Difference between revisions of "User:Zutaka"

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==Zutaka's Sandbox==
 
===Suggestion Name===
 
{{suggestion|
 
suggest_type=Game mechanic|
 
suggest_scope=Spirits|
 
suggest_description=Spirits under this new system would be bound to a specific distance from the spot where they died, with bonuses for actions (perhaps it'd halve the AP cost?) within that spot and possibly the four adjacent squares. (Alternatively, you could just be more noticeable in that area to mortals without Sixth Sense.) I know this could be abused, such as PKers waiting until players are far away from a shaman to kill them, but I've come up with some solutions or counterbalances. For example: being a Shartak noob, I don't know if there are roaming shamans, but if not there would be, thus giving a spirit another way to get back to the land of the living.
 
  
The next counterbalance is something I stole from the Dead Case, some ghost-related flash game thing, in which by freaking people out you gain their belief in you and can thus range farther from your grave; by going around your own territory and attacking things, you could quickly gain enough XP buy a spirit-only skill that adds half again or even doubles your current movement radius. Or there could be a new meter, some sort of power or belief level which allows you to go farther; maybe there's a skill that allows you to assimilate the essence of living beings you've screamed to death into your own, and thus travel beyond the initial limits of your "territory."
 
 
Admittedly, the whole extra incentive not to die idea would be quite confusing and probably rather tiresome for new players, so perhaps after your first death or two your spirit is resilient enough to ignore the penalty. Feel free to ridicule these random ideas.
 
 
A few more ideas to pick and choose from:
 
*Spirits are more powerful when working together.
 
**However, to reduce the Screaming Medical Hut Gang's ability to harrass the living, another idea could be taken from Dead Case: you're unable to cross the threshold of a hut until you go beyond a certain level of power, belief, spiritual influence, whatever you want to call it.
 
*Spirits are more powerful when in ruins, because everyone knows there are always powerful spirits haunting ruins.
 
*Shamans can, after collecting a number of items, putting them all together and performing some ceremony or other, Curse a person's spirit so that its territory is severely diminished when its body dies?|
 
suggest_time=13:25, 19 September 2006 (UTC)|
 
suggest_author=[[User:Zutaka|Zutaka]]|
 
suggest_comments=
 
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Comment here
 
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}}
 

Revision as of 13:26, 19 September 2006