Talk:Items

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Revision as of 07:34, 24 October 2008 by Big Kahuuna (talk | contribs) (fungi?)
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Cheers to danheretic, Tanarchy, and Lint for adding more info to the Items page! --Meatiershower 14:14, 13 February 2006 (GMT)

  • Thanks!
    I'm a little curious as to what Simon's intentions with the wiki are. Should we be striving towards documenting every single detail or leaving things a little vague? --Lint 21:10, 13 February 2006 (GMT)
  • Make it as vague or as detailed as you want. Information about locations of useful stuff is likely to be of interest to plenty of people ;) --Simon 21:14, 13 February 2006 (GMT)
  • Great! Was interested in adding some stuff, and have, but not sure how much was too much. Driftwood was one example. Luckily, someone with more courage than myself posted it already, lol. =] --Meatiershower 21:52, 14 February 2006 (GMT)

Item Details

  • I see that Knife is listed as unknown base level and and damage. I just signed up as a native (a warrior, I think). I found a knife. The hit percentage is 20% with a damage of 1. Is that what people mean by the base level? Shades of Grey 09:25, 15 February 2006 (GMT)
-Shades of Grey : I believe that is what should be listed. I found one and posted about the knife, but have not tried to use it yet. Post that info!--Meatiershower 22:28, 15 February 2006 (GMT)

GPS

  • Can someone who understands the GPS please explain exactly what the numbers mean? I have yet to make heads or tails from them...--Meatiershower 22:28, 15 February 2006 (GMT)
I've added some info to the Items page. --Dr. J 00:31, 16 February 2006 (GMT)
Thanks, Doc! What is the '70' and '26' for on the GPS? Do they never change? --Meatiershower 15:10, 16 February 2006 (GMT)
They are part of the coordinates. As to whether they change - that depends on how big Shartak is. --Dr. J 11:46, 17 February 2006 (GMT)
I assume they are the notional lattitude and longitude of the island. 70E 26S is in the Indian Ocean, 70W 26N is NE of the Caribbean (70E 26N is in NW India and 70W 26S is in South America). --Richard Hawke-Welch 08:39, 20 February 2006 (GMT)
  • Right, and exactly WHERE in the villages can you get one? --Motogrrl 02:16, 28 April 2006 (GMT)
    • Now you can find them in the Medical Huts (2%?) as well as on the ground in the outsider villages. Trading posts often have them, too. --Tycho44 01:54, 18 May 2006 (BST)

Searching

  • I waded out into the Water with my Soldier and decided to search. Amid the multiple failed searches, I got one message: "You search and find a broken knife which you discard." Was that a potential item that required a certain skill to use or just junk? --Lint 03:59, 20 February 2006 (GMT)
  • That appears to be a cue that nothing useful can be found in that terrain location. A bit less frustrating than clicking Search 75 times in a row to no avail. --Tycho44 19:16, 21 May 2006 (BST)

Machetes

  • Anyone know if sharp machetes ever get dull? --Jackel 19:46, 23 February 2006 (GMT)
I have had my machete since level 1 (now am level 8) and it hasn't gotten dull yet. --Daylan 07:07, 28 March 2006 (BST)

Dried Herbs

  • I have some "dried herbs". I don't find them in this wiki, and I haven't used them yet. Anyone know what they do? --Jackel 20:36, 23 February 2006 (GMT) EDIT: Just tried using them got a message saying I didn't know how to use them. My guess is they are "healing herbs" and can only be used with the "Natural Medicine" skill--Jackel 18:42, 24 February 2006 (GMT)
Which character did you find them with? If you were an outsider, maybe it's the "Native Knowledge" skill you require rather than "Natural Medicine". I wonder what a first aid kit looks like to a native. --Lint 19:23, 24 February 2006 (GMT)
My outsider scientist has these. --Jackel 17:36, 25 February 2006 (GMT)
"dried herbs" are the name for "healing herbs" when you don't have Native Knowledge. --Tycho44 01:55, 18 May 2006 (BST)

Heavy Sword

  • Who added the heavy sword? We should all take some time to figure out where you can reliablly find them -- Daylan 19:58, 24 February 2006 (GMT)
It was added by "Fitzcarraldo". --Jackel 17:36, 25 February 2006 (GMT)
I am unfortunately not sure where I found it, it was found on the first day I tried shartak and I wasn't really paying attention, which is why I included the "(?)". Please feel free to add some data to Search odds or Search odds condensed to help figure out where to find this item and others! -- Fitzcarraldo 10:13, 26 February 2006 (GMT)
Can someone post a screenshot of the heavy sword to verfiy its existence? Has anyone else found it? --Gandhi 04:23, 27 February 2006 (GMT)
wow, verification? ok, I understand. you can see it here, just below the obfuscated gps coordinates. Again, I seriously have no idea where exactly it was I found it. It could have been in swamp or beach or jungle, or in town.. they were all in the vicinity, my best guess was jungle. :/
As an aside, It makes me wonder what other little treasures there are hidden away that are not very probable!? The mechanism involved could be more complicated than UD's, couldn't it? Maybe there are only so many active per number of players, or maybe it is found in 1 specific square, or in a specific quadrant of the map, or maybe it is actually class specific (fitzcarraldo is an explorer, outsider), or maybe it just has a probability of 0.01%, or maybe those finding them don't look in the wiki, or?? I really don't know. -- fitzcarraldo|T 11:31, 3 March 2006 (GMT)
In case anyone was wondering - heavy swords do break. --Lint 23:25, 10 July 2006 (UTC)
I'm wondering: how do you know? --Tycho44 01:11, 11 July 2006 (UTC)
/me whistles innocently. --Lint 02:21, 11 July 2006 (UTC)

Fungi?

I've heard on the forums of fungi. Thuis far the only info is that they deal 2 damage. Also there is talk about them being found in the "fungi" squares of the caves. Has anyone got further info on this? --Big Kahuuna 07:34, 24 October 2008 (UTC)

Other Stuff

I couldn't see too many crazy items being out there, and even if they were they would make everything else pointless I mean why use a rifle(thats 5 dam,60% hit,1.5ap/shot[2ap to shot 1 ap to load],search ammo= about 2dam/ap not counting searching ammo) or blowpipe (thats 4 dam,20% hit, 2ap/shot[I think you have to reload after every shot],search ammo=.8dam/ap!!! not counting search and even if they poison as the name implys they still suck) vs the heavy sword(5 dam,45% hit=2.25 dam/ap can you say "makes other items pointless) after citing the suggestion guidelines page in the urban dead wiki "just cause its really rare doesn't mean people won't find it". Now if you will excuse me I am going to make a suggestion on the item page to remove the heavy sword on the grounds that it makes the rifle, blowpipe and rifle skills absolutly useless(that ap you getting xp for those skills could have found you a uber sword of doom!) --Daylan 23:20, 9 March 2006 (GMT)

Breakage

  • Has anyone had a weapon besides the cutlass break while attacking with it? --Daylan 07:07, 28 March 2006 (BST)
    • Sure, my machetes keep breaking. --Tycho44 04:21, 22 April 2006 (BST)

Ideal Inventory?

Just to throw out the question, what appears to be the ideal inventory for exploring the jungle?

  • 2 x Machete
    • Need 2 just in case the main one breaks mid-fight
    • If you're a Pirate, replace Machete with Cutlass
  • 1 x Sharpening stone
    • In case your machete blade becomes dull
  • 1 x Heavy Sword
    • If you can find one, since much better than Machete
    • No-one confirmed where these can be found yet, only 4 or 5 known to exist so far.
  • 7 x First Aid Kit
    • When combined with First Aid/Natural Medicine skill, 7 are enough to heal 70HP and bring you back from the point of dying to full health
    • Use Healing Herbs if native since Natural Medicine only seems to work with Herbs and not FAK.
  • GPS
    • So you don't get too lost, particularly if using Firefox + Greasemonkey scripts such as UBERmapper
    • If native, requires Outsider Knowledge skill.
  • As many Gold Coins as possible
    • They don't appear to use as much inventory space as everything else
    • You can use these to trade for extra supplies at camps
  • 3-4 x Rifle + many Rifle Bullets
    • If Soldier, can get skills to boost accuracy to 60% which may work better than machete
    • If native warrior, replace Rifle + Bullets with Blowpipe + Poison Darts, same reasoning
    • Multiple rifles/blowpipes mean you can avoid having to reload mid-fight
    • Each one can be loaded to allow extra ammunition to be carried since an empty rifle uses as much space as a loaded one.

--Snarf 09:12, 5 May 2006 (BST)

A rifle holding up to two bullets occupies the same space as two bullets, so simply replace all rifle bullets with fully loaded rifles. Since rifles' sole virtue is the initial barrage of bullets (damage/AP is inferior to ideal machete when factoring in reloads and searching for ammo), only bother carrying what one needs for killing the toughest possible enemy (a pirate with stamina) - about 15 rifles. The stones are unnecessary especially now that traders pay more for rare - that is, blunt - items; just use your spare blade. Carry a knife to write. That leaves about 35 slots open for FAKs or herbs, allowing one to stay out in the wilderness safely for very long periods of time, even if healing others along the way. --LouisB3 22:03, 30 May 2006 (BST)

Gem

I notice that the gem can be traded for three GPS units. Looking at the trade values for the two items ($1000 and $250, respectively), shouldn't it trade for four? If it trades for three, the trade value for the GPS unit is wrong. If it trades for four, then this page is wrong. Who should I believe? I'm so confused!--Wifey 19:54, 15 May 2006 (BST)

No, trading downward in the Trading Post is not a free service -- you need to pay a markup cost of 1 unit. (Trading up is free, except for roundoff costs.) Read the text about the trader's markup costs (on the Trading page). When you want to buy a gem, you have to give up 4 GPS Units. When you want to sell a gem to buy GPS Units, offering a gem gives you 4-1 = 3 GPS Units, because the Trader has to make a profit. --Tycho44 21:09, 15 May 2006 (BST)
Note: If you sell the Gem for Poison Darts first, you'll get 100-1 = 99 Darts. If you have an extra Dart lying around, then 100 Darts can be used at 25-1 to buy 4 GPS Units! Check out the Talk:Trading page if you would like to see the actual trade transaction numbers, rather than having to work them out from prices. (Not speaking the trader's language makes trading very uneconomical.) --Tycho44 21:09, 15 May 2006 (BST)

Charms and amulets

How reliable are the stated effects? Have they been verified with some sort of a statistical procedure or are they based on casual observation and general "feeling"? If it's the latter I would prefer to see a question mark or something to show this. As it is now it seems as if they are a fact. --Oktavius 11:38, 5 January 2008 (UTC)

I would more or less take them as a fact, I did statistical research with a couple of characters and I don't believe it's just luck. You may delete them if you feel like.
Also, why hasn't anyone bothered asking Simon about this yet?
About what is 100% sure in the research - the Tiger Tooth Charm. I've broken my cutlass nearly 4-5 times more than the usual and had about twice as much critical hits. The Parrot charm, which I tested by searching for first aid kits in outsider medical huts. I'm at least 95% sure about the rest. --Baliame 12:21, 5 January 2008 (UTC)
I don't want to delete them. In fact I am glad that you devoted time to figure out what they do. I was only saying that a wiki visitor should know if they can trust these results or view them as possibilities or untested theories. That said, I hope you did not reach your conclusions after only, say, 50 AP. Sometimes you can get a lucky or unlucky streak with the RNG, but it does not correspond with long term probabilities.
I think Simon is intentionally vague about them. --Oktavius 13:26, 5 January 2008 (UTC)

Inventory Limit

I finally hit an inventory limit. You're carrying too much to be able to search. You need to drop or use something first. 4 x banana, 1 x blunt machete, 2 x bottle of beer, 5 x bottle of water, 1 x crab, 4 x first aid kit, 2 x gold coin, 4 x gourd of water, 1 x gps unit [-70.376,26.301], 7 x knife, 14 x machete, 1 x mango, 4 x piece of driftwood, 1 x poison dart, 5 x rifle bullet, 8 x rifle (2), 1 x sharpening stone At the minimimum this would mean an inventory size of 65 for a level 0 Soldier. If we are to assume that rifles take up 2 spaces, the size would be 73 (which is a weird number). This also presents an interesting situation where your greed for gold may very well impede your survival (if in fact a coin takes up 1 space). --Lint 19:12, 23 February 2006 (GMT)

The (2) next to the rifle means that it is loaded with two bullets --Dr. J
I know :P. I was just putting forth the possibility that firearms would count as 2 units of inventory space like in Urban Dead. --Lint 19:11, 26 February 2006 (GMT)
After some trial and error (and baseless assumptions), I think that rifles and blowpipes (whether fully, partially or not loaded) take up 2 units of space. If this is true, the maximum inventory space is 75. Though the number of items I had when I could no longer search varied from 67 to 68, by following this rule, the values always added to 75. It also appears that there is not a check set in place to make sure that you don't exceed this limit with a new item you find. I dropped a rifle and was able to perform two more searches. I found a knife and a loaded blowpipe, presumably putting me 1 unit of space over the maximum. If one were to find a bundle of darts or a box of bullets, they could have well over the inventory limit. I'm not sure how I came to the number 73 before, but I may have accidentally missed recording an item. --Lint 19:08, 2 March 2006 (GMT)
Have we verified weather gold coins take up item spaces? My outsider can't drop his coins...--Grigoriy 00:21, 3 March 2006 (GMT)
I seem to be able to drop coins now, and they do not take up any inventory space. --Grigoriy 03:36, 7 March 2006 (GMT)
If that's the case, my recoded inventory sizes all come out to 71, I believe. --Lint 03:58, 7 March 2006 (GMT)
Same here. --Grigoriy 02:38, 13 March 2006 (GMT)
The dust has cleared but Simon hasn't given us an (x/y) inventory indicator. Any chance of putting together a greasemonkey script to indicate current inventory? --Tycho44 19:20, 21 May 2006 (BST)
Such a script has now been written. See The Shartak Wiki:Community Portal#Greasemonkey scripts. — Elembis (talk) 22:55, 30 May 2006 (BST)

Character class and search odds

I be a crazy sea dog or does character class has an effect on search/find rates? --El Pirata Cofresi 18:04, 19 March 2006 (GMT)

Maybe both. Yarrr! --Tycho44 19:20, 21 May 2006 (BST)

Style Guidelines

  • Removed AP costs from the item information. Unless it costs more than 1 AP to use an item, it probably isn't noteworthy. --Lint 01:34, 17 February 2006 (GMT)
  • Proposal to remove the names of classes that start with a specific item. This information is already available on the Character Classes page. --Lint 21:12, 19 February 2006 (GMT)
  • Removing the lists of what gold coins and gems are worth; belongs in Trade. --LouisB3 19:29, 19 May 2006 (BST)

Splitting this page up?

Since linking directly to items does not work, and since this page is fairly long anyway, maybe it should be split into 4 pages? One for each of the four sections (ranged weapons, non-ranged weapons, healing, miscellaneous). That way if someone searches for "first aid kit" in the search box on the left of the page, they would end up on a page where they would instantly see the entry on First aid kit within the larger group of healing items, rather than this very long page. In principle I dont like theis idea myself, but it would seem to work better. Arminius 01:36, 18 May 2006 (BST)

Sure, although the page names are worth some effort to get right. Perhaps just "Weapons", "Healing Items", and "Other Items"? Ranged Weapons and Melee Weapons would also work, although Ranged Weapons is just Rifle+Bullet & Blowpipe+Dart at the moment, whereas Healing presumably includes Mangos, Bananas, Beer, Rum, Tasty Berries, FAKs, Herbs, Water, and even Poisonberries. Another possibility is to give each item its own page, so that the Items page limits itself to a sentence or two of crucial info. (The "Locations" page also needs this type of meta-attention.) --Tycho44 02:03, 18 May 2006 (BST)
Those three pages - "Weapons", "Healing Items", and "Other Items" - sound like they'll get the job done. I'm not completely sold on splitting up the Ranged and Melee Weapons, but that can work as well. --Lint 02:38, 18 May 2006 (BST)

Another option is to combine items like Knife/Dagger and simply adding a note for the differences between the items (mostly locations), since they're nearly identical. --LouisB3 19:27, 19 May 2006 (BST)

I'd say not to combine them, since supposedly paired items have some quirky unlinkings already. For example, the Outsider Medical Hut has first aid kits and knives, while the Native Medical Hut has healing herbs and ... knives. Daggers appear to be are reserved for some future sacrificial altar usage. --Tycho44 19:23, 21 May 2006 (BST)

Anyone up to the task? Or is there more discussion necessary? :) --Lint 17:18, 22 May 2006 (BST)

I may do it soon. I recommend moving some of the page to Weapons, some to Healing items, and some to Miscellaneous items (note the lowercase; I like Wikipedia's capitalization standards, if you haven't noticed). Items could then be moved to Item (since it wouldn't be a list any more) and become a brief description of inventory size and search odds, pointing users to the three "items" pages. — Elembis (talk) 21:36, 25 May 2006 (BST)


Tiger Tooth Amulet

Has anybody been able to confirm that these do anything or for that matter any other amulets? Are they sort of random loot like a gem? --Icommunsim 17:20, 25 June 2006 (UTC)

The tiger tooth amulet can also be found in the armory ruins east of Durham. Black Joe 11:06 10/23/06

My pirate has a couple of amulets and seems to get a higher hit rate than my other characters - I can quite reliably hunt down a pirate PKer and finish them with a cutlass, something my native with his machete often struggles to do. --Less Than Lethal 17:07, 23 October 2006 (UTC)

Blunt knives.

My explorer was searching an outsider Medical hut. He has melee skills, but not bodybuilding. Anyway, near the end of my AP rope, I ended up with two blunt machetes and, surprisingly, a blunt knife. I checked and it showed that the damage was 1, the same as a standard knife. I clicked on my sharpening stone, and sharpened both machetes. Then, I clicked the stone again. It said "You sharpen your dagger," and stacked it as a knife with my others. Why has this not been reported on the list? -Mark D. Stroyer 19:34, 3 January 2007 (UTC)

Typical. Regarding "You sharpen your dagger" - I checked, and rechecked, and still got the dagger/knife sharpening messages round the wrong way. Fixed. --Simon 23:32, 4 January 2007 (UTC)

Blunt daggers have recently begun appearing in native med huts. I think they're new to the game.--Black Joe 05:48, 4 January 2007 (UTC)

They don't serve any purpose, though. There's no change in stats. All that might change would be trading value. -Mark D. Stroyer 17:11, 15 January 2007 (UTC)

If I got it right, you can't use them to write stuff on huts/trees/signs. --Simon 08:18, 16 January 2007 (UTC)

Shovels

Well, with the new skill 'Digging' we can dig holes. But to dig any further, we need shovels. Any idea where we can find these? Ninjoc 17:33, 8 March 2007 (UTC)

Trade. That's how I first learned of shovels. Where can you find them? I have no idea. Axeman89 03:35, 9 March 2007 (UTC)