Difference between revisions of "User talk:Simon"

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== Re: Comments for LouisB3 ==
 
== Re: Comments for LouisB3 ==
  
Thanks for the feedback. Your specifics sound good - and, of course, you're the boss.  
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Thanks for the feedback. Your specifics sound good (including the toolkit cost) - and, of course, you're the boss.  
 
*Regarding jungle density: I figured it would need to be zero only when starting, so as to lay a foundation and such.
 
*Regarding jungle density: I figured it would need to be zero only when starting, so as to lay a foundation and such.
 
*A short hut description is good, I think; I just figured builders would want to give it a few distinguishing features, and the custom descriptions on the inside and outside sound great for that.  
 
*A short hut description is good, I think; I just figured builders would want to give it a few distinguishing features, and the custom descriptions on the inside and outside sound great for that.  
*The biggest puzzle for me is the utility of a partially completed or partially decayed hut: would a hut only be usable if all 50 (or however many) sections are present? If so, then it seems like an owner should be able to perform maintenance before the hut becomes suddenly unusable.
+
*The biggest puzzle for me is the utility of a partially completed or partially decayed hut: would a hut only be usable if all 50 (or however many) sections are present? If so, then it seems like an owner should be able to perform maintenance before the hut becomes suddenly unusable. Perhaps, then, the hut is usable at 45/50 completion, and the decay is noted in the description.
 
*The only other matter I can think of is the relationship between building and owning. The best option is probably having the step-one builder as owner, especially if anyone can add to the hut. From there, it's just a matter of ensuring that passersby know that they won't get any special reward for maintaining somebody else's hut.
 
*The only other matter I can think of is the relationship between building and owning. The best option is probably having the step-one builder as owner, especially if anyone can add to the hut. From there, it's just a matter of ensuring that passersby know that they won't get any special reward for maintaining somebody else's hut.
 
--[[User:LouisB3|LouisB3]] 23:15, 3 June 2006 (BST)
 
--[[User:LouisB3|LouisB3]] 23:15, 3 June 2006 (BST)
  
 
Regarding my goals: yes, those are my (extremely long-term) goals for my only character. I was surprised there weren't more uber-characters (max level, etc.) given the patterns in Urban Dead. In a game like Shartak, the only limit on great accomplishments is one's organization and the number of days (weeks, months) one plays the game. It's good by me - I put in my 10-15 minutes each day, and I won't be outstripped by the "hardcore" players who would spend hours per day if not for AP. --[[User:LouisB3|LouisB3]] 23:15, 3 June 2006 (BST)
 
Regarding my goals: yes, those are my (extremely long-term) goals for my only character. I was surprised there weren't more uber-characters (max level, etc.) given the patterns in Urban Dead. In a game like Shartak, the only limit on great accomplishments is one's organization and the number of days (weeks, months) one plays the game. It's good by me - I put in my 10-15 minutes each day, and I won't be outstripped by the "hardcore" players who would spend hours per day if not for AP. --[[User:LouisB3|LouisB3]] 23:15, 3 June 2006 (BST)

Revision as of 22:19, 3 June 2006

Greetings

Hiya. >.> Sorry. I just saw that your discussion page looked lonely, and felt like making it not-so-lonely.--Wifey 01:36, 15 May 2006 (BST)

Have search odds been tweaked? GPS units appear common as dirt in Medical Huts (after 700 searches without a GPS unit, that seems like a change to the code). Thanks! --Tycho44 20:43, 17 May 2006 (BST)

Do you still play Urban Dead? Kripcat 09:13, 26 May 2006 (BST)

Re: Comments for LouisB3

Thanks for the feedback. Your specifics sound good (including the toolkit cost) - and, of course, you're the boss.

  • Regarding jungle density: I figured it would need to be zero only when starting, so as to lay a foundation and such.
  • A short hut description is good, I think; I just figured builders would want to give it a few distinguishing features, and the custom descriptions on the inside and outside sound great for that.
  • The biggest puzzle for me is the utility of a partially completed or partially decayed hut: would a hut only be usable if all 50 (or however many) sections are present? If so, then it seems like an owner should be able to perform maintenance before the hut becomes suddenly unusable. Perhaps, then, the hut is usable at 45/50 completion, and the decay is noted in the description.
  • The only other matter I can think of is the relationship between building and owning. The best option is probably having the step-one builder as owner, especially if anyone can add to the hut. From there, it's just a matter of ensuring that passersby know that they won't get any special reward for maintaining somebody else's hut.

--LouisB3 23:15, 3 June 2006 (BST)

Regarding my goals: yes, those are my (extremely long-term) goals for my only character. I was surprised there weren't more uber-characters (max level, etc.) given the patterns in Urban Dead. In a game like Shartak, the only limit on great accomplishments is one's organization and the number of days (weeks, months) one plays the game. It's good by me - I put in my 10-15 minutes each day, and I won't be outstripped by the "hardcore" players who would spend hours per day if not for AP. --LouisB3 23:15, 3 June 2006 (BST)