+26.439], [-70.384,+26.437], [-70.450,+26.408], [-70.454,+26.419], [-70.476,+26.393], [-70.477,+26.395], [-70.537,+26.520]&lt;br /&gt;
&lt;br /&gt;
==== Banana trees ====&lt;br /&gt;
&lt;br /&gt;
A banana tree is a reliable source of [[banana]]s.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:'''  [-70.087,+26.377], [-70.318,+26.452], [-70.394,+26.328], [-70.421,+26.408], [-70.500,+26.469], [-70.538,+26.518], [-70.546,+26.516], [-70.549,+26.514], [-70.553,+26.515]&lt;br /&gt;
&lt;br /&gt;
==== Unidentified trees ====&lt;br /&gt;
&lt;br /&gt;
These are fruit trees and bushes with known locations but unknown fruit.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' [-70.082,+26.393], [-70.083,+26.390], [-70.094,+26.376], [-70.111,+26.407], [-70.119,+26.378], [-70.123,+26.389], [-70.129,+26.392], [-70.211,+26.405], [-70.212,+26.400], [-70.213,+26.407], [-70.221,+26.386], [-70.222,+26.402], [-70.223,+26.386], [-70.223,+26.413], [-70.232,+26.385], [-70.233,+26.383], [-70.316,+26.504], [-70.362,+26.384], [-70.371,+26.386], [-70.371,+26.398], [-70.371,+26.410], [-70.375,+26.400], [-70.399,+26.396], [-70.399,+26.400], [-70.399,+26.407], [-70.401,+26.502], [-70.407,+26.406], [-70.431,+26.449], [-70.435,+26.486], [-70.450,+26.413], [-70.462,+26.404], [-70.462,+26.408], [-70.473,+26.391], [-70.654,+26.361], [-70.666,+26.373], [-70.667,+26.372]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Huts ===&lt;br /&gt;
:''Main article: [[Hut]]''&lt;br /&gt;
Huts are buildings that players can enter and leave. Certain huts provide specific items.&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
==== Ruins complexes (one or more buildings with multi-space interiors) ====&lt;br /&gt;
&lt;br /&gt;
The two largest ruins in Shartak are the jail and the temple. These locations initially appeared derelict and unimpressive, but now have multi-space interiors that can be explored and searched. Recent investigations have turned up occasional charms and gems.&lt;br /&gt;
&lt;br /&gt;
* '''Jail complex (near Durham)'''&amp;lt;br /&amp;gt;Five ruined building entrances are centered at {{GPS|70|666|26|380}}, northwest of [[Durham]]. To reach this complex, travel 30 paces north and 20 paces west from the north side of Durham. This ruin complex contains a one-space jail, a two-space armoury, and a two-space hall.&lt;br /&gt;
&lt;br /&gt;
* '''Temple complex (near Shipwreck)'''&amp;lt;br /&amp;gt;At {{GPS|70|540|26|530}}, 16 paces south and 1 pace east of the [[shipwreck]], are the ruins of a temple populated by monkeys, stalked by elephants, and haunted by spirits. This ruin consists of a single entrance containing a two-space interior, and in the past it has been a good place to find monkey claw charms.&lt;br /&gt;
&lt;br /&gt;
* '''Stone Tower (Midway Island)'''&amp;lt;br&amp;gt;At {{GPS|70|218|26|336}} on Midway Island in the sea off the south-east coast of the mainland is a ruined small square stone tower.  It has suffered severe water damage and appears to have been abandoned long ago.  The base of the tower is mostly intact, but the top has several gaping holes.  The ruin contains a single one-space lower floor, and a staircase leading to an upper level.&lt;br /&gt;
&lt;br /&gt;
==== Simple ruins ====&lt;br /&gt;
&lt;br /&gt;
The typical ruins location consists of a single icon with two or three &amp;quot;enter hut&amp;quot; buttons that allow you to visit empty one-space huts. It is rumored that these huts contain nothing of particular value (aside from sanctuary from ferocious jungle animals). &lt;br /&gt;
&lt;br /&gt;
* '''River ruins (bi-hut near York)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|357|26|406}} on the west bank of the river that runs south from the mountain, north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''River-eastside ruins (bi-hut between Raktam/York)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|331|26|380}} fourteen paces east of the river that runs south from the mountain, south of [[Raktam]] and north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''Durham-road ruins (tri-hut between Durham/York)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|490|26|365}} near the road from [[Durham]] to [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''Derby-road ruins (tri-hut between Derby/York)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|111|26|378}} near the road from [[Derby]] to [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''Mountain-northside ruins (tri-hut between Dalpok/Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|391|26|480}} a few paces north of the mountain between [[Dalpok]] and [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Raktam ruins (tri-hut near Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|322|26|492}} north of [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Durham-west ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|666|26|354}}, 11 paces northwest and 7 paces west from [[Durham]]'s shaman.&lt;br /&gt;
&lt;br /&gt;
* '''Durham-lake-northeast ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|605|26|374}} northeast of [[Durham]] (about 33 paces east of the lake, and 21 paces north of the Durham-York Highway).&lt;br /&gt;
&lt;br /&gt;
* '''Northwest-peninsula ruins (multi-hut near Shipwreck)'''&amp;lt;br /&amp;gt;A simple ruin is located at {{GPS|70|594|26|519}} to the far west of the [[shipwreck]] peninsula.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Signposts ===&lt;br /&gt;
:''Main article: [[Signpost]]''&lt;br /&gt;
A signpost is a player-built detail that can be constructed using two pieces of [[driftwood]]. Signposts can be attacked and destroyed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Locations| ]]&lt;/div&gt;</summary>
		<author><name>A Tiger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Locations&amp;diff=14817</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Locations&amp;diff=14817"/>
		<updated>2007-06-21T16:59:35Z</updated>

		<summary type="html">&lt;p&gt;A Tiger: /* Banana trees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
Prominent '''locations''' on Shartak include several villages, a wrecked ship, many ruins, and countless fruit trees. The island itself, about 67.4 km from east to west and 26.8 km from north to south according to GPS figures, is composed of a wide variety of terrain types.&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
:''Main article: [[Camp]]''&lt;br /&gt;
Camps are locations on Shartak that serve as starting and respawning points. They feature specific resource huts for medical supplies, ammunition, and trading.&lt;br /&gt;
&lt;br /&gt;
== Terrains ==&lt;br /&gt;
:''Main article: [[Terrain]]''&lt;br /&gt;
The terrain of Shartak is diverse, consisting of types such as jungle, grassland, swamp, and beaches. Each type of terrain affects movement and searches differently.&lt;br /&gt;
&lt;br /&gt;
=== Natural landmarks ===&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Western Islets]]&lt;br /&gt;
* [[Southern Islands]]&lt;br /&gt;
The terrain of Shartak also contains several unique natural landmarks, such as the huge central mountain. The mountain contains many special areas, including a [[waterfall]], a mountain ledge, and a network of [[cave]]s and [[tunnel]]s.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 165px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 157px&amp;quot;&amp;gt;[[Image:Tree.gif]][[Image:Sign.gif]][[Image:Hut.gif]][[Image:Ruins.gif]]&amp;lt;/div&amp;gt;The in-game icons for '''tree''', '''signpost''', '''hut''', and '''ruin''' details.&lt;br /&gt;
|}&lt;br /&gt;
A detail appears as a separate icon over the underlying terrain color. There can only be one detail in any location. For example, if there is a tree or bush or ruins or hut in your current location, then you cannot construct a signpost. Heavy jungle conceals details. If you chop down enough jungle to reveal a fruit tree, bush, hut, or other detail, you receive an XP reward. &lt;br /&gt;
&lt;br /&gt;
=== Fruit trees and bushes ===&lt;br /&gt;
&lt;br /&gt;
All fruit trees and bushes use the same icon and thus look the same from a distance. A search at a location with a fruit tree or bush is an attempt to search specifically for fruits or berries, not an attempt to search the surrounding jungle for other items. Either you find a ripe fruit or berry or you do not, but you cannot find a non-fruit where a fruit tree or bush stands.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether different fruit trees and bushes have different find rates. It is unknown whether the density of the jungle affects the find rate (some believe that clearing the jungle slightly increases the find rate). Please submit data to [[Search odds condensed]]. &lt;br /&gt;
&lt;br /&gt;
*'''Search cost:''' ''1 AP''&lt;br /&gt;
**'''Approx find rates (55%):''' fruit/berry (55%)&lt;br /&gt;
&lt;br /&gt;
==== Berry bushes ====&lt;br /&gt;
&lt;br /&gt;
Outsiders see &amp;quot;a bush covered in berries.&amp;quot; For natives (or outsiders with Native Knowledge), the bush is revealed as either a tasty berry bush (&amp;quot;a leafy bush covered in berries&amp;quot;) where each berry heals 2 HP or a poisonous berry bush (&amp;quot;a thorny bush covered in berries&amp;quot;) where each berry inflicts 2 HP damage. This information can also be gleaned by eating a berry. Searching provides a ready source of berries.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of tasty berry bushes:''' [-70.461,+26.411]&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of poisonous berry bushes:''' [-70.362,+26.387], [-70.368,+26.371], [-70.394,+26.443], [-70.394,+26.444], [-70.408,+26.453], [-70.435,+26.409], [-70.479,+26.453], [-70.481,+26.452], [-70.501,+26.502], [-70.543,+26.516]&lt;br /&gt;
&lt;br /&gt;
==== Mango trees ====&lt;br /&gt;
:''A mango tree can be found here.''&lt;br /&gt;
:''A tall mango tree is here.''&lt;br /&gt;
&lt;br /&gt;
Searching at a mango tree provides [[mango]]s, predictably.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' [-70.094,+26.376], [-70.189,+26.429], [-70.368,+26.385], [-70.380,+26.369], [-70.383,+26.439], [-70.384,+26.437], [-70.450,+26.408], [-70.454,+26.419], [-70.476,+26.393], [-70.477,+26.395], [-70.537,+26.520]&lt;br /&gt;
&lt;br /&gt;
==== Banana trees ====&lt;br /&gt;
&lt;br /&gt;
A banana tree is a reliable source of [[banana]]s.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:'''  [-70.087,+26.377], [-70.318,+26.452], [-70.394,+26.328], [-70.421,+26.408], [-70.500,+26.469], [-70.538,+26.518], [-70.546,+26.516], [-70.549,+26.514], [-70.553,+26.515]&lt;br /&gt;
&lt;br /&gt;
==== Unidentified trees ====&lt;br /&gt;
&lt;br /&gt;
These are fruit trees and bushes with known locations but unknown fruit.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' [-70.082,+26.393], [-70.083,+26.390], [-70.094,+26.376], [-70.111,+26.407], [-70.119,+26.378], [-70.123,+26.389], [-70.129,+26.392], [-70.211,+26.405], [-70.212,+26.400], [-70.213,+26.407], [-70.221,+26.386], [-70.222,+26.402], [-70.223,+26.386], [-70.223,+26.413], [-70.232,+26.385], [-70.233,+26.383], [-70.316,+26.504], [-70.362,+26.384], [-70.371,+26.386], [-70.371,+26.398], [-70.371,+26.410], [-70.375,+26.400], [-70.399,+26.396], [-70.399,+26.400], [-70.399,+26.407], [-70.401,+26.502], [-70.407,+26.406], [-70.431,+26.449], [-70.435,+26.486], [-70.450,+26.413], [-70.462,+26.404], [-70.462,+26.408], [-70.473,+26.391], [-70.654,+26.361], [-70.666,+26.373], [-70.667,+26.372]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Huts ===&lt;br /&gt;
:''Main article: [[Hut]]''&lt;br /&gt;
Huts are buildings that players can enter and leave. Certain huts provide specific items.&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
==== Ruins complexes (one or more buildings with multi-space interiors) ====&lt;br /&gt;
&lt;br /&gt;
The two largest ruins in Shartak are the jail and the temple. These locations initially appeared derelict and unimpressive, but now have multi-space interiors that can be explored and searched. Recent investigations have turned up occasional charms and gems.&lt;br /&gt;
&lt;br /&gt;
* '''Jail complex (near Durham)'''&amp;lt;br /&amp;gt;Five ruined building entrances are centered at {{GPS|70|666|26|380}}, northwest of [[Durham]]. To reach this complex, travel 30 paces north and 20 paces west from the north side of Durham. This ruin complex contains a one-space jail, a two-space armoury, and a two-space hall.&lt;br /&gt;
&lt;br /&gt;
* '''Temple complex (near Shipwreck)'''&amp;lt;br /&amp;gt;At {{GPS|70|540|26|530}}, 16 paces south and 1 pace east of the [[shipwreck]], are the ruins of a temple populated by monkeys, stalked by elephants, and haunted by spirits. This ruin consists of a single entrance containing a two-space interior, and in the past it has been a good place to find monkey claw charms.&lt;br /&gt;
&lt;br /&gt;
* '''Stone Tower (Midway Island)'''&amp;lt;br&amp;gt;At {{GPS|70|218|26|336}} on Midway Island in the sea off the south-east coast of the mainland is a ruined small square stone tower.  It has suffered severe water damage and appears to have been abandoned long ago.  The base of the tower is mostly intact, but the top has several gaping holes.  The ruin contains a single one-space lower floor, and a staircase leading to an upper level.&lt;br /&gt;
&lt;br /&gt;
==== Simple ruins ====&lt;br /&gt;
&lt;br /&gt;
The typical ruins location consists of a single icon with two or three &amp;quot;enter hut&amp;quot; buttons that allow you to visit empty one-space huts. It is rumored that these huts contain nothing of particular value (aside from sanctuary from ferocious jungle animals). &lt;br /&gt;
&lt;br /&gt;
* '''River ruins (bi-hut near York)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|357|26|406}} on the west bank of the river that runs south from the mountain, north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''River-eastside ruins (bi-hut between Raktam/York)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|331|26|380}} fourteen paces east of the river that runs south from the mountain, south of [[Raktam]] and north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''Durham-road ruins (tri-hut between Durham/York)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|490|26|365}} near the road from [[Durham]] to [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''Derby-road ruins (tri-hut between Derby/York)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|111|26|378}} near the road from [[Derby]] to [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''Mountain-northside ruins (tri-hut between Dalpok/Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|391|26|480}} a few paces north of the mountain between [[Dalpok]] and [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Raktam ruins (tri-hut near Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|322|26|492}} north of [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Durham-west ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|666|26|354}}, 11 paces northwest and 7 paces west from [[Durham]]'s shaman.&lt;br /&gt;
&lt;br /&gt;
* '''Durham-lake-northeast ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|605|26|374}} northeast of [[Durham]] (about 33 paces east of the lake, and 21 paces north of the Durham-York Highway).&lt;br /&gt;
&lt;br /&gt;
* '''Northwest-peninsula ruins (multi-hut near Shipwreck)'''&amp;lt;br /&amp;gt;A simple ruin is located at {{GPS|70|594|26|519}} to the far west of the [[shipwreck]] peninsula.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Signposts ===&lt;br /&gt;
:''Main article: [[Signpost]]''&lt;br /&gt;
A signpost is a player-built detail that can be constructed using two pieces of [[driftwood]]. Signposts can be attacked and destroyed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Locations| ]]&lt;/div&gt;</summary>
		<author><name>A Tiger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Locations&amp;diff=14816</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Locations&amp;diff=14816"/>
		<updated>2007-06-21T16:49:32Z</updated>

		<summary type="html">&lt;p&gt;A Tiger: /* Banana trees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
Prominent '''locations''' on Shartak include several villages, a wrecked ship, many ruins, and countless fruit trees. The island itself, about 67.4 km from east to west and 26.8 km from north to south according to GPS figures, is composed of a wide variety of terrain types.&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
:''Main article: [[Camp]]''&lt;br /&gt;
Camps are locations on Shartak that serve as starting and respawning points. They feature specific resource huts for medical supplies, ammunition, and trading.&lt;br /&gt;
&lt;br /&gt;
== Terrains ==&lt;br /&gt;
:''Main article: [[Terrain]]''&lt;br /&gt;
The terrain of Shartak is diverse, consisting of types such as jungle, grassland, swamp, and beaches. Each type of terrain affects movement and searches differently.&lt;br /&gt;
&lt;br /&gt;
=== Natural landmarks ===&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Western Islets]]&lt;br /&gt;
* [[Southern Islands]]&lt;br /&gt;
The terrain of Shartak also contains several unique natural landmarks, such as the huge central mountain. The mountain contains many special areas, including a [[waterfall]], a mountain ledge, and a network of [[cave]]s and [[tunnel]]s.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 165px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 157px&amp;quot;&amp;gt;[[Image:Tree.gif]][[Image:Sign.gif]][[Image:Hut.gif]][[Image:Ruins.gif]]&amp;lt;/div&amp;gt;The in-game icons for '''tree''', '''signpost''', '''hut''', and '''ruin''' details.&lt;br /&gt;
|}&lt;br /&gt;
A detail appears as a separate icon over the underlying terrain color. There can only be one detail in any location. For example, if there is a tree or bush or ruins or hut in your current location, then you cannot construct a signpost. Heavy jungle conceals details. If you chop down enough jungle to reveal a fruit tree, bush, hut, or other detail, you receive an XP reward. &lt;br /&gt;
&lt;br /&gt;
=== Fruit trees and bushes ===&lt;br /&gt;
&lt;br /&gt;
All fruit trees and bushes use the same icon and thus look the same from a distance. A search at a location with a fruit tree or bush is an attempt to search specifically for fruits or berries, not an attempt to search the surrounding jungle for other items. Either you find a ripe fruit or berry or you do not, but you cannot find a non-fruit where a fruit tree or bush stands.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether different fruit trees and bushes have different find rates. It is unknown whether the density of the jungle affects the find rate (some believe that clearing the jungle slightly increases the find rate). Please submit data to [[Search odds condensed]]. &lt;br /&gt;
&lt;br /&gt;
*'''Search cost:''' ''1 AP''&lt;br /&gt;
**'''Approx find rates (55%):''' fruit/berry (55%)&lt;br /&gt;
&lt;br /&gt;
==== Berry bushes ====&lt;br /&gt;
&lt;br /&gt;
Outsiders see &amp;quot;a bush covered in berries.&amp;quot; For natives (or outsiders with Native Knowledge), the bush is revealed as either a tasty berry bush (&amp;quot;a leafy bush covered in berries&amp;quot;) where each berry heals 2 HP or a poisonous berry bush (&amp;quot;a thorny bush covered in berries&amp;quot;) where each berry inflicts 2 HP damage. This information can also be gleaned by eating a berry. Searching provides a ready source of berries.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of tasty berry bushes:''' [-70.461,+26.411]&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of poisonous berry bushes:''' [-70.362,+26.387], [-70.368,+26.371], [-70.394,+26.443], [-70.394,+26.444], [-70.408,+26.453], [-70.435,+26.409], [-70.479,+26.453], [-70.481,+26.452], [-70.501,+26.502], [-70.543,+26.516]&lt;br /&gt;
&lt;br /&gt;
==== Mango trees ====&lt;br /&gt;
:''A mango tree can be found here.''&lt;br /&gt;
:''A tall mango tree is here.''&lt;br /&gt;
&lt;br /&gt;
Searching at a mango tree provides [[mango]]s, predictably.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' [-70.094,+26.376], [-70.189,+26.429], [-70.368,+26.385], [-70.380,+26.369], [-70.383,+26.439], [-70.384,+26.437], [-70.450,+26.408], [-70.454,+26.419], [-70.476,+26.393], [-70.477,+26.395], [-70.537,+26.520]&lt;br /&gt;
&lt;br /&gt;
==== Banana trees ====&lt;br /&gt;
&lt;br /&gt;
A banana tree is a reliable source of [[banana]]s.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:'''  [-70.087,+26.377], [-70.318,+26.452], [-70.421,+26.408], [-70.500,+26.469], [-70.538,+26.518], [-70.546,+26.516], [-70.549,+26.514], [-70.553,+26.515]&lt;br /&gt;
&lt;br /&gt;
==== Unidentified trees ====&lt;br /&gt;
&lt;br /&gt;
These are fruit trees and bushes with known locations but unknown fruit.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' [-70.082,+26.393], [-70.083,+26.390], [-70.094,+26.376], [-70.111,+26.407], [-70.119,+26.378], [-70.123,+26.389], [-70.129,+26.392], [-70.211,+26.405], [-70.212,+26.400], [-70.213,+26.407], [-70.221,+26.386], [-70.222,+26.402], [-70.223,+26.386], [-70.223,+26.413], [-70.232,+26.385], [-70.233,+26.383], [-70.316,+26.504], [-70.362,+26.384], [-70.371,+26.386], [-70.371,+26.398], [-70.371,+26.410], [-70.375,+26.400], [-70.399,+26.396], [-70.399,+26.400], [-70.399,+26.407], [-70.401,+26.502], [-70.407,+26.406], [-70.431,+26.449], [-70.435,+26.486], [-70.450,+26.413], [-70.462,+26.404], [-70.462,+26.408], [-70.473,+26.391], [-70.654,+26.361], [-70.666,+26.373], [-70.667,+26.372]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Huts ===&lt;br /&gt;
:''Main article: [[Hut]]''&lt;br /&gt;
Huts are buildings that players can enter and leave. Certain huts provide specific items.&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
==== Ruins complexes (one or more buildings with multi-space interiors) ====&lt;br /&gt;
&lt;br /&gt;
The two largest ruins in Shartak are the jail and the temple. These locations initially appeared derelict and unimpressive, but now have multi-space interiors that can be explored and searched. Recent investigations have turned up occasional charms and gems.&lt;br /&gt;
&lt;br /&gt;
* '''Jail complex (near Durham)'''&amp;lt;br /&amp;gt;Five ruined building entrances are centered at {{GPS|70|666|26|380}}, northwest of [[Durham]]. To reach this complex, travel 30 paces north and 20 paces west from the north side of Durham. This ruin complex contains a one-space jail, a two-space armoury, and a two-space hall.&lt;br /&gt;
&lt;br /&gt;
* '''Temple complex (near Shipwreck)'''&amp;lt;br /&amp;gt;At {{GPS|70|540|26|530}}, 16 paces south and 1 pace east of the [[shipwreck]], are the ruins of a temple populated by monkeys, stalked by elephants, and haunted by spirits. This ruin consists of a single entrance containing a two-space interior, and in the past it has been a good place to find monkey claw charms.&lt;br /&gt;
&lt;br /&gt;
* '''Stone Tower (Midway Island)'''&amp;lt;br&amp;gt;At {{GPS|70|218|26|336}} on Midway Island in the sea off the south-east coast of the mainland is a ruined small square stone tower.  It has suffered severe water damage and appears to have been abandoned long ago.  The base of the tower is mostly intact, but the top has several gaping holes.  The ruin contains a single one-space lower floor, and a staircase leading to an upper level.&lt;br /&gt;
&lt;br /&gt;
==== Simple ruins ====&lt;br /&gt;
&lt;br /&gt;
The typical ruins location consists of a single icon with two or three &amp;quot;enter hut&amp;quot; buttons that allow you to visit empty one-space huts. It is rumored that these huts contain nothing of particular value (aside from sanctuary from ferocious jungle animals). &lt;br /&gt;
&lt;br /&gt;
* '''River ruins (bi-hut near York)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|357|26|406}} on the west bank of the river that runs south from the mountain, north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''River-eastside ruins (bi-hut between Raktam/York)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|331|26|380}} fourteen paces east of the river that runs south from the mountain, south of [[Raktam]] and north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''Durham-road ruins (tri-hut between Durham/York)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|490|26|365}} near the road from [[Durham]] to [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''Derby-road ruins (tri-hut between Derby/York)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|111|26|378}} near the road from [[Derby]] to [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''Mountain-northside ruins (tri-hut between Dalpok/Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|391|26|480}} a few paces north of the mountain between [[Dalpok]] and [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Raktam ruins (tri-hut near Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|322|26|492}} north of [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Durham-west ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|666|26|354}}, 11 paces northwest and 7 paces west from [[Durham]]'s shaman.&lt;br /&gt;
&lt;br /&gt;
* '''Durham-lake-northeast ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|605|26|374}} northeast of [[Durham]] (about 33 paces east of the lake, and 21 paces north of the Durham-York Highway).&lt;br /&gt;
&lt;br /&gt;
* '''Northwest-peninsula ruins (multi-hut near Shipwreck)'''&amp;lt;br /&amp;gt;A simple ruin is located at {{GPS|70|594|26|519}} to the far west of the [[shipwreck]] peninsula.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Signposts ===&lt;br /&gt;
:''Main article: [[Signpost]]''&lt;br /&gt;
A signpost is a player-built detail that can be constructed using two pieces of [[driftwood]]. Signposts can be attacked and destroyed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Locations| ]]&lt;/div&gt;</summary>
		<author><name>A Tiger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Locations&amp;diff=14785</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Locations&amp;diff=14785"/>
		<updated>2007-06-19T14:43:57Z</updated>

		<summary type="html">&lt;p&gt;A Tiger: /* Banana trees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
Prominent '''locations''' on Shartak include several villages, a wrecked ship, many ruins, and countless fruit trees. The island itself, about 67.4 km from east to west and 26.8 km from north to south according to GPS figures, is composed of a wide variety of terrain types.&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
:''Main article: [[Camp]]''&lt;br /&gt;
Camps are locations on Shartak that serve as starting and respawning points. They feature specific resource huts for medical supplies, ammunition, and trading.&lt;br /&gt;
&lt;br /&gt;
== Terrains ==&lt;br /&gt;
:''Main article: [[Terrain]]''&lt;br /&gt;
The terrain of Shartak is diverse, consisting of types such as jungle, grassland, swamp, and beaches. Each type of terrain affects movement and searches differently.&lt;br /&gt;
&lt;br /&gt;
=== Natural landmarks ===&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Western Islets]]&lt;br /&gt;
* [[Southern Islands]]&lt;br /&gt;
The terrain of Shartak also contains several unique natural landmarks, such as the huge central mountain. The mountain contains many special areas, including a [[waterfall]], a mountain ledge, and a network of [[cave]]s and [[tunnel]]s.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 165px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 157px&amp;quot;&amp;gt;[[Image:Tree.gif]][[Image:Sign.gif]][[Image:Hut.gif]][[Image:Ruins.gif]]&amp;lt;/div&amp;gt;The in-game icons for '''tree''', '''signpost''', '''hut''', and '''ruin''' details.&lt;br /&gt;
|}&lt;br /&gt;
A detail appears as a separate icon over the underlying terrain color. There can only be one detail in any location. For example, if there is a tree or bush or ruins or hut in your current location, then you cannot construct a signpost. Heavy jungle conceals details. If you chop down enough jungle to reveal a fruit tree, bush, hut, or other detail, you receive an XP reward. &lt;br /&gt;
&lt;br /&gt;
=== Fruit trees and bushes ===&lt;br /&gt;
&lt;br /&gt;
All fruit trees and bushes use the same icon and thus look the same from a distance. A search at a location with a fruit tree or bush is an attempt to search specifically for fruits or berries, not an attempt to search the surrounding jungle for other items. Either you find a ripe fruit or berry or you do not, but you cannot find a non-fruit where a fruit tree or bush stands.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether different fruit trees and bushes have different find rates. It is unknown whether the density of the jungle affects the find rate (some believe that clearing the jungle slightly increases the find rate). Please submit data to [[Search odds condensed]]. &lt;br /&gt;
&lt;br /&gt;
*'''Search cost:''' ''1 AP''&lt;br /&gt;
**'''Approx find rates (55%):''' fruit/berry (55%)&lt;br /&gt;
&lt;br /&gt;
==== Berry bushes ====&lt;br /&gt;
&lt;br /&gt;
Outsiders see &amp;quot;a bush covered in berries.&amp;quot; For natives (or outsiders with Native Knowledge), the bush is revealed as either a tasty berry bush (&amp;quot;a leafy bush covered in berries&amp;quot;) where each berry heals 2 HP or a poisonous berry bush (&amp;quot;a thorny bush covered in berries&amp;quot;) where each berry inflicts 2 HP damage. This information can also be gleaned by eating a berry. Searching provides a ready source of berries.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of tasty berry bushes:''' [-70.461,+26.411]&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of poisonous berry bushes:''' [-70.362,+26.387], [-70.368,+26.371], [-70.394,+26.443], [-70.394,+26.444], [-70.408,+26.453], [-70.435,+26.409], [-70.479,+26.453], [-70.481,+26.452], [-70.501,+26.502], [-70.543,+26.516]&lt;br /&gt;
&lt;br /&gt;
==== Mango trees ====&lt;br /&gt;
:''A mango tree can be found here.''&lt;br /&gt;
:''A tall mango tree is here.''&lt;br /&gt;
&lt;br /&gt;
Searching at a mango tree provides [[mango]]s, predictably.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' [-70.094,+26.376], [-70.189,+26.429], [-70.368,+26.385], [-70.380,+26.369], [-70.383,+26.439], [-70.384,+26.437], [-70.450,+26.408], [-70.454,+26.419], [-70.476,+26.393], [-70.477,+26.395], [-70.537,+26.520]&lt;br /&gt;
&lt;br /&gt;
==== Banana trees ====&lt;br /&gt;
&lt;br /&gt;
A banana tree is a reliable source of [[banana]]s.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:'''  [-70.087,+26.377], [-70.318,+26.452], [-70.421,+26.408], [-70.500,+26.469], [-70.538,+26.518], [-70.546,+26.516], [-70.549,+26.514]&lt;br /&gt;
&lt;br /&gt;
==== Unidentified trees ====&lt;br /&gt;
&lt;br /&gt;
These are fruit trees and bushes with known locations but unknown fruit.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' [-70.082,+26.393], [-70.083,+26.390], [-70.094,+26.376], [-70.111,+26.407], [-70.119,+26.378], [-70.123,+26.389], [-70.129,+26.392], [-70.211,+26.405], [-70.212,+26.400], [-70.213,+26.407], [-70.221,+26.386], [-70.222,+26.402], [-70.223,+26.386], [-70.223,+26.413], [-70.232,+26.385], [-70.233,+26.383], [-70.316,+26.504], [-70.362,+26.384], [-70.371,+26.386], [-70.371,+26.398], [-70.371,+26.410], [-70.375,+26.400], [-70.399,+26.396], [-70.399,+26.400], [-70.399,+26.407], [-70.401,+26.502], [-70.407,+26.406], [-70.431,+26.449], [-70.435,+26.486], [-70.450,+26.413], [-70.462,+26.404], [-70.462,+26.408], [-70.473,+26.391], [-70.654,+26.361], [-70.666,+26.373], [-70.667,+26.372]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Huts ===&lt;br /&gt;
:''Main article: [[Hut]]''&lt;br /&gt;
Huts are buildings that players can enter and leave. Certain huts provide specific items.&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
==== Ruins complexes (one or more buildings with multi-space interiors) ====&lt;br /&gt;
&lt;br /&gt;
The two largest ruins in Shartak are the jail and the temple. These locations initially appeared derelict and unimpressive, but now have multi-space interiors that can be explored and searched. Recent investigations have turned up occasional charms and gems.&lt;br /&gt;
&lt;br /&gt;
* '''Jail complex (near Durham)'''&amp;lt;br /&amp;gt;Five ruined building entrances are centered at {{GPS|70|666|26|380}}, northwest of [[Durham]]. To reach this complex, travel 30 paces north and 20 paces west from the north side of Durham. This ruin complex contains a one-space jail, a two-space armoury, and a two-space hall.&lt;br /&gt;
&lt;br /&gt;
* '''Temple complex (near Shipwreck)'''&amp;lt;br /&amp;gt;At {{GPS|70|540|26|530}}, 16 paces south and 1 pace east of the [[shipwreck]], are the ruins of a temple populated by monkeys, stalked by elephants, and haunted by spirits. This ruin consists of a single entrance containing a two-space interior, and in the past it has been a good place to find monkey claw charms.&lt;br /&gt;
&lt;br /&gt;
* '''Stone Tower (Midway Island)'''&amp;lt;br&amp;gt;At {{GPS|70|218|26|336}} on Midway Island in the sea off the south-east coast of the mainland is a ruined small square stone tower.  It has suffered severe water damage and appears to have been abandoned long ago.  The base of the tower is mostly intact, but the top has several gaping holes.  The ruin contains a single one-space lower floor, and a staircase leading to an upper level.&lt;br /&gt;
&lt;br /&gt;
==== Simple ruins ====&lt;br /&gt;
&lt;br /&gt;
The typical ruins location consists of a single icon with two or three &amp;quot;enter hut&amp;quot; buttons that allow you to visit empty one-space huts. It is rumored that these huts contain nothing of particular value (aside from sanctuary from ferocious jungle animals). &lt;br /&gt;
&lt;br /&gt;
* '''River ruins (bi-hut near York)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|357|26|406}} on the west bank of the river that runs south from the mountain, north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''River-eastside ruins (bi-hut between Raktam/York)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|331|26|380}} fourteen paces east of the river that runs south from the mountain, south of [[Raktam]] and north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''Durham-road ruins (tri-hut between Durham/York)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|490|26|365}} near the road from [[Durham]] to [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''Derby-road ruins (tri-hut between Derby/York)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|111|26|378}} near the road from [[Derby]] to [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''Mountain-northside ruins (tri-hut between Dalpok/Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|391|26|480}} a few paces north of the mountain between [[Dalpok]] and [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Raktam ruins (tri-hut near Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|322|26|492}} north of [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Durham-west ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|666|26|354}}, 11 paces northwest and 7 paces west from [[Durham]]'s shaman.&lt;br /&gt;
&lt;br /&gt;
* '''Durham-lake-northeast ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|605|26|374}} northeast of [[Durham]] (about 33 paces east of the lake, and 21 paces north of the Durham-York Highway).&lt;br /&gt;
&lt;br /&gt;
* '''Northwest-peninsula ruins (multi-hut near Shipwreck)'''&amp;lt;br /&amp;gt;A simple ruin is located at {{GPS|70|594|26|519}} to the far west of the [[shipwreck]] peninsula.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Signposts ===&lt;br /&gt;
:''Main article: [[Signpost]]''&lt;br /&gt;
A signpost is a player-built detail that can be constructed using two pieces of [[driftwood]]. Signposts can be attacked and destroyed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Locations| ]]&lt;/div&gt;</summary>
		<author><name>A Tiger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Locations&amp;diff=14784</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Locations&amp;diff=14784"/>
		<updated>2007-06-19T14:41:58Z</updated>

		<summary type="html">&lt;p&gt;A Tiger: /* Banana trees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
Prominent '''locations''' on Shartak include several villages, a wrecked ship, many ruins, and countless fruit trees. The island itself, about 67.4 km from east to west and 26.8 km from north to south according to GPS figures, is composed of a wide variety of terrain types.&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
:''Main article: [[Camp]]''&lt;br /&gt;
Camps are locations on Shartak that serve as starting and respawning points. They feature specific resource huts for medical supplies, ammunition, and trading.&lt;br /&gt;
&lt;br /&gt;
== Terrains ==&lt;br /&gt;
:''Main article: [[Terrain]]''&lt;br /&gt;
The terrain of Shartak is diverse, consisting of types such as jungle, grassland, swamp, and beaches. Each type of terrain affects movement and searches differently.&lt;br /&gt;
&lt;br /&gt;
=== Natural landmarks ===&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Western Islets]]&lt;br /&gt;
* [[Southern Islands]]&lt;br /&gt;
The terrain of Shartak also contains several unique natural landmarks, such as the huge central mountain. The mountain contains many special areas, including a [[waterfall]], a mountain ledge, and a network of [[cave]]s and [[tunnel]]s.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 165px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 157px&amp;quot;&amp;gt;[[Image:Tree.gif]][[Image:Sign.gif]][[Image:Hut.gif]][[Image:Ruins.gif]]&amp;lt;/div&amp;gt;The in-game icons for '''tree''', '''signpost''', '''hut''', and '''ruin''' details.&lt;br /&gt;
|}&lt;br /&gt;
A detail appears as a separate icon over the underlying terrain color. There can only be one detail in any location. For example, if there is a tree or bush or ruins or hut in your current location, then you cannot construct a signpost. Heavy jungle conceals details. If you chop down enough jungle to reveal a fruit tree, bush, hut, or other detail, you receive an XP reward. &lt;br /&gt;
&lt;br /&gt;
=== Fruit trees and bushes ===&lt;br /&gt;
&lt;br /&gt;
All fruit trees and bushes use the same icon and thus look the same from a distance. A search at a location with a fruit tree or bush is an attempt to search specifically for fruits or berries, not an attempt to search the surrounding jungle for other items. Either you find a ripe fruit or berry or you do not, but you cannot find a non-fruit where a fruit tree or bush stands.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether different fruit trees and bushes have different find rates. It is unknown whether the density of the jungle affects the find rate (some believe that clearing the jungle slightly increases the find rate). Please submit data to [[Search odds condensed]]. &lt;br /&gt;
&lt;br /&gt;
*'''Search cost:''' ''1 AP''&lt;br /&gt;
**'''Approx find rates (55%):''' fruit/berry (55%)&lt;br /&gt;
&lt;br /&gt;
==== Berry bushes ====&lt;br /&gt;
&lt;br /&gt;
Outsiders see &amp;quot;a bush covered in berries.&amp;quot; For natives (or outsiders with Native Knowledge), the bush is revealed as either a tasty berry bush (&amp;quot;a leafy bush covered in berries&amp;quot;) where each berry heals 2 HP or a poisonous berry bush (&amp;quot;a thorny bush covered in berries&amp;quot;) where each berry inflicts 2 HP damage. This information can also be gleaned by eating a berry. Searching provides a ready source of berries.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of tasty berry bushes:''' [-70.461,+26.411]&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of poisonous berry bushes:''' [-70.362,+26.387], [-70.368,+26.371], [-70.394,+26.443], [-70.394,+26.444], [-70.408,+26.453], [-70.435,+26.409], [-70.479,+26.453], [-70.481,+26.452], [-70.501,+26.502], [-70.543,+26.516]&lt;br /&gt;
&lt;br /&gt;
==== Mango trees ====&lt;br /&gt;
:''A mango tree can be found here.''&lt;br /&gt;
:''A tall mango tree is here.''&lt;br /&gt;
&lt;br /&gt;
Searching at a mango tree provides [[mango]]s, predictably.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' [-70.094,+26.376], [-70.189,+26.429], [-70.368,+26.385], [-70.380,+26.369], [-70.383,+26.439], [-70.384,+26.437], [-70.450,+26.408], [-70.454,+26.419], [-70.476,+26.393], [-70.477,+26.395], [-70.537,+26.520]&lt;br /&gt;
&lt;br /&gt;
==== Banana trees ====&lt;br /&gt;
&lt;br /&gt;
A banana tree is a reliable source of [[banana]]s.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:'''  [-70.087,+26.377], [-70.318,+26.452], [-70.421,+26.408], [-70.500,+26.469], [-70.538,+26.518], [-70.546,+26.516]&lt;br /&gt;
&lt;br /&gt;
==== Unidentified trees ====&lt;br /&gt;
&lt;br /&gt;
These are fruit trees and bushes with known locations but unknown fruit.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' [-70.082,+26.393], [-70.083,+26.390], [-70.094,+26.376], [-70.111,+26.407], [-70.119,+26.378], [-70.123,+26.389], [-70.129,+26.392], [-70.211,+26.405], [-70.212,+26.400], [-70.213,+26.407], [-70.221,+26.386], [-70.222,+26.402], [-70.223,+26.386], [-70.223,+26.413], [-70.232,+26.385], [-70.233,+26.383], [-70.316,+26.504], [-70.362,+26.384], [-70.371,+26.386], [-70.371,+26.398], [-70.371,+26.410], [-70.375,+26.400], [-70.399,+26.396], [-70.399,+26.400], [-70.399,+26.407], [-70.401,+26.502], [-70.407,+26.406], [-70.431,+26.449], [-70.435,+26.486], [-70.450,+26.413], [-70.462,+26.404], [-70.462,+26.408], [-70.473,+26.391], [-70.654,+26.361], [-70.666,+26.373], [-70.667,+26.372]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Huts ===&lt;br /&gt;
:''Main article: [[Hut]]''&lt;br /&gt;
Huts are buildings that players can enter and leave. Certain huts provide specific items.&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
==== Ruins complexes (one or more buildings with multi-space interiors) ====&lt;br /&gt;
&lt;br /&gt;
The two largest ruins in Shartak are the jail and the temple. These locations initially appeared derelict and unimpressive, but now have multi-space interiors that can be explored and searched. Recent investigations have turned up occasional charms and gems.&lt;br /&gt;
&lt;br /&gt;
* '''Jail complex (near Durham)'''&amp;lt;br /&amp;gt;Five ruined building entrances are centered at {{GPS|70|666|26|380}}, northwest of [[Durham]]. To reach this complex, travel 30 paces north and 20 paces west from the north side of Durham. This ruin complex contains a one-space jail, a two-space armoury, and a two-space hall.&lt;br /&gt;
&lt;br /&gt;
* '''Temple complex (near Shipwreck)'''&amp;lt;br /&amp;gt;At {{GPS|70|540|26|530}}, 16 paces south and 1 pace east of the [[shipwreck]], are the ruins of a temple populated by monkeys, stalked by elephants, and haunted by spirits. This ruin consists of a single entrance containing a two-space interior, and in the past it has been a good place to find monkey claw charms.&lt;br /&gt;
&lt;br /&gt;
* '''Stone Tower (Midway Island)'''&amp;lt;br&amp;gt;At {{GPS|70|218|26|336}} on Midway Island in the sea off the south-east coast of the mainland is a ruined small square stone tower.  It has suffered severe water damage and appears to have been abandoned long ago.  The base of the tower is mostly intact, but the top has several gaping holes.  The ruin contains a single one-space lower floor, and a staircase leading to an upper level.&lt;br /&gt;
&lt;br /&gt;
==== Simple ruins ====&lt;br /&gt;
&lt;br /&gt;
The typical ruins location consists of a single icon with two or three &amp;quot;enter hut&amp;quot; buttons that allow you to visit empty one-space huts. It is rumored that these huts contain nothing of particular value (aside from sanctuary from ferocious jungle animals). &lt;br /&gt;
&lt;br /&gt;
* '''River ruins (bi-hut near York)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|357|26|406}} on the west bank of the river that runs south from the mountain, north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''River-eastside ruins (bi-hut between Raktam/York)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|331|26|380}} fourteen paces east of the river that runs south from the mountain, south of [[Raktam]] and north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''Durham-road ruins (tri-hut between Durham/York)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|490|26|365}} near the road from [[Durham]] to [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''Derby-road ruins (tri-hut between Derby/York)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|111|26|378}} near the road from [[Derby]] to [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''Mountain-northside ruins (tri-hut between Dalpok/Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|391|26|480}} a few paces north of the mountain between [[Dalpok]] and [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Raktam ruins (tri-hut near Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|322|26|492}} north of [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Durham-west ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|666|26|354}}, 11 paces northwest and 7 paces west from [[Durham]]'s shaman.&lt;br /&gt;
&lt;br /&gt;
* '''Durham-lake-northeast ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|605|26|374}} northeast of [[Durham]] (about 33 paces east of the lake, and 21 paces north of the Durham-York Highway).&lt;br /&gt;
&lt;br /&gt;
* '''Northwest-peninsula ruins (multi-hut near Shipwreck)'''&amp;lt;br /&amp;gt;A simple ruin is located at {{GPS|70|594|26|519}} to the far west of the [[shipwreck]] peninsula.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Signposts ===&lt;br /&gt;
:''Main article: [[Signpost]]''&lt;br /&gt;
A signpost is a player-built detail that can be constructed using two pieces of [[driftwood]]. Signposts can be attacked and destroyed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Locations| ]]&lt;/div&gt;</summary>
		<author><name>A Tiger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Locations&amp;diff=14645</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Locations&amp;diff=14645"/>
		<updated>2007-06-11T21:06:18Z</updated>

		<summary type="html">&lt;p&gt;A Tiger: /* Berry bushes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
Prominent '''locations''' on Shartak include several villages, a wrecked ship, many ruins, and countless fruit trees. The island itself, about 67.4 km from east to west and 26.8 km from north to south according to GPS figures, is composed of a wide variety of terrain types.&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
:''Main article: [[Camp]]''&lt;br /&gt;
Camps are locations on Shartak that serve as starting and respawning points. They feature specific resource huts for medical supplies, ammunition, and trading.&lt;br /&gt;
&lt;br /&gt;
== Terrains ==&lt;br /&gt;
:''Main article: [[Terrain]]''&lt;br /&gt;
The terrain of Shartak is diverse, consisting of types such as jungle, grassland, swamp, and beaches. Each type of terrain affects movement and searches differently.&lt;br /&gt;
&lt;br /&gt;
=== Natural landmarks ===&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Western Islets]]&lt;br /&gt;
* [[Southern Islands]]&lt;br /&gt;
The terrain of Shartak also contains several unique natural landmarks, such as the huge central mountain. The mountain contains many special areas, including a [[waterfall]], a mountain ledge, and a network of [[cave]]s and [[tunnel]]s.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 165px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 157px&amp;quot;&amp;gt;[[Image:Tree.gif]][[Image:Sign.gif]][[Image:Hut.gif]][[Image:Ruins.gif]]&amp;lt;/div&amp;gt;The in-game icons for '''tree''', '''signpost''', '''hut''', and '''ruin''' details.&lt;br /&gt;
|}&lt;br /&gt;
A detail appears as a separate icon over the underlying terrain color. There can only be one detail in any location. For example, if there is a tree or bush or ruins or hut in your current location, then you cannot construct a signpost. Heavy jungle conceals details. If you chop down enough jungle to reveal a fruit tree, bush, hut, or other detail, you receive an XP reward. &lt;br /&gt;
&lt;br /&gt;
=== Fruit trees and bushes ===&lt;br /&gt;
&lt;br /&gt;
All fruit trees and bushes use the same icon and thus look the same from a distance. A search at a location with a fruit tree or bush is an attempt to search specifically for fruits or berries, not an attempt to search the surrounding jungle for other items. Either you find a ripe fruit or berry or you do not, but you cannot find a non-fruit where a fruit tree or bush stands.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether different fruit trees and bushes have different find rates. It is unknown whether the density of the jungle affects the find rate (some believe that clearing the jungle slightly increases the find rate). Please submit data to [[Search odds condensed]]. &lt;br /&gt;
&lt;br /&gt;
*'''Search cost:''' ''1 AP''&lt;br /&gt;
**'''Approx find rates (55%):''' fruit/berry (55%)&lt;br /&gt;
&lt;br /&gt;
==== Berry bushes ====&lt;br /&gt;
&lt;br /&gt;
Outsiders see &amp;quot;a bush covered in berries.&amp;quot; For natives (or outsiders with Native Knowledge), the bush is revealed as either a tasty berry bush (&amp;quot;a leafy bush covered in berries&amp;quot;) where each berry heals 2 HP or a poisonous berry bush (&amp;quot;a thorny bush covered in berries&amp;quot;) where each berry inflicts 2 HP damage. This information can also be gleaned by eating a berry. Searching provides a ready source of berries.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of tasty berry bushes:''' [-70.461,+26.411]&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of poisonous berry bushes:''' [-70.362,+26.387], [-70.368,+26.371], [-70.394,+26.443], [-70.394,+26.444], [-70.408,+26.453], [-70.435,+26.409], [-70.479,+26.453], [-70.481,+26.452], [-70.501,+26.502], [-70.543,+26.516]&lt;br /&gt;
&lt;br /&gt;
==== Mango trees ====&lt;br /&gt;
:''A mango tree can be found here.''&lt;br /&gt;
:''A tall mango tree is here.''&lt;br /&gt;
&lt;br /&gt;
Searching at a mango tree provides [[mango]]s, predictably.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' [-70.094,+26.376], [-70.189,+26.429], [-70.368,+26.385], [-70.380,+26.369], [-70.383,+26.439], [-70.384,+26.437], [-70.450,+26.408], [-70.454,+26.419], [-70.476,+26.393], [-70.477,+26.395], [-70.537,+26.520]&lt;br /&gt;
&lt;br /&gt;
==== Banana trees ====&lt;br /&gt;
&lt;br /&gt;
A banana tree is a reliable source of [[banana]]s.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:'''  [-70.087,+26.377], [-70.318,+26.452], [-70.421,+26.408], [-70.500,+26.469], [-70.538,+26.518]&lt;br /&gt;
&lt;br /&gt;
==== Unidentified trees ====&lt;br /&gt;
&lt;br /&gt;
These are fruit trees and bushes with known locations but unknown fruit.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' [-70.082,+26.393], [-70.083,+26.390], [-70.094,+26.376], [-70.111,+26.407], [-70.119,+26.378], [-70.123,+26.389], [-70.129,+26.392], [-70.211,+26.405], [-70.212,+26.400], [-70.213,+26.407], [-70.221,+26.386], [-70.222,+26.402], [-70.223,+26.386], [-70.223,+26.413], [-70.232,+26.385], [-70.233,+26.383], [-70.316,+26.504], [-70.362,+26.384], [-70.371,+26.386], [-70.371,+26.398], [-70.371,+26.410], [-70.375,+26.400], [-70.399,+26.396], [-70.399,+26.400], [-70.399,+26.407], [-70.401,+26.502], [-70.407,+26.406], [-70.431,+26.449], [-70.435,+26.486], [-70.450,+26.413], [-70.462,+26.404], [-70.462,+26.408], [-70.473,+26.391], [-70.654,+26.361], [-70.666,+26.373], [-70.667,+26.372]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Huts ===&lt;br /&gt;
:''Main article: [[Hut]]''&lt;br /&gt;
Huts are buildings that players can enter and leave. Certain huts provide specific items.&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
==== Ruins complexes (one or more buildings with multi-space interiors) ====&lt;br /&gt;
&lt;br /&gt;
The two largest ruins in Shartak are the jail and the temple. These locations initially appeared derelict and unimpressive, but now have multi-space interiors that can be explored and searched. Recent investigations have turned up occasional charms and gems.&lt;br /&gt;
&lt;br /&gt;
* '''Jail complex (near Durham)'''&amp;lt;br /&amp;gt;Five ruined building entrances are centered at {{GPS|70|666|26|380}}, northwest of [[Durham]]. To reach this complex, travel 30 paces north and 20 paces west from the north side of Durham. This ruin complex contains a one-space jail, a two-space armoury, and a two-space hall.&lt;br /&gt;
&lt;br /&gt;
* '''Temple complex (near Shipwreck)'''&amp;lt;br /&amp;gt;At {{GPS|70|540|26|530}}, 16 paces south and 1 pace east of the [[shipwreck]], are the ruins of a temple populated by monkeys, stalked by elephants, and haunted by spirits. This ruin consists of a single entrance containing a two-space interior, and in the past it has been a good place to find monkey claw charms.&lt;br /&gt;
&lt;br /&gt;
* '''Stone Tower (Midway Island)'''&amp;lt;br&amp;gt;At {{GPS|70|218|26|336}} on Midway Island in the sea off the south-east coast of the mainland is a ruined small square stone tower.  It has suffered severe water damage and appears to have been abandoned long ago.  The base of the tower is mostly intact, but the top has several gaping holes.  The ruin contains a single one-space lower floor, and a staircase leading to an upper level.&lt;br /&gt;
&lt;br /&gt;
==== Simple ruins ====&lt;br /&gt;
&lt;br /&gt;
The typical ruins location consists of a single icon with two or three &amp;quot;enter hut&amp;quot; buttons that allow you to visit empty one-space huts. It is rumored that these huts contain nothing of particular value (aside from sanctuary from ferocious jungle animals). &lt;br /&gt;
&lt;br /&gt;
* '''River ruins (bi-hut near York)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|357|26|406}} on the west bank of the river that runs south from the mountain, north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''River-eastside ruins (bi-hut between Raktam/York)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|331|26|380}} fourteen paces east of the river that runs south from the mountain, south of [[Raktam]] and north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''Durham-road ruins (tri-hut between Durham/York)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|490|26|365}} near the road from [[Durham]] to [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''Derby-road ruins (tri-hut between Derby/York)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|111|26|378}} near the road from [[Derby]] to [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''Mountain-northside ruins (tri-hut between Dalpok/Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|391|26|480}} a few paces north of the mountain between [[Dalpok]] and [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Raktam ruins (tri-hut near Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|322|26|492}} north of [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Durham-west ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|666|26|354}}, 11 paces northwest and 7 paces west from [[Durham]]'s shaman.&lt;br /&gt;
&lt;br /&gt;
* '''Durham-lake-northeast ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|605|26|374}} northeast of [[Durham]] (about 33 paces east of the lake, and 21 paces north of the Durham-York Highway).&lt;br /&gt;
&lt;br /&gt;
* '''Northwest-peninsula ruins (multi-hut near Shipwreck)'''&amp;lt;br /&amp;gt;A simple ruin is located at {{GPS|70|594|26|519}} to the far west of the [[shipwreck]] peninsula.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Signposts ===&lt;br /&gt;
:''Main article: [[Signpost]]''&lt;br /&gt;
A signpost is a player-built detail that can be constructed using two pieces of [[driftwood]]. Signposts can be attacked and destroyed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Locations| ]]&lt;/div&gt;</summary>
		<author><name>A Tiger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Locations&amp;diff=14644</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Locations&amp;diff=14644"/>
		<updated>2007-06-11T21:01:54Z</updated>

		<summary type="html">&lt;p&gt;A Tiger: /* Banana trees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
Prominent '''locations''' on Shartak include several villages, a wrecked ship, many ruins, and countless fruit trees. The island itself, about 67.4 km from east to west and 26.8 km from north to south according to GPS figures, is composed of a wide variety of terrain types.&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
:''Main article: [[Camp]]''&lt;br /&gt;
Camps are locations on Shartak that serve as starting and respawning points. They feature specific resource huts for medical supplies, ammunition, and trading.&lt;br /&gt;
&lt;br /&gt;
== Terrains ==&lt;br /&gt;
:''Main article: [[Terrain]]''&lt;br /&gt;
The terrain of Shartak is diverse, consisting of types such as jungle, grassland, swamp, and beaches. Each type of terrain affects movement and searches differently.&lt;br /&gt;
&lt;br /&gt;
=== Natural landmarks ===&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Western Islets]]&lt;br /&gt;
* [[Southern Islands]]&lt;br /&gt;
The terrain of Shartak also contains several unique natural landmarks, such as the huge central mountain. The mountain contains many special areas, including a [[waterfall]], a mountain ledge, and a network of [[cave]]s and [[tunnel]]s.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 165px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 157px&amp;quot;&amp;gt;[[Image:Tree.gif]][[Image:Sign.gif]][[Image:Hut.gif]][[Image:Ruins.gif]]&amp;lt;/div&amp;gt;The in-game icons for '''tree''', '''signpost''', '''hut''', and '''ruin''' details.&lt;br /&gt;
|}&lt;br /&gt;
A detail appears as a separate icon over the underlying terrain color. There can only be one detail in any location. For example, if there is a tree or bush or ruins or hut in your current location, then you cannot construct a signpost. Heavy jungle conceals details. If you chop down enough jungle to reveal a fruit tree, bush, hut, or other detail, you receive an XP reward. &lt;br /&gt;
&lt;br /&gt;
=== Fruit trees and bushes ===&lt;br /&gt;
&lt;br /&gt;
All fruit trees and bushes use the same icon and thus look the same from a distance. A search at a location with a fruit tree or bush is an attempt to search specifically for fruits or berries, not an attempt to search the surrounding jungle for other items. Either you find a ripe fruit or berry or you do not, but you cannot find a non-fruit where a fruit tree or bush stands.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether different fruit trees and bushes have different find rates. It is unknown whether the density of the jungle affects the find rate (some believe that clearing the jungle slightly increases the find rate). Please submit data to [[Search odds condensed]]. &lt;br /&gt;
&lt;br /&gt;
*'''Search cost:''' ''1 AP''&lt;br /&gt;
**'''Approx find rates (55%):''' fruit/berry (55%)&lt;br /&gt;
&lt;br /&gt;
==== Berry bushes ====&lt;br /&gt;
&lt;br /&gt;
Outsiders see &amp;quot;a bush covered in berries.&amp;quot; For natives (or outsiders with Native Knowledge), the bush is revealed as either a tasty berry bush (&amp;quot;a leafy bush covered in berries&amp;quot;) where each berry heals 2 HP or a poisonous berry bush (&amp;quot;a thorny bush covered in berries&amp;quot;) where each berry inflicts 2 HP damage. This information can also be gleaned by eating a berry. Searching provides a ready source of berries.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of tasty berry bushes:''' [-70.461,+26.411]&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of poisonous berry bushes:''' [-70.362,+26.387], [-70.368,+26.371], [-70.394,+26.443], [-70.394,+26.444], [-70.408,+26.453], [-70.435,+26.409], [-70.479,+26.453], [-70.481,+26.452], [-70.501,+26.502]&lt;br /&gt;
&lt;br /&gt;
==== Mango trees ====&lt;br /&gt;
:''A mango tree can be found here.''&lt;br /&gt;
:''A tall mango tree is here.''&lt;br /&gt;
&lt;br /&gt;
Searching at a mango tree provides [[mango]]s, predictably.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' [-70.094,+26.376], [-70.189,+26.429], [-70.368,+26.385], [-70.380,+26.369], [-70.383,+26.439], [-70.384,+26.437], [-70.450,+26.408], [-70.454,+26.419], [-70.476,+26.393], [-70.477,+26.395], [-70.537,+26.520]&lt;br /&gt;
&lt;br /&gt;
==== Banana trees ====&lt;br /&gt;
&lt;br /&gt;
A banana tree is a reliable source of [[banana]]s.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:'''  [-70.087,+26.377], [-70.318,+26.452], [-70.421,+26.408], [-70.500,+26.469], [-70.538,+26.518]&lt;br /&gt;
&lt;br /&gt;
==== Unidentified trees ====&lt;br /&gt;
&lt;br /&gt;
These are fruit trees and bushes with known locations but unknown fruit.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' [-70.082,+26.393], [-70.083,+26.390], [-70.094,+26.376], [-70.111,+26.407], [-70.119,+26.378], [-70.123,+26.389], [-70.129,+26.392], [-70.211,+26.405], [-70.212,+26.400], [-70.213,+26.407], [-70.221,+26.386], [-70.222,+26.402], [-70.223,+26.386], [-70.223,+26.413], [-70.232,+26.385], [-70.233,+26.383], [-70.316,+26.504], [-70.362,+26.384], [-70.371,+26.386], [-70.371,+26.398], [-70.371,+26.410], [-70.375,+26.400], [-70.399,+26.396], [-70.399,+26.400], [-70.399,+26.407], [-70.401,+26.502], [-70.407,+26.406], [-70.431,+26.449], [-70.435,+26.486], [-70.450,+26.413], [-70.462,+26.404], [-70.462,+26.408], [-70.473,+26.391], [-70.654,+26.361], [-70.666,+26.373], [-70.667,+26.372]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Huts ===&lt;br /&gt;
:''Main article: [[Hut]]''&lt;br /&gt;
Huts are buildings that players can enter and leave. Certain huts provide specific items.&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
==== Ruins complexes (one or more buildings with multi-space interiors) ====&lt;br /&gt;
&lt;br /&gt;
The two largest ruins in Shartak are the jail and the temple. These locations initially appeared derelict and unimpressive, but now have multi-space interiors that can be explored and searched. Recent investigations have turned up occasional charms and gems.&lt;br /&gt;
&lt;br /&gt;
* '''Jail complex (near Durham)'''&amp;lt;br /&amp;gt;Five ruined building entrances are centered at {{GPS|70|666|26|380}}, northwest of [[Durham]]. To reach this complex, travel 30 paces north and 20 paces west from the north side of Durham. This ruin complex contains a one-space jail, a two-space armoury, and a two-space hall.&lt;br /&gt;
&lt;br /&gt;
* '''Temple complex (near Shipwreck)'''&amp;lt;br /&amp;gt;At {{GPS|70|540|26|530}}, 16 paces south and 1 pace east of the [[shipwreck]], are the ruins of a temple populated by monkeys, stalked by elephants, and haunted by spirits. This ruin consists of a single entrance containing a two-space interior, and in the past it has been a good place to find monkey claw charms.&lt;br /&gt;
&lt;br /&gt;
* '''Stone Tower (Midway Island)'''&amp;lt;br&amp;gt;At {{GPS|70|218|26|336}} on Midway Island in the sea off the south-east coast of the mainland is a ruined small square stone tower.  It has suffered severe water damage and appears to have been abandoned long ago.  The base of the tower is mostly intact, but the top has several gaping holes.  The ruin contains a single one-space lower floor, and a staircase leading to an upper level.&lt;br /&gt;
&lt;br /&gt;
==== Simple ruins ====&lt;br /&gt;
&lt;br /&gt;
The typical ruins location consists of a single icon with two or three &amp;quot;enter hut&amp;quot; buttons that allow you to visit empty one-space huts. It is rumored that these huts contain nothing of particular value (aside from sanctuary from ferocious jungle animals). &lt;br /&gt;
&lt;br /&gt;
* '''River ruins (bi-hut near York)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|357|26|406}} on the west bank of the river that runs south from the mountain, north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''River-eastside ruins (bi-hut between Raktam/York)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|331|26|380}} fourteen paces east of the river that runs south from the mountain, south of [[Raktam]] and north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''Durham-road ruins (tri-hut between Durham/York)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|490|26|365}} near the road from [[Durham]] to [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''Derby-road ruins (tri-hut between Derby/York)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|111|26|378}} near the road from [[Derby]] to [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''Mountain-northside ruins (tri-hut between Dalpok/Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|391|26|480}} a few paces north of the mountain between [[Dalpok]] and [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Raktam ruins (tri-hut near Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|322|26|492}} north of [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Durham-west ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|666|26|354}}, 11 paces northwest and 7 paces west from [[Durham]]'s shaman.&lt;br /&gt;
&lt;br /&gt;
* '''Durham-lake-northeast ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|605|26|374}} northeast of [[Durham]] (about 33 paces east of the lake, and 21 paces north of the Durham-York Highway).&lt;br /&gt;
&lt;br /&gt;
* '''Northwest-peninsula ruins (multi-hut near Shipwreck)'''&amp;lt;br /&amp;gt;A simple ruin is located at {{GPS|70|594|26|519}} to the far west of the [[shipwreck]] peninsula.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Signposts ===&lt;br /&gt;
:''Main article: [[Signpost]]''&lt;br /&gt;
A signpost is a player-built detail that can be constructed using two pieces of [[driftwood]]. Signposts can be attacked and destroyed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Locations| ]]&lt;/div&gt;</summary>
		<author><name>A Tiger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.shartak.com/index.php?title=Locations&amp;diff=14643</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.shartak.com/index.php?title=Locations&amp;diff=14643"/>
		<updated>2007-06-11T20:59:55Z</updated>

		<summary type="html">&lt;p&gt;A Tiger: /* Mango trees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=10 align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
Prominent '''locations''' on Shartak include several villages, a wrecked ship, many ruins, and countless fruit trees. The island itself, about 67.4 km from east to west and 26.8 km from north to south according to GPS figures, is composed of a wide variety of terrain types.&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
:''Main article: [[Camp]]''&lt;br /&gt;
Camps are locations on Shartak that serve as starting and respawning points. They feature specific resource huts for medical supplies, ammunition, and trading.&lt;br /&gt;
&lt;br /&gt;
== Terrains ==&lt;br /&gt;
:''Main article: [[Terrain]]''&lt;br /&gt;
The terrain of Shartak is diverse, consisting of types such as jungle, grassland, swamp, and beaches. Each type of terrain affects movement and searches differently.&lt;br /&gt;
&lt;br /&gt;
=== Natural landmarks ===&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Western Islets]]&lt;br /&gt;
* [[Southern Islands]]&lt;br /&gt;
The terrain of Shartak also contains several unique natural landmarks, such as the huge central mountain. The mountain contains many special areas, including a [[waterfall]], a mountain ledge, and a network of [[cave]]s and [[tunnel]]s.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: right; margin: 0 0 1em 1em; width: 165px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color: #fff; border: solid 1px #ccc; margin-bottom: 5px; padding: 3px; width: 157px&amp;quot;&amp;gt;[[Image:Tree.gif]][[Image:Sign.gif]][[Image:Hut.gif]][[Image:Ruins.gif]]&amp;lt;/div&amp;gt;The in-game icons for '''tree''', '''signpost''', '''hut''', and '''ruin''' details.&lt;br /&gt;
|}&lt;br /&gt;
A detail appears as a separate icon over the underlying terrain color. There can only be one detail in any location. For example, if there is a tree or bush or ruins or hut in your current location, then you cannot construct a signpost. Heavy jungle conceals details. If you chop down enough jungle to reveal a fruit tree, bush, hut, or other detail, you receive an XP reward. &lt;br /&gt;
&lt;br /&gt;
=== Fruit trees and bushes ===&lt;br /&gt;
&lt;br /&gt;
All fruit trees and bushes use the same icon and thus look the same from a distance. A search at a location with a fruit tree or bush is an attempt to search specifically for fruits or berries, not an attempt to search the surrounding jungle for other items. Either you find a ripe fruit or berry or you do not, but you cannot find a non-fruit where a fruit tree or bush stands.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether different fruit trees and bushes have different find rates. It is unknown whether the density of the jungle affects the find rate (some believe that clearing the jungle slightly increases the find rate). Please submit data to [[Search odds condensed]]. &lt;br /&gt;
&lt;br /&gt;
*'''Search cost:''' ''1 AP''&lt;br /&gt;
**'''Approx find rates (55%):''' fruit/berry (55%)&lt;br /&gt;
&lt;br /&gt;
==== Berry bushes ====&lt;br /&gt;
&lt;br /&gt;
Outsiders see &amp;quot;a bush covered in berries.&amp;quot; For natives (or outsiders with Native Knowledge), the bush is revealed as either a tasty berry bush (&amp;quot;a leafy bush covered in berries&amp;quot;) where each berry heals 2 HP or a poisonous berry bush (&amp;quot;a thorny bush covered in berries&amp;quot;) where each berry inflicts 2 HP damage. This information can also be gleaned by eating a berry. Searching provides a ready source of berries.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of tasty berry bushes:''' [-70.461,+26.411]&lt;br /&gt;
&lt;br /&gt;
*'''Known locations of poisonous berry bushes:''' [-70.362,+26.387], [-70.368,+26.371], [-70.394,+26.443], [-70.394,+26.444], [-70.408,+26.453], [-70.435,+26.409], [-70.479,+26.453], [-70.481,+26.452], [-70.501,+26.502]&lt;br /&gt;
&lt;br /&gt;
==== Mango trees ====&lt;br /&gt;
:''A mango tree can be found here.''&lt;br /&gt;
:''A tall mango tree is here.''&lt;br /&gt;
&lt;br /&gt;
Searching at a mango tree provides [[mango]]s, predictably.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' [-70.094,+26.376], [-70.189,+26.429], [-70.368,+26.385], [-70.380,+26.369], [-70.383,+26.439], [-70.384,+26.437], [-70.450,+26.408], [-70.454,+26.419], [-70.476,+26.393], [-70.477,+26.395], [-70.537,+26.520]&lt;br /&gt;
&lt;br /&gt;
==== Banana trees ====&lt;br /&gt;
&lt;br /&gt;
A banana tree is a reliable source of [[banana]]s.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' [-70.421,+26.408], [-70.500,+26.469] [-70.087,+26.377], [-70.318,+26.452]&lt;br /&gt;
&lt;br /&gt;
==== Unidentified trees ====&lt;br /&gt;
&lt;br /&gt;
These are fruit trees and bushes with known locations but unknown fruit.&lt;br /&gt;
&lt;br /&gt;
*'''Known locations:''' [-70.082,+26.393], [-70.083,+26.390], [-70.094,+26.376], [-70.111,+26.407], [-70.119,+26.378], [-70.123,+26.389], [-70.129,+26.392], [-70.211,+26.405], [-70.212,+26.400], [-70.213,+26.407], [-70.221,+26.386], [-70.222,+26.402], [-70.223,+26.386], [-70.223,+26.413], [-70.232,+26.385], [-70.233,+26.383], [-70.316,+26.504], [-70.362,+26.384], [-70.371,+26.386], [-70.371,+26.398], [-70.371,+26.410], [-70.375,+26.400], [-70.399,+26.396], [-70.399,+26.400], [-70.399,+26.407], [-70.401,+26.502], [-70.407,+26.406], [-70.431,+26.449], [-70.435,+26.486], [-70.450,+26.413], [-70.462,+26.404], [-70.462,+26.408], [-70.473,+26.391], [-70.654,+26.361], [-70.666,+26.373], [-70.667,+26.372]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Huts ===&lt;br /&gt;
:''Main article: [[Hut]]''&lt;br /&gt;
Huts are buildings that players can enter and leave. Certain huts provide specific items.&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
==== Ruins complexes (one or more buildings with multi-space interiors) ====&lt;br /&gt;
&lt;br /&gt;
The two largest ruins in Shartak are the jail and the temple. These locations initially appeared derelict and unimpressive, but now have multi-space interiors that can be explored and searched. Recent investigations have turned up occasional charms and gems.&lt;br /&gt;
&lt;br /&gt;
* '''Jail complex (near Durham)'''&amp;lt;br /&amp;gt;Five ruined building entrances are centered at {{GPS|70|666|26|380}}, northwest of [[Durham]]. To reach this complex, travel 30 paces north and 20 paces west from the north side of Durham. This ruin complex contains a one-space jail, a two-space armoury, and a two-space hall.&lt;br /&gt;
&lt;br /&gt;
* '''Temple complex (near Shipwreck)'''&amp;lt;br /&amp;gt;At {{GPS|70|540|26|530}}, 16 paces south and 1 pace east of the [[shipwreck]], are the ruins of a temple populated by monkeys, stalked by elephants, and haunted by spirits. This ruin consists of a single entrance containing a two-space interior, and in the past it has been a good place to find monkey claw charms.&lt;br /&gt;
&lt;br /&gt;
* '''Stone Tower (Midway Island)'''&amp;lt;br&amp;gt;At {{GPS|70|218|26|336}} on Midway Island in the sea off the south-east coast of the mainland is a ruined small square stone tower.  It has suffered severe water damage and appears to have been abandoned long ago.  The base of the tower is mostly intact, but the top has several gaping holes.  The ruin contains a single one-space lower floor, and a staircase leading to an upper level.&lt;br /&gt;
&lt;br /&gt;
==== Simple ruins ====&lt;br /&gt;
&lt;br /&gt;
The typical ruins location consists of a single icon with two or three &amp;quot;enter hut&amp;quot; buttons that allow you to visit empty one-space huts. It is rumored that these huts contain nothing of particular value (aside from sanctuary from ferocious jungle animals). &lt;br /&gt;
&lt;br /&gt;
* '''River ruins (bi-hut near York)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|357|26|406}} on the west bank of the river that runs south from the mountain, north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''River-eastside ruins (bi-hut between Raktam/York)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|331|26|380}} fourteen paces east of the river that runs south from the mountain, south of [[Raktam]] and north-northeast of [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''Durham-road ruins (tri-hut between Durham/York)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|490|26|365}} near the road from [[Durham]] to [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''Derby-road ruins (tri-hut between Derby/York)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|111|26|378}} near the road from [[Derby]] to [[York]].&lt;br /&gt;
&lt;br /&gt;
* '''Mountain-northside ruins (tri-hut between Dalpok/Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|391|26|480}} a few paces north of the mountain between [[Dalpok]] and [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Raktam ruins (tri-hut near Raktam)'''&amp;lt;br /&amp;gt;A three-hut ruin is located at {{GPS|70|322|26|492}} north of [[Raktam]].&lt;br /&gt;
&lt;br /&gt;
* '''Durham-west ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|666|26|354}}, 11 paces northwest and 7 paces west from [[Durham]]'s shaman.&lt;br /&gt;
&lt;br /&gt;
* '''Durham-lake-northeast ruins (multi-hut near Durham)'''&amp;lt;br /&amp;gt;A two-hut ruin is located at {{GPS|70|605|26|374}} northeast of [[Durham]] (about 33 paces east of the lake, and 21 paces north of the Durham-York Highway).&lt;br /&gt;
&lt;br /&gt;
* '''Northwest-peninsula ruins (multi-hut near Shipwreck)'''&amp;lt;br /&amp;gt;A simple ruin is located at {{GPS|70|594|26|519}} to the far west of the [[shipwreck]] peninsula.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Signposts ===&lt;br /&gt;
:''Main article: [[Signpost]]''&lt;br /&gt;
A signpost is a player-built detail that can be constructed using two pieces of [[driftwood]]. Signposts can be attacked and destroyed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Locations| ]]&lt;/div&gt;</summary>
		<author><name>A Tiger</name></author>
		
	</entry>
</feed>