Talk:The Wiksik Tribe

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Revision as of 15:26, 13 September 2007 by Rozen (talk | contribs)
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TinyURL: http://tinyurl.com/34yke4

Well I always did have a love for irony and thats why I picked "The Necromancers Guild" because thats basically what the spirit huts arrangment is. Shamans use the spirits and spirits use the living. I usually play a necromancer wherever possible so you can imagin my surprise (and joy) when the spirit hut started off! Its one of the first developments of its kind (where players have used existing skills to form a pact between the living and the dead without any particular skill to encourage this alliance) that I have seen in a game like this so I am of course following it with an active intrest.

Your idea for a living tribe does seem to work well, perhaps creating a group of secondry clans to designate someone's function in the society (guards, gatherers, spirits, healers)? So keeping their primary clan as The Wiksik Tribe and adopting upto 2 secondry tribes depending on how you want to help the tribe. It would make rank recognition easier and allow easy promotion and switching of roles (Make the higher ranks invitation only). Of course thinking of their names is not something I have much skill for but I will help out with anything I can but I must warn you I am returning to uni on the 22nd so my ability to help will be greatly diminished after then (though I will still come on and check every day I can).--Etherdrifter 14:12, 13 September 2007 (UTC)


I'm interested in joining this in some form with my trader/exorcist Rincewind. It sounds like your proposing a kind of Eastern Fed for natives...what's your standpoint on the exp farming in the med huts? - Rinso.