Theories

From The Shartak Wiki
Revision as of 00:46, 11 December 2008 by TripleU (talk | contribs) (This page serves to collect and display every theory about anything Shartak.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

This page serves to collect and display every theory about anything Shartak. With this information, researchers can more easily find what has been disproved, proved, or is waiting to be tested. Please feel free to add and theory or question you may have. If you have done any research that supports or counters a theory, please add a link to it.

Biology

Jungle

What, other than watering, determines when a square of jungle will become denser?


Each square grows at the same rate, regardless.

Evidence:

  • It's simplicity would make the server's job much easier.

Counter evidence:

  • The thickest jungle is, other than the random blotches in the middle of nowhere, mostly around towns, just outside their clearing. These spots would be chopped more due to the heightened population.

Shartak is divided into sections, and when one square loses one level of density, another square in the section grows by one.

Evidence:

  • On the Durham peninsula, the jungle is generally very well maintained, with the town and South Hall thoroughly cleared. However, there is level 9 and 10 jungle spread throughout.

Counter evidence:


When one square anywhere on Sharak loses one level of density, another square grows by one.

Evidence:

Counter Evidence:

Animals

How do animals appear?

How do animals move?


Animals move at X:05 and/or X:35

Evidence:

Counter evidence:


Animals are most likely to move the same direction that they previously moved.

Evidence:

Counter evidence:

  • It's complexity would make the server's job much harder.

Objectology

Traders

What determines when a trader will increase stock of an item?

Other