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<center>'''================Newcomers guide (modified page)===================='''</center>
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[[Image:Orwhan_logo.png]]
  
==What is this guide?==
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[[Raktam]]i legends and tales silently whisper about the people of the marshes. Distant, unknown and unseen. About the obscure spiritual arts that have been practised for long ages under the soaked moss, guarded by ferocious alligators and betraying quagmires. Now they walk the island once again, so similar to us and yet so distant.  
The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.
 
  
It is ''not'' a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details.
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Eyes with silver glow, pale burning skin, adorned in clothes never seen by village merchants. Orwhans have been seen crafting refined tools and machines, fiercely fighting on the battlefield, making foods that could pleasure even the most spoiled aristocrats of the island.
  
==Things to know before you start==
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There are rumours they are leaderless, each pursuing his own path, without a sense of duty nor attachment to one another. Yet, they use peculiar greetings in similar patterns on their bodies. Some say they can awaken things in human blood that most could not imagined so far. Others tell stories about humans who were accepted into their ranks and were changed forever.
*'''System requirements''' <br> Shartak is a browser-based game, it can be played on any operating system with a regular web browser like Mozilla Firefox, Opera or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either.  
 
  
*'''Pacing''' <br> It is a slow paced game. You won't be slaughtering enemies left and right, every action that you make costs some [[action points]] which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game.
 
  
*'''Goals''' <br> Shartak is what you make of it. Once you complete the in-game beginners' tutorial there are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals.
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[http://www.shartak.com/clanview.cgi?id=544 In-game clan page] <br>
 
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''Note: We avoid [[Roleplaying|OOC]] recruitment, seek us in the game.''
*'''Persistent environment''' <br> Your character will be in the game regardless if you are logged in or not. This means he or she can be killed, healed, etc. while you are away. Real time interactions are not that common in Shartak, players kind of "take turns" logging in and spending their [[action points]] whenever they see fit. 
 
 
 
*'''[[Roleplaying]]''' <br> While not being mandatory, roleplaying is strongly encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the colonial era, there is no official setting for the game.
 
It is also important to distinguish actions ''in character'' (IC) as opposed to being ''out of character'' (OOC). Imagine Shartak as theater play where actors perform their roles improvising on the spot. IC means a person is playing as hero or a villain (sometimes both in different acts), OOC means he is just being himself. That also means that IC rivalries and conflicts should not spill out to the OOC sphere or affect other unrelated characters in the game, even if they are played by the same actor.
 
 
 
*'''Community''' <br>
 
**'''Shartak Wiki''': You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best "manual" for the game available.
 
**'''[[Clans]]:''' There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.
 
**'''[http://forum.shartak.com/ Official Forum]:''' For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.
 
**'''[[Knights_of_the_IRC_Channel | IRC channel]]:''' Real-time chatting.
 
 
 
==Creating a character==
 
There are some choices you will have to make when registering a new character.
 
 
 
===Natives and outsiders===
 
These are the two main factions of the game. By choosing a character [[class]] you automatically pick one of the sides since there are no neutral classes. The two factions have different '''settlements''', specific [[skills]] and [[items]]. You can not understand the [[Language_Skills|language]] of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.
 
 
 
Outsiders have better scientific knowledge, they can use [[GPS]] for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.
 
 
 
There is no big ongoing war between the two factions and there are some friendly characters on both sides. Some of them also spill a lot of blood among their kin instead. However, generally one should expect more hostility from the other faction.
 
 
 
There is no way to switch sides later in the game.
 
 
 
===Character classes===
 
Each player belongs to a certain [[class]]. The main differences are in [[Gameplay#Hit_Points|Hit points]] (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets). <br>
 
'''Native classes''':
 
*[[Native_Classes#Warrior|Warrior]] (can yield powerful weapons)
 
*[[Native_Classes#Scout|Scout]] (best at moving through dense jungle)
 
*[[Native_Classes#Villager|Villager]] (finds more items, can be a decent healer, hunter or trader)
 
*[[Native_Classes#Shaman|Shaman]] (can manipulate the spirits)
 
*[[Native_Classes#Cannibal|Cannibal]] (can refill their health quickly, very tough and hard to kill)
 
 
 
'''Outsider classes''':
 
*[[Outsider_Classes#Soldier|Soldier]] (can yield powerful weapons)
 
*[[Outsider_Classes#Explorer|Explorer]] (best at moving through dense jungle)
 
*[[Outsider_Classes#Settler|Settler]] (finds more items, can be a decent healer, hunter or trader)
 
*[[Outsider_Classes#Scientist|Scientist]] (best at healing)
 
*[[Outsider_Classes#Pirate|Pirate]] (can plunder other settlements).
 
 
 
This is a permanent decision and it will determine what you will be able to do in the game, [[class|choose wisely]].
 
 
 
===Home camp===
 
Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the '''death'''. It costs the least [[Gameplay#Action_Points|Action points]] (AP). You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.
 
 
 
[[Outsider_Classes#Pirate|Pirates]] always start in [[Shipwreck]], other outsiders might pick [[Durham]], [[York]] or [[Derby]]. <br>
 
[[Native_Classes#Cannibal|Cannibals]] live only in [[Rakmogak]], other native classes can choose from [[Raktam]], [[Wiksik]] and [[Dalpok]].
 
 
 
===Tutorial===
 
You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of [[XP|Experience points]] (XP).
 
 
 
 
 
 
 
==Character basics==
 
*'''[[Gameplay#Action_Points|Action Points (AP)]]''' <br>
 
Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. AP recharge at a rate of one every 20 minutes up to a maximum of 75 (or 80 for [[Native_Classes#Scout|Scouts]] and [[Outsider_Classes#Explorer|Explorers]]). New characters get a larger one-time pool of AP.
 
 
 
''There are decimal fractions that are not shown on the [[User interface]], they are counted by the server nonetheless.''
 
 
 
*'''[[Gameplay#Hit_Points|Hit Points (HP)]]''' <br>
 
They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When your HPs reach zero your character [[Death|dies and enters the spirit world]]. From there you can be [[Death#Returning_to_life|returned to life]] by one of the island's NPC Shaman or continue your existence as a spirit and haunt the living.
 
 
 
''Take a look at tips for [[Tips_and_tricks#Staying_alive|staying alive]].''
 
 
 
*'''[[XP|Experience Points (XP)]]''' <br>
 
Some actions like healing or inflicting damage earn you experience points. Earned XP may be expended to purchase new [[skills]] that reflect the growth of your character.
 
 
 
''More information on the [[XP|sources of XP]].''
 
 
 
==Skills and leveling up==
 
There are two things you need to consider when buying your [[skills]]. Eventually you will be able to get them all but at lower levels it is important to plan ahead and establish your priorities.
 
 
 
*'''Your playstyle'''<br>
 
There are many guides with "mandatory" skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.
 
 
 
*'''Effectiveness'''<br>
 
Or, a good future [[XP]] income. Costs of leveling up increase with each level. Some skills give you abilities that further grant [[XP]], some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways include combat (either against players or [[NPC]] animals), healing, visiting trading posts. Spirit and shaman skills might also bring decent amounts of [[XP]].
 
 
 
==Recommended adventuring supplies==
 
The following is a recommended list of [[Items]] that you should consider equipping yourself with for your adventures:
 
*3 machetes or cutlasses. Useful for chopping trees and wildlife.  Why three? They are guaranteed to break at the worst possible time...
 
*1 sharpening stone. Don't wield a blunt machete or cutlass - use a sharpening stone.
 
*1 knife or dagger. These allow you to leave messages on trees and huts, as well as acting as a backup weapon.
 
*A lot of healing supplies.  In the jungle you never know what you might run into. You will live a lot longer if you have a supply of first aid kits (FAKs) or healing herbs. Bottles or gourds filled with fresh water or fruit juice provide less healing than first aid kits but can be refilled at rivers and lakes. Fruits and berries can be found at trees in the jungle but these heal only small amounts of damage, and should only be used in an emergency.
 
*If you are a [[Soldier]] or [[Warrior]] you should equip with rifles or blowpipes as appropriate. Carry spare weapons and spare ammo.
 
*1 GPS unit. Very useful for navigation. Initially, only outsiders and pirates can use these. However natives who learn outsider knowledge can also make use of them.
 
 
 
A more refined list can be found [[here]]
 
 
 
==Villages==
 
[[Camp|Villages]] play a major role in Shartak.  They are generally the centers of role-playing activity within the game and they contain supply huts, the primary sources of supplies.  Towns also contain shamans, providing a reliable respawn point to all players.  Any player killed has the option of reviving in their hometown for 25 action points or at the nearest wandering shaman for 50 action points.
 
 
 
===Village fixtures===
 
All six villages have certain structures in common. The shipwreck is somewhat different (see below).  It should be noted that huts cannot be destroyed, but they can be hidden by thick jungle.
 
*Empty huts.  These are the most common type of hut.  They can be found in the jungle or at any settlement other than the Shipwreck.  Some may be occupied by players now.  Many clans and players have laid claim to certain huts as their territory.  However, most clans do not particularly mind a friendly visitor.
 
*Medical huts.  These huts can be searched for supplies.  They stand a reasonably good chance of supplying first aid kits (in outsider settlements) and healing herbs (in native settlements).  They also provide other supplies such as machetes, bottles of water, knives, etc. These are the best source of medical supplies for players.
 
*Ammunition huts.  These huts are vital for soldiers and warriors.  They provide ammunition appropriate for these classes' weaponry, along with providing additional rifles or blowpipes.  Fighters should search these huts for ranged weaponry and ammunition. 
 
*Trader's hut.  These can be found in any settlement. Here, one can trade for supplies or money.  Though searching is useless in this hut, players can acquire supplies they need or sell off those they don't.  However, visiting the same trader too frequently will result in worsened prices.  Additionally, the trader reacts to supply and demand, so prices may fluctuate.
 
*Shaman.  The shaman, as mentioned above, provides a stable resource point for players originating from that village.
 
 
 
===Shipwreck===
 
Unlike other villages, the [[shipwreck]] site holds two structures.  One is the trader's hut, which works like any other trader's hut.  The other structure is the ship itself.  The ship has five rooms.  Each room supplies different items (with the exception of the crow's nest).  Cutlasses can be found in the armory or the large hold.  First aid kits can be found in the large hold.  It should be noted that first aid kits have a lower find rate at the shipwreck than at any other settlement, making them profitable commodities.
 
 
 
==Helpful Links==
 
These links should help answer any questions you might have:
 
 
 
*[[Gameplay]]
 
*[[Tutorial]]
 
*[[Character classes|Classes]]
 
*[[Skills]]
 
*[[Tips and tricks]]
 
*[[Terrain]]
 
*[[Locations]]
 
*[[Trading]]
 
*[[Parchment Pages]]
 
*[[Requests for information]]
 
*[[Clans]]
 
*[http://twitter.com/shartak/ Shartak Twitter News]
 
 
 
The following more detailed class-specific gameplay and skill guides are written specifically for newcomers:
 
 
 
*[[The Native Path]] (for natives)
 
*[[A Pirate's Life]] (for pirates)
 
*[[Outsider Ingenuity]] (for outsiders)
 
 
 
[[Category:Guides]]
 

Latest revision as of 01:31, 12 November 2010

Orwhan logo.png

Raktami legends and tales silently whisper about the people of the marshes. Distant, unknown and unseen. About the obscure spiritual arts that have been practised for long ages under the soaked moss, guarded by ferocious alligators and betraying quagmires. Now they walk the island once again, so similar to us and yet so distant.

Eyes with silver glow, pale burning skin, adorned in clothes never seen by village merchants. Orwhans have been seen crafting refined tools and machines, fiercely fighting on the battlefield, making foods that could pleasure even the most spoiled aristocrats of the island.

There are rumours they are leaderless, each pursuing his own path, without a sense of duty nor attachment to one another. Yet, they use peculiar greetings in similar patterns on their bodies. Some say they can awaken things in human blood that most could not imagined so far. Others tell stories about humans who were accepted into their ranks and were changed forever.


In-game clan page
Note: We avoid OOC recruitment, seek us in the game.