Difference between revisions of "User:Elembis/Sandbox"

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(→‎Item IDs: Added a table for IDs in general, which appear constant (naturally).)
m (→‎Item IDs: Removed trader, inventory and drop lists, since their orders are predictable; misc.)
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==Item IDs==
 
==Item IDs==
Shartak has [[Items|item]] IDs that can be seen by viewing the HTML source of an inventory list, drop list, or [[trader]] inventory list. The "ID List" table below sorts items by their IDs; every other table sorts sorts items by the order in which they appear in the respective in-game list.
+
Shartak has [[Items|item]] IDs that can be seen by viewing the HTML source of an inventory list, drop list, or [[trader]] inventory list. The "ID List" table below sorts items by their IDs, which is how trading lists are sorted. Inventory and drop lists are sorted alphabetically, and attack lists seem to be sorted by weapon strength, with better weapons at the top.
  
Inventories are sorted alphabetically, and drop and attack lists are sorted with more recently acquired items on the bottom (except for gold, which is always at the bottom). Feel free to correct any errors you see.
+
Please correct or describe any errors you see.
  
 
<div style="font-size: 80%">
 
<div style="font-size: 80%">
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|04(2)||rifle (2)
 
|04(2)||rifle (2)
 
|-
 
|-
|05||? (bullet?)
+
|05||rifle bullet
 
|-
 
|-
 
|06||first aid kit
 
|06||first aid kit
 
|-
 
|-
|07||dried herbs
+
|07||healing herbs
 
|-
 
|-
 
|08||gps unit
 
|08||gps unit
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|-
 
|-
 
|0T||knife
 
|0T||knife
|}
 
{| border="1" cellpadding="2" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 1em 0 1em 1em"
 
|-style="background-color: #ccc"
 
!colspan="2"|Inventory List
 
|-style="background-color: #ddd"
 
!Item!!ID
 
|-
 
|blowpipe (0)||02
 
 
|-
 
|-
|blowpipe (1)||02
+
|bgcolor="#ccc" colspan="2"|Missing items
 
|-
 
|-
|gold coin||09
+
| ||blunt cutlass
 
|-
 
|-
|GPS unit||08
+
| ||bottle of rum
 
|-
 
|-
|healing herbs||07
+
| ||heavy sword (?)
|-
 
|knife||0T
 
|-
 
|machete||01
 
|-
 
|piece of driftwood||0N
 
|-
 
|poison dart||03
 
|-
 
|poisonous berries||0H
 
|-
 
|poisonous snake||0S
 
|-
 
|sharpening stone||0B
 
|-
 
|tasty berries||0G
 
 
|}
 
|}
 
{| border="1" cellpadding="2" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 1em 0 1em 1em"
 
{| border="1" cellpadding="2" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 1em 0 1em 1em"
 
|-style="background-color: #ccc"
 
|-style="background-color: #ccc"
!colspan="2"|Drop List
+
!colspan="2"|Attack List
 
|-style="background-color: #ddd"
 
|-style="background-color: #ddd"
 
!Item!!ID
 
!Item!!ID
|-
 
|poisonous berries||0H
 
 
|-
 
|-
 
|machete||01
 
|machete||01
|-
 
|tasty berries||0G
 
 
|-
 
|-
 
|knife||0T
 
|knife||0T
|-
 
|poison dart||03
 
|-
 
|healing herbs||07
 
|-
 
|blowpipe (1)||02(1)
 
|-
 
|sharpening stone||0B
 
|-
 
|blowpipe (0)||02(0)
 
|-
 
|gold coin||09
 
|}
 
{| border="1" cellpadding="2" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 1em 0 1em 1em"
 
|-style="background-color: #ccc"
 
!colspan="2"|Trading List (Own)
 
|-style="background-color: #ddd"
 
!Item!!ID
 
|-
 
|tasty berries||0G
 
|-
 
|healing herbs||07
 
|-
 
|knife||0T
 
|-
 
|blunt machete||0C
 
|-
 
|poison dart||03
 
|-
 
|machete||01
 
|-
 
|blowpipe||02
 
|-
 
|sharpening stone||0B
 
|-
 
|poisonous berries||0H
 
|}
 
{| border="1" cellpadding="2" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 1em 0 1em 1em"
 
|-style="background-color: #ccc"
 
!colspan="2"|Trading List (Trader)
 
|-style="background-color: #ddd"
 
!Item!!ID
 
|-
 
|rifle||04
 
|-
 
|mango||0F
 
|-
 
|blowpipe||02
 
|-
 
|dagger||0P
 
|-
 
|banana||0E
 
|-
 
|poison dart||03
 
|-
 
|sharpening stone||0B
 
|-
 
|poisonous berries||0H
 
|-
 
|machete||01
 
 
|-
 
|-
 
|blunt machete||0C
 
|blunt machete||0C
|-
 
|poisonous snake||0S
 
|-
 
|healing herbs||07
 
|-
 
|piece of driftwood||0N
 
|-
 
|gold coin||09
 
|-
 
|bottle of beer||0M
 
|-
 
|gourd of water||0D
 
|-
 
|knife||0T
 
|}
 
{| border="1" cellpadding="2" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 1em 0 1em 1em"
 
|-style="background-color: #ccc"
 
!colspan="2"|Attack List
 
|-style="background-color: #ddd"
 
!Item!!ID
 
 
|-
 
|-
 
|punch||00
 
|punch||00
 
|-
 
|-
|machete||01
+
|bgcolor="#ccc" colspan="2"|  
|-
 
|knife||0T
 
 
|-
 
|-
 
|blowpipe||02
 
|blowpipe||02

Revision as of 04:49, 9 June 2006

I don't mind other people playing my sandbox, unless they mess up my stuff, in which case I throw sand and tantrums.

Item IDs

Shartak has item IDs that can be seen by viewing the HTML source of an inventory list, drop list, or trader inventory list. The "ID List" table below sorts items by their IDs, which is how trading lists are sorted. Inventory and drop lists are sorted alphabetically, and attack lists seem to be sorted by weapon strength, with better weapons at the top.

Please correct or describe any errors you see.

ID List
Item ID
01 machete
02 blowpipe
02(0) blowpipe (0)
02(1) blowpipe (1)
03 poison dart
04 rifle
04(0) rifle (0)
04(1) rifle (1)
04(2) rifle (2)
05 rifle bullet
06 first aid kit
07 healing herbs
08 gps unit
09 gold coin
0A ?
0B sharpening stone
0C blunt machete
0D gourd of water
0E banana
0F mango
0G bunch of tasty berries
0H bunch of poisonous berries
0I bottle of water
0J ?
0K ?
0L ?
0M bottle of beer
0N piece of driftwood
0O crab
0P dagger
0Q gem
0R cutlass
0S poisonous snake
0T knife
Missing items
blunt cutlass
bottle of rum
heavy sword (?)
Attack List
Item ID
machete 01
knife 0T
blunt machete 0C
punch 00
blowpipe 02


Camp travel distances

All of these distances are from the shaman of one camp to the shaman of another. Each number is a shortest distance between two points, assuming that jungle growth doesn't get in the way. "(1+)344" means the trip covers 344 jungle/beach/grassland squares and 1 water square; "133" means the trip consists of 133 jungle/beach/grassland squares and no water.

Dalpok Derby Durham Raktam Shipwreck Wiksik York Notes
Dalpok 0 (1+)344 217 133 104 (1+)196 129 (2+)1123 total
Raktam 133 (1+)230 350 0 218 83 (1+)155 (2+)1169 total
Wiksik (1+)196 (1+)147 (1+)408 83 301 0 (1+)168 (4+)1303 total
Derby (1+)344 0 (1+)558 (1+)230 (1+)448 (1+)147 (2+)313 (7+)2040 total
Durham 217 (1+)558 0 350 317 (1+)408 277 (2+)2127 total
Shipwreck 104 (1+)448 317 218 0 301 229 (1+)1617 total
York 129 (2+)313 277 (1+)155 229 (1+)168 0 (4+)1271 total

Directions

  • From Dalpok to Derby, go 70↘, 252→, 19↘, 4↓ (one of those squares is water).
  • From Dalpok to Durham, go 6↓, 84↙, 117←, 10↙
  • From Dalpok to Raktam, go 19↑, 18↗, 86→, 10↘.
  • From Dalpok to the shipwreck, go 100 ↖, 4←.
  • From Dalpok to Wiksik, go 37↘, 46→, 1↘, 113→ (one of those squares is water).
  • From Dalpok to York, go 29↓, 66↘, 34↓.
  • From Derby to Durham, go 4↑, 19↖, 228←, 1↖, 3← 1↙, 22←, 20↙, 251←, 10↙ (one of those squares is water).
  • From Derby to the shipwreck, go from Derby to Wiksik, then from Wiksik to Raktam, then from Raktam to the shipwreck. It may not be a straight line, but it's just as fast.
  • From Derby to Wiksik, go 4↑, 51↖, 93← (one of those squares is water).
  • From Derby to York, go 4↑, 20↖, 231←, 25↙, 35↓ (two of those squares are water).
  • From Durham to Wiksik, go 10↗, 271→, 52↗, 76→ (one of those squares is water).
  • From Durham to York, go 10↗, 228→, 39↘.
  • From Durham to the shipwreck, go 10↗, 117→, 32↗, 106↑, 52⋾.
  • From Raktam to the shipwreck, go 10↖, 141←, 63↖, 4←.
  • From Raktam to Wiksik, go 19→, 64↘.
  • From Raktam to York, go 74↓, 48↙, 34↓ (one of those squares is water).
  • From the shipwreck to York, go 170↘, 59↓ to go through Dalpok or 29↓, 170↘, 30↓ to go south of it.
  • From Wiksik to York, go 76←, 56↙, 36↓ (one of those squares is water).

Unicode arrows

Unicode Arrows

&#8598;

&uarr;

&#8599;

&larr;

&rarr;

&#8601;

&darr;

&#8600;