Difference between revisions of "User talk:Lint"

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thanks again for your comments, I added a response to try to explain the approach I am trying to take. Nonetheless I would like to prove it out to see what doesn't work. :) I am going to give it a test over the next week ([[Search Odds Condensed]])where I will add data and then try to analyze it. The more data the better so you are welcome to add as well if you would like! [[User:Fitzcarraldo|Fitzcarraldo]] 15:19, 22 February 2006 (GMT)
 
thanks again for your comments, I added a response to try to explain the approach I am trying to take. Nonetheless I would like to prove it out to see what doesn't work. :) I am going to give it a test over the next week ([[Search Odds Condensed]])where I will add data and then try to analyze it. The more data the better so you are welcome to add as well if you would like! [[User:Fitzcarraldo|Fitzcarraldo]] 15:19, 22 February 2006 (GMT)
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Data from the first trial I have put up for analysis, here [[Search Odds Condensed (results)]] not really enough data, but interesting nonetheless I think. I have redone the table, it did not work as easily as I had hoped, too much of a pain to have to look up territory types.  :| Anyhow, thought you would be interested in the results. -- [[User:Fitzcarraldo|Fitzcarraldo]] 18:25, 2 March 2006 (GMT)

Revision as of 18:25, 2 March 2006

Thoughts on Shartak

  • There is no ability to experience playing as another class unless you create a new character (This isn't at all uncommon in MMORPGs, though a noticeable change of pace from Urban Dead)
    • Allowing reincarnation as a different type or class?
      • Only you lose all your items and earned skills.
      • Will ultimately lead into some players requesting that their character be reverted.
    • Allowing ascension as a different type or class?
      • Will ultimately lead into some players requesting that their character be reverted.
  • The leveling requirements increase over time, rather than a flat rate for skills (This isn't at all uncommon in MMORPGs, though a noticeable change of pace from Urban Dead)
    • This causes players to think carefully about the skills they invest in and the roles they want to play.
  • There are NPC characters and animals
    • As someone that tends to avoid participating on PvP servers, I like having the option to attack something that is not player controlled.
  • There are fixed respawn and starting locations (unverified)
    • If there is ever a population imbalance, one type may succeed at repeatedly spawn-killing the other.
  • Limited information
    • Everything is new! I truly feel like an explorer.
    • I am unable to plan ahead my moves. I am heedlessly plowing straight through the jungle.

Search Odds

hey.. thanks for the nod in the search odds! As I guess you noticed I was working on something.. I think it should work ok, but I am worried it may, due to the colspan thing, be complicated and prone to error for the uninitiated. Take a look, it is on my talk page.. http://wiki.shartak.com/index.php/User_talk:Fitzcarraldo I left out the actual check boxes for items for now, but I think they could be added :) Let me know if you think it would work? Fitzcarraldo 11:44, 22 February 2006 (GMT)

thanks again for your comments, I added a response to try to explain the approach I am trying to take. Nonetheless I would like to prove it out to see what doesn't work. :) I am going to give it a test over the next week (Search Odds Condensed)where I will add data and then try to analyze it. The more data the better so you are welcome to add as well if you would like! Fitzcarraldo 15:19, 22 February 2006 (GMT)

Data from the first trial I have put up for analysis, here Search Odds Condensed (results) not really enough data, but interesting nonetheless I think. I have redone the table, it did not work as easily as I had hoped, too much of a pain to have to look up territory types. :| Anyhow, thought you would be interested in the results. -- Fitzcarraldo 18:25, 2 March 2006 (GMT)