Difference between revisions of "User talk:Simon"

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==Spirits==
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Is being a spirit supposed to be fun or a bad thing? I ask because I was trying to think up new ideas for things for spirits to do (see [http://forum.shartak.com/index.php?topic=1023.0 forum)], and Armadox said, "I always saw spirit as a punishment, not as a class of it's own," whereas I thought being a spirit was supposed to be a fun alternative way to interact with the island.
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So, if I know which one it is, I'll be able to figure out what kinds of suggestions to make.
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Thanks! --[[User:Buttercup|Buttercup]] 09:18, 21 January 2008 (UTC)
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== CP Page ==
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What has this Money Guy been doing to the CP page?--[[User:A Russian Pirate|Marvin]] 09:49, 27 December 2007 (UTC)
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==Greetings==
 
==Greetings==
 
Hiya. >.> Sorry. I just saw that your discussion page looked lonely, and felt like making it not-so-lonely.--[[User:Wifey|Wifey]] 01:36, 15 May 2006 (BST)
 
Hiya. >.> Sorry. I just saw that your discussion page looked lonely, and felt like making it not-so-lonely.--[[User:Wifey|Wifey]] 01:36, 15 May 2006 (BST)
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Che, I actually am in the Colonial Police, look at my profile. Also, I cant believe im being called a fool by somebody who calls himself 'Che, slayer of Arminius.' I'll stop messing around with the CP wikipage, but only because it's rude to other people who dont quite deserve it. I dont hate the Colonial police, but if they want people to be fair, they should do the same. -Keiichi
 
Che, I actually am in the Colonial Police, look at my profile. Also, I cant believe im being called a fool by somebody who calls himself 'Che, slayer of Arminius.' I'll stop messing around with the CP wikipage, but only because it's rude to other people who dont quite deserve it. I dont hate the Colonial police, but if they want people to be fair, they should do the same. -Keiichi
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==Zergbot City!==
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I was tripple teamed today by Rozen Sucks, Rozen Blows and Kill Rozen. Three people, to kill one man. All newbie accounts. I suspect Petey of doing this, because I killed his PKing self several times in the last couple of days. Soooo...does making three accounts with the common goal to kill one man, then achieving that goal in triumvirate effort count as zerging? Can you slap a curse on these three mofos? or a restraining order? --[[User:Rozen|Rozen]] 20:42, 8 March 2007 (UTC)
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petey attacks you for 3 damage. (2007-03-14 17:21) -
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Kill Rozen attacks you for 2 damage. (2007-03-14 18:42) - I suppose the timing between these attacks gets petey off the hook. But are the Rozen zergers cursed?
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I've seen those dudes around, while floating as a spirit. i thought it was something like a walking advertisment. then now, i realized. its a zergling. -[[User:Kutless55|Kutless55]] 08:32, 15 March 2007 (UTC)
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"''petey attacks you for 3 damage. (2007-03-14 17:21) - Kill Rozen attacks you for 2 damage.(2007-03-14 18:42) - I suppose the timing between these attacks gets petey off the hook.''"<br>
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No, that's an age-old zerger trick. I used to zerg in UD for a while, but I quit. Whenever you kill someone, you space out the attacks it'll eff with people's thinking and people'll think it's two different people (at least that's what the professional zergers go) -[[User:Che|el Che]] 20:55, 15 March 2007 (UTC)
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== Feedback on Recent Changes ==
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Hi.  A few comments.
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''Congratulations! You just reached 1600 XP and now have enough for another skill.''
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First, the new alert is somewhat annoying since I am carrying around several thousand extra XP in case I need extra AP for emergency action.  Perhaps you can turn off this alert for characters over level.. 20 or something?  Those folks certainly know how to check their XP and spend it...
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My GPS units are on but no longer giving me coordinates.  Clearly some changes are in the works.  Since there's been no commentary from you about changes I thought this might be an error (either too early or incomplete implementation of something).
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''Brewing''?  Don't even know what to ask yet... :)
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Good to see development of any kind.  Thanks, and as a game programmer myself, I know you are enjoying yourself doing it.
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-- [[User:Maunder|Maunder]] 08:34, 6 December 2009 (UTC)
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== Top Explorers of all time, and Achievements ==
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The "Top Explorers of all time" statistic is becoming irrelevant, because 75% of them already have the maximum area, and those entries on the list will never change. 
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Perhaps you can excise those who've got the maximum possible area into a separate "Complete Explorers" list (more like an honors roll, with no percentages necessary).  Then "Top Explorers" would show only those who still haven't seen something.  Of course, this suggestion is only if you don't mind people knowing what the maximum area is.  If it might change in the future, and you don't want folks to have a heads up about it, then you'd not want the list(s) telling them suddenly there is more to explore...
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If it's not in conflict with the theme or mood, have you considered achievements beyond XP having a place in the game?  An achievement could either be acknowledged by an in-game event, or marked on the profile for all to see, or even offer a minor benefit to actual game play, or any combination of the three.
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For example, a "Complete Explorer" could receive a special decorative item (a scout badge?) in-game, and text on the profile would show it.  Or perhaps break down achievements by land, water, and underground.  A "Master Swimmer" has seen all the swimmable water, etc.  An example of a minor benefit: a (slight) bonus to movement.  In water, this might be 10% chance of 1AP less consumed than normal, or on land, a 10% chance of 0.5AP less consumed.  (I've written up a related idea as a Suggestion: [[Suggestions:Game_mechanics#Familiar_Ground|Familiar Ground]], and envision the movement bonus for the exploration achievement(s) could be cumulative with the Familiar Ground bonus.)
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P.S.  Very happy to see you removed the "total players" graph data from the Statistics.  -- [[User:Maunder|Maunder]] 18:54, 16 December 2009 (UTC)

Latest revision as of 19:43, 16 December 2009

Spirits

Is being a spirit supposed to be fun or a bad thing? I ask because I was trying to think up new ideas for things for spirits to do (see forum), and Armadox said, "I always saw spirit as a punishment, not as a class of it's own," whereas I thought being a spirit was supposed to be a fun alternative way to interact with the island.

So, if I know which one it is, I'll be able to figure out what kinds of suggestions to make.

Thanks! --Buttercup 09:18, 21 January 2008 (UTC)

CP Page

What has this Money Guy been doing to the CP page?--Marvin 09:49, 27 December 2007 (UTC)

Greetings

Hiya. >.> Sorry. I just saw that your discussion page looked lonely, and felt like making it not-so-lonely.--Wifey 01:36, 15 May 2006 (BST)

Have search odds been tweaked? GPS units appear common as dirt in Medical Huts (after 700 searches without a GPS unit, that seems like a change to the code). Thanks! --Tycho44 20:43, 17 May 2006 (BST)

  • Possibly, but only in terms of how often GPS units are offered and what locations. Have tweaked it again since I made a slight error in the calculations. --Simon 23:29, 3 June 2006 (BST)

Do you still play Urban Dead? Kripcat 09:13, 26 May 2006 (BST)

  • Sometimes yes, although not as often as I used to. --Simon 23:29, 3 June 2006 (BST)

Re: Comments for LouisB3

Thanks for the feedback. Your specifics sound good (including the toolkit cost) - and, of course, you're the boss.

  • Regarding jungle density: I figured it would need to be zero only when starting, so as to lay a foundation and such.
  • A short hut description is good, I think; I just figured builders would want to give it a few distinguishing features, and the custom descriptions on the inside and outside sound great for that.
  • The biggest puzzle for me is the utility of a partially completed or partially decayed hut: would a hut only be usable if all 50 (or however many) sections are present? If so, then it seems like an owner should be able to perform maintenance before the hut becomes suddenly unusable. Perhaps, then, the hut is usable at 45/50 completion, and the decay is noted in the description.
  • The only other matter I can think of is the relationship between building and owning. The best option is probably having the step-one builder as owner, especially if anyone can add to the hut. From there, it's just a matter of ensuring that passersby know that they won't get any special reward for maintaining somebody else's hut.

--LouisB3 23:15, 3 June 2006 (BST)

  • I would imagine that it'd be usable (i.e, can enter it) from 1 section and upwards, but with an uncustomised description that doesn't make it sound very inviting. Custom descriptions would only be shown from (for example) sections 45 upwards. And as for the owner, it would be the person who put the first section down. --Simon

Regarding my goals: yes, those are my (extremely long-term) goals for my only character. I was surprised there weren't more uber-characters (max level, etc.) given the patterns in Urban Dead. In a game like Shartak, the only limit on great accomplishments is one's organization and the number of days (weeks, months) one plays the game. It's good by me - I put in my 10-15 minutes each day, and I won't be outstripped by the "hardcore" players who would spend hours per day if not for AP. --LouisB3 23:15, 3 June 2006 (BST)

Vandalism

I was wondering, is there any sort of penalty able to be used against vandals? I'm thinking of making posts and putting another user's name, creating pages for the sole intent of making others look bad, creating spam on pages, and so on. Is the only way to revert the edits manally? -Mark D. Stroyer 21:49, 20 January 2007 (UTC)

Yes, the few wiki admin (Elembis, Lint and myself) can roll the changes back to the previous revision with one click, or you can copy-paste the whole page/section from the previous revision into the current edit page (tricky to explain). If someone repeatedly vandalises pages, the wiki admin can ban them for a period. --Simon 23:41, 20 January 2007 (UTC)

I've PMed Mark about this on the Derbians boards, but only about thirty seconds ago, so i dont know if he's read it yet...The character Rob Zombie works on the wiki account of Rozen because signing in and out of the wiki is annoying when you have two active characters. So if Rob Zombie signs a post by Rozen, that's all kosher because we're the same guy. Sorry for the confusion, most people who know the characters know about the wiki thing. RobZombie/Rozen

Hey, i'd like to bring up something. Perhaps you already know, but yeah its worth a shot, There is a guy (or guys) in Derby that keep messing around with the writings on huts. One of my characters, Elegost55 from Derby, often sees the changes in the carvings on important buildings, like the Ammo Hut, Medical Hut and Trader's Hut. Whenever i see the carving changed, i carve it back to the real thing. but some one keeps changing them, so i was wondering if it was possible that players can note if anyone changes carvings? cause its not mainly for me, the gps unit serves me well, but more for noobs who are still lost in Derby. (and for sanity's sake! "Do you have stairs in your house?" is written on every hut in Derby.) hehe just a thought though. postcardsaremine

This would be better place in the Suggestions area. For the sake of convenience, I'll add it.--Black Joe 22:26, 23 January 2007 (UTC)

Back on topic, could I please request a ban for Keiichi for repeated vandalism to the Colonial Police wiki page even when he's been asked to stop? For example, 1, 2, 3, 4, 5, 6, and 7. Thank You. -Che, slayer of Arminius. 22:01, 28 February 2007 (UTC)

Che, I'd stop if the Colonial Police would stop insulting me. It's okay putting me up as a criminal, but why make it personal? -Keiichi.

Actually, you want to make it personal. Here you changed it from "Will be forgiven of all crimes and have title of 'village idiot' removed if he kills 15 MG thugs." to "Wanted in York for being great.". Does "Will be forgiven of all crimes and have title of 'village idiot' removed if he kills 15 MG thugs' an insult? No. Here you changed it from "Wanted for being Keiichi" to "the greatest torso collecting policeman EVER." Is "Wanted for being Keiichi" an insult? No. You make it out to be one. You could be wanted for being Keiichi, for being great. You could be wanted for being great. Are you? No, you're wanted for being a moron. Here you added the text "Also, we love to kill random people, and we are the closest thing to a nazi in Shartak." What if your defense there? You are not a member of the Colonial Police, so you have no right to edit the Wiki page and add contract. Here you deleted what I had put in. You have no right to delete what I type without my premission. Here we really insulted you, but not being a member of the CP, you had no right to change it. The same thing with this. You claim they're "crimes nobody cares about", but you certainly seem to care. You won't let a day go by without reminding all of York of your stupidity. Bottom line: Even if we insulted you, you edited the Colonail Police wiki page even when being told not to several times. You added lines upon lines of vandalism. You added incorrect facts in a desperate attempt to make yourself notlook like a total fool (mission failed), and you removed information and data from the Colonial Police wiki page after being told not to very clearly. -Che, slayer of Arminius. 22:07, 1 March 2007 (UTC)

You know Keiichi, the CP, while being somewhat known for insulting people on their wiki page, are actual pretty decent guys. These are less insults and more playful banter, like when Kjendlie and I fought over which revolutionary traitor to name me after. I think it's best you forget what it says about you on their page, and focus on doing the same of what you did to get there- Killing random people for no reason.--Zydd Soral 23:17, 1 March 2007 (UTC)

Che, I actually am in the Colonial Police, look at my profile. Also, I cant believe im being called a fool by somebody who calls himself 'Che, slayer of Arminius.' I'll stop messing around with the CP wikipage, but only because it's rude to other people who dont quite deserve it. I dont hate the Colonial police, but if they want people to be fair, they should do the same. -Keiichi

Zergbot City!

I was tripple teamed today by Rozen Sucks, Rozen Blows and Kill Rozen. Three people, to kill one man. All newbie accounts. I suspect Petey of doing this, because I killed his PKing self several times in the last couple of days. Soooo...does making three accounts with the common goal to kill one man, then achieving that goal in triumvirate effort count as zerging? Can you slap a curse on these three mofos? or a restraining order? --Rozen 20:42, 8 March 2007 (UTC)

petey attacks you for 3 damage. (2007-03-14 17:21) - Kill Rozen attacks you for 2 damage. (2007-03-14 18:42) - I suppose the timing between these attacks gets petey off the hook. But are the Rozen zergers cursed?

I've seen those dudes around, while floating as a spirit. i thought it was something like a walking advertisment. then now, i realized. its a zergling. -Kutless55 08:32, 15 March 2007 (UTC)

"petey attacks you for 3 damage. (2007-03-14 17:21) - Kill Rozen attacks you for 2 damage.(2007-03-14 18:42) - I suppose the timing between these attacks gets petey off the hook."
No, that's an age-old zerger trick. I used to zerg in UD for a while, but I quit. Whenever you kill someone, you space out the attacks it'll eff with people's thinking and people'll think it's two different people (at least that's what the professional zergers go) -el Che 20:55, 15 March 2007 (UTC)

Feedback on Recent Changes

Hi. A few comments.

Congratulations! You just reached 1600 XP and now have enough for another skill.

First, the new alert is somewhat annoying since I am carrying around several thousand extra XP in case I need extra AP for emergency action. Perhaps you can turn off this alert for characters over level.. 20 or something? Those folks certainly know how to check their XP and spend it...

My GPS units are on but no longer giving me coordinates. Clearly some changes are in the works. Since there's been no commentary from you about changes I thought this might be an error (either too early or incomplete implementation of something).

Brewing? Don't even know what to ask yet... :)

Good to see development of any kind. Thanks, and as a game programmer myself, I know you are enjoying yourself doing it. -- Maunder 08:34, 6 December 2009 (UTC)

Top Explorers of all time, and Achievements

The "Top Explorers of all time" statistic is becoming irrelevant, because 75% of them already have the maximum area, and those entries on the list will never change.

Perhaps you can excise those who've got the maximum possible area into a separate "Complete Explorers" list (more like an honors roll, with no percentages necessary). Then "Top Explorers" would show only those who still haven't seen something. Of course, this suggestion is only if you don't mind people knowing what the maximum area is. If it might change in the future, and you don't want folks to have a heads up about it, then you'd not want the list(s) telling them suddenly there is more to explore...

If it's not in conflict with the theme or mood, have you considered achievements beyond XP having a place in the game? An achievement could either be acknowledged by an in-game event, or marked on the profile for all to see, or even offer a minor benefit to actual game play, or any combination of the three.

For example, a "Complete Explorer" could receive a special decorative item (a scout badge?) in-game, and text on the profile would show it. Or perhaps break down achievements by land, water, and underground. A "Master Swimmer" has seen all the swimmable water, etc. An example of a minor benefit: a (slight) bonus to movement. In water, this might be 10% chance of 1AP less consumed than normal, or on land, a 10% chance of 0.5AP less consumed. (I've written up a related idea as a Suggestion: Familiar Ground, and envision the movement bonus for the exploration achievement(s) could be cumulative with the Familiar Ground bonus.)

P.S. Very happy to see you removed the "total players" graph data from the Statistics. -- Maunder 18:54, 16 December 2009 (UTC)