Difference between revisions of "Talk:Theories"

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m (Adding the Jungle can lose density theory and voting for it.)
 
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=== Jungle ===
 
=== Jungle ===
  
What, other than watering, determines when a square of jungle will become denser?
+
*What, other than watering, determines when a square of jungle will become denser?
 +
**Each square grows at the same rate, regardless.
 +
***Agree
 +
***Disagree
 +
**** --[[User:Simon|Simon]] 13:32, 18 December 2008 (UTC)
 +
**** --[[User:TripleU|TripleU]] 22:30, 18 December 2008 (UTC)
 +
**Shartak is divided into sections, and when one square loses one level of density, another square in the section grows by one.
 +
***Agree
 +
***Disagree
 +
**** --[[User:Delaco|Delaco]] 06:00, 15 December 2008 (UTC)
 +
**** --[[User:Simon|Simon]] 13:32, 18 December 2008 (UTC)
 +
**** --[[User:TripleU|TripleU]] 22:30, 18 December 2008 (UTC)
 +
**When one square anywhere on Shartak loses one level of density, another square grows by one.
 +
***Agree
 +
***Disagree
 +
**** --[[User:Simon|Simon]] 13:32, 18 December 2008 (UTC)
 +
**** --[[User:TripleU|TripleU]] 22:30, 18 December 2008 (UTC)
 +
**Jungle can grow at X:05 and/or X:35.
 +
*** Agree
 +
**** --[[User:Delaco|Delaco]] 06:00, 15 December 2008 (UTC)
 +
***Disagree
 +
**** --[[User:Simon|Simon]] 13:32, 18 December 2008 (UTC)
 +
**There is a set number of jungle squares that go up a density at certain times (well 5 past to be precise) but which squares is decided randomly.
 +
***Agree
 +
***Disagree
 +
**Jungle can grow at server midnight.
 +
***Agree
 +
***Disagree
 +
**Jungle can only grow at server midnight.
 +
***Agree
 +
***Disagree
 +
****--[[User:TripleU|TripleU]] 04:35, 24 December 2008 (UTC)
 +
**Jungle can lose density.
 +
***Agree
 +
**** --[[User:TripleU|TripleU]] 20:10, 24 January 2009 (UTC)
 +
***Disagree
  
*Each square grows at the same rate, regardless.
+
=== Grassland ===
 
+
*What, if anything, would stop someone from removing all grassland from Shartak?
*Shartak is divided into sections, and when one square loses one level of density, another square in the section grows by one.
+
**There are specific spaces of grassland that will always be grassland.
 
+
***Agree
*When one square anywhere on Shartak loses one level of density, another square grows by one.
+
***Disagree
 +
**There is a minimum amount of grassland spaces. Once it is reached, no more can disappear.
 +
***Agree
 +
***Disagree
  
 
=== Animals ===
 
=== Animals ===
  
How do animals appear?
+
*How do animals appear?
 +
**Whenever an [[animal]] dies the same species appears somewhere else.
 +
***Agree
 +
***Disagree
 +
**A certain number (possibly one) of each species appears after a set amount of time.
 +
***Agree
 +
***Disagree
 +
**Different [[animals]] are more likely to appear in different locations.
 +
***Agree
 +
***Disagree
 +
**There are spawn points in which [[animals]] can appear.
 +
***Agree
 +
***Disagree
 +
*How do animals move?
 +
**Animals move at X:05 and/or X:35
 +
***Agree
 +
****--[[User:TripleU|TripleU]] 03:47, 11 December 2008 (UTC)
 +
***Disagree
 +
**Animals are most likely to move the same direction that they previously moved.
 +
***Agree
 +
***Disagree
 +
**Different [[animals]] move at different speeds.
 +
***Agree
 +
****--[[User:TripleU|TripleU]] 05:09, 13 December 2008 (UTC)
 +
***Disagree
 +
*How do parrots talk?
 +
**When someone says something to a parrot then it may be repeated.
 +
***Agree
 +
****--[[User:TripleU|TripleU]] 05:41, 15 December 2008 (UTC)
 +
***Disagree
 +
**When a parrot is taught something, only that parrot may say it.
 +
***Agree
 +
***Disagree
 +
**When a parrot is taught something, It goes into a data base of parrot phrases that any parrot may access.
 +
***Agree
 +
***Disagree
  
----
+
== Objectology ==
  
How do animals move?
+
=== Traders ===
  
*Animals move at X:05 and/or X:35
+
*What determines when a trader will increase stock of an item?
**Agree
 
***--[[User:TripleU|TripleU]] 03:47, 11 December 2008 (UTC)
 
  
*Animals are most likely to move the same direction that they previously moved.
+
=== Charms ===
  
== Objectology ==
+
*Which charms do somethng?
 
+
*What does each charm do?
=== Traders ===
 
  
What determines when a trader will increase stock of an item?
+
== Otherology ==
  
== Other ==
+
=== XP, AP, HP, and IP ===
 +
*If you have 1 HP and you eat a poisonous berry/drink salt water, how much XP do you get?
 +
**0
 +
***Agree
 +
****--[[User:TripleU|TripleU]] 04:58, 18 December 2008 (UTC)
 +
***Disagree
 +
**1
 +
***Agree
 +
***Disagree
 +
****--[[User:TripleU|TripleU]] 04:58, 18 December 2008 (UTC)
 +
**2
 +
***Agree
 +
***Disagree
 +
****--[[User:TripleU|TripleU]] 04:58, 18 December 2008 (UTC)
  
  
 
[[Category: Research]]
 
[[Category: Research]]

Latest revision as of 20:10, 24 January 2009

Discusion

Proving

Here it is decided whether a theory should become a theorem. Under either agree or disagree put your signature with time stamp, depending on if you think the evidence is binding. Feel free to edit your decision at any time. If 5 or more people have voted with 95% or more agreeing and and contradicting theories have 5 or more votes with a 5% or less agreement, then it will be considered proven and moved to theorems.

Biology

Jungle

  • What, other than watering, determines when a square of jungle will become denser?
    • Each square grows at the same rate, regardless.
      • Agree
      • Disagree
        • --Simon 13:32, 18 December 2008 (UTC)
        • --TripleU 22:30, 18 December 2008 (UTC)
    • Shartak is divided into sections, and when one square loses one level of density, another square in the section grows by one.
      • Agree
      • Disagree
        • --Delaco 06:00, 15 December 2008 (UTC)
        • --Simon 13:32, 18 December 2008 (UTC)
        • --TripleU 22:30, 18 December 2008 (UTC)
    • When one square anywhere on Shartak loses one level of density, another square grows by one.
      • Agree
      • Disagree
        • --Simon 13:32, 18 December 2008 (UTC)
        • --TripleU 22:30, 18 December 2008 (UTC)
    • Jungle can grow at X:05 and/or X:35.
      • Agree
        • --Delaco 06:00, 15 December 2008 (UTC)
      • Disagree
        • --Simon 13:32, 18 December 2008 (UTC)
    • There is a set number of jungle squares that go up a density at certain times (well 5 past to be precise) but which squares is decided randomly.
      • Agree
      • Disagree
    • Jungle can grow at server midnight.
      • Agree
      • Disagree
    • Jungle can only grow at server midnight.
      • Agree
      • Disagree
        • --TripleU 04:35, 24 December 2008 (UTC)
    • Jungle can lose density.
      • Agree
        • --TripleU 20:10, 24 January 2009 (UTC)
      • Disagree

Grassland

  • What, if anything, would stop someone from removing all grassland from Shartak?
    • There are specific spaces of grassland that will always be grassland.
      • Agree
      • Disagree
    • There is a minimum amount of grassland spaces. Once it is reached, no more can disappear.
      • Agree
      • Disagree

Animals

  • How do animals appear?
    • Whenever an animal dies the same species appears somewhere else.
      • Agree
      • Disagree
    • A certain number (possibly one) of each species appears after a set amount of time.
      • Agree
      • Disagree
    • Different animals are more likely to appear in different locations.
      • Agree
      • Disagree
    • There are spawn points in which animals can appear.
      • Agree
      • Disagree
  • How do animals move?
    • Animals move at X:05 and/or X:35
      • Agree
        • --TripleU 03:47, 11 December 2008 (UTC)
      • Disagree
    • Animals are most likely to move the same direction that they previously moved.
      • Agree
      • Disagree
    • Different animals move at different speeds.
      • Agree
        • --TripleU 05:09, 13 December 2008 (UTC)
      • Disagree
  • How do parrots talk?
    • When someone says something to a parrot then it may be repeated.
      • Agree
        • --TripleU 05:41, 15 December 2008 (UTC)
      • Disagree
    • When a parrot is taught something, only that parrot may say it.
      • Agree
      • Disagree
    • When a parrot is taught something, It goes into a data base of parrot phrases that any parrot may access.
      • Agree
      • Disagree

Objectology

Traders

  • What determines when a trader will increase stock of an item?

Charms

  • Which charms do somethng?
  • What does each charm do?

Otherology

XP, AP, HP, and IP

  • If you have 1 HP and you eat a poisonous berry/drink salt water, how much XP do you get?
    • 0
      • Agree
        • --TripleU 04:58, 18 December 2008 (UTC)
      • Disagree
    • 1
      • Agree
      • Disagree
        • --TripleU 04:58, 18 December 2008 (UTC)
    • 2
      • Agree
      • Disagree
        • --TripleU 04:58, 18 December 2008 (UTC)